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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97505491?noj=FRM97505491-22DC" width="1" height="1"></div>

Z Ball X.swf

This is the info page for
Flash #48831

(Click the ID number above for more basic data on this flash file.)


Text
Atcade

Arcade

UNDER CONSTRUCTION

L

O

A

D

I

N

G

CONTINUE

CONTINUE

LOADED

Game Mode

Ball Type

Light

Light

Normal

Normal

Heavy

Heavy

Practice

Practice

START GAME

START GAME

B

A

L

BALL

DEMO
VERSION

Game Mode

Ball Type

Difficulty

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

<p align="left"><font face="_sans" size="8" color="#ffff00" letterSpacing="0.000000" kerning="0">MAX <font size="10">Combo</font></font></p>

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

Friction X

0

0

Mouse X

Mouse Y

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

<p align="left"><font face="_sans" size="8" color="#ffff00" letterSpacing="0.000000" kerning="0">MAX <font size="10">Combo</font></font></p>

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

Z Ball is a form of combat where  warriors duel
each other by means of a sphere of energy,
testing their skills in an intense battle of
strategy, co-ordination and reflex.
By dominating the ball, you will reveal your true
strength.

In order for you to take the Warriors
Path, one must learn the basics, so
lets get started...

Welcome to Z Ball

This is you,  a young warrior  who
lives for the thrill of combat.

When neutral it is harmless, however when it is charged with ki, the
ball becomes a dangerous weapon.  Whoever has control of the ball
has the advantage, so dominate the ball over your opponent.
Charge it with energy by attacking it, then use it to strike your
opponent. Once you have hurt your opponent, you may use melee
attacks directly on  your opponent to deliver a brutal assault.

This is the Ball, it represents the flow of ki
throughout battle.

BASIC PRINCIPLE

The Green ball displays
your current Health.
As you lose Health, it
will shrink.

It will drop as you
perform techniques
and will replenish
over time . You
require Stamina for
any Attack or Special
Technique.

The Blue Bar is your Stamina Meter.

It determines the strength of
your next melee attack. It will
rise as you hold down the Left
Mouse Button , and is either
unleashed when released, or
lost if you are hurt
You can only charge as much as
your current Stamina.

The Red Bar is your Power Meter.

The Purple ball displays
the current Special Move
you have selected.
The Yellow bar is your
Special Meter.

PLAYER Heads-Up-Display

Fly around using W A S D.

Fly diagonally to roll. This is
useful for dodging attacks.

Press & release SHIFT to
instantly move at 3X
velocity, burning Stamina.

Press & release SPACE
when hurt to recover
from injury. You must
possess at least 50%
Stamina.

PLAYER MOVEMENT

When you attack, you will apply force towards the crosshairs.
As you move, you will have to move your cursor about you as well.

This is your Target Reticle. Control it by moving
your Mouse.

AIMING SYSTEM

To  Melee Attack, you must first charge Power.
Hold down the Left Mouse Button  to increase your Power Meter.

The  crosshair colour
indicates the amount of
Power  currently charged,
and  hence the attack-type
that will be used.

Release the Left Mouse Button  to unleash your attack.
Anything you hit will be directed towards where you are aiming.
Your Stamina will be depleted according to the Power used.

White : Stall, or braking technique

Green : Kicking technique

Yellow : Punching technique

Red : Power technique

MELEE  ATTACKS

DANGER

Z

For every successive attack you will receive a Combo Point.
Combos multiply your attack damage, and open up Special Attacks.

The colour will change according to who has the ball advantage.
If you are hurt you will lose your Combo Score.
You cannot be hurt by the ball if the meter is below the Yellow line.
If the ball strikes the ground :
You will lose your Combo Score if the meter is below the Green Line.
You will keep your Combo Score if the meter is beyond the Green Line.

This bar displays the current Ki of the ball.

COMBO SYSTEM

Combo points build up your Special Meter, allowing you to perform Special Attacks
Cycle through your Special Attacks using Q and E
Execute the selected technique by pressing & releasing SPACE
Finisher Moves that are unavailable will default to a Shield Technique.

Negative Barrier (No Cost)

Force Blade (No Cost)

Spirit Sword (Special Cost 5)

Cyclone (Special Cost 10)

Spirit Ball (Special Cost 20)

Super Beam (Special Cost  30)

SPECIAL ATTACKS

NEXT

NEXT

This is you,  a young warrior  who lives for the thrill of
combat, striving to be the best you can possibly be.

S

W

A

D

Move around using W A S D.

SHIFT

Press & release SHIFT  to instantaneously move at 3X velocity.

When you attack, you will apply force towards the crosshairs.

This is your Target Reticle. Control it by moving your Mouse.

This is your Heads-Up Display

This displays your current Health.
As you lose Health, it will shrink.

This is your Stamina Meter.
It will drop as you perform techniques and will replenish over time .

This is your Power Meter.
This determines the strength of your next attack.
It will rise as you hold down the Left Mouse Button .
You can only charge as much as your current Stamina.

To  Melee Attack, you must first charge Power.
Hold down the Left Mouse Button  to increase your Power Meter.
The crosshair will change colour according to the amount charged.

The  crosshair colour indicates the
amount of Power  currently charged, and
hence the attack-type that will be used.

White : Stall, or braking technique

Green : Kicking technique

Yellow : Punching technique

Red : Power technique

Release the Left Mouse Button  to unleash your attack.
Anything you hit will be directed towards where you are aiming.
Your Stamina will be depleted according to the Power used.

This is the Ball.
Charge it with energy by attacking it, then use it to strike
your opponent. Once you have hurt your opponent, you
may use melee attacks on him directly.
Keep it airbourne to score combo points. The more
combo points, the greater the damage you will inflict.

This is your Drone.
The Drone will follow you around, protecting you from
incoming attack. By attacking the Drone, you can use it as a
projectile to hit the ball, or to pick up various items.
It will always hit the ball up & towards you.

SPACEBAR

Press and release  SPACEBAR  to execute the currently
selected technique.

Some  techniques
require a certain
Combo Score before
they can be executed

Press Q  or E  to cycle through
your Special Techniques.

RETURN to START

RETURN to START

Now go, train hard, and be the best you can possibly be.
Good luck, young Warrior.

Main Menu

Main Menu

K

O

GAME OVER

Practice

Practice

Movement

Movement

PRINCIPLE

PRINCIPLE

Melee

Melee

Aim System

Aim System

Specials

Specials

Combos

Combos

Player HUD

Player HUD

HIT

COMBO!

HITS

0

TUTORIAL

TUTORIAL

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

<p align="left"><font face="_sans" size="8" color="#ffff00" letterSpacing="0.000000" kerning="0">MAX <font size="10">Combo</font></font></p>

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

FIGHT!

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

<p align="left"><font face="_sans" size="8" color="#ffff00" letterSpacing="0.000000" kerning="0">MAX <font size="10">Combo</font></font></p>

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

0

MAX Combo

0

1

0

noob

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

<p align="left"><font face="_sans" size="8" color="#ffff00" letterSpacing="0.000000" kerning="0">MAX <font size="10">Combo</font></font></p>

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

0

0

0

noob

STAGE

RANK

Current Tech

0

E

Q

0

BALL KI

000

Spiritsword

LEVEL

1

WASTOID

999

Excellent

Press ' T ' to toggle Training Mode

Press ' G ' to toggle GFX Quality

Press ' M ' to toggle Music

save score

save score

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

<p align="left"><font face="_sans" size="8" color="#ffff00" letterSpacing="0.000000" kerning="0">MAX <font size="10">Combo</font></font></p>

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

ActionScript [AS1/AS2]

Frame 1
Stage.scaleMode = "showAll"; Mouse.show(); Stage.showMenu = false; Mouse.show();
Instance of Symbol 72 MovieClip [duel] "duel" in Frame 2
on (press) { }
Instance of Symbol 63 MovieClip [solo] "solo" in Frame 2
on (press) { }
Instance of Symbol 192 MovieClip "TypeLight" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 3; }
Instance of Symbol 195 MovieClip "TypeNormal" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeLight.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 2; }
Instance of Symbol 198 MovieClip "TypeHeavy" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeLight.gotoAndStop("OFF"); _root.BallType = 1; }
Instance of Symbol 201 MovieClip "practice" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.duel.gotoAndStop("OFF"); _root.solo.gotoAndStop("OFF"); _root.GameMode = 3; }
Frame 20
Mouse.show(); MenuMusic = new Sound(); MenuMusic.attachSound("MenuBGM"); MenuMusic.start(0, 999); if (_root.GameMode == 2) { duel.gotoAndStop("ON"); practice.gotoAndStop("OFF"); } else if (_root.GameMode == 3) { practice.gotoAndStop("ON"); duel.gotoAndStop("OFF"); } if (_root.BallType == 3) { TypeLight.gotoAndStop("ON"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 2) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("ON"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 1) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("ON"); }
Instance of Symbol 402 MovieClip in Frame 20
on (release) { getURL ("http://www.hallpass.com/", "_blank"); }
Instance of Symbol 405 MovieClip in Frame 20
on (release) { getURL ("http://kynetik-27.newgrounds.com", "_blank"); }
Frame 80
PracticeMusic = new Sound(); PracticeMusic.attachSound("PracticeBGM"); PracticeMusic.start(0, 999); PracticeMusic2 = new Sound(); PracticeMusic2.attachSound("BentoBGM"); PracticeMusic3 = new Sound(); PracticeMusic3.attachSound("Bento2BGM"); stop();
Frame 81
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; PlayerMass = 1; Ball._xscale = 50; Ball._yscale = 50; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallVelX = 0; BallVelY = -15; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 1; PlayerPower = 100; PlayerCombo = 0; PlayerMaxCombo = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyHURT = false; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyHealth = 100; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; StaminaHUD._height = 1; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); } function engineBALL() { var _local1 = this; BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); BallSize = Ball._xscale; if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.05; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!_local1.hitTest(ground)) { if ((BallVelY < 20) && (!_local1.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } _local1._rotation = _local1._rotation + (BallVelX * 4); if (_local1.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (_local1.hitTest(ground) && (BallVelY > 0)) { PlayerCombo = 0; if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((_local1.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (_local1.hitTest(wallRIGHT) && (BallVelX > 0)) { _local1._x = _local1._x - 1; BallVelX = -BallVelX; } if (_local1.hitTest(wallLEFT) && (BallVelX < 0)) { _local1._x = _local1._x + 1; BallVelX = BallVelX * -1; } if (_local1.hitTest(wallTOP) && (BallVelY < 0)) { _local1._y = _local1._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } _local1._x = _local1._x + BallVelX; _local1._y = _local1._y + BallVelY; BallShadow._x = _local1._x; BallShadow._xscale = _local1._y / 3; if (BallEnergy < 2) { _local1.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { var _local1 = this; Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerHealth = Math.round(PlayerHealth); aura._x = _local1._x; aura._y = _local1._y; TeleportSprite._x = _local1._x; TeleportSprite._y = _local1._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 3; PlayerForce = PlayerForce + 3; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 1; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 30) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; _local1._y = 310; PlayerRestY = true; } if (HURTback == true) { _local1.gotoAndPlay("HITground"); } else if (HURTfront == true) { _local1.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { _local1.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { _local1.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { _local1.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { _local1.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYup"); } if (_local1.hitTest(ground)) { PlayerVelY = -5; } if ((_local1._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!_local1.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!_local1.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { _local1.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (_local1._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (_local1._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (_local1._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (_local1._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!_local1.hitTest(ground)) && (!Key.isDown(83))) { _local1.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (_local1.hitTest(ground)) { _local1.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((_local1.HITBOX.hitTest(Ball) && (BallTag > 10)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - BallEnergy; PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if (((PlayerFacingR == true) && (BallVelX > 0)) && (BallEnergy < 90)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX < 0)) && (BallEnergy < 90)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingR == true) && (BallVelX < 0)) && (BallEnergy < 90)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX > 0)) && (BallEnergy < 90)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (BallEnergy >= 90) { GAMEOVER.gotoAndPlay(1); _local1.gotoAndPlay("DIE"); Enemy.gotoAndPlay("I WIN"); bg.bg.gotoAndPlay(85); Mouse.show(); Ball._visible = false; BallShadow._visible = false; PlayerShadow._visible = false; BallEnergy = 0; PlayerHealth = 0; PlayerVelX = 0; PlayerVelY = 0; PlayerMass = 0; } if (((BallVelX == 0) && (BallVelY < 0)) && (BallEnergy < 90)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if (((BallVelX == 0) && (BallVelY > 0)) && (BallEnergy < 90)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (_local1.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 1; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); } } if (_local1.SHIELD.hitTest(Ball)) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - PlayerForce; } } if (_local1.SHIELD.hitTest(Trainer)) { TrainerATTACK = true; } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((_local1._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((_local1._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((HURT == false) && (DEAD == false)) && (ATTACK == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.5; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((ATTACK == false) && (HURT == false)) && (DEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { var _local1 = this; TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - _local1._x) - 20; TrainerBallDistY = (Player._y - _local1._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((TrainerATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; _local1._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { _local1._x = _local1._x + TrainerVelX; _local1._y = _local1._y + TrainerVelY; TrainerNEUTRAL = true; _local1._rotation = _local1._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (_local1._x > Player._x) { _local1._xscale = 40; } else if (_local1._x < Player._x) { _local1._xscale = -40; } } if (_local1.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (_local1.hitTest(wallRIGHT) && (TrainerVelX > 0)) { _local1._x = _local1._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (_local1.hitTest(wallLEFT) && (TrainerVelX < 0)) { _local1._x = _local1._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (_local1.hitTest(wallTOP) && (TrainerVelY < 0)) { _local1._y = _local1._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (_local1.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (TrainerORBIT == true) { TrainerVelX = TrainerVelX * 0.95; TrainerVelY = TrainerVelY * 0.95; if ((((TrainerVelX < 1) && (TrainerVelX > -1)) && (TrainerVelY < 1)) && (TrainerVelY > -1)) { TrainerORBIT = false; } } if ((_local1.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; _local1.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - _local1._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { var _local1 = this; EnemyAccel = random(5) + 20; EnemyBallDistX = Ball._x - _local1._x; EnemyBallDistY = Ball._y - _local1._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (BallTag < 1) { EnemyVelX = EnemyMovX; EnemyVelY = EnemyMovY; } else if (BallTag == 1) { EnemyVelX = (EnemyMovX + EnemyMovX2) / 2; EnemyVelY = (EnemyMovY + EnemyMovY2) / 2; } else if ((BallTag > 1) && (EnemyAccel > 23)) { EnemyVelX = EnemyMovX + EnemyMovX2; EnemyVelY = EnemyMovY + EnemyMovY2; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { _local1._x = _local1._x + EnemyVelX; _local1._y = _local1._y + EnemyVelY; EnemyNEUTRAL = true; } else { EnemyNEUTRAL == false; } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (_local1._x > Player._x) { _local1._xscale = 90; } else if (_local1._x < Player._x) { _local1._xscale = -90; } } if (DEAD == false) { if (_local1.hitTest(ground) && (EnemyVelY > 0)) { EnemyVelY = EnemyVelY * -1; _local1._y = _local1._y - 5; } if (_local1.hitTest(wallRIGHT) && (EnemyVelX > 0)) { _local1._x = _local1._x - 5; EnemyVelX = -EnemyVelX; } if (_local1.hitTest(wallLEFT) && (EnemyVelX < 0)) { _local1._x = _local1._x + 5; EnemyVelX = EnemyVelX * -1; } if (_local1.hitTest(wallTOP) && (EnemyVelY < 0)) { _local1._y = _local1._y + 5; EnemyVelY = EnemyVelY * -1; } } EnemyHealthHUD._alpha = EnemyHealth; if (((_local1.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 50) { BallTag = 2; EnemyPower = random(5) + 20; _local1.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - _local1._x; EnemyPlayerDistY = Player._y - _local1._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (BallEnergy >= 90) { BallTag = 2; EnemyPower = random(5) + 20; _local1.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if ((DoICombo > 50) && (BallEnergy < 90)) { BallTag = 2; EnemyPower = random(10) + 10; _local1.gotoAndPlay("ATTACK2"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Trainer2._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((EnemyChoice < 30) && (BallEnergy > 90)) && (BallTag == 1)) { _local1.gotoAndPlay("DIE"); Player.gotoAndPlay("I WIN"); EnemyHURT = true; bg.bg.gotoAndPlay(85); EnemyHealth = EnemyHealth - 100; BallEnergy = 0; EnemyDEAD = true; BallEnergyHUD._visible = false; GAMEOVER2.gotoAndPlay(1); GAMEOVER2._visible = true; Ball._visible = false; BallShadow._visible = false; Mouse.show(); } else if ((((BallEnergy >= 30) && (BallEnergy < 90)) && (BallTag == 1)) && (EnemyChoice < 30)) { _local1.gotoAndPlay("HURT"); EnemyHURT = true; EnemyHealth = EnemyHealth - (BallEnergy * (PlayerCombo + 1)); PlayerCombo = PlayerCombo + 1; BallEnergy = BallEnergy / 5; Ball._xscale = BallSize; Ball._yscale = BallSize; if (EnemyHealth < 1) { EnemyDEAD = true; Mouse.show(); Player.gotoAndPlay("I WIN"); bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; GAMEOVER2._visible = true; } } } if (((_local1.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 101) { BallTag = 2; EnemyPower = random(10) + 20; _local1.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } init(); stop();
Instance of Symbol 557 MovieClip "Ball" in Frame 81
onClipEvent (enterFrame) { }
Instance of Symbol 1198 MovieClip "Player" in Frame 81
/* no clip actions */
Frame 114
Stage.scaleMode = "showAll"; Mouse.show(); bg.bg.gotoAndPlay(2);
Instance of Symbol 1600 MovieClip in Frame 115
/* no clip actions */
Frame 206
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; if (StageLevel > 1) { EnemyDEAD = false; FightSound = new Sound(); FightSound.attachSound("FIGHT!"); FightSound.start(); BallVelX = BallVelX / 10; BallVelY = -30; } ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = PlayerMass * 0.9; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); Enemy.onEnterFrame = engineENEMY; } function engineBALL() { var _local1 = this; BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!_local1.hitTest(ground)) { if ((BallVelY < 20) && (!_local1.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } _local1._rotation = _local1._rotation + (BallVelX * 4); if (_local1.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (_local1.hitTest(ground) && (BallVelY > 0)) { if (EnemyHURT == false) { PlayerCombo = 0; } if (EnemyHURT == true) { PlayerCombo = PlayerCombo - 1; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((_local1.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (_local1.hitTest(wallRIGHT) && (BallVelX > 0)) { _local1._x = _local1._x - 1; BallVelX = -BallVelX; } if (_local1.hitTest(wallLEFT) && (BallVelX < 0)) { _local1._x = _local1._x + 1; BallVelX = BallVelX * -1; } if (_local1.hitTest(wallTOP) && (BallVelY < 0)) { _local1._y = _local1._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } _local1._x = _local1._x + BallVelX; _local1._y = _local1._y + BallVelY; BallShadow._x = _local1._x; BallShadow._xscale = _local1._width + (_local1._y / 3); if (BallEnergy < 2) { _local1.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { var _local1 = this; Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = _local1._x; aura._y = _local1._y; TeleportSprite._x = _local1._x; TeleportSprite._y = _local1._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + StageLevel; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((_local1.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((_local1.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if (((Trainer.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 80) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; _local1._y = 310; PlayerRestY = true; } if (HURTback == true) { _local1.gotoAndPlay("HITground"); } else if (HURTfront == true) { _local1.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { _local1.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { _local1.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { _local1.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { _local1.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYup"); } if (_local1.hitTest(ground)) { PlayerVelY = -5; } if ((_local1._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!_local1.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!_local1.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { _local1.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (_local1._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (_local1._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (_local1._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (_local1._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!_local1.hitTest(ground)) && (!Key.isDown(83))) { _local1.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (_local1.hitTest(ground)) { _local1.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((_local1.HITBOX.hitTest(Ball) && (BallTag > 1)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / BallType); PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (_local1.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (_local1.SHIELD.hitTest(Ball)) { PlayerCombo = 0; PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - (hyp / 30); Ball._yscale = Ball._yscale - (hyp / 30); } } } if (_local1.SHIELD.hitTest(Trainer)) { TrainerATTACK = true; } if ((_local1.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((_local1._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((_local1._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; if (StageLevel == 1) { Rank = "Noob"; } else if (StageLevel == 2) { Rank = "Initiate"; } else if (StageLevel == 3) { Rank = "Goon"; } else if (StageLevel == 4) { Rank = "Thug"; } else if (StageLevel == 5) { Rank = "Novice"; } else if (StageLevel == 6) { Rank = "Average"; } else if (StageLevel == 7) { Rank = "Adept"; } else if (StageLevel == 8) { Rank = "Warrior"; } else if (StageLevel == 9) { Rank = "Solid"; } else if (StageLevel == 10) { Rank = "Liquid"; } else if (StageLevel == 11) { Rank = "Professional"; } else if (StageLevel == 12) { Rank = "Prodigy"; } else if (StageLevel == 13) { Rank = "Monk"; } else if (StageLevel == 14) { Rank = "Tengu"; } else if (StageLevel == 15) { Rank = "Jedi"; } else if (StageLevel == 16) { Rank = "Neo"; } else if (StageLevel == 17) { Rank = "Dragon"; } else if (StageLevel == 18) { Rank = "Master"; } else if (StageLevel == 19) { Rank = "Saiyan"; } else if (StageLevel == 20) { Rank = "Grand Master"; } else if (StageLevel == 21) { Rank = "Super Saiyan"; } else if (StageLevel == 22) { Rank = "Majin"; } else if (StageLevel == 23) { Rank = "Otaku"; } else if (StageLevel == 24) { Rank = "Akira"; } else if (StageLevel == 25) { Rank = "Deity"; } else if (StageLevel == 26) { Rank = "KYnetiK"; } else if (StageLevel >= 27) { Rank = "Wastoid"; } } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina / (StageLevel + 27); } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / (StageLevel + 27); PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { var _local1 = this; TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - _local1._x) - 20; TrainerBallDistY = (Player._y - _local1._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((ATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; _local1._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { _local1._x = _local1._x + TrainerVelX; _local1._y = _local1._y + TrainerVelY; TrainerNEUTRAL = true; _local1._rotation = _local1._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (_local1._x > Player._x) { _local1._xscale = 40; } else if (_local1._x < Player._x) { _local1._xscale = -40; } } if (_local1.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (_local1.hitTest(wallRIGHT) && (TrainerVelX > 0)) { _local1._x = _local1._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (_local1.hitTest(wallLEFT) && (TrainerVelX < 0)) { _local1._x = _local1._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (_local1.hitTest(wallTOP) && (TrainerVelY < 0)) { _local1._y = _local1._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (_local1.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (TrainerORBIT == true) { TrainerVelX = TrainerVelX * 0.95; TrainerVelY = TrainerVelY * 0.95; if ((((TrainerVelX < 1) && (TrainerVelX > -1)) && (TrainerVelY < 1)) && (TrainerVelY > -1)) { TrainerORBIT = false; } } if (((_local1.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; _local1.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - _local1._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { var _local1 = this; EnemyAccel = (random(7) + 20) / StageLevel; EnemyBallDistX = Ball._x - _local1._x; EnemyBallDistY = Ball._y - _local1._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { _local1._x = _local1._x + EnemyMovX; _local1._y = _local1._y + EnemyMovY; } if (EnemyHURT == true) { _local1._x = _local1._x + EnemyVelX; _local1._y = _local1._y + EnemyVelY; } if (EnemyHURT == true) { if (!_local1.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + PlayerMass; EnemyMovX = EnemyMovX * 0.95; } } if (EnemyHURT == true) { EnemyATTACK == false; } if (((Enemy.hitTest(Ball) && (BallEnergy >= 30)) && (BallTag == 1)) && (EnemyHURT == true)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYup"); } } if (((((((((!_local1.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) { _local1.gotoAndPlay("FALL"); } if ((((EnemyHURT == false) && (DEAD == false)) && (_local1._x < Player._x)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } else if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (_local1._x > Player._x)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (_local1._x > Player._x) { _local1._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (_local1._x < Player._x) { _local1._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (_local1.hitTest(ground)) { if ((EnemyHURT == false) && (EnemyMovY > 0)) { _local1._y = 310; } if ((EnemyHURT == true) && (EnemyVelY > 0)) { _local1._y = 310; } if (EnemyHURTback == true) { _local1.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { _local1.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (_local1.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if (EnemyHURTback == true) { _local1.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (_local1.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { _local1.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (EnemyHURTback == true) { _local1.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (_local1.hitTest(wallTOP) && (EnemyVelY < 1)) { Enemy._y = Enemy._y + 1; EnemyVelY = EnemyVelY * -0.5; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((_local1.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 30) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP3"); } if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP4"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { _local1.GotoAndPlay("hitDOWN1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitDOWN2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitDOWN3"); } if (EnemyPower >= 15) { _local1.GotoAndPlay("hitDOWN4"); } } BallTag = 2; EnemyPower = random(5) + 20; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - _local1._x; EnemyPlayerDistY = Player._y - _local1._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 30) { BallTag = 2; if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP4"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP3"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP2"); } if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP1"); } EnemyPower = random(10) + 10; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } } if ((EnemyHealth < 1) && (EnemyDEAD == false)) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); PlayerScore = PlayerScore + (1000 * StageLevel); Player.gotoAndPlay("I WIN"); GAMEOVER2._visible = true; } if (((_local1.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo < 50) { BallTag = 2; EnemyPower = random(10) + 20; _local1.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo >= 50) { BallTag = 2; EnemyPower = random(10) + 20; _local1.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } PlayerScore = 0; StageLevel = 1; PlayerMass = 5; Ball._xscale = 30; Ball._yscale = 30; BallVelX = 50; BallVelY = -10; PlayerCombo = 0; PlayerMaxCombo = 0; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; init(); stop();
Instance of Symbol 557 MovieClip "Ball" in Frame 206
onClipEvent (enterFrame) { }
Instance of Symbol 1198 MovieClip "Player" in Frame 206
/* no clip actions */
Instance of Symbol 1898 MovieClip "Enemy" in Frame 206
/* no clip actions */
Frame 244
PracticeMusic = new Sound(); PracticeMusic.attachSound("PracticeBGM"); PracticeMusic.start(0, 999);
Frame 245
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = 1; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; TechMode = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; Kame = false; KameHame = false; Spiritball = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; TrainerORBIT = false; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener.onKeyUp = engineDEFEND; Enemy.onEnterFrame = engineENEMY; } function engineBALL() { var _local1 = this; BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if (Spiritball == false) { if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!_local1.hitTest(ground)) { if (((BallVelY < 20) && (Spiritball == false)) && (!_local1.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if ((BallRestX == false) && (Spiritball == false)) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } _local1._rotation = _local1._rotation + (BallVelX * 4); if (_local1.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (_local1.hitTest(ground) && (BallVelY > 0)) { if (EnemyHURT == false) { PlayerCombo = 0; } if (EnemyHURT == true) { PlayerCombo = PlayerCombo - 1; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((_local1.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (_local1.hitTest(wallRIGHT) && (BallVelX > 0)) { _local1._x = _local1._x - 1; BallVelX = -BallVelX; } if (_local1.hitTest(wallLEFT) && (BallVelX < 0)) { _local1._x = _local1._x + 1; BallVelX = BallVelX * -1; } if (_local1.hitTest(wallTOP) && (BallVelY < 0)) { _local1._y = _local1._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } _local1._x = _local1._x + BallVelX; _local1._y = _local1._y + BallVelY; BallShadow._x = _local1._x; BallShadow._xscale = _local1._width + (_local1._y / 3); if (Spiritball == true) { SballDistX = target._x - _local1._x; SballDistY = target._y - _local1._y; BallVelX = BallVelX + (SballDistX / 30); BallVelY = BallVelY + (SballDistY / 30); } if ((Spiritball == true) && (_local1.hitTest(target))) { SballDistX = target._x - _local1._x; SballDistY = target._y - _local1._y; BallVelX = BallVelX * -0.5; BallVelY = BallVelY * -0.5; BallTag = 1; BallEnergy = BallEnergy + 20; } if (_local1.hitTest(Player.BEAhitbox)) { BallEnergy = BallEnergy + 50; BallTag = 1; BallVelX = BallVelX + (Xdist / 10); BallVelY = BallVelY + (Ydist / 10); } if (BallEnergy < 2) { _local1.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { var _local1 = this; PlayerWeight = PlayerMass * gravity; Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; pi = 57.2957795130823; angle = Math.atan2(Ydist, Xdist); hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); Sniperline._x = _local1._x; Sniperline._y = _local1._y; Sniperline._xscale = hyp; Sniperline._alpha = (hyp / 700) * 100; Sniperline._rotation = angle * pi; if ((_local1.HITBOX.hitTest(Trainer) && (TechMode == 1)) && (TrainerORBIT == false)) { } if ((_local1.HITBOX.hitTest(Trainer) && (Trainer._visible == true)) && (TrainerORBIT == false)) { _local1.gotoAndPlay("Catch"); ATTACK = true; Trainer._visible = false; } if (Trainer._visible == false) { Trainer._x = _local1._x; Trainer._y = _local1._y; } if (TechMode == 0) { TechLogo.gotoAndStop("Shield"); TechLogo._alpha = 100; CurrentTech = "Shield"; } if (TechMode == 1) { TechLogo.gotoAndStop("ForceBlade"); TechLogo._alpha = 100; CurrentTech = "Force Blade"; } else { Trainer._visible = false; } if (TechMode == 2) { if (PlayerCombo >= 5) { TechLogo.gotoAndStop("Spiritball"); CurrentTech = "Spiritball"; TechLogo._alpha = 100; } else { TechLogo.gotoAndStop("Spiritball"); TechLogo._alpha = 50; CurrentTech = "Spiritball (Combo 5)"; } } if (TechMode == 3) { if (PlayerCombo >= 10) { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 100; CurrentTech = "Super Beam"; } else { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 50; CurrentTech = "Super Beam (Combo 10)"; } } if (((Kame == true) && (KameHame == false)) && (PlayerFacingL == true)) { _local1._rotation = (angle * pi) + 180; } else if (((Kame == true) && (KameHame == false)) && (PlayerFacingR == true)) { _local1._rotation = angle * pi; } else if (Kame == false) { _local1._rotation = DefaultPlayerRot; } if ((Spiritball == true) && (PlayerFacingL == true)) { _local1.arm._rotation = ((-angle) * pi) + 180; } else if ((Spiritball == true) && (PlayerFacingR == true)) { _local1.arm._rotation = angle * pi; } PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = _local1._x; aura._y = _local1._y; aura._alpha = aura._alpha * 0.99; TeleportSprite._x = _local1._x; TeleportSprite._y = _local1._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + StageLevel; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (PlayerStamina > 100) { PlayerStamina = 100; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; aura._visible = true; } else { aura._visible = false; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((_local1.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((_local1.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if (((Trainer.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((((Kame == false) && (Spiritball == false)) && (PlayerRestY == false)) && (EnemyDEAD == false)) { if ((PlayerVelY < 80) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; _local1._y = 310; PlayerRestY = true; } if (HURTback == true) { _local1.gotoAndPlay("HITground"); PlayerVelY = 0; } else if (HURTfront == true) { _local1.gotoAndPlay("HITground2"); PlayerVelY = 0; } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { _local1.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { _local1.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { _local1.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { _local1.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { if (!_local1.BEAM.HitTest(wallTOP)) { Player._y = Player._y + 1; } PlayerVelY = PlayerVelY * -0.5; } if ((((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYup"); } if (_local1.hitTest(ground)) { PlayerVelY = -5; } if ((_local1._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((((!_local1.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) && (Kame == false)) && (Spiritball == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((((!_local1.hitTest(ground)) && (Spiritball == false)) && (Kame == false)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { _local1.gotoAndPlay("FLYdown"); } if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (_local1._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (_local1._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } else if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (_local1._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (_local1._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!_local1.hitTest(ground)) && (!Key.isDown(83))) { _local1.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (_local1.hitTest(ground)) { _local1.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((_local1.HITBOX.hitTest(Ball) && (BallTag > 1)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; ATTACK = false; Kame = false; KameHame = false; Spiritball = false; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / BallType); PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Key.removeListener(DefendListener); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (_local1.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (_local1.SHIELD.hitTest(Ball)) { PlayerCombo = 0; PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - (hyp / 30); Ball._yscale = Ball._yscale - (hyp / 30); } } } if ((_local1.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if (_local1.AttackBox.hitTest(Enemy) && (INVINCIBLE == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) || (Kame == true)) || (Spiritball == true)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if ((Spiritball == false) && (KameHame == false)) { if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } } else if ((Spiritball == true) || (KameHame == true)) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((_local1._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((_local1._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; if (KameHame == false) { PlayerShadow._xscale = Player._width + (Player._y / 2); } if (StageLevel == 1) { Rank = "Noob"; } else if (StageLevel == 2) { Rank = "Initiate"; } else if (StageLevel == 3) { Rank = "Goon"; } else if (StageLevel == 4) { Rank = "Thug"; } else if (StageLevel == 5) { Rank = "Novice"; } else if (StageLevel == 6) { Rank = "Average"; } else if (StageLevel == 7) { Rank = "Adept"; } else if (StageLevel == 8) { Rank = "Warrior"; } else if (StageLevel == 9) { Rank = "Solid"; } else if (StageLevel == 10) { Rank = "Liquid"; } else if (StageLevel == 11) { Rank = "Professional"; } else if (StageLevel == 12) { Rank = "Prodigy"; } else if (StageLevel == 13) { Rank = "Monk"; } else if (StageLevel == 14) { Rank = "Tengu"; } else if (StageLevel == 15) { Rank = "Jedi"; } else if (StageLevel == 16) { Rank = "Neo"; } else if (StageLevel == 17) { Rank = "Dragon"; } else if (StageLevel == 18) { Rank = "Master"; } else if (StageLevel == 19) { Rank = "Saiyan"; } else if (StageLevel == 20) { Rank = "Grand Master"; } else if (StageLevel == 21) { Rank = "Super Saiyan"; } else if (StageLevel == 22) { Rank = "Majin"; } else if (StageLevel == 23) { Rank = "Otaku"; } else if (StageLevel == 24) { Rank = "Akira"; } else if (StageLevel == 25) { Rank = "Deity"; } else if (StageLevel == 26) { Rank = "KYnetiK"; } else if (StageLevel >= 27) { Rank = "Wastoid"; } } function enginePOWER() { if ((((((HURT == false) && (Spiritball == false)) && (KameHame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; Kame = false; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (KameHame == false)) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((Key.getCode() == 81) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode - 1; if (TechMode < 0) { TechMode = 3; } } if (((Key.getCode() == 69) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode + 1; if (TechMode > 3) { TechMode = 0; } } if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if ((((Key.getCode() == 32) && (TechMode == 3)) && (CHARGE == false)) && (PlayerCombo >= 10)) { ATTACK = true; Player.gotoAndPlay("Kamehameha"); Kame = true; PlayerVelY = 0; PlayerVelX = 0; } if ((((Key.getCode() == 32) && (TechMode == 2)) && (CHARGE == false)) && (PlayerCombo >= 5)) { ATTACK = true; Player.gotoAndPlay("Spiritball"); Spiritball = true; PlayerVelY = 0; PlayerVelX = 0; } if (((Key.getCode() == 32) && (TechMode == 1)) && (Trainer._visible == false)) { TrainerORBIT = true; ATTACK = true; Player.gotoAndPlay("ForceBlade"); Trainer._visible = true; TO = 0; } if ((Key.getCode() == 32) && (TechMode == 0)) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina / 5; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / 3; PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { var _local1 = this; if (DEAD == false) { _local1._x = _local1._x + TrainerVelX; _local1._y = _local1._y + TrainerVelY; TrainerNEUTRAL = true; MydistX = _xmouse - _local1._x; MydistY = _ymouse - _local1._y; Mydir = Math.atan2(MydistY, MydistX); _local1._rotation = Mydir * pi; } else { TrainerNEUTRAL == false; } if (_local1.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -0.5; } if (_local1.hitTest(wallRIGHT) && (TrainerVelX > 0)) { _local1._x = _local1._x - 1; TrainerVelX = TrainerVelX * -0.5; } if (_local1.hitTest(wallLEFT) && (TrainerVelX < 0)) { _local1._x = _local1._x + 1; TrainerVelX = TrainerVelX * -0.5; } if (_local1.hitTest(wallTOP) && (TrainerVelY < 0)) { _local1._y = _local1._y + 1; TrainerVelY = TrainerVelY * -0.5; } if (TrainerORBIT == true) { TO = TO + 1; if (TO >= 15) { TO = 0; TrainerORBIT = false; } Txdist = target._x - _local1._x; Tydist = target._y - _local1._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); } else { Txdist = Player._x - _local1._x; Tydist = Player._y - _local1._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); } TrainerVelX = TrainerVelX * 0.9; if ((((_local1.hitTest(Ball) && (_local1._visible == true)) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerORBIT = false; TrainerVelX = 0; TrainerVelY = 0; BallTag = 1; PlayerCombo = PlayerCombo + 1; _local1.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - _local1._x; TrainerForceX = TrainerPlayerDistX / 15; TrainerForceY = -20; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { var _local1 = this; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); EnemyAccel = (random(7) + 20) / StageLevel; if ((BallTag == 2) || (BallTag == 0)) { EnemyBallDistX = Ball._x - _local1._x; EnemyBallDistY = Ball._y - _local1._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) * 2; EnemyMovY = (EnemyBallDistY / EnemyAccel) * 2; } if (BallTag == 1) { EnemyBallDistX = Ball._x - _local1._x; EnemyBallDistY = Ball._y - _local1._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) / 2; EnemyMovY = (EnemyBallDistY / EnemyAccel) / 2; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { _local1._x = _local1._x + EnemyMovX; _local1._y = _local1._y + EnemyMovY; } if (EnemyHURT == true) { _local1._x = _local1._x + EnemyVelX; _local1._y = _local1._y + EnemyVelY; } if (EnemyHURT == true) { if (!_local1.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + PlayerMass; EnemyMovX = EnemyMovX * 0.95; } } EnemyTeleportNOW = random(101); if ((((((EnemyTeleport == false) && (EnemyTeleportNOW > 99)) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (DEAD == false)) && (EnemyDEAD == false)) { Enemy.gotoAndPlay("TELEPORT"); EnemyTeleport = true; } if (EnemyHURT == true) { EnemyATTACK == false; } if (Enemy.hitTest(Player.BEAhitbox)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - 1; EnemyVelX = Xdist / 30; EnemyVelY = Ydist / 30; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < _local1._x)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > _local1._x)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > _local1._x)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < _local1._x)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((Enemy.hitTest(Ball) && (BallEnergy >= 30)) && (BallTag == 1)) && (EnemyHURT == true)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYup"); } } if (((((((((!_local1.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) { _local1.gotoAndPlay("FLYdown"); } if ((((EnemyHURT == false) && (DEAD == false)) && (_local1._x < Player._x)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } else if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (_local1._x > Player._x)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._width + (Enemy._y / 2); if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (_local1._x > Player._x) { _local1._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (_local1._x < Player._x) { _local1._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (_local1.hitTest(ground)) { if ((EnemyHURT == false) && (EnemyMovY > 0)) { _local1._y = 310; } if ((EnemyHURT == true) && (EnemyVelY > 0)) { _local1._y = 310; } if (EnemyHURTback == true) { _local1.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { _local1.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (_local1.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX < -1)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if ((EnemyHURTback == true) && (EnemyVelX < -1)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (_local1.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX > 1)) { _local1.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if ((EnemyHURTback == true) && (EnemyVelX > 1)) { _local1.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (_local1.hitTest(wallTOP) && (EnemyVelY < 1)) { Enemy._y = Enemy._y + 1; EnemyVelY = EnemyVelY * -0.5; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((_local1.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { PlayerCombo = 0; EnemyPower = random(24) + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 50) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP2"); } else if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP1"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { _local1.GotoAndPlay("hitDOWN4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitDOWN3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitDOWN2"); } else if (EnemyPower >= 15) { _local1.GotoAndPlay("hitDOWN1"); } } BallTag = 2; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - _local1._x; EnemyPlayerDistY = Player._y - _local1._y; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = EnemyPlayerDistY / EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 50) { BallTag = 2; if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP1"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP2"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP3"); } else if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP4"); } EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (((PlayerCombo + 1) * BallEnergy) / 10); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } } if ((EnemyHealth < 1) && (EnemyDEAD == false)) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); Kame = false; KameHame = false; Spiritball = false; PlayerScore = PlayerScore + (1000 * StageLevel); Player.gotoAndPlay("I WIN"); GAMEOVER2._visible = true; } } PlayerScore = 0; StageLevel = 1; StageLevelE = 0; PlayerMass = 1.7; Ball._xscale = 50; Ball._yscale = 50; BallVelX = 0; BallVelY = -25; PlayerCombo = 0; PlayerMaxCombo = 0; DefendListener = new Object(); Key.addListener(DefendListener); DefaultPlayerRot = Player._rotation; DefaultBeamRot = Player._rotation; Trainer._visible = false; aura._visible = false; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; init(); stop();
Instance of Symbol 557 MovieClip "Ball" in Frame 245
onClipEvent (enterFrame) { }
Instance of Symbol 1198 MovieClip "Player" in Frame 245
/* no clip actions */
Instance of Symbol 1898 MovieClip "Enemy" in Frame 245
/* no clip actions */
Instance of Symbol 1198 MovieClip "Player" in Frame 267
/* no clip actions */
Instance of Symbol 1898 MovieClip "Enemy" in Frame 267
/* no clip actions */
Instance of Symbol 557 MovieClip "Ball" in Frame 267
onClipEvent (enterFrame) { }
Frame 268
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; Cliff.gotoAndStop(1); WALLDIE = false; Cliff2.gotoAndStop(1); WALLDIE2 = false; tree.gotoAndStop(1); TREEDIE = false; ServeDistX = TargetReticle._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = TargetReticle._y - Ball._y; ServeMovY = ServeDistY / 7; Ball._x = 442; Ball._y = 305; BallVelX = 0; BallVelY = -15; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = true; BallRestY = false; BallRest = false; BallEnergy = 0; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = 1; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = false; PlayerRest = false; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; RECOVER = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; Kame = false; KameHame = false; Spiritball = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; TrainerORBIT = false; ORB2VelX = 5; ORB2VelY = 2; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; LandSound = new Sound(); LandSound.attachSound("LandWav"); MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; if (TrainingMode == 0) { ORB._visible = false; Enemy._visible = false; EnemyShadow._visible = false; } if (TrainingMode == 1) { ORB.onEnterFrame = engineORB; ORB._visible = true; Enemy._visible = false; EnemyShadow._visible = false; } DefendListener.onKeyUp = engineDEFEND; if (TrainingMode == 2) { Enemy.onEnterFrame = engineENEMY; ORB._visible = false; Enemy._visible = true; EnemyShadow._visible = true; } } function engineBALL() { var _local1 = this; BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if (Spiritball == false) { if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } } BallEnergyBar._yscale = BallEnergy; if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; BallEnergyBar._yscale = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (!_local1.hitTest(ground)) { if (((BallVelY < 20) && (Spiritball == false)) && (!_local1.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if ((BallRestX == false) && (Spiritball == false)) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } _local1._rotation = _local1._rotation + (BallVelX * 4); if (_local1.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (_local1.hitTest(ground) && (BallVelY > 0)) { if ((BallEnergy < 80) && (EnemyHURT == false)) { PlayerCombo = 0; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((_local1.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (_local1.hitTest(wallRIGHT) && (BallVelX > 0)) { _local1._x = _local1._x - 1; BallVelX = -BallVelX; BARRIER.gotoAndPlay("HITRIGHT"); } if (_local1.hitTest(wallLEFT) && (BallVelX < 0)) { _local1._x = _local1._x + 1; BallVelX = BallVelX * -1; BARRIER.gotoAndPlay("HITLEFT"); } if (_local1.hitTest(wallTOP) && (BallVelY < 0)) { _local1._y = _local1._y + 1; BallVelY = BallVelY * -1; BARRIER.gotoAndPlay("HITTOP"); } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } _local1._x = _local1._x + BallVelX; _local1._y = _local1._y + BallVelY; BallShadow._x = _local1._x; BallShadow._x = BallShadow._x + (-PlayerVelX); BallShadow._y = ground._y; BallHeight = wallTOP._y - ground._y; BallShadow._xscale = (_local1._y - wallTOP._y) / 4; if (Spiritball == true) { if (!_local1.hitTest(TargetReticle)) { SballDistX = TargetReticle._x - _local1._x; SballDistY = TargetReticle._y - _local1._y; } BallVelX = BallVelX + (SballDistX / 50); BallVelY = BallVelY + (SballDistY / 50); bluey._visible = true; bluey._x = _local1._x; bluey._y = _local1._y; bluey._rotation = bluey._rotation + random(360); } if (Spiritball == false) { bluey._visible = false; } if ((Spiritball == true) && (_local1.hitTest(TargetReticle))) { SballDistX = -(TargetReticle._x - _local1._x); SballDistY = -(TargetReticle._y - _local1._y); BallVelX = BallVelX / 1.1; BallVelY = BallVelY / 1.1; BallTag = 1; BallEnergy = BallEnergy + 20; } if (_local1.hitTest(Player.BEAhitbox)) { BallEnergy = BallEnergy + 50; BallTag = 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("blue"); BallVelX = BallVelX + (Xdist / 10); BallVelY = BallVelY + (Ydist / 10); } if (_local1.hitTest(Player.hurricane.ring)) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("blue"); BallEnergy = BallEnergy + 10; BallTag = 1; BallVelX = BallVelX + (random(20) - random(20)); BallVelY = BallVelY + (-random(20)); } if (BallEnergy < 2) { _local1.GotoAndStop("NORMAL"); BallEnergyBar.gotoAndStop("Ball0"); } if (BallTag == 1) { BallEnergyBar.gotoAndStop("Ball1"); if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { BallEnergyBar.gotoAndStop("Ball2"); if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { var _local1 = this; PlayerWeight = PlayerMass * gravity; meleeflash._rotation = meleeflash._rotation + random(360); _local1.ShieldSparks._rotation = _local1.ShieldSparks._rotation + random(360); if (ATTACK == false) { Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; } if ((ATTACK == true) && (Kame == true)) { Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; } if ((ATTACK == true) && (Spiritball == true)) { Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; } if ((ATTACK == true) && (HADOUKEN == true)) { Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; } pi = 57.2957795130823; angle = Math.atan2(Ydist, Xdist); hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); Sniperline._x = _local1._x; Sniperline._y = _local1._y; Sniperline._xscale = hyp; Sniperline._alpha = (hyp / 200) * 100; Sniperline._rotation = angle * pi; MYANGLE = angle * pi; EtoPdistX = Enemy._x - Player._x; EtoPdistY = Enemy._y - Player._y; EnemyAngle = Math.atan2(EtoPdistY, EtoPdistX); EnemyHyp = Math.sqrt((EtoPdistX * EtoPdistX) + (EtoPdistY * EtoPdistY)); if (Enemy._visible == true) { Sniperline2._visible = true; } else { Sniperline2._visible = false; } Sniperline2._x = _local1._x; Sniperline2._y = _local1._y; Sniperline2._xscale = EnemyHyp; Sniperline2._alpha = (EnemyHyp / 200) * 100; Sniperline2._rotation = EnemyAngle * pi; EnemyAngle2 = (EnemyAngle * pi) + 180; BtoPdistX = Ball._x - Player._x; BtoPdistY = Ball._y - Player._y; BallAngle = Math.atan2(BtoPdistY, BtoPdistX); BallHyp = Math.sqrt((BtoPdistX * BtoPdistX) + (BtoPdistY * BtoPdistY)); if (Ball._visible == true) { Sniperline3._visible = true; } else { Sniperline3._visible = false; } Sniperline3._x = _local1._x; Sniperline3._y = _local1._y; Sniperline3._xscale = BallHyp; Sniperline3._alpha = (BallHyp / 200) * 100; Sniperline3._rotation = BallAngle * pi; if ((_local1.HITBOX.hitTest(Trainer) && (Trainer._visible == true)) && (TrainerORBIT == false)) { _local1.gotoAndPlay("Catch"); Trainer.gotoAndPlay("ATTACK2"); ATTACK = true; TrainerVelX = 0; TrainerVelY = 0; } if (Trainer._visible == false) { Trainer._x = _local1._x; Trainer._y = _local1._y; Trainer.gotoAndStop(1); } if (GodMode == false) { if (TechMode == 0) { TechLogo.gotoAndStop("Shield"); TechLogo._alpha = 100; CurrentTech = "Negative Barrier"; DOSHIELD = false; } if (TechMode == 1) { TechLogo.gotoAndStop("ForceBlade"); TechLogo._alpha = 100; CurrentTech = "Force Blade"; DOSHIELD = false; } else { Trainer._visible = false; } if (TechMode == 4) { if (MySuper >= 20) { TechLogo.gotoAndStop("Spiritball"); CurrentTech = "Spiritball"; TechLogo._alpha = 100; DOSHIELD = false; } else if (MySuper < 20) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Super Cost 20)"; DOSHIELD = true; } } if (TechMode == 5) { if (MySuper >= 30) { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 100; CurrentTech = "Super Beam"; DOSHIELD = false; } else if (MySuper < 30) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Super Cost 30)"; DOSHIELD = true; } } if (TechMode == 3) { if (MySuper >= 10) { TechLogo.gotoAndStop("Cyclone"); TechLogo._alpha = 100; CurrentTech = "Cyclone"; DOSHIELD = false; } else if (MySuper < 10) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Super Cost 10)"; DOSHIELD = true; } } if (TechMode == 2) { if (MySuper >= 5) { TechLogo.gotoAndStop("SpiritSword"); TechLogo._alpha = 100; CurrentTech = "Spirit Sword"; DOSHIELD = false; } else if (MySuper < 5) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Super Cost 5)"; DOSHIELD = true; } } } if (GodMode == true) { if (TechMode == 0) { TechLogo.gotoAndStop("Shield"); TechLogo._alpha = 100; CurrentTech = "Negative Barrier"; DOSHIELD = false; } if (TechMode == 1) { TechLogo.gotoAndStop("ForceBlade"); TechLogo._alpha = 100; CurrentTech = "Force Blade"; DOSHIELD = false; } else { Trainer._visible = false; } if (TechMode == 4) { TechLogo.gotoAndStop("Spiritball"); CurrentTech = "Spiritball"; TechLogo._alpha = 100; DOSHIELD = false; } if (TechMode == 5) { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 100; CurrentTech = "Super Beam"; DOSHIELD = false; } if (TechMode == 3) { TechLogo.gotoAndStop("Cyclone"); TechLogo._alpha = 100; CurrentTech = "Cyclone"; DOSHIELD = false; } if (TechMode == 2) { TechLogo.gotoAndStop("SpiritSword"); TechLogo._alpha = 100; CurrentTech = "Spirit Sword"; DOSHIELD = false; } if (TechMode == 60) { TechLogo.gotoAndStop("Hadouken"); TechLogo._alpha = 100; CurrentTech = "Hadouken"; DOSHIELD = false; } } if (((Kame == true) && (KameHame == false)) && (PlayerFacingL == true)) { _local1._rotation = (angle * pi) + 180; } else if (((Kame == true) && (KameHame == false)) && (PlayerFacingR == true)) { _local1._rotation = angle * pi; } else if ((Kame == false) && (SWORD == false)) { _local1._rotation = DefaultPlayerRot; } if ((SWORD == true) && (PlayerFacingL == true)) { _local1._rotation = (angle * pi) + 180; } else if ((SWORD == true) && (PlayerFacingR == true)) { _local1._rotation = angle * pi; } if ((Spiritball == true) && (PlayerFacingL == true)) { _local1.arm._rotation = ((-angle) * pi) + 180; } else if ((Spiritball == true) && (PlayerFacingR == true)) { _local1.arm._rotation = angle * pi; } PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = _local1._x; aura._y = _local1._y; aura._alpha = aura._alpha * 0.99; TeleportSprite._x = _local1._x; TeleportSprite._y = _local1._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; if ((PlayerVelX < 25) && (PlayerVelX > -25)) { aura._rotation = AR; } if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + PlayerForce; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if ((((PlayerStamina < 100) && (HURT == false)) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 2; } else if ((((PlayerStamina < 100) && (HURT == true)) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 1; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (PlayerStamina > 100) { PlayerStamina = 100; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 65280; combodisplay2._visible = true; DispCoFe._visible = true; if (PlayerCombo < 3) { ComboFeedback = ""; } else if ((PlayerCombo >= 3) && (PlayerCombo < 5)) { ComboFeedback = "GOOD!"; } else if ((PlayerCombo >= 5) && (PlayerCombo < 7)) { ComboFeedback = "WELL DONE!"; } else if ((PlayerCombo >= 7) && (PlayerCombo < 10)) { ComboFeedback = "GREAT!"; } else if ((PlayerCombo >= 10) && (PlayerCombo < 15)) { ComboFeedback = "EXCELLENT!"; } else if ((PlayerCombo >= 15) && (PlayerCombo < 20)) { ComboFeedback = "BRILLIANT!"; } else if ((PlayerCombo >= 20) && (PlayerCombo < 30)) { ComboFeedback = "AWESOME!"; } else if ((PlayerCombo >= 30) && (PlayerCombo < 40)) { ComboFeedback = "SUPERB!"; } else if ((PlayerCombo >= 40) && (PlayerCombo < 50)) { ComboFeedback = "OUTSTANDING!"; } else if ((PlayerCombo >= 50) && (PlayerCombo < 60)) { ComboFeedback = "SENSATIONAL!"; } else if ((PlayerCombo >= 60) && (PlayerCombo < 70)) { ComboFeedback = "MANIACAL!"; } else if ((PlayerCombo >= 70) && (PlayerCombo < 80)) { ComboFeedback = "INSANE!"; } else if ((PlayerCombo >= 80) && (PlayerCombo < 90)) { ComboFeedback = "PHENOMENAL!"; } else if ((PlayerCombo >= 90) && (PlayerCombo < 100)) { ComboFeedback = "HARDCORE!"; } else if (PlayerCombo >= 100) { ComboFeedback = "GAMING GOD!"; } } else { n = n + 1; ComboFeedback = ""; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; DispCoFe._visible = false; } } if (SuperBar._yscale > 100) { SuperBar._yscale = 100; GodMode = true; } if (SuperBar._yscale < 100) { GodMode = false; } if (SuperBar._yscale < 0) { SuperBar._yscale = 0; } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if ((PlayerHealth < 0) && (HURT == true)) { PlayerHealth = 0; } ItemTime = random(1000); spriteINVINC._x = Player._x; spriteINVINC._y = Player._y; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(300) + 300; pickupINVINCIBILITY._y = random(100) + 100; if (pickupINVINCIBILITY._x < wallLEFT._x) { pickupINVINCIBILITY._x = wallLEFT._x + 100; } if (pickupINVINCIBILITY._x > wallRIGHT._x) { pickupINVINCIBILITY._x = wallRIGHT._x - 100; } if (pickupINVINCIBILITY._y < wallTOP._y) { pickupINVINCIBILITY._y = wallTOP._y + 100; } if (pickupINVINCIBILITY._y > ground._y) { pickupINVINCIBILITY._y = ground._y - 100; } } if (INVINCIBLE == true) { invincTime = invincTime + 1; spriteINVINC._rotation = spriteINVINC._rotation + PlayerVelX; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; aura._alpha = 0; spriteINVINC._visible = false; } if ((_local1.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; _local1.gotoAndPlay("CONE"); ATTACK = true; CHARGE = false; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; _local1.gotoAndPlay("CONE"); ATTACK = true; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(300) + 300; pickupHEALTH._y = random(100) + 100; if (pickupHEALTH._x < wallLEFT._x) { pickupHEALTH._x = wallLEFT._x + 100; } if (pickupHEALTH._x > wallRIGHT._x) { pickupHEALTH._x = wallRIGHT._x - 100; } if (pickupHEALTH._y < wallTOP._y) { pickupHEALTH._y = wallTOP._y + 100; } if (pickupHEALTH._y > ground._y) { pickupHEALTH._y = ground._y - 100; } } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((_local1.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((((Trainer.hitTest(pickupHEALTH) && (Trainer._visible == true)) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((((Kame == false) && (Spiritball == false)) && (PlayerRestY == false)) && (EnemyDEAD == false)) { if (PlayerVelY < 20) { if ((!Player.hitTest(ROOFtier)) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if ((PlayerVelX != 0) && (PlayerVelY != 0)) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX != 0) && (PlayerVelY == 0)) { PlayerVelX = PlayerVelX * 0.85; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; PlayerRestY = true; if (((ATTACK == false) && (!Key.isDown(65))) && (!Key.isDown(68))) { LandSound.start(); } } if ((RECOVER == true) && (Rx == 0)) { ATTACK = false; RECOVER = false; } if (HURTback == true) { _local1.gotoAndPlay("HITground"); PlayerVelY = 0; } else if (HURTfront == true) { _local1.gotoAndPlay("HITground2"); PlayerVelY = 0; } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { PlayerVelX = PlayerVelX - 1; PlayerVelX = PlayerVelX * -0.5; BARRIER.gotoAndPlay("HITRIGHT"); if (HURTfront == true) { _local1.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { _local1.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { PlayerVelY = PlayerVelY - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { PlayerVelX = PlayerVelX + 1; PlayerVelX = PlayerVelX * -0.5; BARRIER.gotoAndPlay("HITLEFT"); if (HURTfront == true) { _local1.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { _local1.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { if (!_local1.BEAM.HitTest(wallTOP)) { PlayerVelY = PlayerVelY + 1; } PlayerVelY = 1; BARRIER.gotoAndPlay("HITTOP"); } FixTopDist = -(_local1._y - wallTOP._y); if (_local1._y < wallTOP._y) { BG._y = BG._y - FixTopDist; Ball._y = Ball._y - FixTopDist; Enemy._y = Enemy._y - FixTopDist; ground._y = ground._y - FixTopDist; wallTOP._y = wallTOP._y - FixTopDist; wallLEFT._y = wallLEFT._y - FixTopDist; wallRIGHT._y = wallRIGHT._y - FixTopDist; pickupINVINCIBILITY._y = pickupINVINCIBILITY._y - FixTopDist; pickupHEALTH._y = pickupHEALTH._y - FixTopDist; meleeflash._y = meleeflash._y - FixTopDist; Cliff._y = Cliff._y - FixTopDist; Cliff2._y = Cliff2._y - FixTopDist; Cliff3._y = Cliff3._y - FixTopDist; tree._y = tree._y - FixTopDist; ORB._y = ORB._y - FixTopDist; stoner._y = stoner._y - FixTopDist; cloud._y = cloud._y - FixTopDist; bluey._y = bluey._y - FixTopDist; BARRIER._y = BARRIER._y - FixTopDist; } FixGroundDist = _local1._y - ground._y; if (_local1._y > ground._y) { BG._y = BG._y + FixGroundDist; Ball._y = Ball._y + FixGroundDist; Enemy._y = Enemy._y + FixGroundDist; ground._y = ground._y + FixGroundDist; wallTOP._y = wallTOP._y + FixGroundDist; wallLEFT._y = wallLEFT._y + FixGroundDist; wallRIGHT._y = wallRIGHT._y + FixGroundDist; pickupINVINCIBILITY._y = pickupINVINCIBILITY._y + FixGroundDist; pickupHEALTH._y = pickupHEALTH._y + FixGroundDist; meleeflash._y = meleeflash._y + FixGroundDist; Cliff._y = Cliff._y + FixGroundDist; Cliff2._y = Cliff2._y + FixGroundDist; Cliff3._y = Cliff3._y + FixGroundDist; tree._y = tree._y + FixGroundDist; ORB._y = ORB._y + FixGroundDist; stoner._y = stoner._y + FixGroundDist; cloud._y = cloud._y + FixGroundDist; bluey._y = bluey._y + FixGroundDist; BARRIER._y = BARRIER._y + FixGroundDist; } FixGroundDist2 = -(ground._y - (Player._y + 20)); if (_local1.hitTest(ground) && (PlayerVelY >= 0)) { BG._y = BG._y + FixGroundDist2; Ball._y = Ball._y + FixGroundDist2; Enemy._y = Enemy._y + FixGroundDist2; ground._y = ground._y + FixGroundDist2; wallTOP._y = wallTOP._y + FixGroundDist2; wallLEFT._y = wallLEFT._y + FixGroundDist2; wallRIGHT._y = wallRIGHT._y + FixGroundDist2; pickupINVINCIBILITY._y = pickupINVINCIBILITY._y + FixGroundDist2; pickupHEALTH._y = pickupHEALTH._y + FixGroundDist2; meleeflash._y = meleeflash._y + FixGroundDist2; Cliff._y = Cliff._y + FixGroundDist2; Cliff2._y = Cliff2._y + FixGroundDist2; Cliff3._y = Cliff3._y + FixGroundDist2; tree._y = tree._y + FixGroundDist2; ORB._y = ORB._y + FixGroundDist2; stoner._y = stoner._y + FixGroundDist2; cloud._y = cloud._y + FixGroundDist2; bluey._y = bluey._y + FixGroundDist2; BARRIER._y = BARRIER._y + FixGroundDist2; } FixLeftDist = -(_local1._x - wallLEFT._x); if (_local1._x < wallLEFT._x) { BG._x = BG._x - FixLeftDist; Ball._x = Ball._x - FixLeftDist; Enemy._x = Enemy._x - FixLeftDist; ground._x = ground._x - FixLeftDist; wallTOP._x = wallTOP._x - FixLeftDist; wallLEFT._x = wallLEFT._x - FixLeftDist; wallRIGHT._x = wallRIGHT._x - FixLeftDist; pickupINVINCIBILITY._x = pickupINVINCIBILITY._x - FixLeftDist; pickupHEALTH._x = pickupHEALTH._x - FixLeftDist; meleeflash._x = meleeflash._x - FixLeftDist; Cliff._x = Cliff._x - FixLeftDist; Cliff2._x = Cliff2._x - FixLeftDist; Cliff3._x = Cliff3._x - FixLeftDist; tree._x = tree._x - FixLeftDist; ORB._x = ORB._x - FixLeftDist; stoner._x = stoner._x - FixLeftDist; cloud._x = cloud._x - FixLeftDist; bluey._x = bluey._x - FixLeftDist; BARRIER._x = BARRIER._x - FixLeftDist; } FixRightDist = _local1._x - wallRIGHT._x; if (_local1._x > wallRIGHT._x) { BG._x = BG._x + FixRightDist; Ball._x = Ball._x + FixRightDist; Enemy._x = Enemy._x + FixRightDist; ground._x = ground._x + FixRightDist; wallTOP._x = wallTOP._x + FixRightDist; wallLEFT._x = wallLEFT._x + FixRightDist; wallRIGHT._x = wallRIGHT._x + FixRightDist; pickupINVINCIBILITY._x = pickupINVINCIBILITY._x + FixRightDist; pickupHEALTH._x = pickupHEALTH._x + FixRightDist; meleeflash._x = meleeflash._x + FixRightDist; Cliff._x = Cliff._x + FixRightDist; Cliff2._x = Cliff2._x + FixRightDist; Cliff3._x = Cliff3._x + FixRightDist; tree._x = tree._x + FixRightDist; ORB._x = ORB._x + FixRightDist; stoner._x = stoner._x + FixRightDist; cloud._x = cloud._x + FixRightDist; bluey._x = bluey._x + FixRightDist; BARRIER._x = BARRIER._x + FixRightDist; } if ((((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if (((INVINCIBLE == false) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYup"); } if (((INVINCIBLE == true) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("SWOOPup"); } if (_local1.hitTest(ground)) { if (INVINCIBLE == false) { PlayerVelY = -10; } if ((INVINCIBLE == true) && (CONE == false)) { PlayerVelY = -20; } } if ((INVINCIBLE == false) && (_local1._y > wallTOP._y)) { PlayerVelY = PlayerVelY - 1.1; } if ((((INVINCIBLE == true) && (CONE == false)) && (_local1._y > wallTOP._y)) && (PlayerVelY > -50)) { PlayerVelY = -50; PlayerStamina = PlayerStamina - 1; } } if ((((((((!_local1.hitTest(ground)) && (INVINCIBLE == false)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) && (Kame == false)) && (Spiritball == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!_local1.hitTest(ground)) && (CONE == false)) && (INVINCIBLE == true)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) && (Kame == false)) && (Spiritball == false)) { PlayerVelY = 50; PlayerStamina = PlayerStamina - 1; } if ((((((((((((!_local1.hitTest(ground)) && (INVINCIBLE == false)) && (Spiritball == false)) && (Kame == false)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { _local1.gotoAndPlay("FLYdown"); } if ((((((((((((!_local1.hitTest(ground)) && (INVINCIBLE == true)) && (Spiritball == false)) && (Kame == false)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { _local1.gotoAndPlay("SWOOPdown"); } if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (_local1._x < TargetReticle._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if (((Key.isDown(65) && (INVINCIBLE == false)) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -25)) { PlayerVelX = PlayerVelX - 5; } if ((((Key.isDown(65) && (CONE == false)) && (INVINCIBLE == true)) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -50)) { PlayerVelX = -50; PlayerStamina = PlayerStamina - 1; if (!Key.isDown(87)) { PlayerVelY = 0; } } if (((((Key.isDown(65) && (INVINCIBLE == false)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((((Key.isDown(65) && (INVINCIBLE == true)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("SWOOPbackward"); } if (((Key.isDown(65) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault2"); } if (((Key.isDown(65) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault2"); } if (((Key.isDown(68) && (INVINCIBLE == false)) && (_local1._x < wallRIGHT._x)) && (PlayerVelX < 25)) { PlayerVelX = PlayerVelX + 5; } if ((((Key.isDown(68) && (CONE == false)) && (INVINCIBLE == true)) && (_local1._x < wallRIGHT._x)) && (PlayerVelX < 50)) { PlayerVelX = 50; PlayerStamina = PlayerStamina - 1; if (!Key.isDown(87)) { PlayerVelY = 0; } } if (((((Key.isDown(68) && (INVINCIBLE == false)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } if (((((Key.isDown(68) && (INVINCIBLE == true)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("SWOOPforward"); } if (((Key.isDown(68) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault"); } if (((Key.isDown(68) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault"); } } else if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (_local1._x > TargetReticle._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if (((Key.isDown(65) && (INVINCIBLE == false)) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -25)) { PlayerVelX = PlayerVelX - 5; } if ((((Key.isDown(65) && (CONE == false)) && (INVINCIBLE == true)) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -50)) { PlayerVelX = -50; PlayerStamina = PlayerStamina - 1; if (!Key.isDown(87)) { PlayerVelY = 0; } } if (((((Key.isDown(65) && (INVINCIBLE == false)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } if (((((Key.isDown(65) && (INVINCIBLE == true)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("SWOOPforward"); } if (((Key.isDown(65) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault"); } if (((Key.isDown(65) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault"); } if (((Key.isDown(68) && (INVINCIBLE == false)) && (_local1._x < wallRIGHT._x)) && (PlayerVelX < 25)) { PlayerVelX = PlayerVelX + 5; } if ((((Key.isDown(68) && (CONE == false)) && (INVINCIBLE == true)) && (_local1._x < wallRIGHT._x)) && (PlayerVelX < 50)) { PlayerVelX = 50; PlayerStamina = PlayerStamina - 1; if (!Key.isDown(87)) { PlayerVelY = 0; } } if (((((Key.isDown(68) && (INVINCIBLE == false)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((((Key.isDown(68) && (INVINCIBLE == true)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("SWOOPbackward"); } if (((Key.isDown(68) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault2"); } if (((Key.isDown(68) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault2"); } } if (!_local1.hitTest(ground)) { _local1._x = 438.6; _local1._y = 209.8; } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((((!_local1.hitTest(ground)) && (!_local1.hitTest(ROOFtier))) && (!Key.isDown(83))) && (PlayerRestY == false)) { _local1.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (_local1.hitTest(ground)) { _local1.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } else if (_local1.hitTest(ROOFtier)) { _local1.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((_local1.HITBOX.hitTest(Ball) && (BallTag > 1)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; ATTACK = false; TrainerORBIT = false; Trainer.gotoAndPlay("ATTACK2"); Kame = false; KameHame = false; Spiritball = false; CHARGE = false; aura._alpha = 0; PlayerForce = 0; TargetReticle._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / 3); PlayerVelX = BallVelX * 2; PlayerVelY = -5 + (BallVelY / 2); Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; HURTfront = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; HURTfront = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; HURTback = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; HURTback = false; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; HURTback = false; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; HURTfront = false; ImpactSound.start(); PainSound.start(); } } if (((PlayerHealth < 1) && (TrainingMode > 1)) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Key.removeListener(DefendListener); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (((PlayerHealth < 1) && (TrainingMode == 1)) && (DEAD == false)) { PlayerHealth = 100; } if (_local1.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); BounceSound = new Sound(); BounceSound.attachSound("BallBounce"); BounceSound.start(); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash._x = meleeflash._x + (-PlayerVelX); meleeflash._y = meleeflash._y + (-PlayerVelY); if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (hyp >= 70)) { if (PlayerForce >= 25) { z = PlayerForce / 600; } else if (PlayerForce < 25) { z = PlayerForce / 200; } xmov = Xdist * z; if ((Xdist > 0) && (PlayerVelX > 0)) { xmov = xmov + PlayerVelX; } if ((Xdist < 0) && (PlayerVelX < 0)) { xmov = xmov + PlayerVelX; } ymov = Ydist * z; if ((Ydist > 0) && (PlayerVelY > 0)) { ymov = ymov + PlayerVelY; } if ((Ydist < 0) && (PlayerVelY < 0)) { ymov = ymov + PlayerVelY; } BallVelX = xmov; BallVelY = ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); } if ((ATTACK == true) && (hyp < 70)) { if (PlayerForce >= 25) { z = PlayerForce / 100; } else if (PlayerForce < 25) { z = PlayerForce / 80; } xmov = Xdist * z; if ((Xdist > 0) && (PlayerVelX > 0)) { xmov = xmov + PlayerVelX; } if ((Xdist < 0) && (PlayerVelX < 0)) { xmov = xmov + PlayerVelX; } ymov = Ydist * z; if ((Ydist > 0) && (PlayerVelY > 0)) { ymov = ymov + PlayerVelY; } if ((Ydist < 0) && (PlayerVelY < 0)) { ymov = ymov + PlayerVelY; } BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); } } if (_local1.SHIELD.hitTest(Ball)) { PlayerCombo = Math.round(PlayerCombo / 2); PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("blue"); if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); } } if (((_local1.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) && (TrainingMode == 2)) { if (HIT == false) { MeleeSound = new Sound(); MeleeSound.attachSound("meleeHIT"); MeleeSound.start(); PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Enemy._x; meleeflash._y = Enemy._y; meleeflash._x = meleeflash._x + (-PlayerVelX); meleeflash._y = meleeflash._y + (-PlayerVelY); if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - ((PlayerForce * PlayerCombo) / 100); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((_local1.AttackBox.hitTest(Enemy) && (INVINCIBLE == true)) && (TrainingMode == 2)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Enemy._x; meleeflash._y = Enemy._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if (_local1.hurricane.ring.hitTest(Enemy) && (TrainingMode == 2)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Enemy._x; meleeflash._y = Enemy._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - 5; EnemyVelX = (-random(10)) + 10; EnemyVelY = (-random(10)) + 10; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((_local1.AttackBox.hitTest(Enemy) && (SWORD == true)) && (TrainingMode == 2)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; PlayerScore = PlayerScore + (2 * (PlayerCombo + 1)); meleeflash._visible = true; meleeflash._x = Enemy._x; meleeflash._y = Enemy._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerCombo + 1); EnemyVelX = (Xdist / hyp) / 10; EnemyVelY = (Ydist / hyp) / 10; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } MySpeed = PlayerVelX + PlayerVelY; if (MySpeed != 0) { if ((_local1.hitTest(tree) && (HURT == true)) && (TREEDIE == false)) { tree.gotoAndPlay("DIE"); TREEDIE = true; } if (_local1.hitTest(stoner) && (STONERATTACK == false)) { stoner.gotoAndPlay("ATTACK"); STONERATTACK = true; HURT = true; PlayerHealth = PlayerHealth - 20; PlayerVelX = 40; PlayerVelY = -40; ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); ImpactSound.start(); PainSound.start(); HURTback = true; HURTfront = false; _local1.gotoAndPlay("HURTback"); } if ((_local1.hitTest(Cliff) && (HURT == true)) && (WALLDIE == false)) { Cliff.gotoAndPlay("DIE"); WALLDIE = true; } if (((_local1.AttackBox.hitTest(Cliff) && (ATTACK == true)) && (PlayerForce >= 100)) && (WALLDIE == false)) { Cliff.gotoAndPlay("DIE"); WALLDIE = true; } if ((_local1.hitTest(Cliff2) && (HURT == true)) && (WALLDIE2 == false)) { Cliff2.gotoAndPlay("DIE"); WALLDIE2 = true; } if (((_local1.AttackBox.hitTest(Cliff2) && (ATTACK == true)) && (PlayerForce >= 100)) && (WALLDIE2 == false)) { Cliff2.gotoAndPlay("DIE"); WALLDIE2 = true; } if ((_local1.hitTest(Cliff3) && (HURT == true)) && (WALLDIE3 == false)) { Cliff3.gotoAndPlay("DIE"); WALLDIE3 = true; } if (((_local1.AttackBox.hitTest(Cliff3) && (ATTACK == true)) && (PlayerForce >= 100)) && (WALLDIE3 == false)) { Cliff3.gotoAndPlay("DIE"); WALLDIE3 = true; } } EnemySpeed = EnemyVelX + EnemyVelY; if (EnemySpeed != 0) { if ((Enemy.hitTest(tree) && (EnemyHURT == true)) && (TREEDIE == false)) { tree.gotoAndPlay("DIE"); TREEDIE = true; } if ((Enemy.hitTest(Cliff) && (EnemyHURT == true)) && (WALLDIE == false)) { Cliff.gotoAndPlay("DIE"); WALLDIE = true; } if ((Enemy.hitTest(Cliff2) && (EnemyHURT == true)) && (WALLDIE2 == false)) { Cliff2.gotoAndPlay("DIE"); WALLDIE2 = true; } if ((Enemy.hitTest(Cliff3) && (EnemyHURT == true)) && (WALLDIE3 == false)) { Cliff3.gotoAndPlay("DIE"); WALLDIE3 = true; } } if ((((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) || (Kame == true)) || (Spiritball == true)) { TargetReticle._x = _xmouse; TargetReticle._y = _ymouse; Mouse.hide(); TargetReticle._visible = true; TargetReticle._alpha = 100; } else { Mouse.show(); TargetReticle._alpha = 10; } if ((Spiritball == false) && (KameHame == false)) { if (PlayerForce <= 25) { TargetReticle.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { TargetReticle.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { TargetReticle.GotoAndStop("HARD"); } if (PlayerForce >= 100) { TargetReticle.GotoAndStop("POWER"); } } else if ((Spiritball == true) || (KameHame == true)) { TargetReticle.GotoAndStop("POWER"); } ConsoleMC._alpha = ConsoleMC._alpha * 0.95; BG._x = BG._x + (-PlayerVelX); BG._y = BG._y + (-PlayerVelY); Ball._x = Ball._x + (-PlayerVelX); Ball._y = Ball._y + (-PlayerVelY); Enemy._x = Enemy._x + (-PlayerVelX); Enemy._y = Enemy._y + (-PlayerVelY); ground._x = ground._x + (-PlayerVelX); wallTOP._x = wallTOP._x + (-PlayerVelX); wallLEFT._x = wallLEFT._x + (-PlayerVelX); wallRIGHT._x = wallRIGHT._x + (-PlayerVelX); ground._y = ground._y + (-PlayerVelY); wallTOP._y = wallTOP._y + (-PlayerVelY); wallLEFT._y = wallLEFT._y + (-PlayerVelY); wallRIGHT._y = wallRIGHT._y + (-PlayerVelY); pickupINVINCIBILITY._x = pickupINVINCIBILITY._x + (-PlayerVelX); pickupINVINCIBILITY._y = pickupINVINCIBILITY._y + (-PlayerVelY); pickupHEALTH._x = pickupHEALTH._x + (-PlayerVelX); pickupHEALTH._y = pickupHEALTH._y + (-PlayerVelY); meleeflash._x = meleeflash._x + (-PlayerVelX); meleeflash._y = meleeflash._y + (-PlayerVelY); Cliff._x = Cliff._x + (-PlayerVelX); Cliff._y = Cliff._y + (-PlayerVelY); Cliff2._x = Cliff2._x + (-PlayerVelX); Cliff2._y = Cliff2._y + (-PlayerVelY); Cliff3._x = Cliff3._x + (-PlayerVelX); Cliff3._y = Cliff3._y + (-PlayerVelY); BARRIER._x = BARRIER._x + (-PlayerVelX); BARRIER._y = BARRIER._y + (-PlayerVelY); tree._x = tree._x + (-PlayerVelX); tree._y = tree._y + (-PlayerVelY); ORB._x = ORB._x + (-PlayerVelX); ORB._y = ORB._y + (-PlayerVelY); stoner._x = stoner._x + (-PlayerVelX); stoner._y = stoner._y + (-PlayerVelY); cloud._x = cloud._x + (-PlayerVelX); cloud._y = cloud._y + (-PlayerVelY); bluey._x = bluey._x + (-PlayerVelX); bluey._y = bluey._y + (-PlayerVelY); if ((((_local1._x > TargetReticle._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((_local1._x < TargetReticle._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; if (KameHame == false) { PlayerShadow._xscale = Player._width + (Player._y / 2); PlayerShadow._y = ground._y; } MySuper = SuperBar._yscale; if (PlayerMaxCombo < 10) { Rank = "Noob"; } else if (PlayerMaxCombo == 10) { Rank = "Initiate"; } else if (PlayerMaxCombo == 15) { Rank = "Goon"; } else if (PlayerMaxCombo == 20) { Rank = "Thug"; } else if (PlayerMaxCombo == 25) { Rank = "Novice"; } else if (PlayerMaxCombo == 30) { Rank = "Average"; } else if (PlayerMaxCombo == 35) { Rank = "Adept"; } else if (PlayerMaxCombo == 40) { Rank = "Warrior"; } else if (PlayerMaxCombo == 45) { Rank = "Solid"; } else if (PlayerMaxCombo == 50) { Rank = "Liquid"; } else if (PlayerMaxCombo == 55) { Rank = "Professional"; } else if (PlayerMaxCombo == 60) { Rank = "Prodigy"; } else if (PlayerMaxCombo == 65) { Rank = "Monk"; } else if (PlayerMaxCombo == 70) { Rank = "Tengu"; } else if (PlayerMaxCombo == 75) { Rank = "Jedi"; } else if (PlayerMaxCombo == 80) { Rank = "Neo"; } else if (PlayerMaxCombo == 85) { Rank = "Dragon"; } else if (PlayerMaxCombo == 90) { Rank = "Master"; } else if (PlayerMaxCombo == 91) { Rank = "Saiyan"; } else if (PlayerMaxCombo == 92) { Rank = "Grand Master"; } else if (PlayerMaxCombo == 93) { Rank = "Super Saiyan"; } else if (PlayerMaxCombo == 94) { Rank = "Hyper Saiyan"; } else if (PlayerMaxCombo == 95) { Rank = "Majin"; } else if (PlayerMaxCombo == 96) { Rank = "Otaku"; } else if (PlayerMaxCombo == 97) { Rank = "Akira"; } else if (PlayerMaxCombo == 98) { Rank = "Deity"; } else if (PlayerMaxCombo == 99) { Rank = "KYnetiK"; } else if (PlayerMaxCombo >= 100) { Rank = "Wastoid"; } ConsoleMC._alpha = ConsoleMC._alpha * 0.9; if (HADOUKEN == true) { PlayerVelY = 0; PlayerVelX = 0; if (PlayerFacingL == true) { _local1._rotation = (angle * pi) + 180; } else if (PlayerFacingR == true) { _local1._rotation = angle * pi; } } } function enginePOWER() { if (((((((HURT == false) && (SWORD == false)) && (Spiritball == false)) && (KameHame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; Kame = false; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); } } function engineATTACK() { if ((((((((HURT == false) && (SWORD == false)) && (Spiritball == false)) && (Kame == false)) && (KameHame == false)) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (TargetReticle._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (TargetReticle._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (Key.getCode() == 84) { TrainingMode = TrainingMode + 1; SuperBar._yscale = 0; PlayerMaxCombo = PlayerMaxCombo - PlayerMaxCombo; if (TrainingMode == 0) { Console = "Solo"; } if (TrainingMode == 1) { ConsoleMC.Console = "Training Bot"; ConsoleMC.gotoAndPlay(1); } if (TrainingMode == 2) { ConsoleMC.Console = "Combat"; ConsoleMC.gotoAndPlay(1); } if (TrainingMode > 2) { TrainingMode = 0; ConsoleMC.Console = "Solo"; ConsoleMC.gotoAndPlay(1); } init(); } if (Key.getCode() == 77) { MusicMode = MusicMode + 1; if (MusicMode > 3) { MusicMode = 0; } if (MusicMode == 1) { PracticeMusic.start(0, 999); PracticeMusic2.stop("BentoBGM"); ConsoleMC.Console = "BGM 1 by KYnetiK"; ConsoleMC.gotoAndPlay(1); } if (MusicMode == 2) { PracticeMusic2.start(0, 999); PracticeMusic.stop("PracticeBGM"); ConsoleMC.Console = "BGM 2 by Bento"; ConsoleMC.gotoAndPlay(1); } if (MusicMode == 3) { PracticeMusic3.start(0, 999); PracticeMusic.stop("BentoBGM"); ConsoleMC.Console = "BGM 3 by Bento"; ConsoleMC.gotoAndPlay(1); } if (MusicMode == 0) { PracticeMusic.stop("PracticeBGM"); PracticeMusic2.stop("BentoBGM"); PracticeMusic3.stop("Bento2BGM"); ConsoleMC.Console = "BGM muted"; ConsoleMC.gotoAndPlay(1); } } if (Key.getCode() == 71) { MovieQuality = MovieQuality + 1; if (MovieQuality > 3) { MovieQuality = 0; } if (MovieQuality == 0) { _quality = "BEST"; ConsoleMC.Console = "Quality set BEST"; ConsoleMC.gotoAndPlay(1); } if (MovieQuality == 1) { _quality = "HIGH"; ConsoleMC.Console = "Quality set HIGH"; ConsoleMC.gotoAndPlay(1); } if (MovieQuality == 2) { _quality = "MEDIUM"; ConsoleMC.Console = "Quality set MEDIUM"; ConsoleMC.gotoAndPlay(1); } if (MovieQuality == 3) { _quality = "LOW"; ConsoleMC.Console = "Quality set LOW"; ConsoleMC.gotoAndPlay(1); } } if (((Key.getCode() == 81) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode - 1; if (TechMode < 0) { TechMode = 5; } } if (((Key.getCode() == 69) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode + 1; if (TechMode > 5) { TechMode = 0; } } if (((Key.getCode() == 32) && (HURTfront == true)) && (PlayerStamina >= 50)) { ATTACK = true; RECOVER = true; PlayerStamina = PlayerStamina * 0.5; Player.gotoAndPlay("Recover"); HURTfront = false; HURT = false; } if (((Key.getCode() == 32) && (HURTback == true)) && (PlayerStamina >= 50)) { ATTACK = true; RECOVER = true; PlayerStamina = PlayerStamina * 0.5; Player.gotoAndPlay("Recover2"); HURTback = false; HURT = false; } if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((Key.getCode() == 32) && (TechMode == 5)) && (CHARGE == false)) && (MySuper >= 30)) && (GodMode == false)) { ATTACK = true; Player.gotoAndPlay("Kamehameha"); Kame = true; PlayerVelY = 0; PlayerVelX = 0; SuperBar._yscale = SuperBar._yscale - 30; } if ((((Key.getCode() == 32) && (TechMode == 5)) && (CHARGE == false)) && (GodMode == true)) { ATTACK = true; Player.gotoAndPlay("Kamehameha"); Kame = true; PlayerVelY = 0; PlayerVelX = 0; } if (((((Key.getCode() == 32) && (TechMode == 4)) && (CHARGE == false)) && (MySuper >= 20)) && (GodMode == false)) { ATTACK = true; Player.gotoAndPlay("Spiritball"); Spiritball = true; PlayerVelY = 0; PlayerVelX = 0; SuperBar._yscale = SuperBar._yscale - 20; } if ((((Key.getCode() == 32) && (TechMode == 4)) && (CHARGE == false)) && (GodMode == true)) { ATTACK = true; Player.gotoAndPlay("Spiritball"); Spiritball = true; PlayerVelY = 0; PlayerVelX = 0; } if (((((Key.getCode() == 32) && (TechMode == 3)) && (CHARGE == false)) && (MySuper >= 10)) && (GodMode == false)) { ATTACK = true; Player.gotoAndPlay("Flurry"); PlayerForce = 90; SuperBar._yscale = SuperBar._yscale - 10; } if ((((Key.getCode() == 32) && (TechMode == 3)) && (CHARGE == false)) && (GodMode == true)) { ATTACK = true; Player.gotoAndPlay("Flurry"); PlayerForce = 90; } if (((((Key.getCode() == 32) && (TechMode == 2)) && (CHARGE == false)) && (MySuper >= 5)) && (GodMode == false)) { ATTACK = true; Player.gotoAndPlay("SpiritSword"); PlayerForce = 90; if (Player.hitTest(ground)) { Player._y = Player._y - 10; } SuperBar._yscale = SuperBar._yscale - 5; } if ((((Key.getCode() == 32) && (TechMode == 2)) && (CHARGE == false)) && (GodMode == true)) { ATTACK = true; Player.gotoAndPlay("SpiritSword"); PlayerForce = 90; if (Player.hitTest(ground)) { Player._y = Player._y - 10; } } if (((Key.getCode() == 32) && (TechMode == 1)) && (Trainer._visible == false)) { TrainerORBIT = true; ATTACK = true; Player.gotoAndPlay("ForceBlade"); Trainer._visible = true; TO = 0; if (GODMODE == false) { } Trainer.gotoAndStop(2); } if (((Key.getCode() == 32) && (TechMode == 0)) && (CHARGE == false)) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina * 0.7; this.ShieldSparks._rotation = this.ShieldSparks._rotation + random(360); if (GODMODE == false) { } } if ((((Key.getCode() == 32) && (TechMode != 0)) && (DOSHIELD == true)) && (CHARGE == false)) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina * 0.7; this.ShieldSparks._rotation = this.ShieldSparks._rotation + random(360); if (GODMODE == false) { } } if (((Key.getCode() == 32) && (TechMode == 6)) && (CHARGE == false)) { HADOUKEN = true; Player.gotoAndPlay("Hadouken"); ATTACK = true; PlayerStamina = PlayerStamina * 0.7; if (GODMODE == false) { SuperBar._yscale = SuperBar._yscale - 5; } shotname = Number(shotname) + 1; if (Number(shotname) >= 4) { shotname = 1; } if (Number(shotname) < 4) { shotname = Number(shotname) + 1; duplicateMovieClip (_root.fireball, "hadouken" + shotname, shotname); } setProperty("hadouken" + shotname, _rotation , MYANGLE); setProperty("hadouken" + shotname, _x , Number(Player._x)); setProperty("hadouken" + shotname, _y , Number(Player._y)); HDistX = _xmouse - Player._x; HDistY = _ymouse - Player._y; shotspeed = 5; Hxmov = HDistX / shotspeed; Hymov = HDistY / shotspeed; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / 3; PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { var _local1 = this; if (DEAD == false) { _local1._x = _local1._x + TrainerVelX; _local1._y = _local1._y + TrainerVelY; TrainerNEUTRAL = true; MydistX = _xmouse - _local1._x; MydistY = _ymouse - _local1._y; Mydir = Math.atan2(MydistY, MydistX); _local1._rotation = Mydir * pi; } else { TrainerNEUTRAL == false; } if (_local1.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -0.5; } if (_local1.hitTest(wallRIGHT) && (TrainerVelX > 0)) { _local1._x = _local1._x - 1; TrainerVelX = TrainerVelX * -0.5; } if (_local1.hitTest(wallLEFT) && (TrainerVelX < 0)) { _local1._x = _local1._x + 1; TrainerVelX = TrainerVelX * -0.5; } if (_local1.hitTest(wallTOP) && (TrainerVelY < 0)) { _local1._y = _local1._y + 1; TrainerVelY = TrainerVelY * -0.5; } if (TrainerORBIT == true) { _local1._x = _local1._x + (-PlayerVelX); _local1._y = _local1._y + (-PlayerVelY); TO = TO + 1; if (TO >= 25) { TO = 0; TrainerORBIT = false; } PlayerStamina = PlayerStamina * 0.92; Txdist = TargetReticle._x - _local1._x; Tydist = TargetReticle._y - _local1._y; TrainerVelX = TrainerVelX + (Txdist / (hyp / 10)); TrainerVelY = TrainerVelY + (Tydist / (hyp / 10)); } else { Txdist = Player._x - _local1._x; Tydist = Player._y - _local1._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); _local1._x = _local1._x + (-PlayerVelX); _local1._y = _local1._y + (-PlayerVelY); } TrainerVelX = TrainerVelX * 0.8; TrainerVelY = TrainerVelY * 0.8; if ((((_local1.hitTest(Ball) && (_local1._visible == true)) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerORBIT = false; TrainerVelX = 0; TrainerVelY = 0; BallTag = 1; PlayerCombo = PlayerCombo + 1; _local1.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - _local1._x; TrainerForceX = TrainerPlayerDistX / 15; TrainerForceY = -20; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineORB() { var _local1 = this; if (TrainingMode == 1) { if (_local1._x > Player._x) { _local1._xscale = 100; } else if (_local1._x < Player._x) { _local1._xscale = -100; } if (BallTag > -1) { _local1._x = _local1._x + ORBvelX; _local1._y = _local1._y + ORBvelY; ORBtoBallDistX = Ball._x - _local1._x; ORBtoBallDistY = Ball._y - _local1._y; ORBvelX = ORBtoBallDistX / 30; ORBvelY = ORBtoBallDistY / 30; } if (_local1.hitTest(Ball) && (!Ball.hitTest(Player))) { _local1.gotoAndPlay("ATTACK1"); ORBtoPlayerDistX = Player._x - _local1._x; ORBtoPlayerDistY = (Player._y - 50) - _local1._y; BallTag = 2; BallEnergy = BallEnergy + 10; BallVelX = ORBtoPlayerDistX / 20; BallVelY = ORBtoPlayerDistY / 10; } if (_local1.hitTest(ground) && (ORBvelY > 0)) { if (ORBvelY >= 5) { ORBvelY = ORBvelY * -1; } } if (_local1.hitTest(wallRIGHT) && (ORBvelX > 0)) { _local1._x = _local1._x - 1; ORBvelX = ORBvelX * -1; } if (_local1.hitTest(wallLEFT) && (ORBvelX < 0)) { _local1._x = _local1._x + 1; ORBVelX = ORBVelX * -1; } if (_local1.hitTest(wallTOP) && (ORBvelY < 0)) { _local1._y = _local1._y + 1; ORBvelY = ORBvelY * -1; } } } function engineORB2() { var _local1 = this; if (_local1._x > Player._x) { _local1._xscale = 100; } else if (_local1._x < Player._x) { _local1._xscale = -100; } _local1._x = _local1._x + ORB2velX; _local1._y = _local1._y + ORB2velY; if (_local1.hitTest(Ball) && (!Ball.hitTest(Player))) { _local1.gotoAndPlay("ATTACK1"); ORB2toPlayerDistX = Player._x - _local1._x; ORB2toPlayerDistY = (Player._y - 50) - _local1._y; PlayerCombo = PlayerCombo + 1; ORB2VelX = random(6) - random(6); ORB2VelY = random(6) - random(6); BallVelX = ORB2toPlayerDistX / 20; BallVelY = (-ORB2toPlayerDistY) / 10; } if (_local1.hitTest(ground) && (ORB2velY > 0)) { _local1._y = _local1._y - 1; ORB2velY = ORB2velY * -1; } if (_local1.hitTest(wallRIGHT) && (ORB2velX > 0)) { _local1._x = _local1._x - 1; ORB2velX = ORB2velX * -1; } if (_local1.hitTest(wallLEFT) && (ORB2velX < 0)) { _local1._x = _local1._x + 1; ORB2VelX = ORB2VelX * -1; } if (_local1.hitTest(wallTOP) && (ORB2velY < 0)) { _local1._y = _local1._y + 1; ORB2velY = ORB2velY * -1; } } function engineENEMY() { var _local1 = this; if (TrainingMode == 2) { EnemyAccel = random(40) + 10; if ((BallTag == 2) || (BallTag == 0)) { if ((HURT == false) && (EnemyATTACK == false)) { EnemyBallDistX = Ball._x - _local1._x; EnemyBallDistY = Ball._y - _local1._y; EnemyMovX = (EnemyBallDistX + EnemyBallDistX) / 10; EnemyMovY = (EnemyBallDistY + EnemyBallDistY) / 10; } if ((((HURT == true) && (Player._y > 100)) && (!Player.hitTest(ground))) && (EnemyATTACK == false)) { EnemyBallDistX = Player._x - _local1._x; EnemyBallDistY = Player._y - _local1._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) * 4; EnemyMovY = (EnemyBallDistY / EnemyAccel) * 4; } if (((HURT == true) && (Player._y < 100)) || (Player.hitTest(ground) && (EnemyATTACK == false))) { EnemyBallDistX = Ball._x - _local1._x; EnemyBallDistY = Ball._y - _local1._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) * 3; EnemyMovY = (EnemyBallDistY / EnemyAccel) * 3; } } if (((BallTag == 1) && (HURT == false)) && (EnemyATTACK == false)) { EnemyBallDistX = Ball._x - _local1._x; EnemyBallDistY = Ball._y - _local1._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { _local1._x = _local1._x + EnemyMovX; _local1._y = _local1._y + EnemyMovY; } if (EnemyHURT == true) { _local1._x = _local1._x + EnemyVelX; _local1._y = _local1._y + EnemyVelY; if (EnemyVelY > 15) { EnemyVelY = 15; } } if (EnemyHURT == true) { if (!_local1.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + PlayerMass; EnemyMovX = EnemyMovX * 0.95; } } if ((((_local1.hitTest(Player) && (Player._y > 100)) && (!Player.hitTest(ground))) && (HURT == true)) && (EnemyATTACK == false)) { EnemyPower = random(16) + 4; PlayerHealth = PlayerHealth - EnemyPower; PlayerStamina = PlayerStamina - EnemyPower; meleeflash._visible = true; meleeflash._x = Player._x; meleeflash._y = Player._y; meleeflash.gotoAndPlay("POWER"); if (Player._x > Enemy._x) { if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP4"); EnemyForceX = 30; EnemyForceY = -20; } else if ((EnemyPower <= 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP3"); EnemyForceX = 20; EnemyForceY = -15; } else if ((EnemyPower < 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP2"); EnemyForceX = 10; EnemyForceY = -10; } else if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP2"); EnemyForceX = 15; EnemyForceY = -15; } } if (Player._x <= Enemy._x) { if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP4"); EnemyForceX = -30; EnemyForceY = -20; } else if ((EnemyPower <= 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP3"); EnemyForceX = -20; EnemyForceY = -15; } else if ((EnemyPower < 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP2"); EnemyForceX = -10; EnemyForceY = -10; } else if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP2"); EnemyForceX = -15; EnemyForceY = -15; } } HURT = true; EnemyATTACK = true; PlayerVelX = EnemyForceX; PlayerVelY = EnemyForceY; if ((PlayerFacingR == true) && (EnemyForceX >= 0)) { Player.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (EnemyForceX < 0)) { Player.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (EnemyForceX < 0)) { Player.gotoAndPlay("HURTfront"); HURTfront = true; HURTback = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (EnemyForceX >= 0)) { Player.gotoAndPlay("HURTfront"); HURTfront = true; HURTback = false; ImpactSound.start(); PainSound.start(); } } EnemyTeleportNOW = random(101); if ((((((EnemyTeleport == false) && (EnemyTeleportNOW > 99)) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (DEAD == false)) && (EnemyDEAD == false)) { Enemy.gotoAndPlay("TELEPORT"); EnemyTeleport = true; } EnemyHadoukenNOW = random(51); if ((((((EnemyHadouken == false) && (EnemyHadoukenNOW > 149)) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (DEAD == false)) && (EnemyDEAD == false)) { Enemy.gotoAndPlay("Hadouken"); if (_local1._x > Player._x) { _local1._xscale = -90; Enemy._rotation = -EnemyAngle2; } else if (_local1._x < Player._x) { _local1._xscale = 90; Enemy._rotation = -EnemyAngle2; } shotname = Number(shotname) + 1; if (Number(shotname) >= 4) { shotname = 1; } if (Number(shotname) < 4) { shotname = Number(shotname) + 1; duplicateMovieClip (_root.fireball, "hadouken" + shotname, shotname); } setProperty("hadouken" + shotname, _rotation , EnemyAngle2); setProperty("hadouken" + shotname, _x , Number(Enemy._x)); setProperty("hadouken" + shotname, _y , Number(Enemy._y)); HDistX = -(Enemy._x - Player._x); HDistY = -(Enemy._y - Player._y); shotspeed = 5; Hxmov = HDistX / shotspeed; Hymov = HDistY / shotspeed; EnemyHadouken = true; } if (EnemyHURT == true) { EnemyATTACK == false; } if (Enemy.hitTest(Player.BEAhitbox)) { EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerCombo + 1); EnemyVelX = Xdist / 30; EnemyVelY = Ydist / 30; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < _local1._x)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > _local1._x)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > _local1._x)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < _local1._x)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((Enemy.hitTest(Ball) && (BallEnergy >= 30)) && (BallTag == 1)) && (EnemyHURT == true)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyHadouken == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYup"); } } if ((((((((((!_local1.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) && (EnemyHadouken == false)) { _local1.gotoAndPlay("FLYdown"); } if ((((((EnemyATTACK == false) && (EnemyHadouken == false)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyFacingR == true)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } else if ((((((EnemyATTACK == false) && (EnemyHadouken == false)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (EnemyFacingL == true)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._x = EnemyShadow._x + (-PlayerVelX); EnemyShadow._xscale = Enemy._width + (Enemy._y / 2); EnemyShadow._y = ground._y; if (((EnemyHURT == false) && (BallTag == 1)) && (EnemyHadouken == false)) { if (_local1._x > Player._x) { _local1._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (_local1._x < Player._x) { _local1._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if ((((EnemyHURT == false) && (BallTag != 1)) && (HURT == true)) && (EnemyHadouken == false)) { if (_local1._x > Player._x) { _local1._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (_local1._x < Player._x) { _local1._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if ((((EnemyHURT == false) && (BallTag != 1)) && (HURT == false)) && (EnemyHadouken == false)) { if (_local1._x > Ball._x) { _local1._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (_local1._x < Ball._x) { _local1._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (_local1.hitTest(ground)) { EnemyVelY = 0; if (EnemyHURTback == true) { _local1.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { _local1.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (_local1.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; BARRIER.gotoAndPlay("HITRIGHT"); EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX < -1)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if ((EnemyHURTback == true) && (EnemyVelX < -1)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (_local1.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; BARRIER.gotoAndPlay("HITLEFT"); EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX > 1)) { _local1.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if ((EnemyHURTback == true) && (EnemyVelX > 1)) { _local1.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (_local1.hitTest(wallTOP) && (EnemyVelY < 0)) { Enemy._y = Enemy._y + 1; BARRIER.gotoAndPlay("HITTOP"); EnemyVelY = EnemyVelY * -1; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((_local1.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { EnemyPower = random(24) + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 50) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP2"); } else if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP1"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { _local1.GotoAndPlay("hitDOWN4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitDOWN3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitDOWN2"); } else if (EnemyPower >= 15) { _local1.GotoAndPlay("hitDOWN1"); } } BallTag = 2; EnemyATTACK = true; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - _local1._x; EnemyPlayerDistY = Player._y - _local1._y; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = EnemyPlayerDistY / EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 50) { BallTag = 2; if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP1"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP2"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP3"); } else if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP4"); } EnemyATTACK = true; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; EnemyHealth = EnemyHealth - (((PlayerCombo + 1) * BallEnergy) / 100); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } } if ((EnemyHealth < 1) && (EnemyDEAD == false)) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); Kame = false; KameHame = false; Spiritball = false; PlayerScore = PlayerScore + (1000 * (StageLevel + 1)); Player.gotoAndPlay("I WIN"); GAMEOVER2._visible = true; } } } ConsoleMC.Console = ""; GodMode = false; SuperBar._yscale = 0; CONE = false; TechMode = 0; PlayerScore = 0; TrainingMode = 0; MovieQuality = 0; MusicMode = 1; StageLevel = 1; StageLevelE = 0; PlayerMass = 1.7; Ball._xscale = 50; Ball._yscale = 50; BallVelX = 0; BallVelY = -15; PlayerCombo = 0; PlayerMaxCombo = 0; DispCoFe._visible = false; combodisplay._alpha = 0; combodisplay2._visible = false; MAXcomboDisplay._visible = false; DefendListener = new Object(); Key.addListener(DefendListener); DefaultPlayerRot = Player._rotation; DefaultBeamRot = Player._rotation; Trainer._visible = false; if (BallType == 3) { BallMass = 0.5; BallTMass = 0.5; } else if (BallType == 2) { BallMass = 1; BallTMass = 1; } else if (BallType == 1) { BallMass = 2; BallTMass = 2; } BallSize = Ball._xscale; init(); stop();
Symbol 62 MovieClip [hadouken_mcR] Frame 1
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY); if ((((Number(my_y) > Number(_root.ground._y)) or (Number(my_y) < Number(_root.wallTOP._y))) or (Number(my_x) > Number(_root.wallRIGHT._x))) or (Number(my_x) < Number(_root.wallLEFT._x))) { gotoAndPlay ("HIT"); } else { _x = (Number(my_x) + Number(_root.Hxmov)); _y = (Number(my_y) + Number(_root.Hymov)); }
Symbol 62 MovieClip [hadouken_mcR] Frame 2
gotoAndPlay (1);
Symbol 62 MovieClip [hadouken_mcR] Frame 23
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 24
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 25
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 26
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 27
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 28
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 29
removeMovieClip("");
Symbol 62 MovieClip [hadouken_mcR] Frame 35
stop();
Symbol 63 MovieClip [solo] Frame 1
stop();
Symbol 63 MovieClip [solo] Frame 5
stop();
Symbol 72 MovieClip [duel] Frame 1
stop();
Symbol 72 MovieClip [duel] Frame 5
stop();
Symbol 164 MovieClip Frame 7
stop();
Symbol 166 Button
on (release) { _root.gotoAndStop("MAINMENU"); }
Symbol 186 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("LOADED"); }
Symbol 186 MovieClip Frame 2
gotoAndPlay (1);
Symbol 186 MovieClip Frame 3
_root.P.gotoAndPlay(12); _root.GameMode = 3; _root.BallType = 2; _root.Difficulty = 2;
Symbol 192 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 5
stop();
Symbol 195 MovieClip Frame 1
stop();
Symbol 195 MovieClip Frame 5
stop();
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 5
stop();
Symbol 201 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 5
stop();
Symbol 204 Button
on (release) { stopAllSounds(); if (_root.GameMode == 2) { _root.gotoAndPlay("LEVEL1"); } else if (_root.GameMode == 3) { _root.gotoAndPlay("TUTORIAL"); } }
Symbol 241 MovieClip Frame 65
stop();
Symbol 281 MovieClip Frame 29
gotoAndPlay (26);
Symbol 399 MovieClip Frame 50
stop();
Symbol 516 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;
Symbol 516 MovieClip Frame 10
gotoAndPlay ("IDLE");
Symbol 557 MovieClip Frame 1
_root.BallTag = 0; stop();
Symbol 557 MovieClip Frame 81
stop();
Symbol 573 MovieClip Frame 1
stop();
Symbol 630 MovieClip Frame 1
stop(); _root.Player._visible = true; _root.Player._alpha = 100;
Symbol 630 MovieClip Frame 4
_root.Player._visible = false; _root.PlayerVelX = _root.PlayerVelX * 15; _root.PlayerVelY = _root.PlayerVelY * 15;
Symbol 630 MovieClip Frame 5
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 630 MovieClip Frame 8
_root.Player._visible = true;
Symbol 630 MovieClip Frame 10
gotoAndStop (1);
Symbol 631 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;
Symbol 638 MovieClip Frame 34
stop();
Symbol 760 Button
on (release) { gotoAndPlay (9); }
Symbol 768 Button
on (release) { gotoAndPlay (16); }
Symbol 1105 MovieClip Frame 1
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1105 MovieClip Frame 2
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1105 MovieClip Frame 3
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1105 MovieClip Frame 4
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1105 MovieClip Frame 5
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1105 MovieClip Frame 6
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1105 MovieClip Frame 7
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1105 MovieClip Frame 8
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false; _root.SWORD = false;
Symbol 1198 MovieClip Frame 10
gotoAndPlay ("IDLE");
Symbol 1198 MovieClip Frame 22
gotoAndPlay ("FLYforward");
Symbol 1198 MovieClip Frame 34
gotoAndPlay ("FLYbackward");
Symbol 1198 MovieClip Frame 46
gotoAndPlay ("FLYup");
Symbol 1198 MovieClip Frame 51
gotoAndPlay ("FALL");
Symbol 1198 MovieClip Frame 58
gotoAndPlay ("FLYdown");
Symbol 1198 MovieClip Frame 72
_root.ATTACK = false; _root.TELEPORT = false; _root.HIT = false;
Symbol 1198 MovieClip Frame 88
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1198 MovieClip Frame 108
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1198 MovieClip Frame 124
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1198 MovieClip Frame 141
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1198 MovieClip Frame 161
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1198 MovieClip Frame 174
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1198 MovieClip Frame 195
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1198 MovieClip Frame 196
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false; gotoAndStop ("IDLE");
Symbol 1198 MovieClip Frame 205
_root.HURT = true; _root.HURTback = true;
Symbol 1198 MovieClip Frame 233
stop();
Symbol 1198 MovieClip Frame 238
_root.HURT = true; _root.HURTfront = true;
Symbol 1198 MovieClip Frame 266
stop();
Symbol 1198 MovieClip Frame 269
_root.HURTback = false;
Symbol 1198 MovieClip Frame 277
_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }
Symbol 1198 MovieClip Frame 297
gotoAndStop ("IDLE");
Symbol 1198 MovieClip Frame 307
_root.HURTfront = false; _root.HURTfront = false;
Symbol 1198 MovieClip Frame 315
_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }
Symbol 1198 MovieClip Frame 321
gotoAndStop ("IDLE");
Symbol 1198 MovieClip Frame 356
stop();
Symbol 1198 MovieClip Frame 389
stop();
Symbol 1198 MovieClip Frame 399
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 400
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 401
if (this.hitTest(_root.Ball)) { _root.PlayerCombo = _root.PlayerCombo + 1; } _root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 402
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 403
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 404
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 405
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 406
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 410
_root.ATTACK = false;
Symbol 1198 MovieClip Frame 412
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 445
gotoAndStop ("IDLE"); _root.init(); _root.PlayerHealth = 100; _root.EnemyHealth = 100; _root.EnemyDEAD = false; _root.BallVelY = -30; _root.Difficulty = _root.Difficulty * 0.9; _root.PlayerVelY = 2; _root.StageLevel = _root.StageLevel + 1;
Symbol 1198 MovieClip Frame 454
_root.TELEPORT = false;
Symbol 1198 MovieClip Frame 487
_root.KameHame = true;
Symbol 1198 MovieClip Frame 535
_root.Kame = false; _root.KameHame = false; _root.ATTACK = false;
Symbol 1198 MovieClip Frame 574
_root.Spiritball = true;
Symbol 1198 MovieClip Frame 639
_root.Spiritball = false; _root.ATTACK = false;
Symbol 1198 MovieClip Frame 652
_root.ATTACK = false;
Symbol 1198 MovieClip Frame 663
_root.ATTACK = false;
Symbol 1198 MovieClip Frame 702
_root.Rx = 1;
Symbol 1198 MovieClip Frame 710
_root.Rx = 0;
Symbol 1198 MovieClip Frame 717
_root.ATTACK = false; _root.RECOVER = false;
Symbol 1198 MovieClip Frame 718
_root.Rx = 1;
Symbol 1198 MovieClip Frame 725
_root.Rx = 0;
Symbol 1198 MovieClip Frame 733
_root.ATTACK = false; _root.RECOVER = false;
Symbol 1198 MovieClip Frame 819
_root.ATTACK = false; _root.PlayerForce = 0;
Symbol 1198 MovieClip Frame 821
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 822
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 823
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 824
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 825
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 826
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 827
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 828
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 829
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 830
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 831
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 832
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 833
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 834
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 835
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 836
_root.PlayerVelX = 0; _root.PlayerVelY = 0; if (_root.Player.hitTest(_root.ground)) { _root.Player._y = _root.Player._y - 10; }
Symbol 1198 MovieClip Frame 837
_root.PlayerVelX = _root.Xdist / 4; _root.PlayerVelY = _root.Ydist / 4; if (_root.Player.hitTest(_root.ground)) { _root.Player._y = _root.Player._y - 1; }
Symbol 1198 MovieClip Frame 838
_root.SWORD = true;
Symbol 1198 MovieClip Frame 843
_root.SWORD = false; _root.PlayerVelX = _root.PlayerVelX * 0.5; _root.PlayerVelY = _root.PlayerVelY * 0.5;
Symbol 1198 MovieClip Frame 844
_root.ATTACK = false;
Symbol 1198 MovieClip Frame 860
_root.PlayerVelX = 0; _root.PlayerVelY = 0; _root.CONE = true;
Symbol 1198 MovieClip Frame 861
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 862
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 863
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 864
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 865
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 866
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 867
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 868
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 869
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 870
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 871
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 872
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 873
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 874
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 875
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 876
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 877
_root.ATTACK = false; _root.CONE = false;
Symbol 1198 MovieClip Frame 922
_root.ATTACK = false; _root.HADOUKEN = false;
Symbol 1198 MovieClip Frame 932
_root.ATTACK = false; _root.HADOUKEN = false;
Symbol 1198 MovieClip Frame 962
gotoAndPlay ("SWOOPforward");
Symbol 1198 MovieClip Frame 974
gotoAndPlay ("SWOOPbackward");
Symbol 1198 MovieClip Frame 986
gotoAndPlay ("SWOOPup");
Symbol 1198 MovieClip Frame 993
gotoAndPlay ("SWOOPdown");
Symbol 1199 Button
on (release) { gotoAndPlay (22); }
Symbol 1203 Button
on (release) { gotoAndPlay (28); }
Symbol 1210 Button
on (release) { gotoAndStop (35); }
Symbol 1216 Button
on (release) { gotoAndStop (37); }
Symbol 1223 Button
on (release) { gotoAndStop (39); }
Symbol 1228 Button
on (release) { gotoAndPlay (40); }
Symbol 1236 Button
on (release) { gotoAndPlay (46); }
Symbol 1238 Button
on (release) { gotoAndPlay (53); }
Symbol 1246 Button
on (release) { gotoAndStop (69); }
Symbol 1261 MovieClip Frame 1
stop(); _root.TrainerATTACK = false; _root.EnemyATTACK2 = false;
Symbol 1261 MovieClip Frame 20
gotoAndStop ("IDLE");
Symbol 1261 MovieClip Frame 27
_root.Trainer._x = _root.Player._x; _root.Trainer._y = _root.Player._y; _root.Trainer._visible = false;
Symbol 1261 MovieClip Frame 31
gotoAndStop ("IDLE");
Symbol 1262 Button
on (release) { gotoAndPlay (62); }
Symbol 1274 MovieClip Frame 3
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1274 MovieClip Frame 5
if (this.hitTest(_root.Ball)) { _root.PlayerCombo = _root.PlayerCombo + 1; }
Symbol 1275 Button
on (release) { gotoAndPlay (70); }
Symbol 1282 Button
on (release) { gotoAndStop (1); }
Symbol 1284 MovieClip Frame 1
stop();
Instance of Symbol 516 MovieClip in Symbol 1284 MovieClip Frame 10
/* no clip actions */
Instance of Symbol 557 MovieClip "Ball" in Symbol 1284 MovieClip Frame 10
onClipEvent (enterFrame) { }
Symbol 1284 MovieClip Frame 41
reticle.onEnterFrame = function () { reticle._x = _xmouse; reticle._y = _ymouse; if (reticle._x > char._x) { char._xscale = 190; } if (reticle._x < char._x) { char._xscale = -190; } Xdist = reticle._x - char._x; Ydist = reticle._y - char._y; pi = 57.2957795130823; angle = Math.atan2(Ydist, Xdist); hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); Sniperline._xscale = hyp; Sniperline._alpha = (hyp / 500) * 100; Sniperline._rotation = angle * pi; };
Instance of Symbol 516 MovieClip "char" in Symbol 1284 MovieClip Frame 41
/* no clip actions */
Instance of Symbol 516 MovieClip in Symbol 1284 MovieClip Frame 104
/* no clip actions */
Symbol 1284 MovieClip Frame 109
stop();
Symbol 1284 MovieClip Frame 116
stop();
Instance of Symbol 516 MovieClip in Symbol 1284 MovieClip Frame 117
/* no clip actions */
Symbol 1284 MovieClip Frame 122
stop();
Instance of Symbol 516 MovieClip in Symbol 1284 MovieClip Frame 123
/* no clip actions */
Symbol 1284 MovieClip Frame 128
stop();
Symbol 1284 MovieClip Frame 134
stop();
Symbol 1284 MovieClip Frame 136
stop();
Symbol 1284 MovieClip Frame 138
stop();
Symbol 1284 MovieClip Frame 140
stop();
Symbol 1284 MovieClip Frame 146
stop();
Symbol 1284 MovieClip Frame 153
stop();
Symbol 1284 MovieClip Frame 160
stop();
Instance of Symbol 557 MovieClip "Ball" in Symbol 1284 MovieClip Frame 160
onClipEvent (enterFrame) { }
Symbol 1284 MovieClip Frame 162
stop();
Symbol 1284 MovieClip Frame 170
stop();
Symbol 1284 MovieClip Frame 176
stop();
Instance of Symbol 516 MovieClip in Symbol 1284 MovieClip Frame 176
/* no clip actions */
Symbol 1291 Button
on (release) { _root.gotoAndStop("MAINMENU"); _root.GAMEOVER2._visible = false; }
Symbol 1292 MovieClip Frame 1
stop();
Symbol 1292 MovieClip Frame 20
stop();
Symbol 1300 MovieClip Frame 1
stop();
Symbol 1300 MovieClip Frame 2
_root.Enemy.gotoAndPlay("I WIN");
Symbol 1300 MovieClip Frame 46
stop();
Symbol 1301 Button
on (release) { stopAllSounds(); _root.gotoAndStop("MAINMENU"); }
Symbol 1304 Button
on (release) { gotoAndStop ("PRACTICE"); }
Symbol 1307 Button
on (release) { Tutorial.gotoAndStop("MOVEMENT"); }
Symbol 1310 Button
on (release) { Tutorial.gotoAndStop("CONCEPT"); }
Symbol 1313 Button
on (release) { Tutorial.gotoAndStop("MELEEATTACK"); }
Symbol 1316 Button
on (release) { Tutorial.gotoAndStop("AIMING"); }
Symbol 1319 Button
on (release) { Tutorial.gotoAndStop("SPECIALS"); }
Symbol 1322 Button
on (release) { Tutorial.gotoAndStop("COMBOS"); }
Symbol 1325 Button
on (release) { Tutorial.gotoAndStop("PLAYERHUD"); }
Symbol 1346 MovieClip Frame 1
stop();
Symbol 1349 MovieClip Frame 1
stop();
Symbol 1349 MovieClip Frame 12
gotoAndStop (1);
Symbol 1349 MovieClip Frame 24
gotoAndStop (1);
Symbol 1349 MovieClip Frame 36
gotoAndStop (1);
Symbol 1349 MovieClip Frame 48
gotoAndStop (1);
Symbol 1349 MovieClip Frame 60
gotoAndStop (1);
Symbol 1352 MovieClip Frame 1
play();
Symbol 1361 Button
on (release) { stopAllSounds(); _root.gotoAndStop("PRACTICE GAME"); }
Symbol 1474 MovieClip Frame 34
stop();
Symbol 1600 MovieClip Frame 1
_root.EnemyHURT = false; _root.EnemyHURTfront = false; _root.EnemyHURTback = false;
Symbol 1600 MovieClip Frame 10
gotoAndPlay ("IDLE");
Symbol 1600 MovieClip Frame 22
gotoAndPlay ("FLYforward");
Symbol 1600 MovieClip Frame 34
gotoAndPlay ("FLYbackward");
Symbol 1600 MovieClip Frame 46
gotoAndPlay ("FLYup");
Symbol 1600 MovieClip Frame 51
gotoAndPlay ("FALL");
Symbol 1600 MovieClip Frame 58
gotoAndPlay ("FLYdown");
Symbol 1600 MovieClip Frame 72
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 88
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 108
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 124
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 141
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 164
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 174
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 196
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 205
_root.EnemyHURT = true; _root.EnemyHURTback = true; _root.EnemyATTACK = false;
Symbol 1600 MovieClip Frame 233
stop();
Symbol 1600 MovieClip Frame 238
_root.EnemyHURT = true; _root.EnemyHURTfront = true; _root.EnemyATTACK = false;
Symbol 1600 MovieClip Frame 266
stop();
Symbol 1600 MovieClip Frame 269
_root.EnemyHURTback = false;
Symbol 1600 MovieClip Frame 277
if (_root.EnemyDEAD == true) { stop(); } if (_root.EnemyDEAD == false) { play(); }
Symbol 1600 MovieClip Frame 297
gotoAndStop ("IDLE");
Symbol 1600 MovieClip Frame 307
_root.EnemyHURTfront = false;
Symbol 1600 MovieClip Frame 315
if (_root.EnemyDEAD == true) { stop(); } if (_root.EnemyDEAD == false) { play(); }
Symbol 1600 MovieClip Frame 321
gotoAndStop ("IDLE");
Symbol 1600 MovieClip Frame 356
stop();
Symbol 1600 MovieClip Frame 389
stop();
Symbol 1600 MovieClip Frame 399
_root.EnemyVelX = 0; _root.EnemyVelY = -_root.gravity;
Symbol 1600 MovieClip Frame 410
_root.EnemyATTACK = false;
Symbol 1600 MovieClip Frame 412
_root.EnemyVelX = 0; _root.EnemyVelY = 0;
Symbol 1600 MovieClip Frame 445
stop();
Symbol 1600 MovieClip Frame 454
_root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 1
_root.EnemyHURT = false; _root.EnemyHURTfront = false; _root.EnemyHURTback = false; _root.EnemyHadouken = false; _root.EnemyATTACK = false;
Symbol 1898 MovieClip Frame 10
gotoAndPlay ("IDLE");
Symbol 1898 MovieClip Frame 22
gotoAndPlay ("FLYforward");
Symbol 1898 MovieClip Frame 34
gotoAndPlay ("FLYbackward");
Symbol 1898 MovieClip Frame 46
gotoAndPlay ("FLYup");
Symbol 1898 MovieClip Frame 51
gotoAndPlay ("FALL");
Symbol 1898 MovieClip Frame 58
gotoAndPlay ("FLYdown");
Symbol 1898 MovieClip Frame 72
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 88
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 108
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 124
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 141
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 164
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 174
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 196
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 205
_root.EnemyHURT = true; _root.EnemyHURTback = true; _root.EnemyATTACK = false;
Symbol 1898 MovieClip Frame 233
stop();
Symbol 1898 MovieClip Frame 238
_root.EnemyHURT = true; _root.EnemyHURTfront = true; _root.EnemyATTACK = false;
Symbol 1898 MovieClip Frame 266
stop();
Symbol 1898 MovieClip Frame 269
_root.EnemyHURTback = false;
Symbol 1898 MovieClip Frame 276
if (_root.EnemyDEAD == true) { gotoAndPlay (275); }
Symbol 1898 MovieClip Frame 297
gotoAndStop ("IDLE");
Symbol 1898 MovieClip Frame 307
_root.EnemyHURTfront = false;
Symbol 1898 MovieClip Frame 315
if (_root.EnemyDEAD == true) { gotoAndPlay (314); }
Symbol 1898 MovieClip Frame 321
gotoAndStop ("IDLE");
Symbol 1898 MovieClip Frame 356
stop();
Symbol 1898 MovieClip Frame 389
stop();
Symbol 1898 MovieClip Frame 399
_root.EnemyVelX = 0; _root.EnemyVelY = -_root.gravity;
Symbol 1898 MovieClip Frame 410
_root.EnemyATTACK = false;
Symbol 1898 MovieClip Frame 412
_root.EnemyVelX = 0; _root.EnemyVelY = 0;
Symbol 1898 MovieClip Frame 445
stop();
Symbol 1898 MovieClip Frame 453
if (_root.BallTag < 2) { _root.Enemy._x = random(700) + 100; _root.Enemy._y = random(200) + 100; } if (_root.BallTag == 2) { _root.Enemy._x = _root.Enemy._x + (_root.EnemyMovX * 5); _root.Enemy._y = _root.Enemy._y + (_root.EnemyMovY * 5); }
Symbol 1898 MovieClip Frame 454
_root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 461
_root.EnemyATTACK = true;
Symbol 1898 MovieClip Frame 466
_root.EnemyATTACK = false; _root.EnemyHadouken = false; _root.Enemy._rotation = 180; gotoAndStop ("IDLE");
Symbol 2054 MovieClip Frame 1
stop();
Symbol 2054 MovieClip Frame 8
gotoAndStop (1);
Symbol 2054 MovieClip Frame 18
gotoAndStop (1);
Symbol 2054 MovieClip Frame 27
gotoAndStop (1);
Symbol 2086 MovieClip Frame 1
stop(); _root.WALLDIE2 = false;
Symbol 2086 MovieClip Frame 244
stop();
Symbol 2089 MovieClip Frame 1
stop(); _root.WALLDIE = false;
Symbol 2089 MovieClip Frame 244
stop();
Symbol 2091 MovieClip Frame 1
stop();
Symbol 2104 MovieClip Frame 1
stop(); _root.EnemyATTACK = false;
Symbol 2104 MovieClip Frame 20
gotoAndStop ("IDLE");
Symbol 2104 MovieClip Frame 31
gotoAndStop ("IDLE");
Symbol 2112 MovieClip Frame 1
stop(); _root.TREEDIE = false;
Symbol 2112 MovieClip Frame 10
_root.TREEDIE = true;
Symbol 2112 MovieClip Frame 60
stop();
Symbol 2113 Button
on (release) { stopAllSounds(); Key.removeListener(DefendListener); _quality = "BEST"; _root.gotoAndStop("MAINMENU"); }
Symbol 2114 Button
on (release) { stopAllSounds(); Key.removeListener(DefendListener); _root.gotoAndStop("TUTORIAL"); _quality = "BEST"; }
Symbol 2123 MovieClip Frame 1
stop(); _root.STONERATTACK = false;
Symbol 2123 MovieClip Frame 16
_root.STONERATTACK = true;
Symbol 2127 MovieClip Frame 1
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY); if (this.hitTest(_root.Player) && (_root.HURT == false)) { _root.HURT = true; _root.HURTfront = true; _root.PlayerHealth = _root.PlayerHealth - 20; _root.Player.gotoAndPlay("HURTfront"); gotoAndPlay ("HIT"); } if ((((Number(my_y) > Number(_root.ground._y)) or (Number(my_y) < Number(_root.wallTOP._y))) or (Number(my_x) > Number(_root.wallRIGHT._x))) or (Number(my_x) < Number(_root.wallLEFT._x))) { gotoAndPlay ("HIT"); } else { _x = (Number(my_x) + Number(_root.Hxmov)); _y = (Number(my_y) + Number(_root.Hymov)); }
Symbol 2127 MovieClip Frame 2
gotoAndPlay (1);
Symbol 2127 MovieClip Frame 23
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2127 MovieClip Frame 24
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2127 MovieClip Frame 25
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2127 MovieClip Frame 26
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2127 MovieClip Frame 27
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2127 MovieClip Frame 28
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2127 MovieClip Frame 29
removeMovieClip("");
Symbol 2127 MovieClip Frame 35
stop();
Symbol 2144 MovieClip Frame 55
stop();
Symbol 2147 Button
on (release) { FinalScore = _root.StageLevel * _root.PlayerMaxCombo; postHPScore(HighScore, ""); }

Library Items

Symbol 1 Sound [bgm]
Symbol 2 Sound [ImpactHURT]
Symbol 3 Sound [wallIMPACT]
Symbol 4 Sound [speedup]
Symbol 5 Sound [reflect]
Symbol 6 Sound [HealthSound]
Symbol 7 Sound [Bento2BGM]
Symbol 8 Sound [MenuBGM]
Symbol 9 Sound [meleeHIT]
Symbol 10 Sound [BentoBGM]
Symbol 11 Sound [jump]
Symbol 12 Sound [LandWav]
Symbol 13 Sound [PracticeBGM]
Symbol 14 Sound [ChargePush]
Symbol 15 Sound [BallBounce]
Symbol 16 Sound [SuperSpeed]Used by:1898
Symbol 17 Sound [FIGHT!]Used by:Timeline
Symbol 18 Sound [PainHURT]Used by:1198 1600 1898
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:46 1056 2126
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:46 1056 2126
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:46 1056 2126
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:29Used by:46 1056 2126
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClipUses:32Used by:46 1056 2126
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:36
Symbol 36 MovieClipUses:35Used by:46 1056 2126
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:46 1056 2126
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:46 1056 2126
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:46 1056 2126
Symbol 46 MovieClipUses:21 24 27 30 33 36 39 42 45Used by:62
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClipUses:48Used by:62 2127
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClipUses:51Used by:62 2127
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClipUses:54Used by:62 2127
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClipUses:57Used by:62 2127
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:62 2127
Symbol 62 MovieClip [hadouken_mcR]Uses:46 49 52 55 58 61Used by:Timeline
Symbol 63 MovieClip [solo]Used by:Timeline
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Instance Names

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Labels

"PRELOADER"Frame 1
"MAINMENU"Frame 20
"TUTORIAL"Frame 80
"TEST"Frame 114
"LEVEL1"Frame 244
"PRACTICE"Frame 268
"NORMAL"Symbol 62 MovieClip [hadouken_mcR] Frame 1
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"hitDOWN2"Symbol 1198 MovieClip Frame 149
"hitDOWN3"Symbol 1198 MovieClip Frame 165
"hitDOWN4"Symbol 1198 MovieClip Frame 181
"HURTback"Symbol 1198 MovieClip Frame 205
"HURTfront"Symbol 1198 MovieClip Frame 238
"HITground"Symbol 1198 MovieClip Frame 269
"HITground2"Symbol 1198 MovieClip Frame 307
"DIEexp"Symbol 1198 MovieClip Frame 328
"DIE"Symbol 1198 MovieClip Frame 361
"SHIELD"Symbol 1198 MovieClip Frame 397
"I WIN"Symbol 1198 MovieClip Frame 412
"TELEPORT"Symbol 1198 MovieClip Frame 447
"Kamehameha"Symbol 1198 MovieClip Frame 462
"Spiritball"Symbol 1198 MovieClip Frame 565
"ForceBlade"Symbol 1198 MovieClip Frame 641
"Catch"Symbol 1198 MovieClip Frame 656
"Somersault"Symbol 1198 MovieClip Frame 668
"Somersault2"Symbol 1198 MovieClip Frame 686
"Recover"Symbol 1198 MovieClip Frame 702
"Recover2"Symbol 1198 MovieClip Frame 718
"Flurry"Symbol 1198 MovieClip Frame 735
"SpiritSword"Symbol 1198 MovieClip Frame 821
"CONE"Symbol 1198 MovieClip Frame 860
"Hadouken"Symbol 1198 MovieClip Frame 927
"SWOOPforward"Symbol 1198 MovieClip Frame 951
"SWOOPbackward"Symbol 1198 MovieClip Frame 963
"SWOOPup"Symbol 1198 MovieClip Frame 975
"SWOOPdown"Symbol 1198 MovieClip Frame 987
"IDLE"Symbol 1261 MovieClip Frame 1
"ATTACK1"Symbol 1261 MovieClip Frame 10
"ATTACK2"Symbol 1261 MovieClip Frame 21
"INTRO"Symbol 1284 MovieClip Frame 1
"CONCEPT"Symbol 1284 MovieClip Frame 10
"PLAYERHUD"Symbol 1284 MovieClip Frame 20
"MOVEMENT"Symbol 1284 MovieClip Frame 30
"AIMING"Symbol 1284 MovieClip Frame 41
"MELEEATTACK"Symbol 1284 MovieClip Frame 52
"COMBOS"Symbol 1284 MovieClip Frame 62
"SPECIALS"Symbol 1284 MovieClip Frame 71
"PICKUPS"Symbol 1284 MovieClip Frame 83
"STALL"Symbol 1349 MovieClip Frame 2
"KICK"Symbol 1349 MovieClip Frame 14
"PUNCH"Symbol 1349 MovieClip Frame 26
"POWER"Symbol 1349 MovieClip Frame 38
"blue"Symbol 1349 MovieClip Frame 50
"SOFT"Symbol 1357 MovieClip Frame 1
"MEDIUM"Symbol 1357 MovieClip Frame 10
"HARD"Symbol 1357 MovieClip Frame 20
"POWER"Symbol 1357 MovieClip Frame 28
"IDLE"Symbol 1600 MovieClip Frame 1
"FLYforward"Symbol 1600 MovieClip Frame 11
"FLYbackward"Symbol 1600 MovieClip Frame 23
"FLYup"Symbol 1600 MovieClip Frame 35
"FALL"Symbol 1600 MovieClip Frame 47
"FLYdown"Symbol 1600 MovieClip Frame 52
"hitUP1"Symbol 1600 MovieClip Frame 64
"hitUP2"Symbol 1600 MovieClip Frame 80
"hitUP3"Symbol 1600 MovieClip Frame 96
"hitUP4"Symbol 1600 MovieClip Frame 112
"hitDOWN1"Symbol 1600 MovieClip Frame 133
"hitDOWN2"Symbol 1600 MovieClip Frame 149
"hitDOWN3"Symbol 1600 MovieClip Frame 165
"hitDOWN4"Symbol 1600 MovieClip Frame 181
"HURTback"Symbol 1600 MovieClip Frame 205
"HURTfront"Symbol 1600 MovieClip Frame 238
"HITground"Symbol 1600 MovieClip Frame 269
"HITground2"Symbol 1600 MovieClip Frame 307
"DIEexp"Symbol 1600 MovieClip Frame 328
"DIE"Symbol 1600 MovieClip Frame 361
"SHIELD"Symbol 1600 MovieClip Frame 397
"I WIN"Symbol 1600 MovieClip Frame 412
"TELEPORT"Symbol 1600 MovieClip Frame 447
"IDLE"Symbol 1898 MovieClip Frame 1
"FLYforward"Symbol 1898 MovieClip Frame 11
"FLYbackward"Symbol 1898 MovieClip Frame 23
"FLYup"Symbol 1898 MovieClip Frame 35
"FALL"Symbol 1898 MovieClip Frame 47
"FLYdown"Symbol 1898 MovieClip Frame 52
"hitUP1"Symbol 1898 MovieClip Frame 64
"hitUP2"Symbol 1898 MovieClip Frame 80
"hitUP3"Symbol 1898 MovieClip Frame 96
"hitUP4"Symbol 1898 MovieClip Frame 112
"hitDOWN1"Symbol 1898 MovieClip Frame 133
"hitDOWN2"Symbol 1898 MovieClip Frame 149
"hitDOWN3"Symbol 1898 MovieClip Frame 165
"hitDOWN4"Symbol 1898 MovieClip Frame 181
"HURTback"Symbol 1898 MovieClip Frame 205
"HURTfront"Symbol 1898 MovieClip Frame 238
"HITground"Symbol 1898 MovieClip Frame 269
"HITground2"Symbol 1898 MovieClip Frame 307
"DIEexp"Symbol 1898 MovieClip Frame 328
"DIE"Symbol 1898 MovieClip Frame 361
"SHIELD"Symbol 1898 MovieClip Frame 397
"I WIN"Symbol 1898 MovieClip Frame 412
"TELEPORT"Symbol 1898 MovieClip Frame 447
"Hadouken"Symbol 1898 MovieClip Frame 461
"Shield"Symbol 2026 MovieClip Frame 1
"ForceBlade"Symbol 2026 MovieClip Frame 16
"Spiritball"Symbol 2026 MovieClip Frame 30
"Superbeam"Symbol 2026 MovieClip Frame 46
"Cyclone"Symbol 2026 MovieClip Frame 60
"NA"Symbol 2026 MovieClip Frame 73
"SpiritSword"Symbol 2026 MovieClip Frame 86
"Hadouken"Symbol 2026 MovieClip Frame 97
"HITLEFT"Symbol 2054 MovieClip Frame 2
"HITRIGHT"Symbol 2054 MovieClip Frame 12
"HITTOP"Symbol 2054 MovieClip Frame 21
"NORMAL"Symbol 2086 MovieClip Frame 1
"X!"Symbol 2086 MovieClip Frame 10
"DIE"Symbol 2086 MovieClip Frame 15
"NORMAL"Symbol 2089 MovieClip Frame 1
"X!"Symbol 2089 MovieClip Frame 10
"DIE"Symbol 2089 MovieClip Frame 15
"Ball1"Symbol 2091 MovieClip Frame 1
"Ball2"Symbol 2091 MovieClip Frame 5
"Ball0"Symbol 2091 MovieClip Frame 10
"IDLE"Symbol 2104 MovieClip Frame 1
"ATTACK1"Symbol 2104 MovieClip Frame 10
"ATTACK2"Symbol 2104 MovieClip Frame 21
"NORMAL"Symbol 2112 MovieClip Frame 1
"DIE"Symbol 2112 MovieClip Frame 10
"IDLE"Symbol 2123 MovieClip Frame 1
"ATTACK"Symbol 2123 MovieClip Frame 16
"NORMAL"Symbol 2127 MovieClip Frame 1
"HIT"Symbol 2127 MovieClip Frame 23

Dynamic Text Variables

GameModeSymbol 286 EditableText"2"
BallTypeSymbol 287 EditableText"2"
DifficultySymbol 288 EditableText"2"
PlayerVelXSymbol 290 EditableText"0"
PlayerVelYSymbol 291 EditableText"0"
PlayerMassSymbol 295 EditableText"0"
PlayerWeightSymbol 296 EditableText"0"
ATTACKSymbol 300 EditableText"false"
PlayerRestXSymbol 302 EditableText"false"
PlayerRestYSymbol 304 EditableText"false"
BallVelXSymbol 306 EditableText"0"
BallVelYSymbol 307 EditableText"0"
BallMassSymbol 311 EditableText"0"
BallWeightSymbol 312 EditableText"0"
BallRestXSymbol 316 EditableText"false"
BallRestYSymbol 318 EditableText"false"
gravitySymbol 319 EditableText"0"
frictionAirXSymbol 320 EditableText"0"
XdistSymbol 323 EditableText"0"
YdistSymbol 324 EditableText"0"
frictionAirYSymbol 329 EditableText"0"
Player.hypSymbol 331 EditableText"0"
PlayerEnergySymbol 333 EditableText"100"
PlayerComboSymbol 334 EditableText"0"
PlayerHealthSymbol 337 EditableText"100"
PlayerMaxComboSymbol 339 EditableText"0"
BallEnergy2Symbol 341 EditableText"0"
PlayerForceSymbol 344 EditableText"0"
xmovSymbol 345 EditableText"0"
ymovSymbol 346 EditableText"0"
HURTSymbol 353 EditableText"false"
HURTfrontSymbol 355 EditableText"false"
HURTbackSymbol 357 EditableText"false"
DEADSymbol 359 EditableText"false"
NEUTRALSymbol 361 EditableText"false"
EnemyVelXSymbol 362 EditableText"0"
EnemyVelYSymbol 363 EditableText"0"
EnemyATTACKSymbol 368 EditableText"false"
EnemyHealthSymbol 370 EditableText"100"
EnemyHURTSymbol 374 EditableText"false"
EnemyDEADSymbol 376 EditableText"false"
EnemyNEUTRALSymbol 378 EditableText"false"
BallTagSymbol 379 EditableText"0"
BallTypeSymbol 406 EditableText"2"
DifficultySymbol 407 EditableText"2"
PlayerVelXSymbol 408 EditableText"0"
PlayerVelYSymbol 409 EditableText"0"
PlayerMassSymbol 413 EditableText"0"
PlayerWeightSymbol 414 EditableText"0"
ATTACKSymbol 418 EditableText"false"
PlayerRestXSymbol 420 EditableText"false"
PlayerRestYSymbol 422 EditableText"false"
BallVelXSymbol 423 EditableText"0"
BallVelYSymbol 424 EditableText"0"
BallMassSymbol 428 EditableText"0"
BallWeightSymbol 429 EditableText"0"
BallRestXSymbol 433 EditableText"false"
BallRestYSymbol 435 EditableText"false"
frictionAirXSymbol 436 EditableText"0"
XdistSymbol 438 EditableText"0"
YdistSymbol 439 EditableText"0"
frictionAirYSymbol 442 EditableText"0"
Player.hypSymbol 444 EditableText"0"
PlayerEnergySymbol 446 EditableText"100"
PlayerComboSymbol 447 EditableText"0"
PlayerHealthSymbol 450 EditableText"100"
PlayerMaxComboSymbol 452 EditableText"0"
BallEnergy2Symbol 454 EditableText"0"
PlayerForceSymbol 457 EditableText"0"
xmovSymbol 458 EditableText"0"
ymovSymbol 459 EditableText"0"
HURTSymbol 466 EditableText"false"
HURTfrontSymbol 468 EditableText"false"
HURTbackSymbol 470 EditableText"false"
DEADSymbol 472 EditableText"false"
NEUTRALSymbol 474 EditableText"false"
EnemyVelXSymbol 475 EditableText"0"
EnemyVelYSymbol 476 EditableText"0"
EnemyATTACKSymbol 481 EditableText"false"
EnemyHealthSymbol 483 EditableText"100"
EnemyHURTSymbol 487 EditableText"false"
EnemyDEADSymbol 489 EditableText"false"
EnemyNEUTRALSymbol 491 EditableText"false"
BallTagSymbol 492 EditableText"0"
PlayerComboHUDSymbol 1347 EditableText"0"
GameModeSymbol 1362 EditableText"2"
BallTypeSymbol 1363 EditableText"2"
DifficultySymbol 1364 EditableText"2"
PlayerVelXSymbol 1365 EditableText"0"
PlayerVelYSymbol 1366 EditableText"0"
PlayerMassSymbol 1370 EditableText"0"
PlayerWeightSymbol 1371 EditableText"0"
ATTACKSymbol 1375 EditableText"false"
PlayerRestXSymbol 1377 EditableText"false"
PlayerRestYSymbol 1379 EditableText"false"
BallVelXSymbol 1380 EditableText"0"
BallVelYSymbol 1381 EditableText"0"
BallMassSymbol 1385 EditableText"0"
BallWeightSymbol 1386 EditableText"0"
BallRestXSymbol 1390 EditableText"false"
BallRestYSymbol 1392 EditableText"false"
gravitySymbol 1393 EditableText"0"
frictionAirXSymbol 1394 EditableText"0"
XdistSymbol 1397 EditableText"0"
YdistSymbol 1398 EditableText"0"
frictionAirYSymbol 1402 EditableText"0"
Player.hypSymbol 1404 EditableText"0"
PlayerEnergySymbol 1406 EditableText"100"
PlayerComboSymbol 1407 EditableText"0"
PlayerHealthSymbol 1410 EditableText"100"
PlayerMaxComboSymbol 1412 EditableText"0"
BallEnergy2Symbol 1414 EditableText"0"
PlayerForceSymbol 1417 EditableText"0"
xmovSymbol 1418 EditableText"0"
ymovSymbol 1419 EditableText"0"
HURTSymbol 1426 EditableText"false"
HURTfrontSymbol 1428 EditableText"false"
HURTbackSymbol 1430 EditableText"false"
DEADSymbol 1432 EditableText"false"
NEUTRALSymbol 1434 EditableText"false"
EnemyVelXSymbol 1435 EditableText"0"
EnemyVelYSymbol 1436 EditableText"0"
EnemyATTACKSymbol 1441 EditableText"false"
EnemyHealthSymbol 1442 EditableText"100"
EnemyHURTSymbol 1446 EditableText"false"
EnemyDEADSymbol 1448 EditableText"false"
EnemyNEUTRALSymbol 1450 EditableText"false"
BallTagSymbol 1451 EditableText"0"
GameModeSymbol 1653 EditableText"2"
BallTypeSymbol 1654 EditableText"2"
DifficultySymbol 1655 EditableText"2"
PlayerVelXSymbol 1657 EditableText"0"
PlayerVelYSymbol 1658 EditableText"0"
PlayerMassSymbol 1662 EditableText"0"
PlayerWeightSymbol 1663 EditableText"0"
ATTACKSymbol 1667 EditableText"false"
PlayerRestXSymbol 1669 EditableText"false"
PlayerRestYSymbol 1671 EditableText"false"
BallVelXSymbol 1672 EditableText"0"
BallVelYSymbol 1673 EditableText"0"
BallMassSymbol 1677 EditableText"0"
BallWeightSymbol 1678 EditableText"0"
BallRestXSymbol 1682 EditableText"false"
BallRestYSymbol 1684 EditableText"false"
gravitySymbol 1685 EditableText"0"
frictionAirXSymbol 1686 EditableText"0"
XdistSymbol 1689 EditableText"0"
YdistSymbol 1690 EditableText"0"
frictionAirYSymbol 1695 EditableText"0"
Player.hypSymbol 1697 EditableText"0"
PlayerEnergySymbol 1699 EditableText"100"
PlayerComboSymbol 1700 EditableText"0"
PlayerHealthSymbol 1703 EditableText"100"
PlayerMaxComboSymbol 1705 EditableText"0"
BallEnergy2Symbol 1707 EditableText"0"
PlayerForceSymbol 1710 EditableText"0"
xmovSymbol 1711 EditableText"0"
ymovSymbol 1712 EditableText"0"
HURTSymbol 1719 EditableText"false"
HURTfrontSymbol 1721 EditableText"false"
HURTbackSymbol 1723 EditableText"false"
DEADSymbol 1725 EditableText"false"
NEUTRALSymbol 1727 EditableText"false"
EnemyVelXSymbol 1728 EditableText"0"
EnemyVelYSymbol 1729 EditableText"0"
EnemyATTACKSymbol 1734 EditableText"false"
EnemyHealthSymbol 1735 EditableText"100"
EnemyHURTSymbol 1739 EditableText"false"
EnemyDEADSymbol 1741 EditableText"false"
EnemyNEUTRALSymbol 1743 EditableText"false"
BallTagSymbol 1744 EditableText"0"
_root.PlayerMaxComboSymbol 1746 EditableText"0"
PlayerComboHUDSymbol 1750 EditableText"0"
StageLevelSymbol 1902 EditableText"1"
PlayerScoreSymbol 1903 EditableText"0"
RankSymbol 1908 EditableText"noob"
GameModeSymbol 1911 EditableText"2"
BallTypeSymbol 1912 EditableText"2"
DifficultySymbol 1913 EditableText"2"
PlayerVelXSymbol 1914 EditableText"0"
PlayerVelYSymbol 1915 EditableText"0"
PlayerMassSymbol 1919 EditableText"0"
PlayerWeightSymbol 1920 EditableText"0"
ATTACKSymbol 1924 EditableText"false"
PlayerRestXSymbol 1926 EditableText"false"
PlayerRestYSymbol 1928 EditableText"false"
BallVelXSymbol 1929 EditableText"0"
BallVelYSymbol 1930 EditableText"0"
BallMassSymbol 1934 EditableText"0"
BallWeightSymbol 1935 EditableText"0"
BallRestXSymbol 1939 EditableText"false"
BallRestYSymbol 1941 EditableText"false"
gravitySymbol 1942 EditableText"0"
frictionAirXSymbol 1943 EditableText"0"
XdistSymbol 1946 EditableText"0"
YdistSymbol 1947 EditableText"0"
frictionAirYSymbol 1951 EditableText"0"
Player.hypSymbol 1953 EditableText"0"
PlayerEnergySymbol 1955 EditableText"100"
PlayerComboSymbol 1956 EditableText"0"
PlayerHealthSymbol 1959 EditableText"100"
PlayerMaxComboSymbol 1961 EditableText"0"
BallEnergy2Symbol 1963 EditableText"0"
PlayerForceSymbol 1966 EditableText"0"
xmovSymbol 1967 EditableText"0"
ymovSymbol 1968 EditableText"0"
HURTSymbol 1975 EditableText"false"
HURTfrontSymbol 1977 EditableText"false"
HURTbackSymbol 1979 EditableText"false"
DEADSymbol 1981 EditableText"false"
NEUTRALSymbol 1983 EditableText"false"
EnemyVelXSymbol 1984 EditableText"0"
EnemyVelYSymbol 1985 EditableText"0"
EnemyATTACKSymbol 1990 EditableText"false"
EnemyHealthSymbol 1991 EditableText"100"
EnemyHURTSymbol 1995 EditableText"false"
EnemyDEADSymbol 1997 EditableText"false"
EnemyNEUTRALSymbol 1999 EditableText"false"
BallTagSymbol 2000 EditableText"0"
PlayerComboHUDSymbol 2007 EditableText"0"
StageLevelSymbol 2010 EditableText"0"
PlayerScoreSymbol 2011 EditableText"0"
RankSymbol 2012 EditableText"noob"
CurrentTechSymbol 2017 EditableText"Current Tech"
TechModeSymbol 2018 EditableText"0"
TechModeSymbol 2093 EditableText"0"
PlayerScoreSymbol 2128 EditableText"000"
CurrentTechSymbol 2131 EditableText"Spiritsword"
StageLevelSymbol 2134 EditableText"1"
RankSymbol 2135 EditableText"WASTOID"
PlayerComboHUDSymbol 2136 EditableText"999"
ComboFeedbackSymbol 2137 EditableText"Excellent"
ConsoleSymbol 2143 EditableText""
GameModeSymbol 2171 EditableText"2"
BallTypeSymbol 2172 EditableText"2"
DifficultySymbol 2173 EditableText"2"
PlayerVelXSymbol 2174 EditableText"0"
PlayerVelYSymbol 2175 EditableText"0"
PlayerMassSymbol 2179 EditableText"0"
PlayerWeightSymbol 2180 EditableText"0"
ATTACKSymbol 2184 EditableText"false"
PlayerRestXSymbol 2186 EditableText"false"
PlayerRestYSymbol 2188 EditableText"false"
BallVelXSymbol 2189 EditableText"0"
BallVelYSymbol 2190 EditableText"0"
BallMassSymbol 2194 EditableText"0"
BallWeightSymbol 2195 EditableText"0"
BallRestXSymbol 2199 EditableText"false"
BallRestYSymbol 2201 EditableText"false"
gravitySymbol 2202 EditableText"0"
frictionAirXSymbol 2203 EditableText"0"
XdistSymbol 2206 EditableText"0"
YdistSymbol 2207 EditableText"0"
frictionAirYSymbol 2211 EditableText"0"
hypSymbol 2213 EditableText"0"
PlayerEnergySymbol 2215 EditableText"100"
PlayerComboSymbol 2216 EditableText"0"
PlayerHealthSymbol 2219 EditableText"100"
PlayerMaxComboSymbol 2221 EditableText"0"
BallEnergy2Symbol 2223 EditableText"0"
PlayerForceSymbol 2226 EditableText"0"
xmovSymbol 2227 EditableText"0"
ymovSymbol 2228 EditableText"0"
HURTSymbol 2235 EditableText"false"
HURTfrontSymbol 2237 EditableText"false"
HURTbackSymbol 2239 EditableText"false"
DEADSymbol 2241 EditableText"false"
NEUTRALSymbol 2243 EditableText"false"
EnemyVelXSymbol 2244 EditableText"0"
EnemyVelYSymbol 2245 EditableText"0"
EnemyATTACKSymbol 2250 EditableText"false"
EnemyHealthSymbol 2251 EditableText"100"
EnemyHURTSymbol 2255 EditableText"false"
EnemyDEADSymbol 2257 EditableText"false"
EnemyNEUTRALSymbol 2259 EditableText"false"
BallTagSymbol 2260 EditableText"0"




http://swfchan.com/10/48831/info.shtml
Created: 29/4 -2019 04:19:38 Last modified: 29/4 -2019 04:19:38 Server time: 22/12 -2024 23:21:46