STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228084
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/15910038?noj=FRM15910038-2DC" width="1" height="1"></div>

Z Ball X.swf

This is the info page for
Flash #48831

(Click the ID number above for more basic data on this flash file.)


Text
Atcade

Arcade

UNDER CONSTRUCTION

L

O

A

D

I

N

G

CONTINUE

CONTINUE

LOADED

Game Mode

Ball Type

Light

Light

Normal

Normal

Heavy

Heavy

Practice

Practice

START GAME

START GAME

B

A

L

BALL

DEMO
VERSION

Game Mode

Ball Type

Difficulty

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

<p align="left"><font face="_sans" size="8" color="#ffff00" letterSpacing="0.000000" kerning="0">MAX <font size="10">Combo</font></font></p>

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

Friction X

0

0

Mouse X

Mouse Y

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

<p align="left"><font face="_sans" size="8" color="#ffff00" letterSpacing="0.000000" kerning="0">MAX <font size="10">Combo</font></font></p>

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

Z Ball is a form of combat where  warriors duel
each other by means of a sphere of energy,
testing their skills in an intense battle of
strategy, co-ordination and reflex.
By dominating the ball, you will reveal your true
strength.

In order for you to take the Warriors
Path, one must learn the basics, so
lets get started...

Welcome to Z Ball

This is you,  a young warrior  who
lives for the thrill of combat.

When neutral it is harmless, however when it is charged with ki, the
ball becomes a dangerous weapon.  Whoever has control of the ball
has the advantage, so dominate the ball over your opponent.
Charge it with energy by attacking it, then use it to strike your
opponent. Once you have hurt your opponent, you may use melee
attacks directly on  your opponent to deliver a brutal assault.

This is the Ball, it represents the flow of ki
throughout battle.

BASIC PRINCIPLE

The Green ball displays
your current Health.
As you lose Health, it
will shrink.

It will drop as you
perform techniques
and will replenish
over time . You
require Stamina for
any Attack or Special
Technique.

The Blue Bar is your Stamina Meter.

It determines the strength of
your next melee attack. It will
rise as you hold down the Left
Mouse Button , and is either
unleashed when released, or
lost if you are hurt
You can only charge as much as
your current Stamina.

The Red Bar is your Power Meter.

The Purple ball displays
the current Special Move
you have selected.
The Yellow bar is your
Special Meter.

PLAYER Heads-Up-Display

Fly around using W A S D.

Fly diagonally to roll. This is
useful for dodging attacks.

Press & release SHIFT to
instantly move at 3X
velocity, burning Stamina.

Press & release SPACE
when hurt to recover
from injury. You must
possess at least 50%
Stamina.

PLAYER MOVEMENT

When you attack, you will apply force towards the crosshairs.
As you move, you will have to move your cursor about you as well.

This is your Target Reticle. Control it by moving
your Mouse.

AIMING SYSTEM

To  Melee Attack, you must first charge Power.
Hold down the Left Mouse Button  to increase your Power Meter.

The  crosshair colour
indicates the amount of
Power  currently charged,
and  hence the attack-type
that will be used.

Release the Left Mouse Button  to unleash your attack.
Anything you hit will be directed towards where you are aiming.
Your Stamina will be depleted according to the Power used.

White : Stall, or braking technique

Green : Kicking technique

Yellow : Punching technique

Red : Power technique

MELEE  ATTACKS

DANGER

Z

For every successive attack you will receive a Combo Point.
Combos multiply your attack damage, and open up Special Attacks.

The colour will change according to who has the ball advantage.
If you are hurt you will lose your Combo Score.
You cannot be hurt by the ball if the meter is below the Yellow line.
If the ball strikes the ground :
You will lose your Combo Score if the meter is below the Green Line.
You will keep your Combo Score if the meter is beyond the Green Line.

This bar displays the current Ki of the ball.

COMBO SYSTEM

Combo points build up your Special Meter, allowing you to perform Special Attacks
Cycle through your Special Attacks using Q and E
Execute the selected technique by pressing & releasing SPACE
Finisher Moves that are unavailable will default to a Shield Technique.

Negative Barrier (No Cost)

Force Blade (No Cost)

Spirit Sword (Special Cost 5)

Cyclone (Special Cost 10)

Spirit Ball (Special Cost 20)

Super Beam (Special Cost  30)

SPECIAL ATTACKS

NEXT

NEXT

This is you,  a young warrior  who lives for the thrill of
combat, striving to be the best you can possibly be.

S

W

A

D

Move around using W A S D.

SHIFT

Press & release SHIFT  to instantaneously move at 3X velocity.

When you attack, you will apply force towards the crosshairs.

This is your Target Reticle. Control it by moving your Mouse.

This is your Heads-Up Display

This displays your current Health.
As you lose Health, it will shrink.

This is your Stamina Meter.
It will drop as you perform techniques and will replenish over time .

This is your Power Meter.
This determines the strength of your next attack.
It will rise as you hold down the Left Mouse Button .
You can only charge as much as your current Stamina.

To  Melee Attack, you must first charge Power.
Hold down the Left Mouse Button  to increase your Power Meter.
The crosshair will change colour according to the amount charged.

The  crosshair colour indicates the
amount of Power  currently charged, and
hence the attack-type that will be used.

White : Stall, or braking technique

Green : Kicking technique

Yellow : Punching technique

Red : Power technique

Release the Left Mouse Button  to unleash your attack.
Anything you hit will be directed towards where you are aiming.
Your Stamina will be depleted according to the Power used.

This is the Ball.
Charge it with energy by attacking it, then use it to strike
your opponent. Once you have hurt your opponent, you
may use melee attacks on him directly.
Keep it airbourne to score combo points. The more
combo points, the greater the damage you will inflict.

This is your Drone.
The Drone will follow you around, protecting you from
incoming attack. By attacking the Drone, you can use it as a
projectile to hit the ball, or to pick up various items.
It will always hit the ball up & towards you.

SPACEBAR

Press and release  SPACEBAR  to execute the currently
selected technique.

Some  techniques
require a certain
Combo Score before
they can be executed

Press Q  or E  to cycle through
your Special Techniques.

RETURN to START

RETURN to START

Now go, train hard, and be the best you can possibly be.
Good luck, young Warrior.

Main Menu

Main Menu

K

O

GAME OVER

Practice

Practice

Movement

Movement

PRINCIPLE

PRINCIPLE

Melee

Melee

Aim System

Aim System

Specials

Specials

Combos

Combos

Player HUD

Player HUD

HIT

COMBO!

HITS

0

TUTORIAL

TUTORIAL

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

<p align="left"><font face="_sans" size="8" color="#ffff00" letterSpacing="0.000000" kerning="0">MAX <font size="10">Combo</font></font></p>

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

FIGHT!

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

<p align="left"><font face="_sans" size="8" color="#ffff00" letterSpacing="0.000000" kerning="0">MAX <font size="10">Combo</font></font></p>

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

0

MAX Combo

0

1

0

noob

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

<p align="left"><font face="_sans" size="8" color="#ffff00" letterSpacing="0.000000" kerning="0">MAX <font size="10">Combo</font></font></p>

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

0

0

0

noob

STAGE

RANK

Current Tech

0

E

Q

0

BALL KI

000

Spiritsword

LEVEL

1

WASTOID

999

Excellent

Press ' T ' to toggle Training Mode

Press ' G ' to toggle GFX Quality

Press ' M ' to toggle Music

save score

save score

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

<p align="left"><font face="_sans" size="8" color="#ffff00" letterSpacing="0.000000" kerning="0">MAX <font size="10">Combo</font></font></p>

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

ActionScript [AS1/AS2]

Frame 1
Stage.scaleMode = "showAll"; Mouse.show(); Stage.showMenu = false; Mouse.show();
Instance of Symbol 72 MovieClip [duel] "duel" in Frame 2
on (press) { }
Instance of Symbol 63 MovieClip [solo] "solo" in Frame 2
on (press) { }
Instance of Symbol 192 MovieClip "TypeLight" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 3; }
Instance of Symbol 195 MovieClip "TypeNormal" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeLight.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 2; }
Instance of Symbol 198 MovieClip "TypeHeavy" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeLight.gotoAndStop("OFF"); _root.BallType = 1; }
Instance of Symbol 201 MovieClip "practice" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.duel.gotoAndStop("OFF"); _root.solo.gotoAndStop("OFF"); _root.GameMode = 3; }
Frame 20
Mouse.show(); MenuMusic = new Sound(); MenuMusic.attachSound("MenuBGM"); MenuMusic.start(0, 999); if (_root.GameMode == 2) { duel.gotoAndStop("ON"); practice.gotoAndStop("OFF"); } else if (_root.GameMode == 3) { practice.gotoAndStop("ON"); duel.gotoAndStop("OFF"); } if (_root.BallType == 3) { TypeLight.gotoAndStop("ON"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 2) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("ON"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 1) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("ON"); }
Instance of Symbol 402 MovieClip in Frame 20
on (release) { getURL ("http://www.hallpass.com/", "_blank"); }
Instance of Symbol 405 MovieClip in Frame 20
on (release) { getURL ("http://kynetik-27.newgrounds.com", "_blank"); }
Frame 80
PracticeMusic = new Sound(); PracticeMusic.attachSound("PracticeBGM"); PracticeMusic.start(0, 999); PracticeMusic2 = new Sound(); PracticeMusic2.attachSound("BentoBGM"); PracticeMusic3 = new Sound(); PracticeMusic3.attachSound("Bento2BGM"); stop();
Frame 81
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; PlayerMass = 1; Ball._xscale = 50; Ball._yscale = 50; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallVelX = 0; BallVelY = -15; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 1; PlayerPower = 100; PlayerCombo = 0; PlayerMaxCombo = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyHURT = false; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyHealth = 100; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; StaminaHUD._height = 1; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); } function engineBALL() { var _local1 = this; BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); BallSize = Ball._xscale; if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.05; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!_local1.hitTest(ground)) { if ((BallVelY < 20) && (!_local1.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } _local1._rotation = _local1._rotation + (BallVelX * 4); if (_local1.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (_local1.hitTest(ground) && (BallVelY > 0)) { PlayerCombo = 0; if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((_local1.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (_local1.hitTest(wallRIGHT) && (BallVelX > 0)) { _local1._x = _local1._x - 1; BallVelX = -BallVelX; } if (_local1.hitTest(wallLEFT) && (BallVelX < 0)) { _local1._x = _local1._x + 1; BallVelX = BallVelX * -1; } if (_local1.hitTest(wallTOP) && (BallVelY < 0)) { _local1._y = _local1._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } _local1._x = _local1._x + BallVelX; _local1._y = _local1._y + BallVelY; BallShadow._x = _local1._x; BallShadow._xscale = _local1._y / 3; if (BallEnergy < 2) { _local1.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { var _local1 = this; Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerHealth = Math.round(PlayerHealth); aura._x = _local1._x; aura._y = _local1._y; TeleportSprite._x = _local1._x; TeleportSprite._y = _local1._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 3; PlayerForce = PlayerForce + 3; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 1; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 30) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; _local1._y = 310; PlayerRestY = true; } if (HURTback == true) { _local1.gotoAndPlay("HITground"); } else if (HURTfront == true) { _local1.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { _local1.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { _local1.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { _local1.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { _local1.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYup"); } if (_local1.hitTest(ground)) { PlayerVelY = -5; } if ((_local1._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!_local1.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!_local1.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { _local1.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (_local1._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (_local1._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (_local1._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (_local1._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!_local1.hitTest(ground)) && (!Key.isDown(83))) { _local1.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (_local1.hitTest(ground)) { _local1.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((_local1.HITBOX.hitTest(Ball) && (BallTag > 10)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - BallEnergy; PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if (((PlayerFacingR == true) && (BallVelX > 0)) && (BallEnergy < 90)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX < 0)) && (BallEnergy < 90)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingR == true) && (BallVelX < 0)) && (BallEnergy < 90)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX > 0)) && (BallEnergy < 90)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (BallEnergy >= 90) { GAMEOVER.gotoAndPlay(1); _local1.gotoAndPlay("DIE"); Enemy.gotoAndPlay("I WIN"); bg.bg.gotoAndPlay(85); Mouse.show(); Ball._visible = false; BallShadow._visible = false; PlayerShadow._visible = false; BallEnergy = 0; PlayerHealth = 0; PlayerVelX = 0; PlayerVelY = 0; PlayerMass = 0; } if (((BallVelX == 0) && (BallVelY < 0)) && (BallEnergy < 90)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if (((BallVelX == 0) && (BallVelY > 0)) && (BallEnergy < 90)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (_local1.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 1; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); } } if (_local1.SHIELD.hitTest(Ball)) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - PlayerForce; } } if (_local1.SHIELD.hitTest(Trainer)) { TrainerATTACK = true; } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((_local1._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((_local1._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((HURT == false) && (DEAD == false)) && (ATTACK == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.5; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((ATTACK == false) && (HURT == false)) && (DEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { var _local1 = this; TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - _local1._x) - 20; TrainerBallDistY = (Player._y - _local1._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((TrainerATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; _local1._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { _local1._x = _local1._x + TrainerVelX; _local1._y = _local1._y + TrainerVelY; TrainerNEUTRAL = true; _local1._rotation = _local1._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (_local1._x > Player._x) { _local1._xscale = 40; } else if (_local1._x < Player._x) { _local1._xscale = -40; } } if (_local1.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (_local1.hitTest(wallRIGHT) && (TrainerVelX > 0)) { _local1._x = _local1._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (_local1.hitTest(wallLEFT) && (TrainerVelX < 0)) { _local1._x = _local1._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (_local1.hitTest(wallTOP) && (TrainerVelY < 0)) { _local1._y = _local1._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (_local1.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (TrainerORBIT == true) { TrainerVelX = TrainerVelX * 0.95; TrainerVelY = TrainerVelY * 0.95; if ((((TrainerVelX < 1) && (TrainerVelX > -1)) && (TrainerVelY < 1)) && (TrainerVelY > -1)) { TrainerORBIT = false; } } if ((_local1.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; _local1.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - _local1._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { var _local1 = this; EnemyAccel = random(5) + 20; EnemyBallDistX = Ball._x - _local1._x; EnemyBallDistY = Ball._y - _local1._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (BallTag < 1) { EnemyVelX = EnemyMovX; EnemyVelY = EnemyMovY; } else if (BallTag == 1) { EnemyVelX = (EnemyMovX + EnemyMovX2) / 2; EnemyVelY = (EnemyMovY + EnemyMovY2) / 2; } else if ((BallTag > 1) && (EnemyAccel > 23)) { EnemyVelX = EnemyMovX + EnemyMovX2; EnemyVelY = EnemyMovY + EnemyMovY2; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { _local1._x = _local1._x + EnemyVelX; _local1._y = _local1._y + EnemyVelY; EnemyNEUTRAL = true; } else { EnemyNEUTRAL == false; } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (_local1._x > Player._x) { _local1._xscale = 90; } else if (_local1._x < Player._x) { _local1._xscale = -90; } } if (DEAD == false) { if (_local1.hitTest(ground) && (EnemyVelY > 0)) { EnemyVelY = EnemyVelY * -1; _local1._y = _local1._y - 5; } if (_local1.hitTest(wallRIGHT) && (EnemyVelX > 0)) { _local1._x = _local1._x - 5; EnemyVelX = -EnemyVelX; } if (_local1.hitTest(wallLEFT) && (EnemyVelX < 0)) { _local1._x = _local1._x + 5; EnemyVelX = EnemyVelX * -1; } if (_local1.hitTest(wallTOP) && (EnemyVelY < 0)) { _local1._y = _local1._y + 5; EnemyVelY = EnemyVelY * -1; } } EnemyHealthHUD._alpha = EnemyHealth; if (((_local1.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 50) { BallTag = 2; EnemyPower = random(5) + 20; _local1.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - _local1._x; EnemyPlayerDistY = Player._y - _local1._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (BallEnergy >= 90) { BallTag = 2; EnemyPower = random(5) + 20; _local1.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if ((DoICombo > 50) && (BallEnergy < 90)) { BallTag = 2; EnemyPower = random(10) + 10; _local1.gotoAndPlay("ATTACK2"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Trainer2._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((EnemyChoice < 30) && (BallEnergy > 90)) && (BallTag == 1)) { _local1.gotoAndPlay("DIE"); Player.gotoAndPlay("I WIN"); EnemyHURT = true; bg.bg.gotoAndPlay(85); EnemyHealth = EnemyHealth - 100; BallEnergy = 0; EnemyDEAD = true; BallEnergyHUD._visible = false; GAMEOVER2.gotoAndPlay(1); GAMEOVER2._visible = true; Ball._visible = false; BallShadow._visible = false; Mouse.show(); } else if ((((BallEnergy >= 30) && (BallEnergy < 90)) && (BallTag == 1)) && (EnemyChoice < 30)) { _local1.gotoAndPlay("HURT"); EnemyHURT = true; EnemyHealth = EnemyHealth - (BallEnergy * (PlayerCombo + 1)); PlayerCombo = PlayerCombo + 1; BallEnergy = BallEnergy / 5; Ball._xscale = BallSize; Ball._yscale = BallSize; if (EnemyHealth < 1) { EnemyDEAD = true; Mouse.show(); Player.gotoAndPlay("I WIN"); bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; GAMEOVER2._visible = true; } } } if (((_local1.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 101) { BallTag = 2; EnemyPower = random(10) + 20; _local1.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } init(); stop();
Instance of Symbol 557 MovieClip "Ball" in Frame 81
onClipEvent (enterFrame) { }
Instance of Symbol 1198 MovieClip "Player" in Frame 81
/* no clip actions */
Frame 114
Stage.scaleMode = "showAll"; Mouse.show(); bg.bg.gotoAndPlay(2);
Instance of Symbol 1600 MovieClip in Frame 115
/* no clip actions */
Frame 206
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; if (StageLevel > 1) { EnemyDEAD = false; FightSound = new Sound(); FightSound.attachSound("FIGHT!"); FightSound.start(); BallVelX = BallVelX / 10; BallVelY = -30; } ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = PlayerMass * 0.9; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); Enemy.onEnterFrame = engineENEMY; } function engineBALL() { var _local1 = this; BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!_local1.hitTest(ground)) { if ((BallVelY < 20) && (!_local1.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } _local1._rotation = _local1._rotation + (BallVelX * 4); if (_local1.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (_local1.hitTest(ground) && (BallVelY > 0)) { if (EnemyHURT == false) { PlayerCombo = 0; } if (EnemyHURT == true) { PlayerCombo = PlayerCombo - 1; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((_local1.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (_local1.hitTest(wallRIGHT) && (BallVelX > 0)) { _local1._x = _local1._x - 1; BallVelX = -BallVelX; } if (_local1.hitTest(wallLEFT) && (BallVelX < 0)) { _local1._x = _local1._x + 1; BallVelX = BallVelX * -1; } if (_local1.hitTest(wallTOP) && (BallVelY < 0)) { _local1._y = _local1._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } _local1._x = _local1._x + BallVelX; _local1._y = _local1._y + BallVelY; BallShadow._x = _local1._x; BallShadow._xscale = _local1._width + (_local1._y / 3); if (BallEnergy < 2) { _local1.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { var _local1 = this; Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = _local1._x; aura._y = _local1._y; TeleportSprite._x = _local1._x; TeleportSprite._y = _local1._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + StageLevel; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((_local1.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((_local1.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if (((Trainer.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 80) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; _local1._y = 310; PlayerRestY = true; } if (HURTback == true) { _local1.gotoAndPlay("HITground"); } else if (HURTfront == true) { _local1.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { _local1.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { _local1.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { _local1.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { _local1.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYup"); } if (_local1.hitTest(ground)) { PlayerVelY = -5; } if ((_local1._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!_local1.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!_local1.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { _local1.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (_local1._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (_local1._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (_local1._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (_local1._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!_local1.hitTest(ground)) && (!Key.isDown(83))) { _local1.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (_local1.hitTest(ground)) { _local1.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((_local1.HITBOX.hitTest(Ball) && (BallTag > 1)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / BallType); PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (_local1.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (_local1.SHIELD.hitTest(Ball)) { PlayerCombo = 0; PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - (hyp / 30); Ball._yscale = Ball._yscale - (hyp / 30); } } } if (_local1.SHIELD.hitTest(Trainer)) { TrainerATTACK = true; } if ((_local1.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((_local1._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((_local1._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; if (StageLevel == 1) { Rank = "Noob"; } else if (StageLevel == 2) { Rank = "Initiate"; } else if (StageLevel == 3) { Rank = "Goon"; } else if (StageLevel == 4) { Rank = "Thug"; } else if (StageLevel == 5) { Rank = "Novice"; } else if (StageLevel == 6) { Rank = "Average"; } else if (StageLevel == 7) { Rank = "Adept"; } else if (StageLevel == 8) { Rank = "Warrior"; } else if (StageLevel == 9) { Rank = "Solid"; } else if (StageLevel == 10) { Rank = "Liquid"; } else if (StageLevel == 11) { Rank = "Professional"; } else if (StageLevel == 12) { Rank = "Prodigy"; } else if (StageLevel == 13) { Rank = "Monk"; } else if (StageLevel == 14) { Rank = "Tengu"; } else if (StageLevel == 15) { Rank = "Jedi"; } else if (StageLevel == 16) { Rank = "Neo"; } else if (StageLevel == 17) { Rank = "Dragon"; } else if (StageLevel == 18) { Rank = "Master"; } else if (StageLevel == 19) { Rank = "Saiyan"; } else if (StageLevel == 20) { Rank = "Grand Master"; } else if (StageLevel == 21) { Rank = "Super Saiyan"; } else if (StageLevel == 22) { Rank = "Majin"; } else if (StageLevel == 23) { Rank = "Otaku"; } else if (StageLevel == 24) { Rank = "Akira"; } else if (StageLevel == 25) { Rank = "Deity"; } else if (StageLevel == 26) { Rank = "KYnetiK"; } else if (StageLevel >= 27) { Rank = "Wastoid"; } } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina / (StageLevel + 27); } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / (StageLevel + 27); PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { var _local1 = this; TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - _local1._x) - 20; TrainerBallDistY = (Player._y - _local1._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((ATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; _local1._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { _local1._x = _local1._x + TrainerVelX; _local1._y = _local1._y + TrainerVelY; TrainerNEUTRAL = true; _local1._rotation = _local1._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (_local1._x > Player._x) { _local1._xscale = 40; } else if (_local1._x < Player._x) { _local1._xscale = -40; } } if (_local1.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (_local1.hitTest(wallRIGHT) && (TrainerVelX > 0)) { _local1._x = _local1._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (_local1.hitTest(wallLEFT) && (TrainerVelX < 0)) { _local1._x = _local1._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (_local1.hitTest(wallTOP) && (TrainerVelY < 0)) { _local1._y = _local1._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (_local1.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (TrainerORBIT == true) { TrainerVelX = TrainerVelX * 0.95; TrainerVelY = TrainerVelY * 0.95; if ((((TrainerVelX < 1) && (TrainerVelX > -1)) && (TrainerVelY < 1)) && (TrainerVelY > -1)) { TrainerORBIT = false; } } if (((_local1.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; _local1.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - _local1._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { var _local1 = this; EnemyAccel = (random(7) + 20) / StageLevel; EnemyBallDistX = Ball._x - _local1._x; EnemyBallDistY = Ball._y - _local1._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { _local1._x = _local1._x + EnemyMovX; _local1._y = _local1._y + EnemyMovY; } if (EnemyHURT == true) { _local1._x = _local1._x + EnemyVelX; _local1._y = _local1._y + EnemyVelY; } if (EnemyHURT == true) { if (!_local1.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + PlayerMass; EnemyMovX = EnemyMovX * 0.95; } } if (EnemyHURT == true) { EnemyATTACK == false; } if (((Enemy.hitTest(Ball) && (BallEnergy >= 30)) && (BallTag == 1)) && (EnemyHURT == true)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYup"); } } if (((((((((!_local1.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) { _local1.gotoAndPlay("FALL"); } if ((((EnemyHURT == false) && (DEAD == false)) && (_local1._x < Player._x)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } else if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (_local1._x > Player._x)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (_local1._x > Player._x) { _local1._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (_local1._x < Player._x) { _local1._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (_local1.hitTest(ground)) { if ((EnemyHURT == false) && (EnemyMovY > 0)) { _local1._y = 310; } if ((EnemyHURT == true) && (EnemyVelY > 0)) { _local1._y = 310; } if (EnemyHURTback == true) { _local1.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { _local1.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (_local1.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if (EnemyHURTback == true) { _local1.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (_local1.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { _local1.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (EnemyHURTback == true) { _local1.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (_local1.hitTest(wallTOP) && (EnemyVelY < 1)) { Enemy._y = Enemy._y + 1; EnemyVelY = EnemyVelY * -0.5; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((_local1.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 30) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP3"); } if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP4"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { _local1.GotoAndPlay("hitDOWN1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitDOWN2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitDOWN3"); } if (EnemyPower >= 15) { _local1.GotoAndPlay("hitDOWN4"); } } BallTag = 2; EnemyPower = random(5) + 20; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - _local1._x; EnemyPlayerDistY = Player._y - _local1._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 30) { BallTag = 2; if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP4"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP3"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP2"); } if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP1"); } EnemyPower = random(10) + 10; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } } if ((EnemyHealth < 1) && (EnemyDEAD == false)) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); PlayerScore = PlayerScore + (1000 * StageLevel); Player.gotoAndPlay("I WIN"); GAMEOVER2._visible = true; } if (((_local1.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo < 50) { BallTag = 2; EnemyPower = random(10) + 20; _local1.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo >= 50) { BallTag = 2; EnemyPower = random(10) + 20; _local1.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } PlayerScore = 0; StageLevel = 1; PlayerMass = 5; Ball._xscale = 30; Ball._yscale = 30; BallVelX = 50; BallVelY = -10; PlayerCombo = 0; PlayerMaxCombo = 0; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; init(); stop();
Instance of Symbol 557 MovieClip "Ball" in Frame 206
onClipEvent (enterFrame) { }
Instance of Symbol 1198 MovieClip "Player" in Frame 206
/* no clip actions */
Instance of Symbol 1898 MovieClip "Enemy" in Frame 206
/* no clip actions */
Frame 244
PracticeMusic = new Sound(); PracticeMusic.attachSound("PracticeBGM"); PracticeMusic.start(0, 999);
Frame 245
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = 1; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; TechMode = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; Kame = false; KameHame = false; Spiritball = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; TrainerORBIT = false; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener.onKeyUp = engineDEFEND; Enemy.onEnterFrame = engineENEMY; } function engineBALL() { var _local1 = this; BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if (Spiritball == false) { if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!_local1.hitTest(ground)) { if (((BallVelY < 20) && (Spiritball == false)) && (!_local1.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if ((BallRestX == false) && (Spiritball == false)) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } _local1._rotation = _local1._rotation + (BallVelX * 4); if (_local1.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (_local1.hitTest(ground) && (BallVelY > 0)) { if (EnemyHURT == false) { PlayerCombo = 0; } if (EnemyHURT == true) { PlayerCombo = PlayerCombo - 1; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((_local1.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (_local1.hitTest(wallRIGHT) && (BallVelX > 0)) { _local1._x = _local1._x - 1; BallVelX = -BallVelX; } if (_local1.hitTest(wallLEFT) && (BallVelX < 0)) { _local1._x = _local1._x + 1; BallVelX = BallVelX * -1; } if (_local1.hitTest(wallTOP) && (BallVelY < 0)) { _local1._y = _local1._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } _local1._x = _local1._x + BallVelX; _local1._y = _local1._y + BallVelY; BallShadow._x = _local1._x; BallShadow._xscale = _local1._width + (_local1._y / 3); if (Spiritball == true) { SballDistX = target._x - _local1._x; SballDistY = target._y - _local1._y; BallVelX = BallVelX + (SballDistX / 30); BallVelY = BallVelY + (SballDistY / 30); } if ((Spiritball == true) && (_local1.hitTest(target))) { SballDistX = target._x - _local1._x; SballDistY = target._y - _local1._y; BallVelX = BallVelX * -0.5; BallVelY = BallVelY * -0.5; BallTag = 1; BallEnergy = BallEnergy + 20; } if (_local1.hitTest(Player.BEAhitbox)) { BallEnergy = BallEnergy + 50; BallTag = 1; BallVelX = BallVelX + (Xdist / 10); BallVelY = BallVelY + (Ydist / 10); } if (BallEnergy < 2) { _local1.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { var _local1 = this; PlayerWeight = PlayerMass * gravity; Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; pi = 57.2957795130823; angle = Math.atan2(Ydist, Xdist); hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); Sniperline._x = _local1._x; Sniperline._y = _local1._y; Sniperline._xscale = hyp; Sniperline._alpha = (hyp / 700) * 100; Sniperline._rotation = angle * pi; if ((_local1.HITBOX.hitTest(Trainer) && (TechMode == 1)) && (TrainerORBIT == false)) { } if ((_local1.HITBOX.hitTest(Trainer) && (Trainer._visible == true)) && (TrainerORBIT == false)) { _local1.gotoAndPlay("Catch"); ATTACK = true; Trainer._visible = false; } if (Trainer._visible == false) { Trainer._x = _local1._x; Trainer._y = _local1._y; } if (TechMode == 0) { TechLogo.gotoAndStop("Shield"); TechLogo._alpha = 100; CurrentTech = "Shield"; } if (TechMode == 1) { TechLogo.gotoAndStop("ForceBlade"); TechLogo._alpha = 100; CurrentTech = "Force Blade"; } else { Trainer._visible = false; } if (TechMode == 2) { if (PlayerCombo >= 5) { TechLogo.gotoAndStop("Spiritball"); CurrentTech = "Spiritball"; TechLogo._alpha = 100; } else { TechLogo.gotoAndStop("Spiritball"); TechLogo._alpha = 50; CurrentTech = "Spiritball (Combo 5)"; } } if (TechMode == 3) { if (PlayerCombo >= 10) { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 100; CurrentTech = "Super Beam"; } else { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 50; CurrentTech = "Super Beam (Combo 10)"; } } if (((Kame == true) && (KameHame == false)) && (PlayerFacingL == true)) { _local1._rotation = (angle * pi) + 180; } else if (((Kame == true) && (KameHame == false)) && (PlayerFacingR == true)) { _local1._rotation = angle * pi; } else if (Kame == false) { _local1._rotation = DefaultPlayerRot; } if ((Spiritball == true) && (PlayerFacingL == true)) { _local1.arm._rotation = ((-angle) * pi) + 180; } else if ((Spiritball == true) && (PlayerFacingR == true)) { _local1.arm._rotation = angle * pi; } PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = _local1._x; aura._y = _local1._y; aura._alpha = aura._alpha * 0.99; TeleportSprite._x = _local1._x; TeleportSprite._y = _local1._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + StageLevel; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (PlayerStamina > 100) { PlayerStamina = 100; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; aura._visible = true; } else { aura._visible = false; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((_local1.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((_local1.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if (((Trainer.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((((Kame == false) && (Spiritball == false)) && (PlayerRestY == false)) && (EnemyDEAD == false)) { if ((PlayerVelY < 80) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; _local1._y = 310; PlayerRestY = true; } if (HURTback == true) { _local1.gotoAndPlay("HITground"); PlayerVelY = 0; } else if (HURTfront == true) { _local1.gotoAndPlay("HITground2"); PlayerVelY = 0; } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { _local1.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { _local1.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { _local1.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { _local1.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { if (!_local1.BEAM.HitTest(wallTOP)) { Player._y = Player._y + 1; } PlayerVelY = PlayerVelY * -0.5; } if ((((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYup"); } if (_local1.hitTest(ground)) { PlayerVelY = -5; } if ((_local1._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((((!_local1.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) && (Kame == false)) && (Spiritball == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((((!_local1.hitTest(ground)) && (Spiritball == false)) && (Kame == false)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { _local1.gotoAndPlay("FLYdown"); } if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (_local1._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (_local1._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } else if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (_local1._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (_local1._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!_local1.hitTest(ground)) && (!Key.isDown(83))) { _local1.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (_local1.hitTest(ground)) { _local1.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((_local1.HITBOX.hitTest(Ball) && (BallTag > 1)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; ATTACK = false; Kame = false; KameHame = false; Spiritball = false; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / BallType); PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Key.removeListener(DefendListener); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (_local1.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (_local1.SHIELD.hitTest(Ball)) { PlayerCombo = 0; PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - (hyp / 30); Ball._yscale = Ball._yscale - (hyp / 30); } } } if ((_local1.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if (_local1.AttackBox.hitTest(Enemy) && (INVINCIBLE == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) || (Kame == true)) || (Spiritball == true)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if ((Spiritball == false) && (KameHame == false)) { if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } } else if ((Spiritball == true) || (KameHame == true)) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((_local1._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((_local1._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; if (KameHame == false) { PlayerShadow._xscale = Player._width + (Player._y / 2); } if (StageLevel == 1) { Rank = "Noob"; } else if (StageLevel == 2) { Rank = "Initiate"; } else if (StageLevel == 3) { Rank = "Goon"; } else if (StageLevel == 4) { Rank = "Thug"; } else if (StageLevel == 5) { Rank = "Novice"; } else if (StageLevel == 6) { Rank = "Average"; } else if (StageLevel == 7) { Rank = "Adept"; } else if (StageLevel == 8) { Rank = "Warrior"; } else if (StageLevel == 9) { Rank = "Solid"; } else if (StageLevel == 10) { Rank = "Liquid"; } else if (StageLevel == 11) { Rank = "Professional"; } else if (StageLevel == 12) { Rank = "Prodigy"; } else if (StageLevel == 13) { Rank = "Monk"; } else if (StageLevel == 14) { Rank = "Tengu"; } else if (StageLevel == 15) { Rank = "Jedi"; } else if (StageLevel == 16) { Rank = "Neo"; } else if (StageLevel == 17) { Rank = "Dragon"; } else if (StageLevel == 18) { Rank = "Master"; } else if (StageLevel == 19) { Rank = "Saiyan"; } else if (StageLevel == 20) { Rank = "Grand Master"; } else if (StageLevel == 21) { Rank = "Super Saiyan"; } else if (StageLevel == 22) { Rank = "Majin"; } else if (StageLevel == 23) { Rank = "Otaku"; } else if (StageLevel == 24) { Rank = "Akira"; } else if (StageLevel == 25) { Rank = "Deity"; } else if (StageLevel == 26) { Rank = "KYnetiK"; } else if (StageLevel >= 27) { Rank = "Wastoid"; } } function enginePOWER() { if ((((((HURT == false) && (Spiritball == false)) && (KameHame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; Kame = false; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (KameHame == false)) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((Key.getCode() == 81) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode - 1; if (TechMode < 0) { TechMode = 3; } } if (((Key.getCode() == 69) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode + 1; if (TechMode > 3) { TechMode = 0; } } if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if ((((Key.getCode() == 32) && (TechMode == 3)) && (CHARGE == false)) && (PlayerCombo >= 10)) { ATTACK = true; Player.gotoAndPlay("Kamehameha"); Kame = true; PlayerVelY = 0; PlayerVelX = 0; } if ((((Key.getCode() == 32) && (TechMode == 2)) && (CHARGE == false)) && (PlayerCombo >= 5)) { ATTACK = true; Player.gotoAndPlay("Spiritball"); Spiritball = true; PlayerVelY = 0; PlayerVelX = 0; } if (((Key.getCode() == 32) && (TechMode == 1)) && (Trainer._visible == false)) { TrainerORBIT = true; ATTACK = true; Player.gotoAndPlay("ForceBlade"); Trainer._visible = true; TO = 0; } if ((Key.getCode() == 32) && (TechMode == 0)) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina / 5; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / 3; PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { var _local1 = this; if (DEAD == false) { _local1._x = _local1._x + TrainerVelX; _local1._y = _local1._y + TrainerVelY; TrainerNEUTRAL = true; MydistX = _xmouse - _local1._x; MydistY = _ymouse - _local1._y; Mydir = Math.atan2(MydistY, MydistX); _local1._rotation = Mydir * pi; } else { TrainerNEUTRAL == false; } if (_local1.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -0.5; } if (_local1.hitTest(wallRIGHT) && (TrainerVelX > 0)) { _local1._x = _local1._x - 1; TrainerVelX = TrainerVelX * -0.5; } if (_local1.hitTest(wallLEFT) && (TrainerVelX < 0)) { _local1._x = _local1._x + 1; TrainerVelX = TrainerVelX * -0.5; } if (_local1.hitTest(wallTOP) && (TrainerVelY < 0)) { _local1._y = _local1._y + 1; TrainerVelY = TrainerVelY * -0.5; } if (TrainerORBIT == true) { TO = TO + 1; if (TO >= 15) { TO = 0; TrainerORBIT = false; } Txdist = target._x - _local1._x; Tydist = target._y - _local1._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); } else { Txdist = Player._x - _local1._x; Tydist = Player._y - _local1._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); } TrainerVelX = TrainerVelX * 0.9; if ((((_local1.hitTest(Ball) && (_local1._visible == true)) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerORBIT = false; TrainerVelX = 0; TrainerVelY = 0; BallTag = 1; PlayerCombo = PlayerCombo + 1; _local1.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - _local1._x; TrainerForceX = TrainerPlayerDistX / 15; TrainerForceY = -20; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { var _local1 = this; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); EnemyAccel = (random(7) + 20) / StageLevel; if ((BallTag == 2) || (BallTag == 0)) { EnemyBallDistX = Ball._x - _local1._x; EnemyBallDistY = Ball._y - _local1._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) * 2; EnemyMovY = (EnemyBallDistY / EnemyAccel) * 2; } if (BallTag == 1) { EnemyBallDistX = Ball._x - _local1._x; EnemyBallDistY = Ball._y - _local1._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) / 2; EnemyMovY = (EnemyBallDistY / EnemyAccel) / 2; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { _local1._x = _local1._x + EnemyMovX; _local1._y = _local1._y + EnemyMovY; } if (EnemyHURT == true) { _local1._x = _local1._x + EnemyVelX; _local1._y = _local1._y + EnemyVelY; } if (EnemyHURT == true) { if (!_local1.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + PlayerMass; EnemyMovX = EnemyMovX * 0.95; } } EnemyTeleportNOW = random(101); if ((((((EnemyTeleport == false) && (EnemyTeleportNOW > 99)) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (DEAD == false)) && (EnemyDEAD == false)) { Enemy.gotoAndPlay("TELEPORT"); EnemyTeleport = true; } if (EnemyHURT == true) { EnemyATTACK == false; } if (Enemy.hitTest(Player.BEAhitbox)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - 1; EnemyVelX = Xdist / 30; EnemyVelY = Ydist / 30; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < _local1._x)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > _local1._x)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > _local1._x)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < _local1._x)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((Enemy.hitTest(Ball) && (BallEnergy >= 30)) && (BallTag == 1)) && (EnemyHURT == true)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYup"); } } if (((((((((!_local1.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) { _local1.gotoAndPlay("FLYdown"); } if ((((EnemyHURT == false) && (DEAD == false)) && (_local1._x < Player._x)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } else if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (_local1._x > Player._x)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._width + (Enemy._y / 2); if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (_local1._x > Player._x) { _local1._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (_local1._x < Player._x) { _local1._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (_local1.hitTest(ground)) { if ((EnemyHURT == false) && (EnemyMovY > 0)) { _local1._y = 310; } if ((EnemyHURT == true) && (EnemyVelY > 0)) { _local1._y = 310; } if (EnemyHURTback == true) { _local1.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { _local1.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (_local1.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX < -1)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if ((EnemyHURTback == true) && (EnemyVelX < -1)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (_local1.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX > 1)) { _local1.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if ((EnemyHURTback == true) && (EnemyVelX > 1)) { _local1.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (_local1.hitTest(wallTOP) && (EnemyVelY < 1)) { Enemy._y = Enemy._y + 1; EnemyVelY = EnemyVelY * -0.5; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((_local1.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { PlayerCombo = 0; EnemyPower = random(24) + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 50) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP2"); } else if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP1"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { _local1.GotoAndPlay("hitDOWN4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitDOWN3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitDOWN2"); } else if (EnemyPower >= 15) { _local1.GotoAndPlay("hitDOWN1"); } } BallTag = 2; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - _local1._x; EnemyPlayerDistY = Player._y - _local1._y; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = EnemyPlayerDistY / EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 50) { BallTag = 2; if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP1"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP2"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP3"); } else if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP4"); } EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (((PlayerCombo + 1) * BallEnergy) / 10); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } } if ((EnemyHealth < 1) && (EnemyDEAD == false)) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); Kame = false; KameHame = false; Spiritball = false; PlayerScore = PlayerScore + (1000 * StageLevel); Player.gotoAndPlay("I WIN"); GAMEOVER2._visible = true; } } PlayerScore = 0; StageLevel = 1; StageLevelE = 0; PlayerMass = 1.7; Ball._xscale = 50; Ball._yscale = 50; BallVelX = 0; BallVelY = -25; PlayerCombo = 0; PlayerMaxCombo = 0; DefendListener = new Object(); Key.addListener(DefendListener); DefaultPlayerRot = Player._rotation; DefaultBeamRot = Player._rotation; Trainer._visible = false; aura._visible = false; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; init(); stop();
Instance of Symbol 557 MovieClip "Ball" in Frame 245
onClipEvent (enterFrame) { }
Instance of Symbol 1198 MovieClip "Player" in Frame 245
/* no clip actions */
Instance of Symbol 1898 MovieClip "Enemy" in Frame 245
/* no clip actions */
Instance of Symbol 1198 MovieClip "Player" in Frame 267
/* no clip actions */
Instance of Symbol 1898 MovieClip "Enemy" in Frame 267
/* no clip actions */
Instance of Symbol 557 MovieClip "Ball" in Frame 267
onClipEvent (enterFrame) { }
Frame 268
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; Cliff.gotoAndStop(1); WALLDIE = false; Cliff2.gotoAndStop(1); WALLDIE2 = false; tree.gotoAndStop(1); TREEDIE = false; ServeDistX = TargetReticle._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = TargetReticle._y - Ball._y; ServeMovY = ServeDistY / 7; Ball._x = 442; Ball._y = 305; BallVelX = 0; BallVelY = -15; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = true; BallRestY = false; BallRest = false; BallEnergy = 0; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = 1; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = false; PlayerRest = false; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; RECOVER = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; Kame = false; KameHame = false; Spiritball = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; TrainerORBIT = false; ORB2VelX = 5; ORB2VelY = 2; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; LandSound = new Sound(); LandSound.attachSound("LandWav"); MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; if (TrainingMode == 0) { ORB._visible = false; Enemy._visible = false; EnemyShadow._visible = false; } if (TrainingMode == 1) { ORB.onEnterFrame = engineORB; ORB._visible = true; Enemy._visible = false; EnemyShadow._visible = false; } DefendListener.onKeyUp = engineDEFEND; if (TrainingMode == 2) { Enemy.onEnterFrame = engineENEMY; ORB._visible = false; Enemy._visible = true; EnemyShadow._visible = true; } } function engineBALL() { var _local1 = this; BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if (Spiritball == false) { if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } } BallEnergyBar._yscale = BallEnergy; if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; BallEnergyBar._yscale = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (!_local1.hitTest(ground)) { if (((BallVelY < 20) && (Spiritball == false)) && (!_local1.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if ((BallRestX == false) && (Spiritball == false)) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } _local1._rotation = _local1._rotation + (BallVelX * 4); if (_local1.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (_local1.hitTest(ground) && (BallVelY > 0)) { if ((BallEnergy < 80) && (EnemyHURT == false)) { PlayerCombo = 0; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((_local1.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (_local1.hitTest(wallRIGHT) && (BallVelX > 0)) { _local1._x = _local1._x - 1; BallVelX = -BallVelX; BARRIER.gotoAndPlay("HITRIGHT"); } if (_local1.hitTest(wallLEFT) && (BallVelX < 0)) { _local1._x = _local1._x + 1; BallVelX = BallVelX * -1; BARRIER.gotoAndPlay("HITLEFT"); } if (_local1.hitTest(wallTOP) && (BallVelY < 0)) { _local1._y = _local1._y + 1; BallVelY = BallVelY * -1; BARRIER.gotoAndPlay("HITTOP"); } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } _local1._x = _local1._x + BallVelX; _local1._y = _local1._y + BallVelY; BallShadow._x = _local1._x; BallShadow._x = BallShadow._x + (-PlayerVelX); BallShadow._y = ground._y; BallHeight = wallTOP._y - ground._y; BallShadow._xscale = (_local1._y - wallTOP._y) / 4; if (Spiritball == true) { if (!_local1.hitTest(TargetReticle)) { SballDistX = TargetReticle._x - _local1._x; SballDistY = TargetReticle._y - _local1._y; } BallVelX = BallVelX + (SballDistX / 50); BallVelY = BallVelY + (SballDistY / 50); bluey._visible = true; bluey._x = _local1._x; bluey._y = _local1._y; bluey._rotation = bluey._rotation + random(360); } if (Spiritball == false) { bluey._visible = false; } if ((Spiritball == true) && (_local1.hitTest(TargetReticle))) { SballDistX = -(TargetReticle._x - _local1._x); SballDistY = -(TargetReticle._y - _local1._y); BallVelX = BallVelX / 1.1; BallVelY = BallVelY / 1.1; BallTag = 1; BallEnergy = BallEnergy + 20; } if (_local1.hitTest(Player.BEAhitbox)) { BallEnergy = BallEnergy + 50; BallTag = 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("blue"); BallVelX = BallVelX + (Xdist / 10); BallVelY = BallVelY + (Ydist / 10); } if (_local1.hitTest(Player.hurricane.ring)) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("blue"); BallEnergy = BallEnergy + 10; BallTag = 1; BallVelX = BallVelX + (random(20) - random(20)); BallVelY = BallVelY + (-random(20)); } if (BallEnergy < 2) { _local1.GotoAndStop("NORMAL"); BallEnergyBar.gotoAndStop("Ball0"); } if (BallTag == 1) { BallEnergyBar.gotoAndStop("Ball1"); if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { BallEnergyBar.gotoAndStop("Ball2"); if ((BallEnergy < 30) && (BallEnergy >= 2)) { _local1.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { _local1.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { _local1.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { var _local1 = this; PlayerWeight = PlayerMass * gravity; meleeflash._rotation = meleeflash._rotation + random(360); _local1.ShieldSparks._rotation = _local1.ShieldSparks._rotation + random(360); if (ATTACK == false) { Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; } if ((ATTACK == true) && (Kame == true)) { Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; } if ((ATTACK == true) && (Spiritball == true)) { Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; } if ((ATTACK == true) && (HADOUKEN == true)) { Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; } pi = 57.2957795130823; angle = Math.atan2(Ydist, Xdist); hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); Sniperline._x = _local1._x; Sniperline._y = _local1._y; Sniperline._xscale = hyp; Sniperline._alpha = (hyp / 200) * 100; Sniperline._rotation = angle * pi; MYANGLE = angle * pi; EtoPdistX = Enemy._x - Player._x; EtoPdistY = Enemy._y - Player._y; EnemyAngle = Math.atan2(EtoPdistY, EtoPdistX); EnemyHyp = Math.sqrt((EtoPdistX * EtoPdistX) + (EtoPdistY * EtoPdistY)); if (Enemy._visible == true) { Sniperline2._visible = true; } else { Sniperline2._visible = false; } Sniperline2._x = _local1._x; Sniperline2._y = _local1._y; Sniperline2._xscale = EnemyHyp; Sniperline2._alpha = (EnemyHyp / 200) * 100; Sniperline2._rotation = EnemyAngle * pi; EnemyAngle2 = (EnemyAngle * pi) + 180; BtoPdistX = Ball._x - Player._x; BtoPdistY = Ball._y - Player._y; BallAngle = Math.atan2(BtoPdistY, BtoPdistX); BallHyp = Math.sqrt((BtoPdistX * BtoPdistX) + (BtoPdistY * BtoPdistY)); if (Ball._visible == true) { Sniperline3._visible = true; } else { Sniperline3._visible = false; } Sniperline3._x = _local1._x; Sniperline3._y = _local1._y; Sniperline3._xscale = BallHyp; Sniperline3._alpha = (BallHyp / 200) * 100; Sniperline3._rotation = BallAngle * pi; if ((_local1.HITBOX.hitTest(Trainer) && (Trainer._visible == true)) && (TrainerORBIT == false)) { _local1.gotoAndPlay("Catch"); Trainer.gotoAndPlay("ATTACK2"); ATTACK = true; TrainerVelX = 0; TrainerVelY = 0; } if (Trainer._visible == false) { Trainer._x = _local1._x; Trainer._y = _local1._y; Trainer.gotoAndStop(1); } if (GodMode == false) { if (TechMode == 0) { TechLogo.gotoAndStop("Shield"); TechLogo._alpha = 100; CurrentTech = "Negative Barrier"; DOSHIELD = false; } if (TechMode == 1) { TechLogo.gotoAndStop("ForceBlade"); TechLogo._alpha = 100; CurrentTech = "Force Blade"; DOSHIELD = false; } else { Trainer._visible = false; } if (TechMode == 4) { if (MySuper >= 20) { TechLogo.gotoAndStop("Spiritball"); CurrentTech = "Spiritball"; TechLogo._alpha = 100; DOSHIELD = false; } else if (MySuper < 20) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Super Cost 20)"; DOSHIELD = true; } } if (TechMode == 5) { if (MySuper >= 30) { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 100; CurrentTech = "Super Beam"; DOSHIELD = false; } else if (MySuper < 30) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Super Cost 30)"; DOSHIELD = true; } } if (TechMode == 3) { if (MySuper >= 10) { TechLogo.gotoAndStop("Cyclone"); TechLogo._alpha = 100; CurrentTech = "Cyclone"; DOSHIELD = false; } else if (MySuper < 10) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Super Cost 10)"; DOSHIELD = true; } } if (TechMode == 2) { if (MySuper >= 5) { TechLogo.gotoAndStop("SpiritSword"); TechLogo._alpha = 100; CurrentTech = "Spirit Sword"; DOSHIELD = false; } else if (MySuper < 5) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Super Cost 5)"; DOSHIELD = true; } } } if (GodMode == true) { if (TechMode == 0) { TechLogo.gotoAndStop("Shield"); TechLogo._alpha = 100; CurrentTech = "Negative Barrier"; DOSHIELD = false; } if (TechMode == 1) { TechLogo.gotoAndStop("ForceBlade"); TechLogo._alpha = 100; CurrentTech = "Force Blade"; DOSHIELD = false; } else { Trainer._visible = false; } if (TechMode == 4) { TechLogo.gotoAndStop("Spiritball"); CurrentTech = "Spiritball"; TechLogo._alpha = 100; DOSHIELD = false; } if (TechMode == 5) { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 100; CurrentTech = "Super Beam"; DOSHIELD = false; } if (TechMode == 3) { TechLogo.gotoAndStop("Cyclone"); TechLogo._alpha = 100; CurrentTech = "Cyclone"; DOSHIELD = false; } if (TechMode == 2) { TechLogo.gotoAndStop("SpiritSword"); TechLogo._alpha = 100; CurrentTech = "Spirit Sword"; DOSHIELD = false; } if (TechMode == 60) { TechLogo.gotoAndStop("Hadouken"); TechLogo._alpha = 100; CurrentTech = "Hadouken"; DOSHIELD = false; } } if (((Kame == true) && (KameHame == false)) && (PlayerFacingL == true)) { _local1._rotation = (angle * pi) + 180; } else if (((Kame == true) && (KameHame == false)) && (PlayerFacingR == true)) { _local1._rotation = angle * pi; } else if ((Kame == false) && (SWORD == false)) { _local1._rotation = DefaultPlayerRot; } if ((SWORD == true) && (PlayerFacingL == true)) { _local1._rotation = (angle * pi) + 180; } else if ((SWORD == true) && (PlayerFacingR == true)) { _local1._rotation = angle * pi; } if ((Spiritball == true) && (PlayerFacingL == true)) { _local1.arm._rotation = ((-angle) * pi) + 180; } else if ((Spiritball == true) && (PlayerFacingR == true)) { _local1.arm._rotation = angle * pi; } PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = _local1._x; aura._y = _local1._y; aura._alpha = aura._alpha * 0.99; TeleportSprite._x = _local1._x; TeleportSprite._y = _local1._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; if ((PlayerVelX < 25) && (PlayerVelX > -25)) { aura._rotation = AR; } if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + PlayerForce; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if ((((PlayerStamina < 100) && (HURT == false)) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 2; } else if ((((PlayerStamina < 100) && (HURT == true)) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 1; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (PlayerStamina > 100) { PlayerStamina = 100; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 65280; combodisplay2._visible = true; DispCoFe._visible = true; if (PlayerCombo < 3) { ComboFeedback = ""; } else if ((PlayerCombo >= 3) && (PlayerCombo < 5)) { ComboFeedback = "GOOD!"; } else if ((PlayerCombo >= 5) && (PlayerCombo < 7)) { ComboFeedback = "WELL DONE!"; } else if ((PlayerCombo >= 7) && (PlayerCombo < 10)) { ComboFeedback = "GREAT!"; } else if ((PlayerCombo >= 10) && (PlayerCombo < 15)) { ComboFeedback = "EXCELLENT!"; } else if ((PlayerCombo >= 15) && (PlayerCombo < 20)) { ComboFeedback = "BRILLIANT!"; } else if ((PlayerCombo >= 20) && (PlayerCombo < 30)) { ComboFeedback = "AWESOME!"; } else if ((PlayerCombo >= 30) && (PlayerCombo < 40)) { ComboFeedback = "SUPERB!"; } else if ((PlayerCombo >= 40) && (PlayerCombo < 50)) { ComboFeedback = "OUTSTANDING!"; } else if ((PlayerCombo >= 50) && (PlayerCombo < 60)) { ComboFeedback = "SENSATIONAL!"; } else if ((PlayerCombo >= 60) && (PlayerCombo < 70)) { ComboFeedback = "MANIACAL!"; } else if ((PlayerCombo >= 70) && (PlayerCombo < 80)) { ComboFeedback = "INSANE!"; } else if ((PlayerCombo >= 80) && (PlayerCombo < 90)) { ComboFeedback = "PHENOMENAL!"; } else if ((PlayerCombo >= 90) && (PlayerCombo < 100)) { ComboFeedback = "HARDCORE!"; } else if (PlayerCombo >= 100) { ComboFeedback = "GAMING GOD!"; } } else { n = n + 1; ComboFeedback = ""; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; DispCoFe._visible = false; } } if (SuperBar._yscale > 100) { SuperBar._yscale = 100; GodMode = true; } if (SuperBar._yscale < 100) { GodMode = false; } if (SuperBar._yscale < 0) { SuperBar._yscale = 0; } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if ((PlayerHealth < 0) && (HURT == true)) { PlayerHealth = 0; } ItemTime = random(1000); spriteINVINC._x = Player._x; spriteINVINC._y = Player._y; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(300) + 300; pickupINVINCIBILITY._y = random(100) + 100; if (pickupINVINCIBILITY._x < wallLEFT._x) { pickupINVINCIBILITY._x = wallLEFT._x + 100; } if (pickupINVINCIBILITY._x > wallRIGHT._x) { pickupINVINCIBILITY._x = wallRIGHT._x - 100; } if (pickupINVINCIBILITY._y < wallTOP._y) { pickupINVINCIBILITY._y = wallTOP._y + 100; } if (pickupINVINCIBILITY._y > ground._y) { pickupINVINCIBILITY._y = ground._y - 100; } } if (INVINCIBLE == true) { invincTime = invincTime + 1; spriteINVINC._rotation = spriteINVINC._rotation + PlayerVelX; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; aura._alpha = 0; spriteINVINC._visible = false; } if ((_local1.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; _local1.gotoAndPlay("CONE"); ATTACK = true; CHARGE = false; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; _local1.gotoAndPlay("CONE"); ATTACK = true; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(300) + 300; pickupHEALTH._y = random(100) + 100; if (pickupHEALTH._x < wallLEFT._x) { pickupHEALTH._x = wallLEFT._x + 100; } if (pickupHEALTH._x > wallRIGHT._x) { pickupHEALTH._x = wallRIGHT._x - 100; } if (pickupHEALTH._y < wallTOP._y) { pickupHEALTH._y = wallTOP._y + 100; } if (pickupHEALTH._y > ground._y) { pickupHEALTH._y = ground._y - 100; } } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((_local1.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((((Trainer.hitTest(pickupHEALTH) && (Trainer._visible == true)) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((((Kame == false) && (Spiritball == false)) && (PlayerRestY == false)) && (EnemyDEAD == false)) { if (PlayerVelY < 20) { if ((!Player.hitTest(ROOFtier)) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if ((PlayerVelX != 0) && (PlayerVelY != 0)) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX != 0) && (PlayerVelY == 0)) { PlayerVelX = PlayerVelX * 0.85; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; PlayerRestY = true; if (((ATTACK == false) && (!Key.isDown(65))) && (!Key.isDown(68))) { LandSound.start(); } } if ((RECOVER == true) && (Rx == 0)) { ATTACK = false; RECOVER = false; } if (HURTback == true) { _local1.gotoAndPlay("HITground"); PlayerVelY = 0; } else if (HURTfront == true) { _local1.gotoAndPlay("HITground2"); PlayerVelY = 0; } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { PlayerVelX = PlayerVelX - 1; PlayerVelX = PlayerVelX * -0.5; BARRIER.gotoAndPlay("HITRIGHT"); if (HURTfront == true) { _local1.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { _local1.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { PlayerVelY = PlayerVelY - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { PlayerVelX = PlayerVelX + 1; PlayerVelX = PlayerVelX * -0.5; BARRIER.gotoAndPlay("HITLEFT"); if (HURTfront == true) { _local1.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { _local1.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { if (!_local1.BEAM.HitTest(wallTOP)) { PlayerVelY = PlayerVelY + 1; } PlayerVelY = 1; BARRIER.gotoAndPlay("HITTOP"); } FixTopDist = -(_local1._y - wallTOP._y); if (_local1._y < wallTOP._y) { BG._y = BG._y - FixTopDist; Ball._y = Ball._y - FixTopDist; Enemy._y = Enemy._y - FixTopDist; ground._y = ground._y - FixTopDist; wallTOP._y = wallTOP._y - FixTopDist; wallLEFT._y = wallLEFT._y - FixTopDist; wallRIGHT._y = wallRIGHT._y - FixTopDist; pickupINVINCIBILITY._y = pickupINVINCIBILITY._y - FixTopDist; pickupHEALTH._y = pickupHEALTH._y - FixTopDist; meleeflash._y = meleeflash._y - FixTopDist; Cliff._y = Cliff._y - FixTopDist; Cliff2._y = Cliff2._y - FixTopDist; Cliff3._y = Cliff3._y - FixTopDist; tree._y = tree._y - FixTopDist; ORB._y = ORB._y - FixTopDist; stoner._y = stoner._y - FixTopDist; cloud._y = cloud._y - FixTopDist; bluey._y = bluey._y - FixTopDist; BARRIER._y = BARRIER._y - FixTopDist; } FixGroundDist = _local1._y - ground._y; if (_local1._y > ground._y) { BG._y = BG._y + FixGroundDist; Ball._y = Ball._y + FixGroundDist; Enemy._y = Enemy._y + FixGroundDist; ground._y = ground._y + FixGroundDist; wallTOP._y = wallTOP._y + FixGroundDist; wallLEFT._y = wallLEFT._y + FixGroundDist; wallRIGHT._y = wallRIGHT._y + FixGroundDist; pickupINVINCIBILITY._y = pickupINVINCIBILITY._y + FixGroundDist; pickupHEALTH._y = pickupHEALTH._y + FixGroundDist; meleeflash._y = meleeflash._y + FixGroundDist; Cliff._y = Cliff._y + FixGroundDist; Cliff2._y = Cliff2._y + FixGroundDist; Cliff3._y = Cliff3._y + FixGroundDist; tree._y = tree._y + FixGroundDist; ORB._y = ORB._y + FixGroundDist; stoner._y = stoner._y + FixGroundDist; cloud._y = cloud._y + FixGroundDist; bluey._y = bluey._y + FixGroundDist; BARRIER._y = BARRIER._y + FixGroundDist; } FixGroundDist2 = -(ground._y - (Player._y + 20)); if (_local1.hitTest(ground) && (PlayerVelY >= 0)) { BG._y = BG._y + FixGroundDist2; Ball._y = Ball._y + FixGroundDist2; Enemy._y = Enemy._y + FixGroundDist2; ground._y = ground._y + FixGroundDist2; wallTOP._y = wallTOP._y + FixGroundDist2; wallLEFT._y = wallLEFT._y + FixGroundDist2; wallRIGHT._y = wallRIGHT._y + FixGroundDist2; pickupINVINCIBILITY._y = pickupINVINCIBILITY._y + FixGroundDist2; pickupHEALTH._y = pickupHEALTH._y + FixGroundDist2; meleeflash._y = meleeflash._y + FixGroundDist2; Cliff._y = Cliff._y + FixGroundDist2; Cliff2._y = Cliff2._y + FixGroundDist2; Cliff3._y = Cliff3._y + FixGroundDist2; tree._y = tree._y + FixGroundDist2; ORB._y = ORB._y + FixGroundDist2; stoner._y = stoner._y + FixGroundDist2; cloud._y = cloud._y + FixGroundDist2; bluey._y = bluey._y + FixGroundDist2; BARRIER._y = BARRIER._y + FixGroundDist2; } FixLeftDist = -(_local1._x - wallLEFT._x); if (_local1._x < wallLEFT._x) { BG._x = BG._x - FixLeftDist; Ball._x = Ball._x - FixLeftDist; Enemy._x = Enemy._x - FixLeftDist; ground._x = ground._x - FixLeftDist; wallTOP._x = wallTOP._x - FixLeftDist; wallLEFT._x = wallLEFT._x - FixLeftDist; wallRIGHT._x = wallRIGHT._x - FixLeftDist; pickupINVINCIBILITY._x = pickupINVINCIBILITY._x - FixLeftDist; pickupHEALTH._x = pickupHEALTH._x - FixLeftDist; meleeflash._x = meleeflash._x - FixLeftDist; Cliff._x = Cliff._x - FixLeftDist; Cliff2._x = Cliff2._x - FixLeftDist; Cliff3._x = Cliff3._x - FixLeftDist; tree._x = tree._x - FixLeftDist; ORB._x = ORB._x - FixLeftDist; stoner._x = stoner._x - FixLeftDist; cloud._x = cloud._x - FixLeftDist; bluey._x = bluey._x - FixLeftDist; BARRIER._x = BARRIER._x - FixLeftDist; } FixRightDist = _local1._x - wallRIGHT._x; if (_local1._x > wallRIGHT._x) { BG._x = BG._x + FixRightDist; Ball._x = Ball._x + FixRightDist; Enemy._x = Enemy._x + FixRightDist; ground._x = ground._x + FixRightDist; wallTOP._x = wallTOP._x + FixRightDist; wallLEFT._x = wallLEFT._x + FixRightDist; wallRIGHT._x = wallRIGHT._x + FixRightDist; pickupINVINCIBILITY._x = pickupINVINCIBILITY._x + FixRightDist; pickupHEALTH._x = pickupHEALTH._x + FixRightDist; meleeflash._x = meleeflash._x + FixRightDist; Cliff._x = Cliff._x + FixRightDist; Cliff2._x = Cliff2._x + FixRightDist; Cliff3._x = Cliff3._x + FixRightDist; tree._x = tree._x + FixRightDist; ORB._x = ORB._x + FixRightDist; stoner._x = stoner._x + FixRightDist; cloud._x = cloud._x + FixRightDist; bluey._x = bluey._x + FixRightDist; BARRIER._x = BARRIER._x + FixRightDist; } if ((((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if (((INVINCIBLE == false) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYup"); } if (((INVINCIBLE == true) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("SWOOPup"); } if (_local1.hitTest(ground)) { if (INVINCIBLE == false) { PlayerVelY = -10; } if ((INVINCIBLE == true) && (CONE == false)) { PlayerVelY = -20; } } if ((INVINCIBLE == false) && (_local1._y > wallTOP._y)) { PlayerVelY = PlayerVelY - 1.1; } if ((((INVINCIBLE == true) && (CONE == false)) && (_local1._y > wallTOP._y)) && (PlayerVelY > -50)) { PlayerVelY = -50; PlayerStamina = PlayerStamina - 1; } } if ((((((((!_local1.hitTest(ground)) && (INVINCIBLE == false)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) && (Kame == false)) && (Spiritball == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!_local1.hitTest(ground)) && (CONE == false)) && (INVINCIBLE == true)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) && (Kame == false)) && (Spiritball == false)) { PlayerVelY = 50; PlayerStamina = PlayerStamina - 1; } if ((((((((((((!_local1.hitTest(ground)) && (INVINCIBLE == false)) && (Spiritball == false)) && (Kame == false)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { _local1.gotoAndPlay("FLYdown"); } if ((((((((((((!_local1.hitTest(ground)) && (INVINCIBLE == true)) && (Spiritball == false)) && (Kame == false)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { _local1.gotoAndPlay("SWOOPdown"); } if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (_local1._x < TargetReticle._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if (((Key.isDown(65) && (INVINCIBLE == false)) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -25)) { PlayerVelX = PlayerVelX - 5; } if ((((Key.isDown(65) && (CONE == false)) && (INVINCIBLE == true)) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -50)) { PlayerVelX = -50; PlayerStamina = PlayerStamina - 1; if (!Key.isDown(87)) { PlayerVelY = 0; } } if (((((Key.isDown(65) && (INVINCIBLE == false)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((((Key.isDown(65) && (INVINCIBLE == true)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("SWOOPbackward"); } if (((Key.isDown(65) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault2"); } if (((Key.isDown(65) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault2"); } if (((Key.isDown(68) && (INVINCIBLE == false)) && (_local1._x < wallRIGHT._x)) && (PlayerVelX < 25)) { PlayerVelX = PlayerVelX + 5; } if ((((Key.isDown(68) && (CONE == false)) && (INVINCIBLE == true)) && (_local1._x < wallRIGHT._x)) && (PlayerVelX < 50)) { PlayerVelX = 50; PlayerStamina = PlayerStamina - 1; if (!Key.isDown(87)) { PlayerVelY = 0; } } if (((((Key.isDown(68) && (INVINCIBLE == false)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } if (((((Key.isDown(68) && (INVINCIBLE == true)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("SWOOPforward"); } if (((Key.isDown(68) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault"); } if (((Key.isDown(68) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault"); } } else if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (_local1._x > TargetReticle._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if (((Key.isDown(65) && (INVINCIBLE == false)) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -25)) { PlayerVelX = PlayerVelX - 5; } if ((((Key.isDown(65) && (CONE == false)) && (INVINCIBLE == true)) && (_local1._x > wallLEFT._x)) && (PlayerVelX > -50)) { PlayerVelX = -50; PlayerStamina = PlayerStamina - 1; if (!Key.isDown(87)) { PlayerVelY = 0; } } if (((((Key.isDown(65) && (INVINCIBLE == false)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } if (((((Key.isDown(65) && (INVINCIBLE == true)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("SWOOPforward"); } if (((Key.isDown(65) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault"); } if (((Key.isDown(65) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault"); } if (((Key.isDown(68) && (INVINCIBLE == false)) && (_local1._x < wallRIGHT._x)) && (PlayerVelX < 25)) { PlayerVelX = PlayerVelX + 5; } if ((((Key.isDown(68) && (CONE == false)) && (INVINCIBLE == true)) && (_local1._x < wallRIGHT._x)) && (PlayerVelX < 50)) { PlayerVelX = 50; PlayerStamina = PlayerStamina - 1; if (!Key.isDown(87)) { PlayerVelY = 0; } } if (((((Key.isDown(68) && (INVINCIBLE == false)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((((Key.isDown(68) && (INVINCIBLE == true)) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("SWOOPbackward"); } if (((Key.isDown(68) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault2"); } if (((Key.isDown(68) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { _local1.gotoAndPlay("Somersault2"); } } if (!_local1.hitTest(ground)) { _local1._x = 438.6; _local1._y = 209.8; } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((((!_local1.hitTest(ground)) && (!_local1.hitTest(ROOFtier))) && (!Key.isDown(83))) && (PlayerRestY == false)) { _local1.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (_local1.hitTest(ground)) { _local1.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } else if (_local1.hitTest(ROOFtier)) { _local1.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((_local1.HITBOX.hitTest(Ball) && (BallTag > 1)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; ATTACK = false; TrainerORBIT = false; Trainer.gotoAndPlay("ATTACK2"); Kame = false; KameHame = false; Spiritball = false; CHARGE = false; aura._alpha = 0; PlayerForce = 0; TargetReticle._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / 3); PlayerVelX = BallVelX * 2; PlayerVelY = -5 + (BallVelY / 2); Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; HURTfront = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; HURTfront = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; HURTback = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; HURTback = false; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { _local1.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; HURTback = false; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { _local1.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; HURTfront = false; ImpactSound.start(); PainSound.start(); } } if (((PlayerHealth < 1) && (TrainingMode > 1)) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Key.removeListener(DefendListener); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (((PlayerHealth < 1) && (TrainingMode == 1)) && (DEAD == false)) { PlayerHealth = 100; } if (_local1.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); BounceSound = new Sound(); BounceSound.attachSound("BallBounce"); BounceSound.start(); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash._x = meleeflash._x + (-PlayerVelX); meleeflash._y = meleeflash._y + (-PlayerVelY); if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (hyp >= 70)) { if (PlayerForce >= 25) { z = PlayerForce / 600; } else if (PlayerForce < 25) { z = PlayerForce / 200; } xmov = Xdist * z; if ((Xdist > 0) && (PlayerVelX > 0)) { xmov = xmov + PlayerVelX; } if ((Xdist < 0) && (PlayerVelX < 0)) { xmov = xmov + PlayerVelX; } ymov = Ydist * z; if ((Ydist > 0) && (PlayerVelY > 0)) { ymov = ymov + PlayerVelY; } if ((Ydist < 0) && (PlayerVelY < 0)) { ymov = ymov + PlayerVelY; } BallVelX = xmov; BallVelY = ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); } if ((ATTACK == true) && (hyp < 70)) { if (PlayerForce >= 25) { z = PlayerForce / 100; } else if (PlayerForce < 25) { z = PlayerForce / 80; } xmov = Xdist * z; if ((Xdist > 0) && (PlayerVelX > 0)) { xmov = xmov + PlayerVelX; } if ((Xdist < 0) && (PlayerVelX < 0)) { xmov = xmov + PlayerVelX; } ymov = Ydist * z; if ((Ydist > 0) && (PlayerVelY > 0)) { ymov = ymov + PlayerVelY; } if ((Ydist < 0) && (PlayerVelY < 0)) { ymov = ymov + PlayerVelY; } BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); } } if (_local1.SHIELD.hitTest(Ball)) { PlayerCombo = Math.round(PlayerCombo / 2); PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("blue"); if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); } } if (((_local1.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) && (TrainingMode == 2)) { if (HIT == false) { MeleeSound = new Sound(); MeleeSound.attachSound("meleeHIT"); MeleeSound.start(); PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Enemy._x; meleeflash._y = Enemy._y; meleeflash._x = meleeflash._x + (-PlayerVelX); meleeflash._y = meleeflash._y + (-PlayerVelY); if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - ((PlayerForce * PlayerCombo) / 100); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((_local1.AttackBox.hitTest(Enemy) && (INVINCIBLE == true)) && (TrainingMode == 2)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Enemy._x; meleeflash._y = Enemy._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if (_local1.hurricane.ring.hitTest(Enemy) && (TrainingMode == 2)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Enemy._x; meleeflash._y = Enemy._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - 5; EnemyVelX = (-random(10)) + 10; EnemyVelY = (-random(10)) + 10; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((_local1.AttackBox.hitTest(Enemy) && (SWORD == true)) && (TrainingMode == 2)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; PlayerScore = PlayerScore + (2 * (PlayerCombo + 1)); meleeflash._visible = true; meleeflash._x = Enemy._x; meleeflash._y = Enemy._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerCombo + 1); EnemyVelX = (Xdist / hyp) / 10; EnemyVelY = (Ydist / hyp) / 10; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } MySpeed = PlayerVelX + PlayerVelY; if (MySpeed != 0) { if ((_local1.hitTest(tree) && (HURT == true)) && (TREEDIE == false)) { tree.gotoAndPlay("DIE"); TREEDIE = true; } if (_local1.hitTest(stoner) && (STONERATTACK == false)) { stoner.gotoAndPlay("ATTACK"); STONERATTACK = true; HURT = true; PlayerHealth = PlayerHealth - 20; PlayerVelX = 40; PlayerVelY = -40; ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); ImpactSound.start(); PainSound.start(); HURTback = true; HURTfront = false; _local1.gotoAndPlay("HURTback"); } if ((_local1.hitTest(Cliff) && (HURT == true)) && (WALLDIE == false)) { Cliff.gotoAndPlay("DIE"); WALLDIE = true; } if (((_local1.AttackBox.hitTest(Cliff) && (ATTACK == true)) && (PlayerForce >= 100)) && (WALLDIE == false)) { Cliff.gotoAndPlay("DIE"); WALLDIE = true; } if ((_local1.hitTest(Cliff2) && (HURT == true)) && (WALLDIE2 == false)) { Cliff2.gotoAndPlay("DIE"); WALLDIE2 = true; } if (((_local1.AttackBox.hitTest(Cliff2) && (ATTACK == true)) && (PlayerForce >= 100)) && (WALLDIE2 == false)) { Cliff2.gotoAndPlay("DIE"); WALLDIE2 = true; } if ((_local1.hitTest(Cliff3) && (HURT == true)) && (WALLDIE3 == false)) { Cliff3.gotoAndPlay("DIE"); WALLDIE3 = true; } if (((_local1.AttackBox.hitTest(Cliff3) && (ATTACK == true)) && (PlayerForce >= 100)) && (WALLDIE3 == false)) { Cliff3.gotoAndPlay("DIE"); WALLDIE3 = true; } } EnemySpeed = EnemyVelX + EnemyVelY; if (EnemySpeed != 0) { if ((Enemy.hitTest(tree) && (EnemyHURT == true)) && (TREEDIE == false)) { tree.gotoAndPlay("DIE"); TREEDIE = true; } if ((Enemy.hitTest(Cliff) && (EnemyHURT == true)) && (WALLDIE == false)) { Cliff.gotoAndPlay("DIE"); WALLDIE = true; } if ((Enemy.hitTest(Cliff2) && (EnemyHURT == true)) && (WALLDIE2 == false)) { Cliff2.gotoAndPlay("DIE"); WALLDIE2 = true; } if ((Enemy.hitTest(Cliff3) && (EnemyHURT == true)) && (WALLDIE3 == false)) { Cliff3.gotoAndPlay("DIE"); WALLDIE3 = true; } } if ((((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) || (Kame == true)) || (Spiritball == true)) { TargetReticle._x = _xmouse; TargetReticle._y = _ymouse; Mouse.hide(); TargetReticle._visible = true; TargetReticle._alpha = 100; } else { Mouse.show(); TargetReticle._alpha = 10; } if ((Spiritball == false) && (KameHame == false)) { if (PlayerForce <= 25) { TargetReticle.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { TargetReticle.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { TargetReticle.GotoAndStop("HARD"); } if (PlayerForce >= 100) { TargetReticle.GotoAndStop("POWER"); } } else if ((Spiritball == true) || (KameHame == true)) { TargetReticle.GotoAndStop("POWER"); } ConsoleMC._alpha = ConsoleMC._alpha * 0.95; BG._x = BG._x + (-PlayerVelX); BG._y = BG._y + (-PlayerVelY); Ball._x = Ball._x + (-PlayerVelX); Ball._y = Ball._y + (-PlayerVelY); Enemy._x = Enemy._x + (-PlayerVelX); Enemy._y = Enemy._y + (-PlayerVelY); ground._x = ground._x + (-PlayerVelX); wallTOP._x = wallTOP._x + (-PlayerVelX); wallLEFT._x = wallLEFT._x + (-PlayerVelX); wallRIGHT._x = wallRIGHT._x + (-PlayerVelX); ground._y = ground._y + (-PlayerVelY); wallTOP._y = wallTOP._y + (-PlayerVelY); wallLEFT._y = wallLEFT._y + (-PlayerVelY); wallRIGHT._y = wallRIGHT._y + (-PlayerVelY); pickupINVINCIBILITY._x = pickupINVINCIBILITY._x + (-PlayerVelX); pickupINVINCIBILITY._y = pickupINVINCIBILITY._y + (-PlayerVelY); pickupHEALTH._x = pickupHEALTH._x + (-PlayerVelX); pickupHEALTH._y = pickupHEALTH._y + (-PlayerVelY); meleeflash._x = meleeflash._x + (-PlayerVelX); meleeflash._y = meleeflash._y + (-PlayerVelY); Cliff._x = Cliff._x + (-PlayerVelX); Cliff._y = Cliff._y + (-PlayerVelY); Cliff2._x = Cliff2._x + (-PlayerVelX); Cliff2._y = Cliff2._y + (-PlayerVelY); Cliff3._x = Cliff3._x + (-PlayerVelX); Cliff3._y = Cliff3._y + (-PlayerVelY); BARRIER._x = BARRIER._x + (-PlayerVelX); BARRIER._y = BARRIER._y + (-PlayerVelY); tree._x = tree._x + (-PlayerVelX); tree._y = tree._y + (-PlayerVelY); ORB._x = ORB._x + (-PlayerVelX); ORB._y = ORB._y + (-PlayerVelY); stoner._x = stoner._x + (-PlayerVelX); stoner._y = stoner._y + (-PlayerVelY); cloud._x = cloud._x + (-PlayerVelX); cloud._y = cloud._y + (-PlayerVelY); bluey._x = bluey._x + (-PlayerVelX); bluey._y = bluey._y + (-PlayerVelY); if ((((_local1._x > TargetReticle._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((_local1._x < TargetReticle._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { _local1._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; if (KameHame == false) { PlayerShadow._xscale = Player._width + (Player._y / 2); PlayerShadow._y = ground._y; } MySuper = SuperBar._yscale; if (PlayerMaxCombo < 10) { Rank = "Noob"; } else if (PlayerMaxCombo == 10) { Rank = "Initiate"; } else if (PlayerMaxCombo == 15) { Rank = "Goon"; } else if (PlayerMaxCombo == 20) { Rank = "Thug"; } else if (PlayerMaxCombo == 25) { Rank = "Novice"; } else if (PlayerMaxCombo == 30) { Rank = "Average"; } else if (PlayerMaxCombo == 35) { Rank = "Adept"; } else if (PlayerMaxCombo == 40) { Rank = "Warrior"; } else if (PlayerMaxCombo == 45) { Rank = "Solid"; } else if (PlayerMaxCombo == 50) { Rank = "Liquid"; } else if (PlayerMaxCombo == 55) { Rank = "Professional"; } else if (PlayerMaxCombo == 60) { Rank = "Prodigy"; } else if (PlayerMaxCombo == 65) { Rank = "Monk"; } else if (PlayerMaxCombo == 70) { Rank = "Tengu"; } else if (PlayerMaxCombo == 75) { Rank = "Jedi"; } else if (PlayerMaxCombo == 80) { Rank = "Neo"; } else if (PlayerMaxCombo == 85) { Rank = "Dragon"; } else if (PlayerMaxCombo == 90) { Rank = "Master"; } else if (PlayerMaxCombo == 91) { Rank = "Saiyan"; } else if (PlayerMaxCombo == 92) { Rank = "Grand Master"; } else if (PlayerMaxCombo == 93) { Rank = "Super Saiyan"; } else if (PlayerMaxCombo == 94) { Rank = "Hyper Saiyan"; } else if (PlayerMaxCombo == 95) { Rank = "Majin"; } else if (PlayerMaxCombo == 96) { Rank = "Otaku"; } else if (PlayerMaxCombo == 97) { Rank = "Akira"; } else if (PlayerMaxCombo == 98) { Rank = "Deity"; } else if (PlayerMaxCombo == 99) { Rank = "KYnetiK"; } else if (PlayerMaxCombo >= 100) { Rank = "Wastoid"; } ConsoleMC._alpha = ConsoleMC._alpha * 0.9; if (HADOUKEN == true) { PlayerVelY = 0; PlayerVelX = 0; if (PlayerFacingL == true) { _local1._rotation = (angle * pi) + 180; } else if (PlayerFacingR == true) { _local1._rotation = angle * pi; } } } function enginePOWER() { if (((((((HURT == false) && (SWORD == false)) && (Spiritball == false)) && (KameHame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; Kame = false; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); } } function engineATTACK() { if ((((((((HURT == false) && (SWORD == false)) && (Spiritball == false)) && (Kame == false)) && (KameHame == false)) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (TargetReticle._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (TargetReticle._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (Key.getCode() == 84) { TrainingMode = TrainingMode + 1; SuperBar._yscale = 0; PlayerMaxCombo = PlayerMaxCombo - PlayerMaxCombo; if (TrainingMode == 0) { Console = "Solo"; } if (TrainingMode == 1) { ConsoleMC.Console = "Training Bot"; ConsoleMC.gotoAndPlay(1); } if (TrainingMode == 2) { ConsoleMC.Console = "Combat"; ConsoleMC.gotoAndPlay(1); } if (TrainingMode > 2) { TrainingMode = 0; ConsoleMC.Console = "Solo"; ConsoleMC.gotoAndPlay(1); } init(); } if (Key.getCode() == 77) { MusicMode = MusicMode + 1; if (MusicMode > 3) { MusicMode = 0; } if (MusicMode == 1) { PracticeMusic.start(0, 999); PracticeMusic2.stop("BentoBGM"); ConsoleMC.Console = "BGM 1 by KYnetiK"; ConsoleMC.gotoAndPlay(1); } if (MusicMode == 2) { PracticeMusic2.start(0, 999); PracticeMusic.stop("PracticeBGM"); ConsoleMC.Console = "BGM 2 by Bento"; ConsoleMC.gotoAndPlay(1); } if (MusicMode == 3) { PracticeMusic3.start(0, 999); PracticeMusic.stop("BentoBGM"); ConsoleMC.Console = "BGM 3 by Bento"; ConsoleMC.gotoAndPlay(1); } if (MusicMode == 0) { PracticeMusic.stop("PracticeBGM"); PracticeMusic2.stop("BentoBGM"); PracticeMusic3.stop("Bento2BGM"); ConsoleMC.Console = "BGM muted"; ConsoleMC.gotoAndPlay(1); } } if (Key.getCode() == 71) { MovieQuality = MovieQuality + 1; if (MovieQuality > 3) { MovieQuality = 0; } if (MovieQuality == 0) { _quality = "BEST"; ConsoleMC.Console = "Quality set BEST"; ConsoleMC.gotoAndPlay(1); } if (MovieQuality == 1) { _quality = "HIGH"; ConsoleMC.Console = "Quality set HIGH"; ConsoleMC.gotoAndPlay(1); } if (MovieQuality == 2) { _quality = "MEDIUM"; ConsoleMC.Console = "Quality set MEDIUM"; ConsoleMC.gotoAndPlay(1); } if (MovieQuality == 3) { _quality = "LOW"; ConsoleMC.Console = "Quality set LOW"; ConsoleMC.gotoAndPlay(1); } } if (((Key.getCode() == 81) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode - 1; if (TechMode < 0) { TechMode = 5; } } if (((Key.getCode() == 69) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode + 1; if (TechMode > 5) { TechMode = 0; } } if (((Key.getCode() == 32) && (HURTfront == true)) && (PlayerStamina >= 50)) { ATTACK = true; RECOVER = true; PlayerStamina = PlayerStamina * 0.5; Player.gotoAndPlay("Recover"); HURTfront = false; HURT = false; } if (((Key.getCode() == 32) && (HURTback == true)) && (PlayerStamina >= 50)) { ATTACK = true; RECOVER = true; PlayerStamina = PlayerStamina * 0.5; Player.gotoAndPlay("Recover2"); HURTback = false; HURT = false; } if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((Key.getCode() == 32) && (TechMode == 5)) && (CHARGE == false)) && (MySuper >= 30)) && (GodMode == false)) { ATTACK = true; Player.gotoAndPlay("Kamehameha"); Kame = true; PlayerVelY = 0; PlayerVelX = 0; SuperBar._yscale = SuperBar._yscale - 30; } if ((((Key.getCode() == 32) && (TechMode == 5)) && (CHARGE == false)) && (GodMode == true)) { ATTACK = true; Player.gotoAndPlay("Kamehameha"); Kame = true; PlayerVelY = 0; PlayerVelX = 0; } if (((((Key.getCode() == 32) && (TechMode == 4)) && (CHARGE == false)) && (MySuper >= 20)) && (GodMode == false)) { ATTACK = true; Player.gotoAndPlay("Spiritball"); Spiritball = true; PlayerVelY = 0; PlayerVelX = 0; SuperBar._yscale = SuperBar._yscale - 20; } if ((((Key.getCode() == 32) && (TechMode == 4)) && (CHARGE == false)) && (GodMode == true)) { ATTACK = true; Player.gotoAndPlay("Spiritball"); Spiritball = true; PlayerVelY = 0; PlayerVelX = 0; } if (((((Key.getCode() == 32) && (TechMode == 3)) && (CHARGE == false)) && (MySuper >= 10)) && (GodMode == false)) { ATTACK = true; Player.gotoAndPlay("Flurry"); PlayerForce = 90; SuperBar._yscale = SuperBar._yscale - 10; } if ((((Key.getCode() == 32) && (TechMode == 3)) && (CHARGE == false)) && (GodMode == true)) { ATTACK = true; Player.gotoAndPlay("Flurry"); PlayerForce = 90; } if (((((Key.getCode() == 32) && (TechMode == 2)) && (CHARGE == false)) && (MySuper >= 5)) && (GodMode == false)) { ATTACK = true; Player.gotoAndPlay("SpiritSword"); PlayerForce = 90; if (Player.hitTest(ground)) { Player._y = Player._y - 10; } SuperBar._yscale = SuperBar._yscale - 5; } if ((((Key.getCode() == 32) && (TechMode == 2)) && (CHARGE == false)) && (GodMode == true)) { ATTACK = true; Player.gotoAndPlay("SpiritSword"); PlayerForce = 90; if (Player.hitTest(ground)) { Player._y = Player._y - 10; } } if (((Key.getCode() == 32) && (TechMode == 1)) && (Trainer._visible == false)) { TrainerORBIT = true; ATTACK = true; Player.gotoAndPlay("ForceBlade"); Trainer._visible = true; TO = 0; if (GODMODE == false) { } Trainer.gotoAndStop(2); } if (((Key.getCode() == 32) && (TechMode == 0)) && (CHARGE == false)) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina * 0.7; this.ShieldSparks._rotation = this.ShieldSparks._rotation + random(360); if (GODMODE == false) { } } if ((((Key.getCode() == 32) && (TechMode != 0)) && (DOSHIELD == true)) && (CHARGE == false)) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina * 0.7; this.ShieldSparks._rotation = this.ShieldSparks._rotation + random(360); if (GODMODE == false) { } } if (((Key.getCode() == 32) && (TechMode == 6)) && (CHARGE == false)) { HADOUKEN = true; Player.gotoAndPlay("Hadouken"); ATTACK = true; PlayerStamina = PlayerStamina * 0.7; if (GODMODE == false) { SuperBar._yscale = SuperBar._yscale - 5; } shotname = Number(shotname) + 1; if (Number(shotname) >= 4) { shotname = 1; } if (Number(shotname) < 4) { shotname = Number(shotname) + 1; duplicateMovieClip (_root.fireball, "hadouken" + shotname, shotname); } setProperty("hadouken" + shotname, _rotation , MYANGLE); setProperty("hadouken" + shotname, _x , Number(Player._x)); setProperty("hadouken" + shotname, _y , Number(Player._y)); HDistX = _xmouse - Player._x; HDistY = _ymouse - Player._y; shotspeed = 5; Hxmov = HDistX / shotspeed; Hymov = HDistY / shotspeed; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / 3; PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { var _local1 = this; if (DEAD == false) { _local1._x = _local1._x + TrainerVelX; _local1._y = _local1._y + TrainerVelY; TrainerNEUTRAL = true; MydistX = _xmouse - _local1._x; MydistY = _ymouse - _local1._y; Mydir = Math.atan2(MydistY, MydistX); _local1._rotation = Mydir * pi; } else { TrainerNEUTRAL == false; } if (_local1.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -0.5; } if (_local1.hitTest(wallRIGHT) && (TrainerVelX > 0)) { _local1._x = _local1._x - 1; TrainerVelX = TrainerVelX * -0.5; } if (_local1.hitTest(wallLEFT) && (TrainerVelX < 0)) { _local1._x = _local1._x + 1; TrainerVelX = TrainerVelX * -0.5; } if (_local1.hitTest(wallTOP) && (TrainerVelY < 0)) { _local1._y = _local1._y + 1; TrainerVelY = TrainerVelY * -0.5; } if (TrainerORBIT == true) { _local1._x = _local1._x + (-PlayerVelX); _local1._y = _local1._y + (-PlayerVelY); TO = TO + 1; if (TO >= 25) { TO = 0; TrainerORBIT = false; } PlayerStamina = PlayerStamina * 0.92; Txdist = TargetReticle._x - _local1._x; Tydist = TargetReticle._y - _local1._y; TrainerVelX = TrainerVelX + (Txdist / (hyp / 10)); TrainerVelY = TrainerVelY + (Tydist / (hyp / 10)); } else { Txdist = Player._x - _local1._x; Tydist = Player._y - _local1._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); _local1._x = _local1._x + (-PlayerVelX); _local1._y = _local1._y + (-PlayerVelY); } TrainerVelX = TrainerVelX * 0.8; TrainerVelY = TrainerVelY * 0.8; if ((((_local1.hitTest(Ball) && (_local1._visible == true)) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerORBIT = false; TrainerVelX = 0; TrainerVelY = 0; BallTag = 1; PlayerCombo = PlayerCombo + 1; _local1.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - _local1._x; TrainerForceX = TrainerPlayerDistX / 15; TrainerForceY = -20; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineORB() { var _local1 = this; if (TrainingMode == 1) { if (_local1._x > Player._x) { _local1._xscale = 100; } else if (_local1._x < Player._x) { _local1._xscale = -100; } if (BallTag > -1) { _local1._x = _local1._x + ORBvelX; _local1._y = _local1._y + ORBvelY; ORBtoBallDistX = Ball._x - _local1._x; ORBtoBallDistY = Ball._y - _local1._y; ORBvelX = ORBtoBallDistX / 30; ORBvelY = ORBtoBallDistY / 30; } if (_local1.hitTest(Ball) && (!Ball.hitTest(Player))) { _local1.gotoAndPlay("ATTACK1"); ORBtoPlayerDistX = Player._x - _local1._x; ORBtoPlayerDistY = (Player._y - 50) - _local1._y; BallTag = 2; BallEnergy = BallEnergy + 10; BallVelX = ORBtoPlayerDistX / 20; BallVelY = ORBtoPlayerDistY / 10; } if (_local1.hitTest(ground) && (ORBvelY > 0)) { if (ORBvelY >= 5) { ORBvelY = ORBvelY * -1; } } if (_local1.hitTest(wallRIGHT) && (ORBvelX > 0)) { _local1._x = _local1._x - 1; ORBvelX = ORBvelX * -1; } if (_local1.hitTest(wallLEFT) && (ORBvelX < 0)) { _local1._x = _local1._x + 1; ORBVelX = ORBVelX * -1; } if (_local1.hitTest(wallTOP) && (ORBvelY < 0)) { _local1._y = _local1._y + 1; ORBvelY = ORBvelY * -1; } } } function engineORB2() { var _local1 = this; if (_local1._x > Player._x) { _local1._xscale = 100; } else if (_local1._x < Player._x) { _local1._xscale = -100; } _local1._x = _local1._x + ORB2velX; _local1._y = _local1._y + ORB2velY; if (_local1.hitTest(Ball) && (!Ball.hitTest(Player))) { _local1.gotoAndPlay("ATTACK1"); ORB2toPlayerDistX = Player._x - _local1._x; ORB2toPlayerDistY = (Player._y - 50) - _local1._y; PlayerCombo = PlayerCombo + 1; ORB2VelX = random(6) - random(6); ORB2VelY = random(6) - random(6); BallVelX = ORB2toPlayerDistX / 20; BallVelY = (-ORB2toPlayerDistY) / 10; } if (_local1.hitTest(ground) && (ORB2velY > 0)) { _local1._y = _local1._y - 1; ORB2velY = ORB2velY * -1; } if (_local1.hitTest(wallRIGHT) && (ORB2velX > 0)) { _local1._x = _local1._x - 1; ORB2velX = ORB2velX * -1; } if (_local1.hitTest(wallLEFT) && (ORB2velX < 0)) { _local1._x = _local1._x + 1; ORB2VelX = ORB2VelX * -1; } if (_local1.hitTest(wallTOP) && (ORB2velY < 0)) { _local1._y = _local1._y + 1; ORB2velY = ORB2velY * -1; } } function engineENEMY() { var _local1 = this; if (TrainingMode == 2) { EnemyAccel = random(40) + 10; if ((BallTag == 2) || (BallTag == 0)) { if ((HURT == false) && (EnemyATTACK == false)) { EnemyBallDistX = Ball._x - _local1._x; EnemyBallDistY = Ball._y - _local1._y; EnemyMovX = (EnemyBallDistX + EnemyBallDistX) / 10; EnemyMovY = (EnemyBallDistY + EnemyBallDistY) / 10; } if ((((HURT == true) && (Player._y > 100)) && (!Player.hitTest(ground))) && (EnemyATTACK == false)) { EnemyBallDistX = Player._x - _local1._x; EnemyBallDistY = Player._y - _local1._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) * 4; EnemyMovY = (EnemyBallDistY / EnemyAccel) * 4; } if (((HURT == true) && (Player._y < 100)) || (Player.hitTest(ground) && (EnemyATTACK == false))) { EnemyBallDistX = Ball._x - _local1._x; EnemyBallDistY = Ball._y - _local1._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) * 3; EnemyMovY = (EnemyBallDistY / EnemyAccel) * 3; } } if (((BallTag == 1) && (HURT == false)) && (EnemyATTACK == false)) { EnemyBallDistX = Ball._x - _local1._x; EnemyBallDistY = Ball._y - _local1._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { _local1._x = _local1._x + EnemyMovX; _local1._y = _local1._y + EnemyMovY; } if (EnemyHURT == true) { _local1._x = _local1._x + EnemyVelX; _local1._y = _local1._y + EnemyVelY; if (EnemyVelY > 15) { EnemyVelY = 15; } } if (EnemyHURT == true) { if (!_local1.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + PlayerMass; EnemyMovX = EnemyMovX * 0.95; } } if ((((_local1.hitTest(Player) && (Player._y > 100)) && (!Player.hitTest(ground))) && (HURT == true)) && (EnemyATTACK == false)) { EnemyPower = random(16) + 4; PlayerHealth = PlayerHealth - EnemyPower; PlayerStamina = PlayerStamina - EnemyPower; meleeflash._visible = true; meleeflash._x = Player._x; meleeflash._y = Player._y; meleeflash.gotoAndPlay("POWER"); if (Player._x > Enemy._x) { if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP4"); EnemyForceX = 30; EnemyForceY = -20; } else if ((EnemyPower <= 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP3"); EnemyForceX = 20; EnemyForceY = -15; } else if ((EnemyPower < 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP2"); EnemyForceX = 10; EnemyForceY = -10; } else if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP2"); EnemyForceX = 15; EnemyForceY = -15; } } if (Player._x <= Enemy._x) { if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP4"); EnemyForceX = -30; EnemyForceY = -20; } else if ((EnemyPower <= 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP3"); EnemyForceX = -20; EnemyForceY = -15; } else if ((EnemyPower < 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP2"); EnemyForceX = -10; EnemyForceY = -10; } else if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP2"); EnemyForceX = -15; EnemyForceY = -15; } } HURT = true; EnemyATTACK = true; PlayerVelX = EnemyForceX; PlayerVelY = EnemyForceY; if ((PlayerFacingR == true) && (EnemyForceX >= 0)) { Player.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (EnemyForceX < 0)) { Player.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (EnemyForceX < 0)) { Player.gotoAndPlay("HURTfront"); HURTfront = true; HURTback = false; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (EnemyForceX >= 0)) { Player.gotoAndPlay("HURTfront"); HURTfront = true; HURTback = false; ImpactSound.start(); PainSound.start(); } } EnemyTeleportNOW = random(101); if ((((((EnemyTeleport == false) && (EnemyTeleportNOW > 99)) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (DEAD == false)) && (EnemyDEAD == false)) { Enemy.gotoAndPlay("TELEPORT"); EnemyTeleport = true; } EnemyHadoukenNOW = random(51); if ((((((EnemyHadouken == false) && (EnemyHadoukenNOW > 149)) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (DEAD == false)) && (EnemyDEAD == false)) { Enemy.gotoAndPlay("Hadouken"); if (_local1._x > Player._x) { _local1._xscale = -90; Enemy._rotation = -EnemyAngle2; } else if (_local1._x < Player._x) { _local1._xscale = 90; Enemy._rotation = -EnemyAngle2; } shotname = Number(shotname) + 1; if (Number(shotname) >= 4) { shotname = 1; } if (Number(shotname) < 4) { shotname = Number(shotname) + 1; duplicateMovieClip (_root.fireball, "hadouken" + shotname, shotname); } setProperty("hadouken" + shotname, _rotation , EnemyAngle2); setProperty("hadouken" + shotname, _x , Number(Enemy._x)); setProperty("hadouken" + shotname, _y , Number(Enemy._y)); HDistX = -(Enemy._x - Player._x); HDistY = -(Enemy._y - Player._y); shotspeed = 5; Hxmov = HDistX / shotspeed; Hymov = HDistY / shotspeed; EnemyHadouken = true; } if (EnemyHURT == true) { EnemyATTACK == false; } if (Enemy.hitTest(Player.BEAhitbox)) { EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerCombo + 1); EnemyVelX = Xdist / 30; EnemyVelY = Ydist / 30; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < _local1._x)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > _local1._x)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > _local1._x)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < _local1._x)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((Enemy.hitTest(Ball) && (BallEnergy >= 30)) && (BallTag == 1)) && (EnemyHURT == true)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyHadouken == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYup"); } } if ((((((((((!_local1.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) && (EnemyHadouken == false)) { _local1.gotoAndPlay("FLYdown"); } if ((((((EnemyATTACK == false) && (EnemyHadouken == false)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyFacingR == true)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } else if ((((((EnemyATTACK == false) && (EnemyHadouken == false)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (EnemyFacingL == true)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { _local1.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._x = EnemyShadow._x + (-PlayerVelX); EnemyShadow._xscale = Enemy._width + (Enemy._y / 2); EnemyShadow._y = ground._y; if (((EnemyHURT == false) && (BallTag == 1)) && (EnemyHadouken == false)) { if (_local1._x > Player._x) { _local1._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (_local1._x < Player._x) { _local1._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if ((((EnemyHURT == false) && (BallTag != 1)) && (HURT == true)) && (EnemyHadouken == false)) { if (_local1._x > Player._x) { _local1._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (_local1._x < Player._x) { _local1._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if ((((EnemyHURT == false) && (BallTag != 1)) && (HURT == false)) && (EnemyHadouken == false)) { if (_local1._x > Ball._x) { _local1._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (_local1._x < Ball._x) { _local1._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (_local1.hitTest(ground)) { EnemyVelY = 0; if (EnemyHURTback == true) { _local1.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { _local1.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (_local1.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; BARRIER.gotoAndPlay("HITRIGHT"); EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX < -1)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if ((EnemyHURTback == true) && (EnemyVelX < -1)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (_local1.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; BARRIER.gotoAndPlay("HITLEFT"); EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX > 1)) { _local1.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if ((EnemyHURTback == true) && (EnemyVelX > 1)) { _local1.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (_local1.hitTest(wallTOP) && (EnemyVelY < 0)) { Enemy._y = Enemy._y + 1; BARRIER.gotoAndPlay("HITTOP"); EnemyVelY = EnemyVelY * -1; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((_local1.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { EnemyPower = random(24) + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 50) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP2"); } else if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP1"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { _local1.GotoAndPlay("hitDOWN4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitDOWN3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitDOWN2"); } else if (EnemyPower >= 15) { _local1.GotoAndPlay("hitDOWN1"); } } BallTag = 2; EnemyATTACK = true; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - _local1._x; EnemyPlayerDistY = Player._y - _local1._y; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = EnemyPlayerDistY / EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 50) { BallTag = 2; if (EnemyPower <= 5) { _local1.GotoAndPlay("hitUP1"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { _local1.GotoAndPlay("hitUP2"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { _local1.GotoAndPlay("hitUP3"); } else if (EnemyPower >= 15) { _local1.GotoAndPlay("hitUP4"); } EnemyATTACK = true; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; SuperBar._yscale = SuperBar._yscale + 1; EnemyHealth = EnemyHealth - (((PlayerCombo + 1) * BallEnergy) / 100); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { _local1.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } } if ((EnemyHealth < 1) && (EnemyDEAD == false)) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); Kame = false; KameHame = false; Spiritball = false; PlayerScore = PlayerScore + (1000 * (StageLevel + 1)); Player.gotoAndPlay("I WIN"); GAMEOVER2._visible = true; } } } ConsoleMC.Console = ""; GodMode = false; SuperBar._yscale = 0; CONE = false; TechMode = 0; PlayerScore = 0; TrainingMode = 0; MovieQuality = 0; MusicMode = 1; StageLevel = 1; StageLevelE = 0; PlayerMass = 1.7; Ball._xscale = 50; Ball._yscale = 50; BallVelX = 0; BallVelY = -15; PlayerCombo = 0; PlayerMaxCombo = 0; DispCoFe._visible = false; combodisplay._alpha = 0; combodisplay2._visible = false; MAXcomboDisplay._visible = false; DefendListener = new Object(); Key.addListener(DefendListener); DefaultPlayerRot = Player._rotation; DefaultBeamRot = Player._rotation; Trainer._visible = false; if (BallType == 3) { BallMass = 0.5; BallTMass = 0.5; } else if (BallType == 2) { BallMass = 1; BallTMass = 1; } else if (BallType == 1) { BallMass = 2; BallTMass = 2; } BallSize = Ball._xscale; init(); stop();
Symbol 62 MovieClip [hadouken_mcR] Frame 1
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY); if ((((Number(my_y) > Number(_root.ground._y)) or (Number(my_y) < Number(_root.wallTOP._y))) or (Number(my_x) > Number(_root.wallRIGHT._x))) or (Number(my_x) < Number(_root.wallLEFT._x))) { gotoAndPlay ("HIT"); } else { _x = (Number(my_x) + Number(_root.Hxmov)); _y = (Number(my_y) + Number(_root.Hymov)); }
Symbol 62 MovieClip [hadouken_mcR] Frame 2
gotoAndPlay (1);
Symbol 62 MovieClip [hadouken_mcR] Frame 23
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 24
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 25
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 26
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 27
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 28
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 62 MovieClip [hadouken_mcR] Frame 29
removeMovieClip("");
Symbol 62 MovieClip [hadouken_mcR] Frame 35
stop();
Symbol 63 MovieClip [solo] Frame 1
stop();
Symbol 63 MovieClip [solo] Frame 5
stop();
Symbol 72 MovieClip [duel] Frame 1
stop();
Symbol 72 MovieClip [duel] Frame 5
stop();
Symbol 164 MovieClip Frame 7
stop();
Symbol 166 Button
on (release) { _root.gotoAndStop("MAINMENU"); }
Symbol 186 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("LOADED"); }
Symbol 186 MovieClip Frame 2
gotoAndPlay (1);
Symbol 186 MovieClip Frame 3
_root.P.gotoAndPlay(12); _root.GameMode = 3; _root.BallType = 2; _root.Difficulty = 2;
Symbol 192 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 5
stop();
Symbol 195 MovieClip Frame 1
stop();
Symbol 195 MovieClip Frame 5
stop();
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 5
stop();
Symbol 201 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 5
stop();
Symbol 204 Button
on (release) { stopAllSounds(); if (_root.GameMode == 2) { _root.gotoAndPlay("LEVEL1"); } else if (_root.GameMode == 3) { _root.gotoAndPlay("TUTORIAL"); } }
Symbol 241 MovieClip Frame 65
stop();
Symbol 281 MovieClip Frame 29
gotoAndPlay (26);
Symbol 399 MovieClip Frame 50
stop();
Symbol 516 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;
Symbol 516 MovieClip Frame 10
gotoAndPlay ("IDLE");
Symbol 557 MovieClip Frame 1
_root.BallTag = 0; stop();
Symbol 557 MovieClip Frame 81
stop();
Symbol 573 MovieClip Frame 1
stop();
Symbol 630 MovieClip Frame 1
stop(); _root.Player._visible = true; _root.Player._alpha = 100;
Symbol 630 MovieClip Frame 4
_root.Player._visible = false; _root.PlayerVelX = _root.PlayerVelX * 15; _root.PlayerVelY = _root.PlayerVelY * 15;
Symbol 630 MovieClip Frame 5
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 630 MovieClip Frame 8
_root.Player._visible = true;
Symbol 630 MovieClip Frame 10
gotoAndStop (1);
Symbol 631 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;
Symbol 638 MovieClip Frame 34
stop();
Symbol 760 Button
on (release) { gotoAndPlay (9); }
Symbol 768 Button
on (release) { gotoAndPlay (16); }
Symbol 1105 MovieClip Frame 1
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1105 MovieClip Frame 2
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1105 MovieClip Frame 3
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1105 MovieClip Frame 4
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1105 MovieClip Frame 5
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1105 MovieClip Frame 6
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1105 MovieClip Frame 7
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1105 MovieClip Frame 8
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false; _root.SWORD = false;
Symbol 1198 MovieClip Frame 10
gotoAndPlay ("IDLE");
Symbol 1198 MovieClip Frame 22
gotoAndPlay ("FLYforward");
Symbol 1198 MovieClip Frame 34
gotoAndPlay ("FLYbackward");
Symbol 1198 MovieClip Frame 46
gotoAndPlay ("FLYup");
Symbol 1198 MovieClip Frame 51
gotoAndPlay ("FALL");
Symbol 1198 MovieClip Frame 58
gotoAndPlay ("FLYdown");
Symbol 1198 MovieClip Frame 72
_root.ATTACK = false; _root.TELEPORT = false; _root.HIT = false;
Symbol 1198 MovieClip Frame 88
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1198 MovieClip Frame 108
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1198 MovieClip Frame 124
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1198 MovieClip Frame 141
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1198 MovieClip Frame 161
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1198 MovieClip Frame 174
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1198 MovieClip Frame 195
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1198 MovieClip Frame 196
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false; gotoAndStop ("IDLE");
Symbol 1198 MovieClip Frame 205
_root.HURT = true; _root.HURTback = true;
Symbol 1198 MovieClip Frame 233
stop();
Symbol 1198 MovieClip Frame 238
_root.HURT = true; _root.HURTfront = true;
Symbol 1198 MovieClip Frame 266
stop();
Symbol 1198 MovieClip Frame 269
_root.HURTback = false;
Symbol 1198 MovieClip Frame 277
_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }
Symbol 1198 MovieClip Frame 297
gotoAndStop ("IDLE");
Symbol 1198 MovieClip Frame 307
_root.HURTfront = false; _root.HURTfront = false;
Symbol 1198 MovieClip Frame 315
_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }
Symbol 1198 MovieClip Frame 321
gotoAndStop ("IDLE");
Symbol 1198 MovieClip Frame 356
stop();
Symbol 1198 MovieClip Frame 389
stop();
Symbol 1198 MovieClip Frame 399
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 400
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 401
if (this.hitTest(_root.Ball)) { _root.PlayerCombo = _root.PlayerCombo + 1; } _root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 402
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 403
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 404
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 405
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 406
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1198 MovieClip Frame 410
_root.ATTACK = false;
Symbol 1198 MovieClip Frame 412
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 445
gotoAndStop ("IDLE"); _root.init(); _root.PlayerHealth = 100; _root.EnemyHealth = 100; _root.EnemyDEAD = false; _root.BallVelY = -30; _root.Difficulty = _root.Difficulty * 0.9; _root.PlayerVelY = 2; _root.StageLevel = _root.StageLevel + 1;
Symbol 1198 MovieClip Frame 454
_root.TELEPORT = false;
Symbol 1198 MovieClip Frame 487
_root.KameHame = true;
Symbol 1198 MovieClip Frame 535
_root.Kame = false; _root.KameHame = false; _root.ATTACK = false;
Symbol 1198 MovieClip Frame 574
_root.Spiritball = true;
Symbol 1198 MovieClip Frame 639
_root.Spiritball = false; _root.ATTACK = false;
Symbol 1198 MovieClip Frame 652
_root.ATTACK = false;
Symbol 1198 MovieClip Frame 663
_root.ATTACK = false;
Symbol 1198 MovieClip Frame 702
_root.Rx = 1;
Symbol 1198 MovieClip Frame 710
_root.Rx = 0;
Symbol 1198 MovieClip Frame 717
_root.ATTACK = false; _root.RECOVER = false;
Symbol 1198 MovieClip Frame 718
_root.Rx = 1;
Symbol 1198 MovieClip Frame 725
_root.Rx = 0;
Symbol 1198 MovieClip Frame 733
_root.ATTACK = false; _root.RECOVER = false;
Symbol 1198 MovieClip Frame 819
_root.ATTACK = false; _root.PlayerForce = 0;
Symbol 1198 MovieClip Frame 821
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 822
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 823
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 824
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 825
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 826
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 827
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 828
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 829
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 830
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 831
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 832
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 833
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 834
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 835
_root.PlayerVelX = 0; _root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1198 MovieClip Frame 836
_root.PlayerVelX = 0; _root.PlayerVelY = 0; if (_root.Player.hitTest(_root.ground)) { _root.Player._y = _root.Player._y - 10; }
Symbol 1198 MovieClip Frame 837
_root.PlayerVelX = _root.Xdist / 4; _root.PlayerVelY = _root.Ydist / 4; if (_root.Player.hitTest(_root.ground)) { _root.Player._y = _root.Player._y - 1; }
Symbol 1198 MovieClip Frame 838
_root.SWORD = true;
Symbol 1198 MovieClip Frame 843
_root.SWORD = false; _root.PlayerVelX = _root.PlayerVelX * 0.5; _root.PlayerVelY = _root.PlayerVelY * 0.5;
Symbol 1198 MovieClip Frame 844
_root.ATTACK = false;
Symbol 1198 MovieClip Frame 860
_root.PlayerVelX = 0; _root.PlayerVelY = 0; _root.CONE = true;
Symbol 1198 MovieClip Frame 861
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 862
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 863
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 864
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 865
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 866
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 867
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 868
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 869
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 870
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 871
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 872
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 873
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 874
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 875
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 876
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1198 MovieClip Frame 877
_root.ATTACK = false; _root.CONE = false;
Symbol 1198 MovieClip Frame 922
_root.ATTACK = false; _root.HADOUKEN = false;
Symbol 1198 MovieClip Frame 932
_root.ATTACK = false; _root.HADOUKEN = false;
Symbol 1198 MovieClip Frame 962
gotoAndPlay ("SWOOPforward");
Symbol 1198 MovieClip Frame 974
gotoAndPlay ("SWOOPbackward");
Symbol 1198 MovieClip Frame 986
gotoAndPlay ("SWOOPup");
Symbol 1198 MovieClip Frame 993
gotoAndPlay ("SWOOPdown");
Symbol 1199 Button
on (release) { gotoAndPlay (22); }
Symbol 1203 Button
on (release) { gotoAndPlay (28); }
Symbol 1210 Button
on (release) { gotoAndStop (35); }
Symbol 1216 Button
on (release) { gotoAndStop (37); }
Symbol 1223 Button
on (release) { gotoAndStop (39); }
Symbol 1228 Button
on (release) { gotoAndPlay (40); }
Symbol 1236 Button
on (release) { gotoAndPlay (46); }
Symbol 1238 Button
on (release) { gotoAndPlay (53); }
Symbol 1246 Button
on (release) { gotoAndStop (69); }
Symbol 1261 MovieClip Frame 1
stop(); _root.TrainerATTACK = false; _root.EnemyATTACK2 = false;
Symbol 1261 MovieClip Frame 20
gotoAndStop ("IDLE");
Symbol 1261 MovieClip Frame 27
_root.Trainer._x = _root.Player._x; _root.Trainer._y = _root.Player._y; _root.Trainer._visible = false;
Symbol 1261 MovieClip Frame 31
gotoAndStop ("IDLE");
Symbol 1262 Button
on (release) { gotoAndPlay (62); }
Symbol 1274 MovieClip Frame 3
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1274 MovieClip Frame 5
if (this.hitTest(_root.Ball)) { _root.PlayerCombo = _root.PlayerCombo + 1; }
Symbol 1275 Button
on (release) { gotoAndPlay (70); }
Symbol 1282 Button
on (release) { gotoAndStop (1); }
Symbol 1284 MovieClip Frame 1
stop();
Instance of Symbol 516 MovieClip in Symbol 1284 MovieClip Frame 10
/* no clip actions */
Instance of Symbol 557 MovieClip "Ball" in Symbol 1284 MovieClip Frame 10
onClipEvent (enterFrame) { }
Symbol 1284 MovieClip Frame 41
reticle.onEnterFrame = function () { reticle._x = _xmouse; reticle._y = _ymouse; if (reticle._x > char._x) { char._xscale = 190; } if (reticle._x < char._x) { char._xscale = -190; } Xdist = reticle._x - char._x; Ydist = reticle._y - char._y; pi = 57.2957795130823; angle = Math.atan2(Ydist, Xdist); hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); Sniperline._xscale = hyp; Sniperline._alpha = (hyp / 500) * 100; Sniperline._rotation = angle * pi; };
Instance of Symbol 516 MovieClip "char" in Symbol 1284 MovieClip Frame 41
/* no clip actions */
Instance of Symbol 516 MovieClip in Symbol 1284 MovieClip Frame 104
/* no clip actions */
Symbol 1284 MovieClip Frame 109
stop();
Symbol 1284 MovieClip Frame 116
stop();
Instance of Symbol 516 MovieClip in Symbol 1284 MovieClip Frame 117
/* no clip actions */
Symbol 1284 MovieClip Frame 122
stop();
Instance of Symbol 516 MovieClip in Symbol 1284 MovieClip Frame 123
/* no clip actions */
Symbol 1284 MovieClip Frame 128
stop();
Symbol 1284 MovieClip Frame 134
stop();
Symbol 1284 MovieClip Frame 136
stop();
Symbol 1284 MovieClip Frame 138
stop();
Symbol 1284 MovieClip Frame 140
stop();
Symbol 1284 MovieClip Frame 146
stop();
Symbol 1284 MovieClip Frame 153
stop();
Symbol 1284 MovieClip Frame 160
stop();
Instance of Symbol 557 MovieClip "Ball" in Symbol 1284 MovieClip Frame 160
onClipEvent (enterFrame) { }
Symbol 1284 MovieClip Frame 162
stop();
Symbol 1284 MovieClip Frame 170
stop();
Symbol 1284 MovieClip Frame 176
stop();
Instance of Symbol 516 MovieClip in Symbol 1284 MovieClip Frame 176
/* no clip actions */
Symbol 1291 Button
on (release) { _root.gotoAndStop("MAINMENU"); _root.GAMEOVER2._visible = false; }
Symbol 1292 MovieClip Frame 1
stop();
Symbol 1292 MovieClip Frame 20
stop();
Symbol 1300 MovieClip Frame 1
stop();
Symbol 1300 MovieClip Frame 2
_root.Enemy.gotoAndPlay("I WIN");
Symbol 1300 MovieClip Frame 46
stop();
Symbol 1301 Button
on (release) { stopAllSounds(); _root.gotoAndStop("MAINMENU"); }
Symbol 1304 Button
on (release) { gotoAndStop ("PRACTICE"); }
Symbol 1307 Button
on (release) { Tutorial.gotoAndStop("MOVEMENT"); }
Symbol 1310 Button
on (release) { Tutorial.gotoAndStop("CONCEPT"); }
Symbol 1313 Button
on (release) { Tutorial.gotoAndStop("MELEEATTACK"); }
Symbol 1316 Button
on (release) { Tutorial.gotoAndStop("AIMING"); }
Symbol 1319 Button
on (release) { Tutorial.gotoAndStop("SPECIALS"); }
Symbol 1322 Button
on (release) { Tutorial.gotoAndStop("COMBOS"); }
Symbol 1325 Button
on (release) { Tutorial.gotoAndStop("PLAYERHUD"); }
Symbol 1346 MovieClip Frame 1
stop();
Symbol 1349 MovieClip Frame 1
stop();
Symbol 1349 MovieClip Frame 12
gotoAndStop (1);
Symbol 1349 MovieClip Frame 24
gotoAndStop (1);
Symbol 1349 MovieClip Frame 36
gotoAndStop (1);
Symbol 1349 MovieClip Frame 48
gotoAndStop (1);
Symbol 1349 MovieClip Frame 60
gotoAndStop (1);
Symbol 1352 MovieClip Frame 1
play();
Symbol 1361 Button
on (release) { stopAllSounds(); _root.gotoAndStop("PRACTICE GAME"); }
Symbol 1474 MovieClip Frame 34
stop();
Symbol 1600 MovieClip Frame 1
_root.EnemyHURT = false; _root.EnemyHURTfront = false; _root.EnemyHURTback = false;
Symbol 1600 MovieClip Frame 10
gotoAndPlay ("IDLE");
Symbol 1600 MovieClip Frame 22
gotoAndPlay ("FLYforward");
Symbol 1600 MovieClip Frame 34
gotoAndPlay ("FLYbackward");
Symbol 1600 MovieClip Frame 46
gotoAndPlay ("FLYup");
Symbol 1600 MovieClip Frame 51
gotoAndPlay ("FALL");
Symbol 1600 MovieClip Frame 58
gotoAndPlay ("FLYdown");
Symbol 1600 MovieClip Frame 72
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 88
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 108
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 124
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 141
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 164
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 174
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 196
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1600 MovieClip Frame 205
_root.EnemyHURT = true; _root.EnemyHURTback = true; _root.EnemyATTACK = false;
Symbol 1600 MovieClip Frame 233
stop();
Symbol 1600 MovieClip Frame 238
_root.EnemyHURT = true; _root.EnemyHURTfront = true; _root.EnemyATTACK = false;
Symbol 1600 MovieClip Frame 266
stop();
Symbol 1600 MovieClip Frame 269
_root.EnemyHURTback = false;
Symbol 1600 MovieClip Frame 277
if (_root.EnemyDEAD == true) { stop(); } if (_root.EnemyDEAD == false) { play(); }
Symbol 1600 MovieClip Frame 297
gotoAndStop ("IDLE");
Symbol 1600 MovieClip Frame 307
_root.EnemyHURTfront = false;
Symbol 1600 MovieClip Frame 315
if (_root.EnemyDEAD == true) { stop(); } if (_root.EnemyDEAD == false) { play(); }
Symbol 1600 MovieClip Frame 321
gotoAndStop ("IDLE");
Symbol 1600 MovieClip Frame 356
stop();
Symbol 1600 MovieClip Frame 389
stop();
Symbol 1600 MovieClip Frame 399
_root.EnemyVelX = 0; _root.EnemyVelY = -_root.gravity;
Symbol 1600 MovieClip Frame 410
_root.EnemyATTACK = false;
Symbol 1600 MovieClip Frame 412
_root.EnemyVelX = 0; _root.EnemyVelY = 0;
Symbol 1600 MovieClip Frame 445
stop();
Symbol 1600 MovieClip Frame 454
_root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 1
_root.EnemyHURT = false; _root.EnemyHURTfront = false; _root.EnemyHURTback = false; _root.EnemyHadouken = false; _root.EnemyATTACK = false;
Symbol 1898 MovieClip Frame 10
gotoAndPlay ("IDLE");
Symbol 1898 MovieClip Frame 22
gotoAndPlay ("FLYforward");
Symbol 1898 MovieClip Frame 34
gotoAndPlay ("FLYbackward");
Symbol 1898 MovieClip Frame 46
gotoAndPlay ("FLYup");
Symbol 1898 MovieClip Frame 51
gotoAndPlay ("FALL");
Symbol 1898 MovieClip Frame 58
gotoAndPlay ("FLYdown");
Symbol 1898 MovieClip Frame 72
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 88
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 108
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 124
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 141
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 164
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 174
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 196
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 205
_root.EnemyHURT = true; _root.EnemyHURTback = true; _root.EnemyATTACK = false;
Symbol 1898 MovieClip Frame 233
stop();
Symbol 1898 MovieClip Frame 238
_root.EnemyHURT = true; _root.EnemyHURTfront = true; _root.EnemyATTACK = false;
Symbol 1898 MovieClip Frame 266
stop();
Symbol 1898 MovieClip Frame 269
_root.EnemyHURTback = false;
Symbol 1898 MovieClip Frame 276
if (_root.EnemyDEAD == true) { gotoAndPlay (275); }
Symbol 1898 MovieClip Frame 297
gotoAndStop ("IDLE");
Symbol 1898 MovieClip Frame 307
_root.EnemyHURTfront = false;
Symbol 1898 MovieClip Frame 315
if (_root.EnemyDEAD == true) { gotoAndPlay (314); }
Symbol 1898 MovieClip Frame 321
gotoAndStop ("IDLE");
Symbol 1898 MovieClip Frame 356
stop();
Symbol 1898 MovieClip Frame 389
stop();
Symbol 1898 MovieClip Frame 399
_root.EnemyVelX = 0; _root.EnemyVelY = -_root.gravity;
Symbol 1898 MovieClip Frame 410
_root.EnemyATTACK = false;
Symbol 1898 MovieClip Frame 412
_root.EnemyVelX = 0; _root.EnemyVelY = 0;
Symbol 1898 MovieClip Frame 445
stop();
Symbol 1898 MovieClip Frame 453
if (_root.BallTag < 2) { _root.Enemy._x = random(700) + 100; _root.Enemy._y = random(200) + 100; } if (_root.BallTag == 2) { _root.Enemy._x = _root.Enemy._x + (_root.EnemyMovX * 5); _root.Enemy._y = _root.Enemy._y + (_root.EnemyMovY * 5); }
Symbol 1898 MovieClip Frame 454
_root.EnemyTELEPORT = false;
Symbol 1898 MovieClip Frame 461
_root.EnemyATTACK = true;
Symbol 1898 MovieClip Frame 466
_root.EnemyATTACK = false; _root.EnemyHadouken = false; _root.Enemy._rotation = 180; gotoAndStop ("IDLE");
Symbol 2054 MovieClip Frame 1
stop();
Symbol 2054 MovieClip Frame 8
gotoAndStop (1);
Symbol 2054 MovieClip Frame 18
gotoAndStop (1);
Symbol 2054 MovieClip Frame 27
gotoAndStop (1);
Symbol 2086 MovieClip Frame 1
stop(); _root.WALLDIE2 = false;
Symbol 2086 MovieClip Frame 244
stop();
Symbol 2089 MovieClip Frame 1
stop(); _root.WALLDIE = false;
Symbol 2089 MovieClip Frame 244
stop();
Symbol 2091 MovieClip Frame 1
stop();
Symbol 2104 MovieClip Frame 1
stop(); _root.EnemyATTACK = false;
Symbol 2104 MovieClip Frame 20
gotoAndStop ("IDLE");
Symbol 2104 MovieClip Frame 31
gotoAndStop ("IDLE");
Symbol 2112 MovieClip Frame 1
stop(); _root.TREEDIE = false;
Symbol 2112 MovieClip Frame 10
_root.TREEDIE = true;
Symbol 2112 MovieClip Frame 60
stop();
Symbol 2113 Button
on (release) { stopAllSounds(); Key.removeListener(DefendListener); _quality = "BEST"; _root.gotoAndStop("MAINMENU"); }
Symbol 2114 Button
on (release) { stopAllSounds(); Key.removeListener(DefendListener); _root.gotoAndStop("TUTORIAL"); _quality = "BEST"; }
Symbol 2123 MovieClip Frame 1
stop(); _root.STONERATTACK = false;
Symbol 2123 MovieClip Frame 16
_root.STONERATTACK = true;
Symbol 2127 MovieClip Frame 1
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY); if (this.hitTest(_root.Player) && (_root.HURT == false)) { _root.HURT = true; _root.HURTfront = true; _root.PlayerHealth = _root.PlayerHealth - 20; _root.Player.gotoAndPlay("HURTfront"); gotoAndPlay ("HIT"); } if ((((Number(my_y) > Number(_root.ground._y)) or (Number(my_y) < Number(_root.wallTOP._y))) or (Number(my_x) > Number(_root.wallRIGHT._x))) or (Number(my_x) < Number(_root.wallLEFT._x))) { gotoAndPlay ("HIT"); } else { _x = (Number(my_x) + Number(_root.Hxmov)); _y = (Number(my_y) + Number(_root.Hymov)); }
Symbol 2127 MovieClip Frame 2
gotoAndPlay (1);
Symbol 2127 MovieClip Frame 23
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2127 MovieClip Frame 24
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2127 MovieClip Frame 25
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2127 MovieClip Frame 26
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2127 MovieClip Frame 27
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2127 MovieClip Frame 28
my_x = _x; my_y = _y; my_x = my_x + (-_root.PlayerVelX); my_y = my_y + (-_root.PlayerVelY);
Symbol 2127 MovieClip Frame 29
removeMovieClip("");
Symbol 2127 MovieClip Frame 35
stop();
Symbol 2144 MovieClip Frame 55
stop();
Symbol 2147 Button
on (release) { FinalScore = _root.StageLevel * _root.PlayerMaxCombo; postHPScore(HighScore, ""); }

Library Items

Symbol 1 Sound [bgm]
Symbol 2 Sound [ImpactHURT]
Symbol 3 Sound [wallIMPACT]
Symbol 4 Sound [speedup]
Symbol 5 Sound [reflect]
Symbol 6 Sound [HealthSound]
Symbol 7 Sound [Bento2BGM]
Symbol 8 Sound [MenuBGM]
Symbol 9 Sound [meleeHIT]
Symbol 10 Sound [BentoBGM]
Symbol 11 Sound [jump]
Symbol 12 Sound [LandWav]
Symbol 13 Sound [PracticeBGM]
Symbol 14 Sound [ChargePush]
Symbol 15 Sound [BallBounce]
Symbol 16 Sound [SuperSpeed]Used by:1898
Symbol 17 Sound [FIGHT!]Used by:Timeline
Symbol 18 Sound [PainHURT]Used by:1198 1600 1898
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:46 1056 2126
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:46 1056 2126
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:46 1056 2126
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:29Used by:46 1056 2126
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClipUses:32Used by:46 1056 2126
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:36
Symbol 36 MovieClipUses:35Used by:46 1056 2126
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:46 1056 2126
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:46 1056 2126
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:46 1056 2126
Symbol 46 MovieClipUses:21 24 27 30 33 36 39 42 45Used by:62
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClipUses:48Used by:62 2127
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClipUses:51Used by:62 2127
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClipUses:54Used by:62 2127
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClipUses:57Used by:62 2127
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:62 2127
Symbol 62 MovieClip [hadouken_mcR]Uses:46 49 52 55 58 61Used by:Timeline
Symbol 63 MovieClip [solo]Used by:Timeline
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:72 166 192 195 198 201 204 760 768 1199 1203 1210 1216 1223 1228 1236 1238 1246 1262 1275 1282 1289 1291 1301 1304 1307 1310 1313 1316 1319 1322 1325 1361 2113 2114 2147
Symbol 66 FontUsed by:67 187 188 190 191 193 194 196 197 199 200 202 203 1287 1288 1302 1303 1305 1306 1308 1309 1311 1312 1314 1315 1317 1318 1320 1321 1323 1324 1359 1360 2145 2146
Symbol 67 TextUses:66Used by:72
Symbol 68 FontUsed by:69 70 283 284 285 286 287 288 406 407 1362 1363 1364 1653 1654 1655 1911 1912 1913 2171 2172 2173
Symbol 69 TextUses:68Used by:72
Symbol 70 TextUses:68Used by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [duel]Uses:65 67 69 70 71Used by:Timeline
Symbol 73 GraphicUsed by:241  Timeline
Symbol 74 GraphicUsed by:186
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:186
Symbol 77 GraphicUsed by:186
Symbol 78 GraphicUsed by:186
Symbol 79 GraphicUsed by:150
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:150 515 697 1105 1114 1124 1198 1464 1600 1898
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:150
Symbol 84 GraphicUsed by:150
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:150 281
Symbol 87 GraphicUsed by:150
Symbol 88 GraphicUsed by:150
Symbol 89 GraphicUsed by:150
Symbol 90 GraphicUsed by:150
Symbol 91 GraphicUsed by:150
Symbol 92 GraphicUsed by:150
Symbol 93 GraphicUsed by:150
Symbol 94 GraphicUsed by:150
Symbol 95 GraphicUsed by:150
Symbol 96 GraphicUsed by:150
Symbol 97 GraphicUsed by:150
Symbol 98 GraphicUsed by:150
Symbol 99 GraphicUsed by:150
Symbol 100 GraphicUsed by:150
Symbol 101 GraphicUsed by:150
Symbol 102 GraphicUsed by:150
Symbol 103 GraphicUsed by:150
Symbol 104 GraphicUsed by:150
Symbol 105 GraphicUsed by:150
Symbol 106 GraphicUsed by:150
Symbol 107 GraphicUsed by:150
Symbol 108 GraphicUsed by:150
Symbol 109 GraphicUsed by:150
Symbol 110 GraphicUsed by:150
Symbol 111 GraphicUsed by:150
Symbol 112 GraphicUsed by:150
Symbol 113 GraphicUsed by:150
Symbol 114 GraphicUsed by:127 1048
Symbol 115 GraphicUsed by:120
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClipUses:117Used by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:115 118 119Used by:127 1034  Timeline
Symbol 121 GraphicUsed by:127 1048
Symbol 122 GraphicUsed by:127 1048
Symbol 123 GraphicUsed by:127 1048
Symbol 124 GraphicUsed by:127 1048
Symbol 125 GraphicUsed by:127 1048
Symbol 126 GraphicUsed by:127 1048
Symbol 127 MovieClipUses:114 120 121 122 123 124 125 126Used by:150 1055 1600  Timeline
Symbol 128 GraphicUsed by:150
Symbol 129 GraphicUsed by:150
Symbol 130 GraphicUsed by:150
Symbol 131 GraphicUsed by:150
Symbol 132 GraphicUsed by:150
Symbol 133 GraphicUsed by:150
Symbol 134 GraphicUsed by:150
Symbol 135 GraphicUsed by:150
Symbol 136 GraphicUsed by:150
Symbol 137 GraphicUsed by:150
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:150 697 1198 1600 1898 2123
Symbol 140 GraphicUsed by:150
Symbol 141 GraphicUsed by:150
Symbol 142 GraphicUsed by:150
Symbol 143 GraphicUsed by:150
Symbol 144 GraphicUsed by:150
Symbol 145 GraphicUsed by:150
Symbol 146 GraphicUsed by:150
Symbol 147 GraphicUsed by:150
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:79 81 83 84 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 127 128 129 130 131 132 133 134 135 136 137 139 140 141 142 143 144 145 146 147 148 149Used by:186
Symbol 151 FontUsed by:152 153 154 155 156 157 158 185 1347 1750 2007 2017 2018 2028 2030 2093 2094 2128
Symbol 152 TextUses:151Used by:159
Symbol 153 TextUses:151Used by:159
Symbol 154 TextUses:151Used by:159
Symbol 155 TextUses:151Used by:159
Symbol 156 TextUses:151Used by:159
Symbol 157 TextUses:151Used by:159
Symbol 158 TextUses:151Used by:159
Symbol 159 MovieClipUses:152 153 154 155 156 157 158Used by:186
Symbol 160 FontUsed by:161 162 223 225 227 229 758 759 762 764 765 766 767 770 773 1200 1204 1205 1211 1217 1224 1230 1237 1239 1240 1241 1242 1243 1245 1247 1263 1266 1276 1278 1279 1280 1281 1283
Symbol 161 TextUses:160Used by:166
Symbol 162 TextUses:160Used by:166
Symbol 163 GraphicUsed by:164 166 204 760 768 1199 1203 1210 1216 1223 1228 1236 1238 1246 1262 1275 1282 1289 1291 1301 1304 1307 1310 1313 1316 1319 1322 1325 1361 2113 2114 2147
Symbol 164 MovieClipUses:163Used by:166 204 760 768 1199 1203 1210 1216 1223 1228 1236 1238 1246 1262 1275 1282 1289 1291 1301 1304 1307 1310 1313 1316 1319 1322 1325 1361 2113 2114 2147
Symbol 165 SoundUsed by:166 204 760 768 1199 1203 1210 1216 1223 1228 1236 1238 1246 1262 1275 1282 1289 1291 1301 1304 1307 1310 1313 1316 1319 1322 1325 1361 2113 2114 2147
Symbol 166 ButtonUses:65 161 162 164 163 165Used by:186
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:184  Timeline
Symbol 169 GraphicUsed by:184
Symbol 170 GraphicUsed by:178 1198 1898
Symbol 171 GraphicUsed by:178
Symbol 172 GraphicUsed by:178
Symbol 173 GraphicUsed by:178
Symbol 174 GraphicUsed by:178
Symbol 175 GraphicUsed by:178
Symbol 176 GraphicUsed by:178
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:170 171 172 173 174 175 176 177Used by:182 281 395 1001 1026 1035 1055 1198 1600 1898  Timeline
Symbol 179 BitmapUsed by:180 252
Symbol 180 GraphicUses:179Used by:181 557
Symbol 181 MovieClipUses:180Used by:182 395 1001 1026 1035 1055 1129 1198 1349 1898  Timeline
Symbol 182 MovieClipUses:178 181Used by:184 399
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:168 169 182 183Used by:186
Symbol 185 TextUses:151Used by:186
Symbol 186 MovieClipUses:74 76 77 78 150 159 166 184 185Used by:Timeline
Symbol 187 TextUses:66Used by:Timeline
Symbol 188 TextUses:66Used by:Timeline
Symbol 189 GraphicUsed by:192 195 198
Symbol 190 TextUses:66Used by:192
Symbol 191 TextUses:66Used by:192
Symbol 192 MovieClipUses:189 65 190 191Used by:Timeline
Symbol 193 TextUses:66Used by:195
Symbol 194 TextUses:66Used by:195
Symbol 195 MovieClipUses:65 193 189 194Used by:Timeline
Symbol 196 TextUses:66Used by:198
Symbol 197 TextUses:66Used by:198
Symbol 198 MovieClipUses:189 65 196 197Used by:Timeline
Symbol 199 TextUses:66Used by:201
Symbol 200 TextUses:66Used by:201
Symbol 201 MovieClipUses:65 199 200Used by:Timeline
Symbol 202 TextUses:66Used by:204
Symbol 203 TextUses:66Used by:204
Symbol 204 ButtonUses:65 202 203 164 163 165Used by:Timeline
Symbol 205 GraphicUsed by:241
Symbol 206 GraphicUsed by:241
Symbol 207 GraphicUsed by:241
Symbol 208 GraphicUsed by:241
Symbol 209 GraphicUsed by:241
Symbol 210 GraphicUsed by:241
Symbol 211 GraphicUsed by:241
Symbol 212 GraphicUsed by:241
Symbol 213 GraphicUsed by:241
Symbol 214 GraphicUsed by:241
Symbol 215 GraphicUsed by:241
Symbol 216 GraphicUsed by:241
Symbol 217 GraphicUsed by:241
Symbol 218 GraphicUsed by:241
Symbol 219 GraphicUsed by:241
Symbol 220 GraphicUsed by:241
Symbol 221 GraphicUsed by:241
Symbol 222 GraphicUsed by:241
Symbol 223 TextUses:160Used by:241
Symbol 224 GraphicUsed by:241
Symbol 225 TextUses:160Used by:241
Symbol 226 GraphicUsed by:241
Symbol 227 TextUses:160Used by:241
Symbol 228 GraphicUsed by:241
Symbol 229 TextUses:160Used by:241
Symbol 230 GraphicUsed by:241
Symbol 231 GraphicUsed by:241
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:241
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:241
Symbol 236 ShapeTweeningUsed by:241
Symbol 237 FontUsed by:238
Symbol 238 TextUses:237Used by:241
Symbol 239 ShapeTweeningUsed by:241
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:73 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 233 235 236 238 239 240Used by:Timeline
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:244
Symbol 244 MovieClipUses:243Used by:Timeline
Symbol 245 GraphicUsed by:281
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:281
Symbol 248 GraphicUsed by:281
Symbol 249 GraphicUsed by:281
Symbol 250 GraphicUsed by:281
Symbol 251 GraphicUsed by:281
Symbol 252 GraphicUses:179Used by:253
Symbol 253 MovieClipUses:252Used by:281 1198
Symbol 254 GraphicUsed by:281
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:281
Symbol 257 GraphicUsed by:281
Symbol 258 GraphicUsed by:281
Symbol 259 GraphicUsed by:281
Symbol 260 GraphicUsed by:281
Symbol 261 GraphicUsed by:281
Symbol 262 GraphicUsed by:281
Symbol 263 GraphicUsed by:281
Symbol 264 GraphicUsed by:276
Symbol 265 GraphicUsed by:276 837
Symbol 266 GraphicUsed by:276 837
Symbol 267 GraphicUsed by:276 837
Symbol 268 GraphicUsed by:276 837
Symbol 269 GraphicUsed by:276 837
Symbol 270 GraphicUsed by:276
Symbol 271 GraphicUsed by:276 837
Symbol 272 GraphicUsed by:276 837
Symbol 273 GraphicUsed by:276
Symbol 274 GraphicUsed by:276 837
Symbol 275 GraphicUsed by:276 837
Symbol 276 MovieClipUses:264 265 266 267 268 269 270 271 272 273 274 275Used by:281 557 951 1198 1261 1274 1358 1465 1600 1898 2092 2104  Timeline
Symbol 277 GraphicUsed by:281
Symbol 278 GraphicUsed by:281
Symbol 279 GraphicUsed by:281
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:245 247 248 249 250 251 253 254 178 256 257 258 259 260 261 262 263 276 277 278 279 280 86Used by:Timeline
Symbol 282 GraphicUsed by:Timeline
Symbol 283 TextUses:68Used by:Timeline
Symbol 284 TextUses:68Used by:Timeline
Symbol 285 TextUses:68Used by:Timeline
Symbol 286 EditableTextUses:68Used by:Timeline
Symbol 287 EditableTextUses:68Used by:Timeline
Symbol 288 EditableTextUses:68Used by:Timeline
Symbol 289 FontUsed by:290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 370 371 372 373 374 375 376 377 378 379 380 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 483 484 485 486 487 488 489 490 491 492 493 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261
Symbol 290 EditableTextUses:289Used by:Timeline
Symbol 291 EditableTextUses:289Used by:Timeline
Symbol 292 EditableTextUses:289Used by:Timeline
Symbol 293 EditableTextUses:289Used by:Timeline
Symbol 294 EditableTextUses:289Used by:Timeline
Symbol 295 EditableTextUses:289Used by:Timeline
Symbol 296 EditableTextUses:289Used by:Timeline
Symbol 297 EditableTextUses:289Used by:Timeline
Symbol 298 EditableTextUses:289Used by:Timeline
Symbol 299 EditableTextUses:289Used by:Timeline
Symbol 300 EditableTextUses:289Used by:Timeline
Symbol 301 EditableTextUses:289Used by:Timeline
Symbol 302 EditableTextUses:289Used by:Timeline
Symbol 303 EditableTextUses:289Used by:Timeline
Symbol 304 EditableTextUses:289Used by:Timeline
Symbol 305 GraphicUsed by:Timeline
Symbol 306 EditableTextUses:289Used by:Timeline
Symbol 307 EditableTextUses:289Used by:Timeline
Symbol 308 EditableTextUses:289Used by:Timeline
Symbol 309 EditableTextUses:289Used by:Timeline
Symbol 310 EditableTextUses:289Used by:Timeline
Symbol 311 EditableTextUses:289Used by:Timeline
Symbol 312 EditableTextUses:289Used by:Timeline
Symbol 313 EditableTextUses:289Used by:Timeline
Symbol 314 EditableTextUses:289Used by:Timeline
Symbol 315 EditableTextUses:289Used by:Timeline
Symbol 316 EditableTextUses:289Used by:Timeline
Symbol 317 EditableTextUses:289Used by:Timeline
Symbol 318 EditableTextUses:289Used by:Timeline
Symbol 319 EditableTextUses:289Used by:Timeline
Symbol 320 EditableTextUses:289Used by:Timeline
Symbol 321 EditableTextUses:289Used by:Timeline
Symbol 322 EditableTextUses:289Used by:Timeline
Symbol 323 EditableTextUses:289Used by:Timeline
Symbol 324 EditableTextUses:289Used by:Timeline
Symbol 325 EditableTextUses:289Used by:Timeline
Symbol 326 EditableTextUses:289Used by:Timeline
Symbol 327 GraphicUsed by:Timeline
Symbol 328 EditableTextUses:289Used by:Timeline
Symbol 329 EditableTextUses:289Used by:Timeline
Symbol 330 EditableTextUses:289Used by:Timeline
Symbol 331 EditableTextUses:289Used by:Timeline
Symbol 332 EditableTextUses:289Used by:Timeline
Symbol 333 EditableTextUses:289Used by:Timeline
Symbol 334 EditableTextUses:289Used by:Timeline
Symbol 335 EditableTextUses:289Used by:Timeline
Symbol 336 EditableTextUses:289Used by:Timeline
Symbol 337 EditableTextUses:289Used by:Timeline
Symbol 338 EditableTextUses:289Used by:Timeline
Symbol 339 EditableTextUses:289Used by:Timeline
Symbol 340 EditableTextUses:289Used by:Timeline
Symbol 341 EditableTextUses:289Used by:Timeline
Symbol 342 EditableTextUses:289Used by:Timeline
Symbol 343 EditableTextUses:289Used by:Timeline
Symbol 344 EditableTextUses:289Used by:Timeline
Symbol 345 EditableTextUses:289Used by:Timeline
Symbol 346 EditableTextUses:289Used by:Timeline
Symbol 347 EditableTextUses:289Used by:Timeline
Symbol 348 EditableTextUses:289Used by:Timeline
Symbol 349 EditableTextUses:289Used by:Timeline
Symbol 350 EditableTextUses:289Used by:Timeline
Symbol 351 EditableTextUses:289Used by:Timeline
Symbol 352 EditableTextUses:289Used by:Timeline
Symbol 353 EditableTextUses:289Used by:Timeline
Symbol 354 EditableTextUses:289Used by:Timeline
Symbol 355 EditableTextUses:289Used by:Timeline
Symbol 356 EditableTextUses:289Used by:Timeline
Symbol 357 EditableTextUses:289Used by:Timeline
Symbol 358 EditableTextUses:289Used by:Timeline
Symbol 359 EditableTextUses:289Used by:Timeline
Symbol 360 EditableTextUses:289Used by:Timeline
Symbol 361 EditableTextUses:289Used by:Timeline
Symbol 362 EditableTextUses:289Used by:Timeline
Symbol 363 EditableTextUses:289Used by:Timeline
Symbol 364 EditableTextUses:289Used by:Timeline
Symbol 365 EditableTextUses:289Used by:Timeline
Symbol 366 EditableTextUses:289Used by:Timeline
Symbol 367 EditableTextUses:289Used by:Timeline
Symbol 368 EditableTextUses:289Used by:Timeline
Symbol 369 GraphicUsed by:Timeline
Symbol 370 EditableTextUses:289Used by:Timeline
Symbol 371 EditableTextUses:289Used by:Timeline
Symbol 372 EditableTextUses:289Used by:Timeline
Symbol 373 EditableTextUses:289Used by:Timeline
Symbol 374 EditableTextUses:289Used by:Timeline
Symbol 375 EditableTextUses:289Used by:Timeline
Symbol 376 EditableTextUses:289Used by:Timeline
Symbol 377 EditableTextUses:289Used by:Timeline
Symbol 378 EditableTextUses:289Used by:Timeline
Symbol 379 EditableTextUses:289Used by:Timeline
Symbol 380 EditableTextUses:289Used by:Timeline
Symbol 381 GraphicUsed by:Timeline
Symbol 382 GraphicUsed by:Timeline
Symbol 383 GraphicUsed by:399
Symbol 384 GraphicUsed by:399
Symbol 385 GraphicUsed by:399
Symbol 386 GraphicUsed by:392
Symbol 387 GraphicUsed by:392
Symbol 388 GraphicUsed by:392
Symbol 389 GraphicUsed by:392
Symbol 390 GraphicUsed by:392
Symbol 391 GraphicUsed by:392
Symbol 392 MovieClipUses:386 387 388 389 390 391Used by:399
Symbol 393 GraphicUsed by:395 1001 1026 1035 1055
Symbol 394 GraphicUsed by:395 1001 1026 1035 1055
Symbol 395 MovieClipUses:181 393 394 178Used by:399
Symbol 396 GraphicUsed by:399
Symbol 397 GraphicUsed by:399
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClipUses:383 384 385 392 395 396 397 182 398Used by:Timeline
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:402
Symbol 402 MovieClipUses:401Used by:Timeline
Symbol 403 BitmapUsed by:404
Symbol 404 GraphicUses:403Used by:405
Symbol 405 MovieClipUses:404Used by:Timeline
Symbol 406 EditableTextUses:68Used by:Timeline
Symbol 407 EditableTextUses:68Used by:Timeline
Symbol 408 EditableTextUses:289Used by:Timeline
Symbol 409 EditableTextUses:289Used by:Timeline
Symbol 410 EditableTextUses:289Used by:Timeline
Symbol 411 EditableTextUses:289Used by:Timeline
Symbol 412 EditableTextUses:289Used by:Timeline
Symbol 413 EditableTextUses:289Used by:Timeline
Symbol 414 EditableTextUses:289Used by:Timeline
Symbol 415 EditableTextUses:289Used by:Timeline
Symbol 416 EditableTextUses:289Used by:Timeline
Symbol 417 EditableTextUses:289Used by:Timeline
Symbol 418 EditableTextUses:289Used by:Timeline
Symbol 419 EditableTextUses:289Used by:Timeline
Symbol 420 EditableTextUses:289Used by:Timeline
Symbol 421 EditableTextUses:289Used by:Timeline
Symbol 422 EditableTextUses:289Used by:Timeline
Symbol 423 EditableTextUses:289Used by:Timeline
Symbol 424 EditableTextUses:289Used by:Timeline
Symbol 425 EditableTextUses:289Used by:Timeline
Symbol 426 EditableTextUses:289Used by:Timeline
Symbol 427 EditableTextUses:289Used by:Timeline
Symbol 428 EditableTextUses:289Used by:Timeline
Symbol 429 EditableTextUses:289Used by:Timeline
Symbol 430 EditableTextUses:289Used by:Timeline
Symbol 431 EditableTextUses:289Used by:Timeline
Symbol 432 EditableTextUses:289Used by:Timeline
Symbol 433 EditableTextUses:289Used by:Timeline
Symbol 434 EditableTextUses:289Used by:Timeline
Symbol 435 EditableTextUses:289Used by:Timeline
Symbol 436 EditableTextUses:289Used by:Timeline
Symbol 437 EditableTextUses:289Used by:Timeline
Symbol 438 EditableTextUses:289Used by:Timeline
Symbol 439 EditableTextUses:289Used by:Timeline
Symbol 440 EditableTextUses:289Used by:Timeline
Symbol 441 EditableTextUses:289Used by:Timeline
Symbol 442 EditableTextUses:289Used by:Timeline
Symbol 443 EditableTextUses:289Used by:Timeline
Symbol 444 EditableTextUses:289Used by:Timeline
Symbol 445 EditableTextUses:289Used by:Timeline
Symbol 446 EditableTextUses:289Used by:Timeline
Symbol 447 EditableTextUses:289Used by:Timeline
Symbol 448 EditableTextUses:289Used by:Timeline
Symbol 449 EditableTextUses:289Used by:Timeline
Symbol 450 EditableTextUses:289Used by:Timeline
Symbol 451 EditableTextUses:289Used by:Timeline
Symbol 452 EditableTextUses:289Used by:Timeline
Symbol 453 EditableTextUses:289Used by:Timeline
Symbol 454 EditableTextUses:289Used by:Timeline
Symbol 455 EditableTextUses:289Used by:Timeline
Symbol 456 EditableTextUses:289Used by:Timeline
Symbol 457 EditableTextUses:289Used by:Timeline
Symbol 458 EditableTextUses:289Used by:Timeline
Symbol 459 EditableTextUses:289Used by:Timeline
Symbol 460 EditableTextUses:289Used by:Timeline
Symbol 461 EditableTextUses:289Used by:Timeline
Symbol 462 EditableTextUses:289Used by:Timeline
Symbol 463 EditableTextUses:289Used by:Timeline
Symbol 464 EditableTextUses:289Used by:Timeline
Symbol 465 EditableTextUses:289Used by:Timeline
Symbol 466 EditableTextUses:289Used by:Timeline
Symbol 467 EditableTextUses:289Used by:Timeline
Symbol 468 EditableTextUses:289Used by:Timeline
Symbol 469 EditableTextUses:289Used by:Timeline
Symbol 470 EditableTextUses:289Used by:Timeline
Symbol 471 EditableTextUses:289Used by:Timeline
Symbol 472 EditableTextUses:289Used by:Timeline
Symbol 473 EditableTextUses:289Used by:Timeline
Symbol 474 EditableTextUses:289Used by:Timeline
Symbol 475 EditableTextUses:289Used by:Timeline
Symbol 476 EditableTextUses:289Used by:Timeline
Symbol 477 EditableTextUses:289Used by:Timeline
Symbol 478 EditableTextUses:289Used by:Timeline
Symbol 479 EditableTextUses:289Used by:Timeline
Symbol 480 EditableTextUses:289Used by:Timeline
Symbol 481 EditableTextUses:289Used by:Timeline
Symbol 482 GraphicUsed by:Timeline
Symbol 483 EditableTextUses:289Used by:Timeline
Symbol 484 EditableTextUses:289Used by:Timeline
Symbol 485 EditableTextUses:289Used by:Timeline
Symbol 486 EditableTextUses:289Used by:Timeline
Symbol 487 EditableTextUses:289Used by:Timeline
Symbol 488 EditableTextUses:289Used by:Timeline
Symbol 489 EditableTextUses:289Used by:Timeline
Symbol 490 EditableTextUses:289Used by:Timeline
Symbol 491 EditableTextUses:289Used by:Timeline
Symbol 492 EditableTextUses:289Used by:Timeline
Symbol 493 EditableTextUses:289Used by:Timeline
Symbol 494 BitmapUsed by:496 2151
Symbol 495 BitmapUsed by:496
Symbol 496 GraphicUses:494 495Used by:Timeline
Symbol 497 BitmapUsed by:498 2155
Symbol 498 GraphicUses:497Used by:499
Symbol 499 MovieClipUses:498Used by:506
Symbol 500 GraphicUsed by:506
Symbol 501 GraphicUsed by:506
Symbol 502 GraphicUsed by:506
Symbol 503 GraphicUsed by:506
Symbol 504 GraphicUsed by:506
Symbol 505 GraphicUsed by:506
Symbol 506 MovieClipUses:499 500 501 502 503 504 505Used by:1284
Symbol 507 FontUsed by:508 509 510 517 558 559 560 576 577 578 580 581 583 585 618 640 641 642 643 644 645 650 701 702 703 704 705 706 707 708 719 720 721 722 723 751 752 753 754 755 756 757 2138 2139 2140
Symbol 508 TextUses:507Used by:1284
Symbol 509 TextUses:507Used by:1284
Symbol 510 TextUses:507Used by:1284
Symbol 511 GraphicUsed by:515
Symbol 512 GraphicUsed by:515
Symbol 513 GraphicUsed by:515
Symbol 514 GraphicUsed by:515
Symbol 515 MovieClipUses:511 81 512 513 514Used by:516 631 1198
Symbol 516 MovieClipUses:515Used by:1284
Symbol 517 TextUses:507Used by:1284
Symbol 518 GraphicUsed by:519
Symbol 519 MovieClipUses:518Used by:557
Symbol 520 GraphicUsed by:557
Symbol 521 GraphicUsed by:528
Symbol 522 GraphicUsed by:528
Symbol 523 GraphicUsed by:528
Symbol 524 GraphicUsed by:528
Symbol 525 GraphicUsed by:528
Symbol 526 GraphicUsed by:528
Symbol 527 GraphicUsed by:528
Symbol 528 MovieClipUses:521 522 523 524 525 526 527Used by:529
Symbol 529 MovieClipUses:528Used by:557
Symbol 530 GraphicUsed by:531
Symbol 531 MovieClipUses:530Used by:557
Symbol 532 GraphicUsed by:557
Symbol 533 GraphicUsed by:534
Symbol 534 MovieClipUses:533Used by:544
Symbol 535 GraphicUsed by:544
Symbol 536 GraphicUsed by:544
Symbol 537 GraphicUsed by:544
Symbol 538 GraphicUsed by:544
Symbol 539 GraphicUsed by:544
Symbol 540 GraphicUsed by:544
Symbol 541 GraphicUsed by:544
Symbol 542 GraphicUsed by:543
Symbol 543 MovieClipUses:542Used by:544
Symbol 544 MovieClipUses:534 535 536 537 538 539 540 541 543Used by:545
Symbol 545 MovieClipUses:544Used by:557 1198 1274 1351 1600 1898
Symbol 546 GraphicUsed by:557
Symbol 547 GraphicUsed by:548
Symbol 548 MovieClipUses:547Used by:557
Symbol 549 GraphicUsed by:550
Symbol 550 MovieClipUses:549Used by:557
Symbol 551 GraphicUsed by:557
Symbol 552 GraphicUsed by:557
Symbol 553 GraphicUsed by:554
Symbol 554 MovieClipUses:553Used by:557
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:557
Symbol 557 MovieClipUses:519 520 529 531 532 545 546 276 548 550 551 552 554 556 180Used by:1284  Timeline
Symbol 558 TextUses:507Used by:1284
Symbol 559 TextUses:507Used by:1284
Symbol 560 TextUses:507Used by:1284
Symbol 561 GraphicUsed by:1284
Symbol 562 GraphicUsed by:563
Symbol 563 MovieClipUses:562Used by:1214 1220 1235 1284  Timeline
Symbol 564 GraphicUsed by:565
Symbol 565 MovieClipUses:564Used by:1214 1227 1233 1284  Timeline
Symbol 566 GraphicUsed by:1284
Symbol 567 GraphicUsed by:568
Symbol 568 MovieClipUses:567Used by:1284  Timeline
Symbol 569 GraphicUsed by:570
Symbol 570 MovieClipUses:569Used by:1284  Timeline
Symbol 571 GraphicUsed by:1284
Symbol 572 GraphicUsed by:573
Symbol 573 MovieClipUses:572Used by:1222 1227 1234 1284  Timeline
Symbol 574 GraphicUsed by:575
Symbol 575 MovieClipUses:574Used by:1222 1227 1234 1284  Timeline
Symbol 576 TextUses:507Used by:1284
Symbol 577 TextUses:507Used by:1284
Symbol 578 TextUses:507Used by:1284
Symbol 579 FontUsed by:580 618 645 701 703
Symbol 580 TextUses:507 579Used by:1284
Symbol 581 TextUses:507Used by:1284
Symbol 582 GraphicUsed by:1284
Symbol 583 TextUses:507Used by:1284
Symbol 584 GraphicUsed by:1284
Symbol 585 TextUses:507Used by:1284
Symbol 586 GraphicUsed by:617
Symbol 587 GraphicUsed by:591
Symbol 588 GraphicUsed by:591
Symbol 589 GraphicUsed by:591
Symbol 590 GraphicUsed by:591
Symbol 591 MovieClipUses:587 588 589 590Used by:617 1198 1600 1898  Timeline
Symbol 592 GraphicUsed by:593
Symbol 593 MovieClipUses:592Used by:617 631 1198 1600 1898
Symbol 594 GraphicUsed by:617
Symbol 595 GraphicUsed by:599
Symbol 596 GraphicUsed by:599
Symbol 597 GraphicUsed by:599
Symbol 598 GraphicUsed by:599
Symbol 599 MovieClipUses:595 596 597 598Used by:617 622 632 1083 1085 1198 1600 1898
Symbol 600 GraphicUsed by:617
Symbol 601 GraphicUsed by:611
Symbol 602 GraphicUsed by:611
Symbol 603 GraphicUsed by:611
Symbol 604 GraphicUsed by:611
Symbol 605 GraphicUsed by:611
Symbol 606 GraphicUsed by:611
Symbol 607 GraphicUsed by:611
Symbol 608 GraphicUsed by:611
Symbol 609 GraphicUsed by:611
Symbol 610 GraphicUsed by:611
Symbol 611 MovieClipUses:601 602 603 604 605 606 607 608 609 610Used by:617 1172 1198 1600 1898  Timeline
Symbol 612 GraphicUsed by:617
Symbol 613 GraphicUsed by:616
Symbol 614 GraphicUsed by:616
Symbol 615 GraphicUsed by:616
Symbol 616 MovieClipUses:613 614 615Used by:617 639 1198 1600 1898
Symbol 617 MovieClipUses:586 591 593 594 599 600 611 612 616Used by:1284
Symbol 618 TextUses:507 579Used by:1284
Symbol 619 GraphicUsed by:622 632 638 1083 1085 1474
Symbol 620 GraphicUsed by:622 632 1083 1085
Symbol 621 GraphicUsed by:622 632 638 1083 1085 1474
Symbol 622 MovieClipUses:619 620 621 599Used by:1284
Symbol 623 BitmapUsed by:624
Symbol 624 GraphicUses:623Used by:625
Symbol 625 MovieClipUses:624Used by:631 1198 1600 1898
Symbol 626 GraphicUsed by:627
Symbol 627 MovieClipUses:626Used by:630
Symbol 628 GraphicUsed by:629
Symbol 629 MovieClipUses:628Used by:630
Symbol 630 MovieClipUses:627 629Used by:631  Timeline
Symbol 631 MovieClipUses:515 593 625 630Used by:1284
Symbol 632 MovieClipUses:619 620 621 599Used by:639 1198
Symbol 633 GraphicUsed by:638
Symbol 634 GraphicUsed by:638
Symbol 635 GraphicUsed by:638
Symbol 636 GraphicUsed by:638
Symbol 637 GraphicUsed by:638
Symbol 638 MovieClipUses:619 633 621 634 635 636 637Used by:639 1198
Symbol 639 MovieClipUses:632 638 616Used by:1284
Symbol 640 TextUses:507Used by:1284
Symbol 641 TextUses:507Used by:1284
Symbol 642 TextUses:507Used by:1284
Symbol 643 TextUses:507Used by:1284
Symbol 644 TextUses:507Used by:1284
Symbol 645 TextUses:507 579Used by:1284
Symbol 646 GraphicUsed by:647
Symbol 647 MovieClipUses:646Used by:1284
Symbol 648 GraphicUsed by:649
Symbol 649 MovieClipUses:648Used by:1284  Timeline
Symbol 650 TextUses:507Used by:1284
Symbol 651 GraphicUsed by:652
Symbol 652 MovieClipUses:651Used by:1284
Symbol 653 GraphicUsed by:697
Symbol 654 GraphicUsed by:697
Symbol 655 GraphicUsed by:697
Symbol 656 GraphicUsed by:697
Symbol 657 GraphicUsed by:697
Symbol 658 GraphicUsed by:697
Symbol 659 GraphicUsed by:697
Symbol 660 GraphicUsed by:697
Symbol 661 GraphicUsed by:697
Symbol 662 GraphicUsed by:697
Symbol 663 GraphicUsed by:697
Symbol 664 GraphicUsed by:697
Symbol 665 GraphicUsed by:697
Symbol 666 GraphicUsed by:697
Symbol 667 GraphicUsed by:697
Symbol 668 GraphicUsed by:697
Symbol 669 GraphicUsed by:697
Symbol 670 GraphicUsed by:697
Symbol 671 GraphicUsed by:697
Symbol 672 GraphicUsed by:697
Symbol 673 GraphicUsed by:697
Symbol 674 GraphicUsed by:697
Symbol 675 GraphicUsed by:697
Symbol 676 GraphicUsed by:697
Symbol 677 GraphicUsed by:697
Symbol 678 GraphicUsed by:697
Symbol 679 GraphicUsed by:697
Symbol 680 GraphicUsed by:697
Symbol 681 GraphicUsed by:697
Symbol 682 GraphicUsed by:697
Symbol 683 GraphicUsed by:697 1600 1898
Symbol 684 GraphicUsed by:697
Symbol 685 GraphicUsed by:697
Symbol 686 GraphicUsed by:697
Symbol 687 GraphicUsed by:697
Symbol 688 GraphicUsed by:697
Symbol 689 GraphicUsed by:697
Symbol 690 GraphicUsed by:697
Symbol 691 GraphicUsed by:697
Symbol 692 GraphicUsed by:697
Symbol 693 GraphicUsed by:697
Symbol 694 GraphicUsed by:697
Symbol 695 GraphicUsed by:697
Symbol 696 GraphicUsed by:697
Symbol 697 MovieClipUses:653 81 654 139 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696Used by:1284
Symbol 698 GraphicUsed by:700
Symbol 699 GraphicUsed by:700
Symbol 700 MovieClipUses:698 699Used by:1284
Symbol 701 TextUses:507 579Used by:1284
Symbol 702 TextUses:507Used by:1284
Symbol 703 TextUses:507 579Used by:1284
Symbol 704 TextUses:507Used by:1284
Symbol 705 TextUses:507Used by:1284
Symbol 706 TextUses:507Used by:1284
Symbol 707 TextUses:507Used by:1284
Symbol 708 TextUses:507Used by:1284
Symbol 709 GraphicUsed by:1284
Symbol 710 GraphicUsed by:713 2091
Symbol 711 GraphicUsed by:713 2091
Symbol 712 GraphicUsed by:713 2091
Symbol 713 MovieClipUses:710 711 712Used by:1284
Symbol 714 GraphicUsed by:715
Symbol 715 MovieClipUses:714Used by:1284  Timeline
Symbol 716 FontUsed by:717 718 1746 1747
Symbol 717 TextUses:716Used by:1284
Symbol 718 TextUses:716Used by:1284
Symbol 719 TextUses:507Used by:1284
Symbol 720 TextUses:507Used by:1284
Symbol 721 TextUses:507Used by:1284
Symbol 722 TextUses:507Used by:1284
Symbol 723 TextUses:507Used by:1284
Symbol 724 GraphicUsed by:1284
Symbol 725 GraphicUsed by:730 2026
Symbol 726 BitmapUsed by:727 1043 1044
Symbol 727 GraphicUses:726Used by:728
Symbol 728 MovieClipUses:727Used by:730 2026
Symbol 729 GraphicUsed by:730 2026
Symbol 730 MovieClipUses:725 728 729Used by:1284
Symbol 731 GraphicUsed by:1284
Symbol 732 GraphicUsed by:736
Symbol 733 GraphicUsed by:734
Symbol 734 MovieClipUses:733Used by:736 2026
Symbol 735 GraphicUsed by:736 2026
Symbol 736 MovieClipUses:732 734 735Used by:1284
Symbol 737 GraphicUsed by:1284
Symbol 738 GraphicUsed by:739 2026
Symbol 739 MovieClipUses:738Used by:1284
Symbol 740 GraphicUsed by:1284
Symbol 741 GraphicUsed by:742
Symbol 742 MovieClipUses:741Used by:1284
Symbol 743 GraphicUsed by:1284
Symbol 744 GraphicUsed by:747
Symbol 745 GraphicUsed by:746
Symbol 746 MovieClipUses:745Used by:747 2026
Symbol 747 MovieClipUses:744 746Used by:1284
Symbol 748 GraphicUsed by:1284
Symbol 749 GraphicUsed by:750
Symbol 750 MovieClipUses:749Used by:1284
Symbol 751 TextUses:507Used by:1284
Symbol 752 TextUses:507Used by:1284
Symbol 753 TextUses:507Used by:1284
Symbol 754 TextUses:507Used by:1284
Symbol 755 TextUses:507Used by:1284
Symbol 756 TextUses:507Used by:1284
Symbol 757 TextUses:507Used by:1284
Symbol 758 TextUses:160Used by:760 768 1199 1203 1210 1216 1223 1228 1236 1238 1246 1262 1275
Symbol 759 TextUses:160Used by:760 768 1199 1203 1210 1216 1223 1228 1236 1238 1246 1262 1275
Symbol 760 ButtonUses:65 758 759 164 163 165Used by:1284
Symbol 761 GraphicUsed by:1284
Symbol 762 TextUses:160Used by:1284
Symbol 763 GraphicUsed by:1284
Symbol 764 TextUses:160Used by:1284
Symbol 765 TextUses:160Used by:1284
Symbol 766 TextUses:160Used by:1284
Symbol 767 TextUses:160Used by:1284
Symbol 768 ButtonUses:65 758 759 164 163 165Used by:1284
Symbol 769 FontUsed by:770 1200 1205 1230 1237 1245 1276 1279
Symbol 770 TextUses:160 769Used by:1284
Symbol 771 GraphicUsed by:1284
Symbol 772 GraphicUsed by:1284
Symbol 773 TextUses:160Used by:1284
Symbol 774 GraphicUsed by:1198
Symbol 775 GraphicUsed by:1198
Symbol 776 GraphicUsed by:1198
Symbol 777 GraphicUsed by:1198
Symbol 778 GraphicUsed by:1198
Symbol 779 GraphicUsed by:1198
Symbol 780 GraphicUsed by:1198
Symbol 781 GraphicUsed by:1198
Symbol 782 GraphicUsed by:1198
Symbol 783 GraphicUsed by:1198
Symbol 784 GraphicUsed by:1198
Symbol 785 GraphicUsed by:1198
Symbol 786 GraphicUsed by:1198
Symbol 787 GraphicUsed by:1198
Symbol 788 SoundUsed by:1198 1600 1898
Symbol 789 GraphicUsed by:1198
Symbol 790 GraphicUsed by:1198
Symbol 791 GraphicUsed by:1198
Symbol 792 GraphicUsed by:1198
Symbol 793 GraphicUsed by:1198
Symbol 794 SoundUsed by:1198 1600 1898
Symbol 795 GraphicUsed by:1198
Symbol 796 GraphicUsed by:1198
Symbol 797 GraphicUsed by:1198
Symbol 798 GraphicUsed by:1198
Symbol 799 GraphicUsed by:1198
Symbol 800 GraphicUsed by:1198
Symbol 801 GraphicUsed by:1198
Symbol 802 GraphicUsed by:1198
Symbol 803 GraphicUsed by:1198
Symbol 804 GraphicUsed by:1198
Symbol 805 GraphicUsed by:1198
Symbol 806 GraphicUsed by:1198
Symbol 807 GraphicUsed by:1198
Symbol 808 GraphicUsed by:1198
Symbol 809 GraphicUsed by:1198
Symbol 810 GraphicUsed by:1198
Symbol 811 GraphicUsed by:1198
Symbol 812 GraphicUsed by:1198
Symbol 813 GraphicUsed by:1198
Symbol 814 GraphicUsed by:1198
Symbol 815 GraphicUsed by:1198
Symbol 816 GraphicUsed by:1198
Symbol 817 SoundUsed by:1198 1600 1898
Symbol 818 GraphicUsed by:1198
Symbol 819 GraphicUsed by:1198
Symbol 820 GraphicUsed by:1198
Symbol 821 GraphicUsed by:1198
Symbol 822 GraphicUsed by:1198
Symbol 823 GraphicUsed by:1198
Symbol 824 GraphicUsed by:1198
Symbol 825 GraphicUsed by:832
Symbol 826 GraphicUsed by:830
Symbol 827 GraphicUsed by:830
Symbol 828 GraphicUsed by:830
Symbol 829 GraphicUsed by:830
Symbol 830 MovieClipUses:826 827 828 829Used by:832 841 854 858 1198 1600 1898
Symbol 831 GraphicUsed by:832
Symbol 832 MovieClipUses:825 830 831Used by:1198 1600 1898
Symbol 833 GraphicUsed by:1198
Symbol 834 GraphicUsed by:837
Symbol 835 GraphicUsed by:837
Symbol 836 GraphicUsed by:837
Symbol 837 MovieClipUses:834 265 266 267 268 269 835 271 272 836 274 275Used by:838
Symbol 838 MovieClipUses:837Used by:1198
Symbol 839 GraphicUsed by:841
Symbol 840 GraphicUsed by:841
Symbol 841 MovieClipUses:839 830 840Used by:1198 1600 1898
Symbol 842 GraphicUsed by:1198
Symbol 843 GraphicUsed by:1198
Symbol 844 GraphicUsed by:1198
Symbol 845 GraphicUsed by:1198
Symbol 846 GraphicUsed by:1198
Symbol 847 GraphicUsed by:1198
Symbol 848 GraphicUsed by:1198
Symbol 849 GraphicUsed by:1198
Symbol 850 GraphicUsed by:1198
Symbol 851 GraphicUsed by:1198
Symbol 852 GraphicUsed by:854
Symbol 853 GraphicUsed by:854
Symbol 854 MovieClipUses:852 830 853Used by:1198 1600 1898
Symbol 855 GraphicUsed by:1198
Symbol 856 GraphicUsed by:858
Symbol 857 GraphicUsed by:858
Symbol 858 MovieClipUses:856 830 857Used by:1198 1600 1898
Symbol 859 GraphicUsed by:1198
Symbol 860 GraphicUsed by:1198
Symbol 861 GraphicUsed by:1198
Symbol 862 GraphicUsed by:1198
Symbol 863 GraphicUsed by:1198
Symbol 864 GraphicUsed by:865
Symbol 865 MovieClipUses:864Used by:1198 1600 1898
Symbol 866 SoundUsed by:1198 1600 1898
Symbol 867 GraphicUsed by:1198
Symbol 868 GraphicUsed by:1198
Symbol 869 GraphicUsed by:1198
Symbol 870 GraphicUsed by:1198
Symbol 871 GraphicUsed by:1198
Symbol 872 SoundUsed by:1198 1600 1898
Symbol 873 GraphicUsed by:1198
Symbol 874 GraphicUsed by:1198
Symbol 875 GraphicUsed by:1198
Symbol 876 GraphicUsed by:1198
Symbol 877 GraphicUsed by:1198
Symbol 878 GraphicUsed by:1198
Symbol 879 GraphicUsed by:1198
Symbol 880 GraphicUsed by:1198
Symbol 881 GraphicUsed by:1198
Symbol 882 GraphicUsed by:1198
Symbol 883 GraphicUsed by:1198
Symbol 884 GraphicUsed by:1198
Symbol 885 SoundUsed by:1198 1600 1898
Symbol 886 GraphicUsed by:1198
Symbol 887 GraphicUsed by:1198
Symbol 888 GraphicUsed by:1198
Symbol 889 GraphicUsed by:1198
Symbol 890 GraphicUsed by:1198
Symbol 891 GraphicUsed by:1198
Symbol 892 GraphicUsed by:1198
Symbol 893 GraphicUsed by:1198
Symbol 894 GraphicUsed by:1198
Symbol 895 GraphicUsed by:1198
Symbol 896 GraphicUsed by:1198
Symbol 897 GraphicUsed by:1198
Symbol 898 GraphicUsed by:1198
Symbol 899 GraphicUsed by:1198
Symbol 900 GraphicUsed by:1198
Symbol 901 GraphicUsed by:1198
Symbol 902 GraphicUsed by:1198
Symbol 903 GraphicUsed by:1198
Symbol 904 GraphicUsed by:1198
Symbol 905 GraphicUsed by:1198
Symbol 906 GraphicUsed by:1198
Symbol 907 GraphicUsed by:1198 1600 1898
Symbol 908 GraphicUsed by:914
Symbol 909 GraphicUsed by:914
Symbol 910 GraphicUsed by:914
Symbol 911 GraphicUsed by:914
Symbol 912 GraphicUsed by:914
Symbol 913 GraphicUsed by:914
Symbol 914 MovieClipUses:908 909 910 911 912 913Used by:1198 1600 1898
Symbol 915 GraphicUsed by:1198
Symbol 916 SoundUsed by:1198 1600 1898
Symbol 917 GraphicUsed by:1198
Symbol 918 GraphicUsed by:1198
Symbol 919 GraphicUsed by:1198
Symbol 920 GraphicUsed by:1198
Symbol 921 GraphicUsed by:1198
Symbol 922 GraphicUsed by:1198
Symbol 923 GraphicUsed by:929
Symbol 924 GraphicUsed by:929
Symbol 925 GraphicUsed by:929
Symbol 926 GraphicUsed by:929
Symbol 927 GraphicUsed by:929
Symbol 928 GraphicUsed by:929
Symbol 929 MovieClipUses:923 924 925 926 927 928Used by:935 938 941 944 947 1198 1600 1898
Symbol 930 GraphicUsed by:1198
Symbol 931 GraphicUsed by:1198
Symbol 932 GraphicUsed by:1198
Symbol 933 GraphicUsed by:1198
Symbol 934 GraphicUsed by:935
Symbol 935 MovieClipUses:934 929Used by:1198 1600 1898
Symbol 936 GraphicUsed by:1198
Symbol 937 GraphicUsed by:938
Symbol 938 MovieClipUses:937 929Used by:1198 1600 1898
Symbol 939 GraphicUsed by:1198
Symbol 940 GraphicUsed by:941
Symbol 941 MovieClipUses:940 929Used by:1198 1600 1898
Symbol 942 GraphicUsed by:1198
Symbol 943 GraphicUsed by:944
Symbol 944 MovieClipUses:943 929Used by:1198 1600 1898
Symbol 945 GraphicUsed by:1198
Symbol 946 GraphicUsed by:947
Symbol 947 MovieClipUses:946 929Used by:1198 1600 1898
Symbol 948 GraphicUsed by:1198
Symbol 949 GraphicUsed by:1198
Symbol 950 GraphicUsed by:1198
Symbol 951 MovieClipUses:276Used by:1198
Symbol 952 SoundUsed by:1198 1600 1898
Symbol 953 SoundUsed by:1198 1600 1898
Symbol 954 GraphicUsed by:1198
Symbol 955 GraphicUsed by:961
Symbol 956 GraphicUsed by:961
Symbol 957 GraphicUsed by:961
Symbol 958 GraphicUsed by:961
Symbol 959 GraphicUsed by:961
Symbol 960 GraphicUsed by:961
Symbol 961 MovieClipUses:955 956 957 958 959 960Used by:1198 1274 1600 1898  Timeline
Symbol 962 GraphicUsed by:971
Symbol 963 GraphicUsed by:971
Symbol 964 GraphicUsed by:971
Symbol 965 GraphicUsed by:971
Symbol 966 GraphicUsed by:971
Symbol 967 GraphicUsed by:971
Symbol 968 GraphicUsed by:971
Symbol 969 GraphicUsed by:971
Symbol 970 GraphicUsed by:971
Symbol 971 MovieClipUses:962 963 964 965 966 967 968 969 970Used by:972
Symbol 972 MovieClipUses:971Used by:1198 1274 1600 1898
Symbol 973 GraphicUsed by:1198
Symbol 974 GraphicUsed by:1198
Symbol 975 GraphicUsed by:1198
Symbol 976 GraphicUsed by:1198
Symbol 977 GraphicUsed by:1198
Symbol 978 GraphicUsed by:1198
Symbol 979 GraphicUsed by:1198
Symbol 980 GraphicUsed by:1198
Symbol 981 SoundUsed by:1198 1600 1898
Symbol 982 GraphicUsed by:1198
Symbol 983 GraphicUsed by:1198
Symbol 984 GraphicUsed by:990
Symbol 985 GraphicUsed by:990
Symbol 986 GraphicUsed by:990
Symbol 987 GraphicUsed by:990
Symbol 988 GraphicUsed by:990
Symbol 989 GraphicUsed by:990
Symbol 990 MovieClipUses:984 985 986 987 988 989Used by:1198 1600 1898
Symbol 991 BitmapUsed by:992
Symbol 992 GraphicUses:991Used by:993
Symbol 993 MovieClipUses:992Used by:1198 1600 1898
Symbol 994 GraphicUsed by:1198
Symbol 995 GraphicUsed by:996
Symbol 996 MovieClipUses:995Used by:1198
Symbol 997 SoundUsed by:1198
Symbol 998 SoundUsed by:1198  Timeline
Symbol 999 GraphicUsed by:1198
Symbol 1000 GraphicUsed by:1198
Symbol 1001 MovieClipUses:181 393 394 178Used by:1198
Symbol 1002 GraphicUsed by:1198
Symbol 1003 GraphicUsed by:1198
Symbol 1004 GraphicUsed by:1008
Symbol 1005 GraphicUsed by:1008
Symbol 1006 GraphicUsed by:1008
Symbol 1007 GraphicUsed by:1008
Symbol 1008 MovieClipUses:1004 1005 1006 1007Used by:1198
Symbol 1009 GraphicUsed by:1198
Symbol 1010 GraphicUsed by:1198
Symbol 1011 GraphicUsed by:1014
Symbol 1012 GraphicUsed by:1014
Symbol 1013 GraphicUsed by:1014
Symbol 1014 MovieClipUses:1011 1012 1013Used by:1198 1898
Symbol 1015 ShapeTweeningUsed by:1019
Symbol 1016 GraphicUsed by:1019
Symbol 1017 ShapeTweeningUsed by:1019
Symbol 1018 GraphicUsed by:1019
Symbol 1019 MovieClipUses:1015 1016 1017 1018Used by:1198
Symbol 1020 ShapeTweeningUsed by:1023
Symbol 1021 ShapeTweeningUsed by:1023
Symbol 1022 GraphicUsed by:1023
Symbol 1023 MovieClipUses:1020 1021 1022Used by:1198
Symbol 1024 GraphicUsed by:1198
Symbol 1025 GraphicUsed by:1198
Symbol 1026 MovieClipUses:181 178 394 393Used by:1198
Symbol 1027 GraphicUsed by:1198
Symbol 1028 SoundUsed by:1198
Symbol 1029 GraphicUsed by:1198
Symbol 1030 GraphicUsed by:1198
Symbol 1031 GraphicUsed by:1198
Symbol 1032 GraphicUsed by:1198
Symbol 1033 GraphicUsed by:1198
Symbol 1034 MovieClipUses:120Used by:1035
Symbol 1035 MovieClipUses:181 178 394 1034 393Used by:1198
Symbol 1036 GraphicUsed by:1198
Symbol 1037 GraphicUsed by:1041
Symbol 1038 GraphicUsed by:1041
Symbol 1039 GraphicUsed by:1041
Symbol 1040 GraphicUsed by:1041
Symbol 1041 MovieClipUses:1037 1038 1039 1040Used by:1198 1898
Symbol 1042 SoundUsed by:1198  Timeline
Symbol 1043 GraphicUses:726Used by:1046
Symbol 1044 GraphicUses:726Used by:1045
Symbol 1045 MovieClipUses:1044Used by:1046
Symbol 1046 MovieClipUses:1043 1045Used by:1047
Symbol 1047 MovieClipUses:1046Used by:1198
Symbol 1048 MovieClipUses:114 121 122 123 124 125 126Used by:1198
Symbol 1049 GraphicUsed by:1198
Symbol 1050 GraphicUsed by:1053
Symbol 1051 GraphicUsed by:1053
Symbol 1052 GraphicUsed by:1053
Symbol 1053 MovieClipUses:1050 1051 1052Used by:1198
Symbol 1054 GraphicUsed by:1198
Symbol 1055 MovieClipUses:181 178 394 127 393Used by:1198
Symbol 1056 MovieClipUses:21 24 27 30 33 36 39 42 45Used by:1198
Symbol 1057 GraphicUsed by:1198
Symbol 1058 GraphicUsed by:1059
Symbol 1059 MovieClipUses:1058Used by:1198
Symbol 1060 GraphicUsed by:1061
Symbol 1061 MovieClipUses:1060Used by:1198
Symbol 1062 GraphicUsed by:1198
Symbol 1063 SoundUsed by:1198
Symbol 1064 GraphicUsed by:1198
Symbol 1065 GraphicUsed by:1198
Symbol 1066 GraphicUsed by:1198
Symbol 1067 GraphicUsed by:1198
Symbol 1068 GraphicUsed by:1069
Symbol 1069 MovieClipUses:1068Used by:1198
Symbol 1070 GraphicUsed by:1198
Symbol 1071 GraphicUsed by:1198
Symbol 1072 GraphicUsed by:1198
Symbol 1073 GraphicUsed by:1198
Symbol 1074 GraphicUsed by:1198
Symbol 1075 GraphicUsed by:1198
Symbol 1076 GraphicUsed by:1198
Symbol 1077 GraphicUsed by:1198
Symbol 1078 GraphicUsed by:1198
Symbol 1079 GraphicUsed by:1198
Symbol 1080 GraphicUsed by:1198
Symbol 1081 GraphicUsed by:1198
Symbol 1082 GraphicUsed by:1198
Symbol 1083 MovieClipUses:619 620 621 599Used by:1198
Symbol 1084 SoundUsed by:1198
Symbol 1085 MovieClipUses:619 620 621 599Used by:1198
Symbol 1086 GraphicUsed by:1105
Symbol 1087 GraphicUsed by:1095
Symbol 1088 GraphicUsed by:1095
Symbol 1089 GraphicUsed by:1095
Symbol 1090 GraphicUsed by:1095
Symbol 1091 GraphicUsed by:1095
Symbol 1092 GraphicUsed by:1095
Symbol 1093 GraphicUsed by:1095
Symbol 1094 GraphicUsed by:1095
Symbol 1095 MovieClipUses:1087 1088 1089 1090 1091 1092 1093 1094Used by:1105 1114 1124
Symbol 1096 GraphicUsed by:1105
Symbol 1097 SoundUsed by:1105 1254
Symbol 1098 SoundUsed by:1105
Symbol 1099 GraphicUsed by:1105
Symbol 1100 GraphicUsed by:1105
Symbol 1101 GraphicUsed by:1105
Symbol 1102 GraphicUsed by:1105
Symbol 1103 GraphicUsed by:1105
Symbol 1104 GraphicUsed by:1105
Symbol 1105 MovieClipUses:1086 81 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104Used by:1198
Symbol 1106 GraphicUsed by:1114
Symbol 1107 GraphicUsed by:1114
Symbol 1108 GraphicUsed by:1114
Symbol 1109 GraphicUsed by:1114
Symbol 1110 GraphicUsed by:1114
Symbol 1111 GraphicUsed by:1114
Symbol 1112 GraphicUsed by:1114
Symbol 1113 GraphicUsed by:1114
Symbol 1114 MovieClipUses:1106 81 1095 1107 1108 1109 1110 1111 1112 1113Used by:1198
Symbol 1115 SoundUsed by:1198
Symbol 1116 GraphicUsed by:1124
Symbol 1117 GraphicUsed by:1124
Symbol 1118 GraphicUsed by:1124
Symbol 1119 GraphicUsed by:1124
Symbol 1120 GraphicUsed by:1124
Symbol 1121 GraphicUsed by:1124
Symbol 1122 GraphicUsed by:1124
Symbol 1123 GraphicUsed by:1124
Symbol 1124 MovieClipUses:1116 81 1095 1117 1118 1119 1120 1121 1122 1123Used by:1198
Symbol 1125 GraphicUsed by:1198
Symbol 1126 ShapeTweeningUsed by:1198
Symbol 1127 SoundUsed by:1198
Symbol 1128 GraphicUsed by:1129 1349
Symbol 1129 MovieClipUses:181 1128Used by:1198 2123  Timeline
Symbol 1130 GraphicUsed by:1198
Symbol 1131 ShapeTweeningUsed by:1198
Symbol 1132 ShapeTweeningUsed by:1198
Symbol 1133 GraphicUsed by:1198
Symbol 1134 GraphicUsed by:1198
Symbol 1135 GraphicUsed by:1198
Symbol 1136 GraphicUsed by:1137
Symbol 1137 MovieClipUses:1136Used by:1198
Symbol 1138 GraphicUsed by:1198
Symbol 1139 SoundUsed by:1198
Symbol 1140 GraphicUsed by:1141
Symbol 1141 MovieClipUses:1140Used by:1147 1198
Symbol 1142 GraphicUsed by:1198
Symbol 1143 GraphicUsed by:1144
Symbol 1144 MovieClipUses:1143Used by:1147 1198
Symbol 1145 GraphicUsed by:1198
Symbol 1146 GraphicUsed by:1147
Symbol 1147 MovieClipUses:1141 1144 1146Used by:1154 1198
Symbol 1148 GraphicUsed by:1198
Symbol 1149 GraphicUsed by:1150
Symbol 1150 MovieClipUses:1149Used by:1198
Symbol 1151 GraphicUsed by:1198
Symbol 1152 GraphicUsed by:1198
Symbol 1153 GraphicUsed by:1154
Symbol 1154 MovieClipUses:1147 1153Used by:1198
Symbol 1155 GraphicUsed by:1198
Symbol 1156 GraphicUsed by:1198
Symbol 1157 GraphicUsed by:1198
Symbol 1158 GraphicUsed by:1198
Symbol 1159 GraphicUsed by:1198
Symbol 1160 GraphicUsed by:1198
Symbol 1161 GraphicUsed by:1198
Symbol 1162 GraphicUsed by:1198
Symbol 1163 GraphicUsed by:1198
Symbol 1164 GraphicUsed by:1172
Symbol 1165 GraphicUsed by:1172
Symbol 1166 GraphicUsed by:1172
Symbol 1167 GraphicUsed by:1172
Symbol 1168 GraphicUsed by:1172
Symbol 1169 GraphicUsed by:1172
Symbol 1170 GraphicUsed by:1172
Symbol 1171 GraphicUsed by:1172
Symbol 1172 MovieClipUses:1164 611 1165 1166 1167 1168 1169 1170 1171Used by:1198
Symbol 1173 GraphicUsed by:1198
Symbol 1174 GraphicUsed by:1198
Symbol 1175 GraphicUsed by:1198
Symbol 1176 GraphicUsed by:1198
Symbol 1177 GraphicUsed by:1198
Symbol 1178 GraphicUsed by:1179
Symbol 1179 MovieClipUses:1178Used by:1198
Symbol 1180 GraphicUsed by:1198
Symbol 1181 GraphicUsed by:1198
Symbol 1182 GraphicUsed by:1198
Symbol 1183 GraphicUsed by:1198 1898
Symbol 1184 GraphicUsed by:1198
Symbol 1185 GraphicUsed by:1198
Symbol 1186 GraphicUsed by:1198
Symbol 1187 GraphicUsed by:1198
Symbol 1188 GraphicUsed by:1198
Symbol 1189 GraphicUsed by:1193
Symbol 1190 GraphicUsed by:1193
Symbol 1191 GraphicUsed by:1193
Symbol 1192 GraphicUsed by:1193
Symbol 1193 MovieClipUses:1189 1190 1191 1192Used by:1198  Timeline
Symbol 1194 GraphicUsed by:1198
Symbol 1195 GraphicUsed by:1198
Symbol 1196 GraphicUsed by:1198
Symbol 1197 GraphicUsed by:1198
Symbol 1198 MovieClipUses:515 593 774 81 775 591 776 599 777 611 638 616 778 779 780 139 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 832 833 838 841 842 843 830 844 845 846 847 848 849 850 851 854 855 858 859 860 861 862 863 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 276 18 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 178 907 914 915 916 917 918 919 920 921 922 929 930 931 932 933 935 936 938 939 941 942 944 945 947 948 949 950 951 952 953 954 961 972 545 973 974 975 976 977 978 979 980 981 982 983 990 625 993 994 996 997 998 999 1000 1001 1002 1003 1008 1009 1010 1014 1019 253 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1035 1036 1041 1042 1047 1048 1049 1053 1054 1055 1056 1057 1059 1061 1062 1063 1064 1065 1066 1067 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 632 1084 1085 1105 1114 1115 1124 1125 1126 1127 1129 1130 1131 1132 1133 1134 1135 1137 1138 1139 1141 1142 1144 1145 1147 1148 1150 1151 1152 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1172 1173 1174 1175 181 170 1176 1177 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1193 1194 1195 1196 1197Used by:1284  Timeline
Symbol 1199 ButtonUses:65 758 759 164 163 165Used by:1284
Symbol 1200 TextUses:160 769Used by:1284
Symbol 1201 GraphicUsed by:1284
Symbol 1202 GraphicUsed by:1284
Symbol 1203 ButtonUses:65 758 759 164 163 165Used by:1284
Symbol 1204 TextUses:160Used by:1284
Symbol 1205 TextUses:160 769Used by:1284
Symbol 1206 GraphicUsed by:1284
Symbol 1207 GraphicUsed by:1214 1233 1284  Timeline
Symbol 1208 GraphicUsed by:1284
Symbol 1209 GraphicUsed by:1284
Symbol 1210 ButtonUses:65 758 759 164 163 165Used by:1284
Symbol 1211 TextUses:160Used by:1284
Symbol 1212 GraphicUsed by:1284
Symbol 1213 GraphicUsed by:1214
Symbol 1214 MovieClipUses:1207 563 565 1213Used by:1284
Symbol 1215 GraphicUsed by:1284
Symbol 1216 ButtonUses:65 758 759 164 163 165Used by:1284
Symbol 1217 TextUses:160Used by:1284
Symbol 1218 GraphicUsed by:1284
Symbol 1219 GraphicUsed by:1220
Symbol 1220 MovieClipUses:563 1219Used by:1284
Symbol 1221 GraphicUsed by:1222 1234
Symbol 1222 MovieClipUses:1221 573 575Used by:1284
Symbol 1223 ButtonUses:65 758 759 164 163 165Used by:1284
Symbol 1224 TextUses:160Used by:1284
Symbol 1225 GraphicUsed by:1284
Symbol 1226 GraphicUsed by:1227
Symbol 1227 MovieClipUses:565 1226 573 575Used by:1284
Symbol 1228 ButtonUses:65 758 759 164 163 165Used by:1284
Symbol 1229 GraphicUsed by:1284
Symbol 1230 TextUses:160 769Used by:1284
Symbol 1231 GraphicUsed by:1284
Symbol 1232 GraphicUsed by:1233
Symbol 1233 MovieClipUses:1207 565 1232Used by:1235
Symbol 1234 MovieClipUses:1221 573 575Used by:1235
Symbol 1235 MovieClipUses:1233 563 1234Used by:1284
Symbol 1236 ButtonUses:65 758 759 164 163 165Used by:1284
Symbol 1237 TextUses:160 769Used by:1284
Symbol 1238 ButtonUses:65 758 759 164 163 165Used by:1284
Symbol 1239 TextUses:160Used by:1284
Symbol 1240 TextUses:160Used by:1284
Symbol 1241 TextUses:160Used by:1284
Symbol 1242 TextUses:160Used by:1284
Symbol 1243 TextUses:160Used by:1284
Symbol 1244 GraphicUsed by:1284
Symbol 1245 TextUses:160 769Used by:1284
Symbol 1246 ButtonUses:65 758 759 164 163 165Used by:1284
Symbol 1247 TextUses:160Used by:1284
Symbol 1248 GraphicUsed by:1284
Symbol 1249 GraphicUsed by:1253
Symbol 1250 GraphicUsed by:1253
Symbol 1251 GraphicUsed by:1252
Symbol 1252 MovieClipUses:1251Used by:1253
Symbol 1253 MovieClipUses:1249 1250 1252Used by:1254
Symbol 1254 MovieClipUses:1253 1097Used by:1261
Symbol 1255 GraphicUsed by:1261 2104
Symbol 1256 GraphicUsed by:1261
Symbol 1257 GraphicUsed by:1261
Symbol 1258 GraphicUsed by:1261
Symbol 1259 GraphicUsed by:1261
Symbol 1260 GraphicUsed by:1261
Symbol 1261 MovieClipUses:1254 276 1255 1256 1257 1258 1259 1260Used by:1284  Timeline
Symbol 1262 ButtonUses:65 758 759 164 163 165Used by:1284
Symbol 1263 TextUses:160Used by:1284
Symbol 1264 GraphicUsed by:1284
Symbol 1265 GraphicUsed by:1284
Symbol 1266 TextUses:160Used by:1284
Symbol 1267 GraphicUsed by:1274
Symbol 1268 GraphicUsed by:1274
Symbol 1269 GraphicUsed by:1274
Symbol 1270 GraphicUsed by:1274
Symbol 1271 GraphicUsed by:1274
Symbol 1272 GraphicUsed by:1274
Symbol 1273 GraphicUsed by:1274
Symbol 1274 MovieClipUses:1267 276 1268 961 972 545 1269 1270 1271 1272 1273Used by:1284
Symbol 1275 ButtonUses:65 758 759 164 163 165Used by:1284
Symbol 1276 TextUses:160 769Used by:1284
Symbol 1277 GraphicUsed by:1284
Symbol 1278 TextUses:160Used by:1284
Symbol 1279 TextUses:160 769Used by:1284
Symbol 1280 TextUses:160Used by:1282
Symbol 1281 TextUses:160Used by:1282
Symbol 1282 ButtonUses:65 1280 1281 164 163 165Used by:1284
Symbol 1283 TextUses:160Used by:1284
Symbol 1284 MovieClipUses:506 508 509 510 516 517 557 558 559 560 561 563 565 566 568 570 571 573 575 576 577 578 580 581 582 583 584 585 617 618 622 631 639 640 641 642 643 644 645 647 649 650 652 697 700 701 702 703 704 705 706 707 708 709 713 715 717 718 719 720 721 722 723 724 730 731 736 737 739 740 742 743 747 748 750 751 752 753 754 755 756 757 760 761 762 763 764 765 766 767 768 770 771 772 773 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1214 1215 1216 1217 1218 1220 1222 1223 1224 1225 1227 1228 1229 1230 1231 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1261 1262 1263 1264 1265 1266 1274 1275 1276 1277 1278 1279 1282 1283Used by:Timeline
Symbol 1285 GraphicUsed by:1292
Symbol 1286 SoundUsed by:1292 1300
Symbol 1287 TextUses:66Used by:1289 1291 1301 2113
Symbol 1288 TextUses:66Used by:1289 1291 1301 2113
Symbol 1289 ButtonUses:65 1287 1288 164 163 165Used by:1292
Symbol 1290 SoundUsed by:1292
Symbol 1291 ButtonUses:65 1287 1288 164 163 165Used by:1292
Symbol 1292 MovieClipUses:1285 1286 1289 1290 1291Used by:Timeline
Symbol 1293 FontUsed by:1294 1295
Symbol 1294 TextUses:1293Used by:1300
Symbol 1295 TextUses:1293Used by:1300
Symbol 1296 SoundUsed by:1300
Symbol 1297 FontUsed by:1298
Symbol 1298 TextUses:1297Used by:1299
Symbol 1299 MovieClipUses:1298Used by:1300
Symbol 1300 MovieClipUses:1286 1294 1295 1296 1299Used by:Timeline
Symbol 1301 ButtonUses:65 1287 1288 164 163 165Used by:Timeline
Symbol 1302 TextUses:66Used by:1304
Symbol 1303 TextUses:66Used by:1304
Symbol 1304 ButtonUses:65 1302 1303 164 163 165Used by:Timeline
Symbol 1305 TextUses:66Used by:1307
Symbol 1306 TextUses:66Used by:1307
Symbol 1307 ButtonUses:65 1305 1306 164 163 165Used by:Timeline
Symbol 1308 TextUses:66Used by:1310
Symbol 1309 TextUses:66Used by:1310
Symbol 1310 ButtonUses:65 1308 1309 164 163 165Used by:Timeline
Symbol 1311 TextUses:66Used by:1313
Symbol 1312 TextUses:66Used by:1313
Symbol 1313 ButtonUses:65 1311 1312 164 163 165Used by:Timeline
Symbol 1314 TextUses:66Used by:1316
Symbol 1315 TextUses:66Used by:1316
Symbol 1316 ButtonUses:65 1314 1315 164 163 165Used by:Timeline
Symbol 1317 TextUses:66Used by:1319
Symbol 1318 TextUses:66Used by:1319
Symbol 1319 ButtonUses:65 1317 1318 164 163 165Used by:Timeline
Symbol 1320 TextUses:66Used by:1322
Symbol 1321 TextUses:66Used by:1322
Symbol 1322 ButtonUses:65 1320 1321 164 163 165Used by:Timeline
Symbol 1323 TextUses:66Used by:1325
Symbol 1324 TextUses:66Used by:1325
Symbol 1325 ButtonUses:65 1323 1324 164 163 165Used by:Timeline
Symbol 1326 GraphicUsed by:1328
Symbol 1327 MovieClipUsed by:1328
Symbol 1328 MovieClipUses:1326 1327Used by:Timeline
Symbol 1329 GraphicUsed by:1330
Symbol 1330 MovieClipUses:1329Used by:Timeline
Symbol 1331 GraphicUsed by:1332
Symbol 1332 MovieClipUses:1331Used by:Timeline
Symbol 1333 GraphicUsed by:1334
Symbol 1334 MovieClipUses:1333Used by:Timeline
Symbol 1335 GraphicUsed by:1336
Symbol 1336 MovieClipUses:1335Used by:Timeline
Symbol 1337 GraphicUsed by:1338
Symbol 1338 MovieClipUses:1337Used by:Timeline
Symbol 1339 GraphicUsed by:1340
Symbol 1340 MovieClipUses:1339Used by:Timeline
Symbol 1341 FontUsed by:1342 1345 2136 2137
Symbol 1342 TextUses:1341Used by:1346
Symbol 1343 FontUsed by:1344
Symbol 1344 TextUses:1343Used by:1346
Symbol 1345 TextUses:1341Used by:1346
Symbol 1346 MovieClipUses:1342 1344 1345Used by:Timeline
Symbol 1347 EditableTextUses:151Used by:Timeline
Symbol 1348 GraphicUsed by:Timeline
Symbol 1349 MovieClipUses:1128 181Used by:Timeline
Symbol 1350 GraphicUsed by:1351
Symbol 1351 MovieClipUses:1350 545Used by:1352
Symbol 1352 MovieClipUses:1351Used by:Timeline
Symbol 1353 GraphicUsed by:1357
Symbol 1354 GraphicUsed by:1357
Symbol 1355 GraphicUsed by:1357
Symbol 1356 GraphicUsed by:1357
Symbol 1357 MovieClipUses:1353 1354 1355 1356Used by:Timeline
Symbol 1358 MovieClipUses:276Used by:Timeline
Symbol 1359 TextUses:66Used by:1361 2114
Symbol 1360 TextUses:66Used by:1361 2114
Symbol 1361 ButtonUses:65 1359 1360 164 163 165Used by:Timeline
Symbol 1362 EditableTextUses:68Used by:Timeline
Symbol 1363 EditableTextUses:68Used by:Timeline
Symbol 1364 EditableTextUses:68Used by:Timeline
Symbol 1365 EditableTextUses:289Used by:Timeline
Symbol 1366 EditableTextUses:289Used by:Timeline
Symbol 1367 EditableTextUses:289Used by:Timeline
Symbol 1368 EditableTextUses:289Used by:Timeline
Symbol 1369 EditableTextUses:289Used by:Timeline
Symbol 1370 EditableTextUses:289Used by:Timeline
Symbol 1371 EditableTextUses:289Used by:Timeline
Symbol 1372 EditableTextUses:289Used by:Timeline
Symbol 1373 EditableTextUses:289Used by:Timeline
Symbol 1374 EditableTextUses:289Used by:Timeline
Symbol 1375 EditableTextUses:289Used by:Timeline
Symbol 1376 EditableTextUses:289Used by:Timeline
Symbol 1377 EditableTextUses:289Used by:Timeline
Symbol 1378 EditableTextUses:289Used by:Timeline
Symbol 1379 EditableTextUses:289Used by:Timeline
Symbol 1380 EditableTextUses:289Used by:Timeline
Symbol 1381 EditableTextUses:289Used by:Timeline
Symbol 1382 EditableTextUses:289Used by:Timeline
Symbol 1383 EditableTextUses:289Used by:Timeline
Symbol 1384 EditableTextUses:289Used by:Timeline
Symbol 1385 EditableTextUses:289Used by:Timeline
Symbol 1386 EditableTextUses:289Used by:Timeline
Symbol 1387 EditableTextUses:289Used by:Timeline
Symbol 1388 EditableTextUses:289Used by:Timeline
Symbol 1389 EditableTextUses:289Used by:Timeline
Symbol 1390 EditableTextUses:289Used by:Timeline
Symbol 1391 EditableTextUses:289Used by:Timeline
Symbol 1392 EditableTextUses:289Used by:Timeline
Symbol 1393 EditableTextUses:289Used by:Timeline
Symbol 1394 EditableTextUses:289Used by:Timeline
Symbol 1395 EditableTextUses:289Used by:Timeline
Symbol 1396 EditableTextUses:289Used by:Timeline
Symbol 1397 EditableTextUses:289Used by:Timeline
Symbol 1398 EditableTextUses:289Used by:Timeline
Symbol 1399 EditableTextUses:289Used by:Timeline
Symbol 1400 EditableTextUses:289Used by:Timeline
Symbol 1401 EditableTextUses:289Used by:Timeline
Symbol 1402 EditableTextUses:289Used by:Timeline
Symbol 1403 EditableTextUses:289Used by:Timeline
Symbol 1404 EditableTextUses:289Used by:Timeline
Symbol 1405 EditableTextUses:289Used by:Timeline
Symbol 1406 EditableTextUses:289Used by:Timeline
Symbol 1407 EditableTextUses:289Used by:Timeline
Symbol 1408 EditableTextUses:289Used by:Timeline
Symbol 1409 EditableTextUses:289Used by:Timeline
Symbol 1410 EditableTextUses:289Used by:Timeline
Symbol 1411 EditableTextUses:289Used by:Timeline
Symbol 1412 EditableTextUses:289Used by:Timeline
Symbol 1413 EditableTextUses:289Used by:Timeline
Symbol 1414 EditableTextUses:289Used by:Timeline
Symbol 1415 EditableTextUses:289Used by:Timeline
Symbol 1416 EditableTextUses:289Used by:Timeline
Symbol 1417 EditableTextUses:289Used by:Timeline
Symbol 1418 EditableTextUses:289Used by:Timeline
Symbol 1419 EditableTextUses:289Used by:Timeline
Symbol 1420 EditableTextUses:289Used by:Timeline
Symbol 1421 EditableTextUses:289Used by:Timeline
Symbol 1422 EditableTextUses:289Used by:Timeline
Symbol 1423 EditableTextUses:289Used by:Timeline
Symbol 1424 EditableTextUses:289Used by:Timeline
Symbol 1425 EditableTextUses:289Used by:Timeline
Symbol 1426 EditableTextUses:289Used by:Timeline
Symbol 1427 EditableTextUses:289Used by:Timeline
Symbol 1428 EditableTextUses:289Used by:Timeline
Symbol 1429 EditableTextUses:289Used by:Timeline
Symbol 1430 EditableTextUses:289Used by:Timeline
Symbol 1431 EditableTextUses:289Used by:Timeline
Symbol 1432 EditableTextUses:289Used by:Timeline
Symbol 1433 EditableTextUses:289Used by:Timeline
Symbol 1434 EditableTextUses:289Used by:Timeline
Symbol 1435 EditableTextUses:289Used by:Timeline
Symbol 1436 EditableTextUses:289Used by:Timeline
Symbol 1437 EditableTextUses:289Used by:Timeline
Symbol 1438 EditableTextUses:289Used by:Timeline
Symbol 1439 EditableTextUses:289Used by:Timeline
Symbol 1440 EditableTextUses:289Used by:Timeline
Symbol 1441 EditableTextUses:289Used by:Timeline
Symbol 1442 EditableTextUses:289Used by:Timeline
Symbol 1443 EditableTextUses:289Used by:Timeline
Symbol 1444 EditableTextUses:289Used by:Timeline
Symbol 1445 EditableTextUses:289Used by:Timeline
Symbol 1446 EditableTextUses:289Used by:Timeline
Symbol 1447 EditableTextUses:289Used by:Timeline
Symbol 1448 EditableTextUses:289Used by:Timeline
Symbol 1449 EditableTextUses:289Used by:Timeline
Symbol 1450 EditableTextUses:289Used by:Timeline
Symbol 1451 EditableTextUses:289Used by:Timeline
Symbol 1452 EditableTextUses:289Used by:Timeline
Symbol 1453 GraphicUsed by:Timeline
Symbol 1454 BitmapUsed by:1455
Symbol 1455 GraphicUses:1454Used by:Timeline
Symbol 1456 BitmapUsed by:1457 1602
Symbol 1457 GraphicUses:1456Used by:Timeline
Symbol 1458 BitmapUsed by:1459
Symbol 1459 GraphicUses:1458Used by:Timeline
Symbol 1460 GraphicUsed by:1464
Symbol 1461 GraphicUsed by:1464
Symbol 1462 GraphicUsed by:1464
Symbol 1463 GraphicUsed by:1464
Symbol 1464 MovieClipUses:1460 81 1461 1462 1463Used by:1600 1898
Symbol 1465 MovieClipUses:276Used by:1600
Symbol 1466 GraphicUsed by:1600
Symbol 1467 GraphicUsed by:1600
Symbol 1468 GraphicUsed by:1600
Symbol 1469 GraphicUsed by:1474
Symbol 1470 GraphicUsed by:1474
Symbol 1471 GraphicUsed by:1474
Symbol 1472 GraphicUsed by:1474
Symbol 1473 GraphicUsed by:1474
Symbol 1474 MovieClipUses:619 1469 621 1470 1471 1472 1473Used by:1600 1898
Symbol 1475 GraphicUsed by:1600
Symbol 1476 GraphicUsed by:1600
Symbol 1477 GraphicUsed by:1600
Symbol 1478 GraphicUsed by:1600
Symbol 1479 GraphicUsed by:1600
Symbol 1480 GraphicUsed by:1600
Symbol 1481 GraphicUsed by:1600
Symbol 1482 GraphicUsed by:1600
Symbol 1483 GraphicUsed by:1600
Symbol 1484 GraphicUsed by:1600
Symbol 1485 GraphicUsed by:1600
Symbol 1486 GraphicUsed by:1600
Symbol 1487 GraphicUsed by:1600
Symbol 1488 GraphicUsed by:1600
Symbol 1489 GraphicUsed by:1600
Symbol 1490 GraphicUsed by:1600
Symbol 1491 GraphicUsed by:1600
Symbol 1492 GraphicUsed by:1600
Symbol 1493 GraphicUsed by:1600
Symbol 1494 GraphicUsed by:1600
Symbol 1495 GraphicUsed by:1600
Symbol 1496 GraphicUsed by:1600
Symbol 1497 GraphicUsed by:1600
Symbol 1498 GraphicUsed by:1600
Symbol 1499 GraphicUsed by:1600
Symbol 1500 GraphicUsed by:1600
Symbol 1501 GraphicUsed by:1600
Symbol 1502 GraphicUsed by:1600
Symbol 1503 GraphicUsed by:1600
Symbol 1504 GraphicUsed by:1600
Symbol 1505 GraphicUsed by:1600
Symbol 1506 GraphicUsed by:1600
Symbol 1507 GraphicUsed by:1600
Symbol 1508 GraphicUsed by:1600
Symbol 1509 GraphicUsed by:1600
Symbol 1510 GraphicUsed by:1600
Symbol 1511 GraphicUsed by:1600
Symbol 1512 GraphicUsed by:1600
Symbol 1513 GraphicUsed by:1600
Symbol 1514 GraphicUsed by:1600
Symbol 1515 GraphicUsed by:1600
Symbol 1516 GraphicUsed by:1600
Symbol 1517 GraphicUsed by:1600
Symbol 1518 GraphicUsed by:1600
Symbol 1519 GraphicUsed by:1600
Symbol 1520 GraphicUsed by:1600
Symbol 1521 GraphicUsed by:1600
Symbol 1522 GraphicUsed by:1600 1898
Symbol 1523 GraphicUsed by:1600 1898
Symbol 1524 GraphicUsed by:1600
Symbol 1525 GraphicUsed by:1600 1898
Symbol 1526 GraphicUsed by:1600 1898
Symbol 1527 GraphicUsed by:1600
Symbol 1528 GraphicUsed by:1600 1898
Symbol 1529 GraphicUsed by:1600 1898
Symbol 1530 GraphicUsed by:1600
Symbol 1531 GraphicUsed by:1600
Symbol 1532 GraphicUsed by:1600
Symbol 1533 GraphicUsed by:1600
Symbol 1534 GraphicUsed by:1600
Symbol 1535 GraphicUsed by:1600
Symbol 1536 GraphicUsed by:1600
Symbol 1537 GraphicUsed by:1600
Symbol 1538 GraphicUsed by:1600
Symbol 1539 GraphicUsed by:1600
Symbol 1540 GraphicUsed by:1600
Symbol 1541 GraphicUsed by:1600
Symbol 1542 GraphicUsed by:1600
Symbol 1543 GraphicUsed by:1600
Symbol 1544 GraphicUsed by:1600
Symbol 1545 GraphicUsed by:1600
Symbol 1546 GraphicUsed by:1600
Symbol 1547 GraphicUsed by:1600
Symbol 1548 GraphicUsed by:1600
Symbol 1549 GraphicUsed by:1600
Symbol 1550 GraphicUsed by:1600
Symbol 1551 GraphicUsed by:1600
Symbol 1552 GraphicUsed by:1600
Symbol 1553 GraphicUsed by:1600
Symbol 1554 GraphicUsed by:1600
Symbol 1555 GraphicUsed by:1600
Symbol 1556 GraphicUsed by:1600
Symbol 1557 GraphicUsed by:1600
Symbol 1558 GraphicUsed by:1600
Symbol 1559 GraphicUsed by:1600
Symbol 1560 GraphicUsed by:1600
Symbol 1561 GraphicUsed by:1600
Symbol 1562 GraphicUsed by:1600
Symbol 1563 GraphicUsed by:1600
Symbol 1564 GraphicUsed by:1600
Symbol 1565 GraphicUsed by:1600
Symbol 1566 GraphicUsed by:1600
Symbol 1567 GraphicUsed by:1600
Symbol 1568 GraphicUsed by:1600
Symbol 1569 GraphicUsed by:1600
Symbol 1570 GraphicUsed by:1600
Symbol 1571 GraphicUsed by:1600
Symbol 1572 GraphicUsed by:1600
Symbol 1573 GraphicUsed by:1600
Symbol 1574 GraphicUsed by:1600
Symbol 1575 GraphicUsed by:1600
Symbol 1576 GraphicUsed by:1600
Symbol 1577 GraphicUsed by:1600
Symbol 1578 GraphicUsed by:1600
Symbol 1579 GraphicUsed by:1600
Symbol 1580 GraphicUsed by:1600
Symbol 1581 GraphicUsed by:1600
Symbol 1582 GraphicUsed by:1600
Symbol 1583 GraphicUsed by:1600
Symbol 1584 GraphicUsed by:1600
Symbol 1585 GraphicUsed by:1600
Symbol 1586 GraphicUsed by:1600
Symbol 1587 GraphicUsed by:1600
Symbol 1588 GraphicUsed by:1600
Symbol 1589 GraphicUsed by:1600
Symbol 1590 GraphicUsed by:1600
Symbol 1591 GraphicUsed by:1600
Symbol 1592 GraphicUsed by:1600
Symbol 1593 GraphicUsed by:1600
Symbol 1594 GraphicUsed by:1600
Symbol 1595 GraphicUsed by:1600
Symbol 1596 GraphicUsed by:1600
Symbol 1597 GraphicUsed by:1600
Symbol 1598 GraphicUsed by:1600
Symbol 1599 GraphicUsed by:1600
Symbol 1600 MovieClipUses:1464 593 1465 127 1466 591 1467 599 1468 611 1474 616 1475 1476 1477 81 1478 139 1479 1480 1481 1482 1483 1484 1485 788 1486 1487 1488 1489 1490 794 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 683 1507 1508 1509 1510 1511 1512 817 1513 1514 1515 1516 1517 1518 1519 832 1520 276 841 1521 1522 830 1523 1524 1525 1526 1527 1528 1529 1530 854 1531 858 1532 1533 1534 1535 1536 865 866 1537 1538 1539 872 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 885 1550 1551 1552 18 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 178 907 914 1571 916 1572 1573 1574 1575 1576 1577 929 1578 1579 1580 1581 935 1582 938 1583 941 1584 944 1585 947 1586 1587 1588 952 953 1589 961 972 545 1590 1591 1592 1593 1594 1595 1596 1597 981 1598 1599 990 625 993Used by:Timeline
Symbol 1601 GraphicUsed by:Timeline
Symbol 1602 GraphicUses:1456Used by:Timeline
Symbol 1603 GraphicUsed by:Timeline
Symbol 1604 GraphicUsed by:1606
Symbol 1605 GraphicUsed by:1606
Symbol 1606 MovieClipUses:1604 1605Used by:Timeline
Symbol 1607 GraphicUsed by:Timeline
Symbol 1608 SoundUsed by:Timeline
Symbol 1609 GraphicUsed by:Timeline
Symbol 1610 GraphicUsed by:Timeline
Symbol 1611 GraphicUsed by:Timeline
Symbol 1612 GraphicUsed by:Timeline
Symbol 1613 GraphicUsed by:Timeline
Symbol 1614 GraphicUsed by:Timeline
Symbol 1615 GraphicUsed by:Timeline
Symbol 1616 GraphicUsed by:Timeline
Symbol 1617 GraphicUsed by:Timeline
Symbol 1618 GraphicUsed by:Timeline
Symbol 1619 GraphicUsed by:Timeline
Symbol 1620 GraphicUsed by:Timeline
Symbol 1621 GraphicUsed by:Timeline
Symbol 1622 GraphicUsed by:Timeline
Symbol 1623 GraphicUsed by:Timeline
Symbol 1624 GraphicUsed by:Timeline
Symbol 1625 GraphicUsed by:Timeline
Symbol 1626 GraphicUsed by:Timeline
Symbol 1627 GraphicUsed by:Timeline
Symbol 1628 GraphicUsed by:Timeline
Symbol 1629 GraphicUsed by:Timeline
Symbol 1630 GraphicUsed by:Timeline
Symbol 1631 GraphicUsed by:Timeline
Symbol 1632 GraphicUsed by:Timeline
Symbol 1633 GraphicUsed by:Timeline
Symbol 1634 GraphicUsed by:Timeline
Symbol 1635 GraphicUsed by:Timeline
Symbol 1636 GraphicUsed by:Timeline
Symbol 1637 GraphicUsed by:1638
Symbol 1638 MovieClipUses:1637Used by:Timeline
Symbol 1639 GraphicUsed by:Timeline
Symbol 1640 GraphicUsed by:Timeline
Symbol 1641 GraphicUsed by:Timeline
Symbol 1642 GraphicUsed by:Timeline
Symbol 1643 GraphicUsed by:Timeline
Symbol 1644 GraphicUsed by:Timeline
Symbol 1645 GraphicUsed by:Timeline
Symbol 1646 GraphicUsed by:Timeline
Symbol 1647 FontUsed by:1648
Symbol 1648 TextUses:1647Used by:Timeline
Symbol 1649 GraphicUsed by:Timeline
Symbol 1650 GraphicUsed by:Timeline
Symbol 1651 GraphicUsed by:Timeline
Symbol 1652 MovieClipUsed by:Timeline
Symbol 1653 EditableTextUses:68Used by:Timeline
Symbol 1654 EditableTextUses:68Used by:Timeline
Symbol 1655 EditableTextUses:68Used by:Timeline
Symbol 1656 GraphicUsed by:Timeline
Symbol 1657 EditableTextUses:289Used by:Timeline
Symbol 1658 EditableTextUses:289Used by:Timeline
Symbol 1659 EditableTextUses:289Used by:Timeline
Symbol 1660 EditableTextUses:289Used by:Timeline
Symbol 1661 EditableTextUses:289Used by:Timeline
Symbol 1662 EditableTextUses:289Used by:Timeline
Symbol 1663 EditableTextUses:289Used by:Timeline
Symbol 1664 EditableTextUses:289Used by:Timeline
Symbol 1665 EditableTextUses:289Used by:Timeline
Symbol 1666 EditableTextUses:289Used by:Timeline
Symbol 1667 EditableTextUses:289Used by:Timeline
Symbol 1668 EditableTextUses:289Used by:Timeline
Symbol 1669 EditableTextUses:289Used by:Timeline
Symbol 1670 EditableTextUses:289Used by:Timeline
Symbol 1671 EditableTextUses:289Used by:Timeline
Symbol 1672 EditableTextUses:289Used by:Timeline
Symbol 1673 EditableTextUses:289Used by:Timeline
Symbol 1674 EditableTextUses:289Used by:Timeline
Symbol 1675 EditableTextUses:289Used by:Timeline
Symbol 1676 EditableTextUses:289Used by:Timeline
Symbol 1677 EditableTextUses:289Used by:Timeline
Symbol 1678 EditableTextUses:289Used by:Timeline
Symbol 1679 EditableTextUses:289Used by:Timeline
Symbol 1680 EditableTextUses:289Used by:Timeline
Symbol 1681 EditableTextUses:289Used by:Timeline
Symbol 1682 EditableTextUses:289Used by:Timeline
Symbol 1683 EditableTextUses:289Used by:Timeline
Symbol 1684 EditableTextUses:289Used by:Timeline
Symbol 1685 EditableTextUses:289Used by:Timeline
Symbol 1686 EditableTextUses:289Used by:Timeline
Symbol 1687 EditableTextUses:289Used by:Timeline
Symbol 1688 EditableTextUses:289Used by:Timeline
Symbol 1689 EditableTextUses:289Used by:Timeline
Symbol 1690 EditableTextUses:289Used by:Timeline
Symbol 1691 EditableTextUses:289Used by:Timeline
Symbol 1692 EditableTextUses:289Used by:Timeline
Symbol 1693 GraphicUsed by:Timeline
Symbol 1694 EditableTextUses:289Used by:Timeline
Symbol 1695 EditableTextUses:289Used by:Timeline
Symbol 1696 EditableTextUses:289Used by:Timeline
Symbol 1697 EditableTextUses:289Used by:Timeline
Symbol 1698 EditableTextUses:289Used by:Timeline
Symbol 1699 EditableTextUses:289Used by:Timeline
Symbol 1700 EditableTextUses:289Used by:Timeline
Symbol 1701 EditableTextUses:289Used by:Timeline
Symbol 1702 EditableTextUses:289Used by:Timeline
Symbol 1703 EditableTextUses:289Used by:Timeline
Symbol 1704 EditableTextUses:289Used by:Timeline
Symbol 1705 EditableTextUses:289Used by:Timeline
Symbol 1706 EditableTextUses:289Used by:Timeline
Symbol 1707 EditableTextUses:289Used by:Timeline
Symbol 1708 EditableTextUses:289Used by:Timeline
Symbol 1709 EditableTextUses:289Used by:Timeline
Symbol 1710 EditableTextUses:289Used by:Timeline
Symbol 1711 EditableTextUses:289Used by:Timeline
Symbol 1712 EditableTextUses:289Used by:Timeline
Symbol 1713 EditableTextUses:289Used by:Timeline
Symbol 1714 EditableTextUses:289Used by:Timeline
Symbol 1715 EditableTextUses:289Used by:Timeline
Symbol 1716 EditableTextUses:289Used by:Timeline
Symbol 1717 EditableTextUses:289Used by:Timeline
Symbol 1718 EditableTextUses:289Used by:Timeline
Symbol 1719 EditableTextUses:289Used by:Timeline
Symbol 1720 EditableTextUses:289Used by:Timeline
Symbol 1721 EditableTextUses:289Used by:Timeline
Symbol 1722 EditableTextUses:289Used by:Timeline
Symbol 1723 EditableTextUses:289Used by:Timeline
Symbol 1724 EditableTextUses:289Used by:Timeline
Symbol 1725 EditableTextUses:289Used by:Timeline
Symbol 1726 EditableTextUses:289Used by:Timeline
Symbol 1727 EditableTextUses:289Used by:Timeline
Symbol 1728 EditableTextUses:289Used by:Timeline
Symbol 1729 EditableTextUses:289Used by:Timeline
Symbol 1730 EditableTextUses:289Used by:Timeline
Symbol 1731 EditableTextUses:289Used by:Timeline
Symbol 1732 EditableTextUses:289Used by:Timeline
Symbol 1733 EditableTextUses:289Used by:Timeline
Symbol 1734 EditableTextUses:289Used by:Timeline
Symbol 1735 EditableTextUses:289Used by:Timeline
Symbol 1736 EditableTextUses:289Used by:Timeline
Symbol 1737 EditableTextUses:289Used by:Timeline
Symbol 1738 EditableTextUses:289Used by:Timeline
Symbol 1739 EditableTextUses:289Used by:Timeline
Symbol 1740 EditableTextUses:289Used by:Timeline
Symbol 1741 EditableTextUses:289Used by:Timeline
Symbol 1742 EditableTextUses:289Used by:Timeline
Symbol 1743 EditableTextUses:289Used by:Timeline
Symbol 1744 EditableTextUses:289Used by:Timeline
Symbol 1745 EditableTextUses:289Used by:Timeline
Symbol 1746 EditableTextUses:716Used by:1748
Symbol 1747 TextUses:716Used by:1748
Symbol 1748 MovieClipUses:1746 1747Used by:Timeline
Symbol 1749 GraphicUsed by:Timeline
Symbol 1750 EditableTextUses:151Used by:Timeline
Symbol 1751 GraphicUsed by:Timeline
Symbol 1752 GraphicUsed by:Timeline
Symbol 1753 GraphicUsed by:1754
Symbol 1754 MovieClipUses:1753Used by:Timeline
Symbol 1755 GraphicUsed by:1756
Symbol 1756 MovieClipUses:1755Used by:Timeline
Symbol 1757 GraphicUsed by:1758
Symbol 1758 MovieClipUses:1757Used by:Timeline
Symbol 1759 GraphicUsed by:1898
Symbol 1760 GraphicUsed by:1898
Symbol 1761 GraphicUsed by:1898
Symbol 1762 GraphicUsed by:1898
Symbol 1763 GraphicUsed by:1898
Symbol 1764 GraphicUsed by:1898
Symbol 1765 GraphicUsed by:1898
Symbol 1766 GraphicUsed by:1898
Symbol 1767 GraphicUsed by:1898
Symbol 1768 GraphicUsed by:1898
Symbol 1769 GraphicUsed by:1898
Symbol 1770 GraphicUsed by:1898
Symbol 1771 GraphicUsed by:1898
Symbol 1772 GraphicUsed by:1898
Symbol 1773 GraphicUsed by:1898
Symbol 1774 GraphicUsed by:1898
Symbol 1775 GraphicUsed by:1898
Symbol 1776 GraphicUsed by:1898
Symbol 1777 GraphicUsed by:1898
Symbol 1778 GraphicUsed by:1898
Symbol 1779 GraphicUsed by:1898
Symbol 1780 GraphicUsed by:1898
Symbol 1781 GraphicUsed by:1898
Symbol 1782 GraphicUsed by:1898
Symbol 1783 GraphicUsed by:1898
Symbol 1784 GraphicUsed by:1898
Symbol 1785 GraphicUsed by:1898
Symbol 1786 GraphicUsed by:1898
Symbol 1787 GraphicUsed by:1898
Symbol 1788 GraphicUsed by:1898
Symbol 1789 GraphicUsed by:1898
Symbol 1790 GraphicUsed by:1898
Symbol 1791 GraphicUsed by:1898
Symbol 1792 GraphicUsed by:1898
Symbol 1793 GraphicUsed by:1898
Symbol 1794 GraphicUsed by:1898
Symbol 1795 GraphicUsed by:1898
Symbol 1796 GraphicUsed by:1898
Symbol 1797 GraphicUsed by:1898
Symbol 1798 GraphicUsed by:1898
Symbol 1799 GraphicUsed by:1898
Symbol 1800 GraphicUsed by:1898
Symbol 1801 GraphicUsed by:1898
Symbol 1802 GraphicUsed by:1898
Symbol 1803 GraphicUsed by:1898
Symbol 1804 GraphicUsed by:1898
Symbol 1805 GraphicUsed by:1898
Symbol 1806 GraphicUsed by:1898
Symbol 1807 GraphicUsed by:1898
Symbol 1808 GraphicUsed by:1898
Symbol 1809 GraphicUsed by:1898
Symbol 1810 GraphicUsed by:1898
Symbol 1811 GraphicUsed by:1898
Symbol 1812 GraphicUsed by:1898
Symbol 1813 GraphicUsed by:1898
Symbol 1814 GraphicUsed by:1898
Symbol 1815 GraphicUsed by:1898
Symbol 1816 GraphicUsed by:1898
Symbol 1817 GraphicUsed by:1898
Symbol 1818 GraphicUsed by:1898
Symbol 1819 GraphicUsed by:1898
Symbol 1820 GraphicUsed by:1898
Symbol 1821 GraphicUsed by:1898
Symbol 1822 GraphicUsed by:1898
Symbol 1823 GraphicUsed by:1898
Symbol 1824 GraphicUsed by:1898
Symbol 1825 GraphicUsed by:1898
Symbol 1826 GraphicUsed by:1898
Symbol 1827 GraphicUsed by:1898
Symbol 1828 GraphicUsed by:1898
Symbol 1829 GraphicUsed by:1898
Symbol 1830 GraphicUsed by:1898
Symbol 1831 GraphicUsed by:1898
Symbol 1832 GraphicUsed by:1898
Symbol 1833 GraphicUsed by:1898
Symbol 1834 GraphicUsed by:1898
Symbol 1835 GraphicUsed by:1898
Symbol 1836 GraphicUsed by:1898
Symbol 1837 GraphicUsed by:1898
Symbol 1838 GraphicUsed by:1898
Symbol 1839 GraphicUsed by:1898
Symbol 1840 GraphicUsed by:1898
Symbol 1841 GraphicUsed by:1898
Symbol 1842 GraphicUsed by:1898
Symbol 1843 GraphicUsed by:1898
Symbol 1844 GraphicUsed by:1898
Symbol 1845 GraphicUsed by:1898
Symbol 1846 GraphicUsed by:1898
Symbol 1847 GraphicUsed by:1898
Symbol 1848 GraphicUsed by:1898
Symbol 1849 GraphicUsed by:1898
Symbol 1850 GraphicUsed by:1898
Symbol 1851 GraphicUsed by:1898
Symbol 1852 GraphicUsed by:1898
Symbol 1853 GraphicUsed by:1898
Symbol 1854 GraphicUsed by:1898
Symbol 1855 GraphicUsed by:1898
Symbol 1856 GraphicUsed by:1898
Symbol 1857 GraphicUsed by:1898
Symbol 1858 GraphicUsed by:1898
Symbol 1859 GraphicUsed by:1898
Symbol 1860 GraphicUsed by:1898
Symbol 1861 GraphicUsed by:1898
Symbol 1862 GraphicUsed by:1898
Symbol 1863 GraphicUsed by:1898
Symbol 1864 GraphicUsed by:1898
Symbol 1865 GraphicUsed by:1898
Symbol 1866 GraphicUsed by:1898
Symbol 1867 GraphicUsed by:1898
Symbol 1868 GraphicUsed by:1898
Symbol 1869 GraphicUsed by:1898
Symbol 1870 GraphicUsed by:1898
Symbol 1871 GraphicUsed by:1898
Symbol 1872 GraphicUsed by:1898
Symbol 1873 GraphicUsed by:1898
Symbol 1874 GraphicUsed by:1898
Symbol 1875 GraphicUsed by:1898
Symbol 1876 GraphicUsed by:1898
Symbol 1877 GraphicUsed by:1898
Symbol 1878 GraphicUsed by:1898
Symbol 1879 GraphicUsed by:1898
Symbol 1880 GraphicUsed by:1898
Symbol 1881 GraphicUsed by:1898
Symbol 1882 GraphicUsed by:1898
Symbol 1883 GraphicUsed by:1898
Symbol 1884 GraphicUsed by:1885
Symbol 1885 MovieClipUses:1884Used by:1898
Symbol 1886 GraphicUsed by:1898
Symbol 1887 GraphicUsed by:1898
Symbol 1888 GraphicUsed by:1898
Symbol 1889 GraphicUsed by:1898
Symbol 1890 GraphicUsed by:1893
Symbol 1891 GraphicUsed by:1893
Symbol 1892 GraphicUsed by:1893
Symbol 1893 MovieClipUses:1890 1891 1892Used by:1898
Symbol 1894 GraphicUsed by:1898
Symbol 1895 GraphicUsed by:1898
Symbol 1896 GraphicUsed by:1898
Symbol 1897 GraphicUsed by:1898
Symbol 1898 MovieClipUses:1464 593 1759 81 1760 591 1761 599 1762 611 1474 616 1763 1764 1765 139 1766 1767 1768 1769 1770 1771 1772 788 1773 1774 1775 1776 1777 794 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 683 1794 1795 1796 1797 1798 1799 817 1800 1801 1802 1803 1804 1805 1806 832 1807 276 841 1808 1522 830 1523 1809 1525 1526 1810 1528 1529 1811 854 1812 858 1813 1814 1815 1816 1817 865 866 1818 1819 1820 872 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 885 1831 1832 1833 18 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 178 907 914 1852 916 1853 1854 1855 1856 1857 1858 929 1859 1860 1861 1862 935 1863 938 1864 941 1865 944 1866 947 1867 1868 1869 952 953 1870 961 972 545 1871 1872 1873 1874 1875 1876 1877 1878 981 1879 1880 990 625 16 993 1881 181 170 1882 1014 1883 1885 1886 1887 1888 1183 1041 1889 1893 1894 1895 1896 1897Used by:Timeline
Symbol 1899 GraphicUsed by:1900
Symbol 1900 MovieClipUses:1899Used by:Timeline
Symbol 1901 FontUsed by:1902 1903 1908 2010 2011 2012 2015 2016
Symbol 1902 EditableTextUses:1901Used by:Timeline
Symbol 1903 EditableTextUses:1901Used by:Timeline
Symbol 1904 GraphicUsed by:1905
Symbol 1905 MovieClipUses:1904Used by:Timeline
Symbol 1906 GraphicUsed by:1907
Symbol 1907 MovieClipUses:1906Used by:Timeline
Symbol 1908 EditableTextUses:1901Used by:Timeline
Symbol 1909 GraphicUsed by:1910
Symbol 1910 MovieClipUses:1909Used by:Timeline
Symbol 1911 EditableTextUses:68Used by:Timeline
Symbol 1912 EditableTextUses:68Used by:Timeline
Symbol 1913 EditableTextUses:68Used by:Timeline
Symbol 1914 EditableTextUses:289Used by:Timeline
Symbol 1915 EditableTextUses:289Used by:Timeline
Symbol 1916 EditableTextUses:289Used by:Timeline
Symbol 1917 EditableTextUses:289Used by:Timeline
Symbol 1918 EditableTextUses:289Used by:Timeline
Symbol 1919 EditableTextUses:289Used by:Timeline
Symbol 1920 EditableTextUses:289Used by:Timeline
Symbol 1921 EditableTextUses:289Used by:Timeline
Symbol 1922 EditableTextUses:289Used by:Timeline
Symbol 1923 EditableTextUses:289Used by:Timeline
Symbol 1924 EditableTextUses:289Used by:Timeline
Symbol 1925 EditableTextUses:289Used by:Timeline
Symbol 1926 EditableTextUses:289Used by:Timeline
Symbol 1927 EditableTextUses:289Used by:Timeline
Symbol 1928 EditableTextUses:289Used by:Timeline
Symbol 1929 EditableTextUses:289Used by:Timeline
Symbol 1930 EditableTextUses:289Used by:Timeline
Symbol 1931 EditableTextUses:289Used by:Timeline
Symbol 1932 EditableTextUses:289Used by:Timeline
Symbol 1933 EditableTextUses:289Used by:Timeline
Symbol 1934 EditableTextUses:289Used by:Timeline
Symbol 1935 EditableTextUses:289Used by:Timeline
Symbol 1936 EditableTextUses:289Used by:Timeline
Symbol 1937 EditableTextUses:289Used by:Timeline
Symbol 1938 EditableTextUses:289Used by:Timeline
Symbol 1939 EditableTextUses:289Used by:Timeline
Symbol 1940 EditableTextUses:289Used by:Timeline
Symbol 1941 EditableTextUses:289Used by:Timeline
Symbol 1942 EditableTextUses:289Used by:Timeline
Symbol 1943 EditableTextUses:289Used by:Timeline
Symbol 1944 EditableTextUses:289Used by:Timeline
Symbol 1945 EditableTextUses:289Used by:Timeline
Symbol 1946 EditableTextUses:289Used by:Timeline
Symbol 1947 EditableTextUses:289Used by:Timeline
Symbol 1948 EditableTextUses:289Used by:Timeline
Symbol 1949 EditableTextUses:289Used by:Timeline
Symbol 1950 EditableTextUses:289Used by:Timeline
Symbol 1951 EditableTextUses:289Used by:Timeline
Symbol 1952 EditableTextUses:289Used by:Timeline
Symbol 1953 EditableTextUses:289Used by:Timeline
Symbol 1954 EditableTextUses:289Used by:Timeline
Symbol 1955 EditableTextUses:289Used by:Timeline
Symbol 1956 EditableTextUses:289Used by:Timeline
Symbol 1957 EditableTextUses:289Used by:Timeline
Symbol 1958 EditableTextUses:289Used by:Timeline
Symbol 1959 EditableTextUses:289Used by:Timeline
Symbol 1960 EditableTextUses:289Used by:Timeline
Symbol 1961 EditableTextUses:289Used by:Timeline
Symbol 1962 EditableTextUses:289Used by:Timeline
Symbol 1963 EditableTextUses:289Used by:Timeline
Symbol 1964 EditableTextUses:289Used by:Timeline
Symbol 1965 EditableTextUses:289Used by:Timeline
Symbol 1966 EditableTextUses:289Used by:Timeline
Symbol 1967 EditableTextUses:289Used by:Timeline
Symbol 1968 EditableTextUses:289Used by:Timeline
Symbol 1969 EditableTextUses:289Used by:Timeline
Symbol 1970 EditableTextUses:289Used by:Timeline
Symbol 1971 EditableTextUses:289Used by:Timeline
Symbol 1972 EditableTextUses:289Used by:Timeline
Symbol 1973 EditableTextUses:289Used by:Timeline
Symbol 1974 EditableTextUses:289Used by:Timeline
Symbol 1975 EditableTextUses:289Used by:Timeline
Symbol 1976 EditableTextUses:289Used by:Timeline
Symbol 1977 EditableTextUses:289Used by:Timeline
Symbol 1978 EditableTextUses:289Used by:Timeline
Symbol 1979 EditableTextUses:289Used by:Timeline
Symbol 1980 EditableTextUses:289Used by:Timeline
Symbol 1981 EditableTextUses:289Used by:Timeline
Symbol 1982 EditableTextUses:289Used by:Timeline
Symbol 1983 EditableTextUses:289Used by:Timeline
Symbol 1984 EditableTextUses:289Used by:Timeline
Symbol 1985 EditableTextUses:289Used by:Timeline
Symbol 1986 EditableTextUses:289Used by:Timeline
Symbol 1987 EditableTextUses:289Used by:Timeline
Symbol 1988 EditableTextUses:289Used by:Timeline
Symbol 1989 EditableTextUses:289Used by:Timeline
Symbol 1990 EditableTextUses:289Used by:Timeline
Symbol 1991 EditableTextUses:289Used by:Timeline
Symbol 1992 EditableTextUses:289Used by:Timeline
Symbol 1993 EditableTextUses:289Used by:Timeline
Symbol 1994 EditableTextUses:289Used by:Timeline
Symbol 1995 EditableTextUses:289Used by:Timeline
Symbol 1996 EditableTextUses:289Used by:Timeline
Symbol 1997 EditableTextUses:289Used by:Timeline
Symbol 1998 EditableTextUses:289Used by:Timeline
Symbol 1999 EditableTextUses:289Used by:Timeline
Symbol 2000 EditableTextUses:289Used by:Timeline
Symbol 2001 EditableTextUses:289Used by:Timeline
Symbol 2002 GraphicUsed by:2003
Symbol 2003 MovieClipUses:2002Used by:Timeline
Symbol 2004 GraphicUsed by:Timeline
Symbol 2005 GraphicUsed by:2006
Symbol 2006 MovieClipUses:2005Used by:Timeline
Symbol 2007 EditableTextUses:151Used by:Timeline
Symbol 2008 GraphicUsed by:Timeline
Symbol 2009 GraphicUsed by:Timeline
Symbol 2010 EditableTextUses:1901Used by:Timeline
Symbol 2011 EditableTextUses:1901Used by:Timeline
Symbol 2012 EditableTextUses:1901Used by:Timeline
Symbol 2013 GraphicUsed by:2014
Symbol 2014 MovieClipUses:2013Used by:Timeline
Symbol 2015 EditableTextUses:1901Used by:Timeline
Symbol 2016 EditableTextUses:1901Used by:Timeline
Symbol 2017 EditableTextUses:151Used by:Timeline
Symbol 2018 EditableTextUses:151Used by:Timeline
Symbol 2019 GraphicUsed by:Timeline
Symbol 2020 GraphicUsed by:2026
Symbol 2021 GraphicUsed by:2026
Symbol 2022 GraphicUsed by:2026
Symbol 2023 GraphicUsed by:2026
Symbol 2024 GraphicUsed by:2026
Symbol 2025 GraphicUsed by:2026
Symbol 2026 MovieClipUses:2020 2021 746 2022 725 728 729 2023 734 735 2024 738 2025Used by:Timeline
Symbol 2027 GraphicUsed by:Timeline
Symbol 2028 EditableTextUses:151Used by:Timeline
Symbol 2029 GraphicUsed by:Timeline
Symbol 2030 EditableTextUses:151Used by:Timeline
Symbol 2031 ShapeTweeningUsed by:2050
Symbol 2032 ShapeTweeningUsed by:2050
Symbol 2033 ShapeTweeningUsed by:2050
Symbol 2034 ShapeTweeningUsed by:2050
Symbol 2035 ShapeTweeningUsed by:2050
Symbol 2036 ShapeTweeningUsed by:2050
Symbol 2037 ShapeTweeningUsed by:2050
Symbol 2038 ShapeTweeningUsed by:2050
Symbol 2039 ShapeTweeningUsed by:2050
Symbol 2040 ShapeTweeningUsed by:2050
Symbol 2041 ShapeTweeningUsed by:2050
Symbol 2042 ShapeTweeningUsed by:2050
Symbol 2043 ShapeTweeningUsed by:2050
Symbol 2044 ShapeTweeningUsed by:2050
Symbol 2045 ShapeTweeningUsed by:2050
Symbol 2046 ShapeTweeningUsed by:2050
Symbol 2047 ShapeTweeningUsed by:2050
Symbol 2048 ShapeTweeningUsed by:2050
Symbol 2049 GraphicUsed by:2050
Symbol 2050 MovieClipUses:2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049Used by:2054
Symbol 2051 GraphicUsed by:2054
Symbol 2052 GraphicUsed by:2054
Symbol 2053 GraphicUsed by:2054
Symbol 2054 MovieClipUses:2050 2051 2052 2053Used by:Timeline
Symbol 2055 GraphicUsed by:2086
Symbol 2056 GraphicUsed by:2057
Symbol 2057 MovieClipUses:2056Used by:2086 2089
Symbol 2058 GraphicUsed by:2059
Symbol 2059 MovieClipUses:2058Used by:2086 2089
Symbol 2060 GraphicUsed by:2086
Symbol 2061 GraphicUsed by:2062
Symbol 2062 MovieClipUses:2061Used by:2086 2089
Symbol 2063 SoundUsed by:2086 2089
Symbol 2064 GraphicUsed by:2065
Symbol 2065 MovieClipUses:2064Used by:2086 2089
Symbol 2066 GraphicUsed by:2067
Symbol 2067 MovieClipUses:2066Used by:2086 2089
Symbol 2068 GraphicUsed by:2069
Symbol 2069 MovieClipUses:2068Used by:2086 2089
Symbol 2070 GraphicUsed by:2071
Symbol 2071 MovieClipUses:2070Used by:2086 2089
Symbol 2072 GraphicUsed by:2073
Symbol 2073 MovieClipUses:2072Used by:2086 2089
Symbol 2074 GraphicUsed by:2075
Symbol 2075 MovieClipUses:2074Used by:2086 2089
Symbol 2076 GraphicUsed by:2077
Symbol 2077 MovieClipUses:2076Used by:2086 2089
Symbol 2078 GraphicUsed by:2079
Symbol 2079 MovieClipUses:2078Used by:2086 2089
Symbol 2080 GraphicUsed by:2081
Symbol 2081 MovieClipUses:2080Used by:2086 2089
Symbol 2082 GraphicUsed by:2083
Symbol 2083 MovieClipUses:2082Used by:2086 2089
Symbol 2084 GraphicUsed by:2085
Symbol 2085 MovieClipUses:2084Used by:2086 2089
Symbol 2086 MovieClipUses:2055 2057 2059 2060 2062 2063 2065 2067 2069 2071 2073 2075 2077 2079 2081 2083 2085Used by:Timeline
Symbol 2087 GraphicUsed by:2089
Symbol 2088 GraphicUsed by:2089
Symbol 2089 MovieClipUses:2087 2057 2059 2088 2062 2063 2065 2067 2069 2071 2073 2075 2077 2079 2081 2083 2085Used by:Timeline
Symbol 2090 GraphicUsed by:Timeline
Symbol 2091 MovieClipUses:710 711 712Used by:Timeline
Symbol 2092 MovieClipUses:276Used by:Timeline
Symbol 2093 EditableTextUses:151Used by:Timeline
Symbol 2094 TextUses:151Used by:Timeline
Symbol 2095 GraphicUsed by:2104
Symbol 2096 GraphicUsed by:2104
Symbol 2097 GraphicUsed by:2104
Symbol 2098 GraphicUsed by:2104
Symbol 2099 GraphicUsed by:2104
Symbol 2100 GraphicUsed by:2104
Symbol 2101 GraphicUsed by:2104
Symbol 2102 GraphicUsed by:2104
Symbol 2103 GraphicUsed by:2104
Symbol 2104 MovieClipUses:2095 1255 276 2096 2097 2098 2099 2100 2101 2102 2103Used by:Timeline
Symbol 2105 GraphicUsed by:2112
Symbol 2106 GraphicUsed by:2112
Symbol 2107 GraphicUsed by:2112
Symbol 2108 GraphicUsed by:2112
Symbol 2109 GraphicUsed by:2112
Symbol 2110 GraphicUsed by:2112
Symbol 2111 GraphicUsed by:2112
Symbol 2112 MovieClipUses:2105 2106 2107 2108 2109 2110 2111Used by:Timeline
Symbol 2113 ButtonUses:65 1287 1288 164 163 165Used by:Timeline
Symbol 2114 ButtonUses:65 1359 1360 164 163 165Used by:Timeline
Symbol 2115 GraphicUsed by:Timeline
Symbol 2116 GraphicUsed by:2117
Symbol 2117 MovieClipUses:2116Used by:Timeline
Symbol 2118 GraphicUsed by:2123
Symbol 2119 GraphicUsed by:2123
Symbol 2120 GraphicUsed by:2123
Symbol 2121 GraphicUsed by:2123
Symbol 2122 GraphicUsed by:2123
Symbol 2123 MovieClipUses:2118 1129 2119 139 2120 2121 2122Used by:Timeline
Symbol 2124 GraphicUsed by:2125
Symbol 2125 MovieClipUses:2124Used by:Timeline
Symbol 2126 MovieClipUses:21 24 27 30 33 36 39 42 45Used by:2127
Symbol 2127 MovieClipUses:2126 49 52 55 58 61Used by:Timeline
Symbol 2128 EditableTextUses:151Used by:Timeline
Symbol 2129 GraphicUsed by:Timeline
Symbol 2130 FontUsed by:2131 2133 2134 2135
Symbol 2131 EditableTextUses:2130Used by:Timeline
Symbol 2132 GraphicUsed by:Timeline
Symbol 2133 TextUses:2130Used by:Timeline
Symbol 2134 EditableTextUses:2130Used by:Timeline
Symbol 2135 EditableTextUses:2130Used by:Timeline
Symbol 2136 EditableTextUses:1341Used by:Timeline
Symbol 2137 EditableTextUses:1341Used by:Timeline
Symbol 2138 TextUses:507Used by:2141
Symbol 2139 TextUses:507Used by:2141
Symbol 2140 TextUses:507Used by:2141
Symbol 2141 MovieClipUses:2138 2139 2140Used by:Timeline
Symbol 2142 FontUsed by:2143
Symbol 2143 EditableTextUses:2142Used by:2144
Symbol 2144 MovieClipUses:2143Used by:Timeline
Symbol 2145 TextUses:66Used by:2147
Symbol 2146 TextUses:66Used by:2147
Symbol 2147 ButtonUses:65 2145 2146 164 163 165Used by:Timeline
Symbol 2148 GraphicUsed by:2170
Symbol 2149 BitmapUsed by:2150
Symbol 2150 GraphicUses:2149Used by:2170
Symbol 2151 GraphicUses:494Used by:2170
Symbol 2152 GraphicUsed by:2153
Symbol 2153 MovieClipUses:2152Used by:2170
Symbol 2154 BitmapUsed by:2155 2162
Symbol 2155 GraphicUses:2154 497Used by:2170
Symbol 2156 GraphicUsed by:2157
Symbol 2157 MovieClipUses:2156Used by:2170
Symbol 2158 BitmapUsed by:2162
Symbol 2159 BitmapUsed by:2162
Symbol 2160 BitmapUsed by:2162
Symbol 2161 BitmapUsed by:2162
Symbol 2162 GraphicUses:2158 2154 2159 2160 2161Used by:2170
Symbol 2163 GraphicUsed by:2169
Symbol 2164 GraphicUsed by:2169
Symbol 2165 GraphicUsed by:2169
Symbol 2166 GraphicUsed by:2169
Symbol 2167 GraphicUsed by:2169
Symbol 2168 GraphicUsed by:2169
Symbol 2169 MovieClipUses:2163 2164 2165 2166 2167 2168Used by:2170
Symbol 2170 MovieClipUses:2148 2150 2151 2153 2155 2157 2162 2169Used by:Timeline
Symbol 2171 EditableTextUses:68Used by:Timeline
Symbol 2172 EditableTextUses:68Used by:Timeline
Symbol 2173 EditableTextUses:68Used by:Timeline
Symbol 2174 EditableTextUses:289Used by:Timeline
Symbol 2175 EditableTextUses:289Used by:Timeline
Symbol 2176 EditableTextUses:289Used by:Timeline
Symbol 2177 EditableTextUses:289Used by:Timeline
Symbol 2178 EditableTextUses:289Used by:Timeline
Symbol 2179 EditableTextUses:289Used by:Timeline
Symbol 2180 EditableTextUses:289Used by:Timeline
Symbol 2181 EditableTextUses:289Used by:Timeline
Symbol 2182 EditableTextUses:289Used by:Timeline
Symbol 2183 EditableTextUses:289Used by:Timeline
Symbol 2184 EditableTextUses:289Used by:Timeline
Symbol 2185 EditableTextUses:289Used by:Timeline
Symbol 2186 EditableTextUses:289Used by:Timeline
Symbol 2187 EditableTextUses:289Used by:Timeline
Symbol 2188 EditableTextUses:289Used by:Timeline
Symbol 2189 EditableTextUses:289Used by:Timeline
Symbol 2190 EditableTextUses:289Used by:Timeline
Symbol 2191 EditableTextUses:289Used by:Timeline
Symbol 2192 EditableTextUses:289Used by:Timeline
Symbol 2193 EditableTextUses:289Used by:Timeline
Symbol 2194 EditableTextUses:289Used by:Timeline
Symbol 2195 EditableTextUses:289Used by:Timeline
Symbol 2196 EditableTextUses:289Used by:Timeline
Symbol 2197 EditableTextUses:289Used by:Timeline
Symbol 2198 EditableTextUses:289Used by:Timeline
Symbol 2199 EditableTextUses:289Used by:Timeline
Symbol 2200 EditableTextUses:289Used by:Timeline
Symbol 2201 EditableTextUses:289Used by:Timeline
Symbol 2202 EditableTextUses:289Used by:Timeline
Symbol 2203 EditableTextUses:289Used by:Timeline
Symbol 2204 EditableTextUses:289Used by:Timeline
Symbol 2205 EditableTextUses:289Used by:Timeline
Symbol 2206 EditableTextUses:289Used by:Timeline
Symbol 2207 EditableTextUses:289Used by:Timeline
Symbol 2208 EditableTextUses:289Used by:Timeline
Symbol 2209 EditableTextUses:289Used by:Timeline
Symbol 2210 EditableTextUses:289Used by:Timeline
Symbol 2211 EditableTextUses:289Used by:Timeline
Symbol 2212 EditableTextUses:289Used by:Timeline
Symbol 2213 EditableTextUses:289Used by:Timeline
Symbol 2214 EditableTextUses:289Used by:Timeline
Symbol 2215 EditableTextUses:289Used by:Timeline
Symbol 2216 EditableTextUses:289Used by:Timeline
Symbol 2217 EditableTextUses:289Used by:Timeline
Symbol 2218 EditableTextUses:289Used by:Timeline
Symbol 2219 EditableTextUses:289Used by:Timeline
Symbol 2220 EditableTextUses:289Used by:Timeline
Symbol 2221 EditableTextUses:289Used by:Timeline
Symbol 2222 EditableTextUses:289Used by:Timeline
Symbol 2223 EditableTextUses:289Used by:Timeline
Symbol 2224 EditableTextUses:289Used by:Timeline
Symbol 2225 EditableTextUses:289Used by:Timeline
Symbol 2226 EditableTextUses:289Used by:Timeline
Symbol 2227 EditableTextUses:289Used by:Timeline
Symbol 2228 EditableTextUses:289Used by:Timeline
Symbol 2229 EditableTextUses:289Used by:Timeline
Symbol 2230 EditableTextUses:289Used by:Timeline
Symbol 2231 EditableTextUses:289Used by:Timeline
Symbol 2232 EditableTextUses:289Used by:Timeline
Symbol 2233 EditableTextUses:289Used by:Timeline
Symbol 2234 EditableTextUses:289Used by:Timeline
Symbol 2235 EditableTextUses:289Used by:Timeline
Symbol 2236 EditableTextUses:289Used by:Timeline
Symbol 2237 EditableTextUses:289Used by:Timeline
Symbol 2238 EditableTextUses:289Used by:Timeline
Symbol 2239 EditableTextUses:289Used by:Timeline
Symbol 2240 EditableTextUses:289Used by:Timeline
Symbol 2241 EditableTextUses:289Used by:Timeline
Symbol 2242 EditableTextUses:289Used by:Timeline
Symbol 2243 EditableTextUses:289Used by:Timeline
Symbol 2244 EditableTextUses:289Used by:Timeline
Symbol 2245 EditableTextUses:289Used by:Timeline
Symbol 2246 EditableTextUses:289Used by:Timeline
Symbol 2247 EditableTextUses:289Used by:Timeline
Symbol 2248 EditableTextUses:289Used by:Timeline
Symbol 2249 EditableTextUses:289Used by:Timeline
Symbol 2250 EditableTextUses:289Used by:Timeline
Symbol 2251 EditableTextUses:289Used by:Timeline
Symbol 2252 EditableTextUses:289Used by:Timeline
Symbol 2253 EditableTextUses:289Used by:Timeline
Symbol 2254 EditableTextUses:289Used by:Timeline
Symbol 2255 EditableTextUses:289Used by:Timeline
Symbol 2256 EditableTextUses:289Used by:Timeline
Symbol 2257 EditableTextUses:289Used by:Timeline
Symbol 2258 EditableTextUses:289Used by:Timeline
Symbol 2259 EditableTextUses:289Used by:Timeline
Symbol 2260 EditableTextUses:289Used by:Timeline
Symbol 2261 EditableTextUses:289Used by:Timeline

Instance Names

"duel"Frame 2Symbol 72 MovieClip [duel]
"solo"Frame 2Symbol 63 MovieClip [solo]
"TypeLight"Frame 2Symbol 192 MovieClip
"TypeNormal"Frame 2Symbol 195 MovieClip
"TypeHeavy"Frame 2Symbol 198 MovieClip
"practice"Frame 2Symbol 201 MovieClip
"Tutorial"Frame 80Symbol 1284 MovieClip
"GAMEOVER2"Frame 80Symbol 1292 MovieClip
"GAMEOVER"Frame 80Symbol 1300 MovieClip
"bg"Frame 81Symbol 1328 MovieClip
"wallLEFT"Frame 81Symbol 1330 MovieClip
"PowerBAR"Frame 81Symbol 563 MovieClip
"StaminaBar"Frame 81Symbol 565 MovieClip
"aura"Frame 81Symbol 120 MovieClip
"ground"Frame 81Symbol 1332 MovieClip
"wallTOP"Frame 81Symbol 1334 MovieClip
"bar"Frame 81Symbol 1336 MovieClip
"wallRIGHT"Frame 81Symbol 1338 MovieClip
"BallShadow"Frame 81Symbol 1340 MovieClip
"PlayerShadow"Frame 81Symbol 1340 MovieClip
"combodisplay"Frame 81Symbol 1346 MovieClip
"combodisplay2"Frame 81Symbol 1347 EditableText
"PlayerHealthHUD"Frame 81Symbol 573 MovieClip
"Ball"Frame 81Symbol 557 MovieClip
"meleeflash"Frame 81Symbol 1349 MovieClip
"BallEnergyHUD"Frame 81Symbol 1352 MovieClip
"Player"Frame 81Symbol 1198 MovieClip
"target"Frame 81Symbol 1357 MovieClip
"TeleportSprite"Frame 81Symbol 630 MovieClip
"spriteINVINC"Frame 81Symbol 1358 MovieClip
"Trainer"Frame 115Symbol 1261 MovieClip
"wallTOP"Frame 116Symbol 1334 MovieClip
"ground"Frame 116Symbol 1332 MovieClip
"wallLEFT"Frame 116Symbol 1330 MovieClip
"wallRIGHT"Frame 116Symbol 1338 MovieClip
"Trainer"Frame 131Symbol 1261 MovieClip
"aura"Frame 132Symbol 120 MovieClip
"wallTOP"Frame 134Symbol 1334 MovieClip
"ground"Frame 134Symbol 1332 MovieClip
"wallLEFT"Frame 134Symbol 1330 MovieClip
"wallRIGHT"Frame 134Symbol 1338 MovieClip
"target"Frame 172Symbol 1357 MovieClip
"Trainer"Frame 201Symbol 1261 MovieClip
"MAXcomboDisplay"Frame 206Symbol 1748 MovieClip
"aura"Frame 206Symbol 120 MovieClip
"ground"Frame 206Symbol 1332 MovieClip
"bar"Frame 206Symbol 1336 MovieClip
"wallLEFT"Frame 206Symbol 1330 MovieClip
"EnemyShadow"Frame 206Symbol 1340 MovieClip
"PowerBAR"Frame 206Symbol 563 MovieClip
"StaminaBar"Frame 206Symbol 565 MovieClip
"wallTOP"Frame 206Symbol 1334 MovieClip
"wallRIGHT"Frame 206Symbol 1338 MovieClip
"BallShadow"Frame 206Symbol 1340 MovieClip
"PlayerShadow"Frame 206Symbol 1340 MovieClip
"combodisplay"Frame 206Symbol 1346 MovieClip
"combodisplay2"Frame 206Symbol 1750 EditableText
"PlayerHealthHUD"Frame 206Symbol 573 MovieClip
"Ball"Frame 206Symbol 557 MovieClip
"meleeflash"Frame 206Symbol 1349 MovieClip
"BallEnergyHUD"Frame 206Symbol 1352 MovieClip
"Trainer"Frame 206Symbol 1261 MovieClip
"Player"Frame 206Symbol 1198 MovieClip
"TeleportSprite"Frame 206Symbol 630 MovieClip
"pickupHEALTH"Frame 206Symbol 1754 MovieClip
"pickupINVINCIBILITY"Frame 206Symbol 1756 MovieClip
"spriteINVINC"Frame 206Symbol 1358 MovieClip
"EnemyHealthBall"Frame 206Symbol 1758 MovieClip
"Enemy"Frame 206Symbol 1898 MovieClip
"GAMEOVER2"Frame 206Symbol 1292 MovieClip
"GAMEOVER"Frame 206Symbol 1300 MovieClip
"ground"Frame 245Symbol 1332 MovieClip
"Trainer"Frame 245Symbol 1261 MovieClip
"wallLEFT"Frame 245Symbol 2003 MovieClip
"EnemyShadow"Frame 245Symbol 1340 MovieClip
"PowerBAR"Frame 245Symbol 563 MovieClip
"StaminaBar"Frame 245Symbol 565 MovieClip
"wallTOP"Frame 245Symbol 1334 MovieClip
"wallRIGHT"Frame 245Symbol 2006 MovieClip
"BallShadow"Frame 245Symbol 1340 MovieClip
"PlayerShadow"Frame 245Symbol 1340 MovieClip
"combodisplay"Frame 245Symbol 1346 MovieClip
"combodisplay2"Frame 245Symbol 2007 EditableText
"PlayerHealthHUD"Frame 245Symbol 573 MovieClip
"Ball"Frame 245Symbol 557 MovieClip
"meleeflash"Frame 245Symbol 1349 MovieClip
"BallEnergyHUD"Frame 245Symbol 1352 MovieClip
"Player"Frame 245Symbol 1198 MovieClip
"target"Frame 245Symbol 1357 MovieClip
"TeleportSprite"Frame 245Symbol 630 MovieClip
"pickupHEALTH"Frame 245Symbol 1754 MovieClip
"pickupINVINCIBILITY"Frame 245Symbol 1756 MovieClip
"EnemyHealthBall"Frame 245Symbol 1758 MovieClip
"Enemy"Frame 245Symbol 1898 MovieClip
"PlayerGOAL"Frame 245Symbol 2014 MovieClip
"Sniperline"Frame 245Symbol 649 MovieClip
"MAXcomboDisplay"Frame 245Symbol 1748 MovieClip
"TechLogo"Frame 245Symbol 2026 MovieClip
"GAMEOVER2"Frame 245Symbol 1292 MovieClip
"GAMEOVER"Frame 245Symbol 1300 MovieClip
"BARRIER"Frame 267Symbol 2054 MovieClip
"Cliff2"Frame 267Symbol 2086 MovieClip
"Cliff"Frame 267Symbol 2089 MovieClip
"aura"Frame 267Symbol 1193 MovieClip
"BallEnergyBar"Frame 267Symbol 2091 MovieClip
"wallTOP"Frame 267Symbol 1334 MovieClip
"BallShadow"Frame 267Symbol 1340 MovieClip
"PlayerShadow"Frame 267Symbol 1340 MovieClip
"meleeflash"Frame 267Symbol 1349 MovieClip
"BallEnergyHUD"Frame 267Symbol 1352 MovieClip
"spriteINVINC"Frame 267Symbol 2092 MovieClip
"Player"Frame 267Symbol 1198 MovieClip
"TargetReticle"Frame 267Symbol 1357 MovieClip
"TeleportSprite"Frame 267Symbol 630 MovieClip
"Sniperline"Frame 267Symbol 649 MovieClip
"Enemy"Frame 267Symbol 1898 MovieClip
"ORB"Frame 267Symbol 2104 MovieClip
"Ball"Frame 267Symbol 557 MovieClip
"tree"Frame 267Symbol 2112 MovieClip
"bluey"Frame 267Symbol 1129 MovieClip
"pickupHEALTH"Frame 267Symbol 1754 MovieClip
"pickupINVINCIBILITY"Frame 267Symbol 1756 MovieClip
"wallRIGHT"Frame 267Symbol 2006 MovieClip
"EnemyHealthBall"Frame 267Symbol 1758 MovieClip
"Sniperline2"Frame 267Symbol 2117 MovieClip
"Sniperline3"Frame 267Symbol 2125 MovieClip
"fireball"Frame 267Symbol 2127 MovieClip
"GAMEOVER"Frame 267Symbol 1300 MovieClip
"PlayerScore"Frame 267Symbol 2128 EditableText
"SuperBar"Frame 267Symbol 570 MovieClip
"PlayerHealthHUD"Frame 267Symbol 573 MovieClip
"TechLogo"Frame 267Symbol 2026 MovieClip
"StageLevel"Frame 267Symbol 2134 EditableText
"Rank"Frame 267Symbol 2135 EditableText
"combodisplay2"Frame 267Symbol 2136 EditableText
"DispCoFe"Frame 267Symbol 2137 EditableText
"ConsoleMC"Frame 267Symbol 2144 MovieClip
"BG"Frame 268Symbol 2170 MovieClip
"GAMEOVER2"Frame 268Symbol 1292 MovieClip
"aura"Symbol 127 MovieClip Frame 1Symbol 120 MovieClip
"AttackBox"Symbol 150 MovieClip Frame 152Symbol 139 MovieClip
"AttackBox"Symbol 150 MovieClip Frame 169Symbol 139 MovieClip
"bar"Symbol 186 MovieClip Frame 1Symbol 76 MovieClip
"HITBOX"Symbol 617 MovieClip Frame 1Symbol 593 MovieClip
"HITBOX"Symbol 631 MovieClip Frame 1Symbol 593 MovieClip
"AttackBox"Symbol 697 MovieClip Frame 3Symbol 139 MovieClip
"AttackBox"Symbol 697 MovieClip Frame 20Symbol 139 MovieClip
"AttackBox"Symbol 697 MovieClip Frame 36Symbol 139 MovieClip
"AttackBox"Symbol 697 MovieClip Frame 50Symbol 139 MovieClip
"AttackBox"Symbol 697 MovieClip Frame 66Symbol 139 MovieClip
"AttackBox"Symbol 697 MovieClip Frame 85Symbol 139 MovieClip
"AttackBox"Symbol 697 MovieClip Frame 101Symbol 139 MovieClip
"AttackBox"Symbol 697 MovieClip Frame 119Symbol 139 MovieClip
"aura"Symbol 1034 MovieClip Frame 1Symbol 120 MovieClip
"ring"Symbol 1105 MovieClip Frame 1Symbol 1095 MovieClip
"ring"Symbol 1114 MovieClip Frame 1Symbol 1095 MovieClip
"ring"Symbol 1124 MovieClip Frame 1Symbol 1095 MovieClip
"HITBOX"Symbol 1198 MovieClip Frame 1Symbol 593 MovieClip
"AttackBox"Symbol 1198 MovieClip Frame 66Symbol 139 MovieClip
"AttackBox"Symbol 1198 MovieClip Frame 83Symbol 139 MovieClip
"AttackBox"Symbol 1198 MovieClip Frame 99Symbol 139 MovieClip
"AttackBox"Symbol 1198 MovieClip Frame 113Symbol 139 MovieClip
"AttackBox"Symbol 1198 MovieClip Frame 134Symbol 139 MovieClip
"AttackBox"Symbol 1198 MovieClip Frame 152Symbol 139 MovieClip
"AttackBox"Symbol 1198 MovieClip Frame 169Symbol 139 MovieClip
"AttackBox"Symbol 1198 MovieClip Frame 187Symbol 139 MovieClip
"HITBOX"Symbol 1198 MovieClip Frame 218Symbol 593 MovieClip
"HITBOX"Symbol 1198 MovieClip Frame 252Symbol 593 MovieClip
"ShieldSparks"Symbol 1198 MovieClip Frame 397Symbol 951 MovieClip
"SHIELD"Symbol 1198 MovieClip Frame 400Symbol 972 MovieClip
"HITBOX"Symbol 1198 MovieClip Frame 490Symbol 593 MovieClip
"BEAM"Symbol 1198 MovieClip Frame 491Symbol 1047 MovieClip
"BEAhitbox"Symbol 1198 MovieClip Frame 491Symbol 1061 MovieClip
"arm"Symbol 1198 MovieClip Frame 574Symbol 1069 MovieClip
"HITBOX"Symbol 1198 MovieClip Frame 668Symbol 593 MovieClip
"hurricane"Symbol 1198 MovieClip Frame 735Symbol 1105 MovieClip
"HITBOX"Symbol 1198 MovieClip Frame 821Symbol 593 MovieClip
"AttackBox"Symbol 1198 MovieClip Frame 837Symbol 139 MovieClip
"HITBOX"Symbol 1198 MovieClip Frame 951Symbol 593 MovieClip
"PowerBAR"Symbol 1214 MovieClip Frame 1Symbol 563 MovieClip
"StaminaBar"Symbol 1214 MovieClip Frame 1Symbol 565 MovieClip
"PowerBAR"Symbol 1220 MovieClip Frame 1Symbol 563 MovieClip
"PlayerHealthHUD"Symbol 1222 MovieClip Frame 1Symbol 573 MovieClip
"StaminaBar"Symbol 1227 MovieClip Frame 1Symbol 565 MovieClip
"PlayerHealthHUD"Symbol 1227 MovieClip Frame 1Symbol 573 MovieClip
"StaminaBar"Symbol 1233 MovieClip Frame 1Symbol 565 MovieClip
"PlayerHealthHUD"Symbol 1234 MovieClip Frame 1Symbol 573 MovieClip
"PowerBAR"Symbol 1235 MovieClip Frame 1Symbol 563 MovieClip
"SHIELD"Symbol 1274 MovieClip Frame 4Symbol 972 MovieClip
"Ball"Symbol 1284 MovieClip Frame 10Symbol 557 MovieClip
"PowerBAR"Symbol 1284 MovieClip Frame 20Symbol 563 MovieClip
"StaminaBar"Symbol 1284 MovieClip Frame 20Symbol 565 MovieClip
"PlayerHealthHUD"Symbol 1284 MovieClip Frame 20Symbol 573 MovieClip
"char"Symbol 1284 MovieClip Frame 41Symbol 516 MovieClip
"reticle"Symbol 1284 MovieClip Frame 41Symbol 647 MovieClip
"Sniperline"Symbol 1284 MovieClip Frame 41Symbol 649 MovieClip
"PowerBAR"Symbol 1284 MovieClip Frame 129Symbol 563 MovieClip
"StaminaBar"Symbol 1284 MovieClip Frame 129Symbol 565 MovieClip
"PlayerHealthHUD"Symbol 1284 MovieClip Frame 129Symbol 573 MovieClip
"PowerBAR"Symbol 1284 MovieClip Frame 134Symbol 563 MovieClip
"StaminaBar"Symbol 1284 MovieClip Frame 134Symbol 565 MovieClip
"PlayerHealthHUD"Symbol 1284 MovieClip Frame 134Symbol 573 MovieClip
"StaminaBar"Symbol 1284 MovieClip Frame 138Symbol 565 MovieClip
"PowerBAR"Symbol 1284 MovieClip Frame 140Symbol 563 MovieClip
"PowerBAR"Symbol 1284 MovieClip Frame 142Symbol 563 MovieClip
"Ball"Symbol 1284 MovieClip Frame 160Symbol 557 MovieClip
"Trainer"Symbol 1284 MovieClip Frame 162Symbol 1261 MovieClip
"EnergyHUD"Symbol 1352 MovieClip Frame 1Symbol 1351 MovieClip
"HITBOX"Symbol 1600 MovieClip Frame 1Symbol 593 MovieClip
"AttackBox"Symbol 1600 MovieClip Frame 66Symbol 139 MovieClip
"AttackBox"Symbol 1600 MovieClip Frame 83Symbol 139 MovieClip
"AttackBox"Symbol 1600 MovieClip Frame 99Symbol 139 MovieClip
"AttackBox"Symbol 1600 MovieClip Frame 113Symbol 139 MovieClip
"AttackBox"Symbol 1600 MovieClip Frame 134Symbol 139 MovieClip
"AttackBox"Symbol 1600 MovieClip Frame 153Symbol 139 MovieClip
"AttackBox"Symbol 1600 MovieClip Frame 169Symbol 139 MovieClip
"AttackBox"Symbol 1600 MovieClip Frame 187Symbol 139 MovieClip
"HITBOX"Symbol 1600 MovieClip Frame 213Symbol 593 MovieClip
"HITBOX"Symbol 1600 MovieClip Frame 246Symbol 593 MovieClip
"SHIELD"Symbol 1600 MovieClip Frame 400Symbol 972 MovieClip
"HITBOX"Symbol 1898 MovieClip Frame 1Symbol 593 MovieClip
"AttackBox"Symbol 1898 MovieClip Frame 66Symbol 139 MovieClip
"AttackBox"Symbol 1898 MovieClip Frame 83Symbol 139 MovieClip
"AttackBox"Symbol 1898 MovieClip Frame 99Symbol 139 MovieClip
"AttackBox"Symbol 1898 MovieClip Frame 113Symbol 139 MovieClip
"AttackBox"Symbol 1898 MovieClip Frame 134Symbol 139 MovieClip
"AttackBox"Symbol 1898 MovieClip Frame 153Symbol 139 MovieClip
"AttackBox"Symbol 1898 MovieClip Frame 169Symbol 139 MovieClip
"AttackBox"Symbol 1898 MovieClip Frame 187Symbol 139 MovieClip
"HITBOX"Symbol 1898 MovieClip Frame 213Symbol 593 MovieClip
"HITBOX"Symbol 1898 MovieClip Frame 246Symbol 593 MovieClip
"SHIELD"Symbol 1898 MovieClip Frame 400Symbol 972 MovieClip
"HITBOX"Symbol 2086 MovieClip Frame 1Symbol 2057 MovieClip
"HITBOX"Symbol 2089 MovieClip Frame 1Symbol 2057 MovieClip
"AttackBox"Symbol 2123 MovieClip Frame 16Symbol 139 MovieClip
"Console"Symbol 2144 MovieClip Frame 1Symbol 2143 EditableText

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$Bd$9x4GVCESKcfTAY4V1mpEr1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "bgm"
ExportAssets (56)Timeline Frame 1Symbol 2 as "ImpactHURT"
ExportAssets (56)Timeline Frame 1Symbol 3 as "wallIMPACT"
ExportAssets (56)Timeline Frame 1Symbol 4 as "speedup"
ExportAssets (56)Timeline Frame 1Symbol 5 as "reflect"
ExportAssets (56)Timeline Frame 1Symbol 6 as "HealthSound"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Bento2BGM"
ExportAssets (56)Timeline Frame 1Symbol 8 as "MenuBGM"
ExportAssets (56)Timeline Frame 1Symbol 9 as "meleeHIT"
ExportAssets (56)Timeline Frame 1Symbol 10 as "BentoBGM"
ExportAssets (56)Timeline Frame 1Symbol 11 as "jump"
ExportAssets (56)Timeline Frame 1Symbol 12 as "LandWav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "PracticeBGM"
ExportAssets (56)Timeline Frame 1Symbol 14 as "ChargePush"
ExportAssets (56)Timeline Frame 1Symbol 15 as "BallBounce"
ExportAssets (56)Timeline Frame 1Symbol 16 as "SuperSpeed"
ExportAssets (56)Timeline Frame 1Symbol 17 as "FIGHT!"
ExportAssets (56)Timeline Frame 1Symbol 18 as "PainHURT"
ExportAssets (56)Timeline Frame 1Symbol 62 as "hadouken_mcR"
ExportAssets (56)Timeline Frame 1Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 1Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 2Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 2Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 3Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 3Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 4Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 4Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 5Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 5Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 6Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 6Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 7Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 7Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 8Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 8Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 9Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 9Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 10Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 10Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 11Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 11Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 12Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 12Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 13Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 13Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 14Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 14Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 15Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 15Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 16Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 16Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 17Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 17Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 18Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 18Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 19Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 19Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 20Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 20Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 21Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 21Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 22Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 22Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 23Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 23Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 24Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 24Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 25Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 25Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 26Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 26Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 27Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 27Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 28Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 28Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 29Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 29Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 30Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 30Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 31Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 31Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 32Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 32Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 33Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 33Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 34Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 34Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 35Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 35Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 36Symbol 72 as "duel"
ExportAssets (56)Timeline Frame 36Symbol 63 as "solo"
ExportAssets (56)Timeline Frame 80Symbol 18 as "PainHURT"
ExportAssets (56)Timeline Frame 115Symbol 18 as "PainHURT"
ExportAssets (56)Timeline Frame 198Symbol 17 as "FIGHT!"
ExportAssets (56)Timeline Frame 206Symbol 18 as "PainHURT"
ExportAssets (56)Timeline Frame 206Symbol 16 as "SuperSpeed"
ExportAssets (56)Timeline Frame 267Symbol 62 as "hadouken_mcR"
ExportAssets (56)Timeline Frame 268Symbol 62 as "hadouken_mcR"
ExportAssets (56)Timeline Frame 269Symbol 62 as "hadouken_mcR"
ExportAssets (56)Timeline Frame 270Symbol 62 as "hadouken_mcR"
ExportAssets (56)Timeline Frame 271Symbol 62 as "hadouken_mcR"
ExportAssets (56)Timeline Frame 272Symbol 62 as "hadouken_mcR"
ExportAssets (56)Timeline Frame 273Symbol 62 as "hadouken_mcR"
ExportAssets (56)Timeline Frame 274Symbol 62 as "hadouken_mcR"
ExportAssets (56)Timeline Frame 275Symbol 62 as "hadouken_mcR"
ExportAssets (56)Timeline Frame 276Symbol 62 as "hadouken_mcR"
ExportAssets (56)Timeline Frame 277Symbol 62 as "hadouken_mcR"
ExportAssets (56)Timeline Frame 278Symbol 62 as "hadouken_mcR"
ExportAssets (56)Timeline Frame 279Symbol 62 as "hadouken_mcR"
ExportAssets (56)Timeline Frame 280Symbol 62 as "hadouken_mcR"

Labels

"PRELOADER"Frame 1
"MAINMENU"Frame 20
"TUTORIAL"Frame 80
"TEST"Frame 114
"LEVEL1"Frame 244
"PRACTICE"Frame 268
"NORMAL"Symbol 62 MovieClip [hadouken_mcR] Frame 1
"HIT"Symbol 62 MovieClip [hadouken_mcR] Frame 23
"OFF"Symbol 63 MovieClip [solo] Frame 1
"ON"Symbol 63 MovieClip [solo] Frame 5
"ON"Symbol 72 MovieClip [duel] Frame 1
"OFF"Symbol 72 MovieClip [duel] Frame 5
"loaded"Symbol 186 MovieClip Frame 3
"OFF"Symbol 192 MovieClip Frame 1
"ON"Symbol 192 MovieClip Frame 5
"ON"Symbol 195 MovieClip Frame 1
"OFF"Symbol 195 MovieClip Frame 5
"OFF"Symbol 198 MovieClip Frame 1
"ON"Symbol 198 MovieClip Frame 5
"OFF"Symbol 201 MovieClip Frame 1
"ON"Symbol 201 MovieClip Frame 5
"IDLE"Symbol 516 MovieClip Frame 1
"NORMAL"Symbol 557 MovieClip Frame 1
"WARM1"Symbol 557 MovieClip Frame 7
"HOT1"Symbol 557 MovieClip Frame 14
"CHARGED1"Symbol 557 MovieClip Frame 23
"WARM2"Symbol 557 MovieClip Frame 34
"HOT2"Symbol 557 MovieClip Frame 41
"CHARGED2"Symbol 557 MovieClip Frame 50
"DIE"Symbol 557 MovieClip Frame 61
"Ball1"Symbol 570 MovieClip Frame 1
"IDLE"Symbol 631 MovieClip Frame 1
"TELEPORT"Symbol 631 MovieClip Frame 10
"Ball1"Symbol 713 MovieClip Frame 1
"Ball2"Symbol 713 MovieClip Frame 5
"Ball0"Symbol 713 MovieClip Frame 10
"Superbeam"Symbol 730 MovieClip Frame 1
"Cyclone"Symbol 736 MovieClip Frame 1
"SpiritSword"Symbol 739 MovieClip Frame 1
"Spiritball"Symbol 742 MovieClip Frame 1
"ForceBlade"Symbol 747 MovieClip Frame 1
"Shield"Symbol 750 MovieClip Frame 1
"blue"Symbol 1129 MovieClip Frame 1
"IDLE"Symbol 1198 MovieClip Frame 1
"FLYforward"Symbol 1198 MovieClip Frame 11
"FLYbackward"Symbol 1198 MovieClip Frame 23
"FLYup"Symbol 1198 MovieClip Frame 35
"FALL"Symbol 1198 MovieClip Frame 47
"FLYdown"Symbol 1198 MovieClip Frame 52
"hitUP1"Symbol 1198 MovieClip Frame 64
"hitUP2"Symbol 1198 MovieClip Frame 80
"hitUP3"Symbol 1198 MovieClip Frame 96
"hitUP4"Symbol 1198 MovieClip Frame 112
"hitDOWN1"Symbol 1198 MovieClip Frame 133
"hitDOWN2"Symbol 1198 MovieClip Frame 149
"hitDOWN3"Symbol 1198 MovieClip Frame 165
"hitDOWN4"Symbol 1198 MovieClip Frame 181
"HURTback"Symbol 1198 MovieClip Frame 205
"HURTfront"Symbol 1198 MovieClip Frame 238
"HITground"Symbol 1198 MovieClip Frame 269
"HITground2"Symbol 1198 MovieClip Frame 307
"DIEexp"Symbol 1198 MovieClip Frame 328
"DIE"Symbol 1198 MovieClip Frame 361
"SHIELD"Symbol 1198 MovieClip Frame 397
"I WIN"Symbol 1198 MovieClip Frame 412
"TELEPORT"Symbol 1198 MovieClip Frame 447
"Kamehameha"Symbol 1198 MovieClip Frame 462
"Spiritball"Symbol 1198 MovieClip Frame 565
"ForceBlade"Symbol 1198 MovieClip Frame 641
"Catch"Symbol 1198 MovieClip Frame 656
"Somersault"Symbol 1198 MovieClip Frame 668
"Somersault2"Symbol 1198 MovieClip Frame 686
"Recover"Symbol 1198 MovieClip Frame 702
"Recover2"Symbol 1198 MovieClip Frame 718
"Flurry"Symbol 1198 MovieClip Frame 735
"SpiritSword"Symbol 1198 MovieClip Frame 821
"CONE"Symbol 1198 MovieClip Frame 860
"Hadouken"Symbol 1198 MovieClip Frame 927
"SWOOPforward"Symbol 1198 MovieClip Frame 951
"SWOOPbackward"Symbol 1198 MovieClip Frame 963
"SWOOPup"Symbol 1198 MovieClip Frame 975
"SWOOPdown"Symbol 1198 MovieClip Frame 987
"IDLE"Symbol 1261 MovieClip Frame 1
"ATTACK1"Symbol 1261 MovieClip Frame 10
"ATTACK2"Symbol 1261 MovieClip Frame 21
"INTRO"Symbol 1284 MovieClip Frame 1
"CONCEPT"Symbol 1284 MovieClip Frame 10
"PLAYERHUD"Symbol 1284 MovieClip Frame 20
"MOVEMENT"Symbol 1284 MovieClip Frame 30
"AIMING"Symbol 1284 MovieClip Frame 41
"MELEEATTACK"Symbol 1284 MovieClip Frame 52
"COMBOS"Symbol 1284 MovieClip Frame 62
"SPECIALS"Symbol 1284 MovieClip Frame 71
"PICKUPS"Symbol 1284 MovieClip Frame 83
"STALL"Symbol 1349 MovieClip Frame 2
"KICK"Symbol 1349 MovieClip Frame 14
"PUNCH"Symbol 1349 MovieClip Frame 26
"POWER"Symbol 1349 MovieClip Frame 38
"blue"Symbol 1349 MovieClip Frame 50
"SOFT"Symbol 1357 MovieClip Frame 1
"MEDIUM"Symbol 1357 MovieClip Frame 10
"HARD"Symbol 1357 MovieClip Frame 20
"POWER"Symbol 1357 MovieClip Frame 28
"IDLE"Symbol 1600 MovieClip Frame 1
"FLYforward"Symbol 1600 MovieClip Frame 11
"FLYbackward"Symbol 1600 MovieClip Frame 23
"FLYup"Symbol 1600 MovieClip Frame 35
"FALL"Symbol 1600 MovieClip Frame 47
"FLYdown"Symbol 1600 MovieClip Frame 52
"hitUP1"Symbol 1600 MovieClip Frame 64
"hitUP2"Symbol 1600 MovieClip Frame 80
"hitUP3"Symbol 1600 MovieClip Frame 96
"hitUP4"Symbol 1600 MovieClip Frame 112
"hitDOWN1"Symbol 1600 MovieClip Frame 133
"hitDOWN2"Symbol 1600 MovieClip Frame 149
"hitDOWN3"Symbol 1600 MovieClip Frame 165
"hitDOWN4"Symbol 1600 MovieClip Frame 181
"HURTback"Symbol 1600 MovieClip Frame 205
"HURTfront"Symbol 1600 MovieClip Frame 238
"HITground"Symbol 1600 MovieClip Frame 269
"HITground2"Symbol 1600 MovieClip Frame 307
"DIEexp"Symbol 1600 MovieClip Frame 328
"DIE"Symbol 1600 MovieClip Frame 361
"SHIELD"Symbol 1600 MovieClip Frame 397
"I WIN"Symbol 1600 MovieClip Frame 412
"TELEPORT"Symbol 1600 MovieClip Frame 447
"IDLE"Symbol 1898 MovieClip Frame 1
"FLYforward"Symbol 1898 MovieClip Frame 11
"FLYbackward"Symbol 1898 MovieClip Frame 23
"FLYup"Symbol 1898 MovieClip Frame 35
"FALL"Symbol 1898 MovieClip Frame 47
"FLYdown"Symbol 1898 MovieClip Frame 52
"hitUP1"Symbol 1898 MovieClip Frame 64
"hitUP2"Symbol 1898 MovieClip Frame 80
"hitUP3"Symbol 1898 MovieClip Frame 96
"hitUP4"Symbol 1898 MovieClip Frame 112
"hitDOWN1"Symbol 1898 MovieClip Frame 133
"hitDOWN2"Symbol 1898 MovieClip Frame 149
"hitDOWN3"Symbol 1898 MovieClip Frame 165
"hitDOWN4"Symbol 1898 MovieClip Frame 181
"HURTback"Symbol 1898 MovieClip Frame 205
"HURTfront"Symbol 1898 MovieClip Frame 238
"HITground"Symbol 1898 MovieClip Frame 269
"HITground2"Symbol 1898 MovieClip Frame 307
"DIEexp"Symbol 1898 MovieClip Frame 328
"DIE"Symbol 1898 MovieClip Frame 361
"SHIELD"Symbol 1898 MovieClip Frame 397
"I WIN"Symbol 1898 MovieClip Frame 412
"TELEPORT"Symbol 1898 MovieClip Frame 447
"Hadouken"Symbol 1898 MovieClip Frame 461
"Shield"Symbol 2026 MovieClip Frame 1
"ForceBlade"Symbol 2026 MovieClip Frame 16
"Spiritball"Symbol 2026 MovieClip Frame 30
"Superbeam"Symbol 2026 MovieClip Frame 46
"Cyclone"Symbol 2026 MovieClip Frame 60
"NA"Symbol 2026 MovieClip Frame 73
"SpiritSword"Symbol 2026 MovieClip Frame 86
"Hadouken"Symbol 2026 MovieClip Frame 97
"HITLEFT"Symbol 2054 MovieClip Frame 2
"HITRIGHT"Symbol 2054 MovieClip Frame 12
"HITTOP"Symbol 2054 MovieClip Frame 21
"NORMAL"Symbol 2086 MovieClip Frame 1
"X!"Symbol 2086 MovieClip Frame 10
"DIE"Symbol 2086 MovieClip Frame 15
"NORMAL"Symbol 2089 MovieClip Frame 1
"X!"Symbol 2089 MovieClip Frame 10
"DIE"Symbol 2089 MovieClip Frame 15
"Ball1"Symbol 2091 MovieClip Frame 1
"Ball2"Symbol 2091 MovieClip Frame 5
"Ball0"Symbol 2091 MovieClip Frame 10
"IDLE"Symbol 2104 MovieClip Frame 1
"ATTACK1"Symbol 2104 MovieClip Frame 10
"ATTACK2"Symbol 2104 MovieClip Frame 21
"NORMAL"Symbol 2112 MovieClip Frame 1
"DIE"Symbol 2112 MovieClip Frame 10
"IDLE"Symbol 2123 MovieClip Frame 1
"ATTACK"Symbol 2123 MovieClip Frame 16
"NORMAL"Symbol 2127 MovieClip Frame 1
"HIT"Symbol 2127 MovieClip Frame 23

Dynamic Text Variables

GameModeSymbol 286 EditableText"2"
BallTypeSymbol 287 EditableText"2"
DifficultySymbol 288 EditableText"2"
PlayerVelXSymbol 290 EditableText"0"
PlayerVelYSymbol 291 EditableText"0"
PlayerMassSymbol 295 EditableText"0"
PlayerWeightSymbol 296 EditableText"0"
ATTACKSymbol 300 EditableText"false"
PlayerRestXSymbol 302 EditableText"false"
PlayerRestYSymbol 304 EditableText"false"
BallVelXSymbol 306 EditableText"0"
BallVelYSymbol 307 EditableText"0"
BallMassSymbol 311 EditableText"0"
BallWeightSymbol 312 EditableText"0"
BallRestXSymbol 316 EditableText"false"
BallRestYSymbol 318 EditableText"false"
gravitySymbol 319 EditableText"0"
frictionAirXSymbol 320 EditableText"0"
XdistSymbol 323 EditableText"0"
YdistSymbol 324 EditableText"0"
frictionAirYSymbol 329 EditableText"0"
Player.hypSymbol 331 EditableText"0"
PlayerEnergySymbol 333 EditableText"100"
PlayerComboSymbol 334 EditableText"0"
PlayerHealthSymbol 337 EditableText"100"
PlayerMaxComboSymbol 339 EditableText"0"
BallEnergy2Symbol 341 EditableText"0"
PlayerForceSymbol 344 EditableText"0"
xmovSymbol 345 EditableText"0"
ymovSymbol 346 EditableText"0"
HURTSymbol 353 EditableText"false"
HURTfrontSymbol 355 EditableText"false"
HURTbackSymbol 357 EditableText"false"
DEADSymbol 359 EditableText"false"
NEUTRALSymbol 361 EditableText"false"
EnemyVelXSymbol 362 EditableText"0"
EnemyVelYSymbol 363 EditableText"0"
EnemyATTACKSymbol 368 EditableText"false"
EnemyHealthSymbol 370 EditableText"100"
EnemyHURTSymbol 374 EditableText"false"
EnemyDEADSymbol 376 EditableText"false"
EnemyNEUTRALSymbol 378 EditableText"false"
BallTagSymbol 379 EditableText"0"
BallTypeSymbol 406 EditableText"2"
DifficultySymbol 407 EditableText"2"
PlayerVelXSymbol 408 EditableText"0"
PlayerVelYSymbol 409 EditableText"0"
PlayerMassSymbol 413 EditableText"0"
PlayerWeightSymbol 414 EditableText"0"
ATTACKSymbol 418 EditableText"false"
PlayerRestXSymbol 420 EditableText"false"
PlayerRestYSymbol 422 EditableText"false"
BallVelXSymbol 423 EditableText"0"
BallVelYSymbol 424 EditableText"0"
BallMassSymbol 428 EditableText"0"
BallWeightSymbol 429 EditableText"0"
BallRestXSymbol 433 EditableText"false"
BallRestYSymbol 435 EditableText"false"
frictionAirXSymbol 436 EditableText"0"
XdistSymbol 438 EditableText"0"
YdistSymbol 439 EditableText"0"
frictionAirYSymbol 442 EditableText"0"
Player.hypSymbol 444 EditableText"0"
PlayerEnergySymbol 446 EditableText"100"
PlayerComboSymbol 447 EditableText"0"
PlayerHealthSymbol 450 EditableText"100"
PlayerMaxComboSymbol 452 EditableText"0"
BallEnergy2Symbol 454 EditableText"0"
PlayerForceSymbol 457 EditableText"0"
xmovSymbol 458 EditableText"0"
ymovSymbol 459 EditableText"0"
HURTSymbol 466 EditableText"false"
HURTfrontSymbol 468 EditableText"false"
HURTbackSymbol 470 EditableText"false"
DEADSymbol 472 EditableText"false"
NEUTRALSymbol 474 EditableText"false"
EnemyVelXSymbol 475 EditableText"0"
EnemyVelYSymbol 476 EditableText"0"
EnemyATTACKSymbol 481 EditableText"false"
EnemyHealthSymbol 483 EditableText"100"
EnemyHURTSymbol 487 EditableText"false"
EnemyDEADSymbol 489 EditableText"false"
EnemyNEUTRALSymbol 491 EditableText"false"
BallTagSymbol 492 EditableText"0"
PlayerComboHUDSymbol 1347 EditableText"0"
GameModeSymbol 1362 EditableText"2"
BallTypeSymbol 1363 EditableText"2"
DifficultySymbol 1364 EditableText"2"
PlayerVelXSymbol 1365 EditableText"0"
PlayerVelYSymbol 1366 EditableText"0"
PlayerMassSymbol 1370 EditableText"0"
PlayerWeightSymbol 1371 EditableText"0"
ATTACKSymbol 1375 EditableText"false"
PlayerRestXSymbol 1377 EditableText"false"
PlayerRestYSymbol 1379 EditableText"false"
BallVelXSymbol 1380 EditableText"0"
BallVelYSymbol 1381 EditableText"0"
BallMassSymbol 1385 EditableText"0"
BallWeightSymbol 1386 EditableText"0"
BallRestXSymbol 1390 EditableText"false"
BallRestYSymbol 1392 EditableText"false"
gravitySymbol 1393 EditableText"0"
frictionAirXSymbol 1394 EditableText"0"
XdistSymbol 1397 EditableText"0"
YdistSymbol 1398 EditableText"0"
frictionAirYSymbol 1402 EditableText"0"
Player.hypSymbol 1404 EditableText"0"
PlayerEnergySymbol 1406 EditableText"100"
PlayerComboSymbol 1407 EditableText"0"
PlayerHealthSymbol 1410 EditableText"100"
PlayerMaxComboSymbol 1412 EditableText"0"
BallEnergy2Symbol 1414 EditableText"0"
PlayerForceSymbol 1417 EditableText"0"
xmovSymbol 1418 EditableText"0"
ymovSymbol 1419 EditableText"0"
HURTSymbol 1426 EditableText"false"
HURTfrontSymbol 1428 EditableText"false"
HURTbackSymbol 1430 EditableText"false"
DEADSymbol 1432 EditableText"false"
NEUTRALSymbol 1434 EditableText"false"
EnemyVelXSymbol 1435 EditableText"0"
EnemyVelYSymbol 1436 EditableText"0"
EnemyATTACKSymbol 1441 EditableText"false"
EnemyHealthSymbol 1442 EditableText"100"
EnemyHURTSymbol 1446 EditableText"false"
EnemyDEADSymbol 1448 EditableText"false"
EnemyNEUTRALSymbol 1450 EditableText"false"
BallTagSymbol 1451 EditableText"0"
GameModeSymbol 1653 EditableText"2"
BallTypeSymbol 1654 EditableText"2"
DifficultySymbol 1655 EditableText"2"
PlayerVelXSymbol 1657 EditableText"0"
PlayerVelYSymbol 1658 EditableText"0"
PlayerMassSymbol 1662 EditableText"0"
PlayerWeightSymbol 1663 EditableText"0"
ATTACKSymbol 1667 EditableText"false"
PlayerRestXSymbol 1669 EditableText"false"
PlayerRestYSymbol 1671 EditableText"false"
BallVelXSymbol 1672 EditableText"0"
BallVelYSymbol 1673 EditableText"0"
BallMassSymbol 1677 EditableText"0"
BallWeightSymbol 1678 EditableText"0"
BallRestXSymbol 1682 EditableText"false"
BallRestYSymbol 1684 EditableText"false"
gravitySymbol 1685 EditableText"0"
frictionAirXSymbol 1686 EditableText"0"
XdistSymbol 1689 EditableText"0"
YdistSymbol 1690 EditableText"0"
frictionAirYSymbol 1695 EditableText"0"
Player.hypSymbol 1697 EditableText"0"
PlayerEnergySymbol 1699 EditableText"100"
PlayerComboSymbol 1700 EditableText"0"
PlayerHealthSymbol 1703 EditableText"100"
PlayerMaxComboSymbol 1705 EditableText"0"
BallEnergy2Symbol 1707 EditableText"0"
PlayerForceSymbol 1710 EditableText"0"
xmovSymbol 1711 EditableText"0"
ymovSymbol 1712 EditableText"0"
HURTSymbol 1719 EditableText"false"
HURTfrontSymbol 1721 EditableText"false"
HURTbackSymbol 1723 EditableText"false"
DEADSymbol 1725 EditableText"false"
NEUTRALSymbol 1727 EditableText"false"
EnemyVelXSymbol 1728 EditableText"0"
EnemyVelYSymbol 1729 EditableText"0"
EnemyATTACKSymbol 1734 EditableText"false"
EnemyHealthSymbol 1735 EditableText"100"
EnemyHURTSymbol 1739 EditableText"false"
EnemyDEADSymbol 1741 EditableText"false"
EnemyNEUTRALSymbol 1743 EditableText"false"
BallTagSymbol 1744 EditableText"0"
_root.PlayerMaxComboSymbol 1746 EditableText"0"
PlayerComboHUDSymbol 1750 EditableText"0"
StageLevelSymbol 1902 EditableText"1"
PlayerScoreSymbol 1903 EditableText"0"
RankSymbol 1908 EditableText"noob"
GameModeSymbol 1911 EditableText"2"
BallTypeSymbol 1912 EditableText"2"
DifficultySymbol 1913 EditableText"2"
PlayerVelXSymbol 1914 EditableText"0"
PlayerVelYSymbol 1915 EditableText"0"
PlayerMassSymbol 1919 EditableText"0"
PlayerWeightSymbol 1920 EditableText"0"
ATTACKSymbol 1924 EditableText"false"
PlayerRestXSymbol 1926 EditableText"false"
PlayerRestYSymbol 1928 EditableText"false"
BallVelXSymbol 1929 EditableText"0"
BallVelYSymbol 1930 EditableText"0"
BallMassSymbol 1934 EditableText"0"
BallWeightSymbol 1935 EditableText"0"
BallRestXSymbol 1939 EditableText"false"
BallRestYSymbol 1941 EditableText"false"
gravitySymbol 1942 EditableText"0"
frictionAirXSymbol 1943 EditableText"0"
XdistSymbol 1946 EditableText"0"
YdistSymbol 1947 EditableText"0"
frictionAirYSymbol 1951 EditableText"0"
Player.hypSymbol 1953 EditableText"0"
PlayerEnergySymbol 1955 EditableText"100"
PlayerComboSymbol 1956 EditableText"0"
PlayerHealthSymbol 1959 EditableText"100"
PlayerMaxComboSymbol 1961 EditableText"0"
BallEnergy2Symbol 1963 EditableText"0"
PlayerForceSymbol 1966 EditableText"0"
xmovSymbol 1967 EditableText"0"
ymovSymbol 1968 EditableText"0"
HURTSymbol 1975 EditableText"false"
HURTfrontSymbol 1977 EditableText"false"
HURTbackSymbol 1979 EditableText"false"
DEADSymbol 1981 EditableText"false"
NEUTRALSymbol 1983 EditableText"false"
EnemyVelXSymbol 1984 EditableText"0"
EnemyVelYSymbol 1985 EditableText"0"
EnemyATTACKSymbol 1990 EditableText"false"
EnemyHealthSymbol 1991 EditableText"100"
EnemyHURTSymbol 1995 EditableText"false"
EnemyDEADSymbol 1997 EditableText"false"
EnemyNEUTRALSymbol 1999 EditableText"false"
BallTagSymbol 2000 EditableText"0"
PlayerComboHUDSymbol 2007 EditableText"0"
StageLevelSymbol 2010 EditableText"0"
PlayerScoreSymbol 2011 EditableText"0"
RankSymbol 2012 EditableText"noob"
CurrentTechSymbol 2017 EditableText"Current Tech"
TechModeSymbol 2018 EditableText"0"
TechModeSymbol 2093 EditableText"0"
PlayerScoreSymbol 2128 EditableText"000"
CurrentTechSymbol 2131 EditableText"Spiritsword"
StageLevelSymbol 2134 EditableText"1"
RankSymbol 2135 EditableText"WASTOID"
PlayerComboHUDSymbol 2136 EditableText"999"
ComboFeedbackSymbol 2137 EditableText"Excellent"
ConsoleSymbol 2143 EditableText""
GameModeSymbol 2171 EditableText"2"
BallTypeSymbol 2172 EditableText"2"
DifficultySymbol 2173 EditableText"2"
PlayerVelXSymbol 2174 EditableText"0"
PlayerVelYSymbol 2175 EditableText"0"
PlayerMassSymbol 2179 EditableText"0"
PlayerWeightSymbol 2180 EditableText"0"
ATTACKSymbol 2184 EditableText"false"
PlayerRestXSymbol 2186 EditableText"false"
PlayerRestYSymbol 2188 EditableText"false"
BallVelXSymbol 2189 EditableText"0"
BallVelYSymbol 2190 EditableText"0"
BallMassSymbol 2194 EditableText"0"
BallWeightSymbol 2195 EditableText"0"
BallRestXSymbol 2199 EditableText"false"
BallRestYSymbol 2201 EditableText"false"
gravitySymbol 2202 EditableText"0"
frictionAirXSymbol 2203 EditableText"0"
XdistSymbol 2206 EditableText"0"
YdistSymbol 2207 EditableText"0"
frictionAirYSymbol 2211 EditableText"0"
hypSymbol 2213 EditableText"0"
PlayerEnergySymbol 2215 EditableText"100"
PlayerComboSymbol 2216 EditableText"0"
PlayerHealthSymbol 2219 EditableText"100"
PlayerMaxComboSymbol 2221 EditableText"0"
BallEnergy2Symbol 2223 EditableText"0"
PlayerForceSymbol 2226 EditableText"0"
xmovSymbol 2227 EditableText"0"
ymovSymbol 2228 EditableText"0"
HURTSymbol 2235 EditableText"false"
HURTfrontSymbol 2237 EditableText"false"
HURTbackSymbol 2239 EditableText"false"
DEADSymbol 2241 EditableText"false"
NEUTRALSymbol 2243 EditableText"false"
EnemyVelXSymbol 2244 EditableText"0"
EnemyVelYSymbol 2245 EditableText"0"
EnemyATTACKSymbol 2250 EditableText"false"
EnemyHealthSymbol 2251 EditableText"100"
EnemyHURTSymbol 2255 EditableText"false"
EnemyDEADSymbol 2257 EditableText"false"
EnemyNEUTRALSymbol 2259 EditableText"false"
BallTagSymbol 2260 EditableText"0"




http://swfchan.com/10/48831/info.shtml
Created: 29/4 -2019 04:19:38 Last modified: 29/4 -2019 04:19:38 Server time: 02/05 -2024 12:10:44