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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/95337360?noj=FRM95337360-22DC" width="1" height="1"></div>

The Fight For Glorton.swf

This is the info page for
Flash #48857

(Click the ID number above for more basic data on this flash file.)


Text
Aubergine Lock

MAYOR

VOTE
5

StrawberryLock

Coffee Lock

Trash Lock

Peach Lock

Ball Lock

LL HEADQUARTERS

000:00

RedGuy

x100

SCORE +1

SCORE -1

0%

6

AI LEVEL

N/A

P1

Loading, please wait...

THIS SPACE
FOR RENT

MOGADISHU

CP

CP

CP

CP

Special Attack

A

B-52 BOMBER

SPACE

Press any key or click anywhere

Loading...0%

Play

<p align="center"><font face="Futura Md BT" size="25" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.locklegion.com" target = "_blank"><b>locklegion.com</b></a></font></p><p align="center"><font face="Futura Md BT" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>in association with</b></font></p><p align="center"><font face="Futura Md BT" size="25" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.armorgames.com" target = "_blank"><b>armorgames.com</b></a></font></p>

A game by Matthew Watson (art) and Florian Segginger (programming)

A locklegion.com production

Multi Player Mode

Multi Player Mode

Multi Player Mode

Single Player Mode

Single Player Mode

Single Player Mode

Controls

Controls

Controls

Options

Options

Options

Play More Games

Play More Games

How to Play

How to Play

Main Menu

Main Menu

Main Menu

Single Player

Endurance Test

Endurance Test

Endurance Test

One on One

One on One

One on One

Quick Fight

Quick Fight

Quick Fight

Multi Player

VS Mode

VS Mode

VS Mode

Drag Coins!!

CHOOSE A FIGHTER

GO!

GO!

5

STOCK

TIME

CHOOSE A STAGE

Controls Setup

<p align="justify"><font face="Futura Md BT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Got a Joystick or Game Controller? Click </b><font color="#66ccff"><a href="http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm" target = "_blank"><b>here</b></a></font><b> to download JoyToKey and play <sbr />this game with your controller!</b></font></p>

Player 1

Player 2

Player 3

Player 4

Player 1/Special Attack

A

Please press the key you
would like to be assigned
to:

Options

Image Quality:

High (poor performance)

Medium

Low (best performance)

Sound:

Sounds On

Sounds Off

Paused

End Game

Rank

KOs

Suicides

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 40
gotoAndStop ("Intro");
Frame 42
var Keys = new Array(); var SavedKeys; Keys.push(new Array({P:0, Name:"Left", K:65}, {P:0, Name:"Right", K:68}, {P:0, Name:"Up/Jump", K:87}, {P:0, Name:"Down/Crouch", K:83}, {P:0, Name:"Punch", K:74}, {P:0, Name:"Special Attack", K:75}, {P:0, Name:"Shield", K:16})); Keys.push(new Array({P:1, Name:"Left", K:37}, {P:1, Name:"Right", K:39}, {P:1, Name:"Up/Jump", K:38}, {P:1, Name:"Down/Crouch", K:40}, {P:1, Name:"Punch", K:96}, {P:1, Name:"Special Attack", K:97}, {P:1, Name:"Shield", K:98})); Keys.push(new Array({P:2, Name:"Left", K:0}, {P:2, Name:"Right", K:0}, {P:2, Name:"Up/Jump", K:0}, {P:2, Name:"Down/Crouch", K:0}, {P:2, Name:"Punch", K:0}, {P:2, Name:"Special Attack", K:0}, {P:2, Name:"Shield", K:0})); Keys.push(new Array({P:3, Name:"Left", K:0}, {P:3, Name:"Right", K:0}, {P:3, Name:"Up/Jump", K:0}, {P:3, Name:"Down/Crouch", K:0}, {P:3, Name:"Punch", K:0}, {P:3, Name:"Special Attack", K:0}, {P:3, Name:"Shield", K:0})); SavedKeys = SharedObject.getLocal("Keys"); if (SavedKeys.data.Keys != undefined) { Keys = SavedKeys.data.Keys; } else { SavedKeys.data.Keys = new Array(); SavedKeys.data.Keys = Keys; } var SavedSettings; Stage.showMenu = false; _quality; var Settings = new Object({Quality:"MEDIUM", ItemFrequency:3, Mute:false, BestEndurance:0}); SavedSettings = SharedObject.getLocal("Settings"); SavedSettings.flush(); if (SavedSettings.data.Settings != undefined) { Settings = SavedSettings.data.Settings; } else { SavedSettings.data.Settings = new Object(); SavedSettings.data.Settings = Settings; } _quality = Settings.Quality; Snd.init(); Snd.Mute = Settings.Mute; Snd.AddSound("Boom.wav", "Boom"); Snd.AddSound("Boom2.wav", "Boom"); Snd.AddSound("Electric.wav", "Electric"); Snd.AddSound("Fart.wav", "Fart"); Snd.AddSound("Fart2.wav", "Fart"); Snd.AddSound("Helicopter.wav", "Helicopter"); Snd.AddSound("HitGround.wav", "HitGround"); Snd.AddSound("JetEngine.wav", "JetEngine"); Snd.AddSound("PeachGun.wav", "Gun"); Snd.AddSound("PeachRocket.wav", "Rocket"); Snd.AddSound("Punch1.wav", "Punch"); Snd.AddSound("Punch2.wav", "Punch"); Snd.AddSound("Slap.wav", "Punch"); Snd.AddSound("ThrownReal.wav", "Thrown"); Snd.AddSound("Thunder.wav", "Thunder"); Snd.AddSound("WaterSplash.wav", "WaterSplash"); Snd.AddSound("Headshot.wav", "Headshot"); Snd.AddSound("Headshot.wav", "HitGround"); Snd.AddSound("Woosh.wav", "Woosh"); Snd.AddSound("MineActivate.wav", "MineActivate"); Snd.AddSound("Kamehameha.wav", "Kamehameha"); Snd.AddSound("Star.mp3", "Star"); Snd.AddSound("B52.mp3", "B52"); Snd.AddSound("Rooftop.mp3", "Rooftop"); Snd.AddSound("Mogadishu.mp3", "Mogadishu"); Snd.AddSound("MenuMusic.mp3", "MenuMusic"); Snd.AddSound("Space.mp3", "Space"); Snd.PlaySound("MenuMusic", true); var MenPlaying = true; var Listen = new Object(); var Stages = new Array("Rooftop", "Mogadishu", "B52", "Space"); var Fighters = new Array("SBLPlayer", "PeachPlayer", "TrashPlayer", "CoffeePlayer", "DefaultPlayer", "AuberginePlayer"); var Colors = new Array("red", "blue", "green", "orange"); var Game = new Object(); Game.Type = "menugame"; Game.Mode = "single"; Game.Players = new Array({Fighter:Fighters[random(Fighters.length)], Colr:Colors[random(Colors.length)], CP:true, Level:12, Team:"red"}, {Fighter:Fighters[random(Fighters.length)], Colr:Colors[random(Colors.length)], CP:true, Level:12, Team:"blue"}, {Fighter:Fighters[random(Fighters.length)], Colr:Colors[random(Colors.length)], CP:true, Level:12, Team:"green"}, {Fighter:Fighters[random(Fighters.length)], Colr:Colors[random(Colors.length)], CP:true, Level:12, Team:"orange"}); Game.Gamers = 0; Game.Computers = 4; Game.Level = Stages[random(Stages.length)]; Game.LimitMode = "time"; Game.LimitVal = 0; gotoAndStop ("Game");
Frame 43
onMouseDown = function () { }; Key.removeListener(Listen); var Game = new Object(); if (!MenPlaying) { Snd.PlaySound("MenuMusic", true); MenPlaying = true; }
Frame 46
function gotoStageSelect() { Game.Players = Array(); var _local8 = 0; var _local9 = 0; while (_local9 < Players.length) { if (Players[_local9].Embed == undefined) { Players[_local9].Enabled = false; Players[_local9].gotoAndStop("Disabled"); } else { _local8++; Game.Players.push({CP:Players[_local9].CP, Level:Players[_local9].Level, Team:Players[_local9].Team, Colr:Colors[Players[_local9].Colr], Fighter:Players[_local9].Fighter, Enabled:Players[_local9].Enabled}); } _local9++; } if (_local8 == 0) { return(undefined); } for (_local9 in this) { if (typeof(this[_local9]) != "movieclip") { continue; } this[_local9].removeMovieClip(); } gotoAndStop ("StageSelect"); } function SetColor(PlayerNum, Col) { var _local1 = 0; while (_local1 < Players.length) { if (PlayerNum == _local1) { } else if (Players[_local1].Fighter != Players[PlayerNum].Fighter) { } else if (Players[_local1].Colr == Col) { SetColor(PlayerNum, ((Col == 3) ? 0 : (Col + 1))); return(undefined); } _local1++; } Players[PlayerNum].Colr = Col; Players[PlayerNum].Embed.Colr = Colors[Col]; } function SelectFighter(Fighter, PlayerNum) { Players[PlayerNum].Fighter = Fighter; if (Players[PlayerNum].Embed != undefined) { Players[PlayerNum].Embed.removeMovieClip(); } Players[PlayerNum].Embed = new MovieClip(); Players[PlayerNum].Embed = Players[PlayerNum].attachMovie(Fighter, "Embed" + PlayerNum, 1); SetColor(PlayerNum, 0); var _local2 = Players[PlayerNum].Embed; _local2.Team = Players[PlayerNum].Team; _local2._xscale = 350; _local2._yscale = 350; _local2.gotoAndStop("run"); _local2._x = 70; _local2._y = 170; _local2.State = "run"; Players[PlayerNum].FName.text = Fighter; } var Players = new Array(); var i = 0; while (i < Fighters.length) { this.attachMovie("FighterBox", Fighters[i], this.getNextHighestDepth(), {_x:(i * 94) + 6, _y:70}); this[Fighters[i]].attachMovie(Fighters[i] + "_Pose", "Embed", this[Fighters[i]]); i++; } var Gamers; var Computers; Gamers = Game.NumGamers; Computers = Game.NumPlayers - Gamers; var i = 0; while (i < Game.NumPlayers) { Players.push(this.attachMovie("PlayerPoseBox", "P" + (i + 1), this.getNextHighestDepth(), {_x:(i * (550 / Game.NumPlayers)) + 25, _y:188, Team:Colors[i]})); Players[i].PNum = i + 1; this.attachMovie("PlayerCoin", ("P" + (i + 1)) + "Coin", this.getNextHighestDepth(), {_x:(i * 32) + 30, _y:50}).gotoAndStop(Colors[i]); this[("P" + (i + 1)) + "Coin"].PNum.text = "P" + (i + 1); this[("P" + (i + 1)) + "Coin"].Player = i; Players[i].Level = 7; if (Gamers > 0) { Players[i].CP = false; Players[i].Enabled = true; this["P" + (i + 1)].PText.text = "P" + (i + 1); Gamers--; } else if (Computers > 0) { this["P" + (i + 1)].PText.text = "CP"; Players[i].CP = true; if (Game.Rand != undefined) { var n = random(Fighters.length); SelectFighter(Fighters[n], i); this[("P" + (i + 1)) + "Coin"].Targ = n; this[("P" + (i + 1)) + "Coin"].Rand = random(60) - 30; this[("P" + (i + 1)) + "Coin"].Rand2 = random(60) - 30; Game.Rand.CP--; } Computers--; } i++; }
Frame 47
function SelectStage(StageName) { Game.Level = StageName; gotoAndPlay ("GameLoad"); } if (Game.Rand) { if (Game.Rand.Level) { Game.Level = Stages[random(Stages.length)]; gotoAndPlay ("GameLoad"); } } var i = 0; while (i < Stages.length) { var xP = (((((i > 2) ? (i - 3) : (i)) * 550) / 3) + 30); var yP = ((i <= 2) ? 90 : 210); var StageThumb = this.attachMovie("StageThumb", "Thumb" + i, this.getNextHighestDepth(), {_x:xP, _y:yP}); StageThumb.StageName = Stages[i]; StageThumb.attachMovie(Stages[i] + "_Thumb", "Th", StageThum.getNextHighestDepth()); i++; }
Frame 48
for (var i in this) { this[i].removeMovieClip(); } Snd.Sounds.MenuMusic.stop(); MenPlaying = false; stopAllSounds(); gotoAndStop ("Game");
Frame 49
function ASCIIfromKeyCode(KeyCode) { if ((KeyCode >= 65) && (KeyCode <= 90)) { return(chr(KeyCode)); } if ((KeyCode >= 48) && (KeyCode <= 57)) { return(chr(KeyCode - 48)); } if ((KeyCode >= 96) && (KeyCode <= 105)) { return("NUM " + (KeyCode - 96)); } if ((KeyCode >= 112) && (KeyCode <= 126)) { return("F" + (KeyCode - 111)); } switch (KeyCode) { case 8 : return("BACKSPACE"); case 9 : return("TAB"); case 13 : return("ENTER"); case 16 : return("SHIFT"); case 17 : return("CTRL"); case 20 : return("CAPS"); case 27 : return("ESC"); case 32 : return("SPACE"); case 33 : return("PGUP"); case 34 : return("PGDN"); case 35 : return("END"); case 36 : return("HOME"); case 37 : return("LEFT"); case 38 : return("UP"); case 39 : return("RIGHT"); case 40 : return("DOWN"); case 45 : return("INS"); case 46 : return("DEL"); case 144 : return("NUMLCK"); case 145 : return("SCRLK"); case 19 : return("BREAK"); case 107 : return("+"); case 106 : return("*"); case 109 : return("-"); case 110 : return("."); case 111 : return("/"); case 0 : return("N/A"); } } function NewKey(i, j) { KeyPresser.gotoAndStop(1); KeyPresser._visible = true; KeyPresser.KeyName.text = (("Player " + (Keys[i][j].P + 1)) + "/") + Keys[i][j].Name; KeyPresser.KeyPressed.text = ""; KeyPresser.i = i; KeyPresser.j = j; ListenKeys = true; } var Selected = 0; var ListenKeys = false; var KeyListener = new Object(); KeyListener.onKeyDown = function () { if (ListenKeys) { var _local2 = Key.getCode(); KeyPresser.KeyPressed.text = ASCIIfromKeyCode(_local2); Keys[KeyPresser.i][KeyPresser.j].K = _local2; SavedKeys.data.Keys[KeyPresser.i][KeyPresser.j].K = _local2; _root[(("CS" + KeyPresser.i) + "-") + KeyPresser.j].TheKey.text = ASCIIfromKeyCode(_local2); KeyPresser.play(); ListenKeys = false; } }; Key.addListener(KeyListener); var i = 0; while (i < 4) { var j = 0; while (j < Keys[i].length) { var Box = this.attachMovie("ControlSetter", (("CS" + i) + "-") + j, this.getNextHighestDepth(), {_x:i * 150, _y:(j * 25) + 150}); Box.BoxBG.gotoAndStop((j % 2) + 1); Box.i = i; Box.j = j; Box.KeyName.text = Keys[i][j].Name; Box.TheKey.text = ASCIIfromKeyCode(Keys[i][j].K); Box.onRelease = function () { NewKey(this.i, this.j); }; j++; } i++; } KeyPresser.swapDepths(this.getNextHighestDepth()); KeyPresser._visible = false;
Frame 51
function PauseChildren(Target, Rec) { for (var _local3 in Target) { if ((typeof(Target) == "movieclip") && (Rec < 100)) { PauseChildren(Target[_local3], Rec++); } Target[_local3].stop(); } Target.stop(); } function GenerateEndurancePlayer() { EnduranceLevel++; Computers[0].Level = EnduranceLevel; var _local4 = Fighters[random(Fighters.length)]; var _local3 = "red"; if (Players[0].Colr == "red") { _local3 = "blue"; } if (Players[1] == undefined) { this.attachMovie(_local4, "Player2", this.getNextHighestDepth(), {_x:WorldMC.SpawnP2._x, _y:WorldMC.SpawnP2._y, PlayNum:1, Weight:0.1}).init(Level); var _local2 = this.Player2; _local2._visible = false; Computers.push(new AIControl(_local2)); Computers[0].Level = 1; Computers[0].ForceVictim = true; Computers[0].Victim = Players[0]; Players.push(_local2); NPlayers++; } else { this.Player2.removeMovieClip(); this.HitTesterPlayer2.removeMovieClip(); this.FarInd1.removeMovieClip(); OnOSD.OSDD1.removeMovieClip(); var _local5 = Players[1].Depth; this.attachMovie(_local4, "Player2", _local5, {_x:WorldMC.SpawnP2._x, _y:0, PlayNum:1}).init(Level); Players[1] = this.Player2; Players[1]._visible = true; Level.Players[1] = Players[1]; Players[1].CamIn = VCam.FocusObjs.push(Players[1].HitTester) - 1; KilledPlayers++; } PlayersL[1].Fighter = Players[1].Fighter; PlayersL[1].Colr = Players[1].Colr; Players[1].Team = "blue"; Players[1].Colr = _local3; Players[1].Lives = 1; if (Players[1] != undefined) { OnOSD.AddDamageGraphic(1); } } function Pause(DoPause) { if (DoPause) { PauseMC._visible = true; PauseMC.swapDepths(this.getNextHighestDepth()); Paused = true; WorldMC.stop(); } else { PauseMC._visible = false; Paused = false; WorldMC.play(); } } function EndGame() { stopAllSounds(); PauseChildren(this); OnOSD.play(); OnOSD.BigText._visible = true; OnOSD.BigText.text = "GAME SET!"; clearInterval(MainInterval); clearInterval(TimerFight); Key.removeListener(PauseListener); if ((Game.Type == "menugame") || (Game.Type == "tutorial")) { _root._xscale = 100; _root._yscale = 100; _root._x = 0; _root._y = 0; WorldMC.swapDepths(1); var _local6 = 0; while (_local6 < Players.length) { Game.Players[_local6].Deaths = Players[_local6].Deaths; Game.Players[_local6].SDs = Players[_local6].SDs; Game.Players[_local6].KOs = Players[_local6].KOs; Game.Players[_local6].Lives = Players[_local6].Lives; Game.Players[_local6].DeathOrd = Players[_local6].DeathOrd; Players[_local6].removeMovieClip(); _local6++; } var _local4 = new Array("Game", "Keys", "Settings", "SavedSettings", "GameTime", "KilledPlayers", "Fighters", "Stages", "Colors"); for (_local6 in this) { this[_local6].removeMovieClip(); var _local3 = false; for (var _local5 in _local4) { if (_local6 == _local4[_local5]) { _local3 = true; } } if (!_local3) { delete this[_local6]; } } gotoAndStop ("Main"); return(undefined); } gotoAndPlay ("PreEnd"); Snd.PlaySound("Thunder"); Snd.PlaySound("Boom"); } function PlayerDeath() { if (Game.LimitMode != "stock") { return(undefined); } if (Game.Type == "endurance") { if (Players[0].Dead) { EndGame(); return(undefined); } if (Players[1].Dead) { GenerateEndurancePlayer(); } return(undefined); } var _local2 = 0; var _local1 = 0; while (_local1 < Players.length) { if (Players[_local1].Dead) { _local2++; } _local1++; } if ((_local2 == 1) && (Players.length == 1)) { EndGame(); } if ((_local2 == (Players.length - 1)) && (Players.length != 1)) { EndGame(); } } function InitArea(_Players) { NPlayers = _Players.length; VCam.Width = 600; VCam.Height = 400; var _local2 = 1; while (_local2 <= NPlayers) { var _local4 = new Object(_Players[_local2 - 1]); this.attachMovie(_local4.Fighter, "Player" + _local2, this.getNextHighestDepth(), {_x:WorldMC["SpawnP" + _local2]._x, _y:WorldMC["SpawnP" + _local2]._y, PlayNum:_local2 - 1}).init(Level); var _local3 = this["Player" + _local2]; _local3._visible = false; _local3.Team = _local4.Team; _local3.Colr = _local4.Colr; if (Game.LimitMode == "stock") { _local3.Lives = Game.LimitVal; } else { _local3.Lives = -1; } Players.push(_local3); Level.AddPlayer(_local3); if (_local4.AI) { Computers.push(new AIControl(_local3)); Computers[Computers.length - 1].Level = _local4.Level; } else { PlayerControl["Fighter" + _local2] = _local3; } _local2++; } if (Game.Type == "endurance") { GenerateEndurancePlayer(); Level.AddPlayer(Players[1]); PlayersL.push({Fighter:Game.Players[1].Fighter, Level:Game.Players[1].Level, AI:Game.Players[1].CP, Colr:Game.Players[1].Colr, Team:Game.Players[1].Team}); } StaticText.swapDepths(this.getNextHighestDepth()); Debug.swapDepths(this.getNextHighestDepth()); this.attachMovie("OSD", "OnOSD", this.getNextHighestDepth()).init(Players); Level.OSD = OnOSD; VCam.StillObjects.push(OnOSD); VCam.StillObjects.push(Debug); VCam.StillObjects.push(PauseMC); VCam.Backdrop = this.Backdrop; this.attachMovie("LoadingMC", "LoadingMC", this.getNextHighestDepth()); } function DoMain() { if (Paused) { return(undefined); } var _local1 = 0; while (_local1 <= NPlayers) { Players[_local1].DoFighter(); if (_local1 <= Computers.length) { Computers[_local1].DoAI(); } _local1++; } if (ReadySet != undefined) { VCam.DoCamera(); } OnOSD.DoOSD(); Debug._visible = false; } function getFPS() { if (signal == true) { time = getTimer(); } else { tempo = int(1000 / (getTimer() - time)); } signal = !signal; return(tempo); } function FightTimer() { if ((Game.Type == "menugame") || (Game.Type == "tutorial")) { clearInterval(TimerFight); } if (!GameOn) { if (ReadySet == undefined) { ReadySet = 5; } LoadingMC.removeMovieClip(); switch (ReadySet) { case 5 : VCam.FocusObjs.push(Players[0].HitTester); Players[0]._visible = true; Players[0].gotoAndStop("spawn"); VCam.init(); OnOSD.BigText.text = "5"; break; case 4 : if (Players.length > 2) { VCam.FocusObjs.pop(); VCam.FocusObjs.push(Players[1].HitTester); Players[1]._visible = true; Players[1].gotoAndStop("spawn"); } OnOSD.BigText.text = "4"; break; case 3 : if (Players.length == 2) { VCam.FocusObjs.pop(); VCam.FocusObjs.push(Players[1].HitTester); Players[1]._visible = true; Players[1].gotoAndStop("spawn"); } else if (Players.length > 2) { VCam.FocusObjs.pop(); VCam.FocusObjs.push(Players[2].HitTester); Players[2]._visible = true; Players[2].gotoAndStop("spawn"); } OnOSD.BigText.text = "3"; break; case 2 : if (Players.length == 4) { VCam.FocusObjs.pop(); VCam.FocusObjs.push(Players[3].HitTester); Players[3]._visible = true; Players[3].gotoAndStop("spawn"); } OnOSD.BigText.text = "2"; break; case 1 : VCam.FocusObjs.pop(); var _local2 = 0; while (_local2 < Players.length) { Players[_local2].CamIn = VCam.FocusObjs.push(Players[_local2].HitTester) - 1; _local2++; } OnOSD.BigText.text = "1"; break; case 0 : this.tutorial1.Started = true; OnOSD.BigText.text = "GO!"; break; case -1 : OnOSD.BigText._visible = false; GameOn = true; } ReadySet--; } if (Paused) { return(undefined); } GameTime++; if (((Game.LimitMode == "time") && (GameOn)) && (Game.LimitVal != 0)) { Game.LimitVal--; if (Game.LimitVal == 0) { EndGame(); } } } var VCam = new VCamera(); var Level; var OnSD; var Players; var PlayersL; var Humans; var Computers; var NPlayers = 0; var Paused = false; var PauseListener = new Object(); var IntTime = 25; var ItemDepths = 0; var TimerFight = 0; var GameOn = false; var ReadySet; var MainInterval; var NumDead = 0; var GameTime = 0; var EnduranceLevel = 0; var KilledPlayers = 0; Players = new Array(); PlayersL = new Array(); Humans = new Array(); Computers = new Array(); Pause(false); this.onMouseDown = function () { if (Game.Type == "menugame") { EndGame(); } }; PauseListener.onKeyDown = function () { if (Game.Type == "menugame") { EndGame(); } if (Key.getCode() == 80) { Pause(!Paused); } }; Key.addListener(PauseListener); Players = new Array(); PlayersL = new Array(); Humans = new Array(); Computers = new Array(); var Backdrop = this.attachMovie(Game.Level + "_Background", "Backdrop", this.getNextHighestDepth()); var WorldMC = this.attachMovie(Game.Level, "WorldMC", this.getNextHighestDepth()); Level = new World(WorldMC); ItemGen.init(new Array("Mine", "Grenade"), 4); if ((Game.Type != "tutorial") && (Game.Type != "menugame")) { Snd.PlaySound(Game.Level, true); } switch (Game.Level) { case "Rooftop" : Level.BoundsCam = new flash.geom.Rectangle(100, -100, 950, 450); Level.Bounds = new flash.geom.Rectangle(-50, -200, 1200, 700); Snd.PlaySound("Helicopter", true); break; case "Mogadishu" : Level.BoundsCam = new flash.geom.Rectangle(-900, -100, 2600, 500); Level.Bounds = new flash.geom.Rectangle(-1000, -200, 2700, 700); break; case "B52" : Level.BoundsCam = new flash.geom.Rectangle(50, -200, 950, 550); Level.Bounds = new flash.geom.Rectangle(-50, -300, 1200, 700); Snd.PlaySound("JetEngine", true); break; case "Space" : Level.BoundsCam = new flash.geom.Rectangle(-800, -400, 1500, 1000); Level.Bounds = new flash.geom.Rectangle(-900, -500, 1700, 1200); } TimerFight = setInterval(FightTimer, 1000); VCam.BoundsCam = Level.BoundsCam; var i = 0; while (i < Game.Players.length) { if (Game.Players[i].Enabled == false) { } else { PlayersL.push({Fighter:Game.Players[i].Fighter, Level:Game.Players[i].Level, AI:Game.Players[i].CP, Colr:Game.Players[i].Colr, Team:Game.Players[i].Team}); } i++; } InitArea(PlayersL); var Corresponder = new Object({Le:"L", Ri:"R", Up:"U", Do:"D", Pu:"P", Sp:"S", Sh:"B"}); PlayerControl.C = new Object(); var i = 0; while (i < Keys.length) { var j = 0; while (j < Keys[i].length) { var Name = (Corresponder[Keys[i][j].Name.substr(0, 2)] + (Keys[i][j].P + 1)); PlayerControl.C[Name] = Keys[i][j].K; j++; } i++; } PlayerControl.init(); if (Game.Type == "tutorial") { this.attachMovie("Tutorial", "tutorial1", this.getNextHighestDepth()); VCam.StillObjects.push(this.tutorial1); } else if (Game.Type == "menugame") { this.attachMovie("MenuInitMC", "menu1", this.getNextHighestDepth()); VCam.StillObjects.push(this.menu1); ItemGen.ItemFrequency = 0; } if ((Game.Type == "menugame") || (Game.Type == "tutorial")) { ReadySet = -1; LoadingMC.removeMovieClip(); VCam.init(); GameOn = true; var i = 0; while (i < Players.length) { Players[i]._visible = true; Players[i].CamIn = VCam.FocusObjs.push(Players[i].HitTester) - 1; i++; } OnOSD.BigText._visible = false; clearInterval(TimerFight); } MainInterval = setInterval(DoMain, IntTime);
Frame 100
_root._xscale = 100; _root._yscale = 100; _root._x = 0; _root._y = 0; WorldMC.swapDepths(1); var i = 0; while (i < Players.length) { Game.Players[i].Deaths = Players[i].Deaths; Game.Players[i].SDs = Players[i].SDs; Game.Players[i].KOs = Players[i].KOs; Game.Players[i].Lives = Players[i].Lives; Game.Players[i].DeathOrd = Players[i].DeathOrd; Players[i].removeMovieClip(); i++; } var Protected = new Array("Protected", "Game", "Keys", "Settings", "SavedSettings", "GameTime", "KilledPlayers", "Fighters", "Stages", "Colors"); for (var i in this) { this[i].removeMovieClip(); var fnd = false; for (var j in Protected) { if (i == Protected[j]) { fnd = true; break; } } if (!fnd) { delete this[i]; } fnd = false; } gotoAndPlay ("GameEnd");
Frame 101
if (Game.Type == "endurance") { WinMC.WinnerText.text = KilledPlayers + " KILLS!"; } else { var BestPlayers; BestPlayers = new Array(); BestScores = new Array(); var i = 0; while (i < Game.Players.length) { if (Game.LimitMode == "time") { var Score = (Game.Players[i].KOs - Game.Players[i].Deaths); var Ord = Array.DESCENDING; } else { if (Game.Players[i].DeathOrd == undefined) { Game.Players[i].DeathOrd = NumDead; } var Score = Game.Players[i].DeathOrd; var Ord = Array.DESCENDING; } BestPlayers.push(new Object({Score:Score, Index:i})); i++; } BestPlayers.sortOn("Score", Ord | Array.NUMERIC); WinMC.WinnerText.text = ("PLAYER " + (BestPlayers[0].Index + 1)) + " WINS!"; }
Frame 143
if (Game.Type != "endurance") { this.Blackness.swapDepths(1000); var i = 0; while (i < BestPlayers.length) { var Ind = BestPlayers[i].Index; Game.Players[Ind].Rank = i + 1; this.attachMovie(Game.Players[Ind].Fighter, "Player" + i, this.getNextHighestDepth(), {_x:this["p" + (i + 1)]._x, _y:this["p" + (i + 1)]._y}); var Player = this["Player" + i]; Player.Colr = Game.Players[Ind].Colr; Player.Team = Game.Players[Ind].Team; Player._xscale = 250; Player._yscale = 250; Player.State = "stop"; i++; } } else { this.attachMovie(Game.Players[0].Fighter, "Player1", 1, {_x:300, _y:380}); var Player = this.Player1; Player.Colr = Game.Players[Ind].Colr; Player.Team = Game.Players[Ind].Team; Player._xscale = 400; Player._yscale = 400; Player.State = "stop"; Podium._visible = false; }
Frame 170
if (Game.Type != "endurance") { if (Game.LimitMode == "stock") { MCTxt.Legend.text = "Rank\n\nKOs\n\nSuicides"; } else if (Game.LimitMode == "time") { MCTxt.Legend.text = "Rank\nKOs\nDeaths\n\nScore"; } var i = 0; while (i < Game.Players.length) { if (Game.LimitMode == "stock") { this.MCTxt[("P" + (i + 1)) + "t"].text = (((((("P" + (i + 1)) + newline) + Game.Players[i].Rank) + "\n\n") + Game.Players[i].KOs) + "\n\n") + Game.Players[i].SDs; } else { this.MCTxt[("P" + (i + 1)) + "t"].text = (((((((("P" + (i + 1)) + newline) + Game.Players[i].Rank) + "\n+") + Game.Players[i].KOs) + "\n-") + Game.Players[i].Deaths) + "\n\n") + (Game.Players[i].KOs - Game.Players[i].Deaths); } i++; } MCTxt.swapDepths(this.getNextHighestDepth()); } else { MCTxt.Legend.text = "Kills\n\nDeaths\n\nTime"; Settings.BestEnduranceT = ((KilledPlayers > Settings.BestEndurance) ? (KilledPlayers) : (Settings.BestEndurance)); SavedSettings.data.Settings = Settings; var Secs = (GameTime % 60); var Mins = ((GameTime - Secs) / 60); this.MCTxt.P1t.text = (((((("P1\n" + KilledPlayers) + "\n\n") + Game.Players[0].Deaths) + "\n\n") + Mins) + ":") + ((Secs < 10) ? ("0" + Secs) : (Secs)); } stop();
Symbol 9 MovieClip [Star] Frame 1
#initclip 46 Object.registerClass("Star", Star); #endinitclip
Symbol 9 MovieClip [Star] Frame 17
stop();
Symbol 17 MovieClip Frame 1
stop();
Symbol 23 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 38 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 41 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 54 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 1
stop();
Symbol 62 MovieClip [Mine] Frame 1
#initclip 30 Object.registerClass("Mine", Mine); #endinitclip gotoAndStop ("airbone");
Symbol 62 MovieClip [Mine] Frame 8
stop();
Symbol 64 MovieClip [Grenade] Frame 1
#initclip 31 Object.registerClass("Grenade", Grenade); #endinitclip gotoAndStop ("airbone");
Symbol 64 MovieClip [Grenade] Frame 9
stop();
Symbol 65 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 65 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 65 MovieClip Frame 3
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 66 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 66 MovieClip Frame 18
gotoAndPlay (4);
Symbol 67 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 67 MovieClip Frame 11
stop();
Symbol 69 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 69 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 69 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 70 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 70 MovieClip Frame 9
stop();
Symbol 71 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 71 MovieClip Frame 7
stop();
Symbol 73 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 73 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 73 MovieClip Frame 25
gotoAndPlay (9);
Symbol 74 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 74 MovieClip Frame 24
stop();
Symbol 75 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 75 MovieClip Frame 8
stop();
Symbol 76 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 76 MovieClip Frame 3
stop();
Symbol 78 MovieClip [Pencil] Frame 1
#initclip 32 Object.registerClass("Pencil", Pencil); #endinitclip
Symbol 79 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 79 MovieClip Frame 10
stop();
Symbol 96 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 96 MovieClip Frame 10
stop();
Symbol 97 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 97 MovieClip Frame 11
stop();
Symbol 98 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 98 MovieClip Frame 7
stop();
Symbol 99 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 99 MovieClip Frame 5
stop();
Symbol 100 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 100 MovieClip Frame 10
stop();
Symbol 110 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 110 MovieClip Frame 15
stop();
Symbol 113 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 113 MovieClip Frame 13
stop();
Symbol 114 MovieClip Frame 5
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 114 MovieClip Frame 47
stop();
Symbol 115 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 115 MovieClip Frame 13
stop();
Symbol 116 MovieClip [AuberginePlayer] Frame 1
#initclip 33 Object.registerClass("AuberginePlayer", AuberginePlayer); #endinitclip stop();
Symbol 119 MovieClip [SBLPlayer_Pose] Frame 1
stop();
Symbol 124 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 135 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 135 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 148 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 158 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 158 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 159 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 159 MovieClip Frame 18
gotoAndPlay (4);
Symbol 160 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 160 MovieClip Frame 11
stop();
Symbol 162 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 162 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 162 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 163 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 163 MovieClip Frame 9
stop();
Symbol 164 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 164 MovieClip Frame 7
stop();
Symbol 166 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 166 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 166 MovieClip Frame 25
gotoAndPlay (9);
Symbol 167 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 167 MovieClip Frame 24
stop();
Symbol 168 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 168 MovieClip Frame 8
stop();
Symbol 169 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 169 MovieClip Frame 3
stop();
Symbol 178 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 178 MovieClip Frame 15
stop();
Symbol 195 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 195 MovieClip Frame 15
stop();
Symbol 196 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 196 MovieClip Frame 11
stop();
Symbol 197 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 197 MovieClip Frame 7
stop();
Symbol 198 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 198 MovieClip Frame 5
stop();
Symbol 199 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 199 MovieClip Frame 10
stop();
Symbol 204 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 204 MovieClip Frame 10
stop();
Symbol 206 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 206 MovieClip Frame 13
stop();
Symbol 208 MovieClip Frame 8
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 208 MovieClip Frame 48
stop();
Symbol 209 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 209 MovieClip Frame 13
stop();
Symbol 210 MovieClip [SBLPlayer] Frame 1
#initclip 34 Object.registerClass("SBLPlayer", SBLPlayer); #endinitclip stop();
Symbol 219 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 1
stop();
Symbol 236 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 237 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 237 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 239 MovieClip [CoffeePlayer_Pose] Frame 1
stop();
Symbol 244 MovieClip Frame 1
stop();
Symbol 249 MovieClip Frame 1
stop();
Symbol 250 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 250 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 250 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 253 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 255 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 255 MovieClip Frame 18
gotoAndPlay (4);
Symbol 256 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 256 MovieClip Frame 11
stop();
Symbol 258 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 258 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 258 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 259 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 259 MovieClip Frame 9
stop();
Symbol 260 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 260 MovieClip Frame 7
stop();
Symbol 262 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 262 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 262 MovieClip Frame 25
gotoAndPlay (9);
Symbol 263 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 263 MovieClip Frame 24
stop();
Symbol 264 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 264 MovieClip Frame 8
stop();
Symbol 265 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 265 MovieClip Frame 3
stop();
Symbol 268 MovieClip [Poop] Frame 1
#initclip 35 Object.registerClass("Poop", Poop); #endinitclip
Symbol 269 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 269 MovieClip Frame 10
stop();
Symbol 286 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 286 MovieClip Frame 10
stop();
Symbol 287 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 287 MovieClip Frame 11
stop();
Symbol 288 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 288 MovieClip Frame 7
stop();
Symbol 289 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 289 MovieClip Frame 5
stop();
Symbol 290 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 290 MovieClip Frame 10
stop();
Symbol 298 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 298 MovieClip Frame 10
stop();
Symbol 300 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 300 MovieClip Frame 13
stop();
Symbol 302 MovieClip Frame 5
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 302 MovieClip Frame 47
stop();
Symbol 303 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 303 MovieClip Frame 13
stop();
Symbol 304 MovieClip [CoffeePlayer] Frame 1
#initclip 36 Object.registerClass("CoffeePlayer", CoffeePlayer); #endinitclip stop();
Symbol 310 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 1
stop();
Symbol 320 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 1
stop();
Symbol 334 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 334 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 334 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 335 MovieClip [TrashPlayer_Pose] Frame 1
stop();
Instance of Symbol 320 MovieClip "f4" in Symbol 335 MovieClip [TrashPlayer_Pose] Frame 1
onClipEvent (load) { stop(); }
Symbol 340 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 1
stop();
Symbol 346 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 346 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 346 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 351 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 353 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 353 MovieClip Frame 18
gotoAndPlay (4);
Symbol 354 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 354 MovieClip Frame 11
stop();
Symbol 356 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 356 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 356 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 357 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 357 MovieClip Frame 9
stop();
Symbol 358 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 358 MovieClip Frame 7
stop();
Symbol 360 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 360 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 360 MovieClip Frame 25
gotoAndPlay (9);
Symbol 361 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 361 MovieClip Frame 24
stop();
Symbol 362 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 362 MovieClip Frame 8
stop();
Symbol 363 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 363 MovieClip Frame 3
stop();
Symbol 370 MovieClip [Garbage] Frame 1
#initclip 37 Object.registerClass("Garbage", Garbage); #endinitclip gotoAndStop(random(_totalframes + 1));
Symbol 371 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 371 MovieClip Frame 5
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 371 MovieClip Frame 8
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 371 MovieClip Frame 13
stop();
Symbol 387 MovieClip Frame 1
this.gotoAndStop(_parent._parent.Colr);
Symbol 398 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 398 MovieClip Frame 11
stop();
Symbol 399 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 399 MovieClip Frame 3
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 399 MovieClip Frame 8
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 399 MovieClip Frame 11
stop();
Symbol 400 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 400 MovieClip Frame 7
stop();
Symbol 401 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 401 MovieClip Frame 5
stop();
Symbol 402 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 402 MovieClip Frame 10
stop();
Symbol 404 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 404 MovieClip Frame 20
stop();
Symbol 406 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 406 MovieClip Frame 13
stop();
Symbol 408 MovieClip [Puff] Frame 25
this.removeMovieClip();
Symbol 409 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 409 MovieClip Frame 28
gotoAndPlay (19);
Symbol 410 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 410 MovieClip Frame 13
stop();
Symbol 411 MovieClip [TrashPlayer] Frame 1
#initclip 38 Object.registerClass("TrashPlayer", TrashPlayer); #endinitclip stop();
Symbol 420 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 1
stop();
Symbol 428 MovieClip Frame 1
stop();
Symbol 431 MovieClip [PeachPlayer_Pose] Frame 1
stop();
Symbol 434 MovieClip [Rocket] Frame 1
#initclip 39 Object.registerClass("Rocket", Rocket); #endinitclip
Symbol 439 MovieClip Frame 1
stop();
Symbol 444 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 445 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 445 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 447 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 452 MovieClip Frame 1
stop();
Symbol 456 MovieClip Frame 1
stop();
Symbol 461 MovieClip Frame 1
stop();
Symbol 462 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 462 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 462 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 463 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 463 MovieClip Frame 18
gotoAndPlay (4);
Symbol 464 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 464 MovieClip Frame 11
stop();
Symbol 466 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 466 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 466 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 467 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 467 MovieClip Frame 9
stop();
Symbol 468 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 468 MovieClip Frame 7
stop();
Symbol 470 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 470 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 470 MovieClip Frame 25
gotoAndPlay (9);
Symbol 471 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 471 MovieClip Frame 24
stop();
Symbol 472 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 472 MovieClip Frame 8
stop();
Symbol 473 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 473 MovieClip Frame 3
stop();
Symbol 491 MovieClip [Bullet] Frame 1
#initclip 40 Object.registerClass("Bullet", Bullet); #endinitclip
Symbol 492 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 492 MovieClip Frame 12
stop();
Symbol 509 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 509 MovieClip Frame 12
stop();
Symbol 510 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 510 MovieClip Frame 3
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 510 MovieClip Frame 8
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 510 MovieClip Frame 11
stop();
Symbol 511 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 511 MovieClip Frame 7
stop();
Symbol 512 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 512 MovieClip Frame 5
stop();
Symbol 513 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 513 MovieClip Frame 10
stop();
Symbol 515 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 515 MovieClip Frame 20
stop();
Symbol 517 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 517 MovieClip Frame 6
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 517 MovieClip Frame 13
stop();
Symbol 544 MovieClip Frame 10
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 544 MovieClip Frame 57
stop();
Symbol 545 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 545 MovieClip Frame 13
stop();
Symbol 546 MovieClip [PeachPlayer] Frame 1
#initclip 41 Object.registerClass("PeachPlayer", PeachPlayer); #endinitclip stop();
Symbol 549 MovieClip [Spawn2] Frame 40
stop();
Symbol 561 MovieClip [Spawn1] Frame 25
stop();
Symbol 568 MovieClip [DefaultPlayer_Pose] Frame 1
stop();
Symbol 572 MovieClip [BoomStar] Frame 4
stop();
Symbol 575 MovieClip [BoomWave] Frame 21
stop();
Symbol 577 MovieClip [BoomMatter] Frame 8
stop();
Symbol 582 MovieClip Frame 11
stop();
Symbol 589 MovieClip [PlayerDeath] Frame 28
this.removeMovieClip();
Symbol 592 MovieClip [PunchDamage] Frame 4
this.removeMovieClip();
Symbol 602 MovieClip [EnergyBall] Frame 1
#initclip 42 Object.registerClass("EnergyBall", EnergyBall); #endinitclip
Symbol 607 MovieClip Frame 1
stop();
Symbol 611 MovieClip Frame 1
stop();
Symbol 616 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 617 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 617 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 621 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 1
stop();
Symbol 627 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 632 MovieClip Frame 1
stop();
Symbol 637 MovieClip Frame 1
stop();
Symbol 642 MovieClip Frame 1
stop();
Symbol 643 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 643 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 643 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 644 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 644 MovieClip Frame 18
gotoAndPlay (4);
Symbol 645 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 645 MovieClip Frame 11
stop();
Symbol 647 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 647 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 647 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 648 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 648 MovieClip Frame 9
stop();
Symbol 649 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 649 MovieClip Frame 7
stop();
Symbol 651 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 651 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 651 MovieClip Frame 25
gotoAndPlay (9);
Symbol 652 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 652 MovieClip Frame 24
stop();
Symbol 653 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 653 MovieClip Frame 8
stop();
Symbol 654 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 654 MovieClip Frame 3
stop();
Symbol 655 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 655 MovieClip Frame 9
stop();
Symbol 672 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 672 MovieClip Frame 9
stop();
Symbol 673 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 673 MovieClip Frame 3
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 673 MovieClip Frame 8
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 673 MovieClip Frame 11
stop();
Symbol 674 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 674 MovieClip Frame 7
stop();
Symbol 675 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 675 MovieClip Frame 5
stop();
Symbol 676 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 676 MovieClip Frame 10
stop();
Symbol 682 MovieClip Frame 16
stop();
Symbol 683 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 683 MovieClip Frame 19
stop();
Symbol 685 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 685 MovieClip Frame 13
stop();
Symbol 686 MovieClip Frame 10
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 686 MovieClip Frame 38
gotoAndPlay (30);
Symbol 687 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 687 MovieClip Frame 13
stop();
Symbol 688 MovieClip [DefaultPlayer] Frame 1
#initclip 43 Object.registerClass("DefaultPlayer", DefaultPlayer); #endinitclip stop();
Symbol 696 MovieClip Frame 7
stop();
Symbol 698 MovieClip Frame 20
stop();
Symbol 699 MovieClip Frame 10
_parent.gotoAndStop("still");
Symbol 700 MovieClip Frame 5
stop();
Symbol 704 MovieClip Frame 27
gotoAndPlay (15);
Symbol 708 MovieClip [RedGuy] Frame 1
#initclip 44 Object.registerClass("RedGuy", RedGuy); #endinitclip stop();
Symbol 733 MovieClip [OSD] Frame 1
#initclip 45 Object.registerClass("OSD", OSD); #endinitclip
Symbol 746 MovieClip Frame 1
stop();
Symbol 757 MovieClip Frame 1
stop();
Symbol 768 MovieClip Frame 1
stop();
Symbol 773 MovieClip Frame 1
stop();
Symbol 778 MovieClip Frame 1
stop();
Symbol 784 MovieClip Frame 1
stop();
Symbol 784 MovieClip Frame 33
gotoAndStop (1);
Symbol 784 MovieClip Frame 67
gotoAndStop (1);
Symbol 788 MovieClip [OSDDamage] Frame 1
stop();
Symbol 790 MovieClip [CameraTrick] Frame 1
var D = (_parent.VCam.FocusObjs.length - 1);
Symbol 790 MovieClip [CameraTrick] Frame 30
this.removeMovieClip();
Symbol 797 MovieClip [DeathStar] Frame 30
this.removeMovieClip();
Symbol 801 MovieClip [FighterBox] Frame 1
stop();
Symbol 807 Button
on (release) { if (_parent.Level <= 1) { return(undefined); } _parent.Level--; AILevel.text = _parent.Level; }
Symbol 808 Button
on (release) { if (_parent.Level >= 20) { _parent.Level = 20; return(undefined); } _parent.Level++; AILevel.text = _parent.Level; }
Symbol 810 MovieClip Frame 1
AILevel.text = _parent.Level;
Symbol 817 MovieClip [PlayerPoseBox] Frame 1
gotoAndStop(this.Team); if (!CP) { AISetter._visible = false; } Toggle.onRelease = function () { if (_parent.Game.Mode == "single") { return(undefined); } if ((!CP) && (Enabled)) { AISetter._visible = true; CP = true; PText.text = "CP"; _parent[("P" + PNum) + "Coin"].PNum.text = "CP"; return(undefined); } if (CP && (Enabled)) { _parent[("P" + PNum) + "Coin"]._visible = false; AISetter._visible = false; Embed._visible = false; Enabled = false; gotoAndStop ("Disabled"); return(undefined); } if (!Enabled) { AISetter._visible = false; CP = false; Enabled = true; gotoAndStop(Team); PText.text = "P" + PNum; _parent[("P" + PNum) + "Coin"].PNum.text = "P" + PNum; _parent[("P" + PNum) + "Coin"]._visible = true; Embed._visible = true; return(undefined); } };
Symbol 824 MovieClip [PlayerCoin] Frame 1
var Targ; var Rand; var Rand2; var Player; this.onRollOver = function () { }; this.onPress = function () { this.startDrag(true); this.swapDepths(_parent.getNextHighestDepth()); this.Targ = undefined; }; this.onRelease = function () { this.stopDrag(); i = 0; while (i < _parent.Fighters.length) { if (_x > ((i * 94) + 6)) { this.Targ = i; this.Rand = random(60) - 30; this.Rand2 = random(60) - 30; } i++; } _parent.SelectFighter(_parent.Fighters[this.Targ], this.Player); }; this.onEnterFrame = function () { if (this.Targ != undefined) { _x = (_x + (((((this.Targ * 94) + 40) + Rand) - this._x) / 3)); _y = (_y + (((125 - Rand2) - this._y) / 3)); } };
Symbol 827 MovieClip [StageThumb] Frame 1
stop(); this.onRollOver = function () { gotoAndStop (2); }; this.onRollOut = function () { gotoAndStop (1); }; this.onRelease = function () { _parent.SelectStage(this.StageName); };
Symbol 855 MovieClip [Shield] Frame 1
stop();
Symbol 901 MovieClip Frame 36
stop();
Symbol 910 MovieClip [Tutorial] Frame 1
function AkC(KeyCode) { if (typeof(KeyCode) != "number") { KeyCode = KeyCode.K; } if ((KeyCode >= 65) && (KeyCode <= 90)) { return(chr(KeyCode)); } if ((KeyCode >= 48) && (KeyCode <= 57)) { return(chr(KeyCode - 48)); } if ((KeyCode >= 96) && (KeyCode <= 105)) { return("NUM " + (KeyCode - 96)); } if ((KeyCode >= 112) && (KeyCode <= 126)) { return("F" + (KeyCode - 111)); } switch (KeyCode) { case 8 : return("BACKSPACE"); case 9 : return("TAB"); case 13 : return("ENTER"); case 16 : return("SHIFT"); case 17 : return("CTRL"); case 20 : return("CAPS"); case 27 : return("ESC"); case 32 : return("SPACE"); case 33 : return("PGUP"); case 34 : return("PGDN"); case 35 : return("END"); case 36 : return("HOME"); case 37 : return("LEFT"); case 38 : return("UP"); case 39 : return("RIGHT"); case 40 : return("DOWN"); case 45 : return("INS"); case 46 : return("DEL"); case 144 : return("NUMLCK"); case 145 : return("SCRLK"); case 19 : return("BREAK"); case 107 : return("+"); case 106 : return("*"); case 109 : return("-"); case 110 : return("."); case 111 : return("/"); case 0 : return("N/A"); } } var TutTimer = 0; var TimeL = 5; var i = 0; var Keys = _parent.Keys; var Texts = new Array("Welcome to The Fight for Glorton! After this tutorial, you\n will be playing like a pro!", "First off, look at the bottom of the screen: they're the\n damage percentage of each player.", "The more damage you have, the easier it is to get ejected by\n your opponent.", "The goal of the game is to damage a player enough so that you\n can eject him out of the arena.", ((((((("Still following me? Great. To move around, simply use " + AkC(Keys[0][2])) + ", ") + AkC(Keys[0][0])) + ", ") + AkC(Keys[0][3])) + " and ") + AkC(Keys[0][1])) + "\n to move around!", ("Now that you can move around, try punching your opponent using\n the " + AkC(Keys[0][4])) + " key.", ("Every character has his own set of special attacks. \nTry yours using the " + AkC(Keys[0][5])) + " key!", ((("Don't be fooled by the small number of buttons: \nyou can use combos to get different attacks. Pressing the " + AkC(Keys[0][2])) + " and ") + AkC(Keys[0][5])) + " keys simultaneously,\n for example, makes the Special+Up attack.", "Discover the rest of the other extra attacks by yourself,\n and figure out which one is best for which moment!", ("You can also protect yourself. To use your shield, press the " + AkC(Keys[0][6])) + " key.\n When your shield is active, you can't be damaged.", ((("If you hit " + AkC(Keys[0][0])) + " or ") + AkC(Keys[0][1])) + " while shielded, you'll dodge!", "Be careful with your shield though: the more you use it,\n the smaller it becomes!", ("Sometimes, items will randomly appear. To take it, go right next to it,\n and press the " + AkC(Keys[0][4])) + " key.", ("To throw it, press " + AkC(Keys[0][4])) + " again while holding the direction you\n want to throw it at.", "If you can manage to juggle with your opponent (that is, never let\n him hit the ground), he will be taking more damage every hit!", "Feel free to experiment and kill your opponent as many\n times as you want.", "To exit, press the P key to pause the game, then press 'End Game'\n which will bring you back to the menu!"); TutTimer = setInterval(function () { if (TimeL == 0) { TimeL = 6; i++; if (Texts[i] != undefined) { TutTxt.text = Texts[i]; } return(undefined); } TimeL--; }, 1000); TutTxt.text = Texts[0];
Symbol 919 MovieClip Frame 1
stop();
Symbol 926 MovieClip Frame 1
stop(); this.useHandCursor = false; this.onRollOver = function () { this.gotoAndStop(2); }; this.onRollOut = function () { this.gotoAndStop(1); }; this.onRelease = function () { this.gotoAndStop(1); _root.play(); }; this.onPress = function () { this.gotoAndStop(3); };
Symbol 927 MovieClip Frame 1
var loadedPercent = 0; _root.stop(); this._x = Math.round(this._x); this._y = Math.round(this._y); stop(); this.onEnterFrame = function () { loadedPercent = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; this.progress_clps.gotoAndStop(Math.round((loadedPercent / 100) * 23)); this.loading_text = ("Loading..." + Math.round(loadedPercent)) + "%"; if (loadedPercent >= 100) { this.gotoAndStop(2); } };
Symbol 927 MovieClip Frame 2
stop();
Symbol 1101 MovieClip [__Packages.Item] Frame 0
class Item extends MovieClip { var WorldObj, ArrInd, Age, State, Indicator, _name, _parent, _y, _x, Interval, removeMovieClip, xInc, yInc, Sender, _visible, Life, gotoAndStop; function Item () { super(); } function init(_WorldObj) { WorldObj = _WorldObj; ArrInd = WorldObj.Items.push(this) - 1; Age = 0; State = 1; Indicator = _root.attachMovie("ItemIndicator", "Indicator" + _name, _parent.getNextHighestDepth(), {_x:_x, _y:_y}); } function HitWall(HitData) { } function HitFighter(Which) { } function GetHit(_Sender) { } function Use(Attack) { return(false); } function Destroy() { clearInterval(Interval); WorldObj.Items.splice(ArrInd, 1); Indicator.removeMovieClip(); Indicator = undefined; removeMovieClip(); } function DoMovement() { _x = _x + xInc; if (yInc > 6) { yInc = 6; } else { yInc = yInc + 0.6; } _y = _y + yInc; } function Throw(Power, Angle) { if (Angle < 0) { Angle = 180 + Angle; } Angle = (Angle * Math.PI) / 180; xInc = (Math.cos(Angle) * Power) + Sender.xInc; yInc = ((-Math.sin(Angle)) * Power) + Sender.yInc; SetState(2); } function SetState(_State) { State = _State; if ((State != 3) && (Sender.CurrentItemObj == this)) { Sender.CurrentItem = ""; } if (State == 2) { _visible = true; } if (_State != 1) { Indicator.removeMovieClip(); Indicator = undefined; } else if (Indicator == undefined) { Indicator = _root.attachMovie("ItemIndicator", "Indicator" + _name, _parent.getNextHighestDepth(), {_x:_x, _y:_y}); } } function DoCommon() { Age = Age + _root.IntTime; switch (State) { case 1 : if ((Age + 3000) > Life) { if ((Age % 2) == 0) { _visible = false; } else { _visible = true; } } if (Age > Life) { Destroy(); } break; case 2 : DoMovement(); (gotoAndStop("airbone"));// not popped var _local5 = WorldObj.CollisionDetect(this, false, true, false, true, true); if (_local5.Hit == true) { HitWall(_local5); } var _local3 = WorldObj.CollisionDetectAttack(this, false); for (var _local4 in _local3) { HitFighter(_local3[_local4].object); } if (!WorldObj.Bounds.containsPoint(new flash.geom.Point(_x, _y))) { Destroy(); } break; case 3 : break; case 0 : } Indicator._visible = _visible; } }
Symbol 1102 MovieClip [__Packages.Mine] Frame 0
class Mine extends Item { var gotoAndStop, Influenced, _y, SelfDamage, Life, TimeActive, Interval, _x, _rotation, yInc, XDif, YDif, PlatN, _visible, SetState, WorldObj, Sender, Destroy, xInc, Throw, State; function Mine () { super(); } function init(_WorldObj) { super.init(_WorldObj); (gotoAndStop("spawn"));// not popped Influenced = new Array(4); _y = _y - 2; SelfDamage = false; Life = 20000; TimeActive = 0; Interval = setInterval(this, "DoMine", _root.IntTime); } function HitWall(HitData) { (gotoAndStop("active"));// not popped if ((HitData.RightBC && (!HitData.Bottom)) && (!HitData.LeftBC)) { _x = HitData.MC._x + World.WorldMC._x; _rotation = -90; } else if ((HitData.LeftBC && (!HitData.Bottom)) && (!HitData.RightBC)) { _x = (HitData.MC._x + HitData.MC._width) + World.WorldMC._x; _rotation = 90; } else if (HitData.Bottom && (yInc > 0)) { _y = HitData.Floor + World.WorldMC._y; _rotation = 0; } else { return(undefined); } Snd.PlaySound("MineActivate"); XDif = (_x - HitData.MC._x) - World.WorldMC._x; YDif = (_y - HitData.MC._y) - World.WorldMC._y; PlatN = HitData.MC._name; _visible = true; SetState(0); } function Explode() { new Explosion(WorldObj, Sender, _x, _y, 3); Destroy(); } function HitFighter(Which) { if (((Which == Sender) && (!SelfDamage)) || (Influenced[Which.PlayNum - 1] != undefined)) { return(undefined); } Which.Throw(2, 45, Sender); Which.Damage(20, Sender); var _local3 = ((xInc > 0) ? -5 : 5); _x = _x - xInc; Throw(Math.abs(xInc) * 0.6, _local3); Influenced[Which.PlayNum - 1] = 1; } function GetHit(_Sender, ForceGrab) { if (State == 1) { if (_Sender.CurrentItem != "") { return(undefined); } SetState(3); _Sender.CurrentItem = Name; _Sender.CurrentItemObj = this; Sender = _Sender; _visible = false; } } function Use(Attack) { _x = (((Sender[Attack].hand._x * (Sender._xscale / 100)) + (Sender[Attack]._x * (Sender._xscale / 100))) + Sender._x) + Sender[Attack]._x; _y = (Sender[Attack].hand._y + Sender._y) + Sender[Attack]._y; var _local3 = 10; var _local4 = 8; if (Attack == "punchUp") { _local3 = 90; _local4 = 15; _x = Sender._x; } else if (Attack == "punchAirDown") { _local3 = -90; } Throw(_local4, _local3 * (Sender._xscale / 100)); Sender.CurrentItem = ""; Sender.CurrentItemObj = undefined; return(false); } function DoMine() { super.DoCommon(); if (State == 0) { _x = (World.WorldMC[PlatN]._x + World.WorldMC._x) + XDif; _y = (World.WorldMC[PlatN]._y + World.WorldMC._y) + YDif; TimeActive = TimeActive + _root.IntTime; if (TimeActive < 1000) { return(undefined); } var _local4 = WorldObj.CollisionDetectAttack(this, false); var _local6; for (var _local5 in _local4) { Explode(); } } } var Name = "mine"; }
Symbol 1103 MovieClip [__Packages.World] Frame 0
class World { static var WorldMC; var Fixed, Moving, HitCheck, Players, AIHelp, Items, Booms, Killers; function World (MC) { WorldMC = MC; Fixed = new Array(); Moving = new Array(); HitCheck = new Array(); Players = new Array(); AIHelp = new Array(); Items = new Array(); Booms = new Array(); Killers = new Array(); for (var _local4 in WorldMC) { var _local2 = new Object(); if (typeof(WorldMC[_local4]) != "movieclip") { continue; } if (WorldMC[_local4]._name.substr(0, 5) == "Fixed") { Fixed.push(WorldMC[_local4]); WorldMC[_local4]._visible = false; _local2.Type = "fixed"; _local2.Index = Fixed.length - 1; } else if (WorldMC[_local4]._name.substr(0, 6) == "Moving") { Moving.push(WorldMC[_local4]); WorldMC[_local4]._visible = false; _local2.Type = "moving"; _local2.Index = Moving.length - 1; } else if (WorldMC[_local4]._name.substr(0, 2) == "AI") { AIHelp.push(WorldMC[_local4]); WorldMC[_local4]._visible = false; _local2.Type = "ai"; var _local3 = WorldMC[_local4]._name.substr(3, 1); _local2.Subtype = _local3; _local2.Index = AIHelp.length - 1; } else if (WorldMC[_local4]._name.substr(0, 4) == "Boom") { Booms.push(WorldMC[_local4]); WorldMC[_local4]._visible = false; _local2.Type = "boom"; _local2.Index = Booms.length - 1; } else { if (WorldMC[_local4]._name.substr(0, 6) == "SpawnH") { WorldMC[_local4]._visible = false; continue; } if (WorldMC[_local4]._name.substr(0, 6) == "Killer") { Killers.push(WorldMC[_local4]); WorldMC[_local4]._visible = false; _local2.Type = "killer"; _local2.Index = Killers.length - 1; } else { continue; } } HitCheck.push(_local2); } } function AddPlayer(_Player) { Players.push(_Player); } function CollisionDetectAttack(Caster, _Items) { var _local5 = new Array(); if (_Items == undefined) { _Items = false; } for (var _local7 in Players) { if (Players[_local7].hitTest(Caster) && (Players[_local7] != Caster)) { var _local2 = new Object(); _local2.object = Players[_local7]; _local2.objType = "player"; _local5.push(_local2); } } if (_Items) { for (var _local6 in Items) { if (Items[_local6].hitTest(Caster) && (Items[_local6] != Caster)) { var _local3 = new Object(); _local3.object = Items[_local6]; _local3.objType = "item"; _local5.push(_local3); } } } return(_local5); } function CollisionDetect(MC, Basic, Platforms, Helpers, MovingC, LowRes) { var _local3 = new Object(); var _local4; var _local5 = new Object(); var _local7 = false; var _local11 = false; _local5.Floor = undefined; if (Platforms == undefined) { Platforms = true; } if (Helpers == undefined) { Helpers = false; } if (MovingC == undefined) { MovingC = true; } if (LowRes == undefined) { LowRes = false; } for (var _local16 in HitCheck) { if (HitCheck[_local16].Type == "fixed") { if (!Platforms) { continue; } _local4 = Fixed[HitCheck[_local16].Index]; } else if (HitCheck[_local16].Type == "moving") { if ((!Platforms) || (!MovingC)) { continue; } _local4 = Moving[HitCheck[_local16].Index]; } else if (HitCheck[_local16].Type == "ai") { if (!Helpers) { continue; } _local4 = AIHelp[HitCheck[_local16].Index]; } else if (HitCheck[_local16].Type == "boom") { _local4 = Booms[HitCheck[_local16].Index]; } else if (HitCheck[_local16].Type == "killer") { _local4 = Killers[HitCheck[_local16].Index]; } if (MC.hitTest(_local4)) { if ((HitCheck[_local16].Type == "boom") && (MC.Owner.CharacterName != undefined)) { new Explosion(this, undefined, MC._x, MC._y, 4); } if (HitCheck[_local16].Type == "killer") { MC.Owner._x = MC.Owner._x + 30; MC.Owner.yInc = 0; return({hitSomething:true}); } if (Basic) { if (HitCheck[_local16].Type == "ai") { return({hitSomething:true, Type:HitCheck[_local16].Subtype}); } return({hitSomething:true}); } _local3 = MC.getBounds(_root); if (_local5.Floor == undefined) { _local5.Floor = _local4._y; } else if (_local5.Floor < _local4._y) { _local5.Floor = _local4._y; } if (HitCheck[_local16].Type == "moving") { _local5.Moving = true; } else { _local11 = true; } if ((HitCheck[_local16].Type != "moving") || (!LowRes)) { if (_local4.hitTest(_local3.xMin, ((_local3.yMax - _local3.yMin) / 2) + _local3.yMin, false)) { _local7 = true; _local5.Left = true; } if (_local4.hitTest(_local3.xMax, ((_local3.yMax - _local3.yMin) / 2) + _local3.yMin, false)) { _local7 = true; _local5.Right = true; } } if (_local4.hitTest(_local3.xMax, _local3.yMax, false)) { _local7 = true; _local5.RightBC = true; _local5.MC = _local4; } if (_local4.hitTest(_local3.xMin, _local3.yMax, false)) { _local7 = true; _local5.LeftBC = true; _local5.MC = _local4; } if (_local4.hitTest(((_local3.xMax - _local3.xMin) / 2) + _local3.xMin, _local3.yMax, false)) { _local7 = true; _local5.Bottom = true; _local5.MC = _local4; } if (_local4.hitTest(((_local3.xMax - _local3.xMin) / 2) + _local3.xMin, _local3.yMin, false)) { _local7 = true; _local5.Top = true; _local5.H = _local4._height; _local5.MC = _local4; } } } if (_local11) { _local5.Moving = false; } _local5.Hit = _local7; return(_local5); } }
Symbol 1104 MovieClip [__Packages.Explosion] Frame 0
class Explosion { var Influenced, WorldObj, Sender, Size, SquareSize, ExplodeMC, Interval; function Explosion (_WorldObj, _Sender, __x, __y, _Size) { Influenced = new Array(4); WorldObj = _WorldObj; Sender = _Sender; Size = _Size; SquareSize = ((Size * 10) * (Size * 10)) + 400; ExplodeMC = _level0.createEmptyMovieClip("explosion" + random(200), _level0.getNextHighestDepth()); ExplodeMC._x = __x; ExplodeMC._y = __y; Snd.PlaySound("Boom"); var _local3 = 0; while (_local3 < Size) { var _local4 = Size; ExplodeMC.attachMovie("BoomMatter", "BoomMatter" + _local3, ExplodeMC.getNextHighestDepth(), {_x:random(Size * 10) - (Size * 5), _y:random(Size * 10) - (Size * 5), _width:_local4, _height:_local4}); _local3++; } ExplodeMC.attachMovie("BoomWave", "BoomWave", ExplodeMC.getNextHighestDepth(), {_width:Size * 2, _height:Size * 2}); ExplodeMC.attachMovie("BoomStar", "BoomStar", ExplodeMC.getNextHighestDepth(), {_x:0, _y:0, _width:Size * 50, _height:Size * 50}); Interval = setInterval(this, "DoExplosion", _root.IntTime); _level0.VCam.Shake(-500); } function DoExplosion() { if (ExplodeMC.BoomMatter1._currentframe < ExplodeMC.BoomMatter1._totalframes) { var _local2 = 0; while (_local2 < WorldObj.Players.length) { if (Influenced[_local2] != undefined) { } else { var _local3 = Math.pow(WorldObj.Players[_local2]._x - ExplodeMC._x, 2) + Math.pow(WorldObj.Players[_local2]._y - ExplodeMC._y, 2); if (_local3 <= SquareSize) { WorldObj.Players[_local2].Damage(Size * 5, Sender, true); var _local4 = ((WorldObj.Players[_local2]._x > ExplodeMC._x) ? 1 : -1); WorldObj.Players[_local2].Throw(Size * 2, 45 * _local4, Sender, true); Influenced[_local2] = 1; } } _local2++; } } if (ExplodeMC.BoomWave._currentframe == ExplodeMC.BoomWave._totalframes) { ExplodeMC.removeMovieClip(); clearInterval(Interval); } } }
Symbol 1105 MovieClip [__Packages.Snd] Frame 0
class Snd { static var Sounds, Mute; function Snd () { } static function init() { Sounds = new Object(); Mute = false; } static function AddSound(LinkName, NewName) { if (Sounds[NewName].duration != undefined) { var _local3 = Sounds[NewName]; Sounds[NewName] = new Array(); Sounds[NewName].push(_local3); Sounds[NewName].push(new Sound(_root)); Sounds[NewName][Sounds[NewName].length - 1].attachSound(LinkName); } else if (Sounds[NewName][0].duration != undefined) { Sounds[NewName].push(new Sound(_root)); Sounds[NewName][Sounds[NewName].length - 1].attachSound(LinkName); } else { Sounds[NewName] = new Sound(_root); Sounds[NewName].attachSound(LinkName); } } static function PlaySound(SndName, Loop) { if (Mute) { return(undefined); } if (Sounds[SndName].duration != undefined) { Sounds[SndName].start(); if (Loop) { Sounds[SndName].onSoundComplete = function () { this.start(); }; } } else { var _local3 = random(Sounds[SndName].length); Sounds[SndName][_local3].start(); if (Loop) { Sounds[SndName][_local3].onSoundComplete = function () { this.start(); }; } } } static function StopSound(SndName) { if (Sounds[SndName].duration != undefined) { Sounds[SndName].stop(Sounds[SndName]); Sounds[SndName].onSoundComplete = undefined; } else { var _local1 = 0; while (_local1 < Sounds[SndName].length) { Sounds[SndName][_local1].stop(Sounds[SndName][_local1]); Sounds[SndName][_local1].onSoundComplete = undefined; _local1++; } } } }
Symbol 1106 MovieClip [__Packages.Grenade] Frame 0
class Grenade extends Item { var gotoAndStop, Influenced, _y, SelfDamage, Life, TimeActive, Interval, WorldObj, Sender, _x, Destroy, State, SetState, _visible, Throw, _rotation; function Grenade () { super(); } function init(_WorldObj) { super.init(_WorldObj); (gotoAndStop("spawn"));// not popped Influenced = new Array(4); _y = _y - 2; SelfDamage = false; Life = 20000; TimeActive = 0; Interval = setInterval(this, "DoGrenade", _root.IntTime); } function HitWall(HitData) { Explode(); } function Explode() { new Explosion(WorldObj, Sender, _x, _y, 4); Destroy(); } function HitFighter(Which) { if (((Which == Sender) && (!SelfDamage)) || (Influenced[Which.PlayNum - 1] != undefined)) { return(undefined); } Explode(); } function GetHit(_Sender, ForceGrab) { if (State == 1) { if (_Sender.CurrentItem != "") { return(undefined); } SetState(3); _Sender.CurrentItem = Name; _Sender.CurrentItemObj = this; Sender = _Sender; _visible = false; } } function Use(Attack) { _x = (((Sender[Attack].hand._x * (Sender._xscale / 100)) + (Sender[Attack]._x * (Sender._xscale / 100))) + Sender._x) + Sender[Attack]._x; _y = (Sender[Attack].hand._y + Sender._y) + Sender[Attack]._y; var _local3 = 10; var _local4 = 8; if (Attack == "punchUp") { _local3 = 90; _local4 = 15; _x = Sender._x; } else if (Attack == "punchAirDown") { _local3 = -90; } Throw(_local4, _local3 * (Sender._xscale / 100)); Sender.CurrentItem = ""; Sender.CurrentItemObj = undefined; return(false); } function DoGrenade() { super.DoCommon(); _rotation = _rotation + ((State == 2) * 10); } var Name = "grenade"; }
Symbol 1107 MovieClip [__Packages.Projectile] Frame 0
class Projectile extends MovieClip { var WorldObj, Sender, Age, Life, _x, _y; function Projectile () { super(); } function init(_WorldObj, _Sender) { WorldObj = _WorldObj; Sender = _Sender; Age = 0; } function HitWall() { } function HitFighter(Which) { } function DoCommon() { Age = Age + _root.IntTime; if (Age > Life) { HitWall(); } if (WorldObj.CollisionDetect(this, true, true, false, false).hitSomething == true) { HitWall(); } var _local3 = WorldObj.CollisionDetectAttack(this); for (var _local4 in _local3) { HitFighter(_local3[_local4]); } if (!WorldObj.Bounds.containsPoint(new flash.geom.Point(_x, _y))) { HitWall(); } } }
Symbol 1108 MovieClip [__Packages.Pencil] Frame 0
class Pencil extends Projectile { var SelfDamage, Life, xInc, yInc, Sender, Interval, Weight, Age, removeMovieClip, _x, _rotation; function Pencil () { super(); } function init(_WorldObj, _Sender) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 2500; xInc = 7; yInc = 0; xInc = xInc * (Sender._xscale / 100); Interval = setInterval(this, "DoPencil", _root.IntTime); Weight = Sender.Weight; } function HitWall(Force) { if ((Age > Life) || (Force)) { clearInterval(Interval); removeMovieClip(); } else { clearInterval(Interval); removeMovieClip(); } } function HitFighter(Which) { if ((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) { return(undefined); } Snd.PlaySound("Punch"); Which.object.Damage(20, Sender); Which.object.Throw(3.5, 50 * ((xInc > 0) ? 1 : -1), Sender); HitWall(true); } function DoPencil() { _x = _x + xInc; _rotation = _rotation + 15; super.DoCommon(); } }
Symbol 1109 MovieClip [__Packages.Fighter] Frame 0
class Fighter extends MovieClip { var xInc, yInc, DamageAmnt, Lives, Paralized, Combo, Gravity, jumpstate, Weight, Speed, CtrlLoss, Power, FighterName, HasControl, AttckDne, State, Dying, Spawning, Deaths, SDs, KOs, LstPf, Modifiers, Trans, Blinky, BlinkyCos, Dead, ShieldSize, IsDisp, onEnterFrame, WorldObj, HitTester, duplicateMovieClip, _name, _parent, attachMovie, _height, Colr, _visible, _alpha, _y, _x, gotoAndStop, onGround, SpInvTme, Invincible, TimeKo, CurrentAttack, Shielded, SpecUpOk, _currentframe, CurrentItemObj, dodge, LastSender, getDepth, swapDepths, VisIndex, CamIn, _xscale, _yscale, OldDepth, DeathOrd, PlayNum, MoveQueue, OldXMov, GoThrough, OBCalled, IsOB, Shield, OldXN; function Fighter (_Weight, _Speed, _Power, _FighterName) { super(); xInc = (yInc = (DamageAmnt = (Lives = (Paralized = 0)))); Combo = 2; Gravity = 1; jumpstate = 0; Weight = _Weight; Speed = _Speed; CtrlLoss = 0; Power = _Power; FighterName = _FighterName; CurrentItem = ""; HasControl = true; AttckDne = true; State = "stop"; Dying = false; Spawning = false; Deaths = 0; SDs = 0; KOs = 0; LstPf = new flash.geom.Point(); Modifiers = new Object(); Trans = new flash.geom.Transform(this); Blinky = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); Trans.colorTransform = Blinky; BlinkyCos = 0; Blinking = false; Dead = false; ShieldSize = 100; if (IsDisp) { onEnterFrame = function () { if (this.OldFrame != this.AttachedPlayer._currentframe) { this.gotoAndStop(this.AttachedPlayer._currentframe); } if (this.AttachedPlayer._x < this.AttachedPlayer.WorldObj.BoundsCam.left) { this._x = this.AttachedPlayer.WorldObj.BoundsCam.left + 50; this._y = this.AttachedPlayer._y; if (this.AttachedPlayer._x > this._parent.VCam.x) { this._visible = false; this._parent[this.AttachedPlayer._name + "Ind"]._visible = false; } else { this._visible = true; this._parent[this.AttachedPlayer._name + "Ind"]._visible = true; } } if (this.AttachedPlayer._x > this.AttachedPlayer.WorldObj.BoundsCam.right) { this._x = this.AttachedPlayer.WorldObj.BoundsCam.right - 50; this._y = this.AttachedPlayer._y; if (this.AttachedPlayer._x < ((this._parent.VCam.x + this._parent.VCam.Width) - this._width)) { this._visible = false; this._parent[this.AttachedPlayer._name + "Ind"]._visible = false; } else { this._visible = true; this._parent[this.AttachedPlayer._name + "Ind"]._visible = true; } } else if (this.AttachedPlayer._y < this.AttachedPlayer.WorldObj.BoundsCam.top) { this._x = this.AttachedPlayer._x; this._y = this.AttachedPlayer.WorldObj.BoundsCam.top + 50; if (this.AttachedPlayer._y < (this._parent.VCam.ViewArea.top + this.AttachedPlayer.height)) { this._visible = false; this._parent[this.AttachedPlayer._name + "Ind"]._visible = false; } else { this._visible = true; this._parent[this.AttachedPlayer._name + "Ind"]._visible = true; } } else if (this.AttachedPlayer._y > this.AttachedPlayer.WorldObj.BoundsCam.bottom) { this._x = this.AttachedPlayer._x; this._y = this.AttachedPlayer.WorldObj.BoundsCam.bottom - 50; if (this.AttachedPlayer._y > (this._parent.VCam.ViewArea.bottom - this.AttachedPlayer.height)) { this._visible = false; this._parent[this.AttachedPlayer._name + "Ind"]._visible = false; } else { this._visible = true; this._parent[this.AttachedPlayer._name + "Ind"]._visible = true; } } if (this.AttachedPlayer._x > ((this._parent.VCam.x + this._parent.VCam.Width) - this._width)) { this._x = (this._parent.VCam.x + this._parent.VCam.Width) - 50; } if (this.AttachedPlayer._x < this._parent.VCam.x) { this._x = this._parent.VCam.x + 50; } this.OldFrame = this.AttachedPlayer._currentframe; this._parent[this.AttachedPlayer._name + "Ind"]._x = this._x; this._parent[this.AttachedPlayer._name + "Ind"]._y = this._y; this._parent[this.AttachedPlayer._name + "Ind"]._rotation = (Math.atan2(this._y - this.AttachedPlayer._y, this._x - this.AttachedPlayer._x) * 180) / Math.PI; if (!this.AttachedPlayer.IsOB) { this._parent[this.AttachedPlayer._name + "Ind"].removeMovieClip(); this._parent.VCam.FocusObjs[this.AttachedPlayer.CamIn] = this.AttachedPlayer; this.removeMovieClip(); } this._y = this._y + 10; }; } } function init(_WorldObj) { WorldObj = _WorldObj; HitTester = duplicateMovieClip("HitTester" + _name, _parent.getNextHighestDepth(), {Owner:this}); attachMovie("Shield", "Shield", 3, {_visible:false, _y:(-_height) / 2}).gotoAndStop(Colr); HitTester.Colr = "red"; HitTester.gotoAndStop(1); HitTester._visible = false; } function Spawn(mkSpawn) { if ((State != "spawn") && (mkSpawn)) { _visible = false; _alpha = 1; var _local4 = random(2) + 1; _parent.attachMovie("Spawn" + _local4, "Spawn" + _name, _parent.getNextHighestDepth(), {_x:_x, _y:_y}).SType = _local4; State = "spawn"; HasControl = false; Blinky.redOffset = (Blinky.greenOffset = (Blinky.blueOffset = 255)); (gotoAndStop("still"));// not popped jumpstate = 0; onGround = true; SpInvTme = 3000; Invincible = true; Spawning = true; } if (SpInvTme > 0) { SpInvTme = SpInvTme - _root.IntTime; } if (State == "spawn") { if (SpInvTme <= 0) { Move("stop"); } (gotoAndStop("still"));// not popped var _local3 = _parent["Spawn" + _name]; _x = _local3._x; _y = _local3._y; if (_local3._currentframe >= (10 * _local3.SType)) { _visible = true; if (Blinky.blueOffset > 5) { Blinky.redOffset = (Blinky.greenOffset = (Blinky.blueOffset = Blinky.blueOffset / 2)); if (_alpha < 100) { (_alpha * 4);// not popped } else { } gotoAndStop("still")[this] = "_alpha"; } else { Blinking = true; HasControl = true; } } } if ((State != "spawn") && (Spawning)) { _parent["Spawn" + _name].removeMovieClip(); if (SpInvTme <= 0) { Spawning = false; Invincible = false; Blinking = false; } } } function Attack(Type, Extra) { if ((State == "ko") && (TimeKo > ((1000 * DamageAmnt) / 100))) { State = "stop"; AnimateAttack("koAttack"); return(undefined); } if ((((((CurrentAttack != "") || (!HasControl)) || (CtrlLoss > 0)) || (State == "thrown")) || (Dying)) || (Shielded)) { return(undefined); } if (Type == "punch") { if (Extra == "none") { if (onGround) { if (Math.abs(xInc) <= 0) { AnimateAttack("punchGround"); } else { AnimateAttack("punchRun"); _parent.attachMovie("Puff", "Puff" + random(500), _parent.getNextHighestDepth(), {_x:_x, _y:_y - 5, _rotation:random(360)}); } } else { AnimateAttack("punchAir"); } } else if (Extra == "up") { if (onGround) { if (Math.abs(xInc) <= 0) { AnimateAttack("punchUp"); } } } } else if (Type == "special") { switch (Extra) { case "none" : if (onGround) { State = "stop"; xInc = 0; AnimateAttack("specialGround"); } if (!onGround) { AnimateAttack("specialAir"); } break; case "up" : if (!SpecUpOk) { return(undefined); } AnimateAttack("specialUp"); SpecUpOk = false; } } } function AnimateAttack(Which) { CurrentAttack = Which; AttckDne = false; var _local2 = _currentframe; (gotoAndStop(Which));// not popped this[Which].play(); if ((CurrentItem != "") && (CurrentAttack.substr(0, 5) == "punch")) { if (CurrentItemObj.Use(CurrentAttack)) { (gotoAndStop(_local2));// not popped } } } function ParseAttacks(InfObj) { } function ParseSAttacks(InfObj) { } function Damage(Amnt, Sender, Force) { if ((((((State == "ko") && (!Force)) || (State == "spawn")) || (Dying)) || (Shielded && (dodge != undefined))) || (Invincible)) { return(undefined); } if (Shielded) { if (ShieldSize > 0) { ShieldSize = ShieldSize - (Amnt / 5); return(undefined); } Shielded = false; } if (Sender != undefined) { LastSender = Sender; } CurrentAttack = ""; AttckDne = true; SpecUpOk = true; Modifiers.Electrocuted = false; Snd.StopSound("Electric"); DamageAmnt = DamageAmnt + Math.floor(Amnt * (Combo / 2)); if (LastSender != undefined) { Combo++; } if (DamageAmnt > 999) { DamageAmnt = 999; Throw(30, 45, Sender); } WorldObj.OSD.UpdateDamage(this); Paralized = Amnt; Sender.Paralized = Amnt * 5; if (getDepth() > Sender.getDepth()) { var _local4 = Sender.getDepth(); Sender.swapDepths(getDepth()); swapDepths(_local4); } if ((State != "electrocuted") && (Sender.CurrentAttack.substr(0, 7) != "special")) { Sender[Sender.CurrentAttack].attachMovie("PunchDamage", "PunchDamage" + random(200).toString(), Sender.getNextHighestDepth(), {_x:Sender[Sender.CurrentAttack].hand._x, _y:Sender[Sender.CurrentAttack].hand._y, _rotation:random(40) - 20, _xscale:Math.log(Amnt) * 50, _yscale:Math.log(Amnt) * 50}); } } function Throw(Power, Angle, Sender, Force) { if ((((((State == "ko") && (!Force)) || (State == "spawn")) || (Dying)) || (Shielded && (dodge != undefined))) || (Invincible)) { return(undefined); } if (Shielded && (!Force)) { return(undefined); } if (Sender != undefined) { LastSender = Sender; } if (Angle < 0) { Angle = 180 + Angle; } if (Sender == undefined) { Sender = new Object(); Sender.Weight = 1; } Angle = (Angle * Math.PI) / 180; Power = (((Power + (Power * Sender.Weight)) - (Power * Weight)) + (((DamageAmnt / 100) * Math.log(Power)) * Power)) + (Combo / 4); if (Power < 0) { Power = 0; } xInc = Math.cos(Angle) * Power; yInc = (-Math.sin(Angle)) * Power; CtrlLoss = Math.pow(Power, 2) * 5; if (Power > 10) { Snd.PlaySound("Thrown"); } if ((Power > 10) && (CtrlLoss > 100)) { LstPf.x = _x; LstPf.y = _y; if (Power > 20) { _parent.VCam.Shake(500); } } else { LstPf.x = undefined; LstPf.y = undefined; } State = "thrown"; (gotoAndStop("thrown"));// not popped } function Die(DeathType) { WorldObj.OSD.Die(this, DeathType, LastSender); if (LastSender != undefined) { LastSender.KOs++; } else { SDs++; } if (_parent[_name + "Vis"] != undefined) { _parent[_name + "Vis"].removeMovieClip(); _parent[_name + "Ind"].removeMovieClip(); _parent.VCam.FocusObjs.splice(VisIndex, 1); } _parent.VCam.FocusObjs[CamIn] = this; if ((_parent.Game.LimitMode == "stock") || (_parent.Game.Type == "endurance")) { Lives--; } DamageAmnt = 0; WorldObj.OSD.UpdateDamage(this); _y = 0; _x = random(400) + 100; _xscale = 100; _yscale = 100; xInc = 0; yInc = 0; State = "stop"; HasControl = true; Dying = false; _alpha = 100; swapDepths(OldDepth); CtrlLoss = 0; Paralized = 0; Deaths++; if ((Lives > 0) || (_parent.Game.LimitMode == "time")) { Spawn(true); } else { _parent.VCam.FocusObjs.splice(CamIn, 1); Dead = true; _visible = false; HasControl = false; DeathOrd = _parent.NumDead++; _parent.Players[PlayNum] = undefined; _parent.Players[PlayNum] = new Object({Deaths:Deaths, SDs:SDs, KOs:KOs, Lives:Lives, DeathOrd:DeathOrd, Dead:true, Depth:getDepth()}); _parent.PlayerDeath(); return(undefined); } _parent.PlayerDeath(); } function Move(Direction) { if ((!HasControl) || (CtrlLoss > 0)) { return(undefined); } if ((State == "ko") && (TimeKo < ((1000 * DamageAmnt) / 100))) { return(undefined); } if (((CurrentAttack != "") && (onGround)) && (Direction != "stop")) { MoveQueue = Direction; return(undefined); } if ((CurrentAttack != "") && (Direction == "stop")) { MoveQueue = "stop"; return(undefined); } if (Direction == "right") { xInc = 8 * Speed; State = "goright"; } else if (Direction == "left") { xInc = -8 * Speed; State = "goleft"; } else if (Direction == "stop") { if ((dodge != undefined) && (Shielded)) { return(undefined); } if (onGround) { xInc = 0; } State = "stop"; } else if (Direction == "down") { if (onGround) { xInc = 0; State = "crouch"; } else { yInc = 8; } } } function Jump() { if ((((!HasControl) || (CtrlLoss > 0)) || (State == "ko")) || (Shielded)) { return(undefined); } if (CurrentAttack != "") { return(undefined); } OldXMov = undefined; GoThrough = false; if (State == "thrown") { State = "stop"; } if (jumpstate == 0) { jumpstate = 1; HitTester._y = HitTester._y - 1; yInc = -9 * Gravity; _parent.attachMovie("Puff", "Puff" + random(500), _parent.getNextHighestDepth(), {_x:_x, _y:_y, _rotation:random(360)}); } else if ((jumpstate == 1) && (yInc >= -3)) { jumpstate = 2; yInc = -9 * Gravity; _parent.attachMovie("Puff", "Puff" + random(500), _parent.getNextHighestDepth(), {_x:_x, _y:_y, _rotation:random(360)}); } } function Animate() { if (xInc > 0) { _xscale = 100; if (State == "thrown") { _xscale = -100; } } else if (xInc < 0) { _xscale = -100; if (State == "thrown") { _xscale = 100; } } if ((Paralized > 0) && (CurrentAttack == "")) { if ((_currentframe != 10) && (!Modifiers.Electrocuted)) { (gotoAndStop("takingHit"));// not popped } if ((_currentframe != 12) && (Modifiers.Electrocuted)) { (gotoAndStop("electrocuted"));// not popped } } if (((State == "thrown") && (Paralized <= 0)) && (_currentframe != 7)) { (gotoAndStop("thrown"));// not popped return(undefined); } if (State == "thrown") { return(undefined); } if (State == "ko") { (gotoAndStop("ko"));// not popped } if (CurrentAttack != "") { if (this[CurrentAttack]._currentframe == this[CurrentAttack]._totalframes) { CurrentAttack = ""; HasControl = true; if (MoveQueue != "") { Move(MoveQueue); MoveQueue = ""; } if (jumpstate > 0) { jumpstate = 3; } else { this[CurrentAttack].gotoAndStop(1); } AttckDne = true; } else { return(undefined); } } if (onGround) { if ((State == "goright") || (State == "goleft")) { if (Shielded) { if (dodge == undefined) { (gotoAndStop("dodge"));// not popped } else if (dodge._currentframe == dodge._totalframes) { xInc = 0; State = "stop"; } } else { (gotoAndStop("run"));// not popped } } else if (State == "crouch") { if (_currentframe != 5) { (gotoAndStop("crouch"));// not popped } } else if (jumpstate > 0) { if (_currentframe != 2) { (gotoAndStop("run"));// not popped } } else if (State == "stop") { (gotoAndStop("still"));// not popped } } else if (!onGround) { if ((jumpstate == 1) && (_currentframe != 3)) { (gotoAndStop("jump1"));// not popped } else if ((jumpstate == 2) && (_currentframe != 4)) { (gotoAndStop("jump2"));// not popped } else if (((jumpstate == 3) && (_currentframe != 15)) || ((_currentframe != 3) && (_currentframe != 4))) { (gotoAndStop("falling"));// not popped } } } function Gravitron() { _y = _y + yInc; if (yInc < 6) { if (!Dying) { yInc = yInc + (0.5 * Gravity); } else { yInc = 2; } } else { if (yInc == 8) { return(undefined); } yInc = 6; } } function GoOutBounds() { if (!OBCalled) { WorldObj.OSD.OutBounds(this); OBCalled = true; IsOB = true; } } function CheckBounds() { if (!WorldObj.BoundsCam.containsPoint(new flash.geom.Point(_x, _y))) { GoOutBounds(); } else { _visible = true; IsOB = false; OBCalled = false; } if (!WorldObj.Bounds.containsPoint(new flash.geom.Point(_x, _y))) { var _local2 = ""; if (_y > WorldObj.Bounds.bottom) { _local2 = "bot"; } else if (_y < WorldObj.Bounds.top) { _local2 = "top"; } if (_local2 == "") { if (_x < WorldObj.Bounds.left) { _local2 = "lef"; } else if (_x > WorldObj.Bounds.right) { _local2 = "rig"; } } Die(_local2); } } function Blinker() { if ((State == "ko") || (Blinking)) { BlinkyCos = BlinkyCos + 1; Blinky.redOffset = (Blinky.greenOffset = (Blinky.blueOffset = Math.cos(BlinkyCos) * 100)); Trans.colorTransform = Blinky; } else { Blinky.redOffset = (Blinky.greenOffset = (Blinky.blueOffset = 0)); Trans.colorTransform = Blinky; } } function DoFighter() { if (!_parent.GameOn) { return(undefined); } Shield._visible = Shielded; Shield._xscale = ShieldSize; Shield._yscale = ShieldSize; if (ShieldSize > 100) { ShieldSize = 100; } else if (ShieldSize < 0) { ShieldSize = 0; Shielded = false; } if (Shielded) { if (xInc != 0) { Shield._visible = false; } ShieldSize = ShieldSize - 0.2; } else { ShieldSize = ShieldSize + 0.1; if (dodge != undefined) { xInc = 0; State = "stop"; } } var _local5 = false; var _local3; var _local4 = new Array(); Blinker(); if (Paralized > 0) { Paralized = Paralized - _root.IntTime; Animate(); return(undefined); } if (CtrlLoss > 0) { CtrlLoss = CtrlLoss - _root.IntTime; } HitTester._x = HitTester._x + xInc; HitTester._y = HitTester._y + yInc; if (Dying) { HasControl = false; _xscale = 40; _yscale = 40; _alpha = 100; Gravitron(); if (_y > 30) { Die("beh"); } return(undefined); } if (State == "thrown") { if ((LstPf.x != undefined) && (CtrlLoss > 0)) { var _local8 = ((LstPf.x - _x) * (LstPf.x - _x)) + ((LstPf.y - _y) * (LstPf.y - _y)); if (_local8 > 400) { _parent.attachMovie("Puff", "Puff" + random(500), _parent.getNextHighestDepth(), {_x:_x, _y:_y, _rotation:random(360)}); LstPf.x = _x; LstPf.y = _y; } } HitTester.gotoAndStop("thrown"); } else { HitTester.gotoAndStop("still"); } if ((State == "stop") && (!onGround)) { xInc = xInc * 0.7; } else if ((State == "stop") && (onGround)) { xInc = 0; } if (((xInc == 0) && (jumpstate > 0)) && (onGround)) { State = "stop"; } if (Math.abs(xInc) < 0.5) { xInc = 0; } if (State == "ko") { if (TimeKo > DamageAmnt) { State = "stop"; HasControl = true; } TimeKo = TimeKo + _root.IntTime; } var _local7 = !((State == "thrown") && (yInc < 0)); if (OldXMov != undefined) { } _local3 = WorldObj.CollisionDetect(HitTester, false, true, false, _local7, false); if (_local3.Hit) { _local5 = true; } if ((!_local5) || (GoThrough)) { _x = _x + xInc; Gravitron(); if (GoThrough) { yInc = 5; xInc = 0; } onGround = false; if (!_local5) { GoThrough = false; } } else { if (((((_local3.LeftBC ^ _local3.RightBC) && (onGround)) && (_local3.Bottom)) && (!_local3.Left)) && (!_local3.Right)) { if (Shielded && (dodge != undefined)) { _x = _x - xInc; xInc = 0; } } if (((((((_local3.Bottom || (_local3.LeftBC)) || (_local3.RightBC)) && (!GoThrough)) && (yInc >= 0)) && (!_local3.Left)) && (!_local3.Right)) || (_local3.Bottom && ((_local3.Left && (_local3.RightBC)) || (_local3.Right && (_local3.LeftBC))))) { if (State == "thrown") { Snd.PlaySound("HitGround"); State = "ko"; TimeKo = 0; xInc = 0; HasControl = false; } if ((!_local3.Right) && (!_local3.Left)) { _x = _x + xInc; } _y = _local3.Floor + World.WorldMC._y; HitTester._y = _y; jumpstate = 0; yInc = 0; onGround = true; SpecUpOk = true; LastSender = undefined; Combo = 2; if (_local3.Moving && (State == "crouch")) { GoThrough = true; } } if ((_local3.Bottom && (yInc < 0)) && (_local3.Moving)) { _x = _x + xInc; Gravitron(); } if (_local3.Top && (_local3.Moving)) { _x = _x + xInc; Gravitron(); } if ((((_local3.Bottom && (!_local3.Moving)) && (!_local3.Left)) && (!_local3.Right)) && (!onGround)) { _x = _x + xInc; _y = _y + yInc; } if ((((!_local3.LeftBC) && (!_local3.RightBC)) && (_local3.Left || (_local3.Right))) && (!onGround)) { if (State == "thrown") { _xscale = _xscale * -1; xInc = xInc * -1; } Gravitron(); } if (((((_local3.LeftBC || (_local3.RightBC)) && (onGround)) && (!_local3.Bottom)) && (!_local3.Left)) && (!_local3.Right)) { if (!(Shielded && (dodge != undefined))) { _x = _x + xInc; } } if (((((_local3.LeftBC || (_local3.RightBC)) && (!onGround)) && (!_local3.Left)) && (!_local3.Right)) && (yInc != 0)) { if (State == "thrown") { _xscale = _xscale * -1; xInc = xInc * -1; } Gravitron(); } else if (((_local3.LeftBC && (_local3.Left)) || (_local3.RightBC && (_local3.Right))) && (!_local3.Bottom)) { if (State == "thrown") { _xscale = _xscale * -1; xInc = xInc * -1; } if (_local3.Moving) { _x = _x + xInc; } Gravitron(); } if (((((_local3.LeftBC || (_local3.RightBC)) && (!onGround)) && (!_local3.Left)) && (!_local3.Right)) && (!_local3.Bottom)) { if (State == "thrown") { _xscale = _xscale * -1; xInc = xInc * -1; } Gravitron(); } if ((_local3.Left && (_local3.Right)) && (_local3.Moving)) { _x = _x + xInc; } if (_local3.Top && (!_local3.Moving)) { _x = _x + xInc; yInc = 0; _y = (((_local3.Floor + _local3.H) + _height) + 5) + World.WorldMC._y; HitTester._y = _y; } if (_local3.Top && (_local3.Moving)) { Gravitron(); } if (((!_local3.Bottom) && (!(_local3.LeftBC && (_local3.RightBC)))) && (yInc != 0)) { onGround = false; } if (onGround && (_local3.Moving)) { var _local6 = World.WorldMC[OldXN]._x - OldXMov; if (((_local6 < 10) && (_local6 != 0)) && (OldXN == _local3.MC._name)) { _x = _x + (_local3.MC._x - OldXMov); } OldXMov = _local3.MC._x; OldXN = _local3.MC._name; } } CheckBounds(); if ((CurrentAttack != "") || (State == "thrown")) { if (CurrentAttack.substr(0, 7) == "special") { ParseSAttacks(_local4[ok]); } _local4 = WorldObj.CollisionDetectAttack(this, true); for (var ok in _local4) { if ((State == "thrown") && (_local4.type == "player")) { xInc = xInc * -1; _x = _x + xInc; _local4[ok].object.xInc = _local4[ok].object.xInc * -1; _local4[ok].object._x = _local4[ok].object._x + _local4[ok].object.xInc; return(undefined); } ParseAttacks(_local4[ok]); } } Animate(); Spawn(false); OldDepth = getDepth(); HitTester._x = _x; HitTester._y = _y; } var CurrentItem = ""; var Blinking = true; }
Symbol 1110 MovieClip [__Packages.AuberginePlayer] Frame 0
class AuberginePlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, BulletShot, _parent, WorldObj; function AuberginePlayer () { super(0.5, 0.6, 0.4, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } _local2.Damage(10, this); var _local4 = ((CurrentAttack == "punchAir") ? 80 : 90); Snd.PlaySound("Punch"); _local2.Throw(6, _local4 * (_xscale / 100), this); AttckDne = true; break; case "specialUp" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if ((_y - _local2._y) < 50) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(20, this); _local2.Throw(4, 85 * (_xscale / 100), this); AttckDne = true; } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local7 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local4 = this[CurrentAttack]._currentframe; var _local3 = this[CurrentAttack]._totalframes; var _local6 = (((_xscale / 100) * Math.cos((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI)) * 25) + _x; var _local5 = (Math.sin((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI) * 25) + _y; ThrowVictim._x = _local6; ThrowVictim._y = _local5; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe >= 9) && (this[CurrentAttack]._currentframe != undefined)) { if (BulletShot) { return(undefined); } BulletShot = true; var _local2 = new Object({x:this[CurrentAttack].pencil._x, y:this[CurrentAttack].pencil._y}); if (_xscale == -100) { _local2.x = -28; } _local2.x = _local2.x + ((this[CurrentAttack]._x + _x) + 5); _local2.y = _local2.y + ((this[CurrentAttack]._y + _y) - 5); this[CurrentAttack].pencil._visible = false; _parent.attachMovie("Pencil", "Pencil" + random(200).toString(), _parent.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _xscale:80 * (_xscale / 100), _yscale:80}).init(WorldObj, this); AttckDne = true; } else { BulletShot = false; } break; case "specialUp" : if (this[CurrentAttack]._currentframe <= 7) { if (this[CurrentAttack]._currentframe < 3) { Snd.PlaySound("Woosh"); } yInc = yInc * 0.2; } else { if (this[CurrentAttack]._currentframe <= 7) { break; } yInc = -9; } } } var CharacterName = "AubergineLock"; }
Symbol 1111 MovieClip [__Packages.SBLPlayer] Frame 0
class SBLPlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, BulletShot; function SBLPlayer () { super(0.5, 0.5, 0.5, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } _local2.Damage(10, this); var _local5 = ((CurrentAttack == "punchAir") ? 80 : 90); Snd.PlaySound("Punch"); _local2.Throw(6, _local5 * (_xscale / 100), this); AttckDne = true; break; case "specialGround" : case "specialAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if ((((Math.abs(_local2._x - _x) < 240) && (Math.abs(_local2._x - _x) > 20)) && (this[CurrentAttack]._currentframe >= 9)) && (this[CurrentAttack]._currentframe < 15)) { var _local3 = 1 - (1 / (230 / Math.abs(_local2._x - _x))); if (_local3 < 0.2) { return(undefined); } Snd.PlaySound("Boom"); _local2.Damage(Math.round(10 * _local3), this); _local2.Throw(5 * _local3, 45 * (_xscale / 100), this); AttckDne = true; } break; case "specialUp" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(20, this); _local2.Throw(4, 45 * (_xscale / 100), this); AttckDne = true; } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local6 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local3 = this[CurrentAttack]._currentframe; var _local2 = this[CurrentAttack]._totalframes; var _local5 = (((_xscale / 100) * Math.cos((((_local3 * Math.PI) * 0.8) / _local2) - Math.PI)) * 25) + _x; var _local4 = (Math.sin((((_local3 * Math.PI) * 0.8) / _local2) - Math.PI) * 25) + _y; ThrowVictim._x = _local5; ThrowVictim._y = _local4; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe >= 5) && (this[CurrentAttack]._currentframe != undefined)) { if (BulletShot) { return(undefined); } BulletShot = true; Snd.PlaySound("Kamehameha"); } else { BulletShot = false; } break; case "specialUp" : if (this[CurrentAttack]._currentframe <= 2) { Snd.PlaySound("Woosh"); yInc = yInc * 0.5; } else { if (this[CurrentAttack]._currentframe <= 2) { break; } yInc = -8; } } } var CharacterName = "StrawberryLock"; }
Symbol 1112 MovieClip [__Packages.Poop] Frame 0
class Poop extends Projectile { var SelfDamage, Life, xInc, yInc, Sender, Interval, Weight, Age, removeMovieClip, _x; function Poop () { super(); } function init(_WorldObj, _Sender) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 3000; xInc = 7; yInc = 0; xInc = xInc * (Sender._xscale / 100); Interval = setInterval(this, "DoPoop", _root.IntTime); Weight = Sender.Weight; } function HitWall(Force) { if ((Age > Life) || (Force)) { clearInterval(Interval); removeMovieClip(); } else { clearInterval(Interval); removeMovieClip(); } } function HitFighter(Which) { if ((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) { return(undefined); } Snd.PlaySound("Fart"); Which.object.Damage(15, Sender); Which.object.Throw(3, 45 * ((xInc > 0) ? 1 : -1), Sender); HitWall(true); } function DoPoop() { _x = _x + xInc; super.DoCommon(); } }
Symbol 1113 MovieClip [__Packages.CoffeePlayer] Frame 0
class CoffeePlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, BulletShot, _parent, WorldObj; function CoffeePlayer () { super(0.4, 0.7, 0.4, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } _local2.Damage(10, this); var _local4 = ((CurrentAttack == "punchAir") ? 80 : 90); Snd.PlaySound("Punch"); _local2.Throw(6, _local4 * (_xscale / 100), this); AttckDne = true; break; case "specialUp" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(20, this); _local2.Throw(4, 45 * (_xscale / 100), this); AttckDne = true; } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local7 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local4 = this[CurrentAttack]._currentframe; var _local3 = this[CurrentAttack]._totalframes; var _local6 = (((_xscale / 100) * Math.cos((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI)) * 25) + _x; var _local5 = (Math.sin((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI) * 25) + _y; ThrowVictim._x = _local6; ThrowVictim._y = _local5; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe >= 9) && (this[CurrentAttack]._currentframe != undefined)) { if (BulletShot) { return(undefined); } BulletShot = true; this[CurrentAttack].bullet._visible = false; var _local2 = new Object({x:this[CurrentAttack].poop._x, y:this[CurrentAttack].poop._y}); if (_xscale == -100) { _local2.x = -7; } _local2.x = _local2.x + ((this[CurrentAttack]._x + _x) + 5); _local2.y = _local2.y + ((this[CurrentAttack]._y + _y) - 5); this[CurrentAttack].poop._visible = false; Snd.PlaySound("Fart"); _parent.attachMovie("Poop", "Poop" + random(200).toString(), _parent.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _xscale:40 * (_xscale / 100), _yscale:40}).init(WorldObj, this); AttckDne = true; } else { BulletShot = false; } break; case "specialUp" : if (this[CurrentAttack]._currentframe <= 2) { Snd.PlaySound("Woosh"); yInc = yInc * 0.5; } else { if (this[CurrentAttack]._currentframe <= 2) { break; } yInc = -8; } } } var CharacterName = "CoffeeLock"; }
Symbol 1114 MovieClip [__Packages.Garbage] Frame 0
class Garbage extends Projectile { var SelfDamage, Life, xInc, yInc, Sender, Interval, Weight, gotoAndStop, Age, removeMovieClip, _x, _y, _rotation; function Garbage () { super(); } function Bullet() { } function init(_WorldObj, _Sender, Type) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 500; if (xInc == undefined) { yInc = -2; xInc = 8; xInc = xInc * (Sender._xscale / 100); } Interval = setInterval(this, "DoGarbage", _root.IntTime); Weight = Sender.Weight; (gotoAndStop(Type));// not popped } function HitWall(Force) { if ((Age > Life) || (Force)) { clearInterval(Interval); removeMovieClip(); } else { clearInterval(Interval); removeMovieClip(); } } function HitFighter(Which) { if ((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) { return(undefined); } Snd.PlaySound("punch"); Which.object.Damage(6, Sender); Which.object.Throw(3, 45 * ((xInc > 0) ? 1 : -1), Sender); HitWall(true); } function DoGarbage() { _x = _x + xInc; yInc = yInc + 0.5; _y = _y + yInc; _rotation = _rotation + 20; super.DoCommon(); } }
Symbol 1115 MovieClip [__Packages.TrashPlayer] Frame 0
class TrashPlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, BulletShot, _parent, WorldObj, _height; function TrashPlayer () { super(0.6, 0.4, 0.5, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(10, this); var _local4 = ((CurrentAttack == "punchAir") ? 80 : 90); _local2.Throw(6, _local4 * (_xscale / 100), this); AttckDne = true; break; case "specialUp" : } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local10 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local9 = this[CurrentAttack]._currentframe; var _local8 = this[CurrentAttack]._totalframes; var _local12 = (((_xscale / 100) * Math.cos((((_local9 * Math.PI) * 0.8) / _local8) - Math.PI)) * 25) + _x; var _local11 = (Math.sin((((_local9 * Math.PI) * 0.8) / _local8) - Math.PI) * 25) + _y; ThrowVictim._x = _local12; ThrowVictim._y = _local11; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe >= 6) && (this[CurrentAttack]._currentframe != undefined)) { if (BulletShot) { return(undefined); } BulletShot = true; this[CurrentAttack].garbage._visible = false; var _local7 = new Object({x:this[CurrentAttack].garbage._x, y:this[CurrentAttack].garbage._y}); if (_xscale == -100) { _local7.x = -12; } _local7.x = _local7.x + ((this[CurrentAttack]._x + _x) + 5); _local7.y = _local7.y + ((this[CurrentAttack]._y + _y) - 7); _parent.attachMovie("Garbage", "Garbage" + random(200).toString(), _parent.getNextHighestDepth(), {_x:_local7.x, _y:_local7.y, _xscale:100 * (_xscale / 100), _yscale:100}).init(WorldObj, this, this[CurrentAttack].garbage._currentframe); AttckDne = true; } else { BulletShot = false; } break; case "specialUp" : if (this[CurrentAttack]._currentframe < 10) { yInc = yInc * 0.5; } else { yInc = -6; } if ((this[CurrentAttack]._currentframe > 10) && (_local10._y <= (_y + 5))) { if (BulletShot) { return(undefined); } BulletShot = true; Snd.PlaySound("Boom"); var _local2 = 0; while (_local2 < 20) { var _local4; var _local3 = 0; _local4 = Math.cos(((_local2 * 18) * Math.PI) / 180) * 15; _local3 = Math.sin(((_local2 * 18) * Math.PI) / 180) * 15; _parent.attachMovie("Garbage", "Garbage" + random(200), _parent.getNextHighestDepth(), {_x:_x, _y:_y - (_height / 2), _xscale:100 * (_xscale / 100), _yscale:100, xInc:_local4, yInc:_local3}).init(WorldObj, this, random(6)); _local2++; } } else { BulletShot = false; } } } var CharacterName = "TrashLock"; }
Symbol 1116 MovieClip [__Packages.Rocket] Frame 0
class Rocket extends Projectile { var SelfDamage, Life, Interval, Weight, Sender, Age, removeMovieClip, WorldObj, _x, _y, xInc, yInc, _rotation; function Rocket () { super(); } function init(_WorldObj, _Sender) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 3000; Interval = setInterval(this, "DoRocket", _root.IntTime); Weight = Sender.Weight; } function HitWall(Force) { if ((Age > Life) || (Force)) { clearInterval(Interval); removeMovieClip(); } } function HitFighter(Which) { if ((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) { return(undefined); } new Explosion(WorldObj, Sender, _x, _y, 5); HitWall(true); } function DoRocket() { _x = _x + xInc; yInc = yInc + 0.5; _y = _y + yInc; _rotation = ((Math.atan2(yInc, xInc) * 180) / Math.PI) + 90; super.DoCommon(); } }
Symbol 1117 MovieClip [__Packages.Bullet] Frame 0
class Bullet extends Projectile { var SelfDamage, Life, xInc, Sender, Interval, Weight, Age, removeMovieClip, _x; function Bullet () { super(); } function init(_WorldObj, _Sender) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 3000; xInc = 20; xInc = xInc * (Sender._xscale / 100); Interval = setInterval(this, "DoBullet", _root.IntTime); Weight = Sender.Weight; } function HitWall(Force) { if ((Age > Life) || (Force)) { clearInterval(Interval); removeMovieClip(); } else { clearInterval(Interval); removeMovieClip(); } } function HitFighter(Which) { if ((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) { return(undefined); } Snd.PlaySound("Headshot"); Which.object.Damage(10, Sender); Which.object.Throw(3, 45 * ((xInc > 0) ? 1 : -1), Sender); HitWall(true); } function DoBullet() { _x = _x + xInc; super.DoCommon(); } }
Symbol 1118 MovieClip [__Packages.PeachPlayer] Frame 0
class PeachPlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, BulletShot, _parent, WorldObj; function PeachPlayer () { super(0.4, 0.5, 0.6, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } _local2.Damage(10, this); var _local4 = ((CurrentAttack == "punchAir") ? 80 : 90); Snd.PlaySound("Punch"); _local2.Throw(6, _local4 * (_xscale / 100), this); AttckDne = true; break; case "specialGround" : case "specialAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } _local2.Damage(10, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local9 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local5 = this[CurrentAttack]._currentframe; var _local4 = this[CurrentAttack]._totalframes; var _local8 = (((_xscale / 100) * Math.cos((((_local5 * Math.PI) * 0.8) / _local4) - Math.PI)) * 25) + _x; var _local7 = (Math.sin((((_local5 * Math.PI) * 0.8) / _local4) - Math.PI) * 25) + _y; ThrowVictim._x = _local8; ThrowVictim._y = _local7; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe >= 5) && (this[CurrentAttack]._currentframe != undefined)) { if (BulletShot) { return(undefined); } BulletShot = true; this[CurrentAttack].bullet._visible = false; var _local2 = new Object({x:this[CurrentAttack].bullet._x, y:this[CurrentAttack].bullet._y}); if (_xscale == -100) { _local2.x = -54; } _local2.x = _local2.x + ((this[CurrentAttack]._x + _x) + 5); _local2.y = _local2.y + ((this[CurrentAttack]._y + _y) - 7); Snd.PlaySound("Gun"); _parent.attachMovie("Bullet", "Bullet" + random(200).toString(), _parent.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _xscale:50 * (_xscale / 100), _yscale:50}).init(WorldObj, this); AttckDne = true; } else { BulletShot = false; } break; case "specialUp" : if (this[CurrentAttack]._currentframe < 7) { yInc = yInc * 0.5; } else if ((this[CurrentAttack]._currentframe >= 7) && (this[CurrentAttack]._currentframe <= 10)) { yInc = -6; } if (this[CurrentAttack]._currentframe > 14) { if (BulletShot) { return(undefined); } yInc = -5; BulletShot = true; var _local6; var _local3 = 0; var _local2 = new Object({x:this[CurrentAttack].rocket._x, y:this[CurrentAttack].rocket._y, rot:this[CurrentAttack].rocket._rotation}); if (_xscale == -100) { _local2.x = -12; _local2.rot = -_local2.rot; } _local6 = Math.cos(((_local2.rot - 90) * Math.PI) / 180) * 15; _local3 = Math.sin(((_local2.rot - 90) * Math.PI) / 180) * 15; this[CurrentAttack].rocket._visible = false; _local2.x = _local2.x + ((this[CurrentAttack]._x + _x) + 5); _local2.y = _local2.y + ((this[CurrentAttack]._y + _y) - 7); Snd.PlaySound("Rocket"); _parent.attachMovie("Rocket", "Rocket" + random(200), _parent.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _xscale:100 * (_xscale / 100), _yscale:100, xInc:_local6, yInc:_local3, _rotation:_local2.rot}).init(WorldObj, this); } else { BulletShot = false; } } } var CharacterName = "PeachLock"; }
Symbol 1119 MovieClip [__Packages.EnergyBall] Frame 0
class EnergyBall extends Projectile { var SelfDamage, Life, xInc, Sender, Interval, Weight, Age, removeMovieClip, _x, _y; function EnergyBall () { super(); } function init(_WorldObj, _Sender) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 2000; xInc = 5; xInc = xInc * (Sender._xscale / 100); Interval = setInterval(this, "DoBall", _root.IntTime); Weight = Sender.Weight; } function HitWall(Force) { if ((Age > Life) || (Force)) { removeMovieClip(); clearInterval(Interval); } else { xInc = xInc * -1; if (xInc > 0) { _x = _x + 15; } else { _x = _x - 15; } } } function HitFighter(Which) { if (((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) || (Which.object.Invincible)) { return(undefined); } Snd.PlaySound("Electric"); Which.object.State = "electrocuted"; Which.object.Damage(7, Sender); Which.object.Modifiers.Electrocuted = true; Which.object.Paralized = 100; Which.object.Throw(2.5, 45 * ((xInc > 0) ? 1 : -1), this); HitWall(true); } function DoBall() { _x = _x + xInc; _y = _y + (Math.sin(((_x * Math.PI) / 180) * 10) * 2); super.DoCommon(); } }
Symbol 1120 MovieClip [__Packages.DefaultPlayer] Frame 0
class DefaultPlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, _parent, WorldObj; function DefaultPlayer () { super(0.5, 0.5, 0.5, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(10, this); var _local4 = ((CurrentAttack == "punchAir") ? 80 : 90); _local2.Throw(6, _local4 * (_xscale / 100), this); AttckDne = true; break; case "specialGround" : case "specialAir" : if ((((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) || (_local2.Invincible)) { return(undefined); } Snd.PlaySound("Electric"); _local2.State = "electrocuted"; _local2.Damage(10, this); _local2.Modifiers.Electrocuted = true; _local2.Paralized = 100; _local2.Throw(2.5, 45 * (_xscale / 100), this); AttckDne = true; break; case "specialUp" : if ((((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) || (_local2.Invincible)) { return(undefined); } if (!((this[CurrentAttack]._currentframe > 10) && (_local2._y <= (_y + 5)))) { break; } Snd.PlaySound("Electric"); _local2.State = "electrocuted"; _local2.Damage(20, this); _local2.Modifiers.Electrocuted = true; _local2.Paralized = 300; _local2.Throw(5, 45 * (_xscale / 100), this); AttckDne = true; } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local7 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local4 = this[CurrentAttack]._currentframe; var _local3 = this[CurrentAttack]._totalframes; var _local6 = (((_xscale / 100) * Math.cos((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI)) * 25) + _x; var _local5 = (Math.sin((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI) * 25) + _y; ThrowVictim._x = _local6; ThrowVictim._y = _local5; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe == this[CurrentAttack]._totalframes) && (this[CurrentAttack]._currentframe != undefined)) { var _local2 = new Object({x:this[CurrentAttack].hand._x, y:this[CurrentAttack].hand._y}); if (_xscale == -100) { _local2.x = -10; } _local2.x = _local2.x + ((this[CurrentAttack]._x + _x) + 5); _local2.y = _local2.y + ((this[CurrentAttack]._y + _y) - 7); _parent.attachMovie("EnergyBall", "EnergyBall" + random(200).toString(), _parent.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _xscale:50 * (_xscale / 100), _yscale:50}).init(WorldObj, this); AttckDne = true; } break; case "specialUp" : if (this[CurrentAttack]._currentframe < 10) { yInc = yInc * 0.5; } else { if (this[CurrentAttack]._currentframe < 12) { Snd.PlaySound("Thunder"); } yInc = -6; } } } var CharacterName = "BallLock"; }
Symbol 1121 MovieClip [__Packages.RedGuy] Frame 0
class RedGuy extends Fighter { var CurrentAttack, AttckDne; function RedGuy () { super(0.5, 0.5, 0.5, "Red Guy"); } function ParseAttacks(InfObj) { var _local2 = InfObj.object; if (InfObj.objType == "player") { switch (CurrentAttack) { case "punchGround" : if ((_local2.State == "thrown") && (AttckDne)) { return(undefined); } _local2.Throw(3, 45, this); _local2.Damage(5); AttckDne = true; break; case "punchUp" : if ((_local2.State == "thrown") && (AttckDne)) { return(undefined); } _local2.Throw(4, 90, this); _local2.Damage(10); AttckDne = true; } } } var CharacterName = "RedGuy"; }
Symbol 1122 MovieClip [__Packages.OSD] Frame 0
class OSD extends MovieClip { var Players, Quick, attachMovie, getNextHighestDepth, _parent, Time, ShowFar; function OSD () { super(); Players = new Array(); Quick = new Object(); } function init(_Players) { Players = _Players; for (var _local3 in Players) { Quick[Players[_local3]._name] = _local3; } var _local2 = 0; while (_local2 < Players.length) { AddDamageGraphic(_local2); _local2++; } } function AddDamageGraphic(i) { attachMovie("OSDDamage", "OSDD" + i, getNextHighestDepth(), {_x:(150 * i) + 60, _y:340}); var _local4 = new flash.geom.Transform(this["OSDD" + i].bigicon); var _local3 = new flash.geom.ColorTransform(); this["OSDD" + i].bigicon.gotoAndStop(Players[i].CharacterName); switch (Players[i].Team) { case "red" : _local3.greenMultiplier = 0; _local3.blueMultiplier = 0; _local3.redOffset = 255; break; case "blue" : _local3.redMultiplier = 0; _local3.greenMultiplier = 0; break; case "orange" : _local3.greenMultiplier = 0.5; _local3.blueMultiplier = 0; _local3.redOffset = 40; _local3.greenOffset = 40; break; case "green" : _local3.blueMultiplier = 0; _local3.redMultiplier = 0; } _local4.colorTransform = _local3; this["OSDD" + i].bigicon._alpha = 50; if (_parent.Game.LimitMode != "stock") { this["OSDD" + i].Counter._visible = true; this["OSDD" + i].Counter.Lives._visible = false; } else { this["OSDD" + i].Counter._visible = true; this["OSDD" + i].Counter.gotoAndStop("More"); } UpdateLives(Players[i], true); UpdateDamage(Players[i]); this["OSDD" + i].gotoAndStop(1); _parent.attachMovie("FarIndicator", "FarInd" + i, _parent.getNextHighestDepth(), {_visible:false}).gotoAndStop(Players[i].Team); _parent["FarInd" + i].PTxt.text = (_parent.PlayersL[i].AI ? "CP" : ("P" + (i + 1))); } function UpdateLives(Player, isInit) { var _local4 = this["OSDD" + Quick[Player._name]].Counter; if (!isInit) { Player.Lives--; } if (Player.Lives < 6) { if (Player.Lives == 0) { _local4._visible = false; this["OSDD" + Quick[Player._name]].dmgMC.damage._visible = false; } _local4.gotoAndStop("Less"); if (_local4["Ic" + Player.Lives] == undefined) { var _local2 = 1; while (_local2 <= Player.Lives) { _local4.attachMovie("OSDLifeGraphic", "Ic" + _local2, _local4.getNextHighestDepth(), {_x:(_local2 - 1) * 17, _y:0}).gotoAndStop(Player.CharacterName); _local4["Ic" + _local2].Embed.gotoAndStop(Player.Colr); _local2++; } } else { _local4["Ic" + (Player.Lives + 1)].removeMovieClip(); } } else { _local4.gotoAndStop("More"); _local4.PGraphic.gotoAndStop(Player.CharacterName); _local4.PGraphic.Embed.gotoAndStop(Player.Colr); _local4.Lives.text = "x" + Player.Lives; } if (!isInit) { Player.Lives++; } } function UpdateDamage(Player) { this["OSDD" + Quick[Player._name]].dmgMC.damage.text = Player.DamageAmnt + "%"; this["OSDD" + Quick[Player._name]].gotoAndPlay(2); } function OutBounds(Player) { _parent.attachMovie("PosIndicator", Player._name + "Ind", _parent.getNextHighestDepth())._visible = false; _parent[Player._name + "Ind"].gotoAndStop(Player.Team); _parent.attachMovie(Player.FighterName, Player._name + "Vis", _parent.getNextHighestDepth(), {IsDisp:true, AttachedPlayer:Player, Colr:Player.Colr})._visible = false; } function Die(Player, DeathType, Killer) { var _local3 = 0; switch (DeathType) { case "lef" : _local3 = 90; break; case "rig" : _local3 = -90; break; case "bot" : _local3 = 0; break; case "top" : _local3 = 180; } this["OSDD" + Quick[Player._name]].damage.text = "0%"; UpdateLives(Player, false); if (Killer != undefined) { this["OSDD" + Quick[Killer._name]].ScoreUpper.gotoAndPlay("Plus1"); } if (_parent.Game.LimitMode == "time") { this["OSDD" + Quick[Player._name]].ScoreUpper.gotoAndPlay("Minus1"); } Snd.PlaySound("Thunder"); Snd.PlaySound("Boom"); var _local2 = "PlayerDeath" + _parent.getNextHighestDepth(); _parent.attachMovie("PlayerDeath", _local2, _parent.getNextHighestDepth(), {_x:Player._x, _y:Player._y, _rotation:_local3}); _parent.attachMovie("CameraTrick", _local2 + "tricky", _parent.getNextHighestDepth(), {_x:Player._x * 0.95, _y:Player._y * 0.95}); _parent[_local2 + "tricky"]._visible = false; _parent[_local2 + "tricky"].Ind = _parent.VCam.FocusObjs.push(_parent[_local2 + "tricky"]) - 1; _parent.VCam.Shake(500); } function DoOSD() { if ((_parent.Game.LimitMode == "time") && (_parent.Game.LimitVal != 0)) { Time._visible = true; var _local3 = _parent.Game.LimitVal % 60; var _local4 = (_parent.Game.LimitVal - _local3) / 60; var _local5 = ((_local3 > 9) ? (_local3) : ("0" + _local3)); var _local6 = ((_local4 > 9) ? (_local4) : ("0" + _local4)); Time.text = (_local6 + ":") + _local5; if (_parent.Game.LimitVal < 30) { Time.textColor = 13369344 /* 0xCC0000 */; } } else { Time._visible = false; } if (_parent.VCam.scaleX < 1.5) { ShowFar = true; } else if ((_parent.VCam.scaleX >= 1) && (ShowFar)) { var _local2 = 0; while (_local2 < Players.length) { _parent["FarInd" + _local2]._visible = false; _local2++; } ShowFar = false; } if (ShowFar) { var _local2 = 0; while (_local2 < Players.length) { if (Players[_local2].Dead) { _parent["FarInd" + _local2]._visible = false; } else { _parent["FarInd" + _local2]._visible = true; _parent["FarInd" + _local2]._x = Players[_local2]._x; _parent["FarInd" + _local2]._y = Players[_local2]._y; _parent["FarInd" + _local2]._xscale = (1 / _parent.VCam.scaleX) * 100; _parent["FarInd" + _local2]._yscale = _parent["FarInd" + _local2]._xscale; } _local2++; } } } }
Symbol 1123 MovieClip [__Packages.Star] Frame 0
class Star extends Item { var gotoAndStop, Influenced, _y, yInc, xInc, SelfDamage, Life, TimeActive, SetState, Interval, Destroy, Sender, State, Age, _visible; function Star () { super(); } function init(_WorldObj) { super.init(_WorldObj); (gotoAndStop("spawn"));// not popped Influenced = new Array(4); _y = _y - 10; yInc = -8; xInc = (random(3) - 1) * 5; SelfDamage = false; Life = 20000; TimeActive = 0; SetState(2); Interval = setInterval(this, "DoStar", _root.IntTime); } function HitWall(HitData) { if ((HitData.RightBC && (HitData.LeftBC)) && (HitData.Bottom)) { Destroy(); } if ((HitData.RightBC && (!HitData.Bottom)) && (!HitData.LeftBC)) { xInc = xInc * -1; } else if ((HitData.LeftBC && (!HitData.Bottom)) && (!HitData.RightBC)) { xInc = xInc * -1; } else if (HitData.Bottom && (yInc > 0)) { if (yInc > 0) { yInc = yInc * -1; } } else { return(undefined); } } function HitFighter(Which) { if (Sender != undefined) { return(undefined); } State = 0; Age = 0; Life = 9000; _visible = false; Which.Invincible = true; Which.Blinking = true; Sender = Which; } function DoStar() { super.DoCommon(); if (Age > Life) { Sender.Invincible = false; Sender.Blinking = false; Destroy(); } } var Name = "star"; }
Symbol 1124 MovieClip [__Packages.PlayerControl] Frame 0
class PlayerControl { static var Fighter1, C, Fighter2, Fighter3, Fighter4, Trc; function PlayerControl () { } static function init() { if (Fighter1 != undefined) { KeyCombi.register(C.L1, C.R1, C.U1, C.D1, C.P1, C.S1, C.B1); } if (Fighter2 != undefined) { KeyCombi.register(C.L2, C.R2, C.U2, C.D2, C.P2, C.S2, C.B2); } if (Fighter3 != undefined) { KeyCombi.register(C.L3, C.R3, C.U3, C.D3, C.P3, C.S3, C.B3); } if (Fighter4 != undefined) { KeyCombi.register(C.L4, C.R4, C.U4, C.D4, C.P4, C.S4, C.B4); } KeyCombi.init(); Trc = new Object({Up1:false, Up2:false, Up3:false, Up4:false}); if (Fighter1 != undefined) { _root["keyhold" + C.U1] = function (tmeDwn) { if (tmeDwn < PlayerControl.Reflex) { PlayerControl.Trc.Up1 = true; } else { PlayerControl.Trc.Up1 = false; } if (!PlayerControl.Trc.Up1) { PlayerControl.Fighter1.Jump(); } }; _root["keydown" + C.B1] = function () { if (PlayerControl.Fighter1.xInc == 0) { PlayerControl.Fighter1.Shielded = true; } }; _root["keyup" + C.B1] = function () { PlayerControl.Fighter1.Shielded = false; }; _root["keyup" + C.U1] = function () { PlayerControl.Fighter1.Jump(); PlayerControl.Trc.Up1 = false; }; _root["keyhold" + C.D1] = function () { PlayerControl.Fighter1.Move("down"); }; _root["keyup" + C.D1] = function () { PlayerControl.Fighter1.Move("stop"); }; _root["keydown" + C.L1] = function () { PlayerControl.Fighter1.Move("left"); }; _root["keydown" + C.S1] = function () { if (PlayerControl.Trc.Up1) { PlayerControl.Fighter1.Attack("special", "up"); PlayerControl.Trc.Up1 = false; } PlayerControl.Fighter1.Attack("special", "none"); }; _root["keyup" + C.L1] = function () { if (!Key.isDown(PlayerControl.C.R1)) { PlayerControl.Fighter1.Move("stop"); } }; _root["keydown" + C.R1] = function () { PlayerControl.Fighter1.Move("right"); }; _root["keyup" + C.R1] = function () { if (!Key.isDown(PlayerControl.C.L1)) { PlayerControl.Fighter1.Move("stop"); } }; _root["keydown" + C.P1] = function () { if (PlayerControl.Trc.Up1) { PlayerControl.Fighter1.Attack("punch", "up"); PlayerControl.Trc.Up1 = false; } PlayerControl.Fighter1.Attack("punch", "none"); }; } if (Fighter2 != undefined) { _root["keyhold" + C.U2] = function (tmeDwn) { if (tmeDwn < PlayerControl.Reflex) { PlayerControl.Trc.Up2 = true; } else { PlayerControl.Trc.Up2 = false; } if (!PlayerControl.Trc.Up2) { PlayerControl.Fighter2.Jump(); } }; _root["keydown" + C.B2] = function () { if (PlayerControl.Fighter2.xInc == 0) { PlayerControl.Fighter2.Shielded = true; } }; _root["keyup" + C.B2] = function () { PlayerControl.Fighter2.Shielded = false; }; _root["keyup" + C.U2] = function () { PlayerControl.Fighter2.Jump(); PlayerControl.Trc.Up2 = false; }; _root["keyhold" + C.D2] = function () { PlayerControl.Fighter2.Move("down"); }; _root["keyup" + C.D2] = function () { PlayerControl.Fighter2.Move("stop"); }; _root["keydown" + C.L2] = function () { PlayerControl.Fighter2.Move("left"); }; _root["keydown" + C.S2] = function () { if (PlayerControl.Trc.Up2) { PlayerControl.Fighter2.Attack("special", "up"); PlayerControl.Trc.Up2 = false; } PlayerControl.Fighter2.Attack("special", "none"); }; _root["keyup" + C.L2] = function () { if (!Key.isDown(PlayerControl.C.R2)) { PlayerControl.Fighter2.Move("stop"); } }; _root["keydown" + C.R2] = function () { PlayerControl.Fighter2.Move("right"); }; _root["keyup" + C.R2] = function () { if (!Key.isDown(PlayerControl.C.L2)) { PlayerControl.Fighter2.Move("stop"); } }; _root["keydown" + C.P2] = function () { if (PlayerControl.Trc.Up2) { PlayerControl.Fighter2.Attack("punch", "up"); PlayerControl.Trc.Up2 = false; } PlayerControl.Fighter2.Attack("punch", "none"); }; } if (Fighter3 != undefined) { _root["keyhold" + C.U3] = function (tmeDwn) { if (tmeDwn < PlayerControl.Reflex) { PlayerControl.Trc.Up3 = true; } else { PlayerControl.Trc.Up3 = false; } if (!PlayerControl.Trc.Up3) { PlayerControl.Fighter3.Jump(); } }; _root["keydown" + C.B3] = function () { if (PlayerControl.Fighter3.xInc == 0) { PlayerControl.Fighter3.Shielded = true; } }; _root["keyup" + C.B3] = function () { PlayerControl.Fighter3.Shielded = false; }; _root["keyup" + C.U3] = function () { PlayerControl.Fighter3.Jump(); PlayerControl.Trc.Up3 = false; }; _root["keyhold" + C.D3] = function () { PlayerControl.Fighter3.Move("down"); }; _root["keyup" + C.D3] = function () { PlayerControl.Fighter3.Move("stop"); }; _root["keydown" + C.L3] = function () { PlayerControl.Fighter3.Move("left"); }; _root["keydown" + C.S3] = function () { if (PlayerControl.Trc.Up3) { PlayerControl.Fighter3.Attack("special", "up"); PlayerControl.Trc.Up3 = false; } PlayerControl.Fighter3.Attack("special", "none"); }; _root["keyup" + C.L3] = function () { if (!Key.isDown(PlayerControl.C.R3)) { PlayerControl.Fighter3.Move("stop"); } }; _root["keydown" + C.R3] = function () { PlayerControl.Fighter3.Move("right"); }; _root["keyup" + C.R3] = function () { if (!Key.isDown(PlayerControl.C.L3)) { PlayerControl.Fighter3.Move("stop"); } }; _root["keydown" + C.P3] = function () { if (PlayerControl.Trc.Up3) { PlayerControl.Fighter3.Attack("punch", "up"); PlayerControl.Trc.Up3 = false; } PlayerControl.Fighter3.Attack("punch", "none"); }; } if (Fighter4 != undefined) { _root["keyhold" + C.U4] = function (tmeDwn) { if (tmeDwn < PlayerControl.Reflex) { PlayerControl.Trc.Up4 = true; } else { PlayerControl.Trc.Up4 = false; } if (!PlayerControl.Trc.Up4) { PlayerControl.Fighter4.Jump(); } }; _root["keydown" + C.B4] = function () { if (PlayerControl.Fighter4.xInc == 0) { PlayerControl.Fighter4.Shielded = true; } }; _root["keyup" + C.B4] = function () { PlayerControl.Fighter4.Shielded = false; }; _root["keyup" + C.U4] = function () { PlayerControl.Fighter4.Jump(); PlayerControl.Trc.Up4 = false; }; _root["keyhold" + C.D4] = function () { PlayerControl.Fighter4.Move("down"); }; _root["keyup" + C.D4] = function () { PlayerControl.Fighter4.Move("stop"); }; _root["keydown" + C.L4] = function () { PlayerControl.Fighter4.Move("left"); }; _root["keydown" + C.S4] = function () { if (PlayerControl.Trc.Up4) { PlayerControl.Fighter4.Attack("special", "up"); PlayerControl.Trc.Up4 = false; } PlayerControl.Fighter4.Attack("special", "none"); }; _root["keyup" + C.L4] = function () { if (!Key.isDown(PlayerControl.C.R4)) { PlayerControl.Fighter4.Move("stop"); } }; _root["keydown" + C.R4] = function () { PlayerControl.Fighter4.Move("right"); }; _root["keyup" + C.R4] = function () { if (!Key.isDown(PlayerControl.C.L4)) { PlayerControl.Fighter4.Move("stop"); } }; _root["keydown" + C.P4] = function () { if (PlayerControl.Trc.Up4) { PlayerControl.Fighter4.Attack("punch", "up"); PlayerControl.Trc.Up4 = false; } PlayerControl.Fighter4.Attack("punch", "none"); }; } } static var Reflex = 50; }
Symbol 1125 MovieClip [__Packages.KeyCombi] Frame 0
class KeyCombi { static var listobj, inter; function KeyCombi () { } static function register() { var _local3 = arguments.length; var _local2 = 0; while (_local2 < _local3) { cach[arguments[_local2]] = -1 + regst.push(new KeyCombiKey(arguments[_local2])); _local2++; } } static function uplist() { if (_root.Paused) { return(undefined); } var _local3 = 0; while (_local3 < regst.length) { var _local2 = regst[_local3]; if (_local2.down) { if (!Key.isDown(_local2.code)) { _local2.down = false; _root["keyup" + _local2.code](getTimer() - _local2.time); } else { _root["keyhold" + _local2.code](getTimer() - _local2.time); } } _local3++; } } static function downlist() { if (_root.Paused) { return(undefined); } var _local3 = Key.getCode(); if (cach[_local3] != undefined) { var _local2 = regst[cach[_local3]]; if (!_local2.down) { _local2.down = true; _local2.time = getTimer(); _root["keydown" + _local2.code](); } } } static function init() { listobj = {}; listobj.onKeyDown = downlist; Key.addListener(listobj); inter = setInterval(uplist, 0); } static function clear() { regst = new Array(); cach = new Array(255); } static function end() { clearInterval(inter); Key.removeListener(listobj); } static var cach = new Array(255); static var regst = new Array(); }
Symbol 1126 MovieClip [__Packages.KeyCombiKey] Frame 0
class KeyCombiKey { var code, down, time; function KeyCombiKey (kcode) { code = kcode; down = Key.isDown(kcode); if (down) { time = getTimer(); } else { time = -1; } } }
Symbol 1127 MovieClip [__Packages.VCamera] Frame 0
class VCamera { var StillObjects, FocusObjs, ViewArea, MCR, ObjectRef, Ratio, Height, Width, y, x, bgW, Backdrop, bgH, cX, cY, sX, sY, ShakeTime, BoundsCam, scaleX, scaleY; function VCamera () { StillObjects = new Array(); FocusObjs = new Array(); ViewArea = new flash.geom.Rectangle(); MCR = new Object(); } function init() { ObjectRef = new Array(); for (var _local2 in StillObjects) { ObjectRef[_local2] = new Object(); ObjectRef[_local2].x = StillObjects[_local2]._x; ObjectRef[_local2].y = StillObjects[_local2]._y; ObjectRef[_local2].width = StillObjects[_local2]._width; ObjectRef[_local2].height = StillObjects[_local2]._height; } Ratio = Width / Height; y = (x = (Width = (Height = 0))); bgW = Backdrop._width; bgH = Backdrop._height; var _local3 = Stage.scaleMode; Stage.scaleMode = "exactFit"; cX = Stage.width / 2; cY = Stage.height / 2; sX = Stage.width; sY = Stage.height; Stage.scaleMode = _local3; } function Shake(offSet) { if (offSet == undefined) { offSet = 0; } ShakeTime = getTimer() + offSet; } function DoCamera() { ViewArea.x = undefined; var _local3 = 0; while (_local3 < FocusObjs.length) { if (FocusObjs[_local3] == undefined) { FocusObjs.splice(_local3, 1); } else { MCR = FocusObjs[_local3].getRect(_root); if (ViewArea.x == undefined) { ViewArea.x = MCR.xMin; ViewArea.y = MCR.yMin; ViewArea.right = MCR.xMax; ViewArea.bottom = MCR.yMax; } ViewArea.left = ((MCR.xMin < ViewArea.x) ? (MCR.xMin) : (ViewArea.x)); ViewArea.top = ((MCR.yMin < ViewArea.y) ? (MCR.yMin) : (ViewArea.y)); ViewArea.right = ((MCR.xMax > ViewArea.right) ? (MCR.xMax) : (ViewArea.right)); ViewArea.bottom = ((MCR.yMax > ViewArea.bottom) ? (MCR.yMax) : (ViewArea.bottom)); } _local3++; } ViewArea.width = ViewArea.width + 100; ViewArea.height = ViewArea.height + 100; ViewArea.x = ViewArea.x - 50; ViewArea.y = ViewArea.y - 50; if (ShakeTime != undefined) { ViewArea.x = ViewArea.x + ((Math.cos(getTimer() - ShakeTime) * ((1000 - getTimer()) + ShakeTime)) / 7); ViewArea.y = ViewArea.y + ((Math.sin(getTimer() - ShakeTime) * ((1000 - getTimer()) + ShakeTime)) / 7); if (Math.abs(getTimer() - ShakeTime) > 1000) { ShakeTime = undefined; } } var _local4 = ViewArea.width / ViewArea.height; if (_local4 > Ratio) { ViewArea.height = ViewArea.width / Ratio; ViewArea.y = ViewArea.y - (ViewArea.height / 4); } else if (_local4 < Ratio) { ViewArea.width = ViewArea.height * Ratio; } x = x + ((ViewArea.left - x) / 5); y = y + ((ViewArea.top - y) / 5); Width = Width + ((ViewArea.width - Width) / 5); Height = Height + ((ViewArea.height - Height) / 5); if ((y + Height) > BoundsCam.bottom) { y = BoundsCam.bottom - Height; } if (y < BoundsCam.top) { y = BoundsCam.top; } if (x < BoundsCam.left) { x = BoundsCam.left; } if ((x + Width) > BoundsCam.right) { x = BoundsCam.right - Width; } for (_local3 in StillObjects) { StillObjects[_local3]._x = x + ObjectRef[_local3].x; StillObjects[_local3]._y = y + ObjectRef[_local3].y; StillObjects[_local3]._width = (100 / _root._xscale) * ObjectRef[_local3].width; StillObjects[_local3]._height = (100 / _root._yscale) * ObjectRef[_local3].height; } scaleX = sX / Width; scaleY = sY / Height; Backdrop._x = x / 2; Backdrop._y = y / 2; Backdrop._width = (bgW / scaleX) + bgW; Backdrop._height = (bgH / scaleY) + bgH; _root._x = cX - ((x + (Width / 2)) * scaleX); _root._y = cY - ((y + (Height / 2)) * scaleY); _root._xscale = 100 * scaleX; _root._yscale = 100 * scaleY; } function Destroy() { _root._x = 0; _root._y = 0; _root._xscale = 100; _root._yscale = 100; } }
Symbol 1128 MovieClip [__Packages.AIControl] Frame 0
class AIControl { var Player, WorldObj, Behavior, ActionQ, Level, Dist, Victim; function AIControl (_Player) { Player = _Player; WorldObj = Player.WorldObj; Behavior = 3; ActionQ = new Object({Tm:0}); Level = Level * 2; } function Attack() { Dist = Math.pow(Victim._x - Player._x, 2) + Math.pow(Victim._y - Player._y, 2); if (Dist < 900) { if (((Player._y < Victim._y) && (!Player.onGround)) && (Player.yInc > 0)) { Act("punch", "none"); } var _local2 = Math.floor(random(Math.round(160 / Level))); switch (_local2) { case 0 : Act("punch", "none"); return(undefined); case 3 : Act("punch", "up"); return(undefined); case 4 : Player.Shielded = !Player.Shielded; return(undefined); } if (Player.Shielded && (_local2 > 12)) { Player.Shielded = false; } MoveTo(Victim._x, Victim._y); } else { var _local2 = Math.floor(random(Math.round(720 / Level))); Player.Shielded = false; switch (_local2) { case 0 : if (Math.abs(Victim._y - Player._y) > 30) { return(undefined); } Act("special", "none"); return(undefined); case 1 : Act("special", "up"); return(undefined); } MoveTo(Victim._x, Victim._y); } } function MoveTo(dX, dY, rand) { if (Math.abs(dX - Player._x) < 30) { Player.Move("stop"); return(undefined); } if (rand) { dX = dX + (random(40) - 20); } var _local2 = WorldObj.CollisionDetect(Player, true, false, true); if (((dY - Player._y) > 40) && (Player.onGround)) { Player.Move("down"); return(undefined); } if (dX > Player._x) { Player.Move("right"); } else if (dX < Player._x) { Player.Move("left"); } if ((dY < Player._y) && (Victim.onGround)) { Player.Jump(); } if (_local2.hitSomething) { if (!(_local2.Type === "J")) { } else { Player.Jump(); } } } function PickFighter() { var _local3 = new Array(); var _local4 = 0; Dist = 0; var _local2 = 0; while (_local2 < WorldObj.Players.length) { _local4 = 0; if (WorldObj.Players[_local2] == Player) { } else { Dist = Math.sqrt(Math.pow(Player._x - WorldObj.Players[_local2]._x, 2) + Math.pow(Player._y - WorldObj.Players[_local2]._y, 2)); _local4 = _local4 - (Dist / 5); _local4 = _local4 + (WorldObj.Players[_local2].Lives * 2); _local4 = _local4 + (random(100) - 50); _local3.push({Pt:_local4, Player:_local2}); } _local2++; } var _local5; var _local6; _local5 = _local3[0].Pt; _local6 = 0; _local2 = 0; while (_local2 < _local3.length) { _local6 = ((_local3[_local2].Pt > _local5) ? (_local3[_local2].Player) : (_local6)); _local5 = ((_local3[_local2].Pt > _local5) ? (_local3[_local2].Pt) : (_local5)); _local2++; } Victim = WorldObj.Players[_local6]; } function Act(Act1, Act2) { if (ActionQ.Tm == 0) { ActionQ.Tm = ((1 / Level) * 500) + random(200); ActionQ.Act1 = Act1; ActionQ.Act2 = Act2; } } function CheckAct() { if (ActionQ.Tm > 0) { ActionQ.Tm = ActionQ.Tm - _parent.IntTime; } else if ((ActionQ.Tm <= 0) && (ActionQ.Act1 != undefined)) { Player.Attack(ActionQ.Act1, ActionQ.Act2); ActionQ.Tm = 0; ActionQ.Act1 = undefined; ActionQ.Act2 = undefined; } } function DoAI() { if ((random(200) < 100) && (!ForceVictim)) { PickFighter(); } MoveTo(Victim._x, Victim._y); Attack(); CheckAct(); } var ForceVictim = false; }
Symbol 1129 MovieClip [__Packages.ItemGen] Frame 0
class ItemGen { static var ItemsList, ItemFrequency, Interval; function ItemGen () { } static function init(Items, _ItemFrequency) { ItemsList = Items; ItemFrequency = _ItemFrequency; if (ItemFrequency == 0) { return(undefined); } Interval = setInterval(DoItemGen, 10000 / ItemFrequency); } static function DoItemGen() { if (_root.Paused) { return(undefined); } var _local4 = random(ItemsList.length + (50 / ItemFrequency)); if (_local4 < ItemsList.length) { var _local2 = new flash.geom.Point(); var _local3 = random(4) + 1; _local2.x = (_root.WorldMC["SpawnH" + _local3]._x + random(_root.WorldMC["SpawnH" + _local3]._width)) + _root.WorldMC._x; _local2.y = _root.WorldMC["SpawnH" + _local3]._y + _root.WorldMC._y; _root.attachMovie(ItemsList[_local4], ItemsList[_local4] + random(200), _root.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y}).init(_root.Level); } } static function Reset() { ItemsList = undefined; clearInterval(Interval); } }
Symbol 933 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 940 MovieClip Frame 81
_root.play(); _root.play();
Symbol 977 Button
on (release) { Game.Mode = "multi"; gotoAndStop ("Multi"); } on (rollOver) { Hit.text = "Play with your friends or ennemies! Up to 4 people can play simultaneously!"; }
Symbol 981 Button
on (release) { Game.Mode = "single"; gotoAndStop ("Single"); } on (rollOver) { Hit.text = "No friends? Play by yourself and win challenges. "; }
Symbol 986 Button
on (rollOver) { Hit.text = "Change the keyboard controls."; } on (release) { gotoAndStop ("ControlsSetup"); }
Symbol 991 Button
on (rollOver) { Hit.text = "Change image quality or mute sounds!"; } on (release) { gotoAndStop ("Options"); }
Symbol 995 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 998 Button
on (release) { Game.Type = "tutorial"; Game.LimitMode = "time"; Game.LimitVal = 0; Game.Gamers = 1; Game.Computers = 1; Game.Players = new Array({Fighter:"DefaultPlayer", Level:0, CP:false, Colr:"red", Team:"red"}, {Fighter:"CoffeePlayer", Level:1, CP:false, Colr:"red", Team:"blue"}); Game.Level = "Rooftop"; gotoAndStop ("GameStart"); }
Symbol 1003 Button
on (release) { gotoAndStop ("Main"); }
Symbol 1009 Button
on (release) { Game.Type = "endurance"; Game.NumGamers = 1; Game.NumPlayers = 1; gotoAndStop ("PlayerSelect"); } on (rollOver) { Hit.text = "How long can you last against a never ending flow of enemies?"; }
Symbol 1014 Button
on (release) { Game.Type = "oneonone"; Game.NumGamers = 1; Game.NumPlayers = 2; Game.Rand = new Object(); Game.Rand.CP = 1; gotoAndStop ("PlayerSelect"); } on (rollOver) { Hit.text = "Play against only one fighter."; }
Symbol 1019 Button
on (release) { Game.Type = "quick"; Game.NumGamers = 1; Game.NumPlayers = 4; Game.Rand = new Object(); Game.Rand.CP = 3; gotoAndStop ("PlayerSelect"); } on (rollOver) { Hit.text = "Want to play right now? Just choose a fighter and you're ready to fight!"; }
Symbol 1025 Button
on (release) { Game.Type = "vsmode"; Game.NumGamers = 4; Game.NumPlayers = 4; gotoAndStop ("PlayerSelect"); } on (rollOver) { Hit.text = "The classical mode: every man for himself!"; }
Symbol 1026 Button
on (release) { for (var i in this) { this[i].removeMovieClip(); } gotoAndStop ("Main"); }
Symbol 1034 Button
on (release) { gotoStageSelect(); }
Symbol 1037 Button
on (release) { if (_root.Game.LimitMode == "time") { if ((Min <= 0) && (Sec <= 30)) { Sec = 0; Min = 0; } else if (Min >= 20) { Min = Min - 10; } else if (Min >= 10) { Min = Min - 5; } else if (Min > 2) { Min--; } else if (Min <= 2) { Sec = Sec - 30; if (Sec < 0) { Sec = 30; Min--; } } _root.Game.LimitVal = (Min * 60) + Sec; PrintTime(); } else { if (_root.Game.LimitVal <= 1) { return(undefined); } _root.Game.LimitVal--; Val.text = _root.Game.LimitVal; } }
Symbol 1038 Button
on (release) { if (_root.Game.LimitMode == "time") { if (Min >= 20) { Min = Min + 10; } else if (Min >= 10) { Min = Min + 5; } else if (Min > 2) { Min++; } else if (Min <= 2) { Sec = Sec + 30; if (Sec >= 60) { Sec = 0; Min++; } } _root.Game.LimitVal = (Min * 60) + Sec; PrintTime(); } else { _root.Game.LimitVal++; Val.text = _root.Game.LimitVal; } }
Symbol 1040 Button
on (release) { if (_root.Game.LimitMode == "stock") { _root.Game.LimitMode = "time"; Min = 5; Sec = 0; _root.Game.LimitVal = (Min * 60) + Sec; PrintTime(); gotoAndStop (2); } else { gotoAndStop (1); _root.Game.LimitMode = "stock"; Val = 5; } }
Symbol 1041 Button
on (release) { if (_root.Game.LimitMode == "stock") { _root.Game.LimitMode = "time"; Min = 5; Sec = 0; _root.Game.LimitVal = (Min * 60) + Sec; PrintTime(); gotoAndStop (2); } else { gotoAndStop (1); _root.Game.LimitMode = "stock"; _root.Game.LimitVal = 5; Val.text = 5; } }
Symbol 1043 MovieClip Frame 1
function PrintTime() { if ((Min == 0) && (Sec == 0)) { Val.text = "none"; return(undefined); } if (Min < 10) { Val.text = "0" + Min.toString(); } else { Val.text = Min.toString(); } Val.text = Val.text + ":"; if (Sec < 10) { Val.text = Val.text + ("0" + Sec.toString()); } else { Val.text = Val.text + Sec.toString(); } } stop(); _root.Game.LimitMode = "stock"; _root.Game.LimitVal = 5; var Min; var Sec;
Symbol 1056 MovieClip Frame 1
stop();
Symbol 1056 MovieClip Frame 20
this._visible = false;
Symbol 1066 MovieClip Frame 1
high.gotoAndStop(2); medium.gotoAndStop(2); low.gotoAndStop(2); this[_parent.Settings.Quality.toLowerCase()].gotoAndStop(1); high.onRelease = function () { _parent.Settings.Quality = "HIGH"; this.gotoAndStop(1); medium.gotoAndStop(2); low.gotoAndStop(2); _root._quality = _parent.Settings.Quality; }; medium.onRelease = function () { _parent.Settings.Quality = "MEDIUM"; this.gotoAndStop(1); high.gotoAndStop(2); low.gotoAndStop(2); _root._quality = _parent.Settings.Quality; }; low.onRelease = function () { _parent.Settings.Quality = "LOW"; this.gotoAndStop(1); high.gotoAndStop(2); medium.gotoAndStop(2); _root._quality = _parent.Settings.Quality; };
Symbol 1067 Button
on (release) { SavedSettings.data.Settings = Settings; gotoAndStop ("Main"); }
Symbol 1071 MovieClip Frame 1
SoundOn.gotoAndStop(2); SoundOff.gotoAndStop(2); if (_parent.Settings.Mute) { SoundOff.gotoAndStop(1); } else { SoundOn.gotoAndStop(1); } SoundOn.onRelease = function () { _parent.Settings.Mute = false; Snd.Mute = false; this.gotoAndStop(1); SoundOff.gotoAndStop(2); }; SoundOff.onRelease = function () { _parent.Settings.Mute = true; Snd.Mute = true; this.gotoAndStop(1); SoundOn.gotoAndStop(2); stopAllSounds(); };
Symbol 1080 Button
on (release) { _parent.Pause(false); _parent.EndGame(); }
Symbol 1084 MovieClip Frame 60
stop();
Symbol 1092 Button
on (release) { for (var i in this) { this[i].removeMovieClip(); } gotoAndStop ("Main"); }

Library Items

Symbol 1 Sound [Rooftop.mp3]Used by:969
Symbol 2 GraphicUsed by:9
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:9
Symbol 5 GraphicUsed by:9
Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
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Symbol 13 GraphicUsed by:17
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
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Symbol 18 MovieClip [AuberginePlayer_Pose]Uses:11 12 17
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
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Symbol 25 BitmapUsed by:26
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Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:32
Symbol 29 TextUses:10Used by:32 778
Symbol 30 GraphicUsed by:32
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Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
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Symbol 40 GraphicUsed by:41
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Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
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Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
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Symbol 61 GraphicUsed by:62
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Symbol 117 TextUses:10Used by:119
Symbol 118 GraphicUsed by:119
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Symbol 121 GraphicUsed by:124
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124
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Symbol 736 TextUses:10Used by:738
Symbol 737 GraphicUsed by:738
Symbol 738 MovieClip [RedGuy_Pose]Uses:736 737
Symbol 739 GraphicUsed by:746
Symbol 740 GraphicUsed by:746
Symbol 741 GraphicUsed by:746
Symbol 742 GraphicUsed by:746
Symbol 743 GraphicUsed by:746
Symbol 744 GraphicUsed by:746
Symbol 745 GraphicUsed by:746
Symbol 746 MovieClipUses:739 740 741 742 743 744 745Used by:788
Symbol 747 GraphicUsed by:751
Symbol 748 GraphicUsed by:751
Symbol 749 GraphicUsed by:751
Symbol 750 GraphicUsed by:751
Symbol 751 MovieClipUses:747 748 749 750Used by:779
Symbol 752 GraphicUsed by:779
Symbol 753 GraphicUsed by:757
Symbol 754 GraphicUsed by:755
Symbol 755 MovieClipUses:754Used by:757
Symbol 756 GraphicUsed by:757
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Symbol 758 GraphicUsed by:763
Symbol 759 GraphicUsed by:763
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Symbol 764 GraphicUsed by:768
Symbol 765 MovieClipUses:46Used by:768
Symbol 766 GraphicUsed by:768
Symbol 767 GraphicUsed by:768
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Symbol 769 GraphicUsed by:773
Symbol 770 GraphicUsed by:773
Symbol 771 GraphicUsed by:773
Symbol 772 GraphicUsed by:773
Symbol 773 MovieClipUses:769 429 770 771 772Used by:779
Symbol 774 GraphicUsed by:778
Symbol 775 GraphicUsed by:778
Symbol 776 GraphicUsed by:778
Symbol 777 GraphicUsed by:778
Symbol 778 MovieClipUses:774 429 26 775 776 29 777 31Used by:779
Symbol 779 MovieClip [OSDLifeGraphic]Uses:751 752 757 763 768 773 778Used by:781
Symbol 780 EditableTextUses:10Used by:781
Symbol 781 MovieClipUses:779 780Used by:788
Symbol 782 TextUses:10Used by:784
Symbol 783 TextUses:10Used by:784
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Symbol 785 FontUsed by:786 1076
Symbol 786 EditableTextUses:785Used by:787
Symbol 787 MovieClipUses:786Used by:788
Symbol 788 MovieClip [OSDDamage]Uses:746 781 784 787
Symbol 789 GraphicUsed by:790 829 940 981 998
Symbol 790 MovieClip [CameraTrick]Uses:789
Symbol 791 GraphicUsed by:795
Symbol 792 GraphicUsed by:795
Symbol 793 GraphicUsed by:795
Symbol 794 GraphicUsed by:795
Symbol 795 MovieClip [PosIndicator]Uses:791 792 793 794
Symbol 796 GraphicUsed by:797
Symbol 797 MovieClip [DeathStar]Uses:796
Symbol 798 GraphicUsed by:799
Symbol 799 MovieClip [ItemIndicator]Uses:798
Symbol 800 GraphicUsed by:801
Symbol 801 MovieClip [FighterBox]Uses:800
Symbol 802 GraphicUsed by:817
Symbol 803 GraphicUsed by:817
Symbol 804 EditableTextUses:10Used by:817
Symbol 805 EditableTextUses:10Used by:810
Symbol 806 GraphicUsed by:807 808 1037 1038
Symbol 807 ButtonUses:806Used by:810
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Symbol 811 ButtonUses:48Used by:817
Symbol 812 GraphicUsed by:817
Symbol 813 GraphicUsed by:817
Symbol 814 GraphicUsed by:817
Symbol 815 GraphicUsed by:817
Symbol 816 TextUses:10Used by:817
Symbol 817 MovieClip [PlayerPoseBox]Uses:802 803 804 810 811 812 813 814 815 816
Symbol 818 GraphicUsed by:824
Symbol 819 GraphicUsed by:824
Symbol 820 EditableTextUses:10Used by:824
Symbol 821 GraphicUsed by:824
Symbol 822 GraphicUsed by:824
Symbol 823 GraphicUsed by:824
Symbol 824 MovieClip [PlayerCoin]Uses:818 819 820 821 822 823
Symbol 825 GraphicUsed by:827
Symbol 826 GraphicUsed by:827
Symbol 827 MovieClip [StageThumb]Uses:825 826
Symbol 828 TextUses:730Used by:829
Symbol 829 MovieClip [LoadingMC]Uses:789 828
Symbol 830 GraphicUsed by:835
Symbol 831 FontUsed by:832
Symbol 832 TextUses:831Used by:835
Symbol 833 GraphicUsed by:835
Symbol 834 MovieClipUses:726Used by:835 889
Symbol 835 MovieClip [Mogadishu]Uses:830 832 833 834 728
Symbol 836 GraphicUsed by:838
Symbol 837 TextUses:10Used by:838
Symbol 838 MovieClip [Mogadishu_Thumb]Uses:836 837
Symbol 839 GraphicUsed by:840
Symbol 840 MovieClipUses:839Used by:841
Symbol 841 MovieClip [Mogadishu_Background]Uses:840
Symbol 842 GraphicUsed by:850
Symbol 843 EditableTextUses:10Used by:850
Symbol 844 GraphicUsed by:850
Symbol 845 EditableTextUses:10Used by:850
Symbol 846 GraphicUsed by:850
Symbol 847 EditableTextUses:10Used by:850
Symbol 848 GraphicUsed by:850
Symbol 849 EditableTextUses:10Used by:850
Symbol 850 MovieClip [FarIndicator]Uses:842 843 844 845 846 847 848 849
Symbol 851 GraphicUsed by:855
Symbol 852 GraphicUsed by:855
Symbol 853 GraphicUsed by:855
Symbol 854 GraphicUsed by:855
Symbol 855 MovieClip [Shield]Uses:851 852 853 854
Symbol 856 GraphicUsed by:858
Symbol 857 GraphicUsed by:858
Symbol 858 MovieClipUses:856 857 724Used by:863
Symbol 859 GraphicUsed by:860
Symbol 860 MovieClipUses:859Used by:863
Symbol 861 EditableTextUses:10Used by:863
Symbol 862 EditableTextUses:10Used by:863
Symbol 863 MovieClip [ControlSetter]Uses:858 860 861 862
Symbol 864 GraphicUsed by:867
Symbol 865 GraphicUsed by:867
Symbol 866 GraphicUsed by:867
Symbol 867 MovieClipUses:864 865 866Used by:876
Symbol 868 GraphicUsed by:874 876 882
Symbol 869 GraphicUsed by:874 876 882
Symbol 870 GraphicUsed by:874 876 882
Symbol 871 GraphicUsed by:872
Symbol 872 MovieClipUses:871Used by:874 876 882
Symbol 873 GraphicUsed by:874 876 882
Symbol 874 MovieClipUses:868 869 870 872 873Used by:876 882
Symbol 875 GraphicUsed by:876
Symbol 876 MovieClip [B52]Uses:867 874 875 725 868 869 870 872 873 727 728
Symbol 877 GraphicUsed by:878
Symbol 878 MovieClip [B52_Background]Uses:877
Symbol 879 GraphicUsed by:882
Symbol 880 GraphicUsed by:882
Symbol 881 TextUses:10Used by:882
Symbol 882 MovieClip [B52_Thumb]Uses:879 874 880 868 869 870 872 873 881
Symbol 883 GraphicUsed by:889
Symbol 884 GraphicUsed by:887
Symbol 885 GraphicUsed by:886
Symbol 886 MovieClipUses:885Used by:887
Symbol 887 MovieClipUses:884 886Used by:889 908
Symbol 888 GraphicUsed by:889
Symbol 889 MovieClip [Space]Uses:883 887 888 834 728 727
Symbol 890 GraphicUsed by:893
Symbol 891 GraphicUsed by:892
Symbol 892 MovieClipUses:891Used by:893
Symbol 893 MovieClipUses:890 892Used by:904
Symbol 894 GraphicUsed by:900
Symbol 895 GraphicUsed by:900
Symbol 896 GraphicUsed by:900
Symbol 897 GraphicUsed by:900
Symbol 898 GraphicUsed by:900
Symbol 899 GraphicUsed by:900
Symbol 900 MovieClipUses:894 895 896 897 898 899Used by:901
Symbol 901 MovieClipUses:900Used by:902
Symbol 902 MovieClipUses:901Used by:903
Symbol 903 MovieClipUses:902Used by:904
Symbol 904 MovieClip [Space_Background]Uses:893 903
Symbol 905 GraphicUsed by:908
Symbol 906 GraphicUsed by:908
Symbol 907 TextUses:10Used by:908
Symbol 908 MovieClip [Space_Thumb]Uses:905 887 906 907
Symbol 909 EditableTextUses:10Used by:910
Symbol 910 MovieClip [Tutorial]Uses:909
Symbol 911 BitmapUsed by:912
Symbol 912 GraphicUses:911Used by:914  Timeline
Symbol 913 TextUses:10Used by:914
Symbol 914 MovieClip [MenuInitMC]Uses:912 913
Symbol 915 GraphicUsed by:927
Symbol 916 GraphicUsed by:927
Symbol 917 GraphicUsed by:918
Symbol 918 MovieClipUses:917Used by:919
Symbol 919 MovieClipUses:918Used by:927
Symbol 920 FontUsed by:921 923
Symbol 921 EditableTextUses:920Used by:927
Symbol 922 GraphicUsed by:926
Symbol 923 TextUses:920Used by:926
Symbol 924 GraphicUsed by:926
Symbol 925 GraphicUsed by:926
Symbol 926 MovieClipUses:922 923 924 925Used by:927
Symbol 927 MovieClipUses:915 916 919 921 926Used by:Timeline
Symbol 928 EditableTextUses:10 1094Used by:Timeline
Symbol 929 TextUses:10Used by:Timeline
Symbol 1101 MovieClip [__Packages.Item]
Symbol 1102 MovieClip [__Packages.Mine]
Symbol 1103 MovieClip [__Packages.World]
Symbol 1104 MovieClip [__Packages.Explosion]
Symbol 1105 MovieClip [__Packages.Snd]
Symbol 1106 MovieClip [__Packages.Grenade]
Symbol 1107 MovieClip [__Packages.Projectile]
Symbol 1108 MovieClip [__Packages.Pencil]
Symbol 1109 MovieClip [__Packages.Fighter]
Symbol 1110 MovieClip [__Packages.AuberginePlayer]
Symbol 1111 MovieClip [__Packages.SBLPlayer]
Symbol 1112 MovieClip [__Packages.Poop]
Symbol 1113 MovieClip [__Packages.CoffeePlayer]
Symbol 1114 MovieClip [__Packages.Garbage]
Symbol 1115 MovieClip [__Packages.TrashPlayer]
Symbol 1116 MovieClip [__Packages.Rocket]
Symbol 1117 MovieClip [__Packages.Bullet]
Symbol 1118 MovieClip [__Packages.PeachPlayer]
Symbol 1119 MovieClip [__Packages.EnergyBall]
Symbol 1120 MovieClip [__Packages.DefaultPlayer]
Symbol 1121 MovieClip [__Packages.RedGuy]
Symbol 1122 MovieClip [__Packages.OSD]
Symbol 1123 MovieClip [__Packages.Star]
Symbol 1124 MovieClip [__Packages.PlayerControl]
Symbol 1125 MovieClip [__Packages.KeyCombi]
Symbol 1126 MovieClip [__Packages.KeyCombiKey]
Symbol 1127 MovieClip [__Packages.VCamera]
Symbol 1128 MovieClip [__Packages.AIControl]
Symbol 1129 MovieClip [__Packages.ItemGen]
Symbol 930 GraphicUsed by:931
Symbol 931 MovieClipUses:930Used by:940
Symbol 932 GraphicUsed by:933
Symbol 933 ButtonUses:932Used by:940
Symbol 934 GraphicUsed by:935
Symbol 935 MovieClipUses:934Used by:940
Symbol 936 GraphicUsed by:937
Symbol 937 MovieClipUses:936Used by:940
Symbol 938 GraphicUsed by:939
Symbol 939 MovieClipUses:938Used by:940
Symbol 940 MovieClipUses:789 931 933 935 937 939 SS1Used by:Timeline
Symbol 941 FontUsed by:942
Symbol 942 TextUses:941Used by:943
Symbol 943 MovieClipUses:942Used by:Timeline
Symbol 944 Sound [Woosh.wav]Used by:969
Symbol 945 Sound [Star.mp3]Used by:969
Symbol 946 Sound [Space.mp3]Used by:969
Symbol 947 Sound [MenuMusic.mp3]Used by:969
Symbol 948 Sound [Kamehameha.wav]Used by:969
Symbol 949 Sound [MineActivate.wav]Used by:969
Symbol 950 Sound [Mogadishu.mp3]Used by:969
Symbol 951 Sound [B52.mp3]Used by:969
Symbol 952 Sound [Headshot.wav]Used by:969
Symbol 953 Sound [WaterSplash.wav]Used by:969
Symbol 954 Sound [Thunder.wav]Used by:969
Symbol 955 Sound [ThrownReal.wav]Used by:969
Symbol 956 Sound [Slap.wav]Used by:969
Symbol 957 Sound [Punch2.wav]Used by:969
Symbol 958 Sound [Punch1.wav]Used by:969
Symbol 959 Sound [PeachRocket.wav]Used by:969
Symbol 960 Sound [PeachGun.wav]Used by:969
Symbol 961 Sound [JetEngine.wav]Used by:969
Symbol 962 Sound [HitGround.wav]Used by:969
Symbol 963 Sound [Helicopter.wav]Used by:969
Symbol 964 Sound [Fart2.wav]Used by:969
Symbol 965 Sound [Fart.wav]Used by:969
Symbol 966 Sound [Electric.wav]Used by:969
Symbol 967 Sound [Boom2.wav]Used by:969
Symbol 968 Sound [Boom.wav]Used by:969
Symbol 969 MovieClipUses:944 945 946 947 948 949 950 1 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968Used by:Timeline
Symbol 970 BitmapUsed by:971
Symbol 971 GraphicUses:970Used by:Timeline
Symbol 972 EditableTextUses:10Used by:Timeline
Symbol 973 TextUses:10Used by:977
Symbol 974 TextUses:10Used by:977
Symbol 975 GraphicUsed by:977
Symbol 976 TextUses:10Used by:977
Symbol 977 ButtonUses:973 974 975 976Used by:Timeline
Symbol 978 TextUses:10Used by:981
Symbol 979 TextUses:10Used by:981
Symbol 980 TextUses:10Used by:981
Symbol 981 ButtonUses:978 979 789 980Used by:Timeline
Symbol 982 TextUses:10Used by:986
Symbol 983 TextUses:10Used by:986
Symbol 984 GraphicUsed by:986
Symbol 985 TextUses:10Used by:986
Symbol 986 ButtonUses:982 983 984 985Used by:Timeline
Symbol 987 TextUses:10Used by:991
Symbol 988 TextUses:10Used by:991
Symbol 989 GraphicUsed by:991
Symbol 990 TextUses:10Used by:991
Symbol 991 ButtonUses:987 988 989 990Used by:Timeline
Symbol 992 TextUses:10Used by:995
Symbol 993 TextUses:10Used by:995
Symbol 994 GraphicUsed by:995
Symbol 995 ButtonUses:992 993 994Used by:Timeline
Symbol 996 TextUses:10Used by:998
Symbol 997 TextUses:10Used by:998
Symbol 998 ButtonUses:996 997 789Used by:Timeline
Symbol 999 TextUses:10Used by:1003 1026 1067 1092
Symbol 1000 TextUses:10Used by:1003 1026 1067 1092
Symbol 1001 GraphicUsed by:1003 1026 1067 1092
Symbol 1002 TextUses:10Used by:1003 1026 1067 1092
Symbol 1003 ButtonUses:999 1000 1001 1002Used by:Timeline
Symbol 1004 TextUses:10Used by:Timeline
Symbol 1005 TextUses:10Used by:1009
Symbol 1006 TextUses:10Used by:1009
Symbol 1007 GraphicUsed by:1009
Symbol 1008 TextUses:10Used by:1009
Symbol 1009 ButtonUses:1005 1006 1007 1008Used by:Timeline
Symbol 1010 TextUses:10Used by:1014
Symbol 1011 TextUses:10Used by:1014
Symbol 1012 GraphicUsed by:1014
Symbol 1013 TextUses:10Used by:1014
Symbol 1014 ButtonUses:1010 1011 1012 1013Used by:Timeline
Symbol 1015 TextUses:10Used by:1019
Symbol 1016 TextUses:10Used by:1019
Symbol 1017 GraphicUsed by:1019
Symbol 1018 TextUses:10Used by:1019
Symbol 1019 ButtonUses:1015 1016 1017 1018Used by:Timeline
Symbol 1020 TextUses:10Used by:Timeline
Symbol 1021 TextUses:10Used by:1025
Symbol 1022 TextUses:10Used by:1025
Symbol 1023 GraphicUsed by:1025
Symbol 1024 TextUses:10Used by:1025
Symbol 1025 ButtonUses:1021 1022 1023 1024Used by:Timeline
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Symbol 1027 TextUses:10Used by:1028
Symbol 1028 MovieClipUses:1027Used by:Timeline
Symbol 1029 TextUses:10Used by:Timeline
Symbol 1030 GraphicUsed by:1034
Symbol 1031 TextUses:10Used by:1034
Symbol 1032 TextUses:10Used by:1034
Symbol 1033 GraphicUsed by:1034
Symbol 1034 ButtonUses:1030 1031 1032 1033Used by:Timeline
Symbol 1035 GraphicUsed by:1044
Symbol 1036 EditableTextUses:10Used by:1043
Symbol 1037 ButtonUses:806Used by:1043
Symbol 1038 ButtonUses:806Used by:1043
Symbol 1039 TextUses:10Used by:1043
Symbol 1040 ButtonUses:48Used by:1043
Symbol 1041 ButtonUses:48Used by:1043
Symbol 1042 TextUses:10Used by:1043
Symbol 1043 MovieClipUses:1036 1037 1038 1039 1040 1041 1042Used by:1044
Symbol 1044 MovieClipUses:1035 1043Used by:Timeline
Symbol 1045 TextUses:10Used by:Timeline
Symbol 1046 TextUses:10Used by:Timeline
Symbol 1047 EditableTextUses:10 1094Used by:Timeline
Symbol 1048 TextUses:10Used by:Timeline
Symbol 1049 TextUses:10Used by:Timeline
Symbol 1050 TextUses:10Used by:Timeline
Symbol 1051 TextUses:10Used by:Timeline
Symbol 1052 GraphicUsed by:1056
Symbol 1053 EditableTextUses:10Used by:1056
Symbol 1054 EditableTextUses:10Used by:1056
Symbol 1055 TextUses:10Used by:1056
Symbol 1056 MovieClipUses:1052 1053 1054 1055Used by:Timeline
Symbol 1057 TextUses:10Used by:Timeline
Symbol 1058 TextUses:10Used by:Timeline
Symbol 1059 TextUses:10Used by:1066
Symbol 1060 GraphicUsed by:1063
Symbol 1061 GraphicUsed by:1063
Symbol 1062 GraphicUsed by:1063
Symbol 1063 MovieClipUses:1060 1061 1062Used by:1066 1071
Symbol 1064 TextUses:10Used by:1066
Symbol 1065 TextUses:10Used by:1066
Symbol 1066 MovieClipUses:1059 1063 1064 1065Used by:Timeline
Symbol 1067 ButtonUses:999 1000 1001 1002Used by:Timeline
Symbol 1068 TextUses:10Used by:Timeline
Symbol 1069 TextUses:10Used by:1071
Symbol 1070 TextUses:10Used by:1071
Symbol 1071 MovieClipUses:1069 1063 1070Used by:Timeline
Symbol 1072 FontUsed by:1073
Symbol 1073 EditableTextUses:1072Used by:1074
Symbol 1074 MovieClipUses:1073Used by:Timeline
Symbol 1075 GraphicUsed by:1081
Symbol 1076 TextUses:785Used by:1081
Symbol 1077 GraphicUsed by:1080
Symbol 1078 TextUses:10Used by:1080
Symbol 1079 GraphicUsed by:1080
Symbol 1080 ButtonUses:1077 1078 1079Used by:1081
Symbol 1081 MovieClipUses:1075 1076 1080Used by:Timeline
Symbol 1082 GraphicUsed by:Timeline
Symbol 1083 GraphicUsed by:1084
Symbol 1084 MovieClipUses:1083Used by:Timeline
Symbol 1085 EditableTextUses:10Used by:1086
Symbol 1086 MovieClipUses:1085Used by:Timeline
Symbol 1087 GraphicUsed by:1091
Symbol 1088 GraphicUsed by:1091
Symbol 1089 GraphicUsed by:1091
Symbol 1090 GraphicUsed by:1091
Symbol 1091 MovieClipUses:1087 1088 1089 548 1090Used by:Timeline
Symbol 1092 ButtonUses:999 1000 1001 1002Used by:Timeline
Symbol 1093 GraphicUsed by:1100
Symbol 1094 FontUsed by:928 1047 1095 1096 1097 1098 1099
Symbol 1095 EditableTextUses:1094Used by:1100
Symbol 1096 EditableTextUses:1094Used by:1100
Symbol 1097 EditableTextUses:1094Used by:1100
Symbol 1098 EditableTextUses:1094Used by:1100
Symbol 1099 EditableTextUses:1094Used by:1100
Symbol 1100 MovieClipUses:1093 1095 1096 1097 1098 1099Used by:Timeline
Streaming Sound 1Used by:Symbol 940 MovieClip

Instance Names

"Hit"Frame 43Symbol 972 EditableText
"KeyPresser"Frame 49Symbol 1056 MovieClip
"Debug"Frame 51Symbol 1074 MovieClip
"PauseMC"Frame 51Symbol 1081 MovieClip
"Blackness"Frame 101Symbol 1084 MovieClip
"WinMC"Frame 101Symbol 1086 MovieClip
"Podium"Frame 143Symbol 1091 MovieClip
"p1"Frame 143Symbol 728 MovieClip
"p4"Frame 143Symbol 728 MovieClip
"p2"Frame 143Symbol 728 MovieClip
"p3"Frame 143Symbol 728 MovieClip
"MCTxt"Frame 170Symbol 1100 MovieClip
"hand"Symbol 18 MovieClip [AuberginePlayer_Pose] Frame 1Symbol 17 MovieClip
"hand"Symbol 38 MovieClip Frame 1Symbol 37 MovieClip
"f3"Symbol 49 MovieClip Frame 1Symbol 23 MovieClip
"f4"Symbol 49 MovieClip Frame 1Symbol 32 MovieClip
"hand"Symbol 49 MovieClip Frame 1Symbol 38 MovieClip
"f1"Symbol 49 MovieClip Frame 1Symbol 41 MovieClip
"f2"Symbol 49 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 49 MovieClip Frame 1Symbol 47 MovieClip
"hand"Symbol 65 MovieClip Frame 1Symbol 17 MovieClip
"f3"Symbol 66 MovieClip Frame 1Symbol 54 MovieClip
"f1"Symbol 66 MovieClip Frame 1Symbol 59 MovieClip
"f4"Symbol 66 MovieClip Frame 1Symbol 32 MovieClip
"f2"Symbol 66 MovieClip Frame 1Symbol 45 MovieClip
"hand"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"f5"Symbol 66 MovieClip Frame 1Symbol 47 MovieClip
"f3"Symbol 67 MovieClip Frame 1Symbol 23 MovieClip
"f1"Symbol 67 MovieClip Frame 1Symbol 59 MovieClip
"f4"Symbol 67 MovieClip Frame 1Symbol 32 MovieClip
"f2"Symbol 67 MovieClip Frame 1Symbol 45 MovieClip
"hand"Symbol 67 MovieClip Frame 1Symbol 38 MovieClip
"f5"Symbol 67 MovieClip Frame 1Symbol 47 MovieClip
"f5"Symbol 68 MovieClip Frame 1Symbol 23 MovieClip
"f1"Symbol 68 MovieClip Frame 1Symbol 59 MovieClip
"f3"Symbol 68 MovieClip Frame 1Symbol 32 MovieClip
"f2"Symbol 68 MovieClip Frame 1Symbol 45 MovieClip
"hand"Symbol 68 MovieClip Frame 1Symbol 38 MovieClip
"f4"Symbol 68 MovieClip Frame 1Symbol 47 MovieClip
"f3"Symbol 69 MovieClip Frame 1Symbol 23 MovieClip
"f1"Symbol 69 MovieClip Frame 1Symbol 59 MovieClip
"f4"Symbol 69 MovieClip Frame 1Symbol 32 MovieClip
"f2"Symbol 69 MovieClip Frame 1Symbol 45 MovieClip
"hand"Symbol 69 MovieClip Frame 1Symbol 38 MovieClip
"f5"Symbol 69 MovieClip Frame 1Symbol 47 MovieClip
"spinna"Symbol 69 MovieClip Frame 4Symbol 68 MovieClip
"f5"Symbol 69 MovieClip Frame 25Symbol 23 MovieClip
"f1"Symbol 69 MovieClip Frame 25Symbol 59 MovieClip
"f3"Symbol 69 MovieClip Frame 25Symbol 32 MovieClip
"f2"Symbol 69 MovieClip Frame 25Symbol 45 MovieClip
"hand"Symbol 69 MovieClip Frame 25Symbol 38 MovieClip
"f4"Symbol 69 MovieClip Frame 25Symbol 47 MovieClip
"f3"Symbol 70 MovieClip Frame 1Symbol 23 MovieClip
"f1"Symbol 70 MovieClip Frame 1Symbol 59 MovieClip
"f4"Symbol 70 MovieClip Frame 1Symbol 32 MovieClip
"f2"Symbol 70 MovieClip Frame 1Symbol 45 MovieClip
"hand"Symbol 70 MovieClip Frame 1Symbol 38 MovieClip
"f5"Symbol 70 MovieClip Frame 1Symbol 47 MovieClip
"f3"Symbol 71 MovieClip Frame 1Symbol 54 MovieClip
"f4"Symbol 71 MovieClip Frame 1Symbol 32 MovieClip
"f1"Symbol 71 MovieClip Frame 1Symbol 41 MovieClip
"f2"Symbol 71 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 71 MovieClip Frame 1Symbol 47 MovieClip
"hand"Symbol 71 MovieClip Frame 1Symbol 65 MovieClip
"f3"Symbol 72 MovieClip Frame 1Symbol 23 MovieClip
"f4"Symbol 72 MovieClip Frame 1Symbol 32 MovieClip
"hand"Symbol 72 MovieClip Frame 1Symbol 38 MovieClip
"f1"Symbol 72 MovieClip Frame 1Symbol 59 MovieClip
"f2"Symbol 72 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 72 MovieClip Frame 1Symbol 47 MovieClip
"f3"Symbol 73 MovieClip Frame 1Symbol 23 MovieClip
"f4"Symbol 73 MovieClip Frame 1Symbol 32 MovieClip
"f1"Symbol 73 MovieClip Frame 1Symbol 59 MovieClip
"f2"Symbol 73 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 73 MovieClip Frame 1Symbol 47 MovieClip
"hand"Symbol 73 MovieClip Frame 1Symbol 38 MovieClip
"spinna"Symbol 73 MovieClip Frame 9Symbol 72 MovieClip
"f3"Symbol 74 MovieClip Frame 1Symbol 23 MovieClip
"f4"Symbol 74 MovieClip Frame 1Symbol 32 MovieClip
"hand"Symbol 74 MovieClip Frame 1Symbol 38 MovieClip
"f1"Symbol 74 MovieClip Frame 1Symbol 59 MovieClip
"f2"Symbol 74 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 74 MovieClip Frame 1Symbol 47 MovieClip
"f3"Symbol 75 MovieClip Frame 1Symbol 54 MovieClip
"f4"Symbol 75 MovieClip Frame 1Symbol 32 MovieClip
"f1"Symbol 75 MovieClip Frame 1Symbol 59 MovieClip
"f2"Symbol 75 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 75 MovieClip Frame 1Symbol 47 MovieClip
"hand"Symbol 75 MovieClip Frame 1Symbol 65 MovieClip
"f3"Symbol 76 MovieClip Frame 1Symbol 23 MovieClip
"f4"Symbol 76 MovieClip Frame 1Symbol 32 MovieClip
"hand"Symbol 76 MovieClip Frame 1Symbol 38 MovieClip
"f1"Symbol 76 MovieClip Frame 1Symbol 59 MovieClip
"f2"Symbol 76 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 76 MovieClip Frame 1Symbol 47 MovieClip
"f3"Symbol 79 MovieClip Frame 1Symbol 23 MovieClip
"f4"Symbol 79 MovieClip Frame 1Symbol 32 MovieClip
"pencil"Symbol 79 MovieClip Frame 1Symbol 78 MovieClip [Pencil]
"hand"Symbol 79 MovieClip Frame 1Symbol 38 MovieClip
"f1"Symbol 79 MovieClip Frame 1Symbol 41 MovieClip
"f2"Symbol 79 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 79 MovieClip Frame 1Symbol 47 MovieClip
"hand"Symbol 95 MovieClip Frame 1Symbol 88 MovieClip
"f1"Symbol 96 MovieClip Frame 1Symbol 59 MovieClip
"f4"Symbol 96 MovieClip Frame 1Symbol 32 MovieClip
"f2"Symbol 96 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 96 MovieClip Frame 1Symbol 47 MovieClip
"f3"Symbol 96 MovieClip Frame 1Symbol 23 MovieClip
"pencil"Symbol 96 MovieClip Frame 1Symbol 78 MovieClip [Pencil]
"hand"Symbol 96 MovieClip Frame 1Symbol 38 MovieClip
"f3"Symbol 97 MovieClip Frame 1Symbol 54 MovieClip
"f2"Symbol 97 MovieClip Frame 1Symbol 45 MovieClip
"f4"Symbol 97 MovieClip Frame 1Symbol 32 MovieClip
"f1"Symbol 97 MovieClip Frame 1Symbol 59 MovieClip
"f5"Symbol 97 MovieClip Frame 1Symbol 47 MovieClip
"hand"Symbol 97 MovieClip Frame 1Symbol 65 MovieClip
"hand"Symbol 97 MovieClip Frame 3Symbol 54 MovieClip
"hand"Symbol 97 MovieClip Frame 8Symbol 65 MovieClip
"f3"Symbol 98 MovieClip Frame 1Symbol 54 MovieClip
"f2"Symbol 98 MovieClip Frame 1Symbol 45 MovieClip
"f1"Symbol 98 MovieClip Frame 1Symbol 59 MovieClip
"f4"Symbol 98 MovieClip Frame 1Symbol 32 MovieClip
"f5"Symbol 98 MovieClip Frame 1Symbol 47 MovieClip
"hand"Symbol 98 MovieClip Frame 1Symbol 65 MovieClip
"f3"Symbol 99 MovieClip Frame 1Symbol 54 MovieClip
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FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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Labels

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http://swfchan.com/10/48857/info.shtml
Created: 29/4 -2019 03:17:10 Last modified: 29/4 -2019 03:17:10 Server time: 22/12 -2024 22:02:45