STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #48860 |
Time : |
99999 |
Mouse balance by Weebls-Stuff.com |
Restart |
Restart |
Time : |
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To start the game move the mouse between the magnet to rotate. Once it is upright the magnet will move away and you're on your own. Use left and right movements to keep balanced. |
ActionScript [AS1/AS2]
Frame 1gotoAndPlay (9);Instance of Symbol 8 MovieClip "audio" in Frame 1onClipEvent (load) { _visible = false; }Frame 5Mouse.show();Frame 6gotoAndPlay (5);Frame 9vartime = 0; lose = false; var sound_fail = new Sound(audio.fail); sound_fail.attachSound("fail.wav"); sound_fail.setVolume(100); var sound_fall = new Sound(audio.fall); sound_fall.attachSound("fall.wav"); sound_fall.setVolume(100); var sound_game = new Sound(audio.ingame); sound_game.attachSound("ingame.wav"); sound_game.setVolume(100); var sound_magnet = new Sound(audio.magnet); sound_magnet.attachSound("magnet.wav"); sound_magnet.setVolume(100); sound_magnet.start(0, 99); var sound_start = new Sound(audio.start); sound_start.attachSound("start game.wav"); sound_start.setVolume(100); sound_start.start(0, 1);Instance of Symbol 23 MovieClip "magnet" in Frame 10onClipEvent (enterFrame) { if (remove) { if (_y > 0) { _y = (_y - 4); _alpha = (_alpha - 2); } else { remove = false; } } } onClipEvent (load) { _y = 200; _alpha = 100; remove = false; }Instance of Symbol 30 MovieClip "mc_shadow" in Frame 10onClipEvent (enterFrame) { _x = (_parent.mc_mouse._x + 2); _y = (_parent.mc_mouse._y + 1); _rotation = _parent.mc_mouse._rotation; }Instance of Symbol 33 MovieClip "mc_mouse" in Frame 10onClipEvent (load) { pmode = 0; fall = 4; } onClipEvent (enterFrame) { Mouse.hide(); flimit = 70; switch (pmode) { case 0 : _rotation = 180; magy = 190; magx = 280; nx = _parent._xmouse; ny = _parent._ymouse; rot = 270 + ((Math.atan2(ny - magy, nx - magx) * 180) / Math.PI); rot = rot % 360; if ((rot > -1.5) && (rot < 1.5)) { pmode = 1; _parent.magnet.remove = true; _parent.sound_magnet.stop(); _parent.sound_game.start(0, 9999); starttime = new Date(); starttime = starttime.getTime() / 1000; _parent.instructions.gotoAndPlay(10); } break; case 1 : nx = _parent._xmouse; ny = _parent._ymouse; pacechange = nx - _x; rot = this._rotation * 1.12; rot = rot - pacechange; gametime = new Date(); gametime = gametime.getTime() / 1000; _parent.vartime = Math.round((gametime - starttime) * 100) / 100; if ((rot < (-flimit)) || (rot > flimit)) { pmode = 2; fall = 4; _parent.sound_game.stop(); _parent.sound_fall.start(0, 1); } if (rot == 0) { rot = Math.random() - 0.5; trace("wobble:" + rot); } break; case 2 : if (ny < 400) { rot = this._rotation; if (rot > 0) { rot = rot + ((180 - rot) / 6); } else { rot = rot + ((-180 - rot) / 6); } ny = ny + fall; fall = fall + 5; } else { _parent.sound_fail.start(0, 1); _parent.lose = true; } } this._rotation = rot; _x = nx; _y = ny; }Frame 11if (lose) { gotoAndPlay (5); } else { gotoAndPlay (10); }Symbol 17 Buttonon (release) { gotoAndPlay (9); }Symbol 27 MovieClip Frame 4stop();Symbol 27 MovieClip Frame 29stop();Symbol 33 MovieClip Frame 1mrn = 0; pmode = 0;Symbol 33 MovieClip Frame 2stop();
Library Items
Symbol 1 Sound [start game.wav] | ||
Symbol 2 Sound [magnet.wav] | ||
Symbol 3 Sound [ingame.wav] | ||
Symbol 4 Sound [fall.wav] | ||
Symbol 5 Sound [fail.wav] | ||
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:8 |
Symbol 8 MovieClip | Uses:7 | Used by:Timeline |
Symbol 9 Graphic | Used by:Timeline | |
Symbol 10 Font | Used by:11 12 13 14 15 18 19 24 | |
Symbol 11 Text | Uses:10 | Used by:Timeline |
Symbol 12 EditableText | Uses:10 | Used by:Timeline |
Symbol 13 Text | Uses:10 | Used by:Timeline |
Symbol 14 Text | Uses:10 | Used by:17 |
Symbol 15 Text | Uses:10 | Used by:17 |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 Button | Uses:14 15 16 | Used by:Timeline |
Symbol 18 Text | Uses:10 | Used by:Timeline |
Symbol 19 EditableText | Uses:10 | Used by:Timeline |
Symbol 20 Bitmap | Used by:21 | |
Symbol 21 Graphic | Uses:20 | Used by:22 |
Symbol 22 MovieClip | Uses:21 | Used by:23 |
Symbol 23 MovieClip | Uses:22 | Used by:Timeline |
Symbol 24 Text | Uses:10 | Used by:27 |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:25 | Used by:27 |
Symbol 27 MovieClip | Uses:24 26 | Used by:Timeline |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:30 31 |
Symbol 30 MovieClip | Uses:29 | Used by:Timeline |
Symbol 31 MovieClip | Uses:29 | Used by:33 |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:31 32 | Used by:Timeline |
Instance Names
"audio" | Frame 1 | Symbol 8 MovieClip |
"mctime" | Frame 1 | Symbol 12 EditableText |
"mctime" | Frame 5 | Symbol 19 EditableText |
"magnet" | Frame 10 | Symbol 23 MovieClip |
"instructions" | Frame 10 | Symbol 27 MovieClip |
"mc_shadow" | Frame 10 | Symbol 30 MovieClip |
"mc_mouse" | Frame 10 | Symbol 33 MovieClip |
"fail" | Symbol 8 MovieClip Frame 1 | Symbol 7 MovieClip |
"fall" | Symbol 8 MovieClip Frame 1 | Symbol 7 MovieClip |
"ingame" | Symbol 8 MovieClip Frame 1 | Symbol 7 MovieClip |
"magnet" | Symbol 8 MovieClip Frame 1 | Symbol 7 MovieClip |
"start" | Symbol 8 MovieClip Frame 1 | Symbol 7 MovieClip |
"mousey" | Symbol 30 MovieClip Frame 1 | Symbol 29 MovieClip |
"mousey" | Symbol 31 MovieClip Frame 1 | Symbol 29 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "start game.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "magnet.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "ingame.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "fall.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "fail.wav" |
Dynamic Text Variables
vartime | Symbol 12 EditableText | "99999 " |
vartime | Symbol 19 EditableText | "99999 " |
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