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Mouse Balancing.swf

This is the info page for
Flash #48860

(Click the ID number above for more basic data on this flash file.)


Text
Time :

99999

Mouse balance by Weebls-Stuff.com

Restart

Restart

Time :

99999

To start the game move the mouse between
the magnet to rotate. Once it is upright the
magnet will move away and you're on your
own. Use left and right movements to keep
balanced.

ActionScript [AS1/AS2]

Frame 1
gotoAndPlay (9);
Instance of Symbol 8 MovieClip "audio" in Frame 1
onClipEvent (load) { _visible = false; }
Frame 5
Mouse.show();
Frame 6
gotoAndPlay (5);
Frame 9
vartime = 0; lose = false; var sound_fail = new Sound(audio.fail); sound_fail.attachSound("fail.wav"); sound_fail.setVolume(100); var sound_fall = new Sound(audio.fall); sound_fall.attachSound("fall.wav"); sound_fall.setVolume(100); var sound_game = new Sound(audio.ingame); sound_game.attachSound("ingame.wav"); sound_game.setVolume(100); var sound_magnet = new Sound(audio.magnet); sound_magnet.attachSound("magnet.wav"); sound_magnet.setVolume(100); sound_magnet.start(0, 99); var sound_start = new Sound(audio.start); sound_start.attachSound("start game.wav"); sound_start.setVolume(100); sound_start.start(0, 1);
Instance of Symbol 23 MovieClip "magnet" in Frame 10
onClipEvent (enterFrame) { if (remove) { if (_y > 0) { _y = (_y - 4); _alpha = (_alpha - 2); } else { remove = false; } } } onClipEvent (load) { _y = 200; _alpha = 100; remove = false; }
Instance of Symbol 30 MovieClip "mc_shadow" in Frame 10
onClipEvent (enterFrame) { _x = (_parent.mc_mouse._x + 2); _y = (_parent.mc_mouse._y + 1); _rotation = _parent.mc_mouse._rotation; }
Instance of Symbol 33 MovieClip "mc_mouse" in Frame 10
onClipEvent (load) { pmode = 0; fall = 4; } onClipEvent (enterFrame) { Mouse.hide(); flimit = 70; switch (pmode) { case 0 : _rotation = 180; magy = 190; magx = 280; nx = _parent._xmouse; ny = _parent._ymouse; rot = 270 + ((Math.atan2(ny - magy, nx - magx) * 180) / Math.PI); rot = rot % 360; if ((rot > -1.5) && (rot < 1.5)) { pmode = 1; _parent.magnet.remove = true; _parent.sound_magnet.stop(); _parent.sound_game.start(0, 9999); starttime = new Date(); starttime = starttime.getTime() / 1000; _parent.instructions.gotoAndPlay(10); } break; case 1 : nx = _parent._xmouse; ny = _parent._ymouse; pacechange = nx - _x; rot = this._rotation * 1.12; rot = rot - pacechange; gametime = new Date(); gametime = gametime.getTime() / 1000; _parent.vartime = Math.round((gametime - starttime) * 100) / 100; if ((rot < (-flimit)) || (rot > flimit)) { pmode = 2; fall = 4; _parent.sound_game.stop(); _parent.sound_fall.start(0, 1); } if (rot == 0) { rot = Math.random() - 0.5; trace("wobble:" + rot); } break; case 2 : if (ny < 400) { rot = this._rotation; if (rot > 0) { rot = rot + ((180 - rot) / 6); } else { rot = rot + ((-180 - rot) / 6); } ny = ny + fall; fall = fall + 5; } else { _parent.sound_fail.start(0, 1); _parent.lose = true; } } this._rotation = rot; _x = nx; _y = ny; }
Frame 11
if (lose) { gotoAndPlay (5); } else { gotoAndPlay (10); }
Symbol 17 Button
on (release) { gotoAndPlay (9); }
Symbol 27 MovieClip Frame 4
stop();
Symbol 27 MovieClip Frame 29
stop();
Symbol 33 MovieClip Frame 1
mrn = 0; pmode = 0;
Symbol 33 MovieClip Frame 2
stop();

Library Items

Symbol 1 Sound [start game.wav]
Symbol 2 Sound [magnet.wav]
Symbol 3 Sound [ingame.wav]
Symbol 4 Sound [fall.wav]
Symbol 5 Sound [fail.wav]
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:8
Symbol 8 MovieClipUses:7Used by:Timeline
Symbol 9 GraphicUsed by:Timeline
Symbol 10 FontUsed by:11 12 13 14 15 18 19 24
Symbol 11 TextUses:10Used by:Timeline
Symbol 12 EditableTextUses:10Used by:Timeline
Symbol 13 TextUses:10Used by:Timeline
Symbol 14 TextUses:10Used by:17
Symbol 15 TextUses:10Used by:17
Symbol 16 GraphicUsed by:17
Symbol 17 ButtonUses:14 15 16Used by:Timeline
Symbol 18 TextUses:10Used by:Timeline
Symbol 19 EditableTextUses:10Used by:Timeline
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:22
Symbol 22 MovieClipUses:21Used by:23
Symbol 23 MovieClipUses:22Used by:Timeline
Symbol 24 TextUses:10Used by:27
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:27
Symbol 27 MovieClipUses:24 26Used by:Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:30 31
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 MovieClipUses:29Used by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:31 32Used by:Timeline

Instance Names

"audio"Frame 1Symbol 8 MovieClip
"mctime"Frame 1Symbol 12 EditableText
"mctime"Frame 5Symbol 19 EditableText
"magnet"Frame 10Symbol 23 MovieClip
"instructions"Frame 10Symbol 27 MovieClip
"mc_shadow"Frame 10Symbol 30 MovieClip
"mc_mouse"Frame 10Symbol 33 MovieClip
"fail"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"fall"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"ingame"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"magnet"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"start"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"mousey"Symbol 30 MovieClip Frame 1Symbol 29 MovieClip
"mousey"Symbol 31 MovieClip Frame 1Symbol 29 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "start game.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "magnet.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "ingame.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "fall.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "fail.wav"

Dynamic Text Variables

vartimeSymbol 12 EditableText"99999 "
vartimeSymbol 19 EditableText"99999 "




http://swfchan.com/10/48860/info.shtml
Created: 29/4 -2019 03:03:25 Last modified: 29/4 -2019 03:03:25 Server time: 04/05 -2024 15:43:52