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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/58153210?noj=FRM58153210-15DC" width="1" height="1"></div>

Defcon - Minus.swf

This is the info page for
Flash #48891

(Click the ID number above for more basic data on this flash file.)


Text
m - mute

q - toggle quality --  s - toggle sound -- p - pause -- H - Toggle Layout
M - Mute

Music:
Vast, Cornandbeans,
ParagonX9.
Beta Testers:
Depredition, Lord-Sonx,
Ponz

Art:
David Steel
Programming:
DreamworX

Ammo:

20

Population

'FALLING FROM THE SKY' -  vAST

'sUNLIGHT' -  CORNANDBEANS

'falling demons' -  paragonx9

crushy-media

crushy-media

crushy-media

Defcon : Minus

crushy-media

/

PLAY -

hard

includes
highscore

hard

easy

easy

PLAY

CONTROLS

CONTROLS

CONTROLS

INFO

INFO

INFO

MORE GAMES

MORE GAMES

MORE GAMES

this game is graphic-intensive. It is recomended that you
lower the quality during gameplay.

Highscores

Highscores

Highscores

crushy-media

crushy-media

crushy-media

This is a simple game. use your cursor
to aim and click to shoot. You cannot
shoot while you are reloading rounds,
each of your rounds contain 20 ammo.
Use the ammo wisely and maybe
become #1 on the highscores...
(Highscores on hard mode only)

MENU

mENU

mENU

q - toggle quality --  s - toggle sound -- p - pause -- H - Toggle Layout

SPACE - RELOAD

Info

You've survived the deadly war against 'the
sun warriors'. They had no idea you had
survived. So you decided to take revenge, you
fired your planets only remaining missile
into the sun warriors home planet. You
killed many. Their rage was so strong they
decided to attack you with hundreds of
missiles, its a 'sure death'. What can you do?

Rebuild your population, kill off the
missiles. The higher the populaion the
higher the praise.

PAUSED

MENU

mENU

Level 1

GAME OVER

GAME OVER

sorry, you must play in 'hard' Mode to
qualify for the highscores.

Nice score! You managed to sustain a population of

You recieve praise from the world leaders but
still manage to recieve cold looks. casualties
were sustained and always will be in war.
Good job soldier.

sorry, you must play in 'hard' Mode to
qualify for the highscores.

Nice score! You managed to sustain a population of

You recieve praise from the world leaders but
still manage to recieve cold looks. casualties
were sustained and always will be in war.
Good job soldier.

baby

civil

private

general

god

medal:

You may now submit your score...

12345

name:

Score:

submit

submit

submit

You may now submit your score...

#
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Name

Score

loading...

loading...

loading...

loading...

loading...

loading...

loading...

loading...

loading...

loading...

...loading

...loading

...loading

...loading

...loading

...loading

...loading

...loading

...loading

...loading

ERROR: CAN'T GET DATA

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("71b05fde", this, 10301, true); __com_mochibot__("d3ad744c", this, 10301, true); Mouse.show(); stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded); stop(); orgWidth = preloader.loadBar._height; this.onEnterFrame = function () { trace((loadedbytes + ",") + totalbytes); loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); percentbytes = loadedbytes / (totalbytes / 100); preloader.loadBar._height = (orgWidth / 100) * percentbytes; if (loadedbytes == totalbytes) { _root.play(); delete this.onEnterFrame; } };
Frame 3
function goToThisURL() { getURL (linkURL, "_blank"); } function someFunctionName() { getURL ("http://www.crushy-media.co.uk", "_blank"); } function someFunctionName() { getURL ("http://www.everybodypanic.org", "_self"); } var linkURL = "http://www.hallpass.com"; var linkText = "HallPass"; var myMenu = new ContextMenu(); var copyright = new ContextMenuItem(linkText, goToThisURL); myMenu.customItems.push(copyright); myMenu.hideBuiltInItems(); _root.menu = myMenu; var menuItem = new ContextMenuItem("Crushy-Media", someFunctionName); myMenu.customItems.push(menuItem); var menuItem = new ContextMenuItem("EverybodyPanic", someFunctionName); myMenu.customItems.push(menuItem); stop(); var snd_shoot = new Sound(); snd_shoot.attachSound("snd_shoot"); snd_shoot.setVolume(60); _root.snd_shoot.stop();
Instance of Symbol 33 MovieClip in Frame 3
on (press) { getURL ("http://www.hallpass.com", "_blank"); }
Instance of Symbol 128 MovieClip [hud] "hudd" in Frame 3
onClipEvent (load) { this.swapDepths(99999); this.removeMovieClip(); }
Frame 4
stopAllSounds(); attachMovie("hud", "hud", _root.getNextHighestDepth(), {_x:33, _y:7.3, _visible:false, hKeyDown:false, init:false}); _root.vol = 100; _root.globalSound = new Sound(); _root.globalSound.setVolume(vol); stop();
Instance of Symbol 134 MovieClip in Frame 4
on (press) { getURL ("http://www.crushy-media.co.uk", "_blank"); }
Frame 5
Mouse.show(); stop();
Frame 6
Mouse.show(); stop();
Frame 7
Mouse.show(); stop();
Frame 8
function variablesEasy() { _root.popInc = 5; _root.levelUpAt = 5000; _root.populationIncreaseRate = 250; _root.enemySpeed = 0.5; _root.enemySpeedInc = 0.04; _root.enemyArmor = 3; _root.enemyArmorInc = 0.3; _root.laserSpeed = 15; _root.powerupRate = 1000; _root.powerupRateDec = 40; _root.powerupSpeed = 1; _root.powerupSpeedInc = 0; _root.popPowerup = 2000; _root.missileRate = 500; _root.maxMissileRate = 100; _root.missileRateInc = 15; _root.maxBombs = 1; _root.maxBombsInc = 0.5; _root.boss1Armor = 10; _root.boss1Speed = 0.6; _root.boss2Armor = 10; _root.boss2Speed = 0.6; _root.boss2Immunity = 0.4; _root.boss3Armor = 10; _root.boss3Speed = 0.6; _root.boss3Invisible = 0.4; _root.boss3Alpha = 25; } function variablesHard() { _root.popInc = 5; _root.levelUpAt = 5000; _root.populationIncreaseRate = 250; _root.enemySpeed = 0.7; _root.enemySpeedInc = 0.05; _root.enemyArmor = 5; _root.enemyArmorInc = 0.3; _root.laserSpeed = 15; _root.powerupRate = 1000; _root.powerupRateDec = 50; _root.powerupSpeed = 2; _root.powerupSpeedInc = 0; _root.popPowerup = 2000; _root.missileRate = 500; _root.maxMissileRate = 100; _root.missileRateInc = 25; _root.maxBombs = 1; _root.maxBombsInc = 0.5; _root.boss1Armor = 15; _root.boss1Speed = 0.8; _root.boss2Armor = 15; _root.boss2Speed = 0.8; _root.boss2Immunity = 0.5; _root.boss3Armor = 15; _root.boss3Speed = 0.8; _root.boss3Invisible = 0.5; _root.boss3Alpha = 15; } function levelUpFunct() { enemySpeed = enemySpeed + enemySpeedInc; enemyArmor = enemyArmor + enemyArmorInc; powerupRate = powerupRate + powerupRateDec; powerupSpeed = powerupSpeed + powerupSpeedInc; (((missileRate + missileRateInc) > maxMissileRate) ? ((missileRate = maxMissileRate)) : ((missileRate = missileRate + missileRateInc))); maxBombs = maxBombs + maxBombsInc; trace((((((((((("enemySpeed = " + enemySpeed) + "\nenemyArmor = ") + enemyArmor) + "\npowerupRate = ") + powerupRate) + "\npowerupSpeed = ") + powerupSpeed) + "\nmissileRate = ") + missileRate) + "\nmaxBombs = ") + maxBombs); } stop(); if (_root.dif == "Easy") { _root.variablesEasy(); } else { _root.variablesHard(); } _root.pop = 0; _root.ammo = 20; var powerupOnStage = false; var timerNew = 0; var level = 1; var levelStr = ("LEVEL " + level); var nextBoss = 1; var gamePaused = false; var pKeyDown = false; var gameOver = false; var bombsOnStage = new Array(); var bosses = new Array(10000, 25000, 50000); var powerupsArray = new Array("powerup1", "powerup2"); _root.createEmptyMovieClip("buildings", _root.getNextHighestDepth()); Mouse.hide(); _root.attachMovie("crosshair", "crosshair", _root.getNextHighestDepth()); _root.crosshair.startDrag(true); _root.crosshair.onEnterFrame = function () { this._rotation = this._rotation + 3; this.swapDepths(_root.getNextHighestDepth()); }; onLoad = function () { _root.ball._y = _root.gun._y; _root.ball._x = _root.gun._x; }; var bc = 1000; var ec = 1000; _root.mousedown = false; onMouseDown = function () { if (!gamePaused) { _root.mousedown = true; } }; onMouseUp = function () { if (!gamePaused) { Mouse.hide(); _root.mousedown = false; _root.cooldown = 0; } }; _root.onEnterFrame = function () { if ((Key.isDown(80) && (!pKeyDown)) && (!gameOver)) { pKeyDown = true; (gamePaused ? ((gamePaused = false)) : ((gamePaused = true))); } if (!Key.isDown(80)) { pKeyDown = false; } if (!gamePaused) { if (!gameOver) { pop = pop + popInc; } if ((_root.pop >= (level * levelUpAt)) && (_root.pop > 0)) { level++; levelUpMC.gotoAndPlay(2); levelStr = "LEVEL " + level; levelUpFunct(); dep = buildings.getNextHighestDepth(); mc = buildings.attachMovie("build1", "strM" + dep, dep); mc._x = Math.random() * 550; mc._y = 350 + (Math.random() * 50); } if (random(powerupRate) == 0) { _root.attachMovie(powerupsArray[random(2)], "Powerup", _root.getNextHighestDepth(), {_x:random(500), _y:-150, speed:_root.powerupSpeed}); Powerup.onEnterFrame = function () { if (!gamePaused) { this._y = this._y + this.speed; if (this._y > (Stage.height + 50)) { _root.powerupOnStage = false; this.removeMovieClip(); } } if (_root.gameOver) { this.removeMovieClip(); } }; powerupOnStage = true; } if (((_root.pop >= bosses[0]) && (bosses.length > 0)) || ((_root.pop > 50000) && ((_root.pop % 10000) == 0))) { _root.attachMovie("boss" + nextBoss, "enemy1" + ec, _root.getNextHighestDepth(), {_x:200, _y:-50, armor:_root[("boss" + nextBoss) + "Armor"], speed:_root[("boss" + nextBoss) + "Speed"], number:ec, init:false}); _root.bombsOnStage.push(ec); if (nextBoss == 1) { _root["enemy1" + ec].onEnterFrame = function () { if (_root.gamePaused) { this.stop(); } else { this.play(); } if (!_root.gamePaused) { this._y = this._y + this.speed; if ((this._y > _root.gun._y) && (this.armor > 0)) { _root.gameOver = true; _root.g_over.play(); _root.g_over.swapDepths(_root.getNextHighestDepth()); } if (this.armor <= 0) { this.explode.play(); this.inside._visible = false; i = 0; while (i <= _root.bombsOnStage.length) { if (_root.bombsOnStage[i] == this.number) { _root.bombsOnStage.splice(i, 1); break; } i++; } if (this.explode._currentframe > 24) { this.removeMovieClip(); } } } if (_root.gameOver) { this.removeMovieClip(); } }; } else if (nextBoss == 2) { _root["enemy1" + ec].onEnterFrame = function () { if (!this.init) { this.init = true; this.immune = false; this.Loop = 0; this.loopOrg = 100; this.immunityTime = Math.round(this.loopOrg * _root.boss2Immunity); } if (_root.gamePaused) { this.stop(); } else { this.play(); } if (!_root.gamePaused) { this._y = this._y + this.speed; if (this.Loop >= this.loopOrg) { this.Loop = 0; } else { this.Loop++; } if (this.Loop < (this.loopOrg - this.immunityTime)) { this.inside.gotoAndStop("notImmune"); this.immune = false; } else { this.immune = true; this.inside.gotoAndStop("immune"); } if ((this._y > _root.gun._y) && (this.armor > 0)) { _root.gameOver = true; _root.g_over.play(); _root.g_over.swapDepths(_root.getNextHighestDepth()); } if (this.armor <= 0) { this.explode.play(); this.inside._visible = false; i = 0; while (i <= _root.bombsOnStage.length) { if (_root.bombsOnStage[i] == this.number) { _root.bombsOnStage.splice(i, 1); break; } i++; } if (this.explode._currentframe > 24) { this.removeMovieClip(); } } } if (_root.gameOver) { this.removeMovieClip(); } }; } else if (nextBoss == 3) { _root["enemy1" + ec].onEnterFrame = function () { if (_root.gamePaused) { this.stop(); } else { this.play(); } if (!this.init) { this.init = true; this.immune = false; this.Loop = 0; this.loopOrg = 100; this.immunityTime = Math.round(this.loopOrg * _root.boss3Invisible); } if (!_root.gamePaused) { this._y = this._y + this.speed; if (this.Loop >= this.loopOrg) { this.Loop = 0; } else { this.Loop++; } if (this.Loop < (this.loopOrg - this.immunityTime)) { this._alpha = 100; this.immune = false; } else { this._alpha = _root.boss3Alpha; this.immune = true; } if ((this._y > _root.gun._y) && (this.armor > 0)) { _root.gameOver = true; _root.g_over.play(); _root.g_over.swapDepths(_root.getNextHighestDepth()); } if (this.armor <= 0) { this.explode.play(); this.inside._visible = false; i = 0; while (i <= _root.bombsOnStage.length) { if (_root.bombsOnStage[i] == this.number) { _root.bombsOnStage.splice(i, 1); break; } i++; } if (this.explode._currentframe > 24) { this.removeMovieClip(); } } } if (_root.gameOver) { this.removeMovieClip(); } }; } _root.bosses.shift(); if (nextBoss < 3) { nextBoss++; } ec++; if (ec > 1100) { ec = 1000; } } if ((random(missileRate) == 0) && (_root.bombsOnStage.length <= _root.maxBombs)) { _root.attachMovie("enemy1", "enemy1" + ec, _root.getNextHighestDepth(), {_x:random(500), _y:-50, armor:_root.enemyArmor, number:ec}); _root.bombsOnStage.push(ec); _root["enemy1" + ec].onEnterFrame = function () { if (!_root.gamePaused) { this._y = this._y + _root.enemySpeed; if ((this._y > _root.gun._y) && (this.armor > 0)) { _root.gameOver = true; _root.g_over.play(); _root.g_over.swapDepths(_root.getNextHighestDepth()); } if (this.armor <= 0) { this.explode.play(); this.inside._visible = false; i = 0; while (i <= _root.bombsOnStage.length) { if (_root.bombsOnStage[i] == this.number) { _root.bombsOnStage.splice(i, 1); break; } i++; } if (this.explode._currentframe > 24) { this.removeMovieClip(); } } } if (_root.gameOver) { this.removeMovieClip(); } }; ec++; if (ec > 1100) { ec = 1000; } } if (_root.cooldown > 0) { _root.cooldown--; } if (Key.isDown(32) && (hud.rload._currentframe == 1)) { hud.rload.gotoAndPlay(2); } if ((((_root.mousedown == true) && (_root.ammo > 0)) && (_root.cooldown == 0)) && (hud.rload._currentframe == 1)) { _root.cooldown = 10; _root.ammo--; _root.gun.gotoAndPlay(2); bc++; if (bc > 1100) { bc = 1000; } _root.attachMovie("bullet", "bullet" + bc, _root.getNextHighestDepth(), {_x:_root.gun._x, _y:_root.gun._y, damage:1, spd:_root.laserSpeed, _rotation:_root.gun._rotation}); _root["bullet" + bc].onEnterFrame = function () { if (_root.gameOver) { this.removeMovieClip(); } if (!_root.gamePaused) { if (_rotation > 180) { this._y = this._y + (this.spd * Math.cos((Math.PI/180) * this._rotation)); this._x = this._x - (this.spd * Math.sin((Math.PI/180) * this._rotation)); } else { this._y = this._y - (this.spd * Math.cos((Math.PI/180) * this._rotation)); this._x = this._x + (this.spd * Math.sin((Math.PI/180) * this._rotation)); } if (_root.Powerup.inside.hitTest(this._x, this._y, true)) { if (_root.Powerup.powerupKind == "bomb") { i = 0; while (i <= (_root.bombsOnStage.length - 1)) { _root["enemy1" + _root.bombsOnStage[i]].armor = 0; i++; } } else { _root.pop = _root.pop + _root.popPowerup; } _root.Powerup.removeMovieClip(); _root.powerupOnStage = false; this.removeMovieClip(); } i = 0; while (i <= (_root.bombsOnStage.length - 1)) { currEnemy = _root["enemy1" + _root.bombsOnStage[i]]; if (currEnemy.inside.hitTest(this)) { if (currEnemy.inside.hitTest(this._x, this._y, true)) { if ((!currEnemy.immune) || (currEnemy.immune == "undefined")) { currEnemy.armor--; currEnemy.sexplode.play(); } if (currEnemy._alpha == 100) { this.removeMovieClip(); } break; } } i++; } if ((((this._x > Stage.width) || (this._x < 0)) || (this._y < 0)) || (this._y > Stage.height)) { this.removeMovieClip(); } } }; } } };
Instance of Symbol 67 MovieClip [build1] "str" in Frame 8
/* no clip actions */
Instance of Symbol 211 MovieClip "gun" in Frame 8
onClipEvent (mouseMove) { if (!_root.gamePaused) { Xd = _root._xmouse - _x; Yd = _root._ymouse - _y; radAngle = Math.atan2(Yd, Xd); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); } }
Instance of Symbol 217 MovieClip "pauseMC" in Frame 8
onClipEvent (enterFrame) { _visible = _root.gamePaused; if (_root.gamePaused) { this.swapDepths(_root.getNextHighestDepth()); } }
Instance of Symbol 229 MovieClip "g_over" in Frame 8
onClipEvent (load) { this.swapDepths(99999); }
Instance of Symbol 232 MovieClip "levelUpMC" in Frame 8
onClipEvent (load) { var playedOnce = false; } onClipEvent (enterFrame) { if (_currentframe != 1) { swapDepths(_root.getNextHighestDepth()); } else if (!playedOnce) { playedOnce = true; gotoAndPlay (2); } }
Frame 9
Mouse.show(); stop(); stopAllSounds(); _root.hud._visible = false;
Instance of Symbol 255 MovieClip in Frame 9
onClipEvent (load) { var medalArray = new Array(["baby", 0], ["civil", 10000], ["private", 20000], ["general", 50000], ["god", 100000]); if (_root.pop >= medalArray[4][1]) { gotoAndStop(medalArray[4][0]); } else if (_root.pop >= medalArray[3][1]) { gotoAndStop(medalArray[3][0]); } else if (_root.pop >= medalArray[2][1]) { gotoAndStop(medalArray[2][0]); } else if (_root.pop >= medalArray[1][1]) { gotoAndStop(medalArray[1][0]); } else { stop(); } }
Frame 10
Mouse.show(); stop(); stopAllSounds(); _root.hud._visible = false;
Frame 11
Mouse.show(); gotoAndPlay (3);
Frame 12
hud._visible = false; stop(); __top10_send__ = new LoadVars(); __top10_receive__ = new LoadVars(); __top10_url_1__ = "http://www.armorbot.com/flashcomm"; __top10_url_2__ = "/top10_b"; __top10_send__.hid = 1237; __top10_send__.kid = "RUGQQA"; __top10_send__.sendAndLoad(__top10_url_1__ + __top10_url_2__, __top10_receive__, "POST"); __top10_receive__.onLoad = function (success) { if (success) { i = 1; while (i < 11) { _root[("_name" + i) + "_"].text = __top10_receive__["name" + i]; _root[("_score" + i) + "_"].text = __top10_receive__["score" + i]; i++; } } else { _root.__err__.gotoAndStop(2); } };
Symbol 19 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 133
_root.nextFrame();
Symbol 47 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 2
stop();
Symbol 67 MovieClip [build1] Frame 12
stop();
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 25
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 98 MovieClip [powerup1] Frame 1
stop(); powerupKind = "bomb";
Instance of Symbol 92 MovieClip "inside" in Symbol 98 MovieClip [powerup1] Frame 1
/* no clip actions */
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 55
_root.ammo = 20;
Symbol 128 MovieClip [hud] Frame 1
muteKeyDown = false; this.onEnterFrame = function () { if (_name != "hudd") { if ((_root._currentframe != 8) || (_root.gameOver)) { this._visible = false; } else if (!this.init) { this.init = true; this._visible = true; } if (this.init) { if (Key.isDown(72) && (!this.hKeyDown)) { this.hKeyDown = true; (this._visible ? ((this._visible = false)) : ((this._visible = true))); } else if (!Key.isDown(72)) { this.hKeyDown = false; } this.swapDepths(_root.getNextHighestDepth()); } if (Key.isDown(83)) { stopAllSounds(); this.play(); } if (Key.isDown(81)) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } } if (Key.isDown(77) && (!muteKeyDown)) { muteKeyDown = true; ((_root.vol == 100) ? ((_root.vol = 0)) : ((_root.vol = 100))); _root.globalSound.setVolume(_root.vol); } if ((!Key.isDown(77)) && (muteKeyDown)) { muteKeyDown = false; } } }; stop();
Instance of Symbol 116 MovieClip "rload" in Symbol 128 MovieClip [hud] Frame 1
onClipEvent (enterFrame) { if (_root.gamePaused) { stop(); } else if ((_root.ammo == 0) || (_currentframe != 1)) { play(); } }
Symbol 128 MovieClip [hud] Frame 5
stop();
Symbol 128 MovieClip [hud] Frame 10
stop();
Symbol 134 MovieClip Frame 150
stop(); _root.nextFrame();
Symbol 145 Button
on (press) { _root.dif = "Hard"; _root.gotoAndStop(8); }
Symbol 149 Button
on (press) { _root.dif = "Easy"; _root.gotoAndStop(8); }
Symbol 154 MovieClip Frame 1
stop();
Symbol 159 Button
on (press) { _root.gotoAndStop(6); }
Symbol 163 Button
on (press) { _root.gotoAndStop(7); }
Symbol 167 Button
on (press) { getURL ("http://www.hallpass.com", "_blank"); }
Symbol 173 Button
on (press) { _root.gotoAndStop(12); }
Symbol 177 Button
on (press) { getURL ("http://crushy-media.co.uk", "_blank"); }
Symbol 178 Button
on (press) { play(); }
Symbol 187 MovieClip Frame 35
stop();
Symbol 192 Button
on (press) { gotoAndStop (5); }
Symbol 196 MovieClip Frame 35
stop();
Symbol 211 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 2
_root.snd_shoot.start(0, 0);
Symbol 216 Button
on (press) { gotoAndStop (5); }
Symbol 229 MovieClip Frame 1
stop();
Symbol 229 MovieClip Frame 61
_root.Mouse.show(); Mouse.show(); for (i in _root) { if (((_root[i] instanceof MovieClip) && (i != "hud")) && (i != _name)) { _root[i].removeMovieClip(); _root[i].unloadMovie(); } } _root.hud.init = false; _root.hud._visible = false; _root.gotoAndStop("gameOver" + _root.dif); this.removeMovieClip();
Symbol 232 MovieClip Frame 1
stop();
Symbol 236 Button
on (press) { gotoAndStop (11); }
Symbol 266 Button
on (press) { ab20_09 = new LoadVars(); ab20_09.z = name; ab20_09.x = pop; ab20_09.c = 1237; ab20_09.v = "RUGQQA"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); _root.submitbutton._visible = false; _root.gotoAndStop(12); }
Symbol 297 MovieClip Frame 1
stop();
Symbol 297 MovieClip Frame 2
stop();
Symbol 300 Button
on (press) { gotoAndStop (5); stopAllSounds(); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 FontUsed by:5 20 117 118 168 188 193 194 197 198 230 234 235 237 238 239 240 241 242 243 245 247 249 251 253 256 258 259 260 261 267 268 269
Symbol 5 TextUses:4Used by:Timeline
Symbol 6 GraphicUsed by:19
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:19
Symbol 9 GraphicUsed by:18
Symbol 10 GraphicUsed by:18
Symbol 11 GraphicUsed by:18
Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:9 10 11 12 13 14 15 16 17Used by:19 116
Symbol 19 MovieClipUses:6 8 18Used by:Timeline
Symbol 20 TextUses:4Used by:Timeline
Symbol 21 FontUsed by:22 23
Symbol 22 TextUses:21Used by:Timeline
Symbol 23 TextUses:21Used by:Timeline
Symbol 24 GraphicUsed by:33
Symbol 25 SoundUsed by:33
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:33
Symbol 28 BitmapUsed by:29 30 31 32
Symbol 29 GraphicUses:28Used by:33
Symbol 30 GraphicUses:28Used by:33
Symbol 31 GraphicUses:28Used by:33
Symbol 32 GraphicUses:28Used by:33
Symbol 33 MovieClipUses:24 25 27 29 30 31 32Used by:Timeline
Symbol 34 ShapeTweeningUsed by:38
Symbol 35 ShapeTweeningUsed by:38
Symbol 36 ShapeTweeningUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [bullet]Uses:34 35 36 37Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClip [boss1]Uses:40Used by:Timeline
Symbol 42 GraphicUsed by:46
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:42 43 44 45Used by:47
Symbol 47 MovieClipUses:46Used by:48
Symbol 48 MovieClip [boss2]Uses:47Used by:Timeline
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:49 50 51Used by:53
Symbol 53 MovieClip [boss3]Uses:52Used by:Timeline
Symbol 54 GraphicUsed by:67
Symbol 55 GraphicUsed by:67
Symbol 56 GraphicUsed by:67
Symbol 57 GraphicUsed by:67
Symbol 58 GraphicUsed by:67
Symbol 59 GraphicUsed by:67
Symbol 60 GraphicUsed by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip [build1]Uses:54 55 56 57 58 59 60 61 62 63 64 65 66Used by:Timeline
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [crosshair]Uses:68Used by:Timeline
Symbol 70 GraphicUsed by:89
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:89
Symbol 73 GraphicUsed by:82 88
Symbol 74 GraphicUsed by:82
Symbol 75 GraphicUsed by:82 88
Symbol 76 GraphicUsed by:82
Symbol 77 GraphicUsed by:82
Symbol 78 GraphicUsed by:82 88
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82 88
Symbol 82 MovieClipUses:73 74 75 76 77 78 79 80 81Used by:89
Symbol 83 GraphicUsed by:88
Symbol 84 GraphicUsed by:88
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:73 83 75 84 85 78 86 87 81Used by:89
Symbol 89 MovieClip [enemy1]Uses:70 72 82 88Used by:Timeline
Symbol 90 GraphicUsed by:98
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:98
Symbol 93 GraphicUsed by:98
Symbol 94 GraphicUsed by:98
Symbol 95 GraphicUsed by:98
Symbol 96 GraphicUsed by:98
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClip [powerup1]Uses:90 92 93 94 95 96 97Used by:Timeline
Symbol 99 GraphicUsed by:102
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:102
Symbol 102 MovieClip [powerup2]Uses:99 101Used by:Timeline
Symbol 103 FontUsed by:104 119 140 141 142 143 144 146 147 151 156 157 158 160 161 162 164 165 166 170 171 172 174 175 176 189 190 191 195 213 214 215 263 264 265
Symbol 104 EditableTextUses:103Used by:128
Symbol 105 GraphicUsed by:116
Symbol 106 ShapeTweeningUsed by:116
Symbol 107 GraphicUsed by:116
Symbol 108 ShapeTweeningUsed by:116
Symbol 109 GraphicUsed by:116
Symbol 110 GraphicUsed by:116
Symbol 111 GraphicUsed by:116
Symbol 112 GraphicUsed by:116
Symbol 113 GraphicUsed by:116
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:105 106 18 107 108 109 110 111 112 113 114 115Used by:128
Symbol 117 TextUses:4Used by:128
Symbol 118 EditableTextUses:4Used by:128
Symbol 119 TextUses:103Used by:120
Symbol 120 MovieClipUses:119Used by:128
Symbol 121 FontUsed by:122 124 126
Symbol 122 TextUses:121Used by:128
Symbol 123 SoundUsed by:128
Symbol 124 TextUses:121Used by:128
Symbol 125 SoundUsed by:128
Symbol 126 TextUses:121Used by:128
Symbol 127 SoundUsed by:128
Symbol 128 MovieClip [hud]Uses:104 116 117 118 120 122 123 124 125 126 127Used by:Timeline
Symbol 129 Sound [snd_shoot]Used by:Timeline
Symbol 130 FontUsed by:131 132 133 138
Symbol 131 TextUses:130Used by:134
Symbol 132 TextUses:130Used by:134
Symbol 133 TextUses:130Used by:134
Symbol 134 MovieClipUses:131 132 133Used by:Timeline
Symbol 135 FontUsed by:136
Symbol 136 TextUses:135Used by:Timeline
Symbol 137 GraphicUsed by:Timeline
Symbol 138 TextUses:130Used by:Timeline
Symbol 139 GraphicUsed by:154 167 177 178
Symbol 140 TextUses:103Used by:154 178
Symbol 141 TextUses:103Used by:154 178
Symbol 142 TextUses:103Used by:145 152
Symbol 143 TextUses:103Used by:145 152
Symbol 144 TextUses:103Used by:145 152
Symbol 145 ButtonUses:142 143 144Used by:154 178
Symbol 146 TextUses:103Used by:149 153
Symbol 147 TextUses:103Used by:149 153
Symbol 148 GraphicUsed by:149 153
Symbol 149 ButtonUses:146 147 148Used by:154 178
Symbol 150 GraphicUsed by:154 178
Symbol 151 TextUses:103Used by:154 178
Symbol 152 ButtonUses:142 143 144Used by:154 178
Symbol 153 ButtonUses:146 147 148Used by:154 178
Symbol 154 MovieClipUses:139 140 141 145 149 150 151 152 153Used by:Timeline
Symbol 155 GraphicUsed by:159 163 167 177 192 236
Symbol 156 TextUses:103Used by:159 187
Symbol 157 TextUses:103Used by:159
Symbol 158 TextUses:103Used by:159
Symbol 159 ButtonUses:155 156 157 158Used by:Timeline
Symbol 160 TextUses:103Used by:163
Symbol 161 TextUses:103Used by:163
Symbol 162 TextUses:103Used by:163
Symbol 163 ButtonUses:155 160 161 162Used by:Timeline
Symbol 164 TextUses:103Used by:167
Symbol 165 TextUses:103Used by:167
Symbol 166 TextUses:103Used by:167
Symbol 167 ButtonUses:139 164 155 165 166Used by:Timeline
Symbol 168 TextUses:4Used by:Timeline
Symbol 169 GraphicUsed by:173
Symbol 170 TextUses:103Used by:173
Symbol 171 TextUses:103Used by:173
Symbol 172 TextUses:103Used by:173
Symbol 173 ButtonUses:169 170 171 172Used by:Timeline
Symbol 174 TextUses:103Used by:177
Symbol 175 TextUses:103Used by:177
Symbol 176 TextUses:103Used by:177
Symbol 177 ButtonUses:139 174 155 175 176Used by:Timeline
Symbol 178 ButtonUses:139 140 141 145 149 150 151 152 153Used by:Timeline
Symbol 179 GraphicUsed by:187 196
Symbol 180 GraphicUsed by:187 196
Symbol 181 GraphicUsed by:187 196
Symbol 182 GraphicUsed by:187 196
Symbol 183 GraphicUsed by:187 196
Symbol 184 GraphicUsed by:187 196
Symbol 185 GraphicUsed by:187 196
Symbol 186 GraphicUsed by:187 196
Symbol 187 MovieClipUses:179 156 180 181 182 183 184 185 186Used by:Timeline
Symbol 188 TextUses:4Used by:Timeline
Symbol 189 TextUses:103Used by:192 236
Symbol 190 TextUses:103Used by:192 216 236 300
Symbol 191 TextUses:103Used by:192 236
Symbol 192 ButtonUses:155 189 190 191Used by:Timeline
Symbol 193 TextUses:4Used by:Timeline
Symbol 194 TextUses:4Used by:Timeline
Symbol 195 TextUses:103Used by:196
Symbol 196 MovieClipUses:179 195 180 181 182 183 184 185 186Used by:Timeline
Symbol 197 TextUses:4Used by:Timeline
Symbol 198 TextUses:4Used by:Timeline
Symbol 199 GraphicUsed by:Timeline
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:Timeline
Symbol 202 GraphicUsed by:Timeline
Symbol 203 GraphicUsed by:Timeline
Symbol 204 GraphicUsed by:211
Symbol 205 GraphicUsed by:211
Symbol 206 ShapeTweeningUsed by:211
Symbol 207 GraphicUsed by:211
Symbol 208 ShapeTweeningUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:204 205 206 207 208 209 210Used by:Timeline
Symbol 212 GraphicUsed by:217
Symbol 213 TextUses:103Used by:217
Symbol 214 TextUses:103Used by:216 300
Symbol 215 TextUses:103Used by:216 300
Symbol 216 ButtonUses:214 190 215Used by:217
Symbol 217 MovieClipUses:212 213 216Used by:Timeline
Symbol 218 GraphicUsed by:229
Symbol 219 SoundUsed by:229
Symbol 220 GraphicUsed by:229
Symbol 221 GraphicUsed by:229
Symbol 222 GraphicUsed by:229
Symbol 223 GraphicUsed by:229
Symbol 224 GraphicUsed by:229
Symbol 225 GraphicUsed by:229
Symbol 226 GraphicUsed by:229
Symbol 227 GraphicUsed by:229
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:218 219 220 221 222 223 224 225 226 227 228Used by:Timeline
Symbol 230 EditableTextUses:4Used by:231
Symbol 231 MovieClipUses:230Used by:232
Symbol 232 MovieClipUses:231Used by:Timeline
Symbol 233 GraphicUsed by:Timeline
Symbol 234 TextUses:4Used by:Timeline
Symbol 235 TextUses:4Used by:Timeline
Symbol 236 ButtonUses:155 189 190 191Used by:Timeline
Symbol 237 TextUses:4Used by:Timeline
Symbol 238 TextUses:4Used by:Timeline
Symbol 239 TextUses:4Used by:Timeline
Symbol 240 TextUses:4Used by:Timeline
Symbol 241 TextUses:4Used by:Timeline
Symbol 242 TextUses:4Used by:Timeline
Symbol 243 EditableTextUses:4Used by:Timeline
Symbol 244 GraphicUsed by:255
Symbol 245 TextUses:4Used by:255
Symbol 246 GraphicUsed by:255
Symbol 247 TextUses:4Used by:255
Symbol 248 GraphicUsed by:255
Symbol 249 TextUses:4Used by:255
Symbol 250 GraphicUsed by:255
Symbol 251 TextUses:4Used by:255
Symbol 252 GraphicUsed by:255
Symbol 253 TextUses:4Used by:255
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:244 245 246 247 248 249 250 251 252 253 254Used by:Timeline
Symbol 256 TextUses:4Used by:Timeline
Symbol 257 GraphicUsed by:Timeline
Symbol 258 TextUses:4Used by:Timeline
Symbol 259 EditableTextUses:4Used by:Timeline
Symbol 260 TextUses:4Used by:Timeline
Symbol 261 TextUses:4Used by:Timeline
Symbol 262 GraphicUsed by:266
Symbol 263 TextUses:103Used by:266
Symbol 264 TextUses:103Used by:266
Symbol 265 TextUses:103Used by:266
Symbol 266 ButtonUses:262 263 264 265Used by:Timeline
Symbol 267 TextUses:4Used by:Timeline
Symbol 268 EditableTextUses:4Used by:Timeline
Symbol 269 EditableTextUses:4Used by:Timeline
Symbol 270 GraphicUsed by:Timeline
Symbol 271 FontUsed by:272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 296
Symbol 272 TextUses:271Used by:Timeline
Symbol 273 TextUses:271Used by:Timeline
Symbol 274 TextUses:271Used by:Timeline
Symbol 275 EditableTextUses:271Used by:Timeline
Symbol 276 EditableTextUses:271Used by:Timeline
Symbol 277 EditableTextUses:271Used by:Timeline
Symbol 278 EditableTextUses:271Used by:Timeline
Symbol 279 EditableTextUses:271Used by:Timeline
Symbol 280 EditableTextUses:271Used by:Timeline
Symbol 281 EditableTextUses:271Used by:Timeline
Symbol 282 EditableTextUses:271Used by:Timeline
Symbol 283 EditableTextUses:271Used by:Timeline
Symbol 284 EditableTextUses:271Used by:Timeline
Symbol 285 EditableTextUses:271Used by:Timeline
Symbol 286 EditableTextUses:271Used by:Timeline
Symbol 287 EditableTextUses:271Used by:Timeline
Symbol 288 EditableTextUses:271Used by:Timeline
Symbol 289 EditableTextUses:271Used by:Timeline
Symbol 290 EditableTextUses:271Used by:Timeline
Symbol 291 EditableTextUses:271Used by:Timeline
Symbol 292 EditableTextUses:271Used by:Timeline
Symbol 293 EditableTextUses:271Used by:Timeline
Symbol 294 EditableTextUses:271Used by:Timeline
Symbol 295 GraphicUsed by:297
Symbol 296 TextUses:271Used by:297
Symbol 297 MovieClipUses:295 296Used by:Timeline
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:Timeline
Symbol 300 ButtonUses:214 190 215Used by:Timeline

Instance Names

"preloader"Frame 1Symbol 19 MovieClip
"hudd"Frame 3Symbol 128 MovieClip [hud]
"planet"Frame 8Symbol 201 MovieClip
"str"Frame 8Symbol 67 MovieClip [build1]
"gun"Frame 8Symbol 211 MovieClip
"pauseMC"Frame 8Symbol 217 MovieClip
"g_over"Frame 8Symbol 229 MovieClip
"levelUpMC"Frame 8Symbol 232 MovieClip
"submitbutton"Frame 10Symbol 266 Button
"_name1_"Frame 12Symbol 275 EditableText
"_name2_"Frame 12Symbol 276 EditableText
"_name3_"Frame 12Symbol 277 EditableText
"_name4_"Frame 12Symbol 278 EditableText
"_name5_"Frame 12Symbol 279 EditableText
"_name6_"Frame 12Symbol 280 EditableText
"_name7_"Frame 12Symbol 281 EditableText
"_name8_"Frame 12Symbol 282 EditableText
"_name9_"Frame 12Symbol 283 EditableText
"_name10_"Frame 12Symbol 284 EditableText
"_score1_"Frame 12Symbol 285 EditableText
"_score2_"Frame 12Symbol 286 EditableText
"_score3_"Frame 12Symbol 287 EditableText
"_score4_"Frame 12Symbol 288 EditableText
"_score5_"Frame 12Symbol 289 EditableText
"_score6_"Frame 12Symbol 290 EditableText
"_score7_"Frame 12Symbol 291 EditableText
"_score8_"Frame 12Symbol 292 EditableText
"_score9_"Frame 12Symbol 293 EditableText
"_score10_"Frame 12Symbol 294 EditableText
"__err__"Frame 12Symbol 297 MovieClip
"loadBar"Symbol 19 MovieClip Frame 1Symbol 8 MovieClip
"inside"Symbol 41 MovieClip [boss1] Frame 1Symbol 40 MovieClip
"inside"Symbol 48 MovieClip [boss2] Frame 1Symbol 47 MovieClip
"inside"Symbol 53 MovieClip [boss3] Frame 1Symbol 52 MovieClip
"inside"Symbol 89 MovieClip [enemy1] Frame 1Symbol 72 MovieClip
"explode"Symbol 89 MovieClip [enemy1] Frame 1Symbol 82 MovieClip
"sexplode"Symbol 89 MovieClip [enemy1] Frame 1Symbol 88 MovieClip
"inside"Symbol 98 MovieClip [powerup1] Frame 1Symbol 92 MovieClip
"inside"Symbol 102 MovieClip [powerup2] Frame 1Symbol 101 MovieClip
"rload"Symbol 128 MovieClip [hud] Frame 1Symbol 116 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 3Symbol 38 as "bullet"
ExportAssets (56)Timeline Frame 3Symbol 41 as "boss1"
ExportAssets (56)Timeline Frame 3Symbol 48 as "boss2"
ExportAssets (56)Timeline Frame 3Symbol 53 as "boss3"
ExportAssets (56)Timeline Frame 3Symbol 67 as "build1"
ExportAssets (56)Timeline Frame 3Symbol 69 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 89 as "enemy1"
ExportAssets (56)Timeline Frame 3Symbol 98 as "powerup1"
ExportAssets (56)Timeline Frame 3Symbol 102 as "powerup2"
ExportAssets (56)Timeline Frame 3Symbol 128 as "hud"
ExportAssets (56)Timeline Frame 3Symbol 129 as "snd_shoot"
ExportAssets (56)Timeline Frame 8Symbol 67 as "build1"

Labels

"gameOverEasy"Frame 9
"gameOverHard"Frame 10
"notImmune"Symbol 47 MovieClip Frame 1
"immune"Symbol 47 MovieClip Frame 2
"baby"Symbol 255 MovieClip Frame 1
"civil"Symbol 255 MovieClip Frame 2
"private"Symbol 255 MovieClip Frame 3
"general"Symbol 255 MovieClip Frame 4
"god"Symbol 255 MovieClip Frame 5

Dynamic Text Variables

_root.popSymbol 104 EditableText""
_root.ammoSymbol 118 EditableText"20"
_root.levelStrSymbol 230 EditableText"Level 1"
popSymbol 243 EditableText""
popSymbol 259 EditableText"12345"
nameSymbol 268 EditableText""
popSymbol 269 EditableText""




http://swfchan.com/10/48891/info.shtml
Created: 29/4 -2019 01:54:01 Last modified: 29/4 -2019 01:54:01 Server time: 15/05 -2024 23:42:10