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Santas Slay.swf

This is the info page for
Flash #48933

(Click the ID number above for more basic data on this flash file.)


Text
Deliver presents and kick ass

Play game

Play more

Read guide

options

Merry christmas
& happy new year!

SPONSORED BY: WWW.RUSTYARCADE.COM
PROGRAMING: RICHARD ROUT  ART: EDUARDO MOJICA (CICLA)
MUSIC: DJ-TONIC & IAN SLIDER

SPONSORED BY: WWW.RUSTYARCADE.COM
PROGRAMING: RICHARD ROUT  ART: EDUARDO MOJICA (CICLA)

quality

music

low

low

medium

medium

high

high

on

on

off

off

BACK

back

The crisis is starting to affect
the toy companies

skip

and if santa comes to town,
their sales will plummet

so they decided
to stop santa at any cost

but santa
is ready to fight

Song: Jungle Party by. DSMagnum

levels menu

deliver present to the house
deliver to the good houses only
stop the baddies
stop baddies and deliver presents
avoid baddies and deliver presents
clean up the terrorists
make the delivery in less than 15 seconds
kill all terrorists in 45 seconds

kill 20 terrorists and deliver 10 presents
be sure no bad houses get any presents and deliver your load
kill 30 baddies before the time runs out
deliver 20 presents and kill 20 baddies in 60 sec
kill all vehicals
there is one nice house in this base, give it a present by any means
kill the motor bikes, give presents
out of bullets, make deliveries before time runs out

stop all bad guys in the area
kill the grenade army
kill the bike army
kill the car army
deliver lots of presents
don't get hit, at all. deliver the present
deliver the gift against all odds
kill everyone. make the deliveries.

<p align="left"><font face="Wingdings 3" size="23" color="#ff0000" letterSpacing="0.000000" kerning="0">Q</font></p>

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<p align="left"><font face="Wingdings 3" size="23" color="#ff0000" letterSpacing="0.000000" kerning="0">{</font></p>

<p align="left"><font face="Wingdings 3" size="23" color="#ff0000" letterSpacing="0.000000" kerning="0">}</font></p>

available

NEW YEAR

COME BACK

FOR

level 1

deliver a
present
to the
house

level 2

deliver to
the good
houses
only

level 3

stop all
the bad
guys

level 4

stop all
bad guys
and
deliver
the
presents

level 5

avoid the
bad guys
and
deliver
the
presents

level 6

clean up
all bad
guys in
the area

level 7

time is
short.
make the
delivery
in 15 secs

level 8

you got
some time
left over.
kill all
baddies in
60 secs

kill 15
baddies
and
deliver
10
pressies

deliver to
every
good
house and
make sure
no bad
houses
get any

kill 20
bad guys
in 100 secs

deliver 10
presents
and kill
15 baddies
in 100
seconds

kill every
vehical

deliver to
the one
good
house.
don't
deliver to
any bad

give all
houses
presents
and kill
all bikes

make
deliveries
in under
50 secs

stop all
baddies
in the
area

kill the
grenade
army

kill the
bike army

kill the
truck
army

deliver
all of the
presents

don't get
hit at all.
deliver
present

deliver
the booze

kill
everyone.
make all
of the
deliveries

Select a chapter

WEAPONS

WEAPONS

Armor

Armor

Engine

Engine

Play more

Play more

music

Card Shurikens

00

$3

branytovs

00

$5

PresenT-NATOR

00

$10

Tree Nuke

00

$200

Red ion cannon

00

$300

MONEY:

$ 00000

LEVELS

LEVELS

Armor

Iron plate

$200

armor:

+1

Steel body

$500

+2

Robot body 300

$1000

+4

Iron legs

$ 300

agility:

Dragon legs

$2000

Engine

Saw helix

speed:

Nitro turbines

$1500

Double helix

$600

!

r

a

e

y

w

n

p

h

d

s

m

t

i

c

The end!

And this is my reward!
a happy new years night
with a tasty
bottle of brady!

w

s

d

a

controls

l

drop
presents

Coal
rock

Card
Shurikens

Branditov

Present-
nator

Tree-nuke

ION NOSE
CANNON

1

2

3

4

5

6

deliv:

Time:

AMMO:

0000

0000

Kills:

0000

<p align="right"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">00:00</font></p>

Deliver the present to the house

Deliver to the good houses only

Sttop all the baddies

Stop all baddies and deliver the presents to good houses

No bullets! Avoid bullets and deliver presents

Kill all the baddies in the area

Make the delivery in under 15 seconds

Kill all of the baddies in 60 seconds

Kill 15 terrorists and deliver 10 presents

Don't deliver to any bad houses. Deliver to all the good houses

Kill 20 baddies in 100 seconds

Deliver 10 presents and kill 15 baddies in100 seconds

Kill all of the vehicles

Deliver the present to the one nice house in this neighbourhood

Kill all of the motorbikes and deliver the presents

Out of bullets! Make the deliveries before the time runs out

Santa! Stop all bad guys in the area

Kill the army of grenaders

Destroy the army of bikers

Truckers on the loose! Stop them all

Deliver presents to everyone here

Low on health! Don't get hit at all. Deliver the present

Deliver the gift against all odds

Hark! Kill everyone here. Make the deliveries. Done

EXIT

EXIT

Flash V-Cam

mission failed

RIP santa

try again

try again

level menu

level menu

play more

play more

level completed!

money:

Kills:

0000

0000

ok

ok

santa FAILs US

bad houses
(anti santa flags)

good houses
(christmas decorations)

k

Shoot
weapon

1

2

3

4

5

6

Switch through weapons

RICHARD ROUT AVE.
CICLA STREET 34
RUSTY PLAZA

STOP

ONE WAY

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("d1905166", this, 10301, true); Stage.showMenu = false; stop(); preloader_mc.onRelease = function () { getURL ("http://www.rustyarcade.com/index.php?ref=santas_slay&src=preloader", "_blank"); }; preloader_mc.onEnterFrame = function () { this.gotoAndStop(Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100)); };
Frame 2
System.security.allowDomain("rustyarcade.com"); var ra_loader = new MovieClipLoader(); if (_url.indexOf("addictinggames.com") == -1) { ra_loader.loadClip("http://rustyarcade.com/permalinks/santasSlay/banner.swf?random=" + Math.random(), ra_unreal_banner); } var ra_loader_listener = new Object(); ra_loader_listener.onLoadError = function () { play(); }; ra_loader_listener.onLoadComplete = function () { var _local1 = new LoadVars(); _local1.url = _url; _local1.sendAndLoad("http://rustyarcade.com/permalinks/santasSlay/bannertrack.php", _local1, "post"); _local1.onLoad = function () { ra_unreal_banner._x = 0; ra_unreal_banner._y = Stage.height - ra_unreal_banner._height; }; ra_unreal_banner._x = 0; ra_unreal_banner._y = Stage.height - ra_unreal_banner._height; }; ra_loader.addListener(ra_loader_listener); stop();
Frame 3
function startLevel() { gameover.swapDepths(199); resetPowerKeys(); sidePower = 0; upPower = 0; activeWeapons = true; gamePlaying = true; presentReady = false; level_score = 0; default_score = 15; goodHouses = new Array(); badHouses = new Array(); enemyStack = new Array(); enemyIDLoop = 0; enemyWeaponStack = new Array(); enemyWeaponIDLoop = 0; weaponStack = new Array(); weaponIDLoop = 0; tev.endx = santa._x; tev.endy = santa._y; tev.endvelx = 0; tev.endvely = 0; tev.len = 70; tev.segments = 10; pres.velx = 0; pres.vely = 0; chopper.velx = 0; chopper.vely = 0; chopper.health = stats.health; gi.presentsDelivered = 0; gi.enemiesKilled = 0; gi.badHousesDelivered = 0; gi.bulletsShot = 0; gi.timeelapsed = 0; chopper.weapon = 1; currentAmmo = "oo"; } function addGoodHouse(mc, score, chim) { goodHouses.push(new Array(mc, score, true, chim)); } function addBadHouse(mc) { badHouses.push(new Array(mc)); } function addMoney(mon) { if (_root["lev" + _root.levelNumber] == undefined) { _root["lev" + _root.levelNumber] = true; stats.money = stats.money + mon; } } function removeFromStack(stack, mc, moveFrame) { if (moveFrame == undefined) { moveFrame = true; } var _local4 = 0; i = 0; while (i < stack.length) { if (stack[i] == mc) { if (moveFrame) { stack[i].gotoAndStop(stack[i]._currentframe + 1); } stack = stack.splice(i, 1); } i++; } } function removeAllSpawns() { removeStack(enemyWeaponStack); removeStack(weaponStack); removeStack(enemyStack); removeStack(goodHouses, 0); removeStack(badHouses, 0); removeMovieClip(rope); removeMovieClip(present); } function removeStack(stack, part) { i = 0; while (i < stack.length) { if (part == undefined) { removeMovieClip(stack[i]); } else { removeMovieClip(stack[i][part]); } i++; } stack = []; } function spawnEnemy(type, place) { if (type == undefined) { type = 1; } var _local3 = enemyIDLoop; if (enemyIDLoop > 30) { enemyIDLoop = 0; } else { enemyIDLoop++; } var _local2 = "enemy" + _local3; duplicateMovieClip (enemy_orig, _local2, 20 + _local3); enemyStack.push(_root[_local2]); if (place == undefined) { var _local5 = vcam._x + (random(2) * vcam._width); } else { var _local5 = place; } setProperty(_local2, _x , _local5); setProperty(_local2, _y , ground._y); _root[_local2]._type = type; _root[_local2].gotoAndStop((type * 6) - 5); } function spawnEnemyWeapon(type, mc) { var _local5 = enemyWeaponIDLoop; if (enemyWeaponIDLoop > 30) { enemyWeaponIDLoop = 0; } else { enemyWeaponIDLoop++; } var _local3 = "we" + _local5; duplicateMovieClip (eweapon_orig, _local3, 140 + _local5); enemyWeaponStack.push(_root[_local3]); if (type == 3) { var _local7 = mc._x + 15; var _local6 = mc._y - (mc._height * 0.3); _root[_local3]._damage = 20; } else if (type == 2) { var _local7 = mc._x; var _local6 = mc._y - (mc._height * 0.6); _root[_local3]._damage = 10; } else if (type == 4) { if (mc._xscale > 0) { var _local7 = mc._x + 30; } else { var _local7 = mc._x - 30; } var _local6 = mc._y - 90; _root[_local3]._damage = 15; } else if (type == 5) { if (mc._xscale > 0) { var _local7 = mc._x + 40; } else { var _local7 = mc._x - 40; } var _local6 = mc._y - 90; _root[_local3]._damage = 2; } else if (type == 6) { var _local7 = (mc._x + random(70)) - 35; var _local6 = mc._y - 30; _root[_local3]._damage = 20; } else { var _local7 = mc._x + 15; var _local6 = mc._y - (mc._height * 0.6); _root[_local3]._damage = 2; } setProperty(_local3, _x , _local7); setProperty(_local3, _y , _local6); _root[_local3]._type = type; _root[_local3].gotoAndStop((2 * type) - 1); } function spawnWeapon(type, mc) { var _local3 = weaponIDLoop; if (weaponIDLoop > 30) { weaponIDLoop = 0; } else { weaponIDLoop++; } var _local2 = "w" + _local3; duplicateMovieClip (weapon_orig, _local2, 100 + _local3); weaponStack.push(_root[_local2]); var _local5 = (mc._x + 30) - sidePower; var _local4 = (mc._y + 15) + (sidePower * 3.5); setProperty(_local2, _x , _local5); setProperty(_local2, _y , _local4); _root[_local2].gotoAndStop((2 * type) - 1); } function santaDies(mc) { gamePlaying = false; gameover.gotoAndPlay("die"); removeMovieClip(rope); removeMovieClip(present); } function updateLine(mc) { var _local3 = mc._x; var _local1 = mc._y + sidePower; if (sidePower < 0) { _local3 = _local3 - (sidePower * 2); } if (sidePower > 0) { _local3 = _local3 - sidePower; } if (Math.abs(tev.endy - _local1) < tev.len) { tev.endy = tev.endy + 3; } if (Math.abs(tev.endy - _local1) > tev.len) { tev.endvely = 0; tev.endy = _local1 + tev.len; } if (tev.endy > ground._y) { tev.endy = ground._y; } tev.endx = mc._x - (sidePower * 5); createEmptyMovieClip("rope", 10); rope.lineStyle(1, 5592405, 100); rope.moveTo(_local3, _local1); rope.curveTo(mc._x + (sidePower * 3), mc._y + 35, tev.endx, tev.endy); } function updatePresent() { if (presentDown == 0) { present._x = tev.endx; present._y = tev.endy; pres.velx = sidePower; pres.vely = 2; } else { pres.vely = pres.vely + stats.PRESGRAVITY; if (pres.velx > stats.AIR_RESIST) { pres.velx = pres.velx - stats.AIR_RESIST; } else if (pres.velx < (-stats.AIR_RESIST)) { pres.velx = pres.velx + stats.AIR_RESIST; } present._x = present._x + pres.velx; present._y = present._y + pres.vely; if ((present._y > ground._y) && (presentDown == 1)) { present.gotoAndPlay(1); presentDown = 0; } else { i = 0; while (i < badHouses.length) { if (badHouses[i][0].hitTest(present._x, present._y, true)) { present.gotoAndPlay(1); gi.badHousesDelivered++; presentDown = 0; } i++; } i = 0; while (i < goodHouses.length) { chim = goodHouses[i][3]; if (chim.hitTest(present) && (goodHouses[i][2])) { present.gotoAndPlay(1); presentDown = 0; stats.money = stats.money + goodHouses[i][1]; goodHouses[i][2] = false; gi.presentsDelivered++; } i++; } } } } function updateDeadChopperVel(mc) { if (mc._y < (ground._y + 300)) { upPower = upPower + stats.PRESGRAVITY; mc._y = mc._y + upPower; } else { mc.removeMovieClip(); } } function updateChopperVel(mc) { gi.timeelapsed = gi.timeelapsed + 0.0333333333333333; time_elapsed_sec = Math.round(gi.timeelapsed) % 60; time_elapsed_min = Math.floor(gi.timeelapsed / 60); if (time_elapsed_sec < 10) { time_elapsed_sec = "0" + time_elapsed_sec; } time_elapsed = (time_elapsed_min + ":") + time_elapsed_sec; weapons(mc); updateLine(mc); updatePresent(); if (rightDown) { sidePower = sidePower + stats.speed; } else if (leftDown) { sidePower = sidePower - stats.speed; } else if (sidePower < 0) { sidePower = sidePower + stats.power_down; if (sidePower > 0) { sidePower = 0; } } else if (sidePower > 0) { sidePower = sidePower - stats.power_down; if (sidePower < 0) { sidePower = 0; } } if (upDown) { upPower = upPower - stats.speed; } else if (downDown) { upPower = upPower + stats.speed; upPower = upPower + stats.GRAVITY; } else { if (upPower < 0) { upPower = upPower + stats.power_down; if (upPower > 0) { upPower = 0; } } else if (upPower > 0) { upPower = upPower - stats.power_down; if (upPower < 0) { upPower = 0; } } upPower = upPower + stats.GRAVITY; } if (upPower > stats.MAX_POWER) { upPower = stats.MAX_POWER; } else if (upPower < (-stats.MAX_POWER)) { upPower = -stats.MAX_POWER; } if (sidePower > stats.MAX_POWER) { sidePower = stats.MAX_POWER; } else if (sidePower < (-stats.MAX_POWER)) { sidePower = -stats.MAX_POWER; } if (((mc._y - (mc._height / 2)) < ceiling._y) && (upPower < 0)) { upPower = 0; } if (((mc._y + (mc._height / 2)) > ground._y) && (upPower > 0)) { upPower = 0; } if (((mc._x - (mc._width / 2)) < left._x) && (sidePower < 0)) { sidePower = -sidePower; } if (((mc._x + (mc._width / 2)) > right._x) && (sidePower > 0)) { sidePower = -sidePower; } mc._rotation = sidePower * 8; if (mc._rotation > 40) { mc._rotation = 40; } else if (mc._rotation < -40) { mc._rotation = -40; } mc._x = mc._x + sidePower; mc._y = mc._y + upPower; vcam._x = vcam._x + ((mc._x - vcam._x) / 15); if ((vcam._x - (vcam._width / 2)) < left._x) { vcam._x = left._x + (vcam._width / 2); } else if ((vcam._x + (vcam._width / 2)) > right._x) { vcam._x = right._x - (vcam._width / 2); } } function weapons(mc) { uiWeapon = chopper.weapon; presentsDelivered = gi.presentsDelivered; enemiesKilled = gi.enemiesKilled; if ((weaponDown == 1) && (activeWeapons)) { if ((((((chopper.weapon == 1) || ((chopper.weapon == 2) && (chopper.shurikens > 0))) || ((chopper.weapon == 3) && (chopper.brandys > 0))) || ((chopper.weapon == 4) && (chopper.nators > 0))) || ((chopper.weapon == 5) && (chopper.nukes > 0))) || ((chopper.weapon == 6) && (chopper.ions > 0))) { mc.gotoAndStop(2); weaponDown = 2; spawnWeapon(chopper.weapon, mc); switch (chopper.weapon) { case 2 : chopper.shurikens--; break; case 3 : chopper.brandys--; break; case 4 : chopper.nators--; break; case 5 : chopper.nukes--; break; case 6 : chopper.ions--; break; } if (chopper.weapon != 1) { currentAmmo--; } } } } function resetPowerKeys() { rightDown = false; leftDown = false; upDown = false; downDown = false; weaponDown = 0; presentDown = 0; } var stats = new Object(); stats.speed = 0.2; stats.health = 100; stats.power_down = 0.08; stats.GRAVITY = 0.1; stats.PRESGRAVITY = 0.3; stats.AIR_RESIST = 0.2; stats.MAX_RIGHT_ROTATE = 40; stats.MAX_LEFT_ROTATE = 30; stats.MAX_POWER = 5; stats.money = 200; var gi = new Object(); gi.presentsDelivered = 0; gi.enemiesKilled = 0; gi.badHousesDelivered = 0; gi.bulletsShot = 0; gi.timeelapsed = 0; gi.presentsDropped = 0; var chopper = new Object(); chopper.velx = 0; chopper.vely = 0; chopper.health = 100; chopper.weapon = 1; chopper.shurikens = 10; chopper.brandys = 5; chopper.nators = 2; chopper.nukes = 1; chopper.ions = 0; var tev = new Object(); tev.endx = santa._x; tev.endy = santa._y; tev.endvelx = 0; tev.endvely = 0; tev.len = 70; tev.segments = 10; var pres = new Object(); pres.velx = 0; pres.vely = 0; totalScore = 0; var goodHouses = new Array(); var badHouses = new Array(); var enemyStack = new Array(); var enemyIDLoop = 0; var enemyWeaponStack = new Array(); var enemyWeaponIDLoop = 0; var weaponStack = new Array(); var weaponIDLoop = 0; var keyListener = new Object(); keyListener.onKeyDown = function () { if (Key.getCode() == 68) { rightDown = true; } else if (Key.getCode() == 65) { leftDown = true; } if (Key.getCode() == 87) { upDown = true; } else if (Key.getCode() == 83) { downDown = true; } if ((Key.getCode() == 75) && (weaponDown == 0)) { weaponDown = 1; gi.bulletsShot++; } if (((Key.getCode() == 76) && (presentReady)) && (presentDown == 0)) { presentDown = 1; presentReady = false; gi.presentsDropped++; } if (Key.getCode() == 49) { chopper.weapon = 1; currentAmmo = "oo"; } else if ((Key.getCode() == 50) && (chopper.shurikens > 0)) { chopper.weapon = 2; currentAmmo = chopper.shurikens; } else if ((Key.getCode() == 51) && (chopper.brandys > 0)) { chopper.weapon = 3; currentAmmo = chopper.brandys; } else if ((Key.getCode() == 52) && (chopper.nators > 0)) { chopper.weapon = 4; currentAmmo = chopper.nators; } else if ((Key.getCode() == 53) && (chopper.nukes > 0)) { chopper.weapon = 5; currentAmmo = chopper.nukes; } else if ((Key.getCode() == 54) && (chopper.ions > 0)) { chopper.weapon = 6; currentAmmo = chopper.ions; } }; keyListener.onKeyUp = function () { if (Key.getCode() == 68) { rightDown = false; } if (Key.getCode() == 65) { leftDown = false; } if (Key.getCode() == 87) { upDown = false; } if (Key.getCode() == 83) { downDown = false; } if (Key.getCode() == 81) { if (_root._quality == "LOW") { _root._quality = "MEDIUM"; } else if (_root._quality == "MEDIUM") { _root._quality = "HIGH"; } else if (_root._quality == "HIGH") { _root._quality = "LOW"; } } }; Key.addListener(keyListener);
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 9
function updateMonies() { monies = "$" + stats.money; } function gotoLevel(num) { _root.levelNumber = num; gotoAndStop(num +13); } removeMovieClip(gameover); if (retryVar != undefined) { gotoAndStop(retryVar +13); retryVar = undefined; } health_level = Math.round(((stats.health - 100) / 10) + 1); speed_level = Math.round(((stats.MAX_POWER - 5) / 0.1) + 1); agility_level = Math.round(((stats.speed - 0.2) / 0.01) + 1); updateMonies(); mnav.level1.onRelease = function () { gotoLevel(1); }; mnav.level2.onRelease = function () { gotoLevel(2); }; mnav.level3.onRelease = function () { gotoLevel(3); }; mnav.level4.onRelease = function () { gotoLevel(4); }; mnav.level5.onRelease = function () { gotoLevel(5); }; mnav.level6.onRelease = function () { gotoLevel(6); }; mnav.level7.onRelease = function () { gotoLevel(7); }; mnav.level8.onRelease = function () { gotoLevel(8); }; mnav.level9.onRelease = function () { gotoLevel(9); }; mnav.level10.onRelease = function () { gotoLevel(10); }; mnav.level11.onRelease = function () { gotoLevel(11); }; mnav.level12.onRelease = function () { gotoLevel(12); }; mnav.level13.onRelease = function () { gotoLevel(13); }; mnav.level14.onRelease = function () { gotoLevel(14); }; mnav.level15.onRelease = function () { gotoLevel(15); }; mnav.level16.onRelease = function () { gotoLevel(16); }; mnav.level17.onRelease = function () { gotoLevel(17); }; mnav.level18.onRelease = function () { gotoLevel(18); }; mnav.level19.onRelease = function () { gotoLevel(19); }; mnav.level20.onRelease = function () { gotoLevel(20); }; mnav.level21.onRelease = function () { gotoLevel(21); }; mnav.level22.onRelease = function () { gotoLevel(22); }; mnav.level23.onRelease = function () { gotoLevel(23); }; mnav.level24.onRelease = function () { gotoLevel(24); }; btn_levels.onRelease = function () { gotoAndStop (9); }; btn_weapons.onRelease = function () { gotoAndStop (10); }; btn_armor.onRelease = function () { gotoAndStop (11); }; btn_engine.onRelease = function () { gotoAndStop (12); }; btn_more.onRelease = function () { getURL ("http://www.rustyarcade.com/index.php?ref=santas_slay&src=level_menu", "_blank"); }; stop();
Frame 10
function localWepVars() { shuriken_quan = chopper.shurikens; brandy_quan = chopper.brandys; nator_quan = chopper.nators; nuke_quan = chopper.nukes; ion_quan = chopper.ions; } localWepVars(); unalpha = 20; wep1mon = 3; wep2mon = 5; wep3mon = 10; wep4mon = 200; wep5mon = 300; wep1.onRelease = function () { if (stats.money >= wep1mon) { chopper.shurikens++; localWepVars(); stats.money = stats.money - wep1mon; updateMonies(); } }; wep1.onEnterFrame = function () { if (stats.money < wep1mon) { wep1._alpha = unalpha; } }; wep2.onRelease = function () { if (stats.money >= wep2mon) { chopper.brandys++; localWepVars(); stats.money = stats.money - wep2mon; updateMonies(); } }; wep2.onEnterFrame = function () { if (stats.money < wep2mon) { wep2._alpha = unalpha; } }; wep3.onRelease = function () { if (stats.money >= wep3mon) { chopper.nators++; localWepVars(); stats.money = stats.money - wep3mon; updateMonies(); } }; wep3.onEnterFrame = function () { if (stats.money < wep3mon) { wep3._alpha = unalpha; } }; wep4.onRelease = function () { if (stats.money >= wep4mon) { chopper.nukes++; localWepVars(); stats.money = stats.money - wep4mon; updateMonies(); } }; wep4.onEnterFrame = function () { if (stats.money < wep4mon) { wep4._alpha = unalpha; } }; wep5.onRelease = function () { if (stats.money >= wep5mon) { chopper.ions++; localWepVars(); stats.money = stats.money - wep5mon; updateMonies(); } }; wep5.onEnterFrame = function () { if (stats.money < wep5mon) { wep5._alpha = unalpha; } }; stop();
Frame 11
arm1cost = 200; arm1health = 150; arm1.onEnterFrame = function () { if ((stats.money < arm1cost) || (stats.health >= arm1health)) { arm1._alpha = 20; } }; arm1.onRelease = function () { if ((stats.money >= arm1cost) && (stats.health < arm1health)) { stats.health = arm1health; stats.money = stats.money - arm1cost; updateMonies(); } }; arm2cost = 500; arm2health = 200; arm2.onEnterFrame = function () { if (((stats.money < arm2cost) || (stats.health >= arm2health)) || (stats.health < arm1health)) { arm2._alpha = 20; } else { arm2._alpha = 100; } }; arm2.onRelease = function () { if (((stats.money >= arm2cost) && (stats.health < arm2health)) && (stats.health >= arm1health)) { stats.health = arm2health; stats.money = stats.money - arm2cost; updateMonies(); } }; arm3cost = 1000; arm3health = 300; arm3.onEnterFrame = function () { if (((stats.money < arm3cost) || (stats.health >= arm3health)) || (stats.health < arm2health)) { arm3._alpha = 20; } else { arm3._alpha = 100; } }; arm3.onRelease = function () { if (((stats.money >= arm3cost) && (stats.health < arm3health)) && (stats.health >= arm2health)) { stats.health = arm3health; stats.money = stats.money - arm3cost; updateMonies(); } }; agil1cost = 300; agil1add = 0.25; agil1.onEnterFrame = function () { if ((stats.money < agil1cost) || (stats.speed >= agil1add)) { agil1._alpha = 20; } else { agil1._alpha = 100; } }; agil1.onRelease = function () { if ((stats.money >= agil1cost) && (stats.speed < agil1add)) { stats.speed = agil1add; stats.money = stats.money - agil1cost; updateMonies(); } }; agil2cost = 2000; agil2add = 0.35; agil2.onEnterFrame = function () { if (((stats.money < agil2cost) || (stats.speed >= agil2add)) || (stats.speed < agil1add)) { agil2._alpha = 20; } else { agil2._alpha = 100; } }; agil2.onRelease = function () { if (((stats.money >= agil2cost) && (stats.speed < agil2add)) && (stats.speed >= agil1add)) { stats.speed = agil2add; stats.money = stats.money - agil2cost; updateMonies(); } }; stop();
Frame 12
eng1cost = 300; eng1add = 6; speed1.onEnterFrame = function () { if ((stats.money < eng1cost) || (stats.MAX_POWER >= eng1add)) { speed1._alpha = 20; } else { speed1._alpha = 100; } }; speed1.onRelease = function () { if ((stats.money >= eng1cost) && (stats.MAX_POWER < eng1add)) { stats.MAX_POWER = eng1add; stats.money = stats.money - eng1cost; updateMonies(); } }; eng2cost = 600; eng2add = 7; speed2.onEnterFrame = function () { if (((stats.money < eng2cost) || (stats.MAX_POWER >= eng2add)) || (stats.MAX_POWER < eng1add)) { speed2._alpha = 20; } else { speed2._alpha = 100; } }; speed2.onRelease = function () { if (((stats.money >= eng2cost) && (stats.MAX_POWER < eng2add)) && (stats.MAX_POWER >= eng1add)) { stats.MAX_POWER = eng2add; stats.money = stats.money - eng2cost; updateMonies(); } }; eng3cost = 1500; eng3add = 9; speed3.onEnterFrame = function () { if (((stats.money < eng3cost) || (stats.MAX_POWER >= eng3add)) || (stats.MAX_POWER < eng2add)) { speed3._alpha = 20; } else { speed3._alpha = 100; } }; speed3.onRelease = function () { if (((stats.money >= eng3cost) && (stats.MAX_POWER < eng3add)) && (stats.MAX_POWER >= eng2add)) { stats.MAX_POWER = eng3add; stats.money = stats.money - eng3cost; updateMonies(); } }; stop();
Frame 13
stop();
Frame 14
startLevel(); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.presentsDelivered >= 1) { gameover.gotoAndPlay("win"); addMoney(20); removeMovieClip(level); } }; stop();
Instance of Symbol 1414 MovieClip "enemy_orig" in Frame 14
onClipEvent (load) { if (this._name == "enemy_orig") { alive = false; } else { alive = true; } travelling = false; facingRight = _xscale; canFire = 0; startFrame = (this._type * 6) - 5; if (this._type == 1) { speed = (random(20) / 10) + 4; randomStopper = random(11) - 5; if (randomStopper < speed) { randomStopper = speed + 1; } distanceFollow = random(50) + 200; distanceInvisible = random(100) + 300; distanceStop = random(20) + 40; fireLength = 11; health = 50; } else if (this._type == 2) { speed = (random(10) / 10) + 3; randomStopper = random(21) - 10; if (randomStopper < speed) { randomStopper = speed + 1; } distanceFollow = random(30) + 250; distanceInvisible = random(50) + 350; distanceStop = random(40) + 150; fireLength = 12; health = 70; } else if (this._type == 3) { speed = (random(10) / 10) + 2; randomStopper = random(31) - 15; if (randomStopper < speed) { randomStopper = speed + 1; } distanceFollow = random(50) + 250; distanceInvisible = random(50) + 350; distanceStop = random(50) + 250; fireLength = 25; health = 100; } else if (this._type == 4) { speed = (random(10) / 10) + 8; distanceFollow = random(30) + 400; distanceInvisible = random(50) + 1000; fireLength = 13; health = 80; } else if (this._type == 5) { speed = (random(10) / 10) + 7; distanceFollow = random(30) + 400; distanceInvisible = random(50) + 1000; fireLength = 17; health = 150; } else if (this._type == 6) { speed = 0; distanceInvisible = random(50) + 350; fireLength = 30; health = 200; } this.stop(); } onClipEvent (enterFrame) { colorTrans.redOffset = 0; if (alive && (_root.gamePlaying)) { var distanceToSanta = (this._x - _root.santa._x); var absDistanceToSanta = Math.abs(distanceToSanta); if (this._type <= 3) { if (absDistanceToSanta > distanceInvisible) { if (random(40) == 0) { this._xscale = facingRight; } else if (random(40) == 1) { this._xscale = -facingRight; } } else { if (distanceToSanta <= 0) { this._xscale = facingRight; } else { this._xscale = -facingRight; } if (absDistanceToSanta > distanceFollow) { travelling = true; } } if (travelling) { this.gotoAndStop(startFrame + 2); var distanceToTravel = (_root.santa._x - this._x); if (distanceToTravel > 0) { this._x = this._x + speed; this._xscale = facingRight; } else { this._x = this._x - speed; this._xscale = -facingRight; } if ((Math.abs(distanceToTravel) < distanceStop) || (absDistanceToSanta > distanceInvisible)) { this.gotoAndStop(startFrame); travelling = false; } } else if (((random(20) == 0) && (canFire == 0)) && (absDistanceToSanta < distanceFollow)) { this.gotoAndStop(startFrame + 1); _root.spawnEnemyWeapon(this._type, this); canFire = 60; } else if (canFire < (60 - fireLength)) { this.gotoAndStop(startFrame); } if (canFire > 0) { canFire--; } } else if (this._type <= 5) { if (!travelling) { if (absDistanceToSanta < distanceInvisible) { if (distanceToSanta <= 0) { this._xscale = facingRight; } else { this._xscale = -facingRight; } travelling = true; if (distanceToSanta < 0) { directionOfTravel = 1; } else { directionOfTravel = -1; } } } else { this._x = this._x + (speed * directionOfTravel); if (((directionOfTravel > 0) && (this._x > (_root.vcam._x + 600))) || ((directionOfTravel < 0) && (this._x < (_root.vcam._x - 600)))) { travelling = false; } if (((distanceToSanta < 0) && (directionOfTravel > 0)) || ((distanceToSanta > 0) && (directionOfTravel < 0))) { sameDirection = true; } else { sameDirection = false; } if ((((canFire == 0) && (absDistanceToSanta < distanceFollow)) && (sameDirection)) && (absDistanceToSanta > 200)) { this.gotoAndStop(startFrame + 1); _root.spawnEnemyWeapon(this._type, this); canFire = 30; } else if (canFire < (30 - fireLength)) { this.gotoAndStop(startFrame); } else if ((this._type == 5) && ((canFire % 2) == 0)) { _root.spawnEnemyWeapon(this._type, this); } if (canFire > 0) { canFire--; } } } else if (this._type <= 6) { if ((absDistanceToSanta < distanceInvisible) && (distanceToSanta)) { if ((random(20) == 0) && (canFire == 0)) { this.gotoAndStop(startFrame + 1); _root.spawnEnemyWeapon(this._type, this); canFire = 60; } else if (canFire == 40) { _root.spawnEnemyWeapon(this._type, this); } else if (canFire < (60 - fireLength)) { this.gotoAndStop(startFrame); } if (canFire > 0) { canFire--; } } } var colorTrans = (new flash.geom.ColorTransform()); i = 0; while (i < _root.weaponStack.length) { if (this.hitTest(_root.weaponStack[i])) { if (_root.weaponStack[i]._active) { if (((((((_root.weaponStack[i]._type == 6) || (_root.weaponStack[i]._type == 5)) || (_root.weaponStack[i]._type == 4)) || (_root.weaponStack[i]._type == 3)) && (!_root.weaponStack[i]._alive)) || (_root.weaponStack[i]._type == 1)) || (_root.weaponStack[i]._type == 2)) { colorTrans.redOffset = 255; health = health - _root.weaponStack[i]._damage; if (_root.weaponStack[i]._type == 1) { _root.weaponStack[i]._active = false; } } } else { colorTrans.redOffset = 0; } if (health <= 0) { alive = false; if (_root.weaponStack[i]._type == 1) { this.gotoAndStop(startFrame + 3); } else if (_root.weaponStack[i]._type == 2) { this.gotoAndStop(startFrame + 4); } else if (_root.weaponStack[i]._type == 3) { this.gotoAndStop(startFrame + 5); } else if (_root.weaponStack[i]._type == 4) { this.gotoAndStop(startFrame + 4); } else if (_root.weaponStack[i]._type == 5) { this.gotoAndStop(startFrame + 5); } else if (_root.weaponStack[i]._type == 6) { this.gotoAndStop(startFrame + 5); } _root.removeFromStack(_root.enemyStack, this, false); _root.gi.enemiesKilled++; } } i++; } } else if (!_root.gamePlaying) { } var trans = (new flash.geom.Transform(this)); trans.colorTransform = colorTrans; if (_root.levelOver) { } }
Instance of Symbol 1470 MovieClip "santa" in Frame 14
onClipEvent (enterFrame) { if (_root.gamePlaying) { _root.updateChopperVel(this); i = 0; while (i < _root.enemyWeaponStack.length) { if (this.hitTest(_root.enemyWeaponStack[i])) { _root.enemyWeaponStack[i]._alive = false; _root.chopper.health = _root.chopper.health - _root.enemyWeaponStack[i]._damage; if (_root.chopper.health > 0) { this.gotoAndStop(3); } else if (_root.chopper.health <= 0) { _root.santaDies(this); this.gotoAndStop(4); } _root.removeFromStack(_root.enemyWeaponStack, _root.enemyWeaponStack[i]); } i++; } } else { _root.updateDeadChopperVel(this); } } onClipEvent (load) { gotoAndStop (14); this.swapDepths(200); }
Instance of Symbol 1473 MovieClip "present" in Frame 14
onClipEvent (load) { this.swapDepths(11); }
Instance of Symbol 1571 MovieClip "weapon_orig" in Frame 14
onClipEvent (load) { if (this._name == "weapon_orig") { removeMovieClip(this); _alive = false; } else { _alive = true; } _active = true; type = _root.chopper.weapon; _type = type; if (type == 1) { velx = _root.sidePower; vely = _root.upPower; if (velx < 0.2) { velx = 0.2; } if (velx > 0.2) { vely = vely + (Math.abs(_root.upPower) * (velx / 8)); velx = velx + (_root.sidePower * (velx / 8)); } this._damage = 20; } else if (type == 2) { velx = 10; vely = _root.upPower; if (velx < 0) { velx = -velx; } vely = vely + (Math.abs(_root.upPower) * (velx / 8)); this._damage = 5; } else if (type == 3) { velx = _root.sidePower; vely = _root.upPower; if (velx < 0.2) { velx = 0.2; } if (velx > 0.2) { vely = vely + (Math.abs(_root.upPower) * (velx / 8)); velx = velx + (_root.sidePower * (velx / 8)); } this._damage = 2; } else if (type == 4) { velx = _root.sidePower; vely = _root.upPower; if (velx < 0.2) { velx = 0.2; } if (velx > 0.2) { vely = vely + (Math.abs(_root.upPower) * (velx / 8)); velx = velx + (_root.sidePower * (velx / 8)); } this._damage = 5; } else if (type == 5) { velx = _root.sidePower; vely = _root.upPower; if (velx < 0.2) { velx = 0.2; } if (velx > 0.2) { vely = vely + (Math.abs(_root.upPower) * (velx / 8)); velx = velx + (_root.sidePower * (velx / 8)); } this._damage = 10; } else if (type == 6) { velx = 0; vely = 0; life = 0; this._damage = 500; } stop(); } onClipEvent (enterFrame) { if (_alive) { if (type == 6) { this._x = _root.santa._x + 30; this._y = _root.santa._y + 2; life++; if (life > 50) { this.gotoAndStop(this._currentframe + 1); this._y = _root.ceiling._y - 25; _alive = false; _baboom = true; } } else { vely = vely + _root.stats.PRESGRAVITY; this._x = this._x + velx; this._y = this._y + vely; if (this._y > _root.ground._y) { this.gotoAndStop(this._currentframe + 1); this._y = _root.ground._y; _alive = false; } } } }
Instance of Symbol 1603 MovieClip "eweapon_orig" in Frame 14
onClipEvent (load) { if (this._name == "eweapon_orig") { removeMovieClip(this); this._alive = false; } else { this._alive = true; } if (this._type == 1) { directionOfSanta = _root.santa._x - this._x; velx = _root.santa._x - this._x; vely = _root.santa._y - this._y; angle = Math.atan2(velx, vely); angle = angle + ((random(5) - 2) * 0.1); velx = Math.sin(angle) * 10; vely = Math.cos(angle) * 10; } else if (this._type == 2) { directionOfSanta = _root.santa._x - this._x; velx = directionOfSanta / 30; vely = -((random(50) / 10) + 8); } else if (this._type == 3) { directionOfSanta = _root.santa._x - this._x; velx = directionOfSanta / 100; if (velx > 0) { velx = velx + (random(50) / 40); } else { velx = velx - (random(50) / 40); } vely = -((random(30) / 10) + 13); } else if (this._type == 4) { directionOfSanta = _root.santa._x - this._x; velx = directionOfSanta / 30; vely = -((random(50) / 10) + 8); } else if (this._type == 5) { directionOfSanta = _root.santa._x - this._x; velx = _root.santa._x - this._x; vely = _root.santa._y - this._y; angle = Math.atan2(velx, vely); angle = angle + ((random(3) - 1) * 0.01); velx = Math.sin(angle) * 15; vely = Math.cos(angle) * 15; } else if (this._type == 6) { directionOfSanta = _root.santa._x - this._x; velx = directionOfSanta / 100; if (velx > 0) { velx = velx + (random(50) / 40); } else { velx = velx - (random(50) / 40); } vely = -((random(30) / 10) + 13); } stop(); } onClipEvent (enterFrame) { if (_alive) { if ((this._type == 1) || (this._type == 5)) { } else if ((((this._type == 2) || (this._type == 3)) || (this._type == 4)) || (this._type == 6)) { vely = vely + _root.stats.PRESGRAVITY; } this._x = this._x + velx; this._y = this._y + vely; angle = Math.atan2(velx, vely); this._rotation = 180 - (angle * 57.2957795130823); if (this._y > _root.ground._y) { _root.removeFromStack(_root.enemyWeaponStack, this); this._y = _root.ground._y; this._alive = false; } if ((this._type == 1) || (this._type == 5)) { if (this._y < _root.ceiling._y) { _root.removeFromStack(_root.enemyWeaponStack, this); this._y = _root.ceiling._y; this._alive = false; } } } else { this._rotation = 0; } }
Instance of Symbol 1683 MovieClip "vcam" in Frame 14
onClipEvent (enterFrame) { _root.ui._x = this._x; _root.gameover._x = this._x; }
Frame 15
startLevel(); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.badHousesDelivered >= 1) { gameover.gotoAndPlay("fail"); failMsg = "Only deliver to the good houses"; removeMovieClip(level); } else if (gi.presentsDelivered >= 2) { gameover.gotoAndPlay("win"); addMoney(20); removeMovieClip(level); } }; stop();
Frame 16
startLevel(); spawnEnemy(1, 250); spawnEnemy(1, 610); spawnEnemy(1, 1000); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.enemiesKilled >= 3) { gameover.gotoAndPlay("win"); addMoney(50); removeMovieClip(level); } }; stop();
Frame 17
startLevel(); spawnEnemy(1, 250); spawnEnemy(1, 610); spawnEnemy(1, 800); spawnEnemy(1, 1000); spawnEnemy(1, 1300); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if ((gi.enemiesKilled >= 5) && (gi.presentsDelivered >= 4)) { gameover.gotoAndPlay("win"); addMoney(100); removeMovieClip(level); } }; stop();
Frame 18
startLevel(); activeWeapons = false; spawnEnemy(1, 250); spawnEnemy(1, 610); spawnEnemy(1, 800); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.presentsDelivered >= 7) { gameover.gotoAndPlay("win"); addMoney(200); removeMovieClip(level); } }; stop();
Frame 19
startLevel(); spawnEnemy(1, 250); spawnEnemy(1, 610); spawnEnemy(1, 800); spawnEnemy(1, 1000); spawnEnemy(1, 400); spawnEnemy(1, 1300); spawnEnemy(1, 1500); spawnEnemy(1, 1600); spawnEnemy(2, 1700); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.enemiesKilled >= 9) { gameover.gotoAndPlay("win"); addMoney(200); removeMovieClip(level); } }; stop();
Frame 20
startLevel(); spawnEnemy(1, 610); spawnEnemy(1, 800); spawnEnemy(1, 1300); spawnEnemy(1, 1600); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.timeelapsed >= 15) { gameover.gotoAndPlay("fail"); failMsg = "You ran out of time"; removeMovieClip(level); } else if (gi.presentsDelivered >= 1) { gameover.gotoAndPlay("win"); addMoney(300); removeMovieClip(level); } }; stop();
Frame 21
startLevel(); spawnEnemy(2, -50); spawnEnemy(1, 50); spawnEnemy(1, 250); spawnEnemy(1, 400); spawnEnemy(1, 610); spawnEnemy(1, 800); spawnEnemy(1, 1200); spawnEnemy(1, 1300); spawnEnemy(2, 1400); spawnEnemy(2, 1600); spawnEnemy(2, 1700); spawnEnemy(2, 1900); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.timeelapsed >= 60) { gameover.gotoAndPlay("fail"); failMsg = "You ran out of time"; removeMovieClip(level); } else if (gi.enemiesKilled >= 12) { gameover.gotoAndPlay("win"); addMoney(400); removeMovieClip(level); } }; stop();
Frame 22
startLevel(); spawnEnemy(1, 50); spawnEnemy(1, 250); spawnEnemy(2, 610); spawnEnemy(2, 800); spawnEnemy(2, 1100); spawnEnemy(2, 1400); spawnEnemy(3, 1500); spawnEnemy(2, 1600); spawnEnemy(3, 1700); spawnEnemy(2, 1800); spawnEnemy(3, 1900); spawnEnemy(2, 2000); spawnEnemy(2, 2150); spawnEnemy(3, 2200); spawnEnemy(3, 2700); spawnEnemy(2, 2590); spawnEnemy(4, 2700); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if ((gi.enemiesKilled >= 15) && (gi.presentsDelivered >= 10)) { gameover.gotoAndPlay("win"); addMoney(500); removeMovieClip(level); } }; stop();
Frame 23
startLevel(); spawnEnemy(1, 100); spawnEnemy(1, 2000); spawnEnemy(1, 3000); spawnEnemy(2, 500); spawnEnemy(2, 2100); spawnEnemy(2, 3100); spawnEnemy(3, 300); spawnEnemy(3, 1000); spawnEnemy(3, 3000); spawnEnemy(4, 800); spawnEnemy(4, 2700); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.badHousesDelivered >= 1) { gameover.gotoAndPlay("fail"); failMsg = "Only deliver good houses"; removeMovieClip(level); } else if (gi.presentsDelivered >= 17) { gameover.gotoAndPlay("win"); addMoney(600); removeMovieClip(level); } }; stop();
Frame 24
startLevel(); spawnEnemy(1, 50); spawnEnemy(1, 250); spawnEnemy(1, 400); spawnEnemy(1, 1000); spawnEnemy(1, 1500); spawnEnemy(2, 610); spawnEnemy(2, 800); spawnEnemy(2, 1100); spawnEnemy(2, 1250); spawnEnemy(2, 3000); spawnEnemy(3, 1200); spawnEnemy(2, 1300); spawnEnemy(2, 1400); spawnEnemy(2, 1600); spawnEnemy(3, 1700); spawnEnemy(2, 1800); spawnEnemy(2, 2000); spawnEnemy(4, 2100); spawnEnemy(2, 2150); spawnEnemy(3, 2200); spawnEnemy(3, 2700); spawnEnemy(2, 2590); spawnEnemy(4, 3000); spawnEnemy(5, 1000); spawnEnemy(5, 2800); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.timeelapsed >= 100) { gameover.gotoAndPlay("fail"); failMsg = "You ran out of time"; removeMovieClip(level); } else if (gi.enemiesKilled >= 20) { gameover.gotoAndPlay("win"); addMoney(700); removeMovieClip(level); } }; stop();
Frame 25
startLevel(); spawnEnemy(2, 100); spawnEnemy(2, 200); spawnEnemy(2, 250); spawnEnemy(2, 300); spawnEnemy(2, 350); spawnEnemy(2, 1000); spawnEnemy(2, 1100); spawnEnemy(2, 1150); spawnEnemy(2, 1300); spawnEnemy(3, 1350); spawnEnemy(3, 1400); spawnEnemy(3, 1200); spawnEnemy(4, 2000); spawnEnemy(4, 2200); spawnEnemy(4, 2400); spawnEnemy(4, 2500); spawnEnemy(4, 2700); spawnEnemy(5, 2100); spawnEnemy(5, 3000); spawnEnemy(6, 2000); spawnEnemy(6, 1000); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.timeelapsed >= 100) { gameover.gotoAndPlay("fail"); failMsg = "You ran out of time"; removeMovieClip(level); } else if ((gi.enemiesKilled >= 15) && (gi.presentsDelivered >= 10)) { gameover.gotoAndPlay("win"); addMoney(700); removeMovieClip(level); } }; stop();
Frame 26
startLevel(); spawnEnemy(4, 200); spawnEnemy(4, 1000); spawnEnemy(4, 1500); spawnEnemy(4, 2000); spawnEnemy(4, 2100); spawnEnemy(4, 2700); spawnEnemy(5, 500); spawnEnemy(5, 1200); spawnEnemy(5, 2200); spawnEnemy(5, 2800); spawnEnemy(5, 3000); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.enemiesKilled >= 11) { gameover.gotoAndPlay("win"); addMoney(700); removeMovieClip(level); } }; stop();
Frame 27
startLevel(); spawnEnemy(1, 1000); spawnEnemy(1, 1100); spawnEnemy(1, 1200); spawnEnemy(1, 1300); spawnEnemy(1, 2900); spawnEnemy(2, 1100); spawnEnemy(2, 1400); spawnEnemy(2, 1700); spawnEnemy(2, 1800); spawnEnemy(2, 2000); spawnEnemy(2, 2800); spawnEnemy(4, 1000); spawnEnemy(4, 1500); spawnEnemy(4, 2500); spawnEnemy(5, 1200); spawnEnemy(5, 1700); spawnEnemy(6, 700); spawnEnemy(6, 1500); spawnEnemy(6, 2000); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.presentsDelivered >= 1) { gameover.gotoAndPlay("win"); addMoney(500); removeMovieClip(level); } }; stop();
Frame 28
startLevel(); spawnEnemy(4, 1000); spawnEnemy(4, 2000); spawnEnemy(4, 2300); spawnEnemy(4, 2400); spawnEnemy(4, 2500); spawnEnemy(4, 2600); spawnEnemy(4, 2700); spawnEnemy(4, 2800); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if ((gi.presentsDelivered >= 4) && (gi.enemiesKilled >= 8)) { gameover.gotoAndPlay("win"); addMoney(600); removeMovieClip(level); } }; stop();
Frame 29
startLevel(); activeWeapons = false; spawnEnemy(1, 100); spawnEnemy(1, 200); spawnEnemy(2, 250); spawnEnemy(2, 300); spawnEnemy(2, 1100); spawnEnemy(2, 1150); spawnEnemy(2, 1300); spawnEnemy(3, 1350); spawnEnemy(3, 1400); spawnEnemy(3, 1200); spawnEnemy(4, 1500); spawnEnemy(5, 400); spawnEnemy(6, 2000); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.timeelapsed >= 50) { gameover.gotoAndPlay("fail"); failMsg = "You ran out of time"; removeMovieClip(level); } else if (gi.presentsDelivered >= 9) { gameover.gotoAndPlay("win"); addMoney(800); removeMovieClip(level); } }; stop();
Frame 30
startLevel(); spawnEnemy(1, 100); spawnEnemy(1, 200); spawnEnemy(1, 300); spawnEnemy(1, 400); spawnEnemy(1, 600); spawnEnemy(1, 1000); spawnEnemy(1, 1800); spawnEnemy(1, 3000); spawnEnemy(2, 300); spawnEnemy(2, 400); spawnEnemy(2, 600); spawnEnemy(2, 700); spawnEnemy(2, 1300); spawnEnemy(2, 1600); spawnEnemy(2, 2400); spawnEnemy(2, 2800); spawnEnemy(3, 800); spawnEnemy(3, 1000); spawnEnemy(3, 1400); spawnEnemy(3, 1800); spawnEnemy(3, 2400); spawnEnemy(3, 2700); spawnEnemy(4, 1500); spawnEnemy(5, 400); spawnEnemy(6, 1000); spawnEnemy(6, 2000); spawnEnemy(6, 3000); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.enemiesKilled >= 27) { gameover.gotoAndPlay("win"); addMoney(1000); removeMovieClip(level); } }; stop();
Frame 31
startLevel(); spawnEnemy(3, 150); spawnEnemy(3, 250); spawnEnemy(3, 350); spawnEnemy(3, 450); spawnEnemy(3, 650); spawnEnemy(3, 750); spawnEnemy(3, 850); spawnEnemy(3, 950); spawnEnemy(3, 1150); spawnEnemy(3, 1250); spawnEnemy(3, 1350); spawnEnemy(3, 1550); spawnEnemy(3, 2350); spawnEnemy(3, 2450); spawnEnemy(3, 2550); spawnEnemy(3, 2650); spawnEnemy(6, 200); spawnEnemy(6, 600); spawnEnemy(6, 1200); spawnEnemy(6, 1500); spawnEnemy(6, 1900); spawnEnemy(6, 2400); spawnEnemy(6, 2600); spawnEnemy(6, 3000); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.enemiesKilled >= 24) { gameover.gotoAndPlay("win"); addMoney(1000); removeMovieClip(level); } }; stop();
Frame 32
startLevel(); spawnEnemy(4, 150); spawnEnemy(4, 250); spawnEnemy(4, 350); spawnEnemy(4, 450); spawnEnemy(4, 650); spawnEnemy(4, 750); spawnEnemy(4, 850); spawnEnemy(4, 950); spawnEnemy(4, 1150); spawnEnemy(4, 1250); spawnEnemy(4, 1350); spawnEnemy(4, 1550); spawnEnemy(4, 2350); spawnEnemy(4, 2450); spawnEnemy(4, 2550); spawnEnemy(4, 2650); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.enemiesKilled >= 16) { gameover.gotoAndPlay("win"); addMoney(2000); removeMovieClip(level); } }; stop();
Frame 33
startLevel(); spawnEnemy(5, 150); spawnEnemy(5, 250); spawnEnemy(5, 350); spawnEnemy(5, 450); spawnEnemy(5, 650); spawnEnemy(5, 750); spawnEnemy(5, 850); spawnEnemy(5, 950); spawnEnemy(5, 1150); spawnEnemy(5, 1250); spawnEnemy(5, 1350); spawnEnemy(5, 1550); spawnEnemy(5, 2350); spawnEnemy(5, 2450); spawnEnemy(5, 2550); spawnEnemy(5, 2650); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.enemiesKilled >= 16) { gameover.gotoAndPlay("win"); addMoney(2000); removeMovieClip(level); } }; stop();
Frame 34
startLevel(); spawnEnemy(1, 100); spawnEnemy(1, 200); spawnEnemy(1, 300); spawnEnemy(1, 400); spawnEnemy(1, 1000); spawnEnemy(1, 1400); spawnEnemy(1, 1800); spawnEnemy(1, 2500); spawnEnemy(1, 3000); spawnEnemy(2, 300); spawnEnemy(2, 700); spawnEnemy(2, 1000); spawnEnemy(2, 1300); spawnEnemy(2, 2800); spawnEnemy(3, 800); spawnEnemy(3, 1000); spawnEnemy(3, 1200); spawnEnemy(3, 1400); spawnEnemy(3, 1800); spawnEnemy(3, 2700); spawnEnemy(3, 3000); spawnEnemy(4, 1500); spawnEnemy(5, 400); spawnEnemy(6, 1000); spawnEnemy(6, 2000); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.presentsDelivered >= 20) { gameover.gotoAndPlay("win"); addMoney(3000); removeMovieClip(level); } }; stop();
Frame 35
startLevel(); chopper.health = 1; spawnEnemy(1, 100); spawnEnemy(1, 300); spawnEnemy(1, 1000); spawnEnemy(1, 1800); spawnEnemy(1, 2500); spawnEnemy(1, 3000); spawnEnemy(2, 300); spawnEnemy(2, 700); spawnEnemy(2, 1000); spawnEnemy(2, 1300); spawnEnemy(2, 2800); spawnEnemy(3, 800); spawnEnemy(3, 1000); spawnEnemy(3, 1200); spawnEnemy(3, 1400); spawnEnemy(3, 1800); spawnEnemy(4, 1500); spawnEnemy(6, 1000); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.presentsDelivered >= 1) { gameover.gotoAndPlay("win"); addMoney(4000); removeMovieClip(level); } }; stop();
Frame 36
startLevel(); spawnEnemy(1, 100); spawnEnemy(1, 200); spawnEnemy(1, 300); spawnEnemy(1, 400); spawnEnemy(1, 600); spawnEnemy(1, 800); spawnEnemy(1, 1000); spawnEnemy(1, 1400); spawnEnemy(1, 1800); spawnEnemy(1, 2500); spawnEnemy(1, 3000); spawnEnemy(2, 300); spawnEnemy(2, 400); spawnEnemy(2, 500); spawnEnemy(2, 600); spawnEnemy(2, 700); spawnEnemy(2, 1000); spawnEnemy(2, 1300); spawnEnemy(2, 1600); spawnEnemy(2, 2000); spawnEnemy(2, 2400); spawnEnemy(2, 2800); spawnEnemy(3, 800); spawnEnemy(3, 1000); spawnEnemy(3, 1200); spawnEnemy(3, 1400); spawnEnemy(3, 1800); spawnEnemy(3, 2100); spawnEnemy(3, 2400); spawnEnemy(3, 2700); spawnEnemy(3, 3000); spawnEnemy(4, 1500); spawnEnemy(5, 400); spawnEnemy(6, 1000); spawnEnemy(6, 1500); spawnEnemy(6, 2000); spawnEnemy(6, 2500); spawnEnemy(6, 3000); spawnEnemy(6, 3300); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if (gi.presentsDelivered >= 1) { gameover.gotoAndPlay("win"); addMoney(5000); removeMovieClip(level); } }; stop();
Frame 37
startLevel(); spawnEnemy(1, 100); spawnEnemy(1, 200); spawnEnemy(1, 300); spawnEnemy(1, 400); spawnEnemy(1, 600); spawnEnemy(1, 800); spawnEnemy(1, 1000); spawnEnemy(1, 1400); spawnEnemy(1, 1800); spawnEnemy(1, 2500); spawnEnemy(1, 3000); spawnEnemy(2, 300); spawnEnemy(2, 400); spawnEnemy(2, 500); spawnEnemy(2, 600); spawnEnemy(2, 700); spawnEnemy(2, 1000); spawnEnemy(2, 1300); spawnEnemy(2, 1600); spawnEnemy(2, 2000); spawnEnemy(2, 2400); spawnEnemy(2, 2800); spawnEnemy(3, 800); spawnEnemy(3, 1000); spawnEnemy(3, 1200); spawnEnemy(3, 1400); spawnEnemy(3, 1800); spawnEnemy(3, 2100); spawnEnemy(3, 2400); spawnEnemy(3, 2700); spawnEnemy(3, 3000); spawnEnemy(4, 1500); spawnEnemy(5, 400); spawnEnemy(6, 1000); spawnEnemy(6, 2000); spawnEnemy(6, 3000); createEmptyMovieClip("level", 22222); level.onEnterFrame = function () { if ((gi.enemiesKilled >= 32) && (gi.presentsDelivered >= 15)) { gameover.gotoAndPlay("win"); _root.superDuperWin = true; addMoney(5000); removeMovieClip(level); } }; stop();
Frame 38
santa.removeMovieClip(); removeAllSpawns(); if (_root.superDuperWin) { gotoAndStop (13); } else { gotoAndStop (9); }
Symbol 9 MovieClip Frame 1
stop();
Symbol 9 MovieClip Frame 100
_root.play();
Symbol 31 Button
on (release) { gotoAndStop (6); }
Symbol 37 Button
on (release) { getURL ("http://www.rustyarcade.com/index.php?ref=santas_slay&src=main_menu", "_blank"); }
Symbol 43 Button
on (release) { getURL ("http://www.rustyarcade.com/article.php?id=16", "_blank"); }
Symbol 49 Button
on (release) { gotoAndStop (5); }
Symbol 64 Button
on (release) { _root._quality = "LOW"; }
Symbol 71 Button
on (release) { _root._quality = "MEDIUM"; }
Symbol 78 Button
on (release) { _root._quality = "HIGH"; }
Symbol 100 Button
on (release) { gotoAndStop (4); }
Symbol 106 Button
on (release) { _root.play(); }
Symbol 289 MovieClip Frame 1
if (_root.stats.MAX_POWER <= 6) { stop(); } else { gotoAndStop (2); }
Symbol 294 MovieClip Frame 1
if (_root.stats.speed <= 0.2) { stop(); } else if (_root.stats.speed <= 0.25) { gotoAndStop (2); } else { gotoAndStop (3); }
Symbol 298 MovieClip Frame 1
if (_root.stats.speed <= 0.2) { stop(); } else if (_root.stats.speed <= 0.25) { gotoAndStop (2); } else { gotoAndStop (3); }
Symbol 305 MovieClip Frame 1
if (_root.stats.health <= 100) { stop(); } else if (_root.stats.health <= 150) { gotoAndStop (2); } else if (_root.stats.health <= 200) { gotoAndStop (3); } else { gotoAndStop (4); }
Symbol 328 MovieClip Frame 1
if (_root.stats.MAX_POWER <= 5) { stop(); } else { gotoAndStop (2); }
Symbol 340 MovieClip Frame 1
if (_root.stats.MAX_POWER <= 7) { stop(); } else { gotoAndStop (2); }
Symbol 344 MovieClip Frame 1
if (_root.stats.speed <= 0.2) { stop(); } else if (_root.stats.speed <= 0.25) { gotoAndStop (2); } else { gotoAndStop (3); }
Symbol 348 MovieClip Frame 1
if (_root.stats.speed <= 0.2) { stop(); } else if (_root.stats.speed <= 0.25) { gotoAndStop (2); } else { gotoAndStop (3); }
Symbol 352 MovieClip Frame 1
if (_root.stats.health <= 100) { stop(); } else if (_root.stats.health <= 200) { gotoAndStop (2); } else { gotoAndStop (3); }
Symbol 603 MovieClip Frame 1159
_root.play();
Symbol 618 MovieClip Frame 112
_root.play();
Symbol 669 MovieClip Frame 1
var parentnum = _parent._name.slice(5); _parent.enabled = true; if ((parentnum == 1) && (_root.lev1 == undefined)) { this.gotoAndStop(3); } else if (_root["lev" + parentnum] != undefined) { this.gotoAndStop(1); } else if (_root["lev" + (parentnum - 1)] != undefined) { this.gotoAndStop(3); } else { this.gotoAndStop(2); _parent.enabled = false; }
Symbol 823 Button
on (release) { _root.menuOn = 1; gotoAndStop (1); }
Symbol 824 MovieClip Frame 1
if (_root.menuOn != undefined) { gotoAndStop(_root.menuOn); } btndeliverpresents.onRelease = function () { _root.menuOn = 2; gotoAndStop (2); }; btnkickass.onRelease = function () { _root.menuOn = 3; gotoAndStop (3); }; btncomeback.onRelease = function () { _root.menuOn = 4; gotoAndStop (4); }; stop();
Instance of Symbol 658 MovieClip "btnkickass" in Symbol 824 MovieClip Frame 1
onClipEvent (load) { if (_root.lev8 == undefined) { this.gotoAndStop(2); this.enabled = false; } else { this.gotoAndStop(1); this.enabled = true; } }
Instance of Symbol 665 MovieClip "btncomeback" in Symbol 824 MovieClip Frame 1
onClipEvent (load) { if (_root.lev16 == undefined) { this.gotoAndStop(2); this.enabled = false; } else { this.gotoAndStop(1); this.enabled = true; } }
Symbol 831 Button
on (release) { gotoAndStop (10); }
Symbol 838 Button
on (release) { gotoAndStop (11); }
Symbol 845 Button
on (release) { gotoAndStop (12); }
Symbol 852 Button
on (release) { getURL ("http://www.rustyarcade.com/index.php?ref=santas_slay&src=level_menu", "_blank"); }
Symbol 899 Button
on (release) { getURL ("http://www.rustyarcade.com/index.php?ref=santas_slay&src=upgrade_menu", "_blank"); }
Symbol 907 Button
on (release) { gotoAndStop (9); }
Symbol 1136 MovieClip Frame 2
if (this.housesToUse == undefined) { this.housesToUse = 19; } var halfLevel = Math.floor(_root.levelNumber / 2); var houseChosen = ((random(this.housesToUse) + 1) + halfLevel); switch (houseChosen) { case 1 : var score = 1; break; case 2 : var score = 2; break; case 3 : var score = 3; break; case 4 : var score = 4; break; case 5 : var score = 4; break; case 6 : var score = 5; break; case 7 : var score = 5; break; case 8 : var score = 5; break; case 9 : var score = 5; break; case 10 : var score = 6; break; case 11 : var score = 7; break; case 12 : var score = 8; break; case 13 : var score = 9; break; default : var score = _root.default_score; } _root.addGoodHouse(this, score, chimneyPlace1); gotoAndStop(houseChosen + 1);
Symbol 1158 MovieClip Frame 120
_parent.removeMovieClip();
Symbol 1159 MovieClip Frame 112
_parent.removeMovieClip();
Symbol 1161 MovieClip Frame 58
_parent.removeMovieClip();
Symbol 1179 MovieClip Frame 137
_parent.removeMovieClip();
Symbol 1180 MovieClip Frame 121
_parent.removeMovieClip();
Symbol 1211 MovieClip Frame 129
_parent.removeMovieClip();
Symbol 1241 MovieClip Frame 149
_parent.removeMovieClip();
Symbol 1261 MovieClip Frame 128
_parent.removeMovieClip();
Symbol 1270 MovieClip Frame 144
_parent.removeMovieClip();
Symbol 1324 MovieClip Frame 141
_parent.removeMovieClip();
Symbol 1359 MovieClip Frame 131
_parent.removeMovieClip();
Symbol 1413 MovieClip Frame 127
_parent.removeMovieClip();
Symbol 1419 MovieClip Frame 16
_parent.gotoAndStop(1);
Symbol 1426 MovieClip Frame 6
_parent.gotoAndStop(1);
Symbol 1469 MovieClip Frame 1
if (_root.chopper.health > 0) { _parent.gotoAndStop(1); }
Symbol 1469 MovieClip Frame 34
stop();
Symbol 1470 MovieClip Frame 1
_root.weaponDown = 0; stop();
Symbol 1473 MovieClip Frame 26
_root.presentReady = true; stop();
Symbol 1477 MovieClip Frame 8
_root.removeFromStack(_root.weaponStack, _parent, false); removeMovieClip(_parent);
Symbol 1479 MovieClip Frame 11
_root.removeFromStack(_root.weaponStack, _parent, false); removeMovieClip(_parent);
Symbol 1482 MovieClip Frame 38
_root.removeFromStack(_root.weaponStack, _parent, false); removeMovieClip(_parent);
Symbol 1497 MovieClip Frame 33
_root.removeFromStack(_root.weaponStack, _parent, false); removeMovieClip(_parent);
Symbol 1498 MovieClip Frame 26
stop();
Symbol 1514 MovieClip Frame 38
_root.removeFromStack(_root.weaponStack, _parent, false); removeMovieClip(_parent);
Symbol 1570 MovieClip Frame 43
_root.removeFromStack(_root.weaponStack, _parent, false); removeMovieClip(_parent);
Symbol 1578 MovieClip Frame 5
removeMovieClip(_parent);
Symbol 1600 MovieClip Frame 33
removeMovieClip(_parent);
Symbol 1677 Button
on (release) { _root.gameover.gotoAndPlay("fail"); _root.failMsg = "You quit the level"; removeMovieClip(_root.level); }
Instance of Symbol 1626 MovieClip in Symbol 1678 MovieClip Frame 1
onClipEvent (keyUp) { gotoAndStop(_root.uiWeapon); } onClipEvent (load) { stop(); }
Instance of Symbol 1636 MovieClip in Symbol 1678 MovieClip Frame 1
onClipEvent (load) { this._xscale = 100; } onClipEvent (enterFrame) { if (_root.chopper.health < 0) { this._xscale = 0; } else { this._xscale = (_root.chopper.health / _root.stats.health) * 100; } }
Instance of Symbol 1670 MovieClip in Symbol 1678 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.levelNumber); }
Symbol 1683 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } parentColor.setTransform(camColor.getTransform()); this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Symbol 1697 Button
on (release) { _root.gotoAndStop("reroute"); _root.retryVar = _root.levelNumber; _root.killscreen._x = 325; _root.killscreen.gotoAndPlay(1); }
Symbol 1705 Button
on (release) { _root.gotoAndStop("reroute"); _root.killscreen._x = 325; _root.killscreen.gotoAndPlay(1); }
Symbol 1713 Button
on (release) { getURL ("http://www.rustyarcade.com/index.php?ref=santas_slay&src=die_screen", "_blank"); }
Symbol 1729 Button
on (release) { _root.gotoAndStop("reroute"); _root.killscreen._x = 325; _root.killscreen.gotoAndPlay(1); }
Symbol 1730 MovieClip Frame 1
monies = "$" + _root.stats.money; kills = _root.gi.enemiesKilled;
Symbol 1732 Button
on (release) { getURL ("http://www.rustyarcade.com/index.php?ref=santas_slay&src=fail_screen", "_blank"); }
Symbol 1734 MovieClip Frame 10
stop();
Symbol 1734 MovieClip Frame 62
stop();
Symbol 1734 MovieClip Frame 63
this.swapDepths(_root.santa);
Symbol 1734 MovieClip Frame 116
stop();
Symbol 1734 MovieClip Frame 117
this.swapDepths(_root.santa);
Symbol 1734 MovieClip Frame 185
stop();
Symbol 1742 MovieClip Frame 2
if (this.housesToUse == undefined) { this.housesToUse = 19; } var halfLevel = Math.floor(_root.levelNumber / 2); var houseChosen = ((random(this.housesToUse) + 1) + halfLevel); _root.addBadHouse(this); gotoAndStop(houseChosen + 1);

Library Items

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Symbol 1705 ButtonUses:1698 1699 1700 1701 1702 1703 1704Used by:1714 1733
Symbol 1706 GraphicUsed by:1713 1732
Symbol 1707 TextUses:19Used by:1713 1732
Symbol 1708 GraphicUsed by:1713 1732
Symbol 1709 GraphicUsed by:1713 1732
Symbol 1710 TextUses:19Used by:1713 1732
Symbol 1711 GraphicUsed by:1713 1732
Symbol 1712 GraphicUsed by:1713 1732
Symbol 1713 ButtonUses:1706 1707 1708 1709 1710 1711 1712Used by:1714
Symbol 1714 MovieClipUses:1685 1687 1688 1689 1697 1705 1713Used by:1734
Symbol 1715 GraphicUsed by:1730
Symbol 1716 GraphicUsed by:1717
Symbol 1717 MovieClipUses:1716Used by:1730
Symbol 1718 TextUses:19Used by:1730
Symbol 1719 TextUses:19Used by:1730
Symbol 1720 TextUses:19Used by:1730
Symbol 1721 FontUsed by:1722
Symbol 1722 EditableTextUses:1721Used by:1730
Symbol 1723 EditableTextUses:1640Used by:1730
Symbol 1724 GraphicUsed by:1729
Symbol 1725 TextUses:19Used by:1729
Symbol 1726 GraphicUsed by:1729
Symbol 1727 TextUses:19Used by:1729
Symbol 1728 GraphicUsed by:1729
Symbol 1729 ButtonUses:1724 1725 1726 59 1727 1728Used by:1730
Symbol 1730 MovieClipUses:1715 1717 1718 1719 1720 1722 1723 1729Used by:1734
Symbol 1731 EditableTextUses:19Used by:1733
Symbol 1732 ButtonUses:1706 1707 1708 1709 1710 1711 1712Used by:1733
Symbol 1733 MovieClipUses:1685 1687 1688 1731 1697 1705 1732Used by:1734
Symbol 1734 MovieClipUses:1684 3 1714 1730 1733Used by:Timeline
Symbol 1735 TextUses:19Used by:Timeline
Symbol 1736 TextUses:19Used by:Timeline
Symbol 1737 GraphicUsed by:1742
Symbol 1738 GraphicUsed by:1739
Symbol 1739 MovieClipUses:1738 221Used by:1742
Symbol 1740 GraphicUsed by:1741
Symbol 1741 MovieClipUses:1740 221Used by:1742
Symbol 1742 MovieClipUses:1737 221 126 138 1739 1028 1741 147 1030 1036 156 1048 1056 169 1061 1063 1065 1066 1073 1080 1084 1090 1093 1096 1101 1104 1108 1111 1115 1119 1121 1123 1125 1127 1130 1133 1135Used by:Timeline
Symbol 1743 GraphicUsed by:1745
Symbol 1744 TextUses:19Used by:1745
Symbol 1745 MovieClipUses:1743 1744Used by:Timeline
Symbol 1746 TextUses:19Used by:Timeline
Symbol 1747 GraphicUsed by:1749
Symbol 1748 TextUses:19Used by:1749
Symbol 1749 MovieClipUses:1747 1748Used by:Timeline
Symbol 1750 GraphicUsed by:1752
Symbol 1751 TextUses:19Used by:1752
Symbol 1752 MovieClipUses:1750 1751Used by:Timeline
Symbol 1753 GraphicUsed by:1755
Symbol 1754 TextUses:19Used by:1755
Symbol 1755 MovieClipUses:1753 1754Used by:Timeline
Symbol 1756 GraphicUsed by:1758
Symbol 1757 TextUses:19Used by:1758
Symbol 1758 MovieClipUses:1756 1757Used by:Timeline
Symbol 1759 GraphicUsed by:1761
Symbol 1760 TextUses:19Used by:1761
Symbol 1761 MovieClipUses:1759 1760Used by:Timeline
Symbol 1762 GraphicUsed by:1764
Symbol 1763 TextUses:19Used by:1764
Symbol 1764 MovieClipUses:1762 1763Used by:Timeline
Symbol 1765 TextUses:19Used by:Timeline
Symbol 1766 GraphicUsed by:1767
Symbol 1767 MovieClipUses:1766Used by:Timeline
Symbol 1768 GraphicUsed by:1769
Symbol 1769 MovieClipUses:1768Used by:Timeline
Symbol 1770 GraphicUsed by:1771
Symbol 1771 MovieClipUses:1770Used by:Timeline
Symbol 1772 GraphicUsed by:1773
Symbol 1773 MovieClipUses:1772Used by:Timeline
Symbol 1774 GraphicUsed by:1775
Symbol 1775 MovieClipUses:1774Used by:Timeline
Symbol 1776 GraphicUsed by:1777
Symbol 1777 MovieClipUses:1776Used by:Timeline
Symbol 1778 GraphicUsed by:1779
Symbol 1779 MovieClipUses:1778Used by:Timeline
Symbol 1780 GraphicUsed by:1784
Symbol 1781 FontUsed by:1782 1804
Symbol 1782 TextUses:1781Used by:1784
Symbol 1783 GraphicUsed by:1784
Symbol 1784 MovieClipUses:1780 1782 1783Used by:Timeline
Symbol 1785 GraphicUsed by:1788
Symbol 1786 FontUsed by:1787
Symbol 1787 TextUses:1786Used by:1788
Symbol 1788 MovieClipUses:1785 1787Used by:Timeline
Symbol 1789 GraphicUsed by:1790
Symbol 1790 MovieClipUses:1789Used by:Timeline
Symbol 1791 GraphicUsed by:1792
Symbol 1792 MovieClipUses:1791Used by:Timeline
Symbol 1793 GraphicUsed by:1794
Symbol 1794 MovieClipUses:1793Used by:Timeline
Symbol 1795 GraphicUsed by:1796
Symbol 1796 MovieClipUses:1795Used by:Timeline
Symbol 1797 GraphicUsed by:1798
Symbol 1798 MovieClipUses:1797Used by:Timeline
Symbol 1799 GraphicUsed by:1800
Symbol 1800 MovieClipUses:1799Used by:Timeline
Symbol 1801 GraphicUsed by:1802
Symbol 1802 MovieClipUses:1801Used by:Timeline
Symbol 1803 GraphicUsed by:1805
Symbol 1804 TextUses:1781Used by:1805
Symbol 1805 MovieClipUses:1803 1804Used by:Timeline
Symbol 1806 GraphicUsed by:1811
Symbol 1807 GraphicUsed by:1808
Symbol 1808 MovieClipUses:1807Used by:1811 1815
Symbol 1809 GraphicUsed by:1810
Symbol 1810 MovieClipUses:1809Used by:1811 1815
Symbol 1811 MovieClipUses:1806 1808 194 1810Used by:Timeline
Symbol 1812 GraphicUsed by:1813
Symbol 1813 MovieClipUses:1812Used by:Timeline
Symbol 1814 GraphicUsed by:1815
Symbol 1815 MovieClipUses:1814 1810 1808 14 194Used by:Timeline
Symbol 1816 GraphicUsed by:1817
Symbol 1817 MovieClipUses:1816Used by:Timeline
Streaming Sound 1Used by:Symbol 603 MovieClip
Streaming Sound 2Used by:Symbol 618 MovieClip

Instance Names

"preloader_mc"Frame 1Symbol 9 MovieClip
"ra_unreal_banner"Frame 2Symbol 11 MovieClip
"btn_armor"Frame 5Symbol 100 Button
"level2"Frame 9Symbol 633 MovieClip
"level3"Frame 9Symbol 633 MovieClip
"level4"Frame 9Symbol 633 MovieClip
"level5"Frame 9Symbol 633 MovieClip
"level6"Frame 9Symbol 633 MovieClip
"level7"Frame 9Symbol 633 MovieClip
"level8"Frame 9Symbol 633 MovieClip
"mnav"Frame 9Symbol 824 MovieClip
"btn_weapons"Frame 9Symbol 831 Button
"btn_armor"Frame 9Symbol 838 Button
"btn_engine"Frame 9Symbol 845 Button
"btn_more"Frame 9Symbol 852 Button
"wep1"Frame 10Symbol 864 MovieClip
"wep2"Frame 10Symbol 873 MovieClip
"wep3"Frame 10Symbol 878 MovieClip
"wep4"Frame 10Symbol 885 MovieClip
"wep5"Frame 10Symbol 895 MovieClip
"btn_more"Frame 10Symbol 899 Button
"btn_levels"Frame 10Symbol 907 Button
"arm1"Frame 11Symbol 921 MovieClip
"arm2"Frame 11Symbol 927 MovieClip
"arm3"Frame 11Symbol 933 MovieClip
"agil1"Frame 11Symbol 939 MovieClip
"agil2"Frame 11Symbol 944 MovieClip
"speed1"Frame 12Symbol 961 MovieClip
"speed3"Frame 12Symbol 966 MovieClip
"speed2"Frame 12Symbol 972 MovieClip
"enemy_orig"Frame 14Symbol 1414 MovieClip
"santa"Frame 14Symbol 1470 MovieClip
"present"Frame 14Symbol 1473 MovieClip
"weapon_orig"Frame 14Symbol 1571 MovieClip
"eweapon_orig"Frame 14Symbol 1603 MovieClip
"ui"Frame 14Symbol 1678 MovieClip
"ground"Frame 14Symbol 1680 MovieClip
"ceiling"Frame 14Symbol 1680 MovieClip
"left"Frame 14Symbol 1680 MovieClip
"right"Frame 14Symbol 1680 MovieClip
"vcam"Frame 14Symbol 1683 MovieClip
"gameover"Frame 14Symbol 1734 MovieClip
"btndeliverpresents"Symbol 824 MovieClip Frame 1Symbol 653 MovieClip
"btnkickass"Symbol 824 MovieClip Frame 1Symbol 658 MovieClip
"btncomeback"Symbol 824 MovieClip Frame 1Symbol 665 MovieClip
"level1"Symbol 824 MovieClip Frame 1Symbol 674 Button
"level2"Symbol 824 MovieClip Frame 1Symbol 681 Button
"level3"Symbol 824 MovieClip Frame 1Symbol 688 Button
"level4"Symbol 824 MovieClip Frame 1Symbol 695 Button
"level5"Symbol 824 MovieClip Frame 1Symbol 702 Button
"level6"Symbol 824 MovieClip Frame 1Symbol 709 Button
"level7"Symbol 824 MovieClip Frame 1Symbol 716 Button
"level8"Symbol 824 MovieClip Frame 1Symbol 723 Button
"level9"Symbol 824 MovieClip Frame 1Symbol 729 Button
"level10"Symbol 824 MovieClip Frame 1Symbol 735 Button
"level11"Symbol 824 MovieClip Frame 1Symbol 741 Button
"level12"Symbol 824 MovieClip Frame 1Symbol 747 Button
"level13"Symbol 824 MovieClip Frame 1Symbol 753 Button
"level14"Symbol 824 MovieClip Frame 1Symbol 759 Button
"level15"Symbol 824 MovieClip Frame 1Symbol 765 Button
"level16"Symbol 824 MovieClip Frame 1Symbol 771 Button
"level17"Symbol 824 MovieClip Frame 1Symbol 777 Button
"level18"Symbol 824 MovieClip Frame 1Symbol 783 Button
"level19"Symbol 824 MovieClip Frame 1Symbol 789 Button
"level20"Symbol 824 MovieClip Frame 1Symbol 795 Button
"level21"Symbol 824 MovieClip Frame 1Symbol 801 Button
"level22"Symbol 824 MovieClip Frame 1Symbol 807 Button
"level23"Symbol 824 MovieClip Frame 1Symbol 813 Button
"level24"Symbol 824 MovieClip Frame 1Symbol 819 Button
"btn_armor"Symbol 824 MovieClip Frame 2Symbol 823 Button
"chimneyPlace1"Symbol 1136 MovieClip Frame 1Symbol 1019 MovieClip
"btn_exit"Symbol 1678 MovieClip Frame 1Symbol 1677 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"reroute"Frame 38
"normal"Symbol 289 MovieClip Frame 1
"double"Symbol 289 MovieClip Frame 2
"normal"Symbol 298 MovieClip Frame 1
"iron"Symbol 298 MovieClip Frame 2
"dragon"Symbol 298 MovieClip Frame 3
"normal"Symbol 305 MovieClip Frame 1
"iron_plate"Symbol 305 MovieClip Frame 2
"steel_body"Symbol 305 MovieClip Frame 3
"robot_body300"Symbol 305 MovieClip Frame 4
"normal"Symbol 328 MovieClip Frame 1
"saw"Symbol 328 MovieClip Frame 2
"normal"Symbol 340 MovieClip Frame 1
"turbine"Symbol 340 MovieClip Frame 2
"normal"Symbol 344 MovieClip Frame 1
"iron"Symbol 344 MovieClip Frame 2
"dragon"Symbol 344 MovieClip Frame 3
"normal"Symbol 348 MovieClip Frame 1
"iron"Symbol 348 MovieClip Frame 2
"dragon"Symbol 348 MovieClip Frame 3
"normal"Symbol 352 MovieClip Frame 1
"iron"Symbol 352 MovieClip Frame 2
"dragon"Symbol 352 MovieClip Frame 3
"mobster"Symbol 1414 MovieClip Frame 1
"rocket"Symbol 1414 MovieClip Frame 7
"bombarder"Symbol 1414 MovieClip Frame 13
"bike"Symbol 1414 MovieClip Frame 19
"truck"Symbol 1414 MovieClip Frame 25
"stinger"Symbol 1414 MovieClip Frame 31
"flying"Symbol 1470 MovieClip Frame 1
"shooting"Symbol 1470 MovieClip Frame 2
"taking_damage "Symbol 1470 MovieClip Frame 3
"die"Symbol 1470 MovieClip Frame 4
"coal"Symbol 1571 MovieClip Frame 1
"card"Symbol 1571 MovieClip Frame 3
"brandy"Symbol 1571 MovieClip Frame 5
"nator"Symbol 1571 MovieClip Frame 7
"nuke"Symbol 1571 MovieClip Frame 9
"ion"Symbol 1571 MovieClip Frame 11
"bullet"Symbol 1603 MovieClip Frame 1
"rocket"Symbol 1603 MovieClip Frame 3
"grenade"Symbol 1603 MovieClip Frame 5
"die"Symbol 1734 MovieClip Frame 11
"win"Symbol 1734 MovieClip Frame 63
"fail"Symbol 1734 MovieClip Frame 117

Dynamic Text Variables

_root.shuriken_quanSymbol 861 EditableText"00"
_root.brandy_quanSymbol 867 EditableText"00"
_root.nator_quanSymbol 876 EditableText"00"
_root.nuke_quanSymbol 881 EditableText"00"
_root.ion_quanSymbol 888 EditableText"00"
moniesSymbol 897 EditableText"$ 00000"
_root.presentsDeliveredSymbol 1641 EditableText"0000"
_root.currentAmmoSymbol 1642 EditableText"0000"
_root.enemiesKilledSymbol 1644 EditableText"0000"
_root.time_elapsedSymbol 1645 EditableText"<p align="right"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">00:00</font></p>"
moniesSymbol 1722 EditableText"0000"
killsSymbol 1723 EditableText"0000"
_root.failMsgSymbol 1731 EditableText"santa FAILs US "




http://swfchan.com/10/48933/info.shtml
Created: 28/4 -2019 23:36:19 Last modified: 28/4 -2019 23:36:19 Server time: 22/12 -2024 21:06:49