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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/69734157?noj=FRM69734157-5DC" width="1" height="1"></div>

LoitumaFull.swf

This is the info page for
Flash #49385

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 3 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = 5 + random(5); this.xspd = random(10) / 10; this.yspd = -(2 + random(3)); this.rotated = false; this.rotation_init = random(360); this.sine_dir = random(360); this.sine_dir_add = 4 + random(2); } onClipEvent (enterFrame) { var temp = ((Math.sin((this.sine_dir / 180) * Math.PI) + 1) / 2); this.sine_dir = this.sine_dir + this.sine_dir_add; if (!this.rotated) { var sc; sc = (0.5 + (random(10) / 10)) * 100; this._xscale = sc; this._yscale = sc; this._rotation = this.rotation_init; this.rotated = true; this._x = random(Stage.width + this._width) - (this._width / 2); this._y = random(Stage.height + this._height) - (this._height / 2); } else { this._rotation = this._rotation + (this.rotspd * Math.max(1, temp + 0.5)); } this._x = this._x + (this.xspd * (temp + 0.5)); this._y = this._y + (this.yspd * (temp + 0.5)); if (this._x >= (Stage.width + this._width)) { this._x = (-this._width) / 2; } if (this._x < (-this._width)) { this._x = Stage.width + (this._width / 2); } if (this._y >= (Stage.height + this._height)) { this._y = (-this._height) / 2; } if (this._y < (-this._height)) { this._y = Stage.height + (this._height / 2); } }
Instance of Symbol 9 MovieClip in Frame 1
onClipEvent (load) { this.rotspd = -12; } onClipEvent (enterFrame) { this._rotation = this._rotation + this.rotspd; }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:5 6Used by:Timeline
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:Timeline
Symbol 10 SoundUsed by:Timeline

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.




http://swfchan.com/10/49385/info.shtml
Created: 28/4 -2019 03:36:45 Last modified: 28/4 -2019 03:36:45 Server time: 05/05 -2024 17:06:06