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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27883617?noj=FRM27883617-22DC" width="1" height="1"></div>

Kiss FIGHTER v1.swf

This is the info page for
Flash #49429

(Click the ID number above for more basic data on this flash file.)


Text
KISS FiGHTER IS LOADING

100%

KIsS FIGHTER IS LOADING.

KISS FIGHTER IS LOAdING..

KISS FIGHTER iS LOADING...

USELeSS GaMES iNC

USELeSS GaMES iNC
presents

::CLICK HERE TO START::

select a battle on the right-->

<p align="center"></p>

<p align="center"><font face="Katana" size="18" color="#ffff00">battle gems: 0</font></p>

USELeSS GaMES iNC

vs

WINNER

done

done

done

done

done

loading battle...

0

hp

200

0

200

<p align="left"><font face="Sydnie_12pt_st" size="12" color="#00ff00">select a move...</font></p>

USELeSS GaMES iNC

go!

x

battle gems: 0

<p align="left"></p><p align="left"></p>

up yours you little bitch! your going down for sure!

up yours you little bitch! your going down for sure!

ActionScript [AS1/AS2]

Frame 2
stop();
Instance of Symbol 8 MovieClip in Frame 2
onClipEvent (load) { this.done = false; this.main = false; } onClipEvent (enterFrame) { var tl = _root.getBytesLoaded(); var tt = _root.getBytesTotal(); if (tl > 1000) { var per = Math.round(Number(tl / tt) * 100); this.loading_txt.text = per + "%"; if (!this.main) { if (tl > 100000) { this.main = true; _root.play(); } } if (this.main) { if (tl >= tt) { this.done = true; _root.play(); } } } }
Frame 3
stop();
Frame 4
stop();
Frame 5
function fight1Init() { trace("fight1Init"); fightObj = {}; fightObj.cnt = 8; foP[0]; fightObj.f0 = {id:"fight", style:"Cute Smile", points:foP[0], damage:foD[0]}; fightObj.f1 = {id:"fight", style:"Blow-a-Kiss", points:foP[1], damage:foD[1]}; fightObj.f2 = {id:"fight", style:"Adorable Laugh", points:foP[2], damage:foD[2]}; fightObj.f3 = {id:"fight", style:"100% Perfect Punch", points:foP[3], damage:foD[3]}; fightObj.f4 = {id:"magic", style:"Stuffed Animal Blast", points:foP[4], damage:foD[4]}; fightObj.f5 = {id:"magic", style:"Sno Cone Shower", points:foP[5], damage:foD[5]}; fightObj.f6 = {id:"magic", style:"Star Power Heat", points:foP[6], damage:foD[6]}; fightObj.f7 = {id:"magic", style:"Big Dork Morpher", points:foP[7], damage:foD[7]}; defendObj = {}; defendObj.cnt = 8; defendObj.f0 = {id:"defense", style:"Slap-a-Smile", points:doP[0], block:"Cute Smile"}; defendObj.f1 = {id:"defense", style:"Chaped Lips", points:doP[1], block:"Blow-a-Kiss"}; defendObj.f2 = {id:"defense", style:"Super Duper Laugh", points:doP[2], block:"Adorable Laugh"}; defendObj.f3 = {id:"defense", style:"The Incredible Block", points:doP[3], block:"100% Perfect Punch"}; defendObj.f4 = {id:"defense", style:"Baby Doll Front", points:doP[4], block:"Stuffed Animal Blast"}; defendObj.f5 = {id:"defense", style:"Flower Shower Cap", points:doP[5], block:"Sno Cone Shower"}; defendObj.f6 = {id:"defense", style:"The Has Been Defense", points:doP[6], block:"Star Power Heat"}; defendObj.f7 = {id:"defense", style:"Dork Defy Defense", points:doP[7], block:"Big Dork Morpher"}; lostFight = []; lostFight.push("You might think your cute, but your just a dumb bitch!!"); lostFight.push("Leave me alone you mean little slut bag!!"); lostFight.push("Wait till people seen how un-cute your snatch is ho!!"); wonFight = []; wonFight.push("Super!! Your going be shamed in front of everyone!!"); wonFight.push("The Cutest award will be mine, and you will be a loser!!"); wonFight.push("Your about as cute as a pile of warm shit, you retard!!"); lostMagic = []; lostMagic.push("You may think its cute to use magic, but your going down!!"); lostMagic.push("Your magic is making me want to cry!! Stop it bitch!!"); lostMagic.push("Spells may hurt me, but your looks kill me you ho bag!!"); wonMagic = []; wonMagic.push("My magic power is like a cute little pony!! So step off!!"); wonMagic.push("I got more from where that came from loser!! Be warned!!"); wonMagic.push("I'm licking you like a lollipop!! Try some magic defense bitch!!"); lostDefend = []; lostDefend.push("Oh how sweet!! The little tramp can defend herself!!"); lostDefend.push("You'll get tired soon...and then I'll pants your ass!!"); lostDefend.push("Your blocks are shabby...you got lucky, you virgin!!"); wonDefend = []; wonDefend.push("Did you really think you could attack this cuteness!?!"); wonDefend.push("Keep trying!! I am going to free those little tits soon!!"); wonDefend.push("HA HA HA!! Your such a pussy!! Go back to cute camp!!"); rechargeTalk = []; rechargeTalk.push("Im am going to cheer some people up, then strip you down!!"); rechargeTalk.push("Lets just get these Hello Kitty stickers, then its naked time!!"); randomTalk = []; randomTalk.push("I've seen a dogs anus that was cuter than you!! HA HA HA!!"); randomTalk.push("I know your being cute, but you just seem like a 5 year old!!"); randomTalk.push("You dork!! The Cutest Award has my name written all over it."); randomTalk.push("Did you know that everyone thinks your just a dumb virgin??"); randomTalk.push("No lollipops or sexy winks will make you cute you dumb bitch!!"); } function fight2Init() { fightObj = {}; fightObj.cnt = 8; fightObj.f0 = {id:"fight", style:"#2 Pencil Jab", points:foP[0], damage:foD[0]}; fightObj.f1 = {id:"fight", style:"Stapler Shot", points:foP[1], damage:foD[1]}; fightObj.f2 = {id:"fight", style:"Paper Clip Whip", points:foP[2], damage:foD[2]}; fightObj.f3 = {id:"fight", style:"The Copier Crush", points:foP[3], damage:foD[3]}; fightObj.f4 = {id:"magic", style:"Water Cooler Blast", points:foP[4], damage:foD[4]}; fightObj.f5 = {id:"magic", style:"Time Card Tornado", points:foP[5], damage:foD[5]}; fightObj.f6 = {id:"magic", style:"Heavy Eraser Downpour", points:foP[6], damage:foD[6]}; fightObj.f7 = {id:"magic", style:"Send Incredible Memo", points:foP[7], damage:foD[7]}; defendObj = {}; defendObj.cnt = 8; defendObj.f0 = {id:"defense", style:"Legal Pad Shield", points:doP[0], block:"#2 Pencil Jab"}; defendObj.f1 = {id:"defense", style:"Staple Remover", points:doP[1], block:"Stapler Shot"}; defendObj.f2 = {id:"defense", style:"Loose Paper Pile", points:doP[2], block:"Paper Clip Whip"}; defendObj.f3 = {id:"defense", style:"Replace Toner Defense", points:doP[3], block:"The Copier Crush"}; defendObj.f4 = {id:"defense", style:"Hot Coffee Protection", points:doP[4], block:"Water Cooler Blast"}; defendObj.f5 = {id:"defense", style:"Create Clock-In Policy", points:doP[5], block:"Time Card Tornado"}; defendObj.f6 = {id:"defense", style:"White Erase Board Sheild", points:doP[6], block:"Heavy Eraser Downpour"}; defendObj.f7 = {id:"defense", style:"Summon Drunk Mail Boy", points:doP[7], block:"Send Incredible Memo"}; lostFight = []; lostFight.push("Your a ladder climbing bitch...I'll be coming for you!"); lostFight.push("You got me this time, but I'm gonna clock you out bitch!"); lostFight.push("Just wait till your next presentation, tits hanging out!!"); wonFight = []; wonFight.push("Hope you don't mind being vice president, you slut!!"); wonFight.push("Sorry about your suit, maybe you should suck a dick!!"); wonFight.push("Maybe you should go back to being a secretary slut!!"); lostMagic = []; lostMagic.push("You ass slut!! Keep your magic out of the office!!"); lostMagic.push("Use your spells bitch...I'll file you like an old review!!"); lostMagic.push("Ooooo, This magic shit is not part of company policy!!"); wonMagic = []; wonMagic.push("File that you tramp...under dumb ass bitch!!!"); wonMagic.push("Magic is on my resume...and just got a sample ho!!"); wonMagic.push("My spells are raise worthy you worthless go-fer!!"); lostDefend = []; lostDefend.push("You got lucky this time...but I know where your office is."); lostDefend.push("The block was good, but your presentation was shit!"); lostDefend.push("You can only pass the buck for so long bitch...I see you!!"); wonDefend = []; wonDefend.push("Sorry bitch...your just not cut out for this world!!"); wonDefend.push("Maybe you should think about some vacation time!!"); wonDefend.push("Nice try...but you can't compete with a professional!!"); rechargeTalk = []; rechargeTalk.push("Let me just make a few copies, then your fucking naked!!"); rechargeTalk.push("I have to take this call...but then your hairy muff is payday!!"); randomTalk = []; randomTalk.push("The business world doesnt need any more sluts!!"); randomTalk.push("Maybe you should be a janitor, your skills are worthless!!"); randomTalk.push("I've been around 4 year olds with more business sense than you!"); randomTalk.push("Your small time body needs a company overhaul...HA HA HA!!"); randomTalk.push("The only raise you get is my foot kicking you off the ground!!"); } function fight3Init() { fightObj = {}; fightObj.cnt = 8; fightObj.f0 = {id:"fight", style:"Spray Air Freshener", points:foP[0], damage:foD[0]}; fightObj.f1 = {id:"fight", style:"Silverware Attack", points:foP[1], damage:foD[1]}; fightObj.f2 = {id:"fight", style:"Toss Pillow Plummel", points:foP[2], damage:foD[2]}; fightObj.f3 = {id:"fight", style:"Martha Stewart Book Bash", points:foP[3], damage:foD[3]}; fightObj.f4 = {id:"magic", style:"Entrap in Plush Drapes", points:foP[4], damage:foD[4]}; fightObj.f5 = {id:"magic", style:"Make Decorator Blind", points:foP[5], damage:foD[5]}; fightObj.f6 = {id:"magic", style:"Manifest Muddy Carpet", points:foP[6], damage:foD[6]}; fightObj.f7 = {id:"magic", style:"Summon Martha Stewart", points:foP[7], damage:foD[7]}; defendObj = {}; defendObj.cnt = 8; defendObj.f0 = {id:"defense", style:"Throw Stink Bomb", points:doP[0], block:"Spray Air Freshener"}; defendObj.f1 = {id:"defense", style:"Linen Napkin Tent", points:doP[1], block:"Silverware Attack"}; defendObj.f2 = {id:"defense", style:"Pillow Sham Shield", points:doP[2], block:"Toss Pillow Plummel"}; defendObj.f3 = {id:"defense", style:"Burning Bookshelf", points:doP[3], block:"Martha Stewart Book Bash"}; defendObj.f4 = {id:"defense", style:"Curtain Rod Retreat", points:doP[4], block:"Entrap in Plush Drapes"}; defendObj.f5 = {id:"defense", style:"Pefect Vision Glasses", points:doP[5], block:"Make Decorator Blind"}; defendObj.f6 = {id:"defense", style:"Magic Stain Remover", points:doP[6], block:"Manifest Muddy Carpet"}; defendObj.f7 = {id:"defense", style:"Cast K Mart Foreclosure", points:doP[7], block:"Summon Martha Stewart"}; lostFight = []; lostFight.push("Damn you! Your lucky I have something in the oven, Ms. Bitch!!"); lostFight.push("Leave me alone...I am trying to do the dishes ho!!"); lostFight.push("Don't attack me...attack your dirty house you slut!!"); wonFight = []; wonFight.push("Cleanliness is God like...so bow down you slob!!"); wonFight.push("I'm working you like a vaccum on Sunday morning!!"); wonFight.push("Guess all that Martha Stewart did nothing for you ho!"); lostMagic = []; lostMagic.push("Your magic may have worked this time, but it can't last!!"); lostMagic.push("Leave the magic at home!!! You'll never get that award!!"); lostMagic.push("Your spells are messing with my decor!! Cut it out bitch!!"); wonMagic = []; wonMagic.push("HA HA!! I'm serving you like a warm holiday dinner!!"); wonMagic.push("I don't need magic to keep my house...so fuck off!!"); wonMagic.push("Why don't you just give up now!?! Your a weak slut!!"); lostDefend = []; lostDefend.push("Why don't you have some manners!?! You little bitch!!"); lostDefend.push("Whatever...I see a stain on your carpet Ms. Tight Ass!!"); lostDefend.push("You fucking tiger print prostitute!! Get off me!!"); wonDefend = []; wonDefend.push("And you thought you could even try and hurt me bitch!?!"); wonDefend.push("That award is mine, so why don't you go back to sewing class!"); wonDefend.push("How are you feeling? Sucks to be a loser whore doesn't it!?!"); rechargeTalk = []; rechargeTalk.push("As soon as I serve this dinner your ass is cooked!"); rechargeTalk.push("I got to fluff a few pillows, and then your an exposed slut!!"); randomTalk = []; randomTalk.push("A homemaker you will never be, just a dumb slut!!"); randomTalk.push("Your don't know the difference between a sheet or shirt!!"); randomTalk.push("Your like old trash...just begging to be thrown out!!"); randomTalk.push("I'll clean house on you and then strip you bare bitch!!"); randomTalk.push("You call that cooking!?! How dare you disgust me!?!"); } function fight4Init() { fightObj = {}; fightObj.cnt = 8; fightObj.f0 = {id:"fight", style:"Boxer Punch", points:foP[0], damage:foD[0]}; fightObj.f1 = {id:"fight", style:"Spinning Clothesline", points:foP[1], damage:foD[1]}; fightObj.f2 = {id:"fight", style:"Triple Back Flip Kick", points:foP[2], damage:foD[2]}; fightObj.f3 = {id:"fight", style:"Intense Body Slam", points:foP[3], damage:foD[3]}; fightObj.f4 = {id:"magic", style:"Cast Weakness Spell", points:foP[4], damage:foD[4]}; fightObj.f5 = {id:"magic", style:"The Body Blast", points:foP[5], damage:foD[5]}; fightObj.f6 = {id:"magic", style:"Passing Whirlwind", points:foP[6], damage:foD[6]}; fightObj.f7 = {id:"magic", style:"Big Medal Winner Morph", points:foP[7], damage:foD[7]}; defendObj = {}; defendObj.cnt = 8; defendObj.f0 = {id:"defense", style:"Butterfly Dodge", points:doP[0], block:"Boxer Punch"}; defendObj.f1 = {id:"defense", style:"Clothesline Reversal", points:doP[1], block:"Spinning Clothesline"}; defendObj.f2 = {id:"defense", style:"Double High Somersault", points:doP[2], block:"Triple Back Flip Kick"}; defendObj.f3 = {id:"defense", style:"Light Speed Dodge", points:doP[3], block:"Intense Body Slam"}; defendObj.f4 = {id:"defense", style:"Recover Strength Magic", points:doP[4], block:"Cast Weakness Spell"}; defendObj.f5 = {id:"defense", style:"Cast Steel Skin", points:doP[5], block:"The Body Blast"}; defendObj.f6 = {id:"defense", style:"Manifest Cement Shoes", points:doP[6], block:"Passing Whirlwind"}; defendObj.f7 = {id:"defense", style:"Summon Steroid Scandal", points:doP[7], block:"Big Medal Winner Morph"}; lostFight = []; lostFight.push("Your strength is impressive, but I'm going to show off your ass!!"); lostFight.push("A bitch like you needs to leave me the fuck alone!! or else!!"); lostFight.push("Why are you trying to mess with someone who will crush you!?!"); wonFight = []; wonFight.push("Can't wait to see your naked bush in front of the Academy!!"); wonFight.push("I am strong, your just another weak fairy bitch!!"); wonFight.push("Hope that didn't hurt!! Yeah right you little whimp slut!"); lostMagic = []; lostMagic.push("Fight like the real bitch you are...not this magic shit!!"); lostMagic.push("Cut that witch shit!! Are you just a total pussy!?!"); lostMagic.push("OK...thats it..no more magic you weak little princess!!"); wonMagic = []; wonMagic.push("Feel the pain of my spells you little weakling slut!!"); wonMagic.push("Little by little, you flabby nudity will be revealed!!"); wonMagic.push("My magical toe is stronger than your whole virgin body !!"); lostDefend = []; lostDefend.push("You may be quick, but I am taking you down enventually!"); lostDefend.push("Shit!! You make have foiled me this time, but your tits are mine!!"); lostDefend.push("Stop jumping around so much, this isn't Hammer time you ho!!"); wonDefend = []; wonDefend.push("Now you know how strong I am...you better watch yourself!!"); wonDefend.push("Why don't you take a rest!?! Your skills seem pretty weak!!"); wonDefend.push("Oh yes!! who is looking like a dumb ass now bitch ass ho!?!"); rechargeTalk = []; rechargeTalk.push("Let me do a couple of push ups then I'm stripping you!!"); rechargeTalk.push("I just need to eat this energy bar, and then I'm muff hunting!!"); randomTalk = []; randomTalk.push("Your so fucking weak compared to me...just give it up!!"); randomTalk.push("Are those muscles or tits? You look like a model chick!!"); randomTalk.push("Your about as firmed up as a rubber hose...HA HA HA!!"); randomTalk.push("I hope your strong enough to handle your nude shame!!"); randomTalk.push("Everyone in the Academy knows your weak, so just strip!!"); } function fight5Init() { fightObj = {}; fightObj.cnt = 8; fightObj.f0 = {id:"fight", style:"Paint Splatter", points:foP[0], damage:foD[0]}; fightObj.f1 = {id:"fight", style:"Snobby Remark", points:foP[1], damage:foD[1]}; fightObj.f2 = {id:"fight", style:"Perform Poetry Reading", points:foP[2], damage:foD[2]}; fightObj.f3 = {id:"fight", style:"Conjure Big Art Show", points:foP[3], damage:foD[3]}; fightObj.f4 = {id:"magic", style:"Cast In Crowd Spell", points:foP[4], damage:foD[4]}; fightObj.f5 = {id:"magic", style:"Color Clash Confusion", points:foP[5], damage:foD[5]}; fightObj.f6 = {id:"magic", style:"Summon Bad Acting Coach", points:foP[6], damage:foD[6]}; fightObj.f7 = {id:"magic", style:"Expose Suburan Past", points:foP[7], damage:foD[7]}; defendObj = {}; defendObj.cnt = 8; defendObj.f0 = {id:"defense", style:"Fresh Canvas Sheild", points:doP[0], block:"Paint Splatter"}; defendObj.f1 = {id:"defense", style:"Rubber Skin Defense", points:doP[1], block:"Snobby Remark"}; defendObj.f2 = {id:"defense", style:"Unplug Microphone", points:doP[2], block:"Perform Poetry Reading"}; defendObj.f3 = {id:"defense", style:"Cast Invisible Paintings", points:doP[3], block:"Conjure Big Art Show"}; defendObj.f4 = {id:"defense", style:"Anti-Stereotype Potion", points:doP[4], block:"Cast In Crowd Spell"}; defendObj.f5 = {id:"defense", style:"Summon Color Wheel", points:doP[5], block:"Color Clash Confusion"}; defendObj.f6 = {id:"defense", style:"Sprinkle Natural Talent Dust", points:doP[6], block:"Summon Bad Acting Coach"}; defendObj.f7 = {id:"defense", style:"Perfect Example Morph", points:doP[7], block:"Expose Suburan Past"}; lostFight = []; lostFight.push("Whatever...your about as creative as a plumber!!"); lostFight.push("Up yours slut!!! If I get naked at least its for art!!"); lostFight.push("Why don't you let me be you little untalented ho!!"); wonFight = []; wonFight.push("Don't worry nobody wanted your paintings anyway!!"); wonFight.push("HA HA HA!! There is no art in you hideious nude body!!"); wonFight.push("I am the most artistic, so take back your brushes bitch!!"); lostMagic = []; lostMagic.push("Your magic is creative, but it's no art you bitch!!"); lostMagic.push("Keep your spells to yourself, I've got my own style!!"); lostMagic.push("Alright tramp!! If this is how you want it...you got it!!"); wonMagic = []; wonMagic.push("I am the muse bitch...so drop those pants and sing!!"); wonMagic.push("My magic can't make you talented...so just get naked!"); wonMagic.push("Your no match for this, go back to the drawing board!!"); lostDefend = []; lostDefend.push("Lucky shot ho!! To bad your art isn't as creative!!"); lostDefend.push("I wasn't paying attention you little ass bag...your dead!!"); lostDefend.push("Don't get to full of yourself bitch. You'll be naked soon!"); wonDefend = []; wonDefend.push("My artistic powers are unstoppable!!"); wonDefend.push("Try not to cry you sensitive virgin bitch!!"); wonDefend.push("Have you not realized your just a dumb bitch!?!"); rechargeTalk = []; rechargeTalk.push("I need to rinse my brushes out...then your done!!"); rechargeTalk.push("As soon as I am done with this poetry your a naked bird!"); randomTalk = []; randomTalk.push("Your no work of art, and I'm going to prove it!!"); randomTalk.push("You sing like a dying Banshee...just give it up girl!!"); randomTalk.push("The only show you'll have is me exposing your tits!!"); randomTalk.push("Your about as artistic as a stick...lets see that ass!!"); randomTalk.push("I'm going to strip you like an old piece of furniture!!"); } function fight6Init() { fightObj = {}; fightObj.cnt = 8; fightObj.f0 = {id:"fight", style:"Make Pouty Face", points:foP[0], damage:foD[0]}; fightObj.f1 = {id:"fight", style:"Pretensious Hair Flip", points:foP[1], damage:foD[1]}; fightObj.f2 = {id:"fight", style:"Red Lipstick Attack", points:foP[2], damage:foD[2]}; fightObj.f3 = {id:"fight", style:"Strike A Perfect Pose", points:foP[3], damage:foD[3]}; fightObj.f4 = {id:"magic", style:"Scramble Cell Phone", points:foP[4], damage:foD[4]}; fightObj.f5 = {id:"magic", style:"Summon Bad Hair Day", points:foP[5], damage:foD[5]}; fightObj.f6 = {id:"magic", style:"Perfect Ass Potion", points:foP[6], damage:foD[6]}; fightObj.f7 = {id:"magic", style:"Breast Reduction Spell", points:foP[7], damage:foD[7]}; defendObj = {}; defendObj.cnt = 8; defendObj.f0 = {id:"defense", style:"Slap Pouty Face Off", points:doP[0], block:"Make Pouty Face"}; defendObj.f1 = {id:"defense", style:"Hair Clip Defense", points:doP[1], block:"Pretensious Hair Flip"}; defendObj.f2 = {id:"defense", style:"Spray Stain Guard", points:doP[2], block:"Red Lipstick Attack"}; defendObj.f3 = {id:"defense", style:"Comment on Wide Ass", points:doP[3], block:"Strike A Perfect Pose"}; defendObj.f4 = {id:"defense", style:"Cast Perfect Reception", points:doP[4], block:"Scramble Cell Phone"}; defendObj.f5 = {id:"defense", style:"Magic Hair Dryer", points:doP[5], block:"Summon Bad Hair Day"}; defendObj.f6 = {id:"defense", style:"Summon Saggy Ass", points:doP[6], block:"Perfect Ass Potion"}; defendObj.f7 = {id:"defense", style:"Conjure Plastic Surgeon", points:doP[7], block:"Breast Reduction Spell"}; lostFight = []; lostFight.push("Why don't you leave me alone you ugly bitch!!"); lostFight.push("Ouch!! you broke one of my nails you piece of shit!!"); lostFight.push("Thats it!! Im going to expose your badly shaved snatch!!"); wonFight = []; wonFight.push("Thats right!! I'm sooooo much hotter than you!"); wonFight.push("The Beauty Award is all mine you little tramp ass!!"); wonFight.push("How does it feel to be second place, you skank!?!"); lostMagic = []; lostMagic.push("Keep your magic shit to yourself you sloppy ho!!"); lostMagic.push("Fuck you!! Your magic is making me pissed off now!!"); lostMagic.push("Just wait till I strip you down to your fake tits bitch!!"); wonMagic = []; wonMagic.push("HA HA! I cast more spells than just my beauty!!"); wonMagic.push("Thats right!! I got the magic and your just lame!!"); wonMagic.push("No magic can improve your saggy tits and floppy ass!!"); lostDefend = []; lostDefend.push("Fine slut...you got me this time, but watch your back!!"); lostDefend.push("You think your so fucking cool!! Im going to cut you!!"); lostDefend.push("You can only block for so long, then your getting naked!"); wonDefend = []; wonDefend.push("HA fool!! This tits are a sheild unto themselves."); wonDefend.push("You should go back to make up school, you two bit ho!!"); wonDefend.push("Why do you even try!?! My beauty reigns supreme!!"); rechargeTalk = []; rechargeTalk.push("Let me powder up a bit, and then Ill strip you down!!"); rechargeTalk.push("Let me just slip into something more fatal..."); randomTalk = []; randomTalk.push("Did you know that your ass is hangin out?"); randomTalk.push("Who did your boobs? Doctor Frakenstien!?! HA HA!!"); randomTalk.push("The only guy who would go out with you would be blind."); randomTalk.push("Whats that smell? Clean your cooch, you nasty slut."); randomTalk.push("You got something in your nose, you good for nothing bag!!"); } function loadSavedGame() { var _local4 = SharedObject.getLocal("kiss_fighter"); if (_local4.data.bgs != undefined) { trace("loaded data: " + _local4.data.bgs); trace("loaded data:" + _local4.data.winners); _root.battle_gems = _local4.data.bgs; var _local5 = _root.battleInfo; var _local2 = 0; while (_local2 < 6) { var _local3 = _local4.data.winners[_local2]; _local5["b" + (_local2 + 1)].won = _local3; _local2++; } } else { trace("no saved game"); } } _root.battle_gems = 0; battleInfo = new Object(); var bi = battleInfo; bi.b1 = {num:1, p1:"Ayanami", p2:"Minako", bg:0, won:0, award:"Cutest Student Award", desc:"Bitter rivals for the <font color=\"#4F9E4F\">Cutest Student Award of KiSS Academy</font>. These two would like nothing better than to shame to other by exposing there enemies sub par bodies."}; bi.b2 = {num:2, p1:"Hikari", p2:"Kasugano", bg:50, won:0, award:"Best in Business Award", desc:"Fighting for the <font color=\"#4F9E4F\">Best in Business Award</font>, they will stop at nothing to strip each other to the embare-assment of the school. "}; bi.b3 = {num:3, p1:"Mercury", p2:"Vicki", bg:100, won:0, award:"Best Homemaker Award", desc:"Tired of proving who is most deserving of the <font color=\"#4F9E4F\">KiSS Academy Best Homemaker Award</font>, Mercury and Vicki are set put a little undressing on the salad tonight."}; bi.b4 = {num:4, p1:"Rimururu", p2:"Kisito", bg:150, won:0, award:"Physical Achievment Award", desc:"And the <font color=\"#4F9E4F\">Physical Achievment Award of the KiSS Academy</font> goes to...we will find out, and it should be strongly revealing."}; bi.b5 = {num:5, p1:"Selphie", p2:"Ayaka", bg:200, won:0, award:"Artisic Achievment Award", desc:"Who is the most honoring of <font color=\"#4F9E4F\">Artisic Achievment Award of KiSS Academy</font>? These two strip eachother down to find the answer to it all."}; bi.b6 = {num:6, p1:"Tokasiki", p2:"Yasuki", bg:250, won:0, award:"Most Beautiful Award", desc:"Enemies since grade school, these two ladies will stop at nothing to gain the <font color=\"#4F9E4F\">Most Beautiful Award of KiSS Academy</font>, even if it means ruining nice clothes."}; foP = [4, 10, 18, 35, 5, 13, 31, 50]; foD = [8, 17, 28, 40, 12, 21, 34, 50]; doP = [2, 3, 4, 10, 7, 8, 9, 15]; roP = [3, 5, 2, 10, 12]; roF = [13, 10, 15, 20, 17]; rechargeObj = {}; rechargeObj.cnt = 5; rechargeObj.f0 = {id:"recharge", style:"Fighting Recharge", points:roP[0], freq:roF[0], recharge:"fight"}; rechargeObj.f1 = {id:"recharge", style:"Magical Recharge", points:roP[1], freq:roF[1], recharge:"magic"}; rechargeObj.f2 = {id:"recharge", style:"Defense Recharge", points:roP[2], freq:roF[2], recharge:"defense"}; rechargeObj.f3 = {id:"recharge", style:"Healing Recharge", points:roP[3], freq:roF[3], recharge:"hp"}; rechargeObj.f4 = {id:"recharge", style:"KiSS Booster Recharge", points:roP[4], freq:roF[4], recharge:"all"}; trace("fighter data loaded"); loadSavedGame();
Frame 7
function loadBattle(battle) { _root.battleNum = battle; loadFighterData(battle); _root.play(); } function showBattleInfo(battle) { var _local2 = battleInfo["b" + battle]; var _local3 = ((("<font size=\"30\" color=\"#4F9E4F\">" + _local2.p1) + " <font size=\"22\" color=\"#FFFFFF\">vs</font> ") + _local2.p2) + "</font>"; if (_root.battle_gems < _local2.bg) { var _local4 = ("<font size=\"20\" color=\"#FF0000\">Requires <font color=\"#FFFFFF\">" + _local2.bg) + "</font> Battle Gems.</font>"; } else { var _local4 = "<font size=\"20\" color=\"#FFFF00\">Click to play this battle!</font>"; } var _local5 = _local2.desc; battle_txt.htmlText = (((_local3 + "<br><br>") + _local4) + "<br><br>") + _local5; } function displayDefaultBattleInfo() { } function loadFighterData(battle) { trace("load fighters: " + battle); var theFunction = eval (("fight" + battle) + "Init"); theFunction.apply(null, null); } battle_gems_txt.text = "battle gems: " + _root.battle_gems;
Frame 8
function loadGame() { } function saveGame() { } function startFadeMini() { miniCnt = 1; _root.mini1.fade = true; miniCnt++; } function startNextMini() { _root["mini" + miniCnt].fade = true; miniCnt++; }
Frame 9
stop(); story = "It's time for the <font size=\"20\" color=\"#FF0000\">KiSS Academy</font> awards ceremony.<br><br>The only way to win is to <font size=\"20\" color=\"#FFFF00\">strip your opponent naked</font> using the fighting and magic skills you've learned to the delight of the entire student body.<br><br>the last one with something still on wins the award."; battle_txt.htmlText = story;
Instance of Symbol 71 MovieClip "mini1" in Frame 9
onClipEvent (load) { this.bnum = 1; this._alpha = 0; this.fade = false; var battleAmt = _root.battleInfo["b" + this.bnum].bg; var bWon = _root.battleInfo["b" + this.bnum].won; if (bWon == 1) { this.won_txt.text = "WINNER"; } else { this.won_txt.text = ""; } if (_root.battle_gems < battleAmt) { this.fademax = 50; this.lock = true; } else { this.fademax = 100; this.lock = false; } _root.startFadeMini(); } onClipEvent (enterFrame) { if (this.fade) { this._alpha = this._alpha + 10; if (this._alpha >= this.fademax) { this.fade = false; this._alpha = this.fademax; _root.startNextMini(); } } } on (rollOver) { this.gotoAndStop(2); _root.showBattleInfo(this.bnum); } on (rollOut, dragOut) { _root.battle_txt.htmlText = _root.story; this.gotoAndStop(1); } on (release, releaseOutside, dragOut) { if (!this.lock) { _root.loadBattle(this.bnum); } }
Instance of Symbol 75 MovieClip "mini3" in Frame 9
onClipEvent (load) { this.bnum = 3; this._alpha = 0; this.fade = false; var battleAmt = _root.battleInfo["b" + this.bnum].bg; var bWon = _root.battleInfo["b" + this.bnum].won; if (bWon == 1) { this.won_txt.text = "WINNER"; } else { this.won_txt.text = ""; } if (_root.battle_gems < battleAmt) { this.fademax = 50; this.lock = true; } else { this.fademax = 100; this.lock = false; } _root.startFadeMini(); } onClipEvent (enterFrame) { if (this.fade) { this._alpha = this._alpha + 10; if (this._alpha >= this.fademax) { this.fade = false; this._alpha = this.fademax; _root.startNextMini(); } } } on (rollOver) { this.gotoAndStop(2); _root.showBattleInfo(this.bnum); } on (rollOut, dragOut) { _root.battle_txt.htmlText = _root.story; this.gotoAndStop(1); } on (release, releaseOutside, dragOut) { if (!this.lock) { _root.loadBattle(this.bnum); } }
Instance of Symbol 79 MovieClip "mini2" in Frame 9
onClipEvent (load) { this.bnum = 2; this._alpha = 0; this.fade = false; var battleAmt = _root.battleInfo["b" + this.bnum].bg; var bWon = _root.battleInfo["b" + this.bnum].won; if (bWon == 1) { this.won_txt.text = "WINNER"; } else { this.won_txt.text = ""; } if (_root.battle_gems < battleAmt) { this.fademax = 50; this.lock = true; } else { this.fademax = 100; this.lock = false; } _root.startFadeMini(); } onClipEvent (enterFrame) { if (this.fade) { this._alpha = this._alpha + 10; if (this._alpha >= this.fademax) { this.fade = false; this._alpha = this.fademax; _root.startNextMini(); } } } on (rollOver) { this.gotoAndStop(2); _root.showBattleInfo(this.bnum); } on (rollOut, dragOut) { _root.battle_txt.htmlText = _root.story; this.gotoAndStop(1); } on (release, releaseOutside, dragOut) { if (!this.lock) { _root.loadBattle(this.bnum); } }
Instance of Symbol 84 MovieClip "mini4" in Frame 9
onClipEvent (load) { this.bnum = 4; this._alpha = 0; this.fade = false; var battleAmt = _root.battleInfo["b" + this.bnum].bg; var bWon = _root.battleInfo["b" + this.bnum].won; if (bWon == 1) { this.won_txt.text = "WINNER"; } else { this.won_txt.text = ""; } if (_root.battle_gems < battleAmt) { this.fademax = 50; this.lock = true; } else { this.fademax = 100; this.lock = false; } _root.startFadeMini(); } onClipEvent (enterFrame) { if (this.fade) { this._alpha = this._alpha + 10; if (this._alpha >= this.fademax) { this.fade = false; this._alpha = this.fademax; _root.startNextMini(); } } } on (rollOver) { this.gotoAndStop(2); _root.showBattleInfo(this.bnum); } on (rollOut, dragOut) { _root.battle_txt.htmlText = _root.story; this.gotoAndStop(1); } on (release, releaseOutside, dragOut) { if (!this.lock) { _root.loadBattle(this.bnum); } }
Instance of Symbol 88 MovieClip "mini5" in Frame 9
onClipEvent (load) { this.bnum = 5; this._alpha = 0; this.fade = false; var battleAmt = _root.battleInfo["b" + this.bnum].bg; var bWon = _root.battleInfo["b" + this.bnum].won; if (bWon == 1) { this.won_txt.text = "WINNER"; } else { this.won_txt.text = ""; } if (_root.battle_gems < battleAmt) { this.fademax = 50; this.lock = true; } else { this.fademax = 100; this.lock = false; } _root.startFadeMini(); } onClipEvent (enterFrame) { if (this.fade) { this._alpha = this._alpha + 10; if (this._alpha >= this.fademax) { this.fade = false; this._alpha = this.fademax; _root.startNextMini(); } } } on (rollOver) { this.gotoAndStop(2); _root.showBattleInfo(this.bnum); } on (rollOut, dragOut) { _root.battle_txt.htmlText = _root.story; this.gotoAndStop(1); } on (release, releaseOutside, dragOut) { if (!this.lock) { _root.loadBattle(this.bnum); } }
Instance of Symbol 92 MovieClip "mini6" in Frame 9
onClipEvent (load) { this.bnum = 6; this._alpha = 0; this.fade = false; var battleAmt = _root.battleInfo["b" + this.bnum].bg; var bWon = _root.battleInfo["b" + this.bnum].won; if (bWon == 1) { this.won_txt.text = "WINNER"; } else { this.won_txt.text = ""; } if (_root.battle_gems < battleAmt) { this.fademax = 50; this.lock = true; } else { this.fademax = 100; this.lock = false; } _root.startFadeMini(); } onClipEvent (enterFrame) { if (this.fade) { this._alpha = this._alpha + 10; if (this._alpha >= this.fademax) { this.fade = false; this._alpha = this.fademax; _root.startNextMini(); } } } on (rollOver) { this.gotoAndStop(2); _root.showBattleInfo(this.bnum); } on (rollOut, dragOut) { _root.battle_txt.htmlText = _root.story; this.gotoAndStop(1); } on (release, releaseOutside, dragOut) { if (!this.lock) { _root.loadBattle(this.bnum); } }
Frame 10
stop();
Frame 11
function backToMain() { gotoAndPlay (7); } function ftGreen(txt) { return(("<font color=\"#FFFFFF\">" + txt) + "</font>"); } function ftRed(txt) { return(("<font color=\"#FF0000\">" + txt) + "</font>"); } function ftYellow(txt) { return(("<font color=\"#FFFF00\">" + txt) + "</font>"); } function ftWhite(txt) { return(("<font color=\"#FFFFFF\">" + txt) + "</font>"); } function ftAi(txt) { return(("<font color=\"#DDCCB3\">" + txt) + "</font>"); } function ftP(txt) { return(("<font color=\"#E2C7D8\">" + txt) + "</font>"); } player1Obj.gotoAndStop(_root.battleNum); player1Obj.fighter_name_txt.text = battleInfo["b" + _root.battleNum].p1; player1Obj.fighter_name_shad_txt.text = battleInfo["b" + _root.battleNum].p1; player2Obj.gotoAndStop(_root.battleNum); player2Obj.fighter_name_txt.text = battleInfo["b" + _root.battleNum].p2; player2Obj.fighter_name_shad_txt.text = battleInfo["b" + _root.battleNum].p2; award_txt.htmlText = "<font color=\"#FFFFFF\" size=\"12\">battling for the:</font><br>" + battleInfo["b" + _root.battleNum].award; battle_gems_txt.text = "Your Battle Gems: " + _root.battle_gems; _root.locked = true;
Instance of Symbol 468 MovieClip "p1bubble_mc" in Frame 11
onClipEvent (load) { function speakMsg(msg) { clearInterval(talkTimer); delete talkTimer; ref._alpha = 0; this.talk_txt.text = msg; fadeUp(); } function fadeUp() { this.dir = "up"; this._visible = true; this.fade = true; } function fadeDown() { ref.dir = "down"; ref.fade = true; } function setScale(samt) { this._yscale = samt; } this._visible = false; this._alpha = 0; this.fade = false; ref = this; } onClipEvent (enterFrame) { if (this.fade) { switch (this.dir) { case "up" : this._alpha = this._alpha + 20; setScale(this._alpha); if (this._alpha >= 100) { this._alpha = 100; setScale(100); this.fade = false; } break; case "down" : this._alpha = this._alpha - 10; setScale(this._alpha); if (this._alpha > 0) { break; } this._alpha = 0; this.fade = false; } } }
Instance of Symbol 471 MovieClip "p2bubble_mc" in Frame 11
onClipEvent (load) { function speakMsg(msg) { clearInterval(talkTimer); delete talkTimer; ref._alpha = 0; this.talk_txt.text = msg; fadeUp(); } function fadeUp() { this.dir = "up"; this._visible = true; this.fade = true; } function fadeDown() { ref.dir = "down"; ref.fade = true; } function setScale(samt) { this._yscale = samt; } this._visible = false; this._alpha = 0; this.fade = false; ref = this; } onClipEvent (enterFrame) { if (this.fade) { switch (this.dir) { case "up" : this._alpha = this._alpha + 20; setScale(this._alpha); if (this._alpha >= 100) { this._alpha = 100; setScale(100); this.fade = false; } break; case "down" : this._alpha = this._alpha - 10; setScale(this._alpha); if (this._alpha > 0) { break; } this._alpha = 0; this.fade = false; } } }
Frame 12
function getResponse(rid) { switch (rid) { case "lostfight" : return(lostFight[random(lostFight.length)]); case "wonfight" : return(wonFight[random(wonFight.length)]); case "lostmagic" : return(lostMagic[random(lostMagic.length)]); case "wonmagic" : return(wonMagic[random(wonMagic.length)]); case "lostdefend" : return(lostDefend[random(lostDefend.length)]); case "wondefend" : return(wonDefend[random(wonDefend.length)]); case "recharge" : return(rechargeTalk[random(rechargeTalk.length)]); case "random" : return(randomTalk[random(randomTalk.length)]); } }
Frame 13
function selectAttack(apos, ai) { var _local1 = fightObj["f" + apos]; if (!ai) { pObj.p1.nextMove = _local1; gdText = (((((("<br>You have chosen <br><br>" + ftYellow(((_local1.style + " ") + _local1.id) + " attack.")) + "<br><br>It will cost ") + ftRed((_local1.points + " ") + _local1.id)) + " points.") + ftWhite("<br><br>PRESS ")) + "GO") + ftWhite(" TO BATTLE."); gdOut(gdText); } else { pObj.p2.nextMove = _local1; } } function selectDefense(apos, ai) { var _local1 = defendObj["f" + apos]; if (!ai) { pObj.p1.nextMove = _local1; gdText = (((((("<br>You have chosen a<br><br>" + ftYellow(((_local1.style + " ") + _local1.id) + " move.")) + "<br><br>It will cost ") + ftRed((_local1.points + " ") + _local1.id)) + " points.") + ftWhite("<br><br>PRESS ")) + "GO") + ftWhite(" TO BATTLE."); gdOut(gdText); } else { pObj.p2.nextMove = _local1; } } function selectRecharge(apos, ai) { var _local1 = rechargeObj["f" + apos]; if (!ai) { pObj.p1.nextMove = _local1; gdText = (((((("<br>You have chosen a<br><br>" + ftYellow(_local1.style + " command.")) + "<br><br>It will cost ") + ftRed((_local1.points + " ") + _local1.id)) + " points.") + ftWhite("<br><br>PRESS ")) + "GO") + ftWhite(" TO BATTLE."); gdOut(gdText); } else { pObj.p2.nextMove = _local1; } }
Frame 14
function createPlayerObj(pnum, pname, pref, isNP) { var _local2 = {}; _local2.lock = true; _local2.player_num = pnum; _local2.player_name = pname; _local2.player_ref = pref; _local2.isNonPlayer = isNP; _local2.fight = 25; _local2.magic = 25; _local2.defense = 20; _local2.recharge = 20; _local2.hp = 200; _local2.removeHP = function (amt) { if (gObj.running) { var _local3 = Math.round(amt / 2); var _local2 = Math.round(random(amt) + _local3); pObj["p" + this.player_num].hp = pObj["p" + this.player_num].hp - _local2; trace("hit: " + _local2); return(_local2); } }; _local2.addRecharge = function (amt) { var _local2 = Math.round(amt * 0.25); this.recharge = this.recharge + _local2; var _local3 = {amt:_local2, rtype:"rp"}; return(_local3); }; pObj["p" + pnum] = _local2; } function setUpP1Scripts() { pObj.p1.doFight = function () { var _local3 = pObj.p1.fight; var _local2 = ("<br>Select a " + ftWhite("fighting")) + " attack:<br><br><font color=\"#FFFF00\" size=\"12\">"; var _local1 = 0; while (_local1 < 4) { if (_local3 >= fightObj["f" + _local1].points) { _local2 = _local2 + ((((("<a href=\"asFunction:selectAttack," + _local1) + "\">") + fightObj["f" + _local1].style) + ftRed((" -" + fightObj["f" + _local1].points) + " fp")) + "</a><br>"); } else { _local2 = _local2 + (((("<font color=\"#7C7C7C\">" + fightObj["f" + _local1].style) + " -") + fightObj["f" + _local1].points) + " fp.<br>"); } _local1++; } _local2 = _local2 + "</font>"; gdText = _local2; gdOut(gdText); }; pObj.p1.doMagic = function () { var _local3 = pObj.p1.magic; var _local2 = ("<br>Select a " + ftWhite("magic")) + " attack:<br><br><font color=\"#FFFF00\" size=\"12\">"; var _local1 = 4; while (_local1 < fightObj.cnt) { if (_local3 >= fightObj["f" + _local1].points) { _local2 = _local2 + ((((("<a href=\"asFunction:selectAttack," + _local1) + "\">") + fightObj["f" + _local1].style) + ftRed((" -" + fightObj["f" + _local1].points) + " mp")) + "</a><br>"); } else { _local2 = _local2 + (((("<font color=\"#7C7C7C\">" + fightObj["f" + _local1].style) + " -") + fightObj["f" + _local1].points) + " mp.</font><br>"); } _local1++; } _local2 = _local2 + "</font>"; gdText = _local2; gdOut(gdText); }; pObj.p1.doDefend = function () { var _local3 = pObj.p1.defense; var _local2 = ("Select a " + ftWhite("fight")) + " defense:<br><font color=\"#FFFF00\" size=\"12\">"; var _local1 = 0; while (_local1 < 4) { if (_local3 >= defendObj["f" + _local1].points) { _local2 = _local2 + ((((("<a href=\"asFunction:selectDefense," + _local1) + "\">") + defendObj["f" + _local1].style) + ftRed((" -" + defendObj["f" + _local1].points) + " dp")) + "</a><br>"); } else { _local2 = _local2 + (((("<font color=\"#7C7C7C\">" + defendObj["f" + _local1].style) + " -") + defendObj["f" + _local1].points) + " dp.</font><br>"); } _local1++; } _local2 = _local2 + (("<br></font>Select a " + ftWhite("magic")) + " defense:<br><font color=\"#FFFF00\">"); _local1 = 4; while (_local1 < defendObj.cnt) { if (_local3 >= defendObj["f" + _local1].points) { _local2 = _local2 + ((((("<a href=\"asFunction:selectDefense," + _local1) + "\">") + defendObj["f" + _local1].style) + ftRed((" -" + defendObj["f" + _local1].points) + " dp")) + "</a><br>"); } else { _local2 = _local2 + (((("<font color=\"#7C7C7C\">" + defendObj["f" + _local1].style) + " -") + defendObj["f" + _local1].points) + " dp.</font><br>"); } _local1++; } _local2 = _local2 + "</font>"; gdText = _local2; gdOut(gdText); }; pObj.p1.doRecharge = function () { var _local3 = pObj.p1.recharge; var _local2 = ("<br>Select a " + ftWhite("recharge")) + " command:<br><br><font color=\"#FFFF00\" size=\"12\">"; var _local1 = 0; while (_local1 < rechargeObj.cnt) { if (_local3 >= rechargeObj["f" + _local1].points) { _local2 = _local2 + ((((("<a href=\"asFunction:selectRecharge," + _local1) + "\">") + rechargeObj["f" + _local1].style) + ftRed((" -" + rechargeObj["f" + _local1].points) + " rp")) + "</a><br>"); } else { _local2 = _local2 + (((("<font color=\"#7C7C7C\">" + rechargeObj["f" + _local1].style) + " -") + rechargeObj["f" + _local1].points) + " rp.</font><br>"); } _local1++; } _local2 = _local2 + "</font>"; gdText = _local2; gdOut(gdText); }; } pObj = {}; pObj.turn = 1; pObj.updateInfo = function () { battle_gems_txt.text = "Your Battle Gems: " + _root.battle_gems; var _local4 = 1; while (_local4 <= 2) { var _local2 = pObj["p" + _local4]; var _local3 = _root[("player" + _local4) + "Obj"]; _local3.ftab_mc.tab_txt.text = _local2.fight; _local3.mtab_mc.tab_txt.text = _local2.magic; _local3.dtab_mc.tab_txt.text = _local2.defense; _local3.rtab_mc.tab_txt.text = _local2.recharge; _local3.hp_txt.text = _local2.hp; _local3.hp_bar_mc.bar_mc._width = _local2.hp; pObj.updateFighters(_local4); _local4++; } }; pObj.updateFighters = function (p) { var _local6 = pObj["p" + p]; var _local7 = Math.round(_local6.hp / 25); _local6.fpos = _local7; var _local4 = 9 - _local7; var _local5 = _root[("player" + p) + "Obj"].fighter_mc; var _local2 = 1; while (_local2 <= 8) { var _local3 = _local5["f" + _local2]; if (_local2 < _local4) { _local3.startFade(); } _local2++; } };
Frame 15
function createGameObj() { gObj = {}; gObj.running = false; gObj.pturn = 1; gObj.doTurn = function () { var _local2 = pObj.p2.nextMove; var _local3 = pObj.p1.nextMove; if (_local2 == undefined) { _root.locked = true; gObj.speakMsg(2, gObj.getResponse("random")); gdText = ("<br>" + ftWhite(pObj.p2.player_name)) + " is making a move....."; gdOut(gdText); gObj.speakMsg(2, gObj.getResponse("random")); thinkingTimer = setInterval(aiObj.selectMove, 1500); } else if (_local2 != undefined) { gObj.scoreBattle(); } }; gObj.scoreBattle = scoreBattle; gObj.checkFightOutcome = checkFightOutcome; gObj.checkMagicOutcome = checkMagicOutcome; gObj.checkDefenseOutcome = checkDefenseOutcome; gObj.checkRechargeOutcome = checkRechargeOutcome; gObj.getResponse = getResponse; gObj.startNextRound = function () { p1bubble_mc.fadeDown(); p2bubble_mc.fadeDown(); this.startp = random(10); if (this.startp <= 5) { _root.locked = true; gdText = ("<br>" + ftWhite(pObj.p2.player_name)) + " is making a move....."; gdOut(gdText); thinkingTimer = setInterval(aiObj.selectMove, 1000); } else { _root.locked = false; gdText = ((((((((ftWhite("<br><br>IT IS YOUR TURN.<br><br>") + "select a ") + ftYellow("fight")) + " or ") + ftYellow("magic")) + " attack, a ") + ftYellow("defense")) + " move, or a ") + ftYellow("recharge")) + " command from your tool bar below."; gdOut(gdText); } }; gObj.gameOver = function (pnum) { trace((("go loser:" + pnum) + " run: ") + gObj.running); if (gObj.running) { gObj.running = false; trace("battle gems: " + Math.round((pObj.p1.hp / 20) * 10)); var _local2 = Math.round((pObj.p1.hp / 20) * 10); if (_local2 < 0) { _local2 = 0; } if (pnum == 1) { pObj.p1.hp = 0; gdText = ((((("<p align=\"center\">" + ftRed("BATTLE OVER!!")) + "<br><br>The winner of the ") + ftYellow(battleInfo["b" + _root.battleNum].award)) + " was ") + ftWhite(pObj.p2.player_name)) + ".<br><br>"; gdText = gdText + (ftRed("YOUR THE LOSER!!") + "<br><br>"); gdText = gdText + (("<a href=\"asFunction:_root.backToMain\">" + ftYellow("::CLICK HERE TO CONTINUE::")) + "</a></p>"); gObj.speakMsg(1, "You tramp!!! I'm all nude!! And my bush is showing!"); gObj.speakMsg(2, "HA HA HA!! Your striped bitch!! Nice snatch by the way!!!"); } else { pObj.p2.hp = 0; _root.battleInfo["b" + _root.battleNum].won = 1; gdText = ((((("<p align=\"center\">" + ftRed("BATTLE OVER!!")) + "<br><br>The winner of the ") + ftYellow(battleInfo["b" + _root.battleNum].award)) + " was ") + ftWhite(pObj.p1.player_name)) + ".<br><br>"; gdText = gdText + (("You earned " + ftWhite(_local2 + " battle gems.")) + "<br><br>"); gdText = gdText + ftYellow(("<a href=\"asFunction:gObj.stripPlayer\">Strip " + ftWhite(pObj.p1.player_name)) + " down.</a><br>"); gdText = gdText + "OR<br>"; gdText = gdText + (((("<a href=\"asFunction:gObj.takeBattleGems," + _local2) + "\">") + ftYellow(("Keep the " + ftWhite(_local2 + " ")) + "Battle Gems.")) + "</a></p><br><br>"); gObj.speakMsg(2, "You bitch!!! You got me naked!! My tits are hanging out!"); gObj.speakMsg(1, "HA HA HA!! Your naked...And a loser...Nice tits slut!!"); } _root.game_txt.text = ""; game_txt.htmlText = gdText; } }; gObj.checkForGameOver = function () { var _local2 = 1; while (_local2 <= 2) { if (pObj["p" + _local2].hp <= 0) { pObj["p" + _local2].hp = 0; _root.locked = true; var _local3 = true; break; } _local2++; } if (_local3) { gObj.gameOver(_local2); } else { pObj.updateInfo(); } }; gObj.startGame = function () { createPlayerObj(1, battleInfo["b" + _root.battleNum].p1, _root.player1Obj, false); createPlayerObj(2, battleInfo["b" + _root.battleNum].p2, _root.player2Obj, true); setUpP1Scripts(); initAIPlayer(); pObj.updateInfo(); gObj.running = true; gdText = ((("The" + ftRed(" KiSS Academy")) + " Battle ") + _root.battleNum) + "<br><br>"; gdText = gdText + (((ftWhite(pObj.p1.player_name) + " vs. ") + ftWhite(pObj.p2.player_name)) + " for<br>"); gdText = gdText + ftYellow(("The " + battleInfo["b" + _root.battleNum].award) + ".<br>"); gdText = gdText + ("<br>" + ftRed("Let's see some T & A girls!")); gdText = gdText + (("<br><br>" + ftWhite("Mouse over items for more info.")) + "<br><br><a href=\"asFunction:gObj.startNextRound\">::CLICK HERE TO START GAME::</a>"); gdOut(gdText); }; gObj.loadFighters = function () { var _local2 = pObj.p1.fighter_ref; var _local1 = pObj.p2.fighter_ref; }; gObj.speakMsg = function (pnum, msg) { _root[("p" + pnum) + "bubble_mc"].speakMsg(msg); }; gObj.stripPlayer = function () { trace("strip"); p1bubble_mc.fadeDown(); p2bubble_mc.fadeDown(); var _local4 = 9; var _local5 = _root.player1Obj.fighter_mc; var _local2 = 1; while (_local2 <= 8) { var _local3 = _local5["f" + _local2]; if (_local2 < _local4) { _local3.startFade(); } _local2++; } gdText = "CONGRATULATIONS!!"; gdText = gdText + ("<br><br>" + ftWhite(("I'm naked, but it's just for you...<br><br>...for helping me win the " + ftYellow(battleInfo["b" + _root.battleNum].award)) + ".<br><br>")); gdText = gdText + ftRed("Don't tell anyone at the Academy!!<br><br>"); gdText = gdText + (("<br><a href=\"asFunction:_root.backToMain\">" + ftYellow("::CLICK HERE WHEN YOU ARE DONE::")) + "</a>"); gdOut(gdText); }; gObj.takeBattleGems = function (amt) { trace("b gems " + amt); _root.battle_gems = _root.battle_gems + Number(amt); _root.battle_gems_txt.text = "Battle Gems: " + _root.battle_gems; gdText = "<p align=\"center\">CONGRATULATIONS!!"; gdText = gdText + ("<br><br>" + ftWhite(("You now have " + ftGreen(_root.battle_gems)) + " Battle Gems!<br><br>")); gdText = gdText + "<br><a href=\"asFunction:gObj.saveGame\">::CLICK HERE TO SAVE YOUR GAME::</a><br>"; gdText = gdText + (("<br><a href=\"asFunction:_root.backToMain\">" + ftRed("::CONTINUE WITHOUT SAVE::")) + "</a></p>"); gdOut(gdText); }; gObj.saveGame = function () { var _local2 = _root.battleInfo; var _local3 = SharedObject.getLocal("kiss_fighter"); _local3.data.bgs = _root.battle_gems; _local3.data.winners = [_local2.b1.won, _local2.b2.won, _local2.b3.won, _local2.b4.won, _local2.b5.won, _local2.b6.won]; trace("save: " + _local3.flush()); trace("saved data: " + _local3.data.bgs); trace("saved data:" + _local3.data.winners); trace("saved game"); _root.backToMain(); }; gObj.startGame(); } function gdOut(gdtext) { game_txt.text = ""; game_txt.htmlText = gdtext; } function addScriptToDressMCs() { var _local5 = 1; while (_local5 <= 2) { var _local4 = _root[("player" + _local5) + "Obj"].fighter_mc; var _local3 = 1; while (_local3 <= 8) { _local4["f" + _local3].fade = false; _local4["f" + _local3].startFade = function () { this.fade = true; }; _local4["f" + _local3].onEnterFrame = function () { if (this.fade) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this.fade = false; } } }; _local3++; } _local5++; } }
Frame 16
function scoreBattle() { _root.locked = true; p1 = pObj.p1; p2 = pObj.p2; pname = p1.player_name; ainame = p2.player_name; var _local9 = p1.nextMove; var _local5 = p2.nextMove; var _local8 = _local9.style; var _local6 = _local5.style; var _local3 = 1; while (_local3 <= 2) { var _local2 = pObj["p" + _local3]; var _local4 = _local2.nextMove.points; _local2[_local2.nextMove.id] = _local2[_local2.nextMove.id] - _local4; _local3++; } switch (p1.nextMove.id) { case "fight" : var _local7 = gObj.checkFightOutcome(); break; case "magic" : _local7 = checkMagicOutcome(); break; case "defense" : _local7 = checkDefenseOutcome(); break; case "recharge" : _local7 = checkRechargeOutcome(); } if (gObj.running) { outputScoreMsg(_local7, _local8, _local6); } pObj.updateInfo(); p1.nextMove = undefined; p2.nextMove = undefined; } function outputScoreMsg(rmsg, pstyle, aistyle) { st = ((ftAi(ainame) + ftWhite(" used ")) + rmsg.p2type) + "<br>"; st = st + (ftYellow(aistyle) + "<br>"); if (rmsg.p2outcome == "SUCCESSFUL!") { st = st + ((((ftAi(ainame + " ") + ftWhite(rmsg.p2move + " ")) + ftP("You: ")) + ftRed(("-" + rmsg.p1damage) + " hp")) + "<br>"); } else if (rmsg.p2outcome == "FAILED!") { st = st + (ftRed(rmsg.p2outcome) + "<br>"); } if (rmsg.p2recharge != null) { st = st + ((((((ftAi(ainame) + ftWhite(" earned: ")) + "+") + rmsg.p2recharge.amt) + " ") + rmsg.p2recharge.rtype) + "<br>"); } gObj.speakMsg(2, gObj.getResponse(rmsg.p2speak)); st = st + "<br>"; st = st + (((ftP("You") + ftWhite(" used ")) + rmsg.p1type) + "<br>"); st = st + (ftYellow(pstyle) + "<br>"); if (rmsg.p1outcome == "SUCCESSFUL!") { st = st + (((((ftP("You ") + ftWhite(rmsg.p1move + " ")) + ftAi(ainame)) + ": ") + ftRed(("-" + rmsg.p2damage) + " hp")) + "<br>"); } else if (rmsg.p1outcome == "FAILED!") { st = st + (ftRed(rmsg.p1outcome) + "<br>"); } if (rmsg.p1recharge != null) { st = st + ((((((ftP("You") + ftWhite(" earned: ")) + "+") + rmsg.p1recharge.amt) + " ") + rmsg.p1recharge.rtype) + "<br>"); } gObj.speakMsg(1, gObj.getResponse(rmsg.p1speak)); st = st + (("<br><a href=\"asFunction:gObj.startNextRound\"><center>" + ftYellow("::CLICK HERE TO CONTINUE::")) + "</center></a>"); gdText = st; gdOut(gdText); } function checkFightOutcome() { var _local3 = p2.nextMove; var _local2 = p1.nextMove; var _local1 = {}; switch (_local3.id) { case "fight" : var _local5 = p1.removeHP(_local3.damage); var _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "fight"; _local1.p1move = "attacked"; _local1.p1damage = _local5; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "lostfight"; _local5 = p2.removeHP(_local2.damage); _local4 = p2.addRecharge(_local3.damage); _local1.p2type = "fight"; _local1.p2move = "attacked"; _local1.p2damage = _local5; _local1.p2recharge = _local4; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "random"; break; case "magic" : _local5 = p1.removeHP(_local3.damage); _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "fight"; _local1.p1move = "attacked"; _local1.p1damage = _local5; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "lostmagic"; _local5 = p2.removeHP(_local2.damage); _local4 = p2.addRecharge(_local3.damage); _local1.p2type = "magic"; _local1.p2move = "used magic on"; _local1.p2damage = _local5; _local1.p2recharge = _local4; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "lostfight"; break; case "defense" : if (_local3.block == _local2.style) { _local5 = p1.removeHP(Math.round(_local2.damage * 0.9)); _local1.p1type = "fight"; _local1.p1move = "attacked"; _local1.p1damage = _local5; _local1.p1recharge = null; _local1.p1outcome = "FAILED!"; _local1.p1speak = "lostdefend"; _local1.p2type = "defense"; _local1.p2move = "defended"; _local1.p2damage = null; _local1.p2recharge = null; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "wondefend"; } else { _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "fight"; _local1.p1move = "attacked"; _local1.p1damage = null; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "wonfight"; _local5 = p2.removeHP(_local2.damage); _local1.p2type = "defense"; _local1.p2move = "defended"; _local1.p2damage = _local5; _local1.p2recharge = null; _local1.p2outcome = "FAILED!"; _local1.p2speak = "lostfight"; } break; case "recharge" : _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "fight"; _local1.p1move = "attacked"; _local1.p1damage = null; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "wonfight"; _local5 = p2.removeHP(_local2.damage); _local4 = updateRechargeAmt(2, _local3.freq, _local3.recharge); _local1.p2type = "recharge"; _local1.p2move = "attacked"; _local1.p2damage = _local5; _local1.p2recharge = _local4; _local1.p2outcome = ""; _local1.p2speak = "lostfight"; } gObj.checkForGameOver(); return(_local1); } function checkMagicOutcome() { var _local3 = p2.nextMove; var _local2 = p1.nextMove; var _local1 = {}; switch (_local3.id) { case "fight" : var _local5 = p1.removeHP(_local3.damage); var _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "magic"; _local1.p1move = "used magic on"; _local1.p1damage = _local5; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "lostfight"; _local5 = p2.removeHP(_local2.damage); _local4 = p2.addRecharge(_local3.damage); _local1.p2type = "fight"; _local1.p2move = "attacked"; _local1.p2damage = _local5; _local1.p2recharge = _local4; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "lostmagic"; break; case "magic" : _local5 = p1.removeHP(_local3.damage); _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "magic"; _local1.p1move = "used magic on"; _local1.p1damage = _local5; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "random"; _local5 = p2.removeHP(_local2.damage); _local4 = p2.addRecharge(_local3.damage); _local1.p2type = "magic"; _local1.p2move = "used magic on"; _local1.p2damage = _local5; _local1.p2recharge = _local4; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "lostmagic"; break; case "defense" : if (_local3.block == _local2.style) { _local5 = p1.removeHP(Math.round(_local2.damage * 0.9)); _local1.p1type = "magic"; _local1.p1move = "blocked"; _local1.p1damage = _local5; _local1.p1recharge = null; _local1.p1outcome = "FAILED!"; _local1.p1speak = "lostdefend"; _local1.p2type = "defense"; _local1.p2move = "defended"; _local1.p2damage = null; _local1.p2recharge = null; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "wondefend"; } else { _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "magic"; _local1.p1move = "used magic on"; _local1.p1damage = null; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "wonmagic"; _local5 = p2.removeHP(_local2.damage); _local1.p2type = "defense"; _local1.p2move = "Magic defense"; _local1.p2damage = _local5; _local1.p2recharge = null; _local1.p2outcome = "FAILED!"; _local1.p2speak = "lostmagic"; } break; case "recharge" : _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "magic"; _local1.p1move = "used magic on"; _local1.p1damage = null; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "wonmagic"; _local5 = p2.removeHP(_local2.damage); _local4 = updateRechargeAmt(2, _local3.freq, _local3.recharge); _local1.p2type = "recharge"; _local1.p2move = "attacked"; _local1.p2damage = _local5; _local1.p2recharge = _local4; _local1.p2outcome = ""; _local1.p2speak = "recharge"; } gObj.checkForGameOver(); return(_local1); } function checkDefenseOutcome() { var _local2 = p2.nextMove; var _local3 = p1.nextMove; var _local1 = {}; switch (_local2.id) { case "fight" : if (_local3.block == _local2.style) { trace("p1 blocked p2"); var _local5 = p2.removeHP(_local2.damage); _local1.p1type = "defense"; _local1.p1move = "defended"; _local1.p1damage = null; _local1.p1recharge = null; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "wondefend"; _local1.p2type = "fight"; _local1.p2move = "attacked"; _local1.p2damage = _local5; _local1.p2recharge = null; _local1.p2outcome = "FAILED!"; _local1.p2speak = "lostfight"; } else { trace("p2 blocked p1"); var _local5 = p1.removeHP(Math.round(_local2.damage * 0.9)); _local1.p1type = "defense"; _local1.p1move = "defended"; _local1.p1damage = _local5; _local1.p1recharge = null; _local1.p1outcome = "FAILED!"; _local1.p1speak = "lostdefend"; _local1.p2type = "fight"; _local1.p2move = "attacked"; _local1.p2damage = null; _local1.p2recharge = null; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "wonfight"; } break; case "magic" : if (_local3.block == _local2.style) { var _local5 = p2.removeHP(_local2.damage); _local1.p1type = "defense"; _local1.p1move = "defended"; _local1.p1damage = null; _local1.p1recharge = null; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "wondefend"; _local1.p2type = "magic"; _local1.p2move = "attacked"; _local1.p2damage = _local5; _local1.p2recharge = null; _local1.p2outcome = "FAILED!"; _local1.p2speak = "lostmagic"; } else { trace("p1 blocked magic failed p2"); var _local5 = p1.removeHP(Math.round(_local2.damage * 0.9)); _local1.p1type = "defense"; _local1.p1move = "Defensive magic"; _local1.p1damage = _local5; _local1.p1recharge = null; _local1.p1outcome = "FAILED!"; _local1.p1speak = "lostmagic"; var _local4 = p2.addRecharge(_local2.damage); _local1.p2type = "magic"; _local1.p2move = "used magic on"; _local1.p2damage = null; _local1.p2recharge = _local4; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "wonmagic"; } break; case "defense" : _local1.p1type = "defense"; _local1.p1move = "No outcome."; _local1.p1damage = null; _local1.p1recharge = null; _local1.p1outcome = ""; _local1.p1speak = "random"; _local1.p2type = "defense"; _local1.p2move = "No outcome."; _local1.p2damage = null; _local1.p2recharge = null; _local1.p2outcome = ""; _local1.p2speak = "random"; break; case "recharge" : _local1.p1type = "defense"; _local1.p1move = "No outcome."; _local1.p1damage = null; _local1.p1recharge = null; _local1.p1outcome = "FAILED!"; _local1.p1speak = "random"; var _local4 = updateRechargeAmt(2, _local2.freq, _local2.recharge); _local1.p2type = "recharge"; _local1.p2move = "No outcome."; _local1.p2damage = null; _local1.p2recharge = _local4; _local1.p2outcome = ""; _local1.p2speak = "recharge"; } gObj.checkForGameOver(); return(_local1); } function checkRechargeOutcome() { var _local3 = p2.nextMove; var _local2 = p1.nextMove; var _local1 = {}; switch (_local3.id) { case "fight" : var _local7 = p1.removeHP(_local3.damage); var _local6 = updateRechargeAmt(1, _local2.freq, _local2.recharge); _local1.p1type = "recharge"; _local1.p1move = "attacked"; _local1.p1damage = _local7; _local1.p1recharge = _local6; _local1.p1outcome = ""; _local1.p1speak = "lostfight"; _local6 = p2.addRecharge(_local3.damage); _local1.p2type = "fight"; _local1.p2move = "attacked"; _local1.p2damage = null; _local1.p2recharge = _local6; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "wonfight"; break; case "magic" : _local7 = p1.removeHP(_local3.damage); _local6 = updateRechargeAmt(1, _local2.freq, _local2.recharge); _local1.p1type = "recharge"; _local1.p1move = "attacked"; _local1.p1damage = _local7; _local1.p1recharge = _local6; _local1.p1outcome = ""; _local1.p1speak = "lostmagic"; _local6 = p2.addRecharge(_local3.damage); _local1.p2type = "magic"; _local1.p2move = "used magic on"; _local1.p2damage = null; _local1.p2recharge = _local6; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "wonmagic"; break; case "defense" : _local6 = updateRechargeAmt(1, _local2.freq, _local2.recharge); _local1.p1type = "recharge"; _local1.p1move = ""; _local1.p1damage = null; _local1.p1recharge = _local6; _local1.p1outcome = ""; _local1.p1speak = "recharge"; _local1.p2type = "defense"; _local1.p2move = "defended"; _local1.p2damage = null; _local1.p2recharge = null; _local1.p2outcome = "FAILED!"; _local1.p2speak = "random"; break; case "recharge" : var _local5 = updateRechargeAmt(1, _local2.freq, _local2.recharge); var _local4 = updateRechargeAmt(2, _local3.freq, _local3.recharge); _local1.p1type = "recharge"; _local1.p1move = ""; _local1.p1damage = null; _local1.p1recharge = _local5; _local1.p1outcome = ""; _local1.p1speak = "random"; _local1.p2type = "recharge"; _local1.p2move = ""; _local1.p2damage = null; _local1.p2recharge = _local4; _local1.p2outcome = ""; _local1.p2speak = "recharge"; } gObj.checkForGameOver(); return(_local1); } function updateRechargeAmt(pnum, freq, recharge) { var _local2 = Math.round(freq / 2); var _local3 = random(freq) + _local2; pObj["p" + pnum][recharge] = pObj["p" + pnum][recharge] + _local3; var _local5 = ""; switch (recharge) { case "fight" : _local5 = "fp"; break; case "magic" : _local5 = "mp"; break; case "defense" : _local5 = "dp"; break; case "hp" : _local5 = "hp"; break; case "all" : _local5 = ""; _local3 = updateAllRechargeAmt(); _local5 = ""; } var _local1 = {amt:_local3, rtype:_local5}; return(_local1); } function updateAllRechargeAmt() { var _local2 = p1; var _local1 = rechargeObj.f4.freq; var _local5 = random(_local1) + Math.round(_local1 / 2); _local2.fight = _local2.fight + _local5; _local5 = _local5 + " fp | +"; var _local3 = random(_local1) + Math.round(_local1 / 2); _local2.magic = _local2.magic + _local3; _local3 = _local3 + " mp"; var _local4 = _local5 + _local3; return(_local4); }
Frame 17
function decideOnMove() { var _local22 = pObj.p1.nextMove; var _local6 = pObj.p2; var _local28 = _root.p2bubble_mc; if (_local22 != undefined) { p1HasMove = true; } else { p1HasMove = false; } var _local19 = _local6.fight; var _local11 = []; var _local7 = 0; while (_local7 < 4) { var _local8 = fightObj["f" + _local7]; var _local9 = _local8.points; if (_local19 >= _local9) { _local11.push(_local8); } _local7++; } var _local18 = _local6.magic; var _local12 = []; _local7 = 4; while (_local7 < 8) { var _local8 = fightObj["f" + _local7]; var _local9 = _local8.points; if (_local18 >= _local9) { _local12.push(_local8); } _local7++; } var _local17 = _local6.defense; var _local13 = []; _local7 = 0; while (_local7 < 4) { var _local8 = defendObj["f" + _local7]; var _local9 = _local8.points; if (_local17 >= _local9) { _local13.push(_local8); } _local7++; } var _local15 = _local6.defense; var _local14 = []; _local7 = 4; while (_local7 < 8) { var _local8 = defendObj["f" + _local7]; var _local9 = _local8.points; if (_local15 >= _local9) { _local14.push(_local8); } _local7++; } var _local16 = _local6.recharge; var _local3 = []; _local7 = 0; while (_local7 < 4) { var _local8 = rechargeObj["f" + _local7]; var _local9 = _local8.points; if (_local16 >= _local9) { _local3.push(_local8); } _local7++; } var _local10 = _local11.concat(_local12); var _local5; var _local4 = false; if (p1HasMove) { var _local23 = _local22.id; if (_local6.hp < 80) { if (gObj.moveSuccess()) { trace("force attack:" + _local10.length); if (_local10.length > 0) { _local5 = _local10[random(_local10.length)]; _local4 = true; } else if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "hp") { if (_local6.hp < 50) { _local5 = _local3[_local21]; _local4 = true; break; } } } } } } if (!_local4) { if (_local23 == "fight") { if (_local11.length > 0) { if (random(10) < 7) { _local5 = _local13[random(_local13.length)]; _local4 = true; } } } else if (_local23 == "magic") { if (_local12.length > 0) { if (random(10) < 6) { _local5 = _local14[random(_local14.length)]; _local4 = true; } } } else if (_local23 == "recharge") { if (_local11.length > 0) { if (random(10) < 3) { _local5 = _local13[random(_local13.length)]; _local4 = true; } } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "hp") { if (_local6.hp < 35) { _local5 = _local3[_local21]; _local4 = true; break; } } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "defense") { if (_local6.defense < 10) { _local5 = _local3[_local21]; _local4 = true; break; } } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "fight") { if (_local6.fight < 10) { if (random(10) < 7) { _local5 = _local3[_local21]; _local4 = true; } break; } } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "magic") { if (_local6.magic < 30) { _local5 = _local3[_local21]; _local4 = true; break; } } } } if ((_local5 == undefined) || (_local4 == false)) { if (_local10.length > 0) { _local5 = _local10[random(_local10.length)]; } else { trace("no attack"); decideOnMove(); } } } if (!p1HasMove) { if (_local6.hp < 80) { if (gObj.moveSuccess()) { trace("force attack:" + _local10.length); if (_local10.length > 0) { _local5 = _local10[random(_local10.length)]; _local4 = true; } else if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "hp") { if (_local6.hp < 50) { _local5 = _local3[_local21]; _local4 = true; break; } } } } } } if (!_local4) { var _local25 = random(6) + 1; var _local24 = random(6) + 1; var _local26 = _local25 + _local24; if (_local26 > 6) { if (_local11.length > 0) { if (this.moveSuccess()) { _local5 = _local11[random(_local11.length)]; _local4 = true; } } } else if (_local12.length > 0) { if (this.moveSuccess()) { _local5 = _local12[random(_local12.length)]; _local4 = true; } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "fight") { if (_local6.fight < 10) { _local5 = _local3[_local21]; _local4 = true; break; } } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "magic") { if (_local6.magic < 25) { _local5 = _local3[_local21]; _local4 = true; break; } } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "hp") { if (_local6.hp < 35) { _local5 = _local3[_local21]; _local4 = true; break; } } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "defense") { if (_local6.defense < 8) { _local5 = _local3[_local21]; _local4 = true; break; } } } } var _local27 = false; if ((_local5 == undefined) || (_local4 == false)) { _local27 = true; if (_local10.length > 0) { _local5 = _local10[random(_local10.length)]; _local4 = true; } else { trace("no attack"); decideOnMove(); } } } pObj.p2.nextMove = _local5; if (!p1HasMove) { _root.locked = false; var _local20 = (ftWhite("<br>It is your turn to ") + ftYellow("MAKE A MOVE.")) + "<br><br>"; if (((_local5.id == "recharge") || (_local5.id == "defense")) || (_local27)) { _local20 = _local20 + (ftWhite(_local6.player_name) + " has decided on a move. but you are not able to see what it is..."); } else { _local20 = _local20 + (((ftWhite(_local6.player_name) + " has decided on ") + ftYellow(_local6.nextMove.id)) + " for her next move."); _local20 = _local20 + (("<br><br>You should try and " + ftRed("block")) + " it."); } gdText = _local20; gdOut(gdText); } else if (_local22 != undefined) { gObj.scoreBattle(); } }
Frame 18
function initAIPlayer() { aiObj = {}; aiObj.recharge = ""; aiObj.decideOnMove = decideOnMove; aiObj.selectMove = function () { clearInterval(thinkingTimer); delete thinkingTimer; aiObj.decideOnMove(); }; aiObj.moveSuccess = function () { if (random(12) > 5) { return(true); } return(false); }; }
Frame 19
function attachTips() { var _local2 = ftYellow("Fight Points (fp)<br>"); _local2 = _local2 + ("<br>Click this button to " + ftYellow("Fight<br><br>")); _local2 = _local2 + (((ftYellow("Fighting") + " attack ") + ftRed("damage")) + " chart:<br>"); var _local1 = 0; while (_local1 < 4) { _local2 = _local2 + (ftWhite(fightObj["f" + _local1].style + ":") + ftRed((((" " + Math.round(fightObj["f" + _local1].points / 2)) + "-") + (fightObj["f" + _local1].points + Math.round(fightObj["f" + _local1].points / 2))) + "hp.<br>")); _local1++; } player1Obj.ftab_mc.tip = _local2; _local2 = ftYellow("Magic Points (mp)<br>"); _local2 = _local2 + ("<br>Click this button for " + ftYellow("Magic<br><br>")); _local2 = _local2 + (((ftYellow("Magical") + " attack ") + ftRed("damage")) + " chart:<br>"); _local1 = 4; while (_local1 < 8) { _local2 = _local2 + (ftWhite(fightObj["f" + _local1].style + ":") + ftRed((((" " + Math.round(fightObj["f" + _local1].points / 2)) + "-") + (fightObj["f" + _local1].points + Math.round(fightObj["f" + _local1].points / 2))) + "hp.<br>")); _local1++; } player1Obj.mtab_mc.tip = _local2; _local2 = ftYellow("Defense Points (dp)<br>"); _local2 = _local2 + ("<br>Click this button to " + ftYellow("Defend<br><br>")); _local2 = _local2 + (ftYellow("Defensive") + ftWhite(" move information:<br>")); _local2 = _local2 + (((((("Choose the correct defense move to deflect a " + ftWhite("fight")) + " or ") + ftWhite("magic")) + " attack, taking ") + ftWhite("hp")) + " from the enemy. Any defense, even incorrect, helps deflect some damage."); player1Obj.dtab_mc.tip = _local2; _local2 = ftYellow("Recharge Points (rp)<br>"); _local2 = _local2 + ("<br>Click this button to " + ftYellow("Recharge<br><br>")); _local2 = _local2 + (ftYellow("Recharge") + ftWhite(" command information:<br>")); _local2 = _local2 + (((((((("Recharges replenish " + ftWhite("fp, mp, dp, and hp")) + ". You earn more recharge points by winning rounds. The ") + ftRed("\"KiSS Booster\"")) + " adds both") + ftWhite(" fp ")) + "and") + ftWhite(" hp ")) + ", with an extra boost."); player1Obj.rtab_mc.tip = _local2; } function showRechargeInfo() { } attachTips();
Frame 20
function doTip(ttext) { if (ttext == "reset") { gdOut(gdText); } else { gdOut(ttext); } } stop(); createGameObj(); addScriptToDressMCs(); bgs.gotoAndStop(_root.battleNum);
Symbol 47 MovieClip Frame 20
stop();
Symbol 49 Button
on (release) { getURL ("http://www.uselessgames.com", "_blank"); }
Symbol 51 Button
on (release) { _root.play(); }
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 2
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
stop();
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 2
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 2
stop();
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 2
stop();
Symbol 94 MovieClip Frame 11
_root.play();
Symbol 271 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 2
stop();
Symbol 271 MovieClip Frame 3
stop();
Symbol 271 MovieClip Frame 4
stop();
Symbol 271 MovieClip Frame 5
stop();
Symbol 271 MovieClip Frame 6
stop();
Symbol 306 Button
on (rollOver) { _root.doTip(tip); } on (rollOut, dragOut) { _root.doTip("reset"); } on (release) { if (!_root.locked) { doAction(); } }
Symbol 440 MovieClip Frame 1
stop();
Instance of Symbol 310 MovieClip "ftab_mc" in Symbol 440 MovieClip Frame 1
onClipEvent (load) { this.doAction = function () { _root.pObj.p1.doFight(); }; }
Instance of Symbol 310 MovieClip "mtab_mc" in Symbol 440 MovieClip Frame 1
onClipEvent (load) { this.doAction = function () { _root.pObj.p1.doMagic(); }; }
Instance of Symbol 310 MovieClip "dtab_mc" in Symbol 440 MovieClip Frame 1
onClipEvent (load) { this.doAction = function () { _root.pObj.p1.doDefend(); }; }
Instance of Symbol 310 MovieClip "rtab_mc" in Symbol 440 MovieClip Frame 1
onClipEvent (load) { this.doAction = function () { _root.pObj.p1.doRecharge(); }; }
Symbol 440 MovieClip Frame 2
stop();
Symbol 440 MovieClip Frame 3
stop();
Symbol 440 MovieClip Frame 4
stop();
Symbol 440 MovieClip Frame 5
stop();
Symbol 440 MovieClip Frame 6
stop();
Symbol 448 Button
on (release) { if (!_root.locked) { gObj.doTurn(); } } on (rollOver) { doTip(("<br>This button is used to " + ftYellow("confirm")) + " your next move."); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 452 Button
on (release) { _root.backToMain(); } on (rollOver) { doTip((("<br>Click here to " + ftRed("quit")) + " this round and return to the ") + ftYellow("main menu.")); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 456 Button
on (rollOver) { doTip((((((((((("Hello there!, let me introduce myself. My name is " + ftWhite(pObj.p2.player_name)) + " and I am the one who should truly have the honor of ") + ftYellow(battleInfo["b" + _root.battleNum].award)) + ". Listen to me ") + ftWhite(pObj.p1.player_name + "!")) + ", I will stop at nothing to shame you by ") + ftYellow("exposing your body")) + " in front of the entire ") + ftRed("KiSS Academy.")) + ". ") + ftYellow("This isnt playtime girl!")); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 457 Button
on (rollOver) { doTip(((((("<br>" + ftWhite(pObj.p2.player_name + "'s")) + " Hit Points (hp). you need to use both ") + ftYellow("fight")) + " and ") + ftYellow("magic")) + " attacks to take hp from her. the more hp you take, the more naked she gets."); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 458 Button
on (rollOver) { doTip(((("<br>" + ftWhite(pObj.p2.player_name + "'s")) + " current ") + ftYellow("Fight (fp)")) + " points."); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 459 Button
on (rollOver) { doTip(((("<br>" + ftWhite(pObj.p2.player_name + "'s")) + " current ") + ftYellow("Magic (mp)")) + " points."); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 460 Button
on (rollOver) { doTip(((("<br>" + ftWhite(pObj.p2.player_name + "'s")) + " current ") + ftYellow("Defense (dp)")) + " points."); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 461 Button
on (rollOver) { doTip(((("<br>" + ftWhite(pObj.p2.player_name + "'s")) + " current ") + ftYellow("Recharge (rp)")) + " points."); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 462 Button
on (rollOver) { doTip(((((((("hi! im " + ftWhite(_root.pObj.p1.player_name)) + ". i know you want to see me in the nude, but first help me strip ") + ftWhite(_root.pObj.p2.player_name)) + " naked first. I really deserve ") + ftYellow(battleInfo["b" + _root.battleNum].award)) + ", and I really wanna make her look like a fool in front of the whole Academy. if you help me win, I will show you ") + ftYellow("all of me")) + ", but it would just be for you. will you help me please?"); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 463 Button
on (rollOver) { doTip(((((((ftYellow("Hit Points (hp)<br><br>") + "You need to use both ") + ftWhite("defensive")) + " moves and ") + ftWhite("recharge")) + " commands to keep your hp. The more hp you lose, the more shamed you are in front of the ") + ftRed("KiSS Academy.")) + ", and are not allowed to compete in other battles."); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 472 MovieClip Frame 20
stop();

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Instance Names

"battle_txt"Frame 7Symbol 54 EditableText
"battle_gems_txt"Frame 7Symbol 55 EditableText
"mini1"Frame 9Symbol 71 MovieClip
"mini3"Frame 9Symbol 75 MovieClip
"mini2"Frame 9Symbol 79 MovieClip
"mini4"Frame 9Symbol 84 MovieClip
"mini5"Frame 9Symbol 88 MovieClip
"mini6"Frame 9Symbol 92 MovieClip
"player2Obj"Frame 11Symbol 271 MovieClip
"player1Obj"Frame 11Symbol 440 MovieClip
"game_txt"Frame 11Symbol 441 EditableText
"battle_gems_txt"Frame 11Symbol 464 EditableText
"award_txt"Frame 11Symbol 465 EditableText
"p1bubble_mc"Frame 11Symbol 468 MovieClip
"p2bubble_mc"Frame 11Symbol 471 MovieClip
"loading_txt"Symbol 8 MovieClip Frame 1Symbol 4 EditableText
"won_txt"Symbol 71 MovieClip Frame 1Symbol 67 EditableText
"won_txt"Symbol 75 MovieClip Frame 1Symbol 73 EditableText
"won_txt"Symbol 79 MovieClip Frame 1Symbol 77 EditableText
"won_txt"Symbol 84 MovieClip Frame 1Symbol 82 EditableText
"won_txt"Symbol 88 MovieClip Frame 1Symbol 86 EditableText
"won_txt"Symbol 92 MovieClip Frame 1Symbol 90 EditableText
"f9"Symbol 122 MovieClip Frame 1Symbol 100 MovieClip
"f8"Symbol 122 MovieClip Frame 1Symbol 103 MovieClip
"f7"Symbol 122 MovieClip Frame 1Symbol 106 MovieClip
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"f3"Symbol 122 MovieClip Frame 1Symbol 118 MovieClip
"f2"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"f1"Symbol 122 MovieClip Frame 1Symbol 60 MovieClip
"tab_txt"Symbol 131 MovieClip Frame 1Symbol 130 EditableText
"bar_mc"Symbol 144 MovieClip Frame 1Symbol 142 MovieClip
"f9"Symbol 170 MovieClip Frame 1Symbol 148 MovieClip
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"f7"Symbol 170 MovieClip Frame 1Symbol 154 MovieClip
"f6"Symbol 170 MovieClip Frame 1Symbol 157 MovieClip
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"f1"Symbol 170 MovieClip Frame 1Symbol 35 MovieClip
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"mtab_mc"Symbol 440 MovieClip Frame 1Symbol 310 MovieClip
"dtab_mc"Symbol 440 MovieClip Frame 1Symbol 310 MovieClip
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"hp_bar_mc"Symbol 440 MovieClip Frame 1Symbol 313 MovieClip
"hp_txt"Symbol 440 MovieClip Frame 1Symbol 314 EditableText
"fighter_mc"Symbol 440 MovieClip Frame 2Symbol 339 MovieClip
"fighter_mc"Symbol 440 MovieClip Frame 3Symbol 364 MovieClip
"fighter_mc"Symbol 440 MovieClip Frame 4Symbol 389 MovieClip
"fighter_mc"Symbol 440 MovieClip Frame 5Symbol 414 MovieClip
"fighter_mc"Symbol 440 MovieClip Frame 6Symbol 439 MovieClip
"talk_txt"Symbol 468 MovieClip Frame 1Symbol 467 EditableText
"talk_txt"Symbol 471 MovieClip Frame 1Symbol 470 EditableText




http://swfchan.com/10/49429/info.shtml
Created: 28/4 -2019 01:45:15 Last modified: 28/4 -2019 01:45:15 Server time: 22/12 -2024 08:39:06