STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228091
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/96996151?noj=FRM96996151-4DC" width="1" height="1"></div>

Kiss FIGHTER v1.swf

This is the info page for
Flash #49429

(Click the ID number above for more basic data on this flash file.)


Text
KISS FiGHTER IS LOADING

100%

KIsS FIGHTER IS LOADING.

KISS FIGHTER IS LOAdING..

KISS FIGHTER iS LOADING...

USELeSS GaMES iNC

USELeSS GaMES iNC
presents

::CLICK HERE TO START::

select a battle on the right-->

<p align="center"></p>

<p align="center"><font face="Katana" size="18" color="#ffff00">battle gems: 0</font></p>

USELeSS GaMES iNC

vs

WINNER

done

done

done

done

done

loading battle...

0

hp

200

0

200

<p align="left"><font face="Sydnie_12pt_st" size="12" color="#00ff00">select a move...</font></p>

USELeSS GaMES iNC

go!

x

battle gems: 0

<p align="left"></p><p align="left"></p>

up yours you little bitch! your going down for sure!

up yours you little bitch! your going down for sure!

ActionScript [AS1/AS2]

Frame 2
stop();
Instance of Symbol 8 MovieClip in Frame 2
onClipEvent (load) { this.done = false; this.main = false; } onClipEvent (enterFrame) { var tl = _root.getBytesLoaded(); var tt = _root.getBytesTotal(); if (tl > 1000) { var per = Math.round(Number(tl / tt) * 100); this.loading_txt.text = per + "%"; if (!this.main) { if (tl > 100000) { this.main = true; _root.play(); } } if (this.main) { if (tl >= tt) { this.done = true; _root.play(); } } } }
Frame 3
stop();
Frame 4
stop();
Frame 5
function fight1Init() { trace("fight1Init"); fightObj = {}; fightObj.cnt = 8; foP[0]; fightObj.f0 = {id:"fight", style:"Cute Smile", points:foP[0], damage:foD[0]}; fightObj.f1 = {id:"fight", style:"Blow-a-Kiss", points:foP[1], damage:foD[1]}; fightObj.f2 = {id:"fight", style:"Adorable Laugh", points:foP[2], damage:foD[2]}; fightObj.f3 = {id:"fight", style:"100% Perfect Punch", points:foP[3], damage:foD[3]}; fightObj.f4 = {id:"magic", style:"Stuffed Animal Blast", points:foP[4], damage:foD[4]}; fightObj.f5 = {id:"magic", style:"Sno Cone Shower", points:foP[5], damage:foD[5]}; fightObj.f6 = {id:"magic", style:"Star Power Heat", points:foP[6], damage:foD[6]}; fightObj.f7 = {id:"magic", style:"Big Dork Morpher", points:foP[7], damage:foD[7]}; defendObj = {}; defendObj.cnt = 8; defendObj.f0 = {id:"defense", style:"Slap-a-Smile", points:doP[0], block:"Cute Smile"}; defendObj.f1 = {id:"defense", style:"Chaped Lips", points:doP[1], block:"Blow-a-Kiss"}; defendObj.f2 = {id:"defense", style:"Super Duper Laugh", points:doP[2], block:"Adorable Laugh"}; defendObj.f3 = {id:"defense", style:"The Incredible Block", points:doP[3], block:"100% Perfect Punch"}; defendObj.f4 = {id:"defense", style:"Baby Doll Front", points:doP[4], block:"Stuffed Animal Blast"}; defendObj.f5 = {id:"defense", style:"Flower Shower Cap", points:doP[5], block:"Sno Cone Shower"}; defendObj.f6 = {id:"defense", style:"The Has Been Defense", points:doP[6], block:"Star Power Heat"}; defendObj.f7 = {id:"defense", style:"Dork Defy Defense", points:doP[7], block:"Big Dork Morpher"}; lostFight = []; lostFight.push("You might think your cute, but your just a dumb bitch!!"); lostFight.push("Leave me alone you mean little slut bag!!"); lostFight.push("Wait till people seen how un-cute your snatch is ho!!"); wonFight = []; wonFight.push("Super!! Your going be shamed in front of everyone!!"); wonFight.push("The Cutest award will be mine, and you will be a loser!!"); wonFight.push("Your about as cute as a pile of warm shit, you retard!!"); lostMagic = []; lostMagic.push("You may think its cute to use magic, but your going down!!"); lostMagic.push("Your magic is making me want to cry!! Stop it bitch!!"); lostMagic.push("Spells may hurt me, but your looks kill me you ho bag!!"); wonMagic = []; wonMagic.push("My magic power is like a cute little pony!! So step off!!"); wonMagic.push("I got more from where that came from loser!! Be warned!!"); wonMagic.push("I'm licking you like a lollipop!! Try some magic defense bitch!!"); lostDefend = []; lostDefend.push("Oh how sweet!! The little tramp can defend herself!!"); lostDefend.push("You'll get tired soon...and then I'll pants your ass!!"); lostDefend.push("Your blocks are shabby...you got lucky, you virgin!!"); wonDefend = []; wonDefend.push("Did you really think you could attack this cuteness!?!"); wonDefend.push("Keep trying!! I am going to free those little tits soon!!"); wonDefend.push("HA HA HA!! Your such a pussy!! Go back to cute camp!!"); rechargeTalk = []; rechargeTalk.push("Im am going to cheer some people up, then strip you down!!"); rechargeTalk.push("Lets just get these Hello Kitty stickers, then its naked time!!"); randomTalk = []; randomTalk.push("I've seen a dogs anus that was cuter than you!! HA HA HA!!"); randomTalk.push("I know your being cute, but you just seem like a 5 year old!!"); randomTalk.push("You dork!! The Cutest Award has my name written all over it."); randomTalk.push("Did you know that everyone thinks your just a dumb virgin??"); randomTalk.push("No lollipops or sexy winks will make you cute you dumb bitch!!"); } function fight2Init() { fightObj = {}; fightObj.cnt = 8; fightObj.f0 = {id:"fight", style:"#2 Pencil Jab", points:foP[0], damage:foD[0]}; fightObj.f1 = {id:"fight", style:"Stapler Shot", points:foP[1], damage:foD[1]}; fightObj.f2 = {id:"fight", style:"Paper Clip Whip", points:foP[2], damage:foD[2]}; fightObj.f3 = {id:"fight", style:"The Copier Crush", points:foP[3], damage:foD[3]}; fightObj.f4 = {id:"magic", style:"Water Cooler Blast", points:foP[4], damage:foD[4]}; fightObj.f5 = {id:"magic", style:"Time Card Tornado", points:foP[5], damage:foD[5]}; fightObj.f6 = {id:"magic", style:"Heavy Eraser Downpour", points:foP[6], damage:foD[6]}; fightObj.f7 = {id:"magic", style:"Send Incredible Memo", points:foP[7], damage:foD[7]}; defendObj = {}; defendObj.cnt = 8; defendObj.f0 = {id:"defense", style:"Legal Pad Shield", points:doP[0], block:"#2 Pencil Jab"}; defendObj.f1 = {id:"defense", style:"Staple Remover", points:doP[1], block:"Stapler Shot"}; defendObj.f2 = {id:"defense", style:"Loose Paper Pile", points:doP[2], block:"Paper Clip Whip"}; defendObj.f3 = {id:"defense", style:"Replace Toner Defense", points:doP[3], block:"The Copier Crush"}; defendObj.f4 = {id:"defense", style:"Hot Coffee Protection", points:doP[4], block:"Water Cooler Blast"}; defendObj.f5 = {id:"defense", style:"Create Clock-In Policy", points:doP[5], block:"Time Card Tornado"}; defendObj.f6 = {id:"defense", style:"White Erase Board Sheild", points:doP[6], block:"Heavy Eraser Downpour"}; defendObj.f7 = {id:"defense", style:"Summon Drunk Mail Boy", points:doP[7], block:"Send Incredible Memo"}; lostFight = []; lostFight.push("Your a ladder climbing bitch...I'll be coming for you!"); lostFight.push("You got me this time, but I'm gonna clock you out bitch!"); lostFight.push("Just wait till your next presentation, tits hanging out!!"); wonFight = []; wonFight.push("Hope you don't mind being vice president, you slut!!"); wonFight.push("Sorry about your suit, maybe you should suck a dick!!"); wonFight.push("Maybe you should go back to being a secretary slut!!"); lostMagic = []; lostMagic.push("You ass slut!! Keep your magic out of the office!!"); lostMagic.push("Use your spells bitch...I'll file you like an old review!!"); lostMagic.push("Ooooo, This magic shit is not part of company policy!!"); wonMagic = []; wonMagic.push("File that you tramp...under dumb ass bitch!!!"); wonMagic.push("Magic is on my resume...and just got a sample ho!!"); wonMagic.push("My spells are raise worthy you worthless go-fer!!"); lostDefend = []; lostDefend.push("You got lucky this time...but I know where your office is."); lostDefend.push("The block was good, but your presentation was shit!"); lostDefend.push("You can only pass the buck for so long bitch...I see you!!"); wonDefend = []; wonDefend.push("Sorry bitch...your just not cut out for this world!!"); wonDefend.push("Maybe you should think about some vacation time!!"); wonDefend.push("Nice try...but you can't compete with a professional!!"); rechargeTalk = []; rechargeTalk.push("Let me just make a few copies, then your fucking naked!!"); rechargeTalk.push("I have to take this call...but then your hairy muff is payday!!"); randomTalk = []; randomTalk.push("The business world doesnt need any more sluts!!"); randomTalk.push("Maybe you should be a janitor, your skills are worthless!!"); randomTalk.push("I've been around 4 year olds with more business sense than you!"); randomTalk.push("Your small time body needs a company overhaul...HA HA HA!!"); randomTalk.push("The only raise you get is my foot kicking you off the ground!!"); } function fight3Init() { fightObj = {}; fightObj.cnt = 8; fightObj.f0 = {id:"fight", style:"Spray Air Freshener", points:foP[0], damage:foD[0]}; fightObj.f1 = {id:"fight", style:"Silverware Attack", points:foP[1], damage:foD[1]}; fightObj.f2 = {id:"fight", style:"Toss Pillow Plummel", points:foP[2], damage:foD[2]}; fightObj.f3 = {id:"fight", style:"Martha Stewart Book Bash", points:foP[3], damage:foD[3]}; fightObj.f4 = {id:"magic", style:"Entrap in Plush Drapes", points:foP[4], damage:foD[4]}; fightObj.f5 = {id:"magic", style:"Make Decorator Blind", points:foP[5], damage:foD[5]}; fightObj.f6 = {id:"magic", style:"Manifest Muddy Carpet", points:foP[6], damage:foD[6]}; fightObj.f7 = {id:"magic", style:"Summon Martha Stewart", points:foP[7], damage:foD[7]}; defendObj = {}; defendObj.cnt = 8; defendObj.f0 = {id:"defense", style:"Throw Stink Bomb", points:doP[0], block:"Spray Air Freshener"}; defendObj.f1 = {id:"defense", style:"Linen Napkin Tent", points:doP[1], block:"Silverware Attack"}; defendObj.f2 = {id:"defense", style:"Pillow Sham Shield", points:doP[2], block:"Toss Pillow Plummel"}; defendObj.f3 = {id:"defense", style:"Burning Bookshelf", points:doP[3], block:"Martha Stewart Book Bash"}; defendObj.f4 = {id:"defense", style:"Curtain Rod Retreat", points:doP[4], block:"Entrap in Plush Drapes"}; defendObj.f5 = {id:"defense", style:"Pefect Vision Glasses", points:doP[5], block:"Make Decorator Blind"}; defendObj.f6 = {id:"defense", style:"Magic Stain Remover", points:doP[6], block:"Manifest Muddy Carpet"}; defendObj.f7 = {id:"defense", style:"Cast K Mart Foreclosure", points:doP[7], block:"Summon Martha Stewart"}; lostFight = []; lostFight.push("Damn you! Your lucky I have something in the oven, Ms. Bitch!!"); lostFight.push("Leave me alone...I am trying to do the dishes ho!!"); lostFight.push("Don't attack me...attack your dirty house you slut!!"); wonFight = []; wonFight.push("Cleanliness is God like...so bow down you slob!!"); wonFight.push("I'm working you like a vaccum on Sunday morning!!"); wonFight.push("Guess all that Martha Stewart did nothing for you ho!"); lostMagic = []; lostMagic.push("Your magic may have worked this time, but it can't last!!"); lostMagic.push("Leave the magic at home!!! You'll never get that award!!"); lostMagic.push("Your spells are messing with my decor!! Cut it out bitch!!"); wonMagic = []; wonMagic.push("HA HA!! I'm serving you like a warm holiday dinner!!"); wonMagic.push("I don't need magic to keep my house...so fuck off!!"); wonMagic.push("Why don't you just give up now!?! Your a weak slut!!"); lostDefend = []; lostDefend.push("Why don't you have some manners!?! You little bitch!!"); lostDefend.push("Whatever...I see a stain on your carpet Ms. Tight Ass!!"); lostDefend.push("You fucking tiger print prostitute!! Get off me!!"); wonDefend = []; wonDefend.push("And you thought you could even try and hurt me bitch!?!"); wonDefend.push("That award is mine, so why don't you go back to sewing class!"); wonDefend.push("How are you feeling? Sucks to be a loser whore doesn't it!?!"); rechargeTalk = []; rechargeTalk.push("As soon as I serve this dinner your ass is cooked!"); rechargeTalk.push("I got to fluff a few pillows, and then your an exposed slut!!"); randomTalk = []; randomTalk.push("A homemaker you will never be, just a dumb slut!!"); randomTalk.push("Your don't know the difference between a sheet or shirt!!"); randomTalk.push("Your like old trash...just begging to be thrown out!!"); randomTalk.push("I'll clean house on you and then strip you bare bitch!!"); randomTalk.push("You call that cooking!?! How dare you disgust me!?!"); } function fight4Init() { fightObj = {}; fightObj.cnt = 8; fightObj.f0 = {id:"fight", style:"Boxer Punch", points:foP[0], damage:foD[0]}; fightObj.f1 = {id:"fight", style:"Spinning Clothesline", points:foP[1], damage:foD[1]}; fightObj.f2 = {id:"fight", style:"Triple Back Flip Kick", points:foP[2], damage:foD[2]}; fightObj.f3 = {id:"fight", style:"Intense Body Slam", points:foP[3], damage:foD[3]}; fightObj.f4 = {id:"magic", style:"Cast Weakness Spell", points:foP[4], damage:foD[4]}; fightObj.f5 = {id:"magic", style:"The Body Blast", points:foP[5], damage:foD[5]}; fightObj.f6 = {id:"magic", style:"Passing Whirlwind", points:foP[6], damage:foD[6]}; fightObj.f7 = {id:"magic", style:"Big Medal Winner Morph", points:foP[7], damage:foD[7]}; defendObj = {}; defendObj.cnt = 8; defendObj.f0 = {id:"defense", style:"Butterfly Dodge", points:doP[0], block:"Boxer Punch"}; defendObj.f1 = {id:"defense", style:"Clothesline Reversal", points:doP[1], block:"Spinning Clothesline"}; defendObj.f2 = {id:"defense", style:"Double High Somersault", points:doP[2], block:"Triple Back Flip Kick"}; defendObj.f3 = {id:"defense", style:"Light Speed Dodge", points:doP[3], block:"Intense Body Slam"}; defendObj.f4 = {id:"defense", style:"Recover Strength Magic", points:doP[4], block:"Cast Weakness Spell"}; defendObj.f5 = {id:"defense", style:"Cast Steel Skin", points:doP[5], block:"The Body Blast"}; defendObj.f6 = {id:"defense", style:"Manifest Cement Shoes", points:doP[6], block:"Passing Whirlwind"}; defendObj.f7 = {id:"defense", style:"Summon Steroid Scandal", points:doP[7], block:"Big Medal Winner Morph"}; lostFight = []; lostFight.push("Your strength is impressive, but I'm going to show off your ass!!"); lostFight.push("A bitch like you needs to leave me the fuck alone!! or else!!"); lostFight.push("Why are you trying to mess with someone who will crush you!?!"); wonFight = []; wonFight.push("Can't wait to see your naked bush in front of the Academy!!"); wonFight.push("I am strong, your just another weak fairy bitch!!"); wonFight.push("Hope that didn't hurt!! Yeah right you little whimp slut!"); lostMagic = []; lostMagic.push("Fight like the real bitch you are...not this magic shit!!"); lostMagic.push("Cut that witch shit!! Are you just a total pussy!?!"); lostMagic.push("OK...thats it..no more magic you weak little princess!!"); wonMagic = []; wonMagic.push("Feel the pain of my spells you little weakling slut!!"); wonMagic.push("Little by little, you flabby nudity will be revealed!!"); wonMagic.push("My magical toe is stronger than your whole virgin body !!"); lostDefend = []; lostDefend.push("You may be quick, but I am taking you down enventually!"); lostDefend.push("Shit!! You make have foiled me this time, but your tits are mine!!"); lostDefend.push("Stop jumping around so much, this isn't Hammer time you ho!!"); wonDefend = []; wonDefend.push("Now you know how strong I am...you better watch yourself!!"); wonDefend.push("Why don't you take a rest!?! Your skills seem pretty weak!!"); wonDefend.push("Oh yes!! who is looking like a dumb ass now bitch ass ho!?!"); rechargeTalk = []; rechargeTalk.push("Let me do a couple of push ups then I'm stripping you!!"); rechargeTalk.push("I just need to eat this energy bar, and then I'm muff hunting!!"); randomTalk = []; randomTalk.push("Your so fucking weak compared to me...just give it up!!"); randomTalk.push("Are those muscles or tits? You look like a model chick!!"); randomTalk.push("Your about as firmed up as a rubber hose...HA HA HA!!"); randomTalk.push("I hope your strong enough to handle your nude shame!!"); randomTalk.push("Everyone in the Academy knows your weak, so just strip!!"); } function fight5Init() { fightObj = {}; fightObj.cnt = 8; fightObj.f0 = {id:"fight", style:"Paint Splatter", points:foP[0], damage:foD[0]}; fightObj.f1 = {id:"fight", style:"Snobby Remark", points:foP[1], damage:foD[1]}; fightObj.f2 = {id:"fight", style:"Perform Poetry Reading", points:foP[2], damage:foD[2]}; fightObj.f3 = {id:"fight", style:"Conjure Big Art Show", points:foP[3], damage:foD[3]}; fightObj.f4 = {id:"magic", style:"Cast In Crowd Spell", points:foP[4], damage:foD[4]}; fightObj.f5 = {id:"magic", style:"Color Clash Confusion", points:foP[5], damage:foD[5]}; fightObj.f6 = {id:"magic", style:"Summon Bad Acting Coach", points:foP[6], damage:foD[6]}; fightObj.f7 = {id:"magic", style:"Expose Suburan Past", points:foP[7], damage:foD[7]}; defendObj = {}; defendObj.cnt = 8; defendObj.f0 = {id:"defense", style:"Fresh Canvas Sheild", points:doP[0], block:"Paint Splatter"}; defendObj.f1 = {id:"defense", style:"Rubber Skin Defense", points:doP[1], block:"Snobby Remark"}; defendObj.f2 = {id:"defense", style:"Unplug Microphone", points:doP[2], block:"Perform Poetry Reading"}; defendObj.f3 = {id:"defense", style:"Cast Invisible Paintings", points:doP[3], block:"Conjure Big Art Show"}; defendObj.f4 = {id:"defense", style:"Anti-Stereotype Potion", points:doP[4], block:"Cast In Crowd Spell"}; defendObj.f5 = {id:"defense", style:"Summon Color Wheel", points:doP[5], block:"Color Clash Confusion"}; defendObj.f6 = {id:"defense", style:"Sprinkle Natural Talent Dust", points:doP[6], block:"Summon Bad Acting Coach"}; defendObj.f7 = {id:"defense", style:"Perfect Example Morph", points:doP[7], block:"Expose Suburan Past"}; lostFight = []; lostFight.push("Whatever...your about as creative as a plumber!!"); lostFight.push("Up yours slut!!! If I get naked at least its for art!!"); lostFight.push("Why don't you let me be you little untalented ho!!"); wonFight = []; wonFight.push("Don't worry nobody wanted your paintings anyway!!"); wonFight.push("HA HA HA!! There is no art in you hideious nude body!!"); wonFight.push("I am the most artistic, so take back your brushes bitch!!"); lostMagic = []; lostMagic.push("Your magic is creative, but it's no art you bitch!!"); lostMagic.push("Keep your spells to yourself, I've got my own style!!"); lostMagic.push("Alright tramp!! If this is how you want it...you got it!!"); wonMagic = []; wonMagic.push("I am the muse bitch...so drop those pants and sing!!"); wonMagic.push("My magic can't make you talented...so just get naked!"); wonMagic.push("Your no match for this, go back to the drawing board!!"); lostDefend = []; lostDefend.push("Lucky shot ho!! To bad your art isn't as creative!!"); lostDefend.push("I wasn't paying attention you little ass bag...your dead!!"); lostDefend.push("Don't get to full of yourself bitch. You'll be naked soon!"); wonDefend = []; wonDefend.push("My artistic powers are unstoppable!!"); wonDefend.push("Try not to cry you sensitive virgin bitch!!"); wonDefend.push("Have you not realized your just a dumb bitch!?!"); rechargeTalk = []; rechargeTalk.push("I need to rinse my brushes out...then your done!!"); rechargeTalk.push("As soon as I am done with this poetry your a naked bird!"); randomTalk = []; randomTalk.push("Your no work of art, and I'm going to prove it!!"); randomTalk.push("You sing like a dying Banshee...just give it up girl!!"); randomTalk.push("The only show you'll have is me exposing your tits!!"); randomTalk.push("Your about as artistic as a stick...lets see that ass!!"); randomTalk.push("I'm going to strip you like an old piece of furniture!!"); } function fight6Init() { fightObj = {}; fightObj.cnt = 8; fightObj.f0 = {id:"fight", style:"Make Pouty Face", points:foP[0], damage:foD[0]}; fightObj.f1 = {id:"fight", style:"Pretensious Hair Flip", points:foP[1], damage:foD[1]}; fightObj.f2 = {id:"fight", style:"Red Lipstick Attack", points:foP[2], damage:foD[2]}; fightObj.f3 = {id:"fight", style:"Strike A Perfect Pose", points:foP[3], damage:foD[3]}; fightObj.f4 = {id:"magic", style:"Scramble Cell Phone", points:foP[4], damage:foD[4]}; fightObj.f5 = {id:"magic", style:"Summon Bad Hair Day", points:foP[5], damage:foD[5]}; fightObj.f6 = {id:"magic", style:"Perfect Ass Potion", points:foP[6], damage:foD[6]}; fightObj.f7 = {id:"magic", style:"Breast Reduction Spell", points:foP[7], damage:foD[7]}; defendObj = {}; defendObj.cnt = 8; defendObj.f0 = {id:"defense", style:"Slap Pouty Face Off", points:doP[0], block:"Make Pouty Face"}; defendObj.f1 = {id:"defense", style:"Hair Clip Defense", points:doP[1], block:"Pretensious Hair Flip"}; defendObj.f2 = {id:"defense", style:"Spray Stain Guard", points:doP[2], block:"Red Lipstick Attack"}; defendObj.f3 = {id:"defense", style:"Comment on Wide Ass", points:doP[3], block:"Strike A Perfect Pose"}; defendObj.f4 = {id:"defense", style:"Cast Perfect Reception", points:doP[4], block:"Scramble Cell Phone"}; defendObj.f5 = {id:"defense", style:"Magic Hair Dryer", points:doP[5], block:"Summon Bad Hair Day"}; defendObj.f6 = {id:"defense", style:"Summon Saggy Ass", points:doP[6], block:"Perfect Ass Potion"}; defendObj.f7 = {id:"defense", style:"Conjure Plastic Surgeon", points:doP[7], block:"Breast Reduction Spell"}; lostFight = []; lostFight.push("Why don't you leave me alone you ugly bitch!!"); lostFight.push("Ouch!! you broke one of my nails you piece of shit!!"); lostFight.push("Thats it!! Im going to expose your badly shaved snatch!!"); wonFight = []; wonFight.push("Thats right!! I'm sooooo much hotter than you!"); wonFight.push("The Beauty Award is all mine you little tramp ass!!"); wonFight.push("How does it feel to be second place, you skank!?!"); lostMagic = []; lostMagic.push("Keep your magic shit to yourself you sloppy ho!!"); lostMagic.push("Fuck you!! Your magic is making me pissed off now!!"); lostMagic.push("Just wait till I strip you down to your fake tits bitch!!"); wonMagic = []; wonMagic.push("HA HA! I cast more spells than just my beauty!!"); wonMagic.push("Thats right!! I got the magic and your just lame!!"); wonMagic.push("No magic can improve your saggy tits and floppy ass!!"); lostDefend = []; lostDefend.push("Fine slut...you got me this time, but watch your back!!"); lostDefend.push("You think your so fucking cool!! Im going to cut you!!"); lostDefend.push("You can only block for so long, then your getting naked!"); wonDefend = []; wonDefend.push("HA fool!! This tits are a sheild unto themselves."); wonDefend.push("You should go back to make up school, you two bit ho!!"); wonDefend.push("Why do you even try!?! My beauty reigns supreme!!"); rechargeTalk = []; rechargeTalk.push("Let me powder up a bit, and then Ill strip you down!!"); rechargeTalk.push("Let me just slip into something more fatal..."); randomTalk = []; randomTalk.push("Did you know that your ass is hangin out?"); randomTalk.push("Who did your boobs? Doctor Frakenstien!?! HA HA!!"); randomTalk.push("The only guy who would go out with you would be blind."); randomTalk.push("Whats that smell? Clean your cooch, you nasty slut."); randomTalk.push("You got something in your nose, you good for nothing bag!!"); } function loadSavedGame() { var _local4 = SharedObject.getLocal("kiss_fighter"); if (_local4.data.bgs != undefined) { trace("loaded data: " + _local4.data.bgs); trace("loaded data:" + _local4.data.winners); _root.battle_gems = _local4.data.bgs; var _local5 = _root.battleInfo; var _local2 = 0; while (_local2 < 6) { var _local3 = _local4.data.winners[_local2]; _local5["b" + (_local2 + 1)].won = _local3; _local2++; } } else { trace("no saved game"); } } _root.battle_gems = 0; battleInfo = new Object(); var bi = battleInfo; bi.b1 = {num:1, p1:"Ayanami", p2:"Minako", bg:0, won:0, award:"Cutest Student Award", desc:"Bitter rivals for the <font color=\"#4F9E4F\">Cutest Student Award of KiSS Academy</font>. These two would like nothing better than to shame to other by exposing there enemies sub par bodies."}; bi.b2 = {num:2, p1:"Hikari", p2:"Kasugano", bg:50, won:0, award:"Best in Business Award", desc:"Fighting for the <font color=\"#4F9E4F\">Best in Business Award</font>, they will stop at nothing to strip each other to the embare-assment of the school. "}; bi.b3 = {num:3, p1:"Mercury", p2:"Vicki", bg:100, won:0, award:"Best Homemaker Award", desc:"Tired of proving who is most deserving of the <font color=\"#4F9E4F\">KiSS Academy Best Homemaker Award</font>, Mercury and Vicki are set put a little undressing on the salad tonight."}; bi.b4 = {num:4, p1:"Rimururu", p2:"Kisito", bg:150, won:0, award:"Physical Achievment Award", desc:"And the <font color=\"#4F9E4F\">Physical Achievment Award of the KiSS Academy</font> goes to...we will find out, and it should be strongly revealing."}; bi.b5 = {num:5, p1:"Selphie", p2:"Ayaka", bg:200, won:0, award:"Artisic Achievment Award", desc:"Who is the most honoring of <font color=\"#4F9E4F\">Artisic Achievment Award of KiSS Academy</font>? These two strip eachother down to find the answer to it all."}; bi.b6 = {num:6, p1:"Tokasiki", p2:"Yasuki", bg:250, won:0, award:"Most Beautiful Award", desc:"Enemies since grade school, these two ladies will stop at nothing to gain the <font color=\"#4F9E4F\">Most Beautiful Award of KiSS Academy</font>, even if it means ruining nice clothes."}; foP = [4, 10, 18, 35, 5, 13, 31, 50]; foD = [8, 17, 28, 40, 12, 21, 34, 50]; doP = [2, 3, 4, 10, 7, 8, 9, 15]; roP = [3, 5, 2, 10, 12]; roF = [13, 10, 15, 20, 17]; rechargeObj = {}; rechargeObj.cnt = 5; rechargeObj.f0 = {id:"recharge", style:"Fighting Recharge", points:roP[0], freq:roF[0], recharge:"fight"}; rechargeObj.f1 = {id:"recharge", style:"Magical Recharge", points:roP[1], freq:roF[1], recharge:"magic"}; rechargeObj.f2 = {id:"recharge", style:"Defense Recharge", points:roP[2], freq:roF[2], recharge:"defense"}; rechargeObj.f3 = {id:"recharge", style:"Healing Recharge", points:roP[3], freq:roF[3], recharge:"hp"}; rechargeObj.f4 = {id:"recharge", style:"KiSS Booster Recharge", points:roP[4], freq:roF[4], recharge:"all"}; trace("fighter data loaded"); loadSavedGame();
Frame 7
function loadBattle(battle) { _root.battleNum = battle; loadFighterData(battle); _root.play(); } function showBattleInfo(battle) { var _local2 = battleInfo["b" + battle]; var _local3 = ((("<font size=\"30\" color=\"#4F9E4F\">" + _local2.p1) + " <font size=\"22\" color=\"#FFFFFF\">vs</font> ") + _local2.p2) + "</font>"; if (_root.battle_gems < _local2.bg) { var _local4 = ("<font size=\"20\" color=\"#FF0000\">Requires <font color=\"#FFFFFF\">" + _local2.bg) + "</font> Battle Gems.</font>"; } else { var _local4 = "<font size=\"20\" color=\"#FFFF00\">Click to play this battle!</font>"; } var _local5 = _local2.desc; battle_txt.htmlText = (((_local3 + "<br><br>") + _local4) + "<br><br>") + _local5; } function displayDefaultBattleInfo() { } function loadFighterData(battle) { trace("load fighters: " + battle); var theFunction = eval (("fight" + battle) + "Init"); theFunction.apply(null, null); } battle_gems_txt.text = "battle gems: " + _root.battle_gems;
Frame 8
function loadGame() { } function saveGame() { } function startFadeMini() { miniCnt = 1; _root.mini1.fade = true; miniCnt++; } function startNextMini() { _root["mini" + miniCnt].fade = true; miniCnt++; }
Frame 9
stop(); story = "It's time for the <font size=\"20\" color=\"#FF0000\">KiSS Academy</font> awards ceremony.<br><br>The only way to win is to <font size=\"20\" color=\"#FFFF00\">strip your opponent naked</font> using the fighting and magic skills you've learned to the delight of the entire student body.<br><br>the last one with something still on wins the award."; battle_txt.htmlText = story;
Instance of Symbol 71 MovieClip "mini1" in Frame 9
onClipEvent (load) { this.bnum = 1; this._alpha = 0; this.fade = false; var battleAmt = _root.battleInfo["b" + this.bnum].bg; var bWon = _root.battleInfo["b" + this.bnum].won; if (bWon == 1) { this.won_txt.text = "WINNER"; } else { this.won_txt.text = ""; } if (_root.battle_gems < battleAmt) { this.fademax = 50; this.lock = true; } else { this.fademax = 100; this.lock = false; } _root.startFadeMini(); } onClipEvent (enterFrame) { if (this.fade) { this._alpha = this._alpha + 10; if (this._alpha >= this.fademax) { this.fade = false; this._alpha = this.fademax; _root.startNextMini(); } } } on (rollOver) { this.gotoAndStop(2); _root.showBattleInfo(this.bnum); } on (rollOut, dragOut) { _root.battle_txt.htmlText = _root.story; this.gotoAndStop(1); } on (release, releaseOutside, dragOut) { if (!this.lock) { _root.loadBattle(this.bnum); } }
Instance of Symbol 75 MovieClip "mini3" in Frame 9
onClipEvent (load) { this.bnum = 3; this._alpha = 0; this.fade = false; var battleAmt = _root.battleInfo["b" + this.bnum].bg; var bWon = _root.battleInfo["b" + this.bnum].won; if (bWon == 1) { this.won_txt.text = "WINNER"; } else { this.won_txt.text = ""; } if (_root.battle_gems < battleAmt) { this.fademax = 50; this.lock = true; } else { this.fademax = 100; this.lock = false; } _root.startFadeMini(); } onClipEvent (enterFrame) { if (this.fade) { this._alpha = this._alpha + 10; if (this._alpha >= this.fademax) { this.fade = false; this._alpha = this.fademax; _root.startNextMini(); } } } on (rollOver) { this.gotoAndStop(2); _root.showBattleInfo(this.bnum); } on (rollOut, dragOut) { _root.battle_txt.htmlText = _root.story; this.gotoAndStop(1); } on (release, releaseOutside, dragOut) { if (!this.lock) { _root.loadBattle(this.bnum); } }
Instance of Symbol 79 MovieClip "mini2" in Frame 9
onClipEvent (load) { this.bnum = 2; this._alpha = 0; this.fade = false; var battleAmt = _root.battleInfo["b" + this.bnum].bg; var bWon = _root.battleInfo["b" + this.bnum].won; if (bWon == 1) { this.won_txt.text = "WINNER"; } else { this.won_txt.text = ""; } if (_root.battle_gems < battleAmt) { this.fademax = 50; this.lock = true; } else { this.fademax = 100; this.lock = false; } _root.startFadeMini(); } onClipEvent (enterFrame) { if (this.fade) { this._alpha = this._alpha + 10; if (this._alpha >= this.fademax) { this.fade = false; this._alpha = this.fademax; _root.startNextMini(); } } } on (rollOver) { this.gotoAndStop(2); _root.showBattleInfo(this.bnum); } on (rollOut, dragOut) { _root.battle_txt.htmlText = _root.story; this.gotoAndStop(1); } on (release, releaseOutside, dragOut) { if (!this.lock) { _root.loadBattle(this.bnum); } }
Instance of Symbol 84 MovieClip "mini4" in Frame 9
onClipEvent (load) { this.bnum = 4; this._alpha = 0; this.fade = false; var battleAmt = _root.battleInfo["b" + this.bnum].bg; var bWon = _root.battleInfo["b" + this.bnum].won; if (bWon == 1) { this.won_txt.text = "WINNER"; } else { this.won_txt.text = ""; } if (_root.battle_gems < battleAmt) { this.fademax = 50; this.lock = true; } else { this.fademax = 100; this.lock = false; } _root.startFadeMini(); } onClipEvent (enterFrame) { if (this.fade) { this._alpha = this._alpha + 10; if (this._alpha >= this.fademax) { this.fade = false; this._alpha = this.fademax; _root.startNextMini(); } } } on (rollOver) { this.gotoAndStop(2); _root.showBattleInfo(this.bnum); } on (rollOut, dragOut) { _root.battle_txt.htmlText = _root.story; this.gotoAndStop(1); } on (release, releaseOutside, dragOut) { if (!this.lock) { _root.loadBattle(this.bnum); } }
Instance of Symbol 88 MovieClip "mini5" in Frame 9
onClipEvent (load) { this.bnum = 5; this._alpha = 0; this.fade = false; var battleAmt = _root.battleInfo["b" + this.bnum].bg; var bWon = _root.battleInfo["b" + this.bnum].won; if (bWon == 1) { this.won_txt.text = "WINNER"; } else { this.won_txt.text = ""; } if (_root.battle_gems < battleAmt) { this.fademax = 50; this.lock = true; } else { this.fademax = 100; this.lock = false; } _root.startFadeMini(); } onClipEvent (enterFrame) { if (this.fade) { this._alpha = this._alpha + 10; if (this._alpha >= this.fademax) { this.fade = false; this._alpha = this.fademax; _root.startNextMini(); } } } on (rollOver) { this.gotoAndStop(2); _root.showBattleInfo(this.bnum); } on (rollOut, dragOut) { _root.battle_txt.htmlText = _root.story; this.gotoAndStop(1); } on (release, releaseOutside, dragOut) { if (!this.lock) { _root.loadBattle(this.bnum); } }
Instance of Symbol 92 MovieClip "mini6" in Frame 9
onClipEvent (load) { this.bnum = 6; this._alpha = 0; this.fade = false; var battleAmt = _root.battleInfo["b" + this.bnum].bg; var bWon = _root.battleInfo["b" + this.bnum].won; if (bWon == 1) { this.won_txt.text = "WINNER"; } else { this.won_txt.text = ""; } if (_root.battle_gems < battleAmt) { this.fademax = 50; this.lock = true; } else { this.fademax = 100; this.lock = false; } _root.startFadeMini(); } onClipEvent (enterFrame) { if (this.fade) { this._alpha = this._alpha + 10; if (this._alpha >= this.fademax) { this.fade = false; this._alpha = this.fademax; _root.startNextMini(); } } } on (rollOver) { this.gotoAndStop(2); _root.showBattleInfo(this.bnum); } on (rollOut, dragOut) { _root.battle_txt.htmlText = _root.story; this.gotoAndStop(1); } on (release, releaseOutside, dragOut) { if (!this.lock) { _root.loadBattle(this.bnum); } }
Frame 10
stop();
Frame 11
function backToMain() { gotoAndPlay (7); } function ftGreen(txt) { return(("<font color=\"#FFFFFF\">" + txt) + "</font>"); } function ftRed(txt) { return(("<font color=\"#FF0000\">" + txt) + "</font>"); } function ftYellow(txt) { return(("<font color=\"#FFFF00\">" + txt) + "</font>"); } function ftWhite(txt) { return(("<font color=\"#FFFFFF\">" + txt) + "</font>"); } function ftAi(txt) { return(("<font color=\"#DDCCB3\">" + txt) + "</font>"); } function ftP(txt) { return(("<font color=\"#E2C7D8\">" + txt) + "</font>"); } player1Obj.gotoAndStop(_root.battleNum); player1Obj.fighter_name_txt.text = battleInfo["b" + _root.battleNum].p1; player1Obj.fighter_name_shad_txt.text = battleInfo["b" + _root.battleNum].p1; player2Obj.gotoAndStop(_root.battleNum); player2Obj.fighter_name_txt.text = battleInfo["b" + _root.battleNum].p2; player2Obj.fighter_name_shad_txt.text = battleInfo["b" + _root.battleNum].p2; award_txt.htmlText = "<font color=\"#FFFFFF\" size=\"12\">battling for the:</font><br>" + battleInfo["b" + _root.battleNum].award; battle_gems_txt.text = "Your Battle Gems: " + _root.battle_gems; _root.locked = true;
Instance of Symbol 468 MovieClip "p1bubble_mc" in Frame 11
onClipEvent (load) { function speakMsg(msg) { clearInterval(talkTimer); delete talkTimer; ref._alpha = 0; this.talk_txt.text = msg; fadeUp(); } function fadeUp() { this.dir = "up"; this._visible = true; this.fade = true; } function fadeDown() { ref.dir = "down"; ref.fade = true; } function setScale(samt) { this._yscale = samt; } this._visible = false; this._alpha = 0; this.fade = false; ref = this; } onClipEvent (enterFrame) { if (this.fade) { switch (this.dir) { case "up" : this._alpha = this._alpha + 20; setScale(this._alpha); if (this._alpha >= 100) { this._alpha = 100; setScale(100); this.fade = false; } break; case "down" : this._alpha = this._alpha - 10; setScale(this._alpha); if (this._alpha > 0) { break; } this._alpha = 0; this.fade = false; } } }
Instance of Symbol 471 MovieClip "p2bubble_mc" in Frame 11
onClipEvent (load) { function speakMsg(msg) { clearInterval(talkTimer); delete talkTimer; ref._alpha = 0; this.talk_txt.text = msg; fadeUp(); } function fadeUp() { this.dir = "up"; this._visible = true; this.fade = true; } function fadeDown() { ref.dir = "down"; ref.fade = true; } function setScale(samt) { this._yscale = samt; } this._visible = false; this._alpha = 0; this.fade = false; ref = this; } onClipEvent (enterFrame) { if (this.fade) { switch (this.dir) { case "up" : this._alpha = this._alpha + 20; setScale(this._alpha); if (this._alpha >= 100) { this._alpha = 100; setScale(100); this.fade = false; } break; case "down" : this._alpha = this._alpha - 10; setScale(this._alpha); if (this._alpha > 0) { break; } this._alpha = 0; this.fade = false; } } }
Frame 12
function getResponse(rid) { switch (rid) { case "lostfight" : return(lostFight[random(lostFight.length)]); case "wonfight" : return(wonFight[random(wonFight.length)]); case "lostmagic" : return(lostMagic[random(lostMagic.length)]); case "wonmagic" : return(wonMagic[random(wonMagic.length)]); case "lostdefend" : return(lostDefend[random(lostDefend.length)]); case "wondefend" : return(wonDefend[random(wonDefend.length)]); case "recharge" : return(rechargeTalk[random(rechargeTalk.length)]); case "random" : return(randomTalk[random(randomTalk.length)]); } }
Frame 13
function selectAttack(apos, ai) { var _local1 = fightObj["f" + apos]; if (!ai) { pObj.p1.nextMove = _local1; gdText = (((((("<br>You have chosen <br><br>" + ftYellow(((_local1.style + " ") + _local1.id) + " attack.")) + "<br><br>It will cost ") + ftRed((_local1.points + " ") + _local1.id)) + " points.") + ftWhite("<br><br>PRESS ")) + "GO") + ftWhite(" TO BATTLE."); gdOut(gdText); } else { pObj.p2.nextMove = _local1; } } function selectDefense(apos, ai) { var _local1 = defendObj["f" + apos]; if (!ai) { pObj.p1.nextMove = _local1; gdText = (((((("<br>You have chosen a<br><br>" + ftYellow(((_local1.style + " ") + _local1.id) + " move.")) + "<br><br>It will cost ") + ftRed((_local1.points + " ") + _local1.id)) + " points.") + ftWhite("<br><br>PRESS ")) + "GO") + ftWhite(" TO BATTLE."); gdOut(gdText); } else { pObj.p2.nextMove = _local1; } } function selectRecharge(apos, ai) { var _local1 = rechargeObj["f" + apos]; if (!ai) { pObj.p1.nextMove = _local1; gdText = (((((("<br>You have chosen a<br><br>" + ftYellow(_local1.style + " command.")) + "<br><br>It will cost ") + ftRed((_local1.points + " ") + _local1.id)) + " points.") + ftWhite("<br><br>PRESS ")) + "GO") + ftWhite(" TO BATTLE."); gdOut(gdText); } else { pObj.p2.nextMove = _local1; } }
Frame 14
function createPlayerObj(pnum, pname, pref, isNP) { var _local2 = {}; _local2.lock = true; _local2.player_num = pnum; _local2.player_name = pname; _local2.player_ref = pref; _local2.isNonPlayer = isNP; _local2.fight = 25; _local2.magic = 25; _local2.defense = 20; _local2.recharge = 20; _local2.hp = 200; _local2.removeHP = function (amt) { if (gObj.running) { var _local3 = Math.round(amt / 2); var _local2 = Math.round(random(amt) + _local3); pObj["p" + this.player_num].hp = pObj["p" + this.player_num].hp - _local2; trace("hit: " + _local2); return(_local2); } }; _local2.addRecharge = function (amt) { var _local2 = Math.round(amt * 0.25); this.recharge = this.recharge + _local2; var _local3 = {amt:_local2, rtype:"rp"}; return(_local3); }; pObj["p" + pnum] = _local2; } function setUpP1Scripts() { pObj.p1.doFight = function () { var _local3 = pObj.p1.fight; var _local2 = ("<br>Select a " + ftWhite("fighting")) + " attack:<br><br><font color=\"#FFFF00\" size=\"12\">"; var _local1 = 0; while (_local1 < 4) { if (_local3 >= fightObj["f" + _local1].points) { _local2 = _local2 + ((((("<a href=\"asFunction:selectAttack," + _local1) + "\">") + fightObj["f" + _local1].style) + ftRed((" -" + fightObj["f" + _local1].points) + " fp")) + "</a><br>"); } else { _local2 = _local2 + (((("<font color=\"#7C7C7C\">" + fightObj["f" + _local1].style) + " -") + fightObj["f" + _local1].points) + " fp.<br>"); } _local1++; } _local2 = _local2 + "</font>"; gdText = _local2; gdOut(gdText); }; pObj.p1.doMagic = function () { var _local3 = pObj.p1.magic; var _local2 = ("<br>Select a " + ftWhite("magic")) + " attack:<br><br><font color=\"#FFFF00\" size=\"12\">"; var _local1 = 4; while (_local1 < fightObj.cnt) { if (_local3 >= fightObj["f" + _local1].points) { _local2 = _local2 + ((((("<a href=\"asFunction:selectAttack," + _local1) + "\">") + fightObj["f" + _local1].style) + ftRed((" -" + fightObj["f" + _local1].points) + " mp")) + "</a><br>"); } else { _local2 = _local2 + (((("<font color=\"#7C7C7C\">" + fightObj["f" + _local1].style) + " -") + fightObj["f" + _local1].points) + " mp.</font><br>"); } _local1++; } _local2 = _local2 + "</font>"; gdText = _local2; gdOut(gdText); }; pObj.p1.doDefend = function () { var _local3 = pObj.p1.defense; var _local2 = ("Select a " + ftWhite("fight")) + " defense:<br><font color=\"#FFFF00\" size=\"12\">"; var _local1 = 0; while (_local1 < 4) { if (_local3 >= defendObj["f" + _local1].points) { _local2 = _local2 + ((((("<a href=\"asFunction:selectDefense," + _local1) + "\">") + defendObj["f" + _local1].style) + ftRed((" -" + defendObj["f" + _local1].points) + " dp")) + "</a><br>"); } else { _local2 = _local2 + (((("<font color=\"#7C7C7C\">" + defendObj["f" + _local1].style) + " -") + defendObj["f" + _local1].points) + " dp.</font><br>"); } _local1++; } _local2 = _local2 + (("<br></font>Select a " + ftWhite("magic")) + " defense:<br><font color=\"#FFFF00\">"); _local1 = 4; while (_local1 < defendObj.cnt) { if (_local3 >= defendObj["f" + _local1].points) { _local2 = _local2 + ((((("<a href=\"asFunction:selectDefense," + _local1) + "\">") + defendObj["f" + _local1].style) + ftRed((" -" + defendObj["f" + _local1].points) + " dp")) + "</a><br>"); } else { _local2 = _local2 + (((("<font color=\"#7C7C7C\">" + defendObj["f" + _local1].style) + " -") + defendObj["f" + _local1].points) + " dp.</font><br>"); } _local1++; } _local2 = _local2 + "</font>"; gdText = _local2; gdOut(gdText); }; pObj.p1.doRecharge = function () { var _local3 = pObj.p1.recharge; var _local2 = ("<br>Select a " + ftWhite("recharge")) + " command:<br><br><font color=\"#FFFF00\" size=\"12\">"; var _local1 = 0; while (_local1 < rechargeObj.cnt) { if (_local3 >= rechargeObj["f" + _local1].points) { _local2 = _local2 + ((((("<a href=\"asFunction:selectRecharge," + _local1) + "\">") + rechargeObj["f" + _local1].style) + ftRed((" -" + rechargeObj["f" + _local1].points) + " rp")) + "</a><br>"); } else { _local2 = _local2 + (((("<font color=\"#7C7C7C\">" + rechargeObj["f" + _local1].style) + " -") + rechargeObj["f" + _local1].points) + " rp.</font><br>"); } _local1++; } _local2 = _local2 + "</font>"; gdText = _local2; gdOut(gdText); }; } pObj = {}; pObj.turn = 1; pObj.updateInfo = function () { battle_gems_txt.text = "Your Battle Gems: " + _root.battle_gems; var _local4 = 1; while (_local4 <= 2) { var _local2 = pObj["p" + _local4]; var _local3 = _root[("player" + _local4) + "Obj"]; _local3.ftab_mc.tab_txt.text = _local2.fight; _local3.mtab_mc.tab_txt.text = _local2.magic; _local3.dtab_mc.tab_txt.text = _local2.defense; _local3.rtab_mc.tab_txt.text = _local2.recharge; _local3.hp_txt.text = _local2.hp; _local3.hp_bar_mc.bar_mc._width = _local2.hp; pObj.updateFighters(_local4); _local4++; } }; pObj.updateFighters = function (p) { var _local6 = pObj["p" + p]; var _local7 = Math.round(_local6.hp / 25); _local6.fpos = _local7; var _local4 = 9 - _local7; var _local5 = _root[("player" + p) + "Obj"].fighter_mc; var _local2 = 1; while (_local2 <= 8) { var _local3 = _local5["f" + _local2]; if (_local2 < _local4) { _local3.startFade(); } _local2++; } };
Frame 15
function createGameObj() { gObj = {}; gObj.running = false; gObj.pturn = 1; gObj.doTurn = function () { var _local2 = pObj.p2.nextMove; var _local3 = pObj.p1.nextMove; if (_local2 == undefined) { _root.locked = true; gObj.speakMsg(2, gObj.getResponse("random")); gdText = ("<br>" + ftWhite(pObj.p2.player_name)) + " is making a move....."; gdOut(gdText); gObj.speakMsg(2, gObj.getResponse("random")); thinkingTimer = setInterval(aiObj.selectMove, 1500); } else if (_local2 != undefined) { gObj.scoreBattle(); } }; gObj.scoreBattle = scoreBattle; gObj.checkFightOutcome = checkFightOutcome; gObj.checkMagicOutcome = checkMagicOutcome; gObj.checkDefenseOutcome = checkDefenseOutcome; gObj.checkRechargeOutcome = checkRechargeOutcome; gObj.getResponse = getResponse; gObj.startNextRound = function () { p1bubble_mc.fadeDown(); p2bubble_mc.fadeDown(); this.startp = random(10); if (this.startp <= 5) { _root.locked = true; gdText = ("<br>" + ftWhite(pObj.p2.player_name)) + " is making a move....."; gdOut(gdText); thinkingTimer = setInterval(aiObj.selectMove, 1000); } else { _root.locked = false; gdText = ((((((((ftWhite("<br><br>IT IS YOUR TURN.<br><br>") + "select a ") + ftYellow("fight")) + " or ") + ftYellow("magic")) + " attack, a ") + ftYellow("defense")) + " move, or a ") + ftYellow("recharge")) + " command from your tool bar below."; gdOut(gdText); } }; gObj.gameOver = function (pnum) { trace((("go loser:" + pnum) + " run: ") + gObj.running); if (gObj.running) { gObj.running = false; trace("battle gems: " + Math.round((pObj.p1.hp / 20) * 10)); var _local2 = Math.round((pObj.p1.hp / 20) * 10); if (_local2 < 0) { _local2 = 0; } if (pnum == 1) { pObj.p1.hp = 0; gdText = ((((("<p align=\"center\">" + ftRed("BATTLE OVER!!")) + "<br><br>The winner of the ") + ftYellow(battleInfo["b" + _root.battleNum].award)) + " was ") + ftWhite(pObj.p2.player_name)) + ".<br><br>"; gdText = gdText + (ftRed("YOUR THE LOSER!!") + "<br><br>"); gdText = gdText + (("<a href=\"asFunction:_root.backToMain\">" + ftYellow("::CLICK HERE TO CONTINUE::")) + "</a></p>"); gObj.speakMsg(1, "You tramp!!! I'm all nude!! And my bush is showing!"); gObj.speakMsg(2, "HA HA HA!! Your striped bitch!! Nice snatch by the way!!!"); } else { pObj.p2.hp = 0; _root.battleInfo["b" + _root.battleNum].won = 1; gdText = ((((("<p align=\"center\">" + ftRed("BATTLE OVER!!")) + "<br><br>The winner of the ") + ftYellow(battleInfo["b" + _root.battleNum].award)) + " was ") + ftWhite(pObj.p1.player_name)) + ".<br><br>"; gdText = gdText + (("You earned " + ftWhite(_local2 + " battle gems.")) + "<br><br>"); gdText = gdText + ftYellow(("<a href=\"asFunction:gObj.stripPlayer\">Strip " + ftWhite(pObj.p1.player_name)) + " down.</a><br>"); gdText = gdText + "OR<br>"; gdText = gdText + (((("<a href=\"asFunction:gObj.takeBattleGems," + _local2) + "\">") + ftYellow(("Keep the " + ftWhite(_local2 + " ")) + "Battle Gems.")) + "</a></p><br><br>"); gObj.speakMsg(2, "You bitch!!! You got me naked!! My tits are hanging out!"); gObj.speakMsg(1, "HA HA HA!! Your naked...And a loser...Nice tits slut!!"); } _root.game_txt.text = ""; game_txt.htmlText = gdText; } }; gObj.checkForGameOver = function () { var _local2 = 1; while (_local2 <= 2) { if (pObj["p" + _local2].hp <= 0) { pObj["p" + _local2].hp = 0; _root.locked = true; var _local3 = true; break; } _local2++; } if (_local3) { gObj.gameOver(_local2); } else { pObj.updateInfo(); } }; gObj.startGame = function () { createPlayerObj(1, battleInfo["b" + _root.battleNum].p1, _root.player1Obj, false); createPlayerObj(2, battleInfo["b" + _root.battleNum].p2, _root.player2Obj, true); setUpP1Scripts(); initAIPlayer(); pObj.updateInfo(); gObj.running = true; gdText = ((("The" + ftRed(" KiSS Academy")) + " Battle ") + _root.battleNum) + "<br><br>"; gdText = gdText + (((ftWhite(pObj.p1.player_name) + " vs. ") + ftWhite(pObj.p2.player_name)) + " for<br>"); gdText = gdText + ftYellow(("The " + battleInfo["b" + _root.battleNum].award) + ".<br>"); gdText = gdText + ("<br>" + ftRed("Let's see some T & A girls!")); gdText = gdText + (("<br><br>" + ftWhite("Mouse over items for more info.")) + "<br><br><a href=\"asFunction:gObj.startNextRound\">::CLICK HERE TO START GAME::</a>"); gdOut(gdText); }; gObj.loadFighters = function () { var _local2 = pObj.p1.fighter_ref; var _local1 = pObj.p2.fighter_ref; }; gObj.speakMsg = function (pnum, msg) { _root[("p" + pnum) + "bubble_mc"].speakMsg(msg); }; gObj.stripPlayer = function () { trace("strip"); p1bubble_mc.fadeDown(); p2bubble_mc.fadeDown(); var _local4 = 9; var _local5 = _root.player1Obj.fighter_mc; var _local2 = 1; while (_local2 <= 8) { var _local3 = _local5["f" + _local2]; if (_local2 < _local4) { _local3.startFade(); } _local2++; } gdText = "CONGRATULATIONS!!"; gdText = gdText + ("<br><br>" + ftWhite(("I'm naked, but it's just for you...<br><br>...for helping me win the " + ftYellow(battleInfo["b" + _root.battleNum].award)) + ".<br><br>")); gdText = gdText + ftRed("Don't tell anyone at the Academy!!<br><br>"); gdText = gdText + (("<br><a href=\"asFunction:_root.backToMain\">" + ftYellow("::CLICK HERE WHEN YOU ARE DONE::")) + "</a>"); gdOut(gdText); }; gObj.takeBattleGems = function (amt) { trace("b gems " + amt); _root.battle_gems = _root.battle_gems + Number(amt); _root.battle_gems_txt.text = "Battle Gems: " + _root.battle_gems; gdText = "<p align=\"center\">CONGRATULATIONS!!"; gdText = gdText + ("<br><br>" + ftWhite(("You now have " + ftGreen(_root.battle_gems)) + " Battle Gems!<br><br>")); gdText = gdText + "<br><a href=\"asFunction:gObj.saveGame\">::CLICK HERE TO SAVE YOUR GAME::</a><br>"; gdText = gdText + (("<br><a href=\"asFunction:_root.backToMain\">" + ftRed("::CONTINUE WITHOUT SAVE::")) + "</a></p>"); gdOut(gdText); }; gObj.saveGame = function () { var _local2 = _root.battleInfo; var _local3 = SharedObject.getLocal("kiss_fighter"); _local3.data.bgs = _root.battle_gems; _local3.data.winners = [_local2.b1.won, _local2.b2.won, _local2.b3.won, _local2.b4.won, _local2.b5.won, _local2.b6.won]; trace("save: " + _local3.flush()); trace("saved data: " + _local3.data.bgs); trace("saved data:" + _local3.data.winners); trace("saved game"); _root.backToMain(); }; gObj.startGame(); } function gdOut(gdtext) { game_txt.text = ""; game_txt.htmlText = gdtext; } function addScriptToDressMCs() { var _local5 = 1; while (_local5 <= 2) { var _local4 = _root[("player" + _local5) + "Obj"].fighter_mc; var _local3 = 1; while (_local3 <= 8) { _local4["f" + _local3].fade = false; _local4["f" + _local3].startFade = function () { this.fade = true; }; _local4["f" + _local3].onEnterFrame = function () { if (this.fade) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this.fade = false; } } }; _local3++; } _local5++; } }
Frame 16
function scoreBattle() { _root.locked = true; p1 = pObj.p1; p2 = pObj.p2; pname = p1.player_name; ainame = p2.player_name; var _local9 = p1.nextMove; var _local5 = p2.nextMove; var _local8 = _local9.style; var _local6 = _local5.style; var _local3 = 1; while (_local3 <= 2) { var _local2 = pObj["p" + _local3]; var _local4 = _local2.nextMove.points; _local2[_local2.nextMove.id] = _local2[_local2.nextMove.id] - _local4; _local3++; } switch (p1.nextMove.id) { case "fight" : var _local7 = gObj.checkFightOutcome(); break; case "magic" : _local7 = checkMagicOutcome(); break; case "defense" : _local7 = checkDefenseOutcome(); break; case "recharge" : _local7 = checkRechargeOutcome(); } if (gObj.running) { outputScoreMsg(_local7, _local8, _local6); } pObj.updateInfo(); p1.nextMove = undefined; p2.nextMove = undefined; } function outputScoreMsg(rmsg, pstyle, aistyle) { st = ((ftAi(ainame) + ftWhite(" used ")) + rmsg.p2type) + "<br>"; st = st + (ftYellow(aistyle) + "<br>"); if (rmsg.p2outcome == "SUCCESSFUL!") { st = st + ((((ftAi(ainame + " ") + ftWhite(rmsg.p2move + " ")) + ftP("You: ")) + ftRed(("-" + rmsg.p1damage) + " hp")) + "<br>"); } else if (rmsg.p2outcome == "FAILED!") { st = st + (ftRed(rmsg.p2outcome) + "<br>"); } if (rmsg.p2recharge != null) { st = st + ((((((ftAi(ainame) + ftWhite(" earned: ")) + "+") + rmsg.p2recharge.amt) + " ") + rmsg.p2recharge.rtype) + "<br>"); } gObj.speakMsg(2, gObj.getResponse(rmsg.p2speak)); st = st + "<br>"; st = st + (((ftP("You") + ftWhite(" used ")) + rmsg.p1type) + "<br>"); st = st + (ftYellow(pstyle) + "<br>"); if (rmsg.p1outcome == "SUCCESSFUL!") { st = st + (((((ftP("You ") + ftWhite(rmsg.p1move + " ")) + ftAi(ainame)) + ": ") + ftRed(("-" + rmsg.p2damage) + " hp")) + "<br>"); } else if (rmsg.p1outcome == "FAILED!") { st = st + (ftRed(rmsg.p1outcome) + "<br>"); } if (rmsg.p1recharge != null) { st = st + ((((((ftP("You") + ftWhite(" earned: ")) + "+") + rmsg.p1recharge.amt) + " ") + rmsg.p1recharge.rtype) + "<br>"); } gObj.speakMsg(1, gObj.getResponse(rmsg.p1speak)); st = st + (("<br><a href=\"asFunction:gObj.startNextRound\"><center>" + ftYellow("::CLICK HERE TO CONTINUE::")) + "</center></a>"); gdText = st; gdOut(gdText); } function checkFightOutcome() { var _local3 = p2.nextMove; var _local2 = p1.nextMove; var _local1 = {}; switch (_local3.id) { case "fight" : var _local5 = p1.removeHP(_local3.damage); var _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "fight"; _local1.p1move = "attacked"; _local1.p1damage = _local5; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "lostfight"; _local5 = p2.removeHP(_local2.damage); _local4 = p2.addRecharge(_local3.damage); _local1.p2type = "fight"; _local1.p2move = "attacked"; _local1.p2damage = _local5; _local1.p2recharge = _local4; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "random"; break; case "magic" : _local5 = p1.removeHP(_local3.damage); _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "fight"; _local1.p1move = "attacked"; _local1.p1damage = _local5; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "lostmagic"; _local5 = p2.removeHP(_local2.damage); _local4 = p2.addRecharge(_local3.damage); _local1.p2type = "magic"; _local1.p2move = "used magic on"; _local1.p2damage = _local5; _local1.p2recharge = _local4; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "lostfight"; break; case "defense" : if (_local3.block == _local2.style) { _local5 = p1.removeHP(Math.round(_local2.damage * 0.9)); _local1.p1type = "fight"; _local1.p1move = "attacked"; _local1.p1damage = _local5; _local1.p1recharge = null; _local1.p1outcome = "FAILED!"; _local1.p1speak = "lostdefend"; _local1.p2type = "defense"; _local1.p2move = "defended"; _local1.p2damage = null; _local1.p2recharge = null; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "wondefend"; } else { _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "fight"; _local1.p1move = "attacked"; _local1.p1damage = null; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "wonfight"; _local5 = p2.removeHP(_local2.damage); _local1.p2type = "defense"; _local1.p2move = "defended"; _local1.p2damage = _local5; _local1.p2recharge = null; _local1.p2outcome = "FAILED!"; _local1.p2speak = "lostfight"; } break; case "recharge" : _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "fight"; _local1.p1move = "attacked"; _local1.p1damage = null; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "wonfight"; _local5 = p2.removeHP(_local2.damage); _local4 = updateRechargeAmt(2, _local3.freq, _local3.recharge); _local1.p2type = "recharge"; _local1.p2move = "attacked"; _local1.p2damage = _local5; _local1.p2recharge = _local4; _local1.p2outcome = ""; _local1.p2speak = "lostfight"; } gObj.checkForGameOver(); return(_local1); } function checkMagicOutcome() { var _local3 = p2.nextMove; var _local2 = p1.nextMove; var _local1 = {}; switch (_local3.id) { case "fight" : var _local5 = p1.removeHP(_local3.damage); var _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "magic"; _local1.p1move = "used magic on"; _local1.p1damage = _local5; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "lostfight"; _local5 = p2.removeHP(_local2.damage); _local4 = p2.addRecharge(_local3.damage); _local1.p2type = "fight"; _local1.p2move = "attacked"; _local1.p2damage = _local5; _local1.p2recharge = _local4; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "lostmagic"; break; case "magic" : _local5 = p1.removeHP(_local3.damage); _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "magic"; _local1.p1move = "used magic on"; _local1.p1damage = _local5; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "random"; _local5 = p2.removeHP(_local2.damage); _local4 = p2.addRecharge(_local3.damage); _local1.p2type = "magic"; _local1.p2move = "used magic on"; _local1.p2damage = _local5; _local1.p2recharge = _local4; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "lostmagic"; break; case "defense" : if (_local3.block == _local2.style) { _local5 = p1.removeHP(Math.round(_local2.damage * 0.9)); _local1.p1type = "magic"; _local1.p1move = "blocked"; _local1.p1damage = _local5; _local1.p1recharge = null; _local1.p1outcome = "FAILED!"; _local1.p1speak = "lostdefend"; _local1.p2type = "defense"; _local1.p2move = "defended"; _local1.p2damage = null; _local1.p2recharge = null; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "wondefend"; } else { _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "magic"; _local1.p1move = "used magic on"; _local1.p1damage = null; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "wonmagic"; _local5 = p2.removeHP(_local2.damage); _local1.p2type = "defense"; _local1.p2move = "Magic defense"; _local1.p2damage = _local5; _local1.p2recharge = null; _local1.p2outcome = "FAILED!"; _local1.p2speak = "lostmagic"; } break; case "recharge" : _local4 = p1.addRecharge(_local2.damage); _local1.p1type = "magic"; _local1.p1move = "used magic on"; _local1.p1damage = null; _local1.p1recharge = _local4; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "wonmagic"; _local5 = p2.removeHP(_local2.damage); _local4 = updateRechargeAmt(2, _local3.freq, _local3.recharge); _local1.p2type = "recharge"; _local1.p2move = "attacked"; _local1.p2damage = _local5; _local1.p2recharge = _local4; _local1.p2outcome = ""; _local1.p2speak = "recharge"; } gObj.checkForGameOver(); return(_local1); } function checkDefenseOutcome() { var _local2 = p2.nextMove; var _local3 = p1.nextMove; var _local1 = {}; switch (_local2.id) { case "fight" : if (_local3.block == _local2.style) { trace("p1 blocked p2"); var _local5 = p2.removeHP(_local2.damage); _local1.p1type = "defense"; _local1.p1move = "defended"; _local1.p1damage = null; _local1.p1recharge = null; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "wondefend"; _local1.p2type = "fight"; _local1.p2move = "attacked"; _local1.p2damage = _local5; _local1.p2recharge = null; _local1.p2outcome = "FAILED!"; _local1.p2speak = "lostfight"; } else { trace("p2 blocked p1"); var _local5 = p1.removeHP(Math.round(_local2.damage * 0.9)); _local1.p1type = "defense"; _local1.p1move = "defended"; _local1.p1damage = _local5; _local1.p1recharge = null; _local1.p1outcome = "FAILED!"; _local1.p1speak = "lostdefend"; _local1.p2type = "fight"; _local1.p2move = "attacked"; _local1.p2damage = null; _local1.p2recharge = null; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "wonfight"; } break; case "magic" : if (_local3.block == _local2.style) { var _local5 = p2.removeHP(_local2.damage); _local1.p1type = "defense"; _local1.p1move = "defended"; _local1.p1damage = null; _local1.p1recharge = null; _local1.p1outcome = "SUCCESSFUL!"; _local1.p1speak = "wondefend"; _local1.p2type = "magic"; _local1.p2move = "attacked"; _local1.p2damage = _local5; _local1.p2recharge = null; _local1.p2outcome = "FAILED!"; _local1.p2speak = "lostmagic"; } else { trace("p1 blocked magic failed p2"); var _local5 = p1.removeHP(Math.round(_local2.damage * 0.9)); _local1.p1type = "defense"; _local1.p1move = "Defensive magic"; _local1.p1damage = _local5; _local1.p1recharge = null; _local1.p1outcome = "FAILED!"; _local1.p1speak = "lostmagic"; var _local4 = p2.addRecharge(_local2.damage); _local1.p2type = "magic"; _local1.p2move = "used magic on"; _local1.p2damage = null; _local1.p2recharge = _local4; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "wonmagic"; } break; case "defense" : _local1.p1type = "defense"; _local1.p1move = "No outcome."; _local1.p1damage = null; _local1.p1recharge = null; _local1.p1outcome = ""; _local1.p1speak = "random"; _local1.p2type = "defense"; _local1.p2move = "No outcome."; _local1.p2damage = null; _local1.p2recharge = null; _local1.p2outcome = ""; _local1.p2speak = "random"; break; case "recharge" : _local1.p1type = "defense"; _local1.p1move = "No outcome."; _local1.p1damage = null; _local1.p1recharge = null; _local1.p1outcome = "FAILED!"; _local1.p1speak = "random"; var _local4 = updateRechargeAmt(2, _local2.freq, _local2.recharge); _local1.p2type = "recharge"; _local1.p2move = "No outcome."; _local1.p2damage = null; _local1.p2recharge = _local4; _local1.p2outcome = ""; _local1.p2speak = "recharge"; } gObj.checkForGameOver(); return(_local1); } function checkRechargeOutcome() { var _local3 = p2.nextMove; var _local2 = p1.nextMove; var _local1 = {}; switch (_local3.id) { case "fight" : var _local7 = p1.removeHP(_local3.damage); var _local6 = updateRechargeAmt(1, _local2.freq, _local2.recharge); _local1.p1type = "recharge"; _local1.p1move = "attacked"; _local1.p1damage = _local7; _local1.p1recharge = _local6; _local1.p1outcome = ""; _local1.p1speak = "lostfight"; _local6 = p2.addRecharge(_local3.damage); _local1.p2type = "fight"; _local1.p2move = "attacked"; _local1.p2damage = null; _local1.p2recharge = _local6; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "wonfight"; break; case "magic" : _local7 = p1.removeHP(_local3.damage); _local6 = updateRechargeAmt(1, _local2.freq, _local2.recharge); _local1.p1type = "recharge"; _local1.p1move = "attacked"; _local1.p1damage = _local7; _local1.p1recharge = _local6; _local1.p1outcome = ""; _local1.p1speak = "lostmagic"; _local6 = p2.addRecharge(_local3.damage); _local1.p2type = "magic"; _local1.p2move = "used magic on"; _local1.p2damage = null; _local1.p2recharge = _local6; _local1.p2outcome = "SUCCESSFUL!"; _local1.p2speak = "wonmagic"; break; case "defense" : _local6 = updateRechargeAmt(1, _local2.freq, _local2.recharge); _local1.p1type = "recharge"; _local1.p1move = ""; _local1.p1damage = null; _local1.p1recharge = _local6; _local1.p1outcome = ""; _local1.p1speak = "recharge"; _local1.p2type = "defense"; _local1.p2move = "defended"; _local1.p2damage = null; _local1.p2recharge = null; _local1.p2outcome = "FAILED!"; _local1.p2speak = "random"; break; case "recharge" : var _local5 = updateRechargeAmt(1, _local2.freq, _local2.recharge); var _local4 = updateRechargeAmt(2, _local3.freq, _local3.recharge); _local1.p1type = "recharge"; _local1.p1move = ""; _local1.p1damage = null; _local1.p1recharge = _local5; _local1.p1outcome = ""; _local1.p1speak = "random"; _local1.p2type = "recharge"; _local1.p2move = ""; _local1.p2damage = null; _local1.p2recharge = _local4; _local1.p2outcome = ""; _local1.p2speak = "recharge"; } gObj.checkForGameOver(); return(_local1); } function updateRechargeAmt(pnum, freq, recharge) { var _local2 = Math.round(freq / 2); var _local3 = random(freq) + _local2; pObj["p" + pnum][recharge] = pObj["p" + pnum][recharge] + _local3; var _local5 = ""; switch (recharge) { case "fight" : _local5 = "fp"; break; case "magic" : _local5 = "mp"; break; case "defense" : _local5 = "dp"; break; case "hp" : _local5 = "hp"; break; case "all" : _local5 = ""; _local3 = updateAllRechargeAmt(); _local5 = ""; } var _local1 = {amt:_local3, rtype:_local5}; return(_local1); } function updateAllRechargeAmt() { var _local2 = p1; var _local1 = rechargeObj.f4.freq; var _local5 = random(_local1) + Math.round(_local1 / 2); _local2.fight = _local2.fight + _local5; _local5 = _local5 + " fp | +"; var _local3 = random(_local1) + Math.round(_local1 / 2); _local2.magic = _local2.magic + _local3; _local3 = _local3 + " mp"; var _local4 = _local5 + _local3; return(_local4); }
Frame 17
function decideOnMove() { var _local22 = pObj.p1.nextMove; var _local6 = pObj.p2; var _local28 = _root.p2bubble_mc; if (_local22 != undefined) { p1HasMove = true; } else { p1HasMove = false; } var _local19 = _local6.fight; var _local11 = []; var _local7 = 0; while (_local7 < 4) { var _local8 = fightObj["f" + _local7]; var _local9 = _local8.points; if (_local19 >= _local9) { _local11.push(_local8); } _local7++; } var _local18 = _local6.magic; var _local12 = []; _local7 = 4; while (_local7 < 8) { var _local8 = fightObj["f" + _local7]; var _local9 = _local8.points; if (_local18 >= _local9) { _local12.push(_local8); } _local7++; } var _local17 = _local6.defense; var _local13 = []; _local7 = 0; while (_local7 < 4) { var _local8 = defendObj["f" + _local7]; var _local9 = _local8.points; if (_local17 >= _local9) { _local13.push(_local8); } _local7++; } var _local15 = _local6.defense; var _local14 = []; _local7 = 4; while (_local7 < 8) { var _local8 = defendObj["f" + _local7]; var _local9 = _local8.points; if (_local15 >= _local9) { _local14.push(_local8); } _local7++; } var _local16 = _local6.recharge; var _local3 = []; _local7 = 0; while (_local7 < 4) { var _local8 = rechargeObj["f" + _local7]; var _local9 = _local8.points; if (_local16 >= _local9) { _local3.push(_local8); } _local7++; } var _local10 = _local11.concat(_local12); var _local5; var _local4 = false; if (p1HasMove) { var _local23 = _local22.id; if (_local6.hp < 80) { if (gObj.moveSuccess()) { trace("force attack:" + _local10.length); if (_local10.length > 0) { _local5 = _local10[random(_local10.length)]; _local4 = true; } else if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "hp") { if (_local6.hp < 50) { _local5 = _local3[_local21]; _local4 = true; break; } } } } } } if (!_local4) { if (_local23 == "fight") { if (_local11.length > 0) { if (random(10) < 7) { _local5 = _local13[random(_local13.length)]; _local4 = true; } } } else if (_local23 == "magic") { if (_local12.length > 0) { if (random(10) < 6) { _local5 = _local14[random(_local14.length)]; _local4 = true; } } } else if (_local23 == "recharge") { if (_local11.length > 0) { if (random(10) < 3) { _local5 = _local13[random(_local13.length)]; _local4 = true; } } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "hp") { if (_local6.hp < 35) { _local5 = _local3[_local21]; _local4 = true; break; } } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "defense") { if (_local6.defense < 10) { _local5 = _local3[_local21]; _local4 = true; break; } } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "fight") { if (_local6.fight < 10) { if (random(10) < 7) { _local5 = _local3[_local21]; _local4 = true; } break; } } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "magic") { if (_local6.magic < 30) { _local5 = _local3[_local21]; _local4 = true; break; } } } } if ((_local5 == undefined) || (_local4 == false)) { if (_local10.length > 0) { _local5 = _local10[random(_local10.length)]; } else { trace("no attack"); decideOnMove(); } } } if (!p1HasMove) { if (_local6.hp < 80) { if (gObj.moveSuccess()) { trace("force attack:" + _local10.length); if (_local10.length > 0) { _local5 = _local10[random(_local10.length)]; _local4 = true; } else if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "hp") { if (_local6.hp < 50) { _local5 = _local3[_local21]; _local4 = true; break; } } } } } } if (!_local4) { var _local25 = random(6) + 1; var _local24 = random(6) + 1; var _local26 = _local25 + _local24; if (_local26 > 6) { if (_local11.length > 0) { if (this.moveSuccess()) { _local5 = _local11[random(_local11.length)]; _local4 = true; } } } else if (_local12.length > 0) { if (this.moveSuccess()) { _local5 = _local12[random(_local12.length)]; _local4 = true; } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "fight") { if (_local6.fight < 10) { _local5 = _local3[_local21]; _local4 = true; break; } } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "magic") { if (_local6.magic < 25) { _local5 = _local3[_local21]; _local4 = true; break; } } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "hp") { if (_local6.hp < 35) { _local5 = _local3[_local21]; _local4 = true; break; } } } } if (!_local4) { for (var _local21 in _local3) { if (_local3[_local21].recharge == "defense") { if (_local6.defense < 8) { _local5 = _local3[_local21]; _local4 = true; break; } } } } var _local27 = false; if ((_local5 == undefined) || (_local4 == false)) { _local27 = true; if (_local10.length > 0) { _local5 = _local10[random(_local10.length)]; _local4 = true; } else { trace("no attack"); decideOnMove(); } } } pObj.p2.nextMove = _local5; if (!p1HasMove) { _root.locked = false; var _local20 = (ftWhite("<br>It is your turn to ") + ftYellow("MAKE A MOVE.")) + "<br><br>"; if (((_local5.id == "recharge") || (_local5.id == "defense")) || (_local27)) { _local20 = _local20 + (ftWhite(_local6.player_name) + " has decided on a move. but you are not able to see what it is..."); } else { _local20 = _local20 + (((ftWhite(_local6.player_name) + " has decided on ") + ftYellow(_local6.nextMove.id)) + " for her next move."); _local20 = _local20 + (("<br><br>You should try and " + ftRed("block")) + " it."); } gdText = _local20; gdOut(gdText); } else if (_local22 != undefined) { gObj.scoreBattle(); } }
Frame 18
function initAIPlayer() { aiObj = {}; aiObj.recharge = ""; aiObj.decideOnMove = decideOnMove; aiObj.selectMove = function () { clearInterval(thinkingTimer); delete thinkingTimer; aiObj.decideOnMove(); }; aiObj.moveSuccess = function () { if (random(12) > 5) { return(true); } return(false); }; }
Frame 19
function attachTips() { var _local2 = ftYellow("Fight Points (fp)<br>"); _local2 = _local2 + ("<br>Click this button to " + ftYellow("Fight<br><br>")); _local2 = _local2 + (((ftYellow("Fighting") + " attack ") + ftRed("damage")) + " chart:<br>"); var _local1 = 0; while (_local1 < 4) { _local2 = _local2 + (ftWhite(fightObj["f" + _local1].style + ":") + ftRed((((" " + Math.round(fightObj["f" + _local1].points / 2)) + "-") + (fightObj["f" + _local1].points + Math.round(fightObj["f" + _local1].points / 2))) + "hp.<br>")); _local1++; } player1Obj.ftab_mc.tip = _local2; _local2 = ftYellow("Magic Points (mp)<br>"); _local2 = _local2 + ("<br>Click this button for " + ftYellow("Magic<br><br>")); _local2 = _local2 + (((ftYellow("Magical") + " attack ") + ftRed("damage")) + " chart:<br>"); _local1 = 4; while (_local1 < 8) { _local2 = _local2 + (ftWhite(fightObj["f" + _local1].style + ":") + ftRed((((" " + Math.round(fightObj["f" + _local1].points / 2)) + "-") + (fightObj["f" + _local1].points + Math.round(fightObj["f" + _local1].points / 2))) + "hp.<br>")); _local1++; } player1Obj.mtab_mc.tip = _local2; _local2 = ftYellow("Defense Points (dp)<br>"); _local2 = _local2 + ("<br>Click this button to " + ftYellow("Defend<br><br>")); _local2 = _local2 + (ftYellow("Defensive") + ftWhite(" move information:<br>")); _local2 = _local2 + (((((("Choose the correct defense move to deflect a " + ftWhite("fight")) + " or ") + ftWhite("magic")) + " attack, taking ") + ftWhite("hp")) + " from the enemy. Any defense, even incorrect, helps deflect some damage."); player1Obj.dtab_mc.tip = _local2; _local2 = ftYellow("Recharge Points (rp)<br>"); _local2 = _local2 + ("<br>Click this button to " + ftYellow("Recharge<br><br>")); _local2 = _local2 + (ftYellow("Recharge") + ftWhite(" command information:<br>")); _local2 = _local2 + (((((((("Recharges replenish " + ftWhite("fp, mp, dp, and hp")) + ". You earn more recharge points by winning rounds. The ") + ftRed("\"KiSS Booster\"")) + " adds both") + ftWhite(" fp ")) + "and") + ftWhite(" hp ")) + ", with an extra boost."); player1Obj.rtab_mc.tip = _local2; } function showRechargeInfo() { } attachTips();
Frame 20
function doTip(ttext) { if (ttext == "reset") { gdOut(gdText); } else { gdOut(ttext); } } stop(); createGameObj(); addScriptToDressMCs(); bgs.gotoAndStop(_root.battleNum);
Symbol 47 MovieClip Frame 20
stop();
Symbol 49 Button
on (release) { getURL ("http://www.uselessgames.com", "_blank"); }
Symbol 51 Button
on (release) { _root.play(); }
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 2
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
stop();
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 2
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 2
stop();
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 2
stop();
Symbol 94 MovieClip Frame 11
_root.play();
Symbol 271 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 2
stop();
Symbol 271 MovieClip Frame 3
stop();
Symbol 271 MovieClip Frame 4
stop();
Symbol 271 MovieClip Frame 5
stop();
Symbol 271 MovieClip Frame 6
stop();
Symbol 306 Button
on (rollOver) { _root.doTip(tip); } on (rollOut, dragOut) { _root.doTip("reset"); } on (release) { if (!_root.locked) { doAction(); } }
Symbol 440 MovieClip Frame 1
stop();
Instance of Symbol 310 MovieClip "ftab_mc" in Symbol 440 MovieClip Frame 1
onClipEvent (load) { this.doAction = function () { _root.pObj.p1.doFight(); }; }
Instance of Symbol 310 MovieClip "mtab_mc" in Symbol 440 MovieClip Frame 1
onClipEvent (load) { this.doAction = function () { _root.pObj.p1.doMagic(); }; }
Instance of Symbol 310 MovieClip "dtab_mc" in Symbol 440 MovieClip Frame 1
onClipEvent (load) { this.doAction = function () { _root.pObj.p1.doDefend(); }; }
Instance of Symbol 310 MovieClip "rtab_mc" in Symbol 440 MovieClip Frame 1
onClipEvent (load) { this.doAction = function () { _root.pObj.p1.doRecharge(); }; }
Symbol 440 MovieClip Frame 2
stop();
Symbol 440 MovieClip Frame 3
stop();
Symbol 440 MovieClip Frame 4
stop();
Symbol 440 MovieClip Frame 5
stop();
Symbol 440 MovieClip Frame 6
stop();
Symbol 448 Button
on (release) { if (!_root.locked) { gObj.doTurn(); } } on (rollOver) { doTip(("<br>This button is used to " + ftYellow("confirm")) + " your next move."); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 452 Button
on (release) { _root.backToMain(); } on (rollOver) { doTip((("<br>Click here to " + ftRed("quit")) + " this round and return to the ") + ftYellow("main menu.")); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 456 Button
on (rollOver) { doTip((((((((((("Hello there!, let me introduce myself. My name is " + ftWhite(pObj.p2.player_name)) + " and I am the one who should truly have the honor of ") + ftYellow(battleInfo["b" + _root.battleNum].award)) + ". Listen to me ") + ftWhite(pObj.p1.player_name + "!")) + ", I will stop at nothing to shame you by ") + ftYellow("exposing your body")) + " in front of the entire ") + ftRed("KiSS Academy.")) + ". ") + ftYellow("This isnt playtime girl!")); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 457 Button
on (rollOver) { doTip(((((("<br>" + ftWhite(pObj.p2.player_name + "'s")) + " Hit Points (hp). you need to use both ") + ftYellow("fight")) + " and ") + ftYellow("magic")) + " attacks to take hp from her. the more hp you take, the more naked she gets."); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 458 Button
on (rollOver) { doTip(((("<br>" + ftWhite(pObj.p2.player_name + "'s")) + " current ") + ftYellow("Fight (fp)")) + " points."); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 459 Button
on (rollOver) { doTip(((("<br>" + ftWhite(pObj.p2.player_name + "'s")) + " current ") + ftYellow("Magic (mp)")) + " points."); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 460 Button
on (rollOver) { doTip(((("<br>" + ftWhite(pObj.p2.player_name + "'s")) + " current ") + ftYellow("Defense (dp)")) + " points."); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 461 Button
on (rollOver) { doTip(((("<br>" + ftWhite(pObj.p2.player_name + "'s")) + " current ") + ftYellow("Recharge (rp)")) + " points."); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 462 Button
on (rollOver) { doTip(((((((("hi! im " + ftWhite(_root.pObj.p1.player_name)) + ". i know you want to see me in the nude, but first help me strip ") + ftWhite(_root.pObj.p2.player_name)) + " naked first. I really deserve ") + ftYellow(battleInfo["b" + _root.battleNum].award)) + ", and I really wanna make her look like a fool in front of the whole Academy. if you help me win, I will show you ") + ftYellow("all of me")) + ", but it would just be for you. will you help me please?"); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 463 Button
on (rollOver) { doTip(((((((ftYellow("Hit Points (hp)<br><br>") + "You need to use both ") + ftWhite("defensive")) + " moves and ") + ftWhite("recharge")) + " commands to keep your hp. The more hp you lose, the more shamed you are in front of the ") + ftRed("KiSS Academy.")) + ", and are not allowed to compete in other battles."); } on (rollOut, dragOut) { doTip("reset"); }
Symbol 472 MovieClip Frame 20
stop();

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 FontUsed by:3 4 5 6 7 9 50 93 130 145 309 314 441 464 467 470
Symbol 3 EditableTextUses:2Used by:8
Symbol 4 EditableTextUses:2Used by:8
Symbol 5 EditableTextUses:2Used by:8
Symbol 6 EditableTextUses:2Used by:8
Symbol 7 EditableTextUses:2Used by:8
Symbol 8 MovieClipUses:3 4 5 6 7Used by:Timeline
Symbol 9 TextUses:2Used by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 GraphicUsed by:Timeline
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClipUses:13Used by:84 389  Timeline
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClipUses:16Used by:75 195  Timeline
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:20
Symbol 20 MovieClipUses:19Used by:84 220  Timeline
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClipUses:22Used by:92 439  Timeline
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:88 245  Timeline
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClipUses:28Used by:75 364  Timeline
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClipUses:31Used by:88 414  Timeline
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:79 170  Timeline
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClipUses:37Used by:79 339  Timeline
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClipUses:40Used by:92 270  Timeline
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:Timeline
Symbol 44 FontUsed by:45 56 442
Symbol 45 TextUses:44Used by:Timeline
Symbol 46 GraphicUsed by:47 94 472
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 GraphicUsed by:49 51 457 458 459 460 461 463
Symbol 49 ButtonUses:48Used by:Timeline
Symbol 50 EditableTextUses:2Used by:Timeline
Symbol 51 ButtonUses:48Used by:Timeline
Symbol 52 FontUsed by:53 54 55 66 67 73 77 82 86 90 132 133 134 300 301 453 454 465
Symbol 53 TextUses:52Used by:Timeline
Symbol 54 EditableTextUses:52Used by:Timeline
Symbol 55 EditableTextUses:52Used by:Timeline
Symbol 56 TextUses:44Used by:Timeline
Symbol 57 GraphicUsed by:71 75 79 84 88 92
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClipUses:59Used by:71 122
Symbol 61 GraphicUsed by:71 75 79
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClipUses:63Used by:71 299
Symbol 65 GraphicUsed by:71
Symbol 66 TextUses:52Used by:71 75 79 84 88 92
Symbol 67 EditableTextUses:52Used by:71
Symbol 68 GraphicUsed by:71 75 79 84 88 92
Symbol 69 GraphicUsed by:71 75 79 84 88 92
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:57 60 61 64 65 66 67 68 69 70Used by:Timeline
Symbol 72 GraphicUsed by:75
Symbol 73 EditableTextUses:52Used by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:57 17 61 29 72 66 73 68 69 74Used by:Timeline
Symbol 76 GraphicUsed by:79
Symbol 77 EditableTextUses:52Used by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:57 35 61 38 76 66 77 68 69 78Used by:Timeline
Symbol 80 GraphicUsed by:84 88 92
Symbol 81 GraphicUsed by:84
Symbol 82 EditableTextUses:52Used by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:57 20 80 14 81 66 82 68 69 83Used by:Timeline
Symbol 85 GraphicUsed by:88
Symbol 86 EditableTextUses:52Used by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:57 26 80 32 85 66 86 68 69 87Used by:Timeline
Symbol 89 GraphicUsed by:92
Symbol 90 EditableTextUses:52Used by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:57 41 80 23 89 66 90 68 69 91Used by:Timeline
Symbol 93 TextUses:2Used by:94 472
Symbol 94 MovieClipUses:46 93Used by:Timeline
Symbol 95 GraphicUsed by:Timeline
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:271
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:122
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClipUses:102Used by:122
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:106
Symbol 106 MovieClipUses:105Used by:122
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:109
Symbol 109 MovieClipUses:108Used by:122
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:112
Symbol 112 MovieClipUses:111Used by:122
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115
Symbol 115 MovieClipUses:114Used by:122
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClipUses:117Used by:122
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClipUses:100 103 106 109 112 115 118 121 60Used by:271
Symbol 123 GraphicUsed by:127 306
Symbol 124 GraphicUsed by:127
Symbol 125 GraphicUsed by:127
Symbol 126 GraphicUsed by:127 306
Symbol 127 ButtonUses:123 124 125 126Used by:131
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:131
Symbol 130 EditableTextUses:2Used by:131
Symbol 131 MovieClipUses:127 129 130Used by:271
Symbol 132 EditableTextUses:52Used by:271
Symbol 133 EditableTextUses:52Used by:271
Symbol 134 TextUses:52Used by:271 440
Symbol 135 BitmapUsed by:139 303
Symbol 136 BitmapUsed by:139 303
Symbol 137 BitmapUsed by:139 303
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:135 136 137 138Used by:271
Symbol 140 GraphicUsed by:144 313
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:144 313
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:140 142 143Used by:271
Symbol 145 EditableTextUses:2Used by:271
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:148
Symbol 148 MovieClipUses:147Used by:170
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:151
Symbol 151 MovieClipUses:150Used by:170
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:154
Symbol 154 MovieClipUses:153Used by:170
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:157
Symbol 157 MovieClipUses:156Used by:170
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:160
Symbol 160 MovieClipUses:159Used by:170
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:163
Symbol 163 MovieClipUses:162Used by:170
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:166
Symbol 166 MovieClipUses:165Used by:170
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClipUses:168Used by:170
Symbol 170 MovieClipUses:148 151 154 157 160 163 166 169 35Used by:271
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173
Symbol 173 MovieClipUses:172Used by:195
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:176
Symbol 176 MovieClipUses:175Used by:195
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:179
Symbol 179 MovieClipUses:178Used by:195
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:182
Symbol 182 MovieClipUses:181Used by:195
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:185
Symbol 185 MovieClipUses:184Used by:195
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:188
Symbol 188 MovieClipUses:187Used by:195
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:191
Symbol 191 MovieClipUses:190Used by:195
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:194
Symbol 194 MovieClipUses:193Used by:195
Symbol 195 MovieClipUses:173 176 179 182 185 188 191 194 17Used by:271
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:198
Symbol 198 MovieClipUses:197Used by:220
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:201
Symbol 201 MovieClipUses:200Used by:220
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:204
Symbol 204 MovieClipUses:203Used by:220
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 MovieClipUses:206Used by:220
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:210
Symbol 210 MovieClipUses:209Used by:220
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:213
Symbol 213 MovieClipUses:212Used by:220
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216
Symbol 216 MovieClipUses:215Used by:220
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:219
Symbol 219 MovieClipUses:218Used by:220
Symbol 220 MovieClipUses:198 201 204 207 210 213 216 219 20Used by:271
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:223
Symbol 223 MovieClipUses:222Used by:245
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:226
Symbol 226 MovieClipUses:225Used by:245
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:229
Symbol 229 MovieClipUses:228Used by:245
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:232
Symbol 232 MovieClipUses:231Used by:245
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:235
Symbol 235 MovieClipUses:234Used by:245
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:238
Symbol 238 MovieClipUses:237Used by:245
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:241
Symbol 241 MovieClipUses:240Used by:245
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:244
Symbol 244 MovieClipUses:243Used by:245
Symbol 245 MovieClipUses:223 226 229 232 235 238 241 244 26Used by:271
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:248
Symbol 248 MovieClipUses:247Used by:270
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:251
Symbol 251 MovieClipUses:250Used by:270
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClipUses:253Used by:270
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:257
Symbol 257 MovieClipUses:256Used by:270
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:260
Symbol 260 MovieClipUses:259Used by:270
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:263
Symbol 263 MovieClipUses:262Used by:270
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:266
Symbol 266 MovieClipUses:265Used by:270
Symbol 267 BitmapUsed by:268
Symbol 268 GraphicUses:267Used by:269
Symbol 269 MovieClipUses:268Used by:270
Symbol 270 MovieClipUses:248 251 254 257 260 263 266 269 41Used by:271
Symbol 271 MovieClipUses:97 122 131 132 133 134 139 144 145 170 195 220 245 270Used by:Timeline
Symbol 272 GraphicUsed by:440
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:273Used by:440
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:277
Symbol 277 MovieClipUses:276Used by:299
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:280
Symbol 280 MovieClipUses:279Used by:299
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:283
Symbol 283 MovieClipUses:282Used by:299
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:286
Symbol 286 MovieClipUses:285Used by:299
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:289
Symbol 289 MovieClipUses:288Used by:299
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:292
Symbol 292 MovieClipUses:291Used by:299
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:295
Symbol 295 MovieClipUses:294Used by:299
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:298
Symbol 298 MovieClipUses:297Used by:299
Symbol 299 MovieClipUses:277 280 283 286 289 292 295 298 64Used by:440
Symbol 300 EditableTextUses:52Used by:440
Symbol 301 EditableTextUses:52Used by:440
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:135 136 137 302Used by:440
Symbol 304 GraphicUsed by:306
Symbol 305 GraphicUsed by:306
Symbol 306 ButtonUses:123 304 305 126Used by:310
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:307Used by:310
Symbol 309 EditableTextUses:2Used by:310
Symbol 310 MovieClipUses:306 308 309Used by:440
Symbol 311 GraphicUsed by:313
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:140 311 142 312Used by:440
Symbol 314 EditableTextUses:2Used by:440
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:317
Symbol 317 MovieClipUses:316Used by:339
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:320
Symbol 320 MovieClipUses:319Used by:339
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:323
Symbol 323 MovieClipUses:322Used by:339
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:326
Symbol 326 MovieClipUses:325Used by:339
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:329
Symbol 329 MovieClipUses:328Used by:339
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:332
Symbol 332 MovieClipUses:331Used by:339
Symbol 333 BitmapUsed by:334
Symbol 334 GraphicUses:333Used by:335
Symbol 335 MovieClipUses:334Used by:339
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:338
Symbol 338 MovieClipUses:337Used by:339
Symbol 339 MovieClipUses:317 320 323 326 329 332 335 338 38Used by:440
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:342
Symbol 342 MovieClipUses:341Used by:364
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:345
Symbol 345 MovieClipUses:344Used by:364
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:348
Symbol 348 MovieClipUses:347Used by:364
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349Used by:351
Symbol 351 MovieClipUses:350Used by:364
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:354
Symbol 354 MovieClipUses:353Used by:364
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355Used by:357
Symbol 357 MovieClipUses:356Used by:364
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:360
Symbol 360 MovieClipUses:359Used by:364
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:363
Symbol 363 MovieClipUses:362Used by:364
Symbol 364 MovieClipUses:342 345 348 351 354 357 360 363 29Used by:440
Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:367
Symbol 367 MovieClipUses:366Used by:389
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:370
Symbol 370 MovieClipUses:369Used by:389
Symbol 371 BitmapUsed by:372
Symbol 372 GraphicUses:371Used by:373
Symbol 373 MovieClipUses:372Used by:389
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:376
Symbol 376 MovieClipUses:375Used by:389
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:379
Symbol 379 MovieClipUses:378Used by:389
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:382
Symbol 382 MovieClipUses:381Used by:389
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:385
Symbol 385 MovieClipUses:384Used by:389
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:388
Symbol 388 MovieClipUses:387Used by:389
Symbol 389 MovieClipUses:367 370 373 376 379 382 385 388 14Used by:440
Symbol 390 BitmapUsed by:391
Symbol 391 GraphicUses:390Used by:392
Symbol 392 MovieClipUses:391Used by:414
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393Used by:395
Symbol 395 MovieClipUses:394Used by:414
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:398
Symbol 398 MovieClipUses:397Used by:414
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:401
Symbol 401 MovieClipUses:400Used by:414
Symbol 402 BitmapUsed by:403
Symbol 403 GraphicUses:402Used by:404
Symbol 404 MovieClipUses:403Used by:414
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:407
Symbol 407 MovieClipUses:406Used by:414
Symbol 408 BitmapUsed by:409
Symbol 409 GraphicUses:408Used by:410
Symbol 410 MovieClipUses:409Used by:414
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:413
Symbol 413 MovieClipUses:412Used by:414
Symbol 414 MovieClipUses:392 395 398 401 404 407 410 413 32Used by:440
Symbol 415 BitmapUsed by:416
Symbol 416 GraphicUses:415Used by:417
Symbol 417 MovieClipUses:416Used by:439
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:420
Symbol 420 MovieClipUses:419Used by:439
Symbol 421 BitmapUsed by:422
Symbol 422 GraphicUses:421Used by:423
Symbol 423 MovieClipUses:422Used by:439
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:426
Symbol 426 MovieClipUses:425Used by:439
Symbol 427 BitmapUsed by:428
Symbol 428 GraphicUses:427Used by:429
Symbol 429 MovieClipUses:428Used by:439
Symbol 430 BitmapUsed by:431
Symbol 431 GraphicUses:430Used by:432
Symbol 432 MovieClipUses:431Used by:439
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:435
Symbol 435 MovieClipUses:434Used by:439
Symbol 436 BitmapUsed by:437
Symbol 437 GraphicUses:436Used by:438
Symbol 438 MovieClipUses:437Used by:439
Symbol 439 MovieClipUses:417 420 423 426 429 432 435 438 23Used by:440
Symbol 440 MovieClipUses:272 274 299 300 301 134 303 310 313 314 339 364 389 414 439Used by:Timeline
Symbol 441 EditableTextUses:2Used by:Timeline
Symbol 442 TextUses:44Used by:Timeline
Symbol 443 GraphicUsed by:444
Symbol 444 MovieClipUses:443Used by:448 452
Symbol 445 GraphicUsed by:448
Symbol 446 GraphicUsed by:448
Symbol 447 GraphicUsed by:448 452
Symbol 448 ButtonUses:444 445 446 447Used by:Timeline
Symbol 449 GraphicUsed by:452
Symbol 450 GraphicUsed by:452
Symbol 451 GraphicUsed by:452
Symbol 452 ButtonUses:444 449 450 451 447Used by:Timeline
Symbol 453 TextUses:52Used by:Timeline
Symbol 454 TextUses:52Used by:Timeline
Symbol 455 GraphicUsed by:456 462
Symbol 456 ButtonUses:455Used by:Timeline
Symbol 457 ButtonUses:48Used by:Timeline
Symbol 458 ButtonUses:48Used by:Timeline
Symbol 459 ButtonUses:48Used by:Timeline
Symbol 460 ButtonUses:48Used by:Timeline
Symbol 461 ButtonUses:48Used by:Timeline
Symbol 462 ButtonUses:455Used by:Timeline
Symbol 463 ButtonUses:48Used by:Timeline
Symbol 464 EditableTextUses:2Used by:Timeline
Symbol 465 EditableTextUses:52Used by:Timeline
Symbol 466 GraphicUsed by:468
Symbol 467 EditableTextUses:2Used by:468
Symbol 468 MovieClipUses:466 467Used by:Timeline
Symbol 469 GraphicUsed by:471
Symbol 470 EditableTextUses:2Used by:471
Symbol 471 MovieClipUses:469 470Used by:Timeline
Symbol 472 MovieClipUses:46 93Used by:Timeline
Symbol 473 GraphicUsed by:Timeline

Instance Names

"battle_txt"Frame 7Symbol 54 EditableText
"battle_gems_txt"Frame 7Symbol 55 EditableText
"mini1"Frame 9Symbol 71 MovieClip
"mini3"Frame 9Symbol 75 MovieClip
"mini2"Frame 9Symbol 79 MovieClip
"mini4"Frame 9Symbol 84 MovieClip
"mini5"Frame 9Symbol 88 MovieClip
"mini6"Frame 9Symbol 92 MovieClip
"player2Obj"Frame 11Symbol 271 MovieClip
"player1Obj"Frame 11Symbol 440 MovieClip
"game_txt"Frame 11Symbol 441 EditableText
"battle_gems_txt"Frame 11Symbol 464 EditableText
"award_txt"Frame 11Symbol 465 EditableText
"p1bubble_mc"Frame 11Symbol 468 MovieClip
"p2bubble_mc"Frame 11Symbol 471 MovieClip
"loading_txt"Symbol 8 MovieClip Frame 1Symbol 4 EditableText
"won_txt"Symbol 71 MovieClip Frame 1Symbol 67 EditableText
"won_txt"Symbol 75 MovieClip Frame 1Symbol 73 EditableText
"won_txt"Symbol 79 MovieClip Frame 1Symbol 77 EditableText
"won_txt"Symbol 84 MovieClip Frame 1Symbol 82 EditableText
"won_txt"Symbol 88 MovieClip Frame 1Symbol 86 EditableText
"won_txt"Symbol 92 MovieClip Frame 1Symbol 90 EditableText
"f9"Symbol 122 MovieClip Frame 1Symbol 100 MovieClip
"f8"Symbol 122 MovieClip Frame 1Symbol 103 MovieClip
"f7"Symbol 122 MovieClip Frame 1Symbol 106 MovieClip
"f6"Symbol 122 MovieClip Frame 1Symbol 109 MovieClip
"f5"Symbol 122 MovieClip Frame 1Symbol 112 MovieClip
"f4"Symbol 122 MovieClip Frame 1Symbol 115 MovieClip
"f3"Symbol 122 MovieClip Frame 1Symbol 118 MovieClip
"f2"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"f1"Symbol 122 MovieClip Frame 1Symbol 60 MovieClip
"tab_txt"Symbol 131 MovieClip Frame 1Symbol 130 EditableText
"bar_mc"Symbol 144 MovieClip Frame 1Symbol 142 MovieClip
"f9"Symbol 170 MovieClip Frame 1Symbol 148 MovieClip
"f8"Symbol 170 MovieClip Frame 1Symbol 151 MovieClip
"f7"Symbol 170 MovieClip Frame 1Symbol 154 MovieClip
"f6"Symbol 170 MovieClip Frame 1Symbol 157 MovieClip
"f5"Symbol 170 MovieClip Frame 1Symbol 160 MovieClip
"f4"Symbol 170 MovieClip Frame 1Symbol 163 MovieClip
"f3"Symbol 170 MovieClip Frame 1Symbol 166 MovieClip
"f2"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"f1"Symbol 170 MovieClip Frame 1Symbol 35 MovieClip
"f9"Symbol 195 MovieClip Frame 1Symbol 173 MovieClip
"f8"Symbol 195 MovieClip Frame 1Symbol 176 MovieClip
"f7"Symbol 195 MovieClip Frame 1Symbol 179 MovieClip
"f6"Symbol 195 MovieClip Frame 1Symbol 182 MovieClip
"f5"Symbol 195 MovieClip Frame 1Symbol 185 MovieClip
"f4"Symbol 195 MovieClip Frame 1Symbol 188 MovieClip
"f3"Symbol 195 MovieClip Frame 1Symbol 191 MovieClip
"f2"Symbol 195 MovieClip Frame 1Symbol 194 MovieClip
"f1"Symbol 195 MovieClip Frame 1Symbol 17 MovieClip
"f9"Symbol 220 MovieClip Frame 1Symbol 198 MovieClip
"f8"Symbol 220 MovieClip Frame 1Symbol 201 MovieClip
"f7"Symbol 220 MovieClip Frame 1Symbol 204 MovieClip
"f6"Symbol 220 MovieClip Frame 1Symbol 207 MovieClip
"f5"Symbol 220 MovieClip Frame 1Symbol 210 MovieClip
"f4"Symbol 220 MovieClip Frame 1Symbol 213 MovieClip
"f3"Symbol 220 MovieClip Frame 1Symbol 216 MovieClip
"f2"Symbol 220 MovieClip Frame 1Symbol 219 MovieClip
"f1"Symbol 220 MovieClip Frame 1Symbol 20 MovieClip
"f9"Symbol 245 MovieClip Frame 1Symbol 223 MovieClip
"f8"Symbol 245 MovieClip Frame 1Symbol 226 MovieClip
"f7"Symbol 245 MovieClip Frame 1Symbol 229 MovieClip
"f6"Symbol 245 MovieClip Frame 1Symbol 232 MovieClip
"f5"Symbol 245 MovieClip Frame 1Symbol 235 MovieClip
"f4"Symbol 245 MovieClip Frame 1Symbol 238 MovieClip
"f3"Symbol 245 MovieClip Frame 1Symbol 241 MovieClip
"f2"Symbol 245 MovieClip Frame 1Symbol 244 MovieClip
"f1"Symbol 245 MovieClip Frame 1Symbol 26 MovieClip
"f9"Symbol 270 MovieClip Frame 1Symbol 248 MovieClip
"f8"Symbol 270 MovieClip Frame 1Symbol 251 MovieClip
"f7"Symbol 270 MovieClip Frame 1Symbol 254 MovieClip
"f6"Symbol 270 MovieClip Frame 1Symbol 257 MovieClip
"f5"Symbol 270 MovieClip Frame 1Symbol 260 MovieClip
"f4"Symbol 270 MovieClip Frame 1Symbol 263 MovieClip
"f3"Symbol 270 MovieClip Frame 1Symbol 266 MovieClip
"f2"Symbol 270 MovieClip Frame 1Symbol 269 MovieClip
"f1"Symbol 270 MovieClip Frame 1Symbol 41 MovieClip
"bg"Symbol 271 MovieClip Frame 1Symbol 97 MovieClip
"fighter_mc"Symbol 271 MovieClip Frame 1Symbol 122 MovieClip
"mtab_mc"Symbol 271 MovieClip Frame 1Symbol 131 MovieClip
"dtab_mc"Symbol 271 MovieClip Frame 1Symbol 131 MovieClip
"rtab_mc"Symbol 271 MovieClip Frame 1Symbol 131 MovieClip
"ftab_mc"Symbol 271 MovieClip Frame 1Symbol 131 MovieClip
"fighter_name_shad_txt"Symbol 271 MovieClip Frame 1Symbol 132 EditableText
"fighter_name_txt"Symbol 271 MovieClip Frame 1Symbol 133 EditableText
"hp_bar_mc"Symbol 271 MovieClip Frame 1Symbol 144 MovieClip
"hp_txt"Symbol 271 MovieClip Frame 1Symbol 145 EditableText
"fighter_mc"Symbol 271 MovieClip Frame 2Symbol 170 MovieClip
"fighter_mc"Symbol 271 MovieClip Frame 3Symbol 195 MovieClip
"fighter_mc"Symbol 271 MovieClip Frame 4Symbol 220 MovieClip
"fighter_mc"Symbol 271 MovieClip Frame 5Symbol 245 MovieClip
"fighter_mc"Symbol 271 MovieClip Frame 6Symbol 270 MovieClip
"f9"Symbol 299 MovieClip Frame 1Symbol 277 MovieClip
"f8"Symbol 299 MovieClip Frame 1Symbol 280 MovieClip
"f7"Symbol 299 MovieClip Frame 1Symbol 283 MovieClip
"f6"Symbol 299 MovieClip Frame 1Symbol 286 MovieClip
"f5"Symbol 299 MovieClip Frame 1Symbol 289 MovieClip
"f4"Symbol 299 MovieClip Frame 1Symbol 292 MovieClip
"f3"Symbol 299 MovieClip Frame 1Symbol 295 MovieClip
"f2"Symbol 299 MovieClip Frame 1Symbol 298 MovieClip
"f1"Symbol 299 MovieClip Frame 1Symbol 64 MovieClip
"tab_txt"Symbol 310 MovieClip Frame 1Symbol 309 EditableText
"bar_mc"Symbol 313 MovieClip Frame 1Symbol 142 MovieClip
"f9"Symbol 339 MovieClip Frame 1Symbol 317 MovieClip
"f8"Symbol 339 MovieClip Frame 1Symbol 320 MovieClip
"f7"Symbol 339 MovieClip Frame 1Symbol 323 MovieClip
"f6"Symbol 339 MovieClip Frame 1Symbol 326 MovieClip
"f5"Symbol 339 MovieClip Frame 1Symbol 329 MovieClip
"f4"Symbol 339 MovieClip Frame 1Symbol 332 MovieClip
"f3"Symbol 339 MovieClip Frame 1Symbol 335 MovieClip
"f2"Symbol 339 MovieClip Frame 1Symbol 338 MovieClip
"f1"Symbol 339 MovieClip Frame 1Symbol 38 MovieClip
"f9"Symbol 364 MovieClip Frame 1Symbol 342 MovieClip
"f8"Symbol 364 MovieClip Frame 1Symbol 345 MovieClip
"f7"Symbol 364 MovieClip Frame 1Symbol 348 MovieClip
"f6"Symbol 364 MovieClip Frame 1Symbol 351 MovieClip
"f5"Symbol 364 MovieClip Frame 1Symbol 354 MovieClip
"f4"Symbol 364 MovieClip Frame 1Symbol 357 MovieClip
"f3"Symbol 364 MovieClip Frame 1Symbol 360 MovieClip
"f2"Symbol 364 MovieClip Frame 1Symbol 363 MovieClip
"f1"Symbol 364 MovieClip Frame 1Symbol 29 MovieClip
"f9"Symbol 389 MovieClip Frame 1Symbol 367 MovieClip
"f8"Symbol 389 MovieClip Frame 1Symbol 370 MovieClip
"f7"Symbol 389 MovieClip Frame 1Symbol 373 MovieClip
"f6"Symbol 389 MovieClip Frame 1Symbol 376 MovieClip
"f5"Symbol 389 MovieClip Frame 1Symbol 379 MovieClip
"f4"Symbol 389 MovieClip Frame 1Symbol 382 MovieClip
"f3"Symbol 389 MovieClip Frame 1Symbol 385 MovieClip
"f2"Symbol 389 MovieClip Frame 1Symbol 388 MovieClip
"f1"Symbol 389 MovieClip Frame 1Symbol 14 MovieClip
"f9"Symbol 414 MovieClip Frame 1Symbol 392 MovieClip
"f8"Symbol 414 MovieClip Frame 1Symbol 395 MovieClip
"f7"Symbol 414 MovieClip Frame 1Symbol 398 MovieClip
"f6"Symbol 414 MovieClip Frame 1Symbol 401 MovieClip
"f5"Symbol 414 MovieClip Frame 1Symbol 404 MovieClip
"f4"Symbol 414 MovieClip Frame 1Symbol 407 MovieClip
"f3"Symbol 414 MovieClip Frame 1Symbol 410 MovieClip
"f2"Symbol 414 MovieClip Frame 1Symbol 413 MovieClip
"f1"Symbol 414 MovieClip Frame 1Symbol 32 MovieClip
"f9"Symbol 439 MovieClip Frame 1Symbol 417 MovieClip
"f8"Symbol 439 MovieClip Frame 1Symbol 420 MovieClip
"f7"Symbol 439 MovieClip Frame 1Symbol 423 MovieClip
"f6"Symbol 439 MovieClip Frame 1Symbol 426 MovieClip
"f5"Symbol 439 MovieClip Frame 1Symbol 429 MovieClip
"f4"Symbol 439 MovieClip Frame 1Symbol 432 MovieClip
"f3"Symbol 439 MovieClip Frame 1Symbol 435 MovieClip
"f2"Symbol 439 MovieClip Frame 1Symbol 438 MovieClip
"f1"Symbol 439 MovieClip Frame 1Symbol 23 MovieClip
"bg"Symbol 440 MovieClip Frame 1Symbol 274 MovieClip
"fighter_mc"Symbol 440 MovieClip Frame 1Symbol 299 MovieClip
"fighter_name_shad_txt"Symbol 440 MovieClip Frame 1Symbol 300 EditableText
"fighter_name_txt"Symbol 440 MovieClip Frame 1Symbol 301 EditableText
"ftab_mc"Symbol 440 MovieClip Frame 1Symbol 310 MovieClip
"mtab_mc"Symbol 440 MovieClip Frame 1Symbol 310 MovieClip
"dtab_mc"Symbol 440 MovieClip Frame 1Symbol 310 MovieClip
"rtab_mc"Symbol 440 MovieClip Frame 1Symbol 310 MovieClip
"hp_bar_mc"Symbol 440 MovieClip Frame 1Symbol 313 MovieClip
"hp_txt"Symbol 440 MovieClip Frame 1Symbol 314 EditableText
"fighter_mc"Symbol 440 MovieClip Frame 2Symbol 339 MovieClip
"fighter_mc"Symbol 440 MovieClip Frame 3Symbol 364 MovieClip
"fighter_mc"Symbol 440 MovieClip Frame 4Symbol 389 MovieClip
"fighter_mc"Symbol 440 MovieClip Frame 5Symbol 414 MovieClip
"fighter_mc"Symbol 440 MovieClip Frame 6Symbol 439 MovieClip
"talk_txt"Symbol 468 MovieClip Frame 1Symbol 467 EditableText
"talk_txt"Symbol 471 MovieClip Frame 1Symbol 470 EditableText




http://swfchan.com/10/49429/info.shtml
Created: 28/4 -2019 01:45:15 Last modified: 28/4 -2019 01:45:15 Server time: 04/05 -2024 21:28:58