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Advanced Tutorials.swf

This is the info page for
Flash #49821

(Click the ID number above for more basic data on this flash file.)


Text
PHOTOSHOP

FLASH

Producer / Director / Editor
Derc-Tora
Ideas / Concepts
Newgrounds
Flashkit
Krinkels
Derc-Tora
Music
ParagonX9
Action Script
Denvish from the NG BBS!
PPL at Flashkit.com
PPL from NG BBS
PPL on Web forums
Derc-Tora
Thank you all that helped but I missed
And all NG users

Q

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ction Script

rawing

Basic Random Motion

Basic Random Motion

Basic Random Motion

anti Cheat

anti Cheat

anti Cheat

mouse trails

mouse trails

mouse trails

Ok, here we have
your basic random
motion. It’s fairly
simple, only a Few
steps.

=

+

OVAL TOOL

Movie Clip

Start with a Movie
Clip. Draw something,
select it, Press F8,
label it If you want

All the action script used, will
be added on frame one     of the
movie clip timeline, not the main
timeline

we Now add the Action Script

<p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">acceleration = 10;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos = function () {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">ranx = <sbr />Math.round((Math.random()*500));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">rany = <sbr />Math.round((Math.random()*500));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.onEnterFrame = function() {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._x += ((ranx-<sbr />this._x)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._y += ((rany-<sbr />this._y)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (Math.round(this._x) == ranx || <sbr />Math.round(this._y) == rany) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"></p>

The only thing you might want
to change is its boundary and
acceleration.

<p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">acceleration =<font color="#ff0000"> 10;</font></font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos = function () {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">ranx = <sbr />Math.round((Math.random()*<font color="#ff0000">500</font>));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">rany = <sbr /><font color="#333333">Math.round((Math.random()*<font color="#ff0000">500</font></font>));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.onEnterFrame = function() {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._x += ((ranx-<sbr />this._x)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._y += ((rany-<sbr />this._y)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (Math.round(this._x) == ranx || <sbr />Math.round(this._y) == rany) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"></p>

The boundary is the Total size
that the Movie Clip is bound to
in the Flash movie

<p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">acceleration = 10;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos = function () {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">ranx = <sbr />Math.round((Math.random()*<font color="#ff0000">500</font>));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">rany = <sbr /><font color="#333333">Math.round((Math.random()*<font color="#ff0000">500</font></font>));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.onEnterFrame = function() {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._x += ((ranx-<sbr />this._x)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._y += ((rany-<sbr />this._y)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (Math.round(this._x) == ranx || <sbr />Math.round(this._y) == rany) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"></p>

The acceleration is the Total
Time the movie clip will Wait
for each move

<p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">acceleration = <font color="#ff0000">10;</font></font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos = function () {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">ranx = <sbr />Math.round((Math.random()*500));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">rany = <sbr />Math.round((Math.random()*500));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.onEnterFrame = function() {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._x += ((ranx-<sbr />this._x)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._y += ((rany-<sbr />this._y)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (Math.round(this._x) == ranx || <sbr />Math.round(this._y) == rany) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"></p>

And that’s all there is to it
Make as many as you want
Note: This Script is limmited to
Flash Version 6 and up

In flash, there is a way to
cheat some games With Tab and
Right click (context menu)
I am going to show you how to
disable them

to disable the context
menu you will need to
add This action Script

<p align="center"><font face="Courier New_12pt_st" size="12" color="#000000">Stage.showMenu = false;</font></p>

to The
First Frame    Of
the Main time line

If you are publishing the File as
a HTML file, you will need to
open settings and uncheck display
menu

TO Disable tab you will need to
add this Action script to the
First Frame   of the Main Time
line

<p align="center"><font face="Courier New_12pt_st" size="12" color="#000000">_focusrect = false;</font></p>

The Script doses not actually
disable the Key; instead, it
removes the yellow line that
appears

Now your Movies and games are
cheater proof; but remember,
those options where enabled for
good reasons, like inaccessibility
to a mouse or the Zoom feature
in the context menu

I will now show you how to make
a mouse Trail that spawns at the
mouse point

the coding is quite simple
probably the simplest I have
seen for a single movie clip
trail

Hint: mOVE mOUSE

Rectangle Tool

Start with a Movie
Clip. Draw something,
select it, Press F8,
label it "TRAIL"

Select     the new
movie Clip and in the
instance name bar
Input

<p align="center"><font face="Courier New_12pt_st" size="12" color="#000000">Trail</font></p>

All of the action script will be
added on the the movie clip
not On a timeline

Simply Add this Action script to
the Movie clip and you will have
a mouse trail on the frames the
Movie Clip is on

<p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">onClipEvent (load) {i = 0;}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">onClipEvent (mouseMove) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">i++;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.duplicateMovieClip(&quot;Spawn&quot;+i, <sbr />i+10);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">_root[&quot;Spawn&quot;+i]._x = _root._xmouse;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">_root[&quot;Spawn&quot;+i]._y = _root._ymouse;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (this._name == &quot;<font color="#0000ff">Trail</font>&quot;) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">_visible = false;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">} else {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._alpha -= 5;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._rotation += 2;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._xscale -= 5;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._yscale -= 5;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (this._alpha&lt;=5) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">removeMovieClip(this);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"></p>

the only stuff you should
change is rotation-alpha-Scale
If alpha is lessthan Scale you
get a cool looking after trail

<p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">onClipEvent (load) {i = 0;}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">onClipEvent (mouseMove) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">i++;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.duplicateMovieClip(&quot;Spawn&quot;+i, <sbr />i+10);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">_root[&quot;Spawn&quot;+i]._x = _root._xmouse;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">_root[&quot;Spawn&quot;+i]._y = _root._ymouse;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (this._name == &quot;<font color="#0000ff">Trail</font>&quot;) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">_visible = false;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">} else {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.<font color="#ff0000">_alpha -= 5;</font></font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.<font color="#ff0000">_rotation += 2;</font></font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.<font color="#ff0000">_xscale -= 5;</font></font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.<font color="#ff0000">_yscale -= 5;</font></font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (this.<font color="#ff0000">_alpha&lt;=5</font>) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">removeMovieClip(this);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"></p>

And threr you Go.
Note: This Script is limmited to
Flash Version 5 and up

Madness Blood

Madness Blood

Madness Blood

Text!?

Text!?

Text!?

Tips and Optimization

Tips and Optimization

Tips and Optimization

Ok, Here I will Show you how to
make gunshots and blood splaters
Krinkels (Creator of Madness)
makes for his movies

Note: I Dont know Krinkel, and he has never told
me how He has created any of his movies.
I know what I know by watching his Movies and
zooming in 6 or 7 times and doing a Frame by frame
of the whole Movie

Head shot :D

pLAY

pLAY

pLAY

Here are two agents.
I modled them my self.

tHE tHING ABOUT MADNESS IS THAT
THE DETAIL IS MADNESS
The amount of detail is just one
of the things that make his
movies so great looking
Every thing from the posters on
the walls to the guns bullet
shells
also: Blood was not complicated
until Madness Combat 4:
Apotheosis

The only way I have been able to
reproduce the same looking gun
shot is by zooming in flash 2000%

For all of those that don’t know how to
zoom in 2000%, pressing ctrl + = to zoom in
and zoom out with Ctrl + -

100%

2000%

As I have seen in Krinkels last
two movies, the wounds can some
times be massively complex or
fairly simple. Since simple is
easy we'll go with that and make
a two layer gunshot wound

1000%

We start by making a new layer
and selecting the bottom layer

After zooming in 2000% we will
use the Brush tool   to make a
Dark red Oval

Ø

Red #145

now we select the top layer

Using the Brush    and
these options; outline the
dark red with bright
red and add a few spots

Red #255

Still selecting the top layer

Using the smallest brush
size with 70% smoothing
add lots of
little lines
little dots
and any thing else to make
the blood splater

Hide the bottom layer and
then select the top layer

Using the smallest eraser
size, start randomly erasing
the lager filled areas
Not too much to show all of
the dark red, but enough to
remove some
light red

ok, now that we have our bullet
wound. lets move on to the blood
splats!

Lastly, Unhide the bottom layer

Before we start, you need to
know some more Madness detail.
Every gun shot has a bullet hole
EVERY ONE!!! MADNESS!!!
If it’s not in a body, it’s in the
walls.
Also, if the shooter is far away,
there will be a one frame delay
before the wound or miss will
appear. Lastly, the splatters
only last 3-5 frames but also
apply to a miss or a hit

Since gun shot splatters
can also be complicated
we will use our simple bullet
wound we made and make a 3
frame splatter

Now might be a good time to get a body you
want shot. I will use the Madness agent for
the sake of simplicity

In the First frame the gun will
go off and the Wound will appear

I flipped the Wound to make the trails go in
opposite direction of the gun
This would also be the frame the Bang sound
should be on

the second frame is the
start of the trail.
use 100% smoothing brush
the dots look random this way

Recoil is only after the Bang sound

In the Third frame, the dots
are farther away, larger and
spread out more

depending on the gun and how powerful it is
this would be the the end of the white Bang
effect for this kind of gun

be for we go on the next
frame, lets take note of soemthing.
the Splats go in there own directions,
not with the body or wound. this is
an example of Madness level detail

This is the last frame with
a blood trail. The dots are
fewer, a little larger, and
spread out more

you can also make the first frame of blood
trail a movie clip and tween it larger and
set the alpha from 100 to 0 over 3-6 frames

and that’s that!
I don’t think any one will be
able to make Madness movies like
Krinkels.
but At least now you know how
to make the same effects and
make them your self for your
Flash movies or games

Text is perhaps the best tool in
flash. It can make you
buttons - Logos - graphics -
pictures - Textures - pointers -
And Text
"pfft! Text can’t do all that!" You
might say, but you’re wrong. If
you know how to use text right
you can make it do almost any
thing!

7

TExT

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abdefghilmnopqrstvwxyBCDEFGHIJKLMNOPQRZ

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8

2

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b

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f

Derc Tora

a

fmno0

S

a

b

c

d

e

f

g

h

i

j

k

l

m

+

n

o

p

q

r

s

t

u

v

w

x

y

z

q

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h

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Evert thing on that last
frame was all Text
High quality vector text
Downloaded from

<p align="center"><font face="SheCreature" size="20" color="#0000ff"><a href="http://www.dafont.com/en/" target = "_parent">www.dafont.com</a></font></p>

Now.. What was that about Text
cant do any thin but text?
Ya.. I thought so..

Once you have donloaded
a Font file   you can then install
it by opening your system font
folder   witch is ulaly in the
control panel    Then drag the
font into the font system folder

Sorry Mac users.. I don’t have a Mac or
working knowledge of how to install any
thin in a Mac, so you’re on
your own on this one

The fonts I used to make those
pictures and logos are call
dingbats. You can make them your
self in programs like
Fontographer found at

<p align="center"><font face="SheCreature" size="20" color="#0000ff"><a href="http://www.fontlab.com/index.php" target = "_parent">www.fontlab.com</a></font></p>

But Programs like that are
expensive. so just stick to the
files other ppl make for you

A nifty system tool to look at
and select the character in a
font you want is
Character map

Very nifty program :D

as you might have noticed
most of my icons or buttons in
this Flash are dingbats

Y is Y in Wingdings 3
Wingdings 3 comes with windows

Over all; Text is such a
wonderful tool in Flash. It’s just
a shame that it’s so underused

Ok. Here is a few random tips
that will prove useful to any
future flash that you make

Click
me

Believe it or not; some ppl don’t
know how to make a button correctly!

inCorrect

Correct

Button

Button

Button

buttons have 4 frames up-over-down-hit

Up is the constant state of the button
Over is triggered by
the mouse over the button
Down is triggered by
Clicking on the button
Hit is invisible and is the area
the button is clickable

So use hit! Draw a Large rectangle  to cover
the Text or picture, because Nothing is more
annoying then trying to click an incorrect
button!

Next
we talk about music

When you are makeing a movie and it has
music in it; set the sync to stream

This way, your 200 frame movie will only be
13.5KB instead of being
3.34Mb if set to start or event
What stream dose is uses the exact amount of
music that is in the movie,
not the music file
so it is only using a part of the music file

Lastly we have few pointers about
Pictures

1.Don’t import animated gif files,
they take up way to much space
2. Don’t import Jpeg Files. there Larger in
size and look terrible with optimization
3. Do all your Cropping and size editing in
programs like Photoshop
No need to import any more Kb's than needed
4. Uncheck all Allow smoothing            for
all Gif files. This dose not
effect file size and makes the
gif files look like they should

ffects

E

E

E

Chaos Clouds

Chaos Clouds

Chaos Clouds

Silver Strikes

Silver Strikes

Silver Strikes

Crimson Wings

Crimson Wings

Crimson Wings

Crimson Wings

Here We Have one of my own
creations. Chaos Clouds

25% of full size

We start With a new file

Width and
Height Matter!
Set to 1000

Press “D” to set colors to default
Filter>Render>Clouds
Filter>Render>Difference Clouds
Ctrl + I (Invert)
Ctrl + L (Levels)
Set the Middle Input Level from
1.00 to 0.10

Ctrl + J (Layer Via Copy)
Set Blend mode to Screen
Edit>Transform>Rotate 90° CW
It should look like this now

Ctrl + J
Set Blend mode to Darken
Edit>Transform>Rotate 90° CW
Ctrl + J
Leave Blend mode on Darken
Edit>Transform>Rotate 90° CW
Ctrl + Shift + E (Merge Visible)

Ctrl + U (Hue/Saturation)
Turn on Colorize and make it
what ever color you want
If you like the File size as it is
Leave it
If you want to change it
Alt + Ctrl + I (Image Size)

I Got this Effect From messing
around with the Lightning
Effect Made by..I am not sure who
made it, Its all over the web
Feel free to alter and make your
own effect from this too

Here We Have one of my own
creations. Silver Strikes

50% of full size

500

Silver Strikes

Using the gradient tool and
these settings
make a horizontal Line
(hold shift for a straight line)

Make sure Difference mode is on
Then create more horizontal
Gradient lines until you have
somethin like this

Shift+ctrl+x (Liquify)
use the forward warp tool   and
these settings

Warp the gradients by dragging
the mouse from one side of the
screen to the other in a random
fashion

Continue to warp until the
entire picture is liquefied then
press ok It should like this

Results may
vary

I created this by messing around
with the Gradients. It looked
cool so I made a tutorial for it

Here We Have one of my own
creations. Crimson Wings

Crimson Wings

With the elliptical marquee
tool   make a small red
filled   circle in the bottom
right quarter of the picture

Filter>Stylize>extrude
use these settings

Ctrl + J
set Blend mode to lighten
Edit>Transform>Rotate 90° CW

Ctrl + Shift + E (Merge Visible)
Filter>pixelate>Fragment
Filter>Distort>polar coorddinates
use rectangular to polar

I created this especially for
this tutorial. Since I had no
other tutorials that I made, I
needed to make this.

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false;
Frame 2
M01 = new Sound(); M01.attachSound("M01"); M02 = new Sound(); M02.attachSound("M02"); stop();
Frame 3
_root.M01.start(0, 999);
Frame 325
stop();
Frame 348
stop();
Frame 354
gotoAndPlay (361);
Frame 360
gotoAndPlay (425);
Frame 370
stop();
Frame 376
gotoAndPlay (389);
Frame 382
gotoAndPlay (402);
Frame 388
gotoAndPlay (412);
Frame 394
stop();
Frame 407
stop();
Frame 417
stop();
Instance of Symbol 473 MovieClip "starParent" in Frame 418
onClipEvent (load) { i = 0; } onClipEvent (mouseMove) { i++; this.duplicateMovieClip("star" + i, i + 10); _root["star" + i]._x = _root._xmouse; _root["star" + i]._y = _root._ymouse; } onClipEvent (enterFrame) { if (this._name == "starParent") { _visible = false; } else { this._alpha = this._alpha - 5; this._rotation = this._rotation + 2; this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; if (this._alpha <= 5) { removeMovieClip(this); } } }
Instance of Symbol 493 MovieClip "starParent" in Frame 423
onClipEvent (load) { i = 0; } onClipEvent (mouseMove) { i++; this.duplicateMovieClip("Spawn" + i, i + 10); _root["Spawn" + i]._x = _root._xmouse; _root["Spawn" + i]._y = _root._ymouse; } onClipEvent (enterFrame) { if (this._name == "starParent") { _visible = false; } else { this._alpha = this._alpha - 3; this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; if (this._alpha <= 3) { removeMovieClip(this); } } }
Instance of Symbol 493 MovieClip "starParent" in Frame 424
onClipEvent (load) { i = 0; } onClipEvent (mouseMove) { i++; this.duplicateMovieClip("Spawn" + i, i + 10); _root["Spawn" + i]._x = _root._xmouse; _root["Spawn" + i]._y = _root._ymouse; } onClipEvent (enterFrame) { if (this._name == "starParent") { _visible = false; } else { this._alpha = this._alpha - 2; this._rotation = this._rotation + 2; this._xscale = this._xscale - 2; this._yscale = this._yscale - 2; if (this._alpha <= 2) { removeMovieClip(this); } } }
Frame 434
stop();
Frame 440
gotoAndPlay (453);
Frame 446
gotoAndPlay (476);
Frame 452
gotoAndPlay (489);
Frame 458
stop();
Frame 481
stop();
Frame 494
stop();
Frame 520
stop();
Frame 526
gotoAndPlay (533);
Frame 532
gotoAndPlay (596);
Frame 542
stop();
Frame 548
gotoAndPlay (561);
Frame 554
gotoAndPlay (573);
Frame 560
gotoAndPlay (585);
Frame 566
stop();
Frame 578
stop();
Frame 590
stop();
Symbol 9 Button
on (release) { _root.play(); }
Symbol 10 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 10 MovieClip Frame 2
gotoAndPlay (1);
Symbol 67 MovieClip Frame 56
_root.gotoAndPlay(3);
Symbol 332 Button
on (rollOver) { setProperty("PStxt", _alpha , 100); } on (rollOut) { setProperty("PStxt", _alpha , 0); } on (release) { gotoAndPlay (498); }
Symbol 336 Button
on (rollOver) { setProperty("Flashtxt", _alpha , 100); } on (rollOut) { setProperty("Flashtxt", _alpha , 0); } on (release) { gotoAndPlay (326); }
Symbol 344 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 23
stop();
Symbol 350 Button
on (rollOver) { gotoAndPlay (9); }
Symbol 356 Button
on (release) { _root.gotoAndPlay(293); }
Symbol 361 Button
on (press) { stopAllSounds(); }
Symbol 365 Button
on (press) { stopAllSounds(); _root.M01.start(0, 999); }
Symbol 369 Button
on (press) { stopAllSounds(); _root.M02.start(0, 999); }
Symbol 370 Button
on (release) { _root.Menuset.gotoAndPlay(13); }
Symbol 376 Button
on (release) { _quality = "MEDIUM"; }
Symbol 380 Button
on (release) { _quality = "LOW"; }
Symbol 385 Button
on (release) { _quality = "BEST"; }
Symbol 389 Button
on (release) { _root.Credits.gotoAndPlay(1); }
Symbol 391 MovieClip Frame 9
stop();
Symbol 391 MovieClip Frame 13
stop();
Symbol 391 MovieClip Frame 18
stop();
Symbol 393 Button
on (rollOver) { gotoAndPlay (1); }
Symbol 394 Button
on (release) { _root.Menuset.gotoAndPlay(5); }
Symbol 396 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 5
stop();
Symbol 401 Button
on (release) { gotoAndPlay (355); }
Symbol 405 Button
on (release) { gotoAndPlay (349); }
Symbol 409 Button
on (release) { _root.gotoAndPlay(293); }
Symbol 414 Button
on (release) { gotoAndPlay (371); }
Symbol 418 Button
on (release) { gotoAndPlay (377); }
Symbol 422 Button
on (release) { gotoAndPlay (383); }
Symbol 423 Button
on (release) { gotoAndPlay (340); }
Symbol 426 Button
on (release) { gotoAndPlay (361); }
Symbol 427 Button
on (release) { nextFrame(); }
Symbol 429 MovieClip Frame 1
acceleration = 10; newpos = function () { ranx = Math.round(Math.random() * 500); rany = Math.round(Math.random() * 500); }; newpos(); this.onEnterFrame = function () { this._x = this._x + ((ranx - this._x) / acceleration); this._y = this._y + ((rany - this._y) / acceleration); if ((Math.round(this._x) == ranx) || (Math.round(this._y) == rany)) { newpos(); } };
Symbol 431 Button
on (release) { prevFrame(); }
Symbol 454 MovieClip Frame 1
acceleration = 10; newpos = function () { ranx = Math.round(Math.random() * 500); rany = Math.round(Math.random() * 500); }; newpos(); this.onEnterFrame = function () { this._x = this._x + ((ranx - this._x) / acceleration); this._y = this._y + ((rany - this._y) / acceleration); if ((Math.round(this._x) == ranx) || (Math.round(this._y) == rany)) { newpos(); } };
Symbol 500 Button
on (release) { gotoAndPlay (435); }
Symbol 504 Button
on (release) { gotoAndPlay (441); }
Symbol 508 Button
on (release) { gotoAndPlay (447); }
Symbol 509 Button
on (release) { gotoAndPlay (425); }
Symbol 546 MovieClip Frame 1
stop();
Symbol 546 MovieClip Frame 31
stop();
Symbol 550 Button
on (release) { _root.Fight.gotoAndPlay(2); }
Symbol 599 Button
on (release) { nextFrame(); _root.Largerview.gotoAndStop(2); }
Symbol 607 MovieClip Frame 1
stop();
Symbol 607 MovieClip Frame 2
stop();
Symbol 607 MovieClip Frame 3
stop();
Symbol 607 MovieClip Frame 4
stop();
Symbol 607 MovieClip Frame 5
stop();
Symbol 607 MovieClip Frame 6
stop();
Symbol 611 Button
on (release) { nextFrame(); _root.Largerview.gotoAndStop(3); }
Symbol 612 Button
on (release) { prevFrame(); _root.Largerview.gotoAndStop(1); }
Symbol 617 Button
on (release) { nextFrame(); _root.Largerview.gotoAndStop(4); }
Symbol 618 Button
on (release) { prevFrame(); _root.Largerview.gotoAndStop(2); }
Symbol 623 Button
on (release) { nextFrame(); _root.Largerview.gotoAndStop(5); }
Symbol 624 Button
on (release) { prevFrame(); _root.Largerview.gotoAndStop(3); }
Symbol 629 Button
on (release) { nextFrame(); _root.Largerview.gotoAndStop(6); }
Symbol 630 Button
on (release) { prevFrame(); _root.Largerview.gotoAndStop(4); }
Symbol 634 Button
on (release) { prevFrame(); _root.Largerview.gotoAndStop(5); }
Symbol 637 Button
on (release) { prevFrame(); _root.Largerview.gotoAndStop(6); }
Symbol 767 Button
on (release) { gotoAndPlay (521); }
Symbol 772 Button
on (release) { gotoAndPlay (543); }
Symbol 776 Button
on (release) { gotoAndPlay (549); }
Symbol 780 Button
on (release) { gotoAndPlay (555); }
Symbol 781 Button
on (release) { gotoAndPlay (512); }
Symbol 783 Button
on (release) { gotoAndPlay (533); }
Symbol 800 Button
on (release) { gotoAndPlay (533); }

Library Items

Symbol 1 Sound [M02]
Symbol 2 Sound [M01]
Symbol 3 GraphicUsed by:4 365 369 376 380 389 401 405 414 418 422 500 504 508 550 747 772 776 780
Symbol 4 MovieClipUses:3Used by:10
Symbol 5 GraphicUsed by:10
Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 ButtonUses:6 7 8Used by:10
Symbol 10 MovieClipUses:4 5 9Used by:Timeline
Symbol 11 GraphicUsed by:12 67
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 GraphicUsed by:67
Symbol 14 GraphicUsed by:67
Symbol 15 GraphicUsed by:67
Symbol 16 GraphicUsed by:67
Symbol 17 GraphicUsed by:67
Symbol 18 GraphicUsed by:67
Symbol 19 GraphicUsed by:67
Symbol 20 GraphicUsed by:67
Symbol 21 GraphicUsed by:67
Symbol 22 GraphicUsed by:67
Symbol 23 GraphicUsed by:67
Symbol 24 GraphicUsed by:67
Symbol 25 GraphicUsed by:67
Symbol 26 GraphicUsed by:67
Symbol 27 GraphicUsed by:67
Symbol 28 GraphicUsed by:67
Symbol 29 GraphicUsed by:67
Symbol 30 GraphicUsed by:67
Symbol 31 GraphicUsed by:67
Symbol 32 GraphicUsed by:67
Symbol 33 GraphicUsed by:67
Symbol 34 GraphicUsed by:67
Symbol 35 GraphicUsed by:67
Symbol 36 GraphicUsed by:67
Symbol 37 GraphicUsed by:67
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Symbol 39 GraphicUsed by:67
Symbol 40 GraphicUsed by:67
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Symbol 48 GraphicUsed by:67
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Symbol 56 GraphicUsed by:67
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Symbol 58 GraphicUsed by:67
Symbol 59 GraphicUsed by:67
Symbol 60 GraphicUsed by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:11 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66Used by:Timeline
Symbol 68 GraphicUsed by:Timeline
Symbol 69 GraphicUsed by:339 341  Timeline
Symbol 70 GraphicUsed by:Timeline
Symbol 71 GraphicUsed by:Timeline
Symbol 72 GraphicUsed by:Timeline
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Symbol 337 FontUsed by:338 340 343 411 412 413 415 416 417 419 420 421 428 437 438 439 442 444 447 449 451 455 456 458 460 465 467 469 470 471 474 475 479 480 483 487 491 494 496 497 498 499 501 502 503 505 506 507 510 511 545 547 548 549 551 552 554 555 556 557 559 560 566 567 570 576 577 578 584 585 591 592 593 594 597 608 609 614 615 620 621 626 627 632 635 636 638 639 714 715 716 721 722 724 725 726 727 730 732 734 735 736 740 741 742 743 744 745 746 749 750 751 754 755 756 757 758 769 770 771 773 774 775 777 778 779 782 786 787 790 791 794 797 798 799 801 804 805 813 814 821 822 823 824 825 828 833 836 837 838 841
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Instance Names

"PStxt"Frame 325Symbol 339 MovieClip
"Flashtxt"Frame 325Symbol 341 MovieClip
"Credits"Frame 325Symbol 344 MovieClip
"Menuset"Frame 325Symbol 391 MovieClip
"Credits"Frame 326Symbol 344 MovieClip
"Menuset"Frame 326Symbol 396 MovieClip
"starParent"Frame 418Symbol 473 MovieClip
"starParent"Frame 423Symbol 493 MovieClip
"starParent"Frame 424Symbol 493 MovieClip
"Fight"Frame 459Symbol 546 MovieClip
"Largerview"Frame 469Symbol 607 MovieClip
"Credits"Frame 498Symbol 344 MovieClip
"Menuset"Frame 498Symbol 396 MovieClip
"bar"Symbol 10 MovieClip Frame 1Symbol 4 MovieClip
"Main"Symbol 391 MovieClip Frame 9Symbol 390 MovieClip
"Main"Symbol 396 MovieClip Frame 1Symbol 390 MovieClip
"Main"Symbol 396 MovieClip Frame 5Symbol 395 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "M02"
ExportAssets (56)Timeline Frame 1Symbol 2 as "M01"

Labels

"loaded"Symbol 10 MovieClip Frame 3




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Created: 27/4 -2019 11:51:38 Last modified: 27/4 -2019 11:51:38 Server time: 25/06 -2024 05:52:13