STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #49821 |
PHOTOSHOP |
FLASH |
Producer / Director / Editor Derc-Tora Ideas / Concepts Newgrounds Flashkit Krinkels Derc-Tora Music ParagonX9 Action Script Denvish from the NG BBS! PPL at Flashkit.com PPL from NG BBS PPL on Web forums Derc-Tora Thank you all that helped but I missed And all NG users |
Q |
M |
M |
M |
L |
L |
L |
B |
b |
b |
C |
C |
C |
ction Script |
rawing |
Basic Random Motion |
Basic Random Motion |
Basic Random Motion |
anti Cheat |
anti Cheat |
anti Cheat |
mouse trails |
mouse trails |
mouse trails |
Ok, here we have your basic random motion. It’s fairly simple, only a Few steps. |
= |
+ |
OVAL TOOL |
Movie Clip |
Start with a Movie Clip. Draw something, select it, Press F8, label it If you want |
All the action script used, will be added on frame one of the movie clip timeline, not the main timeline |
we Now add the Action Script |
<p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">acceleration = 10;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos = function () {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">ranx = <sbr />Math.round((Math.random()*500));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">rany = <sbr />Math.round((Math.random()*500));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.onEnterFrame = function() {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._x += ((ranx-<sbr />this._x)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._y += ((rany-<sbr />this._y)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (Math.round(this._x) == ranx || <sbr />Math.round(this._y) == rany) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"></p> |
The only thing you might want to change is its boundary and acceleration. |
<p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">acceleration =<font color="#ff0000"> 10;</font></font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos = function () {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">ranx = <sbr />Math.round((Math.random()*<font color="#ff0000">500</font>));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">rany = <sbr /><font color="#333333">Math.round((Math.random()*<font color="#ff0000">500</font></font>));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.onEnterFrame = function() {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._x += ((ranx-<sbr />this._x)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._y += ((rany-<sbr />this._y)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (Math.round(this._x) == ranx || <sbr />Math.round(this._y) == rany) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"></p> |
The boundary is the Total size that the Movie Clip is bound to in the Flash movie |
<p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">acceleration = 10;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos = function () {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">ranx = <sbr />Math.round((Math.random()*<font color="#ff0000">500</font>));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">rany = <sbr /><font color="#333333">Math.round((Math.random()*<font color="#ff0000">500</font></font>));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.onEnterFrame = function() {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._x += ((ranx-<sbr />this._x)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._y += ((rany-<sbr />this._y)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (Math.round(this._x) == ranx || <sbr />Math.round(this._y) == rany) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"></p> |
The acceleration is the Total Time the movie clip will Wait for each move |
<p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">acceleration = <font color="#ff0000">10;</font></font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos = function () {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">ranx = <sbr />Math.round((Math.random()*500));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">rany = <sbr />Math.round((Math.random()*500));</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.onEnterFrame = function() {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._x += ((ranx-<sbr />this._x)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._y += ((rany-<sbr />this._y)/acceleration);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (Math.round(this._x) == ranx || <sbr />Math.round(this._y) == rany) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">newpos();</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">};</font></p><p align="left"></p> |
And that’s all there is to it Make as many as you want Note: This Script is limmited to Flash Version 6 and up |
In flash, there is a way to cheat some games With Tab and Right click (context menu) I am going to show you how to disable them |
to disable the context menu you will need to add This action Script |
<p align="center"><font face="Courier New_12pt_st" size="12" color="#000000">Stage.showMenu = false;</font></p> |
to The First Frame Of the Main time line |
If you are publishing the File as a HTML file, you will need to open settings and uncheck display menu |
TO Disable tab you will need to add this Action script to the First Frame of the Main Time line |
<p align="center"><font face="Courier New_12pt_st" size="12" color="#000000">_focusrect = false;</font></p> |
The Script doses not actually disable the Key; instead, it removes the yellow line that appears |
Now your Movies and games are cheater proof; but remember, those options where enabled for good reasons, like inaccessibility to a mouse or the Zoom feature in the context menu |
I will now show you how to make a mouse Trail that spawns at the mouse point |
the coding is quite simple probably the simplest I have seen for a single movie clip trail |
Hint: mOVE mOUSE |
Rectangle Tool |
Start with a Movie Clip. Draw something, select it, Press F8, label it "TRAIL" |
Select the new movie Clip and in the instance name bar Input |
<p align="center"><font face="Courier New_12pt_st" size="12" color="#000000">Trail</font></p> |
All of the action script will be added on the the movie clip not On a timeline |
Simply Add this Action script to the Movie clip and you will have a mouse trail on the frames the Movie Clip is on |
<p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">onClipEvent (load) {i = 0;}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">onClipEvent (mouseMove) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">i++;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.duplicateMovieClip("Spawn"+i, <sbr />i+10);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">_root["Spawn"+i]._x = _root._xmouse;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">_root["Spawn"+i]._y = _root._ymouse;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (this._name == "<font color="#0000ff">Trail</font>") {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">_visible = false;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">} else {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._alpha -= 5;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._rotation += 2;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._xscale -= 5;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this._yscale -= 5;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (this._alpha<=5) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">removeMovieClip(this);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"></p> |
the only stuff you should change is rotation-alpha-Scale If alpha is lessthan Scale you get a cool looking after trail |
<p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">onClipEvent (load) {i = 0;}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">onClipEvent (mouseMove) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">i++;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.duplicateMovieClip("Spawn"+i, <sbr />i+10);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">_root["Spawn"+i]._x = _root._xmouse;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">_root["Spawn"+i]._y = _root._ymouse;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (this._name == "<font color="#0000ff">Trail</font>") {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">_visible = false;</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">} else {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.<font color="#ff0000">_alpha -= 5;</font></font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.<font color="#ff0000">_rotation += 2;</font></font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.<font color="#ff0000">_xscale -= 5;</font></font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">this.<font color="#ff0000">_yscale -= 5;</font></font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">if (this.<font color="#ff0000">_alpha<=5</font>) {</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">removeMovieClip(this);</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"><font face="Courier New_12pt_st" size="12" color="#000000">}</font></p><p align="left"></p> |
And threr you Go. Note: This Script is limmited to Flash Version 5 and up |
Madness Blood |
Madness Blood |
Madness Blood |
Text!? |
Text!? |
Text!? |
Tips and Optimization |
Tips and Optimization |
Tips and Optimization |
Ok, Here I will Show you how to make gunshots and blood splaters Krinkels (Creator of Madness) makes for his movies |
Note: I Dont know Krinkel, and he has never told me how He has created any of his movies. I know what I know by watching his Movies and zooming in 6 or 7 times and doing a Frame by frame of the whole Movie |
Head shot :D |
pLAY |
pLAY |
pLAY |
Here are two agents. I modled them my self. |
tHE tHING ABOUT MADNESS IS THAT THE DETAIL IS MADNESS The amount of detail is just one of the things that make his movies so great looking Every thing from the posters on the walls to the guns bullet shells also: Blood was not complicated until Madness Combat 4: Apotheosis |
The only way I have been able to reproduce the same looking gun shot is by zooming in flash 2000% |
For all of those that don’t know how to zoom in 2000%, pressing ctrl + = to zoom in and zoom out with Ctrl + - |
100% |
2000% |
As I have seen in Krinkels last two movies, the wounds can some times be massively complex or fairly simple. Since simple is easy we'll go with that and make a two layer gunshot wound |
1000% |
We start by making a new layer and selecting the bottom layer |
After zooming in 2000% we will use the Brush tool to make a Dark red Oval |
Ø |
Red #145 |
now we select the top layer |
Using the Brush and these options; outline the dark red with bright red and add a few spots |
Red #255 |
Still selecting the top layer |
Using the smallest brush size with 70% smoothing add lots of little lines little dots and any thing else to make the blood splater |
Hide the bottom layer and then select the top layer |
Using the smallest eraser size, start randomly erasing the lager filled areas Not too much to show all of the dark red, but enough to remove some light red |
ok, now that we have our bullet wound. lets move on to the blood splats! |
Lastly, Unhide the bottom layer |
Before we start, you need to know some more Madness detail. Every gun shot has a bullet hole EVERY ONE!!! MADNESS!!! If it’s not in a body, it’s in the walls. Also, if the shooter is far away, there will be a one frame delay before the wound or miss will appear. Lastly, the splatters only last 3-5 frames but also apply to a miss or a hit |
Since gun shot splatters can also be complicated we will use our simple bullet wound we made and make a 3 frame splatter |
Now might be a good time to get a body you want shot. I will use the Madness agent for the sake of simplicity |
In the First frame the gun will go off and the Wound will appear |
I flipped the Wound to make the trails go in opposite direction of the gun This would also be the frame the Bang sound should be on |
the second frame is the start of the trail. use 100% smoothing brush the dots look random this way |
Recoil is only after the Bang sound |
In the Third frame, the dots are farther away, larger and spread out more |
depending on the gun and how powerful it is this would be the the end of the white Bang effect for this kind of gun |
be for we go on the next frame, lets take note of soemthing. the Splats go in there own directions, not with the body or wound. this is an example of Madness level detail |
This is the last frame with a blood trail. The dots are fewer, a little larger, and spread out more |
you can also make the first frame of blood trail a movie clip and tween it larger and set the alpha from 100 to 0 over 3-6 frames |
and that’s that! I don’t think any one will be able to make Madness movies like Krinkels. but At least now you know how to make the same effects and make them your self for your Flash movies or games |
Text is perhaps the best tool in flash. It can make you buttons - Logos - graphics - pictures - Textures - pointers - And Text "pfft! Text can’t do all that!" You might say, but you’re wrong. If you know how to use text right you can make it do almost any thing! |
7 |
TExT |
r |
abdefghilmnopqrstvwxyBCDEFGHIJKLMNOPQRZ |
d |
8 |
2 |
b |
e |
u |
b |
b |
f |
Derc Tora |
a |
fmno0 |
S |
a |
b |
c |
d |
e |
f |
g |
h |
i |
j |
k |
l |
m |
+ |
n |
o |
p |
q |
r |
s |
t |
u |
v |
w |
x |
y |
z |
q |
i |
h |
g |
f |
X |
g |
f |
Evert thing on that last frame was all Text High quality vector text Downloaded from |
<p align="center"><font face="SheCreature" size="20" color="#0000ff"><a href="http://www.dafont.com/en/" target = "_parent">www.dafont.com</a></font></p> |
Now.. What was that about Text cant do any thin but text? Ya.. I thought so.. |
Once you have donloaded a Font file you can then install it by opening your system font folder witch is ulaly in the control panel Then drag the font into the font system folder |
Sorry Mac users.. I don’t have a Mac or working knowledge of how to install any thin in a Mac, so you’re on your own on this one |
The fonts I used to make those pictures and logos are call dingbats. You can make them your self in programs like Fontographer found at |
<p align="center"><font face="SheCreature" size="20" color="#0000ff"><a href="http://www.fontlab.com/index.php" target = "_parent">www.fontlab.com</a></font></p> |
But Programs like that are expensive. so just stick to the files other ppl make for you |
A nifty system tool to look at and select the character in a font you want is Character map |
Very nifty program :D |
as you might have noticed most of my icons or buttons in this Flash are dingbats |
Y is Y in Wingdings 3 Wingdings 3 comes with windows |
Over all; Text is such a wonderful tool in Flash. It’s just a shame that it’s so underused |
Ok. Here is a few random tips that will prove useful to any future flash that you make |
Click me |
Believe it or not; some ppl don’t know how to make a button correctly! |
inCorrect |
Correct |
Button |
Button |
Button |
buttons have 4 frames up-over-down-hit |
Up is the constant state of the button Over is triggered by the mouse over the button Down is triggered by Clicking on the button Hit is invisible and is the area the button is clickable |
So use hit! Draw a Large rectangle to cover the Text or picture, because Nothing is more annoying then trying to click an incorrect button! |
Next we talk about music |
When you are makeing a movie and it has music in it; set the sync to stream |
This way, your 200 frame movie will only be 13.5KB instead of being 3.34Mb if set to start or event What stream dose is uses the exact amount of music that is in the movie, not the music file so it is only using a part of the music file |
Lastly we have few pointers about Pictures |
1.Don’t import animated gif files, they take up way to much space 2. Don’t import Jpeg Files. there Larger in size and look terrible with optimization 3. Do all your Cropping and size editing in programs like Photoshop No need to import any more Kb's than needed 4. Uncheck all Allow smoothing for all Gif files. This dose not effect file size and makes the gif files look like they should |
ffects |
E |
E |
E |
Chaos Clouds |
Chaos Clouds |
Chaos Clouds |
Silver Strikes |
Silver Strikes |
Silver Strikes |
Crimson Wings |
Crimson Wings |
Crimson Wings |
Crimson Wings |
Here We Have one of my own creations. Chaos Clouds |
25% of full size |
We start With a new file |
Width and Height Matter! Set to 1000 |
Press “D” to set colors to default Filter>Render>Clouds Filter>Render>Difference Clouds Ctrl + I (Invert) Ctrl + L (Levels) Set the Middle Input Level from 1.00 to 0.10 |
Ctrl + J (Layer Via Copy) Set Blend mode to Screen Edit>Transform>Rotate 90° CW It should look like this now |
Ctrl + J Set Blend mode to Darken Edit>Transform>Rotate 90° CW Ctrl + J Leave Blend mode on Darken Edit>Transform>Rotate 90° CW Ctrl + Shift + E (Merge Visible) |
Ctrl + U (Hue/Saturation) Turn on Colorize and make it what ever color you want If you like the File size as it is Leave it If you want to change it Alt + Ctrl + I (Image Size) |
I Got this Effect From messing around with the Lightning Effect Made by..I am not sure who made it, Its all over the web Feel free to alter and make your own effect from this too |
Here We Have one of my own creations. Silver Strikes |
50% of full size |
500 |
Silver Strikes |
Using the gradient tool and these settings make a horizontal Line (hold shift for a straight line) |
Make sure Difference mode is on Then create more horizontal Gradient lines until you have somethin like this |
Shift+ctrl+x (Liquify) use the forward warp tool and these settings |
Warp the gradients by dragging the mouse from one side of the screen to the other in a random fashion |
Continue to warp until the entire picture is liquefied then press ok It should like this |
Results may vary |
I created this by messing around with the Gradients. It looked cool so I made a tutorial for it |
Here We Have one of my own creations. Crimson Wings |
Crimson Wings |
With the elliptical marquee tool make a small red filled circle in the bottom right quarter of the picture |
Filter>Stylize>extrude use these settings |
Ctrl + J set Blend mode to lighten Edit>Transform>Rotate 90° CW |
Ctrl + Shift + E (Merge Visible) Filter>pixelate>Fragment Filter>Distort>polar coorddinates use rectangular to polar |
I created this especially for this tutorial. Since I had no other tutorials that I made, I needed to make this. |
ActionScript [AS1/AS2]
Frame 1Stage.showMenu = false;Frame 2M01 = new Sound(); M01.attachSound("M01"); M02 = new Sound(); M02.attachSound("M02"); stop();Frame 3_root.M01.start(0, 999);Frame 325stop();Frame 348stop();Frame 354gotoAndPlay (361);Frame 360gotoAndPlay (425);Frame 370stop();Frame 376gotoAndPlay (389);Frame 382gotoAndPlay (402);Frame 388gotoAndPlay (412);Frame 394stop();Frame 407stop();Frame 417stop();Instance of Symbol 473 MovieClip "starParent" in Frame 418onClipEvent (load) { i = 0; } onClipEvent (mouseMove) { i++; this.duplicateMovieClip("star" + i, i + 10); _root["star" + i]._x = _root._xmouse; _root["star" + i]._y = _root._ymouse; } onClipEvent (enterFrame) { if (this._name == "starParent") { _visible = false; } else { this._alpha = this._alpha - 5; this._rotation = this._rotation + 2; this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; if (this._alpha <= 5) { removeMovieClip(this); } } }Instance of Symbol 493 MovieClip "starParent" in Frame 423onClipEvent (load) { i = 0; } onClipEvent (mouseMove) { i++; this.duplicateMovieClip("Spawn" + i, i + 10); _root["Spawn" + i]._x = _root._xmouse; _root["Spawn" + i]._y = _root._ymouse; } onClipEvent (enterFrame) { if (this._name == "starParent") { _visible = false; } else { this._alpha = this._alpha - 3; this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; if (this._alpha <= 3) { removeMovieClip(this); } } }Instance of Symbol 493 MovieClip "starParent" in Frame 424onClipEvent (load) { i = 0; } onClipEvent (mouseMove) { i++; this.duplicateMovieClip("Spawn" + i, i + 10); _root["Spawn" + i]._x = _root._xmouse; _root["Spawn" + i]._y = _root._ymouse; } onClipEvent (enterFrame) { if (this._name == "starParent") { _visible = false; } else { this._alpha = this._alpha - 2; this._rotation = this._rotation + 2; this._xscale = this._xscale - 2; this._yscale = this._yscale - 2; if (this._alpha <= 2) { removeMovieClip(this); } } }Frame 434stop();Frame 440gotoAndPlay (453);Frame 446gotoAndPlay (476);Frame 452gotoAndPlay (489);Frame 458stop();Frame 481stop();Frame 494stop();Frame 520stop();Frame 526gotoAndPlay (533);Frame 532gotoAndPlay (596);Frame 542stop();Frame 548gotoAndPlay (561);Frame 554gotoAndPlay (573);Frame 560gotoAndPlay (585);Frame 566stop();Frame 578stop();Frame 590stop();Symbol 9 Buttonon (release) { _root.play(); }Symbol 10 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }Symbol 10 MovieClip Frame 2gotoAndPlay (1);Symbol 67 MovieClip Frame 56_root.gotoAndPlay(3);Symbol 332 Buttonon (rollOver) { setProperty("PStxt", _alpha , 100); } on (rollOut) { setProperty("PStxt", _alpha , 0); } on (release) { gotoAndPlay (498); }Symbol 336 Buttonon (rollOver) { setProperty("Flashtxt", _alpha , 100); } on (rollOut) { setProperty("Flashtxt", _alpha , 0); } on (release) { gotoAndPlay (326); }Symbol 344 MovieClip Frame 1stop();Symbol 344 MovieClip Frame 23stop();Symbol 350 Buttonon (rollOver) { gotoAndPlay (9); }Symbol 356 Buttonon (release) { _root.gotoAndPlay(293); }Symbol 361 Buttonon (press) { stopAllSounds(); }Symbol 365 Buttonon (press) { stopAllSounds(); _root.M01.start(0, 999); }Symbol 369 Buttonon (press) { stopAllSounds(); _root.M02.start(0, 999); }Symbol 370 Buttonon (release) { _root.Menuset.gotoAndPlay(13); }Symbol 376 Buttonon (release) { _quality = "MEDIUM"; }Symbol 380 Buttonon (release) { _quality = "LOW"; }Symbol 385 Buttonon (release) { _quality = "BEST"; }Symbol 389 Buttonon (release) { _root.Credits.gotoAndPlay(1); }Symbol 391 MovieClip Frame 9stop();Symbol 391 MovieClip Frame 13stop();Symbol 391 MovieClip Frame 18stop();Symbol 393 Buttonon (rollOver) { gotoAndPlay (1); }Symbol 394 Buttonon (release) { _root.Menuset.gotoAndPlay(5); }Symbol 396 MovieClip Frame 1stop();Symbol 396 MovieClip Frame 5stop();Symbol 401 Buttonon (release) { gotoAndPlay (355); }Symbol 405 Buttonon (release) { gotoAndPlay (349); }Symbol 409 Buttonon (release) { _root.gotoAndPlay(293); }Symbol 414 Buttonon (release) { gotoAndPlay (371); }Symbol 418 Buttonon (release) { gotoAndPlay (377); }Symbol 422 Buttonon (release) { gotoAndPlay (383); }Symbol 423 Buttonon (release) { gotoAndPlay (340); }Symbol 426 Buttonon (release) { gotoAndPlay (361); }Symbol 427 Buttonon (release) { nextFrame(); }Symbol 429 MovieClip Frame 1acceleration = 10; newpos = function () { ranx = Math.round(Math.random() * 500); rany = Math.round(Math.random() * 500); }; newpos(); this.onEnterFrame = function () { this._x = this._x + ((ranx - this._x) / acceleration); this._y = this._y + ((rany - this._y) / acceleration); if ((Math.round(this._x) == ranx) || (Math.round(this._y) == rany)) { newpos(); } };Symbol 431 Buttonon (release) { prevFrame(); }Symbol 454 MovieClip Frame 1acceleration = 10; newpos = function () { ranx = Math.round(Math.random() * 500); rany = Math.round(Math.random() * 500); }; newpos(); this.onEnterFrame = function () { this._x = this._x + ((ranx - this._x) / acceleration); this._y = this._y + ((rany - this._y) / acceleration); if ((Math.round(this._x) == ranx) || (Math.round(this._y) == rany)) { newpos(); } };Symbol 500 Buttonon (release) { gotoAndPlay (435); }Symbol 504 Buttonon (release) { gotoAndPlay (441); }Symbol 508 Buttonon (release) { gotoAndPlay (447); }Symbol 509 Buttonon (release) { gotoAndPlay (425); }Symbol 546 MovieClip Frame 1stop();Symbol 546 MovieClip Frame 31stop();Symbol 550 Buttonon (release) { _root.Fight.gotoAndPlay(2); }Symbol 599 Buttonon (release) { nextFrame(); _root.Largerview.gotoAndStop(2); }Symbol 607 MovieClip Frame 1stop();Symbol 607 MovieClip Frame 2stop();Symbol 607 MovieClip Frame 3stop();Symbol 607 MovieClip Frame 4stop();Symbol 607 MovieClip Frame 5stop();Symbol 607 MovieClip Frame 6stop();Symbol 611 Buttonon (release) { nextFrame(); _root.Largerview.gotoAndStop(3); }Symbol 612 Buttonon (release) { prevFrame(); _root.Largerview.gotoAndStop(1); }Symbol 617 Buttonon (release) { nextFrame(); _root.Largerview.gotoAndStop(4); }Symbol 618 Buttonon (release) { prevFrame(); _root.Largerview.gotoAndStop(2); }Symbol 623 Buttonon (release) { nextFrame(); _root.Largerview.gotoAndStop(5); }Symbol 624 Buttonon (release) { prevFrame(); _root.Largerview.gotoAndStop(3); }Symbol 629 Buttonon (release) { nextFrame(); _root.Largerview.gotoAndStop(6); }Symbol 630 Buttonon (release) { prevFrame(); _root.Largerview.gotoAndStop(4); }Symbol 634 Buttonon (release) { prevFrame(); _root.Largerview.gotoAndStop(5); }Symbol 637 Buttonon (release) { prevFrame(); _root.Largerview.gotoAndStop(6); }Symbol 767 Buttonon (release) { gotoAndPlay (521); }Symbol 772 Buttonon (release) { gotoAndPlay (543); }Symbol 776 Buttonon (release) { gotoAndPlay (549); }Symbol 780 Buttonon (release) { gotoAndPlay (555); }Symbol 781 Buttonon (release) { gotoAndPlay (512); }Symbol 783 Buttonon (release) { gotoAndPlay (533); }Symbol 800 Buttonon (release) { gotoAndPlay (533); }
Library Items
Symbol 1 Sound [M02] | ||
Symbol 2 Sound [M01] | ||
Symbol 3 Graphic | Used by:4 365 369 376 380 389 401 405 414 418 422 500 504 508 550 747 772 776 780 | |
Symbol 4 MovieClip | Uses:3 | Used by:10 |
Symbol 5 Graphic | Used by:10 | |
Symbol 6 Graphic | Used by:9 | |
Symbol 7 Graphic | Used by:9 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 Button | Uses:6 7 8 | Used by:10 |
Symbol 10 MovieClip | Uses:4 5 9 | Used by:Timeline |
Symbol 11 Graphic | Used by:12 67 | |
Symbol 12 MovieClip | Uses:11 | Used by:Timeline |
Symbol 13 Graphic | Used by:67 | |
Symbol 14 Graphic | Used by:67 | |
Symbol 15 Graphic | Used by:67 | |
Symbol 16 Graphic | Used by:67 | |
Symbol 17 Graphic | Used by:67 | |
Symbol 18 Graphic | Used by:67 | |
Symbol 19 Graphic | Used by:67 | |
Symbol 20 Graphic | Used by:67 | |
Symbol 21 Graphic | Used by:67 | |
Symbol 22 Graphic | Used by:67 | |
Symbol 23 Graphic | Used by:67 | |
Symbol 24 Graphic | Used by:67 | |
Symbol 25 Graphic | Used by:67 | |
Symbol 26 Graphic | Used by:67 | |
Symbol 27 Graphic | Used by:67 | |
Symbol 28 Graphic | Used by:67 | |
Symbol 29 Graphic | Used by:67 | |
Symbol 30 Graphic | Used by:67 | |
Symbol 31 Graphic | Used by:67 | |
Symbol 32 Graphic | Used by:67 | |
Symbol 33 Graphic | Used by:67 | |
Symbol 34 Graphic | Used by:67 | |
Symbol 35 Graphic | Used by:67 | |
Symbol 36 Graphic | Used by:67 | |
Symbol 37 Graphic | Used by:67 | |
Symbol 38 Graphic | Used by:67 | |
Symbol 39 Graphic | Used by:67 | |
Symbol 40 Graphic | Used by:67 | |
Symbol 41 Graphic | Used by:67 | |
Symbol 42 Graphic | Used by:67 | |
Symbol 43 Graphic | Used by:67 | |
Symbol 44 Graphic | Used by:67 | |
Symbol 45 Graphic | Used by:67 | |
Symbol 46 Graphic | Used by:67 | |
Symbol 47 Graphic | Used by:67 | |
Symbol 48 Graphic | Used by:67 | |
Symbol 49 Graphic | Used by:67 | |
Symbol 50 Graphic | Used by:67 | |
Symbol 51 Graphic | Used by:67 | |
Symbol 52 Graphic | Used by:67 | |
Symbol 53 Graphic | Used by:67 | |
Symbol 54 Graphic | Used by:67 | |
Symbol 55 Graphic | Used by:67 | |
Symbol 56 Graphic | Used by:67 | |
Symbol 57 Graphic | Used by:67 | |
Symbol 58 Graphic | Used by:67 | |
Symbol 59 Graphic | Used by:67 | |
Symbol 60 Graphic | Used by:67 | |
Symbol 61 Graphic | Used by:67 | |
Symbol 62 Graphic | Used by:67 | |
Symbol 63 Graphic | Used by:67 | |
Symbol 64 Graphic | Used by:67 | |
Symbol 65 Graphic | Used by:67 | |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:11 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | Used by:Timeline |
Symbol 68 Graphic | Used by:Timeline | |
Symbol 69 Graphic | Used by:339 341 Timeline | |
Symbol 70 Graphic | Used by:Timeline | |
Symbol 71 Graphic | Used by:Timeline | |
Symbol 72 Graphic | Used by:Timeline | |
Symbol 73 Graphic | Used by:Timeline | |
Symbol 74 Graphic | Used by:Timeline | |
Symbol 75 Graphic | Used by:Timeline | |
Symbol 76 Graphic | Used by:Timeline | |
Symbol 77 Graphic | Used by:Timeline | |
Symbol 78 Graphic | Used by:Timeline | |
Symbol 79 Graphic | Used by:Timeline | |
Symbol 80 Graphic | Used by:Timeline | |
Symbol 81 Graphic | Used by:Timeline | |
Symbol 82 Graphic | Used by:Timeline | |
Symbol 83 Graphic | Used by:Timeline | |
Symbol 84 Graphic | Used by:Timeline | |
Symbol 85 Graphic | Used by:Timeline | |
Symbol 86 Graphic | Used by:Timeline | |
Symbol 87 Graphic | Used by:Timeline | |
Symbol 88 Graphic | Used by:Timeline | |
Symbol 89 Graphic | Used by:Timeline | |
Symbol 90 Graphic | Used by:Timeline | |
Symbol 91 Graphic | Used by:Timeline | |
Symbol 92 Graphic | Used by:Timeline | |
Symbol 93 Graphic | Used by:Timeline | |
Symbol 94 Graphic | Used by:Timeline | |
Symbol 95 Graphic | Used by:Timeline | |
Symbol 96 Graphic | Used by:Timeline | |
Symbol 97 Graphic | Used by:Timeline | |
Symbol 98 Graphic | Used by:Timeline | |
Symbol 99 Graphic | Used by:Timeline | |
Symbol 100 Graphic | Used by:Timeline | |
Symbol 101 Graphic | Used by:Timeline | |
Symbol 102 Graphic | Used by:Timeline | |
Symbol 103 Graphic | Used by:Timeline | |
Symbol 104 Graphic | Used by:Timeline | |
Symbol 105 Graphic | Used by:Timeline | |
Symbol 106 Graphic | Used by:Timeline | |
Symbol 107 Graphic | Used by:Timeline | |
Symbol 108 Graphic | Used by:Timeline | |
Symbol 109 Graphic | Used by:Timeline | |
Symbol 110 Graphic | Used by:Timeline | |
Symbol 111 Graphic | Used by:Timeline | |
Symbol 112 Graphic | Used by:Timeline | |
Symbol 113 Graphic | Used by:Timeline | |
Symbol 114 Graphic | Used by:Timeline | |
Symbol 115 Graphic | Used by:Timeline | |
Symbol 116 Graphic | Used by:Timeline | |
Symbol 117 Graphic | Used by:Timeline | |
Symbol 118 Graphic | Used by:Timeline | |
Symbol 119 Graphic | Used by:Timeline | |
Symbol 120 Graphic | Used by:Timeline | |
Symbol 121 Graphic | Used by:Timeline | |
Symbol 122 Graphic | Used by:Timeline | |
Symbol 123 Graphic | Used by:Timeline | |
Symbol 124 Graphic | Used by:Timeline | |
Symbol 125 Graphic | Used by:Timeline | |
Symbol 126 Graphic | Used by:Timeline | |
Symbol 127 Graphic | Used by:Timeline | |
Symbol 128 Graphic | Used by:Timeline | |
Symbol 129 Graphic | Used by:Timeline | |
Symbol 130 Graphic | Used by:Timeline | |
Symbol 131 Graphic | Used by:Timeline | |
Symbol 132 Graphic | Used by:Timeline | |
Symbol 133 Graphic | Used by:Timeline | |
Symbol 134 Graphic | Used by:Timeline | |
Symbol 135 Graphic | Used by:Timeline | |
Symbol 136 Graphic | Used by:Timeline | |
Symbol 137 Graphic | Used by:Timeline | |
Symbol 138 Graphic | Used by:Timeline | |
Symbol 139 Graphic | Used by:Timeline | |
Symbol 140 Graphic | Used by:Timeline | |
Symbol 141 Graphic | Used by:Timeline | |
Symbol 142 Graphic | Used by:Timeline | |
Symbol 143 Graphic | Used by:Timeline | |
Symbol 144 Graphic | Used by:Timeline | |
Symbol 145 Graphic | Used by:Timeline | |
Symbol 146 Graphic | Used by:Timeline | |
Symbol 147 Graphic | Used by:Timeline | |
Symbol 148 Graphic | Used by:Timeline | |
Symbol 149 Graphic | Used by:Timeline | |
Symbol 150 Graphic | Used by:Timeline | |
Symbol 151 Graphic | Used by:Timeline | |
Symbol 152 Graphic | Used by:Timeline | |
Symbol 153 Graphic | Used by:Timeline | |
Symbol 154 Graphic | Used by:Timeline | |
Symbol 155 Graphic | Used by:Timeline | |
Symbol 156 Graphic | Used by:Timeline | |
Symbol 157 Graphic | Used by:Timeline | |
Symbol 158 Graphic | Used by:Timeline | |
Symbol 159 Graphic | Used by:Timeline | |
Symbol 160 Graphic | Used by:Timeline | |
Symbol 161 Graphic | Used by:Timeline | |
Symbol 162 Graphic | Used by:Timeline | |
Symbol 163 Graphic | Used by:Timeline | |
Symbol 164 Graphic | Used by:Timeline | |
Symbol 165 Graphic | Used by:Timeline | |
Symbol 166 Graphic | Used by:Timeline | |
Symbol 167 Graphic | Used by:Timeline | |
Symbol 168 Graphic | Used by:Timeline | |
Symbol 169 Graphic | Used by:Timeline | |
Symbol 170 Graphic | Used by:Timeline | |
Symbol 171 Graphic | Used by:Timeline | |
Symbol 172 Graphic | Used by:Timeline | |
Symbol 173 Graphic | Used by:Timeline | |
Symbol 174 Graphic | Used by:Timeline | |
Symbol 175 Graphic | Used by:Timeline | |
Symbol 176 Graphic | Used by:Timeline | |
Symbol 177 Graphic | Used by:Timeline | |
Symbol 178 Graphic | Used by:Timeline | |
Symbol 179 Graphic | Used by:Timeline | |
Symbol 180 Graphic | Used by:Timeline | |
Symbol 181 Graphic | Used by:Timeline | |
Symbol 182 Graphic | Used by:Timeline | |
Symbol 183 Graphic | Used by:Timeline | |
Symbol 184 Graphic | Used by:Timeline | |
Symbol 185 Graphic | Used by:Timeline | |
Symbol 186 Graphic | Used by:Timeline | |
Symbol 187 Graphic | Used by:Timeline | |
Symbol 188 Graphic | Used by:Timeline | |
Symbol 189 Graphic | Used by:Timeline | |
Symbol 190 Graphic | Used by:Timeline | |
Symbol 191 Graphic | Used by:Timeline | |
Symbol 192 Graphic | Used by:Timeline | |
Symbol 193 Graphic | Used by:Timeline | |
Symbol 194 Graphic | Used by:Timeline | |
Symbol 195 Graphic | Used by:Timeline | |
Symbol 196 Graphic | Used by:Timeline | |
Symbol 197 Graphic | Used by:Timeline | |
Symbol 198 Graphic | Used by:Timeline | |
Symbol 199 Graphic | Used by:Timeline | |
Symbol 200 Graphic | Used by:Timeline | |
Symbol 201 Graphic | Used by:Timeline | |
Symbol 202 Graphic | Used by:Timeline | |
Symbol 203 Graphic | Used by:Timeline | |
Symbol 204 Graphic | Used by:Timeline | |
Symbol 205 Graphic | Used by:Timeline | |
Symbol 206 Graphic | Used by:Timeline | |
Symbol 207 Graphic | Used by:Timeline | |
Symbol 208 Graphic | Used by:Timeline | |
Symbol 209 Graphic | Used by:Timeline | |
Symbol 210 Graphic | Used by:Timeline | |
Symbol 211 Graphic | Used by:Timeline | |
Symbol 212 Graphic | Used by:Timeline | |
Symbol 213 Graphic | Used by:Timeline | |
Symbol 214 Graphic | Used by:Timeline | |
Symbol 215 Graphic | Used by:Timeline | |
Symbol 216 Graphic | Used by:Timeline | |
Symbol 217 Graphic | Used by:Timeline | |
Symbol 218 Graphic | Used by:Timeline | |
Symbol 219 Graphic | Used by:Timeline | |
Symbol 220 Graphic | Used by:Timeline | |
Symbol 221 Graphic | Used by:Timeline | |
Symbol 222 Graphic | Used by:Timeline | |
Symbol 223 Graphic | Used by:Timeline | |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 Graphic | Used by:Timeline | |
Symbol 226 Graphic | Used by:Timeline | |
Symbol 227 Graphic | Used by:Timeline | |
Symbol 228 Graphic | Used by:Timeline | |
Symbol 229 Graphic | Used by:Timeline | |
Symbol 230 Graphic | Used by:Timeline | |
Symbol 231 Graphic | Used by:Timeline | |
Symbol 232 Graphic | Used by:Timeline | |
Symbol 233 Graphic | Used by:Timeline | |
Symbol 234 Graphic | Used by:Timeline | |
Symbol 235 Graphic | Used by:Timeline | |
Symbol 236 Graphic | Used by:Timeline | |
Symbol 237 Graphic | Used by:Timeline | |
Symbol 238 Graphic | Used by:Timeline | |
Symbol 239 Graphic | Used by:Timeline | |
Symbol 240 Graphic | Used by:Timeline | |
Symbol 241 Graphic | Used by:Timeline | |
Symbol 242 Graphic | Used by:Timeline | |
Symbol 243 Graphic | Used by:Timeline | |
Symbol 244 Graphic | Used by:Timeline | |
Symbol 245 Graphic | Used by:Timeline | |
Symbol 246 Graphic | Used by:Timeline | |
Symbol 247 Graphic | Used by:Timeline | |
Symbol 248 Graphic | Used by:Timeline | |
Symbol 249 Graphic | Used by:Timeline | |
Symbol 250 Graphic | Used by:Timeline | |
Symbol 251 Graphic | Used by:Timeline | |
Symbol 252 Graphic | Used by:Timeline | |
Symbol 253 Graphic | Used by:Timeline | |
Symbol 254 Graphic | Used by:Timeline | |
Symbol 255 Graphic | Used by:Timeline | |
Symbol 256 Graphic | Used by:Timeline | |
Symbol 257 Graphic | Used by:Timeline | |
Symbol 258 Graphic | Used by:Timeline | |
Symbol 259 Graphic | Used by:Timeline | |
Symbol 260 Graphic | Used by:Timeline | |
Symbol 261 Graphic | Used by:Timeline | |
Symbol 262 Graphic | Used by:Timeline | |
Symbol 263 Graphic | Used by:Timeline | |
Symbol 264 Graphic | Used by:Timeline | |
Symbol 265 Graphic | Used by:Timeline | |
Symbol 266 Graphic | Used by:Timeline | |
Symbol 267 Graphic | Used by:Timeline | |
Symbol 268 Graphic | Used by:Timeline | |
Symbol 269 Graphic | Used by:Timeline | |
Symbol 270 Graphic | Used by:Timeline | |
Symbol 271 Graphic | Used by:Timeline | |
Symbol 272 Graphic | Used by:Timeline | |
Symbol 273 Graphic | Used by:Timeline | |
Symbol 274 Graphic | Used by:Timeline | |
Symbol 275 Graphic | Used by:Timeline | |
Symbol 276 Graphic | Used by:Timeline | |
Symbol 277 Graphic | Used by:Timeline | |
Symbol 278 Graphic | Used by:Timeline | |
Symbol 279 Graphic | Used by:Timeline | |
Symbol 280 Graphic | Used by:Timeline | |
Symbol 281 Graphic | Used by:Timeline | |
Symbol 282 Graphic | Used by:Timeline | |
Symbol 283 Graphic | Used by:Timeline | |
Symbol 284 Graphic | Used by:Timeline | |
Symbol 285 Graphic | Used by:Timeline | |
Symbol 286 Graphic | Used by:Timeline | |
Symbol 287 Graphic | Used by:Timeline | |
Symbol 288 Graphic | Used by:Timeline | |
Symbol 289 Graphic | Used by:Timeline | |
Symbol 290 Graphic | Used by:Timeline | |
Symbol 291 Graphic | Used by:Timeline | |
Symbol 292 Graphic | Used by:Timeline | |
Symbol 293 Graphic | Used by:Timeline | |
Symbol 294 Graphic | Used by:Timeline | |
Symbol 295 Graphic | Used by:Timeline | |
Symbol 296 Graphic | Used by:Timeline | |
Symbol 297 Graphic | Used by:Timeline | |
Symbol 298 Graphic | Used by:Timeline | |
Symbol 299 Graphic | Used by:Timeline | |
Symbol 300 Graphic | Used by:Timeline | |
Symbol 301 Graphic | Used by:Timeline | |
Symbol 302 Graphic | Used by:Timeline | |
Symbol 303 Graphic | Used by:Timeline | |
Symbol 304 Graphic | Used by:Timeline | |
Symbol 305 Graphic | Used by:Timeline | |
Symbol 306 Graphic | Used by:Timeline | |
Symbol 307 Graphic | Used by:Timeline | |
Symbol 308 Graphic | Used by:Timeline | |
Symbol 309 Graphic | Used by:Timeline | |
Symbol 310 Graphic | Used by:Timeline | |
Symbol 311 Graphic | Used by:Timeline | |
Symbol 312 Graphic | Used by:Timeline | |
Symbol 313 Graphic | Used by:Timeline | |
Symbol 314 Graphic | Used by:Timeline | |
Symbol 315 Graphic | Used by:Timeline | |
Symbol 316 Graphic | Used by:Timeline | |
Symbol 317 Graphic | Used by:Timeline | |
Symbol 318 Graphic | Used by:Timeline | |
Symbol 319 Graphic | Used by:Timeline | |
Symbol 320 Graphic | Used by:Timeline | |
Symbol 321 Graphic | Used by:Timeline | |
Symbol 322 Graphic | Used by:Timeline | |
Symbol 323 Graphic | Used by:Timeline | |
Symbol 324 Graphic | Used by:Timeline | |
Symbol 325 Graphic | Used by:Timeline | |
Symbol 326 Graphic | Used by:Timeline | |
Symbol 327 Graphic | Used by:Timeline | |
Symbol 328 Graphic | Used by:Timeline | |
Symbol 329 Graphic | Used by:332 | |
Symbol 330 Graphic | Used by:332 | |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 Button | Uses:329 330 331 | Used by:Timeline |
Symbol 333 Graphic | Used by:336 | |
Symbol 334 Graphic | Used by:336 | |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 Button | Uses:333 334 335 | Used by:Timeline |
Symbol 337 Font | Used by:338 340 343 411 412 413 415 416 417 419 420 421 428 437 438 439 442 444 447 449 451 455 456 458 460 465 467 469 470 471 474 475 479 480 483 487 491 494 496 497 498 499 501 502 503 505 506 507 510 511 545 547 548 549 551 552 554 555 556 557 559 560 566 567 570 576 577 578 584 585 591 592 593 594 597 608 609 614 615 620 621 626 627 632 635 636 638 639 714 715 716 721 722 724 725 726 727 730 732 734 735 736 740 741 742 743 744 745 746 749 750 751 754 755 756 757 758 769 770 771 773 774 775 777 778 779 782 786 787 790 791 794 797 798 799 801 804 805 813 814 821 822 823 824 825 828 833 836 837 838 841 | |
Symbol 338 Text | Uses:337 | Used by:339 |
Symbol 339 MovieClip | Uses:338 69 | Used by:Timeline |
Symbol 340 Text | Uses:337 | Used by:341 |
Symbol 341 MovieClip | Uses:340 69 | Used by:Timeline |
Symbol 342 Graphic | Used by:344 Timeline | |
Symbol 343 Text | Uses:337 | Used by:344 |
Symbol 344 MovieClip | Uses:342 343 | Used by:Timeline |
Symbol 345 Graphic | Used by:349 350 370 391 393 394 396 409 423 426 427 431 509 599 611 612 617 618 623 624 629 630 634 637 781 783 800 | |
Symbol 346 Graphic | Used by:349 350 370 393 394 409 423 426 427 431 509 599 611 612 617 618 623 624 629 630 634 637 781 783 800 | |
Symbol 347 Graphic | Used by:349 350 370 393 394 409 423 426 427 431 509 599 611 612 617 618 623 624 629 630 634 637 781 783 800 | |
Symbol 348 Graphic | Used by:349 350 370 393 394 409 423 426 427 431 509 599 611 612 617 618 623 624 629 630 634 637 781 783 800 | |
Symbol 349 Button | Uses:345 346 347 348 | Used by:391 |
Symbol 350 Button | Uses:345 346 347 348 | Used by:391 |
Symbol 351 Graphic | Used by:390 395 | |
Symbol 352 Graphic | Used by:356 | |
Symbol 353 Graphic | Used by:356 | |
Symbol 354 Graphic | Used by:356 | |
Symbol 355 Graphic | Used by:356 | |
Symbol 356 Button | Uses:352 353 354 355 | Used by:390 395 |
Symbol 357 Graphic | Used by:361 | |
Symbol 358 Graphic | Used by:361 | |
Symbol 359 Graphic | Used by:361 | |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 Button | Uses:357 358 359 360 | Used by:390 395 |
Symbol 362 Graphic | Used by:365 | |
Symbol 363 Graphic | Used by:365 | |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 Button | Uses:362 363 364 3 | Used by:390 395 |
Symbol 366 Graphic | Used by:369 | |
Symbol 367 Graphic | Used by:369 | |
Symbol 368 Graphic | Used by:369 | |
Symbol 369 Button | Uses:366 367 368 3 | Used by:390 395 |
Symbol 370 Button | Uses:345 346 347 348 | Used by:390 |
Symbol 371 Font | Used by:372 373 374 375 377 378 379 381 382 383 386 387 388 | |
Symbol 372 Text | Uses:371 | Used by:390 395 |
Symbol 373 Text | Uses:371 | Used by:376 |
Symbol 374 Text | Uses:371 | Used by:376 |
Symbol 375 Text | Uses:371 | Used by:376 |
Symbol 376 Button | Uses:373 374 375 3 | Used by:390 395 |
Symbol 377 Text | Uses:371 | Used by:380 |
Symbol 378 Text | Uses:371 | Used by:380 |
Symbol 379 Text | Uses:371 | Used by:380 |
Symbol 380 Button | Uses:377 378 379 3 | Used by:390 395 |
Symbol 381 Text | Uses:371 | Used by:385 |
Symbol 382 Text | Uses:371 | Used by:385 |
Symbol 383 Text | Uses:371 | Used by:385 |
Symbol 384 Graphic | Used by:385 | |
Symbol 385 Button | Uses:381 382 383 384 | Used by:390 395 |
Symbol 386 Text | Uses:371 | Used by:389 |
Symbol 387 Text | Uses:371 | Used by:389 |
Symbol 388 Text | Uses:371 | Used by:389 |
Symbol 389 Button | Uses:386 387 388 3 | Used by:390 395 |
Symbol 390 MovieClip | Uses:351 356 361 365 369 370 372 376 380 385 389 | Used by:391 396 |
Symbol 391 MovieClip | Uses:349 350 390 345 | Used by:Timeline |
Symbol 392 Graphic | Used by:Timeline | |
Symbol 393 Button | Uses:345 346 347 348 | Used by:396 |
Symbol 394 Button | Uses:345 346 347 348 | Used by:395 |
Symbol 395 MovieClip | Uses:351 356 361 365 369 394 372 376 380 385 389 | Used by:396 |
Symbol 396 MovieClip | Uses:393 390 345 395 | Used by:Timeline |
Symbol 397 Graphic | Used by:Timeline | |
Symbol 398 Graphic | Used by:401 | |
Symbol 399 Graphic | Used by:401 | |
Symbol 400 Graphic | Used by:401 | |
Symbol 401 Button | Uses:398 399 400 3 | Used by:Timeline |
Symbol 402 Graphic | Used by:405 | |
Symbol 403 Graphic | Used by:405 | |
Symbol 404 Graphic | Used by:405 | |
Symbol 405 Button | Uses:402 403 404 3 | Used by:Timeline |
Symbol 406 Font | Used by:407 408 762 763 764 765 | |
Symbol 407 Text | Uses:406 | Used by:Timeline |
Symbol 408 Text | Uses:406 | Used by:Timeline |
Symbol 409 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 410 Graphic | Used by:Timeline | |
Symbol 411 Text | Uses:337 | Used by:414 Timeline |
Symbol 412 Text | Uses:337 | Used by:414 |
Symbol 413 Text | Uses:337 | Used by:414 |
Symbol 414 Button | Uses:411 412 413 3 | Used by:Timeline |
Symbol 415 Text | Uses:337 | Used by:418 Timeline |
Symbol 416 Text | Uses:337 | Used by:418 |
Symbol 417 Text | Uses:337 | Used by:418 |
Symbol 418 Button | Uses:415 416 417 3 | Used by:Timeline |
Symbol 419 Text | Uses:337 | Used by:422 Timeline |
Symbol 420 Text | Uses:337 | Used by:422 |
Symbol 421 Text | Uses:337 | Used by:422 |
Symbol 422 Button | Uses:419 420 421 3 | Used by:Timeline |
Symbol 423 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 424 Graphic | Used by:Timeline | |
Symbol 425 Graphic | Used by:429 Timeline | |
Symbol 426 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 427 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 428 Text | Uses:337 | Used by:Timeline |
Symbol 429 MovieClip | Uses:425 | Used by:Timeline |
Symbol 430 Graphic | Used by:Timeline | |
Symbol 431 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 432 Bitmap | Used by:433 | |
Symbol 433 Graphic | Uses:432 | Used by:Timeline |
Symbol 434 Font | Used by:435 436 | |
Symbol 435 Text | Uses:434 | Used by:Timeline |
Symbol 436 Text | Uses:434 | Used by:Timeline |
Symbol 437 Text | Uses:337 | Used by:Timeline |
Symbol 438 Text | Uses:337 | Used by:Timeline |
Symbol 439 Text | Uses:337 | Used by:Timeline |
Symbol 440 Bitmap | Used by:441 457 466 | |
Symbol 441 Graphic | Uses:440 | Used by:Timeline |
Symbol 442 Text | Uses:337 | Used by:Timeline |
Symbol 443 Graphic | Used by:Timeline | |
Symbol 444 Text | Uses:337 | Used by:Timeline |
Symbol 445 Font | Used by:446 448 450 452 459 468 484 492 495 | |
Symbol 446 EditableText | Uses:445 | Used by:Timeline |
Symbol 447 Text | Uses:337 | Used by:Timeline |
Symbol 448 EditableText | Uses:445 | Used by:Timeline |
Symbol 449 Text | Uses:337 | Used by:Timeline |
Symbol 450 EditableText | Uses:445 | Used by:Timeline |
Symbol 451 Text | Uses:337 | Used by:Timeline |
Symbol 452 EditableText | Uses:445 | Used by:Timeline |
Symbol 453 Graphic | Used by:454 | |
Symbol 454 MovieClip | Uses:453 | Used by:Timeline |
Symbol 455 Text | Uses:337 | Used by:Timeline |
Symbol 456 Text | Uses:337 | Used by:Timeline |
Symbol 457 Graphic | Uses:440 | Used by:Timeline |
Symbol 458 Text | Uses:337 | Used by:Timeline |
Symbol 459 EditableText | Uses:445 | Used by:Timeline |
Symbol 460 Text | Uses:337 | Used by:Timeline |
Symbol 461 Bitmap | Used by:462 | |
Symbol 462 Graphic | Uses:461 | Used by:Timeline |
Symbol 463 Bitmap | Used by:464 | |
Symbol 464 Graphic | Uses:463 | Used by:Timeline |
Symbol 465 Text | Uses:337 | Used by:Timeline |
Symbol 466 Graphic | Uses:440 | Used by:Timeline |
Symbol 467 Text | Uses:337 | Used by:Timeline |
Symbol 468 EditableText | Uses:445 | Used by:Timeline |
Symbol 469 Text | Uses:337 | Used by:Timeline |
Symbol 470 Text | Uses:337 | Used by:Timeline |
Symbol 471 Text | Uses:337 | Used by:Timeline |
Symbol 472 Graphic | Used by:473 | |
Symbol 473 MovieClip | Uses:472 | Used by:Timeline |
Symbol 474 Text | Uses:337 | Used by:Timeline |
Symbol 475 Text | Uses:337 | Used by:Timeline |
Symbol 476 Graphic | Used by:493 Timeline | |
Symbol 477 Bitmap | Used by:478 739 | |
Symbol 478 Graphic | Uses:477 | Used by:Timeline |
Symbol 479 Text | Uses:337 | Used by:Timeline |
Symbol 480 Text | Uses:337 | Used by:Timeline |
Symbol 481 Graphic | Used by:Timeline | |
Symbol 482 Graphic | Used by:Timeline | |
Symbol 483 Text | Uses:337 | Used by:Timeline |
Symbol 484 EditableText | Uses:445 | Used by:Timeline |
Symbol 485 Bitmap | Used by:486 | |
Symbol 486 Graphic | Uses:485 | Used by:Timeline |
Symbol 487 Text | Uses:337 | Used by:Timeline |
Symbol 488 Bitmap | Used by:489 | |
Symbol 489 Graphic | Uses:488 | Used by:Timeline |
Symbol 490 Graphic | Used by:Timeline | |
Symbol 491 Text | Uses:337 | Used by:Timeline |
Symbol 492 EditableText | Uses:445 | Used by:Timeline |
Symbol 493 MovieClip | Uses:476 | Used by:Timeline |
Symbol 494 Text | Uses:337 | Used by:Timeline |
Symbol 495 EditableText | Uses:445 | Used by:Timeline |
Symbol 496 Text | Uses:337 | Used by:Timeline |
Symbol 497 Text | Uses:337 | Used by:500 Timeline |
Symbol 498 Text | Uses:337 | Used by:500 |
Symbol 499 Text | Uses:337 | Used by:500 |
Symbol 500 Button | Uses:497 498 499 3 | Used by:Timeline |
Symbol 501 Text | Uses:337 | Used by:504 Timeline |
Symbol 502 Text | Uses:337 | Used by:504 |
Symbol 503 Text | Uses:337 | Used by:504 |
Symbol 504 Button | Uses:501 502 503 3 | Used by:Timeline |
Symbol 505 Text | Uses:337 | Used by:508 Timeline |
Symbol 506 Text | Uses:337 | Used by:508 |
Symbol 507 Text | Uses:337 | Used by:508 |
Symbol 508 Button | Uses:505 506 507 3 | Used by:Timeline |
Symbol 509 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 510 Text | Uses:337 | Used by:Timeline |
Symbol 511 Text | Uses:337 | Used by:Timeline |
Symbol 512 Graphic | Used by:Timeline | |
Symbol 513 Graphic | Used by:546 | |
Symbol 514 Graphic | Used by:546 Timeline | |
Symbol 515 Graphic | Used by:546 607 Timeline | |
Symbol 516 Graphic | Used by:546 607 Timeline | |
Symbol 517 Graphic | Used by:546 Timeline | |
Symbol 518 Graphic | Used by:546 | |
Symbol 519 Graphic | Used by:546 | |
Symbol 520 Graphic | Used by:546 | |
Symbol 521 Graphic | Used by:546 | |
Symbol 522 Graphic | Used by:546 | |
Symbol 523 Graphic | Used by:546 | |
Symbol 524 Graphic | Used by:546 | |
Symbol 525 Graphic | Used by:546 | |
Symbol 526 Graphic | Used by:546 | |
Symbol 527 Graphic | Used by:546 | |
Symbol 528 Graphic | Used by:546 | |
Symbol 529 Graphic | Used by:546 | |
Symbol 530 Graphic | Used by:546 | |
Symbol 531 Graphic | Used by:546 | |
Symbol 532 Graphic | Used by:546 | |
Symbol 533 Graphic | Used by:546 | |
Symbol 534 Graphic | Used by:546 | |
Symbol 535 Graphic | Used by:546 | |
Symbol 536 Graphic | Used by:546 | |
Symbol 537 Graphic | Used by:546 | |
Symbol 538 Graphic | Used by:546 | |
Symbol 539 Graphic | Used by:546 | |
Symbol 540 Graphic | Used by:546 | |
Symbol 541 Graphic | Used by:546 | |
Symbol 542 Graphic | Used by:546 | |
Symbol 543 Graphic | Used by:546 | |
Symbol 544 Graphic | Used by:546 | |
Symbol 545 Text | Uses:337 | Used by:546 |
Symbol 546 MovieClip | Uses:513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 | Used by:Timeline |
Symbol 547 Text | Uses:337 | Used by:550 |
Symbol 548 Text | Uses:337 | Used by:550 |
Symbol 549 Text | Uses:337 | Used by:550 |
Symbol 550 Button | Uses:547 548 549 3 | Used by:Timeline |
Symbol 551 Text | Uses:337 | Used by:Timeline |
Symbol 552 Text | Uses:337 | Used by:Timeline |
Symbol 553 Graphic | Used by:Timeline | |
Symbol 554 Text | Uses:337 | Used by:Timeline |
Symbol 555 Text | Uses:337 | Used by:Timeline |
Symbol 556 Text | Uses:337 | Used by:Timeline |
Symbol 557 Text | Uses:337 | Used by:Timeline |
Symbol 558 Graphic | Used by:607 Timeline | |
Symbol 559 Text | Uses:337 | Used by:Timeline |
Symbol 560 Text | Uses:337 | Used by:Timeline |
Symbol 561 Bitmap | Used by:562 575 | |
Symbol 562 Graphic | Uses:561 | Used by:Timeline |
Symbol 563 Graphic | Used by:Timeline | |
Symbol 564 Bitmap | Used by:565 | |
Symbol 565 Graphic | Uses:564 | Used by:Timeline |
Symbol 566 Text | Uses:337 | Used by:Timeline |
Symbol 567 Text | Uses:337 | Used by:Timeline |
Symbol 568 Font | Used by:569 | |
Symbol 569 Text | Uses:568 | Used by:Timeline |
Symbol 570 Text | Uses:337 | Used by:Timeline |
Symbol 571 Graphic | Used by:Timeline | |
Symbol 572 Graphic | Used by:Timeline | |
Symbol 573 Graphic | Used by:Timeline | |
Symbol 574 Bitmap | Used by:575 | |
Symbol 575 Graphic | Uses:574 561 | Used by:Timeline |
Symbol 576 Text | Uses:337 | Used by:Timeline |
Symbol 577 Text | Uses:337 | Used by:Timeline |
Symbol 578 Text | Uses:337 | Used by:Timeline |
Symbol 579 Bitmap | Used by:580 | |
Symbol 580 Graphic | Uses:579 | Used by:Timeline |
Symbol 581 Graphic | Used by:Timeline | |
Symbol 582 Graphic | Used by:Timeline | |
Symbol 583 Graphic | Used by:Timeline | |
Symbol 584 Text | Uses:337 | Used by:Timeline |
Symbol 585 Text | Uses:337 | Used by:Timeline |
Symbol 586 Graphic | Used by:Timeline | |
Symbol 587 Graphic | Used by:Timeline | |
Symbol 588 Bitmap | Used by:590 | |
Symbol 589 Bitmap | Used by:590 | |
Symbol 590 Graphic | Uses:588 589 | Used by:Timeline |
Symbol 591 Text | Uses:337 | Used by:Timeline |
Symbol 592 Text | Uses:337 | Used by:Timeline |
Symbol 593 Text | Uses:337 | Used by:Timeline |
Symbol 594 Text | Uses:337 | Used by:Timeline |
Symbol 595 Bitmap | Used by:596 | |
Symbol 596 Graphic | Uses:595 | Used by:Timeline |
Symbol 597 Text | Uses:337 | Used by:Timeline |
Symbol 598 Graphic | Used by:Timeline | |
Symbol 599 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 600 Graphic | Used by:607 | |
Symbol 601 Graphic | Used by:607 | |
Symbol 602 Graphic | Used by:607 | |
Symbol 603 Graphic | Used by:607 | |
Symbol 604 Graphic | Used by:607 | |
Symbol 605 Graphic | Used by:607 Timeline | |
Symbol 606 Graphic | Used by:607 | |
Symbol 607 MovieClip | Uses:600 516 558 515 601 602 603 604 605 606 | Used by:Timeline |
Symbol 608 Text | Uses:337 | Used by:Timeline |
Symbol 609 Text | Uses:337 | Used by:Timeline |
Symbol 610 Graphic | Used by:Timeline | |
Symbol 611 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 612 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 613 Graphic | Used by:Timeline | |
Symbol 614 Text | Uses:337 | Used by:Timeline |
Symbol 615 Text | Uses:337 | Used by:Timeline |
Symbol 616 Graphic | Used by:Timeline | |
Symbol 617 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 618 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 619 Graphic | Used by:Timeline | |
Symbol 620 Text | Uses:337 | Used by:Timeline |
Symbol 621 Text | Uses:337 | Used by:Timeline |
Symbol 622 Graphic | Used by:Timeline | |
Symbol 623 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 624 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 625 Graphic | Used by:Timeline | |
Symbol 626 Text | Uses:337 | Used by:Timeline |
Symbol 627 Text | Uses:337 | Used by:Timeline |
Symbol 628 Graphic | Used by:Timeline | |
Symbol 629 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 630 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 631 Graphic | Used by:Timeline | |
Symbol 632 Text | Uses:337 | Used by:Timeline |
Symbol 633 Graphic | Used by:Timeline | |
Symbol 634 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 635 Text | Uses:337 | Used by:Timeline |
Symbol 636 Text | Uses:337 | Used by:Timeline |
Symbol 637 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 638 Text | Uses:337 | Used by:Timeline |
Symbol 639 Text | Uses:337 | Used by:Timeline |
Symbol 640 Graphic | Used by:Timeline | |
Symbol 641 Font | Used by:642 | |
Symbol 642 Text | Uses:641 | Used by:Timeline |
Symbol 643 Font | Used by:644 | |
Symbol 644 Text | Uses:643 | Used by:Timeline |
Symbol 645 Font | Used by:646 | |
Symbol 646 Text | Uses:645 | Used by:Timeline |
Symbol 647 Font | Used by:648 | |
Symbol 648 Text | Uses:647 | Used by:Timeline |
Symbol 649 Font | Used by:650 651 652 | |
Symbol 650 Text | Uses:649 | Used by:Timeline |
Symbol 651 Text | Uses:649 | Used by:Timeline |
Symbol 652 Text | Uses:649 | Used by:Timeline |
Symbol 653 Font | Used by:654 655 656 | |
Symbol 654 Text | Uses:653 | Used by:Timeline |
Symbol 655 Text | Uses:653 | Used by:Timeline |
Symbol 656 Text | Uses:653 | Used by:Timeline |
Symbol 657 Font | Used by:658 | |
Symbol 658 Text | Uses:657 | Used by:Timeline |
Symbol 659 Font | Used by:660 661 | |
Symbol 660 Text | Uses:659 | Used by:Timeline |
Symbol 661 Text | Uses:659 | Used by:Timeline |
Symbol 662 Font | Used by:663 | |
Symbol 663 Text | Uses:662 | Used by:Timeline |
Symbol 664 Font | Used by:665 | |
Symbol 665 Text | Uses:664 | Used by:Timeline |
Symbol 666 Font | Used by:667 | |
Symbol 667 Text | Uses:666 | Used by:Timeline |
Symbol 668 Font | Used by:669 | |
Symbol 669 Text | Uses:668 | Used by:Timeline |
Symbol 670 Font | Used by:671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 | |
Symbol 671 Text | Uses:670 | Used by:698 |
Symbol 672 Text | Uses:670 | Used by:698 |
Symbol 673 Text | Uses:670 | Used by:698 |
Symbol 674 Text | Uses:670 | Used by:698 |
Symbol 675 Text | Uses:670 | Used by:698 |
Symbol 676 Text | Uses:670 | Used by:698 |
Symbol 677 Text | Uses:670 | Used by:698 |
Symbol 678 Text | Uses:670 | Used by:698 |
Symbol 679 Text | Uses:670 | Used by:698 |
Symbol 680 Text | Uses:670 | Used by:698 |
Symbol 681 Text | Uses:670 | Used by:698 |
Symbol 682 Text | Uses:670 | Used by:698 |
Symbol 683 Text | Uses:670 | Used by:698 |
Symbol 684 Text | Uses:670 | Used by:698 |
Symbol 685 Text | Uses:670 | Used by:698 |
Symbol 686 Text | Uses:670 | Used by:698 |
Symbol 687 Text | Uses:670 | Used by:698 |
Symbol 688 Text | Uses:670 | Used by:698 |
Symbol 689 Text | Uses:670 | Used by:698 |
Symbol 690 Text | Uses:670 | Used by:698 |
Symbol 691 Text | Uses:670 | Used by:698 |
Symbol 692 Text | Uses:670 | Used by:698 |
Symbol 693 Text | Uses:670 | Used by:698 |
Symbol 694 Text | Uses:670 | Used by:698 |
Symbol 695 Text | Uses:670 | Used by:698 |
Symbol 696 Text | Uses:670 | Used by:698 |
Symbol 697 Text | Uses:670 | Used by:698 |
Symbol 698 MovieClip | Uses:671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 | Used by:Timeline |
Symbol 699 Font | Used by:700 702 703 704 705 | |
Symbol 700 Text | Uses:699 | Used by:701 |
Symbol 701 MovieClip | Uses:700 | Used by:Timeline |
Symbol 702 Text | Uses:699 | Used by:706 |
Symbol 703 Text | Uses:699 | Used by:706 |
Symbol 704 Text | Uses:699 | Used by:706 |
Symbol 705 Text | Uses:699 | Used by:706 |
Symbol 706 MovieClip | Uses:702 703 704 705 | Used by:Timeline |
Symbol 707 Font | Used by:708 | |
Symbol 708 Text | Uses:707 | Used by:Timeline |
Symbol 709 Font | Used by:710 | |
Symbol 710 Text | Uses:709 | Used by:Timeline |
Symbol 711 Font | Used by:712 | |
Symbol 712 Text | Uses:711 | Used by:Timeline |
Symbol 713 Graphic | Used by:Timeline | |
Symbol 714 Text | Uses:337 | Used by:Timeline |
Symbol 715 EditableText | Uses:337 | Used by:Timeline |
Symbol 716 Text | Uses:337 | Used by:Timeline |
Symbol 717 Bitmap | Used by:720 | |
Symbol 718 Bitmap | Used by:720 | |
Symbol 719 Bitmap | Used by:720 | |
Symbol 720 Graphic | Uses:717 718 719 | Used by:Timeline |
Symbol 721 Text | Uses:337 | Used by:Timeline |
Symbol 722 Text | Uses:337 | Used by:Timeline |
Symbol 723 Graphic | Used by:Timeline | |
Symbol 724 Text | Uses:337 | Used by:Timeline |
Symbol 725 EditableText | Uses:337 | Used by:Timeline |
Symbol 726 Text | Uses:337 | Used by:Timeline |
Symbol 727 Text | Uses:337 | Used by:Timeline |
Symbol 728 Bitmap | Used by:729 | |
Symbol 729 Graphic | Uses:728 | Used by:Timeline |
Symbol 730 Text | Uses:337 | Used by:Timeline |
Symbol 731 Graphic | Used by:Timeline | |
Symbol 732 Text | Uses:337 | Used by:Timeline |
Symbol 733 Font | Used by:734 | |
Symbol 734 Text | Uses:337 733 | Used by:Timeline |
Symbol 735 Text | Uses:337 | Used by:Timeline |
Symbol 736 Text | Uses:337 | Used by:Timeline |
Symbol 737 Bitmap | Used by:739 | |
Symbol 738 Bitmap | Used by:739 | |
Symbol 739 Graphic | Uses:737 477 738 | Used by:Timeline |
Symbol 740 Text | Uses:337 | Used by:Timeline |
Symbol 741 Text | Uses:337 | Used by:Timeline |
Symbol 742 Text | Uses:337 | Used by:Timeline |
Symbol 743 Text | Uses:337 | Used by:Timeline |
Symbol 744 Text | Uses:337 | Used by:747 748 |
Symbol 745 Text | Uses:337 | Used by:747 748 |
Symbol 746 Text | Uses:337 | Used by:747 748 |
Symbol 747 Button | Uses:744 745 746 3 | Used by:Timeline |
Symbol 748 Button | Uses:744 745 746 | Used by:Timeline |
Symbol 749 Text | Uses:337 | Used by:Timeline |
Symbol 750 Text | Uses:337 | Used by:Timeline |
Symbol 751 Text | Uses:337 | Used by:Timeline |
Symbol 752 Bitmap | Used by:753 | |
Symbol 753 Graphic | Uses:752 | Used by:Timeline |
Symbol 754 Text | Uses:337 | Used by:Timeline |
Symbol 755 Text | Uses:337 | Used by:Timeline |
Symbol 756 Text | Uses:337 | Used by:Timeline |
Symbol 757 Text | Uses:337 | Used by:Timeline |
Symbol 758 Text | Uses:337 | Used by:Timeline |
Symbol 759 Bitmap | Used by:760 | |
Symbol 760 Graphic | Uses:759 | Used by:Timeline |
Symbol 761 Graphic | Used by:Timeline | |
Symbol 762 Text | Uses:406 | Used by:Timeline |
Symbol 763 Text | Uses:406 | Used by:767 Timeline |
Symbol 764 Text | Uses:406 | Used by:767 |
Symbol 765 Text | Uses:406 | Used by:767 |
Symbol 766 Graphic | Used by:767 | |
Symbol 767 Button | Uses:763 764 765 766 | Used by:Timeline |
Symbol 768 Graphic | Used by:Timeline | |
Symbol 769 Text | Uses:337 | Used by:772 Timeline |
Symbol 770 Text | Uses:337 | Used by:772 |
Symbol 771 Text | Uses:337 | Used by:772 |
Symbol 772 Button | Uses:769 770 771 3 | Used by:Timeline |
Symbol 773 Text | Uses:337 | Used by:776 Timeline |
Symbol 774 Text | Uses:337 | Used by:776 |
Symbol 775 Text | Uses:337 | Used by:776 |
Symbol 776 Button | Uses:773 774 775 3 | Used by:Timeline |
Symbol 777 Text | Uses:337 | Used by:780 |
Symbol 778 Text | Uses:337 | Used by:780 |
Symbol 779 Text | Uses:337 | Used by:780 |
Symbol 780 Button | Uses:777 778 779 3 | Used by:Timeline |
Symbol 781 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 782 Text | Uses:337 | Used by:Timeline |
Symbol 783 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 784 Bitmap | Used by:785 | |
Symbol 785 Graphic | Uses:784 | Used by:Timeline |
Symbol 786 Text | Uses:337 | Used by:Timeline |
Symbol 787 Text | Uses:337 | Used by:Timeline |
Symbol 788 Bitmap | Used by:789 806 | |
Symbol 789 Graphic | Uses:788 | Used by:Timeline |
Symbol 790 Text | Uses:337 | Used by:Timeline |
Symbol 791 Text | Uses:337 | Used by:Timeline |
Symbol 792 Bitmap | Used by:793 | |
Symbol 793 Graphic | Uses:792 | Used by:Timeline |
Symbol 794 Text | Uses:337 | Used by:Timeline |
Symbol 795 Bitmap | Used by:796 | |
Symbol 796 Graphic | Uses:795 | Used by:Timeline |
Symbol 797 Text | Uses:337 | Used by:Timeline |
Symbol 798 Text | Uses:337 | Used by:Timeline |
Symbol 799 Text | Uses:337 | Used by:Timeline |
Symbol 800 Button | Uses:345 346 347 348 | Used by:Timeline |
Symbol 801 Text | Uses:337 | Used by:Timeline |
Symbol 802 Bitmap | Used by:803 | |
Symbol 803 Graphic | Uses:802 | Used by:Timeline |
Symbol 804 Text | Uses:337 | Used by:Timeline |
Symbol 805 Text | Uses:337 | Used by:Timeline |
Symbol 806 Graphic | Uses:788 | Used by:Timeline |
Symbol 807 Font | Used by:808 809 829 | |
Symbol 808 Text | Uses:807 | Used by:Timeline |
Symbol 809 Text | Uses:807 | Used by:Timeline |
Symbol 810 Bitmap | Used by:812 | |
Symbol 811 Bitmap | Used by:812 | |
Symbol 812 Graphic | Uses:810 811 | Used by:Timeline |
Symbol 813 Text | Uses:337 | Used by:Timeline |
Symbol 814 Text | Uses:337 | Used by:Timeline |
Symbol 815 Bitmap | Used by:816 | |
Symbol 816 Graphic | Uses:815 | Used by:Timeline |
Symbol 817 Bitmap | Used by:820 | |
Symbol 818 Bitmap | Used by:820 | |
Symbol 819 Bitmap | Used by:820 | |
Symbol 820 Graphic | Uses:817 818 819 | Used by:Timeline |
Symbol 821 Text | Uses:337 | Used by:Timeline |
Symbol 822 Text | Uses:337 | Used by:Timeline |
Symbol 823 Text | Uses:337 | Used by:Timeline |
Symbol 824 Text | Uses:337 | Used by:Timeline |
Symbol 825 Text | Uses:337 | Used by:Timeline |
Symbol 826 Bitmap | Used by:827 | |
Symbol 827 Graphic | Uses:826 | Used by:Timeline |
Symbol 828 Text | Uses:337 | Used by:Timeline |
Symbol 829 Text | Uses:807 | Used by:Timeline |
Symbol 830 Bitmap | Used by:832 | |
Symbol 831 Bitmap | Used by:832 | |
Symbol 832 Graphic | Uses:830 831 | Used by:Timeline |
Symbol 833 Text | Uses:337 | Used by:Timeline |
Symbol 834 Bitmap | Used by:835 | |
Symbol 835 Graphic | Uses:834 | Used by:Timeline |
Symbol 836 Text | Uses:337 | Used by:Timeline |
Symbol 837 Text | Uses:337 | Used by:Timeline |
Symbol 838 Text | Uses:337 | Used by:Timeline |
Symbol 839 Bitmap | Used by:840 | |
Symbol 840 Graphic | Uses:839 | Used by:Timeline |
Symbol 841 Text | Uses:337 | Used by:Timeline |
Instance Names
"PStxt" | Frame 325 | Symbol 339 MovieClip |
"Flashtxt" | Frame 325 | Symbol 341 MovieClip |
"Credits" | Frame 325 | Symbol 344 MovieClip |
"Menuset" | Frame 325 | Symbol 391 MovieClip |
"Credits" | Frame 326 | Symbol 344 MovieClip |
"Menuset" | Frame 326 | Symbol 396 MovieClip |
"starParent" | Frame 418 | Symbol 473 MovieClip |
"starParent" | Frame 423 | Symbol 493 MovieClip |
"starParent" | Frame 424 | Symbol 493 MovieClip |
"Fight" | Frame 459 | Symbol 546 MovieClip |
"Largerview" | Frame 469 | Symbol 607 MovieClip |
"Credits" | Frame 498 | Symbol 344 MovieClip |
"Menuset" | Frame 498 | Symbol 396 MovieClip |
"bar" | Symbol 10 MovieClip Frame 1 | Symbol 4 MovieClip |
"Main" | Symbol 391 MovieClip Frame 9 | Symbol 390 MovieClip |
"Main" | Symbol 396 MovieClip Frame 1 | Symbol 390 MovieClip |
"Main" | Symbol 396 MovieClip Frame 5 | Symbol 395 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "M02" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "M01" |
Labels
"loaded" | Symbol 10 MovieClip Frame 3 |
|