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/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5147 |
This is the info page for Flash #49916 |
PLAY |
PLAY |
SKIP |
SKIP |
Advanced Overhead RPG Tutorial: Intro |
Welcome to SickSticks Advanced Overhead RPG Tutorial, or as it's known as on NG Overhead RPG 2! This tutorial will take you through the more complex parts of making a really good Overhead RPG Game! Please make sure that you have already watched the first Overhead RPG tutorial, because we're going to start from where we left off from, if you haven't So press 'Next' to get started! |
NEXT |
NEXT |
Created By SickStick |
Music Off |
Music On |
Music Off |
Music On |
Slow Down |
Run |
+ Score |
- Score |
Right then! This is what we are hopefully going to make! (This example does not include the camera or the doors to other rooms.) |
Advanced Overhead RPG Tutorial: Outcome |
First thing we need to do is make a movieclip (Ctrl + F8) and put anything inside that movieclip like maybe a pair of shoes or maybe just some text that says: Speed Up. Next, give it the instance name of: shoes Now add the following script to our player to make him get faster. To make our player become slower, make another movieclip and put something like quicksand or some text that says: Slow Down. But this time give it the instance name of: shoes2 Now add this script under the last one. |
Advanced Overhead RPG Tutorial: Speed |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> if (this.hitTest(_root.shoes)) <sbr />{</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> speed=10;</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> }</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> if (this.hitTest(_root.shoes2)) <sbr />{</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> speed=2;</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> }</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>First of all you will need to download the V-Cam, if you have not already done so, you can <sbr />download it </b><a href="http://www.oreillynet.com/javascript/2004/08/17/examples/waterfall02.fla"><b>here!</b></a><b> Now open the V-Cam's actions panel and put the following in, simple!</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent(enterFram<sbr />e){</b></font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>this._x=_root.player._x;</b></font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>this._y=_root.player._y;</b></font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
Advanced Overhead RPG Tutorial: Camera |
In this part of the tutorial you'll learn how to make a basic scoring system! First make a dyamic text box as big as you want (depending in how much you want your score to go up in) and give it the var and instance name of score. Now create a new movieclip (Ctrl + F8) and put a thing that would make your score go up, coins, or just some text like I did and give it the instance of scoremc1 Now to make our next one, do asactly the same as last time, but obviously change what the MC looks like, maybe a bad guy or just some text. But this time give it the instance of scoremc2 Now you need the actionscript to add into your player and onto the frame. Player Frame |
Advanced Overhead RPG Tutorial: Scoring |
<p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>if (this.hitTest(_root.scoremc1)) {</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.score++;</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>if (this.hitTest(_root.scoremc2)) {</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.score--;</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.score = 0</b></font></p> |
Now, this part of the tutorial uses hitTests. Simple enough for what we're doing and very easy to use. All you have to do for this is make a door or something that will lead to another part of your enviroment in your game, once you've done that turn it into a movieclip, and give it the instance name of door1 Next put this actionscript into your player. On frame 2 of your game make the other room, and then you're all done! Press Ctrl + Enter to view your great creation! |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> if <sbr />(this.hitTest(_root.camera)) {</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> _root.gotoAndPlay(2);</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> }</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
Advanced Overhead RPG Tutorial: Other Rooms |
Facts: Time Taken: 7 hours! Frames: 9 FPS: 30 Music: Panic! At The Disco - I Write Sins Not Tragedies Programs used: Macromedia Flash Professional 8. Credits: Everything By SickStick |
AGAIN |
AGAIN |
Advanced Overhead RPG Tutorial |
Overhead RPG Tutorial |
NOTE: Music will be turned off so that the main tutorial will work. Welcome to SickSticks Overhead RPG Tutorial! This tutorial will take you through the basic steps of making an Overhead RPG Game! So press 'Next' to get started! |
Right then! This is what we are hopefully going to make! |
Frame 1 Frame 2 Frame 3 Frame 4 Frame 5 Frame 6 Frame 7 Frame 8 |
Now, first thing we need to do is make our charcter (Ctrl + F8) make an MC and name it 'Main' unless you want to be unorganised, call it whatever you want. I'm making my charater a stickman, but if you want to use sprites or something else, good for you. Now make 8 frames, each with a stop(); action on them. Frame 1: Have your character facing upwards not moving. Frame 2: Have your character facing downwards not moving. Frame 3: Have your character facing right not moving. Frame 4: Have your character facing left not moving. Frame 5: Make a movieclip with an animation of him walking upwards in it. Frame 6: Rotate Frame 5's movieclip, to make your character face downwards. Frame 7: Rotate Frame 5's movieclip, to make your character face right. Frame 8: Rotate Frame 5's movieclip, to make your character face left. |
Now, go back to the main scene and open up the Library (Ctrl + L) and place 'Main' onto the stage. Now click on your character and give it the instance name of 'player' without the quote marks. Next, open up the actions panel, and copy and paste these actions into it. |
Now, go back into 'Main' and go to Frame 5. Click on the movieclip on Frame 5, open up the actions panel and put this in. Now, on the next frame do the same thing as before but this time put this script onto the animated movieclip. |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent(enterFrame){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>if(!Key.isDown(Key.DOWN)){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.player.gotoAndStop(2);</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent(enterFrame){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>if(!Key.isDown(Key.UP)){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.player.gotoAndStop(1);</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
Now, on the next frame do the same thing as before but this time put this script onto the animated movieclip. Yeh, you kind of get the idea, but it's the way flash is! Just put this on the last movieclip and you're done! |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent(enterFrame){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>if(!Key.isDown(Key.RIGHT)){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.player.gotoAndStop(3);</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"></p> |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent(enterFrame){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>if(!Key.isDown(Key.LEFT)){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.player.gotoAndStop(4);</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
ActionScript [AS1/AS2]
Frame 3stop();Frame 4stop(); c = Camera.get(); webCam.attachVideo(c); _root.score = 0;Instance of Symbol 100 MovieClip "player" in Frame 4onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(5); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(6); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(7); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(8); } } onClipEvent (enterFrame) { if (this._x > 550) { this._x = 550; } if (this._x < 0) { this._x = 0; } if (this._y > 400) { this._y = 400; } if (this._y < 0) { this._y = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root.shoes)) { speed = 10; } } onClipEvent (enterFrame) { if (this.hitTest(_root.shoes2)) { speed = 2; } } onClipEvent (enterFrame) { if (this.hitTest(_root.scoremc)) { _root.score++; } } onClipEvent (enterFrame) { if (this.hitTest(_root.scorecm)) { _root.score--; } }Instance of Symbol 102 MovieClip "shoes2" in Frame 4onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { speed = 1; } }Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stopAllSounds(); gotoAndPlay ("2");Frame 11stop();Frame 12stop(); c = Camera.get(); webCam.attachVideo(c);Instance of Symbol 100 MovieClip "player" in Frame 12onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(5); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(6); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(7); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(8); } } onClipEvent (enterFrame) { if (this._x > 550) { this._x = 550; } if (this._x < 0) { this._x = 0; } if (this._y > 400) { this._y = 400; } if (this._y < 0) { this._y = 0; } }Frame 13stop();Instance of Symbol 99 MovieClip in Frame 13onClipEvent (enterFrame) { if (!Key.isDown(38)) { _root.player.gotoAndStop(1); } }Instance of Symbol 99 MovieClip in Frame 13onClipEvent (enterFrame) { if (!Key.isDown(40)) { _root.player.gotoAndStop(2); } }Instance of Symbol 99 MovieClip in Frame 13onClipEvent (enterFrame) { if (!Key.isDown(39)) { _root.player.gotoAndStop(3); } }Instance of Symbol 99 MovieClip in Frame 13onClipEvent (enterFrame) { if (!Key.isDown(37)) { _root.player.gotoAndStop(4); } }Frame 14stop();Frame 15stop();Frame 16stop();Symbol 10 Buttonon (release) { _root.play(); }Instance of Symbol 4 MovieClip in Symbol 11 MovieClip Frame 1onClipEvent (load) { _root.stop(); _parent.stop(); } onClipEvent (enterFrame) { var bytes = _root.getBytesTotal(); var bytes_loaded = _root.getBytesLoaded(); kbl = int(bytes_loaded / 1024); kbt = int(bytes / 1024); percent = (bytes_loaded / bytes) * 100; pc = int(percent); _parent.mask._alpha = 100 - pc; _width = (percent * 2.8); _root.plpc = ((((pc + "% LOADED - ") + kbl) + " OF ") + kbt) + " KB"; if (bytes_loaded == bytes) { _parent.gotoAndStop(2); } }Symbol 16 MovieClip Frame 20stop();Symbol 17 MovieClip Frame 25stop();Symbol 55 MovieClip Frame 1_root.stop();Symbol 55 MovieClip Frame 265_root.play();Symbol 59 Buttonon (press) { _root.play(); }Symbol 67 Buttonon (release) { play(); }Symbol 70 Buttonon (press) { gotoAndPlay ("TUT2"); }Symbol 74 Buttonon (release) { nextFrame(); }Symbol 79 Buttonon (release) { prevFrame(); }Symbol 80 MovieClip Frame 1stop();Symbol 80 MovieClip Frame 2stopAllSounds();Symbol 100 MovieClip Frame 1stop();Symbol 100 MovieClip Frame 2stop();Symbol 100 MovieClip Frame 3stop();Symbol 100 MovieClip Frame 4stop();Symbol 100 MovieClip Frame 5stop();Instance of Symbol 99 MovieClip in Symbol 100 MovieClip Frame 5onClipEvent (enterFrame) { if (!Key.isDown(38)) { _root.player.gotoAndStop(1); } }Symbol 100 MovieClip Frame 6stop();Instance of Symbol 99 MovieClip in Symbol 100 MovieClip Frame 6onClipEvent (enterFrame) { if (!Key.isDown(40)) { _root.player.gotoAndStop(2); } }Symbol 100 MovieClip Frame 7stop();Instance of Symbol 99 MovieClip in Symbol 100 MovieClip Frame 7onClipEvent (enterFrame) { if (!Key.isDown(39)) { _root.player.gotoAndStop(3); } }Symbol 100 MovieClip Frame 8stop();Instance of Symbol 99 MovieClip in Symbol 100 MovieClip Frame 8onClipEvent (enterFrame) { if (!Key.isDown(37)) { _root.player.gotoAndStop(4); } }Symbol 132 Buttonon (press) { gotoAndPlay ("load"); }Symbol 146 Buttonon (release) { gotoAndPlay ("TUT1"); }
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip | Uses:1 | Used by:Timeline |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:3 | Used by:11 |
Symbol 5 Font | Used by:6 8 9 | |
Symbol 6 EditableText | Uses:5 | Used by:11 |
Symbol 7 Graphic | Used by:11 | |
Symbol 8 Text | Uses:5 | Used by:10 |
Symbol 9 Text | Uses:5 | Used by:10 |
Symbol 10 Button | Uses:8 9 | Used by:11 |
Symbol 11 MovieClip | Uses:4 6 7 10 | Used by:Timeline |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 Button | Uses:12 | Used by:55 |
Symbol 14 ShapeTweening | Used by:16 | |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip | Uses:14 15 | Used by:17 |
Symbol 17 MovieClip | Uses:16 | Used by:20 55 |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:20 55 |
Symbol 20 MovieClip | Uses:17 19 | Used by:55 |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip | Uses:21 | Used by:55 |
Symbol 23 Graphic | Used by:55 | |
Symbol 24 Graphic | Used by:55 | |
Symbol 25 Graphic | Used by:55 | |
Symbol 26 Graphic | Used by:55 | |
Symbol 27 Graphic | Used by:55 | |
Symbol 28 Graphic | Used by:55 | |
Symbol 29 Graphic | Used by:55 | |
Symbol 30 Graphic | Used by:55 | |
Symbol 31 Graphic | Used by:55 | |
Symbol 32 Graphic | Used by:55 | |
Symbol 33 Graphic | Used by:55 | |
Symbol 34 Graphic | Used by:55 | |
Symbol 35 Graphic | Used by:55 | |
Symbol 36 Graphic | Used by:55 | |
Symbol 37 Graphic | Used by:55 | |
Symbol 38 Graphic | Used by:55 | |
Symbol 39 Graphic | Used by:55 | |
Symbol 40 Graphic | Used by:55 | |
Symbol 41 Graphic | Used by:55 | |
Symbol 42 Graphic | Used by:55 | |
Symbol 43 Graphic | Used by:55 | |
Symbol 44 Graphic | Used by:55 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:45 | Used by:55 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:47 | Used by:55 |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 | Used by:55 |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:51 | Used by:55 |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:53 | Used by:55 |
Symbol 55 MovieClip | Uses:13 20 17 19 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 46 48 50 52 54 SS1 | Used by:Timeline |
Symbol 56 Font | Used by:57 58 60 61 71 72 75 77 78 112 114 115 117 118 119 120 121 122 123 124 125 126 127 128 129 133 134 135 139 141 142 143 144 145 147 148 149 | |
Symbol 57 Text | Uses:56 | Used by:59 |
Symbol 58 Text | Uses:56 | Used by:59 |
Symbol 59 Button | Uses:57 58 | Used by:Timeline |
Symbol 60 Text | Uses:56 | Used by:Timeline |
Symbol 61 Text | Uses:56 | Used by:Timeline |
Symbol 62 Graphic | Used by:67 132 146 | |
Symbol 63 Font | Used by:64 66 101 103 105 107 108 130 131 | |
Symbol 64 Text | Uses:63 | Used by:67 146 |
Symbol 65 Graphic | Used by:67 132 146 | |
Symbol 66 Text | Uses:63 | Used by:67 146 |
Symbol 67 Button | Uses:62 64 65 66 | Used by:Timeline |
Symbol 68 Graphic | Used by:70 | |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 Button | Uses:68 69 | Used by:Timeline |
Symbol 71 Text | Uses:56 | Used by:Timeline |
Symbol 72 Text | Uses:56 | Used by:74 |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 Button | Uses:72 73 | Used by:80 |
Symbol 75 Text | Uses:56 | Used by:80 |
Symbol 76 MovieClip | Uses:SS2 | Used by:80 |
Symbol 77 Text | Uses:56 | Used by:80 |
Symbol 78 Text | Uses:56 | Used by:79 |
Symbol 79 Button | Uses:78 | Used by:80 |
Symbol 80 MovieClip | Uses:74 75 76 77 79 | Used by:Timeline |
Symbol 81 Graphic | Used by:Timeline | |
Symbol 82 Graphic | Used by:100 | |
Symbol 83 Graphic | Used by:100 | |
Symbol 84 Graphic | Used by:100 | |
Symbol 85 Graphic | Used by:100 | |
Symbol 86 Graphic | Used by:99 | |
Symbol 87 Graphic | Used by:99 | |
Symbol 88 Graphic | Used by:99 | |
Symbol 89 Graphic | Used by:99 | |
Symbol 90 Graphic | Used by:99 | |
Symbol 91 Graphic | Used by:99 | |
Symbol 92 Graphic | Used by:99 | |
Symbol 93 Graphic | Used by:99 | |
Symbol 94 Graphic | Used by:99 | |
Symbol 95 Graphic | Used by:99 | |
Symbol 96 Graphic | Used by:99 | |
Symbol 97 Graphic | Used by:99 | |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:86 87 88 89 90 91 92 93 94 95 96 97 98 | Used by:100 Timeline |
Symbol 100 MovieClip | Uses:82 83 84 85 99 | Used by:Timeline |
Symbol 101 Text | Uses:63 | Used by:102 |
Symbol 102 MovieClip | Uses:101 | Used by:Timeline |
Symbol 103 Text | Uses:63 | Used by:104 |
Symbol 104 MovieClip | Uses:103 | Used by:Timeline |
Symbol 105 Text | Uses:63 | Used by:106 |
Symbol 106 MovieClip | Uses:105 | Used by:Timeline |
Symbol 107 EditableText | Uses:63 | Used by:Timeline |
Symbol 108 Text | Uses:63 | Used by:109 |
Symbol 109 MovieClip | Uses:108 | Used by:Timeline |
Symbol 110 Font | Used by:111 117 118 119 120 124 125 127 129 137 144 145 148 149 | |
Symbol 111 Text | Uses:110 | Used by:Timeline |
Symbol 112 Text | Uses:56 | Used by:Timeline |
Symbol 113 Font | Used by:114 117 118 119 120 122 124 125 126 127 144 145 148 149 | |
Symbol 114 Text | Uses:56 113 | Used by:Timeline |
Symbol 115 Text | Uses:56 | Used by:Timeline |
Symbol 116 Graphic | Used by:Timeline | |
Symbol 117 EditableText | Uses:56 110 113 | Used by:Timeline |
Symbol 118 EditableText | Uses:56 110 113 | Used by:Timeline |
Symbol 119 EditableText | Uses:56 110 113 | Used by:Timeline |
Symbol 120 EditableText | Uses:56 110 113 | Used by:Timeline |
Symbol 121 Text | Uses:56 | Used by:Timeline |
Symbol 122 Text | Uses:56 113 | Used by:Timeline |
Symbol 123 Text | Uses:56 | Used by:Timeline |
Symbol 124 EditableText | Uses:56 110 113 | Used by:Timeline |
Symbol 125 EditableText | Uses:56 110 113 | Used by:Timeline |
Symbol 126 Text | Uses:56 113 | Used by:Timeline |
Symbol 127 EditableText | Uses:56 110 113 | Used by:Timeline |
Symbol 128 Text | Uses:56 | Used by:Timeline |
Symbol 129 Text | Uses:56 110 | Used by:Timeline |
Symbol 130 Text | Uses:63 | Used by:132 |
Symbol 131 Text | Uses:63 | Used by:132 |
Symbol 132 Button | Uses:62 130 65 131 | Used by:Timeline |
Symbol 133 Text | Uses:56 | Used by:Timeline |
Symbol 134 Text | Uses:56 | Used by:Timeline |
Symbol 135 Text | Uses:56 | Used by:Timeline |
Symbol 136 Graphic | Used by:Timeline | |
Symbol 137 Text | Uses:110 | Used by:Timeline |
Symbol 138 Graphic | Used by:Timeline | |
Symbol 139 Text | Uses:56 | Used by:Timeline |
Symbol 140 Graphic | Used by:Timeline | |
Symbol 141 Text | Uses:56 | Used by:Timeline |
Symbol 142 Text | Uses:56 | Used by:Timeline |
Symbol 143 Text | Uses:56 | Used by:Timeline |
Symbol 144 EditableText | Uses:56 110 113 | Used by:Timeline |
Symbol 145 EditableText | Uses:56 110 113 | Used by:Timeline |
Symbol 146 Button | Uses:62 64 65 66 | Used by:Timeline |
Symbol 147 Text | Uses:56 | Used by:Timeline |
Symbol 148 EditableText | Uses:56 110 113 | Used by:Timeline |
Symbol 149 EditableText | Uses:56 110 113 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 55 MovieClip | |
Streaming Sound 2 | Used by:Symbol 76 MovieClip |
Instance Names
"player" | Frame 4 | Symbol 100 MovieClip |
"shoes2" | Frame 4 | Symbol 102 MovieClip |
"shoes" | Frame 4 | Symbol 104 MovieClip |
"scoremc" | Frame 4 | Symbol 106 MovieClip |
"score" | Frame 4 | Symbol 107 EditableText |
"scorecm" | Frame 4 | Symbol 109 MovieClip |
"player" | Frame 12 | Symbol 100 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$Bt$JNxZFx2kUg/4BqabAhKq5/." |
Labels
"load" | Frame 1 |
"TUT2" | Frame 11 |
Dynamic Text Variables
_root.plpc | Symbol 6 EditableText | "" |
score | Symbol 107 EditableText | "" |
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