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Tutorial - Overhead RPG 2.swf

This is the info page for
Flash #49916

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Text
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PLAY

SKIP

SKIP

Advanced Overhead RPG Tutorial: Intro

Welcome to SickSticks Advanced Overhead RPG Tutorial, or as it's known as on NG Overhead
RPG 2! This tutorial will take you through the more complex parts of making a really good
Overhead RPG Game! Please make sure that you have already watched the first Overhead
RPG tutorial, because we're going to start from where we left off from, if you haven't
So press 'Next' to get started!

NEXT

NEXT

Created By SickStick

Music Off

Music On

Music Off

Music On

Slow Down

Run

+ Score

- Score

Right then! This is what we are hopefully going to make! (This example does
not include the camera or the doors to other rooms.)

Advanced Overhead RPG Tutorial: Outcome

First thing we need to do is make a movieclip (Ctrl + F8) and put anything inside that movieclip
like maybe a pair of shoes or maybe just some text that says: Speed Up. Next, give it the
instance name of: shoes Now add the following script to our player to make him get faster.
To make our player become slower, make another movieclip and put something like quicksand
or some text that says: Slow Down. But this time give it the instance name of: shoes2
Now add this script under the last one.

Advanced Overhead RPG Tutorial: Speed

<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;if (this.hitTest(_root.shoes)) <sbr />{</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;speed=10;</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;}</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;if (this.hitTest(_root.shoes2)) <sbr />{</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;speed=2;</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;}</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>First of all you will need to download the V-Cam, if you have not already done so, you can <sbr />download it </b><a href="http://www.oreillynet.com/javascript/2004/08/17/examples/waterfall02.fla"><b>here!</b></a><b> Now open the V-Cam&apos;s actions panel and put the following in, simple!</b></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent(enterFram<sbr />e){</b></font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>this._x=_root.player._x;</b></font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>this._y=_root.player._y;</b></font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

Advanced Overhead RPG Tutorial: Camera

In this part of the tutorial you'll learn how to make a basic scoring system! First make a
dyamic text box as big as you want (depending in how much you want your score to go up
in) and give it the var and instance name of score. Now create a new movieclip (Ctrl + F8)
and put a thing that would make your score go up, coins, or just some text like I did and
give it the instance of scoremc1
Now to make our next one, do asactly the same as last time, but obviously change what the
MC looks like, maybe a bad guy or just some text. But this time give it the instance of
scoremc2
Now you need the actionscript to add into your player and onto the frame.
Player                                                                               Frame

Advanced Overhead RPG Tutorial: Scoring

<p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>if (this.hitTest(_root.scoremc1)) {</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.score++;</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>if (this.hitTest(_root.scoremc2)) {</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.score--;</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.score = 0</b></font></p>

Now, this part of the tutorial uses hitTests. Simple enough for what we're doing and very
easy to use. All you have to do for this is make a door or something that will lead to
another part of your enviroment in your game, once you've done that turn it into a
movieclip, and give it the instance name of door1
Next put this actionscript into your player.
On frame 2 of your game make the other room, and then you're all done! Press Ctrl + Enter
to view your great creation!

<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;if <sbr />(this.hitTest(_root.camera)) {</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_root.gotoAndPlay(2);</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;}</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

Advanced Overhead RPG Tutorial: Other Rooms

Facts:
Time Taken: 7 hours!
Frames: 9
FPS: 30
Music: Panic! At The Disco - I Write Sins Not Tragedies
Programs used: Macromedia Flash Professional 8.
Credits:
Everything By SickStick

AGAIN

AGAIN

Advanced Overhead RPG Tutorial

Overhead RPG Tutorial

NOTE: Music will be turned off so that the main tutorial will work.
Welcome to SickSticks Overhead RPG Tutorial! This tutorial will take you through the basic
steps of making an Overhead RPG Game! So press 'Next' to get started!

Right then! This is what we are hopefully going to make!

Frame 1            Frame 2            Frame 3            Frame 4
Frame 5            Frame 6            Frame 7            Frame 8

Now, first thing we need to do is make our charcter (Ctrl + F8) make an MC and name it
'Main' unless you want to be unorganised, call it whatever you want. I'm making my charater a
stickman, but if you want to use sprites or something else, good for you. Now make 8 frames,
each with a stop(); action on them.
Frame 1: Have your character facing upwards not moving.
Frame 2: Have your character facing downwards not moving.
Frame 3: Have your character facing right not moving.
Frame 4: Have your character facing left not moving.
Frame 5: Make a movieclip with an animation of him walking upwards in it.
Frame 6: Rotate Frame 5's movieclip, to make your character face downwards.
Frame 7: Rotate Frame 5's movieclip, to make your character face right.
Frame 8: Rotate Frame 5's movieclip, to make your character face left.

Now, go back to the main scene and open up the Library (Ctrl + L) and place 'Main' onto the
stage. Now click on your character and give it the instance name of 'player' without the
quote marks. Next, open up the actions panel, and copy and paste these actions into it.

Now, go back into 'Main' and go to Frame 5. Click on the movieclip on Frame 5, open up the
actions panel and put this in.
Now, on the next frame do the same thing as before but this time put this script onto the
animated movieclip.

<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent(enterFrame){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>if(!Key.isDown(Key.DOWN)){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.player.gotoAndStop(2);</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent(enterFrame){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>if(!Key.isDown(Key.UP)){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.player.gotoAndStop(1);</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

Now, on the next frame do the same thing as before but this time put this script onto the
animated movieclip.
Yeh, you kind of get the idea, but it's the way flash is! Just put this on the last movieclip
and you're done!

<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent(enterFrame){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>if(!Key.isDown(Key.RIGHT)){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.player.gotoAndStop(3);</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"></p>

<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>onClipEvent(enterFrame){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>if(!Key.isDown(Key.LEFT)){</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>_root.player.gotoAndStop(4);</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

ActionScript [AS1/AS2]

Frame 3
stop();
Frame 4
stop(); c = Camera.get(); webCam.attachVideo(c); _root.score = 0;
Instance of Symbol 100 MovieClip "player" in Frame 4
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(5); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(6); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(7); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(8); } } onClipEvent (enterFrame) { if (this._x > 550) { this._x = 550; } if (this._x < 0) { this._x = 0; } if (this._y > 400) { this._y = 400; } if (this._y < 0) { this._y = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root.shoes)) { speed = 10; } } onClipEvent (enterFrame) { if (this.hitTest(_root.shoes2)) { speed = 2; } } onClipEvent (enterFrame) { if (this.hitTest(_root.scoremc)) { _root.score++; } } onClipEvent (enterFrame) { if (this.hitTest(_root.scorecm)) { _root.score--; } }
Instance of Symbol 102 MovieClip "shoes2" in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { speed = 1; } }
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stopAllSounds(); gotoAndPlay ("2");
Frame 11
stop();
Frame 12
stop(); c = Camera.get(); webCam.attachVideo(c);
Instance of Symbol 100 MovieClip "player" in Frame 12
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(5); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(6); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(7); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(8); } } onClipEvent (enterFrame) { if (this._x > 550) { this._x = 550; } if (this._x < 0) { this._x = 0; } if (this._y > 400) { this._y = 400; } if (this._y < 0) { this._y = 0; } }
Frame 13
stop();
Instance of Symbol 99 MovieClip in Frame 13
onClipEvent (enterFrame) { if (!Key.isDown(38)) { _root.player.gotoAndStop(1); } }
Instance of Symbol 99 MovieClip in Frame 13
onClipEvent (enterFrame) { if (!Key.isDown(40)) { _root.player.gotoAndStop(2); } }
Instance of Symbol 99 MovieClip in Frame 13
onClipEvent (enterFrame) { if (!Key.isDown(39)) { _root.player.gotoAndStop(3); } }
Instance of Symbol 99 MovieClip in Frame 13
onClipEvent (enterFrame) { if (!Key.isDown(37)) { _root.player.gotoAndStop(4); } }
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Symbol 10 Button
on (release) { _root.play(); }
Instance of Symbol 4 MovieClip in Symbol 11 MovieClip Frame 1
onClipEvent (load) { _root.stop(); _parent.stop(); } onClipEvent (enterFrame) { var bytes = _root.getBytesTotal(); var bytes_loaded = _root.getBytesLoaded(); kbl = int(bytes_loaded / 1024); kbt = int(bytes / 1024); percent = (bytes_loaded / bytes) * 100; pc = int(percent); _parent.mask._alpha = 100 - pc; _width = (percent * 2.8); _root.plpc = ((((pc + "% LOADED - ") + kbl) + " OF ") + kbt) + " KB"; if (bytes_loaded == bytes) { _parent.gotoAndStop(2); } }
Symbol 16 MovieClip Frame 20
stop();
Symbol 17 MovieClip Frame 25
stop();
Symbol 55 MovieClip Frame 1
_root.stop();
Symbol 55 MovieClip Frame 265
_root.play();
Symbol 59 Button
on (press) { _root.play(); }
Symbol 67 Button
on (release) { play(); }
Symbol 70 Button
on (press) { gotoAndPlay ("TUT2"); }
Symbol 74 Button
on (release) { nextFrame(); }
Symbol 79 Button
on (release) { prevFrame(); }
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 2
stopAllSounds();
Symbol 100 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 2
stop();
Symbol 100 MovieClip Frame 3
stop();
Symbol 100 MovieClip Frame 4
stop();
Symbol 100 MovieClip Frame 5
stop();
Instance of Symbol 99 MovieClip in Symbol 100 MovieClip Frame 5
onClipEvent (enterFrame) { if (!Key.isDown(38)) { _root.player.gotoAndStop(1); } }
Symbol 100 MovieClip Frame 6
stop();
Instance of Symbol 99 MovieClip in Symbol 100 MovieClip Frame 6
onClipEvent (enterFrame) { if (!Key.isDown(40)) { _root.player.gotoAndStop(2); } }
Symbol 100 MovieClip Frame 7
stop();
Instance of Symbol 99 MovieClip in Symbol 100 MovieClip Frame 7
onClipEvent (enterFrame) { if (!Key.isDown(39)) { _root.player.gotoAndStop(3); } }
Symbol 100 MovieClip Frame 8
stop();
Instance of Symbol 99 MovieClip in Symbol 100 MovieClip Frame 8
onClipEvent (enterFrame) { if (!Key.isDown(37)) { _root.player.gotoAndStop(4); } }
Symbol 132 Button
on (press) { gotoAndPlay ("load"); }
Symbol 146 Button
on (release) { gotoAndPlay ("TUT1"); }

Library Items

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Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:11
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Streaming Sound 1Used by:Symbol 55 MovieClip
Streaming Sound 2Used by:Symbol 76 MovieClip

Instance Names

"player"Frame 4Symbol 100 MovieClip
"shoes2"Frame 4Symbol 102 MovieClip
"shoes"Frame 4Symbol 104 MovieClip
"scoremc"Frame 4Symbol 106 MovieClip
"score"Frame 4Symbol 107 EditableText
"scorecm"Frame 4Symbol 109 MovieClip
"player"Frame 12Symbol 100 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$Bt$JNxZFx2kUg/4BqabAhKq5/."

Labels

"load"Frame 1
"TUT2"Frame 11

Dynamic Text Variables

_root.plpcSymbol 6 EditableText""
scoreSymbol 107 EditableText""




http://swfchan.com/10/49916/info.shtml
Created: 27/4 -2019 08:56:26 Last modified: 27/4 -2019 08:56:26 Server time: 31/10 -2024 23:26:50