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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86273344?noj=FRM86273344-5DC" width="1" height="1"></div>

matsnp.swf

This is the info page for
Flash #50562

(Click the ID number above for more basic data on this flash file.)


Text
movey

movey

movey

MISSION

CLEAR!!

任務終了

result

ホームへ戻る

back to home

リトライ!

retry!

99/99

<p align="right"><font face="A-OTF Jun Pro 101" size="48" color="#ffffff" letterSpacing="0.000000" kerning="1">99</font></p>

CP +

99/99

99/99

99/99

99/99

99/99

CPを入手しました

You get CP

CPを入手しました

You get CP

<p align="left"><font face="_ゴシック" size="40" color="#000000" letterSpacing="0.000000" kerning="0">エンジン</font></p>

削除予定

movey

SET BALL

Z

Z

or R key

RELOAD

SHOOT

99.9

ステージ1 「鉄板!撃ちます!」

STAGE1 「I shoot an iron plate」

ステージ2 「動くもの!撃ちます!」

STAGE2 「I shoot a moving target!」

ステージ3 「時限爆弾!撃ちます!」

STAGE3 「I shoot a time bomb!」

任務失敗

mission failure

BG_B スコープ

9mm Luger

.45ACP

.44Magnum

<p align="center"><font face="_ゴシック" size="40" color="#ffffff" letterSpacing="0.000000" kerning="0">ローダー</font></p>

now loading bgm files

BGMファイルをダウンロードしています。

now loading bgm files

BGMファイルをダウンロードしています。

<p align="left"><font face="_ゴシック" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">UPDATE &nbsp;090311 </font></p><p align="left"><font face="_ゴシック" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">・夜間ステージ追加</font></p><p align="left"><font face="_ゴシック" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">・アイテム購入追加</font></p><p align="left"><font face="_ゴシック" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">・CP獲得可能に</font></p><p align="left"><font face="_ゴシック" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">・他細部修正</font></p>

START

START

START

<p align="center"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">BGM読み込み</font></p>

000

FPS=

true/false

破壊までの時間表示は、命中表示とは別に出す
色と簡単な記号で、評価する
3秒以内なら****!
4.5秒以内ならFAST!
6秒以内なら****!
それ以上なら、タイムのみを、微妙な色で表示
(評価なし)

w_hit . w_hit_p

w_time . w_time_p

radio . radio_p

<p align="left"><font face="_ゴシック" size="30" color="#000000" letterSpacing="0.000000" kerning="0">BG-B / BG-A</font></p><p align="left"><font face="_ゴシック" size="30" color="#000000" letterSpacing="0.000000" kerning="0">ターゲットの共有深度</font></p><p align="left"><font face="_ゴシック" size="30" color="#000000" letterSpacing="0.000000" kerning="0">500~999(500個も的は出ないだろうし)</font></p><p align="left"></p><p align="left"><font face="_ゴシック" size="30" color="#000000" letterSpacing="0.000000" kerning="0">全景</font></p><p align="left"><font face="_ゴシック" size="30" color="#000000" letterSpacing="0.000000" kerning="0">2000</font></p><p align="left"></p><p align="left"><font face="_ゴシック" size="30" color="#000000" letterSpacing="0.000000" kerning="0">BG-A (非拡大面)</font></p><p align="left"><font face="_ゴシック" size="30" color="#000000" letterSpacing="0.000000" kerning="0">タイマーディスプレイ</font></p><p align="left"><font face="_ゴシック" size="30" color="#000000" letterSpacing="0.000000" kerning="0">1000-1099</font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="_ゴシック" size="30" color="#000000" letterSpacing="0.000000" kerning="0">BG_A  等倍</font></p><p align="left"><font face="_ゴシック" size="30" color="#000000" letterSpacing="0.000000" kerning="0">BG_B  拡大 主処理</font></p>

_root.startStage(30)

マテリアル・スナイパー

<p align="center"><font face="_ゴシック" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://gun.world.coocan.jp/">created by TANAKA U</a></font></p>

テストプレイ

ちがうゲームを遊ぶ

more games

test play

クレジット

credit

タイトル

BACK TO TITLE

もどる

SENTIVE

- BGM

propan_mode

- SPECIAL THANKS

HB-PLAZA / Poru

- AUTHORING / DESIGN / ART

TANAKA U

http://nextframe.jp

yamajet

25th / TAKAHIRO

COSSACK

COSSACK

Skill up

スキルアップ

スキルアップ / SKILL UP

scope size scope size scope size

スコープサイズ

<p align="center"></p>

CP

999

銃の
カスタム

マイ
ルーム

Gun custam2

My room

スキル
アップ

Skill up

仕事する

game start

<p align="center"><font face="_ゴシック" size="37" color="#ffffff" letterSpacing="0.000000" kerning="0">ガンポイント</font></p>

<p align="center"><font face="_ゴシック" size="24" color="#000000" letterSpacing="0.000000" kerning="0">カスタムポイント入手</font></p>

+99

マイホーム

My home

オプション OPTION

画面のきれいさ

遠くのものをぼかす

Rendering quality

blur

<p align="center"><font face="MS PGothic" size="14" color="#ffcc00" letterSpacing="0.000000" kerning="0">12/21</font></p>

<p align="center"><font face="_ゴシック" size="16" color="#ff3300" letterSpacing="0.000000" kerning="0">-</font></p>

<p align="left"><font face="_ゴシック" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">マルチドットスコープ</font></p>

<p align="left"><font face="_ゴシック" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">ドットが配された精密スコープ</font></p><p align="left"><font face="_ゴシック" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">偏差射撃に向く。</font></p><p align="left"><font face="_ゴシック" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">-跳ね上がり+1</font></p><p align="left"><font face="_ゴシック" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">あいうえお</font></p>

<p align="left"><font face="_ゴシック" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">MDS-1 multi dot scope</font></p>

装備中

equiped

装備中

equiped

エフェクト

1

4

2

5

3

6

マイホーム / MY HOME

game start

マイ
ルーム

Gun custam2

My room

スキル
アップ

Skill up

LOCKED

制作中 / UNFINISHED

10

40

20

30

50

11

41

21

31

51

12

42

22

32

52

80

90

91

<p align="center"></p>

仕事する / STAGE SELECT

もどる

BACK

ナイトスコープ
が必要です

need night scope

BACK

NORMAL

HARD

VERY HARD

REAL

LV1

LV2

LV3

LV4

現在のバージョンはNORMALのみプレイできます。
α version .only a normal mode can be played.

Gun custam2

仕事する

game start

Gun custam2

My room

Skill up

<p align="center"></p>

 

スコープの変更

バレル変更

銃のカスタム / GUN CUSTUM

<p align="center"><font face="MS PGothic" size="14" color="#ffcc00" letterSpacing="0.000000" kerning="0">12/21</font></p>

<p align="center"><font face="_ゴシック" size="16" color="#ff3300" letterSpacing="0.000000" kerning="0">-</font></p>

<p align="left"><font face="_ゴシック" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">マルチドットスコープ</font></p>

<p align="left"><font face="_ゴシック" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">ドットが配された精密スコープ</font></p><p align="left"><font face="_ゴシック" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">偏差射撃に向く。</font></p><p align="left"><font face="_ゴシック" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">-跳ね上がり+1</font></p><p align="left"><font face="_ゴシック" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">あいうえお</font></p>

<p align="left"><font face="_ゴシック" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">MDS-1 multi dot scope</font></p>

<p align="center"><font face="MS PGothic" size="14" color="#ffcc00" letterSpacing="0.000000" kerning="0">12/21</font></p>

<p align="center"><font face="_ゴシック" size="16" color="#ff3300" letterSpacing="0.000000" kerning="0">-</font></p>

<p align="left"><font face="_ゴシック" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">マルチドットスコープ</font></p>

<p align="left"><font face="_ゴシック" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">ドットが配された精密スコープ</font></p><p align="left"><font face="_ゴシック" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">偏差射撃に向く。</font></p><p align="left"><font face="_ゴシック" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">-跳ね上がり+1</font></p><p align="left"><font face="_ゴシック" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">あいうえお</font></p>

<p align="left"><font face="_ゴシック" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">MDS-1 multi dot scope</font></p>

game start

銃の
カスタム

Gun custam2

My room

Skill up

<p align="center"></p>

銃のカスタム / GUN CUSTUM

BG_A 肉眼

<p align="center"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">非表示フレーム</font></p><p align="center"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">MAX12</font></p>

00/BUL

one shot. one dream and happy

00/10

BAD

CONDITION IS GOOD

NO DAMAGE!

HIT

HIT!

CRITICAL!!

CRITICAL!!

MISS!!

DANGER!

<p align="center"><font face="_ゴシック" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">弾がないぞ、Zキーでリロードを行え</font></p>

OK

ActionScript [AS1/AS2]

Frame 1
loaderFlag = 1; nowVer = 0.51; _lockroot = true; if (loaderFlag) { this.stop(); } else { this.gotoAndPlay("priLoad"); }
Frame 2
this.gotoAndStop(1);
Frame 3
this.gotoAndStop(1);
Frame 5
function endLoad() { this.g; } function debug() { if (Key.isDown(38)) { scope_s = scope_s + 10; setScopeSize(scope_s); } if (Key.isDown(40)) { scope_s = scope_s - 10; setScopeSize(scope_s); } if (Key.isDown(77)) { _TAREA._alpha = 100; _MASK.gotoAndStop(1); } else if (Key.isDown(78)) { _TAREA._alpha = 50; _MASK.gotoAndStop(2); } if (Key.isDown(74)) { this.setScopeScale(3); } else if (Key.isDown(75)) { this.setScopeScale(5); } else if (Key.isDown(76)) { this.setScopeScale(10); } if (Key.isDown(81)) { if (kk) { sn++; if (sn > 24) { sn = 2; } setScopeType(sn); kk = false; } } else { kk = true; } if (Key.isDown(49)) { setScopeType(1); } if (Key.isDown(50)) { setScopeType(2); } if (Key.isDown(51)) { setScopeType(3); } if (Key.isDown(52)) { setScopeType(4); } if (Key.isDown(53)) { setScopeType(5); } if (Key.isDown(54)) { setScopeType(6); } if (Key.isDown(55)) { setScopeType(7); } if (Key.isDown(56)) { setScopeType(8); } if (Key.isDown(17)) { if (Key.isDown(49)) { setGunStyle(0); } if (Key.isDown(50)) { setGunStyle(1); } if (Key.isDown(51)) { setGunStyle(2); } if (Key.isDown(52)) { setGunStyle(3); } if (Key.isDown(53)) { setGunStyle(4); } if (Key.isDown(54)) { setGunStyle(5); } if (Key.isDown(55)) { setGunStyle(6); } } if (Key.isDown(39)) { setWind(wind + 1); } if (Key.isDown(37)) { setWind(wind - 1); } if (Key.isDown(35)) { } } b_debugMode = 0; b_sndFlag = 1; n_stageLimit = 999; if (!b_sndFlag) { DEBUGSND = new Sound(_root); DEBUGSND.setVolume(0); } scope_s = 100; sn = 2; kk = true; this.stop();
Frame 13
function dataSave() { savePlaytime(); Save.dataSave(saveID, saveData); } function saveDataInit() { saveData.gun = new Object(); saveData.gun.scopeSize = 0; saveData.gun.stability = 0; saveData.gun.contorol = 0; saveData.gun.reloadSpeed = 0; saveData.gun.magazine = 0; saveData.gun.scopeType = 0; saveData.game = new Object(); saveData.totalGetGp = 0; saveData.game.gp = 20; saveData.game.score = 0; saveData.game.homeStyle = 0; saveData.game.option = 0; saveData.game.scope = 0; saveData.game.gameClear = 0; saveData.game.stageClear = 0; saveData.clearAry = [0, 0, 0, 0, 0, 0]; saveData.stageRec = new Array(); saveData.stageRec[10] = [1, 0, 0, 0, 0]; saveData.stageRec[11] = [0, 0, 0, 0, 0]; saveData.stageRec[13] = [0, 0, 0, 0, 0]; saveData.stageRec[14] = [0, 0, 0, 0, 0]; saveData.stageRec[16] = [0, 0, 0, 0, 0]; saveData.stageRec[17] = [0, 0, 0, 0, 0]; saveData.stageRec[20] = [0, 0, 0, 0, 0]; saveData.stageRec[21] = [0, 0, 0, 0, 0]; saveData.stageRec[23] = [0, 0, 0, 0, 0]; saveData.stageRec[24] = [0, 0, 0, 0, 0]; saveData.stageRec[30] = [0, 0, 0, 0, 0]; saveData.stageRec[31] = [0, 0, 0, 0, 0]; saveData.stageRec[33] = [0, 0, 0, 0, 0]; saveData.stageRec[34] = [0, 0, 0, 0, 0]; saveData.stageRec[40] = [0, 0, 0, 0, 0]; saveData.stageRec[41] = [0, 0, 0, 0, 0]; saveData.stageRec[50] = [0, 0, 0, 0, 0]; saveData.stageRec[51] = [0, 0, 0, 0, 0]; saveData.homeStyle = [2, 1, 1, 0, 0, 0, 0]; saveData.option = [2, 1, 0, 1, 0, 1, 0, 0, 0, 0]; saveData.scope = [2, 1, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0]; saveData.playtime = 0; saveData.ver = saveDataVersion; for (key in saveData.gun) { } _root.dataSave(); } function getSaveStageRec(idno, lv) { return(saveData.stageRec[idno][lv]); } function setSaveStageRec(idno, lv, newRec) { var _local1 = saveData.stageRec[idno][lv]; if (_local1 == undefined) { } else if (newRec > _local1) { saveData.stageRec[idno][lv] = newRec; } } function getSaveScope() { return(saveData.game.scope); } function getSaveOption() { return(saveData.game.option); } function getSaveHomeStyle() { return(saveData.game.homeStyle); } function setSaveScope(n) { saveData.game.scope = n; } function setSaveOption(n) { saveData.game.option = n; } function setSaveHomeStyle(n) { saveData.game.homeStyle = n; } function getSaveScopeList(aryNo) { return(saveData.scope[aryNo]); } function getSaveOptionList(aryNo) { return(saveData.option[aryNo]); } function getSaveHomeStyleList(aryNo) { return(saveData.homeStyle[aryNo]); } function setSaveScopeList(aryNo, n) { saveData.scope[aryNo] = n; } function setSaveOptionList(aryNo, n) { saveData.option[aryNo] = n; } function setSaveHomeStyleList(aryNo, n) { saveData.homeStyle[aryNo] = n; } function addPoint(p) { m_addPoint = p; if ((saveData.game.gp + p) < 0) { saveData.game.gp = 0; } else { saveData.game.gp = saveData.game.gp + p; } } function getPoint() { return(saveData.game.gp); } function addGetTotalGp(n) { saveData.totalGetGp = saveData.totalGetGp + n; } function getHomeStyleFlag() { } function getStyleFlag() { } function getScopeFlag() { } function savePlaytime() { if (preTime == undefined) { preTime = 0; } saveData.playtime = saveData.playtime + (getTimer() - preTime); preTime = getTimer(); } function traceSaveData() { var _local1; _local1 = "\n-------------- _root.saveData \u51FA\u529B ----------------"; _local1 = _local1 + ("\n saveDataVer " + saveData.ver); _local1 = _local1 + newline; _local1 = _local1 + ("\n\u30DD\u30A4\u30F3\u30C8=" + saveData.game.gp); _local1 = _local1 + newline; _local1 = _local1 + ("\nhomeStyle=" + saveData.homeStyle); _local1 = _local1 + ("\noption=" + saveData.option); _local1 = _local1 + ("\nscope=" + saveData.scope); _local1 = _local1 + newline; _local1 = _local1 + ("\n\u73FE\u5728\u306E\u30DB\u30FC\u30E0\u30B9\u30BF\u30A4\u30EB=" + saveData.game.homeStyle); _local1 = _local1 + ("\n\u73FE\u5728\u306E\u9283\u306E\u30AA\u30D7\u30B7\u30E7\u30F3=" + saveData.game.option); _local1 = _local1 + ("\n\u73FE\u5728\u306E\u30B9\u30B3\u30FC\u30D7=" + saveData.game.scope); _local1 = _local1 + "\n\u3000\u30AF\u30EA\u30A2\u30EC\u30B3\u30FC\u30C9 --------------------"; _local1 = _local1 + ("\n\u3000ST 010 = " + saveData.stageRec[10]); _local1 = _local1 + ("\n\u3000ST 011 = " + saveData.stageRec[11]); _local1 = _local1 + ("\n\u3000ST 020 = " + saveData.stageRec[20]); _local1 = _local1 + ("\n\u3000ST 021 = " + saveData.stageRec[21]); _local1 = _local1 + ("\n\u3000ST 023 = " + saveData.stageRec[23]); _local1 = _local1 + ("\n\u3000ST 024 = " + saveData.stageRec[24]); _local1 = _local1 + ("\n\u3000ST 030 = " + saveData.stageRec[30]); _local1 = _local1 + ("\n\u3000ST 031 = " + saveData.stageRec[31]); _local1 = _local1 + ("\n\u3000ST 040 = " + saveData.stageRec[40]); _local1 = _local1 + ("\n\u3000ST 041 = " + saveData.stageRec[41]); _local1 = _local1 + ("\n\u3000ST 050 = " + saveData.stageRec[50]); _local1 = _local1 + ("\n\u3000ST 051 = " + saveData.stageRec[51]); _local1 = _local1 + newline; _local1 = _local1 + "-------------- END ----------------\n"; } function clearAddPoint() { m_addPoint = 0; } function setClearFlag(tf) { clearFlag = tf; } gDeep = 5000; pFlag = 0; Mouse.show(); clearFlag = false; m_addPoint = 0; matoBlurFlag = true; bgBlurFlag = true; gameQuality = "MEDIUM"; saveDataVersion = 0.6; initSaveDataVersion = 0.6; _global.gameName = "save_matsnp_ver100"; _global.saveID = "data1"; _global.Save = new SaveClass(gameName); _global.saveData = new Object(); if (Save.checkExisting(saveID)) { _global.saveData = Save.dataLoad(saveID); if (saveData.ver == undefined) { this.saveDataInit(); } if (Number(saveData.ver) < saveDataVersion) { if (saveData.ver < initSaveDataVersion) { this.saveDataInit(); } } } else { this.saveDataInit(); } _root.cf = 1; _global.Bgm = _root.Bgm; this.gotoAndStop("title");
Frame 23
_quality = "HIGH"; this.stop();
Frame 33
function loadHomeStyle(s) { s = s * 4; setHomeStyleBg(homeStyle[s + 1]); setHomeStyleMusic(homeStyle[s + 2]); setHomeStyleEnv(homeStyle[s + 3]); } function setHomeStyleBg(b) { var _local2 = _root.home.bg.bg_in; _local2.attachMovie(b, "b0", 1); _local2.b0._xscale = (_local2.b0._yscale = 102); _local2.attachMovie(b, "b1", 2); _local2.b1._xscale = -102; _local2.b1._yscale = 102; _local2.b1._x = 600; _local2.b1._xscale = -100; _local2.attachMovie(b, "b2", 3); _local2.b2._xscale = (_local2.b2._yscale = 102); _local2.b2._x = 1200; } function setHomeStyleMusic(b) { Bgm.bgmPlay(0, b, 100); } function setHomeStyleEnv(b) { var _local2 = _root.home.sun; _local2.se.stop(); delete _local2.se; _local2.se = new Sound(_local2); _local2.se.attachSound(b); _local2.se.start(0, 999); } function termHomeStyle() { } _quality = "HIGH"; homeStyle = ["\u5927\u901A\u308A\u304C\u898B\u3048\u308B9\u968E\u306E\u90E8\u5C4B", "MF101", "home01", "\u884C\u304D\u304B\u3046\u8ECA\u306E\u97F3.wav", "\u5C0F\u9AD8\u3044\u4E18\u306B\u3042\u308B\u4E2D\u4E8C\u968E\u306E\u90E8\u5C4B", "MF086", "home02", "HE_PE2_30_93_2.wav", "\u6D77\u6CBF\u3044\u306E\u3055\u3073\u308C\u305F\u5BBF\u306E1\u968E", "KS036", "home03", "05_\u6D77.wav", "\u9AD8\u5C64\u30D3\u30EB54\u968E\u306E\u5357\u5411\u304D\u306E\u90E8\u5C4B", "MY092", "home05", "", "\u5C0F\u3055\u306A\u30ED\u30B0\u30CF\u30A6\u30B9\u306E\u6728\u9670", "KS110", "home06", "\u30BB\u30DF_R09_0003.wav", "\u305D\u3089", "SK031", "home04", ""]; this.stop(); function getScopeObj(n) { return(scopeData[n]); } function getOptionObj(n) { return(optionData[n]); } function getOptionObjNum() { return(optionData.length); } function getScopeObjNum() { return(scopeData.length); } function initGunStyle() { var _local2 = _root.SEBOX; _local2.gunSe1 = new Sound(_local2.se1); _local2.gunSe2 = new Sound(_local2.se2); } function setGunStyle(id) { var _local2 = _root.SEBOX; var _local3 = getOptionObj(id).se; var _local4 = getOptionObj(id).se2_vol; _local2.gunSe1.attachSound(_local3); _local2.gunSe2.attachSound("\u53CD\u97FF\u97F3_\u4F4E\u97F3\u88DC\u5F37.wav"); _local2.gunSe2.setVolume(_local4); } function playFireSe() { var _local2 = _root.SEBOX; _local2.gunSe1.start(0, 1); _local2.gunSe2.start(0, 1); } scopeData = new Array(); scopeData[0] = new Object(); scopeData[0].frame = 2; scopeData[0].point = 0; scopeData[0].name = "\u30B7\u30F3\u30D7\u30EB\u30E9\u30A4\u30F3-1"; scopeData[0].subName = "SLS. Simple line "; scopeData[0].exp = "\u5C0F\u3055\u3044\u76EE\u306E\u30AF\u30ED\u30B9\u30D8\u30A2\u578B\u30EC\u30C6\u30A3\u30AF\u30EB\n\u3092\u6301\u3064\u30B9\u30B3\u30FC\u30D7\u3002\u610F\u5916\u3068\u4F7F\u3044\u3084\u3059\u3044\u3002"; scopeData[0].st_sco = 0; scopeData[0].st_con = 0; scopeData[0].st_ope = 1; scopeData[0].st_rel = 1; scopeData[0].st_mag = 0; scopeData[0].firstHave = 2; scopeData[0].nightFlag = false; scopeData[1] = new Object(); scopeData[1].frame = 3; scopeData[1].point = 2; scopeData[1].name = "\u30B7\u30F3\u30D7\u30EB\u30E9\u30A4\u30F3-T"; scopeData[1].subName = "SLS-T. Simple line T "; scopeData[1].exp = "T\u5B57\u578B\u306E\u30EC\u30C6\u30A3\u30AF\u30EB\u3092\u6301\u3064\u30B9\u30B3\u30FC\u30D7\u3002"; scopeData[1].st_sco = 1; scopeData[1].st_con = 0; scopeData[1].st_ope = 0; scopeData[1].st_rel = 0; scopeData[1].st_mag = 0; scopeData[1].firstHave = 1; scopeData[1].nightFlag = false; scopeData[2] = new Object(); scopeData[2].frame = 4; scopeData[2].point = 5; scopeData[2].name = "\u30B7\u30F3\u30D7\u30EB\u30E9\u30A4\u30F3-C"; scopeData[2].subName = "SLS-C. Simple line T "; scopeData[2].exp = "\u30AF\u30ED\u30B9\u30D8\u30A2\u306E\u307F\u306E\u57FA\u672C\u5F62\u3002"; scopeData[2].st_sco = 1; scopeData[2].st_con = 0; scopeData[2].st_ope = 0; scopeData[2].st_rel = 0; scopeData[2].st_mag = 0; scopeData[2].firstHave = 1; scopeData[2].nightFlag = false; scopeData[3] = new Object(); scopeData[3].frame = 5; scopeData[3].point = 8; scopeData[3].name = "\u30B7\u30F3\u30D7\u30EB\u30E9\u30A4\u30F3-CP"; scopeData[3].subName = "SLS-CP. Simple line C/P "; scopeData[3].exp = "\u30AF\u30ED\u30B9\u30D8\u30A2\u306B\u8D64\u3044\u30DD\u30A4\u30F3\u30BF\u30FC\u3092\n\u7D44\u307F\u5408\u308F\u305B\u305F\u30B9\u30B3\u30FC\u30D7\u3002"; scopeData[3].st_sco = 1; scopeData[3].st_con = 0; scopeData[3].st_ope = 0; scopeData[3].st_rel = 0; scopeData[3].st_mag = 0; scopeData[3].firstHave = 0; scopeData[3].nightFlag = false; scopeData[4] = new Object(); scopeData[4].frame = 6; scopeData[4].point = 10; scopeData[4].name = "\u30B7\u30F3\u30D7\u30EB\u30E9\u30A4\u30F3-CR"; scopeData[4].subName = "SLS-CR. Simple line C/R "; scopeData[4].exp = "\u30AF\u30ED\u30B9\u30D8\u30A2+\u30EA\u30F3\u30B0\u30E9\u30A4\u30F3\u3002\u4F7F\u3044\u52DD\u624B\u304C\u3044\u3044\u3002"; scopeData[4].st_sco = 0; scopeData[4].st_con = 1; scopeData[4].st_ope = 0; scopeData[4].st_rel = 0; scopeData[4].st_mag = 0; scopeData[4].firstHave = 1; scopeData[4].nightFlag = false; scopeData[5] = new Object(); scopeData[5].frame = 7; scopeData[5].point = 3; scopeData[5].name = "\u30E2\u30FC\u30BF\u30FC\u30E9\u30A4\u30F3"; scopeData[5].subName = "Rblf.32S. Mortor line "; scopeData[5].exp = "\u300C\u3053\u308C\u3063\u3066\u8FEB\u6483\u7832\u306E\u30EC\u30C6\u30A3\u30AF\u30EB\u3058\u3083\u2026\u3002\u300D"; scopeData[5].st_sco = 0; scopeData[5].st_con = 0; scopeData[5].st_ope = 0; scopeData[5].st_rel = 0; scopeData[5].st_mag = 1; scopeData[5].firstHave = 1; scopeData[5].nightFlag = false; scopeData[6] = new Object(); scopeData[6].frame = 8; scopeData[6].point = 7; scopeData[6].name = "SPA"; scopeData[6].subName = "Stf.Zfla. Anti tank line "; scopeData[6].exp = "\u300C\u3053\u308C\u306A\u3089\u66F2\u5C04\u30FB\u76F4\u5C04\u3082OK\uFF01\u2026\u3060\u3051\u3069\u3055\u2026\u3002 \u300D"; scopeData[6].st_sco = 0; scopeData[6].st_con = 0; scopeData[6].st_ope = 0; scopeData[6].st_rel = 0; scopeData[6].st_mag = 1; scopeData[6].firstHave = 0; scopeData[6].nightFlag = false; scopeData[7] = new Object(); scopeData[7].frame = 9; scopeData[7].point = 10; scopeData[7].name = "\u30B0\u30EA\u30C3\u30C9-H"; scopeData[7].subName = "GS-H / Grid half "; scopeData[7].exp = "\u30DE\u30B9\u76EE\u72B6\u306E\u30E9\u30A4\u30F3\u3092\u6301\u3064\u30B9\u30B3\u30FC\u30D7"; scopeData[7].st_sco = 0; scopeData[7].st_con = 0; scopeData[7].st_ope = 0; scopeData[7].st_rel = 1; scopeData[7].st_mag = 0; scopeData[7].firstHave = 0; scopeData[7].nightFlag = false; scopeData[8] = new Object(); scopeData[8].frame = 10; scopeData[8].point = 15; scopeData[8].name = "\u30B0\u30EA\u30C3\u30C9-F"; scopeData[8].subName = "GS-F. Grid full "; scopeData[8].exp = "\u5168\u9762\u306B\u30DE\u30B9\u76EE\u72B6\u306E\u30E9\u30A4\u30F3\u3092\u6301\u3064\u30B9\u30B3\u30FC\u30D7"; scopeData[8].st_sco = 0; scopeData[8].st_con = 0; scopeData[8].st_ope = 0; scopeData[8].st_rel = 1; scopeData[8].st_mag = 0; scopeData[8].firstHave = 0; scopeData[8].nightFlag = false; scopeData[9] = new Object(); scopeData[9].frame = 11; scopeData[9].point = 25; scopeData[9].name = "RPG"; scopeData[9].subName = "RPGS. RPG "; scopeData[9].exp = "\u300C\u6226\u8ECA\u72D9\u3048\u3070\u3044\u3044\u306E\u304B\u306A\uFF65\uFF65\uFF65\u3002\u300D"; scopeData[9].st_sco = 0; scopeData[9].st_con = 1; scopeData[9].st_ope = 0; scopeData[9].st_rel = 0; scopeData[9].st_mag = 1; scopeData[9].firstHave = 1; scopeData[9].nightFlag = false; scopeData[10] = new Object(); scopeData[10].frame = 12; scopeData[10].point = 10; scopeData[10].name = "\u30EB\u30FC\u30E9\u30FC-W"; scopeData[10].subName = "RS-W. Ruler W "; scopeData[10].exp = "\u6A2A\u306B\u523B\u307F\u306E\u5165\u3063\u305F\u30AF\u30ED\u30B9\u30D8\u30A2\u3092\u6301\u3064\u3002"; scopeData[10].st_sco = 0; scopeData[10].st_con = 0; scopeData[10].st_ope = 1; scopeData[10].st_rel = 0; scopeData[10].st_mag = 0; scopeData[10].firstHave = 1; scopeData[10].nightFlag = false; scopeData[11] = new Object(); scopeData[11].frame = 13; scopeData[11].point = 5; scopeData[11].name = "\u30EB\u30FC\u30E9\u30FC-H"; scopeData[11].subName = "RS-H. Ruler H "; scopeData[11].exp = "\u7E26\u306B\u523B\u307F\u306E\u5165\u3063\u305F\u30AF\u30ED\u30B9\u30D8\u30A2\u3092\u6301\u3064\u3002"; scopeData[11].st_sco = 0; scopeData[11].st_con = 0; scopeData[11].st_ope = 1; scopeData[11].st_rel = 0; scopeData[11].st_mag = 0; scopeData[11].firstHave = 1; scopeData[11].nightFlag = false; scopeData[12] = new Object(); scopeData[12].frame = 14; scopeData[12].point = 15; scopeData[12].name = "\u30EB\u30FC\u30E9\u30FC-F"; scopeData[12].subName = "RS-F. Ruler full "; scopeData[12].exp = "\u7E26\u6A2A\u306B\u523B\u307F\u3092\u6301\u3064\u3001\u5B8C\u6210\u5EA6\u306E\u9AD8\u3044\u30B9\u30B3\u30FC\u30D7\u3002"; scopeData[12].st_sco = 0; scopeData[12].st_con = 0; scopeData[12].st_ope = 1; scopeData[12].st_rel = 0; scopeData[12].st_mag = 0; scopeData[12].firstHave = 0; scopeData[12].nightFlag = false; scopeData[13] = new Object(); scopeData[13].frame = 15; scopeData[13].point = 20; scopeData[13].name = "\u30EB\u30FC\u30E9\u30FC-FP"; scopeData[13].subName = "RS-FP. Ruler full/P "; scopeData[13].exp = "\u30EB\u30FC\u30E9\u30FC-F\u306B\u30EC\u30C3\u30C9\u30DD\u30A4\u30F3\u30BF\u30FC\u3092\u8FFD\u52A0\u3057\u305F\u3082\u306E\u3002"; scopeData[13].st_sco = 0; scopeData[13].st_con = 1; scopeData[13].st_ope = 1; scopeData[13].st_rel = 0; scopeData[13].st_mag = 0; scopeData[13].firstHave = 0; scopeData[13].nightFlag = false; scopeData[14] = new Object(); scopeData[14].frame = 16; scopeData[14].point = 3; scopeData[14].name = "\u30DF\u30CB\u30AF\u30ED\u30B9"; scopeData[14].subName = "MCS. Mini cross "; scopeData[14].exp = "\u300C\u3061\u2026\u3061\u3044\u3055\u3044\uFF65\uFF65\uFF65\u3002\u300D"; scopeData[14].st_sco = 0; scopeData[14].st_con = 0; scopeData[14].st_ope = 1; scopeData[14].st_rel = 2; scopeData[14].st_mag = 0; scopeData[14].firstHave = 0; scopeData[14].nightFlag = false; scopeData[15] = new Object(); scopeData[15].frame = 17; scopeData[15].point = 30; scopeData[15].name = "\u30B9\u30FC\u30D1\u30FCL"; scopeData[15].subName = "SLS. Super luck"; scopeData[15].exp = "\u300C\u3053\u306E\u30B9\u30B3\u30FC\u30D7\u3092\u8CB7\u3063\u305F\u3089\u3001\u3064\u304E\u306E\u65E550\u5186\u3072\u308D\u3063\u305F\u3088\uFF01\u300D"; scopeData[15].st_sco = 0; scopeData[15].st_con = 0; scopeData[15].st_ope = 2; scopeData[15].st_rel = 2; scopeData[15].st_mag = 0; scopeData[15].firstHave = 0; scopeData[15].nightFlag = false; scopeData[16] = new Object(); scopeData[16].frame = 18; scopeData[16].point = 5; scopeData[16].name = "\u30CA\u30A4\u30C8-G"; scopeData[16].subName = "NGTS-G. Night green "; scopeData[16].exp = "\u30CA\u30A4\u30C8\u30B9\u30B3\u30FC\u30D7\u3002\u3053\u308C\u3067\u95C7\u591C\u3067\u3082\u5B89\u5FC3\u3002"; scopeData[16].st_sco = 1; scopeData[16].st_con = 1; scopeData[16].st_ope = 0; scopeData[16].st_rel = 0; scopeData[16].st_mag = 0; scopeData[16].firstHave = 1; scopeData[16].nightFlag = true; scopeData[17] = new Object(); scopeData[17].frame = 19; scopeData[17].point = 5; scopeData[17].name = "\u30CA\u30A4\u30C8-B"; scopeData[17].subName = "NGTS-B. Night blue "; scopeData[17].exp = "\u30CA\u30A4\u30C8\u30B9\u30B3\u30FC\u30D7\u3002\u30D6\u30EB\u30FC\u30AB\u30E9\u30FC\u3002"; scopeData[17].st_sco = 0; scopeData[17].st_con = 1; scopeData[17].st_ope = 0; scopeData[17].st_rel = 0; scopeData[17].st_mag = 0; scopeData[17].firstHave = 1; scopeData[17].nightFlag = true; scopeData[18] = new Object(); scopeData[18].frame = 20; scopeData[18].point = 15; scopeData[18].name = "\u30CA\u30A4\u30C8-B2"; scopeData[18].subName = "NGTS-B2. Night blue2 "; scopeData[18].exp = "\u30CA\u30A4\u30C8\u30B9\u30B3\u30FC\u30D7\u3002\u30CA\u30A4\u30C8\u30B9-B\u3088\u308A\u3082\u660E\u308B\u3044\u3002"; scopeData[18].st_sco = 0; scopeData[18].st_con = 1; scopeData[18].st_ope = 0; scopeData[18].st_rel = 0; scopeData[18].st_mag = 0; scopeData[18].firstHave = 0; scopeData[18].nightFlag = true; scopeData[19] = new Object(); scopeData[19].frame = 21; scopeData[19].point = 10; scopeData[19].name = "\u30CA\u30A4\u30C8-P"; scopeData[19].subName = "NGTS-P. Night pink "; scopeData[19].exp = "\u30CA\u30A4\u30C8\u30B9\u30B3\u30FC\u30D7\u3002\u30D4\u30F3\u30AF\u30AB\u30E9\u30FC\u3002"; scopeData[19].st_sco = 0; scopeData[19].st_con = 1; scopeData[19].st_ope = 0; scopeData[19].st_rel = 1; scopeData[19].st_mag = 0; scopeData[19].firstHave = 0; scopeData[19].nightFlag = true; scopeData[20] = new Object(); scopeData[20].frame = 22; scopeData[20].point = 10; scopeData[20].name = "\u30CA\u30A4\u30C8-PS"; scopeData[20].subName = "NGTS-PS. Night pink square "; scopeData[20].exp = "\u30CA\u30A4\u30C8\u30B9\u30B3\u30FC\u30D7\u3002\u30CA\u30A4\u30C8-P\u306E\u5F62\u3061\u304C\u3044\u7248\u3002"; scopeData[20].st_sco = 1; scopeData[20].st_con = 0; scopeData[20].st_ope = 1; scopeData[20].st_rel = 0; scopeData[20].st_mag = 0; scopeData[20].firstHave = 0; scopeData[20].nightFlag = true; scopeData[21] = new Object(); scopeData[21].frame = 23; scopeData[21].point = 30; scopeData[21].name = "\u30CA\u30A4\u30C8-N"; scopeData[21].subName = "NGTS-N. Night natural "; scopeData[21].exp = "\u30CA\u30A4\u30C8\u30B9\u30B3\u30FC\u30D7\u3002\u975E\u5E38\u306B\u660E\u308B\u304F\u3001\u8272\u5909\u308F\u308A\u3057\u306A\u3044\u3002\u8D85\u9AD8\u3044\u3002"; scopeData[21].st_sco = 0; scopeData[21].st_con = 1; scopeData[21].st_ope = 0; scopeData[21].st_rel = 0; scopeData[21].st_mag = 0; scopeData[21].firstHave = 0; scopeData[21].nightFlag = true; optionData = new Array(); optionData[0] = new Object(); optionData[0].frame = 2; optionData[0].point = 0; optionData[0].name = "\u30CE\u30FC\u30DE\u30EB"; optionData[0].subName = "Normal"; optionData[0].exp = "\u6163\u308C\u89AA\u3057\u3093\u3060\u3044\u3064\u3082\u306E\u97F3\u3002"; optionData[0].se = "gun_fire_normal1"; optionData[0].se2_vol = 100; optionData[0].st_sco = 1; optionData[0].st_con = 0; optionData[0].st_ope = 0; optionData[0].st_rel = 0; optionData[0].st_mag = 0; optionData[1] = new Object(); optionData[1].frame = 3; optionData[1].point = 3; optionData[1].name = "\u30AF\u30E9\u30B7\u30AB\u30EB"; optionData[1].subName = "Classical"; optionData[1].exp = "\u300C\u306A\u3093\u304B\u61D0\u304B\u3057\u3044\u611F\u3058\u304C\u3059\u308B\u3088\uFF01\u300D"; optionData[1].se = "gun_fire_normal2"; optionData[1].se2_vol = 80; optionData[1].st_sco = 0; optionData[1].st_con = 1; optionData[1].st_ope = 0; optionData[1].st_rel = 0; optionData[1].st_mag = 0; optionData[2] = new Object(); optionData[2].frame = 4; optionData[2].point = 5; optionData[2].name = "\u30D9\u30EC\u30C3\u30BF"; optionData[2].subName = "Beretta"; optionData[2].exp = "\u300C\u306A\u305C\u3042\u306E\u30CF\u30F3\u30C9\u30AC\u30F3\u306E\u97F3\u304C\uFF01\uFF1F\u300D"; optionData[2].se = "gun_fire_normal3"; optionData[2].se2_vol = 80; optionData[2].st_sco = 0; optionData[2].st_con = 0; optionData[2].st_ope = 0; optionData[2].st_rel = 1; optionData[2].st_mag = 0; optionData[3] = new Object(); optionData[3].frame = 5; optionData[3].point = 8; optionData[3].name = "\u30DE\u30BA\u30EB\u30D6\u30EC\u30FC\u30AD"; optionData[3].subName = "Muzzle brake"; optionData[3].exp = "\u6291\u3048\u6C17\u5473\u306E\u97F3\u304C\u3059\u308B\u3002\u8033\u306B\u512A\u3057\u3044\u2026\u304B\u3082\u3002"; optionData[3].se = "gun_fire_long1"; optionData[3].se2_vol = 70; optionData[3].st_sco = 0; optionData[3].st_con = 1; optionData[3].st_ope = 0; optionData[3].st_rel = 0; optionData[3].st_mag = 0; optionData[4] = new Object(); optionData[4].frame = 6; optionData[4].point = 8; optionData[4].name = "AK"; optionData[4].subName = "AK"; optionData[4].exp = "\u6D88\u6BD2\u6E08\u307F\u306E\u97F3\u3002\uFF65\uFF65\uFF65\u4F55\u4EBA\u306B\u901A\u3058\u308B\u3060\u308D\u3046\u304B\u3002"; optionData[4].se = "gun_fire_long2"; optionData[4].se2_vol = 100; optionData[4].st_sco = 1; optionData[4].st_con = 0; optionData[4].st_ope = 0; optionData[4].st_rel = 0; optionData[4].st_mag = 0; optionData[5] = new Object(); optionData[5].frame = 7; optionData[5].point = 10; optionData[5].name = "\u30B5\u30A4\u30EC\u30F3\u30B5\u30FC1"; optionData[5].subName = "Silencer-1"; optionData[5].exp = "\u300C\u601D\u3063\u3066\u305F\u3088\u308A\u3001\u3046\u308B\u3055\u3044\u306A\u3041\u3063\u300D"; optionData[5].se = "gun_fire_silencer1"; optionData[5].se2_vol = 50; optionData[5].st_sco = 0; optionData[5].st_con = 1; optionData[5].st_ope = 0; optionData[5].st_rel = 0; optionData[5].st_mag = 0; optionData[6] = new Object(); optionData[6].frame = 8; optionData[6].point = 15; optionData[6].name = "\u30E1\u30AB\u30CB\u30AB\u30EB-1"; optionData[6].subName = "Mechanical"; optionData[6].exp = "\u4FE1\u983C\u6027\u304C\u9AD8\u305D\u3046\u306A\u97F3\u3002"; optionData[6].se = "gun_fire_silencer2"; optionData[6].se2_vol = 40; optionData[6].st_sco = 1; optionData[6].st_con = 0; optionData[6].st_ope = 1; optionData[6].st_rel = 0; optionData[6].st_mag = 0; loadHomeStyle(saveData.game.homeStyle); this.onEnterFrame = function () { if (b_debugMode) { if (Key.isDown(33)) { traceSaveData(); } if (Key.isDown(34)) { saveDataInit(); } } }; Mouse.show(); function getStageId() { return(stageId); } function getRewardGp(no) { return(stageDataAry[no][3]); } function startStage(st, lv) { if (!b_debugMode) { if (st > n_stageLimit) { return(undefined); } } _root.setGameLv(lv); _root.helpMes.removeMovieClip(); _root.attachInfo(0); _root.setMouseCursor(false); stageId = st; this.gotoAndPlay("game"); } function setStage(n) { var _local4 = "stage" + stageDataAry[n][0]; var _local3 = _root.mainArea.targetArea.BG_B; this.attach(_local3, _local4, "game", 1, 0, 0, 100, 100); _local3.game.setForceColor(stageDataAry[n][1]); _local3.game.forceColor = stageDataAry[n][1]; } function setGameLv(n) { if (n > 4) { return(undefined); } gameLv = n; } function getGameLv() { return(gameLv); } stageDataAry = new Array(); stageDataAry[10] = [10, 0, false, 2]; stageDataAry[11] = [10, 3, true, 3]; stageDataAry[20] = [20, 0, false, 3]; stageDataAry[21] = [20, 3, true, 4]; stageDataAry[23] = [23, 0, false, 5]; stageDataAry[24] = [23, 3, true, 6]; stageDataAry[30] = [30, 0, false, 4]; stageDataAry[31] = [30, 3, true, 5]; stageId = null; gameLv = 0;
Instance of Symbol 1264 MovieClip "home" in Frame 33
/* no clip actions */
Frame 44
Frame 45
_quality = "MEDIUM"; _global._NOSCOPE = _root.mainArea.noScope; _global._SCOPE = _root.mainArea.scope; _global._MASK = _root.mainArea.mask; _global._TAREA = _root.mainArea.targetArea; _global._DIS = _root.displays; wind = 0; scopeScale = 5; function gunStatusInit() { var _local7 = _root.getSaveScope(); var _local6 = _root.getSaveOption(); var _local13 = _root.getSaveHomeStyle(); setScopeType(_local7); initGunStyle(); setGunStyle(_local6); gdata.gun.scopeSize = saveData.gun.scopeSize; gdata.gun.stability = saveData.gun.stability; gdata.gun.contorol = saveData.gun.contorol; gdata.gun.reloadSpeed = saveData.gun.reloadSpeed; gdata.gun.magazine = saveData.gun.magazine; var _local4 = new Object(); var _local3 = new Object(); var _local12 = new Object(); _local4 = getScopeObj(_local7); _local3 = getOptionObj(_local6); _local12 = getHomeStyleObj(_local13); var _local5 = _local4.st_sco + _local3.st_sco; var _local10 = _local4.st_con + _local3.st_con; var _local11 = _local4.st_ope + _local3.st_ope; var _local8 = _local4.st_rel + _local3.st_rel; var _local9 = _local4.st_mag + _local3.st_mag; setScopeSize(145 + Number((gdata.gun.scopeSize + _local5) * 5)); breathePower = (maxBreathePower = 65 + ((gdata.gun.stability + _local10) * 7)); addGap_x = 0; addGap_y = 130 - ((gdata.gun.contorol + _local11) * 13); gdata.gun.maxAmo = (5 + saveData.gun.magazine) + _local9; gdata.gun.nowAmo = gdata.gun.maxAmo; reloadAcc = (gdata.gun.reloadSpeed + _local8) * 3; tebure = 1; this.setScopeScale(scopeScale, false); flag.isFire = true; flag.isReload = true; flag.isNowBreatheStop = false; efName = "efa_\u5F3E\u4E3801"; gap_x = 0; gap_y = 0; gap_dx = 0; gap_dy = 0; nowFace = "normal"; } function setupStatus() { } function changeFace(lab, t_face) { if (lab != undefined) { _root.char.eye.gotoAndPlay(lab); } if (t_face != undefined) { nowFace = t_face; } } function tryBreatheStop() { if (flag.isNowBreatheStop == false) { if (breathePower > 0) { this.breatheStop(); } } } function breatheStop() { _SCOPE.setScopeVib(2); changeFace("iki"); flag.isNowBreatheStop = true; } function breatheResume() { if (breathePower > 0) { _SCOPE.setScopeVib(1); changeFace("iki_normal", "normal"); } flag.isNowBreatheStop = false; } function breatheOver() { breathePower = -30; _SCOPE.setScopeVib(-1); _root.displays.bar._xscale = 0; changeFace("iki_over", "over"); this.breatheResume(); } function breatheRec() { var _local3 = breathePower / maxBreathePower; if (flag.isNowBreatheStop) { breathePower--; if (_local3 < 0.5) { changeFace("iki_danger", "danger"); _root.char.eye.hoho._alpha = 100 - (_local3 * 200); if (breathePower < 0) { this.breatheOver(); } } } else if (breathePower < maxBreathePower) { breathePower = breathePower + 0.5; if (breathePower > 0) { _SCOPE.setScopeVib(1); if (nowFace == "over") { _SCOPE.setScopeVib(1); changeFace("iki_resume", "normal"); } } } if (breathePower < 0) { return(undefined); } var _local4 = _root.displays.bar; _local4._xscale = _local3 * 100; var _local5 = 100 - (_local3 * 100); _local4.bar_in.gotoAndStop(_local5); } function breakGun() { gap_x = gap_x / 1.3; gap_y = gap_y / 1.2; } function bureGun(x, y) { gap_x = gap_x + x; gap_y = gap_y + y; } function setScopeSize(s) { var _local2 = _root.mainArea; _local2.mask._xscale = (_local2.mask._yscale = s); _local2.scope._xscale = (_local2.scope._yscale = s); } function setScopeType(t) { _root.mainArea.scope.gotoAndStop(_root.getScopeObj(t).frame); } function setScopeScale(s, sndFlag) { var _local3 = s * 100; var _local2 = _root.mainArea.targetArea.BG_B; if (_local3 != _local2._xscale) { _local2._xscale = (_local2._yscale = _local3); _SCOPE.cameraExt = s - 1; if (sndFlag == undefined) { snd_magChange.start(0, 1); } } } function getGun(t) { t = gdata.gun; return(gdata.gun[t]); } function noAmo() { _EVENT.exeEvent("noAmo"); _root.char.hand.gotoAndPlay(2); } function tryFire() { if (flag.isFire) { if (gdata.gun.nowAmo > 0) { emptyTrigCnt = 0; fireGun(); } else { emptyTrigCnt++; if (emptyTrigCnt >= emptyTrig) { emptyTrigCnt = 0; changeFace("emo_shame", "emo_shame"); _EVENT.exeEvent("shameReload"); tryReload(); } else { noAmo(); } } } } function fireGun() { _EVENT.exeEvent("fire"); if (flag.isNowBreatheStop) { bureGun(0, addGap_y * 0.5); } else { bureGun(0, addGap_y); } playFireSe(); fireQuake(); notFire(); var _local3 = _SCOPE._x; var _local2 = _SCOPE._y; atcBullet(_local3, _local2, efName); gdata.gun.nowAmo--; _root.displays.amos.gotoAndPlay("load"); _root.char.gotoAndPlay("fire"); } function canFire() { flag.isFire = true; } function notFire() { flag.isFire = false; } function tryReload() { if (flag.isReload) { reload(); } } function canReload() { flag.isReload = true; } function notReload() { flag.isReload = false; } function reload() { _EVENT.exeEvent("reload"); notFire(); notReload(); this.char.gotoAndPlay("reload"); _root.displays.amos.gotoAndPlay("reload"); } function exeReload() { gdata.gun.nowAmo = gdata.gun.maxAmo; _root.displays.amos.gotoAndPlay("endReload"); } function endReload() { _EVENT.exeEvent("endReload"); this.char.gotoAndPlay("wait"); canFire(); canReload(); } function exeWind() { var _local1; if (wind == 0) { _local1 = dummyWind; } else { _local1 = Math.abs(wind); } if (_local1 > 30) { _local1 = 30; } cf = cf + Math.abs(_local1); if (cf > 35) { cf = 1; } } function setWind(w) { wind = w; } function getWind() { return(wind); } function setDummyWind(w) { dummyWind = w; } gdata = new Object(); gdata.gun = new Object(); flag = new Object(); snd_scopeChange = new Sound(); snd_magChange = new Sound(); snd_scopeChange.attachSound("SE_scopeChange3.wav"); snd_magChange.attachSound("SE_scopeChange2.wav"); cf = 1; dummyWind = 0; gunStatusInit(); function hitCheck(n) { var _local3 = Target.getList(); var _local4 = new Object(); _local4.x = n._x; _local4.y = n._y; n._parent.localToGlobal(_local4); var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].HITAREA0.hitTest(_local4.x, _local4.y, true)) { _local3[_local2].Mato.hit(100, 1, _local4); this.hitCriTarget(_local3[_local2]); return(2); } if (_local3[_local2].HITAREA1.hitTest(_local4.x, _local4.y, true)) { _local3[_local2].Mato.hit(gun.damage, 0, _local4); this.hitTarget1(_local3[_local2]); return(1); } if (_local3[_local2].HITAREA2.hitTest(_local4.x, _local4.y, true)) { _local3[_local2].Mato.hit(gun.damage, 0, _local4); this.hitTarget2(_local3[_local2]); return(1); } if (_local3[_local2].HITAREA3.hitTest(_local4.x, _local4.y, true)) { _local3[_local2].Mato.hit(0, 0, _local4); this.hitNoDamageTarget(_local3[_local2]); return(0); } if (_local3[_local2].HITAREA10.hitTest(_local4.x, _local4.y, true)) { _local3[_local2].Mato.hitNegative(gun.damage, _local4); this.hitNegativeTarget(_local3[_local2]); return(-1); } _local2++; } this.noHitTarget(n); return(-1); } function hitCriTarget(t) { playHitResult(0); if (nowFace == "normal") { changeFace("emo_nice"); } _EVENT.exeEvent("cri"); } function hitTarget1(t) { playHitResult(2); _EVENT.exeEvent("hit1"); } function hitTarget2(t) { playHitResult(1); _EVENT.exeEvent("hit2"); } function hitNoDamageTarget(t) { playHitResult(3); changeFace("emo_negative2"); _EVENT.exeEvent("noDamage"); } function noHitTarget(n) { playHitResult(-1); _EVENT.exeEvent("miss"); if (nowFace == "normal") { changeFace("emo_negative"); } } function hitNegativeTarget() { playHitResult(-2); _EVENT.exeEvent("negative"); } function playHitResult(h) { var _local2 = _root.w_hit; _root.w_hit.gotoAndPlay(2); switch (h) { case 0 : _local2.f = 4; break; case 1 : _local2.f = 2; break; case 2 : _local2.f = 3; break; case 3 : _local2.f = 1; break; case -1 : _local2.f = 5; break; case -2 : _local2.f = 6; } } Target = new TargetManagementClass(); gun = new Object(); gun.damage = 1; kyori = new Object(); targetList = new Array(); targetList = ["mato1", "mato2", "mato3", "mato4", "mato5", "mato6"]; bgExt = 3; mainAreaDeep = 500; effect_bullet = "efa_\u5F3E\u4E3801"; function getDeep() { dep_rootDis.deep++; if (dep_rootDis.deep > dep_rootDis.maxDeep) { dep_rootDis.deep = dep_rootDis.baseDeep; } return(dep_rootDis.deep); } function preGameover() { controlFlag = false; changeFace("emo_shock"); } function gameover(mcid) { attachInfo(mcid); } function gameRetry() { _root.attachInfo(0); _root.stopGameSys(); this.gotoAndPlay("game"); } function gameToHome() { _root.attachInfo(0); _root.stopGameSys(); this.gotoAndStop("home"); } function stageClear(gLv, stageNo) { setStageClearFlag(gLv, stageNo); this.attachInfo("dis_stageclear"); _root.char.gotoAndPlay("clear"); _root.stopGameSys(); _root.setClearFlag(true); } function stopGameSys() { delete onMouseDown; delete onEnterFrame; Mouse.show(); } function attachInfo(infoName) { if ((infoName == 0) || (infoName == "kill")) { _root.info.removeMovieClip(); } else { _root.attachMovie(infoName, "info", 50000); _root.info._x = 275; _root.info._y = 200; } } function attach(ta, id, n, d, x, y, xs, ys) { if (xs == undefined) { xs = 100; } if (ys == undefined) { ys = 100; } ta.attachMovie(id, n, d); ta[n]._x = x; ta[n]._y = y; ta[n]._xscale = xs; ta[n]._yscale = ys; } dep_rootDis = new Object(); dep_rootDis.maxDeep = 600; dep_rootDis.minDeep = 500; dep_rootDis.deep = dep_rootDis.minDeep; function getEffectDeep() { efDeep++; return(efDeep); } function atcBullet(tx, ty, efName) { var _local2 = _TAREA; var _local7 = tx - _local2._x; var _local6 = ty - _local2._y; var _local4 = this.getEffectDeep(); var _local3 = "effect_" + _local4; _local2.attachMovie(efName, _local3, _local4); _local2[_local3]._x = _local7; _local2[_local3]._y = _local6; var _local5 = 40; _local2[_local3]._xscale = _local5; _local2[_local3]._yscale = _local5; } function fireQuake() { var _local3 = (Math.random() * fireEffect_x) + fireEffect_x_add; var _local2 = (Math.random() * fireEffect_y) + fireEffect_y_add; _root.char.startCamera(bane_x, bane_y, bane2_x, bane2_y, _local3, _local2, m_keepQuake, m_keepQuake, 0); _root.mainArea.startCamera(bane_x, bane_y, bane2_x, bane2_y, _local3 * 1, _local2 * 1, m_keepQuake, m_keepQuake, 0); } function missileQuake(b) { var _local3 = (Math.random() * b) - (b / 2); var _local4 = (Math.random() * b) - (b / 2); _root.char.startCamera(bane_x, bane_y, bane2_x, bane2_y, _local3, _local4, m_keepQuake, m_keepQuake, 0); _root.mainArea.startCamera(bane_x, bane_y, bane2_x, bane2_y, _local3 * 1, _local4 * 1, m_keepQuake, m_keepQuake, 0); } function setKeepQuake(b) { m_keepQuake = b; _root.char.startCamera(0.6, 0.55, 0.55, 0.3, 0, 0, m_keepQuake, m_keepQuake, 0); _root.mainArea.startCamera(0.6, 0.55, 0.55, 0.3, 0, 0, m_keepQuake, m_keepQuake, 0); } function flash_fullscreen(f) { _root.attachMovie("effect_flash", "effect", 100); var _local2 = _root.effect; _local2._x = 275; _local2._y = 200; _local2.f = f; } fireEffect_x = 80; fireEffect_x_add = 60; fireEffect_y = 80; fireEffect_y_add = -80; efDeep = 1000; bane_x = 0.6; bane_y = 0.5; bane2_x = 0.6; bane2_y = 0.4; m_keepQuake = 0; function setNoFireFlag(flag) { noFireFlag = flag; } function setForceNoScopeFlag(flag) { forceNoScopeFlag = flag; } function setMouseCursor(flag) { mouseCursor = flag; } function setStoryMode(flag) { setNoFireFlag(flag); setForceNoScopeFlag(flag); } function getKeyNoScope() { if (Key.isDown(16)) { scopeFlag = false; } else { scopeFlag = true; } } function appScopeFlag() { if (forceNoScopeFlag) { _SCOPE._visible = false; _NOSCOPE._visible = false; _MASK._x = (_MASK._y = -1000); return(undefined); } if (scopeFlag) { _SCOPE._visible = true; _NOSCOPE._visible = false; } else { _SCOPE._visible = false; _NOSCOPE._visible = true; _MASK._x = (_MASK._y = -1000); } } function ifReload() { if (Key.isDown(90) || (Key.isDown(82))) { if (ifReload.flag) { this.tryReload(); } } else { ifReload.flag = true; } } function isClear() { cnt++; if (cnt > wt) { cnt = 0; if (Target.getList().length == 0) { _global._GAME.Game.forward(); } } } function ifBreathe() { if (Key.isDown(32)) { this.tryBreatheStop(); } else if (flag.isNowBreatheStop) { this.breatheResume(); } } this.setStage(_root.getStageId()); controlFlag = true; this.onEnterFrame = function () { if (controlFlag) { this.getKeyNoScope(); this.ifBreathe(); this.breatheRec(); this.ifReload(); this.appScopeFlag(); } this.exeWind(); this.isClear(); this.breakGun(); if (b_debugMode) { this.debug(); } if (mouseCursor) { Mouse.show(); } else { Mouse.hide(); } if (Key.isDown(8)) { this.gameToHome(); } }; this.onMouseDown = function () { if (!noFireFlag) { if (controlFlag) { this.tryFire(); } } }; wt = 30; cnt = 0; noFireFlag = false; forceNoScopeFlag = false; scopeFlag = true; mouseCursor = false; ifReload.flag = true;
Frame 46
_global._EVENT = _root.mainArea.targetArea.BG_B.game.Game; _global._GAME = _root.mainArea.targetArea.BG_B.game; this.stop();
Frame 100
this.gotoAndPlay(_currentframe + 5);
Frame 101
this.gotoAndPlay(_currentframe + 5);
Frame 102
this.gotoAndPlay(_currentframe + 5);
Frame 103
this.gotoAndPlay(_currentframe + 5);
Frame 104
this.gotoAndPlay(_currentframe + 5);
Frame 108
this.stop();
Frame 111
this.stop();
Frame 115
this.gotoAndPlay(_currentframe - 5);
Frame 116
this.gotoAndPlay(_currentframe - 5);
Frame 117
this.gotoAndPlay(_currentframe - 5);
Frame 118
this.gotoAndPlay(_currentframe - 5);
Frame 119
this.gotoAndPlay(_currentframe - 5);
Symbol 27 MovieClip [BG_崖沿い_BG] Frame 1
bgid = "BG_\u5D16\u6CBF\u3044_BG";
Symbol 29 MovieClip Frame 2
this.stop();
Symbol 37 MovieClip Frame 1
function attachHA(xx, yy) { var _local2 = _parent._parent; _local2.attachMovie("hitBox_sarcle", "HITAREA0", 10); _local2 = _local2.HITAREA0; _local2._x = xx; _local2._y = yy; _local2._xscale = (_local2._yscale = 155); } if (_parent._parent._parent != _root.mainArea.BG_A.game) { subMy = _root.mainArea.BG_A.game[_parent._parent._name].mato.mato_p; var r = (Math.round(Math.random() * 2) + 1); _parent._parent.matoRand = r; switch (r) { case 1 : attachHA(23, -469); this.gotoAndStop(1); subMy.gotoAndStop(1); break; case 2 : attachHA(23, -646); this.gotoAndStop(2); subMy.gotoAndStop(2); break; case 3 : attachHA(23, -315); this.gotoAndStop(3); subMy.gotoAndStop(3); } }
Symbol 41 MovieClip [SETTER_ガラス的_5_1] Frame 1
_visible = false;
Symbol 41 MovieClip [SETTER_ガラス的_5_1] Frame 2
matoType = "mato_\u30AC\u30E9\u30B9\u7684_5_1"; Setter = new TargetSetterClass(this, matoType);
Symbol 41 MovieClip [SETTER_ガラス的_5_1] Frame 10
this.stop();
Symbol 43 MovieClip [SETTER_ガラス的_5_2] Frame 1
_visible = false;
Symbol 43 MovieClip [SETTER_ガラス的_5_2] Frame 2
matoType = "mato_\u30AC\u30E9\u30B9\u7684_5_2"; Setter = new TargetSetterClass(this, matoType);
Symbol 43 MovieClip [SETTER_ガラス的_5_2] Frame 10
this.stop();
Symbol 49 MovieClip Frame 1
_visible = false;
Symbol 49 MovieClip Frame 2
matoType = "mato_\u30AC\u30E9\u30B9\u7684_6_1"; Setter = new TargetSetterClass(this, matoType);
Symbol 49 MovieClip Frame 10
this.stop();
Symbol 50 MovieClip Frame 1
_visible = false;
Symbol 50 MovieClip Frame 2
matoType = "mato_\u30AC\u30E9\u30B9\u7684_2"; Setter = new TargetSetterClass(this, matoType);
Symbol 50 MovieClip Frame 10
this.stop();
Symbol 51 MovieClip Frame 1
_visible = false;
Symbol 51 MovieClip Frame 2
matoType = "mato_\u30AC\u30E9\u30B9\u7684_3"; Setter = new TargetSetterClass(this, matoType);
Symbol 51 MovieClip Frame 10
this.stop();
Symbol 52 MovieClip Frame 1
_visible = false;
Symbol 52 MovieClip Frame 2
matoType = "mato_\u30AC\u30E9\u30B9\u7684_1"; Setter = new TargetSetterClass(this, matoType);
Symbol 52 MovieClip Frame 10
this.stop();
Symbol 53 MovieClip Frame 1
_visible = false;
Symbol 53 MovieClip Frame 2
matoType = "mato_\u30AC\u30E9\u30B9\u7684_4"; Setter = new TargetSetterClass(this, matoType);
Symbol 53 MovieClip Frame 10
this.stop();
Symbol 54 MovieClip [stage23] Frame 1
color2 = new flash.geom.ColorTransform(); color2.redMultiplier = 1; color2.redOffset = 130; color2.greenMultiplier = 1; color2.greenOffset = -10; color2.blueMultiplier = 1; color2.blueOffset = -100; color2.alphaMultiplier = 1; color2.alphaOffset = 0; charColor2 = new flash.geom.ColorTransform(); charColor2.redMultiplier = 0.6; charColor2.redOffset = 100; charColor2.greenMultiplier = 0.6; charColor2.greenOffset = 60; charColor2.blueMultiplier = 0.6; charColor2.blueOffset = 0; charColor2.alphaMultiplier = 1; charColor2.alphaOffset = 0; color3 = new flash.geom.ColorTransform(); color3.redMultiplier = 0.2; color3.redOffset = -30; color3.greenMultiplier = 0.2; color3.greenOffset = -30; color3.blueMultiplier = 0.2; color3.blueOffset = -30; color3.alphaMultiplier = 1; color3.alphaOffset = 0; charColor3 = new flash.geom.ColorTransform(); charColor3.redMultiplier = 0.3; charColor3.redOffset = 0; charColor3.greenMultiplier = 0.3; charColor3.greenOffset = 0; charColor3.blueMultiplier = 0.3; charColor3.blueOffset = 0; charColor3.alphaMultiplier = 1; charColor3.alphaOffset = 0;
Symbol 54 MovieClip [stage23] Frame 2
stageData = new Object(); stageData.bg = "BG_\u5D16\u6CBF\u3044_BG"; stageData.bgf = "BG_\u5D16\u6CBF\u3044_FRONT"; stageData.bgm = "game03"; stageData.cp = 1; eventMesList = new Object(); eventMesList.fire = [0]; eventMesList.cri = [100, 2, 3000, 3, "\u30BB\u30F3\u30BF\u30FC\u3002\u3044\u3044\u305E\u3002", "\u3044\u3044\u4E88\u6E2C\u3060\u3002", "\u3084\u308B\u3058\u3083\u306A\u3044\u304B\u3002"]; eventMesList.hit1 = [30, 2, 3000, 3, "\u3044\u3044\u305E\u3002", "\u547D\u4E2D\u3060\u3002", "\u3088\u3057\u3002"]; eventMesList.hit2 = [70, 2, 3000, 2, "\u5F53\u3066\u308C\u3070\u3044\u3044\u3001\u3063\u3066\u3082\u306E\u3067\u3082\u306A\u3044\u305E\u2026\u3002", "\u3082\u3063\u3068\u3001\u96C6\u5F3E\u3055\u305B\u308D\u3002"]; eventMesList.miss = [30, 2, 3000, 3, "\u3059\u3053\u3057\u5148\u3092\u6483\u3066\u3002", "\u305D\u306E\u307E\u307E\u72D9\u3063\u3066\u3082\u3042\u305F\u3089\u3093\u305E\u3002", "\u3044\u3069\u3046\u5148\u306B\u7F6E\u304F\u3064\u3082\u308A\u3067\u3001\u6483\u3066\u3002"]; eventMesList.noDamage = [50, 2, 3000, 2, "\u30D5\u30EC\u30FC\u30E0\u304C\u597D\u304D\u306A\u306E\u304B\u2026\u3002", "\u305D\u3053\u306F\u9055\u3046\u305E\u3002"]; eventMesList.noAmo = [50, 2, 3000, 1, "\u5F3E\uFF01 <font color='#FF0000'><b>Z\u30AD\u30FC</b></font>\u3060\u3002"]; eventMesList.shameReload = [100, 2, 3000, 3, "\u30DE\u30AC\u30B8\u30F3\u306F\u7A7A\u306B\u3059\u308B\u306A\u2026\u3002", "\u2026\u304A\u3044\u3063\u3002", "\u5E30\u3063\u3066\u3082\u3044\u3044\u304B\u2026\u3002"]; eventMesList.reload = [0]; Game = new StageClass(this, stageData, eventMesList); gl = _root.getGameLv(); if (forceColor == 0) { if (gl > 1) { Game.setupColorTransform(color2, charColor2); } } else { Game.setupColorTransform(this["color" + forceColor], this["charColor" + forceColor]); }
Symbol 54 MovieClip [stage23] Frame 5
Game.atcHelp("disp_title", 2);
Symbol 54 MovieClip [stage23] Frame 8
if (_root.b_debugMode) { if (Key.isDown(38)) { this.gotoAndPlay("clear"); } if (Key.isDown(40)) { this.gotoAndPlay("ironPlate"); } }
Symbol 54 MovieClip [stage23] Frame 65
_root.radio.openRadio("\u4ECA\u56DE\u306F<font color='#FF0000'><b>\u52D5\u304F\u30BF\u30FC\u30B2\u30C3\u30C8</b></font>\u306E\u9AD8\u7B49\u8A13\u7DF4\u3060\u3002", 1, 0);
Symbol 54 MovieClip [stage23] Frame 116
_root.radio.closeRadio();
Symbol 54 MovieClip [stage23] Frame 127
_root.radio.openRadio("\u4E0A\u4E0B\u306B\u3082\u52D5\u304F\u305E\u3002\u3000<font color='#FF0000'><b>\u7684\u306E\u79FB\u52D5\u5148\u3092\u4E88\u6E2C</b></font>\u3057\u308D\u3002", 1, 0); this.stop();
Symbol 54 MovieClip [stage23] Frame 139
this.stop();
Symbol 54 MovieClip [stage23] Frame 140
_root.radio.openRadio("OK\u3002\u6B21\u3002", 1, 0); this.stop();
Symbol 54 MovieClip [stage23] Frame 165
this.stop();
Symbol 54 MovieClip [stage23] Frame 166
_root.radio.openRadio("\u899A\u3048\u305F\u304B\uFF1F\u3000\u3067\u306F\u3001\u7D9A\u3051\u3066\u3044\u304F\u305E\u3002", 1, 3000); this.stop();
Symbol 54 MovieClip [stage23] Frame 197
this.stop();
Symbol 54 MovieClip [stage23] Frame 198
_root.radio.closeRadio();
Symbol 54 MovieClip [stage23] Frame 211
_root.radio.openRadio("\u7684\u3092\u5C0F\u3055\u304F\u3059\u308B\u305E\u3002\u3000\u3066\u3044\u306D\u3044\u306B\u6483\u3066\u3002", 1, 3000); this.stop();
Symbol 54 MovieClip [stage23] Frame 233
this.stop();
Symbol 54 MovieClip [stage23] Frame 234
_root.radio.closeRadio();
Symbol 54 MovieClip [stage23] Frame 257
this.stop();
Symbol 54 MovieClip [stage23] Frame 267
Symbol 54 MovieClip [stage23] Frame 293
this.stop();
Symbol 54 MovieClip [stage23] Frame 294
_root.radio.closeRadio();
Symbol 54 MovieClip [stage23] Frame 304
_root.radio.openRadio("\u6B21\u3002\u901F\u5C04\u3092\u30DE\u30B9\u30BF\u30FC\u3057\u3066\u3082\u3089\u3046\u3002", 2, 0);
Symbol 54 MovieClip [stage23] Frame 366
_root.radio.openRadio("\u8D64\u3044\u30BF\u30FC\u30B2\u30C3\u30C8\u304C\u898B\u3048\u308B\u306A\uFF1F\u3000<font color='#FF0000'><b>3\u767A</b></font>\u6483\u3061\u3053\u3081\u3002", 2, 0);
Symbol 54 MovieClip [stage23] Frame 399
this.stop();
Symbol 54 MovieClip [stage23] Frame 407
_root.radio.closeRadio();
Symbol 54 MovieClip [stage23] Frame 419
_root.radio.openRadio("\u3059\u3070\u3084\u304F\u6483\u3064\u3088\u3046\u306B\u3002", 2, 3000);
Symbol 54 MovieClip [stage23] Frame 431
this.stop();
Symbol 54 MovieClip [stage23] Frame 440
_root.radio.openRadio("<font color='#FF0000'><b>\u901F\u3044\u7684</b></font>\u3092\u307E\u305C\u308B\u305E\u3002 \u6CE8\u610F\u3002", 2, 3000);
Symbol 54 MovieClip [stage23] Frame 462
this.stop();
Symbol 54 MovieClip [stage23] Frame 476
this.stop();
Symbol 54 MovieClip [stage23] Frame 486
_root.radio.openRadio("\u3059\u3079\u3066\u51FA\u3059\u305E\u3002", 1, 3000);
Symbol 54 MovieClip [stage23] Frame 511
this.stop();
Symbol 54 MovieClip [stage23] Frame 519
_root.radio.openRadio("\u6B21\u3001\u9AD8\u901F\u7684\u3002\u3000\u3053\u308C\u3067\u30E9\u30B9\u30C8\u3060\u3002", 1, 4000);
Symbol 54 MovieClip [stage23] Frame 529
this.stop();
Symbol 54 MovieClip [stage23] Frame 531
_root.radio.openRadio("\u3088\u304F\u3084\u3063\u305F\u3002\u7D42\u4E86\u3060\u3002\u3000\u6B21\u56DE\u304B\u3089\u306F\u4ED5\u4E8B\u3057\u3066\u3082\u3089\u304A\u3046\u3002", 2, 5000); _root.stageClear(); this.stop();
Symbol 54 MovieClip [stage23] Frame 532
this.stop();
Symbol 55 MovieClip [stage20] Frame 1
color2 = new flash.geom.ColorTransform(); color2.redMultiplier = 1; color2.redOffset = 130; color2.greenMultiplier = 1; color2.greenOffset = -10; color2.blueMultiplier = 1; color2.blueOffset = -100; color2.alphaMultiplier = 1; color2.alphaOffset = 0; charColor2 = new flash.geom.ColorTransform(); charColor2.redMultiplier = 0.6; charColor2.redOffset = 100; charColor2.greenMultiplier = 0.6; charColor2.greenOffset = 60; charColor2.blueMultiplier = 0.6; charColor2.blueOffset = 0; charColor2.alphaMultiplier = 1; charColor2.alphaOffset = 0; color3 = new flash.geom.ColorTransform(); color3.redMultiplier = 0.2; color3.redOffset = -30; color3.greenMultiplier = 0.2; color3.greenOffset = -30; color3.blueMultiplier = 0.2; color3.blueOffset = -30; color3.alphaMultiplier = 1; color3.alphaOffset = 0; charColor3 = new flash.geom.ColorTransform(); charColor3.redMultiplier = 0.3; charColor3.redOffset = 0; charColor3.greenMultiplier = 0.3; charColor3.greenOffset = 0; charColor3.blueMultiplier = 0.3; charColor3.blueOffset = 0; charColor3.alphaMultiplier = 1; charColor3.alphaOffset = 0;
Symbol 55 MovieClip [stage20] Frame 2
stageData = new Object(); stageData.bg = "BG_\u5D16\u6CBF\u3044_BG"; stageData.bgf = "BG_\u5D16\u6CBF\u3044_FRONT"; stageData.bgm = "game03"; stageData.cp = 1; eventMesList = new Object(); eventMesList.fire = [0]; eventMesList.cri = [100, 2, 3000, 3, "\u30BB\u30F3\u30BF\u30FC\u3002\u3044\u3044\u305E\u3002", "\u3044\u3044\u4E88\u6E2C\u3060\u3002", "\u3084\u308B\u3058\u3083\u306A\u3044\u304B\u3002"]; eventMesList.hit1 = [30, 2, 3000, 3, "\u3044\u3044\u305E\u3002", "\u547D\u4E2D\u3060\u3002", "\u3088\u3057\u3002"]; eventMesList.hit2 = [70, 2, 3000, 2, "\u5F53\u3066\u308C\u3070\u3044\u3044\u3001\u3063\u3066\u3082\u306E\u3067\u3082\u306A\u3044\u305E\u2026\u3002", "\u3082\u3063\u3068\u3001\u96C6\u5F3E\u3055\u305B\u308D\u3002"]; eventMesList.miss = [30, 2, 3000, 3, "\u3059\u3053\u3057\u5148\u3092\u6483\u3066\u3002", "\u305D\u306E\u307E\u307E\u72D9\u3063\u3066\u3082\u3042\u305F\u3089\u3093\u305E\u3002", "\u3044\u3069\u3046\u5148\u306B\u7F6E\u304F\u3064\u3082\u308A\u3067\u3001\u6483\u3066\u3002"]; eventMesList.noDamage = [50, 2, 3000, 2, "\u30D5\u30EC\u30FC\u30E0\u304C\u597D\u304D\u306A\u306E\u304B\u2026\u3002", "\u305D\u3053\u306F\u9055\u3046\u305E\u3002"]; eventMesList.noAmo = [50, 2, 3000, 1, "\u5F3E\uFF01 <font color='#FF0000'><b>Z\u30AD\u30FC</b></font>\u3060\u3002"]; eventMesList.shameReload = [100, 2, 3000, 3, "\u30DE\u30AC\u30B8\u30F3\u306F\u7A7A\u306B\u3059\u308B\u306A\u2026\u3002", "\u2026\u304A\u3044\u3063\u3002", "\u5E30\u3063\u3066\u3082\u3044\u3044\u304B\u2026\u3002"]; eventMesList.reload = [0]; Game = new StageClass(this, stageData, eventMesList); gl = _root.getGameLv(); if (forceColor == 0) { if (gl > 1) { Game.setupColorTransform(color2, charColor2); } } else { Game.setupColorTransform(this["color" + forceColor], this["charColor" + forceColor]); }
Symbol 55 MovieClip [stage20] Frame 5
Game.atcHelp("disp_title", 2);
Symbol 55 MovieClip [stage20] Frame 8
if (_root.b_debugMode) { if (Key.isDown(38)) { this.gotoAndPlay("clear"); } if (Key.isDown(40)) { this.gotoAndPlay("ironPlate"); } }
Symbol 55 MovieClip [stage20] Frame 65
_root.radio.openRadio("\u4ECA\u56DE\u306F<font color='#FF0000'><b>\u52D5\u304F\u30BF\u30FC\u30B2\u30C3\u30C8</b></font>\u306E\u72D9\u6483\u3060\u3002", 1, 0);
Symbol 55 MovieClip [stage20] Frame 116
_root.radio.closeRadio();
Symbol 55 MovieClip [stage20] Frame 127
_root.radio.openRadio("\u76F4\u63A5\u306D\u3089\u3063\u3066\u3082\u5916\u308C\u308B\u3002\u3000\u30BF\u30FC\u30B2\u30C3\u30C8\u306E<font color='#FF0000'><b>\u3059\u3053\u3057\u524D\u65B9</b></font>\u3092\u72D9\u3048", 1, 0); this.stop();
Symbol 55 MovieClip [stage20] Frame 139
this.stop();
Symbol 55 MovieClip [stage20] Frame 140
_root.radio.openRadio("GOOD\u3002\u3082\u3046\u3072\u3068\u3064\u3002", 1, 0); this.stop();
Symbol 55 MovieClip [stage20] Frame 165
this.stop();
Symbol 55 MovieClip [stage20] Frame 166
_root.radio.openRadio("\u899A\u3048\u305F\u304B\uFF1F\u3000\u3067\u306F\u3001\u7D9A\u3051\u3066\u3044\u304F\u305E\u3002", 1, 3000); this.stop();
Symbol 55 MovieClip [stage20] Frame 197
this.stop();
Symbol 55 MovieClip [stage20] Frame 198
_root.radio.closeRadio();
Symbol 55 MovieClip [stage20] Frame 211
_root.radio.openRadio("\u7684\u3092\u5C0F\u3055\u304F\u3059\u308B\u305E\u3002\u3000\u3066\u3044\u306D\u3044\u306B\u6483\u3066\u3002", 1, 3000); this.stop();
Symbol 55 MovieClip [stage20] Frame 233
this.stop();
Symbol 55 MovieClip [stage20] Frame 234
_root.radio.closeRadio();
Symbol 55 MovieClip [stage20] Frame 257
this.stop();
Symbol 55 MovieClip [stage20] Frame 267
Symbol 55 MovieClip [stage20] Frame 293
this.stop();
Symbol 55 MovieClip [stage20] Frame 294
_root.radio.closeRadio();
Symbol 55 MovieClip [stage20] Frame 304
_root.radio.openRadio("\u6B21\u3002\u901F\u5C04\u3092\u30DE\u30B9\u30BF\u30FC\u3057\u3066\u3082\u3089\u3046\u3002", 2, 0);
Symbol 55 MovieClip [stage20] Frame 366
_root.radio.openRadio("\u8D64\u3044\u30BF\u30FC\u30B2\u30C3\u30C8\u304C\u898B\u3048\u308B\u306A\uFF1F\u3000<font color='#FF0000'><b>3\u767A</b></font>\u6483\u3061\u3053\u3081\u3002", 2, 0);
Symbol 55 MovieClip [stage20] Frame 399
this.stop();
Symbol 55 MovieClip [stage20] Frame 407
_root.radio.closeRadio();
Symbol 55 MovieClip [stage20] Frame 419
_root.radio.openRadio("\u3059\u3070\u3084\u304F\u6483\u3064\u3088\u3046\u306B\u3002", 2, 3000);
Symbol 55 MovieClip [stage20] Frame 431
this.stop();
Symbol 55 MovieClip [stage20] Frame 440
_root.radio.openRadio("<font color='#FF0000'><b>\u901F\u3044\u7684</b></font>\u3092\u307E\u305C\u308B\u305E\u3002 \u6CE8\u610F\u3002", 2, 3000);
Symbol 55 MovieClip [stage20] Frame 462
this.stop();
Symbol 55 MovieClip [stage20] Frame 476
this.stop();
Symbol 55 MovieClip [stage20] Frame 486
_root.radio.openRadio("\u3059\u3079\u3066\u51FA\u3059\u305E\u3002", 1, 3000);
Symbol 55 MovieClip [stage20] Frame 511
this.stop();
Symbol 55 MovieClip [stage20] Frame 519
_root.radio.openRadio("\u6B21\u3001\u9AD8\u901F\u7684\u3002\u3000\u3053\u308C\u3067\u30E9\u30B9\u30C8\u3060\u3002", 1, 4000);
Symbol 55 MovieClip [stage20] Frame 529
this.stop();
Symbol 55 MovieClip [stage20] Frame 531
_root.radio.openRadio("\u3088\u304F\u3084\u3063\u305F\u3002\u7D42\u4E86\u3060\u3002\u3000\u6B21\u56DE\u304B\u3089\u306F\u4ED5\u4E8B\u3057\u3066\u3082\u3089\u304A\u3046\u3002", 2, 5000); _root.stageClear(); this.stop();
Symbol 55 MovieClip [stage20] Frame 532
this.stop();
Symbol 58 MovieClip [BG_海岸沿い] Frame 1
bgid = "BG_\u6D77\u5CB8\u6CBF\u3044";
Symbol 62 MovieClip Frame 1
_visible = false;
Symbol 62 MovieClip Frame 2
matoType = "mato_\u30C9\u30E9\u30E0\u7F36"; Setter = new TargetSetterClass(this, matoType);
Symbol 62 MovieClip Frame 10
this.stop();
Symbol 69 MovieClip Frame 1
_visible = false;
Symbol 70 MovieClip Frame 1
_visible = false;
Symbol 70 MovieClip Frame 2
matoType = "mato_\u30AC\u30E9\u30B9\u30D3\u30F3"; Setter = new TargetSetterClass(this, matoType);
Symbol 70 MovieClip Frame 10
this.stop();
Symbol 76 MovieClip Frame 1
_visible = false;
Symbol 76 MovieClip Frame 2
matoType = "mato_\u9244\u677F\u7684"; Setter = new TargetSetterClass(this, matoType);
Symbol 76 MovieClip Frame 10
this.stop();
Symbol 77 MovieClip [stage10] Frame 1
function setForceColor(cno) { forceColor = cno; } color2 = new flash.geom.ColorTransform(); color2.redMultiplier = 1; color2.redOffset = 130; color2.greenMultiplier = 1; color2.greenOffset = -10; color2.blueMultiplier = 1; color2.blueOffset = -100; color2.alphaMultiplier = 1; color2.alphaOffset = 0; charColor2 = new flash.geom.ColorTransform(); charColor2.redMultiplier = 0.6; charColor2.redOffset = 100; charColor2.greenMultiplier = 0.6; charColor2.greenOffset = 60; charColor2.blueMultiplier = 0.6; charColor2.blueOffset = 0; charColor2.alphaMultiplier = 1; charColor2.alphaOffset = 0; color3 = new flash.geom.ColorTransform(); color3.redMultiplier = 0.2; color3.redOffset = -30; color3.greenMultiplier = 0.2; color3.greenOffset = -30; color3.blueMultiplier = 0.2; color3.blueOffset = -30; color3.alphaMultiplier = 1; color3.alphaOffset = 0; charColor3 = new flash.geom.ColorTransform(); charColor3.redMultiplier = 0.3; charColor3.redOffset = 0; charColor3.greenMultiplier = 0.3; charColor3.greenOffset = 0; charColor3.blueMultiplier = 0.3; charColor3.blueOffset = 0; charColor3.alphaMultiplier = 1; charColor3.alphaOffset = 0;
Symbol 77 MovieClip [stage10] Frame 2
stageData = new Object(); stageData.bg = "BG_\u6D77\u5CB8\u6CBF\u3044"; stageData.bgm = "game01"; stageData.cp = 1; stageData.stageNo = 10; eventMesList = new Object(); eventMesList.fire = [0]; eventMesList.cri = [100, 2, 3000, 3, "\u3069\u771F\u3093\u4E2D\u3060\u3002\u3044\u3044\u305E\u3002", "\u76F4\u6483\u3060\u3002", "\u30B0\u30C3\u30C9\u30B7\u30E7\u30C3\u30C8\u3060\u3002"]; eventMesList.hit1 = [30, 2, 3000, 3, "\u3044\u3044\u305E\u3002", "\u547D\u4E2D\u3060\u3002", "\u3088\u3057\u3002"]; eventMesList.hit2 = [70, 2, 3000, 2, "\u5F53\u3066\u308C\u3070\u3044\u3044\u3001\u3063\u3066\u3082\u306E\u3067\u3082\u306A\u3044\u305E\u2026\u3002", "\u3082\u3063\u3068\u3001\u96C6\u5F3E\u3055\u305B\u308D\u3002"]; eventMesList.miss = [30, 2, 3000, 3, "\u3042\u305B\u308B\u306A\u3002\u3000\u3066\u3044\u306D\u3044\u306B\u6483\u3066\u3002", "\u5916\u308C\u3060\u3002", "\u606F\u3092\u6B63\u305B\u3002\u9023\u5C04\u306F\u3059\u308B\u306A\u3002"]; eventMesList.noDamage = [50, 2, 3000, 2, "\u5F3E\u304B\u308C\u3066\u308B\u305E\u3002", "\u305D\u3053\u306F\u30D5\u30EC\u30FC\u30E0\u3060\u2026\u3002"]; eventMesList.noAmo = [100, 2, 3000, 1, "\u5F3E\u304C\u306A\u3044\u305E\u3002 <font color='#FF0000'><b>Z\u30AD\u30FC</b></font>\u3067\u30EA\u30ED\u30FC\u30C9\u3060\u3002"]; eventMesList.shameReload = [100, 2, 3000, 3, "\u30D7 \u30ED \u304C \u7A7A \u6483 \u3061 \u3059 \u308B \u306A \u2026\u3002", "\u3082\u3063\u3068\u6065\u305A\u304B\u3057\u304C\u3063\u3066\u3044\u3044\u305E\u3002 \u3000\u5F3E\u306F\u6570\u3048\u308D\u3002", "\u30FB\u30FB\u30FB\u304A\u3044\u3063\u3002"]; eventMesList.reload = [0]; eventMesList.endReload = [50, 2, 3000, 1, "\u6163\u308C\u308B\u307E\u3067\u306F\u3001\u30EA\u30ED\u30FC\u30C9\u306F\u7D30\u304B\u304F\u884C\u3048\u3002"]; Game = new StageClass(this, stageData, eventMesList); gl = _root.getGameLv(); if (forceColor == 0) { if (gl > 1) { Game.setupColorTransform(color2, charColor2); } } else { Game.setupColorTransform(this["color" + forceColor], this["charColor" + forceColor]); }
Symbol 77 MovieClip [stage10] Frame 4
if (_root.b_debugMode) { if (Key.isDown(38)) { this.gotoAndPlay("clear"); } if (Key.isDown(40)) { this.gotoAndPlay("ironPlate"); } } Game.atcHelp("disp_title", 1);
Symbol 77 MovieClip [stage10] Frame 66
_root.radio.openRadio("<font color='#FF0000'><b>\u5DE6\u30AF\u30EA\u30C3\u30AF</b></font>\u3067\u30C8\u30EA\u30AC\u30FC\u304C\u5F15\u3051\u308B\u3002\u30BF\u30FC\u30B2\u30C3\u30C8\u3092\u6483\u3066\u3002", 1, 0); Game.atcHelp("stage_helpMes_00");
Symbol 77 MovieClip [stage10] Frame 71
this.stop();
Symbol 77 MovieClip [stage10] Frame 72
_root.radio.closeRadio(); Game.delHelp();
Symbol 77 MovieClip [stage10] Frame 76
_root.radio.openRadio("\u5F3E\u304C\u6E1B\u3063\u3066\u308B\u306A\uFF1F\u3000\u6B21\u306F\u30EA\u30ED\u30FC\u30C9\u3060\u3002<font color='#FF0000'><b>Z\u30AD\u30FC</b></font>\u3092\u62BC\u305B\u3002", 1, 0);
Symbol 77 MovieClip [stage10] Frame 77
Game.setForceStop(1); this.stop(); Game.atcHelp("stage_helpMes_01"); this.onEnterFrame = function () { if (Key.isDown(90) || (Key.isDown(82))) { Game.setForceStop(0); Game.delHelp(); onEnterFrame = null; this.play(); } };
Symbol 77 MovieClip [stage10] Frame 88
_root.radio.openRadio("\u30EA\u30ED\u30FC\u30C9\u306F\u306A\u304B\u306A\u304B\u69D8\u306B\u306A\u3063\u3066\u308B\u306A\u3002\u3000\u9032\u3081\u308B\u305E\u3002", 1, 0);
Symbol 77 MovieClip [stage10] Frame 128
_root.radio.closeRadio();
Symbol 77 MovieClip [stage10] Frame 138
_root.radio.openRadio("\u6B21\u306F2\u3064\u3060\u3002", 2, 0); Game.atcHelp("stage_helpMes_00");
Symbol 77 MovieClip [stage10] Frame 149
this.stop();
Symbol 77 MovieClip [stage10] Frame 150
_root.radio.closeRadio(); Game.delHelp();
Symbol 77 MovieClip [stage10] Frame 157
_root.radio.openRadio("\u6B21\u3002\u3000\u30BF\u30FC\u30B2\u30C3\u30C83\u3002", 2, 3000); Game.atcHelp("stage_helpMes_00");
Symbol 77 MovieClip [stage10] Frame 168
this.stop();
Symbol 77 MovieClip [stage10] Frame 169
Game.delHelp();
Symbol 77 MovieClip [stage10] Frame 180
_root.radio.openRadio("\u7684\u3092\u5C0F\u3055\u304F\u3059\u308B\u305E\u3002\u3000\u843D\u3061\u3064\u3044\u3066\u72D9\u3048\u3002", 2, 3000);
Symbol 77 MovieClip [stage10] Frame 188
this.stop();
Symbol 77 MovieClip [stage10] Frame 192
_root.radio.openRadio("\u624B\u304C\u3076\u308C\u308B\u304B\uFF1F\u3000", 2, 0);
Symbol 77 MovieClip [stage10] Frame 229
_root.radio.closeRadio();
Symbol 77 MovieClip [stage10] Frame 232
_root.radio.openRadio("\u72D9\u3044\u306E\u300C\u3076\u308C\u300D\u306F<font color='#FF0000'><b>\u540C\u3058\u30D1\u30BF\u30FC\u30F3\u3067\u52D5\u304F</b></font>\u3002\u3042\u305B\u3089\u306A\u3051\u308C\u3070\u5927\u4E08\u592B\u3060\u3002\u3000", 2, 0);
Symbol 77 MovieClip [stage10] Frame 240
this.stop();
Symbol 77 MovieClip [stage10] Frame 242
_root.radio.closeRadio();
Symbol 77 MovieClip [stage10] Frame 245
_root.radio.openRadio("\u3042\u3068\u534A\u5206\u3060\u3002\u3000\u3053\u3053\u304B\u3089\u304C\u8155\u306E\u898B\u305B\u6240\u3060\u305E\u3002", 2, 3000);
Symbol 77 MovieClip [stage10] Frame 256
this.stop();
Symbol 77 MovieClip [stage10] Frame 263
_root.radio.openRadio("\u3069\u771F\u3093\u4E2D\u306B\u5F53\u3066\u3089\u308C\u308C\u3070\u3001\u5927\u3057\u305F\u3082\u306E\u3060\u3002", 2, 3000);
Symbol 77 MovieClip [stage10] Frame 274
this.stop();
Symbol 77 MovieClip [stage10] Frame 279
_root.radio.openRadio("\u3066\u304D\u3068\u3046\u306B\u30EA\u30ED\u30FC\u30C9\u3059\u308B\u3088\u3046\u306B\u3002", 2, 3000);
Symbol 77 MovieClip [stage10] Frame 290
this.stop();
Symbol 77 MovieClip [stage10] Frame 296
_root.radio.openRadio("\u30E9\u30B9\u30C8\u4E00\u3064\u524D\u3002", 2, 3000);
Symbol 77 MovieClip [stage10] Frame 306
this.stop();
Symbol 77 MovieClip [stage10] Frame 313
_root.radio.openRadio("\u30E9\u30B9\u30C8\u3060\u3002", 2, 3000); this.stop();
Symbol 77 MovieClip [stage10] Frame 323
this.stop();
Symbol 77 MovieClip [stage10] Frame 334
_root.radio.openRadio("\u7D42\u4E86\u3060\u3002\u3000\u7B4B\u306F\u60AA\u304F\u306A\u3044\u306A\u3002\u4ECA\u5F8C\u306B\u671F\u5F85\u3055\u305B\u3066\u3082\u3089\u3046\u3002", 2, 3000); _root.stageClear(_root.getGameLv(), Game.getStageNo()); this.stop();
Symbol 77 MovieClip [stage10] Frame 335
this.stop();
Symbol 79 MovieClip [amo_9mm] Frame 1
function setPower() { sx = -((Math.random() * 30) + 25); sy = ((-Math.random()) * 7) - 60; _rotation = (_rotation - (Math.random() * 30)); sr = Math.random() * 60; } function setSound() { var _local1 = Math.floor(Math.random() * 5) + 1; se = new Sound(); se.attachSound("dm" + _local1); se.start(0, 1); } sx = 0; sy = 0; yExt = 20; this.setPower(); _x = (_x + (sx * 2)); _y = (_y + (sy * 2)); this.onEnterFrame = function () { _x = (_x + sx); _y = (_y + sy); sy = sy + yExt; _rotation = (_rotation - sr); if (_y > 300) { this.setSound(); this.removeMovieClip(); } }; this.stop();
Symbol 82 MovieClip [effect_flash] Frame 1
a = Math.round(100 / f); this.onEnterFrame = function () { this.p._alpha = this.p._alpha - a; if (this.p._alpha < 0) { this.removeMovieClip(); } }; this.stop();
Symbol 121 Button
on (release) { _root.gameToHome(); }
Symbol 124 Button
on (release) { _root.gameRetry(); }
Symbol 140 MovieClip Frame 1
rGp = _parent.rGp;
Symbol 141 MovieClip [dis_stageclear] Frame 23
_root.Bgm.bgmStop(0, 0);
Symbol 141 MovieClip [dis_stageclear] Frame 84
rGp = _root.getRewardGp(_root.getStageId()); newRec = 2; _root.setSaveStageRec(_root.getStageId(), _root.getGameLv(), newRec); newRec = 1; _root.setSaveStageRec(Number(_root.getStageId()) + 10, _root.getGameLv(), newRec); _root.setSaveStageRec(Number(_root.getStageId()) + 13, _root.getGameLv(), newRec); _root.addPoint(rGp); _root.dataSave();
Symbol 141 MovieClip [dis_stageclear] Frame 125
this.stop();
Symbol 148 MovieClip Frame 1
_visible = false;
Symbol 150 MovieClip Frame 1
_visible = false;
Symbol 153 MovieClip [efa_ガラス破片] Frame 1
i = 0; while (i < 20) { n = ("g" + i) + 1; this.attachMovie("ef_\u30AC\u30E9\u30B9\u7834\u7247", n, i + 1); t = this[n]; t._xscale = (Math.random() * 200) - 100; t._yscale = (Math.random() * 200) - 100; t._rotation = Math.random() * 360; t.sx = (Math.random() * 30) - 15; t.sy = (Math.random() * -12) + 2; i++; }
Instance of Symbol 152 MovieClip in Symbol 153 MovieClip [efa_ガラス破片] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 153 MovieClip [efa_ガラス破片] Frame 60
this.stop(); this.removeMovieClip();
Symbol 158 MovieClip [effect_anim_lineFlash] Frame 11
this.stop();
Symbol 161 MovieClip [mato_ガラス的_4] Frame 1
spdAry = new Array(); spdAry = [1.2, -1.2]; movex = spdAry[Math.floor(Math.random() * spdAry.length)]; Mato = new TargetMoveLoopClass(this, 1, movex, 0, true, -1, "effect_glass_break"); Mato.setBlurFlag(true); Mato.init(); this.onEnterFrame = function () { Mato.enterframe(); };
Symbol 161 MovieClip [mato_ガラス的_4] Frame 2
nn = _name;
Symbol 161 MovieClip [mato_ガラス的_4] Frame 22
this.stop();
Symbol 161 MovieClip [mato_ガラス的_4] Frame 32
_root.missileQuake(14);
Symbol 161 MovieClip [mato_ガラス的_4] Frame 86
Mato.ok(); Mato.kill();
Symbol 161 MovieClip [mato_ガラス的_4] Frame 104
_root.missileQuake(19);
Symbol 161 MovieClip [mato_ガラス的_4] Frame 143
Mato.ok(); Mato.kill();
Symbol 162 MovieClip [mato_ガラス的_3] Frame 1
spdAry = new Array(); spdAry = [0.8, -0.8]; movex = spdAry[Math.floor(Math.random() * spdAry.length)]; Mato = new TargetMoveLoopClass(this, 1, movex, 0, true, -1, "effect_glass_break"); Mato.setBlurFlag(true); Mato.init(); this.onEnterFrame = function () { Mato.enterframe(); };
Symbol 162 MovieClip [mato_ガラス的_3] Frame 2
nn = _name;
Symbol 162 MovieClip [mato_ガラス的_3] Frame 22
this.stop();
Symbol 162 MovieClip [mato_ガラス的_3] Frame 32
_root.missileQuake(14);
Symbol 162 MovieClip [mato_ガラス的_3] Frame 86
Mato.ok(); Mato.kill();
Symbol 162 MovieClip [mato_ガラス的_3] Frame 104
_root.missileQuake(19);
Symbol 162 MovieClip [mato_ガラス的_3] Frame 143
Mato.ok(); Mato.kill();
Symbol 166 MovieClip Frame 1
ox = 0; oy = 0; this.onEnterFrame = function () { _parent._x = _parent._x + (p._x - ox); _parent._y = _parent._y + (p._y - oy); ox = p._x; oy = p._y; }; _visible = false;
Symbol 166 MovieClip Frame 102
this.gotoAndPlay("loop");
Symbol 167 MovieClip [mato_ガラス的_6_1] Frame 1
spdAry = new Array(); spdAry = [0.5, -0.5]; movex = spdAry[Math.floor(Math.random() * spdAry.length)]; Mato = new TargetMoveLoopHPClass(this, 3, movex, 0, true, -1, "effect_glass_break"); Mato.init(); this.onEnterFrame = function () { Mato.enterframe(); };
Symbol 167 MovieClip [mato_ガラス的_6_1] Frame 2
nn = _name;
Symbol 167 MovieClip [mato_ガラス的_6_1] Frame 22
this.stop();
Symbol 167 MovieClip [mato_ガラス的_6_1] Frame 32
_root.missileQuake(14); this.gotoAndStop("wait");
Symbol 167 MovieClip [mato_ガラス的_6_1] Frame 86
Mato.ok(); Mato.kill();
Symbol 167 MovieClip [mato_ガラス的_6_1] Frame 104
_root.missileQuake(19);
Symbol 167 MovieClip [mato_ガラス的_6_1] Frame 143
Mato.ok(); Mato.kill();
Symbol 168 MovieClip [mato_ガラス的_2] Frame 1
spdAry = new Array(); spdAry = [0.5, -0.5]; movex = spdAry[Math.floor(Math.random() * spdAry.length)]; Mato = new TargetMoveLoopHPClass(this, 3, movex, 0, true, -1, "effect_glass_break"); Mato.setBlurFlag(true); Mato.init(); this.onEnterFrame = function () { Mato.enterframe(); };
Symbol 168 MovieClip [mato_ガラス的_2] Frame 2
nn = _name;
Symbol 168 MovieClip [mato_ガラス的_2] Frame 22
this.stop();
Symbol 168 MovieClip [mato_ガラス的_2] Frame 32
_root.missileQuake(14); this.gotoAndStop("wait");
Symbol 168 MovieClip [mato_ガラス的_2] Frame 86
Mato.ok(); Mato.kill();
Symbol 168 MovieClip [mato_ガラス的_2] Frame 104
_root.missileQuake(19);
Symbol 168 MovieClip [mato_ガラス的_2] Frame 143
Mato.ok(); Mato.kill();
Symbol 169 MovieClip Frame 1
ox = 0; oy = 0; this.onEnterFrame = function () { _parent._x = _parent._x + (p._x - ox); _parent._y = _parent._y + (p._y - oy); ox = p._x; oy = p._y; }; _visible = false;
Symbol 169 MovieClip Frame 77
this.gotoAndPlay("loop");
Symbol 172 MovieClip [mato_ガラス的_5_3] Frame 1
spdAry = new Array(); spdAry = [0.4, -0.4]; movex = spdAry[Math.floor(Math.random() * spdAry.length)]; Mato = new TargetMoveLoopClass(this, 1, movex, 0, true, -1, "effect_glass_break"); Mato.init(); this.onEnterFrame = function () { Mato.enterframe(); };
Symbol 172 MovieClip [mato_ガラス的_5_3] Frame 2
nn = _name;
Symbol 172 MovieClip [mato_ガラス的_5_3] Frame 22
this.stop();
Symbol 172 MovieClip [mato_ガラス的_5_3] Frame 32
_root.missileQuake(14);
Symbol 172 MovieClip [mato_ガラス的_5_3] Frame 86
Mato.ok(); Mato.kill();
Symbol 172 MovieClip [mato_ガラス的_5_3] Frame 95
function attachHA(xx, yy) { var _local2 = this; _local2.attachMovie("effect_anim_lineFlash", "HITEF", 10); _local2 = _local2.HITEF; _local2._x = xx; _local2._y = yy; _local2._xscale = (_local2._yscale = 455); } switch (matoRand) { case 1 : attachHA(23, -469); break; case 2 : attachHA(23, -646); break; case 3 : attachHA(23, -315); }
Symbol 172 MovieClip [mato_ガラス的_5_3] Frame 104
_root.missileQuake(19);
Symbol 172 MovieClip [mato_ガラス的_5_3] Frame 143
Mato.ok(); Mato.kill();
Symbol 173 MovieClip [mato_ガラス的_5_2] Frame 1
spdAry = new Array(); spdAry = [0.4, -0.4]; movex = spdAry[Math.floor(Math.random() * spdAry.length)]; Mato = new TargetMoveLoopClass(this, 1, movex, 0, true, -1, "effect_glass_break"); Mato.init(); this.onEnterFrame = function () { Mato.enterframe(); };
Symbol 173 MovieClip [mato_ガラス的_5_2] Frame 2
nn = _name;
Symbol 173 MovieClip [mato_ガラス的_5_2] Frame 22
this.stop();
Symbol 173 MovieClip [mato_ガラス的_5_2] Frame 32
_root.missileQuake(14);
Symbol 173 MovieClip [mato_ガラス的_5_2] Frame 86
Mato.ok(); Mato.kill();
Symbol 173 MovieClip [mato_ガラス的_5_2] Frame 95
function attachHA(xx, yy) { var _local2 = this; _local2.attachMovie("effect_anim_lineFlash", "HITEF", 10); _local2 = _local2.HITEF; _local2._x = xx; _local2._y = yy; _local2._xscale = (_local2._yscale = 455); } switch (matoRand) { case 1 : attachHA(23, -469); break; case 2 : attachHA(23, -646); break; case 3 : attachHA(23, -315); }
Symbol 173 MovieClip [mato_ガラス的_5_2] Frame 104
_root.missileQuake(19);
Symbol 173 MovieClip [mato_ガラス的_5_2] Frame 143
Mato.ok(); Mato.kill();
Symbol 174 MovieClip Frame 1
ox = 0; oy = 0; this.onEnterFrame = function () { _parent._x = _parent._x + (p._x - ox); _parent._y = _parent._y + (p._y - oy); ox = p._x; oy = p._y; }; _visible = false;
Symbol 174 MovieClip Frame 155
this.gotoAndPlay("loop");
Symbol 175 MovieClip [mato_ガラス的_5_1] Frame 1
spdAry = new Array(); spdAry = [0.4, -0.4]; movex = spdAry[Math.floor(Math.random() * spdAry.length)]; Mato = new TargetMoveLoopClass(this, 1, movex, 0, true, -1, "effect_glass_break"); Mato.init(); this.onEnterFrame = function () { Mato.enterframe(); };
Symbol 175 MovieClip [mato_ガラス的_5_1] Frame 2
nn = _name;
Symbol 175 MovieClip [mato_ガラス的_5_1] Frame 22
this.stop();
Symbol 175 MovieClip [mato_ガラス的_5_1] Frame 32
_root.missileQuake(14);
Symbol 175 MovieClip [mato_ガラス的_5_1] Frame 86
Mato.ok(); Mato.kill();
Symbol 175 MovieClip [mato_ガラス的_5_1] Frame 95
function attachHA(xx, yy) { var _local2 = this; _local2.attachMovie("effect_anim_lineFlash", "HITEF", 10); _local2 = _local2.HITEF; _local2._x = xx; _local2._y = yy; _local2._xscale = (_local2._yscale = 455); } switch (matoRand) { case 1 : attachHA(23, -469); break; case 2 : attachHA(23, -646); break; case 3 : attachHA(23, -315); }
Symbol 175 MovieClip [mato_ガラス的_5_1] Frame 104
_root.missileQuake(19);
Symbol 175 MovieClip [mato_ガラス的_5_1] Frame 143
Mato.ok(); Mato.kill();
Symbol 184 MovieClip Frame 1
_visible = false;
Symbol 189 MovieClip Frame 1
_visible = false;
Symbol 191 MovieClip Frame 1
_visible = false;
Symbol 202 MovieClip Frame 1
i = 0; while (i < 20) { n = ("g" + i) + 1; this.attachMovie("ef_\u7206\u5F3E\u306E\u7834\u7247", n, i + 1); t = this[n]; t._xscale = (Math.random() * 200) - 100; t._yscale = (Math.random() * 200) - 100; t._rotation = Math.random() * 360; t.sx = (Math.random() * 30) - 15; t.sy = (Math.random() * -10) - 5; i++; }
Instance of Symbol 152 MovieClip in Symbol 202 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 202 MovieClip Frame 60
this.stop(); this.removeMovieClip();
Symbol 203 MovieClip Frame 16
this.stop();
Symbol 235 MovieClip Frame 1
r = Math.floor(Math.random() * 45); this.gotoAndPlay(r);
Symbol 252 MovieClip Frame 26
this.stop();
Symbol 255 MovieClip Frame 1
this.stop();
Symbol 255 MovieClip Frame 3
this.stop();
Symbol 258 MovieClip [mato_爆弾_3] Frame 1
sta = new Object(); sta.phase1 = new Object(); sta.pahse2 = new Object(); sta.phase3 = new Object(); sta.phase4 = new Object(); sta.totalPhase = 3; sta.my = this; sta.phase1 = {hp:1, x:0, y:0}; sta.phase2 = {hp:1, x:0, y:0}; sta.phase3 = {hp:1, x:0, y:0}; Mato = new TargetPhaseTypeClass(sta); Mato.setHitHoll("efc_hitHoll_blackColor"); Mato.setBlurFlag(true); Mato.init(); this.onEnterFrame = function () { Mato.enterframe(); };
Symbol 258 MovieClip [mato_爆弾_3] Frame 2
nn = _name;
Symbol 258 MovieClip [mato_爆弾_3] Frame 3
this.stop();
Instance of Symbol 202 MovieClip in Symbol 258 MovieClip [mato_爆弾_3] Frame 40
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 258 MovieClip [mato_爆弾_3] Frame 42
_root.missileQuake(10); this.stop();
Instance of Symbol 252 MovieClip in Symbol 258 MovieClip [mato_爆弾_3] Frame 112
onClipEvent (load) { _rotation = (-_parent._rotation); }
Instance of Symbol 202 MovieClip in Symbol 258 MovieClip [mato_爆弾_3] Frame 112
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 258 MovieClip [mato_爆弾_3] Frame 161
mato_body.gotoAndStop(Mato.getPhase()); if (Mato.getPhase() > 2) { subEfc._visible = false; }
Symbol 258 MovieClip [mato_爆弾_3] Frame 212
Mato.gameover(); this.stop();
Instance of Symbol 252 MovieClip in Symbol 258 MovieClip [mato_爆弾_3] Frame 228
onClipEvent (load) { _rotation = (-_parent._rotation); }
Instance of Symbol 202 MovieClip in Symbol 258 MovieClip [mato_爆弾_3] Frame 228
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 258 MovieClip [mato_爆弾_3] Frame 237
_root.missileQuake(20);
Symbol 258 MovieClip [mato_爆弾_3] Frame 291
Mato.ok(); Mato.kill();
Symbol 271 MovieClip [mato_爆弾_1] Frame 1
sta = new Object(); sta.phase1 = new Object(); sta.pahse2 = new Object(); sta.phase3 = new Object(); sta.phase4 = new Object(); sta.totalPhase = 2; sta.my = this; sta.phase1 = {hp:1, x:0, y:0}; sta.phase2 = {hp:1, x:0, y:0}; Mato = new TargetPhaseTypeClass(sta); Mato.setHitHoll("efc_hitHoll_blackColor"); Mato.setBlurFlag(true); Mato.init(); this.onEnterFrame = function () { Mato.enterframe(); };
Symbol 271 MovieClip [mato_爆弾_1] Frame 2
nn = _name;
Symbol 271 MovieClip [mato_爆弾_1] Frame 3
this.stop();
Instance of Symbol 202 MovieClip in Symbol 271 MovieClip [mato_爆弾_1] Frame 40
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 271 MovieClip [mato_爆弾_1] Frame 42
_root.missileQuake(10); this.stop();
Symbol 271 MovieClip [mato_爆弾_1] Frame 133
Mato.gameover(); this.stop();
Instance of Symbol 252 MovieClip in Symbol 271 MovieClip [mato_爆弾_1] Frame 149
onClipEvent (load) { _rotation = (-_parent._rotation); }
Instance of Symbol 202 MovieClip in Symbol 271 MovieClip [mato_爆弾_1] Frame 149
onClipEvent (load) { _rotation = (-_parent._rotation); }
Symbol 271 MovieClip [mato_爆弾_1] Frame 158
_root.missileQuake(20);
Symbol 271 MovieClip [mato_爆弾_1] Frame 212
Mato.ok(); Mato.kill();
Symbol 272 MovieClip [mato_ガラス的_1] Frame 1
spdAry = new Array(); spdAry = [0.4, -0.4]; movex = spdAry[Math.floor(Math.random() * spdAry.length)]; Mato = new TargetMoveLoopClass(this, 1, movex, 0, true, -1, "effect_glass_break"); Mato.setBlurFlag(true); Mato.init(); this.onEnterFrame = function () { Mato.enterframe(); };
Symbol 272 MovieClip [mato_ガラス的_1] Frame 2
nn = _name;
Symbol 272 MovieClip [mato_ガラス的_1] Frame 22
this.stop();
Symbol 272 MovieClip [mato_ガラス的_1] Frame 32
_root.missileQuake(14);
Symbol 272 MovieClip [mato_ガラス的_1] Frame 86
Mato.ok(); Mato.kill();
Symbol 272 MovieClip [mato_ガラス的_1] Frame 95
function attachHA(xx, yy) { var _local2 = this; _local2.attachMovie("effect_anim_lineFlash", "HITEF", 10); _local2 = _local2.HITEF; _local2._x = xx; _local2._y = yy; _local2._xscale = (_local2._yscale = 455); } switch (matoRand) { case 1 : attachHA(23, -469); break; case 2 : attachHA(23, -646); break; case 3 : attachHA(23, -315); }
Symbol 272 MovieClip [mato_ガラス的_1] Frame 104
_root.missileQuake(19);
Symbol 272 MovieClip [mato_ガラス的_1] Frame 143
Mato.ok(); Mato.kill();
Symbol 274 MovieClip Frame 1
_visible = false;
Symbol 276 MovieClip [hitBox_sarcle] Frame 1
_visible = false;
Symbol 286 MovieClip [mato_鉄板的] Frame 1
Mato = new TargetClass(this, 1, 0, 0, true); Mato.setHitHoll("efc_hitHoll_ironPlate"); Mato.setBlurFlag(true); Mato.init();
Symbol 286 MovieClip [mato_鉄板的] Frame 2
nn = _name;
Symbol 286 MovieClip [mato_鉄板的] Frame 22
this.stop();
Symbol 286 MovieClip [mato_鉄板的] Frame 32
_root.missileQuake(14);
Symbol 286 MovieClip [mato_鉄板的] Frame 71
Mato.ok(); Mato.kill();
Symbol 286 MovieClip [mato_鉄板的] Frame 89
_root.missileQuake(19);
Symbol 286 MovieClip [mato_鉄板的] Frame 128
Mato.ok(); Mato.kill();
Symbol 298 MovieClip Frame 1
f = Math.round(Math.random() * 400); this.gotoAndPlay(f);
Symbol 298 MovieClip Frame 400
this.gotoAndPlay(2);
Symbol 346 MovieClip [efa_弾丸01] Frame 1
w = _root.wind; this.onEnterFrame = function () { _x = (_x + (0.25 * w)); };
Symbol 346 MovieClip [efa_弾丸01] Frame 19
this.onEnterFrame = null; switch (_root.hitCheck(this)) { case 2 : case 1 : this.gotoAndPlay("hit"); break; case 0 : this.gotoAndPlay("noDamage"); break; case -1 : this.removeMovieClip(); }
Symbol 346 MovieClip [efa_弾丸01] Frame 46
this.removeMovieClip();
Symbol 346 MovieClip [efa_弾丸01] Frame 55
_rotation = (Math.random() * 360);
Symbol 346 MovieClip [efa_弾丸01] Frame 81
this.removeMovieClip();
Symbol 429 MovieClip [mato_戦車] Frame 1
Mato = new TargetClass(this, 3, 0, 0); Mato.init(); _xscale = (-_xscale);
Symbol 429 MovieClip [mato_戦車] Frame 2
nn = _name;
Symbol 429 MovieClip [mato_戦車] Frame 3
this.onEnterFrame = function () { Mato.enterframe(); };
Symbol 429 MovieClip [mato_戦車] Frame 7
_root.missileQuake(10); this.stop();
Symbol 429 MovieClip [mato_戦車] Frame 20
_root.missileQuake(30);
Symbol 429 MovieClip [mato_戦車] Frame 88
Mato.ok(); Mato.kill();
Symbol 453 MovieClip Frame 45
this.stop();
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 1
sta = new Object(); sta.phase1 = new Object(); sta.pahse2 = new Object(); sta.phase3 = new Object(); sta.phase4 = new Object(); sta.totalPhase = 2; sta.my = this; sta.phase1 = {hp:1, x:0, y:-0.5}; sta.phase2 = {hp:1, x:0, y:-0.55}; Mato = new TargetPhaseTypeClass(sta); Mato.init(); _yscale = (_xscale * 1.5); _xscale = (_xscale * 1.5);
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 2
nn = _name;
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 3
this.onEnterFrame = function () { Mato.enterframe(); };
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 8
_root.setKeepQuake(1); _root.missileQuake(90); _root.setDummyWind(10);
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 10
this.stop();
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 89
Mato.reAtcTimerView();
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 100
this.stop();
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 173
Mato.stopSound(); Mato.stopMove(); _root.setKeepQuake(0); _root.setDummyWind(0);
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 182
_root.missileQuake(70);
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 194
_root.missileQuake(70);
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 205
_root.missileQuake(70);
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 220
_root.missileQuake(70);
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 241
_root.flash_fullscreen(50);
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 248
_root.setKeepQuake(5); _root.missileQuake(100);
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 262
_root.setKeepQuake(3);
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 272
_root.setKeepQuake(2);
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 289
_root.setKeepQuake(1);
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 308
_root.setKeepQuake(0);
Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 343
Mato.ok(); Mato.kill();
Symbol 470 MovieClip Frame 1
this.stop();
Symbol 470 MovieClip Frame 52
this.stop();
Symbol 472 MovieClip Frame 1
_visible = false;
Symbol 473 MovieClip [mato_ミサイル01] Frame 1
Mato = new TargetClass(this, 3, 0, -0.3); Mato.init();
Symbol 473 MovieClip [mato_ミサイル01] Frame 2
nn = _name;
Symbol 473 MovieClip [mato_ミサイル01] Frame 3
this.onEnterFrame = function () { Mato.enterframe(); };
Symbol 473 MovieClip [mato_ミサイル01] Frame 7
_root.missileQuake(10); this.stop();
Symbol 473 MovieClip [mato_ミサイル01] Frame 9
if (Mato.getHp() < 0) { this.mis.play(); } if (Math.random() > 0.5) { _xscale = (-_xscale); }
Symbol 473 MovieClip [mato_ミサイル01] Frame 25
Mato.stopMove();
Symbol 473 MovieClip [mato_ミサイル01] Frame 36
_root.missileQuake(30);
Symbol 473 MovieClip [mato_ミサイル01] Frame 104
Mato.ok(); Mato.kill();
Symbol 588 MovieClip [mato_ドラム缶] Frame 1
Mato = new TargetClass(this, 0, 0); Mato.setBlurFlag(true); Mato.init();
Symbol 588 MovieClip [mato_ドラム缶] Frame 2
nn = _name;
Symbol 588 MovieClip [mato_ドラム缶] Frame 22
this.stop();
Symbol 588 MovieClip [mato_ドラム缶] Frame 23
Mato.TargetColor.removeColor();
Symbol 588 MovieClip [mato_ドラム缶] Frame 36
_root.missileQuake(40);
Symbol 588 MovieClip [mato_ドラム缶] Frame 80
Mato.ok(); Mato.kill();
Symbol 597 MovieClip [mato_スーパーボール_B面] Frame 1
Mato = new TargetBallClass(this, Infinity, 0, 0);
Symbol 597 MovieClip [mato_スーパーボール_B面] Frame 2
nn = _name;
Symbol 597 MovieClip [mato_スーパーボール_B面] Frame 3
this.onEnterFrame = function () { Mato.enterframe(); };
Symbol 597 MovieClip [mato_スーパーボール_B面] Frame 7
_root.missileQuake(10); this.stop();
Symbol 597 MovieClip [mato_スーパーボール_B面] Frame 20
_root.missileQuake(30);
Symbol 597 MovieClip [mato_スーパーボール_B面] Frame 88
Mato.ok(); Mato.kill();
Symbol 598 MovieClip [mato_スーパーボール_A面] Frame 1
Symbol 598 MovieClip [mato_スーパーボール_A面] Frame 2
nn = _name;
Symbol 598 MovieClip [mato_スーパーボール_A面] Frame 3
this.onEnterFrame = function () { Mato.enterframe(); };
Symbol 598 MovieClip [mato_スーパーボール_A面] Frame 7
_root.missileQuake(10); this.stop();
Symbol 598 MovieClip [mato_スーパーボール_A面] Frame 20
_root.missileQuake(30);
Symbol 598 MovieClip [mato_スーパーボール_A面] Frame 88
Mato.ok(); Mato.kill();
Symbol 602 MovieClip [mato_ガラスビン] Frame 1
Mato = new TargetClass(this, 1, 0, 0); Mato.setBlurFlag(true); Mato.init();
Symbol 602 MovieClip [mato_ガラスビン] Frame 2
nn = _name;
Symbol 602 MovieClip [mato_ガラスビン] Frame 22
this.stop();
Symbol 602 MovieClip [mato_ガラスビン] Frame 36
_root.missileQuake(10);
Symbol 602 MovieClip [mato_ガラスビン] Frame 80
Mato.ok(); Mato.kill();
Symbol 604 MovieClip [SETTER_ガラス的_5_3] Frame 1
_visible = false;
Symbol 604 MovieClip [SETTER_ガラス的_5_3] Frame 2
matoType = "mato_\u30AC\u30E9\u30B9\u7684_5_3"; Setter = new TargetSetterClass(this, matoType);
Symbol 604 MovieClip [SETTER_ガラス的_5_3] Frame 10
this.stop();
Symbol 607 MovieClip [BG_雲空] Frame 1
bgid = "BG_\u96F2\u7A7A";
Symbol 609 MovieClip Frame 1
_visible = false;
Symbol 609 MovieClip Frame 2
matoTypeA = "mato_\u30B9\u30FC\u30D1\u30FC\u30DC\u30FC\u30EB_A\u9762"; matoTypeB = "mato_\u30B9\u30FC\u30D1\u30FC\u30DC\u30FC\u30EB_B\u9762"; Setter = new TargetSetterClass(this, matoTypeA, matoTypeB);
Symbol 609 MovieClip Frame 10
this.stop();
Symbol 610 MovieClip [stage80] Frame 1
stageData = new Object(); stageData = {bg:"BG_\u96F2\u7A7A", bgm:"game03"}; Game = new StageClass(this, stageData);
Symbol 610 MovieClip [stage80] Frame 10
this.stop();
Symbol 611 MovieClip [stage91] Frame 1
stageData = new Object(); stageData.bg = "BG_BLUE"; stageData.bgm = "game03"; Game = new StageClass(this, stageData);
Symbol 611 MovieClip [stage91] Frame 8
this.stop();
Symbol 611 MovieClip [stage91] Frame 9
this.gotoAndStop(_currentframe - 1);
Symbol 617 MovieClip [stage90] Frame 1
stageData = new Object(); stageData.bg = "BG_\u7802\u6F20"; stageData.bgm = "game03"; Game = new StageClass(this, stageData);
Symbol 617 MovieClip [stage90] Frame 16
this.stop();
Symbol 617 MovieClip [stage90] Frame 32
this.stop();
Symbol 617 MovieClip [stage90] Frame 53
this.stop();
Symbol 617 MovieClip [stage90] Frame 70
this.stop();
Symbol 617 MovieClip [stage90] Frame 86
this.stop();
Symbol 617 MovieClip [stage90] Frame 102
_root.stageClear(); this.stop();
Symbol 617 MovieClip [stage90] Frame 103
this.stop();
Symbol 624 MovieClip [ef_爆弾の破片] Frame 1
r = Math.round(Math.random(8)) + 1; this.t.gotoAndPlay(r); delete r; _x = (_x + sx); _y = (_y + sy); this.onEnterFrame = function () { sx = sx * 0.95; _x = (_x + sx); _y = (_y + sy); sy = sy + 1; };
Symbol 629 MovieClip [ef_ガラス破片] Frame 1
r = Math.round(Math.random(8)) + 1; this.t.gotoAndPlay(r); delete r; _x = (_x + (sx * 2)); _y = (_y + (sy * 2)); this.onEnterFrame = function () { sx = sx * 0.9; _x = (_x + sx); _y = (_y + sy); sy = sy + 2; };
Symbol 631 MovieClip [whiteFade] Frame 1
function fadeOut(tta, nnf, tbgmFlag) { bgmFlag = tbgmFlag; ta = tta; nf = nnf; this.gotoAndPlay("fadeOut"); }
Symbol 631 MovieClip [whiteFade] Frame 21
this.stop();
Symbol 631 MovieClip [whiteFade] Frame 29
if (bgmFlag == 0) { _root.bgm = new Sound(); _root.bgm.stop(); }
Symbol 631 MovieClip [whiteFade] Frame 31
if (nf == null) { this.gotoAndPlay(2); } else { ta.gotoAndStop(nf); } _parent.buttans._visible = true;
Symbol 634 MovieClip [BG_夕焼け] Frame 1
bgid = "BG_\u5915\u713C\u3051";
Symbol 654 MovieClip [BG_海岸] Frame 1
bgid = "BG_\u6D77\u5CB8";
Symbol 684 MovieClip Frame 1
Symbol 685 MovieClip [stage_helpMes_01] Frame 12
this.stop();
Symbol 693 MovieClip Frame 1
Symbol 694 MovieClip [stage_helpMes_00] Frame 12
this.stop();
Symbol 731 MovieClip Frame 17
this.stop();
Symbol 732 MovieClip [dis_timerView] Frame 1
function remove() { this.gotoAndPlay("end"); flag = false; } function kill() { this.onEnterFrame = null; this.removeMovieClip(); } function updateTimer(\uFF54) { tim = t; } function move(tx) { _x = tx; } tim = ""; flag = true;
Symbol 732 MovieClip [dis_timerView] Frame 28
if (flag == false) { this.gotoAndPlay("end"); } else { this.gotoAndPlay("loop"); }
Symbol 732 MovieClip [dis_timerView] Frame 45
this.kill();
Symbol 736 MovieClip [efc_hitHoll_ironPlate] Frame 1
Symbol 739 MovieClip [efc_hitHoll_blackColor] Frame 1
Symbol 739 MovieClip [efc_hitHoll_blackColor] Frame 10
_root.missileQuake(15); this.stop();
Symbol 742 MovieClip [effect_glass_break] Frame 1
Symbol 755 MovieClip Frame 1
this.gotoAndStop(_parent.param);
Symbol 757 MovieClip [disp_title] Frame 66
this.stop(); this.removeMovieClip();
Symbol 769 MovieClip [stage_missionFailure_030] Frame 2
st = 30;
Symbol 769 MovieClip [stage_missionFailure_030] Frame 6
function xMove() { var _local2 = Number(nTargetX) - Number(this._x); var _local3 = Number(nTargetY) - Number(this._y); nSpeedX = (Number(nSpeedX) * xA) + (Number(_local2) * xB); nSpeedY = (Number(nSpeedY) * yA) + (Number(_local3) * yB); this._x = this._x + Number(nSpeedX); this._y = this._y + Number(nSpeedY); powerdx = Number(powerdx); powerdy = Number(powerdy); nSpeedX = nSpeedX + ((Math.random() * powerdx) - (powerdx / 2)); nSpeedY = nSpeedY + ((Math.random() * powerdy) - (powerdy / 2)); } function startCamera(txa, txb, tya, tyb, xp, yp, ax, ay, tbgex) { xA = Number(txa); xB = Number(txb); yA = Number(tya); yB = Number(tyb); this._x = Number(nTargetX + xp); this._y = Number(nTargetY + yp); powerdx = Number(ax); powerdy = Number(ay); if (tbgex != undefined) { bgex = tbgex; } } nTargetX = this._x; nTargetY = this._y; nSpeedX = Number(0); nSpeedY = Number(0); xA = 1; xB = 1; yA = 0.5; yB = 0.5; powerdx = 0; powerdy = 0; bgex = 1; this.createEmptyMovieClip("camera_mc", 999998); this.onEnterFrame = function () { this.xMove(); }; this.startCamera(0.6, 0.6, 0.6, 0.6, 30, 30, 0, 0, 0);
Symbol 769 MovieClip [stage_missionFailure_030] Frame 37
_root.setMouseCursor(true);
Symbol 769 MovieClip [stage_missionFailure_030] Frame 51
this.stop();
Symbol 772 MovieClip [BG_街01] Frame 1
bgid = "BG_\u885701";
Symbol 1505 MovieClip [__Packages.StageClass] Frame 0
class StageClass { var my, stageData, eventMesList, bForceStop, colorTransformFlg, colorBgTransformObj, colorCharTransformObj, colorTargetTransformObj, bgAColor, bgBColor, bgfAColor, bgfBColor, charColor, bgID; function StageClass (tmy, sd, t_eml) { my = tmy; stageData = new Object(); stageData = sd; eventMesList = new Object(); eventMesList = t_eml; bForceStop = false; colorTransformFlg = false; setBGFront(stageData.bgf); setBG_A(); _root.Bgm.bgmPlay(0, stageData.bgm, 100); } function setupColorTransform(objBg, objChar) { colorTransformFlg = true; colorBgTransformObj = new flash.geom.ColorTransform(); colorCharTransformObj = new flash.geom.ColorTransform(); colorBgTransformObj = objBg; colorCharTransformObj = objChar; colorTargetTransformObj = objBg; bgAColor = new GrfTransform(_root.mainArea.BG_A.game.bg); bgAColor.setColor(colorBgTransformObj); bgBColor = new GrfTransform(_root.mainArea.targetArea.BG_B.game.bg); bgBColor.setColor(colorBgTransformObj); if (stageData.bgf != undefined) { bgfAColor = new GrfTransform(_root.mainArea.BG_A.game.bgf); bgfAColor.setColor(colorBgTransformObj); bgfBColor = new GrfTransform(_root.mainArea.targetArea.BG_B.game.bgf); bgfBColor.setColor(colorBgTransformObj); } charColor = new GrfTransform(_root.char); charColor.setColor(colorCharTransformObj); } function getColorTargetTransform() { return(colorTargetTransformObj); } function getCp() { if ((stageData.cp == undefined) || (stageData.cp == 0)) { return(false); } return(stageData.cp); } function attach(ta, id, n, d, x, y, xs, ys) { ta.attachMovie(id, n, d); ta[n]._x = x; ta[n]._y = y; ta[n]._xscale = xs; ta[n]._yscale = ys; } function setBGFront(bgf) { attach(my, bgf, "bgf", 1000, 0, 0, 100, 100); } function setBG_A() { var _local3 = _root.mainArea.BG_A; _local3.createEmptyMovieClip("game", 1); _local3 = _local3.game; attach(_local3, stageData.bg, "bg", 1, 0, 0, 100, 100); bgID = _local3.bg.bgid; if (stageData.bgf != undefined) { attach(_local3, stageData.bgf, "bgf", 1000, 0, 0, 100, 100); } } function attachBG_A(bg, bgf) { var _local3 = _root.mainArea.BG_A; if (_local3.game == undefined) { _local3.createEmptyMovieClip("game", 1); } _local3 = _local3.game; attach(_local3, bg, "bg", 1, 0, 0, 100, 100); bgID = _local3.bg.bgid; if (bgf != undefined) { attach(_local3, stageData.bgf, "bgf", 1000, 0, 0, 100, 100); } } function forward() { if (!bForceStop) { my.play(); } } function setForceStop(bFlag) { bForceStop = bFlag; } function exeEvent(ev) { if (eventMesList[ev][0] > ((Math.random() * 100) + 1)) { var _local4 = 4 + Math.floor(eventMesList[ev][3] * Math.random()); _root.radio.openRadio(eventMesList[ev][_local4], eventMesList[ev][1], eventMesList[ev][2]); } } function setForceScopeMode(flg) { } function atcTargetHelp(id, px, py) { var _local3 = _root.getDeep(); var _local2 = "disTargetHelp" + _local3; _root.attach(_root, id, _local2, _local3, px, py); return(_root[_local2]); } function atcHelp(sid, param) { _root.attachMovie(sid, "helpMes", 35000); _root.helpMes.param = param; } function delHelp() { _root.helpMes.removeMovieClip(); } function gameover() { _root.setStoryMode(true); _root.gameover(stageData.gameoverInsName); } function bgMove() { var _local3 = my.bg; var _local4 = _root.mainArea.BG_A.game.bg; _local4._xscale = _local3._xscale; _local4._yscale = _local3._yscale; _local4._x = _local3._x; _local4._y = _local3._y; } function bgChangeCheck() { var _local2 = my.bg; if (_local2.bgid != bgID) { attachBG_A(_local2.bgid); bgAColor.setColor(colorBgTransformObj); bgBColor.setColor(colorBgTransformObj); } } function getStageNo() { return(stageData.stageNo); } function exec() { bgMove(); } }
Symbol 1506 MovieClip [__Packages.GrfTransform] Frame 0
class GrfTransform { var my, noColor; function GrfTransform (t_my) { my = t_my; noColor = new flash.geom.ColorTransform(); noColor.redMultiplier = 1; noColor.redOffset = 0; noColor.greenMultiplier = 1; noColor.greenOffset = 0; noColor.blueMultiplier = 1; noColor.blueOffset = 0; noColor.alphaMultiplier = 1; noColor.alphaOffset = 0; var _local3 = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]; } function setColor(colorObj) { removeColor(); my.transform.colorTransform = colorObj; } function removeColor() { my.transform.colorTransform = noColor; } function setColorFilter(color_mtx) { var _local2 = new flash.filters.ColorMatrixFilter(color_mtx); my.filters = [_local2]; } function removeColorFilter() { } function setBlendMode(no) { if ((no > 0) && (no < 15)) { my.blendMode = no; } } function removeBlendMode() { my.blendMode = 0; } }
Symbol 1507 MovieClip [__Packages.TargetSetterClass] Frame 0
class TargetSetterClass { function TargetSetterClass (my, matoTypeA, matoTypeB) { if (matoTypeB == undefined) { matoTypeB = matoTypeA; } _root.mainArea.targetArea.deep++; var _local5 = _root.mainArea.targetArea.deep; var _local3 = "mato" + _local5; var _local2 = _root.mainArea.targetArea.BG_B.game; _local2.attachMovie(matoTypeB, _local3, _local5); _local2[_local3]._x = my._x; _local2[_local3]._y = my._y; _local2[_local3]._xscale = my._xscale / 10; _local2[_local3]._yscale = my._yscale / 10; _local2[_local3]._rotation = my._rotation; _local2 = _root.mainArea.BG_A.game; _local2.attachMovie(matoTypeA, _local3, _local5); _local2[_local3]._x = my._x; _local2[_local3]._y = my._y; _local2[_local3]._xscale = my._xscale / 10; _local2[_local3]._yscale = my._yscale / 10; _local2[_local3]._rotation = my._rotation; } }
Symbol 1508 MovieClip [__Packages.TargetClass] Frame 0
class TargetClass { var Game, my, hp, xx, yy, bMoveFlag, nTimeZero, nEndTime, blurFlag, sHitHoll, bTimer, nTimeLimit, bSpDestroy, negativePoint, bMain, subMy, se, hitHollDeep, TargetColor, insTimer; function TargetClass (mmy, thp, tx, ty, tspDest, tTimeLimit, t_hitHoll) { Game = _root.mainArea.targetArea.BG_B.game.Game; my = mmy; hp = thp; xx = tx; yy = ty; bMoveFlag = true; nTimeZero = getTimer(); nEndTime = -1; blurFlag = false; if ((t_hitHoll == null) || (t_hitHoll == undefined)) { sHitHoll = null; } else { sHitHoll = t_hitHoll; } if ((tTimeLimit == undefined) || (tTimeLimit < 1)) { bTimer = false; } else { bTimer = true; nTimeLimit = tTimeLimit; } if ((tspDest != undefined) && (tspDest == true)) { bSpDestroy = true; } else { bSpDestroy = false; } negativePoint = 1; } function init() { if (my._parent == _root.mainArea.BG_A.game) { bMain = false; if (_root.matoBlurFlag && (blurFlag)) { setBlur(); } } else { bMain = true; subMy = _root.mainArea.BG_A.game[my._name]; } if (bMain) { _root.Target.addList(my); } else { atcTimerView(); se.setVolume(0); } hitHollDeep = 10; if (Game.colorTransformFlg) { TargetColor = new GrfTransform(my); TargetColor.setColor(Game.getColorTargetTransform()); } se = new Sound(my); setSoundPan(); } function setHitHoll(n) { sHitHoll = n; } function setBlurFlag(flag) { blurFlag = flag; } function hit(dmg, t_flag, pointObj) { if (dmg > 0) { atcHitHoll(pointObj); hp = hp - dmg; if (hp <= 0) { destroy(dmg); } } } function hitNegative(dmg, pointObj) { atcHitHoll(pointObj); negativePoint--; if (negativePoint <= 0) { _root.preGameover(); my.gotoAndPlay("danger"); subMy.gotoAndPlay("danger"); } } function atcHitHoll(pointObj) { if (sHitHoll != null) { my.mato.mato_p.globalToLocal(pointObj); var _local3 = my.mato.mato_p; var _local2 = subMy.mato.mato_p; var _local4 = "hitHoll" + hitHollDeep; _local3.attachMovie(sHitHoll, _local4, hitHollDeep); _local2.attachMovie(sHitHoll, _local4, hitHollDeep); _local3 = _local3[_local4]; _local2 = _local2[_local4]; _local2._x = (_local3._x = pointObj.x); _local2._y = (_local3._y = pointObj.y); hitHollDeep++; } } function getHp() { return(hp); } function destroy(dmg) { subMy.Mato.killFilters(); insTimer.remove(); nEndTime = getTimer() - nTimeZero; if ((dmg > 1) && (bSpDestroy)) { my.gotoAndPlay("destroySP"); subMy.gotoAndPlay("destroySP"); } else { my.gotoAndPlay("destroy"); subMy.gotoAndPlay("destroy"); } } function killTarget() { _root.Target.killList(my); } function kill() { se.setVolume(0); se.stop(); my.removeMovieClip(); } function atcTimerView() { var _local4 = "dis_timerView"; var _local3 = _root.mainArea.BG_A.getDeepTimerView(); var _local5 = my._name + "tv"; var _local6 = _root.mainArea.BG_A.game; _local6.attachMovie(_local4, _local5, _local3); insTimer = _root.mainArea.BG_A.game[my._name + "tv"]; _root.mainArea.targetArea.BG_B.game[my._name].Mato.insTimer = insTimer; insTimer._x = my._x; insTimer._y = -90; if (bTimer) { insTimer.updateTimer(nTimeLimit); } } function setTimer() { } function gameover() { if (my._parent == _root.mainArea.targetArea.BG_B.game) { _root.mainArea.targetArea.BG_B.game.Game.gameover(); } } function ok() { killTarget(); if (my._parent == _root.mainArea.BG_A.game) { } var _local3 = my._currentframe + 1; my.gotoAndPlay(_local3); } function miss() { } function move() { if (bMoveFlag) { my._x = my._x + xx; my._y = my._y + yy; subMy._x = my._x; subMy._y = my._y; } } function stopMove() { bMoveFlag = false; } function stopSound() { se.stop(); } function setSoundPan() { var _local2 = Math.round(my._x / 2.75); se.setPan(_local2); } function getEndTime() { return(nEndTime); } function setBlur() { var _local2 = new flash.filters.BlurFilter(); _local2.blurX = blurx; _local2.blurY = blury; _local2.quality = 1; my.filters = new Array(_local2); } function killFilters() { var _local2 = new Array(); my.filters = _local2; } function enterframe() { if (bMain) { setSoundPan(); move(); insTimer.move(my._x); if (bTimer) { } } } var blurx = 2; var blury = 2; var cf = true; }
Symbol 1509 MovieClip [__Packages.TargetMoveLoopClass] Frame 0
class TargetMoveLoopClass extends TargetClass { var my, hp, xx, yy, bMoveFlag, nTimeZero, nEndTime, sHitHoll, bTimer, nTimeLimit, bSpDestroy, subMy; function TargetMoveLoopClass (mmy, thp, tx, ty, tspDest, tTimeLimit, t_hitHoll) { super(); my = mmy; hp = thp; xx = tx; yy = ty; bMoveFlag = true; nTimeZero = getTimer(); nEndTime = -1; if ((t_hitHoll == null) || (t_hitHoll == undefined)) { sHitHoll = null; } else { sHitHoll = t_hitHoll; } if ((tTimeLimit == undefined) || (tTimeLimit < 1)) { bTimer = false; } else { bTimer = true; nTimeLimit = tTimeLimit; } if ((tspDest != undefined) && (tspDest == true)) { bSpDestroy = true; } else { bSpDestroy = false; } } function move() { if (bMoveFlag) { my._x = my._x + xx; my._y = my._y + yy; var _local2 = 300; if (my._x > _local2) { my._x = (-_local2) * 0.95; } if (my._x < (-_local2)) { my._x = _local2 * 0.95; } subMy._x = my._x; subMy._y = my._y; } } function stopMove() { bMoveFlag = false; } }
Symbol 1510 MovieClip [__Packages.TargetMoveLoopHPClass] Frame 0
class TargetMoveLoopHPClass extends TargetClass { var my, hp, xx, yy, bMoveFlag, nTimeZero, nEndTime, sHitHoll, bTimer, nTimeLimit, bSpDestroy, atcHitHoll, insTimer, subMy; function TargetMoveLoopHPClass (mmy, thp, tx, ty, tspDest, tTimeLimit, t_hitHoll) { super(); my = mmy; hp = thp; xx = tx; yy = ty; bMoveFlag = true; nTimeZero = getTimer(); nEndTime = -1; if ((t_hitHoll == null) || (t_hitHoll == undefined)) { sHitHoll = null; } else { sHitHoll = t_hitHoll; } if ((tTimeLimit == undefined) || (tTimeLimit < 1)) { bTimer = false; } else { bTimer = true; nTimeLimit = tTimeLimit; } if ((tspDest != undefined) && (tspDest == true)) { bSpDestroy = true; } else { bSpDestroy = false; } } function hit(dmg, t_flag, pointObj) { if (dmg > 0) { atcHitHoll(pointObj); hp = hp - dmg; if (hp <= 0) { destroy(dmg); } else { my.gotoAndPlay("hit"); } } } function destroy(dmg) { insTimer.remove(); nEndTime = getTimer() - nTimeZero; my.gotoAndPlay("destroySP"); subMy.gotoAndPlay("destroySP"); } function move() { if (bMoveFlag) { my._x = my._x + xx; my._y = my._y + yy; var _local2 = 300; if (my._x > _local2) { my._x = (-_local2) * 0.95; } if (my._x < (-_local2)) { my._x = _local2 * 0.95; } subMy._x = my._x; subMy._y = my._y; } } function stopMove() { bMoveFlag = false; } }
Symbol 1511 MovieClip [__Packages.TargetPhaseTypeClass] Frame 0
class TargetPhaseTypeClass extends TargetClass { var sta, my, totalPhase, phase, bMoveFlag, se, setSoundPan, hp, xx, yy, insTimer, bMain, atcTimerView; function TargetPhaseTypeClass (t_sta) { super(); sta = t_sta; my = sta.my; totalPhase = sta.totalPhase; phase = 1; bMoveFlag = true; se = new Sound(my); if (my._parent == _root.mainArea.BG_A.game) { se.setVolume(0); } setSoundPan(); initPhase(phase); } function initPhase(p) { var _local3 = sta["phase" + p]; hp = _local3.hp; xx = _local3.x; yy = _local3.y; var _local4 = "phase" + phase; my.gotoAndPlay(_local4); _root.mainArea.BG_A.game[my._name].gotoAndPlay(_local4); } function destroy() { insTimer.remove(); phase++; if (phase > totalPhase) { my.gotoAndPlay("destroy"); _root.mainArea.BG_A.game[my._name].gotoAndPlay("destroy"); } else { initPhase(phase); } } function reAtcTimerView() { if (!bMain) { atcTimerView(); } } function getPhase() { return(phase); } }
Symbol 1512 MovieClip [__Packages.TargetBallClass] Frame 0
class TargetBallClass { var my, se, submy, hp, xx, yy; function TargetBallClass (mmy, thp, tx, ty) { my = mmy; se = new Sound(my); submy = _root.mainArea.BG_A.game[my._name]; hp = thp; xx = tx; yy = ty; if (my._parent == _root.mainArea.BG_A.game) { se.setVolume(0); } else { _root.Target.addList(my); } setSoundPan(); } function setSoundPan() { var _local2 = Math.round(my._x / 2.75); se.setPan(_local2); } function hit(dmg) { hp = hp - dmg; if (hp <= 0) { destroy(); } addPower(); } function destroy() { killTarget(); my.gotoAndPlay("destroy"); _root.mainArea.BG_A.game[my._name].gotoAndPlay("destroy"); } function killTarget() { _root.Target.killList(my); } function ok() { var _local2 = my._currentframe + 1; my.gotoAndPlay(_local2); } function miss() { } function kill() { my.removeMovieClip(); } function addPower() { yy = yy - 3; } function move() { my._x = my._x + xx; my._y = my._y + yy; submy._x = submy._x + xx; submy._y = submy._y + yy; yy = yy + 0.03; } function enterframe() { move(); } }
Symbol 1513 MovieClip [__Packages.SaveClass] Frame 0
class SaveClass { var gameName, localPath; function SaveClass (t_gameName) { gameName = t_gameName; localPath = "/"; } function checkExisting(t_id) { var _local2 = SharedObject.getLocal(createID(gameName), localPath); if (_local2.data[t_id] == undefined) { return(false); } return(true); } function dataSave(t_id, sv) { var _local2 = SharedObject.getLocal(createID(gameName), localPath); _local2.data.saveDate = getDate(); _local2.data[t_id] = new Object(); _local2.data[t_id] = sv; } function dataLoad(t_id) { var _local2 = SharedObject.getLocal(createID(gameName), localPath); return(_local2.data[t_id]); } function createID(t_gameName) { var _local1 = t_gameName; return(_local1); } function getDate() { var _local1 = new Date(); var _local2 = (((((((_local1.getFullYear() + "/") + _local1.getMonth()) + "/") + _local1.getDay()) + "/") + _local1.getHours()) + ":") + _local1.getMinutes(); return(_local2); } function dataDell() { var _local2 = SharedObject.getLocal(createID(gameName), localPath); _local2.data = undefined; } }
Symbol 1514 MovieClip [__Packages.ItemSelectorClass] Frame 0
class ItemSelectorClass { var my, leftBtnAd, rightBtnAd, centerBtnAd, graphic1Ad, icon_equip, icon_noHave, dataObj, getDataLengthFunc, getDataFunc, no, totalNo, getSaveDataFunc, setSaveDataFunc, dataSaveFunc, equipFunc, getEquipFunc, itemState; function ItemSelectorClass (t_my) { my = t_my; leftBtnAd = "btn_left"; rightBtnAd = "btn_right"; centerBtnAd = "btn_center"; graphic1Ad = "graphic1"; graphic1Ad = "graphic2"; icon_equip = "icon_equip"; icon_noHave = "icon_noHave"; dataObj = new Object(); } function init() { if ((getDataLengthFunc == undefined) || (getDataFunc == undefined)) { return(undefined); } no = 0; totalNo = getDataLengthFunc(); upDataCounter(); } function setGetDataFunc(f) { getDataFunc = f; } function setGetDataLengthFunc(f) { getDataLengthFunc = f; } function setGetSaveDataFunc(f) { getSaveDataFunc = f; } function setSetSaveDataFunc(f) { setSaveDataFunc = f; } function setDataSaveFunc(f) { dataSaveFunc = f; } function setEquipFunc(f) { equipFunc = f; } function setGetEquipFunc(f) { getEquipFunc = f; } function upDataAllFromNo(t_no) { no = t_no; upDataAll(); } function upDataAll() { dataObj = getDataFunc(no); my.txt_name = dataObj.name; my.txt_subName = dataObj.subName; my.txt_exp = dataObj.exp + getExtraExp(dataObj); itemState = getSaveDataFunc(no); if (no == getEquipFunc()) { upDataIconEquip(true, false); } else { upDataIconEquip(false, false); } if ((itemState == 0) || (itemState == 1)) { my.icon_noHave._visible = true; } else { my.icon_noHave._visible = false; } updateGlpWindow(dataObj.frame); upDataCounter(); upDataCenterTxt(itemState, dataObj.point); } function upDataCenterTxt(sta, point) { my.txt_center = ""; my.txt_center = my.txt_center + "<b><font color='#000000'>"; if (itemState == 0) { my.txt_center = my.txt_center + "<font color='#666666'>\u8CFC\u5165\u3067\u304D\u307E\u305B\u3093 / locked</font>"; } else if (sta == 1) { my.txt_center = my.txt_center + (("<font color='#FF0000'>" + point) + "CP</font>\u3067\u8CFC\u5165\u3059\u308B / buy"); } else if (sta == 2) { my.txt_center = my.txt_center + "\u3053\u308C\u3092\u9078\u3076 / equip"; } my.txt_center = my.txt_center + "</font></b>"; } function updateGlpWindow(glpNo) { my.graphic1.gotoAndStop(Number(glpNo)); } function upDataCounter() { my.txt_counter = (String(no + 1) + "/") + String(totalNo); } function doneCenter() { if (itemState == 1) { if (dataObj.point <= _root.getPoint()) { my.efc.gotoAndPlay(2); _root.addPoint(-dataObj.point); setSaveDataFunc(no, 2); dataSaveFunc(); upDataAll(); } } else if (itemState == 2) { equipFunc(no); dataSaveFunc(); upDataAll(); upDataIconEquip(true, true); } } function doneLeft() { no--; if (no < 0) { no = totalNo - 1; } upDataAll(); } function doneRight() { no++; if (no >= totalNo) { no = 0; } upDataAll(); } function upDataIconEquip(f, animation) { if (f) { my.icon_equip._visible = true; if (animation) { my.icon_equip.gotoAndPlay("play"); } else { my.icon_equip.gotoAndStop("stop"); } } else { my.icon_equip._visible = false; } } function getExtraExp(obj) { var _local3 = ""; var _local4 = new Array(); var _local2 = new Array(); _local4 = ["\u30B9\u30B3\u30FC\u30D7\u30B5\u30A4\u30BA(sco) ", "\u96C6\u4E2D\u529B(con)", "\u64CD\u4F5C\u6027(ope)", "\u30EA\u30ED\u30FC\u30C9\u901F\u5EA6(rel)", "\u5F3E\u6570(mag)"]; _local2 = [obj.st_sco, obj.st_con, obj.st_ope, obj.st_rel, obj.st_mag]; _local3 = _local3 + "<font color='#FFFF00'>"; var _local1 = 0; while (_local1 < 5) { if (_local2[_local1] != 0) { _local3 = _local3 + ((("\n \u30FB" + _local4[_local1]) + " +") + _local2[_local1]); } _local1++; } _local3 = _local3 + "</font>"; return(_local3); } }
Symbol 1515 MovieClip [__Packages.TargetManagementClass] Frame 0
class TargetManagementClass { var className, tList; function TargetManagementClass () { className = "TargetManagementClass"; tList = new Array(); traced("\u5B9A\u7FA9"); } function traced(t) { } function killList(n) { var _local2 = 0; while (_local2 < tList.length) { if (tList[_local2] == n) { tList.splice(_local2, 1); } _local2++; } } function getList() { return(tList); } function addList(n) { if (((n != undefined) && (n != null)) && (n != "")) { tList.push(n); } } }
Symbol 781 MovieClip Frame 2
url = _url; ans = url.indexOf("http"); trueUrl01 = "http://nextframe.jp/flash/matsnp/matsnp.swf"; trueUrl02 = "http://www.nextframe.jp/flash/matsnp/matsnp.swf"; if (ans != -1) { if ((_url == trueUrl01) || (_url == trueUrl02)) { } else { _root.onEnterFrame = function () { _root.gotoAndStop("addressError"); }; _root.gotoAndStop("addressError"); } } this.stop();
Symbol 826 Button
on (release) { this.gotoAndPlay("wo"); }
Instance of Symbol 807 MovieClip in Symbol 828 MovieClip Frame 3
onClipEvent (load) { totalBytes = _root.getBytesTotal(); } onClipEvent (enterFrame) { loadedBytes = _root.getBytesLoaded(); this._xscale = (loadedBytes / totalBytes) * 100; if (loadedBytes == totalBytes) { _parent.gotoAndPlay("endLoad_main"); } }
Symbol 828 MovieClip Frame 10
this.stop();
Symbol 828 MovieClip Frame 19
if (_root.b_sndFlag) { mcl_bgm = new MovieClipLoader(); listener = new Object(); targetMC = _root.Bgm; listener.onLoadProgress = function (targetMC, loadedBytes, totalBytes) { per = (loadedBytes / totalBytes) * 100; _root.mc_priLoader.mc_loader.bar._xscale = per; }; listener.onLoadComplete = function (targetMC) { _root.mc_priLoader.mc_loader.gotoAndStop("downLoadEnd"); }; mcl_bgm.addListener(listener); mcl_bgm.loadClip("matsnp_bgms.swf", _root.Bgm); this.stop(); } else { _root.mc_priLoader.mc_loader.gotoAndStop("downLoadEnd"); }
Symbol 828 MovieClip Frame 35
this.stop();
Symbol 828 MovieClip Frame 60
_root.gotoAndStop("init");
Symbol 841 MovieClip Frame 2
function getFps() { time_count = time_count + 1; if ((getTimer() - old_timer) >= time) { tFps = Math.floor((time_count * 1000) / (getTimer() - old_timer)); fps = (tFps + "/") + fr; old_timer = getTimer(); time_count = 0; avFps = Math.floor(((avFps + tFps) / 2) * 10) / 10; } } fr = 24; time = 1000; time_count = 0; avFps = fr; old_timer = getTimer(); this.onEnterFrame = function () { this.getFps(); }; this.stop();
Symbol 844 MovieClip Frame 1
function exec() { ff = _root.flag.isFire; fr = _root.flag.isReload; na = _root.gdata.gun.nowAmo; cf = _root.char._currentframe; w = _root.wind; b = _root.breathePower; bf = _root.flag.isNowBreatheStop; nf = _root.nowFace; o = (((((((((((((("flag.isFire = " + ff) + "\nflag.isReload = ") + fr) + "\n\nnowAmo = ") + na) + "\nchar\u306E\uFF8C\uFF9A\uFF70\uFF91 = ") + cf) + "\n\u98A8\u529B = ") + w) + "\n\u606F = ") + b) + "\n\u606Fflag=") + bf) + "\n\u9854=") + nf; } flag = false; kTriga = true; _visible = false; this.onEnterFrame = function () { if (Key.isDown(36)) { if (kTriga) { kTriga = false; flag = !flag; _visible = (!_visible); } } else { kTriga = true; } if (flag) { exec(); } };
Symbol 864 MovieClip Frame 1
function xMove() { var _local2 = Number(nTargetX) - Number(this._x); var _local3 = Number(nTargetY) - Number(this._y); nSpeedX = (Number(nSpeedX) * xA) + (Number(_local2) * xB); nSpeedY = (Number(nSpeedY) * yA) + (Number(_local3) * yB); this._x = this._x + Number(nSpeedX); this._y = this._y + Number(nSpeedY); powerdx = Number(powerdx); powerdy = Number(powerdy); nSpeedX = nSpeedX + ((Math.random() * powerdx) - (powerdx / 2)); nSpeedY = nSpeedY + ((Math.random() * powerdy) - (powerdy / 2)); } function startCamera(txa, txb, tya, tyb, xp, yp, ax, ay, tbgex) { xA = Number(txa); xB = Number(txb); yA = Number(tya); yB = Number(tyb); this._x = Number(nTargetX + xp); this._y = Number(nTargetY + yp); powerdx = Number(ax); powerdy = Number(ay); if (tbgex != undefined) { bgex = tbgex; } } nTargetX = this._x; nTargetY = this._y; nSpeedX = Number(0); nSpeedY = Number(0); xA = 1; xB = 1; yA = 0.5; yB = 0.5; powerdx = 0; powerdy = 0; bgex = 1; this.createEmptyMovieClip("camera_mc", 999998); this.onEnterFrame = function () { this.xMove(); };
Symbol 864 MovieClip Frame 10
Symbol 864 MovieClip Frame 11
this.startCamera(0.6, 0.6, 0.6, 0.6, 10, 10, 0, 0, 0);
Symbol 870 MovieClip Frame 451
this.gotoAndPlay(1);
Symbol 876 Button
on (release) { _root.gotoAndStop("home"); }
Symbol 877 Button
on (release) { getURL ("http://nextframe.jp", "_blank"); }
Symbol 878 Button
on (release) { this.gotoAndStop("credit"); }
Symbol 925 Button
on (release) { getURL ("http://www.yamajet.com/", _blank); }
Symbol 926 Button
on (release) { getURL ("http://sentive.net/ ", _blank); }
Symbol 927 Button
on (release) { getURL ("http://www.propanmode.net/", _blank); }
Symbol 928 Button
on (release) { getURL ("http://taka25th.cathand.com/", _blank); }
Symbol 929 Button
on (release) { getURL ("http://gun.world.coocan.jp/", _blank); }
Symbol 930 Button
on (release) { getURL (" http://www.cossackde.com/", _blank); }
Symbol 931 Button
on (release) { getURL ("http://nextframe.jp", _blank); }
Symbol 932 Button
on (release) { _parent.gotoAndStop("normal"); }
Symbol 934 MovieClip Frame 68
Bgm.bgmPlay(0, "title00", 100);
Symbol 934 MovieClip Frame 102
this.stop();
Symbol 936 MovieClip Frame 1
_visible = false;
Symbol 938 MovieClip Frame 630
this.gotoAndPlay(1);
Symbol 940 MovieClip Frame 2
seExt = 24; this.onEnterFrame = function () { vol = (_parent._ymouse + 200) / seExt; se.setVolume(vol); }; this.onUnload = function () { se.stop(); delete se; }; this.stop();
Symbol 951 MovieClip Frame 1
this.stop();
Symbol 952 MovieClip Frame 1
this.stop();
Symbol 964 Button
on (rollOver, dragOver) { this.gotoAndStop(3); _home.lvupMessage(_name, 0); } on (rollOut, dragOut) { this.gotoAndStop(2); _home.drowHelp(); }
Symbol 968 MovieClip Frame 2
sName = _parent.sName;
Symbol 974 Button
on (rollOver, dragOver) { this.gotoAndStop(4); _home.lvupMessage(_name, 1); } on (rollOut, dragOut) { this.gotoAndStop(2); _home.drowHelp(); } on (press) { _home.pressButton(this, cName, "up"); }
Symbol 975 Button
on (rollOver, dragOver) { this.gotoAndStop(5); _home.lvupMessage(_name, -1); } on (rollOut, dragOut) { this.gotoAndStop(2); _home.drowHelp(1); } on (press) { _home.pressButton(this, cName, "down"); }
Symbol 984 MovieClip Frame 1
se = new Sound(this); switch (_name) { case "lv1" : p = -40; break; case "lv2" : p = -20; break; case "lv3" : p = 0; break; case "lv4" : p = 20; break; case "lv5" : p = 40; } se.setPan(p); this.stop();
Symbol 984 MovieClip Frame 2
Symbol 984 MovieClip Frame 13
se = new Sound(this); se.attachSound(_name); se.start(0, 1);
Symbol 984 MovieClip Frame 25
this.stop();
Symbol 985 MovieClip Frame 1
_home.init(_name); this.stop();
Instance of Symbol 984 MovieClip "lv1" in Symbol 985 MovieClip Frame 1
onClipEvent (load) { this.stop(); }
Instance of Symbol 984 MovieClip "lv2" in Symbol 985 MovieClip Frame 1
onClipEvent (load) { this.stop(); }
Instance of Symbol 984 MovieClip "lv3" in Symbol 985 MovieClip Frame 1
onClipEvent (load) { this.stop(); }
Instance of Symbol 984 MovieClip "lv4" in Symbol 985 MovieClip Frame 1
onClipEvent (load) { this.stop(); }
Instance of Symbol 984 MovieClip "lv5" in Symbol 985 MovieClip Frame 1
onClipEvent (load) { this.stop(); }
Instance of Symbol 985 MovieClip "scopeSize" in Symbol 987 MovieClip Frame 1
//component parameters onClipEvent (construct) { sName = "\u30B9\u30B3\u30FC\u30D7\u30B5\u30A4\u30BA"; eName = "Scope size"; cName = "scopeSize"; }
Instance of Symbol 985 MovieClip "stability" in Symbol 987 MovieClip Frame 1
//component parameters onClipEvent (construct) { sName = "\u96C6\u4E2D\u529B"; eName = "Concentration"; cName = "stability"; }
Instance of Symbol 985 MovieClip "reloadSpeed" in Symbol 987 MovieClip Frame 1
//component parameters onClipEvent (construct) { sName = "\u30EA\u30ED\u30FC\u30C9\u901F\u5EA6"; eName = "Reload speed"; cName = "reloadSpeed"; }
Instance of Symbol 985 MovieClip "magazine" in Symbol 987 MovieClip Frame 1
//component parameters onClipEvent (construct) { sName = "\u5F3E\u6570"; eName = "Magazine capacity"; cName = "magazine"; }
Instance of Symbol 985 MovieClip "contorol" in Symbol 987 MovieClip Frame 1
//component parameters onClipEvent (construct) { sName = "\u64CD\u4F5C\u6027"; eName = "Operativeness ( control of muzzle jump. )"; cName = "contorol"; }
Symbol 1002 Button
on (press) { toScene("gun2"); }
Symbol 1003 Button
on (press) { toScene("home"); }
Symbol 1015 Button
on (press) { toScene("game"); }
Symbol 1023 Button
on (release) { this.clicked(); }
Symbol 1024 MovieClip Frame 1
function clicked() { _root.setClearFlag(false); _root.clearAddPoint(); this.gotoAndStop(1); } if (_root.isClearFlag) { this.gotoAndStop(2); } this.stop();
Symbol 1026 MovieClip Frame 1
_visible = false;
Symbol 1062 MovieClip Frame 1
this.stop();
Symbol 1062 MovieClip Frame 24
this.gotoAndStop(1);
Symbol 1065 Button
on (release) { ISC.doneLeft(); }
Symbol 1066 Button
on (release) { ISC.doneRight(); }
Symbol 1067 Button
on (release) { ISC.doneCenter(); }
Symbol 1087 MovieClip Frame 1
this.stop();
Symbol 1087 MovieClip Frame 16
this.stop();
Symbol 1093 MovieClip Frame 1
this.stop();
Symbol 1099 MovieClip Frame 1
this.onEnterFrame = function () { if (Math.random() > 0.98) { this.play(); } }; this.stop();
Symbol 1105 Button
on (release) { _root.loadHomeStyle(0); }
Symbol 1108 Button
on (release) { _root.loadHomeStyle(3); }
Symbol 1110 Button
on (release) { _root.loadHomeStyle(1); }
Symbol 1112 Button
on (release) { _root.loadHomeStyle(4); }
Symbol 1114 Button
on (release) { _root.loadHomeStyle(2); }
Symbol 1116 Button
on (release) { _root.loadHomeStyle(5); }
Symbol 1118 MovieClip Frame 1
if (!_root.b_debugMode) { _visible = false; _x = 800; }
Symbol 1122 Button
on (press) { toScene("gun1"); }
Symbol 1140 Button
on (release) { _parent.decSelect1(stageNo); }
Symbol 1147 MovieClip Frame 1
this.stop();
Symbol 1149 Button
on (release) { _root.startStage(10); }
Symbol 1151 Button
on (release) { _root.startStage(40); }
Symbol 1153 Button
on (release) { _root.startStage(20); }
Symbol 1155 Button
on (release) { _root.startStage(30); }
Symbol 1157 Button
on (release) { _root.startStage(50); }
Symbol 1159 Button
on (release) { _root.startStage(11); }
Symbol 1161 Button
on (release) { _root.startStage(41); }
Symbol 1163 Button
on (release) { _root.startStage(21); }
Symbol 1165 Button
on (release) { _root.startStage(31); }
Symbol 1167 Button
on (release) { _root.startStage(51); }
Symbol 1174 Button
on (release) { _root.startStage(80); }
Symbol 1176 Button
on (release) { _root.startStage(90); }
Symbol 1178 Button
on (release) { _root.startStage(91); }
Symbol 1180 MovieClip Frame 1
if (!_root.b_debugMode) { _visible = false; _x = 800; }
Symbol 1183 Button
on (press) { _parent.gotoAndStop("select1"); _parent.decSelect1(_parent.st1); }
Symbol 1186 Button
on (press) { _parent._parent.decSelect2(no); }
Symbol 1197 MovieClip Frame 1
this.stop();
Instance of Symbol 1195 MovieClip "btn0" in Symbol 1197 MovieClip Frame 1
//component parameters onClipEvent (construct) { no = 0; }
Instance of Symbol 1195 MovieClip "btn1" in Symbol 1197 MovieClip Frame 1
//component parameters onClipEvent (construct) { no = 1; }
Instance of Symbol 1195 MovieClip "btn2" in Symbol 1197 MovieClip Frame 10
//component parameters onClipEvent (construct) { no = 3; }
Instance of Symbol 1195 MovieClip "btn3" in Symbol 1197 MovieClip Frame 10
//component parameters onClipEvent (construct) { no = 4; }
Instance of Symbol 1195 MovieClip "btn4" in Symbol 1197 MovieClip Frame 20
//component parameters onClipEvent (construct) { no = 6; }
Instance of Symbol 1195 MovieClip "btn5" in Symbol 1197 MovieClip Frame 20
//component parameters onClipEvent (construct) { no = 7; } on (press) { _parent.decSelect2(7); }
Symbol 1199 Button
on (press) { _parent.gotoAndStop("select2"); }
Symbol 1201 Button
on (press) { _parent._parent.decSelect3(lv); }
Symbol 1215 MovieClip Frame 1
this.stop();
Instance of Symbol 1202 MovieClip "btnMc_0" in Symbol 1215 MovieClip Frame 1
//component parameters onClipEvent (construct) { lv = 0; }
Instance of Symbol 1202 MovieClip "btnMc_1" in Symbol 1215 MovieClip Frame 1
//component parameters onClipEvent (construct) { lv = 1; }
Instance of Symbol 1202 MovieClip "btnMc_2" in Symbol 1215 MovieClip Frame 1
//component parameters onClipEvent (construct) { lv = 2; }
Instance of Symbol 1202 MovieClip "btnMc_3" in Symbol 1215 MovieClip Frame 1
//component parameters onClipEvent (construct) { lv = 3; }
Symbol 1216 MovieClip Frame 1
function decSelect1(no) { st1 = no; this.gotoAndStop("select2"); var _local7 = Number(String(st1) + "0"); var _local6 = Number(String(st1) + "3"); var _local5 = Number(String(st1) + "6"); if (_root.stageDataAry[_local6] == undefined) { } else if (_root.stageDataAry[_local5] == undefined) { this.btns.gotoAndStop("ex1"); } else { this.btns.gotoAndStop("ex2"); } setBtn(0, true); var _local3 = 1; while (_local3 < 6) { setBtn(_local3, false); _local3++; } var _local4 = new Array(); _local4 = [_local7, _local6, _local5]; st1 = Number(st1); if (_root.getSaveStageRec(_local4[0], 0) > 1) { if (_root.getScopeObj(_root.getSaveScope()).nightFlag) { setBtn(1, true); } else { setBtn(1, false, true); } } if (_root.getSaveStageRec(_local4[1], 0) > 1) { } if (_root.getSaveStageRec(_local4[2], 0) > 1) { } } function setBtn(no, flg, nightIcon) { mc = btns["btn" + no]; if (nightIcon) { mc.icon_night._visible = true; } else { mc.icon_night._visible = false; } if (flg) { mc.shadowMc._visible = false; mc.btn.enabled = true; } else { mc.shadowMc._visible = true; mc.btn.enabled = false; } } function decSelect2(no) { st2 = no; var _local3 = String(st1) + String(st2); this.gotoAndStop("select3"); this.btns.btnMc_1._visible = false; this.btns.btnMc_2._visible = false; this.btns.btnMc_3._visible = false; } function decSelect3(lv) { var _local2 = String(st1) + String(st2); _root.startStage(_local2, lv); } var i = 1; while (i < 6) { if (_root.getSaveStageRec(i * 10, 0) > 0) { var n = this["btn_" + i]; var f = (i + 1); n.stageNo = i; n.gotoAndStop(f); } i++; } lastSt = 0; st1 = 0; st2 = 0; st3 = 0; this.stop();
Instance of Symbol 1197 MovieClip "btns" in Symbol 1216 MovieClip Frame 10
/* no clip actions */
Symbol 1245 MovieClip Frame 1
this.stop();
Symbol 1246 Button
on (release) { ISC.doneCenter(); }
Symbol 1255 MovieClip Frame 1
this.scope_slc.ISC = new ItemSelectorClass(this.scope_slc); with (this.scope_slc.ISC) { setGetDataFunc(_root.getScopeObj); setGetDataLengthFunc(_root.getScopeObjNum); setGetSaveDataFunc(_root.getSaveScopeList); setSetSaveDataFunc(_root.setSaveScopeList); setDataSaveFunc(_root.dataSave); setEquipFunc(_root.setSaveScope); setGetEquipFunc(_root.getSaveScope); init(); upDataAllFromNo(_root.getSaveScope()); } this.option_slc.ISC = new ItemSelectorClass(this.option_slc); with (this.option_slc.ISC) { setGetDataFunc(_root.getOptionObj); setGetDataLengthFunc(_root.getOptionObjNum); setGetSaveDataFunc(_root.getSaveOptionList); setSetSaveDataFunc(_root.setSaveOptionList); setDataSaveFunc(_root.dataSave); setEquipFunc(_root.setSaveOption); setGetEquipFunc(_root.getSaveOption); init(); upDataAllFromNo(_root.getSaveOption()); } this.onEnterFrame = function () { ISC_scope.enterframe(); ISC_option.enterframe(); };
Symbol 1264 MovieClip Frame 1
function toScene(n) { nextSceneID = n; var _local2 = nowSceneID + "e"; this.gotoAndPlay(_local2); } function nScene() { nowSceneID = nextSceneID; this.gotoAndPlay(nowSceneID); } nowSceneID = ""; nextSceneID = ""; nowSceneID = "game"; this.gotoAndStop(41); this.stop(); function init(cName) { var _local3 = saveData.gun[cName]; var _local2 = 1; while (_local2 <= _local3) { this.disGun[cName]["lv" + _local2].gotoAndStop("true"); if (_local2 > 10) { break; } _local2++; } } function lvupMessage(cName, c) { help_txt = ("<p align='center'>" + helpMes[cName]) + "<br>"; if (c != 0) { var _local2 = saveData.gun[cName]; if (c == 1) { if (_local2 >= 5) { help_txt = help_txt + "\u6700\u9AD8\u306E\u30AB\u30B9\u30BF\u30E0\u5316\u304C\u306A\u3055\u308C\u3066\u3044\u308B\uFF01"; } else { var _local4 = cost[_local2]; help_txt = help_txt + (("\u30B0\u30EC\u30FC\u30C9\u30A2\u30C3\u30D7\u306B\u306F<font color='#FF0000'><b>" + _local4) + "</b></font>GP\u5FC5\u8981\u3067\u3059\u3002</p>"); } } else if (c == -1) { if (_local2 == 0) { help_txt = help_txt + "\u3053\u308C\u4EE5\u4E0A\u3084\u308B\u3068\u3001\u5F3E\u304C\u3046\u3066\u306A\u3044\u6C17\u304C\u3059\u308B\u2026\u3002"; } else { var _local4 = this.checkNeedPoint(cName, -1); _local4 = cost[_local2 - 1]; help_txt = help_txt + (("\u30C7\u30B0\u30EC\u30FC\u30C9\u3059\u308B\u3068<font color='#FF0000'><b>" + Math.abs(_local4)) + "</b></font>GP\u3082\u3069\u3063\u3066\u304D\u307E\u3059\u3002</p>"); } } } this.drowHelp(help_txt); } function drowHelp(mes) { if ((mes == undefined) || (mes == 1)) { disGun.help_txt = ""; } else { disGun.help_txt = mes; } } function pressButton(path, cName, func) { var _local3 = saveData.gun[cName]; if (func == "up") { switch (this.lvUp(cName)) { case "ok" : this.disGun[cName]["lv" + (_local3 + 1)].gotoAndPlay("upgrade"); this.lvupMessage(cName, 1); this.disGun.gun.gotoAndPlay(2); path.swapDepths(10000); break; case "nogp" : break; case "maxlv" : } } else { switch (this.lvDown(cName)) { case "ok" : this.disGun[cName]["lv" + _local3].gotoAndPlay("degrade"); this.lvupMessage(cName, -1); break; case "minlv" : } } } function checkNeedPoint(cName, c) { var _local1 = saveData.gun[cName] + Number(c); switch (_local1) { case 5 : return("maxlv"); case -1 : return("minlv"); } if (c == 1) { return(cost[_local1 + 1]); } if (c == -1) { return(-cost[_local1]); } } function lvUp(cName) { var _local2 = saveData.gun[cName]; if (_local2 >= 5) { return("maxlv"); } var _local3 = cost[_local2]; if (saveData.game.gp >= _local3) { saveData.gun[cName]++; gp = (saveData.game.gp = saveData.game.gp - _local3); _root.dataSave(); return("ok"); } return("nogp"); } function lvDown(cName) { var _local2 = saveData.gun[cName]; if (_local2 == 0) { return("minlv"); } var _local3 = cost[_local2 - 1]; saveData.gun[cName]--; gp = (saveData.game.gp = saveData.game.gp + _local3); _root.dataSave(); return("ok"); } helpMes = new Object(); helpMes.scopeSize = "\u30B9\u30B3\u30FC\u30D7\u304C\u5927\u304D\u304F\u306A\u308A\u307E\u3059\u3002"; helpMes.stability = "\u9577\u304F\u606F\u3092\u6B62\u3081\u3089\u308C\u307E\u3059\u3002\u3000"; helpMes.contorol = "\u9283\u3092\u3046\u3063\u305F\u3068\u304D\u306E\u306F\u306D\u4E0A\u304C\u308A\u304C\u5C0F\u3055\u304F\u306A\u308A\u307E\u3059\u3002"; helpMes.reloadSpeed = "\u30EA\u30ED\u30FC\u30C9\u6642\u9593\u304C\u77ED\u304F\u306A\u308A\u307E\u3059\u3002"; helpMes.magazine = "\u5F3E\u304C\u3075\u3048\u307E\u3059\u3002"; _global._home = this; cost = new Array(); cost = [2, 4, 8, 16, 32]; gp = saveData.game.gp; this.onEnterFrame = function () { gp = _root.getPoint(); };
Instance of Symbol 938 MovieClip "bg" in Symbol 1264 MovieClip Frame 1
onClipEvent (load) { bx = _x; by = _y; ext_x = 6; ext_y = 3; } onClipEvent (enterFrame) { xx = bx - (_parent._xmouse / ext_x); yy = by - (_parent._ymouse / ext_y); _x = (_x - ((_x - xx) / 5)); _y = (_y - ((_y - yy) / 5)); }
Instance of Symbol 940 MovieClip "sun" in Symbol 1264 MovieClip Frame 1
onClipEvent (enterFrame) { _alpha = (70 + _parent.bg._y); }
Instance of Symbol 1004 MovieClip in Symbol 1264 MovieClip Frame 1
onClipEvent (load) { this.stop(); }
Symbol 1264 MovieClip Frame 10
stop();
Symbol 1264 MovieClip Frame 13
nScene();
Symbol 1264 MovieClip Frame 25
stop();
Symbol 1264 MovieClip Frame 28
nScene();
Instance of Symbol 1218 MovieClip in Symbol 1264 MovieClip Frame 36
onClipEvent (load) { this.stop(); }
Symbol 1264 MovieClip Frame 41
stop();
Symbol 1264 MovieClip Frame 44
nScene();
Instance of Symbol 1004 MovieClip in Symbol 1264 MovieClip Frame 50
onClipEvent (load) { this.stop(); }
Symbol 1264 MovieClip Frame 55
stop();
Symbol 1264 MovieClip Frame 58
nScene();
Symbol 1267 MovieClip Frame 1
Symbol 1268 MovieClip Frame 1
function getDeepTimerView() { timerV++; if (timerV > maxTimerV) { timerV = minTimerV; } return(timerV); } minTimerV = 1000; maxTimerV = 1099; timerV = minTimerV;
Symbol 1270 MovieClip Frame 1
this.stop();
Symbol 1271 MovieClip Frame 1
deep = 500;
Symbol 1274 MovieClip Frame 1
function xMove() { var _local2 = Number(nTargetX) - Number(this._x); var _local3 = Number(nTargetY) - Number(this._y); nSpeedX = (Number(nSpeedX) * xA) + (Number(_local2) * xB); nSpeedY = (Number(nSpeedY) * yA) + (Number(_local3) * yB); this._x = this._x + Number(nSpeedX); this._y = this._y + Number(nSpeedY); powerdx = Number(powerdx); powerdy = Number(powerdy); nSpeedX = nSpeedX + ((Math.random() * powerdx) - (powerdx / 2)); nSpeedY = nSpeedY + ((Math.random() * powerdy) - (powerdy / 2)); } function startCamera(txa, txb, tya, tyb, xp, yp, ax, ay, tbgex) { xA = Number(txa); xB = Number(txb); yA = Number(tya); yB = Number(tyb); this._x = Number(nTargetX + xp); this._y = Number(nTargetY + yp); powerdx = Number(ax); powerdy = Number(ay); if (tbgex != undefined) { bgex = tbgex; } } nTargetX = this._x; nTargetY = this._y; nSpeedX = Number(0); nSpeedY = Number(0); xA = 1; xB = 1; yA = 0.5; yB = 0.5; powerdx = 0; powerdy = 0; bgex = 1; this.createEmptyMovieClip("camera_mc", 999998); this.onEnterFrame = function () { this.xMove(); }; this.stop();
Instance of Symbol 1062 MovieClip "scope" in Symbol 1274 MovieClip Frame 1
onClipEvent (load) { function xMove(xx, yy) { nTargetX = xx; nTargetY = yy; var _local2 = Number(nTargetX) - Number(this._x); var _local3 = Number(nTargetY) - Number(this._y); nSpeedX = (Number(nSpeedX) * xA) + (Number(_local2) * xB); nSpeedY = (Number(nSpeedY) * yA) + (Number(_local3) * yB); this._x = this._x + Number(nSpeedX); this._y = this._y + Number(nSpeedY); powerdx = Number(powerdx); powerdy = Number(powerdy); nSpeedX = nSpeedX + ((Math.random() * powerdx) - (powerdx / 2)); nSpeedY = nSpeedY + ((Math.random() * powerdy) - (powerdy / 2)); } function startCamera(txa, txb, tya, tyb, xp, yp, ax, ay, tbgex) { xA = Number(txa); xB = Number(txb); yA = Number(tya); yB = Number(tyb); this._x = Number(nTargetX + xp); this._y = Number(nTargetY + yp); powerdx = Number(ax); powerdy = Number(ay); if (tbgex != undefined) { bgex = tbgex; } } function resetMove() { addr = (Math.random() * b) + (addr / 2); addr2 = addr * 2; } function setScopeVib(b) { switch (b) { case 1 : addr = addr_base; addr2 = addr2_base; sx = bsx; sy = bsy; break; case 2 : addr = addr_base * conceExt; addr2 = addr2_base * conceExt; sx = bsx; sy = bsy; break; case -1 : addr = addr_base * overExt; addr2 = addr2_base * overExt; sx = bsx * overExt; sy = bsy * overExt; } } function scopeMove() { var _local4 = (_x - (_root._xmouse - _parent._x)) + _root.gap_x; var _local3 = (_y - (_root._ymouse - _parent._y)) + _root.gap_y; if (bTebure) { rot = rot + addr; rot2 = rot2 + addr2; if (rot > 360) { rot = rot - 360; } if (rot2 > 360) { rot2 = rot2 - 360; } rad = (rot * Math.PI) / 180; rad2 = (rot2 * Math.PI) / 180; tbx = Math.sin(rad) * sx; tby = Math.sin(rad2) * sy; _local4 = _local4 + tbx; _local3 = _local3 + tby; } _x = (_x - (_local4 / delay_x)); _y = (_y - (_local3 / delay_y)); _parent.targetArea._x = _x * (-cameraExt); _parent.targetArea._y = _y * (-cameraExt); _NOSCOPE._x = (_parent.mask._x = _x); _NOSCOPE._y = (_parent.mask._y = _y); } delay_x = 8; delay_y = 3.5; cameraExt = 2; bTebure = true; nTargetX = this._x; nTargetY = this._y; nSpeedX = Number(0); nSpeedY = Number(0); xA = 1; xB = 1; yA = 0.5; yB = 0.5; powerdx = 0; powerdy = 0; bgex = 1; this.createEmptyMovieClip("camera_mc", 999998); conceExt = 0.3; overExt = 4; addr_base = 3; addr2_base = 6; addr = addr_base; addr2 = addr2_base; bsx = 6; bsy = 3; rot = 0; rot2 = 0; sx = bsx; sy = bsy; b = 2; } onClipEvent (enterFrame) { this.scopeMove(); }
Symbol 1283 MovieClip Frame 1
this.onEnterFrame = function () { r = Math.round(_root.cf); this.gotoAndStop(r); };
Symbol 1283 MovieClip Frame 35
this.gotoAndPlay(2);
Symbol 1289 MovieClip Frame 1
this.onEnterFrame = function () { r = Math.round(_root.cf); this.gotoAndStop(r); };
Symbol 1289 MovieClip Frame 35
this.gotoAndPlay(2);
Symbol 1301 MovieClip Frame 1
this.onEnterFrame = function () { r = Math.round(_root.cf); this.gotoAndStop(r); };
Symbol 1301 MovieClip Frame 35
this.gotoAndPlay(2);
Symbol 1306 MovieClip Frame 1
this.stop();
Symbol 1311 MovieClip Frame 1
_name = "hand"; this.stop();
Symbol 1316 MovieClip Frame 1
this.onEnterFrame = function () { r = Math.round(_root.cf); this.gotoAndStop(r); };
Symbol 1316 MovieClip Frame 35
this.gotoAndPlay(2);
Symbol 1320 MovieClip Frame 1
this.onEnterFrame = function () { r = Math.round(_root.cf); this.gotoAndStop(r); };
Symbol 1320 MovieClip Frame 35
this.gotoAndPlay(2);
Symbol 1325 MovieClip Frame 1
this.onEnterFrame = function () { if (Math.random() > 0.98) { this.play(); } }; this.stop();
Symbol 1401 MovieClip Frame 1
this.stop();
Symbol 1401 MovieClip Frame 3
this.gotoAndStop(1);
Symbol 1401 MovieClip Frame 6
_SCOPE.setTebure(1);
Symbol 1401 MovieClip Frame 11
_SCOPE.setTebure(0.6);
Symbol 1401 MovieClip Frame 17
_SCOPE.setTebure(0.3);
Symbol 1401 MovieClip Frame 46
stop();
Symbol 1401 MovieClip Frame 55
_SCOPE.setTebure(0.2);
Symbol 1401 MovieClip Frame 93
_root.missileQuake(40);
Symbol 1401 MovieClip Frame 116
this.stop();
Symbol 1401 MovieClip Frame 153
gotoAndPlay (1);
Symbol 1401 MovieClip Frame 187
_root.changeFace("iki_normal", "normal");
Symbol 1401 MovieClip Frame 237
_root.changeFace("iki_normal", "normal");
Symbol 1401 MovieClip Frame 279
_root.changeFace("iki_normal", "normal");
Symbol 1401 MovieClip Frame 327
_root.changeFace("iki_normal", "normal");
Symbol 1401 MovieClip Frame 367
this.stop();
Symbol 1428 MovieClip Frame 1
_visible = false;
Symbol 1452 MovieClip Frame 1
function xMove() { var _local2 = Number(nTargetX) - Number(this._x); var _local3 = Number(nTargetY) - Number(this._y); nSpeedX = (Number(nSpeedX) * xA) + (Number(_local2) * xB); nSpeedY = (Number(nSpeedY) * yA) + (Number(_local3) * yB); this._x = this._x + Number(nSpeedX); this._y = this._y + Number(nSpeedY); powerdx = Number(powerdx); powerdy = Number(powerdy); nSpeedX = nSpeedX + ((Math.random() * powerdx) - (powerdx / 2)); nSpeedY = nSpeedY + ((Math.random() * powerdy) - (powerdy / 2)); } function startCamera(txa, txb, tya, tyb, xp, yp, ax, ay, tbgex) { xA = Number(txa); xB = Number(txb); yA = Number(tya); yB = Number(tyb); this._x = Number(nTargetX + xp); this._y = Number(nTargetY + yp); powerdx = Number(ax); powerdy = Number(ay); if (tbgex != undefined) { bgex = tbgex; } } nTargetX = this._x; nTargetY = this._y; nSpeedX = Number(0); nSpeedY = Number(0); xA = 1; xB = 1; yA = 0.5; yB = 0.5; powerdx = 0; powerdy = 0; bgex = 1; this.createEmptyMovieClip("camera_mc", 999998); this.onEnterFrame = function () { this.xMove(); };
Symbol 1452 MovieClip Frame 2
function gunFire() { this.gotoAndPlay("ff"); } fireFlag = true;
Symbol 1452 MovieClip Frame 251
this.stop();
Instance of Symbol 1428 MovieClip "ap" in Symbol 1452 MovieClip Frame 262
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Symbol 1452 MovieClip Frame 271
_root.canFire(); this.gotoAndStop("wait");
Symbol 1452 MovieClip Frame 302
this.play();
Symbol 1452 MovieClip Frame 310
nf = _currentframe + _root.reloadAcc; this.gotoAndPlay(nf);
Symbol 1452 MovieClip Frame 338
this.gotoAndPlay("endReload");
Symbol 1452 MovieClip Frame 350
_root.exeReload();
Symbol 1452 MovieClip Frame 360
_root.endReload();
Symbol 1452 MovieClip Frame 395
this.stop();
Symbol 1457 MovieClip Frame 1
_visible = false;
Symbol 1458 MovieClip Frame 1
f = _root.gdata.gun.nowAmo + 2; this.gotoAndStop(f); this.onEnterFrame = function () { f = _root.gdata.gun.nowAmo + 2; this.gotoAndStop(f); };
Symbol 1459 MovieClip Frame 1
stop();
Symbol 1459 MovieClip Frame 10
this.stop();
Symbol 1459 MovieClip Frame 17
this.stop();
Symbol 1459 MovieClip Frame 30
this.stop();
Symbol 1462 MovieClip Frame 1
stop();
Symbol 1474 MovieClip Frame 1
_visible = false;
Symbol 1484 MovieClip Frame 9
this.stop();
Symbol 1490 MovieClip Frame 15
this.stop();
Symbol 1491 MovieClip Frame 1
this.stop();
Symbol 1492 MovieClip Frame 1
this.stop();
Symbol 1492 MovieClip Frame 2
this.w_hit_p.gotoAndStop(f);
Symbol 1496 MovieClip Frame 1
mes = _parent.mes;
Symbol 1499 MovieClip Frame 1
function openRadio(t_mes, t_pri, t_msec) { if (t_mes != mes) { if (t_pri <= pri) { if (t_msec == undefined) { t_msec = 3000; } if (t_msec == 0) { t_msec = Infinity; } old_msec = t_msec; endTime = getTimer() + t_msec; pri = t_pri; mes = t_mes; this.gotoAndPlay("open"); } } } function closeRadio() { if (_currentframe < 8) { this.finish(); this.gotoAndPlay("close"); } } function checkTimer() { if (getTimer() > endTime) { this.closeRadio(); } } function finish() { pri = 99; mes = ""; this.onEnterFrame = null; } endTime = 0; mes = ""; pri = 99; old_mes = ""; old_msec = 0; this.stop();
Symbol 1499 MovieClip Frame 7
this.onEnterFrame = checkTimer; this.stop();
Symbol 1499 MovieClip Frame 14
finish(); this.stop();
Symbol 1500 MovieClip Frame 1
_visible = false;
Symbol 1500 MovieClip Frame 2
matoType = "mato_\u7206\u5F3E_1"; Setter = new TargetSetterClass(this, matoType);
Symbol 1500 MovieClip Frame 10
this.stop();
Symbol 1501 MovieClip Frame 1
_visible = false;
Symbol 1501 MovieClip Frame 2
matoType = "mato_\u7206\u5F3E_3"; Setter = new TargetSetterClass(this, matoType);
Symbol 1501 MovieClip Frame 10
this.stop();
Symbol 1502 MovieClip Frame 1
color2 = new flash.geom.ColorTransform(); color2.redMultiplier = 1; color2.redOffset = 130; color2.greenMultiplier = 1; color2.greenOffset = -10; color2.blueMultiplier = 1; color2.blueOffset = -100; color2.alphaMultiplier = 1; color2.alphaOffset = 0; charColor2 = new flash.geom.ColorTransform(); charColor2.redMultiplier = 0.6; charColor2.redOffset = 100; charColor2.greenMultiplier = 0.6; charColor2.greenOffset = 60; charColor2.blueMultiplier = 0.6; charColor2.blueOffset = 0; charColor2.alphaMultiplier = 1; charColor2.alphaOffset = 0; color3 = new flash.geom.ColorTransform(); color3.redMultiplier = 0.2; color3.redOffset = -30; color3.greenMultiplier = 0.2; color3.greenOffset = -30; color3.blueMultiplier = 0.2; color3.blueOffset = -30; color3.alphaMultiplier = 1; color3.alphaOffset = 0; charColor3 = new flash.geom.ColorTransform(); charColor3.redMultiplier = 0.3; charColor3.redOffset = 0; charColor3.greenMultiplier = 0.3; charColor3.greenOffset = 0; charColor3.blueMultiplier = 0.3; charColor3.blueOffset = 0; charColor3.alphaMultiplier = 1; charColor3.alphaOffset = 0; _root.setStoryMode(true);
Symbol 1502 MovieClip Frame 2
stageData = new Object(); stageData.bg = "BG_\u885701"; stageData.bgm = "game04"; stageData.cp = 1; stageData.gameoverInsName = "stage_missionFailure_030"; eventMesList = new Object(); eventMesList.fire = [0]; eventMesList.cri = [100, 2, 3000, 3, "\u3069\u771F\u3093\u4E2D\u3060\u3002\u3044\u3044\u305E\u3002", "\u76F4\u6483\u3060\u3002", "\u30B0\u30C3\u30C9\u30B7\u30E7\u30C3\u30C8\u3060\u3002"]; eventMesList.hit1 = [30, 2, 3000, 3, "\u3044\u3044\u305E\u3002", "\u547D\u4E2D\u3060\u3002", "\u3088\u3057\u3002"]; eventMesList.hit2 = [70, 2, 3000, 2, "\u5F53\u3066\u308C\u3070\u3044\u3044\u3001\u3063\u3066\u3082\u306E\u3067\u3082\u306A\u3044\u305E\u2026\u3002", "\u3082\u3063\u3068\u3001\u96C6\u5F3E\u3055\u305B\u308D\u3002"]; eventMesList.miss = [30, 2, 3000, 3, "\u3042\u305B\u308B\u306A\u3002\u3000\u3066\u3044\u306D\u3044\u306B\u6483\u3066\u3002", "\u5916\u308C\u3060\u3002", "\u606F\u3092\u6B63\u305B\u3002\u9023\u5C04\u306F\u3059\u308B\u306A\u3002"]; eventMesList.noDamage = [50, 2, 3000, 2, "\u5F3E\u304B\u308C\u3066\u308B\u305E\u3002", "\u305D\u3053\u306F\u30D5\u30EC\u30FC\u30E0\u3060\u2026\u3002"]; eventMesList.noAmo = [100, 2, 3000, 1, "\u5F3E\u304C\u306A\u3044\u305E\u3002 <font color='#FF0000'><b>Z\u30AD\u30FC</b></font>\u3067\u30EA\u30ED\u30FC\u30C9\u3060\u3002"]; eventMesList.shameReload = [100, 2, 3000, 3, "\u30D7 \u30ED \u304C \u7A7A \u6483 \u3061 \u3059 \u308B \u306A \u2026\u3002", "\u3082\u3063\u3068\u6065\u305A\u304B\u3057\u304C\u3063\u3066\u3044\u3044\u305E\u3002 \u3000\u5F3E\u306F\u6570\u3048\u308D\u3002", "\u30FB\u30FB\u30FB\u304A\u3044\u3063\u3002"]; eventMesList.reload = [0]; eventMesList.endReload = [50, 2, 3000, 1, "\u6163\u308C\u308B\u307E\u3067\u306F\u3001\u30EA\u30ED\u30FC\u30C9\u306F\u7D30\u304B\u304F\u884C\u3048\u3002"]; eventMesList.negative = [100, 2, 3000, 3, "\u3049\u3044\u3063\uFF01", "\u3050\u3063\uFF01", "\u304F\u305D\u3063\uFF01"]; Game = new StageClass(this, stageData, eventMesList); this.onEnterFrame = function () { Game.exec(); ff = this._currentframe; }; gl = getGameLv(); if (forceColor == 0) { if (gl > 1) { Game.setupColorTransform(color2, charColor2); } } else { Game.setupColorTransform(this["color" + forceColor], this["charColor" + forceColor]); }
Symbol 1502 MovieClip Frame 4
Game.atcHelp("disp_title", 3);
Symbol 1502 MovieClip Frame 66
_root.setStoryMode(false);
Symbol 1502 MovieClip Frame 71
this.stop();
Symbol 1502 MovieClip Frame 72
_root.radio.closeRadio(); Game.delHelp();
Symbol 1502 MovieClip Frame 77
Symbol 1502 MovieClip Frame 118
this.stop();
Symbol 1502 MovieClip Frame 156
this.stop();
Symbol 1502 MovieClip Frame 197
this.stop();
Symbol 1502 MovieClip Frame 207
_root.radio.closeRadio();
Symbol 1502 MovieClip Frame 217
_root.radio.openRadio("\u6B21\u306F2\u3064\u3060\u3002", 2, 0); Game.atcHelp("stage_helpMes_00");
Symbol 1502 MovieClip Frame 228
this.stop();
Symbol 1502 MovieClip Frame 229
_root.radio.closeRadio(); Game.delHelp();
Symbol 1502 MovieClip Frame 236
_root.radio.openRadio("\u6B21\u3002\u3000\u30BF\u30FC\u30B2\u30C3\u30C83\u3002", 2, 3000); Game.atcHelp("stage_helpMes_00");
Symbol 1502 MovieClip Frame 247
this.stop();
Symbol 1502 MovieClip Frame 248
Game.delHelp();
Symbol 1502 MovieClip Frame 259
_root.radio.openRadio("\u7684\u3092\u5C0F\u3055\u304F\u3059\u308B\u305E\u3002\u3000\u843D\u3061\u3064\u3044\u3066\u72D9\u3048\u3002", 2, 3000);
Symbol 1502 MovieClip Frame 267
this.stop();
Symbol 1502 MovieClip Frame 271
_root.radio.openRadio("\u624B\u304C\u3076\u308C\u308B\u304B\uFF1F\u3000", 2, 0);
Symbol 1502 MovieClip Frame 308
_root.radio.closeRadio();
Symbol 1502 MovieClip Frame 311
_root.radio.openRadio("\u72D9\u3044\u306E\u300C\u3076\u308C\u300D\u306F<font color='#FF0000'><b>\u540C\u3058\u30D1\u30BF\u30FC\u30F3\u3067\u52D5\u304F</b></font>\u3002\u3042\u305B\u3089\u306A\u3051\u308C\u3070\u5927\u4E08\u592B\u3060\u3002\u3000", 2, 0);
Symbol 1502 MovieClip Frame 319
this.stop();
Symbol 1502 MovieClip Frame 321
_root.radio.closeRadio();
Symbol 1502 MovieClip Frame 324
_root.radio.openRadio("\u3042\u3068\u534A\u5206\u3060\u3002\u3000\u3053\u3053\u304B\u3089\u304C\u8155\u306E\u898B\u305B\u6240\u3060\u305E\u3002", 2, 3000);
Symbol 1502 MovieClip Frame 335
this.stop();
Symbol 1502 MovieClip Frame 342
_root.radio.openRadio("\u3069\u771F\u3093\u4E2D\u306B\u5F53\u3066\u3089\u308C\u308C\u3070\u3001\u5927\u3057\u305F\u3082\u306E\u3060\u3002", 2, 3000);
Symbol 1502 MovieClip Frame 353
this.stop();
Symbol 1502 MovieClip Frame 358
_root.radio.openRadio("\u3066\u304D\u3068\u3046\u306B\u30EA\u30ED\u30FC\u30C9\u3059\u308B\u3088\u3046\u306B\u3002", 2, 3000);
Symbol 1502 MovieClip Frame 369
this.stop();
Symbol 1502 MovieClip Frame 375
_root.radio.openRadio("\u30E9\u30B9\u30C8\u4E00\u3064\u524D\u3002", 2, 3000);
Symbol 1502 MovieClip Frame 385
this.stop();
Symbol 1502 MovieClip Frame 392
_root.radio.openRadio("\u30E9\u30B9\u30C8\u3060\u3002", 2, 3000); this.stop();
Symbol 1502 MovieClip Frame 402
this.stop();
Symbol 1502 MovieClip Frame 413
_root.radio.openRadio("\u7D42\u4E86\u3060\u3002\u3000\u7B4B\u306F\u60AA\u304F\u306A\u3044\u306A\u3002\u4ECA\u5F8C\u306B\u671F\u5F85\u3055\u305B\u3066\u3082\u3089\u3046\u3002", 2, 3000); _root.stageClear(); this.stop();
Symbol 1502 MovieClip Frame 414
this.stop();
Symbol 1503 Button
on (release) { getURL ("http://nextframe.jp/flash/matsnp/matsnp.html"); }

Library Items

Symbol 1 Sound [gc2down]
Symbol 2 Sound [行きかう車の音.wav]
Symbol 3 Sound [bz.wav]
Symbol 4 Sound [セミ_R09_0003.wav]
Symbol 5 Sound [lv5]
Symbol 6 Sound [lv4]
Symbol 7 Sound [lv3]
Symbol 8 Sound [lv2]
Symbol 9 Sound [lv1]
Symbol 10 Sound [SE_scopeChange3.wav]
Symbol 11 Sound [SE_scopeChange2.wav]
Symbol 12 Sound [noHit.wav]
Symbol 13 Sound [HE_PE2_30_93_2.wav]
Symbol 14 Sound [HE_PE2_30_93.wav]
Symbol 15 Sound [gun_fire_silencer2]
Symbol 16 Sound [gun_fire_silencer1]
Symbol 17 Sound [gun_fire_normal3]
Symbol 18 Sound [gun_fire_normal2]
Symbol 19 Sound [gun_fire_normal1]
Symbol 20 Sound [gun_fire_long2]
Symbol 21 Sound [gun_fire_long1]
Symbol 22 Sound [05_海.wav]
Symbol 23 Sound [gunSet2_1]Used by:757 1459
Symbol 24 Sound [反響音_低音補強.wav]Used by:864
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClip [BG_崖沿い_BG]Uses:26Used by:54 55
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:54 55 77 610 617 1502
Symbol 30 GraphicUsed by:38 47 63 262 826 828 876 877 878 925 926 927 928 929 930 931 932 974 975 988 989 1002 1003 1004 1015 1023 1027 1065 1066 1067 1094 1100 1105 1108 1110 1112 1114 1116 1122 1147 1149 1151 1153 1155 1157 1159 1161 1163 1165 1167 1174 1176 1178 1183 1186 1187 1199 1201 1218 1235 1246 1270 1503
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:37
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:37
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClipUses:32 34 36Used by:38
Symbol 38 MovieClipUses:30 37Used by:41 43 50 51 52 53 161 162 172 173 175 272 604
Symbol 39 FontUsed by:40 42 48 126 129 130 131 132 133 136 138 164 603 608 803 818 833 839 840 843 846 847 848 849 850 851 852 883 886 887 889 899 901 903 911 915 916 943 966 1007 1008 1010 1017 1019 1021 1022 1029 1034 1035 1076 1077 1078 1079 1082 1084 1123 1125 1126 1128 1133 1185 1190 1200 1217 1220 1221 1222 1223 1231 1232 1233 1234 1248 1249 1250 1251 1256 1258 1259 1260 1456 1495 1504
Symbol 40 EditableTextUses:39Used by:41
Symbol 41 MovieClip [SETTER_ガラス的_5_1]Uses:38 40Used by:54
Symbol 42 EditableTextUses:39Used by:43
Symbol 43 MovieClip [SETTER_ガラス的_5_2]Uses:38 42Used by:54
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClipUses:45Used by:47
Symbol 47 MovieClipUses:30 46Used by:49 167 168
Symbol 48 EditableTextUses:39Used by:49
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Symbol 50 MovieClipUses:38Used by:54 55
Symbol 51 MovieClipUses:38Used by:54 55
Symbol 52 MovieClipUses:38Used by:54 55
Symbol 53 MovieClipUses:38Used by:54 55
Symbol 54 MovieClip [stage23]Uses:27 29 41 43 49 50 51 52 53
Symbol 55 MovieClip [stage20]Uses:27 29 52 50 51 53
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClip [BG_海岸沿い]Uses:57Used by:77 1502
Symbol 59 BitmapUsed by:60
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Symbol 61 MovieClipUses:60Used by:62 588
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Symbol 65 GraphicUses:64Used by:66
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Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:70 74 271 429 473 588 597 598 602
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Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:75
Symbol 73 GraphicUsed by:75 1057
Symbol 74 MovieClipUses:69Used by:75
Symbol 75 MovieClipUses:72 73 74Used by:76 286
Symbol 76 MovieClipUses:75Used by:77 1502
Symbol 77 MovieClip [stage10]Uses:58 29 62 70 76
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip [amo_9mm]Uses:78
Symbol 80 GraphicUsed by:81 109 807 824 827 999 1015 1020 1091 1218
Symbol 81 MovieClipUses:80Used by:82
Symbol 82 MovieClip [effect_flash]Uses:81
Symbol 83 GraphicUsed by:141
Symbol 84 FontUsed by:85 88 113 114 119 120 122 123 127 128 135 137 749 750 751 752 753 754 765 766 960 1081 1083 1119 1182 1184 1189 1213 1229 1263
Symbol 85 TextUses:84Used by:86
Symbol 86 MovieClipUses:85Used by:141
Symbol 87 SoundUsed by:141
Symbol 88 TextUses:84Used by:89
Symbol 89 MovieClipUses:88Used by:141
Symbol 90 ShapeTweeningUsed by:141
Symbol 91 GraphicUsed by:141
Symbol 92 GraphicUsed by:141
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:103 695
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:103
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:103
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:103
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClipUses:94 96 98 100 102Used by:141 1452 1484
Symbol 104 ShapeTweeningUsed by:141
Symbol 105 SoundUsed by:141
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Symbol 107 GraphicUsed by:141
Symbol 108 GraphicUsed by:141
Symbol 109 MovieClipUses:80Used by:140 141 631 769
Symbol 110 ShapeTweeningUsed by:141
Symbol 111 GraphicUsed by:141
Symbol 112 GraphicUsed by:115 767
Symbol 113 TextUses:84Used by:115
Symbol 114 TextUses:84Used by:115
Symbol 115 MovieClipUses:112 113 114Used by:140
Symbol 116 GraphicUsed by:118 121 124 768
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:116 117Used by:121 124 768
Symbol 119 TextUses:84Used by:121
Symbol 120 TextUses:84Used by:121
Symbol 121 ButtonUses:118 119 120 116Used by:140 769
Symbol 122 TextUses:84Used by:124 768
Symbol 123 TextUses:84Used by:124 768
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Symbol 125 GraphicUsed by:140
Symbol 126 EditableTextUses:39Used by:140
Symbol 127 EditableTextUses:84Used by:140
Symbol 128 TextUses:84Used by:140
Symbol 129 EditableTextUses:39Used by:140
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Symbol 131 EditableTextUses:39Used by:140
Symbol 132 EditableTextUses:39Used by:140
Symbol 133 EditableTextUses:39Used by:140
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Symbol 140 MovieClipUses:109 115 121 124 125 126 127 128 129 130 131 132 133 139Used by:141
Symbol 141 MovieClip [dis_stageclear]Uses:83 86 87 89 90 91 92 103 104 105 106 107 108 109 110 111 140 SS1
Symbol 142 BitmapUsed by:144
Symbol 143 BitmapUsed by:144
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Symbol 145 MovieClipUses:144Used by:161 162 167 168 172 173 175 272
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Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:161 162 167 168 172 173 175 272
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:161 162 167 168 172 173 175 272
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:153 202
Symbol 153 MovieClip [efa_ガラス破片]Uses:152Used by:161 162 167 168 172 173 175 272 602 864
Symbol 154 SoundUsed by:161 162 167 168 172 173 175 272
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:157
Symbol 157 MovieClipUses:156Used by:158
Symbol 158 MovieClip [effect_anim_lineFlash]Uses:157Used by:161 162 167 168
Symbol 159 SoundUsed by:161 162 167 168 286
Symbol 160 SoundUsed by:161 162 167 168
Symbol 161 MovieClip [mato_ガラス的_4]Uses:38 145 146 148 150 153 154 158 159 160
Symbol 162 MovieClip [mato_ガラス的_3]Uses:38 145 146 148 150 153 154 158 159 160
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Symbol 164 EditableTextUses:39Used by:165
Symbol 165 MovieClipUses:163 164Used by:166 169 174
Symbol 166 MovieClipUses:165Used by:167 173
Symbol 167 MovieClip [mato_ガラス的_6_1]Uses:47 145 166 146 148 150 153 154 158 159 160
Symbol 168 MovieClip [mato_ガラス的_2]Uses:47 145 146 148 150 153 154 158 159 160
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Symbol 170 SoundUsed by:172 173 175 272
Symbol 171 SoundUsed by:172 173 175 272 602
Symbol 172 MovieClip [mato_ガラス的_5_3]Uses:38 145 169 146 148 150 153 154 170 171
Symbol 173 MovieClip [mato_ガラス的_5_2]Uses:38 145 166 146 148 150 153 154 170 171
Symbol 174 MovieClipUses:165Used by:175
Symbol 175 MovieClip [mato_ガラス的_5_1]Uses:38 145 174 146 148 150 153 154 170 171
Symbol 176 BitmapUsed by:179 200 207
Symbol 177 BitmapUsed by:179 199
Symbol 178 BitmapUsed by:179 198
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Symbol 180 GraphicUsed by:187
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Symbol 182 MovieClipUses:181Used by:187 262
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Symbol 256 MovieClipUses:195Used by:258
Symbol 257 SoundUsed by:258 271
Symbol 258 MovieClip [mato_爆弾_3]Uses:179 187 189 191 196 197 198 199 200 201 202 203 206 207 235 252 255 256 254 257 SS2
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Symbol 260 GraphicUses:259Used by:261
Symbol 261 MovieClipUses:260Used by:271
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Symbol 274 MovieClipUses:273Used by:286
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClip [hitBox_sarcle]Uses:275Used by:286 429 464
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:279
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Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:285
Symbol 285 MovieClipUses:284Used by:286
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Symbol 1452 MovieClipUses:1276 1278 1280 1284 1286 1290 1292 1294 1296 1298 1302 1306 1311 1313 1317 1099 1321 1401 1403 1404 1303 1304 947 949 1305 1407 1409 1414 1416 103 1418 1420 1421 1423 1424 1426 1428 1429 1431 1433 1435 1437 1439 1441 1443 1445 1447 1449 1450 1451Used by:Timeline
Symbol 1453 GraphicUsed by:1472
Symbol 1454 GraphicUses:681Used by:1455
Symbol 1455 MovieClipUses:1454Used by:1457 1458
Symbol 1456 EditableTextUses:39Used by:1457
Symbol 1457 MovieClipUses:1455 1456Used by:1458
Symbol 1458 MovieClipUses:1457 1455Used by:1459
Symbol 1459 MovieClipUses:1458 23Used by:1472
Symbol 1460 GraphicUsed by:1461
Symbol 1461 MovieClipUses:1460Used by:1462
Symbol 1462 MovieClipUses:1461Used by:1463
Symbol 1463 MovieClipUses:1462Used by:1472
Symbol 1464 GraphicUsed by:1471
Symbol 1465 FontUsed by:1466 1467 1468 1469 1470
Symbol 1466 TextUses:1465Used by:1471
Symbol 1467 TextUses:1465Used by:1471
Symbol 1468 TextUses:1465Used by:1471
Symbol 1469 TextUses:1465Used by:1471
Symbol 1470 TextUses:1465Used by:1471
Symbol 1471 MovieClipUses:1464 1466 1467 1468 1469 1470Used by:1472
Symbol 1472 MovieClipUses:1453 1459 1463 1471Used by:Timeline
Symbol 1473 GraphicUsed by:1474
Symbol 1474 MovieClipUses:1473Used by:1492 1493 1499
Symbol 1475 TextUses:1203Used by:1476
Symbol 1476 MovieClipUses:1475Used by:1491
Symbol 1477 TextUses:1203Used by:1478
Symbol 1478 MovieClipUses:1477Used by:1491
Symbol 1479 TextUses:1203Used by:1480
Symbol 1480 MovieClipUses:1479Used by:1491
Symbol 1481 TextUses:1203Used by:1483
Symbol 1482 TextUses:1203Used by:1483
Symbol 1483 MovieClipUses:1481 1482Used by:1491
Symbol 1484 MovieClipUses:103Used by:1491
Symbol 1485 SoundUsed by:1491
Symbol 1486 TextUses:1203Used by:1487
Symbol 1487 MovieClipUses:1486Used by:1491
Symbol 1488 TextUses:1203Used by:1489
Symbol 1489 MovieClipUses:1488Used by:1491
Symbol 1490 MovieClipUses:194Used by:1491
Symbol 1491 MovieClipUses:1476 1478 1480 1483 1484 1485 1487 1489 1490Used by:1492
Symbol 1492 MovieClipUses:1474 1491Used by:Timeline
Symbol 1493 MovieClipUses:1474Used by:Timeline
Symbol 1494 GraphicUsed by:1496
Symbol 1495 EditableTextUses:39Used by:1496
Symbol 1496 MovieClipUses:1494 1495Used by:1499
Symbol 1497 SoundUsed by:1499
Symbol 1498 SoundUsed by:1499
Symbol 1499 MovieClipUses:1474 1496 1497 1498Used by:Timeline
Symbol 1500 MovieClipUses:264Used by:1502
Symbol 1501 MovieClipUses:255Used by:1502
Symbol 1502 MovieClipUses:772 29 1500 1501 58 62 70 76Used by:Timeline
Symbol 1503 ButtonUses:30Used by:Timeline
Symbol 1504 EditableTextUses:39Used by:Timeline
Streaming Sound 1Used by:Symbol 141 MovieClip [dis_stageclear]
Streaming Sound 2Used by:Symbol 258 MovieClip [mato_爆弾_3]
Streaming Sound 3Used by:Symbol 271 MovieClip [mato_爆弾_1]
Streaming Sound 4Used by:Symbol 429 MovieClip [mato_戦車]

Instance Names

"mc_priLoader"Frame 4Symbol 829 MovieClip
"Bgm"Frame 4Symbol 834 MovieClip
"SEBOX"Frame 4Symbol 837 MovieClip
"home"Frame 33Symbol 1264 MovieClip
"mainArea"Frame 44Symbol 1274 MovieClip
"char"Frame 44Symbol 1452 MovieClip
"displays"Frame 44Symbol 1472 MovieClip
"w_hit"Frame 44Symbol 1492 MovieClip
"w_time"Frame 44Symbol 1493 MovieClip
"radio"Frame 44Symbol 1499 MovieClip
"mato_p"Symbol 38 MovieClip Frame 1Symbol 37 MovieClip
"mato_p"Symbol 47 MovieClip Frame 1Symbol 46 MovieClip
"bg"Symbol 54 MovieClip [stage23] Frame 1Symbol 27 MovieClip [BG_崖沿い_BG]
"bg"Symbol 55 MovieClip [stage20] Frame 1Symbol 27 MovieClip [BG_崖沿い_BG]
"HITAREA"Symbol 70 MovieClip Frame 1Symbol 69 MovieClip
"mato_p"Symbol 75 MovieClip Frame 1Symbol 74 MovieClip
"bg"Symbol 77 MovieClip [stage10] Frame 1Symbol 58 MovieClip [BG_海岸沿い]
"p"Symbol 82 MovieClip [effect_flash] Frame 1Symbol 81 MovieClip
"mato"Symbol 161 MovieClip [mato_ガラス的_4] Frame 1Symbol 38 MovieClip
"HITAREA1"Symbol 161 MovieClip [mato_ガラス的_4] Frame 22Symbol 148 MovieClip
"HITAREA3"Symbol 161 MovieClip [mato_ガラス的_4] Frame 22Symbol 150 MovieClip
"mato"Symbol 162 MovieClip [mato_ガラス的_3] Frame 1Symbol 38 MovieClip
"HITAREA1"Symbol 162 MovieClip [mato_ガラス的_3] Frame 22Symbol 148 MovieClip
"HITAREA3"Symbol 162 MovieClip [mato_ガラス的_3] Frame 22Symbol 150 MovieClip
"p"Symbol 166 MovieClip Frame 1Symbol 165 MovieClip
"mato"Symbol 167 MovieClip [mato_ガラス的_6_1] Frame 1Symbol 47 MovieClip
"HITAREA1"Symbol 167 MovieClip [mato_ガラス的_6_1] Frame 22Symbol 148 MovieClip
"HITAREA3"Symbol 167 MovieClip [mato_ガラス的_6_1] Frame 22Symbol 150 MovieClip
"mato"Symbol 167 MovieClip [mato_ガラス的_6_1] Frame 139Symbol 47 MovieClip
"mato"Symbol 168 MovieClip [mato_ガラス的_2] Frame 1Symbol 47 MovieClip
"HITAREA1"Symbol 168 MovieClip [mato_ガラス的_2] Frame 22Symbol 148 MovieClip
"HITAREA3"Symbol 168 MovieClip [mato_ガラス的_2] Frame 22Symbol 150 MovieClip
"mato"Symbol 168 MovieClip [mato_ガラス的_2] Frame 139Symbol 47 MovieClip
"p"Symbol 169 MovieClip Frame 1Symbol 165 MovieClip
"mato"Symbol 172 MovieClip [mato_ガラス的_5_3] Frame 1Symbol 38 MovieClip
"HITAREA1"Symbol 172 MovieClip [mato_ガラス的_5_3] Frame 22Symbol 148 MovieClip
"HITAREA3"Symbol 172 MovieClip [mato_ガラス的_5_3] Frame 22Symbol 150 MovieClip
"mato"Symbol 173 MovieClip [mato_ガラス的_5_2] Frame 1Symbol 38 MovieClip
"HITAREA1"Symbol 173 MovieClip [mato_ガラス的_5_2] Frame 22Symbol 148 MovieClip
"HITAREA3"Symbol 173 MovieClip [mato_ガラス的_5_2] Frame 22Symbol 150 MovieClip
"p"Symbol 174 MovieClip Frame 1Symbol 165 MovieClip
"mato"Symbol 175 MovieClip [mato_ガラス的_5_1] Frame 1Symbol 38 MovieClip
"HITAREA1"Symbol 175 MovieClip [mato_ガラス的_5_1] Frame 22Symbol 148 MovieClip
"HITAREA3"Symbol 175 MovieClip [mato_ガラス的_5_1] Frame 22Symbol 150 MovieClip
"mato_p"Symbol 187 MovieClip Frame 1Symbol 182 MovieClip
"mato_p"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"mato"Symbol 258 MovieClip [mato_爆弾_3] Frame 3Symbol 187 MovieClip
"HITAREA10"Symbol 258 MovieClip [mato_爆弾_3] Frame 3Symbol 189 MovieClip
"HITAREA0"Symbol 258 MovieClip [mato_爆弾_3] Frame 3Symbol 191 MovieClip
"mato_body"Symbol 258 MovieClip [mato_爆弾_3] Frame 161Symbol 255 MovieClip
"subEfc"Symbol 258 MovieClip [mato_爆弾_3] Frame 161Symbol 256 MovieClip
"mato_p"Symbol 262 MovieClip Frame 1Symbol 185 MovieClip
"mato_p"Symbol 262 MovieClip Frame 1Symbol 182 MovieClip
"HITAREA0"Symbol 271 MovieClip [mato_爆弾_1] Frame 3Symbol 191 MovieClip
"mato"Symbol 271 MovieClip [mato_爆弾_1] Frame 3Symbol 262 MovieClip
"HITAREA10"Symbol 271 MovieClip [mato_爆弾_1] Frame 3Symbol 69 MovieClip
"HITAREA0"Symbol 271 MovieClip [mato_爆弾_1] Frame 40Symbol 69 MovieClip
"mato"Symbol 271 MovieClip [mato_爆弾_1] Frame 149Symbol 270 MovieClip
"mato"Symbol 272 MovieClip [mato_ガラス的_1] Frame 1Symbol 38 MovieClip
"HITAREA1"Symbol 272 MovieClip [mato_ガラス的_1] Frame 22Symbol 148 MovieClip
"HITAREA3"Symbol 272 MovieClip [mato_ガラス的_1] Frame 22Symbol 150 MovieClip
"mato"Symbol 286 MovieClip [mato_鉄板的] Frame 1Symbol 75 MovieClip
"HITAREA3"Symbol 286 MovieClip [mato_鉄板的] Frame 22Symbol 274 MovieClip
"HITAREA2"Symbol 286 MovieClip [mato_鉄板的] Frame 22Symbol 276 MovieClip [hitBox_sarcle]
"HITAREA1"Symbol 286 MovieClip [mato_鉄板的] Frame 22Symbol 276 MovieClip [hitBox_sarcle]
"HITAREA0"Symbol 286 MovieClip [mato_鉄板的] Frame 22Symbol 276 MovieClip [hitBox_sarcle]
"hou"Symbol 298 MovieClip Frame 1Symbol 297 MovieClip
"HITAREA3"Symbol 429 MovieClip [mato_戦車] Frame 2Symbol 69 MovieClip
"HITAREA1"Symbol 429 MovieClip [mato_戦車] Frame 2Symbol 276 MovieClip [hitBox_sarcle]
"HITAREA0"Symbol 429 MovieClip [mato_戦車] Frame 2Symbol 276 MovieClip [hitBox_sarcle]
"HITAREA0"Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 1Symbol 276 MovieClip [hitBox_sarcle]
"HITAREA0"Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 55Symbol 276 MovieClip [hitBox_sarcle]
"mis"Symbol 473 MovieClip [mato_ミサイル01] Frame 1Symbol 470 MovieClip
"HITAREA1"Symbol 473 MovieClip [mato_ミサイル01] Frame 1Symbol 69 MovieClip
"HITAREA0"Symbol 473 MovieClip [mato_ミサイル01] Frame 1Symbol 472 MovieClip
"HITAREA1"Symbol 588 MovieClip [mato_ドラム缶] Frame 22Symbol 69 MovieClip
"HITAREA"Symbol 597 MovieClip [mato_スーパーボール_B面] Frame 1Symbol 69 MovieClip
"HITAREA2"Symbol 597 MovieClip [mato_スーパーボール_B面] Frame 1Symbol 69 MovieClip
"HITAREA1"Symbol 598 MovieClip [mato_スーパーボール_A面] Frame 1Symbol 69 MovieClip
"HITAREA2"Symbol 598 MovieClip [mato_スーパーボール_A面] Frame 1Symbol 69 MovieClip
"HITAREA1"Symbol 602 MovieClip [mato_ガラスビン] Frame 22Symbol 69 MovieClip
"HITAREA3"Symbol 602 MovieClip [mato_ガラスビン] Frame 22Symbol 69 MovieClip
"t"Symbol 624 MovieClip [ef_爆弾の破片] Frame 1Symbol 623 MovieClip
"t"Symbol 629 MovieClip [ef_ガラス破片] Frame 1Symbol 628 MovieClip
"bar"Symbol 828 MovieClip Frame 11Symbol 807 MovieClip
"mc_loader"Symbol 829 MovieClip Frame 1Symbol 828 MovieClip
"se2"Symbol 837 MovieClip Frame 1Symbol 836 MovieClip
"se1"Symbol 837 MovieClip Frame 1Symbol 836 MovieClip
"bg_in"Symbol 938 MovieClip Frame 1Symbol 937 MovieClip
"back"Symbol 985 MovieClip Frame 1Symbol 962 MovieClip
"n"Symbol 985 MovieClip Frame 1Symbol 968 MovieClip
"lv1"Symbol 985 MovieClip Frame 1Symbol 984 MovieClip
"lv2"Symbol 985 MovieClip Frame 1Symbol 984 MovieClip
"lv3"Symbol 985 MovieClip Frame 1Symbol 984 MovieClip
"lv4"Symbol 985 MovieClip Frame 1Symbol 984 MovieClip
"lv5"Symbol 985 MovieClip Frame 1Symbol 984 MovieClip
"gun"Symbol 987 MovieClip Frame 1Symbol 952 MovieClip
"scopeSize"Symbol 987 MovieClip Frame 1Symbol 985 MovieClip
"stability"Symbol 987 MovieClip Frame 1Symbol 985 MovieClip
"reloadSpeed"Symbol 987 MovieClip Frame 1Symbol 985 MovieClip
"magazine"Symbol 987 MovieClip Frame 1Symbol 985 MovieClip
"contorol"Symbol 987 MovieClip Frame 1Symbol 985 MovieClip
"icon_equip"Symbol 1087 MovieClip Frame 1Symbol 1085 MovieClip
"graphic1"Symbol 1094 MovieClip Frame 1Symbol 1062 MovieClip
"btn_left"Symbol 1094 MovieClip Frame 1Symbol 1065 Button
"btn_right"Symbol 1094 MovieClip Frame 1Symbol 1066 Button
"btn_center"Symbol 1094 MovieClip Frame 1Symbol 1067 Button
"icon_equip"Symbol 1094 MovieClip Frame 1Symbol 1087 MovieClip
"icon_noHave"Symbol 1094 MovieClip Frame 1Symbol 1088 MovieClip
"efc"Symbol 1094 MovieClip Frame 1Symbol 1093 MovieClip
"btn"Symbol 1195 MovieClip Frame 1Symbol 1186 Button
"shadowMc"Symbol 1195 MovieClip Frame 1Symbol 1187 MovieClip
"icon_night"Symbol 1195 MovieClip Frame 1Symbol 1194 MovieClip
"btn0"Symbol 1197 MovieClip Frame 1Symbol 1195 MovieClip
"btn1"Symbol 1197 MovieClip Frame 1Symbol 1195 MovieClip
"btn2"Symbol 1197 MovieClip Frame 10Symbol 1195 MovieClip
"btn3"Symbol 1197 MovieClip Frame 10Symbol 1195 MovieClip
"btn4"Symbol 1197 MovieClip Frame 20Symbol 1195 MovieClip
"btn5"Symbol 1197 MovieClip Frame 20Symbol 1195 MovieClip
"btnMask_1"Symbol 1215 MovieClip Frame 1Symbol 1198 MovieClip
"btnMask_2"Symbol 1215 MovieClip Frame 1Symbol 1198 MovieClip
"btnMask_3"Symbol 1215 MovieClip Frame 1Symbol 1198 MovieClip
"btnMc_0"Symbol 1215 MovieClip Frame 1Symbol 1202 MovieClip
"btnMc_1"Symbol 1215 MovieClip Frame 1Symbol 1202 MovieClip
"btnMc_2"Symbol 1215 MovieClip Frame 1Symbol 1202 MovieClip
"btnMc_3"Symbol 1215 MovieClip Frame 1Symbol 1202 MovieClip
"btn_1"Symbol 1216 MovieClip Frame 1Symbol 1147 MovieClip
"btn_2"Symbol 1216 MovieClip Frame 1Symbol 1147 MovieClip
"btn_3"Symbol 1216 MovieClip Frame 1Symbol 1147 MovieClip
"btn_4"Symbol 1216 MovieClip Frame 1Symbol 1147 MovieClip
"btn_5"Symbol 1216 MovieClip Frame 1Symbol 1147 MovieClip
"btns"Symbol 1216 MovieClip Frame 10Symbol 1197 MovieClip
"btns"Symbol 1216 MovieClip Frame 20Symbol 1215 MovieClip
"graphic1"Symbol 1235 MovieClip Frame 1Symbol 1062 MovieClip
"btn_left"Symbol 1235 MovieClip Frame 1Symbol 1065 Button
"btn_right"Symbol 1235 MovieClip Frame 1Symbol 1066 Button
"btn_center"Symbol 1235 MovieClip Frame 1Symbol 1067 Button
"efc"Symbol 1235 MovieClip Frame 1Symbol 1093 MovieClip
"icon_equip"Symbol 1235 MovieClip Frame 1Symbol 1087 MovieClip
"graphic1"Symbol 1252 MovieClip Frame 1Symbol 1245 MovieClip
"btn_left"Symbol 1252 MovieClip Frame 1Symbol 1065 Button
"btn_right"Symbol 1252 MovieClip Frame 1Symbol 1066 Button
"btn_center"Symbol 1252 MovieClip Frame 1Symbol 1246 Button
"efc"Symbol 1252 MovieClip Frame 1Symbol 1093 MovieClip
"icon_equip"Symbol 1252 MovieClip Frame 1Symbol 1087 MovieClip
"icon_noHave"Symbol 1252 MovieClip Frame 1Symbol 1088 MovieClip
"scope_slc"Symbol 1255 MovieClip Frame 1Symbol 1235 MovieClip
"option_slc"Symbol 1255 MovieClip Frame 1Symbol 1252 MovieClip
"bg"Symbol 1264 MovieClip Frame 1Symbol 938 MovieClip
"sun"Symbol 1264 MovieClip Frame 1Symbol 940 MovieClip
"disGun"Symbol 1264 MovieClip Frame 1Symbol 987 MovieClip
"w_getPoint"Symbol 1264 MovieClip Frame 1Symbol 1024 MovieClip
"disHome"Symbol 1264 MovieClip Frame 20Symbol 1121 MovieClip
"dis_work"Symbol 1264 MovieClip Frame 36Symbol 1216 MovieClip
"BG_B"Symbol 1271 MovieClip Frame 1Symbol 776 MovieClip [背景B_海岸沿い]
"BG_A"Symbol 1274 MovieClip Frame 1Symbol 1268 MovieClip
"mask"Symbol 1274 MovieClip Frame 1Symbol 1270 MovieClip
"targetArea"Symbol 1274 MovieClip Frame 1Symbol 1271 MovieClip
"scope"Symbol 1274 MovieClip Frame 1Symbol 1062 MovieClip
"noScope"Symbol 1274 MovieClip Frame 1Symbol 1273 MovieClip
"hoho"Symbol 1401 MovieClip Frame 55Symbol 1338 MovieClip
"eye"Symbol 1452 MovieClip Frame 1Symbol 1099 MovieClip
"eye"Symbol 1452 MovieClip Frame 187Symbol 1401 MovieClip
"ap"Symbol 1452 MovieClip Frame 262Symbol 1428 MovieClip
"bar_in"Symbol 1463 MovieClip Frame 1Symbol 1462 MovieClip
"amos"Symbol 1472 MovieClip Frame 1Symbol 1459 MovieClip
"bar"Symbol 1472 MovieClip Frame 1Symbol 1463 MovieClip
"w_hit_p"Symbol 1492 MovieClip Frame 2Symbol 1491 MovieClip
"radio_p"Symbol 1499 MovieClip Frame 3Symbol 1496 MovieClip
"bg"Symbol 1502 MovieClip Frame 1Symbol 772 MovieClip [BG_街01]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "gc2down"
ExportAssets (56)Timeline Frame 1Symbol 2 as "行きかう車の音.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "bz.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "セミ_R09_0003.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "lv5"
ExportAssets (56)Timeline Frame 1Symbol 6 as "lv4"
ExportAssets (56)Timeline Frame 1Symbol 7 as "lv3"
ExportAssets (56)Timeline Frame 1Symbol 8 as "lv2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "lv1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "SE_scopeChange3.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "SE_scopeChange2.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "noHit.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "HE_PE2_30_93_2.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "HE_PE2_30_93.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "gun_fire_silencer2"
ExportAssets (56)Timeline Frame 1Symbol 16 as "gun_fire_silencer1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "gun_fire_normal3"
ExportAssets (56)Timeline Frame 1Symbol 18 as "gun_fire_normal2"
ExportAssets (56)Timeline Frame 1Symbol 19 as "gun_fire_normal1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "gun_fire_long2"
ExportAssets (56)Timeline Frame 1Symbol 21 as "gun_fire_long1"
ExportAssets (56)Timeline Frame 1Symbol 22 as "05_海.wav"
ExportAssets (56)Timeline Frame 1Symbol 23 as "gunSet2_1"
ExportAssets (56)Timeline Frame 1Symbol 24 as "反響音_低音補強.wav"
ExportAssets (56)Timeline Frame 1Symbol 27 as "BG_崖沿い_BG"
ExportAssets (56)Timeline Frame 1Symbol 41 as "SETTER_ガラス的_5_1"
ExportAssets (56)Timeline Frame 1Symbol 43 as "SETTER_ガラス的_5_2"
ExportAssets (56)Timeline Frame 1Symbol 54 as "stage23"
ExportAssets (56)Timeline Frame 1Symbol 55 as "stage20"
ExportAssets (56)Timeline Frame 1Symbol 58 as "BG_海岸沿い"
ExportAssets (56)Timeline Frame 1Symbol 77 as "stage10"
ExportAssets (56)Timeline Frame 1Symbol 79 as "amo_9mm"
ExportAssets (56)Timeline Frame 1Symbol 82 as "effect_flash"
ExportAssets (56)Timeline Frame 1Symbol 141 as "dis_stageclear"
ExportAssets (56)Timeline Frame 1Symbol 153 as "efa_ガラス破片"
ExportAssets (56)Timeline Frame 1Symbol 158 as "effect_anim_lineFlash"
ExportAssets (56)Timeline Frame 1Symbol 161 as "mato_ガラス的_4"
ExportAssets (56)Timeline Frame 1Symbol 162 as "mato_ガラス的_3"
ExportAssets (56)Timeline Frame 1Symbol 167 as "mato_ガラス的_6_1"
ExportAssets (56)Timeline Frame 1Symbol 168 as "mato_ガラス的_2"
ExportAssets (56)Timeline Frame 1Symbol 172 as "mato_ガラス的_5_3"
ExportAssets (56)Timeline Frame 1Symbol 173 as "mato_ガラス的_5_2"
ExportAssets (56)Timeline Frame 1Symbol 175 as "mato_ガラス的_5_1"
ExportAssets (56)Timeline Frame 1Symbol 258 as "mato_爆弾_3"
ExportAssets (56)Timeline Frame 1Symbol 271 as "mato_爆弾_1"
ExportAssets (56)Timeline Frame 1Symbol 272 as "mato_ガラス的_1"
ExportAssets (56)Timeline Frame 1Symbol 276 as "hitBox_sarcle"
ExportAssets (56)Timeline Frame 1Symbol 286 as "mato_鉄板的"
ExportAssets (56)Timeline Frame 1Symbol 346 as "efa_弾丸01"
ExportAssets (56)Timeline Frame 1Symbol 429 as "mato_戦車"
ExportAssets (56)Timeline Frame 1Symbol 464 as "mato_ミサイルBOSS_00"
ExportAssets (56)Timeline Frame 1Symbol 473 as "mato_ミサイル01"
ExportAssets (56)Timeline Frame 1Symbol 588 as "mato_ドラム缶"
ExportAssets (56)Timeline Frame 1Symbol 597 as "mato_スーパーボール_B面"
ExportAssets (56)Timeline Frame 1Symbol 598 as "mato_スーパーボール_A面"
ExportAssets (56)Timeline Frame 1Symbol 602 as "mato_ガラスビン"
ExportAssets (56)Timeline Frame 1Symbol 604 as "SETTER_ガラス的_5_3"
ExportAssets (56)Timeline Frame 1Symbol 607 as "BG_雲空"
ExportAssets (56)Timeline Frame 1Symbol 610 as "stage80"
ExportAssets (56)Timeline Frame 1Symbol 611 as "stage91"
ExportAssets (56)Timeline Frame 1Symbol 616 as "BG_砂漠"
ExportAssets (56)Timeline Frame 1Symbol 617 as "stage90"
ExportAssets (56)Timeline Frame 1Symbol 624 as "ef_爆弾の破片"
ExportAssets (56)Timeline Frame 1Symbol 629 as "ef_ガラス破片"
ExportAssets (56)Timeline Frame 1Symbol 631 as "whiteFade"
ExportAssets (56)Timeline Frame 1Symbol 634 as "BG_夕焼け"
ExportAssets (56)Timeline Frame 1Symbol 637 as "BG_道路2"
ExportAssets (56)Timeline Frame 1Symbol 639 as "BG_BLUE"
ExportAssets (56)Timeline Frame 1Symbol 642 as "BG_道路1"
ExportAssets (56)Timeline Frame 1Symbol 645 as "BG_崖沿い_FRONT"
ExportAssets (56)Timeline Frame 1Symbol 648 as "BG_深い森"
ExportAssets (56)Timeline Frame 1Symbol 651 as "BG_山岳"
ExportAssets (56)Timeline Frame 1Symbol 654 as "BG_海岸"
ExportAssets (56)Timeline Frame 1Symbol 657 as "MY092"
ExportAssets (56)Timeline Frame 1Symbol 660 as "MF086"
ExportAssets (56)Timeline Frame 1Symbol 663 as "SK031"
ExportAssets (56)Timeline Frame 1Symbol 666 as "CU155"
ExportAssets (56)Timeline Frame 1Symbol 669 as "KS110"
ExportAssets (56)Timeline Frame 1Symbol 671 as "KS036"
ExportAssets (56)Timeline Frame 1Symbol 685 as "stage_helpMes_01"
ExportAssets (56)Timeline Frame 1Symbol 694 as "stage_helpMes_00"
ExportAssets (56)Timeline Frame 1Symbol 732 as "dis_timerView"
ExportAssets (56)Timeline Frame 1Symbol 736 as "efc_hitHoll_ironPlate"
ExportAssets (56)Timeline Frame 1Symbol 739 as "efc_hitHoll_blackColor"
ExportAssets (56)Timeline Frame 1Symbol 742 as "effect_glass_break"
ExportAssets (56)Timeline Frame 1Symbol 757 as "disp_title"
ExportAssets (56)Timeline Frame 1Symbol 769 as "stage_missionFailure_030"
ExportAssets (56)Timeline Frame 1Symbol 772 as "BG_街01"
ExportAssets (56)Timeline Frame 1Symbol 776 as "背景B_海岸沿い"
ExportAssets (56)Timeline Frame 1Symbol 779 as "MF101"
ExportAssets (56)Timeline Frame 1Symbol 1505 as "__Packages.StageClass"
ExportAssets (56)Timeline Frame 1Symbol 1506 as "__Packages.GrfTransform"
ExportAssets (56)Timeline Frame 1Symbol 1507 as "__Packages.TargetSetterClass"
ExportAssets (56)Timeline Frame 1Symbol 1508 as "__Packages.TargetClass"
ExportAssets (56)Timeline Frame 1Symbol 1509 as "__Packages.TargetMoveLoopClass"
ExportAssets (56)Timeline Frame 1Symbol 1510 as "__Packages.TargetMoveLoopHPClass"
ExportAssets (56)Timeline Frame 1Symbol 1511 as "__Packages.TargetPhaseTypeClass"
ExportAssets (56)Timeline Frame 1Symbol 1512 as "__Packages.TargetBallClass"
ExportAssets (56)Timeline Frame 1Symbol 1513 as "__Packages.SaveClass"
ExportAssets (56)Timeline Frame 1Symbol 1514 as "__Packages.ItemSelectorClass"
ExportAssets (56)Timeline Frame 1Symbol 1515 as "__Packages.TargetManagementClass"

Labels

"priLoad"Frame 4
"init"Frame 13
"title"Frame 23
"home"Frame 33
"game"Frame 43
"addressError"Frame 105
"clear"Symbol 54 MovieClip [stage23] Frame 531
"clear"Symbol 55 MovieClip [stage20] Frame 531
"ironPlate"Symbol 77 MovieClip [stage10] Frame 227
"clear"Symbol 77 MovieClip [stage10] Frame 333
"destroy"Symbol 161 MovieClip [mato_ガラス的_4] Frame 23
"destroySP"Symbol 161 MovieClip [mato_ガラス的_4] Frame 95
"destroy"Symbol 162 MovieClip [mato_ガラス的_3] Frame 23
"destroySP"Symbol 162 MovieClip [mato_ガラス的_3] Frame 95
"loop"Symbol 166 MovieClip Frame 2
"wait"Symbol 167 MovieClip [mato_ガラス的_6_1] Frame 22
"hit"Symbol 167 MovieClip [mato_ガラス的_6_1] Frame 23
"destroySP"Symbol 167 MovieClip [mato_ガラス的_6_1] Frame 95
"wait"Symbol 168 MovieClip [mato_ガラス的_2] Frame 22
"hit"Symbol 168 MovieClip [mato_ガラス的_2] Frame 23
"destroySP"Symbol 168 MovieClip [mato_ガラス的_2] Frame 95
"loop"Symbol 169 MovieClip Frame 2
"destroy"Symbol 172 MovieClip [mato_ガラス的_5_3] Frame 23
"destroySP"Symbol 172 MovieClip [mato_ガラス的_5_3] Frame 95
"destroy"Symbol 173 MovieClip [mato_ガラス的_5_2] Frame 23
"destroySP"Symbol 173 MovieClip [mato_ガラス的_5_2] Frame 95
"loop"Symbol 174 MovieClip Frame 2
"destroy"Symbol 175 MovieClip [mato_ガラス的_5_1] Frame 23
"destroySP"Symbol 175 MovieClip [mato_ガラス的_5_1] Frame 95
"phase1"Symbol 258 MovieClip [mato_爆弾_3] Frame 2
"phase2"Symbol 258 MovieClip [mato_爆弾_3] Frame 40
"phase3"Symbol 258 MovieClip [mato_爆弾_3] Frame 112
"danger"Symbol 258 MovieClip [mato_爆弾_3] Frame 161
"destroy"Symbol 258 MovieClip [mato_爆弾_3] Frame 228
"phase1"Symbol 271 MovieClip [mato_爆弾_1] Frame 2
"phase2"Symbol 271 MovieClip [mato_爆弾_1] Frame 40
"danger"Symbol 271 MovieClip [mato_爆弾_1] Frame 82
"destroy"Symbol 271 MovieClip [mato_爆弾_1] Frame 149
"destroy"Symbol 272 MovieClip [mato_ガラス的_1] Frame 23
"destroySP"Symbol 272 MovieClip [mato_ガラス的_1] Frame 95
"destroy"Symbol 286 MovieClip [mato_鉄板的] Frame 23
"destroySP"Symbol 286 MovieClip [mato_鉄板的] Frame 80
"hit"Symbol 346 MovieClip [efa_弾丸01] Frame 20
"noDamage"Symbol 346 MovieClip [efa_弾丸01] Frame 55
"destroy"Symbol 429 MovieClip [mato_戦車] Frame 9
"phase1"Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 2
"phase2"Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 20
"destroy"Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 157
"bomb"Symbol 464 MovieClip [mato_ミサイルBOSS_00] Frame 173
"destroy"Symbol 473 MovieClip [mato_ミサイル01] Frame 9
"bomb"Symbol 473 MovieClip [mato_ミサイル01] Frame 25
"destroy"Symbol 588 MovieClip [mato_ドラム缶] Frame 23
"destroy"Symbol 597 MovieClip [mato_スーパーボール_B面] Frame 9
"destroy"Symbol 598 MovieClip [mato_スーパーボール_A面] Frame 9
"destroy"Symbol 602 MovieClip [mato_ガラスビン] Frame 23
"clear"Symbol 617 MovieClip [stage90] Frame 102
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"ex1"Symbol 1197 MovieClip Frame 10
"ex2"Symbol 1197 MovieClip Frame 20
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"gun1e"Symbol 1264 MovieClip Frame 11
"home"Symbol 1264 MovieClip Frame 20
"homee"Symbol 1264 MovieClip Frame 26
"game"Symbol 1264 MovieClip Frame 36
"gamee"Symbol 1264 MovieClip Frame 42
"gun2"Symbol 1264 MovieClip Frame 50
"gun2e"Symbol 1264 MovieClip Frame 56
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"iki"Symbol 1401 MovieClip Frame 6
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"iki_over"Symbol 1401 MovieClip Frame 93
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"emo_negative"Symbol 1401 MovieClip Frame 160
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"emo_negative2"Symbol 1401 MovieClip Frame 250
"emo_nice"Symbol 1401 MovieClip Frame 290
"emo_shock"Symbol 1401 MovieClip Frame 328
"potion"Symbol 1452 MovieClip Frame 246
"wait"Symbol 1452 MovieClip Frame 251
"w"Symbol 1452 MovieClip Frame 251
"fire"Symbol 1452 MovieClip Frame 255
"reload"Symbol 1452 MovieClip Frame 302
"endReload"Symbol 1452 MovieClip Frame 346
"clear"Symbol 1452 MovieClip Frame 371
"load"Symbol 1459 MovieClip Frame 2
"***"Symbol 1459 MovieClip Frame 3
"reload"Symbol 1459 MovieClip Frame 11
"endReload"Symbol 1459 MovieClip Frame 18
"open"Symbol 1499 MovieClip Frame 2
"close"Symbol 1499 MovieClip Frame 8
"clear"Symbol 1502 MovieClip Frame 413

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http://swfchan.com/11/50562/info.shtml
Created: 26/4 -2019 07:23:10 Last modified: 26/4 -2019 07:23:10 Server time: 05/11 -2024 06:51:48