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What's Your Aura V2.swf

This is the info page for
Flash #50629

(Click the ID number above for more basic data on this flash file.)


Text
Version 2

What's Your Aura?

What's Your favourite kind of weather?

Sunny

Cloudy

Rainy

Windy

Stormy

Blizzard

Off

1

2

If you fight, which is more important?

Power

Defence

Speed

Slyness

Quick Thinking

Versatility

Why are you taking this test?

I was bored...

I wanted to know what my
aura was of course...

I needed something to do,
why not this?

It looked interesting...

Someone mentioned it so
I went to look

No idea...

What kind of people do you get along with best?

The ones who are completely random! It’s hilarious
being with them!

Relaxed people, they don’t ask too much, just let you
be yourself and accept it.

The quieter ones, the things we discuss are
fascinating.

Studious people, we work together well.

The people who understand me, I don’t know
what I’d do without them.

Companions, we mostly do stuff together, usually
something active.

If you’re surprised by something, which
way are you more likely to react?

*Blink, then say politely* What?

*Loudly and fast* What the heck?

*Slowly* What the..?

*Pause* Ok, what?

*Blink and stare* ..?

*Slowly* Ooookay then...

What power would you rather have?

Flight

Shape Shifting

Healing

Machine Control

Super Speed

Future Sight

How do you work best?

Alone

With a partner

In a small group

In a large group

I don't care with who

As the team leader

What would you do in a tight spot?

Try and talk your way out of it.

Make a careful plan and wait for an
oppurtunity to pull it off.

Pull off your strongest move and hope...

Bide your time and work out their
weaknesses, then strike!

Try to reason with them, if that doesn't
work, they'd better watch out...

Let instinct take over and FIGHT!

Credits

Concept:
DuelMasterP
Estantia

Actionscript:
DuelMasterP

Artwork:
Estantia

Music:
ParagonX9 & KFNX
ThatGoYo

Text:
DuelMasterP
Estantia

Tester:
Burwellian

Replay

ActionScript [AS1/AS2]

Frame 1
var MagicScore = 0; var MindScore = 0; var NumberOfQuestions = 0;
Frame 2
stopAllSounds(); gotoAndStop (1);
Frame 3
play();
Frame 4
NumberOfQuestions = NumberOfQuestions + 1; stop();
Frame 5
stopAllSounds(); gotoAndStop (1);
Frame 6
NumberOfQuestions = NumberOfQuestions + 1; stop();
Frame 7
stopAllSounds(); gotoAndStop (1);
Frame 8
NumberOfQuestions = NumberOfQuestions + 1; stop();
Frame 9
stopAllSounds(); gotoAndStop (1);
Frame 10
NumberOfQuestions = NumberOfQuestions + 1; stop();
Frame 11
stopAllSounds(); gotoAndStop (1);
Frame 12
NumberOfQuestions = NumberOfQuestions + 1; stop();
Frame 13
stopAllSounds(); gotoAndStop (1);
Frame 14
NumberOfQuestions = NumberOfQuestions + 1; stop();
Frame 15
stopAllSounds(); gotoAndStop (1);
Frame 16
NumberOfQuestions = NumberOfQuestions + 1; stop();
Frame 17
stopAllSounds(); gotoAndStop (1);
Frame 18
NumberOfQuestions = NumberOfQuestions + 1; stop();
Frame 19
stopAllSounds(); gotoAndStop (1);
Frame 20
Magic = MagicScore / NumberOfQuestions; Mind = MindScore / NumberOfQuestions; if (Magic < 3.5) { if (Mind < 3.5) { gotoAndStop (38); } else if (Mind > 6.5) { gotoAndStop (34); } else { gotoAndStop (36); } } else if (Magic > 6.5) { if (Mind < 3.5) { gotoAndStop (28); } else if (Mind > 6.5) { gotoAndStop (22); } else { gotoAndStop (24); } } else if (Magic < 4) { if (Magic > Mind) { gotoAndStop (30); } else if ((Magic + Mind) > 10) { gotoAndStop (26); } else { gotoAndStop (36); } } else if (Magic > 6) { if (Magic < Mind) { gotoAndStop (26); } else if ((Magic + Mind) < 10) { gotoAndStop (30); } else { gotoAndStop (24); } } else if (Mind < 4) { gotoAndStop (30); } else if (Mind > 6) { gotoAndStop (26); } else { gotoAndStop (32); }
Frame 21
stopAllSounds(); gotoAndStop (1);
Frame 22
stop();
Frame 23
stopAllSounds(); gotoAndStop (1);
Frame 24
stop();
Frame 25
stopAllSounds(); gotoAndStop (1);
Frame 26
stop();
Frame 27
stopAllSounds(); gotoAndStop (1);
Frame 28
stop();
Frame 29
stopAllSounds(); gotoAndStop (1);
Frame 30
stop();
Frame 31
stopAllSounds(); gotoAndStop (1);
Frame 32
stop();
Frame 33
stopAllSounds(); gotoAndStop (1);
Frame 34
stop();
Frame 35
stopAllSounds(); gotoAndStop (1);
Frame 36
stop();
Frame 37
stopAllSounds(); gotoAndStop (1);
Frame 38
stop();
Frame 39
stopAllSounds(); gotoAndStop (1);
Frame 40
stop();
Frame 41
stopAllSounds(); gotoAndStop (1);
Symbol 15 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 20 Button
on (release) { _root.gotoAndStop(4); }
Symbol 21 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 21 MovieClip Frame 2
gotoAndPlay (1);
Symbol 25 MovieClip Frame 10
stop();
Symbol 46 Button
on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 10; gotoAndStop (6); }
Symbol 47 Button
on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 10; gotoAndStop (6); }
Symbol 48 Button
on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 5; gotoAndStop (6); }
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on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 0; gotoAndStop (6); }
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on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 0; gotoAndStop (6); }
Symbol 51 Button
on (release) { MagicScore = MagicScore + 5; MindScore = MindScore + 0; gotoAndStop (6); }
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on (press) { stop(); stopAllSounds(); }
Symbol 62 Button
on (press) { stopAllSounds(); gotoAndPlay (5); }
Symbol 66 Button
on (press) { stopAllSounds(); gotoAndPlay (20); }
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stop();
Symbol 69 MovieClip Frame 30
stop();
Symbol 85 Button
on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 10; gotoAndStop (8); }
Symbol 86 Button
on (release) { MagicScore = MagicScore + 5; MindScore = MindScore + 5; gotoAndStop (8); }
Symbol 87 Button
on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 0; gotoAndStop (8); }
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on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 10; gotoAndStop (8); }
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on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 5; gotoAndStop (8); }
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on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 0; gotoAndStop (8); }
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on (release) { MagicScore = MagicScore + 5; MindScore = MindScore + 5; gotoAndStop (10); }
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on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 10; gotoAndStop (10); }
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on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 10; gotoAndStop (10); }
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on (release) { MagicScore = MagicScore + 5; MindScore = MindScore + 0; gotoAndStop (10); }
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on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 0; gotoAndStop (10); }
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on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 0; gotoAndStop (10); }
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on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 0; gotoAndStop (12); }
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on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 0; gotoAndStop (12); }
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on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 10; gotoAndStop (12); }
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on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 10; gotoAndStop (12); }
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on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 5; gotoAndStop (12); }
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on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 5; gotoAndStop (12); }
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on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 10; gotoAndStop (14); }
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on (release) { MagicScore = MagicScore + 5; MindScore = MindScore + 0; gotoAndStop (14); }
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on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 0; gotoAndStop (14); }
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on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 10; gotoAndStop (14); }
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on (release) { MagicScore = MagicScore + 5; MindScore = MindScore + 5; gotoAndStop (14); }
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on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 10; gotoAndStop (16); }
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on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 0; gotoAndStop (16); }
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on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 10; gotoAndStop (16); }
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on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 0; gotoAndStop (18); }
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on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 0; gotoAndStop (18); }
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on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 10; gotoAndStop (18); }
Symbol 153 Button
on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 5; gotoAndStop (18); }
Symbol 154 Button
on (release) { MagicScore = MagicScore + 5; MindScore = MindScore + 10; gotoAndStop (18); }
Symbol 155 Button
on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 10; gotoAndStop (18); }
Symbol 163 Button
on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 10; gotoAndPlay (20); }
Symbol 164 Button
on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 10; gotoAndPlay (20); }
Symbol 165 Button
on (release) { MagicScore = MagicScore + 0; MindScore = MindScore + 0; gotoAndPlay (20); }
Symbol 166 Button
on (release) { MagicScore = MagicScore + 5; MindScore = MindScore + 10; gotoAndPlay (20); }
Symbol 167 Button
on (release) { MagicScore = MagicScore + 10; MindScore = MindScore + 0; gotoAndPlay (20); }
Symbol 168 Button
on (release) { MagicScore = MagicScore + 5; MindScore = MindScore + 0; gotoAndPlay (20); }
Symbol 176 Button
on (release) { gotoAndStop (40); }
Symbol 204 Button
on (release) { stopAllSounds(); MagicScore = 0; MindScore = 0; NumberOfQuestions = 0; gotoAndPlay (3); }

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http://swfchan.com/11/50629/info.shtml
Created: 26/4 -2019 05:32:02 Last modified: 26/4 -2019 05:32:02 Server time: 22/12 -2024 07:11:59