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JIGGLEMASTER-THEGAME(beta1).swf

This is the info page for
Flash #50710

(Click the ID number above for more basic data on this flash file.)


Text
PAUSED

JID

* g o a t s e x * g o a t s e x * g o a t s e x *
g                                               g
o /     \             \            /    \       o
a|       |             \          |      |      a
t|       `.             |         |       :     t
s`        |             |        \|       |     s
e \       | /       /  \\\   --__ \\       :    e
x  \      \/   _--~~          ~--__| \     |    x
*   \      \_-~                    ~-_\    |    *
g    \_     \        _.--------.______\|   |    g
o      \     \______// _ ___ _ (_(__>  \   |    o
a       \   .  C ___)  ______ (_(____>  |  /    a
t       /\ |   C ____)/      \ (_____>  |_/     t
s      / /\|   C_____)       |  (___>   /  \    s
e     |   (   _C_____)\______/  // _/ /     \   e
x     |    \  |__   \\_________// (__/       |  x
*    | \    \____)   `----   --'             |  *
g    |  \_          ___\       /_          _/ | g
o   |              /    |     |  \            | o
a   |             |    /       \  \           | a
t   |          / /    |         |  \           |t
s   |         / /      \__/\___/    |          |s
e  |           /        |    |       |         |e
x  |          |         |    |       |         |x
* g o a t s e x * g o a t s e x * g o a t s e x *

1

2

3

_root.player.bulletsshot

ActionScript [AS1/AS2]

Frame 1
function fireBullets() { depthi++; if (depthi > 100) { depthi = 0; } _root.player.bulletsshot = _root.player.bulletsshot + 1; var _local4 = "bullet" + depthi; _root.attachMovie("bullet", _local4, depthi + 100); _root[_local4]._y = _root.player._y + 10; _root[_local4]._x = _root.player._x + 0; _root[_local4]._rotation = _root.player._rotation; _root[_local4].onEnterFrame = function () { var _local4 = 30; if (paused == false) { this._y = this._y - _local4; } if (this._y < 0) { _root.player.bulletsshot = _root.player.bulletsshot - 1; this.removeMovieClip(); } var _local3 = 1; while (_local3 <= numEnemy) { if (this.hitTest(_root["enemy" + _local3])) { _root.player.bulletsshot = _root.player.bulletsshot - 1; if (_root["enemy" + _local3].hp > 0) { _root["enemy" + _local3].gotoAndPlay(2); _root["enemy" + _local3].hp = _root["enemy" + _local3].hp - 10; } if (_root["enemy" + _local3].hp <= 0) { _root["enemy" + _local3].reset(); score = score + 1; } this.removeMovieClip(); } _local3++; } }; } function Enemys() { j = 1; while (j <= numEnemy) { var _local2 = "enemy" + j; depthj = depthj + 1; if (depthj > numEnemy) { depthj = 0; } _root.enemy1.duplicateMovieClip(_local2, depthj); _root["enemy" + j].offsetnum = j; j++; } } stop(); score = 0; var numEnemy = 3; var MAXBULLET = 9; _root.attachMovie("pause", "pause", 1000001); _root.pause._x = 325; _root.pause._y = 400; _root.pause._visible = false; var paused = false; _root.onEnterFrame = function () { if (paused == false) { _root.pause._visible = false; moveHero(8); } else { _root.pause._visible = true; } }; var listener = new Object(); listener.onKeyUp = function () { var _local2 = Key.getCode(); if (_local2 == 80) { if (paused == false) { paused = true; tellTarget (_root.ground) { stop(); }; } else { paused = false; tellTarget (_root.ground) { play(); }; } } }; Key.addListener(listener); var depthi = 0; var j; var depthj = 0; _root.attachMovie("HUD", "HUD", 1000000); _root.HUD._x = 0; _root.HUD._y = 800; Enemys();
Instance of Symbol 17 MovieClip "player" in Frame 1
onClipEvent (load) { bulletsshot = 0; missleshot = 0; hp = 100; } onClipEvent (enterFrame) { if (_root.paused == false) { this._x = this._x + _rotation; if ((this._x > 550) && (this._rotation > 0)) { this._x = 550; } if ((this._x < 0) && (this._rotation < 0)) { this._x = 0; } if ((!Key.isDown(37)) && (!Key.isDown(39))) { if (_root.player._rotation > 0) { this._rotation = this._rotation - 1; } if (_root.player._rotation < 0) { this._rotation = this._rotation + 1; } } if (Key.isDown(39)) { if (_root.player._rotation < 20) { this._rotation = this._rotation + 2; } } if (Key.isDown(37)) { if (_root.player._rotation > -20) { this._rotation = this._rotation - 2; } } if (Key.isDown(39) && (Key.isDown(37))) { if (_root.player._rotation > 0) { this._rotation = this._rotation - 1; } if (_root.player._rotation < 0) { this._rotation = this._rotation + 1; } } if (Key.isDown(32)) { if (_root.player.bulletsshot < _root.MAXBULLET) { if (_root.player._currentframe == 1) { _root.fireBullets(); play(); } } } } }
Instance of Symbol 22 MovieClip "enemy1" in Frame 1
onClipEvent (load) { function reset() { hp = 50; this.swapDepths(("enemy" + offsetnum) - 1); if (this.offsetnum == 1) { this.swapDepths("enemy" + _root.numEnemy); } this._x = (Math.random() * 500) + 50; this._y = (Math.random() * (-(offsetnum / _root.numEnemy))) - ((offsetnum / _root.numEnemy) * 800); this.getDepth(); this._rotation = 0; enemySpeed = 10; if (this.hitTest(_root.enemy) and (_root.enemy != this)) { reset(); } } this.gotoAndStop(offsetnum); reset(); } onClipEvent (enterFrame) { if (_root.paused == false) { this._y = this._y + enemySpeed; this._x = this._x + (this._rotation / 6); if (this._y > (_root.player._y - 180)) { if ((_root.player._x < this._x) && (_root.player._x > (this._x - 85))) { this._rotation = this._rotation + 2; } if ((_root.player._x > this._x) && (_root.player._x < (this._x + 85))) { this._rotation = this._rotation - 2; } } } if (this._y > (800 + this._height)) { reset(); } }
Symbol 17 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 1
stop();

Library Items

Symbol 1 FontUsed by:2 6 11 19 20 21 23
Symbol 2 TextUses:1Used by:3
Symbol 3 MovieClip [pause]Uses:2
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [bullet]Uses:4
Symbol 6 TextUses:1Used by:7
Symbol 7 MovieClip [HUD]Uses:6
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClipUses:9Used by:Timeline
Symbol 11 TextUses:1Used by:Timeline
Symbol 12 BitmapUsed by:13 14 15 16
Symbol 13 GraphicUses:12Used by:17
Symbol 14 GraphicUses:12Used by:17
Symbol 15 GraphicUses:12Used by:17
Symbol 16 GraphicUses:12Used by:17
Symbol 17 MovieClipUses:13 14 15 16Used by:Timeline
Symbol 18 GraphicUsed by:22
Symbol 19 TextUses:1Used by:22
Symbol 20 TextUses:1Used by:22
Symbol 21 TextUses:1Used by:22
Symbol 22 MovieClipUses:18 19 20 21Used by:Timeline
Symbol 23 EditableTextUses:1Used by:Timeline
Symbol 24 SoundUsed by:Timeline

Instance Names

"ground"Frame 1Symbol 10 MovieClip
"player"Frame 1Symbol 17 MovieClip
"enemy1"Frame 1Symbol 22 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "pause"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 7 as "HUD"

Dynamic Text Variables

_root.player.bulletsshotSymbol 23 EditableText"_root.player.bulletsshot"




http://swfchan.com/11/50710/info.shtml
Created: 26/4 -2019 02:33:22 Last modified: 26/4 -2019 02:33:22 Server time: 28/04 -2024 12:36:30