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SeventhSKYplus.swf

This is the info page for
Flash #50829

(Click the ID number above for more basic data on this flash file.)


Text
0.0

MC_display

h
i
t
A
R
E
A

MC_mainchar

MC_enemy

環境音

ENVSE

100.0

NOW LOADING.....

NOW LOADING.....

%

0.0

BGM・効果音が再生されます。
音量が大きめなので、注意してください。

BGM・効果音が再生されます。
音量が大きめなので、注意してください。

<p align="left"><font face="_ゴシック" size="20" color="#000000" letterSpacing="0.000000" kerning="0">プリロード正常化のための配置</font></p>

2年前からずっとテスト版です…。
TEST VERSION

Copyright 2009 TANAKA U. All rights reserved.

SEVENTH SKY

WEB SITE

CREDIT

URBAN SKY

SKY BLUE

TUTORIAL

戦闘空域を指定してください。

TEST MENU

T

I

D

E

R

C

デザイン
プログラム
グラフィック
オーサリング

<p align="left"><font face="MS PMincho" size="20" color="#000033" letterSpacing="0.000000" kerning="0"><a href="http://www12.plala.or.jp/nextframe/" target = "_blank">TANAKA U</a></font></p>

BGM

タイトル画面

<p align="left"><font face="MS PMincho" size="20" color="#000033" letterSpacing="0.000000" kerning="0"><a href="http://propanmode.net/" target = "_blank">propan_mode</a></font></p>

SE

<p align="left"><font face="MS PMincho" size="20" color="#000033" letterSpacing="0.000000" kerning="0"><a href="http://osabisi.sakura.ne.jp/m2/" target = "_blank">ザ・マッチメイカァズ</a></font></p>

<p align="left"><font face="MS PMincho" size="20" color="#000033" letterSpacing="0.000000" kerning="0"><a href="http://www.fleshbone.com/" target = "_blank">FLESH&amp;BONE</a></font></p>

戦闘

業務用素材集より

BACK

MC_BG

MC_back

MC_ef

制作中 / DEVELOPING

99

ステージ変更

↓9~13+ENTER

戦闘終了

BACK

ActionScript [AS1/AS2]

Frame 2
_global.debug = 0; _global.Game = new GameLib(); Game.attach("00"); _global.Gmath = new GmathClass(); Gmath.dowbleRotation(0, 0, 1, 1); soundRoot = new Sound(); soundRoot.stop(); if (_global.debug == 1) { this.gotoAndStop("game"); } this.stop();
Frame 10
bgm = new Sound(); bgm.stop(); _quality = "HIGH"; this.stop();
Frame 20
_quality = "MEDIUM"; bgm.stop(); _root.bgm.setVolume(100); _root.BGM.soundPlay("\u30E1\u30CB\u30E5\u30FC");
Frame 22
this.stop();
Frame 31
_global.debug = 0; _global.Game = new GameLib(); Game.attach("00"); _global.Gmath = new GmathClass(); Gmath.dowbleRotation(0, 0, 1, 1); soundRoot = new Sound(); soundRoot.stop(); if (_global.debug == 1) { this.gotoAndStop("game"); } this.stop(); this.gotoAndPlay("game");
Frame 39
bgm = new Sound(); bgm.stop(); _quality = "HIGH";
Frame 49
_quality = "MEDIUM"; bgm.stop(); _root.bgm.setVolume(100); _root.BGM.soundPlay("\u30E1\u30CB\u30E5\u30FC");
Frame 51
this.stop();
Frame 60
bgm.stop(); _root.bgm.setVolume(100);
Frame 61
function setStatas() { mainSta = new Object(); mainSta.fuseRate = 70; mainSta.hpCore = 300; mainSta.hpArmor = 2000; mainSta.mental = 50; mainSta.enMax = (mainSta.enOut = (mainSta.enExt = (mainSta.defPh = 20))); mainSta.defPy = 10; mainSta.defIn = 10; mainSta.defEt = 2; mainSta.atkInf = (baseSkill.infight / 100) + 1; mainSta.atkShot = (baseSkill.shot / 100) + 1; mainSta.atkCon = (baseSkill.contorol / 100) + 1; mainSta.atkEth = (mainSta.spdMax = (mainSta.spdAdd = (mainSta.spdDush = (mainSta.spdDown = (subSta.guardExt = 5))))); subSta.freeExt = 2; } function setSoundEngine() { _root.attachMovie("-\uFF7B\uFF73\uFF9D\uFF84\uFF9E\uFF74\uFF9D\uFF7C\uFF9E\uFF9D_BGM", "BGM", 10001); _root.BGM._y = -200; _root.attachMovie("-\uFF7B\uFF73\uFF9D\uFF84\uFF9E\uFF74\uFF9D\uFF7C\uFF9E\uFF9D_\u74B0\u5883\u97F3", "ENVSE", 10002); _root.BGM._y = -300; } function setDisHp() { var _local2 = (nowSta.hpCore / mainSta.hpCore) * 30; var _local3 = ((nowSta.hpArmor / mainSta.hpArmor) * 70) + _local2; _root.MC_display.disHp.core._xscale = (_root.MC_display.disHp.core._yscale = _local2); _root.MC_display.disHp.armor._xscale = (_root.MC_display.disHp.armor._yscale = _local3); } function attachWindow(wName) { _root.attachMovie(wName, "window", 100); _root.window._x = 275; _root.window._y = 200; } function setEffect(ta, id, rotation, x, y, xscale, yscale) { var _local3 = ta.EffectDeep.getDeep(); var _local1 = "ef" + _local3; ta.attachMovie(id, _local1, _local3); ta[_local1]._rotation = rotaion; ta[_local1]._x = x; ta[_local1]._y = y; ta[_local1]._xscale = xscale; ta[_local1]._yscale = yscale; } function hitEffect(efName, r, x, y) { efName = "hitEffect_" + efName; var _local3 = _root.MC_mainchar.EffectDeep.getDeep(); var _local4 = "ef" + _local3; _root.MC_mainchar.attachMovie(efName, _local4, _local3); var _local2 = _root.MC_mainchar[_local4]; _local2._x = (x + (Math.random() * 20)) - 10; _local2._y = (y + (Math.random() * 20)) - 10; _local2._rotation = r; } function setStage(nowStage) { this.startBGM(stageDataAry[nowStage][1], undefined); this.startENVSE(stageDataAry[nowStage][3], stageDataAry[nowStage][4]); this.setBG(stageDataAry[nowStage][5]); this.setBack(stageDataAry[nowStage][6]); colorTop = 7; this.setColor(_root.MC_mainchar, nowStage, colorTop); this.setColor(_root.MC_enemy, nowStage, colorTop + 6); this.setColor(_root.MC_back, nowStage, colorTop + 12); } function setColor(target, nowStage, no) { this.removeColor(target); if (stageDataAry[nowStage][no] == "non") { return(undefined); } var _local2 = new Object(); _local2.ra = stageDataAry[nowStage][no]; _local2.rb = stageDataAry[nowStage][no + 1]; _local2.ga = stageDataAry[nowStage][no + 2]; _local2.gb = stageDataAry[nowStage][no + 3]; _local2.ba = stageDataAry[nowStage][no + 4]; _local2.bb = stageDataAry[nowStage][no + 5]; _local2.aa = 100; _local2.ab = 0; theColor = new Color(target); theColor.setTransform(_local2); } function setBack(backName) { _root.MC_back.back.removeMovieClip(); _root.MC_back.attachMovie("MC_back_in_" + backName, "back", 1); } function removeColor(target) { var _local1 = new Object(); _local1.ra = 100; _local1.rb = 0; _local1.ga = 100; _local1.gb = 0; _local1.ba = 100; _local1.bb = 0; _local1.aa = 100; _local1.ab = 0; theColor = new Color(target); theColor.setTransform(_local1); } function setBG(bgName) { _root.MC_BG.BG.removeMovieClip(); _root.MC_BG.attachMovie(bgName, "BG", 1); } function startBGM(bgm, vol) { _root.BGM.soundPlay(bgm, vol); } function startENVSE(envse, vol) { _root.ENVSE.soundPlay(envse, vol); } function screenMagCon(setMag, addMag) { screenCMode = true; if (setMag != null) { screenMagNext = setMag; } else { screenMagNext = screenMagNext + addMag; } if (screenMagNext < 0.1) { screenMagNext = 0.01; } else if (screenMagNext > 2) { screenMagNext = 2; } } function getKeyScreenMag() { if (Key.isDown(36)) { this.screenMagCon(1, null); } else if (Key.isDown(33)) { this.screenMagCon(null, 0.05); } else if (Key.isDown(34)) { this.screenMagCon(null, -0.05); } } function exeScreenMag() { if (screenCMode) { screenMag = screenMag + ((screenMagNext - screenMag) / screenCExt); var _local2 = screenMag * 100; _root.MC_mainchar._xscale = (_root.MC_mainchar._yscale = _local2); _root.MC_enemy._xscale = (_root.MC_enemy._yscale = _local2); _root.MC_back._xscale = (_root.MC_back._yscale = _local2); _root.MC_ef._xscale = (_root.MC_ef._yscale = _local2); if (Math.abs(screenMag - screenMagNext) < 0.005) { screenMag = screenMagNext; screenCMode = false; } } } function exeMapMove() { _root.MC_mainchar._x = (_root.MC_enemy._x = (_root.MC_back._x = (_root.MC_ef._x = 275 - (_root.MC_mainchar.mainchar.nowSpeedx / ex)))); _root.MC_mainchar._y = (_root.MC_enemy._y = (_root.MC_back._y = (_root.MC_ef._y = 200 - (_root.MC_mainchar.mainchar.nowSpeedy / ex)))); } function exeMapMoveToMouse() { tx = tx - ((tx - _root._xmouse) / 6); ty = ty - ((ty - _root._ymouse) / 6); _root.MC_mainchar._x = (_root.MC_enemy._x = (_root.MC_back._x = (_root.MC_ef._x = (((-tx) + 550) / 2) + 137.5))); _root.MC_mainchar._y = (_root.MC_enemy._y = (_root.MC_back._y = (_root.MC_ef._y = (((-ty) + 400) / 2) + 100))); } function setEnemys() { i = 0; while (i < 8) { var _local3 = _root.MC_enemy.DeepMain.getDeep(); var _local4 = "e" + _local3; _root.MC_enemy.attachMovie("enemy_float1", _local4, _local3); _root.MC_enemy[_local4]._x = (Math.random() * 2000) - 1000; _root.MC_enemy[_local4]._y = (Math.random() * 1000) - 500; this.setMarker(_local4); i++; } var _local3 = _root.MC_enemy.DeepMain.getDeep(); var _local4 = "e" + _local3; _root.MC_enemy.attachMovie("enemy_float_extra1", _local4, _local3); } function setMarker(n) { var _local2 = _root.MC_mainchar.NaviDeep.getDeep(); _root.MC_mainchar.attachMovie("navi_marker", n, _local2); } function removeMarker(n) { _root.MC_mainchar[n].remove(); } function attack(address, r, weponNo) { var _local10 = enemyList.length; var _local3; var _local6 = new Object(); var _local11 = false; var _local4 = new Array(); _local3 = 0; while (_local3 < _local10) { _local4[_local3] = enemyList[_local3]; _local3++; } _local3 = 0; while (_local3 < _local10) { var _local8 = this.MC_enemy._xscale / 100; _local6.x = (this.MC_enemy[_local4[_local3]]._x * _local8) + this.MC_enemy._x; _local6.y = (this.MC_enemy[_local4[_local3]]._y * _local8) + this.MC_enemy._y; if (address.hitTest(_local6.x, _local6.y, true)) { if (weponAry[weponNo][2] == 1) { r = (Math.atan2(_root.MC_mainchar.mainchar._y - this.MC_enemy[_local4[_local3]]._y, _root.MC_mainchar.mainchar._x - this.MC_enemy[_local4[_local3]]._x) / (Math.PI/180)) + 180; } else if (weponAry[weponNo][2] == 2) { r = (Math.atan2(address._y - this.MC_enemy[_local4[_local3]]._y, address._x - this.MC_enemy[_local4[_local3]]._x) / (Math.PI/180)) + 180; } this.MC_enemy[_local4[_local3]].Enemy.hit(r, weponAry[weponNo][0], weponAry[weponNo][1], weponAry[weponNo][2], weponAry[weponNo][3], weponAry[weponNo][4]); _local11 = true; } _local3++; } if (_local11) { return(true); } } function absAttack(address, r, weponNo) { var _local8 = enemyList.length; var _local3; var _local7 = new Object(); var _local10 = false; var _local4 = new Array(); _local3 = 0; while (_local3 < _local8) { _local4[_local3] = enemyList[_local3]; _local3++; } _local3 = 0; while (_local3 < _local8) { var _local6 = this.MC_enemy._xscale / 100; _local7.x = (this.MC_enemy[_local4[_local3]]._x * _local6) + this.MC_enemy._x; _local7.y = (this.MC_enemy[_local4[_local3]]._y * _local6) + this.MC_enemy._y; r = (Math.atan2(_root.MC_mainchar.mainchar._y - this.MC_enemy[_local4[_local3]]._y, _root.MC_mainchar.mainchar._x - this.MC_enemy[_local4[_local3]]._x) / (Math.PI/180)) + 180; this.MC_enemy[_local4[_local3]].Enemy.hit(r, weponAry[weponNo][0], weponAry[weponNo][1], weponAry[weponNo][2], weponAry[weponNo][3], weponAry[weponNo][4]); _local3++; } return(true); } function hitCheck(ad) { if (_root.MC_mainchar.mainchar.damageArea.hitTest(ad)) { return(true); } return(false); } function hit(r, dmg, power, powerType, attackType, aef) { var _local5 = Math.cos((r * Math.PI) / 180) * power; var _local4 = Math.sin((r * Math.PI) / 180) * power; _root.MC_mainchar.mainchar.addSpeed(_local5, _local4); this.damage(dmg); _root.hitEffect(aef, r + 180, (Math.random() * 40) - 20, (Math.random() * 40) - 20); } function damage(dmg) { dmg = dmg - nowSta.defPh; if (dmg < 0) { if (dmg < (now.Sta.defPh / 3)) { dmg = 0; } else { dmg = 1; } } var _local6 = ((nowSta.hpArmor / mainSta.hpArmor) * 1.2) - 0.03; if (Math.random() > _local6) { nowSta.hpCore = nowSta.hpCore - dmg; var _local4 = new Sound(); var _local5 = ("\u88AB\u5F3E_0" + Math.ceil(Math.random() * 3)) + ".wav"; _local4.attachSound(_local5); _local4.start(0, 1); } else { nowSta.hpArmor = nowSta.hpArmor - dmg; var _local4 = new Sound(); var _local5 = "metalHit0" + Math.ceil(Math.random() * 6); _local4.attachSound(_local5); _local4.start(0, 1); } this.setDisHp(); if (nowSta.hpCore <= 0) { nowSta.hpCore = 0; _root.MC_mainchar.mainchar.breakDown(); } } function addList(targetList, n) { this[targetList].push(n); } function delList(targetList, n) { i = 0; while (i < this[targetList].length) { if (this[targetList][i] == n) { this[targetList].splice(i, 1); } i++; } } function chachRelative() { rrx = _root.MC_mainchar._x; rry = _root.MC_mainchar._y; } function menu_preWithdrawal() { } function menu_acWithdrawal() { } function menu_cancel() { } function menu_support() { } function menu_thinking() { } this.setDisHp(); this.setSoundEngine(); weponList_shot = new Array(); weponList_infight = new Array(); weponList_para = new Array(); weponList_float = new Array(); weponList_shot = new Array(); weponList_shot[0] = ["\u30D5\u30A3\u30FC\u30BA\u30FB\u30AC\u30F3", 100, 5, 0, "p", "white"]; weponList_shot[1] = ["\u30D1\u30B7\u30D5\u30A3\u30AF\u30B9\u30FB\u30DE\u30B7\u30F3\u30AC\u30F3", 70, 20, 0, "p", "bomb"]; weponList_shot[2] = ["\u30D5\u30A3\u30FC\u30BA\u30FB\u30D6\u30E9\u30B9\u30BF\u30FC", 350, 10, 0, "p", "white"]; stageDataAry = new Array(); stageDataAry[9] = ["\u30B7\u30DF\u30E5\u30EC\u30FC\u30B7\u30E7\u30F3", "\u30B7\u30DF\u30E5\u30EC\u30FC\u30B7\u30E7\u30F3", 100, "\u8EFD\u3044\u99C6\u52D5\u97F3", 100, "BG_MF071", "line", "non", 0, 0, 0, 0, 0, "non", 0, 0, 0, 0, 0, "non", 0, 0, 0, 0, 0]; stageDataAry[10] = ["\u6D77\u4E0A", "\u6D77\u4E0A", 100, "\u6D77", 50, "BG_SK016", "clouds", "non", 0, 0, 0, 0, 0, "non", 0, 0, 0, 0, 0, 80, 51, 80, 51, 80, 51]; stageDataAry[11] = ["\u9AD8\u9AD8\u5EA6\u7A7A\u57DF", "\u9AD8\u9AD8\u5EA6\u7A7A\u57DF", 100, "\u98A8", 40, "BG_SK031", "clouds", "non", 0, 0, 0, 0, 0, "non", 0, 0, 0, 0, 0, "non", 0, 0, 0, 0, 0]; stageDataAry[12] = ["\u5E02\u8857\u4E0A\u7A7A", "\u5E02\u8857\u4E0A\u7A7A", 100, "\u4F4E\u97F3", 50, "BG_MF161", "clouds", 70, 45, 70, 44, 70, 15, 70, 45, 70, 44, 70, 15, 70, 45, 70, 44, 70, 15]; stageDataAry[13] = ["\u7206\u5FC3\u5730", "\u7206\u5FC3\u5730", 100, "\u98A8", 80, "BG_SK106_2", "clouds", 75, 0, 75, 0, 75, 0, 75, 0, 75, 0, 75, 0, 44, 0, 44, 0, 44, 30]; baseSta = new Object(); baseSta.react = 10; base.sta.output = 10; base.doll = 10; base.mental = 50; baseSkill = new Object(); baseSkill.infight = 0; baseSkill.shot = 0; baseSkill.contorol = 0; baseSkill.defense = 0; baseSkill.avoid = 0; baseSkill.mov = 0; baseSkill.energyCon = 0; baseSkill.view = 0; baseSkill.damageCon = 0; baseSkill.mentalCon = 0; baseSkill.dush = 0; baseSkill.tackle = 0; baseSkill.etherCon = 0; baseSkill.etherInd = 0; baseSkill.recovery = 0; baseSkill.mindCon = 0; baseSkill.emotion = 0; baseSkill.talk = 0; baseSkill.wisdom = 0; baseSkill.world = 0; baseSkill.game = 0; var eatherExt = ((((baseSkill.etherInd + ((baseSkill.emotion + baseSkill.talk) / 3)) + base.mental) / 100) * (base.mental / 33)); staAry = ["hpCore", "hpArmor", "hpExtra", "hpRep", "enMax", "enOut", "enExt", "defPh", "defPy", "defIn", "defEt", "atkInf", "atkShot", "atkCon", "atkEth", "spdMax", "spdAdd", "spdDush", "spdDown"]; frame = new Object(); frame.hpCore = 300; frame.hpArmor = 2000; sMag_inFinght = 0.7; sMag_shot = 0.3; sMag_extra = 0.01; _quality = "MEDIUM"; screenMag = sMag_shot; screenMagNext = screenMag; screenCMode = false; screenCExt = 5; _root.screenMagCon(screenMag, null); _global.mainchar = _root.MC_mainchar.mainchar; ex = 0.8; tx = 275; ty = 200; this.setEnemys(); equipAry = []; weponAry = new Array(); weponAry[0] = [100, 20, 0, "p", "bomb"]; weponAry[1] = [250, 5, 0, "p", "white"]; weponAry[10] = [300, 15, 0, "in_p", "brade1"]; weponAry[11] = [350, 20, 0, "in_p", "brade1"]; weponAry[12] = [400, 30, 0, "in_p", "brade1"]; weponAry[13] = [500, 40, 0, "in_p", "brade1"]; weponAry[15] = [800, 80, 0, "in_p", "brade1"]; weponAry[16] = [400, 40, 0, "in_p", "brade1"]; weponAry[20] = [25, 15, 0, "p", "bomb"]; weponAry[20] = [250, 5, 0, "p", "white"]; weponAry[30] = [3000, 100, 1, "p", "bradeX"]; weponAry[31] = [1500, 60, 1, "p", "bluePa"]; weponAry[32] = [1500, 60, 1, "p", "bluePa"]; weponAry[33] = [3500, 20, 1, "in_p", "bradeX"]; weponAry[34] = [1500, 60, 1, "p", "bluePa"]; weponAry[35] = [310, 170, 1, "p", "bluePa_se"]; weponAry[99] = [3000, 140, 1, "p", "bomb2"]; weponAry[100] = [0, 0, 0, "p", "non"]; weponAry[101] = [320, 80, 2, "p", "non"]; weponAry[102] = [70, 80, 2, "p", "non"]; weponAry[110] = [200, 40, 0, "p", "white"]; weponAry[900] = [320, 30, 0, "p", "white"]; weponAry[999] = [9990, 100, 99, "p", "bluePa"]; mainShot = "shot_g_mg"; enemyList = new Array(); this.onEnterFrame = function () { this.exeScreenMag(); this.exeMapMoveToMouse(); if (enemyList.length == 0) { this.setEnemys(); } if (Key.isDown(33)) { this.gotoAndStop("end2"); } this.chachRelative(); }; menu_cm = new ContextMenu(); menu_cm.builtInItems.forward_back = false; menu_cm.builtInItems.loop = false; menu_cm.builtInItems.play = false; menu_cm.builtInItems.print = false; menu_cm.builtInItems.quality = false; menu_cm.builtInItems.rewind = false; menu_cm.builtInItems.save = false; menu_cm.builtInItems.zoom = false; MenuItem = new ContextMenuItem(); MenuItem.caption = "\u00D7 \u4E2D\u6B62 / cancel"; MenuItem.enabled = true; MenuItem.onSelect = menu_cancel; MenuItem.separatorBefore = true; MenuItem.visible = true; MenuItem2 = new ContextMenuItem(); MenuItem2.caption = "\u25A0 \u652F\u63F4\u653B\u6483\u3092\u8981\u8ACB / Support request"; MenuItem2.enabled = true; MenuItem2.onSelect = menu_support; MenuItem2.separatorBefore = true; MenuItem2.visible = true; MenuItem3 = new ContextMenuItem(); MenuItem3.caption = "\u25A0 \u8003\u3048\u308B / thinking"; MenuItem3.enabled = true; MenuItem3.onSelect = menu_thinking; MenuItem3.separatorBefore = true; MenuItem3.visible = true; MenuItem4 = new ContextMenuItem(); MenuItem4.caption = "\u25A0 \u64A4\u9000 / withdrawal"; MenuItem4.enabled = true; MenuItem4.onSelect = menu_preWithdrawal; MenuItem4.separatorBefore = true; MenuItem4.visible = true; MenuItem5 = new ContextMenuItem(); MenuItem5.caption = "\u3000\u3000\u3000\u3000\u3000"; MenuItem5.enabled = false; MenuItem5.onSelect = saisei; MenuItem5.separatorBefore = true; MenuItem5.visible = true; menu_cm.customItems.push(MenuItem); menu_cm.customItems.push(MenuItem2); menu_cm.customItems.push(MenuItem3); menu_cm.customItems.push(MenuItem4); menu_cm.customItems.push(MenuItem5); _root.menu = menu_cm;
Frame 62
this.setStatas(); nowSta = new Object(); i = 0; while (i < staAry.length) { nowSta[staAry[i]] = mainSta[staAry[i]]; i++; } i = 10; while (i < 20) { i++; } this.setStage(12); this.stop();
Frame 67
_root.gotoAndStop("priLoad");
Frame 235
_root.gotoAndStop("pri_load");
Symbol 33 MovieClip [lineLeaserLineLow] Frame 9
this.removeMovieClip();
Symbol 35 MovieClip [ext_lineLeaesrLine] Frame 9
this.removeMovieClip();
Symbol 37 MovieClip Frame 1
_visible = false;
Symbol 54 MovieClip Frame 1
function DrowMissileSmoke() { i++; var _local3 = "missile" + i; _parent.attachMovie(efName, _local3, i); _parent[_local3]._xscale = this._x - oldX; _parent[_local3]._yscale = this._y - oldY; _parent[_local3]._x = oldX; _parent[_local3]._y = oldY; oldX = this._x; oldY = this._y; } addSpeed = 4 + (Math.random() * 2); ext = 1.3; YnowSpeed = (Math.random() * 60) - 30; XnowSpeed = (Math.random() * 80) - 90; oldX = this._x; oldY = this._y; radian = 0; i = 0; i3 = 0; removeLine = 10; efName = "ext_lineLeaesrLine"; this.onEnterFrame = function () { i3++; if (i3 < 40) { this.DrowMissileSmoke(); } else { _parent.removeMovieClip(); } ext = ext * 1.15; XnowSpeed = XnowSpeed + ((addSpeed * Math.cos(radian)) * ext); YnowSpeed = YnowSpeed + ((addSpeed * Math.sin(radian)) * ext); this._x = this._x + XnowSpeed; this._y = this._y + YnowSpeed; };
Instance of Symbol 37 MovieClip in Symbol 54 MovieClip Frame 2
//component parameters onClipEvent (construct) { dmgType = 0; efType = 0; } onClipEvent (load) { if (_root.attack(_parent, _global.mainchar._rotation, 110) == true) { _parent.onEnterFrame = null; _parent.gotoAndPlay("end"); } }
Symbol 54 MovieClip Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 54 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 55 MovieClip [ext_lineLeaser] Frame 1
this._rotation = _root.MC_mainchar.mainchar._rotation; this.onEnterFrame = function () { this._x = this._x + (-_root.MC_mainchar.mainchar.nowSpeedx); this._y = this._y + (-_root.MC_mainchar.mainchar.nowSpeedy); };
Symbol 65 MovieClip [floatGun] Frame 1
Enemy = new SsEnemyLib(this); Enemy.autoPropertySet(); this.onEnterFrame = function () { Enemy.exeMoveTrace(); }; this.stop();
Symbol 65 MovieClip [floatGun] Frame 20
this.stop(); this.Enemy.remove();
Symbol 69 MovieClip [para_typerRocket] Frame 1
function movePoint() { if (targetName == null) { taAd = _root.MC_mainchar.mainchar; moveX = (moveY = 0); } else { targetName = _root.enemyList[Math.floor(Math.random() * _root.enemyList.length)]; taAd = _root.MC_enemy[targetName]; moveX = (Math.random() * 4) - 2; moveY = (Math.random() * 4) - 2; extraX = (Math.random() * 500) + 50; if ((Math.random() * 2) >= 1) { extraX = extraX * -1; } extraY = (Math.random() * 500) + 40; if ((Math.random() * 2) >= 1) { extraY = extraY * -1; } } } function fff() { thisAd.play(); } _yscale = 50; _xscale = 50; var time0 = getTimer(); var battleTime = 10000; battleTime = battleTime + time0; var mode = 0; var attackMode = 1; var follow = (2 + (Math.random() * 4)); var i = Math.round(Math.random() * 10); extraX = (Math.random() * 50) + 50; if ((Math.random() * 2) >= 1) { extraX = extraX * -1; } extraY = (Math.random() * 50) + 40; if ((Math.random() * 2) >= 1) { extraY = extraY * -1; } thisAd = this; targetName = _root.enemyList[Math.floor(Math.random() * _root.enemyList.length)]; shotMode = 2; this.movePoint(); inter_move = setInterval(movePoint, 2000); inter_shot = setInterval(fff, 1500); this.onEnterFrame = function () { if ((getTimer() > battleTime) && (follow > 2)) { targetName = null; this.movePoint(); clearInterval(inter_move); clearInterval(inter_shot); extraX = (extraY = 0); follow = 1.5; this.gotoAndPlay("end"); } if (shotMode == 1) { } else if (shotMode == 2) { _rotation = (Math.atan2(_root.MC_enemy[targetName]._y - _y, _root.MC_enemy[targetName]._x - _x) / (Math.PI/180)); } if (Key.isDown(16)) { if (bCnt < 1) { bCnt = 1; this.ChangeMode(); } } else { bCnt = 0; } if (Key.isDown(_global.keyCas[1])) { mode = 1; } else { mode = 0; } this._x = this._x + ((((taAd._x + extraX) - _x) / follow) - _root.MC_mainchar.mainchar.nowSpeedx); this._y = this._y + ((((taAd._y + extraY) - _y) / follow) - _root.MC_mainchar.mainchar.nowSpeedy); };
Symbol 69 MovieClip [para_typerRocket] Frame 7
this.stop();
Symbol 69 MovieClip [para_typerRocket] Frame 8
function fire(n, r, speed) { var _local4 = _root.MC_mainchar.Deep.getDeep(); var _local3 = "amo" + _local4; _root.MC_mainchar.attachMovie(n, _local3, _local4); _root.MC_mainchar[_local3]._x = this._x; _root.MC_mainchar[_local3]._y = this._y; _root.MC_mainchar[_local3]._rotation = this._rotation; } this.fire("wepon_amo_locket2", _rotation, 10);
Instance of Symbol 61 MovieClip in Symbol 69 MovieClip [para_typerRocket] Frame 8
onClipEvent (enterFrame) { _rotation = (Math.random() * 360); }
Symbol 69 MovieClip [para_typerRocket] Frame 36
this.gotoAndStop(7);
Symbol 69 MovieClip [para_typerRocket] Frame 45
this.removeMovieClip(); this.stop();
Symbol 72 MovieClip [para_typeMG] Frame 1
function movePoint() { if (targetName == null) { taAd = _root.MC_mainchar.mainchar; moveX = (moveY = 0); } else { targetName = _root.enemyList[Math.floor(Math.random() * _root.enemyList.length)]; taAd = _root.MC_enemy[targetName]; moveX = (Math.random() * 4) - 2; moveY = (Math.random() * 4) - 2; extraX = (Math.random() * 500) + 50; if ((Math.random() * 2) >= 1) { extraX = extraX * -1; } extraY = (Math.random() * 500) + 40; if ((Math.random() * 2) >= 1) { extraY = extraY * -1; } } } function fff() { thisAd.play(); } _yscale = 50; _xscale = 50; var time0 = getTimer(); var battleTime = 10000; battleTime = battleTime + time0; var mode = 0; var attackMode = 1; var follow = (2 + (Math.random() * 4)); var i = Math.round(Math.random() * 10); extraX = (Math.random() * 50) + 50; if ((Math.random() * 2) >= 1) { extraX = extraX * -1; } extraY = (Math.random() * 50) + 40; if ((Math.random() * 2) >= 1) { extraY = extraY * -1; } thisAd = this; targetName = _root.enemyList[Math.floor(Math.random() * _root.enemyList.length)]; shotMode = 2; this.movePoint(); inter_move = setInterval(movePoint, 2000); inter_shot = setInterval(fff, 1500); this.onEnterFrame = function () { if ((getTimer() > battleTime) && (follow > 2)) { targetName = null; this.movePoint(); clearInterval(inter_move); clearInterval(inter_shot); extraX = (extraY = 0); follow = 1.5; this.gotoAndPlay("end"); } if (shotMode == 1) { } else if (shotMode == 2) { _rotation = (Math.atan2(_root.MC_enemy[targetName]._y - _y, _root.MC_enemy[targetName]._x - _x) / (Math.PI/180)); } if (Key.isDown(16)) { if (bCnt < 1) { bCnt = 1; this.ChangeMode(); } } else { bCnt = 0; } if (Key.isDown(_global.keyCas[1])) { mode = 1; } else { mode = 0; } this._x = this._x + ((((taAd._x + extraX) - _x) / follow) - _root.MC_mainchar.mainchar.nowSpeedx); this._y = this._y + ((((taAd._y + extraY) - _y) / follow) - _root.MC_mainchar.mainchar.nowSpeedy); };
Symbol 72 MovieClip [para_typeMG] Frame 7
this.stop();
Instance of Symbol 37 MovieClip in Symbol 72 MovieClip [para_typeMG] Frame 8
//component parameters onClipEvent (construct) { dmgType = 0; efType = 0; } onClipEvent (load) { _root.attack(this, _parent._rotation, 20); }
Instance of Symbol 61 MovieClip in Symbol 72 MovieClip [para_typeMG] Frame 8
onClipEvent (enterFrame) { _rotation = (Math.random() * 360); }
Instance of Symbol 37 MovieClip in Symbol 72 MovieClip [para_typeMG] Frame 10
//component parameters onClipEvent (construct) { dmgType = 0; efType = 0; } onClipEvent (load) { _root.attack(this, _parent._rotation, 20); }
Instance of Symbol 37 MovieClip in Symbol 72 MovieClip [para_typeMG] Frame 12
//component parameters onClipEvent (construct) { dmgType = 0; efType = 0; } onClipEvent (load) { _root.attack(this, _parent._rotation, 20); }
Symbol 72 MovieClip [para_typeMG] Frame 18
this.gotoAndStop(7);
Symbol 72 MovieClip [para_typeMG] Frame 31
this.removeMovieClip(); this.stop();
Symbol 75 MovieClip Frame 1
this.stop();
Symbol 76 MovieClip Frame 1
i = 1; while (i < _global.SetMaxEnemyNo) { if (this.hitTest(_root[i]._x, _root[i]._y, true)) { _root[i].hit(dmgType, efType); } i++; } i = 21; while (i < (21 + _global.setMaxMisNo)) { if (this.hitTest(_root[i]._x, _root[i]._y, true)) { _root[i].hit(dmgType, efType); } i++; } _visible = false;
Instance of Symbol 76 MovieClip "shotArea" in Symbol 80 MovieClip Frame 1
//component parameters onClipEvent (construct) { dmgType = 3; efType = 0; }
Symbol 88 MovieClip [para_typeLeaser] Frame 1
function movePoint() { if (targetName == null) { taAd = _root.MC_mainchar.mainchar; moveX = (moveY = 0); } else { targetName = _root.enemyList[Math.floor(Math.random() * _root.enemyList.length)]; taAd = _root.MC_enemy[targetName]; moveX = (Math.random() * 4) - 2; moveY = (Math.random() * 4) - 2; extraX = (Math.random() * 500) + 50; if ((Math.random() * 2) >= 1) { extraX = extraX * -1; } extraY = (Math.random() * 500) + 40; if ((Math.random() * 2) >= 1) { extraY = extraY * -1; } } } function fff() { thisAd.play(); } _yscale = 50; _xscale = 50; var time0 = getTimer(); var battleTime = 10000; battleTime = battleTime + time0; var mode = 0; var attackMode = 1; var follow = (2 + (Math.random() * 4)); var i = Math.round(Math.random() * 10); extraX = (Math.random() * 50) + 50; if ((Math.random() * 2) >= 1) { extraX = extraX * -1; } extraY = (Math.random() * 50) + 40; if ((Math.random() * 2) >= 1) { extraY = extraY * -1; } thisAd = this; targetName = _root.enemyList[Math.floor(Math.random() * _root.enemyList.length)]; shotMode = 2; this.movePoint(); inter_move = setInterval(movePoint, 2000); inter_shot = setInterval(fff, 1500); this.onEnterFrame = function () { if ((getTimer() > battleTime) && (follow > 2)) { targetName = null; this.movePoint(); clearInterval(inter_move); clearInterval(inter_shot); extraX = (extraY = 0); follow = 1.5; this.gotoAndPlay("end"); } if (shotMode == 1) { } else if (shotMode == 2) { _rotation = (Math.atan2(_root.MC_enemy[targetName]._y - _y, _root.MC_enemy[targetName]._x - _x) / (Math.PI/180)); } if (Key.isDown(16)) { if (bCnt < 1) { bCnt = 1; this.ChangeMode(); } } else { bCnt = 0; } if (Key.isDown(_global.keyCas[1])) { mode = 1; } else { mode = 0; } this._x = this._x + ((((taAd._x + extraX) - _x) / follow) - _root.MC_mainchar.mainchar.nowSpeedx); this._y = this._y + ((((taAd._y + extraY) - _y) / follow) - _root.MC_mainchar.mainchar.nowSpeedy); };
Symbol 88 MovieClip [para_typeLeaser] Frame 7
this.stop();
Instance of Symbol 80 MovieClip in Symbol 88 MovieClip [para_typeLeaser] Frame 8
onClipEvent (load) { _root.attack(this, _parent._rotation, 20); }
Symbol 88 MovieClip [para_typeLeaser] Frame 12
this.gotoAndStop(7);
Symbol 88 MovieClip [para_typeLeaser] Frame 22
this.removeMovieClip(); this.stop();
Instance of Symbol 37 MovieClip in Symbol 93 MovieClip [shot_g_mg] Frame 1
//component parameters onClipEvent (construct) { dmgType = 0; efType = 0; } onClipEvent (load) { _root.attack(this, _global.mainchar._rotation, 0); }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip [shot_g_mg] Frame 1
onClipEvent (load) { _rotation = (Math.random() * 360); }
Symbol 93 MovieClip [shot_g_mg] Frame 2
_parent.gotoAndPlay("end"); this.removeMovieClip();
Instance of Symbol 37 MovieClip in Symbol 101 MovieClip [shot_p_fire] Frame 1
//component parameters onClipEvent (construct) { dmgType = 0; efType = 0; } onClipEvent (load) { _root.attack(this, _global.mainchar._rotation, 900); }
Instance of Symbol 87 MovieClip in Symbol 101 MovieClip [shot_p_fire] Frame 1
onClipEvent (load) { _rotation = (Math.random() * 360); }
Instance of Symbol 100 MovieClip in Symbol 101 MovieClip [shot_p_fire] Frame 2
onClipEvent (load) { _rotation = (Math.random() * 360); }
Instance of Symbol 37 MovieClip in Symbol 101 MovieClip [shot_p_fire] Frame 3
//component parameters onClipEvent (construct) { dmgType = 0; efType = 0; } onClipEvent (load) { _root.attack(this, _global.mainchar._rotation, 900); }
Symbol 101 MovieClip [shot_p_fire] Frame 12
_parent.gotoAndPlay("end"); _root.removeMovieClip();
Symbol 108 MovieClip Frame 1
_yscale = (100 * (2.5 - moveXext)); _xscale = (100 * (2.5 - moveXext)); this.onEnterFrame = function () { this._x = this._x - (moveX + (_root.MC_mainchar.mainchar.nowSpeedx / moveXext)); this._y = this._y - (moveY + (_root.MC_mainchar.mainchar.nowSpeedy / moveYext)); if (this._x < (-400 / _root.screenMag)) { this._x = 300 / _root.screenMag; } else if (this._x > (400 / _root.screenMag)) { this._x = -300 / _root.screenMag; } if (this._y > (400 / _root.screenMag)) { this._y = -300 / _root.screenMag; } if (this._y < (-400 / _root.screenMag)) { this._y = 300 / _root.screenMag; } };
Instance of Symbol 108 MovieClip in Symbol 109 MovieClip [MC_back_in_line] Frame 1
onClipEvent (load) { moveX = 0.008; moveY = 0; moveXext = 0.4; moveYext = 0.4; }
Instance of Symbol 108 MovieClip in Symbol 109 MovieClip [MC_back_in_line] Frame 1
onClipEvent (load) { moveX = 0.001; moveY = 0; moveXext = 0.3; moveYext = 0.3; }
Instance of Symbol 108 MovieClip in Symbol 109 MovieClip [MC_back_in_line] Frame 1
onClipEvent (load) { moveX = 0.7; moveY = 0.05; moveXext = 0.7; moveYext = 0.7; }
Instance of Symbol 108 MovieClip in Symbol 109 MovieClip [MC_back_in_line] Frame 1
onClipEvent (load) { moveX = 0.3; moveY = 0; moveXext = 0.9; moveYext = 0.9; }
Instance of Symbol 108 MovieClip in Symbol 109 MovieClip [MC_back_in_line] Frame 1
onClipEvent (load) { moveX = 2.6; moveY = 0.1; moveXext = 1.1; moveYext = 1.1; }
Instance of Symbol 108 MovieClip in Symbol 109 MovieClip [MC_back_in_line] Frame 1
onClipEvent (load) { moveX = 0.7; moveY = 0.05; moveXext = 0.4; moveYext = 0.4; }
Symbol 119 MovieClip [enemy_float1_inBreak2] Frame 2
Enemy = new BreakBodyLib(this, nowSpeedx, nowSpeedy);
Symbol 119 MovieClip [enemy_float1_inBreak2] Frame 3
_rotation = (_rotation + (Math.random() * 20)); this.onEnterFrame = function () { Enemy.nowSpeedy++; Enemy.exeMoveTrace(); };
Symbol 119 MovieClip [enemy_float1_inBreak2] Frame 4
this.gotoAndPlay(_currentframe + Math.floor(Math.random() * 6));
Symbol 119 MovieClip [enemy_float1_inBreak2] Frame 31
this.stop(); this.Enemy.remove();
Symbol 121 MovieClip [enemy_float1_inBreak1] Frame 2
Enemy = new BreakBodyLib(this, nowSpeedx, nowSpeedy);
Symbol 121 MovieClip [enemy_float1_inBreak1] Frame 3
_rotation = (_rotation + (Math.random() * 20)); this.onEnterFrame = function () { Enemy.nowSpeedy++; Enemy.exeMoveTrace(); };
Symbol 121 MovieClip [enemy_float1_inBreak1] Frame 4
this.gotoAndPlay(_currentframe + Math.floor(Math.random() * 10));
Symbol 121 MovieClip [enemy_float1_inBreak1] Frame 35
this.stop(); this.Enemy.remove();
Symbol 128 MovieClip [enemy_float_extra1] Frame 1
Enemy = new SsEnemyLib(this); Enemy.autoPropertySet(); Enemy.setStatus(3000, 30); this.onEnterFrame = function () { Enemy.exeTraceRotation(); Enemy.exeMoveTrace(); }; this.gotoAndPlay(Math.floor((Math.random() * 40) + 1));
Symbol 128 MovieClip [enemy_float_extra1] Frame 26
Enemy.attack("attack_beam1");
Symbol 128 MovieClip [enemy_float_extra1] Frame 28
Enemy.attack("attack_beam1");
Symbol 128 MovieClip [enemy_float_extra1] Frame 30
Enemy.attack("attack_beam1");
Symbol 128 MovieClip [enemy_float_extra1] Frame 32
Enemy.attack("attack_beam1");
Symbol 128 MovieClip [enemy_float_extra1] Frame 51
this.gotoAndPlay(3);
Symbol 128 MovieClip [enemy_float_extra1] Frame 60
_rotation = (Math.random() * 360); this.onEnterFrame = function () { Enemy.nowSpeedy++; Enemy.exeMoveTrace(); };
Symbol 128 MovieClip [enemy_float_extra1] Frame 61
this.gotoAndPlay(_currentframe + Math.floor(Math.random() * 6));
Symbol 128 MovieClip [enemy_float_extra1] Frame 90
this.stop(); this.Enemy.remove();
Symbol 129 MovieClip [enemy_float1] Frame 1
Enemy = new SsEnemyLib(this); Enemy.autoPropertySet(); this.onEnterFrame = function () { Enemy.exeMoveTrace(); }; this.gotoAndPlay(Math.floor((Math.random() * 40) + 1));
Symbol 129 MovieClip [enemy_float1] Frame 26
Enemy.attack("attack_beam1");
Symbol 129 MovieClip [enemy_float1] Frame 51
this.gotoAndPlay(3);
Symbol 129 MovieClip [enemy_float1] Frame 60
_rotation = (Math.random() * 360); this.onEnterFrame = function () { Enemy.nowSpeedy++; Enemy.exeMoveTrace(); };
Symbol 129 MovieClip [enemy_float1] Frame 61
this.gotoAndPlay(_currentframe + Math.floor(Math.random() * 6));
Symbol 129 MovieClip [enemy_float1] Frame 90
this.stop(); this.Enemy.remove();
Symbol 132 MovieClip [shot] Frame 1
this.onEnterFrame = function () { this.s._x = this.s._x + 50; };
Symbol 132 MovieClip [shot] Frame 45
this.removeMovieClip();
Symbol 136 MovieClip [ef_line] Frame 1
Symbol 136 MovieClip [ef_line] Frame 19
this.removeMovieClip();
Symbol 143 MovieClip [hitEffect_bradeX] Frame 1
_rotation = (Math.random() * 360);
Symbol 143 MovieClip [hitEffect_bradeX] Frame 5
this.removeMovieClip();
Symbol 144 MovieClip [hitEffect_brade1] Frame 1
_rotation = (Math.random() * 360); se = new Sound(); se.attachSound("brade0" + Math.ceil(Math.random() * 3)); se.start(0, 1);
Symbol 144 MovieClip [hitEffect_brade1] Frame 5
this.removeMovieClip();
Symbol 146 MovieClip [hitEffect_bluePa_se] Frame 1
see = new Sound(); var n = ("hm" + Math.round(Math.random() * 6)); see.attachSound(n); see.start(0, 1);
Symbol 146 MovieClip [hitEffect_bluePa_se] Frame 8
this.removeMovieClip();
Symbol 147 MovieClip [hitEffect_bluePa] Frame 8
this.removeMovieClip();
Symbol 149 MovieClip [hitEffect_bomb2] Frame 13
this.removeMovieClip();
Symbol 150 MovieClip [hitEffect_bomb] Frame 1
see = new Sound(); var n = ("hm" + Math.round(Math.random() * 6)); see.attachSound(n); see.start(0, 1);
Symbol 150 MovieClip [hitEffect_bomb] Frame 6
this.removeMovieClip();
Symbol 154 MovieClip [hitEffect_shotRed] Frame 5
this.removeMovieClip();
Symbol 158 MovieClip [hitEffect_white] Frame 1
see = new Sound(); var n = ("hm" + Math.round(Math.random() * 6)); see.attachSound(n); see.start(0, 1);
Symbol 158 MovieClip [hitEffect_white] Frame 8
this.removeMovieClip();
Instance of Symbol 37 MovieClip in Symbol 163 MovieClip Frame 1
//component parameters onClipEvent (construct) { dmgType = 0; efType = 0; }
Symbol 166 MovieClip [wepon_float_bigGun] Frame 1
if (_name == "mainfloat0") { WF = new WeponFloatLib(this, -105, 15, 2.5); } else { WF = new WeponFloatLib(this, -95, -15, 2.5); } this.onEnterFrame = function () { WF.traceMouse(); WF.movement(); };
Instance of Symbol 163 MovieClip in Symbol 166 MovieClip [wepon_float_bigGun] Frame 2
onClipEvent (load) { _root.attack(this, _global.mainchar._rotation, 99); }
Symbol 172 MovieClip [wepon_float_wideLeaser] Frame 1
function fire() { i = 0; while (i < 8) { var _local2 = _root.MC_mainchar.EffectDeep.getDeep(); shotName = "shot1EF" + _local2; _root.MC_mainchar.attachMovie("ext_lineLeaser", shotName, _local2); _root.MC_mainchar[shotName]._x = _x; _root.MC_mainchar[shotName]._y = _y; i++; } } if (_name == "mainfloat0") { WF = new WeponFloatLib(this, -55, 15, 2.5); } else { WF = new WeponFloatLib(this, -30, -15, 2.5); } this.onEnterFrame = function () { WF.traceMouse(); WF.movement(); };
Symbol 172 MovieClip [wepon_float_wideLeaser] Frame 10
this.fire();
Symbol 185 MovieClip [wepon_amo_locket2] Frame 2
function move() { _x = (_x + sx); _y = (_y + sy); timer++; if (timer > cnt) { this.removeMovieClip(); } } cnt = 30; timer = 0; accelSpeed = 100; var tk = ((_rotation * Math.PI) / 180); sx = accelSpeed * Math.cos(tk); sy = accelSpeed * Math.sin(tk); delete tk; this.onEnterFrame = function () { this.move(); }; this.stop();
Instance of Symbol 163 MovieClip in Symbol 185 MovieClip [wepon_amo_locket2] Frame 2
onClipEvent (enterFrame) { if (_root.attack(this, _global.mainchar._rotation, 100) == true) { _parent.play(); _parent.onEnterFrame = null; } }
Instance of Symbol 37 MovieClip in Symbol 185 MovieClip [wepon_amo_locket2] Frame 3
//component parameters onClipEvent (construct) { dmgType = 0; efType = 0; } onClipEvent (load) { _root.attack(_parent, _global.mainchar._rotation, 101); }
Instance of Symbol 37 MovieClip in Symbol 185 MovieClip [wepon_amo_locket2] Frame 6
//component parameters onClipEvent (construct) { dmgType = 0; efType = 0; } onClipEvent (load) { _root.attack(_parent, _global.mainchar._rotation, 102); }
Symbol 185 MovieClip [wepon_amo_locket2] Frame 15
this.removeMovieClip();
Symbol 186 MovieClip [wepon_amo_locket] Frame 2
function move() { _x = (_x + sx); _y = (_y + sy); timer++; if (timer > cnt) { this.removeMovieClip(); } } cnt = 30; timer = 0; accelSpeed = 100; var tk = ((_rotation * Math.PI) / 180); sx = accelSpeed * Math.cos(tk); sy = accelSpeed * Math.sin(tk); delete tk; this.onEnterFrame = function () { this.move(); }; this.stop();
Instance of Symbol 163 MovieClip in Symbol 186 MovieClip [wepon_amo_locket] Frame 2
onClipEvent (enterFrame) { if (_root.attack(this, _global.mainchar._rotation, 100) == true) { _parent.play(); _parent.onEnterFrame = null; } }
Instance of Symbol 37 MovieClip in Symbol 186 MovieClip [wepon_amo_locket] Frame 3
//component parameters onClipEvent (construct) { dmgType = 0; efType = 0; } onClipEvent (load) { _root.attack(_parent, _global.mainchar._rotation, 101); }
Instance of Symbol 37 MovieClip in Symbol 186 MovieClip [wepon_amo_locket] Frame 6
//component parameters onClipEvent (construct) { dmgType = 0; efType = 0; } onClipEvent (load) { _root.attack(_parent, _global.mainchar._rotation, 102); }
Symbol 186 MovieClip [wepon_amo_locket] Frame 15
this.removeMovieClip();
Symbol 200 MovieClip [wepon_float_locket1] Frame 1
function fire(n, r, speed) { var _local4 = _root.MC_mainchar.Deep.getDeep(); var _local3 = "amo" + _local4; _root.MC_mainchar.attachMovie(n, _local3, _local4); _root.MC_mainchar[_local3]._x = this._x; _root.MC_mainchar[_local3]._y = this._y; _root.MC_mainchar[_local3]._rotation = this._rotation; } WF = new WeponFloatLib(this, -55, 15, 2.5); this.onEnterFrame = function () { WF.traceMouse(); WF.movement(); };
Symbol 200 MovieClip [wepon_float_locket1] Frame 2
this.fire("wepon_amo_locket", r, speed);
Symbol 206 MovieClip Frame 1
this.stop();
Symbol 206 MovieClip Frame 11
_parent.removeMovieClip();
Symbol 207 MovieClip [navi_marker] Frame 1
function remove() { this.mark.play(); } x1 = _root.MC_mainchar._x; x2 = _root.MC_mainchar._y; this.onEnterFrame = function () { var _local3 = Math.abs(_root.MC_enemy[_name]._y) + Math.abs(_root.MC_enemy[_name]._x); if (_local3 > 500) { _visible = true; this.mark._x = (_local3 / 6) + 50; _rotation = (((Math.atan2(-_root.MC_enemy[_name]._y, -_root.MC_enemy[_name]._x) * 180) / Math.PI) + 180); } else { _visible = false; } };
Symbol 211 MovieClip Frame 1
_rotation = (Math.random() * 360);
Symbol 216 MovieClip [attack_beam1] Frame 2
function hit() { this.removeMovieClip(); } this.onEnterFrame = function () { this.amo._x = this.amo._x + speed; if (_root.hitCheck(this)) { _root.hit(_rotation, 40, 10, 0, 0, "shotRed"); this.hit(); } };
Symbol 216 MovieClip [attack_beam1] Frame 30
this.removeMovieClip();
Symbol 253 MovieClip Frame 2
i = 0; wait = 1; this.onEnterFrame = function () { i++; if (i > wait) { i = 0; this.gotoAndStop(_currentframe + 1); } }; this.stop();
Symbol 253 MovieClip Frame 19
this.onEnterFrame = null; this.removeMovieClip(); this.stop();
Symbol 254 MovieClip [effect_大爆発01] Frame 1
this.onEnterFrame = function () { this._x = this._x - _root.MC_mainchar.mainchar.nowSpeedx; this._y = this._y - _root.MC_mainchar.mainchar.nowSpeedy; };
Symbol 256 MovieClip [window_breakDown] Frame 45
_root.gotoAndPlay("briefingEnd"); this.removeMovieClip();
Symbol 301 MovieClip Frame 1
function braidChange(tempMode) { if (tempMode) { this.gotoAndPlay("open"); } else { this.gotoAndPlay("close"); } } if (_root.MC_mainchar.mainchar.attackMode == "inFight") { this.gotoAndStop("oa"); } else { this.stop(); }
Symbol 301 MovieClip Frame 11
Symbol 301 MovieClip Frame 15
this.stop();
Symbol 301 MovieClip Frame 16
Symbol 301 MovieClip Frame 19
this.gotoAndStop("non");
Symbol 310 MovieClip Frame 8
this.stop();
Symbol 314 MovieClip Frame 1
this._visible = false;
Symbol 315 MovieClip Frame 1
_parent.style = "p_standing";
Symbol 316 MovieClip Frame 4
this.attachMovie(_root.mainShot, "m", 1); this.m._x = 240; this.m._y = 0; this.m._xscale = (this.m._yscale = 300);
Symbol 316 MovieClip Frame 20
if (Key.isDown(_parent.key.mainAttack)) { this.gotoAndPlay("shot"); } else { _parent.endAction(); }
Symbol 318 MovieClip Frame 1
i = 1; while (i < _global.SetMaxEnemyNo) { if (this.hitTest(_root[i])) { _root[i].hit(1, 1); } i++; } i = 21; while (i < (21 + _global.setMaxMisNo)) { if (this.hitTest(_root[i])) { _root[i].hit(1, 1); } i++; } this._visible = false;
Symbol 357 MovieClip Frame 3
_parent.ChangeAttackDmg(3);
Instance of Symbol 318 MovieClip "hitArea_b1" in Symbol 357 MovieClip Frame 4
onClipEvent (load) { _root.attack(this, _global.mainchar._rotation, 10); }
Symbol 357 MovieClip Frame 7
if (Key.isDown(_parent.key.mainAttack)) { this.gotoAndPlay("braid2"); }
Symbol 357 MovieClip Frame 12
_parent.endAction();
Symbol 357 MovieClip Frame 24
_parent.ChangeAttackDmg(4);
Instance of Symbol 318 MovieClip "hitArea_b1" in Symbol 357 MovieClip Frame 26
onClipEvent (load) { _root.attack(this, _global.mainchar._rotation, 11); }
Symbol 357 MovieClip Frame 31
if (Key.isDown(_parent.key.mainAttack)) { this.gotoAndPlay("braid3"); }
Symbol 357 MovieClip Frame 36
_parent.endAction();
Symbol 357 MovieClip Frame 53
_parent.ChangeAttackDmg(5);
Instance of Symbol 318 MovieClip "hitArea_b1" in Symbol 357 MovieClip Frame 54
onClipEvent (load) { _root.attack(this, _global.mainchar._rotation, 12); }
Instance of Symbol 318 MovieClip "hitArea_b1" in Symbol 357 MovieClip Frame 58
onClipEvent (load) { _root.attack(this, _global.mainchar._rotation, 13); }
Symbol 357 MovieClip Frame 65
_parent.endAction();
Symbol 366 MovieClip [openWeponEF1] Frame 6
this.removeMovieClip(); this.stop();
Symbol 367 MovieClip Frame 1
function setWeponSystem1() { Game.attach(0, 0, 100, 100, 0, _root.MC_mainchar, _root.paraName, null, null); }
Symbol 367 MovieClip Frame 7
this.setWeponSystem1();
Symbol 367 MovieClip Frame 9
this.setWeponSystem1();
Symbol 367 MovieClip Frame 11
this.setWeponSystem1();
Symbol 367 MovieClip Frame 22
_parent.endAction();
Symbol 369 MovieClip Frame 1
this.onEnterFrame = function () { this._rotation = this._rotation + _parent.ro; };
Symbol 372 MovieClip Frame 1
this._visible = false;
Symbol 374 MovieClip Frame 1
this.onEnterFrame = function () { if (!Key.isDown(_parent.key.guard)) { _parent.endAction(); } };
Instance of Symbol 370 MovieClip in Symbol 374 MovieClip Frame 1
onClipEvent (load) { ro = 5; }
Instance of Symbol 370 MovieClip in Symbol 374 MovieClip Frame 1
onClipEvent (load) { ro = -5; }
Symbol 374 MovieClip Frame 8
this.stop();
Symbol 377 MovieClip Frame 1
_parent.ChangeAttackDmg(1);
Symbol 377 MovieClip Frame 25
Game.attach(0, 0, 100, 100, _parent._rotation, _root.MC_mainchar, "shot", null, null);
Symbol 377 MovieClip Frame 32
_parent.endAction();
Instance of Symbol 37 MovieClip in Symbol 381 MovieClip Frame 3
//component parameters onClipEvent (construct) { dmgType = 0; efType = 0; } onClipEvent (load) { _root.attack(this, _global.mainchar._rotation, 35); }
Symbol 381 MovieClip Frame 5
_parent.endAction();
Symbol 385 MovieClip Frame 1
this.onEnterFrame = function () { _rotation = (Math.random() * 360); };
Symbol 389 MovieClip Frame 1
_visible = false;
Instance of Symbol 389 MovieClip in Symbol 394 MovieClip Frame 32
onClipEvent (load) { _root.attack(_parent, _global.mainchar._rotation, 33); }
Instance of Symbol 389 MovieClip in Symbol 394 MovieClip Frame 33
onClipEvent (load) { _root.attack(_parent, _global.mainchar._rotation, 33); }
Symbol 394 MovieClip Frame 57
_parent.endAction();
Instance of Symbol 318 MovieClip "hitArea_b1" in Symbol 400 MovieClip Frame 2
onClipEvent (load) { _root.attack(this, _global.mainchar._rotation, 15); }
Instance of Symbol 318 MovieClip "hitArea_b1" in Symbol 400 MovieClip Frame 4
onClipEvent (load) { _root.attack(this, _global.mainchar._rotation, 16); }
Symbol 400 MovieClip Frame 13
_parent.endAction();
Symbol 401 MovieClip Frame 1
_parent.setSpeed(undefined, 0); _parent._rotation = 0; this.onEnterFrame = function () { _parent.addSpeed(0, 1); _rotation = (_rotation - 0.5); };
Symbol 401 MovieClip Frame 10
_root.setEffect(_root.MC_mainchar, "effect_\u5927\u7206\u767A01", 0, _parent._x, _parent._y, 170, 170);
Symbol 401 MovieClip Frame 25
_root.attachWindow("window_breakDown"); _root.setEffect(_root.MC_mainchar, "effect_\u5927\u7206\u767A01", 0, _parent._x, _parent._y, 130, 130);
Symbol 401 MovieClip Frame 40
_root.setEffect(_root.MC_mainchar, "effect_\u5927\u7206\u767A01", 0, _parent._x, _parent._y, 100, 100);
Symbol 401 MovieClip Frame 55
_root.setEffect(_root.MC_mainchar, "effect_\u5927\u7206\u767A01", 0, _parent._x, _parent._y, 70, 70);
Symbol 401 MovieClip Frame 59
this.stop();
Symbol 405 MovieClip Frame 5
Symbol 405 MovieClip Frame 7
_parent.style = "s";
Symbol 405 MovieClip Frame 15
_parent.gotoAndStop("sky_normal");
Symbol 406 MovieClip Frame 4
Symbol 406 MovieClip Frame 6
_parent.style = "p_normal";
Symbol 406 MovieClip Frame 14
_parent.gotoAndStop("paci_normal");
Symbol 408 MovieClip Frame 1
_parent.style = "p_normal";
Symbol 408 MovieClip Frame 5
_parent.gotoAndStop("paci_normal");
Instance of Symbol 37 MovieClip in Symbol 412 MovieClip [shot_p_mg] Frame 1
//component parameters onClipEvent (construct) { dmgType = 0; efType = 0; } onClipEvent (load) { _root.attack(this, _global.mainchar._rotation, 1); }
Instance of Symbol 87 MovieClip in Symbol 412 MovieClip [shot_p_mg] Frame 1
onClipEvent (load) { _rotation = (Math.random() * 360); }
Symbol 412 MovieClip [shot_p_mg] Frame 2
_parent.gotoAndPlay("end"); _root.removeMovieClip();
Symbol 413 MovieClip Frame 1
_parent.ChangeAttackDmg(1);
Symbol 413 MovieClip Frame 5
this.gotoAndPlay(_currentframe - 2);
Symbol 415 MovieClip Frame 1
_root.textDisplay.mesRecord("\u30AA\u30FC\u30D0\u30FC\u30AC\u30F3\u30E2\u30FC\u30C9\u3078\u79FB\u884C");
Symbol 415 MovieClip Frame 14
_parent.style = "overGun";
Symbol 415 MovieClip Frame 15
i = 0; while (i <= 100) { EFname = "changeEF" + i; this.attachMovie("EF", EFname, i + 10); this[EFname]._rotation = Math.random() * 360; this[EFname]._xscale = (_root[EFname]._yscale = (Math.random() * 300) + 50); this[EFname]._x = 0; this[EFname]._y = 0; i++; }
Symbol 415 MovieClip Frame 17
_parent.gotoAndStop("overGun");
Symbol 416 MovieClip Frame 1
function overShotEnd() { this.gotoAndPlay(1); } EFsize = 100; if (Key.isDown(_global.keyCas[1])) { this.gotoAndPlay("charge"); }
Symbol 416 MovieClip Frame 3
this.gotoAndPlay(_currentframe - 2);
Symbol 416 MovieClip Frame 7
this.attachMovie("sarcleEF", "sarcleEF", 600); this.sarcleEF._x = 266; this.sarcleEF._y = 5;
Symbol 416 MovieClip Frame 8
if (Key.isDown(_global.keyCas[1])) { EFsize = EFsize + 5; this.sarcleEF._xscale = (this.sarcleEF._yscale = EFsize); } else { this.gotoAndStop("shot"); }
Symbol 416 MovieClip Frame 9
this.gotoAndPlay(_currentframe - 1);
Symbol 416 MovieClip Frame 15
_parent.ChangeAttackDmg(2); name = "shotArea"; this.attachMovie("overShotEF", name, 600); this[name]._x = 260; this[name]._y = 6; this[name]._xscale = EFsize * 2; this[name]._yscale = EFsize * 2; this[name].cnt = EFsize;
Symbol 417 MovieClip [char1] Frame 2
function traceMouse() { _rotation = (Math.atan2(_root._ymouse - _parent._y, _root._xmouse - _parent._x) / (Math.PI/180)); if ((_rotation > -90) && (_rotation < 90)) { direction = -1; _yscale = scale; } else { direction = 1; _yscale = (-scale); } } function setSpeed(x, y) { if (x != undefined) { nowSpeedx = x; } if (y != undefined) { nowSpeedy = y; } } function addSpeed(x, y) { nowSpeedx = nowSpeedx + x; nowSpeedy = nowSpeedy + y; } function speedUp() { if (!boostMode) { var _local2 = (_rotation * Math.PI) / 180; var _local4 = accelSpeed * Math.cos(_local2); var _local3 = accelSpeed * Math.sin(_local2); temps = Math.abs(nowSpeedx) + Math.abs(nowSpeedy); this.addSpeed(_local4, _local3); } } function breakDown() { if (active) { active = false; this.gotoAndStop("breakDown"); _root.setEffect(_root.MC_mainchar, "effect_\u5927\u7206\u767A01", 0, _x, _y, 200, 200); this.onMouseDown = null; this.onMouseUp = null; } } function dush() { nowAc = "boost"; var _local2 = (_rotation * Math.PI) / 180; var _local4 = dushAccelSpeed * Math.cos(_local2); var _local3 = dushAccelSpeed * Math.sin(_local2); temps = Math.abs(nowSpeedx) + Math.abs(nowSpeedy); this.addSpeed(_local4, _local3); this.gotoAndStop("boost"); } function accelCon(m) { accelMode = m; } function natSpeedDown() { if (nowSpeed < maxSpeed) { speedRes = 1.02; nowSpeedx = nowSpeedx / speedRes; nowSpeedy = nowSpeedy / speedRes; nowSpeed = Math.abs(nowSpeedx) + Math.abs(nowSpeedy); } else { speedRes = 1.3; nowSpeedx = nowSpeedx / speedRes; nowSpeedy = nowSpeedy / speedRes; nowSpeed = Math.abs(nowSpeedx) + Math.abs(nowSpeedy); } } function changeMotion() { if (nowAc == "non") { if (nowSpeed < 10) { this.gotoAndStop("p_stand"); } else { this.gotoAndStop("p_flight"); } } } function acExt1() { _root.MC_mainchar.mainfloat0.WF.fire(); _root.MC_mainchar.mainfloat1.WF.fire(); } function acExt2() { nowAc = "ext"; this.gotoAndStop("p_ext"); } function acExt3() { nowAc = "ext"; this.gotoAndStop("splash"); } function dushBraid() { nowAc = "ext"; this.gotoAndStop("dushBraid"); } function acInfight() { nowAc = "infight"; this.gotoAndStop("p_infight"); } function acShot() { nowAc = "shot"; this.gotoAndStop("p_shot"); } function acShot2() { nowAc = "shot2"; this.gotoAndStop("p_shot2"); } function acGuard() { nowAc = "guard"; this.gotoAndStop("p_guard"); } function endAction() { var _local2 = nowAc; nowAc = "non"; if (_local2 == "boost") { this.gotoAndStop("p_flight"); this.char.gotoAndStop(8); } else { this.changeMotion(); } } function changeAttack() { if (attackMode == "inFight") { attackMode = "shot"; this.char.handF.braid.braidChange(false); _root.screenMagCon(_root.sMag_shot, null); } else { attackMode = "inFight"; this.char.handF.braid.braidChange(true); _root.screenMagCon(_root.sMag_inFinght, null); } } function getKeyMain() { if (Key.isDown(key.mainAttack)) { if (nowAc != "ext") { if (attackMode == "inFight") { if (nowAc == "boost") { this.dushBraid(); } else { this.acInfight(); } } else { this.acShot(); } } } if (Key.isDown(key.changeMode)) { if (getKeyMain.tk == 1) { this.changeAttack(); getKeyMain.tk = 0; } } else { getKeyMain.tk = 1; } if (Key.isDown(key.subAttack1)) { this.acExt1(); } if (Key.isDown(key.subAttack2)) { this.acExt2(); } if (Key.isDown(key.subAttack3)) { this.acExt3(); } if (Key.isDown(key.guard)) { this.acGuard(); } } function checkMouseDown() { if (checkMouseDown.cnt < 0) { checkMouseDown.cnt = checkMouseDown.dcWait; } else { this.dush(); } } var active = true; var nowAc = "non"; var scale = _xscale; key = new Object(); key.mainAttack = 32; key.subAttack1 = 83; key.subAttack2 = 68; key.subAttack3 = 65; key.changeMode = 16; key.ext = 88; var accelMode = false; var accelSpeed = 7; var maxSpeed = 120; var dushAccelSpeed = 80; var nowSpeed = 0; var nowSpeedx = 0; var nowSpeedy = 0; speedRes = 1.05; getKeyMain.tk = 1; doubleClickWait = 5; checkMouseDown.cnt = 0; checkMouseDown.dcWait = doubleClickWait; delete doubleClickWait; this.onEnterFrame = function () { if (active) { this.traceLine(); this.traceMouse(); this.getKeyMain(); this.natSpeedDown(); this.changeMotion(); checkMouseDown.cnt--; if (accelMode) { this.speedUp(); } } }; this.onMouseUp = function () { this.accelCon(false); }; this.onMouseDown = function () { this.accelCon(true); this.checkMouseDown(); };
Symbol 417 MovieClip [char1] Frame 10
this.stop();
Symbol 417 MovieClip [char1] Frame 20
this.stop();
Symbol 417 MovieClip [char1] Frame 30
this.stop();
Symbol 417 MovieClip [char1] Frame 40
this.stop();
Symbol 417 MovieClip [char1] Frame 50
this.stop();
Symbol 417 MovieClip [char1] Frame 60
this.stop();
Symbol 417 MovieClip [char1] Frame 80
this.stop();
Symbol 417 MovieClip [char1] Frame 120
this.stop();
Symbol 417 MovieClip [char1] Frame 130
this.stop();
Symbol 417 MovieClip [char1] Frame 140
this.stop();
Symbol 417 MovieClip [char1] Frame 150
this.stop();
Symbol 417 MovieClip [char1] Frame 171
this.stop();
Symbol 417 MovieClip [char1] Frame 181
this.stop();
Symbol 417 MovieClip [char1] Frame 191
this.stop();
Symbol 417 MovieClip [char1] Frame 201
this.stop();
Symbol 420 MovieClip Frame 1
_visible = false;
Symbol 421 MovieClip [MC_mainchar] Frame 1
NaviDeep = new DeepControlLib(this, 1001, 1500); EffectDeep = new DeepControlLib(this, 500, 1000); Deep = new DeepControlLib(this, 100, 300); _root.mainShot = "shot_g_mg"; _root.paraName = "para_typeMG"; ary_p = new Array(); ary_p = ["para_typerRocket", "para_typeLeaser", "para_typeMG"]; pno = 0; flg2 = true; ary_main = new Array(); ary_main = ["shot_p_mg", "shot_p_fire", "shot_g_mg"]; mno = 0; flg3 = true; ary = new Array(); ary = ["wepon_float_wideLeaser", "wepon_float_locket1", "wepon_float_bigGun"]; wno = 0; flg = true; this.onEnterFrame = function () { if (Key.isDown(90)) { if (flg) { flg = false; wno++; if (wno > 2) { wno = 0; } this.attachMovie(ary[wno], "mainfloat0", 10); } } else { flg = true; } if (Key.isDown(88)) { if (flg2) { flg2 = false; mno++; if (mno > 2) { mno = 0; } _root.mainShot = ary_main[mno]; } } else { flg2 = true; } if (Key.isDown(67)) { if (flg3) { flg3 = false; pno++; if (pno > 2) { pno = 0; } _root.paraName = ary_p[pno]; } } else { flg3 = true; } }; this.attachMovie(ary[wno], "mainfloat0", 10);
Symbol 423 MovieClip Frame 1
_visible = false;
Symbol 424 MovieClip [MC_enemy] Frame 1
DeepMain = new DeepControlLib(this, 30, 99); Deep = new DeepControlLib(this, 100, 300);
Symbol 430 MovieClip Frame 1
this.onEnterFrame = function () { this._x = this._x - (moveX + (_root.MC_mainchar.mainchar.nowSpeedx * moveXext)); this._y = this._y - (moveY + (_root.MC_mainchar.mainchar.nowSpeedy * moveYext)); if (this._x < (-400 / _root.screenMag)) { this._x = 300 / _root.screenMag; } else if (this._x > (400 / _root.screenMag)) { this._x = -300 / _root.screenMag; } if (this._y > (400 / _root.screenMag)) { this._y = -300 / _root.screenMag; } if (this._y < (-400 / _root.screenMag)) { this._y = 300 / _root.screenMag; } if (Key.isDown(87)) { if (flg) { flg = false; aaa._visible = !aaa._visible; } } else { flg = true; } }; aaa._visible = false; flg = true;
Symbol 433 MovieClip Frame 1
this.onEnterFrame = function () { this._x = this._x - (moveX + (_root.MC_mainchar.mainchar.nowSpeedx / moveXext)); this._y = this._y - (moveY + (_root.MC_mainchar.mainchar.nowSpeedy / moveYext)); if (this._x < (-400 / _root.screenMag)) { this._x = 300 / _root.screenMag; } else if (this._x > (400 / _root.screenMag)) { this._x = -300 / _root.screenMag; } if (this._y > (400 / _root.screenMag)) { this._y = -300 / _root.screenMag; } if (this._y < (-400 / _root.screenMag)) { this._y = 300 / _root.screenMag; } if (Key.isDown(87)) { if (flg) { flg = false; aaa._visible = !aaa._visible; } } else { flg = true; } }; aaa._visible = false; flg = true;
Instance of Symbol 430 MovieClip in Symbol 434 MovieClip [MC_back_in_clouds] Frame 1
onClipEvent (load) { moveX = 0.008; moveY = 0; moveXext = 0.4; moveYext = 0.4; }
Instance of Symbol 433 MovieClip in Symbol 434 MovieClip [MC_back_in_clouds] Frame 1
onClipEvent (load) { moveX = 0.001; moveY = 0; moveXext = 0.3; moveYext = 0.3; }
Instance of Symbol 430 MovieClip in Symbol 434 MovieClip [MC_back_in_clouds] Frame 1
onClipEvent (load) { moveX = 0.7; moveY = 0.05; moveXext = 1; moveYext = 1; }
Instance of Symbol 430 MovieClip in Symbol 434 MovieClip [MC_back_in_clouds] Frame 1
onClipEvent (load) { moveX = 0.3; moveY = 0; moveXext = 1; moveYext = 1; }
Instance of Symbol 433 MovieClip in Symbol 434 MovieClip [MC_back_in_clouds] Frame 1
onClipEvent (load) { moveX = 2.6; moveY = 0.1; moveXext = 1; moveYext = 1; }
Symbol 458 MovieClip [-サウンドエンジン_環境音] Frame 2
function soundPlay(n, vol) { this.soundStop(); if (vol != undefined) { sound_obj.setVolume(vol); } else { sound_obj.setVolume(100); } this.gotoAndStop(n); } function soundStop() { sound_obj.stop(); } function soundSetVol(vol) { if (vol != undefined) { this.sound_obj.setVolume(vol); } else { this.sound_obj.setVolume(100); } sound_obj.stop(); } function soundIsNow() { return(nowSound); } nowSound = ""; sound_obj = new Sound(this); this.stop();
Symbol 459 MovieClip [-サウンドエンジン_BGM] Frame 2
function soundPlay(n, vol) { this.soundStop(); if (vol != undefined) { sound_obj.setVolume(vol); } this.gotoAndStop(n); } function soundStop() { sound_obj.stop(); } function soundSetVol(vol) { if (vol != undefined) { this.sound_obj.setVolume(vol); } else { this.sound_obj.setVolume(100); } sound_obj.stop(); } function soundIsNow() { return(nowSound); } nowSound = ""; sound_obj = new Sound(this); this.soundSetVol(140); this.stop();
Symbol 481 MovieClip Frame 1
this.stop();
Symbol 485 MovieClip Frame 1
this.stop();
Symbol 486 MovieClip Frame 3
this.sv.play();
Symbol 486 MovieClip Frame 22
this.pc.play();
Symbol 495 Button
on (release) { _root.gotoAndPlay("title"); }
Symbol 501 MovieClip Frame 1
function addNumDec(n) { if (String(n).indexOf(".", 0) == -1) { n = n + ".0"; } return(n); } loadedSize = 0; totalSize = _root.getBytesTotal(); this.onEnterFrame = function () { loadedSize = _root.getBytesLoaded(); if (loadedSize >= totalSize) { this.gotoAndStop("end"); this.onEnterFrame = null; } else { downloadParcent = Math.round((loadedSize / totalSize) * 1000) / 10; downloadParcent = addNumDec(downloadParcent); this.gageIn.gage.bar._xscale = downloadParcent; } }; this.stop();
Symbol 501 MovieClip Frame 20
_root.gotoAndStop("title");
Symbol 669 MovieClip [__Packages.SsEnemyLib] Frame 0
class SsEnemyLib { var myAd, myID, nowSpeedx, nowSpeedy, hp, def, see, active, extrax, extray, follow, taAd; function SsEnemyLib (t) { myAd = t; myID = "enemy_float1"; nowSpeedx = 0; nowSpeedy = 0; hp = 300; def = 3; see = new Sound(); active = true; _root.addList("enemyList", myAd._name); } function setStatus(thp, tdef) { hp = thp; def = tdef; } function autoPropertySet(hp, def) { extrax = (Math.random() * 200) + 50; if ((Math.random() * 2) >= 1) { extrax = extrax * -1; } extray = (Math.random() * 150) + 50; if ((Math.random() * 2) >= 1) { extray = extray * -1; } follow = (Math.random() * 10) + 70; taAd = _root.MC_mainchar.mainchar; } function attack(an) { var _local5 = _root.MC_mainchar.mainchar; var _local3 = _root.MC_ef.MC_ef_in; var _local6 = _local3.Deep.getDeep(); var _local4 = "a" + _local6; _local3.attachMovie(an, _local4, _local6); _local3[_local4]._rotation = Math.atan2(_local5._y - myAd._y, _local5._x - myAd._x) / (Math.PI/180); _local3[_local4]._x = myAd._x - _local3._x; _local3[_local4]._y = myAd._y - _local3._y; _local3[_local4].speed = 50; } function hit(r, dmg, power, powerType, attackType, aef) { if (active) { var _local4 = dmg - def; if (_local4 > 0) { hp = hp - (_local4 + 1); } else { hp = hp - 1; } r = r + 180; _root.hitEffect(aef, r, myAd._x, myAd._y); r = r + ((Math.random() * 20) - 10); var _local7 = Math.cos((r * Math.PI) / 180) * power; var _local6 = Math.sin((r * Math.PI) / 180) * power; addSpeed(-_local7, -_local6); if (hp < 0) { breakDown(attackType); } } } function breakDown(attackType) { follow = 999999 /* 0x0F423F */; active = false; _root.removeMarker(myAd._name); _root.delList("enemyList", myAd._name); if ((attackType == "in_p") || (attackType == "in_")) { breakInfight(); } else { myAd.gotoAndPlay("dead"); } } function breakInfight() { breakBody(1); breakBody(2); remove(); } function breakBody(no) { var _local4 = _root.MC_enemy.DeepMain.getDeep(); var _local3 = "body" + _local4; var _local6 = (myID + "_inBreak") + no; _root.MC_enemy.attachMovie(_local6, _local3, _local4); if (no == 1) { _root.MC_enemy[_local3]._x = myAd._x; _root.MC_enemy[_local3]._y = (myAd._y + (Math.random() * 5)) + 5; _root.MC_enemy[_local3].nowSpeedx = nowSpeedx + ((Math.random() * nowSpeedx) / 2); _root.MC_enemy[_local3].nowSpeedy = nowSpeedy + ((Math.random() * nowSpeedy) / 2); } else if (no == 2) { _root.MC_enemy[_local3]._x = myAd._x; _root.MC_enemy[_local3]._x = (myAd._y - (Math.random() * 5)) - 5; _root.MC_enemy[_local3].nowSpeedx = nowSpeedx + ((Math.random() * nowSpeedx) / 2); _root.MC_enemy[_local3].nowSpeedy = nowSpeedy + ((Math.random() * nowSpeedy) / 2); } } function remove() { myAd.removeMovieClip(); } function addSpeed(x, y) { nowSpeedx = nowSpeedx + x; nowSpeedy = nowSpeedy + y; } function setTraceTarget(tempTa) { taAd = tempTa; } function setFollow(tempFo) { follow = tempFo; } function exeMove() { myAd._x = myAd._x - (_root.MC_mainchar.mainchar.nowSpeedx + nowSpeedx); myAd._y = myAd._y - (_root.MC_mainchar.mainchar.nowSpeedy + nowSpeedy); } function exeTraceRotation() { var _local3 = _root.MC_mainchar.mainchar; myAd._rotation = Math.atan2(_local3._y - myAd._y, _local3._x - myAd._x) / (Math.PI/180); } function exeMoveTrace() { nowSpeedx = nowSpeedx + (((taAd._x + extrax) - myAd._x) / follow); nowSpeedy = nowSpeedy + (((taAd._y + extray) - myAd._y) / follow); nowSpeedx = nowSpeedx * 0.9; nowSpeedy = nowSpeedy * 0.9; myAd._x = myAd._x + (nowSpeedx - _root.MC_mainchar.mainchar.nowSpeedx); myAd._y = myAd._y + (nowSpeedy - _root.MC_mainchar.mainchar.nowSpeedy); } }
Symbol 670 MovieClip [__Packages.BreakBodyLib] Frame 0
class BreakBodyLib { var myAd, nowSpeedx, nowSpeedy, extrax, extray, follow, taAd, rrr; function BreakBodyLib (t, nsx, nsy) { myAd = t; nowSpeedx = nsx / 5; nowSpeedy = nsy / 2; extrax = 0; extray = 0; follow = 9999999 /* 0x98967F */; taAd = _root.MC_mainchar.mainchar; rrr = (Math.random() * 40) - 20; } function remove() { _root.removeMarker(myAd._name); myAd.removeMovieClip(); } function exeMove() { myAd._x = myAd._x - (_root.MC_mainchar.mainchar.nowSpeedx + nowSpeedx); myAd._y = myAd._y - (_root.MC_mainchar.mainchar.nowSpeedy + nowSpeedy); } function exeMoveTrace() { myAd._rotation = myAd._rotation + rrr; nowSpeedx = nowSpeedx + (((taAd._x + extrax) - myAd._x) / follow); nowSpeedy = nowSpeedy + (((taAd._y + extray) - myAd._y) / follow); nowSpeedx = nowSpeedx * 0.9; nowSpeedy = nowSpeedy * 0.9; myAd._x = myAd._x + (nowSpeedx - _root.MC_mainchar.mainchar.nowSpeedx); myAd._y = myAd._y + (nowSpeedy - _root.MC_mainchar.mainchar.nowSpeedy); } }
Symbol 671 MovieClip [__Packages.WeponFloatLib] Frame 0
class WeponFloatLib { var _ta, basex, basey, follow, scale, direction; function WeponFloatLib (vta, vbasex, vbasey, vfollow) { _ta = vta; basex = vbasex; basey = vbasey; follow = vfollow; scale = _ta._xscale; direction = ""; _ta.stop(); } function traceMouse() { _ta._rotation = Math.atan2(_root.MC_mainchar._ymouse - _ta._y, _root.MC_mainchar._xmouse - _ta._x) / (Math.PI/180); if ((_ta._rotation > -90) && (_ta._rotation < 90)) { direction = "left"; _ta._yscale = scale; } else { direction = "left"; _ta._yscale = -scale; } } function movement() { _ta._x = _ta._x + ((((_root.MC_mainchar.mainchar._x + ((-basex) * _root.MC_mainchar.mainchar.direction)) - _ta._x) / follow) - _root.MC_mainchar.mainchar.nowSpeedx); _ta._y = _ta._y + ((((_root.MC_mainchar.mainchar._y + basey) - _ta._y) / follow) - _root.MC_mainchar.mainchar.nowSpeedy); } function fire() { _ta.play(); } }
Symbol 672 MovieClip [__Packages.DeepControlLib] Frame 0
class DeepControlLib { var minDeep, deep, maxDeep; function DeepControlLib (n, d, md) { minDeep = (deep = d); maxDeep = md; } function getDeep() { deep++; if (deep > maxDeep) { deep = minDeep; } return(deep); } }
Symbol 673 MovieClip [__Packages.GmathClass] Frame 0
class GmathClass { function GmathClass () { } function dowbleRotation(x1, y1, x2, y2) { return((Math.atan2(y2 - y1, x2 - x1) * 180) / Math.PI); } function amongLoopNumber(varNo, max, min) { if (varNo > max) { varNo = min; } if (varNo < min) { varNo = max; } return(varNo); } function amongNumber(varNo, max, min) { if (varNo > max) { varNo = max; } if (varNo < min) { varNo = min; } return(varNo); } }
Symbol 674 MovieClip [__Packages.GameLib] Frame 0
class GameLib { function GameLib () { } function attach(x, y, xsc, ysc, r, ta, type, name, deep) { var _local3 = ta.Deep.getDeep(); if (name == null) { name = _local3; } if (deep != null) { var _local4 = deep; } else { var _local4 = _local3; } ta.attachMovie(type, name, _local4); ta[name]._x = x; ta[name]._y = y; ta[name]._xscale = xsc; ta[name]._yscale = ysc; ta[name]._rotation = r; } }
Symbol 518 MovieClip Frame 1
this.onEnterFrame = function () { this._x = this._x - (moveX + (_root.MC_mainchar.mainchar.nowSpeedx / moveXext)); this._y = this._y - (moveY + (_root.MC_mainchar.mainchar.nowSpeedy / moveYext)); if (this._x < (-400 / _root.screenMag)) { this._x = 300 / _root.screenMag; } else if (this._x > (400 / _root.screenMag)) { this._x = -300 / _root.screenMag; } if (this._y > (400 / _root.screenMag)) { this._y = -300 / _root.screenMag; } if (this._y < (-400 / _root.screenMag)) { this._y = 300 / _root.screenMag; } };
Symbol 519 MovieClip Frame 1
this.onEnterFrame = function () { this._x = this._x - (moveX + (_root.MC_mainchar.mainchar.nowSpeedx * moveXext)); this._y = this._y - (moveY + (_root.MC_mainchar.mainchar.nowSpeedy * moveYext)); if (this._x < (-400 / _root.screenMag)) { this._x = 300 / _root.screenMag; } else if (this._x > (400 / _root.screenMag)) { this._x = -300 / _root.screenMag; } if (this._y > (400 / _root.screenMag)) { this._y = -300 / _root.screenMag; } if (this._y < (-400 / _root.screenMag)) { this._y = 300 / _root.screenMag; } };
Symbol 520 MovieClip Frame 330
this.gotoAndPlay("s");
Symbol 533 Button
on (release) { this.gotoAndPlay("nextScene"); } on (rollOut, releaseOutside) { this.out(); } on (rollOver) { this.roll(); }
Symbol 536 MovieClip Frame 94
_parent.reset();
Symbol 537 MovieClip Frame 1
function reset() { _x = ((Math.random() * 650) - 50); _y = ((Math.random() * 500) - 50); } function qMove() { this.reset(); var _local2 = Math.round(Math.random() * 10); this.inBar.gotoAndPlay(_local2); } if (Math.random() > 0.5) { ex = 1; } else { ex = -1; } r = (Math.random() * 3) - 1.5; s = (Math.random() * 200) + 200; _xscale = (s * ex); _yscale = s; var f = Math.round(Math.random() * 10); this.inBar.gotoAndPlay(f); this.reset(); delete s; delete ex; this.stop(); this.firstSet(); this.onEnterFrame = function () { _rotation = (_rotation + r); };
Symbol 548 MovieClip Frame 1
function roll() { i = 1; while (i < 11) { var _local2 = Math.round(Math.random() * 10); this["b" + i].qMove(); i++; } } function out() { i = 1; while (i < 11) { var _local2 = 95 + Math.round(Math.random() * 10); this["b" + i].inBar.gotoAndPlay(_local2); i++; } }
Symbol 548 MovieClip Frame 10
this.stop();
Symbol 548 MovieClip Frame 11
v = 100; this.onEnterFrame = function () { v = v - 15; }; _root.bgm.stop(); _root.bgm.setVolume(100);
Symbol 548 MovieClip Frame 17
this.onMouseDown = function () { this.gotoAndPlay("end"); };
Symbol 548 MovieClip Frame 56
_root.gotoAndPlay("select");
Symbol 555 MovieClip Frame 1
this.stop();
Symbol 555 MovieClip Frame 8
this.stop();
Symbol 555 MovieClip Frame 17
this.stop();
Symbol 555 MovieClip Frame 26
this.stop();
Symbol 559 Button
on (release) { getURL ("http://nextframe.jp", _blank); } on (rollOut, releaseOutside) { this.gotoAndPlay(11); _parent.out(); } on (rollOver) { _parent.roll(); this.gotoAndPlay(2); _parent.selectStage("webSite"); }
Symbol 567 MovieClip Frame 1
this.stop();
Symbol 567 MovieClip Frame 10
this.stop();
Symbol 568 Button
on (release) { _parent.nexts("credit"); } on (rollOut, releaseOutside) { this.gotoAndPlay(11); _parent.out(); } on (rollOver) { _parent.roll(); this.gotoAndPlay(2); _parent.selectStage("credit"); }
Symbol 574 MovieClip Frame 1
this.stop();
Symbol 574 MovieClip Frame 10
this.stop();
Symbol 575 Button
on (release) { _parent.nexts("bombPoint"); } on (rollOut, releaseOutside) { this.gotoAndPlay(11); _parent.out(); } on (rollOver) { _parent.roll(); this.gotoAndPlay(2); _parent.selectStage("bombPoint"); }
Symbol 581 MovieClip Frame 1
this.stop();
Symbol 581 MovieClip Frame 10
this.stop();
Symbol 582 Button
on (release) { _parent.nexts("skyBlue"); } on (rollOut, releaseOutside) { this.gotoAndPlay(11); _parent.out(); } on (rollOver) { _parent.roll(); this.gotoAndPlay(2); _parent.selectStage("skyBlue"); }
Symbol 588 MovieClip Frame 1
this.stop();
Symbol 588 MovieClip Frame 10
this.stop();
Symbol 589 Button
on (release) { _parent.nexts("tutorial"); } on (rollOut, releaseOutside) { this.gotoAndPlay(11); _parent.out(); } on (rollOver) { _parent.roll(); this.gotoAndPlay(2); _parent.selectStage("tutorial"); }
Symbol 595 MovieClip Frame 1
this.stop();
Symbol 595 MovieClip Frame 10
this.stop();
Symbol 626 Button
on (release) { _parent.play(); } on (rollOut, releaseOutside) { this.gotoAndPlay(11); _parent.out(); } on (rollOver) { _parent.roll(); this.gotoAndPlay(2); }
Symbol 630 MovieClip Frame 1
this.stop();
Symbol 630 MovieClip Frame 10
this.stop();
Symbol 631 MovieClip Frame 1
function roll() { i = 1; while (i < 6) { var _local2 = Math.round(Math.random() * 10); this["b" + i].qMove(); i++; } } function out() { this.mainBar.mes = "\u6226\u95D8\u7A7A\u57DF\u3092\u6307\u5B9A\u3057\u3066\u304F\u3060\u3055\u3044\u3002"; i = 1; while (i < 6) { var _local2 = 95 + Math.round(Math.random() * 10); this["b" + i].inBar.gotoAndPlay(_local2); i++; } } function nexts(nts) { ns = nts; if (nts == "credit") { this.gotoAndPlay(nts); } else { this.gotoAndPlay("nextScene"); } } function selectStage(stage) { this.mainBar.mes = mesObj[stage]; this.pd.bg.gotoAndPlay(stage); } mesObj = new Object(); mesObj.tutorial = "\u300C\u6D77\u4E0A\u7A7A\u57DF\u300D\u3000\u64CD\u4F5C\u6F14\u7FD2\u3092\u5B9F\u65BD\u3057\u307E\u3059\u3002(\u672A\u5B9F\u88C5)"; mesObj.skyBlue = "\u300C\u9AD8\u9AD8\u5EA6\u7A7A\u57DF\u300D"; mesObj.onCity = "\u300C\u5E02\u8857\u4E0A\u7A7A\u300D"; mesObj.credit = "\u5236\u4F5C\u8005\u30AF\u30EC\u30B8\u30C3\u30C8\u3092\u8868\u793A\u3057\u307E\u3059\u3002"; mesObj.webSite = "\u30A6\u30A7\u30D6\u30B5\u30A4\u30C8 nextframe(!)\u3078\u79FB\u52D5\u3057\u307E\u3059\u3002";
Instance of Symbol 556 MovieClip "pd" in Symbol 631 MovieClip Frame 11
onClipEvent (enterFrame) { } onClipEvent (load) { function changeBg(page) { } }
Symbol 631 MovieClip Frame 19
this.stop();
Symbol 631 MovieClip Frame 22
v = 100; this.onEnterFrame = function () { v = v - 15; if (v < 0) { v = 0; } _root.bgm.setVolume(v); };
Symbol 631 MovieClip Frame 31
_root.gotoAndPlay("game");
Symbol 631 MovieClip Frame 58
_quality = "HIGH"; this.stop();
Symbol 631 MovieClip Frame 64
_quality = "MEDIUM";
Symbol 631 MovieClip Frame 84
this.gotoAndStop("n");
Symbol 634 MovieClip Frame 1
xx = _x; yy = _y; this.onEnterFrame = function () { mc = _parent.MC_mainchar; _x = (xx - (mc._x / 17)); _y = (yy - (mc._y / 17)); }; this.stop();
Symbol 637 MovieClip Frame 2
xx = _x; yy = _y; this.onEnterFrame = function () { if (Key.isDown(69)) { if (flg) { flg = false; this._visible = !this._visible; } } else { flg = true; } mc = _parent.MC_mainchar; _x = (xx - (mc._x / 8)); _y = (yy - (mc._y / 8)); }; this._visible = false; flg = true; this.stop();
Symbol 640 MovieClip Frame 1
_visible = false;
Symbol 641 MovieClip Frame 1
Deep = new DeepControlLib(this, 30, 300);
Symbol 643 MovieClip Frame 2
xx = _x; yy = _y; this.onEnterFrame = function () { if (Key.isDown(82)) { if (flg) { flg = false; this._visible = !this._visible; } } else { flg = true; } mc = _parent.MC_mainchar; _x = (xx - (mc._x / 4)); _y = (yy - (mc._y / 4)); }; this._visible = false; flg = true; this.stop();
Symbol 646 MovieClip Frame 1
_visible = false;
Symbol 647 MovieClip Frame 1
Deep = new DeepControlLib(this, 300, 800); this.onEnterFrame = function () { this._x = this._x - _root.MC_mainchar.mainchar.nowSpeedx; this._y = this._y - _root.MC_mainchar.mainchar.nowSpeedy; };
Symbol 648 MovieClip Frame 1
Deep = new DeepControlLib(this, 300, 800);
Symbol 653 MovieClip Frame 4
this.stop();
Symbol 660 Button
on (release) { this.stage(); }
Symbol 663 MovieClip Frame 1
function stage() { _root.setStage(no); } e = true; this.onEnterFrame = function () { if (Key.isDown(13)) { if (e == true) { _root.setStage(no); e = false; } } else { e = true; } };
Symbol 668 Button
on (release) { _root.gotoAndStop("priLoad"); }

Library Items

Symbol 1 Sound [薬莢が転がる]
Symbol 2 Sound [被弾_03.wav]
Symbol 3 Sound [被弾_02.wav]
Symbol 4 Sound [被弾_01.wav]
Symbol 5 Sound [生っぽい命中_3.wav]
Symbol 6 Sound [生っぽい命中_2.wav]
Symbol 7 Sound [生っぽい命中_1.wav]
Symbol 8 Sound [gc2down]
Symbol 9 Sound [gunSet2_1]
Symbol 10 Sound [noHit4]
Symbol 11 Sound [noHit3]
Symbol 12 Sound [noHit2]
Symbol 13 Sound [noHit1]
Symbol 14 Sound [hm6]
Symbol 15 Sound [hm5]
Symbol 16 Sound [hm4]
Symbol 17 Sound [hm3]
Symbol 18 Sound [hm2]
Symbol 19 Sound [hm1]
Symbol 20 Sound [boostSE1]
Symbol 21 Sound [metalHit06]
Symbol 22 Sound [metalHit05]
Symbol 23 Sound [metalHit04]
Symbol 24 Sound [metalHit03]
Symbol 25 Sound [metalHit02]
Symbol 26 Sound [metalHit01]
Symbol 27 Sound [brade03]
Symbol 28 Sound [brade02]
Symbol 29 Sound [brade01]
Symbol 30 Sound [反響する爆発.wav]Used by:65 121 401
Symbol 31 Sound [boostSE3]Used by:54 381
Symbol 32 GraphicUsed by:33 34
Symbol 33 MovieClip [lineLeaserLineLow]Uses:32
Symbol 34 MovieClipUses:32Used by:35
Symbol 35 MovieClip [ext_lineLeaesrLine]Uses:34
Symbol 36 GraphicUsed by:37 76
Symbol 37 MovieClipUses:36Used by:54 72 93 101 163 185 186 381 412
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:54 65 119 121 128 129 143 144 146 147 149 150 154 158 166 185 186 200
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:50
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:50
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:50
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:50
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClipUses:41 43 45 47 49Used by:54
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClipUses:52Used by:54 88 146 147 172
Symbol 54 MovieClipUses:37 39 31 50 53Used by:55
Symbol 55 MovieClip [ext_lineLeaser]Uses:54
Symbol 56 GraphicUsed by:65
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:65 119 121 128 129 165
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:65 69 72 119 121 128 129 149 166
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClipUses:63Used by:65 119 121 128 129 149 150
Symbol 65 MovieClip [floatGun]Uses:56 58 30 39 61 64
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:69 72
Symbol 68 SoundUsed by:69
Symbol 69 MovieClip [para_typerRocket]Uses:67 61 68
Symbol 70 GraphicUsed by:72 93
Symbol 71 SoundUsed by:72
Symbol 72 MovieClip [para_typeMG]Uses:67 37 70 61 71
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:73 74Used by:88
Symbol 76 MovieClipUses:36Used by:80
Symbol 77 GraphicUsed by:80
Symbol 78 GraphicUsed by:80 255 481 489 493 539  Timeline
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:76 77 78 79Used by:88
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:83
Symbol 83 MovieClipUses:82Used by:88 172 385
Symbol 84 SoundUsed by:88
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClipUses:86Used by:88 101 172 412
Symbol 88 MovieClip [para_typeLeaser]Uses:75 80 83 84 87 53
Symbol 89 BitmapUsed by:90 175
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClipUses:90Used by:93 185 186
Symbol 92 SoundUsed by:93
Symbol 93 MovieClip [shot_g_mg]Uses:37 70 91 92
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96 145
Symbol 96 MovieClipUses:95Used by:101
Symbol 97 SoundUsed by:101 394
Symbol 98 BitmapUsed by:99 382
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:101 385
Symbol 101 MovieClip [shot_p_fire]Uses:37 96 87 97 100
Symbol 102 GraphicUsed by:108
Symbol 103 FontUsed by:104 258 419 422 452 453 464 465 466 468 469 496 499 507 633 639 645 655 657 664 666
Symbol 104 EditableTextUses:103Used by:108
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
Symbol 107 MovieClipUses:106Used by:108
Symbol 108 MovieClipUses:102 104 107Used by:109
Symbol 109 MovieClip [MC_back_in_line]Uses:108
Symbol 110 GraphicUsed by:119
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:117
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:117
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:117
Symbol 117 MovieClipUses:112 114 116Used by:119 121 128 129
Symbol 118 SoundUsed by:119 121 128 129
Symbol 119 MovieClip [enemy_float1_inBreak2]Uses:110 117 118 58 39 61 64
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [enemy_float1_inBreak1]Uses:120 117 118 58 30 39 61 64
Symbol 122 GraphicUsed by:128 129
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:128 129
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
Symbol 127 SoundUsed by:128 129 186
Symbol 128 MovieClip [enemy_float_extra1]Uses:122 124 125 126 117 118 58 127 39 61 64
Symbol 129 MovieClip [enemy_float1]Uses:122 124 117 118 58 127 39 61 64
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:132 377
Symbol 132 MovieClip [shot]Uses:131
Symbol 133 ShapeTweeningUsed by:136
Symbol 134 ShapeTweeningUsed by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClip [ef_line]Uses:133 134 135
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:139
Symbol 139 MovieClipUses:138Used by:143 144
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
Symbol 142 MovieClipUses:141Used by:143 144
Symbol 143 MovieClip [hitEffect_bradeX]Uses:139 39 142
Symbol 144 MovieClip [hitEffect_brade1]Uses:139 39 142
Symbol 145 MovieClipUses:95Used by:146 147
Symbol 146 MovieClip [hitEffect_bluePa_se]Uses:39 145 53
Symbol 147 MovieClip [hitEffect_bluePa]Uses:39 145 53
Symbol 148 SoundUsed by:149
Symbol 149 MovieClip [hitEffect_bomb2]Uses:39 148 61 64
Symbol 150 MovieClip [hitEffect_bomb]Uses:39 64
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:153
Symbol 153 MovieClipUses:152Used by:154
Symbol 154 MovieClip [hitEffect_shotRed]Uses:39 153
Symbol 155 GraphicUsed by:158
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:158
Symbol 158 MovieClip [hitEffect_white]Uses:39 155 157
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:166
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:166
Symbol 163 MovieClipUses:37Used by:166 185 186
Symbol 164 SoundUsed by:166
Symbol 165 MovieClipUses:58Used by:166 200
Symbol 166 MovieClip [wepon_float_bigGun]Uses:160 162 163 61 39 164 165
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:172
Symbol 169 GraphicUsed by:172
Symbol 170 SoundUsed by:172
Symbol 171 SoundUsed by:172
Symbol 172 MovieClip [wepon_float_wideLeaser]Uses:168 169 170 83 171 87 53
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:185 186
Symbol 175 GraphicUses:89Used by:176
Symbol 176 MovieClipUses:175Used by:177
Symbol 177 MovieClipUses:176Used by:185 186
Symbol 178 SoundUsed by:185 186
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClipUses:180Used by:185 186
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClipUses:183Used by:185 186
Symbol 185 MovieClip [wepon_amo_locket2]Uses:174 177 163 37 39 178 181 91 184
Symbol 186 MovieClip [wepon_amo_locket]Uses:174 177 163 37 39 127 178 181 91 184
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:200
Symbol 189 SoundUsed by:200
Symbol 190 SoundUsed by:200
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:193
Symbol 193 MovieClipUses:192Used by:200
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:196
Symbol 196 MovieClipUses:195Used by:200
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:199
Symbol 199 MovieClipUses:198Used by:200
Symbol 200 MovieClip [wepon_float_locket1]Uses:188 165 39 189 190 193 196 199
Symbol 201 GraphicUsed by:203
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:201 202Used by:206
Symbol 204 GraphicUsed by:205 261
Symbol 205 MovieClipUses:204Used by:206
Symbol 206 MovieClipUses:203 205Used by:207
Symbol 207 MovieClip [navi_marker]Uses:206
Symbol 208 GraphicUsed by:216
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClipUses:210Used by:216
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:214
Symbol 214 MovieClipUses:213Used by:215
Symbol 215 MovieClipUses:214Used by:216
Symbol 216 MovieClip [attack_beam1]Uses:208 211 215
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:253
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:253
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:253
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:253
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:253
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:253
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:253
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:253
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:253
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:253
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:253
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:253
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:253
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:253
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:253
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:253
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:253
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:253
Symbol 253 MovieClipUses:218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252Used by:254
Symbol 254 MovieClip [effect_大爆発01]Uses:253
Symbol 255 MovieClipUses:78Used by:256  Timeline
Symbol 256 MovieClip [window_breakDown]Uses:255
Symbol 257 GraphicUsed by:263 423
Symbol 258 TextUses:103Used by:263
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259Used by:262
Symbol 261 MovieClipUses:204Used by:262
Symbol 262 MovieClipUses:260 261Used by:263
Symbol 263 MovieClip [MC_display]Uses:257 258 262Used by:Timeline
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:310 315 316 357 367 374 377 381 394 400 401 405 406 407 408 413 415 416
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:310 315 316 357 367 374 377 381 394 400 401 405 406 407 408 413 415 416
Symbol 268 GraphicUsed by:271
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:271
Symbol 271 MovieClipUses:268 270Used by:310 315 316 357 367 374 377 381 394 400 401 405 406 407 408 413 415 416
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:310 315 316 357 367 374 377 381 394 400 401 405 406 408 415 416
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:310 315 316 357 367 374 377 381 394 400 401 405 406 408 415 416
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:276Used by:310 315 316 357 367 374 377 381 394 400 401 405 406 407 408 413 415 416
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:310 315 316 357 367 374 377 381 394 400 401 405 406 407 408 413 415 416
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:310 315 316 357 367 374 377 381 394 400 401 405 406 408 415 416
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:310 315 316 357 367 374 377 381 394 400 401 405 406 407 408 413 415 416
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:310 315 316 357 367 374 377 381 394 400 401 405 406 407 408 413 415 416
Symbol 286 GraphicUsed by:290
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:290
Symbol 289 GraphicUsed by:290
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Symbol 409 GraphicUsed by:410
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Symbol 418 GraphicUsed by:420
Symbol 419 TextUses:103Used by:420
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Symbol 422 TextUses:103Used by:423
Symbol 423 MovieClipUses:257 422Used by:424
Symbol 424 MovieClip [MC_enemy]Uses:423Used by:Timeline
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:430 519
Symbol 427 BitmapUsed by:428
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Symbol 429 MovieClipUses:428Used by:430 433 518 519
Symbol 430 MovieClipUses:426 429Used by:434 556
Symbol 431 BitmapUsed by:432
Symbol 432 GraphicUses:431Used by:433 518
Symbol 433 MovieClipUses:432 429Used by:434 556
Symbol 434 MovieClip [MC_back_in_clouds]Uses:430 433Used by:Timeline
Symbol 435 BitmapUsed by:436 438
Symbol 436 GraphicUses:435Used by:437
Symbol 437 MovieClip [BG_SK106_2]Uses:436Used by:Timeline
Symbol 438 GraphicUses:435Used by:439
Symbol 439 MovieClip [BG_SK106_1]Uses:438Used by:Timeline
Symbol 440 BitmapUsed by:441 552
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Symbol 443 BitmapUsed by:444 550
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Symbol 445 MovieClip [BG_SK016]Uses:444Used by:Timeline
Symbol 446 BitmapUsed by:447
Symbol 447 GraphicUses:446Used by:448 554
Symbol 448 MovieClip [BG_MF161]Uses:447Used by:Timeline
Symbol 449 GraphicUsed by:450
Symbol 450 MovieClip [BG_MF071]Uses:449Used by:Timeline
Symbol 451 GraphicUsed by:458
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Symbol 453 TextUses:103Used by:458
Symbol 454 SoundUsed by:458
Symbol 455 SoundUsed by:458
Symbol 456 SoundUsed by:458
Symbol 457 SoundUsed by:458
Symbol 458 MovieClip [-サウンドエンジン_環境音]Uses:451 452 453 454 455 456 457Used by:Timeline
Symbol 459 MovieClip [-サウンドエンジン_BGM]Used by:Timeline
Symbol 460 BitmapUsed by:461
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Symbol 462 MovieClipUses:461Used by:501
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Symbol 482 GraphicUsed by:485 520
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Symbol 502 GraphicUsed by:Timeline
Symbol 503 FontUsed by:504 521
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Symbol 669 MovieClip [__Packages.SsEnemyLib]
Symbol 670 MovieClip [__Packages.BreakBodyLib]
Symbol 671 MovieClip [__Packages.WeponFloatLib]
Symbol 672 MovieClip [__Packages.DeepControlLib]
Symbol 673 MovieClip [__Packages.GmathClass]
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Symbol 506 MovieClipUses:505Used by:548
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Symbol 580 MovieClipUses:579Used by:581
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Symbol 596 BitmapUsed by:597
Symbol 597 GraphicUses:596Used by:598
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Symbol 600 EditableTextUses:599Used by:603
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Symbol 625 SoundUsed by:626
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Symbol 627 MovieClipUses:560Used by:630
Symbol 628 TextUses:543Used by:629
Symbol 629 MovieClipUses:628Used by:630
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Symbol 631 MovieClipUses:537 556 567 574 581 588 595 539 598 603 610 624 630Used by:Timeline
Symbol 632 GraphicUsed by:634
Symbol 633 TextUses:103Used by:634
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Symbol 635 BitmapUsed by:636 642
Symbol 636 GraphicUses:635Used by:637
Symbol 637 MovieClipUses:636Used by:Timeline
Symbol 638 GraphicUsed by:640
Symbol 639 TextUses:103Used by:640
Symbol 640 MovieClipUses:638 639Used by:641
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Symbol 645 TextUses:103Used by:646
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Symbol 648 MovieClipUses:647Used by:Timeline
Symbol 649 FontUsed by:650
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Symbol 651 GraphicUsed by:653
Symbol 652 SoundUsed by:653
Symbol 653 MovieClipUses:651 652Used by:Timeline
Symbol 654 GraphicUsed by:663
Symbol 655 EditableTextUses:103Used by:663
Symbol 656 GraphicUsed by:660
Symbol 657 TextUses:103Used by:660
Symbol 658 GraphicUsed by:660
Symbol 659 GraphicUsed by:660
Symbol 660 ButtonUses:656 657 658 659Used by:663
Symbol 661 FontUsed by:662
Symbol 662 TextUses:661Used by:663
Symbol 663 MovieClipUses:654 655 660 662Used by:Timeline
Symbol 664 TextUses:103Used by:Timeline
Symbol 665 GraphicUsed by:668
Symbol 666 TextUses:103Used by:668
Symbol 667 GraphicUsed by:668
Symbol 668 ButtonUses:665 666 667Used by:Timeline

Instance Names

"BGM"Frame 1Symbol 459 MovieClip [-サウンドエンジン_BGM]
"ENVSE"Frame 1Symbol 458 MovieClip [-サウンドエンジン_環境音]
"s_title"Frame 10Symbol 548 MovieClip
"s_title"Frame 39Symbol 548 MovieClip
"MC_BG"Frame 59Symbol 634 MovieClip
"MC_back"Frame 59Symbol 641 MovieClip
"MC_enemy"Frame 59Symbol 424 MovieClip [MC_enemy]
"MC_mainchar"Frame 59Symbol 421 MovieClip [MC_mainchar]
"MC_ef"Frame 59Symbol 648 MovieClip
"MC_display"Frame 59Symbol 263 MovieClip [MC_display]
"shotArea"Symbol 80 MovieClip Frame 1Symbol 76 MovieClip
"s"Symbol 132 MovieClip [shot] Frame 1Symbol 131 MovieClip
"mark"Symbol 207 MovieClip [navi_marker] Frame 1Symbol 206 MovieClip
"amo"Symbol 216 MovieClip [attack_beam1] Frame 3Symbol 215 MovieClip
"armor"Symbol 262 MovieClip Frame 1Symbol 260 MovieClip
"core"Symbol 262 MovieClip Frame 1Symbol 261 MovieClip
"disHp"Symbol 263 MovieClip [MC_display] Frame 1Symbol 262 MovieClip
"braid"Symbol 303 MovieClip Frame 1Symbol 301 MovieClip
"handF"Symbol 310 MovieClip Frame 1Symbol 303 MovieClip
"armB"Symbol 315 MovieClip Frame 1Symbol 275 MovieClip
"handF"Symbol 315 MovieClip Frame 1Symbol 303 MovieClip
"armB"Symbol 357 MovieClip Frame 1Symbol 275 MovieClip
"handF"Symbol 357 MovieClip Frame 1Symbol 303 MovieClip
"hitArea_b1"Symbol 357 MovieClip Frame 4Symbol 318 MovieClip
"armB"Symbol 357 MovieClip Frame 4Symbol 275 MovieClip
"armB"Symbol 357 MovieClip Frame 11Symbol 275 MovieClip
"handF"Symbol 357 MovieClip Frame 20Symbol 303 MovieClip
"armB"Symbol 357 MovieClip Frame 20Symbol 275 MovieClip
"hitArea_b1"Symbol 357 MovieClip Frame 26Symbol 318 MovieClip
"armB"Symbol 357 MovieClip Frame 26Symbol 275 MovieClip
"armB"Symbol 357 MovieClip Frame 45Symbol 275 MovieClip
"handF"Symbol 357 MovieClip Frame 45Symbol 303 MovieClip
"hitArea_b1"Symbol 357 MovieClip Frame 54Symbol 318 MovieClip
"hitArea_b1"Symbol 357 MovieClip Frame 58Symbol 318 MovieClip
"armB"Symbol 367 MovieClip Frame 1Symbol 275 MovieClip
"handF"Symbol 367 MovieClip Frame 1Symbol 303 MovieClip
"armB"Symbol 374 MovieClip Frame 1Symbol 275 MovieClip
"handF"Symbol 374 MovieClip Frame 1Symbol 303 MovieClip
"gardArea"Symbol 374 MovieClip Frame 2Symbol 372 MovieClip
"handF"Symbol 381 MovieClip Frame 3Symbol 303 MovieClip
"armB"Symbol 400 MovieClip Frame 1Symbol 275 MovieClip
"handF"Symbol 400 MovieClip Frame 1Symbol 303 MovieClip
"hitArea_b1"Symbol 400 MovieClip Frame 2Symbol 318 MovieClip
"armB"Symbol 400 MovieClip Frame 2Symbol 275 MovieClip
"hitArea_b1"Symbol 400 MovieClip Frame 4Symbol 318 MovieClip
"armB"Symbol 400 MovieClip Frame 13Symbol 275 MovieClip
"armB"Symbol 401 MovieClip Frame 1Symbol 275 MovieClip
"handF"Symbol 401 MovieClip Frame 1Symbol 303 MovieClip
"shotArea"Symbol 413 MovieClip Frame 2Symbol 412 MovieClip [shot_p_mg]
"armB"Symbol 415 MovieClip Frame 1Symbol 275 MovieClip
"handF"Symbol 415 MovieClip Frame 1Symbol 303 MovieClip
"armB"Symbol 416 MovieClip Frame 1Symbol 275 MovieClip
"handF"Symbol 416 MovieClip Frame 1Symbol 303 MovieClip
"armB"Symbol 416 MovieClip Frame 7Symbol 275 MovieClip
"handF"Symbol 416 MovieClip Frame 7Symbol 303 MovieClip
"armB"Symbol 416 MovieClip Frame 15Symbol 275 MovieClip
"handF"Symbol 416 MovieClip Frame 15Symbol 303 MovieClip
"char"Symbol 417 MovieClip [char1] Frame 1Symbol 310 MovieClip
"damageArea"Symbol 417 MovieClip [char1] Frame 10Symbol 314 MovieClip
"char"Symbol 417 MovieClip [char1] Frame 10Symbol 315 MovieClip
"char"Symbol 417 MovieClip [char1] Frame 20Symbol 310 MovieClip
"char"Symbol 417 MovieClip [char1] Frame 30Symbol 316 MovieClip
"char"Symbol 417 MovieClip [char1] Frame 40Symbol 357 MovieClip
"char"Symbol 417 MovieClip [char1] Frame 50Symbol 367 MovieClip
"char"Symbol 417 MovieClip [char1] Frame 60Symbol 374 MovieClip
"char"Symbol 417 MovieClip [char1] Frame 70Symbol 377 MovieClip
"char"Symbol 417 MovieClip [char1] Frame 80Symbol 381 MovieClip
"damageArea"Symbol 417 MovieClip [char1] Frame 90Symbol 314 MovieClip
"char"Symbol 417 MovieClip [char1] Frame 90Symbol 394 MovieClip
"char"Symbol 417 MovieClip [char1] Frame 100Symbol 400 MovieClip
"char"Symbol 417 MovieClip [char1] Frame 171Symbol 413 MovieClip
"char"Symbol 417 MovieClip [char1] Frame 181Symbol 367 MovieClip
"char"Symbol 417 MovieClip [char1] Frame 191Symbol 415 MovieClip
"char"Symbol 417 MovieClip [char1] Frame 201Symbol 416 MovieClip
"mainchar"Symbol 421 MovieClip [MC_mainchar] Frame 1Symbol 417 MovieClip [char1]
"aaa"Symbol 430 MovieClip Frame 1Symbol 429 MovieClip
"aaa"Symbol 433 MovieClip Frame 1Symbol 429 MovieClip
"pc"Symbol 486 MovieClip Frame 1Symbol 481 MovieClip
"sv"Symbol 486 MovieClip Frame 1Symbol 485 MovieClip
"bar"Symbol 490 MovieClip Frame 1Symbol 489 MovieClip
"gage"Symbol 491 MovieClip Frame 1Symbol 490 MovieClip
"gageIn"Symbol 501 MovieClip Frame 1Symbol 491 MovieClip
"aaa"Symbol 518 MovieClip Frame 1Symbol 429 MovieClip
"aaa"Symbol 519 MovieClip Frame 1Symbol 429 MovieClip
"inBar"Symbol 537 MovieClip Frame 1Symbol 536 MovieClip
"b1"Symbol 548 MovieClip Frame 3Symbol 537 MovieClip
"b2"Symbol 548 MovieClip Frame 3Symbol 537 MovieClip
"b3"Symbol 548 MovieClip Frame 3Symbol 537 MovieClip
"b4"Symbol 548 MovieClip Frame 3Symbol 537 MovieClip
"b5"Symbol 548 MovieClip Frame 3Symbol 537 MovieClip
"b6"Symbol 548 MovieClip Frame 3Symbol 537 MovieClip
"b7"Symbol 548 MovieClip Frame 3Symbol 537 MovieClip
"b8"Symbol 548 MovieClip Frame 3Symbol 537 MovieClip
"b9"Symbol 548 MovieClip Frame 3Symbol 537 MovieClip
"b10"Symbol 548 MovieClip Frame 3Symbol 537 MovieClip
"bg"Symbol 556 MovieClip Frame 1Symbol 555 MovieClip
"b1"Symbol 631 MovieClip Frame 1Symbol 537 MovieClip
"b2"Symbol 631 MovieClip Frame 1Symbol 537 MovieClip
"b3"Symbol 631 MovieClip Frame 1Symbol 537 MovieClip
"b4"Symbol 631 MovieClip Frame 1Symbol 537 MovieClip
"b5"Symbol 631 MovieClip Frame 1Symbol 537 MovieClip
"pd"Symbol 631 MovieClip Frame 11Symbol 556 MovieClip
"mainBar"Symbol 631 MovieClip Frame 18Symbol 603 MovieClip
"MC_ef_in"Symbol 648 MovieClip Frame 1Symbol 647 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "薬莢が転がる"
ExportAssets (56)Timeline Frame 1Symbol 2 as "被弾_03.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "被弾_02.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "被弾_01.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "生っぽい命中_3.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "生っぽい命中_2.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "生っぽい命中_1.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "gc2down"
ExportAssets (56)Timeline Frame 1Symbol 9 as "gunSet2_1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "noHit4"
ExportAssets (56)Timeline Frame 1Symbol 11 as "noHit3"
ExportAssets (56)Timeline Frame 1Symbol 12 as "noHit2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "noHit1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "hm6"
ExportAssets (56)Timeline Frame 1Symbol 15 as "hm5"
ExportAssets (56)Timeline Frame 1Symbol 16 as "hm4"
ExportAssets (56)Timeline Frame 1Symbol 17 as "hm3"
ExportAssets (56)Timeline Frame 1Symbol 18 as "hm2"
ExportAssets (56)Timeline Frame 1Symbol 19 as "hm1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "boostSE1"
ExportAssets (56)Timeline Frame 1Symbol 21 as "metalHit06"
ExportAssets (56)Timeline Frame 1Symbol 22 as "metalHit05"
ExportAssets (56)Timeline Frame 1Symbol 23 as "metalHit04"
ExportAssets (56)Timeline Frame 1Symbol 24 as "metalHit03"
ExportAssets (56)Timeline Frame 1Symbol 25 as "metalHit02"
ExportAssets (56)Timeline Frame 1Symbol 26 as "metalHit01"
ExportAssets (56)Timeline Frame 1Symbol 27 as "brade03"
ExportAssets (56)Timeline Frame 1Symbol 28 as "brade02"
ExportAssets (56)Timeline Frame 1Symbol 29 as "brade01"
ExportAssets (56)Timeline Frame 1Symbol 30 as "反響する爆発.wav"
ExportAssets (56)Timeline Frame 1Symbol 31 as "boostSE3"
ExportAssets (56)Timeline Frame 1Symbol 33 as "lineLeaserLineLow"
ExportAssets (56)Timeline Frame 1Symbol 35 as "ext_lineLeaesrLine"
ExportAssets (56)Timeline Frame 1Symbol 55 as "ext_lineLeaser"
ExportAssets (56)Timeline Frame 1Symbol 65 as "floatGun"
ExportAssets (56)Timeline Frame 1Symbol 69 as "para_typerRocket"
ExportAssets (56)Timeline Frame 1Symbol 72 as "para_typeMG"
ExportAssets (56)Timeline Frame 1Symbol 88 as "para_typeLeaser"
ExportAssets (56)Timeline Frame 1Symbol 93 as "shot_g_mg"
ExportAssets (56)Timeline Frame 1Symbol 101 as "shot_p_fire"
ExportAssets (56)Timeline Frame 1Symbol 109 as "MC_back_in_line"
ExportAssets (56)Timeline Frame 1Symbol 119 as "enemy_float1_inBreak2"
ExportAssets (56)Timeline Frame 1Symbol 121 as "enemy_float1_inBreak1"
ExportAssets (56)Timeline Frame 1Symbol 128 as "enemy_float_extra1"
ExportAssets (56)Timeline Frame 1Symbol 129 as "enemy_float1"
ExportAssets (56)Timeline Frame 1Symbol 132 as "shot"
ExportAssets (56)Timeline Frame 1Symbol 136 as "ef_line"
ExportAssets (56)Timeline Frame 1Symbol 143 as "hitEffect_bradeX"
ExportAssets (56)Timeline Frame 1Symbol 144 as "hitEffect_brade1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "hitEffect_bluePa_se"
ExportAssets (56)Timeline Frame 1Symbol 147 as "hitEffect_bluePa"
ExportAssets (56)Timeline Frame 1Symbol 149 as "hitEffect_bomb2"
ExportAssets (56)Timeline Frame 1Symbol 150 as "hitEffect_bomb"
ExportAssets (56)Timeline Frame 1Symbol 154 as "hitEffect_shotRed"
ExportAssets (56)Timeline Frame 1Symbol 158 as "hitEffect_white"
ExportAssets (56)Timeline Frame 1Symbol 166 as "wepon_float_bigGun"
ExportAssets (56)Timeline Frame 1Symbol 172 as "wepon_float_wideLeaser"
ExportAssets (56)Timeline Frame 1Symbol 185 as "wepon_amo_locket2"
ExportAssets (56)Timeline Frame 1Symbol 186 as "wepon_amo_locket"
ExportAssets (56)Timeline Frame 1Symbol 200 as "wepon_float_locket1"
ExportAssets (56)Timeline Frame 1Symbol 207 as "navi_marker"
ExportAssets (56)Timeline Frame 1Symbol 216 as "attack_beam1"
ExportAssets (56)Timeline Frame 1Symbol 254 as "effect_大爆発01"
ExportAssets (56)Timeline Frame 1Symbol 256 as "window_breakDown"
ExportAssets (56)Timeline Frame 1Symbol 263 as "MC_display"
ExportAssets (56)Timeline Frame 1Symbol 366 as "openWeponEF1"
ExportAssets (56)Timeline Frame 1Symbol 412 as "shot_p_mg"
ExportAssets (56)Timeline Frame 1Symbol 417 as "char1"
ExportAssets (56)Timeline Frame 1Symbol 421 as "MC_mainchar"
ExportAssets (56)Timeline Frame 1Symbol 424 as "MC_enemy"
ExportAssets (56)Timeline Frame 1Symbol 434 as "MC_back_in_clouds"
ExportAssets (56)Timeline Frame 1Symbol 437 as "BG_SK106_2"
ExportAssets (56)Timeline Frame 1Symbol 439 as "BG_SK106_1"
ExportAssets (56)Timeline Frame 1Symbol 442 as "BG_SK031"
ExportAssets (56)Timeline Frame 1Symbol 445 as "BG_SK016"
ExportAssets (56)Timeline Frame 1Symbol 448 as "BG_MF161"
ExportAssets (56)Timeline Frame 1Symbol 450 as "BG_MF071"
ExportAssets (56)Timeline Frame 1Symbol 458 as "-サウンドエンジン_環境音"
ExportAssets (56)Timeline Frame 1Symbol 459 as "-サウンドエンジン_BGM"
ExportAssets (56)Timeline Frame 1Symbol 669 as "__Packages.SsEnemyLib"
ExportAssets (56)Timeline Frame 1Symbol 670 as "__Packages.BreakBodyLib"
ExportAssets (56)Timeline Frame 1Symbol 671 as "__Packages.WeponFloatLib"
ExportAssets (56)Timeline Frame 1Symbol 672 as "__Packages.DeepControlLib"
ExportAssets (56)Timeline Frame 1Symbol 673 as "__Packages.GmathClass"
ExportAssets (56)Timeline Frame 1Symbol 674 as "__Packages.GameLib"

Labels

"priLoad"Frame 2
"title"Frame 10
"select"Frame 20
"priLoad-"Frame 31
"title-"Frame 39
"select-"Frame 49
"game"Frame 59
"mark"Frame 60
"briefingFirst"Frame 79
"briefingEnd"Frame 154
"end2"Frame 236
"end"Symbol 54 MovieClip Frame 5
"dead"Symbol 65 MovieClip [floatGun] Frame 10
"end"Symbol 69 MovieClip [para_typerRocket] Frame 38
"end"Symbol 72 MovieClip [para_typeMG] Frame 24
"end"Symbol 88 MovieClip [para_typeLeaser] Frame 15
"dead"Symbol 119 MovieClip [enemy_float1_inBreak2] Frame 3
"dead"Symbol 121 MovieClip [enemy_float1_inBreak1] Frame 3
"dead"Symbol 121 MovieClip [enemy_float1_inBreak1] Frame 25
"dead"Symbol 128 MovieClip [enemy_float_extra1] Frame 60
"dead"Symbol 129 MovieClip [enemy_float1] Frame 60
"non"Symbol 301 MovieClip Frame 2
"open"Symbol 301 MovieClip Frame 10
"oa"Symbol 301 MovieClip Frame 15
"close"Symbol 301 MovieClip Frame 16
"shot"Symbol 316 MovieClip Frame 4
"end"Symbol 316 MovieClip Frame 19
"braid1"Symbol 357 MovieClip Frame 1
"braid2"Symbol 357 MovieClip Frame 23
"braid3"Symbol 357 MovieClip Frame 49
"charge"Symbol 416 MovieClip Frame 7
"shot"Symbol 416 MovieClip Frame 15
"p_stand"Symbol 417 MovieClip [char1] Frame 10
"p_flight"Symbol 417 MovieClip [char1] Frame 20
"p_shot"Symbol 417 MovieClip [char1] Frame 30
"p_infight"Symbol 417 MovieClip [char1] Frame 40
"p_ext"Symbol 417 MovieClip [char1] Frame 50
"p_guard"Symbol 417 MovieClip [char1] Frame 60
"p_shot2"Symbol 417 MovieClip [char1] Frame 70
"boost"Symbol 417 MovieClip [char1] Frame 80
"splash"Symbol 417 MovieClip [char1] Frame 90
"dushBraid"Symbol 417 MovieClip [char1] Frame 100
"breakDown"Symbol 417 MovieClip [char1] Frame 110
"change(p->s)"Symbol 417 MovieClip [char1] Frame 120
"change(s->p)"Symbol 417 MovieClip [char1] Frame 130
"sky_normal"Symbol 417 MovieClip [char1] Frame 140
"paci(s->n)"Symbol 417 MovieClip [char1] Frame 150
"sky_shot1"Symbol 417 MovieClip [char1] Frame 171
"paci_ext"Symbol 417 MovieClip [char1] Frame 181
"paci(n->over)"Symbol 417 MovieClip [char1] Frame 191
"overGun"Symbol 417 MovieClip [char1] Frame 201
"海"Symbol 458 MovieClip [-サウンドエンジン_環境音] Frame 5
"風"Symbol 458 MovieClip [-サウンドエンジン_環境音] Frame 15
"低音"Symbol 458 MovieClip [-サウンドエンジン_環境音] Frame 25
"軽い駆動音"Symbol 458 MovieClip [-サウンドエンジン_環境音] Frame 35
"メニュー"Symbol 459 MovieClip [-サウンドエンジン_BGM] Frame 5
"ステータス"Symbol 459 MovieClip [-サウンドエンジン_BGM] Frame 15
"海上"Symbol 459 MovieClip [-サウンドエンジン_BGM] Frame 25
"高高度空域"Symbol 459 MovieClip [-サウンドエンジン_BGM] Frame 35
"市街上空"Symbol 459 MovieClip [-サウンドエンジン_BGM] Frame 45
"爆心地"Symbol 459 MovieClip [-サウンドエンジン_BGM] Frame 55
"シミュレーション"Symbol 459 MovieClip [-サウンドエンジン_BGM] Frame 65
"end"Symbol 501 MovieClip Frame 10
"s"Symbol 520 MovieClip Frame 17
"nextScene"Symbol 548 MovieClip Frame 11
"end"Symbol 548 MovieClip Frame 55
"tutorial"Symbol 555 MovieClip Frame 2
"skyBlue"Symbol 555 MovieClip Frame 11
"onCity"Symbol 555 MovieClip Frame 20
"end"Symbol 630 MovieClip Frame 11
"n"Symbol 631 MovieClip Frame 19
"nextScene"Symbol 631 MovieClip Frame 22
"credit"Symbol 631 MovieClip Frame 40

Dynamic Text Variables

moveXextSymbol 104 EditableText"0.0"
downloadParcentSymbol 469 EditableText"0.0"
mesSymbol 600 EditableText"戦闘空域を指定してください。"
noSymbol 655 EditableText"99"




http://swfchan.com/11/50829/info.shtml
Created: 25/4 -2019 21:38:36 Last modified: 25/4 -2019 21:38:36 Server time: 22/12 -2024 04:00:00