STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #50891 |
timedisrupt_lenae >> 2a9ubj3enabgub >> root:\\eha9ekd\aje9cjtmav armament_pack_arjuna >> aj49augm6ynh >> root:\\ajeahxcy\eahcuems fragment_a >> absxhtnabit >> root:\\ajeuvyabenxkr\anuiahvbne booster_gundala >> aneajdhebnabnjuly >> root:\\ehjdfaemnvf\ejaquipv op_luina_azhencroft >> ans8ixhatara >> root:\\anxcurbamxcke presence_a_disparse >> ancuabe,vioauebhr >> root:\\ahcianrem\eak |
armament_pack_arjuna >> aj49augm6ynh >> root:\\ajeahxcy\eahcuems fragment_a >> absxhtnabit >> root:\\ajeuvyabenxkr\anuiahvbne booster_gundala >> aneajdhebnabnjuly >> root:\\ehjdfaemnvf\ejaquipv op_luina_azhencroft >> ans8ixhatara >> root:\\anxcurbamxcke presence_a_disparse >> ancuabe,vioauebhr >> root:\\ahcianrem\eak timedisrupt_lenae >> 2a9ubj3enabgub >> root:\\eha9ekd\aje9cjtmav |
fragment_a >> absxhtnabit >> root:\\ajeuvyabenxkr\anuiahvbne booster_gundala >> aneajdhebnabnjuly >> root:\\ehjdfaemnvf\ejaquipv op_luina_azhencroft >> ans8ixhatara >> root:\\anxcurbamxcke presence_a_disparse >> ancuabe,vioauebhr >> root:\\ahcianrem\eak timedisrupt_lenae >> 2a9ubj3enabgub >> root:\\eha9ekd\aje9cjtmav armament_pack_arjuna >> aj49augm6ynh >> root:\\ajeahxcy\eahcuems |
booster_gundala >> aneajdhebnabnjuly >> root:\\ehjdfaemnvf\ejaquipv op_luina_azhencroft >> ans8ixhatara >> root:\\anxcurbamxcke presence_a_disparse >> ancuabe,vioauebhr >> root:\\ahcianrem\eak timedisrupt_lenae >> 2a9ubj3enabgub >> root:\\eha9ekd\aje9cjtmav armament_pack_arjuna >> aj49augm6ynh >> root:\\ajeahxcy\eahcuems fragment_a >> absxhtnabit >> root:\\ajeuvyabenxkr\anuiahvbne |
op_luina_azhencroft >> ans8ixhatara >> root:\\anxcurbamxcke presence_a_disparse >> ancuabe,vioauebhr >> root:\\ahcianrem\eak timedisrupt_lenae >> 2a9ubj3enabgub >> root:\\eha9ekd\aje9cjtmav armament_pack_arjuna >> aj49augm6ynh >> root:\\ajeahxcy\eahcuems fragment_a >> absxhtnabit >> root:\\ajeuvyabenxkr\anuiahvbne booster_gundala >> aneajdhebnabnjuly >> root:\\ehjdfaemnvf\ejaquipv |
presence_a_disparse >> ancuabe,vioauebhr >> root:\\ahcianrem\eak timedisrupt_lenae >> 2a9ubj3enabgub >> root:\\eha9ekd\aje9cjtmav armament_pack_arjuna >> aj49augm6ynh >> root:\\ajeahxcy\eahcuems fragment_a >> absxhtnabit >> root:\\ajeuvyabenxkr\anuiahvbne booster_gundala >> aneajdhebnabnjuly >> root:\\ehjdfaemnvf\ejaquipv op_luina_azhencroft >> ans8ixhatara >> root:\\anxcurbamxcke |
BOOTING_STELLAR_REAVER CODE_031 PILOT ENTRY : ATELIER LUCID PASSWORD: *********** HOMEBASE: http://fandrey.lucidrine.com/ |
Loading Scripts... |
HP |
EN |
Lifespan |
:: ALL SCORES |
:: ALL SCORES |
:: ALL SCORES |
SOUND ON/OFF |
SOUND ON/OFF |
:: CLOSE PANEL |
:: CLOSE PANEL |
CONTINUE |
CONTINUE |
Credits |
Credits |
<p align="left"><font face="Square721 BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">(Highlight object to display description)</font></p> |
<p align="right"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"> 999/999</font></p> |
<p align="right"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 999</font></p> |
<p align="right"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 999</font></p> |
<p align="right"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 999</font></p> |
<p align="right"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 999</font></p> |
<p align="right"><font face="BM Japan" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1"> 99999</font></p> |
<p align="left"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p> |
<p align="left"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p> |
<p align="left"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p> |
<p align="left"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p> |
<p align="left"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p> |
<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p> |
<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p> |
<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p> |
<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p> |
<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p> |
<p align="left"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p> |
<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p> |
<p align="right"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 999</font></p> |
<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p> |
<p align="right"><font face="BM Japan" size="12" color="#fea3a3" letterSpacing="0.000000" kerning="1"> 99999</font></p> |
<p align="right"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"> 999/999</font></p> |
<p align="left"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p> |
<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p> |
<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p> |
<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p> |
:: REAVER STATUS |
NESTS HP ENERGY ATTACK BEAM PROV SHELL PROV CRES PROV SENTRY ATT RESOURCE |
:: DESCRIPTION |
INTERWAVE UPGRADE PHASE |
::BATTLE OVER:: CRITICAL OBJECTIVE HAS BEEN DESTROYED |
Information Panel |
ACE PILOTS |
ACE PILOTS |
SUBMIT |
SUBMIT |
ATELIER LUCID |
ATELIER LUCID |
:: TO MAIN MENU |
:: TO MAIN MENU |
OFFLINE MESSAGE RECEIVED |
[Luina] Greetings, Reaver Pilot. I am Luina, your operator. This is an emergency message. Our mothership, is under attack. The enemies has breached our hangar. I'm afraid we can't talk too long. You've been chosen to pilot our newest Reaver to repel their attack; congratulations! Let's start our quick-tutorial. Here are the navigation keys of your Reaver: - W-A-S-D : Move your Reaver. - Hold SPACE: Time Disrupt Mode (Slows Time around your Reaver) - P : Opens game menu (Pauses the game, Quit, and set Sound here) Fly your Reaver through Waypoints to complete this training mission. *Operator Luina, out* |
id: WayPoints Objective: Fly Through! |
id: NESTS Objective: Protect! Game over if destroyed |
Mission Summary |
[Luina] You are doing Good! the Commander has granted you permission to fire your weapon. I've installed our general weapon system in your Reaver. With the new weapon installation in your reaver, there are several control keys in addition: - E: Switch Between Weapons - Move Cursor/Crosshair: Aim - Click: Shoot. Hold to rapid-fire. Consumes Energy. Allright, let's try these new weapons! Shoot all decoys in this area to complete this training mission. *Operator Luina, out* |
Beam Rapid Shots, Med damage |
Shell Single Shot, HIGH damage |
Crescent 3-Way Shot, low damage |
[Luina] Nice! But your shooting skill alone won't help much. We need more for protection. Introducing our latest technology, "ASU" - Automated Sentry Unit. These AI- Controlled Turrets will shoot any hostile objects in an area. These are the keys to control them: - SHIFT Button: Switch Settle Module. Click on map to settle a sentry. Don't forget to Upgrade your sentries at inter-mission screen!! We are maintaining your Reaver's Guns, so you cannot shoot for now. Meanwhile, try settle one or two sentries to crush decoys in this area. I've transferred 500 Gold (Recources) to your Account. use them wisely. *Operator Luina, out* |
id: Sentry Objective: Allies. Settle and upgrade them. (SHIFT Button switch Settle Module on/off) |
[Luina] Have you guessed what that bar at the right screen does? It's called a "Status Bar". This bar display these status: - The Green Bar shows your Reaver's Shield. Your Reaver's Shield Regenerates over time, so feel free to bash your enemies with your armour. - The Blue Bar shows your energy. Your Reaver's Energy is reduced when you fire weapons. Reaver's Energy will not regenerate in Time-Disrupt mode. - The Red Bar is NESTS's Armor. when it reach zero, game over. So, your objective is to prevent our enemies to collide with NESTS. Enough for the theory! We've released winged decoys for you. Crush them with all you've got! *Operator Luina, out* |
[Luina] Operator Luina reporting in. bad news pilot. our sensors detected an enemy scout party in the area. they are here! this means the battle has began. prepare yourself! IN THE BATTLE ALWAYS PAY ATTENTION FOR MY WARNINGS (THROUGH OUR COMLINK PANEL) ABOUT OUR CONDITIONS. I KNOW YOU ARE PROBABLY TOO BUSY HOLDING THEM OFF. BUT YOU MUST ! |
id: Galdrian Stellar Reaver (Scout) Low armor and attacks Objective: Intercept! |
[Luina] The enemies have sent their GHAST - "Galdrian Heavily Armed Stellar Transport"! This ST deal huge damage in collision and thick armor, so make it your primary target! My sensor also detected that they're sending reinforcements along with the GHAST at the Eastern Relative of the NESTS!! This is not good at all...! *Operator Luina, out* |
id: GHAST Objective: Destroy at all cost! |
[Luina] Enemies' New type of reaver detected; it's the Dual-Jets type. These Fighters are quick, so it's rather difficult to aim them. Not too difficult, though. I know you can! Disrupting time (Hold SPACE Button) Will help you to aim them and evade their projectiles. *Operator Luina, out* |
id: Galdrian Stellar Reaver (Dual Jets) Faster moving speed Objective: Intercept! |
[Luina] ATTENTION TO PILOTS!!! Someone's Hacking into our System and jamming our sensors!! Our radar cannot detect any of enemies' coordinates. This is a danger situation! Unknown type of enemies approaching, build up defenses and prepare for extreme condition! *Operator Luina, disconnected* |
[4c 75 69 6e 61] Luina here, i'm sending this message in hex codes. We are facing Cracker's attacks here while you're fighting outside, and looks like we're going down!! They're jamming the connection between NESTS and your weapon's Armament!! Our Decoys are also out of control!! This causing your Armament to be malfunctioned, and we are currently repairing the systems. Our last hope now is the Sentries. Build them as much as possible, and bash the enemies if required. this is a critical situation! If you receive this message, this means our Communication System hasn't been Hacked yet. See your face at the battle field! *4f 70 65 72 61 74 6f 72 20 4c 75 69 6e 61 2c 20 6f 75 74* |
[Luina] I have good news and bad news. I'll tell you the good one first. Our system is finally functioning again. The Bad one is, my sensor detected several enemies' GHASTs in Northern relative!! It's look like they're jamming our sensors so their GHAST squad can safely approach us while we're repairing the systems... You must intercept this squad before they're reaching the NESTS! *Operator Luina, out* |
[Luina] They're sending their ace squad!! This Reaver has high maneuvre, armor, and attack! Major threat for us! Your objective now is to repel their attacks! *Operator Luina, out* |
id: Galdrian Stellar Reaver (Ace) Low armor and attacks Objective: Intercept! |
[Luina] Remember invisible reavers that attack when our systems down? We've acquired the data. Apparently, it's their newest model reaver, called the Shades. And the we caught the signal that the enemies send them again along with the ace squads... We cannot lose this time, go crush them! *Operator Luina, out* |
id: Galdrian Stellar Reaver (Shades) Invisible in Sensors Objective: Intercept! |
[Luina] We're in critical state!! sector 25, 64, and 23 has been destroyed by the enemies and looks like we're the one who left, and now the enemies surrounding us from 4 directions!! Enemies' waves sighted at Western sector of NESTS. No time to waste, Intercept them! *Operator Luina, out* |
[Luina] My sensor sighted enemies' Secondary Ace Squad heading our base at high speed! Those aren't ordinary reavers, It seems they're equipped with some booster devices. Try to hit them using Time Disruption Device to aid you! *Operator Luina, out* |
id: Booster-Equipped Ace Reaver Very Fast! Objective: Intercept! |
[Luina] Looks like they're trying another way to defeat us. They started to use ISAP Missiles! These fast, long ranged missiles are threat upon our NESTS! To make it worse, Their Mothership is capable to launch tons of missiles at once. Repel them before they hit NESTS! Good luck Pilot, we're counting on you! *Operator Luina, out* |
id: Inter-Stellar Atomic-Propelled Missile Low Armor. Fast. Hordes. Objective: Repel! |
[Luina] My sensor detects mass quantity of GHASTs are approaching us!! Intercept and destroy them, or they will make a huge amount of damage! Those aren't Normal GHASTS! One Collision from them and we're done for! DO NOT LET any GHASTS reach us! Here's some tips: These type of GHASTS always try to after you. You must set yourself as a decoy so they're tricked. We're counting on you! *Operator Luina, out* |
[Luina] Good news, looks like they're run out of forces, and their Mothership has now entered the area, along with their remaining forces!! It's our last Battle, destroy the mothership and all of their reavers! we're counting on you!! *Operator Luina, out* |
[Luina] ...We did it...?? WE DID IT!! We've defended our mothership and repel all of the attacks!! The Commander is pleased with you, pilot. He promised you will be promoted when you came back. Congratulation, Pilot, and 'Til we meet again..,! *Operator Luina, out* |
ACHIEVEMENTS |
ACHIEVEMENTS |
ARE YOU A NEW PILOT? |
NO, I'M NOT |
NO, I'M NOT |
YES, I AM |
YES, I AM |
SUBMIT PV |
SUBMIT PV |
:: QUIT BATTLE |
:: QUIT BATTLE |
:: OPTION PANEL |
<p align="left"></p> |
<p align="left"><font face="Square721 BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Text Here!!</font></p><p align="left"></p><p align="left"></p><p align="left"></p> |
Build |
<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">9999G</font></p> |
<p align="center"><font face="Orbit-B BT" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99999999999</b></font></p> |
Reaver Disconnected. Intiating Respawn Connection... |
NESTS is under attack!! |
http://fandrey.lucidrine.com/ |
:: START GAME |
<p align="center"><font face="Square721 BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>:: Battle Mode Engaged ::</b></font></p> |
<p align="center"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999</font></p> |
<p align="center"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999</font></p> |
BEAM |
SHELL |
CRES |
RECOURCES |
PV |
<p align="center"><font face="BM Japan" size="28" color="#000000" letterSpacing="0.000000" kerning="1"><b>99</b></font></p> |
Streak! |
<p align="center"><font face="BM Japan" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p> |
<p align="left"><font face="square721 BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>::NIGHTMARE::</b></font></p> |
WAVE SECURED!! |
<p align="left"><font face="Square721 BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Incoming: Wave 99</b></font></p> |
<p align="left"><font face="Square721 BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>"The Double-Jet Reavers"</b></font></p> |
EXPLOSIVE GAMES |
START GAME |
START GAME |
HOW-TO-PLAY |
HOW-TO-PLAY |
::CREDITS:: |
Graphics, Musics, and Programming by Fandry Indrayadi/Fandrey (http://fandrey.lucidrine.com/) Thanks To GameDevId.org (http://www.gamedevid.org/) Agate Studio (http://blog.agatestudio.com) Lucidrine (http://www.lucidrine.com/) Wandah W. Wimindra a.k.a. Azrael Guntur Sarwohadi a.k.a. Soybean Miguel Pro Verianto a.k.a. Cruxblack The Betatesters You, the best Reaver pilot in the universe |
[Main Objective] - Defend your NESTS as long as possible. - Fortify your defense by upgrading your Reaver and Settling Sentries. |
[Control Map] - W/A/S/D : Navigation - E : Switch Weapons - Left Click : Action Button (Shoot, Settle, Switch Buttons) - SHIFT : Switch Sentry Settlement Module - Space (Hold) : Disrupt Time - P : Open Game Menu (Pauses the game) |
PLAYER ACHIEVEMENT |
# OF GAMEPLAY: # OF GAME CLEAR: TOTAL PV: TOTAL KILLS: TOTAL RES: TOTAL SENTRY BUILD: HIGHEST STREAK: |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999999999999</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999999999999</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999999999999</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999999999999</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999999999999</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999999999999</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999999999999</font></p> |
PILOT RANK: |
<p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p> |
:: RESET DATA |
:: RESET DATA |
::BATTLE RESULT:: |
RES TOTAL: SENTRY SET: UPGRADES : SHOTS: ACCURACY: |
WAVES: KILLS: PLAYTIME: DEATHS: HI-STREAK: |
PV: |
<p align="right"><font face="BM Japan" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">100%</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p> |
<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p> |
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ActionScript [AS1/AS2]
Frame 1fscommand ("showmenu", false); fscommand ("allowscale", false); stop();Instance of Symbol 17 MovieClip "loaderbar" in Frame 1onClipEvent (load) { stepp = 0; } onClipEvent (enterFrame) { _parent.loaderbar.gotoAndStop(stepp); if ((_root.getBytesLoaded() / _root.getBytesTotal()) > (stepp / 100)) { stepp++; } if (stepp >= 100) { _root.play(); } }Frame 2function SiteLock() { var _local3 = _root._url.split("/")[2].split("."); if ((_local3[_local3.length - 1] == "com") && (_local3[_local3.length - 2] == "arcadebomb")) { } else { this._x = -50000; this._y = -50000; } _root.attachMovie("Stolen", "stole", 5); stole._x = 50000; stole._y = 50000; } function SaveData() { savedata = SharedObject.getLocal("vgachieve", "/"); savedata.data.savefile = playerstat; savedata.flush(); } function LoadData() { loaddata = SharedObject.getLocal("vgachieve", "/"); playerstat = loaddata.data.savefile; } function ResetData() { playerstat = [0, 0, 0, 0, 0, 0, 0, true]; SaveData(); } function Transition() { _root.attachMovie("Transition", "trans", 100); } function AutoFire() { if (isafing && (weapsel == 0)) { afdelay = 5; afcount = afcount + (1 * gamod); if ((afcount > afdelay) && (_root.object.player.en > 7)) { Shoot(_root.object.player, "blue", 1, 1); _root.object.player.en = _root.object.player.en - 7; afcount = 0; } } if (isafing && (weapsel == 1)) { afdelay = 20; afcount = afcount + (1 * gamod); if ((afcount > afdelay) && (_root.object.player.en > 7)) { Shoot(_root.object.player, "blue", 3, 2); _root.object.player.en = _root.object.player.en - 20; afcount = 0; } } if (isafing && (weapsel == 2)) { afdelay = 10; afcount = afcount + (1 * gamod); if ((afcount > afdelay) && (_root.object.player.en > 10)) { Shoot(_root.object.player, "blue", 8, 1); Shoot(_root.object.player, "blue", 8, 1, -25); Shoot(_root.object.player, "blue", 8, 1, 25); _root.object.player.en = _root.object.player.en - 10; afcount = 0; } } } function Cursor() { cur._x = _xmouse; cur._y = _ymouse; if (mainmenu || (panel)) { _root.cur._rotation = 0; _root.cur.gotoAndStop(1); } if (battle) { _root.cur._rotation++; for (i in enemyarray) { if (_root.cur.sensor.hitTest(_root.object[enemyarray[i]].sensor)) { hit = 1; break; } hit = 0; } if (hit == 1) { _root.cur.gotoAndStop(3); } else { _root.cur.gotoAndStop(2); } curdx = (_root.cur._x - _root.object.player._x) - _root.object._x; curdy = (_root.cur._y - _root.object.player._y) - _root.object._y; curd = Math.round(Math.sqrt((curdx * curdx) + (curdy * curdy))); } if (build) { _root.cur._rotation = 0; _root.cur.gotoAndStop(4); _root.cur.price_txt.text = sentryprice + "R"; } } function CheckLvl() { skirtimer = skirtimer + ((1 / timemod) * gamod); if (((enemiesleft < 1) && (enemyarray.length < 1)) || ((enemiesleft < 1) && (eonscreen < 1))) { LvlUp(); } } function LvlUp() { ctdelay = 200; lvlnow = lvlnow + 1; completesnd.start(0, 1); if (isdead) { deathcount = 0; } _root.attachMovie("WaveCompleteText", "wct", 30); _root.wct._x = 100; _root.wct._y = 225; enemiesleft = leveluplist[lvlnow]; trace("levelup!!"); } function Spawn(what, fc, wherex, wherey, dth) { switch (what) { case "player" : _root.object.attachMovie("SR-N001", "player", dth); _root.object.player._x = wherex; _root.object.player._y = wherey; _root.object.player.exist = true; _root.object.player.unittype = "sr"; _root.object.player.maxhp = charmaxhp; _root.object.player.hp = charmaxhp; _root.object.player.maxen = charmaxen; _root.object.player.en = charmaxen; _root.object.player.regenrate = charregen; _root.object.player.att = charatt; _root.object.player.nmovespeed = 6; _root.object.player.vms = 0; _root.object.player.hms = 0; _root.object.player.movespeed = 6; _root.object.player.animstat = "id"; _root.object.player.faction = fc; _root.object.player.modifier = weapmod[weapsel]; unitarray.push("player"); allyqty++; if (allyqty > 30) { allyqty = 0; } _root.hud.minimap.dots.attachMovie("DotGreen", "dotplayer", 2); break; case "nests" : _root.object.attachMovie("NESTS", "nests", dth); _root.object.nests._x = wherex; _root.object.nests._y = wherey; _root.object.nests.maxhp = 2500; _root.object.nests.hp = 2500; _root.object.nests.animstat = "id"; _root.object.nests.faction = fc; unitarray.push("nests"); _root.hud.minimap.dots.attachMovie("DotBlueBig", "dotnests", 1); break; case "decoy" : _root.object.attachMovie("Decoy", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = 2; _root.object["enemy" + enemyqty].maxhp = 50 + random(25); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(5) + 10; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 40 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 999999999999999; _root.object["enemy" + enemyqty].att = 0; _root.object["enemy" + enemyqty].modifier = 0; _root.object["enemy" + enemyqty].agile = 5; lockrand = 0; if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "waypoint" : _root.object.attachMovie("WayPoint", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = 0; _root.object["enemy" + enemyqty].maxhp = 1; _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(5) + 10; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 999999999999999; _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 999999999999999; _root.object["enemy" + enemyqty].att = 0; _root.object["enemy" + enemyqty].modifier = 0; _root.object["enemy" + enemyqty].agile = 0; lockrand = 0; if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "decoyimmob2" : _root.object.attachMovie("DecoyImmob", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = 0; _root.object["enemy" + enemyqty].maxhp = 50 + random(25); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(5) + 10; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 30 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 999999999999999; _root.object["enemy" + enemyqty].att = 0; _root.object["enemy" + enemyqty].modifier = 0; _root.object["enemy" + enemyqty].agile = 5; lockrand = 0; if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "galsr1" : _root.object.attachMovie("SR-G001", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = random(2) + 2; _root.object["enemy" + enemyqty].maxhp = 75 + random(25); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(6) + 20; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 40 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 200 + random(50); _root.object["enemy" + enemyqty].att = 20; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 40; lockrand = random(3); if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "galsr2" : _root.object.attachMovie("SR-G002", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = random(3) + 2; _root.object["enemy" + enemyqty].maxhp = 125 + random(50); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(7) + 30; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 30 + random(20); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 180 + random(50); _root.object["enemy" + enemyqty].att = 30; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 50; lockrand = random(3); if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "galsrshade" : _root.object.attachMovie("SR-SHADE", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = random(3) + 2; _root.object["enemy" + enemyqty].maxhp = 120 + random(50); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(7) + 35; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 30 + random(20); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 225 + random(50); _root.object["enemy" + enemyqty].att = 30; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 50; lockrand = random(3); if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "galsr3" : _root.object.attachMovie("SR-G003", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = random(3) + 3; _root.object["enemy" + enemyqty].maxhp = 200 + random(75); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(15) + 50; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 50 + random(15); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 150; _root.object["enemy" + enemyqty].att = 35; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 60; lockrand = random(2); if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "galsr3a" : _root.object.attachMovie("SR-G003a", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = random(3) + 3; _root.object["enemy" + enemyqty].maxhp = 200 + random(100); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(40) + 60; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 20 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 150; _root.object["enemy" + enemyqty].att = 40; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 70; lockrand = random(2); if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "msl01" : _root.object.attachMovie("MSL-01", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = random(3) + 5; _root.object["enemy" + enemyqty].maxhp = 125 + random(25); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(10) + 20; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 30 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 99999999999999; _root.object["enemy" + enemyqty].att = 0; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 30; lockrand = random(3); if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "ghast" : _root.object.attachMovie("GHAST", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = 1; _root.object["enemy" + enemyqty].maxhp = 1000 + random(125); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(20) + 100; _root.object["enemy" + enemyqty].lockon = random(2); _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 50 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 50; _root.object["enemy" + enemyqty].att = 45; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 1; lockrand = random(2); if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRedBig", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "ghast2" : _root.object.attachMovie("GHAST", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = 1; _root.object["enemy" + enemyqty].maxhp = 10000 + random(1000); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(20) + 100; _root.object["enemy" + enemyqty].lockon = random(2); _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 50 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 30; _root.object["enemy" + enemyqty].att = 45; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 1; lockrand = 0; if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRedBig", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "mothership" : _root.object.attachMovie("GMothership", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = 1; _root.object["enemy" + enemyqty].maxhp = 25000; _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(20) + 100; _root.object["enemy" + enemyqty].lockon = random(2); _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 50 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 20; _root.object["enemy" + enemyqty].att = 50; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 1; lockrand = 0; if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRedBig", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty <= 100) { break; } enemyqty = 0; } } function InitBattle() { battle = false; iseffect = false; streakct = 0; histreak = 0; streak = 0; shadeqty = 0; shadect = 0; timemod = 10; delaytime = 50; spawndelay = 0; pv = 0; allyqty = 0; enemyqty = 0; projqty = 0; damnumqty = 0; charmaxhp = 250; charmaxen = 50; charregen = 1; charatt = 20; sentryatt = 10; afdelay = 0; weapmod = [1.2, 3.4, 1]; upgradelvl = [0, 0, 0, 0, 0, 0, 0]; weapsel = 0; totgold = 0; totsen = 0; totshot = 0; tothit = 0; edestroy = 0; deathcount = 0; shakedelay = 0; dd = 0; deathtotal = 0; eonscreen = 0; _root.createEmptyMovieClip("hud", 1); _root.hud.attachMovie("CheckFPS", "fpsc", 2); _root.hud.fpsc._x = 5; _root.hud.fpsc._y = 485; _root.hud.attachMovie("StatHUD", "stathud", 3); _root.hud.attachMovie("BarLayout", "barlayout", 4); _root.hud.barlayout._alpha = 100; _root.hud.barlayout._x = 480; _root.hud.barlayout._y = 150; _root.hud.attachMovie("Minimap", "minimap", 5); _root.hud.minimap._x = 390; _root.hud.minimap._y = 10; _root.object.attachMovie("BG", "bg", 1); _root.object.bg.cacheAsBitmap = true; Spawn("nests", "blue", 750, 750, 2); Spawn("player", "blue", (_root.object.nests._x + random(200)) - 100, (_root.object.nests._x + random(200)) - 100, 99); battlemsc.start(0, 9999); if (isnew) { gold = 0; lvlnow = 0; } else if (!isnew) { gold = 500; lvlnow = 4; } skirtimer = 0; enemiesleft = leveluplist[lvlnow]; ctdelay = 100; build = false; panel = true; panelname = "message"; } function UpdateMinimap() { _root.hud.minimap.dots.dotnests._x = (_root.object.nests._x * 10) / 100; _root.hud.minimap.dots.dotnests._y = (_root.object.nests._y * 10) / 100; _root.hud.minimap.dots.dotplayer._x = (_root.object.player._x * 10) / 100; _root.hud.minimap.dots.dotplayer._y = (_root.object.player._y * 10) / 100; _root.hud.minimap.dots.dotplayer._rotation = _root.object.player._rotation; i = 0; while (i < enemyarray.length) { _root.hud.minimap.dots["dot" + enemyarray[i]]._x = (_root.object[enemyarray[i]]._x * 10) / 100; _root.hud.minimap.dots["dot" + enemyarray[i]]._y = (_root.object[enemyarray[i]]._y * 10) / 100; i++; } } function StreakCount() { streak++; streakct = 50; if (streak > 2) { _root.hud.attachMovie("StreakAnim", "sta", 196); _root.hud.sta._x = 5; _root.hud.sta._y = 90; } if (streak > histreak) { histreak = streak; } } function InterfaceUpdate() { _root.hud.barlayout.hpbar._yscale = (_root.object.player.hp / _root.object.player.maxhp) * 100; _root.hud.barlayout.enbar._yscale = (_root.object.player.en / _root.object.player.maxen) * 100; _root.hud.stathud.obbar._xscale = (_root.object.nests.hp / _root.object.nests.maxhp) * 100; _root.hud.stathud.gold_txt.text = gold; _root.hud.stathud.pv_txt.text = pv; _root.hud.stathud.destroyed_txt.text = edestroy; _root.hud.stathud.weaponselect.gotoAndStop(weapsel + 1); UpdatePrices(); } function Message(msg, delay, wava) { dialoguenow = msg; commdelay = delay; whatava = wava; messsnd.start(0, 1); _root.hud.attachMovie("Comm", "mes", 198); _root.hud.mes._x = 20; _root.hud.mes._y = 375; } function UpdatePlayerStat() { _root.object.player.maxhp = charmaxhp; _root.object.player.maxen = charmaxen; _root.object.player.att = charatt; _root.object.player.modifier = weapmod[weapsel]; } function UpdatePrices() { repnestsprice = 100; repnests2price = 300; repnests3price = 500; sentryprice = 150 + (sentryarray.length * 150); hpupgradeprice = 100 + (_root.upgradelvl[0] * 50); enupgradeprice = 100 + (_root.upgradelvl[6] * 65); attupgradeprice = 180 + (_root.upgradelvl[1] * 65); sentryupgradeprice = 160 + (_root.upgradelvl[2] * 60); beamupgradeprice = 150 + (_root.upgradelvl[3] * 60); shellupgradeprice = 145 + (_root.upgradelvl[4] * 45); crescentupgradeprice = 140 + (_root.upgradelvl[5] * 55); } function BattleProcess() { if (battle) { if (!isdead) { PlayerControl(); } else if (isdead) { deathcount = deathcount - (1 * gamod); deathcount = Math.round(deathcount); if (deathcount < 1) { Spawn("player", "blue", (_root.object.nests._x + random(200)) - 100, (_root.object.nests._x + random(200)) - 100, 99); Transition(); _root.hud.deadframe.removeMovieClip(); isdead = false; isanim = false; _root.hud.stathud.report_txt.text = "Connection Intiated."; if (!mute) { controlsnd.setVolume(70); } dia = random(7); switch (dia) { case 0 : Message(revdia[0], 60, 1); _root.vo00.stop(); vonow = vo00; break; case 1 : Message(revdia[1], 60, 1); _root.vo00.stop(); vonow = vo01; break; case 2 : Message(revdia[2], 60, 1); _root.vo00.stop(); vonow = vo02; break; case 3 : Message(revdia[3], 60, 1); _root.vo00.stop(); vonow = vo03; break; case 4 : Message(revdia[4], 60, 1); _root.vo00.stop(); vonow = vo04; break; case 5 : Message(revdia[5], 60, 1); _root.vo00.stop(); vonow = vo05; break; case 6 : Message(revdia[6], 60, 1); _root.vo00.stop(); vonow = vo06; break; case 7 : Message(revdia[7], 60, 1); _root.vo00.stop(); vonow = vo07; } deathtotal++; } } if (streakct > 0) { streakct = streakct - (1 / timemod); if (streakct <= 0) { streakct = 0; streak = 0; } } PlayUnitAnim(); GameEvent(); SpawnEnemy(); CheckLvl(); AutoFire(); ScreenShake(); AI(); UpdateMinimap(); Shade(); delay = 0; if (_root.object.player.en < _root.object.player.maxen) { _root.object.player.en = _root.object.player.en + (_root.object.player.regenrate * gamod); } if (_root.object.player.en > _root.object.player.maxen) { _root.object.player.en = _root.object.player.maxen; } if (_root.object.player.hp < _root.object.player.maxhp) { _root.object.player.hp = _root.object.player.hp + ((_root.object.player.regenrate * 0.1) * gamod); } } if (build) { BuildModule(); } if (panel) { Panel(); } delta = getTimer() - waktu; waktu = getTimer(); if ((delta >= 10) && (delta < 20)) { gamod = 1; } else if ((delta >= 20) && (delta < 30)) { gamod = 1.2; } else if ((delta >= 30) && (delta < 40)) { gamod = 1.5; } else if ((delta >= 40) && (delta < 50)) { gamod = 2; } else if ((delta > 50) && (delta < 60)) { gamod = 2.5; } else if ((delta >= 60) && (delta < 70)) { gamod = 3; } else { gamod = 4; } } function PlayUnitAnim() { i = 0; while (i < unitarray.length) { if (_root.object[unitarray[i]].animstat == "mv") { _root.object[unitarray[i]].gotoAndStop("moving"); } else if (_root.object[unitarray[i]].animstat == "id") { _root.object[unitarray[i]].gotoAndStop("idling"); } if (_root.object[unitarray[i]].animstat == "mv") { _root.object["ally" + i].gotoAndStop("moving"); } else if (_root.object["enemy" + i].animstat == "id") { _root.object["enemy" + i].gotoAndStop("idling"); } i++; } } function UpdateRotation(who, rotargetx, rotargety) { dx = who._x - rotargetx; dy = who._y - rotargety; deg = ((Math.atan2(dy, dx) * 180) / Math.PI) - 90; who._rotation = deg; } function AI() { _root.object.nests._rotation = _root.object.nests._rotation + ((0.1 / timemod) * gamod); i = 0; while (i < sentryarray.length) { sasaranai = _root.object[sentryarray[i]].sasaran; if (!sasaranai.exist) { _root.object[sentryarray[i]].sasaran = _root.object[enemyarray[random(enemyarray.length)]]; } UpdateRotation(_root.object[sentryarray[i]], sasaranai._x, _root.sasaranai._y); _root.object[sentryarray[i]].shtdelay = _root.object[sentryarray[i]].shtdelay + ((1 * gamod) / timemod); if (_root.object[sentryarray[i]].shtdelay > _root.object[sentryarray[i]].shtspeed) { Shoot(_root.object[sentryarray[i]], "blue", _root.object[sentryarray[i]].weapmodel, 3); _root.object[sentryarray[i]].shtdelay = 0; } i++; } i = 0; while (i < enemyarray.length) { Move(_root.object[enemyarray[i]], "fwd"); _root.object[enemyarray[i]].rotatecount = _root.object[enemyarray[i]].rotatecount + ((1 / timemod) * gamod); _root.object[enemyarray[i]].shootcount = _root.object[enemyarray[i]].shootcount + ((1 / timemod) * gamod); if (_root.object[enemyarray[i]].rotatecount > _root.object[enemyarray[i]].rotatedelay) { _root.object[enemyarray[i]].rotatecount = 0; UpdateRotation(_root.object[enemyarray[i]], _root.object[_root.object[enemyarray[i]].lockon]._x, _root.object[_root.object[enemyarray[i]].lockon]._y); _root.object[enemyarray[i]]._rotation = _root.object[enemyarray[i]]._rotation + (random(_root.object[enemyarray[i]].agile) - (_root.object[enemyarray[i]].agile / 2)); } if (_root.object[enemyarray[i]].shootcount > _root.object[enemyarray[i]].shootdelay) { Shoot(_root.object[enemyarray[i]], "red", 4, 3); _root.object[enemyarray[i]].shootcount = 0; } i++; } } function Move(who, direction) { who.animstat = "mv"; if (direction == "fwd") { who._x = who._x + (((Math.sin((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); who._y = who._y - (((Math.cos((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); } else if (direction == "bwd") { who._x = who._x - (((Math.sin((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); who._y = who._y + (((Math.cos((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); } else if (direction == "stl") { who._x = who._x - (((Math.cos((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); who._y = who._y - (((Math.sin((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); } else if (direction == "str") { who._x = who._x + (((Math.cos((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); who._y = who._y + (((Math.sin((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); } if (direction == "up") { who._y = who._y - ((who.movespeed / timemod) * gamod); } else if (direction == "down") { who._y = who._y + ((who.movespeed / timemod) * gamod); } else if (direction == "left") { who._x = who._x - ((who.movespeed / timemod) * gamod); } else if (direction == "right") { who._x = who._x + ((who.movespeed / timemod) * gamod); } } function GameEvent() { i = 0; while (i < sentryarray.length) { _root.object[sentryarray[i]].timelast = _root.object[sentryarray[i]].timelast - (1 * gamod); _root.object[sentryarray[i] + "slf"].bar._xscale = _root.object[sentryarray[i]].timelast / 40; if (_root.object[sentryarray[i]].timelast < 1) { _root.object[sentryarray[i]].removeMovieClip(); _root.object[sentryarray[i] + "slf"].removeMovieClip(); dia = random(7); switch (dia) { case 0 : Message(sendia[0], 150, 1); _root.vo00.stop(); vonow = vo08; break; case 1 : Message(sendia[1], 150, 1); _root.vo00.stop(); vonow = vo09; break; case 2 : Message(sendia[2], 150, 1); _root.vo00.stop(); vonow = vo10; break; case 3 : Message(sendia[3], 150, 1); _root.vo00.stop(); vonow = vo11; break; case 4 : Message(sendia[4], 150, 1); _root.vo00.stop(); vonow = vo12; break; case 5 : Message(sendia[5], 150, 1); _root.vo00.stop(); vonow = vo13; break; case 6 : Message(sendia[6], 150, 1); _root.vo00.stop(); vonow = vo14; } _root.hud.minimap.dots["dot" + sentryarray[i]].removeMovieClip(); } i++; } i = 0; while (i < projectilearray.length) { if (_root.object[projectilearray[i]].isexplode == false) { Move(_root.object[projectilearray[i]], "fwd"); } projcheck = [_root.object[projectilearray[i]]._x, _root.object[projectilearray[i]]._y]; if ((((projcheck[0] > 1500) || (projcheck[0] < 0)) || (projcheck[1] > 1500)) || (projcheck[1] < 0)) { _root.object[projectilearray[i]].removeMovieClip(); } j = 0; while (j < enemyarray.length) { if (_root.object[projectilearray[i]].faction == "blue") { if (_root.object[enemyarray[j]].sensor.hitTest(_root.object[projectilearray[i]].sensor)) { hitsnd.start(0, 1); tothit++; _root.object[enemyarray[j]].hp = _root.object[enemyarray[j]].hp - _root.object[projectilearray[i]].potential; _root.hud.attachMovie("DamageHolder", "damageholder" + damnumqty, 100 + damnumqty); _root.hud["damageholder" + damnumqty]._x = _root.object[enemyarray[j]]._x + _root.object._x; _root.hud["damageholder" + damnumqty]._y = _root.object[enemyarray[j]]._y + _root.object._y; var _local2 = _root.object[projectilearray[i]].potential; if (_root.object[projectilearray[i]].crit) { _root.hud["damageholder" + damnumqty].dam.dam_txt.text = "Critical!! " + _local2; } else { _root.hud["damageholder" + damnumqty].dam.dam_txt.text = _local2; } damnumqty++; if (damnumqty > 5) { damnumqty = 0; } if (_root.object[enemyarray[j]].hp < 1) { _root.hud.stathud.report_txt.text = ("Get: " + _root.object[enemyarray[j]].bounty) + " Resources"; gold = gold + (_root.object[enemyarray[j]].bounty + Math.round((streak / 100) * _root.object[enemyarray[j]].bounty)); totgold = totgold + (_root.object[enemyarray[j]].bounty + Math.round((streak / 100) * _root.object[enemyarray[j]].bounty)); edestroy++; eonscreen--; explodesnd.start(0, 1); _root.object[enemyarray[j]].gotoAndPlay("die"); shakedir = 1; shakepow = 7; shaker = true; StreakCount(); pv = pv + (_root.object[enemyarray[j]].maxhp + Math.round((streak / 50) * _root.object[enemyarray[j]].maxhp)); _root.hud.minimap.dots["dot" + enemyarray[j]].removeMovieClip(); } _root.object[projectilearray[i]].gotoAndPlay("explode"); } } else if (_root.object[projectilearray[i]].faction == "red") { if (_root.object[projectilearray[i]].sensor.hitTest(_root.object.player.sensor)) { hitsnd.start(0, 1); _root.hud.attachMovie("DamageHolder", "damageholder" + damnumqty, 100 + damnumqty); _root.hud["damageholder" + damnumqty]._x = _root.object.player._x + _root.object._x; _root.hud["damageholder" + damnumqty]._y = _root.object.player._y + _root.object._y; var _local2 = _root.object[projectilearray[i]].potential; if (_root.object[projectilearray[i]].crit) { _root.hud["damageholder" + damnumqty].dam.dam_txt.text = "Critical!! " + _local2; } else { _root.hud["damageholder" + damnumqty].dam.dam_txt.text = _local2; } damnumqty++; if (damnumqty > 50) { damnumqty = 0; } _root.object.player.hp = _root.object.player.hp - _root.object[projectilearray[i]].potential; if ((_root.object.player.hp < 1) && (!isanim)) { _root.hud.attachMovie("DeadFrame", "deadframe", 200); _root.object.player.removeMovieClip(); isanim = true; isdead = true; deathcount = 300; deathsnd.start(0, 1); if (!mute) { controlsnd.setVolume(50); } } shakedir = 1; shakepow = 10; shaker = true; _root.object[projectilearray[i]].gotoAndPlay("explode"); } else if (_root.object[projectilearray[i]].sensor.hitTest(_root.object.nests.sensor)) { hitsnd.start(0, 1); _root.object[projectilearray[i]].gotoAndPlay("explode"); } } j++; } i++; } i = 0; while (i < enemyarray.length) { if (_root.object[enemyarray[i]].sensor.hitTest(_root.object.nests.sensor)) { _root.hud.attachMovie("DamageHolder", "damageholder" + damnumqty, 100 + damnumqty); _root.hud["damageholder" + damnumqty]._x = _root.object.nests._x + _root.object._x; _root.hud["damageholder" + damnumqty]._y = _root.object.nests._y + _root.object._y; var _local2 = _root.object[enemyarray[i]].hp; _root.hud["damageholder" + damnumqty].dam.dam_txt.text = _local2; damnumqty++; if (damnumqty > 50) { damnumqty = 0; } if (lvlnow > 2) { _root.object.nests.hp = _root.object.nests.hp - _root.object[enemyarray[i]].hp; _root.hud.attachMovie("DMGReport", "dmgr", 195); _root.hud.dmgr._x = 5; _root.hud.dmgr._y = 150; commsnd.start(0, 1); shakedir = 1; shakepow = 15; shaker = true; if (_root.object.nests.hp < 1) { _root.object.nests.hp = 0; battle = false; _root.attachMovie("Flash", "flash", 100); _root.attachMovie("GameOverMenu", "gomenu", 30); _root.gomenu._x = 100; _root.gomenu._y = 150; _root.object.nests.removeMovieClip(); _root.hud.removeMovieClip(); mainmenu = true; } } explodesnd.start(0, 1); _root.object[enemyarray[i]].gotoAndPlay("die"); eonscreen--; _root.hud.minimap.dots["dot" + enemyarray[i]].removeMovieClip(); } else if (_root.object[enemyarray[i]].sensor.hitTest(_root.object.player.sensor)) { if ((!lvlnow) == 0) { damage++; temdam = _root.object.player.hp; _root.object.player.hp = _root.object.player.hp - _root.object[enemyarray[i]].hp; _root.hud.stathud.report_txt.text = ("Our Reaver is taking " + _root.object[enemyarray[i]].hp) + " damage!"; if ((_root.object.player.hp <= 0) && (!isanim)) { _root.hud.attachMovie("DeadFrame", "deadframe", 200); _root.object.player.removeMovieClip(); isanim = true; isdead = true; deathcount = 300; deathsnd.start(0, 1); if (!mute) { controlsnd.setVolume(50); } } _root.object[enemyarray[i]].hp = _root.object[enemyarray[i]].hp - temdam; if (_root.object[enemyarray[i]].hp <= 0) { explodesnd.start(0, 1); _root.object[enemyarray[i]].gotoAndPlay("die"); eonscreen--; _root.hud.minimap.dots["dot" + enemyarray[i]].removeMovieClip(); } shakedir = 1; shakepow = 15; shaker = true; } else { selsnd.start(0, 1); _root.object[enemyarray[i]].gotoAndPlay("die"); eonscreen--; _root.hud.minimap.dots["dot" + enemyarray[i]].removeMovieClip(); } } i++; } } function PlayerInput() { if (Key.isDown(87) || (Key.isDown(38))) { up = true; } else { up = false; } if (Key.isDown(83) || (Key.isDown(40))) { down = true; } else { down = false; } if (Key.isDown(65) || (Key.isDown(37))) { left = true; } else { left = false; } if (Key.isDown(68) || (Key.isDown(39))) { right = true; } else { right = false; } if ((Key.isDown(69) && (eisreleased)) && (battle)) { eisreleased = false; selsnd.start(0, 1); weapsel++; if (weapsel > 2) { weapsel = 0; } UpdatePlayerStat(); } else if (((!Key.isDown(69)) && (!eisreleased)) && (battle)) { eisreleased = true; } if (Key.isDown(32)) { tidd = true; } else { tidd = false; } if ((((((Key.isDown(80) && (!build)) && (!tidd)) && (!iseffect)) && (!panel)) && (!isdead)) && (battle)) { battle = false; panel = true; panelname = "option"; selsnd.start(0, 1); } if (Key.isDown(16) && (qisreleased)) { if (((((!build) && (!tidd)) && (!iseffect)) && (!isdead)) && (battle)) { qisreleased = false; battle = false; build = true; selsnd.start(0, 1); } else if (build && (!battle)) { qisreleased = false; battle = true; build = false; selsnd.start(0, 1); } } else if ((!Key.isDown(16)) && (!qisreleased)) { qisreleased = true; trace(qisreleased); } else if ((Key.isDown(192) && (tildeisreleased)) && (dbg == true)) { tildeisreleased = false; commsnd.start(0, 1); gold = gold + 5000; vonow = commsound; Message("[GAME SYSTEM] \n Debug Purpose Activated. +5000 Golds. Destroying Enemies.", 100, 4); enemiesleft = 0; for (i in enemyarray) { _root.object[enemyarray[i]].gotoAndPlay("die"); } } else if ((!Key.isDown(192)) && (!tildeisreleased)) { tildeisreleased = true; } } function BuildModule() { if (!iseffect) { _root.hud.attachMovie("BuildFrame", "frame", 1); _root.hud.stathud.report_txt.text = ("Settle Sentry for " + sentryprice) + "Rs or press SHIFT to return."; iseffect = true; } } function Panel() { if (!iseffect) { if (panelname == "force") { _root.hud.attachMovie("ForcePanel", "panel", 199); } else if (panelname == "option") { _root.hud.attachMovie("OptPanel", "panel", 199); } else if (panelname == "message") { _root.hud.attachMovie("MessPanel", "panel", 199); _root.hud.panel.gotoAndStop(lvlnow + 1); } _root.hud.panel._x = 0; _root.hud.panel._y = 0; iseffect = true; } } function UpdateArray() { if (battle) { i = 0; while (i < projectilearray.length) { if (!_root.object[projectilearray[i]].exist) { dispose = projectilearray.splice(i, 1); } if (_root.object[enemyarray[i]].exist == undefined) { _root.hud.minimap.dots["dot" + enemyarray[i]].removeMovieClip(); dispose = enemyarray.splice(i, 1); } if (!_root.object[unitarray[i]].exist) { dispose = unitarray.splice(i, 1); } if (!_root.object[sentryarray[i]].exist) { _root.hud.minimap.dots["dot" + sentryarray[i]].removeMovieClip(); dispose = sentryarray.splice(i, 1); } i++; } } } function Shoot(who, fac, projtype, snd, mod) { switch (snd) { case 1 : shootsnd1.start(0, 1); break; case 2 : shootsnd2.start(0, 1); break; case 3 : shootsnd3.start(0, 1); } totshot++; _root.object.attachMovie("Projectile", "proj" + projqty, 250 + projqty); _root.object["proj" + projqty].gotoAndStop(projtype); _root.object["proj" + projqty]._x = who._x; _root.object["proj" + projqty]._y = who._y; _root.object["proj" + projqty].exist = true; _root.object["proj" + projqty].cacheAsBitmap = true; _root.object["proj" + projqty]._rotation = who._rotation; _root.object["proj" + projqty]._rotation = _root.object["proj" + projqty]._rotation + mod; _root.object["proj" + projqty].faction = fac; _root.object["proj" + projqty].potential = Math.round(who.att * who.modifier) + Math.round(0.25 * random(who.att)); _root.object["proj" + projqty].iscrit = random(20); _root.object["proj" + projqty].crit = false; if (_root.object["proj" + projqty].iscrit == 19) { _root.object["proj" + projqty].potential = _root.object["proj" + projqty].potential * 3; _root.object["proj" + projqty].crit = true; } _root.object["proj" + projqty].movespeed = 15; projectilearray.push("proj" + projqty); projqty++; if (projqty > 100) { projqty = 0; } } function PlayerControl() { UpdateRotation(_root.object.player, _xmouse - _root.object._x, _ymouse - _root.object._y); switch (movementmode) { case "relative" : if (up && (!_root.cur.sensor.hitTest(_root.object.player))) { Move(_root.object.player, "fwd"); } else if (down) { Move(_root.object.player, "bwd"); } else if (left) { Move(_root.object.player, "stl"); } else if (right) { Move(_root.object.player, "str"); } else { _root.object.player.animstat = "id"; } break; case "absolute" : if ((right && (_root.object.player._x < 1500)) && (_root.object.player.hms < 6)) { _root.object.player.hms = _root.object.player.hms + (gamod * 2); } else if ((left && (_root.object.player._x > 0)) && (_root.object.player.hms > -6)) { _root.object.player.hms = _root.object.player.hms - (gamod * 2); } else if (_root.object.player.hms > 0) { _root.object.player.hms = _root.object.player.hms - (gamod / 3); } else if (_root.object.player.hms < 0) { _root.object.player.hms = _root.object.player.hms + (gamod / 3); } if ((up && (_root.object.player._y > 0)) && (_root.object.player.vms > -6)) { _root.object.player.vms = _root.object.player.vms - (gamod * 2); } else if ((down && (_root.object.player._y < 1500)) && (_root.object.player.vms < 6)) { _root.object.player.vms = _root.object.player.vms + (gamod * 2); } else if (_root.object.player.vms > 0) { _root.object.player.vms = _root.object.player.vms - (gamod / 3); } else if (_root.object.player.vms < 0) { _root.object.player.vms = _root.object.player.vms + (gamod / 3); } _root.object.player._x = _root.object.player._x + (_root.object.player.hms / timemod); _root.object.player._y = _root.object.player._y + (_root.object.player.vms / timemod); } if (tidd && (_root.object.player.en > 8)) { _root.object.player.en = _root.object.player.en - (1 * gamod); timemod = 20; if (!iseffect) { _root.hud.attachMovie("SlowMoFrame", "frame", 1); _root.object.player.movespeed = _root.object.player.movespeed * 1; iseffect = true; tiddsnd.start(0, 1); } } else { timemod = 1; _root.hud.frame.removeMovieClip(); _root.hud.panel.removeMovieClip(); _root.object.player.movespeed = _root.object.player.nmovespeed; iseffect = false; } CameraLock(_root.object.player); } function SpawnEnemy() { if (ctdelay > 0) { ctdelay--; trace(ctdelay); } else { spawndelay = spawndelay + ((1 / timemod) * gamod); if ((spawndelay > delaylist[lvlnow]) && (enemiesleft > 0)) { enemiesleft--; eonscreen++; trace(enemiesleft); spawndelay = 0; spawnpoint = random(dirlist[lvlnow]); if (dirlist[lvlnow] != 0) { switch (spawnpoint) { case 0 : Spawn(enemylist[lvlnow][random(enemylist[lvlnow].length)], "red", random(1500), 1600, 100 + enemyqty); break; case 1 : Spawn(enemylist[lvlnow][random(enemylist[lvlnow].length)], "red", 1600, random(1500), 100 + enemyqty); break; case 2 : Spawn(enemylist[lvlnow][random(enemylist[lvlnow].length)], "red", random(1500), -100, 100 + enemyqty); break; case 3 : Spawn(enemylist[lvlnow][random(enemylist[lvlnow].length)], "red", -100, random(1500), 100 + enemyqty); } } else { Spawn(enemylist[lvlnow][random(enemylist[lvlnow].length)], "red", random(1300) + 100, random(1300) + 100, 100 + enemyqty); } } } } function AddSentry() { if (upgradelvl[2] < 2) { _root.object.attachMovie("Sentry1", "sentry" + allyqty, 10 + allyqty); sentryarray.push("sentry" + allyqty); _root.object["sentry" + allyqty]._x = _root.cur._x - _root.object._x; _root.object["sentry" + allyqty]._y = _root.cur._y - _root.object._y; _root.object["sentry" + allyqty].exist = true; _root.object["sentry" + allyqty].sasaran = enemyarray[random(enemyarray.length)]; _root.object["sentry" + allyqty].shtdelay = 0; _root.object["sentry" + allyqty].shtspeed = 30 + random(5); _root.object["sentry" + allyqty].att = sentryatt; _root.object["sentry" + allyqty].timelast = random(100) + 4500; _root.object["sentry" + allyqty].weapmodel = 2; _root.object["sentry" + allyqty].modifier = 1; _root.object.attachMovie("SentryLifeSpan", ("sentry" + allyqty) + "slf", 810 + allyqty); _root.object[("sentry" + allyqty) + "slf"]._x = _root.object["sentry" + allyqty]._x; _root.object[("sentry" + allyqty) + "slf"]._y = _root.object["sentry" + allyqty]._y; totsen++; _root.hud.minimap.dots.attachMovie("DotBlue", "dotsentry" + allyqty, 104 + dd); _root.hud.minimap.dots["dotsentry" + allyqty]._x = (_root.object["sentry" + allyqty]._x * 10) / 100; _root.hud.minimap.dots["dotsentry" + allyqty]._y = (_root.object["sentry" + allyqty]._y * 10) / 100; dd++; if (dd > 100) { dd = 0; } allyqty++; if (allyqty > 50) { allyqty = 0; } } if ((upgradelvl[2] >= 2) && (upgradelvl[2] < 5)) { _root.object.attachMovie("Sentry2", "sentry" + allyqty, 10 + allyqty); sentryarray.push("sentry" + allyqty); _root.object["sentry" + allyqty]._x = _root.cur._x - _root.object._x; _root.object["sentry" + allyqty]._y = _root.cur._y - _root.object._y; _root.object["sentry" + allyqty].exist = true; _root.object["sentry" + allyqty].sasaran = enemyarray[random(enemyarray.length)]; _root.object["sentry" + allyqty].shtdelay = 0; _root.object["sentry" + allyqty].shtspeed = 30 + random(5); _root.object["sentry" + allyqty].att = sentryatt; _root.object["sentry" + allyqty].timelast = random(200) + 5000; _root.object["sentry" + allyqty].weapmodel = 5; _root.object["sentry" + allyqty].modifier = 1.3; _root.object.attachMovie("SentryLifeSpan", ("sentry" + allyqty) + "slf", 810 + allyqty); _root.object[("sentry" + allyqty) + "slf"]._x = _root.object["sentry" + allyqty]._x; _root.object[("sentry" + allyqty) + "slf"]._y = _root.object["sentry" + allyqty]._y; totsen++; _root.hud.minimap.dots.attachMovie("DotBlue", "dotsentry" + allyqty, 104 + dd); _root.hud.minimap.dots["dotsentry" + allyqty]._x = (_root.object["sentry" + allyqty]._x * 10) / 100; _root.hud.minimap.dots["dotsentry" + allyqty]._y = (_root.object["sentry" + allyqty]._y * 10) / 100; dd++; if (dd > 100) { dd = 0; } allyqty++; if (allyqty > 50) { allyqty = 0; } } if ((upgradelvl[2] >= 5) && (upgradelvl[2] < 9)) { _root.object.attachMovie("Sentry3", "sentry" + allyqty, 10 + allyqty); sentryarray.push("sentry" + allyqty); _root.object["sentry" + allyqty]._x = _root.cur._x - _root.object._x; _root.object["sentry" + allyqty]._y = _root.cur._y - _root.object._y; _root.object["sentry" + allyqty].exist = true; _root.object["sentry" + allyqty].sasaran = enemyarray[random(enemyarray.length)]; _root.object["sentry" + allyqty].shtdelay = 0; _root.object["sentry" + allyqty].shtspeed = 30 + random(5); _root.object["sentry" + allyqty].att = sentryatt; _root.object["sentry" + allyqty].timelast = random(300) + 5500; _root.object["sentry" + allyqty].weapmodel = 6; _root.object["sentry" + allyqty].modifier = 1.6; _root.object.attachMovie("SentryLifeSpan", ("sentry" + allyqty) + "slf", 810 + allyqty); _root.object[("sentry" + allyqty) + "slf"]._x = _root.object["sentry" + allyqty]._x; _root.object[("sentry" + allyqty) + "slf"]._y = _root.object["sentry" + allyqty]._y; totsen++; _root.hud.minimap.dots.attachMovie("DotBlue", "dotsentry" + allyqty, 104 + dd); _root.hud.minimap.dots["dotsentry" + allyqty]._x = (_root.object["sentry" + allyqty]._x * 10) / 100; _root.hud.minimap.dots["dotsentry" + allyqty]._y = (_root.object["sentry" + allyqty]._y * 10) / 100; dd++; if (dd > 100) { dd = 0; } allyqty++; if (allyqty > 50) { allyqty = 0; } } if (upgradelvl[2] >= 9) { _root.object.attachMovie("Sentry4", "sentry" + allyqty, 10 + allyqty); sentryarray.push("sentry" + allyqty); _root.object["sentry" + allyqty]._x = _root.cur._x - _root.object._x; _root.object["sentry" + allyqty]._y = _root.cur._y - _root.object._y; _root.object["sentry" + allyqty].exist = true; _root.object["sentry" + allyqty].sasaran = enemyarray[random(enemyarray.length)]; _root.object["sentry" + allyqty].shtdelay = 0; _root.object["sentry" + allyqty].shtspeed = 30 + random(5); _root.object["sentry" + allyqty].att = sentryatt; _root.object["sentry" + allyqty].timelast = random(500) + 6000; _root.object["sentry" + allyqty].weapmodel = 7; _root.object["sentry" + allyqty].modifier = 2; _root.object.attachMovie("SentryLifeSpan", ("sentry" + allyqty) + "slf", 810 + allyqty); _root.object[("sentry" + allyqty) + "slf"]._x = _root.object["sentry" + allyqty]._x; _root.object[("sentry" + allyqty) + "slf"]._y = _root.object["sentry" + allyqty]._y; totsen++; _root.hud.minimap.dots.attachMovie("DotBlue", "dotsentry" + allyqty, 104 + dd); _root.hud.minimap.dots["dotsentry" + allyqty]._x = (_root.object["sentry" + allyqty]._x * 10) / 100; _root.hud.minimap.dots["dotsentry" + allyqty]._y = (_root.object["sentry" + allyqty]._y * 10) / 100; dd++; if (dd > 100) { dd = 0; } allyqty++; if (allyqty > 50) { allyqty = 0; } } } function ScreenShake() { if (shaker) { shakedelay = shakedelay + (1 * gamod); if ((shakedelay >= 2) && (shakedir == 1)) { _root.object._x = _root.object._x + shakepow; _root.object._y = _root.object._y + shakepow; shakedir = 2; shakedelay = 0; } else if ((shakedelay >= 2) && (shakedir == 2)) { _root.object._x = _root.object._x - shakepow; _root.object._y = _root.object._y - shakepow; shakedir = 1; shakepow--; shakedelay = 0; } if (shakepow == 0) { shaker = false; } } } function CameraLock(who) { camxpos = (-(who._x - 250)) + (Math.sin(((who._rotation - 180) * Math.PI) / 180) * 125); camypos = (-(who._y - 250)) + (Math.cos((who._rotation * Math.PI) / 180) * 125); camxpanfactor = (_root.object._x - camxpos) / camloose; camypanfactor = (_root.object._y - camypos) / camloose; _root.object._x = _root.object._x - camxpanfactor; _root.object._y = _root.object._y - camypanfactor; if (_root.object._x > 0) { _root.object._x = 0; } if (_root.object._x < ((-stagew) + 500)) { _root.object._x = (-stagew) + 500; } if (_root.object._y > 0) { _root.object._y = 0; } if (_root.object._y < ((-stageh) + 500)) { _root.object._y = (-stageh) + 500; } } function MainGameLoop() { Cursor(); Sounds(); PlayerInput(); } function Sounds() { if (mute) { controlsnd.setVolume(0); } else { controlsnd.setVolume(70); } } function Shade() { shadect++; if (shadect >= 2) { shadect = 0; _root.object.attachMovie("PShadeAnim", "shade" + shadeqty, 70 + shadeqty); _root.object["shade" + shadeqty]._x = _root.object.player._x; _root.object["shade" + shadeqty]._y = _root.object.player._y; _root.object["shade" + shadeqty]._rotation = _root.object.player._rotation; shadeqty++; if (shadeqty > 20) { shadeqty = 0; } } } function fpscount() { fps = Math.round(1000 / delta) + "fps"; } dbg = false; Mouse.hide(); var preload; var battle; var isanim; var mute; var qisreleased; var streak; var streakct; var histreak; var now; var total; var percent; var deathtotal; var enemyqty; var projqty; var allyqty; var damnumqty; var enemiesleft; var eonscreen; var spawndelay; var delaytime; var ctdelay; var afcount; var shadeqty; var shadect; var player; var dialoguenow; var panelname; var movementmode = "absolute"; var d = 0; var disx; var disy; var dist; var campanfactor; var camxpos; var camypos; var camloose = 10; var stagew = 1500; var stageh = 1500; var timemod = 1; var iseffect = false; var isdead = false; var up; var down; var left; var right; var cancel; var tidd; var build; var mainmenu; var battle; var tutor; var unitarray = new Array(); var enemyarray = new Array(); var projectilearray = new Array(); var sentryarray = new Array(); var charmaxhp; var charmaxen; var charatt; var charregen; var gold; var pv; var sentryprice; var edestroy; var dd; var shakedelay; var skirtimer; var lvlnow; var commdelay; var afdelay; var weapsel; enemylist = [["waypoint"], ["decoyimmob2"], ["decoyimmob2"], ["decoy"], ["galsr1"], ["galsr1"], ["galsr2"], ["galsrshade"], ["decoy", "galsr1"], ["galsr2"], ["galsr3"], ["galsr3", "galsrshade"], ["galsr1", "galsr2", "galsr3", "galsrshade"], ["galsr3a", "galsr3"], ["msl01"], ["ghast2"], ["msl01", "galsr3a", "galsr3", "galsrshade"]]; delaylist = [0, 0, 0, 60, 60, 60, 60, 55, 55, 55, 55, 50, 50, 50, 30, 320, 50]; dirlist = [0, 0, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4]; leveluplist = [10, 10, 10, 20, 40, 50, 50, 60, 50, 75, 75, 75, 80, 80, 100, 10, 100]; lvltitle = ["To the Waypoints", "Shoot Them all!", "Build Sentries!", "Last Review", "First Encounter", "Reinforcements", "Dual-Jet Reavers", "Blind War", "A Sentry's Role", "Hack Tactics", "Ace Squad Emerges", "Sneaking Shades", "Critical State", "Return of the Ace Squad", "Missile Massacre", "Our Destiny", "Final Battle"]; ldrarray = [["Fandrey", 30000], ["Vystrale", 29000], ["Soybean", 28000], ["Wandah", 27000], ["GameDevID.org", 26000], ["Cruxblack", 25000], ["SMAN1Magelang", 24000], ["SPASI", 23000], ["The One", 22000], ["Luina", 21000], ["Dummy", 0]]; var weapmod = new Array(); var upgradelvl = new Array(); var totgold; var totsen; var totshot; var tothit; var acc; var gamod = 1.5; _root.attachMovie("Cursor", "cur", 50); selsnd = new Sound(); selsnd.attachSound("SelectSound"); hitsnd = new Sound(); hitsnd.attachSound("HitSound"); explodesnd = new Sound(); explodesnd.attachSound("ExplodeSound"); shootsnd1 = new Sound(); shootsnd1.attachSound("ShootSound1"); shootsnd2 = new Sound(); shootsnd2.attachSound("ShootSound2"); shootsnd3 = new Sound(); shootsnd3.attachSound("ShootSound3"); tiddsnd = new Sound(); tiddsnd.attachSound("TiddSound"); deathsnd = new Sound(); deathsnd.attachSound("DeathSound"); commsnd = new Sound(); commsnd.attachSound("CommSound"); messsnd = new Sound(); messsnd.attachSound("Messsound"); declinesnd = new Sound(); declinesnd.attachSound("DeclineSound"); completesnd = new Sound(); completesnd.attachSound("CompleteSound"); upgrsnd = new Sound(); upgrsnd.attachSound("UpgrSound"); battlemsc = new Sound(); battlemsc.attachSound("BattleMusic"); battlemsc2 = new Sound(); battlemsc2.attachSound("BattleMusic2"); menumsc = new Sound(); menumsc.attachSound("MenuMusic"); controlsnd = new Sound(); _root.createEmptyMovieClip("voices", 101); vo00 = new Sound(_root.voices); vo00.attachSound("Voice00"); vo01 = new Sound(_root.voices); vo01.attachSound("Voice01"); vo02 = new Sound(_root.voices); vo02.attachSound("Voice02"); vo03 = new Sound(_root.voices); vo03.attachSound("Voice03"); vo04 = new Sound(_root.voices); vo04.attachSound("Voice04"); vo05 = new Sound(_root.voices); vo05.attachSound("Voice05"); vo06 = new Sound(_root.voices); vo07.attachSound("Voice06"); vo07 = new Sound(_root.voices); vo07.attachSound("Voice07"); vo08 = new Sound(_root.voices); vo08.attachSound("Voice08"); vo09 = new Sound(_root.voices); vo09.attachSound("Voice09"); vo10 = new Sound(_root.voices); vo10.attachSound("Voice10"); vo11 = new Sound(_root.voices); vo11.attachSound("Voice11"); vo12 = new Sound(_root.voices); vo12.attachSound("Voice12"); vo13 = new Sound(_root.voices); vo13.attachSound("Voice13"); vo14 = new Sound(_root.voices); vo14.attachSound("Voice14"); vo15 = new Sound(_root.voices); vo15.attachSound("Voice15"); vo16 = new Sound(_root.voices); vo16.attachSound("Voice16"); vo17 = new Sound(_root.voices); vo17.attachSound("Voice17"); vo18 = new Sound(_root.voices); vo18.attachSound("Voice18"); vo19 = new Sound(_root.voices); vo19.attachSound("Voice19"); vo20 = new Sound(_root.voices); vo20.attachSound("Voice20"); vo21 = new Sound(_root.voices); vo21.attachSound("Voice21"); vo22 = new Sound(_root.voices); vo22.attachSound("Voice22"); vo23 = new Sound(_root.voices); vo23.attachSound("Voice23"); vo24 = new Sound(_root.voices); vo24.attachSound("Voice24"); vo25 = new Sound(_root.voices); vo25.attachSound("Voice25"); vo26 = new Sound(_root.voices); vo26.attachSound("Voice26"); vo27 = new Sound(_root.voices); vo27.attachSound("Voice27"); vo28 = new Sound(_root.voices); vo28.attachSound("Voice28"); vo29 = new Sound(_root.voices); vo29.attachSound("Voice29"); vo30 = new Sound(_root.voices); vo30.attachSound("Voice30"); vo31 = new Sound(_root.voices); vo31.attachSound("Voice31"); vo32 = new Sound(_root.voices); vo32.attachSound("Voice32"); vo33 = new Sound(_root.voices); vo33.attachSound("Voice33"); revdia = ["[Luina] \n That was close!", "[Luina] \n Be careful!!", "[Luina] \n Are you OK...?", "[Luina] \n Thanks god you're alive!", "[Luina] \n Don't risk your life like that again!!", "[Luina] \n You're saved by our Teleporter! Don't do that again, Okay!?", "[Luina] \n Be careful. I don't want you to die!", "[Luina] \n *Sigh* Here we go again..."]; sendia = ["[Luina] \n One of our sentry has been expired!", "[Luina] \n We have to settle more sentries!", "[Luina] \n Report, One of our sentry has been expired!", "[Luina] \n Remember to settle more sentries!", "[Luina] \n Our old Sentry has been broken! Settle a new one!", "[Luina] \n We need sentries!", "[Luina] \n I require more sentries!"]; setInterval(BattleProcess, 10); setInterval(MainGameLoop, 10); setInterval(InterfaceUpdate, 10); setInterval(UpdateArray, 100); setInterval(fpscount, 1000); _root.onMouseDown = function () { Mouse.hide(); if (battle && (!(((lvlnow == 0) || (lvlnow == 2)) || (lvlnow == 8)))) { if (weapsel == 0) { if (_root.object.player.en > 7) { afdelay = 5; afcount = 5; isafing = true; } } else if (weapsel == 1) { if (_root.object.player.en > 15) { afdelay = 20; afcount = 20; isafing = true; } } else if (weapsel == 2) { if (_root.object.player.en > 10) { afdelay = 15; afcount = 15; isafing = true; } } else if (weapsel == 3) { if (_root.object.player.en > 10) { afdelay = 20; afcount = 20; isafing = true; } } } else if (battle && (lvlnow == 0)) { Message("[Luina] \n You have no permission to shoot! Just fly-through the waypoints to complete this training!!", 200, 1); vo00.stop(); vonow = vo15; _root.hud.stathud.report_txt.text = "Cannnot shoot for some reasons."; } else if (battle && (lvlnow == 2)) { Message("[Luina] \n We are now maintaining your Weapons. Press SHIFT Button to settle Sentries.", 200, 3); vo00.stop(); vonow = vo16; _root.hud.stathud.report_txt.text = "Cannnot shoot for some reasons."; } else if (battle && (lvlnow == 8)) { vonow = commsound; Message("[SYSTEM] \n ERROR 315: WEAPON DEVICE MALFUNCTIONED", 200, 4); _root.hud.stathud.report_txt.text = "Cannnot shoot for some reasons."; } else if (build) { if (_root.cur.sensor.hitTest(_root.object.nests)) { declinesnd.start(0, 1); _root.hud.stathud.report_txt.text = "Cannot settle there!"; } else if (gold < sentryprice) { declinesnd.start(0, 1); _root.hud.stathud.report_txt.text = ("Not enough gold! You need " + sentryprice) + "Rs"; } else { upgrsnd.start(0, 1); gold = gold - sentryprice; AddSentry(); _root.hud.stathud.report_txt.text = ("Sentry settled! Settle more for " + Number(sentryprice + 100)) + "Rs or press SHIFT to return."; } } }; _root.onMouseUp = function () { isafing = false; afcount = 0; }; Transition(); _root.gotoAndStop("arcade"); trace("ok!");Frame 3stop();Instance of Symbol 519 MovieClip in Frame 3on (release) { _root.getURL("http://www.arcadebomb.com", "_blank"); }Frame 4stop(); Transition(); Mouse.hide(); _root.cur._visible = true; mainmenu = true; battle = false; panel = false; build = false; stopAllSounds(); menumsc.start(0, 9999); inleadboard = false; stop(); _quality = "HIGH"; LoadData(); if (playerstat[7] != true) { ResetData(); } this.onEnterFrame = function () { curbox._y = curbox._y + ((_ymouse - curbox._y) / 10); }; skirmish_btn.onRelease = function () { playerstat[0] = playerstat[0] + 1; selsnd.start(0, 1); _root.attachMovie("NewPlay", "np", 9); _root.np._x = 50; _root.np._y = 175; skirmish_btn.enabled = false; tutorial_btn.enabled = false; acepilots_btn.enabled = false; achieve_btn.enabled = false; mute_btn.enabled = false; credits_btn.enabled = false; }; tutorial_btn.onRelease = function () { selsnd.start(0, 1); gotoAndStop ("howto"); }; acepilots_btn.onRelease = function () { selsnd.start(0, 1); gotoAndStop ("leaderboard"); }; achieve_btn.onRelease = function () { selsnd.start(0, 1); gotoAndStop ("achievement"); }; mute_btn.onRelease = function () { if (!mute) { mute = true; } else { mute = false; } }; credits_btn.onRelease = function () { selsnd.start(0, 1); _root.gotoAndStop("credits"); };Frame 5stop(); Transition(); inleadboard = false; back_btn.onRelease = function () { selsnd.start(0, 1); _root.gotoAndStop("title"); }; atl_btn.onRelease = function () { selsnd.start(0, 1); _root.getURL("http://fandrey.lucidrine.com/", "_blank"); };Frame 6stop(); _quality = "BEST"; Transition(); inleadboard = false; mainmenu_btn.onRelease = function () { _root.gotoAndStop("title"); };Frame 7function updateText() { tgameplay_txt.text = playerstat[0]; tgameclear_txt.text = playerstat[1]; tpv_txt.text = playerstat[2]; tkill_txt.text = playerstat[3]; tres_txt.text = playerstat[4]; tsentry_txt.text = playerstat[5]; tstreak_txt.text = playerstat[6]; if (playerstat[0] >= 30) { pilotrank_txt.text = "Ace "; } else if (playerstat[0] >= 15) { pilotrank_txt.text = "Expert "; } else if (playerstat[0] >= 5) { pilotrank_txt.text = "Intermediate "; } else { pilotrank_txt.text = "Beginning "; } if (playerstat[4] >= 100000) { pilotrank_txt.text = pilotrank_txt.text + "Extend "; } else if (playerstat[4] >= 50000) { pilotrank_txt.text = pilotrank_txt.text + "Prayer "; } else if (playerstat[4] >= 20000) { pilotrank_txt.text = pilotrank_txt.text + "Sinister "; } else { pilotrank_txt.text = pilotrank_txt.text + "Invaluable "; } if (playerstat[2] >= 1000000) { pilotrank_txt.text = pilotrank_txt.text + "Legendary "; } else if (playerstat[2] >= 500000) { pilotrank_txt.text = pilotrank_txt.text + "Famous "; } else if (playerstat[2] >= 200000) { pilotrank_txt.text = pilotrank_txt.text + "Known "; } else { pilotrank_txt.text = pilotrank_txt.text + ""; } if (playerstat[1] >= 5) { pilotrank_txt.text = pilotrank_txt.text + "Master "; } else if (playerstat[1] >= 3) { pilotrank_txt.text = pilotrank_txt.text + "Adept "; } else if (playerstat[1] >= 1) { pilotrank_txt.text = pilotrank_txt.text + "Skilled "; } else { pilotrank_txt.text = pilotrank_txt.text + ""; } if (playerstat[6] >= 30) { pilotrank_txt.text = pilotrank_txt.text + "Godlike "; } else if (playerstat[6] >= 20) { pilotrank_txt.text = pilotrank_txt.text + "Apostle "; } else if (playerstat[6] >= 10) { pilotrank_txt.text = pilotrank_txt.text + "Berserker "; } else { pilotrank_txt.text = pilotrank_txt.text + ""; } pilotrank_txt.text = pilotrank_txt.text + "Reaver Pilot "; if (playerstat[3] >= 3000) { pilotrank_txt.text = pilotrank_txt.text + "of Scarlet Death "; } else if (playerstat[3] >= 1000) { pilotrank_txt.text = pilotrank_txt.text + "of Blue Excalibur "; } else if (playerstat[3] >= 500) { pilotrank_txt.text = pilotrank_txt.text + "of Rage "; } else { pilotrank_txt.text = pilotrank_txt.text + ""; } if (playerstat[5] >= 150) { pilotrank_txt.text = pilotrank_txt.text + "and Guardian Angel"; } else if (playerstat[5] >= 70) { pilotrank_txt.text = pilotrank_txt.text + "and Deep Strategist"; } else if (playerstat[5] >= 30) { pilotrank_txt.text = pilotrank_txt.text + "and Sentry Dependant"; } else { pilotrank_txt.text = pilotrank_txt.text + ""; } tgameplay_txt.text = tgameplay_txt.text + " PLAYS"; tgameclear_txt.text = tgameclear_txt.text + " CLEARS"; tpv_txt.text = tpv_txt.text + " PV"; tkill_txt.text = tkill_txt.text + " KILLS"; tres_txt.text = tres_txt.text + " Rs"; tsentry_txt.text = tsentry_txt.text + " SENTRIES"; tstreak_txt.text = tstreak_txt.text + " STREAK"; } stop(); Transition(); updateText(); mainmenu_btn.onRelease = function () { _root.gotoAndStop("title"); }; resetdata_btn.onRelease = function () { ResetData(); commsnd.start(0, 1); updateText(); };Frame 8stop(); _quality = "LOW"; stopAllSounds(); inleadboard = false; Transition(); InitBattle(); mainmenu = false;Frame 9stop(); _quality = "BEST"; Transition(); pv_txt.text = pv; totgold_txt.text = totgold; totsen_txt.text = totsen; totupgr_txt.text = (((upgradelvl[0] + upgradelvl[1]) + upgradelvl[2]) + upgradelvl[3]) + upgradelvl[4]; totshot_txt.text = totshot; acc = Math.round((tothit / totshot) * 100); wave_txt.text = ((lvlnow + 1) + "/") + leveluplist.length; name_txt.text = "Clone-" + random(10000000); if ((lvlnow + 1) > leveluplist.length) { wave_txt.text = "Complete!"; } enemykill_txt.text = edestroy; totplay_txt.text = Math.round(getTimer() / 1000) + " secs"; totdeath_txt.text = deathtotal; histreak_txt.text = histreak; inleadboard = false; if (wave_txt.text == "Complete!") { playerstat[1] = playerstat[1] + 1; } playerstat[2] = playerstat[2] + pv; playerstat[3] = playerstat[3] + edestroy; playerstat[4] = playerstat[4] + totgold; playerstat[5] = playerstat[5] + totsen; if (histreak > playerstat[6]) { playerstat[6] = histreak; } SaveData(); acc_txt.text = acc + "%"; if (acc_txt.text == "NaN%") { acc_txt.text = "0%"; } submit_btn.onRelease = function () { _root.selsnd.start(0, 1); _root.gotoAndStop("submit"); }; cont_btn.onRelease = function () { _root.selsnd.start(0, 1); _root.gotoAndStop("achievement"); };Frame 10stop(); Transition(); inleadboard = true; Mouse.show(); cont_btn.onRelease = function () { _root.selsnd.start(0, 1); _root.gotoAndStop("title"); };Frame 11stop(); Transition(); inleadboard = true; Mouse.show(); cont_btn.onRelease = function () { _root.selsnd.start(0, 1); _root.gotoAndStop("title"); };Frame 12_root.gotoAndStop("title");Symbol 6 MovieClip [Title-Ripple] Frame 99this._x = random(500); this._y = random(500);Symbol 24 Buttonon (release) { getURL ("http://www.arcadebomb.com", "_blank"); }Symbol 165 MovieClip [ForcePanel] Frame 1close_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "Continue the battle."; }; repair_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Repair NESTS] Repair the damage of your NESTS. (NESTS HP + 75)"; }; repair2_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Repair NESTS] Repair the damage of your NESTS. (NESTS HP + 250)"; }; repair3_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Repair NESTS] Repair the damage of your NESTS. (NESTS HP + 450)"; }; hpupgrade_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Upgrade Max HP] Increases Reaver's Durability against Damage and Max HP."; }; enupgrade_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Upgrade Max EN] Increases Reaver's Maximum Energy, Allowing to do more action than usual."; }; attupgrade_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Upgrade Attack Strength] Increases the general Attack Strength of Reaver. Affects all weapons' Damage."; }; sentryupgrade_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Upgrade Sentry Level] Increase Status of Sentries. Sentries may evolve when they have enough upgrades. Does not affect Settled Sentries!"; }; beamupgrade_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Beam Proficiency] Increases Beam Vulcan's Attack Modifier. Affects Beam Vulcan only."; }; shellupgrade_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Shell Proficiency] Increases Shell Cannon's Attack Modifier. Affects Shell Cannon only."; }; cresupgrade_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Crescent Proficiency] Increases Crescent Gun's Attack Modifier. Affects Crescent Gun only."; }; close_btn.onRelease = function () { if (_root.lvlnow == 9) { stopAllSounds(); } _root.commsnd.start(0, 1); _root.panelname = "message"; _root.iseffect = false; _root.removeMovieClip(); }; repair_btn.onRelease = function () { if (_root.gold >= _root.repnestsprice) { if (_root.object.nests.hp < _root.object.nests.maxhp) { _root.upgrsnd.start(0, 1); _root.object.nests.hp = _root.object.nests.hp + 75; _root.gold = _root.gold - _root.repnestsprice; if (_root.object.nests.hp > _root.object.nests.maxhp) { _root.object.nests.hp = _root.object.nests.maxhp; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Repair! You Need " + _root.repnestsprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "Already at full health!"; } }; repair2_btn.onRelease = function () { if (_root.gold >= _root.repnests2price) { if (_root.object.nests.hp < _root.object.nests.maxhp) { _root.upgrsnd.start(0, 1); _root.object.nests.hp = _root.object.nests.hp + 250; _root.gold = _root.gold - _root.repnests2price; if (_root.object.nests.hp > _root.object.nests.maxhp) { _root.object.nests.hp = _root.object.nests.maxhp; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Repair! You Need " + _root.repnests3price) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "Already at full health!"; } }; repair3_btn.onRelease = function () { if (_root.gold >= _root.repnests3price) { if (_root.object.nests.hp < _root.object.nests.maxhp) { _root.upgrsnd.start(0, 1); _root.object.nests.hp = _root.object.nests.hp + 450; _root.gold = _root.gold - _root.repnests3price; if (_root.object.nests.hp > _root.object.nests.maxhp) { _root.object.nests.hp = _root.object.nests.maxhp; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Repair! You Need " + _root.repnests3price) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "Already at full health!"; } }; hpupgrade_btn.onRelease = function () { if (_root.upgradelvl[0] < 9) { if (_root.gold >= _root.hpupgradeprice) { _root.upgrsnd.start(0, 1); _root.gold = _root.gold - _root.hpupgradeprice; _root.upgradelvl[0]++; _root.charmaxhp = _root.charmaxhp + 40; _root.object.player.hp = _root.object.player.hp + 40; _root.UpdatePlayerStat(); } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Upgrade! You Need " + _root.hpupgradeprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "You've reached the maximum level of this upgrade."; } }; enupgrade_btn.onRelease = function () { if (_root.upgradelvl[6] < 9) { if (_root.gold >= _root.enupgradeprice) { _root.upgrsnd.start(0, 1); _root.gold = _root.gold - _root.enupgradeprice; _root.upgradelvl[6]++; _root.charmaxen = _root.charmaxen + 20; _root.object.player.en = _root.object.player.en + 20; _root.UpdatePlayerStat(); } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Upgrade! You Need " + _root.enupgradeprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "You've reached the maximum level of this upgrade."; } }; attupgrade_btn.onRelease = function () { if (_root.upgradelvl[1] < 9) { if (_root.gold >= _root.attupgradeprice) { _root.upgrsnd.start(0, 1); _root.gold = _root.gold - _root.attupgradeprice; _root.upgradelvl[1]++; _root.charatt = _root.charatt + 3; _root.UpdatePlayerStat(); } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Upgrade! You Need " + _root.attupgradeprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "You've reached the maximum level of this upgrade."; } }; sentryupgrade_btn.onRelease = function () { if (_root.upgradelvl[2] < 9) { if (_root.gold >= _root.sentryupgradeprice) { _root.upgrsnd.start(0, 1); _root.gold = _root.gold - _root.sentryupgradeprice; _root.upgradelvl[2]++; _root.sentryatt = _root.sentryatt + 5; } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Upgrade! You Need " + _root.sentryupgradeprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "You've reached the maximum level of this upgrade."; } }; beamupgrade_btn.onRelease = function () { if (_root.upgradelvl[3] < 9) { if (_root.gold >= _root.beamupgradeprice) { _root.upgrsnd.start(0, 1); _root.gold = _root.gold - _root.beamupgradeprice; _root.upgradelvl[3]++; _root.weapmod[0] = _root.weapmod[0] + 0.2; _root.UpdatePlayerStat(); } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Upgrade! You Need " + _root.beamupgradeprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "You've reached the maximum level of this upgrade."; } }; shellupgrade_btn.onRelease = function () { if (_root.upgradelvl[4] < 9) { if (_root.gold >= _root.shellupgradeprice) { _root.upgrsnd.start(0, 1); _root.gold = _root.gold - _root.shellupgradeprice; _root.upgradelvl[4]++; _root.weapmod[1] = _root.weapmod[1] + 0.4; _root.UpdatePlayerStat(); } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Upgrade! You Need " + _root.shellupgradeprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "You've reached the maximum level of this upgrade."; } }; cresupgrade_btn.onRelease = function () { if (_root.upgradelvl[5] < 9) { if (_root.gold >= _root.crescentupgradeprice) { _root.upgrsnd.start(0, 1); _root.gold = _root.gold - _root.crescentupgradeprice; _root.upgradelvl[5]++; _root.weapmod[2] = _root.weapmod[2] + 0.1; _root.UpdatePlayerStat(); } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Upgrade! You Need " + _root.crescentupgradeprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "You've reached the maximum level of this upgrade."; } }; this.onEnterFrame = function () { nestshp_txt.text = (Math.round(_root.object.nests.hp) + " / ") + _root.object.nests.maxhp; maxhp_txt.text = (Math.round(_root.object.player.hp) + " / ") + _root.charmaxhp; maxen_txt.text = (Math.round(_root.object.player.en) + " / ") + _root.charmaxen; att_txt.text = _root.charatt; beammod_txt.text = _root.weapmod[0]; shellmod_txt.text = _root.weapmod[1]; cresmod_txt.text = _root.weapmod[2]; senatt_txt.text = _root.sentryatt; gold_txt.text = _root.gold; upgrade0_txt.text = _root.upgradelvl[0]; upgrade1_txt.text = _root.upgradelvl[1]; upgrade2_txt.text = _root.upgradelvl[2]; upgrade3_txt.text = _root.upgradelvl[3]; upgrade4_txt.text = _root.upgradelvl[4]; upgrade5_txt.text = _root.upgradelvl[5]; upgrade6_txt.text = _root.upgradelvl[6]; repair_txt.text = _root.repnestsprice + "R"; repair2_txt.text = _root.repnests2price + "R"; repair3_txt.text = _root.repnests3price + "R"; upgradeprice0_txt.text = _root.hpupgradeprice + "R"; if (_root.upgradelvl[0] >= 9) { upgradeprice0_txt.text = "MAX"; } upgradeprice1_txt.text = _root.attupgradeprice + "R"; if (_root.upgradelvl[1] >= 9) { upgradeprice1_txt.text = "MAX"; } upgradeprice2_txt.text = _root.sentryupgradeprice + "R"; if (_root.upgradelvl[2] >= 9) { upgradeprice2_txt.text = "MAX"; } upgradeprice3_txt.text = _root.beamupgradeprice + "R"; if (_root.upgradelvl[3] >= 9) { upgradeprice3_txt.text = "MAX"; } upgradeprice4_txt.text = _root.shellupgradeprice + "R"; if (_root.upgradelvl[4] >= 9) { upgradeprice4_txt.text = "MAX"; } upgradeprice5_txt.text = _root.crescentupgradeprice + "R"; if (_root.upgradelvl[5] >= 9) { upgradeprice5_txt.text = "MAX"; } upgradeprice6_txt.text = _root.enupgradeprice + "R"; if (_root.upgradelvl[6] >= 9) { upgradeprice6_txt.text = "MAX"; } };Symbol 169 MovieClip [GameOverMenu] Frame 1cont_btn.onRelease = function () { _root.selsnd.start(0, 1); _root.gotoAndStop("Result"); _root.gomenu.removeMovieClip(); };Symbol 273 MovieClip [MessPanel] Frame 1stop(); continue_btn.onRelease = function () { _root.battle = true; _root.panel = false; _root.iseffect = false; if (_root.lvlnow < 17) { trace("keluar ga?"); _root.hud.attachMovie("WIAnim", "wia", 197); _root.hud.wia._x = 5; _root.hud.wia._y = 95; } switch (_root.lvlnow) { case 0 : _root.Message("[Luina] \n Fly through the Waypoints to complete your First training.", 200, 3); _root.vo00.stop(); _root.vonow = _root.vo17; break; case 1 : _root.Message("[Luina] \n Firing Permission Granted. Click to Fire your armament.", 200, 3); _root.vo00.stop(); _root.vonow = _root.vo18; break; case 2 : _root.Message("[Luina] \n Build Sentries (SHIFT Button) and Destroy these Decoys.", 200, 3); _root.vo00.stop(); _root.vonow = _root.vo19; _root.gold = _root.gold + 500; break; case 3 : _root.Message("[Luina] \n The enemies are approaching us. We better finish this test quick!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo20; break; case 4 : _root.Message("[Luina] \n Enemies sighted ay the Southern sector!!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo21; break; case 5 : _root.Message("[Luina] \n I saw their GHAST Reinforcement coming from the eastern sector!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo22; _root.Spawn("ghast", "red", 1600, random(1500), 100 + _root.enemyqty); _root.Spawn("galsr2", "red", 1600, random(1500), 100 + _root.enemyqty); _root.Spawn("galsr1", "red", 1600, random(1500), 100 + _root.enemyqty); _root.Spawn("galsr1", "red", 1600, random(1500), 100 + _root.enemyqty); _root.eonscreen = _root.eonscreen + 4; break; case 6 : _root.Message("[Luina] \n The dual-jets are quick fighters. Don't forget to disrupt time to face them!!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo23; break; case 7 : _root.Message("[Luina] \n Be Careful... We have no idea what kind of reaver that attacks us now...", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo24; break; case 8 : _root.Message("[Luina] \n I've transfered 900 Golds to your account, u...*DISCONNECTED*", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo25; _root.gold = _root.gold + 900; break; case 9 : stopAllSounds(); _root.battlemsc2.start(0, 9999); _root.Message("[Luina] \n GHAST squad at the Northern Sector!!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo26; _root.Spawn("ghast", "red", random(1500), -100, 100 + _root.enemyqty); _root.Spawn("ghast", "red", random(1500), -100, 100 + _root.enemyqty); _root.Spawn("ghast", "red", random(1500), -100, 100 + _root.enemyqty); _root.Spawn("galsr2", "red", random(1500), -100, 100 + _root.enemyqty); _root.Spawn("galsr2", "red", random(1500), -100, 100 + _root.enemyqty); _root.Spawn("galsr3", "red", random(1500), -100, 100 + _root.enemyqty); _root.eonscreen = _root.eonscreen + 6; break; case 10 : _root.Message("[Luina] \n You're doing good! We will win this battle!", 200, 3); _root.vo00.stop(); _root.vonow = _root.vo27; break; case 11 : _root.Message("[Luina] \n Our minimap cannot detect coordinates of Shades. Be cautious.", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo28; break; case 12 : _root.Message("[Luina] \n Get ready for the worst condition!!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo29; break; case 13 : _root.Message("[Luina] \n We're counting on you, Pilot!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo30; break; case 14 : _root.Message("[Luina] \n There are 100 missiles in exact. Repel them all!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo31; break; case 15 : _root.Message("[Luina] \n Pack of behemoths... This won't going easy!!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo32; break; case 16 : _root.Message("[Luina] \n This is our chance, pilot! Let's finish them!!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo33; _root.Spawn("mothership", "red", random(1500), 1600, 201); _root.eonscreen = _root.eonscreen + 1; break; case 17 : _root.battle = false; _root.mainmenu = true; _root.gotoAndStop("result"); _root.hud.removeMovieClip(); _root.selsnd.start(0, 1); } _root.Transition(); this.removeMovieClip(); };Symbol 292 MovieClip [NewPlay] Frame 9stop(); yes_btn.onRelease = function () { _root.isnew = true; _root.gotoAndPlay("battle"); _root.np.removeMovieClip(); }; no_btn.onRelease = function () { _root.isnew = false; _root.gotoAndPlay("battle"); _root.np.removeMovieClip(); };Symbol 302 MovieClip [OptPanel] Frame 1mute_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "Switch sounds on/off"; }; navigation_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "Toggle The Navigation method in game. (absolute/relative). Currently: " + _root.movementmode; }; quit_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "Quit this battle and return to Main Menu"; }; close_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "Continue the battle."; }; mute_btn.onRelease = function () { if (!_root.mute) { _root.mute = true; } else { _root.mute = false; } }; navigation_btn.onRelease = function () { _root.selsnd.start(0, 1); if (_root.movementmode == "absolute") { _root.movementmode = "relative"; } else { _root.movementmode = "absolute"; } _root.hud.panel.tooltip.tooltip_txt.text = "Toggle The Navigation method in game. (absolute/relative). Currently: " + _root.movementmode; }; quit_btn.onRelease = function () { _root.selsnd.start(0, 1); _root.gotoAndStop("result"); _root.hud.removeMovieClip(); this.removeMovieClip(); }; close_btn.onRelease = function () { _root.selsnd.start(0, 1); _root.battle = true; _root.panel = false; _root.iseffect = false; this.removeMovieClip(); }; gamodmin_btn.onRelease = function () { if (_root.gamod > 0.5) { _root.selsnd.start(0, 1); _root.gamod = _root.gamod - 0.5; } }; gamodplus_btn.onRelease = function () { if (_root.gamod < 2) { _root.selsnd.start(0, 1); _root.gamod = _root.gamod + 0.5; } }; this.onEnterFrame = function () { gamod_txt.text = "Game Speed: " + _root.gamod; };Symbol 310 MovieClip [Avatars] Frame 1stop();Symbol 315 MovieClip [BuildFrame] Frame 10stop();Symbol 321 MovieClip [Comm] Frame 15stop(); thisdelay = _root.commdelay; timer = 0; ismsg = true; ava.gotoAndStop(_root.whatava); this.onEnterFrame = function () { if (ismsg) { timer = timer + (1 * _root.gamod); } if (timer > thisdelay) { timer = 0; this.gotoAndPlay("turnoff"); ismsg = false; } }; _root.vonow.start(0, 1);Symbol 321 MovieClip [Comm] Frame 30this.removeMovieClip();Symbol 332 MovieClip [Cursor] Frame 1stop();Symbol 336 MovieClip [DamageHolder] Frame 23this.removeMovieClip();Symbol 338 MovieClip [DeadFrame] Frame 21stop(); _root.onEnterFrame = function () { deadbar._xscale = 100 - ((_root.deathcount / 300) * 100); };Symbol 340 MovieClip [DMGReport] Frame 85this.removeMovieClip();Symbol 350 MovieClip [Flash] Frame 38this.removeMovieClip();Symbol 358 MovieClip [PShadeAnim] Frame 10this.removeMovieClip();Symbol 361 MovieClip [SlowMoFrame] Frame 10stop();Symbol 366 MovieClip [Splash] Frame 1stop();Symbol 366 MovieClip [Splash] Frame 2play();Symbol 366 MovieClip [Splash] Frame 151_root.gotoAndStop("title"); this.removeMovieClip();Symbol 379 MovieClip [WeaponSelect] Frame 1stop();Symbol 389 MovieClip [Streak] Frame 1streak_txt.text = _root.streak; streak2_txt.text = _root.streak; if (_root.streak < 5) { comment_txt.text = "Good"; } else if ((_root.streak >= 5) && (_root.streak < 10)) { comment_txt.text = "Great"; } else if ((_root.streak >= 10) && (_root.streak < 15)) { comment_txt.text = "Awesome"; } else if ((_root.streak >= 15) && (_root.streak < 20)) { comment_txt.text = "Chaotic"; } else if ((_root.streak >= 20) && (_root.streak < 25)) { comment_txt.text = "Genocide"; } else if (_root.streak >= 25) { comment_txt.text = "::NIGHTMARE::"; }Symbol 390 MovieClip [StreakAnim] Frame 85this.removeMovieClip();Symbol 395 MovieClip [Transition] Frame 28this.removeMovieClip();Symbol 399 MovieClip [WaveCompleteText] Frame 100_root.tidd = false; _root.hud.frame.removeMovieClip(); if (_root.lvlnow < 17) { _root.panel = true; _root.panelname = "force"; _root.iseffect = false; } else { lvlnow++; _root.panel = true; _root.panelname = "message"; _root.iseffect = false; } _root.battle = false; _root.build = false; _root.selsnd.start(0, 1); _root.cur.gotoAndStop(1); this.removeMovieClip();Symbol 403 MovieClip [WaveIndicator] Frame 1wave_txt.text = "Engaging Level " + Math.round(_root.lvlnow + 1); title_txt.text = ("\"" + _root.lvltitle[_root.lvlnow]) + "\"";Symbol 404 MovieClip [WIAnim] Frame 1trace("keluar!"); play();Symbol 404 MovieClip [WIAnim] Frame 148this.removeMovieClip();Symbol 413 MovieClip [Decoy] Frame 1stop();Symbol 413 MovieClip [Decoy] Frame 15this.removeMovieClip();Symbol 416 MovieClip [DecoyImmob] Frame 1stop();Symbol 416 MovieClip [DecoyImmob] Frame 15this.removeMovieClip();Symbol 417 MovieClip [DecoyImmobBash] Frame 1stop();Symbol 417 MovieClip [DecoyImmobBash] Frame 15this.removeMovieClip();Symbol 418 MovieClip [GHAST] Frame 1stop();Symbol 418 MovieClip [GHAST] Frame 27this.removeMovieClip();Symbol 421 MovieClip [GMotherShip] Frame 1stop();Symbol 421 MovieClip [GMotherShip] Frame 27this.removeMovieClip();Symbol 423 MovieClip [MSL-01] Frame 1stop();Symbol 423 MovieClip [MSL-01] Frame 15this.removeMovieClip();Symbol 441 MovieClip [Projectile] Frame 1stop(); isexplode = false;Symbol 441 MovieClip [Projectile] Frame 9isexplode = true;Symbol 441 MovieClip [Projectile] Frame 31this.removeMovieClip();Symbol 443 MovieClip [Sentry1] Frame 1stop();Symbol 446 MovieClip [Sentry2] Frame 1stop();Symbol 449 MovieClip [Sentry3] Frame 1stop();Symbol 452 MovieClip [Sentry4] Frame 1stop();Symbol 454 MovieClip [SR-G001] Frame 1stop();Symbol 454 MovieClip [SR-G001] Frame 15this.removeMovieClip();Symbol 456 MovieClip [SR-G002] Frame 1stop();Symbol 456 MovieClip [SR-G002] Frame 15this.removeMovieClip();Symbol 458 MovieClip [SR-G003] Frame 1stop();Symbol 458 MovieClip [SR-G003] Frame 15this.removeMovieClip();Symbol 460 MovieClip [SR-G003a] Frame 1stop();Symbol 460 MovieClip [SR-G003a] Frame 15this.removeMovieClip();Symbol 461 MovieClip [SR-N001] Frame 1stop();Symbol 461 MovieClip [SR-N001] Frame 15this.removeMovieClip();Symbol 463 MovieClip [SR-SHADE] Frame 1stop();Symbol 463 MovieClip [SR-SHADE] Frame 15this.removeMovieClip();Symbol 464 MovieClip [WayPoint] Frame 1stop();Symbol 464 MovieClip [WayPoint] Frame 15this.removeMovieClip();Symbol 515 MovieClip Frame 1stop();Symbol 519 MovieClip Frame 141stop(); _root.gotoAndStop("title");Symbol 524 MovieClip Frame 89this._x = random(500); this._y = random(500);Symbol 525 MovieClip Frame 113this._x = random(500); this._y = random(500);Symbol 537 Buttonon (release) { getURL ("http://fandrey.lucidrine.com/", "_blank"); }Symbol 538 Buttonon (release) { getURL ("http://www.arcadebomb.com", "_blank"); }Symbol 578 Buttonon (release) { x = new LoadVars(); x.n = newName.toLowerCase(); x.s = int(_root.pv); x.sendAndLoad("http://hiscore.arcadebomb.com/voidgl_submit.php", x, "POST"); _root.gotoAndStop("leaderboard"); }Symbol 611 MovieClip Frame 1var c = new LoadVars(); var i = new LoadVars(); c.sendAndLoad("http://hiscore.arcadebomb.com/voidgl_get.php", i, "POST"); i.onLoad = function () { trace(i); name1 = i.name1; score1 = i.score1; name2 = i.name2; score2 = i.score2; name3 = i.name3; score3 = i.score3; name4 = i.name4; score4 = i.score4; name5 = i.name5; score5 = i.score5; name6 = i.name6; score6 = i.score6; name7 = i.name7; score7 = i.score7; name8 = i.name8; score8 = i.score8; name9 = i.name9; score9 = i.score9; name10 = i.name10; score10 = i.score10; }; stop();Symbol 611 MovieClip Frame 2stop();Symbol 612 Buttonon (release) { _root.selsnd.start(0, 1); _root.getURL("http://hiscore.arcadebomb.com/voidgale.php", "_blank"); }
Library Items
Symbol 1 Font [Orbit] | Used by:334 | |
Symbol 2 Font [ErasDemi] | Used by:168 | |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip [Curbox] | Uses:3 | Used by:Timeline |
Symbol 5 Graphic | Used by:6 365 524 525 | |
Symbol 6 MovieClip [Title-Ripple] | Uses:5 | Used by:Timeline |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip [WP] | Uses:7 | Used by:273 464 |
Symbol 9 Graphic | Used by:Timeline | |
Symbol 10 Graphic | Used by:178 338 350 366 395 578 Timeline | |
Symbol 11 Graphic | Used by:12 13 395 | |
Symbol 12 MovieClip | Uses:11 | Used by:13 |
Symbol 13 MovieClip [SquareAnim] | Uses:11 12 | Used by:338 515 Timeline |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 ShapeTweening | Used by:17 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:14 15 16 | Used by:Timeline |
Symbol 18 Graphic | Used by:24 72 518 | |
Symbol 19 Graphic | Used by:24 72 | |
Symbol 20 Graphic | Used by:24 72 | |
Symbol 21 Graphic | Used by:24 71 72 538 | |
Symbol 22 Sound [switch2.wav] | Used by:24 72 515 | |
Symbol 23 Sound [switch3.wav] | Used by:24 72 515 | |
Symbol 24 Button | Uses:18 19 20 21 22 23 | Used by:Timeline |
Symbol 25 Graphic | Used by:Timeline | |
Symbol 26 Font | Used by:27 28 29 30 31 32 34 85 86 100 320 373 388 401 402 541 542 | |
Symbol 27 Text | Uses:26 | Used by:33 |
Symbol 28 Text | Uses:26 | Used by:33 |
Symbol 29 Text | Uses:26 | Used by:33 |
Symbol 30 Text | Uses:26 | Used by:33 |
Symbol 31 Text | Uses:26 | Used by:33 |
Symbol 32 Text | Uses:26 | Used by:33 |
Symbol 33 MovieClip | Uses:27 28 29 30 31 32 | Used by:Timeline |
Symbol 34 Text | Uses:26 | Used by:Timeline |
Symbol 35 Font | Used by:36 54 337 339 368 | |
Symbol 36 Text | Uses:35 | Used by:Timeline |
Symbol 37 Graphic | Used by:38 53 | |
Symbol 38 MovieClip [ArmBar] | Uses:37 | Used by:45 515 |
Symbol 39 Graphic | Used by:45 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip [GenBar] | Uses:40 | Used by:45 515 |
Symbol 42 Font | Used by:43 44 104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 374 375 384 387 529 530 546 547 548 549 550 551 552 564 565 566 567 568 569 570 571 572 573 574 | |
Symbol 43 Text | Uses:42 | Used by:45 |
Symbol 44 Text | Uses:42 | Used by:45 |
Symbol 45 MovieClip [BarLayout] | Uses:39 41 38 43 44 | Used by:515 |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip [LoadingBar-Base] | Uses:46 | Used by:338 515 |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip [LoadingBar-Front] | Uses:48 | Used by:338 515 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip [NestBar] | Uses:50 | Used by:382 515 |
Symbol 52 Graphic | Used by:55 | |
Symbol 53 MovieClip [SentryLifeSpanBar] | Uses:37 | Used by:55 515 |
Symbol 54 Text | Uses:35 | Used by:55 |
Symbol 55 MovieClip [SentryLifeSpan] | Uses:52 53 54 | Used by:515 |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip [Tween 10] | Uses:56 | Used by:441 515 |
Symbol 58 Font | Used by:59 60 62 64 65 76 77 104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 161 162 163 164 170 171 186 187 282 288 289 293 294 297 298 301 374 375 376 377 378 380 381 384 387 533 534 546 547 548 549 550 551 552 555 556 564 565 566 567 568 569 570 571 572 573 574 | |
Symbol 59 Text | Uses:58 | Used by:63 612 |
Symbol 60 Text | Uses:58 | Used by:63 612 |
Symbol 61 Graphic | Used by:63 612 | |
Symbol 62 Text | Uses:58 | Used by:63 612 |
Symbol 63 Button | Uses:59 60 61 62 | Used by:515 |
Symbol 64 Text | Uses:58 | Used by:67 |
Symbol 65 Text | Uses:58 | Used by:67 |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 Button [AntiAliasButton] | Uses:64 65 66 | Used by:302 515 Timeline |
Symbol 68 Graphic | Used by:71 538 | |
Symbol 69 Graphic | Used by:71 538 | |
Symbol 70 Graphic | Used by:71 538 | |
Symbol 71 Button | Uses:68 69 70 21 | Used by:515 |
Symbol 72 Button | Uses:18 19 20 21 22 23 | Used by:515 |
Symbol 73 Graphic | Used by:75 | |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 Button [ArrowButton] | Uses:73 74 | Used by:515 |
Symbol 76 Text | Uses:58 | Used by:79 |
Symbol 77 Text | Uses:58 | Used by:79 |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 Button [CloseBtn] | Uses:76 77 78 | Used by:302 515 |
Symbol 80 Font | Used by:81 82 104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 374 375 384 387 546 547 548 549 550 551 552 564 565 566 567 568 569 570 571 572 573 574 | |
Symbol 81 Text | Uses:80 | Used by:84 |
Symbol 82 Text | Uses:80 | Used by:84 |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 Button [ContinueButton] | Uses:81 82 83 | Used by:165 169 273 515 Timeline |
Symbol 85 Text | Uses:26 | Used by:87 |
Symbol 86 Text | Uses:26 | Used by:87 |
Symbol 87 Button [CreditsButton] | Uses:85 86 | Used by:515 Timeline |
Symbol 88 Graphic | Used by:165 273 302 399 | |
Symbol 89 Graphic | Used by:98 | |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 MovieClip | Uses:90 | Used by:98 197 |
Symbol 92 Bitmap | Used by:93 | |
Symbol 93 Graphic | Uses:92 | Used by:94 |
Symbol 94 MovieClip | Uses:93 | Used by:98 |
Symbol 95 Graphic | Used by:97 | |
Symbol 96 Graphic | Used by:97 196 | |
Symbol 97 MovieClip | Uses:95 96 | Used by:98 |
Symbol 98 MovieClip | Uses:89 91 94 97 | Used by:165 |
Symbol 99 Font | Used by:100 202 203 206 207 209 214 215 216 218 221 223 226 229 231 234 236 239 242 245 246 248 251 253 256 258 260 263 265 268 269 270 272 320 329 373 388 401 402 540 554 579 | |
Symbol 100 EditableText | Uses:26 99 385 | Used by:101 |
Symbol 101 MovieClip [TitleTooltip] | Uses:100 | Used by:165 302 515 |
Symbol 102 Graphic | Used by:165 | |
Symbol 103 Font | Used by:104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 167 374 375 384 387 539 544 545 546 547 548 549 550 551 552 553 559 560 561 562 564 565 566 567 568 569 570 571 572 573 574 | |
Symbol 104 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 105 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 106 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 107 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 108 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 109 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:113 |
Symbol 112 Graphic | Used by:113 116 119 122 125 138 144 150 155 159 | |
Symbol 113 Button [UpgradeHPButton] | Uses:111 112 | Used by:165 |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:116 |
Symbol 116 Button [UpgradeButton] | Uses:115 112 | Used by:165 |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:119 379 |
Symbol 119 Button [UpgradeBeamButton] | Uses:118 112 | Used by:165 |
Symbol 120 Bitmap | Used by:121 | |
Symbol 121 Graphic | Uses:120 | Used by:122 379 |
Symbol 122 Button [UpgradeShellButton] | Uses:121 112 | Used by:165 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:125 |
Symbol 125 Button [UpgradeSentryButton] | Uses:124 112 | Used by:165 |
Symbol 126 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 127 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 128 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 129 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 130 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 131 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 132 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 133 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 134 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 135 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:138 379 |
Symbol 138 Button [UpgradeCrescentButton] | Uses:137 112 | Used by:165 |
Symbol 139 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 140 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 141 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:144 |
Symbol 144 Button [RepairNESTSButton] | Uses:143 112 | Used by:165 |
Symbol 145 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 146 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 147 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:150 |
Symbol 150 Button [UpgradeEnButton] | Uses:149 112 | Used by:165 |
Symbol 151 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 152 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 153 Bitmap | Used by:154 | |
Symbol 154 Graphic | Uses:153 | Used by:155 |
Symbol 155 Button [RepairNESTS2Button] | Uses:154 112 | Used by:165 |
Symbol 156 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:159 |
Symbol 159 Button [RepairNESTS3Button] | Uses:158 112 | Used by:165 |
Symbol 160 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:165 |
Symbol 161 Text | Uses:58 | Used by:165 |
Symbol 162 Text | Uses:58 | Used by:165 |
Symbol 163 Text | Uses:58 | Used by:165 |
Symbol 164 Text | Uses:58 | Used by:165 |
Symbol 165 MovieClip [ForcePanel] | Uses:88 98 101 102 84 104 105 106 107 108 109 113 116 119 122 125 126 127 128 129 130 131 132 133 134 135 138 139 140 141 144 145 146 147 150 151 152 155 156 159 160 161 162 163 164 | Used by:515 |
Symbol 166 Graphic | Used by:169 | |
Symbol 167 Text | Uses:103 | Used by:169 |
Symbol 168 Text | Uses:2 | Used by:169 |
Symbol 169 MovieClip [GameOverMenu] | Uses:166 167 84 168 | Used by:515 |
Symbol 170 Text | Uses:58 | Used by:173 |
Symbol 171 Text | Uses:58 | Used by:173 |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 Button [HallofFameButton] | Uses:170 171 172 | Used by:515 Timeline |
Symbol 174 Font | Used by:104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 175 176 374 375 384 387 546 547 548 549 550 551 552 564 565 566 567 568 569 570 571 572 573 574 | |
Symbol 175 Text | Uses:174 | Used by:178 578 |
Symbol 176 Text | Uses:174 | Used by:178 578 |
Symbol 177 Sound [rolloverbutton.mp3] | Used by:178 515 578 | |
Symbol 178 Button | Uses:175 176 10 177 | Used by:515 |
Symbol 179 Graphic | Used by:185 364 537 | |
Symbol 180 Font | Used by:181 183 | |
Symbol 181 Text | Uses:180 | Used by:185 364 537 |
Symbol 182 Graphic | Used by:185 537 | |
Symbol 183 Text | Uses:180 | Used by:185 537 |
Symbol 184 Graphic | Used by:185 537 | |
Symbol 185 Button | Uses:179 181 182 183 184 | Used by:515 |
Symbol 186 Text | Uses:58 | Used by:189 |
Symbol 187 Text | Uses:58 | Used by:189 |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 Button [MainMenuButton] | Uses:186 187 188 | Used by:515 Timeline |
Symbol 190 Graphic | Used by:193 | |
Symbol 191 Graphic | Used by:193 | |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 Button | Uses:190 191 192 | Used by:515 |
Symbol 194 Graphic | Used by:197 | |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 96 | Used by:197 |
Symbol 197 MovieClip | Uses:194 91 196 | Used by:273 |
Symbol 198 Font | Used by:104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 199 374 375 384 387 546 547 548 549 550 551 552 564 565 566 567 568 569 570 571 572 573 574 | |
Symbol 199 Text | Uses:198 | Used by:273 |
Symbol 200 Bitmap | Used by:201 208 217 222 235 271 | |
Symbol 201 Graphic | Uses:200 | Used by:273 |
Symbol 202 Text | Uses:99 | Used by:273 |
Symbol 203 Text | Uses:99 | Used by:273 |
Symbol 204 Bitmap | Used by:205 | |
Symbol 205 Graphic | Uses:204 | Used by:273 424 |
Symbol 206 Text | Uses:99 | Used by:273 |
Symbol 207 Text | Uses:99 | Used by:273 |
Symbol 208 Graphic | Uses:200 | Used by:273 |
Symbol 209 Text | Uses:99 | Used by:273 |
Symbol 210 Bitmap | Used by:213 437 | |
Symbol 211 Bitmap | Used by:213 428 | |
Symbol 212 Bitmap | Used by:213 425 | |
Symbol 213 Graphic | Uses:210 211 212 | Used by:273 |
Symbol 214 Text | Uses:99 | Used by:273 |
Symbol 215 Text | Uses:99 | Used by:273 |
Symbol 216 Text | Uses:99 | Used by:273 |
Symbol 217 Graphic | Uses:200 | Used by:273 |
Symbol 218 Text | Uses:99 | Used by:273 |
Symbol 219 Bitmap | Used by:220 442 | |
Symbol 220 Graphic | Uses:219 | Used by:273 |
Symbol 221 Text | Uses:99 | Used by:273 |
Symbol 222 Graphic | Uses:200 | Used by:273 |
Symbol 223 Text | Uses:99 | Used by:273 |
Symbol 224 Bitmap | Used by:225 230 247 252 257 259 264 | |
Symbol 225 Graphic | Uses:224 | Used by:273 |
Symbol 226 Text | Uses:99 | Used by:273 |
Symbol 227 Bitmap | Used by:228 453 | |
Symbol 228 Graphic | Uses:227 | Used by:273 |
Symbol 229 Text | Uses:99 | Used by:273 |
Symbol 230 Graphic | Uses:224 | Used by:273 |
Symbol 231 Text | Uses:99 | Used by:273 |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:273 418 |
Symbol 234 Text | Uses:99 | Used by:273 |
Symbol 235 Graphic | Uses:200 | Used by:273 |
Symbol 236 Text | Uses:99 | Used by:273 |
Symbol 237 Bitmap | Used by:238 455 | |
Symbol 238 Graphic | Uses:237 | Used by:273 |
Symbol 239 Text | Uses:99 | Used by:273 |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:273 |
Symbol 242 Text | Uses:99 | Used by:273 |
Symbol 243 Bitmap | Used by:244 309 | |
Symbol 244 Graphic | Uses:243 | Used by:273 |
Symbol 245 Text | Uses:99 | Used by:273 |
Symbol 246 Text | Uses:99 | Used by:273 |
Symbol 247 Graphic | Uses:224 | Used by:273 |
Symbol 248 Text | Uses:99 | Used by:273 |
Symbol 249 Bitmap | Used by:250 457 | |
Symbol 250 Graphic | Uses:249 | Used by:273 |
Symbol 251 Text | Uses:99 | Used by:273 |
Symbol 252 Graphic | Uses:224 | Used by:273 |
Symbol 253 Text | Uses:99 | Used by:273 |
Symbol 254 Bitmap | Used by:255 462 | |
Symbol 255 Graphic | Uses:254 | Used by:273 |
Symbol 256 Text | Uses:99 | Used by:273 |
Symbol 257 Graphic | Uses:224 | Used by:273 |
Symbol 258 Text | Uses:99 | Used by:273 |
Symbol 259 Graphic | Uses:224 | Used by:273 |
Symbol 260 Text | Uses:99 | Used by:273 |
Symbol 261 Bitmap | Used by:262 459 | |
Symbol 262 Graphic | Uses:261 | Used by:273 |
Symbol 263 Text | Uses:99 | Used by:273 |
Symbol 264 Graphic | Uses:224 | Used by:273 |
Symbol 265 Text | Uses:99 | Used by:273 |
Symbol 266 Bitmap | Used by:267 422 | |
Symbol 267 Graphic | Uses:266 | Used by:273 |
Symbol 268 Text | Uses:99 | Used by:273 |
Symbol 269 Text | Uses:99 | Used by:273 |
Symbol 270 Text | Uses:99 | Used by:273 |
Symbol 271 Graphic | Uses:200 | Used by:273 |
Symbol 272 Text | Uses:99 | Used by:273 |
Symbol 273 MovieClip [MessPanel] | Uses:88 84 197 199 201 202 203 205 206 8 207 208 209 213 214 215 216 217 218 220 221 222 223 225 226 228 229 230 231 233 234 235 236 238 239 241 242 244 245 246 247 248 250 251 252 253 255 256 257 258 259 260 262 263 264 265 267 268 269 270 271 272 | Used by:515 |
Symbol 274 Font | Used by:104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 275 276 374 375 384 387 397 546 547 548 549 550 551 552 564 565 566 567 568 569 570 571 572 573 574 | |
Symbol 275 Text | Uses:274 | Used by:278 |
Symbol 276 Text | Uses:274 | Used by:278 |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 Button [MoreGameButton] | Uses:275 276 277 | Used by:515 Timeline |
Symbol 279 Graphic | Used by:292 | |
Symbol 280 Graphic | Used by:292 | |
Symbol 281 Graphic | Used by:292 | |
Symbol 282 Text | Uses:58 | Used by:292 |
Symbol 283 Font | Used by:104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 284 285 374 375 384 387 546 547 548 549 550 551 552 564 565 566 567 568 569 570 571 572 573 574 | |
Symbol 284 Text | Uses:283 | Used by:287 |
Symbol 285 Text | Uses:283 | Used by:287 |
Symbol 286 Graphic | Used by:287 | |
Symbol 287 Button [NoBtn] | Uses:284 285 286 | Used by:292 515 |
Symbol 288 Text | Uses:58 | Used by:291 |
Symbol 289 Text | Uses:58 | Used by:291 |
Symbol 290 Graphic | Used by:291 | |
Symbol 291 Button [YesBtn] | Uses:288 289 290 | Used by:292 515 |
Symbol 292 MovieClip [NewPlay] | Uses:279 280 281 282 287 291 | Used by:515 |
Symbol 293 Text | Uses:58 | Used by:296 |
Symbol 294 Text | Uses:58 | Used by:296 |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 Button [ConfigButton] | Uses:293 294 295 | Used by:515 Timeline |
Symbol 297 Text | Uses:58 | Used by:300 |
Symbol 298 Text | Uses:58 | Used by:300 |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 Button [QuitBtn] | Uses:297 298 299 | Used by:302 |
Symbol 301 Text | Uses:58 | Used by:302 |
Symbol 302 MovieClip [OptPanel] | Uses:88 67 101 79 300 301 | Used by:515 |
Symbol 303 Bitmap | Used by:304 | |
Symbol 304 Graphic | Uses:303 | Used by:310 |
Symbol 305 Bitmap | Used by:306 | |
Symbol 306 Graphic | Uses:305 | Used by:310 |
Symbol 307 Bitmap | Used by:308 | |
Symbol 308 Graphic | Uses:307 | Used by:310 |
Symbol 309 Graphic | Uses:243 | Used by:310 |
Symbol 310 MovieClip [Avatars] | Uses:304 306 308 309 | Used by:321 515 |
Symbol 311 Bitmap | Used by:312 | |
Symbol 312 Graphic | Uses:311 | Used by:313 |
Symbol 313 MovieClip [BG] | Uses:312 | Used by:515 |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip [BuildFrame] | Uses:314 | Used by:515 |
Symbol 316 Font | Used by:317 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 | |
Symbol 317 EditableText | Uses:316 | Used by:318 |
Symbol 318 MovieClip [CheckFPS] | Uses:317 | Used by:515 |
Symbol 319 Graphic | Used by:321 | |
Symbol 320 EditableText | Uses:26 99 385 | Used by:321 |
Symbol 321 MovieClip [Comm] | Uses:319 310 320 | Used by:515 |
Symbol 322 Graphic | Used by:332 | |
Symbol 323 Graphic | Used by:324 | |
Symbol 324 MovieClip [Sensor] | Uses:323 | Used by:332 413 416 417 418 421 423 424 441 454 456 458 460 461 463 464 515 |
Symbol 325 Bitmap | Used by:326 | |
Symbol 326 Graphic | Uses:325 | Used by:327 332 |
Symbol 327 MovieClip | Uses:326 | Used by:332 |
Symbol 328 Graphic | Used by:332 | |
Symbol 329 Text | Uses:99 | Used by:332 |
Symbol 330 Font | Used by:331 | |
Symbol 331 EditableText | Uses:330 | Used by:332 |
Symbol 332 MovieClip [Cursor] | Uses:322 324 326 327 328 329 331 | Used by:515 |
Symbol 333 Font | Used by:334 | |
Symbol 334 EditableText | Uses:1 333 | Used by:335 |
Symbol 335 MovieClip [DamTXT] | Uses:334 | Used by:336 515 |
Symbol 336 MovieClip [DamageHolder] | Uses:335 | Used by:515 |
Symbol 337 Text | Uses:35 | Used by:338 |
Symbol 338 MovieClip [DeadFrame] | Uses:10 13 47 49 337 | Used by:515 |
Symbol 339 Text | Uses:35 | Used by:340 |
Symbol 340 MovieClip [DMGReport] | Uses:339 | Used by:515 |
Symbol 341 Graphic | Used by:342 343 | |
Symbol 342 MovieClip [DotBlue] | Uses:341 | Used by:515 |
Symbol 343 MovieClip [DotBlueBig] | Uses:341 | Used by:515 |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 MovieClip [DotGreen] | Uses:344 | Used by:515 |
Symbol 346 Graphic | Used by:347 348 | |
Symbol 347 MovieClip [DotRed] | Uses:346 | Used by:515 |
Symbol 348 MovieClip [DotRedBig] | Uses:346 | Used by:515 |
Symbol 349 MovieClip [Empty] | Used by:353 515 Timeline | |
Symbol 350 MovieClip [Flash] | Uses:10 | Used by:515 |
Symbol 351 Graphic | Used by:353 | |
Symbol 352 Graphic | Used by:353 | |
Symbol 353 MovieClip [Minimap] | Uses:351 352 349 | Used by:515 |
Symbol 354 Bitmap | Used by:355 | |
Symbol 355 Graphic | Uses:354 | Used by:356 461 |
Symbol 356 MovieClip | Uses:355 | Used by:357 515 |
Symbol 357 MovieClip [PShade] | Uses:356 | Used by:358 515 |
Symbol 358 MovieClip [PShadeAnim] | Uses:357 | Used by:515 |
Symbol 359 Graphic | Used by:360 | |
Symbol 360 MovieClip | Uses:359 | Used by:361 |
Symbol 361 MovieClip [SlowMoFrame] | Uses:360 | Used by:515 |
Symbol 362 Font | Used by:363 | |
Symbol 363 Text | Uses:362 | Used by:364 |
Symbol 364 MovieClip [VySymbol] | Uses:179 181 363 | Used by:366 515 |
Symbol 365 MovieClip | Uses:5 | Used by:366 |
Symbol 366 MovieClip [Splash] | Uses:10 364 365 | Used by:515 |
Symbol 367 Graphic | Used by:371 | |
Symbol 368 Text | Uses:35 | Used by:371 |
Symbol 369 Graphic | Used by:371 | |
Symbol 370 Graphic | Used by:371 | |
Symbol 371 Button [StartGameButton] | Uses:367 368 369 370 | Used by:515 |
Symbol 372 Graphic | Used by:382 | |
Symbol 373 EditableText | Uses:26 99 385 | Used by:382 |
Symbol 374 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:382 |
Symbol 375 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:382 |
Symbol 376 Text | Uses:58 | Used by:379 |
Symbol 377 Text | Uses:58 | Used by:379 |
Symbol 378 Text | Uses:58 | Used by:379 |
Symbol 379 MovieClip [WeaponSelect] | Uses:118 376 121 377 137 378 | Used by:382 515 |
Symbol 380 Text | Uses:58 | Used by:382 |
Symbol 381 Text | Uses:58 | Used by:382 |
Symbol 382 MovieClip [StatHUD] | Uses:372 373 374 375 379 380 381 51 | Used by:515 |
Symbol 383 Graphic | Used by:389 | |
Symbol 384 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:389 |
Symbol 385 Font | Used by:100 320 373 386 388 401 402 | |
Symbol 386 Text | Uses:385 | Used by:389 |
Symbol 387 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:389 |
Symbol 388 EditableText | Uses:26 99 385 | Used by:389 |
Symbol 389 MovieClip [Streak] | Uses:383 384 386 387 388 | Used by:390 515 |
Symbol 390 MovieClip [StreakAnim] | Uses:389 | Used by:515 |
Symbol 391 MovieClip [TitleBG] | Used by:515 | |
Symbol 392 Graphic | Used by:393 395 | |
Symbol 393 MovieClip | Uses:392 | Used by:395 |
Symbol 394 Graphic | Used by:395 | |
Symbol 395 MovieClip [Transition] | Uses:10 11 393 394 392 | Used by:515 |
Symbol 396 Graphic | Used by:398 | |
Symbol 397 Text | Uses:274 | Used by:398 |
Symbol 398 MovieClip [WCText] | Uses:396 397 | Used by:399 515 |
Symbol 399 MovieClip [WaveCompleteText] | Uses:88 398 | Used by:515 |
Symbol 400 Graphic | Used by:403 | |
Symbol 401 EditableText | Uses:26 99 385 | Used by:403 |
Symbol 402 EditableText | Uses:26 99 385 | Used by:403 |
Symbol 403 MovieClip [WaveIndicator] | Uses:400 401 402 | Used by:404 515 |
Symbol 404 MovieClip [WIAnim] | Uses:403 | Used by:515 |
Symbol 405 Graphic | Used by:407 | |
Symbol 406 Graphic | Used by:407 | |
Symbol 407 MovieClip [BoostFire] | Uses:405 406 | Used by:413 418 421 423 454 456 458 460 461 463 515 |
Symbol 408 Bitmap | Used by:409 | |
Symbol 409 Graphic | Uses:408 | Used by:413 |
Symbol 410 Bitmap | Used by:411 | |
Symbol 411 Graphic | Uses:410 | Used by:412 |
Symbol 412 MovieClip [Explosion] | Uses:411 | Used by:413 416 417 418 421 423 454 456 458 460 461 463 515 |
Symbol 413 MovieClip [Decoy] | Uses:409 324 407 412 | Used by:515 |
Symbol 414 Bitmap | Used by:415 | |
Symbol 415 Graphic | Uses:414 | Used by:416 417 |
Symbol 416 MovieClip [DecoyImmob] | Uses:415 324 412 | Used by:515 |
Symbol 417 MovieClip [DecoyImmobBash] | Uses:415 324 412 | Used by:515 |
Symbol 418 MovieClip [GHAST] | Uses:233 324 407 412 | Used by:515 |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:421 |
Symbol 421 MovieClip [GMotherShip] | Uses:420 324 407 412 | Used by:515 |
Symbol 422 Graphic | Uses:266 | Used by:423 |
Symbol 423 MovieClip [MSL-01] | Uses:422 324 407 412 | Used by:515 |
Symbol 424 MovieClip [NESTS] | Uses:205 324 | Used by:515 |
Symbol 425 Graphic | Uses:212 | Used by:441 |
Symbol 426 Bitmap | Used by:427 | |
Symbol 427 Graphic | Uses:426 | Used by:441 |
Symbol 428 Graphic | Uses:211 | Used by:441 |
Symbol 429 Bitmap | Used by:430 | |
Symbol 430 Graphic | Uses:429 | Used by:441 |
Symbol 431 Bitmap | Used by:432 | |
Symbol 432 Graphic | Uses:431 | Used by:441 |
Symbol 433 Bitmap | Used by:434 | |
Symbol 434 Graphic | Uses:433 | Used by:441 |
Symbol 435 Bitmap | Used by:436 | |
Symbol 436 Graphic | Uses:435 | Used by:441 |
Symbol 437 Graphic | Uses:210 | Used by:441 |
Symbol 438 Bitmap | Used by:439 | |
Symbol 439 Graphic | Uses:438 | Used by:440 |
Symbol 440 MovieClip | Uses:439 | Used by:441 |
Symbol 441 MovieClip [Projectile] | Uses:425 324 427 428 430 432 434 436 437 440 57 | Used by:515 |
Symbol 442 Graphic | Uses:219 | Used by:443 |
Symbol 443 MovieClip [Sentry1] | Uses:442 | Used by:515 |
Symbol 444 Bitmap | Used by:445 | |
Symbol 445 Graphic | Uses:444 | Used by:446 |
Symbol 446 MovieClip [Sentry2] | Uses:445 | Used by:515 |
Symbol 447 Bitmap | Used by:448 | |
Symbol 448 Graphic | Uses:447 | Used by:449 |
Symbol 449 MovieClip [Sentry3] | Uses:448 | Used by:515 |
Symbol 450 Bitmap | Used by:451 | |
Symbol 451 Graphic | Uses:450 | Used by:452 |
Symbol 452 MovieClip [Sentry4] | Uses:451 | Used by:515 |
Symbol 453 Graphic | Uses:227 | Used by:454 |
Symbol 454 MovieClip [SR-G001] | Uses:453 324 407 412 | Used by:515 |
Symbol 455 Graphic | Uses:237 | Used by:456 |
Symbol 456 MovieClip [SR-G002] | Uses:455 324 407 412 | Used by:515 |
Symbol 457 Graphic | Uses:249 | Used by:458 |
Symbol 458 MovieClip [SR-G003] | Uses:457 324 407 412 | Used by:515 |
Symbol 459 Graphic | Uses:261 | Used by:460 |
Symbol 460 MovieClip [SR-G003a] | Uses:459 324 407 412 | Used by:515 |
Symbol 461 MovieClip [SR-N001] | Uses:355 324 407 412 | Used by:515 |
Symbol 462 Graphic | Uses:254 | Used by:463 |
Symbol 463 MovieClip [SR-SHADE] | Uses:462 324 407 412 | Used by:515 |
Symbol 464 MovieClip [WayPoint] | Uses:8 324 | Used by:515 |
Symbol 465 Sound [BattleMusic] | Used by:515 | |
Symbol 466 Sound [BattleMusic2] | Used by:515 | |
Symbol 467 Sound [CommSound] | Used by:515 | |
Symbol 468 Sound [CompleteSound] | Used by:515 | |
Symbol 469 Sound [DeathSound] | Used by:515 | |
Symbol 470 Sound [DeclineSound] | Used by:515 | |
Symbol 471 Sound [ExplodeSound] | Used by:515 | |
Symbol 472 Sound [HitSound] | Used by:515 | |
Symbol 473 Sound [MenuMusic] | Used by:515 | |
Symbol 474 Sound [Messsound] | Used by:515 | |
Symbol 475 Sound [SelectSound] | Used by:515 | |
Symbol 476 Sound [ShootSound1] | Used by:515 | |
Symbol 477 Sound [ShootSound2] | Used by:515 | |
Symbol 478 Sound [ShootSound3] | Used by:515 | |
Symbol 479 Sound [TiddSound] | Used by:515 | |
Symbol 480 Sound [UpgrSound] | Used by:515 | |
Symbol 481 Sound [Voice00] | Used by:515 | |
Symbol 482 Sound [Voice01] | Used by:515 | |
Symbol 483 Sound [Voice02] | Used by:515 | |
Symbol 484 Sound [Voice03] | Used by:515 | |
Symbol 485 Sound [Voice04] | Used by:515 | |
Symbol 486 Sound [Voice05] | Used by:515 | |
Symbol 487 Sound [Voice06] | Used by:515 | |
Symbol 488 Sound [Voice07] | Used by:515 | |
Symbol 489 Sound [Voice08] | Used by:515 | |
Symbol 490 Sound [Voice09] | Used by:515 | |
Symbol 491 Sound [Voice10] | Used by:515 | |
Symbol 492 Sound [Voice11] | Used by:515 | |
Symbol 493 Sound [Voice12] | Used by:515 | |
Symbol 494 Sound [Voice13] | Used by:515 | |
Symbol 495 Sound [Voice14] | Used by:515 | |
Symbol 496 Sound [Voice15] | Used by:515 | |
Symbol 497 Sound [Voice16] | Used by:515 | |
Symbol 498 Sound [Voice17] | Used by:515 | |
Symbol 499 Sound [Voice18] | Used by:515 | |
Symbol 500 Sound [Voice19] | Used by:515 | |
Symbol 501 Sound [Voice20] | Used by:515 | |
Symbol 502 Sound [Voice21] | Used by:515 | |
Symbol 503 Sound [Voice22] | Used by:515 | |
Symbol 504 Sound [Voice23] | Used by:515 | |
Symbol 505 Sound [Voice24] | Used by:515 | |
Symbol 506 Sound [Voice25] | Used by:515 | |
Symbol 507 Sound [Voice26] | Used by:515 | |
Symbol 508 Sound [Voice27] | Used by:515 | |
Symbol 509 Sound [Voice28] | Used by:515 | |
Symbol 510 Sound [Voice29] | Used by:515 | |
Symbol 511 Sound [Voice30] | Used by:515 | |
Symbol 512 Sound [Voice31] | Used by:515 | |
Symbol 513 Sound [Voice32] | Used by:515 | |
Symbol 514 Sound [Voice33] | Used by:515 | |
Symbol 515 MovieClip | Uses:38 45 41 47 49 51 55 53 57 63 67 71 72 75 79 84 87 165 169 173 178 185 189 193 273 278 292 287 296 302 291 310 313 315 318 321 332 336 335 338 340 342 343 345 347 348 349 350 353 357 358 361 366 13 371 382 389 390 391 101 395 364 399 403 398 379 404 407 413 416 417 412 418 421 423 424 441 356 324 443 446 449 452 454 456 458 460 461 463 464 465 466 467 468 469 470 471 472 473 474 177 475 476 477 478 22 23 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 | Used by:Timeline |
Symbol 516 Font | Used by:517 | |
Symbol 517 Text | Uses:516 | Used by:518 |
Symbol 518 MovieClip | Uses:18 517 | Used by:519 |
Symbol 519 MovieClip | Uses:518 | Used by:Timeline |
Symbol 520 Bitmap | Used by:521 | |
Symbol 521 Graphic | Uses:520 | Used by:522 |
Symbol 522 MovieClip | Uses:521 | Used by:523 |
Symbol 523 MovieClip | Uses:522 | Used by:Timeline |
Symbol 524 MovieClip | Uses:5 | Used by:Timeline |
Symbol 525 MovieClip | Uses:5 | Used by:Timeline |
Symbol 526 Bitmap | Used by:527 | |
Symbol 527 Graphic | Uses:526 | Used by:528 |
Symbol 528 MovieClip [Title] | Uses:527 | Used by:Timeline |
Symbol 529 Text | Uses:42 | Used by:532 |
Symbol 530 Text | Uses:42 | Used by:532 |
Symbol 531 Graphic | Used by:532 | |
Symbol 532 Button [SkirmishButton] | Uses:529 530 531 | Used by:Timeline |
Symbol 533 Text | Uses:58 | Used by:536 |
Symbol 534 Text | Uses:58 | Used by:536 |
Symbol 535 Graphic | Used by:536 | |
Symbol 536 Button [TutorialButton] | Uses:533 534 535 | Used by:Timeline |
Symbol 537 Button | Uses:179 181 182 183 184 | Used by:Timeline |
Symbol 538 Button | Uses:68 69 70 21 | Used by:Timeline |
Symbol 539 Text | Uses:103 | Used by:Timeline |
Symbol 540 Text | Uses:99 | Used by:Timeline |
Symbol 541 Text | Uses:26 | Used by:543 |
Symbol 542 Text | Uses:26 | Used by:543 |
Symbol 543 MovieClip [HowToPanel] | Uses:541 542 | Used by:Timeline |
Symbol 544 Text | Uses:103 | Used by:Timeline |
Symbol 545 Text | Uses:103 | Used by:Timeline |
Symbol 546 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 547 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 548 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 549 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 550 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 551 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 552 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 553 Text | Uses:103 | Used by:Timeline |
Symbol 554 EditableText | Uses:99 | Used by:Timeline |
Symbol 555 Text | Uses:58 | Used by:558 |
Symbol 556 Text | Uses:58 | Used by:558 |
Symbol 557 Graphic | Used by:558 | |
Symbol 558 Button [ResetDataButton] | Uses:555 556 557 | Used by:Timeline |
Symbol 559 Text | Uses:103 | Used by:Timeline |
Symbol 560 Text | Uses:103 | Used by:Timeline |
Symbol 561 Text | Uses:103 | Used by:Timeline |
Symbol 562 Text | Uses:103 | Used by:Timeline |
Symbol 563 Graphic | Used by:Timeline | |
Symbol 564 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 565 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 566 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 567 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 568 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 569 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 570 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 571 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 572 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 573 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 574 EditableText | Uses:42 58 80 103 174 198 274 283 | Used by:Timeline |
Symbol 575 Graphic | Used by:580 | |
Symbol 576 Font | Used by:577 | |
Symbol 577 EditableText | Uses:576 | Used by:580 |
Symbol 578 Button | Uses:175 176 10 177 | Used by:580 |
Symbol 579 Text | Uses:99 | Used by:580 |
Symbol 580 MovieClip | Uses:575 577 578 579 | Used by:Timeline |
Symbol 581 EditableText | Uses:316 | Used by:611 |
Symbol 582 EditableText | Uses:316 | Used by:611 |
Symbol 583 EditableText | Uses:316 | Used by:611 |
Symbol 584 EditableText | Uses:316 | Used by:611 |
Symbol 585 EditableText | Uses:316 | Used by:611 |
Symbol 586 EditableText | Uses:316 | Used by:611 |
Symbol 587 EditableText | Uses:316 | Used by:611 |
Symbol 588 EditableText | Uses:316 | Used by:611 |
Symbol 589 EditableText | Uses:316 | Used by:611 |
Symbol 590 EditableText | Uses:316 | Used by:611 |
Symbol 591 EditableText | Uses:316 | Used by:611 |
Symbol 592 EditableText | Uses:316 | Used by:611 |
Symbol 593 EditableText | Uses:316 | Used by:611 |
Symbol 594 EditableText | Uses:316 | Used by:611 |
Symbol 595 EditableText | Uses:316 | Used by:611 |
Symbol 596 EditableText | Uses:316 | Used by:611 |
Symbol 597 EditableText | Uses:316 | Used by:611 |
Symbol 598 EditableText | Uses:316 | Used by:611 |
Symbol 599 EditableText | Uses:316 | Used by:611 |
Symbol 600 EditableText | Uses:316 | Used by:611 |
Symbol 601 Text | Uses:316 | Used by:611 |
Symbol 602 Text | Uses:316 | Used by:611 |
Symbol 603 Text | Uses:316 | Used by:611 |
Symbol 604 Text | Uses:316 | Used by:611 |
Symbol 605 Text | Uses:316 | Used by:611 |
Symbol 606 Text | Uses:316 | Used by:611 |
Symbol 607 Text | Uses:316 | Used by:611 |
Symbol 608 Text | Uses:316 | Used by:611 |
Symbol 609 Text | Uses:316 | Used by:611 |
Symbol 610 Text | Uses:316 | Used by:611 |
Symbol 611 MovieClip | Uses:581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 | Used by:Timeline |
Symbol 612 Button | Uses:59 60 61 62 | Used by:Timeline |
Instance Names
"loaderbar" | Frame 1 | Symbol 17 MovieClip |
"mb2" | Frame 1 | Symbol 24 Button |
"credits_btn" | Frame 4 | Symbol 87 Button [CreditsButton] |
"skirmish_btn" | Frame 4 | Symbol 532 Button [SkirmishButton] |
"acepilots_btn" | Frame 4 | Symbol 173 Button [HallofFameButton] |
"tutorial_btn" | Frame 4 | Symbol 536 Button [TutorialButton] |
"mute_btn" | Frame 4 | Symbol 67 Button [AntiAliasButton] |
"achieve_btn" | Frame 4 | Symbol 278 Button [MoreGameButton] |
"curbox" | Frame 4 | Symbol 4 MovieClip [Curbox] |
"atl_btn" | Frame 4 | Symbol 537 Button |
"back_btn" | Frame 5 | Symbol 189 Button [MainMenuButton] |
"mainmenu_btn" | Frame 6 | Symbol 189 Button [MainMenuButton] |
"tgameplay_txt" | Frame 7 | Symbol 546 EditableText |
"tgameclear_txt" | Frame 7 | Symbol 547 EditableText |
"tpv_txt" | Frame 7 | Symbol 548 EditableText |
"tkill_txt" | Frame 7 | Symbol 549 EditableText |
"tres_txt" | Frame 7 | Symbol 550 EditableText |
"tsentry_txt" | Frame 7 | Symbol 551 EditableText |
"tstreak_txt" | Frame 7 | Symbol 552 EditableText |
"pilotrank_txt" | Frame 7 | Symbol 554 EditableText |
"resetdata_btn" | Frame 7 | Symbol 558 Button [ResetDataButton] |
"object" | Frame 8 | Symbol 349 MovieClip [Empty] |
"cont_btn" | Frame 9 | Symbol 84 Button [ContinueButton] |
"submit_btn" | Frame 9 | Symbol 296 Button [ConfigButton] |
"pv_txt" | Frame 9 | Symbol 564 EditableText |
"totgold_txt" | Frame 9 | Symbol 565 EditableText |
"totsen_txt" | Frame 9 | Symbol 566 EditableText |
"totupgr_txt" | Frame 9 | Symbol 567 EditableText |
"totshot_txt" | Frame 9 | Symbol 568 EditableText |
"acc_txt" | Frame 9 | Symbol 569 EditableText |
"wave_txt" | Frame 9 | Symbol 570 EditableText |
"enemykill_txt" | Frame 9 | Symbol 571 EditableText |
"totplay_txt" | Frame 9 | Symbol 572 EditableText |
"totdeath_txt" | Frame 9 | Symbol 573 EditableText |
"histreak_txt" | Frame 9 | Symbol 574 EditableText |
"cont_btn" | Frame 10 | Symbol 189 Button [MainMenuButton] |
"enbar" | Symbol 45 MovieClip [BarLayout] Frame 1 | Symbol 41 MovieClip [GenBar] |
"hpbar" | Symbol 45 MovieClip [BarLayout] Frame 1 | Symbol 38 MovieClip [ArmBar] |
"bar" | Symbol 55 MovieClip [SentryLifeSpan] Frame 1 | Symbol 53 MovieClip [SentryLifeSpanBar] |
"tooltip_txt" | Symbol 101 MovieClip [TitleTooltip] Frame 1 | Symbol 100 EditableText |
"tooltip" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 101 MovieClip [TitleTooltip] |
"close_btn" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 84 Button [ContinueButton] |
"maxhp_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 104 EditableText |
"att_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 105 EditableText |
"beammod_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 106 EditableText |
"shellmod_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 107 EditableText |
"senatt_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 108 EditableText |
"gold_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 109 EditableText |
"hpupgrade_btn" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 113 Button [UpgradeHPButton] |
"attupgrade_btn" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 116 Button [UpgradeButton] |
"beamupgrade_btn" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 119 Button [UpgradeBeamButton] |
"shellupgrade_btn" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 122 Button [UpgradeShellButton] |
"sentryupgrade_btn" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 125 Button [UpgradeSentryButton] |
"upgrade0_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 126 EditableText |
"upgrade1_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 127 EditableText |
"upgrade3_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 128 EditableText |
"upgrade4_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 129 EditableText |
"upgrade2_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 130 EditableText |
"upgradeprice0_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 131 EditableText |
"upgradeprice1_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 132 EditableText |
"upgradeprice3_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 133 EditableText |
"upgradeprice4_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 134 EditableText |
"upgradeprice2_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 135 EditableText |
"cresupgrade_btn" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 138 Button [UpgradeCrescentButton] |
"upgrade5_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 139 EditableText |
"upgradeprice5_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 140 EditableText |
"cresmod_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 141 EditableText |
"repair_btn" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 144 Button [RepairNESTSButton] |
"repair_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 145 EditableText |
"nestshp_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 146 EditableText |
"maxen_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 147 EditableText |
"enupgrade_btn" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 150 Button [UpgradeEnButton] |
"upgrade6_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 151 EditableText |
"upgradeprice6_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 152 EditableText |
"repair2_btn" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 155 Button [RepairNESTS2Button] |
"repair2_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 156 EditableText |
"repair3_btn" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 159 Button [RepairNESTS3Button] |
"repair3_txt" | Symbol 165 MovieClip [ForcePanel] Frame 1 | Symbol 160 EditableText |
"cont_btn" | Symbol 169 MovieClip [GameOverMenu] Frame 1 | Symbol 84 Button [ContinueButton] |
"continue_btn" | Symbol 273 MovieClip [MessPanel] Frame 1 | Symbol 84 Button [ContinueButton] |
"no_btn" | Symbol 292 MovieClip [NewPlay] Frame 9 | Symbol 287 Button [NoBtn] |
"yes_btn" | Symbol 292 MovieClip [NewPlay] Frame 9 | Symbol 291 Button [YesBtn] |
"mute_btn" | Symbol 302 MovieClip [OptPanel] Frame 1 | Symbol 67 Button [AntiAliasButton] |
"tooltip" | Symbol 302 MovieClip [OptPanel] Frame 1 | Symbol 101 MovieClip [TitleTooltip] |
"close_btn" | Symbol 302 MovieClip [OptPanel] Frame 1 | Symbol 79 Button [CloseBtn] |
"quit_btn" | Symbol 302 MovieClip [OptPanel] Frame 1 | Symbol 300 Button [QuitBtn] |
"cek_txt" | Symbol 318 MovieClip [CheckFPS] Frame 1 | Symbol 317 EditableText |
"ava" | Symbol 321 MovieClip [Comm] Frame 15 | Symbol 310 MovieClip [Avatars] |
"dialogue_txt" | Symbol 321 MovieClip [Comm] Frame 15 | Symbol 320 EditableText |
"sensor" | Symbol 332 MovieClip [Cursor] Frame 1 | Symbol 324 MovieClip [Sensor] |
"price_txt" | Symbol 332 MovieClip [Cursor] Frame 4 | Symbol 331 EditableText |
"dam_txt" | Symbol 335 MovieClip [DamTXT] Frame 1 | Symbol 334 EditableText |
"dam" | Symbol 336 MovieClip [DamageHolder] Frame 1 | Symbol 335 MovieClip [DamTXT] |
"deadbar" | Symbol 338 MovieClip [DeadFrame] Frame 21 | Symbol 49 MovieClip [LoadingBar-Front] |
"dots" | Symbol 353 MovieClip [Minimap] Frame 1 | Symbol 349 MovieClip [Empty] |
"report_txt" | Symbol 382 MovieClip [StatHUD] Frame 1 | Symbol 373 EditableText |
"gold_txt" | Symbol 382 MovieClip [StatHUD] Frame 1 | Symbol 374 EditableText |
"pv_txt" | Symbol 382 MovieClip [StatHUD] Frame 1 | Symbol 375 EditableText |
"weaponselect" | Symbol 382 MovieClip [StatHUD] Frame 1 | Symbol 379 MovieClip [WeaponSelect] |
"obbar" | Symbol 382 MovieClip [StatHUD] Frame 1 | Symbol 51 MovieClip [NestBar] |
"streak2_txt" | Symbol 389 MovieClip [Streak] Frame 1 | Symbol 384 EditableText |
"streak_txt" | Symbol 389 MovieClip [Streak] Frame 1 | Symbol 387 EditableText |
"comment_txt" | Symbol 389 MovieClip [Streak] Frame 1 | Symbol 388 EditableText |
"wave_txt" | Symbol 403 MovieClip [WaveIndicator] Frame 1 | Symbol 401 EditableText |
"title_txt" | Symbol 403 MovieClip [WaveIndicator] Frame 1 | Symbol 402 EditableText |
"sensor" | Symbol 413 MovieClip [Decoy] Frame 1 | Symbol 324 MovieClip [Sensor] |
"sensor" | Symbol 416 MovieClip [DecoyImmob] Frame 1 | Symbol 324 MovieClip [Sensor] |
"sensor" | Symbol 417 MovieClip [DecoyImmobBash] Frame 1 | Symbol 324 MovieClip [Sensor] |
"sensor" | Symbol 418 MovieClip [GHAST] Frame 1 | Symbol 324 MovieClip [Sensor] |
"sensor" | Symbol 421 MovieClip [GMotherShip] Frame 1 | Symbol 324 MovieClip [Sensor] |
"sensor" | Symbol 423 MovieClip [MSL-01] Frame 1 | Symbol 324 MovieClip [Sensor] |
"sensor" | Symbol 424 MovieClip [NESTS] Frame 1 | Symbol 324 MovieClip [Sensor] |
"sensor" | Symbol 441 MovieClip [Projectile] Frame 1 | Symbol 324 MovieClip [Sensor] |
"sensor" | Symbol 454 MovieClip [SR-G001] Frame 1 | Symbol 324 MovieClip [Sensor] |
"sensor" | Symbol 456 MovieClip [SR-G002] Frame 1 | Symbol 324 MovieClip [Sensor] |
"sensor" | Symbol 458 MovieClip [SR-G003] Frame 1 | Symbol 324 MovieClip [Sensor] |
"sensor" | Symbol 460 MovieClip [SR-G003a] Frame 1 | Symbol 324 MovieClip [Sensor] |
"sensor" | Symbol 461 MovieClip [SR-N001] Frame 1 | Symbol 324 MovieClip [Sensor] |
"sensor" | Symbol 463 MovieClip [SR-SHADE] Frame 1 | Symbol 324 MovieClip [Sensor] |
"sensor" | Symbol 464 MovieClip [WayPoint] Frame 1 | Symbol 324 MovieClip [Sensor] |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Orbit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "ErasDemi" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "Curbox" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "Title-Ripple" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "WP" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "SquareAnim" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "switch2.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "switch3.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 38 as "ArmBar" |
ExportAssets (56) | Timeline Frame 2 | Symbol 41 as "GenBar" |
ExportAssets (56) | Timeline Frame 2 | Symbol 45 as "BarLayout" |
ExportAssets (56) | Timeline Frame 2 | Symbol 47 as "LoadingBar-Base" |
ExportAssets (56) | Timeline Frame 2 | Symbol 49 as "LoadingBar-Front" |
ExportAssets (56) | Timeline Frame 2 | Symbol 51 as "NestBar" |
ExportAssets (56) | Timeline Frame 2 | Symbol 53 as "SentryLifeSpanBar" |
ExportAssets (56) | Timeline Frame 2 | Symbol 55 as "SentryLifeSpan" |
ExportAssets (56) | Timeline Frame 2 | Symbol 57 as "Tween 10" |
ExportAssets (56) | Timeline Frame 2 | Symbol 67 as "AntiAliasButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 75 as "ArrowButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 79 as "CloseBtn" |
ExportAssets (56) | Timeline Frame 2 | Symbol 84 as "ContinueButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "CreditsButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 101 as "TitleTooltip" |
ExportAssets (56) | Timeline Frame 2 | Symbol 113 as "UpgradeHPButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 116 as "UpgradeButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 119 as "UpgradeBeamButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 122 as "UpgradeShellButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 125 as "UpgradeSentryButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 138 as "UpgradeCrescentButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 144 as "RepairNESTSButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 150 as "UpgradeEnButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 155 as "RepairNESTS2Button" |
ExportAssets (56) | Timeline Frame 2 | Symbol 159 as "RepairNESTS3Button" |
ExportAssets (56) | Timeline Frame 2 | Symbol 165 as "ForcePanel" |
ExportAssets (56) | Timeline Frame 2 | Symbol 169 as "GameOverMenu" |
ExportAssets (56) | Timeline Frame 2 | Symbol 173 as "HallofFameButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 177 as "rolloverbutton.mp3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 189 as "MainMenuButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 273 as "MessPanel" |
ExportAssets (56) | Timeline Frame 2 | Symbol 278 as "MoreGameButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 287 as "NoBtn" |
ExportAssets (56) | Timeline Frame 2 | Symbol 291 as "YesBtn" |
ExportAssets (56) | Timeline Frame 2 | Symbol 292 as "NewPlay" |
ExportAssets (56) | Timeline Frame 2 | Symbol 296 as "ConfigButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 300 as "QuitBtn" |
ExportAssets (56) | Timeline Frame 2 | Symbol 302 as "OptPanel" |
ExportAssets (56) | Timeline Frame 2 | Symbol 310 as "Avatars" |
ExportAssets (56) | Timeline Frame 2 | Symbol 313 as "BG" |
ExportAssets (56) | Timeline Frame 2 | Symbol 315 as "BuildFrame" |
ExportAssets (56) | Timeline Frame 2 | Symbol 318 as "CheckFPS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 321 as "Comm" |
ExportAssets (56) | Timeline Frame 2 | Symbol 324 as "Sensor" |
ExportAssets (56) | Timeline Frame 2 | Symbol 332 as "Cursor" |
ExportAssets (56) | Timeline Frame 2 | Symbol 335 as "DamTXT" |
ExportAssets (56) | Timeline Frame 2 | Symbol 336 as "DamageHolder" |
ExportAssets (56) | Timeline Frame 2 | Symbol 338 as "DeadFrame" |
ExportAssets (56) | Timeline Frame 2 | Symbol 340 as "DMGReport" |
ExportAssets (56) | Timeline Frame 2 | Symbol 342 as "DotBlue" |
ExportAssets (56) | Timeline Frame 2 | Symbol 343 as "DotBlueBig" |
ExportAssets (56) | Timeline Frame 2 | Symbol 345 as "DotGreen" |
ExportAssets (56) | Timeline Frame 2 | Symbol 347 as "DotRed" |
ExportAssets (56) | Timeline Frame 2 | Symbol 348 as "DotRedBig" |
ExportAssets (56) | Timeline Frame 2 | Symbol 349 as "Empty" |
ExportAssets (56) | Timeline Frame 2 | Symbol 350 as "Flash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 353 as "Minimap" |
ExportAssets (56) | Timeline Frame 2 | Symbol 357 as "PShade" |
ExportAssets (56) | Timeline Frame 2 | Symbol 358 as "PShadeAnim" |
ExportAssets (56) | Timeline Frame 2 | Symbol 361 as "SlowMoFrame" |
ExportAssets (56) | Timeline Frame 2 | Symbol 364 as "VySymbol" |
ExportAssets (56) | Timeline Frame 2 | Symbol 366 as "Splash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 371 as "StartGameButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 379 as "WeaponSelect" |
ExportAssets (56) | Timeline Frame 2 | Symbol 382 as "StatHUD" |
ExportAssets (56) | Timeline Frame 2 | Symbol 389 as "Streak" |
ExportAssets (56) | Timeline Frame 2 | Symbol 390 as "StreakAnim" |
ExportAssets (56) | Timeline Frame 2 | Symbol 391 as "TitleBG" |
ExportAssets (56) | Timeline Frame 2 | Symbol 395 as "Transition" |
ExportAssets (56) | Timeline Frame 2 | Symbol 398 as "WCText" |
ExportAssets (56) | Timeline Frame 2 | Symbol 399 as "WaveCompleteText" |
ExportAssets (56) | Timeline Frame 2 | Symbol 403 as "WaveIndicator" |
ExportAssets (56) | Timeline Frame 2 | Symbol 404 as "WIAnim" |
ExportAssets (56) | Timeline Frame 2 | Symbol 407 as "BoostFire" |
ExportAssets (56) | Timeline Frame 2 | Symbol 412 as "Explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 413 as "Decoy" |
ExportAssets (56) | Timeline Frame 2 | Symbol 416 as "DecoyImmob" |
ExportAssets (56) | Timeline Frame 2 | Symbol 417 as "DecoyImmobBash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 418 as "GHAST" |
ExportAssets (56) | Timeline Frame 2 | Symbol 421 as "GMotherShip" |
ExportAssets (56) | Timeline Frame 2 | Symbol 423 as "MSL-01" |
ExportAssets (56) | Timeline Frame 2 | Symbol 424 as "NESTS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 441 as "Projectile" |
ExportAssets (56) | Timeline Frame 2 | Symbol 443 as "Sentry1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 446 as "Sentry2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 449 as "Sentry3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 452 as "Sentry4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 454 as "SR-G001" |
ExportAssets (56) | Timeline Frame 2 | Symbol 456 as "SR-G002" |
ExportAssets (56) | Timeline Frame 2 | Symbol 458 as "SR-G003" |
ExportAssets (56) | Timeline Frame 2 | Symbol 460 as "SR-G003a" |
ExportAssets (56) | Timeline Frame 2 | Symbol 461 as "SR-N001" |
ExportAssets (56) | Timeline Frame 2 | Symbol 463 as "SR-SHADE" |
ExportAssets (56) | Timeline Frame 2 | Symbol 464 as "WayPoint" |
ExportAssets (56) | Timeline Frame 2 | Symbol 465 as "BattleMusic" |
ExportAssets (56) | Timeline Frame 2 | Symbol 466 as "BattleMusic2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 467 as "CommSound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 468 as "CompleteSound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 469 as "DeathSound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 470 as "DeclineSound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 471 as "ExplodeSound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 472 as "HitSound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 473 as "MenuMusic" |
ExportAssets (56) | Timeline Frame 2 | Symbol 474 as "Messsound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 475 as "SelectSound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 476 as "ShootSound1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 477 as "ShootSound2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 478 as "ShootSound3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 479 as "TiddSound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 480 as "UpgrSound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 481 as "Voice00" |
ExportAssets (56) | Timeline Frame 2 | Symbol 482 as "Voice01" |
ExportAssets (56) | Timeline Frame 2 | Symbol 483 as "Voice02" |
ExportAssets (56) | Timeline Frame 2 | Symbol 484 as "Voice03" |
ExportAssets (56) | Timeline Frame 2 | Symbol 485 as "Voice04" |
ExportAssets (56) | Timeline Frame 2 | Symbol 486 as "Voice05" |
ExportAssets (56) | Timeline Frame 2 | Symbol 487 as "Voice06" |
ExportAssets (56) | Timeline Frame 2 | Symbol 488 as "Voice07" |
ExportAssets (56) | Timeline Frame 2 | Symbol 489 as "Voice08" |
ExportAssets (56) | Timeline Frame 2 | Symbol 490 as "Voice09" |
ExportAssets (56) | Timeline Frame 2 | Symbol 491 as "Voice10" |
ExportAssets (56) | Timeline Frame 2 | Symbol 492 as "Voice11" |
ExportAssets (56) | Timeline Frame 2 | Symbol 493 as "Voice12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 494 as "Voice13" |
ExportAssets (56) | Timeline Frame 2 | Symbol 495 as "Voice14" |
ExportAssets (56) | Timeline Frame 2 | Symbol 496 as "Voice15" |
ExportAssets (56) | Timeline Frame 2 | Symbol 497 as "Voice16" |
ExportAssets (56) | Timeline Frame 2 | Symbol 498 as "Voice17" |
ExportAssets (56) | Timeline Frame 2 | Symbol 499 as "Voice18" |
ExportAssets (56) | Timeline Frame 2 | Symbol 500 as "Voice19" |
ExportAssets (56) | Timeline Frame 2 | Symbol 501 as "Voice20" |
ExportAssets (56) | Timeline Frame 2 | Symbol 502 as "Voice21" |
ExportAssets (56) | Timeline Frame 2 | Symbol 503 as "Voice22" |
ExportAssets (56) | Timeline Frame 2 | Symbol 504 as "Voice23" |
ExportAssets (56) | Timeline Frame 2 | Symbol 505 as "Voice24" |
ExportAssets (56) | Timeline Frame 2 | Symbol 506 as "Voice25" |
ExportAssets (56) | Timeline Frame 2 | Symbol 507 as "Voice26" |
ExportAssets (56) | Timeline Frame 2 | Symbol 508 as "Voice27" |
ExportAssets (56) | Timeline Frame 2 | Symbol 509 as "Voice28" |
ExportAssets (56) | Timeline Frame 2 | Symbol 510 as "Voice29" |
ExportAssets (56) | Timeline Frame 2 | Symbol 511 as "Voice30" |
ExportAssets (56) | Timeline Frame 2 | Symbol 512 as "Voice31" |
ExportAssets (56) | Timeline Frame 2 | Symbol 513 as "Voice32" |
ExportAssets (56) | Timeline Frame 2 | Symbol 514 as "Voice33" |
ExportAssets (56) | Timeline Frame 4 | Symbol 528 as "Title" |
ExportAssets (56) | Timeline Frame 4 | Symbol 532 as "SkirmishButton" |
ExportAssets (56) | Timeline Frame 4 | Symbol 536 as "TutorialButton" |
ExportAssets (56) | Timeline Frame 6 | Symbol 543 as "HowToPanel" |
ExportAssets (56) | Timeline Frame 7 | Symbol 558 as "ResetDataButton" |
Labels
"preloading" | Frame 1 |
"loader" | Frame 2 |
"arcade" | Frame 3 |
"title" | Frame 4 |
"credits" | Frame 5 |
"howto" | Frame 6 |
"achievement" | Frame 7 |
"battle" | Frame 8 |
"result" | Frame 9 |
"submit" | Frame 10 |
"leaderboard" | Frame 11 |
"turnoff" | Symbol 321 MovieClip [Comm] Frame 16 |
"idling" | Symbol 413 MovieClip [Decoy] Frame 1 |
"moving" | Symbol 413 MovieClip [Decoy] Frame 2 |
"die" | Symbol 413 MovieClip [Decoy] Frame 3 |
"idling" | Symbol 416 MovieClip [DecoyImmob] Frame 1 |
"moving" | Symbol 416 MovieClip [DecoyImmob] Frame 2 |
"die" | Symbol 416 MovieClip [DecoyImmob] Frame 3 |
"idling" | Symbol 417 MovieClip [DecoyImmobBash] Frame 1 |
"moving" | Symbol 417 MovieClip [DecoyImmobBash] Frame 2 |
"die" | Symbol 417 MovieClip [DecoyImmobBash] Frame 3 |
"idling" | Symbol 418 MovieClip [GHAST] Frame 1 |
"moving" | Symbol 418 MovieClip [GHAST] Frame 2 |
"die" | Symbol 418 MovieClip [GHAST] Frame 3 |
"idling" | Symbol 421 MovieClip [GMotherShip] Frame 1 |
"moving" | Symbol 421 MovieClip [GMotherShip] Frame 2 |
"die" | Symbol 421 MovieClip [GMotherShip] Frame 3 |
"idling" | Symbol 423 MovieClip [MSL-01] Frame 1 |
"moving" | Symbol 423 MovieClip [MSL-01] Frame 2 |
"die" | Symbol 423 MovieClip [MSL-01] Frame 3 |
"explode" | Symbol 441 MovieClip [Projectile] Frame 9 |
"idling" | Symbol 443 MovieClip [Sentry1] Frame 1 |
"idling" | Symbol 446 MovieClip [Sentry2] Frame 1 |
"idling" | Symbol 449 MovieClip [Sentry3] Frame 1 |
"idling" | Symbol 452 MovieClip [Sentry4] Frame 1 |
"idling" | Symbol 454 MovieClip [SR-G001] Frame 1 |
"moving" | Symbol 454 MovieClip [SR-G001] Frame 2 |
"die" | Symbol 454 MovieClip [SR-G001] Frame 3 |
"idling" | Symbol 456 MovieClip [SR-G002] Frame 1 |
"moving" | Symbol 456 MovieClip [SR-G002] Frame 2 |
"die" | Symbol 456 MovieClip [SR-G002] Frame 3 |
"idling" | Symbol 458 MovieClip [SR-G003] Frame 1 |
"moving" | Symbol 458 MovieClip [SR-G003] Frame 2 |
"die" | Symbol 458 MovieClip [SR-G003] Frame 3 |
"idling" | Symbol 460 MovieClip [SR-G003a] Frame 1 |
"moving" | Symbol 460 MovieClip [SR-G003a] Frame 2 |
"die" | Symbol 460 MovieClip [SR-G003a] Frame 3 |
"idling" | Symbol 461 MovieClip [SR-N001] Frame 1 |
"moving" | Symbol 461 MovieClip [SR-N001] Frame 2 |
"dead" | Symbol 461 MovieClip [SR-N001] Frame 3 |
"idling" | Symbol 463 MovieClip [SR-SHADE] Frame 1 |
"moving" | Symbol 463 MovieClip [SR-SHADE] Frame 2 |
"die" | Symbol 463 MovieClip [SR-SHADE] Frame 3 |
"idling" | Symbol 464 MovieClip [WayPoint] Frame 1 |
"moving" | Symbol 464 MovieClip [WayPoint] Frame 2 |
"die" | Symbol 464 MovieClip [WayPoint] Frame 3 |
Dynamic Text Variables
_root.fps | Symbol 317 EditableText | "<p align="left"></p>" |
_root.dialoguenow | Symbol 320 EditableText | "<p align="left"><font face="Square721 BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Text Here!!</font></p><p align="left"></p><p align="left"></p><p align="left"></p>" |
newName | Symbol 577 EditableText | " " |
name1 | Symbol 581 EditableText | "..." |
score1 | Symbol 582 EditableText | "..." |
name2 | Symbol 583 EditableText | "..." |
score2 | Symbol 584 EditableText | "..." |
name3 | Symbol 585 EditableText | "..." |
score3 | Symbol 586 EditableText | "..." |
name4 | Symbol 587 EditableText | "..." |
score4 | Symbol 588 EditableText | "..." |
name5 | Symbol 589 EditableText | "..." |
score5 | Symbol 590 EditableText | "..." |
name6 | Symbol 591 EditableText | "..." |
score6 | Symbol 592 EditableText | "..." |
name7 | Symbol 593 EditableText | "..." |
score7 | Symbol 594 EditableText | "..." |
name8 | Symbol 595 EditableText | "..." |
score8 | Symbol 596 EditableText | "..." |
name9 | Symbol 597 EditableText | "..." |
score9 | Symbol 598 EditableText | "..." |
name10 | Symbol 599 EditableText | "..." |
score10 | Symbol 600 EditableText | "..." |
|