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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/13486394?noj=FRM13486394-14DC" width="1" height="1"></div>

488041_Voidgale_Arena.swf

This is the info page for
Flash #50891

(Click the ID number above for more basic data on this flash file.)


Text
timedisrupt_lenae  >> 2a9ubj3enabgub >> root:\\eha9ekd\aje9cjtmav
armament_pack_arjuna >> aj49augm6ynh >> root:\\ajeahxcy\eahcuems
fragment_a >> absxhtnabit >> root:\\ajeuvyabenxkr\anuiahvbne
booster_gundala >> aneajdhebnabnjuly >> root:\\ehjdfaemnvf\ejaquipv
op_luina_azhencroft >> ans8ixhatara >> root:\\anxcurbamxcke
presence_a_disparse >> ancuabe,vioauebhr >> root:\\ahcianrem\eak

armament_pack_arjuna >> aj49augm6ynh >> root:\\ajeahxcy\eahcuems
fragment_a >> absxhtnabit >> root:\\ajeuvyabenxkr\anuiahvbne
booster_gundala >> aneajdhebnabnjuly >> root:\\ehjdfaemnvf\ejaquipv
op_luina_azhencroft >> ans8ixhatara >> root:\\anxcurbamxcke
presence_a_disparse >> ancuabe,vioauebhr >> root:\\ahcianrem\eak
timedisrupt_lenae  >> 2a9ubj3enabgub >> root:\\eha9ekd\aje9cjtmav

fragment_a >> absxhtnabit >> root:\\ajeuvyabenxkr\anuiahvbne
booster_gundala >> aneajdhebnabnjuly >> root:\\ehjdfaemnvf\ejaquipv
op_luina_azhencroft >> ans8ixhatara >> root:\\anxcurbamxcke
presence_a_disparse >> ancuabe,vioauebhr >> root:\\ahcianrem\eak
timedisrupt_lenae  >> 2a9ubj3enabgub >> root:\\eha9ekd\aje9cjtmav
armament_pack_arjuna >> aj49augm6ynh >> root:\\ajeahxcy\eahcuems

booster_gundala >> aneajdhebnabnjuly >> root:\\ehjdfaemnvf\ejaquipv
op_luina_azhencroft >> ans8ixhatara >> root:\\anxcurbamxcke
presence_a_disparse >> ancuabe,vioauebhr >> root:\\ahcianrem\eak
timedisrupt_lenae  >> 2a9ubj3enabgub >> root:\\eha9ekd\aje9cjtmav
armament_pack_arjuna >> aj49augm6ynh >> root:\\ajeahxcy\eahcuems
fragment_a >> absxhtnabit >> root:\\ajeuvyabenxkr\anuiahvbne

op_luina_azhencroft >> ans8ixhatara >> root:\\anxcurbamxcke
presence_a_disparse >> ancuabe,vioauebhr >> root:\\ahcianrem\eak
timedisrupt_lenae  >> 2a9ubj3enabgub >> root:\\eha9ekd\aje9cjtmav
armament_pack_arjuna >> aj49augm6ynh >> root:\\ajeahxcy\eahcuems
fragment_a >> absxhtnabit >> root:\\ajeuvyabenxkr\anuiahvbne
booster_gundala >> aneajdhebnabnjuly >> root:\\ehjdfaemnvf\ejaquipv

presence_a_disparse >> ancuabe,vioauebhr >> root:\\ahcianrem\eak
timedisrupt_lenae  >> 2a9ubj3enabgub >> root:\\eha9ekd\aje9cjtmav
armament_pack_arjuna >> aj49augm6ynh >> root:\\ajeahxcy\eahcuems
fragment_a >> absxhtnabit >> root:\\ajeuvyabenxkr\anuiahvbne
booster_gundala >> aneajdhebnabnjuly >> root:\\ehjdfaemnvf\ejaquipv
op_luina_azhencroft >> ans8ixhatara >> root:\\anxcurbamxcke

BOOTING_STELLAR_REAVER
CODE_031
PILOT ENTRY : ATELIER LUCID
PASSWORD: ***********
HOMEBASE: http://fandrey.lucidrine.com/

Loading Scripts...

HP

EN

Lifespan

:: ALL SCORES

:: ALL SCORES

:: ALL SCORES

SOUND ON/OFF

SOUND ON/OFF

:: CLOSE PANEL

:: CLOSE PANEL

CONTINUE

CONTINUE

Credits

Credits

<p align="left"><font face="Square721 BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">(Highlight object to display description)</font></p>

<p align="right"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"> 999/999</font></p>

<p align="right"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 999</font></p>

<p align="right"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 999</font></p>

<p align="right"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 999</font></p>

<p align="right"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 999</font></p>

<p align="right"><font face="BM Japan" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1"> 99999</font></p>

<p align="left"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p>

<p align="left"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p>

<p align="left"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p>

<p align="left"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p>

<p align="left"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p>

<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p>

<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p>

<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p>

<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p>

<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p>

<p align="left"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p>

<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p>

<p align="right"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 999</font></p>

<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p>

<p align="right"><font face="BM Japan" size="12" color="#fea3a3" letterSpacing="0.000000" kerning="1"> 99999</font></p>

<p align="right"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"> 999/999</font></p>

<p align="left"><font face="BM Japan" size="12" color="#00ccff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p>

<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p>

<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p>

<p align="left"><font face="BM Japan" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999G</b></font></p>

:: REAVER STATUS

NESTS
HP
ENERGY
ATTACK
BEAM PROV
SHELL PROV
CRES PROV
SENTRY ATT
RESOURCE

:: DESCRIPTION

INTERWAVE UPGRADE PHASE

::BATTLE OVER::
CRITICAL OBJECTIVE
HAS BEEN DESTROYED

Information Panel

ACE PILOTS

ACE PILOTS

SUBMIT

SUBMIT

ATELIER LUCID

ATELIER LUCID

:: TO MAIN MENU

:: TO MAIN MENU

OFFLINE MESSAGE RECEIVED

[Luina]
Greetings, Reaver Pilot. I am Luina, your operator. This is an emergency message.
Our mothership, is under attack. The enemies has breached our hangar. I'm afraid
we can't talk too long. You've been chosen to pilot our newest Reaver to repel their
attack; congratulations!
Let's start our quick-tutorial. Here are the navigation keys of your Reaver:
- W-A-S-D : Move your Reaver.
- Hold SPACE: Time Disrupt Mode (Slows Time around your Reaver)
- P : Opens game menu (Pauses the game, Quit, and set Sound here)
Fly your Reaver through Waypoints to complete this training mission. *Operator
Luina, out*

id: WayPoints
Objective: Fly Through!

id: NESTS
Objective: Protect!
Game over if destroyed

Mission Summary

[Luina]
You are doing Good!  the Commander has granted you permission to fire your
weapon. I've installed our general weapon system in your Reaver.
With the new weapon installation  in your reaver, there are several control keys in
addition:
- E: Switch Between Weapons
- Move Cursor/Crosshair: Aim
- Click: Shoot. Hold to rapid-fire. Consumes Energy.
Allright, let's try these new weapons! Shoot all decoys in this area to complete
this training mission. *Operator Luina, out*

Beam
Rapid Shots, Med damage

Shell
Single Shot, HIGH damage

Crescent
3-Way Shot, low damage

[Luina]
Nice! But your shooting skill alone won't help much. We need more for protection.
Introducing our latest technology, "ASU" - Automated Sentry Unit. These AI-
Controlled Turrets will shoot any hostile objects in an area.
These are the keys to control them:
- SHIFT Button: Switch Settle Module. Click on map to settle a sentry.
Don't forget to Upgrade your sentries at inter-mission screen!!
We are maintaining your Reaver's Guns, so you cannot shoot for now. Meanwhile,
try settle one or two sentries to crush decoys in this area.
I've transferred 500 Gold (Recources) to your Account. use them wisely. *Operator
Luina, out*

id: Sentry
Objective: Allies. Settle and upgrade them.
(SHIFT Button switch Settle Module on/off)

[Luina]
Have you guessed what that bar at the right screen does? It's called a "Status
Bar". This bar display these status:
- The Green Bar shows your Reaver's Shield. Your Reaver's Shield Regenerates over
time, so feel free to bash your enemies with your armour.
- The Blue Bar shows your energy. Your Reaver's Energy is reduced when you fire
weapons. Reaver's Energy will not regenerate in Time-Disrupt mode.
- The Red Bar is NESTS's Armor. when it reach zero, game over. So, your objective
is to prevent our enemies to collide with NESTS.
Enough for the theory! We've released winged decoys for you. Crush them with all
you've got! *Operator Luina, out*

[Luina]
Operator Luina reporting in. bad news pilot. our sensors detected
an enemy scout party in the area. they are here! this means the battle has began.
prepare yourself!
IN THE BATTLE ALWAYS PAY ATTENTION FOR MY WARNINGS (THROUGH OUR
COMLINK PANEL) ABOUT OUR CONDITIONS. I KNOW YOU ARE PROBABLY
TOO BUSY HOLDING THEM OFF. BUT YOU MUST !

id: Galdrian Stellar Reaver (Scout)
Low armor and attacks
Objective: Intercept!

[Luina]
The enemies have sent their GHAST - "Galdrian Heavily Armed Stellar Transport"!
This ST deal huge damage in collision and thick armor, so make it your primary
target!
My sensor also detected that they're sending reinforcements along with the
GHAST at the Eastern Relative of the NESTS!! This is not good at all...! *Operator
Luina, out*

id: GHAST
Objective: Destroy at all cost!

[Luina]
Enemies' New type of reaver detected; it's the Dual-Jets type.
These Fighters are quick, so it's rather difficult to aim them. Not too difficult,
though. I know you can!
Disrupting time (Hold SPACE Button) Will help you to aim them and evade their
projectiles. *Operator Luina, out*

id: Galdrian Stellar Reaver (Dual Jets)
Faster moving speed
Objective: Intercept!

[Luina]
ATTENTION TO PILOTS!!! Someone's Hacking into our System and jamming our
sensors!! Our radar cannot detect any of enemies' coordinates. This is a danger
situation!
Unknown type of enemies approaching, build up defenses and prepare for extreme
condition! *Operator Luina, disconnected*

[4c 75 69 6e 61]
Luina here, i'm sending this message in hex codes. We are facing Cracker's attacks
here while you're fighting outside, and looks like we're going down!! They're jamming
the connection between NESTS and your weapon's Armament!! Our Decoys are
also out of control!!
This causing your Armament to be malfunctioned, and we are currently repairing
the systems. Our last hope now is the Sentries. Build them as much as possible,
and bash the enemies if required. this is a critical situation!
If you receive this message, this means our Communication System hasn't been
Hacked yet. See your face at the battle field! *4f 70 65 72 61 74 6f 72 20 4c 75
69 6e 61 2c 20 6f 75 74*

[Luina]
I have good news and bad news. I'll tell you the good one first. Our system is finally
functioning again.
The Bad one is, my sensor detected several enemies' GHASTs in Northern relative!!
It's look like they're jamming our sensors so their GHAST squad can safely
approach us while we're repairing the systems...
You must intercept this squad before they're reaching the NESTS! *Operator
Luina, out*

[Luina]
They're sending their ace squad!! This Reaver has high maneuvre, armor, and
attack! Major threat for us!
Your objective now is to repel their attacks! *Operator Luina, out*

id: Galdrian Stellar Reaver (Ace)
Low armor and attacks
Objective: Intercept!

[Luina]
Remember invisible reavers that attack when our systems down? We've acquired
the data. Apparently, it's their newest model reaver, called the Shades. And the we
caught the signal that the enemies send them again along with the ace squads...
We cannot lose this time, go crush them! *Operator Luina, out*

id: Galdrian Stellar Reaver (Shades)
Invisible in Sensors
Objective: Intercept!

[Luina]
We're in critical state!! sector 25, 64, and 23 has been destroyed by the enemies
and looks like we're the one who left, and now the enemies surrounding us from 4
directions!! Enemies' waves sighted at Western sector of NESTS. No time to
waste, Intercept them! *Operator Luina, out*

[Luina]
My sensor sighted enemies' Secondary Ace Squad heading our base at high speed!
Those aren't ordinary reavers, It seems they're equipped with some booster
devices. Try to hit them using Time Disruption Device to aid you!
*Operator Luina, out*

id: Booster-Equipped Ace Reaver
Very Fast!
Objective: Intercept!

[Luina]
Looks like they're trying another way to defeat us. They started to use ISAP
Missiles! These fast, long ranged missiles are threat upon our NESTS!
To make it worse, Their Mothership is capable to launch tons of missiles at once.
Repel them before they hit NESTS! Good luck Pilot, we're counting on you!
*Operator Luina, out*

id: Inter-Stellar Atomic-Propelled Missile
Low Armor. Fast. Hordes.
Objective: Repel!

[Luina]
My sensor detects mass quantity of GHASTs are approaching us!! Intercept and
destroy them, or they will make a huge amount of damage!

Those aren't Normal GHASTS! One Collision from them and we're done for! DO NOT
LET any GHASTS reach us!
Here's some tips: These type of GHASTS always try to after you. You must set
yourself as a decoy so they're tricked. We're counting on you! *Operator Luina,
out*

[Luina]
Good news, looks like they're run out of forces, and their Mothership has now
entered the area, along with their remaining forces!! It's our last Battle, destroy
the mothership and all of their reavers! we're counting on you!! *Operator Luina,
out*

[Luina]
...We did it...?? WE DID IT!! We've defended our mothership and repel all of the
attacks!! The Commander is pleased with you, pilot. He promised you will be
promoted when you came back. Congratulation, Pilot, and 'Til we meet again..,!
*Operator Luina, out*

ACHIEVEMENTS

ACHIEVEMENTS

ARE YOU A NEW PILOT?

NO, I'M NOT

NO, I'M NOT

YES, I AM

YES, I AM

SUBMIT PV

SUBMIT PV

:: QUIT BATTLE

:: QUIT BATTLE

:: OPTION PANEL

<p align="left"></p>

<p align="left"><font face="Square721 BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Text Here!!</font></p><p align="left"></p><p align="left"></p><p align="left"></p>

Build

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">9999G</font></p>

<p align="center"><font face="Orbit-B BT" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99999999999</b></font></p>

Reaver Disconnected. Intiating Respawn Connection...

NESTS is under attack!!

http://fandrey.lucidrine.com/

:: START GAME

<p align="center"><font face="Square721 BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>:: Battle Mode Engaged ::</b></font></p>

<p align="center"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999</font></p>

<p align="center"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999</font></p>

BEAM

SHELL

CRES

RECOURCES

PV

<p align="center"><font face="BM Japan" size="28" color="#000000" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

Streak!

<p align="center"><font face="BM Japan" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="left"><font face="square721 BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>::NIGHTMARE::</b></font></p>

WAVE SECURED!!

<p align="left"><font face="Square721 BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Incoming: Wave 99</b></font></p>

<p align="left"><font face="Square721 BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>&quot;The Double-Jet Reavers&quot;</b></font></p>

EXPLOSIVE GAMES

START GAME

START GAME

HOW-TO-PLAY

HOW-TO-PLAY

::CREDITS::

Graphics, Musics, and Programming by
Fandry Indrayadi/Fandrey (http://fandrey.lucidrine.com/)
Thanks To
GameDevId.org (http://www.gamedevid.org/)
Agate Studio (http://blog.agatestudio.com)
Lucidrine (http://www.lucidrine.com/)
Wandah W.
Wimindra a.k.a. Azrael
Guntur Sarwohadi a.k.a. Soybean
Miguel Pro Verianto a.k.a. Cruxblack
The Betatesters
You, the best Reaver pilot in the universe

[Main Objective]
- Defend your NESTS as long as possible.
- Fortify your defense by upgrading your Reaver and Settling
Sentries.

[Control Map]
- W/A/S/D       : Navigation
- E                 : Switch Weapons
- Left Click      : Action Button (Shoot, Settle, Switch Buttons)
- SHIFT           : Switch Sentry Settlement Module
- Space (Hold) : Disrupt Time
- P                 : Open Game Menu  (Pauses the game)

PLAYER ACHIEVEMENT

# OF GAMEPLAY:
# OF GAME CLEAR:
TOTAL PV:
TOTAL KILLS:
TOTAL RES:
TOTAL SENTRY BUILD:
HIGHEST STREAK:

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999999999999</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999999999999</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999999999999</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999999999999</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999999999999</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999999999999</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999999999999</font></p>

PILOT RANK:

<p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p>

:: RESET DATA

:: RESET DATA

::BATTLE RESULT::

RES TOTAL:
SENTRY  SET:
UPGRADES :
SHOTS:
ACCURACY:

WAVES:
KILLS:
PLAYTIME:
DEATHS:
HI-STREAK:

PV:

<p align="right"><font face="BM Japan" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">100%</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p>

<p align="right"><font face="BM Japan" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p>


enter your name

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ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", false); fscommand ("allowscale", false); stop();
Instance of Symbol 17 MovieClip "loaderbar" in Frame 1
onClipEvent (load) { stepp = 0; } onClipEvent (enterFrame) { _parent.loaderbar.gotoAndStop(stepp); if ((_root.getBytesLoaded() / _root.getBytesTotal()) > (stepp / 100)) { stepp++; } if (stepp >= 100) { _root.play(); } }
Frame 2
function SiteLock() { var _local3 = _root._url.split("/")[2].split("."); if ((_local3[_local3.length - 1] == "com") && (_local3[_local3.length - 2] == "arcadebomb")) { } else { this._x = -50000; this._y = -50000; } _root.attachMovie("Stolen", "stole", 5); stole._x = 50000; stole._y = 50000; } function SaveData() { savedata = SharedObject.getLocal("vgachieve", "/"); savedata.data.savefile = playerstat; savedata.flush(); } function LoadData() { loaddata = SharedObject.getLocal("vgachieve", "/"); playerstat = loaddata.data.savefile; } function ResetData() { playerstat = [0, 0, 0, 0, 0, 0, 0, true]; SaveData(); } function Transition() { _root.attachMovie("Transition", "trans", 100); } function AutoFire() { if (isafing && (weapsel == 0)) { afdelay = 5; afcount = afcount + (1 * gamod); if ((afcount > afdelay) && (_root.object.player.en > 7)) { Shoot(_root.object.player, "blue", 1, 1); _root.object.player.en = _root.object.player.en - 7; afcount = 0; } } if (isafing && (weapsel == 1)) { afdelay = 20; afcount = afcount + (1 * gamod); if ((afcount > afdelay) && (_root.object.player.en > 7)) { Shoot(_root.object.player, "blue", 3, 2); _root.object.player.en = _root.object.player.en - 20; afcount = 0; } } if (isafing && (weapsel == 2)) { afdelay = 10; afcount = afcount + (1 * gamod); if ((afcount > afdelay) && (_root.object.player.en > 10)) { Shoot(_root.object.player, "blue", 8, 1); Shoot(_root.object.player, "blue", 8, 1, -25); Shoot(_root.object.player, "blue", 8, 1, 25); _root.object.player.en = _root.object.player.en - 10; afcount = 0; } } } function Cursor() { cur._x = _xmouse; cur._y = _ymouse; if (mainmenu || (panel)) { _root.cur._rotation = 0; _root.cur.gotoAndStop(1); } if (battle) { _root.cur._rotation++; for (i in enemyarray) { if (_root.cur.sensor.hitTest(_root.object[enemyarray[i]].sensor)) { hit = 1; break; } hit = 0; } if (hit == 1) { _root.cur.gotoAndStop(3); } else { _root.cur.gotoAndStop(2); } curdx = (_root.cur._x - _root.object.player._x) - _root.object._x; curdy = (_root.cur._y - _root.object.player._y) - _root.object._y; curd = Math.round(Math.sqrt((curdx * curdx) + (curdy * curdy))); } if (build) { _root.cur._rotation = 0; _root.cur.gotoAndStop(4); _root.cur.price_txt.text = sentryprice + "R"; } } function CheckLvl() { skirtimer = skirtimer + ((1 / timemod) * gamod); if (((enemiesleft < 1) && (enemyarray.length < 1)) || ((enemiesleft < 1) && (eonscreen < 1))) { LvlUp(); } } function LvlUp() { ctdelay = 200; lvlnow = lvlnow + 1; completesnd.start(0, 1); if (isdead) { deathcount = 0; } _root.attachMovie("WaveCompleteText", "wct", 30); _root.wct._x = 100; _root.wct._y = 225; enemiesleft = leveluplist[lvlnow]; trace("levelup!!"); } function Spawn(what, fc, wherex, wherey, dth) { switch (what) { case "player" : _root.object.attachMovie("SR-N001", "player", dth); _root.object.player._x = wherex; _root.object.player._y = wherey; _root.object.player.exist = true; _root.object.player.unittype = "sr"; _root.object.player.maxhp = charmaxhp; _root.object.player.hp = charmaxhp; _root.object.player.maxen = charmaxen; _root.object.player.en = charmaxen; _root.object.player.regenrate = charregen; _root.object.player.att = charatt; _root.object.player.nmovespeed = 6; _root.object.player.vms = 0; _root.object.player.hms = 0; _root.object.player.movespeed = 6; _root.object.player.animstat = "id"; _root.object.player.faction = fc; _root.object.player.modifier = weapmod[weapsel]; unitarray.push("player"); allyqty++; if (allyqty > 30) { allyqty = 0; } _root.hud.minimap.dots.attachMovie("DotGreen", "dotplayer", 2); break; case "nests" : _root.object.attachMovie("NESTS", "nests", dth); _root.object.nests._x = wherex; _root.object.nests._y = wherey; _root.object.nests.maxhp = 2500; _root.object.nests.hp = 2500; _root.object.nests.animstat = "id"; _root.object.nests.faction = fc; unitarray.push("nests"); _root.hud.minimap.dots.attachMovie("DotBlueBig", "dotnests", 1); break; case "decoy" : _root.object.attachMovie("Decoy", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = 2; _root.object["enemy" + enemyqty].maxhp = 50 + random(25); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(5) + 10; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 40 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 999999999999999; _root.object["enemy" + enemyqty].att = 0; _root.object["enemy" + enemyqty].modifier = 0; _root.object["enemy" + enemyqty].agile = 5; lockrand = 0; if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "waypoint" : _root.object.attachMovie("WayPoint", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = 0; _root.object["enemy" + enemyqty].maxhp = 1; _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(5) + 10; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 999999999999999; _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 999999999999999; _root.object["enemy" + enemyqty].att = 0; _root.object["enemy" + enemyqty].modifier = 0; _root.object["enemy" + enemyqty].agile = 0; lockrand = 0; if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "decoyimmob2" : _root.object.attachMovie("DecoyImmob", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = 0; _root.object["enemy" + enemyqty].maxhp = 50 + random(25); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(5) + 10; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 30 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 999999999999999; _root.object["enemy" + enemyqty].att = 0; _root.object["enemy" + enemyqty].modifier = 0; _root.object["enemy" + enemyqty].agile = 5; lockrand = 0; if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "galsr1" : _root.object.attachMovie("SR-G001", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = random(2) + 2; _root.object["enemy" + enemyqty].maxhp = 75 + random(25); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(6) + 20; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 40 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 200 + random(50); _root.object["enemy" + enemyqty].att = 20; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 40; lockrand = random(3); if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "galsr2" : _root.object.attachMovie("SR-G002", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = random(3) + 2; _root.object["enemy" + enemyqty].maxhp = 125 + random(50); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(7) + 30; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 30 + random(20); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 180 + random(50); _root.object["enemy" + enemyqty].att = 30; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 50; lockrand = random(3); if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "galsrshade" : _root.object.attachMovie("SR-SHADE", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = random(3) + 2; _root.object["enemy" + enemyqty].maxhp = 120 + random(50); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(7) + 35; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 30 + random(20); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 225 + random(50); _root.object["enemy" + enemyqty].att = 30; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 50; lockrand = random(3); if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "galsr3" : _root.object.attachMovie("SR-G003", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = random(3) + 3; _root.object["enemy" + enemyqty].maxhp = 200 + random(75); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(15) + 50; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 50 + random(15); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 150; _root.object["enemy" + enemyqty].att = 35; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 60; lockrand = random(2); if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "galsr3a" : _root.object.attachMovie("SR-G003a", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = random(3) + 3; _root.object["enemy" + enemyqty].maxhp = 200 + random(100); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(40) + 60; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 20 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 150; _root.object["enemy" + enemyqty].att = 40; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 70; lockrand = random(2); if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "msl01" : _root.object.attachMovie("MSL-01", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = random(3) + 5; _root.object["enemy" + enemyqty].maxhp = 125 + random(25); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(10) + 20; _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 30 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 99999999999999; _root.object["enemy" + enemyqty].att = 0; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 30; lockrand = random(3); if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRed", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "ghast" : _root.object.attachMovie("GHAST", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = 1; _root.object["enemy" + enemyqty].maxhp = 1000 + random(125); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(20) + 100; _root.object["enemy" + enemyqty].lockon = random(2); _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 50 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 50; _root.object["enemy" + enemyqty].att = 45; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 1; lockrand = random(2); if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRedBig", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "ghast2" : _root.object.attachMovie("GHAST", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = 1; _root.object["enemy" + enemyqty].maxhp = 10000 + random(1000); _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(20) + 100; _root.object["enemy" + enemyqty].lockon = random(2); _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 50 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 30; _root.object["enemy" + enemyqty].att = 45; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 1; lockrand = 0; if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRedBig", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty > 100) { enemyqty = 0; } break; case "mothership" : _root.object.attachMovie("GMothership", "enemy" + enemyqty, dth); _root.object["enemy" + enemyqty]._x = wherex; _root.object["enemy" + enemyqty]._y = wherey; _root.object["enemy" + enemyqty].exist = true; _root.object["enemy" + enemyqty].gotoAndStop("moving"); _root.object["enemy" + enemyqty].faction = fc; _root.object["enemy" + enemyqty].movespeed = 1; _root.object["enemy" + enemyqty].maxhp = 25000; _root.object["enemy" + enemyqty].hp = _root.object["enemy" + enemyqty].maxhp; _root.object["enemy" + enemyqty].bounty = random(20) + 100; _root.object["enemy" + enemyqty].lockon = random(2); _root.object["enemy" + enemyqty].rotatecount = 0; _root.object["enemy" + enemyqty].rotatedelay = 50 + random(10); _root.object["enemy" + enemyqty].shootcount = 0; _root.object["enemy" + enemyqty].shootdelay = 20; _root.object["enemy" + enemyqty].att = 50; _root.object["enemy" + enemyqty].modifier = 1; _root.object["enemy" + enemyqty].agile = 1; lockrand = 0; if (lockrand == 0) { _root.object["enemy" + enemyqty].lockon = "player"; } else { _root.object["enemy" + enemyqty].lockon = "nests"; } enemyarray.push("enemy" + enemyqty); _root.hud.minimap.dots.attachMovie("DotRedBig", "dotenemy" + enemyqty, 3 + dd); dd++; if (dd > 100) { dd = 0; } enemyqty++; if (enemyqty <= 100) { break; } enemyqty = 0; } } function InitBattle() { battle = false; iseffect = false; streakct = 0; histreak = 0; streak = 0; shadeqty = 0; shadect = 0; timemod = 10; delaytime = 50; spawndelay = 0; pv = 0; allyqty = 0; enemyqty = 0; projqty = 0; damnumqty = 0; charmaxhp = 250; charmaxen = 50; charregen = 1; charatt = 20; sentryatt = 10; afdelay = 0; weapmod = [1.2, 3.4, 1]; upgradelvl = [0, 0, 0, 0, 0, 0, 0]; weapsel = 0; totgold = 0; totsen = 0; totshot = 0; tothit = 0; edestroy = 0; deathcount = 0; shakedelay = 0; dd = 0; deathtotal = 0; eonscreen = 0; _root.createEmptyMovieClip("hud", 1); _root.hud.attachMovie("CheckFPS", "fpsc", 2); _root.hud.fpsc._x = 5; _root.hud.fpsc._y = 485; _root.hud.attachMovie("StatHUD", "stathud", 3); _root.hud.attachMovie("BarLayout", "barlayout", 4); _root.hud.barlayout._alpha = 100; _root.hud.barlayout._x = 480; _root.hud.barlayout._y = 150; _root.hud.attachMovie("Minimap", "minimap", 5); _root.hud.minimap._x = 390; _root.hud.minimap._y = 10; _root.object.attachMovie("BG", "bg", 1); _root.object.bg.cacheAsBitmap = true; Spawn("nests", "blue", 750, 750, 2); Spawn("player", "blue", (_root.object.nests._x + random(200)) - 100, (_root.object.nests._x + random(200)) - 100, 99); battlemsc.start(0, 9999); if (isnew) { gold = 0; lvlnow = 0; } else if (!isnew) { gold = 500; lvlnow = 4; } skirtimer = 0; enemiesleft = leveluplist[lvlnow]; ctdelay = 100; build = false; panel = true; panelname = "message"; } function UpdateMinimap() { _root.hud.minimap.dots.dotnests._x = (_root.object.nests._x * 10) / 100; _root.hud.minimap.dots.dotnests._y = (_root.object.nests._y * 10) / 100; _root.hud.minimap.dots.dotplayer._x = (_root.object.player._x * 10) / 100; _root.hud.minimap.dots.dotplayer._y = (_root.object.player._y * 10) / 100; _root.hud.minimap.dots.dotplayer._rotation = _root.object.player._rotation; i = 0; while (i < enemyarray.length) { _root.hud.minimap.dots["dot" + enemyarray[i]]._x = (_root.object[enemyarray[i]]._x * 10) / 100; _root.hud.minimap.dots["dot" + enemyarray[i]]._y = (_root.object[enemyarray[i]]._y * 10) / 100; i++; } } function StreakCount() { streak++; streakct = 50; if (streak > 2) { _root.hud.attachMovie("StreakAnim", "sta", 196); _root.hud.sta._x = 5; _root.hud.sta._y = 90; } if (streak > histreak) { histreak = streak; } } function InterfaceUpdate() { _root.hud.barlayout.hpbar._yscale = (_root.object.player.hp / _root.object.player.maxhp) * 100; _root.hud.barlayout.enbar._yscale = (_root.object.player.en / _root.object.player.maxen) * 100; _root.hud.stathud.obbar._xscale = (_root.object.nests.hp / _root.object.nests.maxhp) * 100; _root.hud.stathud.gold_txt.text = gold; _root.hud.stathud.pv_txt.text = pv; _root.hud.stathud.destroyed_txt.text = edestroy; _root.hud.stathud.weaponselect.gotoAndStop(weapsel + 1); UpdatePrices(); } function Message(msg, delay, wava) { dialoguenow = msg; commdelay = delay; whatava = wava; messsnd.start(0, 1); _root.hud.attachMovie("Comm", "mes", 198); _root.hud.mes._x = 20; _root.hud.mes._y = 375; } function UpdatePlayerStat() { _root.object.player.maxhp = charmaxhp; _root.object.player.maxen = charmaxen; _root.object.player.att = charatt; _root.object.player.modifier = weapmod[weapsel]; } function UpdatePrices() { repnestsprice = 100; repnests2price = 300; repnests3price = 500; sentryprice = 150 + (sentryarray.length * 150); hpupgradeprice = 100 + (_root.upgradelvl[0] * 50); enupgradeprice = 100 + (_root.upgradelvl[6] * 65); attupgradeprice = 180 + (_root.upgradelvl[1] * 65); sentryupgradeprice = 160 + (_root.upgradelvl[2] * 60); beamupgradeprice = 150 + (_root.upgradelvl[3] * 60); shellupgradeprice = 145 + (_root.upgradelvl[4] * 45); crescentupgradeprice = 140 + (_root.upgradelvl[5] * 55); } function BattleProcess() { if (battle) { if (!isdead) { PlayerControl(); } else if (isdead) { deathcount = deathcount - (1 * gamod); deathcount = Math.round(deathcount); if (deathcount < 1) { Spawn("player", "blue", (_root.object.nests._x + random(200)) - 100, (_root.object.nests._x + random(200)) - 100, 99); Transition(); _root.hud.deadframe.removeMovieClip(); isdead = false; isanim = false; _root.hud.stathud.report_txt.text = "Connection Intiated."; if (!mute) { controlsnd.setVolume(70); } dia = random(7); switch (dia) { case 0 : Message(revdia[0], 60, 1); _root.vo00.stop(); vonow = vo00; break; case 1 : Message(revdia[1], 60, 1); _root.vo00.stop(); vonow = vo01; break; case 2 : Message(revdia[2], 60, 1); _root.vo00.stop(); vonow = vo02; break; case 3 : Message(revdia[3], 60, 1); _root.vo00.stop(); vonow = vo03; break; case 4 : Message(revdia[4], 60, 1); _root.vo00.stop(); vonow = vo04; break; case 5 : Message(revdia[5], 60, 1); _root.vo00.stop(); vonow = vo05; break; case 6 : Message(revdia[6], 60, 1); _root.vo00.stop(); vonow = vo06; break; case 7 : Message(revdia[7], 60, 1); _root.vo00.stop(); vonow = vo07; } deathtotal++; } } if (streakct > 0) { streakct = streakct - (1 / timemod); if (streakct <= 0) { streakct = 0; streak = 0; } } PlayUnitAnim(); GameEvent(); SpawnEnemy(); CheckLvl(); AutoFire(); ScreenShake(); AI(); UpdateMinimap(); Shade(); delay = 0; if (_root.object.player.en < _root.object.player.maxen) { _root.object.player.en = _root.object.player.en + (_root.object.player.regenrate * gamod); } if (_root.object.player.en > _root.object.player.maxen) { _root.object.player.en = _root.object.player.maxen; } if (_root.object.player.hp < _root.object.player.maxhp) { _root.object.player.hp = _root.object.player.hp + ((_root.object.player.regenrate * 0.1) * gamod); } } if (build) { BuildModule(); } if (panel) { Panel(); } delta = getTimer() - waktu; waktu = getTimer(); if ((delta >= 10) && (delta < 20)) { gamod = 1; } else if ((delta >= 20) && (delta < 30)) { gamod = 1.2; } else if ((delta >= 30) && (delta < 40)) { gamod = 1.5; } else if ((delta >= 40) && (delta < 50)) { gamod = 2; } else if ((delta > 50) && (delta < 60)) { gamod = 2.5; } else if ((delta >= 60) && (delta < 70)) { gamod = 3; } else { gamod = 4; } } function PlayUnitAnim() { i = 0; while (i < unitarray.length) { if (_root.object[unitarray[i]].animstat == "mv") { _root.object[unitarray[i]].gotoAndStop("moving"); } else if (_root.object[unitarray[i]].animstat == "id") { _root.object[unitarray[i]].gotoAndStop("idling"); } if (_root.object[unitarray[i]].animstat == "mv") { _root.object["ally" + i].gotoAndStop("moving"); } else if (_root.object["enemy" + i].animstat == "id") { _root.object["enemy" + i].gotoAndStop("idling"); } i++; } } function UpdateRotation(who, rotargetx, rotargety) { dx = who._x - rotargetx; dy = who._y - rotargety; deg = ((Math.atan2(dy, dx) * 180) / Math.PI) - 90; who._rotation = deg; } function AI() { _root.object.nests._rotation = _root.object.nests._rotation + ((0.1 / timemod) * gamod); i = 0; while (i < sentryarray.length) { sasaranai = _root.object[sentryarray[i]].sasaran; if (!sasaranai.exist) { _root.object[sentryarray[i]].sasaran = _root.object[enemyarray[random(enemyarray.length)]]; } UpdateRotation(_root.object[sentryarray[i]], sasaranai._x, _root.sasaranai._y); _root.object[sentryarray[i]].shtdelay = _root.object[sentryarray[i]].shtdelay + ((1 * gamod) / timemod); if (_root.object[sentryarray[i]].shtdelay > _root.object[sentryarray[i]].shtspeed) { Shoot(_root.object[sentryarray[i]], "blue", _root.object[sentryarray[i]].weapmodel, 3); _root.object[sentryarray[i]].shtdelay = 0; } i++; } i = 0; while (i < enemyarray.length) { Move(_root.object[enemyarray[i]], "fwd"); _root.object[enemyarray[i]].rotatecount = _root.object[enemyarray[i]].rotatecount + ((1 / timemod) * gamod); _root.object[enemyarray[i]].shootcount = _root.object[enemyarray[i]].shootcount + ((1 / timemod) * gamod); if (_root.object[enemyarray[i]].rotatecount > _root.object[enemyarray[i]].rotatedelay) { _root.object[enemyarray[i]].rotatecount = 0; UpdateRotation(_root.object[enemyarray[i]], _root.object[_root.object[enemyarray[i]].lockon]._x, _root.object[_root.object[enemyarray[i]].lockon]._y); _root.object[enemyarray[i]]._rotation = _root.object[enemyarray[i]]._rotation + (random(_root.object[enemyarray[i]].agile) - (_root.object[enemyarray[i]].agile / 2)); } if (_root.object[enemyarray[i]].shootcount > _root.object[enemyarray[i]].shootdelay) { Shoot(_root.object[enemyarray[i]], "red", 4, 3); _root.object[enemyarray[i]].shootcount = 0; } i++; } } function Move(who, direction) { who.animstat = "mv"; if (direction == "fwd") { who._x = who._x + (((Math.sin((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); who._y = who._y - (((Math.cos((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); } else if (direction == "bwd") { who._x = who._x - (((Math.sin((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); who._y = who._y + (((Math.cos((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); } else if (direction == "stl") { who._x = who._x - (((Math.cos((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); who._y = who._y - (((Math.sin((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); } else if (direction == "str") { who._x = who._x + (((Math.cos((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); who._y = who._y + (((Math.sin((who._rotation * Math.PI) / 180) * who.movespeed) / timemod) * gamod); } if (direction == "up") { who._y = who._y - ((who.movespeed / timemod) * gamod); } else if (direction == "down") { who._y = who._y + ((who.movespeed / timemod) * gamod); } else if (direction == "left") { who._x = who._x - ((who.movespeed / timemod) * gamod); } else if (direction == "right") { who._x = who._x + ((who.movespeed / timemod) * gamod); } } function GameEvent() { i = 0; while (i < sentryarray.length) { _root.object[sentryarray[i]].timelast = _root.object[sentryarray[i]].timelast - (1 * gamod); _root.object[sentryarray[i] + "slf"].bar._xscale = _root.object[sentryarray[i]].timelast / 40; if (_root.object[sentryarray[i]].timelast < 1) { _root.object[sentryarray[i]].removeMovieClip(); _root.object[sentryarray[i] + "slf"].removeMovieClip(); dia = random(7); switch (dia) { case 0 : Message(sendia[0], 150, 1); _root.vo00.stop(); vonow = vo08; break; case 1 : Message(sendia[1], 150, 1); _root.vo00.stop(); vonow = vo09; break; case 2 : Message(sendia[2], 150, 1); _root.vo00.stop(); vonow = vo10; break; case 3 : Message(sendia[3], 150, 1); _root.vo00.stop(); vonow = vo11; break; case 4 : Message(sendia[4], 150, 1); _root.vo00.stop(); vonow = vo12; break; case 5 : Message(sendia[5], 150, 1); _root.vo00.stop(); vonow = vo13; break; case 6 : Message(sendia[6], 150, 1); _root.vo00.stop(); vonow = vo14; } _root.hud.minimap.dots["dot" + sentryarray[i]].removeMovieClip(); } i++; } i = 0; while (i < projectilearray.length) { if (_root.object[projectilearray[i]].isexplode == false) { Move(_root.object[projectilearray[i]], "fwd"); } projcheck = [_root.object[projectilearray[i]]._x, _root.object[projectilearray[i]]._y]; if ((((projcheck[0] > 1500) || (projcheck[0] < 0)) || (projcheck[1] > 1500)) || (projcheck[1] < 0)) { _root.object[projectilearray[i]].removeMovieClip(); } j = 0; while (j < enemyarray.length) { if (_root.object[projectilearray[i]].faction == "blue") { if (_root.object[enemyarray[j]].sensor.hitTest(_root.object[projectilearray[i]].sensor)) { hitsnd.start(0, 1); tothit++; _root.object[enemyarray[j]].hp = _root.object[enemyarray[j]].hp - _root.object[projectilearray[i]].potential; _root.hud.attachMovie("DamageHolder", "damageholder" + damnumqty, 100 + damnumqty); _root.hud["damageholder" + damnumqty]._x = _root.object[enemyarray[j]]._x + _root.object._x; _root.hud["damageholder" + damnumqty]._y = _root.object[enemyarray[j]]._y + _root.object._y; var _local2 = _root.object[projectilearray[i]].potential; if (_root.object[projectilearray[i]].crit) { _root.hud["damageholder" + damnumqty].dam.dam_txt.text = "Critical!! " + _local2; } else { _root.hud["damageholder" + damnumqty].dam.dam_txt.text = _local2; } damnumqty++; if (damnumqty > 5) { damnumqty = 0; } if (_root.object[enemyarray[j]].hp < 1) { _root.hud.stathud.report_txt.text = ("Get: " + _root.object[enemyarray[j]].bounty) + " Resources"; gold = gold + (_root.object[enemyarray[j]].bounty + Math.round((streak / 100) * _root.object[enemyarray[j]].bounty)); totgold = totgold + (_root.object[enemyarray[j]].bounty + Math.round((streak / 100) * _root.object[enemyarray[j]].bounty)); edestroy++; eonscreen--; explodesnd.start(0, 1); _root.object[enemyarray[j]].gotoAndPlay("die"); shakedir = 1; shakepow = 7; shaker = true; StreakCount(); pv = pv + (_root.object[enemyarray[j]].maxhp + Math.round((streak / 50) * _root.object[enemyarray[j]].maxhp)); _root.hud.minimap.dots["dot" + enemyarray[j]].removeMovieClip(); } _root.object[projectilearray[i]].gotoAndPlay("explode"); } } else if (_root.object[projectilearray[i]].faction == "red") { if (_root.object[projectilearray[i]].sensor.hitTest(_root.object.player.sensor)) { hitsnd.start(0, 1); _root.hud.attachMovie("DamageHolder", "damageholder" + damnumqty, 100 + damnumqty); _root.hud["damageholder" + damnumqty]._x = _root.object.player._x + _root.object._x; _root.hud["damageholder" + damnumqty]._y = _root.object.player._y + _root.object._y; var _local2 = _root.object[projectilearray[i]].potential; if (_root.object[projectilearray[i]].crit) { _root.hud["damageholder" + damnumqty].dam.dam_txt.text = "Critical!! " + _local2; } else { _root.hud["damageholder" + damnumqty].dam.dam_txt.text = _local2; } damnumqty++; if (damnumqty > 50) { damnumqty = 0; } _root.object.player.hp = _root.object.player.hp - _root.object[projectilearray[i]].potential; if ((_root.object.player.hp < 1) && (!isanim)) { _root.hud.attachMovie("DeadFrame", "deadframe", 200); _root.object.player.removeMovieClip(); isanim = true; isdead = true; deathcount = 300; deathsnd.start(0, 1); if (!mute) { controlsnd.setVolume(50); } } shakedir = 1; shakepow = 10; shaker = true; _root.object[projectilearray[i]].gotoAndPlay("explode"); } else if (_root.object[projectilearray[i]].sensor.hitTest(_root.object.nests.sensor)) { hitsnd.start(0, 1); _root.object[projectilearray[i]].gotoAndPlay("explode"); } } j++; } i++; } i = 0; while (i < enemyarray.length) { if (_root.object[enemyarray[i]].sensor.hitTest(_root.object.nests.sensor)) { _root.hud.attachMovie("DamageHolder", "damageholder" + damnumqty, 100 + damnumqty); _root.hud["damageholder" + damnumqty]._x = _root.object.nests._x + _root.object._x; _root.hud["damageholder" + damnumqty]._y = _root.object.nests._y + _root.object._y; var _local2 = _root.object[enemyarray[i]].hp; _root.hud["damageholder" + damnumqty].dam.dam_txt.text = _local2; damnumqty++; if (damnumqty > 50) { damnumqty = 0; } if (lvlnow > 2) { _root.object.nests.hp = _root.object.nests.hp - _root.object[enemyarray[i]].hp; _root.hud.attachMovie("DMGReport", "dmgr", 195); _root.hud.dmgr._x = 5; _root.hud.dmgr._y = 150; commsnd.start(0, 1); shakedir = 1; shakepow = 15; shaker = true; if (_root.object.nests.hp < 1) { _root.object.nests.hp = 0; battle = false; _root.attachMovie("Flash", "flash", 100); _root.attachMovie("GameOverMenu", "gomenu", 30); _root.gomenu._x = 100; _root.gomenu._y = 150; _root.object.nests.removeMovieClip(); _root.hud.removeMovieClip(); mainmenu = true; } } explodesnd.start(0, 1); _root.object[enemyarray[i]].gotoAndPlay("die"); eonscreen--; _root.hud.minimap.dots["dot" + enemyarray[i]].removeMovieClip(); } else if (_root.object[enemyarray[i]].sensor.hitTest(_root.object.player.sensor)) { if ((!lvlnow) == 0) { damage++; temdam = _root.object.player.hp; _root.object.player.hp = _root.object.player.hp - _root.object[enemyarray[i]].hp; _root.hud.stathud.report_txt.text = ("Our Reaver is taking " + _root.object[enemyarray[i]].hp) + " damage!"; if ((_root.object.player.hp <= 0) && (!isanim)) { _root.hud.attachMovie("DeadFrame", "deadframe", 200); _root.object.player.removeMovieClip(); isanim = true; isdead = true; deathcount = 300; deathsnd.start(0, 1); if (!mute) { controlsnd.setVolume(50); } } _root.object[enemyarray[i]].hp = _root.object[enemyarray[i]].hp - temdam; if (_root.object[enemyarray[i]].hp <= 0) { explodesnd.start(0, 1); _root.object[enemyarray[i]].gotoAndPlay("die"); eonscreen--; _root.hud.minimap.dots["dot" + enemyarray[i]].removeMovieClip(); } shakedir = 1; shakepow = 15; shaker = true; } else { selsnd.start(0, 1); _root.object[enemyarray[i]].gotoAndPlay("die"); eonscreen--; _root.hud.minimap.dots["dot" + enemyarray[i]].removeMovieClip(); } } i++; } } function PlayerInput() { if (Key.isDown(87) || (Key.isDown(38))) { up = true; } else { up = false; } if (Key.isDown(83) || (Key.isDown(40))) { down = true; } else { down = false; } if (Key.isDown(65) || (Key.isDown(37))) { left = true; } else { left = false; } if (Key.isDown(68) || (Key.isDown(39))) { right = true; } else { right = false; } if ((Key.isDown(69) && (eisreleased)) && (battle)) { eisreleased = false; selsnd.start(0, 1); weapsel++; if (weapsel > 2) { weapsel = 0; } UpdatePlayerStat(); } else if (((!Key.isDown(69)) && (!eisreleased)) && (battle)) { eisreleased = true; } if (Key.isDown(32)) { tidd = true; } else { tidd = false; } if ((((((Key.isDown(80) && (!build)) && (!tidd)) && (!iseffect)) && (!panel)) && (!isdead)) && (battle)) { battle = false; panel = true; panelname = "option"; selsnd.start(0, 1); } if (Key.isDown(16) && (qisreleased)) { if (((((!build) && (!tidd)) && (!iseffect)) && (!isdead)) && (battle)) { qisreleased = false; battle = false; build = true; selsnd.start(0, 1); } else if (build && (!battle)) { qisreleased = false; battle = true; build = false; selsnd.start(0, 1); } } else if ((!Key.isDown(16)) && (!qisreleased)) { qisreleased = true; trace(qisreleased); } else if ((Key.isDown(192) && (tildeisreleased)) && (dbg == true)) { tildeisreleased = false; commsnd.start(0, 1); gold = gold + 5000; vonow = commsound; Message("[GAME SYSTEM] \n Debug Purpose Activated. +5000 Golds. Destroying Enemies.", 100, 4); enemiesleft = 0; for (i in enemyarray) { _root.object[enemyarray[i]].gotoAndPlay("die"); } } else if ((!Key.isDown(192)) && (!tildeisreleased)) { tildeisreleased = true; } } function BuildModule() { if (!iseffect) { _root.hud.attachMovie("BuildFrame", "frame", 1); _root.hud.stathud.report_txt.text = ("Settle Sentry for " + sentryprice) + "Rs or press SHIFT to return."; iseffect = true; } } function Panel() { if (!iseffect) { if (panelname == "force") { _root.hud.attachMovie("ForcePanel", "panel", 199); } else if (panelname == "option") { _root.hud.attachMovie("OptPanel", "panel", 199); } else if (panelname == "message") { _root.hud.attachMovie("MessPanel", "panel", 199); _root.hud.panel.gotoAndStop(lvlnow + 1); } _root.hud.panel._x = 0; _root.hud.panel._y = 0; iseffect = true; } } function UpdateArray() { if (battle) { i = 0; while (i < projectilearray.length) { if (!_root.object[projectilearray[i]].exist) { dispose = projectilearray.splice(i, 1); } if (_root.object[enemyarray[i]].exist == undefined) { _root.hud.minimap.dots["dot" + enemyarray[i]].removeMovieClip(); dispose = enemyarray.splice(i, 1); } if (!_root.object[unitarray[i]].exist) { dispose = unitarray.splice(i, 1); } if (!_root.object[sentryarray[i]].exist) { _root.hud.minimap.dots["dot" + sentryarray[i]].removeMovieClip(); dispose = sentryarray.splice(i, 1); } i++; } } } function Shoot(who, fac, projtype, snd, mod) { switch (snd) { case 1 : shootsnd1.start(0, 1); break; case 2 : shootsnd2.start(0, 1); break; case 3 : shootsnd3.start(0, 1); } totshot++; _root.object.attachMovie("Projectile", "proj" + projqty, 250 + projqty); _root.object["proj" + projqty].gotoAndStop(projtype); _root.object["proj" + projqty]._x = who._x; _root.object["proj" + projqty]._y = who._y; _root.object["proj" + projqty].exist = true; _root.object["proj" + projqty].cacheAsBitmap = true; _root.object["proj" + projqty]._rotation = who._rotation; _root.object["proj" + projqty]._rotation = _root.object["proj" + projqty]._rotation + mod; _root.object["proj" + projqty].faction = fac; _root.object["proj" + projqty].potential = Math.round(who.att * who.modifier) + Math.round(0.25 * random(who.att)); _root.object["proj" + projqty].iscrit = random(20); _root.object["proj" + projqty].crit = false; if (_root.object["proj" + projqty].iscrit == 19) { _root.object["proj" + projqty].potential = _root.object["proj" + projqty].potential * 3; _root.object["proj" + projqty].crit = true; } _root.object["proj" + projqty].movespeed = 15; projectilearray.push("proj" + projqty); projqty++; if (projqty > 100) { projqty = 0; } } function PlayerControl() { UpdateRotation(_root.object.player, _xmouse - _root.object._x, _ymouse - _root.object._y); switch (movementmode) { case "relative" : if (up && (!_root.cur.sensor.hitTest(_root.object.player))) { Move(_root.object.player, "fwd"); } else if (down) { Move(_root.object.player, "bwd"); } else if (left) { Move(_root.object.player, "stl"); } else if (right) { Move(_root.object.player, "str"); } else { _root.object.player.animstat = "id"; } break; case "absolute" : if ((right && (_root.object.player._x < 1500)) && (_root.object.player.hms < 6)) { _root.object.player.hms = _root.object.player.hms + (gamod * 2); } else if ((left && (_root.object.player._x > 0)) && (_root.object.player.hms > -6)) { _root.object.player.hms = _root.object.player.hms - (gamod * 2); } else if (_root.object.player.hms > 0) { _root.object.player.hms = _root.object.player.hms - (gamod / 3); } else if (_root.object.player.hms < 0) { _root.object.player.hms = _root.object.player.hms + (gamod / 3); } if ((up && (_root.object.player._y > 0)) && (_root.object.player.vms > -6)) { _root.object.player.vms = _root.object.player.vms - (gamod * 2); } else if ((down && (_root.object.player._y < 1500)) && (_root.object.player.vms < 6)) { _root.object.player.vms = _root.object.player.vms + (gamod * 2); } else if (_root.object.player.vms > 0) { _root.object.player.vms = _root.object.player.vms - (gamod / 3); } else if (_root.object.player.vms < 0) { _root.object.player.vms = _root.object.player.vms + (gamod / 3); } _root.object.player._x = _root.object.player._x + (_root.object.player.hms / timemod); _root.object.player._y = _root.object.player._y + (_root.object.player.vms / timemod); } if (tidd && (_root.object.player.en > 8)) { _root.object.player.en = _root.object.player.en - (1 * gamod); timemod = 20; if (!iseffect) { _root.hud.attachMovie("SlowMoFrame", "frame", 1); _root.object.player.movespeed = _root.object.player.movespeed * 1; iseffect = true; tiddsnd.start(0, 1); } } else { timemod = 1; _root.hud.frame.removeMovieClip(); _root.hud.panel.removeMovieClip(); _root.object.player.movespeed = _root.object.player.nmovespeed; iseffect = false; } CameraLock(_root.object.player); } function SpawnEnemy() { if (ctdelay > 0) { ctdelay--; trace(ctdelay); } else { spawndelay = spawndelay + ((1 / timemod) * gamod); if ((spawndelay > delaylist[lvlnow]) && (enemiesleft > 0)) { enemiesleft--; eonscreen++; trace(enemiesleft); spawndelay = 0; spawnpoint = random(dirlist[lvlnow]); if (dirlist[lvlnow] != 0) { switch (spawnpoint) { case 0 : Spawn(enemylist[lvlnow][random(enemylist[lvlnow].length)], "red", random(1500), 1600, 100 + enemyqty); break; case 1 : Spawn(enemylist[lvlnow][random(enemylist[lvlnow].length)], "red", 1600, random(1500), 100 + enemyqty); break; case 2 : Spawn(enemylist[lvlnow][random(enemylist[lvlnow].length)], "red", random(1500), -100, 100 + enemyqty); break; case 3 : Spawn(enemylist[lvlnow][random(enemylist[lvlnow].length)], "red", -100, random(1500), 100 + enemyqty); } } else { Spawn(enemylist[lvlnow][random(enemylist[lvlnow].length)], "red", random(1300) + 100, random(1300) + 100, 100 + enemyqty); } } } } function AddSentry() { if (upgradelvl[2] < 2) { _root.object.attachMovie("Sentry1", "sentry" + allyqty, 10 + allyqty); sentryarray.push("sentry" + allyqty); _root.object["sentry" + allyqty]._x = _root.cur._x - _root.object._x; _root.object["sentry" + allyqty]._y = _root.cur._y - _root.object._y; _root.object["sentry" + allyqty].exist = true; _root.object["sentry" + allyqty].sasaran = enemyarray[random(enemyarray.length)]; _root.object["sentry" + allyqty].shtdelay = 0; _root.object["sentry" + allyqty].shtspeed = 30 + random(5); _root.object["sentry" + allyqty].att = sentryatt; _root.object["sentry" + allyqty].timelast = random(100) + 4500; _root.object["sentry" + allyqty].weapmodel = 2; _root.object["sentry" + allyqty].modifier = 1; _root.object.attachMovie("SentryLifeSpan", ("sentry" + allyqty) + "slf", 810 + allyqty); _root.object[("sentry" + allyqty) + "slf"]._x = _root.object["sentry" + allyqty]._x; _root.object[("sentry" + allyqty) + "slf"]._y = _root.object["sentry" + allyqty]._y; totsen++; _root.hud.minimap.dots.attachMovie("DotBlue", "dotsentry" + allyqty, 104 + dd); _root.hud.minimap.dots["dotsentry" + allyqty]._x = (_root.object["sentry" + allyqty]._x * 10) / 100; _root.hud.minimap.dots["dotsentry" + allyqty]._y = (_root.object["sentry" + allyqty]._y * 10) / 100; dd++; if (dd > 100) { dd = 0; } allyqty++; if (allyqty > 50) { allyqty = 0; } } if ((upgradelvl[2] >= 2) && (upgradelvl[2] < 5)) { _root.object.attachMovie("Sentry2", "sentry" + allyqty, 10 + allyqty); sentryarray.push("sentry" + allyqty); _root.object["sentry" + allyqty]._x = _root.cur._x - _root.object._x; _root.object["sentry" + allyqty]._y = _root.cur._y - _root.object._y; _root.object["sentry" + allyqty].exist = true; _root.object["sentry" + allyqty].sasaran = enemyarray[random(enemyarray.length)]; _root.object["sentry" + allyqty].shtdelay = 0; _root.object["sentry" + allyqty].shtspeed = 30 + random(5); _root.object["sentry" + allyqty].att = sentryatt; _root.object["sentry" + allyqty].timelast = random(200) + 5000; _root.object["sentry" + allyqty].weapmodel = 5; _root.object["sentry" + allyqty].modifier = 1.3; _root.object.attachMovie("SentryLifeSpan", ("sentry" + allyqty) + "slf", 810 + allyqty); _root.object[("sentry" + allyqty) + "slf"]._x = _root.object["sentry" + allyqty]._x; _root.object[("sentry" + allyqty) + "slf"]._y = _root.object["sentry" + allyqty]._y; totsen++; _root.hud.minimap.dots.attachMovie("DotBlue", "dotsentry" + allyqty, 104 + dd); _root.hud.minimap.dots["dotsentry" + allyqty]._x = (_root.object["sentry" + allyqty]._x * 10) / 100; _root.hud.minimap.dots["dotsentry" + allyqty]._y = (_root.object["sentry" + allyqty]._y * 10) / 100; dd++; if (dd > 100) { dd = 0; } allyqty++; if (allyqty > 50) { allyqty = 0; } } if ((upgradelvl[2] >= 5) && (upgradelvl[2] < 9)) { _root.object.attachMovie("Sentry3", "sentry" + allyqty, 10 + allyqty); sentryarray.push("sentry" + allyqty); _root.object["sentry" + allyqty]._x = _root.cur._x - _root.object._x; _root.object["sentry" + allyqty]._y = _root.cur._y - _root.object._y; _root.object["sentry" + allyqty].exist = true; _root.object["sentry" + allyqty].sasaran = enemyarray[random(enemyarray.length)]; _root.object["sentry" + allyqty].shtdelay = 0; _root.object["sentry" + allyqty].shtspeed = 30 + random(5); _root.object["sentry" + allyqty].att = sentryatt; _root.object["sentry" + allyqty].timelast = random(300) + 5500; _root.object["sentry" + allyqty].weapmodel = 6; _root.object["sentry" + allyqty].modifier = 1.6; _root.object.attachMovie("SentryLifeSpan", ("sentry" + allyqty) + "slf", 810 + allyqty); _root.object[("sentry" + allyqty) + "slf"]._x = _root.object["sentry" + allyqty]._x; _root.object[("sentry" + allyqty) + "slf"]._y = _root.object["sentry" + allyqty]._y; totsen++; _root.hud.minimap.dots.attachMovie("DotBlue", "dotsentry" + allyqty, 104 + dd); _root.hud.minimap.dots["dotsentry" + allyqty]._x = (_root.object["sentry" + allyqty]._x * 10) / 100; _root.hud.minimap.dots["dotsentry" + allyqty]._y = (_root.object["sentry" + allyqty]._y * 10) / 100; dd++; if (dd > 100) { dd = 0; } allyqty++; if (allyqty > 50) { allyqty = 0; } } if (upgradelvl[2] >= 9) { _root.object.attachMovie("Sentry4", "sentry" + allyqty, 10 + allyqty); sentryarray.push("sentry" + allyqty); _root.object["sentry" + allyqty]._x = _root.cur._x - _root.object._x; _root.object["sentry" + allyqty]._y = _root.cur._y - _root.object._y; _root.object["sentry" + allyqty].exist = true; _root.object["sentry" + allyqty].sasaran = enemyarray[random(enemyarray.length)]; _root.object["sentry" + allyqty].shtdelay = 0; _root.object["sentry" + allyqty].shtspeed = 30 + random(5); _root.object["sentry" + allyqty].att = sentryatt; _root.object["sentry" + allyqty].timelast = random(500) + 6000; _root.object["sentry" + allyqty].weapmodel = 7; _root.object["sentry" + allyqty].modifier = 2; _root.object.attachMovie("SentryLifeSpan", ("sentry" + allyqty) + "slf", 810 + allyqty); _root.object[("sentry" + allyqty) + "slf"]._x = _root.object["sentry" + allyqty]._x; _root.object[("sentry" + allyqty) + "slf"]._y = _root.object["sentry" + allyqty]._y; totsen++; _root.hud.minimap.dots.attachMovie("DotBlue", "dotsentry" + allyqty, 104 + dd); _root.hud.minimap.dots["dotsentry" + allyqty]._x = (_root.object["sentry" + allyqty]._x * 10) / 100; _root.hud.minimap.dots["dotsentry" + allyqty]._y = (_root.object["sentry" + allyqty]._y * 10) / 100; dd++; if (dd > 100) { dd = 0; } allyqty++; if (allyqty > 50) { allyqty = 0; } } } function ScreenShake() { if (shaker) { shakedelay = shakedelay + (1 * gamod); if ((shakedelay >= 2) && (shakedir == 1)) { _root.object._x = _root.object._x + shakepow; _root.object._y = _root.object._y + shakepow; shakedir = 2; shakedelay = 0; } else if ((shakedelay >= 2) && (shakedir == 2)) { _root.object._x = _root.object._x - shakepow; _root.object._y = _root.object._y - shakepow; shakedir = 1; shakepow--; shakedelay = 0; } if (shakepow == 0) { shaker = false; } } } function CameraLock(who) { camxpos = (-(who._x - 250)) + (Math.sin(((who._rotation - 180) * Math.PI) / 180) * 125); camypos = (-(who._y - 250)) + (Math.cos((who._rotation * Math.PI) / 180) * 125); camxpanfactor = (_root.object._x - camxpos) / camloose; camypanfactor = (_root.object._y - camypos) / camloose; _root.object._x = _root.object._x - camxpanfactor; _root.object._y = _root.object._y - camypanfactor; if (_root.object._x > 0) { _root.object._x = 0; } if (_root.object._x < ((-stagew) + 500)) { _root.object._x = (-stagew) + 500; } if (_root.object._y > 0) { _root.object._y = 0; } if (_root.object._y < ((-stageh) + 500)) { _root.object._y = (-stageh) + 500; } } function MainGameLoop() { Cursor(); Sounds(); PlayerInput(); } function Sounds() { if (mute) { controlsnd.setVolume(0); } else { controlsnd.setVolume(70); } } function Shade() { shadect++; if (shadect >= 2) { shadect = 0; _root.object.attachMovie("PShadeAnim", "shade" + shadeqty, 70 + shadeqty); _root.object["shade" + shadeqty]._x = _root.object.player._x; _root.object["shade" + shadeqty]._y = _root.object.player._y; _root.object["shade" + shadeqty]._rotation = _root.object.player._rotation; shadeqty++; if (shadeqty > 20) { shadeqty = 0; } } } function fpscount() { fps = Math.round(1000 / delta) + "fps"; } dbg = false; Mouse.hide(); var preload; var battle; var isanim; var mute; var qisreleased; var streak; var streakct; var histreak; var now; var total; var percent; var deathtotal; var enemyqty; var projqty; var allyqty; var damnumqty; var enemiesleft; var eonscreen; var spawndelay; var delaytime; var ctdelay; var afcount; var shadeqty; var shadect; var player; var dialoguenow; var panelname; var movementmode = "absolute"; var d = 0; var disx; var disy; var dist; var campanfactor; var camxpos; var camypos; var camloose = 10; var stagew = 1500; var stageh = 1500; var timemod = 1; var iseffect = false; var isdead = false; var up; var down; var left; var right; var cancel; var tidd; var build; var mainmenu; var battle; var tutor; var unitarray = new Array(); var enemyarray = new Array(); var projectilearray = new Array(); var sentryarray = new Array(); var charmaxhp; var charmaxen; var charatt; var charregen; var gold; var pv; var sentryprice; var edestroy; var dd; var shakedelay; var skirtimer; var lvlnow; var commdelay; var afdelay; var weapsel; enemylist = [["waypoint"], ["decoyimmob2"], ["decoyimmob2"], ["decoy"], ["galsr1"], ["galsr1"], ["galsr2"], ["galsrshade"], ["decoy", "galsr1"], ["galsr2"], ["galsr3"], ["galsr3", "galsrshade"], ["galsr1", "galsr2", "galsr3", "galsrshade"], ["galsr3a", "galsr3"], ["msl01"], ["ghast2"], ["msl01", "galsr3a", "galsr3", "galsrshade"]]; delaylist = [0, 0, 0, 60, 60, 60, 60, 55, 55, 55, 55, 50, 50, 50, 30, 320, 50]; dirlist = [0, 0, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4]; leveluplist = [10, 10, 10, 20, 40, 50, 50, 60, 50, 75, 75, 75, 80, 80, 100, 10, 100]; lvltitle = ["To the Waypoints", "Shoot Them all!", "Build Sentries!", "Last Review", "First Encounter", "Reinforcements", "Dual-Jet Reavers", "Blind War", "A Sentry's Role", "Hack Tactics", "Ace Squad Emerges", "Sneaking Shades", "Critical State", "Return of the Ace Squad", "Missile Massacre", "Our Destiny", "Final Battle"]; ldrarray = [["Fandrey", 30000], ["Vystrale", 29000], ["Soybean", 28000], ["Wandah", 27000], ["GameDevID.org", 26000], ["Cruxblack", 25000], ["SMAN1Magelang", 24000], ["SPASI", 23000], ["The One", 22000], ["Luina", 21000], ["Dummy", 0]]; var weapmod = new Array(); var upgradelvl = new Array(); var totgold; var totsen; var totshot; var tothit; var acc; var gamod = 1.5; _root.attachMovie("Cursor", "cur", 50); selsnd = new Sound(); selsnd.attachSound("SelectSound"); hitsnd = new Sound(); hitsnd.attachSound("HitSound"); explodesnd = new Sound(); explodesnd.attachSound("ExplodeSound"); shootsnd1 = new Sound(); shootsnd1.attachSound("ShootSound1"); shootsnd2 = new Sound(); shootsnd2.attachSound("ShootSound2"); shootsnd3 = new Sound(); shootsnd3.attachSound("ShootSound3"); tiddsnd = new Sound(); tiddsnd.attachSound("TiddSound"); deathsnd = new Sound(); deathsnd.attachSound("DeathSound"); commsnd = new Sound(); commsnd.attachSound("CommSound"); messsnd = new Sound(); messsnd.attachSound("Messsound"); declinesnd = new Sound(); declinesnd.attachSound("DeclineSound"); completesnd = new Sound(); completesnd.attachSound("CompleteSound"); upgrsnd = new Sound(); upgrsnd.attachSound("UpgrSound"); battlemsc = new Sound(); battlemsc.attachSound("BattleMusic"); battlemsc2 = new Sound(); battlemsc2.attachSound("BattleMusic2"); menumsc = new Sound(); menumsc.attachSound("MenuMusic"); controlsnd = new Sound(); _root.createEmptyMovieClip("voices", 101); vo00 = new Sound(_root.voices); vo00.attachSound("Voice00"); vo01 = new Sound(_root.voices); vo01.attachSound("Voice01"); vo02 = new Sound(_root.voices); vo02.attachSound("Voice02"); vo03 = new Sound(_root.voices); vo03.attachSound("Voice03"); vo04 = new Sound(_root.voices); vo04.attachSound("Voice04"); vo05 = new Sound(_root.voices); vo05.attachSound("Voice05"); vo06 = new Sound(_root.voices); vo07.attachSound("Voice06"); vo07 = new Sound(_root.voices); vo07.attachSound("Voice07"); vo08 = new Sound(_root.voices); vo08.attachSound("Voice08"); vo09 = new Sound(_root.voices); vo09.attachSound("Voice09"); vo10 = new Sound(_root.voices); vo10.attachSound("Voice10"); vo11 = new Sound(_root.voices); vo11.attachSound("Voice11"); vo12 = new Sound(_root.voices); vo12.attachSound("Voice12"); vo13 = new Sound(_root.voices); vo13.attachSound("Voice13"); vo14 = new Sound(_root.voices); vo14.attachSound("Voice14"); vo15 = new Sound(_root.voices); vo15.attachSound("Voice15"); vo16 = new Sound(_root.voices); vo16.attachSound("Voice16"); vo17 = new Sound(_root.voices); vo17.attachSound("Voice17"); vo18 = new Sound(_root.voices); vo18.attachSound("Voice18"); vo19 = new Sound(_root.voices); vo19.attachSound("Voice19"); vo20 = new Sound(_root.voices); vo20.attachSound("Voice20"); vo21 = new Sound(_root.voices); vo21.attachSound("Voice21"); vo22 = new Sound(_root.voices); vo22.attachSound("Voice22"); vo23 = new Sound(_root.voices); vo23.attachSound("Voice23"); vo24 = new Sound(_root.voices); vo24.attachSound("Voice24"); vo25 = new Sound(_root.voices); vo25.attachSound("Voice25"); vo26 = new Sound(_root.voices); vo26.attachSound("Voice26"); vo27 = new Sound(_root.voices); vo27.attachSound("Voice27"); vo28 = new Sound(_root.voices); vo28.attachSound("Voice28"); vo29 = new Sound(_root.voices); vo29.attachSound("Voice29"); vo30 = new Sound(_root.voices); vo30.attachSound("Voice30"); vo31 = new Sound(_root.voices); vo31.attachSound("Voice31"); vo32 = new Sound(_root.voices); vo32.attachSound("Voice32"); vo33 = new Sound(_root.voices); vo33.attachSound("Voice33"); revdia = ["[Luina] \n That was close!", "[Luina] \n Be careful!!", "[Luina] \n Are you OK...?", "[Luina] \n Thanks god you're alive!", "[Luina] \n Don't risk your life like that again!!", "[Luina] \n You're saved by our Teleporter! Don't do that again, Okay!?", "[Luina] \n Be careful. I don't want you to die!", "[Luina] \n *Sigh* Here we go again..."]; sendia = ["[Luina] \n One of our sentry has been expired!", "[Luina] \n We have to settle more sentries!", "[Luina] \n Report, One of our sentry has been expired!", "[Luina] \n Remember to settle more sentries!", "[Luina] \n Our old Sentry has been broken! Settle a new one!", "[Luina] \n We need sentries!", "[Luina] \n I require more sentries!"]; setInterval(BattleProcess, 10); setInterval(MainGameLoop, 10); setInterval(InterfaceUpdate, 10); setInterval(UpdateArray, 100); setInterval(fpscount, 1000); _root.onMouseDown = function () { Mouse.hide(); if (battle && (!(((lvlnow == 0) || (lvlnow == 2)) || (lvlnow == 8)))) { if (weapsel == 0) { if (_root.object.player.en > 7) { afdelay = 5; afcount = 5; isafing = true; } } else if (weapsel == 1) { if (_root.object.player.en > 15) { afdelay = 20; afcount = 20; isafing = true; } } else if (weapsel == 2) { if (_root.object.player.en > 10) { afdelay = 15; afcount = 15; isafing = true; } } else if (weapsel == 3) { if (_root.object.player.en > 10) { afdelay = 20; afcount = 20; isafing = true; } } } else if (battle && (lvlnow == 0)) { Message("[Luina] \n You have no permission to shoot! Just fly-through the waypoints to complete this training!!", 200, 1); vo00.stop(); vonow = vo15; _root.hud.stathud.report_txt.text = "Cannnot shoot for some reasons."; } else if (battle && (lvlnow == 2)) { Message("[Luina] \n We are now maintaining your Weapons. Press SHIFT Button to settle Sentries.", 200, 3); vo00.stop(); vonow = vo16; _root.hud.stathud.report_txt.text = "Cannnot shoot for some reasons."; } else if (battle && (lvlnow == 8)) { vonow = commsound; Message("[SYSTEM] \n ERROR 315: WEAPON DEVICE MALFUNCTIONED", 200, 4); _root.hud.stathud.report_txt.text = "Cannnot shoot for some reasons."; } else if (build) { if (_root.cur.sensor.hitTest(_root.object.nests)) { declinesnd.start(0, 1); _root.hud.stathud.report_txt.text = "Cannot settle there!"; } else if (gold < sentryprice) { declinesnd.start(0, 1); _root.hud.stathud.report_txt.text = ("Not enough gold! You need " + sentryprice) + "Rs"; } else { upgrsnd.start(0, 1); gold = gold - sentryprice; AddSentry(); _root.hud.stathud.report_txt.text = ("Sentry settled! Settle more for " + Number(sentryprice + 100)) + "Rs or press SHIFT to return."; } } }; _root.onMouseUp = function () { isafing = false; afcount = 0; }; Transition(); _root.gotoAndStop("arcade"); trace("ok!");
Frame 3
stop();
Instance of Symbol 519 MovieClip in Frame 3
on (release) { _root.getURL("http://www.arcadebomb.com", "_blank"); }
Frame 4
stop(); Transition(); Mouse.hide(); _root.cur._visible = true; mainmenu = true; battle = false; panel = false; build = false; stopAllSounds(); menumsc.start(0, 9999); inleadboard = false; stop(); _quality = "HIGH"; LoadData(); if (playerstat[7] != true) { ResetData(); } this.onEnterFrame = function () { curbox._y = curbox._y + ((_ymouse - curbox._y) / 10); }; skirmish_btn.onRelease = function () { playerstat[0] = playerstat[0] + 1; selsnd.start(0, 1); _root.attachMovie("NewPlay", "np", 9); _root.np._x = 50; _root.np._y = 175; skirmish_btn.enabled = false; tutorial_btn.enabled = false; acepilots_btn.enabled = false; achieve_btn.enabled = false; mute_btn.enabled = false; credits_btn.enabled = false; }; tutorial_btn.onRelease = function () { selsnd.start(0, 1); gotoAndStop ("howto"); }; acepilots_btn.onRelease = function () { selsnd.start(0, 1); gotoAndStop ("leaderboard"); }; achieve_btn.onRelease = function () { selsnd.start(0, 1); gotoAndStop ("achievement"); }; mute_btn.onRelease = function () { if (!mute) { mute = true; } else { mute = false; } }; credits_btn.onRelease = function () { selsnd.start(0, 1); _root.gotoAndStop("credits"); };
Frame 5
stop(); Transition(); inleadboard = false; back_btn.onRelease = function () { selsnd.start(0, 1); _root.gotoAndStop("title"); }; atl_btn.onRelease = function () { selsnd.start(0, 1); _root.getURL("http://fandrey.lucidrine.com/", "_blank"); };
Frame 6
stop(); _quality = "BEST"; Transition(); inleadboard = false; mainmenu_btn.onRelease = function () { _root.gotoAndStop("title"); };
Frame 7
function updateText() { tgameplay_txt.text = playerstat[0]; tgameclear_txt.text = playerstat[1]; tpv_txt.text = playerstat[2]; tkill_txt.text = playerstat[3]; tres_txt.text = playerstat[4]; tsentry_txt.text = playerstat[5]; tstreak_txt.text = playerstat[6]; if (playerstat[0] >= 30) { pilotrank_txt.text = "Ace "; } else if (playerstat[0] >= 15) { pilotrank_txt.text = "Expert "; } else if (playerstat[0] >= 5) { pilotrank_txt.text = "Intermediate "; } else { pilotrank_txt.text = "Beginning "; } if (playerstat[4] >= 100000) { pilotrank_txt.text = pilotrank_txt.text + "Extend "; } else if (playerstat[4] >= 50000) { pilotrank_txt.text = pilotrank_txt.text + "Prayer "; } else if (playerstat[4] >= 20000) { pilotrank_txt.text = pilotrank_txt.text + "Sinister "; } else { pilotrank_txt.text = pilotrank_txt.text + "Invaluable "; } if (playerstat[2] >= 1000000) { pilotrank_txt.text = pilotrank_txt.text + "Legendary "; } else if (playerstat[2] >= 500000) { pilotrank_txt.text = pilotrank_txt.text + "Famous "; } else if (playerstat[2] >= 200000) { pilotrank_txt.text = pilotrank_txt.text + "Known "; } else { pilotrank_txt.text = pilotrank_txt.text + ""; } if (playerstat[1] >= 5) { pilotrank_txt.text = pilotrank_txt.text + "Master "; } else if (playerstat[1] >= 3) { pilotrank_txt.text = pilotrank_txt.text + "Adept "; } else if (playerstat[1] >= 1) { pilotrank_txt.text = pilotrank_txt.text + "Skilled "; } else { pilotrank_txt.text = pilotrank_txt.text + ""; } if (playerstat[6] >= 30) { pilotrank_txt.text = pilotrank_txt.text + "Godlike "; } else if (playerstat[6] >= 20) { pilotrank_txt.text = pilotrank_txt.text + "Apostle "; } else if (playerstat[6] >= 10) { pilotrank_txt.text = pilotrank_txt.text + "Berserker "; } else { pilotrank_txt.text = pilotrank_txt.text + ""; } pilotrank_txt.text = pilotrank_txt.text + "Reaver Pilot "; if (playerstat[3] >= 3000) { pilotrank_txt.text = pilotrank_txt.text + "of Scarlet Death "; } else if (playerstat[3] >= 1000) { pilotrank_txt.text = pilotrank_txt.text + "of Blue Excalibur "; } else if (playerstat[3] >= 500) { pilotrank_txt.text = pilotrank_txt.text + "of Rage "; } else { pilotrank_txt.text = pilotrank_txt.text + ""; } if (playerstat[5] >= 150) { pilotrank_txt.text = pilotrank_txt.text + "and Guardian Angel"; } else if (playerstat[5] >= 70) { pilotrank_txt.text = pilotrank_txt.text + "and Deep Strategist"; } else if (playerstat[5] >= 30) { pilotrank_txt.text = pilotrank_txt.text + "and Sentry Dependant"; } else { pilotrank_txt.text = pilotrank_txt.text + ""; } tgameplay_txt.text = tgameplay_txt.text + " PLAYS"; tgameclear_txt.text = tgameclear_txt.text + " CLEARS"; tpv_txt.text = tpv_txt.text + " PV"; tkill_txt.text = tkill_txt.text + " KILLS"; tres_txt.text = tres_txt.text + " Rs"; tsentry_txt.text = tsentry_txt.text + " SENTRIES"; tstreak_txt.text = tstreak_txt.text + " STREAK"; } stop(); Transition(); updateText(); mainmenu_btn.onRelease = function () { _root.gotoAndStop("title"); }; resetdata_btn.onRelease = function () { ResetData(); commsnd.start(0, 1); updateText(); };
Frame 8
stop(); _quality = "LOW"; stopAllSounds(); inleadboard = false; Transition(); InitBattle(); mainmenu = false;
Frame 9
stop(); _quality = "BEST"; Transition(); pv_txt.text = pv; totgold_txt.text = totgold; totsen_txt.text = totsen; totupgr_txt.text = (((upgradelvl[0] + upgradelvl[1]) + upgradelvl[2]) + upgradelvl[3]) + upgradelvl[4]; totshot_txt.text = totshot; acc = Math.round((tothit / totshot) * 100); wave_txt.text = ((lvlnow + 1) + "/") + leveluplist.length; name_txt.text = "Clone-" + random(10000000); if ((lvlnow + 1) > leveluplist.length) { wave_txt.text = "Complete!"; } enemykill_txt.text = edestroy; totplay_txt.text = Math.round(getTimer() / 1000) + " secs"; totdeath_txt.text = deathtotal; histreak_txt.text = histreak; inleadboard = false; if (wave_txt.text == "Complete!") { playerstat[1] = playerstat[1] + 1; } playerstat[2] = playerstat[2] + pv; playerstat[3] = playerstat[3] + edestroy; playerstat[4] = playerstat[4] + totgold; playerstat[5] = playerstat[5] + totsen; if (histreak > playerstat[6]) { playerstat[6] = histreak; } SaveData(); acc_txt.text = acc + "%"; if (acc_txt.text == "NaN%") { acc_txt.text = "0%"; } submit_btn.onRelease = function () { _root.selsnd.start(0, 1); _root.gotoAndStop("submit"); }; cont_btn.onRelease = function () { _root.selsnd.start(0, 1); _root.gotoAndStop("achievement"); };
Frame 10
stop(); Transition(); inleadboard = true; Mouse.show(); cont_btn.onRelease = function () { _root.selsnd.start(0, 1); _root.gotoAndStop("title"); };
Frame 11
stop(); Transition(); inleadboard = true; Mouse.show(); cont_btn.onRelease = function () { _root.selsnd.start(0, 1); _root.gotoAndStop("title"); };
Frame 12
_root.gotoAndStop("title");
Symbol 6 MovieClip [Title-Ripple] Frame 99
this._x = random(500); this._y = random(500);
Symbol 24 Button
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }
Symbol 165 MovieClip [ForcePanel] Frame 1
close_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "Continue the battle."; }; repair_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Repair NESTS] Repair the damage of your NESTS. (NESTS HP + 75)"; }; repair2_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Repair NESTS] Repair the damage of your NESTS. (NESTS HP + 250)"; }; repair3_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Repair NESTS] Repair the damage of your NESTS. (NESTS HP + 450)"; }; hpupgrade_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Upgrade Max HP] Increases Reaver's Durability against Damage and Max HP."; }; enupgrade_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Upgrade Max EN] Increases Reaver's Maximum Energy, Allowing to do more action than usual."; }; attupgrade_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Upgrade Attack Strength] Increases the general Attack Strength of Reaver. Affects all weapons' Damage."; }; sentryupgrade_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Upgrade Sentry Level] Increase Status of Sentries. Sentries may evolve when they have enough upgrades. Does not affect Settled Sentries!"; }; beamupgrade_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Beam Proficiency] Increases Beam Vulcan's Attack Modifier. Affects Beam Vulcan only."; }; shellupgrade_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Shell Proficiency] Increases Shell Cannon's Attack Modifier. Affects Shell Cannon only."; }; cresupgrade_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "[Crescent Proficiency] Increases Crescent Gun's Attack Modifier. Affects Crescent Gun only."; }; close_btn.onRelease = function () { if (_root.lvlnow == 9) { stopAllSounds(); } _root.commsnd.start(0, 1); _root.panelname = "message"; _root.iseffect = false; _root.removeMovieClip(); }; repair_btn.onRelease = function () { if (_root.gold >= _root.repnestsprice) { if (_root.object.nests.hp < _root.object.nests.maxhp) { _root.upgrsnd.start(0, 1); _root.object.nests.hp = _root.object.nests.hp + 75; _root.gold = _root.gold - _root.repnestsprice; if (_root.object.nests.hp > _root.object.nests.maxhp) { _root.object.nests.hp = _root.object.nests.maxhp; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Repair! You Need " + _root.repnestsprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "Already at full health!"; } }; repair2_btn.onRelease = function () { if (_root.gold >= _root.repnests2price) { if (_root.object.nests.hp < _root.object.nests.maxhp) { _root.upgrsnd.start(0, 1); _root.object.nests.hp = _root.object.nests.hp + 250; _root.gold = _root.gold - _root.repnests2price; if (_root.object.nests.hp > _root.object.nests.maxhp) { _root.object.nests.hp = _root.object.nests.maxhp; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Repair! You Need " + _root.repnests3price) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "Already at full health!"; } }; repair3_btn.onRelease = function () { if (_root.gold >= _root.repnests3price) { if (_root.object.nests.hp < _root.object.nests.maxhp) { _root.upgrsnd.start(0, 1); _root.object.nests.hp = _root.object.nests.hp + 450; _root.gold = _root.gold - _root.repnests3price; if (_root.object.nests.hp > _root.object.nests.maxhp) { _root.object.nests.hp = _root.object.nests.maxhp; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Repair! You Need " + _root.repnests3price) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "Already at full health!"; } }; hpupgrade_btn.onRelease = function () { if (_root.upgradelvl[0] < 9) { if (_root.gold >= _root.hpupgradeprice) { _root.upgrsnd.start(0, 1); _root.gold = _root.gold - _root.hpupgradeprice; _root.upgradelvl[0]++; _root.charmaxhp = _root.charmaxhp + 40; _root.object.player.hp = _root.object.player.hp + 40; _root.UpdatePlayerStat(); } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Upgrade! You Need " + _root.hpupgradeprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "You've reached the maximum level of this upgrade."; } }; enupgrade_btn.onRelease = function () { if (_root.upgradelvl[6] < 9) { if (_root.gold >= _root.enupgradeprice) { _root.upgrsnd.start(0, 1); _root.gold = _root.gold - _root.enupgradeprice; _root.upgradelvl[6]++; _root.charmaxen = _root.charmaxen + 20; _root.object.player.en = _root.object.player.en + 20; _root.UpdatePlayerStat(); } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Upgrade! You Need " + _root.enupgradeprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "You've reached the maximum level of this upgrade."; } }; attupgrade_btn.onRelease = function () { if (_root.upgradelvl[1] < 9) { if (_root.gold >= _root.attupgradeprice) { _root.upgrsnd.start(0, 1); _root.gold = _root.gold - _root.attupgradeprice; _root.upgradelvl[1]++; _root.charatt = _root.charatt + 3; _root.UpdatePlayerStat(); } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Upgrade! You Need " + _root.attupgradeprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "You've reached the maximum level of this upgrade."; } }; sentryupgrade_btn.onRelease = function () { if (_root.upgradelvl[2] < 9) { if (_root.gold >= _root.sentryupgradeprice) { _root.upgrsnd.start(0, 1); _root.gold = _root.gold - _root.sentryupgradeprice; _root.upgradelvl[2]++; _root.sentryatt = _root.sentryatt + 5; } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Upgrade! You Need " + _root.sentryupgradeprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "You've reached the maximum level of this upgrade."; } }; beamupgrade_btn.onRelease = function () { if (_root.upgradelvl[3] < 9) { if (_root.gold >= _root.beamupgradeprice) { _root.upgrsnd.start(0, 1); _root.gold = _root.gold - _root.beamupgradeprice; _root.upgradelvl[3]++; _root.weapmod[0] = _root.weapmod[0] + 0.2; _root.UpdatePlayerStat(); } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Upgrade! You Need " + _root.beamupgradeprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "You've reached the maximum level of this upgrade."; } }; shellupgrade_btn.onRelease = function () { if (_root.upgradelvl[4] < 9) { if (_root.gold >= _root.shellupgradeprice) { _root.upgrsnd.start(0, 1); _root.gold = _root.gold - _root.shellupgradeprice; _root.upgradelvl[4]++; _root.weapmod[1] = _root.weapmod[1] + 0.4; _root.UpdatePlayerStat(); } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Upgrade! You Need " + _root.shellupgradeprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "You've reached the maximum level of this upgrade."; } }; cresupgrade_btn.onRelease = function () { if (_root.upgradelvl[5] < 9) { if (_root.gold >= _root.crescentupgradeprice) { _root.upgrsnd.start(0, 1); _root.gold = _root.gold - _root.crescentupgradeprice; _root.upgradelvl[5]++; _root.weapmod[2] = _root.weapmod[2] + 0.1; _root.UpdatePlayerStat(); } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = ("Not enough Gold to Upgrade! You Need " + _root.crescentupgradeprice) + " Rs"; } } else { _root.declinesnd.start(0, 1); _root.hud.panel.tooltip.tooltip_txt.text = "You've reached the maximum level of this upgrade."; } }; this.onEnterFrame = function () { nestshp_txt.text = (Math.round(_root.object.nests.hp) + " / ") + _root.object.nests.maxhp; maxhp_txt.text = (Math.round(_root.object.player.hp) + " / ") + _root.charmaxhp; maxen_txt.text = (Math.round(_root.object.player.en) + " / ") + _root.charmaxen; att_txt.text = _root.charatt; beammod_txt.text = _root.weapmod[0]; shellmod_txt.text = _root.weapmod[1]; cresmod_txt.text = _root.weapmod[2]; senatt_txt.text = _root.sentryatt; gold_txt.text = _root.gold; upgrade0_txt.text = _root.upgradelvl[0]; upgrade1_txt.text = _root.upgradelvl[1]; upgrade2_txt.text = _root.upgradelvl[2]; upgrade3_txt.text = _root.upgradelvl[3]; upgrade4_txt.text = _root.upgradelvl[4]; upgrade5_txt.text = _root.upgradelvl[5]; upgrade6_txt.text = _root.upgradelvl[6]; repair_txt.text = _root.repnestsprice + "R"; repair2_txt.text = _root.repnests2price + "R"; repair3_txt.text = _root.repnests3price + "R"; upgradeprice0_txt.text = _root.hpupgradeprice + "R"; if (_root.upgradelvl[0] >= 9) { upgradeprice0_txt.text = "MAX"; } upgradeprice1_txt.text = _root.attupgradeprice + "R"; if (_root.upgradelvl[1] >= 9) { upgradeprice1_txt.text = "MAX"; } upgradeprice2_txt.text = _root.sentryupgradeprice + "R"; if (_root.upgradelvl[2] >= 9) { upgradeprice2_txt.text = "MAX"; } upgradeprice3_txt.text = _root.beamupgradeprice + "R"; if (_root.upgradelvl[3] >= 9) { upgradeprice3_txt.text = "MAX"; } upgradeprice4_txt.text = _root.shellupgradeprice + "R"; if (_root.upgradelvl[4] >= 9) { upgradeprice4_txt.text = "MAX"; } upgradeprice5_txt.text = _root.crescentupgradeprice + "R"; if (_root.upgradelvl[5] >= 9) { upgradeprice5_txt.text = "MAX"; } upgradeprice6_txt.text = _root.enupgradeprice + "R"; if (_root.upgradelvl[6] >= 9) { upgradeprice6_txt.text = "MAX"; } };
Symbol 169 MovieClip [GameOverMenu] Frame 1
cont_btn.onRelease = function () { _root.selsnd.start(0, 1); _root.gotoAndStop("Result"); _root.gomenu.removeMovieClip(); };
Symbol 273 MovieClip [MessPanel] Frame 1
stop(); continue_btn.onRelease = function () { _root.battle = true; _root.panel = false; _root.iseffect = false; if (_root.lvlnow < 17) { trace("keluar ga?"); _root.hud.attachMovie("WIAnim", "wia", 197); _root.hud.wia._x = 5; _root.hud.wia._y = 95; } switch (_root.lvlnow) { case 0 : _root.Message("[Luina] \n Fly through the Waypoints to complete your First training.", 200, 3); _root.vo00.stop(); _root.vonow = _root.vo17; break; case 1 : _root.Message("[Luina] \n Firing Permission Granted. Click to Fire your armament.", 200, 3); _root.vo00.stop(); _root.vonow = _root.vo18; break; case 2 : _root.Message("[Luina] \n Build Sentries (SHIFT Button) and Destroy these Decoys.", 200, 3); _root.vo00.stop(); _root.vonow = _root.vo19; _root.gold = _root.gold + 500; break; case 3 : _root.Message("[Luina] \n The enemies are approaching us. We better finish this test quick!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo20; break; case 4 : _root.Message("[Luina] \n Enemies sighted ay the Southern sector!!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo21; break; case 5 : _root.Message("[Luina] \n I saw their GHAST Reinforcement coming from the eastern sector!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo22; _root.Spawn("ghast", "red", 1600, random(1500), 100 + _root.enemyqty); _root.Spawn("galsr2", "red", 1600, random(1500), 100 + _root.enemyqty); _root.Spawn("galsr1", "red", 1600, random(1500), 100 + _root.enemyqty); _root.Spawn("galsr1", "red", 1600, random(1500), 100 + _root.enemyqty); _root.eonscreen = _root.eonscreen + 4; break; case 6 : _root.Message("[Luina] \n The dual-jets are quick fighters. Don't forget to disrupt time to face them!!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo23; break; case 7 : _root.Message("[Luina] \n Be Careful... We have no idea what kind of reaver that attacks us now...", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo24; break; case 8 : _root.Message("[Luina] \n I've transfered 900 Golds to your account, u...*DISCONNECTED*", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo25; _root.gold = _root.gold + 900; break; case 9 : stopAllSounds(); _root.battlemsc2.start(0, 9999); _root.Message("[Luina] \n GHAST squad at the Northern Sector!!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo26; _root.Spawn("ghast", "red", random(1500), -100, 100 + _root.enemyqty); _root.Spawn("ghast", "red", random(1500), -100, 100 + _root.enemyqty); _root.Spawn("ghast", "red", random(1500), -100, 100 + _root.enemyqty); _root.Spawn("galsr2", "red", random(1500), -100, 100 + _root.enemyqty); _root.Spawn("galsr2", "red", random(1500), -100, 100 + _root.enemyqty); _root.Spawn("galsr3", "red", random(1500), -100, 100 + _root.enemyqty); _root.eonscreen = _root.eonscreen + 6; break; case 10 : _root.Message("[Luina] \n You're doing good! We will win this battle!", 200, 3); _root.vo00.stop(); _root.vonow = _root.vo27; break; case 11 : _root.Message("[Luina] \n Our minimap cannot detect coordinates of Shades. Be cautious.", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo28; break; case 12 : _root.Message("[Luina] \n Get ready for the worst condition!!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo29; break; case 13 : _root.Message("[Luina] \n We're counting on you, Pilot!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo30; break; case 14 : _root.Message("[Luina] \n There are 100 missiles in exact. Repel them all!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo31; break; case 15 : _root.Message("[Luina] \n Pack of behemoths... This won't going easy!!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo32; break; case 16 : _root.Message("[Luina] \n This is our chance, pilot! Let's finish them!!", 200, 1); _root.vo00.stop(); _root.vonow = _root.vo33; _root.Spawn("mothership", "red", random(1500), 1600, 201); _root.eonscreen = _root.eonscreen + 1; break; case 17 : _root.battle = false; _root.mainmenu = true; _root.gotoAndStop("result"); _root.hud.removeMovieClip(); _root.selsnd.start(0, 1); } _root.Transition(); this.removeMovieClip(); };
Symbol 292 MovieClip [NewPlay] Frame 9
stop(); yes_btn.onRelease = function () { _root.isnew = true; _root.gotoAndPlay("battle"); _root.np.removeMovieClip(); }; no_btn.onRelease = function () { _root.isnew = false; _root.gotoAndPlay("battle"); _root.np.removeMovieClip(); };
Symbol 302 MovieClip [OptPanel] Frame 1
mute_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "Switch sounds on/off"; }; navigation_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "Toggle The Navigation method in game. (absolute/relative). Currently: " + _root.movementmode; }; quit_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "Quit this battle and return to Main Menu"; }; close_btn.onRollOver = function () { _root.hud.panel.tooltip.tooltip_txt.text = "Continue the battle."; }; mute_btn.onRelease = function () { if (!_root.mute) { _root.mute = true; } else { _root.mute = false; } }; navigation_btn.onRelease = function () { _root.selsnd.start(0, 1); if (_root.movementmode == "absolute") { _root.movementmode = "relative"; } else { _root.movementmode = "absolute"; } _root.hud.panel.tooltip.tooltip_txt.text = "Toggle The Navigation method in game. (absolute/relative). Currently: " + _root.movementmode; }; quit_btn.onRelease = function () { _root.selsnd.start(0, 1); _root.gotoAndStop("result"); _root.hud.removeMovieClip(); this.removeMovieClip(); }; close_btn.onRelease = function () { _root.selsnd.start(0, 1); _root.battle = true; _root.panel = false; _root.iseffect = false; this.removeMovieClip(); }; gamodmin_btn.onRelease = function () { if (_root.gamod > 0.5) { _root.selsnd.start(0, 1); _root.gamod = _root.gamod - 0.5; } }; gamodplus_btn.onRelease = function () { if (_root.gamod < 2) { _root.selsnd.start(0, 1); _root.gamod = _root.gamod + 0.5; } }; this.onEnterFrame = function () { gamod_txt.text = "Game Speed: " + _root.gamod; };
Symbol 310 MovieClip [Avatars] Frame 1
stop();
Symbol 315 MovieClip [BuildFrame] Frame 10
stop();
Symbol 321 MovieClip [Comm] Frame 15
stop(); thisdelay = _root.commdelay; timer = 0; ismsg = true; ava.gotoAndStop(_root.whatava); this.onEnterFrame = function () { if (ismsg) { timer = timer + (1 * _root.gamod); } if (timer > thisdelay) { timer = 0; this.gotoAndPlay("turnoff"); ismsg = false; } }; _root.vonow.start(0, 1);
Symbol 321 MovieClip [Comm] Frame 30
this.removeMovieClip();
Symbol 332 MovieClip [Cursor] Frame 1
stop();
Symbol 336 MovieClip [DamageHolder] Frame 23
this.removeMovieClip();
Symbol 338 MovieClip [DeadFrame] Frame 21
stop(); _root.onEnterFrame = function () { deadbar._xscale = 100 - ((_root.deathcount / 300) * 100); };
Symbol 340 MovieClip [DMGReport] Frame 85
this.removeMovieClip();
Symbol 350 MovieClip [Flash] Frame 38
this.removeMovieClip();
Symbol 358 MovieClip [PShadeAnim] Frame 10
this.removeMovieClip();
Symbol 361 MovieClip [SlowMoFrame] Frame 10
stop();
Symbol 366 MovieClip [Splash] Frame 1
stop();
Symbol 366 MovieClip [Splash] Frame 2
play();
Symbol 366 MovieClip [Splash] Frame 151
_root.gotoAndStop("title"); this.removeMovieClip();
Symbol 379 MovieClip [WeaponSelect] Frame 1
stop();
Symbol 389 MovieClip [Streak] Frame 1
streak_txt.text = _root.streak; streak2_txt.text = _root.streak; if (_root.streak < 5) { comment_txt.text = "Good"; } else if ((_root.streak >= 5) && (_root.streak < 10)) { comment_txt.text = "Great"; } else if ((_root.streak >= 10) && (_root.streak < 15)) { comment_txt.text = "Awesome"; } else if ((_root.streak >= 15) && (_root.streak < 20)) { comment_txt.text = "Chaotic"; } else if ((_root.streak >= 20) && (_root.streak < 25)) { comment_txt.text = "Genocide"; } else if (_root.streak >= 25) { comment_txt.text = "::NIGHTMARE::"; }
Symbol 390 MovieClip [StreakAnim] Frame 85
this.removeMovieClip();
Symbol 395 MovieClip [Transition] Frame 28
this.removeMovieClip();
Symbol 399 MovieClip [WaveCompleteText] Frame 100
_root.tidd = false; _root.hud.frame.removeMovieClip(); if (_root.lvlnow < 17) { _root.panel = true; _root.panelname = "force"; _root.iseffect = false; } else { lvlnow++; _root.panel = true; _root.panelname = "message"; _root.iseffect = false; } _root.battle = false; _root.build = false; _root.selsnd.start(0, 1); _root.cur.gotoAndStop(1); this.removeMovieClip();
Symbol 403 MovieClip [WaveIndicator] Frame 1
wave_txt.text = "Engaging Level " + Math.round(_root.lvlnow + 1); title_txt.text = ("\"" + _root.lvltitle[_root.lvlnow]) + "\"";
Symbol 404 MovieClip [WIAnim] Frame 1
trace("keluar!"); play();
Symbol 404 MovieClip [WIAnim] Frame 148
this.removeMovieClip();
Symbol 413 MovieClip [Decoy] Frame 1
stop();
Symbol 413 MovieClip [Decoy] Frame 15
this.removeMovieClip();
Symbol 416 MovieClip [DecoyImmob] Frame 1
stop();
Symbol 416 MovieClip [DecoyImmob] Frame 15
this.removeMovieClip();
Symbol 417 MovieClip [DecoyImmobBash] Frame 1
stop();
Symbol 417 MovieClip [DecoyImmobBash] Frame 15
this.removeMovieClip();
Symbol 418 MovieClip [GHAST] Frame 1
stop();
Symbol 418 MovieClip [GHAST] Frame 27
this.removeMovieClip();
Symbol 421 MovieClip [GMotherShip] Frame 1
stop();
Symbol 421 MovieClip [GMotherShip] Frame 27
this.removeMovieClip();
Symbol 423 MovieClip [MSL-01] Frame 1
stop();
Symbol 423 MovieClip [MSL-01] Frame 15
this.removeMovieClip();
Symbol 441 MovieClip [Projectile] Frame 1
stop(); isexplode = false;
Symbol 441 MovieClip [Projectile] Frame 9
isexplode = true;
Symbol 441 MovieClip [Projectile] Frame 31
this.removeMovieClip();
Symbol 443 MovieClip [Sentry1] Frame 1
stop();
Symbol 446 MovieClip [Sentry2] Frame 1
stop();
Symbol 449 MovieClip [Sentry3] Frame 1
stop();
Symbol 452 MovieClip [Sentry4] Frame 1
stop();
Symbol 454 MovieClip [SR-G001] Frame 1
stop();
Symbol 454 MovieClip [SR-G001] Frame 15
this.removeMovieClip();
Symbol 456 MovieClip [SR-G002] Frame 1
stop();
Symbol 456 MovieClip [SR-G002] Frame 15
this.removeMovieClip();
Symbol 458 MovieClip [SR-G003] Frame 1
stop();
Symbol 458 MovieClip [SR-G003] Frame 15
this.removeMovieClip();
Symbol 460 MovieClip [SR-G003a] Frame 1
stop();
Symbol 460 MovieClip [SR-G003a] Frame 15
this.removeMovieClip();
Symbol 461 MovieClip [SR-N001] Frame 1
stop();
Symbol 461 MovieClip [SR-N001] Frame 15
this.removeMovieClip();
Symbol 463 MovieClip [SR-SHADE] Frame 1
stop();
Symbol 463 MovieClip [SR-SHADE] Frame 15
this.removeMovieClip();
Symbol 464 MovieClip [WayPoint] Frame 1
stop();
Symbol 464 MovieClip [WayPoint] Frame 15
this.removeMovieClip();
Symbol 515 MovieClip Frame 1
stop();
Symbol 519 MovieClip Frame 141
stop(); _root.gotoAndStop("title");
Symbol 524 MovieClip Frame 89
this._x = random(500); this._y = random(500);
Symbol 525 MovieClip Frame 113
this._x = random(500); this._y = random(500);
Symbol 537 Button
on (release) { getURL ("http://fandrey.lucidrine.com/", "_blank"); }
Symbol 538 Button
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }
Symbol 578 Button
on (release) { x = new LoadVars(); x.n = newName.toLowerCase(); x.s = int(_root.pv); x.sendAndLoad("http://hiscore.arcadebomb.com/voidgl_submit.php", x, "POST"); _root.gotoAndStop("leaderboard"); }
Symbol 611 MovieClip Frame 1
var c = new LoadVars(); var i = new LoadVars(); c.sendAndLoad("http://hiscore.arcadebomb.com/voidgl_get.php", i, "POST"); i.onLoad = function () { trace(i); name1 = i.name1; score1 = i.score1; name2 = i.name2; score2 = i.score2; name3 = i.name3; score3 = i.score3; name4 = i.name4; score4 = i.score4; name5 = i.name5; score5 = i.score5; name6 = i.name6; score6 = i.score6; name7 = i.name7; score7 = i.score7; name8 = i.name8; score8 = i.score8; name9 = i.name9; score9 = i.score9; name10 = i.name10; score10 = i.score10; }; stop();
Symbol 611 MovieClip Frame 2
stop();
Symbol 612 Button
on (release) { _root.selsnd.start(0, 1); _root.getURL("http://hiscore.arcadebomb.com/voidgale.php", "_blank"); }

Library Items

Symbol 1 Font [Orbit]Used by:334
Symbol 2 Font [ErasDemi]Used by:168
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [Curbox]Uses:3Used by:Timeline
Symbol 5 GraphicUsed by:6 365 524 525
Symbol 6 MovieClip [Title-Ripple]Uses:5Used by:Timeline
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [WP]Uses:7Used by:273 464
Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:178 338 350 366 395 578  Timeline
Symbol 11 GraphicUsed by:12 13 395
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClip [SquareAnim]Uses:11 12Used by:338 515  Timeline
Symbol 14 GraphicUsed by:17
Symbol 15 ShapeTweeningUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:14 15 16Used by:Timeline
Symbol 18 GraphicUsed by:24 72 518
Symbol 19 GraphicUsed by:24 72
Symbol 20 GraphicUsed by:24 72
Symbol 21 GraphicUsed by:24 71 72 538
Symbol 22 Sound [switch2.wav]Used by:24 72 515
Symbol 23 Sound [switch3.wav]Used by:24 72 515
Symbol 24 ButtonUses:18 19 20 21 22 23Used by:Timeline
Symbol 25 GraphicUsed by:Timeline
Symbol 26 FontUsed by:27 28 29 30 31 32 34 85 86 100 320 373 388 401 402 541 542
Symbol 27 TextUses:26Used by:33
Symbol 28 TextUses:26Used by:33
Symbol 29 TextUses:26Used by:33
Symbol 30 TextUses:26Used by:33
Symbol 31 TextUses:26Used by:33
Symbol 32 TextUses:26Used by:33
Symbol 33 MovieClipUses:27 28 29 30 31 32Used by:Timeline
Symbol 34 TextUses:26Used by:Timeline
Symbol 35 FontUsed by:36 54 337 339 368
Symbol 36 TextUses:35Used by:Timeline
Symbol 37 GraphicUsed by:38 53
Symbol 38 MovieClip [ArmBar]Uses:37Used by:45 515
Symbol 39 GraphicUsed by:45
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [GenBar]Uses:40Used by:45 515
Symbol 42 FontUsed by:43 44 104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 374 375 384 387 529 530 546 547 548 549 550 551 552 564 565 566 567 568 569 570 571 572 573 574
Symbol 43 TextUses:42Used by:45
Symbol 44 TextUses:42Used by:45
Symbol 45 MovieClip [BarLayout]Uses:39 41 38 43 44Used by:515
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [LoadingBar-Base]Uses:46Used by:338 515
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [LoadingBar-Front]Uses:48Used by:338 515
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip [NestBar]Uses:50Used by:382 515
Symbol 52 GraphicUsed by:55
Symbol 53 MovieClip [SentryLifeSpanBar]Uses:37Used by:55 515
Symbol 54 TextUses:35Used by:55
Symbol 55 MovieClip [SentryLifeSpan]Uses:52 53 54Used by:515
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [Tween 10]Uses:56Used by:441 515
Symbol 58 FontUsed by:59 60 62 64 65 76 77 104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 161 162 163 164 170 171 186 187 282 288 289 293 294 297 298 301 374 375 376 377 378 380 381 384 387 533 534 546 547 548 549 550 551 552 555 556 564 565 566 567 568 569 570 571 572 573 574
Symbol 59 TextUses:58Used by:63 612
Symbol 60 TextUses:58Used by:63 612
Symbol 61 GraphicUsed by:63 612
Symbol 62 TextUses:58Used by:63 612
Symbol 63 ButtonUses:59 60 61 62Used by:515
Symbol 64 TextUses:58Used by:67
Symbol 65 TextUses:58Used by:67
Symbol 66 GraphicUsed by:67
Symbol 67 Button [AntiAliasButton]Uses:64 65 66Used by:302 515  Timeline
Symbol 68 GraphicUsed by:71 538
Symbol 69 GraphicUsed by:71 538
Symbol 70 GraphicUsed by:71 538
Symbol 71 ButtonUses:68 69 70 21Used by:515
Symbol 72 ButtonUses:18 19 20 21 22 23Used by:515
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 Button [ArrowButton]Uses:73 74Used by:515
Symbol 76 TextUses:58Used by:79
Symbol 77 TextUses:58Used by:79
Symbol 78 GraphicUsed by:79
Symbol 79 Button [CloseBtn]Uses:76 77 78Used by:302 515
Symbol 80 FontUsed by:81 82 104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 374 375 384 387 546 547 548 549 550 551 552 564 565 566 567 568 569 570 571 572 573 574
Symbol 81 TextUses:80Used by:84
Symbol 82 TextUses:80Used by:84
Symbol 83 GraphicUsed by:84
Symbol 84 Button [ContinueButton]Uses:81 82 83Used by:165 169 273 515  Timeline
Symbol 85 TextUses:26Used by:87
Symbol 86 TextUses:26Used by:87
Symbol 87 Button [CreditsButton]Uses:85 86Used by:515  Timeline
Symbol 88 GraphicUsed by:165 273 302 399
Symbol 89 GraphicUsed by:98
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:98 197
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClipUses:93Used by:98
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97 196
Symbol 97 MovieClipUses:95 96Used by:98
Symbol 98 MovieClipUses:89 91 94 97Used by:165
Symbol 99 FontUsed by:100 202 203 206 207 209 214 215 216 218 221 223 226 229 231 234 236 239 242 245 246 248 251 253 256 258 260 263 265 268 269 270 272 320 329 373 388 401 402 540 554 579
Symbol 100 EditableTextUses:26 99 385Used by:101
Symbol 101 MovieClip [TitleTooltip]Uses:100Used by:165 302 515
Symbol 102 GraphicUsed by:165
Symbol 103 FontUsed by:104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 167 374 375 384 387 539 544 545 546 547 548 549 550 551 552 553 559 560 561 562 564 565 566 567 568 569 570 571 572 573 574
Symbol 104 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 105 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 106 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 107 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 108 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 109 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:113
Symbol 112 GraphicUsed by:113 116 119 122 125 138 144 150 155 159
Symbol 113 Button [UpgradeHPButton]Uses:111 112Used by:165
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:116
Symbol 116 Button [UpgradeButton]Uses:115 112Used by:165
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119 379
Symbol 119 Button [UpgradeBeamButton]Uses:118 112Used by:165
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:122 379
Symbol 122 Button [UpgradeShellButton]Uses:121 112Used by:165
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:125
Symbol 125 Button [UpgradeSentryButton]Uses:124 112Used by:165
Symbol 126 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 127 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 128 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 129 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 130 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 131 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 132 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 133 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 134 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 135 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:138 379
Symbol 138 Button [UpgradeCrescentButton]Uses:137 112Used by:165
Symbol 139 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 140 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 141 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:144
Symbol 144 Button [RepairNESTSButton]Uses:143 112Used by:165
Symbol 145 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 146 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 147 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:150
Symbol 150 Button [UpgradeEnButton]Uses:149 112Used by:165
Symbol 151 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 152 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:155
Symbol 155 Button [RepairNESTS2Button]Uses:154 112Used by:165
Symbol 156 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 Button [RepairNESTS3Button]Uses:158 112Used by:165
Symbol 160 EditableTextUses:42 58 80 103 174 198 274 283Used by:165
Symbol 161 TextUses:58Used by:165
Symbol 162 TextUses:58Used by:165
Symbol 163 TextUses:58Used by:165
Symbol 164 TextUses:58Used by:165
Symbol 165 MovieClip [ForcePanel]Uses:88 98 101 102 84 104 105 106 107 108 109 113 116 119 122 125 126 127 128 129 130 131 132 133 134 135 138 139 140 141 144 145 146 147 150 151 152 155 156 159 160 161 162 163 164Used by:515
Symbol 166 GraphicUsed by:169
Symbol 167 TextUses:103Used by:169
Symbol 168 TextUses:2Used by:169
Symbol 169 MovieClip [GameOverMenu]Uses:166 167 84 168Used by:515
Symbol 170 TextUses:58Used by:173
Symbol 171 TextUses:58Used by:173
Symbol 172 GraphicUsed by:173
Symbol 173 Button [HallofFameButton]Uses:170 171 172Used by:515  Timeline
Symbol 174 FontUsed by:104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 175 176 374 375 384 387 546 547 548 549 550 551 552 564 565 566 567 568 569 570 571 572 573 574
Symbol 175 TextUses:174Used by:178 578
Symbol 176 TextUses:174Used by:178 578
Symbol 177 Sound [rolloverbutton.mp3]Used by:178 515 578
Symbol 178 ButtonUses:175 176 10 177Used by:515
Symbol 179 GraphicUsed by:185 364 537
Symbol 180 FontUsed by:181 183
Symbol 181 TextUses:180Used by:185 364 537
Symbol 182 GraphicUsed by:185 537
Symbol 183 TextUses:180Used by:185 537
Symbol 184 GraphicUsed by:185 537
Symbol 185 ButtonUses:179 181 182 183 184Used by:515
Symbol 186 TextUses:58Used by:189
Symbol 187 TextUses:58Used by:189
Symbol 188 GraphicUsed by:189
Symbol 189 Button [MainMenuButton]Uses:186 187 188Used by:515  Timeline
Symbol 190 GraphicUsed by:193
Symbol 191 GraphicUsed by:193
Symbol 192 GraphicUsed by:193
Symbol 193 ButtonUses:190 191 192Used by:515
Symbol 194 GraphicUsed by:197
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195 96Used by:197
Symbol 197 MovieClipUses:194 91 196Used by:273
Symbol 198 FontUsed by:104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 199 374 375 384 387 546 547 548 549 550 551 552 564 565 566 567 568 569 570 571 572 573 574
Symbol 199 TextUses:198Used by:273
Symbol 200 BitmapUsed by:201 208 217 222 235 271
Symbol 201 GraphicUses:200Used by:273
Symbol 202 TextUses:99Used by:273
Symbol 203 TextUses:99Used by:273
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:273 424
Symbol 206 TextUses:99Used by:273
Symbol 207 TextUses:99Used by:273
Symbol 208 GraphicUses:200Used by:273
Symbol 209 TextUses:99Used by:273
Symbol 210 BitmapUsed by:213 437
Symbol 211 BitmapUsed by:213 428
Symbol 212 BitmapUsed by:213 425
Symbol 213 GraphicUses:210 211 212Used by:273
Symbol 214 TextUses:99Used by:273
Symbol 215 TextUses:99Used by:273
Symbol 216 TextUses:99Used by:273
Symbol 217 GraphicUses:200Used by:273
Symbol 218 TextUses:99Used by:273
Symbol 219 BitmapUsed by:220 442
Symbol 220 GraphicUses:219Used by:273
Symbol 221 TextUses:99Used by:273
Symbol 222 GraphicUses:200Used by:273
Symbol 223 TextUses:99Used by:273
Symbol 224 BitmapUsed by:225 230 247 252 257 259 264
Symbol 225 GraphicUses:224Used by:273
Symbol 226 TextUses:99Used by:273
Symbol 227 BitmapUsed by:228 453
Symbol 228 GraphicUses:227Used by:273
Symbol 229 TextUses:99Used by:273
Symbol 230 GraphicUses:224Used by:273
Symbol 231 TextUses:99Used by:273
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:273 418
Symbol 234 TextUses:99Used by:273
Symbol 235 GraphicUses:200Used by:273
Symbol 236 TextUses:99Used by:273
Symbol 237 BitmapUsed by:238 455
Symbol 238 GraphicUses:237Used by:273
Symbol 239 TextUses:99Used by:273
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:273
Symbol 242 TextUses:99Used by:273
Symbol 243 BitmapUsed by:244 309
Symbol 244 GraphicUses:243Used by:273
Symbol 245 TextUses:99Used by:273
Symbol 246 TextUses:99Used by:273
Symbol 247 GraphicUses:224Used by:273
Symbol 248 TextUses:99Used by:273
Symbol 249 BitmapUsed by:250 457
Symbol 250 GraphicUses:249Used by:273
Symbol 251 TextUses:99Used by:273
Symbol 252 GraphicUses:224Used by:273
Symbol 253 TextUses:99Used by:273
Symbol 254 BitmapUsed by:255 462
Symbol 255 GraphicUses:254Used by:273
Symbol 256 TextUses:99Used by:273
Symbol 257 GraphicUses:224Used by:273
Symbol 258 TextUses:99Used by:273
Symbol 259 GraphicUses:224Used by:273
Symbol 260 TextUses:99Used by:273
Symbol 261 BitmapUsed by:262 459
Symbol 262 GraphicUses:261Used by:273
Symbol 263 TextUses:99Used by:273
Symbol 264 GraphicUses:224Used by:273
Symbol 265 TextUses:99Used by:273
Symbol 266 BitmapUsed by:267 422
Symbol 267 GraphicUses:266Used by:273
Symbol 268 TextUses:99Used by:273
Symbol 269 TextUses:99Used by:273
Symbol 270 TextUses:99Used by:273
Symbol 271 GraphicUses:200Used by:273
Symbol 272 TextUses:99Used by:273
Symbol 273 MovieClip [MessPanel]Uses:88 84 197 199 201 202 203 205 206 8 207 208 209 213 214 215 216 217 218 220 221 222 223 225 226 228 229 230 231 233 234 235 236 238 239 241 242 244 245 246 247 248 250 251 252 253 255 256 257 258 259 260 262 263 264 265 267 268 269 270 271 272Used by:515
Symbol 274 FontUsed by:104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 275 276 374 375 384 387 397 546 547 548 549 550 551 552 564 565 566 567 568 569 570 571 572 573 574
Symbol 275 TextUses:274Used by:278
Symbol 276 TextUses:274Used by:278
Symbol 277 GraphicUsed by:278
Symbol 278 Button [MoreGameButton]Uses:275 276 277Used by:515  Timeline
Symbol 279 GraphicUsed by:292
Symbol 280 GraphicUsed by:292
Symbol 281 GraphicUsed by:292
Symbol 282 TextUses:58Used by:292
Symbol 283 FontUsed by:104 105 106 107 108 109 126 127 128 129 130 131 132 133 134 135 139 140 141 145 146 147 151 152 156 160 284 285 374 375 384 387 546 547 548 549 550 551 552 564 565 566 567 568 569 570 571 572 573 574
Symbol 284 TextUses:283Used by:287
Symbol 285 TextUses:283Used by:287
Symbol 286 GraphicUsed by:287
Symbol 287 Button [NoBtn]Uses:284 285 286Used by:292 515
Symbol 288 TextUses:58Used by:291
Symbol 289 TextUses:58Used by:291
Symbol 290 GraphicUsed by:291
Symbol 291 Button [YesBtn]Uses:288 289 290Used by:292 515
Symbol 292 MovieClip [NewPlay]Uses:279 280 281 282 287 291Used by:515
Symbol 293 TextUses:58Used by:296
Symbol 294 TextUses:58Used by:296
Symbol 295 GraphicUsed by:296
Symbol 296 Button [ConfigButton]Uses:293 294 295Used by:515  Timeline
Symbol 297 TextUses:58Used by:300
Symbol 298 TextUses:58Used by:300
Symbol 299 GraphicUsed by:300
Symbol 300 Button [QuitBtn]Uses:297 298 299Used by:302
Symbol 301 TextUses:58Used by:302
Symbol 302 MovieClip [OptPanel]Uses:88 67 101 79 300 301Used by:515
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:310
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:310
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:310
Symbol 309 GraphicUses:243Used by:310
Symbol 310 MovieClip [Avatars]Uses:304 306 308 309Used by:321 515
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:313
Symbol 313 MovieClip [BG]Uses:312Used by:515
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClip [BuildFrame]Uses:314Used by:515
Symbol 316 FontUsed by:317 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610
Symbol 317 EditableTextUses:316Used by:318
Symbol 318 MovieClip [CheckFPS]Uses:317Used by:515
Symbol 319 GraphicUsed by:321
Symbol 320 EditableTextUses:26 99 385Used by:321
Symbol 321 MovieClip [Comm]Uses:319 310 320Used by:515
Symbol 322 GraphicUsed by:332
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClip [Sensor]Uses:323Used by:332 413 416 417 418 421 423 424 441 454 456 458 460 461 463 464 515
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:327 332
Symbol 327 MovieClipUses:326Used by:332
Symbol 328 GraphicUsed by:332
Symbol 329 TextUses:99Used by:332
Symbol 330 FontUsed by:331
Symbol 331 EditableTextUses:330Used by:332
Symbol 332 MovieClip [Cursor]Uses:322 324 326 327 328 329 331Used by:515
Symbol 333 FontUsed by:334
Symbol 334 EditableTextUses:1 333Used by:335
Symbol 335 MovieClip [DamTXT]Uses:334Used by:336 515
Symbol 336 MovieClip [DamageHolder]Uses:335Used by:515
Symbol 337 TextUses:35Used by:338
Symbol 338 MovieClip [DeadFrame]Uses:10 13 47 49 337Used by:515
Symbol 339 TextUses:35Used by:340
Symbol 340 MovieClip [DMGReport]Uses:339Used by:515
Symbol 341 GraphicUsed by:342 343
Symbol 342 MovieClip [DotBlue]Uses:341Used by:515
Symbol 343 MovieClip [DotBlueBig]Uses:341Used by:515
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClip [DotGreen]Uses:344Used by:515
Symbol 346 GraphicUsed by:347 348
Symbol 347 MovieClip [DotRed]Uses:346Used by:515
Symbol 348 MovieClip [DotRedBig]Uses:346Used by:515
Symbol 349 MovieClip [Empty]Used by:353 515  Timeline
Symbol 350 MovieClip [Flash]Uses:10Used by:515
Symbol 351 GraphicUsed by:353
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClip [Minimap]Uses:351 352 349Used by:515
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:356 461
Symbol 356 MovieClipUses:355Used by:357 515
Symbol 357 MovieClip [PShade]Uses:356Used by:358 515
Symbol 358 MovieClip [PShadeAnim]Uses:357Used by:515
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClipUses:359Used by:361
Symbol 361 MovieClip [SlowMoFrame]Uses:360Used by:515
Symbol 362 FontUsed by:363
Symbol 363 TextUses:362Used by:364
Symbol 364 MovieClip [VySymbol]Uses:179 181 363Used by:366 515
Symbol 365 MovieClipUses:5Used by:366
Symbol 366 MovieClip [Splash]Uses:10 364 365Used by:515
Symbol 367 GraphicUsed by:371
Symbol 368 TextUses:35Used by:371
Symbol 369 GraphicUsed by:371
Symbol 370 GraphicUsed by:371
Symbol 371 Button [StartGameButton]Uses:367 368 369 370Used by:515
Symbol 372 GraphicUsed by:382
Symbol 373 EditableTextUses:26 99 385Used by:382
Symbol 374 EditableTextUses:42 58 80 103 174 198 274 283Used by:382
Symbol 375 EditableTextUses:42 58 80 103 174 198 274 283Used by:382
Symbol 376 TextUses:58Used by:379
Symbol 377 TextUses:58Used by:379
Symbol 378 TextUses:58Used by:379
Symbol 379 MovieClip [WeaponSelect]Uses:118 376 121 377 137 378Used by:382 515
Symbol 380 TextUses:58Used by:382
Symbol 381 TextUses:58Used by:382
Symbol 382 MovieClip [StatHUD]Uses:372 373 374 375 379 380 381 51Used by:515
Symbol 383 GraphicUsed by:389
Symbol 384 EditableTextUses:42 58 80 103 174 198 274 283Used by:389
Symbol 385 FontUsed by:100 320 373 386 388 401 402
Symbol 386 TextUses:385Used by:389
Symbol 387 EditableTextUses:42 58 80 103 174 198 274 283Used by:389
Symbol 388 EditableTextUses:26 99 385Used by:389
Symbol 389 MovieClip [Streak]Uses:383 384 386 387 388Used by:390 515
Symbol 390 MovieClip [StreakAnim]Uses:389Used by:515
Symbol 391 MovieClip [TitleBG]Used by:515
Symbol 392 GraphicUsed by:393 395
Symbol 393 MovieClipUses:392Used by:395
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClip [Transition]Uses:10 11 393 394 392Used by:515
Symbol 396 GraphicUsed by:398
Symbol 397 TextUses:274Used by:398
Symbol 398 MovieClip [WCText]Uses:396 397Used by:399 515
Symbol 399 MovieClip [WaveCompleteText]Uses:88 398Used by:515
Symbol 400 GraphicUsed by:403
Symbol 401 EditableTextUses:26 99 385Used by:403
Symbol 402 EditableTextUses:26 99 385Used by:403
Symbol 403 MovieClip [WaveIndicator]Uses:400 401 402Used by:404 515
Symbol 404 MovieClip [WIAnim]Uses:403Used by:515
Symbol 405 GraphicUsed by:407
Symbol 406 GraphicUsed by:407
Symbol 407 MovieClip [BoostFire]Uses:405 406Used by:413 418 421 423 454 456 458 460 461 463 515
Symbol 408 BitmapUsed by:409
Symbol 409 GraphicUses:408Used by:413
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:412
Symbol 412 MovieClip [Explosion]Uses:411Used by:413 416 417 418 421 423 454 456 458 460 461 463 515
Symbol 413 MovieClip [Decoy]Uses:409 324 407 412Used by:515
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:416 417
Symbol 416 MovieClip [DecoyImmob]Uses:415 324 412Used by:515
Symbol 417 MovieClip [DecoyImmobBash]Uses:415 324 412Used by:515
Symbol 418 MovieClip [GHAST]Uses:233 324 407 412Used by:515
Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:421
Symbol 421 MovieClip [GMotherShip]Uses:420 324 407 412Used by:515
Symbol 422 GraphicUses:266Used by:423
Symbol 423 MovieClip [MSL-01]Uses:422 324 407 412Used by:515
Symbol 424 MovieClip [NESTS]Uses:205 324Used by:515
Symbol 425 GraphicUses:212Used by:441
Symbol 426 BitmapUsed by:427
Symbol 427 GraphicUses:426Used by:441
Symbol 428 GraphicUses:211Used by:441
Symbol 429 BitmapUsed by:430
Symbol 430 GraphicUses:429Used by:441
Symbol 431 BitmapUsed by:432
Symbol 432 GraphicUses:431Used by:441
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:441
Symbol 435 BitmapUsed by:436
Symbol 436 GraphicUses:435Used by:441
Symbol 437 GraphicUses:210Used by:441
Symbol 438 BitmapUsed by:439
Symbol 439 GraphicUses:438Used by:440
Symbol 440 MovieClipUses:439Used by:441
Symbol 441 MovieClip [Projectile]Uses:425 324 427 428 430 432 434 436 437 440 57Used by:515
Symbol 442 GraphicUses:219Used by:443
Symbol 443 MovieClip [Sentry1]Uses:442Used by:515
Symbol 444 BitmapUsed by:445
Symbol 445 GraphicUses:444Used by:446
Symbol 446 MovieClip [Sentry2]Uses:445Used by:515
Symbol 447 BitmapUsed by:448
Symbol 448 GraphicUses:447Used by:449
Symbol 449 MovieClip [Sentry3]Uses:448Used by:515
Symbol 450 BitmapUsed by:451
Symbol 451 GraphicUses:450Used by:452
Symbol 452 MovieClip [Sentry4]Uses:451Used by:515
Symbol 453 GraphicUses:227Used by:454
Symbol 454 MovieClip [SR-G001]Uses:453 324 407 412Used by:515
Symbol 455 GraphicUses:237Used by:456
Symbol 456 MovieClip [SR-G002]Uses:455 324 407 412Used by:515
Symbol 457 GraphicUses:249Used by:458
Symbol 458 MovieClip [SR-G003]Uses:457 324 407 412Used by:515
Symbol 459 GraphicUses:261Used by:460
Symbol 460 MovieClip [SR-G003a]Uses:459 324 407 412Used by:515
Symbol 461 MovieClip [SR-N001]Uses:355 324 407 412Used by:515
Symbol 462 GraphicUses:254Used by:463
Symbol 463 MovieClip [SR-SHADE]Uses:462 324 407 412Used by:515
Symbol 464 MovieClip [WayPoint]Uses:8 324Used by:515
Symbol 465 Sound [BattleMusic]Used by:515
Symbol 466 Sound [BattleMusic2]Used by:515
Symbol 467 Sound [CommSound]Used by:515
Symbol 468 Sound [CompleteSound]Used by:515
Symbol 469 Sound [DeathSound]Used by:515
Symbol 470 Sound [DeclineSound]Used by:515
Symbol 471 Sound [ExplodeSound]Used by:515
Symbol 472 Sound [HitSound]Used by:515
Symbol 473 Sound [MenuMusic]Used by:515
Symbol 474 Sound [Messsound]Used by:515
Symbol 475 Sound [SelectSound]Used by:515
Symbol 476 Sound [ShootSound1]Used by:515
Symbol 477 Sound [ShootSound2]Used by:515
Symbol 478 Sound [ShootSound3]Used by:515
Symbol 479 Sound [TiddSound]Used by:515
Symbol 480 Sound [UpgrSound]Used by:515
Symbol 481 Sound [Voice00]Used by:515
Symbol 482 Sound [Voice01]Used by:515
Symbol 483 Sound [Voice02]Used by:515
Symbol 484 Sound [Voice03]Used by:515
Symbol 485 Sound [Voice04]Used by:515
Symbol 486 Sound [Voice05]Used by:515
Symbol 487 Sound [Voice06]Used by:515
Symbol 488 Sound [Voice07]Used by:515
Symbol 489 Sound [Voice08]Used by:515
Symbol 490 Sound [Voice09]Used by:515
Symbol 491 Sound [Voice10]Used by:515
Symbol 492 Sound [Voice11]Used by:515
Symbol 493 Sound [Voice12]Used by:515
Symbol 494 Sound [Voice13]Used by:515
Symbol 495 Sound [Voice14]Used by:515
Symbol 496 Sound [Voice15]Used by:515
Symbol 497 Sound [Voice16]Used by:515
Symbol 498 Sound [Voice17]Used by:515
Symbol 499 Sound [Voice18]Used by:515
Symbol 500 Sound [Voice19]Used by:515
Symbol 501 Sound [Voice20]Used by:515
Symbol 502 Sound [Voice21]Used by:515
Symbol 503 Sound [Voice22]Used by:515
Symbol 504 Sound [Voice23]Used by:515
Symbol 505 Sound [Voice24]Used by:515
Symbol 506 Sound [Voice25]Used by:515
Symbol 507 Sound [Voice26]Used by:515
Symbol 508 Sound [Voice27]Used by:515
Symbol 509 Sound [Voice28]Used by:515
Symbol 510 Sound [Voice29]Used by:515
Symbol 511 Sound [Voice30]Used by:515
Symbol 512 Sound [Voice31]Used by:515
Symbol 513 Sound [Voice32]Used by:515
Symbol 514 Sound [Voice33]Used by:515
Symbol 515 MovieClipUses:38 45 41 47 49 51 55 53 57 63 67 71 72 75 79 84 87 165 169 173 178 185 189 193 273 278 292 287 296 302 291 310 313 315 318 321 332 336 335 338 340 342 343 345 347 348 349 350 353 357 358 361 366 13 371 382 389 390 391 101 395 364 399 403 398 379 404 407 413 416 417 412 418 421 423 424 441 356 324 443 446 449 452 454 456 458 460 461 463 464 465 466 467 468 469 470 471 472 473 474 177 475 476 477 478 22 23 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514Used by:Timeline
Symbol 516 FontUsed by:517
Symbol 517 TextUses:516Used by:518
Symbol 518 MovieClipUses:18 517Used by:519
Symbol 519 MovieClipUses:518Used by:Timeline
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:522
Symbol 522 MovieClipUses:521Used by:523
Symbol 523 MovieClipUses:522Used by:Timeline
Symbol 524 MovieClipUses:5Used by:Timeline
Symbol 525 MovieClipUses:5Used by:Timeline
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:528
Symbol 528 MovieClip [Title]Uses:527Used by:Timeline
Symbol 529 TextUses:42Used by:532
Symbol 530 TextUses:42Used by:532
Symbol 531 GraphicUsed by:532
Symbol 532 Button [SkirmishButton]Uses:529 530 531Used by:Timeline
Symbol 533 TextUses:58Used by:536
Symbol 534 TextUses:58Used by:536
Symbol 535 GraphicUsed by:536
Symbol 536 Button [TutorialButton]Uses:533 534 535Used by:Timeline
Symbol 537 ButtonUses:179 181 182 183 184Used by:Timeline
Symbol 538 ButtonUses:68 69 70 21Used by:Timeline
Symbol 539 TextUses:103Used by:Timeline
Symbol 540 TextUses:99Used by:Timeline
Symbol 541 TextUses:26Used by:543
Symbol 542 TextUses:26Used by:543
Symbol 543 MovieClip [HowToPanel]Uses:541 542Used by:Timeline
Symbol 544 TextUses:103Used by:Timeline
Symbol 545 TextUses:103Used by:Timeline
Symbol 546 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 547 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 548 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 549 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 550 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 551 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 552 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 553 TextUses:103Used by:Timeline
Symbol 554 EditableTextUses:99Used by:Timeline
Symbol 555 TextUses:58Used by:558
Symbol 556 TextUses:58Used by:558
Symbol 557 GraphicUsed by:558
Symbol 558 Button [ResetDataButton]Uses:555 556 557Used by:Timeline
Symbol 559 TextUses:103Used by:Timeline
Symbol 560 TextUses:103Used by:Timeline
Symbol 561 TextUses:103Used by:Timeline
Symbol 562 TextUses:103Used by:Timeline
Symbol 563 GraphicUsed by:Timeline
Symbol 564 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 565 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 566 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 567 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 568 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 569 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 570 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 571 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 572 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 573 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 574 EditableTextUses:42 58 80 103 174 198 274 283Used by:Timeline
Symbol 575 GraphicUsed by:580
Symbol 576 FontUsed by:577
Symbol 577 EditableTextUses:576Used by:580
Symbol 578 ButtonUses:175 176 10 177Used by:580
Symbol 579 TextUses:99Used by:580
Symbol 580 MovieClipUses:575 577 578 579Used by:Timeline
Symbol 581 EditableTextUses:316Used by:611
Symbol 582 EditableTextUses:316Used by:611
Symbol 583 EditableTextUses:316Used by:611
Symbol 584 EditableTextUses:316Used by:611
Symbol 585 EditableTextUses:316Used by:611
Symbol 586 EditableTextUses:316Used by:611
Symbol 587 EditableTextUses:316Used by:611
Symbol 588 EditableTextUses:316Used by:611
Symbol 589 EditableTextUses:316Used by:611
Symbol 590 EditableTextUses:316Used by:611
Symbol 591 EditableTextUses:316Used by:611
Symbol 592 EditableTextUses:316Used by:611
Symbol 593 EditableTextUses:316Used by:611
Symbol 594 EditableTextUses:316Used by:611
Symbol 595 EditableTextUses:316Used by:611
Symbol 596 EditableTextUses:316Used by:611
Symbol 597 EditableTextUses:316Used by:611
Symbol 598 EditableTextUses:316Used by:611
Symbol 599 EditableTextUses:316Used by:611
Symbol 600 EditableTextUses:316Used by:611
Symbol 601 TextUses:316Used by:611
Symbol 602 TextUses:316Used by:611
Symbol 603 TextUses:316Used by:611
Symbol 604 TextUses:316Used by:611
Symbol 605 TextUses:316Used by:611
Symbol 606 TextUses:316Used by:611
Symbol 607 TextUses:316Used by:611
Symbol 608 TextUses:316Used by:611
Symbol 609 TextUses:316Used by:611
Symbol 610 TextUses:316Used by:611
Symbol 611 MovieClipUses:581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610Used by:Timeline
Symbol 612 ButtonUses:59 60 61 62Used by:Timeline

Instance Names

"loaderbar"Frame 1Symbol 17 MovieClip
"mb2"Frame 1Symbol 24 Button
"credits_btn"Frame 4Symbol 87 Button [CreditsButton]
"skirmish_btn"Frame 4Symbol 532 Button [SkirmishButton]
"acepilots_btn"Frame 4Symbol 173 Button [HallofFameButton]
"tutorial_btn"Frame 4Symbol 536 Button [TutorialButton]
"mute_btn"Frame 4Symbol 67 Button [AntiAliasButton]
"achieve_btn"Frame 4Symbol 278 Button [MoreGameButton]
"curbox"Frame 4Symbol 4 MovieClip [Curbox]
"atl_btn"Frame 4Symbol 537 Button
"back_btn"Frame 5Symbol 189 Button [MainMenuButton]
"mainmenu_btn"Frame 6Symbol 189 Button [MainMenuButton]
"tgameplay_txt"Frame 7Symbol 546 EditableText
"tgameclear_txt"Frame 7Symbol 547 EditableText
"tpv_txt"Frame 7Symbol 548 EditableText
"tkill_txt"Frame 7Symbol 549 EditableText
"tres_txt"Frame 7Symbol 550 EditableText
"tsentry_txt"Frame 7Symbol 551 EditableText
"tstreak_txt"Frame 7Symbol 552 EditableText
"pilotrank_txt"Frame 7Symbol 554 EditableText
"resetdata_btn"Frame 7Symbol 558 Button [ResetDataButton]
"object"Frame 8Symbol 349 MovieClip [Empty]
"cont_btn"Frame 9Symbol 84 Button [ContinueButton]
"submit_btn"Frame 9Symbol 296 Button [ConfigButton]
"pv_txt"Frame 9Symbol 564 EditableText
"totgold_txt"Frame 9Symbol 565 EditableText
"totsen_txt"Frame 9Symbol 566 EditableText
"totupgr_txt"Frame 9Symbol 567 EditableText
"totshot_txt"Frame 9Symbol 568 EditableText
"acc_txt"Frame 9Symbol 569 EditableText
"wave_txt"Frame 9Symbol 570 EditableText
"enemykill_txt"Frame 9Symbol 571 EditableText
"totplay_txt"Frame 9Symbol 572 EditableText
"totdeath_txt"Frame 9Symbol 573 EditableText
"histreak_txt"Frame 9Symbol 574 EditableText
"cont_btn"Frame 10Symbol 189 Button [MainMenuButton]
"enbar"Symbol 45 MovieClip [BarLayout] Frame 1Symbol 41 MovieClip [GenBar]
"hpbar"Symbol 45 MovieClip [BarLayout] Frame 1Symbol 38 MovieClip [ArmBar]
"bar"Symbol 55 MovieClip [SentryLifeSpan] Frame 1Symbol 53 MovieClip [SentryLifeSpanBar]
"tooltip_txt"Symbol 101 MovieClip [TitleTooltip] Frame 1Symbol 100 EditableText
"tooltip"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 101 MovieClip [TitleTooltip]
"close_btn"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 84 Button [ContinueButton]
"maxhp_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 104 EditableText
"att_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 105 EditableText
"beammod_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 106 EditableText
"shellmod_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 107 EditableText
"senatt_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 108 EditableText
"gold_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 109 EditableText
"hpupgrade_btn"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 113 Button [UpgradeHPButton]
"attupgrade_btn"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 116 Button [UpgradeButton]
"beamupgrade_btn"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 119 Button [UpgradeBeamButton]
"shellupgrade_btn"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 122 Button [UpgradeShellButton]
"sentryupgrade_btn"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 125 Button [UpgradeSentryButton]
"upgrade0_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 126 EditableText
"upgrade1_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 127 EditableText
"upgrade3_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 128 EditableText
"upgrade4_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 129 EditableText
"upgrade2_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 130 EditableText
"upgradeprice0_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 131 EditableText
"upgradeprice1_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 132 EditableText
"upgradeprice3_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 133 EditableText
"upgradeprice4_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 134 EditableText
"upgradeprice2_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 135 EditableText
"cresupgrade_btn"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 138 Button [UpgradeCrescentButton]
"upgrade5_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 139 EditableText
"upgradeprice5_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 140 EditableText
"cresmod_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 141 EditableText
"repair_btn"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 144 Button [RepairNESTSButton]
"repair_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 145 EditableText
"nestshp_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 146 EditableText
"maxen_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 147 EditableText
"enupgrade_btn"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 150 Button [UpgradeEnButton]
"upgrade6_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 151 EditableText
"upgradeprice6_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 152 EditableText
"repair2_btn"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 155 Button [RepairNESTS2Button]
"repair2_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 156 EditableText
"repair3_btn"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 159 Button [RepairNESTS3Button]
"repair3_txt"Symbol 165 MovieClip [ForcePanel] Frame 1Symbol 160 EditableText
"cont_btn"Symbol 169 MovieClip [GameOverMenu] Frame 1Symbol 84 Button [ContinueButton]
"continue_btn"Symbol 273 MovieClip [MessPanel] Frame 1Symbol 84 Button [ContinueButton]
"no_btn"Symbol 292 MovieClip [NewPlay] Frame 9Symbol 287 Button [NoBtn]
"yes_btn"Symbol 292 MovieClip [NewPlay] Frame 9Symbol 291 Button [YesBtn]
"mute_btn"Symbol 302 MovieClip [OptPanel] Frame 1Symbol 67 Button [AntiAliasButton]
"tooltip"Symbol 302 MovieClip [OptPanel] Frame 1Symbol 101 MovieClip [TitleTooltip]
"close_btn"Symbol 302 MovieClip [OptPanel] Frame 1Symbol 79 Button [CloseBtn]
"quit_btn"Symbol 302 MovieClip [OptPanel] Frame 1Symbol 300 Button [QuitBtn]
"cek_txt"Symbol 318 MovieClip [CheckFPS] Frame 1Symbol 317 EditableText
"ava"Symbol 321 MovieClip [Comm] Frame 15Symbol 310 MovieClip [Avatars]
"dialogue_txt"Symbol 321 MovieClip [Comm] Frame 15Symbol 320 EditableText
"sensor"Symbol 332 MovieClip [Cursor] Frame 1Symbol 324 MovieClip [Sensor]
"price_txt"Symbol 332 MovieClip [Cursor] Frame 4Symbol 331 EditableText
"dam_txt"Symbol 335 MovieClip [DamTXT] Frame 1Symbol 334 EditableText
"dam"Symbol 336 MovieClip [DamageHolder] Frame 1Symbol 335 MovieClip [DamTXT]
"deadbar"Symbol 338 MovieClip [DeadFrame] Frame 21Symbol 49 MovieClip [LoadingBar-Front]
"dots"Symbol 353 MovieClip [Minimap] Frame 1Symbol 349 MovieClip [Empty]
"report_txt"Symbol 382 MovieClip [StatHUD] Frame 1Symbol 373 EditableText
"gold_txt"Symbol 382 MovieClip [StatHUD] Frame 1Symbol 374 EditableText
"pv_txt"Symbol 382 MovieClip [StatHUD] Frame 1Symbol 375 EditableText
"weaponselect"Symbol 382 MovieClip [StatHUD] Frame 1Symbol 379 MovieClip [WeaponSelect]
"obbar"Symbol 382 MovieClip [StatHUD] Frame 1Symbol 51 MovieClip [NestBar]
"streak2_txt"Symbol 389 MovieClip [Streak] Frame 1Symbol 384 EditableText
"streak_txt"Symbol 389 MovieClip [Streak] Frame 1Symbol 387 EditableText
"comment_txt"Symbol 389 MovieClip [Streak] Frame 1Symbol 388 EditableText
"wave_txt"Symbol 403 MovieClip [WaveIndicator] Frame 1Symbol 401 EditableText
"title_txt"Symbol 403 MovieClip [WaveIndicator] Frame 1Symbol 402 EditableText
"sensor"Symbol 413 MovieClip [Decoy] Frame 1Symbol 324 MovieClip [Sensor]
"sensor"Symbol 416 MovieClip [DecoyImmob] Frame 1Symbol 324 MovieClip [Sensor]
"sensor"Symbol 417 MovieClip [DecoyImmobBash] Frame 1Symbol 324 MovieClip [Sensor]
"sensor"Symbol 418 MovieClip [GHAST] Frame 1Symbol 324 MovieClip [Sensor]
"sensor"Symbol 421 MovieClip [GMotherShip] Frame 1Symbol 324 MovieClip [Sensor]
"sensor"Symbol 423 MovieClip [MSL-01] Frame 1Symbol 324 MovieClip [Sensor]
"sensor"Symbol 424 MovieClip [NESTS] Frame 1Symbol 324 MovieClip [Sensor]
"sensor"Symbol 441 MovieClip [Projectile] Frame 1Symbol 324 MovieClip [Sensor]
"sensor"Symbol 454 MovieClip [SR-G001] Frame 1Symbol 324 MovieClip [Sensor]
"sensor"Symbol 456 MovieClip [SR-G002] Frame 1Symbol 324 MovieClip [Sensor]
"sensor"Symbol 458 MovieClip [SR-G003] Frame 1Symbol 324 MovieClip [Sensor]
"sensor"Symbol 460 MovieClip [SR-G003a] Frame 1Symbol 324 MovieClip [Sensor]
"sensor"Symbol 461 MovieClip [SR-N001] Frame 1Symbol 324 MovieClip [Sensor]
"sensor"Symbol 463 MovieClip [SR-SHADE] Frame 1Symbol 324 MovieClip [Sensor]
"sensor"Symbol 464 MovieClip [WayPoint] Frame 1Symbol 324 MovieClip [Sensor]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Orbit"
ExportAssets (56)Timeline Frame 1Symbol 2 as "ErasDemi"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Curbox"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Title-Ripple"
ExportAssets (56)Timeline Frame 1Symbol 8 as "WP"
ExportAssets (56)Timeline Frame 1Symbol 13 as "SquareAnim"
ExportAssets (56)Timeline Frame 1Symbol 22 as "switch2.wav"
ExportAssets (56)Timeline Frame 1Symbol 23 as "switch3.wav"
ExportAssets (56)Timeline Frame 2Symbol 38 as "ArmBar"
ExportAssets (56)Timeline Frame 2Symbol 41 as "GenBar"
ExportAssets (56)Timeline Frame 2Symbol 45 as "BarLayout"
ExportAssets (56)Timeline Frame 2Symbol 47 as "LoadingBar-Base"
ExportAssets (56)Timeline Frame 2Symbol 49 as "LoadingBar-Front"
ExportAssets (56)Timeline Frame 2Symbol 51 as "NestBar"
ExportAssets (56)Timeline Frame 2Symbol 53 as "SentryLifeSpanBar"
ExportAssets (56)Timeline Frame 2Symbol 55 as "SentryLifeSpan"
ExportAssets (56)Timeline Frame 2Symbol 57 as "Tween 10"
ExportAssets (56)Timeline Frame 2Symbol 67 as "AntiAliasButton"
ExportAssets (56)Timeline Frame 2Symbol 75 as "ArrowButton"
ExportAssets (56)Timeline Frame 2Symbol 79 as "CloseBtn"
ExportAssets (56)Timeline Frame 2Symbol 84 as "ContinueButton"
ExportAssets (56)Timeline Frame 2Symbol 87 as "CreditsButton"
ExportAssets (56)Timeline Frame 2Symbol 101 as "TitleTooltip"
ExportAssets (56)Timeline Frame 2Symbol 113 as "UpgradeHPButton"
ExportAssets (56)Timeline Frame 2Symbol 116 as "UpgradeButton"
ExportAssets (56)Timeline Frame 2Symbol 119 as "UpgradeBeamButton"
ExportAssets (56)Timeline Frame 2Symbol 122 as "UpgradeShellButton"
ExportAssets (56)Timeline Frame 2Symbol 125 as "UpgradeSentryButton"
ExportAssets (56)Timeline Frame 2Symbol 138 as "UpgradeCrescentButton"
ExportAssets (56)Timeline Frame 2Symbol 144 as "RepairNESTSButton"
ExportAssets (56)Timeline Frame 2Symbol 150 as "UpgradeEnButton"
ExportAssets (56)Timeline Frame 2Symbol 155 as "RepairNESTS2Button"
ExportAssets (56)Timeline Frame 2Symbol 159 as "RepairNESTS3Button"
ExportAssets (56)Timeline Frame 2Symbol 165 as "ForcePanel"
ExportAssets (56)Timeline Frame 2Symbol 169 as "GameOverMenu"
ExportAssets (56)Timeline Frame 2Symbol 173 as "HallofFameButton"
ExportAssets (56)Timeline Frame 2Symbol 177 as "rolloverbutton.mp3"
ExportAssets (56)Timeline Frame 2Symbol 189 as "MainMenuButton"
ExportAssets (56)Timeline Frame 2Symbol 273 as "MessPanel"
ExportAssets (56)Timeline Frame 2Symbol 278 as "MoreGameButton"
ExportAssets (56)Timeline Frame 2Symbol 287 as "NoBtn"
ExportAssets (56)Timeline Frame 2Symbol 291 as "YesBtn"
ExportAssets (56)Timeline Frame 2Symbol 292 as "NewPlay"
ExportAssets (56)Timeline Frame 2Symbol 296 as "ConfigButton"
ExportAssets (56)Timeline Frame 2Symbol 300 as "QuitBtn"
ExportAssets (56)Timeline Frame 2Symbol 302 as "OptPanel"
ExportAssets (56)Timeline Frame 2Symbol 310 as "Avatars"
ExportAssets (56)Timeline Frame 2Symbol 313 as "BG"
ExportAssets (56)Timeline Frame 2Symbol 315 as "BuildFrame"
ExportAssets (56)Timeline Frame 2Symbol 318 as "CheckFPS"
ExportAssets (56)Timeline Frame 2Symbol 321 as "Comm"
ExportAssets (56)Timeline Frame 2Symbol 324 as "Sensor"
ExportAssets (56)Timeline Frame 2Symbol 332 as "Cursor"
ExportAssets (56)Timeline Frame 2Symbol 335 as "DamTXT"
ExportAssets (56)Timeline Frame 2Symbol 336 as "DamageHolder"
ExportAssets (56)Timeline Frame 2Symbol 338 as "DeadFrame"
ExportAssets (56)Timeline Frame 2Symbol 340 as "DMGReport"
ExportAssets (56)Timeline Frame 2Symbol 342 as "DotBlue"
ExportAssets (56)Timeline Frame 2Symbol 343 as "DotBlueBig"
ExportAssets (56)Timeline Frame 2Symbol 345 as "DotGreen"
ExportAssets (56)Timeline Frame 2Symbol 347 as "DotRed"
ExportAssets (56)Timeline Frame 2Symbol 348 as "DotRedBig"
ExportAssets (56)Timeline Frame 2Symbol 349 as "Empty"
ExportAssets (56)Timeline Frame 2Symbol 350 as "Flash"
ExportAssets (56)Timeline Frame 2Symbol 353 as "Minimap"
ExportAssets (56)Timeline Frame 2Symbol 357 as "PShade"
ExportAssets (56)Timeline Frame 2Symbol 358 as "PShadeAnim"
ExportAssets (56)Timeline Frame 2Symbol 361 as "SlowMoFrame"
ExportAssets (56)Timeline Frame 2Symbol 364 as "VySymbol"
ExportAssets (56)Timeline Frame 2Symbol 366 as "Splash"
ExportAssets (56)Timeline Frame 2Symbol 371 as "StartGameButton"
ExportAssets (56)Timeline Frame 2Symbol 379 as "WeaponSelect"
ExportAssets (56)Timeline Frame 2Symbol 382 as "StatHUD"
ExportAssets (56)Timeline Frame 2Symbol 389 as "Streak"
ExportAssets (56)Timeline Frame 2Symbol 390 as "StreakAnim"
ExportAssets (56)Timeline Frame 2Symbol 391 as "TitleBG"
ExportAssets (56)Timeline Frame 2Symbol 395 as "Transition"
ExportAssets (56)Timeline Frame 2Symbol 398 as "WCText"
ExportAssets (56)Timeline Frame 2Symbol 399 as "WaveCompleteText"
ExportAssets (56)Timeline Frame 2Symbol 403 as "WaveIndicator"
ExportAssets (56)Timeline Frame 2Symbol 404 as "WIAnim"
ExportAssets (56)Timeline Frame 2Symbol 407 as "BoostFire"
ExportAssets (56)Timeline Frame 2Symbol 412 as "Explosion"
ExportAssets (56)Timeline Frame 2Symbol 413 as "Decoy"
ExportAssets (56)Timeline Frame 2Symbol 416 as "DecoyImmob"
ExportAssets (56)Timeline Frame 2Symbol 417 as "DecoyImmobBash"
ExportAssets (56)Timeline Frame 2Symbol 418 as "GHAST"
ExportAssets (56)Timeline Frame 2Symbol 421 as "GMotherShip"
ExportAssets (56)Timeline Frame 2Symbol 423 as "MSL-01"
ExportAssets (56)Timeline Frame 2Symbol 424 as "NESTS"
ExportAssets (56)Timeline Frame 2Symbol 441 as "Projectile"
ExportAssets (56)Timeline Frame 2Symbol 443 as "Sentry1"
ExportAssets (56)Timeline Frame 2Symbol 446 as "Sentry2"
ExportAssets (56)Timeline Frame 2Symbol 449 as "Sentry3"
ExportAssets (56)Timeline Frame 2Symbol 452 as "Sentry4"
ExportAssets (56)Timeline Frame 2Symbol 454 as "SR-G001"
ExportAssets (56)Timeline Frame 2Symbol 456 as "SR-G002"
ExportAssets (56)Timeline Frame 2Symbol 458 as "SR-G003"
ExportAssets (56)Timeline Frame 2Symbol 460 as "SR-G003a"
ExportAssets (56)Timeline Frame 2Symbol 461 as "SR-N001"
ExportAssets (56)Timeline Frame 2Symbol 463 as "SR-SHADE"
ExportAssets (56)Timeline Frame 2Symbol 464 as "WayPoint"
ExportAssets (56)Timeline Frame 2Symbol 465 as "BattleMusic"
ExportAssets (56)Timeline Frame 2Symbol 466 as "BattleMusic2"
ExportAssets (56)Timeline Frame 2Symbol 467 as "CommSound"
ExportAssets (56)Timeline Frame 2Symbol 468 as "CompleteSound"
ExportAssets (56)Timeline Frame 2Symbol 469 as "DeathSound"
ExportAssets (56)Timeline Frame 2Symbol 470 as "DeclineSound"
ExportAssets (56)Timeline Frame 2Symbol 471 as "ExplodeSound"
ExportAssets (56)Timeline Frame 2Symbol 472 as "HitSound"
ExportAssets (56)Timeline Frame 2Symbol 473 as "MenuMusic"
ExportAssets (56)Timeline Frame 2Symbol 474 as "Messsound"
ExportAssets (56)Timeline Frame 2Symbol 475 as "SelectSound"
ExportAssets (56)Timeline Frame 2Symbol 476 as "ShootSound1"
ExportAssets (56)Timeline Frame 2Symbol 477 as "ShootSound2"
ExportAssets (56)Timeline Frame 2Symbol 478 as "ShootSound3"
ExportAssets (56)Timeline Frame 2Symbol 479 as "TiddSound"
ExportAssets (56)Timeline Frame 2Symbol 480 as "UpgrSound"
ExportAssets (56)Timeline Frame 2Symbol 481 as "Voice00"
ExportAssets (56)Timeline Frame 2Symbol 482 as "Voice01"
ExportAssets (56)Timeline Frame 2Symbol 483 as "Voice02"
ExportAssets (56)Timeline Frame 2Symbol 484 as "Voice03"
ExportAssets (56)Timeline Frame 2Symbol 485 as "Voice04"
ExportAssets (56)Timeline Frame 2Symbol 486 as "Voice05"
ExportAssets (56)Timeline Frame 2Symbol 487 as "Voice06"
ExportAssets (56)Timeline Frame 2Symbol 488 as "Voice07"
ExportAssets (56)Timeline Frame 2Symbol 489 as "Voice08"
ExportAssets (56)Timeline Frame 2Symbol 490 as "Voice09"
ExportAssets (56)Timeline Frame 2Symbol 491 as "Voice10"
ExportAssets (56)Timeline Frame 2Symbol 492 as "Voice11"
ExportAssets (56)Timeline Frame 2Symbol 493 as "Voice12"
ExportAssets (56)Timeline Frame 2Symbol 494 as "Voice13"
ExportAssets (56)Timeline Frame 2Symbol 495 as "Voice14"
ExportAssets (56)Timeline Frame 2Symbol 496 as "Voice15"
ExportAssets (56)Timeline Frame 2Symbol 497 as "Voice16"
ExportAssets (56)Timeline Frame 2Symbol 498 as "Voice17"
ExportAssets (56)Timeline Frame 2Symbol 499 as "Voice18"
ExportAssets (56)Timeline Frame 2Symbol 500 as "Voice19"
ExportAssets (56)Timeline Frame 2Symbol 501 as "Voice20"
ExportAssets (56)Timeline Frame 2Symbol 502 as "Voice21"
ExportAssets (56)Timeline Frame 2Symbol 503 as "Voice22"
ExportAssets (56)Timeline Frame 2Symbol 504 as "Voice23"
ExportAssets (56)Timeline Frame 2Symbol 505 as "Voice24"
ExportAssets (56)Timeline Frame 2Symbol 506 as "Voice25"
ExportAssets (56)Timeline Frame 2Symbol 507 as "Voice26"
ExportAssets (56)Timeline Frame 2Symbol 508 as "Voice27"
ExportAssets (56)Timeline Frame 2Symbol 509 as "Voice28"
ExportAssets (56)Timeline Frame 2Symbol 510 as "Voice29"
ExportAssets (56)Timeline Frame 2Symbol 511 as "Voice30"
ExportAssets (56)Timeline Frame 2Symbol 512 as "Voice31"
ExportAssets (56)Timeline Frame 2Symbol 513 as "Voice32"
ExportAssets (56)Timeline Frame 2Symbol 514 as "Voice33"
ExportAssets (56)Timeline Frame 4Symbol 528 as "Title"
ExportAssets (56)Timeline Frame 4Symbol 532 as "SkirmishButton"
ExportAssets (56)Timeline Frame 4Symbol 536 as "TutorialButton"
ExportAssets (56)Timeline Frame 6Symbol 543 as "HowToPanel"
ExportAssets (56)Timeline Frame 7Symbol 558 as "ResetDataButton"

Labels

"preloading"Frame 1
"loader"Frame 2
"arcade"Frame 3
"title"Frame 4
"credits"Frame 5
"howto"Frame 6
"achievement"Frame 7
"battle"Frame 8
"result"Frame 9
"submit"Frame 10
"leaderboard"Frame 11
"turnoff"Symbol 321 MovieClip [Comm] Frame 16
"idling"Symbol 413 MovieClip [Decoy] Frame 1
"moving"Symbol 413 MovieClip [Decoy] Frame 2
"die"Symbol 413 MovieClip [Decoy] Frame 3
"idling"Symbol 416 MovieClip [DecoyImmob] Frame 1
"moving"Symbol 416 MovieClip [DecoyImmob] Frame 2
"die"Symbol 416 MovieClip [DecoyImmob] Frame 3
"idling"Symbol 417 MovieClip [DecoyImmobBash] Frame 1
"moving"Symbol 417 MovieClip [DecoyImmobBash] Frame 2
"die"Symbol 417 MovieClip [DecoyImmobBash] Frame 3
"idling"Symbol 418 MovieClip [GHAST] Frame 1
"moving"Symbol 418 MovieClip [GHAST] Frame 2
"die"Symbol 418 MovieClip [GHAST] Frame 3
"idling"Symbol 421 MovieClip [GMotherShip] Frame 1
"moving"Symbol 421 MovieClip [GMotherShip] Frame 2
"die"Symbol 421 MovieClip [GMotherShip] Frame 3
"idling"Symbol 423 MovieClip [MSL-01] Frame 1
"moving"Symbol 423 MovieClip [MSL-01] Frame 2
"die"Symbol 423 MovieClip [MSL-01] Frame 3
"explode"Symbol 441 MovieClip [Projectile] Frame 9
"idling"Symbol 443 MovieClip [Sentry1] Frame 1
"idling"Symbol 446 MovieClip [Sentry2] Frame 1
"idling"Symbol 449 MovieClip [Sentry3] Frame 1
"idling"Symbol 452 MovieClip [Sentry4] Frame 1
"idling"Symbol 454 MovieClip [SR-G001] Frame 1
"moving"Symbol 454 MovieClip [SR-G001] Frame 2
"die"Symbol 454 MovieClip [SR-G001] Frame 3
"idling"Symbol 456 MovieClip [SR-G002] Frame 1
"moving"Symbol 456 MovieClip [SR-G002] Frame 2
"die"Symbol 456 MovieClip [SR-G002] Frame 3
"idling"Symbol 458 MovieClip [SR-G003] Frame 1
"moving"Symbol 458 MovieClip [SR-G003] Frame 2
"die"Symbol 458 MovieClip [SR-G003] Frame 3
"idling"Symbol 460 MovieClip [SR-G003a] Frame 1
"moving"Symbol 460 MovieClip [SR-G003a] Frame 2
"die"Symbol 460 MovieClip [SR-G003a] Frame 3
"idling"Symbol 461 MovieClip [SR-N001] Frame 1
"moving"Symbol 461 MovieClip [SR-N001] Frame 2
"dead"Symbol 461 MovieClip [SR-N001] Frame 3
"idling"Symbol 463 MovieClip [SR-SHADE] Frame 1
"moving"Symbol 463 MovieClip [SR-SHADE] Frame 2
"die"Symbol 463 MovieClip [SR-SHADE] Frame 3
"idling"Symbol 464 MovieClip [WayPoint] Frame 1
"moving"Symbol 464 MovieClip [WayPoint] Frame 2
"die"Symbol 464 MovieClip [WayPoint] Frame 3

Dynamic Text Variables

_root.fpsSymbol 317 EditableText"<p align="left"></p>"
_root.dialoguenowSymbol 320 EditableText"<p align="left"><font face="Square721 BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Text Here!!</font></p><p align="left"></p><p align="left"></p><p align="left"></p>"
newNameSymbol 577 EditableText" "
name1Symbol 581 EditableText"..."
score1Symbol 582 EditableText"..."
name2Symbol 583 EditableText"..."
score2Symbol 584 EditableText"..."
name3Symbol 585 EditableText"..."
score3Symbol 586 EditableText"..."
name4Symbol 587 EditableText"..."
score4Symbol 588 EditableText"..."
name5Symbol 589 EditableText"..."
score5Symbol 590 EditableText"..."
name6Symbol 591 EditableText"..."
score6Symbol 592 EditableText"..."
name7Symbol 593 EditableText"..."
score7Symbol 594 EditableText"..."
name8Symbol 595 EditableText"..."
score8Symbol 596 EditableText"..."
name9Symbol 597 EditableText"..."
score9Symbol 598 EditableText"..."
name10Symbol 599 EditableText"..."
score10Symbol 600 EditableText"..."




http://swfchan.com/11/50891/info.shtml
Created: 25/4 -2019 19:48:17 Last modified: 25/4 -2019 19:48:17 Server time: 14/11 -2024 06:44:49