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fm.swf

This is the info page for
Flash #51540

(Click the ID number above for more basic data on this flash file.)


Text
FaceMaker by FoxRichards

Face Maker

<idioma>

Escolha uma língua/Select a language

Novo

<p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0">NEWS</font></p>

<p align="left"><font face="Times New Roman" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>WARNING</b></font></p>

<botão>

edit

<nome>

001001001001001001001001001001001001001001001001100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100

MENSAGEM DE AVISO
PARA EVITAR COPIA DO
CODIGO.

<nome>

<nome>

<nome>

<nome>

<nome>

<nome>

HELP!

HELP!

*Help Sub-menu Button

<p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>&quot;Como faço para salvar as faces que eu fizer <sbr />em um arquivo de imagem?&quot;</b></font></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Ora, muito simples! Primeiro você faz a face do <sbr />jeito que desejar usando o FaceMaker.</b></font></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Em seguida, você deverá pressionar a tecla <sbr />&quot;PrintScreen&quot; no seu teclado.</b></font></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Algumas pessoas disseram ter dificuldade para <sbr />encontrar a tecla, então irei dar uma ajuda.</b></font></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>(Observe a imagem ao lado)</b></font></p>

<p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Em seguida, você deverá &quot;Colar&quot; a face em um programa de edição de imagem.</b></font></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>(paint ou photoshop por exemplo). Para obter um melhor resultado você pode usar &nbsp;<sbr />a moldura branca da face como referencia para recortar a imagem.</b></font></p><p align="left"></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Em seguida, basta salvar a imagem no formato desejado. (jpg por exemplo)</b></font></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>O resto é com você. =)</b></font></p>

<p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>&quot;How do i save my face as an image file?&quot;</b></font></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Well, it&apos;s very simple!</b></font></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>First you should create the face using the <sbr />FaceMaker.</b></font></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Then, you press the &quot;PrintScreen&quot; Button on <sbr />your keyboard.</b></font></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Some people related they had problem to find <sbr />the button on their keyboard, so here is a <sbr />reference image: (*Look the image*)</b></font></p>

<p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Next, you should &quot;Paste&quot; the screenshot you took somewhere. You can use any <sbr />image editor you like (Paint or Photoshop for instance). To obtain a better result, <sbr />you can use the white frame arround the face as a reference to cut the image.</b></font></p><p align="left"></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Now you just have to save the image in any image format you like (jpg?)</b></font></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>The rest is with you =)</b></font></p>

<p align="left"><font face="arial" size="10" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>If there is any english error at my help, you can report it to me ^^</b></font></p><p align="left"><font face="arial" size="10" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>I&apos;ll fix it soon as I can!</b></font></p>

<p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Esta é uma pergunta simples, e a resposta é mais simples ainda.</b></font></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>O código gerado serve para várias coisas, entre elas para guardar as faces que <sbr />você fez em forma de texto, de modo que possa modifica-las denovo sem ter que <sbr />começar tudo do zero. Também é útil para mostrar para seus amigos a face que <sbr />você fez sem ter que salvar em forma de imagem.</b></font></p><p align="left"></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>É importante lembrar que antes de copiar o código, você precisa primeiro <sbr />modificar a face até ficar satisfeito, e somente depois pressionar &quot;Gerar Código&quot;. <sbr />O código gerado desta forma terá todas as informações contidas na sua imagem.</b></font></p><p align="left"></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Um exemplo de código gerado seria:</b></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#414d4c" letterSpacing="0.000000" kerning="0">001001001001001001001001001001001001001001001001100100100100100100100100100100100100<sbr />100100100100100100100100100100100100100100100100100100100100100100100100100100100100<sbr />100100100100</font></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>que representa a face padrão (Inicial)</b></font></p>

<p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>It&apos;s an easy question with an easier answer.</b></font></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>The generated code have many utilities. You can save your faces in the text <sbr />format or send them to your friends without saving the face into an image file.</b></font></p><p align="left"></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>It&apos;s important to remember that before copying the code, you have to edit your <sbr />face until you&apos;re satisfied, and then press the &quot;Output&quot; button. The code will <sbr />contain every information of the face.</b></font></p><p align="left"></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>An exemple of generated code is:</b></font></p><p align="left"><font face="Comic Sans MS" size="10" color="#414d4c" letterSpacing="0.000000" kerning="0">001001001001001001001001001001001001001001001001100100100100100100100100100100100100<sbr />100100100100100100100100100100100100100100100100100100100100100100100100100100100100<sbr />100100100100</font></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>It&apos;s the default face code.</b></font></p>

<p align="left"><font face="arial" size="10" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>If there is any english error at my help, you can report it to me ^^</b></font></p><p align="left"><font face="arial" size="10" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>I&apos;ll fix it soon as I can!</b></font></p>

<p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Está disponível agora a opção de mover as partes do rosto do jeito que você <sbr />preferir. Como as partes da face não foram feitas para serem deslocadas, pode <sbr />ocorer do resultado não ser como esperado. Por isso ainda está em fase de <sbr />testes. E o código gerado da face não irá armazenar as coordenadas de cada <sbr />parte da face (ainda) porque isso iria triplicar o tamanho do código. Em breve nas <sbr />proximas versões do facemaker irei colocar um novo tipo de código (usando <sbr />numeros e letras) para facilitar o armazenamento dessas informações.</b></font></p><p align="left"></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Resumindo, você pode mover as partes da face indefinidamente (ainda não <sbr />estabeleci um limite) e as informações sobre essas mudanças não serão salvas. <sbr />(A não ser que você salve em um arquivo de imagem, caso não saiba como fazer, <sbr />olhe o tópico de ajuda referente ao caso)</b></font></p><p align="left"></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>É isso, espero ter aumentado a possibilidade de customizações. :)</b></font></p>

<p align="left"><font face="arial" size="10" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>If there is any english error at my help, you can report it to me ^^</b></font></p><p align="left"><font face="arial" size="10" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>I&apos;ll fix it soon as I can!</b></font></p>

<p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>The option to move parts of the face is now available. The parts were not made to <sbr />be moved around, so the result can be a little different from expected. That&apos;s why <sbr />the feature is still being tested. The generated code for the face will not contain <sbr />the info for the coordinate of every part (yet) because it will make the code bigger. <sbr />Soon I&apos;ll make a new code using numbers and letters to shorten the code and <sbr />save the info about face part positions. The face parts canbe moved out of the <sbr />frame because I didn&apos;t make a limit code. So use it at your own risk XD. If you <sbr />want to save the changes as an image file, check the help topic about it.</b></font></p><p align="left"></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>I hope I&apos;ve expanded the possibilities for the facemaker ^^ enjoy. And sorry again <sbr />for my terrible English &gt;_&gt; *got stuck on some words...*</b></font></p><p align="left"></p><p align="left"><font face="arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>PS: writerinartistscloth helped me out with some grammar corrections. Thanks ^^</b></font></p>

<p align="left"><font face="arial" size="10" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>If there is any english error at my help, you can report it to me ^^</b></font></p><p align="left"><font face="arial" size="10" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>I&apos;ll fix it soon as I can!</b></font></p>

x

FoxRichard's FaceMaker HELP!

Backup Code:

<p align="center"><font face="Lucida Console" size="12" color="#ff0000" letterSpacing="0.000000" kerning="0">txt</font></p>

txt

ActionScript [AS1/AS2]

Instance of Symbol 6 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root._framesloaded >= 2) { _root.gotoAndStop(2); } }
Instance of Symbol 9 MovieClip in Frame 1
on (press) { getURL ("http://foxrichards.deviantart.com", "_blank"); } onClipEvent (load) { _x = 0; _y = 479.2; }
Frame 2
idiomas = ["Portugu\u00EAs BR", "English"]; this.lang0.txt.text = idiomas[0]; i = 1; while (i < idiomas.length) { duplicateMovieClip (lang0, "lang" + i, this.getNextHighestDepth()); this["lang" + i].flag.gotoAndStop(i + 1); this["lang" + i]._y = (this.lang0._y + (50 * i)) - (200 * int(i / 4)); this["lang" + i]._x = this.lang0._x + (230 * int(i / 4)); this["lang" + i].txt.text = idiomas[i]; i++; } stop();
Instance of Symbol 21 MovieClip "lang0" in Frame 2
onClipEvent (load) { gotoAndStop (1); } on (press) { _root.lang = ((this._name.substring(4, 8) + "8") - 8) / 10; _root.play(); } on (rollOver) { gotoAndStop (2); } on (releaseOutside, rollOut, dragOut) { gotoAndStop (1); }
Frame 3
editn = "0.7.0"; edit.autoSize = "right"; if (_root.lang == 0) { edit.text = "Vers\u00E3o " + editn; } else { edit.text = "Version " + editn; } output.restrict = "0-9"; output.autoSize = "left"; stop(); i = 0; while (i < _root.idiomas.length) { _root["lang" + i].removeMovieClip(); i++; } switch (_root.lang) { case 0 : langface = ["Face", "Nariz", "Olho", "Boca", "Pesco\u00E7o", "Orelha", "Sombrancelha", "Cabelo", "Franja", "Barba", "Bandana", "Chap\u00E9u", "Roupa", "Ac. Olho", "Ac. Orelha", "Extra"]; langcol = ["Pele", "Olho", "Boca", "Orelha", "Cabelo", "Chap\u00E9u", "Roupa", "Bandana", "Ac. Olho", "Ac.Orelha", "Fundo"]; break; case 1 : langface = ["Face", "Nose", "Eyes", "Mouth", "Neck", "Ear", "Eyebrow", "Hair", "Fringe", "Beard", "Headband", "Hat", "Cloth", "Eye Acc.", "Ear Acc.", "Extra"]; langcol = ["Skin", "Eye", "Mouth", "Ear", "Hair", "Hat", "Cloth", "Headband", "Eye Acc.", "Ear Acc.", "Background"]; } faceelem = [[1, langface[0], "face"], [1, langface[1], "nose"], [3, langface[2], "iris", "eyes", "eyesha"], [2, langface[3], "mouth", "mouthsha"], [1, langface[4], "neck"], [1, langface[5], "ear"], [1, langface[6], "brow"], [2, langface[7], "hair_m", "hair_b"], [1, langface[8], "hair_f"], [1, langface[9], "beard"], [1, langface[10], "band"], [2, langface[11], "hat_u", "hat_b"], [2, langface[12], "cloth_u", "cloth_b"], [2, langface[13], "acc_eye_u", "acc_eye_d"], [2, langface[14], "acc_ear_u", "acc_ear_d"], [1, langface[15], "extra"]]; colelem = [[5, langcol[0], "face", "nose", "neck", "eyesha", "mouthsha"], [1, langcol[1], "iris"], [1, langcol[2], "mouth"], [1, langcol[3], "ear"], [5, langcol[4], "hair_f", "hair_m", "hair_b", "brow", "beard"], [2, langcol[5], "hat_b", "hat_u"], [2, langcol[6], "cloth_u", "cloth_b"], [1, langcol[7], "band"], [1, langcol[8], "acc_eye_d"], [1, langcol[9], "acc_ear_d"], [1, langcol[10], "bgcol"]];
Frame 4
facecur = 0; colcur = 0; stop(); spacing = 22; i = 1; while (i < faceelem.length) { duplicateMovieClip (f0, "f" + i, this.getNextHighestDepth()); this["f" + i]._y = this.f0._y + (i * spacing); this["f" + i].lock = false; i++; } this.f0.lock = false; _root.Random._x = this.f0._x; _root.Random._y = this["f" + (faceelem.length - 1)]._y + spacing; _root.Reset._x = this.f0._x; _root.Reset._y = this["f" + (faceelem.length - 1)]._y + (2 * spacing); i = 1; while (i < colelem.length) { duplicateMovieClip (c0, "c" + i, this.getNextHighestDepth()); this["c" + i]._y = this.c0._y + (i * spacing); this["c" + i].colsave = [100, 100, 100, 100]; i++; } max_c = 18; max_l = 6; max_p = 216; i = 1; while (i < max_p) { duplicateMovieClip (pre0, "pre" + i, this.getNextHighestDepth()); this["pre" + i]._x = (this.pre0._x + (int(i / max_l) * 12)) - ((int((2 * i) / max_p) * 12) * max_c); this["pre" + i]._y = ((this.pre0._y + (i * 12)) - ((int(i / max_l) * 12) * max_l)) + ((int((2 * i) / max_p) * 12) * max_l); i++; } count = 0; space = 20; r = 0; while (r <= 100) { g = 0; while (g <= 100) { b = 0; while (b <= 100) { this["pre" + count].preset = [r, g, b, 100]; var cor = new Color(this["pre" + count].col); var tra = cor.getTransform(); tra = {ra:r, ga:g, ba:b, aa:100}; cor.setTransform(tra); count++; b = b + space; } g = g + space; } r = r + space; } basic = [["0", "0", "0"], [20, 20, 20], [40, 40, 40], [60, 60, 60], [80, 80, 80], [100, 100, 100], [100, 0, 0], [0, 100, 0], [0, 0, 100], [100, 100, 0], [0, 100, 100], [100, 0, 100]]; this.bas0._x = this.pre0._x - (2 * this.pre0._width); this.bas0._y = this.pre0._y; i = 1; while (i < basic.length) { duplicateMovieClip (bas0, "bas" + i, this.getNextHighestDepth()); this["bas" + i]._y = this.bas0._y + (i * 12); this["bas" + i].preset = basic[i]; var cor = new Color(this["bas" + i].col); var tra = cor.getTransform(); tra = {ra:this["bas" + i].preset[0], ga:this["bas" + i].preset[1], ba:this["bas" + i].preset[2], aa:100}; cor.setTransform(tra); i++; } var cor = new Color(this.bas0.col); var tra = cor.getTransform(); tra = {ra:this.bas0.preset[0], ga:this.bas0.preset[1], ba:this["bas" + i].preset[2], aa:100}; cor.setTransform(tra); this.bas0.preset = basic[0]; _root.cursor.swapDepths(_root.getNextHighestDepth()); _root.helpb.swapDepths(_root.getNextHighestDepth()); output.restrict = "0-9";
Instance of Symbol 39 MovieClip "Gerar" in Frame 4
onClipEvent (load) { if (_root.lang == 0) { vname = "Gerar C\u00F3digo"; } else { vname = "Output Code"; } } on (release) { faceop = ""; i = 0; while (i < _root.faceelem.length) { if (_root.faceset[_root.faceelem[i][2]]._currentframe < 10) { faceop = faceop + ("00" + _root.faceset[_root.faceelem[i][2]]._currentframe); } else if (_root.faceset[_root.faceelem[i][2]]._currentframe < 100) { faceop = faceop + ("0" + _root.faceset[_root.faceelem[i][2]]._currentframe); } else { faceop = faceop + _root.faceset[_root.faceelem[i][2]]._currentframe; } i++; } colop = ""; i = 0; while (i < _root.colelem.length) { j = 0; while (j < 4) { if (_root["c" + i].colsave[j] < 10) { colop = colop + ("00" + int(_root["c" + i].colsave[j])); } else if (_root["c" + i].colsave[j] < 100) { colop = colop + ("0" + int(_root["c" + i].colsave[j])); } else { colop = colop + int(_root["c" + i].colsave[j]); } j++; } i++; } _parent.output.text = faceop + colop; }
Instance of Symbol 39 MovieClip "Inserir" in Frame 4
onClipEvent (load) { txt.autoSize = "center"; if (_root.lang == 0) { vname = "Inserir C\u00F3digo"; } else { vname = "Input Code"; } } on (release) { i = 0; while (i < _root.faceelem.length) { elem = _parent.output.text.substring(0 + (i * 3), 3 + (i * 3)); j = 2; while (j < (_root.faceelem[i][0] + 2)) { _root.faceset[_root.faceelem[i][j]].gotoAndStop(elem); j++; } i++; } i = 0; while (i < _root.colelem.length) { _root.colcur = i; elem = _parent.output.text.substring((3 * _root.faceelem.length) + (i * 12), ((3 * _root.faceelem.length) + 12) + (i * 12)); elem2 = ""; j = 0; while (j < 4) { if (elem.substring(3 * j, 3 + (3 * j)) != "100") { elem2 = elem2 + ("8" + elem.substring((3 * j) + 1, 3 + (3 * j))); } else { elem2 = elem2 + "900"; } j++; } _root["c" + i].colsave = [elem2.substring(0, 3) - 800, elem2.substring(3, 6) - 800, elem2.substring(6, 9) - 800, elem2.substring(9, 12) - 800]; _root.ra.scro._x = _root["c" + i].colsave[0]; _root.ga.scro._x = _root["c" + i].colsave[1]; _root.ba.scro._x = _root["c" + i].colsave[2]; _root.aa.scro._x = _root["c" + i].colsave[3]; j = 0; while (j < _root.colelem[_root.colcur][0]) { var cor = new Color(_root.faceset[_root.colelem[_root.colcur][j + 2]]); var tra = cor.getTransform(); tra = {ra:_root["c" + i].colsave[0], ga:_root["c" + i].colsave[1], ba:_root["c" + i].colsave[2], aa:_root["c" + i].colsave[3], rb:0, gb:0, bb:0, aa:0}; cor.setTransform(tra); j++; } var cor = new Color(_root["c" + _root.colcur].col); var tra = cor.getTransform(); tra = {ra:_root["c" + i].colsave[0], ga:_root["c" + i].colsave[1], ba:_root["c" + i].colsave[2], aa:_root["c" + i].colsave[3], rb:0, gb:0, bb:0, aa:0}; cor.setTransform(tra); _root["c" + _root.colcur].colsave = [_root.ra.scro._x, _root.ga.scro._x, _root.ba.scro._x, _root.aa.scro._x]; i++; } }
Instance of Symbol 44 MovieClip "codehelper" in Frame 4
onClipEvent (load) { if (_root.lang == 0) { txt.text = "N\u00E3o copie o c\u00F3digo abaixo antes de terminar a face e apertar \"Gerar C\u00F3digo\""; } else { txt.text = "Don't copy the code below before pressing the\"output\" button."; } } onClipEvent (enterFrame) { if (_root.outputcode != "001001001001001001001001001001001001001001001001100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100100") { this.txt._visible = false; } else { this.txt._visible = true; } }
Instance of Symbol 5 MovieClip "do it" in Frame 4
onClipEvent (load) { this._visible = false; switch (_root.lang) { case 0 : _parent.ra.txt.txt.text = "Vermelho"; _parent.ga.txt.txt.text = "Verde"; _parent.ba.txt.txt.text = "Azul"; _parent.aa.txt.txt.text = "Transparencia"; break; case 1 : _parent.ra.txt.txt.text = "Red"; _parent.ga.txt.txt.text = "Green"; _parent.ba.txt.txt.text = "Blue"; _parent.aa.txt.txt.text = "Transparency"; } _parent.ra.scro._x = 100; _parent.ga.scro._x = 100; _parent.ba.scro._x = 100; _parent.aa.scro._x = 100; i = 0; while (i <= (_root.faceelem.length - 1)) { j = 2; while (j < (_root.faceelem[i][0] + 2)) { _root.faceset[_root.faceelem[i][j]].gotoAndStop(1); j++; } i++; } } onClipEvent (enterFrame) { i = 0; while (i < _root.colelem[_root.colcur][0]) { var cor = new Color(_root.faceset[_root.colelem[_root.colcur][i + 2]]); var tra = cor.getTransform(); tra = {ra:_parent.ra.scro._x, ga:_parent.ga.scro._x, ba:_parent.ba.scro._x, aa:_parent.aa.scro._x, rb:0, gb:0, bb:0, aa:0}; cor.setTransform(tra); i++; } var cor = new Color(_root["c" + _root.colcur].col); var tra = cor.getTransform(); tra = {ra:_parent.ra.scro._x, ga:_parent.ga.scro._x, ba:_parent.ba.scro._x, aa:_parent.aa.scro._x, rb:0, gb:0, bb:0, aa:0}; cor.setTransform(tra); _root["c" + _root.colcur].colsave = [_parent.ra.scro._x, _parent.ga.scro._x, _parent.ba.scro._x, _parent.aa.scro._x]; }
Instance of Symbol 52 MovieClip "ra" in Frame 4
/* no clip actions */
Instance of Symbol 9 MovieClip in Frame 4
on (press) { getURL ("http://foxrichards.deviantart.com", "_blank"); } onClipEvent (load) { _x = 0; _y = 479.2; }
Instance of Symbol 55 MovieClip "pre0" in Frame 4
on (press) { _root.ra.scro._x = preset[0]; _root.ga.scro._x = preset[1]; _root.ba.scro._x = preset[2]; _root.aa.scro._x = preset[3]; } on (rollOver) { _root.cursor._visible = true; _root.cursor._x = this._x; _root.cursor._y = this._y; } on (releaseOutside, rollOut) { _root.cursor._visible = false; }
Instance of Symbol 55 MovieClip "bas0" in Frame 4
on (press) { _root.ra.scro._x = preset[0]; _root.ga.scro._x = preset[1]; _root.ba.scro._x = preset[2]; _root.aa.scro._x = preset[3]; } on (rollOver) { _root.cursor._visible = true; _root.cursor._x = this._x; _root.cursor._y = this._y; } on (releaseOutside, rollOut) { _root.cursor._visible = false; }
Instance of Symbol 66 MovieClip "f0" in Frame 4
onClipEvent (load) { txt.autoSize = "center"; txt.text = _root.faceelem[_name.substring(1, 3)][1]; stop(); } onClipEvent (enterFrame) { txt2.text = (_root.faceset[_root.faceelem[_name.substring(1, 3)][2]]._currentframe + "/") + _root.faceset[_root.faceelem[_name.substring(1, 3)][2]]._totalframes; } on (rollOver) { _root.facecur = _name.substring(1, 3); } on (press) { if (lock == false) { lock = true; lockfig.gotoAndStop(2); } else { lock = false; lockfig.gotoAndStop(1); } }
Instance of Symbol 69 MovieClip "c0" in Frame 4
on (press) { _root.colcur = _name.substring(1, 3); _root.ra.scro._x = colsave[0]; _root.ga.scro._x = colsave[1]; _root.ba.scro._x = colsave[2]; _root.aa.scro._x = colsave[3]; } on (rollOver) { gotoAndStop (5); } on (rollOut, dragOut) { gotoAndStop (4); }
Instance of Symbol 72 MovieClip in Frame 4
onClipEvent (load) { this._y = _root.c0._y + (_root.colcur * _root.spacing); this._x = _root.c0._x - 70; this.swapDepths(1048001); gotoAndStop (5); } onClipEvent (enterFrame) { this._y = _root.c0._y + (_root.colcur * _root.spacing); this._x = _root.c0._x - 70; }
Instance of Symbol 73 MovieClip "facecontrol" in Frame 4
onClipEvent (load) { this._y = _root.f0._y + (_root.facecur * _root.spacing); this._x = _root.f0._x; this.swapDepths(1048000); } onClipEvent (enterFrame) { this._y = _root.f0._y + (_root.facecur * _root.spacing); this._x = _root.f0._x; }
Instance of Symbol 76 MovieClip "Random" in Frame 4
onClipEvent (load) { if (_root.lang == 0) { vname = "Face Aleat\u00F3ria"; } else { vname = "Random Face"; } } on (press) { i = 0; while (i < _root.faceelem.length) { goto = random(_root.faceset[_root.faceelem[i][2]]._totalframes) + 1; if (_root["f" + i].lock == false) { j = 2; while (j < (_root.faceelem[i][0] + 2)) { _root.faceset[_root.faceelem[i][j]].gotoAndStop(goto); j++; } } i++; } }
Instance of Symbol 76 MovieClip "Reset" in Frame 4
onClipEvent (load) { if (_root.lang == 0) { vname = "Resetar Face"; } else { vname = "Reset Face"; } } on (release) { i = 0; while (i < _root.faceelem.length) { if (_root["f" + i].lock == false) { j = 2; while (j < (_root.faceelem[i][0] + 2)) { _root.faceset[_root.faceelem[i][j]].gotoAndStop(1); j++; } } i++; } _root.ra.scro._x = 100; _root.ga.scro._x = 100; _root.ba.scro._x = 100; _root.aa.scro._x = 100; k = 0; while (k < _root.colelem.length) { var cor = new Color(_root["c" + k].col); var tra = cor.getTransform(); tra = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, aa:0}; cor.setTransform(tra); _root["c" + k].colsave = [100, 100, 100, 100]; l = 0; while (l < _root.colelem[k][0]) { var cor = new Color(_root.faceset[_root.colelem[k][l + 2]]); var tra = cor.getTransform(); tra = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, aa:0}; cor.setTransform(tra); l++; } k++; } }
Instance of Symbol 696 MovieClip in Frame 4
/* no clip actions */
Instance of Symbol 5 MovieClip "bar" in Symbol 6 MovieClip Frame 1
onClipEvent (enterFrame) { this._yscale = 100 - ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (this._yscale == 0) { _root.playbut.gotoAndStop(2); } }
Symbol 18 MovieClip Frame 1
stop();
Symbol 18 MovieClip Frame 2
stop();
Symbol 27 MovieClip Frame 1
switch (_root.lang) { case 0 : news = ""; news = news + "<font color=\"#FF0000\"><b>[8 de dezembro de 2007]</b></font>\n"; news = news + "Adicionado sistema de mover face. (ainda em fase de teste)\n"; news = news + "<font color=\"#FF0000\"><b>[29 de novembro de 2007]</b></font>\n"; news = news + "Pequenas mudan\u00E7as: Texto para impedir que copiem c\u00F3digo padr\u00E3o da face, bot\u00E3o de resetar agora\nreseta as cores tambem e para finalizar mudei as bandeiras de idioma.\n"; news = news + "<font color=\"#FF0000\"><b>[5 de novembro de 2007]</b></font>\n"; news = news + "Adicionado bot\u00E3o de Ajuda (como salvar a imagem e para que serve o c\u00F3digo gerado)\n"; break; case 1 : news = ""; news = news + "<font color=\"#FF0000\"><b>[nov.08.2007]</b></font>\n"; news = news + "Move Face Feature (Still testing).\n"; news = news + "<font color=\"#FF0000\"><b>[nov.29.2007]</b></font>\n"; news = news + "Little Changes: Created a text to prevent people from copying the default code -_-\".\nThe reset button now resets colors too and i changed the language flags.\n"; news = news + "<font color=\"#FF0000\"><b>[nov.05.2007]</b></font>\n"; news = news + "Added the \"Help\" button. (How to capture the image and what to do with the generated code.\n"; news = news + "<font color=\"#FF0000\"><b>[sep.29.2007]</b></font>\n"; news = news + "The news and the name of the colors weren't changing the language correctly. Fixed.\n"; } newtxt.autoSize = "left";
Symbol 30 MovieClip Frame 1
switch (_root.lang) { case 0 : warning = ""; warning = warning + "<font color=\"#FF0000\"><b>ATEN\u00C7\u00C3O!</b></font>\n"; warning = warning + "Leia pelo menos as partes em negrito dos coment\u00E1rios."; break; case 1 : warning = ""; warning = warning + "<font color=\"#FF0000\"><b>WARNING!</b></font>\n"; warning = warning + "Read at least the \"bold\" parts in the \"Artist's comments."; } txt.autoSize = "left";
Symbol 34 MovieClip Frame 1
if (_root.lang == 0) { playb.txt.text = "Carregando"; } else { playb.txt.text = "Loading"; } stop();
Symbol 34 MovieClip Frame 2
if (_root.lang == 0) { playb.txt.text = "Iniciar"; } else { playb.txt.text = "Start"; }
Instance of Symbol 33 MovieClip "playb" in Symbol 34 MovieClip Frame 2
on (release) { _root.play(); }
Symbol 39 MovieClip Frame 1
txt.autoSize = "center";
Symbol 51 MovieClip Frame 1
txt.autoSize = "center";
Instance of Symbol 49 MovieClip "scro" in Symbol 52 MovieClip Frame 1
onClipEvent (load) { limit_l = 0; limit_r = 100; } onClipEvent (enterFrame) { this._y = 0; if (this._x > limit_r) { this._x = limit_r; } else if (this._x < limit_l) { this._x = limit_l; } } on (press) { this.startDrag(); } on (release, releaseOutside) { this.stopDrag(); }
Instance of Symbol 51 MovieClip in Symbol 52 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.scro._x > 100) { txt.text = "100%"; } else if (_parent.scro._x < 0) { txt.text = "0%"; } else { txt.text = ((_parent.scro._x / 100) * 100) + "%"; } }
Symbol 66 MovieClip Frame 1
Instance of Symbol 63 MovieClip "lockfig" in Symbol 66 MovieClip Frame 1
onClipEvent (load) { stop(); }
Symbol 69 MovieClip Frame 1
txt.txt.text = _root.colelem[_name.substring(1, 3)][1]; stop();
Instance of Symbol 51 MovieClip "txt2" in Symbol 69 MovieClip Frame 1
onClipEvent (enterFrame) { txt.text = _parent.colsave; }
Instance of Symbol 72 MovieClip in Symbol 73 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); } on (release) { if (_root["f" + _root.facecur].lock == false) { j = 2; while (j < (_root.faceelem[_root.facecur][0] + 2)) { if (_root.faceset[_root.faceelem[_root.facecur][j]]._currentframe < _root.faceset[_root.faceelem[_root.facecur][j]]._totalframes) { _root.faceset[_root.faceelem[_root.facecur][j]].gotoAndStop(_root.faceset[_root.faceelem[_root.facecur][j]]._currentframe + 1); } else { _root.faceset[_root.faceelem[_root.facecur][j]].gotoAndStop(1); } j++; } } }
Instance of Symbol 72 MovieClip in Symbol 73 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); } on (release) { if (_root["f" + _root.facecur].lock == false) { j = 2; while (j < (_root.faceelem[_root.facecur][0] + 2)) { if (_root.faceset[_root.faceelem[_root.facecur][j]]._currentframe > 1) { _root.faceset[_root.faceelem[_root.facecur][j]].gotoAndStop(_root.faceset[_root.faceelem[_root.facecur][j]]._currentframe - 1); } else { _root.faceset[_root.faceelem[_root.facecur][j]].gotoAndStop(_root.faceset[_root.faceelem[_root.facecur][j]]._totalframes); } j++; } } }
Symbol 76 MovieClip Frame 1
txt.autoSize = "center";
Symbol 100 MovieClip Frame 1
_parent.txt.autoSize = "LEFT"; switch (_root.lang) { case 0 : _parent.txt.text = "Ajuda! do FaceMaker por FoxRichards"; break; case 1 : _parent.txt.text = "FoxRichard's FaceMaker HELP!"; } stop();
Instance of Symbol 5 MovieClip in Symbol 100 MovieClip Frame 1
on (press) { _parent._parent.startDrag(); } on (release, releaseOutside) { _parent._parent.stopDrag(); }
Instance of Symbol 85 MovieClip "b1" in Symbol 100 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); flag.gotoAndStop(1); txt.autoSize = "left"; txt.text = "Salvando em arquivo de imagem."; } on (press) { _parent._parent.txt.text = _parent._parent.txt.text + (" - " + txt.text); _parent.gotoAndStop(2); } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); }
Instance of Symbol 85 MovieClip "b2" in Symbol 100 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); flag.gotoAndStop(2); txt.autoSize = "left"; txt.text = "Saving as an image file"; } on (press) { _parent._parent.txt.text = _parent._parent.txt.text + (" - " + txt.text); _parent.gotoAndStop(3); } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); }
Instance of Symbol 85 MovieClip "b3" in Symbol 100 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); flag.gotoAndStop(1); txt.autoSize = "left"; txt.text = "O que fazer com o c\u00F3digo gerado?"; } on (press) { _parent._parent.txt.text = _parent._parent.txt.text + (" - " + txt.text); _parent.gotoAndStop(4); } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); }
Instance of Symbol 85 MovieClip "b4" in Symbol 100 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); flag.gotoAndStop(2); txt.autoSize = "left"; txt.text = "What do i do with the generated code?"; } on (press) { _parent._parent.txt.text = _parent._parent.txt.text + (" - " + txt.text); _parent.gotoAndStop(5); } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); }
Instance of Symbol 85 MovieClip "b4" in Symbol 100 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); flag.gotoAndStop(1); txt.autoSize = "left"; txt.text = "Mover Face (Em Teste)"; } on (press) { _parent._parent.txt.text = _parent._parent.txt.text + (" - " + txt.text); _parent.gotoAndStop(6); } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); }
Instance of Symbol 85 MovieClip "b4" in Symbol 100 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); flag.gotoAndStop(2); txt.autoSize = "left"; txt.text = "Move Face (Test Feature)"; } on (press) { _parent._parent.txt.text = _parent._parent.txt.text + (" - " + txt.text); _parent.gotoAndStop(7); } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); }
Instance of Symbol 76 MovieClip "Back" in Symbol 100 MovieClip Frame 2
onClipEvent (load) { if (_root.lang == 0) { vname = "Voltar"; } else { vname = "Back"; } } on (press) { _parent.gotoAndStop(1); }
Instance of Symbol 5 MovieClip "head" in Symbol 103 MovieClip Frame 1
on (press) { _parent.startDrag(); } on (release, releaseOutside) { _parent.stopDrag(); }
Instance of Symbol 5 MovieClip in Symbol 103 MovieClip Frame 1
on (press) { _parent._parent.gotoAndStop(1); }
Symbol 104 MovieClip Frame 1
switch (_root.lang) { case 0 : txt.text = "Ajuda!"; break; case 1 : txt.text = "Help!"; } stop();
Instance of Symbol 5 MovieClip in Symbol 104 MovieClip Frame 1
on (press) { _root.helpb.swapDepths(_root.getNextHighestDepth()); _parent.gotoAndStop(2); }
Symbol 104 MovieClip Frame 2
switch (_root.lang) { case 0 : txt.text = "Ajuda!"; break; case 1 : txt.text = "Help!"; } stop();
Instance of Symbol 5 MovieClip in Symbol 104 MovieClip Frame 2
/* no clip actions */
Instance of Symbol 103 MovieClip in Symbol 104 MovieClip Frame 2
onClipEvent (enterFrame) { if (_x < 0) { _x = 0; } if (_x > ((600 - body._width) - 5)) { _x = ((600 - body._width) - 5); } if ((_y - head._height) < 0) { _y = head._height; } if ((_y + body._height) > 495) { _y = (495 - body._height); } }
Symbol 207 MovieClip Frame 2
this.swapDepths(_parent.face.getDepth() - 1);
Symbol 207 MovieClip Frame 3
this.swapDepths(_parent.face.getDepth() - 1);
Symbol 207 MovieClip Frame 4
this.swapDepths(_parent.face.getDepth() + 1);
Symbol 207 MovieClip Frame 5
this.swapDepths(_parent.hair_m.getDepth() + 1);
Symbol 207 MovieClip Frame 6
this.swapDepths(_parent.face.getDepth() - 1);
Symbol 207 MovieClip Frame 7
this.swapDepths(_parent.face.getDepth() - 1);
Symbol 207 MovieClip Frame 8
this.swapDepths(_parent.hair_f.getDepth() - 1);
Symbol 207 MovieClip Frame 9
this.swapDepths(_parent.hair_f.getDepth() - 1);
Instance of Symbol 692 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); } on (press) { if (_root["f" + _root.facecur].lock == false) { j = 2; while (j < (_root.faceelem[_root.facecur][0] + 2)) { _root.faceset[_root.faceelem[_root.facecur][j]]._y--; _root.faceset[_root.faceelem[_root.facecur][j]]._x++; j++; } } }
Instance of Symbol 692 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); } on (press) { if (_root["f" + _root.facecur].lock == false) { j = 2; while (j < (_root.faceelem[_root.facecur][0] + 2)) { _root.faceset[_root.faceelem[_root.facecur][j]]._x++; _root.faceset[_root.faceelem[_root.facecur][j]]._y++; j++; } } }
Instance of Symbol 692 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); } on (press) { if (_root["f" + _root.facecur].lock == false) { j = 2; while (j < (_root.faceelem[_root.facecur][0] + 2)) { _root.faceset[_root.faceelem[_root.facecur][j]]._y++; _root.faceset[_root.faceelem[_root.facecur][j]]._x--; j++; } } }
Instance of Symbol 692 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); } on (press) { if (_root["f" + _root.facecur].lock == false) { j = 2; while (j < (_root.faceelem[_root.facecur][0] + 2)) { _root.faceset[_root.faceelem[_root.facecur][j]]._x--; _root.faceset[_root.faceelem[_root.facecur][j]]._y--; j++; } } }
Instance of Symbol 692 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); } on (press) { if (_root["f" + _root.facecur].lock == false) { j = 2; while (j < (_root.faceelem[_root.facecur][0] + 2)) { _root.faceset[_root.faceelem[_root.facecur][j]]._y--; j++; } } }
Instance of Symbol 692 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); } on (press) { if (_root["f" + _root.facecur].lock == false) { j = 2; while (j < (_root.faceelem[_root.facecur][0] + 2)) { _root.faceset[_root.faceelem[_root.facecur][j]]._x++; j++; } } }
Instance of Symbol 692 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); } on (press) { if (_root["f" + _root.facecur].lock == false) { j = 2; while (j < (_root.faceelem[_root.facecur][0] + 2)) { _root.faceset[_root.faceelem[_root.facecur][j]]._y++; j++; } } }
Instance of Symbol 692 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); } on (press) { if (_root["f" + _root.facecur].lock == false) { j = 2; while (j < (_root.faceelem[_root.facecur][0] + 2)) { _root.faceset[_root.faceelem[_root.facecur][j]]._x--; j++; } } }
Instance of Symbol 692 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { _parent.txt.autoSize = "CENTER"; _parent.facepart.autoSize = "CENTER"; if (_root.lang == 0) { _parent.txtinfo = "<font color=\"#FF0000\"><b>Em Teste</b>\nLeia a AJUDA para\nmais informa\u00E7\u00F5es.</font>"; } else { _parent.txtinfo = "<font color=\"#FF0000\"><b>Test Feature</b>\nRead the HELP\nfor more info.</font>"; } gotoAndStop (1); } onClipEvent (enterFrame) { _parent.facepart.text = "Moving Part:\n" + _root.faceelem[_root.facecur][1]; }

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Instance Names

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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1278 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."

Dynamic Text Variables

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