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-  THE ZEITGEIST MOVEMENT  -
B LOG T ALK R ADIO















www.thezeitgeistmovement.com | www.thevenusproject.com

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Part 1
The  First   S how   3 - 25 - 09   P .3

Part  2
The  S econd   S how   4 - 8 - 09  P.36

Part  3
The  T hird   S how   4 - 22 - 09  P.7 5

Part  4
The   F orth   S how   5 - 6 - 09  P.1 16

Part 5
The Fifth Show   5 - 20 - 09  P. 160




























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-   Part 1  -
The  First   S how   3 - 25 - 09

Transcription of Peter's March 25, 2009 radio address. Thi s is the first radio address in
the series.

Proofed and ready for translatio n to other languages.


Hey everybody, this is Peter. I wanted to test all this out and hopefully you guys are
hearing me ok.
We have about an hour and a half on this particular schedule and I wanted to answer lots
of the questions that you guys have. Th ere are about 50 of them that I have and I also
want to cover some general points about additions to the website and stuff like that.
I'm not quite sure how frequently we're going to do this type of show. Hopefully we're
gonna do this fairly frequently, a t least once every 2 weeks, that's my plan. And if we get
more people listening, then we can do it more frequently. It also depends on how much is
actually going on.
First though, I just want to thank everybody tremendously for the Zeitgeist day work. It
really went well! I had great feedback from everybody and I really appreciate everyone
out there doing what they have. Not to mention the moderators and admins, and the
forum, and on the site, making the site look good, it's really come along. So, hopefull y,
I'll have more time to interact as things move forward. One part of this radio concept is to
do just that so I can actually talk to you guys. Eventually I'll have you guys call in. I'm
not gonna have any call - ins today, so if you're looking at the numbe r for the call - in, don't
worry about that. I'm not gonna do that right now. I want to cover all these questions first.
So, first of all, I've spoken with Jacque and Roxanne. They're also very excited about this
and I'm gonna have them on next time most li kely. I'm gonna give Jacque the forum to
give any kind of lecture that he wants and discuss any particular topic. He's got so much
amazing information. You get him started on a topic and it's just unbelievable what you
can learn from him, so I want to try  and maximize him as much as possible. And (as for)
Roxanne! There's just a wealth of tremendous ideas and information far beyond anything
that has been communicated thus far. It's almost neverending.
So that's a big thing. New website sections: I want to  talk about that real fast. We have a
projects page that has been thrown up and I'm sure you guys have noticed that.
Essentially what we're going to do is have different projects designed for anyone who
wants to interact with them and I think we'll have a r epresentative forum section for this
as well. The first team, so to speak, that needs to be focussed on is the communications
team and this is going to materialize in a few different ways:

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As a general example, I'd like to get Jacque back on Larry King. I  don't know if any of
you are aware of this but he was on Larry King about four times when he was younger,
and then Larry King got much larger. And now he won't really pay attention to Jacque
because Jacque isn't ,in his mind, world renowned, and that's un fortunately how Larry
King operates. But I think if we were to bombard Larry with emails and calls to the
station and bring up Jacque, who knows? Maybe Larry, since he knows who Jacque is,
might bring Jacque back on. That would be a tremendous, tremendous  thing for the
public to be made aware of Jacque again, because Jacque is becoming much more well
known again, especially in the states. His lack of audience, most dominantly, was in the
states up until recently.
So the communications team will deal with t hings like that. We'll basically have an
arsenal of people who are willing to go out, to communicate, to network. Say, for
example, we have someone that gives extremely negative feedback to our work, then
we'll have ..., excuse me, negative feedback to the  work to the extent that it's basically
false and they are lies, well then we have a communications team to demand a retraction.
So thousands of us go and we contact these individuals. We work as a team in order to
communicate these points and it makes sur e things are not misrepresented and, of course,
to advocate everything and get this information to the mainstream as best as we can.
That's one team. Basically this is an extension of the interdisciplinary team concept.
The second team would be a technol ogical team and this is something I want to talk about
more specifically with those of you that are engineer oriented, those that have worked in
science, even if you haven't and you just have good ideas because it's really a matter of
creativity. For insta nce, if you look at the world, forget about the monetary issues at hand,
because unfortunately when it comes to invention, most always think with a narrow view
of what's financially possible. If we move beyond that and start to look at society from
the sta ndpoint of just, what's simply possible based on resources and technology, we can
begin to devise creative systems that would be profound in their effect if they could be
implemented.
For example, I had this concept that all packaging, all packaging that' s ever sent to
anybody: Whether it's a mail order or any type of packaging, obviously we get boxes and
things like that, and as most of you know, packaging is very gratuitous, products that are
still used like styrofoam. They don't degrade. Packaging compa nies don't give any regard
to the environment. Say, for example, you had a universal packaging system where all
materials used in packaging were not only recyclable, but they were incorporated into the
household to the extent where just like they used to h ave incinerators. We used to have
incinerators in apartment buildings. Well they don't have those anymore, at least not that
I'm aware of, but the chemical compounds of the packaging would be designed so that
the person in the household could break down th e packaging immediately and there
would be literally no waste. It could be reduced so substantially, so it's designed like that.
So in an advanced society, all packaging. something's mailed to you, for example, you
know, a box is mailed to you. You take it , you take whatever's there out of it and you take

the box and you put it into this so called incinerator, but it isn't really an incinerator. It's

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specifically designed, universally, to handle the breakdown of this material. Things like
this, these are th ings that you can think about and just come up with. Solutions that no
one thinks about because they don't see the larger picture. Things that will make our lives
a lot easier.
For example, technology in general and the construction and the enclosures tha t we have.
For example, a computer: You tend to get a computer. You replace certain components of
it through time and then eventually you throw the whole thing out because it's completely
outdated, primarily due to planned obsolescence. Well in the future , universal
compartment structures that enable all elements to be taken out and replaced and
upgraded over long periods of time would be the most logical, and the most resource -
preserving method we could think of.
So, for instance, you have a computer and  instead of having such a complex array of parts
in the system which often require you to take it somewhere, which is, of course, by
design and we have all these sub - industries that exist to continue profit for servicing
things, you see this in the automot ive industry. This type of concept where you have a
universal enclosure where all products are designed this way, where all components are
interchangeable. You take them out, you upgrade the element that needs to be upgraded,
and that's it. The enclosure i tself can last  virtually  forever or at least a lifetime.
These are types of things that if universally implemented. You'd see a dramatic
ecological shift.
Ultimately it's a reduction of waste and things like this. Universal enclosures, waste
reduction in  homes, (etc.) There's so many creative things we can think of and I want
everyone out there to start thinking of these things, without regard to money. Just think
about what the possibilities are. If you're an engineer and if you're mechanically minded
th at's great. Even if you're not, just use your mind.
For example, people ask me "How can we have delivery systems in a resource based
economy when we need mailmen and things like this?" Well that's not necessarily the
case. If you go to a bank they have th ese pressure systems. I'm sure you've seen it, they've
been around for years. There's no reason why you couldn't have an entire system where
you have pressure pipes. I'm not sure on the technical name. Vacuum systems where all
items can be packaged accordi ngly to work in these systems and they're sent out from
central distribution and they pop up in your area, if not in your home immediately,
without the need for any type of delivery person whatsoever. You say that to a normal
person and of course they say  "oh that's impossible, it's just too expensive." Well, that's
because that's the frame of reference that they've come to understand. So, that's another
attribute of the projects section that we're gonna start developing.
One small thing about the site bef ore I jump to the questions is 3rd party sites. We have a
lot of 3rd party sites and a lot of them doing tremendously good work. A lot of them, of

course, are getting a little splintered. We have people that are doing things that are a little

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far beyond wh at I think is applicable or relevant, and that's a difficult thing to call. I'm
just really excited to see so much interest, ultimately, but we're gonna set up a 3rd party
links page for all of those other movement sites across the world. New Zland and a l ot of
these groups are doing tremendous works so we want to represent that, but we're also
gonna have to deal with the legal problems of some of these sites and some people that
are doing things that are beyond the scope. or they're overriding The Venus Pr oject.
They're presenting their own ideas to the extent where it's completely detaching  -  things
like this. These are problems that we will deal with, but it's not really that big of a
problem. I think everybody out there just means well and they're excite d and I think that's
fantastic.
So for now, I want to jump into these questions and there's a lot of them. So hopefully I
can get through all of them in the time that we have remaining.


9:58
Question 1: "Why didn't the government try to censor the sit e or the movie?"
That's an interesting question. Well basically the media does a certain degree of
censorship at the very onset of the release of things like this but once it's in the public
domain, so to speak, once it's out there on the internet, they c an't do anything. They don't
want to create martyrs. So the media can only do so much and then they just go to
character assassinations and things like this. In fact I mentioned this to John Perkins. I
asked how he was able to get away with writing these b ooks that are extremely revealing
towards the corporatocracy and he said, "Well, once it's out there, they really just have to
leave you alone" They can't, well, there's other caveats to that, but basically, they don't
want to create martyrs. That's basica lly it. Plus, they're extremely arrogant and they really
don't believe the public has any initiative or drive. I happen to think that the people in
power really look down upon society as a whole and judging by their behaviour that
should be pretty obvious.


11:07
Question 2: "When you talk about incentive, you don't quite elaborate on the issue. The
thing is, there are people (the question is phrased poorly here)"
Okay, let me rephrase that question. His point is on incentive and why will people do
thin gs just because they do them, as opposed to doing them for monetary payment.
The concept of incentive and monetary payment: It should be pretty obvious to how
conditioned that reaction is to most people. I think, well first of all, in the activist's guide
I do point out that there's a great amount of volunteerism that happens every year across

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the world. People do volunteer and infact, if you ask yourself, I think it was Margaret
Meade who said something to the effect of 'the greatest things that we value,  or things
that we do for ourselves and for each other don't require money'. And in this advanced
system, the stress will be relieved so much by what technology has to offer, coupled with
the reduction of all of the nonsense that we deal with on a daily ba sis today, from taxes to
insurance to all the monetary creations that really create noise in the system that makes
our lives very difficult, debt. So, the implication is such that eventually humans will
transcend this need for constant reward. They will no t only understand that their
contributions to society are in their own best interests. Not because of financial gain, but
because of the fact that the only way society can be maintained in a peaceful balance is
for people to realize that the society as who le has to be an integrated, happy, so to speak,
working, functioning whole. If there is depravity across the world, it's just going to come
back home to roost eventually. You can't have this detachment of society.
My point is ..., excuse me. I'm not expla ining this very well. My point is that the value
systems will be updated to realize that the integrity of one individual is only as good as
the integrity of everything else around us. And that's not philosophy, that's just legitimate
and I think that is a  major step in the way that people think about things in the future and
they will do things because they realize how important it is to do those things. Not to
mention that most people will not need to engage in the type of labor that they do today.
So peop le can have a lot of freedom and then when they do contribute to society, it's that
much more worth while.
So I think incentive in the monetary system, unfortunately we have conditioned as such,
that we really think we need reward. We have ego too, where  people believe that they are
original in their creations when in reality, it's all an emergent culmination. It's all a
constant evolution of information, built upon information. If I was to invent something,
it's really not me inventing anything. It's the  whole of society inventing. I would just
happen to be that particular vessel from which that particular invention came to be. Not to
mention that whatever I did invent, eventually it would be outdated and transcended and
improved. So there is no singularit y there. I can't elaborate on this enough. I think
incentive in the monetary system is a colossal distortion and it's actually a very negative
thing. I think people will do things because they want to contribute and it will be
rewarding to do so.


14:33
"Some people don't agree that children are born without greed and they interpret their
survival instinct incorrectly. Do you have any recommendations on some research that
has been done in this area?"
Greed is definitely a created phenomenon. It is not n atural. Naturally we need to eat and
things like this, but greed is a different level of this need to consistently and constantly
acquire and need to preserve someones integrity in the sense of ownership and things like

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this, apart from other psychological  neuroses. Greed is, the entire system is based on
greed. So how people can't see that as an environmental condition, I'm not quite sure.
One thing I'd like to say quite quickly on that, and I think I denote this in the presentation
manual, is that before  World War 2, the consumption was half of what the consumption
is today. We have been conditioned to buy more and more and more. Why? Because as I
point out, it's cyclical consumption. You have to have a culture that constantly wants
everything, otherwise t he whole system would fail and this creates a tremendous
distortion.
So that's what I'd have to say about that. Oh and Jacques Loeb is a great example of
someone who went into these concepts of instinct, for example. I think Jacque Fresco
actually comment ed on this in New York. Jacques Loeb said "Instinct, what is this? I
want to know what the reasoning is? You can't give me a word like instinct, it doesn't
mean anything.", and it's true. The concept of instinct is a religious notion, it is a
possession id ea, you know, and I make that point also in the presentation and I think
that's worth hitting on. But anyway, "Jacques Loeb". If you go to archive.org and type in
"Jacques Loeb" you will find a lot of his works. They are very old now. There's very few
peop le who have picked up where he left off, but they are tremendous. I have a few of
them.


16:20
Number 3: "What does Peter think of Richard Dawkins, Sam Harris, Daniel Dennett and
how they tackle the matter of religion?"
I like Dawkins, Harris, and Denn ett. They all have their contributions by all means.
Everyone does great in certain areas and less in other areas. I think these guys are
fantastic. I happen to disagree with Dawkins to a certain degree on a different level,
because he rejects behaviorism,  from what I understand. I can't quite get my head around
that, I've read his books and I don't particularly identify with his worldview as far as that.
But I appreciate all of them in what they're doing, by all means.


16:54
Number 4: "Why was money in vented?"
Money was invented because of scarcity. They had to have some way to distribute the
goods and services to people and they knew how difficult it was to make the goods and
services. So basically, they had a reward system for those who contributed l abor. So if
you performed labor, you got money and therefore you were deserving of getting other
things using that money. Of course, since money is an invented game, the manipulation
always falls into the power of the banks so you can't escape the corrupti on that is

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generated. It doesn't matter how much legislation that you do. The monetary system now
is extremely degenerative and I shouldn't have to go into all of that. I think that's been
covered repeatedly, but the answer is scarcity.


17:39
Number 5:  "Does Peter think that at the root of a lot of problems and misunderstandings,
is a lack of critical thinking and innocent ignorance?"
Well, I would have to say yes, by all means. Innocent ignorance, I think, is an interesting
point. Even if you look at  most people like the KKK, if you talked to somebody from the
KKK (and you know it's a despotic disposition), but if you were to sit down and talk to
these guys you would probably find that, at some point, there's an element of innocence
to all of them beca use they've been taught their belief system. They've been taught to put
up the wall that they do of racism and ideological ... stubbornness and this has been
generated. Critical thinking in that context, when you have someone that is that
uninformed, criti cal thinking just goes in loops until they are more educated. So, it's not
as much critical thinking as it is critical observation. So, until new information is brought
and given to people, they really don't have any other tools. You can't think yourself o ut of
a box with no new information. Everything is based on feedback from the environment.


18:55
Number 6: "What kind of education have you received?"
Years ago I dropped out of art school because the cost was ridiculous. I'm basically self -
taught. I' ve always been interested in religion and politics and things like this. I reject
credentialism. I find that most people who are really aware of a particular topic tend to
not be trained in the establishment, and I think Jacque, actually, is a classic exam ple of
that. He dropped out of school at about 14. It's a different way of processing. I left school
mainly because I thought it was a ..., basically higher education is a business and going to
school for art at the cost that I did was completely irrationa l and I finally realized that.


19:36
Number 7: "What should be done, or what communities and efforts are already out there
that should be supported, to reduce people tendency to be credulous or gullible?"
Obviously education. In our system today, educ ation is completely backwards because
society is maintained by ignorance. If you had everyone thinking for themselves to the

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extent where they are constantly taking in new information, constantly inquisitive in the
sense of wanting to know more and more, s ociety would undergo such rapid
transformation that no government or corporate structure would be able to maintain
themselves. So there's a deliberate dumbing down of society and, of course, the
imposition of belief systems that get you right at the birth  point, right where you're
brought into the system. Patriotism, nationalism, religion (are all) classic control
mechanisms to maintain the integrity of a particular worldview of the elite. So, the elite
have to impose value systems down. It's not really the  elite. They perpetuate it because
that's what they know also, but it's a different tier of organization. The public
unfortunately just doesn't have the awareness to understand what gullibility is in the
system because they have been so indoctrinated. So t hat's an ongoing thing but, people
just need to be educated. People need to understand the foundational elements of society
to the highest degree and have a solid foundation about life's processes and what is
actually relevant and the near - empirical nature  of discussing relevance. It isn't really an
opinion. There are so many things in society that we have to have. All of us share this
common ground and until people come to terms with that and we come together on that
level, it is not a civilization.


21: 30
Number 8: "What do I think of the movements, supporting and connecting movements,
and communities, and efforts already out there which promote the direction that this
movement supports?"
(peter reads the question again to himself)
So the question bas ically is: "What about other movements like green movements and
things like this that are basically agreeing with the Zeitgeist Movement?"
I really ..., for example, the communications team that I was talking about earlier, I can't
stress enough the need  to pull in Greenpeace. to pull in other organizations that seek a
better world and get them to detach from the, I would have to say, naivety that they
currently have. You never really hear Greenpeace talk about the monetary system do
you? They just talk ab out corrupt, profit - seeking corporations. Until they realize the
corrupt foundations of the monetary system, I see these organizations as patchwork and I
think Jacque would agree as well. We have to get the foundation out there. We have to
get people to un derstand what the monetary system is and what it has created all by itself.
Not necessarily just the surface corruption that a lot of these organizations talk about.
Until these organizations do that, I can only hope. I mean, they do great (work), but I ca n
only hope that they wake up to this reality. And yes, I would love to get all of them to
come into this because The Venus Project as a whole, really, is an umbrella for all the
other green movements and all the other pseudo - democratic political movements  that
want freedom and liberty for all, and equal abundance for all. I see The Venus Project as
an umbrella. So, any communication from any of these organizations, I definitely invite

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and I'll try to pull them in as best as I can. Unfortunately, they are a lso businesses so they
tend to have an establishment to support. So, even if a more logical group comes along,
they tend to recoil because they are still making their money because of their own
establishment that they have created. And that's another drama tic problem of the
monetary system.


23:35
Number 9: "I have always heard you talk about the way we only vote for people instead
of issues. Do you think the national initiative would be a good transition for The Venus
Project?"
Well, I would, unfortuna tely, have to say I need to look into what the national initiative is.
I don't know what that is, unfortunately. I have been so caught up with things. But I will
look into it after this is over. I can assume what it might be. Basically, when it comes to
de mocracy and voting, as I denoted in the activist orientation, there really was never a
democracy. Because in order to have a democracy, a true democracy where everyone
participated would be insane in the current, lack - of - education environment, so to speak,
because everyone's value systems are so astray at this point in time. And this is a touchy
subject. And I'm going to talk about this more so, as I believe there's another one that's
similar. But essentially, as far as democracy is concerned, people's cont ributions are
related to how society actually functions. So, in this (RBE) society, there is no reason for
a person to vote for taxes because taxes don't exist. There's no reason for a particular
legislation for many of the things that we think we need to  have participation in.
Unfortunately, if you look at the way society functions now, democracy is a complete
illusion and it always was. In the new system, democracy is basically a contribution to
the technical processes of society on multiple levels. I go  through this in detail in the
activist video.
Essentially you contribute into the system. It's picked up initially by a computerized
database that can understand what you're asking. Let me quickly elaborate on that. Say,
for example, you have an invention  and as I said in the manual, industry and government
are the same thing. All any large organization has to be an organization that provides the
goods and services for the people and oversees the environment. That's all government is.
That's all it would e ver need to be. Everything else has been manufactured on top of this
simplistic reality. So if someone wants to contribute, they go and contribute, and propose
to a system. So, if you have something you want to invent, you have an innovation for the
airlin e industry, so to speak, a plane. You would input this new proposal into the system
and the system would be intelligent enough to say, "Well, you know what? The materials
that you are proposing were actually tried in 1975. And we came to realize that it co uldn't
stand ... this particular dynamic. So, it had to be replaced with a better material. And
based on our current calculations and ..." And because the computer understands the
database and understands everything that is out there, it can immediately gi ve you
feedback about improvements to your product that you're trying to invent.

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Say you have a design for a wingspan. Well, the system will say "based on the laws of
aerodynamics, we would recommend that you do this, and this, and this" If the computer,
in its feedback, believes that what you're proposing has merit based on what is currently
in existence, which is a logical technical process, then it's submitted into the system and it
moves forward. And this would go through the same type of logic for any  political idea,
even though there is no such thing as politics. Say, for example, you had an idea. A large
underwater tunnel that went from one continent to another. Well, the computer system
would understand the gravity associated with the water pressure . It would understand
what could be built and what couldn't. It would understand problems with the tidal shifts
during construction, about how long it would take, etc.. And maybe it would be rejected
by the system because we didn't have, at that point in t ime, the technological ability to do
it. This is the type of initial interaction with feedback that will exist in the future. To
think that it is mystical or it is idealistic, is simply untrue. These types of technological
feedback already exist, but on a  smaller scale. We just want to make the focus to
maximize it so that our decision making can be delegated to machines at their initial
stages. Our creativity is still in existence but we are balancing it out with technology that
can understand physically w hat is relevant and technologically possible.
So, that is what a true democracy would be. You don't just go and punch a card in and
vote for people. That's a joke and it always was. In order for people to contribute to
society, they have to understand how  society works. So until they are educated enough to
understand how technical processes work, they really can't contribute to society because
they don't have the basis to do so in this system. It's not about voting for tax cuts, as I said
before. There's n o taxes, there's no money, and when you look back and you realize that
the majority of the things people fight about in regards to legislation in democracy, it's all
money related. So all of that's gone. I hope that's relatively clear, that's a very long
w inded topic and if it's not clear, post a note on the forum, or on the new page I'm gonna
set up for the radio show and I can elaborate more on this in time. But I want to try and
get through the rest of these questions.


28:40
Number 10: "Do you reciev e death threats?"
I have received death threats from the religious community in the past. Not very recently,
but I still get a lot of aggressive emails that are pretty much all talk. It's still worth being
cautious.


28:55
"Do I have any plans to parti cipate on a more personal level with the forum and
movement in the future?"

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Obviously, this what I'm doing right now!


29:00
Number 12: "Have you analyzed possibilities to solve the participation, in The Venus
Project, of various extreme religious soci eties such as Islam?"
Yes, that's, of course, a big issue. We have to figure out a way to bridge the differences
between peoples. And this is exactly what the communications team will also be a part of.
We have to relate to the religious community that, w hile we might have our differences,
while we might not agree, we still have the fundamental common ground. We still need
air, and water, and shelter, and we still want amenities of life, we still want the resources
available, everyone requires the same bas ic needs. And until that's met, there's no point in
even worrying about so many other things that people talk about today. So, regarding the
religious community, my approach is finding common ground, at this point.
You know, the way I presented part 1 of  Zeitgeist 1 was very direct and very stern. And
while I stand behind all of that in my sense of communication, I do have to retract
slightly because I realize that telling people that they are wrong is really not the way to
go when it comes to communicatio n. They have to realize for themselves. You can't tell
people anything. They have to realize it for themselves through information and that's an
important thing. You know, Islam has now surpassed Christianity. Islam presents some
very severe problems to so ciety on a larger scale. I'd say Islam, based on the pattern, and
not to mention these U.N resolutions that are coming out, it's really scary what they are
trying to do. I don't know if you guys are aware of this but the new anti - blasphemy
resolutions by t he U.N will basically make my first film illegal to some degree,
depending on how the respective country chooses to react.
So these are big problems. Everybody should have the right to criticize everything and
anything at all times. Islam is a very proble matic religion. I would say it's the most
dangerous out of all the religions. Its doctrines are of the very highest form of arrogance.
Islam could be the religion of peace. I meet different people that do different things but I
would have to say that if yo u read through these books, if you read the end of the Qur'an,
it's extremely negative. So, it's definitely a barrier. But it's my hope that people will see
the common ground and they will begin to look past the religious disposition. It's very
much easier  said than done, I know.


31:24
Number 13: "In a cybernated world, hackers would be the biggest problem. Have you or
Jacque designed solutions to deal with hackers?"

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Well, yes. Redundancy is the solution to everything in our current system. There's not
enough money to create the type of redundancy needed to really make a humane society.
For instance, I'm sure many of you heard about that plane that took off from New York (I
believe, LaGuardia) and hit a flock of birds. Then the plane crashed into the wa ter
because they knocked out both of the engines. Well, in an advanced society, you'd have
redundancy. You would have 2 more engines, easily. You would have multiple landing
gears. You would have ..., Well first of all, everything would probably be compute rized.
You wouldn't even need a pilot. You would have seven different auto pilots. If one was to
malfunction, you would have 6 more levels of redundancy. In this system we have today,
redundacy is too expensive because everything is made to be bought and s old. In the
future we make things to last and work. (It's) a big difference in the approach.
So, I believe that the 1 mile diameter circular city that Jacque talks about eventually will
be able to be powered (its monitoring, etc.) probably just by a gener al server like you
would find in an office. The size of it isn't the issue. So, at that level, if there is any type
of problem, you would have immediate redundancy, probably up to 5 or 6 levels. There's
no reason why we couldn't do that. If a hacker comes  in, boom, you shift and you move
on. I think hackers, for example, unless we were in a transition point, why would
someone want to hack the system that feeds them? What's to gain from that? In the larger
transition, the motivation for such things will real ly not exist because there is nothing to
gain. And the horror generated by society at such actions will really degrade anybody
that's motivated to do so.
But as a quick answer, the answer to that question is redundancy. And that would be
throughout everyt hing and in all areas of society.


33:25
Number 14: "What is your position on global warming?"
I see conflicting information on global warming. Obviously the governments have been
using it to their advantage financially. The corporations have these tax  credits and things
like that. If they cared about global warming, you would have a fully - subsidized electric
car in the street right now. They don't care. I really don't know. There is some form of
change, but I haven't had a chance to analyze things to t he extent where I can make a
concrete decision. I see nothing but pure conflict between one side and the other and
ultimately it could be a big issue but there are many other very important issues at hand
such as the ocean running out of fish by 2040 or 20 50. That's a very real reality that has
been documented, along with the losing of topsoil, along with the removing of the bees.
There's so many ecological problems and I'm going to be posting more information on
the site as we move forward.

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34:25
Numbe r 15: "Would we implement a global disarmament?"
Global disarmament wouldn't be legislated. It would be realized that there is no point in
having these weapons anymore. The only weapons that society needs are weapons to
counteract things that are a threat  to all humanity. So, if there is a meteor or an asteroid
heading towards the planet, yes. We would have to have something to take that out. We
would have to figure out something. So, armament wouldn't be against the people, we
would have a culture where t here is no reason for everyone to be scared of each other.
And in a world of scarcity, this has been dominant. Moving out of scarcity we will see a
tremendous, tremendous reduction in crime because there is no reason for it.
So, no one is going to be forc ed to give up their guns and all of this. But the idea and
reasoning behind it will fade because it's a logical progression.


35:17
Number 16: "How would people refrain from being lazy?"
I think this goes back to the incentive point. Well, I would say  first of all that most
people's lives have been stolen from them. You're born into the system, you're thrown
into education, our education system is about 200 hundred years old at a minimum.
Actually it's much longer than that but it's based on the industr ial era. Education is really
terrible in this structure and I don't even know where to begin with how absurd the
method of education is. But that's the way it is once you get into higher education. As I've
said before, you're in a cookie cutter processing  plant because your focus is on a job.
Suddenly, that's your purpose. Most people I meet don't care for their jobs. They really
try hard to believe what they are doing represents them in some way, and they really try
to get into it, but you know. They are l ying to themselves to a large degree and I really
don't think I've met anyone that can say definitively that they just love their job, unless
they have come from an area that had a lot of money which put them into the position
that they want to be in.
So,  my point is basically that laziness is a rejection of all the stuff that we are forced to do
because we have to in order to survive. I think the reason that people sit around watching
television is not only because they have been conditioned to do so. It' s because they have
an emotional problem with the fact they are a slave to the system. They are in debt and I
really think it's just a psychological rejection and that what laziness is. I'm certainly not
lazy. I know tons of people that hate their jobs but  they also have all these things that
they love to do and they are not lazy at all. Most people really aren't lazy and if you think
of yourself, you'll find that you're not lazy as long as you are focused on things that you
really actually like.

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37:05
Number 17: "Do you believe in peaceful coexistence with other democracies? If the
answer is yes, do you think we need an army or cybernated army to protect our cities?"
Well, peaceful coexistence: We can only hope that when the first city is built, that i t will
be welcomed. But in the age of false flag terrorism, in the age of CIA running errands for
its corporate constituents, as John Perkins points out, it would not surprise me in the least
if it was blown up by covert interests of other governments. It  happens. It has always
happened. So, to think that it wouldn't happen to something like this in order for an
establishment to be preserved, a financial establishment, well, I think it very easily could
happen. So, I believe that the first city would probab ly need to be protected to a certain
degree. You would have to have some kind of protection to make sure that these types of
things couldn't happen. It's unfortunate that in the transition, we would have to do stuff
like that. But I think that is the only  logical way to think about it. We have a long way to
go as far as moving this culture into a different way of thinking but I believe that it is the
only transition possible. Either the world learns to work together or we are going to
destroy ourselves. Tha t's really the bottom line. Soon we are going to have nuclear
warheads in space, if we don't already. World War III is not going to be survived by that
many. And considering how many armaments there are out there and that we always end
up using them one wa y or another, it's very scary to think about the type of wars that
could be coming.
Not to mention, by the way, the use of technology for the war industry. I was made aware
of an article today that basically was talking about the Pentagon making fully
aut onomous cybernated machines to kill people, and this is an inevitability. This is
something that we have got to stand up against immediately because this is just the worst
use of technology you could think of. This is what gives technology a bad name. So t his
is another attribute I will be talking more about in the future. We have a race against time
on multiple levels, both economically, ecologically and, of course, against the
establishment which can use this technology against us on a large scale.
So, s omething to think about. Hopefully I answered that question well enough.


39:32
Number 18: "What about the New York times 9/11 comment?"
I was actually misquoted on that. Actually, when I read that, I didn't even think about that
comment. When I was ta lking to that reporter very briefly, I mentioned that I didn't focus
on 9/11 anymore because I had said my piece and I had moved beyond it. He just stuck it

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on there and made it sound like I was detracting the whole thing and that's not the case. I
talk ab out false flag terrorism all the time.


39:58
Number 19: "What are your plans for this movement if the country falls under the rule of
martial law, as a desired outcome from the rioting which would ensue from economic
collapse?"
That's, of course, a ve ry, very important question.
Basically, the numbers need to be powerful in this movement, to the extent where the
standing armies literally can't compare. And this is a dramatic thing to say but it is very
true. I believe there is about 1.1 million army p ersonnel in America. I can't remember
how many police there are, but considering how many people are on this planet versus
the brainwashed people who work for the establishment, and some of them mean well  -
I'm not trying to put down the people in the mili tary, these are people that have been
conditioned into their value systems and it's not their fault  -  and the same with the police.
But once enough people are able to come forward with that unified direction, there's no
way that the establishment can find  enough people to walk against it. This is an important
thing and why numbers are so important, why we need millions and millions of people
that are not only involved in the general sense, but are also available to be active in the
immediate sense.
So if t here was ever a march on Washington, it wouldn't just be a couple of hundred
thousand people. It would be millions and this is the kind of thing we are set to create  -
not only in America, but throughout the world. That's the whole point! As I denoted in
t he film, it has to be the largest mass movement the world has ever seen. You have to get
people united in a common goal and once you do that, the elite and the powers that be are
so small in numbers that, first of all, they will feel uncomfortable going ag ainst people of
such great numbers. So this is the only way to combat that. There's no advocation of
violence at any point. It's simply the old Martin Luther King notions and Ghandi notions.
The numbers are so vast that the establishment doesn't stand a ch ance and that's really the
observation that needs to be pointed out.
I think it's going to be catalystic if we ever do have rioting from this economic collapse.
People just need to know where to go and that's where all of this comes in. Unfortunately,
no - one has any idea where to go. They are listening to all these other people talking about
things that are basically just criminalizing the government and the constituents. AIG and
all this nonsense that really has no basis or relevance that people are being  mad about.
What they should be mad about is the establishment itself. Until we get that awareness
out there, and for people to focus on what the real change is, moving forward in a
common direction for all humanity. As ambitious as that sounds, really tha t's the only end
that we can hope for and the problems are never going to go away otherwise. So in

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answer to that question, we need to get to everyone as fast as possible, especially those
that are upset. If you meet someone who is recently unemployed and  they are talking
about the banking system, loosely, and they don't understand what the mechanisms are,
please communicate to them what the real central mechanisms are  -  about how the whole
system is a contrivance designed to periodically fail. And that it  basically works to the
benefit of the upper echelon of the corporate and governmental elite. And it's a cycle
that's been going on for a long, long time. We can't handle this cycle anymore.
So, things like that. I'll try and post more information on that  as far as communication
and talking to people in the future.
Let's see here. (Peter starts skipping questions to make sure he gets to the most important
info)


43:31
Number 22: "Do you have any plans for a (Peter stops) okay that was one I basically
co vered before."
okay.
Do you believe that the decisions of the technical committee and the computers should be
submitted to the approval of the people, or do you think that they should be forced to
accept those decisions even if it's against their will?
In other words; Do you think that the Venus society should be a technocracy or a direct
democracy?
Well, the idea of a technocracy never materialized, so I throw that out. Regarding a direct
democracy, I addressed that before, there is no such thing as a  direct democracy, unless
you are satisfied with what we have now, because it's never going to get any better and I
don't consider what we have now a democracy whatsoever.
Regarding the technical decisions of the committee and the computers submitted to th e
approval of the people, well, the people are the ones that are submitting the points and as
long as we understand that the foundation of society is a technical process, ... If someone
comes up with a better way to, say, create clean water and filtrate wa ter, who is going
want to vote against something like that? If someone comes up with a better way for food
production, who is going to want to vote against something like that? If someone designs
this great automotive or transportation form of equipment, w hy would someone want to
regress into something that isn't as optimized as it can be?
The whole point of this is to optimize all of our resources and the general outlay of the
environment, and the government, to the extent where, again, all that's relevan t is the

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goods and services and the maintenance of the environment. That's all there is, so there's
really very little subjectivity in this. If you want something, then you submit it and it will
be put into functionality as long as there are the resources  to do it, and hopefully through
time, we will get to a point where people can have custom (unique) things very easily,
through molds and all these advanced technologies that Jacque has talked about. If
someone wants something very unique, well, they could  design it and it could be created
for them without the need for a factory that has to produce large quantities or machines
that have to be designed just to make something. There could be a certain degree of
flexibility that will eventually emerge, where yo u will have so much freedom of what you
want because the restrictions of mass productions and profit don't exist.
So, things like that.
So, will everything have to be submitted for the approval of the people? Yes and no. The
subjectivity isn't there in t he system and that's a very difficult thing, unfortunately, to talk
about to people, because they don't understand that there is such a thing as an
optimization of everything. There really is and there is a train of thought that goes
through the whole thin g. Based on the current government now and all of the nonsense
and noise in the system, I can completely see how people have a difficult time with this.
So it's not a democracy in the sense that people traditionally consider. And I have a
feeling that I'm  going to have to talk about that a lot more because of the confusions that
it brings up.


46:42
"Are you aware of the affiliation with artivists.org and Petrobras, the oil company from
Brazil?"
Yes I am. Of course, they were one of the sponsors for, I  think both times I had my films
in there and, you know, what am I supposed to do about that? Artivist is funded by
sponsorship. Do I like the type of fuel that Petrobras is advocating? No. And that's why I
completely move against biomass specifically, in  the film, because it's not the most
efficient and we have plenty of other energy resources besides oil and biomass to serve
our needs. I have no affiliation with Petrobrass and I'm certainly not going to tell Artivist
what to do. I was just happy that they  were going to show the film at all. *laughs*


47:32
Number 27: "The activist presentation wasn't oriented towards activism very much. Can
we expect to see more concrete plans and instructions for action in the future?"

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Absolutely. One context I'm gonn a have for this on the projects page is what I'm gonna
call 'Hi Fi' and 'lo fi' activism.
'Hi Fi activism' is the activism we're talking about in the most advanced forms of The
Venus Project where technology is used for the betterment of society to its hi ghest degree,
where money is eliminated, where we don't have to worry about the problems that are
generated by the need to compete and create scarcity.
The 'lo fi' will have to do with the things that we need to do now. We are having
tremendous ecological  problems so we have to begin to collar [Note to translators  -  US
slang term which means to 'turn back' or 'negate'], proactively, what's happening. I want
to refrain from extreme patchwork (patchwork means "a temporary fix"). I get a lot of
people emailin g me with whole new social designs that are based on the monetary system
and to me, that's patchwork. If we are going to make any kind of transition, it needs to be
out of this system entirely. However, that doesn't mean we are just going to ignore the
pro blems of society right now, people do need to speak out against the nonsensical
resolutions of the U.N. They do need to speak out about draconian legislation. They do
need to speak out about everything that is a problem. And that's another part of this, bu t
we always have to present the larger picture. We can't have this idea that ...
Basically, the thing you see a lot now with most patriots and most activists is that they
attempt to return to something that never really existed. They think that there is
s omeplace, some ideal of America, that apparently existed and it never really did. You
have all these guys talking about this saying, "If we could only get rid of this and that,
and if we turn back to ... something" and it's not forward thinking, not progre ssive. And
that's really what our biggest advocation is.
Having said that, we are losing topsoil. The bees are a problem. We have to discuss the
environment. We have to get people proactive. That's why I'd like to pull in more region -
oriented groups. Or,  excuse me, more conceptually region - oriented groups, if that makes
any sense, such as Greenpeace and things like that.
So yes, I'm working on that and I apologize I haven't had more to do with that. I really
just want to get the overview out there for pub lic consumption and that's what I've been
trying to do with all of this material thus far.


49:45
Number 28: "Do you feel that economic collapse is something that will inevitably
happen? And if so, how soon?"
Yes, economic collapse will come, fundament ally in the form of technological
unemployment. And I find it interesting that no - one talks about it to this day.

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Technological unemployment is the final nail in the coffin. It's not going to go away.
Even if there is extreme financial limitation, you are  always going to have scientists
persevering with new technology and the question is: Is it going to go towards the
betterment of society or is it going to go to the Pentagon? And this is a very important
point.
Regardless of that, the breakdown of societ y  -  of course, with the depression that we have
now, with extreme rising unemployment, with the constant job losses  -  is only going to
be compounded by the technological unemployment due to machines replacing human
labor. It's a collision course with techn ological unemployment and one way or another we
have to move out of the system. It's either we move out of the system or they deliberately
withhold technology just to keep people employed, which is probably the most ludicrous
and irresponsible disposition  that we can have.
You don't give someone a normal screwdriver if there's the option to use an electric
screwdriver, just because you want them to work more hours. It's insanity.
Technology will free people eventually and it will come in either of 2 ways.  Either they
will be on welfare and have no jobs, or they will be free in a new society that has used
technology to the highest advantage to free humans of repetitive human labor (and) to
create a new system where technology is really the emancipation proc lamation. Our
slaves are the technological machines and humans do not have to be concerned these
issues anymore. The focus of society is the creation of new technology to relieve us of
problems, whether industrial or management oriented such as government  and things
such as that.
So to answer your question more definitively, the economic collapse is going to happen
one way or another through technological unemployment and that's that. It doesn't matter
what they do with the banking system. There is nothing  that is going to stop this. We are
not gonna have the jobs, therefore people are not going to have the purchasing power to
buy things and support the industries that initially replaced them with machines to begin
with.


52:04
Number 29: "I have some co ncerns regarding some of the things that were mentioned in
the orientation film. I think making things automated is a good idea, but what about
occupations that people enjoy, like doctors, auto mechanics and farmers? Do you think
that they will just give u p their passion and let robots take over? I see a move towards
dehumanization in The Venus Project, especially in decision making."
Well, first of all, 'dehumanization'? I can't see how that word is relevant. What we are
doing is using tools that we have  created, to free us and make our lives easier and

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improve our performance. No different than a calculator or a set of eye glasses. If
wearing a pair of eye glasses is dehumanizing, I don't think that makes any sense.
Machines are extensions of us. If peop le want to be doctors, ... Well, first of all, there's
always going to be innovations that we are gonna come up with initially. The machines
don't magically come up with things. We interact with the machines to get the best
possible feedback. The auto mech anic isn't just going to be an auto mechanic that takes
out springs  -  the auto mechanic could be someone that engineers new automobiles  -  it
will be a new level of activity for human thought and creativity. If someone wanted to be
a chef, well, that's grea t! Do it! You'll have a kitchen to do it. If you don't want to cook,
then you could have automated systems make food very easily in a highly advanced way.
People will do what they want to do and they won't charge money for it.
Say you wanted to open a re staurant because you love cooking, especially the transitional
period. There are people that I know that will appreciate this  -  you will have what you
need. You don't charge money to do it. You do it because you want to do it, and that's
really the questio n. If you want to do it, then the conditions can be made for that to be
done. As long as it's not retroactive to society, obviously.
(Let's see here) And the same thing goes for doctors. Doctors would not just perform
surgery, they would be constantly res earching. Basically, the roles of humans are in the
process of research. We are constantly researching and seeking new innovations. That's
really the next level. And then we have the machines take over once we come up with
new ideas and decisions, or decis ions that are arrived at. There are a lot of tangents I
could go off on here, but I'm not going to at this point.


54:31
Number 30: "This issue of no properties sounds like communism. People like to own
things. It has nothing to do with scarcity. People  like to personalize their vehicles. I'm not
a fan of letting people drive my car."
I see exactly where this guy is coming from, or she's coming from. First of all, no
property does sound like communism. That was one of the tenets of communism.
Unfortunat ely, communism existed in scarcity. It maintained all the attributes of any
normal economic system, basically, apart from certain general broad attributes. But
because it existed not in a vacuum, and it had the pressures from the external world, there
was  no way communism even had a chance right from the very beginning. Communism
was designed to free the proletariat and the labor class. And basically they didn't do that
at all. It did not work, because the didn't address the source of the problem which was
resource management and abundance.

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The idea of property itself, comes from a primitive worldview where people protect their
belongings so they don't get taken because of the scarcity in the environment. Property is
not something that people appreciate. Th ey don't really know what they are talking about
if they say that they like their property. What they like is the idea of it being theirs and
that is that. There is no reason why that idea can't exist in the future, but on a much more
balanced level, where  people have access to everything. So therefore the idea of property
has no basis because everyone can get something. Then it becomes more strategic
because things produced don't have the multiplicity, so everything is shared in a way that
resources aren't  wasted.
Property is a very big problem for people psychologically right now and I completely can
relate to that, because people want to protect what they have. That's really it. It's an
outgrowth of scarcity. It's not that you're restricted from having t hings  -  That's not it at all.
It's the fact that everything is made available and it CAN be done. It's not that everyone
owns 1 of everything, it's that everyone shares everything. There's no reason to have a
whole parking lot full of cars. There's no reas on for a lot of the wasteful things that we do
in order to keep this economic system going.
I can't stress enough that property is an outgrowth of scarcity. In this system, in transition,
people would say, "Oh, I like my things." Well, that's because they  don't know anything
else beyond that. They don't even know the luxury of not having to deal with a lot of the
stuff that we deal with. When we move house, it's a nightmare. I have reduced what I
own substantially. I can't stand property. At christmas, I r efuse gifts. I don't want any
more stuff. It's just pointless to me to have all this stuff that people horde and keep in
their basements. It's just a waste, it's unbelievable.
That's something else that is due for a larger point. Because the multiplicity  of industry,
because of the imposed conditioning that people have been given to want property as a
form of identity, it's extremely dangerous and poses so many problems on so many levels,
I don't even know where to begin.


57:38
Number 31: This person i s quoting a comment I made on the forum saying 'I'm not
interested in the ideas about the Illuminati, the new world order, aliens, 2012 and so on'
and they go on to say that this is turning into a clubhouse of banned topics and specific
thinking and it's n ot about truth. And to ignore the aspects of conspiracy that don't fit into
my worldview makes me no different to Alex Jones. "So I have to ask: Is this movement
about truth or are you implementing the new world order?"
Well, first of all, the reason I po int out those points is because they don't do anything. It
does nothing just to sit there and tell somebody that there is some ruling elite or secret
society of satanists that want to dominate the world and assassinate a great majority of
the world's popul ation. Even if that was true, which it isn't, even if that was true, it does

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absolutely nothing. What are people going to do? Are they just going to run around with
their head cut off looking for invisible enemies? The reason I don't talk about
metaphysica l or conspiratorial things on that level is because I want to focus on what it is
that will actually create positive change. If you show people the light as opposed to the
dark, the dark doesn't even matter anymore because they will have a direction that t hey
can march towards and that's really the most important point.
The greatest form of activism isn't the constant exposure of governmental fraud and all of
the things that have been going on since the dawn of civilization in the scarcity - driven
world tha t we live in. We are barely out of the jungle on this planet. The real activism
comes with the solution, having people identify with that solution, and then moving
forward with that solution. When that becomes powerful enough, all of the little secret
soci ety groups and all of the so called elite, they will be trampled because they have
nothing. It's such a small vicinity of people that think in those truly despotic ways. All
they have is the military and the police and that's something that we will eventua lly have
to get to next.
We have to have a complete awakening in the military and the police because they are the
ones that have been conditioned to move against the people. And if we can get to them,
it's over. The establishment is over.
So, that's anot her thing for a larger topic. As far as the other points ...
The reason I don't talk about aliens and 2012 is because there is no point in it.
Unless you can prove to me that aliens have some relevance to the 1 person dying every
second to starvation, I  don't want to hear about it. I don't care. If there are aliens, well,
have them land. It'll be great to meet them. It's not of interest to me. 2012 is prophecy.
2012 is a religious notion. I couldn't care less about that, either. Go ahead and talk about
it . We have a miscellaneous section now. If you want to talk about it and you feel it's
relevant, then work it out. Get feedback from your fellow men. That's great but, you
know, it's just not relevant.
And as far as the rest of that question, I think I've  covered most of that.


1:00:46
Number 32: "I need to start a Peoria chapter of The Zeitgeist Movement. How do I?
Where do I begin? Who do I talk to etc?"
This is something I'm going to talk about on a new webpage that I'm putting up about 3rd
party sit es and groups. I'm going to try and get that up soon. It's going to have general
points regarding what groups can do in an activist sense. We do need chapters  -  it needs
to get more unified. I know a friend of mine in Los Angeles has a chapter meeting once  a

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week. I have thought about New York chapters that I could be involved in. But we really
have to get a lot done before we can have everyone focussed in a specific way; before
those chapters really affect us and we haven't quite gotten there yet.
So, I'm  gonna address that soon. But basically, if you build a website and send it to us,
and you're active and updating it, there's only so much that we can do. I can't, for
example, answer emails in Arabic right now. I don't have the people to do it. Eventually
I'm hoping to get people who can speak bilingually. Then we can start to really address
this on a global scale. It's just really difficult right now because of the lack of resources
that I have.


1:01:55
Next question....
"There is a lot of controvers y over the Siemens logo at the end of Zeitgeist: Addendum."
That is supposed to be more blurred than it is. The reason I kept it in there to begin with
is that I kind of wanted people to know that it was Times square and that's a very
predominant billboar d in Times square. So I kept it in there for that. And I guess looking
back on it now, I should have blurred it out a bit more.


1:02:25
Number 34: "Peter, what is your take on the Strawman conception?"
You know what? I'm sorry about that. I haven't ha d the chance to look into what that was.
I'm gonna circle that right now and check that out, I'm gonna have to move past that right
now.


1:02:38
Number 35: "What about guns? There may be people in The Venus Project that still want
to keep their guns. I s this something that will be allowed? What about hunters? Some
people are very passionate about that, so I think that guns will have to remain in the
picture."
Well, I think legislation against guns is not going to help anything. They'll just go
undergro und just like anything that has legislation against it. So, my hope is that people
will shift their worldviews away from anything denoting the use of guns, and even

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hunting. That's a very primitive thing that we are doing. They might enjoy it now, but if
y ou look at how vain and horrifying it is, unless you're hunting for food which really isn't
necessary in the system. That's one of those transitional points that will need to be dealt
with.
Regarding general gun usage: If people aren't threatened, they do n't have a need to
protect themselves. Everyone has a reason for what they do and that's just the reality.
Will guns be outlawed? Absolutely not. There are no laws against anything. In the
transition, obviously there would have to be something like that bu t in the higher state,
people would have an integrity of the system and if there is a problem then people would
come together and figure out a solution immediately. They don't just call the police. It's a
different way of looking at each other and the worl d.


1:04:04
Number 36: "Did you approach Jacque, or did he approach you?"
I saw a film called Future by Design by William Gazecki and I was intrigued, And then I
sent an email to William thanking him for making the film. Then he forwarded it to
Roxanne  and Roxanne emailed me and they invited me to visit. And I went and visited
and I was blown away by his perspective and that was basically how it happened.


1:04:29
Number 37: "Did the holocaust really occur or was it a lie for Zionists to get Israel?"
I've been to Auschwitz. You know, the holocaust obviously occurred. I've seen the videos
that came out after that. There's a lot of strange conspiracy notions about all of that. What
I will say is that the holocaust has been used as an excuse for the Jew ish government of
Israel. I say Jewish in the sense of the nationalist origin, not religious or race origin, So
just because I say these things, doesn't mean that I am anti - Semitic. They've been hiding
behind that forever, the Zionist culture in Israel, an d they use it to their advantage, They
basically used it to get Israel itself. That's a geopolitical strategy, with support from the
United States. But all those conspiracy theories, I don't care for that. Obviously it
happened, and like any event in histo ry, it's used for whatever geopolitical advantage can
be created. So, that's for other people to look into.


1:05:25

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"What can the young people, who do not have land or money, do to start things such as
self sufficient housing?"
So the question is: 'If  people don't have money, what can they do to create more self
sufficient means?'
You know, there's a lot of things people can do of their own accord to reduce the
complexity of their life, and to be more considerate of their environment. I have a great
b ook, I can't remember what the name is, and it goes through all the different solar panels
and everything that people have used. For example, there was a simple person out in the
midwest and he had a trailer. And he hooked up to a windmill and a solar pane l and they
were completely off the grid. Granted, not everyone would want to live in a restricted
environment like that. But, it depends how dedicated you really are. I live in New York,
so I'm limited with my options within an apartment. I think that, eve n though I advocate
this kind of 'lo fi' form of activism of becoming 'off the grid'. If I lived out in the middle
of nowhere, by all means, I would be off the grid. I don't like driving, that's one of the
reasons I like living in a metropolitan area. I do n't like driving. I can't stand cars and the
exhausts and everything.
So I feel there are plenty of things that can be done by anyone, as far as what you
purchase, general activism, don't buy anything from a sweatshop. But unfortunately these
are things t hat don't have THAT much of a relevance to the larger problem ahead. If
everyone got off the grid and they were able to do it, THAT would be powerful but
having just a few people do it doesn't create as much of a statement. If you live in the
Midwest and y ou don't have any money, well, you do what you can based on the budget
that you have.
This is the problem of the monetary system. It's self perpetuating because of everyone's
constant need to save money. For example, I got an email from somebody who
comme nted on Walmart and they said: "You know, we have to teach people not to shop
at Walmart, and then Walmart will stop its slavery practices and all of the horrible things
it does, like outsourcing and all of its wasteful practices." Well, that's all well an d good
but there's people out there who really can't afford to buy from other places besides
Walmart. And given their circumstances are severe as some of them are, especially now,
they don't have the option. They don't have the luxury of picking and choosi ng and this is
another one of those attributes of the system that's very problematic. It's something that
should be thought about.
So when I meet people who can't afford to be ethical, so to speak, which is a common
disposition, I understand where they ar e coming from. So, all I can say is do what you
can. Recycle. Do everything that you normally would do. If you live out in the middle of
the Midwest, try to get off the grid as best as you can. Reject all the established orders as
much as possible. Try not  to shop at places like Walmart or any places that use
sweatshops or slavery. We do the best we can. In this system, it's tough, I know.

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1:08:17
Number 40: (Peter skips the question because he doesn't understand it)


1:08:39
Number 41: "As a point o f discussion in the spirit of being happy with being proven
wrong, I quite welcome you extending the absolute power corrupts absolutely quote into
absolute power corrupts absolutely, but only in a system where corruption is rewarded."
Yes, I would have to  say that is a great comment. I think I said that at one point. Power
has to have a reason, Power has to have a reward. The whole definition of power is
control over something and the only reason anybody would want the sort of responsibility
is if they had  something to gain from it. So, absolute power, that old notion, it's actually
in Zeitgeist 1. In the context of the monetary system it is absolutely correct. World
government by the banking elite which is basically slowly being set up as this breakdown
oc curs, one of the positive attributes for the banking system itself is this larger
restructuring, will be absolutely horrifying. All the mechanisms will still be in place,
except you will have total control over the distribution of money which basically con trols
everyone's lives. And there is a big difference between that and a resource based
economy. Huge difference.
So giving an interdisciplinary set of teams the power to orient the society is very, very
different from a group of elite who make money off  the corporations that perpetuate the
system through the economic structure. Very big difference.
So I hope that's expansive enough. I would have to change that and say absolute power
corrupts in a monetary system, because the entire basis is differential  advantage.


1:10:20
Number 42: "Is the method of implementing The Venus Project to start building a city in
Florida first as a guinea pig (this is a phrase meaning "as a laboratory rat" or a "trial run").
Or are you trying to spread Zeitgeist ideas thro ugh the whole world and go for the whole
globe to globalize it?"
Obviously, we have to start somewhere. In order for the system to really work, it's going
to have to be a global system because that's the highest optimization of the planet's
resources. But  that is way down the line( this means far in the future). That's a very
difficult barrier to overcome.

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If the first city can be built, it can be used as a testing ground. It could be used as a
research center, a very large one, and it would be used to sh ow other people what is
possible. You would bring in world leaders, and you would say "You know, you guys are
suffering from the same cycles over and over again ...", and hopefully we would find
leaders that could eventually move out of the primitiveness o f their current position  -
because I think that when anyone realizes the merit of this, they should really eventually
come to our side. I can't see logically, unless people are being extremely irrational, based
on dogmatic dispositions and traditionalized  notions, how anybody can be against this
concept. I could easily debate anybody when it comes to technical processes or discuss
with anybody. I don't like to debate. I like to try and discuss but unfortunately, the
climate is such that people are always tr ying to get one up on each other.
The logic of this institution is without parallel and the movement is gonna have to happen,
one way or another, into the world working together. Otherwise, the wars will just
continue.
So anyway, to answer the question,  it's basically gonna have to be both. We have to start
somewhere and the first step is really education, which is why Jacque and Roxanne have
advocated a new film. It's beyond my budget. I'm trying to get some larger people to do
this to show what lifestyl e would be like in this system, so that people would say, "Wow,
that would be great. Let's do that". Things like that.


1:12:16
Number 43: "Are you a Manly P Hall fan?"
Not particularly. I've got some information sourced to him for the first section of
Zeitgeist 1 and I believe in regard to Astrotheology. But beyond that, I have no
association with him. I know he's one of these guys that all the right - wing, conspiracy,
nationalist, religious cultures like to throw into the group of Freemasons and stuff  like
that. And I've noticed that they try to associate the movement and my work with some of
these more esoteric individuals just simply because I have a source to them, as if just
because I have a source to them, I support their ideology entirely. That's  just obviously
nonsense.


1:12:55
Number 44: "Are you aware of the risks of artificial intelligence, specifically a level
where machines make complex associations that are more complex than we do? Some
say that machines will wake up or discover things t hat we can't assimilate and dominate
us with that knowledge."

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In the New York presentation I had a little montage of Hollywood films that denote this
very idea and it's a fantasy. Of course the computers will have a higher associative
capacity, that's wha t their role is. It's our decision to decide what machines do. For
example, as I mentioned earlier, the Pentagon is working on autonomous robots that can
make decisions, see enemies, and kill at will, automatically. This is an example of
technology being u sed for the worst. It's up to us to decide what the technology does, and
if we program it to have such processes well, that's a big problem.
There's no reason to assume that the inherent nature of intellectual reasoning and logical
deduction and artifiica l intelligence would naturally gravitate towards some type of
domination. That's our own superstitious projection. That's our absurdity and fantasy.


1:14:14
Number 45: "What do I think of the TED talks and should Fresco try to attend?"
Absolutely! The  TED talks are really good. I've always appreciated the people they had
on those. There was actually an email campaign to try and get Jacque on TED, and TED
responded. They were very booked up until, I think, 2 years or something. So that's
something we'll  keep on the back burner. We're getting into the communications aspect,
where I talk about people trying to get people onto Larry King or any type of major show.
TED would be a great one as well.


1:14:46
Number 46: "Are you familiar with the Wildcat ba nking that occured when Andrew
Jackson was president?"
Yes, of course. The banking power isn't going to change whether they're centralized in
the form of a central government or they're distributed regonally. The collusion and the
tendency for collusion a nd oligopoly and under - surface monopoly just like Morgan, and
the things that they did as denoted in part 1 of Zeitgeist, these things are not going to stop.
So, there's always gonna be problems. I think what Andrew Jackson did was tremendous
and great. Th e problems arised, sure, but the poetry in his statement was profound. Just
because we say nationalize the Federal reserve, that's not going to solve our problems.
All that does is create a different mask. I mean, it's the same people that are oscillating
between the Fed and the government. This whole illusion that the Fed controls the United
States, it's not. It's a collusion.
If it wasn't, they would have eradicated the Fed in 2 seconds. They have the power to do
that. Congress easily has the power to sh ut down the Fed in 1 stroke of a pen.

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1:15:54
Number 48: "Do you think you will be back on the Alex Jones show again?"
Only after a full retraction of all the nonsense he stated about my work in the interview I
had. Not to mention the days following w here he and Jason Bermas, like Beavis and
Butthead, they just sat there and just derailed everything and I just couldn't believe the
propaganda that came out of their mouths. Without any information whatsoever, they
tried to ... Alex actually said that the  Venus Project was related to the Venus star, the
satanic, Luciferian cult. If I see a point by point retraction and apology from the Jones
camp, sure. I'll go back on the show


1:16:31
"Whose idea where the interdisciplinary teams?"
That's of course,  Jacques idea. We have been talking about that and I think that's a
tremendous point. That's really what all governments should really ever be,
interdisciplinary teams, ever - rotating, working with computers for the highest
optimization of resource managemen t and industrial production.


1:16:48
"Would you mind stressing to Zeitgeist Movement supporters the importance of
organizing collectives as opposed to just relying on you for direction and action?"
Well absolutely! The problem is that the great majori ty of the people who are very
excited about this don't seem to have a FULL grasp of what the full tenets are. I get the
emails and everyone seems really excited and it's great, but there is a lot more clarifying
that needs to occur. People really need to g o through the activist manual and understand it
thoroughly. They need to understand the nature of the economic system and be able to
talk about it very proactively to the extent that I do. We need to have regional people
working independently. This is the  nature of it! I don't want a centralized construct but
the information has to get out there some way.
We shouldn't have other groups asking for money and things like that at this point. That
is very problematic because people who are new to the movement w ill get confused and I
can't keep track of everything. So when I talk about 3rd party links and sites and things
like that, I'll address it more specifically. But absolutely, we need to organize collectives
everywhere and that's contingent on how informed  the people are who initiate these

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collectives really are. Because we could get some splinter groups that really go in a
completely different, random direction and that's already happened actually.


1:18:08
Number 51: "Do you have any plans on constructi ng self sustaining, environmentally
friendly communities of resource based economies?"
Yes, of course. As denoted a few times, the circular city. I think is a great initial starting
point, even if it was small. We find a plot of land and we create the net work, we create
everything, we create forms of the industry, completely self sustaining, even on that
simplistic level, just to show a completely self sustaining environment where everything
is monitored from a central computer. We regulate all agriculture . It's all done
automatically just to show the possibilities. Granted, in the monetary system, this could
be very expensive, but we'll cross that road when we get there.
But by all means, we definitely have to begin self sustaining cities one way or anoth er. I
mean, the pattern is clear. The industrial revolution was only 200 years ago and we have
done considerable damage to our health from the water supply, to the food supplies, to
the degradation of the topsoil, there are many facets. It's an ecological  crisis beyond
anything. It's funny that no one in the mainstream talks about this stuff. I'm gonna address
that more specifically as the time moves forward.


1:19:20
Number 52: "Can you comment on the many self - sustaining, green, environmentally
friendl y methods of building, such as earthships?"
There's a lot of great creative things happening. Earthships  -  Someone mentioned that, I
believe in the New York event. There's so many great ideas out there that if given the
initiative, and ... That's why, for  example, in the technology section that I commented
earlier on projects  -  this sort of engineering section  -  one of the points we can have is not
only thinking creatively about new innovations, but how to deal with the problems we
have now.
So earthships , I believe they used old tires and that's tremendous. If we put our minds to
it, we can overcome any problem. It's just simply a matter of time and ingenuity. Once
we get rid of the monetary system, there's no stopping it. Because in this system, you
have  to have money to resolve any type of problem. We won't have resolution to any type
of problem unless money can be made from it. That's a tremendous drag on our progress.

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So for anyone who has ideas like that, we're gonna start a little section for stuff  like that
because it's just so proactive and so creative. The whole thing really comes down to our
creativity.


1:20:36
Number 53: "What can we do to actively reject such things as money? Do you think there
should be several days, or even a countdown to  a day in which we completely reject the
use of money?"
That's a great poetic notion, appreciate that idea, for sure. I would have to say that poetry
would be the fundamental element there. I find it difficult because of people's general
need to survive.  I'm not sure that we would get too many people to take on that idea.
But you know what? I think in time, such as maybe the next Zeitgeist day. Which, by the
way, I'm gonna try and do a much larger event all day where it is not only a presentation
as such,  there will be conferences and it would maybe have a multi - tiered building, where
different attributes can occur. The 4 hour long Zeitgeist day really wasn't long enough, I
was really astounded at the interest and it's too bad we couldn't let it go for 6 h ours
because there was so many people with questions.
So, absolutely. Maybe we can have something like that next Zeitgeist day, where we
openly reject the use of money and maybe even sooner than that. That's a great poetic
notion, I like that, I like arti stic things like that.


1:22:01
And the last question I have here: "Do you believe in a higher energy, even if you don't
like religions? Are you actually supporting other groups and movements like
Greenpeace?"
So that's basically 2 questions.
Do I bel ieve in a higher energy? I would have to say that I don't know what that means.
It's sort of a metaphysical question. Is there a larger order? Well of course there is. We're
only a part of something larger but there is nothing metaphysical about that. Ther e is
really no such thing as metaphysical, everything is physical one way or another. Even if
something like ESP was real, it's still physical. There's still a physical (...?...  -
adaptation?) to it. The same goes for anything else like that. It's weird ho w people meld
those together and they think that there's something beyond. Well if there is something
beyond, then it's still here. It's only temporarily beyond, if that makes any sense.

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So, higher energy, or anything like that, no. I don't see any eviden ce of anything other
than this larger whole, this oneness that seems to stretch to infinity, at least based on
general scientific reference now. Everything is completely interconnected and the larger
order would be sort of the collective consciousness of p eople, coupled with the
environment and if people begin to think collectively in one direction, then there's really
no stopping the progress of society. I would kind of orient it like that.
I think I answered the other question, do I support other groups  and movements like
Greenpeace?
Yes, of course. I'd love to pull these people in and get them oriented on the extreme
problems with the monetary system and get them to understand that what they are doing
is great but they are not going to the full length.  And that is something that all of you can
start talking about. I'm making a note right now to discuss issues like that. We are gonna
have a whole roster of these green movements and activist organizations that advocate
what we are looking for, but they don 't go far enough. They don't realize the monetary
system is the fundamental problem. They don't realize that there is no way they are gonna
obtain ethics in corporations because corporations are simply not rewarded for ethics. So,
that's a dramatic realiza tion that all of those groups need to come to terms with.
And that's it for the general questions right now. I don't think I missed any. I think there
are some more that I couldn't get in time but we are gonna set up a forum just for
questions. I'm gonna  have Tanktop, who has been doing a tremendous job by the way, I
want to thank all of you, the moderators, the administrators that have been helping with
this. It is really going well and I really appreciate everybody's work on this. It's really
fantastic t o see so much interest. And when we get larger projects going, Don't worry, we
are gonna have much more going on. It's just finding the best way to organize it from the
ground up. That is the most difficult thing.
Something like this, that we are doing, h as never been done before and I think it's
important that people don't fall back on the idea that it is too impractical or it's too
idealistic. We have to begin to see that this is really the direction, this is the means, and
as I believe, the means is the  end.
So as we begin orienting everybody in the specific train of thought, everybody will fall in
line eventually. Because as far as I'm concerned, there is really no other option.
Hopefully, it won't take 50% unemployment to turn people around. Hopefully , it won't
get to the point where we are suffering such dramatic ecological problems, where people
are going to have to pay 10 dollars for a bottle of water because of the scarcity. Hopefully
we won't get to that point. But if we do get to that point, our  fundamental disposition has
to be to communicate what the positive goal is and that's what we should be doing. I can't
stress that enough. Stop worrying about all these issues, these minor things, Obama and
all these problems, the ridiculous legislation he  put into his stimulus package. There are
so many problems that we have to deal with, but don't get too caught up in that. Let's
inform the people of what's possible moving forward and get their head around this

particular concept. If we can just do that w ith a few million people, then we are way

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ahead of the game because once they see the light, they have somewhere to go and I can't
stress that enough.
That's why I don't talk about conspiracy elements anymore. Because all it does is scare
people and I'm n ot interested in scaring people anymore. Well, I didn't intend to scare
people to begin with, but people do need a sense of understanding what the possibilities
are, both negative and positive. If you stress the positive, it gives people that much more
mot ivation to move forward.
So, I really appreciate a lot of the other people that are out there that are activist - oriented.
But when it comes to hate - mongering and war mentalities out there, people who have
radio shows and stuff like this, please take cauti on, whatever they say. And always
remember too, all of the activist groups out there still have their establishment to preserve.
They all take massive donations, they all have all of these things that make them very
immobile, very immutable. They can't cha nge because they have all these people
supporting their organization. Global warming is a great example. You have all these
scientists in these huge sects of research facilities that are dedicated to this, employing so
many people with so much money. It ge ts to the point where they want to believe in
global warming because it's supporting an entire sub - industry and that is another dramatic
danger people fall into. So if you have somebody that's eventually wrong, but they have a
massive industry, they still  promote the wrong ideas because they can't rationalize
themselves out of their predicament. So they continue to perpetuate the same falsity. Self -
perpetuation of this system is another important attribute and I hope that was clear.

I apologize. I'm a bit  tired today. I hope to be more thorough in the future. I have about 2
minutes left and the projects thing is the big thing I wanted to announce. If I didn't
answer any of your questions, please ... I'm gonna get Tanktop to make a new section just
for the  radio show and we'll do that.
I didn't advertise for this show either. And the next one which I believe will be sunday,
I'm trying for sunday. Excuse me, not this sunday, but next sunday  -  we are going to
every other sunday. And if we get more interest we 'll do it every week, depending on
how much feedback I get.
So, I think that's about it and I really appreciate all of you listening and I just got my 90
second cue to shut this down. I'm going to play my exit music and I'm going to talk to all
you guys v ery soon and thank you all very much.

THE  END


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-  Part 2  -
The  S econd   S how   4 - 8 - 09

Transcription of Peter's April 08, 2009 radio address. This is the second radio address in
the series.
Proofed and ready for translation to  other languages.


Hey everybody, this is Peter. I hope everyone is doing well. It is April 8th and this is our
Wednesday bi - weekly radio address. I'm a little under the weather today, so I hope you
guys understand me well. I've been trying to clear my vo ice out. We have a lot to talk
about today.
In the first hour we are going to talk about the projects and teams, which some of you
might have noticed on the website. We have a new section that has been developed that
we're trying to orchestrate through pr ogramming, where people can get more active and
more focused in specific ways, hopefully based on what their background is. I'm gonna
go through that first, then I'm gonna take questions for the second half of the first hour.
(But) not call in questions. I  see people on the switchboards and assuming that they are
listening, I'm not going to be taking any switchboard calls today. But we will of course in
the future.
I have the forum questions I want to go through (and) there is tons of these. I doubt I'm
go nna get through all of them but I'm gonna do my best.
Then in the second hour I'm going to have Jacque and Roxanne on, and they're going to
talk about many different things. Specifically, how environment shapes behavior, one of
these issues that comes up  repeatedly when you express the notions of the Venus Project
and a resource based economy to people. They tend to fall back on this idea that human
nature, or this idea of instinct, will somehow not work within a system that's open and
free, literally, and  you have to have restrictions on people and things like this.
So it's a long winded discussion. It's something that comes up over and over again, so
they are gonna be addressing that. I also have some other questions for them, so that's the
program for t oday.


2:44
So, I'm gonna jump right into this. If you guys have been to the projects page on the
website, you'll see that we have four major teams. We have the Communications team,

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the Administrative team, the Creative team and the Technology team. I w ould have to say
that the way I just stated that is the order of importance as well.
The Communications team is by far the most relevant. We have a lot of work to do to get
the information out to people. There is still a lot of skepticism and a lot of jok ey
mentalities out there that just poke fun at these concepts because they look at it as a
utopian, futuristic kind of (approach). They look at it from a cynical standpoint of what
they reference when they watch things like star trek. I heard a radio talk  show host
recently refer to the movement as 'just this group of people that want to put a computer in
charge of the entire world' and, of course, that's an extremely asinine generalization. But
unfortunately, we are getting a lot of responses like that.
I n the Communications team, there are basically three sub - teams: We have the Education
team, the Activist team, and the Lecture Circuit team. Now, the Education team is by far
the most important and this is basically all of us. Even though you can sign up f or these
teams through the site, ... I would hope that everyone, whether they are signed up for the
Education team or not, participates in spreading this information and I'm going to try and
have tips and guides to help facilitate communication in this reg ard because most don't
quite know what to say to others when they bring this stuff up, I tend to find, especially
based on emails and questions that I constantly get. There are certain things that tend to
be overlooked.
Very quickly, I want to go through  some critical points. If you were to engage someone
new that, hopefully, has a sense of skepticism towards the way the world is working
today and they want to be proactive.
The question is: Where do you begin when you explain this to people?
The place yo u really begin is where we are now! Not only with the financial problems
with this massive recession and depression which has been caused by the ponzi scheme
known as the fractional reserve system, along with the other attributes of the financial
construct  such as the derivatives which have compounded a tremendous worldwide crisis.
All of those shenanigans are very important to mention to people. But one thing I find
that many people are not focusing on is technological unemployment.
Technological unemploy ment basically overrides a lot of the monetary issues that, of
course, I focus on. But socially, this system can't work because technology is making
human labor obsolete (and for the better of humanity). So what we have is a new
paradigm that's going to be  entered one way or another. I think in the last radio show I
mentioned that, one way or another, people are going to be more free than they care to be
in the future. Actually, let me take that back. There are two ramifications of freedom:
You can be free  in the sense that you can be on welfare and have limited resources
because there's not enough jobs to go around, or you can be free in a new social system
that actually elevates technology to the place it should be to free humanity as a whole. So
one way o r another, you are gonna be faced with a lot of free time in the future, maybe

not your generation per se, but I have a feeling that it's going to happen faster than we

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think (this breakdown of the system) because machines are taking over human labor. This
is statistically proven. You can look at the recession periods and look at the job losses
caused by financial contraction, but the long term job losses are really from technological
unemployment from the agricultural sector, the manufacturing sector, to n ow the service
sector and there really isn't another sector in line to continue employment for people.
So, that's something to think about. And I think when you begin to talk to people about
this, bring this up because no one knows anything about this. Th at's the first thing I
would comment on that.
That's a slight deviation; Let me get back to the structure of these teams.


6:39
The Communications team has the Education sub - team. The Education sub - team is
basically what I've just described. You can us e the DVD's. Go to the Tool Kit page and
you can download the DVD's for Addendum and for the Orientation movie. Of course,
there's the manual you can print out (too). These are great tools. I'm hoping to get a lot of
this stuff in other languages, which I' ll get to when I talk about the Administrative team.
But let's stick with [Note to translators: means 'get back to'] the Communications team.
So, that should be fairly transparent for most of you and I want to have as much
information about bridging the d ifferences as I can. In fact I might even write an entirely
new article about how to approach people that have completely different value systems
than you do. I think I've addressed this to a certain degree. We have to find common
ground. You approach them  in the commonalities rather than what separates you. If I was
to approach someone who is Muslim, I wouldn't bring up religion, at least not necessarily.
It depends on what level of conversation we are discussing. I would start at the
foundation of what we  share in common such as our livelihoods, and how we live, and
the resources that we need, things like this. Because most of us can identify with each
other on that level. Even though, unfortunately, we have a lot of idealistic wars
happening in this cultu re (well, the majority of cultures), the planet is kind of a free - for -
all right now. There's a lack of focus throughout.


7:59
Activism sub - team: This is very important too, and not something we have been talking
about that much because of the focus on  generating communication for the broader
picture. The Activism sub - team is gonna grow because we are faced with a lot of really
serious problems, especially restrictions that could come out regarding the internet. I'm
sure you guys have been recognizing di fferent things that have been put forward (we had
internet two and all these other things that were initially stated), (but) now the Obama

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administration is suggesting a cybernated security type of bill that will essentially allow
the government to shut do wn the internet whenever they want in a state of so - called
emergency (which is basically whenever they want), and that's extremely dangerous.
Workarounds for that can be thought of (I've thought about things like that regarding
satellites, and other types  of ways to be independent in this), but it's very difficult because
obviously the major corporations dominate the internet bandwidth lines, so to speak.
So that's something we have to fight at an activist level. We have to get people together
to literally  (as much as I hate to say it) to write to your congressman and seriously
complain about any type of legislation that restricts the internet and freedom of speech.
They already have the monopoly on everything else in regards to media. We can't let this
hap pen to the internet. I'm gonna be talking about that more and there's gonna be more
information that will be put in the Activists sub - team projects page. I'll speak more about
that as we go forward, regarding the architecture of these teams.
Another inter esting thing about activism that is worth pointing out (though I don't take
very seriously and I wonder if you guys have seen this), but in Missouri, they had this
report that was distributed to law enforcement that was basically against militias. Militias
are typically defined as gun - toting so - called patriots that horde guns, and they kind of
come from an old version of America where they want to maintain all of these aberrant
conditions and they don't want change. So, militias are essentially an age - old n otion in
America. There's this report called 'the modern militia movement' and basically it tells
them to look for bumper stickers that have things about the constitution, things that are
patriotic oriented, because apparently, there's a new association go ing after anybody who
actually cares about their rights in this country and associates them with militias or
terrorists. I'm sure you guys have become aware of that.
To get to my point, in this report they actually have Zeitgeist the movie. Anybody seen
w ith Zeitgeist the movie might be a part of the modern militia movement, and they base
this on the critiques of the federal reserve at the end. At least, that is what it states.
So, that's a serious allegation and as far as my reaction towards that, I'm no t sure what I'm
going to do. I'm going to ignore it for now. If it gets larger and I see it start to spread, I
would have to consider some type of legal action from the standpoint of slander, or
something to that effect because this is simply the degradati on of a film. We should have
the right to make movies about anything we want. So I find that to be problematic. I'm
not going to take it too seriously at this point but it does reflect another point of activism
we might have to contend with if we need to c ommunicate with the organization that's
creating things like this. Who knows what kind of propaganda awaits us in the future?


11:23
The third section of the Communications team is the Lecture Circuit sub - team and this is
very important. It's also very  specific. I want to attempt to get a team in America, in

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England, and in basically every major country, if not every major metropolitan area, of a
few people that really clearly understand this information. They would represent and be
speaking parties (sat ellites so to speak) of the movement in their respective country and
they would literally have the ability to have events. To do basically what I did in New
York city, but in other countries. It takes someone very informed (and a group of people
most likel y, very informed) to be able to communicate this information in a diligent way.
The things I'm gonna have provided for this are: The PowerPoint presentation that I
presented in New York. I'm gonna get that online very soon in open source format and
essent ially leave it open for anyone to translate it. Hopefully, it can be translated into
many languages and people can download it, and they can use it. That's very important!
Of course I have the film, too, which basically runs the same gamut [Note to transla tors:
this means 'covers the same topics'] (the orientation video), and that needs to be translated
too. I'll talk about this stuff with the Administrative team because that's where those
responsibilities lie. So they can be used as well.
So, it really de pends on how committed and how educated you are in regards to the
direction. For someone to participate or to be given the go ahead from us (if we feel your
confident with this and that's not to say anyone has to get approval for anything), but if
you're r eally serious about this and you want to be able to talk and maybe be on the
circuit that the Zeitgeist Movement creates, we would have to communicate with you and
this is something that I'm gonna have to set up. I'll set up another section in the
Communit y section in regards to this to figure out who is really dedicated. You could
probably email me and we could talk about this but we are not ready (as far as the
Community section set up) for this whole team orientation. So, I'll talk more about that as
we  go along. But that's actually very important. I'd love to have a team of people.
There's actually a lecture circuit in America that deals with colleges and all of these
colleges subscribe to this particular circuit. I can't remember the name of it right n ow.
Essentially, these colleges reference this circuit database which contains people talking
about many issues, even groups and bands are associated with this. And they oscillate.
They bring each party in as a normal extracurricular type of event to these  colleges all
over the country and they pay you to do it too!
So if we have a group of people (5 or 6 of us) that were ready to go out and do this in
America, all year long we (would) slowly travel to every college or anything (similar).
Luckily, the circ uit itself actually funds the transportation for this, so it's not a big loss.
This is something I'm looking into right now.
Back to my original point; In America, it would be great to have a rotating circuit of
people who can actually speak about this. I  can't be the only one doing it, so this is
something I'm throwing out there for you guys to think about, to see how dedicated you
really are and if you'd be willing to kind of train in this orientation and be able to deal
with the complex questions that y ou get in regards to this direction.

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Now before I go any further, I just summarized the Communications team, the Education
sub - team, the Activism sub - team, and the Lecture Circuit sub - team. When you join any
of these teams, you go to the Community section  of the website (and this is a section I'm
sure you have all seen). It is just called Community and there is going to be a dedicated
page for each team and sub - team. This is where the majority of the information that is
relevant to what you are doing will  be placed, apart from the projects page which I'm
talking about right now in which the information will likely be mirrored. So, that's how
the process works. Basically you join the team, you become a part of the community and
then you have access to the fo rum that's representative of that team. You can't post
threads on the forum unless you are part of the team. That's just a simple way to keep this
organized so that it's not a free for all with a bunch of random people coming in and
doing stuff. They have  to go through these steps of commitment and hopefully that helps
with some of the noise that we tend to see on the forums in general.
So I hope that's fairly clear. I'm kind of jumping around a little bit here (and) I apologize
about that.


15:41
Let's  move to the Administrative team: The Administrative team is very important
because this will deal with translations, document translations, subtitles, and the project
management system which has been created by Tanktop (who some of you might be
familiar w ith in the forums. he helps run the show here). This project management system
enables people to, of their own accord, go into our system and submit translations and
submit projects, things like this. It's a very interactive programming - based thing with
li ttle human interaction which is great. So there's an independence that can occur with
members that are dedicated enough to work in this realm.
So, apart from the translations of the website, we need translations of documents and we
need subtitles for the  films. We also need about 32 bilingual point people that can help
manage and answer emails and basic bilingual translators that can help those of us who
only speak English. We need those for each language. If you go to the main page, you'll
see that we hav e all these languages (and we are probably going to add more), but we
need to start finding bilingual point people. I have a few, but I need to have a dedicated
team of people. It shouldn't take an outrageous amount of time, but someone who can
help me wit h someone who's trying to communicate with me or with the movement in
Japanese, things like this. Not to mention having people dedicated who can start to update
their language sections of the site.
Now I apologize if I'm moving quickly through this. I gon na post all of this, but I just
wanted to give you guys a run down.
So the Administrative team helps with the website, helps maintain the website, helps
orient the website in a custom way based on their region which is based on language. For

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example, the  Russian team; They have their independent website right now. I'm most
likely going to bring them into our current site and let them maintain their section of the
site. We can do that through the joomla programming that we use for the back end of the
websit e.
So the Administrative team is to help the integrity of the whole thing, to keep
communication going, to keep things updated and other things that might come in the
future. It's a very important team. With the handful of people I have helping me, we jus t
can't do it all. So I definitely need volunteers to come forward and help with that. If there
is enough of us doing it, it shouldn't be too time - restrictive. It's just a matter of doing your
part and I think it will be very rewarding and very effective t o have this type of
organization on a much larger scale.


18:05
So, this leads us to the Creative team.
At this point, the 2 teams I'm about to describe (the Creative team and the Technology
team) are basically thought exercises and technical perspecti ve exercise teams. At this
stage we can't do much with this because we don't have the resources to do it. However,
that doesn't mean we can't talk about what's relevant, efficient and the most optimized
method of a particular product or a particular idea.
The Creative team has 2 sections: The Material Innovation sub - team, which essentially
just deals with individual inventions. We could have anybody who comes up with
anything that would relate to a computer system or relates to a certain machine, or the
op timization of singular entities to make them the most optimized in their construction
and in their efficiency, for longest durability, and in their ability to be updated. Basically
anything you can think of from an invention standpoint that you think would  be helpful to
humanity. Forget about money. Just think about it from a creative standpoint, and even
forget about technology too. Just think about what is possible, based on your information
and understanding. Because this is where it really comes from. I t comes from creative
ingenuity. That's really where everything stems from and the technological section deals
with how that manifests. So, the Material Innovation sub - team deals with individual types
of inventions (such as) how a heating system can be opt imized, etc.
And then we have the Social Innovations sub - team. Now, this is where the Material
Innovation's concepts would be put into a larger framework because what we are looking
for is a systems approach to society. This isn't just society in its macr ocosm, it's also the
workings of a home. You want everything to be utterly integrated in a systemic type of
manner because that's the highest optimization that takes everything into account. So the
Social Innovations sub - team is about creative thought in r egard to broad social design
such as infrastructure, planetary organization, even city systems, industrial design,
anything that would relate to optimizing distribution of goods. etc.. This is just another

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creative area for us to think about what is possib le. I just think it's a brilliant thing just to
consider. I think about these things all the time. You have heard me mention these ideas;
universal enclosures, transportation systems, those pressure systems they used to use in
banks, etc.. If you just put  your mind to it, it's amazing what you can come up with, and
regardless of their tangibility, come up with them anyway! There's a train of thought you
are using to come up with it and therefore it probably has a certain degree of validity in it
somewhere.


20:58
This leads us to the Technology team.
The Technology team is probably the farthest of our interests right now. As far as
necessity, we need to focus on communication and then creativity comes after that. The
Technology team comes after that. The se are the guys that actually have a background in
technology and anybody out there who has interest in science (maybe you work in
programming, you work in industrial design, or automation or robotics), these are key
areas. If you have the background to do  it, start to talk about these things in this forum
because certain things will counter the Creative team or improve the Creative team.
For example, there might be a technology out there that no one can even fathom, that you
are aware of, and that someone  else can't even put into a creative context because they
have never even heard about it. Things like nanotechnology that are in their infancy but
propose the possibility for dramatic change. I mean, imagine the moment that we can
materialize matter and co nstruct things from the atomic level. That would make every
attribute of our system completely obsolete because there is no such thing as scarcity
anymore, at least in the broadest possible sense. It's an amazing thing to think about and
if you learn more  about this technology or things such as self - repairing structures (things
that I denoted in the presentation guided a little bit), expand on that. Inform everybody
about what is possible. This is very important. Then develop systems that you think might
be  applicable. Obviously, you don't want to go too far and make something that
somebody could come into the site and take and patent. You don't want to have any of
your ideas stolen, because unfortunately in this structure, that will happen. But you want
to  give general, broad ideas at this stage.
And as we move forward, if we are able to construct the first city, we will bring people
who have created these ideas in and they will begin to start the interdisciplinary teams. In
fact, all of what I have just de scribed is essentially a form of interdisciplinary team, as
things start to meld together.


23:02

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So I hope that's sufficient to describe what we are doing here. I want to jump into the
questions. We're at 20 minutes (into the broadcast) now and there a re tons of questions.
But this team orientation and project orientation is extremely important and really should
be the foundation of the Zeitgeist movement from now on, as we begin to construct more
ideas.
So please, sign up for those. Submit your feedba ck on the forum, too, because this is a
collective effort and I want to see what people come up with in many different levels
regarding application. One thing I will comment on very quickly is that you will notice
there isn't a financial team or anything t o do with raising money. That's because at this
stage, it is not that important. I agree that we will eventually have to deal with something
like that; getting land and getting the financing to start building the first city or even
making a major motion pi cture, though I would hope that someone can pick up a major
motion picture from Jacque and Roxanne's ideas and do it independently, obviously
within a monetary system, getting a major director to do so. But who knows? Who knows
what could be possible?
So,  the reason I don't have that is that it isn't particularly important at this stage. And it
kind of clouds things. Once money comes into the equation, things get a little bit messy
as we all know. And I'm trying to stay away from that at this point. We hav e a huge, huge
job with communication and that's really where the central focus should be. And
administrative, they kind of go hand in hand. If we ever have another large event, the
Administrative team could come into play with that as well, and that's goi ng to happen.
There will be something happening, probably before Zeitgeist Day 2010, which we are
going to start talking about as well. That will be something for the Communications team
to 'get their heads around' (note to translators. means 'to work out' ), and they can orient
different paths and infrastructures to help people that want to have Zeitgeist day in their
area.
There's a lot I could say but I think that's a general summary. So let me go into your
questions now. Oh, and I'm gonna try and manage  the Projects community as best as I
can. So I'm gonna do my best to interface with you guys directly. I haven't had a chance
to do much at the forums because it moves so fast and I'm having so many other things to
do, but I'm really trying to push this an d get people dedicated. Oh, and by the way, once
you get signed in to a particular community, you will instantly be part of the mailing list
associated with that. So when we send out directives about a specific point, you will get
that in the mail. You won 't have to go back and check the site over and over again. So,
that's the way that system is gonna work as of now.
So let me jump into these forum questions. There's quite a few of these, let me see if I can
get through all of them, hopefully.


25:54

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F irst question: "How do we know that the Venus Project and it's numerous ideologies can
be sustainable? The world today holds so many people, how can we possibly provide for
them all without destroying the environment further?"
Well yes, I think you defini tely can. First of all, what is there, about 6.7 billion people on
the planet? Here are some numbers that I thought were interesting. There's about 36
billions acres of land on the planet, which would mean that each person, theoretically,
right now, could  get 5.3 acres. However, when you take into account the waterways
which is 70% of the Earth (there is actually about 89 billion acres of water), that would
translate into 13 acres of water per person. Now those are abstract numbers. Obviously
they are not t hat relevant because of the way that land has to be distributed for its use.
But what it means is that there is actually quite a bit that can be done and we have to rely
on city systems eventually.
Population growth is a problem and the only resolution is  education. It should be pretty
obvious that those who are wealthy in this world tend not to have as many children. And
those who are poor and less educated tend to have a lot. And it goes to show that there is
a responsibility issue, an awareness issue th at's deprived for people that are less informed
and less informed is usually associated with having less worth, as far as financial worth.
Therefore, lower classes tend to have more children and this is something that can be
resolved through education. I a gree that the population growth is staggering but it doesn't
mean that there is no resolve for it. The Jacque Fresco cities in the sea are a great way to
reduce this land - based population pressure, not to mention, the city designs are extremely
efficient.  Not to mention, that a lot of the industries that currently take up a lot of the land
won't even exist, so there will be more available land area for people because we don't
need the structure that we have now. There is so much multiplicity, there's so muc h
duplication, there are so many factories that produce the same thing over and over again,
they don't need to be there.
So there are many different ways to look at that, but I say yes, absolutely. Again, when
advanced technologies, abundance - creating tec hnologies come to fruition, I think there
will be more than enough. The only real issue is having people being comfortable on the
planet. And that can be done too.
There's no reason that we can't go straight up on this planet. Jacque has even designed a
m ile - high skyscraper. There are so many possibilities if we let technology show us what
can be done. I think the population issue IS an issue but I think that through education
and through technological application, there is no reason everybody can't have f ood.
There's no reason everybody can't have a nice standard of living. I firmly believe that,
based on what I have seen.


28:44

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Second question: "What would be the process of starting the resource based economy in a
monetary system?"
Obviously, you wou ld have to utilize the monetary system in the initial stages unless
there was some kind of massive dramatic event that enabled this to happen from the
ground up. The 2 most important attributes, really, are education and then starting the
first city. Educa tion, right now, is the most important thing. We have to be able to get
people to understand this direction, understand the flaws of the monetary system. And
then we have to put it into practice by through the scientific method by orienting the first
city.  But we are not ready yet. We have so much more we need to do before we can even
attempt to even approach the city.
Basically, that's the process. We have to take advantage of the breakdown; the more
people you meet that have lost their jobs that are alie nated by this system. Explain to
them what we are trying to do and try to pull them in. The more distraught people
become, the higher the odds we have (as bad as that sounds but that is unfortunately how
change seems to occur). So we need to capitalize, fo r lack of a better expression, on those
that are being hurt by this system. I don't like people being hurt, but unfortunately, it does
take destabilization to create real change and so if you meet people that are jobless, tell
them about this direction. An d then we will slowly move into a larger organization. We
will build the city. We will have it as a small test city. These things can happen and that's
the path that I think is gonna have to unfold.
There's a lot more that I could say on that as far as th e way that the breakdown might
occur, but I'll leave that for another time.


30:27
Question: "What are your views on the liberty movement and the philosophy of liberty?"
Well, I would have to change that word liberty to mean freedom. And 'liberty
movem ent'? I don't even know what you would call that. It seems to be pretty disjunct at
this point. You have this 'Patriot movement' that seems to be associated with the liberty
movement. As far as the philosophy of liberty, I would have to simply define that  as,
basically, people doing what they want to do. I think in an elevated culture, you wouldn't
have all these problems that you currently have with the so - called idea of liberty. This
system now can only be maintained by constriction because the system, as  it exists,
would be absolute chaos if you didn't have all the legalities to keep people from stealing
and doing everything that they do. The system has to have this right now, because there's
no other way to maintain it. The whole thing is inherently dish onest and based on
corruption and differential advantage.
So this is a difficult thing. If you really care about liberty, you will get the hell out of this
current system because there's no other way. People who want liberty in this culture (i.e.

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the patr iot movement), I don't put them down. They do good work, but they miss the
point. They're still punching in to their 9 to 5 [TRANSLATORS  -  means 'working from
9am to 5pm'] personal dictatorships every day. They think they are free. What kind of
liberty do  they really think they have? Free enough to walk out the door and buy things?
That's not liberty. That's not freedom. So, my views on the liberty movement are
redefining. I think the liberty movement is basically a joke because they don't look at the
under lying mechanisms. They are based upon a specific tier of reflection, based on
current events and they can't see what is underneath the entire thing which is creating
everything. And until we overcome the foundational issues, it's all just talk.


32:12
Q uestion: "If I need someone to fix my car, could I order a repair service to my
address? ..." Hold on a second. Let me rephrase this. This is a long one.
(peter reads it to himself)
The question is, "Someone is fixing their car. Do they have to wait for  the repair service?
Without money as an incentive to get work done quickly, I'm having trouble picturing my
services would ever be prompt."
Well, that's a great question based on our current state. First of all, automation would take
over all of these thi ngs and due to the speed that automation would work, you wouldn't be
waiting for anything. Secondly, and most importantly, your car would be manufactured to
last, not like what you see today. The degree of repairs that cars and any other product
that is cr eated today, is directly related to the planned obsolescence that's been built in
because of the lack of quality materials. Or just the deliberate withholding of efficiency
outright, such as the Apple computer.
The things you have would be designed to las t and that's the first thing you have to
realize. Secondly, repair services, like for a car, would be very simple. The car would be
designed to be easily maintained by the machines. It wouldn't be designed with this
engine that sits there, that you have to  roll under the car and look at it. It would be
designed to just pull right out, like Jacque has talked about before. You would have
efficiency built into every aspect of so - called service, so you wouldn't be waiting for
anything.
Regarding money and ince ntive, in this scenario, money isn't even required. It's a
mechanical, technical process of machines repairing machines. And it might sound a little
bit fanciful but it actually happens on a daily basis all the time. So, I hope that answers
that question.  Money really isn't an issue in this regard and as far as waiting to fix your
car, you might have a little patience if something strange happened, but it'd be nothing
like today. I mean, the amount of waiting we have today is absolutely mind - blowing;
waitin g in the banks, waiting for repairs, waiting in the subway, waiting to rent a car; we

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wait like crazy throughout our lives. In fact, I'd like to know how much time a person has
spent waiting in our current culture. I bet it's staggering and the waiting lis t would barely
exist in this new system because everything would be streamlined and efficient from the
very beginning. It's an entirely different approach to social organization, not to mention
scarcity. The more something is in demand, the more it seems l ike you have to wait for it
(and) the more you are willing to pay for it. And that is also deliberate.


34:45
Question: "What will happen to nuclear weapons? Will they be destroyed in transition to
the Venus project?"
Yes! Obviously, nuclear weapons wo uld be dismantled and disposed of as best as we can
figure out. The materials will be utilized hopefully for efficient means. Even Jacque
mentioned years ago that you can take nucear waste and you can use it to sterilize water,
and air I believe. So if you  put your mind to it, everything that we have can be turned
around. Even the most despotic materials and even the most cancer - causing elements
could be figured out to have some use, I believe, on some level dealt with and disposed of
properly.


35:26
Qu estion: "You have mentioned how wars follow economic crisis's and tensions abroad.
If we do not act quickly, when do you see a potential for World War III? How would you
see this happening? Is the threat of the destruction of the world by nuclear weapons a
serious threat that we should consider?"
Yes, I would say the threat of nuclear weapons is still very real. While some of them
might be outdated, so to speak (sitting in the coffers of Russia and the coffers of
America), They are still there. There is ve ry little nuclear disarmament that has occurred.
No one talks about it anymore, basically. But it is all still there. The atrocities that could
happen just from the storage alone ... . I mean, there are actually missing nuclear
warheads that are in the oce an somewhere. I don't know if you guys are aware of this.
There are a lot of serious issues with that.
I would have to say that, as far as the economic crisis resulting in a world war, I can't
predict the future. But you know, all it takes is one big fals e flag terrorist attack again on
U.S soil blamed on, say, China and who knows what could be in store? It could happen
so fast. I can't say what will happen. It does seem like war pulls out recessions and things
like this. The Iraq war did initially, but no w it hasn't helped that whatsoever.

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A new war? I really don't know but I think there is definitely a potentiality for that. So,
it's a very scary issue.


36:54
Question: "I would like you to elaborate on the idea of awakening & spreading awareness
amon g the military and the police force. I would like to know the possible solutions that
you have come with for accomplishing this?"
This is a sensitive question. I commented a few times on issues regarding the military and
police or any type of establishmen t, the security of the establishment, so to speak. I'm
sure most understand that the police department really isn't there to protect the individual
public. They are there to protect the rich from the public, generally speaking. And so are
the National guar d and the military serves as a larger order to protect the establishment,
the broad scheme of a particular country. As long as these protection elements are in
place, we are in a lot of trouble because that's really all the establishment actually has.
The  establishment is really small when it comes down to it but they have this massive
arsenal of weapons to keep the public and other countries at bay and, of course, to be
aggressor nations and do what they want and have their way with the world. The U.S
bein g the largest culprit of this, historically.
So what I would say, my approach (and im still pondering this) is making another film
and calling it something like 'To our Armed Forces'. First of all, you have to
communicate to them that they have been nothi ng but abused by this establishment (i.e.
vaccines, experiments). The U.S army has been essentially a ground for experimentation
for many, many, many decades and it's atrocious. You have all of these very sick Iraq
veterans that are back now, and not to me ntion all the trauma they go through, post -
traumatic stress disorder and the suicide rate is unbelievable. They have these issues from
all these strange experimental vaccines that they have been enduring. I think if you went
back historically and you commu nicated to the armed forces and the police how much
they are abused by the system, how much they are taken for granted, how 25% of the
homeless population are war veterans. I think that would be the initial starting point.
So you ask them, what are they f ighting for? What are they trying to preserve and how
does it benefit them? I think if they knew of an alternative, such as the Venus Project,
they would shift their perspective. They would begin to see what they are doing is not for
the welfare or the bet terment of themselves or the people and they are coming at it from
the wrong angle. And they need to start re - evaluating what their values are and what they
actually care to express and care to protect. And they should really be protecting the
larger integ rity of the social system. So, that's a general approach. That's a very complex
thing to address but I do stand behind the statement that all the establishment has, really,
are its military officials. I have no advocation of violence towards anybody, or th e
establishment or anybody in the armed forces at all. I would hope that they would come
to terms and feel embarrassed by their position, that's a good word. You would want to

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make them feel embarrassed by what they support, embarrassed because they wear t hese
medals and ask them why? What does it represent to you and how does that help
anything? How does that help your family? How does that help your grandkids?
So anyway, I hope that answers your question. Communication. I might make a film
regarding that , or I might do something in some way to try and communicate with the
police and armed forces. It's very important on some level.


40:06
Do we want a mention in Michael Moore's new Wall Street documentary?
It's not so much that we want mention, we want  Michael to start talking about the
foundational route causes. All of his films are great. I have a great appreciation for all of
them, but I get a little bit frustrated because he never seems to get to the bottom of
anything at its true level, at least in  my opinion.
I just think that his last film, 'Sicko'; Well, what is the solution? He talks about the
monetary system loosely, but he doesn't put it into the relevant context that this IS the
real cause and that the corporate politicians that are taking m oney from the
pharmaceutical companies. They are doing it because they live in a monetary system and
that's how they gain their reinforcement for their survival and their differential advantage.
It's a self - cycling type of mechanism and until someone recog nizes that, it's all kind of
just talk. The public is just going to get angry at individuals and completely miss the
point that 'the system' is what is creating these people and their mentalities. So that's what
I'd have to say about that.


41:07
What s et of conditions are needed to initiate the construction of an official Venus Project
city? What exactly makes the likes of the New Z - land project inappropriate?
Well actually, I don't think the New Z - land project is inappropriate. In fact, those of you
w ho are in support of the proposed New Z - land project, send an email to me. Well
actually, you can do it through forum. Go to the forum, click on Contact and email and
use the subject "New Zealand", or "Z - land" or words to that effect. I want to hear exactl y
what this is about because I've seen blog posts, forum posts, but I haven't had a full
rundown of this and it hasn't been directly emailed to me. So I'm curious to know what
you are talking about. I think I answered the other question regarding the condi tions
needed to initiate the construction. The conditions essentially are, sadly enough, financial
support, land and, of course, an interest to do it hopefully from a large number of
organizations. And, ultimately, a breakdown of society wouldn't hurt, as  bad as it is to say

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that. We need a catalystic move out of this system. As long as people are placated with
their TV's and computers and video games and brainwashed 9 to 5 jobs, then we are kind
of out of luck until they come to a realization of what they  are missing through life.


42:27
"Considering how much energy some participants of The Zeitgeist Movement are willing
to devote to taking action, what kind of larger scale activities do you encourage?"
This is where the Community Projects teams come in to play, so please reference that.


42:44
"Though you spend much time on the intellectual and physical manifestation levels of
this movement, what do you have planned for and feel we can do on the crucial level of
awareness and consciousness?"
Well, aw areness and consciousness has to come from education. Consciousness has to
come from what the possibilities are. And until people understand what the possibilities
are, they are basically kind of in their own little jail cell. People only know what they
ha ve been taught to know. And I know that there are certain metaphysical perspectives on
this. I happen to appreciate Jiddu Krishnamurti and a lot of great thinkers like this, but it
doesn't all exist inside of you. You are a product of your environment, so  consciousness
is a term that really is a matter of your understanding of what the possibilities are. That's
the way I'd kind of define that.
And how do you know what the possibilities are? That's the current state of technology. I
know it seems black and  white to say it like that. But if you look closely, that's what you
tend to find. So the crucial level of awareness is really just getting information out there
about what the possibilities are. And as far as what Jacque Fresco's work is, there are so
many  possibilities. There is such a positive future that could be.
So if you could make that apparent to yourself and your family and everyone you know,
that's how we are going to move forward with this.


44:05
"Peter, you said that there is no place for s ubjectivity in things that concerns to technical
processes, but what if computers want to build a bridge in a place that people like as it is?

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Isn't it possible to consider "Direct Democracy" for approval of these things? For
example, with a system like in ternet voting."
Well, that's an interesting point. First of all, the computers don't just decide to do things
in that kind of sense. The computer doesn't magically come up with, you know, let's build
a bridge! It could in a certain circumstance but all th e major elements of the society are
regulated by the system and are preset, so to speak. It's like a nervous system of a human
being. When you get a cut on your leg, your cells don't vote on whether they want to fix
that cut or not. So the system reacts. I f the system sees a tornado begin to emerge off the
coast of Japan, it will begin to counter that immediately. There's no decision making
process because obviously tornadoes are dangerous.
So, if there's a need for a bridge, obviously the people would den ote that need. If
someone needs to get from point A to point B and there's no way to do it, then obviously
something needs to be done. So the level of voting in that regard, I don't know how that
would really relate to it. If one person needs it and it's c ompletely arbitrary, well that will
be obvious to everyone. If it's an obvious situation where someone needs to get from
point A to point B, or some particular issue or whatever, it would be done. I don't see
much of a complexity in that. It's basically bu ilt on necessity, so necessity essentially
rules. And the computer will understand necessity because it will have this information
built into it as far as infrastructure and a lot of other things.
Again, that's a long winded topic and something that the T echnology team would have a
good time thinking about, especially if you are a programmer, as far as these logical
deduction methods.
Let me go back to this idea of a direct democracy. Apart from certain circumstances that
are highly subjective where this  could come into play, think about what direct democracy
would really entail. How much are you really willing to vote on? I mean, there are so
many processes that go on on a daily basis. Do you really want or care to vote on every
single issue? The point I' m making is that this idea of direct democracy only goes to a
certain extent. Once you remove all the catalytic issues of the monetary system (such as)
taxation and all of the things that we tend to associate voting in regard to, wars of course,
allocation  of funds for education, etc.. Why would we even need to vote for that? I have
no idea. There's no money so there's no reason to vote for it. Education is as optimized as
technically possible. Will there be human interaction in that? Of course! There's alw ays
human interaction. But it's an entirely different basis of association with the system. And
the system, with its basic orientation, would understand what is relevant and what isn't.
And the human subjectivity of that would be in line with it.
One thin g I'd like to do is have a thought exercise in regard to this because I get these
types of unique questions a lot. And I think that they are great to think about because it
puts it into a context. What I would like to do is have someone to start a forum th read, if
you would, in the Radio address forum. Call it 'Possible problems within a resource based
economy' and basically put any questions that you have that you feel might be an issue.

You know, this issue about a bridge being put somewhere and someone e lse doesn't want

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it, that's a good point because that's actually the wrong question. So I want to relay that. I
want to get a bunch of this in feedback and I'll start to address these more so because they
are great thought exercises.
The real issue is how  do we design a society that doesn't need laws? Everything is built in
and doesn't need money. How do we organize a system that can do that? We don't have a
police department that we call like children when we have a problem with our neighbor.
How do we in teract with each other in a way that resolves issues in a way that's rational
and simple and equal, in whatever extreme. Obviously there are certain instances where it
would be something like a first come first served basis. And, in fact, there's a questio n
here that I had in regard to, ... Let me jump to that right now as it's slightly relevant,
where they ask about internet domains.
It was "How would someone have an internet domain? Would they buy it? How would
they have that property?" That would be a f irst come first served basis. Not to mention
that the internet is a digital medium which is essentially infinite based on how it's
oriented. It's just a form of electronic waves  -  a simplistic way to describe it. So first of
all, the domains wouldn't be ba sed on income interests. You could have a domain and
you could have a website. If the domain is taken, well, that's unfortunately the reality. But
the nature of the domain would not have the necessity that it does in this system because
of money. There are  corporations that buy their domains for millions of dollars because
they have to have it as their signature so that they can get their website so they can sell
their goods and services.
So anyway, I don't want to go on too much about that but essentially  you could have the
same type of structure that you have now. If your domain is not in use for 'x' amount of
time, it could be built into the system that it's made available to somebody else. There's a
lot of different angles you could use to make it extre mely fair.


49:32
"What major changes do you think the educational system would have in this new society
and how would it work in a general way?"
Education would be based on science and critical thinking. Humanities would have a
technical basis. You wo uld, of course, study history and everything else, but we have to
get people to know how to think. It would also deal with values, which is also a very
important thing, and maybe I'll ask Jacque about this when he comes on. Our value
systems are essentiall y imprinted, so to speak, at our youngest ages. If you're put into an
environment where someone gets an F and someone gets an A, that's actually quite a
despotic way to do it. Generating that kind of competitive mentality is the wrong way to
go. You want p eople to work together and there are many different ways you can
advocate this teamwork type of mentality at a young age, as opposed to the isolated "I got
the A, you got the F. I'm smarter than you are" type of mentality.

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Education would be constructive,  it wouldn't just be a bunch of people sitting in a chair.
If they are learning about physics, they'd be instantly involved in it. It would be a lab type
of environment. It would also be much more than that. You would have what you would
call field trips,  today.
The educational system would be 'hands on'. It would get people to understand what they
are talking about.
For instance, when I was first learning mathematics as a kid, I had no idea what I was
even learning. The teacher didn't know how to explain  it. It was just a bunch of
abstractions to me. It took me years to understand the real beauty of mathematics and
what it represents. 'General mechanics'. What does that mean to somebody? It's like when
Jacque talks about, "You go into a biology class and  they call you a Homo - Sapien. What
does that mean? What's the relevance of that? It doesn't tell you anything."
So, there's a lot of nonsense and noise in the educational system. And what I would say is
that values and critical thinking are the 2 most impo rtant things that are taught.


51:20
"What's your position on Trans - Humanism?"
That's an interesting one. I see Trans - Humanism, in the organizational structure, as being
a bit fanciful and a bit scary in the way they try and talk about things. It seems  like the
group, themselves, try to make things a bit more extreme and it sort of poses an alienation
to the public more than it helps them. To think that we won't be able to grow a liver,
eventually, and put it in a person. Does that make them a Trans - Hum anist? Or someone
who has a pacemaker. Does that make them a Trans - Humanist? Because having
technology become a part of someone, it just helps them. Someone who wears glasses,
you know. That is a combination of man and machine on a very simplistic level. A nd so
is the way we function. The use of a calculator is also a combination of our mental
processes being delegated to machine.
So, the fear of Trans - Humanism; I don't understand why people are so afraid of it. I know
the group, themselves, tend to be ver y fanciful and they go to these massive extremes and
they tend to be very alienating to the public at large. But I have a general appreciation for
technological advancement and Trans - Humanism could be a positive thing. I don't think
it really even needs th e name Trans - Humanist. Frankly, you just need to recognize that
we can improve ourselves and machines and nothing more than that.


52:40

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Next question: "Will people be forced to go to schools? If you want the majority of
people to know a lot about a lot  of things, they will most likely have to be forced to go to
schools and study."
Well actually, I don't think that's true. Forced to go to school? I think children will be
conditioned into wanting to go to school. I think there is a very large difference  between
this. I always thrive for knowledge. In our current system, there's a derogatory nature of
school. It's forced in the sense that kids don't enjoy it. It's more of a militant type of
environment. And to say that anyone is forced to do anything in th is system is not the
way that I would approach it. I would say that the value systems are put in place where
people begin to recognize that if they want to contribute to society, then they need to be
educated. Why would someone not want to be educated? It' s only in our sick culture that
people have been brainwashed into this laziness where they sit back and they drink beer
and they watch television. You can't blame them. They just wasted part of their day at
their 9 to 5 job. So you have this kind of cyclic al indifference to society as a whole that
exists. People aren't treated very well by society. (At least) most of them aren't (i.e
poverty, welfare, etc.).
I was in the subway the other day and I watched an individual unwrap a candy wrapper
and throw it o n the ground. And I realized immediately when I watched this that the
individual, who was not well dressed; who looked like they were fairly poor, essentially
had no respect for society. And why should he? This society doesn't deserve respect.
When I see p eople throw bricks through windows (of course, I'd never advocate that), but
what it relays to me is not some aberrant man who wants to hurt the system. It's more
likely someone who realizes that if society isn't going to do anything for them, then they
ar en't going to do anything for society. I think that's something important to think about.
And back to your original question. I think education in school will be extremely sought
after. I think it will be fun. I think people will love it. It will be a soc ial type of
environment and it doesn't have to be the way it is today, just like labor.


54:51
Question: "My first concern is on the elimination of money. I feel that the elimination of
money is not the issue at all. When the first civilizations came to  life, they had abundance
of water and land and yet they still fought over it."
Well actually that's a very interesting assumption. I would have to disagree with that
assumption. While you might have an abundance of water and land in the early
civilizatio ns, you still did not have an abundance of tools, food or means to go about your
everyday life. If only one person has a hammer and the other one can't find the resources
or doesn't have the initial tools to make the hammer, they might go steal that hammer
because it's scarce. So I think scarcity has been driven throughout.

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If you look at the animal kingdom (some will say there is abundance in the animal
kingdom), well sure there is. But you still have the stratification. You still have lions
killing zebra s. Do I like seeing that? No. But that's the environment that exists. We don't
live in a harmonious world, per se. We can create one, but that is not the natural
foundation of the system at this point in time. That's what our ability is  -  our ability
throu gh technology. We can create new systems that enable humans not to fear each
other and to get what they need. And that's a very important point.
Actually, in regard to this, I want to read something, very briefly, from a man named
Kevin Danaher who works  for an organization that's against the IMF and the world bank.
He wrote this book and he did some research on Christopher Columbus. I think this was
very interesting in regard to the questioner's idea that primitive civilizations still fought
and were viol ent, which is of course true to a certain extent, but it wasn't always the case.
Let me read this real fast.
He states: "Columbus' own diary reports that native Americans enjoy a far more civilized
lifestyle than any society of Europe". He's referring to  Columbus when he arrived on the
Caribbean, by the way. This is when he 'found' America, so to speak. "They have a more
civilized lifestyle than anything seen in Europe. The natives only worked the equivalent
of a few days of work per week, pulling fish fro m the sea and taking fruit from the trees.
Their children often accompanied them during work and they made a game of it. They
displayed no shame, wearing little or no clothing. They had no guilt, making love openly.
And they were so generous that anything  the Europeans showed interest in was promptly
given to them."
These are the first Americans. I'll continue here. "Certainly the colonizers version of
history has cast this culture as one of savages and the fallacy of the view has now been
established. So  a contemporary reader of Columbus' diary expects to read something like,
"We should send our best scholars to study these people and learn from them." Instead,
Columbus writes in his diary "The people do not bear arms. They do not know them, for I
showed t hem a sword and they took it by the edge and cut themselves out of ignorance.
They have no iron. Their spears are made out of cane. They would make fine servants.
With 50 men, we could subjugate them all and make them do whatever we want."
So here is a cl assic example of Christopher Columbus, the European bastard, who comes
into the States and finds these peaceful cultures that do not engage in warfare. That have
an abundance that they utilize, that work very little, essentially in a resource based
economy , very similar to what Jacque Fresco talks about when he lived off of South Sea
Island. And yet his perspective is to take advantage of them. Why? Well that makes sense
because that's the culture that he was born into.
So there is your clash of cultures r ight there. I hope that answers your question. It doesn't
have to be this way. That's my point. It doesn't necessarily have anything to do with
technology either. We have to use technology because that's how we are going to
maintain such a large civilizati on. Smaller civilizations can easily work out of abundance,

but unfortunately, that's limited to the carrying capacities of the Earth in those regions

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and we can live a much more sophisticated life than that. We don't have to regress into
something like th at just to make a peaceful world.
So, let me move forward here. We have about 1 minute (remaining) here so let me
answer one more question, then I'm gonna have Jacque and Roxanne on.


59:03
"Will the mainstream media begin to mention our existence?"
A ctually, the New York Times did, even though it was slightly cynical. It was positive
overall. I've got to hand it to him for being as nice as he was, considering. We have been
getting mentioned. I got an email from guys in Russia that also were getting pr ess
because they have been doing a lot of work. So, it's happening. The more we work with
the Communications team, the more we can get our interests in the mainstream media.
I'm gonna start6 doing a lot more interviews and a lot more radio shows soon (not  3rd
party radio shows). I mean an attempt to continue doing this. I've been getting a lot of
invites but, unfortunately, I can't do them all because of my schedule.
I have a lot more questions to do, but we're gonna go to Jacque and Roxanne now, and
pull  them into this.


59:51
RM: Hi, Peter.
PJ: How are you guys doing?
RM: Great
PJ: Good. So, I've been going through a bunch of questions here and couldn't quite get
through them all, but we're gonna shift gears now. There was one quick thing that I  did
want to bring up in regard to education. There have been a few questions on education
and in New York, Jacque, you elaborated a little a bit on education. I'd like you to go into
a little more detail if you wouldn't mind. You mentioned, for example, an d I thought this
was great, how if you had people working on the creation of a car, they would learn
teamwork by all 4 of them lifting the car up at once and you denoted this very interesting
way of people learning how to work together. Can you elaborate o n that, Jacque?

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JF: Yes I think so. First of all, education for the future would be mostly computer
sciences, environmental studies, reclamation, different methods of producing clean
sources of energy, (etc.). So the technology future would be very import ant and
particularly satellite studies of the globe. In other words, we can, from 3000 miles out in
space, photograph plant diseases all over the world. So, geographical studies, physical
methods of creating clean sources of energy, high technology. What w ill NOT be used in
the future is business administration, stock brokers, lawyers, or any profession that does
not generate energy or material resources.
PJ: That's great. On the notion of people learning to work together, you had some very
interesting ang les on that.
JF: For example, we might have crash shops in the future, where 6 kids get together and
the car that they are building will not go together unless 4 kids lift it up and the other 2
put the wheels on. We don't need to advocate cooperation. It' s just that things don't go
together if they don't cooperate. So they find that working together is much more useful
than being competitive. The sharing of ideas. That would happen, also, in all education. If
you keep children away from fairytales, Jack an d the Beanstalk, Mickey Mouse clubs,
things of that sort, children can learn technology, continental drift, seismology, (etc.).
They can learn all about technology. It isn't necessary to give them fairytales.
RM: They have to undo all that in the future.  They have more propensity to hopes and
wishes and metaphysics because they don't have a grounding in science.
PJ: Right.
JF: Like, many people tell me that they are very spiritual. Well, to be spiritual, meaning
to provide more food for people, eliminati ng war, hatred, jealousy, envy, I don't know
what spiritual means unless it means cleaning out the limitations in human values. I think
that the Venus design, that is, the society, the social design, is translating all spiritual
concepts into a way of life , rather than paper proclamations. Guaranteeing rights of
individuals, that never worked.
PJ: Right! I couldn't agree more. On the subject of education, the issue of jealousy and
crimes of passion and all these things that people eventually fall into when  they grow
older, you mentioned before that these things would also be addressed through education.
Can you elaborate on how jealousy would be eradicated through education?
JF: Well, the kind of education that when nutrition is better understood, or what  little we
understand about it today, is put into action. There will be no junk food made. You
couldn't buy drugs because there's no money. There would be no prostitution because
there's no money. No advertising because there's no differential advantage.
R M: (whispered to Jacque) How do you deal with jealousy?

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JF: For example, you generate jealousy. A lot of people think it's just part of human
nature. They think that greed is part of human nature. You manufacture jealousy in the
home when you favor one ch ild. If instead of picking up the youngest child and playing
with it while the 7 year old stands by and watches you, you're producing jealousy and
envy. That's where it comes from. Favoritism, where you hold up one child against the
other, you say "why can 't you be like your brother? He puts everything in place and you
leave everything laying around." That produces bad feelings. Another thing that produces
jealousy and envy is grading children in school. You give some an A, some a B, some a
C, some an F. Wh en you do that, you immediately manufacture jealousy and envy. So no
child would be held up in front of another child or awarded or given credit as very special.
You don't do that in front of other children. You do more harm than you do with
constructive a nd co - operative behavior.
RM: Another thing about children: Exercise wouldn't be mandatory, but you build it into
the environment. For instance, the kids like to go to a craft shop. So there's a big lake and
an island in the middle of the lake that has a  hill and the craft shop is on top of the hill. So
they have to get in a boat and row and then climb the hill. So the exercise is built in. We
call it functional exercise.
PJ: Right. That's great. Back to the notions of jealousy and greed, This issue of
en vironment shaping behavior, which is a very big topic, I hope you guys can elaborate
on it broadly because I think this is one of these questions that comes up repeatedly.
When I get emails from people, they tend to come from a disposition that they think  what
they understand is just universal. For example, people will say 'well I like my property'
but what do they really mean by that? They haven't given that thought. So I want to open
the floor to you guys about all things we have addressed in the past. If  there's anything
we haven't talked about regarding environment shaping behavior, I'd love for you to open
that up.
The first question I have for that actually is "Jacque, what would you recommend for
people to begin reading?" So you mentioned Jacques Loe b, for example. Are there any
other people that talk about this? Any books? A reading list that you would recommend
for the public?
JF: 'Mind in the Making' by James Harvey Robinson, or 'The Tyranny Of Words' by
Stuart Chase, or 'Science and Sanity' by Al fred Korzybski. There are many books on
Sociology, Anthropology, B.F Skinner on behavior. But of course, what I want to talk
about is how we get to be the way we are.
PJ: Sure.
JF: Actually, if you don't understand the effects of environment on behavior:  If you take a
nice Jewish boy and bring him up in Nazi Germany, as a baby, and all he hears is 'Heil
Hitler', 'Deutschland Uber Alles', etc., he's going to become a Nazi. If you take a Nazi
baby and bring him up in an Israeli family, meaning an Israeli en vironment, he's going to

become a nice Jewish boy. You take a nice Jewish boy and bring him up in Ireland, he's

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going to speak with an Irish brogue [Note to translators: means 'accent'] and there's not a
thing he can do about it. Now if you are brought up  in France for 10 years, then you
move to Germany and you live there for 10 years, you will speak with a German - French
accent. And if you're brought up in the deep South, you'll speak as a Southerner would.
And if you're brought up in an uneducated region o f the south, you'd speak against the
blacks, against the Jews, against foreigners, if that's the environment you are exposed to.
A lot of the geneticists think that there are genes that are democratic genes that give you a
propensity for becoming a democr at. Some believe that there is such a thing as a criminal
gene. It seems so obvious that the environment generates aberrant behavior. What you
call today decent and ethical people, might be considered criminal in the future. For
example, a lawyer that can  take language and manipulate it in such a way as to win a case,
is really a criminal. A judge who assigns people to prison sentences for 10 or 20 years
without knowing anything about their background would be considered a criminal in the
future. You know,  in the old days, the definition of a criminal was one who removed an
object without your permission. Today, the definition has changed. The new definition of
a criminal is one who is caught.


1:09:54
PJ: Right
JF: So the people in Washington today, mos t of the government officials, would be
considered criminals in the future. Just as you consider human sacrifice criminal. You
know, in the old days, Romans used to go to watch Christians being fed to lions. Of
course, in those days, that was an event. The  whole family would go and the kids would
say "Daddy, can I come next week to see Christians being fed to lions?" He might say
"Son, only if you behave yourself"
So you see, that boy in the distant past was considered normal for that culture. Bullfights
a re normal in Spain. Setting a bull loose in the street and chasing after people might be
considered normal. In the future, it'd be considered criminal. So you see, all your
definitions are insufficient. When a person says 'I believe in a certain thing', is  it that they
believe in it or have they been programmed to believe in it? Every culture you are
brought up in emphasizes what they consider the good points of their culture. If you are
brought up in the Arab nation, it's normal to have 10 wives if you can  afford it. But many
people today look down upon having more than 1 wife in America or England. But
remember, there was a time when King Solomon had up to 1000 wives and I never saw
anybody get angry at that because that was considered normal in the old da ys. You could
have as many wives as you could afford. Today it is considered criminal.
So our definitions are very old. Our language is very old. They were designed hundreds
of years ago and instead of people talking TO each other they talk AT each other.  So I'm
going to say this clearly if I can; that the world you live in is essentially insufficient to

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produce behavior that's sane. Aberrant behavior is not an inborn thing unless there's a
generate disease of the brain. And if that occurs, we certainly do n't put people in jail. And
if they have been conditioned to be thieves, liars, or serial killers, it's our job to undo
those things. So in other words, if you have an automobile and it veers to the right, you
can kick the fenders or you can check the tire  pressure. If the tire pressure is uneven, it
will veer to the right or left. And the same with the steering column. You have to check
the physical apparatus just as an electrical engineer does. When he checks your computer
out, he checks area by area.
(t he sound cuts out for a moment)
In human behavior you have people put in jail for aberrant behavior. But we never touch
the environment that generates that behavior. Even psychologists and psychiatrists work
on individuals. It's really not the individual.  It's the environment that they are reared in
that creates social insufficiency and behavioral insufficiency. They are working ass
backwards when you work on a person. It would take you years! If you work on a person
and they return to the same aberrated e nvironment, it's not going to help very much.
Child molesters are not born, they are made that way through certain scales of behavior
which we don't pay attention to. And psychologists that try to adjust you to this system
have to be somewhat of a prune - he ad, that is, insufficiently educated.
PJ: Right
RM: I just want to mention that a lot of parents, in some way, really understand this and
maybe wont admit it. But even they, when they see their kids hanging around with other
kids that they think are detr imental, they will pull them away or they wont allow them to
hang around with those kids. So, if they felt it was inborn that they would turn out a
certain way, then they wouldn't do that.
PJ: Right. I think it's amazing how most people seem to understand  the causality of the
environment and what it creates, but they simply seem to reject it.
For example, we still have a lot of people that believe that if you gave our
interdisciplinary teams positions of so called authority, which again, those who really
understand this direction know that we are using computers as tools, we're delegating
decisions, we're using the scientific method and we're eliminating all the noise that the
monetary system and this fashion - vanity culture has created, but they still beli eve that if
you give someone power where they can have the ability to affect society broadly, then
they will use it for negative purposes. And this is a general thing we run into a lot with
people.
JF: I think what would help that, Peter, is the very fact  that if you're growing up on an
Indian reservation, when you think in terms of an Indian group living together, you think
in terms of a wigwam. You think in terms of dancing around a fire. Is that natural for
Indians? No. It's what they learn living in th at environment. If you took the son of a

physicist, a material scientist and you brought him up with the head hunters of the

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amazon, he'd be a head hunter. There is no freedom of choice, since your environment
affects your behavior, your values, your conce pts of right and wrong, good and bad, etc..
If you are brought up in a Catholic environment, you think like a Catholic. If you're
brought up by parents that are agnostic, you may be inclined towards agnosticism.
So I would say that it should be obvious th at if you are brought up by a batch of gypsies,
you would behave like a gypsy. Unless you read other books, or met other people, or had
experiences different than that of the majority of people.
PJ: Right


1:16:25
RM: All the values that we have are gi ven to us to perpetuate this system. And
understanding that the environment shapes behavior, then we would have to look at the
environment and begin to question and change it, and that wouldn't be acceptable.
PJ: Right. I think most of the members listeni ng right now, I think, have a decent sense of
this. Though they still have certain issues where they think about the more extreme issues
of a rapist or a murderer and things like this.
JF: Say if 2 guys disagree with each other and they get in a fight in  a bar room. And one
guy punches another guy and he falls with his head against a concrete block and he dies,
is he a murderer? Suppose that he punched him and he fell over and didn't die. When is a
person a criminal? In other words, if you're brought up in  an emotional environment, very
emotional, a primitive society where you say "Are you gonna let that guy look at your
sister that way?" If you're brought up in that kind of society, you say "I wanna punch the
hell out of that guy". And if you're punching h im and happen to kill him, strike him a
certain way, you're a murderer, don't you see? If another person says "I've gotta feed my
family, I think I'll rob a bank" and when he goes in there with a gun, if a certain person
threatens him he instantaneously pu lls the trigger. He's now a murderer. If he happens not
to, he's not a murderer, he's just a bank robber. So I would say people (are) poorly
equipped intellectually. They don't know how to solve problems.
When I was a kid during the last depression, if I  wanted to eat, I would knock at the door
of a house and I would say "can I mow your lawn or do something for a sandwich?".
Where other kids might try to sneak in the back way and try to steal food from the
refrigerator. They don't have the tools to handle  problems. A lot of people are poorly
equipped to deal with problem solving. Some people make a fist to solve the problem,
when their wife doesn't agree with them, they beat them up because they don't have
enough tools to know what else can be done. There a re many ways of bridging the
differences. The same with a rapist. A rapist is a person that has been brought up in an
environment where they think about sex in terms of rape, because they are not good or

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they are not able to attain sex. And so when they ra pe, they associate rape and force with
pleasure and so they become conditioned.
You have to watch children. You know when I was a kid, this may seem strange to most
of you, but the kids in my neighborhood used to tie a cat to the railroad tracks  -  why did
they do that? Because they needed excitement in their life, there was no excitement. And
they used to stand near subway terminals, and they used to drop bricks down onto the
subway trains. What they really needed was excitement in their lives. Again, when  I was
a kid (as you probably know by now, I'm 93 years old), when I was a kid it was normal to
create your own excitement because there was not enough excitement and motion
pictures served that need to a limited extent. But really, all kids need excitemen t in their
lives. They need the experience of solving problems. They need adventure. They need all
the things that make a well rounded intellect. If they don't get that, ...
I'm gonna tell you what used to happen. I haven't seen it today. But people, when  I was a
kid, used to go and sit up on a telephone pole. They'd sit on a telephone pole for 8 days
trying to break the world record. Why did they do that? They are trying to say something.
They are trying to say 'Damn it, I exist! Look at me!' That's why g uys drive racing cars.
They don't drive racing cars because they are interested in improving a carburetor or
getting better mileage or testing a vehicle. They do it for ego reasons. When they drive
that race car, everybody respects them. "Boy, you did a go od job. You won that race!"
But let me tell you this, if that car bangs into the wall, bursts into flames and the guy is
burned alive, they say "Wow, you should have been there. You don't know what you
missed!" The things we call right and normal will not  exist in the future.
PJ: Right, right. Those are great points. I think that's the difficult thing I've found when
communicating. I've had feedback from others who have said they can't seem to get past
this with most people. How would you approach somebody  who has just now learned of
the Venus Project, just now learned of the idea of the resource based economy and a
monetary - less system. How would you begin to communicate this? What tips would you
give to other members who are trying to help?
JF: Peter, I  wouldn't try to do that with each individual, it would take a long time.
PJ: Well, you know what I mean. An initial introduction to try and pull people into this
idea. How would you begin breaking this to them in regard to the problems that we have
today?  And I'm just curious if you have a general approach you use because I know you
have been talking about this for years.
JF: Yes well, what we would do is make motion pictures and show people how animals
behave. What makes them friendly, or arrogant, or at tack people? All animals are subject
to all environmental influences. The little puppy who has difficulty getting to mothers
breast for feeding is pushed back by the other puppies. And by the way, the puppy that is
pushed back the most usually becomes the  leader in the future. Did you know that?

PJ: No I didn't.

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JF: Interesting thing. So we really don't know what to look for in terms of rearing
children to become creative. When my own little boy came to me and said, "Daddy, the
wheel came off my car.", I  took it and I threw it in the waste basket and (then) I watched
from the side. And that lower lip went out and he said "daddy, why did you throw it
away?" I said "I'll get your baby toys where the wheels don't come off". And he said,
"Maybe I can fix it".  Then I took it back out of the garbage and gave it to him and he
really did try to get the wheel on. After a few minutes, he got it on. Then I picked him up
and said, "That's wonderful! How did you do that?" He said, "I'm not that little!" And
then I said  to him "How did you do it?" He said, "You see the hole in the wheel, and the
iron shaft sticking up?" (Well,) he didn't say shaft "... the piece of iron sticking up? I
pushed the hole over the iron shaft. And that's how I fixed it."
And that's when you re ward kids. But if you say "Let daddy do this for you. Let daddy
solve that for you." If they are always coming to daddy for solutions, you produce a blob
that doesn't think at all. Sometimes you have to put your kids in the confrontation
situation where th ey learn how to solve problems. But if you do everything for them, you
will kill incentive and creativity.


1:24:11
PJ: Would you say that the youngest stages of growth are the most important for a human
being?
JF: Yes I would. I would say that. It tak es a certain time for normal people to begin to
communicate with their children. I wanted to communicate with my little boy when he
was in the crawling stage, before language, about 3 months old. And so I put a rubber ball
at one end of the crib. And I kne w that sooner or later he would squeeze it, just
accidentally. And when he squeezed it, lights would go on above the crib. He was so
fascinated with that. When he let go of the ball and the lights went out he started to cry.
He had to touch that ball 5, 6  or 7 times before he knew that the ball made the lights go
on above the crib. Once that was established, I put another ball at the other end of the crib,
a rubber ball. He crawled right over and squeezed it because that's called associative
memory, and not hing happened with the lights above the crib. But the lights on the wall
went up and down in a zig zag fashion. He knew that one ball controlled the lights above
the crib and the other ball controlled the lights on the wall. That's the beginning of
communi cation.
I then set up 3 or 4 balls that he would squeeze to get different effects. I knew he
understood it because he did look in the right direction. So you don't have to wait for a
child to begin to speak. You can communicate with a child much earlier.  And you don't
have to teach your children 'Jack and the Beanstalk' or 'Little Red Riding Hood'. You can
teach them geology, mathematics, etc.. Children can learn anything just as soon as they
learn the garbage that you put into their heads like the Mickey  Mouse club. What is the

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good in that sort of thing? It's socially offensive, it holds people back. And there are
millions of kids who look forward to becoming a member of the Mickey Mouse club.
PJ: Right (laughs)
JF: We create the damage of our own cultu re. When war comes, we create killing
machines. Soldiers, we teach them how to become killing machines. What do you think
would happen if we took most soldiers and sent them to college to become problem
solvers rather than killing machines?
PJ: Right.
JF : So, I'm trying to tell people something. I'm trying to tell you that all wars are phony.
They are big business. People make millions of dollars selling submarines, aircraft, etc.. I
mean billions of dollars! If war were real, if a man puts his life for h is country because he
loves his country, you should conscript all the war industries so no one makes a profit for
the duration. After the war, give it back to free enterprise. Well if you did that, I don't
think there would be wars.
PJ: Right. Yeah, I agr ee.
JF: That's what I mean by environment. And if you still don't know what environment
means, ... If you want your kid to become a ballet dancer, you put them in a ballet
environment. If you want your kid to be a musician, you send them to a music school  and
there, that's an environment of music. If the kid is to become an engineer, you send him
to a university that has an engineering environment. That's what I mean by environment,
I mean the prime effectors of that kind of behavior. And if you want to le arn Spanish, you
go to a Spanish class. That's what I mean by environment.
Normal people are brought up in an aberrated environment where they get angry, they
make a fist. They get into fights. They disagree. What they need to learn is how to relate
to ot hers and to honestly disagree without getting angry. See, this type of training is
missing in school. In schools they have debate. The debating team is out to win, not to
share ideas. So in the future, instead of debating teams, you have dialogue, sharing  ideas.
"Well, I've learned a lot from you and I hope you have learned something from me". In a
debate you go there to win. When you go to a ball game, you hope that the team you
favor wins. Some day, you'll be able to go to a ball game and watch 2 teams pl ay and say
"Johnson was great on this team and Harrison was great on the other." But when you go
rooting for your own kind, that produces aberrant behavior. Unfortunately there are many
fights at ball games, physical disagreements where they punch one anot her. And then
you've got boxing where 2 people punch the hell out of each other. For what? For some
aberrated people who go to see that thing? Look, I'm not condemning you if you go to
prize fights. I know you have been brought up in an environment where t hat is normal. I
can not condemn you for going to an air show to watch The Blue Angels fly upside down
near the ground. Why should they have to do that to amuse a lot of people that are

aberrated?

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So I think in the future, there will be no people who are  walking a tight - wire between
buildings and nobody doing anything like flying upside down through a hangar to
produce sensation and nurture aberrant behavior. Look, I'm not against people developing
their skills, but beating the other fellow is not a skill.  It's aberrant behavior! I don't like
people boxing in the ring because it damages the brains of both of them. So I see no
future in that. I don't like people wrestling each other and throwing each other down
towards the ground. That doesn't produce anythi ng. Nothing intelligent comes out of that.
There are many ways that you can swim, go in for fancy diving, without hurting anybody.
There are many things you can do if you want to, without hurting other people.


1:30:34
RM: That kind of competition and  sports really just gives people a propensity to use them
for war. The mentality of us against them.
PJ: Right. Things like the boy scouts, you know? The boy scouts, to me, seem to be like
an initial stage to get children prepared for the military. Do you  guys feel the same way
about certain child institutions like that?
JF: I didn't get that last thing you said.
PJ: I was just commenting on the boy scouts and these sort of youth institutions that are
sort of preparing children for military service. You s ee these sorts of, (well,) maybe boy
scouts isn't the best example but, ...
JF: Well, that's all like marching in school, the behavior that they've got regarding your
school and your team, or I'm a Philippine and I'm proud of it, and I'm Mexican and I'm
p roud of it. That separates people. That's the wrong direction. All people should have
access to all of the necessities of life, medical care, education, without a price tag.
JF: When you do that, you're going to have aberration, war, economic boom and bus t.
Not because people are bad or selfish, but because the environment has been steadied and
not altered.
You know, in technology today, computers are getting faster, better, lighter, smaller and
they do much more. The cameras have no film anymore. There a re also cell phones.
Things are getting better technically, but our social values are hundreds of years old and
the whole idea of electing politicians to political office is really obsolete. They do not
have the ability to solve problems. They don't even k now what the problem is. If you ask
a politician, 'Why is the crime rate increasing during the depression? What makes
aberrant behavior?' Ask a judge that, or a lawyer. They have no idea. Yet they are in
charge of governments. These are the most ignorant p eople in the world today.

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Scientists are called upon to make atomic weapons. Of course, they are not bright in that
area and yet they make atomic weapons. If they were really scientists, they would try to
understand other nations and try to bridge the dif ference, not develop killing machines.
We give scientists lots of physical equipment to make weapons of war. We've never
given scientists the challenge of finding out why we have aberrant behavior, what war is,
what are the forces that generate the attitud es in nations to make them want to kill each
other? It's because few nations control much of the resources of the Earth, the valuable
resources. The other nations are left in deprivation, that's why they invade other countries.
If you don't understand tha t, you can by checking the history of war. There are many,
many books out, one in particular that Fortune magazine ran years ago called "Arms Of
The Men". It gives you a real picture of the war. Some people in World War I would not
bomb German munition dum ps because DuPont had holdings in that particular munitions
company. You will find that the book, "Arms Of The Men", that points that out is hardly
available today. Those books were available.
Another one that would help you is called "100 Million Guinea  Pigs". It's about how the
drug industry shafts people. And the public demanded a pure food and drug
administration to check the claims of the drug industry. Today, those organizations are
operated by former members of the drug company. In other words, it s eems that
corruption gets into everything involving money. So as long as you have a monetary
system, you are going to have problems.
PJ: Right, absolutely. Let's take the other side of this regarding human behavior. I want
you to talk about non - environmen tal influences on human behavior such as
neurochemicals, such as physiological traits. You had mentioned before in regard to
instinct, that a bear doesn't have an instinct to hibernate. It's actually a tropistic
relationship because of the weather, correct ?
JF: Yes, temperature. And the same with human behavior. If a child is not fed nutritious
food, eats lots of junk food and lives in an environment where husband and wife do not
relate well, what happens is a lot of arguments. And the more arguments and s tress a
normal human is subject to, the myelin sheath (or the insulation around the nerve fibers)
become thinner and they become more edgy. So you see, even environment may
emphasize temperament and aggressive behavior. So in the future, people will be wel l
schooled in good nutrition, proper sleep, low noise level in the community. You know,
continuous noise level in the community diminishes the jacket of fat or insulation around
your nerves and produces edginess in behavior, and more arrogance in behavior.
We know now enough about human behavior to be able to design an environment that is
much saner than the one we live in today. And I'm talking about all nations, not the
United States. The United States is one of the most corrupt nations in the world but  all of
the others are basically corrupt because of the value systems and the use of money and
the influence that religion has on people. What they do is people that become religious
judge people as good or bad.

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We don't. We say, 'What kind of environment  have they come from that made them do
that sort of horrible thing?', 'What makes a serial killer?', 'Why are some people very
hostile?', 'Why do people commit rape?' We want to know the mechanisms in the
environment that generate aberrant behavior. And not  eliminate them, but outgrow the
need for that kind of behavior. Nobody is going to tell you what to do in the future, but
you will be brought up in an environment where people really care about other people.
Today every person is involved in their own li ttle selfish, self - oriented life. "What's in it
for me?" And that's the way nations are today. They don't fight to bring democracy to
another country. They are really interested in oil, money, selling armaments and how to
protect their own vested interests .
PJ: Yeah, precisely. I couldn't agree more. In a way, what you are advocating with the
Venus Project isn't so much a technological society, it's really a different form of
conditioning to create human beings that actually work together and respect each  other.
That's really the point, wouldn't you say?
JF: Exactly that. In other words, if you bring up children in a home with warmth and love,
they have warmth and love to give. If they are brought up in a home where their parents
fight continuously and tha t child is neglected, that child has no warmth to give. You don't
put him in jail. He's a victim of culture. I hope you know what that means now, when I
use the term 'victim of culture'. If you're brought up in a temperamental culture, very
patriotic, we'l l say like Poland (and Poland believe in the cavalry and the Germans
believed in war tanks), and so when the Germans met with the Polish they wiped out the
cavalry because they couldn't change. They were brought up with such rigid structures of
the way arm ies ought to be. The nation that can not make adjustments to the future will
be bypassed by other nations that can. And if you don't do your own thinking, others will
do your thinking for you. It's called fascism and we're moving in that direction.
Roxann e and I cannot change the world. Neither can anyone else. It depends on how
much work you do, how much effort you put out towards changing people and making
them aware of the factors that are responsible for human behavior.


1:39:21
PJ: Right! And that' s exactly what this movement is attempting to do because we
recognize the difficulty and, essentially, the numbers have to speak for themselves. And
it's my hope. And I say this to everyone out there that we have to spread this information
and get massive,  massive numbers, millions and millions of people. I think Jacque would
agree. It's really people themselves understanding this, understanding what the goal is,
understanding all the attributes that Jacque has talked about. And until that understanding
is  there, it is very difficult for us to do anything else. Would you agree?

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JF: If you wonder why people always seem to move in the wrong direction, the great
majority of people, it's easy to understand. When you say things like I believe in the good
old USA , simple things like that, people understand. But when you get into the nature of
human behavior and all that, it's too difficult for them. So that's why they seem to align
themselves with fascism. There's a greater tendency for our country to go to the ri ght,
severe right, because it's easy to understand. When you say it's the god damn Greeks that
create the problem, the damn blacks that create the problem, it's the damn Jews that
create the problem, that's easy to understand and it's untrue. It's the envi ronment that
creates this aberrant behavior that we don't like. The reason people seem to move in the
simple direction is that it's easy to understand. god made the world, he made everything,
so God bless America. Who the hell are you to tell god who to bl ess? If god made all the
people of the Earth, you don't say God bless America! You don't tell god what to do. It's
such an aberrated society that our religion has become corrupt and money oriented.
RM: But we think you are right. What is needed most of al l is exposure to these ideas and
an understanding. And having people expose these ideas as quickly as they can, in any
form that they can, to other people. Even if we built the first city and we brought in
people with the same value systems we have today,  we would have the same problems.
We do have to have enough people that understand this and demand this as the system
starts to fall apart because they don't know what direction to work towards and the system
IS already falling apart.
PJ: Absolutely! One c omment I would say for listeners that happen to consider this
'Globalist, New World order', these old notions that I'm sure Jacque, you have heard
about for years, this idea of a banking corporate monopoly of the planet which is the
worst thing we could ho pe for which seems to be kind of moving forward with these new
renovations they are doing with this hideous monetary system. Many people try to blame
these people for everything just like they try to blame the blacks or the Jews and it's the
easy way out,  it's easy to understand. That isn't the root of the problem and I hope
everyone out there fully understands what Jacque is talking about in that regard.
Now one thing I would like to bring up though is, in this point in time, as we begin this
transition,  what are your feelings in regard to the state of affairs right now? Should our
focus be on education solely or should we begin to combat certain attributes of the
system that might make our life that much more difficult as time moves forward? You
know what  I mean?
JF: Yes, I understand. I think that you should learn all you can about The Venus Project
and try not to project your own values onto it. It is not a technical elitism. It is not a world
run by scientists and technicians. They are just as limited  as anyone else. It is not a
dictatorship of engineering. It is not a robotically run society. It is not a takeover by
robots. All that the robots do in the future is produce goods and services and transport
those goods and services to access centers. The r obots do not control people, just
production and distribution. People are free to make the choices that they are inclined to
make in a saner society. When you want to go to college, you don't owe any money. It's

there for your purpose, for your growth. We  encourage individuality, creativity and the

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arts and sciences so that all people become creators and contributors to the well being of
all the Earth's people. Instead of our loyalty to America, we all pledge allegiance to the
Earth and all the people on it . We take care of the environment, restore the oceans, the
damaged reefs, etc.. This is the job of the future.
People keep asking me, "Well, if the machines do a lot of the work, what will people
do?" We don't know how to cure cystic fibrosis, heart disea se, etc.. There are many things
we don't know and lots of things we will be working on. So there will be limitless options
for you in the future to pick whatever direction you choose, but all of the options will be
socially constructive.
RM: We have to be  careful that we don't get sidetracked into patchwork in this system,
like the activists are demanding more democracy or women's rights or trying to get
involved in black rights or Polish rights. It's human rights that we need and this system
will never ma ke things fair or just. The resource based economy will enable everybody to
have rights and access to all goods and services. So if you get involved in something like
the Green Movement or building a green building, that's not going to solve the problem.
W e need a social direction that incorporates all of those.
PJ: Absolutely. And the question that comes up again (and I know that you've addressed
it at different points) is the transition. Obviously the failure of the monetary system due to
both the shenan igans and the absurdity of their current practices, coupled with
technological unemployment, is going to be the nail in the coffin I think. Would you
agree with that?
JF: Yes I do. I think that things have to get so bad that people lose confidence in the
people they elected to office. Only when that happens will they be looking for new things.
And also, the transition will be painful, it's not going to be smooth.
RM: It really depends on how much work everybody else does, as to how damaging the
transition  will be.


1:46:16
PJ: Right. Obviously the establishment is going to be a big problem. The establishment
seems to be tightening the reigns on the society right now. In the UK they are going to
monitor every single email that's being sent. In the US the y are trying to shut down the
internet for states of emergency.
JF: Big Brother at work.
PJ: Oh, absolutely. And that's a big problem that I want to get your opinons on.

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JF: The automobile companies can't turn out a competitive product and the banks fai l.
And (then) we give all the public funds to the banks and the people that created the
problems in the first place. That's what they are doing. They run the country. You think
you have a democratic president? There's no such thing. If the president did th ings that
would really be for the benefit of humanity, I can assure you he'll be taken out, if you
know what that means.
PJ: Yes, of course.
JF: So, the kind of system you live in is giving the public funds, the pensions, to the
people that created the p roblems in the first place. They don't give a damn about people,
obviously. If you give your money to General Motors, or Ford, or any corporation that
cant operate, what makes you think it is going to operate? Suppose you did give your
money to General Mot ors and they did turn out cars, we know the public doesn't have the
money to buy the cars, so what good is it even if they can turn out the cars? Your system
is about to collapse, and when it does, we hope there is enough people that know about
the Venus P roject proposals. And if you don't know enough about it, check it out at
www.thevenusproject.com
RM: And www.thezeitgeistmovement.com
PJ: Well, everyone listening right now is most likely very much aware of those, but
absolutely. And that's exactly the k ind of motivation that I'm trying to get people to feel
with this and to understand the importance of it.
Regarding the transition, there are two things that keep coming up, if you have anything
to say on this. First, the feature film which details the li festyle in a high quality
production. The second is the first city. Is there anything you would like to talk about
that? I know there is a lot of excitement about the first city. I'm not quite sure, personally,
how to approach that because of funding and p roblems like that. But people keep talking
about it and talking about it. What is the relevance of the first city? Do you feel that the
motion picture is more important than the first city? I would have to say so.
JF: The first city will be a planning cen ter where we do a geological survey of the Earth's
resources. Now what you really have to study is not how may hungry people you have
got, or how many people of different persuasions. What you have to study is: What do we
have on Earth? What is the carryin g capacity of the Earth? And the population has to be
maintained in accordance with the carrying capacity of the Earth, not someones opinion.
PJ: Right, of course.
RM: We do things that are kind of entertaining. I say entertaining, but it's really an
inf ormative film in a way that people's attention will be kept on it. A love story,
adventure, whatever we need to keep it going on multiple levels, but a movie that shows
life in the future in a resource based economy. And then flashbacks that show how we ge t

from here to there to help answer the questions that people have. It's better than just

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lecturing and it will reach more people in the shortest amount of time. And we hope that
will be a catalyst, along with your films that reach a certain group, we hope  that it will be
a catalyst to get to the general public so that they will walk out and say "Why don't we
live like this now?" and give them a direction to work towards.


1:50:06
JF: A reason for the planning center is that the planning center can not j ust put up
buildings. It has to be based on available resources, transportation, how many factories do
we have? How many cases of Tuberculosis, Cystic Fibrosis, heart disease, etc.. That
determines how many hospitals we build, not the opinion of some polit icians. We have to
base our future on statistical mechanics rather than opinions. The political system of
today was great 100 years ago, but it's no longer adequate and it's falling apart all over
the world. And I'm not talking about any kind of elitism. I 'm not talking about
communism, or socialism. In communism they used money, they have armies, navies,
police, prisons, government, etc.. We don't have any of those things, we have nothing in
common with any established system.
PJ: Right. Well I would defi nitely agree with that. Do you feel there is any possibility of
a step - by - step move into this structure. Obviously we need lots of people and the catalyst
of a breakdown of society is going to help that. But in the event of some country still
functioning o n the monetary system but wanting to incorporate your ideology, without it
being patchwork, do you feel that there is a hybrid of this system that could materialize?
JF: Only if things get terrible, Peter. Things seem to be getting worse. Things are
break ing down all over the world. It takes that kind of situation. I'm sorry about that. I
wish that people were rational, then we could move to a sane society. But you've got to
remember that people are not elected to change things. They are elected to keep th ings
the way that they are. And as long as you have that, you will have a delay. And the delay
will depend on how much people do to bring about a resource based economy. If you
don't understand it, look into it.
RM: If we had the ability to do a first cit y anywhere in the world, we would do it to
demonstrate a sustainable city system that could be duplicated anywhere in the world.
And if we had the ability to do what we wanted in this first city, we would have it as a
planning center for the next city to d evise prints and blueprints, and do it even better. We
would also have an area, a place where people would come and work on media to get
these ideas into the public in any way, shape, or form that we could do. From gaming, to
books, to films, to tv shows o n the internet and on the regular TV stations, and develop
films that would reach different parts of the population, different values in the population.
So all of that is very much needed. We would also like to have a type of theme park there
that wouldn't  just be entertaining, but people would go through that theme park and come
out and understand different values, understand the direction for the future. We would
want to have different people from all over the world. We would keep a sector so that

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people  could visit from all over the world and then build these cities in different parts of
the world.
JF: Another thing I want to say, Peter, is there's no utopia, no final frontier. No one can
design the best laptop. You can only design the best laptop comput er with what you know
up to now. Three years from now, it'll be different. And that's why there's no such thing
as utopia. A lot of people think that I'm a Utopian. I don't believe there's any final
frontiers. I believe that human values will continue to g row and that we're not even
civilized yet. That's an ongoing process, not something we have arrived at. I don't believe
there's such a thing as intelligent people. An intelligent electrical engineer of 75 years ago
could not get a job today. So what you ca ll intelligence is part of an ongoing process.
Don't look to the future and say "what if we arrive there?" You never arrive at an ideal
society. Things keep changing and improving.
PJ: Absolutely, absolutely. Well, we only have a few minutes left. So, I w anted to ask
you guys if you had any particular announcements or anything you would like to address
to the audience, the members, before we end? Is there anything that you guys want to
mention in the final few minutes that we have?
RM: I just want to ment ion that we are being written up all over the world in very
established magazines and they are touching on the resource based economy moreso than
they are doing it in the United States. And we are getting a core group of people together
to help bring this  to the next stage. We really appreciate everybody's letters from people
that want to get involved. We are keeping all those letters. And if we don't have time to
answer those letters, please be assured that we keep them and read them and we keep
them and h opefully we'll be able to get in contact with you soon.
PJ: Absolutely. As I announced earlier on this show, we have this new section that we are
promoting for projects and the initial stages of teams working in specific directions. And
Jacque, I might ha ve you address the Technology team in the future, people that are
interested in science and want to move forward. So we have a lot of work to do and I
appreciate you guys talking to all of us and we'll be in touch real soon. Thanka a lot,
Jacque and Roxann e.
RM: Thanks Peter, for everything you are doing, too.
PJ: Oh, thank you.
JF: Thank you. We appreciate what you're doing.
PJ: I appreciate what you guys are doing! Thanks a lot.
RM: Bye!
PJ: Bye.

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PJ: And for the rest of you out there, I only have a  few minutes here. I think that's about it.
I wanted to simply reiterate the point regarding the new project system and essentially
just get there and start working with it. I'm gonna be on the forums soon, on this project
section, to start bouncing inform ation back with you guys because this is the next stage.
We have to get this general information out there.
The Communications team is the most important. We have a ton to do and I really
appreciate everybody out there doing what they have done so far.
I t's really been good and I feel we are on the verge of some pretty historic moments here.
Not that that means anything, but this isn't going away. I'm not going away and these
ideas are going to be here for a long time. And it's just a matter of us pushing  through this
difficult period that we are in now. Great cathedrals used to be built by 4 or 5 generations
of people. They just had a dedication to build something. It wasn't perfect by the time that
specific generation had ended but the kept going in the  next generation. And that's not to
say that's the type of long term scenario we are facing, but that is the way we should think
about this. It should become part of your daily lives to advocate this concept because it's
really beautiful, ultimately, and it 's a creative idea of tremendous benefit. Even just
relaying the underlying philosophical mechanisms to your fellow human beings is
extremely important. The social unification, the removal of all the vanity and all the
greed, and all of the attributes our  system creates. Which is going to come first, our shift
of consciousness or the shift of the environment to effect our awareness and
consciousness? That's always a difficult question and it's gonna have to be both at once, I
think.
So, I'm gonna end this  now. And I really appreciate everybody listening in and I will talk
to you guys in two weeks. And I'll be on the forums as well. Hopefully we'll start doing
this once a week depending on what kind of audience we get. I've had some other people
that are loo sely related to this that want to be on this show, so we'll see what happens.
Alright everybody, have a goodnight!

THE END











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-  Part 3  -
The  T hird  S how   4 - 22 - 09

Good afternoon everybody. This is Peter, it's the  April 22nd bi - weekly radio address. I
will be here for the next 2 hours talking to you guys, i have a lot
of stuff i want to cover today. The first thing we are going to do is analyse some myths
about the movement and about the Venus Project, and what dec ided to
do with this when i was considering this was to go after one of the most anti Zeitgeist
addendum articles that is out there floating around that i see on a
lot of different websites. It is an article written by G. Edward Griffin called Zeitgeist
Addendum  -  a critical review and i was reading through this again the other day and was
thinking this is a great case study on not only arguments that are based on underlying
mythology that's associated with the free market system and the common defenses t hat
you typically hear but also on the psychology of somebody who is actually very well
informed, Mr Griffin, who's done a lot of tremendously good work ummm, i don't know
if you guys know this, but Mr Griffin was actually at my premiere of Zeitgeist 1 in  Los
Angeles and he was there to help support the information regarding the Federal reserve.

Unannounced to me after Zeitgeist: Addendum came out, he decided to berate the thing
with his article. I'm gonna actually cut and paste this right into the
chat  dialogue, so if anyone wants to follow along, you are welcome to do so. I'm not
actually sure if the cut and paste thing will actually work, let's find out.... yes i think we
can do this.

So there it is. Hopefully you can link to it. So what i'm gonna do  is, i'm gonna go through
and read this  -  it's a great case study on general arguments towards the movement  -  i
think it's going to be very interesting for you guys to listen to this. I have tried to be as
clear with my notes as i possibly can because ther e's a lot of very interesting angles he
comes at. They are all very educational even though i really don't think he has a clear
understanding  -  it's actually quite obvious that he doesn't have a clear understanding of it
all.

So i'm gonna start this righ t now. The first paragraph of when he begins the description of
his analysis of Zeitgeist: addendum, he basically ummm, well he
starts off the article actually with a note from somebody that emailed him which sets a
very strange tone (note for translators . tone = mood/atmosphere) because the note is

extremely derogatory, extremely negative, it makes a lot of erroneous assumptions and i

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find it sad that he colored his whole article with this, but nevertheless, be that as it may, it
goes to show that there i s a general bias initially with his approach and it makes itself
even more clear as you read through this material.

So the first paragraph where he analyzes this piece, he states: "The information about the
Federal Reserve is, for the most part, right on  target. However, I
practically fell out of my chair when the program repeated that old, silly argument about
the Fed not creating enough money to cover the cost of interest on debt; and, therefore,
the world must forever be in debt. I knew right there th at the writer did not read The
Creature from Jekyll Island or, if he did, he forgot my analysis of this common myth. For
those who are interested in that topic, it is found on pages 191 of my book The Creature
from Jekyll Island." In fact, i have this righ t here. I want to go ahead and pull this out
because i want to make sure everyone understands this clearly. Ed is an authority on the
Federal reserve so to speak, he wrote one of the most influential books called The
Creature from Jekyll Island which i've  read at least 10 times and referenced 100 times,
and it's fascinating to me that he brings up this point because it is one of those points in
the book...there's a couple of points in the book that make very little sense, but it's one of
those points that i  could never figure out what he was trying to say at all, and it wasn't
until Ellen Brown wrote Web of Debt, which i hope some of you have seen or referenced
since Zeitgeist   : addendum came out, she was my consultant for part 1, a very brilliant
lady who c larified some of these strange contradictions that Ed had.

I'm gonna go ahead and show you what he states in his book in regard to this, because it's
very important in case this argument comes up. The paragraph begins on page 191 and is
called 'who creat es the money to pay the interest?' I'm gonna go ahead and read a certain
section of this, " one of the most perplexing questions associated with the process is
where does the money come from to pay the interest? If you borrow 10,000 dollars from
a bank at  9%, you owe 10,900 dollars, but the bank only manufactures 10,000 dollars for
the loan. It would seem therefore, that there was no way that you or others with similar
loans can possibly pay off your indebtedness. The amount of money put into circulation
ju st isn't enough to cover the total debt including interest." That's absolutely correct.
We'll continue however, "this has lead some to the conclusion that it is necessary for you
to borrow the 900 for the interest and that, in turn, leaves still more inter est, the
assumption is that the more we borrow, the more we have to borrow and that debt based
on fiat money is a neverending spiral, leading exorably to more and more debt."

Now here he goes with a very strange analysis, and pay close attention to what  he states
here: "this is a partial truth, it is true that there is not enough money to include the interest,
but it is a fallacy that the only way to pay it back is to borrow still more. The assumption
fails to take into account the exchange value of labor . Let's assume that you pay back
your 10,000 dollar loan at the rate of approximately 900 dollars per month and that about

80 dollars of that represents interest. You realize that you are hard pressed to make your

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repayments so you decide to take on a part  time job. The bank on the other hand, is now
making 80 dollars profit each month on your loan, since this amount is classified as
interest, it is not extinguished, as is the larger portion which is a return of the loan itself.
This remains as spendable mo ney in the accounts of the bank. The decision is made to
have the bank's floors waxed once a week, you respond to the advert in the newspaper
and are hired at 80 dollars per month to do the job, the result is that you earn the money
to pay the interest on  your loan and...." this is the point, he says "...the money you receive
is the same money, which you previously had paid. As long as your perform labor for the
bank each month, the same dollars go into the bank as interest, go out of the revolving
door as  your wages and then back into the bank as loan
repayment."

Now basically what he is justifying here is that labor is somehow creating money and this
is absolutely erroneous. I don't even understand how he has kept this section in his book
for so long. T he money supply is a finite creation, labor does not create money, money
comes from the pre - existing money supply. You can't owe interest on a debt and get a job
in Mcdonalds and because you're working just to pay the interest somehow that money is
paid of f in the money supply. It doesn't work like that, the money supply is finite. In
order for his model to work, money would have to be created from labor, new money
would have to be created from labor and that's not how the system works.

If you had 10 peop le on an island in a closed economy and there was 1000 dollars in the
money supply, everyone had 100 dollars and i loaned a friend of mine 100 dollars at 10%
interest, he's going to have to pay me back 110 dollars. That means somebody on that
island is onl y going to have 90 dollars, in the general abstraction of this example. This is
the nature of the system. That's why everything is parabolic when you look at the money
supply, when you look at
household and government debt, it's always going crazy, and ri sing, and that's why. It's
the basic fundamental basis. It's not the only reason, but it's the
basic basis. There's not enough money in the money supply to cover the interest and it
doesn't matter how much work you get and who you work for, it's still not  going to
change that reality, so that's his initial little gripe there and i'm baffled (note to translators
baffled = confused/surprised). If you want to see clarification of that even further, read
Ellen Brown's book Web of Debt, she quickly debunks that  strange notion that Ed is
putting forward here, but that's really besides the point, i just wanted to throw that out
there for those that think there might be a problem with the movie in that regard.

Paragraph two: "The next jolt came when the program p raised Civil War Greenbacks,
calling them debt - free. Actually, Greenbacks were contrary to the U.S.

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Constitution and, although they were not fiat money issued by the banks, they were fiat
money issued by the government. That was better than paying interes t
on nothing to bankers, but they still wiped out the purchasing power of American money
through massive inflation. This can not correctly be called debt - free,
either, because they represented debt on the shoulders of the government, which means,
of cour se, on the shoulders of the taxpayers." Well he's basically correct in general on this,
but the points he is making are irrelevant to my point which is the fact that instead of the
government having to borrow money, add interest, putting the government its elf in debt
to the banking system, it made it's own money which is essentially what the constitution
denotes, even though there are legal problems that even he's aware of regarding the
Greenback and how it came to fruition that wasn't necessarily legal. Ne vertheless, the
point is the same. So he's splitting hairs with this. It's much better for the government not
to have to borrow money at interest from the bank, therefore it's debt free in that regard.
It's not necessarily debt free in the semantic interpr etation he's going for, but i wanted to
get that out of the way.



He continues in the same paragraph: "It never ceases to amaze me how people think that
the solution to money created out of nothing by those big, bad bankers is to have money
created out  of nothing by those nice, trustworthy politicians. Yet, that is what this
program supports."

That is not at all what Zeitgeist   :Addendum ever supported and it's statements like that
which make me wonder if he really paid attention. We seek the abolition  of the monetary
structure, replaced by a technologically based systems approach to society using modern
methods and the scientific method. At no point do we want to return money to the
government  -  in transition that might be a good idea but that's not at  all what Zeitgeist   :
Addendum was promoting.

So let's continue here.

Three, he's goes into this lengthy thing about John Perkins and he makes these very vast
erroneous assumptions in my opinion; i'm not going to address this,
he can take this up with  Perkins.He does call Perkins a collectivist, aligned with the left. I
know Perkins, he's not a collectivist, aligned with the left,
he's not a collectivist at all. Just because he has a general propensity to see the Earth as a
singular organism and he rec ognizes that if you have 2

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civilizations: one is wealthy, and the other one is poor, you are gonna have problems and
that's a very simple, logical notion, and that's what he advocates
in his work in the Dream Change Foundation. So i'm gonna leave that as  it is.

Number four, and here is where it gets really interesting. This is what he has been
basically preparing for in during this entire article. He states, and i'm going to read this
section in its entirety, or at least this paragraph, excuse me   : "Pro bably the biggest insult
to our intelligence is the main theme of the program. It is that profits are the root of all
our problems today. That being the case, we must change mankind to reject profit and we
must work together on some other basis. It is neve r quite clear what that basis is, but,
whatever it is, it will be administered and directed by an elite group, at least at the
beginning. I was stunned by the fact that this is pure Marxism. Marx theorized that
people had to be re - educated (in labor camps,  if necessary) to cleanse their minds of the
profit motive. He and his disciples, such as Lenin and Stalin and Khruschev, said that,
eventually, the character of man would be purged of greed, and then the state would
wither away because it no longer would  be needed." And then he quotes "Sure! We saw
that in the Soviet Union and China, right? Yet this Marxist nonsense is exactly what is
offered in this video program. It is Communism without the name."

Okay, so let's step back here. His relationship of link ing, essentially our interests in a
resource based economy  -  and by the way, he avoids all the
general logic, and that's basically the issue here  -  he basically states that anybody that is
rejecting the profit system today is somehow a Marxist.

Apparent ly, if you don't like capitalism you're a communist and this is that old age
duality that we see over and over again. Intellectual duality  -  if you're not a democrat,
you're a republican; if you're not a nationalist, you're a globalist; if you're not a chr istian,
you're a satanist; if you're not a capitalist, you're a communist. So basically in this black
and white paradigm, if you think the profit system causes abhorrences and causes
problems, then you must just be another Marxist and therefore by associat ion, you're also
a Leninist, and a Stalinist, and you like the Gulag, and then we can just make associations
to Hitler eventually, in fact, in later parts of the article he compares communism, saying
that it is no better than Naziism. So he draws all these  associations to scare his reader, to
make these erroneous assumptions on what we are talking about, which is really nasty
and i don't appreciate that angle and that strategy he is using, it's a propaganda strategy
that's what he is going for here.

So ne vertheless, apparently if you don't like the profit system, you're a Marxist. That is
absolutely erroneous, there are many, many different angles that we can use to overcome

the problems of the profit system and not being a Marxist. Marx had certain intell ectual

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intelligence in regard to the problems of the profit system but his solutions were wrong
and that is obvious; he never address any of the root causes of the problems of behavior,
problems of production, he only was aware of the growing problems of t he capitalist
system, which he was very acute with, and i appreciate that side of his work while i reject
the other. He was a political philosopher. And also, just to throw it out there, when people
relate Stalin and Lenin, ummm it's sort of like saying th at.... it's a loose association....
while the foundation of Lenin and Stalin did come from Marxism, they did not
necessarily follow Marx's philosophy either.

So i'm not defending Marx, i just think it's sad that people throw out Marx like it's
synonymous  with Hitler. It just cuts them off, they don't read anything he wrote.
Everyone should take in any and all information regardless of who they are. If i find
someone who is in the KKK who has a great perspective on Global finance, i'm not just
going to dis miss them because they are a racist and a bigot, i'm gonna read whatever it is.
I don't dismiss anybody because of their beliefs because i understand that beliefs are a
product of cultural conditioning. Some people get A's in certain areas and F's in other
areas, we are all like that.

So, where to begin here? Actually, let's just continue with the next paragraph. Here he
gets more psychological, and his biases and his assumptions seem to come out more.

He states: "The profit motive is neither good nor b ad. It can be applied either way
depending on social and political factors. The desire for profit is merely the desire to be
compensated for our labor, our creativity, our knowledge, or even for our risk. Without
profit, very little would be accomplished i n the world  -  not even if everyone spent a few
years in labor camps to be re - educated. It is a basic part of man’s nature and is the
mainspring of human progress, as Henry Grady Weaver described it in his book by that
same title. Throughout history, whenev er man lived in a system that allows him to be
rewarded for his work, there has been great productivity and abundance."

Okay, where to begin with this? The two fundamental notions he is denoting in this
paragraph are: 1. The notion that profit is neutral , and 2. Without the
reward of the profit system, very little would be accomplished in the world.

First of all, profit is about getting money not helping society  -  there is a colossal
disconnect in this regard. Someone in their pursuit of profit has a
vast array of options open to them, whether honest or dishonest. The question really
becomes "which disposition is more profitable in our society, so called

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honesty or dishonesty?" Granted, these words are very subjective, i mean what we might
consider ho nest today, might be considered extremely dishonest and criminal in the
future. However, let's just give a general foundation. Honesty or dishonesty, which is
more rewarding in the profit system based on what history has shown us? Obviously
dishonesty and  corruption has been the most profitable. Almost all of those in the higher
echelons of power have engaged in severe forms of dishonesty.

I find it astounding that he would state this in this manner and it goes to show that there's
a weird attachment he h as to the system that comes from somewhere else. I mean, there
are no rules in a profit system; there are no rules to strategic advantage; it's based on a
gaming mentality, so if i want to make money, i have to figure out how to do it, and i'm
gonna do wha tever i can to make that happen; honesty and ethics are unaffordable, so to
speak. It has nothing to do with the betterment of society. Granted, i will admit, certain
things that have been created in society have come from the pursuit of profit but that is
far from saying that because of the profit system, that's why things get done and society
progresses. That's one of the most amazing myths. There are no rules. The constant
pollution, labor exploitation, the constant wars for profit, the Iraq war 100% pro fit
scheme war, coupled with some geo - political strategies to continue for more profit and
the death of 1.5 million people. Profit puts human concern second to monetary gain,
period, and this is the current state of normality on this planet and this is a s ickness that i
keep bringing up over and over again.

It's like the cancer industry, and i find it fascinating that Mr Griffin wrote a book called A
world without cancer and the entire book is based upon cartels taking over, medical
establishments refusin g treatments, shutting down treatments that are beneficial to people
with cancer, why? Because they couldn't make money off of those treatments  -  most of
them were based on nutrition, homeopathy  -  they were oriented in a way that didn't
require pharmaceuti cals and by the way, cancer treatment in general..... actually im not
gonna go into that, maybe a little bit later... but nevertheless, he wrote a book about this
and it astounds me that he writes this book about how profit motive has essentially
distorted  everything by limiting the progress of treatment of cancer, and then he turns
around and says that there's nothing wrong with profit, neither good nor bad.



I could spend 30 hours straight talking about all the negative attributes of the profit
system  and what it's generated historically; not my opinion but in what we have seen over
and over again, and the only pro to this system is some form of incentive, and that's it.
And that incentive has no bias, well actually i take that back, the incentive does n't lead
toward social progress that's for sure and i'll have to say the incentive leans towards the
negative bias of dishonesty, because dishonesty is much faster and much more quickly

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(the sound cuts out for a second) in this system and that is absolutel y proven. I can talk
about that a lot more as we continue this. There are some other sections here that i'll bring
this up more specifically.

We ummm... actually let me continue on one small aspect here, i think this is actually
relevant: in our system o f profit the basis is such where cyclical
consumption is always going to be a necessity, in other words all systems in the profit
structure have to continue self preservation, in order to do so they
have to continue differential advantage, so in the medi cal establishment it is profitable for
the public to be sick. In the bottled water establishment, it
is profitable for water to be polluted. The more problems there are in society, the more
some sect of the profit system can gain, that poses a very sick
reinforcement to our structure. We can not justify a system that allows some people to
gain off the misery of others and the destruction of the environment
and that should be absolutely self evident  -  that is a powerful realization once you come
to unders tand the roots of the psychology, this gaming strategy,
differential advantage notion of the system.

Nothing produced in our society is designed to last, in fact there's another element here
that i want to talk about  -  let's go to this next paragraph, i
think this is what alludes to it: "The profit motive functions differently in different
political systems. In a free system where government does not
intervene in the market place, the profit motive always will manifest itself as competition,
each perso n or each company trying to deliver better quality
products and services at lower prices." Okay, this is a classic textbook capitalist myth.
The idea that competition enables efficiency in production is one of the most incredible
myths that has ever been  perpetrated on the general public. Think about the obvious
logical fallacy of this; you can't have better
quality products at lower prices, that is impossible, a contradiction in terms because the
entire system is based on (sound cuts out again) quality p roducts
are always going to come at the highest price. Therefore any manufacturer is going to cut
corners as much as possible in order to maintain its competitive

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edge.

You can't possibly produce optimization in the system, there's no chance for it, it 's too
expensive, and that produces tremendous amounts of waste  -  i've
gone through this repeatedly in the orientation guide and i hope you guys have read that
or watched the orientation movie; i talked about cyclical consumption and the very fact
that op timization is not only not wanted, optimization and sustainability are basically the
enemies of the profit system. If you can create something that lasts and does really well
for long periods of time, that's the most efficient, the most healthy for the env ironment,
you're going to see a collapse of the system. If this wasn't the case, you'd have cars that
were running on battery technology, that would run for decades without
service, they would be optimized with the highest forms of technology  -  we could d o this
today, you don't see that, why? Because of the profit system, because of the cartels that
run things, and i'm gonna get to talk about cartels and the free market in a second.

It is impossible to have the highest quality anything  -  they don't want  the highest quality
treatment to cure cancer. Frankly if you look into b17, you look
into Gerson's therapy, you will find that there are plenty of preventitive means of cancer,
along with treatments that can actually cure it that are basically nutritional ly oriented and
are actually nothing to do with chemotherapy, why would they perpetuate this? Why do
they shut it down? The corruption is rampant in the medical establishment and that
should be the most important establishment we have  -  that's our health r ight there; that is
the social organization to keep us healthy, keep us focused, keep us going, keep us
feeling good and that system is collapsing faster than probably any other system. It is the
most abhorrent system we have, i would have to say of the me dical establishment at this
point. They don't care, they can't care; they don't want
to care because they lose if they care. If they cured cancer right now you would see a
huge drop off in GDP of the United States and across the world.

It is a negative  retroaction in economics to have efficiency, sustainability and
optimization, and that's a fact. So this statement that just because people
compete, "we are just going to use our creativity, and we are gonna have the best stuff,
and quality products at th e lowest possible prices" is absolutely
asinine and i hope everyone understands that myth thoroughly, you are gonna hear that
over and over again if you talk to people that claim they think they

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know about the capitalist system. This system produces wast e, redundant waste,
multiplicity; how much stuff can they constantly create and waste our resources on? How
many cell phone companies can possibly exist in competition with each other? Always
limiting their exposure to quality materials therefore they can  never create good products
that actually last. I hope i've drilled that into you enough, i'm gonna try and stop ranting
on that.

Let me say one thing before i continue, it's about reward. Now, this is something he
brought up in the prior paragraph, sayin g that it's human nature to want reward, therefore
it's human nature to want to the profit system, and this is half true; humans do require a
form of incentive to reinforce what we want to do; we are basically biochemical
machines, contrary to what the rel igious notions want you to believe regarding having a
soul, or what the

hyper - intellectualists want you to believe regarding this idea of free will, these are both
basically myths and they don't actually make any sense. Free will is only as free as the
i nformation that you have. If you don't have options given to you...excuse me... if you
don't LEARN about your options, your options are inherently limited. There's no psychic
ability here to make decisions outside your frame of reference. That's the case  -  there's
really no such thing as free will in that regard.

Human conditioning is a reinforcement process. Humans will be conditioned to do
anything if it's reinforced in some way that it's beneficial to them  -  so given that notion,
yes, he is slightly co rrect when he says that we need some form of incentive for people to
be motivated but here's what becomes profound if you think about this carefully: humans
in society right now are products of an abhorrent system that forces them into a position
of compet ition through this perpetuation of scarcity where they have to take differential
advantage of the environment and each other in order to maintain their livelihoods  -  this
is what the system is.

In the future, when we move out of this type of system, we  will have a different incentive
system, it will be an incentive system based not on the narrow self interests of the
individual, but it will be an enlightened system where the individual realizes something
much more profound. The individual realizes that t heir integrity is only as good as the
integrity of society as a whole, because society will produce everything that the
individual requires. Therefore, the true incentive is the benefit of society as a whole
because there is a direct relationship of the pe rson to society at that point. At this point in
time, that is not the case, you have all sorts of pockets of poverty and you're going to
have problems when all of that exists, you're going to have problems when you have
stratification, always. You're going  to have wars when certain countries have resources

and others do not. Peaceful coexistence is only going to happen on this planet when the

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world learns to work together, you can call it collectivist, call it whatever you want, it
doesn't matter, this is a  natural progression of society and it's the most efficient on every
single level from production, to resource management, to environmental protection and
everything else. It is a simple logical progression, and again, back to the incentive
system; the new  incentive will be people contributing to society because they know their
contribution has meaning.

At this point in time, you have people in advertizing and all of these agencies, insurance,
in stock brokerage houses and what are they doing to contribut e to society? Absolutely
nothing; intangible, invented jobs created to perpetuate the system. Just like a cashier  -
there's no reason for a cashier to ever exist, there's no reason for banks to exist, there's no
reason for probably 60 to 80% of the jobs th at are currently in existence because they
don't actually do anything. When we finally reorganize the system so when people
contribute to society, they actually do something real, they actually create a product that's
beneficial, that's designed to be opti mized, that helps people, improves people lives, not
arbitrations, that come out through multiplicity, stylized materialism that we have where
people buy because they think it's cool or it's acceptable to have these items.



This is one of the psychologi cal notions that has been put forward  -  as i mentioned before,
before World War 2, consumption was half of what it is now.
After World War 2, coming out of the great depression, the psychologists got together
with the corporations and said we have to get  a new value system to
get people to buy anything and everything constantly. Nothing to do with necessity, just
keep buying crap so we can keep the economy going because that's
what the economy is. It doesn't matter what you create, it doesn't matter abou t its
relevance, if you can condition the public so that it has relevance, then they are going to
sell it and continually waste the resources, not to mention polluting the human mind with
sick distortions of materialism and values
that have no basis relat ionship to society whatsoever.

So let me return back to my original point; the new incentive system that will emerge in
the future that will not be based on profit  -  profit is another word for reward, the reward
will be the benefit of society as a whole.  With the interdisciplinary teams and the
interactions within this new system; again
i'm hoping that many of you have read the orientation guide to know where i'm coming
from; if you haven't, please read it, because what i'm about to say is

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relevant to t he system presented there: when you contribute to society, everyone benefits.
So you submit your concept, everybody can submit their concept, the intelligence of the
computerized system will balance everything you've submitted based on historically what
ha s been done, to see the validity, logically deduced, not with subjectivity and then it will
be presented in the system and created, and you will be a part of that creation process too,
with the interdisciplinary teams, as we talked about before. Everything  that you do
benefits you and the system as a whole, that is the idea. There is no self interest; the self
interest is only the collective interest and until we start thinking that way, we are going to
have nothing but a repeat of the same abominations and  atrocities that we are seeing
today.

There's many, many other things i could say on that. I hope that i made it clear. The
incentive system will be incentive for the benefit of society; your integrity is only as good
as the integrity of everyone else ar ound you. People will understand that, people will
understand this, it will be a common knowledge. Unfortunately this knowledge is
absolutely lost now. We walk down the street late at night and we are terrified of being
robbed, because we don't put this to gether, we don't put together this notion that we are
all one organism.

If you're doing really well and someone else is doing really poorly, you're going to have
to build some huge fences to keep those people out that are starving and deprived, and
that  is not correct, that is not the way the system should work or any system should work.
Not to mention the legalities associated with our system to keep this old arcane structure
afloat. There are thousands of laws that are made every single year to help kee p this
stupid system in place. The free market, capitalist, monetary system, whatever you want
to call it, that we see today is like an old house that sits on the side of a cliff, it's
dilapidated, it was never built well to begin with, and it's slowly bre aking down due to
environmental forces; so what they do is they take stilts and they stick them all around
the house to reinforce it constantly  -  those stilts are laws. The integrity of the system
itself is inherently flawed, it's only those continual ridi culous projections of legal
organization to restrict peoples behavior, that keeps this fallacy up on the side of the cliff.
So i hope that helps people to understand incentive. You do not have to have narrow self
interest incentive to engage in society.

Let me continue here, i forgot where i was....okay yes, here we go. So we're
continuing...if anyone is following this.... it's the 3rd paragraph of part 4.
He says: "each person or each company trying to deliver better quality products and
services at low er prices. That was how it used to be in the early days of America, and that
is what led to the greatest outpouring of productivity and abundance the world has ever
seen." Interesting. I would have to say no, that is not at all what has created the
outpour ing of creativity and abundance, technological ingenuity is what has created

abundance and progress on this

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planet, it has absolutely nothing to do with the incentive of profit. Most of the greatest
technological discoveries that have helped humanity have  not been for profit, i have made
that example before. It doesn't mean that certain things don't happen that are beneficial
because of the profit system, that certainly happens, but that are few and far between if
you look very closely.

Technological ing enuity is the basis of our society; education, the scientific method, are
what have created abundance and productivity and the funny thing
is that there is a colossal contradiction here when you begin to analyze the interests of
what this system actually  are; if you look at technological
unemployment, if you look at what we've been doing this past 100 years  -  we've replaced
human beings with machines, the machines work faster, they are more
efficient, they can produce more with less people, so the profit  system is actually a
massive ummm.... it's almost like there is a paradox emerging that
no - one really sees. We can make so much more with less people at this point in time than
any other point in history and that's really where the productivity
and abun dance is coming from and the amazing thing is that it really has nothing to do
with the profit motive and it is this notion of technological unemployment and
technological creativity that is in fact going to eradicate the profit system itself, as i've
said  repeatedly. The true collapse of the system is not going to come from the
shenanigans of the corrupt financial structure, even though it helps because of the
incredible auto - reactions that people have in regard to greed and what the system has of
course b een creating psychologically for centuries now; it's going to come from
technological unemployment which is going to rule out the selling of labor for income
entirely. And again, if you are not familiar with that, and you are just now tuning in,
please rea d the activist orientation guide that's at thezeitgeistmovement.com.

The statistics have proven that technology not only helps us produce more with less
people, but it simultaneously, is basically eliminating the consumer
because the purchasing power is  not there, because the people can't get the jobs. So it's a
collision course and this collision course is not going to stop, nor should we ever want it
to, it is the emancipation proclamation for humanity  -  this is the next paradigm shift and
we have to t ake advantage of it. This is what's going to support the growing population.
Our current industries are not going to be able to support the increase in population
growth, they can't, and that's what makes really scary things that come out, you know,
when c eratin political leaders talk about depopulation, what are they really intending, and
what is their reasoning?

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If there was such a thing as deliberate depopulation through eugenics, or any of that
conspiracy stuff you see thrown around, if that was legit imate, it would be entirely to do
with preserving the establishment and nothing more, and our current system is not going
to be able to support the growing population, it is obvious. So we have to use technology,
maximize it, multiply it and make it availa ble for everyone for free without this
ridiculous system that we have now. So the idea that productivity and abundance is
anything to do with the profit motive is absolutely ridiculous.

Okay, he goes off in the rest of this paragraph saying that ummm...  regarding the
collectivist system and everything, this is really pretty much besides the point, he talks of
notions of collectivism based on a definition that is not relevant at all to what the Venus
Project is proposing, so i'm gonna go ahead and slowly g et through that and go to the
next paragraph.

So this is the paragraph that begins with "Zeitgeist Addendum ignores this reality. At one
point the narrator even says that the greatest evil in the world
today is the free enterprise system." Well first of  all i never said that. There's no quote
that says that. He even has it in his own little quotes and again, it even makes me wonder
if he paid attention to the film. I never said that the greatest evil in the world was the free
enterprise system. In fact i  denote that there were numerous problems in the psychology
of man at this time that stems from religion, that stems from ego, driven by ego
reinforcements and the profit system definitely has a big role in this perpetuation of this
narrow self interest an d unenlightened world view with this us against them mentality,
but i never actually said that. I'm kind of insulted that he said that and i should probably
ask for a retraction, but nevertheless it doesn't matter.

So let me continue, he states: "That’s  an incredible statement, especially inasmuch as the
free enterprise system has been dead for several decades. It
lives in name only. The whole world now is in the grips of non - competitive monopolies
and cartels that have forged partnerships with governmen ts. All of the evils to which this
program alludes are the result, not of the free enterprise system, but of the abandonment
of free enterprise and the adoption of
collectivism." Okay. This is an amazing myth. Let's think about this from a logical
standpo int and forget about all these terminologies that he's throwing
out there. What is the free enterprise system? The free enterprise system is essentially
people competing to produce goods and services, competing to buy

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goods and services based on supply a nd demand, based on affordable versus expensive.
It's people working without any kind of regulation so to speak, where
everyone is doing everything at once, and somehow through supply and demand, and the
use of resources, everything will balance out where  there's a general
optimization so to speak, and everyone produces the best goods and services with the
lowest possible prices. It's a free for all that's says: "i'm gonna go start this company,
someone else is gonna start the same company, and somehow we 're gonna compete, and
somehow that's beneficial" Well let's think about this, it's a basic promotion of the
competitive mentality of the market place; competition, that's the free market.



Well, let's see here, if that's actually the case..... oh by t he way, there are other typical
definitions of this where they say it's the public controlling
the production of goods and services as opposed to the state, but that's irrelevant, that's
not the psychological basis of what i'm trying to describe here. If  you have 2 companies
and they are competing, they are going to compete based on a gaming strategy in
whaever way they want to, there are no rules to this as i have talked about before; the
only rules come out through legalities, which again, are those stil ts on that house, trying
to keep that broken, dilapidated structure from falling down.

That being said, there are no rules so people can do whatever they want  -  monopolies and
cartels are natural byproducts of the free market system. I'm going to say tha t again;
monopolies and cartels are a natural byproduct of the free market system, and you say
this to anybody who brings this up. Anyone who says "oh we used to have a free market
but then those damn monopolies came along and they messed up everything." T hat's
absolutely incorrect, Walmart is a natural product of this system; Walmart is not a
complete monopoly, but it's a monopoly in the sense of its dominance. It has the ability to
use exploitative labor and have the cheapest products, therefore, poor peo ple, or anybody
in the.... well not poor people but people that have to be conscious of their purchasing are
going to naturally gravitate towards buying the least expensive products that are as
optimized as they can get for the cost. This is a natural culm ination; it's unstoppable.
Corporate collusion with government is also unstoppable. It's all a big business. The
corporate collusion of government has been going on since day 1. There was never such a
thing as the free market, ever.

I love it when you ge t these people and they talk about corruption and they happen to
think the free market is like this special little thing and then they

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blame something else for the corruption, they don't see the connection whatsoever. the
free market is a monopoly produci ng system because it's unregulated and the laws they
put into favor are also saubject to the same type of business manipulation through
lobbying, so therefore there is a natural propensity and there's no way you are going to
stop it. Nothing will ever stop  the free market collusion with government and collusion to
create monopolistic cartels, that is what it does; that is the highest echelon of the
competitive mentality; people will do whatever they want, rules don't exist, and if rules
are put into positio n such as laws, that means that, that integrity is much more weak, the
integrity of the system is that much more weak.

You can say this as a general rule: if you where to have a ridiculous amount of legislation
to keep a system in power, then that system  is really faulty.
The most optimized idea of any system or social organization, is one that doesn't require
any legal legislation to handle human behavior. Granted, that this is a very fanciful notion
but this is the reality. That's why Jacque says: "you  don't put up a sign that says speed
limit 55 mph, you create an environment that keeps it safe so you don't have to worry
about people flying off the road if they are going to fast and killing themselves or killing
somebody else." There's plenty of ways y ou can do that technologically. So this fantasy
of the free market; monopolies are a natural progression, it has always been there, and i
find it astounding that he doesn't realize this yet. Especially with his knowledge of the
cancer industry and the cart els and monopolies, and collusion that exist in that
environment based on research that he's done. I'm blown away by that.

So there's a few other things that i want to point out here. Actually, i think that's good
enough for this. I don't wanna spend too  much more time on this.
He continues with the same emotional angle, ummm.... he ends it with saying: "in
summary, this problem does not offer a cure, it offers a megadose of the disease itself."
Well, i'm sorry you feel that way Ed, but big government an d monopolistic government
are the products of the free market and world monopoly
is going to be the end result. The world monopoly is the trade organization, global
government that is being sought right now. You have the SDR's that are
being put forward,  you have the constant degradation of trade and financial systems.
They want a world system because that is the easiest way to organize
things, the easiest way to remove transparency from all the mathematical shenanigans of
the monetary system, that's als o the greatest form of monopoly for the corporate
enterprise and there's no corporation in existence that doesn't want a monopoly.

Ok, so i hope that's clear.

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So that took about 45 minutes, and i'm gonna jump into your questions now. There is
some othe r things that i could talk about, i'm gonna wait until next time because there are
tons of questions and i want to get through those, i didn't get through that many last time.
By the way, the questions that i'm about to address are taken from part 3 of the  forum. I
didn't pick up from where i left off with the questions from the last session because i
assume they were put in this part of the forum under part 3. There's a general rule; if i
don't answer any of the questions, please move them to the next foru m topic for the next
session of the radio address, so that we can try to keep them in order.

Ok so here we go.

Question 1: If we must wait for the word to be spread to enough people to have a global
revolution before we start the first venus project ci ty, wouldn't we be wasting time as it
may take a very long time for enough people to know? And even so, who is to say that
there are enough people out there who want to listen?

Well, let's see here. I don't think we are wasting any time. first of all, co mmunication is
much more important than the building of the first city. The
city is very important for the showing of a testing ground for all of this, but it isn't
necessarily something that is dire at this point in time. I think it's very important peop le
don't get too excited about the city project  -  it's definitely going to happen, we'll figure
this out, but communication is the
biggest issue right now. On the website right now, i'm starting community groups,
everyone is active. Eventually i want ever y single state to have a general
representative of The Zeitgeist movement, and then every country, every territorial region,
in a highly organized capacity, where we can have massive
conferences of individuals from each region in each state and each sect ion of each
country to begin to discuss this, so that we can create a larger organization for awareness.
The city will happen.

Your other question is "who is to say that there are enough people out there who want to
listen?"

I believe there is enough d isquiet, enough concern, enough abused people out there that
want something new and they know something is very, very wrong. So that's something

that is very important to realize. I believe there are plenty of people, i believe this is a

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logical progressio n; people will wake up to this one way or another. (....?...) , it might
take world war 3, i really hope not, but this system is the next gravitation. There is no
way people are going to sustain their employment, you're going to have a welfare state, a
(.. .?...) state eventually. If the central banks and the corporate collusion get their way, you
are gonna end up with a very sick system that simply magnifies the problems that we see
today, and i hope that the people realize that. It's really up to you to ge t out there, be as i
am, and talk to anybody and everybody, and explain to them the fundamental elements.
Begin by explaining technological unemployment, that is a simple thing people can
rationalize; please go to the orientation guide an look at my statis tics. There is a book by
Jeremy Rifkin that i recommend to all of you called The end of work; i got some of my
statistics from that book. He's a tremendously brilliant guy; he also wrote another book
called Age of access; he is more or less in line with ou r ideas but he comes at it from a
different angle, he's a very interesting read. He knows all about the changes in society,
and we are not going to be able to maintain this system for much longer, and the chaos
that will ensue, i think will turn a lot of p eople around, even though i really hope we don't
have to fall too far astray before this type of transition can exist.

Next question:"If thievery is caused by resource scarcity, isn't rape caused by sexual
scarcity?"

I would say that not necessarily. I  would say that the people who engage in this type of
violent sex crimes happen to actually like them, in a lot of the
research i've seen. I believe that date rape and things like this where over excitement and
the testosterone element overpowers somebody  and they kind of go
temporarily insane, whatever you want to call it.... these things do exist. This is a very
complex question and i don't pretend to know all the answers, but i would say that there
is a value distortion in people that choose to commit  violent sex crimes, not necessarily
just sexual scarcity. So that's something to think about; that's a very difficult issue to deal
with; that's one of those cultural items that will have to be dealt with in a very careful
way and highly analyzed in the fu ture. I believe that 90% of most crimes will vanish
immediately upon the onslaught of a new social system, once a degree of awareness
surfaces, where people don't have to be fearful of each other anymore and they know that
they can get what they want witho ut a price tag or servitude, but certain issues, jealousy,
elements like this are going to continue for a good while. These are the things that will be
dealt with by social scientists in the future to eliminate those environmental aspects that
actually cre ate it.

Next question: "The Venus Project wants to study criminals rather than punish them. But
if there are no laws against any crime, how is society supposed to

apprehend the criminals to be able to study them?"

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In transition there will be some form  of structure that could be called a legal structure but
it will be very different from what we see in society today. We don't need millions of
police and all of the things that we deal with because most crimes are monetary related. I
believe that.... and  this is something that will have to be addressed in the larger extreme;
if society at large is self conscious and aware of itself and they see an abhorrency in some
persons behavior, it would be important that society, in the region where that person is
re cognized in as a whole, as opposed to assuming some sort of authority, you would hope
that in time, people would have a natural way of dealing with each other, rather than just
delegating their problems to the legal system or police. People would begin to  work out
problems together, they will understand things. Now, if someone starts killing someone
out of jealousy, something will have to be done with that. I think most people will have a
natural sense of security by engaging individuals like that themselve s or through the
group. Police of some accord, will have to exist through the transition of course, but the
number of police, the number of crimes existing will be so small that it won't be as
apparent as it is now with the evident police state we are seei ng emerge across the world.
That will be gone. It's a very complex question; the apprehension of the criminals really
isn't the issue to me, it's more the issue of how they are dealt with, and that is going to
take a lot of study. And again, a number of th ose crimes wont even exist to begin with, as
most of them are monetary related.

By the way, i don't look in advance at any of these questions so i'm just shooting from the
hip. I'm trying to have respect for everything that's been
submitted to me, i hav en't skipped any questions, so i'm just gonna keep going straight
through these. If i feel a question isn't relevant, i'm just gonna state that outright.



What role do animals play in The Venus Project? What rights do they have? As a
vegetarian, I woul d be quite upset if society would still slaughter animals for food.

Well that's an opinion that you have as a vegetarian. I think you are going to have to
come to a different form of perspective when it comes to the way we
survive. Life feeds on life in  one way or another; vegetables are living organisms too,
vegetables have sensory perception just like anything else. In fact, there was a man who
did a study years ago on the physiological responses of seemingly inanimate vegetables
and they had more phys iological activity, so

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called pain, than the human skin did. So that is a philosophical notion that needs more
education on different levels.

I believe that the abuse of animals will definitely be bypassed. We
won't be feeding cows this disgusting corn  that basically kills them
over time and gives them ulcers, and then we eat this poisoned food.
Animals will be treated with respect. The industry will not sit there
and compound the need for profit by abusing the animals as we do today,
keeping chickens in  little coups. Humane practices will come to
fruition. I think that eating meat is a natural progression, a natural
element of humanity, if we evolve out of it, then we do; i'm not
intelligent enough to know that, but it's better to look at life in a
holis tic sense, you know, we personify things and i think there's a lot
of subjectivity for that. So your opinion on that, while i have a
general respect for it, i'd have to know your reasoning for that; if
you believe that there's a simple moral distinction no t to kill animals,
that has no logic because if you're killing, you are killing carrots,
cucumbers and everything else.

Number 4: "The RFID chip is so small, and it's meant to be used constantly throughout a
person's whole life, so how is it supposed to m aintain battery life?"

That's a bizarre question, i assume you are referencing Zeitgeist 1, where i talk about the
use of RFID tracking chips. There are many, many types of RFID chips; luckily for us,
many of them are known to cause cancer in the people  that they are in so they are not
used very often. Medical people have them. The RFID chip could be powered eventually,
there are many.... i don't want to talk too much about this, it's not really that relevant, but
if they wanted to track people through RF ID it could easily be done. Battery life isn't that
much of an issue. Battery life can be generated through technology that is near it; if you
are in an airport, the passport has the RFID, they can shoot a wand at it and they can get
the information from i t, there's no battery in that. The signal is going to the RFID chip
and not from it, but anyway, that's not really a relevant question in regard to The Zeitgeist
Movement.

Number 5: "Are vaccination induced diseases and bio - weapons like bird flu a valid
threat?"

Well, the fact that they are bio weapons... we really don't have pure evidence of. I assume
there are conspiracy theories on that. I do believe vaccinations
are very bad for people. I think it's obvious that sensitive children who are given the se get
autism, it's very, very common. If i had a child, i would not

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have vaccination. If you look at the politics of this it's really monetary related once again.
If you can get the government to say that your children have
to be vaccinated, there's goi ng to be a corporation behind them that says "yes, we are
gonna benefit from every human being with our vaccination that we have created" and
they are gonna make a bunch of money. And you saw this in Texas with one of these
strange vaccinations they were p utting forward for young girls which was absolutely not
relevant to their health whatsoever, and it was a political collusion from a pharmaceutical
company that gave this governor a bunch of money to push this legislation through into
the Texas school syst em, saying that all these girls needed to be vaccinated with this
particular vaccination or (....?....) i can't remember if it was a vaccination per se, but
nevertheless, the profit system is behind a lot of those problems as well.

Next question: "when i s this forum going to take the next step and actually become
scientific and practical?"

Ummm... i think they are saying that they want an improvement of the forum. That is up
to you; we are doing the best we can to orient the forums to keep them somewhat  focused,
but the quality of the forums comes from the quality of the people participating. If we
have enough people to have a genuine interest in genuine things that are obviously
productive, then you are naturally gonna have people who gravitate to your  post to talk
about those issues. I'm not gonna sit there and restrict everything, and orient it; it's a free
forum, and while there's a great deal of noise, there's also a great deal of positive things.
SO i hope you guys can weed out the actual signal fro m the noise.

Next question: "In relation to the monetary system; Since we are all conditioned by our
environment, is it really fair to point our finger at the Rockefeller's, Morgan's, Bushes or
anyone for that matter?"

Well, i don't point the finger pe r se, though .... well i take that back, i point the finger in a
temporal, relative sense, it's to make a point to show these abhorrent people. It's not the
people themselves, it's nothing to do with the Morgans, the Rockefellers per se, though if
you look  at their case history, look at what they've done, where they come from, the
money behind them, the power that they have had, it goes to show the general basis of
corruption in the profit system and the ego extrapolation. So it's not that i'm pointing
fing ers, these are examples of abhorrently conditioned people that are not interested in
the welfare of humanity as a whole and they are products of the inner circle that they are
born into, elitist inner circles. George Bush was a part of Skull and bones at Y ale, very
elite, you can call it a secret society, whatever you want... the Rockefellers, the Morgans;
these families where each child is born into a new elitist, extremely wealthy mindset with
high power. They are not interested in money anymore, they are  beyond that, they are

interested in power distortions that are more satisfying for them. However, money, of

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course, is the initial instigator for those power dispositions and i think that's actually
pretty prevalent for most people.

Money really does co rrupt people for the most part. It sickens me when i see extremely
wealthy people that don't have the.... they won't give say 25% of
their wealth to true organization that can help humanity; they give tiny little amounts of
money. Small percentages of the ir net worth, that's horrifying to me. If i won the lottery
tomorrow and i had say, 500 million dollars, i would probably take 99% of that money
and immediately strategically apply it to social concerns that i knew would be effective,
not surface or patchw ork, not like giving to colleges, not necessarily; it would be very
strategic. It's unfortunate that, that doesn't happen, and i think that has to do with the
stratification and the slow conditioning that happens to a person as they slowly develop
wealth;  the old cliche of the miser who has millions of dollars but won't give a penny to
some poor kid on the street, it's a sad but true cliche.

Question: "Not a very significant issue but one that bothers me nonetheless; how do you
distribute goods in a RBE s ystem that are rare and consumable by their very nature? For
example old whiskey or some truffles. First - come, first - served?"

That's a great question. I get that question actually a lot. *laughs* First of all i want to
establish the myth that truffles ca n only be found and that they are rare. People can
cultivate chocolates, okay? *laughs* It could be cultivated in abundance if they wanted
to; it's the profit system that wants you to believe that they are rare so that they can
charge 40 dollars for a tiny  little slither of a truffle in a restaurant. Regarding old
Whiskey and things like that; if the demand for aged liquor and things like that was
necessary, it could be worked out; it's not that it's not in abundance or rare. I would hope
that in the new so ciety we would move away from the ridiculous alcoholism in our
society. Everyone is basically an alcoholic to some degree in our current system, it's
really sad. People have their jobs that they hate, they come home and they just drown
themselves because t hat is their escape. Drugs and alcohol are not necessarily pleasure
seeking elements, they don't help you, they are escapist for the most part and this is really
easy to find. They also generate from a certain form of rebellion from the forcefulness of
soc iety to force you into certain predicaments. So anyway, i could go into a long tangent
about that, i don't wanna spend to much time on that.



A better question is: how are seemingly rare items distributed? What's a rare item? And
can anything that is c onsidered rare be produced in abundance for

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people? I can't think of one thing, except for custom notions, custom notions are also not
really rare depending on how you choose to replicate them. For example, in our weird,
brainwashed culture today, people  like to spend 100 million dollars to buy a Picasso to
stick on their wall; why? Is it because they want to see the ingrain and the paint on it? No,
it's a materialistic notion; they do it out of ego, and resale value by the way; it's a
monetary driven thin g. If i was a painter and i lived in a resource based economy, and i
made a beautiful painting, i would have it scanned digitally and i would make it available
for anyone who to print anywhere. Hopefully printing wouldn't even be an issue there,
you could  actually have huge screens that could be digitally loaded with rotating
paintings coming from artists across the world, things like this.

On a different note, i want to talk about music and video; think about how beautiful this
would be: think about if y ou had all music, first of all musicians not motivated by money,
therefore you would never have Britney Spears, you would never have these corporate
controlled creations that are there to sell goods to you, sell style to you, sell ideologies to
you just so  they can make money. Selling cd's based on stylistic, temporal notions of
reality; fashion gestures, things like this. Unfortunately a lot of the popular groups you
see in the headlines are there because of the corporate interest to put them there, it has
nothing to do with their popularity. Their popularity is manfactured and once the public
thinks they are popular, they jump on the bandwagon so they can be considered 'in the
trend' so to speak. This will be gone, so people that want to make music, that w ant to
make art and make movies, and make videos, they will do so because they want to, they
will do so because it's of their interest, and then when they are done, they don't sell it; it
goes into the central database, and everyone can have access to ever y single piece of
music, every single movie, every piece of visual art or any pother form of artistic
visualization, even sculpture can be mass produced if there was an interest for it.

So imagine the beauty of that, imagine going to your computer and ha ving at your
fingertips, for free, a catalog of every artistic creation; video, music, books; the
digitalization of books is very easy now; they are slowly getting books to point where
you can have a very comfortable reading environment with a digital book  that's loaded
into the system; unfortunately it is profit - driven now, and you are paying for digital files
which of course are free, which is an insult. The digital realm is essentially without
resource, it's just electricity, and it's a beautiful thing t o think about, i love to live in a
world where i can have access to all the worlds artistic creations and i just search for
what i'm interested in; you have the most popular websites that regulate and show the
most listened to, the most viewed, so you can  get a consensus of what is happening just
like you do today regarding trend and style and all of that. So anyway, i'm sorry about
that tangent, but i really don't believe that there is such a thing as rare in our world; it's
only the contrivance of money a nd the need for that rarity to create scarcity that has
perpetuated this idea.

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Next question: "in relation to the Incentive issue, people do argue the fact constantly that
we need to work for what we want and that living free would not
progress civiliza tion at all."

Ummm... i've made that point very clear in regard to Ed Griffin's work. Let me continue
this question, however: "basically how do we make it clear that working for free for a
common goal of continuous ease of life is far better than slaving  ourselves all day for
bare essentials and halfwit technology, even if the first few generations will seem like
they're slaving to achieve this ease."

I see where you are coming from with this, it's an interesting angle. Obviously you are in
support of t his notion. Well as i said before, the incentive system is an illusion in
monetary system. People will do things because it benefits them and the society as a
whole; they wont do things for their narrow self interest; it's an entirely new incentive
system.  In a way, think about it this way; think about if you're doing an action and you
know it's going to benefit something, that's a really psychological reward, most of us find
psychological reward from helping others; most people feel really good about thems elves
when they've done something to help their fellow man. Margaret Meade was one who
had a great comment about that, about how the things that we really cherish are things
that really don't give us monetary reward, they reward in the sense of gratitude a nd
knowing that we have done something to help each other and and ourselves and this is
not an invisible notion, it does exist, people do feel this way; unfortunately that is not
rewarded in this system. Problems will only be solved in a monetary system if  money can
be made from solving those problems, so the incentive is a distortion; profit incentive, i
would say is 80% negative, i'm throwing that out there, i'm just trying to give you a sense
of perspective, it's not a mathematical model; i would say the  profit system only
generates 20% good. The incentive is a sickness.

Next question: "What prevents corruption and a struggle for power in the period of
transition to a resource based economy? What stops this movement from becoming
another seat of power f or elite economic theorists?"

That's a very interesting question. well first of all, corruption as we know it today, the
dominating forms of corruption, which are monetary based corruption, has no basis in a
resource based economy. I'm trying to think of  an example of how corruption could
emerge in this system; the only thing i can think of is like one of those superman
environments where you have some lunatic who... *laughs* this is completely theoretical
by the way, but i'm gonna throw it out there for  those who think this way.... where
somehow, someone gets control over all means of production of the entire world. Well

first of all that is not gonna happen. The means of production is not centralized to the

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extent that there is just one world production  method. Every city has built into it the
general environment to support  -  based on statistics  -  what everyone in that area wants.
The production schemes are interconnected city to city, region to region and each one of
them probably could be holographic in  their understanding yet the resources of course,
have to come from all over the planet so you have to have a world unification for
resource management, but that's just a natural thing and we've talked about this over and
over again. So the power struggle  in the transition is obviously going to be a problem; we
are gonna have a very difficult time getting people in power who have their benefits of
reward, and i don't know whether you have noticed this, but most people who have their
benefits of money tend n ot to give a damn really, about the general world at large; "they
are okay" and they are so relieved by that, that they tend to put the blinders on and look
the other way when it comes to the horrible atrocities you see in society.

So what stops this mov ement from becoming another seat of power for elite economic
theorists? Because there is no economic orientation. The economy... well it's called a
resource based economy, that's just a name. Granted, the economy has to do with the
distribution of goods an d services but nevertheless, economics, when i think of it most
definitively, has to do with money. So there's no money therefore there's no basis for
power; power has to come from somewhere. People say that power is something that is
different from moneta ry relationships; it's half true. In order for you to have power in our
society, you have to have money and you have to get a LOT of money. That puts you in
positions of power and then you can continue your distorted value system on the
population. There a re plenty of things that go on because of abhorrent mentalities that are
in positions of power that do things because they are distorted; that will be avoided
because those people can not get to a position like that. That position doesn't exist.

What you  have in this environment is a group of interdisciplinary teams that arrive at
decisions through advanced computer technology, that contain databases of all known
knowledge as best as we can understand, so that they can know very quickly the most
optimized  means to create a particular system or a particular product and as denoted
before; there really is nothing else but technological innovation to improve our lives;
your congressman can't fix your refrigerator; everything that really helps us is
technologic al and i think it is time that we really begin to understand that. Politics does
nothing, capitalism does nothing. Incentive in this system is not a correct incentive.

The only way that society can be optimized where everyone is happy, is in a system tha t
everything is shared and people always participate, if they want to,
of course, into the system as they see fit(note to translators. as they see fit means as they
deem appropriate). Everyone will be able to participate in this system because all they do
is interface with the initial database, which is like the internet basically and they submit
their proposal. Because of the frame of knowledge that we all have, in that limited frame

of knowledge, it's very easy to see how we can have a system that can sa y to you

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automatically, through artificial intelligence, that your idea is not a good idea or your idea
can be improved for x number of reasons or your idea is great and can be implemented.
Then it moves to the interdisciplinary teams; the interdisciplinar y teams are put there by
the machine essentially, granted, there are some variants to that but that is how the
rotation works and i'm not gonna go into too much detail, there are plenty of things that
can be talked about in regard to that regarding the fun ctionality which has been detailed
in the orientation guide. So i apologize for my tangent, but basically there is no position,
there is no way that the power elite can actually gain the type of advantage they gain
today, it would be impossible.


Next q uestion: "I was wondering if/how the RBE relates to libertarian socialism. Would
that be the political theories in practice? If not, what would be  --  if any?"

Libertarian socialism i'm loosely familiar with; i apologize, i don't quite know how to
answer  that question, i'm gonna skip it. The resource based economy has nothing to do
with any socialistic idea except for the fact that people are contributing for the common
good. Socialism is usually defined as the state
running certain aspects of industries  such as healthcare and things like that. I guess you
could say that it's socialistic in a sense that the system of society at large is constantly
working together and producing everything for itself simultaneously, i guess you could
call it a certain form  of socialism. I
don't know about your libertarian orientation so i'm gonna have to skip that, i apologize,
i'll look that up.

Next question:"Are there any specific plans for increasing the standards of evidence in
the Science & Technology forum?"

Yes,  we really have to focus on communication more than anything else. So i think
there's a lot of things that are gonna be happening in the future and i hope that those of
you that are science and technology oriented  -  those of you you that have good ideas  -   we
will brainstorm with each other, this is what it's about; sharing ideas. This is all about
sharing everything; in our current world there are patents, people want to horde their
ideas, we can't progress because... this is another great point about incen tive too, by the
way. I hope that everyone understands this; if you can imagine the cataclysmic growth
we would have if when someone has an idea, it's submitted to the awareness of everyone
that wants to pay attention to it, perhaps in a specific field of  science and then they all
improve it because everyone comes from different experiences, everyone has a general

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novelty of their education, and therefore everyone has a different angle to look at things.
This is why sharing ideas and understanding the colle ctive consciousness is so incredibly
important. If people began to share ideas and not patent them, and horde them, and (...?..)
them for distribution, progress would be cataclysmic, and the reward mechanism, the ego
mechanism, to say   :"oh, this is Thomas  Edison, he made this" ..... i guarantee you,
Thomas Edison probably didn't give that much of a damn about being noted for what he
created, or Tesla, or any of those guys; they were so satisfied with what they had done,
and i think that would be a new form  of reward where people lose that ego of association,
of reward.

So, i'm sorry, i didn't quite answer your question, but i do think that is very important to
talk about science/technology. In time, that will be of extreme
importance because that's really  the foundation of what we are trying to do.

Next question: " I can understand having incorrect information thinking it's truthful and
promoting that. BUT, as soon as it's proven to be untrue, it should be corrected and
updated to reflect the new knowled ge, exactly as what the touted system is supposed to
do."

Excuse me, this is all over the place. Basically, i see what he is saying; he is saying that
the original Zeitgeist movie is still in existence, and since in his mind, things have been
proven to b e untrue, they should be updated and corrected to reflect new knowledge.
Umm.. that's an interesting angle and besides the point, i'm not going to spend too much
time on that. Just because things are in debate in the Zeitgeist movie, the original film,
whi ch is of course very controversial; ummm... i edited that thing three times to weed out
anything that was not supported by evidence and sources.

If you have a particular issue with it, you think something is wrong, believe me, i've
probably heard it, and  i probably have a response to it to defend it. So part 1 religion; if
you are concerned about the supposed fallacies of the religious section of part 1 of
Zeitgeist, i recommend Acharya S' Christ In Egypt, where she completely clarifies all of
these attri butes. People say " Well Horus, he wasn't crucified." Well no, he wasn't
crucified in the sense that Jesus wasn't crucified. The crucifixion is the solar allegory as
depicted in the sky; it's a representation and Horus was crucified based on this allegory.

So there is a completely different frame of reference and unfortunately most have no
concept of this because they haven't learned it. So again, it's not really relevant to this
broadcast, but if you want to start a forum topic that says singular stateme nts that say this
is wrong in Zeitgeist then please do so. Unfortunately, most of them just sit there and

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babble and i don't even know how to respond to them; they project their own ideas into it;
they aren't really educated as to the foundation of most of  the concepts.

Next question: "Many people have said that in part 1 of zeitgeist, some eastern religions
are not mentioned like Buddhism. Can you explain why not?"

Again, i'm gonna avoid that question. The only reason why i didn't mention Buddhism;
Bud dhism..... i suggest again Acharya S Sons of God  -  she talks about
Buddhism. Buddha has a solar God, a solar deity, the symbology around him. I believe it
is actually quite confluent. Not to mention the similarities with other deities and
Christianity. I  didn't bring it up because that wasn't where the bulk of my information was
coming from and i didn't want to make Zeitgeist 1, you know, 4 hours long.

Next question: "Do you think it would be productive for Z - members who live in the same
region to start  meeting together and discuss/brainstorm ways to spread awareness within
their community together, and, if so, could there be a page on the site/forum for
organizing such things?"

Yes absolutely, and that's what i'm trying to do now with these community a ssociations. I
had the projects stuff which we are slowly developing, but i've
realized that the most important thing right now is this community association. We are
gonna begin having website templates of the Zeitgeist site, regional, ones for each state ,
and then general arbitrary templates for anyone to download. We are gonna try and start
to create a massive network of third party mirrored sites that basically can represent
regions, states, countries, and everything as i mentioned before. So yes, we ar e going to
do this; please join the community groups; please optimize your community groups; if
you happen to see two groups in the same town, please combine them and work together.
This is all gonna be about organization to make a global mass movement; so mething that
has never ever been done before is what we are trying to do, so it's very difficult, and i'm
doing my best with the admins and the administrative people that are technical guys i
have working with me to try to create the most fluid way to do t his. If you have a
suggestion for this, please email me at media@thezeitgeistmovement.com for any
suggestions, and by the way, if you have emailed me in the past and i haven't responded,
please bear with me, i will eventually get to all of the email, it's  just that so many come in
and it is very difficult to weed them all out.

Next question: "Peter, do you see the Venus Project as a kind of Type 1 Civilization?
Also have you considered the possibility of humans acquiring the

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knowledge of how to prevent a ging? How would you deal with the population growth
then?"

Regarding a type 1 civilization, i'm sorry, i have no idea what that means. Regarding
considering the possibilities of preventing human aging, yes, that's
very interesting that we build up plaqu e in our arteries, Jacque was the first to explain this
to me. Aging is largely the result of processes that restrict blood vessels in our system
and eventually through time, we will probably be able to cleanse that, and aging will go
much more slowly. I'm  not gonna be fanciful and say that we are gonna live forever; i
don't necessarily think that, that holds true, but that doesn't matter, it's besides the point.
Population growth is a whole different issue and much less relevant to aging, itself.
Though i  see your point obviously.

Population growth; i'm gonna talk about this generally. Population growth is a problem
right now as i denoted earlier, our current methods of production are
not going to be able to handle the multiplying population. Our educati onal systems are
not helping anything when it comes to population. The religious
systems are not helping anything either. What eventually is going to happen is that people
are slowly going to begin to realize that the Earth is their home, and when they ch oose to
bring a child onto the planet they have a responsibility; just like a family, a mother and
father only have so much income. Why are they going to have 14 kids if they both work
on minimum wage? Sadly enough this does happen and then the state provi des welfare
and probably, to a certain degree, people who have that number of kids either are
religious and they refuse protection, or they think abortion is wrong, so they have these
kids, born into abhorrent conditions and they use welfare to their advan tage; that's an
unfortunate side effect of religion at this point, and the state. That's not to say welfare and
things like that shouldn't exist, but they do provide a weird type of motivation to keep
things going like that, but that's a
different point.

Population growth, just like a family, is based on a carrying capacity of the environment.
So it is an immense goal that people begin to realize what they are doing when they have
kids  -  it's one of the most profound things that you can ever do. I'm noth ing but horrified
at the pro - life activists because they don't even know what they are talking about. It's
horrifying to me for anyone to take a bunch of cells inside the womb of somebody more
seriously than the constant deaths of Iraqis and American soldi ers in the middle east.
They don't care. If people really cared about being pro - life, then there would be a massive
movement to stop all war. If the pro - life people actually cared, they would divert their

attention from fetuses, and they would be in the la rgest anti - war circuit, the largest anti -

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capital punishment circuit available. They don't because it's completely contradictory and
they don't even know what they are talking about; it comes from religious annotations.

So population growth is going to be  dealt with by eventually working linearly on the
planet and populating the oceans, and of course Jacque has worked on this. I would love
to live in the ocean, i think it's beautiful, and through time, as technology moves forward,
as travel moves forward,  our expansion is going to continue; people will, in time, as
fanciful as it sounds, leave the plant; we will be able to terraform other planets; we will
be able to do all of these things. So it's really a matter of realizing the spectrum of what
our possib ilities are and that's about it. Population growth is a problem because
there is so much ignorance around it and yes, our system can't support it, but that doesn't
mean that we have to restrict population or anything like that per se. People need to
becom e educated and they need to understand what the possibilities are, and we need to
start pushing systems that help this.


Next question (well this is actually relevant): “I see the sickness in everyday TV
programs today, especially after seeing Zeitgeist  movies. I noticed that
people don’t want to reject the system as a whole. They’d rather just want to choose what
they like as they are, and the rest leave unchanged, or leave it the same as the monetary
democracy system represented to them. It works on i ndividual level, plus good movies,
plus music [abrupt end].” I see what he’s saying. He’s talking about the cultural stuff that
I just talked about.

“So my question is, how can we expose something to the people if that something
changes forms, levels of  representation, but always working on the same goal and with
the same sick updated profession on an individual level?”

Uh, that’s an interesting question. I think I just, more or less, addressed that. How do we
expose something to people if that somethin g changes forms?

Well, the forms aren’t really changing that much. It’s the same value systems, same
greedy, materialistic value systems, that are pumped into the human psyche over and over
and over again by the billboards and the advertising companies.  And these values systems
of the magazines: 90% of most magazines out there, from Vanity Fair to... anything
(Cosmopolitan, etc.). Granted, you’re going to have whatever writers (I don’t read these
magazines), but what are they? They’re advertisements. But  not only advertisements for

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products that put their positions in there; they’re advertisements for lifestyles, that
associate with those products. Go to any teen magazine, and look at the crap that they talk
about, and look at the ads that are supported. T hey are absolutely in tandem. And that’s
all it is. That’s all a magazine is. It’s a disguise: it’s advertising disguised as intellectual
discourse, so to speak; that’s all it is. And you see this all over the place. You see
cartoons that are manufactured  for children to watch that are entertaining. And, boom,
what do you see after that?: all the action figures and all this crap that they want to sell
you. It actually works in reverse. They really are constructing these notions of marketing,
and then they b uild the cartoon after, as a form of entertainment. It’s really a marketing
scheme. That’s all it ever was:

Teletubbies, and all that stuff that you see. Kids are the easiest to get to. That’s why kids
are the most sought after market when it comes to ma nipulation. And, of course, they
plant these seeds at a young age, and the distortion just grows with the human being as
they’re continually compounded with these materialistic, commercialized notions which
they think are actually part of the human value s ystem, and they’re not.

Next question: “You stated in Addendum that a resource - based economy is not the
perfect system, since perfectionism obviously depends on the perspective,
and it may not be achieved, what’s your perspective of a perfect system?” T he wording
here is a little bit strange.

There’s no such thing as a perfect system. A perfect system doesn’t exist. If I was to say
that, in my opinion, the most optimized system would be a system where all input into the
system is equally met by output,  so the interest is maintained in an equal manner. So, in
other words, you optimize everything to the extent where you’re satisfying the populous
to the highest degree, while simultaneously everything that the populous is oriented in is
actually beneficial  to society as a whole to the largest degree possible. This is, of course,
impossible. You can’t have this type of optimization, because there’s always things we
don’t know. There’s always things that we might do in a resource - based economy which
will be p roven to be bad, to the extent where they might have aberrant effects/negative
retroactions on the environment. Nothing’s perfect. This isn’t a Utopia that we are going
for; there’s no such thing.

So, that comes with education, and we’re always going to  be evolving, establishing new
structures that help society as a whole. The reason our current
society is because the profit system paralyzes it, its establishment structures. You can’t
move out of this system in a fluid way. You can’t move into a resource - based economy
fluently; it’s impossible, because everyone that makes something, and they make money

off it, wants to maintain what they’ve made.

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The cancer establishment doesn’t want a cure for cancer, because they have this
incredible system that they’ ve maintained. They make all of their money on the
livelihoods of hundreds of thousands of people, if not millions, make their living to go
home and feed their families for their constant research, vainly, on cancer. It’s a pocket
system; you can’t move ou t of it. It’s paralyzing; the whole system is paralyzing. We
want to have a system that’s emergent; we don’t want a paralyzed system. In a resource -
based economy everything is open. We have plenty of things that are set up that are the
best - known orientati ons that we know at that point in time, but we are going to constantly
move to open up, improve and even eliminate certain aspects of the system that might not
be beneficial to society as a whole: ongoing educational process. So, that’s what
everything is;  life is an emergent creation, an emergent unfolding.

Question: “I have talked to all of my friends about the movement and usually manage to
convince them that this is the right direction. But they will quite
often say something like, ‘How will you conv ince people that they don’t need TV?’ For
example, [someone] said, ‘You can’t a man’s TV away.’ A lot of people when they get
home just want to sit and watch TV. And how would they [note to translaters. he abruptly
ends question]?”

Okay, I see what you’r e saying. Basically what you’re saying is that there are customized
elements, cultural elements in society that right now people are
attached to. But they’re just that: cultural elements; it doesn’t mean that they’re going to
be attached to them in the fu ture. I think that there’s a
certain rejection and laziness that comes out because of the need for us to be in debt and
enslaved to this system. And, essentially, people have a rebellion against it
psychologically, so they want to sit down, being exhauste d mentally, probably from their
labor, and do absolutely nothing. I think, in the future, we won’t have that separation of
labor and pleasure. It will become a gratifying system, where everything becomes much
more [??], where people enjoy the work that the y do. Most of the people that you meet
that really enjoy what they’re doing, they don’t just sit home and, after working, and
watch television and drink beer. Most don’t do that. And I think that it’s just a value
system issue. It’s not like you’re taking  anything away from anybody, either. People, I
think, will naturally gravitate away from the crap that they watch today, because this is
what the conditioning that has been fed to them; they have an identification with them.
Television in the future will ha ve much more of an educational basis, while being very
entertaining, while being very interesting. What is television? Television is a form of
conditioning. That’s all it is. Everything you see and hear, everything coming out of my
mouth, every time you ta lk to somebody you are engaged in the act of conditioning,
because you are putting information into someone’s mental consciousness.

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Television, hopefully, will take the realm of being a positive force on society, promoting
positive emotional values that  actually benefit society as a whole, as opposed to the
material self - interest and corporate nonsense that is driven into our population: fashion,
jealousy, inferiority, all the things that keeps our system going and keep goods selling
and flying off the ta bles. That’s what television does now, and that’s not what we’ll
hopefully never see in the future. So, I hope that answers your question (I’m kind of
rambling on that one).

Next question: “This question is in respect to the radio address questions thems elves. I
really believe that the success of The Venus Project and The
Zeitgeist Movement is for everyone to continue to seek asking questions, but, of course
just as important, is for people to try and put forward answers to those questions
themselves.”

Absolutely. You shouldn’t be listening to me as if I’m giving you any answers. If you
remember when I first made Zeitgeist 1 I had this thing on the statement. I said, “Please
don’t take anything stated as the truth. Please research everything for yoursel f, because
truth is not told as realized.” It was as a poetic statement, and of course a lot of debunkers
turned it around saying that it’s a disclaimer, which is hilarious. They completely
misinterpreted it. And, well, my point is: no matter what I say to  you, you have to learn
this for yourself. Hopefully the act of learning is occurring with what I’m saying, just as
it was when I had spoken with Jacque. Jacque’s completely turned me around. And it
wasn’t that Jacque just conditioned me, per say. It’s tha t he led me in directions that
actually proved what he stated to be true. And, the more you look at societies, the more
you begin to see that The Venus Project and The Zeitgeist Movement is a natural
progression. And I really believe that you will find the  answers for yourself. Once
everyone starts thinking along these lines, you begin to see a whole new world of creative
thought open up because of the input of these general fundamental, philosophical bases
and technological understandings. And that’s very  important. So, I do hope everyone
thinks critically, and that they don’t just want to ask questions and get answers. We have
to remove this authoritative nonsense. You can’t always assume there’s going to be
somebody that’s going to tell you all the answer s. This is a religious concept. There’s no
great white man that’s going to come down from the sky and tell you the secret of life.
The secret of life does not exist in any religious text. There’s no such thing as the secret
of life. There’s no answers, per  se. There’s no such thing as truth. As Jacque denotes, to
understand truth you have to know everything. There’s no way you can have an
assessment of what the truth really is. All we can do is base our ideas on probabilities.
And once we begin to think in  a rational, probabilistic sense, new vistas of
understandings and awareness will open up for you. And, I believe, that the mission of
The Zeitgeist Movement, the resource - based economy and The Venus Project will
become absolutely self - evident, and that’s w hy I have so much confidence in it. This isn’t

a subjective whim.

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Next question: “I have noticed that some of the community sites have millions of people:
for example, Facebook. There are a few Zeitgeist Movement groups on there, which
collectively ha ve far more people signed onto the movement.”

I see what they’re saying. Should we support them? Yes, of course. I believe that
anybody that’s associated with any of these other groups, community groups, please,
come to The Zeitgeist Movement, and make s ure you sign up for us so we can keep track
of the numbers for one, and get into the system. I don’t have direct connections with the
Facebook. I’ve gotten some e - mails from them. I certainly am beneficial of it. I am
supportive of anybody that is in suppo rt of this direction as long as they have a general
understanding. I don’t want people to, you know, use this information in the wrong way.
I would, of course, be more proactive to stop people that are doing that so that they don’t
end up giving us a bad n ame. But nevertheless, please come to
thezeitgeistmovement.com and help us maintain the centralization, so to speak, that we
need, just to keep the communication going. That’s what we’re trying to do. And
eventually we’re going to create a massive web of m irrored websites across the world.
And it’s going to get very interesting when we start to do this.

Another thing, just to throw it out there: I will have a conference with those of you, in the
future, that are showing an obvious, positive dedication to  this direction. We will get
Jacque and Roxanne to come somewhere, or we can do it, perhaps, at The Venus Project,
a conference with fifty or sixty people, perhaps from the region, or across the world, to sit
and learn more definitively about this direction , so you can go out and represent this to
your community. You will be satellites of this system. I am not going to sit here and do it
all; I can’t. I need people to come forward with the courage and the mental resources and
the freedom to do so. Obviously,  we are all restricted by the financial system, and I
completely understand that. If you don’t have time to sit down and set up lectures
because you have to work, that’s completely understandable. However, if you have a
benefit, if you somehow are born int o an environment where you don’t have to work that
much, and you really believe in this direction, please, help us out, because we need
people to start talking about this across the world. As I stated before: this has to be the
largest mass movement the wo rld has ever seen. And that is the exact goal. We need
millions and millions of people across the world: pockets, highly strategic, highly
organized. So, when someone snaps the finger to go into action at a specific angle, we
have a world movement. And, at  that point in time, there’s nothing that will stop this. No
military will ever stop this. No political official can denounce it. No person can be taken
out either; and I say that very adamantly. We need this thing to be a hologram.

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Next question: “Peter , have you ever been in love?”

Sure, yes, a million times over. Love is not an elite institution as the movies and the
romance novels will tell you. Love is a form of perspective. I would say that I’m in a
perpetual state of being in love.

Next questio n: “I would like to reiterate the curiosity out there as to whether or not you
have looked into the Strawman, Lawful Rebellion, Freeman concept.”

I’m really sorry; I haven’t had a chance to do that. I searched for it actually as I was
copying this questi on on the forum, and I found a bunch of loose things. I didn’t find a
single thing. Please just send me to media@thezeitgeistmovement.com with a link to
whatever this is about.

Next question: “When Fresco designs something like the enormous air - filtratio n systems
featured on Z - Day, does he design how it functions, or simply how it looks?”

You can rest assured that Mr. Fresco does not simply design idealistic things on how they
look. He can explain things to you to a T (note to translators. explain to a  T means
explain in great detail) how these things function. I don’t remember, when he first
brought it up to me, but it’s a massive turbine - generated electrostatic air - filter: massive,
massive proportions. That’s how it works, generally speaking. I’d have  to ask him again
about the ultimate specifics. But, no. Any time that you see a form of technology that he
is talking about, that he has a model or is depicted, it’s not just a cute picture. He knows
exactly what he’s doing.

Next question: “What language  will be spoken in The Venus Project.”

That is a very interesting question, and I don’t know the answer to that. What I would
say: that, in transition (I really wish this happened today), language barriers are such a
big headache. I’ve been trying so har d to get The Zeitgeist Movement website up,
multilingual, and it’s just such a massive ordeal to communicate with people.
Unfortunately, we have so many languages, and they’re so different. It’s such a horrible
barrier, and I really hope that we can slowly  overcome this. I would say, in transition, that,
eventually, a universal system of language will be implemented across the world, whether
it’s English or whatever. Luckily, English is almost a universal language. People,
generally, relate to each other th rough English, that have come from different

backgrounds. And I hope that, whatever the language is, everyone is encouraged to learn

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it, so that they can communicate with anybody on the planet. I really, really hope that.
That barrier is a massive cultural  barrier to our communication, and keeps us divided
(and I don’t like that).

On a different level, language, as Jacque will talk about, is extremely outdated as we
know it. People say, you know, “Sunrise,” when it’s really the Earth turning; you know,
“S unset”. They say, “Look up,” when they mean “out”. Our language is very old. We
have a horrible semantic problem with language: we don’t talk with each other; we talk at
each other. And, hopefully, through time, language will emerge, evolutionarily, (I’m
t alking many, many, many years down the road) into a language like mathematics. People
will speak with each other very clinically to get a point across. We won’t have all the
problematic nuances that we have today. I have no idea what that would be. But I k now
that the language of science and that the language of mathematics show the blueprint for
how communication can be nearly universal. Mathematics is a universal language.
There’s some variants; I could make a mathematical equation right now and send
it  to someone in China, and they’ll understand what I’m talking about. I hope that
language will eventually materialize in that regard.

That’s a terrific question. Jacque is really good about that. Maybe next time I have Jacque
on, will be next... by the w ay, I’m going to alternate with The Venus Project, as far as
these radio shows are concerned. I’m going to make a note to have Jacque talk about
language and the problems of language. Tyranny of Words is a great book that he always
talks about, that I have . I haven’t read the whole thing, but it’s tremendous from what I
have read so far.

Next question: “How is journalism going to function in a future society?”

Well, journalism would function exactly how it does now. I think journalism will move
more int o intellectual analysis. I mean, to report things that are going on is one thing, but,
you know, journalism as we know it today is often about problems with society. So,
journalism I think will be combined with new technological creations. As opposed to
ad vertising, journalism would say, “Hey, we just had this new development over in this
region, to create this automated system that works ten thousand percent faster than our
prized system, so we’re going to make a push to instigate this worldwide.” Things l ike
this. Journalism will keep people informed. Information has to be transparent throughout
the world. Everyone should be on an equal playing field as far as what they know.
Obviously we are not equal as far as our mental and cognitive abilities; some peo ple need
glasses. People are not equal, and that’s the problem with our educational system.
Everyone is basically treated as equals when there are genetic problems: people have

astigmatism (there are plenty of different things); someone can’t hear very wel l; they

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have a hearing aid. But, if somebody can’t learn as fast as somebody else, they’re
basically given a lower grade, or they’re move into a remedial class, which is very
morally offensive. It hurts their confidence when you do something like that to a  child.
And really it’s a matter of readjusting education in a more specific way tailored to the
individual, and better statistical analysis to come forward about the averages of the
spectrum of human intellect and social development. So, journalism, I thi nk, will function
as it is now, but the topics will be much more positive and much more proactive.
Everyone should be informed of everything.

Here’s a very bizarre question: “Can insomnia be solved when one can go country to
country or continent to conti nent with a Maglev transportation?”

The moment that I can go country to country in a few hours, go from New York to China
in a couple hours, insomnia would be the least of my concerns. [Sarcastic] I think that I
would like to have insomnia; that would be  so exciting to me. So, heh, that’s not a real
important question, and whoever wrote that I think knows that.

Next question: “When you buy land in the US, you are not the only owner of that piece of
land. The government is the second owner.”

Yes, that’ s absolutely correct. You never really own anything in America; you always
have to pay taxes. And if you can’t pay taxes they’ll come take your property. Ultimate
fascist fraud. Very typical of this system. Colossal illusion of property in the free - market.

The question continues, “Having said that, do you think that it’s best to buy a piece of
land and start building the first city, or migrate to a city and gradually dominate the
politics of that town city - state to the point where we are able to start imp lementing the
ideas from The Venus Project?”

Well, anybody that’s willing to put forward a city, a government that's willing, to say,
subsidize it, hopefully would accept the city. If we did it privately, we bought, say, a
couple miles of land in diamete r in America (which I wouldn't want to do; I think this
needs to begin outside the States, as the States is just such a mess)... if we did this outside,
in a slightly socialist country perhaps, I would hope that the government would at least
tolerate what  the advocation is, and not try to interfere with what we're doing.

As a speculative example (and I think this is worth just throwing out there for you guys,
and I don't think that this is technically feasible at this time, though, if some of you out

ther e know that it might be, let me know), the international waters (you guys are hearing

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about these pirates and everything), and the reason the piracy is so popular is because it's
international waters. International waters: there's very little legal ramific ations. The
pirates obviously, are going to be, when they jump onto a ship and take it... there is a
legal responsibility because of the citizens that are denoted. But, nevertheless, if you were
going to go live way out into international waters and someho w build a massive multi -
mile diameter, artificial island, truck in hundreds and hundreds of thousands of tons of
nice soil and build a massive artificial island, which would be a tremendous financial
concept, it could be done, technically, eventually. You  could work this out if you could
find an area that was shallow enough for one, or you had a massive system of suspension.
Nevertheless, if you could do this: bam, you have no government. There was actually
another artificial island project that I read abou t, that they're doing just this, and they do it
as some sort of debauchery - filled resort, with casinos and everything... whatever. I think
that this kind of idea would be tremendous; it would be awesome to build an artificial
island and start The Venus Pro ject. Unfortunately, it would also have to be protected,
because, nevertheless, we live in a monetary system, and we'd still have problems with
piracy, and everything like that. You never know. As long as the military systems are in
establishment, it's alw ays a problem as well.

So, anyway, I'm just throwing that out there, but I understand exactly where you're
coming from. My hope (to answer your question) is that the countries that would utilize
this would do so because they have a certain degree of resp ect for it, even though it might
be just a little bit against their general interest.
We'll just have to see how that plays out. It would always be private land; it would
naturally be private land at the beginning.


Next question: “I've been thinking:  could you use the advantage of this movement,
having people all over the world, for your next movie? I mean, could we act like
correspondences in our own countries?”

I don't know. Send videos or something to use for the use of Zeitgeist III: just an idea  that
came to mind. I'm open to any input for Zeitgeist III. I'm not going to say that I'm
necessarily going to use the input that's given to me, but I will definitely consider
anything and everything. I have a very good idea with what I'm going to do with  this film,
and I'm not giving to much away. It's going to dwarf the other films, psychologically and
sociologically. And, if you think you got a ridiculous reaction from my first two films,
this one is going to not only encourage an immense value system s hift, it's going to
present a logical frame of reference. It's going to deal with rationality, to put it loosely: a
very difficult topic. And my goal is to put this into a context that everyone can get their
head around, so they not only hope that we move  into a new direction, but demand it. The

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new film is going to be very, very, very, very catalystic. And I'm designing it to be a call
to action more than just entertainment.

Next question: “Because database management systems are only as good as the data  they
collect, how would we make sure that the data feeding the technology and resource -
distribution management system are of the highest quality?"

That's a very good question. That would be a technical process. Basically, studies that are
done in scienc e labs can be automatically connected to this
system. So, if someone's discovering a new form of alloy, say a metal alloy, and they see
how it can work, that information is immediately sent into the main system, just like we
set up an Internet type of rea ction. Except, this is an integrated system, where the system
absorbs everything and knows all of the input that's been put into it, naturally. They can
assess it logically, based on reasoning, and inference and deduction, to arrive at
conclusions. In othe r words: if someone creates a new form of metal alloy, and someone
else simultaneously wants to create a new type of technology for an airplane, that new
metal alloy that's instantly put into the system will instantly be made known to the other
person acro ss the world who wants to instigate a new technology for the airplane. The
input would be technological, and, of course, humans interacting with the system to
submit their concepts that are maybe more subjective about ideas they have for society
(again, wh ich is evaluated by the computer initially and then by the interdisciplinary).
So... could bad data come in? There's always... nothing's perfect. There could be errors.
But, I hope that the system would be able to weed those errors out, and they would be
c aught. But, based on the nature of the system, errors occurring are really the least of my
concern. There's enough redundancy and enough people monitoring the system to
understand if there's actually a problem, but the way the system is organized is actual ly
quite simplistic. It's not as intense as some people try to pretend it is, where, to the effect,
you know, if the whole thing goes haywire the whole world blows up. It doesn't work like
that.

Next question: "While we can all agree that numbers and sci ence are a universal language,
the act of summarizing and relaying what these numbers mean have proven to be the
tricky part. What new methods of relaying information would we utilize as to avoid
subjective, statistic and individual biases?"

Well, the sc ientific method is the method that we're going to utilize! I've talked about that
over and over again. You start off with logical rational based
on information that you know. Then you test your hypotheses through observation, and
get feedback from the rea l world. So, I think the subjectivity is always going to exist

initially, because everything is mildly subjective based on the limited form of information.

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There's no such thing as the ultimate, objective optimization. But there is a massive
difference bet ween what we are doing today and what we are talking about. This is a
quantum step forward in our successful management of society and the production of
goods and services. So, I hope that answers your question.

I'm running out of time here, so hopefully  I can get through a few more.

Next question: "As much as I agree that fashion has its roots in individuality and thus
vanity, it is also equally rooted in creativity and art, both of which are relevant to
happiness? How would The Venus Project allocate  resources for fashion, sports and art?
How does The Venus Project regard fashion, sports and art as relevant to the necessities
of life?"

That is a terrific question. The first thing I would say, is that art and creativity I think are
very different from  vanity. I think fashion can have many
different representations, and there will be the freedoms for people to express themselves
as they see fit. Sports in the competitive nature I think is an
outgrowth of an us against them type of mentality, and I thi nk sports will be reconsidered,
where people will engage in sports to better themselves, not beat somebody else. So, I
would have to remove sports from this equation. Art and fashion, you can see the bridge
between the two; I understand that. I would have  to say that the issue of art and fashion
are open to everyone. If you want to design a shirt for yourself in a customized fashion
for your representation, that can be accompanied. But I strongly point out (and this is
going to have to be the last question  I take) that there really is no basis for the type of
fashion that we see. It's a contrivance of materialism. So, that individual ideology, the
individualism that we see that says that fashion is supportive of us, supportive of some
type of ideal of human  nature or whatever, or of expression, is actually incorrect.

Now, I'm going to have to stop right there. I'm going to end this broadcast with a little
edit I did, that I really liked of George Carlin, that I was going to try and start the show
with, but  technically things didn't work out. So, everybody, I will talk to you guys in two
weeks with Jacque and Roxanne.

(Here it switches to a recording of George Carlin)

George Carlin: "Now, there's one thing you might have noticed I don't complain about:
po liticians. [i]Everybody[/i] complains about politicians. Everybody says they suck! Well,

where do people think these politicians come from? They don't fall out of the sky. They

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don't pass through a membrane from another reality. They come from American par ents
and American families, American homes, American schools, American churches,
American businesses and American universities! And they're elected by American
citizens.

This is what we have to offer. It's what our system produces [echoes]. Garbage in...
garbage out. If you have selfish, ignorant citizens, you're going to get selfish, ignorant
leaders. And term limits ain't gunna' do you any good; you're just going to wind up with a
brand new bunch of selfish, ignorant Americans. So, maybe, maybe, maybe i t's not the
politicians who suck. Maybe something else sucks around here. Like... the public.
Because if it's really just the fault of these politicians then where are all the other, bright
people of conscience? Where are all the bright, honest, intelligen t Americans ready to
step in and save the nation, and lead the way? We don't have people like that in this
country; everybody's at the mall: scratching his ass, picking his nose, taking his credit
card out of his fanny pack and buying a pair of sneakers wi th lights in them!

It's what our system produces [echoes]."

(back to Peter)

Peter Joseph: "The greatest realization that humanity is going to have (in the next thirty
seconds let me just state this) is that we are products of our culture. And, until  people
come to that understanding — until we lose this narrow self - interest and realize that we are
victims of culture [i]and[i] we influence culture on a daily basis — nothing's going to
change. Carlin was one of the few, great social scientists to come to th at understanding.
So, I hope all of you guys appreciate that, and I'll talk to you guys in two weeks. Thank
you very much. Bye."

THE END









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-  Part 4  -
The   F orth  S how   5 - 6 - 09
Good afternoon everybody, this is Peter.  This is our May 6th broadcast, i'm gonna be
here for the next 2 hours, and for the 1st hour i'm gonna take a bunch of questions, i have
a bunch of these, and i'm also gonna quickly talk about some issues regarding the
movement, the website, and things that  we are developing. In the 2nd hour Jacque and
Roxanne are going to join us again; as some of you might know, we alternate every other
show they join us for the 2nd hour, and basically this conversation with them is going to
detail a few things, but mostly  with language, something that very few people seem to
talk about. There's a wonderful book that Jacque has mentioned that i have been reading
called The Tyranny of words by Stuart Chase, and i really, really suggest that everyone
reads this book. Not only  is it brilliant on words, it's also brilliant on certain notions of
the social establishment; he is inadvertently a very unique man who wrote that book, and
ummm language is a fascinating thing; i'm sitting here speaking to you and you are
hearing what i' m saying but what i'm saying might not be interpreted correctly based on
what i actually intend, and that's a fascinating point that not many people think about.

So the first thing i want to talk about before we go into the questions is what we are
tryin g to do with the website and how we are trying to organize this
movement. It has been a slow process and i apologize for the haphazard nature of the way
things have been unfolding thus far. Of course, we have the projects, we have the
chapters, we have a  lot of things going on at once, there are terrific things happening and
i really appreciate all the work everybody has been putting into different aspects of this
and the excitement around it. So let me quickly run down the way we are attempting to
organiz e this at this point. Basically the main website thezeitgeistmovement.com consists
of a series of languages. Eventually i am going to pool in what i would call content
managers, independent people that are bilingual that can maintain their respective
langu age basically mirroring whatever is happening on the English site, along with
putting culturally significant aspects, events that are regionally oriented, there will be
sections for that as well.

I'm trying to pull these people out of the community group s that currently exist, and if
you feel that you really have the time to do this  -  it's not something that would take hours
and hours; all you have to do is familiarize yourself with the back end of the website, and
then you can come in and help update it;  it's really not that dramatic in terms of the
complexity of it  -  much easier than basic web editing that most are used to. Joomla is a
programming language, it's not that complex when it comes to people just editing articles
and things like that. If you a re interested in helping us with this, and we do have a few
people already helping, send an email with the subject 'content manager' to
media@thezeitgeistmovement.com

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This brings us to the chapters issue as well, which is very similar, except the chapter s are
less content based and language based, and more regionally based. The idea is to
eventually have our site as multilingual as possible, with each respective language having
interlinks to other websites, template sites based on our site, mirrored sites  that are based
on regions, so, the hierarchy is quite logical; we go by country, then to state, and territory,
and city, and that is the basic organization. The idea still, is to have a series of template
websites which by the way, we have had developed a nd will make available for
download for those that have shown that they have interest to do so. We have instructions
to do it, we can take our entire infrastructure and make it for your state or country, and
you can put it on an independent server. We can' t keep everything on one server because
as some of you might know, it's dangerous if the whole thing goes down or something
happens, so we have to start spreading this out and making it semi - independent, while of
course referencing back to the home base, s o to speak. So the chapters section will be of
that architecture, interlinked with the language content of the dominant site
thezeitgeistmovement.com.

In time, what we are going to do is find those that are the most dedicated, that have the
most knowledg e; administrative, communications teams: i'm trying to pay attention to
those that really seem to show solid interest, consistent interest, not a flyby night type of
affair (note to translators. fly by night, in this context, means taking a person taking a
brief interest in it then disappearing) and eventually we are gonna have a team orientation,
either at the venus project, or in New York, or somewhere in the United States, or across
the country  -  we could do it through webcasts to begin to establish inde pendent people
that really have come to understand this direction and can basically do what i do, have
their own local 'blogtalk' radio shows, lecture, create groups, and be proactive  -  this is
really the way this is going to be spread, it can't all come f rom one specific website and
one specific person. This can't be a centralized construct as i denoted before, this needs to
be as holographic as possible, so if something happens to one section, the other section is
still very much active. Hopefully that ma kes sense, that's an important thing.

I'm hoping to have a team orientation relatively soon, depending on who comes into this,
who shows their dedication, and yeah, that's going to be very
important, it's really the next step. Fundamentally we are going  to have one representative
for each country, one representative for each state and territory, and that's how the
organization will work as a general structure, it's the basic logical unfolding. so, that's a
basic rundown of that, this is all in developmen t and this is all information that will be
posted on the site, but we have a ton of things that we are trying to get together, so again,
i apologize for the general disorganization of the way things have unfolded. We have this
project management system, i' ll just put that out there for those who are not familiar with
it; if you want to help us with translations there is a path that you can trace through the
site, to be placed automatically, through the system, to work on translations, to work, for

example,  on translating the activist orientation guide, go to the wiki and look under

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'translation project' and you will see this information  -  we are slowly getting this together,
so it's basically self serving, where anyone who wants to help can do so without hav ing to
constantly email and get approval or instructions to do something. So i hope all of you
are paying attention to the developmental aspects of the site, and i will speak more on
that as we continue the development.

Now, i'm gonna jump straight into  your questions, there are a ton of these under the
'Questions Part 4' thread title. I went and answered all the ones that i knew i wouldn't be
able to get to, or if i felt where not necessarily the best to answer on the radio. So in red,
if you go to that  part of the forum, you will see my responses; so please read all of those  -
i spent a lot of time ding that, and apart from that, i have a massive list of questions that
i'm gonna try to answer in the first hour right now, and we'll see how far i get. Anyt hing i
don't answer, i'm gonna make a note of, and i'll attempt to go back to the forum, find
those question, and answer again definitively. In time, i hope that we can make a massive
running Q+A (note to translators. Q+A = questions and answers) of all th e questions that
are constantly answered, just so they don't keep repeating which seems to be a problem
with new people that come in; that's gonna be something we will have to figure out how
to do, it will be good to have a constant Q+A basically running a s time moves forward.

So, let me go into your questions right now. The first one is:"Peter, it has been stated that
if an individual shows signs of abhorrent behavior in a resource based economy, he or she
will have access to rehabilitation centers, but  if the said individual is unwilling to attend,
who or what will force the inflicted person to seek help?"

That's a terrific question. That's a complex question. I think in the transition from where
we are, to where we want to go, which of course, everyth ing is a
transition, we are not looking at an end result, but in transition, the basic legal structure
that we have now isn't just going to disappear, mainly because
the conditions are far too abhorrent in society. So i think the answer is that we are go ing
to try and make things more and more humane, reducing the propensities and the
reasoning for people to behave abhorrently. In the event that in the future, someone kills
someone out of jealousy, this is, of course a complex issue, naturally, it is the  response of
the community to take account the problems within the community itself; is it as simple
as calling in a third party such as the police? I hope it isn't; i hope people will begin to
resolve conflict in society on a more personal level.

That's  a very open, difficult subject, but as a general answer: our current structure, with
the way we deal with so - called criminals, even though that is a

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false term, will have to remain until we get to a point where we have moved out of this
particular develop mental impairment in psychology. So will there always be problems
like that? On some level perhaps, but we are trying to create a much better environment,
so to answer your question, it would be dealt with by the community, and if we do have
the police dep artments in the future it will be much more minimalistic; we certainly won't
be putting people into little concrete cells which make them worse. They would be
apprehended, so to speak, i hate to use that language, but if you have a dog that gets a
disease  such as rabies, and it's running and biting people, you have to apprehend it in
some capacity. This is just one of those questions that i can't answer other than the fact
that we'll continue to do what we have always been doing but reducing the stimulus th at
creates those problems in the first place. I hope that satisfies your question.


New question:" Is Peter Joseph going to come to Australia? Is making profit from such
event, and future ones considered?"

That's an interesting question. I've been get ting emails and correspondence with truth
movement Australia and they've been trying to get me to come there; i've strategically
been trying to get them to make it not for profit which has been an interesting situation.
Since i run events myself, i know ho w expensive events can be and i'm not quite
convinced on what they are doing yet, and due to scheduling conflicts i haven't agreed on
anything. I would love to come to Australia, there's a great following there; i just have to
make sure that the way it's o rganized is in fact not for profit, we have to walk the line
with this; the last event they had with David Icke was a 75 dollar ticket or something and
that's just incredible, i can't put myself in that position.

Next question:"At what stage in the trans ition to The Venus Project do you believe the
structure of current Politics will become unnecessary? What should be the first aspects of
politics to dissolve?"

Well again, that's a very complex question. I don't know if it's that linear per se. I mean,
p olitics hopefully will be transformed into something that's
actually very different. The architecture of human interaction will remain on some level
until cybernated systems are slowly developed and slowly human processes are delegated
on as many levels a s possible, but the structure of foreign politics as it is, is really a joke,
i don't see much merit in the current structure. Again, in transition we will have to utilize
certain aspects of this because i don't necessarily see some type of quantum jump wh ere
in one day there is no such thing as politics. So, it's gonna be a gradual process. The first
aspect of politics to disolve naturally will be those incorporating the monetary system on

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some level, which really is almost all of politics if you think abo ut it. So.... that's a very
difficult question, i can't say that i have a concrete answer for that. Nor is it necessarily
the correct question; i think in transition we are gonna have to have both sides
working to a certain degree.

Next question:"Do you  think that The Venus Project must be addressed and supported to
some degree by the mainstream political realm in order to be successful?"

Well i would hope that eventually we will get people from the political realm to support
the idea and inherently th ey will begin to spread this information to whoever wants to
listen within the political spectrum  -  that's certainly a hope. If we can find some political
officials that are really gonna stand behind this, which unfortunately, based on the very
nature of s omeone being a politician, they are not gonna be in favor of something like
this based on their general involvement, their general conditioning and what they have
been perpetuating as a politician, but i can only hope that yes, hopefully some
mainstream po litical people will get behind this when they see the merit and begin to see
the flaws of our current system.

Next question:"If one of the first cities is successful and has abundant resources, then
what is stopping greedy or desperate people in other pl aces from
going and disrupting the harmony of this environment?"

Well, the first city is going to be a research city, not necessarily the type of thing where
everything is enclosed and it's a commune of sorts where you have everything there. For
one, th at's probably not gonna ever work because there are always resources that are out
of availability on this planet, at least at this point in time; that's why we advocate a global
structure because we have resources all over the planet which eventually come  into play.
Until advanced technologies such as nanotechnology come to fruition, and molecular
engineering, when we can start to create these things from other resources molecularly  -
well, that's of course, not around the corner, at least not in my opinion   -  but until then, we
are always going to have problems with other people who don't agree with the system. I
think ultimately, general protection of anything that is advocating something counter -
establishment will be necessary, whether it's big fences or w hatever. This is unfortunately
a sad reality and we can't think that way, we have to just do it. Jacque describes an idea
he has for his film that talks about lifestyle and one of the ideas he had at the very end is
that the first city that is built is act ually destroyed by political and religious fanatics;
those are actually very real possibilities and the ultimate thing is that you can't let that
distract you, you have to move forward and if something cause problems you do your
best to fight it and you ju st keep moving forward. It's gonna be an uphill battle, i can say

that much.

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Next question:"I posit the monetary system has contaminated the scientific method, and
in some cases, entire volumes of literature (especially in the medical field). Would there
be a general reappraisal of some of the more controversial subjects?"

Well yes i would say that most of the science coming out of the establishment is not
science at all. It's surface science disguised for the benefit of
perpetuation of the monetary es tablishment and whatever industry that happens to be
producing that science. It's very difficult to believe what you hear from
the medical industry, especially with controversial subjects, and by all means, science is
for the sake of science and not for t he sake of the self interested invested interests of
profit. Therefore in this system you have to have massive 3rd party organizations but that
doesn't last long, such as the FDA: the FDA was made after this book was published
called '100 million guinea pi gs' which broke down all of the absolute absurdity, the
poison of false advertising, of the lies that were in all sorts of modern medicines and food
products. It was the controversy this book generated that started the FDA and now what
is the FDA? The FDA  is a collusion corporation, the heads of various pharmaceutical
companies. The FDA is not an independent agency whatsoever and you really have to
take it with a grain of salt, and put this fact into focus whenever you listen to any results
coming out of th e FDA, especially the more controversial things to come. There's a lot i
could say on that when it comes to many different treatments. Do not trust, necessarily, or
actually, i better rephrase that: have a great deal of healthy skepticism of what comes out
of these corporate institutions that mask themselves as 3rd party, independent agencies.

Next question:"for the average person who doesn't have any immediate assets like money
or property, what can they do, and how do they fit into the transition after  we there is a
critical mass and things start moving?"

Well, you know, just because someone doesn't have money or property, it really doesn't
mean anything. This is a massive social transformation that is designed for the betterment
of everyone, there is  an equilibrium here. If people can contribute that's fantastic, but we
accept the graduation, so to speak, of the flaws of knowledge right now, or excuse me,
the lack of knowledge that most people have at this point in time. I mean, people haven't
been mot ivated to pursue careers of interest so someone who gets a degree in accounting
has a very limited base of awareness regarding their occupation  -  i'm being very general
here  -  and they can't necessarily come up with scientific ideals that would actually be
beneficial to society. So, you know, i don't think that's really a relevant question. It has
nothing to do with assets like money or property. In fact, the less they have probably
makes it more likely that the transition will be smooth because it's those  people that have

tremendous amounts of property and wealth that are really gonna get in the way because

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of their ego association and their hierarchical stratified persona that has basically been
generated by their position of authority, based on how much m oney they have.



Next question:" Peter will you clarify your position on vaccines?"

Sure, i got a lot of emails about this because i made a comment on vaccines and cancer in
the last radio broadcast. It was irresponsible of me to say something so swe eping because
naturally it's controversial. I want to take a second to try and explain this more
thoroughly because i see a lot of really brainwashed people out there that are taken in by
these court proceedings, and are taken in by these reports that are  sanctioned, again, by
these corporate colluded agencies which have an obvious vested interest on what
conclusions they make. I might be doing some music for a film coming out from the
cancer institute, the cancer society. And this film, i have seen segment s of it and the
director has done tremendous amounts of research, and he has found so many falsified
documents, so many blatant lies, so many things in regard to the cancer establishment
regarding nutritional treatments that do not require the use of the m edical establishment
at all, and the incredible  oppression  of this information, it's  mind - blowing . And it goes to
show that you really can't trust the medical establishment and you really have to have a
healthy dose of skepticism when you look at the concl usions drawn that on paper look
absolutely fine, but then you actually step back and start comparing everything, and then
through time, you get all these reports released where it's a collusion to lie, and that's
what he has found in this documentary, it's  a very powerful documentary that will be
released probably within a year or so.

So what i'm gonna do is basically, there's a book that i've read that i recommend to you,
that if you want to think about the issue of vaccines you can take a look. I'm not  gonna go
crazy on this because it isn't really relevant per se, but i don want to clarify this. First of
all, let me say outright that vaccines are an incredible marvel of general science, the fact
that we have created these things and they have helped us,  and they have been able to
eradicate some very problematic diseases that have been recurring through society; that
being said however, the practice, the establishment, the monetary elements of it  -  there's a
lot of bad science, extremely bad science being  perpetuated in the industry which is
extremely harmful and they have shown this pattern definitively. The first book i
recommend is called Evidence of Harm by David Kirby. Again, you should read this with
a healthy dose of skepticism as with everything el se but he tracks the statistics very well
and it's very well sourced, and beyond that, what i would like to say is everyone.... in fact
i'm gonna copy and paste this into the chat right now because this is a great article by
Robert Kennedy. Robert Kennedy  Jr is a very honest guy. I really appreciate Kennedy. I
hope everybody goes and looks at Robert Kennedy's other work as a lawyer and

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environmentalist. He's done tremendous good work on many different levels. He wrote
an article for the Rolling Stone entitl ed 'Deadly Immunity' and the general basis of this
article which i'm gonna read a few little segments of, is that it was discovered a secret
meeting that happened in 2000, and what this proves is that there has been a cover up of
the mercury basis in vacci nes, this preservative they use called thimerosal, and forget this
constant perpetuation of this fallacy you see, and listen to the fact that this has been
known, has been covered up definitively. I'm gonna just go ahead and read some quick
things on this.

I just published that in the chat (note. chat section on blogtalk website). Again, if you are
listening to this in the future, it's called Deadly immunity, it was published in the Rolling
Stone on June 20th 2005, and written by Robert F Kennedy. It begi ns: In June 2000, a
group of top government scientists and health officials gathered for a meeting at the
isolated Simpsonwood conference center in Georgia. The agency had issued no public
announcement of the session  --  only private invitations to 52 atten dees. There were high -
level officials from the CDC and the Food and Drug Administration, the top vaccine
specialist from the World Health Organization in Geneva, and representatives of every
major vaccine manufacturer, including GlaxoSmithKline, Merck, Wye th and Aventis
Pasteur. All of the scientific data under discussion, CDC officials repeatedly reminded
the participants, was strictly "embargoed." There would be no making photocopies of
documents, no taking papers with them when they left.

Utter secrecy . It continues:

The federal officials and industry representatives had assembled to discuss a disturbing
new study that raised alarming questions about the safety of a host of common childhood
vaccines administered to infants and young children. Accordin g to a CDC epidemiologist
named Tom Verstraeten, who had analyzed the agency's massive database containing the
medical records of 100,000 children, a mercury - based preservative in the vaccines  --
thimerosal  --  appeared to be responsible for a dramatic incr ease in autism and a host of
other neurological disorders among children. "I was actually stunned by what I saw,"
Verstraeten told those assembled at Simpsonwood, citing the staggering number of earlier
studies that indicate a link between thimerosal and s peech delays, attention - deficit
disorder, hyperactivity and autism. Since 1991, when the CDC and the FDA had
recommended that three additional vaccines laced with the preservative be given to
extremely young infants  --  in one case, within hours of birth  --  the estimated number of
cases of autism had increased fifteenfold, from one in every 2,500 children to one in 166
children.

I'm gonna continue:

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"You can play with this all you want," Dr. Bill Weil, a consultant for the American
Academy of Pediatrics,  told the group. The results "are statistically significant." Dr.
Richard Johnston, an immunologist and pediatrician from the University of Colorado
whose grandson had been born early on the morning of the meeting's first day, was even
more alarmed. "My gut  feeling?" he said. "Forgive this personal comment  --  I do not
want my grandson to get a thimerosal - containing vaccine until we know better what is
going on."

But instead of taking immediate steps to alert the public and rid the vaccine supply of
thimero sal, the officials and executives at Simpsonwood spent most of the next two days
discussing how to cover up the damaging data. According to transcripts obtained under
the Freedom of Information Act, many at the meeting were concerned about how the
damaging  revelations about thimerosal would affect the vaccine industry's bottom line.

"We are in a bad position from the standpoint of defending any lawsuits," said Dr. Robert
Brent, a pediatrician at the Alfred I. duPont Hospital for Children in Delaware. Dr.  John
Clements, vaccines advisor at the World Health Organization, declared that "perhaps this
study should not have been done at all." He added that "the research results have to be
handled," warning that the study "will be taken by others and will be used  in other ways
beyond the control of this group."

The CDC paid the Institute of Medicine to conduct a new study to whitewash the risks of
thimerosal, ordering researchers to "rule out" the chemical's link to autism. It withheld
Verstraeten's findings, ev en though they had been slated for immediate publication, and
told other scientists that his original data had been "lost" and could not be replicated. And
to thwart the Freedom of Information Act, it handed its giant database of vaccine records
over to a  private company, declaring it off - limits to researchers. By the time Verstraeten
finally published his study in 2003, he had gone to work for GlaxoSmithKline and
reworked his data to bury the link between thimerosal and autism.

Peter: Now, the basic elem ent of this is profit. I'm gonna continue here:

The drug companies are also getting help from powerful lawmakers in Washington.
Senate Majority Leader Bill Frist, who has received $873,000 in contributions from the
pharmaceutical industry, has been worki ng to immunize vaccine makers from liability in
4,200 lawsuits that have been filed by the parents of injured children. On five separate
occasions, Frist has tried to seal all of the government's vaccine - related documents  --
including the Simpsonwood trans cripts.

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Rep. Dan Burton, a Republican from Indiana, oversaw a three - year investigation of
thimerosal after his grandson was diagnosed with autism. "Thimerosal used as a
preservative in vaccines is directly related to the autism epidemic," his House
Gover nment Reform Committee concluded in its final report. "This epidemic in all
probability may have been prevented or curtailed had the FDA not been asleep at the
switch regarding a lack of safety data regarding injected thimerosal, a known
neurotoxin."

It  continues: The story of how government health agencies colluded with Big Pharma to
hide the risks of thimerosal from the public is a chilling case study of institutional
arrogance, power and greed.

Peter: And it goes on to continue with the reasoning why , and this is something that not
many people talk about. The trick, and i don't remember where it is in this document, is
that basically, it is profitable for them to make multiple inoculation vials for the vaccine
to distribute it. The reason they have to  have this preservative in there, which is a known
neurotoxin, and as this article states, even the person who created thimerosol had
countless tests that proved its neurotoxicity. It's unbelievable when you look at the
research that Mr Kennedy has done. T his isn't just made up, this is actual history that no -
one talks about. And the fact that they collude with these agencies, they have colluded to
falsify information to make it look like there is nothing wrong with thimerosol, and of
course, naturally, the y slowly start reducing the levels, but that hasn't helped anything,
the damage has already been done on a grand scale.



So, i'm not gonna go and read this entire thing. Actually, i'll just point out the one thing
that i want to point out:

For Merck  and other drug companies, however, the obstacle was money. Thimerosal
enables the pharmaceutical industry to package vaccines in vials that contain multiple
doses, which require additional protection because they are more easily contaminated by
multiple ne edle entries. The larger vials cost half as much to produce as smaller, single -
dose vials, making it cheaper for international agencies to distribute them to
impoverished regions at risk of epidemics. Faced with this "cost consideration," Merck
ignored Hil leman's warnings, and government officials continued to push more and more
thimerosal - based vaccines for children. Before 1989, American preschoolers received
only three vaccinations  --  for polio, diphtheria - tetanus - pertussis and measles - mumps -

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rubella. A d ecade later, thanks to federal recommendations, children were receiving a
total of 22 immunizations by the time they reached first grade.

Peter: So i want everyone to read this article, everyone out there who has sent me emails.
I've looked into this; th ey need to get rid of this preservative.

Next question: "Many smaller countries have small armies as a psychological deterrent. I
think that the use of these (defensive ) armies  is a waste of resources that could be
channeled to something useful like hosp itals. What do you say to those who argue that if
we throw down our weapons the "big bad" neighboring country could just take us over
and hence it would be unwise to do that?"

That's an interesting question because what you are really pointing out is the  propaganda
that has been used on (especially) the American culture for years.

The psychology that our army is there for defense, when it is obviously there for offense
and empire expansion. One of the greatest scams you can do to somebody is to make
the m believe that there is an enemy of them out there somewhere; that's what terrorism is.
You know, they didn't have communism to use as the excuse anymore, they had to create
something new so they invented terrorism. On the subject of resources for the mili tary,
its' absolutely disgusting and i agree with you. If we just simply channeled those
resources, and all of that mental and scientific interest into productive elements that
actually help society, like the example i gave at the end of Addendum, where if  we took
all of the people who worked on the Manhattan project and put them toward something
productive like solving world poverty through technology, well i think we would be
living in a very, very different world, in fact, i know we would. So it's really
mythological to think that if we aren't protecting ourselves then someone is just going to
take us over; that's like saying if you don't have a gun in your house and your neighbor
does, your neighbor is going to come over with his gun and take over your h ome, and
kick you out. It's just ludicrous.

Next question: "In the way our current medical system functions, we are only treating the
symptoms and not the diseases. While I believe it would be possible to find cures for
many of the "incurable" diseases w e have now, do you think alternative medicine, despite
its lack of scientific evidence, would still have a place in the new medical system?"

Well alternative medicine, as a general term, is a litle bit empty. What i would say is that
those treatments tha t are not evaluated by the scientific establishment are often deemed
"quacky" "alternative" "homeopathic" etcetera. The problem is that the scientific

evidence does need to be documented.

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Typically, these patterns come from trial and error over long peri ods of time, and because
the establishment refuses to recognize it, people don't think there is any validity because
the establishment has been ignoring it. Again, the medical establishment is there for self
preservation; you wouldn't believe what they hav e been doing behind the scenes to stop
so many things that would be helpful, and again, the other aspect is that everything is
backwards: they constantly want to treat a problem rather than find the source of the
problem, and so until we look at the source  of everything, the root causes of behavior, the
root causes of disease, the root causes of any type of social problem, it's really a
counterproductive task. In the short term, it's great that we find ways to help things and
solve certain problems, but if  the focus isn't on prevention it's a scam basically.

Next question: "How do you see the Zeitgeist revolution in Latin America? Our
infrastructure is terrible, low educational levels and millions and millions
of people below the poverty line."

Hey, i s ee the Zeitgeist revolution in places that people are deprived to be very powerful
if they can understand the message. The education levels of course, are always a problem
with anybody you talk to. If someone doesn't have a vocabulary for something, natura lly
they are going to have to learn that vocabulary before you can communicate with them. I
think ummm... i think that there is a very strong chance that The Venus Project and a
resource based economy will begin outside of the wealthy countries. I think it 's gonna
have to start in a place that's probably somewhat socialist, that has a leader that's fairly
open minded, that isn't completely brainwashed corporate enterprise, and have people
that really want change. Unfortunately change usually has to come fro m deprivation and
problems. I mean, if you have somebody that's really deprived, they are gonna be a lot
more flexible as to doing something new.

I mean, this is the mechanism that has been used for abuse. In our system, they put people
in debt through e very means they can think of and because of that debt, they are
exploited; that's the wrong angle of this method. In other words, problems create
motivation in some direction and we have to focus that direction in the right place. We
don't want monetary re form in the long term, we want to overcome this system, this
system is far too messed up. So people need to learn what the real direction is, not try to
save a system that is essentially a failure to begin with that marked a particular point in
time, but n ow it's paralyzed and we can't seem to get out of it because of the very nature
of the structure, which is happening with the monetary system right now. I hope i
answered your question; i think i deviated there a little bit.

Next question: "What are thin gs that I must do to protect my family from any possible

retaliation by opponents of TZM and TVP, if protecting them is even

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possible?"

Well, i'm not sure what you mean by retaliation. I assume you mean verbal retaliation.
You just simply have to learn  the material enough to be able to break down the refutable
arguments that peple tend to present. You will find that when you talk to people about
these issues, they will have the same set of arguments over and over again. I hear the
same dozen objections t o this system virtually all the time, because no - one has a frame of
reference outside of what they have been conditioned to think. It's pretty easy to see the
level of conditioning; few people seem to think critically about the system; they haven't
really  been inspired to do so and they have accepted it as religion. Regarding other forms
of retaliation, i don't know what to say... about physical retaliation; i really hope you don't
suffer anything like that; in this point in time it really shouldn't be that  much of an issue.
basically, learn the information and don't get emotional when you speak to people, slowly
break down from a reductionist perspective, what they are saying. So if someone says to
you " well, that's just communism!" You say "what's communi sm?" And they will say:
"well, communism is the rejection of profit, based on Karl Marx" They will say
something like that. so you say: " well, what you are saying is that if you reject the profit
system, you are a communist and a Marxist? Is that what you 're saying?" And then ask
them about the relevance of technologies; you could say something to the effect of "what
if you had a disposition where you didn't have to work for a living; What would we do to
our social system?" Begin to challenge their intelle ct, even hypothetically; just get them
out of their frame of reference where everything outside our system is wrong; that idea
that this is the apex of human development, it's a religious idea. So just do your best,
learn, and you'll find that through time  you will get very, very good, and you'll get the
exact same arguments over and over again
, so you'll get better at refuting them.

Next question: "you claim that in order to really get the Movement going a "complete and
total" failure of the current Mo netary system has to occur. I am
fully aware that this is already beginning to happen, but SHOULD we attempt to
contribute to the collapse?"

Well first of all, i don't think i ever stated that a complete and total failure was necessary,
in some definiti ve manner. First of all, there's no such thing as a complete and total
failure; the bankers will pick up the pieces of this particular problem, it's just gonna take
them a long time. They can resurrect this system again, why? Because it's all a big game;
t hey can rig it again; they can change the math. Every time they bail out a country, they
are basically taking the problems and pushing it under a rug, and slowly, it goes out of
the public mind, slowly it just vanishes; it's fiction. So the whole thing is  a game and
once you realize that, you realize that we have to have more than just waiting or

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contributing to the failure of the system in this mathematical sense, because there really
isn't a mathematical relevance because again, it's rigged.

The failure  will come from technological unemployment and from the public's awareness
of what's actually possible for future innovation to help them; that's
really what it comes down to. In contributing to the collapse of the system, you have to
try not to hurt peop le, but simultaneously you don't want to support the system, so it's a
difficult position to be in; the suggestions i made at the end of Zeitgeist: Addendum i
think are very good. You want to make a poetic statement against the system; you don't
want to fe ed into the obvious despotic mechanisms; i really hope no - one out there knows
anybody in the military, if you do, please work to get them out of the military  -  especially
in America. Don't support the system, that's really all i can say about that, and tha t's
going to contribute to the collapse invariably because this whole thing is built on a
fantasy and faith. So when people stop having faith in the system, the house of cards will
fall.



Next question: "the true ideal of the RBE is great in a sense th at technological reliance
and advanced automation solves many of the problems of Communism. However, when
and if the system does fail, this super advanced technology will not appear out of thin air.
People will be guided by the ideal but will have no coord ination to achieve it on a global
level, in which case the build up would HAVE to start at the community level."

Well yes, that's natural. However, what i would say is that there is a lot of advanced
technology out there that isn't being pursued in which  the theories are absolutely sound,
so the motivation really is to get science to shift gears, to move away from interests in
war, and move into interest for abundance. There's a terrific book out there that i want all
of you to read called Engines of crea tion; i don't have it in front of me; type in Engines of
creation, it's on nanotechnology, and the author does a tremendously good job of putting
into reference what we understand of nanotechnology and where it can lead us. All the
things we talk about cas ually about automation will seem incredibly primitive once this
science of molecular engineering is developed, and this is where our focus should be. We
should be focused on all of these advanced elements; we need to pull scientists out of the
war industry  into a perspective of wanting to create abundance and efficiency on this
planet for the whole of human civilization. So i ope that answers your question. Granted,
in transition it's just that, a transition. So i have some other ideas about transition whic h
i'll talk about later. I'm gonna probably put this into the new film.

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Next question: "What will make people stop using money?"

Well, when they don't see a reason for it. When they know that it's not necessary. When
they understand the incredible nega tive attributes that the system causes from top to
bottom, balanced against the only pro, which is a very weak form of incentive. That's it.
Then they will understand technology will create an abundance as such that it's just
stupid to sell something in a  society that can create an abundance.

Next question: "The base of the RBE all hinges on raw material extraction and
production...so, who does it? "

Again, this is very similar to the second to last question. Who does it? Well, in the end,
we will do it  until we make the machines to do it, and then the machines will do it.
Basically, extracting raw materials from the planet is basically done by machines with the
aid of humans. It's simply the matter of giving the machines that much more intellect, so
to  speak, to be able to do it themselves in a systems approach where you simply require
someone to oversee it, and in the end, with the adaptation of artificial intelligence that
can recognize problems, it will be more like a person overseeing a set of system s, as
opposed to someone standing next to one computer, and one extractor. Umm... stuff like
that. So it's really contingent on how fast we choose to utilize our scientific knowledge.

Next question: "I don't think that "making the system fail" is a viabl e way of starting the
Movement."

well, i'm not advocating making the system fail per se, i'm advocating not participating.
You have to fight the system; the system can be resurrected if people continue to be
brainwashed into that supposed value of it. Ac tually, i think i already answered this
question. It's a combination of the two. You have to reject the system before something
new. You have to create the transition; there is a transitional phase, but a part of that
transitional phase is the system being  rejected and therefore failing, but it's not like you
press a switch and the whole thing collapses to the ground, with everyone standing there
with their pockets empty and wondering what just happened.

Next question: "Do you think meat in vitro (produce d in the laboratory) can replace the
animal meat? Jacques said in a interview that in the future we will able to produce food
(meat) without killing animals"

Yes, that's another aspect of nanotechnology. There's no reason why can't molecularly

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engineer a ll forms of.... anything! It's feasible to do so. The science is there (note to
translators. The science is there = it is scientifically possible  -  he isn't saying it has
already been done).

Next question: "How feasible is TVP? And why does it rely on th e complete collapse of
the monetary system before it can be implemented?"

I guess i should have screened these questions, there is a lot of repetition here. It doesn't
rely on the complete collapse of the monetary system, except in the sense that we can' t
have a monetary system in a resource based economy, it's a complete contradiction of
methodology and motivation.

Next question: " Why don’t you mention how the online community is a perfect
demonstration of your beliefs about motive and productivity? T hings operating in an
open source nature are of the highest quality, quantity and efficiency."

Open source, community groups, yes. I think your point is quite valid. There are plenty of
people out there who are engaging each other, communicating for inte llectual reasons and
not monetary motivation and things like that. Across the world, everyday, everyone is
helping each other at many different levels, it's just not recognized and put into practice
traditionally, and reinforced by our system when it comes  to general production and
things like that because of the brainwashing of the monetary system, and all the years of
scarcity that we have been living in.

Next question: "do you believe Jesus may have existed as a man of brilliance of
philosophy and know ledge of the problem... (Peter skips some of the question) Also, how
do you deal with people who call your film anti - religious and an attack on Christianity?"

Okay, first of all, there's a few trains of thought for the possible existence of the historica l
Jesus: one has to do with the  agnostic  Christians at the time of 30AD, if i remember
correctly. There was a character who was supposedly crucified, it had nothing to do with
the story in the bible, but it was a character that might have been the person t hat the story
was extrapolated from and based on. I happen to actually agree though, with Gerald
Massey, who cites in the (...?...) of a character who was stoned to death against a tree, he
was deemed a wizard, and he was the son  --  it's very well document ed historically  --  there
was elements... i can't exactly remember  -  i don't have it on hand right now, but if you go
back to Massey's historical Christ, a segment of one of his other books, he describes how
he feels that this was the original inspiration f or the character because of many trains of
thought and certain interconnections, and naturally, the character in the bible is a

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completely extrapolated figure, and that should be transparent to most people, even
though it's highly disputed.

Umm.. "how do  you deal with people who call your film anti - religious and an attack on
Christianity?" I really say that the film, part 1 of Zeitgeist is an expression of history. If
people don't agree with it then they are gonna try and create all sorts of reasons to tr y and
logically reject it. I find it amusing how people use logic and reasoning to reject elements
of something that is, broadly speaking, outrageously illogical, and outrageously
ridiculous. People are trying to justify something as a counterpart to a lar ger order of
concept that is absolutely irrational and ridiculous: raising the dead... *laughs* anyway,
i'm not even gonna go into it.

Next question: "Peter, do you feel it's relevant to include something about "Artificial
Creativity" in Zeitgeist 3? Peo ple have a big myth about their own creativity, ignoring the
technical process involved. People say machines won't surpass us just for that point.
Machines will certainly be many times more creative than us."

Well, artificial creativity. Well first of al l, it depends on how you are defining these terms.
I don't really seperate creativity from intellectual inference, so to speak. I think creativity
is a fanciful, romantic notion. We are all creative because we are all unique in our
upbringing; well have sl ightly altered perspectives from somebody else because our exact
physiological construction and our exact environmental experience is not duplicated; we
are all different in that regard, therefore creativity is inherent. regarding machines, a
machine doesn 't necessarily have to be creative based on the romantic definition,
however the machines have been proven to have a strong degree of inference and they
can infer design. machines will be able to design in a way that we think is creative, but
it's not crea tive, they are simply using the scientific method, and using inferential logic to
find the next best element regarding utility. There are semantics issues there but i think
that holds true.

Next question: "About the difficulty to communicate in different  languages in the future:
I think it is wrong to say that everyone should speak the same language.(it is the same as
wanting Music to be the same all over the world)"

I don't think it has anything to do with music. Basically, i don't see how it's wrong t o find
a medium for people to communicate. Language is a tool; it's not that you just stop
people from speaking their other languages, i just think it's sad that we don't have
common ground on this planet on so many different levels, mainly because we can' t
communicate with each other. We have a very difficult time in almost all fields, except
science and mathematics. Jacque can talk more about communication and how science

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and math works in this regard. I see it as a utility; just as we share anything; we  share
language, it's that simple.



Next question: "Although I think I understand your statement regarding the fact that is it
a natural evolution for humans to eat meat, I disagree with the idea behind that technical
statement. I believe we should eat  less meat in general, and that not everyone should eat
meat. That would be the natural evolution according to my knowledge."

Well i don't know if that's true or not. As i said before, we are carnivores; if we evolve
into herbivores... well we will see wh at happens. Frankly, i think that would be great. I'd
rather just have a nanotech revolution where we can materialize food and not even have
to worry about killing anything.

Next question: "I really think there should be more than one ZDay, cause it is r eally
inspiring for people. Here in Mexico there were a lot of movements and a lot of people
was informed on this new direction. Please make an additional date to accelerate the
process or a reason why you haven't or shouldn't.
Thanks a lot."

Yes, i com pletely agree. I'd love to have more events, it's just getting the organization
together to do so. One major event is what we are doing right now but what i would like
to do  -  and hopefully more will happen actually  -  but the next step is to have a confere nce
of people, as i mentioned earlier in the broadcast, a conference of those who are really
dedicated, not just a random audience that comes in; i want to have people that actually
understand it and get people motivated to do tons of events all over the p lace. We are
gonna have lecture circuits when we finally get people that can lecture. We are in our
infancy on this; i'd love to have multiple event days; i think things like Zeitgeist day are a
great idea. Next year, i'm hoping to have in New York a much  broader Zeitgeist day that
might span 2 days, or at least an all day event with models, events, speakers; something
more of a large scale  -  not a festival, i can't think of a better expression  -  but an event
that's an all day long thing that's much more th an just a presentation. So, i agree. We'll
see what we can do.

Next question: "When the system is fully implemented, will we follow some kind of
model for the education of the young? Or will the children be taught whenever they feel
curious about somethi ng? I understand that in the future, education will have a very

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strong practical side, along with cooperation between students, instead of creating a
mentality of competition.

Okay, the educational question, i think we have answered a few times in differ ent places.
I think the education, of course, is contingent upon the teacher and the technology
involved, and really it's a hands - on type of thing. So we are gonna shift education to be
something where the reasoning behind the learning process is there. Th ere are certain
things that are taught today that have no relevance. In biology class you are given all of
these things to memorize that don't mean anything. You're given these Latin and Greek
prefixes and suffixes, and is it really relevant in real life,  as opposed to just the academic
community? It depends on where your area of focus really is. Again, i think education
now, is very much wrote and it's just something that is gonna have to be investigated. We
talked about education in the last radio address ; i don't want to spend too much time on
that because i'm running out of time here, and i'm only through a fraction of these
questions.

Next question: " What is your opinion on homosexuality?"

Well, i'm not really sure what you mean by that question. I  don't really have an opinion
on homosexuality. The real question is: where does homosexuality come from? Does it
come from a genetic disposition? An environmental disposition? It's probably a
combination of the two; i'm leaning more towards environmental  based on a general
intuition, but i don't know. I have no opinion on homosexuality; i think it's fascinating
that sexuality is very much not fixed in many different ways. There's a great story
actually that Jacque told me about a man who went to a psychiat rist who was having
problems with premature ejaculation, so what they did is they had him think about
something that was very much unsexy. So he thought about changing tire on a car, and
that's what he would do during intercourse  -  he would think about cha nging his tire, and
what happened through time  -  though apparently it did help him to a certain degree  -  one
day his tire blew out, and he went to change it, and he got an erection. So i think it's kind
of amazing how associations create sexuality, and ref erence sexuality in certain ways. So
i think homosexuality isn't necessarily fixed either. There's a lot of interesting speculation
on that; the ultimate question, to me, is what is creating the tendency? And i would have
a feeling that it's coming from th e environment more than anything else. There's certainly
nothing good or bad about it. The whole sexuality argument is a nonsensical, religious
moral thing, and it has been blown way out of proportion, just like most things that are
considered moral in tha t regard.

Question: "Do you think entertainers will play an important role in the eduction of the
people about the movement? What would you think if someone put this information
within their lyrics of songs?"

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I think that's great. Art is a powerful com municator. The reason that i think religion is so
powerful today, is because of the incredible art that's been invented for it. For example,
you go into these beautiful medieval cathedrals, and it's just awe inspiring. I can see why
people believe in god b ecause of the outrageous art, and the beautiful stained glass, and
the incredible music that's been produced in the name of religion; it's awe inspiring, it's
emotionally fulfilling, an again, it perpetuates the association. If you think about how
incredib ly powerful mass is; the last time i was in a mass, it was for a funeral and i just
participated in it because i was just trying to fit in; i didn't want to make anybody else
feel uncomfortable, and basically, they give you a little piece of bread, then th ere's the
little shot of alcohol - based wine and it gives you a slight tingle  -  you know? A tiny little
touch of alcohol. And then you are surrounded by music and this ethereal procession, and
the chants. It's really an incredible brainwashing scheme when y ou look at the aesthetic
of it. So anyway, back to my original point: anybody that wants to use segments of my
voice, or whatever, please, i would love to see it. I think my films are art pieces on one
level; i try to keep them expressive and to have an em otional effect. The counter to this is
advertising which is the negative attribute; it's art used for the worst; it's art used for the
perpetuation of regressive value systems for the benefit of somebody else's self interest.
Art is very important; art and  communication have the ability to form a type of
persuasion that furthers a point in a more efficient way.

Next question: "What are some effective "everyday - techniques" we can use to encourage
focus on factual & relevant issues against the programmed &  manipulative, emotional &
"messenger" type - issues? Specifically, what can we do to combat the active coercion
used to adopt such loss of focus by the status quo using their modern propaganda
channels?

That's an interestingly worded question. Basically, y ou just have to not expose yourself to
it, which is why i say turn off the telvision news. I don't even own a television. I get my
information from the internet. I can't stand listening to commercials, i can't handle it. We
are very much affected by what w e see in our environment. I'd say it's very important that
people begin to withdraw from environments that pollute their mind. We are all
susceptible; we can't all shut everything out. If you are told something over and over and
over again, such as the ter rorist nonsense that happened after September 11th, then you're
gonna essentially just believe it because that's basically how the mechanism of
conditioning works. So, what can you do to combat it? Well, first of all, you counter it
with your own media exp ressions like it try to do, and then you basically just do not give
in to it, and you try to separate fact from fiction as best as you can.

Next question: "How does one effectively communicate the movement's tenets with an
individual who supports the sta tus quo. For example, with one who supports and deems
justified & necessary, the eventual eradication of a large   % of the human population?"

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Well anybody who thinks that they should eradicate the population is obviously coming
from an extremely brainwash ed and arrogant disposition; there are plenty of other ways
to manage population issues. Space is the final frontier, we can populate the oceans.
There are tons of things we can do. So, i'm gonna ignore that aspect of it, because
anybody who just says "we' ve got to kill the population" they are not thinking clearly at
all.

"How does one effectively communicate the movement's tenets with an individual who
supports the status quo?" I think i have addressed this a few times; i think i mentioned it a
little b it earlier. What it comes down to is finding that bridge of realization. You have to
figure out who you are talking to, you have to figure out what their value systems are,
and figure out how to bridge the differences and go after the commonalities. Once y ou
consider the questions that are constantly asked, and all the beratement that you see of
this movement, capitalist propaganda, and everything else... people "say this society
faithless, how can we work with that?" There's so many different angles, but y et there's
only a handful of them, really . People will ask the same question over and over again,
and they don't even realize it because their frame of reference is so limited.


So again, back to what i said before: you have to begin a reductionist app roach; you have
to break down their statements. Most people use a lot of empty words when they speak,
in fact Jacque can talk about this moreso. I mean, when people throw words like
democracy and freedom, theses are absolutely empty words; they have absolu tely no
meaning, and i mean that literally, because every meaning is subjective to the whims of
whoever is communicating. It's the age - old political ploy; the three greatest words that
you can hear a politician say are democracy, God and freedom. And i rem ember doing an
interview with Jacque and he said "whenever you hear someone put the words democracy
and freedom together, run like hell" and in the political establishment that is absolutely
true, and we can talk about that issue more as we move along.

L et me just see if Jacque and Roxanne are here. Actually yes, i see them here, so we are
gonna bring them in right now. Jacque and Roxanne, hi!

Roxanne: Hey Peter!

Jacque: How are you Peter?

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Peter: I'm doing very well, it's great to talk to you guys.  How are you guys?

Roxanne: We are doing great, thanks.

Peter: Good. So i was just trying to go through these questions and unfortunately i didn't
get through half of the ones i was going through. There was a question here, Jacque, that i
wanted to ask  you because it has come up a few times. First of all, i already announced to
everybody that we are gonna talk about language, and i made a few comments on that,
but there's a question about the concept of a fuel - free magnet motor. Are you familiar
with the se ideas  -  of these perpetual motion magnet machines and the supposed free
energy? I personally have no idea. Have you heard about these things?

Jacque: Yes i have.

Peter: What is your opinion on those?

Jacque: Well so far, every one that i have seen  always ran down; i have never seen a
perpetual motion machine that did not run down, or depend on radiant energy, or gamma
rays, or was not moved by some resident force. I know that i have never known any
object to move on its own. Even though we say that  the ball is rolling down the hill, it is
not, it is pushed down by gravity. A ball doesn't roll down a hill. A ball can only roll up a
hill if you impart energy to it and hurl it in that direction. SO far, i have never seen
anything that was self operatin g, although i have seen many demonstrations that were
done in a fraudulent way, i'm sorry to say: either hidden magnets in the wall or under the
table that rotated and moved an object that was seemingly connected to nothing. So far i
have never seen anythi ng that was self operating. If you follow what i am saying, a
sailboat does not sail, it's acted upon by the wind. A ball, when you let go of it doesn't fall,
it is pushed down by gravity, or if you prefer the word, pulled down by gravity. I can see
gravit y as a push rather than a pull. Also, everything in nature that i know of either acts in
terms of some force acting ON it but not by itself. For example, i would say that plants do
not grow, they depend on radiant energy from the sun, gravity, moisture, so il, nutrients,
temperature; by themselves, plants can not grow. Neither can life support itself without
consuming living substance  -  whether it be vegetable or animal; carnivorous or
herbivorous.

Roxanne: That same thing is true with humans. I like the w ay that Jacque often says you
don't seethe plug up the butt! But we are really connected to everything around us. If the
sun was no longer there, we would no longer exist either.

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Peter : Right, and i think the example you just used, Jacque, is great too b ecause that term
'grow' is going to get lost in semantics, which is the subject of our conversation today.
And i was reading the book Tyranny of words by Stuart Chase, which is a fantastic book;
i have already recommended it to everybody listening, and he  quotes in his book that the
four most  -  dare i say  -  full of shit people, so to speak, would be: theologians, politicians,
economists and philosophers, when it comes to the use of their language. Would you
agree with that statement?

Jacque: Yes. I think  that language is very important. The problems that we have with
language today, they were designed hundreds of years ago and are not adequate for
healthy communication. It's also subject to interpretation, like the bible; a person re a ds
the bible and says  " this is what Jesus really meant"
Another person says " oh no, you have got it wrong, he meant that" So you have many
different denominations because the bible is subject to interpretation. If engineering
language was subject to interpretation, you could n't build bridges. If chemistry was open
to interpretation, you couldn't make plastics or many other materials. So the language has
a fairly close agreement amongst chemists, engineers, structural engineers; when
electronics people talk to each other they  understand each other; it's not subject to
interpretation when they say "this particular transistor is not working", they have a way
of checking it out  -  a common practice. So it is possible to evolve a language that's not
subject to interpretation.

Pete r: And that would be the language of science and mathematics, generally speaking;
correct?

Jacque: Generally speaking, that's correct. The everyday language that people use gets
you into all kinds of trouble, and if language is open to interpretation, th at will perpetuate
the use of lawyers, because they can take language and if clever enough, can manipulate
it in many different ways. You can't do that in engineering; if i designed a bridge and it
caves in, i can't say "it's the will of Allah! I'd never g et away with it."

Peter: Right. Absolutely. I like the example that Mr Chase uses in his book when he talks
about iron and how the word iron means something very different to a chemist versus a
steelworker, so obviously the problems are certainly there.  How do you feel in general
communication when you speak to people? How do you break down the fallacies of their
language when you attempt to communicate with them, because i know you do a
tremendous job with that; you did that with me and is there any kind  of suggestion you
could make to people regarding approaching each other clearly?

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Jacque: yes, i think a very severe problems is the fact that you can believe that what you
are saying is understood in the way you mean it. Unfortunately, that's is not tru e. We
usually do not talk to people; we talk AT people. You can't talk TO people because you
don't know where they are at. So if you really want to get to conversation and pin things
down: well people use the term "there's not enough kindness in the world"  You say " well,
what do you mean by kindness? No locks on the doors? Taking in homeless people?"
They might say " oh no, i don't mean that at all." So if you don't know how the other
person uses words, you can't really understand them. That's why we have  so much trouble
with the word love, because when you are honest about it, you don't always love
everything you have ever done; sometimes you like what you do, sometimes you don't
like what you do, and when you get married, sometimes you love your husband a  great
deal, sometimes a little less, sometimes not at all. So love is a fluctuating thing, it's not a
constant, and that's where the trouble comes from; our belief that we are supposed  t o love
someone in every way, in everything they do; this is not true.  It never has worked that
way and it's a word that is very dangerous, and gets a lot of people into trouble. If you
look at love as a fluctuating thing... someone said to me "didn't you love your mother?" I
said " in what area? In certain areas, she was a  racist and a bigot, i did not love that aspect
of her behavior." So love is not a constant.



Peter: Right. I would definitely agree with that. You mentioned a term i like to use called
'parallel values' and that we speak with each other hopefully shari ng parallel values, and
that's really where the consensus comes from, right?

Jacque: Yes because parallel values means that you read similar books and have a
common concept of a given word; then you are talking closer; you have closer
approximations of c ommunication. Most people do not communicate; they insist that
their words have the true meaning and your words are not correct.

Roxanne: Another example of parallel values: many people think that there might be
telepathy because maybe they are with some body for a while, and they can walk down
the street and know what the other person is thinking when they see something, but it's
not really telepathy, it's parallel values.

Peter: Right, that makes a lot of sense. There's a lot of kinetic stuff that peop le claim.
You know that old adage "me and my friend, we thought of something at exactly the
same time!" I'm sure you have heard that before, and they try to use the metaphysical

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explanation. You know, that old comment "we're on the same wavelength" you hav e
heard that stuff, right?

Jacque: Continuously

Peter: Yes, it's very interesting.

Jacque: We both find that kind of language with people who do research work; when you
do research work, you try to find the answers; you start out in the lab by saying  "i don't
know!" That's the most difficult thing for people to say. You ask "do you think man will
ever get to the moon?" "no, not in 1000 years!" We don't want opinions, just say "i don't
know enough about technology, or rocketry, or the conditions of the  moon to give you a
sensible answer. I don't know." That's so rare today. In fact, i think it was a book on
semantics that i read in which the speaker said that he didn't know and the audience stood
up and applauded! It's such a rare incident. And that's S tuart Chase i'm talking about.

Peter: Oh right, yes.

Jacque: He said " i don't know the answer to that question." Now you should know that
Arthur C Clarke said: "if i wrote a book that everybody understood, i wouldn't be saying
anything new." You must  expect conflict if you are launching new ideas out there. You're
going to affect semantic differences by the words you use, reinterpretation, and even
anger and disagreement; there's not a single thing you can do that someone will not hate
you for. Or a si ngle belief you can hold that someone will not disagree with  -  so you live
in a semantic jungle and that is part of the problem.

Peter: Absolutely. I think from a general perspective, the very fact that all of our words
are basically defined by other wor ds, sort of shows the  -  for lack of a better expression  -
the pointlessness of the whole thing, because there are no definitive answers even in the
definitions we use, because they are simply redefined by other words.

I want to ask you another question a bout the structure of language and if you've actually
thought about this: there's a man named David Bowen and he was a quantum physicist,
and he had some very interesting angles; he was largely metaphysical, but he made one
point that stuck with me. He tal ked about how the sentence structures we use are always
declaratory, and they are never in transition, so when you say "i am this" it leaves no
room for any type of flexibility.

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Jacque: That's absolutely true. When you really think about "where did langu age come
from?" "How did it evolve?" Well probably it evolved through a series of grunts and
groans. When a guy banged his knee, he said "agh." When a guy banged his elbow ,he
said "egh." When he ate something good, he said "mmm." So language evolved from  a
series of sounds people made in relation to events. If you extrapolate that over a long
period of time, you can see the formation of language. Nobody ever sat down and
invented language. It's based on grunts, groans, and sounds made as we encountered
dif ferent events and experiences.

Roxanne: Our language is really set up for argument also. You know, when people hear
something new like "we're going to Mars." They may say: "you'll never get to Mars, not
in 1000 years." Instead of being inquisitive, or sa ying "i do not have enough information
about that subject." They make statements, and that's the basis of arguments in the
language.

Peter: Absolutely, which is hat makes lawyers so dangerous in our system because they
can manipulate basically anything s emantically because of the almost universal
redefining we can apply to any particular statement.

Jacque: Even words like criminal behavior. What is a serial killer? Is a serial killer a guy
with a machine gun who kills a lot of people? What is a killer?  What is a criminal? Well
King Solomon had 1000 wives; he would be arrested as a bygamist today. So what you
call admirable behavior in the past, doesn't make sense. I think that all lawyers would be
criminals in the future  -  that goes for all politicians w ho would also be considered
criminals because they say things people like to hear; they don't always speak the truth
because it wouldn't get them anywhere. So i would say that when insurance companies
put out small print  -  that is with criminal intentions;  so what you call a criminal, depends
on the culture you live in. When the Romans used to feed the Christians to Lions, that
was not considered criminal behavior; today it would be considered criminal behavior. So
before you talk to people about there bein g too much crime in the world, ask them what
they mean by crime. Do they mean false advertising? Do they mean what the drugs
companies claim about their pills? Does that mean when a doctor says you need an
operation, is he trying to pay off a new boat, or  a house, or do you really need the
operation? In other words, it's very hard to tell what is criminal behavior, unless you
define your terms of what YOU mean by criminal behavior. The latest definition of a
criminal is one who is caught.

Peter: Sure, yes . In regards to politicians, we see a tremendous amount of manipulation
by politicians through the use of language, and i made a comment earlier about the terms
'freedom' and 'democracy'  -  can you expand on these two fallacies for us?

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Jacque: The word fr eedom really has no definition, unless you sit down and ask the
person what they mean by freedom. If i don't like the person next door and i shoot him, is
that what you mean by freedom? What do you mean by freedom? "Oh no, manage
limitations on human behav ior." Well don't use the word freedom. Just say that in the
United States, there is a certain range of behavior that's permissible, and you list that
range of behavior that is permissible. But you don't use words like freedom, there can
never be freedom in  the society.

Roxanne: And how could you have freedom when you have to pay to go to school? When
you don't have medical care? You have to pay for your food and housing. And some
people don't have housing. How can they use words like freedom? And democrac y has a
different meaning to each individual. They don't have a definition for it, most of them.

Peter; Yes, absolutely, and the point i was making too, was the fact that these words are
very heavily used to manipulate the culture. You know, when the pre sident jumps up and
says " we are gonna go into Iraq to bring freedom and democracy." And everybody
cheers.

Jacque: well, that's the pitch they are used to.

Peter: Yes, of course.

Jacque: If they just tell the truth, they would never get elected!

P eter: *laughs* Right.

Roxanne: And they go to war, these kids. They go to war over words. They don't know
what's going on and they don't know how they are being manipulated, but they believe
these words.

Peter: Yes. It's very difficult unfortunately; i  think you would agree. Obviously you
commented earlier about the language of mathematics and science; how do think that our
everyday communication can be improved; what can we do today to stop this problem? I
know that it's a very difficult subject.

Jac que: the only way it can be improved is to study science. The scientific language is the

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closest thing we have to a consistent language. And if you wish to get a better insight into
language; the book is called Science and sanity by Alfred Korzybski  -  it g oes heavily into
semantics, but it doesn't touch social problems.


Peter: Great. I hope everyone out there rights that down. Hopefully we can eventually
establish a language that avoids all of these things. I mean, you
commented to me earlier that even tually we might move away from the use of words
themselves, is that correct?

Jacque: well Arthur C Clarke put it one way; he said there may be a language that
computers use that has a high degree of referential meaning, but the

language that the poets  use, and the language of love... he said humans might need two
different languages: one romantic language, and the other, highly technical. The romantic
language is bound to create lots of problems; that's where the problems really lie, in
language that do es not correspond to the real world. when you think "my god, that
shouldn't have happened! These children are so young; it's a horrible thing it shouldn't
have happened." Whatever happens is real; what you think shouldn't have happened is
unreal, and that' s where you suffer.

Peter: That's a great point.

Jacque: Your concept of reality hurts you if it doesn't correspond to the physical world.
YOu hear that all the time: "they where all so young and the building burnt to the
ground" What has that got to d o with anything? The answer to that question is designing
buildings that are completely fireproof. And in earthquake zones you have to design
buildings that don't collapse, not made of stone. but welded steel. And if you use
suspended structures, or what t he call cable - stage structures, they are less likely to
collapse. So you see, talking the way we do is really irrelevant; we don't even know how
to talk about our political system. We lie about the democrats and the democrats lie about
the republicans, and  the republicans lie about the communists, and the communists lie
about our system. There's no such thing as truth, there are just many different cultures
and what is most difficult to do is to extract that which is most significant; that is what
intellige nce is: the ability to extract significance from many different situations, not an
intelligence test.

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Peter: yes, absolutely. It seems that the concepts of truth seem to be declaratory and they
fall into the same mistake, because people will say "well, i  want to the truth"

Jacque: "I have the real truth", you mean...

Roxanne: The whole truth and nothing but the truth

Jacque: If you are aloof and you think you have got the truth, and a catholic thinks he's
got the truth, and a presbytarian thinks the y have got the truth; so there can't be many
different truths, and you can't seek the truth unless you know everything; you have to
know everything to know what is true. Now

Einstein said that truth is relative  -  it's not a permanent situtation. The way  you see a
surface that looks smooth... well under a microscope it doesn't look smooth. So the
question is "what is it really like?" That's a stupid question. Under a certain amount of
amplification it look like a corrugated surface; under minimum amplifica tion it looks
smooth  -  that's called locking your frame. If you lock your frame of reference you can
talk about a subject, but you can't talk about a subject without locking your frame of
reference. You say "John is very kind; instead of shooting 10 people , he only shot two."

Peter: *laughs*

Jacque: What's your definition of kindness? It's not that simple. It's not that clear with
people; they use words very sloppily. That's why an English major has difficulty
thinking; because they major in an obsolete  language. They try to think about things in a
language that was designed hundreds of years ago, and this is not possible.

Roxanne: That's true for psychology and psychiatry also.

Peter: Right. absolutely. All the meaningless terms that have been inven ted by Freud;
invented throughout time to try and create, basically another fantasy concept that has no
real relationship to reality  -  it seems like we are really polluted by this stuff today; it's
unfortunate. I know that in philosophy, people like to pri de themselves on mental
conundrums that really have no meaning at all. Did you have influence in philosophy
Jacque, in a very general

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sense? What did you feel about the language that these so - called philosophers used?

Jacque: Well, try to imagine this,  if you will: there's a group of Rabbis going to a Nazi
meeting, trying to raise money for the (....?...) even though they speak the same language,
they can not communicate. So language obviously has different meanings and different
interpretations, otherw ise you wouldn't have democrats, republicans, 7th day adventists,
if the language had uniform meaning.

Peter: Yes.

Jacque: And you couldn't build aeroplanes if engineers interpreted the language of
aeronautical designers in different ways; you couldn't  build aeroplanes,

bridges, structures of any kind; nor could you perform anything in chemistry, and you
couldn't write music if it was interpreted in a different way than what you've got on the
chart.

Peter: Right, absolutely. It would be safe to say  then, that regarding our language usage:
we create all these ideas that basically have no relevance to the physical world.

Jacque: I'm sorry to say that this is the major cause to most of the problems, other than
the economic system which is primary. Lan guage is a secondary problem.

(peter and Jacque speak at the same time)

Jacque: ..........system is a major problem. If we find a system that worked 200 years ago
and you try to perpetuate that system under varying conditions, you run into trouble. It' s
like 'saying no to drugs' which is designed by some idiot; 'say no to drugs'   ; you cant do
that. (note to translators. "Just say no" is an American anti drugs scheme)

Peter; One word i'd like to throw out to people when they bring up economics specific ally,
when i try to describe the fallacy of the approach of modern economics, is the word
value; because this seems to be a word that is basically empty as well. The notion of
value is something that we have invented; wouldn't you agree?

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Jacque: Yes i th ink that i brought this up once before. I said if it rained gold for 2 days,
people would go outside, collect it, fill up every empty draw with gold, but if it rained
gold for a year they'd sweep it out of their houses. That's what value is about.

Peter:  Sure, and all the other misconstrued emotional ramifications of the word. You
know, the value of this and that, the value of a human being and all of these things that
are obviously just small, little romantic...

Jacque: well you brought up the word emo tion; that's one of the major problems in
communication: emotion. Korzybski called it thalamic behavior, and behavior that was
rational, he called cortical behavior, referring to the cortex of the brain. Now emotional
behavior might spike you to feel a cer tain way: good or bad, right or wrong, but cortical
behavior is to point out the shortcomings so that people can avoid accidents. You teach
them how to handle varying situations. For example, if there's an automobile accident and
the children are trapped i n the car, and the gasoline is spilling over the engine, and the
mother is saying " oh my god, the children are trapped in the car; they are going to burn
to death!" That's thalamic behavior. If she picks up a log or a rock and beaks the windows
and pulls  the children out, that's cortical behavior. We want to convert all emotions into
useful directions, as near as we are able to.

Roxanne: i like the example of when there's a road on the side of a cliff, and the car
might go over, and somebody gets in an a ccident, and the first person comes to them, and
they are hurt; they hold their hand and they cry with them, and they say "there, there" but
then there's a doctor that acts upon it and mends them and fixes them, but the engineer
that you hear nothing about , who comes along and puts a barrier at the side of the road, or
tilts the road and puts some braces on it so that there are no accidents  -  you don't hear
anything about those people in society, and those are the people that really should be
honored, in ma ny ways.

Peter: I couldn't agree more. For example, in the activist guide, i use the example of
Mother Teresa versus Louis Pasteur, and people always have an emotional identification
with the generosity of this person, yet they don't realize that the sci entists have done more
for humanity than all of the philanthropists combined.

Roxanne: Right, and if you designed a society where you don't need charity, that's a
higher form of concern and compassion.

Peter: Absolutely. People have been so conditioned  now that a highly efficient society is

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somehow cold and unemotional... and is in fact in some ways because we are eliminating
all the problems of those emotional tendencies.



Jacque, you've talked about emotions a lot in our conversations. And, I thin k it's a
tremendous point, because people have, again, a strong romantic need to think that
emotion has a really powerful aspect in life as far as functionality, when I think you have
mentioned to me that you feel emotion gets in the way more than anything  else. Correct?

Jacque Fresco: Well, that's if you don't act on it.

Peter Joseph: Okay.

Jacque Fresco: For example, we don't give emotions to machines, because it would serve
no useful purpose.

Peter Joseph: Right.

Jacque Fresco: In other words,  if you gave emotions to your laptop, and it said, “You've
been using me Saturday and Sunday; I haven't had a day off! What's the matter with you?

Peter Joseph: Hahaha.

Jacque Fresco: “Couldn't you give me a couple of days off?” Well, you don't want tha t in
your machine! You want your machine to cool down if it's overheated. You want your
machine to blink a light when it's been used too long without a turn - off period. So, you
don't want your machine to yell at you and scream at you. You don't want your
a utomobile to tell you, “Dammit! Check your tires. You're drifting to the right!” You
want your machine to correct the tires, and balance the air pressure in all four tires so you
don't veer to the right.

Peter Joseph: Yes.

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Jacque Fresco: You see what I  mean? But you can design an automobile that will ball
[??] you out for some mechanical failure.

Peter Joseph: Sure.

Jacque Fresco: Now, even a human failure: let's say if you are brought up in the deep
south on Saturday afternoon, and you have nothing  to do but go on out and beat up a
couple of blacks. Well, that would be normal to that culture. It would be insane to a
future culture. You would need therapy if you did that. The Ku Klux Klan once had three
million members. That just shows you where soci ety is. We are not civilized yet. We've
got a long way to go. It isn't just language and government. It's many other things that
need to be modified.

Peter Joseph: Yes, absolutely... lots of powerful value issues. Back to my one point: as I
remember, you  gave the example of emotion being like sticking your foot on an
accelerator pad without the car being in gear; and I thought that was a good analogy.

Jacque Fresco: Well, at a traffic light people do that all the time.

Peter Joseph: Right!

Roxanne M eadows: Revving your engine at a stoplight, yeah.

Peter Joseph: Right.

Jacque Fresco: It's emotions.

Peter Joseph: Yeah. I was reading an article by Dr. Robert Sapolsky, who's an
anthropologist, and he's been investigating the effects of emotion and  stress on people.
(And I think you are relatively familiar with his work.) And it really is truly incredible
how we have been damaging ourselves without any real initiative or any real cause. We
can bring up all the sorts of emotional things in our minds,  and suddenly we relive our
emotional traumas. I just found that to be an interesting psychological issue that we have.

Jacque Fresco: Unfortunately, Peter, the society does that when they work on you,

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because each society emphasizes certain types of emot ions. In motion pictures, soap
operas — we learn it. We learn to be emotional,

Peter Joseph: Right.

Jacque Fresco: we learn to be irrational, and we learn to be what some people call stupid,
by associating with stupid people. The more irrational people y ou associate with the more
difficult it is for your behavior to become sane.

Peter Joseph: Yes, and that gets back to environmental influence. I couldn't agree more.
Our whole culture seems to exaggerate irrational, emotional actions. All of our films ar e
full of murder, and...

Jacque Fresco: Yes.

Peter Joseph: and we are excited, evidently. Our culture seems to be excited by watching
other people behave irrationally and emotionally — by bar fights, and things like this. It's
unfortunate, for sure.

Ja cque Fresco: We resent a murderer or a thief. We resent that. ...But we don't resent
war!! That's amazing. If somebody kills somebody we get angry. Those that are against
abortion you would imagine that they would be at the forefront against war, because i t
kills everybody:

Peter Joseph: Right.

Jacque Fresco: unborn children, women... everybody! And you would imagine that they
would line up against war. But, the brain is so manipulated by the culture; they become
angry at using the wrong fork. You know,  if you go to dinner at a proper place, use the
wrong fork, people become angry and disappointed in you! But if you're a racist, they
don't — which is amazing! We live in a very 'unsane' culture. I do not believe we will
make the history books of the future. .. except as a pathetic development in human
evolution.

Peter Joseph: [laugh] I think you're absolutely right. It's time to move forward.

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Jacque Fresco: I'm sorry about that. I don't like what I said, but I think that that's so.

Roxanne Meadows: ...I f we make it into the future.

Jacque Fresco: Yes.

Peter Joseph: Well, I think George Carlin put it best: “We're barely out of the jungle on
this planet.” And I think that that's absolutely accurate.

Roxanne Meadows: Mark Twain had a good one, too, wh en he said that the Earth is the
insane asylum of the universe.

Peter Joseph: [laugh] Yes, that's fantastic. Well, I hope we can continue to educate, and
get people to start to see an entirely different approach to life. We certainly have to,
because our  time is definitely running out, on a certain level, with all of the problems that
have been emerging. I want to ask, just so I don't forget this later: are there any
developments happening with The Venus Project that you would like to share with the
audie nce? Anything new?

Jacque Fresco: Yes, we're getting increase from all over the world more so. People want
to know how to begin and start The Venus Project. We are getting information and letters
from various magazines in different countries that want to  do articles on The Venus
Project. And I mean monetary systems, not radical cultures.

Peter Joseph: Right.

Jacque Fresco: And we're getting that same kind of inquiry from all over the world,
which is a good sign. And we're getting more increase from pe ople. “Just what is The
Venus Project?” You know, they can't identify with it unless they liken it to something
that they know. And, really, it's like trying to compare a transistor or electrical
components to earlier electronic components. And, you know,  the vacuum tube was the
means we used in the early days to emphasize signals. Today we do it with solid state
equipment. And it's cheaper and faster, and lighter and smaller, and it does much more
than the vacuum tube.So, really, a culture seems to adhere  to a system that worked years
ago. That's why the old language and the old value system people cling to, because it's
what they identify themselves with. When you bring up something new — that challenges

the words they use, the thoughts they have and the val ues that are dominant — they're not

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about to extend their hands, and say, “You've taken me out of an old system that never
worked in the first place. Thank you very much.” They get angry, instead, because, to
them, you're calling them suckers. To them, you'r e saying, “Everything you've learned in
school is BS. And a lot of things you believe are not so.” You can't do that without
invoking anger in people. So, they need to identify with something. And, someday in the
future, all cultures will be emergent, in a  constant state of change and growth. An
established culture tries to keep things the way they are. All nations today are really
established cultures. We need an emergent culture that is constantly undergoing change.
Not only that: it prepares people to ac cept change emotionally and intellectually. That
would be an advancing culture.

Peter Joseph: Absolutely. And that would be obviously in accord with what we see all
around us in nature.

Jacque Fresco: Yes.

Peter Joseph: It's unfortunate that we have  somehow deviated so powerfully. Obviously,
it's all within some sort of natural progression, but the monetary system seems to be
paralyzing that progress — wouldn't you say, just by its self - preservation?

Jacque Fresco: Yeah, the monetary system and its sc hools and universities deprive people
of a great deal of information, because they have established ways of looking at things.

Peter Joseph: Yes.

Jacque Fresco: What you need is outside viewpoints. On the air, for example, all the news
that you get wil l be relevant to the needs of this country, to the advantages of this country.
In a sane society, if you had freedom and democracy, you would have five thousand
different political parties.

Peter Joseph: Right.

Jacque Fresco: You couldn't have two or t hree political parties. You see, the word
'freedom' has no definition, unless you ask a person to define the word they're using.
“What do you mean by freedom?” Do that first; you can avoid a lot of problems in
pointing out the semantic differences.

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Peter  Joseph: Definitely. That's what I've always suggested to people. Obviously, we get
the same communist/Marxist arguments. And I always ask people, “Well, what do you
mean by Marxist,”and, usually, they don't even know what they're saying; I tend to find.

Roxanne Meadows: Right.

Peter Joseph: They use these words out of an association that has been taught to them,
and they don't even know what their words mean, which is incredible.

Jacque Fresco: They don't even know what freedom means.

Peter Joseph:  Sure.

Jacque Fresco: They don't even know what a democratic society is.

Peter Joseph: Right.

Jacque Fresco: They didn't know that the Federal Reserve system is not federal; it's a
private institution.

Peter Joseph: Right!

Jacque Fresco: They did n't know that in their Bible it says, “lending money at interest is a
sin”, or usury, yet all the banks thrive that way! They don't know that Jesus chased the
money changers out of the temple, and today they're all back in it! They don't seem to
understand  what they're reading!

Peter Joseph: Right, exactly... exactly. And, of course, the interpretations are extremely
vast, and it's just one big pool of conflict, sadly. It's truly, truly amazing.

I wanted to ask you guys about... of course everyone keeps  talking about transition issues,
and this is something that we've addressed on the surface, generally. The monetary
system right now (I've been paying attention to what they've been doing; and I'm sure you

have, too), they're trying to restructure the eco nomic system in a global organization,

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which basically implies to me that they're trying to remove all of the mathematical
transparency that economists (well, anybody, such as myself) have been using to gauge
the obvious fallacy of the system: you know, th e inflation, the money supply, the debt.
Do you see that the restructuring of the system --  well, first of all, are you aware of what's
been going on, Jacque, with these, with the world...?

Jacque Fresco: Yes. Any system that wishes to perpetuate itself w ill bring up heroes of
the last war/this war. “All the men that dropped the atom bombs are heroes are great
men!” They're not 'mass assassins'! ...You would get that in another country — that was
bombed!
You see, unfortunately, you can't perpetuate a system  unless you bring up the past. And
the past is dead; the past is as dead as hell! Very few people will play a musical
instrument that's four hundred years old. They'll move up to later instruments, because
the sound reproduction is better. The radios are g etting better. (You could buy an old
radio, but very few people do that.)
So, in a society that's emergent, you look for the new, the improved and the saner
methods of doing things. But, if you wish to hold a job which is as uniform as every other
job, an d you begin to talk to your fellow workers about ideas that are new and different,
they really don't even listen to you; they don't know how to listen to you; and they think
you're some kind of a nut. They think, “If you're so smart, how come you're not ri ch?”
They have a certain set of standards: that rich people are somehow smarter. To find out
how smart you are, or whether you are a chiseler or a sucker, consult your bank account!

Peter Joseph: [laugh] Yeah, that's a fantastic point. I remember you men tioning someone
asked that question, “Why aren't you rich if you're so smart?” And you said, “Why are
you,” uh... what did you say? “Why are you so rich and so stupid”?

Roxanne Meadows: “If you're rich, why aren't you smart?”

Peter Joseph: Oh, okay. Ye s, exactly. I completely agree, and I think most would. Our
sense of accomplishment in this system is based on money. And that, of course, is a
complete distortion. And, unfortunately, people seem to be very satisfied with valuing
themselves not on what th ey've contributed to society but simply because of their net
worth; and that's a powerful distortion. Wouldn't you agree?

Jacque Fresco: Well, sometimes, talk to your very wealthy friends. You'll find out that
they read the stock market, they read busine ss journals, and they know very little about
the world they live in.

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Peter Joseph: Yes.

Jacque Fresco: They actually know... practically nothing! So, I'm saying to you that 'we'
admire wealthy people, whereas Jesus chased the money changers out of the  temple. And
when a rich man came to him and said, “Can I enter the kingdom of Heaven,” he said,
“The same chance a camel has passing through the eye of a needle.” Well, what
happened to the church? It catered to the money system. They always --  Jesus always
needs money; and God always needs money. I don't know if either he's a bad manager of
money, or....

Peter Joseph: [laugh]

Jacque Fresco: The church has nothing to do with the teachings of Christ anymore! It's a
business institution.

Peter Joseph: Ye s, absolutely.

Jacque Fresco: And they put on a show. And they used to have bells in churches. Today
(I don't know whether you know this), many new churches have hi - fi sounds of bells.
They don't even have bells there anymore.

Peter Joseph: [laugh] Tec hnology, eh? That's funny.

Jacque Fresco: So, really, what you're really trying to talk about, “Is it possible to attain a
sane society?” Not in a monetary system.

Peter Joseph: Yeah, yeah. I agree.

Jacque Fresco: Because the monetary is 'unsane' — not  insane... 'unsane', meaning it does
things that does not benefit everybody. It benefits a selected few.

Peter Joseph: Yes, I think we've done a good job in reflecting that to at least the people
that have been listening to us.

I'm sorry, Roxanne; you w ere going to say?

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Roxanne Meadows: No, that's okay. It's the same idea as people always pray for peace,
and want peace and say they desire peace; but that's totally impossible in a monetary
system, as well.

Peter Joseph: Yes. It's so sad that it's all  just lip service. And, as we've denoted in the
activist guide, all the great religions and great philosophers since the dawn of time have
continually talked about a form of human reciprocation that was equal in respect and
sharing; and nothing like that ha s ever materialized. And that, of course... for everyone
listening who thinks that The Zeitgeist Movement or The Venus Project is some form of
atheistic idea, that really isn't viable. For one, atheism is another empty term. And, I think
if you communicate  to the religious community that we share these values (and I really
believe The Venus Project shares the core values that all the great religious teachers --
granted, you know, religions can be very violent, too; but, if we want to look at the
positive asp ects, I see nothing out of accord or out of line with what you're talking about,
in what all the great religious teachers have been speaking of), I hope that we can
establish that bridge with the religious community.

Jacque Fresco: Well, many of the brid ges are really existing books, that exist out there. If
you've read five hundred books, and you meet a person that hasn't read book number one,
you really can't communicate with them.

Peter Joseph: Yes.

Jacque Fresco: So, you can't rely on a person evo lving on their own. They really need a
great deal of input before they can participate in a discussion. What you call intelligent
discussion cannot be accomplished unless they read, and they know many things.

Peter Joseph: Right.

Jacque Fresco: Otherwi se, you're talking to yourself. When you talk to people about
advanced ways of doing things — if they don't understand computers, computer language,
what machines can do, you're not talking to them; you're talking at them.

Peter Joseph: Precisely, precisel y. And, with the incredible state of modern science, and
what modern science could be, if we chose to focus on it, it becomes even more difficult,
because the public is not aware of it at all. I try to bring up, you know, the concept of
molecular engineeri ng to people; and they look at me, you know, like I'm an alien,

because they really just have no frame of reference whatsoever, as far as that.

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But I completely agree with you. The educational aspect is the biggest part.
Are you guys going to start makin g new materials, or any new DVDs, or any new books
or things like that? I was curious, as far as that.

Roxanne Meadows: Well, right now we're working on short, little video clips for our new
website. We're going to be putting a new video clip on every pa ge and adding more
material on that. ...But we are working on new material, also.

Peter Joseph: Great. I look forward to that for sure. You had mentioned to me, Roxanne
(if you want to throw this out there), that there was a possibility of a Venus Projec t
science exhibit of some kind perhaps materializing. Would you like to comment on that?

Roxanne Meadows: Right. I kind of didn't want to bring it up until it became more
definite, but it's moving along. We are working on a presentation for a science mus eum;
and we have one interested and maybe interested in financing, but it's just too early to
really say which one, or anything like that. And they're interested in having it go on the
science tour as well.
So, I think that will be helpful.

Peter Joseph : It certainly would. One thing I had commented on earlier is I wanted to,
hopefully — if not for so - called Zeitgeist Day, but even maybe before, or maybe after; I'm
not quite sure (I'm planning on hopefully for Zeitgeist Day, March 15th of 2010) — to
have a b uilding with multiple floors... and to have, say, Jacque's models presented (we
could do this anywhere; maybe in New York would be ideal). And we have an exhibition
of sorts, where it's an all - day long type of event. I think that would be a wonderful thing
to do — something different than what we did before, where it's not just a lecture; but,
give people to sort of get a broad sense to really experience the environment, so to speak.
I think that would be a great thing. And it couples in with what you might b e doing, as far
as that. That would be great.

Roxanne Meadows: That sounds good. We could maybe do the science show but expand
on it.

Peter Joseph: Yes.

Roxanne Meadows: And we were thinking about shooting in 3 - d, also. There's a lot of

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ideas going a round out there. If anybody is in the field they could get in touch with us if
they'd like to participate.

Peter Joseph: Yes, and we're also establishing projects systems where people can begin to
contribute. For example, anyone out there who has work in  3 - d programs, we're going to
get to a point where perhaps you can begin to help render some 3 - d ideas based on
Jacque's models; and that would be a wonderful contribution. And, if people were
contributing on this level, then we could have this as part of  the exposition

Roxanne Meadows: Yes.

Peter Joseph: for our events. And we could have a massive database with screens, and it
would be just tremendous to really start to get the media flooded with all of this
information. That'd be wonderful.

Roxanne  Meadows: That's right. That's what we have in mind for the science show, too.
And not only do Jacque's models in 3 - d, but Jacque has literally hundreds and hundreds
of new sketches, that aren't even up there, in terms of models and pictures that we'd like
to do in 3 - d, also.

Peter Joseph: Yes.

Roxanne Meadows: Er, in animation, also.

Peter Joseph: Yes, absolutely... absolutely. Well, that's wonderful. I think that we're
definitely going to get there; and there's been a tremendous amount of progress on  the
sites, and everyone listening has been doing a tremendous amount of work.
I think we could probably wrap this up now for the most part. Is there anything you guys
want to add, in conclusion, to say to everybody — or any points that you want to get out?

Roxanne Meadows: I just want to mention that we're going to be on a radio show tonight

Peter Joseph: Oh, wonderful!

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Roxanne Meadows: on V - Radio, and you can find it on The Venus Project section of the
Zeitgeist forum. And, I think it was stickied?

Peter Joseph: Okay... excellent, wonderful.

Roxanne Meadows: And that was from eight to ten.

Peter Joseph: Oh, yes, V - Radio. I know that person. Yeah, that'd be fun.

Roxanne Meadows: Neil, Stevenson.

Peter Joseph: Yeah, I think he had the bicyclis ts on the program as well, correct?

Roxanne Meadows: Yes, they're going to be on, too. The website, Journey2Venus, Chris
and Brian bicycled from California to talk to people about The Venus Project. And
they're here now, and they're working with us. And  they're going to be on the radio show
tonight as well.

Peter Joseph: Oh, good! Well, that's wonderful.

Roxanne Meadows: So, they've been terrific and been a wonderful help.

Peter Joseph: Yeah, that was quite the poetic statement that they had; I thin k that was
truly great. Excellent.

Alright, anything else, you guys?

Jacque Fresco: No, I can only say that the reason that most people turn away from
sophisticated solutions to society is because of the simplicity of the world they live in.
When you s ay, “Well, let's get rid of the foreigners,” and, “The good old American
USA,” — simple slogans like that — they've been conditioned to it all their lives. And, so,
simplicity builds a large following. Intellect does not; it never has — because a person
asks you  a question, they don't get an answer; they get a lecture on values. So, it's the

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simplicity of established societies that enable it to build a large following. It's the
simplicity.

Roxanne Meadows: And easier to control.

Jacque Fresco: And understand.  When you say, “The good old USA,” everybody
understands that. When you point out the limitations of America, they think you're an
agent of a foreign power, or bringing foreign ideologies in.

Peter Joseph: Oh, yes.

Jacque Fresco: They don't say, “How d o you mean that?” Or, “What are the shortcomings,
and how can they be overcome?” Never teach children that America is the greatest
country in the world. You can say, “Today, we have the highest standard of living, this is
our gain, and these are the proble ms that have not been resolved: unemployment,
economic boom and bust, war, race prejudice.” Bring up the limitations of our culture as
well as the good points.

Peter Joseph: Yes, I couldn't agree more. I think that's definitely what people need to
unders tand. This whole nationalist form of racism is definitely a massive problem.
Luckily, it's gotten a little bit better throughout the years, I think. People aren't as
jingoistic as they used to be, but it's still very much there; and it's one of the reasons  that
war continues to be perpetuated, unfortunately. So, I couldn't agree more with that.

Roxanne Meadows: Right.

Peter Joseph: Well, great! Thank you guys so much! I really appreciate it. And I'll see
you guys next week as well, when I come down!

R oxanne Meadows: Okay, good.

Jacque Fresco: Great.

Roxanne Meadows: Looking forward to it, thanks.

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Peter Joseph: Yeah, absolutely.

Jacque Fresco: Okay. Thank you, PJ.

Peter Joseph: Well, yeah! Thank you guys. ...Talk to you soon!

Roxanne Meadows : Okay, bye.

Jacque Fresco: Bye.

Peter Joseph: Okay, bye. Thank you! Bye.


-  Part 5  -
The  F ifth  S how   5 - 20 - 09

(intro of George Carlin live)

George Carlin: "Now, there's one thing you might have noticed I don't complain about:
politicians. Everybody  complains about politicians. Everybody says they suck! Well,
where do people think these politicians come from? They don't fall out of the sky. They
don't pass through a membrane from another reality.

They come from American parents and American familie s, American homes, American
schools, American churches, American businesses and American universities!

And they're elected by American citizens.

This is what we have to offer. It's what our system produces [echoes]. Garbage in...
garbage out. If you ha ve selfish, ignorant citizens, you're going to get selfish, ignorant
leaders. And term limits ain't gonna' do you any good; you're just going to wind up with a
brand new bunch of selfish, ignorant

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Americans. So, maybe, maybe, maybe it's not the politicia ns who suck. Maybe something
else sucks around here. Like... the public. Because if it's really just the fault of these
politicians then where are all the other, bright people of conscience? Where are all the
bright, honest, intelligent Americans ready to  step in and save the nation, and lead the
way? We don't have people like that in this country; everybody's at the mall: scratching
his ass, picking his nose, taking his credit card out of his fanny pack and buying a pair of
sneakers with lights in them!

It's what our system produces [echoes]."

Peter: Very well stated by one of the greatest social scientists of our time  -  at least in the
public arena  -  George Carlin, he was one of my first major influences that made me think
about society. Even though Ca rlin, if yo hear him speak, tended to be very cynical in his
approach to society; he sort of acted like he didn't care, he very much did. I fortunate
enough to be able to talk to him once in Manhattan and he was just an amazing guy, he's
really a terrible  loss and i don't see anybody out there talking about the things that are
really important, but nevertheless that's an homage to Mr Carlin.

So i have 99 questions here that i'm gonna go through, i'm gonna try to go through; they
are really great questions  and a ireally appreciate the thought that you guys have put into
these questions.

Before i do so, i want to go through some quick points about the movement that are
developing. I'm giving a lot of thought to Zeitgeist day 2010 right now, and what we are
gonna do  -  whether it's in New York or not  -  most likely it will be  -  we are gonna try and
get a building that has 3 floors possibly, to have a weekend type of event, an expo. I'm
gonna try and get the funds to bring up all of Fresco's models; i'm gonna t ry and get
people to do more 3D renderings of the cities and specific concepts; i'm gonna try and get
people that advocate different sociological interests that are every relevant, to come and
speak. I'll try and make a big event where people will come and  they engage, and they see,
and they experience, as opposed to say, an event where someone is speaking for a couple
of hours and that's the end of it.

And on that note, there's another thing that i'm attempting to get
together; i'm gonna call it the Zeit geist media project or something
like that, and i want those in the communication or creative teams to
begin to think about how you would communicate through media  -
hopefully you are involved in this in some way if you do film editing
or you are a music c omposer or you're an artist in some fashion,

anything in regard to the communications spectrum within media  -  you
can begin to contribute to what could be an element that participates

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in Zeitgeist 2010, Z Day. This would be cataclysmic if we can get
everyo ne to everyone to contribute their own concepts that they feel
are in line with this, and then bring themselves and their ideas, their
models, or their experiments to this event and show the collaboration,
show the input, show the experience, show the deve lopment of his. So
this is something i'm trying to get together now, and you are gonna
hear more about this very soon. The initial intent  -  even though i want
to use this for Zeitgeist day of course  -  is to just food the internet.
Say for example, that we  have a networking system where film makers can
get together, because i don't want to be the only one making films on
these subjects, we need more people out there doing anything and
everything; so you get together with other people that have certain
discip lines that complement each other, and make a film. So you do it,
and hopefully not for profit. The idea would be to get people to
contribute media, develop media, 3D renderings, maybe even storylines,
or social experiments that could be advocated through f ilm, or books  -
anything! Get it out there and create a project that is about
expressing through art, through creativity, these ideas, and this is
something i think is going to be very effective if we can do it.

So that's that, really fast.... and let's s ee here.... state chapters and other international
chapters are also developing. We are gonna have a full separate server for all U.S state
chapters; i'm gonna pull in either one person, or multiple people to head the state chapter
in their respective stat e.

This is already developing; i think some of you out there i have already talked to about
this, we are getting the templates together. You will also notice that on the gateway page
we have some officially recognized international chapters, i'm experime nting with this to
see if they can handle it; i've been in touch with everybody and i'm gonna be moreso in
touch with the people that are heading of these particular countries because this has to get
off the ground and i need to get the push on this with t he people that are really dedicated,
and the real dedication will come through when i start contacting them, which is why
they are on the gateway page, so i can figure out who is really into this, or who has the
time to do it and who doesn't; it's always a  difficult thing when people are volunteering
their time. I totally appreciate what everyone has done with these blogs and everything
else, but we do need people that are dedicated and centralized, so to speak, centralized in
the sense that they are the on es that are gonna attempt to organize their communities, and
they are willing to dedicate the time necessary. So, that's developing as well; the chapters
are going to be extremely important, i mentioned that in the last broadcast and you are
gonna hear me  talk about that more. Eventually we are going to need a massive
holographic web, and that's the goal  -  stretching across the planet.

And one quick note: i made a comment about the Australian truth movement, and how i
might be going to Australia; i was in  contact with, i believe,
Australiantruthmovement.com, and i made comments about ticket prices and things like

this, and the need for me to do it in a non profit way, and some people emailed the head
of Truth movement Australia in a very negative way. Actu ally, Adam from the truth

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movement has been very kind with all of this and regardless of the history of his other
events, he is willing to put forward this project  -  because he believes in it  -  in a non profit
way, so please don't send him any more negativ e emails *laughs* I just had to comment
on that, i kind of felt bad because there were some misinterpretations there, and hopefully
i didn't state things that poorly.

Oh and one small thing  -  correction from the last broadcast where i referred to human
b eings as carnivores and of course we are omnivores; i just mispoke; i was relating
carnivorous notions to herbivores. So i saw that on someones post and thought that i
should correct myself for the sake of integrity.

Alright, let's go straight into your  questions. The best question is the first one. So here is
what i'm gonna do: i'm gonna say the number, then i'm gonna read the question, then i'll
give a pause. When i listen back to the radio show i notice there's some confusion
because you can't quite te ll whether i'm reading a question or if i'm making statements
because of the way they read. I'm gonna try and make it more clear.

Number 1: "If I understood correctly, decisions in an RBE would be made by putting
forward a request or idea to a computer w hich then will implement a solution or not."

Well, i'll stop you right there. It's not the implementation necessarily, it's the analysis. It's
easy to oversimplify this but i'm gonna let that be and just keep going: "Given that some
people are simply mor e intelligent than others," Let me stop you there too. Some people
are not more intelligent, they are really more informed than others, that's a better way to
put it. It's a grey area regarding intelligence. The people that are intelligent are really just
more informed, they have more tools to think, they are not just plainly more intelligent,
that's a myth. So let me continue: "Given that some people are simply more intelligent
than others, the suggestions of the more or even vastly more intelligent people  will be
considered by the computer all of the time, while the less gifted peoples suggestions will
have no effect. Could this not potentially lead to a class society where less intelligent
people (and most of us are less intelligent than the most intellig ent) will feel left out,
maybe make them wish for something like a one man one vote system, even if they too
benefit from the ideas of the most intelligent ones?"



I hope everyone followed that; what he's asking is those that are aware, that have
inform ation, that have been educated, that are informed will naturally have a higher
propensity to get things through the systems than those that are not. This is actually the
beauty of the system! In the general example i used in the presentation: if you read o ne
page, or a few pages of a book, you can form an opinion on that book; however, if you

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read the entire thing... well, i would say that the person who reads the entire thing has a
much more valued opinion than the guy who just read a few pages. And that m etaphor
can be applied to awareness of culture, and technology, and science as a whole. So, when
people interact in this system, it will naturally weed out those that don't have enough
information to participate. For example, someone might not be aware of  a specific
technology that is in development, or that exists, and what they will do is the will go to
the system, they will submit their concepts, and the system will respond to them by
saying "we have already done that; we used this material, this materia l in 2010" and it
will clarify that. And then if someone proposes something that hasn't been fully thought
out, such as a material that can't stand a certain dynamic or environmental condition
based on the usage of the product they are presenting, the comp uter will immediately
understand the physics of these materials and will suggest a better one, or it will decline
the idea. Really, we are speaking too far ahead because these systems aren't implemented
yet, but nevertheless, the response of the program wi ll be to correct what you are doing.

Some people won't have anything original to say, they won't have anything new, they
won't have anything creative because they are not informed enough to make that type of
creative introduction, they are not informed e nough to make something new. That's a
really good thing, because it's reducing all the noise that we see from people that haven't
bothered to learn a specific field thoroughly, so they just project out their assumptions,
based on the limited information th at they have. And on the second level it's wonderful
because it motivates people to be educated. If people want to into the aviation industry
they are gonna have to learn a lot in order to input something into the system that will be
validated because of t he integrity of the idea. The integrity would have to validated
because of the science that's been incorporated into the program so that it can reference it.
By the way, these program orientations are not fiction; you see this a lot; there's all sorts
of d evelopments that have been happening that i am going to feature in the new film, that
talk about this exact concept, and it's being used. Even in the cancer industry their are
people that are creating complex program systems where they put blood in, and wi th a
incredible degree of accuracy, the program has been able to pinpoint things that humans
could never do. So, program decision making processes are growing rapidly, it's going to
be very commonplace in a segregated way; what we want to do is combine the m all
together. So i hope that clarifies that. It's a very good thing, and this is what will motivate
people to be more educated because they can contribute to society if they understand the
processes; if they don't, then naturally they can't contribute. I  don't say that in a way that
they means they are restricted, they just have to learn. It's not that they have to learn some
specific idea, they just have to learn science and technology, and that's not an opinion. So
i hope that's clear; it's a t
ouchy a rea for people who want to misinterpret words.

Number 2: " Can you offer some advice on how you would approach the subject with
somebody who is hearing about a RBE for the first time?"

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Well the first thing you would want to point out is the current eco nomic state of affairs.
So if you find someone who is upset about the economic state of affairs, you run with that,
and then you begin to make suggestions, you don't tell them anything, you say "i heard
about this idea; i heard about it from a friend, or m y father" and you say "what do you
think about this idea?" You ask their opinion when you give them a general association;
what would the general association be? You say that you are involved in a movement that
wants to maximize technology for the benefit  of all, to the effect of creating abundance
which can be accomplished through resource management and technological ingenuity,
and then from there, they will get interested, and you can give examples such as:
automation plants  -  everything that people see  today  -  and explain to them that this could
be applied and multiplied everywhere in society. Then you go one level higher, and you
say "you notice how money has been restricting this, because of the need for self
preservation?" and all the things we have t alked about before; i don't want to go into the
whole spiel because it's long - winded. The activation orientation guide is a great thing;
once you get someone curious, don't try to kill yourself by trying to explain it, and
reading into what they might proj ect at you; try to give information that they can read of
their own accord  -  it's the best tool, i think. Leave it to themselves so it doesn't feel like
someone is telling them; there's an ego issue that comes about very often when you
engage in new inform ation with people.

Number 3: "Peter, you have been talking a lot about people veering away from the
Zeitgeist and Venus Project ideas, some slightly and others are blatantly doing their own
thing. What is your opinion on this?"

Well, at this stage peop le need to come back to the home base of the Venus project, and
they can't go too far with their own concepts, especially with regard to the broadest
possibilities. For example, some people have misinterpreted the idea of the first city as
being something  of a commune; that's not the way it should be. The first city should not
be a place where people just live; the first city is actually going to be a research center
that's open to the public of the world. It's gonna have research going on, it's also going  to
be an expo... actually excuse me, i'm not sure the term i would use to describe that; it's
gonna be a display center for all nations, and all peoples to come and see what the future
could be; a sort of science museum of the future; i can't think of a be tter way to describe
it, but it would be interactive, it would be big, it would be something that people DO live
in, but very few; only those that live there would be the ones that are engaged in massive
contributions on technological advancement of it, to  develop it as a whole.

I see people out there creating communities; they are not really doing what needs to be
done. This has to spread internationally; it can't just be a restricted thing. The first city
can't just be a happy community where somehow it 's all self sustained  -  that's actually
quite dangerous because that's going to attract a strange perception and within the

monetary system, if you are not working to expand it to really overcome the limits of the

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monetary system, you are gonna get all sor ts of propaganda publicity, just like any
commune; you're gonna get people that don't like it, you're gonna get monetary collusions
to the effect where certain military establishments might come against it  -  there's all sorts
of problems that could emerge  -  this has to be open. So i hope that's clear. People need to
keep coming back to the home base at this point; there's not enough information out there
for people to go on their own accord. I'm really trying to trust people, that's why on the
gateway page  i have these international sites recognized. On some of the sites i can't read
everything on it  -  it looks like they are doing good work; the people i have spoken with
seem to be very honest  -  we'll see what happens. Again, i think it's great what people a re
doing, they are excited about things, but we have to be careful not to deviate too far, and
of course, misinterpretations are quite transparent. I hope that answers your question; it's
complex.

Number 4: "Do you think meat in vitro (produced in the la boratory) can replace the
animal meat? Jacques said in a interview that in the future we will able to produce food
(meat) without killing animals."

Yes, you can create chemical mechanisms that can put the protein strains together and
basically grow anyth ing in a chemical (..?..) since it was perfected. There are in vitro
projects that have been done apparently with some decent success even though it hasn't
been commercialized, and you can kind of imagine why  -  because of the establishment.
On a different  level, when you get into the molecular engineering, it will become even
more easy. So i absolutely believe that; i have seen no reason why that can't happen. And
for vegetarians out there, i think this is a great resolve for people that have an emotional
i ssue with the slaughter, and of course the absolutely inhumane treatment we deal to
animals which is worth recognizing. Eventually i think we can bypass the killing of
organisms and instead cultivate virtually everything  -  i see that as a growing reality.  And
as a means for abundance too, which is another reason why we should be focusing on
such methods.

Number 5: "I remember you once saying how things like television and videogames are
being used by people to relax and forgot about their day jobs, so I w as wondering, what
kind of entertainment will there be in the Venus Project? Will there be things like
videogames and TV?"

Well, i don't see any reason why not; people can entertain themselves as their
conditioning allows. The interesting thing is that a ll entertainment will not be for profit,
therefore, certain reinforcements will naturally fade. If you have a television show that is
taking on patterns of conflict that the makers know the audience will be attracted to, they
perpetuate that and they don't  deviate from it because of the maintaining of the profit
system. In other words, every film you see has the same general plots  -  we glorify guns,

we glorify violence and war, and it's a self - generating mechanism, because for some

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reason people are still e xcited by these things in a very primitive way. I think that the
hope is that naturally the cultural value of the media that is produced will serve a function,
it wont just be wasting time. I have to say, that to a certain degree, most people who play
viol ent video games  -  i have friends who play stuff like that  -  they don't take it seriously,
it's not like they want to go out and shoot people, but then again, there are some people
that have mental distortions and bad cultural experiences and they can't sep arate fact from
fiction, and they do develop these weird propensities and obsessions with weapons. You
see this in the media; years ago we had that onslaught of high bling, (note to translators.
bling = jewellery) violent culture with people on television  walking round with guns and
lot's of money, and we had this perpetuation of basically the most base level of society
you can think of, and of course that lured in a lot of people. We need to reverse that, and
it's my hope that people like us will start cre ating video games and TV programs that will
begin to culture people differently so that they get out of these primitive, sick systems of
relationship. So i hope that answers your question; it's a tough question. I think in time
things will become much more  ummm... they'll have point  -  it won't just be to amuse
people, and perpetuate their own abhorrencies that they have been cyclically conditioned
into. It will evolve and people will change, and you will see a great diversity; there's very
little diversity  out there in the media  -  i'm sure you guys recognize that.



Number 6: "if everything told about us is just learned along the way, like you're told to be
achieving or not, good or bad(we have been conditioned to believe these lies) therefore
we are spiri tual beings  -  the experiencers  -  who rely on personal - spiritual growth and
secondary on the growth of everything around us..

hold on, let me try and decipher this...

"how can you understand what's happening around you, if you don't even
know yourself?"

well there's a lot of interesting terminology that you are using there that..... i can't say i
readily can understand what you're saying. If you understand that you are a product of
your culture; if you are willing to forgo the ego and look at yourself a s an extension of
the world that we live in  -  you are a cultivated organism. Once you do that, you begin to
overcome a lot of issues, that's sort of how you know yourself. Once you realize that all
that religious propaganda that was fed into you as a child  was learned, and those
emotional developments were developed inside of you, those identifications; once you
understand that you can more readily overcome them. So, i hope that answers your
question. You can't understand yourself without understanding the  world that created you.

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Number 7: "I came across this article called 'Canadian ISPs Plan Net Censorship'
Wouldn't that pretty much destroy the movement since the internet is the biggest way to
spread the word.

Well, i'm keeping one eye on all of the in ternet censorship stuff that's happening and
there's 2 sides to it: i see it as definitely something that has to be countered when it's
developed, and i also see that what they are trying to do is very difficult, and i'm not
saying it can't be done. The in ternet is growing rapidly  -  people love it. There's so many
things that people can do now; the internet has replaced so many forms of commerce, so
many forms of interaction, that for them to start restricting things is going to be met with
upheaval  -  i fir mly believe the public won't tolerate that, at least not really *laughs*. I do
believe they'll get to a point (....?....) they can shut down the internet in a case of public
emergency, which Obama has already suggested, which i don't agree with  -  that's on e
level of it  -  that might be very difficult to stop and people should constantly object to that
as well if it happens  -  that's when you freak out, but regarding the other tiers, making
subscription - based services, censorship and partitions  -  i don't see t hem getting away with
that any time soon but we are definitely going to keep our eyes open for that. As i
mentioned in Addendum: we have to protect the internet, and if these things start tpo
develop more steadily and they get support, you will definitely  see the movement react.

Number 8: "With the transition or even during the establishment of the Venus Project,
there would still be jobs that require some amount of human labor. Most of us will want
to contribute to society, but there are still going to b e a lot of necessary "jobs" like mining,
janitorial work, etc. Because automation would not be instantaneously ubiquitous, there
would probably be people that would refuse to perform dirty, boring jobs, while everyone
else is becoming a doctor or artist. H ow do we determine who has to perform these
duties?"

I think you are jumping ahead and confusing some issues a little bit. The first jobs that
would be automated are of course the most boring and dirty ones; this is happening in our
culture: from factori es with people sticking heads on dolls  -  you don't see that anymore  -
machines are doing this. You get machines that clean out sewers; you get machines to
pick up garbage; i don't see any reason why that can't be automated now, it just takes the
conscious  shift of the culture to want to do that, and that's really the issue. So, there will
always be things during transition that people will have to do, and as time moves forward
less and less people are needed. I think the moment the culture decides to do thi s, it will
be a pretty dramatic jump; it won't be a step by step process, it will be a dramatic shift
where you are gonna have a lot of people instantly have a lot more time. And ultimately
the real issue comes down to where people's value systems are in t erms of how they
contribute to society. To a lot of people, the difference between what you call a boring
job and somebody else being an artist, isn't that different  -  they don't have those

distinctions. I meet people all the time that claim to like their  very monotonous job; they

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have conditioned themselves  -  as far as im concerned  -  for their own emotional sanctity,
for their own sanity, to bullshit themselves that they like what they are doing, because if
they didn't it would cause depression and everyth ing else. So, i think that it's a complex
question. I don't see it as an issue; i think as time moves forward there will be less and
less people required to operate the systems, and therefore i believe out of the pool of
people there will be plenty of peop le that feel reward and they feel that reward of the
volunteerism; they know they are contributing and it comes back to them too. They will
do it. I'm certainly one of them, i think many of you out there are. In the words of
Margaret Meade: " the most rewa rding things that people seem to enjoy are the ones that
are not associated with money or profit; they are associated with helping people" And
this is the value system i think will emerge.

Number 9: "Why can't there be a fully open - source voting system ( not for representatives,
only for direct personal preference of our direction), instead of a computer that
determines the "right" choice. Even though computers can process and calculate more
information than a human, there would need to be a final human sa y in the outcome of a
project or request. This is not only my personal belief, but there is no way a majority of
the population would agree to the Venus Project if everything would have to be
determined by an AI. Instead, could we have a multitude of polls  (available to everyone
electronically) in real - time with a fraud proof system? Similar to a Forum poll?"

That's a very interesting question, and the first point i would like to make is: what are we
voting on? In a system without the noise that we have i n our current system, that is
without the monetary system, many of the issues that people vote on today are not going
to exist. People are really obsessed with money and the organization of money, and taxes;
why do you think all politicians use the tax thi ng every single time? They always talk
about taxes because that's what pulls people in. People don't want to pay more money, so
they will vote for people that support their current tax bracket. The real rich will support
those that tax the middle class mor e than the wealthy, and of course, the poor will support
those that tax the wealthy more than the middle class, even though it hasn't really worked
out that way interestingly enough. In the new system, voting comes down to the
inferential logic of the deve lopment, for example: if you want to have a bridge, do you
want to vote on the bridge? If you have a need to get from point A to point B, is it really
required for people to vote on it? If people have a necessity, it would seem to me that it
would be compl etely transparent to people; it serves a function. If there's a resource on
one side and you need to get it to another you have to have something to get it from point
A to point B. Let's assume that you did want to vote on that, let's just say hypothetical ly
that there was a vote and it was approved, do you stop voting there? Why don't you vote
on the rivets; why don't you vote on the type metal you use; why don't you vote on the
architectural structure; why don't you vote on all the physical components? Wh y?
Because most people recognize that as a natural scientific unfolding, so you use the best
materials, the best forms of physical analysis, and you develop the best bridge you can,
based on the techniques that are known right then. Most people stop their  voting regimen

right there because it seems irrational to vo

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te on every little thing. And this can work in an inferential sense, in reverse of what i
have just described: obviously if you need to go from point A to point B you build the
bridge. So why vo te to begin with? You know what i mean? It's a difficult point because
people can't think that way. And that's what Jacque means when he talks about arriving at
decisions; utility and necessity are what create the need for any particular thing.

In our cu rrent system we have war, we have taxes, we have all this noise that is
meaningless, so people vote on things that are absolutely irrelevant to society. No - one is
voting on the management of natural resources  -  have yo noticed that? There's nothing
like th at going on. People vote because everything is in conflict. Voting is just another
form of warfare. So in the new system, none of those attributes are supported. So the real
issue is consensus, consensus of what goods you want. So public consensus will eme rge
in some fashion, which could come perhaps in the form of a forum poll, that's absolutely
rational i suppose, even though i can think of other ways it could materialize. But people
would say "i want this; i'm gonna submit it to the system" and it's goin g to be provided
for them and everyone else if the statistical consensus is there. I hope that makes sense.
The voting notion is really outdated; it's not needed when you start to orient society based
on what is actually relevant, and what is real.



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this.onRelease(); } }; DropDownToolbar.createTextField(but.movie._name + "tip", Depth++, (ddbut._x + ButWidth) + TBMargin, DropDownToolbarY, 0, 0); var tipField = eval (("DropDownToolbar." + but.movie._name) + "tip"); tipField.autoSize = "left"; tipField.selectable = false; tipField.setNewTextFormat(new TextFormat("Tahoma")); tipField.text = locale.loadString(but.tip); tipField._y = DropDownToolbarY + ((ButHeight - tipField._height) / 2); DropDownToolbarY = DropDownToolbarY + (ButHeight + TBMargin); var Width = ((((TBMargin + ButWidth) + TBMargin) + tipField._width) + TBMargin); if (Width > MaxWidth) { MaxWidth = Width; } toolbar.more._visible = true; bgr._width = 800; bgr._height = tipField._height; bgr.onRollOver = function () { this.mouseOver = true; }; bgr.onRollOut = function () { this.mouseOver = false; }; bgr.onMouseDown = function () { if (this.mouseOver) { var btn = eval (("this._parent." + this._name) + "btn"); btn.onPress(); } }; } } i++; } if (toolbar.more._visible) { i = 0; while (i < DropDownToolbar.Buttons.length) { var but = DropDownToolbar.Buttons[i]; but.bgr._width = (MaxWidth - but._width) - TBMargin; i++; } DrawRect(DropDownToolbar, 0, 0, MaxWidth + TBMargin, DropDownToolbarY + TBMargin, ToolbarBgrColor); DropDownToolbar._x = MovieWidth - DropDownToolbar._width; DropDownToolbar.onMouseDown = function () { i = 0; while (i < Buttons.length) { Buttons[i].onRollOut(); i++; } if ((!hitTest(_root._xmouse, _root._ymouse)) && (!_level0.toolbar.more.hitTest(_root._xmouse, _root._ymouse))) { this._visible = false; } }; } } function CreateTips() { var i = 0; while (i < TBButtons.length) { var but = TBButtons[i]; if (but.enabled && (but.tip != undefined)) { butmovie = but.movie; CreateTip(locale.loadString(but.tip), butmovie._x + (butmovie._width / 2), butmovie._name + "tip"); if (!but.notiphandler) { if (butmovie.onRollOver == undefined) { butmovie.onRollOver = (butmovie.onDragOver = function () { if (!Accessibility.isActive()) { tip = eval (("toolbar." + this._name) + "tip"); tip.origx = tip._x; if ((tip._x + tip._width) > MovieWidth) { tip._x = MovieWidth - tip._width; } if (tip._x < 0) { tip._x = 0; } tip._visible = true; } }); if (butmovie.oldOnRollOut != undefined) { butmovie.oldOnRollOut = butmovie.onRollOut; } butmovie.onRollOut = (butmovie.onDragOut = function () { this.oldOnRollOut(); tip = eval (("toolbar." + this._name) + "tip"); tip._visible = false; tip._x = tip.origx; }); } } } i++; } CreateTip(locale.loadString("IDS_NOTFOUND"), toolbar.searchPatternmc._x + (toolbar.searchPatternmc._width / 2), "notfoundtip"); CreateTip(locale.loadString("IDS_GOTOPAGE"), (toolbar.PageNoMovie._x + toolbar.PageNoMovie.PageNoFieldMC._x) + (toolbar.PageNoMovie.PageNoFieldMC._width / 2), "pagenotip"); CreateTip(locale.loadString("IDS_TOTPAGES"), (toolbar.PageNoMovie._x + toolbar.PageNoMovie.TotalPagesMC._x) + (toolbar.PageNoMovie.TotalPagesMC._width / 2), "totalpagestip"); } function CheckAccessibility() { if (Accessibility.isActive()) { MakeDocAccessible(); clearInterval(CheckAccInt); } } function MakeDocAccessible() { AddAccText("Document content end", "AccTextEnd"); var _local1 = Pages.length - 1; while (_local1 >= 0) { AddAccText(GetPageText(_local1), "AccPage" + _local1); _local1--; } AddAccText("Document content start", "AccTextStart"); Accessibility.updateProperties(); } function AddAccText(text, name) { _root.createTextField(name, _root.getNextHighestDepth(), 0, toppanelheight + 1, 1, 1); var dumtext = eval ("_root." + name); dumtext.text = text; dumtext.embedFonts = true; dumtext._alpha = 0; if (dumtext._accProps == undefined) { dumtext._accProps = new Object(); } dumtext._accProps.silent = false; } function SetStartAccessiblePage(n) { var i = 0; while (i < n) { eval ("_root.AccPage" + i)._visible = false; i++; } var i = n; while (i < Pages.length) { eval ("_root.AccPage" + i)._visible = true; i++; } AccTextStart._visible = n == 0; } function adjustColorInt(h, s, b, c) { var _local2 = new ColorMatrix(); _local2.adjustColor(b, c, s, h); TBColorFilter = new flash.filters.ColorMatrixFilter(_local2); var _local1 = 0; while (_local1 < TBButtons.length) { if (!TBButtons[_local1].nocoladj) { TBButtons[_local1].movie.filters = [TBColorFilter]; } _local1++; } toolbar.more.filters = [TBColorFilter]; } function UpdateAfterScroll() { clearInterval(UpdateAfterScrollInt); UpdateAfterScrollInt = setInterval(UpdateAfterScrollFunc, 10); } function UpdateAfterScrollFunc() { clearInterval(UpdateAfterScrollInt); UpdateAfterScrollInt = 0; UpdatePageNo(); FireOnVisibleAreaChanged(); } function GetMouseHoverSymbol(closeDist) { i = 0; while (i < Pages.length) { if (Pages[i].movie.hitTest(_root.xmouse(), _root.ymouse(), false)) { ts = GetTextSnapshot(i); var _local2; _local2 = ts.hitTestTextNearPos(Pages[i].realMovie._xmouse, Pages[i].realMovie._ymouse, closeDist); if (_local2 != -1) { return({page:i, pos:_local2}); } } i++; } return(false); } function Unselect(realUnselect) { var _local2 = 0; while (_local2 < Pages.length) { var _local1 = Pages[_local2].ts; if (_local1 != undefined) { _local1.setSelected(0, _local1.getCount(), false); } _local2++; } if (realUnselect) { SelStartInfo = (SelEndInfo = null); FireOnSelection(); } } function getSelectedTextInt() { var _local2 = ""; i = 0; while (i < Pages.length) { var _local1 = Pages[i].ts; if (_local1 != undefined) { pagetext = _local1.getSelectedText(true); if (pagetext != "") { _local2 = _local2 + ((pagetext + "\r") + newline); } } i++; } return(_local2); } function CopyText() { var _local1 = getSelectedTextInt(); if (_local1 != "") { System.setClipboard(_local1); } } function getSelectedText() { if (!NoAPICopying) { return(getSelectedTextInt()); } } function GetFromToSelInfo() { if ((SelStartInfo.page < SelEndInfo.page) || ((SelStartInfo.page == SelEndInfo.page) && (SelStartInfo.pos <= SelEndInfo.pos))) { return({FromInfo:SelStartInfo, ToInfo:SelEndInfo}); } return({FromInfo:SelEndInfo, ToInfo:SelStartInfo}); } function SelectText() { Unselect(); Info = GetFromToSelInfo(); i = Info.FromInfo.page; while (i <= Info.ToInfo.page) { ts = GetTextSnapshot(i); if (i == Info.FromInfo.page) { start = Info.FromInfo.pos; } else { start = 0; } if (i == Info.ToInfo.page) { end = Info.ToInfo.pos + 1; } else { end = ts.getCount(); } ts.setSelected(start, end, true); Selected = true; i++; } FireOnSelection(); } function SelectScroll() { if (DocArea._ymouse > DocArea.height) { ScrollTo(undefined, DocArea.vPosition + interpolate(DocArea.vLineScrollSize * MinSelVScrollRatio, DocArea.vLineScrollSize * MaxSelVScrollRatio, DocArea.height, DocArea.height * 2, DocArea._ymouse)); } else if (DocArea._ymouse < 0) { ScrollTo(undefined, DocArea.vPosition - interpolate(DocArea.vLineScrollSize * MinSelVScrollRatio, DocArea.vLineScrollSize * MaxSelVScrollRatio, -DocArea.height, 0, DocArea._ymouse)); } else if (DocArea._xmouse > DocArea.width) { ScrollTo(DocArea.hPosition + interpolate(DocArea.hLineScrollSize * MinSelHScrollRatio, DocArea.hLineScrollSize * MaxSelHScrollRatio, DocArea.width, DocArea.width * 2, DocArea._xmouse), undefined); } else if (DocArea._xmouse < 0) { ScrollTo(DocArea.hPosition - interpolate(DocArea.hLineScrollSize * MinSelHScrollRatio, DocArea.hLineScrollSize * MaxSelHScrollRatio, -DocArea.width, 0, DocArea._xmouse), undefined); } } function SelectWord(pageno, pos) { rawtext = GetPageText(pageno); var _local1 = rawtext; pos2 = pos; if (IsWordSym(_local1.substr(pos, 1))) { if (((to = FindNonWord(_local1, pos2))) == -1) { to = _local1.length; } from = FindLastNonWord(_local1, pos2); if (from == -1) { from = 0; } else { from++; } } else { from = pos; to = pos + 1; } Unselect(); ts.setSelected(from, to, true); SelStartInfo = {page:pageno, pos:from}; SelEndInfo = {page:pageno, pos:to - 1}; FireOnSelection(); } function AsyncUpdatePageNoFunc() { clearInterval(UpdatePageNoInt); UpdatePageNo(); } function AsyncUpdatePageNo() { UpdatePageNoInt = setInterval(AsyncUpdatePageNoFunc, 10); } function ZoomTo(zoomVal) { var _local1 = GetVisiblePageNo(); var _local2 = GetCurrPagePos(_local1); zoomVal = CorrectZoomVal(zoomVal); ScaleSlider.SetValue(zoomVal); DisplayZoomLabel(zoomVal); LayoutPages(); var _local5 = _local2.x - ((((DocArea.width / 2) - xinterstice) / DocArea.content._xscale) * 100); var _local4 = _local2.y - ((((DocArea.height / 2) - yinterstice) / DocArea.content._xscale) * 100); GoToPageBeforeDraw = {page:_local1, x:_local5, y:_local4}; SetCurrentPage(_local1, _local5, _local4); UpdatePageNo(); FireOnVisibleAreaChanged(); FireOnZoomChanged(); } function CorrectZoomVal(zoomVal) { if (zoomVal > maxZoom) { zoomVal = maxZoom; } if (zoomVal < minZoom) { zoomVal = minZoom; } return(Math.round(zoomVal)); } function SetZoomState(state) { _root.scaleMode = state; Print2FlashEvents.fireEvent("onZoomModeChange"); } function UpdateZoomButtonsState() { container = toolbar; if (scaleMode != "width") { container.scaleWidth._but.gotoAndStop(1); } if (scaleMode != "page") { container.scalePage._but.gotoAndStop(1); } } function DisplayZoomLabel() { ScaleTextField.text = ScaleSlider.GetValue() + "%"; } function ProcessZoomEntry() { SetZoomLevel(RemoveNonDigits(ScaleTextField.text)); } function SetZoomLevel(zoomVal) { zoomVal = CorrectZoomVal(zoomVal); if (zoomVal != GetZoomLevel()) { ZoomTo(zoomVal); SetZoomState("none"); } } function ProcessPageNo() { pageNo = RemoveNonDigits(PageNoField.text); PageNoField.scroll = 0; SetCurrentPage(new Number(pageNo).valueOf()); } function ShowTotalPages() { TotalPagesField.text = "/ " + new String(Pages.length); } function SetCurrentPage(pageno, x, y) { if ((pageno < 1) || (isNaN(pageno))) { pageno = 1; } if (pageno > Pages.length) { pageno = Pages.length; } SetStartAccessiblePage(pageno - 1); xcorr = ((x != undefined) ? (x) : 0); ycorr = ((y != undefined) ? (y) : 0); dx = xcorr; dy = ycorr; dx = dx * (DocArea.content._xscale / 100); dy = dy * (DocArea.content._yscale / 100); var _local2 = (Pages[pageno - 1].movie._y * DocArea.content._xscale) / 100; if (dy != undefined) { _local2 = _local2 + dy; } _local2 = _local2 - yinterstice; var _local3 = (Pages[pageno - 1].movie._x * DocArea.content._xscale) / 100; if (dx != undefined) { _local3 = _local3 + dx; } _local3 = _local3 - xinterstice; ScrollTo(_local3, _local2, false); UpdatePageNo(pageno); } function GetVisiblePageNo() { var _local1 = Pages.length - 1; while (_local1 >= 0) { if (Pages[_local1].movie._y <= (((DocArea.vPosition + (DocArea.height / 2)) / DocArea.content._xscale) * 100)) { return(_local1 + 1); } _local1--; } return(1); } function GetCurrPagePos(page) { xcorr = (ycorr = 0); page = Pages[page - 1]; return({y:(((DocArea.vPosition + (DocArea.height / 2)) / DocArea.content._xscale) * 100) - (page.movie._y - ycorr), x:(((DocArea.hPosition + (DocArea.width / 2)) / DocArea.content._xscale) * 100) - (page.movie._x - xcorr)}); } function GetCurrentPage() { return(PageNo); } function GetDocHitPos(x, y) { var _local1 = 0; while (_local1 < Pages.length) { if (hitTest(Pages[_local1].movie, x, y, true)) { var _local2 = Pages[_local1].movie; var _local3 = {x:_local2._x, y:_local2._y}; _local2._parent.localToGlobal(_local3); return({page:_local1 + 1, x:((x - _local3.x) / DocArea.content._xscale) * 100, y:((y - _local3.y) / DocArea.content._xscale) * 100}); } _local1++; } return(false); } function UpdatePageNo(pageno) { if (typeof(pageno) == "undefined") { pageno = GetVisiblePageNo(); } if (_root.PageNo != pageno) { _root.PageNo = pageno; PageNoField.text = pageno; FireOnPageChanged(); } } function GetWaitMsgText(totalPages) { return((("Loading page " + (loadedPages + 1)) + " of ") + totalPages); } function CreatePages() { var _local1 = 1; while (_local1 <= totalPages) { var _local2 = {num:_local1}; Pages.push(_local2); DocPages.push(_local2); CreatePageMovie(_local1); _local2.width = new Number(widths[_local1 - 1]); _local2.height = new Number(heights[_local1 - 1]); UpdateMaxPageParams(_local2); _local1++; } depth = startdepth + pageno; BottomArea = DocArea.content.attachMovie("BottomArea", "BottomArea", depth++); } function UpdateMaxPageParams(page) { if (page.width > MaxPageWidth) { MaxPageWidth = page.width; } if (page.height > MaxPageHeight) { MaxPageHeight = page.height; } } function AttachPageMovie(pageno) { if (pageno > totalPages) { return(undefined); } var pagename = ("Page" + pageno); var movie = eval ("DocArea.content." + pagename); var movieExists = (movie != undefined); if (!movieExists) { movie = DocArea.content.createEmptyMovieClip(pagename, (startdepth + pageno) - 1); } var realMovie = movie.attachMovie(pagename, "realMovie", 1); if (typeof(realMovie) != "undefined") { var page = DocPages[pageno - 1]; page.ts = (page.text = undefined); page.movie = movie; page.realMovie = realMovie; Ch(pageno - 1); CreateLinks(pageno); } else { if (!movieExists) { movie.removeMovieClip(); } movie = undefined; } return(movie); } function CreatePageMovie(pageno) { var _local4 = AttachPageMovie(pageno); if (typeof(_local4) != "undefined") { return(_local4); } _local4 = DocArea.content.createEmptyMovieClip("Page" + pageno, (startdepth + pageno) - 1); var _local2 = _local4.createEmptyMovieClip("realMovie", 1); DrawRect(_local2, 0, 0, widths[pageno - 1], heights[pageno - 1], 16777215); var _local1 = PlaceWaitMsg(_local2, GetWaitMsgText(totalPages)); _local1._xscale = (_local1._yscale = 100 / zoomCorr); _local1._x = (_local2._width - _local1._width) / 2; _local1._y = (_local2._height - _local1._height) / 2; var _local5 = DocPages[pageno - 1]; _local5.movie = _local4; _local5.realMovie = _local2; return(_local4); } function ScanPages(startpage) { var _local2 = startpage; do { var _local4 = DocPages[_local2 - 1].movie; var _local3 = DocPages[_local2 - 1].realMovie; var _local5 = _local4._x; oldY = _local4._y; var _local6 = _local3._x; oldRealY = _local3._y; oldRealRotation = _local3._rotation; var _local1 = AttachPageMovie(_local2); var validpage = (typeof(_local1) != "undefined"); if (validpage) { if ((_local2 < FromPage) || (_local2 > ToPage)) { _local1.removeMovieClip(); } else { _local1._x = _local5; _local1._y = oldY; _local1.realMovie._x = _local6; _local1.realMovie._y = oldRealY; _local1.realMovie._rotation = oldRealRotation; } loadedPages = _local2; FireOnPageLoaded(_local2); UpdateWaitMsg(); } _local2++; } while (validpage); } function HighLightText(page, start, end) { var _local2 = GetTextSnapshot(page).getTextRunInfo(start, end); var _local3 = Pages[page].movie.createEmptyMovieClip("", -16383); var _local1 = 0; while (_local1 < _local2.length) { DrawRect(_local3, _local2[_local1].corner0x, _local2[_local1].corner0y, _local2[_local1].corner2x, _local2[_local1].corner2y, 16711680); _local1++; } } function UpdateWaitMsg() { var _local1 = loadedPages + 1; while (_local1 <= totalPages) { DocPages[_local1 - 1].movie.realMovie.waitmsg.msg.text = GetWaitMsgText(totalPages); _local1++; } } function CheckLoadedPages() { ScanPages(loadedPages + 1); if (loadedPages >= totalPages) { clearInterval(chLoadedPagesInt); } } function SetBaseParameters(pageToFitWidth) { CalcBaseParameters(); var _local1 = CalcZoomLevel(scaleMode, pageToFitWidth); if (_local1 != GetZoomLevel()) { ZoomTo(_local1); } } function CalcBaseParameters() { AreaWidth = DocArea.width - 20; ClientWidth = AreaWidth - (xmargin * 2); AreaHeight = DocArea.height - 20; ClientHeight = AreaHeight - (ymargin * 2); } function CalcZoomLevel(scaleMode, pageToFitWidth) { var _local2 = MaxPageWidth; var _local3 = MaxPageHeight; if ((Rotation == 90) || (Rotation == 270)) { var _local4 = _local2; _local2 = _local3; _local3 = _local4; } var _local1; if (pageToFitWidth) { _local1 = ClientWidth / Pages[pageToFitWidth - 1].width; } else { switch (scaleMode) { case "width" : _local1 = ClientWidth / _local2; break; case "page" : BaseScaleFactorX = ClientWidth / _local2; BaseScaleFactorY = ClientHeight / _local3; if (BaseScaleFactorX > BaseScaleFactorY) { _local1 = BaseScaleFactorY; } else { _local1 = BaseScaleFactorX; } break; default : return(GetZoomLevel()); } } _local1 = _local1 / zoomCorr; return(CorrectZoomVal(_local1 * 100)); } function LayoutPages() { var _local3 = xmargin; var _local4 = ymargin; var _local2 = 0; ScaleFactor = (ScaleSlider.GetValue() / 100) * zoomCorr; DocArea.content._xscale = (DocArea.content._yscale = ScaleFactor * 100); var _local1 = 0; while (_local1 < Pages.length) { page = Pages[_local1]; pageMovie = page.movie; realMovie = page.realMovie; if (((_local3 + (page.width * ScaleFactor)) + xmargin) > AreaWidth) { CenterPages(_local1, _local4, _local3); if (_local2 > 0) { _local4 = _local4 + ((_local2 * ScaleFactor) + yinterstice); } _local3 = xmargin; _local2 = 0; } page.y = _local4; pageMovie._x = _local3 / ScaleFactor; pageMovie._y = _local4 / ScaleFactor; realMovie._rotation = Rotation; switch (Rotation) { case 0 : realMovie._x = (realMovie._y = 0); break; case 90 : realMovie._x = page.width; realMovie._y = 0; break; case 180 : realMovie._x = page.width; realMovie._y = page.height; break; case 270 : realMovie._x = 0; realMovie._y = page.height; } _local3 = _local3 + ((page.width * ScaleFactor) + xinterstice); if (page.height > _local2) { _local2 = page.height; } _local1++; } CenterPages(Pages.length, _local4, _local3); BottomArea._x = xmargin; BottomArea._y = ((_local4 + yinterstice) + (_local2 * ScaleFactor)) / ScaleFactor; BottomArea._height = ymargin; DocArea.invalidate(); } function CenterPages(i, y, x) { dx = ((ClientWidth - ((x - xmargin) - xinterstice)) / 2) / ScaleFactor; if (dx > 0) { var _local1 = i - 1; while ((_local1 >= 0) && (Pages[_local1].y == y)) { Pages[_local1].movie._x = Pages[_local1].movie._x + dx; _local1--; } } } function RotateTo(angle) { if (Rotation != angle) { if (((Rotation - angle) % 180) != 0) { var _local2 = 0; while (_local2 < DocPages.length) { var _local1 = DocPages[_local2]; var _local3 = _local1.width; _local1.width = _local1.height; _local1.height = _local3; _local2++; } } Rotation = angle; LayoutPages(); UpdatePageNo(); FireOnVisibleAreaChanged(); } } function Rotate() { RotateTo((Rotation + 90) % 360); SetZoomState("none"); } function Print() { if (!NoPrinting) { removeMovieClip("PageList"); var _local2 = _root.attachMovie("PageList", "PageList", depth++); if (_local2) { _local2._visible = false; _local2._rotation = Rotation; print (_local2, "bframe"); FireOnPrintedInt = setInterval(FireOnPrintedAsync, 100); } } } function FireOnPrintedAsync() { FireOnPrinted(); clearInterval(FireOnPrintedInt); } function GetTextSnapshot(pageno) { var _local1 = Pages[pageno].ts; if (_local1 == undefined) { _local1 = (Pages[pageno].ts = Pages[pageno].realMovie.getTextSnapshot()); } _local1.setSelectColor(textSelectColor); return(_local1); } function GetPageText(pageno) { var _local1 = Pages[pageno].text; if (_local1 == undefined) { ts = GetTextSnapshot(pageno); _local1 = ts.getText(0, ts.getCount(), false); Pages[pageno].text = _local1; } return(_local1); } function ResetTextSearch() { lastSearchTSNo = (lastSearchTS = undefined); } function SearchTextInt(text) { if (text != lastSearchText) { ResetTextSearch(); lastSearchText = text; } if (lastSearchTSNo == undefined) { lastSearchTSNo = 0; lastSearchTS = GetTextSnapshot(lastSearchTSNo); lastSearchPos = -1; } do { lastSearchPos = lastSearchTS.findText(lastSearchPos + 1, text, false); if (lastSearchPos == -1) { if ((++lastSearchTSNo) >= Pages.length) { ResetTextSearch(); break; } lastSearchTS = GetTextSnapshot(lastSearchTSNo); } } while (lastSearchPos == -1); return(lastSearchPos); } function SearchAndHighlightText(text) { if (lastSearchTS != undefined) { lastSearchTS.setSelected(0, lastSearchTS.getCount(), false); } SearchTextInt(text); if (lastSearchPos != -1) { lastSearchTS.setSelected(lastSearchPos, lastSearchPos + text.length, true); SelStartInfo = {page:lastSearchTSNo, pos:lastSearchPos}; SelEndInfo = {page:lastSearchTSNo, pos:(lastSearchPos + text.length) - 1}; var _local1 = lastSearchTS.getTextRunInfo(lastSearchPos, lastSearchPos)[0]; var _local5 = new Array({x:_local1.corner0x, y:_local1.corner0y}, {x:_local1.corner1x, y:_local1.corner1y}, {x:_local1.corner2x, y:_local1.corner2y}, {x:_local1.corner3x, y:_local1.corner3y}); var _local2 = GetUpperLeftCorner(Pages[lastSearchTSNo].realMovie, _local5); var _local4 = Pages[lastSearchTSNo].realMovie.transform.matrix; _local2 = _local4.transformPoint(_local2); SetCurrentPage(lastSearchTSNo + 1, _local2.x, _local2.y); } return(lastSearchPos); } function GetUpperLeftCorner(pageMovie, points) { var _local2; var _local6; var _local1 = 0; while (_local1 < points.length) { origpt = points[_local1]; pt = {x:origpt.x, y:origpt.y}; pageMovie.localToGlobal(pt); if ((_local2 == undefined) || ((pt.x <= _local2.x) && (pt.y <= _local2.y))) { _local2 = pt; _local6 = origpt; } _local1++; } return(_local6); } function Search() { SearchForText(RemoveChar(toolbar.searchPatternmc.searchPattern.text, "\r")); } function SearchForText(text) { return((toolbar.notfoundtip._visible = _root.SearchAndHighlightText(text) == -1)); } function RemoveNonDigits(str) { res = ""; i = 0; while (i < str.length) { c = str.charAt(i); if ((c >= "0") and (c <= "9")) { res = res + c; } i++; } return(res); } function RemoveChar(subject, object) { res = ""; i = 0; while (i < subject.length) { c = subject.charAt(i); if (c != object) { res = res + c; } i++; } return(res); } function SetMouseMode(moveMode) { if (moveMode != mousemode) { if ((moveMode == "select") && (NoCopying)) { return(undefined); } _root.mousemode = moveMode; if (moveMode != "select") { Unselect(true); } Print2FlashEvents.fireEvent("onMouseModeChange"); } } function interpolate(a1, a2, b1, b2, b0) { res = a1 + (((b0 - b1) / (b2 - b1)) * (a2 - a1)); if (res < a1) { res = a1; } if (res > a2) { res = a2; } return(res); } function ScrollTo(x, y, UpdatePageNum) { if (UpdatePageNum == undefined) { UpdatePageNum = true; } var _local3 = false; if (x != undefined) { if (x > DocArea.maxHPosition) { x = DocArea.maxHPosition; } else if (x < 0) { x = 0; } if (x != DocArea.hPosition) { DocArea.hPosition = x; _local3 = true; } } if (y != undefined) { if (y > DocArea.maxVPosition) { y = DocArea.maxVPosition; } else if (y < 0) { y = 0; } if (y != DocArea.vPosition) { DocArea.vPosition = y; _local3 = true; } } if (UpdatePageNum) { UpdatePageNo(); } if (_local3) { FireOnVisibleAreaChanged(); } } function FindNonWord(str, startIndex) { var _local1 = startIndex; while (_local1 < str.length) { if (!IsWordSym(str.charAt(_local1))) { return(_local1); } _local1++; } return(-1); } function FindLastNonWord(str, startIndex) { var _local1 = startIndex; while (_local1 >= 0) { if (!IsWordSym(str.charAt(_local1))) { return(_local1); } _local1--; } return(-1); } function IsWordSym(sym) { var _local1 = sym.charCodeAt(0); return(((((sym >= "A") && (sym <= "Z")) || ((sym >= "a") && (sym <= "z"))) || ((sym >= "0") && (sym <= "9"))) || ((((_local1 >= 128) && (!((_local1 >= 8192) && (_local1 <= 8303)))) && (!((_local1 >= 160) && (_local1 <= 191)))) && (!((_local1 >= 11776) && (_local1 <= 11903))))); } function Ch(pageno) { if ((GetSetting("Orientation", "1") == "1") && (DocArea.visible)) { var _local1 = DocPages[pageno].realMovie; DocArea.visible = (_local1.CR != undefined) && ((_local1.CR.text.indexOf("print2flash.com") != -1) || (_local1.CR.text.indexOf("blue-pacific.com") != -1)); if (!NoPrinting) { NoPrinting = !DocArea.visible; } } } function FindMatchingPos(text, pos) { words = text.split(newline); var _local1 = 0; var _local2 = 0; while (_local1 < words.length) { _local2 = _local2 + words[_local1].length; if (_local2 > pos) { break; } _local1++; } return(pos + _local1); } function GetSetting(name, def) { var _local2 = _root.attachMovie(name, name, _root.getNextHighestDepth()); _local2._visible = false; val = _local2.text; if (val == undefined) { val = def; } _local2.removeMovieClip(); return(val); } function CreateTip(text, x, instName) { toolbar.createTextField(instName, toolbar.getNextHighestDepth(), 0, toppanelheight, 0, 0); var tip = eval ("toolbar." + instName); tip._visible = false; tip.border = true; tip.borderColor = 0; tip.background = true; tip.backgroundColor = 16777185 /* 0xFFFFE1 */; tip.selectable = false; tip.setNewTextFormat(new TextFormat("Tahoma", 12, 0, false)); tip.text = text; tip.autoSize = "left"; var width = (tip._width * 1.15); var height = tip._height; tip.autoSize = "none"; tip._width = width; tip._height = height; tip._x = x - (tip._width / 2); } function hitTest(movie, x, y, checkMouseOut, corrx, corry) { if (checkMouseOut && (_root.MouseOut)) { return(false); } var _local3 = {x:movie._x, y:movie._y}; var _local5; var _local4; if (movie._parent) { movie._parent.localToGlobal(_local3); _local5 = movie._parent._xscale; _local4 = movie._parent._yscale; } else { _local4 = 100; _local5 = _local4; } return((((x >= _local3.x) && (x < (_local3.x + ((movie._width * _local5) / 100)))) && (y >= _local3.y)) && (y < (_local3.y + ((movie._height * _local4) / 100)))); } function FitWidth() { if (scaleMode != "width") { SetZoomState("width"); SetBaseParameters(); } } function FitPage() { if (scaleMode != "page") { SetZoomState("page"); SetBaseParameters(); } SetCurrentPage(GetCurrentPage()); } function PreviousPage() { _root.SetCurrentPage(_root.GetCurrentPage() - 1); } function NextPage() { _root.SetCurrentPage(_root.GetCurrentPage() + 1); } function SearchText(text) { return(!SearchForText(text)); } function OpenInNewWindow() { getURL (_root._url, "_blank"); } function OpenHelpPage() { getURL (HelpPageURL, "_blank"); } function ActivateDragMode() { SetMouseMode("move"); } function ActivateSelectMode() { SetMouseMode("select"); } function GetZoomLevel() { return(ScaleSlider.GetValue()); } function GetMousePos() { var _local2 = {x:_root._xmouse, y:_root._ymouse}; _root.localToGlobal(_local2); return(_local2); } function xmouse() { return(GetMousePos().x); } function ymouse() { return(GetMousePos().y); } function DrawRect(movie, x1, y1, x2, y2, fillColor, lineColor) { movie.beginFill(fillColor); if (lineColor) { movie.lineStyle(1, lineColor); } movie.moveTo(x1, y1); movie.lineTo(x2, y1); movie.lineTo(x2, y2); movie.lineTo(x1, y2); movie.lineTo(x1, y1); movie.endFill(); } function setSize(width, height) { DocArea._y = toppanelheight; MovieWidth = width; MovieHeight = height; bgr._width = width; bgr._height = height; toolbar.DropDownToolbar._visible = false; DocArea.setSize(MovieWidth, height - toppanelheight); CalcScrollSteps(); SetBaseParameters(); LayoutPages(); LayoutToolbar(); _root._visible = true; CreateMask(); } function CalcScrollSteps() { DocArea.vLineScrollSize = DocArea.height / 20; DocArea.vPageScrollSize = DocArea.height - DocArea.vLineScrollSize; DocArea.hLineScrollSize = DocArea.width / 20; DocArea.hPageScrollSize = DocArea.width - DocArea.hLineScrollSize; } function CreateMask() { removeMovieClip("DocArea.mask"); var _local1 = DocArea.createEmptyMovieClip("mask", depth++); DrawRect(_local1, 0, 0, DocArea.width - 1, DocArea.height - 1, 16777215); DocArea.setMask(_local1); } function init(width, height) { setSize(width, height); GoToPageBeforeDraw = {page:1}; SetCurrentPage(1); } function uninit() { Stage.removeListener(StageListener); Key.removeListener(keyListener); Mouse.removeListener(mouseListener); clearInterval(CheckAccInt); APILC.close(); } Stage.removeListener(WMStageListener); waitmsg.removeMovieClip(); _root._visible = false; _root.invalidate(); _quality = "best"; var MovieWidth = ((MovieHeight = 0)); var Deftoppanelheight = 34; var Listeners = new Array(); var vPosition = 0; OverButColor = GetSetting("OverButColor", 15329251); OverRectColor = GetSetting("OverRectColor", 10132384); DownButColor = GetSetting("DownButColor", 15329251); DownRectColor = GetSetting("DownRectColor", 10027263); var LinkDef = new Object(); ParseLinks(); var Links = new Array(); DocArea.onMouseUp = function () { if (hitTest(DocArea, _root.xmouse(), _root.ymouse(), true, 0, 0)) { _root.DocArea.setFocus(); } }; Print2FlashEvents = new CPrint2FlashEvents(); ZoomFieldFocused = (PageNoFieldFocused = false); DocArea.useHandCursor = true; xmargin = 10; xinterstice = 10; ymargin = 10; yinterstice = 10; minZoom = 10; maxZoom = 250; textSelectColor = 65280; Rotation = 0; var Pages = new Array(); var DocPages = new Array(); var BottomArea; var loadedPages = 0; var MaxPageWidth = 0; var MaxPageHeight = 0; var startdepth = 1; var PageNo = 0; var depth = startdepth; var AreaWidth; var ClientWidth; Resolution = GetSetting("Resolution", 96); zoomCorr = 96 / Resolution; var totalPages = GetSetting("PageNum", 0); var widths = GetSetting("Widths", "").split(","); var heights = GetSetting("Heights", "").split(","); var FromPage = 1; var ToPage = totalPages; CreatePages(); LogoURL = GetSetting("LogoURL", ""); HelpPageURL = GetSetting("HelpPageURL", ""); var PageNoField = toolbar.PageNoMovie.PageNoFieldMC.PageNoField; PageNoField.restrict = "0-9"; ScaleTextField = toolbar.ScaleTextMovie.ScaleTextField; ScaleTextField.restrict = "0-9%"; _focusrect = true; DblCLickTime = 250; NoPrinting = (NoCopying = (NoAPICopying = false)); var MinSelHScrollRatio = ((MinSelVScrollRatio = 1)); var MaxSelHScrollRatio = ((MaxSelVScrollRatio = 10)); toppanelheight = Deftoppanelheight; TBButtons = new Array({movie:toolbar.logo, nohide:true, flag:1}, {movie:toolbar.moveMode, tip:"IDS_DRAG", flag:2}, {movie:toolbar.selMode, tip:"IDS_SELTEXT", flag:4}, {movie:toolbar.ZoomSlider, nodropdown:true, flag:8}, {movie:toolbar.ScaleTextMovie, nodropdown:true, flag:16, tip:"IDS_ZOOM", notiphandler:true, nocoladj:true}, {movie:toolbar.scaleWidth, tip:"IDS_FITWIDTH", flag:32}, {movie:toolbar.scalePage, tip:"IDS_FITPAGE", flag:64}, {movie:toolbar.prevpage, tip:"IDS_PREVPAGE", flag:128}, {movie:toolbar.PageNoMovie, nodropdown:true, flag:256, notiphandler:true, nocoladj:true}, {movie:toolbar.nextpage, tip:"IDS_NEXTPAGE", flag:512}, {movie:toolbar.searchPatternmc, nodropdown:true, flag:1024, tip:"IDS_SCHHINT", notiphandler:true, nocoladj:true}, {movie:toolbar.searchbut, nodropdown:true, flag:2048, tip:"IDS_SEARCH"}, {movie:toolbar.rotate, tip:"IDS_ROTATE", flag:4096}, {movie:toolbar.print, tip:"IDS_PRINT", flag:8192}, {movie:toolbar.newwindow, tip:"IDS_NEWWND", flag:16384}, {movie:toolbar.help, tip:"IDS_HELP", flag:32768}); var MoreButWidth = toolbar.more._width; TBMargin = 1; i = 0; while (i < TBButtons.length) { AttachBtnImage(TBButtons[i].movie, TBButtons[i].flag); i++; } AttachBtnImage(toolbar.more, 65536); toolbar.logo.img._y = (29 - toolbar.logo.img._height) / 2; var locale = new P2FLocale(); PageMode = GetSetting("PageMode", 0); InterfaceCustomMask = GetSetting("InterfaceCustomMask", 4294967295); ToolbarBgrColor = GetSetting("ToolbarBgrColor", 13947080); NoPrinting = PageMode & 1; NoCopying = PageMode & 2; NoAPICopying = PageMode & 8; if (NoPrinting) { InterfaceCustomMask = InterfaceCustomMask & -8193; } if (NoCopying) { InterfaceCustomMask = InterfaceCustomMask & -5; } locale.setLanguage(GetSetting("Lang", "auto")); var TBBgrImage = flash.display.BitmapData.loadBitmap("TBImage1073741824"); var TBColorFilter; adjustColorInt(GetSetting("Hue", 0), GetSetting("Saturation", 0), GetSetting("Brightness", 0), GetSetting("Contrast", 0)); PreprocessToolbar(); toolbar._accProps.silent = false; toolbar._accProps.name = "Print2Flash document toolbar"; Accessibility.updateProperties(); focusManager.enabled = false; var CheckAccInt = setInterval(CheckAccessibility, 2000); MakeDocAccessible(); if (PageMode & 4) { this.getVisibleArea = function () { return(new VisibleArea(GetZoomLevel(), DocArea.hPosition, DocArea.vPosition, Rotation)); }; this.setVisibleArea = function (visibleArea) { RotateTo(visibleArea.Rotation); SetZoomLevel(visibleArea.zoom); ScrollTo(visibleArea.hPosition, visibleArea.vPosition); }; this.setControlVisibility = function (mask) { InterfaceCustomMask = mask; PreprocessToolbar(); LayoutToolbar(); setSize(MovieWidth, MovieHeight); }; this.getTextSelectionRange = function () { Info = GetFromToSelInfo(); if ((Info.FromInfo == null) || (Info.ToInfo == null)) { return(null); } return(new SelectionRange(Info.FromInfo.page + 1, Info.FromInfo.pos + 1, Info.ToInfo.page + 1, Info.ToInfo.pos + 1)); }; this.setTextSelectionRange = function (range) { if (typeof(range) == "object") { SelStartInfo = {page:range.headPageIdx - 1, pos:range.headCharIdx - 1}; SelEndInfo = {page:range.tailPageIdx - 1, pos:range.tailCharIdx - 1}; SelectText(); } else { Unselect(true); } }; this.addListener = function (listener) { Listeners.push(listener); }; this.removeListener = function (listener) { var _local1 = 0; while (_local1 < Listeners.length) { if (Listeners[_local1] == listener) { delete Listeners[_local1]; } _local1++; } }; this.FireExtIntEvent = function (name, param) { flash.external.ExternalInterface.call(name, this.extName, param); }; this.FireOnVisibleAreaChanged = function () { var _local3 = this.getVisibleArea(); FireExtIntEvent("onVisibleAreaChanged", _local3); this.APILCCall("onVisibleAreaChanged", _local3); for (listener in Listeners) { Listeners[listener].onVisibleAreaChanged(_root, _local3); } }; this.FireOnPageChanged = function () { var _local3 = this.getCurrentPage(); FireExtIntEvent("onPageChanged", _local3); this.APILCCall("onPageChanged", _local3); for (listener in Listeners) { Listeners[listener].onPageChanged(_root, _local3); } }; this.FireOnZoomChanged = function () { var _local3 = this.getCurrentZoom(); FireExtIntEvent("onZoomChanged", _local3); this.APILCCall("onZoomChanged", _local3); for (listener in Listeners) { Listeners[listener].onZoomChanged(_root, _local3); } }; this.FireOnToolChanged = function () { var _local3 = this.getCurrentTool(); FireExtIntEvent("onToolChanged", _local3); this.APILCCall("onToolChanged", _local3); for (listener in Listeners) { Listeners[listener].onToolChanged(_root, _local3); } }; var oldSelectionRange; this.FireOnSelection = function () { var _local3 = getTextSelectionRange(); if ((_local3 != oldSelectionRange) && (!_local3.equals(oldSelectionRange))) { FireExtIntEvent("onSelection", _local3); this.APILCCall("onSelection", _local3); for (listener in Listeners) { Listeners[listener].onSelection(_root, _local3); } oldSelectionRange = _local3; } }; this.FireOnPageLoaded = function (pageno) { FireExtIntEvent("onPageLoaded", pageno); this.APILCCall("onPageLoaded", pageno); for (listener in Listeners) { Listeners[listener].onPageLoaded(_root, pageno); } }; this.FireOnPrinted = function () { FireExtIntEvent("onPrinted"); this.APILCCall("onPrinted"); for (listener in Listeners) { Listeners[listener].onPrinted(_root); } }; this.getCurrentTool = function () { return(mousemode); }; this.setCurrentTool = function (tool) { if ((tool == "move") || (tool == "select")) { SetMouseMode(tool); } }; this.getFindText = function () { return(toolbar.searchPatternmc.searchPattern.text); }; this.setFindText = function (s) { toolbar.searchPatternmc.searchPattern.text = s; }; this.GetTotalPages = function () { return(Pages.length); }; this.setCurrentZoom = function (zoom) { switch (zoom) { case "width" : FitWidth(); break; case "page" : FitPage(); break; default : SetZoomLevel(zoom); } }; this.getCurrentZoom = function () { return(GetZoomLevel()); }; this.getCurrentPage = function () { return(GetCurrentPage()); }; this.setCurrentPage = function (page) { SetCurrentPage(page); }; this.getNumberOfPages = function () { return(GetTotalPages()); }; this.printTheDocument = function () { _root.Print(); }; this.findNext = function () { return(SearchText(getFindText())); }; this.getScrollPosition = function () { return({x:DocArea.hPosition, y:DocArea.vPosition}); }; this.setScrollPosition = function (pos) { ScrollTo(pos.x, pos.y); }; this.getMaxScrollPosition = function () { return({x:DocArea.maxHPosition, y:DocArea.maxVPosition}); }; this.getLoadedPages = function () { return(loadedPages); }; this.setLanguage = function (lang) { locale.Language = lang; PreprocessToolbar(); LayoutToolbar(); setSize(MovieWidth, MovieHeight); }; this.adjustToolbarColor = function (h, s, b, c) { adjustColorInt(h, s, b, c); LayoutToolbar(); }; var DocAreaKeyDown = DocArea.keyDown; this.enableScrolling = function (enable) { DocArea.enabled = enable; if (enable) { CalcScrollSteps(); DocArea.keyDown = DocAreaKeyDown; } else { DocArea.keyDown = undefined; vPosition = DocArea.vPosition; DocArea.vLineScrollSize = (DocArea.vPageScrollSize = (DocArea.hLineScrollSize = (DocArea.hPageScrollSize = 0))); } }; this.getPage = function (pageno) { return(Pages[pageno - 1].movie); }; this.setVisiblePages = function (from, to) { if (from < 1) { from = 1; } if (from > DocPages.length) { from = DocPages.length; } FromPage = from; if (to < 1) { to = 1; } if (to > DocPages.length) { to = DocPages.length; } ToPage = to; MaxPageWidth = (MaxPageHeight = 0); Pages = new Array(); var _local1 = 0; while (_local1 < (from - 1)) { DocPages[_local1].movie.removeMovieClip(); _local1++; } _local1 = from - 1; while (_local1 < to) { var _local2 = DocPages[_local1]; Pages[(_local1 - from) + 1] = _local2; CreatePageMovie(_local1 + 1); UpdateMaxPageParams(_local2); _local1++; } _local1 = to; while (_local1 < DocPages.length) { DocPages[_local1].movie.removeMovieClip(); _local1++; } UpdatePageNo(); ShowTotalPages(); CalcBaseParameters(); LayoutPages(); ResetTextSearch(); }; flash.external.ExternalInterface.addCallback("GetZoomLevel", null, GetZoomLevel); flash.external.ExternalInterface.addCallback("SetZoomLevel", null, SetZoomLevel); flash.external.ExternalInterface.addCallback("ActivateDragMode", null, ActivateDragMode); flash.external.ExternalInterface.addCallback("ActivateSelectMode", null, ActivateSelectMode); flash.external.ExternalInterface.addCallback("FitWidth", null, FitWidth); flash.external.ExternalInterface.addCallback("FitPage", null, FitPage); flash.external.ExternalInterface.addCallback("PreviousPage", null, PreviousPage); flash.external.ExternalInterface.addCallback("NextPage", null, NextPage); flash.external.ExternalInterface.addCallback("SetCurrentPage", null, SetCurrentPage); flash.external.ExternalInterface.addCallback("GetCurrentPage", null, GetCurrentPage); flash.external.ExternalInterface.addCallback("GetTotalPages", null, GetTotalPages); flash.external.ExternalInterface.addCallback("SearchText", null, SearchText); flash.external.ExternalInterface.addCallback("ResetTextSearch", null, ResetTextSearch); flash.external.ExternalInterface.addCallback("Rotate", null, Rotate); flash.external.ExternalInterface.addCallback("Print", null, Print); flash.external.ExternalInterface.addCallback("OpenInNewWindow", null, OpenInNewWindow); flash.external.ExternalInterface.addCallback("OpenHelpPage", null, OpenHelpPage); flash.external.ExternalInterface.addCallback("getVisibleArea", null, getVisibleArea); flash.external.ExternalInterface.addCallback("setVisibleArea", null, setVisibleArea); flash.external.ExternalInterface.addCallback("setControlVisibility", null, setControlVisibility); flash.external.ExternalInterface.addCallback("getTextSelectionRange", null, getTextSelectionRange); flash.external.ExternalInterface.addCallback("setTextSelectionRange", null, setTextSelectionRange); flash.external.ExternalInterface.addCallback("getCurrentTool", null, getCurrentTool); flash.external.ExternalInterface.addCallback("setCurrentTool", null, setCurrentTool); flash.external.ExternalInterface.addCallback("getFindText", null, getFindText); flash.external.ExternalInterface.addCallback("setFindText", null, setFindText); flash.external.ExternalInterface.addCallback("getCurrentZoom", null, getCurrentZoom); flash.external.ExternalInterface.addCallback("setCurrentZoom", null, setCurrentZoom); flash.external.ExternalInterface.addCallback("getCurrentPage", null, getCurrentPage); flash.external.ExternalInterface.addCallback("setCurrentPage", null, setCurrentPage); flash.external.ExternalInterface.addCallback("getNumberOfPages", null, getNumberOfPages); flash.external.ExternalInterface.addCallback("printTheDocument", null, printTheDocument); flash.external.ExternalInterface.addCallback("findNext", null, findNext); flash.external.ExternalInterface.addCallback("getSelectedText", null, getSelectedText); flash.external.ExternalInterface.addCallback("getScrollPosition", null, getScrollPosition); flash.external.ExternalInterface.addCallback("setScrollPosition", null, setScrollPosition); flash.external.ExternalInterface.addCallback("getMaxScrollPosition", null, getMaxScrollPosition); flash.external.ExternalInterface.addCallback("getLoadedPages", null, getLoadedPages); flash.external.ExternalInterface.addCallback("setLanguage", null, setLanguage); flash.external.ExternalInterface.addCallback("adjustToolbarColor", null, adjustToolbarColor); flash.external.ExternalInterface.addCallback("enableScrolling", null, enableScrolling); flash.external.ExternalInterface.addCallback("setVisiblePages", this, setVisiblePages); var listener2 = new Object(); listener2.onMouseModeChange = function () { FireOnToolChanged(); }; Print2FlashEvents.addListener(listener2); if (connstr != undefined) { this.CBconnstr = _root.connstr + "_Events"; this.APILCCall = function (func, Param) { APILC.send(this.CBconnstr, func, Param); }; this.APILCCallBack = function (CBID, Param) { APILC.send(this.CBconnstr, "CallBack", CBID, Param); }; this.APILC = new LocalConnection(); APILC.allowDomain = function (sendingDomain) { return(sendingDomain == conndomain); }; APILC.setCurrentPage = setCurrentPage; APILC.getCurrentPage = function (CBID) { APILCCallBack(CBID, getCurrentPage()); }; APILC.setSize = setSize; APILC.getScrollPosition = function (CBID) { APILCCallBack(CBID, getScrollPosition()); }; APILC.setScrollPosition = setScrollPosition; APILC.NextPage = NextPage; APILC.PreviousPage = PreviousPage; APILC.getVisibleArea = function (CBID) { APILCCallBack(CBID, getVisibleArea()); }; APILC.setVisibleArea = setVisibleArea; APILC.getMaxScrollPosition = function (CBID) { APILCCallBack(CBID, getMaxScrollPosition()); }; APILC.getCurrentZoom = function (CBID) { APILCCallBack(CBID, getCurrentZoom()); }; APILC.setCurrentZoom = setCurrentZoom; APILC.getCurrentTool = function (CBID) { APILCCallBack(CBID, getCurrentTool()); }; APILC.setCurrentTool = setCurrentTool; APILC.setControlVisibility = setControlVisibility; APILC.SearchText = function (CBID, text) { APILCCallBack(CBID, SearchText(text)); }; APILC.findNext = function (CBID) { APILCCallBack(CBID, findNext()); }; APILC.ResetTextSearch = ResetTextSearch; APILC.setFindText = setFindText; APILC.getFindText = function (CBID) { APILCCallBack(CBID, getFindText()); }; APILC.setTextSelectionRange = setTextSelectionRange; APILC.getTextSelectionRange = function (CBID) { APILCCallBack(CBID, getTextSelectionRange()); }; APILC.getNumberOfPages = function (CBID) { APILCCallBack(CBID, getNumberOfPages()); }; APILC.OpenHelpPage = OpenHelpPage; APILC.OpenInNewWindow = OpenInNewWindow; APILC.printTheDocument = printTheDocument; APILC.Rotate = Rotate; APILC.init = init; APILC.getLoadedPages = function (CBID) { APILCCallBack(CBID, getLoadedPages()); }; APILC.setLanguage = setLanguage; APILC.adjustToolbarColor = adjustToolbarColor; APILC.enableScrolling = enableScrolling; APILC.getSelectedText = function (CBID) { APILCCallBack(CBID, getSelectedText()); }; APILC.setVisiblePages = setVisiblePages; APILC.uninit = uninit; APILC.connect(connstr); } } StageListener = new Object(); StageListener.onResize = function () { if (autonomous) { setSize(Stage.width, Stage.height); } }; Stage.addListener(StageListener); var UpdateAfterScrollInt = 0; var GoToPageBeforeDraw; DocAreaListener = new Object(); DocAreaListener.scroll = function (eventObj) { if (!DocArea.enabled) { DocArea.vPosition = vPosition; } UpdateAfterScroll(); }; DocAreaListener.draw = function (eventObj) { if (GoToPageBeforeDraw) { SetCurrentPage(GoToPageBeforeDraw.page, GoToPageBeforeDraw.x, GoToPageBeforeDraw.y); GoToPageBeforeDraw = undefined; } }; DocArea.addEventListener("draw", DocAreaListener); DocArea.addEventListener("scroll", DocAreaListener); var copyTextMenuItem; if (!NoCopying) { copyTextMenuItem = new ContextMenuItem("Copy Text", CopyText); _root.menu.customItems.push(copyTextMenuItem); _root.menu.onSelect = function (item, item_menu) { copyTextMenuItem.visible = Selected; }; } var Dragging = false; var DragStartMousePos; var DragStartPos; var Selecting = false; var SelStartInfo = null; var SelEndInfo = null; var Selected = false; var SelectScrollInterval; var LastPressed; DocArea.content.onMouseDown = function () { if (DocArea.content.hitTest(_root._xmouse, _root._ymouse, true) && (!DropDownToolbar.hitTest(_root._xmouse, _root._ymouse, true))) { var _local3 = (getTimer() - LastPressed) < DblCLickTime; if (_local3) { LastPressed = undefined; } else { LastPressed = getTimer(); } if (mousemode == "move") { if (DocArea.enabled) { if (_local3) { if ((GetZoomLevel() < maxZoom) && ((pos = GetDocHitPos(xmouse(), ymouse())))) { if (GetZoomLevel() >= CalcZoomLevel("", pos.page)) { SetZoomLevel(GetZoomLevel() * 1.5); } else { SetBaseParameters(pos.page); } pos.x = pos.x - (((AreaWidth / 2) / DocArea.content._xscale) * 100); pos.y = pos.y - (((AreaHeight / 2) / DocArea.content._xscale) * 100); GoToPageBeforeDraw = pos; SetCurrentPage(pos.page, pos.x, pos.y); } } else { DragStartMousePos = {x:_root.xmouse(), y:_root.ymouse()}; Dragging = this.hitTest(DragStartMousePos.x, DragStartMousePos.y, true); if (Dragging) { DragStartPos = {x:DocArea.hPosition, y:DocArea.vPosition}; } } } } else if (_local3) { if ((SelInfo = GetMouseHoverSymbol(10))) { SelectWord(SelInfo.page, SelInfo.pos); Selected = true; } Selecting = false; } else { Selected = false; if (DocArea.enabled) { SelectScrollInterval = setInterval(SelectScroll, 200); } if (DocArea.hitTest(_root._xmouse, _root._ymouse)) { Unselect(true); } if (((SelStartInfo = GetMouseHoverSymbol(100))) != false) { Selecting = true; } } this.pressed = true; } }; DocArea.content.onMouseUp = function () { if (this.pressed) { if (((mousemode == "select") && (!Selecting)) && (!Selected)) { Unselect(true); } Dragging = (Selecting = false); clearInterval(SelectScrollInterval); this.pressed = false; } }; DocArea.content.onMouseMove = function () { if (Dragging) { var _local3 = _root.ymouse(); var _local4 = _root.xmouse(); if (this.width > this._parent.width) { ScrollTo(DragStartPos.x - (_local4 - DragStartMousePos.x)); } if (this.height > this._parent.height) { ScrollTo(undefined, DragStartPos.y - (_local3 - DragStartMousePos.y)); } } if (Selecting) { if (((SelEndInfo = GetMouseHoverSymbol(100))) != false) { SelectText(); } } }; var ScaleSlider = new Slider(toolbar.ZoomSlider, minZoom, maxZoom); ScaleSlider.onChange = function () { ZoomTo(ScaleSlider.GetValue()); SetZoomState("none"); }; UpdatePageNoInt = 0; var keyListener = new Object(); Key.addListener(keyListener); keyListener.onKeyDown = function () { var _local2 = Key.getCode(); if (DocArea.getFocus() == DocArea) { switch (_local2) { case 38 : newpos = DocArea.vPosition - DocArea.vLineScrollSize; if (newpos < 0) { ScrollTo(undefined, newpos); } UpdateAfterScroll(); break; case 40 : newpos = DocArea.vPosition + DocArea.vLineScrollSize; if (newpos > DocArea.maxVPosition) { ScrollTo(undefined, newpos); } UpdateAfterScroll(); break; case 37 : newpos = DocArea.hPosition - DocArea.hLineScrollSize; if (newpos < 0) { ScrollTo(newpos, undefined); } UpdateAfterScroll(); break; case 39 : newpos = DocArea.hPosition + DocArea.hLineScrollSize; if (newpos > DocArea.maxHPosition) { ScrollTo(newpos, undefined); } UpdateAfterScroll(); break; case 33 : newpos = DocArea.vPosition - DocArea.vPageScrollSize; if (newpos < 0) { ScrollTo(undefined, newpos); } UpdateAfterScroll(); break; case 34 : newpos = DocArea.vPosition + DocArea.vPageScrollSize; if (newpos > DocArea.maxVPosition) { ScrollTo(undefined, newpos); } UpdateAfterScroll(); break; case 36 : case 35 : UpdateAfterScroll(); break; case 85 : if (Key.isDown(17)) { NextPage(); } break; case 89 : if (Key.isDown(17)) { PreviousPage(); } break; case 80 : if (Key.isDown(17)) { _root.Print(); } break; case 107 : if (Key.isDown(17)) { SetZoomLevel(ScaleSlider.GetValue() + 10); } break; case 109 : if (!Key.isDown(17)) { break; } SetZoomLevel(ScaleSlider.GetValue() - 10); } } if (_local2 != 13) { toolbar.notfoundtip._visible = false; } }; keyListener.onKeyUp = function () { if (((!NoCopying) && (Key.isDown(17))) && ((Key.getCode() == 67) || (Key.getCode() == 45))) { CopyText(); } }; var mouseListener = new Object(); mouseListener.onMouseWheel = function (delta) { if (hitTest(DocArea, _root.xmouse(), _root.ymouse(), true)) { if (Key.isDown(17)) { SetZoomLevel(ScaleSlider.GetValue() + (delta * 10)); } else { ScrollTo(undefined, DocArea.vPosition - (delta * DocArea.vLineScrollSize)); } } }; Mouse.addListener(mouseListener); DocArea.setFocus(); PageNoField.onKillFocus = function () { ProcessPageNo(); }; var TotalPagesField = toolbar.PageNoMovie.TotalPagesMC.TotalPages; ShowTotalPages(); var chLoadedPagesInt = setInterval(CheckLoadedPages, 100); var FireOnPrintedInt; var lastSearchTSNo; var lastSearchPos; var lastSearchText; toolbar.searchPatternmc.searchPattern.onChanged = function () { toolbar.searchPatternmc.searchPattern.text = RemoveChar(toolbar.searchPatternmc.searchPattern.text, "\r"); }; onLoad();
Instance of Symbol 123 MovieClip [ScrollPane] "DocArea" in Frame 2
//component parameters onClipEvent (construct) { contentPath = "ScrollArea"; hLineScrollSize = 5; hPageScrollSize = 20; hScrollPolicy = "auto"; scrollDrag = false; vLineScrollSize = 5; vPageScrollSize = 20; vScrollPolicy = "auto"; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 174 MovieClip "toolbar" in Frame 2
onClipEvent (load) { prevpagetip._visible = (nextpagetip._visible = (searchtip._visible = (notfoundtip._visible = (rotatetip._visible = (printtip._visible = (newwindtip._visible = (helptip._visible = (zoomtip._visible = (searchpattip._visible = (pagenotip._visible = (totalpagestip._visible = false))))))))))); _global.P2FRoot.onMouseDown = function () { notfoundtip._visible = false; }; }
Frame 172
stop();
Symbol 16 MovieClip Frame 2
_root.DrawRect(downbut, 0, 0, 28, 28, _root.OverButColor, _root.OverRectColor);
Symbol 16 MovieClip Frame 3
_root.DrawRect(downbut, 0, 0, 28, 28, _root.DownButColor, _root.DownRectColor);
Symbol 17 MovieClip [#nextpage] Frame 1
_but.tabIndex = 8; this.onPress = function (keyboard) { if (!keyboard) { _but.gotoAndStop(3); } _root.NextPage(); if (!keyboard) { _focusrect = false; Selection.setFocus(this); _focusrect = true; } _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(true); } }; this.onRelease = function () { _but.gotoAndStop(2); }; this.onReleaseOutside = function () { _but.gotoAndStop(1); }; oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();
Symbol 18 MovieClip [#more] Frame 1
this.onPress = function () { _but.gotoAndStop(3); this.onRollOut(); _root.DropDownToolbar._visible = !_root.DropDownToolbar._visible; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(1); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();
Symbol 19 MovieClip [#selMode] Frame 1
_but.tabIndex = 2; this.onPress = function () { if (_root.mousemode == "move") { _root.SetMouseMode("select"); } _but.gotoAndStop(3); _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(2); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); if (_root.mousemode == "move") { _but.gotoAndStop(1); } }; listenerObject = new Object(); listenerObject.onMouseModeChange = function () { if (_root.mousemode == "select") { _but.gotoAndStop(2); } else { _but.gotoAndStop(1); } }; listenerObject.onMouseModeChange(); _root.Print2FlashEvents.addListener(listenerObject); _but.stop();
Symbol 20 MovieClip [#newwindow] Frame 1
_but.tabIndex = 13; this.onPress = function () { _but.gotoAndStop(3); this.onRollOut(); _root.OpenInNewWindow(); _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(1); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();
Symbol 21 MovieClip [#help] Frame 1
_but.tabIndex = 14; this.onPress = function () { _but.gotoAndStop(3); this.onRollOut(); _root.OpenHelpPage(); _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(1); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();
Symbol 22 MovieClip [#rotate] Frame 1
_but.tabIndex = 11; this.onPress = function (keyboard) { if (!keyboard) { _but.gotoAndStop(3); } _root.Rotate(); if (!keyboard) { _focusrect = false; Selection.setFocus(this); _focusrect = true; } _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(true); } }; this.onRelease = function () { _but.gotoAndStop(2); }; this.onReleaseOutside = function () { _but.gotoAndStop(1); }; oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();
Symbol 23 MovieClip [#prevpage] Frame 1
this.onPress = function (keyboard) { if (!keyboard) { _but.gotoAndStop(3); } _root.PreviousPage(); if (!keyboard) { _focusrect = false; Selection.setFocus(this); _focusrect = true; } _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(true); } }; this.onRelease = function () { _but.gotoAndStop(2); }; this.onReleaseOutside = function () { _but.gotoAndStop(1); }; oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();
Symbol 24 MovieClip [#scalePage] Frame 1
_but.tabIndex = 5; this.onPress = function () { _root.FitPage(); _but.gotoAndStop(3); _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(2); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); if (_root.scaleMode != "page") { _but.gotoAndStop(1); } }; listenerObject = new Object(); listenerObject.onZoomModeChange = function () { if (_root.scaleMode == "page") { _but.gotoAndStop(2); } else { _but.gotoAndStop(1); } }; listenerObject.onZoomModeChange(); _root.Print2FlashEvents.addListener(listenerObject); _but.stop();
Symbol 25 MovieClip [#scaleWidth] Frame 1
_but.tabIndex = 4; this.onPress = function () { _root.FitWidth(); _but.gotoAndStop(3); _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(2); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); if (_root.scaleMode != "width") { _but.gotoAndStop(1); } }; listenerObject = new Object(); listenerObject.onZoomModeChange = function () { if (_root.scaleMode == "width") { _but.gotoAndStop(2); } else { _but.gotoAndStop(1); } }; listenerObject.onZoomModeChange(); _root.Print2FlashEvents.addListener(listenerObject); _but.stop();
Symbol 26 MovieClip [#moveMode] Frame 1
_but.tabIndex = 1; this.onPress = function () { if (_root.mousemode == "select") { _root.SetMouseMode("move"); } _but.gotoAndStop(3); _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(2); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); if (_root.mousemode == "select") { _but.gotoAndStop(1); } }; listenerObject = new Object(); listenerObject.onMouseModeChange = function () { if (_root.mousemode == "move") { _but.gotoAndStop(2); } else { _but.gotoAndStop(1); } }; listenerObject.onMouseModeChange(); _root.Print2FlashEvents.addListener(listenerObject); _but.stop();
Symbol 27 MovieClip [#print] Frame 1
_but.tabIndex = 12; this.onPress = function () { this.onRollOut(); if (!_root.NoPrinting) { _root.Print(); } _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(1); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();
Symbol 36 MovieClip [BrdrShdw] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "shadowColor");
Symbol 38 MovieClip [BrdrFace] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "buttonColor");
Symbol 41 MovieClip [BrdrBlk] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "borderColor");
Symbol 43 MovieClip [BrdrHilght] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "highlightColor");
Symbol 46 MovieClip [Defaults] Frame 1
#initclip 40 Object.registerClass("Defaults", mx.skins.halo.Defaults); #endinitclip
Symbol 47 MovieClip [UIObjectExtensions] Frame 1
#initclip 41 Object.registerClass("UIObjectExtensions", mx.core.ext.UIObjectExtensions); #endinitclip
Symbol 48 MovieClip [UIObject] Frame 1
#initclip 42 Object.registerClass("UIObject", mx.core.UIObject); #endinitclip stop();
Symbol 51 Button
on (keyPress "<Tab>") { this.tabHandler(); }
Symbol 52 MovieClip [FocusRect] Frame 1
#initclip 43 Object.registerClass("FocusRect", mx.skins.halo.FocusRect); #endinitclip
Symbol 53 MovieClip [FocusManager] Frame 1
#initclip 44 Object.registerClass("FocusManager", mx.managers.FocusManager); #endinitclip stop();
Symbol 54 MovieClip [UIComponentExtensions] Frame 1
#initclip 45 Object.registerClass("UIComponentExtensions", mx.core.ext.UIComponentExtensions); #endinitclip
Symbol 55 MovieClip [UIComponent] Frame 1
#initclip 46 Object.registerClass("UIComponent", mx.core.UIComponent); #endinitclip stop();
Symbol 56 MovieClip [SimpleButton] Frame 1
#initclip 47 Object.registerClass("SimpleButton", mx.controls.SimpleButton); #endinitclip stop();
Symbol 57 MovieClip [Border] Frame 1
#initclip 48 Object.registerClass("Border", mx.skins.Border); #endinitclip stop();
Symbol 58 MovieClip [RectBorder] Frame 1
#initclip 49 mx.skins.SkinElement.registerElement(mx.skins.RectBorder.symbolName, Object(mx.skins.RectBorder)); Object.registerClass("RectBorder", mx.skins.halo.RectBorder); #endinitclip stop();
Symbol 59 MovieClip [ButtonSkin] Frame 1
#initclip 50 Object.registerClass("ButtonSkin", mx.skins.halo.ButtonSkin); #endinitclip
Symbol 60 MovieClip [Button] Frame 1
#initclip 51 Object.registerClass("Button", mx.controls.Button); #endinitclip stop();
Instance of Symbol 56 MovieClip [SimpleButton] in Symbol 60 MovieClip [Button] Frame 2
//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 61 MovieClip [CustomBorder] Frame 1
#initclip 52 Object.registerClass("CustomBorder", mx.skins.CustomBorder); mx.skins.SkinElement.registerElement("CustomBorder", mx.skins.CustomBorder); #endinitclip
Symbol 73 MovieClip [ScrollThemeColor1] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 75 MovieClip [ScrollThemeColor2] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 86 MovieClip [ThumbThemeColor1] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 88 MovieClip [ThumbThemeColor3] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 95 MovieClip [ThumbThemeColor2] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 116 MovieClip [BtnDownArrow] Frame 1
#initclip 53 Object.registerClass("BtnDownArrow", mx.controls.SimpleButton); #endinitclip
Symbol 117 MovieClip [BtnUpArrow] Frame 1
#initclip 54 Object.registerClass("BtnUpArrow", mx.controls.SimpleButton); #endinitclip
Symbol 119 MovieClip [HScrollBar] Frame 1
#initclip 55 Object.registerClass("HScrollBar", mx.controls.HScrollBar); #endinitclip stop();
Instance of Symbol 60 MovieClip [Button] in Symbol 119 MovieClip [HScrollBar] Frame 2
//component parameters onClipEvent (initialize) { icon = ""; label = "Button"; labelPlacement = "right"; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 56 MovieClip [SimpleButton] in Symbol 119 MovieClip [HScrollBar] Frame 2
//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 120 MovieClip [VScrollBar] Frame 1
#initclip 56 Object.registerClass("VScrollBar", mx.controls.VScrollBar); #endinitclip stop();
Instance of Symbol 60 MovieClip [Button] in Symbol 120 MovieClip [VScrollBar] Frame 2
//component parameters onClipEvent (initialize) { icon = ""; label = "Button"; labelPlacement = "right"; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 56 MovieClip [SimpleButton] in Symbol 120 MovieClip [VScrollBar] Frame 2
//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 121 MovieClip [View] Frame 1
#initclip 57 Object.registerClass("View", mx.core.View); #endinitclip stop();
Symbol 122 MovieClip [ScrollView] Frame 1
#initclip 58 Object.registerClass("ScrollView", mx.core.ScrollView); #endinitclip stop();
Instance of Symbol 119 MovieClip [HScrollBar] in Symbol 122 MovieClip [ScrollView] Frame 2
//component parameters onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 120 MovieClip [VScrollBar] in Symbol 122 MovieClip [ScrollView] Frame 2
//component parameters onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 123 MovieClip [ScrollPane] Frame 1
#initclip 59 Object.registerClass("ScrollPane", mx.containers.ScrollPane); #endinitclip stop();
Symbol 179 MovieClip [__Packages.ColorMatrix] Frame 0
class ColorMatrix extends Array { function ColorMatrix () { super(); copyMatrix(IDENTITY_MATRIX); } function adjustColor(p_brightness, p_contrast, p_saturation, p_hue) { adjustHue(p_hue); adjustContrast(p_contrast); adjustBrightness(p_brightness); adjustSaturation(p_saturation); } function adjustBrightness(p_val) { p_val = cleanValue(p_val, 100); if ((p_val == 0) || (isNaN(p_val))) { return(undefined); } multiplyMatrix([1, 0, 0, 0, p_val, 0, 1, 0, 0, p_val, 0, 0, 1, 0, p_val, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1]); } function adjustContrast(p_val) { p_val = cleanValue(p_val, 100); if ((p_val == 0) || (isNaN(p_val))) { return(undefined); } var _local2; if (p_val < 0) { _local2 = 127 + ((p_val / 100) * 127); } else { _local2 = p_val % 1; if (_local2 == 0) { _local2 = DELTA_INDEX[p_val]; } else { _local2 = (DELTA_INDEX[p_val << 0] * (1 - _local2)) + (DELTA_INDEX[(p_val << 0) + 1] * _local2); } _local2 = (_local2 * 127) + 127; } multiplyMatrix([_local2 / 127, 0, 0, 0, 0.5 * (127 - _local2), 0, _local2 / 127, 0, 0, 0.5 * (127 - _local2), 0, 0, _local2 / 127, 0, 0.5 * (127 - _local2), 0, 0, 0, 1, 0, 0, 0, 0, 0, 1]); } function adjustSaturation(p_val) { p_val = cleanValue(p_val, 100); if ((p_val == 0) || (isNaN(p_val))) { return(undefined); } var _local2 = 1 + ((p_val > 0) ? ((3 * p_val) / 100) : (p_val / 100)); var _local5 = 0.3086; var _local4 = 0.6094; var _local6 = 0.082; multiplyMatrix([(_local5 * (1 - _local2)) + _local2, _local4 * (1 - _local2), _local6 * (1 - _local2), 0, 0, _local5 * (1 - _local2), (_local4 * (1 - _local2)) + _local2, _local6 * (1 - _local2), 0, 0, _local5 * (1 - _local2), _local4 * (1 - _local2), (_local6 * (1 - _local2)) + _local2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1]); } function adjustHue(p_val) { p_val = (cleanValue(p_val, 180) / 180) * Math.PI; if ((p_val == 0) || (isNaN(p_val))) { return(undefined); } var _local3 = Math.cos(p_val); var _local2 = Math.sin(p_val); var _local5 = 0.213; var _local4 = 0.715; var _local6 = 0.072; multiplyMatrix([(_local5 + (_local3 * (1 - _local5))) + (_local2 * (-_local5)), (_local4 + (_local3 * (-_local4))) + (_local2 * (-_local4)), (_local6 + (_local3 * (-_local6))) + (_local2 * (1 - _local6)), 0, 0, (_local5 + (_local3 * (-_local5))) + (_local2 * 0.143), (_local4 + (_local3 * (1 - _local4))) + (_local2 * 0.14), (_local6 + (_local3 * (-_local6))) + (_local2 * -0.283), 0, 0, (_local5 + (_local3 * (-_local5))) + (_local2 * (-(1 - _local5))), (_local4 + (_local3 * (-_local4))) + (_local2 * _local4), (_local6 + (_local3 * (1 - _local6))) + (_local2 * _local6), 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1]); } function copyMatrix(p_matrix) { var _local3 = LENGTH; var _local2 = 0; while (_local2 < _local3) { this[_local2] = p_matrix[_local2]; _local2++; } } function multiplyMatrix(p_matrix) { var _local6 = []; var _local5 = 0; while (_local5 < 5) { var _local3 = 0; while (_local3 < 5) { _local6[_local3] = this[_local3 + (_local5 * 5)]; _local3++; } _local3 = 0; while (_local3 < 5) { var _local4 = 0; var _local2 = 0; while (_local2 < 5) { _local4 = _local4 + (p_matrix[_local3 + (_local2 * 5)] * _local6[_local2]); _local2++; } this[_local3 + (_local5 * 5)] = _local4; _local3++; } _local5++; } } function cleanValue(p_val, p_limit) { return(Math.min(p_limit, Math.max(-p_limit, p_val))); } static var DELTA_INDEX = [0, 0.01, 0.02, 0.04, 0.05, 0.06, 0.07, 0.08, 0.1, 0.11, 0.12, 0.14, 0.15, 0.16, 0.17, 0.18, 0.2, 0.21, 0.22, 0.24, 0.25, 0.27, 0.28, 0.3, 0.32, 0.34, 0.36, 0.38, 0.4, 0.42, 0.44, 0.46, 0.48, 0.5, 0.53, 0.56, 0.59, 0.62, 0.65, 0.68, 0.71, 0.74, 0.77, 0.8, 0.83, 0.86, 0.89, 0.92, 0.95, 0.98, 1, 1.06, 1.12, 1.18, 1.24, 1.3, 1.36, 1.42, 1.48, 1.54, 1.6, 1.66, 1.72, 1.78, 1.84, 1.9, 1.96, 2, 2.12, 2.25, 2.37, 2.5, 2.62, 2.75, 2.87, 3, 3.2, 3.4, 3.6, 3.8, 4, 4.3, 4.7, 4.9, 5, 5.5, 6, 6.5, 6.8, 7, 7.3, 7.5, 7.8, 8, 8.4, 8.7, 9, 9.4, 9.6, 9.8, 10]; static var IDENTITY_MATRIX = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1]; static var LENGTH = IDENTITY_MATRIX.length; }
Symbol 180 MovieClip [__Packages.P2FLocale] Frame 0
class P2FLocale { var Language; function P2FLocale () { } function setLanguage(lang) { if (lang == "auto") { Language = System.capabilities.language; } else { Language = lang; } } function loadString(id) { var _local2 = LocaleArray[Language]; if (_local2 == undefined) { _local2 = LocaleArray[DefLanguage]; } return(_local2[id]); } static var LocaleArray = {cs:{IDS_DRAG:"Posouv\u00E1n\u00ED", IDS_SELTEXT:"Vybrat text", IDS_ZOOM:"Zv\u011Bt\u0161en\u00ED", IDS_FITWIDTH:"\u0160\u00ED\u0159ka str\u00E1nky", IDS_FITPAGE:"Cel\u00E1 str\u00E1nka", IDS_PREVPAGE:"P\u0159edchoz\u00ED str\u00E1nka", IDS_GOTOPAGE:"P\u0159ej\u00EDt na str\u00E1nku", IDS_TOTPAGES:"Celkem str\u00E1nek", IDS_NEXTPAGE:"Dal\u0161\u00ED str\u00E1nka", IDS_SCHHINT:"Vlo\u017Ete hledan\u00FD text", IDS_SEARCH:"Hledat", IDS_NOTFOUND:"Nenalezeno", IDS_ROTATE:"Oto\u010Dit", IDS_PRINT:"Tisk", IDS_NEWWND:"Otev\u0159\u00EDt v nov\u00E9m okn\u011B", IDS_HELP:"N\u00E1pov\u011Bda"}, da:{IDS_DRAG:"Tr\u00E6k", IDS_SELTEXT:"V\u00E6lg tekst", IDS_ZOOM:"Zoom", IDS_FITWIDTH:"Tilpas bredde", IDS_FITPAGE:"Tilpas side", IDS_PREVPAGE:"Forrige side", IDS_GOTOPAGE:"G\u00E5 til side", IDS_TOTPAGES:"Antal sider", IDS_NEXTPAGE:"N\u00E6ste side", IDS_SCHHINT:"Angiv s\u00F8geord", IDS_SEARCH:"S\u00F8g", IDS_NOTFOUND:"Ikke fundet", IDS_ROTATE:"Rot\u00E9r", IDS_PRINT:"Udskriv", IDS_NEWWND:"\u00C5bn i nyt vindue", IDS_HELP:"Hj\u00E6lp"}, en:{IDS_DRAG:"Drag", IDS_SELTEXT:"Select Text", IDS_ZOOM:"Zoom", IDS_FITWIDTH:"Fit Width", IDS_FITPAGE:"Fit Page", IDS_PREVPAGE:"Previous Page", IDS_GOTOPAGE:"Go To Page", IDS_TOTPAGES:"Total Pages", IDS_NEXTPAGE:"Next Page", IDS_SCHHINT:"Type here to search", IDS_SEARCH:"Search", IDS_NOTFOUND:"Not Found", IDS_ROTATE:"Rotate", IDS_PRINT:"Print", IDS_NEWWND:"Open In New Window", IDS_HELP:"Help"}, es:{IDS_DRAG:"Desplazar", IDS_SELTEXT:"Seleccionar", IDS_ZOOM:"Zoom", IDS_FITWIDTH:"Ajustar al ancho", IDS_FITPAGE:"Ajustar al visor", IDS_PREVPAGE:"P\u00E1gina Anterior", IDS_GOTOPAGE:"Vaya A paginar", IDS_TOTPAGES:"P\u00E1ginas Totales", IDS_NEXTPAGE:"P\u00E1gina Siguiente", IDS_SCHHINT:"Mecanograf\u00EDe aqu\u00ED a b\u00FAsqueda", IDS_SEARCH:"Buscar", IDS_NOTFOUND:"No encontrado", IDS_ROTATE:"Rote", IDS_PRINT:"Imprimir", IDS_NEWWND:"Abrir en nuevo navegador", IDS_HELP:"Ayuda"}, de:{IDS_DRAG:"Schwenken", IDS_SELTEXT:"Text ausw\u00E4hlen", IDS_ZOOM:"Zoom", IDS_FITWIDTH:"Breite anpassen", IDS_FITPAGE:"An Ansicht anpassen", IDS_PREVPAGE:"Zur\u00FCck", IDS_GOTOPAGE:"Springen zu Seite", IDS_TOTPAGES:"Gesamtseiten", IDS_NEXTPAGE:"Vorw\u00E4rts", IDS_SCHHINT:"Geben Sie hier ein um Text zu suchen", IDS_SEARCH:"Suche", IDS_NOTFOUND:"Nicht gefunden", IDS_ROTATE:"Drehen", IDS_PRINT:"Drucken", IDS_NEWWND:"In neuem Browser \u00F6ffnen", IDS_HELP:"Hilfe"}, fr:{IDS_DRAG:"Panorama", IDS_SELTEXT:"S\u00E9lectionner le texte", IDS_ZOOM:"Zoom", IDS_FITWIDTH:"Ajuster la largeur", IDS_FITPAGE:"Ajuster dans la visionneuse", IDS_PREVPAGE:"Page pr\u00E9c\u00E9dente", IDS_GOTOPAGE:" Aller a la page", IDS_TOTPAGES:"Nombre de pages", IDS_NEXTPAGE:"Prochaine page", IDS_SCHHINT:"Entrez votre question ici", IDS_SEARCH:"Rechercher", IDS_NOTFOUND:"Non trouv\u00E9", IDS_ROTATE:"Rotation", IDS_PRINT:"Imprimer", IDS_NEWWND:"Ouvrir dans une nouvelle fen\u00EAtre", IDS_HELP:"Aide"}, nl:{IDS_DRAG:"Slepen", IDS_SELTEXT:"Selecteer tekst", IDS_ZOOM:"Vergroten", IDS_FITWIDTH:"Aanpassen breedte", IDS_FITPAGE:"Aanpassen pagina", IDS_PREVPAGE:"Vorige pagina", IDS_GOTOPAGE:"Ga naar", IDS_TOTPAGES:"Totaal aantal pagina's", IDS_NEXTPAGE:"Volgende pagina", IDS_SCHHINT:"Zoekargument", IDS_SEARCH:"Zoeken", IDS_NOTFOUND:"Niet gevonden", IDS_ROTATE:"Roteren", IDS_PRINT:"Afdrukken", IDS_NEWWND:"Open in nieuw window", IDS_HELP:"Help"}, pt:{IDS_DRAG:"Arrastar", IDS_SELTEXT:"Selecionar Texto", IDS_ZOOM:"Zoom", IDS_FITWIDTH:"Ajustar Largura", IDS_FITPAGE:"Ajustar P\u00E1gina", IDS_PREVPAGE:"P\u00E1gina Anterior", IDS_GOTOPAGE:"Ir para P\u00E1gina", IDS_TOTPAGES:"Total de P\u00E1ginas", IDS_NEXTPAGE:"Pr\u00F3xima P\u00E1gina", IDS_SCHHINT:"Digite aqui para Procurar", IDS_SEARCH:"Procurar", IDS_NOTFOUND:"N\u00E3o Encontrado", IDS_ROTATE:"Girar", IDS_PRINT:"Imprimir", IDS_NEWWND:"Abrir em uma Nova Janela", IDS_HELP:"Ajuda"}, ru:{IDS_DRAG:"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435", IDS_SELTEXT:"\u0412\u044B\u0431\u043E\u0440 \u0442\u0435\u043A\u0441\u0442\u0430", IDS_ZOOM:"\u041C\u0430\u0441\u0448\u0442\u0430\u0431", IDS_FITWIDTH:"\u041F\u043E \u0448\u0438\u0440\u0438\u043D\u0435 \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u044B", IDS_FITPAGE:"\u0421\u0442\u0440\u0430\u043D\u0438\u0446\u0430 \u0446\u0435\u043B\u0438\u043A\u043E\u043C", IDS_PREVPAGE:"\u041F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0430\u044F \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0430", IDS_GOTOPAGE:"\u041F\u0435\u0440\u0435\u0439\u0442\u0438 \u043A \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0435", IDS_TOTPAGES:"\u0412\u0441\u0435\u0433\u043E \u0441\u0442\u0440\u0430\u043D\u0438\u0446", IDS_NEXTPAGE:"\u0421\u043B\u0435\u0434\u0443\u044E\u0449\u0430\u044F \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0430", IDS_SCHHINT:"\u0412\u0432\u0435\u0434\u0438\u0442\u0435 \u0437\u0434\u0435\u0441\u044C \u0442\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u043F\u043E\u0438\u0441\u043A\u0430", IDS_SEARCH:"\u041F\u043E\u0438\u0441\u043A", IDS_NOTFOUND:"\u041D\u0435 \u043D\u0430\u0439\u0434\u0435\u043D\u043E", IDS_ROTATE:"\u041F\u043E\u0432\u043E\u0440\u043E\u0442", IDS_PRINT:"\u041F\u0435\u0447\u0430\u0442\u044C", IDS_NEWWND:"\u041E\u0442\u043A\u0440\u044B\u0442\u044C \u0432 \u043D\u043E\u0432\u043E\u043C \u043E\u043A\u043D\u0435", IDS_HELP:"\u041F\u043E\u043C\u043E\u0449\u044C"}}; static var DefLanguage = "en"; }
Symbol 181 MovieClip [__Packages.VisibleArea] Frame 0
class VisibleArea { var zoom, hPosition, vPosition, Rotation; function VisibleArea (zoom, hPosition, vPosition, Rotation) { this.zoom = zoom; this.hPosition = hPosition; this.vPosition = vPosition; this.Rotation = Rotation; } function equals(that) { return((((zoom == that.zoom) && (hPosition == that.hPosition)) && (vPosition == that.vPosition)) && (Rotation == that.Rotation)); } }
Symbol 182 MovieClip [__Packages.SelectionRange] Frame 0
class SelectionRange { var headPageIdx, headCharIdx, tailPageIdx, tailCharIdx; function SelectionRange (headPageIdx, headCharIdx, tailPageIdx, tailCharIdx) { this.headPageIdx = headPageIdx; this.headCharIdx = headCharIdx; this.tailPageIdx = tailPageIdx; this.tailCharIdx = tailCharIdx; } function equals(that) { return((((headPageIdx == that.headPageIdx) && (headCharIdx == that.headCharIdx)) && (tailPageIdx == that.tailPageIdx)) && (tailCharIdx == that.tailCharIdx)); } }
Symbol 183 MovieClip [__Packages.CPrint2FlashEvents] Frame 0
class CPrint2FlashEvents { var listeners; function CPrint2FlashEvents () { listeners = Array(); } function addListener(listener) { listeners.push(listener); } function fireEvent(event) { var i = 0; while (i < listeners.length) { var listener = listeners[i]; var func = eval ("listener." + event); func.call(listener); i++; } } }
Symbol 184 MovieClip [__Packages.Slider] Frame 0
class Slider { var SliderControl, Min, Max, Width, SliderHandleMC, SliderHandle, Slider; function Slider (SliderControl, Min, Max) { this.SliderControl = SliderControl; this.Min = Min; this.Max = Max; Width = Math.floor(SliderControl._width - SliderControl.SliderHandle._width); SliderHandleMC = SliderControl.SliderHandle; SliderHandle = SliderHandleMC.SliderHandleBtn; SliderHandle.onPress = onHandlePress; SliderControl.onMouseMove = onMouseMove; SliderHandle.Slider = this; SliderControl.Slider = this; SliderHandle.onRelease = (SliderHandle.onReleaseOutside = onHandleRelease); SliderControl.onMouseDown = onMouseDown; } function GetValue() { return(Math.round(Min + ((SliderControl.SliderHandle._x / Width) * (Max - Min)))); } function SetValue(val) { if (val > Max) { val = Max; } else if (val < Min) { val = Min; } SliderControl.SliderHandle._x = ((val - Min) / (Max - Min)) * Width; } function onHandlePress() { Slider.oldValue = Slider.GetValue(); startDrag (Slider.SliderControl.SliderHandle, false, 0, 0, Slider.Width, 0); Slider.Dragging = true; } function onHandleRelease() { stopDrag(); Slider.Dragging = false; if (Slider.oldValue != Slider.GetValue()) { Slider.onChange(); } } function onMouseMove() { if (Slider.Dragging) { Slider.onChange(); } } function onMouseDown() { if ((Slider.SliderControl._visible && (_root.hitTest(Slider.SliderControl, _root.xmouse(), _root.ymouse()))) && (!_root.hitTest(Slider.SliderHandleMC, _root.xmouse(), _root.ymouse()))) { var _local3 = Math.round(Slider.Min + ((Slider.SliderControl._xmouse / Slider.Width) * (Slider.Max - Slider.Min))); if (_local3 != Slider.GetValue()) { Slider.SetValue(_local3); Slider.onChange(); } } } }
Symbol 28 MovieClip [__Packages.mx.core.UIObject] Frame 0
class mx.core.UIObject extends MovieClip { var _width, _height, _x, _y, _parent, _minHeight, _minWidth, _visible, dispatchEvent, _xscale, _yscale, methodTable, onEnterFrame, tfList, __width, __height, moveTo, lineTo, createTextField, attachMovie, buildDepthTable, findNextAvailableDepth, idNames, childrenCreated, _name, createAccessibilityImplementation, _endInit, validateNow, hasOwnProperty, initProperties, stylecache, className, ignoreClassStyleDeclaration, _tf, fontFamily, fontSize, color, marginLeft, marginRight, fontStyle, fontWeight, textAlign, textIndent, textDecoration, embedFonts, styleName, enabled; function UIObject () { super(); constructObject(); } function get width() { return(_width); } function get height() { return(_height); } function get left() { return(_x); } function get x() { return(_x); } function get top() { return(_y); } function get y() { return(_y); } function get right() { return(_parent.width - (_x + width)); } function get bottom() { return(_parent.height - (_y + height)); } function getMinHeight(Void) { return(_minHeight); } function setMinHeight(h) { _minHeight = h; } function get minHeight() { return(getMinHeight()); } function set minHeight(h) { setMinHeight(h); //return(minHeight); } function getMinWidth(Void) { return(_minWidth); } function setMinWidth(w) { _minWidth = w; } function get minWidth() { return(getMinWidth()); } function set minWidth(w) { setMinWidth(w); //return(minWidth); } function setVisible(x, noEvent) { if (x != _visible) { _visible = x; if (noEvent != true) { dispatchEvent({type:(x ? "reveal" : "hide")}); } } } function get visible() { return(_visible); } function set visible(x) { setVisible(x, false); //return(visible); } function get scaleX() { return(_xscale); } function set scaleX(x) { _xscale = x; //return(scaleX); } function get scaleY() { return(_yscale); } function set scaleY(y) { _yscale = y; //return(scaleY); } function doLater(obj, fn) { if (methodTable == undefined) { methodTable = new Array(); } methodTable.push({obj:obj, fn:fn}); onEnterFrame = doLaterDispatcher; } function doLaterDispatcher(Void) { delete onEnterFrame; if (invalidateFlag) { redraw(); } var _local3 = methodTable; methodTable = new Array(); if (_local3.length > 0) { var _local2; while (_local2 = _local3.shift() , _local2 != undefined) { _local2.obj[_local2.fn](); } } } function cancelAllDoLaters(Void) { delete onEnterFrame; methodTable = new Array(); } function invalidate(Void) { invalidateFlag = true; onEnterFrame = doLaterDispatcher; } function invalidateStyle(Void) { invalidate(); } function redraw(bAlways) { if (invalidateFlag || (bAlways)) { invalidateFlag = false; var _local2; for (_local2 in tfList) { tfList[_local2].draw(); } draw(); dispatchEvent({type:"draw"}); } } function draw(Void) { } function move(x, y, noEvent) { var _local3 = _x; var _local2 = _y; _x = x; _y = y; if (noEvent != true) { dispatchEvent({type:"move", oldX:_local3, oldY:_local2}); } } function setSize(w, h, noEvent) { var _local2 = __width; var _local3 = __height; __width = w; __height = h; size(); if (noEvent != true) { dispatchEvent({type:"resize", oldWidth:_local2, oldHeight:_local3}); } } function size(Void) { _width = __width; _height = __height; } function drawRect(x1, y1, x2, y2) { moveTo(x1, y1); lineTo(x2, y1); lineTo(x2, y2); lineTo(x1, y2); lineTo(x1, y1); } function createLabel(name, depth, text) { createTextField(name, depth, 0, 0, 0, 0); var _local2 = this[name]; _local2._color = textColorList; _local2._visible = false; _local2.__text = text; if (tfList == undefined) { tfList = new Object(); } tfList[name] = _local2; _local2.invalidateStyle(); invalidate(); _local2.styleName = this; return(_local2); } function createObject(linkageName, id, depth, initobj) { return(attachMovie(linkageName, id, depth, initobj)); } function createClassObject(className, id, depth, initobj) { var _local3 = className.symbolName == undefined; if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className); } var _local4 = createObject(className.symbolOwner.symbolName, id, depth, initobj); if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className.symbolOwner); } return(_local4); } function createEmptyObject(id, depth) { return(createClassObject(mx.core.UIObject, id, depth)); } function destroyObject(id) { var _local2 = this[id]; if (_local2.getDepth() < 0) { var _local4 = buildDepthTable(); var _local5 = findNextAvailableDepth(0, _local4, "up"); var _local3 = _local5; _local2.swapDepths(_local3); } _local2.removeMovieClip(); delete this[id]; } function getSkinIDName(tag) { return(idNames[tag]); } function setSkin(tag, linkageName, initObj) { if (_global.skinRegistry[linkageName] == undefined) { mx.skins.SkinElement.registerElement(linkageName, mx.skins.SkinElement); } return(createObject(linkageName, getSkinIDName(tag), tag, initObj)); } function createSkin(tag) { var _local2 = getSkinIDName(tag); createEmptyObject(_local2, tag); return(this[_local2]); } function createChildren(Void) { } function _createChildren(Void) { createChildren(); childrenCreated = true; } function constructObject(Void) { if (_name == undefined) { return(undefined); } init(); _createChildren(); createAccessibilityImplementation(); _endInit(); if (validateNow) { redraw(true); } else { invalidate(); } } function initFromClipParameters(Void) { var _local4 = false; var _local2; for (_local2 in clipParameters) { if (hasOwnProperty(_local2)) { _local4 = true; this["def_" + _local2] = this[_local2]; delete this[_local2]; } } if (_local4) { for (_local2 in clipParameters) { var _local3 = this["def_" + _local2]; if (_local3 != undefined) { this[_local2] = _local3; } } } } function init(Void) { __width = _width; __height = _height; if (initProperties == undefined) { initFromClipParameters(); } else { initProperties(); } if (_global.cascadingStyles == true) { stylecache = new Object(); } } function getClassStyleDeclaration(Void) { var _local4 = this; var _local3 = className; while (_local3 != undefined) { if (ignoreClassStyleDeclaration[_local3] == undefined) { if (_global.styles[_local3] != undefined) { return(_global.styles[_local3]); } } _local4 = _local4.__proto__; _local3 = _local4.className; } } function setColor(color) { } function __getTextFormat(tf, bAll) { var _local8 = stylecache.tf; if (_local8 != undefined) { var _local3; for (_local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { tf[_local3] = _local8[_local3]; } } } return(false); } var _local6 = false; for (var _local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { var _local5 = _tf[_local3]; if (_local5 != undefined) { tf[_local3] = _local5; } else if ((_local3 == "font") && (fontFamily != undefined)) { tf[_local3] = fontFamily; } else if ((_local3 == "size") && (fontSize != undefined)) { tf[_local3] = fontSize; } else if ((_local3 == "color") && (color != undefined)) { tf[_local3] = color; } else if ((_local3 == "leftMargin") && (marginLeft != undefined)) { tf[_local3] = marginLeft; } else if ((_local3 == "rightMargin") && (marginRight != undefined)) { tf[_local3] = marginRight; } else if ((_local3 == "italic") && (fontStyle != undefined)) { tf[_local3] = fontStyle == _local3; } else if ((_local3 == "bold") && (fontWeight != undefined)) { tf[_local3] = fontWeight == _local3; } else if ((_local3 == "align") && (textAlign != undefined)) { tf[_local3] = textAlign; } else if ((_local3 == "indent") && (textIndent != undefined)) { tf[_local3] = textIndent; } else if ((_local3 == "underline") && (textDecoration != undefined)) { tf[_local3] = textDecoration == _local3; } else if ((_local3 == "embedFonts") && (embedFonts != undefined)) { tf[_local3] = embedFonts; } else { _local6 = true; } } } } if (_local6) { var _local9 = styleName; if (_local9 != undefined) { if (typeof(_local9) != "string") { _local6 = _local9.__getTextFormat(tf, true, this); } else if (_global.styles[_local9] != undefined) { _local6 = _global.styles[_local9].__getTextFormat(tf, true, this); } } } if (_local6) { var _local10 = getClassStyleDeclaration(); if (_local10 != undefined) { _local6 = _local10.__getTextFormat(tf, true, this); } } if (_local6) { if (_global.cascadingStyles) { if (_parent != undefined) { _local6 = _parent.__getTextFormat(tf, false); } } } if (_local6) { _local6 = _global.style.__getTextFormat(tf, true, this); } return(_local6); } function _getTextFormat(Void) { var _local2 = stylecache.tf; if (_local2 != undefined) { return(_local2); } _local2 = new TextFormat(); __getTextFormat(_local2, true); stylecache.tf = _local2; if (enabled == false) { var _local3 = getStyle("disabledColor"); _local2.color = _local3; } return(_local2); } function getStyleName(Void) { var _local2 = styleName; if (_local2 != undefined) { if (typeof(_local2) != "string") { return(_local2.getStyleName()); } return(_local2); } if (_parent != undefined) { return(_parent.getStyleName()); } return(undefined); } function getStyle(styleProp) { var _local3; _global.getStyleCounter++; if (this[styleProp] != undefined) { return(this[styleProp]); } var _local6 = styleName; if (_local6 != undefined) { if (typeof(_local6) != "string") { _local3 = _local6.getStyle(styleProp); } else { var _local7 = _global.styles[_local6]; _local3 = _local7.getStyle(styleProp); } } if (_local3 != undefined) { return(_local3); } var _local7 = getClassStyleDeclaration(); if (_local7 != undefined) { _local3 = _local7[styleProp]; } if (_local3 != undefined) { return(_local3); } if (_global.cascadingStyles) { if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (mx.styles.StyleManager.isColorStyle(styleProp))) { var _local5 = stylecache; if (_local5 != undefined) { if (_local5[styleProp] != undefined) { return(_local5[styleProp]); } } if (_parent != undefined) { _local3 = _parent.getStyle(styleProp); } else { _local3 = _global.style[styleProp]; } if (_local5 != undefined) { _local5[styleProp] = _local3; } return(_local3); } } if (_local3 == undefined) { _local3 = _global.style[styleProp]; } return(_local3); } static function mergeClipParameters(o, p) { for (var _local3 in p) { o[_local3] = p[_local3]; } return(true); } static var symbolName = "UIObject"; static var symbolOwner = mx.core.UIObject; static var version = "2.0.0.360"; static var textColorList = {color:1, disabledColor:1}; var invalidateFlag = false; var lineWidth = 1; var lineColor = 0; var tabEnabled = false; var clipParameters = {visible:1, minHeight:1, minWidth:1, maxHeight:1, maxWidth:1, preferredHeight:1, preferredWidth:1}; }
Symbol 29 MovieClip [__Packages.mx.core.UIComponent] Frame 0
class mx.core.UIComponent extends mx.core.UIObject { var __width, __height, invalidate, stylecache, removeEventListener, dispatchEvent, drawFocus, addEventListener, _xscale, _yscale, _focusrect, watch, enabled; function UIComponent () { super(); } function get width() { return(__width); } function get height() { return(__height); } function setVisible(x, noEvent) { super.setVisible(x, noEvent); } function enabledChanged(id, oldValue, newValue) { setEnabled(newValue); invalidate(); delete stylecache.tf; return(newValue); } function setEnabled(enabled) { invalidate(); } function getFocus() { var selFocus = Selection.getFocus(); return(((selFocus === null) ? null : (eval (selFocus)))); } function setFocus() { Selection.setFocus(this); } function getFocusManager() { var _local2 = this; while (_local2 != undefined) { if (_local2.focusManager != undefined) { return(_local2.focusManager); } _local2 = _local2._parent; } return(undefined); } function onKillFocus(newFocus) { removeEventListener("keyDown", this); removeEventListener("keyUp", this); dispatchEvent({type:"focusOut"}); drawFocus(false); } function onSetFocus(oldFocus) { addEventListener("keyDown", this); addEventListener("keyUp", this); dispatchEvent({type:"focusIn"}); if (getFocusManager().bDrawFocus != false) { drawFocus(true); } } function findFocusInChildren(o) { if (o.focusTextField != undefined) { return(o.focusTextField); } if (o.tabEnabled == true) { return(o); } return(undefined); } function findFocusFromObject(o) { if (o.tabEnabled != true) { if (o._parent == undefined) { return(undefined); } if (o._parent.tabEnabled == true) { o = o._parent; } else if (o._parent.tabChildren) { o = findFocusInChildren(o._parent); } else { o = findFocusFromObject(o._parent); } } return(o); } function pressFocus() { var _local3 = findFocusFromObject(this); var _local2 = getFocus(); if (_local3 != _local2) { _local2.drawFocus(false); if (getFocusManager().bDrawFocus != false) { _local3.drawFocus(true); } } } function releaseFocus() { var _local2 = findFocusFromObject(this); if (_local2 != getFocus()) { _local2.setFocus(); } } function isParent(o) { while (o != undefined) { if (o == this) { return(true); } o = o._parent; } return(false); } function size() { } function init() { super.init(); _xscale = 100; _yscale = 100; _focusrect = _global.useFocusRect == false; watch("enabled", enabledChanged); if (enabled == false) { setEnabled(false); } } function dispatchValueChangedEvent(value) { dispatchEvent({type:"valueChanged", value:value}); } static var symbolName = "UIComponent"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.0.360"; static var kStretch = 5000; var focusEnabled = true; var tabEnabled = true; var origBorderStyles = {themeColor:16711680}; var clipParameters = {}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.core.UIComponent.prototype.clipParameters, mx.core.UIObject.prototype.clipParameters); }
Symbol 30 MovieClip [__Packages.mx.core.View] Frame 0
class mx.core.View extends mx.core.UIComponent { var tabChildren, tabEnabled, boundingBox_mc, border_mc, __get__width, __get__height, __tabIndex, depth, createObject, createClassObject, loadExternal, destroyObject, createClassChildAtDepth, doLater; function View () { super(); } function init() { super.init(); tabChildren = true; tabEnabled = false; boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } function size() { border_mc.move(0, 0); border_mc.setSize(__get__width(), __get__height()); doLayout(); } function draw() { size(); } function get numChildren() { var _local3 = childNameBase; var _local2 = 0; while (true) { if (this[_local3 + _local2] == undefined) { return(_local2); } _local2++; } } function get tabIndex() { return((tabEnabled ? (__tabIndex) : undefined)); } function set tabIndex(n) { __tabIndex = n; //return(tabIndex); } function addLayoutObject(object) { } function createChild(className, instanceName, initProps) { if (depth == undefined) { depth = 1; } var _local2; if (typeof(className) == "string") { _local2 = createObject(className, instanceName, depth++, initProps); } else { _local2 = createClassObject(className, instanceName, depth++, initProps); } if (_local2 == undefined) { _local2 = loadExternal(className, _loadExternalClass, instanceName, depth++, initProps); } else { this[childNameBase + numChildren] = _local2; _local2._complete = true; childLoaded(_local2); } addLayoutObject(_local2); return(_local2); } function getChildAt(childIndex) { return(this[childNameBase + childIndex]); } function destroyChildAt(childIndex) { if (!((childIndex >= 0) && (childIndex < numChildren))) { return(undefined); } var _local4 = childNameBase + childIndex; var _local6 = numChildren; var _local3; for (_local3 in this) { if (_local3 == _local4) { _local4 = ""; destroyObject(_local3); break; } } var _local2 = Number(childIndex); while (_local2 < (_local6 - 1)) { this[childNameBase + _local2] = this[childNameBase + (_local2 + 1)]; _local2++; } delete this[childNameBase + (_local6 - 1)]; depth--; } function initLayout() { if (!hasBeenLayedOut) { doLayout(); } } function doLayout() { hasBeenLayedOut = true; } function createChildren() { if (border_mc == undefined) { border_mc = createClassChildAtDepth(_global.styles.rectBorderClass, mx.managers.DepthManager.kBottom, {styleName:this}); } doLater(this, "initLayout"); } function convertToUIObject(obj) { } function childLoaded(obj) { convertToUIObject(obj); } static function extension() { mx.core.ExternalContent.enableExternalContent(); } static var symbolName = "View"; static var symbolOwner = mx.core.View; static var version = "2.0.0.360"; var className = "View"; static var childNameBase = "_child"; var hasBeenLayedOut = false; var _loadExternalClass = "UIComponent"; }
Symbol 31 MovieClip [__Packages.mx.core.ScrollView] Frame 0
class mx.core.ScrollView extends mx.core.View { var __width, hScroller, vScroller, __maxHPosition, propsInited, scrollAreaChanged, specialHScrollCase, createObject, viewableColumns, __height, oldRndUp, viewableRows, __viewMetrics, owner, enabled, border_mc, __get__width, __get__height, invLayout, mask_mc, _parent, dispatchEvent; function ScrollView () { super(); } function getHScrollPolicy(Void) { return(__hScrollPolicy); } function setHScrollPolicy(policy) { __hScrollPolicy = policy.toLowerCase(); if (__width == undefined) { return(undefined); } setScrollProperties(numberOfCols, columnWidth, rowC, rowH, heightPadding, widthPadding); } function get hScrollPolicy() { return(getHScrollPolicy()); } function set hScrollPolicy(policy) { setHScrollPolicy(policy); //return(hScrollPolicy); } function getVScrollPolicy(Void) { return(__vScrollPolicy); } function setVScrollPolicy(policy) { __vScrollPolicy = policy.toLowerCase(); if (__width == undefined) { return(undefined); } setScrollProperties(numberOfCols, columnWidth, rowC, rowH, heightPadding, widthPadding); } function get vScrollPolicy() { return(getVScrollPolicy()); } function set vScrollPolicy(policy) { setVScrollPolicy(policy); //return(vScrollPolicy); } function get hPosition() { return(getHPosition()); } function set hPosition(pos) { setHPosition(pos); //return(hPosition); } function getHPosition(Void) { return(__hPosition); } function setHPosition(pos) { hScroller.__set__scrollPosition(pos); __hPosition = pos; } function get vPosition() { return(getVPosition()); } function set vPosition(pos) { setVPosition(pos); //return(vPosition); } function getVPosition(Void) { return(__vPosition); } function setVPosition(pos) { vScroller.__set__scrollPosition(pos); __vPosition = pos; } function get maxVPosition() { var _local2 = vScroller.maxPos; return(((_local2 == undefined) ? 0 : (_local2))); } function get maxHPosition() { return(getMaxHPosition()); } function set maxHPosition(pos) { setMaxHPosition(pos); //return(maxHPosition); } function getMaxHPosition(Void) { if (__maxHPosition != undefined) { return(__maxHPosition); } var _local2 = hScroller.maxPos; return(((_local2 == undefined) ? 0 : (_local2))); } function setMaxHPosition(pos) { __maxHPosition = pos; } function setScrollProperties(colCount, colWidth, rwCount, rwHeight, hPadding, wPadding) { var _local3 = getViewMetrics(); if (hPadding == undefined) { hPadding = 0; } if (wPadding == undefined) { wPadding = 0; } propsInited = true; delete scrollAreaChanged; heightPadding = hPadding; widthPadding = wPadding; if (colWidth == 0) { colWidth = 1; } if (rwHeight == 0) { rwHeight = 1; } var _local5 = Math.ceil((((__width - _local3.left) - _local3.right) - widthPadding) / colWidth); if ((__hScrollPolicy == "on") || ((_local5 < colCount) && (__hScrollPolicy == "auto"))) { if ((hScroller == undefined) || (specialHScrollCase)) { delete specialHScrollCase; hScroller = createObject("HScrollBar", "hSB", 1001); hScroller.__set__lineScrollSize(20); hScroller.scrollHandler = scrollProxy; hScroller.__set__scrollPosition(__hPosition); scrollAreaChanged = true; } if ((((numberOfCols != colCount) || (columnWidth != colWidth)) || (viewableColumns != _local5)) || (scrollAreaChanged)) { hScroller.setScrollProperties(_local5, 0, colCount - _local5); viewableColumns = _local5; numberOfCols = colCount; columnWidth = colWidth; } } else if (((__hScrollPolicy == "auto") || (__hScrollPolicy == "off")) && (hScroller != undefined)) { hScroller.removeMovieClip(); delete hScroller; scrollAreaChanged = true; } if (heightPadding == undefined) { heightPadding = 0; } var _local4 = Math.ceil((((__height - _local3.top) - _local3.bottom) - heightPadding) / rwHeight); var _local8 = (((__height - _local3.top) - _local3.bottom) % rwHeight) != 0; if ((__vScrollPolicy == "on") || ((_local4 < (rwCount + _local8)) && (__vScrollPolicy == "auto"))) { if (vScroller == undefined) { vScroller = createObject("VScrollBar", "vSB", 1002); vScroller.scrollHandler = scrollProxy; vScroller.__set__scrollPosition(__vPosition); scrollAreaChanged = true; rowH = 0; } if ((((rowC != rwCount) || (rowH != rwHeight)) || ((viewableRows + _local8) != (_local4 + oldRndUp))) || (scrollAreaChanged)) { vScroller.setScrollProperties(_local4, 0, (rwCount - _local4) + _local8); viewableRows = _local4; rowC = rwCount; rowH = rwHeight; oldRndUp = _local8; } } else if (((__vScrollPolicy == "auto") || (__vScrollPolicy == "off")) && (vScroller != undefined)) { vScroller.removeMovieClip(); delete vScroller; scrollAreaChanged = true; } numberOfCols = colCount; columnWidth = colWidth; if (scrollAreaChanged) { doLayout(); var _local2 = __viewMetrics; var _local12 = ((owner != undefined) ? (owner) : this); _local12.layoutContent(_local2.left, _local2.top, ((columnWidth * numberOfCols) - _local2.left) - _local2.right, rowC * rowH, (__width - _local2.left) - _local2.right, (__height - _local2.top) - _local2.bottom); } if (!enabled) { setEnabled(false); } } function getViewMetrics(Void) { var _local2 = __viewMetrics; var _local3 = border_mc.__get__borderMetrics(); _local2.left = _local3.left; _local2.right = _local3.right; if (vScroller != undefined) { _local2.right = _local2.right + vScroller.minWidth; } _local2.top = _local3.top; if ((hScroller == undefined) && ((__hScrollPolicy == "on") || (__hScrollPolicy == true))) { hScroller = createObject("FHScrollBar", "hSB", 1001); specialHScrollCase = true; } _local2.bottom = _local3.bottom; if (hScroller != undefined) { _local2.bottom = _local2.bottom + hScroller.minHeight; } return(_local2); } function doLayout(Void) { var _local10 = __get__width(); var _local8 = __get__height(); delete invLayout; var _local3 = (__viewMetrics = getViewMetrics()); var _local2 = _local3.left; var _local9 = _local3.right; var _local5 = _local3.top; var _local11 = _local3.bottom; var _local7 = hScroller; var _local6 = vScroller; _local7.setSize((_local10 - _local2) - _local9, _local7.minHeight + 0); _local7.move(_local2, _local8 - _local11); _local6.setSize(_local6.minWidth + 0, (_local8 - _local5) - _local11); _local6.move(_local10 - _local9, _local5); var _local4 = mask_mc; _local4._width = (_local10 - _local2) - _local9; _local4._height = (_local8 - _local5) - _local11; _local4._x = _local2; _local4._y = _local5; } function createChild(id, name, props) { var _local2 = super.createChild(id, name, props); return(_local2); } function init(Void) { super.init(); __viewMetrics = new Object(); if (_global.__SVMouseWheelManager == undefined) { var _local4 = (_global.__SVMouseWheelManager = new Object()); _local4.onMouseWheel = __onMouseWheel; Mouse.addListener(_local4); } } function __onMouseWheel(delta, scrollTarget) { var _local3 = scrollTarget; var _local1; while (_local3 != undefined) { if (_local3 instanceof mx.core.ScrollView) { _local1 = _local3; } _local3 = _local3._parent; } if (_local1 != undefined) { _local3 = ((delta <= 0) ? 1 : -1); var _local2 = _local1.vScroller.lineScrollSize; if (_local2 == undefined) { _local2 = 0; } _local2 = Math.max(Math.abs(delta), _local2); _local1.vPosition = _local1.vPosition + (_local2 * _local3); _local1.dispatchEvent({type:"scroll", direction:"vertical", position:_local1.vPosition}); } } function createChildren(Void) { super.createChildren(); if (mask_mc == undefined) { mask_mc = createObject("BoundingBox", "mask_mc", MASK_DEPTH); } mask_mc._visible = false; } function invalidate(Void) { super.invalidate(); } function draw(Void) { size(); } function size(Void) { super.size(); } function scrollProxy(docObj) { _parent.onScroll(docObj); } function onScroll(docObj) { var _local3 = docObj.target; var _local2 = _local3.scrollPosition; if (_local3 == vScroller) { var _local4 = "vertical"; var _local5 = "__vPosition"; } else { var _local4 = "horizontal"; var _local5 = "__hPosition"; } dispatchEvent({type:"scroll", direction:_local4, position:_local2}); this[_local5] = _local2; } function setEnabled(v) { vScroller.enabled = (hScroller.enabled = v); } function childLoaded(obj) { super.childLoaded(obj); obj.setMask(mask_mc); } static var symbolName = "ScrollView"; static var symbolOwner = mx.core.ScrollView; static var version = "2.0.0.360"; var className = "ScrollView"; var __vScrollPolicy = "auto"; var __hScrollPolicy = "off"; var __vPosition = 0; var __hPosition = 0; var numberOfCols = 0; var rowC = 0; var columnWidth = 1; var rowH = 0; var heightPadding = 0; var widthPadding = 0; var MASK_DEPTH = 10000; }
Symbol 32 MovieClip [__Packages.mx.containers.ScrollPane] Frame 0
class mx.containers.ScrollPane extends mx.core.ScrollView { var _total, _loaded, destroyChildAt, createChild, __scrollContent, spContentHolder, hScroller, vScroller, __get__hScrollPolicy, __vScrollPolicy, __get__vScrollPolicy, tabEnabled, keyDown, mask_mc, hPosition, __get__maxHPosition, vPosition, __get__maxVPosition, __hPosition, __vPosition, invalidate; function ScrollPane () { super(); } function getBytesTotal() { return(_total); } function getBytesLoaded() { return(_loaded); } function set contentPath(scrollableContent) { if (!initializing) { if (scrollableContent == undefined) { destroyChildAt(0); } else { if (this[mx.core.View.childNameBase + 0] != undefined) { destroyChildAt(0); } createChild(scrollableContent, "spContentHolder"); } } __scrollContent = scrollableContent; //return(contentPath); } function get contentPath() { return(__scrollContent); } function get content() { return(spContentHolder); } function setHPosition(position) { if ((position <= hScroller.maxPos) && (position >= hScroller.minPos)) { super.setHPosition(position); spContentHolder._x = -position; } } function setVPosition(position) { if ((position <= vScroller.maxPos) && (position >= vScroller.minPos)) { super.setVPosition(position); spContentHolder._y = -position; } } function get vLineScrollSize() { return(__vLineScrollSize); } function set vLineScrollSize(vLineSize) { __vLineScrollSize = vLineSize; vScroller.__set__lineScrollSize(vLineSize); //return(vLineScrollSize); } function get hLineScrollSize() { return(__hLineScrollSize); } function set hLineScrollSize(hLineSize) { __hLineScrollSize = hLineSize; hScroller.__set__lineScrollSize(hLineSize); //return(hLineScrollSize); } function get vPageScrollSize() { return(__vPageScrollSize); } function set vPageScrollSize(vPageSize) { __vPageScrollSize = vPageSize; vScroller.__set__pageScrollSize(vPageSize); //return(vPageScrollSize); } function get hPageScrollSize() { return(__hPageScrollSize); } function set hPageScrollSize(hPageSize) { __hPageScrollSize = hPageSize; hScroller.__set__pageScrollSize(hPageSize); //return(hPageScrollSize); } function set hScrollPolicy(policy) { __hScrollPolicy = policy.toLowerCase(); setScrollProperties(spContentHolder._width, 1, spContentHolder._height, 1); //return(__get__hScrollPolicy()); } function set vScrollPolicy(policy) { __vScrollPolicy = policy.toLowerCase(); setScrollProperties(spContentHolder._width, 1, spContentHolder._height, 1); //return(__get__vScrollPolicy()); } function get scrollDrag() { return(__scrollDrag); } function set scrollDrag(s) { __scrollDrag = s; if (__scrollDrag) { spContentHolder.useHandCursor = true; spContentHolder.onPress = function () { this._parent.startDragLoop(); }; spContentHolder.tabEnabled = false; spContentHolder.onRelease = (spContentHolder.onReleaseOutside = function () { delete this.onMouseMove; }); __scrollDrag = true; } else { delete spContentHolder.onPress; spContentHolder.tabEnabled = false; spContentHolder.tabChildren = true; spContentHolder.useHandCursor = false; __scrollDrag = false; } //return(scrollDrag); } function init(Void) { super.init(); tabEnabled = true; keyDown = _onKeyDown; } function createChildren(Void) { super.createChildren(); mask_mc._visible = false; initializing = false; if ((__scrollContent != undefined) && (__scrollContent != "")) { contentPath = (__scrollContent); } } function size(Void) { super.size(); setScrollProperties(spContentHolder._width, 1, spContentHolder._height, 1); hPosition = Math.min(hPosition, __get__maxHPosition()); vPosition = Math.min(vPosition, __get__maxVPosition()); } function setScrollProperties(columnCount, columnWidth, rowCount, rowHeight) { super.setScrollProperties(columnCount, columnWidth, rowCount, rowHeight); hScroller.__set__lineScrollSize(__hLineScrollSize); hScroller.__set__pageScrollSize(__hPageScrollSize); vScroller.__set__lineScrollSize(__vLineScrollSize); vScroller.__set__pageScrollSize(__vPageScrollSize); } function onScroll(scrollEvent) { super.onScroll(scrollEvent); spContentHolder._x = -__hPosition; spContentHolder._y = -__vPosition; } function childLoaded(obj) { super.childLoaded(obj); onComplete(); } function onComplete(Void) { setScrollProperties(spContentHolder._width, 1, spContentHolder._height, 1); hPosition = 0; vPosition = 0; scrollDrag = (__scrollDrag); invalidate(); } function startDragLoop(Void) { spContentHolder.lastX = spContentHolder._xmouse; spContentHolder.lastY = spContentHolder._ymouse; spContentHolder.onMouseMove = function () { var _local4 = this.lastX - this._xmouse; var _local3 = this.lastY - this._ymouse; _local4 = _local4 + this._parent.hPosition; _local3 = _local3 + this._parent.vPosition; this._parent.hPosition = _local4; this._parent.vPosition = _local3; if ((this._parent.hPosition < this._parent.hScroller.maxPos) && (this._parent.hPosition > this._parent.hScroller.minPos)) { this.lastX = this._xmouse; } else if (this._parent.hPosition > this._parent.hScroller.maxPos) { this._parent.hPosition = this._parent.hScroller.maxPos; } else if (this._parent.hPosition < this._parent.hScroller.minPos) { this._parent.hPosition = this._parent.hScroller.minPos; } if ((this._parent.vPosition < this._parent.vScroller.maxPos) && (this._parent.vPosition > this._parent.vScroller.minPos)) { this.lastY = this._ymouse; } else if (this._parent.vPosition > this._parent.vScroller.maxPos) { this._parent.vPosition = this._parent.vScroller.maxPos; } else if (this._parent.vPosition < this._parent.vScroller.minPos) { this._parent.vPosition = this._parent.vScroller.minPos; } super.dispatchEvent({type:"scroll"}); }; } function dispatchEvent(o) { o.target = this; _total = o.total; _loaded = o.current; super.dispatchEvent(o); } function refreshPane(Void) { contentPath = (__scrollContent); } function _onKeyDown(e) { if (e.code == 40) { vPosition = vPosition + vLineScrollSize; } else if (e.code == 38) { vPosition = vPosition - vLineScrollSize; } else if (e.code == 37) { hPosition = hPosition - hLineScrollSize; } else if (e.code == 39) { hPosition = hPosition + hLineScrollSize; } else if (e.code == 33) { vPosition = vPosition - vPageScrollSize; } else if (e.code == 34) { vPosition = vPosition + vPageScrollSize; } else if (e.code == 36) { vPosition = vScroller.minPos; } else if (e.code == 35) { vPosition = vScroller.maxPos; } } static var symbolName = "ScrollPane"; static var symbolOwner = mx.containers.ScrollPane; var className = "ScrollPane"; static var version = "2.0.0.360"; var __hScrollPolicy = "auto"; var __scrollDrag = false; var __vLineScrollSize = 5; var __hLineScrollSize = 5; var __vPageScrollSize = 20; var __hPageScrollSize = 20; var clipParameters = {contentPath:1, scrollDrag:1, hScrollPolicy:1, vScrollPolicy:1, vLineScrollSize:1, hLineScrollSize:1, vPageScrollSize:1, hPageScrollSize:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.containers.ScrollPane.prototype.clipParameters, mx.core.ScrollView.prototype.clipParameters); var initializing = true; }
Symbol 124 MovieClip [__Packages.mx.skins.SkinElement] Frame 0
class mx.skins.SkinElement extends MovieClip { var _visible, _x, _y, _width, _height; function SkinElement () { super(); } static function registerElement(name, className) { Object.registerClass(name, ((className == undefined) ? (mx.skins.SkinElement) : (className))); _global.skinRegistry[name] = true; } function __set__visible(visible) { _visible = visible; } function move(x, y) { _x = x; _y = y; } function setSize(w, h) { _width = w; _height = h; } }
Symbol 125 MovieClip [__Packages.mx.styles.CSSTextStyles] Frame 0
class mx.styles.CSSTextStyles { function CSSTextStyles () { } static function addTextStyles(o, bColor) { o.addProperty("textAlign", function () { return(this._tf.align); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.align = x; }); o.addProperty("fontWeight", function () { return(((this._tf.bold != undefined) ? ((this._tf.bold ? "bold" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.bold = x == "bold"; }); if (bColor) { o.addProperty("color", function () { return(this._tf.color); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.color = x; }); } o.addProperty("fontFamily", function () { return(this._tf.font); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.font = x; }); o.addProperty("textIndent", function () { return(this._tf.indent); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.indent = x; }); o.addProperty("fontStyle", function () { return(((this._tf.italic != undefined) ? ((this._tf.italic ? "italic" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.italic = x == "italic"; }); o.addProperty("marginLeft", function () { return(this._tf.leftMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.leftMargin = x; }); o.addProperty("marginRight", function () { return(this._tf.rightMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.rightMargin = x; }); o.addProperty("fontSize", function () { return(this._tf.size); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.size = x; }); o.addProperty("textDecoration", function () { return(((this._tf.underline != undefined) ? ((this._tf.underline ? "underline" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.underline = x == "underline"; }); o.addProperty("embedFonts", function () { return(this._tf.embedFonts); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.embedFonts = x; }); } }
Symbol 126 MovieClip [__Packages.mx.styles.StyleManager] Frame 0
class mx.styles.StyleManager { function StyleManager () { } static function registerInheritingStyle(styleName) { inheritingStyles[styleName] = true; } static function isInheritingStyle(styleName) { return(inheritingStyles[styleName] == true); } static function registerColorStyle(styleName) { colorStyles[styleName] = true; } static function isColorStyle(styleName) { return(colorStyles[styleName] == true); } static function registerColorName(colorName, colorValue) { colorNames[colorName] = colorValue; } static function isColorName(colorName) { return(colorNames[colorName] != undefined); } static function getColorName(colorName) { return(colorNames[colorName]); } static var inheritingStyles = {color:true, direction:true, fontFamily:true, fontSize:true, fontStyle:true, fontWeight:true, textAlign:true, textIndent:true}; static var colorStyles = {barColor:true, trackColor:true, borderColor:true, buttonColor:true, color:true, dateHeaderColor:true, dateRollOverColor:true, disabledColor:true, fillColor:true, highlightColor:true, scrollTrackColor:true, selectedDateColor:true, shadowColor:true, strokeColor:true, symbolBackgroundColor:true, symbolBackgroundDisabledColor:true, symbolBackgroundPressedColor:true, symbolColor:true, symbolDisabledColor:true, themeColor:true, todayIndicatorColor:true, shadowCapColor:true, borderCapColor:true, focusColor:true}; static var colorNames = {black:0, white:16777215, red:16711680, green:65280, blue:255, magenta:16711935, yellow:16776960, cyan:65535, haloGreen:8453965, haloBlue:2881013, haloOrange:16761344}; static var TextFormatStyleProps = {font:true, size:true, color:true, leftMargin:false, rightMargin:false, italic:true, bold:true, align:true, indent:true, underline:false, embedFonts:false}; static var TextStyleMap = {textAlign:true, fontWeight:true, color:true, fontFamily:true, textIndent:true, fontStyle:true, lineHeight:true, marginLeft:true, marginRight:true, fontSize:true, textDecoration:true, embedFonts:true}; }
Symbol 127 MovieClip [__Packages.mx.styles.CSSStyleDeclaration] Frame 0
class mx.styles.CSSStyleDeclaration { var _tf; function CSSStyleDeclaration () { } function __getTextFormat(tf, bAll) { var _local5 = false; if (_tf != undefined) { var _local2; for (_local2 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local2])) { if (tf[_local2] == undefined) { var _local3 = _tf[_local2]; if (_local3 != undefined) { tf[_local2] = _local3; } else { _local5 = true; } } } } } else { _local5 = true; } return(_local5); } function getStyle(styleProp) { var _local2 = this[styleProp]; var _local3 = mx.styles.StyleManager.getColorName(_local2); return(((_local3 == undefined) ? (_local2) : (_local3))); } static function classConstruct() { mx.styles.CSSTextStyles.addTextStyles(mx.styles.CSSStyleDeclaration.prototype, true); return(true); } static var classConstructed = classConstruct(); static var CSSTextStylesDependency = mx.styles.CSSTextStyles; }
Symbol 128 MovieClip [__Packages.mx.skins.Border] Frame 0
class mx.skins.Border extends mx.core.UIObject { function Border () { super(); } function init(Void) { super.init(); } static var symbolName = "Border"; static var symbolOwner = mx.skins.Border; var className = "Border"; var tagBorder = 0; var idNames = new Array("border_mc"); }
Symbol 129 MovieClip [__Packages.mx.skins.RectBorder] Frame 0
class mx.skins.RectBorder extends mx.skins.Border { var __width, __height, offset, __borderMetrics; function RectBorder () { super(); } function get width() { return(__width); } function get height() { return(__height); } function init(Void) { super.init(); } function draw(Void) { size(); } function getBorderMetrics(Void) { var _local2 = offset; if (__borderMetrics == undefined) { __borderMetrics = {left:_local2, top:_local2, right:_local2, bottom:_local2}; } else { __borderMetrics.left = _local2; __borderMetrics.top = _local2; __borderMetrics.right = _local2; __borderMetrics.bottom = _local2; } return(__borderMetrics); } function get borderMetrics() { return(getBorderMetrics()); } function drawBorder(Void) { } function size(Void) { drawBorder(); } function setColor(Void) { drawBorder(); } static var symbolName = "RectBorder"; static var symbolOwner = mx.skins.RectBorder; static var version = "2.0.0.360"; var className = "RectBorder"; var borderStyleName = "borderStyle"; var borderColorName = "borderColor"; var shadowColorName = "shadowColor"; var highlightColorName = "highlightColor"; var buttonColorName = "buttonColor"; var backgroundColorName = "backgroundColor"; }
Symbol 130 MovieClip [__Packages.mx.managers.DepthManager] Frame 0
class mx.managers.DepthManager { var _childCounter, createClassObject, createObject, _parent, swapDepths, _topmost, getDepth; function DepthManager () { MovieClip.prototype.createClassChildAtDepth = createClassChildAtDepth; MovieClip.prototype.createChildAtDepth = createChildAtDepth; MovieClip.prototype.setDepthTo = setDepthTo; MovieClip.prototype.setDepthAbove = setDepthAbove; MovieClip.prototype.setDepthBelow = setDepthBelow; MovieClip.prototype.findNextAvailableDepth = findNextAvailableDepth; MovieClip.prototype.shuffleDepths = shuffleDepths; MovieClip.prototype.getDepthByFlag = getDepthByFlag; MovieClip.prototype.buildDepthTable = buildDepthTable; } static function sortFunction(a, b) { if (a.getDepth() > b.getDepth()) { return(1); } return(-1); } static function test(depth) { if (depth == reservedDepth) { return(false); } return(true); } static function createClassObjectAtDepth(className, depthSpace, initObj) { var _local1; switch (depthSpace) { case kCursor : _local1 = holder.createClassChildAtDepth(className, kTopmost, initObj); break; case kTooltip : _local1 = holder.createClassChildAtDepth(className, kTop, initObj); break; } return(_local1); } static function createObjectAtDepth(linkageName, depthSpace, initObj) { var _local1; switch (depthSpace) { case kCursor : _local1 = holder.createChildAtDepth(linkageName, kTopmost, initObj); break; case kTooltip : _local1 = holder.createChildAtDepth(linkageName, kTop, initObj); break; } return(_local1); } function createClassChildAtDepth(className, depthFlag, initObj) { if (_childCounter == undefined) { _childCounter = 0; } var _local3 = buildDepthTable(); var _local2 = getDepthByFlag(depthFlag, _local3); var _local6 = "down"; if (depthFlag == kBottom) { _local6 = "up"; } var _local5; if (_local3[_local2] != undefined) { _local5 = _local2; _local2 = findNextAvailableDepth(_local2, _local3, _local6); } var _local4 = createClassObject(className, "depthChild" + (_childCounter++), _local2, initObj); if (_local5 != undefined) { _local3[_local2] = _local4; shuffleDepths(_local4, _local5, _local3, _local6); } if (depthFlag == kTopmost) { _local4._topmost = true; } return(_local4); } function createChildAtDepth(linkageName, depthFlag, initObj) { if (_childCounter == undefined) { _childCounter = 0; } var _local3 = buildDepthTable(); var _local2 = getDepthByFlag(depthFlag, _local3); var _local6 = "down"; if (depthFlag == kBottom) { _local6 = "up"; } var _local5; if (_local3[_local2] != undefined) { _local5 = _local2; _local2 = findNextAvailableDepth(_local2, _local3, _local6); } var _local4 = createObject(linkageName, "depthChild" + (_childCounter++), _local2, initObj); if (_local5 != undefined) { _local3[_local2] = _local4; shuffleDepths(_local4, _local5, _local3, _local6); } if (depthFlag == kTopmost) { _local4._topmost = true; } return(_local4); } function setDepthTo(depthFlag) { var _local2 = _parent.buildDepthTable(); var _local3 = _parent.getDepthByFlag(depthFlag, _local2); if (_local2[_local3] != undefined) { shuffleDepths(this, _local3, _local2, undefined); } else { swapDepths(_local3); } if (depthFlag == kTopmost) { _topmost = true; } else { delete _topmost; } } function setDepthAbove(targetInstance) { if (targetInstance._parent != _parent) { return(undefined); } var _local2 = targetInstance.getDepth() + 1; var _local3 = _parent.buildDepthTable(); if ((_local3[_local2] != undefined) && (getDepth() < _local2)) { _local2 = _local2 - 1; } if (_local2 > highestDepth) { _local2 = highestDepth; } if (_local2 == highestDepth) { _parent.shuffleDepths(this, _local2, _local3, "down"); } else if (_local3[_local2] != undefined) { _parent.shuffleDepths(this, _local2, _local3, undefined); } else { swapDepths(_local2); } } function setDepthBelow(targetInstance) { if (targetInstance._parent != _parent) { return(undefined); } var _local6 = targetInstance.getDepth() - 1; var _local3 = _parent.buildDepthTable(); if ((_local3[_local6] != undefined) && (getDepth() > _local6)) { _local6 = _local6 + 1; } var _local4 = lowestDepth + numberOfAuthortimeLayers; var _local5; for (_local5 in _local3) { var _local2 = _local3[_local5]; if (_local2._parent != undefined) { _local4 = Math.min(_local4, _local2.getDepth()); } } if (_local6 < _local4) { _local6 = _local4; } if (_local6 == _local4) { _parent.shuffleDepths(this, _local6, _local3, "up"); } else if (_local3[_local6] != undefined) { _parent.shuffleDepths(this, _local6, _local3, undefined); } else { swapDepths(_local6); } } function findNextAvailableDepth(targetDepth, depthTable, direction) { var _local5 = lowestDepth + numberOfAuthortimeLayers; if (targetDepth < _local5) { targetDepth = _local5; } if (depthTable[targetDepth] == undefined) { return(targetDepth); } var _local2 = targetDepth; var _local1 = targetDepth; if (direction == "down") { while (depthTable[_local1] != undefined) { _local1--; } return(_local1); } while (depthTable[_local2] != undefined) { _local2++; } return(_local2); } function shuffleDepths(subject, targetDepth, depthTable, direction) { var _local9 = lowestDepth + numberOfAuthortimeLayers; var _local8 = _local9; var _local5; for (_local5 in depthTable) { var _local7 = depthTable[_local5]; if (_local7._parent != undefined) { _local9 = Math.min(_local9, _local7.getDepth()); } } if (direction == undefined) { if (subject.getDepth() > targetDepth) { direction = "up"; } else { direction = "down"; } } var _local1 = new Array(); for (_local5 in depthTable) { var _local7 = depthTable[_local5]; if (_local7._parent != undefined) { _local1.push(_local7); } } _local1.sort(sortFunction); if (direction == "up") { var _local3; var _local11; do { if (_local1.length <= 0) { break; } _local3 = _local1.pop(); } while (_local3 != subject); do { if (_local1.length <= 0) { break; } _local11 = subject.getDepth(); _local3 = _local1.pop(); var _local4 = _local3.getDepth(); if (_local11 > (_local4 + 1)) { if (_local4 >= 0) { subject.swapDepths(_local4 + 1); } else if ((_local11 > _local8) && (_local4 < _local8)) { subject.swapDepths(_local8); } } subject.swapDepths(_local3); } while (_local4 != targetDepth); } else if (direction == "down") { var _local3; do { if (_local1.length <= 0) { break; } _local3 = _local1.shift(); } while (_local3 != subject); do { if (_local1.length <= 0) { break; } var _local11 = _local3.getDepth(); _local3 = _local1.shift(); var _local4 = _local3.getDepth(); if ((_local11 < (_local4 - 1)) && (_local4 > 0)) { subject.swapDepths(_local4 - 1); } subject.swapDepths(_local3); } while (_local4 != targetDepth); } } function getDepthByFlag(depthFlag, depthTable) { var _local2 = 0; if ((depthFlag == kTop) || (depthFlag == kNotopmost)) { var _local5 = 0; var _local7 = false; var _local8; for (_local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { if (!_local9._topmost) { _local2 = Math.max(_local2, _local9.getDepth()); } else if (!_local7) { _local5 = _local9.getDepth(); _local7 = true; } else { _local5 = Math.min(_local5, _local9.getDepth()); } } } } _local2 = _local2 + 20; if (_local7) { if (_local2 >= _local5) { _local2 = _local5 - 1; } } } else if (depthFlag == kBottom) { for (var _local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { _local2 = Math.min(_local2, _local9.getDepth()); } } } _local2 = _local2 - 20; } else if (depthFlag == kTopmost) { for (var _local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { _local2 = Math.max(_local2, _local9.getDepth()); } } } _local2 = _local2 + 100; } if (_local2 >= highestDepth) { _local2 = highestDepth; } var _local6 = lowestDepth + numberOfAuthortimeLayers; for (var _local9 in depthTable) { var _local4 = depthTable[_local9]; if (_local4._parent != undefined) { _local6 = Math.min(_local6, _local4.getDepth()); } } if (_local2 <= _local6) { _local2 = _local6; } return(_local2); } function buildDepthTable(Void) { var _local5 = new Array(); var _local4; for (_local4 in this) { var _local2 = this[_local4]; var _local3 = typeof(_local2); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local2.__getTextFormat != undefined))) { if (_local2._parent == this) { _local5[_local2.getDepth()] = _local2; } } } return(_local5); } static var reservedDepth = 1048575; static var highestDepth = 1048574; static var lowestDepth = -16383; static var numberOfAuthortimeLayers = 383; static var kCursor = 101; static var kTooltip = 102; static var kTop = 201; static var kBottom = 202; static var kTopmost = 203; static var kNotopmost = 204; static var holder = _root.createEmptyMovieClip("reserved", reservedDepth); static var __depthManager = new mx.managers.DepthManager(); }
Symbol 131 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent == undefined) { _local1[eventObj.type](eventObj); } else { _local1.handleEvent(eventObj); } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; }
Symbol 132 MovieClip [__Packages.mx.events.UIEventDispatcher] Frame 0
class mx.events.UIEventDispatcher extends mx.events.EventDispatcher { var dispatchQueue, owner, __sentLoadEvent, __origAddEventListener; function UIEventDispatcher () { super(); } static function addKeyEvents(obj) { if (obj.keyHandler == undefined) { var _local1 = (obj.keyHandler = new Object()); _local1.owner = obj; _local1.onKeyDown = _fEventDispatcher.onKeyDown; _local1.onKeyUp = _fEventDispatcher.onKeyUp; } Key.addListener(obj.keyHandler); } static function removeKeyEvents(obj) { Key.removeListener(obj.keyHandler); } static function addLoadEvents(obj) { if (obj.onLoad == undefined) { obj.onLoad = _fEventDispatcher.onLoad; obj.onUnload = _fEventDispatcher.onUnload; if (obj.getBytesTotal() == obj.getBytesLoaded()) { obj.doLater(obj, "onLoad"); } } } static function removeLoadEvents(obj) { delete obj.onLoad; delete obj.onUnload; } static function initialize(obj) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.UIEventDispatcher(); } obj.addEventListener = _fEventDispatcher.__addEventListener; obj.__origAddEventListener = _fEventDispatcher.addEventListener; obj.removeEventListener = _fEventDispatcher.removeEventListener; obj.dispatchEvent = _fEventDispatcher.dispatchEvent; obj.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(mx.events.EventDispatcher, eventObj); dispatchQueue(this, eventObj); } function onKeyDown(Void) { owner.dispatchEvent({type:"keyDown", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)}); } function onKeyUp(Void) { owner.dispatchEvent({type:"keyUp", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)}); } function onLoad(Void) { if (__sentLoadEvent != true) { dispatchEvent({type:"load"}); } __sentLoadEvent = true; } function onUnload(Void) { dispatchEvent({type:"unload"}); } function __addEventListener(event, handler) { __origAddEventListener(event, handler); var _local3 = lowLevelEvents; for (var _local5 in _local3) { if (mx.events.UIEventDispatcher[_local5][event] != undefined) { var _local2 = _local3[_local5][0]; mx.events.UIEventDispatcher[_local2](this); } } } function removeEventListener(event, handler) { var _local6 = "__q_" + event; mx.events.EventDispatcher._removeEventListener(this[_local6], event, handler); if (this[_local6].length == 0) { var _local2 = lowLevelEvents; for (var _local5 in _local2) { if (mx.events.UIEventDispatcher[_local5][event] != undefined) { var _local3 = _local2[_local5][1]; mx.events.UIEventDispatcher[_local2[_local5][1]](this); } } } } static var keyEvents = {keyDown:1, keyUp:1}; static var loadEvents = {load:1, unload:1}; static var lowLevelEvents = {keyEvents:["addKeyEvents", "removeKeyEvents"], loadEvents:["addLoadEvents", "removeLoadEvents"]}; static var _fEventDispatcher = undefined; }
Symbol 133 MovieClip [__Packages.mx.core.ExternalContent] Frame 0
class mx.core.ExternalContent { var createObject, numChildren, prepList, doLater, loadList, dispatchEvent, loadedList, childLoaded; function ExternalContent () { } function loadExternal(url, placeholderClassName, instanceName, depth, initProps) { var _local2; _local2 = createObject(placeholderClassName, instanceName, depth, initProps); this[mx.core.View.childNameBase + numChildren] = _local2; if (prepList == undefined) { prepList = new Object(); } prepList[instanceName] = {obj:_local2, url:url, complete:false, initProps:initProps}; prepareToLoadMovie(_local2); return(_local2); } function prepareToLoadMovie(obj) { obj.unloadMovie(); doLater(this, "waitForUnload"); } function waitForUnload() { var _local3; for (_local3 in prepList) { var _local2 = prepList[_local3]; if (_local2.obj.getBytesTotal() == 0) { if (loadList == undefined) { loadList = new Object(); } loadList[_local3] = _local2; _local2.obj.loadMovie(_local2.url); delete prepList[_local3]; doLater(this, "checkLoadProgress"); } else { doLater(this, "waitForUnload"); } } } function checkLoadProgress() { var _local3; for (_local3 in loadList) { var _local2 = loadList[_local3]; _local2.loaded = _local2.obj.getBytesLoaded(); _local2.total = _local2.obj.getBytesTotal(); if (_local2.total > 0) { _local2.obj._visible = false; dispatchEvent({type:"progress", target:_local2.obj, current:_local2.loaded, total:_local2.total}); if (_local2.loaded == _local2.total) { if (loadedList == undefined) { loadedList = new Object(); } loadedList[_local3] = _local2; delete loadList[_local3]; doLater(this, "contentLoaded"); } } else if (_local2.total == -1) { if (_local2.failedOnce != undefined) { _local2.failedOnce++; if (_local2.failedOnce > 3) { dispatchEvent({type:"complete", target:_local2.obj, current:_local2.loaded, total:_local2.total}); delete loadList[_local3]; } } else { _local2.failedOnce = 0; } } doLater(this, "checkLoadProgress"); } } function contentLoaded() { var _local4; for (_local4 in loadedList) { var _local2 = loadedList[_local4]; _local2.obj._visible = true; _local2.obj._complete = true; var _local3; for (_local3 in _local2.initProps) { _local2.obj[_local3] = _local2.initProps[_local3]; } childLoaded(_local2.obj); dispatchEvent({type:"complete", target:_local2.obj, current:_local2.loaded, total:_local2.total}); delete loadedList[_local4]; } } function convertToUIObject(obj) { if (obj.setSize == undefined) { var _local2 = mx.core.UIObject.prototype; obj.addProperty("width", _local2.__get__width, null); obj.addProperty("height", _local2.__get__height, null); obj.addProperty("left", _local2.__get__left, null); obj.addProperty("x", _local2.__get__x, null); obj.addProperty("top", _local2.__get__top, null); obj.addProperty("y", _local2.__get__y, null); obj.addProperty("right", _local2.__get__right, null); obj.addProperty("bottom", _local2.__get__bottom, null); obj.addProperty("visible", _local2.__get__visible, _local2.__set__visible); obj.move = mx.core.UIObject.prototype.move; obj.setSize = mx.core.UIObject.prototype.setSize; obj.size = mx.core.UIObject.prototype.size; mx.events.UIEventDispatcher.initialize(obj); } } static function enableExternalContent() { } static function classConstruct() { var _local1 = mx.core.View.prototype; var _local2 = mx.core.ExternalContent.prototype; _local1.loadExternal = _local2.loadExternal; _local1.prepareToLoadMovie = _local2.prepareToLoadMovie; _local1.waitForUnload = _local2.waitForUnload; _local1.checkLoadProgress = _local2.checkLoadProgress; _local1.contentLoaded = _local2.contentLoaded; _local1.convertToUIObject = _local2.convertToUIObject; return(true); } static var classConstructed = classConstruct(); static var ViewDependency = mx.core.View; }
Symbol 134 MovieClip [__Packages.mx.skins.CustomBorder] Frame 0
class mx.skins.CustomBorder extends mx.skins.Border { var __width, __height, l_mc, setSkin, minHeight, minWidth, m_mc, r_mc; function CustomBorder () { super(); } function get width() { return(__width); } function get height() { return(__height); } function init(Void) { super.init(); } function createChildren(Void) { } function draw(Void) { if (l_mc == undefined) { var _local2 = setSkin(tagL, leftSkin); if (horizontal) { minHeight = l_mc._height; minWidth = l_mc._width; } else { minHeight = l_mc._height; minWidth = l_mc._width; } } if (m_mc == undefined) { setSkin(tagM, middleSkin); if (horizontal) { minHeight = m_mc._height; minWidth = minWidth + m_mc._width; } else { minHeight = minHeight + m_mc._height; minWidth = m_mc._width; } } if (r_mc == undefined) { setSkin(tagR, rightSkin); if (horizontal) { minHeight = r_mc._height; minWidth = minWidth + r_mc._width; } else { minHeight = minHeight + r_mc._height; minWidth = r_mc._width; } } size(); } function size(Void) { l_mc.move(0, 0); if (horizontal) { r_mc.move(width - r_mc.width, 0); m_mc.move(l_mc.width, 0); m_mc.setSize(r_mc.x - m_mc.x, m_mc.height); } else { r_mc.move(0, height - r_mc.height, 0); m_mc.move(0, l_mc.height); m_mc.setSize(m_mc.width, r_mc.y - m_mc.y); } } static var symbolName = "CustomBorder"; static var symbolOwner = mx.skins.CustomBorder; static var version = "2.0.0.360"; var className = "CustomBorder"; static var tagL = 0; static var tagM = 1; static var tagR = 2; var idNames = new Array("l_mc", "m_mc", "r_mc"); var leftSkin = "F3PieceLeft"; var middleSkin = "F3PieceMiddle"; var rightSkin = "F3PieceRight"; var horizontal = true; }
Symbol 135 MovieClip [__Packages.mx.controls.scrollClasses.ScrollThumb] Frame 0
class mx.controls.scrollClasses.ScrollThumb extends mx.skins.CustomBorder { var useHandCursor, ymin, ymax, datamin, datamax, scrollMove, lastY, _ymouse, _y, _parent, onMouseMove, grip_mc, setSkin, gripSkin, __get__width, __get__height; function ScrollThumb () { super(); } function createChildren(Void) { super.createChildren(); useHandCursor = false; } function setRange(_ymin, _ymax, _datamin, _datamax) { ymin = _ymin; ymax = _ymax; datamin = _datamin; datamax = _datamax; } function dragThumb(Void) { scrollMove = _ymouse - lastY; scrollMove = scrollMove + _y; if (scrollMove < ymin) { scrollMove = ymin; } else if (scrollMove > ymax) { scrollMove = ymax; } _parent.isScrolling = true; _y = scrollMove; var _local2 = Math.round(((datamax - datamin) * (_y - ymin)) / (ymax - ymin)) + datamin; _parent.scrollPosition = _local2; _parent.dispatchScrollEvent("ThumbTrack"); updateAfterEvent(); } function stopDragThumb(Void) { _parent.isScrolling = false; _parent.dispatchScrollEvent("ThumbPosition"); _parent.dispatchScrollChangedEvent(); delete onMouseMove; } function onPress(Void) { _parent.pressFocus(); lastY = _ymouse; onMouseMove = dragThumb; super.onPress(); } function onRelease(Void) { _parent.releaseFocus(); stopDragThumb(); super.onRelease(); } function onReleaseOutside(Void) { _parent.releaseFocus(); stopDragThumb(); super.onReleaseOutside(); } function draw() { super.draw(); if (grip_mc == undefined) { setSkin(3, gripSkin); } } function size() { super.size(); grip_mc.move((__get__width() - grip_mc.width) / 2, (__get__height() - grip_mc.height) / 2); } static var symbolOwner = mx.skins.CustomBorder.symbolOwner; var className = "ScrollThumb"; var btnOffset = 0; var horizontal = false; var idNames = new Array("l_mc", "m_mc", "r_mc", "grip_mc"); }
Symbol 136 MovieClip [__Packages.mx.controls.SimpleButton] Frame 0
class mx.controls.SimpleButton extends mx.core.UIComponent { static var emphasizedStyleDeclaration; var preset, boundingBox_mc, useHandCursor, skinName, linkLength, iconName, destroyObject, __width, _width, __height, _height, __emphaticStyleName, styleName, enabled, invalidate, pressFocus, dispatchEvent, autoRepeat, interval, getStyle, releaseFocus, createLabel, invalidateStyle; function SimpleButton () { super(); } function init(Void) { super.init(); if (preset == undefined) { boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } useHandCursor = false; } function createChildren(Void) { if (preset != undefined) { var _local2 = this[idNames[preset]]; this[refNames[preset]] = _local2; skinName = _local2; if (falseOverSkin.length == 0) { rolloverSkin = fus; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } initializing = false; } else if (__state == true) { setStateVar(true); } else { if (falseOverSkin.length == 0) { rolloverSkin = fus; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } } } function setIcon(tag, linkageName) { return(setSkin(tag + 8, linkageName)); } function changeIcon(tag, linkageName) { linkLength = linkageName.length; var _local2 = stateNames[tag] + "Icon"; this[_local2] = linkageName; this[idNames[tag + 8]] = _local2; setStateVar(getState()); } function changeSkin(tag, linkageName) { var _local2 = stateNames[tag] + "Skin"; this[_local2] = linkageName; this[idNames[tag]] = _local2; setStateVar(getState()); } function viewIcon(varName) { var _local4 = varName + "Icon"; var _local3 = this[_local4]; if (typeof(_local3) == "string") { var _local5 = _local3; if (__emphasized) { if (this[_local3 + "Emphasized"].length > 0) { _local3 = _local3 + "Emphasized"; } } if (this[_local3].length == 0) { return(undefined); } _local3 = setIcon(tagMap[_local5], this[_local3]); if ((_local3 == undefined) && (_global.isLivePreview)) { _local3 = setIcon(0, "ButtonIcon"); } this[_local4] = _local3; } iconName._visible = false; iconName = _local3; iconName._visible = true; } function removeIcons() { var _local3 = 0; while (_local3 < 2) { var _local2 = 8; while (_local2 < 16) { destroyObject(idNames[_local2]); this[stateNames[_local2 - 8] + "Icon"] = ""; _local2++; } _local3++; } refresh(); } function setSkin(tag, linkageName, initobj) { var _local3 = super.setSkin(tag, linkageName, ((initobj != undefined) ? (initobj) : ({styleName:this}))); calcSize(tag, _local3); return(_local3); } function calcSize(Void) { __width = _width; __height = _height; } function viewSkin(varName, initObj) { var _local3 = varName + "Skin"; var _local2 = this[_local3]; if (typeof(_local2) == "string") { var _local4 = _local2; if (__emphasized) { if (this[_local2 + "Emphasized"].length > 0) { _local2 = _local2 + "Emphasized"; } } if (this[_local2].length == 0) { return(undefined); } _local2 = setSkin(tagMap[_local4], this[_local2], ((initObj != undefined) ? (initObj) : ({styleName:this}))); this[_local3] = _local2; } skinName._visible = false; skinName = _local2; skinName._visible = true; } function showEmphasized(e) { if (e && (!__emphatic)) { if (emphasizedStyleDeclaration != undefined) { __emphaticStyleName = styleName; styleName = emphasizedStyleDeclaration; } __emphatic = true; } else { if (__emphatic) { styleName = __emphaticStyleName; } __emphatic = false; } } function refresh(Void) { var _local2 = getState(); if (enabled == false) { viewIcon("disabled"); viewSkin("disabled"); } else { viewSkin(phase); viewIcon(phase); } setView(phase == "down"); iconName.enabled = enabled; } function setView(offset) { if (iconName == undefined) { return(undefined); } var _local2 = (offset ? (btnOffset) : 0); iconName._x = ((__width - iconName._width) / 2) + _local2; iconName._y = ((__height - iconName._height) / 2) + _local2; } function setStateVar(state) { if (state) { if (trueOverSkin.length == 0) { rolloverSkin = tus; } else { rolloverSkin = trs; } if (trueOverIcon.length == 0) { rolloverIcon = tui; } else { rolloverIcon = tri; } upSkin = tus; downSkin = tds; disabledSkin = dts; upIcon = tui; downIcon = tdi; disabledIcon = dti; } else { if (falseOverSkin.length == 0) { rolloverSkin = fus; } else { rolloverSkin = frs; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } else { rolloverIcon = fri; } upSkin = fus; downSkin = fds; disabledSkin = dfs; upIcon = fui; downIcon = fdi; disabledIcon = dfi; } __state = state; } function setState(state) { if (state != __state) { setStateVar(state); invalidate(); } } function size(Void) { refresh(); } function draw(Void) { if (initializing) { initializing = false; skinName.visible = true; iconName.visible = true; } size(); } function getState(Void) { return(__state); } function setToggle(val) { __toggle = val; if (__toggle == false) { setState(false); } } function getToggle(Void) { return(__toggle); } function set toggle(val) { setToggle(val); //return(toggle); } function get toggle() { return(getToggle()); } function set value(val) { setSelected(val); //return(value); } function get value() { return(getSelected()); } function set selected(val) { setSelected(val); //return(selected); } function get selected() { return(getSelected()); } function setSelected(val) { if (__toggle) { setState(val); } else { setState(__state); } } function getSelected() { return(__state); } function setEnabled(val) { if (enabled != val) { super.setEnabled(val); invalidate(); } } function onPress(Void) { pressFocus(); phase = "down"; refresh(); dispatchEvent({type:"buttonDown"}); if (autoRepeat) { interval = setInterval(this, "onPressDelay", getStyle("repeatDelay")); } } function onPressDelay(Void) { dispatchEvent({type:"buttonDown"}); if (autoRepeat) { clearInterval(interval); interval = setInterval(this, "onPressRepeat", getStyle("repeatInterval")); } } function onPressRepeat(Void) { dispatchEvent({type:"buttonDown"}); updateAfterEvent(); } function onRelease(Void) { releaseFocus(); phase = "rollover"; if (interval != undefined) { clearInterval(interval); delete interval; } if (getToggle()) { setState(!getState()); } else { refresh(); } dispatchEvent({type:"click"}); } function onDragOut(Void) { phase = "up"; refresh(); dispatchEvent({type:"buttonDragOut"}); } function onDragOver(Void) { if (phase != "up") { onPress(); return(undefined); } phase = "down"; refresh(); } function onReleaseOutside(Void) { releaseFocus(); phase = "up"; if (interval != undefined) { clearInterval(interval); delete interval; } } function onRollOver(Void) { phase = "rollover"; refresh(); } function onRollOut(Void) { phase = "up"; refresh(); } function getLabel(Void) { return(fui.text); } function setLabel(val) { if (typeof(fui) == "string") { createLabel("fui", 8, val); fui.styleName = this; } else { fui.text = val; } var _local4 = fui._getTextFormat(); var _local2 = _local4.getTextExtent2(val); fui._width = _local2.width + 5; fui._height = _local2.height + 5; iconName = fui; setView(__state); } function get emphasized() { return(__emphasized); } function set emphasized(val) { __emphasized = val; var _local2 = 0; while (_local2 < 8) { this[idNames[_local2]] = stateNames[_local2] + "Skin"; if (typeof(this[idNames[_local2 + 8]]) == "movieclip") { this[idNames[_local2 + 8]] = stateNames[_local2] + "Icon"; } _local2++; } showEmphasized(__emphasized); setStateVar(__state); invalidateStyle(); //return(emphasized); } function keyDown(e) { if (e.code == 32) { onPress(); } } function keyUp(e) { if (e.code == 32) { onRelease(); } } function onKillFocus(newFocus) { super.onKillFocus(); if (phase != "up") { phase = "up"; refresh(); } } static var symbolName = "SimpleButton"; static var symbolOwner = mx.controls.SimpleButton; static var version = "2.0.0.360"; var className = "SimpleButton"; var style3dInset = 4; var btnOffset = 1; var __toggle = false; var __state = false; var __emphasized = false; var __emphatic = false; static var falseUp = 0; static var falseDown = 1; static var falseOver = 2; static var falseDisabled = 3; static var trueUp = 4; static var trueDown = 5; static var trueOver = 6; static var trueDisabled = 7; var falseUpSkin = "SimpleButtonUp"; var falseDownSkin = "SimpleButtonIn"; var falseOverSkin = ""; var falseDisabledSkin = "SimpleButtonUp"; var trueUpSkin = "SimpleButtonIn"; var trueDownSkin = ""; var trueOverSkin = ""; var trueDisabledSkin = "SimpleButtonIn"; var falseUpIcon = ""; var falseDownIcon = ""; var falseOverIcon = ""; var falseDisabledIcon = ""; var trueUpIcon = ""; var trueDownIcon = ""; var trueOverIcon = ""; var trueDisabledIcon = ""; var phase = "up"; var fui = "falseUpIcon"; var fus = "falseUpSkin"; var fdi = "falseDownIcon"; var fds = "falseDownSkin"; var frs = "falseOverSkin"; var fri = "falseOverIcon"; var dfi = "falseDisabledIcon"; var dfs = "falseDisabledSkin"; var tui = "trueUpIcon"; var tus = "trueUpSkin"; var tdi = "trueDownIcon"; var tds = "trueDownSkin"; var trs = "trueOverSkin"; var tri = "trueOverIcon"; var dts = "trueDisabledSkin"; var dti = "trueDisabledIcon"; var rolloverSkin = mx.controls.SimpleButton.prototype.frs; var rolloverIcon = mx.controls.SimpleButton.prototype.fri; var upSkin = mx.controls.SimpleButton.prototype.fus; var downSkin = mx.controls.SimpleButton.prototype.fds; var disabledSkin = mx.controls.SimpleButton.prototype.dfs; var upIcon = mx.controls.SimpleButton.prototype.fui; var downIcon = mx.controls.SimpleButton.prototype.fdi; var disabledIcon = mx.controls.SimpleButton.prototype.dfi; var initializing = true; var idNames = ["fus", "fds", "frs", "dfs", "tus", "tds", "trs", "dts", "fui", "fdi", "fri", "dfi", "tui", "tdi", "tri", "dti"]; var stateNames = ["falseUp", "falseDown", "falseOver", "falseDisabled", "trueUp", "trueDown", "trueOver", "trueDisabled"]; var refNames = ["upSkin", "downSkin", "rolloverSkin", "disabledSkin"]; var tagMap = {falseUpSkin:0, falseDownSkin:1, falseOverSkin:2, falseDisabledSkin:3, trueUpSkin:4, trueDownSkin:5, trueOverSkin:6, trueDisabledSkin:7, falseUpIcon:0, falseDownIcon:1, falseOverIcon:2, falseDisabledIcon:3, trueUpIcon:4, trueDownIcon:5, trueOverIcon:6, trueDisabledIcon:7}; }
Symbol 137 MovieClip [__Packages.mx.controls.scrollClasses.ScrollBar] Frame 0
class mx.controls.scrollClasses.ScrollBar extends mx.core.UIComponent { var isScrolling, scrollTrack_mc, scrollThumb_mc, __height, tabEnabled, focusEnabled, boundingBox_mc, setSkin, upArrow_mc, _minHeight, _minWidth, downArrow_mc, createObject, createClassObject, enabled, _height, dispatchEvent, minMode, maxMode, plusMode, minusMode, _parent, getStyle, scrolling, _ymouse; function ScrollBar () { super(); } function get scrollPosition() { return(_scrollPosition); } function set scrollPosition(pos) { _scrollPosition = pos; if (isScrolling != true) { pos = Math.min(pos, maxPos); pos = Math.max(pos, minPos); var _local3 = (((pos - minPos) * (scrollTrack_mc.height - scrollThumb_mc._height)) / (maxPos - minPos)) + scrollTrack_mc.top; scrollThumb_mc.move(0, _local3); } //return(scrollPosition); } function get pageScrollSize() { return(largeScroll); } function set pageScrollSize(lScroll) { largeScroll = lScroll; //return(pageScrollSize); } function set lineScrollSize(sScroll) { smallScroll = sScroll; //return(lineScrollSize); } function get lineScrollSize() { return(smallScroll); } function get virtualHeight() { return(__height); } function init(Void) { super.init(); _scrollPosition = 0; tabEnabled = false; focusEnabled = false; boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } function createChildren(Void) { if (scrollTrack_mc == undefined) { setSkin(skinIDTrack, scrollTrackName); } scrollTrack_mc.visible = false; var _local3 = new Object(); _local3.enabled = false; _local3.preset = mx.controls.SimpleButton.falseDisabled; _local3.initProperties = 0; _local3.autoRepeat = true; _local3.tabEnabled = false; var _local2; if (upArrow_mc == undefined) { _local2 = createButton(upArrowName, "upArrow_mc", skinIDUpArrow, _local3); } _local2.buttonDownHandler = onUpArrow; _local2.clickHandler = onScrollChanged; _minHeight = _local2.height; _minWidth = _local2.width; if (downArrow_mc == undefined) { _local2 = createButton(downArrowName, "downArrow_mc", skinIDDownArrow, _local3); } _local2.buttonDownHandler = onDownArrow; _local2.clickHandler = onScrollChanged; _minHeight = _minHeight + _local2.height; } function createButton(linkageName, id, skinID, o) { if (skinID == skinIDUpArrow) { o.falseUpSkin = upArrowUpName; o.falseDownSkin = upArrowDownName; o.falseOverSkin = upArrowOverName; } else { o.falseUpSkin = downArrowUpName; o.falseDownSkin = downArrowDownName; o.falseOverSkin = downArrowOverName; } var _local3 = createObject(linkageName, id, skinID, o); this[id].visible = false; this[id].useHandCursor = false; return(_local3); } function createThumb(Void) { var _local2 = new Object(); _local2.validateNow = true; _local2.tabEnabled = false; _local2.leftSkin = thumbTopName; _local2.middleSkin = thumbMiddleName; _local2.rightSkin = thumbBottomName; _local2.gripSkin = thumbGripName; createClassObject(mx.controls.scrollClasses.ScrollThumb, "scrollThumb_mc", skinIDThumb, _local2); } function setScrollProperties(pSize, mnPos, mxPos, ls) { var _local4; var _local2 = scrollTrack_mc; pageSize = pSize; largeScroll = (((ls != undefined) && (ls > 0)) ? (ls) : (pSize)); minPos = Math.max(mnPos, 0); maxPos = Math.max(mxPos, 0); _scrollPosition = Math.max(minPos, _scrollPosition); _scrollPosition = Math.min(maxPos, _scrollPosition); if (((maxPos - minPos) > 0) && (enabled)) { var _local5 = _scrollPosition; if (!initializing) { upArrow_mc.enabled = true; downArrow_mc.enabled = true; } _local2.onPress = (_local2.onDragOver = startTrackScroller); _local2.onRelease = releaseScrolling; _local2.onDragOut = (_local2.stopScrolling = stopScrolling); _local2.onReleaseOutside = releaseScrolling; _local2.useHandCursor = false; if (scrollThumb_mc == undefined) { createThumb(); } var _local3 = scrollThumb_mc; if (scrollTrackOverName.length > 0) { _local2.onRollOver = trackOver; _local2.onRollOut = trackOut; } _local4 = (pageSize / ((maxPos - minPos) + pageSize)) * _local2.height; if (_local4 < _local3.minHeight) { if (_local2.height < _local3.minHeight) { _local3.__set__visible(false); } else { _local4 = _local3.minHeight; _local3.__set__visible(true); _local3.setSize(_minWidth, _local3.minHeight + 0); } } else { _local3.__set__visible(true); _local3.setSize(_minWidth, _local4); } _local3.setRange(upArrow_mc.__get__height() + 0, (virtualHeight - downArrow_mc.__get__height()) - _local3.__get__height(), minPos, maxPos); _local5 = Math.min(_local5, maxPos); scrollPosition = (Math.max(_local5, minPos)); } else { scrollThumb_mc.__set__visible(false); if (!initializing) { upArrow_mc.enabled = false; downArrow_mc.enabled = false; } delete _local2.onPress; delete _local2.onDragOver; delete _local2.onRelease; delete _local2.onDragOut; delete _local2.onRollOver; delete _local2.onRollOut; delete _local2.onReleaseOutside; } if (initializing) { scrollThumb_mc.__set__visible(false); } } function setEnabled(enabledFlag) { super.setEnabled(enabledFlag); setScrollProperties(pageSize, minPos, maxPos, largeScroll); } function draw(Void) { if (initializing) { initializing = false; scrollTrack_mc.visible = true; upArrow_mc.__set__visible(true); downArrow_mc.__set__visible(true); } size(); } function size(Void) { if (_height == 1) { return(undefined); } if (upArrow_mc == undefined) { return(undefined); } var _local3 = upArrow_mc.__get__height(); var _local2 = downArrow_mc.__get__height(); upArrow_mc.move(0, 0); var _local4 = scrollTrack_mc; _local4._y = _local3; _local4._height = (virtualHeight - _local3) - _local2; downArrow_mc.move(0, virtualHeight - _local2); setScrollProperties(pageSize, minPos, maxPos, largeScroll); } function dispatchScrollEvent(detail) { dispatchEvent({type:"scroll", detail:detail}); } function isScrollBarKey(k) { if (k == 36) { if (scrollPosition != 0) { scrollPosition = (0); dispatchScrollEvent(minMode); } return(true); } if (k == 35) { if (scrollPosition < maxPos) { scrollPosition = (maxPos); dispatchScrollEvent(maxMode); } return(true); } return(false); } function scrollIt(inc, mode) { var _local3 = smallScroll; if (inc != "Line") { _local3 = ((largeScroll == 0) ? (pageSize) : (largeScroll)); } var _local2 = _scrollPosition + (mode * _local3); if (_local2 > maxPos) { _local2 = maxPos; } else if (_local2 < minPos) { _local2 = minPos; } if (scrollPosition != _local2) { scrollPosition = (_local2); var _local4 = ((mode < 0) ? (minusMode) : (plusMode)); dispatchScrollEvent(inc + _local4); } } function startTrackScroller(Void) { _parent.pressFocus(); if (_parent.scrollTrackDownName.length > 0) { if (_parent.scrollTrackDown_mc == undefined) { _parent.setSkin(skinIDTrackDown, scrollTrackDownName); } else { _parent.scrollTrackDown_mc.visible = true; } } _parent.trackScroller(); _parent.scrolling = setInterval(_parent, "scrollInterval", getStyle("repeatDelay"), "Page", -1); } function scrollInterval(inc, mode) { clearInterval(scrolling); if (inc == "Page") { trackScroller(); } else { scrollIt(inc, mode); } scrolling = setInterval(this, "scrollInterval", getStyle("repeatInterval"), inc, mode); } function trackScroller(Void) { if ((scrollThumb_mc._y + scrollThumb_mc.__get__height()) < _ymouse) { scrollIt("Page", 1); } else if (scrollThumb_mc._y > _ymouse) { scrollIt("Page", -1); } } function dispatchScrollChangedEvent(Void) { dispatchEvent({type:"scrollChanged"}); } function stopScrolling(Void) { clearInterval(_parent.scrolling); _parent.scrollTrackDown_mc.visible = false; } function releaseScrolling(Void) { _parent.releaseFocus(); stopScrolling(); _parent.dispatchScrollChangedEvent(); } function trackOver(Void) { if (_parent.scrollTrackOverName.length > 0) { if (_parent.scrollTrackOver_mc == undefined) { _parent.setSkin(skinIDTrackOver, scrollTrackOverName); } else { _parent.scrollTrackOver_mc.visible = true; } } } function trackOut(Void) { _parent.scrollTrackOver_mc.visible = false; } function onUpArrow(Void) { _parent.scrollIt("Line", -1); } function onDownArrow(Void) { _parent.scrollIt("Line", 1); } function onScrollChanged(Void) { _parent.dispatchScrollChangedEvent(); } static var symbolOwner = mx.core.UIComponent; var className = "ScrollBar"; var minPos = 0; var maxPos = 0; var pageSize = 0; var largeScroll = 0; var smallScroll = 1; var _scrollPosition = 0; var scrollTrackName = "ScrollTrack"; var scrollTrackOverName = ""; var scrollTrackDownName = ""; var upArrowName = "BtnUpArrow"; var upArrowUpName = "ScrollUpArrowUp"; var upArrowOverName = "ScrollUpArrowOver"; var upArrowDownName = "ScrollUpArrowDown"; var downArrowName = "BtnDownArrow"; var downArrowUpName = "ScrollDownArrowUp"; var downArrowOverName = "ScrollDownArrowOver"; var downArrowDownName = "ScrollDownArrowDown"; var thumbTopName = "ScrollThumbTopUp"; var thumbMiddleName = "ScrollThumbMiddleUp"; var thumbBottomName = "ScrollThumbBottomUp"; var thumbGripName = "ScrollThumbGripUp"; static var skinIDTrack = 0; static var skinIDTrackOver = 1; static var skinIDTrackDown = 2; static var skinIDUpArrow = 3; static var skinIDDownArrow = 4; static var skinIDThumb = 5; var idNames = new Array("scrollTrack_mc", "scrollTrackOver_mc", "scrollTrackDown_mc", "upArrow_mc", "downArrow_mc"); var clipParameters = {minPos:1, maxPos:1, pageSize:1, scrollPosition:1, lineScrollSize:1, pageScrollSize:1, visible:1, enabled:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.scrollClasses.ScrollBar.prototype.clipParameters, mx.core.UIComponent.prototype.clipParameters); var initializing = true; }
Symbol 138 MovieClip [__Packages.mx.controls.HScrollBar] Frame 0
class mx.controls.HScrollBar extends mx.controls.scrollClasses.ScrollBar { var _minHeight, _minWidth, _xscale, _rotation, __width, scrollIt; function HScrollBar () { super(); } function getMinWidth(Void) { return(_minHeight); } function getMinHeight(Void) { return(_minWidth); } function init(Void) { super.init(); _xscale = -100; _rotation = -90; } function get virtualHeight() { return(__width); } function isScrollBarKey(k) { if (k == 37) { scrollIt("Line", -1); return(true); } if (k == 39) { scrollIt("Line", 1); return(true); } return(super.isScrollBarKey(k)); } static var symbolName = "HScrollBar"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.0.360"; var className = "HScrollBar"; var minusMode = "Left"; var plusMode = "Right"; var minMode = "AtLeft"; var maxMode = "AtRight"; }
Symbol 139 MovieClip [__Packages.mx.controls.Button] Frame 0
class mx.controls.Button extends mx.controls.SimpleButton { var initIcon, getState, enabled, phase, labelPath, idNames, __width, __height, setState, invalidate, iconName, refresh, createLabel, _iconLinkageName, initializing, removeIcons, hitArea_mc, createEmptyObject; function Button () { super(); } function init(Void) { super.init(); } function draw() { super.draw(); if (initIcon != undefined) { _setIcon(initIcon); } delete initIcon; } function onRelease(Void) { super.onRelease(); } function createChildren(Void) { super.createChildren(); } function setSkin(tag, linkageName, initobj) { return(super.setSkin(tag, linkageName, initobj)); } function viewSkin(varName) { var _local3 = (getState() ? "true" : "false"); _local3 = _local3 + (enabled ? (phase) : "disabled"); super.viewSkin(varName, {styleName:this, borderStyle:_local3}); } function invalidateStyle(c) { labelPath.invalidateStyle(c); super.invalidateStyle(c); } function setColor(c) { var _local2 = 0; while (_local2 < 8) { this[idNames[_local2]].redraw(true); _local2++; } } function setEnabled(enable) { labelPath.enabled = enable; super.setEnabled(enable); } function calcSize(tag, ref) { if ((__width == undefined) || (__height == undefined)) { return(undefined); } if (tag < 7) { ref.setSize(__width, __height, true); } } function size(Void) { setState(getState()); setHitArea(__width, __height); var _local3 = 0; while (_local3 < 8) { var _local4 = idNames[_local3]; if (typeof(this[_local4]) == "movieclip") { this[_local4].setSize(__width, __height, true); } _local3++; } super.size(); } function set labelPlacement(val) { __labelPlacement = val; invalidate(); //return(labelPlacement); } function get labelPlacement() { return(__labelPlacement); } function getLabelPlacement(Void) { return(__labelPlacement); } function setLabelPlacement(val) { __labelPlacement = val; invalidate(); } function getBtnOffset(Void) { if (getState()) { var _local2 = btnOffset; } else if (phase == "down") { var _local2 = btnOffset; } else { var _local2 = 0; } return(_local2); } function setView(offset) { var _local16 = (offset ? (btnOffset) : 0); var _local12 = getLabelPlacement(); var _local7 = 0; var _local6 = 0; var _local9 = 0; var _local8 = 0; var _local5 = 0; var _local4 = 0; var _local3 = labelPath; var _local2 = iconName; var _local15 = _local3.textWidth; var _local14 = _local3.textHeight; var _local10 = (__width - borderW) - borderW; var _local11 = (__height - borderW) - borderW; _local3._visible = true; if (_local2 != undefined) { _local7 = _local2._width; _local6 = _local2._height; } if ((_local12 == "left") || (_local12 == "right")) { if (_local3 != undefined) { _local9 = Math.min(_local10 - _local7, _local15 + 5); _local3._width = _local9; _local8 = Math.min(_local11, _local14 + 5); _local3._height = _local8; } if (_local12 == "right") { _local5 = _local7; if (centerContent) { _local5 = _local5 + (((_local10 - _local9) - _local7) / 2); } _local2._x = _local5 - _local7; } else { _local5 = (_local10 - _local9) - _local7; if (centerContent) { _local5 = _local5 / 2; } _local2._x = _local5 + _local9; } _local4 = 0; _local2._y = _local4; if (centerContent) { _local2._y = (_local11 - _local6) / 2; _local4 = (_local11 - _local8) / 2; } if (!centerContent) { _local2._y = _local2._y + Math.max(0, (_local8 - _local6) / 2); } } else { if (_local3 != undefined) { _local9 = Math.min(_local10, _local15 + 5); _local3._width = _local9; _local8 = Math.min(_local11 - _local6, _local14 + 5); _local3._height = _local8; } _local5 = (_local10 - _local9) / 2; _local2._x = (_local10 - _local7) / 2; if (_local12 == "top") { _local4 = (_local11 - _local8) - _local6; if (centerContent) { _local4 = _local4 / 2; } _local2._y = _local4 + _local8; } else { _local4 = _local6; if (centerContent) { _local4 = _local4 + (((_local11 - _local8) - _local6) / 2); } _local2._y = _local4 - _local6; } } var _local13 = borderW + _local16; _local3._x = _local5 + _local13; _local3._y = _local4 + _local13; _local2._x = _local2._x + _local13; _local2._y = _local2._y + _local13; } function set label(lbl) { setLabel(lbl); //return(label); } function setLabel(label) { if (label == "") { labelPath.removeTextField(); refresh(); return(undefined); } if (labelPath == undefined) { var _local2 = createLabel("labelPath", 200, label); _local2._width = _local2.textWidth + 5; _local2._height = _local2.textHeight + 5; _local2.visible = false; } else { labelPath.text = label; refresh(); } } function getLabel(Void) { return(labelPath.text); } function get label() { return(labelPath.text); } function _getIcon(Void) { return(_iconLinkageName); } function get icon() { if (initializing) { return(initIcon); } return(_iconLinkageName); } function _setIcon(linkage) { if (initializing) { if (linkage == "") { return(undefined); } initIcon = linkage; } else { if (linkage == "") { removeIcons(); return(undefined); } super.changeIcon(0, linkage); super.changeIcon(1, linkage); super.changeIcon(4, linkage); super.changeIcon(5, linkage); _iconLinkageName = linkage; refresh(); } } function set icon(linkage) { _setIcon(linkage); //return(icon); } function setHitArea(w, h) { if (hitArea_mc == undefined) { createEmptyObject("hitArea_mc", 100); } var _local2 = hitArea_mc; _local2.clear(); _local2.beginFill(16711680); _local2.drawRect(0, 0, w, h); _local2.endFill(); _local2.setVisible(false); } static var symbolName = "Button"; static var symbolOwner = mx.controls.Button; var className = "Button"; static var version = "2.0.0.360"; var btnOffset = 0; var _color = "buttonColor"; var __label = "default value"; var __labelPlacement = "right"; var falseUpSkin = "ButtonSkin"; var falseDownSkin = "ButtonSkin"; var falseOverSkin = "ButtonSkin"; var falseDisabledSkin = "ButtonSkin"; var trueUpSkin = "ButtonSkin"; var trueDownSkin = "ButtonSkin"; var trueOverSkin = "ButtonSkin"; var trueDisabledSkin = "ButtonSkin"; var falseUpIcon = ""; var falseDownIcon = ""; var falseOverIcon = ""; var falseDisabledIcon = ""; var trueUpIcon = ""; var trueDownIcon = ""; var trueOverIcon = ""; var trueDisabledIcon = ""; var clipParameters = {labelPlacement:1, icon:1, toggle:1, selected:1, label:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.Button.prototype.clipParameters, mx.controls.SimpleButton.prototype.clipParameters); var centerContent = true; var borderW = 1; }
Symbol 140 MovieClip [__Packages.mx.skins.ColoredSkinElement] Frame 0
class mx.skins.ColoredSkinElement { var getStyle, _color, onEnterFrame; function ColoredSkinElement () { } function setColor(c) { if (c != undefined) { var _local2 = new Color(this); _local2.setRGB(c); } } function draw(Void) { setColor(getStyle(_color)); onEnterFrame = undefined; } function invalidateStyle(Void) { onEnterFrame = draw; } static function setColorStyle(p, colorStyle) { if (p._color == undefined) { p._color = colorStyle; } p.setColor = mixins.setColor; p.invalidateStyle = mixins.invalidateStyle; p.draw = mixins.draw; p.setColor(p.getStyle(colorStyle)); } static var mixins = new mx.skins.ColoredSkinElement(); }
Symbol 141 MovieClip [__Packages.mx.core.ext.UIObjectExtensions] Frame 0
class mx.core.ext.UIObjectExtensions { function UIObjectExtensions () { } static function addGeometry(tf, ui) { tf.addProperty("width", ui.__get__width, null); tf.addProperty("height", ui.__get__height, null); tf.addProperty("left", ui.__get__left, null); tf.addProperty("x", ui.__get__x, null); tf.addProperty("top", ui.__get__top, null); tf.addProperty("y", ui.__get__y, null); tf.addProperty("right", ui.__get__right, null); tf.addProperty("bottom", ui.__get__bottom, null); tf.addProperty("visible", ui.__get__visible, ui.__set__visible); } static function Extensions() { if (bExtended == true) { return(true); } bExtended = true; var _local4 = mx.core.UIObject.prototype; var _local8 = mx.skins.SkinElement.prototype; addGeometry(_local8, _local4); mx.events.UIEventDispatcher.initialize(_local4); var _local12 = mx.skins.ColoredSkinElement; mx.styles.CSSTextStyles.addTextStyles(_local4); var _local5 = MovieClip.prototype; _local5.getTopLevel = _local4.getTopLevel; _local5.createLabel = _local4.createLabel; _local5.createObject = _local4.createObject; _local5.createClassObject = _local4.createClassObject; _local5.createEmptyObject = _local4.createEmptyObject; _local5.destroyObject = _local4.destroyObject; _local5.__getTextFormat = _local4.__getTextFormat; _local5._getTextFormat = _local4._getTextFormat; _local5.getStyleName = _local4.getStyleName; _local5.getStyle = _local4.getStyle; var _local6 = TextField.prototype; addGeometry(_local6, _local4); _local6.addProperty("enabled", function () { return(this.__enabled); }, function (x) { this.__enabled = x; this.invalidateStyle(); }); _local6.move = _local8.move; _local6.setSize = _local8.setSize; _local6.invalidateStyle = function () { this.invalidateFlag = true; }; _local6.draw = function () { if (this.invalidateFlag) { this.invalidateFlag = false; var _local2 = this._getTextFormat(); this.setTextFormat(_local2); this.setNewTextFormat(_local2); this.embedFonts = _local2.embedFonts == true; if (this.__text != undefined) { if (this.text == "") { this.text = this.__text; } delete this.__text; } this._visible = true; } }; _local6.setColor = function (color) { this.textColor = color; }; _local6.getStyle = _local5.getStyle; _local6.__getTextFormat = _local4.__getTextFormat; _local6.setValue = function (v) { this.text = v; }; _local6.getValue = function () { return(this.text); }; _local6.addProperty("value", function () { return(this.getValue()); }, function (v) { this.setValue(v); }); _local6._getTextFormat = function () { var _local2 = this.stylecache.tf; if (_local2 != undefined) { return(_local2); } _local2 = new TextFormat(); this.__getTextFormat(_local2); this.stylecache.tf = _local2; if (this.__enabled == false) { if (this.enabledColor == undefined) { var _local4 = this.getTextFormat(); this.enabledColor = _local4.color; } var _local3 = this.getStyle("disabledColor"); _local2.color = _local3; } else if (this.enabledColor != undefined) { if (_local2.color == undefined) { _local2.color = this.enabledColor; } } return(_local2); }; _local6.getPreferredWidth = function () { this.draw(); return(this.textWidth + 4); }; _local6.getPreferredHeight = function () { this.draw(); return(this.textHeight + 4); }; TextFormat.prototype.getTextExtent2 = function (s) { var _local3 = _root._getTextExtent; if (_local3 == undefined) { _root.createTextField("_getTextExtent", -2, 0, 0, 1000, 100); _local3 = _root._getTextExtent; _local3._visible = false; } _root._getTextExtent.text = s; var _local4 = this.align; this.align = "left"; _root._getTextExtent.setTextFormat(this); this.align = _local4; return({width:_local3.textWidth, height:_local3.textHeight}); }; if (_global.style == undefined) { _global.style = new mx.styles.CSSStyleDeclaration(); _global.cascadingStyles = true; _global.styles = new Object(); _global.skinRegistry = new Object(); _global.origWidth = Stage.width; _global.origHeight = Stage.height; } _root.addProperty("width", function () { return(Stage.width); }, null); _root.addProperty("height", function () { return(Stage.height); }, null); return(true); } static var bExtended = false; static var UIObjectExtended = Extensions(); static var UIObjectDependency = mx.core.UIObject; static var SkinElementDependency = mx.skins.SkinElement; static var CSSTextStylesDependency = mx.styles.CSSTextStyles; static var UIEventDispatcherDependency = mx.events.UIEventDispatcher; }
Symbol 142 MovieClip [__Packages.mx.skins.halo.Defaults] Frame 0
class mx.skins.halo.Defaults { var beginGradientFill, beginFill, moveTo, lineTo, curveTo, endFill; function Defaults () { } static function setThemeDefaults() { var _local2 = _global.style; _local2.themeColor = 8453965 /* 0x80FF4D */; _local2.disabledColor = 8684164 /* 0x848284 */; _local2.modalTransparency = 0; _local2.filled = true; _local2.stroked = true; _local2.strokeWidth = 1; _local2.strokeColor = 0; _local2.fillColor = 16777215 /* 0xFFFFFF */; _local2.repeatInterval = 35; _local2.repeatDelay = 500; _local2.fontFamily = "_sans"; _local2.fontSize = 12; _local2.selectionColor = 13500353 /* 0xCDFFC1 */; _local2.rollOverColor = 14942166 /* 0xE3FFD6 */; _local2.useRollOver = true; _local2.backgroundDisabledColor = 14540253 /* 0xDDDDDD */; _local2.selectionDisabledColor = 14540253 /* 0xDDDDDD */; _local2.selectionDuration = 200; _local2.openDuration = 250; _local2.borderStyle = "inset"; _local2.color = 734012 /* 0x0B333C */; _local2.textSelectedColor = 24371; _local2.textRollOverColor = 2831164 /* 0x2B333C */; _local2.textDisabledColor = 16777215 /* 0xFFFFFF */; _local2.vGridLines = true; _local2.hGridLines = false; _local2.vGridLineColor = 6710886 /* 0x666666 */; _local2.hGridLineColor = 6710886 /* 0x666666 */; _local2.headerColor = 15395562 /* 0xEAEAEA */; _local2.indentation = 17; _local2.folderOpenIcon = "TreeFolderOpen"; _local2.folderClosedIcon = "TreeFolderClosed"; _local2.defaultLeafIcon = "TreeNodeIcon"; _local2.disclosureOpenIcon = "TreeDisclosureOpen"; _local2.disclosureClosedIcon = "TreeDisclosureClosed"; _local2.popupDuration = 150; _local2.todayColor = 6710886 /* 0x666666 */; _local2 = (_global.styles.ScrollSelectList = new mx.styles.CSSStyleDeclaration()); _local2.backgroundColor = 16777215 /* 0xFFFFFF */; _local2.borderColor = 13290186 /* 0xCACACA */; _local2.borderStyle = "inset"; _local2 = (_global.styles.ComboBox = new mx.styles.CSSStyleDeclaration()); _local2.borderStyle = "inset"; _local2 = (_global.styles.NumericStepper = new mx.styles.CSSStyleDeclaration()); _local2.textAlign = "center"; _local2 = (_global.styles.RectBorder = new mx.styles.CSSStyleDeclaration()); _local2.borderColor = 14015965 /* 0xD5DDDD */; _local2.buttonColor = 7305079 /* 0x6F7777 */; _local2.shadowColor = 15658734 /* 0xEEEEEE */; _local2.highlightColor = 12897484 /* 0xC4CCCC */; _local2.shadowCapColor = 14015965 /* 0xD5DDDD */; _local2.borderCapColor = 9542041 /* 0x919999 */; var _local4 = new Object(); _local4.borderColor = 16711680 /* 0xFF0000 */; _local4.buttonColor = 16711680 /* 0xFF0000 */; _local4.shadowColor = 16711680 /* 0xFF0000 */; _local4.highlightColor = 16711680 /* 0xFF0000 */; _local4.shadowCapColor = 16711680 /* 0xFF0000 */; _local4.borderCapColor = 16711680 /* 0xFF0000 */; mx.core.UIComponent.prototype.origBorderStyles = _local4; var _local3; _local3 = (_global.styles.TextInput = new mx.styles.CSSStyleDeclaration()); _local3.backgroundColor = 16777215 /* 0xFFFFFF */; _local3.borderStyle = "inset"; _global.styles.TextArea = _global.styles.TextInput; _local3 = (_global.styles.Window = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "default"; _local3 = (_global.styles.windowStyles = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3 = (_global.styles.dataGridStyles = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3 = (_global.styles.Alert = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "alert"; _local3 = (_global.styles.ScrollView = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "inset"; _local3 = (_global.styles.View = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "none"; _local3 = (_global.styles.ProgressBar = new mx.styles.CSSStyleDeclaration()); _local3.color = 11187123 /* 0xAAB3B3 */; _local3.fontWeight = "bold"; _local3 = (_global.styles.AccordionHeader = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3.fontSize = "11"; _local3 = (_global.styles.Accordion = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "solid"; _local3.backgroundColor = 16777215 /* 0xFFFFFF */; _local3.borderColor = 9081738 /* 0x8A938A */; _local3.headerHeight = 22; _local3.marginLeft = (_local3.marginRight = (_local3.marginTop = (_local3.marginBottom = -1))); _local3.verticalGap = -1; _local3 = (_global.styles.DateChooser = new mx.styles.CSSStyleDeclaration()); _local3.borderColor = 9542041 /* 0x919999 */; _local3.headerColor = 16777215 /* 0xFFFFFF */; _local3 = (_global.styles.CalendarLayout = new mx.styles.CSSStyleDeclaration()); _local3.fontSize = 10; _local3.textAlign = "right"; _local3.color = 2831164 /* 0x2B333C */; _local3 = (_global.styles.WeekDayStyle = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3.fontSize = 11; _local3.textAlign = "center"; _local3.color = 2831164 /* 0x2B333C */; _local3 = (_global.styles.TodayStyle = new mx.styles.CSSStyleDeclaration()); _local3.color = 16777215 /* 0xFFFFFF */; _local3 = (_global.styles.HeaderDateText = new mx.styles.CSSStyleDeclaration()); _local3.fontSize = 12; _local3.fontWeight = "bold"; _local3.textAlign = "center"; } function drawRoundRect(x, y, w, h, r, c, alpha, rot, gradient, ratios) { if (typeof(r) == "object") { var _local18 = r.br; var _local16 = r.bl; var _local15 = r.tl; var _local10 = r.tr; } else { var _local10 = r; var _local15 = _local10; var _local16 = _local15; var _local18 = _local16; } if (typeof(c) == "object") { if (typeof(alpha) != "object") { var _local9 = [alpha, alpha]; } else { var _local9 = alpha; } if (ratios == undefined) { ratios = [0, 255]; } var _local14 = h * 0.7; if (typeof(rot) != "object") { var _local11 = {matrixType:"box", x:-_local14, y:_local14, w:w * 2, h:h * 4, r:rot * 0.0174532925199433 /* Math.PI/180 */}; } else { var _local11 = rot; } if (gradient == "radial") { beginGradientFill("radial", c, _local9, ratios, _local11); } else { beginGradientFill("linear", c, _local9, ratios, _local11); } } else if (c != undefined) { beginFill(c, alpha); } r = _local18; var _local13 = r - (r * 0.707106781186547); var _local12 = r - (r * 0.414213562373095); moveTo(x + w, (y + h) - r); lineTo(x + w, (y + h) - r); curveTo(x + w, (y + h) - _local12, (x + w) - _local13, (y + h) - _local13); curveTo((x + w) - _local12, y + h, (x + w) - r, y + h); r = _local16; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo(x + r, y + h); curveTo(x + _local12, y + h, x + _local13, (y + h) - _local13); curveTo(x, (y + h) - _local12, x, (y + h) - r); r = _local15; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo(x, y + r); curveTo(x, y + _local12, x + _local13, y + _local13); curveTo(x + _local12, y, x + r, y); r = _local10; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo((x + w) - r, y); curveTo((x + w) - _local12, y, (x + w) - _local13, y + _local13); curveTo(x + w, y + _local12, x + w, y + r); lineTo(x + w, (y + h) - r); if (c != undefined) { endFill(); } } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); setThemeDefaults(); mx.core.UIObject.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect; return(true); } static var classConstructed = classConstruct(); static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration; static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; static var UIObjectDependency = mx.core.UIObject; }
Symbol 143 MovieClip [__Packages.mx.managers.SystemManager] Frame 0
class mx.managers.SystemManager { static var _xAddEventListener, addEventListener, __addEventListener, _xRemoveEventListener, removeEventListener, __removeEventListener, form, __screen, dispatchEvent; function SystemManager () { } static function init(Void) { if (_initialized == false) { _initialized = true; mx.events.EventDispatcher.initialize(mx.managers.SystemManager); Mouse.addListener(mx.managers.SystemManager); Stage.addListener(mx.managers.SystemManager); _xAddEventListener = addEventListener; addEventListener = __addEventListener; _xRemoveEventListener = removeEventListener; removeEventListener = __removeEventListener; } } static function addFocusManager(f) { form = f; f.focusManager.activate(); } static function removeFocusManager(f) { } static function onMouseDown(Void) { var _local1 = form; _local1.focusManager._onMouseDown(); } static function onResize(Void) { var _local7 = Stage.width; var _local6 = Stage.height; var _local9 = _global.origWidth; var _local8 = _global.origHeight; var _local3 = Stage.align; var _local5 = (_local9 - _local7) / 2; var _local4 = (_local8 - _local6) / 2; if (_local3 == "T") { _local4 = 0; } else if (_local3 == "B") { _local4 = _local8 - _local6; } else if (_local3 == "L") { _local5 = 0; } else if (_local3 == "R") { _local5 = _local9 - _local7; } else if (_local3 == "LT") { _local4 = 0; _local5 = 0; } else if (_local3 == "TR") { _local4 = 0; _local5 = _local9 - _local7; } else if (_local3 == "LB") { _local4 = _local8 - _local6; _local5 = 0; } else if (_local3 == "RB") { _local4 = _local8 - _local6; _local5 = _local9 - _local7; } if (__screen == undefined) { __screen = new Object(); } __screen.x = _local5; __screen.y = _local4; __screen.width = _local7; __screen.height = _local6; _root.focusManager.relocate(); dispatchEvent({type:"resize"}); } static function get screen() { init(); if (__screen == undefined) { onResize(); } return(__screen); } static var _initialized = false; static var idleFrames = 0; static var isMouseDown = false; static var forms = new Array(); }
Symbol 144 MovieClip [__Packages.mx.managers.FocusManager] Frame 0
class mx.managers.FocusManager extends mx.core.UIComponent { var __defaultPushButton, defPushButton, form, move, tabEnabled, _width, _height, _x, _y, _alpha, _parent, tabCapture, watch, _visible, lastFocus, doLater, lastSelFocus, cancelAllDoLaters, _searchKey, _lastTarget, _firstNode, _nextIsNext, _nextNode, _lastx, _prevNode, _needPrev, _foundList, _prevObj, _nextObj, _firstObj, _lastObj, _lastNode, lastTabFocus, lastXMouse, lastYMouse, findFocusFromObject; function FocusManager () { super(); } function get defaultPushButton() { return(__defaultPushButton); } function set defaultPushButton(x) { if (x != __defaultPushButton) { __defaultPushButton.__set__emphasized(false); __defaultPushButton = x; defPushButton = x; x.__set__emphasized(true); } //return(defaultPushButton); } function getMaxTabIndex(o) { var _local3 = 0; var _local6; for (_local6 in o) { var _local2 = o[_local6]; if (_local2._parent == o) { if (_local2.tabIndex != undefined) { if (_local2.tabIndex > _local3) { _local3 = _local2.tabIndex; } } if (_local2.tabChildren == true) { var _local4 = getMaxTabIndex(_local2); if (_local4 > _local3) { _local3 = _local4; } } } } return(_local3); } function getNextTabIndex(Void) { return(getMaxTabIndex(form) + 1); } function get nextTabIndex() { return(getNextTabIndex()); } function relocate(Void) { var _local2 = mx.managers.SystemManager.__get__screen(); move(_local2.x - 1, _local2.y - 1); } function init(Void) { super.init(); tabEnabled = false; _width = (_height = 1); _x = (_y = -1); _alpha = 0; _parent.focusManager = this; _parent.tabChildren = true; _parent.tabEnabled = false; form = _parent; _parent.addEventListener("hide", this); _parent.addEventListener("reveal", this); mx.managers.SystemManager.init(); mx.managers.SystemManager.addFocusManager(form); tabCapture.tabIndex = 0; watch("enabled", enabledChanged); Selection.addListener(this); } function enabledChanged(id, oldValue, newValue) { _visible = newValue; return(newValue); } function activate(Void) { Key.addListener(this); activated = (_visible = true); if (lastFocus != undefined) { bNeedFocus = true; if (!mx.managers.SystemManager.isMouseDown) { doLater(this, "restoreFocus"); } } } function deactivate(Void) { Key.removeListener(this); activated = (_visible = false); var _local2 = getSelectionFocus(); var _local3 = getActualFocus(_local2); if (isOurFocus(_local3)) { lastSelFocus = _local2; lastFocus = _local3; } cancelAllDoLaters(); } function isOurFocus(o) { if (o.focusManager == this) { return(true); } while (o != undefined) { if (o.focusManager != undefined) { return(false); } if (o._parent == _parent) { return(true); } o = o._parent; } return(false); } function onSetFocus(o, n) { if (n == null) { if (activated) { bNeedFocus = true; } } else { var _local2 = getFocus(); if (isOurFocus(_local2)) { bNeedFocus = false; lastFocus = _local2; lastSelFocus = n; } } } function restoreFocus(Void) { var _local2 = lastSelFocus.hscroll; if (_local2 != undefined) { var _local5 = lastSelFocus.scroll; var _local4 = lastSelFocus.background; } lastFocus.setFocus(); var _local3 = Selection; Selection.setSelection(_local3.lastBeginIndex, _local3.lastEndIndex); if (_local2 != undefined) { lastSelFocus.scroll = _local5; lastSelFocus.hscroll = _local2; lastSelFocus.background = _local4; } } function onUnload(Void) { mx.managers.SystemManager.removeFocusManager(form); } function setFocus(o) { if (o == null) { Selection.setFocus(null); } else if (o.setFocus == undefined) { Selection.setFocus(o); } else { o.setFocus(); } } function getActualFocus(o) { var _local1 = o._parent; while (_local1 != undefined) { if (_local1.focusTextField != undefined) { while (_local1.focusTextField != undefined) { o = _local1; _local1 = _local1._parent; if (_local1 == undefined) { return(undefined); } if (_local1.focusTextField == undefined) { return(o); } } } if (_local1.tabEnabled != true) { return(o); } o = _local1; _local1 = o._parent; } return(undefined); } function getSelectionFocus() { var m = Selection.getFocus(); var o = eval (m); return(o); } function getFocus(Void) { var _local2 = getSelectionFocus(); return(getActualFocus(_local2)); } function walkTree(p, index, groupName, dir, lookup, firstChild) { var _local5 = true; var _local11; for (_local11 in p) { var _local2 = p[_local11]; if ((((_local2._parent == p) && (_local2.enabled != false)) && (_local2._visible != false)) && ((_local2.tabEnabled == true) || ((_local2.tabEnabled != false) && ((((((((_local2.onPress != undefined) || (_local2.onRelease != undefined)) || (_local2.onReleaseOutside != undefined)) || (_local2.onDragOut != undefined)) || (_local2.onDragOver != undefined)) || (_local2.onRollOver != undefined)) || (_local2.onRollOut != undefined)) || (_local2 instanceof TextField))))) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; if (_local2 != _lastTarget) { if (((_local2.groupName != undefined) || (groupName != undefined)) && (_local2.groupName == groupName)) { continue; } if ((_local2 instanceof TextField) && (_local2.selectable == false)) { continue; } if (_local5 || (((_local2.groupName != undefined) && (_local2.groupName == _firstNode.groupName)) && (_local2.selected == true))) { if (firstChild) { _firstNode = _local2; firstChild = false; } } if (_nextIsNext == true) { if ((((_local2.groupName != undefined) && (_local2.groupName == _nextNode.groupName)) && (_local2.selected == true)) || ((_nextNode == undefined) && ((_local2.groupName == undefined) || ((_local2.groupName != undefined) && (_local2.groupName != groupName))))) { _nextNode = _local2; } } if ((_local2.groupName == undefined) || (groupName != _local2.groupName)) { if (((_lastx.groupName != undefined) && (_local2.groupName == _lastx.groupName)) && (_lastx.selected == true)) { } else { _lastx = _local2; } } } else { _prevNode = _lastx; _needPrev = false; _nextIsNext = true; } if (_local2.tabIndex != undefined) { if (_local2.tabIndex == index) { if (_foundList[_local2._name] == undefined) { if (_needPrev) { _prevObj = _local2; _needPrev = false; } _nextObj = _local2; } } if (dir && (_local2.tabIndex > index)) { if (((_nextObj == undefined) || ((_nextObj.tabIndex > _local2.tabIndex) && (((_local2.groupName == undefined) || (_nextObj.groupName == undefined)) || (_local2.groupName != _nextObj.groupName)))) || ((((_nextObj.groupName != undefined) && (_nextObj.groupName == _local2.groupName)) && (_nextObj.selected != true)) && ((_local2.selected == true) || (_nextObj.tabIndex > _local2.tabIndex)))) { _nextObj = _local2; } } else if ((!dir) && (_local2.tabIndex < index)) { if (((_prevObj == undefined) || ((_prevObj.tabIndex < _local2.tabIndex) && (((_local2.groupName == undefined) || (_prevObj.groupName == undefined)) || (_local2.groupName != _prevObj.groupName)))) || ((((_prevObj.groupName != undefined) && (_prevObj.groupName == _local2.groupName)) && (_prevObj.selected != true)) && ((_local2.selected == true) || (_prevObj.tabIndex < _local2.tabIndex)))) { _prevObj = _local2; } } if (((_firstObj == undefined) || ((_local2.tabIndex < _firstObj.tabIndex) && (((_local2.groupName == undefined) || (_firstObj.groupName == undefined)) || (_local2.groupName != _firstObj.groupName)))) || ((((_firstObj.groupName != undefined) && (_firstObj.groupName == _local2.groupName)) && (_firstObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex < _firstObj.tabIndex)))) { _firstObj = _local2; } if (((_lastObj == undefined) || ((_local2.tabIndex > _lastObj.tabIndex) && (((_local2.groupName == undefined) || (_lastObj.groupName == undefined)) || (_local2.groupName != _lastObj.groupName)))) || ((((_lastObj.groupName != undefined) && (_lastObj.groupName == _local2.groupName)) && (_lastObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex > _lastObj.tabIndex)))) { _lastObj = _local2; } } if (_local2.tabChildren) { getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild)); } _local5 = false; } else if (((_local2._parent == p) && (_local2.tabChildren == true)) && (_local2._visible != false)) { if (_local2 == _lastTarget) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; if (_prevNode == undefined) { var _local3 = _lastx; var _local7 = false; while (_local3 != undefined) { if (_local3 == _local2) { _local7 = true; break; } _local3 = _local3._parent; } if (_local7 == false) { _prevNode = _lastx; } } _needPrev = false; if (_nextNode == undefined) { _nextIsNext = true; } } else if (!((_local2.focusManager != undefined) && (_local2.focusManager._parent == _local2))) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild)); } _local5 = false; } } _lastNode = _lastx; if (lookup) { if (p._parent != undefined) { if (p != _parent) { if ((_prevNode == undefined) && (dir)) { _needPrev = true; } else if ((_nextNode == undefined) && (!dir)) { _nextIsNext = false; } _lastTarget = _lastTarget._parent; getTabCandidate(p._parent, index, groupName, dir, true); } } } } function getTabCandidate(o, index, groupName, dir, firstChild) { var _local2; var _local3 = true; if (o == _parent) { _local2 = o; _local3 = false; } else { _local2 = o._parent; if (_local2 == undefined) { _local2 = o; _local3 = false; } } walkTree(_local2, index, groupName, dir, _local3, firstChild); } function getTabCandidateFromChildren(o, index, groupName, dir, firstChild) { walkTree(o, index, groupName, dir, false, firstChild); } function getFocusManagerFromObject(o) { while (o != undefined) { if (o.focusManager != undefined) { return(o.focusManager); } o = o._parent; } return(undefined); } function tabHandler(Void) { bDrawFocus = true; var _local5 = getSelectionFocus(); var _local4 = getActualFocus(_local5); if (_local4 != _local5) { _local5 = _local4; } if (getFocusManagerFromObject(_local5) != this) { _local5 == undefined; } if (_local5 == undefined) { _local5 = form; } else if (_local5.tabIndex != undefined) { if ((_foundList != undefined) || (_foundList.tabIndex != _local5.tabIndex)) { _foundList = new Object(); _foundList.tabIndex = _local5.tabIndex; } _foundList[_local5._name] = _local5; } var _local3 = Key.isDown(16) != true; _searchKey = getTimer(); _needPrev = true; _nextIsNext = false; _lastx = undefined; _firstNode = undefined; _lastNode = undefined; _nextNode = undefined; _prevNode = undefined; _firstObj = undefined; _lastObj = undefined; _nextObj = undefined; _prevObj = undefined; _lastTarget = _local5; var _local6 = _local5; getTabCandidate(_local6, ((_local5.tabIndex == undefined) ? 0 : (_local5.tabIndex)), _local5.groupName, _local3, true); var _local2; if (_local3) { if (_nextObj != undefined) { _local2 = _nextObj; } else { _local2 = _firstObj; } } else if (_prevObj != undefined) { _local2 = _prevObj; } else { _local2 = _lastObj; } if (_local2.tabIndex != _local5.tabIndex) { _foundList = new Object(); _foundList.tabIndex = _local2.tabIndex; _foundList[_local2._name] = _local2; } else { if (_foundList == undefined) { _foundList = new Object(); _foundList.tabIndex = _local2.tabIndex; } _foundList[_local2._name] = _local2; } if (_local2 == undefined) { if (_local3 == false) { if (_nextNode != undefined) { _local2 = _nextNode; } else { _local2 = _firstNode; } } else if ((_prevNode == undefined) || (_local5 == form)) { _local2 = _lastNode; } else { _local2 = _prevNode; } } if (_local2 == undefined) { return(undefined); } lastTabFocus = _local2; setFocus(_local2); if (_local2.emphasized != undefined) { if (defPushButton != undefined) { _local5 = defPushButton; defPushButton = _local2; _local5.emphasized = false; _local2.emphasized = true; } } else if ((defPushButton != undefined) && (defPushButton != __defaultPushButton)) { _local5 = defPushButton; defPushButton = __defaultPushButton; _local5.emphasized = false; __defaultPushButton.__set__emphasized(true); } } function onKeyDown(Void) { mx.managers.SystemManager.idleFrames = 0; if (defaultPushButtonEnabled) { if (Key.getCode() == 13) { if (defaultPushButton != undefined) { doLater(this, "sendDefaultPushButtonEvent"); } } } } function sendDefaultPushButtonEvent(Void) { defPushButton.dispatchEvent({type:"click"}); } function getMousedComponentFromChildren(x, y, o) { for (var _local7 in o) { var _local2 = o[_local7]; if (((_local2._visible && (_local2.enabled)) && (_local2._parent == o)) && (_local2._searchKey != _searchKey)) { _local2._searchKey = _searchKey; if (_local2.hitTest(x, y, true)) { if ((_local2.onPress != undefined) || (_local2.onRelease != undefined)) { return(_local2); } var _local3 = getMousedComponentFromChildren(x, y, _local2); if (_local3 != undefined) { return(_local3); } return(_local2); } } } return(undefined); } function mouseActivate(Void) { if (!bNeedFocus) { return(undefined); } _searchKey = getTimer(); var _local2 = getMousedComponentFromChildren(lastXMouse, lastYMouse, form); if (_local2 instanceof mx.core.UIComponent) { return(undefined); } _local2 = findFocusFromObject(_local2); if (_local2 == lastFocus) { return(undefined); } if (_local2 == undefined) { doLater(this, "restoreFocus"); return(undefined); } var _local3 = _local2.hscroll; if (_local3 != undefined) { var _local6 = _local2.scroll; var _local5 = _local2.background; } setFocus(_local2); var _local4 = Selection; Selection.setSelection(_local4.lastBeginIndex, _local4.lastEndIndex); if (_local3 != undefined) { _local2.scroll = _local6; _local2.hscroll = _local3; _local2.background = _local5; } } function _onMouseDown(Void) { bDrawFocus = false; if (lastFocus != undefined) { lastFocus.drawFocus(false); } mx.managers.SystemManager.idleFrames = 0; var _local3 = Selection; _local3.lastBeginIndex = Selection.getBeginIndex(); _local3.lastEndIndex = Selection.getEndIndex(); lastXMouse = _root._xmouse; lastYMouse = _root._ymouse; } function onMouseUp(Void) { if (_visible) { doLater(this, "mouseActivate"); } } function handleEvent(e) { if (e.type == "reveal") { mx.managers.SystemManager.activate(form); } else { mx.managers.SystemManager.deactivate(form); } } static function enableFocusManagement() { if (!initialized) { initialized = true; Object.registerClass("FocusManager", mx.managers.FocusManager); if (_root.focusManager == undefined) { _root.createClassObject(mx.managers.FocusManager, "focusManager", mx.managers.DepthManager.highestDepth--); } } } static var symbolName = "FocusManager"; static var symbolOwner = mx.managers.FocusManager; static var version = "2.0.0.360"; var className = "FocusManager"; var bNeedFocus = false; var bDrawFocus = false; var defaultPushButtonEnabled = true; var activated = true; static var initialized = false; static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }
Symbol 145 MovieClip [__Packages.mx.skins.halo.FocusRect] Frame 0
class mx.skins.halo.FocusRect extends mx.skins.SkinElement { var boundingBox_mc, _xscale, _yscale, clear, beginFill, drawRoundRect, endFill, _visible; function FocusRect () { super(); boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } function draw(o) { o.adjustFocusRect(); } function setSize(w, h, r, a, rectCol) { _xscale = (_yscale = 100); clear(); if (typeof(r) == "object") { r.br = ((r.br > 2) ? (r.br - 2) : 0); r.bl = ((r.bl > 2) ? (r.bl - 2) : 0); r.tr = ((r.tr > 2) ? (r.tr - 2) : 0); r.tl = ((r.tl > 2) ? (r.tl - 2) : 0); beginFill(rectCol, a * 0.3); drawRoundRect(0, 0, w, h, r); drawRoundRect(2, 2, w - 4, h - 4, r); endFill(); r.br = ((r.br > 1) ? (r.br + 1) : 0); r.bl = ((r.bl > 1) ? (r.bl + 1) : 0); r.tr = ((r.tr > 1) ? (r.tr + 1) : 0); r.tl = ((r.tl > 1) ? (r.tl + 1) : 0); beginFill(rectCol, a * 0.3); drawRoundRect(1, 1, w - 2, h - 2, r); r.br = ((r.br > 1) ? (r.br - 1) : 0); r.bl = ((r.bl > 1) ? (r.bl - 1) : 0); r.tr = ((r.tr > 1) ? (r.tr - 1) : 0); r.tl = ((r.tl > 1) ? (r.tl - 1) : 0); drawRoundRect(2, 2, w - 4, h - 4, r); endFill(); } else { var _local5; if (r != 0) { _local5 = r - 2; } else { _local5 = 0; } beginFill(rectCol, a * 0.3); drawRoundRect(0, 0, w, h, r); drawRoundRect(2, 2, w - 4, h - 4, _local5); endFill(); beginFill(rectCol, a * 0.3); if (r != 0) { _local5 = r - 2; r = r - 1; } else { _local5 = 0; r = 0; } drawRoundRect(1, 1, w - 2, h - 2, r); drawRoundRect(2, 2, w - 4, h - 4, _local5); endFill(); } } function handleEvent(e) { if (e.type == "unload") { _visible = true; } else if (e.type == "resize") { e.target.adjustFocusRect(); } else if (e.type == "move") { e.target.adjustFocusRect(); } } static function classConstruct() { mx.core.UIComponent.prototype.drawFocus = function (focused) { var _local2 = this._parent.focus_mc; if (!focused) { _local2._visible = false; this.removeEventListener("unload", _local2); this.removeEventListener("move", _local2); this.removeEventListener("resize", _local2); } else { if (_local2 == undefined) { _local2 = this._parent.createChildAtDepth("FocusRect", mx.managers.DepthManager.kTop); _local2.tabEnabled = false; this._parent.focus_mc = _local2; } else { _local2._visible = true; } _local2.draw(this); if (_local2.getDepth() < this.getDepth()) { _local2.setDepthAbove(this); } this.addEventListener("unload", _local2); this.addEventListener("move", _local2); this.addEventListener("resize", _local2); } }; mx.core.UIComponent.prototype.adjustFocusRect = function () { var _local2 = this.getStyle("themeColor"); if (_local2 == undefined) { _local2 = 8453965 /* 0x80FF4D */; } var _local3 = this._parent.focus_mc; _local3.setSize(this.width + 4, this.height + 4, 0, 100, _local2); _local3.move(this.x - 2, this.y - 2); }; TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus; TextField.prototype.adjustFocusRect = mx.core.UIComponent.prototype.adjustFocusRect; mx.skins.halo.FocusRect.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect; return(true); } static var classConstructed = classConstruct(); static var DefaultsDependency = mx.skins.halo.Defaults; static var UIComponentDependency = mx.core.UIComponent; }
Symbol 146 MovieClip [__Packages.mx.managers.OverlappedWindows] Frame 0
class mx.managers.OverlappedWindows { function OverlappedWindows () { } static function checkIdle(Void) { if (mx.managers.SystemManager.idleFrames > 10) { mx.managers.SystemManager.dispatchEvent({type:"idle"}); } else { mx.managers.SystemManager.idleFrames++; } } static function __addEventListener(e, o, l) { if (e == "idle") { if (mx.managers.SystemManager.interval == undefined) { mx.managers.SystemManager.interval = setInterval(mx.managers.SystemManager.checkIdle, 100); } } mx.managers.SystemManager._xAddEventListener(e, o, l); } static function __removeEventListener(e, o, l) { if (e == "idle") { if (mx.managers.SystemManager._xRemoveEventListener(e, o, l) == 0) { clearInterval(mx.managers.SystemManager.interval); } } else { mx.managers.SystemManager._xRemoveEventListener(e, o, l); } } static function onMouseDown(Void) { mx.managers.SystemManager.idleFrames = 0; mx.managers.SystemManager.isMouseDown = true; var _local5 = _root; var _local3; var _local8 = _root._xmouse; var _local7 = _root._ymouse; if (mx.managers.SystemManager.form.modalWindow == undefined) { if (mx.managers.SystemManager.forms.length > 1) { var _local6 = mx.managers.SystemManager.forms.length; var _local4; _local4 = 0; while (_local4 < _local6) { var _local2 = mx.managers.SystemManager.forms[_local4]; if (_local2._visible) { if (_local2.hitTest(_local8, _local7)) { if (_local3 == undefined) { _local3 = _local2.getDepth(); _local5 = _local2; } else if (_local3 < _local2.getDepth()) { _local3 = _local2.getDepth(); _local5 = _local2; } } } _local4++; } if (_local5 != mx.managers.SystemManager.form) { mx.managers.SystemManager.activate(_local5); } } } var _local9 = mx.managers.SystemManager.form; _local9.focusManager._onMouseDown(); } static function onMouseMove(Void) { mx.managers.SystemManager.idleFrames = 0; } static function onMouseUp(Void) { mx.managers.SystemManager.isMouseDown = false; mx.managers.SystemManager.idleFrames = 0; } static function activate(f) { if (mx.managers.SystemManager.form != undefined) { if ((mx.managers.SystemManager.form != f) && (mx.managers.SystemManager.forms.length > 1)) { var _local1 = mx.managers.SystemManager.form; _local1.focusManager.deactivate(); } } mx.managers.SystemManager.form = f; f.focusManager.activate(); } static function deactivate(f) { if (mx.managers.SystemManager.form != undefined) { if ((mx.managers.SystemManager.form == f) && (mx.managers.SystemManager.forms.length > 1)) { var _local5 = mx.managers.SystemManager.form; _local5.focusManager.deactivate(); var _local3 = mx.managers.SystemManager.forms.length; var _local1; var _local2; _local1 = 0; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1] == f) { _local1 = _local1 + 1; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1]._visible == true) { _local2 = mx.managers.SystemManager.forms[_local1]; } _local1++; } mx.managers.SystemManager.form = _local2; break; } if (mx.managers.SystemManager.forms[_local1]._visible == true) { _local2 = mx.managers.SystemManager.forms[_local1]; } _local1++; } _local5 = mx.managers.SystemManager.form; _local5.focusManager.activate(); } } } static function addFocusManager(f) { mx.managers.SystemManager.forms.push(f); mx.managers.SystemManager.activate(f); } static function removeFocusManager(f) { var _local3 = mx.managers.SystemManager.forms.length; var _local1; _local1 = 0; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1] == f) { if (mx.managers.SystemManager.form == f) { mx.managers.SystemManager.deactivate(f); } mx.managers.SystemManager.forms.splice(_local1, 1); return(undefined); } _local1++; } } static function enableOverlappedWindows() { if (!initialized) { initialized = true; mx.managers.SystemManager.checkIdle = checkIdle; mx.managers.SystemManager.__addEventListener = __addEventListener; mx.managers.SystemManager.__removeEventListener = __removeEventListener; mx.managers.SystemManager.onMouseDown = onMouseDown; mx.managers.SystemManager.onMouseMove = onMouseMove; mx.managers.SystemManager.onMouseUp = onMouseUp; mx.managers.SystemManager.activate = activate; mx.managers.SystemManager.deactivate = deactivate; mx.managers.SystemManager.addFocusManager = addFocusManager; mx.managers.SystemManager.removeFocusManager = removeFocusManager; } } static var initialized = false; static var SystemManagerDependency = mx.managers.SystemManager; }
Symbol 147 MovieClip [__Packages.mx.styles.CSSSetStyle] Frame 0
class mx.styles.CSSSetStyle { var styleName, stylecache, _color, setColor, invalidateStyle; function CSSSetStyle () { } function _setStyle(styleProp, newValue) { this[styleProp] = newValue; if (mx.styles.StyleManager.TextStyleMap[styleProp] != undefined) { if (styleProp == "color") { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } } _level0.changeTextStyleInChildren(styleProp); return(undefined); } if (mx.styles.StyleManager.isColorStyle(styleProp)) { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } if (styleProp == "themeColor") { var _local7 = mx.styles.StyleManager.colorNames.haloBlue; var _local6 = mx.styles.StyleManager.colorNames.haloGreen; var _local8 = mx.styles.StyleManager.colorNames.haloOrange; var _local4 = {}; _local4[_local7] = 12188666 /* 0xB9FBFA */; _local4[_local6] = 13500353 /* 0xCDFFC1 */; _local4[_local8] = 16766319 /* 0xFFD56F */; var _local5 = {}; _local5[_local7] = 13958653 /* 0xD4FDFD */; _local5[_local6] = 14942166 /* 0xE3FFD6 */; _local5[_local8] = 16772787 /* 0xFFEEB3 */; var _local9 = _local4[newValue]; var _local10 = _local5[newValue]; if (_local9 == undefined) { _local9 = newValue; } if (_local10 == undefined) { _local10 = newValue; } setStyle("selectionColor", _local9); setStyle("rollOverColor", _local10); } _level0.changeColorStyleInChildren(styleName, styleProp, newValue); } else { if ((styleProp == "backgroundColor") && (isNaN(newValue))) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } _level0.notifyStyleChangeInChildren(styleName, styleProp, newValue); } } function changeTextStyleInChildren(styleProp) { var _local4 = getTimer(); var _local5; for (_local5 in this) { var _local2 = this[_local5]; if (_local2._parent == this) { if (_local2.searchKey != _local4) { if (_local2.stylecache != undefined) { delete _local2.stylecache.tf; delete _local2.stylecache[styleProp]; } _local2.invalidateStyle(styleProp); _local2.changeTextStyleInChildren(styleProp); _local2.searchKey = _local4; } } } } function changeColorStyleInChildren(sheetName, colorStyle, newValue) { var _local6 = getTimer(); var _local7; for (_local7 in this) { var _local2 = this[_local7]; if (_local2._parent == this) { if (_local2.searchKey != _local6) { if (((_local2.getStyleName() == sheetName) || (sheetName == undefined)) || (sheetName == "_global")) { if (_local2.stylecache != undefined) { delete _local2.stylecache[colorStyle]; } if (typeof(_local2._color) == "string") { if (_local2._color == colorStyle) { var _local4 = _local2.getStyle(colorStyle); if (colorStyle == "color") { if (stylecache.tf.color != undefined) { stylecache.tf.color = _local4; } } _local2.setColor(_local4); } } else if (_local2._color[colorStyle] != undefined) { if (typeof(_local2) != "movieclip") { _local2._parent.invalidateStyle(); } else { _local2.invalidateStyle(colorStyle); } } } _local2.changeColorStyleInChildren(sheetName, colorStyle, newValue); _local2.searchKey = _local6; } } } } function notifyStyleChangeInChildren(sheetName, styleProp, newValue) { var _local5 = getTimer(); var _local6; for (_local6 in this) { var _local2 = this[_local6]; if (_local2._parent == this) { if (_local2.searchKey != _local5) { if (((_local2.styleName == sheetName) || ((_local2.styleName != undefined) && (typeof(_local2.styleName) == "movieclip"))) || (sheetName == undefined)) { if (_local2.stylecache != undefined) { delete _local2.stylecache[styleProp]; delete _local2.stylecache.tf; } delete _local2.enabledColor; _local2.invalidateStyle(styleProp); } _local2.notifyStyleChangeInChildren(sheetName, styleProp, newValue); _local2.searchKey = _local5; } } } } function setStyle(styleProp, newValue) { if (stylecache != undefined) { delete stylecache[styleProp]; delete stylecache.tf; } this[styleProp] = newValue; if (mx.styles.StyleManager.isColorStyle(styleProp)) { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } if (styleProp == "themeColor") { var _local10 = mx.styles.StyleManager.colorNames.haloBlue; var _local9 = mx.styles.StyleManager.colorNames.haloGreen; var _local11 = mx.styles.StyleManager.colorNames.haloOrange; var _local6 = {}; _local6[_local10] = 12188666 /* 0xB9FBFA */; _local6[_local9] = 13500353 /* 0xCDFFC1 */; _local6[_local11] = 16766319 /* 0xFFD56F */; var _local7 = {}; _local7[_local10] = 13958653 /* 0xD4FDFD */; _local7[_local9] = 14942166 /* 0xE3FFD6 */; _local7[_local11] = 16772787 /* 0xFFEEB3 */; var _local12 = _local6[newValue]; var _local13 = _local7[newValue]; if (_local12 == undefined) { _local12 = newValue; } if (_local13 == undefined) { _local13 = newValue; } setStyle("selectionColor", _local12); setStyle("rollOverColor", _local13); } if (typeof(_color) == "string") { if (_color == styleProp) { if (styleProp == "color") { if (stylecache.tf.color != undefined) { stylecache.tf.color = newValue; } } setColor(newValue); } } else if (_color[styleProp] != undefined) { invalidateStyle(styleProp); } changeColorStyleInChildren(undefined, styleProp, newValue); } else { if ((styleProp == "backgroundColor") && (isNaN(newValue))) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } invalidateStyle(styleProp); } if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (styleProp == "styleName")) { var _local8; var _local5 = newValue; if (styleProp == "styleName") { _local8 = ((typeof(newValue) == "string") ? (_global.styles[newValue]) : (_local5)); _local5 = _local8.themeColor; if (_local5 != undefined) { _local8.rollOverColor = (_local8.selectionColor = _local5); } } notifyStyleChangeInChildren(undefined, styleProp, newValue); } } static function enableRunTimeCSS() { } static function classConstruct() { var _local2 = MovieClip.prototype; var _local1 = mx.styles.CSSSetStyle.prototype; mx.styles.CSSStyleDeclaration.prototype.setStyle = _local1._setStyle; _local2.changeTextStyleInChildren = _local1.changeTextStyleInChildren; _local2.changeColorStyleInChildren = _local1.changeColorStyleInChildren; _local2.notifyStyleChangeInChildren = _local1.notifyStyleChangeInChildren; _local2.setStyle = _local1.setStyle; var _local3 = TextField.prototype; _local3.setStyle = _local2.setStyle; _local3.changeTextStyleInChildren = _local1.changeTextStyleInChildren; return(true); } static var classConstructed = classConstruct(); static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration; }
Symbol 148 MovieClip [__Packages.mx.core.ext.UIComponentExtensions] Frame 0
class mx.core.ext.UIComponentExtensions { function UIComponentExtensions () { } static function Extensions() { if (bExtended == true) { return(true); } bExtended = true; TextField.prototype.setFocus = function () { Selection.setFocus(this); }; TextField.prototype.onSetFocus = function (oldFocus) { if (this.tabEnabled != false) { if (this.getFocusManager().bDrawFocus) { this.drawFocus(true); } } }; TextField.prototype.onKillFocus = function (oldFocus) { if (this.tabEnabled != false) { this.drawFocus(false); } }; TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus; TextField.prototype.getFocusManager = mx.core.UIComponent.prototype.getFocusManager; mx.managers.OverlappedWindows.enableOverlappedWindows(); mx.styles.CSSSetStyle.enableRunTimeCSS(); mx.managers.FocusManager.enableFocusManagement(); } static var bExtended = false; static var UIComponentExtended = Extensions(); static var UIComponentDependency = mx.core.UIComponent; static var FocusManagerDependency = mx.managers.FocusManager; static var OverlappedWindowsDependency = mx.managers.OverlappedWindows; }
Symbol 149 MovieClip [__Packages.mx.skins.halo.RectBorder] Frame 0
class mx.skins.halo.RectBorder extends mx.skins.RectBorder { var offset, getStyle, borderStyleName, __borderMetrics, className, borderColorName, backgroundColorName, shadowColorName, highlightColorName, buttonColorName, __get__width, __get__height, clear, _color, drawRoundRect, beginFill, drawRect, endFill; function RectBorder () { super(); } function init(Void) { borderWidths.default = 3; super.init(); } function getBorderMetrics(Void) { if (offset == undefined) { var _local3 = getStyle(borderStyleName); offset = borderWidths[_local3]; } if ((getStyle(borderStyleName) == "default") || (getStyle(borderStyleName) == "alert")) { __borderMetrics = {left:3, top:1, right:3, bottom:3}; return(__borderMetrics); } return(super.getBorderMetrics()); } function drawBorder(Void) { var _local6 = _global.styles[className]; if (_local6 == undefined) { _local6 = _global.styles.RectBorder; } var _local5 = getStyle(borderStyleName); var _local7 = getStyle(borderColorName); if (_local7 == undefined) { _local7 = _local6[borderColorName]; } var _local8 = getStyle(backgroundColorName); if (_local8 == undefined) { _local8 = _local6[backgroundColorName]; } var _local16 = getStyle("backgroundImage"); if (_local5 != "none") { var _local14 = getStyle(shadowColorName); if (_local14 == undefined) { _local14 = _local6[shadowColorName]; } var _local13 = getStyle(highlightColorName); if (_local13 == undefined) { _local13 = _local6[highlightColorName]; } var _local12 = getStyle(buttonColorName); if (_local12 == undefined) { _local12 = _local6[buttonColorName]; } var _local11 = getStyle(borderCapColorName); if (_local11 == undefined) { _local11 = _local6[borderCapColorName]; } var _local10 = getStyle(shadowCapColorName); if (_local10 == undefined) { _local10 = _local6[shadowCapColorName]; } } offset = borderWidths[_local5]; var _local9 = offset; var _local3 = __get__width(); var _local4 = __get__height(); clear(); _color = undefined; if (_local5 == "none") { } else if (_local5 == "inset") { _color = colorList; draw3dBorder(_local11, _local12, _local7, _local13, _local14, _local10); } else if (_local5 == "outset") { _color = colorList; draw3dBorder(_local11, _local7, _local12, _local14, _local13, _local10); } else if (_local5 == "alert") { var _local15 = getStyle("themeColor"); drawRoundRect(0, 5, _local3, _local4 - 5, 5, 6184542, 10); drawRoundRect(1, 4, _local3 - 2, _local4 - 5, 4, [6184542, 6184542], 10, 0, "radial"); drawRoundRect(2, 0, _local3 - 4, _local4 - 2, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(2, 0, _local3 - 4, _local4 - 2, 3, _local15, 50); drawRoundRect(3, 1, _local3 - 6, _local4 - 4, 2, 16777215, 100); } else if (_local5 == "default") { drawRoundRect(0, 5, _local3, _local4 - 5, {tl:5, tr:5, br:0, bl:0}, 6184542, 10); drawRoundRect(1, 4, _local3 - 2, _local4 - 5, {tl:4, tr:4, br:0, bl:0}, [6184542, 6184542], 10, 0, "radial"); drawRoundRect(2, 0, _local3 - 4, _local4 - 2, {tl:3, tr:3, br:0, bl:0}, [12897484, 11844796], 100, 0, "radial"); drawRoundRect(3, 1, _local3 - 6, _local4 - 4, {tl:2, tr:2, br:0, bl:0}, 16777215, 100); } else if (_local5 == "dropDown") { drawRoundRect(0, 0, _local3 + 1, _local4, {tl:4, tr:0, br:0, bl:4}, [13290186, 7895160], 100, -10, "linear"); drawRoundRect(1, 1, _local3 - 1, _local4 - 2, {tl:3, tr:0, br:0, bl:3}, 16777215, 100); } else if (_local5 == "menuBorder") { var _local15 = getStyle("themeColor"); drawRoundRect(4, 4, _local3 - 2, _local4 - 3, 0, [6184542, 6184542], 10, 0, "radial"); drawRoundRect(4, 4, _local3 - 1, _local4 - 2, 0, 6184542, 10); drawRoundRect(0, 0, _local3 + 1, _local4, 0, [0, 14342874], 100, 250, "linear"); drawRoundRect(0, 0, _local3 + 1, _local4, 0, _local15, 50); drawRoundRect(2, 2, _local3 - 3, _local4 - 4, 0, 16777215, 100); } else if (_local5 == "comboNonEdit") { } else { beginFill(_local7); drawRect(0, 0, _local3, _local4); drawRect(1, 1, _local3 - 1, _local4 - 1); endFill(); _color = borderColorName; } if (_local8 != undefined) { beginFill(_local8); drawRect(_local9, _local9, __get__width() - _local9, __get__height() - _local9); endFill(); } } function draw3dBorder(c1, c2, c3, c4, c5, c6) { var _local3 = __get__width(); var _local2 = __get__height(); beginFill(c1); drawRect(0, 0, _local3, _local2); drawRect(1, 0, _local3 - 1, _local2); endFill(); beginFill(c2); drawRect(1, 0, _local3 - 1, 1); endFill(); beginFill(c3); drawRect(1, _local2 - 1, _local3 - 1, _local2); endFill(); beginFill(c4); drawRect(1, 1, _local3 - 1, 2); endFill(); beginFill(c5); drawRect(1, _local2 - 2, _local3 - 1, _local2 - 1); endFill(); beginFill(c6); drawRect(1, 2, _local3 - 1, _local2 - 2); drawRect(2, 2, _local3 - 2, _local2 - 2); endFill(); } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); _global.styles.rectBorderClass = mx.skins.halo.RectBorder; _global.skinRegistry.RectBorder = true; return(true); } static var symbolName = "RectBorder"; static var symbolOwner = mx.skins.halo.RectBorder; static var version = "2.0.0.360"; var borderCapColorName = "borderCapColor"; var shadowCapColorName = "shadowCapColor"; var colorList = {highlightColor:0, borderColor:0, buttonColor:0, shadowColor:0, borderCapColor:0, shadowCapColor:0}; var borderWidths = {none:0, solid:1, inset:2, outset:2, alert:3, dropDown:2, menuBorder:2, comboNonEdit:2}; static var classConstructed = classConstruct(); static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }
Symbol 150 MovieClip [__Packages.mx.skins.halo.ButtonSkin] Frame 0
class mx.skins.halo.ButtonSkin extends mx.skins.RectBorder { var __get__width, __get__height, getStyle, _parent, clear, drawRoundRect, __get__x, __get__y; function ButtonSkin () { super(); } function init() { super.init(); } function size() { drawHaloRect(__get__width(), __get__height()); } function drawHaloRect(w, h) { var _local6 = getStyle("borderStyle"); var _local4 = getStyle("themeColor"); var _local5 = _parent.emphasized; clear(); switch (_local6) { case "falseup" : if (_local5) { drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 75); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 85, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 75); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100); } else { drawRoundRect(0, 0, w, h, 5, 9542041, 100); drawRoundRect(1, 1, w - 2, h - 2, 4, [13291985, 16250871], 100, 0, "radial"); drawRoundRect(2, 2, w - 4, h - 4, 3, [9542041, 13818586], 100, 0, "radial"); drawRoundRect(3, 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(3, 4, w - 6, h - 7, 2, 16316664, 100); } break; case "falsedown" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, _local4, 20); break; case "falserollover" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 50); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 50); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100); break; case "falsedisabled" : drawRoundRect(0, 0, w, h, 5, 13159628, 100); drawRoundRect(1, 1, w - 2, h - 2, 4, 15921906, 100); drawRoundRect(2, 2, w - 4, h - 4, 3, 13949401, 100); drawRoundRect(3, 3, w - 6, h - 6, 2, 15921906, 100); break; case "trueup" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 10066329, 100); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16250871, 100); break; case "truedown" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 10066329, 100); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, _local4, 20); break; case "truerollover" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 50); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 40); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100); break; case "truedisabled" : drawRoundRect(0, 0, w, h, 5, 13159628, 100); drawRoundRect(1, 1, w - 2, h - 2, 4, 15921906, 100); drawRoundRect(2, 2, w - 4, h - 4, 3, 13949401, 100); drawRoundRect(3, 3, w - 6, h - 6, 2, 15921906, 100); } } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); _global.skinRegistry.ButtonSkin = true; return(true); } static var symbolName = "ButtonSkin"; static var symbolOwner = mx.skins.halo.ButtonSkin; var className = "ButtonSkin"; var backgroundColorName = "buttonColor"; static var classConstructed = classConstruct(); static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }
Symbol 151 MovieClip [__Packages.mx.controls.VScrollBar] Frame 0
class mx.controls.VScrollBar extends mx.controls.scrollClasses.ScrollBar { var scrollIt; function VScrollBar () { super(); } function init(Void) { super.init(); } function isScrollBarKey(k) { if (k == 38) { scrollIt("Line", -1); return(true); } if (k == 40) { scrollIt("Line", 1); return(true); } if (k == 33) { scrollIt("Page", -1); return(true); } if (k == 34) { scrollIt("Page", 1); return(true); } return(super.isScrollBarKey(k)); } static var symbolName = "VScrollBar"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.0.360"; var className = "VScrollBar"; var minusMode = "Up"; var plusMode = "Down"; var minMode = "AtTop"; var maxMode = "AtBottom"; }
Symbol 159 MovieClip Frame 1
SliderHandleBtn._accProps = new Object(); SliderHandleBtn._accProps.silent = true;
Symbol 160 MovieClip Frame 1
SliderHandle._accProps = new Object(); SliderHandle._accProps.silent = true;
Symbol 163 MovieClip Frame 1
ScaleTextField._accProps = new Object(); ScaleTextField._accProps.name = "Zoom"; ScaleTextField.tabIndex = 3;
Symbol 168 MovieClip Frame 1
PageNoField._accProps = new Object(); PageNoField._accProps.name = "Go to page"; PageNoField.tabIndex = 7;
Symbol 169 MovieClip Frame 1
PageNoFieldMC._accProps = new Object(); PageNoFieldMC._accProps.name = "Go to page";
Instance of Symbol 168 MovieClip "PageNoFieldMC" in Symbol 169 MovieClip Frame 1
onClipEvent (load) { function ShowPageNoFieldTip(show) { _parent._parent.pagenotip._visible = ((!Accessibility.isActive()) && (_parent._visible)) && (show); } PageNoField.onSetFocus = function () { ShowPageNoFieldTip(false); _root.PageNoFieldFocused = true; }; PageNoField.onKillFocus = function () { _root.PageNoFieldFocused = false; }; } onClipEvent (mouseMove) { var pagenotipvis = hitTest(_level0._xmouse, _level0._ymouse, false); ShowPageNoFieldTip((!_root.PageNoFieldFocused) && (pagenotipvis)); var totpagtipvis = ((!Accessibility.isActive()) && (_parent.TotalPagesMC.hitTest(_level0._xmouse, _level0._ymouse, false))); _parent._parent.totalpagestip._visible = (_parent._visible && (totpagtipvis)) && (!pagenotipvis); } onClipEvent (keyDown) { if (_root.PageNoFieldFocused && (Key.getCode() == 13)) { _root.ProcessPageNo(); } }
Symbol 172 MovieClip Frame 1
searchPattern._accProps = new Object(); searchPattern._accProps.name = "Search"; searchPattern.tabIndex = 9;
Symbol 173 MovieClip Frame 1
_but.tabIndex = 10; this.onPress = function (keyboard) { if (!keyboard) { _but.gotoAndStop(3); } _root.Search(); if (!keyboard) { _focusrect = false; Selection.setFocus(this); _focusrect = true; } _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(true); } }; this.onRelease = function () { _but.gotoAndStop(2); }; this.onReleaseOutside = function () { _but.gotoAndStop(1); }; oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();
Symbol 174 MovieClip Frame 1
logo._accProps = new Object(); logo._accProps.silent = true; print._accProps = new Object(); print._accProps.name = "Print"; print._accProps.shortcut = "Control+P"; print._accProps.forceSimple = true; ZoomSlider._accProps = new Object(); ZoomSlider._accProps.silent = true; ScaleTextMovie._accProps = new Object(); ScaleTextMovie._accProps.name = "Zoom"; moveMode._accProps = new Object(); moveMode._accProps.name = "Drag"; moveMode._accProps.forceSimple = true; scaleWidth._accProps = new Object(); scaleWidth._accProps.name = "Fit width"; scaleWidth._accProps.forceSimple = true; scalePage._accProps = new Object(); scalePage._accProps.name = "Fit page"; scalePage._accProps.forceSimple = true; prevpage._accProps = new Object(); prevpage._accProps.name = "Previous page"; prevpage._accProps.shortcut = "Control+Y"; prevpage._accProps.forceSimple = true; rotate._accProps = new Object(); rotate._accProps.name = "Rotate"; rotate._accProps.forceSimple = true; help._accProps = new Object(); help._accProps.name = "Help"; help._accProps.forceSimple = true; newwindow._accProps = new Object(); newwindow._accProps.name = "Open in New Window"; newwindow._accProps.forceSimple = true; selMode._accProps = new Object(); selMode._accProps.name = "Select Text"; selMode._accProps.forceSimple = true; more._accProps = new Object(); more._accProps.silent = true; nextpage._accProps = new Object(); nextpage._accProps.name = "Next page"; nextpage._accProps.shortcut = "Control+U"; nextpage._accProps.forceSimple = true; searchPatternmc._accProps = new Object(); searchPatternmc._accProps.name = "Search"; searchbut._accProps = new Object(); searchbut._accProps.name = "Search"; searchbut._accProps.forceSimple = true;
Instance of Symbol 154 MovieClip "logo" in Symbol 174 MovieClip Frame 1
onClipEvent (enterFrame) { this.onPress = function () { getURL (_root.LogoURL, "_blank"); }; }
Instance of Symbol 163 MovieClip "ScaleTextMovie" in Symbol 174 MovieClip Frame 1
onClipEvent (load) { function ShowZoomTip(show) { _parent.ScaleTextMovietip._visible = ((!Accessibility.isActive()) && (_parent.ScaleTextMovie._visible)) && (show); } ScaleTextField.onSetFocus = function () { ShowZoomTip(false); _root.ZoomFieldFocused = true; }; ScaleTextField.onKillFocus = function () { _root.ZoomFieldFocused = false; _root.ProcessZoomEntry(); }; } onClipEvent (mouseMove) { ShowZoomTip((!_root.ZoomFieldFocused) && (hitTest(_level0._xmouse, _level0._ymouse, false))); } onClipEvent (keyDown) { if (_root.ZoomFieldFocused && (Key.getCode() == 13)) { _root.ProcessZoomEntry(); } }
Instance of Symbol 172 MovieClip "searchPatternmc" in Symbol 174 MovieClip Frame 1
onClipEvent (load) { function ShowSearchPatTip(show) { _parent.searchPatternmctip._visible = ((!Accessibility.isActive()) && (_parent.searchPatternmc._visible)) && (show); } searchPattern.onSetFocus = function () { ShowSearchPatTip(false); _root.SearchFieldFocused = true; }; searchPattern.onKillFocus = function () { _root.SearchFieldFocused = false; }; } onClipEvent (mouseMove) { ShowSearchPatTip(((!_root.SearchFieldFocused) && (hitTest(_level0._xmouse, _level0._ymouse, false))) && (!_root.toolbar.notfoundtip._visible)); } onClipEvent (keyDown) { if (_root.SearchFieldFocused && (Key.getCode() == 13)) { _root.Search(); } }
Symbol 2086 MovieClip [PageList] Frame 1
stop();

Library Items

Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:302
Symbol 302 MovieClip [TBImage1]Uses:301
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:305
Symbol 305 MovieClip [TBImage2]Uses:304
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:308
Symbol 308 MovieClip [TBImage4]Uses:307
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:311
Symbol 311 MovieClip [TBImage32]Uses:310
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:314
Symbol 314 MovieClip [TBImage64]Uses:313
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:317
Symbol 317 MovieClip [TBImage128]Uses:316
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:320
Symbol 320 MovieClip [TBImage512]Uses:319
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:323
Symbol 323 MovieClip [TBImage2048]Uses:322
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:326
Symbol 326 MovieClip [TBImage4096]Uses:325
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:329
Symbol 329 MovieClip [TBImage8192]Uses:328
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:332
Symbol 332 MovieClip [TBImage16384]Uses:331
Symbol 333 BitmapUsed by:334
Symbol 334 GraphicUses:333Used by:335
Symbol 335 MovieClip [TBImage32768]Uses:334
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:338
Symbol 338 MovieClip [TBImage65536]Uses:337
Symbol 339 EditableText [Brightness]
Symbol 340 EditableText [Contrast]
Symbol 341 EditableText [Heights]
Symbol 342 EditableText [HelpPageURL]
Symbol 343 EditableText [Hue]
Symbol 344 EditableText [InterfaceCustomMask]
Symbol 345 EditableText [Lang]
Symbol 346 EditableText [Links]
Symbol 347 EditableText [LogoURL]
Symbol 348 EditableText [Orientation]
Symbol 349 EditableText [PageMode]
Symbol 350 EditableText [PageNum]
Symbol 351 EditableText [Resolution]
Symbol 352 EditableText [Saturation]
Symbol 353 EditableText [Widths]
Symbol 1 GraphicUsed by:2 152
Symbol 2 MovieClip [BottomArea]Uses:1
Symbol 3 MovieClip [ScrollArea]
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [#whitebgr]Uses:4
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [#bgr]Uses:6
Symbol 8 FontUsed by:9 162 165 167 171
Symbol 9 EditableTextUses:8Used by:13
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClip [waitmsg]Uses:9 12
Symbol 14 GraphicUsed by:15 16
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClipUses:14 15Used by:17 18 19 20 21 22 23 24 25 26 27 173
Symbol 17 MovieClip [#nextpage]Uses:16Used by:174
Symbol 18 MovieClip [#more]Uses:16Used by:174
Symbol 19 MovieClip [#selMode]Uses:16Used by:174
Symbol 20 MovieClip [#newwindow]Uses:16Used by:174
Symbol 21 MovieClip [#help]Uses:16Used by:174
Symbol 22 MovieClip [#rotate]Uses:16Used by:174
Symbol 23 MovieClip [#prevpage]Uses:16Used by:174
Symbol 24 MovieClip [#scalePage]Uses:16Used by:174
Symbol 25 MovieClip [#scaleWidth]Uses:16Used by:174
Symbol 26 MovieClip [#moveMode]Uses:16Used by:174
Symbol 27 MovieClip [#print]Uses:16Used by:174
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [BoundingBox]Uses:33Used by:52 56 60 119 120 121 122 123
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [BrdrShdw]Uses:35Used by:39 44 45
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [BrdrFace]Uses:37Used by:39 44 45
Symbol 39 MovieClip [SimpleButtonDown]Uses:36 38Used by:56
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [BrdrBlk]Uses:40Used by:44 45
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [BrdrHilght]Uses:42Used by:44 45
Symbol 44 MovieClip [SimpleButtonIn]Uses:41 43 36 38Used by:56
Symbol 45 MovieClip [SimpleButtonUp]Uses:41 38 36 43Used by:56
Symbol 46 MovieClip [Defaults]Used by:48
Symbol 47 MovieClip [UIObjectExtensions]Used by:48
Symbol 48 MovieClip [UIObject]Uses:46 47Used by:53 55 57
Symbol 49 GraphicUsed by:51
Symbol 50 GraphicUsed by:51
Symbol 51 ButtonUses:49 50Used by:53
Symbol 52 MovieClip [FocusRect]Uses:34Used by:53
Symbol 53 MovieClip [FocusManager]Uses:51 52 48Used by:55
Symbol 54 MovieClip [UIComponentExtensions]Used by:55
Symbol 55 MovieClip [UIComponent]Uses:48 53 54Used by:56 121
Symbol 56 MovieClip [SimpleButton]Uses:34 39 44 45 55Used by:60 119 120
Symbol 57 MovieClip [Border]Uses:48Used by:58 60
Symbol 58 MovieClip [RectBorder]Uses:57Used by:60 121
Symbol 59 MovieClip [ButtonSkin]Used by:60
Symbol 60 MovieClip [Button]Uses:34 56 57 58 59Used by:119 120
Symbol 61 MovieClip [CustomBorder]Used by:119 120
Symbol 62 GraphicUsed by:64 100 101 102 105 106 111
Symbol 63 GraphicUsed by:64 100 101 105 106 111
Symbol 64 MovieClip [ScrollTrack]Uses:62 63Used by:71 76 77 78 112 113 114 115 116 117
Symbol 65 GraphicUsed by:71 76 77 78 112 113 114 115
Symbol 66 GraphicUsed by:71 76 77 78 112 113 114 115
Symbol 67 GraphicUsed by:71 76 77 78 112 113 114 115
Symbol 68 GraphicUsed by:71 76 77 78 112 113 114 115
Symbol 69 GraphicUsed by:71 76 77 78 112 113 114 115
Symbol 70 GraphicUsed by:71 76 77 78
Symbol 71 MovieClip [ScrollDownArrowDisabled]Uses:64 65 66 67 68 69 70Used by:118
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip [ScrollThemeColor1]Uses:72Used by:76 77 113 114
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [ScrollThemeColor2]Uses:74Used by:76 113
Symbol 76 MovieClip [ScrollDownArrowDown]Uses:64 65 73 66 67 68 69 75 70Used by:118
Symbol 77 MovieClip [ScrollDownArrowOver]Uses:64 65 73 66 67 68 69 70Used by:118
Symbol 78 MovieClip [ScrollDownArrowUp]Uses:64 65 66 67 68 69 70Used by:118
Symbol 79 GraphicUsed by:84 89 90 91 107 108 109 110
Symbol 80 GraphicUsed by:84 89 90 91 107 108 109 110
Symbol 81 GraphicUsed by:84 89 90 91 107 108 109 110
Symbol 82 GraphicUsed by:84 89 90 91 107 108 109 110
Symbol 83 GraphicUsed by:84 89 90 91 107 108 109 110
Symbol 84 MovieClip [ScrollThumbBottomDisabled]Uses:79 80 81 82 83Used by:118
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClip [ThumbThemeColor1]Uses:85Used by:89 90 108 109
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip [ThumbThemeColor3]Uses:87Used by:89 108
Symbol 89 MovieClip [ScrollThumbBottomDown]Uses:79 86 80 81 82 88 83Used by:118
Symbol 90 MovieClip [ScrollThumbBottomOver]Uses:79 86 80 81 82 83Used by:118
Symbol 91 MovieClip [ScrollThumbBottomUp]Uses:79 80 81 82 83Used by:118
Symbol 92 GraphicUsed by:93 96 97 98
Symbol 93 MovieClip [ScrollThumbGripDisabled]Uses:92Used by:118
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip [ThumbThemeColor2]Uses:94Used by:96 97 100 101 105
Symbol 96 MovieClip [ScrollThumbGripDown]Uses:95 92Used by:118
Symbol 97 MovieClip [ScrollThumbGripOver]Uses:95 92Used by:118
Symbol 98 MovieClip [ScrollThumbGripUp]Uses:92Used by:118
Symbol 99 GraphicUsed by:100 101 105 106
Symbol 100 MovieClip [ScrollThumbMiddleDisabled]Uses:62 99 95 63Used by:118
Symbol 101 MovieClip [ScrollThumbMiddleDown]Uses:62 95 99 63Used by:118
Symbol 102 MovieClipUses:62Used by:105
Symbol 103 GraphicUsed by:104 112 113 114 115
Symbol 104 MovieClipUses:103Used by:105
Symbol 105 MovieClip [ScrollThumbMiddleOver]Uses:62 95 99 102 104 63Used by:118
Symbol 106 MovieClip [ScrollThumbMiddleUp]Uses:62 99 63Used by:118
Symbol 107 MovieClip [ScrollThumbTopDisabled]Uses:79 80 81 82 83Used by:118
Symbol 108 MovieClip [ScrollThumbTopDown]Uses:79 86 80 81 82 88 83Used by:118
Symbol 109 MovieClip [ScrollThumbTopOver]Uses:79 86 80 81 82 83Used by:118
Symbol 110 MovieClip [ScrollThumbTopUp]Uses:79 80 81 82 83Used by:118
Symbol 111 MovieClip [ScrollTrackDisabled]Uses:62 63Used by:118
Symbol 112 MovieClip [ScrollUpArrowDisabled]Uses:64 65 66 67 68 69 103Used by:118
Symbol 113 MovieClip [ScrollUpArrowDown]Uses:64 65 73 66 67 68 69 75 103Used by:118
Symbol 114 MovieClip [ScrollUpArrowOver]Uses:64 65 73 66 67 103 68 69Used by:118
Symbol 115 MovieClip [ScrollUpArrowUp]Uses:64 65 66 67 68 69 103Used by:118
Symbol 116 MovieClip [BtnDownArrow]Uses:64Used by:118
Symbol 117 MovieClip [BtnUpArrow]Uses:64Used by:118
Symbol 118 MovieClip [ScrollBarAssets]Uses:71 76 77 78 84 89 90 91 93 96 97 98 100 101 105 106 107 108 109 110 111 112 113 114 115 116 117Used by:119 120
Symbol 119 MovieClip [HScrollBar]Uses:34 60 56 61 118Used by:122
Symbol 120 MovieClip [VScrollBar]Uses:34 60 56 61 118Used by:122
Symbol 121 MovieClip [View]Uses:34 55 58Used by:122
Symbol 122 MovieClip [ScrollView]Uses:34 119 120 121Used by:123
Symbol 123 MovieClip [ScrollPane]Uses:34 122Used by:Timeline
Symbol 179 MovieClip [__Packages.ColorMatrix]
Symbol 180 MovieClip [__Packages.P2FLocale]
Symbol 181 MovieClip [__Packages.VisibleArea]
Symbol 182 MovieClip [__Packages.SelectionRange]
Symbol 183 MovieClip [__Packages.CPrint2FlashEvents]
Symbol 184 MovieClip [__Packages.Slider]
Symbol 28 MovieClip [__Packages.mx.core.UIObject]
Symbol 29 MovieClip [__Packages.mx.core.UIComponent]
Symbol 30 MovieClip [__Packages.mx.core.View]
Symbol 31 MovieClip [__Packages.mx.core.ScrollView]
Symbol 32 MovieClip [__Packages.mx.containers.ScrollPane]
Symbol 124 MovieClip [__Packages.mx.skins.SkinElement]
Symbol 125 MovieClip [__Packages.mx.styles.CSSTextStyles]
Symbol 126 MovieClip [__Packages.mx.styles.StyleManager]
Symbol 127 MovieClip [__Packages.mx.styles.CSSStyleDeclaration]
Symbol 128 MovieClip [__Packages.mx.skins.Border]
Symbol 129 MovieClip [__Packages.mx.skins.RectBorder]
Symbol 130 MovieClip [__Packages.mx.managers.DepthManager]
Symbol 131 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 132 MovieClip [__Packages.mx.events.UIEventDispatcher]
Symbol 133 MovieClip [__Packages.mx.core.ExternalContent]
Symbol 134 MovieClip [__Packages.mx.skins.CustomBorder]
Symbol 135 MovieClip [__Packages.mx.controls.scrollClasses.ScrollThumb]
Symbol 136 MovieClip [__Packages.mx.controls.SimpleButton]
Symbol 137 MovieClip [__Packages.mx.controls.scrollClasses.ScrollBar]
Symbol 138 MovieClip [__Packages.mx.controls.HScrollBar]
Symbol 139 MovieClip [__Packages.mx.controls.Button]
Symbol 140 MovieClip [__Packages.mx.skins.ColoredSkinElement]
Symbol 141 MovieClip [__Packages.mx.core.ext.UIObjectExtensions]
Symbol 142 MovieClip [__Packages.mx.skins.halo.Defaults]
Symbol 143 MovieClip [__Packages.mx.managers.SystemManager]
Symbol 144 MovieClip [__Packages.mx.managers.FocusManager]
Symbol 145 MovieClip [__Packages.mx.skins.halo.FocusRect]
Symbol 146 MovieClip [__Packages.mx.managers.OverlappedWindows]
Symbol 147 MovieClip [__Packages.mx.styles.CSSSetStyle]
Symbol 148 MovieClip [__Packages.mx.core.ext.UIComponentExtensions]
Symbol 149 MovieClip [__Packages.mx.skins.halo.RectBorder]
Symbol 150 MovieClip [__Packages.mx.skins.halo.ButtonSkin]
Symbol 151 MovieClip [__Packages.mx.controls.VScrollBar]
Symbol 152 MovieClipUses:1Used by:Timeline
Symbol 153 MovieClipUsed by:174
Symbol 154 MovieClipUsed by:174
Symbol 155 GraphicUsed by:160
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 ButtonUses:156 157Used by:159
Symbol 159 MovieClipUses:158Used by:160
Symbol 160 MovieClipUses:155 159Used by:174
Symbol 161 GraphicUsed by:163
Symbol 162 EditableTextUses:8Used by:163
Symbol 163 MovieClipUses:161 162Used by:174
Symbol 164 GraphicUsed by:169
Symbol 165 EditableTextUses:8Used by:166
Symbol 166 MovieClipUses:165Used by:169
Symbol 167 EditableTextUses:8Used by:168
Symbol 168 MovieClipUses:167Used by:169
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Symbol 170 GraphicUsed by:172
Symbol 171 EditableTextUses:8Used by:172
Symbol 172 MovieClipUses:170 171Used by:174
Symbol 173 MovieClipUses:16Used by:174
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Symbol 175 GraphicUsed by:176
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Instance Names

"bgr"Frame 2Symbol 152 MovieClip
"DocArea"Frame 2Symbol 123 MovieClip [ScrollPane]
"toolbar"Frame 2Symbol 174 MovieClip
"HandCursor"Frame 2Symbol 176 MovieClip
"TextCursor"Frame 2Symbol 178 MovieClip
"msg"Symbol 13 MovieClip [waitmsg] Frame 1Symbol 9 EditableText
"downbut"Symbol 16 MovieClip Frame 2Symbol 15 MovieClip
"_but"Symbol 17 MovieClip [#nextpage] Frame 1Symbol 16 MovieClip
"_but"Symbol 18 MovieClip [#more] Frame 1Symbol 16 MovieClip
"_but"Symbol 19 MovieClip [#selMode] Frame 1Symbol 16 MovieClip
"_but"Symbol 20 MovieClip [#newwindow] Frame 1Symbol 16 MovieClip
"_but"Symbol 21 MovieClip [#help] Frame 1Symbol 16 MovieClip
"_but"Symbol 22 MovieClip [#rotate] Frame 1Symbol 16 MovieClip
"_but"Symbol 23 MovieClip [#prevpage] Frame 1Symbol 16 MovieClip
"_but"Symbol 24 MovieClip [#scalePage] Frame 1Symbol 16 MovieClip
"_but"Symbol 25 MovieClip [#scaleWidth] Frame 1Symbol 16 MovieClip
"_but"Symbol 26 MovieClip [#moveMode] Frame 1Symbol 16 MovieClip
"_but"Symbol 27 MovieClip [#print] Frame 1Symbol 16 MovieClip
"b"Symbol 39 MovieClip [SimpleButtonDown] Frame 1Symbol 36 MovieClip [BrdrShdw]
"face"Symbol 39 MovieClip [SimpleButtonDown] Frame 1Symbol 38 MovieClip [BrdrFace]
"b"Symbol 44 MovieClip [SimpleButtonIn] Frame 1Symbol 41 MovieClip [BrdrBlk]
"it"Symbol 44 MovieClip [SimpleButtonIn] Frame 1Symbol 43 MovieClip [BrdrHilght]
"g"Symbol 44 MovieClip [SimpleButtonIn] Frame 1Symbol 36 MovieClip [BrdrShdw]
"face"Symbol 44 MovieClip [SimpleButtonIn] Frame 1Symbol 38 MovieClip [BrdrFace]
"ob"Symbol 45 MovieClip [SimpleButtonUp] Frame 1Symbol 41 MovieClip [BrdrBlk]
"ol"Symbol 45 MovieClip [SimpleButtonUp] Frame 1Symbol 38 MovieClip [BrdrFace]
"ib"Symbol 45 MovieClip [SimpleButtonUp] Frame 1Symbol 36 MovieClip [BrdrShdw]
"il"Symbol 45 MovieClip [SimpleButtonUp] Frame 1Symbol 43 MovieClip [BrdrHilght]
"face"Symbol 45 MovieClip [SimpleButtonUp] Frame 1Symbol 38 MovieClip [BrdrFace]
"boundingBox_mc"Symbol 52 MovieClip [FocusRect] Frame 1Symbol 34 MovieClip [BoundingBox]
"tabCapture"Symbol 53 MovieClip [FocusManager] Frame 1Symbol 51 Button
"boundingBox_mc"Symbol 56 MovieClip [SimpleButton] Frame 1Symbol 34 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 60 MovieClip [Button] Frame 1Symbol 34 MovieClip [BoundingBox]
"dfs"Symbol 116 MovieClip [BtnDownArrow] Frame 1Symbol 64 MovieClip [ScrollTrack]
"dfs"Symbol 117 MovieClip [BtnUpArrow] Frame 1Symbol 64 MovieClip [ScrollTrack]
"boundingBox_mc"Symbol 119 MovieClip [HScrollBar] Frame 1Symbol 34 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 120 MovieClip [VScrollBar] Frame 1Symbol 34 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 121 MovieClip [View] Frame 1Symbol 34 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 122 MovieClip [ScrollView] Frame 1Symbol 34 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 123 MovieClip [ScrollPane] Frame 1Symbol 34 MovieClip [BoundingBox]
"SliderHandleBtn"Symbol 159 MovieClip Frame 1Symbol 158 Button
"SliderHandle"Symbol 160 MovieClip Frame 1Symbol 159 MovieClip
"ScaleTextField"Symbol 163 MovieClip Frame 1Symbol 162 EditableText
"TotalPages"Symbol 166 MovieClip Frame 1Symbol 165 EditableText
"PageNoField"Symbol 168 MovieClip Frame 1Symbol 167 EditableText
"TotalPagesMC"Symbol 169 MovieClip Frame 1Symbol 166 MovieClip
"PageNoFieldMC"Symbol 169 MovieClip Frame 1Symbol 168 MovieClip
"searchPattern"Symbol 172 MovieClip Frame 1Symbol 171 EditableText
"_but"Symbol 173 MovieClip Frame 1Symbol 16 MovieClip
"toolbarbgr"Symbol 174 MovieClip Frame 1Symbol 153 MovieClip
"logo"Symbol 174 MovieClip Frame 1Symbol 154 MovieClip
"print"Symbol 174 MovieClip Frame 1Symbol 27 MovieClip [#print]
"ZoomSlider"Symbol 174 MovieClip Frame 1Symbol 160 MovieClip
"ScaleTextMovie"Symbol 174 MovieClip Frame 1Symbol 163 MovieClip
"PageNoMovie"Symbol 174 MovieClip Frame 1Symbol 169 MovieClip
"moveMode"Symbol 174 MovieClip Frame 1Symbol 26 MovieClip [#moveMode]
"scaleWidth"Symbol 174 MovieClip Frame 1Symbol 25 MovieClip [#scaleWidth]
"scalePage"Symbol 174 MovieClip Frame 1Symbol 24 MovieClip [#scalePage]
"prevpage"Symbol 174 MovieClip Frame 1Symbol 23 MovieClip [#prevpage]
"rotate"Symbol 174 MovieClip Frame 1Symbol 22 MovieClip [#rotate]
"help"Symbol 174 MovieClip Frame 1Symbol 21 MovieClip [#help]
"newwindow"Symbol 174 MovieClip Frame 1Symbol 20 MovieClip [#newwindow]
"selMode"Symbol 174 MovieClip Frame 1Symbol 19 MovieClip [#selMode]
"more"Symbol 174 MovieClip Frame 1Symbol 18 MovieClip [#more]
"nextpage"Symbol 174 MovieClip Frame 1Symbol 17 MovieClip [#nextpage]
"searchPatternmc"Symbol 174 MovieClip Frame 1Symbol 172 MovieClip
"searchbut"Symbol 174 MovieClip Frame 1Symbol 173 MovieClip
"CR"Symbol 364 MovieClip [Page1] Frame 1Symbol 358 EditableText
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Special Tags

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ExportAssets (56)Timeline Frame 1Symbol 341 as "Heights"
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ExportAssets (56)Timeline Frame 1Symbol 353 as "Widths"
FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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ExportAssets (56)Timeline Frame 1Symbol 3 as "ScrollArea"
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Created: 23/4 -2019 01:51:57 Last modified: 23/4 -2019 01:51:57 Server time: 14/11 -2024 06:30:51