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- THE ZEITGEIST MOVEMENT - B LOG T ALK R ADIO www.thezeitgeistmovement.com | www.thevenusproject.com |
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Part 1 The First S how 3 - 25 - 09 P .3 Part 2 The S econd S how 4 - 8 - 09 P.36 Part 3 The T hird S how 4 - 22 - 09 P.7 5 Part 4 The F orth S how 5 - 6 - 09 P.1 16 Part 5 The Fifth Show 5 - 20 - 09 P. 160 |
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- Part 1 - The First S how 3 - 25 - 09 Transcription of Peter's March 25, 2009 radio address. Thi s is the first radio address in the series. Proofed and ready for translatio n to other languages. |
Hey everybody, this is Peter. I wanted to test all this out and hopefully you guys are hearing me ok. We have about an hour and a half on this particular schedule and I wanted to answer lots of the questions that you guys have. Th ere are about 50 of them that I have and I also want to cover some general points about additions to the website and stuff like that. I'm not quite sure how frequently we're going to do this type of show. Hopefully we're gonna do this fairly frequently, a t least once every 2 weeks, that's my plan. And if we get more people listening, then we can do it more frequently. It also depends on how much is actually going on. First though, I just want to thank everybody tremendously for the Zeitgeist day work. It really went well! I had great feedback from everybody and I really appreciate everyone out there doing what they have. Not to mention the moderators and admins, and the forum, and on the site, making the site look good, it's really come along. So, hopefull y, I'll have more time to interact as things move forward. One part of this radio concept is to do just that so I can actually talk to you guys. Eventually I'll have you guys call in. I'm not gonna have any call - ins today, so if you're looking at the numbe r for the call - in, don't worry about that. I'm not gonna do that right now. I want to cover all these questions first. So, first of all, I've spoken with Jacque and Roxanne. They're also very excited about this and I'm gonna have them on next time most li kely. I'm gonna give Jacque the forum to give any kind of lecture that he wants and discuss any particular topic. He's got so much amazing information. You get him started on a topic and it's just unbelievable what you can learn from him, so I want to try and maximize him as much as possible. And (as for) Roxanne! There's just a wealth of tremendous ideas and information far beyond anything that has been communicated thus far. It's almost neverending. So that's a big thing. New website sections: I want to talk about that real fast. We have a projects page that has been thrown up and I'm sure you guys have noticed that. Essentially what we're going to do is have different projects designed for anyone who wants to interact with them and I think we'll have a r epresentative forum section for this as well. The first team, so to speak, that needs to be focussed on is the communications team and this is going to materialize in a few different ways: |
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As a general example, I'd like to get Jacque back on Larry King. I don't know if any of you are aware of this but he was on Larry King about four times when he was younger, and then Larry King got much larger. And now he won't really pay attention to Jacque because Jacque isn't ,in his mind, world renowned, and that's un fortunately how Larry King operates. But I think if we were to bombard Larry with emails and calls to the station and bring up Jacque, who knows? Maybe Larry, since he knows who Jacque is, might bring Jacque back on. That would be a tremendous, tremendous thing for the public to be made aware of Jacque again, because Jacque is becoming much more well known again, especially in the states. His lack of audience, most dominantly, was in the states up until recently. So the communications team will deal with t hings like that. We'll basically have an arsenal of people who are willing to go out, to communicate, to network. Say, for example, we have someone that gives extremely negative feedback to our work, then we'll have ..., excuse me, negative feedback to the work to the extent that it's basically false and they are lies, well then we have a communications team to demand a retraction. So thousands of us go and we contact these individuals. We work as a team in order to communicate these points and it makes sur e things are not misrepresented and, of course, to advocate everything and get this information to the mainstream as best as we can. That's one team. Basically this is an extension of the interdisciplinary team concept. The second team would be a technol ogical team and this is something I want to talk about more specifically with those of you that are engineer oriented, those that have worked in science, even if you haven't and you just have good ideas because it's really a matter of creativity. For insta nce, if you look at the world, forget about the monetary issues at hand, because unfortunately when it comes to invention, most always think with a narrow view of what's financially possible. If we move beyond that and start to look at society from the sta ndpoint of just, what's simply possible based on resources and technology, we can begin to devise creative systems that would be profound in their effect if they could be implemented. For example, I had this concept that all packaging, all packaging that' s ever sent to anybody: Whether it's a mail order or any type of packaging, obviously we get boxes and things like that, and as most of you know, packaging is very gratuitous, products that are still used like styrofoam. They don't degrade. Packaging compa nies don't give any regard to the environment. Say, for example, you had a universal packaging system where all materials used in packaging were not only recyclable, but they were incorporated into the household to the extent where just like they used to h ave incinerators. We used to have incinerators in apartment buildings. Well they don't have those anymore, at least not that I'm aware of, but the chemical compounds of the packaging would be designed so that the person in the household could break down th e packaging immediately and there would be literally no waste. It could be reduced so substantially, so it's designed like that. So in an advanced society, all packaging. something's mailed to you, for example, you know, a box is mailed to you. You take it , you take whatever's there out of it and you take |
the box and you put it into this so called incinerator, but it isn't really an incinerator. It's |
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specifically designed, universally, to handle the breakdown of this material. Things like this, these are th ings that you can think about and just come up with. Solutions that no one thinks about because they don't see the larger picture. Things that will make our lives a lot easier. For example, technology in general and the construction and the enclosures tha t we have. For example, a computer: You tend to get a computer. You replace certain components of it through time and then eventually you throw the whole thing out because it's completely outdated, primarily due to planned obsolescence. Well in the future , universal compartment structures that enable all elements to be taken out and replaced and upgraded over long periods of time would be the most logical, and the most resource - preserving method we could think of. So, for instance, you have a computer and instead of having such a complex array of parts in the system which often require you to take it somewhere, which is, of course, by design and we have all these sub - industries that exist to continue profit for servicing things, you see this in the automot ive industry. This type of concept where you have a universal enclosure where all products are designed this way, where all components are interchangeable. You take them out, you upgrade the element that needs to be upgraded, and that's it. The enclosure i tself can last virtually forever or at least a lifetime. These are types of things that if universally implemented. You'd see a dramatic ecological shift. Ultimately it's a reduction of waste and things like this. Universal enclosures, waste reduction in homes, (etc.) There's so many creative things we can think of and I want everyone out there to start thinking of these things, without regard to money. Just think about what the possibilities are. If you're an engineer and if you're mechanically minded th at's great. Even if you're not, just use your mind. For example, people ask me "How can we have delivery systems in a resource based economy when we need mailmen and things like this?" Well that's not necessarily the case. If you go to a bank they have th ese pressure systems. I'm sure you've seen it, they've been around for years. There's no reason why you couldn't have an entire system where you have pressure pipes. I'm not sure on the technical name. Vacuum systems where all items can be packaged accordi ngly to work in these systems and they're sent out from central distribution and they pop up in your area, if not in your home immediately, without the need for any type of delivery person whatsoever. You say that to a normal person and of course they say "oh that's impossible, it's just too expensive." Well, that's because that's the frame of reference that they've come to understand. So, that's another attribute of the projects section that we're gonna start developing. One small thing about the site bef ore I jump to the questions is 3rd party sites. We have a lot of 3rd party sites and a lot of them doing tremendously good work. A lot of them, of |
course, are getting a little splintered. We have people that are doing things that are a little |
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far beyond wh at I think is applicable or relevant, and that's a difficult thing to call. I'm just really excited to see so much interest, ultimately, but we're gonna set up a 3rd party links page for all of those other movement sites across the world. New Zland and a l ot of these groups are doing tremendous works so we want to represent that, but we're also gonna have to deal with the legal problems of some of these sites and some people that are doing things that are beyond the scope. or they're overriding The Venus Pr oject. They're presenting their own ideas to the extent where it's completely detaching - things like this. These are problems that we will deal with, but it's not really that big of a problem. I think everybody out there just means well and they're excite d and I think that's fantastic. So for now, I want to jump into these questions and there's a lot of them. So hopefully I can get through all of them in the time that we have remaining. |
9:58 Question 1: "Why didn't the government try to censor the sit e or the movie?" That's an interesting question. Well basically the media does a certain degree of censorship at the very onset of the release of things like this but once it's in the public domain, so to speak, once it's out there on the internet, they c an't do anything. They don't want to create martyrs. So the media can only do so much and then they just go to character assassinations and things like this. In fact I mentioned this to John Perkins. I asked how he was able to get away with writing these b ooks that are extremely revealing towards the corporatocracy and he said, "Well, once it's out there, they really just have to leave you alone" They can't, well, there's other caveats to that, but basically, they don't want to create martyrs. That's basica lly it. Plus, they're extremely arrogant and they really don't believe the public has any initiative or drive. I happen to think that the people in power really look down upon society as a whole and judging by their behaviour that should be pretty obvious. |
11:07 Question 2: "When you talk about incentive, you don't quite elaborate on the issue. The thing is, there are people (the question is phrased poorly here)" Okay, let me rephrase that question. His point is on incentive and why will people do thin gs just because they do them, as opposed to doing them for monetary payment. The concept of incentive and monetary payment: It should be pretty obvious to how conditioned that reaction is to most people. I think, well first of all, in the activist's guide I do point out that there's a great amount of volunteerism that happens every year across |
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the world. People do volunteer and infact, if you ask yourself, I think it was Margaret Meade who said something to the effect of 'the greatest things that we value, or things that we do for ourselves and for each other don't require money'. And in this advanced system, the stress will be relieved so much by what technology has to offer, coupled with the reduction of all of the nonsense that we deal with on a daily ba sis today, from taxes to insurance to all the monetary creations that really create noise in the system that makes our lives very difficult, debt. So, the implication is such that eventually humans will transcend this need for constant reward. They will no t only understand that their contributions to society are in their own best interests. Not because of financial gain, but because of the fact that the only way society can be maintained in a peaceful balance is for people to realize that the society as who le has to be an integrated, happy, so to speak, working, functioning whole. If there is depravity across the world, it's just going to come back home to roost eventually. You can't have this detachment of society. My point is ..., excuse me. I'm not expla ining this very well. My point is that the value systems will be updated to realize that the integrity of one individual is only as good as the integrity of everything else around us. And that's not philosophy, that's just legitimate and I think that is a major step in the way that people think about things in the future and they will do things because they realize how important it is to do those things. Not to mention that most people will not need to engage in the type of labor that they do today. So peop le can have a lot of freedom and then when they do contribute to society, it's that much more worth while. So I think incentive in the monetary system, unfortunately we have conditioned as such, that we really think we need reward. We have ego too, where people believe that they are original in their creations when in reality, it's all an emergent culmination. It's all a constant evolution of information, built upon information. If I was to invent something, it's really not me inventing anything. It's the whole of society inventing. I would just happen to be that particular vessel from which that particular invention came to be. Not to mention that whatever I did invent, eventually it would be outdated and transcended and improved. So there is no singularit y there. I can't elaborate on this enough. I think incentive in the monetary system is a colossal distortion and it's actually a very negative thing. I think people will do things because they want to contribute and it will be rewarding to do so. |
14:33 "Some people don't agree that children are born without greed and they interpret their survival instinct incorrectly. Do you have any recommendations on some research that has been done in this area?" Greed is definitely a created phenomenon. It is not n atural. Naturally we need to eat and things like this, but greed is a different level of this need to consistently and constantly acquire and need to preserve someones integrity in the sense of ownership and things like |
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this, apart from other psychological neuroses. Greed is, the entire system is based on greed. So how people can't see that as an environmental condition, I'm not quite sure. One thing I'd like to say quite quickly on that, and I think I denote this in the presentation manual, is that before World War 2, the consumption was half of what the consumption is today. We have been conditioned to buy more and more and more. Why? Because as I point out, it's cyclical consumption. You have to have a culture that constantly wants everything, otherwise t he whole system would fail and this creates a tremendous distortion. So that's what I'd have to say about that. Oh and Jacques Loeb is a great example of someone who went into these concepts of instinct, for example. I think Jacque Fresco actually comment ed on this in New York. Jacques Loeb said "Instinct, what is this? I want to know what the reasoning is? You can't give me a word like instinct, it doesn't mean anything.", and it's true. The concept of instinct is a religious notion, it is a possession id ea, you know, and I make that point also in the presentation and I think that's worth hitting on. But anyway, "Jacques Loeb". If you go to archive.org and type in "Jacques Loeb" you will find a lot of his works. They are very old now. There's very few peop le who have picked up where he left off, but they are tremendous. I have a few of them. |
16:20 Number 3: "What does Peter think of Richard Dawkins, Sam Harris, Daniel Dennett and how they tackle the matter of religion?" I like Dawkins, Harris, and Denn ett. They all have their contributions by all means. Everyone does great in certain areas and less in other areas. I think these guys are fantastic. I happen to disagree with Dawkins to a certain degree on a different level, because he rejects behaviorism, from what I understand. I can't quite get my head around that, I've read his books and I don't particularly identify with his worldview as far as that. But I appreciate all of them in what they're doing, by all means. |
16:54 Number 4: "Why was money in vented?" Money was invented because of scarcity. They had to have some way to distribute the goods and services to people and they knew how difficult it was to make the goods and services. So basically, they had a reward system for those who contributed l abor. So if you performed labor, you got money and therefore you were deserving of getting other things using that money. Of course, since money is an invented game, the manipulation always falls into the power of the banks so you can't escape the corrupti on that is |
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generated. It doesn't matter how much legislation that you do. The monetary system now is extremely degenerative and I shouldn't have to go into all of that. I think that's been covered repeatedly, but the answer is scarcity. |
17:39 Number 5: "Does Peter think that at the root of a lot of problems and misunderstandings, is a lack of critical thinking and innocent ignorance?" Well, I would have to say yes, by all means. Innocent ignorance, I think, is an interesting point. Even if you look at most people like the KKK, if you talked to somebody from the KKK (and you know it's a despotic disposition), but if you were to sit down and talk to these guys you would probably find that, at some point, there's an element of innocence to all of them beca use they've been taught their belief system. They've been taught to put up the wall that they do of racism and ideological ... stubbornness and this has been generated. Critical thinking in that context, when you have someone that is that uninformed, criti cal thinking just goes in loops until they are more educated. So, it's not as much critical thinking as it is critical observation. So, until new information is brought and given to people, they really don't have any other tools. You can't think yourself o ut of a box with no new information. Everything is based on feedback from the environment. |
18:55 Number 6: "What kind of education have you received?" Years ago I dropped out of art school because the cost was ridiculous. I'm basically self - taught. I' ve always been interested in religion and politics and things like this. I reject credentialism. I find that most people who are really aware of a particular topic tend to not be trained in the establishment, and I think Jacque, actually, is a classic exam ple of that. He dropped out of school at about 14. It's a different way of processing. I left school mainly because I thought it was a ..., basically higher education is a business and going to school for art at the cost that I did was completely irrationa l and I finally realized that. |
19:36 Number 7: "What should be done, or what communities and efforts are already out there that should be supported, to reduce people tendency to be credulous or gullible?" Obviously education. In our system today, educ ation is completely backwards because society is maintained by ignorance. If you had everyone thinking for themselves to the |
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extent where they are constantly taking in new information, constantly inquisitive in the sense of wanting to know more and more, s ociety would undergo such rapid transformation that no government or corporate structure would be able to maintain themselves. So there's a deliberate dumbing down of society and, of course, the imposition of belief systems that get you right at the birth point, right where you're brought into the system. Patriotism, nationalism, religion (are all) classic control mechanisms to maintain the integrity of a particular worldview of the elite. So, the elite have to impose value systems down. It's not really the elite. They perpetuate it because that's what they know also, but it's a different tier of organization. The public unfortunately just doesn't have the awareness to understand what gullibility is in the system because they have been so indoctrinated. So t hat's an ongoing thing but, people just need to be educated. People need to understand the foundational elements of society to the highest degree and have a solid foundation about life's processes and what is actually relevant and the near - empirical nature of discussing relevance. It isn't really an opinion. There are so many things in society that we have to have. All of us share this common ground and until people come to terms with that and we come together on that level, it is not a civilization. |
21: 30 Number 8: "What do I think of the movements, supporting and connecting movements, and communities, and efforts already out there which promote the direction that this movement supports?" (peter reads the question again to himself) So the question bas ically is: "What about other movements like green movements and things like this that are basically agreeing with the Zeitgeist Movement?" I really ..., for example, the communications team that I was talking about earlier, I can't stress enough the need to pull in Greenpeace. to pull in other organizations that seek a better world and get them to detach from the, I would have to say, naivety that they currently have. You never really hear Greenpeace talk about the monetary system do you? They just talk ab out corrupt, profit - seeking corporations. Until they realize the corrupt foundations of the monetary system, I see these organizations as patchwork and I think Jacque would agree as well. We have to get the foundation out there. We have to get people to un derstand what the monetary system is and what it has created all by itself. Not necessarily just the surface corruption that a lot of these organizations talk about. Until these organizations do that, I can only hope. I mean, they do great (work), but I ca n only hope that they wake up to this reality. And yes, I would love to get all of them to come into this because The Venus Project as a whole, really, is an umbrella for all the other green movements and all the other pseudo - democratic political movements that want freedom and liberty for all, and equal abundance for all. I see The Venus Project as an umbrella. So, any communication from any of these organizations, I definitely invite |
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and I'll try to pull them in as best as I can. Unfortunately, they are a lso businesses so they tend to have an establishment to support. So, even if a more logical group comes along, they tend to recoil because they are still making their money because of their own establishment that they have created. And that's another drama tic problem of the monetary system. |
23:35 Number 9: "I have always heard you talk about the way we only vote for people instead of issues. Do you think the national initiative would be a good transition for The Venus Project?" Well, I would, unfortuna tely, have to say I need to look into what the national initiative is. I don't know what that is, unfortunately. I have been so caught up with things. But I will look into it after this is over. I can assume what it might be. Basically, when it comes to de mocracy and voting, as I denoted in the activist orientation, there really was never a democracy. Because in order to have a democracy, a true democracy where everyone participated would be insane in the current, lack - of - education environment, so to speak, because everyone's value systems are so astray at this point in time. And this is a touchy subject. And I'm going to talk about this more so, as I believe there's another one that's similar. But essentially, as far as democracy is concerned, people's cont ributions are related to how society actually functions. So, in this (RBE) society, there is no reason for a person to vote for taxes because taxes don't exist. There's no reason for a particular legislation for many of the things that we think we need to have participation in. Unfortunately, if you look at the way society functions now, democracy is a complete illusion and it always was. In the new system, democracy is basically a contribution to the technical processes of society on multiple levels. I go through this in detail in the activist video. Essentially you contribute into the system. It's picked up initially by a computerized database that can understand what you're asking. Let me quickly elaborate on that. Say, for example, you have an invention and as I said in the manual, industry and government are the same thing. All any large organization has to be an organization that provides the goods and services for the people and oversees the environment. That's all government is. That's all it would e ver need to be. Everything else has been manufactured on top of this simplistic reality. So if someone wants to contribute, they go and contribute, and propose to a system. So, if you have something you want to invent, you have an innovation for the airlin e industry, so to speak, a plane. You would input this new proposal into the system and the system would be intelligent enough to say, "Well, you know what? The materials that you are proposing were actually tried in 1975. And we came to realize that it co uldn't stand ... this particular dynamic. So, it had to be replaced with a better material. And based on our current calculations and ..." And because the computer understands the database and understands everything that is out there, it can immediately gi ve you feedback about improvements to your product that you're trying to invent. |
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Say you have a design for a wingspan. Well, the system will say "based on the laws of aerodynamics, we would recommend that you do this, and this, and this" If the computer, in its feedback, believes that what you're proposing has merit based on what is currently in existence, which is a logical technical process, then it's submitted into the system and it moves forward. And this would go through the same type of logic for any political idea, even though there is no such thing as politics. Say, for example, you had an idea. A large underwater tunnel that went from one continent to another. Well, the computer system would understand the gravity associated with the water pressure . It would understand what could be built and what couldn't. It would understand problems with the tidal shifts during construction, about how long it would take, etc.. And maybe it would be rejected by the system because we didn't have, at that point in t ime, the technological ability to do it. This is the type of initial interaction with feedback that will exist in the future. To think that it is mystical or it is idealistic, is simply untrue. These types of technological feedback already exist, but on a smaller scale. We just want to make the focus to maximize it so that our decision making can be delegated to machines at their initial stages. Our creativity is still in existence but we are balancing it out with technology that can understand physically w hat is relevant and technologically possible. So, that is what a true democracy would be. You don't just go and punch a card in and vote for people. That's a joke and it always was. In order for people to contribute to society, they have to understand how society works. So until they are educated enough to understand how technical processes work, they really can't contribute to society because they don't have the basis to do so in this system. It's not about voting for tax cuts, as I said before. There's n o taxes, there's no money, and when you look back and you realize that the majority of the things people fight about in regards to legislation in democracy, it's all money related. So all of that's gone. I hope that's relatively clear, that's a very long w inded topic and if it's not clear, post a note on the forum, or on the new page I'm gonna set up for the radio show and I can elaborate more on this in time. But I want to try and get through the rest of these questions. |
28:40 Number 10: "Do you reciev e death threats?" I have received death threats from the religious community in the past. Not very recently, but I still get a lot of aggressive emails that are pretty much all talk. It's still worth being cautious. |
28:55 "Do I have any plans to parti cipate on a more personal level with the forum and movement in the future?" |
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Obviously, this what I'm doing right now! |
29:00 Number 12: "Have you analyzed possibilities to solve the participation, in The Venus Project, of various extreme religious soci eties such as Islam?" Yes, that's, of course, a big issue. We have to figure out a way to bridge the differences between peoples. And this is exactly what the communications team will also be a part of. We have to relate to the religious community that, w hile we might have our differences, while we might not agree, we still have the fundamental common ground. We still need air, and water, and shelter, and we still want amenities of life, we still want the resources available, everyone requires the same bas ic needs. And until that's met, there's no point in even worrying about so many other things that people talk about today. So, regarding the religious community, my approach is finding common ground, at this point. You know, the way I presented part 1 of Zeitgeist 1 was very direct and very stern. And while I stand behind all of that in my sense of communication, I do have to retract slightly because I realize that telling people that they are wrong is really not the way to go when it comes to communicatio n. They have to realize for themselves. You can't tell people anything. They have to realize it for themselves through information and that's an important thing. You know, Islam has now surpassed Christianity. Islam presents some very severe problems to so ciety on a larger scale. I'd say Islam, based on the pattern, and not to mention these U.N resolutions that are coming out, it's really scary what they are trying to do. I don't know if you guys are aware of this but the new anti - blasphemy resolutions by t he U.N will basically make my first film illegal to some degree, depending on how the respective country chooses to react. So these are big problems. Everybody should have the right to criticize everything and anything at all times. Islam is a very proble matic religion. I would say it's the most dangerous out of all the religions. Its doctrines are of the very highest form of arrogance. Islam could be the religion of peace. I meet different people that do different things but I would have to say that if yo u read through these books, if you read the end of the Qur'an, it's extremely negative. So, it's definitely a barrier. But it's my hope that people will see the common ground and they will begin to look past the religious disposition. It's very much easier said than done, I know. |
31:24 Number 13: "In a cybernated world, hackers would be the biggest problem. Have you or Jacque designed solutions to deal with hackers?" |
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Well, yes. Redundancy is the solution to everything in our current system. There's not enough money to create the type of redundancy needed to really make a humane society. For instance, I'm sure many of you heard about that plane that took off from New York (I believe, LaGuardia) and hit a flock of birds. Then the plane crashed into the wa ter because they knocked out both of the engines. Well, in an advanced society, you'd have redundancy. You would have 2 more engines, easily. You would have multiple landing gears. You would have ..., Well first of all, everything would probably be compute rized. You wouldn't even need a pilot. You would have seven different auto pilots. If one was to malfunction, you would have 6 more levels of redundancy. In this system we have today, redundacy is too expensive because everything is made to be bought and s old. In the future we make things to last and work. (It's) a big difference in the approach. So, I believe that the 1 mile diameter circular city that Jacque talks about eventually will be able to be powered (its monitoring, etc.) probably just by a gener al server like you would find in an office. The size of it isn't the issue. So, at that level, if there is any type of problem, you would have immediate redundancy, probably up to 5 or 6 levels. There's no reason why we couldn't do that. If a hacker comes in, boom, you shift and you move on. I think hackers, for example, unless we were in a transition point, why would someone want to hack the system that feeds them? What's to gain from that? In the larger transition, the motivation for such things will real ly not exist because there is nothing to gain. And the horror generated by society at such actions will really degrade anybody that's motivated to do so. But as a quick answer, the answer to that question is redundancy. And that would be throughout everyt hing and in all areas of society. |
33:25 Number 14: "What is your position on global warming?" I see conflicting information on global warming. Obviously the governments have been using it to their advantage financially. The corporations have these tax credits and things like that. If they cared about global warming, you would have a fully - subsidized electric car in the street right now. They don't care. I really don't know. There is some form of change, but I haven't had a chance to analyze things to t he extent where I can make a concrete decision. I see nothing but pure conflict between one side and the other and ultimately it could be a big issue but there are many other very important issues at hand such as the ocean running out of fish by 2040 or 20 50. That's a very real reality that has been documented, along with the losing of topsoil, along with the removing of the bees. There's so many ecological problems and I'm going to be posting more information on the site as we move forward. |
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34:25 Numbe r 15: "Would we implement a global disarmament?" Global disarmament wouldn't be legislated. It would be realized that there is no point in having these weapons anymore. The only weapons that society needs are weapons to counteract things that are a threat to all humanity. So, if there is a meteor or an asteroid heading towards the planet, yes. We would have to have something to take that out. We would have to figure out something. So, armament wouldn't be against the people, we would have a culture where t here is no reason for everyone to be scared of each other. And in a world of scarcity, this has been dominant. Moving out of scarcity we will see a tremendous, tremendous reduction in crime because there is no reason for it. So, no one is going to be forc ed to give up their guns and all of this. But the idea and reasoning behind it will fade because it's a logical progression. |
35:17 Number 16: "How would people refrain from being lazy?" I think this goes back to the incentive point. Well, I would say first of all that most people's lives have been stolen from them. You're born into the system, you're thrown into education, our education system is about 200 hundred years old at a minimum. Actually it's much longer than that but it's based on the industr ial era. Education is really terrible in this structure and I don't even know where to begin with how absurd the method of education is. But that's the way it is once you get into higher education. As I've said before, you're in a cookie cutter processing plant because your focus is on a job. Suddenly, that's your purpose. Most people I meet don't care for their jobs. They really try hard to believe what they are doing represents them in some way, and they really try to get into it, but you know. They are l ying to themselves to a large degree and I really don't think I've met anyone that can say definitively that they just love their job, unless they have come from an area that had a lot of money which put them into the position that they want to be in. So, my point is basically that laziness is a rejection of all the stuff that we are forced to do because we have to in order to survive. I think the reason that people sit around watching television is not only because they have been conditioned to do so. It' s because they have an emotional problem with the fact they are a slave to the system. They are in debt and I really think it's just a psychological rejection and that what laziness is. I'm certainly not lazy. I know tons of people that hate their jobs but they also have all these things that they love to do and they are not lazy at all. Most people really aren't lazy and if you think of yourself, you'll find that you're not lazy as long as you are focused on things that you really actually like. |
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37:05 Number 17: "Do you believe in peaceful coexistence with other democracies? If the answer is yes, do you think we need an army or cybernated army to protect our cities?" Well, peaceful coexistence: We can only hope that when the first city is built, that i t will be welcomed. But in the age of false flag terrorism, in the age of CIA running errands for its corporate constituents, as John Perkins points out, it would not surprise me in the least if it was blown up by covert interests of other governments. It happens. It has always happened. So, to think that it wouldn't happen to something like this in order for an establishment to be preserved, a financial establishment, well, I think it very easily could happen. So, I believe that the first city would probab ly need to be protected to a certain degree. You would have to have some kind of protection to make sure that these types of things couldn't happen. It's unfortunate that in the transition, we would have to do stuff like that. But I think that is the only logical way to think about it. We have a long way to go as far as moving this culture into a different way of thinking but I believe that it is the only transition possible. Either the world learns to work together or we are going to destroy ourselves. Tha t's really the bottom line. Soon we are going to have nuclear warheads in space, if we don't already. World War III is not going to be survived by that many. And considering how many armaments there are out there and that we always end up using them one wa y or another, it's very scary to think about the type of wars that could be coming. Not to mention, by the way, the use of technology for the war industry. I was made aware of an article today that basically was talking about the Pentagon making fully aut onomous cybernated machines to kill people, and this is an inevitability. This is something that we have got to stand up against immediately because this is just the worst use of technology you could think of. This is what gives technology a bad name. So t his is another attribute I will be talking more about in the future. We have a race against time on multiple levels, both economically, ecologically and, of course, against the establishment which can use this technology against us on a large scale. So, s omething to think about. Hopefully I answered that question well enough. |
39:32 Number 18: "What about the New York times 9/11 comment?" I was actually misquoted on that. Actually, when I read that, I didn't even think about that comment. When I was ta lking to that reporter very briefly, I mentioned that I didn't focus on 9/11 anymore because I had said my piece and I had moved beyond it. He just stuck it |
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on there and made it sound like I was detracting the whole thing and that's not the case. I talk ab out false flag terrorism all the time. |
39:58 Number 19: "What are your plans for this movement if the country falls under the rule of martial law, as a desired outcome from the rioting which would ensue from economic collapse?" That's, of course, a ve ry, very important question. Basically, the numbers need to be powerful in this movement, to the extent where the standing armies literally can't compare. And this is a dramatic thing to say but it is very true. I believe there is about 1.1 million army p ersonnel in America. I can't remember how many police there are, but considering how many people are on this planet versus the brainwashed people who work for the establishment, and some of them mean well - I'm not trying to put down the people in the mili tary, these are people that have been conditioned into their value systems and it's not their fault - and the same with the police. But once enough people are able to come forward with that unified direction, there's no way that the establishment can find enough people to walk against it. This is an important thing and why numbers are so important, why we need millions and millions of people that are not only involved in the general sense, but are also available to be active in the immediate sense. So if t here was ever a march on Washington, it wouldn't just be a couple of hundred thousand people. It would be millions and this is the kind of thing we are set to create - not only in America, but throughout the world. That's the whole point! As I denoted in t he film, it has to be the largest mass movement the world has ever seen. You have to get people united in a common goal and once you do that, the elite and the powers that be are so small in numbers that, first of all, they will feel uncomfortable going ag ainst people of such great numbers. So this is the only way to combat that. There's no advocation of violence at any point. It's simply the old Martin Luther King notions and Ghandi notions. The numbers are so vast that the establishment doesn't stand a ch ance and that's really the observation that needs to be pointed out. I think it's going to be catalystic if we ever do have rioting from this economic collapse. People just need to know where to go and that's where all of this comes in. Unfortunately, no - one has any idea where to go. They are listening to all these other people talking about things that are basically just criminalizing the government and the constituents. AIG and all this nonsense that really has no basis or relevance that people are being mad about. What they should be mad about is the establishment itself. Until we get that awareness out there, and for people to focus on what the real change is, moving forward in a common direction for all humanity. As ambitious as that sounds, really tha t's the only end that we can hope for and the problems are never going to go away otherwise. So in |
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answer to that question, we need to get to everyone as fast as possible, especially those that are upset. If you meet someone who is recently unemployed and they are talking about the banking system, loosely, and they don't understand what the mechanisms are, please communicate to them what the real central mechanisms are - about how the whole system is a contrivance designed to periodically fail. And that it basically works to the benefit of the upper echelon of the corporate and governmental elite. And it's a cycle that's been going on for a long, long time. We can't handle this cycle anymore. So, things like that. I'll try and post more information on that as far as communication and talking to people in the future. Let's see here. (Peter starts skipping questions to make sure he gets to the most important info) |
43:31 Number 22: "Do you have any plans for a (Peter stops) okay that was one I basically co vered before." okay. Do you believe that the decisions of the technical committee and the computers should be submitted to the approval of the people, or do you think that they should be forced to accept those decisions even if it's against their will? In other words; Do you think that the Venus society should be a technocracy or a direct democracy? Well, the idea of a technocracy never materialized, so I throw that out. Regarding a direct democracy, I addressed that before, there is no such thing as a direct democracy, unless you are satisfied with what we have now, because it's never going to get any better and I don't consider what we have now a democracy whatsoever. Regarding the technical decisions of the committee and the computers submitted to th e approval of the people, well, the people are the ones that are submitting the points and as long as we understand that the foundation of society is a technical process, ... If someone comes up with a better way to, say, create clean water and filtrate wa ter, who is going want to vote against something like that? If someone comes up with a better way for food production, who is going to want to vote against something like that? If someone designs this great automotive or transportation form of equipment, w hy would someone want to regress into something that isn't as optimized as it can be? The whole point of this is to optimize all of our resources and the general outlay of the environment, and the government, to the extent where, again, all that's relevan t is the |
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goods and services and the maintenance of the environment. That's all there is, so there's really very little subjectivity in this. If you want something, then you submit it and it will be put into functionality as long as there are the resources to do it, and hopefully through time, we will get to a point where people can have custom (unique) things very easily, through molds and all these advanced technologies that Jacque has talked about. If someone wants something very unique, well, they could design it and it could be created for them without the need for a factory that has to produce large quantities or machines that have to be designed just to make something. There could be a certain degree of flexibility that will eventually emerge, where yo u will have so much freedom of what you want because the restrictions of mass productions and profit don't exist. So, things like that. So, will everything have to be submitted for the approval of the people? Yes and no. The subjectivity isn't there in t he system and that's a very difficult thing, unfortunately, to talk about to people, because they don't understand that there is such a thing as an optimization of everything. There really is and there is a train of thought that goes through the whole thin g. Based on the current government now and all of the nonsense and noise in the system, I can completely see how people have a difficult time with this. So it's not a democracy in the sense that people traditionally consider. And I have a feeling that I'm going to have to talk about that a lot more because of the confusions that it brings up. |
46:42 "Are you aware of the affiliation with artivists.org and Petrobras, the oil company from Brazil?" Yes I am. Of course, they were one of the sponsors for, I think both times I had my films in there and, you know, what am I supposed to do about that? Artivist is funded by sponsorship. Do I like the type of fuel that Petrobras is advocating? No. And that's why I completely move against biomass specifically, in the film, because it's not the most efficient and we have plenty of other energy resources besides oil and biomass to serve our needs. I have no affiliation with Petrobrass and I'm certainly not going to tell Artivist what to do. I was just happy that they were going to show the film at all. *laughs* |
47:32 Number 27: "The activist presentation wasn't oriented towards activism very much. Can we expect to see more concrete plans and instructions for action in the future?" |
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Absolutely. One context I'm gonn a have for this on the projects page is what I'm gonna call 'Hi Fi' and 'lo fi' activism. 'Hi Fi activism' is the activism we're talking about in the most advanced forms of The Venus Project where technology is used for the betterment of society to its hi ghest degree, where money is eliminated, where we don't have to worry about the problems that are generated by the need to compete and create scarcity. The 'lo fi' will have to do with the things that we need to do now. We are having tremendous ecological problems so we have to begin to collar [Note to translators - US slang term which means to 'turn back' or 'negate'], proactively, what's happening. I want to refrain from extreme patchwork (patchwork means "a temporary fix"). I get a lot of people emailin g me with whole new social designs that are based on the monetary system and to me, that's patchwork. If we are going to make any kind of transition, it needs to be out of this system entirely. However, that doesn't mean we are just going to ignore the pro blems of society right now, people do need to speak out against the nonsensical resolutions of the U.N. They do need to speak out about draconian legislation. They do need to speak out about everything that is a problem. And that's another part of this, bu t we always have to present the larger picture. We can't have this idea that ... Basically, the thing you see a lot now with most patriots and most activists is that they attempt to return to something that never really existed. They think that there is s omeplace, some ideal of America, that apparently existed and it never really did. You have all these guys talking about this saying, "If we could only get rid of this and that, and if we turn back to ... something" and it's not forward thinking, not progre ssive. And that's really what our biggest advocation is. Having said that, we are losing topsoil. The bees are a problem. We have to discuss the environment. We have to get people proactive. That's why I'd like to pull in more region - oriented groups. Or, excuse me, more conceptually region - oriented groups, if that makes any sense, such as Greenpeace and things like that. So yes, I'm working on that and I apologize I haven't had more to do with that. I really just want to get the overview out there for pub lic consumption and that's what I've been trying to do with all of this material thus far. |
49:45 Number 28: "Do you feel that economic collapse is something that will inevitably happen? And if so, how soon?" Yes, economic collapse will come, fundament ally in the form of technological unemployment. And I find it interesting that no - one talks about it to this day. |
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Technological unemployment is the final nail in the coffin. It's not going to go away. Even if there is extreme financial limitation, you are always going to have scientists persevering with new technology and the question is: Is it going to go towards the betterment of society or is it going to go to the Pentagon? And this is a very important point. Regardless of that, the breakdown of societ y - of course, with the depression that we have now, with extreme rising unemployment, with the constant job losses - is only going to be compounded by the technological unemployment due to machines replacing human labor. It's a collision course with techn ological unemployment and one way or another we have to move out of the system. It's either we move out of the system or they deliberately withhold technology just to keep people employed, which is probably the most ludicrous and irresponsible disposition that we can have. You don't give someone a normal screwdriver if there's the option to use an electric screwdriver, just because you want them to work more hours. It's insanity. Technology will free people eventually and it will come in either of 2 ways. Either they will be on welfare and have no jobs, or they will be free in a new society that has used technology to the highest advantage to free humans of repetitive human labor (and) to create a new system where technology is really the emancipation proc lamation. Our slaves are the technological machines and humans do not have to be concerned these issues anymore. The focus of society is the creation of new technology to relieve us of problems, whether industrial or management oriented such as government and things such as that. So to answer your question more definitively, the economic collapse is going to happen one way or another through technological unemployment and that's that. It doesn't matter what they do with the banking system. There is nothing that is going to stop this. We are not gonna have the jobs, therefore people are not going to have the purchasing power to buy things and support the industries that initially replaced them with machines to begin with. |
52:04 Number 29: "I have some co ncerns regarding some of the things that were mentioned in the orientation film. I think making things automated is a good idea, but what about occupations that people enjoy, like doctors, auto mechanics and farmers? Do you think that they will just give u p their passion and let robots take over? I see a move towards dehumanization in The Venus Project, especially in decision making." Well, first of all, 'dehumanization'? I can't see how that word is relevant. What we are doing is using tools that we have created, to free us and make our lives easier and |
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improve our performance. No different than a calculator or a set of eye glasses. If wearing a pair of eye glasses is dehumanizing, I don't think that makes any sense. Machines are extensions of us. If peop le want to be doctors, ... Well, first of all, there's always going to be innovations that we are gonna come up with initially. The machines don't magically come up with things. We interact with the machines to get the best possible feedback. The auto mech anic isn't just going to be an auto mechanic that takes out springs - the auto mechanic could be someone that engineers new automobiles - it will be a new level of activity for human thought and creativity. If someone wanted to be a chef, well, that's grea t! Do it! You'll have a kitchen to do it. If you don't want to cook, then you could have automated systems make food very easily in a highly advanced way. People will do what they want to do and they won't charge money for it. Say you wanted to open a re staurant because you love cooking, especially the transitional period. There are people that I know that will appreciate this - you will have what you need. You don't charge money to do it. You do it because you want to do it, and that's really the questio n. If you want to do it, then the conditions can be made for that to be done. As long as it's not retroactive to society, obviously. (Let's see here) And the same thing goes for doctors. Doctors would not just perform surgery, they would be constantly res earching. Basically, the roles of humans are in the process of research. We are constantly researching and seeking new innovations. That's really the next level. And then we have the machines take over once we come up with new ideas and decisions, or decis ions that are arrived at. There are a lot of tangents I could go off on here, but I'm not going to at this point. |
54:31 Number 30: "This issue of no properties sounds like communism. People like to own things. It has nothing to do with scarcity. People like to personalize their vehicles. I'm not a fan of letting people drive my car." I see exactly where this guy is coming from, or she's coming from. First of all, no property does sound like communism. That was one of the tenets of communism. Unfortunat ely, communism existed in scarcity. It maintained all the attributes of any normal economic system, basically, apart from certain general broad attributes. But because it existed not in a vacuum, and it had the pressures from the external world, there was no way communism even had a chance right from the very beginning. Communism was designed to free the proletariat and the labor class. And basically they didn't do that at all. It did not work, because the didn't address the source of the problem which was resource management and abundance. |
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The idea of property itself, comes from a primitive worldview where people protect their belongings so they don't get taken because of the scarcity in the environment. Property is not something that people appreciate. Th ey don't really know what they are talking about if they say that they like their property. What they like is the idea of it being theirs and that is that. There is no reason why that idea can't exist in the future, but on a much more balanced level, where people have access to everything. So therefore the idea of property has no basis because everyone can get something. Then it becomes more strategic because things produced don't have the multiplicity, so everything is shared in a way that resources aren't wasted. Property is a very big problem for people psychologically right now and I completely can relate to that, because people want to protect what they have. That's really it. It's an outgrowth of scarcity. It's not that you're restricted from having t hings - That's not it at all. It's the fact that everything is made available and it CAN be done. It's not that everyone owns 1 of everything, it's that everyone shares everything. There's no reason to have a whole parking lot full of cars. There's no reas on for a lot of the wasteful things that we do in order to keep this economic system going. I can't stress enough that property is an outgrowth of scarcity. In this system, in transition, people would say, "Oh, I like my things." Well, that's because they don't know anything else beyond that. They don't even know the luxury of not having to deal with a lot of the stuff that we deal with. When we move house, it's a nightmare. I have reduced what I own substantially. I can't stand property. At christmas, I r efuse gifts. I don't want any more stuff. It's just pointless to me to have all this stuff that people horde and keep in their basements. It's just a waste, it's unbelievable. That's something else that is due for a larger point. Because the multiplicity of industry, because of the imposed conditioning that people have been given to want property as a form of identity, it's extremely dangerous and poses so many problems on so many levels, I don't even know where to begin. |
57:38 Number 31: This person i s quoting a comment I made on the forum saying 'I'm not interested in the ideas about the Illuminati, the new world order, aliens, 2012 and so on' and they go on to say that this is turning into a clubhouse of banned topics and specific thinking and it's n ot about truth. And to ignore the aspects of conspiracy that don't fit into my worldview makes me no different to Alex Jones. "So I have to ask: Is this movement about truth or are you implementing the new world order?" Well, first of all, the reason I po int out those points is because they don't do anything. It does nothing just to sit there and tell somebody that there is some ruling elite or secret society of satanists that want to dominate the world and assassinate a great majority of the world's popul ation. Even if that was true, which it isn't, even if that was true, it does |
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absolutely nothing. What are people going to do? Are they just going to run around with their head cut off looking for invisible enemies? The reason I don't talk about metaphysica l or conspiratorial things on that level is because I want to focus on what it is that will actually create positive change. If you show people the light as opposed to the dark, the dark doesn't even matter anymore because they will have a direction that t hey can march towards and that's really the most important point. The greatest form of activism isn't the constant exposure of governmental fraud and all of the things that have been going on since the dawn of civilization in the scarcity - driven world tha t we live in. We are barely out of the jungle on this planet. The real activism comes with the solution, having people identify with that solution, and then moving forward with that solution. When that becomes powerful enough, all of the little secret soci ety groups and all of the so called elite, they will be trampled because they have nothing. It's such a small vicinity of people that think in those truly despotic ways. All they have is the military and the police and that's something that we will eventua lly have to get to next. We have to have a complete awakening in the military and the police because they are the ones that have been conditioned to move against the people. And if we can get to them, it's over. The establishment is over. So, that's anot her thing for a larger topic. As far as the other points ... The reason I don't talk about aliens and 2012 is because there is no point in it. Unless you can prove to me that aliens have some relevance to the 1 person dying every second to starvation, I don't want to hear about it. I don't care. If there are aliens, well, have them land. It'll be great to meet them. It's not of interest to me. 2012 is prophecy. 2012 is a religious notion. I couldn't care less about that, either. Go ahead and talk about it . We have a miscellaneous section now. If you want to talk about it and you feel it's relevant, then work it out. Get feedback from your fellow men. That's great but, you know, it's just not relevant. And as far as the rest of that question, I think I've covered most of that. |
1:00:46 Number 32: "I need to start a Peoria chapter of The Zeitgeist Movement. How do I? Where do I begin? Who do I talk to etc?" This is something I'm going to talk about on a new webpage that I'm putting up about 3rd party sit es and groups. I'm going to try and get that up soon. It's going to have general points regarding what groups can do in an activist sense. We do need chapters - it needs to get more unified. I know a friend of mine in Los Angeles has a chapter meeting once a |
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week. I have thought about New York chapters that I could be involved in. But we really have to get a lot done before we can have everyone focussed in a specific way; before those chapters really affect us and we haven't quite gotten there yet. So, I'm gonna address that soon. But basically, if you build a website and send it to us, and you're active and updating it, there's only so much that we can do. I can't, for example, answer emails in Arabic right now. I don't have the people to do it. Eventually I'm hoping to get people who can speak bilingually. Then we can start to really address this on a global scale. It's just really difficult right now because of the lack of resources that I have. |
1:01:55 Next question.... "There is a lot of controvers y over the Siemens logo at the end of Zeitgeist: Addendum." That is supposed to be more blurred than it is. The reason I kept it in there to begin with is that I kind of wanted people to know that it was Times square and that's a very predominant billboar d in Times square. So I kept it in there for that. And I guess looking back on it now, I should have blurred it out a bit more. |
1:02:25 Number 34: "Peter, what is your take on the Strawman conception?" You know what? I'm sorry about that. I haven't ha d the chance to look into what that was. I'm gonna circle that right now and check that out, I'm gonna have to move past that right now. |
1:02:38 Number 35: "What about guns? There may be people in The Venus Project that still want to keep their guns. I s this something that will be allowed? What about hunters? Some people are very passionate about that, so I think that guns will have to remain in the picture." Well, I think legislation against guns is not going to help anything. They'll just go undergro und just like anything that has legislation against it. So, my hope is that people will shift their worldviews away from anything denoting the use of guns, and even |
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hunting. That's a very primitive thing that we are doing. They might enjoy it now, but if y ou look at how vain and horrifying it is, unless you're hunting for food which really isn't necessary in the system. That's one of those transitional points that will need to be dealt with. Regarding general gun usage: If people aren't threatened, they do n't have a need to protect themselves. Everyone has a reason for what they do and that's just the reality. Will guns be outlawed? Absolutely not. There are no laws against anything. In the transition, obviously there would have to be something like that bu t in the higher state, people would have an integrity of the system and if there is a problem then people would come together and figure out a solution immediately. They don't just call the police. It's a different way of looking at each other and the worl d. |
1:04:04 Number 36: "Did you approach Jacque, or did he approach you?" I saw a film called Future by Design by William Gazecki and I was intrigued, And then I sent an email to William thanking him for making the film. Then he forwarded it to Roxanne and Roxanne emailed me and they invited me to visit. And I went and visited and I was blown away by his perspective and that was basically how it happened. |
1:04:29 Number 37: "Did the holocaust really occur or was it a lie for Zionists to get Israel?" I've been to Auschwitz. You know, the holocaust obviously occurred. I've seen the videos that came out after that. There's a lot of strange conspiracy notions about all of that. What I will say is that the holocaust has been used as an excuse for the Jew ish government of Israel. I say Jewish in the sense of the nationalist origin, not religious or race origin, So just because I say these things, doesn't mean that I am anti - Semitic. They've been hiding behind that forever, the Zionist culture in Israel, an d they use it to their advantage, They basically used it to get Israel itself. That's a geopolitical strategy, with support from the United States. But all those conspiracy theories, I don't care for that. Obviously it happened, and like any event in histo ry, it's used for whatever geopolitical advantage can be created. So, that's for other people to look into. |
1:05:25 |
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"What can the young people, who do not have land or money, do to start things such as self sufficient housing?" So the question is: 'If people don't have money, what can they do to create more self sufficient means?' You know, there's a lot of things people can do of their own accord to reduce the complexity of their life, and to be more considerate of their environment. I have a great b ook, I can't remember what the name is, and it goes through all the different solar panels and everything that people have used. For example, there was a simple person out in the midwest and he had a trailer. And he hooked up to a windmill and a solar pane l and they were completely off the grid. Granted, not everyone would want to live in a restricted environment like that. But, it depends how dedicated you really are. I live in New York, so I'm limited with my options within an apartment. I think that, eve n though I advocate this kind of 'lo fi' form of activism of becoming 'off the grid'. If I lived out in the middle of nowhere, by all means, I would be off the grid. I don't like driving, that's one of the reasons I like living in a metropolitan area. I do n't like driving. I can't stand cars and the exhausts and everything. So I feel there are plenty of things that can be done by anyone, as far as what you purchase, general activism, don't buy anything from a sweatshop. But unfortunately these are things t hat don't have THAT much of a relevance to the larger problem ahead. If everyone got off the grid and they were able to do it, THAT would be powerful but having just a few people do it doesn't create as much of a statement. If you live in the Midwest and y ou don't have any money, well, you do what you can based on the budget that you have. This is the problem of the monetary system. It's self perpetuating because of everyone's constant need to save money. For example, I got an email from somebody who comme nted on Walmart and they said: "You know, we have to teach people not to shop at Walmart, and then Walmart will stop its slavery practices and all of the horrible things it does, like outsourcing and all of its wasteful practices." Well, that's all well an d good but there's people out there who really can't afford to buy from other places besides Walmart. And given their circumstances are severe as some of them are, especially now, they don't have the option. They don't have the luxury of picking and choosi ng and this is another one of those attributes of the system that's very problematic. It's something that should be thought about. So when I meet people who can't afford to be ethical, so to speak, which is a common disposition, I understand where they ar e coming from. So, all I can say is do what you can. Recycle. Do everything that you normally would do. If you live out in the middle of the Midwest, try to get off the grid as best as you can. Reject all the established orders as much as possible. Try not to shop at places like Walmart or any places that use sweatshops or slavery. We do the best we can. In this system, it's tough, I know. |
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1:08:17 Number 40: (Peter skips the question because he doesn't understand it) |
1:08:39 Number 41: "As a point o f discussion in the spirit of being happy with being proven wrong, I quite welcome you extending the absolute power corrupts absolutely quote into absolute power corrupts absolutely, but only in a system where corruption is rewarded." Yes, I would have to say that is a great comment. I think I said that at one point. Power has to have a reason, Power has to have a reward. The whole definition of power is control over something and the only reason anybody would want the sort of responsibility is if they had something to gain from it. So, absolute power, that old notion, it's actually in Zeitgeist 1. In the context of the monetary system it is absolutely correct. World government by the banking elite which is basically slowly being set up as this breakdown oc curs, one of the positive attributes for the banking system itself is this larger restructuring, will be absolutely horrifying. All the mechanisms will still be in place, except you will have total control over the distribution of money which basically con trols everyone's lives. And there is a big difference between that and a resource based economy. Huge difference. So giving an interdisciplinary set of teams the power to orient the society is very, very different from a group of elite who make money off the corporations that perpetuate the system through the economic structure. Very big difference. So I hope that's expansive enough. I would have to change that and say absolute power corrupts in a monetary system, because the entire basis is differential advantage. |
1:10:20 Number 42: "Is the method of implementing The Venus Project to start building a city in Florida first as a guinea pig (this is a phrase meaning "as a laboratory rat" or a "trial run"). Or are you trying to spread Zeitgeist ideas thro ugh the whole world and go for the whole globe to globalize it?" Obviously, we have to start somewhere. In order for the system to really work, it's going to have to be a global system because that's the highest optimization of the planet's resources. But that is way down the line( this means far in the future). That's a very difficult barrier to overcome. |
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If the first city can be built, it can be used as a testing ground. It could be used as a research center, a very large one, and it would be used to sh ow other people what is possible. You would bring in world leaders, and you would say "You know, you guys are suffering from the same cycles over and over again ...", and hopefully we would find leaders that could eventually move out of the primitiveness o f their current position - because I think that when anyone realizes the merit of this, they should really eventually come to our side. I can't see logically, unless people are being extremely irrational, based on dogmatic dispositions and traditionalized notions, how anybody can be against this concept. I could easily debate anybody when it comes to technical processes or discuss with anybody. I don't like to debate. I like to try and discuss but unfortunately, the climate is such that people are always tr ying to get one up on each other. The logic of this institution is without parallel and the movement is gonna have to happen, one way or another, into the world working together. Otherwise, the wars will just continue. So anyway, to answer the question, it's basically gonna have to be both. We have to start somewhere and the first step is really education, which is why Jacque and Roxanne have advocated a new film. It's beyond my budget. I'm trying to get some larger people to do this to show what lifestyl e would be like in this system, so that people would say, "Wow, that would be great. Let's do that". Things like that. |
1:12:16 Number 43: "Are you a Manly P Hall fan?" Not particularly. I've got some information sourced to him for the first section of Zeitgeist 1 and I believe in regard to Astrotheology. But beyond that, I have no association with him. I know he's one of these guys that all the right - wing, conspiracy, nationalist, religious cultures like to throw into the group of Freemasons and stuff like that. And I've noticed that they try to associate the movement and my work with some of these more esoteric individuals just simply because I have a source to them, as if just because I have a source to them, I support their ideology entirely. That's just obviously nonsense. |
1:12:55 Number 44: "Are you aware of the risks of artificial intelligence, specifically a level where machines make complex associations that are more complex than we do? Some say that machines will wake up or discover things t hat we can't assimilate and dominate us with that knowledge." |
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In the New York presentation I had a little montage of Hollywood films that denote this very idea and it's a fantasy. Of course the computers will have a higher associative capacity, that's wha t their role is. It's our decision to decide what machines do. For example, as I mentioned earlier, the Pentagon is working on autonomous robots that can make decisions, see enemies, and kill at will, automatically. This is an example of technology being u sed for the worst. It's up to us to decide what the technology does, and if we program it to have such processes well, that's a big problem. There's no reason to assume that the inherent nature of intellectual reasoning and logical deduction and artifiica l intelligence would naturally gravitate towards some type of domination. That's our own superstitious projection. That's our absurdity and fantasy. |
1:14:14 Number 45: "What do I think of the TED talks and should Fresco try to attend?" Absolutely! The TED talks are really good. I've always appreciated the people they had on those. There was actually an email campaign to try and get Jacque on TED, and TED responded. They were very booked up until, I think, 2 years or something. So that's something we'll keep on the back burner. We're getting into the communications aspect, where I talk about people trying to get people onto Larry King or any type of major show. TED would be a great one as well. |
1:14:46 Number 46: "Are you familiar with the Wildcat ba nking that occured when Andrew Jackson was president?" Yes, of course. The banking power isn't going to change whether they're centralized in the form of a central government or they're distributed regonally. The collusion and the tendency for collusion a nd oligopoly and under - surface monopoly just like Morgan, and the things that they did as denoted in part 1 of Zeitgeist, these things are not going to stop. So, there's always gonna be problems. I think what Andrew Jackson did was tremendous and great. Th e problems arised, sure, but the poetry in his statement was profound. Just because we say nationalize the Federal reserve, that's not going to solve our problems. All that does is create a different mask. I mean, it's the same people that are oscillating between the Fed and the government. This whole illusion that the Fed controls the United States, it's not. It's a collusion. If it wasn't, they would have eradicated the Fed in 2 seconds. They have the power to do that. Congress easily has the power to sh ut down the Fed in 1 stroke of a pen. |
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1:15:54 Number 48: "Do you think you will be back on the Alex Jones show again?" Only after a full retraction of all the nonsense he stated about my work in the interview I had. Not to mention the days following w here he and Jason Bermas, like Beavis and Butthead, they just sat there and just derailed everything and I just couldn't believe the propaganda that came out of their mouths. Without any information whatsoever, they tried to ... Alex actually said that the Venus Project was related to the Venus star, the satanic, Luciferian cult. If I see a point by point retraction and apology from the Jones camp, sure. I'll go back on the show |
1:16:31 "Whose idea where the interdisciplinary teams?" That's of course, Jacques idea. We have been talking about that and I think that's a tremendous point. That's really what all governments should really ever be, interdisciplinary teams, ever - rotating, working with computers for the highest optimization of resource managemen t and industrial production. |
1:16:48 "Would you mind stressing to Zeitgeist Movement supporters the importance of organizing collectives as opposed to just relying on you for direction and action?" Well absolutely! The problem is that the great majori ty of the people who are very excited about this don't seem to have a FULL grasp of what the full tenets are. I get the emails and everyone seems really excited and it's great, but there is a lot more clarifying that needs to occur. People really need to g o through the activist manual and understand it thoroughly. They need to understand the nature of the economic system and be able to talk about it very proactively to the extent that I do. We need to have regional people working independently. This is the nature of it! I don't want a centralized construct but the information has to get out there some way. We shouldn't have other groups asking for money and things like that at this point. That is very problematic because people who are new to the movement w ill get confused and I can't keep track of everything. So when I talk about 3rd party links and sites and things like that, I'll address it more specifically. But absolutely, we need to organize collectives everywhere and that's contingent on how informed the people are who initiate these |
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collectives really are. Because we could get some splinter groups that really go in a completely different, random direction and that's already happened actually. |
1:18:08 Number 51: "Do you have any plans on constructi ng self sustaining, environmentally friendly communities of resource based economies?" Yes, of course. As denoted a few times, the circular city. I think is a great initial starting point, even if it was small. We find a plot of land and we create the net work, we create everything, we create forms of the industry, completely self sustaining, even on that simplistic level, just to show a completely self sustaining environment where everything is monitored from a central computer. We regulate all agriculture . It's all done automatically just to show the possibilities. Granted, in the monetary system, this could be very expensive, but we'll cross that road when we get there. But by all means, we definitely have to begin self sustaining cities one way or anoth er. I mean, the pattern is clear. The industrial revolution was only 200 years ago and we have done considerable damage to our health from the water supply, to the food supplies, to the degradation of the topsoil, there are many facets. It's an ecological crisis beyond anything. It's funny that no one in the mainstream talks about this stuff. I'm gonna address that more specifically as the time moves forward. |
1:19:20 Number 52: "Can you comment on the many self - sustaining, green, environmentally friendl y methods of building, such as earthships?" There's a lot of great creative things happening. Earthships - Someone mentioned that, I believe in the New York event. There's so many great ideas out there that if given the initiative, and ... That's why, for example, in the technology section that I commented earlier on projects - this sort of engineering section - one of the points we can have is not only thinking creatively about new innovations, but how to deal with the problems we have now. So earthships , I believe they used old tires and that's tremendous. If we put our minds to it, we can overcome any problem. It's just simply a matter of time and ingenuity. Once we get rid of the monetary system, there's no stopping it. Because in this system, you have to have money to resolve any type of problem. We won't have resolution to any type of problem unless money can be made from it. That's a tremendous drag on our progress. |
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So for anyone who has ideas like that, we're gonna start a little section for stuff like that because it's just so proactive and so creative. The whole thing really comes down to our creativity. |
1:20:36 Number 53: "What can we do to actively reject such things as money? Do you think there should be several days, or even a countdown to a day in which we completely reject the use of money?" That's a great poetic notion, appreciate that idea, for sure. I would have to say that poetry would be the fundamental element there. I find it difficult because of people's general need to survive. I'm not sure that we would get too many people to take on that idea. But you know what? I think in time, such as maybe the next Zeitgeist day. Which, by the way, I'm gonna try and do a much larger event all day where it is not only a presentation as such, there will be conferences and it would maybe have a multi - tiered building, where different attributes can occur. The 4 hour long Zeitgeist day really wasn't long enough, I was really astounded at the interest and it's too bad we couldn't let it go for 6 h ours because there was so many people with questions. So, absolutely. Maybe we can have something like that next Zeitgeist day, where we openly reject the use of money and maybe even sooner than that. That's a great poetic notion, I like that, I like arti stic things like that. |
1:22:01 And the last question I have here: "Do you believe in a higher energy, even if you don't like religions? Are you actually supporting other groups and movements like Greenpeace?" So that's basically 2 questions. Do I bel ieve in a higher energy? I would have to say that I don't know what that means. It's sort of a metaphysical question. Is there a larger order? Well of course there is. We're only a part of something larger but there is nothing metaphysical about that. Ther e is really no such thing as metaphysical, everything is physical one way or another. Even if something like ESP was real, it's still physical. There's still a physical (...?... - adaptation?) to it. The same goes for anything else like that. It's weird ho w people meld those together and they think that there's something beyond. Well if there is something beyond, then it's still here. It's only temporarily beyond, if that makes any sense. |
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So, higher energy, or anything like that, no. I don't see any eviden ce of anything other than this larger whole, this oneness that seems to stretch to infinity, at least based on general scientific reference now. Everything is completely interconnected and the larger order would be sort of the collective consciousness of p eople, coupled with the environment and if people begin to think collectively in one direction, then there's really no stopping the progress of society. I would kind of orient it like that. I think I answered the other question, do I support other groups and movements like Greenpeace? Yes, of course. I'd love to pull these people in and get them oriented on the extreme problems with the monetary system and get them to understand that what they are doing is great but they are not going to the full length. And that is something that all of you can start talking about. I'm making a note right now to discuss issues like that. We are gonna have a whole roster of these green movements and activist organizations that advocate what we are looking for, but they don 't go far enough. They don't realize the monetary system is the fundamental problem. They don't realize that there is no way they are gonna obtain ethics in corporations because corporations are simply not rewarded for ethics. So, that's a dramatic realiza tion that all of those groups need to come to terms with. And that's it for the general questions right now. I don't think I missed any. I think there are some more that I couldn't get in time but we are gonna set up a forum just for questions. I'm gonna have Tanktop, who has been doing a tremendous job by the way, I want to thank all of you, the moderators, the administrators that have been helping with this. It is really going well and I really appreciate everybody's work on this. It's really fantastic t o see so much interest. And when we get larger projects going, Don't worry, we are gonna have much more going on. It's just finding the best way to organize it from the ground up. That is the most difficult thing. Something like this, that we are doing, h as never been done before and I think it's important that people don't fall back on the idea that it is too impractical or it's too idealistic. We have to begin to see that this is really the direction, this is the means, and as I believe, the means is the end. So as we begin orienting everybody in the specific train of thought, everybody will fall in line eventually. Because as far as I'm concerned, there is really no other option. Hopefully, it won't take 50% unemployment to turn people around. Hopefully , it won't get to the point where we are suffering such dramatic ecological problems, where people are going to have to pay 10 dollars for a bottle of water because of the scarcity. Hopefully we won't get to that point. But if we do get to that point, our fundamental disposition has to be to communicate what the positive goal is and that's what we should be doing. I can't stress that enough. Stop worrying about all these issues, these minor things, Obama and all these problems, the ridiculous legislation he put into his stimulus package. There are so many problems that we have to deal with, but don't get too caught up in that. Let's inform the people of what's possible moving forward and get their head around this |
particular concept. If we can just do that w ith a few million people, then we are way |
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ahead of the game because once they see the light, they have somewhere to go and I can't stress that enough. That's why I don't talk about conspiracy elements anymore. Because all it does is scare people and I'm n ot interested in scaring people anymore. Well, I didn't intend to scare people to begin with, but people do need a sense of understanding what the possibilities are, both negative and positive. If you stress the positive, it gives people that much more mot ivation to move forward. So, I really appreciate a lot of the other people that are out there that are activist - oriented. But when it comes to hate - mongering and war mentalities out there, people who have radio shows and stuff like this, please take cauti on, whatever they say. And always remember too, all of the activist groups out there still have their establishment to preserve. They all take massive donations, they all have all of these things that make them very immobile, very immutable. They can't cha nge because they have all these people supporting their organization. Global warming is a great example. You have all these scientists in these huge sects of research facilities that are dedicated to this, employing so many people with so much money. It ge ts to the point where they want to believe in global warming because it's supporting an entire sub - industry and that is another dramatic danger people fall into. So if you have somebody that's eventually wrong, but they have a massive industry, they still promote the wrong ideas because they can't rationalize themselves out of their predicament. So they continue to perpetuate the same falsity. Self - perpetuation of this system is another important attribute and I hope that was clear. I apologize. I'm a bit tired today. I hope to be more thorough in the future. I have about 2 minutes left and the projects thing is the big thing I wanted to announce. If I didn't answer any of your questions, please ... I'm gonna get Tanktop to make a new section just for the radio show and we'll do that. I didn't advertise for this show either. And the next one which I believe will be sunday, I'm trying for sunday. Excuse me, not this sunday, but next sunday - we are going to every other sunday. And if we get more interest we 'll do it every week, depending on how much feedback I get. So, I think that's about it and I really appreciate all of you listening and I just got my 90 second cue to shut this down. I'm going to play my exit music and I'm going to talk to all you guys v ery soon and thank you all very much. THE END |
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- Part 2 - The S econd S how 4 - 8 - 09 Transcription of Peter's April 08, 2009 radio address. This is the second radio address in the series. Proofed and ready for translation to other languages. |
Hey everybody, this is Peter. I hope everyone is doing well. It is April 8th and this is our Wednesday bi - weekly radio address. I'm a little under the weather today, so I hope you guys understand me well. I've been trying to clear my vo ice out. We have a lot to talk about today. In the first hour we are going to talk about the projects and teams, which some of you might have noticed on the website. We have a new section that has been developed that we're trying to orchestrate through pr ogramming, where people can get more active and more focused in specific ways, hopefully based on what their background is. I'm gonna go through that first, then I'm gonna take questions for the second half of the first hour. (But) not call in questions. I see people on the switchboards and assuming that they are listening, I'm not going to be taking any switchboard calls today. But we will of course in the future. I have the forum questions I want to go through (and) there is tons of these. I doubt I'm go nna get through all of them but I'm gonna do my best. Then in the second hour I'm going to have Jacque and Roxanne on, and they're going to talk about many different things. Specifically, how environment shapes behavior, one of these issues that comes up repeatedly when you express the notions of the Venus Project and a resource based economy to people. They tend to fall back on this idea that human nature, or this idea of instinct, will somehow not work within a system that's open and free, literally, and you have to have restrictions on people and things like this. So it's a long winded discussion. It's something that comes up over and over again, so they are gonna be addressing that. I also have some other questions for them, so that's the program for t oday. |
2:44 So, I'm gonna jump right into this. If you guys have been to the projects page on the website, you'll see that we have four major teams. We have the Communications team, |
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the Administrative team, the Creative team and the Technology team. I w ould have to say that the way I just stated that is the order of importance as well. The Communications team is by far the most relevant. We have a lot of work to do to get the information out to people. There is still a lot of skepticism and a lot of jok ey mentalities out there that just poke fun at these concepts because they look at it as a utopian, futuristic kind of (approach). They look at it from a cynical standpoint of what they reference when they watch things like star trek. I heard a radio talk show host recently refer to the movement as 'just this group of people that want to put a computer in charge of the entire world' and, of course, that's an extremely asinine generalization. But unfortunately, we are getting a lot of responses like that. I n the Communications team, there are basically three sub - teams: We have the Education team, the Activist team, and the Lecture Circuit team. Now, the Education team is by far the most important and this is basically all of us. Even though you can sign up f or these teams through the site, ... I would hope that everyone, whether they are signed up for the Education team or not, participates in spreading this information and I'm going to try and have tips and guides to help facilitate communication in this reg ard because most don't quite know what to say to others when they bring this stuff up, I tend to find, especially based on emails and questions that I constantly get. There are certain things that tend to be overlooked. Very quickly, I want to go through some critical points. If you were to engage someone new that, hopefully, has a sense of skepticism towards the way the world is working today and they want to be proactive. The question is: Where do you begin when you explain this to people? The place yo u really begin is where we are now! Not only with the financial problems with this massive recession and depression which has been caused by the ponzi scheme known as the fractional reserve system, along with the other attributes of the financial construct such as the derivatives which have compounded a tremendous worldwide crisis. All of those shenanigans are very important to mention to people. But one thing I find that many people are not focusing on is technological unemployment. Technological unemploy ment basically overrides a lot of the monetary issues that, of course, I focus on. But socially, this system can't work because technology is making human labor obsolete (and for the better of humanity). So what we have is a new paradigm that's going to be entered one way or another. I think in the last radio show I mentioned that, one way or another, people are going to be more free than they care to be in the future. Actually, let me take that back. There are two ramifications of freedom: You can be free in the sense that you can be on welfare and have limited resources because there's not enough jobs to go around, or you can be free in a new social system that actually elevates technology to the place it should be to free humanity as a whole. So one way o r another, you are gonna be faced with a lot of free time in the future, maybe |
not your generation per se, but I have a feeling that it's going to happen faster than we |
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think (this breakdown of the system) because machines are taking over human labor. This is statistically proven. You can look at the recession periods and look at the job losses caused by financial contraction, but the long term job losses are really from technological unemployment from the agricultural sector, the manufacturing sector, to n ow the service sector and there really isn't another sector in line to continue employment for people. So, that's something to think about. And I think when you begin to talk to people about this, bring this up because no one knows anything about this. Th at's the first thing I would comment on that. That's a slight deviation; Let me get back to the structure of these teams. |
6:39 The Communications team has the Education sub - team. The Education sub - team is basically what I've just described. You can us e the DVD's. Go to the Tool Kit page and you can download the DVD's for Addendum and for the Orientation movie. Of course, there's the manual you can print out (too). These are great tools. I'm hoping to get a lot of this stuff in other languages, which I' ll get to when I talk about the Administrative team. But let's stick with [Note to translators: means 'get back to'] the Communications team. So, that should be fairly transparent for most of you and I want to have as much information about bridging the d ifferences as I can. In fact I might even write an entirely new article about how to approach people that have completely different value systems than you do. I think I've addressed this to a certain degree. We have to find common ground. You approach them in the commonalities rather than what separates you. If I was to approach someone who is Muslim, I wouldn't bring up religion, at least not necessarily. It depends on what level of conversation we are discussing. I would start at the foundation of what we share in common such as our livelihoods, and how we live, and the resources that we need, things like this. Because most of us can identify with each other on that level. Even though, unfortunately, we have a lot of idealistic wars happening in this cultu re (well, the majority of cultures), the planet is kind of a free - for - all right now. There's a lack of focus throughout. |
7:59 Activism sub - team: This is very important too, and not something we have been talking about that much because of the focus on generating communication for the broader picture. The Activism sub - team is gonna grow because we are faced with a lot of really serious problems, especially restrictions that could come out regarding the internet. I'm sure you guys have been recognizing di fferent things that have been put forward (we had internet two and all these other things that were initially stated), (but) now the Obama |
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administration is suggesting a cybernated security type of bill that will essentially allow the government to shut do wn the internet whenever they want in a state of so - called emergency (which is basically whenever they want), and that's extremely dangerous. Workarounds for that can be thought of (I've thought about things like that regarding satellites, and other types of ways to be independent in this), but it's very difficult because obviously the major corporations dominate the internet bandwidth lines, so to speak. So that's something we have to fight at an activist level. We have to get people together to literally (as much as I hate to say it) to write to your congressman and seriously complain about any type of legislation that restricts the internet and freedom of speech. They already have the monopoly on everything else in regards to media. We can't let this hap pen to the internet. I'm gonna be talking about that more and there's gonna be more information that will be put in the Activists sub - team projects page. I'll speak more about that as we go forward, regarding the architecture of these teams. Another inter esting thing about activism that is worth pointing out (though I don't take very seriously and I wonder if you guys have seen this), but in Missouri, they had this report that was distributed to law enforcement that was basically against militias. Militias are typically defined as gun - toting so - called patriots that horde guns, and they kind of come from an old version of America where they want to maintain all of these aberrant conditions and they don't want change. So, militias are essentially an age - old n otion in America. There's this report called 'the modern militia movement' and basically it tells them to look for bumper stickers that have things about the constitution, things that are patriotic oriented, because apparently, there's a new association go ing after anybody who actually cares about their rights in this country and associates them with militias or terrorists. I'm sure you guys have become aware of that. To get to my point, in this report they actually have Zeitgeist the movie. Anybody seen w ith Zeitgeist the movie might be a part of the modern militia movement, and they base this on the critiques of the federal reserve at the end. At least, that is what it states. So, that's a serious allegation and as far as my reaction towards that, I'm no t sure what I'm going to do. I'm going to ignore it for now. If it gets larger and I see it start to spread, I would have to consider some type of legal action from the standpoint of slander, or something to that effect because this is simply the degradati on of a film. We should have the right to make movies about anything we want. So I find that to be problematic. I'm not going to take it too seriously at this point but it does reflect another point of activism we might have to contend with if we need to c ommunicate with the organization that's creating things like this. Who knows what kind of propaganda awaits us in the future? |
11:23 The third section of the Communications team is the Lecture Circuit sub - team and this is very important. It's also very specific. I want to attempt to get a team in America, in |
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England, and in basically every major country, if not every major metropolitan area, of a few people that really clearly understand this information. They would represent and be speaking parties (sat ellites so to speak) of the movement in their respective country and they would literally have the ability to have events. To do basically what I did in New York city, but in other countries. It takes someone very informed (and a group of people most likel y, very informed) to be able to communicate this information in a diligent way. The things I'm gonna have provided for this are: The PowerPoint presentation that I presented in New York. I'm gonna get that online very soon in open source format and essent ially leave it open for anyone to translate it. Hopefully, it can be translated into many languages and people can download it, and they can use it. That's very important! Of course I have the film, too, which basically runs the same gamut [Note to transla tors: this means 'covers the same topics'] (the orientation video), and that needs to be translated too. I'll talk about this stuff with the Administrative team because that's where those responsibilities lie. So they can be used as well. So, it really de pends on how committed and how educated you are in regards to the direction. For someone to participate or to be given the go ahead from us (if we feel your confident with this and that's not to say anyone has to get approval for anything), but if you're r eally serious about this and you want to be able to talk and maybe be on the circuit that the Zeitgeist Movement creates, we would have to communicate with you and this is something that I'm gonna have to set up. I'll set up another section in the Communit y section in regards to this to figure out who is really dedicated. You could probably email me and we could talk about this but we are not ready (as far as the Community section set up) for this whole team orientation. So, I'll talk more about that as we go along. But that's actually very important. I'd love to have a team of people. There's actually a lecture circuit in America that deals with colleges and all of these colleges subscribe to this particular circuit. I can't remember the name of it right n ow. Essentially, these colleges reference this circuit database which contains people talking about many issues, even groups and bands are associated with this. And they oscillate. They bring each party in as a normal extracurricular type of event to these colleges all over the country and they pay you to do it too! So if we have a group of people (5 or 6 of us) that were ready to go out and do this in America, all year long we (would) slowly travel to every college or anything (similar). Luckily, the circ uit itself actually funds the transportation for this, so it's not a big loss. This is something I'm looking into right now. Back to my original point; In America, it would be great to have a rotating circuit of people who can actually speak about this. I can't be the only one doing it, so this is something I'm throwing out there for you guys to think about, to see how dedicated you really are and if you'd be willing to kind of train in this orientation and be able to deal with the complex questions that y ou get in regards to this direction. |
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Now before I go any further, I just summarized the Communications team, the Education sub - team, the Activism sub - team, and the Lecture Circuit sub - team. When you join any of these teams, you go to the Community section of the website (and this is a section I'm sure you have all seen). It is just called Community and there is going to be a dedicated page for each team and sub - team. This is where the majority of the information that is relevant to what you are doing will be placed, apart from the projects page which I'm talking about right now in which the information will likely be mirrored. So, that's how the process works. Basically you join the team, you become a part of the community and then you have access to the fo rum that's representative of that team. You can't post threads on the forum unless you are part of the team. That's just a simple way to keep this organized so that it's not a free for all with a bunch of random people coming in and doing stuff. They have to go through these steps of commitment and hopefully that helps with some of the noise that we tend to see on the forums in general. So I hope that's fairly clear. I'm kind of jumping around a little bit here (and) I apologize about that. |
15:41 Let's move to the Administrative team: The Administrative team is very important because this will deal with translations, document translations, subtitles, and the project management system which has been created by Tanktop (who some of you might be familiar w ith in the forums. he helps run the show here). This project management system enables people to, of their own accord, go into our system and submit translations and submit projects, things like this. It's a very interactive programming - based thing with li ttle human interaction which is great. So there's an independence that can occur with members that are dedicated enough to work in this realm. So, apart from the translations of the website, we need translations of documents and we need subtitles for the films. We also need about 32 bilingual point people that can help manage and answer emails and basic bilingual translators that can help those of us who only speak English. We need those for each language. If you go to the main page, you'll see that we hav e all these languages (and we are probably going to add more), but we need to start finding bilingual point people. I have a few, but I need to have a dedicated team of people. It shouldn't take an outrageous amount of time, but someone who can help me wit h someone who's trying to communicate with me or with the movement in Japanese, things like this. Not to mention having people dedicated who can start to update their language sections of the site. Now I apologize if I'm moving quickly through this. I gon na post all of this, but I just wanted to give you guys a run down. So the Administrative team helps with the website, helps maintain the website, helps orient the website in a custom way based on their region which is based on language. For |
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example, the Russian team; They have their independent website right now. I'm most likely going to bring them into our current site and let them maintain their section of the site. We can do that through the joomla programming that we use for the back end of the websit e. So the Administrative team is to help the integrity of the whole thing, to keep communication going, to keep things updated and other things that might come in the future. It's a very important team. With the handful of people I have helping me, we jus t can't do it all. So I definitely need volunteers to come forward and help with that. If there is enough of us doing it, it shouldn't be too time - restrictive. It's just a matter of doing your part and I think it will be very rewarding and very effective t o have this type of organization on a much larger scale. |
18:05 So, this leads us to the Creative team. At this point, the 2 teams I'm about to describe (the Creative team and the Technology team) are basically thought exercises and technical perspecti ve exercise teams. At this stage we can't do much with this because we don't have the resources to do it. However, that doesn't mean we can't talk about what's relevant, efficient and the most optimized method of a particular product or a particular idea. The Creative team has 2 sections: The Material Innovation sub - team, which essentially just deals with individual inventions. We could have anybody who comes up with anything that would relate to a computer system or relates to a certain machine, or the op timization of singular entities to make them the most optimized in their construction and in their efficiency, for longest durability, and in their ability to be updated. Basically anything you can think of from an invention standpoint that you think would be helpful to humanity. Forget about money. Just think about it from a creative standpoint, and even forget about technology too. Just think about what is possible, based on your information and understanding. Because this is where it really comes from. I t comes from creative ingenuity. That's really where everything stems from and the technological section deals with how that manifests. So, the Material Innovation sub - team deals with individual types of inventions (such as) how a heating system can be opt imized, etc. And then we have the Social Innovations sub - team. Now, this is where the Material Innovation's concepts would be put into a larger framework because what we are looking for is a systems approach to society. This isn't just society in its macr ocosm, it's also the workings of a home. You want everything to be utterly integrated in a systemic type of manner because that's the highest optimization that takes everything into account. So the Social Innovations sub - team is about creative thought in r egard to broad social design such as infrastructure, planetary organization, even city systems, industrial design, anything that would relate to optimizing distribution of goods. etc.. This is just another |
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creative area for us to think about what is possib le. I just think it's a brilliant thing just to consider. I think about these things all the time. You have heard me mention these ideas; universal enclosures, transportation systems, those pressure systems they used to use in banks, etc.. If you just put your mind to it, it's amazing what you can come up with, and regardless of their tangibility, come up with them anyway! There's a train of thought you are using to come up with it and therefore it probably has a certain degree of validity in it somewhere. |
20:58 This leads us to the Technology team. The Technology team is probably the farthest of our interests right now. As far as necessity, we need to focus on communication and then creativity comes after that. The Technology team comes after that. The se are the guys that actually have a background in technology and anybody out there who has interest in science (maybe you work in programming, you work in industrial design, or automation or robotics), these are key areas. If you have the background to do it, start to talk about these things in this forum because certain things will counter the Creative team or improve the Creative team. For example, there might be a technology out there that no one can even fathom, that you are aware of, and that someone else can't even put into a creative context because they have never even heard about it. Things like nanotechnology that are in their infancy but propose the possibility for dramatic change. I mean, imagine the moment that we can materialize matter and co nstruct things from the atomic level. That would make every attribute of our system completely obsolete because there is no such thing as scarcity anymore, at least in the broadest possible sense. It's an amazing thing to think about and if you learn more about this technology or things such as self - repairing structures (things that I denoted in the presentation guided a little bit), expand on that. Inform everybody about what is possible. This is very important. Then develop systems that you think might be applicable. Obviously, you don't want to go too far and make something that somebody could come into the site and take and patent. You don't want to have any of your ideas stolen, because unfortunately in this structure, that will happen. But you want to give general, broad ideas at this stage. And as we move forward, if we are able to construct the first city, we will bring people who have created these ideas in and they will begin to start the interdisciplinary teams. In fact, all of what I have just de scribed is essentially a form of interdisciplinary team, as things start to meld together. |
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So I hope that's sufficient to describe what we are doing here. I want to jump into the questions. We're at 20 minutes (into the broadcast) now and there a re tons of questions. But this team orientation and project orientation is extremely important and really should be the foundation of the Zeitgeist movement from now on, as we begin to construct more ideas. So please, sign up for those. Submit your feedba ck on the forum, too, because this is a collective effort and I want to see what people come up with in many different levels regarding application. One thing I will comment on very quickly is that you will notice there isn't a financial team or anything t o do with raising money. That's because at this stage, it is not that important. I agree that we will eventually have to deal with something like that; getting land and getting the financing to start building the first city or even making a major motion pi cture, though I would hope that someone can pick up a major motion picture from Jacque and Roxanne's ideas and do it independently, obviously within a monetary system, getting a major director to do so. But who knows? Who knows what could be possible? So, the reason I don't have that is that it isn't particularly important at this stage. And it kind of clouds things. Once money comes into the equation, things get a little bit messy as we all know. And I'm trying to stay away from that at this point. We hav e a huge, huge job with communication and that's really where the central focus should be. And administrative, they kind of go hand in hand. If we ever have another large event, the Administrative team could come into play with that as well, and that's goi ng to happen. There will be something happening, probably before Zeitgeist Day 2010, which we are going to start talking about as well. That will be something for the Communications team to 'get their heads around' (note to translators. means 'to work out' ), and they can orient different paths and infrastructures to help people that want to have Zeitgeist day in their area. There's a lot I could say but I think that's a general summary. So let me go into your questions now. Oh, and I'm gonna try and manage the Projects community as best as I can. So I'm gonna do my best to interface with you guys directly. I haven't had a chance to do much at the forums because it moves so fast and I'm having so many other things to do, but I'm really trying to push this an d get people dedicated. Oh, and by the way, once you get signed in to a particular community, you will instantly be part of the mailing list associated with that. So when we send out directives about a specific point, you will get that in the mail. You won 't have to go back and check the site over and over again. So, that's the way that system is gonna work as of now. So let me jump into these forum questions. There's quite a few of these, let me see if I can get through all of them, hopefully. |
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F irst question: "How do we know that the Venus Project and it's numerous ideologies can be sustainable? The world today holds so many people, how can we possibly provide for them all without destroying the environment further?" Well yes, I think you defini tely can. First of all, what is there, about 6.7 billion people on the planet? Here are some numbers that I thought were interesting. There's about 36 billions acres of land on the planet, which would mean that each person, theoretically, right now, could get 5.3 acres. However, when you take into account the waterways which is 70% of the Earth (there is actually about 89 billion acres of water), that would translate into 13 acres of water per person. Now those are abstract numbers. Obviously they are not t hat relevant because of the way that land has to be distributed for its use. But what it means is that there is actually quite a bit that can be done and we have to rely on city systems eventually. Population growth is a problem and the only resolution is education. It should be pretty obvious that those who are wealthy in this world tend not to have as many children. And those who are poor and less educated tend to have a lot. And it goes to show that there is a responsibility issue, an awareness issue th at's deprived for people that are less informed and less informed is usually associated with having less worth, as far as financial worth. Therefore, lower classes tend to have more children and this is something that can be resolved through education. I a gree that the population growth is staggering but it doesn't mean that there is no resolve for it. The Jacque Fresco cities in the sea are a great way to reduce this land - based population pressure, not to mention, the city designs are extremely efficient. Not to mention, that a lot of the industries that currently take up a lot of the land won't even exist, so there will be more available land area for people because we don't need the structure that we have now. There is so much multiplicity, there's so muc h duplication, there are so many factories that produce the same thing over and over again, they don't need to be there. So there are many different ways to look at that, but I say yes, absolutely. Again, when advanced technologies, abundance - creating tec hnologies come to fruition, I think there will be more than enough. The only real issue is having people being comfortable on the planet. And that can be done too. There's no reason that we can't go straight up on this planet. Jacque has even designed a m ile - high skyscraper. There are so many possibilities if we let technology show us what can be done. I think the population issue IS an issue but I think that through education and through technological application, there is no reason everybody can't have f ood. There's no reason everybody can't have a nice standard of living. I firmly believe that, based on what I have seen. |
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Second question: "What would be the process of starting the resource based economy in a monetary system?" Obviously, you wou ld have to utilize the monetary system in the initial stages unless there was some kind of massive dramatic event that enabled this to happen from the ground up. The 2 most important attributes, really, are education and then starting the first city. Educa tion, right now, is the most important thing. We have to be able to get people to understand this direction, understand the flaws of the monetary system. And then we have to put it into practice by through the scientific method by orienting the first city. But we are not ready yet. We have so much more we need to do before we can even attempt to even approach the city. Basically, that's the process. We have to take advantage of the breakdown; the more people you meet that have lost their jobs that are alie nated by this system. Explain to them what we are trying to do and try to pull them in. The more distraught people become, the higher the odds we have (as bad as that sounds but that is unfortunately how change seems to occur). So we need to capitalize, fo r lack of a better expression, on those that are being hurt by this system. I don't like people being hurt, but unfortunately, it does take destabilization to create real change and so if you meet people that are jobless, tell them about this direction. An d then we will slowly move into a larger organization. We will build the city. We will have it as a small test city. These things can happen and that's the path that I think is gonna have to unfold. There's a lot more that I could say on that as far as th e way that the breakdown might occur, but I'll leave that for another time. |
30:27 Question: "What are your views on the liberty movement and the philosophy of liberty?" Well, I would have to change that word liberty to mean freedom. And 'liberty movem ent'? I don't even know what you would call that. It seems to be pretty disjunct at this point. You have this 'Patriot movement' that seems to be associated with the liberty movement. As far as the philosophy of liberty, I would have to simply define that as, basically, people doing what they want to do. I think in an elevated culture, you wouldn't have all these problems that you currently have with the so - called idea of liberty. This system now can only be maintained by constriction because the system, as it exists, would be absolute chaos if you didn't have all the legalities to keep people from stealing and doing everything that they do. The system has to have this right now, because there's no other way to maintain it. The whole thing is inherently dish onest and based on corruption and differential advantage. So this is a difficult thing. If you really care about liberty, you will get the hell out of this current system because there's no other way. People who want liberty in this culture (i.e. |
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the patr iot movement), I don't put them down. They do good work, but they miss the point. They're still punching in to their 9 to 5 [TRANSLATORS - means 'working from 9am to 5pm'] personal dictatorships every day. They think they are free. What kind of liberty do they really think they have? Free enough to walk out the door and buy things? That's not liberty. That's not freedom. So, my views on the liberty movement are redefining. I think the liberty movement is basically a joke because they don't look at the under lying mechanisms. They are based upon a specific tier of reflection, based on current events and they can't see what is underneath the entire thing which is creating everything. And until we overcome the foundational issues, it's all just talk. |
32:12 Q uestion: "If I need someone to fix my car, could I order a repair service to my address? ..." Hold on a second. Let me rephrase this. This is a long one. (peter reads it to himself) The question is, "Someone is fixing their car. Do they have to wait for the repair service? Without money as an incentive to get work done quickly, I'm having trouble picturing my services would ever be prompt." Well, that's a great question based on our current state. First of all, automation would take over all of these thi ngs and due to the speed that automation would work, you wouldn't be waiting for anything. Secondly, and most importantly, your car would be manufactured to last, not like what you see today. The degree of repairs that cars and any other product that is cr eated today, is directly related to the planned obsolescence that's been built in because of the lack of quality materials. Or just the deliberate withholding of efficiency outright, such as the Apple computer. The things you have would be designed to las t and that's the first thing you have to realize. Secondly, repair services, like for a car, would be very simple. The car would be designed to be easily maintained by the machines. It wouldn't be designed with this engine that sits there, that you have to roll under the car and look at it. It would be designed to just pull right out, like Jacque has talked about before. You would have efficiency built into every aspect of so - called service, so you wouldn't be waiting for anything. Regarding money and ince ntive, in this scenario, money isn't even required. It's a mechanical, technical process of machines repairing machines. And it might sound a little bit fanciful but it actually happens on a daily basis all the time. So, I hope that answers that question. Money really isn't an issue in this regard and as far as waiting to fix your car, you might have a little patience if something strange happened, but it'd be nothing like today. I mean, the amount of waiting we have today is absolutely mind - blowing; waitin g in the banks, waiting for repairs, waiting in the subway, waiting to rent a car; we |
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wait like crazy throughout our lives. In fact, I'd like to know how much time a person has spent waiting in our current culture. I bet it's staggering and the waiting lis t would barely exist in this new system because everything would be streamlined and efficient from the very beginning. It's an entirely different approach to social organization, not to mention scarcity. The more something is in demand, the more it seems l ike you have to wait for it (and) the more you are willing to pay for it. And that is also deliberate. |
34:45 Question: "What will happen to nuclear weapons? Will they be destroyed in transition to the Venus project?" Yes! Obviously, nuclear weapons wo uld be dismantled and disposed of as best as we can figure out. The materials will be utilized hopefully for efficient means. Even Jacque mentioned years ago that you can take nucear waste and you can use it to sterilize water, and air I believe. So if you put your mind to it, everything that we have can be turned around. Even the most despotic materials and even the most cancer - causing elements could be figured out to have some use, I believe, on some level dealt with and disposed of properly. |
35:26 Qu estion: "You have mentioned how wars follow economic crisis's and tensions abroad. If we do not act quickly, when do you see a potential for World War III? How would you see this happening? Is the threat of the destruction of the world by nuclear weapons a serious threat that we should consider?" Yes, I would say the threat of nuclear weapons is still very real. While some of them might be outdated, so to speak (sitting in the coffers of Russia and the coffers of America), They are still there. There is ve ry little nuclear disarmament that has occurred. No one talks about it anymore, basically. But it is all still there. The atrocities that could happen just from the storage alone ... . I mean, there are actually missing nuclear warheads that are in the oce an somewhere. I don't know if you guys are aware of this. There are a lot of serious issues with that. I would have to say that, as far as the economic crisis resulting in a world war, I can't predict the future. But you know, all it takes is one big fals e flag terrorist attack again on U.S soil blamed on, say, China and who knows what could be in store? It could happen so fast. I can't say what will happen. It does seem like war pulls out recessions and things like this. The Iraq war did initially, but no w it hasn't helped that whatsoever. |
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A new war? I really don't know but I think there is definitely a potentiality for that. So, it's a very scary issue. |
36:54 Question: "I would like you to elaborate on the idea of awakening & spreading awareness amon g the military and the police force. I would like to know the possible solutions that you have come with for accomplishing this?" This is a sensitive question. I commented a few times on issues regarding the military and police or any type of establishmen t, the security of the establishment, so to speak. I'm sure most understand that the police department really isn't there to protect the individual public. They are there to protect the rich from the public, generally speaking. And so are the National guar d and the military serves as a larger order to protect the establishment, the broad scheme of a particular country. As long as these protection elements are in place, we are in a lot of trouble because that's really all the establishment actually has. The establishment is really small when it comes down to it but they have this massive arsenal of weapons to keep the public and other countries at bay and, of course, to be aggressor nations and do what they want and have their way with the world. The U.S bein g the largest culprit of this, historically. So what I would say, my approach (and im still pondering this) is making another film and calling it something like 'To our Armed Forces'. First of all, you have to communicate to them that they have been nothi ng but abused by this establishment (i.e. vaccines, experiments). The U.S army has been essentially a ground for experimentation for many, many, many decades and it's atrocious. You have all of these very sick Iraq veterans that are back now, and not to me ntion all the trauma they go through, post - traumatic stress disorder and the suicide rate is unbelievable. They have these issues from all these strange experimental vaccines that they have been enduring. I think if you went back historically and you commu nicated to the armed forces and the police how much they are abused by the system, how much they are taken for granted, how 25% of the homeless population are war veterans. I think that would be the initial starting point. So you ask them, what are they f ighting for? What are they trying to preserve and how does it benefit them? I think if they knew of an alternative, such as the Venus Project, they would shift their perspective. They would begin to see what they are doing is not for the welfare or the bet terment of themselves or the people and they are coming at it from the wrong angle. And they need to start re - evaluating what their values are and what they actually care to express and care to protect. And they should really be protecting the larger integ rity of the social system. So, that's a general approach. That's a very complex thing to address but I do stand behind the statement that all the establishment has, really, are its military officials. I have no advocation of violence towards anybody, or th e establishment or anybody in the armed forces at all. I would hope that they would come to terms and feel embarrassed by their position, that's a good word. You would want to |
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make them feel embarrassed by what they support, embarrassed because they wear t hese medals and ask them why? What does it represent to you and how does that help anything? How does that help your family? How does that help your grandkids? So anyway, I hope that answers your question. Communication. I might make a film regarding that , or I might do something in some way to try and communicate with the police and armed forces. It's very important on some level. |
40:06 Do we want a mention in Michael Moore's new Wall Street documentary? It's not so much that we want mention, we want Michael to start talking about the foundational route causes. All of his films are great. I have a great appreciation for all of them, but I get a little bit frustrated because he never seems to get to the bottom of anything at its true level, at least in my opinion. I just think that his last film, 'Sicko'; Well, what is the solution? He talks about the monetary system loosely, but he doesn't put it into the relevant context that this IS the real cause and that the corporate politicians that are taking m oney from the pharmaceutical companies. They are doing it because they live in a monetary system and that's how they gain their reinforcement for their survival and their differential advantage. It's a self - cycling type of mechanism and until someone recog nizes that, it's all kind of just talk. The public is just going to get angry at individuals and completely miss the point that 'the system' is what is creating these people and their mentalities. So that's what I'd have to say about that. |
41:07 What s et of conditions are needed to initiate the construction of an official Venus Project city? What exactly makes the likes of the New Z - land project inappropriate? Well actually, I don't think the New Z - land project is inappropriate. In fact, those of you w ho are in support of the proposed New Z - land project, send an email to me. Well actually, you can do it through forum. Go to the forum, click on Contact and email and use the subject "New Zealand", or "Z - land" or words to that effect. I want to hear exactl y what this is about because I've seen blog posts, forum posts, but I haven't had a full rundown of this and it hasn't been directly emailed to me. So I'm curious to know what you are talking about. I think I answered the other question regarding the condi tions needed to initiate the construction. The conditions essentially are, sadly enough, financial support, land and, of course, an interest to do it hopefully from a large number of organizations. And, ultimately, a breakdown of society wouldn't hurt, as bad as it is to say |
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that. We need a catalystic move out of this system. As long as people are placated with their TV's and computers and video games and brainwashed 9 to 5 jobs, then we are kind of out of luck until they come to a realization of what they are missing through life. |
42:27 "Considering how much energy some participants of The Zeitgeist Movement are willing to devote to taking action, what kind of larger scale activities do you encourage?" This is where the Community Projects teams come in to play, so please reference that. |
42:44 "Though you spend much time on the intellectual and physical manifestation levels of this movement, what do you have planned for and feel we can do on the crucial level of awareness and consciousness?" Well, aw areness and consciousness has to come from education. Consciousness has to come from what the possibilities are. And until people understand what the possibilities are, they are basically kind of in their own little jail cell. People only know what they ha ve been taught to know. And I know that there are certain metaphysical perspectives on this. I happen to appreciate Jiddu Krishnamurti and a lot of great thinkers like this, but it doesn't all exist inside of you. You are a product of your environment, so consciousness is a term that really is a matter of your understanding of what the possibilities are. That's the way I'd kind of define that. And how do you know what the possibilities are? That's the current state of technology. I know it seems black and white to say it like that. But if you look closely, that's what you tend to find. So the crucial level of awareness is really just getting information out there about what the possibilities are. And as far as what Jacque Fresco's work is, there are so many possibilities. There is such a positive future that could be. So if you could make that apparent to yourself and your family and everyone you know, that's how we are going to move forward with this. |
44:05 "Peter, you said that there is no place for s ubjectivity in things that concerns to technical processes, but what if computers want to build a bridge in a place that people like as it is? |
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Isn't it possible to consider "Direct Democracy" for approval of these things? For example, with a system like in ternet voting." Well, that's an interesting point. First of all, the computers don't just decide to do things in that kind of sense. The computer doesn't magically come up with, you know, let's build a bridge! It could in a certain circumstance but all th e major elements of the society are regulated by the system and are preset, so to speak. It's like a nervous system of a human being. When you get a cut on your leg, your cells don't vote on whether they want to fix that cut or not. So the system reacts. I f the system sees a tornado begin to emerge off the coast of Japan, it will begin to counter that immediately. There's no decision making process because obviously tornadoes are dangerous. So, if there's a need for a bridge, obviously the people would den ote that need. If someone needs to get from point A to point B and there's no way to do it, then obviously something needs to be done. So the level of voting in that regard, I don't know how that would really relate to it. If one person needs it and it's c ompletely arbitrary, well that will be obvious to everyone. If it's an obvious situation where someone needs to get from point A to point B, or some particular issue or whatever, it would be done. I don't see much of a complexity in that. It's basically bu ilt on necessity, so necessity essentially rules. And the computer will understand necessity because it will have this information built into it as far as infrastructure and a lot of other things. Again, that's a long winded topic and something that the T echnology team would have a good time thinking about, especially if you are a programmer, as far as these logical deduction methods. Let me go back to this idea of a direct democracy. Apart from certain circumstances that are highly subjective where this could come into play, think about what direct democracy would really entail. How much are you really willing to vote on? I mean, there are so many processes that go on on a daily basis. Do you really want or care to vote on every single issue? The point I' m making is that this idea of direct democracy only goes to a certain extent. Once you remove all the catalytic issues of the monetary system (such as) taxation and all of the things that we tend to associate voting in regard to, wars of course, allocation of funds for education, etc.. Why would we even need to vote for that? I have no idea. There's no money so there's no reason to vote for it. Education is as optimized as technically possible. Will there be human interaction in that? Of course! There's alw ays human interaction. But it's an entirely different basis of association with the system. And the system, with its basic orientation, would understand what is relevant and what isn't. And the human subjectivity of that would be in line with it. One thin g I'd like to do is have a thought exercise in regard to this because I get these types of unique questions a lot. And I think that they are great to think about because it puts it into a context. What I would like to do is have someone to start a forum th read, if you would, in the Radio address forum. Call it 'Possible problems within a resource based economy' and basically put any questions that you have that you feel might be an issue. |
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it, that's a good point because that's actually the wrong question. So I want to relay that. I want to get a bunch of this in feedback and I'll start to address these more so because they are great thought exercises. The real issue is how do we design a society that doesn't need laws? Everything is built in and doesn't need money. How do we organize a system that can do that? We don't have a police department that we call like children when we have a problem with our neighbor. How do we in teract with each other in a way that resolves issues in a way that's rational and simple and equal, in whatever extreme. Obviously there are certain instances where it would be something like a first come first served basis. And, in fact, there's a questio n here that I had in regard to, ... Let me jump to that right now as it's slightly relevant, where they ask about internet domains. It was "How would someone have an internet domain? Would they buy it? How would they have that property?" That would be a f irst come first served basis. Not to mention that the internet is a digital medium which is essentially infinite based on how it's oriented. It's just a form of electronic waves - a simplistic way to describe it. So first of all, the domains wouldn't be ba sed on income interests. You could have a domain and you could have a website. If the domain is taken, well, that's unfortunately the reality. But the nature of the domain would not have the necessity that it does in this system because of money. There are corporations that buy their domains for millions of dollars because they have to have it as their signature so that they can get their website so they can sell their goods and services. So anyway, I don't want to go on too much about that but essentially you could have the same type of structure that you have now. If your domain is not in use for 'x' amount of time, it could be built into the system that it's made available to somebody else. There's a lot of different angles you could use to make it extre mely fair. |
49:32 "What major changes do you think the educational system would have in this new society and how would it work in a general way?" Education would be based on science and critical thinking. Humanities would have a technical basis. You wo uld, of course, study history and everything else, but we have to get people to know how to think. It would also deal with values, which is also a very important thing, and maybe I'll ask Jacque about this when he comes on. Our value systems are essentiall y imprinted, so to speak, at our youngest ages. If you're put into an environment where someone gets an F and someone gets an A, that's actually quite a despotic way to do it. Generating that kind of competitive mentality is the wrong way to go. You want p eople to work together and there are many different ways you can advocate this teamwork type of mentality at a young age, as opposed to the isolated "I got the A, you got the F. I'm smarter than you are" type of mentality. |
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Education would be constructive, it wouldn't just be a bunch of people sitting in a chair. If they are learning about physics, they'd be instantly involved in it. It would be a lab type of environment. It would also be much more than that. You would have what you would call field trips, today. The educational system would be 'hands on'. It would get people to understand what they are talking about. For instance, when I was first learning mathematics as a kid, I had no idea what I was even learning. The teacher didn't know how to explain it. It was just a bunch of abstractions to me. It took me years to understand the real beauty of mathematics and what it represents. 'General mechanics'. What does that mean to somebody? It's like when Jacque talks about, "You go into a biology class and they call you a Homo - Sapien. What does that mean? What's the relevance of that? It doesn't tell you anything." So, there's a lot of nonsense and noise in the educational system. And what I would say is that values and critical thinking are the 2 most impo rtant things that are taught. |
51:20 "What's your position on Trans - Humanism?" That's an interesting one. I see Trans - Humanism, in the organizational structure, as being a bit fanciful and a bit scary in the way they try and talk about things. It seems like the group, themselves, try to make things a bit more extreme and it sort of poses an alienation to the public more than it helps them. To think that we won't be able to grow a liver, eventually, and put it in a person. Does that make them a Trans - Hum anist? Or someone who has a pacemaker. Does that make them a Trans - Humanist? Because having technology become a part of someone, it just helps them. Someone who wears glasses, you know. That is a combination of man and machine on a very simplistic level. A nd so is the way we function. The use of a calculator is also a combination of our mental processes being delegated to machine. So, the fear of Trans - Humanism; I don't understand why people are so afraid of it. I know the group, themselves, tend to be ver y fanciful and they go to these massive extremes and they tend to be very alienating to the public at large. But I have a general appreciation for technological advancement and Trans - Humanism could be a positive thing. I don't think it really even needs th e name Trans - Humanist. Frankly, you just need to recognize that we can improve ourselves and machines and nothing more than that. |
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Next question: "Will people be forced to go to schools? If you want the majority of people to know a lot about a lot of things, they will most likely have to be forced to go to schools and study." Well actually, I don't think that's true. Forced to go to school? I think children will be conditioned into wanting to go to school. I think there is a very large difference between this. I always thrive for knowledge. In our current system, there's a derogatory nature of school. It's forced in the sense that kids don't enjoy it. It's more of a militant type of environment. And to say that anyone is forced to do anything in th is system is not the way that I would approach it. I would say that the value systems are put in place where people begin to recognize that if they want to contribute to society, then they need to be educated. Why would someone not want to be educated? It' s only in our sick culture that people have been brainwashed into this laziness where they sit back and they drink beer and they watch television. You can't blame them. They just wasted part of their day at their 9 to 5 job. So you have this kind of cyclic al indifference to society as a whole that exists. People aren't treated very well by society. (At least) most of them aren't (i.e poverty, welfare, etc.). I was in the subway the other day and I watched an individual unwrap a candy wrapper and throw it o n the ground. And I realized immediately when I watched this that the individual, who was not well dressed; who looked like they were fairly poor, essentially had no respect for society. And why should he? This society doesn't deserve respect. When I see p eople throw bricks through windows (of course, I'd never advocate that), but what it relays to me is not some aberrant man who wants to hurt the system. It's more likely someone who realizes that if society isn't going to do anything for them, then they ar en't going to do anything for society. I think that's something important to think about. And back to your original question. I think education in school will be extremely sought after. I think it will be fun. I think people will love it. It will be a soc ial type of environment and it doesn't have to be the way it is today, just like labor. |
54:51 Question: "My first concern is on the elimination of money. I feel that the elimination of money is not the issue at all. When the first civilizations came to life, they had abundance of water and land and yet they still fought over it." Well actually that's a very interesting assumption. I would have to disagree with that assumption. While you might have an abundance of water and land in the early civilizatio ns, you still did not have an abundance of tools, food or means to go about your everyday life. If only one person has a hammer and the other one can't find the resources or doesn't have the initial tools to make the hammer, they might go steal that hammer because it's scarce. So I think scarcity has been driven throughout. |
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If you look at the animal kingdom (some will say there is abundance in the animal kingdom), well sure there is. But you still have the stratification. You still have lions killing zebra s. Do I like seeing that? No. But that's the environment that exists. We don't live in a harmonious world, per se. We can create one, but that is not the natural foundation of the system at this point in time. That's what our ability is - our ability throu gh technology. We can create new systems that enable humans not to fear each other and to get what they need. And that's a very important point. Actually, in regard to this, I want to read something, very briefly, from a man named Kevin Danaher who works for an organization that's against the IMF and the world bank. He wrote this book and he did some research on Christopher Columbus. I think this was very interesting in regard to the questioner's idea that primitive civilizations still fought and were viol ent, which is of course true to a certain extent, but it wasn't always the case. Let me read this real fast. He states: "Columbus' own diary reports that native Americans enjoy a far more civilized lifestyle than any society of Europe". He's referring to Columbus when he arrived on the Caribbean, by the way. This is when he 'found' America, so to speak. "They have a more civilized lifestyle than anything seen in Europe. The natives only worked the equivalent of a few days of work per week, pulling fish fro m the sea and taking fruit from the trees. Their children often accompanied them during work and they made a game of it. They displayed no shame, wearing little or no clothing. They had no guilt, making love openly. And they were so generous that anything the Europeans showed interest in was promptly given to them." These are the first Americans. I'll continue here. "Certainly the colonizers version of history has cast this culture as one of savages and the fallacy of the view has now been established. So a contemporary reader of Columbus' diary expects to read something like, "We should send our best scholars to study these people and learn from them." Instead, Columbus writes in his diary "The people do not bear arms. They do not know them, for I showed t hem a sword and they took it by the edge and cut themselves out of ignorance. They have no iron. Their spears are made out of cane. They would make fine servants. With 50 men, we could subjugate them all and make them do whatever we want." So here is a cl assic example of Christopher Columbus, the European bastard, who comes into the States and finds these peaceful cultures that do not engage in warfare. That have an abundance that they utilize, that work very little, essentially in a resource based economy , very similar to what Jacque Fresco talks about when he lived off of South Sea Island. And yet his perspective is to take advantage of them. Why? Well that makes sense because that's the culture that he was born into. So there is your clash of cultures r ight there. I hope that answers your question. It doesn't have to be this way. That's my point. It doesn't necessarily have anything to do with technology either. We have to use technology because that's how we are going to maintain such a large civilizati on. Smaller civilizations can easily work out of abundance, |
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and we can live a much more sophisticated life than that. We don't have to regress into something like th at just to make a peaceful world. So, let me move forward here. We have about 1 minute (remaining) here so let me answer one more question, then I'm gonna have Jacque and Roxanne on. |
59:03 "Will the mainstream media begin to mention our existence?" A ctually, the New York Times did, even though it was slightly cynical. It was positive overall. I've got to hand it to him for being as nice as he was, considering. We have been getting mentioned. I got an email from guys in Russia that also were getting pr ess because they have been doing a lot of work. So, it's happening. The more we work with the Communications team, the more we can get our interests in the mainstream media. I'm gonna start6 doing a lot more interviews and a lot more radio shows soon (not 3rd party radio shows). I mean an attempt to continue doing this. I've been getting a lot of invites but, unfortunately, I can't do them all because of my schedule. I have a lot more questions to do, but we're gonna go to Jacque and Roxanne now, and pull them into this. |
59:51 RM: Hi, Peter. PJ: How are you guys doing? RM: Great PJ: Good. So, I've been going through a bunch of questions here and couldn't quite get through them all, but we're gonna shift gears now. There was one quick thing that I did want to bring up in regard to education. There have been a few questions on education and in New York, Jacque, you elaborated a little a bit on education. I'd like you to go into a little more detail if you wouldn't mind. You mentioned, for example, an d I thought this was great, how if you had people working on the creation of a car, they would learn teamwork by all 4 of them lifting the car up at once and you denoted this very interesting way of people learning how to work together. Can you elaborate o n that, Jacque? |
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JF: Yes I think so. First of all, education for the future would be mostly computer sciences, environmental studies, reclamation, different methods of producing clean sources of energy, (etc.). So the technology future would be very import ant and particularly satellite studies of the globe. In other words, we can, from 3000 miles out in space, photograph plant diseases all over the world. So, geographical studies, physical methods of creating clean sources of energy, high technology. What w ill NOT be used in the future is business administration, stock brokers, lawyers, or any profession that does not generate energy or material resources. PJ: That's great. On the notion of people learning to work together, you had some very interesting ang les on that. JF: For example, we might have crash shops in the future, where 6 kids get together and the car that they are building will not go together unless 4 kids lift it up and the other 2 put the wheels on. We don't need to advocate cooperation. It' s just that things don't go together if they don't cooperate. So they find that working together is much more useful than being competitive. The sharing of ideas. That would happen, also, in all education. If you keep children away from fairytales, Jack an d the Beanstalk, Mickey Mouse clubs, things of that sort, children can learn technology, continental drift, seismology, (etc.). They can learn all about technology. It isn't necessary to give them fairytales. RM: They have to undo all that in the future. They have more propensity to hopes and wishes and metaphysics because they don't have a grounding in science. PJ: Right. JF: Like, many people tell me that they are very spiritual. Well, to be spiritual, meaning to provide more food for people, eliminati ng war, hatred, jealousy, envy, I don't know what spiritual means unless it means cleaning out the limitations in human values. I think that the Venus design, that is, the society, the social design, is translating all spiritual concepts into a way of life , rather than paper proclamations. Guaranteeing rights of individuals, that never worked. PJ: Right! I couldn't agree more. On the subject of education, the issue of jealousy and crimes of passion and all these things that people eventually fall into when they grow older, you mentioned before that these things would also be addressed through education. Can you elaborate on how jealousy would be eradicated through education? JF: Well, the kind of education that when nutrition is better understood, or what little we understand about it today, is put into action. There will be no junk food made. You couldn't buy drugs because there's no money. There would be no prostitution because there's no money. No advertising because there's no differential advantage. R M: (whispered to Jacque) How do you deal with jealousy? |
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JF: For example, you generate jealousy. A lot of people think it's just part of human nature. They think that greed is part of human nature. You manufacture jealousy in the home when you favor one ch ild. If instead of picking up the youngest child and playing with it while the 7 year old stands by and watches you, you're producing jealousy and envy. That's where it comes from. Favoritism, where you hold up one child against the other, you say "why can 't you be like your brother? He puts everything in place and you leave everything laying around." That produces bad feelings. Another thing that produces jealousy and envy is grading children in school. You give some an A, some a B, some a C, some an F. Wh en you do that, you immediately manufacture jealousy and envy. So no child would be held up in front of another child or awarded or given credit as very special. You don't do that in front of other children. You do more harm than you do with constructive a nd co - operative behavior. RM: Another thing about children: Exercise wouldn't be mandatory, but you build it into the environment. For instance, the kids like to go to a craft shop. So there's a big lake and an island in the middle of the lake that has a hill and the craft shop is on top of the hill. So they have to get in a boat and row and then climb the hill. So the exercise is built in. We call it functional exercise. PJ: Right. That's great. Back to the notions of jealousy and greed, This issue of en vironment shaping behavior, which is a very big topic, I hope you guys can elaborate on it broadly because I think this is one of these questions that comes up repeatedly. When I get emails from people, they tend to come from a disposition that they think what they understand is just universal. For example, people will say 'well I like my property' but what do they really mean by that? They haven't given that thought. So I want to open the floor to you guys about all things we have addressed in the past. If there's anything we haven't talked about regarding environment shaping behavior, I'd love for you to open that up. The first question I have for that actually is "Jacque, what would you recommend for people to begin reading?" So you mentioned Jacques Loe b, for example. Are there any other people that talk about this? Any books? A reading list that you would recommend for the public? JF: 'Mind in the Making' by James Harvey Robinson, or 'The Tyranny Of Words' by Stuart Chase, or 'Science and Sanity' by Al fred Korzybski. There are many books on Sociology, Anthropology, B.F Skinner on behavior. But of course, what I want to talk about is how we get to be the way we are. PJ: Sure. JF: Actually, if you don't understand the effects of environment on behavior: If you take a nice Jewish boy and bring him up in Nazi Germany, as a baby, and all he hears is 'Heil Hitler', 'Deutschland Uber Alles', etc., he's going to become a Nazi. If you take a Nazi baby and bring him up in an Israeli family, meaning an Israeli en vironment, he's going to |
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going to speak with an Irish brogue [Note to translators: means 'accent'] and there's not a thing he can do about it. Now if you are brought up in France for 10 years, then you move to Germany and you live there for 10 years, you will speak with a German - French accent. And if you're brought up in the deep South, you'll speak as a Southerner would. And if you're brought up in an uneducated region o f the south, you'd speak against the blacks, against the Jews, against foreigners, if that's the environment you are exposed to. A lot of the geneticists think that there are genes that are democratic genes that give you a propensity for becoming a democr at. Some believe that there is such a thing as a criminal gene. It seems so obvious that the environment generates aberrant behavior. What you call today decent and ethical people, might be considered criminal in the future. For example, a lawyer that can take language and manipulate it in such a way as to win a case, is really a criminal. A judge who assigns people to prison sentences for 10 or 20 years without knowing anything about their background would be considered a criminal in the future. You know, in the old days, the definition of a criminal was one who removed an object without your permission. Today, the definition has changed. The new definition of a criminal is one who is caught. |
1:09:54 PJ: Right JF: So the people in Washington today, mos t of the government officials, would be considered criminals in the future. Just as you consider human sacrifice criminal. You know, in the old days, Romans used to go to watch Christians being fed to lions. Of course, in those days, that was an event. The whole family would go and the kids would say "Daddy, can I come next week to see Christians being fed to lions?" He might say "Son, only if you behave yourself" So you see, that boy in the distant past was considered normal for that culture. Bullfights a re normal in Spain. Setting a bull loose in the street and chasing after people might be considered normal. In the future, it'd be considered criminal. So you see, all your definitions are insufficient. When a person says 'I believe in a certain thing', is it that they believe in it or have they been programmed to believe in it? Every culture you are brought up in emphasizes what they consider the good points of their culture. If you are brought up in the Arab nation, it's normal to have 10 wives if you can afford it. But many people today look down upon having more than 1 wife in America or England. But remember, there was a time when King Solomon had up to 1000 wives and I never saw anybody get angry at that because that was considered normal in the old da ys. You could have as many wives as you could afford. Today it is considered criminal. So our definitions are very old. Our language is very old. They were designed hundreds of years ago and instead of people talking TO each other they talk AT each other. So I'm going to say this clearly if I can; that the world you live in is essentially insufficient to |
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produce behavior that's sane. Aberrant behavior is not an inborn thing unless there's a generate disease of the brain. And if that occurs, we certainly do n't put people in jail. And if they have been conditioned to be thieves, liars, or serial killers, it's our job to undo those things. So in other words, if you have an automobile and it veers to the right, you can kick the fenders or you can check the tire pressure. If the tire pressure is uneven, it will veer to the right or left. And the same with the steering column. You have to check the physical apparatus just as an electrical engineer does. When he checks your computer out, he checks area by area. (t he sound cuts out for a moment) In human behavior you have people put in jail for aberrant behavior. But we never touch the environment that generates that behavior. Even psychologists and psychiatrists work on individuals. It's really not the individual. It's the environment that they are reared in that creates social insufficiency and behavioral insufficiency. They are working ass backwards when you work on a person. It would take you years! If you work on a person and they return to the same aberrated e nvironment, it's not going to help very much. Child molesters are not born, they are made that way through certain scales of behavior which we don't pay attention to. And psychologists that try to adjust you to this system have to be somewhat of a prune - he ad, that is, insufficiently educated. PJ: Right RM: I just want to mention that a lot of parents, in some way, really understand this and maybe wont admit it. But even they, when they see their kids hanging around with other kids that they think are detr imental, they will pull them away or they wont allow them to hang around with those kids. So, if they felt it was inborn that they would turn out a certain way, then they wouldn't do that. PJ: Right. I think it's amazing how most people seem to understand the causality of the environment and what it creates, but they simply seem to reject it. For example, we still have a lot of people that believe that if you gave our interdisciplinary teams positions of so called authority, which again, those who really understand this direction know that we are using computers as tools, we're delegating decisions, we're using the scientific method and we're eliminating all the noise that the monetary system and this fashion - vanity culture has created, but they still beli eve that if you give someone power where they can have the ability to affect society broadly, then they will use it for negative purposes. And this is a general thing we run into a lot with people. JF: I think what would help that, Peter, is the very fact that if you're growing up on an Indian reservation, when you think in terms of an Indian group living together, you think in terms of a wigwam. You think in terms of dancing around a fire. Is that natural for Indians? No. It's what they learn living in th at environment. If you took the son of a |
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amazon, he'd be a head hunter. There is no freedom of choice, since your environment affects your behavior, your values, your conce pts of right and wrong, good and bad, etc.. If you are brought up in a Catholic environment, you think like a Catholic. If you're brought up by parents that are agnostic, you may be inclined towards agnosticism. So I would say that it should be obvious th at if you are brought up by a batch of gypsies, you would behave like a gypsy. Unless you read other books, or met other people, or had experiences different than that of the majority of people. PJ: Right |
1:16:25 RM: All the values that we have are gi ven to us to perpetuate this system. And understanding that the environment shapes behavior, then we would have to look at the environment and begin to question and change it, and that wouldn't be acceptable. PJ: Right. I think most of the members listeni ng right now, I think, have a decent sense of this. Though they still have certain issues where they think about the more extreme issues of a rapist or a murderer and things like this. JF: Say if 2 guys disagree with each other and they get in a fight in a bar room. And one guy punches another guy and he falls with his head against a concrete block and he dies, is he a murderer? Suppose that he punched him and he fell over and didn't die. When is a person a criminal? In other words, if you're brought up in an emotional environment, very emotional, a primitive society where you say "Are you gonna let that guy look at your sister that way?" If you're brought up in that kind of society, you say "I wanna punch the hell out of that guy". And if you're punching h im and happen to kill him, strike him a certain way, you're a murderer, don't you see? If another person says "I've gotta feed my family, I think I'll rob a bank" and when he goes in there with a gun, if a certain person threatens him he instantaneously pu lls the trigger. He's now a murderer. If he happens not to, he's not a murderer, he's just a bank robber. So I would say people (are) poorly equipped intellectually. They don't know how to solve problems. When I was a kid during the last depression, if I wanted to eat, I would knock at the door of a house and I would say "can I mow your lawn or do something for a sandwich?". Where other kids might try to sneak in the back way and try to steal food from the refrigerator. They don't have the tools to handle problems. A lot of people are poorly equipped to deal with problem solving. Some people make a fist to solve the problem, when their wife doesn't agree with them, they beat them up because they don't have enough tools to know what else can be done. There a re many ways of bridging the differences. The same with a rapist. A rapist is a person that has been brought up in an environment where they think about sex in terms of rape, because they are not good or |
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they are not able to attain sex. And so when they ra pe, they associate rape and force with pleasure and so they become conditioned. You have to watch children. You know when I was a kid, this may seem strange to most of you, but the kids in my neighborhood used to tie a cat to the railroad tracks - why did they do that? Because they needed excitement in their life, there was no excitement. And they used to stand near subway terminals, and they used to drop bricks down onto the subway trains. What they really needed was excitement in their lives. Again, when I was a kid (as you probably know by now, I'm 93 years old), when I was a kid it was normal to create your own excitement because there was not enough excitement and motion pictures served that need to a limited extent. But really, all kids need excitemen t in their lives. They need the experience of solving problems. They need adventure. They need all the things that make a well rounded intellect. If they don't get that, ... I'm gonna tell you what used to happen. I haven't seen it today. But people, when I was a kid, used to go and sit up on a telephone pole. They'd sit on a telephone pole for 8 days trying to break the world record. Why did they do that? They are trying to say something. They are trying to say 'Damn it, I exist! Look at me!' That's why g uys drive racing cars. They don't drive racing cars because they are interested in improving a carburetor or getting better mileage or testing a vehicle. They do it for ego reasons. When they drive that race car, everybody respects them. "Boy, you did a go od job. You won that race!" But let me tell you this, if that car bangs into the wall, bursts into flames and the guy is burned alive, they say "Wow, you should have been there. You don't know what you missed!" The things we call right and normal will not exist in the future. PJ: Right, right. Those are great points. I think that's the difficult thing I've found when communicating. I've had feedback from others who have said they can't seem to get past this with most people. How would you approach somebody who has just now learned of the Venus Project, just now learned of the idea of the resource based economy and a monetary - less system. How would you begin to communicate this? What tips would you give to other members who are trying to help? JF: Peter, I wouldn't try to do that with each individual, it would take a long time. PJ: Well, you know what I mean. An initial introduction to try and pull people into this idea. How would you begin breaking this to them in regard to the problems that we have today? And I'm just curious if you have a general approach you use because I know you have been talking about this for years. JF: Yes well, what we would do is make motion pictures and show people how animals behave. What makes them friendly, or arrogant, or at tack people? All animals are subject to all environmental influences. The little puppy who has difficulty getting to mothers breast for feeding is pushed back by the other puppies. And by the way, the puppy that is pushed back the most usually becomes the leader in the future. Did you know that? |
PJ: No I didn't. |
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JF: Interesting thing. So we really don't know what to look for in terms of rearing children to become creative. When my own little boy came to me and said, "Daddy, the wheel came off my car.", I took it and I threw it in the waste basket and (then) I watched from the side. And that lower lip went out and he said "daddy, why did you throw it away?" I said "I'll get your baby toys where the wheels don't come off". And he said, "Maybe I can fix it". Then I took it back out of the garbage and gave it to him and he really did try to get the wheel on. After a few minutes, he got it on. Then I picked him up and said, "That's wonderful! How did you do that?" He said, "I'm not that little!" And then I said to him "How did you do it?" He said, "You see the hole in the wheel, and the iron shaft sticking up?" (Well,) he didn't say shaft "... the piece of iron sticking up? I pushed the hole over the iron shaft. And that's how I fixed it." And that's when you re ward kids. But if you say "Let daddy do this for you. Let daddy solve that for you." If they are always coming to daddy for solutions, you produce a blob that doesn't think at all. Sometimes you have to put your kids in the confrontation situation where th ey learn how to solve problems. But if you do everything for them, you will kill incentive and creativity. |
1:24:11 PJ: Would you say that the youngest stages of growth are the most important for a human being? JF: Yes I would. I would say that. It tak es a certain time for normal people to begin to communicate with their children. I wanted to communicate with my little boy when he was in the crawling stage, before language, about 3 months old. And so I put a rubber ball at one end of the crib. And I kne w that sooner or later he would squeeze it, just accidentally. And when he squeezed it, lights would go on above the crib. He was so fascinated with that. When he let go of the ball and the lights went out he started to cry. He had to touch that ball 5, 6 or 7 times before he knew that the ball made the lights go on above the crib. Once that was established, I put another ball at the other end of the crib, a rubber ball. He crawled right over and squeezed it because that's called associative memory, and not hing happened with the lights above the crib. But the lights on the wall went up and down in a zig zag fashion. He knew that one ball controlled the lights above the crib and the other ball controlled the lights on the wall. That's the beginning of communi cation. I then set up 3 or 4 balls that he would squeeze to get different effects. I knew he understood it because he did look in the right direction. So you don't have to wait for a child to begin to speak. You can communicate with a child much earlier. And you don't have to teach your children 'Jack and the Beanstalk' or 'Little Red Riding Hood'. You can teach them geology, mathematics, etc.. Children can learn anything just as soon as they learn the garbage that you put into their heads like the Mickey Mouse club. What is the |
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good in that sort of thing? It's socially offensive, it holds people back. And there are millions of kids who look forward to becoming a member of the Mickey Mouse club. PJ: Right (laughs) JF: We create the damage of our own cultu re. When war comes, we create killing machines. Soldiers, we teach them how to become killing machines. What do you think would happen if we took most soldiers and sent them to college to become problem solvers rather than killing machines? PJ: Right. JF : So, I'm trying to tell people something. I'm trying to tell you that all wars are phony. They are big business. People make millions of dollars selling submarines, aircraft, etc.. I mean billions of dollars! If war were real, if a man puts his life for h is country because he loves his country, you should conscript all the war industries so no one makes a profit for the duration. After the war, give it back to free enterprise. Well if you did that, I don't think there would be wars. PJ: Right. Yeah, I agr ee. JF: That's what I mean by environment. And if you still don't know what environment means, ... If you want your kid to become a ballet dancer, you put them in a ballet environment. If you want your kid to be a musician, you send them to a music school and there, that's an environment of music. If the kid is to become an engineer, you send him to a university that has an engineering environment. That's what I mean by environment, I mean the prime effectors of that kind of behavior. And if you want to le arn Spanish, you go to a Spanish class. That's what I mean by environment. Normal people are brought up in an aberrated environment where they get angry, they make a fist. They get into fights. They disagree. What they need to learn is how to relate to ot hers and to honestly disagree without getting angry. See, this type of training is missing in school. In schools they have debate. The debating team is out to win, not to share ideas. So in the future, instead of debating teams, you have dialogue, sharing ideas. "Well, I've learned a lot from you and I hope you have learned something from me". In a debate you go there to win. When you go to a ball game, you hope that the team you favor wins. Some day, you'll be able to go to a ball game and watch 2 teams pl ay and say "Johnson was great on this team and Harrison was great on the other." But when you go rooting for your own kind, that produces aberrant behavior. Unfortunately there are many fights at ball games, physical disagreements where they punch one anot her. And then you've got boxing where 2 people punch the hell out of each other. For what? For some aberrated people who go to see that thing? Look, I'm not condemning you if you go to prize fights. I know you have been brought up in an environment where t hat is normal. I can not condemn you for going to an air show to watch The Blue Angels fly upside down near the ground. Why should they have to do that to amuse a lot of people that are |
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So I think in the future, there will be no people who are walking a tight - wire between buildings and nobody doing anything like flying upside down through a hangar to produce sensation and nurture aberrant behavior. Look, I'm not against people developing their skills, but beating the other fellow is not a skill. It's aberrant behavior! I don't like people boxing in the ring because it damages the brains of both of them. So I see no future in that. I don't like people wrestling each other and throwing each other down towards the ground. That doesn't produce anythi ng. Nothing intelligent comes out of that. There are many ways that you can swim, go in for fancy diving, without hurting anybody. There are many things you can do if you want to, without hurting other people. |
1:30:34 RM: That kind of competition and sports really just gives people a propensity to use them for war. The mentality of us against them. PJ: Right. Things like the boy scouts, you know? The boy scouts, to me, seem to be like an initial stage to get children prepared for the military. Do you guys feel the same way about certain child institutions like that? JF: I didn't get that last thing you said. PJ: I was just commenting on the boy scouts and these sort of youth institutions that are sort of preparing children for military service. You s ee these sorts of, (well,) maybe boy scouts isn't the best example but, ... JF: Well, that's all like marching in school, the behavior that they've got regarding your school and your team, or I'm a Philippine and I'm proud of it, and I'm Mexican and I'm p roud of it. That separates people. That's the wrong direction. All people should have access to all of the necessities of life, medical care, education, without a price tag. JF: When you do that, you're going to have aberration, war, economic boom and bus t. Not because people are bad or selfish, but because the environment has been steadied and not altered. You know, in technology today, computers are getting faster, better, lighter, smaller and they do much more. The cameras have no film anymore. There a re also cell phones. Things are getting better technically, but our social values are hundreds of years old and the whole idea of electing politicians to political office is really obsolete. They do not have the ability to solve problems. They don't even k now what the problem is. If you ask a politician, 'Why is the crime rate increasing during the depression? What makes aberrant behavior?' Ask a judge that, or a lawyer. They have no idea. Yet they are in charge of governments. These are the most ignorant p eople in the world today. |
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Scientists are called upon to make atomic weapons. Of course, they are not bright in that area and yet they make atomic weapons. If they were really scientists, they would try to understand other nations and try to bridge the dif ference, not develop killing machines. We give scientists lots of physical equipment to make weapons of war. We've never given scientists the challenge of finding out why we have aberrant behavior, what war is, what are the forces that generate the attitud es in nations to make them want to kill each other? It's because few nations control much of the resources of the Earth, the valuable resources. The other nations are left in deprivation, that's why they invade other countries. If you don't understand tha t, you can by checking the history of war. There are many, many books out, one in particular that Fortune magazine ran years ago called "Arms Of The Men". It gives you a real picture of the war. Some people in World War I would not bomb German munition dum ps because DuPont had holdings in that particular munitions company. You will find that the book, "Arms Of The Men", that points that out is hardly available today. Those books were available. Another one that would help you is called "100 Million Guinea Pigs". It's about how the drug industry shafts people. And the public demanded a pure food and drug administration to check the claims of the drug industry. Today, those organizations are operated by former members of the drug company. In other words, it s eems that corruption gets into everything involving money. So as long as you have a monetary system, you are going to have problems. PJ: Right, absolutely. Let's take the other side of this regarding human behavior. I want you to talk about non - environmen tal influences on human behavior such as neurochemicals, such as physiological traits. You had mentioned before in regard to instinct, that a bear doesn't have an instinct to hibernate. It's actually a tropistic relationship because of the weather, correct ? JF: Yes, temperature. And the same with human behavior. If a child is not fed nutritious food, eats lots of junk food and lives in an environment where husband and wife do not relate well, what happens is a lot of arguments. And the more arguments and s tress a normal human is subject to, the myelin sheath (or the insulation around the nerve fibers) become thinner and they become more edgy. So you see, even environment may emphasize temperament and aggressive behavior. So in the future, people will be wel l schooled in good nutrition, proper sleep, low noise level in the community. You know, continuous noise level in the community diminishes the jacket of fat or insulation around your nerves and produces edginess in behavior, and more arrogance in behavior. We know now enough about human behavior to be able to design an environment that is much saner than the one we live in today. And I'm talking about all nations, not the United States. The United States is one of the most corrupt nations in the world but all of the others are basically corrupt because of the value systems and the use of money and the influence that religion has on people. What they do is people that become religious judge people as good or bad. |
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We don't. We say, 'What kind of environment have they come from that made them do that sort of horrible thing?', 'What makes a serial killer?', 'Why are some people very hostile?', 'Why do people commit rape?' We want to know the mechanisms in the environment that generate aberrant behavior. And not eliminate them, but outgrow the need for that kind of behavior. Nobody is going to tell you what to do in the future, but you will be brought up in an environment where people really care about other people. Today every person is involved in their own li ttle selfish, self - oriented life. "What's in it for me?" And that's the way nations are today. They don't fight to bring democracy to another country. They are really interested in oil, money, selling armaments and how to protect their own vested interests . PJ: Yeah, precisely. I couldn't agree more. In a way, what you are advocating with the Venus Project isn't so much a technological society, it's really a different form of conditioning to create human beings that actually work together and respect each other. That's really the point, wouldn't you say? JF: Exactly that. In other words, if you bring up children in a home with warmth and love, they have warmth and love to give. If they are brought up in a home where their parents fight continuously and tha t child is neglected, that child has no warmth to give. You don't put him in jail. He's a victim of culture. I hope you know what that means now, when I use the term 'victim of culture'. If you're brought up in a temperamental culture, very patriotic, we'l l say like Poland (and Poland believe in the cavalry and the Germans believed in war tanks), and so when the Germans met with the Polish they wiped out the cavalry because they couldn't change. They were brought up with such rigid structures of the way arm ies ought to be. The nation that can not make adjustments to the future will be bypassed by other nations that can. And if you don't do your own thinking, others will do your thinking for you. It's called fascism and we're moving in that direction. Roxann e and I cannot change the world. Neither can anyone else. It depends on how much work you do, how much effort you put out towards changing people and making them aware of the factors that are responsible for human behavior. |
1:39:21 PJ: Right! And that' s exactly what this movement is attempting to do because we recognize the difficulty and, essentially, the numbers have to speak for themselves. And it's my hope. And I say this to everyone out there that we have to spread this information and get massive, massive numbers, millions and millions of people. I think Jacque would agree. It's really people themselves understanding this, understanding what the goal is, understanding all the attributes that Jacque has talked about. And until that understanding is there, it is very difficult for us to do anything else. Would you agree? |
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JF: If you wonder why people always seem to move in the wrong direction, the great majority of people, it's easy to understand. When you say things like I believe in the good old USA , simple things like that, people understand. But when you get into the nature of human behavior and all that, it's too difficult for them. So that's why they seem to align themselves with fascism. There's a greater tendency for our country to go to the ri ght, severe right, because it's easy to understand. When you say it's the god damn Greeks that create the problem, the damn blacks that create the problem, it's the damn Jews that create the problem, that's easy to understand and it's untrue. It's the envi ronment that creates this aberrant behavior that we don't like. The reason people seem to move in the simple direction is that it's easy to understand. god made the world, he made everything, so God bless America. Who the hell are you to tell god who to bl ess? If god made all the people of the Earth, you don't say God bless America! You don't tell god what to do. It's such an aberrated society that our religion has become corrupt and money oriented. RM: But we think you are right. What is needed most of al l is exposure to these ideas and an understanding. And having people expose these ideas as quickly as they can, in any form that they can, to other people. Even if we built the first city and we brought in people with the same value systems we have today, we would have the same problems. We do have to have enough people that understand this and demand this as the system starts to fall apart because they don't know what direction to work towards and the system IS already falling apart. PJ: Absolutely! One c omment I would say for listeners that happen to consider this 'Globalist, New World order', these old notions that I'm sure Jacque, you have heard about for years, this idea of a banking corporate monopoly of the planet which is the worst thing we could ho pe for which seems to be kind of moving forward with these new renovations they are doing with this hideous monetary system. Many people try to blame these people for everything just like they try to blame the blacks or the Jews and it's the easy way out, it's easy to understand. That isn't the root of the problem and I hope everyone out there fully understands what Jacque is talking about in that regard. Now one thing I would like to bring up though is, in this point in time, as we begin this transition, what are your feelings in regard to the state of affairs right now? Should our focus be on education solely or should we begin to combat certain attributes of the system that might make our life that much more difficult as time moves forward? You know what I mean? JF: Yes, I understand. I think that you should learn all you can about The Venus Project and try not to project your own values onto it. It is not a technical elitism. It is not a world run by scientists and technicians. They are just as limited as anyone else. It is not a dictatorship of engineering. It is not a robotically run society. It is not a takeover by robots. All that the robots do in the future is produce goods and services and transport those goods and services to access centers. The r obots do not control people, just production and distribution. People are free to make the choices that they are inclined to make in a saner society. When you want to go to college, you don't owe any money. It's |
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arts and sciences so that all people become creators and contributors to the well being of all the Earth's people. Instead of our loyalty to America, we all pledge allegiance to the Earth and all the people on it . We take care of the environment, restore the oceans, the damaged reefs, etc.. This is the job of the future. People keep asking me, "Well, if the machines do a lot of the work, what will people do?" We don't know how to cure cystic fibrosis, heart disea se, etc.. There are many things we don't know and lots of things we will be working on. So there will be limitless options for you in the future to pick whatever direction you choose, but all of the options will be socially constructive. RM: We have to be careful that we don't get sidetracked into patchwork in this system, like the activists are demanding more democracy or women's rights or trying to get involved in black rights or Polish rights. It's human rights that we need and this system will never ma ke things fair or just. The resource based economy will enable everybody to have rights and access to all goods and services. So if you get involved in something like the Green Movement or building a green building, that's not going to solve the problem. W e need a social direction that incorporates all of those. PJ: Absolutely. And the question that comes up again (and I know that you've addressed it at different points) is the transition. Obviously the failure of the monetary system due to both the shenan igans and the absurdity of their current practices, coupled with technological unemployment, is going to be the nail in the coffin I think. Would you agree with that? JF: Yes I do. I think that things have to get so bad that people lose confidence in the people they elected to office. Only when that happens will they be looking for new things. And also, the transition will be painful, it's not going to be smooth. RM: It really depends on how much work everybody else does, as to how damaging the transition will be. |
1:46:16 PJ: Right. Obviously the establishment is going to be a big problem. The establishment seems to be tightening the reigns on the society right now. In the UK they are going to monitor every single email that's being sent. In the US the y are trying to shut down the internet for states of emergency. JF: Big Brother at work. PJ: Oh, absolutely. And that's a big problem that I want to get your opinons on. |
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JF: The automobile companies can't turn out a competitive product and the banks fai l. And (then) we give all the public funds to the banks and the people that created the problems in the first place. That's what they are doing. They run the country. You think you have a democratic president? There's no such thing. If the president did th ings that would really be for the benefit of humanity, I can assure you he'll be taken out, if you know what that means. PJ: Yes, of course. JF: So, the kind of system you live in is giving the public funds, the pensions, to the people that created the p roblems in the first place. They don't give a damn about people, obviously. If you give your money to General Motors, or Ford, or any corporation that cant operate, what makes you think it is going to operate? Suppose you did give your money to General Mot ors and they did turn out cars, we know the public doesn't have the money to buy the cars, so what good is it even if they can turn out the cars? Your system is about to collapse, and when it does, we hope there is enough people that know about the Venus P roject proposals. And if you don't know enough about it, check it out at www.thevenusproject.com RM: And www.thezeitgeistmovement.com PJ: Well, everyone listening right now is most likely very much aware of those, but absolutely. And that's exactly the k ind of motivation that I'm trying to get people to feel with this and to understand the importance of it. Regarding the transition, there are two things that keep coming up, if you have anything to say on this. First, the feature film which details the li festyle in a high quality production. The second is the first city. Is there anything you would like to talk about that? I know there is a lot of excitement about the first city. I'm not quite sure, personally, how to approach that because of funding and p roblems like that. But people keep talking about it and talking about it. What is the relevance of the first city? Do you feel that the motion picture is more important than the first city? I would have to say so. JF: The first city will be a planning cen ter where we do a geological survey of the Earth's resources. Now what you really have to study is not how may hungry people you have got, or how many people of different persuasions. What you have to study is: What do we have on Earth? What is the carryin g capacity of the Earth? And the population has to be maintained in accordance with the carrying capacity of the Earth, not someones opinion. PJ: Right, of course. RM: We do things that are kind of entertaining. I say entertaining, but it's really an inf ormative film in a way that people's attention will be kept on it. A love story, adventure, whatever we need to keep it going on multiple levels, but a movie that shows life in the future in a resource based economy. And then flashbacks that show how we ge t |
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lecturing and it will reach more people in the shortest amount of time. And we hope that will be a catalyst, along with your films that reach a certain group, we hope that it will be a catalyst to get to the general public so that they will walk out and say "Why don't we live like this now?" and give them a direction to work towards. |
1:50:06 JF: A reason for the planning center is that the planning center can not j ust put up buildings. It has to be based on available resources, transportation, how many factories do we have? How many cases of Tuberculosis, Cystic Fibrosis, heart disease, etc.. That determines how many hospitals we build, not the opinion of some polit icians. We have to base our future on statistical mechanics rather than opinions. The political system of today was great 100 years ago, but it's no longer adequate and it's falling apart all over the world. And I'm not talking about any kind of elitism. I 'm not talking about communism, or socialism. In communism they used money, they have armies, navies, police, prisons, government, etc.. We don't have any of those things, we have nothing in common with any established system. PJ: Right. Well I would defi nitely agree with that. Do you feel there is any possibility of a step - by - step move into this structure. Obviously we need lots of people and the catalyst of a breakdown of society is going to help that. But in the event of some country still functioning o n the monetary system but wanting to incorporate your ideology, without it being patchwork, do you feel that there is a hybrid of this system that could materialize? JF: Only if things get terrible, Peter. Things seem to be getting worse. Things are break ing down all over the world. It takes that kind of situation. I'm sorry about that. I wish that people were rational, then we could move to a sane society. But you've got to remember that people are not elected to change things. They are elected to keep th ings the way that they are. And as long as you have that, you will have a delay. And the delay will depend on how much people do to bring about a resource based economy. If you don't understand it, look into it. RM: If we had the ability to do a first cit y anywhere in the world, we would do it to demonstrate a sustainable city system that could be duplicated anywhere in the world. And if we had the ability to do what we wanted in this first city, we would have it as a planning center for the next city to d evise prints and blueprints, and do it even better. We would also have an area, a place where people would come and work on media to get these ideas into the public in any way, shape, or form that we could do. From gaming, to books, to films, to tv shows o n the internet and on the regular TV stations, and develop films that would reach different parts of the population, different values in the population. So all of that is very much needed. We would also like to have a type of theme park there that wouldn't just be entertaining, but people would go through that theme park and come out and understand different values, understand the direction for the future. We would want to have different people from all over the world. We would keep a sector so that |
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people could visit from all over the world and then build these cities in different parts of the world. JF: Another thing I want to say, Peter, is there's no utopia, no final frontier. No one can design the best laptop. You can only design the best laptop comput er with what you know up to now. Three years from now, it'll be different. And that's why there's no such thing as utopia. A lot of people think that I'm a Utopian. I don't believe there's any final frontiers. I believe that human values will continue to g row and that we're not even civilized yet. That's an ongoing process, not something we have arrived at. I don't believe there's such a thing as intelligent people. An intelligent electrical engineer of 75 years ago could not get a job today. So what you ca ll intelligence is part of an ongoing process. Don't look to the future and say "what if we arrive there?" You never arrive at an ideal society. Things keep changing and improving. PJ: Absolutely, absolutely. Well, we only have a few minutes left. So, I w anted to ask you guys if you had any particular announcements or anything you would like to address to the audience, the members, before we end? Is there anything that you guys want to mention in the final few minutes that we have? RM: I just want to ment ion that we are being written up all over the world in very established magazines and they are touching on the resource based economy moreso than they are doing it in the United States. And we are getting a core group of people together to help bring this to the next stage. We really appreciate everybody's letters from people that want to get involved. We are keeping all those letters. And if we don't have time to answer those letters, please be assured that we keep them and read them and we keep them and h opefully we'll be able to get in contact with you soon. PJ: Absolutely. As I announced earlier on this show, we have this new section that we are promoting for projects and the initial stages of teams working in specific directions. And Jacque, I might ha ve you address the Technology team in the future, people that are interested in science and want to move forward. So we have a lot of work to do and I appreciate you guys talking to all of us and we'll be in touch real soon. Thanka a lot, Jacque and Roxann e. RM: Thanks Peter, for everything you are doing, too. PJ: Oh, thank you. JF: Thank you. We appreciate what you're doing. PJ: I appreciate what you guys are doing! Thanks a lot. RM: Bye! PJ: Bye. |
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PJ: And for the rest of you out there, I only have a few minutes here. I think that's about it. I wanted to simply reiterate the point regarding the new project system and essentially just get there and start working with it. I'm gonna be on the forums soon, on this project section, to start bouncing inform ation back with you guys because this is the next stage. We have to get this general information out there. The Communications team is the most important. We have a ton to do and I really appreciate everybody out there doing what they have done so far. I t's really been good and I feel we are on the verge of some pretty historic moments here. Not that that means anything, but this isn't going away. I'm not going away and these ideas are going to be here for a long time. And it's just a matter of us pushing through this difficult period that we are in now. Great cathedrals used to be built by 4 or 5 generations of people. They just had a dedication to build something. It wasn't perfect by the time that specific generation had ended but the kept going in the next generation. And that's not to say that's the type of long term scenario we are facing, but that is the way we should think about this. It should become part of your daily lives to advocate this concept because it's really beautiful, ultimately, and it 's a creative idea of tremendous benefit. Even just relaying the underlying philosophical mechanisms to your fellow human beings is extremely important. The social unification, the removal of all the vanity and all the greed, and all of the attributes our system creates. Which is going to come first, our shift of consciousness or the shift of the environment to effect our awareness and consciousness? That's always a difficult question and it's gonna have to be both at once, I think. So, I'm gonna end this now. And I really appreciate everybody listening in and I will talk to you guys in two weeks. And I'll be on the forums as well. Hopefully we'll start doing this once a week depending on what kind of audience we get. I've had some other people that are loo sely related to this that want to be on this show, so we'll see what happens. Alright everybody, have a goodnight! THE END |
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- Part 3 - The T hird S how 4 - 22 - 09 Good afternoon everybody. This is Peter, it's the April 22nd bi - weekly radio address. I will be here for the next 2 hours talking to you guys, i have a lot of stuff i want to cover today. The first thing we are going to do is analyse some myths about the movement and about the Venus Project, and what dec ided to do with this when i was considering this was to go after one of the most anti Zeitgeist addendum articles that is out there floating around that i see on a lot of different websites. It is an article written by G. Edward Griffin called Zeitgeist Addendum - a critical review and i was reading through this again the other day and was thinking this is a great case study on not only arguments that are based on underlying mythology that's associated with the free market system and the common defenses t hat you typically hear but also on the psychology of somebody who is actually very well informed, Mr Griffin, who's done a lot of tremendously good work ummm, i don't know if you guys know this, but Mr Griffin was actually at my premiere of Zeitgeist 1 in Los Angeles and he was there to help support the information regarding the Federal reserve. Unannounced to me after Zeitgeist: Addendum came out, he decided to berate the thing with his article. I'm gonna actually cut and paste this right into the chat dialogue, so if anyone wants to follow along, you are welcome to do so. I'm not actually sure if the cut and paste thing will actually work, let's find out.... yes i think we can do this. So there it is. Hopefully you can link to it. So what i'm gonna do is, i'm gonna go through and read this - it's a great case study on general arguments towards the movement - i think it's going to be very interesting for you guys to listen to this. I have tried to be as clear with my notes as i possibly can because ther e's a lot of very interesting angles he comes at. They are all very educational even though i really don't think he has a clear understanding - it's actually quite obvious that he doesn't have a clear understanding of it all. So i'm gonna start this righ t now. The first paragraph of when he begins the description of his analysis of Zeitgeist: addendum, he basically ummm, well he starts off the article actually with a note from somebody that emailed him which sets a very strange tone (note for translators . tone = mood/atmosphere) because the note is |
extremely derogatory, extremely negative, it makes a lot of erroneous assumptions and i |
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find it sad that he colored his whole article with this, but nevertheless, be that as it may, it goes to show that there i s a general bias initially with his approach and it makes itself even more clear as you read through this material. So the first paragraph where he analyzes this piece, he states: "The information about the Federal Reserve is, for the most part, right on target. However, I practically fell out of my chair when the program repeated that old, silly argument about the Fed not creating enough money to cover the cost of interest on debt; and, therefore, the world must forever be in debt. I knew right there th at the writer did not read The Creature from Jekyll Island or, if he did, he forgot my analysis of this common myth. For those who are interested in that topic, it is found on pages 191 of my book The Creature from Jekyll Island." In fact, i have this righ t here. I want to go ahead and pull this out because i want to make sure everyone understands this clearly. Ed is an authority on the Federal reserve so to speak, he wrote one of the most influential books called The Creature from Jekyll Island which i've read at least 10 times and referenced 100 times, and it's fascinating to me that he brings up this point because it is one of those points in the book...there's a couple of points in the book that make very little sense, but it's one of those points that i could never figure out what he was trying to say at all, and it wasn't until Ellen Brown wrote Web of Debt, which i hope some of you have seen or referenced since Zeitgeist : addendum came out, she was my consultant for part 1, a very brilliant lady who c larified some of these strange contradictions that Ed had. I'm gonna go ahead and show you what he states in his book in regard to this, because it's very important in case this argument comes up. The paragraph begins on page 191 and is called 'who creat es the money to pay the interest?' I'm gonna go ahead and read a certain section of this, " one of the most perplexing questions associated with the process is where does the money come from to pay the interest? If you borrow 10,000 dollars from a bank at 9%, you owe 10,900 dollars, but the bank only manufactures 10,000 dollars for the loan. It would seem therefore, that there was no way that you or others with similar loans can possibly pay off your indebtedness. The amount of money put into circulation ju st isn't enough to cover the total debt including interest." That's absolutely correct. We'll continue however, "this has lead some to the conclusion that it is necessary for you to borrow the 900 for the interest and that, in turn, leaves still more inter est, the assumption is that the more we borrow, the more we have to borrow and that debt based on fiat money is a neverending spiral, leading exorably to more and more debt." Now here he goes with a very strange analysis, and pay close attention to what he states here: "this is a partial truth, it is true that there is not enough money to include the interest, but it is a fallacy that the only way to pay it back is to borrow still more. The assumption fails to take into account the exchange value of labor . Let's assume that you pay back your 10,000 dollar loan at the rate of approximately 900 dollars per month and that about |
80 dollars of that represents interest. You realize that you are hard pressed to make your |
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repayments so you decide to take on a part time job. The bank on the other hand, is now making 80 dollars profit each month on your loan, since this amount is classified as interest, it is not extinguished, as is the larger portion which is a return of the loan itself. This remains as spendable mo ney in the accounts of the bank. The decision is made to have the bank's floors waxed once a week, you respond to the advert in the newspaper and are hired at 80 dollars per month to do the job, the result is that you earn the money to pay the interest on your loan and...." this is the point, he says "...the money you receive is the same money, which you previously had paid. As long as your perform labor for the bank each month, the same dollars go into the bank as interest, go out of the revolving door as your wages and then back into the bank as loan repayment." Now basically what he is justifying here is that labor is somehow creating money and this is absolutely erroneous. I don't even understand how he has kept this section in his book for so long. T he money supply is a finite creation, labor does not create money, money comes from the pre - existing money supply. You can't owe interest on a debt and get a job in Mcdonalds and because you're working just to pay the interest somehow that money is paid of f in the money supply. It doesn't work like that, the money supply is finite. In order for his model to work, money would have to be created from labor, new money would have to be created from labor and that's not how the system works. If you had 10 peop le on an island in a closed economy and there was 1000 dollars in the money supply, everyone had 100 dollars and i loaned a friend of mine 100 dollars at 10% interest, he's going to have to pay me back 110 dollars. That means somebody on that island is onl y going to have 90 dollars, in the general abstraction of this example. This is the nature of the system. That's why everything is parabolic when you look at the money supply, when you look at household and government debt, it's always going crazy, and ri sing, and that's why. It's the basic fundamental basis. It's not the only reason, but it's the basic basis. There's not enough money in the money supply to cover the interest and it doesn't matter how much work you get and who you work for, it's still not going to change that reality, so that's his initial little gripe there and i'm baffled (note to translators baffled = confused/surprised). If you want to see clarification of that even further, read Ellen Brown's book Web of Debt, she quickly debunks that strange notion that Ed is putting forward here, but that's really besides the point, i just wanted to throw that out there for those that think there might be a problem with the movie in that regard. Paragraph two: "The next jolt came when the program p raised Civil War Greenbacks, calling them debt - free. Actually, Greenbacks were contrary to the U.S. |
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Constitution and, although they were not fiat money issued by the banks, they were fiat money issued by the government. That was better than paying interes t on nothing to bankers, but they still wiped out the purchasing power of American money through massive inflation. This can not correctly be called debt - free, either, because they represented debt on the shoulders of the government, which means, of cour se, on the shoulders of the taxpayers." Well he's basically correct in general on this, but the points he is making are irrelevant to my point which is the fact that instead of the government having to borrow money, add interest, putting the government its elf in debt to the banking system, it made it's own money which is essentially what the constitution denotes, even though there are legal problems that even he's aware of regarding the Greenback and how it came to fruition that wasn't necessarily legal. Ne vertheless, the point is the same. So he's splitting hairs with this. It's much better for the government not to have to borrow money at interest from the bank, therefore it's debt free in that regard. It's not necessarily debt free in the semantic interpr etation he's going for, but i wanted to get that out of the way. |
He continues in the same paragraph: "It never ceases to amaze me how people think that the solution to money created out of nothing by those big, bad bankers is to have money created out of nothing by those nice, trustworthy politicians. Yet, that is what this program supports." That is not at all what Zeitgeist :Addendum ever supported and it's statements like that which make me wonder if he really paid attention. We seek the abolition of the monetary structure, replaced by a technologically based systems approach to society using modern methods and the scientific method. At no point do we want to return money to the government - in transition that might be a good idea but that's not at all what Zeitgeist : Addendum was promoting. So let's continue here. Three, he's goes into this lengthy thing about John Perkins and he makes these very vast erroneous assumptions in my opinion; i'm not going to address this, he can take this up with Perkins.He does call Perkins a collectivist, aligned with the left. I know Perkins, he's not a collectivist, aligned with the left, he's not a collectivist at all. Just because he has a general propensity to see the Earth as a singular organism and he rec ognizes that if you have 2 |
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civilizations: one is wealthy, and the other one is poor, you are gonna have problems and that's a very simple, logical notion, and that's what he advocates in his work in the Dream Change Foundation. So i'm gonna leave that as it is. Number four, and here is where it gets really interesting. This is what he has been basically preparing for in during this entire article. He states, and i'm going to read this section in its entirety, or at least this paragraph, excuse me : "Pro bably the biggest insult to our intelligence is the main theme of the program. It is that profits are the root of all our problems today. That being the case, we must change mankind to reject profit and we must work together on some other basis. It is neve r quite clear what that basis is, but, whatever it is, it will be administered and directed by an elite group, at least at the beginning. I was stunned by the fact that this is pure Marxism. Marx theorized that people had to be re - educated (in labor camps, if necessary) to cleanse their minds of the profit motive. He and his disciples, such as Lenin and Stalin and Khruschev, said that, eventually, the character of man would be purged of greed, and then the state would wither away because it no longer would be needed." And then he quotes "Sure! We saw that in the Soviet Union and China, right? Yet this Marxist nonsense is exactly what is offered in this video program. It is Communism without the name." Okay, so let's step back here. His relationship of link ing, essentially our interests in a resource based economy - and by the way, he avoids all the general logic, and that's basically the issue here - he basically states that anybody that is rejecting the profit system today is somehow a Marxist. Apparent ly, if you don't like capitalism you're a communist and this is that old age duality that we see over and over again. Intellectual duality - if you're not a democrat, you're a republican; if you're not a nationalist, you're a globalist; if you're not a chr istian, you're a satanist; if you're not a capitalist, you're a communist. So basically in this black and white paradigm, if you think the profit system causes abhorrences and causes problems, then you must just be another Marxist and therefore by associat ion, you're also a Leninist, and a Stalinist, and you like the Gulag, and then we can just make associations to Hitler eventually, in fact, in later parts of the article he compares communism, saying that it is no better than Naziism. So he draws all these associations to scare his reader, to make these erroneous assumptions on what we are talking about, which is really nasty and i don't appreciate that angle and that strategy he is using, it's a propaganda strategy that's what he is going for here. So ne vertheless, apparently if you don't like the profit system, you're a Marxist. That is absolutely erroneous, there are many, many different angles that we can use to overcome |
the problems of the profit system and not being a Marxist. Marx had certain intell ectual |
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intelligence in regard to the problems of the profit system but his solutions were wrong and that is obvious; he never address any of the root causes of the problems of behavior, problems of production, he only was aware of the growing problems of t he capitalist system, which he was very acute with, and i appreciate that side of his work while i reject the other. He was a political philosopher. And also, just to throw it out there, when people relate Stalin and Lenin, ummm it's sort of like saying th at.... it's a loose association.... while the foundation of Lenin and Stalin did come from Marxism, they did not necessarily follow Marx's philosophy either. So i'm not defending Marx, i just think it's sad that people throw out Marx like it's synonymous with Hitler. It just cuts them off, they don't read anything he wrote. Everyone should take in any and all information regardless of who they are. If i find someone who is in the KKK who has a great perspective on Global finance, i'm not just going to dis miss them because they are a racist and a bigot, i'm gonna read whatever it is. I don't dismiss anybody because of their beliefs because i understand that beliefs are a product of cultural conditioning. Some people get A's in certain areas and F's in other areas, we are all like that. So, where to begin here? Actually, let's just continue with the next paragraph. Here he gets more psychological, and his biases and his assumptions seem to come out more. He states: "The profit motive is neither good nor b ad. It can be applied either way depending on social and political factors. The desire for profit is merely the desire to be compensated for our labor, our creativity, our knowledge, or even for our risk. Without profit, very little would be accomplished i n the world - not even if everyone spent a few years in labor camps to be re - educated. It is a basic part of man’s nature and is the mainspring of human progress, as Henry Grady Weaver described it in his book by that same title. Throughout history, whenev er man lived in a system that allows him to be rewarded for his work, there has been great productivity and abundance." Okay, where to begin with this? The two fundamental notions he is denoting in this paragraph are: 1. The notion that profit is neutral , and 2. Without the reward of the profit system, very little would be accomplished in the world. First of all, profit is about getting money not helping society - there is a colossal disconnect in this regard. Someone in their pursuit of profit has a vast array of options open to them, whether honest or dishonest. The question really becomes "which disposition is more profitable in our society, so called |
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honesty or dishonesty?" Granted, these words are very subjective, i mean what we might consider ho nest today, might be considered extremely dishonest and criminal in the future. However, let's just give a general foundation. Honesty or dishonesty, which is more rewarding in the profit system based on what history has shown us? Obviously dishonesty and corruption has been the most profitable. Almost all of those in the higher echelons of power have engaged in severe forms of dishonesty. I find it astounding that he would state this in this manner and it goes to show that there's a weird attachment he h as to the system that comes from somewhere else. I mean, there are no rules in a profit system; there are no rules to strategic advantage; it's based on a gaming mentality, so if i want to make money, i have to figure out how to do it, and i'm gonna do wha tever i can to make that happen; honesty and ethics are unaffordable, so to speak. It has nothing to do with the betterment of society. Granted, i will admit, certain things that have been created in society have come from the pursuit of profit but that is far from saying that because of the profit system, that's why things get done and society progresses. That's one of the most amazing myths. There are no rules. The constant pollution, labor exploitation, the constant wars for profit, the Iraq war 100% pro fit scheme war, coupled with some geo - political strategies to continue for more profit and the death of 1.5 million people. Profit puts human concern second to monetary gain, period, and this is the current state of normality on this planet and this is a s ickness that i keep bringing up over and over again. It's like the cancer industry, and i find it fascinating that Mr Griffin wrote a book called A world without cancer and the entire book is based upon cartels taking over, medical establishments refusin g treatments, shutting down treatments that are beneficial to people with cancer, why? Because they couldn't make money off of those treatments - most of them were based on nutrition, homeopathy - they were oriented in a way that didn't require pharmaceuti cals and by the way, cancer treatment in general..... actually im not gonna go into that, maybe a little bit later... but nevertheless, he wrote a book about this and it astounds me that he writes this book about how profit motive has essentially distorted everything by limiting the progress of treatment of cancer, and then he turns around and says that there's nothing wrong with profit, neither good nor bad. |
I could spend 30 hours straight talking about all the negative attributes of the profit system and what it's generated historically; not my opinion but in what we have seen over and over again, and the only pro to this system is some form of incentive, and that's it. And that incentive has no bias, well actually i take that back, the incentive does n't lead toward social progress that's for sure and i'll have to say the incentive leans towards the negative bias of dishonesty, because dishonesty is much faster and much more quickly |
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(the sound cuts out for a second) in this system and that is absolutel y proven. I can talk about that a lot more as we continue this. There are some other sections here that i'll bring this up more specifically. We ummm... actually let me continue on one small aspect here, i think this is actually relevant: in our system o f profit the basis is such where cyclical consumption is always going to be a necessity, in other words all systems in the profit structure have to continue self preservation, in order to do so they have to continue differential advantage, so in the medi cal establishment it is profitable for the public to be sick. In the bottled water establishment, it is profitable for water to be polluted. The more problems there are in society, the more some sect of the profit system can gain, that poses a very sick reinforcement to our structure. We can not justify a system that allows some people to gain off the misery of others and the destruction of the environment and that should be absolutely self evident - that is a powerful realization once you come to unders tand the roots of the psychology, this gaming strategy, differential advantage notion of the system. Nothing produced in our society is designed to last, in fact there's another element here that i want to talk about - let's go to this next paragraph, i think this is what alludes to it: "The profit motive functions differently in different political systems. In a free system where government does not intervene in the market place, the profit motive always will manifest itself as competition, each perso n or each company trying to deliver better quality products and services at lower prices." Okay, this is a classic textbook capitalist myth. The idea that competition enables efficiency in production is one of the most incredible myths that has ever been perpetrated on the general public. Think about the obvious logical fallacy of this; you can't have better quality products at lower prices, that is impossible, a contradiction in terms because the entire system is based on (sound cuts out again) quality p roducts are always going to come at the highest price. Therefore any manufacturer is going to cut corners as much as possible in order to maintain its competitive |
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edge. You can't possibly produce optimization in the system, there's no chance for it, it 's too expensive, and that produces tremendous amounts of waste - i've gone through this repeatedly in the orientation guide and i hope you guys have read that or watched the orientation movie; i talked about cyclical consumption and the very fact that op timization is not only not wanted, optimization and sustainability are basically the enemies of the profit system. If you can create something that lasts and does really well for long periods of time, that's the most efficient, the most healthy for the env ironment, you're going to see a collapse of the system. If this wasn't the case, you'd have cars that were running on battery technology, that would run for decades without service, they would be optimized with the highest forms of technology - we could d o this today, you don't see that, why? Because of the profit system, because of the cartels that run things, and i'm gonna get to talk about cartels and the free market in a second. It is impossible to have the highest quality anything - they don't want the highest quality treatment to cure cancer. Frankly if you look into b17, you look into Gerson's therapy, you will find that there are plenty of preventitive means of cancer, along with treatments that can actually cure it that are basically nutritional ly oriented and are actually nothing to do with chemotherapy, why would they perpetuate this? Why do they shut it down? The corruption is rampant in the medical establishment and that should be the most important establishment we have - that's our health r ight there; that is the social organization to keep us healthy, keep us focused, keep us going, keep us feeling good and that system is collapsing faster than probably any other system. It is the most abhorrent system we have, i would have to say of the me dical establishment at this point. They don't care, they can't care; they don't want to care because they lose if they care. If they cured cancer right now you would see a huge drop off in GDP of the United States and across the world. It is a negative retroaction in economics to have efficiency, sustainability and optimization, and that's a fact. So this statement that just because people compete, "we are just going to use our creativity, and we are gonna have the best stuff, and quality products at th e lowest possible prices" is absolutely asinine and i hope everyone understands that myth thoroughly, you are gonna hear that over and over again if you talk to people that claim they think they |
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know about the capitalist system. This system produces wast e, redundant waste, multiplicity; how much stuff can they constantly create and waste our resources on? How many cell phone companies can possibly exist in competition with each other? Always limiting their exposure to quality materials therefore they can never create good products that actually last. I hope i've drilled that into you enough, i'm gonna try and stop ranting on that. Let me say one thing before i continue, it's about reward. Now, this is something he brought up in the prior paragraph, sayin g that it's human nature to want reward, therefore it's human nature to want to the profit system, and this is half true; humans do require a form of incentive to reinforce what we want to do; we are basically biochemical machines, contrary to what the rel igious notions want you to believe regarding having a soul, or what the hyper - intellectualists want you to believe regarding this idea of free will, these are both basically myths and they don't actually make any sense. Free will is only as free as the i nformation that you have. If you don't have options given to you...excuse me... if you don't LEARN about your options, your options are inherently limited. There's no psychic ability here to make decisions outside your frame of reference. That's the case - there's really no such thing as free will in that regard. Human conditioning is a reinforcement process. Humans will be conditioned to do anything if it's reinforced in some way that it's beneficial to them - so given that notion, yes, he is slightly co rrect when he says that we need some form of incentive for people to be motivated but here's what becomes profound if you think about this carefully: humans in society right now are products of an abhorrent system that forces them into a position of compet ition through this perpetuation of scarcity where they have to take differential advantage of the environment and each other in order to maintain their livelihoods - this is what the system is. In the future, when we move out of this type of system, we will have a different incentive system, it will be an incentive system based not on the narrow self interests of the individual, but it will be an enlightened system where the individual realizes something much more profound. The individual realizes that t heir integrity is only as good as the integrity of society as a whole, because society will produce everything that the individual requires. Therefore, the true incentive is the benefit of society as a whole because there is a direct relationship of the pe rson to society at that point. At this point in time, that is not the case, you have all sorts of pockets of poverty and you're going to have problems when all of that exists, you're going to have problems when you have stratification, always. You're going to have wars when certain countries have resources |
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world learns to work together, you can call it collectivist, call it whatever you want, it doesn't matter, this is a natural progression of society and it's the most efficient on every single level from production, to resource management, to environmental protection and everything else. It is a simple logical progression, and again, back to the incentive system; the new incentive will be people contributing to society because they know their contribution has meaning. At this point in time, you have people in advertizing and all of these agencies, insurance, in stock brokerage houses and what are they doing to contribut e to society? Absolutely nothing; intangible, invented jobs created to perpetuate the system. Just like a cashier - there's no reason for a cashier to ever exist, there's no reason for banks to exist, there's no reason for probably 60 to 80% of the jobs th at are currently in existence because they don't actually do anything. When we finally reorganize the system so when people contribute to society, they actually do something real, they actually create a product that's beneficial, that's designed to be opti mized, that helps people, improves people lives, not arbitrations, that come out through multiplicity, stylized materialism that we have where people buy because they think it's cool or it's acceptable to have these items. |
This is one of the psychologi cal notions that has been put forward - as i mentioned before, before World War 2, consumption was half of what it is now. After World War 2, coming out of the great depression, the psychologists got together with the corporations and said we have to get a new value system to get people to buy anything and everything constantly. Nothing to do with necessity, just keep buying crap so we can keep the economy going because that's what the economy is. It doesn't matter what you create, it doesn't matter abou t its relevance, if you can condition the public so that it has relevance, then they are going to sell it and continually waste the resources, not to mention polluting the human mind with sick distortions of materialism and values that have no basis relat ionship to society whatsoever. So let me return back to my original point; the new incentive system that will emerge in the future that will not be based on profit - profit is another word for reward, the reward will be the benefit of society as a whole. With the interdisciplinary teams and the interactions within this new system; again i'm hoping that many of you have read the orientation guide to know where i'm coming from; if you haven't, please read it, because what i'm about to say is |
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relevant to t he system presented there: when you contribute to society, everyone benefits. So you submit your concept, everybody can submit their concept, the intelligence of the computerized system will balance everything you've submitted based on historically what ha s been done, to see the validity, logically deduced, not with subjectivity and then it will be presented in the system and created, and you will be a part of that creation process too, with the interdisciplinary teams, as we talked about before. Everything that you do benefits you and the system as a whole, that is the idea. There is no self interest; the self interest is only the collective interest and until we start thinking that way, we are going to have nothing but a repeat of the same abominations and atrocities that we are seeing today. There's many, many other things i could say on that. I hope that i made it clear. The incentive system will be incentive for the benefit of society; your integrity is only as good as the integrity of everyone else ar ound you. People will understand that, people will understand this, it will be a common knowledge. Unfortunately this knowledge is absolutely lost now. We walk down the street late at night and we are terrified of being robbed, because we don't put this to gether, we don't put together this notion that we are all one organism. If you're doing really well and someone else is doing really poorly, you're going to have to build some huge fences to keep those people out that are starving and deprived, and that is not correct, that is not the way the system should work or any system should work. Not to mention the legalities associated with our system to keep this old arcane structure afloat. There are thousands of laws that are made every single year to help kee p this stupid system in place. The free market, capitalist, monetary system, whatever you want to call it, that we see today is like an old house that sits on the side of a cliff, it's dilapidated, it was never built well to begin with, and it's slowly bre aking down due to environmental forces; so what they do is they take stilts and they stick them all around the house to reinforce it constantly - those stilts are laws. The integrity of the system itself is inherently flawed, it's only those continual ridi culous projections of legal organization to restrict peoples behavior, that keeps this fallacy up on the side of the cliff. So i hope that helps people to understand incentive. You do not have to have narrow self interest incentive to engage in society. Let me continue here, i forgot where i was....okay yes, here we go. So we're continuing...if anyone is following this.... it's the 3rd paragraph of part 4. He says: "each person or each company trying to deliver better quality products and services at low er prices. That was how it used to be in the early days of America, and that is what led to the greatest outpouring of productivity and abundance the world has ever seen." Interesting. I would have to say no, that is not at all what has created the outpour ing of creativity and abundance, technological ingenuity is what has created |
abundance and progress on this |
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planet, it has absolutely nothing to do with the incentive of profit. Most of the greatest technological discoveries that have helped humanity have not been for profit, i have made that example before. It doesn't mean that certain things don't happen that are beneficial because of the profit system, that certainly happens, but that are few and far between if you look very closely. Technological ing enuity is the basis of our society; education, the scientific method, are what have created abundance and productivity and the funny thing is that there is a colossal contradiction here when you begin to analyze the interests of what this system actually are; if you look at technological unemployment, if you look at what we've been doing this past 100 years - we've replaced human beings with machines, the machines work faster, they are more efficient, they can produce more with less people, so the profit system is actually a massive ummm.... it's almost like there is a paradox emerging that no - one really sees. We can make so much more with less people at this point in time than any other point in history and that's really where the productivity and abun dance is coming from and the amazing thing is that it really has nothing to do with the profit motive and it is this notion of technological unemployment and technological creativity that is in fact going to eradicate the profit system itself, as i've said repeatedly. The true collapse of the system is not going to come from the shenanigans of the corrupt financial structure, even though it helps because of the incredible auto - reactions that people have in regard to greed and what the system has of course b een creating psychologically for centuries now; it's going to come from technological unemployment which is going to rule out the selling of labor for income entirely. And again, if you are not familiar with that, and you are just now tuning in, please rea d the activist orientation guide that's at thezeitgeistmovement.com. The statistics have proven that technology not only helps us produce more with less people, but it simultaneously, is basically eliminating the consumer because the purchasing power is not there, because the people can't get the jobs. So it's a collision course and this collision course is not going to stop, nor should we ever want it to, it is the emancipation proclamation for humanity - this is the next paradigm shift and we have to t ake advantage of it. This is what's going to support the growing population. Our current industries are not going to be able to support the increase in population growth, they can't, and that's what makes really scary things that come out, you know, when c eratin political leaders talk about depopulation, what are they really intending, and what is their reasoning? |
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If there was such a thing as deliberate depopulation through eugenics, or any of that conspiracy stuff you see thrown around, if that was legit imate, it would be entirely to do with preserving the establishment and nothing more, and our current system is not going to be able to support the growing population, it is obvious. So we have to use technology, maximize it, multiply it and make it availa ble for everyone for free without this ridiculous system that we have now. So the idea that productivity and abundance is anything to do with the profit motive is absolutely ridiculous. Okay, he goes off in the rest of this paragraph saying that ummm... regarding the collectivist system and everything, this is really pretty much besides the point, he talks of notions of collectivism based on a definition that is not relevant at all to what the Venus Project is proposing, so i'm gonna go ahead and slowly g et through that and go to the next paragraph. So this is the paragraph that begins with "Zeitgeist Addendum ignores this reality. At one point the narrator even says that the greatest evil in the world today is the free enterprise system." Well first of all i never said that. There's no quote that says that. He even has it in his own little quotes and again, it even makes me wonder if he paid attention to the film. I never said that the greatest evil in the world was the free enterprise system. In fact i denote that there were numerous problems in the psychology of man at this time that stems from religion, that stems from ego, driven by ego reinforcements and the profit system definitely has a big role in this perpetuation of this narrow self interest an d unenlightened world view with this us against them mentality, but i never actually said that. I'm kind of insulted that he said that and i should probably ask for a retraction, but nevertheless it doesn't matter. So let me continue, he states: "That’s an incredible statement, especially inasmuch as the free enterprise system has been dead for several decades. It lives in name only. The whole world now is in the grips of non - competitive monopolies and cartels that have forged partnerships with governmen ts. All of the evils to which this program alludes are the result, not of the free enterprise system, but of the abandonment of free enterprise and the adoption of collectivism." Okay. This is an amazing myth. Let's think about this from a logical standpo int and forget about all these terminologies that he's throwing out there. What is the free enterprise system? The free enterprise system is essentially people competing to produce goods and services, competing to buy |
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goods and services based on supply a nd demand, based on affordable versus expensive. It's people working without any kind of regulation so to speak, where everyone is doing everything at once, and somehow through supply and demand, and the use of resources, everything will balance out where there's a general optimization so to speak, and everyone produces the best goods and services with the lowest possible prices. It's a free for all that's says: "i'm gonna go start this company, someone else is gonna start the same company, and somehow we 're gonna compete, and somehow that's beneficial" Well let's think about this, it's a basic promotion of the competitive mentality of the market place; competition, that's the free market. |
Well, let's see here, if that's actually the case..... oh by t he way, there are other typical definitions of this where they say it's the public controlling the production of goods and services as opposed to the state, but that's irrelevant, that's not the psychological basis of what i'm trying to describe here. If you have 2 companies and they are competing, they are going to compete based on a gaming strategy in whaever way they want to, there are no rules to this as i have talked about before; the only rules come out through legalities, which again, are those stil ts on that house, trying to keep that broken, dilapidated structure from falling down. That being said, there are no rules so people can do whatever they want - monopolies and cartels are natural byproducts of the free market system. I'm going to say tha t again; monopolies and cartels are a natural byproduct of the free market system, and you say this to anybody who brings this up. Anyone who says "oh we used to have a free market but then those damn monopolies came along and they messed up everything." T hat's absolutely incorrect, Walmart is a natural product of this system; Walmart is not a complete monopoly, but it's a monopoly in the sense of its dominance. It has the ability to use exploitative labor and have the cheapest products, therefore, poor peo ple, or anybody in the.... well not poor people but people that have to be conscious of their purchasing are going to naturally gravitate towards buying the least expensive products that are as optimized as they can get for the cost. This is a natural culm ination; it's unstoppable. Corporate collusion with government is also unstoppable. It's all a big business. The corporate collusion of government has been going on since day 1. There was never such a thing as the free market, ever. I love it when you ge t these people and they talk about corruption and they happen to think the free market is like this special little thing and then they |
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blame something else for the corruption, they don't see the connection whatsoever. the free market is a monopoly produci ng system because it's unregulated and the laws they put into favor are also saubject to the same type of business manipulation through lobbying, so therefore there is a natural propensity and there's no way you are going to stop it. Nothing will ever stop the free market collusion with government and collusion to create monopolistic cartels, that is what it does; that is the highest echelon of the competitive mentality; people will do whatever they want, rules don't exist, and if rules are put into positio n such as laws, that means that, that integrity is much more weak, the integrity of the system is that much more weak. You can say this as a general rule: if you where to have a ridiculous amount of legislation to keep a system in power, then that system is really faulty. The most optimized idea of any system or social organization, is one that doesn't require any legal legislation to handle human behavior. Granted, that this is a very fanciful notion but this is the reality. That's why Jacque says: "you don't put up a sign that says speed limit 55 mph, you create an environment that keeps it safe so you don't have to worry about people flying off the road if they are going to fast and killing themselves or killing somebody else." There's plenty of ways y ou can do that technologically. So this fantasy of the free market; monopolies are a natural progression, it has always been there, and i find it astounding that he doesn't realize this yet. Especially with his knowledge of the cancer industry and the cart els and monopolies, and collusion that exist in that environment based on research that he's done. I'm blown away by that. So there's a few other things that i want to point out here. Actually, i think that's good enough for this. I don't wanna spend too much more time on this. He continues with the same emotional angle, ummm.... he ends it with saying: "in summary, this problem does not offer a cure, it offers a megadose of the disease itself." Well, i'm sorry you feel that way Ed, but big government an d monopolistic government are the products of the free market and world monopoly is going to be the end result. The world monopoly is the trade organization, global government that is being sought right now. You have the SDR's that are being put forward, you have the constant degradation of trade and financial systems. They want a world system because that is the easiest way to organize things, the easiest way to remove transparency from all the mathematical shenanigans of the monetary system, that's als o the greatest form of monopoly for the corporate enterprise and there's no corporation in existence that doesn't want a monopoly. |
Ok, so i hope that's clear. |
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So that took about 45 minutes, and i'm gonna jump into your questions now. There is some othe r things that i could talk about, i'm gonna wait until next time because there are tons of questions and i want to get through those, i didn't get through that many last time. By the way, the questions that i'm about to address are taken from part 3 of the forum. I didn't pick up from where i left off with the questions from the last session because i assume they were put in this part of the forum under part 3. There's a general rule; if i don't answer any of the questions, please move them to the next foru m topic for the next session of the radio address, so that we can try to keep them in order. Ok so here we go. Question 1: If we must wait for the word to be spread to enough people to have a global revolution before we start the first venus project ci ty, wouldn't we be wasting time as it may take a very long time for enough people to know? And even so, who is to say that there are enough people out there who want to listen? Well, let's see here. I don't think we are wasting any time. first of all, co mmunication is much more important than the building of the first city. The city is very important for the showing of a testing ground for all of this, but it isn't necessarily something that is dire at this point in time. I think it's very important peop le don't get too excited about the city project - it's definitely going to happen, we'll figure this out, but communication is the biggest issue right now. On the website right now, i'm starting community groups, everyone is active. Eventually i want ever y single state to have a general representative of The Zeitgeist movement, and then every country, every territorial region, in a highly organized capacity, where we can have massive conferences of individuals from each region in each state and each sect ion of each country to begin to discuss this, so that we can create a larger organization for awareness. The city will happen. Your other question is "who is to say that there are enough people out there who want to listen?" I believe there is enough d isquiet, enough concern, enough abused people out there that want something new and they know something is very, very wrong. So that's something |
that is very important to realize. I believe there are plenty of people, i believe this is a |
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logical progressio n; people will wake up to this one way or another. (....?...) , it might take world war 3, i really hope not, but this system is the next gravitation. There is no way people are going to sustain their employment, you're going to have a welfare state, a (.. .?...) state eventually. If the central banks and the corporate collusion get their way, you are gonna end up with a very sick system that simply magnifies the problems that we see today, and i hope that the people realize that. It's really up to you to ge t out there, be as i am, and talk to anybody and everybody, and explain to them the fundamental elements. Begin by explaining technological unemployment, that is a simple thing people can rationalize; please go to the orientation guide an look at my statis tics. There is a book by Jeremy Rifkin that i recommend to all of you called The end of work; i got some of my statistics from that book. He's a tremendously brilliant guy; he also wrote another book called Age of access; he is more or less in line with ou r ideas but he comes at it from a different angle, he's a very interesting read. He knows all about the changes in society, and we are not going to be able to maintain this system for much longer, and the chaos that will ensue, i think will turn a lot of p eople around, even though i really hope we don't have to fall too far astray before this type of transition can exist. Next question:"If thievery is caused by resource scarcity, isn't rape caused by sexual scarcity?" I would say that not necessarily. I would say that the people who engage in this type of violent sex crimes happen to actually like them, in a lot of the research i've seen. I believe that date rape and things like this where over excitement and the testosterone element overpowers somebody and they kind of go temporarily insane, whatever you want to call it.... these things do exist. This is a very complex question and i don't pretend to know all the answers, but i would say that there is a value distortion in people that choose to commit violent sex crimes, not necessarily just sexual scarcity. So that's something to think about; that's a very difficult issue to deal with; that's one of those cultural items that will have to be dealt with in a very careful way and highly analyzed in the fu ture. I believe that 90% of most crimes will vanish immediately upon the onslaught of a new social system, once a degree of awareness surfaces, where people don't have to be fearful of each other anymore and they know that they can get what they want witho ut a price tag or servitude, but certain issues, jealousy, elements like this are going to continue for a good while. These are the things that will be dealt with by social scientists in the future to eliminate those environmental aspects that actually cre ate it. Next question: "The Venus Project wants to study criminals rather than punish them. But if there are no laws against any crime, how is society supposed to |
apprehend the criminals to be able to study them?" |
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In transition there will be some form of structure that could be called a legal structure but it will be very different from what we see in society today. We don't need millions of police and all of the things that we deal with because most crimes are monetary related. I believe that.... and this is something that will have to be addressed in the larger extreme; if society at large is self conscious and aware of itself and they see an abhorrency in some persons behavior, it would be important that society, in the region where that person is re cognized in as a whole, as opposed to assuming some sort of authority, you would hope that in time, people would have a natural way of dealing with each other, rather than just delegating their problems to the legal system or police. People would begin to work out problems together, they will understand things. Now, if someone starts killing someone out of jealousy, something will have to be done with that. I think most people will have a natural sense of security by engaging individuals like that themselve s or through the group. Police of some accord, will have to exist through the transition of course, but the number of police, the number of crimes existing will be so small that it won't be as apparent as it is now with the evident police state we are seei ng emerge across the world. That will be gone. It's a very complex question; the apprehension of the criminals really isn't the issue to me, it's more the issue of how they are dealt with, and that is going to take a lot of study. And again, a number of th ose crimes wont even exist to begin with, as most of them are monetary related. By the way, i don't look in advance at any of these questions so i'm just shooting from the hip. I'm trying to have respect for everything that's been submitted to me, i hav en't skipped any questions, so i'm just gonna keep going straight through these. If i feel a question isn't relevant, i'm just gonna state that outright. |
What role do animals play in The Venus Project? What rights do they have? As a vegetarian, I woul d be quite upset if society would still slaughter animals for food. Well that's an opinion that you have as a vegetarian. I think you are going to have to come to a different form of perspective when it comes to the way we survive. Life feeds on life in one way or another; vegetables are living organisms too, vegetables have sensory perception just like anything else. In fact, there was a man who did a study years ago on the physiological responses of seemingly inanimate vegetables and they had more phys iological activity, so |
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called pain, than the human skin did. So that is a philosophical notion that needs more education on different levels. I believe that the abuse of animals will definitely be bypassed. We won't be feeding cows this disgusting corn that basically kills them over time and gives them ulcers, and then we eat this poisoned food. Animals will be treated with respect. The industry will not sit there and compound the need for profit by abusing the animals as we do today, keeping chickens in little coups. Humane practices will come to fruition. I think that eating meat is a natural progression, a natural element of humanity, if we evolve out of it, then we do; i'm not intelligent enough to know that, but it's better to look at life in a holis tic sense, you know, we personify things and i think there's a lot of subjectivity for that. So your opinion on that, while i have a general respect for it, i'd have to know your reasoning for that; if you believe that there's a simple moral distinction no t to kill animals, that has no logic because if you're killing, you are killing carrots, cucumbers and everything else. Number 4: "The RFID chip is so small, and it's meant to be used constantly throughout a person's whole life, so how is it supposed to m aintain battery life?" That's a bizarre question, i assume you are referencing Zeitgeist 1, where i talk about the use of RFID tracking chips. There are many, many types of RFID chips; luckily for us, many of them are known to cause cancer in the people that they are in so they are not used very often. Medical people have them. The RFID chip could be powered eventually, there are many.... i don't want to talk too much about this, it's not really that relevant, but if they wanted to track people through RF ID it could easily be done. Battery life isn't that much of an issue. Battery life can be generated through technology that is near it; if you are in an airport, the passport has the RFID, they can shoot a wand at it and they can get the information from i t, there's no battery in that. The signal is going to the RFID chip and not from it, but anyway, that's not really a relevant question in regard to The Zeitgeist Movement. Number 5: "Are vaccination induced diseases and bio - weapons like bird flu a valid threat?" Well, the fact that they are bio weapons... we really don't have pure evidence of. I assume there are conspiracy theories on that. I do believe vaccinations are very bad for people. I think it's obvious that sensitive children who are given the se get autism, it's very, very common. If i had a child, i would not |
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have vaccination. If you look at the politics of this it's really monetary related once again. If you can get the government to say that your children have to be vaccinated, there's goi ng to be a corporation behind them that says "yes, we are gonna benefit from every human being with our vaccination that we have created" and they are gonna make a bunch of money. And you saw this in Texas with one of these strange vaccinations they were p utting forward for young girls which was absolutely not relevant to their health whatsoever, and it was a political collusion from a pharmaceutical company that gave this governor a bunch of money to push this legislation through into the Texas school syst em, saying that all these girls needed to be vaccinated with this particular vaccination or (....?....) i can't remember if it was a vaccination per se, but nevertheless, the profit system is behind a lot of those problems as well. Next question: "when i s this forum going to take the next step and actually become scientific and practical?" Ummm... i think they are saying that they want an improvement of the forum. That is up to you; we are doing the best we can to orient the forums to keep them somewhat focused, but the quality of the forums comes from the quality of the people participating. If we have enough people to have a genuine interest in genuine things that are obviously productive, then you are naturally gonna have people who gravitate to your post to talk about those issues. I'm not gonna sit there and restrict everything, and orient it; it's a free forum, and while there's a great deal of noise, there's also a great deal of positive things. SO i hope you guys can weed out the actual signal fro m the noise. Next question: "In relation to the monetary system; Since we are all conditioned by our environment, is it really fair to point our finger at the Rockefeller's, Morgan's, Bushes or anyone for that matter?" Well, i don't point the finger pe r se, though .... well i take that back, i point the finger in a temporal, relative sense, it's to make a point to show these abhorrent people. It's not the people themselves, it's nothing to do with the Morgans, the Rockefellers per se, though if you look at their case history, look at what they've done, where they come from, the money behind them, the power that they have had, it goes to show the general basis of corruption in the profit system and the ego extrapolation. So it's not that i'm pointing fing ers, these are examples of abhorrently conditioned people that are not interested in the welfare of humanity as a whole and they are products of the inner circle that they are born into, elitist inner circles. George Bush was a part of Skull and bones at Y ale, very elite, you can call it a secret society, whatever you want... the Rockefellers, the Morgans; these families where each child is born into a new elitist, extremely wealthy mindset with high power. They are not interested in money anymore, they are beyond that, they are |
interested in power distortions that are more satisfying for them. However, money, of |
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course, is the initial instigator for those power dispositions and i think that's actually pretty prevalent for most people. Money really does co rrupt people for the most part. It sickens me when i see extremely wealthy people that don't have the.... they won't give say 25% of their wealth to true organization that can help humanity; they give tiny little amounts of money. Small percentages of the ir net worth, that's horrifying to me. If i won the lottery tomorrow and i had say, 500 million dollars, i would probably take 99% of that money and immediately strategically apply it to social concerns that i knew would be effective, not surface or patchw ork, not like giving to colleges, not necessarily; it would be very strategic. It's unfortunate that, that doesn't happen, and i think that has to do with the stratification and the slow conditioning that happens to a person as they slowly develop wealth; the old cliche of the miser who has millions of dollars but won't give a penny to some poor kid on the street, it's a sad but true cliche. Question: "Not a very significant issue but one that bothers me nonetheless; how do you distribute goods in a RBE s ystem that are rare and consumable by their very nature? For example old whiskey or some truffles. First - come, first - served?" That's a great question. I get that question actually a lot. *laughs* First of all i want to establish the myth that truffles ca n only be found and that they are rare. People can cultivate chocolates, okay? *laughs* It could be cultivated in abundance if they wanted to; it's the profit system that wants you to believe that they are rare so that they can charge 40 dollars for a tiny little slither of a truffle in a restaurant. Regarding old Whiskey and things like that; if the demand for aged liquor and things like that was necessary, it could be worked out; it's not that it's not in abundance or rare. I would hope that in the new so ciety we would move away from the ridiculous alcoholism in our society. Everyone is basically an alcoholic to some degree in our current system, it's really sad. People have their jobs that they hate, they come home and they just drown themselves because t hat is their escape. Drugs and alcohol are not necessarily pleasure seeking elements, they don't help you, they are escapist for the most part and this is really easy to find. They also generate from a certain form of rebellion from the forcefulness of soc iety to force you into certain predicaments. So anyway, i could go into a long tangent about that, i don't wanna spend to much time on that. |
A better question is: how are seemingly rare items distributed? What's a rare item? And can anything that is c onsidered rare be produced in abundance for |
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people? I can't think of one thing, except for custom notions, custom notions are also not really rare depending on how you choose to replicate them. For example, in our weird, brainwashed culture today, people like to spend 100 million dollars to buy a Picasso to stick on their wall; why? Is it because they want to see the ingrain and the paint on it? No, it's a materialistic notion; they do it out of ego, and resale value by the way; it's a monetary driven thin g. If i was a painter and i lived in a resource based economy, and i made a beautiful painting, i would have it scanned digitally and i would make it available for anyone who to print anywhere. Hopefully printing wouldn't even be an issue there, you could actually have huge screens that could be digitally loaded with rotating paintings coming from artists across the world, things like this. On a different note, i want to talk about music and video; think about how beautiful this would be: think about if y ou had all music, first of all musicians not motivated by money, therefore you would never have Britney Spears, you would never have these corporate controlled creations that are there to sell goods to you, sell style to you, sell ideologies to you just so they can make money. Selling cd's based on stylistic, temporal notions of reality; fashion gestures, things like this. Unfortunately a lot of the popular groups you see in the headlines are there because of the corporate interest to put them there, it has nothing to do with their popularity. Their popularity is manfactured and once the public thinks they are popular, they jump on the bandwagon so they can be considered 'in the trend' so to speak. This will be gone, so people that want to make music, that w ant to make art and make movies, and make videos, they will do so because they want to, they will do so because it's of their interest, and then when they are done, they don't sell it; it goes into the central database, and everyone can have access to ever y single piece of music, every single movie, every piece of visual art or any pother form of artistic visualization, even sculpture can be mass produced if there was an interest for it. So imagine the beauty of that, imagine going to your computer and ha ving at your fingertips, for free, a catalog of every artistic creation; video, music, books; the digitalization of books is very easy now; they are slowly getting books to point where you can have a very comfortable reading environment with a digital book that's loaded into the system; unfortunately it is profit - driven now, and you are paying for digital files which of course are free, which is an insult. The digital realm is essentially without resource, it's just electricity, and it's a beautiful thing t o think about, i love to live in a world where i can have access to all the worlds artistic creations and i just search for what i'm interested in; you have the most popular websites that regulate and show the most listened to, the most viewed, so you can get a consensus of what is happening just like you do today regarding trend and style and all of that. So anyway, i'm sorry about that tangent, but i really don't believe that there is such a thing as rare in our world; it's only the contrivance of money a nd the need for that rarity to create scarcity that has perpetuated this idea. |
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Next question: "in relation to the Incentive issue, people do argue the fact constantly that we need to work for what we want and that living free would not progress civiliza tion at all." Ummm... i've made that point very clear in regard to Ed Griffin's work. Let me continue this question, however: "basically how do we make it clear that working for free for a common goal of continuous ease of life is far better than slaving ourselves all day for bare essentials and halfwit technology, even if the first few generations will seem like they're slaving to achieve this ease." I see where you are coming from with this, it's an interesting angle. Obviously you are in support of t his notion. Well as i said before, the incentive system is an illusion in monetary system. People will do things because it benefits them and the society as a whole; they wont do things for their narrow self interest; it's an entirely new incentive system. In a way, think about it this way; think about if you're doing an action and you know it's going to benefit something, that's a really psychological reward, most of us find psychological reward from helping others; most people feel really good about thems elves when they've done something to help their fellow man. Margaret Meade was one who had a great comment about that, about how the things that we really cherish are things that really don't give us monetary reward, they reward in the sense of gratitude a nd knowing that we have done something to help each other and and ourselves and this is not an invisible notion, it does exist, people do feel this way; unfortunately that is not rewarded in this system. Problems will only be solved in a monetary system if money can be made from solving those problems, so the incentive is a distortion; profit incentive, i would say is 80% negative, i'm throwing that out there, i'm just trying to give you a sense of perspective, it's not a mathematical model; i would say the profit system only generates 20% good. The incentive is a sickness. Next question: "What prevents corruption and a struggle for power in the period of transition to a resource based economy? What stops this movement from becoming another seat of power f or elite economic theorists?" That's a very interesting question. well first of all, corruption as we know it today, the dominating forms of corruption, which are monetary based corruption, has no basis in a resource based economy. I'm trying to think of an example of how corruption could emerge in this system; the only thing i can think of is like one of those superman environments where you have some lunatic who... *laughs* this is completely theoretical by the way, but i'm gonna throw it out there for those who think this way.... where somehow, someone gets control over all means of production of the entire world. Well |
first of all that is not gonna happen. The means of production is not centralized to the |
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extent that there is just one world production method. Every city has built into it the general environment to support - based on statistics - what everyone in that area wants. The production schemes are interconnected city to city, region to region and each one of them probably could be holographic in their understanding yet the resources of course, have to come from all over the planet so you have to have a world unification for resource management, but that's just a natural thing and we've talked about this over and over again. So the power struggle in the transition is obviously going to be a problem; we are gonna have a very difficult time getting people in power who have their benefits of reward, and i don't know whether you have noticed this, but most people who have their benefits of money tend n ot to give a damn really, about the general world at large; "they are okay" and they are so relieved by that, that they tend to put the blinders on and look the other way when it comes to the horrible atrocities you see in society. So what stops this mov ement from becoming another seat of power for elite economic theorists? Because there is no economic orientation. The economy... well it's called a resource based economy, that's just a name. Granted, the economy has to do with the distribution of goods an d services but nevertheless, economics, when i think of it most definitively, has to do with money. So there's no money therefore there's no basis for power; power has to come from somewhere. People say that power is something that is different from moneta ry relationships; it's half true. In order for you to have power in our society, you have to have money and you have to get a LOT of money. That puts you in positions of power and then you can continue your distorted value system on the population. There a re plenty of things that go on because of abhorrent mentalities that are in positions of power that do things because they are distorted; that will be avoided because those people can not get to a position like that. That position doesn't exist. What you have in this environment is a group of interdisciplinary teams that arrive at decisions through advanced computer technology, that contain databases of all known knowledge as best as we can understand, so that they can know very quickly the most optimized means to create a particular system or a particular product and as denoted before; there really is nothing else but technological innovation to improve our lives; your congressman can't fix your refrigerator; everything that really helps us is technologic al and i think it is time that we really begin to understand that. Politics does nothing, capitalism does nothing. Incentive in this system is not a correct incentive. The only way that society can be optimized where everyone is happy, is in a system tha t everything is shared and people always participate, if they want to, of course, into the system as they see fit(note to translators. as they see fit means as they deem appropriate). Everyone will be able to participate in this system because all they do is interface with the initial database, which is like the internet basically and they submit their proposal. Because of the frame of knowledge that we all have, in that limited frame |
of knowledge, it's very easy to see how we can have a system that can sa y to you |
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automatically, through artificial intelligence, that your idea is not a good idea or your idea can be improved for x number of reasons or your idea is great and can be implemented. Then it moves to the interdisciplinary teams; the interdisciplinar y teams are put there by the machine essentially, granted, there are some variants to that but that is how the rotation works and i'm not gonna go into too much detail, there are plenty of things that can be talked about in regard to that regarding the fun ctionality which has been detailed in the orientation guide. So i apologize for my tangent, but basically there is no position, there is no way that the power elite can actually gain the type of advantage they gain today, it would be impossible. |
Next q uestion: "I was wondering if/how the RBE relates to libertarian socialism. Would that be the political theories in practice? If not, what would be -- if any?" Libertarian socialism i'm loosely familiar with; i apologize, i don't quite know how to answer that question, i'm gonna skip it. The resource based economy has nothing to do with any socialistic idea except for the fact that people are contributing for the common good. Socialism is usually defined as the state running certain aspects of industries such as healthcare and things like that. I guess you could say that it's socialistic in a sense that the system of society at large is constantly working together and producing everything for itself simultaneously, i guess you could call it a certain form of socialism. I don't know about your libertarian orientation so i'm gonna have to skip that, i apologize, i'll look that up. Next question:"Are there any specific plans for increasing the standards of evidence in the Science & Technology forum?" Yes, we really have to focus on communication more than anything else. So i think there's a lot of things that are gonna be happening in the future and i hope that those of you that are science and technology oriented - those of you you that have good ideas - we will brainstorm with each other, this is what it's about; sharing ideas. This is all about sharing everything; in our current world there are patents, people want to horde their ideas, we can't progress because... this is another great point about incen tive too, by the way. I hope that everyone understands this; if you can imagine the cataclysmic growth we would have if when someone has an idea, it's submitted to the awareness of everyone that wants to pay attention to it, perhaps in a specific field of science and then they all improve it because everyone comes from different experiences, everyone has a general |
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novelty of their education, and therefore everyone has a different angle to look at things. This is why sharing ideas and understanding the colle ctive consciousness is so incredibly important. If people began to share ideas and not patent them, and horde them, and (...?..) them for distribution, progress would be cataclysmic, and the reward mechanism, the ego mechanism, to say :"oh, this is Thomas Edison, he made this" ..... i guarantee you, Thomas Edison probably didn't give that much of a damn about being noted for what he created, or Tesla, or any of those guys; they were so satisfied with what they had done, and i think that would be a new form of reward where people lose that ego of association, of reward. So, i'm sorry, i didn't quite answer your question, but i do think that is very important to talk about science/technology. In time, that will be of extreme importance because that's really the foundation of what we are trying to do. Next question: " I can understand having incorrect information thinking it's truthful and promoting that. BUT, as soon as it's proven to be untrue, it should be corrected and updated to reflect the new knowled ge, exactly as what the touted system is supposed to do." Excuse me, this is all over the place. Basically, i see what he is saying; he is saying that the original Zeitgeist movie is still in existence, and since in his mind, things have been proven to b e untrue, they should be updated and corrected to reflect new knowledge. Umm.. that's an interesting angle and besides the point, i'm not going to spend too much time on that. Just because things are in debate in the Zeitgeist movie, the original film, whi ch is of course very controversial; ummm... i edited that thing three times to weed out anything that was not supported by evidence and sources. If you have a particular issue with it, you think something is wrong, believe me, i've probably heard it, and i probably have a response to it to defend it. So part 1 religion; if you are concerned about the supposed fallacies of the religious section of part 1 of Zeitgeist, i recommend Acharya S' Christ In Egypt, where she completely clarifies all of these attri butes. People say " Well Horus, he wasn't crucified." Well no, he wasn't crucified in the sense that Jesus wasn't crucified. The crucifixion is the solar allegory as depicted in the sky; it's a representation and Horus was crucified based on this allegory. So there is a completely different frame of reference and unfortunately most have no concept of this because they haven't learned it. So again, it's not really relevant to this broadcast, but if you want to start a forum topic that says singular stateme nts that say this is wrong in Zeitgeist then please do so. Unfortunately, most of them just sit there and |
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babble and i don't even know how to respond to them; they project their own ideas into it; they aren't really educated as to the foundation of most of the concepts. Next question: "Many people have said that in part 1 of zeitgeist, some eastern religions are not mentioned like Buddhism. Can you explain why not?" Again, i'm gonna avoid that question. The only reason why i didn't mention Buddhism; Bud dhism..... i suggest again Acharya S Sons of God - she talks about Buddhism. Buddha has a solar God, a solar deity, the symbology around him. I believe it is actually quite confluent. Not to mention the similarities with other deities and Christianity. I didn't bring it up because that wasn't where the bulk of my information was coming from and i didn't want to make Zeitgeist 1, you know, 4 hours long. Next question: "Do you think it would be productive for Z - members who live in the same region to start meeting together and discuss/brainstorm ways to spread awareness within their community together, and, if so, could there be a page on the site/forum for organizing such things?" Yes absolutely, and that's what i'm trying to do now with these community a ssociations. I had the projects stuff which we are slowly developing, but i've realized that the most important thing right now is this community association. We are gonna begin having website templates of the Zeitgeist site, regional, ones for each state , and then general arbitrary templates for anyone to download. We are gonna try and start to create a massive network of third party mirrored sites that basically can represent regions, states, countries, and everything as i mentioned before. So yes, we ar e going to do this; please join the community groups; please optimize your community groups; if you happen to see two groups in the same town, please combine them and work together. This is all gonna be about organization to make a global mass movement; so mething that has never ever been done before is what we are trying to do, so it's very difficult, and i'm doing my best with the admins and the administrative people that are technical guys i have working with me to try to create the most fluid way to do t his. If you have a suggestion for this, please email me at media@thezeitgeistmovement.com for any suggestions, and by the way, if you have emailed me in the past and i haven't responded, please bear with me, i will eventually get to all of the email, it's just that so many come in and it is very difficult to weed them all out. Next question: "Peter, do you see the Venus Project as a kind of Type 1 Civilization? Also have you considered the possibility of humans acquiring the |
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knowledge of how to prevent a ging? How would you deal with the population growth then?" Regarding a type 1 civilization, i'm sorry, i have no idea what that means. Regarding considering the possibilities of preventing human aging, yes, that's very interesting that we build up plaqu e in our arteries, Jacque was the first to explain this to me. Aging is largely the result of processes that restrict blood vessels in our system and eventually through time, we will probably be able to cleanse that, and aging will go much more slowly. I'm not gonna be fanciful and say that we are gonna live forever; i don't necessarily think that, that holds true, but that doesn't matter, it's besides the point. Population growth is a whole different issue and much less relevant to aging, itself. Though i see your point obviously. Population growth; i'm gonna talk about this generally. Population growth is a problem right now as i denoted earlier, our current methods of production are not going to be able to handle the multiplying population. Our educati onal systems are not helping anything when it comes to population. The religious systems are not helping anything either. What eventually is going to happen is that people are slowly going to begin to realize that the Earth is their home, and when they ch oose to bring a child onto the planet they have a responsibility; just like a family, a mother and father only have so much income. Why are they going to have 14 kids if they both work on minimum wage? Sadly enough this does happen and then the state provi des welfare and probably, to a certain degree, people who have that number of kids either are religious and they refuse protection, or they think abortion is wrong, so they have these kids, born into abhorrent conditions and they use welfare to their advan tage; that's an unfortunate side effect of religion at this point, and the state. That's not to say welfare and things like that shouldn't exist, but they do provide a weird type of motivation to keep things going like that, but that's a different point. Population growth, just like a family, is based on a carrying capacity of the environment. So it is an immense goal that people begin to realize what they are doing when they have kids - it's one of the most profound things that you can ever do. I'm noth ing but horrified at the pro - life activists because they don't even know what they are talking about. It's horrifying to me for anyone to take a bunch of cells inside the womb of somebody more seriously than the constant deaths of Iraqis and American soldi ers in the middle east. They don't care. If people really cared about being pro - life, then there would be a massive movement to stop all war. If the pro - life people actually cared, they would divert their |
attention from fetuses, and they would be in the la rgest anti - war circuit, the largest anti - |
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capital punishment circuit available. They don't because it's completely contradictory and they don't even know what they are talking about; it comes from religious annotations. So population growth is going to be dealt with by eventually working linearly on the planet and populating the oceans, and of course Jacque has worked on this. I would love to live in the ocean, i think it's beautiful, and through time, as technology moves forward, as travel moves forward, our expansion is going to continue; people will, in time, as fanciful as it sounds, leave the plant; we will be able to terraform other planets; we will be able to do all of these things. So it's really a matter of realizing the spectrum of what our possib ilities are and that's about it. Population growth is a problem because there is so much ignorance around it and yes, our system can't support it, but that doesn't mean that we have to restrict population or anything like that per se. People need to becom e educated and they need to understand what the possibilities are, and we need to start pushing systems that help this. |
Next question (well this is actually relevant): “I see the sickness in everyday TV programs today, especially after seeing Zeitgeist movies. I noticed that people don’t want to reject the system as a whole. They’d rather just want to choose what they like as they are, and the rest leave unchanged, or leave it the same as the monetary democracy system represented to them. It works on i ndividual level, plus good movies, plus music [abrupt end].” I see what he’s saying. He’s talking about the cultural stuff that I just talked about. “So my question is, how can we expose something to the people if that something changes forms, levels of representation, but always working on the same goal and with the same sick updated profession on an individual level?” Uh, that’s an interesting question. I think I just, more or less, addressed that. How do we expose something to people if that somethin g changes forms? Well, the forms aren’t really changing that much. It’s the same value systems, same greedy, materialistic value systems, that are pumped into the human psyche over and over and over again by the billboards and the advertising companies. And these values systems of the magazines: 90% of most magazines out there, from Vanity Fair to... anything (Cosmopolitan, etc.). Granted, you’re going to have whatever writers (I don’t read these magazines), but what are they? They’re advertisements. But not only advertisements for |
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products that put their positions in there; they’re advertisements for lifestyles, that associate with those products. Go to any teen magazine, and look at the crap that they talk about, and look at the ads that are supported. T hey are absolutely in tandem. And that’s all it is. That’s all a magazine is. It’s a disguise: it’s advertising disguised as intellectual discourse, so to speak; that’s all it is. And you see this all over the place. You see cartoons that are manufactured for children to watch that are entertaining. And, boom, what do you see after that?: all the action figures and all this crap that they want to sell you. It actually works in reverse. They really are constructing these notions of marketing, and then they b uild the cartoon after, as a form of entertainment. It’s really a marketing scheme. That’s all it ever was: Teletubbies, and all that stuff that you see. Kids are the easiest to get to. That’s why kids are the most sought after market when it comes to ma nipulation. And, of course, they plant these seeds at a young age, and the distortion just grows with the human being as they’re continually compounded with these materialistic, commercialized notions which they think are actually part of the human value s ystem, and they’re not. Next question: “You stated in Addendum that a resource - based economy is not the perfect system, since perfectionism obviously depends on the perspective, and it may not be achieved, what’s your perspective of a perfect system?” T he wording here is a little bit strange. There’s no such thing as a perfect system. A perfect system doesn’t exist. If I was to say that, in my opinion, the most optimized system would be a system where all input into the system is equally met by output, so the interest is maintained in an equal manner. So, in other words, you optimize everything to the extent where you’re satisfying the populous to the highest degree, while simultaneously everything that the populous is oriented in is actually beneficial to society as a whole to the largest degree possible. This is, of course, impossible. You can’t have this type of optimization, because there’s always things we don’t know. There’s always things that we might do in a resource - based economy which will be p roven to be bad, to the extent where they might have aberrant effects/negative retroactions on the environment. Nothing’s perfect. This isn’t a Utopia that we are going for; there’s no such thing. So, that comes with education, and we’re always going to be evolving, establishing new structures that help society as a whole. The reason our current society is because the profit system paralyzes it, its establishment structures. You can’t move out of this system in a fluid way. You can’t move into a resource - based economy fluently; it’s impossible, because everyone that makes something, and they make money |
off it, wants to maintain what they’ve made. |
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The cancer establishment doesn’t want a cure for cancer, because they have this incredible system that they’ ve maintained. They make all of their money on the livelihoods of hundreds of thousands of people, if not millions, make their living to go home and feed their families for their constant research, vainly, on cancer. It’s a pocket system; you can’t move ou t of it. It’s paralyzing; the whole system is paralyzing. We want to have a system that’s emergent; we don’t want a paralyzed system. In a resource - based economy everything is open. We have plenty of things that are set up that are the best - known orientati ons that we know at that point in time, but we are going to constantly move to open up, improve and even eliminate certain aspects of the system that might not be beneficial to society as a whole: ongoing educational process. So, that’s what everything is; life is an emergent creation, an emergent unfolding. Question: “I have talked to all of my friends about the movement and usually manage to convince them that this is the right direction. But they will quite often say something like, ‘How will you conv ince people that they don’t need TV?’ For example, [someone] said, ‘You can’t a man’s TV away.’ A lot of people when they get home just want to sit and watch TV. And how would they [note to translaters. he abruptly ends question]?” Okay, I see what you’r e saying. Basically what you’re saying is that there are customized elements, cultural elements in society that right now people are attached to. But they’re just that: cultural elements; it doesn’t mean that they’re going to be attached to them in the fu ture. I think that there’s a certain rejection and laziness that comes out because of the need for us to be in debt and enslaved to this system. And, essentially, people have a rebellion against it psychologically, so they want to sit down, being exhauste d mentally, probably from their labor, and do absolutely nothing. I think, in the future, we won’t have that separation of labor and pleasure. It will become a gratifying system, where everything becomes much more [??], where people enjoy the work that the y do. Most of the people that you meet that really enjoy what they’re doing, they don’t just sit home and, after working, and watch television and drink beer. Most don’t do that. And I think that it’s just a value system issue. It’s not like you’re taking anything away from anybody, either. People, I think, will naturally gravitate away from the crap that they watch today, because this is what the conditioning that has been fed to them; they have an identification with them. Television in the future will ha ve much more of an educational basis, while being very entertaining, while being very interesting. What is television? Television is a form of conditioning. That’s all it is. Everything you see and hear, everything coming out of my mouth, every time you ta lk to somebody you are engaged in the act of conditioning, because you are putting information into someone’s mental consciousness. |
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Television, hopefully, will take the realm of being a positive force on society, promoting positive emotional values that actually benefit society as a whole, as opposed to the material self - interest and corporate nonsense that is driven into our population: fashion, jealousy, inferiority, all the things that keeps our system going and keep goods selling and flying off the ta bles. That’s what television does now, and that’s not what we’ll hopefully never see in the future. So, I hope that answers your question (I’m kind of rambling on that one). Next question: “This question is in respect to the radio address questions thems elves. I really believe that the success of The Venus Project and The Zeitgeist Movement is for everyone to continue to seek asking questions, but, of course just as important, is for people to try and put forward answers to those questions themselves.” Absolutely. You shouldn’t be listening to me as if I’m giving you any answers. If you remember when I first made Zeitgeist 1 I had this thing on the statement. I said, “Please don’t take anything stated as the truth. Please research everything for yoursel f, because truth is not told as realized.” It was as a poetic statement, and of course a lot of debunkers turned it around saying that it’s a disclaimer, which is hilarious. They completely misinterpreted it. And, well, my point is: no matter what I say to you, you have to learn this for yourself. Hopefully the act of learning is occurring with what I’m saying, just as it was when I had spoken with Jacque. Jacque’s completely turned me around. And it wasn’t that Jacque just conditioned me, per say. It’s tha t he led me in directions that actually proved what he stated to be true. And, the more you look at societies, the more you begin to see that The Venus Project and The Zeitgeist Movement is a natural progression. And I really believe that you will find the answers for yourself. Once everyone starts thinking along these lines, you begin to see a whole new world of creative thought open up because of the input of these general fundamental, philosophical bases and technological understandings. And that’s very important. So, I do hope everyone thinks critically, and that they don’t just want to ask questions and get answers. We have to remove this authoritative nonsense. You can’t always assume there’s going to be somebody that’s going to tell you all the answer s. This is a religious concept. There’s no great white man that’s going to come down from the sky and tell you the secret of life. The secret of life does not exist in any religious text. There’s no such thing as the secret of life. There’s no answers, per se. There’s no such thing as truth. As Jacque denotes, to understand truth you have to know everything. There’s no way you can have an assessment of what the truth really is. All we can do is base our ideas on probabilities. And once we begin to think in a rational, probabilistic sense, new vistas of understandings and awareness will open up for you. And, I believe, that the mission of The Zeitgeist Movement, the resource - based economy and The Venus Project will become absolutely self - evident, and that’s w hy I have so much confidence in it. This isn’t |
a subjective whim. |
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Next question: “I have noticed that some of the community sites have millions of people: for example, Facebook. There are a few Zeitgeist Movement groups on there, which collectively ha ve far more people signed onto the movement.” I see what they’re saying. Should we support them? Yes, of course. I believe that anybody that’s associated with any of these other groups, community groups, please, come to The Zeitgeist Movement, and make s ure you sign up for us so we can keep track of the numbers for one, and get into the system. I don’t have direct connections with the Facebook. I’ve gotten some e - mails from them. I certainly am beneficial of it. I am supportive of anybody that is in suppo rt of this direction as long as they have a general understanding. I don’t want people to, you know, use this information in the wrong way. I would, of course, be more proactive to stop people that are doing that so that they don’t end up giving us a bad n ame. But nevertheless, please come to thezeitgeistmovement.com and help us maintain the centralization, so to speak, that we need, just to keep the communication going. That’s what we’re trying to do. And eventually we’re going to create a massive web of m irrored websites across the world. And it’s going to get very interesting when we start to do this. Another thing, just to throw it out there: I will have a conference with those of you, in the future, that are showing an obvious, positive dedication to this direction. We will get Jacque and Roxanne to come somewhere, or we can do it, perhaps, at The Venus Project, a conference with fifty or sixty people, perhaps from the region, or across the world, to sit and learn more definitively about this direction , so you can go out and represent this to your community. You will be satellites of this system. I am not going to sit here and do it all; I can’t. I need people to come forward with the courage and the mental resources and the freedom to do so. Obviously, we are all restricted by the financial system, and I completely understand that. If you don’t have time to sit down and set up lectures because you have to work, that’s completely understandable. However, if you have a benefit, if you somehow are born int o an environment where you don’t have to work that much, and you really believe in this direction, please, help us out, because we need people to start talking about this across the world. As I stated before: this has to be the largest mass movement the wo rld has ever seen. And that is the exact goal. We need millions and millions of people across the world: pockets, highly strategic, highly organized. So, when someone snaps the finger to go into action at a specific angle, we have a world movement. And, at that point in time, there’s nothing that will stop this. No military will ever stop this. No political official can denounce it. No person can be taken out either; and I say that very adamantly. We need this thing to be a hologram. |
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Next question: “Peter , have you ever been in love?” Sure, yes, a million times over. Love is not an elite institution as the movies and the romance novels will tell you. Love is a form of perspective. I would say that I’m in a perpetual state of being in love. Next questio n: “I would like to reiterate the curiosity out there as to whether or not you have looked into the Strawman, Lawful Rebellion, Freeman concept.” I’m really sorry; I haven’t had a chance to do that. I searched for it actually as I was copying this questi on on the forum, and I found a bunch of loose things. I didn’t find a single thing. Please just send me to media@thezeitgeistmovement.com with a link to whatever this is about. Next question: “When Fresco designs something like the enormous air - filtratio n systems featured on Z - Day, does he design how it functions, or simply how it looks?” You can rest assured that Mr. Fresco does not simply design idealistic things on how they look. He can explain things to you to a T (note to translators. explain to a T means explain in great detail) how these things function. I don’t remember, when he first brought it up to me, but it’s a massive turbine - generated electrostatic air - filter: massive, massive proportions. That’s how it works, generally speaking. I’d have to ask him again about the ultimate specifics. But, no. Any time that you see a form of technology that he is talking about, that he has a model or is depicted, it’s not just a cute picture. He knows exactly what he’s doing. Next question: “What language will be spoken in The Venus Project.” That is a very interesting question, and I don’t know the answer to that. What I would say: that, in transition (I really wish this happened today), language barriers are such a big headache. I’ve been trying so har d to get The Zeitgeist Movement website up, multilingual, and it’s just such a massive ordeal to communicate with people. Unfortunately, we have so many languages, and they’re so different. It’s such a horrible barrier, and I really hope that we can slowly overcome this. I would say, in transition, that, eventually, a universal system of language will be implemented across the world, whether it’s English or whatever. Luckily, English is almost a universal language. People, generally, relate to each other th rough English, that have come from different |
backgrounds. And I hope that, whatever the language is, everyone is encouraged to learn |
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it, so that they can communicate with anybody on the planet. I really, really hope that. That barrier is a massive cultural barrier to our communication, and keeps us divided (and I don’t like that). On a different level, language, as Jacque will talk about, is extremely outdated as we know it. People say, you know, “Sunrise,” when it’s really the Earth turning; you know, “S unset”. They say, “Look up,” when they mean “out”. Our language is very old. We have a horrible semantic problem with language: we don’t talk with each other; we talk at each other. And, hopefully, through time, language will emerge, evolutionarily, (I’m t alking many, many, many years down the road) into a language like mathematics. People will speak with each other very clinically to get a point across. We won’t have all the problematic nuances that we have today. I have no idea what that would be. But I k now that the language of science and that the language of mathematics show the blueprint for how communication can be nearly universal. Mathematics is a universal language. There’s some variants; I could make a mathematical equation right now and send it to someone in China, and they’ll understand what I’m talking about. I hope that language will eventually materialize in that regard. That’s a terrific question. Jacque is really good about that. Maybe next time I have Jacque on, will be next... by the w ay, I’m going to alternate with The Venus Project, as far as these radio shows are concerned. I’m going to make a note to have Jacque talk about language and the problems of language. Tyranny of Words is a great book that he always talks about, that I have . I haven’t read the whole thing, but it’s tremendous from what I have read so far. Next question: “How is journalism going to function in a future society?” Well, journalism would function exactly how it does now. I think journalism will move more int o intellectual analysis. I mean, to report things that are going on is one thing, but, you know, journalism as we know it today is often about problems with society. So, journalism I think will be combined with new technological creations. As opposed to ad vertising, journalism would say, “Hey, we just had this new development over in this region, to create this automated system that works ten thousand percent faster than our prized system, so we’re going to make a push to instigate this worldwide.” Things l ike this. Journalism will keep people informed. Information has to be transparent throughout the world. Everyone should be on an equal playing field as far as what they know. Obviously we are not equal as far as our mental and cognitive abilities; some peo ple need glasses. People are not equal, and that’s the problem with our educational system. Everyone is basically treated as equals when there are genetic problems: people have |
astigmatism (there are plenty of different things); someone can’t hear very wel l; they |
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have a hearing aid. But, if somebody can’t learn as fast as somebody else, they’re basically given a lower grade, or they’re move into a remedial class, which is very morally offensive. It hurts their confidence when you do something like that to a child. And really it’s a matter of readjusting education in a more specific way tailored to the individual, and better statistical analysis to come forward about the averages of the spectrum of human intellect and social development. So, journalism, I thi nk, will function as it is now, but the topics will be much more positive and much more proactive. Everyone should be informed of everything. Here’s a very bizarre question: “Can insomnia be solved when one can go country to country or continent to conti nent with a Maglev transportation?” The moment that I can go country to country in a few hours, go from New York to China in a couple hours, insomnia would be the least of my concerns. [Sarcastic] I think that I would like to have insomnia; that would be so exciting to me. So, heh, that’s not a real important question, and whoever wrote that I think knows that. Next question: “When you buy land in the US, you are not the only owner of that piece of land. The government is the second owner.” Yes, that’ s absolutely correct. You never really own anything in America; you always have to pay taxes. And if you can’t pay taxes they’ll come take your property. Ultimate fascist fraud. Very typical of this system. Colossal illusion of property in the free - market. The question continues, “Having said that, do you think that it’s best to buy a piece of land and start building the first city, or migrate to a city and gradually dominate the politics of that town city - state to the point where we are able to start imp lementing the ideas from The Venus Project?” Well, anybody that’s willing to put forward a city, a government that's willing, to say, subsidize it, hopefully would accept the city. If we did it privately, we bought, say, a couple miles of land in diamete r in America (which I wouldn't want to do; I think this needs to begin outside the States, as the States is just such a mess)... if we did this outside, in a slightly socialist country perhaps, I would hope that the government would at least tolerate what the advocation is, and not try to interfere with what we're doing. As a speculative example (and I think this is worth just throwing out there for you guys, and I don't think that this is technically feasible at this time, though, if some of you out |
ther e know that it might be, let me know), the international waters (you guys are hearing |
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about these pirates and everything), and the reason the piracy is so popular is because it's international waters. International waters: there's very little legal ramific ations. The pirates obviously, are going to be, when they jump onto a ship and take it... there is a legal responsibility because of the citizens that are denoted. But, nevertheless, if you were going to go live way out into international waters and someho w build a massive multi - mile diameter, artificial island, truck in hundreds and hundreds of thousands of tons of nice soil and build a massive artificial island, which would be a tremendous financial concept, it could be done, technically, eventually. You could work this out if you could find an area that was shallow enough for one, or you had a massive system of suspension. Nevertheless, if you could do this: bam, you have no government. There was actually another artificial island project that I read abou t, that they're doing just this, and they do it as some sort of debauchery - filled resort, with casinos and everything... whatever. I think that this kind of idea would be tremendous; it would be awesome to build an artificial island and start The Venus Pro ject. Unfortunately, it would also have to be protected, because, nevertheless, we live in a monetary system, and we'd still have problems with piracy, and everything like that. You never know. As long as the military systems are in establishment, it's alw ays a problem as well. So, anyway, I'm just throwing that out there, but I understand exactly where you're coming from. My hope (to answer your question) is that the countries that would utilize this would do so because they have a certain degree of resp ect for it, even though it might be just a little bit against their general interest. We'll just have to see how that plays out. It would always be private land; it would naturally be private land at the beginning. |
Next question: “I've been thinking: could you use the advantage of this movement, having people all over the world, for your next movie? I mean, could we act like correspondences in our own countries?” I don't know. Send videos or something to use for the use of Zeitgeist III: just an idea that came to mind. I'm open to any input for Zeitgeist III. I'm not going to say that I'm necessarily going to use the input that's given to me, but I will definitely consider anything and everything. I have a very good idea with what I'm going to do with this film, and I'm not giving to much away. It's going to dwarf the other films, psychologically and sociologically. And, if you think you got a ridiculous reaction from my first two films, this one is going to not only encourage an immense value system s hift, it's going to present a logical frame of reference. It's going to deal with rationality, to put it loosely: a very difficult topic. And my goal is to put this into a context that everyone can get their head around, so they not only hope that we move into a new direction, but demand it. The |
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new film is going to be very, very, very, very catalystic. And I'm designing it to be a call to action more than just entertainment. Next question: “Because database management systems are only as good as the data they collect, how would we make sure that the data feeding the technology and resource - distribution management system are of the highest quality?" That's a very good question. That would be a technical process. Basically, studies that are done in scienc e labs can be automatically connected to this system. So, if someone's discovering a new form of alloy, say a metal alloy, and they see how it can work, that information is immediately sent into the main system, just like we set up an Internet type of rea ction. Except, this is an integrated system, where the system absorbs everything and knows all of the input that's been put into it, naturally. They can assess it logically, based on reasoning, and inference and deduction, to arrive at conclusions. In othe r words: if someone creates a new form of metal alloy, and someone else simultaneously wants to create a new type of technology for an airplane, that new metal alloy that's instantly put into the system will instantly be made known to the other person acro ss the world who wants to instigate a new technology for the airplane. The input would be technological, and, of course, humans interacting with the system to submit their concepts that are maybe more subjective about ideas they have for society (again, wh ich is evaluated by the computer initially and then by the interdisciplinary). So... could bad data come in? There's always... nothing's perfect. There could be errors. But, I hope that the system would be able to weed those errors out, and they would be c aught. But, based on the nature of the system, errors occurring are really the least of my concern. There's enough redundancy and enough people monitoring the system to understand if there's actually a problem, but the way the system is organized is actual ly quite simplistic. It's not as intense as some people try to pretend it is, where, to the effect, you know, if the whole thing goes haywire the whole world blows up. It doesn't work like that. Next question: "While we can all agree that numbers and sci ence are a universal language, the act of summarizing and relaying what these numbers mean have proven to be the tricky part. What new methods of relaying information would we utilize as to avoid subjective, statistic and individual biases?" Well, the sc ientific method is the method that we're going to utilize! I've talked about that over and over again. You start off with logical rational based on information that you know. Then you test your hypotheses through observation, and get feedback from the rea l world. So, I think the subjectivity is always going to exist |
initially, because everything is mildly subjective based on the limited form of information. |
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There's no such thing as the ultimate, objective optimization. But there is a massive difference bet ween what we are doing today and what we are talking about. This is a quantum step forward in our successful management of society and the production of goods and services. So, I hope that answers your question. I'm running out of time here, so hopefully I can get through a few more. Next question: "As much as I agree that fashion has its roots in individuality and thus vanity, it is also equally rooted in creativity and art, both of which are relevant to happiness? How would The Venus Project allocate resources for fashion, sports and art? How does The Venus Project regard fashion, sports and art as relevant to the necessities of life?" That is a terrific question. The first thing I would say, is that art and creativity I think are very different from vanity. I think fashion can have many different representations, and there will be the freedoms for people to express themselves as they see fit. Sports in the competitive nature I think is an outgrowth of an us against them type of mentality, and I thi nk sports will be reconsidered, where people will engage in sports to better themselves, not beat somebody else. So, I would have to remove sports from this equation. Art and fashion, you can see the bridge between the two; I understand that. I would have to say that the issue of art and fashion are open to everyone. If you want to design a shirt for yourself in a customized fashion for your representation, that can be accompanied. But I strongly point out (and this is going to have to be the last question I take) that there really is no basis for the type of fashion that we see. It's a contrivance of materialism. So, that individual ideology, the individualism that we see that says that fashion is supportive of us, supportive of some type of ideal of human nature or whatever, or of expression, is actually incorrect. Now, I'm going to have to stop right there. I'm going to end this broadcast with a little edit I did, that I really liked of George Carlin, that I was going to try and start the show with, but technically things didn't work out. So, everybody, I will talk to you guys in two weeks with Jacque and Roxanne. (Here it switches to a recording of George Carlin) George Carlin: "Now, there's one thing you might have noticed I don't complain about: po liticians. [i]Everybody[/i] complains about politicians. Everybody says they suck! Well, |
where do people think these politicians come from? They don't fall out of the sky. They |
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don't pass through a membrane from another reality. They come from American par ents and American families, American homes, American schools, American churches, American businesses and American universities! And they're elected by American citizens. This is what we have to offer. It's what our system produces [echoes]. Garbage in... garbage out. If you have selfish, ignorant citizens, you're going to get selfish, ignorant leaders. And term limits ain't gunna' do you any good; you're just going to wind up with a brand new bunch of selfish, ignorant Americans. So, maybe, maybe, maybe i t's not the politicians who suck. Maybe something else sucks around here. Like... the public. Because if it's really just the fault of these politicians then where are all the other, bright people of conscience? Where are all the bright, honest, intelligen t Americans ready to step in and save the nation, and lead the way? We don't have people like that in this country; everybody's at the mall: scratching his ass, picking his nose, taking his credit card out of his fanny pack and buying a pair of sneakers wi th lights in them! It's what our system produces [echoes]." (back to Peter) Peter Joseph: "The greatest realization that humanity is going to have (in the next thirty seconds let me just state this) is that we are products of our culture. And, until people come to that understanding — until we lose this narrow self - interest and realize that we are victims of culture [i]and[i] we influence culture on a daily basis — nothing's going to change. Carlin was one of the few, great social scientists to come to th at understanding. So, I hope all of you guys appreciate that, and I'll talk to you guys in two weeks. Thank you very much. Bye." THE END |
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- Part 4 - The F orth S how 5 - 6 - 09 Good afternoon everybody, this is Peter. This is our May 6th broadcast, i'm gonna be here for the next 2 hours, and for the 1st hour i'm gonna take a bunch of questions, i have a bunch of these, and i'm also gonna quickly talk about some issues regarding the movement, the website, and things that we are developing. In the 2nd hour Jacque and Roxanne are going to join us again; as some of you might know, we alternate every other show they join us for the 2nd hour, and basically this conversation with them is going to detail a few things, but mostly with language, something that very few people seem to talk about. There's a wonderful book that Jacque has mentioned that i have been reading called The Tyranny of words by Stuart Chase, and i really, really suggest that everyone reads this book. Not only is it brilliant on words, it's also brilliant on certain notions of the social establishment; he is inadvertently a very unique man who wrote that book, and ummm language is a fascinating thing; i'm sitting here speaking to you and you are hearing what i' m saying but what i'm saying might not be interpreted correctly based on what i actually intend, and that's a fascinating point that not many people think about. So the first thing i want to talk about before we go into the questions is what we are tryin g to do with the website and how we are trying to organize this movement. It has been a slow process and i apologize for the haphazard nature of the way things have been unfolding thus far. Of course, we have the projects, we have the chapters, we have a lot of things going on at once, there are terrific things happening and i really appreciate all the work everybody has been putting into different aspects of this and the excitement around it. So let me quickly run down the way we are attempting to organiz e this at this point. Basically the main website thezeitgeistmovement.com consists of a series of languages. Eventually i am going to pool in what i would call content managers, independent people that are bilingual that can maintain their respective langu age basically mirroring whatever is happening on the English site, along with putting culturally significant aspects, events that are regionally oriented, there will be sections for that as well. I'm trying to pull these people out of the community group s that currently exist, and if you feel that you really have the time to do this - it's not something that would take hours and hours; all you have to do is familiarize yourself with the back end of the website, and then you can come in and help update it; it's really not that dramatic in terms of the complexity of it - much easier than basic web editing that most are used to. Joomla is a programming language, it's not that complex when it comes to people just editing articles and things like that. If you a re interested in helping us with this, and we do have a few people already helping, send an email with the subject 'content manager' to media@thezeitgeistmovement.com |
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This brings us to the chapters issue as well, which is very similar, except the chapter s are less content based and language based, and more regionally based. The idea is to eventually have our site as multilingual as possible, with each respective language having interlinks to other websites, template sites based on our site, mirrored sites that are based on regions, so, the hierarchy is quite logical; we go by country, then to state, and territory, and city, and that is the basic organization. The idea still, is to have a series of template websites which by the way, we have had developed a nd will make available for download for those that have shown that they have interest to do so. We have instructions to do it, we can take our entire infrastructure and make it for your state or country, and you can put it on an independent server. We can' t keep everything on one server because as some of you might know, it's dangerous if the whole thing goes down or something happens, so we have to start spreading this out and making it semi - independent, while of course referencing back to the home base, s o to speak. So the chapters section will be of that architecture, interlinked with the language content of the dominant site thezeitgeistmovement.com. In time, what we are going to do is find those that are the most dedicated, that have the most knowledg e; administrative, communications teams: i'm trying to pay attention to those that really seem to show solid interest, consistent interest, not a flyby night type of affair (note to translators. fly by night, in this context, means taking a person taking a brief interest in it then disappearing) and eventually we are gonna have a team orientation, either at the venus project, or in New York, or somewhere in the United States, or across the country - we could do it through webcasts to begin to establish inde pendent people that really have come to understand this direction and can basically do what i do, have their own local 'blogtalk' radio shows, lecture, create groups, and be proactive - this is really the way this is going to be spread, it can't all come f rom one specific website and one specific person. This can't be a centralized construct as i denoted before, this needs to be as holographic as possible, so if something happens to one section, the other section is still very much active. Hopefully that ma kes sense, that's an important thing. I'm hoping to have a team orientation relatively soon, depending on who comes into this, who shows their dedication, and yeah, that's going to be very important, it's really the next step. Fundamentally we are going to have one representative for each country, one representative for each state and territory, and that's how the organization will work as a general structure, it's the basic logical unfolding. so, that's a basic rundown of that, this is all in developmen t and this is all information that will be posted on the site, but we have a ton of things that we are trying to get together, so again, i apologize for the general disorganization of the way things have unfolded. We have this project management system, i' ll just put that out there for those who are not familiar with it; if you want to help us with translations there is a path that you can trace through the site, to be placed automatically, through the system, to work on translations, to work, for |
example, on translating the activist orientation guide, go to the wiki and look under |
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'translation project' and you will see this information - we are slowly getting this together, so it's basically self serving, where anyone who wants to help can do so without hav ing to constantly email and get approval or instructions to do something. So i hope all of you are paying attention to the developmental aspects of the site, and i will speak more on that as we continue the development. Now, i'm gonna jump straight into your questions, there are a ton of these under the 'Questions Part 4' thread title. I went and answered all the ones that i knew i wouldn't be able to get to, or if i felt where not necessarily the best to answer on the radio. So in red, if you go to that part of the forum, you will see my responses; so please read all of those - i spent a lot of time ding that, and apart from that, i have a massive list of questions that i'm gonna try to answer in the first hour right now, and we'll see how far i get. Anyt hing i don't answer, i'm gonna make a note of, and i'll attempt to go back to the forum, find those question, and answer again definitively. In time, i hope that we can make a massive running Q+A (note to translators. Q+A = questions and answers) of all th e questions that are constantly answered, just so they don't keep repeating which seems to be a problem with new people that come in; that's gonna be something we will have to figure out how to do, it will be good to have a constant Q+A basically running a s time moves forward. So, let me go into your questions right now. The first one is:"Peter, it has been stated that if an individual shows signs of abhorrent behavior in a resource based economy, he or she will have access to rehabilitation centers, but if the said individual is unwilling to attend, who or what will force the inflicted person to seek help?" That's a terrific question. That's a complex question. I think in the transition from where we are, to where we want to go, which of course, everyth ing is a transition, we are not looking at an end result, but in transition, the basic legal structure that we have now isn't just going to disappear, mainly because the conditions are far too abhorrent in society. So i think the answer is that we are go ing to try and make things more and more humane, reducing the propensities and the reasoning for people to behave abhorrently. In the event that in the future, someone kills someone out of jealousy, this is, of course a complex issue, naturally, it is the response of the community to take account the problems within the community itself; is it as simple as calling in a third party such as the police? I hope it isn't; i hope people will begin to resolve conflict in society on a more personal level. That's a very open, difficult subject, but as a general answer: our current structure, with the way we deal with so - called criminals, even though that is a |
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false term, will have to remain until we get to a point where we have moved out of this particular develop mental impairment in psychology. So will there always be problems like that? On some level perhaps, but we are trying to create a much better environment, so to answer your question, it would be dealt with by the community, and if we do have the police dep artments in the future it will be much more minimalistic; we certainly won't be putting people into little concrete cells which make them worse. They would be apprehended, so to speak, i hate to use that language, but if you have a dog that gets a disease such as rabies, and it's running and biting people, you have to apprehend it in some capacity. This is just one of those questions that i can't answer other than the fact that we'll continue to do what we have always been doing but reducing the stimulus th at creates those problems in the first place. I hope that satisfies your question. |
New question:" Is Peter Joseph going to come to Australia? Is making profit from such event, and future ones considered?" That's an interesting question. I've been get ting emails and correspondence with truth movement Australia and they've been trying to get me to come there; i've strategically been trying to get them to make it not for profit which has been an interesting situation. Since i run events myself, i know ho w expensive events can be and i'm not quite convinced on what they are doing yet, and due to scheduling conflicts i haven't agreed on anything. I would love to come to Australia, there's a great following there; i just have to make sure that the way it's o rganized is in fact not for profit, we have to walk the line with this; the last event they had with David Icke was a 75 dollar ticket or something and that's just incredible, i can't put myself in that position. Next question:"At what stage in the trans ition to The Venus Project do you believe the structure of current Politics will become unnecessary? What should be the first aspects of politics to dissolve?" Well again, that's a very complex question. I don't know if it's that linear per se. I mean, p olitics hopefully will be transformed into something that's actually very different. The architecture of human interaction will remain on some level until cybernated systems are slowly developed and slowly human processes are delegated on as many levels a s possible, but the structure of foreign politics as it is, is really a joke, i don't see much merit in the current structure. Again, in transition we will have to utilize certain aspects of this because i don't necessarily see some type of quantum jump wh ere in one day there is no such thing as politics. So, it's gonna be a gradual process. The first aspect of politics to disolve naturally will be those incorporating the monetary system on |
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some level, which really is almost all of politics if you think abo ut it. So.... that's a very difficult question, i can't say that i have a concrete answer for that. Nor is it necessarily the correct question; i think in transition we are gonna have to have both sides working to a certain degree. Next question:"Do you think that The Venus Project must be addressed and supported to some degree by the mainstream political realm in order to be successful?" Well i would hope that eventually we will get people from the political realm to support the idea and inherently th ey will begin to spread this information to whoever wants to listen within the political spectrum - that's certainly a hope. If we can find some political officials that are really gonna stand behind this, which unfortunately, based on the very nature of s omeone being a politician, they are not gonna be in favor of something like this based on their general involvement, their general conditioning and what they have been perpetuating as a politician, but i can only hope that yes, hopefully some mainstream po litical people will get behind this when they see the merit and begin to see the flaws of our current system. Next question:"If one of the first cities is successful and has abundant resources, then what is stopping greedy or desperate people in other pl aces from going and disrupting the harmony of this environment?" Well, the first city is going to be a research city, not necessarily the type of thing where everything is enclosed and it's a commune of sorts where you have everything there. For one, th at's probably not gonna ever work because there are always resources that are out of availability on this planet, at least at this point in time; that's why we advocate a global structure because we have resources all over the planet which eventually come into play. Until advanced technologies such as nanotechnology come to fruition, and molecular engineering, when we can start to create these things from other resources molecularly - well, that's of course, not around the corner, at least not in my opinion - but until then, we are always going to have problems with other people who don't agree with the system. I think ultimately, general protection of anything that is advocating something counter - establishment will be necessary, whether it's big fences or w hatever. This is unfortunately a sad reality and we can't think that way, we have to just do it. Jacque describes an idea he has for his film that talks about lifestyle and one of the ideas he had at the very end is that the first city that is built is act ually destroyed by political and religious fanatics; those are actually very real possibilities and the ultimate thing is that you can't let that distract you, you have to move forward and if something cause problems you do your best to fight it and you ju st keep moving forward. It's gonna be an uphill battle, i can say |
that much. |
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Next question:"I posit the monetary system has contaminated the scientific method, and in some cases, entire volumes of literature (especially in the medical field). Would there be a general reappraisal of some of the more controversial subjects?" Well yes i would say that most of the science coming out of the establishment is not science at all. It's surface science disguised for the benefit of perpetuation of the monetary es tablishment and whatever industry that happens to be producing that science. It's very difficult to believe what you hear from the medical industry, especially with controversial subjects, and by all means, science is for the sake of science and not for t he sake of the self interested invested interests of profit. Therefore in this system you have to have massive 3rd party organizations but that doesn't last long, such as the FDA: the FDA was made after this book was published called '100 million guinea pi gs' which broke down all of the absolute absurdity, the poison of false advertising, of the lies that were in all sorts of modern medicines and food products. It was the controversy this book generated that started the FDA and now what is the FDA? The FDA is a collusion corporation, the heads of various pharmaceutical companies. The FDA is not an independent agency whatsoever and you really have to take it with a grain of salt, and put this fact into focus whenever you listen to any results coming out of th e FDA, especially the more controversial things to come. There's a lot i could say on that when it comes to many different treatments. Do not trust, necessarily, or actually, i better rephrase that: have a great deal of healthy skepticism of what comes out of these corporate institutions that mask themselves as 3rd party, independent agencies. Next question:"for the average person who doesn't have any immediate assets like money or property, what can they do, and how do they fit into the transition after we there is a critical mass and things start moving?" Well, you know, just because someone doesn't have money or property, it really doesn't mean anything. This is a massive social transformation that is designed for the betterment of everyone, there is an equilibrium here. If people can contribute that's fantastic, but we accept the graduation, so to speak, of the flaws of knowledge right now, or excuse me, the lack of knowledge that most people have at this point in time. I mean, people haven't been mot ivated to pursue careers of interest so someone who gets a degree in accounting has a very limited base of awareness regarding their occupation - i'm being very general here - and they can't necessarily come up with scientific ideals that would actually be beneficial to society. So, you know, i don't think that's really a relevant question. It has nothing to do with assets like money or property. In fact, the less they have probably makes it more likely that the transition will be smooth because it's those people that have |
tremendous amounts of property and wealth that are really gonna get in the way because |
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of their ego association and their hierarchical stratified persona that has basically been generated by their position of authority, based on how much m oney they have. |
Next question:" Peter will you clarify your position on vaccines?" Sure, i got a lot of emails about this because i made a comment on vaccines and cancer in the last radio broadcast. It was irresponsible of me to say something so swe eping because naturally it's controversial. I want to take a second to try and explain this more thoroughly because i see a lot of really brainwashed people out there that are taken in by these court proceedings, and are taken in by these reports that are sanctioned, again, by these corporate colluded agencies which have an obvious vested interest on what conclusions they make. I might be doing some music for a film coming out from the cancer institute, the cancer society. And this film, i have seen segment s of it and the director has done tremendous amounts of research, and he has found so many falsified documents, so many blatant lies, so many things in regard to the cancer establishment regarding nutritional treatments that do not require the use of the m edical establishment at all, and the incredible oppression of this information, it's mind - blowing . And it goes to show that you really can't trust the medical establishment and you really have to have a healthy dose of skepticism when you look at the concl usions drawn that on paper look absolutely fine, but then you actually step back and start comparing everything, and then through time, you get all these reports released where it's a collusion to lie, and that's what he has found in this documentary, it's a very powerful documentary that will be released probably within a year or so. So what i'm gonna do is basically, there's a book that i've read that i recommend to you, that if you want to think about the issue of vaccines you can take a look. I'm not gonna go crazy on this because it isn't really relevant per se, but i don want to clarify this. First of all, let me say outright that vaccines are an incredible marvel of general science, the fact that we have created these things and they have helped us, and they have been able to eradicate some very problematic diseases that have been recurring through society; that being said however, the practice, the establishment, the monetary elements of it - there's a lot of bad science, extremely bad science being perpetuated in the industry which is extremely harmful and they have shown this pattern definitively. The first book i recommend is called Evidence of Harm by David Kirby. Again, you should read this with a healthy dose of skepticism as with everything el se but he tracks the statistics very well and it's very well sourced, and beyond that, what i would like to say is everyone.... in fact i'm gonna copy and paste this into the chat right now because this is a great article by Robert Kennedy. Robert Kennedy Jr is a very honest guy. I really appreciate Kennedy. I hope everybody goes and looks at Robert Kennedy's other work as a lawyer and |
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environmentalist. He's done tremendous good work on many different levels. He wrote an article for the Rolling Stone entitl ed 'Deadly Immunity' and the general basis of this article which i'm gonna read a few little segments of, is that it was discovered a secret meeting that happened in 2000, and what this proves is that there has been a cover up of the mercury basis in vacci nes, this preservative they use called thimerosal, and forget this constant perpetuation of this fallacy you see, and listen to the fact that this has been known, has been covered up definitively. I'm gonna just go ahead and read some quick things on this. I just published that in the chat (note. chat section on blogtalk website). Again, if you are listening to this in the future, it's called Deadly immunity, it was published in the Rolling Stone on June 20th 2005, and written by Robert F Kennedy. It begi ns: In June 2000, a group of top government scientists and health officials gathered for a meeting at the isolated Simpsonwood conference center in Georgia. The agency had issued no public announcement of the session -- only private invitations to 52 atten dees. There were high - level officials from the CDC and the Food and Drug Administration, the top vaccine specialist from the World Health Organization in Geneva, and representatives of every major vaccine manufacturer, including GlaxoSmithKline, Merck, Wye th and Aventis Pasteur. All of the scientific data under discussion, CDC officials repeatedly reminded the participants, was strictly "embargoed." There would be no making photocopies of documents, no taking papers with them when they left. Utter secrecy . It continues: The federal officials and industry representatives had assembled to discuss a disturbing new study that raised alarming questions about the safety of a host of common childhood vaccines administered to infants and young children. Accordin g to a CDC epidemiologist named Tom Verstraeten, who had analyzed the agency's massive database containing the medical records of 100,000 children, a mercury - based preservative in the vaccines -- thimerosal -- appeared to be responsible for a dramatic incr ease in autism and a host of other neurological disorders among children. "I was actually stunned by what I saw," Verstraeten told those assembled at Simpsonwood, citing the staggering number of earlier studies that indicate a link between thimerosal and s peech delays, attention - deficit disorder, hyperactivity and autism. Since 1991, when the CDC and the FDA had recommended that three additional vaccines laced with the preservative be given to extremely young infants -- in one case, within hours of birth -- the estimated number of cases of autism had increased fifteenfold, from one in every 2,500 children to one in 166 children. I'm gonna continue: |
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"You can play with this all you want," Dr. Bill Weil, a consultant for the American Academy of Pediatrics, told the group. The results "are statistically significant." Dr. Richard Johnston, an immunologist and pediatrician from the University of Colorado whose grandson had been born early on the morning of the meeting's first day, was even more alarmed. "My gut feeling?" he said. "Forgive this personal comment -- I do not want my grandson to get a thimerosal - containing vaccine until we know better what is going on." But instead of taking immediate steps to alert the public and rid the vaccine supply of thimero sal, the officials and executives at Simpsonwood spent most of the next two days discussing how to cover up the damaging data. According to transcripts obtained under the Freedom of Information Act, many at the meeting were concerned about how the damaging revelations about thimerosal would affect the vaccine industry's bottom line. "We are in a bad position from the standpoint of defending any lawsuits," said Dr. Robert Brent, a pediatrician at the Alfred I. duPont Hospital for Children in Delaware. Dr. John Clements, vaccines advisor at the World Health Organization, declared that "perhaps this study should not have been done at all." He added that "the research results have to be handled," warning that the study "will be taken by others and will be used in other ways beyond the control of this group." The CDC paid the Institute of Medicine to conduct a new study to whitewash the risks of thimerosal, ordering researchers to "rule out" the chemical's link to autism. It withheld Verstraeten's findings, ev en though they had been slated for immediate publication, and told other scientists that his original data had been "lost" and could not be replicated. And to thwart the Freedom of Information Act, it handed its giant database of vaccine records over to a private company, declaring it off - limits to researchers. By the time Verstraeten finally published his study in 2003, he had gone to work for GlaxoSmithKline and reworked his data to bury the link between thimerosal and autism. Peter: Now, the basic elem ent of this is profit. I'm gonna continue here: The drug companies are also getting help from powerful lawmakers in Washington. Senate Majority Leader Bill Frist, who has received $873,000 in contributions from the pharmaceutical industry, has been worki ng to immunize vaccine makers from liability in 4,200 lawsuits that have been filed by the parents of injured children. On five separate occasions, Frist has tried to seal all of the government's vaccine - related documents -- including the Simpsonwood trans cripts. |
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Rep. Dan Burton, a Republican from Indiana, oversaw a three - year investigation of thimerosal after his grandson was diagnosed with autism. "Thimerosal used as a preservative in vaccines is directly related to the autism epidemic," his House Gover nment Reform Committee concluded in its final report. "This epidemic in all probability may have been prevented or curtailed had the FDA not been asleep at the switch regarding a lack of safety data regarding injected thimerosal, a known neurotoxin." It continues: The story of how government health agencies colluded with Big Pharma to hide the risks of thimerosal from the public is a chilling case study of institutional arrogance, power and greed. Peter: And it goes on to continue with the reasoning why , and this is something that not many people talk about. The trick, and i don't remember where it is in this document, is that basically, it is profitable for them to make multiple inoculation vials for the vaccine to distribute it. The reason they have to have this preservative in there, which is a known neurotoxin, and as this article states, even the person who created thimerosol had countless tests that proved its neurotoxicity. It's unbelievable when you look at the research that Mr Kennedy has done. T his isn't just made up, this is actual history that no - one talks about. And the fact that they collude with these agencies, they have colluded to falsify information to make it look like there is nothing wrong with thimerosol, and of course, naturally, the y slowly start reducing the levels, but that hasn't helped anything, the damage has already been done on a grand scale. |
So, i'm not gonna go and read this entire thing. Actually, i'll just point out the one thing that i want to point out: For Merck and other drug companies, however, the obstacle was money. Thimerosal enables the pharmaceutical industry to package vaccines in vials that contain multiple doses, which require additional protection because they are more easily contaminated by multiple ne edle entries. The larger vials cost half as much to produce as smaller, single - dose vials, making it cheaper for international agencies to distribute them to impoverished regions at risk of epidemics. Faced with this "cost consideration," Merck ignored Hil leman's warnings, and government officials continued to push more and more thimerosal - based vaccines for children. Before 1989, American preschoolers received only three vaccinations -- for polio, diphtheria - tetanus - pertussis and measles - mumps - |
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rubella. A d ecade later, thanks to federal recommendations, children were receiving a total of 22 immunizations by the time they reached first grade. Peter: So i want everyone to read this article, everyone out there who has sent me emails. I've looked into this; th ey need to get rid of this preservative. Next question: "Many smaller countries have small armies as a psychological deterrent. I think that the use of these (defensive ) armies is a waste of resources that could be channeled to something useful like hosp itals. What do you say to those who argue that if we throw down our weapons the "big bad" neighboring country could just take us over and hence it would be unwise to do that?" That's an interesting question because what you are really pointing out is the propaganda that has been used on (especially) the American culture for years. The psychology that our army is there for defense, when it is obviously there for offense and empire expansion. One of the greatest scams you can do to somebody is to make the m believe that there is an enemy of them out there somewhere; that's what terrorism is. You know, they didn't have communism to use as the excuse anymore, they had to create something new so they invented terrorism. On the subject of resources for the mili tary, its' absolutely disgusting and i agree with you. If we just simply channeled those resources, and all of that mental and scientific interest into productive elements that actually help society, like the example i gave at the end of Addendum, where if we took all of the people who worked on the Manhattan project and put them toward something productive like solving world poverty through technology, well i think we would be living in a very, very different world, in fact, i know we would. So it's really mythological to think that if we aren't protecting ourselves then someone is just going to take us over; that's like saying if you don't have a gun in your house and your neighbor does, your neighbor is going to come over with his gun and take over your h ome, and kick you out. It's just ludicrous. Next question: "In the way our current medical system functions, we are only treating the symptoms and not the diseases. While I believe it would be possible to find cures for many of the "incurable" diseases w e have now, do you think alternative medicine, despite its lack of scientific evidence, would still have a place in the new medical system?" Well alternative medicine, as a general term, is a litle bit empty. What i would say is that those treatments tha t are not evaluated by the scientific establishment are often deemed "quacky" "alternative" "homeopathic" etcetera. The problem is that the scientific |
evidence does need to be documented. |
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Typically, these patterns come from trial and error over long peri ods of time, and because the establishment refuses to recognize it, people don't think there is any validity because the establishment has been ignoring it. Again, the medical establishment is there for self preservation; you wouldn't believe what they hav e been doing behind the scenes to stop so many things that would be helpful, and again, the other aspect is that everything is backwards: they constantly want to treat a problem rather than find the source of the problem, and so until we look at the source of everything, the root causes of behavior, the root causes of disease, the root causes of any type of social problem, it's really a counterproductive task. In the short term, it's great that we find ways to help things and solve certain problems, but if the focus isn't on prevention it's a scam basically. Next question: "How do you see the Zeitgeist revolution in Latin America? Our infrastructure is terrible, low educational levels and millions and millions of people below the poverty line." Hey, i s ee the Zeitgeist revolution in places that people are deprived to be very powerful if they can understand the message. The education levels of course, are always a problem with anybody you talk to. If someone doesn't have a vocabulary for something, natura lly they are going to have to learn that vocabulary before you can communicate with them. I think ummm... i think that there is a very strong chance that The Venus Project and a resource based economy will begin outside of the wealthy countries. I think it 's gonna have to start in a place that's probably somewhat socialist, that has a leader that's fairly open minded, that isn't completely brainwashed corporate enterprise, and have people that really want change. Unfortunately change usually has to come fro m deprivation and problems. I mean, if you have somebody that's really deprived, they are gonna be a lot more flexible as to doing something new. I mean, this is the mechanism that has been used for abuse. In our system, they put people in debt through e very means they can think of and because of that debt, they are exploited; that's the wrong angle of this method. In other words, problems create motivation in some direction and we have to focus that direction in the right place. We don't want monetary re form in the long term, we want to overcome this system, this system is far too messed up. So people need to learn what the real direction is, not try to save a system that is essentially a failure to begin with that marked a particular point in time, but n ow it's paralyzed and we can't seem to get out of it because of the very nature of the structure, which is happening with the monetary system right now. I hope i answered your question; i think i deviated there a little bit. Next question: "What are thin gs that I must do to protect my family from any possible |
retaliation by opponents of TZM and TVP, if protecting them is even |
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possible?" Well, i'm not sure what you mean by retaliation. I assume you mean verbal retaliation. You just simply have to learn the material enough to be able to break down the refutable arguments that peple tend to present. You will find that when you talk to people about these issues, they will have the same set of arguments over and over again. I hear the same dozen objections t o this system virtually all the time, because no - one has a frame of reference outside of what they have been conditioned to think. It's pretty easy to see the level of conditioning; few people seem to think critically about the system; they haven't really been inspired to do so and they have accepted it as religion. Regarding other forms of retaliation, i don't know what to say... about physical retaliation; i really hope you don't suffer anything like that; in this point in time it really shouldn't be that much of an issue. basically, learn the information and don't get emotional when you speak to people, slowly break down from a reductionist perspective, what they are saying. So if someone says to you " well, that's just communism!" You say "what's communi sm?" And they will say: "well, communism is the rejection of profit, based on Karl Marx" They will say something like that. so you say: " well, what you are saying is that if you reject the profit system, you are a communist and a Marxist? Is that what you 're saying?" And then ask them about the relevance of technologies; you could say something to the effect of "what if you had a disposition where you didn't have to work for a living; What would we do to our social system?" Begin to challenge their intelle ct, even hypothetically; just get them out of their frame of reference where everything outside our system is wrong; that idea that this is the apex of human development, it's a religious idea. So just do your best, learn, and you'll find that through time you will get very, very good, and you'll get the exact same arguments over and over again , so you'll get better at refuting them. Next question: "you claim that in order to really get the Movement going a "complete and total" failure of the current Mo netary system has to occur. I am fully aware that this is already beginning to happen, but SHOULD we attempt to contribute to the collapse?" Well first of all, i don't think i ever stated that a complete and total failure was necessary, in some definiti ve manner. First of all, there's no such thing as a complete and total failure; the bankers will pick up the pieces of this particular problem, it's just gonna take them a long time. They can resurrect this system again, why? Because it's all a big game; t hey can rig it again; they can change the math. Every time they bail out a country, they are basically taking the problems and pushing it under a rug, and slowly, it goes out of the public mind, slowly it just vanishes; it's fiction. So the whole thing is a game and once you realize that, you realize that we have to have more than just waiting or |
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contributing to the failure of the system in this mathematical sense, because there really isn't a mathematical relevance because again, it's rigged. The failure will come from technological unemployment and from the public's awareness of what's actually possible for future innovation to help them; that's really what it comes down to. In contributing to the collapse of the system, you have to try not to hurt peop le, but simultaneously you don't want to support the system, so it's a difficult position to be in; the suggestions i made at the end of Zeitgeist: Addendum i think are very good. You want to make a poetic statement against the system; you don't want to fe ed into the obvious despotic mechanisms; i really hope no - one out there knows anybody in the military, if you do, please work to get them out of the military - especially in America. Don't support the system, that's really all i can say about that, and tha t's going to contribute to the collapse invariably because this whole thing is built on a fantasy and faith. So when people stop having faith in the system, the house of cards will fall. |
Next question: "the true ideal of the RBE is great in a sense th at technological reliance and advanced automation solves many of the problems of Communism. However, when and if the system does fail, this super advanced technology will not appear out of thin air. People will be guided by the ideal but will have no coord ination to achieve it on a global level, in which case the build up would HAVE to start at the community level." Well yes, that's natural. However, what i would say is that there is a lot of advanced technology out there that isn't being pursued in which the theories are absolutely sound, so the motivation really is to get science to shift gears, to move away from interests in war, and move into interest for abundance. There's a terrific book out there that i want all of you to read called Engines of crea tion; i don't have it in front of me; type in Engines of creation, it's on nanotechnology, and the author does a tremendously good job of putting into reference what we understand of nanotechnology and where it can lead us. All the things we talk about cas ually about automation will seem incredibly primitive once this science of molecular engineering is developed, and this is where our focus should be. We should be focused on all of these advanced elements; we need to pull scientists out of the war industry into a perspective of wanting to create abundance and efficiency on this planet for the whole of human civilization. So i ope that answers your question. Granted, in transition it's just that, a transition. So i have some other ideas about transition whic h i'll talk about later. I'm gonna probably put this into the new film. |
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Next question: "What will make people stop using money?" Well, when they don't see a reason for it. When they know that it's not necessary. When they understand the incredible nega tive attributes that the system causes from top to bottom, balanced against the only pro, which is a very weak form of incentive. That's it. Then they will understand technology will create an abundance as such that it's just stupid to sell something in a society that can create an abundance. Next question: "The base of the RBE all hinges on raw material extraction and production...so, who does it? " Again, this is very similar to the second to last question. Who does it? Well, in the end, we will do it until we make the machines to do it, and then the machines will do it. Basically, extracting raw materials from the planet is basically done by machines with the aid of humans. It's simply the matter of giving the machines that much more intellect, so to speak, to be able to do it themselves in a systems approach where you simply require someone to oversee it, and in the end, with the adaptation of artificial intelligence that can recognize problems, it will be more like a person overseeing a set of system s, as opposed to someone standing next to one computer, and one extractor. Umm... stuff like that. So it's really contingent on how fast we choose to utilize our scientific knowledge. Next question: "I don't think that "making the system fail" is a viabl e way of starting the Movement." well, i'm not advocating making the system fail per se, i'm advocating not participating. You have to fight the system; the system can be resurrected if people continue to be brainwashed into that supposed value of it. Ac tually, i think i already answered this question. It's a combination of the two. You have to reject the system before something new. You have to create the transition; there is a transitional phase, but a part of that transitional phase is the system being rejected and therefore failing, but it's not like you press a switch and the whole thing collapses to the ground, with everyone standing there with their pockets empty and wondering what just happened. Next question: "Do you think meat in vitro (produce d in the laboratory) can replace the animal meat? Jacques said in a interview that in the future we will able to produce food (meat) without killing animals" |
Yes, that's another aspect of nanotechnology. There's no reason why can't molecularly |
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engineer a ll forms of.... anything! It's feasible to do so. The science is there (note to translators. The science is there = it is scientifically possible - he isn't saying it has already been done). Next question: "How feasible is TVP? And why does it rely on th e complete collapse of the monetary system before it can be implemented?" I guess i should have screened these questions, there is a lot of repetition here. It doesn't rely on the complete collapse of the monetary system, except in the sense that we can' t have a monetary system in a resource based economy, it's a complete contradiction of methodology and motivation. Next question: " Why don’t you mention how the online community is a perfect demonstration of your beliefs about motive and productivity? T hings operating in an open source nature are of the highest quality, quantity and efficiency." Open source, community groups, yes. I think your point is quite valid. There are plenty of people out there who are engaging each other, communicating for inte llectual reasons and not monetary motivation and things like that. Across the world, everyday, everyone is helping each other at many different levels, it's just not recognized and put into practice traditionally, and reinforced by our system when it comes to general production and things like that because of the brainwashing of the monetary system, and all the years of scarcity that we have been living in. Next question: "do you believe Jesus may have existed as a man of brilliance of philosophy and know ledge of the problem... (Peter skips some of the question) Also, how do you deal with people who call your film anti - religious and an attack on Christianity?" Okay, first of all, there's a few trains of thought for the possible existence of the historica l Jesus: one has to do with the agnostic Christians at the time of 30AD, if i remember correctly. There was a character who was supposedly crucified, it had nothing to do with the story in the bible, but it was a character that might have been the person t hat the story was extrapolated from and based on. I happen to actually agree though, with Gerald Massey, who cites in the (...?...) of a character who was stoned to death against a tree, he was deemed a wizard, and he was the son -- it's very well document ed historically -- there was elements... i can't exactly remember - i don't have it on hand right now, but if you go back to Massey's historical Christ, a segment of one of his other books, he describes how he feels that this was the original inspiration f or the character because of many trains of thought and certain interconnections, and naturally, the character in the bible is a |
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completely extrapolated figure, and that should be transparent to most people, even though it's highly disputed. Umm.. "how do you deal with people who call your film anti - religious and an attack on Christianity?" I really say that the film, part 1 of Zeitgeist is an expression of history. If people don't agree with it then they are gonna try and create all sorts of reasons to tr y and logically reject it. I find it amusing how people use logic and reasoning to reject elements of something that is, broadly speaking, outrageously illogical, and outrageously ridiculous. People are trying to justify something as a counterpart to a lar ger order of concept that is absolutely irrational and ridiculous: raising the dead... *laughs* anyway, i'm not even gonna go into it. Next question: "Peter, do you feel it's relevant to include something about "Artificial Creativity" in Zeitgeist 3? Peo ple have a big myth about their own creativity, ignoring the technical process involved. People say machines won't surpass us just for that point. Machines will certainly be many times more creative than us." Well, artificial creativity. Well first of al l, it depends on how you are defining these terms. I don't really seperate creativity from intellectual inference, so to speak. I think creativity is a fanciful, romantic notion. We are all creative because we are all unique in our upbringing; well have sl ightly altered perspectives from somebody else because our exact physiological construction and our exact environmental experience is not duplicated; we are all different in that regard, therefore creativity is inherent. regarding machines, a machine doesn 't necessarily have to be creative based on the romantic definition, however the machines have been proven to have a strong degree of inference and they can infer design. machines will be able to design in a way that we think is creative, but it's not crea tive, they are simply using the scientific method, and using inferential logic to find the next best element regarding utility. There are semantics issues there but i think that holds true. Next question: "About the difficulty to communicate in different languages in the future: I think it is wrong to say that everyone should speak the same language.(it is the same as wanting Music to be the same all over the world)" I don't think it has anything to do with music. Basically, i don't see how it's wrong t o find a medium for people to communicate. Language is a tool; it's not that you just stop people from speaking their other languages, i just think it's sad that we don't have common ground on this planet on so many different levels, mainly because we can' t communicate with each other. We have a very difficult time in almost all fields, except science and mathematics. Jacque can talk more about communication and how science |
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and math works in this regard. I see it as a utility; just as we share anything; we share language, it's that simple. |
Next question: "Although I think I understand your statement regarding the fact that is it a natural evolution for humans to eat meat, I disagree with the idea behind that technical statement. I believe we should eat less meat in general, and that not everyone should eat meat. That would be the natural evolution according to my knowledge." Well i don't know if that's true or not. As i said before, we are carnivores; if we evolve into herbivores... well we will see wh at happens. Frankly, i think that would be great. I'd rather just have a nanotech revolution where we can materialize food and not even have to worry about killing anything. Next question: "I really think there should be more than one ZDay, cause it is r eally inspiring for people. Here in Mexico there were a lot of movements and a lot of people was informed on this new direction. Please make an additional date to accelerate the process or a reason why you haven't or shouldn't. Thanks a lot." Yes, i com pletely agree. I'd love to have more events, it's just getting the organization together to do so. One major event is what we are doing right now but what i would like to do - and hopefully more will happen actually - but the next step is to have a confere nce of people, as i mentioned earlier in the broadcast, a conference of those who are really dedicated, not just a random audience that comes in; i want to have people that actually understand it and get people motivated to do tons of events all over the p lace. We are gonna have lecture circuits when we finally get people that can lecture. We are in our infancy on this; i'd love to have multiple event days; i think things like Zeitgeist day are a great idea. Next year, i'm hoping to have in New York a much broader Zeitgeist day that might span 2 days, or at least an all day event with models, events, speakers; something more of a large scale - not a festival, i can't think of a better expression - but an event that's an all day long thing that's much more th an just a presentation. So, i agree. We'll see what we can do. Next question: "When the system is fully implemented, will we follow some kind of model for the education of the young? Or will the children be taught whenever they feel curious about somethi ng? I understand that in the future, education will have a very |
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strong practical side, along with cooperation between students, instead of creating a mentality of competition. Okay, the educational question, i think we have answered a few times in differ ent places. I think the education, of course, is contingent upon the teacher and the technology involved, and really it's a hands - on type of thing. So we are gonna shift education to be something where the reasoning behind the learning process is there. Th ere are certain things that are taught today that have no relevance. In biology class you are given all of these things to memorize that don't mean anything. You're given these Latin and Greek prefixes and suffixes, and is it really relevant in real life, as opposed to just the academic community? It depends on where your area of focus really is. Again, i think education now, is very much wrote and it's just something that is gonna have to be investigated. We talked about education in the last radio address ; i don't want to spend too much time on that because i'm running out of time here, and i'm only through a fraction of these questions. Next question: " What is your opinion on homosexuality?" Well, i'm not really sure what you mean by that question. I don't really have an opinion on homosexuality. The real question is: where does homosexuality come from? Does it come from a genetic disposition? An environmental disposition? It's probably a combination of the two; i'm leaning more towards environmental based on a general intuition, but i don't know. I have no opinion on homosexuality; i think it's fascinating that sexuality is very much not fixed in many different ways. There's a great story actually that Jacque told me about a man who went to a psychiat rist who was having problems with premature ejaculation, so what they did is they had him think about something that was very much unsexy. So he thought about changing tire on a car, and that's what he would do during intercourse - he would think about cha nging his tire, and what happened through time - though apparently it did help him to a certain degree - one day his tire blew out, and he went to change it, and he got an erection. So i think it's kind of amazing how associations create sexuality, and ref erence sexuality in certain ways. So i think homosexuality isn't necessarily fixed either. There's a lot of interesting speculation on that; the ultimate question, to me, is what is creating the tendency? And i would have a feeling that it's coming from th e environment more than anything else. There's certainly nothing good or bad about it. The whole sexuality argument is a nonsensical, religious moral thing, and it has been blown way out of proportion, just like most things that are considered moral in tha t regard. Question: "Do you think entertainers will play an important role in the eduction of the people about the movement? What would you think if someone put this information within their lyrics of songs?" |
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I think that's great. Art is a powerful com municator. The reason that i think religion is so powerful today, is because of the incredible art that's been invented for it. For example, you go into these beautiful medieval cathedrals, and it's just awe inspiring. I can see why people believe in god b ecause of the outrageous art, and the beautiful stained glass, and the incredible music that's been produced in the name of religion; it's awe inspiring, it's emotionally fulfilling, an again, it perpetuates the association. If you think about how incredib ly powerful mass is; the last time i was in a mass, it was for a funeral and i just participated in it because i was just trying to fit in; i didn't want to make anybody else feel uncomfortable, and basically, they give you a little piece of bread, then th ere's the little shot of alcohol - based wine and it gives you a slight tingle - you know? A tiny little touch of alcohol. And then you are surrounded by music and this ethereal procession, and the chants. It's really an incredible brainwashing scheme when y ou look at the aesthetic of it. So anyway, back to my original point: anybody that wants to use segments of my voice, or whatever, please, i would love to see it. I think my films are art pieces on one level; i try to keep them expressive and to have an em otional effect. The counter to this is advertising which is the negative attribute; it's art used for the worst; it's art used for the perpetuation of regressive value systems for the benefit of somebody else's self interest. Art is very important; art and communication have the ability to form a type of persuasion that furthers a point in a more efficient way. Next question: "What are some effective "everyday - techniques" we can use to encourage focus on factual & relevant issues against the programmed & manipulative, emotional & "messenger" type - issues? Specifically, what can we do to combat the active coercion used to adopt such loss of focus by the status quo using their modern propaganda channels? That's an interestingly worded question. Basically, y ou just have to not expose yourself to it, which is why i say turn off the telvision news. I don't even own a television. I get my information from the internet. I can't stand listening to commercials, i can't handle it. We are very much affected by what w e see in our environment. I'd say it's very important that people begin to withdraw from environments that pollute their mind. We are all susceptible; we can't all shut everything out. If you are told something over and over and over again, such as the ter rorist nonsense that happened after September 11th, then you're gonna essentially just believe it because that's basically how the mechanism of conditioning works. So, what can you do to combat it? Well, first of all, you counter it with your own media exp ressions like it try to do, and then you basically just do not give in to it, and you try to separate fact from fiction as best as you can. Next question: "How does one effectively communicate the movement's tenets with an individual who supports the sta tus quo. For example, with one who supports and deems justified & necessary, the eventual eradication of a large % of the human population?" |
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Well anybody who thinks that they should eradicate the population is obviously coming from an extremely brainwash ed and arrogant disposition; there are plenty of other ways to manage population issues. Space is the final frontier, we can populate the oceans. There are tons of things we can do. So, i'm gonna ignore that aspect of it, because anybody who just says "we' ve got to kill the population" they are not thinking clearly at all. "How does one effectively communicate the movement's tenets with an individual who supports the status quo?" I think i have addressed this a few times; i think i mentioned it a little b it earlier. What it comes down to is finding that bridge of realization. You have to figure out who you are talking to, you have to figure out what their value systems are, and figure out how to bridge the differences and go after the commonalities. Once y ou consider the questions that are constantly asked, and all the beratement that you see of this movement, capitalist propaganda, and everything else... people "say this society faithless, how can we work with that?" There's so many different angles, but y et there's only a handful of them, really . People will ask the same question over and over again, and they don't even realize it because their frame of reference is so limited. |
So again, back to what i said before: you have to begin a reductionist app roach; you have to break down their statements. Most people use a lot of empty words when they speak, in fact Jacque can talk about this moreso. I mean, when people throw words like democracy and freedom, theses are absolutely empty words; they have absolu tely no meaning, and i mean that literally, because every meaning is subjective to the whims of whoever is communicating. It's the age - old political ploy; the three greatest words that you can hear a politician say are democracy, God and freedom. And i rem ember doing an interview with Jacque and he said "whenever you hear someone put the words democracy and freedom together, run like hell" and in the political establishment that is absolutely true, and we can talk about that issue more as we move along. L et me just see if Jacque and Roxanne are here. Actually yes, i see them here, so we are gonna bring them in right now. Jacque and Roxanne, hi! Roxanne: Hey Peter! Jacque: How are you Peter? |
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Peter: I'm doing very well, it's great to talk to you guys. How are you guys? Roxanne: We are doing great, thanks. Peter: Good. So i was just trying to go through these questions and unfortunately i didn't get through half of the ones i was going through. There was a question here, Jacque, that i wanted to ask you because it has come up a few times. First of all, i already announced to everybody that we are gonna talk about language, and i made a few comments on that, but there's a question about the concept of a fuel - free magnet motor. Are you familiar with the se ideas - of these perpetual motion magnet machines and the supposed free energy? I personally have no idea. Have you heard about these things? Jacque: Yes i have. Peter: What is your opinion on those? Jacque: Well so far, every one that i have seen always ran down; i have never seen a perpetual motion machine that did not run down, or depend on radiant energy, or gamma rays, or was not moved by some resident force. I know that i have never known any object to move on its own. Even though we say that the ball is rolling down the hill, it is not, it is pushed down by gravity. A ball doesn't roll down a hill. A ball can only roll up a hill if you impart energy to it and hurl it in that direction. SO far, i have never seen anything that was self operatin g, although i have seen many demonstrations that were done in a fraudulent way, i'm sorry to say: either hidden magnets in the wall or under the table that rotated and moved an object that was seemingly connected to nothing. So far i have never seen anythi ng that was self operating. If you follow what i am saying, a sailboat does not sail, it's acted upon by the wind. A ball, when you let go of it doesn't fall, it is pushed down by gravity, or if you prefer the word, pulled down by gravity. I can see gravit y as a push rather than a pull. Also, everything in nature that i know of either acts in terms of some force acting ON it but not by itself. For example, i would say that plants do not grow, they depend on radiant energy from the sun, gravity, moisture, so il, nutrients, temperature; by themselves, plants can not grow. Neither can life support itself without consuming living substance - whether it be vegetable or animal; carnivorous or herbivorous. Roxanne: That same thing is true with humans. I like the w ay that Jacque often says you don't seethe plug up the butt! But we are really connected to everything around us. If the sun was no longer there, we would no longer exist either. |
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Peter : Right, and i think the example you just used, Jacque, is great too b ecause that term 'grow' is going to get lost in semantics, which is the subject of our conversation today. And i was reading the book Tyranny of words by Stuart Chase, which is a fantastic book; i have already recommended it to everybody listening, and he quotes in his book that the four most - dare i say - full of shit people, so to speak, would be: theologians, politicians, economists and philosophers, when it comes to the use of their language. Would you agree with that statement? Jacque: Yes. I think that language is very important. The problems that we have with language today, they were designed hundreds of years ago and are not adequate for healthy communication. It's also subject to interpretation, like the bible; a person re a ds the bible and says " this is what Jesus really meant" Another person says " oh no, you have got it wrong, he meant that" So you have many different denominations because the bible is subject to interpretation. If engineering language was subject to interpretation, you could n't build bridges. If chemistry was open to interpretation, you couldn't make plastics or many other materials. So the language has a fairly close agreement amongst chemists, engineers, structural engineers; when electronics people talk to each other they understand each other; it's not subject to interpretation when they say "this particular transistor is not working", they have a way of checking it out - a common practice. So it is possible to evolve a language that's not subject to interpretation. Pete r: And that would be the language of science and mathematics, generally speaking; correct? Jacque: Generally speaking, that's correct. The everyday language that people use gets you into all kinds of trouble, and if language is open to interpretation, th at will perpetuate the use of lawyers, because they can take language and if clever enough, can manipulate it in many different ways. You can't do that in engineering; if i designed a bridge and it caves in, i can't say "it's the will of Allah! I'd never g et away with it." Peter: Right. Absolutely. I like the example that Mr Chase uses in his book when he talks about iron and how the word iron means something very different to a chemist versus a steelworker, so obviously the problems are certainly there. How do you feel in general communication when you speak to people? How do you break down the fallacies of their language when you attempt to communicate with them, because i know you do a tremendous job with that; you did that with me and is there any kind of suggestion you could make to people regarding approaching each other clearly? |
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Jacque: yes, i think a very severe problems is the fact that you can believe that what you are saying is understood in the way you mean it. Unfortunately, that's is not tru e. We usually do not talk to people; we talk AT people. You can't talk TO people because you don't know where they are at. So if you really want to get to conversation and pin things down: well people use the term "there's not enough kindness in the world" You say " well, what do you mean by kindness? No locks on the doors? Taking in homeless people?" They might say " oh no, i don't mean that at all." So if you don't know how the other person uses words, you can't really understand them. That's why we have so much trouble with the word love, because when you are honest about it, you don't always love everything you have ever done; sometimes you like what you do, sometimes you don't like what you do, and when you get married, sometimes you love your husband a great deal, sometimes a little less, sometimes not at all. So love is a fluctuating thing, it's not a constant, and that's where the trouble comes from; our belief that we are supposed t o love someone in every way, in everything they do; this is not true. It never has worked that way and it's a word that is very dangerous, and gets a lot of people into trouble. If you look at love as a fluctuating thing... someone said to me "didn't you love your mother?" I said " in what area? In certain areas, she was a racist and a bigot, i did not love that aspect of her behavior." So love is not a constant. |
Peter: Right. I would definitely agree with that. You mentioned a term i like to use called 'parallel values' and that we speak with each other hopefully shari ng parallel values, and that's really where the consensus comes from, right? Jacque: Yes because parallel values means that you read similar books and have a common concept of a given word; then you are talking closer; you have closer approximations of c ommunication. Most people do not communicate; they insist that their words have the true meaning and your words are not correct. Roxanne: Another example of parallel values: many people think that there might be telepathy because maybe they are with some body for a while, and they can walk down the street and know what the other person is thinking when they see something, but it's not really telepathy, it's parallel values. Peter: Right, that makes a lot of sense. There's a lot of kinetic stuff that peop le claim. You know that old adage "me and my friend, we thought of something at exactly the same time!" I'm sure you have heard that before, and they try to use the metaphysical |
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explanation. You know, that old comment "we're on the same wavelength" you hav e heard that stuff, right? Jacque: Continuously Peter: Yes, it's very interesting. Jacque: We both find that kind of language with people who do research work; when you do research work, you try to find the answers; you start out in the lab by saying "i don't know!" That's the most difficult thing for people to say. You ask "do you think man will ever get to the moon?" "no, not in 1000 years!" We don't want opinions, just say "i don't know enough about technology, or rocketry, or the conditions of the moon to give you a sensible answer. I don't know." That's so rare today. In fact, i think it was a book on semantics that i read in which the speaker said that he didn't know and the audience stood up and applauded! It's such a rare incident. And that's S tuart Chase i'm talking about. Peter: Oh right, yes. Jacque: He said " i don't know the answer to that question." Now you should know that Arthur C Clarke said: "if i wrote a book that everybody understood, i wouldn't be saying anything new." You must expect conflict if you are launching new ideas out there. You're going to affect semantic differences by the words you use, reinterpretation, and even anger and disagreement; there's not a single thing you can do that someone will not hate you for. Or a si ngle belief you can hold that someone will not disagree with - so you live in a semantic jungle and that is part of the problem. Peter: Absolutely. I think from a general perspective, the very fact that all of our words are basically defined by other wor ds, sort of shows the - for lack of a better expression - the pointlessness of the whole thing, because there are no definitive answers even in the definitions we use, because they are simply redefined by other words. I want to ask you another question a bout the structure of language and if you've actually thought about this: there's a man named David Bowen and he was a quantum physicist, and he had some very interesting angles; he was largely metaphysical, but he made one point that stuck with me. He tal ked about how the sentence structures we use are always declaratory, and they are never in transition, so when you say "i am this" it leaves no room for any type of flexibility. |
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Jacque: That's absolutely true. When you really think about "where did langu age come from?" "How did it evolve?" Well probably it evolved through a series of grunts and groans. When a guy banged his knee, he said "agh." When a guy banged his elbow ,he said "egh." When he ate something good, he said "mmm." So language evolved from a series of sounds people made in relation to events. If you extrapolate that over a long period of time, you can see the formation of language. Nobody ever sat down and invented language. It's based on grunts, groans, and sounds made as we encountered dif ferent events and experiences. Roxanne: Our language is really set up for argument also. You know, when people hear something new like "we're going to Mars." They may say: "you'll never get to Mars, not in 1000 years." Instead of being inquisitive, or sa ying "i do not have enough information about that subject." They make statements, and that's the basis of arguments in the language. Peter: Absolutely, which is hat makes lawyers so dangerous in our system because they can manipulate basically anything s emantically because of the almost universal redefining we can apply to any particular statement. Jacque: Even words like criminal behavior. What is a serial killer? Is a serial killer a guy with a machine gun who kills a lot of people? What is a killer? What is a criminal? Well King Solomon had 1000 wives; he would be arrested as a bygamist today. So what you call admirable behavior in the past, doesn't make sense. I think that all lawyers would be criminals in the future - that goes for all politicians w ho would also be considered criminals because they say things people like to hear; they don't always speak the truth because it wouldn't get them anywhere. So i would say that when insurance companies put out small print - that is with criminal intentions; so what you call a criminal, depends on the culture you live in. When the Romans used to feed the Christians to Lions, that was not considered criminal behavior; today it would be considered criminal behavior. So before you talk to people about there bein g too much crime in the world, ask them what they mean by crime. Do they mean false advertising? Do they mean what the drugs companies claim about their pills? Does that mean when a doctor says you need an operation, is he trying to pay off a new boat, or a house, or do you really need the operation? In other words, it's very hard to tell what is criminal behavior, unless you define your terms of what YOU mean by criminal behavior. The latest definition of a criminal is one who is caught. Peter: Sure, yes . In regards to politicians, we see a tremendous amount of manipulation by politicians through the use of language, and i made a comment earlier about the terms 'freedom' and 'democracy' - can you expand on these two fallacies for us? |
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Jacque: The word fr eedom really has no definition, unless you sit down and ask the person what they mean by freedom. If i don't like the person next door and i shoot him, is that what you mean by freedom? What do you mean by freedom? "Oh no, manage limitations on human behav ior." Well don't use the word freedom. Just say that in the United States, there is a certain range of behavior that's permissible, and you list that range of behavior that is permissible. But you don't use words like freedom, there can never be freedom in the society. Roxanne: And how could you have freedom when you have to pay to go to school? When you don't have medical care? You have to pay for your food and housing. And some people don't have housing. How can they use words like freedom? And democrac y has a different meaning to each individual. They don't have a definition for it, most of them. Peter; Yes, absolutely, and the point i was making too, was the fact that these words are very heavily used to manipulate the culture. You know, when the pre sident jumps up and says " we are gonna go into Iraq to bring freedom and democracy." And everybody cheers. Jacque: well, that's the pitch they are used to. Peter: Yes, of course. Jacque: If they just tell the truth, they would never get elected! P eter: *laughs* Right. Roxanne: And they go to war, these kids. They go to war over words. They don't know what's going on and they don't know how they are being manipulated, but they believe these words. Peter: Yes. It's very difficult unfortunately; i think you would agree. Obviously you commented earlier about the language of mathematics and science; how do think that our everyday communication can be improved; what can we do today to stop this problem? I know that it's a very difficult subject. |
Jac que: the only way it can be improved is to study science. The scientific language is the |
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closest thing we have to a consistent language. And if you wish to get a better insight into language; the book is called Science and sanity by Alfred Korzybski - it g oes heavily into semantics, but it doesn't touch social problems. |
Peter: Great. I hope everyone out there rights that down. Hopefully we can eventually establish a language that avoids all of these things. I mean, you commented to me earlier that even tually we might move away from the use of words themselves, is that correct? Jacque: well Arthur C Clarke put it one way; he said there may be a language that computers use that has a high degree of referential meaning, but the language that the poets use, and the language of love... he said humans might need two different languages: one romantic language, and the other, highly technical. The romantic language is bound to create lots of problems; that's where the problems really lie, in language that do es not correspond to the real world. when you think "my god, that shouldn't have happened! These children are so young; it's a horrible thing it shouldn't have happened." Whatever happens is real; what you think shouldn't have happened is unreal, and that' s where you suffer. Peter: That's a great point. Jacque: Your concept of reality hurts you if it doesn't correspond to the physical world. YOu hear that all the time: "they where all so young and the building burnt to the ground" What has that got to d o with anything? The answer to that question is designing buildings that are completely fireproof. And in earthquake zones you have to design buildings that don't collapse, not made of stone. but welded steel. And if you use suspended structures, or what t he call cable - stage structures, they are less likely to collapse. So you see, talking the way we do is really irrelevant; we don't even know how to talk about our political system. We lie about the democrats and the democrats lie about the republicans, and the republicans lie about the communists, and the communists lie about our system. There's no such thing as truth, there are just many different cultures and what is most difficult to do is to extract that which is most significant; that is what intellige nce is: the ability to extract significance from many different situations, not an intelligence test. |
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Peter: yes, absolutely. It seems that the concepts of truth seem to be declaratory and they fall into the same mistake, because people will say "well, i want to the truth" Jacque: "I have the real truth", you mean... Roxanne: The whole truth and nothing but the truth Jacque: If you are aloof and you think you have got the truth, and a catholic thinks he's got the truth, and a presbytarian thinks the y have got the truth; so there can't be many different truths, and you can't seek the truth unless you know everything; you have to know everything to know what is true. Now Einstein said that truth is relative - it's not a permanent situtation. The way you see a surface that looks smooth... well under a microscope it doesn't look smooth. So the question is "what is it really like?" That's a stupid question. Under a certain amount of amplification it look like a corrugated surface; under minimum amplifica tion it looks smooth - that's called locking your frame. If you lock your frame of reference you can talk about a subject, but you can't talk about a subject without locking your frame of reference. You say "John is very kind; instead of shooting 10 people , he only shot two." Peter: *laughs* Jacque: What's your definition of kindness? It's not that simple. It's not that clear with people; they use words very sloppily. That's why an English major has difficulty thinking; because they major in an obsolete language. They try to think about things in a language that was designed hundreds of years ago, and this is not possible. Roxanne: That's true for psychology and psychiatry also. Peter: Right. absolutely. All the meaningless terms that have been inven ted by Freud; invented throughout time to try and create, basically another fantasy concept that has no real relationship to reality - it seems like we are really polluted by this stuff today; it's unfortunate. I know that in philosophy, people like to pri de themselves on mental conundrums that really have no meaning at all. Did you have influence in philosophy Jacque, in a very general |
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sense? What did you feel about the language that these so - called philosophers used? Jacque: Well, try to imagine this, if you will: there's a group of Rabbis going to a Nazi meeting, trying to raise money for the (....?...) even though they speak the same language, they can not communicate. So language obviously has different meanings and different interpretations, otherw ise you wouldn't have democrats, republicans, 7th day adventists, if the language had uniform meaning. Peter: Yes. Jacque: And you couldn't build aeroplanes if engineers interpreted the language of aeronautical designers in different ways; you couldn't build aeroplanes, bridges, structures of any kind; nor could you perform anything in chemistry, and you couldn't write music if it was interpreted in a different way than what you've got on the chart. Peter: Right, absolutely. It would be safe to say then, that regarding our language usage: we create all these ideas that basically have no relevance to the physical world. Jacque: I'm sorry to say that this is the major cause to most of the problems, other than the economic system which is primary. Lan guage is a secondary problem. (peter and Jacque speak at the same time) Jacque: ..........system is a major problem. If we find a system that worked 200 years ago and you try to perpetuate that system under varying conditions, you run into trouble. It' s like 'saying no to drugs' which is designed by some idiot; 'say no to drugs' ; you cant do that. (note to translators. "Just say no" is an American anti drugs scheme) Peter; One word i'd like to throw out to people when they bring up economics specific ally, when i try to describe the fallacy of the approach of modern economics, is the word value; because this seems to be a word that is basically empty as well. The notion of value is something that we have invented; wouldn't you agree? |
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Jacque: Yes i th ink that i brought this up once before. I said if it rained gold for 2 days, people would go outside, collect it, fill up every empty draw with gold, but if it rained gold for a year they'd sweep it out of their houses. That's what value is about. Peter: Sure, and all the other misconstrued emotional ramifications of the word. You know, the value of this and that, the value of a human being and all of these things that are obviously just small, little romantic... Jacque: well you brought up the word emo tion; that's one of the major problems in communication: emotion. Korzybski called it thalamic behavior, and behavior that was rational, he called cortical behavior, referring to the cortex of the brain. Now emotional behavior might spike you to feel a cer tain way: good or bad, right or wrong, but cortical behavior is to point out the shortcomings so that people can avoid accidents. You teach them how to handle varying situations. For example, if there's an automobile accident and the children are trapped i n the car, and the gasoline is spilling over the engine, and the mother is saying " oh my god, the children are trapped in the car; they are going to burn to death!" That's thalamic behavior. If she picks up a log or a rock and beaks the windows and pulls the children out, that's cortical behavior. We want to convert all emotions into useful directions, as near as we are able to. Roxanne: i like the example of when there's a road on the side of a cliff, and the car might go over, and somebody gets in an a ccident, and the first person comes to them, and they are hurt; they hold their hand and they cry with them, and they say "there, there" but then there's a doctor that acts upon it and mends them and fixes them, but the engineer that you hear nothing about , who comes along and puts a barrier at the side of the road, or tilts the road and puts some braces on it so that there are no accidents - you don't hear anything about those people in society, and those are the people that really should be honored, in ma ny ways. Peter: I couldn't agree more. For example, in the activist guide, i use the example of Mother Teresa versus Louis Pasteur, and people always have an emotional identification with the generosity of this person, yet they don't realize that the sci entists have done more for humanity than all of the philanthropists combined. Roxanne: Right, and if you designed a society where you don't need charity, that's a higher form of concern and compassion. Peter: Absolutely. People have been so conditioned now that a highly efficient society is |
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somehow cold and unemotional... and is in fact in some ways because we are eliminating all the problems of those emotional tendencies. |
Jacque, you've talked about emotions a lot in our conversations. And, I thin k it's a tremendous point, because people have, again, a strong romantic need to think that emotion has a really powerful aspect in life as far as functionality, when I think you have mentioned to me that you feel emotion gets in the way more than anything else. Correct? Jacque Fresco: Well, that's if you don't act on it. Peter Joseph: Okay. Jacque Fresco: For example, we don't give emotions to machines, because it would serve no useful purpose. Peter Joseph: Right. Jacque Fresco: In other words, if you gave emotions to your laptop, and it said, “You've been using me Saturday and Sunday; I haven't had a day off! What's the matter with you? Peter Joseph: Hahaha. Jacque Fresco: “Couldn't you give me a couple of days off?” Well, you don't want tha t in your machine! You want your machine to cool down if it's overheated. You want your machine to blink a light when it's been used too long without a turn - off period. So, you don't want your machine to yell at you and scream at you. You don't want your a utomobile to tell you, “Dammit! Check your tires. You're drifting to the right!” You want your machine to correct the tires, and balance the air pressure in all four tires so you don't veer to the right. Peter Joseph: Yes. |
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Jacque Fresco: You see what I mean? But you can design an automobile that will ball [??] you out for some mechanical failure. Peter Joseph: Sure. Jacque Fresco: Now, even a human failure: let's say if you are brought up in the deep south on Saturday afternoon, and you have nothing to do but go on out and beat up a couple of blacks. Well, that would be normal to that culture. It would be insane to a future culture. You would need therapy if you did that. The Ku Klux Klan once had three million members. That just shows you where soci ety is. We are not civilized yet. We've got a long way to go. It isn't just language and government. It's many other things that need to be modified. Peter Joseph: Yes, absolutely... lots of powerful value issues. Back to my one point: as I remember, you gave the example of emotion being like sticking your foot on an accelerator pad without the car being in gear; and I thought that was a good analogy. Jacque Fresco: Well, at a traffic light people do that all the time. Peter Joseph: Right! Roxanne M eadows: Revving your engine at a stoplight, yeah. Peter Joseph: Right. Jacque Fresco: It's emotions. Peter Joseph: Yeah. I was reading an article by Dr. Robert Sapolsky, who's an anthropologist, and he's been investigating the effects of emotion and stress on people. (And I think you are relatively familiar with his work.) And it really is truly incredible how we have been damaging ourselves without any real initiative or any real cause. We can bring up all the sorts of emotional things in our minds, and suddenly we relive our emotional traumas. I just found that to be an interesting psychological issue that we have. |
Jacque Fresco: Unfortunately, Peter, the society does that when they work on you, |
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because each society emphasizes certain types of emot ions. In motion pictures, soap operas — we learn it. We learn to be emotional, Peter Joseph: Right. Jacque Fresco: we learn to be irrational, and we learn to be what some people call stupid, by associating with stupid people. The more irrational people y ou associate with the more difficult it is for your behavior to become sane. Peter Joseph: Yes, and that gets back to environmental influence. I couldn't agree more. Our whole culture seems to exaggerate irrational, emotional actions. All of our films ar e full of murder, and... Jacque Fresco: Yes. Peter Joseph: and we are excited, evidently. Our culture seems to be excited by watching other people behave irrationally and emotionally — by bar fights, and things like this. It's unfortunate, for sure. Ja cque Fresco: We resent a murderer or a thief. We resent that. ...But we don't resent war!! That's amazing. If somebody kills somebody we get angry. Those that are against abortion you would imagine that they would be at the forefront against war, because i t kills everybody: Peter Joseph: Right. Jacque Fresco: unborn children, women... everybody! And you would imagine that they would line up against war. But, the brain is so manipulated by the culture; they become angry at using the wrong fork. You know, if you go to dinner at a proper place, use the wrong fork, people become angry and disappointed in you! But if you're a racist, they don't — which is amazing! We live in a very 'unsane' culture. I do not believe we will make the history books of the future. .. except as a pathetic development in human evolution. Peter Joseph: [laugh] I think you're absolutely right. It's time to move forward. |
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Jacque Fresco: I'm sorry about that. I don't like what I said, but I think that that's so. Roxanne Meadows: ...I f we make it into the future. Jacque Fresco: Yes. Peter Joseph: Well, I think George Carlin put it best: “We're barely out of the jungle on this planet.” And I think that that's absolutely accurate. Roxanne Meadows: Mark Twain had a good one, too, wh en he said that the Earth is the insane asylum of the universe. Peter Joseph: [laugh] Yes, that's fantastic. Well, I hope we can continue to educate, and get people to start to see an entirely different approach to life. We certainly have to, because our time is definitely running out, on a certain level, with all of the problems that have been emerging. I want to ask, just so I don't forget this later: are there any developments happening with The Venus Project that you would like to share with the audie nce? Anything new? Jacque Fresco: Yes, we're getting increase from all over the world more so. People want to know how to begin and start The Venus Project. We are getting information and letters from various magazines in different countries that want to do articles on The Venus Project. And I mean monetary systems, not radical cultures. Peter Joseph: Right. Jacque Fresco: And we're getting that same kind of inquiry from all over the world, which is a good sign. And we're getting more increase from pe ople. “Just what is The Venus Project?” You know, they can't identify with it unless they liken it to something that they know. And, really, it's like trying to compare a transistor or electrical components to earlier electronic components. And, you know, the vacuum tube was the means we used in the early days to emphasize signals. Today we do it with solid state equipment. And it's cheaper and faster, and lighter and smaller, and it does much more than the vacuum tube.So, really, a culture seems to adhere to a system that worked years ago. That's why the old language and the old value system people cling to, because it's what they identify themselves with. When you bring up something new — that challenges |
the words they use, the thoughts they have and the val ues that are dominant — they're not |
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about to extend their hands, and say, “You've taken me out of an old system that never worked in the first place. Thank you very much.” They get angry, instead, because, to them, you're calling them suckers. To them, you'r e saying, “Everything you've learned in school is BS. And a lot of things you believe are not so.” You can't do that without invoking anger in people. So, they need to identify with something. And, someday in the future, all cultures will be emergent, in a constant state of change and growth. An established culture tries to keep things the way they are. All nations today are really established cultures. We need an emergent culture that is constantly undergoing change. Not only that: it prepares people to ac cept change emotionally and intellectually. That would be an advancing culture. Peter Joseph: Absolutely. And that would be obviously in accord with what we see all around us in nature. Jacque Fresco: Yes. Peter Joseph: It's unfortunate that we have somehow deviated so powerfully. Obviously, it's all within some sort of natural progression, but the monetary system seems to be paralyzing that progress — wouldn't you say, just by its self - preservation? Jacque Fresco: Yeah, the monetary system and its sc hools and universities deprive people of a great deal of information, because they have established ways of looking at things. Peter Joseph: Yes. Jacque Fresco: What you need is outside viewpoints. On the air, for example, all the news that you get wil l be relevant to the needs of this country, to the advantages of this country. In a sane society, if you had freedom and democracy, you would have five thousand different political parties. Peter Joseph: Right. Jacque Fresco: You couldn't have two or t hree political parties. You see, the word 'freedom' has no definition, unless you ask a person to define the word they're using. “What do you mean by freedom?” Do that first; you can avoid a lot of problems in pointing out the semantic differences. |
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Peter Joseph: Definitely. That's what I've always suggested to people. Obviously, we get the same communist/Marxist arguments. And I always ask people, “Well, what do you mean by Marxist,”and, usually, they don't even know what they're saying; I tend to find. Roxanne Meadows: Right. Peter Joseph: They use these words out of an association that has been taught to them, and they don't even know what their words mean, which is incredible. Jacque Fresco: They don't even know what freedom means. Peter Joseph: Sure. Jacque Fresco: They don't even know what a democratic society is. Peter Joseph: Right. Jacque Fresco: They didn't know that the Federal Reserve system is not federal; it's a private institution. Peter Joseph: Right! Jacque Fresco: They did n't know that in their Bible it says, “lending money at interest is a sin”, or usury, yet all the banks thrive that way! They don't know that Jesus chased the money changers out of the temple, and today they're all back in it! They don't seem to understand what they're reading! Peter Joseph: Right, exactly... exactly. And, of course, the interpretations are extremely vast, and it's just one big pool of conflict, sadly. It's truly, truly amazing. I wanted to ask you guys about... of course everyone keeps talking about transition issues, and this is something that we've addressed on the surface, generally. The monetary system right now (I've been paying attention to what they've been doing; and I'm sure you |
have, too), they're trying to restructure the eco nomic system in a global organization, |
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which basically implies to me that they're trying to remove all of the mathematical transparency that economists (well, anybody, such as myself) have been using to gauge the obvious fallacy of the system: you know, th e inflation, the money supply, the debt. Do you see that the restructuring of the system -- well, first of all, are you aware of what's been going on, Jacque, with these, with the world...? Jacque Fresco: Yes. Any system that wishes to perpetuate itself w ill bring up heroes of the last war/this war. “All the men that dropped the atom bombs are heroes are great men!” They're not 'mass assassins'! ...You would get that in another country — that was bombed! You see, unfortunately, you can't perpetuate a system unless you bring up the past. And the past is dead; the past is as dead as hell! Very few people will play a musical instrument that's four hundred years old. They'll move up to later instruments, because the sound reproduction is better. The radios are g etting better. (You could buy an old radio, but very few people do that.) So, in a society that's emergent, you look for the new, the improved and the saner methods of doing things. But, if you wish to hold a job which is as uniform as every other job, an d you begin to talk to your fellow workers about ideas that are new and different, they really don't even listen to you; they don't know how to listen to you; and they think you're some kind of a nut. They think, “If you're so smart, how come you're not ri ch?” They have a certain set of standards: that rich people are somehow smarter. To find out how smart you are, or whether you are a chiseler or a sucker, consult your bank account! Peter Joseph: [laugh] Yeah, that's a fantastic point. I remember you men tioning someone asked that question, “Why aren't you rich if you're so smart?” And you said, “Why are you,” uh... what did you say? “Why are you so rich and so stupid”? Roxanne Meadows: “If you're rich, why aren't you smart?” Peter Joseph: Oh, okay. Ye s, exactly. I completely agree, and I think most would. Our sense of accomplishment in this system is based on money. And that, of course, is a complete distortion. And, unfortunately, people seem to be very satisfied with valuing themselves not on what th ey've contributed to society but simply because of their net worth; and that's a powerful distortion. Wouldn't you agree? Jacque Fresco: Well, sometimes, talk to your very wealthy friends. You'll find out that they read the stock market, they read busine ss journals, and they know very little about the world they live in. |
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Peter Joseph: Yes. Jacque Fresco: They actually know... practically nothing! So, I'm saying to you that 'we' admire wealthy people, whereas Jesus chased the money changers out of the temple. And when a rich man came to him and said, “Can I enter the kingdom of Heaven,” he said, “The same chance a camel has passing through the eye of a needle.” Well, what happened to the church? It catered to the money system. They always -- Jesus always needs money; and God always needs money. I don't know if either he's a bad manager of money, or.... Peter Joseph: [laugh] Jacque Fresco: The church has nothing to do with the teachings of Christ anymore! It's a business institution. Peter Joseph: Ye s, absolutely. Jacque Fresco: And they put on a show. And they used to have bells in churches. Today (I don't know whether you know this), many new churches have hi - fi sounds of bells. They don't even have bells there anymore. Peter Joseph: [laugh] Tec hnology, eh? That's funny. Jacque Fresco: So, really, what you're really trying to talk about, “Is it possible to attain a sane society?” Not in a monetary system. Peter Joseph: Yeah, yeah. I agree. Jacque Fresco: Because the monetary is 'unsane' — not insane... 'unsane', meaning it does things that does not benefit everybody. It benefits a selected few. Peter Joseph: Yes, I think we've done a good job in reflecting that to at least the people that have been listening to us. |
I'm sorry, Roxanne; you w ere going to say? |
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Roxanne Meadows: No, that's okay. It's the same idea as people always pray for peace, and want peace and say they desire peace; but that's totally impossible in a monetary system, as well. Peter Joseph: Yes. It's so sad that it's all just lip service. And, as we've denoted in the activist guide, all the great religions and great philosophers since the dawn of time have continually talked about a form of human reciprocation that was equal in respect and sharing; and nothing like that ha s ever materialized. And that, of course... for everyone listening who thinks that The Zeitgeist Movement or The Venus Project is some form of atheistic idea, that really isn't viable. For one, atheism is another empty term. And, I think if you communicate to the religious community that we share these values (and I really believe The Venus Project shares the core values that all the great religious teachers -- granted, you know, religions can be very violent, too; but, if we want to look at the positive asp ects, I see nothing out of accord or out of line with what you're talking about, in what all the great religious teachers have been speaking of), I hope that we can establish that bridge with the religious community. Jacque Fresco: Well, many of the brid ges are really existing books, that exist out there. If you've read five hundred books, and you meet a person that hasn't read book number one, you really can't communicate with them. Peter Joseph: Yes. Jacque Fresco: So, you can't rely on a person evo lving on their own. They really need a great deal of input before they can participate in a discussion. What you call intelligent discussion cannot be accomplished unless they read, and they know many things. Peter Joseph: Right. Jacque Fresco: Otherwi se, you're talking to yourself. When you talk to people about advanced ways of doing things — if they don't understand computers, computer language, what machines can do, you're not talking to them; you're talking at them. Peter Joseph: Precisely, precisel y. And, with the incredible state of modern science, and what modern science could be, if we chose to focus on it, it becomes even more difficult, because the public is not aware of it at all. I try to bring up, you know, the concept of molecular engineeri ng to people; and they look at me, you know, like I'm an alien, |
because they really just have no frame of reference whatsoever, as far as that. |
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But I completely agree with you. The educational aspect is the biggest part. Are you guys going to start makin g new materials, or any new DVDs, or any new books or things like that? I was curious, as far as that. Roxanne Meadows: Well, right now we're working on short, little video clips for our new website. We're going to be putting a new video clip on every pa ge and adding more material on that. ...But we are working on new material, also. Peter Joseph: Great. I look forward to that for sure. You had mentioned to me, Roxanne (if you want to throw this out there), that there was a possibility of a Venus Projec t science exhibit of some kind perhaps materializing. Would you like to comment on that? Roxanne Meadows: Right. I kind of didn't want to bring it up until it became more definite, but it's moving along. We are working on a presentation for a science mus eum; and we have one interested and maybe interested in financing, but it's just too early to really say which one, or anything like that. And they're interested in having it go on the science tour as well. So, I think that will be helpful. Peter Joseph : It certainly would. One thing I had commented on earlier is I wanted to, hopefully — if not for so - called Zeitgeist Day, but even maybe before, or maybe after; I'm not quite sure (I'm planning on hopefully for Zeitgeist Day, March 15th of 2010) — to have a b uilding with multiple floors... and to have, say, Jacque's models presented (we could do this anywhere; maybe in New York would be ideal). And we have an exhibition of sorts, where it's an all - day long type of event. I think that would be a wonderful thing to do — something different than what we did before, where it's not just a lecture; but, give people to sort of get a broad sense to really experience the environment, so to speak. I think that would be a great thing. And it couples in with what you might b e doing, as far as that. That would be great. Roxanne Meadows: That sounds good. We could maybe do the science show but expand on it. Peter Joseph: Yes. Roxanne Meadows: And we were thinking about shooting in 3 - d, also. There's a lot of |
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ideas going a round out there. If anybody is in the field they could get in touch with us if they'd like to participate. Peter Joseph: Yes, and we're also establishing projects systems where people can begin to contribute. For example, anyone out there who has work in 3 - d programs, we're going to get to a point where perhaps you can begin to help render some 3 - d ideas based on Jacque's models; and that would be a wonderful contribution. And, if people were contributing on this level, then we could have this as part of the exposition Roxanne Meadows: Yes. Peter Joseph: for our events. And we could have a massive database with screens, and it would be just tremendous to really start to get the media flooded with all of this information. That'd be wonderful. Roxanne Meadows: That's right. That's what we have in mind for the science show, too. And not only do Jacque's models in 3 - d, but Jacque has literally hundreds and hundreds of new sketches, that aren't even up there, in terms of models and pictures that we'd like to do in 3 - d, also. Peter Joseph: Yes. Roxanne Meadows: Er, in animation, also. Peter Joseph: Yes, absolutely... absolutely. Well, that's wonderful. I think that we're definitely going to get there; and there's been a tremendous amount of progress on the sites, and everyone listening has been doing a tremendous amount of work. I think we could probably wrap this up now for the most part. Is there anything you guys want to add, in conclusion, to say to everybody — or any points that you want to get out? Roxanne Meadows: I just want to mention that we're going to be on a radio show tonight Peter Joseph: Oh, wonderful! |
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Roxanne Meadows: on V - Radio, and you can find it on The Venus Project section of the Zeitgeist forum. And, I think it was stickied? Peter Joseph: Okay... excellent, wonderful. Roxanne Meadows: And that was from eight to ten. Peter Joseph: Oh, yes, V - Radio. I know that person. Yeah, that'd be fun. Roxanne Meadows: Neil, Stevenson. Peter Joseph: Yeah, I think he had the bicyclis ts on the program as well, correct? Roxanne Meadows: Yes, they're going to be on, too. The website, Journey2Venus, Chris and Brian bicycled from California to talk to people about The Venus Project. And they're here now, and they're working with us. And they're going to be on the radio show tonight as well. Peter Joseph: Oh, good! Well, that's wonderful. Roxanne Meadows: So, they've been terrific and been a wonderful help. Peter Joseph: Yeah, that was quite the poetic statement that they had; I thin k that was truly great. Excellent. Alright, anything else, you guys? Jacque Fresco: No, I can only say that the reason that most people turn away from sophisticated solutions to society is because of the simplicity of the world they live in. When you s ay, “Well, let's get rid of the foreigners,” and, “The good old American USA,” — simple slogans like that — they've been conditioned to it all their lives. And, so, simplicity builds a large following. Intellect does not; it never has — because a person asks you a question, they don't get an answer; they get a lecture on values. So, it's the |
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simplicity of established societies that enable it to build a large following. It's the simplicity. Roxanne Meadows: And easier to control. Jacque Fresco: And understand. When you say, “The good old USA,” everybody understands that. When you point out the limitations of America, they think you're an agent of a foreign power, or bringing foreign ideologies in. Peter Joseph: Oh, yes. Jacque Fresco: They don't say, “How d o you mean that?” Or, “What are the shortcomings, and how can they be overcome?” Never teach children that America is the greatest country in the world. You can say, “Today, we have the highest standard of living, this is our gain, and these are the proble ms that have not been resolved: unemployment, economic boom and bust, war, race prejudice.” Bring up the limitations of our culture as well as the good points. Peter Joseph: Yes, I couldn't agree more. I think that's definitely what people need to unders tand. This whole nationalist form of racism is definitely a massive problem. Luckily, it's gotten a little bit better throughout the years, I think. People aren't as jingoistic as they used to be, but it's still very much there; and it's one of the reasons that war continues to be perpetuated, unfortunately. So, I couldn't agree more with that. Roxanne Meadows: Right. Peter Joseph: Well, great! Thank you guys so much! I really appreciate it. And I'll see you guys next week as well, when I come down! R oxanne Meadows: Okay, good. Jacque Fresco: Great. Roxanne Meadows: Looking forward to it, thanks. |
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Peter Joseph: Yeah, absolutely. Jacque Fresco: Okay. Thank you, PJ. Peter Joseph: Well, yeah! Thank you guys. ...Talk to you soon! Roxanne Meadows : Okay, bye. Jacque Fresco: Bye. Peter Joseph: Okay, bye. Thank you! Bye. - Part 5 - The F ifth S how 5 - 20 - 09 (intro of George Carlin live) George Carlin: "Now, there's one thing you might have noticed I don't complain about: politicians. Everybody complains about politicians. Everybody says they suck! Well, where do people think these politicians come from? They don't fall out of the sky. They don't pass through a membrane from another reality. They come from American parents and American familie s, American homes, American schools, American churches, American businesses and American universities! And they're elected by American citizens. This is what we have to offer. It's what our system produces [echoes]. Garbage in... garbage out. If you ha ve selfish, ignorant citizens, you're going to get selfish, ignorant leaders. And term limits ain't gonna' do you any good; you're just going to wind up with a brand new bunch of selfish, ignorant |
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Americans. So, maybe, maybe, maybe it's not the politicia ns who suck. Maybe something else sucks around here. Like... the public. Because if it's really just the fault of these politicians then where are all the other, bright people of conscience? Where are all the bright, honest, intelligent Americans ready to step in and save the nation, and lead the way? We don't have people like that in this country; everybody's at the mall: scratching his ass, picking his nose, taking his credit card out of his fanny pack and buying a pair of sneakers with lights in them! It's what our system produces [echoes]." Peter: Very well stated by one of the greatest social scientists of our time - at least in the public arena - George Carlin, he was one of my first major influences that made me think about society. Even though Ca rlin, if yo hear him speak, tended to be very cynical in his approach to society; he sort of acted like he didn't care, he very much did. I fortunate enough to be able to talk to him once in Manhattan and he was just an amazing guy, he's really a terrible loss and i don't see anybody out there talking about the things that are really important, but nevertheless that's an homage to Mr Carlin. So i have 99 questions here that i'm gonna go through, i'm gonna try to go through; they are really great questions and a ireally appreciate the thought that you guys have put into these questions. Before i do so, i want to go through some quick points about the movement that are developing. I'm giving a lot of thought to Zeitgeist day 2010 right now, and what we are gonna do - whether it's in New York or not - most likely it will be - we are gonna try and get a building that has 3 floors possibly, to have a weekend type of event, an expo. I'm gonna try and get the funds to bring up all of Fresco's models; i'm gonna t ry and get people to do more 3D renderings of the cities and specific concepts; i'm gonna try and get people that advocate different sociological interests that are every relevant, to come and speak. I'll try and make a big event where people will come and they engage, and they see, and they experience, as opposed to say, an event where someone is speaking for a couple of hours and that's the end of it. And on that note, there's another thing that i'm attempting to get together; i'm gonna call it the Zeit geist media project or something like that, and i want those in the communication or creative teams to begin to think about how you would communicate through media - hopefully you are involved in this in some way if you do film editing or you are a music c omposer or you're an artist in some fashion, |
anything in regard to the communications spectrum within media - you can begin to contribute to what could be an element that participates |
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in Zeitgeist 2010, Z Day. This would be cataclysmic if we can get everyo ne to everyone to contribute their own concepts that they feel are in line with this, and then bring themselves and their ideas, their models, or their experiments to this event and show the collaboration, show the input, show the experience, show the deve lopment of his. So this is something i'm trying to get together now, and you are gonna hear more about this very soon. The initial intent - even though i want to use this for Zeitgeist day of course - is to just food the internet. Say for example, that we have a networking system where film makers can get together, because i don't want to be the only one making films on these subjects, we need more people out there doing anything and everything; so you get together with other people that have certain discip lines that complement each other, and make a film. So you do it, and hopefully not for profit. The idea would be to get people to contribute media, develop media, 3D renderings, maybe even storylines, or social experiments that could be advocated through f ilm, or books - anything! Get it out there and create a project that is about expressing through art, through creativity, these ideas, and this is something i think is going to be very effective if we can do it. So that's that, really fast.... and let's s ee here.... state chapters and other international chapters are also developing. We are gonna have a full separate server for all U.S state chapters; i'm gonna pull in either one person, or multiple people to head the state chapter in their respective stat e. This is already developing; i think some of you out there i have already talked to about this, we are getting the templates together. You will also notice that on the gateway page we have some officially recognized international chapters, i'm experime nting with this to see if they can handle it; i've been in touch with everybody and i'm gonna be moreso in touch with the people that are heading of these particular countries because this has to get off the ground and i need to get the push on this with t he people that are really dedicated, and the real dedication will come through when i start contacting them, which is why they are on the gateway page, so i can figure out who is really into this, or who has the time to do it and who doesn't; it's always a difficult thing when people are volunteering their time. I totally appreciate what everyone has done with these blogs and everything else, but we do need people that are dedicated and centralized, so to speak, centralized in the sense that they are the on es that are gonna attempt to organize their communities, and they are willing to dedicate the time necessary. So, that's developing as well; the chapters are going to be extremely important, i mentioned that in the last broadcast and you are gonna hear me talk about that more. Eventually we are going to need a massive holographic web, and that's the goal - stretching across the planet. And one quick note: i made a comment about the Australian truth movement, and how i might be going to Australia; i was in contact with, i believe, Australiantruthmovement.com, and i made comments about ticket prices and things like |
this, and the need for me to do it in a non profit way, and some people emailed the head of Truth movement Australia in a very negative way. Actu ally, Adam from the truth |
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movement has been very kind with all of this and regardless of the history of his other events, he is willing to put forward this project - because he believes in it - in a non profit way, so please don't send him any more negativ e emails *laughs* I just had to comment on that, i kind of felt bad because there were some misinterpretations there, and hopefully i didn't state things that poorly. Oh and one small thing - correction from the last broadcast where i referred to human b eings as carnivores and of course we are omnivores; i just mispoke; i was relating carnivorous notions to herbivores. So i saw that on someones post and thought that i should correct myself for the sake of integrity. Alright, let's go straight into your questions. The best question is the first one. So here is what i'm gonna do: i'm gonna say the number, then i'm gonna read the question, then i'll give a pause. When i listen back to the radio show i notice there's some confusion because you can't quite te ll whether i'm reading a question or if i'm making statements because of the way they read. I'm gonna try and make it more clear. Number 1: "If I understood correctly, decisions in an RBE would be made by putting forward a request or idea to a computer w hich then will implement a solution or not." Well, i'll stop you right there. It's not the implementation necessarily, it's the analysis. It's easy to oversimplify this but i'm gonna let that be and just keep going: "Given that some people are simply mor e intelligent than others," Let me stop you there too. Some people are not more intelligent, they are really more informed than others, that's a better way to put it. It's a grey area regarding intelligence. The people that are intelligent are really just more informed, they have more tools to think, they are not just plainly more intelligent, that's a myth. So let me continue: "Given that some people are simply more intelligent than others, the suggestions of the more or even vastly more intelligent people will be considered by the computer all of the time, while the less gifted peoples suggestions will have no effect. Could this not potentially lead to a class society where less intelligent people (and most of us are less intelligent than the most intellig ent) will feel left out, maybe make them wish for something like a one man one vote system, even if they too benefit from the ideas of the most intelligent ones?" |
I hope everyone followed that; what he's asking is those that are aware, that have inform ation, that have been educated, that are informed will naturally have a higher propensity to get things through the systems than those that are not. This is actually the beauty of the system! In the general example i used in the presentation: if you read o ne page, or a few pages of a book, you can form an opinion on that book; however, if you |
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read the entire thing... well, i would say that the person who reads the entire thing has a much more valued opinion than the guy who just read a few pages. And that m etaphor can be applied to awareness of culture, and technology, and science as a whole. So, when people interact in this system, it will naturally weed out those that don't have enough information to participate. For example, someone might not be aware of a specific technology that is in development, or that exists, and what they will do is the will go to the system, they will submit their concepts, and the system will respond to them by saying "we have already done that; we used this material, this materia l in 2010" and it will clarify that. And then if someone proposes something that hasn't been fully thought out, such as a material that can't stand a certain dynamic or environmental condition based on the usage of the product they are presenting, the comp uter will immediately understand the physics of these materials and will suggest a better one, or it will decline the idea. Really, we are speaking too far ahead because these systems aren't implemented yet, but nevertheless, the response of the program wi ll be to correct what you are doing. Some people won't have anything original to say, they won't have anything new, they won't have anything creative because they are not informed enough to make that type of creative introduction, they are not informed e nough to make something new. That's a really good thing, because it's reducing all the noise that we see from people that haven't bothered to learn a specific field thoroughly, so they just project out their assumptions, based on the limited information th at they have. And on the second level it's wonderful because it motivates people to be educated. If people want to into the aviation industry they are gonna have to learn a lot in order to input something into the system that will be validated because of t he integrity of the idea. The integrity would have to validated because of the science that's been incorporated into the program so that it can reference it. By the way, these program orientations are not fiction; you see this a lot; there's all sorts of d evelopments that have been happening that i am going to feature in the new film, that talk about this exact concept, and it's being used. Even in the cancer industry their are people that are creating complex program systems where they put blood in, and wi th a incredible degree of accuracy, the program has been able to pinpoint things that humans could never do. So, program decision making processes are growing rapidly, it's going to be very commonplace in a segregated way; what we want to do is combine the m all together. So i hope that clarifies that. It's a very good thing, and this is what will motivate people to be more educated because they can contribute to society if they understand the processes; if they don't, then naturally they can't contribute. I don't say that in a way that they means they are restricted, they just have to learn. It's not that they have to learn some specific idea, they just have to learn science and technology, and that's not an opinion. So i hope that's clear; it's a t ouchy a rea for people who want to misinterpret words. Number 2: " Can you offer some advice on how you would approach the subject with somebody who is hearing about a RBE for the first time?" |
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Well the first thing you would want to point out is the current eco nomic state of affairs. So if you find someone who is upset about the economic state of affairs, you run with that, and then you begin to make suggestions, you don't tell them anything, you say "i heard about this idea; i heard about it from a friend, or m y father" and you say "what do you think about this idea?" You ask their opinion when you give them a general association; what would the general association be? You say that you are involved in a movement that wants to maximize technology for the benefit of all, to the effect of creating abundance which can be accomplished through resource management and technological ingenuity, and then from there, they will get interested, and you can give examples such as: automation plants - everything that people see today - and explain to them that this could be applied and multiplied everywhere in society. Then you go one level higher, and you say "you notice how money has been restricting this, because of the need for self preservation?" and all the things we have t alked about before; i don't want to go into the whole spiel because it's long - winded. The activation orientation guide is a great thing; once you get someone curious, don't try to kill yourself by trying to explain it, and reading into what they might proj ect at you; try to give information that they can read of their own accord - it's the best tool, i think. Leave it to themselves so it doesn't feel like someone is telling them; there's an ego issue that comes about very often when you engage in new inform ation with people. Number 3: "Peter, you have been talking a lot about people veering away from the Zeitgeist and Venus Project ideas, some slightly and others are blatantly doing their own thing. What is your opinion on this?" Well, at this stage peop le need to come back to the home base of the Venus project, and they can't go too far with their own concepts, especially with regard to the broadest possibilities. For example, some people have misinterpreted the idea of the first city as being something of a commune; that's not the way it should be. The first city should not be a place where people just live; the first city is actually going to be a research center that's open to the public of the world. It's gonna have research going on, it's also going to be an expo... actually excuse me, i'm not sure the term i would use to describe that; it's gonna be a display center for all nations, and all peoples to come and see what the future could be; a sort of science museum of the future; i can't think of a be tter way to describe it, but it would be interactive, it would be big, it would be something that people DO live in, but very few; only those that live there would be the ones that are engaged in massive contributions on technological advancement of it, to develop it as a whole. I see people out there creating communities; they are not really doing what needs to be done. This has to spread internationally; it can't just be a restricted thing. The first city can't just be a happy community where somehow it 's all self sustained - that's actually quite dangerous because that's going to attract a strange perception and within the |
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monetary system, you are gonna get all sor ts of propaganda publicity, just like any commune; you're gonna get people that don't like it, you're gonna get monetary collusions to the effect where certain military establishments might come against it - there's all sorts of problems that could emerge - this has to be open. So i hope that's clear. People need to keep coming back to the home base at this point; there's not enough information out there for people to go on their own accord. I'm really trying to trust people, that's why on the gateway page i have these international sites recognized. On some of the sites i can't read everything on it - it looks like they are doing good work; the people i have spoken with seem to be very honest - we'll see what happens. Again, i think it's great what people a re doing, they are excited about things, but we have to be careful not to deviate too far, and of course, misinterpretations are quite transparent. I hope that answers your question; it's complex. Number 4: "Do you think meat in vitro (produced in the la boratory) can replace the animal meat? Jacques said in a interview that in the future we will able to produce food (meat) without killing animals." Yes, you can create chemical mechanisms that can put the protein strains together and basically grow anyth ing in a chemical (..?..) since it was perfected. There are in vitro projects that have been done apparently with some decent success even though it hasn't been commercialized, and you can kind of imagine why - because of the establishment. On a different level, when you get into the molecular engineering, it will become even more easy. So i absolutely believe that; i have seen no reason why that can't happen. And for vegetarians out there, i think this is a great resolve for people that have an emotional i ssue with the slaughter, and of course the absolutely inhumane treatment we deal to animals which is worth recognizing. Eventually i think we can bypass the killing of organisms and instead cultivate virtually everything - i see that as a growing reality. And as a means for abundance too, which is another reason why we should be focusing on such methods. Number 5: "I remember you once saying how things like television and videogames are being used by people to relax and forgot about their day jobs, so I w as wondering, what kind of entertainment will there be in the Venus Project? Will there be things like videogames and TV?" Well, i don't see any reason why not; people can entertain themselves as their conditioning allows. The interesting thing is that a ll entertainment will not be for profit, therefore, certain reinforcements will naturally fade. If you have a television show that is taking on patterns of conflict that the makers know the audience will be attracted to, they perpetuate that and they don't deviate from it because of the maintaining of the profit system. In other words, every film you see has the same general plots - we glorify guns, |
we glorify violence and war, and it's a self - generating mechanism, because for some |
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reason people are still e xcited by these things in a very primitive way. I think that the hope is that naturally the cultural value of the media that is produced will serve a function, it wont just be wasting time. I have to say, that to a certain degree, most people who play viol ent video games - i have friends who play stuff like that - they don't take it seriously, it's not like they want to go out and shoot people, but then again, there are some people that have mental distortions and bad cultural experiences and they can't sep arate fact from fiction, and they do develop these weird propensities and obsessions with weapons. You see this in the media; years ago we had that onslaught of high bling, (note to translators. bling = jewellery) violent culture with people on television walking round with guns and lot's of money, and we had this perpetuation of basically the most base level of society you can think of, and of course that lured in a lot of people. We need to reverse that, and it's my hope that people like us will start cre ating video games and TV programs that will begin to culture people differently so that they get out of these primitive, sick systems of relationship. So i hope that answers your question; it's a tough question. I think in time things will become much more ummm... they'll have point - it won't just be to amuse people, and perpetuate their own abhorrencies that they have been cyclically conditioned into. It will evolve and people will change, and you will see a great diversity; there's very little diversity out there in the media - i'm sure you guys recognize that. |
Number 6: "if everything told about us is just learned along the way, like you're told to be achieving or not, good or bad(we have been conditioned to believe these lies) therefore we are spiri tual beings - the experiencers - who rely on personal - spiritual growth and secondary on the growth of everything around us.. hold on, let me try and decipher this... "how can you understand what's happening around you, if you don't even know yourself?" well there's a lot of interesting terminology that you are using there that..... i can't say i readily can understand what you're saying. If you understand that you are a product of your culture; if you are willing to forgo the ego and look at yourself a s an extension of the world that we live in - you are a cultivated organism. Once you do that, you begin to overcome a lot of issues, that's sort of how you know yourself. Once you realize that all that religious propaganda that was fed into you as a child was learned, and those emotional developments were developed inside of you, those identifications; once you understand that you can more readily overcome them. So, i hope that answers your question. You can't understand yourself without understanding the world that created you. |
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Number 7: "I came across this article called 'Canadian ISPs Plan Net Censorship' Wouldn't that pretty much destroy the movement since the internet is the biggest way to spread the word. Well, i'm keeping one eye on all of the in ternet censorship stuff that's happening and there's 2 sides to it: i see it as definitely something that has to be countered when it's developed, and i also see that what they are trying to do is very difficult, and i'm not saying it can't be done. The in ternet is growing rapidly - people love it. There's so many things that people can do now; the internet has replaced so many forms of commerce, so many forms of interaction, that for them to start restricting things is going to be met with upheaval - i fir mly believe the public won't tolerate that, at least not really *laughs*. I do believe they'll get to a point (....?....) they can shut down the internet in a case of public emergency, which Obama has already suggested, which i don't agree with - that's on e level of it - that might be very difficult to stop and people should constantly object to that as well if it happens - that's when you freak out, but regarding the other tiers, making subscription - based services, censorship and partitions - i don't see t hem getting away with that any time soon but we are definitely going to keep our eyes open for that. As i mentioned in Addendum: we have to protect the internet, and if these things start tpo develop more steadily and they get support, you will definitely see the movement react. Number 8: "With the transition or even during the establishment of the Venus Project, there would still be jobs that require some amount of human labor. Most of us will want to contribute to society, but there are still going to b e a lot of necessary "jobs" like mining, janitorial work, etc. Because automation would not be instantaneously ubiquitous, there would probably be people that would refuse to perform dirty, boring jobs, while everyone else is becoming a doctor or artist. H ow do we determine who has to perform these duties?" I think you are jumping ahead and confusing some issues a little bit. The first jobs that would be automated are of course the most boring and dirty ones; this is happening in our culture: from factori es with people sticking heads on dolls - you don't see that anymore - machines are doing this. You get machines that clean out sewers; you get machines to pick up garbage; i don't see any reason why that can't be automated now, it just takes the conscious shift of the culture to want to do that, and that's really the issue. So, there will always be things during transition that people will have to do, and as time moves forward less and less people are needed. I think the moment the culture decides to do thi s, it will be a pretty dramatic jump; it won't be a step by step process, it will be a dramatic shift where you are gonna have a lot of people instantly have a lot more time. And ultimately the real issue comes down to where people's value systems are in t erms of how they contribute to society. To a lot of people, the difference between what you call a boring job and somebody else being an artist, isn't that different - they don't have those |
distinctions. I meet people all the time that claim to like their very monotonous job; they |
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have conditioned themselves - as far as im concerned - for their own emotional sanctity, for their own sanity, to bullshit themselves that they like what they are doing, because if they didn't it would cause depression and everyth ing else. So, i think that it's a complex question. I don't see it as an issue; i think as time moves forward there will be less and less people required to operate the systems, and therefore i believe out of the pool of people there will be plenty of peop le that feel reward and they feel that reward of the volunteerism; they know they are contributing and it comes back to them too. They will do it. I'm certainly one of them, i think many of you out there are. In the words of Margaret Meade: " the most rewa rding things that people seem to enjoy are the ones that are not associated with money or profit; they are associated with helping people" And this is the value system i think will emerge. Number 9: "Why can't there be a fully open - source voting system ( not for representatives, only for direct personal preference of our direction), instead of a computer that determines the "right" choice. Even though computers can process and calculate more information than a human, there would need to be a final human sa y in the outcome of a project or request. This is not only my personal belief, but there is no way a majority of the population would agree to the Venus Project if everything would have to be determined by an AI. Instead, could we have a multitude of polls (available to everyone electronically) in real - time with a fraud proof system? Similar to a Forum poll?" That's a very interesting question, and the first point i would like to make is: what are we voting on? In a system without the noise that we have i n our current system, that is without the monetary system, many of the issues that people vote on today are not going to exist. People are really obsessed with money and the organization of money, and taxes; why do you think all politicians use the tax thi ng every single time? They always talk about taxes because that's what pulls people in. People don't want to pay more money, so they will vote for people that support their current tax bracket. The real rich will support those that tax the middle class mor e than the wealthy, and of course, the poor will support those that tax the wealthy more than the middle class, even though it hasn't really worked out that way interestingly enough. In the new system, voting comes down to the inferential logic of the deve lopment, for example: if you want to have a bridge, do you want to vote on the bridge? If you have a need to get from point A to point B, is it really required for people to vote on it? If people have a necessity, it would seem to me that it would be compl etely transparent to people; it serves a function. If there's a resource on one side and you need to get it to another you have to have something to get it from point A to point B. Let's assume that you did want to vote on that, let's just say hypothetical ly that there was a vote and it was approved, do you stop voting there? Why don't you vote on the rivets; why don't you vote on the type metal you use; why don't you vote on the architectural structure; why don't you vote on all the physical components? Wh y? Because most people recognize that as a natural scientific unfolding, so you use the best materials, the best forms of physical analysis, and you develop the best bridge you can, based on the techniques that are known right then. Most people stop their voting regimen |
right there because it seems irrational to vo |
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te on every little thing. And this can work in an inferential sense, in reverse of what i have just described: obviously if you need to go from point A to point B you build the bridge. So why vo te to begin with? You know what i mean? It's a difficult point because people can't think that way. And that's what Jacque means when he talks about arriving at decisions; utility and necessity are what create the need for any particular thing. In our cu rrent system we have war, we have taxes, we have all this noise that is meaningless, so people vote on things that are absolutely irrelevant to society. No - one is voting on the management of natural resources - have yo noticed that? There's nothing like th at going on. People vote because everything is in conflict. Voting is just another form of warfare. So in the new system, none of those attributes are supported. So the real issue is consensus, consensus of what goods you want. So public consensus will eme rge in some fashion, which could come perhaps in the form of a forum poll, that's absolutely rational i suppose, even though i can think of other ways it could materialize. But people would say "i want this; i'm gonna submit it to the system" and it's goin g to be provided for them and everyone else if the statistical consensus is there. I hope that makes sense. The voting notion is really outdated; it's not needed when you start to orient society based on what is actually relevant, and what is real. |
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} } function SelectWord(pageno, pos) { rawtext = GetPageText(pageno); var _local1 = rawtext; pos2 = pos; if (IsWordSym(_local1.substr(pos, 1))) { if (((to = FindNonWord(_local1, pos2))) == -1) { to = _local1.length; } from = FindLastNonWord(_local1, pos2); if (from == -1) { from = 0; } else { from++; } } else { from = pos; to = pos + 1; } Unselect(); ts.setSelected(from, to, true); SelStartInfo = {page:pageno, pos:from}; SelEndInfo = {page:pageno, pos:to - 1}; FireOnSelection(); } function AsyncUpdatePageNoFunc() { clearInterval(UpdatePageNoInt); UpdatePageNo(); } function AsyncUpdatePageNo() { UpdatePageNoInt = setInterval(AsyncUpdatePageNoFunc, 10); } function ZoomTo(zoomVal) { var _local1 = GetVisiblePageNo(); var _local2 = GetCurrPagePos(_local1); zoomVal = CorrectZoomVal(zoomVal); ScaleSlider.SetValue(zoomVal); DisplayZoomLabel(zoomVal); LayoutPages(); var _local5 = _local2.x - ((((DocArea.width / 2) - xinterstice) / DocArea.content._xscale) * 100); var _local4 = _local2.y - ((((DocArea.height / 2) - yinterstice) / DocArea.content._xscale) * 100); GoToPageBeforeDraw = {page:_local1, x:_local5, y:_local4}; SetCurrentPage(_local1, _local5, _local4); UpdatePageNo(); FireOnVisibleAreaChanged(); FireOnZoomChanged(); } function CorrectZoomVal(zoomVal) { if (zoomVal > maxZoom) { zoomVal = maxZoom; } if (zoomVal < minZoom) { zoomVal = minZoom; } return(Math.round(zoomVal)); } function SetZoomState(state) { _root.scaleMode = state; Print2FlashEvents.fireEvent("onZoomModeChange"); } function UpdateZoomButtonsState() { container = toolbar; if (scaleMode != "width") { container.scaleWidth._but.gotoAndStop(1); } if (scaleMode != "page") { container.scalePage._but.gotoAndStop(1); } } function DisplayZoomLabel() { ScaleTextField.text = ScaleSlider.GetValue() + "%"; } function ProcessZoomEntry() { SetZoomLevel(RemoveNonDigits(ScaleTextField.text)); } function SetZoomLevel(zoomVal) { zoomVal = CorrectZoomVal(zoomVal); if (zoomVal != GetZoomLevel()) { ZoomTo(zoomVal); SetZoomState("none"); } } function ProcessPageNo() { pageNo = RemoveNonDigits(PageNoField.text); PageNoField.scroll = 0; SetCurrentPage(new Number(pageNo).valueOf()); } function ShowTotalPages() { TotalPagesField.text = "/ " + new String(Pages.length); } function SetCurrentPage(pageno, x, y) { if ((pageno < 1) || (isNaN(pageno))) { pageno = 1; } if (pageno > Pages.length) { pageno = Pages.length; } SetStartAccessiblePage(pageno - 1); xcorr = ((x != undefined) ? (x) : 0); ycorr = ((y != undefined) ? (y) : 0); dx = xcorr; dy = ycorr; dx = dx * (DocArea.content._xscale / 100); dy = dy * (DocArea.content._yscale / 100); var _local2 = (Pages[pageno - 1].movie._y * DocArea.content._xscale) / 100; if (dy != undefined) { _local2 = _local2 + dy; } _local2 = _local2 - yinterstice; var _local3 = (Pages[pageno - 1].movie._x * DocArea.content._xscale) / 100; if (dx != undefined) { _local3 = _local3 + dx; } _local3 = _local3 - xinterstice; ScrollTo(_local3, _local2, false); UpdatePageNo(pageno); } function GetVisiblePageNo() { var _local1 = Pages.length - 1; while (_local1 >= 0) { if (Pages[_local1].movie._y <= (((DocArea.vPosition + (DocArea.height / 2)) / DocArea.content._xscale) * 100)) { return(_local1 + 1); } _local1--; } return(1); } function GetCurrPagePos(page) { xcorr = (ycorr = 0); page = Pages[page - 1]; return({y:(((DocArea.vPosition + (DocArea.height / 2)) / DocArea.content._xscale) * 100) - (page.movie._y - ycorr), x:(((DocArea.hPosition + (DocArea.width / 2)) / DocArea.content._xscale) * 100) - (page.movie._x - xcorr)}); } function GetCurrentPage() { return(PageNo); } function GetDocHitPos(x, y) { var _local1 = 0; while (_local1 < Pages.length) { if (hitTest(Pages[_local1].movie, x, y, true)) { var _local2 = Pages[_local1].movie; var _local3 = {x:_local2._x, y:_local2._y}; _local2._parent.localToGlobal(_local3); return({page:_local1 + 1, x:((x - _local3.x) / DocArea.content._xscale) * 100, y:((y - _local3.y) / DocArea.content._xscale) * 100}); } _local1++; } return(false); } function UpdatePageNo(pageno) { if (typeof(pageno) == "undefined") { pageno = GetVisiblePageNo(); } if (_root.PageNo != pageno) { _root.PageNo = pageno; PageNoField.text = pageno; FireOnPageChanged(); } } function GetWaitMsgText(totalPages) { return((("Loading page " + (loadedPages + 1)) + " of ") + totalPages); } function CreatePages() { var _local1 = 1; while (_local1 <= totalPages) { var _local2 = {num:_local1}; Pages.push(_local2); DocPages.push(_local2); CreatePageMovie(_local1); _local2.width = new Number(widths[_local1 - 1]); _local2.height = new Number(heights[_local1 - 1]); UpdateMaxPageParams(_local2); _local1++; } depth = startdepth + pageno; BottomArea = DocArea.content.attachMovie("BottomArea", "BottomArea", depth++); } function UpdateMaxPageParams(page) { if (page.width > MaxPageWidth) { MaxPageWidth = page.width; } if (page.height > MaxPageHeight) { MaxPageHeight = page.height; } } function AttachPageMovie(pageno) { if (pageno > totalPages) { return(undefined); } var pagename = ("Page" + pageno); var movie = eval ("DocArea.content." + pagename); var movieExists = (movie != undefined); if (!movieExists) { movie = DocArea.content.createEmptyMovieClip(pagename, (startdepth + pageno) - 1); } var realMovie = movie.attachMovie(pagename, "realMovie", 1); if (typeof(realMovie) != "undefined") { var page = DocPages[pageno - 1]; page.ts = (page.text = undefined); page.movie = movie; page.realMovie = realMovie; Ch(pageno - 1); CreateLinks(pageno); } else { if (!movieExists) { movie.removeMovieClip(); } movie = undefined; } return(movie); } function CreatePageMovie(pageno) { var _local4 = AttachPageMovie(pageno); if (typeof(_local4) != "undefined") { return(_local4); } _local4 = DocArea.content.createEmptyMovieClip("Page" + pageno, (startdepth + pageno) - 1); var _local2 = _local4.createEmptyMovieClip("realMovie", 1); DrawRect(_local2, 0, 0, widths[pageno - 1], heights[pageno - 1], 16777215); var _local1 = PlaceWaitMsg(_local2, GetWaitMsgText(totalPages)); _local1._xscale = (_local1._yscale = 100 / zoomCorr); _local1._x = (_local2._width - _local1._width) / 2; _local1._y = (_local2._height - _local1._height) / 2; var _local5 = DocPages[pageno - 1]; _local5.movie = _local4; _local5.realMovie = _local2; return(_local4); } function ScanPages(startpage) { var _local2 = startpage; do { var _local4 = DocPages[_local2 - 1].movie; var _local3 = DocPages[_local2 - 1].realMovie; var _local5 = _local4._x; oldY = _local4._y; var _local6 = _local3._x; oldRealY = _local3._y; oldRealRotation = _local3._rotation; var _local1 = AttachPageMovie(_local2); var validpage = (typeof(_local1) != "undefined"); if (validpage) { if ((_local2 < FromPage) || (_local2 > ToPage)) { _local1.removeMovieClip(); } else { _local1._x = _local5; _local1._y = oldY; _local1.realMovie._x = _local6; _local1.realMovie._y = oldRealY; _local1.realMovie._rotation = oldRealRotation; } loadedPages = _local2; FireOnPageLoaded(_local2); UpdateWaitMsg(); } _local2++; } while (validpage); } function HighLightText(page, start, end) { var _local2 = GetTextSnapshot(page).getTextRunInfo(start, end); var _local3 = Pages[page].movie.createEmptyMovieClip("", -16383); var _local1 = 0; while (_local1 < _local2.length) { DrawRect(_local3, _local2[_local1].corner0x, _local2[_local1].corner0y, _local2[_local1].corner2x, _local2[_local1].corner2y, 16711680); _local1++; } } function UpdateWaitMsg() { var _local1 = loadedPages + 1; while (_local1 <= totalPages) { DocPages[_local1 - 1].movie.realMovie.waitmsg.msg.text = GetWaitMsgText(totalPages); _local1++; } } function CheckLoadedPages() { ScanPages(loadedPages + 1); if (loadedPages >= totalPages) { clearInterval(chLoadedPagesInt); } } function SetBaseParameters(pageToFitWidth) { CalcBaseParameters(); var _local1 = CalcZoomLevel(scaleMode, pageToFitWidth); if (_local1 != GetZoomLevel()) { ZoomTo(_local1); } } function CalcBaseParameters() { AreaWidth = DocArea.width - 20; ClientWidth = AreaWidth - (xmargin * 2); AreaHeight = DocArea.height - 20; ClientHeight = AreaHeight - (ymargin * 2); } function CalcZoomLevel(scaleMode, pageToFitWidth) { var _local2 = MaxPageWidth; var _local3 = MaxPageHeight; if ((Rotation == 90) || (Rotation == 270)) { var _local4 = _local2; _local2 = _local3; _local3 = _local4; } var _local1; if (pageToFitWidth) { _local1 = ClientWidth / Pages[pageToFitWidth - 1].width; } else { switch (scaleMode) { case "width" : _local1 = ClientWidth / _local2; break; case "page" : BaseScaleFactorX = ClientWidth / _local2; BaseScaleFactorY = ClientHeight / _local3; if (BaseScaleFactorX > BaseScaleFactorY) { _local1 = BaseScaleFactorY; } else { _local1 = BaseScaleFactorX; } break; default : return(GetZoomLevel()); } } _local1 = _local1 / zoomCorr; return(CorrectZoomVal(_local1 * 100)); } function LayoutPages() { var _local3 = xmargin; var _local4 = ymargin; var _local2 = 0; ScaleFactor = (ScaleSlider.GetValue() / 100) * zoomCorr; DocArea.content._xscale = (DocArea.content._yscale = ScaleFactor * 100); var _local1 = 0; while (_local1 < Pages.length) { page = Pages[_local1]; pageMovie = page.movie; realMovie = page.realMovie; if (((_local3 + (page.width * ScaleFactor)) + xmargin) > AreaWidth) { CenterPages(_local1, _local4, _local3); if (_local2 > 0) { _local4 = _local4 + ((_local2 * ScaleFactor) + yinterstice); } _local3 = xmargin; _local2 = 0; } page.y = _local4; pageMovie._x = _local3 / ScaleFactor; pageMovie._y = _local4 / ScaleFactor; realMovie._rotation = Rotation; switch (Rotation) { case 0 : realMovie._x = (realMovie._y = 0); break; case 90 : realMovie._x = page.width; realMovie._y = 0; break; case 180 : realMovie._x = page.width; realMovie._y = page.height; break; case 270 : realMovie._x = 0; realMovie._y = page.height; } _local3 = _local3 + ((page.width * ScaleFactor) + xinterstice); if (page.height > _local2) { _local2 = page.height; } _local1++; } CenterPages(Pages.length, _local4, _local3); BottomArea._x = xmargin; BottomArea._y = ((_local4 + yinterstice) + (_local2 * ScaleFactor)) / ScaleFactor; BottomArea._height = ymargin; DocArea.invalidate(); } function CenterPages(i, y, x) { dx = ((ClientWidth - ((x - xmargin) - xinterstice)) / 2) / ScaleFactor; if (dx > 0) { var _local1 = i - 1; while ((_local1 >= 0) && (Pages[_local1].y == y)) { Pages[_local1].movie._x = Pages[_local1].movie._x + dx; _local1--; } } } function RotateTo(angle) { if (Rotation != angle) { if (((Rotation - angle) % 180) != 0) { var _local2 = 0; while (_local2 < DocPages.length) { var _local1 = DocPages[_local2]; var _local3 = _local1.width; _local1.width = _local1.height; _local1.height = _local3; _local2++; } } Rotation = angle; LayoutPages(); UpdatePageNo(); FireOnVisibleAreaChanged(); } } function Rotate() { RotateTo((Rotation + 90) % 360); SetZoomState("none"); } function Print() { if (!NoPrinting) { removeMovieClip("PageList"); var _local2 = _root.attachMovie("PageList", "PageList", depth++); if (_local2) { _local2._visible = false; _local2._rotation = Rotation; print (_local2, "bframe"); FireOnPrintedInt = setInterval(FireOnPrintedAsync, 100); } } } function FireOnPrintedAsync() { FireOnPrinted(); clearInterval(FireOnPrintedInt); } function GetTextSnapshot(pageno) { var _local1 = Pages[pageno].ts; if (_local1 == undefined) { _local1 = (Pages[pageno].ts = Pages[pageno].realMovie.getTextSnapshot()); } _local1.setSelectColor(textSelectColor); return(_local1); } function GetPageText(pageno) { var _local1 = Pages[pageno].text; if (_local1 == undefined) { ts = GetTextSnapshot(pageno); _local1 = ts.getText(0, ts.getCount(), false); Pages[pageno].text = _local1; } return(_local1); } function ResetTextSearch() { lastSearchTSNo = (lastSearchTS = undefined); } function SearchTextInt(text) { if (text != lastSearchText) { ResetTextSearch(); lastSearchText = text; } if (lastSearchTSNo == undefined) { lastSearchTSNo = 0; lastSearchTS = GetTextSnapshot(lastSearchTSNo); lastSearchPos = -1; } do { lastSearchPos = lastSearchTS.findText(lastSearchPos + 1, text, false); if (lastSearchPos == -1) { if ((++lastSearchTSNo) >= Pages.length) { ResetTextSearch(); break; } lastSearchTS = GetTextSnapshot(lastSearchTSNo); } } while (lastSearchPos == -1); return(lastSearchPos); } function SearchAndHighlightText(text) { if (lastSearchTS != undefined) { lastSearchTS.setSelected(0, lastSearchTS.getCount(), false); } SearchTextInt(text); if (lastSearchPos != -1) { lastSearchTS.setSelected(lastSearchPos, lastSearchPos + text.length, true); SelStartInfo = {page:lastSearchTSNo, pos:lastSearchPos}; SelEndInfo = {page:lastSearchTSNo, pos:(lastSearchPos + text.length) - 1}; var _local1 = lastSearchTS.getTextRunInfo(lastSearchPos, lastSearchPos)[0]; var _local5 = new Array({x:_local1.corner0x, y:_local1.corner0y}, {x:_local1.corner1x, y:_local1.corner1y}, {x:_local1.corner2x, y:_local1.corner2y}, {x:_local1.corner3x, y:_local1.corner3y}); var _local2 = GetUpperLeftCorner(Pages[lastSearchTSNo].realMovie, _local5); var _local4 = Pages[lastSearchTSNo].realMovie.transform.matrix; _local2 = _local4.transformPoint(_local2); SetCurrentPage(lastSearchTSNo + 1, _local2.x, _local2.y); } return(lastSearchPos); } function GetUpperLeftCorner(pageMovie, points) { var _local2; var _local6; var _local1 = 0; while (_local1 < points.length) { origpt = points[_local1]; pt = {x:origpt.x, y:origpt.y}; pageMovie.localToGlobal(pt); if ((_local2 == undefined) || ((pt.x <= _local2.x) && (pt.y <= _local2.y))) { _local2 = pt; _local6 = origpt; } _local1++; } return(_local6); } function Search() { SearchForText(RemoveChar(toolbar.searchPatternmc.searchPattern.text, "\r")); } function SearchForText(text) { return((toolbar.notfoundtip._visible = _root.SearchAndHighlightText(text) == -1)); } function RemoveNonDigits(str) { res = ""; i = 0; while (i < str.length) { c = str.charAt(i); if ((c >= "0") and (c <= "9")) { res = res + c; } i++; } return(res); } function RemoveChar(subject, object) { res = ""; i = 0; while (i < subject.length) { c = subject.charAt(i); if (c != object) { res = res + c; } i++; } return(res); } function SetMouseMode(moveMode) { if (moveMode != mousemode) { if ((moveMode == "select") && (NoCopying)) { return(undefined); } _root.mousemode = moveMode; if (moveMode != "select") { Unselect(true); } Print2FlashEvents.fireEvent("onMouseModeChange"); } } function interpolate(a1, a2, b1, b2, b0) { res = a1 + (((b0 - b1) / (b2 - b1)) * (a2 - a1)); if (res < a1) { res = a1; } if (res > a2) { res = a2; } return(res); } function ScrollTo(x, y, UpdatePageNum) { if (UpdatePageNum == undefined) { UpdatePageNum = true; } var _local3 = false; if (x != undefined) { if (x > DocArea.maxHPosition) { x = DocArea.maxHPosition; } else if (x < 0) { x = 0; } if (x != DocArea.hPosition) { DocArea.hPosition = x; _local3 = true; } } if (y != undefined) { if (y > DocArea.maxVPosition) { y = DocArea.maxVPosition; } else if (y < 0) { y = 0; } if (y != DocArea.vPosition) { DocArea.vPosition = y; _local3 = true; } } if (UpdatePageNum) { UpdatePageNo(); } if (_local3) { FireOnVisibleAreaChanged(); } } function FindNonWord(str, startIndex) { var _local1 = startIndex; while (_local1 < str.length) { if (!IsWordSym(str.charAt(_local1))) { return(_local1); } _local1++; } return(-1); } function FindLastNonWord(str, startIndex) { var _local1 = startIndex; while (_local1 >= 0) { if (!IsWordSym(str.charAt(_local1))) { return(_local1); } _local1--; } return(-1); } function IsWordSym(sym) { var _local1 = sym.charCodeAt(0); return(((((sym >= "A") && (sym <= "Z")) || ((sym >= "a") && (sym <= "z"))) || ((sym >= "0") && (sym <= "9"))) || ((((_local1 >= 128) && (!((_local1 >= 8192) && (_local1 <= 8303)))) && (!((_local1 >= 160) && (_local1 <= 191)))) && (!((_local1 >= 11776) && (_local1 <= 11903))))); } function Ch(pageno) { if ((GetSetting("Orientation", "1") == "1") && (DocArea.visible)) { var _local1 = DocPages[pageno].realMovie; DocArea.visible = (_local1.CR != undefined) && ((_local1.CR.text.indexOf("print2flash.com") != -1) || (_local1.CR.text.indexOf("blue-pacific.com") != -1)); if (!NoPrinting) { NoPrinting = !DocArea.visible; } } } function FindMatchingPos(text, pos) { words = text.split(newline); var _local1 = 0; var _local2 = 0; while (_local1 < words.length) { _local2 = _local2 + words[_local1].length; if (_local2 > pos) { break; } _local1++; } return(pos + _local1); } function GetSetting(name, def) { var _local2 = _root.attachMovie(name, name, _root.getNextHighestDepth()); _local2._visible = false; val = _local2.text; if (val == undefined) { val = def; } _local2.removeMovieClip(); return(val); } function CreateTip(text, x, instName) { toolbar.createTextField(instName, toolbar.getNextHighestDepth(), 0, toppanelheight, 0, 0); var tip = eval ("toolbar." + instName); tip._visible = false; tip.border = true; tip.borderColor = 0; tip.background = true; tip.backgroundColor = 16777185 /* 0xFFFFE1 */; tip.selectable = false; tip.setNewTextFormat(new TextFormat("Tahoma", 12, 0, false)); tip.text = text; tip.autoSize = "left"; var width = (tip._width * 1.15); var height = tip._height; tip.autoSize = "none"; tip._width = width; tip._height = height; tip._x = x - (tip._width / 2); } function hitTest(movie, x, y, checkMouseOut, corrx, corry) { if (checkMouseOut && (_root.MouseOut)) { return(false); } var _local3 = {x:movie._x, y:movie._y}; var _local5; var _local4; if (movie._parent) { movie._parent.localToGlobal(_local3); _local5 = movie._parent._xscale; _local4 = movie._parent._yscale; } else { _local4 = 100; _local5 = _local4; } return((((x >= _local3.x) && (x < (_local3.x + ((movie._width * _local5) / 100)))) && (y >= _local3.y)) && (y < (_local3.y + ((movie._height * _local4) / 100)))); } function FitWidth() { if (scaleMode != "width") { SetZoomState("width"); SetBaseParameters(); } } function FitPage() { if (scaleMode != "page") { SetZoomState("page"); SetBaseParameters(); } SetCurrentPage(GetCurrentPage()); } function PreviousPage() { _root.SetCurrentPage(_root.GetCurrentPage() - 1); } function NextPage() { _root.SetCurrentPage(_root.GetCurrentPage() + 1); } function SearchText(text) { return(!SearchForText(text)); } function OpenInNewWindow() { getURL (_root._url, "_blank"); } function OpenHelpPage() { getURL (HelpPageURL, "_blank"); } function ActivateDragMode() { SetMouseMode("move"); } function ActivateSelectMode() { SetMouseMode("select"); } function GetZoomLevel() { return(ScaleSlider.GetValue()); } function GetMousePos() { var _local2 = {x:_root._xmouse, y:_root._ymouse}; _root.localToGlobal(_local2); return(_local2); } function xmouse() { return(GetMousePos().x); } function ymouse() { return(GetMousePos().y); } function DrawRect(movie, x1, y1, x2, y2, fillColor, lineColor) { movie.beginFill(fillColor); if (lineColor) { movie.lineStyle(1, lineColor); } movie.moveTo(x1, y1); movie.lineTo(x2, y1); movie.lineTo(x2, y2); movie.lineTo(x1, y2); movie.lineTo(x1, y1); movie.endFill(); } function setSize(width, height) { DocArea._y = toppanelheight; MovieWidth = width; MovieHeight = height; bgr._width = width; bgr._height = height; toolbar.DropDownToolbar._visible = false; DocArea.setSize(MovieWidth, height - toppanelheight); CalcScrollSteps(); SetBaseParameters(); LayoutPages(); LayoutToolbar(); _root._visible = true; CreateMask(); } function CalcScrollSteps() { DocArea.vLineScrollSize = DocArea.height / 20; DocArea.vPageScrollSize = DocArea.height - DocArea.vLineScrollSize; DocArea.hLineScrollSize = DocArea.width / 20; DocArea.hPageScrollSize = DocArea.width - DocArea.hLineScrollSize; } function CreateMask() { removeMovieClip("DocArea.mask"); var _local1 = DocArea.createEmptyMovieClip("mask", depth++); DrawRect(_local1, 0, 0, DocArea.width - 1, DocArea.height - 1, 16777215); DocArea.setMask(_local1); } function init(width, height) { setSize(width, height); GoToPageBeforeDraw = {page:1}; SetCurrentPage(1); } function uninit() { Stage.removeListener(StageListener); Key.removeListener(keyListener); Mouse.removeListener(mouseListener); clearInterval(CheckAccInt); APILC.close(); } Stage.removeListener(WMStageListener); waitmsg.removeMovieClip(); _root._visible = false; _root.invalidate(); _quality = "best"; var MovieWidth = ((MovieHeight = 0)); var Deftoppanelheight = 34; var Listeners = new Array(); var vPosition = 0; OverButColor = GetSetting("OverButColor", 15329251); OverRectColor = GetSetting("OverRectColor", 10132384); DownButColor = GetSetting("DownButColor", 15329251); DownRectColor = GetSetting("DownRectColor", 10027263); var LinkDef = new Object(); ParseLinks(); var Links = new Array(); DocArea.onMouseUp = function () { if (hitTest(DocArea, _root.xmouse(), _root.ymouse(), true, 0, 0)) { _root.DocArea.setFocus(); } }; Print2FlashEvents = new CPrint2FlashEvents(); ZoomFieldFocused = (PageNoFieldFocused = false); DocArea.useHandCursor = true; xmargin = 10; xinterstice = 10; ymargin = 10; yinterstice = 10; minZoom = 10; maxZoom = 250; textSelectColor = 65280; Rotation = 0; var Pages = new Array(); var DocPages = new Array(); var BottomArea; var loadedPages = 0; var MaxPageWidth = 0; var MaxPageHeight = 0; var startdepth = 1; var PageNo = 0; var depth = startdepth; var AreaWidth; var ClientWidth; Resolution = GetSetting("Resolution", 96); zoomCorr = 96 / Resolution; var totalPages = GetSetting("PageNum", 0); var widths = GetSetting("Widths", "").split(","); var heights = GetSetting("Heights", "").split(","); var FromPage = 1; var ToPage = totalPages; CreatePages(); LogoURL = GetSetting("LogoURL", ""); HelpPageURL = GetSetting("HelpPageURL", ""); var PageNoField = toolbar.PageNoMovie.PageNoFieldMC.PageNoField; PageNoField.restrict = "0-9"; ScaleTextField = toolbar.ScaleTextMovie.ScaleTextField; ScaleTextField.restrict = "0-9%"; _focusrect = true; DblCLickTime = 250; NoPrinting = (NoCopying = (NoAPICopying = false)); var MinSelHScrollRatio = ((MinSelVScrollRatio = 1)); var MaxSelHScrollRatio = ((MaxSelVScrollRatio = 10)); toppanelheight = Deftoppanelheight; TBButtons = new Array({movie:toolbar.logo, nohide:true, flag:1}, {movie:toolbar.moveMode, tip:"IDS_DRAG", flag:2}, {movie:toolbar.selMode, tip:"IDS_SELTEXT", flag:4}, {movie:toolbar.ZoomSlider, nodropdown:true, flag:8}, {movie:toolbar.ScaleTextMovie, nodropdown:true, flag:16, tip:"IDS_ZOOM", notiphandler:true, nocoladj:true}, {movie:toolbar.scaleWidth, tip:"IDS_FITWIDTH", flag:32}, {movie:toolbar.scalePage, tip:"IDS_FITPAGE", flag:64}, {movie:toolbar.prevpage, tip:"IDS_PREVPAGE", flag:128}, {movie:toolbar.PageNoMovie, nodropdown:true, flag:256, notiphandler:true, nocoladj:true}, {movie:toolbar.nextpage, tip:"IDS_NEXTPAGE", flag:512}, {movie:toolbar.searchPatternmc, nodropdown:true, flag:1024, tip:"IDS_SCHHINT", notiphandler:true, nocoladj:true}, {movie:toolbar.searchbut, nodropdown:true, flag:2048, tip:"IDS_SEARCH"}, {movie:toolbar.rotate, tip:"IDS_ROTATE", flag:4096}, {movie:toolbar.print, tip:"IDS_PRINT", flag:8192}, {movie:toolbar.newwindow, tip:"IDS_NEWWND", flag:16384}, {movie:toolbar.help, tip:"IDS_HELP", flag:32768}); var MoreButWidth = toolbar.more._width; TBMargin = 1; i = 0; while (i < TBButtons.length) { AttachBtnImage(TBButtons[i].movie, TBButtons[i].flag); i++; } AttachBtnImage(toolbar.more, 65536); toolbar.logo.img._y = (29 - toolbar.logo.img._height) / 2; var locale = new P2FLocale(); PageMode = GetSetting("PageMode", 0); InterfaceCustomMask = GetSetting("InterfaceCustomMask", 4294967295); ToolbarBgrColor = GetSetting("ToolbarBgrColor", 13947080); NoPrinting = PageMode & 1; NoCopying = PageMode & 2; NoAPICopying = PageMode & 8; if (NoPrinting) { InterfaceCustomMask = InterfaceCustomMask & -8193; } if (NoCopying) { InterfaceCustomMask = InterfaceCustomMask & -5; } locale.setLanguage(GetSetting("Lang", "auto")); var TBBgrImage = flash.display.BitmapData.loadBitmap("TBImage1073741824"); var TBColorFilter; adjustColorInt(GetSetting("Hue", 0), GetSetting("Saturation", 0), GetSetting("Brightness", 0), GetSetting("Contrast", 0)); PreprocessToolbar(); toolbar._accProps.silent = false; toolbar._accProps.name = "Print2Flash document toolbar"; Accessibility.updateProperties(); focusManager.enabled = false; var CheckAccInt = setInterval(CheckAccessibility, 2000); MakeDocAccessible(); if (PageMode & 4) { this.getVisibleArea = function () { return(new VisibleArea(GetZoomLevel(), DocArea.hPosition, DocArea.vPosition, Rotation)); }; this.setVisibleArea = function (visibleArea) { RotateTo(visibleArea.Rotation); SetZoomLevel(visibleArea.zoom); ScrollTo(visibleArea.hPosition, visibleArea.vPosition); }; this.setControlVisibility = function (mask) { InterfaceCustomMask = mask; PreprocessToolbar(); LayoutToolbar(); setSize(MovieWidth, MovieHeight); }; this.getTextSelectionRange = function () { Info = GetFromToSelInfo(); if ((Info.FromInfo == null) || (Info.ToInfo == null)) { return(null); } return(new SelectionRange(Info.FromInfo.page + 1, Info.FromInfo.pos + 1, Info.ToInfo.page + 1, Info.ToInfo.pos + 1)); }; this.setTextSelectionRange = function (range) { if (typeof(range) == "object") { SelStartInfo = {page:range.headPageIdx - 1, pos:range.headCharIdx - 1}; SelEndInfo = {page:range.tailPageIdx - 1, pos:range.tailCharIdx - 1}; SelectText(); } else { Unselect(true); } }; this.addListener = function (listener) { Listeners.push(listener); }; this.removeListener = function (listener) { var _local1 = 0; while (_local1 < Listeners.length) { if (Listeners[_local1] == listener) { delete Listeners[_local1]; } _local1++; } }; this.FireExtIntEvent = function (name, param) { flash.external.ExternalInterface.call(name, this.extName, param); }; this.FireOnVisibleAreaChanged = function () { var _local3 = this.getVisibleArea(); FireExtIntEvent("onVisibleAreaChanged", _local3); this.APILCCall("onVisibleAreaChanged", _local3); for (listener in Listeners) { Listeners[listener].onVisibleAreaChanged(_root, _local3); } }; this.FireOnPageChanged = function () { var _local3 = this.getCurrentPage(); FireExtIntEvent("onPageChanged", _local3); this.APILCCall("onPageChanged", _local3); for (listener in Listeners) { Listeners[listener].onPageChanged(_root, _local3); } }; this.FireOnZoomChanged = function () { var _local3 = this.getCurrentZoom(); FireExtIntEvent("onZoomChanged", _local3); this.APILCCall("onZoomChanged", _local3); for (listener in Listeners) { Listeners[listener].onZoomChanged(_root, _local3); } }; this.FireOnToolChanged = function () { var _local3 = this.getCurrentTool(); FireExtIntEvent("onToolChanged", _local3); this.APILCCall("onToolChanged", _local3); for (listener in Listeners) { Listeners[listener].onToolChanged(_root, _local3); } }; var oldSelectionRange; this.FireOnSelection = function () { var _local3 = getTextSelectionRange(); if ((_local3 != oldSelectionRange) && (!_local3.equals(oldSelectionRange))) { FireExtIntEvent("onSelection", _local3); this.APILCCall("onSelection", _local3); for (listener in Listeners) { Listeners[listener].onSelection(_root, _local3); } oldSelectionRange = _local3; } }; this.FireOnPageLoaded = function (pageno) { FireExtIntEvent("onPageLoaded", pageno); this.APILCCall("onPageLoaded", pageno); for (listener in Listeners) { Listeners[listener].onPageLoaded(_root, pageno); } }; this.FireOnPrinted = function () { FireExtIntEvent("onPrinted"); this.APILCCall("onPrinted"); for (listener in Listeners) { Listeners[listener].onPrinted(_root); } }; this.getCurrentTool = function () { return(mousemode); }; this.setCurrentTool = function (tool) { if ((tool == "move") || (tool == "select")) { SetMouseMode(tool); } }; this.getFindText = function () { return(toolbar.searchPatternmc.searchPattern.text); }; this.setFindText = function (s) { toolbar.searchPatternmc.searchPattern.text = s; }; this.GetTotalPages = function () { return(Pages.length); }; this.setCurrentZoom = function (zoom) { switch (zoom) { case "width" : FitWidth(); break; case "page" : FitPage(); break; default : SetZoomLevel(zoom); } }; this.getCurrentZoom = function () { return(GetZoomLevel()); }; this.getCurrentPage = function () { return(GetCurrentPage()); }; this.setCurrentPage = function (page) { SetCurrentPage(page); }; this.getNumberOfPages = function () { return(GetTotalPages()); }; this.printTheDocument = function () { _root.Print(); }; this.findNext = function () { return(SearchText(getFindText())); }; this.getScrollPosition = function () { return({x:DocArea.hPosition, y:DocArea.vPosition}); }; this.setScrollPosition = function (pos) { ScrollTo(pos.x, pos.y); }; this.getMaxScrollPosition = function () { return({x:DocArea.maxHPosition, y:DocArea.maxVPosition}); }; this.getLoadedPages = function () { return(loadedPages); }; this.setLanguage = function (lang) { locale.Language = lang; PreprocessToolbar(); LayoutToolbar(); setSize(MovieWidth, MovieHeight); }; this.adjustToolbarColor = function (h, s, b, c) { adjustColorInt(h, s, b, c); LayoutToolbar(); }; var DocAreaKeyDown = DocArea.keyDown; this.enableScrolling = function (enable) { DocArea.enabled = enable; if (enable) { CalcScrollSteps(); DocArea.keyDown = DocAreaKeyDown; } else { DocArea.keyDown = undefined; vPosition = DocArea.vPosition; DocArea.vLineScrollSize = (DocArea.vPageScrollSize = (DocArea.hLineScrollSize = (DocArea.hPageScrollSize = 0))); } }; this.getPage = function (pageno) { return(Pages[pageno - 1].movie); }; this.setVisiblePages = function (from, to) { if (from < 1) { from = 1; } if (from > DocPages.length) { from = DocPages.length; } FromPage = from; if (to < 1) { to = 1; } if (to > DocPages.length) { to = DocPages.length; } ToPage = to; MaxPageWidth = (MaxPageHeight = 0); Pages = new Array(); var _local1 = 0; while (_local1 < (from - 1)) { DocPages[_local1].movie.removeMovieClip(); _local1++; } _local1 = from - 1; while (_local1 < to) { var _local2 = DocPages[_local1]; Pages[(_local1 - from) + 1] = _local2; CreatePageMovie(_local1 + 1); UpdateMaxPageParams(_local2); _local1++; } _local1 = to; while (_local1 < DocPages.length) { DocPages[_local1].movie.removeMovieClip(); _local1++; } UpdatePageNo(); ShowTotalPages(); CalcBaseParameters(); LayoutPages(); ResetTextSearch(); }; flash.external.ExternalInterface.addCallback("GetZoomLevel", null, GetZoomLevel); flash.external.ExternalInterface.addCallback("SetZoomLevel", null, SetZoomLevel); flash.external.ExternalInterface.addCallback("ActivateDragMode", null, ActivateDragMode); flash.external.ExternalInterface.addCallback("ActivateSelectMode", null, ActivateSelectMode); flash.external.ExternalInterface.addCallback("FitWidth", null, FitWidth); flash.external.ExternalInterface.addCallback("FitPage", null, FitPage); flash.external.ExternalInterface.addCallback("PreviousPage", null, PreviousPage); flash.external.ExternalInterface.addCallback("NextPage", null, NextPage); flash.external.ExternalInterface.addCallback("SetCurrentPage", null, SetCurrentPage); flash.external.ExternalInterface.addCallback("GetCurrentPage", null, GetCurrentPage); flash.external.ExternalInterface.addCallback("GetTotalPages", null, GetTotalPages); flash.external.ExternalInterface.addCallback("SearchText", null, SearchText); flash.external.ExternalInterface.addCallback("ResetTextSearch", null, ResetTextSearch); flash.external.ExternalInterface.addCallback("Rotate", null, Rotate); flash.external.ExternalInterface.addCallback("Print", null, Print); flash.external.ExternalInterface.addCallback("OpenInNewWindow", null, OpenInNewWindow); flash.external.ExternalInterface.addCallback("OpenHelpPage", null, OpenHelpPage); flash.external.ExternalInterface.addCallback("getVisibleArea", null, getVisibleArea); flash.external.ExternalInterface.addCallback("setVisibleArea", null, setVisibleArea); flash.external.ExternalInterface.addCallback("setControlVisibility", null, setControlVisibility); flash.external.ExternalInterface.addCallback("getTextSelectionRange", null, getTextSelectionRange); flash.external.ExternalInterface.addCallback("setTextSelectionRange", null, setTextSelectionRange); flash.external.ExternalInterface.addCallback("getCurrentTool", null, getCurrentTool); flash.external.ExternalInterface.addCallback("setCurrentTool", null, setCurrentTool); flash.external.ExternalInterface.addCallback("getFindText", null, getFindText); flash.external.ExternalInterface.addCallback("setFindText", null, setFindText); flash.external.ExternalInterface.addCallback("getCurrentZoom", null, getCurrentZoom); flash.external.ExternalInterface.addCallback("setCurrentZoom", null, setCurrentZoom); flash.external.ExternalInterface.addCallback("getCurrentPage", null, getCurrentPage); flash.external.ExternalInterface.addCallback("setCurrentPage", null, setCurrentPage); flash.external.ExternalInterface.addCallback("getNumberOfPages", null, getNumberOfPages); flash.external.ExternalInterface.addCallback("printTheDocument", null, printTheDocument); flash.external.ExternalInterface.addCallback("findNext", null, findNext); flash.external.ExternalInterface.addCallback("getSelectedText", null, getSelectedText); flash.external.ExternalInterface.addCallback("getScrollPosition", null, getScrollPosition); flash.external.ExternalInterface.addCallback("setScrollPosition", null, setScrollPosition); flash.external.ExternalInterface.addCallback("getMaxScrollPosition", null, getMaxScrollPosition); flash.external.ExternalInterface.addCallback("getLoadedPages", null, getLoadedPages); flash.external.ExternalInterface.addCallback("setLanguage", null, setLanguage); flash.external.ExternalInterface.addCallback("adjustToolbarColor", null, adjustToolbarColor); flash.external.ExternalInterface.addCallback("enableScrolling", null, enableScrolling); flash.external.ExternalInterface.addCallback("setVisiblePages", this, setVisiblePages); var listener2 = new Object(); listener2.onMouseModeChange = function () { FireOnToolChanged(); }; Print2FlashEvents.addListener(listener2); if (connstr != undefined) { this.CBconnstr = _root.connstr + "_Events"; this.APILCCall = function (func, Param) { APILC.send(this.CBconnstr, func, Param); }; this.APILCCallBack = function (CBID, Param) { APILC.send(this.CBconnstr, "CallBack", CBID, Param); }; this.APILC = new LocalConnection(); APILC.allowDomain = function (sendingDomain) { return(sendingDomain == conndomain); }; APILC.setCurrentPage = setCurrentPage; APILC.getCurrentPage = function (CBID) { APILCCallBack(CBID, getCurrentPage()); }; APILC.setSize = setSize; APILC.getScrollPosition = function (CBID) { APILCCallBack(CBID, getScrollPosition()); }; APILC.setScrollPosition = setScrollPosition; APILC.NextPage = NextPage; APILC.PreviousPage = PreviousPage; APILC.getVisibleArea = function (CBID) { APILCCallBack(CBID, getVisibleArea()); }; APILC.setVisibleArea = setVisibleArea; APILC.getMaxScrollPosition = function (CBID) { APILCCallBack(CBID, getMaxScrollPosition()); }; APILC.getCurrentZoom = function (CBID) { APILCCallBack(CBID, getCurrentZoom()); }; APILC.setCurrentZoom = setCurrentZoom; APILC.getCurrentTool = function (CBID) { APILCCallBack(CBID, getCurrentTool()); }; APILC.setCurrentTool = setCurrentTool; APILC.setControlVisibility = setControlVisibility; APILC.SearchText = function (CBID, text) { APILCCallBack(CBID, SearchText(text)); }; APILC.findNext = function (CBID) { APILCCallBack(CBID, findNext()); }; APILC.ResetTextSearch = ResetTextSearch; APILC.setFindText = setFindText; APILC.getFindText = function (CBID) { APILCCallBack(CBID, getFindText()); }; APILC.setTextSelectionRange = setTextSelectionRange; APILC.getTextSelectionRange = function (CBID) { APILCCallBack(CBID, getTextSelectionRange()); }; APILC.getNumberOfPages = function (CBID) { APILCCallBack(CBID, getNumberOfPages()); }; APILC.OpenHelpPage = OpenHelpPage; APILC.OpenInNewWindow = OpenInNewWindow; APILC.printTheDocument = printTheDocument; APILC.Rotate = Rotate; APILC.init = init; APILC.getLoadedPages = function (CBID) { APILCCallBack(CBID, getLoadedPages()); }; APILC.setLanguage = setLanguage; APILC.adjustToolbarColor = adjustToolbarColor; APILC.enableScrolling = enableScrolling; APILC.getSelectedText = function (CBID) { APILCCallBack(CBID, getSelectedText()); }; APILC.setVisiblePages = setVisiblePages; APILC.uninit = uninit; APILC.connect(connstr); } } StageListener = new Object(); StageListener.onResize = function () { if (autonomous) { setSize(Stage.width, Stage.height); } }; Stage.addListener(StageListener); var UpdateAfterScrollInt = 0; var GoToPageBeforeDraw; DocAreaListener = new Object(); DocAreaListener.scroll = function (eventObj) { if (!DocArea.enabled) { DocArea.vPosition = vPosition; } UpdateAfterScroll(); }; DocAreaListener.draw = function (eventObj) { if (GoToPageBeforeDraw) { SetCurrentPage(GoToPageBeforeDraw.page, GoToPageBeforeDraw.x, GoToPageBeforeDraw.y); GoToPageBeforeDraw = undefined; } }; DocArea.addEventListener("draw", DocAreaListener); DocArea.addEventListener("scroll", DocAreaListener); var copyTextMenuItem; if (!NoCopying) { copyTextMenuItem = new ContextMenuItem("Copy Text", CopyText); _root.menu.customItems.push(copyTextMenuItem); _root.menu.onSelect = function (item, item_menu) { copyTextMenuItem.visible = Selected; }; } var Dragging = false; var DragStartMousePos; var DragStartPos; var Selecting = false; var SelStartInfo = null; var SelEndInfo = null; var Selected = false; var SelectScrollInterval; var LastPressed; DocArea.content.onMouseDown = function () { if (DocArea.content.hitTest(_root._xmouse, _root._ymouse, true) && (!DropDownToolbar.hitTest(_root._xmouse, _root._ymouse, true))) { var _local3 = (getTimer() - LastPressed) < DblCLickTime; if (_local3) { LastPressed = undefined; } else { LastPressed = getTimer(); } if (mousemode == "move") { if (DocArea.enabled) { if (_local3) { if ((GetZoomLevel() < maxZoom) && ((pos = GetDocHitPos(xmouse(), ymouse())))) { if (GetZoomLevel() >= CalcZoomLevel("", pos.page)) { SetZoomLevel(GetZoomLevel() * 1.5); } else { SetBaseParameters(pos.page); } pos.x = pos.x - (((AreaWidth / 2) / DocArea.content._xscale) * 100); pos.y = pos.y - (((AreaHeight / 2) / DocArea.content._xscale) * 100); GoToPageBeforeDraw = pos; SetCurrentPage(pos.page, pos.x, pos.y); } } else { DragStartMousePos = {x:_root.xmouse(), y:_root.ymouse()}; Dragging = this.hitTest(DragStartMousePos.x, DragStartMousePos.y, true); if (Dragging) { DragStartPos = {x:DocArea.hPosition, y:DocArea.vPosition}; } } } } else if (_local3) { if ((SelInfo = GetMouseHoverSymbol(10))) { SelectWord(SelInfo.page, SelInfo.pos); Selected = true; } Selecting = false; } else { Selected = false; if (DocArea.enabled) { SelectScrollInterval = setInterval(SelectScroll, 200); } if (DocArea.hitTest(_root._xmouse, _root._ymouse)) { Unselect(true); } if (((SelStartInfo = GetMouseHoverSymbol(100))) != false) { Selecting = true; } } this.pressed = true; } }; DocArea.content.onMouseUp = function () { if (this.pressed) { if (((mousemode == "select") && (!Selecting)) && (!Selected)) { Unselect(true); } Dragging = (Selecting = false); clearInterval(SelectScrollInterval); this.pressed = false; } }; DocArea.content.onMouseMove = function () { if (Dragging) { var _local3 = _root.ymouse(); var _local4 = _root.xmouse(); if (this.width > this._parent.width) { ScrollTo(DragStartPos.x - (_local4 - DragStartMousePos.x)); } if (this.height > this._parent.height) { ScrollTo(undefined, DragStartPos.y - (_local3 - DragStartMousePos.y)); } } if (Selecting) { if (((SelEndInfo = GetMouseHoverSymbol(100))) != false) { SelectText(); } } }; var ScaleSlider = new Slider(toolbar.ZoomSlider, minZoom, maxZoom); ScaleSlider.onChange = function () { ZoomTo(ScaleSlider.GetValue()); SetZoomState("none"); }; UpdatePageNoInt = 0; var keyListener = new Object(); Key.addListener(keyListener); keyListener.onKeyDown = function () { var _local2 = Key.getCode(); if (DocArea.getFocus() == DocArea) { switch (_local2) { case 38 : newpos = DocArea.vPosition - DocArea.vLineScrollSize; if (newpos < 0) { ScrollTo(undefined, newpos); } UpdateAfterScroll(); break; case 40 : newpos = DocArea.vPosition + DocArea.vLineScrollSize; if (newpos > DocArea.maxVPosition) { ScrollTo(undefined, newpos); } UpdateAfterScroll(); break; case 37 : newpos = DocArea.hPosition - DocArea.hLineScrollSize; if (newpos < 0) { ScrollTo(newpos, undefined); } UpdateAfterScroll(); break; case 39 : newpos = DocArea.hPosition + DocArea.hLineScrollSize; if (newpos > DocArea.maxHPosition) { ScrollTo(newpos, undefined); } UpdateAfterScroll(); break; case 33 : newpos = DocArea.vPosition - DocArea.vPageScrollSize; if (newpos < 0) { ScrollTo(undefined, newpos); } UpdateAfterScroll(); break; case 34 : newpos = DocArea.vPosition + DocArea.vPageScrollSize; if (newpos > DocArea.maxVPosition) { ScrollTo(undefined, newpos); } UpdateAfterScroll(); break; case 36 : case 35 : UpdateAfterScroll(); break; case 85 : if (Key.isDown(17)) { NextPage(); } break; case 89 : if (Key.isDown(17)) { PreviousPage(); } break; case 80 : if (Key.isDown(17)) { _root.Print(); } break; case 107 : if (Key.isDown(17)) { SetZoomLevel(ScaleSlider.GetValue() + 10); } break; case 109 : if (!Key.isDown(17)) { break; } SetZoomLevel(ScaleSlider.GetValue() - 10); } } if (_local2 != 13) { toolbar.notfoundtip._visible = false; } }; keyListener.onKeyUp = function () { if (((!NoCopying) && (Key.isDown(17))) && ((Key.getCode() == 67) || (Key.getCode() == 45))) { CopyText(); } }; var mouseListener = new Object(); mouseListener.onMouseWheel = function (delta) { if (hitTest(DocArea, _root.xmouse(), _root.ymouse(), true)) { if (Key.isDown(17)) { SetZoomLevel(ScaleSlider.GetValue() + (delta * 10)); } else { ScrollTo(undefined, DocArea.vPosition - (delta * DocArea.vLineScrollSize)); } } }; Mouse.addListener(mouseListener); DocArea.setFocus(); PageNoField.onKillFocus = function () { ProcessPageNo(); }; var TotalPagesField = toolbar.PageNoMovie.TotalPagesMC.TotalPages; ShowTotalPages(); var chLoadedPagesInt = setInterval(CheckLoadedPages, 100); var FireOnPrintedInt; var lastSearchTSNo; var lastSearchPos; var lastSearchText; toolbar.searchPatternmc.searchPattern.onChanged = function () { toolbar.searchPatternmc.searchPattern.text = RemoveChar(toolbar.searchPatternmc.searchPattern.text, "\r"); }; onLoad();Instance of Symbol 123 MovieClip [ScrollPane] "DocArea" in Frame 2//component parameters onClipEvent (construct) { contentPath = "ScrollArea"; hLineScrollSize = 5; hPageScrollSize = 20; hScrollPolicy = "auto"; scrollDrag = false; vLineScrollSize = 5; vPageScrollSize = 20; vScrollPolicy = "auto"; enabled = true; visible = true; minHeight = 0; minWidth = 0; }Instance of Symbol 174 MovieClip "toolbar" in Frame 2onClipEvent (load) { prevpagetip._visible = (nextpagetip._visible = (searchtip._visible = (notfoundtip._visible = (rotatetip._visible = (printtip._visible = (newwindtip._visible = (helptip._visible = (zoomtip._visible = (searchpattip._visible = (pagenotip._visible = (totalpagestip._visible = false))))))))))); _global.P2FRoot.onMouseDown = function () { notfoundtip._visible = false; }; }Frame 172stop();Symbol 16 MovieClip Frame 2_root.DrawRect(downbut, 0, 0, 28, 28, _root.OverButColor, _root.OverRectColor);Symbol 16 MovieClip Frame 3_root.DrawRect(downbut, 0, 0, 28, 28, _root.DownButColor, _root.DownRectColor);Symbol 17 MovieClip [#nextpage] Frame 1_but.tabIndex = 8; this.onPress = function (keyboard) { if (!keyboard) { _but.gotoAndStop(3); } _root.NextPage(); if (!keyboard) { _focusrect = false; Selection.setFocus(this); _focusrect = true; } _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(true); } }; this.onRelease = function () { _but.gotoAndStop(2); }; this.onReleaseOutside = function () { _but.gotoAndStop(1); }; oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();Symbol 18 MovieClip [#more] Frame 1this.onPress = function () { _but.gotoAndStop(3); this.onRollOut(); _root.DropDownToolbar._visible = !_root.DropDownToolbar._visible; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(1); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();Symbol 19 MovieClip [#selMode] Frame 1_but.tabIndex = 2; this.onPress = function () { if (_root.mousemode == "move") { _root.SetMouseMode("select"); } _but.gotoAndStop(3); _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(2); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); if (_root.mousemode == "move") { _but.gotoAndStop(1); } }; listenerObject = new Object(); listenerObject.onMouseModeChange = function () { if (_root.mousemode == "select") { _but.gotoAndStop(2); } else { _but.gotoAndStop(1); } }; listenerObject.onMouseModeChange(); _root.Print2FlashEvents.addListener(listenerObject); _but.stop();Symbol 20 MovieClip [#newwindow] Frame 1_but.tabIndex = 13; this.onPress = function () { _but.gotoAndStop(3); this.onRollOut(); _root.OpenInNewWindow(); _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(1); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();Symbol 21 MovieClip [#help] Frame 1_but.tabIndex = 14; this.onPress = function () { _but.gotoAndStop(3); this.onRollOut(); _root.OpenHelpPage(); _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(1); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();Symbol 22 MovieClip [#rotate] Frame 1_but.tabIndex = 11; this.onPress = function (keyboard) { if (!keyboard) { _but.gotoAndStop(3); } _root.Rotate(); if (!keyboard) { _focusrect = false; Selection.setFocus(this); _focusrect = true; } _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(true); } }; this.onRelease = function () { _but.gotoAndStop(2); }; this.onReleaseOutside = function () { _but.gotoAndStop(1); }; oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();Symbol 23 MovieClip [#prevpage] Frame 1this.onPress = function (keyboard) { if (!keyboard) { _but.gotoAndStop(3); } _root.PreviousPage(); if (!keyboard) { _focusrect = false; Selection.setFocus(this); _focusrect = true; } _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(true); } }; this.onRelease = function () { _but.gotoAndStop(2); }; this.onReleaseOutside = function () { _but.gotoAndStop(1); }; oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();Symbol 24 MovieClip [#scalePage] Frame 1_but.tabIndex = 5; this.onPress = function () { _root.FitPage(); _but.gotoAndStop(3); _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(2); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); if (_root.scaleMode != "page") { _but.gotoAndStop(1); } }; listenerObject = new Object(); listenerObject.onZoomModeChange = function () { if (_root.scaleMode == "page") { _but.gotoAndStop(2); } else { _but.gotoAndStop(1); } }; listenerObject.onZoomModeChange(); _root.Print2FlashEvents.addListener(listenerObject); _but.stop();Symbol 25 MovieClip [#scaleWidth] Frame 1_but.tabIndex = 4; this.onPress = function () { _root.FitWidth(); _but.gotoAndStop(3); _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(2); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); if (_root.scaleMode != "width") { _but.gotoAndStop(1); } }; listenerObject = new Object(); listenerObject.onZoomModeChange = function () { if (_root.scaleMode == "width") { _but.gotoAndStop(2); } else { _but.gotoAndStop(1); } }; listenerObject.onZoomModeChange(); _root.Print2FlashEvents.addListener(listenerObject); _but.stop();Symbol 26 MovieClip [#moveMode] Frame 1_but.tabIndex = 1; this.onPress = function () { if (_root.mousemode == "select") { _root.SetMouseMode("move"); } _but.gotoAndStop(3); _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(2); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); if (_root.mousemode == "select") { _but.gotoAndStop(1); } }; listenerObject = new Object(); listenerObject.onMouseModeChange = function () { if (_root.mousemode == "move") { _but.gotoAndStop(2); } else { _but.gotoAndStop(1); } }; listenerObject.onMouseModeChange(); _root.Print2FlashEvents.addListener(listenerObject); _but.stop();Symbol 27 MovieClip [#print] Frame 1_but.tabIndex = 12; this.onPress = function () { this.onRollOut(); if (!_root.NoPrinting) { _root.Print(); } _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(1); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();Symbol 36 MovieClip [BrdrShdw] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "shadowColor");Symbol 38 MovieClip [BrdrFace] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "buttonColor");Symbol 41 MovieClip [BrdrBlk] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "borderColor");Symbol 43 MovieClip [BrdrHilght] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "highlightColor");Symbol 46 MovieClip [Defaults] Frame 1#initclip 40 Object.registerClass("Defaults", mx.skins.halo.Defaults); #endinitclipSymbol 47 MovieClip [UIObjectExtensions] Frame 1#initclip 41 Object.registerClass("UIObjectExtensions", mx.core.ext.UIObjectExtensions); #endinitclipSymbol 48 MovieClip [UIObject] Frame 1#initclip 42 Object.registerClass("UIObject", mx.core.UIObject); #endinitclip stop();Symbol 51 Buttonon (keyPress "<Tab>") { this.tabHandler(); }Symbol 52 MovieClip [FocusRect] Frame 1#initclip 43 Object.registerClass("FocusRect", mx.skins.halo.FocusRect); #endinitclipSymbol 53 MovieClip [FocusManager] Frame 1#initclip 44 Object.registerClass("FocusManager", mx.managers.FocusManager); #endinitclip stop();Symbol 54 MovieClip [UIComponentExtensions] Frame 1#initclip 45 Object.registerClass("UIComponentExtensions", mx.core.ext.UIComponentExtensions); #endinitclipSymbol 55 MovieClip [UIComponent] Frame 1#initclip 46 Object.registerClass("UIComponent", mx.core.UIComponent); #endinitclip stop();Symbol 56 MovieClip [SimpleButton] Frame 1#initclip 47 Object.registerClass("SimpleButton", mx.controls.SimpleButton); #endinitclip stop();Symbol 57 MovieClip [Border] Frame 1#initclip 48 Object.registerClass("Border", mx.skins.Border); #endinitclip stop();Symbol 58 MovieClip [RectBorder] Frame 1#initclip 49 mx.skins.SkinElement.registerElement(mx.skins.RectBorder.symbolName, Object(mx.skins.RectBorder)); Object.registerClass("RectBorder", mx.skins.halo.RectBorder); #endinitclip stop();Symbol 59 MovieClip [ButtonSkin] Frame 1#initclip 50 Object.registerClass("ButtonSkin", mx.skins.halo.ButtonSkin); #endinitclipSymbol 60 MovieClip [Button] Frame 1#initclip 51 Object.registerClass("Button", mx.controls.Button); #endinitclip stop();Instance of Symbol 56 MovieClip [SimpleButton] in Symbol 60 MovieClip [Button] Frame 2//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }Symbol 61 MovieClip [CustomBorder] Frame 1#initclip 52 Object.registerClass("CustomBorder", mx.skins.CustomBorder); mx.skins.SkinElement.registerElement("CustomBorder", mx.skins.CustomBorder); #endinitclipSymbol 73 MovieClip [ScrollThemeColor1] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");Symbol 75 MovieClip [ScrollThemeColor2] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");Symbol 86 MovieClip [ThumbThemeColor1] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");Symbol 88 MovieClip [ThumbThemeColor3] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");Symbol 95 MovieClip [ThumbThemeColor2] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");Symbol 116 MovieClip [BtnDownArrow] Frame 1#initclip 53 Object.registerClass("BtnDownArrow", mx.controls.SimpleButton); #endinitclipSymbol 117 MovieClip [BtnUpArrow] Frame 1#initclip 54 Object.registerClass("BtnUpArrow", mx.controls.SimpleButton); #endinitclipSymbol 119 MovieClip [HScrollBar] Frame 1#initclip 55 Object.registerClass("HScrollBar", mx.controls.HScrollBar); #endinitclip stop();Instance of Symbol 60 MovieClip [Button] in Symbol 119 MovieClip [HScrollBar] Frame 2//component parameters onClipEvent (initialize) { icon = ""; label = "Button"; labelPlacement = "right"; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }Instance of Symbol 56 MovieClip [SimpleButton] in Symbol 119 MovieClip [HScrollBar] Frame 2//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }Symbol 120 MovieClip [VScrollBar] Frame 1#initclip 56 Object.registerClass("VScrollBar", mx.controls.VScrollBar); #endinitclip stop();Instance of Symbol 60 MovieClip [Button] in Symbol 120 MovieClip [VScrollBar] Frame 2//component parameters onClipEvent (initialize) { icon = ""; label = "Button"; labelPlacement = "right"; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }Instance of Symbol 56 MovieClip [SimpleButton] in Symbol 120 MovieClip [VScrollBar] Frame 2//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }Symbol 121 MovieClip [View] Frame 1#initclip 57 Object.registerClass("View", mx.core.View); #endinitclip stop();Symbol 122 MovieClip [ScrollView] Frame 1#initclip 58 Object.registerClass("ScrollView", mx.core.ScrollView); #endinitclip stop();Instance of Symbol 119 MovieClip [HScrollBar] in Symbol 122 MovieClip [ScrollView] Frame 2//component parameters onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }Instance of Symbol 120 MovieClip [VScrollBar] in Symbol 122 MovieClip [ScrollView] Frame 2//component parameters onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }Symbol 123 MovieClip [ScrollPane] Frame 1#initclip 59 Object.registerClass("ScrollPane", mx.containers.ScrollPane); #endinitclip stop();Symbol 179 MovieClip [__Packages.ColorMatrix] Frame 0class ColorMatrix extends Array { function ColorMatrix () { super(); copyMatrix(IDENTITY_MATRIX); } function adjustColor(p_brightness, p_contrast, p_saturation, p_hue) { adjustHue(p_hue); adjustContrast(p_contrast); adjustBrightness(p_brightness); adjustSaturation(p_saturation); } function adjustBrightness(p_val) { p_val = cleanValue(p_val, 100); if ((p_val == 0) || (isNaN(p_val))) { return(undefined); } multiplyMatrix([1, 0, 0, 0, p_val, 0, 1, 0, 0, p_val, 0, 0, 1, 0, p_val, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1]); } function adjustContrast(p_val) { p_val = cleanValue(p_val, 100); if ((p_val == 0) || (isNaN(p_val))) { return(undefined); } var _local2; if (p_val < 0) { _local2 = 127 + ((p_val / 100) * 127); } else { _local2 = p_val % 1; if (_local2 == 0) { _local2 = DELTA_INDEX[p_val]; } else { _local2 = (DELTA_INDEX[p_val << 0] * (1 - _local2)) + (DELTA_INDEX[(p_val << 0) + 1] * _local2); } _local2 = (_local2 * 127) + 127; } multiplyMatrix([_local2 / 127, 0, 0, 0, 0.5 * (127 - _local2), 0, _local2 / 127, 0, 0, 0.5 * (127 - _local2), 0, 0, _local2 / 127, 0, 0.5 * (127 - _local2), 0, 0, 0, 1, 0, 0, 0, 0, 0, 1]); } function adjustSaturation(p_val) { p_val = cleanValue(p_val, 100); if ((p_val == 0) || (isNaN(p_val))) { return(undefined); } var _local2 = 1 + ((p_val > 0) ? ((3 * p_val) / 100) : (p_val / 100)); var _local5 = 0.3086; var _local4 = 0.6094; var _local6 = 0.082; multiplyMatrix([(_local5 * (1 - _local2)) + _local2, _local4 * (1 - _local2), _local6 * (1 - _local2), 0, 0, _local5 * (1 - _local2), (_local4 * (1 - _local2)) + _local2, _local6 * (1 - _local2), 0, 0, _local5 * (1 - _local2), _local4 * (1 - _local2), (_local6 * (1 - _local2)) + _local2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1]); } function adjustHue(p_val) { p_val = (cleanValue(p_val, 180) / 180) * Math.PI; if ((p_val == 0) || (isNaN(p_val))) { return(undefined); } var _local3 = Math.cos(p_val); var _local2 = Math.sin(p_val); var _local5 = 0.213; var _local4 = 0.715; var _local6 = 0.072; multiplyMatrix([(_local5 + (_local3 * (1 - _local5))) + (_local2 * (-_local5)), (_local4 + (_local3 * (-_local4))) + (_local2 * (-_local4)), (_local6 + (_local3 * (-_local6))) + (_local2 * (1 - _local6)), 0, 0, (_local5 + (_local3 * (-_local5))) + (_local2 * 0.143), (_local4 + (_local3 * (1 - _local4))) + (_local2 * 0.14), (_local6 + (_local3 * (-_local6))) + (_local2 * -0.283), 0, 0, (_local5 + (_local3 * (-_local5))) + (_local2 * (-(1 - _local5))), (_local4 + (_local3 * (-_local4))) + (_local2 * _local4), (_local6 + (_local3 * (1 - _local6))) + (_local2 * _local6), 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1]); } function copyMatrix(p_matrix) { var _local3 = LENGTH; var _local2 = 0; while (_local2 < _local3) { this[_local2] = p_matrix[_local2]; _local2++; } } function multiplyMatrix(p_matrix) { var _local6 = []; var _local5 = 0; while (_local5 < 5) { var _local3 = 0; while (_local3 < 5) { _local6[_local3] = this[_local3 + (_local5 * 5)]; _local3++; } _local3 = 0; while (_local3 < 5) { var _local4 = 0; var _local2 = 0; while (_local2 < 5) { _local4 = _local4 + (p_matrix[_local3 + (_local2 * 5)] * _local6[_local2]); _local2++; } this[_local3 + (_local5 * 5)] = _local4; _local3++; } _local5++; } } function cleanValue(p_val, p_limit) { return(Math.min(p_limit, Math.max(-p_limit, p_val))); } static var DELTA_INDEX = [0, 0.01, 0.02, 0.04, 0.05, 0.06, 0.07, 0.08, 0.1, 0.11, 0.12, 0.14, 0.15, 0.16, 0.17, 0.18, 0.2, 0.21, 0.22, 0.24, 0.25, 0.27, 0.28, 0.3, 0.32, 0.34, 0.36, 0.38, 0.4, 0.42, 0.44, 0.46, 0.48, 0.5, 0.53, 0.56, 0.59, 0.62, 0.65, 0.68, 0.71, 0.74, 0.77, 0.8, 0.83, 0.86, 0.89, 0.92, 0.95, 0.98, 1, 1.06, 1.12, 1.18, 1.24, 1.3, 1.36, 1.42, 1.48, 1.54, 1.6, 1.66, 1.72, 1.78, 1.84, 1.9, 1.96, 2, 2.12, 2.25, 2.37, 2.5, 2.62, 2.75, 2.87, 3, 3.2, 3.4, 3.6, 3.8, 4, 4.3, 4.7, 4.9, 5, 5.5, 6, 6.5, 6.8, 7, 7.3, 7.5, 7.8, 8, 8.4, 8.7, 9, 9.4, 9.6, 9.8, 10]; static var IDENTITY_MATRIX = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1]; static var LENGTH = IDENTITY_MATRIX.length; }Symbol 180 MovieClip [__Packages.P2FLocale] Frame 0class P2FLocale { var Language; function P2FLocale () { } function setLanguage(lang) { if (lang == "auto") { Language = System.capabilities.language; } else { Language = lang; } } function loadString(id) { var _local2 = LocaleArray[Language]; if (_local2 == undefined) { _local2 = LocaleArray[DefLanguage]; } return(_local2[id]); } static var LocaleArray = {cs:{IDS_DRAG:"Posouv\u00E1n\u00ED", IDS_SELTEXT:"Vybrat text", IDS_ZOOM:"Zv\u011Bt\u0161en\u00ED", IDS_FITWIDTH:"\u0160\u00ED\u0159ka str\u00E1nky", IDS_FITPAGE:"Cel\u00E1 str\u00E1nka", IDS_PREVPAGE:"P\u0159edchoz\u00ED str\u00E1nka", IDS_GOTOPAGE:"P\u0159ej\u00EDt na str\u00E1nku", IDS_TOTPAGES:"Celkem str\u00E1nek", IDS_NEXTPAGE:"Dal\u0161\u00ED str\u00E1nka", IDS_SCHHINT:"Vlo\u017Ete hledan\u00FD text", IDS_SEARCH:"Hledat", IDS_NOTFOUND:"Nenalezeno", IDS_ROTATE:"Oto\u010Dit", IDS_PRINT:"Tisk", IDS_NEWWND:"Otev\u0159\u00EDt v nov\u00E9m okn\u011B", IDS_HELP:"N\u00E1pov\u011Bda"}, da:{IDS_DRAG:"Tr\u00E6k", IDS_SELTEXT:"V\u00E6lg tekst", IDS_ZOOM:"Zoom", IDS_FITWIDTH:"Tilpas bredde", IDS_FITPAGE:"Tilpas side", IDS_PREVPAGE:"Forrige side", IDS_GOTOPAGE:"G\u00E5 til side", IDS_TOTPAGES:"Antal sider", IDS_NEXTPAGE:"N\u00E6ste side", IDS_SCHHINT:"Angiv s\u00F8geord", IDS_SEARCH:"S\u00F8g", IDS_NOTFOUND:"Ikke fundet", IDS_ROTATE:"Rot\u00E9r", IDS_PRINT:"Udskriv", IDS_NEWWND:"\u00C5bn i nyt vindue", IDS_HELP:"Hj\u00E6lp"}, en:{IDS_DRAG:"Drag", IDS_SELTEXT:"Select Text", IDS_ZOOM:"Zoom", IDS_FITWIDTH:"Fit Width", IDS_FITPAGE:"Fit Page", IDS_PREVPAGE:"Previous Page", IDS_GOTOPAGE:"Go To Page", IDS_TOTPAGES:"Total Pages", IDS_NEXTPAGE:"Next Page", IDS_SCHHINT:"Type here to search", IDS_SEARCH:"Search", IDS_NOTFOUND:"Not Found", IDS_ROTATE:"Rotate", IDS_PRINT:"Print", IDS_NEWWND:"Open In New Window", IDS_HELP:"Help"}, es:{IDS_DRAG:"Desplazar", IDS_SELTEXT:"Seleccionar", IDS_ZOOM:"Zoom", IDS_FITWIDTH:"Ajustar al ancho", IDS_FITPAGE:"Ajustar al visor", IDS_PREVPAGE:"P\u00E1gina Anterior", IDS_GOTOPAGE:"Vaya A paginar", IDS_TOTPAGES:"P\u00E1ginas Totales", IDS_NEXTPAGE:"P\u00E1gina Siguiente", IDS_SCHHINT:"Mecanograf\u00EDe aqu\u00ED a b\u00FAsqueda", IDS_SEARCH:"Buscar", IDS_NOTFOUND:"No encontrado", IDS_ROTATE:"Rote", IDS_PRINT:"Imprimir", IDS_NEWWND:"Abrir en nuevo navegador", IDS_HELP:"Ayuda"}, de:{IDS_DRAG:"Schwenken", IDS_SELTEXT:"Text ausw\u00E4hlen", IDS_ZOOM:"Zoom", IDS_FITWIDTH:"Breite anpassen", IDS_FITPAGE:"An Ansicht anpassen", IDS_PREVPAGE:"Zur\u00FCck", IDS_GOTOPAGE:"Springen zu Seite", IDS_TOTPAGES:"Gesamtseiten", IDS_NEXTPAGE:"Vorw\u00E4rts", IDS_SCHHINT:"Geben Sie hier ein um Text zu suchen", IDS_SEARCH:"Suche", IDS_NOTFOUND:"Nicht gefunden", IDS_ROTATE:"Drehen", IDS_PRINT:"Drucken", IDS_NEWWND:"In neuem Browser \u00F6ffnen", IDS_HELP:"Hilfe"}, fr:{IDS_DRAG:"Panorama", IDS_SELTEXT:"S\u00E9lectionner le texte", IDS_ZOOM:"Zoom", IDS_FITWIDTH:"Ajuster la largeur", IDS_FITPAGE:"Ajuster dans la visionneuse", IDS_PREVPAGE:"Page pr\u00E9c\u00E9dente", IDS_GOTOPAGE:" Aller a la page", IDS_TOTPAGES:"Nombre de pages", IDS_NEXTPAGE:"Prochaine page", IDS_SCHHINT:"Entrez votre question ici", IDS_SEARCH:"Rechercher", IDS_NOTFOUND:"Non trouv\u00E9", IDS_ROTATE:"Rotation", IDS_PRINT:"Imprimer", IDS_NEWWND:"Ouvrir dans une nouvelle fen\u00EAtre", IDS_HELP:"Aide"}, nl:{IDS_DRAG:"Slepen", IDS_SELTEXT:"Selecteer tekst", IDS_ZOOM:"Vergroten", IDS_FITWIDTH:"Aanpassen breedte", IDS_FITPAGE:"Aanpassen pagina", IDS_PREVPAGE:"Vorige pagina", IDS_GOTOPAGE:"Ga naar", IDS_TOTPAGES:"Totaal aantal pagina's", IDS_NEXTPAGE:"Volgende pagina", IDS_SCHHINT:"Zoekargument", IDS_SEARCH:"Zoeken", IDS_NOTFOUND:"Niet gevonden", IDS_ROTATE:"Roteren", IDS_PRINT:"Afdrukken", IDS_NEWWND:"Open in nieuw window", IDS_HELP:"Help"}, pt:{IDS_DRAG:"Arrastar", IDS_SELTEXT:"Selecionar Texto", IDS_ZOOM:"Zoom", IDS_FITWIDTH:"Ajustar Largura", IDS_FITPAGE:"Ajustar P\u00E1gina", IDS_PREVPAGE:"P\u00E1gina Anterior", IDS_GOTOPAGE:"Ir para P\u00E1gina", IDS_TOTPAGES:"Total de P\u00E1ginas", IDS_NEXTPAGE:"Pr\u00F3xima P\u00E1gina", IDS_SCHHINT:"Digite aqui para Procurar", IDS_SEARCH:"Procurar", IDS_NOTFOUND:"N\u00E3o Encontrado", IDS_ROTATE:"Girar", IDS_PRINT:"Imprimir", IDS_NEWWND:"Abrir em uma Nova Janela", IDS_HELP:"Ajuda"}, ru:{IDS_DRAG:"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435", IDS_SELTEXT:"\u0412\u044B\u0431\u043E\u0440 \u0442\u0435\u043A\u0441\u0442\u0430", IDS_ZOOM:"\u041C\u0430\u0441\u0448\u0442\u0430\u0431", IDS_FITWIDTH:"\u041F\u043E \u0448\u0438\u0440\u0438\u043D\u0435 \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u044B", IDS_FITPAGE:"\u0421\u0442\u0440\u0430\u043D\u0438\u0446\u0430 \u0446\u0435\u043B\u0438\u043A\u043E\u043C", IDS_PREVPAGE:"\u041F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0430\u044F \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0430", IDS_GOTOPAGE:"\u041F\u0435\u0440\u0435\u0439\u0442\u0438 \u043A \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0435", IDS_TOTPAGES:"\u0412\u0441\u0435\u0433\u043E \u0441\u0442\u0440\u0430\u043D\u0438\u0446", IDS_NEXTPAGE:"\u0421\u043B\u0435\u0434\u0443\u044E\u0449\u0430\u044F \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0430", IDS_SCHHINT:"\u0412\u0432\u0435\u0434\u0438\u0442\u0435 \u0437\u0434\u0435\u0441\u044C \u0442\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u043F\u043E\u0438\u0441\u043A\u0430", IDS_SEARCH:"\u041F\u043E\u0438\u0441\u043A", IDS_NOTFOUND:"\u041D\u0435 \u043D\u0430\u0439\u0434\u0435\u043D\u043E", IDS_ROTATE:"\u041F\u043E\u0432\u043E\u0440\u043E\u0442", IDS_PRINT:"\u041F\u0435\u0447\u0430\u0442\u044C", IDS_NEWWND:"\u041E\u0442\u043A\u0440\u044B\u0442\u044C \u0432 \u043D\u043E\u0432\u043E\u043C \u043E\u043A\u043D\u0435", IDS_HELP:"\u041F\u043E\u043C\u043E\u0449\u044C"}}; static var DefLanguage = "en"; }Symbol 181 MovieClip [__Packages.VisibleArea] Frame 0class VisibleArea { var zoom, hPosition, vPosition, Rotation; function VisibleArea (zoom, hPosition, vPosition, Rotation) { this.zoom = zoom; this.hPosition = hPosition; this.vPosition = vPosition; this.Rotation = Rotation; } function equals(that) { return((((zoom == that.zoom) && (hPosition == that.hPosition)) && (vPosition == that.vPosition)) && (Rotation == that.Rotation)); } }Symbol 182 MovieClip [__Packages.SelectionRange] Frame 0class SelectionRange { var headPageIdx, headCharIdx, tailPageIdx, tailCharIdx; function SelectionRange (headPageIdx, headCharIdx, tailPageIdx, tailCharIdx) { this.headPageIdx = headPageIdx; this.headCharIdx = headCharIdx; this.tailPageIdx = tailPageIdx; this.tailCharIdx = tailCharIdx; } function equals(that) { return((((headPageIdx == that.headPageIdx) && (headCharIdx == that.headCharIdx)) && (tailPageIdx == that.tailPageIdx)) && (tailCharIdx == that.tailCharIdx)); } }Symbol 183 MovieClip [__Packages.CPrint2FlashEvents] Frame 0class CPrint2FlashEvents { var listeners; function CPrint2FlashEvents () { listeners = Array(); } function addListener(listener) { listeners.push(listener); } function fireEvent(event) { var i = 0; while (i < listeners.length) { var listener = listeners[i]; var func = eval ("listener." + event); func.call(listener); i++; } } }Symbol 184 MovieClip [__Packages.Slider] Frame 0class Slider { var SliderControl, Min, Max, Width, SliderHandleMC, SliderHandle, Slider; function Slider (SliderControl, Min, Max) { this.SliderControl = SliderControl; this.Min = Min; this.Max = Max; Width = Math.floor(SliderControl._width - SliderControl.SliderHandle._width); SliderHandleMC = SliderControl.SliderHandle; SliderHandle = SliderHandleMC.SliderHandleBtn; SliderHandle.onPress = onHandlePress; SliderControl.onMouseMove = onMouseMove; SliderHandle.Slider = this; SliderControl.Slider = this; SliderHandle.onRelease = (SliderHandle.onReleaseOutside = onHandleRelease); SliderControl.onMouseDown = onMouseDown; } function GetValue() { return(Math.round(Min + ((SliderControl.SliderHandle._x / Width) * (Max - Min)))); } function SetValue(val) { if (val > Max) { val = Max; } else if (val < Min) { val = Min; } SliderControl.SliderHandle._x = ((val - Min) / (Max - Min)) * Width; } function onHandlePress() { Slider.oldValue = Slider.GetValue(); startDrag (Slider.SliderControl.SliderHandle, false, 0, 0, Slider.Width, 0); Slider.Dragging = true; } function onHandleRelease() { stopDrag(); Slider.Dragging = false; if (Slider.oldValue != Slider.GetValue()) { Slider.onChange(); } } function onMouseMove() { if (Slider.Dragging) { Slider.onChange(); } } function onMouseDown() { if ((Slider.SliderControl._visible && (_root.hitTest(Slider.SliderControl, _root.xmouse(), _root.ymouse()))) && (!_root.hitTest(Slider.SliderHandleMC, _root.xmouse(), _root.ymouse()))) { var _local3 = Math.round(Slider.Min + ((Slider.SliderControl._xmouse / Slider.Width) * (Slider.Max - Slider.Min))); if (_local3 != Slider.GetValue()) { Slider.SetValue(_local3); Slider.onChange(); } } } }Symbol 28 MovieClip [__Packages.mx.core.UIObject] Frame 0class mx.core.UIObject extends MovieClip { var _width, _height, _x, _y, _parent, _minHeight, _minWidth, _visible, dispatchEvent, _xscale, _yscale, methodTable, onEnterFrame, tfList, __width, __height, moveTo, lineTo, createTextField, attachMovie, buildDepthTable, findNextAvailableDepth, idNames, childrenCreated, _name, createAccessibilityImplementation, _endInit, validateNow, hasOwnProperty, initProperties, stylecache, className, ignoreClassStyleDeclaration, _tf, fontFamily, fontSize, color, marginLeft, marginRight, fontStyle, fontWeight, textAlign, textIndent, textDecoration, embedFonts, styleName, enabled; function UIObject () { super(); constructObject(); } function get width() { return(_width); } function get height() { return(_height); } function get left() { return(_x); } function get x() { return(_x); } function get top() { return(_y); } function get y() { return(_y); } function get right() { return(_parent.width - (_x + width)); } function get bottom() { return(_parent.height - (_y + height)); } function getMinHeight(Void) { return(_minHeight); } function setMinHeight(h) { _minHeight = h; } function get minHeight() { return(getMinHeight()); } function set minHeight(h) { setMinHeight(h); //return(minHeight); } function getMinWidth(Void) { return(_minWidth); } function setMinWidth(w) { _minWidth = w; } function get minWidth() { return(getMinWidth()); } function set minWidth(w) { setMinWidth(w); //return(minWidth); } function setVisible(x, noEvent) { if (x != _visible) { _visible = x; if (noEvent != true) { dispatchEvent({type:(x ? "reveal" : "hide")}); } } } function get visible() { return(_visible); } function set visible(x) { setVisible(x, false); //return(visible); } function get scaleX() { return(_xscale); } function set scaleX(x) { _xscale = x; //return(scaleX); } function get scaleY() { return(_yscale); } function set scaleY(y) { _yscale = y; //return(scaleY); } function doLater(obj, fn) { if (methodTable == undefined) { methodTable = new Array(); } methodTable.push({obj:obj, fn:fn}); onEnterFrame = doLaterDispatcher; } function doLaterDispatcher(Void) { delete onEnterFrame; if (invalidateFlag) { redraw(); } var _local3 = methodTable; methodTable = new Array(); if (_local3.length > 0) { var _local2; while (_local2 = _local3.shift() , _local2 != undefined) { _local2.obj[_local2.fn](); } } } function cancelAllDoLaters(Void) { delete onEnterFrame; methodTable = new Array(); } function invalidate(Void) { invalidateFlag = true; onEnterFrame = doLaterDispatcher; } function invalidateStyle(Void) { invalidate(); } function redraw(bAlways) { if (invalidateFlag || (bAlways)) { invalidateFlag = false; var _local2; for (_local2 in tfList) { tfList[_local2].draw(); } draw(); dispatchEvent({type:"draw"}); } } function draw(Void) { } function move(x, y, noEvent) { var _local3 = _x; var _local2 = _y; _x = x; _y = y; if (noEvent != true) { dispatchEvent({type:"move", oldX:_local3, oldY:_local2}); } } function setSize(w, h, noEvent) { var _local2 = __width; var _local3 = __height; __width = w; __height = h; size(); if (noEvent != true) { dispatchEvent({type:"resize", oldWidth:_local2, oldHeight:_local3}); } } function size(Void) { _width = __width; _height = __height; } function drawRect(x1, y1, x2, y2) { moveTo(x1, y1); lineTo(x2, y1); lineTo(x2, y2); lineTo(x1, y2); lineTo(x1, y1); } function createLabel(name, depth, text) { createTextField(name, depth, 0, 0, 0, 0); var _local2 = this[name]; _local2._color = textColorList; _local2._visible = false; _local2.__text = text; if (tfList == undefined) { tfList = new Object(); } tfList[name] = _local2; _local2.invalidateStyle(); invalidate(); _local2.styleName = this; return(_local2); } function createObject(linkageName, id, depth, initobj) { return(attachMovie(linkageName, id, depth, initobj)); } function createClassObject(className, id, depth, initobj) { var _local3 = className.symbolName == undefined; if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className); } var _local4 = createObject(className.symbolOwner.symbolName, id, depth, initobj); if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className.symbolOwner); } return(_local4); } function createEmptyObject(id, depth) { return(createClassObject(mx.core.UIObject, id, depth)); } function destroyObject(id) { var _local2 = this[id]; if (_local2.getDepth() < 0) { var _local4 = buildDepthTable(); var _local5 = findNextAvailableDepth(0, _local4, "up"); var _local3 = _local5; _local2.swapDepths(_local3); } _local2.removeMovieClip(); delete this[id]; } function getSkinIDName(tag) { return(idNames[tag]); } function setSkin(tag, linkageName, initObj) { if (_global.skinRegistry[linkageName] == undefined) { mx.skins.SkinElement.registerElement(linkageName, mx.skins.SkinElement); } return(createObject(linkageName, getSkinIDName(tag), tag, initObj)); } function createSkin(tag) { var _local2 = getSkinIDName(tag); createEmptyObject(_local2, tag); return(this[_local2]); } function createChildren(Void) { } function _createChildren(Void) { createChildren(); childrenCreated = true; } function constructObject(Void) { if (_name == undefined) { return(undefined); } init(); _createChildren(); createAccessibilityImplementation(); _endInit(); if (validateNow) { redraw(true); } else { invalidate(); } } function initFromClipParameters(Void) { var _local4 = false; var _local2; for (_local2 in clipParameters) { if (hasOwnProperty(_local2)) { _local4 = true; this["def_" + _local2] = this[_local2]; delete this[_local2]; } } if (_local4) { for (_local2 in clipParameters) { var _local3 = this["def_" + _local2]; if (_local3 != undefined) { this[_local2] = _local3; } } } } function init(Void) { __width = _width; __height = _height; if (initProperties == undefined) { initFromClipParameters(); } else { initProperties(); } if (_global.cascadingStyles == true) { stylecache = new Object(); } } function getClassStyleDeclaration(Void) { var _local4 = this; var _local3 = className; while (_local3 != undefined) { if (ignoreClassStyleDeclaration[_local3] == undefined) { if (_global.styles[_local3] != undefined) { return(_global.styles[_local3]); } } _local4 = _local4.__proto__; _local3 = _local4.className; } } function setColor(color) { } function __getTextFormat(tf, bAll) { var _local8 = stylecache.tf; if (_local8 != undefined) { var _local3; for (_local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { tf[_local3] = _local8[_local3]; } } } return(false); } var _local6 = false; for (var _local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { var _local5 = _tf[_local3]; if (_local5 != undefined) { tf[_local3] = _local5; } else if ((_local3 == "font") && (fontFamily != undefined)) { tf[_local3] = fontFamily; } else if ((_local3 == "size") && (fontSize != undefined)) { tf[_local3] = fontSize; } else if ((_local3 == "color") && (color != undefined)) { tf[_local3] = color; } else if ((_local3 == "leftMargin") && (marginLeft != undefined)) { tf[_local3] = marginLeft; } else if ((_local3 == "rightMargin") && (marginRight != undefined)) { tf[_local3] = marginRight; } else if ((_local3 == "italic") && (fontStyle != undefined)) { tf[_local3] = fontStyle == _local3; } else if ((_local3 == "bold") && (fontWeight != undefined)) { tf[_local3] = fontWeight == _local3; } else if ((_local3 == "align") && (textAlign != undefined)) { tf[_local3] = textAlign; } else if ((_local3 == "indent") && (textIndent != undefined)) { tf[_local3] = textIndent; } else if ((_local3 == "underline") && (textDecoration != undefined)) { tf[_local3] = textDecoration == _local3; } else if ((_local3 == "embedFonts") && (embedFonts != undefined)) { tf[_local3] = embedFonts; } else { _local6 = true; } } } } if (_local6) { var _local9 = styleName; if (_local9 != undefined) { if (typeof(_local9) != "string") { _local6 = _local9.__getTextFormat(tf, true, this); } else if (_global.styles[_local9] != undefined) { _local6 = _global.styles[_local9].__getTextFormat(tf, true, this); } } } if (_local6) { var _local10 = getClassStyleDeclaration(); if (_local10 != undefined) { _local6 = _local10.__getTextFormat(tf, true, this); } } if (_local6) { if (_global.cascadingStyles) { if (_parent != undefined) { _local6 = _parent.__getTextFormat(tf, false); } } } if (_local6) { _local6 = _global.style.__getTextFormat(tf, true, this); } return(_local6); } function _getTextFormat(Void) { var _local2 = stylecache.tf; if (_local2 != undefined) { return(_local2); } _local2 = new TextFormat(); __getTextFormat(_local2, true); stylecache.tf = _local2; if (enabled == false) { var _local3 = getStyle("disabledColor"); _local2.color = _local3; } return(_local2); } function getStyleName(Void) { var _local2 = styleName; if (_local2 != undefined) { if (typeof(_local2) != "string") { return(_local2.getStyleName()); } return(_local2); } if (_parent != undefined) { return(_parent.getStyleName()); } return(undefined); } function getStyle(styleProp) { var _local3; _global.getStyleCounter++; if (this[styleProp] != undefined) { return(this[styleProp]); } var _local6 = styleName; if (_local6 != undefined) { if (typeof(_local6) != "string") { _local3 = _local6.getStyle(styleProp); } else { var _local7 = _global.styles[_local6]; _local3 = _local7.getStyle(styleProp); } } if (_local3 != undefined) { return(_local3); } var _local7 = getClassStyleDeclaration(); if (_local7 != undefined) { _local3 = _local7[styleProp]; } if (_local3 != undefined) { return(_local3); } if (_global.cascadingStyles) { if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (mx.styles.StyleManager.isColorStyle(styleProp))) { var _local5 = stylecache; if (_local5 != undefined) { if (_local5[styleProp] != undefined) { return(_local5[styleProp]); } } if (_parent != undefined) { _local3 = _parent.getStyle(styleProp); } else { _local3 = _global.style[styleProp]; } if (_local5 != undefined) { _local5[styleProp] = _local3; } return(_local3); } } if (_local3 == undefined) { _local3 = _global.style[styleProp]; } return(_local3); } static function mergeClipParameters(o, p) { for (var _local3 in p) { o[_local3] = p[_local3]; } return(true); } static var symbolName = "UIObject"; static var symbolOwner = mx.core.UIObject; static var version = "2.0.0.360"; static var textColorList = {color:1, disabledColor:1}; var invalidateFlag = false; var lineWidth = 1; var lineColor = 0; var tabEnabled = false; var clipParameters = {visible:1, minHeight:1, minWidth:1, maxHeight:1, maxWidth:1, preferredHeight:1, preferredWidth:1}; }Symbol 29 MovieClip [__Packages.mx.core.UIComponent] Frame 0class mx.core.UIComponent extends mx.core.UIObject { var __width, __height, invalidate, stylecache, removeEventListener, dispatchEvent, drawFocus, addEventListener, _xscale, _yscale, _focusrect, watch, enabled; function UIComponent () { super(); } function get width() { return(__width); } function get height() { return(__height); } function setVisible(x, noEvent) { super.setVisible(x, noEvent); } function enabledChanged(id, oldValue, newValue) { setEnabled(newValue); invalidate(); delete stylecache.tf; return(newValue); } function setEnabled(enabled) { invalidate(); } function getFocus() { var selFocus = Selection.getFocus(); return(((selFocus === null) ? null : (eval (selFocus)))); } function setFocus() { Selection.setFocus(this); } function getFocusManager() { var _local2 = this; while (_local2 != undefined) { if (_local2.focusManager != undefined) { return(_local2.focusManager); } _local2 = _local2._parent; } return(undefined); } function onKillFocus(newFocus) { removeEventListener("keyDown", this); removeEventListener("keyUp", this); dispatchEvent({type:"focusOut"}); drawFocus(false); } function onSetFocus(oldFocus) { addEventListener("keyDown", this); addEventListener("keyUp", this); dispatchEvent({type:"focusIn"}); if (getFocusManager().bDrawFocus != false) { drawFocus(true); } } function findFocusInChildren(o) { if (o.focusTextField != undefined) { return(o.focusTextField); } if (o.tabEnabled == true) { return(o); } return(undefined); } function findFocusFromObject(o) { if (o.tabEnabled != true) { if (o._parent == undefined) { return(undefined); } if (o._parent.tabEnabled == true) { o = o._parent; } else if (o._parent.tabChildren) { o = findFocusInChildren(o._parent); } else { o = findFocusFromObject(o._parent); } } return(o); } function pressFocus() { var _local3 = findFocusFromObject(this); var _local2 = getFocus(); if (_local3 != _local2) { _local2.drawFocus(false); if (getFocusManager().bDrawFocus != false) { _local3.drawFocus(true); } } } function releaseFocus() { var _local2 = findFocusFromObject(this); if (_local2 != getFocus()) { _local2.setFocus(); } } function isParent(o) { while (o != undefined) { if (o == this) { return(true); } o = o._parent; } return(false); } function size() { } function init() { super.init(); _xscale = 100; _yscale = 100; _focusrect = _global.useFocusRect == false; watch("enabled", enabledChanged); if (enabled == false) { setEnabled(false); } } function dispatchValueChangedEvent(value) { dispatchEvent({type:"valueChanged", value:value}); } static var symbolName = "UIComponent"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.0.360"; static var kStretch = 5000; var focusEnabled = true; var tabEnabled = true; var origBorderStyles = {themeColor:16711680}; var clipParameters = {}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.core.UIComponent.prototype.clipParameters, mx.core.UIObject.prototype.clipParameters); }Symbol 30 MovieClip [__Packages.mx.core.View] Frame 0class mx.core.View extends mx.core.UIComponent { var tabChildren, tabEnabled, boundingBox_mc, border_mc, __get__width, __get__height, __tabIndex, depth, createObject, createClassObject, loadExternal, destroyObject, createClassChildAtDepth, doLater; function View () { super(); } function init() { super.init(); tabChildren = true; tabEnabled = false; boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } function size() { border_mc.move(0, 0); border_mc.setSize(__get__width(), __get__height()); doLayout(); } function draw() { size(); } function get numChildren() { var _local3 = childNameBase; var _local2 = 0; while (true) { if (this[_local3 + _local2] == undefined) { return(_local2); } _local2++; } } function get tabIndex() { return((tabEnabled ? (__tabIndex) : undefined)); } function set tabIndex(n) { __tabIndex = n; //return(tabIndex); } function addLayoutObject(object) { } function createChild(className, instanceName, initProps) { if (depth == undefined) { depth = 1; } var _local2; if (typeof(className) == "string") { _local2 = createObject(className, instanceName, depth++, initProps); } else { _local2 = createClassObject(className, instanceName, depth++, initProps); } if (_local2 == undefined) { _local2 = loadExternal(className, _loadExternalClass, instanceName, depth++, initProps); } else { this[childNameBase + numChildren] = _local2; _local2._complete = true; childLoaded(_local2); } addLayoutObject(_local2); return(_local2); } function getChildAt(childIndex) { return(this[childNameBase + childIndex]); } function destroyChildAt(childIndex) { if (!((childIndex >= 0) && (childIndex < numChildren))) { return(undefined); } var _local4 = childNameBase + childIndex; var _local6 = numChildren; var _local3; for (_local3 in this) { if (_local3 == _local4) { _local4 = ""; destroyObject(_local3); break; } } var _local2 = Number(childIndex); while (_local2 < (_local6 - 1)) { this[childNameBase + _local2] = this[childNameBase + (_local2 + 1)]; _local2++; } delete this[childNameBase + (_local6 - 1)]; depth--; } function initLayout() { if (!hasBeenLayedOut) { doLayout(); } } function doLayout() { hasBeenLayedOut = true; } function createChildren() { if (border_mc == undefined) { border_mc = createClassChildAtDepth(_global.styles.rectBorderClass, mx.managers.DepthManager.kBottom, {styleName:this}); } doLater(this, "initLayout"); } function convertToUIObject(obj) { } function childLoaded(obj) { convertToUIObject(obj); } static function extension() { mx.core.ExternalContent.enableExternalContent(); } static var symbolName = "View"; static var symbolOwner = mx.core.View; static var version = "2.0.0.360"; var className = "View"; static var childNameBase = "_child"; var hasBeenLayedOut = false; var _loadExternalClass = "UIComponent"; }Symbol 31 MovieClip [__Packages.mx.core.ScrollView] Frame 0class mx.core.ScrollView extends mx.core.View { var __width, hScroller, vScroller, __maxHPosition, propsInited, scrollAreaChanged, specialHScrollCase, createObject, viewableColumns, __height, oldRndUp, viewableRows, __viewMetrics, owner, enabled, border_mc, __get__width, __get__height, invLayout, mask_mc, _parent, dispatchEvent; function ScrollView () { super(); } function getHScrollPolicy(Void) { return(__hScrollPolicy); } function setHScrollPolicy(policy) { __hScrollPolicy = policy.toLowerCase(); if (__width == undefined) { return(undefined); } setScrollProperties(numberOfCols, columnWidth, rowC, rowH, heightPadding, widthPadding); } function get hScrollPolicy() { return(getHScrollPolicy()); } function set hScrollPolicy(policy) { setHScrollPolicy(policy); //return(hScrollPolicy); } function getVScrollPolicy(Void) { return(__vScrollPolicy); } function setVScrollPolicy(policy) { __vScrollPolicy = policy.toLowerCase(); if (__width == undefined) { return(undefined); } setScrollProperties(numberOfCols, columnWidth, rowC, rowH, heightPadding, widthPadding); } function get vScrollPolicy() { return(getVScrollPolicy()); } function set vScrollPolicy(policy) { setVScrollPolicy(policy); //return(vScrollPolicy); } function get hPosition() { return(getHPosition()); } function set hPosition(pos) { setHPosition(pos); //return(hPosition); } function getHPosition(Void) { return(__hPosition); } function setHPosition(pos) { hScroller.__set__scrollPosition(pos); __hPosition = pos; } function get vPosition() { return(getVPosition()); } function set vPosition(pos) { setVPosition(pos); //return(vPosition); } function getVPosition(Void) { return(__vPosition); } function setVPosition(pos) { vScroller.__set__scrollPosition(pos); __vPosition = pos; } function get maxVPosition() { var _local2 = vScroller.maxPos; return(((_local2 == undefined) ? 0 : (_local2))); } function get maxHPosition() { return(getMaxHPosition()); } function set maxHPosition(pos) { setMaxHPosition(pos); //return(maxHPosition); } function getMaxHPosition(Void) { if (__maxHPosition != undefined) { return(__maxHPosition); } var _local2 = hScroller.maxPos; return(((_local2 == undefined) ? 0 : (_local2))); } function setMaxHPosition(pos) { __maxHPosition = pos; } function setScrollProperties(colCount, colWidth, rwCount, rwHeight, hPadding, wPadding) { var _local3 = getViewMetrics(); if (hPadding == undefined) { hPadding = 0; } if (wPadding == undefined) { wPadding = 0; } propsInited = true; delete scrollAreaChanged; heightPadding = hPadding; widthPadding = wPadding; if (colWidth == 0) { colWidth = 1; } if (rwHeight == 0) { rwHeight = 1; } var _local5 = Math.ceil((((__width - _local3.left) - _local3.right) - widthPadding) / colWidth); if ((__hScrollPolicy == "on") || ((_local5 < colCount) && (__hScrollPolicy == "auto"))) { if ((hScroller == undefined) || (specialHScrollCase)) { delete specialHScrollCase; hScroller = createObject("HScrollBar", "hSB", 1001); hScroller.__set__lineScrollSize(20); hScroller.scrollHandler = scrollProxy; hScroller.__set__scrollPosition(__hPosition); scrollAreaChanged = true; } if ((((numberOfCols != colCount) || (columnWidth != colWidth)) || (viewableColumns != _local5)) || (scrollAreaChanged)) { hScroller.setScrollProperties(_local5, 0, colCount - _local5); viewableColumns = _local5; numberOfCols = colCount; columnWidth = colWidth; } } else if (((__hScrollPolicy == "auto") || (__hScrollPolicy == "off")) && (hScroller != undefined)) { hScroller.removeMovieClip(); delete hScroller; scrollAreaChanged = true; } if (heightPadding == undefined) { heightPadding = 0; } var _local4 = Math.ceil((((__height - _local3.top) - _local3.bottom) - heightPadding) / rwHeight); var _local8 = (((__height - _local3.top) - _local3.bottom) % rwHeight) != 0; if ((__vScrollPolicy == "on") || ((_local4 < (rwCount + _local8)) && (__vScrollPolicy == "auto"))) { if (vScroller == undefined) { vScroller = createObject("VScrollBar", "vSB", 1002); vScroller.scrollHandler = scrollProxy; vScroller.__set__scrollPosition(__vPosition); scrollAreaChanged = true; rowH = 0; } if ((((rowC != rwCount) || (rowH != rwHeight)) || ((viewableRows + _local8) != (_local4 + oldRndUp))) || (scrollAreaChanged)) { vScroller.setScrollProperties(_local4, 0, (rwCount - _local4) + _local8); viewableRows = _local4; rowC = rwCount; rowH = rwHeight; oldRndUp = _local8; } } else if (((__vScrollPolicy == "auto") || (__vScrollPolicy == "off")) && (vScroller != undefined)) { vScroller.removeMovieClip(); delete vScroller; scrollAreaChanged = true; } numberOfCols = colCount; columnWidth = colWidth; if (scrollAreaChanged) { doLayout(); var _local2 = __viewMetrics; var _local12 = ((owner != undefined) ? (owner) : this); _local12.layoutContent(_local2.left, _local2.top, ((columnWidth * numberOfCols) - _local2.left) - _local2.right, rowC * rowH, (__width - _local2.left) - _local2.right, (__height - _local2.top) - _local2.bottom); } if (!enabled) { setEnabled(false); } } function getViewMetrics(Void) { var _local2 = __viewMetrics; var _local3 = border_mc.__get__borderMetrics(); _local2.left = _local3.left; _local2.right = _local3.right; if (vScroller != undefined) { _local2.right = _local2.right + vScroller.minWidth; } _local2.top = _local3.top; if ((hScroller == undefined) && ((__hScrollPolicy == "on") || (__hScrollPolicy == true))) { hScroller = createObject("FHScrollBar", "hSB", 1001); specialHScrollCase = true; } _local2.bottom = _local3.bottom; if (hScroller != undefined) { _local2.bottom = _local2.bottom + hScroller.minHeight; } return(_local2); } function doLayout(Void) { var _local10 = __get__width(); var _local8 = __get__height(); delete invLayout; var _local3 = (__viewMetrics = getViewMetrics()); var _local2 = _local3.left; var _local9 = _local3.right; var _local5 = _local3.top; var _local11 = _local3.bottom; var _local7 = hScroller; var _local6 = vScroller; _local7.setSize((_local10 - _local2) - _local9, _local7.minHeight + 0); _local7.move(_local2, _local8 - _local11); _local6.setSize(_local6.minWidth + 0, (_local8 - _local5) - _local11); _local6.move(_local10 - _local9, _local5); var _local4 = mask_mc; _local4._width = (_local10 - _local2) - _local9; _local4._height = (_local8 - _local5) - _local11; _local4._x = _local2; _local4._y = _local5; } function createChild(id, name, props) { var _local2 = super.createChild(id, name, props); return(_local2); } function init(Void) { super.init(); __viewMetrics = new Object(); if (_global.__SVMouseWheelManager == undefined) { var _local4 = (_global.__SVMouseWheelManager = new Object()); _local4.onMouseWheel = __onMouseWheel; Mouse.addListener(_local4); } } function __onMouseWheel(delta, scrollTarget) { var _local3 = scrollTarget; var _local1; while (_local3 != undefined) { if (_local3 instanceof mx.core.ScrollView) { _local1 = _local3; } _local3 = _local3._parent; } if (_local1 != undefined) { _local3 = ((delta <= 0) ? 1 : -1); var _local2 = _local1.vScroller.lineScrollSize; if (_local2 == undefined) { _local2 = 0; } _local2 = Math.max(Math.abs(delta), _local2); _local1.vPosition = _local1.vPosition + (_local2 * _local3); _local1.dispatchEvent({type:"scroll", direction:"vertical", position:_local1.vPosition}); } } function createChildren(Void) { super.createChildren(); if (mask_mc == undefined) { mask_mc = createObject("BoundingBox", "mask_mc", MASK_DEPTH); } mask_mc._visible = false; } function invalidate(Void) { super.invalidate(); } function draw(Void) { size(); } function size(Void) { super.size(); } function scrollProxy(docObj) { _parent.onScroll(docObj); } function onScroll(docObj) { var _local3 = docObj.target; var _local2 = _local3.scrollPosition; if (_local3 == vScroller) { var _local4 = "vertical"; var _local5 = "__vPosition"; } else { var _local4 = "horizontal"; var _local5 = "__hPosition"; } dispatchEvent({type:"scroll", direction:_local4, position:_local2}); this[_local5] = _local2; } function setEnabled(v) { vScroller.enabled = (hScroller.enabled = v); } function childLoaded(obj) { super.childLoaded(obj); obj.setMask(mask_mc); } static var symbolName = "ScrollView"; static var symbolOwner = mx.core.ScrollView; static var version = "2.0.0.360"; var className = "ScrollView"; var __vScrollPolicy = "auto"; var __hScrollPolicy = "off"; var __vPosition = 0; var __hPosition = 0; var numberOfCols = 0; var rowC = 0; var columnWidth = 1; var rowH = 0; var heightPadding = 0; var widthPadding = 0; var MASK_DEPTH = 10000; }Symbol 32 MovieClip [__Packages.mx.containers.ScrollPane] Frame 0class mx.containers.ScrollPane extends mx.core.ScrollView { var _total, _loaded, destroyChildAt, createChild, __scrollContent, spContentHolder, hScroller, vScroller, __get__hScrollPolicy, __vScrollPolicy, __get__vScrollPolicy, tabEnabled, keyDown, mask_mc, hPosition, __get__maxHPosition, vPosition, __get__maxVPosition, __hPosition, __vPosition, invalidate; function ScrollPane () { super(); } function getBytesTotal() { return(_total); } function getBytesLoaded() { return(_loaded); } function set contentPath(scrollableContent) { if (!initializing) { if (scrollableContent == undefined) { destroyChildAt(0); } else { if (this[mx.core.View.childNameBase + 0] != undefined) { destroyChildAt(0); } createChild(scrollableContent, "spContentHolder"); } } __scrollContent = scrollableContent; //return(contentPath); } function get contentPath() { return(__scrollContent); } function get content() { return(spContentHolder); } function setHPosition(position) { if ((position <= hScroller.maxPos) && (position >= hScroller.minPos)) { super.setHPosition(position); spContentHolder._x = -position; } } function setVPosition(position) { if ((position <= vScroller.maxPos) && (position >= vScroller.minPos)) { super.setVPosition(position); spContentHolder._y = -position; } } function get vLineScrollSize() { return(__vLineScrollSize); } function set vLineScrollSize(vLineSize) { __vLineScrollSize = vLineSize; vScroller.__set__lineScrollSize(vLineSize); //return(vLineScrollSize); } function get hLineScrollSize() { return(__hLineScrollSize); } function set hLineScrollSize(hLineSize) { __hLineScrollSize = hLineSize; hScroller.__set__lineScrollSize(hLineSize); //return(hLineScrollSize); } function get vPageScrollSize() { return(__vPageScrollSize); } function set vPageScrollSize(vPageSize) { __vPageScrollSize = vPageSize; vScroller.__set__pageScrollSize(vPageSize); //return(vPageScrollSize); } function get hPageScrollSize() { return(__hPageScrollSize); } function set hPageScrollSize(hPageSize) { __hPageScrollSize = hPageSize; hScroller.__set__pageScrollSize(hPageSize); //return(hPageScrollSize); } function set hScrollPolicy(policy) { __hScrollPolicy = policy.toLowerCase(); setScrollProperties(spContentHolder._width, 1, spContentHolder._height, 1); //return(__get__hScrollPolicy()); } function set vScrollPolicy(policy) { __vScrollPolicy = policy.toLowerCase(); setScrollProperties(spContentHolder._width, 1, spContentHolder._height, 1); //return(__get__vScrollPolicy()); } function get scrollDrag() { return(__scrollDrag); } function set scrollDrag(s) { __scrollDrag = s; if (__scrollDrag) { spContentHolder.useHandCursor = true; spContentHolder.onPress = function () { this._parent.startDragLoop(); }; spContentHolder.tabEnabled = false; spContentHolder.onRelease = (spContentHolder.onReleaseOutside = function () { delete this.onMouseMove; }); __scrollDrag = true; } else { delete spContentHolder.onPress; spContentHolder.tabEnabled = false; spContentHolder.tabChildren = true; spContentHolder.useHandCursor = false; __scrollDrag = false; } //return(scrollDrag); } function init(Void) { super.init(); tabEnabled = true; keyDown = _onKeyDown; } function createChildren(Void) { super.createChildren(); mask_mc._visible = false; initializing = false; if ((__scrollContent != undefined) && (__scrollContent != "")) { contentPath = (__scrollContent); } } function size(Void) { super.size(); setScrollProperties(spContentHolder._width, 1, spContentHolder._height, 1); hPosition = Math.min(hPosition, __get__maxHPosition()); vPosition = Math.min(vPosition, __get__maxVPosition()); } function setScrollProperties(columnCount, columnWidth, rowCount, rowHeight) { super.setScrollProperties(columnCount, columnWidth, rowCount, rowHeight); hScroller.__set__lineScrollSize(__hLineScrollSize); hScroller.__set__pageScrollSize(__hPageScrollSize); vScroller.__set__lineScrollSize(__vLineScrollSize); vScroller.__set__pageScrollSize(__vPageScrollSize); } function onScroll(scrollEvent) { super.onScroll(scrollEvent); spContentHolder._x = -__hPosition; spContentHolder._y = -__vPosition; } function childLoaded(obj) { super.childLoaded(obj); onComplete(); } function onComplete(Void) { setScrollProperties(spContentHolder._width, 1, spContentHolder._height, 1); hPosition = 0; vPosition = 0; scrollDrag = (__scrollDrag); invalidate(); } function startDragLoop(Void) { spContentHolder.lastX = spContentHolder._xmouse; spContentHolder.lastY = spContentHolder._ymouse; spContentHolder.onMouseMove = function () { var _local4 = this.lastX - this._xmouse; var _local3 = this.lastY - this._ymouse; _local4 = _local4 + this._parent.hPosition; _local3 = _local3 + this._parent.vPosition; this._parent.hPosition = _local4; this._parent.vPosition = _local3; if ((this._parent.hPosition < this._parent.hScroller.maxPos) && (this._parent.hPosition > this._parent.hScroller.minPos)) { this.lastX = this._xmouse; } else if (this._parent.hPosition > this._parent.hScroller.maxPos) { this._parent.hPosition = this._parent.hScroller.maxPos; } else if (this._parent.hPosition < this._parent.hScroller.minPos) { this._parent.hPosition = this._parent.hScroller.minPos; } if ((this._parent.vPosition < this._parent.vScroller.maxPos) && (this._parent.vPosition > this._parent.vScroller.minPos)) { this.lastY = this._ymouse; } else if (this._parent.vPosition > this._parent.vScroller.maxPos) { this._parent.vPosition = this._parent.vScroller.maxPos; } else if (this._parent.vPosition < this._parent.vScroller.minPos) { this._parent.vPosition = this._parent.vScroller.minPos; } super.dispatchEvent({type:"scroll"}); }; } function dispatchEvent(o) { o.target = this; _total = o.total; _loaded = o.current; super.dispatchEvent(o); } function refreshPane(Void) { contentPath = (__scrollContent); } function _onKeyDown(e) { if (e.code == 40) { vPosition = vPosition + vLineScrollSize; } else if (e.code == 38) { vPosition = vPosition - vLineScrollSize; } else if (e.code == 37) { hPosition = hPosition - hLineScrollSize; } else if (e.code == 39) { hPosition = hPosition + hLineScrollSize; } else if (e.code == 33) { vPosition = vPosition - vPageScrollSize; } else if (e.code == 34) { vPosition = vPosition + vPageScrollSize; } else if (e.code == 36) { vPosition = vScroller.minPos; } else if (e.code == 35) { vPosition = vScroller.maxPos; } } static var symbolName = "ScrollPane"; static var symbolOwner = mx.containers.ScrollPane; var className = "ScrollPane"; static var version = "2.0.0.360"; var __hScrollPolicy = "auto"; var __scrollDrag = false; var __vLineScrollSize = 5; var __hLineScrollSize = 5; var __vPageScrollSize = 20; var __hPageScrollSize = 20; var clipParameters = {contentPath:1, scrollDrag:1, hScrollPolicy:1, vScrollPolicy:1, vLineScrollSize:1, hLineScrollSize:1, vPageScrollSize:1, hPageScrollSize:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.containers.ScrollPane.prototype.clipParameters, mx.core.ScrollView.prototype.clipParameters); var initializing = true; }Symbol 124 MovieClip [__Packages.mx.skins.SkinElement] Frame 0class mx.skins.SkinElement extends MovieClip { var _visible, _x, _y, _width, _height; function SkinElement () { super(); } static function registerElement(name, className) { Object.registerClass(name, ((className == undefined) ? (mx.skins.SkinElement) : (className))); _global.skinRegistry[name] = true; } function __set__visible(visible) { _visible = visible; } function move(x, y) { _x = x; _y = y; } function setSize(w, h) { _width = w; _height = h; } }Symbol 125 MovieClip [__Packages.mx.styles.CSSTextStyles] Frame 0class mx.styles.CSSTextStyles { function CSSTextStyles () { } static function addTextStyles(o, bColor) { o.addProperty("textAlign", function () { return(this._tf.align); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.align = x; }); o.addProperty("fontWeight", function () { return(((this._tf.bold != undefined) ? ((this._tf.bold ? "bold" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.bold = x == "bold"; }); if (bColor) { o.addProperty("color", function () { return(this._tf.color); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.color = x; }); } o.addProperty("fontFamily", function () { return(this._tf.font); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.font = x; }); o.addProperty("textIndent", function () { return(this._tf.indent); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.indent = x; }); o.addProperty("fontStyle", function () { return(((this._tf.italic != undefined) ? ((this._tf.italic ? "italic" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.italic = x == "italic"; }); o.addProperty("marginLeft", function () { return(this._tf.leftMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.leftMargin = x; }); o.addProperty("marginRight", function () { return(this._tf.rightMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.rightMargin = x; }); o.addProperty("fontSize", function () { return(this._tf.size); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.size = x; }); o.addProperty("textDecoration", function () { return(((this._tf.underline != undefined) ? ((this._tf.underline ? "underline" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.underline = x == "underline"; }); o.addProperty("embedFonts", function () { return(this._tf.embedFonts); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.embedFonts = x; }); } }Symbol 126 MovieClip [__Packages.mx.styles.StyleManager] Frame 0class mx.styles.StyleManager { function StyleManager () { } static function registerInheritingStyle(styleName) { inheritingStyles[styleName] = true; } static function isInheritingStyle(styleName) { return(inheritingStyles[styleName] == true); } static function registerColorStyle(styleName) { colorStyles[styleName] = true; } static function isColorStyle(styleName) { return(colorStyles[styleName] == true); } static function registerColorName(colorName, colorValue) { colorNames[colorName] = colorValue; } static function isColorName(colorName) { return(colorNames[colorName] != undefined); } static function getColorName(colorName) { return(colorNames[colorName]); } static var inheritingStyles = {color:true, direction:true, fontFamily:true, fontSize:true, fontStyle:true, fontWeight:true, textAlign:true, textIndent:true}; static var colorStyles = {barColor:true, trackColor:true, borderColor:true, buttonColor:true, color:true, dateHeaderColor:true, dateRollOverColor:true, disabledColor:true, fillColor:true, highlightColor:true, scrollTrackColor:true, selectedDateColor:true, shadowColor:true, strokeColor:true, symbolBackgroundColor:true, symbolBackgroundDisabledColor:true, symbolBackgroundPressedColor:true, symbolColor:true, symbolDisabledColor:true, themeColor:true, todayIndicatorColor:true, shadowCapColor:true, borderCapColor:true, focusColor:true}; static var colorNames = {black:0, white:16777215, red:16711680, green:65280, blue:255, magenta:16711935, yellow:16776960, cyan:65535, haloGreen:8453965, haloBlue:2881013, haloOrange:16761344}; static var TextFormatStyleProps = {font:true, size:true, color:true, leftMargin:false, rightMargin:false, italic:true, bold:true, align:true, indent:true, underline:false, embedFonts:false}; static var TextStyleMap = {textAlign:true, fontWeight:true, color:true, fontFamily:true, textIndent:true, fontStyle:true, lineHeight:true, marginLeft:true, marginRight:true, fontSize:true, textDecoration:true, embedFonts:true}; }Symbol 127 MovieClip [__Packages.mx.styles.CSSStyleDeclaration] Frame 0class mx.styles.CSSStyleDeclaration { var _tf; function CSSStyleDeclaration () { } function __getTextFormat(tf, bAll) { var _local5 = false; if (_tf != undefined) { var _local2; for (_local2 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local2])) { if (tf[_local2] == undefined) { var _local3 = _tf[_local2]; if (_local3 != undefined) { tf[_local2] = _local3; } else { _local5 = true; } } } } } else { _local5 = true; } return(_local5); } function getStyle(styleProp) { var _local2 = this[styleProp]; var _local3 = mx.styles.StyleManager.getColorName(_local2); return(((_local3 == undefined) ? (_local2) : (_local3))); } static function classConstruct() { mx.styles.CSSTextStyles.addTextStyles(mx.styles.CSSStyleDeclaration.prototype, true); return(true); } static var classConstructed = classConstruct(); static var CSSTextStylesDependency = mx.styles.CSSTextStyles; }Symbol 128 MovieClip [__Packages.mx.skins.Border] Frame 0class mx.skins.Border extends mx.core.UIObject { function Border () { super(); } function init(Void) { super.init(); } static var symbolName = "Border"; static var symbolOwner = mx.skins.Border; var className = "Border"; var tagBorder = 0; var idNames = new Array("border_mc"); }Symbol 129 MovieClip [__Packages.mx.skins.RectBorder] Frame 0class mx.skins.RectBorder extends mx.skins.Border { var __width, __height, offset, __borderMetrics; function RectBorder () { super(); } function get width() { return(__width); } function get height() { return(__height); } function init(Void) { super.init(); } function draw(Void) { size(); } function getBorderMetrics(Void) { var _local2 = offset; if (__borderMetrics == undefined) { __borderMetrics = {left:_local2, top:_local2, right:_local2, bottom:_local2}; } else { __borderMetrics.left = _local2; __borderMetrics.top = _local2; __borderMetrics.right = _local2; __borderMetrics.bottom = _local2; } return(__borderMetrics); } function get borderMetrics() { return(getBorderMetrics()); } function drawBorder(Void) { } function size(Void) { drawBorder(); } function setColor(Void) { drawBorder(); } static var symbolName = "RectBorder"; static var symbolOwner = mx.skins.RectBorder; static var version = "2.0.0.360"; var className = "RectBorder"; var borderStyleName = "borderStyle"; var borderColorName = "borderColor"; var shadowColorName = "shadowColor"; var highlightColorName = "highlightColor"; var buttonColorName = "buttonColor"; var backgroundColorName = "backgroundColor"; }Symbol 130 MovieClip [__Packages.mx.managers.DepthManager] Frame 0class mx.managers.DepthManager { var _childCounter, createClassObject, createObject, _parent, swapDepths, _topmost, getDepth; function DepthManager () { MovieClip.prototype.createClassChildAtDepth = createClassChildAtDepth; MovieClip.prototype.createChildAtDepth = createChildAtDepth; MovieClip.prototype.setDepthTo = setDepthTo; MovieClip.prototype.setDepthAbove = setDepthAbove; MovieClip.prototype.setDepthBelow = setDepthBelow; MovieClip.prototype.findNextAvailableDepth = findNextAvailableDepth; MovieClip.prototype.shuffleDepths = shuffleDepths; MovieClip.prototype.getDepthByFlag = getDepthByFlag; MovieClip.prototype.buildDepthTable = buildDepthTable; } static function sortFunction(a, b) { if (a.getDepth() > b.getDepth()) { return(1); } return(-1); } static function test(depth) { if (depth == reservedDepth) { return(false); } return(true); } static function createClassObjectAtDepth(className, depthSpace, initObj) { var _local1; switch (depthSpace) { case kCursor : _local1 = holder.createClassChildAtDepth(className, kTopmost, initObj); break; case kTooltip : _local1 = holder.createClassChildAtDepth(className, kTop, initObj); break; } return(_local1); } static function createObjectAtDepth(linkageName, depthSpace, initObj) { var _local1; switch (depthSpace) { case kCursor : _local1 = holder.createChildAtDepth(linkageName, kTopmost, initObj); break; case kTooltip : _local1 = holder.createChildAtDepth(linkageName, kTop, initObj); break; } return(_local1); } function createClassChildAtDepth(className, depthFlag, initObj) { if (_childCounter == undefined) { _childCounter = 0; } var _local3 = buildDepthTable(); var _local2 = getDepthByFlag(depthFlag, _local3); var _local6 = "down"; if (depthFlag == kBottom) { _local6 = "up"; } var _local5; if (_local3[_local2] != undefined) { _local5 = _local2; _local2 = findNextAvailableDepth(_local2, _local3, _local6); } var _local4 = createClassObject(className, "depthChild" + (_childCounter++), _local2, initObj); if (_local5 != undefined) { _local3[_local2] = _local4; shuffleDepths(_local4, _local5, _local3, _local6); } if (depthFlag == kTopmost) { _local4._topmost = true; } return(_local4); } function createChildAtDepth(linkageName, depthFlag, initObj) { if (_childCounter == undefined) { _childCounter = 0; } var _local3 = buildDepthTable(); var _local2 = getDepthByFlag(depthFlag, _local3); var _local6 = "down"; if (depthFlag == kBottom) { _local6 = "up"; } var _local5; if (_local3[_local2] != undefined) { _local5 = _local2; _local2 = findNextAvailableDepth(_local2, _local3, _local6); } var _local4 = createObject(linkageName, "depthChild" + (_childCounter++), _local2, initObj); if (_local5 != undefined) { _local3[_local2] = _local4; shuffleDepths(_local4, _local5, _local3, _local6); } if (depthFlag == kTopmost) { _local4._topmost = true; } return(_local4); } function setDepthTo(depthFlag) { var _local2 = _parent.buildDepthTable(); var _local3 = _parent.getDepthByFlag(depthFlag, _local2); if (_local2[_local3] != undefined) { shuffleDepths(this, _local3, _local2, undefined); } else { swapDepths(_local3); } if (depthFlag == kTopmost) { _topmost = true; } else { delete _topmost; } } function setDepthAbove(targetInstance) { if (targetInstance._parent != _parent) { return(undefined); } var _local2 = targetInstance.getDepth() + 1; var _local3 = _parent.buildDepthTable(); if ((_local3[_local2] != undefined) && (getDepth() < _local2)) { _local2 = _local2 - 1; } if (_local2 > highestDepth) { _local2 = highestDepth; } if (_local2 == highestDepth) { _parent.shuffleDepths(this, _local2, _local3, "down"); } else if (_local3[_local2] != undefined) { _parent.shuffleDepths(this, _local2, _local3, undefined); } else { swapDepths(_local2); } } function setDepthBelow(targetInstance) { if (targetInstance._parent != _parent) { return(undefined); } var _local6 = targetInstance.getDepth() - 1; var _local3 = _parent.buildDepthTable(); if ((_local3[_local6] != undefined) && (getDepth() > _local6)) { _local6 = _local6 + 1; } var _local4 = lowestDepth + numberOfAuthortimeLayers; var _local5; for (_local5 in _local3) { var _local2 = _local3[_local5]; if (_local2._parent != undefined) { _local4 = Math.min(_local4, _local2.getDepth()); } } if (_local6 < _local4) { _local6 = _local4; } if (_local6 == _local4) { _parent.shuffleDepths(this, _local6, _local3, "up"); } else if (_local3[_local6] != undefined) { _parent.shuffleDepths(this, _local6, _local3, undefined); } else { swapDepths(_local6); } } function findNextAvailableDepth(targetDepth, depthTable, direction) { var _local5 = lowestDepth + numberOfAuthortimeLayers; if (targetDepth < _local5) { targetDepth = _local5; } if (depthTable[targetDepth] == undefined) { return(targetDepth); } var _local2 = targetDepth; var _local1 = targetDepth; if (direction == "down") { while (depthTable[_local1] != undefined) { _local1--; } return(_local1); } while (depthTable[_local2] != undefined) { _local2++; } return(_local2); } function shuffleDepths(subject, targetDepth, depthTable, direction) { var _local9 = lowestDepth + numberOfAuthortimeLayers; var _local8 = _local9; var _local5; for (_local5 in depthTable) { var _local7 = depthTable[_local5]; if (_local7._parent != undefined) { _local9 = Math.min(_local9, _local7.getDepth()); } } if (direction == undefined) { if (subject.getDepth() > targetDepth) { direction = "up"; } else { direction = "down"; } } var _local1 = new Array(); for (_local5 in depthTable) { var _local7 = depthTable[_local5]; if (_local7._parent != undefined) { _local1.push(_local7); } } _local1.sort(sortFunction); if (direction == "up") { var _local3; var _local11; do { if (_local1.length <= 0) { break; } _local3 = _local1.pop(); } while (_local3 != subject); do { if (_local1.length <= 0) { break; } _local11 = subject.getDepth(); _local3 = _local1.pop(); var _local4 = _local3.getDepth(); if (_local11 > (_local4 + 1)) { if (_local4 >= 0) { subject.swapDepths(_local4 + 1); } else if ((_local11 > _local8) && (_local4 < _local8)) { subject.swapDepths(_local8); } } subject.swapDepths(_local3); } while (_local4 != targetDepth); } else if (direction == "down") { var _local3; do { if (_local1.length <= 0) { break; } _local3 = _local1.shift(); } while (_local3 != subject); do { if (_local1.length <= 0) { break; } var _local11 = _local3.getDepth(); _local3 = _local1.shift(); var _local4 = _local3.getDepth(); if ((_local11 < (_local4 - 1)) && (_local4 > 0)) { subject.swapDepths(_local4 - 1); } subject.swapDepths(_local3); } while (_local4 != targetDepth); } } function getDepthByFlag(depthFlag, depthTable) { var _local2 = 0; if ((depthFlag == kTop) || (depthFlag == kNotopmost)) { var _local5 = 0; var _local7 = false; var _local8; for (_local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { if (!_local9._topmost) { _local2 = Math.max(_local2, _local9.getDepth()); } else if (!_local7) { _local5 = _local9.getDepth(); _local7 = true; } else { _local5 = Math.min(_local5, _local9.getDepth()); } } } } _local2 = _local2 + 20; if (_local7) { if (_local2 >= _local5) { _local2 = _local5 - 1; } } } else if (depthFlag == kBottom) { for (var _local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { _local2 = Math.min(_local2, _local9.getDepth()); } } } _local2 = _local2 - 20; } else if (depthFlag == kTopmost) { for (var _local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { _local2 = Math.max(_local2, _local9.getDepth()); } } } _local2 = _local2 + 100; } if (_local2 >= highestDepth) { _local2 = highestDepth; } var _local6 = lowestDepth + numberOfAuthortimeLayers; for (var _local9 in depthTable) { var _local4 = depthTable[_local9]; if (_local4._parent != undefined) { _local6 = Math.min(_local6, _local4.getDepth()); } } if (_local2 <= _local6) { _local2 = _local6; } return(_local2); } function buildDepthTable(Void) { var _local5 = new Array(); var _local4; for (_local4 in this) { var _local2 = this[_local4]; var _local3 = typeof(_local2); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local2.__getTextFormat != undefined))) { if (_local2._parent == this) { _local5[_local2.getDepth()] = _local2; } } } return(_local5); } static var reservedDepth = 1048575; static var highestDepth = 1048574; static var lowestDepth = -16383; static var numberOfAuthortimeLayers = 383; static var kCursor = 101; static var kTooltip = 102; static var kTop = 201; static var kBottom = 202; static var kTopmost = 203; static var kNotopmost = 204; static var holder = _root.createEmptyMovieClip("reserved", reservedDepth); static var __depthManager = new mx.managers.DepthManager(); }Symbol 131 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent == undefined) { _local1[eventObj.type](eventObj); } else { _local1.handleEvent(eventObj); } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; }Symbol 132 MovieClip [__Packages.mx.events.UIEventDispatcher] Frame 0class mx.events.UIEventDispatcher extends mx.events.EventDispatcher { var dispatchQueue, owner, __sentLoadEvent, __origAddEventListener; function UIEventDispatcher () { super(); } static function addKeyEvents(obj) { if (obj.keyHandler == undefined) { var _local1 = (obj.keyHandler = new Object()); _local1.owner = obj; _local1.onKeyDown = _fEventDispatcher.onKeyDown; _local1.onKeyUp = _fEventDispatcher.onKeyUp; } Key.addListener(obj.keyHandler); } static function removeKeyEvents(obj) { Key.removeListener(obj.keyHandler); } static function addLoadEvents(obj) { if (obj.onLoad == undefined) { obj.onLoad = _fEventDispatcher.onLoad; obj.onUnload = _fEventDispatcher.onUnload; if (obj.getBytesTotal() == obj.getBytesLoaded()) { obj.doLater(obj, "onLoad"); } } } static function removeLoadEvents(obj) { delete obj.onLoad; delete obj.onUnload; } static function initialize(obj) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.UIEventDispatcher(); } obj.addEventListener = _fEventDispatcher.__addEventListener; obj.__origAddEventListener = _fEventDispatcher.addEventListener; obj.removeEventListener = _fEventDispatcher.removeEventListener; obj.dispatchEvent = _fEventDispatcher.dispatchEvent; obj.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(mx.events.EventDispatcher, eventObj); dispatchQueue(this, eventObj); } function onKeyDown(Void) { owner.dispatchEvent({type:"keyDown", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)}); } function onKeyUp(Void) { owner.dispatchEvent({type:"keyUp", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)}); } function onLoad(Void) { if (__sentLoadEvent != true) { dispatchEvent({type:"load"}); } __sentLoadEvent = true; } function onUnload(Void) { dispatchEvent({type:"unload"}); } function __addEventListener(event, handler) { __origAddEventListener(event, handler); var _local3 = lowLevelEvents; for (var _local5 in _local3) { if (mx.events.UIEventDispatcher[_local5][event] != undefined) { var _local2 = _local3[_local5][0]; mx.events.UIEventDispatcher[_local2](this); } } } function removeEventListener(event, handler) { var _local6 = "__q_" + event; mx.events.EventDispatcher._removeEventListener(this[_local6], event, handler); if (this[_local6].length == 0) { var _local2 = lowLevelEvents; for (var _local5 in _local2) { if (mx.events.UIEventDispatcher[_local5][event] != undefined) { var _local3 = _local2[_local5][1]; mx.events.UIEventDispatcher[_local2[_local5][1]](this); } } } } static var keyEvents = {keyDown:1, keyUp:1}; static var loadEvents = {load:1, unload:1}; static var lowLevelEvents = {keyEvents:["addKeyEvents", "removeKeyEvents"], loadEvents:["addLoadEvents", "removeLoadEvents"]}; static var _fEventDispatcher = undefined; }Symbol 133 MovieClip [__Packages.mx.core.ExternalContent] Frame 0class mx.core.ExternalContent { var createObject, numChildren, prepList, doLater, loadList, dispatchEvent, loadedList, childLoaded; function ExternalContent () { } function loadExternal(url, placeholderClassName, instanceName, depth, initProps) { var _local2; _local2 = createObject(placeholderClassName, instanceName, depth, initProps); this[mx.core.View.childNameBase + numChildren] = _local2; if (prepList == undefined) { prepList = new Object(); } prepList[instanceName] = {obj:_local2, url:url, complete:false, initProps:initProps}; prepareToLoadMovie(_local2); return(_local2); } function prepareToLoadMovie(obj) { obj.unloadMovie(); doLater(this, "waitForUnload"); } function waitForUnload() { var _local3; for (_local3 in prepList) { var _local2 = prepList[_local3]; if (_local2.obj.getBytesTotal() == 0) { if (loadList == undefined) { loadList = new Object(); } loadList[_local3] = _local2; _local2.obj.loadMovie(_local2.url); delete prepList[_local3]; doLater(this, "checkLoadProgress"); } else { doLater(this, "waitForUnload"); } } } function checkLoadProgress() { var _local3; for (_local3 in loadList) { var _local2 = loadList[_local3]; _local2.loaded = _local2.obj.getBytesLoaded(); _local2.total = _local2.obj.getBytesTotal(); if (_local2.total > 0) { _local2.obj._visible = false; dispatchEvent({type:"progress", target:_local2.obj, current:_local2.loaded, total:_local2.total}); if (_local2.loaded == _local2.total) { if (loadedList == undefined) { loadedList = new Object(); } loadedList[_local3] = _local2; delete loadList[_local3]; doLater(this, "contentLoaded"); } } else if (_local2.total == -1) { if (_local2.failedOnce != undefined) { _local2.failedOnce++; if (_local2.failedOnce > 3) { dispatchEvent({type:"complete", target:_local2.obj, current:_local2.loaded, total:_local2.total}); delete loadList[_local3]; } } else { _local2.failedOnce = 0; } } doLater(this, "checkLoadProgress"); } } function contentLoaded() { var _local4; for (_local4 in loadedList) { var _local2 = loadedList[_local4]; _local2.obj._visible = true; _local2.obj._complete = true; var _local3; for (_local3 in _local2.initProps) { _local2.obj[_local3] = _local2.initProps[_local3]; } childLoaded(_local2.obj); dispatchEvent({type:"complete", target:_local2.obj, current:_local2.loaded, total:_local2.total}); delete loadedList[_local4]; } } function convertToUIObject(obj) { if (obj.setSize == undefined) { var _local2 = mx.core.UIObject.prototype; obj.addProperty("width", _local2.__get__width, null); obj.addProperty("height", _local2.__get__height, null); obj.addProperty("left", _local2.__get__left, null); obj.addProperty("x", _local2.__get__x, null); obj.addProperty("top", _local2.__get__top, null); obj.addProperty("y", _local2.__get__y, null); obj.addProperty("right", _local2.__get__right, null); obj.addProperty("bottom", _local2.__get__bottom, null); obj.addProperty("visible", _local2.__get__visible, _local2.__set__visible); obj.move = mx.core.UIObject.prototype.move; obj.setSize = mx.core.UIObject.prototype.setSize; obj.size = mx.core.UIObject.prototype.size; mx.events.UIEventDispatcher.initialize(obj); } } static function enableExternalContent() { } static function classConstruct() { var _local1 = mx.core.View.prototype; var _local2 = mx.core.ExternalContent.prototype; _local1.loadExternal = _local2.loadExternal; _local1.prepareToLoadMovie = _local2.prepareToLoadMovie; _local1.waitForUnload = _local2.waitForUnload; _local1.checkLoadProgress = _local2.checkLoadProgress; _local1.contentLoaded = _local2.contentLoaded; _local1.convertToUIObject = _local2.convertToUIObject; return(true); } static var classConstructed = classConstruct(); static var ViewDependency = mx.core.View; }Symbol 134 MovieClip [__Packages.mx.skins.CustomBorder] Frame 0class mx.skins.CustomBorder extends mx.skins.Border { var __width, __height, l_mc, setSkin, minHeight, minWidth, m_mc, r_mc; function CustomBorder () { super(); } function get width() { return(__width); } function get height() { return(__height); } function init(Void) { super.init(); } function createChildren(Void) { } function draw(Void) { if (l_mc == undefined) { var _local2 = setSkin(tagL, leftSkin); if (horizontal) { minHeight = l_mc._height; minWidth = l_mc._width; } else { minHeight = l_mc._height; minWidth = l_mc._width; } } if (m_mc == undefined) { setSkin(tagM, middleSkin); if (horizontal) { minHeight = m_mc._height; minWidth = minWidth + m_mc._width; } else { minHeight = minHeight + m_mc._height; minWidth = m_mc._width; } } if (r_mc == undefined) { setSkin(tagR, rightSkin); if (horizontal) { minHeight = r_mc._height; minWidth = minWidth + r_mc._width; } else { minHeight = minHeight + r_mc._height; minWidth = r_mc._width; } } size(); } function size(Void) { l_mc.move(0, 0); if (horizontal) { r_mc.move(width - r_mc.width, 0); m_mc.move(l_mc.width, 0); m_mc.setSize(r_mc.x - m_mc.x, m_mc.height); } else { r_mc.move(0, height - r_mc.height, 0); m_mc.move(0, l_mc.height); m_mc.setSize(m_mc.width, r_mc.y - m_mc.y); } } static var symbolName = "CustomBorder"; static var symbolOwner = mx.skins.CustomBorder; static var version = "2.0.0.360"; var className = "CustomBorder"; static var tagL = 0; static var tagM = 1; static var tagR = 2; var idNames = new Array("l_mc", "m_mc", "r_mc"); var leftSkin = "F3PieceLeft"; var middleSkin = "F3PieceMiddle"; var rightSkin = "F3PieceRight"; var horizontal = true; }Symbol 135 MovieClip [__Packages.mx.controls.scrollClasses.ScrollThumb] Frame 0class mx.controls.scrollClasses.ScrollThumb extends mx.skins.CustomBorder { var useHandCursor, ymin, ymax, datamin, datamax, scrollMove, lastY, _ymouse, _y, _parent, onMouseMove, grip_mc, setSkin, gripSkin, __get__width, __get__height; function ScrollThumb () { super(); } function createChildren(Void) { super.createChildren(); useHandCursor = false; } function setRange(_ymin, _ymax, _datamin, _datamax) { ymin = _ymin; ymax = _ymax; datamin = _datamin; datamax = _datamax; } function dragThumb(Void) { scrollMove = _ymouse - lastY; scrollMove = scrollMove + _y; if (scrollMove < ymin) { scrollMove = ymin; } else if (scrollMove > ymax) { scrollMove = ymax; } _parent.isScrolling = true; _y = scrollMove; var _local2 = Math.round(((datamax - datamin) * (_y - ymin)) / (ymax - ymin)) + datamin; _parent.scrollPosition = _local2; _parent.dispatchScrollEvent("ThumbTrack"); updateAfterEvent(); } function stopDragThumb(Void) { _parent.isScrolling = false; _parent.dispatchScrollEvent("ThumbPosition"); _parent.dispatchScrollChangedEvent(); delete onMouseMove; } function onPress(Void) { _parent.pressFocus(); lastY = _ymouse; onMouseMove = dragThumb; super.onPress(); } function onRelease(Void) { _parent.releaseFocus(); stopDragThumb(); super.onRelease(); } function onReleaseOutside(Void) { _parent.releaseFocus(); stopDragThumb(); super.onReleaseOutside(); } function draw() { super.draw(); if (grip_mc == undefined) { setSkin(3, gripSkin); } } function size() { super.size(); grip_mc.move((__get__width() - grip_mc.width) / 2, (__get__height() - grip_mc.height) / 2); } static var symbolOwner = mx.skins.CustomBorder.symbolOwner; var className = "ScrollThumb"; var btnOffset = 0; var horizontal = false; var idNames = new Array("l_mc", "m_mc", "r_mc", "grip_mc"); }Symbol 136 MovieClip [__Packages.mx.controls.SimpleButton] Frame 0class mx.controls.SimpleButton extends mx.core.UIComponent { static var emphasizedStyleDeclaration; var preset, boundingBox_mc, useHandCursor, skinName, linkLength, iconName, destroyObject, __width, _width, __height, _height, __emphaticStyleName, styleName, enabled, invalidate, pressFocus, dispatchEvent, autoRepeat, interval, getStyle, releaseFocus, createLabel, invalidateStyle; function SimpleButton () { super(); } function init(Void) { super.init(); if (preset == undefined) { boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } useHandCursor = false; } function createChildren(Void) { if (preset != undefined) { var _local2 = this[idNames[preset]]; this[refNames[preset]] = _local2; skinName = _local2; if (falseOverSkin.length == 0) { rolloverSkin = fus; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } initializing = false; } else if (__state == true) { setStateVar(true); } else { if (falseOverSkin.length == 0) { rolloverSkin = fus; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } } } function setIcon(tag, linkageName) { return(setSkin(tag + 8, linkageName)); } function changeIcon(tag, linkageName) { linkLength = linkageName.length; var _local2 = stateNames[tag] + "Icon"; this[_local2] = linkageName; this[idNames[tag + 8]] = _local2; setStateVar(getState()); } function changeSkin(tag, linkageName) { var _local2 = stateNames[tag] + "Skin"; this[_local2] = linkageName; this[idNames[tag]] = _local2; setStateVar(getState()); } function viewIcon(varName) { var _local4 = varName + "Icon"; var _local3 = this[_local4]; if (typeof(_local3) == "string") { var _local5 = _local3; if (__emphasized) { if (this[_local3 + "Emphasized"].length > 0) { _local3 = _local3 + "Emphasized"; } } if (this[_local3].length == 0) { return(undefined); } _local3 = setIcon(tagMap[_local5], this[_local3]); if ((_local3 == undefined) && (_global.isLivePreview)) { _local3 = setIcon(0, "ButtonIcon"); } this[_local4] = _local3; } iconName._visible = false; iconName = _local3; iconName._visible = true; } function removeIcons() { var _local3 = 0; while (_local3 < 2) { var _local2 = 8; while (_local2 < 16) { destroyObject(idNames[_local2]); this[stateNames[_local2 - 8] + "Icon"] = ""; _local2++; } _local3++; } refresh(); } function setSkin(tag, linkageName, initobj) { var _local3 = super.setSkin(tag, linkageName, ((initobj != undefined) ? (initobj) : ({styleName:this}))); calcSize(tag, _local3); return(_local3); } function calcSize(Void) { __width = _width; __height = _height; } function viewSkin(varName, initObj) { var _local3 = varName + "Skin"; var _local2 = this[_local3]; if (typeof(_local2) == "string") { var _local4 = _local2; if (__emphasized) { if (this[_local2 + "Emphasized"].length > 0) { _local2 = _local2 + "Emphasized"; } } if (this[_local2].length == 0) { return(undefined); } _local2 = setSkin(tagMap[_local4], this[_local2], ((initObj != undefined) ? (initObj) : ({styleName:this}))); this[_local3] = _local2; } skinName._visible = false; skinName = _local2; skinName._visible = true; } function showEmphasized(e) { if (e && (!__emphatic)) { if (emphasizedStyleDeclaration != undefined) { __emphaticStyleName = styleName; styleName = emphasizedStyleDeclaration; } __emphatic = true; } else { if (__emphatic) { styleName = __emphaticStyleName; } __emphatic = false; } } function refresh(Void) { var _local2 = getState(); if (enabled == false) { viewIcon("disabled"); viewSkin("disabled"); } else { viewSkin(phase); viewIcon(phase); } setView(phase == "down"); iconName.enabled = enabled; } function setView(offset) { if (iconName == undefined) { return(undefined); } var _local2 = (offset ? (btnOffset) : 0); iconName._x = ((__width - iconName._width) / 2) + _local2; iconName._y = ((__height - iconName._height) / 2) + _local2; } function setStateVar(state) { if (state) { if (trueOverSkin.length == 0) { rolloverSkin = tus; } else { rolloverSkin = trs; } if (trueOverIcon.length == 0) { rolloverIcon = tui; } else { rolloverIcon = tri; } upSkin = tus; downSkin = tds; disabledSkin = dts; upIcon = tui; downIcon = tdi; disabledIcon = dti; } else { if (falseOverSkin.length == 0) { rolloverSkin = fus; } else { rolloverSkin = frs; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } else { rolloverIcon = fri; } upSkin = fus; downSkin = fds; disabledSkin = dfs; upIcon = fui; downIcon = fdi; disabledIcon = dfi; } __state = state; } function setState(state) { if (state != __state) { setStateVar(state); invalidate(); } } function size(Void) { refresh(); } function draw(Void) { if (initializing) { initializing = false; skinName.visible = true; iconName.visible = true; } size(); } function getState(Void) { return(__state); } function setToggle(val) { __toggle = val; if (__toggle == false) { setState(false); } } function getToggle(Void) { return(__toggle); } function set toggle(val) { setToggle(val); //return(toggle); } function get toggle() { return(getToggle()); } function set value(val) { setSelected(val); //return(value); } function get value() { return(getSelected()); } function set selected(val) { setSelected(val); //return(selected); } function get selected() { return(getSelected()); } function setSelected(val) { if (__toggle) { setState(val); } else { setState(__state); } } function getSelected() { return(__state); } function setEnabled(val) { if (enabled != val) { super.setEnabled(val); invalidate(); } } function onPress(Void) { pressFocus(); phase = "down"; refresh(); dispatchEvent({type:"buttonDown"}); if (autoRepeat) { interval = setInterval(this, "onPressDelay", getStyle("repeatDelay")); } } function onPressDelay(Void) { dispatchEvent({type:"buttonDown"}); if (autoRepeat) { clearInterval(interval); interval = setInterval(this, "onPressRepeat", getStyle("repeatInterval")); } } function onPressRepeat(Void) { dispatchEvent({type:"buttonDown"}); updateAfterEvent(); } function onRelease(Void) { releaseFocus(); phase = "rollover"; if (interval != undefined) { clearInterval(interval); delete interval; } if (getToggle()) { setState(!getState()); } else { refresh(); } dispatchEvent({type:"click"}); } function onDragOut(Void) { phase = "up"; refresh(); dispatchEvent({type:"buttonDragOut"}); } function onDragOver(Void) { if (phase != "up") { onPress(); return(undefined); } phase = "down"; refresh(); } function onReleaseOutside(Void) { releaseFocus(); phase = "up"; if (interval != undefined) { clearInterval(interval); delete interval; } } function onRollOver(Void) { phase = "rollover"; refresh(); } function onRollOut(Void) { phase = "up"; refresh(); } function getLabel(Void) { return(fui.text); } function setLabel(val) { if (typeof(fui) == "string") { createLabel("fui", 8, val); fui.styleName = this; } else { fui.text = val; } var _local4 = fui._getTextFormat(); var _local2 = _local4.getTextExtent2(val); fui._width = _local2.width + 5; fui._height = _local2.height + 5; iconName = fui; setView(__state); } function get emphasized() { return(__emphasized); } function set emphasized(val) { __emphasized = val; var _local2 = 0; while (_local2 < 8) { this[idNames[_local2]] = stateNames[_local2] + "Skin"; if (typeof(this[idNames[_local2 + 8]]) == "movieclip") { this[idNames[_local2 + 8]] = stateNames[_local2] + "Icon"; } _local2++; } showEmphasized(__emphasized); setStateVar(__state); invalidateStyle(); //return(emphasized); } function keyDown(e) { if (e.code == 32) { onPress(); } } function keyUp(e) { if (e.code == 32) { onRelease(); } } function onKillFocus(newFocus) { super.onKillFocus(); if (phase != "up") { phase = "up"; refresh(); } } static var symbolName = "SimpleButton"; static var symbolOwner = mx.controls.SimpleButton; static var version = "2.0.0.360"; var className = "SimpleButton"; var style3dInset = 4; var btnOffset = 1; var __toggle = false; var __state = false; var __emphasized = false; var __emphatic = false; static var falseUp = 0; static var falseDown = 1; static var falseOver = 2; static var falseDisabled = 3; static var trueUp = 4; static var trueDown = 5; static var trueOver = 6; static var trueDisabled = 7; var falseUpSkin = "SimpleButtonUp"; var falseDownSkin = "SimpleButtonIn"; var falseOverSkin = ""; var falseDisabledSkin = "SimpleButtonUp"; var trueUpSkin = "SimpleButtonIn"; var trueDownSkin = ""; var trueOverSkin = ""; var trueDisabledSkin = "SimpleButtonIn"; var falseUpIcon = ""; var falseDownIcon = ""; var falseOverIcon = ""; var falseDisabledIcon = ""; var trueUpIcon = ""; var trueDownIcon = ""; var trueOverIcon = ""; var trueDisabledIcon = ""; var phase = "up"; var fui = "falseUpIcon"; var fus = "falseUpSkin"; var fdi = "falseDownIcon"; var fds = "falseDownSkin"; var frs = "falseOverSkin"; var fri = "falseOverIcon"; var dfi = "falseDisabledIcon"; var dfs = "falseDisabledSkin"; var tui = "trueUpIcon"; var tus = "trueUpSkin"; var tdi = "trueDownIcon"; var tds = "trueDownSkin"; var trs = "trueOverSkin"; var tri = "trueOverIcon"; var dts = "trueDisabledSkin"; var dti = "trueDisabledIcon"; var rolloverSkin = mx.controls.SimpleButton.prototype.frs; var rolloverIcon = mx.controls.SimpleButton.prototype.fri; var upSkin = mx.controls.SimpleButton.prototype.fus; var downSkin = mx.controls.SimpleButton.prototype.fds; var disabledSkin = mx.controls.SimpleButton.prototype.dfs; var upIcon = mx.controls.SimpleButton.prototype.fui; var downIcon = mx.controls.SimpleButton.prototype.fdi; var disabledIcon = mx.controls.SimpleButton.prototype.dfi; var initializing = true; var idNames = ["fus", "fds", "frs", "dfs", "tus", "tds", "trs", "dts", "fui", "fdi", "fri", "dfi", "tui", "tdi", "tri", "dti"]; var stateNames = ["falseUp", "falseDown", "falseOver", "falseDisabled", "trueUp", "trueDown", "trueOver", "trueDisabled"]; var refNames = ["upSkin", "downSkin", "rolloverSkin", "disabledSkin"]; var tagMap = {falseUpSkin:0, falseDownSkin:1, falseOverSkin:2, falseDisabledSkin:3, trueUpSkin:4, trueDownSkin:5, trueOverSkin:6, trueDisabledSkin:7, falseUpIcon:0, falseDownIcon:1, falseOverIcon:2, falseDisabledIcon:3, trueUpIcon:4, trueDownIcon:5, trueOverIcon:6, trueDisabledIcon:7}; }Symbol 137 MovieClip [__Packages.mx.controls.scrollClasses.ScrollBar] Frame 0class mx.controls.scrollClasses.ScrollBar extends mx.core.UIComponent { var isScrolling, scrollTrack_mc, scrollThumb_mc, __height, tabEnabled, focusEnabled, boundingBox_mc, setSkin, upArrow_mc, _minHeight, _minWidth, downArrow_mc, createObject, createClassObject, enabled, _height, dispatchEvent, minMode, maxMode, plusMode, minusMode, _parent, getStyle, scrolling, _ymouse; function ScrollBar () { super(); } function get scrollPosition() { return(_scrollPosition); } function set scrollPosition(pos) { _scrollPosition = pos; if (isScrolling != true) { pos = Math.min(pos, maxPos); pos = Math.max(pos, minPos); var _local3 = (((pos - minPos) * (scrollTrack_mc.height - scrollThumb_mc._height)) / (maxPos - minPos)) + scrollTrack_mc.top; scrollThumb_mc.move(0, _local3); } //return(scrollPosition); } function get pageScrollSize() { return(largeScroll); } function set pageScrollSize(lScroll) { largeScroll = lScroll; //return(pageScrollSize); } function set lineScrollSize(sScroll) { smallScroll = sScroll; //return(lineScrollSize); } function get lineScrollSize() { return(smallScroll); } function get virtualHeight() { return(__height); } function init(Void) { super.init(); _scrollPosition = 0; tabEnabled = false; focusEnabled = false; boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } function createChildren(Void) { if (scrollTrack_mc == undefined) { setSkin(skinIDTrack, scrollTrackName); } scrollTrack_mc.visible = false; var _local3 = new Object(); _local3.enabled = false; _local3.preset = mx.controls.SimpleButton.falseDisabled; _local3.initProperties = 0; _local3.autoRepeat = true; _local3.tabEnabled = false; var _local2; if (upArrow_mc == undefined) { _local2 = createButton(upArrowName, "upArrow_mc", skinIDUpArrow, _local3); } _local2.buttonDownHandler = onUpArrow; _local2.clickHandler = onScrollChanged; _minHeight = _local2.height; _minWidth = _local2.width; if (downArrow_mc == undefined) { _local2 = createButton(downArrowName, "downArrow_mc", skinIDDownArrow, _local3); } _local2.buttonDownHandler = onDownArrow; _local2.clickHandler = onScrollChanged; _minHeight = _minHeight + _local2.height; } function createButton(linkageName, id, skinID, o) { if (skinID == skinIDUpArrow) { o.falseUpSkin = upArrowUpName; o.falseDownSkin = upArrowDownName; o.falseOverSkin = upArrowOverName; } else { o.falseUpSkin = downArrowUpName; o.falseDownSkin = downArrowDownName; o.falseOverSkin = downArrowOverName; } var _local3 = createObject(linkageName, id, skinID, o); this[id].visible = false; this[id].useHandCursor = false; return(_local3); } function createThumb(Void) { var _local2 = new Object(); _local2.validateNow = true; _local2.tabEnabled = false; _local2.leftSkin = thumbTopName; _local2.middleSkin = thumbMiddleName; _local2.rightSkin = thumbBottomName; _local2.gripSkin = thumbGripName; createClassObject(mx.controls.scrollClasses.ScrollThumb, "scrollThumb_mc", skinIDThumb, _local2); } function setScrollProperties(pSize, mnPos, mxPos, ls) { var _local4; var _local2 = scrollTrack_mc; pageSize = pSize; largeScroll = (((ls != undefined) && (ls > 0)) ? (ls) : (pSize)); minPos = Math.max(mnPos, 0); maxPos = Math.max(mxPos, 0); _scrollPosition = Math.max(minPos, _scrollPosition); _scrollPosition = Math.min(maxPos, _scrollPosition); if (((maxPos - minPos) > 0) && (enabled)) { var _local5 = _scrollPosition; if (!initializing) { upArrow_mc.enabled = true; downArrow_mc.enabled = true; } _local2.onPress = (_local2.onDragOver = startTrackScroller); _local2.onRelease = releaseScrolling; _local2.onDragOut = (_local2.stopScrolling = stopScrolling); _local2.onReleaseOutside = releaseScrolling; _local2.useHandCursor = false; if (scrollThumb_mc == undefined) { createThumb(); } var _local3 = scrollThumb_mc; if (scrollTrackOverName.length > 0) { _local2.onRollOver = trackOver; _local2.onRollOut = trackOut; } _local4 = (pageSize / ((maxPos - minPos) + pageSize)) * _local2.height; if (_local4 < _local3.minHeight) { if (_local2.height < _local3.minHeight) { _local3.__set__visible(false); } else { _local4 = _local3.minHeight; _local3.__set__visible(true); _local3.setSize(_minWidth, _local3.minHeight + 0); } } else { _local3.__set__visible(true); _local3.setSize(_minWidth, _local4); } _local3.setRange(upArrow_mc.__get__height() + 0, (virtualHeight - downArrow_mc.__get__height()) - _local3.__get__height(), minPos, maxPos); _local5 = Math.min(_local5, maxPos); scrollPosition = (Math.max(_local5, minPos)); } else { scrollThumb_mc.__set__visible(false); if (!initializing) { upArrow_mc.enabled = false; downArrow_mc.enabled = false; } delete _local2.onPress; delete _local2.onDragOver; delete _local2.onRelease; delete _local2.onDragOut; delete _local2.onRollOver; delete _local2.onRollOut; delete _local2.onReleaseOutside; } if (initializing) { scrollThumb_mc.__set__visible(false); } } function setEnabled(enabledFlag) { super.setEnabled(enabledFlag); setScrollProperties(pageSize, minPos, maxPos, largeScroll); } function draw(Void) { if (initializing) { initializing = false; scrollTrack_mc.visible = true; upArrow_mc.__set__visible(true); downArrow_mc.__set__visible(true); } size(); } function size(Void) { if (_height == 1) { return(undefined); } if (upArrow_mc == undefined) { return(undefined); } var _local3 = upArrow_mc.__get__height(); var _local2 = downArrow_mc.__get__height(); upArrow_mc.move(0, 0); var _local4 = scrollTrack_mc; _local4._y = _local3; _local4._height = (virtualHeight - _local3) - _local2; downArrow_mc.move(0, virtualHeight - _local2); setScrollProperties(pageSize, minPos, maxPos, largeScroll); } function dispatchScrollEvent(detail) { dispatchEvent({type:"scroll", detail:detail}); } function isScrollBarKey(k) { if (k == 36) { if (scrollPosition != 0) { scrollPosition = (0); dispatchScrollEvent(minMode); } return(true); } if (k == 35) { if (scrollPosition < maxPos) { scrollPosition = (maxPos); dispatchScrollEvent(maxMode); } return(true); } return(false); } function scrollIt(inc, mode) { var _local3 = smallScroll; if (inc != "Line") { _local3 = ((largeScroll == 0) ? (pageSize) : (largeScroll)); } var _local2 = _scrollPosition + (mode * _local3); if (_local2 > maxPos) { _local2 = maxPos; } else if (_local2 < minPos) { _local2 = minPos; } if (scrollPosition != _local2) { scrollPosition = (_local2); var _local4 = ((mode < 0) ? (minusMode) : (plusMode)); dispatchScrollEvent(inc + _local4); } } function startTrackScroller(Void) { _parent.pressFocus(); if (_parent.scrollTrackDownName.length > 0) { if (_parent.scrollTrackDown_mc == undefined) { _parent.setSkin(skinIDTrackDown, scrollTrackDownName); } else { _parent.scrollTrackDown_mc.visible = true; } } _parent.trackScroller(); _parent.scrolling = setInterval(_parent, "scrollInterval", getStyle("repeatDelay"), "Page", -1); } function scrollInterval(inc, mode) { clearInterval(scrolling); if (inc == "Page") { trackScroller(); } else { scrollIt(inc, mode); } scrolling = setInterval(this, "scrollInterval", getStyle("repeatInterval"), inc, mode); } function trackScroller(Void) { if ((scrollThumb_mc._y + scrollThumb_mc.__get__height()) < _ymouse) { scrollIt("Page", 1); } else if (scrollThumb_mc._y > _ymouse) { scrollIt("Page", -1); } } function dispatchScrollChangedEvent(Void) { dispatchEvent({type:"scrollChanged"}); } function stopScrolling(Void) { clearInterval(_parent.scrolling); _parent.scrollTrackDown_mc.visible = false; } function releaseScrolling(Void) { _parent.releaseFocus(); stopScrolling(); _parent.dispatchScrollChangedEvent(); } function trackOver(Void) { if (_parent.scrollTrackOverName.length > 0) { if (_parent.scrollTrackOver_mc == undefined) { _parent.setSkin(skinIDTrackOver, scrollTrackOverName); } else { _parent.scrollTrackOver_mc.visible = true; } } } function trackOut(Void) { _parent.scrollTrackOver_mc.visible = false; } function onUpArrow(Void) { _parent.scrollIt("Line", -1); } function onDownArrow(Void) { _parent.scrollIt("Line", 1); } function onScrollChanged(Void) { _parent.dispatchScrollChangedEvent(); } static var symbolOwner = mx.core.UIComponent; var className = "ScrollBar"; var minPos = 0; var maxPos = 0; var pageSize = 0; var largeScroll = 0; var smallScroll = 1; var _scrollPosition = 0; var scrollTrackName = "ScrollTrack"; var scrollTrackOverName = ""; var scrollTrackDownName = ""; var upArrowName = "BtnUpArrow"; var upArrowUpName = "ScrollUpArrowUp"; var upArrowOverName = "ScrollUpArrowOver"; var upArrowDownName = "ScrollUpArrowDown"; var downArrowName = "BtnDownArrow"; var downArrowUpName = "ScrollDownArrowUp"; var downArrowOverName = "ScrollDownArrowOver"; var downArrowDownName = "ScrollDownArrowDown"; var thumbTopName = "ScrollThumbTopUp"; var thumbMiddleName = "ScrollThumbMiddleUp"; var thumbBottomName = "ScrollThumbBottomUp"; var thumbGripName = "ScrollThumbGripUp"; static var skinIDTrack = 0; static var skinIDTrackOver = 1; static var skinIDTrackDown = 2; static var skinIDUpArrow = 3; static var skinIDDownArrow = 4; static var skinIDThumb = 5; var idNames = new Array("scrollTrack_mc", "scrollTrackOver_mc", "scrollTrackDown_mc", "upArrow_mc", "downArrow_mc"); var clipParameters = {minPos:1, maxPos:1, pageSize:1, scrollPosition:1, lineScrollSize:1, pageScrollSize:1, visible:1, enabled:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.scrollClasses.ScrollBar.prototype.clipParameters, mx.core.UIComponent.prototype.clipParameters); var initializing = true; }Symbol 138 MovieClip [__Packages.mx.controls.HScrollBar] Frame 0class mx.controls.HScrollBar extends mx.controls.scrollClasses.ScrollBar { var _minHeight, _minWidth, _xscale, _rotation, __width, scrollIt; function HScrollBar () { super(); } function getMinWidth(Void) { return(_minHeight); } function getMinHeight(Void) { return(_minWidth); } function init(Void) { super.init(); _xscale = -100; _rotation = -90; } function get virtualHeight() { return(__width); } function isScrollBarKey(k) { if (k == 37) { scrollIt("Line", -1); return(true); } if (k == 39) { scrollIt("Line", 1); return(true); } return(super.isScrollBarKey(k)); } static var symbolName = "HScrollBar"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.0.360"; var className = "HScrollBar"; var minusMode = "Left"; var plusMode = "Right"; var minMode = "AtLeft"; var maxMode = "AtRight"; }Symbol 139 MovieClip [__Packages.mx.controls.Button] Frame 0class mx.controls.Button extends mx.controls.SimpleButton { var initIcon, getState, enabled, phase, labelPath, idNames, __width, __height, setState, invalidate, iconName, refresh, createLabel, _iconLinkageName, initializing, removeIcons, hitArea_mc, createEmptyObject; function Button () { super(); } function init(Void) { super.init(); } function draw() { super.draw(); if (initIcon != undefined) { _setIcon(initIcon); } delete initIcon; } function onRelease(Void) { super.onRelease(); } function createChildren(Void) { super.createChildren(); } function setSkin(tag, linkageName, initobj) { return(super.setSkin(tag, linkageName, initobj)); } function viewSkin(varName) { var _local3 = (getState() ? "true" : "false"); _local3 = _local3 + (enabled ? (phase) : "disabled"); super.viewSkin(varName, {styleName:this, borderStyle:_local3}); } function invalidateStyle(c) { labelPath.invalidateStyle(c); super.invalidateStyle(c); } function setColor(c) { var _local2 = 0; while (_local2 < 8) { this[idNames[_local2]].redraw(true); _local2++; } } function setEnabled(enable) { labelPath.enabled = enable; super.setEnabled(enable); } function calcSize(tag, ref) { if ((__width == undefined) || (__height == undefined)) { return(undefined); } if (tag < 7) { ref.setSize(__width, __height, true); } } function size(Void) { setState(getState()); setHitArea(__width, __height); var _local3 = 0; while (_local3 < 8) { var _local4 = idNames[_local3]; if (typeof(this[_local4]) == "movieclip") { this[_local4].setSize(__width, __height, true); } _local3++; } super.size(); } function set labelPlacement(val) { __labelPlacement = val; invalidate(); //return(labelPlacement); } function get labelPlacement() { return(__labelPlacement); } function getLabelPlacement(Void) { return(__labelPlacement); } function setLabelPlacement(val) { __labelPlacement = val; invalidate(); } function getBtnOffset(Void) { if (getState()) { var _local2 = btnOffset; } else if (phase == "down") { var _local2 = btnOffset; } else { var _local2 = 0; } return(_local2); } function setView(offset) { var _local16 = (offset ? (btnOffset) : 0); var _local12 = getLabelPlacement(); var _local7 = 0; var _local6 = 0; var _local9 = 0; var _local8 = 0; var _local5 = 0; var _local4 = 0; var _local3 = labelPath; var _local2 = iconName; var _local15 = _local3.textWidth; var _local14 = _local3.textHeight; var _local10 = (__width - borderW) - borderW; var _local11 = (__height - borderW) - borderW; _local3._visible = true; if (_local2 != undefined) { _local7 = _local2._width; _local6 = _local2._height; } if ((_local12 == "left") || (_local12 == "right")) { if (_local3 != undefined) { _local9 = Math.min(_local10 - _local7, _local15 + 5); _local3._width = _local9; _local8 = Math.min(_local11, _local14 + 5); _local3._height = _local8; } if (_local12 == "right") { _local5 = _local7; if (centerContent) { _local5 = _local5 + (((_local10 - _local9) - _local7) / 2); } _local2._x = _local5 - _local7; } else { _local5 = (_local10 - _local9) - _local7; if (centerContent) { _local5 = _local5 / 2; } _local2._x = _local5 + _local9; } _local4 = 0; _local2._y = _local4; if (centerContent) { _local2._y = (_local11 - _local6) / 2; _local4 = (_local11 - _local8) / 2; } if (!centerContent) { _local2._y = _local2._y + Math.max(0, (_local8 - _local6) / 2); } } else { if (_local3 != undefined) { _local9 = Math.min(_local10, _local15 + 5); _local3._width = _local9; _local8 = Math.min(_local11 - _local6, _local14 + 5); _local3._height = _local8; } _local5 = (_local10 - _local9) / 2; _local2._x = (_local10 - _local7) / 2; if (_local12 == "top") { _local4 = (_local11 - _local8) - _local6; if (centerContent) { _local4 = _local4 / 2; } _local2._y = _local4 + _local8; } else { _local4 = _local6; if (centerContent) { _local4 = _local4 + (((_local11 - _local8) - _local6) / 2); } _local2._y = _local4 - _local6; } } var _local13 = borderW + _local16; _local3._x = _local5 + _local13; _local3._y = _local4 + _local13; _local2._x = _local2._x + _local13; _local2._y = _local2._y + _local13; } function set label(lbl) { setLabel(lbl); //return(label); } function setLabel(label) { if (label == "") { labelPath.removeTextField(); refresh(); return(undefined); } if (labelPath == undefined) { var _local2 = createLabel("labelPath", 200, label); _local2._width = _local2.textWidth + 5; _local2._height = _local2.textHeight + 5; _local2.visible = false; } else { labelPath.text = label; refresh(); } } function getLabel(Void) { return(labelPath.text); } function get label() { return(labelPath.text); } function _getIcon(Void) { return(_iconLinkageName); } function get icon() { if (initializing) { return(initIcon); } return(_iconLinkageName); } function _setIcon(linkage) { if (initializing) { if (linkage == "") { return(undefined); } initIcon = linkage; } else { if (linkage == "") { removeIcons(); return(undefined); } super.changeIcon(0, linkage); super.changeIcon(1, linkage); super.changeIcon(4, linkage); super.changeIcon(5, linkage); _iconLinkageName = linkage; refresh(); } } function set icon(linkage) { _setIcon(linkage); //return(icon); } function setHitArea(w, h) { if (hitArea_mc == undefined) { createEmptyObject("hitArea_mc", 100); } var _local2 = hitArea_mc; _local2.clear(); _local2.beginFill(16711680); _local2.drawRect(0, 0, w, h); _local2.endFill(); _local2.setVisible(false); } static var symbolName = "Button"; static var symbolOwner = mx.controls.Button; var className = "Button"; static var version = "2.0.0.360"; var btnOffset = 0; var _color = "buttonColor"; var __label = "default value"; var __labelPlacement = "right"; var falseUpSkin = "ButtonSkin"; var falseDownSkin = "ButtonSkin"; var falseOverSkin = "ButtonSkin"; var falseDisabledSkin = "ButtonSkin"; var trueUpSkin = "ButtonSkin"; var trueDownSkin = "ButtonSkin"; var trueOverSkin = "ButtonSkin"; var trueDisabledSkin = "ButtonSkin"; var falseUpIcon = ""; var falseDownIcon = ""; var falseOverIcon = ""; var falseDisabledIcon = ""; var trueUpIcon = ""; var trueDownIcon = ""; var trueOverIcon = ""; var trueDisabledIcon = ""; var clipParameters = {labelPlacement:1, icon:1, toggle:1, selected:1, label:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.Button.prototype.clipParameters, mx.controls.SimpleButton.prototype.clipParameters); var centerContent = true; var borderW = 1; }Symbol 140 MovieClip [__Packages.mx.skins.ColoredSkinElement] Frame 0class mx.skins.ColoredSkinElement { var getStyle, _color, onEnterFrame; function ColoredSkinElement () { } function setColor(c) { if (c != undefined) { var _local2 = new Color(this); _local2.setRGB(c); } } function draw(Void) { setColor(getStyle(_color)); onEnterFrame = undefined; } function invalidateStyle(Void) { onEnterFrame = draw; } static function setColorStyle(p, colorStyle) { if (p._color == undefined) { p._color = colorStyle; } p.setColor = mixins.setColor; p.invalidateStyle = mixins.invalidateStyle; p.draw = mixins.draw; p.setColor(p.getStyle(colorStyle)); } static var mixins = new mx.skins.ColoredSkinElement(); }Symbol 141 MovieClip [__Packages.mx.core.ext.UIObjectExtensions] Frame 0class mx.core.ext.UIObjectExtensions { function UIObjectExtensions () { } static function addGeometry(tf, ui) { tf.addProperty("width", ui.__get__width, null); tf.addProperty("height", ui.__get__height, null); tf.addProperty("left", ui.__get__left, null); tf.addProperty("x", ui.__get__x, null); tf.addProperty("top", ui.__get__top, null); tf.addProperty("y", ui.__get__y, null); tf.addProperty("right", ui.__get__right, null); tf.addProperty("bottom", ui.__get__bottom, null); tf.addProperty("visible", ui.__get__visible, ui.__set__visible); } static function Extensions() { if (bExtended == true) { return(true); } bExtended = true; var _local4 = mx.core.UIObject.prototype; var _local8 = mx.skins.SkinElement.prototype; addGeometry(_local8, _local4); mx.events.UIEventDispatcher.initialize(_local4); var _local12 = mx.skins.ColoredSkinElement; mx.styles.CSSTextStyles.addTextStyles(_local4); var _local5 = MovieClip.prototype; _local5.getTopLevel = _local4.getTopLevel; _local5.createLabel = _local4.createLabel; _local5.createObject = _local4.createObject; _local5.createClassObject = _local4.createClassObject; _local5.createEmptyObject = _local4.createEmptyObject; _local5.destroyObject = _local4.destroyObject; _local5.__getTextFormat = _local4.__getTextFormat; _local5._getTextFormat = _local4._getTextFormat; _local5.getStyleName = _local4.getStyleName; _local5.getStyle = _local4.getStyle; var _local6 = TextField.prototype; addGeometry(_local6, _local4); _local6.addProperty("enabled", function () { return(this.__enabled); }, function (x) { this.__enabled = x; this.invalidateStyle(); }); _local6.move = _local8.move; _local6.setSize = _local8.setSize; _local6.invalidateStyle = function () { this.invalidateFlag = true; }; _local6.draw = function () { if (this.invalidateFlag) { this.invalidateFlag = false; var _local2 = this._getTextFormat(); this.setTextFormat(_local2); this.setNewTextFormat(_local2); this.embedFonts = _local2.embedFonts == true; if (this.__text != undefined) { if (this.text == "") { this.text = this.__text; } delete this.__text; } this._visible = true; } }; _local6.setColor = function (color) { this.textColor = color; }; _local6.getStyle = _local5.getStyle; _local6.__getTextFormat = _local4.__getTextFormat; _local6.setValue = function (v) { this.text = v; }; _local6.getValue = function () { return(this.text); }; _local6.addProperty("value", function () { return(this.getValue()); }, function (v) { this.setValue(v); }); _local6._getTextFormat = function () { var _local2 = this.stylecache.tf; if (_local2 != undefined) { return(_local2); } _local2 = new TextFormat(); this.__getTextFormat(_local2); this.stylecache.tf = _local2; if (this.__enabled == false) { if (this.enabledColor == undefined) { var _local4 = this.getTextFormat(); this.enabledColor = _local4.color; } var _local3 = this.getStyle("disabledColor"); _local2.color = _local3; } else if (this.enabledColor != undefined) { if (_local2.color == undefined) { _local2.color = this.enabledColor; } } return(_local2); }; _local6.getPreferredWidth = function () { this.draw(); return(this.textWidth + 4); }; _local6.getPreferredHeight = function () { this.draw(); return(this.textHeight + 4); }; TextFormat.prototype.getTextExtent2 = function (s) { var _local3 = _root._getTextExtent; if (_local3 == undefined) { _root.createTextField("_getTextExtent", -2, 0, 0, 1000, 100); _local3 = _root._getTextExtent; _local3._visible = false; } _root._getTextExtent.text = s; var _local4 = this.align; this.align = "left"; _root._getTextExtent.setTextFormat(this); this.align = _local4; return({width:_local3.textWidth, height:_local3.textHeight}); }; if (_global.style == undefined) { _global.style = new mx.styles.CSSStyleDeclaration(); _global.cascadingStyles = true; _global.styles = new Object(); _global.skinRegistry = new Object(); _global.origWidth = Stage.width; _global.origHeight = Stage.height; } _root.addProperty("width", function () { return(Stage.width); }, null); _root.addProperty("height", function () { return(Stage.height); }, null); return(true); } static var bExtended = false; static var UIObjectExtended = Extensions(); static var UIObjectDependency = mx.core.UIObject; static var SkinElementDependency = mx.skins.SkinElement; static var CSSTextStylesDependency = mx.styles.CSSTextStyles; static var UIEventDispatcherDependency = mx.events.UIEventDispatcher; }Symbol 142 MovieClip [__Packages.mx.skins.halo.Defaults] Frame 0class mx.skins.halo.Defaults { var beginGradientFill, beginFill, moveTo, lineTo, curveTo, endFill; function Defaults () { } static function setThemeDefaults() { var _local2 = _global.style; _local2.themeColor = 8453965 /* 0x80FF4D */; _local2.disabledColor = 8684164 /* 0x848284 */; _local2.modalTransparency = 0; _local2.filled = true; _local2.stroked = true; _local2.strokeWidth = 1; _local2.strokeColor = 0; _local2.fillColor = 16777215 /* 0xFFFFFF */; _local2.repeatInterval = 35; _local2.repeatDelay = 500; _local2.fontFamily = "_sans"; _local2.fontSize = 12; _local2.selectionColor = 13500353 /* 0xCDFFC1 */; _local2.rollOverColor = 14942166 /* 0xE3FFD6 */; _local2.useRollOver = true; _local2.backgroundDisabledColor = 14540253 /* 0xDDDDDD */; _local2.selectionDisabledColor = 14540253 /* 0xDDDDDD */; _local2.selectionDuration = 200; _local2.openDuration = 250; _local2.borderStyle = "inset"; _local2.color = 734012 /* 0x0B333C */; _local2.textSelectedColor = 24371; _local2.textRollOverColor = 2831164 /* 0x2B333C */; _local2.textDisabledColor = 16777215 /* 0xFFFFFF */; _local2.vGridLines = true; _local2.hGridLines = false; _local2.vGridLineColor = 6710886 /* 0x666666 */; _local2.hGridLineColor = 6710886 /* 0x666666 */; _local2.headerColor = 15395562 /* 0xEAEAEA */; _local2.indentation = 17; _local2.folderOpenIcon = "TreeFolderOpen"; _local2.folderClosedIcon = "TreeFolderClosed"; _local2.defaultLeafIcon = "TreeNodeIcon"; _local2.disclosureOpenIcon = "TreeDisclosureOpen"; _local2.disclosureClosedIcon = "TreeDisclosureClosed"; _local2.popupDuration = 150; _local2.todayColor = 6710886 /* 0x666666 */; _local2 = (_global.styles.ScrollSelectList = new mx.styles.CSSStyleDeclaration()); _local2.backgroundColor = 16777215 /* 0xFFFFFF */; _local2.borderColor = 13290186 /* 0xCACACA */; _local2.borderStyle = "inset"; _local2 = (_global.styles.ComboBox = new mx.styles.CSSStyleDeclaration()); _local2.borderStyle = "inset"; _local2 = (_global.styles.NumericStepper = new mx.styles.CSSStyleDeclaration()); _local2.textAlign = "center"; _local2 = (_global.styles.RectBorder = new mx.styles.CSSStyleDeclaration()); _local2.borderColor = 14015965 /* 0xD5DDDD */; _local2.buttonColor = 7305079 /* 0x6F7777 */; _local2.shadowColor = 15658734 /* 0xEEEEEE */; _local2.highlightColor = 12897484 /* 0xC4CCCC */; _local2.shadowCapColor = 14015965 /* 0xD5DDDD */; _local2.borderCapColor = 9542041 /* 0x919999 */; var _local4 = new Object(); _local4.borderColor = 16711680 /* 0xFF0000 */; _local4.buttonColor = 16711680 /* 0xFF0000 */; _local4.shadowColor = 16711680 /* 0xFF0000 */; _local4.highlightColor = 16711680 /* 0xFF0000 */; _local4.shadowCapColor = 16711680 /* 0xFF0000 */; _local4.borderCapColor = 16711680 /* 0xFF0000 */; mx.core.UIComponent.prototype.origBorderStyles = _local4; var _local3; _local3 = (_global.styles.TextInput = new mx.styles.CSSStyleDeclaration()); _local3.backgroundColor = 16777215 /* 0xFFFFFF */; _local3.borderStyle = "inset"; _global.styles.TextArea = _global.styles.TextInput; _local3 = (_global.styles.Window = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "default"; _local3 = (_global.styles.windowStyles = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3 = (_global.styles.dataGridStyles = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3 = (_global.styles.Alert = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "alert"; _local3 = (_global.styles.ScrollView = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "inset"; _local3 = (_global.styles.View = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "none"; _local3 = (_global.styles.ProgressBar = new mx.styles.CSSStyleDeclaration()); _local3.color = 11187123 /* 0xAAB3B3 */; _local3.fontWeight = "bold"; _local3 = (_global.styles.AccordionHeader = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3.fontSize = "11"; _local3 = (_global.styles.Accordion = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "solid"; _local3.backgroundColor = 16777215 /* 0xFFFFFF */; _local3.borderColor = 9081738 /* 0x8A938A */; _local3.headerHeight = 22; _local3.marginLeft = (_local3.marginRight = (_local3.marginTop = (_local3.marginBottom = -1))); _local3.verticalGap = -1; _local3 = (_global.styles.DateChooser = new mx.styles.CSSStyleDeclaration()); _local3.borderColor = 9542041 /* 0x919999 */; _local3.headerColor = 16777215 /* 0xFFFFFF */; _local3 = (_global.styles.CalendarLayout = new mx.styles.CSSStyleDeclaration()); _local3.fontSize = 10; _local3.textAlign = "right"; _local3.color = 2831164 /* 0x2B333C */; _local3 = (_global.styles.WeekDayStyle = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3.fontSize = 11; _local3.textAlign = "center"; _local3.color = 2831164 /* 0x2B333C */; _local3 = (_global.styles.TodayStyle = new mx.styles.CSSStyleDeclaration()); _local3.color = 16777215 /* 0xFFFFFF */; _local3 = (_global.styles.HeaderDateText = new mx.styles.CSSStyleDeclaration()); _local3.fontSize = 12; _local3.fontWeight = "bold"; _local3.textAlign = "center"; } function drawRoundRect(x, y, w, h, r, c, alpha, rot, gradient, ratios) { if (typeof(r) == "object") { var _local18 = r.br; var _local16 = r.bl; var _local15 = r.tl; var _local10 = r.tr; } else { var _local10 = r; var _local15 = _local10; var _local16 = _local15; var _local18 = _local16; } if (typeof(c) == "object") { if (typeof(alpha) != "object") { var _local9 = [alpha, alpha]; } else { var _local9 = alpha; } if (ratios == undefined) { ratios = [0, 255]; } var _local14 = h * 0.7; if (typeof(rot) != "object") { var _local11 = {matrixType:"box", x:-_local14, y:_local14, w:w * 2, h:h * 4, r:rot * 0.0174532925199433 /* Math.PI/180 */}; } else { var _local11 = rot; } if (gradient == "radial") { beginGradientFill("radial", c, _local9, ratios, _local11); } else { beginGradientFill("linear", c, _local9, ratios, _local11); } } else if (c != undefined) { beginFill(c, alpha); } r = _local18; var _local13 = r - (r * 0.707106781186547); var _local12 = r - (r * 0.414213562373095); moveTo(x + w, (y + h) - r); lineTo(x + w, (y + h) - r); curveTo(x + w, (y + h) - _local12, (x + w) - _local13, (y + h) - _local13); curveTo((x + w) - _local12, y + h, (x + w) - r, y + h); r = _local16; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo(x + r, y + h); curveTo(x + _local12, y + h, x + _local13, (y + h) - _local13); curveTo(x, (y + h) - _local12, x, (y + h) - r); r = _local15; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo(x, y + r); curveTo(x, y + _local12, x + _local13, y + _local13); curveTo(x + _local12, y, x + r, y); r = _local10; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo((x + w) - r, y); curveTo((x + w) - _local12, y, (x + w) - _local13, y + _local13); curveTo(x + w, y + _local12, x + w, y + r); lineTo(x + w, (y + h) - r); if (c != undefined) { endFill(); } } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); setThemeDefaults(); mx.core.UIObject.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect; return(true); } static var classConstructed = classConstruct(); static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration; static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; static var UIObjectDependency = mx.core.UIObject; }Symbol 143 MovieClip [__Packages.mx.managers.SystemManager] Frame 0class mx.managers.SystemManager { static var _xAddEventListener, addEventListener, __addEventListener, _xRemoveEventListener, removeEventListener, __removeEventListener, form, __screen, dispatchEvent; function SystemManager () { } static function init(Void) { if (_initialized == false) { _initialized = true; mx.events.EventDispatcher.initialize(mx.managers.SystemManager); Mouse.addListener(mx.managers.SystemManager); Stage.addListener(mx.managers.SystemManager); _xAddEventListener = addEventListener; addEventListener = __addEventListener; _xRemoveEventListener = removeEventListener; removeEventListener = __removeEventListener; } } static function addFocusManager(f) { form = f; f.focusManager.activate(); } static function removeFocusManager(f) { } static function onMouseDown(Void) { var _local1 = form; _local1.focusManager._onMouseDown(); } static function onResize(Void) { var _local7 = Stage.width; var _local6 = Stage.height; var _local9 = _global.origWidth; var _local8 = _global.origHeight; var _local3 = Stage.align; var _local5 = (_local9 - _local7) / 2; var _local4 = (_local8 - _local6) / 2; if (_local3 == "T") { _local4 = 0; } else if (_local3 == "B") { _local4 = _local8 - _local6; } else if (_local3 == "L") { _local5 = 0; } else if (_local3 == "R") { _local5 = _local9 - _local7; } else if (_local3 == "LT") { _local4 = 0; _local5 = 0; } else if (_local3 == "TR") { _local4 = 0; _local5 = _local9 - _local7; } else if (_local3 == "LB") { _local4 = _local8 - _local6; _local5 = 0; } else if (_local3 == "RB") { _local4 = _local8 - _local6; _local5 = _local9 - _local7; } if (__screen == undefined) { __screen = new Object(); } __screen.x = _local5; __screen.y = _local4; __screen.width = _local7; __screen.height = _local6; _root.focusManager.relocate(); dispatchEvent({type:"resize"}); } static function get screen() { init(); if (__screen == undefined) { onResize(); } return(__screen); } static var _initialized = false; static var idleFrames = 0; static var isMouseDown = false; static var forms = new Array(); }Symbol 144 MovieClip [__Packages.mx.managers.FocusManager] Frame 0class mx.managers.FocusManager extends mx.core.UIComponent { var __defaultPushButton, defPushButton, form, move, tabEnabled, _width, _height, _x, _y, _alpha, _parent, tabCapture, watch, _visible, lastFocus, doLater, lastSelFocus, cancelAllDoLaters, _searchKey, _lastTarget, _firstNode, _nextIsNext, _nextNode, _lastx, _prevNode, _needPrev, _foundList, _prevObj, _nextObj, _firstObj, _lastObj, _lastNode, lastTabFocus, lastXMouse, lastYMouse, findFocusFromObject; function FocusManager () { super(); } function get defaultPushButton() { return(__defaultPushButton); } function set defaultPushButton(x) { if (x != __defaultPushButton) { __defaultPushButton.__set__emphasized(false); __defaultPushButton = x; defPushButton = x; x.__set__emphasized(true); } //return(defaultPushButton); } function getMaxTabIndex(o) { var _local3 = 0; var _local6; for (_local6 in o) { var _local2 = o[_local6]; if (_local2._parent == o) { if (_local2.tabIndex != undefined) { if (_local2.tabIndex > _local3) { _local3 = _local2.tabIndex; } } if (_local2.tabChildren == true) { var _local4 = getMaxTabIndex(_local2); if (_local4 > _local3) { _local3 = _local4; } } } } return(_local3); } function getNextTabIndex(Void) { return(getMaxTabIndex(form) + 1); } function get nextTabIndex() { return(getNextTabIndex()); } function relocate(Void) { var _local2 = mx.managers.SystemManager.__get__screen(); move(_local2.x - 1, _local2.y - 1); } function init(Void) { super.init(); tabEnabled = false; _width = (_height = 1); _x = (_y = -1); _alpha = 0; _parent.focusManager = this; _parent.tabChildren = true; _parent.tabEnabled = false; form = _parent; _parent.addEventListener("hide", this); _parent.addEventListener("reveal", this); mx.managers.SystemManager.init(); mx.managers.SystemManager.addFocusManager(form); tabCapture.tabIndex = 0; watch("enabled", enabledChanged); Selection.addListener(this); } function enabledChanged(id, oldValue, newValue) { _visible = newValue; return(newValue); } function activate(Void) { Key.addListener(this); activated = (_visible = true); if (lastFocus != undefined) { bNeedFocus = true; if (!mx.managers.SystemManager.isMouseDown) { doLater(this, "restoreFocus"); } } } function deactivate(Void) { Key.removeListener(this); activated = (_visible = false); var _local2 = getSelectionFocus(); var _local3 = getActualFocus(_local2); if (isOurFocus(_local3)) { lastSelFocus = _local2; lastFocus = _local3; } cancelAllDoLaters(); } function isOurFocus(o) { if (o.focusManager == this) { return(true); } while (o != undefined) { if (o.focusManager != undefined) { return(false); } if (o._parent == _parent) { return(true); } o = o._parent; } return(false); } function onSetFocus(o, n) { if (n == null) { if (activated) { bNeedFocus = true; } } else { var _local2 = getFocus(); if (isOurFocus(_local2)) { bNeedFocus = false; lastFocus = _local2; lastSelFocus = n; } } } function restoreFocus(Void) { var _local2 = lastSelFocus.hscroll; if (_local2 != undefined) { var _local5 = lastSelFocus.scroll; var _local4 = lastSelFocus.background; } lastFocus.setFocus(); var _local3 = Selection; Selection.setSelection(_local3.lastBeginIndex, _local3.lastEndIndex); if (_local2 != undefined) { lastSelFocus.scroll = _local5; lastSelFocus.hscroll = _local2; lastSelFocus.background = _local4; } } function onUnload(Void) { mx.managers.SystemManager.removeFocusManager(form); } function setFocus(o) { if (o == null) { Selection.setFocus(null); } else if (o.setFocus == undefined) { Selection.setFocus(o); } else { o.setFocus(); } } function getActualFocus(o) { var _local1 = o._parent; while (_local1 != undefined) { if (_local1.focusTextField != undefined) { while (_local1.focusTextField != undefined) { o = _local1; _local1 = _local1._parent; if (_local1 == undefined) { return(undefined); } if (_local1.focusTextField == undefined) { return(o); } } } if (_local1.tabEnabled != true) { return(o); } o = _local1; _local1 = o._parent; } return(undefined); } function getSelectionFocus() { var m = Selection.getFocus(); var o = eval (m); return(o); } function getFocus(Void) { var _local2 = getSelectionFocus(); return(getActualFocus(_local2)); } function walkTree(p, index, groupName, dir, lookup, firstChild) { var _local5 = true; var _local11; for (_local11 in p) { var _local2 = p[_local11]; if ((((_local2._parent == p) && (_local2.enabled != false)) && (_local2._visible != false)) && ((_local2.tabEnabled == true) || ((_local2.tabEnabled != false) && ((((((((_local2.onPress != undefined) || (_local2.onRelease != undefined)) || (_local2.onReleaseOutside != undefined)) || (_local2.onDragOut != undefined)) || (_local2.onDragOver != undefined)) || (_local2.onRollOver != undefined)) || (_local2.onRollOut != undefined)) || (_local2 instanceof TextField))))) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; if (_local2 != _lastTarget) { if (((_local2.groupName != undefined) || (groupName != undefined)) && (_local2.groupName == groupName)) { continue; } if ((_local2 instanceof TextField) && (_local2.selectable == false)) { continue; } if (_local5 || (((_local2.groupName != undefined) && (_local2.groupName == _firstNode.groupName)) && (_local2.selected == true))) { if (firstChild) { _firstNode = _local2; firstChild = false; } } if (_nextIsNext == true) { if ((((_local2.groupName != undefined) && (_local2.groupName == _nextNode.groupName)) && (_local2.selected == true)) || ((_nextNode == undefined) && ((_local2.groupName == undefined) || ((_local2.groupName != undefined) && (_local2.groupName != groupName))))) { _nextNode = _local2; } } if ((_local2.groupName == undefined) || (groupName != _local2.groupName)) { if (((_lastx.groupName != undefined) && (_local2.groupName == _lastx.groupName)) && (_lastx.selected == true)) { } else { _lastx = _local2; } } } else { _prevNode = _lastx; _needPrev = false; _nextIsNext = true; } if (_local2.tabIndex != undefined) { if (_local2.tabIndex == index) { if (_foundList[_local2._name] == undefined) { if (_needPrev) { _prevObj = _local2; _needPrev = false; } _nextObj = _local2; } } if (dir && (_local2.tabIndex > index)) { if (((_nextObj == undefined) || ((_nextObj.tabIndex > _local2.tabIndex) && (((_local2.groupName == undefined) || (_nextObj.groupName == undefined)) || (_local2.groupName != _nextObj.groupName)))) || ((((_nextObj.groupName != undefined) && (_nextObj.groupName == _local2.groupName)) && (_nextObj.selected != true)) && ((_local2.selected == true) || (_nextObj.tabIndex > _local2.tabIndex)))) { _nextObj = _local2; } } else if ((!dir) && (_local2.tabIndex < index)) { if (((_prevObj == undefined) || ((_prevObj.tabIndex < _local2.tabIndex) && (((_local2.groupName == undefined) || (_prevObj.groupName == undefined)) || (_local2.groupName != _prevObj.groupName)))) || ((((_prevObj.groupName != undefined) && (_prevObj.groupName == _local2.groupName)) && (_prevObj.selected != true)) && ((_local2.selected == true) || (_prevObj.tabIndex < _local2.tabIndex)))) { _prevObj = _local2; } } if (((_firstObj == undefined) || ((_local2.tabIndex < _firstObj.tabIndex) && (((_local2.groupName == undefined) || (_firstObj.groupName == undefined)) || (_local2.groupName != _firstObj.groupName)))) || ((((_firstObj.groupName != undefined) && (_firstObj.groupName == _local2.groupName)) && (_firstObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex < _firstObj.tabIndex)))) { _firstObj = _local2; } if (((_lastObj == undefined) || ((_local2.tabIndex > _lastObj.tabIndex) && (((_local2.groupName == undefined) || (_lastObj.groupName == undefined)) || (_local2.groupName != _lastObj.groupName)))) || ((((_lastObj.groupName != undefined) && (_lastObj.groupName == _local2.groupName)) && (_lastObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex > _lastObj.tabIndex)))) { _lastObj = _local2; } } if (_local2.tabChildren) { getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild)); } _local5 = false; } else if (((_local2._parent == p) && (_local2.tabChildren == true)) && (_local2._visible != false)) { if (_local2 == _lastTarget) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; if (_prevNode == undefined) { var _local3 = _lastx; var _local7 = false; while (_local3 != undefined) { if (_local3 == _local2) { _local7 = true; break; } _local3 = _local3._parent; } if (_local7 == false) { _prevNode = _lastx; } } _needPrev = false; if (_nextNode == undefined) { _nextIsNext = true; } } else if (!((_local2.focusManager != undefined) && (_local2.focusManager._parent == _local2))) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild)); } _local5 = false; } } _lastNode = _lastx; if (lookup) { if (p._parent != undefined) { if (p != _parent) { if ((_prevNode == undefined) && (dir)) { _needPrev = true; } else if ((_nextNode == undefined) && (!dir)) { _nextIsNext = false; } _lastTarget = _lastTarget._parent; getTabCandidate(p._parent, index, groupName, dir, true); } } } } function getTabCandidate(o, index, groupName, dir, firstChild) { var _local2; var _local3 = true; if (o == _parent) { _local2 = o; _local3 = false; } else { _local2 = o._parent; if (_local2 == undefined) { _local2 = o; _local3 = false; } } walkTree(_local2, index, groupName, dir, _local3, firstChild); } function getTabCandidateFromChildren(o, index, groupName, dir, firstChild) { walkTree(o, index, groupName, dir, false, firstChild); } function getFocusManagerFromObject(o) { while (o != undefined) { if (o.focusManager != undefined) { return(o.focusManager); } o = o._parent; } return(undefined); } function tabHandler(Void) { bDrawFocus = true; var _local5 = getSelectionFocus(); var _local4 = getActualFocus(_local5); if (_local4 != _local5) { _local5 = _local4; } if (getFocusManagerFromObject(_local5) != this) { _local5 == undefined; } if (_local5 == undefined) { _local5 = form; } else if (_local5.tabIndex != undefined) { if ((_foundList != undefined) || (_foundList.tabIndex != _local5.tabIndex)) { _foundList = new Object(); _foundList.tabIndex = _local5.tabIndex; } _foundList[_local5._name] = _local5; } var _local3 = Key.isDown(16) != true; _searchKey = getTimer(); _needPrev = true; _nextIsNext = false; _lastx = undefined; _firstNode = undefined; _lastNode = undefined; _nextNode = undefined; _prevNode = undefined; _firstObj = undefined; _lastObj = undefined; _nextObj = undefined; _prevObj = undefined; _lastTarget = _local5; var _local6 = _local5; getTabCandidate(_local6, ((_local5.tabIndex == undefined) ? 0 : (_local5.tabIndex)), _local5.groupName, _local3, true); var _local2; if (_local3) { if (_nextObj != undefined) { _local2 = _nextObj; } else { _local2 = _firstObj; } } else if (_prevObj != undefined) { _local2 = _prevObj; } else { _local2 = _lastObj; } if (_local2.tabIndex != _local5.tabIndex) { _foundList = new Object(); _foundList.tabIndex = _local2.tabIndex; _foundList[_local2._name] = _local2; } else { if (_foundList == undefined) { _foundList = new Object(); _foundList.tabIndex = _local2.tabIndex; } _foundList[_local2._name] = _local2; } if (_local2 == undefined) { if (_local3 == false) { if (_nextNode != undefined) { _local2 = _nextNode; } else { _local2 = _firstNode; } } else if ((_prevNode == undefined) || (_local5 == form)) { _local2 = _lastNode; } else { _local2 = _prevNode; } } if (_local2 == undefined) { return(undefined); } lastTabFocus = _local2; setFocus(_local2); if (_local2.emphasized != undefined) { if (defPushButton != undefined) { _local5 = defPushButton; defPushButton = _local2; _local5.emphasized = false; _local2.emphasized = true; } } else if ((defPushButton != undefined) && (defPushButton != __defaultPushButton)) { _local5 = defPushButton; defPushButton = __defaultPushButton; _local5.emphasized = false; __defaultPushButton.__set__emphasized(true); } } function onKeyDown(Void) { mx.managers.SystemManager.idleFrames = 0; if (defaultPushButtonEnabled) { if (Key.getCode() == 13) { if (defaultPushButton != undefined) { doLater(this, "sendDefaultPushButtonEvent"); } } } } function sendDefaultPushButtonEvent(Void) { defPushButton.dispatchEvent({type:"click"}); } function getMousedComponentFromChildren(x, y, o) { for (var _local7 in o) { var _local2 = o[_local7]; if (((_local2._visible && (_local2.enabled)) && (_local2._parent == o)) && (_local2._searchKey != _searchKey)) { _local2._searchKey = _searchKey; if (_local2.hitTest(x, y, true)) { if ((_local2.onPress != undefined) || (_local2.onRelease != undefined)) { return(_local2); } var _local3 = getMousedComponentFromChildren(x, y, _local2); if (_local3 != undefined) { return(_local3); } return(_local2); } } } return(undefined); } function mouseActivate(Void) { if (!bNeedFocus) { return(undefined); } _searchKey = getTimer(); var _local2 = getMousedComponentFromChildren(lastXMouse, lastYMouse, form); if (_local2 instanceof mx.core.UIComponent) { return(undefined); } _local2 = findFocusFromObject(_local2); if (_local2 == lastFocus) { return(undefined); } if (_local2 == undefined) { doLater(this, "restoreFocus"); return(undefined); } var _local3 = _local2.hscroll; if (_local3 != undefined) { var _local6 = _local2.scroll; var _local5 = _local2.background; } setFocus(_local2); var _local4 = Selection; Selection.setSelection(_local4.lastBeginIndex, _local4.lastEndIndex); if (_local3 != undefined) { _local2.scroll = _local6; _local2.hscroll = _local3; _local2.background = _local5; } } function _onMouseDown(Void) { bDrawFocus = false; if (lastFocus != undefined) { lastFocus.drawFocus(false); } mx.managers.SystemManager.idleFrames = 0; var _local3 = Selection; _local3.lastBeginIndex = Selection.getBeginIndex(); _local3.lastEndIndex = Selection.getEndIndex(); lastXMouse = _root._xmouse; lastYMouse = _root._ymouse; } function onMouseUp(Void) { if (_visible) { doLater(this, "mouseActivate"); } } function handleEvent(e) { if (e.type == "reveal") { mx.managers.SystemManager.activate(form); } else { mx.managers.SystemManager.deactivate(form); } } static function enableFocusManagement() { if (!initialized) { initialized = true; Object.registerClass("FocusManager", mx.managers.FocusManager); if (_root.focusManager == undefined) { _root.createClassObject(mx.managers.FocusManager, "focusManager", mx.managers.DepthManager.highestDepth--); } } } static var symbolName = "FocusManager"; static var symbolOwner = mx.managers.FocusManager; static var version = "2.0.0.360"; var className = "FocusManager"; var bNeedFocus = false; var bDrawFocus = false; var defaultPushButtonEnabled = true; var activated = true; static var initialized = false; static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }Symbol 145 MovieClip [__Packages.mx.skins.halo.FocusRect] Frame 0class mx.skins.halo.FocusRect extends mx.skins.SkinElement { var boundingBox_mc, _xscale, _yscale, clear, beginFill, drawRoundRect, endFill, _visible; function FocusRect () { super(); boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } function draw(o) { o.adjustFocusRect(); } function setSize(w, h, r, a, rectCol) { _xscale = (_yscale = 100); clear(); if (typeof(r) == "object") { r.br = ((r.br > 2) ? (r.br - 2) : 0); r.bl = ((r.bl > 2) ? (r.bl - 2) : 0); r.tr = ((r.tr > 2) ? (r.tr - 2) : 0); r.tl = ((r.tl > 2) ? (r.tl - 2) : 0); beginFill(rectCol, a * 0.3); drawRoundRect(0, 0, w, h, r); drawRoundRect(2, 2, w - 4, h - 4, r); endFill(); r.br = ((r.br > 1) ? (r.br + 1) : 0); r.bl = ((r.bl > 1) ? (r.bl + 1) : 0); r.tr = ((r.tr > 1) ? (r.tr + 1) : 0); r.tl = ((r.tl > 1) ? (r.tl + 1) : 0); beginFill(rectCol, a * 0.3); drawRoundRect(1, 1, w - 2, h - 2, r); r.br = ((r.br > 1) ? (r.br - 1) : 0); r.bl = ((r.bl > 1) ? (r.bl - 1) : 0); r.tr = ((r.tr > 1) ? (r.tr - 1) : 0); r.tl = ((r.tl > 1) ? (r.tl - 1) : 0); drawRoundRect(2, 2, w - 4, h - 4, r); endFill(); } else { var _local5; if (r != 0) { _local5 = r - 2; } else { _local5 = 0; } beginFill(rectCol, a * 0.3); drawRoundRect(0, 0, w, h, r); drawRoundRect(2, 2, w - 4, h - 4, _local5); endFill(); beginFill(rectCol, a * 0.3); if (r != 0) { _local5 = r - 2; r = r - 1; } else { _local5 = 0; r = 0; } drawRoundRect(1, 1, w - 2, h - 2, r); drawRoundRect(2, 2, w - 4, h - 4, _local5); endFill(); } } function handleEvent(e) { if (e.type == "unload") { _visible = true; } else if (e.type == "resize") { e.target.adjustFocusRect(); } else if (e.type == "move") { e.target.adjustFocusRect(); } } static function classConstruct() { mx.core.UIComponent.prototype.drawFocus = function (focused) { var _local2 = this._parent.focus_mc; if (!focused) { _local2._visible = false; this.removeEventListener("unload", _local2); this.removeEventListener("move", _local2); this.removeEventListener("resize", _local2); } else { if (_local2 == undefined) { _local2 = this._parent.createChildAtDepth("FocusRect", mx.managers.DepthManager.kTop); _local2.tabEnabled = false; this._parent.focus_mc = _local2; } else { _local2._visible = true; } _local2.draw(this); if (_local2.getDepth() < this.getDepth()) { _local2.setDepthAbove(this); } this.addEventListener("unload", _local2); this.addEventListener("move", _local2); this.addEventListener("resize", _local2); } }; mx.core.UIComponent.prototype.adjustFocusRect = function () { var _local2 = this.getStyle("themeColor"); if (_local2 == undefined) { _local2 = 8453965 /* 0x80FF4D */; } var _local3 = this._parent.focus_mc; _local3.setSize(this.width + 4, this.height + 4, 0, 100, _local2); _local3.move(this.x - 2, this.y - 2); }; TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus; TextField.prototype.adjustFocusRect = mx.core.UIComponent.prototype.adjustFocusRect; mx.skins.halo.FocusRect.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect; return(true); } static var classConstructed = classConstruct(); static var DefaultsDependency = mx.skins.halo.Defaults; static var UIComponentDependency = mx.core.UIComponent; }Symbol 146 MovieClip [__Packages.mx.managers.OverlappedWindows] Frame 0class mx.managers.OverlappedWindows { function OverlappedWindows () { } static function checkIdle(Void) { if (mx.managers.SystemManager.idleFrames > 10) { mx.managers.SystemManager.dispatchEvent({type:"idle"}); } else { mx.managers.SystemManager.idleFrames++; } } static function __addEventListener(e, o, l) { if (e == "idle") { if (mx.managers.SystemManager.interval == undefined) { mx.managers.SystemManager.interval = setInterval(mx.managers.SystemManager.checkIdle, 100); } } mx.managers.SystemManager._xAddEventListener(e, o, l); } static function __removeEventListener(e, o, l) { if (e == "idle") { if (mx.managers.SystemManager._xRemoveEventListener(e, o, l) == 0) { clearInterval(mx.managers.SystemManager.interval); } } else { mx.managers.SystemManager._xRemoveEventListener(e, o, l); } } static function onMouseDown(Void) { mx.managers.SystemManager.idleFrames = 0; mx.managers.SystemManager.isMouseDown = true; var _local5 = _root; var _local3; var _local8 = _root._xmouse; var _local7 = _root._ymouse; if (mx.managers.SystemManager.form.modalWindow == undefined) { if (mx.managers.SystemManager.forms.length > 1) { var _local6 = mx.managers.SystemManager.forms.length; var _local4; _local4 = 0; while (_local4 < _local6) { var _local2 = mx.managers.SystemManager.forms[_local4]; if (_local2._visible) { if (_local2.hitTest(_local8, _local7)) { if (_local3 == undefined) { _local3 = _local2.getDepth(); _local5 = _local2; } else if (_local3 < _local2.getDepth()) { _local3 = _local2.getDepth(); _local5 = _local2; } } } _local4++; } if (_local5 != mx.managers.SystemManager.form) { mx.managers.SystemManager.activate(_local5); } } } var _local9 = mx.managers.SystemManager.form; _local9.focusManager._onMouseDown(); } static function onMouseMove(Void) { mx.managers.SystemManager.idleFrames = 0; } static function onMouseUp(Void) { mx.managers.SystemManager.isMouseDown = false; mx.managers.SystemManager.idleFrames = 0; } static function activate(f) { if (mx.managers.SystemManager.form != undefined) { if ((mx.managers.SystemManager.form != f) && (mx.managers.SystemManager.forms.length > 1)) { var _local1 = mx.managers.SystemManager.form; _local1.focusManager.deactivate(); } } mx.managers.SystemManager.form = f; f.focusManager.activate(); } static function deactivate(f) { if (mx.managers.SystemManager.form != undefined) { if ((mx.managers.SystemManager.form == f) && (mx.managers.SystemManager.forms.length > 1)) { var _local5 = mx.managers.SystemManager.form; _local5.focusManager.deactivate(); var _local3 = mx.managers.SystemManager.forms.length; var _local1; var _local2; _local1 = 0; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1] == f) { _local1 = _local1 + 1; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1]._visible == true) { _local2 = mx.managers.SystemManager.forms[_local1]; } _local1++; } mx.managers.SystemManager.form = _local2; break; } if (mx.managers.SystemManager.forms[_local1]._visible == true) { _local2 = mx.managers.SystemManager.forms[_local1]; } _local1++; } _local5 = mx.managers.SystemManager.form; _local5.focusManager.activate(); } } } static function addFocusManager(f) { mx.managers.SystemManager.forms.push(f); mx.managers.SystemManager.activate(f); } static function removeFocusManager(f) { var _local3 = mx.managers.SystemManager.forms.length; var _local1; _local1 = 0; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1] == f) { if (mx.managers.SystemManager.form == f) { mx.managers.SystemManager.deactivate(f); } mx.managers.SystemManager.forms.splice(_local1, 1); return(undefined); } _local1++; } } static function enableOverlappedWindows() { if (!initialized) { initialized = true; mx.managers.SystemManager.checkIdle = checkIdle; mx.managers.SystemManager.__addEventListener = __addEventListener; mx.managers.SystemManager.__removeEventListener = __removeEventListener; mx.managers.SystemManager.onMouseDown = onMouseDown; mx.managers.SystemManager.onMouseMove = onMouseMove; mx.managers.SystemManager.onMouseUp = onMouseUp; mx.managers.SystemManager.activate = activate; mx.managers.SystemManager.deactivate = deactivate; mx.managers.SystemManager.addFocusManager = addFocusManager; mx.managers.SystemManager.removeFocusManager = removeFocusManager; } } static var initialized = false; static var SystemManagerDependency = mx.managers.SystemManager; }Symbol 147 MovieClip [__Packages.mx.styles.CSSSetStyle] Frame 0class mx.styles.CSSSetStyle { var styleName, stylecache, _color, setColor, invalidateStyle; function CSSSetStyle () { } function _setStyle(styleProp, newValue) { this[styleProp] = newValue; if (mx.styles.StyleManager.TextStyleMap[styleProp] != undefined) { if (styleProp == "color") { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } } _level0.changeTextStyleInChildren(styleProp); return(undefined); } if (mx.styles.StyleManager.isColorStyle(styleProp)) { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } if (styleProp == "themeColor") { var _local7 = mx.styles.StyleManager.colorNames.haloBlue; var _local6 = mx.styles.StyleManager.colorNames.haloGreen; var _local8 = mx.styles.StyleManager.colorNames.haloOrange; var _local4 = {}; _local4[_local7] = 12188666 /* 0xB9FBFA */; _local4[_local6] = 13500353 /* 0xCDFFC1 */; _local4[_local8] = 16766319 /* 0xFFD56F */; var _local5 = {}; _local5[_local7] = 13958653 /* 0xD4FDFD */; _local5[_local6] = 14942166 /* 0xE3FFD6 */; _local5[_local8] = 16772787 /* 0xFFEEB3 */; var _local9 = _local4[newValue]; var _local10 = _local5[newValue]; if (_local9 == undefined) { _local9 = newValue; } if (_local10 == undefined) { _local10 = newValue; } setStyle("selectionColor", _local9); setStyle("rollOverColor", _local10); } _level0.changeColorStyleInChildren(styleName, styleProp, newValue); } else { if ((styleProp == "backgroundColor") && (isNaN(newValue))) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } _level0.notifyStyleChangeInChildren(styleName, styleProp, newValue); } } function changeTextStyleInChildren(styleProp) { var _local4 = getTimer(); var _local5; for (_local5 in this) { var _local2 = this[_local5]; if (_local2._parent == this) { if (_local2.searchKey != _local4) { if (_local2.stylecache != undefined) { delete _local2.stylecache.tf; delete _local2.stylecache[styleProp]; } _local2.invalidateStyle(styleProp); _local2.changeTextStyleInChildren(styleProp); _local2.searchKey = _local4; } } } } function changeColorStyleInChildren(sheetName, colorStyle, newValue) { var _local6 = getTimer(); var _local7; for (_local7 in this) { var _local2 = this[_local7]; if (_local2._parent == this) { if (_local2.searchKey != _local6) { if (((_local2.getStyleName() == sheetName) || (sheetName == undefined)) || (sheetName == "_global")) { if (_local2.stylecache != undefined) { delete _local2.stylecache[colorStyle]; } if (typeof(_local2._color) == "string") { if (_local2._color == colorStyle) { var _local4 = _local2.getStyle(colorStyle); if (colorStyle == "color") { if (stylecache.tf.color != undefined) { stylecache.tf.color = _local4; } } _local2.setColor(_local4); } } else if (_local2._color[colorStyle] != undefined) { if (typeof(_local2) != "movieclip") { _local2._parent.invalidateStyle(); } else { _local2.invalidateStyle(colorStyle); } } } _local2.changeColorStyleInChildren(sheetName, colorStyle, newValue); _local2.searchKey = _local6; } } } } function notifyStyleChangeInChildren(sheetName, styleProp, newValue) { var _local5 = getTimer(); var _local6; for (_local6 in this) { var _local2 = this[_local6]; if (_local2._parent == this) { if (_local2.searchKey != _local5) { if (((_local2.styleName == sheetName) || ((_local2.styleName != undefined) && (typeof(_local2.styleName) == "movieclip"))) || (sheetName == undefined)) { if (_local2.stylecache != undefined) { delete _local2.stylecache[styleProp]; delete _local2.stylecache.tf; } delete _local2.enabledColor; _local2.invalidateStyle(styleProp); } _local2.notifyStyleChangeInChildren(sheetName, styleProp, newValue); _local2.searchKey = _local5; } } } } function setStyle(styleProp, newValue) { if (stylecache != undefined) { delete stylecache[styleProp]; delete stylecache.tf; } this[styleProp] = newValue; if (mx.styles.StyleManager.isColorStyle(styleProp)) { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } if (styleProp == "themeColor") { var _local10 = mx.styles.StyleManager.colorNames.haloBlue; var _local9 = mx.styles.StyleManager.colorNames.haloGreen; var _local11 = mx.styles.StyleManager.colorNames.haloOrange; var _local6 = {}; _local6[_local10] = 12188666 /* 0xB9FBFA */; _local6[_local9] = 13500353 /* 0xCDFFC1 */; _local6[_local11] = 16766319 /* 0xFFD56F */; var _local7 = {}; _local7[_local10] = 13958653 /* 0xD4FDFD */; _local7[_local9] = 14942166 /* 0xE3FFD6 */; _local7[_local11] = 16772787 /* 0xFFEEB3 */; var _local12 = _local6[newValue]; var _local13 = _local7[newValue]; if (_local12 == undefined) { _local12 = newValue; } if (_local13 == undefined) { _local13 = newValue; } setStyle("selectionColor", _local12); setStyle("rollOverColor", _local13); } if (typeof(_color) == "string") { if (_color == styleProp) { if (styleProp == "color") { if (stylecache.tf.color != undefined) { stylecache.tf.color = newValue; } } setColor(newValue); } } else if (_color[styleProp] != undefined) { invalidateStyle(styleProp); } changeColorStyleInChildren(undefined, styleProp, newValue); } else { if ((styleProp == "backgroundColor") && (isNaN(newValue))) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } invalidateStyle(styleProp); } if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (styleProp == "styleName")) { var _local8; var _local5 = newValue; if (styleProp == "styleName") { _local8 = ((typeof(newValue) == "string") ? (_global.styles[newValue]) : (_local5)); _local5 = _local8.themeColor; if (_local5 != undefined) { _local8.rollOverColor = (_local8.selectionColor = _local5); } } notifyStyleChangeInChildren(undefined, styleProp, newValue); } } static function enableRunTimeCSS() { } static function classConstruct() { var _local2 = MovieClip.prototype; var _local1 = mx.styles.CSSSetStyle.prototype; mx.styles.CSSStyleDeclaration.prototype.setStyle = _local1._setStyle; _local2.changeTextStyleInChildren = _local1.changeTextStyleInChildren; _local2.changeColorStyleInChildren = _local1.changeColorStyleInChildren; _local2.notifyStyleChangeInChildren = _local1.notifyStyleChangeInChildren; _local2.setStyle = _local1.setStyle; var _local3 = TextField.prototype; _local3.setStyle = _local2.setStyle; _local3.changeTextStyleInChildren = _local1.changeTextStyleInChildren; return(true); } static var classConstructed = classConstruct(); static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration; }Symbol 148 MovieClip [__Packages.mx.core.ext.UIComponentExtensions] Frame 0class mx.core.ext.UIComponentExtensions { function UIComponentExtensions () { } static function Extensions() { if (bExtended == true) { return(true); } bExtended = true; TextField.prototype.setFocus = function () { Selection.setFocus(this); }; TextField.prototype.onSetFocus = function (oldFocus) { if (this.tabEnabled != false) { if (this.getFocusManager().bDrawFocus) { this.drawFocus(true); } } }; TextField.prototype.onKillFocus = function (oldFocus) { if (this.tabEnabled != false) { this.drawFocus(false); } }; TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus; TextField.prototype.getFocusManager = mx.core.UIComponent.prototype.getFocusManager; mx.managers.OverlappedWindows.enableOverlappedWindows(); mx.styles.CSSSetStyle.enableRunTimeCSS(); mx.managers.FocusManager.enableFocusManagement(); } static var bExtended = false; static var UIComponentExtended = Extensions(); static var UIComponentDependency = mx.core.UIComponent; static var FocusManagerDependency = mx.managers.FocusManager; static var OverlappedWindowsDependency = mx.managers.OverlappedWindows; }Symbol 149 MovieClip [__Packages.mx.skins.halo.RectBorder] Frame 0class mx.skins.halo.RectBorder extends mx.skins.RectBorder { var offset, getStyle, borderStyleName, __borderMetrics, className, borderColorName, backgroundColorName, shadowColorName, highlightColorName, buttonColorName, __get__width, __get__height, clear, _color, drawRoundRect, beginFill, drawRect, endFill; function RectBorder () { super(); } function init(Void) { borderWidths.default = 3; super.init(); } function getBorderMetrics(Void) { if (offset == undefined) { var _local3 = getStyle(borderStyleName); offset = borderWidths[_local3]; } if ((getStyle(borderStyleName) == "default") || (getStyle(borderStyleName) == "alert")) { __borderMetrics = {left:3, top:1, right:3, bottom:3}; return(__borderMetrics); } return(super.getBorderMetrics()); } function drawBorder(Void) { var _local6 = _global.styles[className]; if (_local6 == undefined) { _local6 = _global.styles.RectBorder; } var _local5 = getStyle(borderStyleName); var _local7 = getStyle(borderColorName); if (_local7 == undefined) { _local7 = _local6[borderColorName]; } var _local8 = getStyle(backgroundColorName); if (_local8 == undefined) { _local8 = _local6[backgroundColorName]; } var _local16 = getStyle("backgroundImage"); if (_local5 != "none") { var _local14 = getStyle(shadowColorName); if (_local14 == undefined) { _local14 = _local6[shadowColorName]; } var _local13 = getStyle(highlightColorName); if (_local13 == undefined) { _local13 = _local6[highlightColorName]; } var _local12 = getStyle(buttonColorName); if (_local12 == undefined) { _local12 = _local6[buttonColorName]; } var _local11 = getStyle(borderCapColorName); if (_local11 == undefined) { _local11 = _local6[borderCapColorName]; } var _local10 = getStyle(shadowCapColorName); if (_local10 == undefined) { _local10 = _local6[shadowCapColorName]; } } offset = borderWidths[_local5]; var _local9 = offset; var _local3 = __get__width(); var _local4 = __get__height(); clear(); _color = undefined; if (_local5 == "none") { } else if (_local5 == "inset") { _color = colorList; draw3dBorder(_local11, _local12, _local7, _local13, _local14, _local10); } else if (_local5 == "outset") { _color = colorList; draw3dBorder(_local11, _local7, _local12, _local14, _local13, _local10); } else if (_local5 == "alert") { var _local15 = getStyle("themeColor"); drawRoundRect(0, 5, _local3, _local4 - 5, 5, 6184542, 10); drawRoundRect(1, 4, _local3 - 2, _local4 - 5, 4, [6184542, 6184542], 10, 0, "radial"); drawRoundRect(2, 0, _local3 - 4, _local4 - 2, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(2, 0, _local3 - 4, _local4 - 2, 3, _local15, 50); drawRoundRect(3, 1, _local3 - 6, _local4 - 4, 2, 16777215, 100); } else if (_local5 == "default") { drawRoundRect(0, 5, _local3, _local4 - 5, {tl:5, tr:5, br:0, bl:0}, 6184542, 10); drawRoundRect(1, 4, _local3 - 2, _local4 - 5, {tl:4, tr:4, br:0, bl:0}, [6184542, 6184542], 10, 0, "radial"); drawRoundRect(2, 0, _local3 - 4, _local4 - 2, {tl:3, tr:3, br:0, bl:0}, [12897484, 11844796], 100, 0, "radial"); drawRoundRect(3, 1, _local3 - 6, _local4 - 4, {tl:2, tr:2, br:0, bl:0}, 16777215, 100); } else if (_local5 == "dropDown") { drawRoundRect(0, 0, _local3 + 1, _local4, {tl:4, tr:0, br:0, bl:4}, [13290186, 7895160], 100, -10, "linear"); drawRoundRect(1, 1, _local3 - 1, _local4 - 2, {tl:3, tr:0, br:0, bl:3}, 16777215, 100); } else if (_local5 == "menuBorder") { var _local15 = getStyle("themeColor"); drawRoundRect(4, 4, _local3 - 2, _local4 - 3, 0, [6184542, 6184542], 10, 0, "radial"); drawRoundRect(4, 4, _local3 - 1, _local4 - 2, 0, 6184542, 10); drawRoundRect(0, 0, _local3 + 1, _local4, 0, [0, 14342874], 100, 250, "linear"); drawRoundRect(0, 0, _local3 + 1, _local4, 0, _local15, 50); drawRoundRect(2, 2, _local3 - 3, _local4 - 4, 0, 16777215, 100); } else if (_local5 == "comboNonEdit") { } else { beginFill(_local7); drawRect(0, 0, _local3, _local4); drawRect(1, 1, _local3 - 1, _local4 - 1); endFill(); _color = borderColorName; } if (_local8 != undefined) { beginFill(_local8); drawRect(_local9, _local9, __get__width() - _local9, __get__height() - _local9); endFill(); } } function draw3dBorder(c1, c2, c3, c4, c5, c6) { var _local3 = __get__width(); var _local2 = __get__height(); beginFill(c1); drawRect(0, 0, _local3, _local2); drawRect(1, 0, _local3 - 1, _local2); endFill(); beginFill(c2); drawRect(1, 0, _local3 - 1, 1); endFill(); beginFill(c3); drawRect(1, _local2 - 1, _local3 - 1, _local2); endFill(); beginFill(c4); drawRect(1, 1, _local3 - 1, 2); endFill(); beginFill(c5); drawRect(1, _local2 - 2, _local3 - 1, _local2 - 1); endFill(); beginFill(c6); drawRect(1, 2, _local3 - 1, _local2 - 2); drawRect(2, 2, _local3 - 2, _local2 - 2); endFill(); } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); _global.styles.rectBorderClass = mx.skins.halo.RectBorder; _global.skinRegistry.RectBorder = true; return(true); } static var symbolName = "RectBorder"; static var symbolOwner = mx.skins.halo.RectBorder; static var version = "2.0.0.360"; var borderCapColorName = "borderCapColor"; var shadowCapColorName = "shadowCapColor"; var colorList = {highlightColor:0, borderColor:0, buttonColor:0, shadowColor:0, borderCapColor:0, shadowCapColor:0}; var borderWidths = {none:0, solid:1, inset:2, outset:2, alert:3, dropDown:2, menuBorder:2, comboNonEdit:2}; static var classConstructed = classConstruct(); static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }Symbol 150 MovieClip [__Packages.mx.skins.halo.ButtonSkin] Frame 0class mx.skins.halo.ButtonSkin extends mx.skins.RectBorder { var __get__width, __get__height, getStyle, _parent, clear, drawRoundRect, __get__x, __get__y; function ButtonSkin () { super(); } function init() { super.init(); } function size() { drawHaloRect(__get__width(), __get__height()); } function drawHaloRect(w, h) { var _local6 = getStyle("borderStyle"); var _local4 = getStyle("themeColor"); var _local5 = _parent.emphasized; clear(); switch (_local6) { case "falseup" : if (_local5) { drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 75); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 85, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 75); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100); } else { drawRoundRect(0, 0, w, h, 5, 9542041, 100); drawRoundRect(1, 1, w - 2, h - 2, 4, [13291985, 16250871], 100, 0, "radial"); drawRoundRect(2, 2, w - 4, h - 4, 3, [9542041, 13818586], 100, 0, "radial"); drawRoundRect(3, 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(3, 4, w - 6, h - 7, 2, 16316664, 100); } break; case "falsedown" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, _local4, 20); break; case "falserollover" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 50); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 50); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100); break; case "falsedisabled" : drawRoundRect(0, 0, w, h, 5, 13159628, 100); drawRoundRect(1, 1, w - 2, h - 2, 4, 15921906, 100); drawRoundRect(2, 2, w - 4, h - 4, 3, 13949401, 100); drawRoundRect(3, 3, w - 6, h - 6, 2, 15921906, 100); break; case "trueup" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 10066329, 100); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16250871, 100); break; case "truedown" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 10066329, 100); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, _local4, 20); break; case "truerollover" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 50); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 40); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100); break; case "truedisabled" : drawRoundRect(0, 0, w, h, 5, 13159628, 100); drawRoundRect(1, 1, w - 2, h - 2, 4, 15921906, 100); drawRoundRect(2, 2, w - 4, h - 4, 3, 13949401, 100); drawRoundRect(3, 3, w - 6, h - 6, 2, 15921906, 100); } } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); _global.skinRegistry.ButtonSkin = true; return(true); } static var symbolName = "ButtonSkin"; static var symbolOwner = mx.skins.halo.ButtonSkin; var className = "ButtonSkin"; var backgroundColorName = "buttonColor"; static var classConstructed = classConstruct(); static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }Symbol 151 MovieClip [__Packages.mx.controls.VScrollBar] Frame 0class mx.controls.VScrollBar extends mx.controls.scrollClasses.ScrollBar { var scrollIt; function VScrollBar () { super(); } function init(Void) { super.init(); } function isScrollBarKey(k) { if (k == 38) { scrollIt("Line", -1); return(true); } if (k == 40) { scrollIt("Line", 1); return(true); } if (k == 33) { scrollIt("Page", -1); return(true); } if (k == 34) { scrollIt("Page", 1); return(true); } return(super.isScrollBarKey(k)); } static var symbolName = "VScrollBar"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.0.360"; var className = "VScrollBar"; var minusMode = "Up"; var plusMode = "Down"; var minMode = "AtTop"; var maxMode = "AtBottom"; }Symbol 159 MovieClip Frame 1SliderHandleBtn._accProps = new Object(); SliderHandleBtn._accProps.silent = true;Symbol 160 MovieClip Frame 1SliderHandle._accProps = new Object(); SliderHandle._accProps.silent = true;Symbol 163 MovieClip Frame 1ScaleTextField._accProps = new Object(); ScaleTextField._accProps.name = "Zoom"; ScaleTextField.tabIndex = 3;Symbol 168 MovieClip Frame 1PageNoField._accProps = new Object(); PageNoField._accProps.name = "Go to page"; PageNoField.tabIndex = 7;Symbol 169 MovieClip Frame 1PageNoFieldMC._accProps = new Object(); PageNoFieldMC._accProps.name = "Go to page";Instance of Symbol 168 MovieClip "PageNoFieldMC" in Symbol 169 MovieClip Frame 1onClipEvent (load) { function ShowPageNoFieldTip(show) { _parent._parent.pagenotip._visible = ((!Accessibility.isActive()) && (_parent._visible)) && (show); } PageNoField.onSetFocus = function () { ShowPageNoFieldTip(false); _root.PageNoFieldFocused = true; }; PageNoField.onKillFocus = function () { _root.PageNoFieldFocused = false; }; } onClipEvent (mouseMove) { var pagenotipvis = hitTest(_level0._xmouse, _level0._ymouse, false); ShowPageNoFieldTip((!_root.PageNoFieldFocused) && (pagenotipvis)); var totpagtipvis = ((!Accessibility.isActive()) && (_parent.TotalPagesMC.hitTest(_level0._xmouse, _level0._ymouse, false))); _parent._parent.totalpagestip._visible = (_parent._visible && (totpagtipvis)) && (!pagenotipvis); } onClipEvent (keyDown) { if (_root.PageNoFieldFocused && (Key.getCode() == 13)) { _root.ProcessPageNo(); } }Symbol 172 MovieClip Frame 1searchPattern._accProps = new Object(); searchPattern._accProps.name = "Search"; searchPattern.tabIndex = 9;Symbol 173 MovieClip Frame 1_but.tabIndex = 10; this.onPress = function (keyboard) { if (!keyboard) { _but.gotoAndStop(3); } _root.Search(); if (!keyboard) { _focusrect = false; Selection.setFocus(this); _focusrect = true; } _root.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(true); } }; this.onRelease = function () { _but.gotoAndStop(2); }; this.onReleaseOutside = function () { _but.gotoAndStop(1); }; oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();Symbol 174 MovieClip Frame 1logo._accProps = new Object(); logo._accProps.silent = true; print._accProps = new Object(); print._accProps.name = "Print"; print._accProps.shortcut = "Control+P"; print._accProps.forceSimple = true; ZoomSlider._accProps = new Object(); ZoomSlider._accProps.silent = true; ScaleTextMovie._accProps = new Object(); ScaleTextMovie._accProps.name = "Zoom"; moveMode._accProps = new Object(); moveMode._accProps.name = "Drag"; moveMode._accProps.forceSimple = true; scaleWidth._accProps = new Object(); scaleWidth._accProps.name = "Fit width"; scaleWidth._accProps.forceSimple = true; scalePage._accProps = new Object(); scalePage._accProps.name = "Fit page"; scalePage._accProps.forceSimple = true; prevpage._accProps = new Object(); prevpage._accProps.name = "Previous page"; prevpage._accProps.shortcut = "Control+Y"; prevpage._accProps.forceSimple = true; rotate._accProps = new Object(); rotate._accProps.name = "Rotate"; rotate._accProps.forceSimple = true; help._accProps = new Object(); help._accProps.name = "Help"; help._accProps.forceSimple = true; newwindow._accProps = new Object(); newwindow._accProps.name = "Open in New Window"; newwindow._accProps.forceSimple = true; selMode._accProps = new Object(); selMode._accProps.name = "Select Text"; selMode._accProps.forceSimple = true; more._accProps = new Object(); more._accProps.silent = true; nextpage._accProps = new Object(); nextpage._accProps.name = "Next page"; nextpage._accProps.shortcut = "Control+U"; nextpage._accProps.forceSimple = true; searchPatternmc._accProps = new Object(); searchPatternmc._accProps.name = "Search"; searchbut._accProps = new Object(); searchbut._accProps.name = "Search"; searchbut._accProps.forceSimple = true;Instance of Symbol 154 MovieClip "logo" in Symbol 174 MovieClip Frame 1onClipEvent (enterFrame) { this.onPress = function () { getURL (_root.LogoURL, "_blank"); }; }Instance of Symbol 163 MovieClip "ScaleTextMovie" in Symbol 174 MovieClip Frame 1onClipEvent (load) { function ShowZoomTip(show) { _parent.ScaleTextMovietip._visible = ((!Accessibility.isActive()) && (_parent.ScaleTextMovie._visible)) && (show); } ScaleTextField.onSetFocus = function () { ShowZoomTip(false); _root.ZoomFieldFocused = true; }; ScaleTextField.onKillFocus = function () { _root.ZoomFieldFocused = false; _root.ProcessZoomEntry(); }; } onClipEvent (mouseMove) { ShowZoomTip((!_root.ZoomFieldFocused) && (hitTest(_level0._xmouse, _level0._ymouse, false))); } onClipEvent (keyDown) { if (_root.ZoomFieldFocused && (Key.getCode() == 13)) { _root.ProcessZoomEntry(); } }Instance of Symbol 172 MovieClip "searchPatternmc" in Symbol 174 MovieClip Frame 1onClipEvent (load) { function ShowSearchPatTip(show) { _parent.searchPatternmctip._visible = ((!Accessibility.isActive()) && (_parent.searchPatternmc._visible)) && (show); } searchPattern.onSetFocus = function () { ShowSearchPatTip(false); _root.SearchFieldFocused = true; }; searchPattern.onKillFocus = function () { _root.SearchFieldFocused = false; }; } onClipEvent (mouseMove) { ShowSearchPatTip(((!_root.SearchFieldFocused) && (hitTest(_level0._xmouse, _level0._ymouse, false))) && (!_root.toolbar.notfoundtip._visible)); } onClipEvent (keyDown) { if (_root.SearchFieldFocused && (Key.getCode() == 13)) { _root.Search(); } }Symbol 2086 MovieClip [PageList] Frame 1stop();
Library Items
Symbol 300 Bitmap | Used by:301 | |
Symbol 301 Graphic | Uses:300 | Used by:302 |
Symbol 302 MovieClip [TBImage1] | Uses:301 | |
Symbol 303 Bitmap | Used by:304 | |
Symbol 304 Graphic | Uses:303 | Used by:305 |
Symbol 305 MovieClip [TBImage2] | Uses:304 | |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:308 |
Symbol 308 MovieClip [TBImage4] | Uses:307 | |
Symbol 309 Bitmap | Used by:310 | |
Symbol 310 Graphic | Uses:309 | Used by:311 |
Symbol 311 MovieClip [TBImage32] | Uses:310 | |
Symbol 312 Bitmap | Used by:313 | |
Symbol 313 Graphic | Uses:312 | Used by:314 |
Symbol 314 MovieClip [TBImage64] | Uses:313 | |
Symbol 315 Bitmap | Used by:316 | |
Symbol 316 Graphic | Uses:315 | Used by:317 |
Symbol 317 MovieClip [TBImage128] | Uses:316 | |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:320 |
Symbol 320 MovieClip [TBImage512] | Uses:319 | |
Symbol 321 Bitmap | Used by:322 | |
Symbol 322 Graphic | Uses:321 | Used by:323 |
Symbol 323 MovieClip [TBImage2048] | Uses:322 | |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:326 |
Symbol 326 MovieClip [TBImage4096] | Uses:325 | |
Symbol 327 Bitmap | Used by:328 | |
Symbol 328 Graphic | Uses:327 | Used by:329 |
Symbol 329 MovieClip [TBImage8192] | Uses:328 | |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:332 |
Symbol 332 MovieClip [TBImage16384] | Uses:331 | |
Symbol 333 Bitmap | Used by:334 | |
Symbol 334 Graphic | Uses:333 | Used by:335 |
Symbol 335 MovieClip [TBImage32768] | Uses:334 | |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:338 |
Symbol 338 MovieClip [TBImage65536] | Uses:337 | |
Symbol 339 EditableText [Brightness] | ||
Symbol 340 EditableText [Contrast] | ||
Symbol 341 EditableText [Heights] | ||
Symbol 342 EditableText [HelpPageURL] | ||
Symbol 343 EditableText [Hue] | ||
Symbol 344 EditableText [InterfaceCustomMask] | ||
Symbol 345 EditableText [Lang] | ||
Symbol 346 EditableText [Links] | ||
Symbol 347 EditableText [LogoURL] | ||
Symbol 348 EditableText [Orientation] | ||
Symbol 349 EditableText [PageMode] | ||
Symbol 350 EditableText [PageNum] | ||
Symbol 351 EditableText [Resolution] | ||
Symbol 352 EditableText [Saturation] | ||
Symbol 353 EditableText [Widths] | ||
Symbol 1 Graphic | Used by:2 152 | |
Symbol 2 MovieClip [BottomArea] | Uses:1 | |
Symbol 3 MovieClip [ScrollArea] | ||
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip [#whitebgr] | Uses:4 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip [#bgr] | Uses:6 | |
Symbol 8 Font | Used by:9 162 165 167 171 | |
Symbol 9 EditableText | Uses:8 | Used by:13 |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:10 | Used by:12 |
Symbol 12 MovieClip | Uses:11 | Used by:13 |
Symbol 13 MovieClip [waitmsg] | Uses:9 12 | |
Symbol 14 Graphic | Used by:15 16 | |
Symbol 15 MovieClip | Uses:14 | Used by:16 |
Symbol 16 MovieClip | Uses:14 15 | Used by:17 18 19 20 21 22 23 24 25 26 27 173 |
Symbol 17 MovieClip [#nextpage] | Uses:16 | Used by:174 |
Symbol 18 MovieClip [#more] | Uses:16 | Used by:174 |
Symbol 19 MovieClip [#selMode] | Uses:16 | Used by:174 |
Symbol 20 MovieClip [#newwindow] | Uses:16 | Used by:174 |
Symbol 21 MovieClip [#help] | Uses:16 | Used by:174 |
Symbol 22 MovieClip [#rotate] | Uses:16 | Used by:174 |
Symbol 23 MovieClip [#prevpage] | Uses:16 | Used by:174 |
Symbol 24 MovieClip [#scalePage] | Uses:16 | Used by:174 |
Symbol 25 MovieClip [#scaleWidth] | Uses:16 | Used by:174 |
Symbol 26 MovieClip [#moveMode] | Uses:16 | Used by:174 |
Symbol 27 MovieClip [#print] | Uses:16 | Used by:174 |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip [BoundingBox] | Uses:33 | Used by:52 56 60 119 120 121 122 123 |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip [BrdrShdw] | Uses:35 | Used by:39 44 45 |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip [BrdrFace] | Uses:37 | Used by:39 44 45 |
Symbol 39 MovieClip [SimpleButtonDown] | Uses:36 38 | Used by:56 |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip [BrdrBlk] | Uses:40 | Used by:44 45 |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip [BrdrHilght] | Uses:42 | Used by:44 45 |
Symbol 44 MovieClip [SimpleButtonIn] | Uses:41 43 36 38 | Used by:56 |
Symbol 45 MovieClip [SimpleButtonUp] | Uses:41 38 36 43 | Used by:56 |
Symbol 46 MovieClip [Defaults] | Used by:48 | |
Symbol 47 MovieClip [UIObjectExtensions] | Used by:48 | |
Symbol 48 MovieClip [UIObject] | Uses:46 47 | Used by:53 55 57 |
Symbol 49 Graphic | Used by:51 | |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 Button | Uses:49 50 | Used by:53 |
Symbol 52 MovieClip [FocusRect] | Uses:34 | Used by:53 |
Symbol 53 MovieClip [FocusManager] | Uses:51 52 48 | Used by:55 |
Symbol 54 MovieClip [UIComponentExtensions] | Used by:55 | |
Symbol 55 MovieClip [UIComponent] | Uses:48 53 54 | Used by:56 121 |
Symbol 56 MovieClip [SimpleButton] | Uses:34 39 44 45 55 | Used by:60 119 120 |
Symbol 57 MovieClip [Border] | Uses:48 | Used by:58 60 |
Symbol 58 MovieClip [RectBorder] | Uses:57 | Used by:60 121 |
Symbol 59 MovieClip [ButtonSkin] | Used by:60 | |
Symbol 60 MovieClip [Button] | Uses:34 56 57 58 59 | Used by:119 120 |
Symbol 61 MovieClip [CustomBorder] | Used by:119 120 | |
Symbol 62 Graphic | Used by:64 100 101 102 105 106 111 | |
Symbol 63 Graphic | Used by:64 100 101 105 106 111 | |
Symbol 64 MovieClip [ScrollTrack] | Uses:62 63 | Used by:71 76 77 78 112 113 114 115 116 117 |
Symbol 65 Graphic | Used by:71 76 77 78 112 113 114 115 | |
Symbol 66 Graphic | Used by:71 76 77 78 112 113 114 115 | |
Symbol 67 Graphic | Used by:71 76 77 78 112 113 114 115 | |
Symbol 68 Graphic | Used by:71 76 77 78 112 113 114 115 | |
Symbol 69 Graphic | Used by:71 76 77 78 112 113 114 115 | |
Symbol 70 Graphic | Used by:71 76 77 78 | |
Symbol 71 MovieClip [ScrollDownArrowDisabled] | Uses:64 65 66 67 68 69 70 | Used by:118 |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip [ScrollThemeColor1] | Uses:72 | Used by:76 77 113 114 |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip [ScrollThemeColor2] | Uses:74 | Used by:76 113 |
Symbol 76 MovieClip [ScrollDownArrowDown] | Uses:64 65 73 66 67 68 69 75 70 | Used by:118 |
Symbol 77 MovieClip [ScrollDownArrowOver] | Uses:64 65 73 66 67 68 69 70 | Used by:118 |
Symbol 78 MovieClip [ScrollDownArrowUp] | Uses:64 65 66 67 68 69 70 | Used by:118 |
Symbol 79 Graphic | Used by:84 89 90 91 107 108 109 110 | |
Symbol 80 Graphic | Used by:84 89 90 91 107 108 109 110 | |
Symbol 81 Graphic | Used by:84 89 90 91 107 108 109 110 | |
Symbol 82 Graphic | Used by:84 89 90 91 107 108 109 110 | |
Symbol 83 Graphic | Used by:84 89 90 91 107 108 109 110 | |
Symbol 84 MovieClip [ScrollThumbBottomDisabled] | Uses:79 80 81 82 83 | Used by:118 |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip [ThumbThemeColor1] | Uses:85 | Used by:89 90 108 109 |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 MovieClip [ThumbThemeColor3] | Uses:87 | Used by:89 108 |
Symbol 89 MovieClip [ScrollThumbBottomDown] | Uses:79 86 80 81 82 88 83 | Used by:118 |
Symbol 90 MovieClip [ScrollThumbBottomOver] | Uses:79 86 80 81 82 83 | Used by:118 |
Symbol 91 MovieClip [ScrollThumbBottomUp] | Uses:79 80 81 82 83 | Used by:118 |
Symbol 92 Graphic | Used by:93 96 97 98 | |
Symbol 93 MovieClip [ScrollThumbGripDisabled] | Uses:92 | Used by:118 |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 MovieClip [ThumbThemeColor2] | Uses:94 | Used by:96 97 100 101 105 |
Symbol 96 MovieClip [ScrollThumbGripDown] | Uses:95 92 | Used by:118 |
Symbol 97 MovieClip [ScrollThumbGripOver] | Uses:95 92 | Used by:118 |
Symbol 98 MovieClip [ScrollThumbGripUp] | Uses:92 | Used by:118 |
Symbol 99 Graphic | Used by:100 101 105 106 | |
Symbol 100 MovieClip [ScrollThumbMiddleDisabled] | Uses:62 99 95 63 | Used by:118 |
Symbol 101 MovieClip [ScrollThumbMiddleDown] | Uses:62 95 99 63 | Used by:118 |
Symbol 102 MovieClip | Uses:62 | Used by:105 |
Symbol 103 Graphic | Used by:104 112 113 114 115 | |
Symbol 104 MovieClip | Uses:103 | Used by:105 |
Symbol 105 MovieClip [ScrollThumbMiddleOver] | Uses:62 95 99 102 104 63 | Used by:118 |
Symbol 106 MovieClip [ScrollThumbMiddleUp] | Uses:62 99 63 | Used by:118 |
Symbol 107 MovieClip [ScrollThumbTopDisabled] | Uses:79 80 81 82 83 | Used by:118 |
Symbol 108 MovieClip [ScrollThumbTopDown] | Uses:79 86 80 81 82 88 83 | Used by:118 |
Symbol 109 MovieClip [ScrollThumbTopOver] | Uses:79 86 80 81 82 83 | Used by:118 |
Symbol 110 MovieClip [ScrollThumbTopUp] | Uses:79 80 81 82 83 | Used by:118 |
Symbol 111 MovieClip [ScrollTrackDisabled] | Uses:62 63 | Used by:118 |
Symbol 112 MovieClip [ScrollUpArrowDisabled] | Uses:64 65 66 67 68 69 103 | Used by:118 |
Symbol 113 MovieClip [ScrollUpArrowDown] | Uses:64 65 73 66 67 68 69 75 103 | Used by:118 |
Symbol 114 MovieClip [ScrollUpArrowOver] | Uses:64 65 73 66 67 103 68 69 | Used by:118 |
Symbol 115 MovieClip [ScrollUpArrowUp] | Uses:64 65 66 67 68 69 103 | Used by:118 |
Symbol 116 MovieClip [BtnDownArrow] | Uses:64 | Used by:118 |
Symbol 117 MovieClip [BtnUpArrow] | Uses:64 | Used by:118 |
Symbol 118 MovieClip [ScrollBarAssets] | Uses:71 76 77 78 84 89 90 91 93 96 97 98 100 101 105 106 107 108 109 110 111 112 113 114 115 116 117 | Used by:119 120 |
Symbol 119 MovieClip [HScrollBar] | Uses:34 60 56 61 118 | Used by:122 |
Symbol 120 MovieClip [VScrollBar] | Uses:34 60 56 61 118 | Used by:122 |
Symbol 121 MovieClip [View] | Uses:34 55 58 | Used by:122 |
Symbol 122 MovieClip [ScrollView] | Uses:34 119 120 121 | Used by:123 |
Symbol 123 MovieClip [ScrollPane] | Uses:34 122 | Used by:Timeline |
Symbol 179 MovieClip [__Packages.ColorMatrix] | ||
Symbol 180 MovieClip [__Packages.P2FLocale] | ||
Symbol 181 MovieClip [__Packages.VisibleArea] | ||
Symbol 182 MovieClip [__Packages.SelectionRange] | ||
Symbol 183 MovieClip [__Packages.CPrint2FlashEvents] | ||
Symbol 184 MovieClip [__Packages.Slider] | ||
Symbol 28 MovieClip [__Packages.mx.core.UIObject] | ||
Symbol 29 MovieClip [__Packages.mx.core.UIComponent] | ||
Symbol 30 MovieClip [__Packages.mx.core.View] | ||
Symbol 31 MovieClip [__Packages.mx.core.ScrollView] | ||
Symbol 32 MovieClip [__Packages.mx.containers.ScrollPane] | ||
Symbol 124 MovieClip [__Packages.mx.skins.SkinElement] | ||
Symbol 125 MovieClip [__Packages.mx.styles.CSSTextStyles] | ||
Symbol 126 MovieClip [__Packages.mx.styles.StyleManager] | ||
Symbol 127 MovieClip [__Packages.mx.styles.CSSStyleDeclaration] | ||
Symbol 128 MovieClip [__Packages.mx.skins.Border] | ||
Symbol 129 MovieClip [__Packages.mx.skins.RectBorder] | ||
Symbol 130 MovieClip [__Packages.mx.managers.DepthManager] | ||
Symbol 131 MovieClip [__Packages.mx.events.EventDispatcher] | ||
Symbol 132 MovieClip [__Packages.mx.events.UIEventDispatcher] | ||
Symbol 133 MovieClip [__Packages.mx.core.ExternalContent] | ||
Symbol 134 MovieClip [__Packages.mx.skins.CustomBorder] | ||
Symbol 135 MovieClip [__Packages.mx.controls.scrollClasses.ScrollThumb] | ||
Symbol 136 MovieClip [__Packages.mx.controls.SimpleButton] | ||
Symbol 137 MovieClip [__Packages.mx.controls.scrollClasses.ScrollBar] | ||
Symbol 138 MovieClip [__Packages.mx.controls.HScrollBar] | ||
Symbol 139 MovieClip [__Packages.mx.controls.Button] | ||
Symbol 140 MovieClip [__Packages.mx.skins.ColoredSkinElement] | ||
Symbol 141 MovieClip [__Packages.mx.core.ext.UIObjectExtensions] | ||
Symbol 142 MovieClip [__Packages.mx.skins.halo.Defaults] | ||
Symbol 143 MovieClip [__Packages.mx.managers.SystemManager] | ||
Symbol 144 MovieClip [__Packages.mx.managers.FocusManager] | ||
Symbol 145 MovieClip [__Packages.mx.skins.halo.FocusRect] | ||
Symbol 146 MovieClip [__Packages.mx.managers.OverlappedWindows] | ||
Symbol 147 MovieClip [__Packages.mx.styles.CSSSetStyle] | ||
Symbol 148 MovieClip [__Packages.mx.core.ext.UIComponentExtensions] | ||
Symbol 149 MovieClip [__Packages.mx.skins.halo.RectBorder] | ||
Symbol 150 MovieClip [__Packages.mx.skins.halo.ButtonSkin] | ||
Symbol 151 MovieClip [__Packages.mx.controls.VScrollBar] | ||
Symbol 152 MovieClip | Uses:1 | Used by:Timeline |
Symbol 153 MovieClip | Used by:174 | |
Symbol 154 MovieClip | Used by:174 | |
Symbol 155 Graphic | Used by:160 | |
Symbol 156 Graphic | Used by:158 | |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 Button | Uses:156 157 | Used by:159 |
Symbol 159 MovieClip | Uses:158 | Used by:160 |
Symbol 160 MovieClip | Uses:155 159 | Used by:174 |
Symbol 161 Graphic | Used by:163 | |
Symbol 162 EditableText | Uses:8 | Used by:163 |
Symbol 163 MovieClip | Uses:161 162 | Used by:174 |
Symbol 164 Graphic | Used by:169 | |
Symbol 165 EditableText | Uses:8 | Used by:166 |
Symbol 166 MovieClip | Uses:165 | Used by:169 |
Symbol 167 EditableText | Uses:8 | Used by:168 |
Symbol 168 MovieClip | Uses:167 | Used by:169 |
Symbol 169 MovieClip | Uses:164 166 168 | Used by:174 |
Symbol 170 Graphic | Used by:172 | |
Symbol 171 EditableText | Uses:8 | Used by:172 |
Symbol 172 MovieClip | Uses:170 171 | Used by:174 |
Symbol 173 MovieClip | Uses:16 | Used by:174 |
Symbol 174 MovieClip | Uses:153 154 27 160 163 169 26 25 24 23 22 21 20 19 18 17 172 173 | Used by:Timeline |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:175 | Used by:Timeline |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:177 | Used by:Timeline |
Symbol 354 Graphic | Used by:364 | |
Symbol 355 Graphic | Used by:364 | |
Symbol 356 Font | Used by:358 | |
Symbol 357 Graphic | Used by:364 | |
Symbol 358 EditableText | Uses:356 | Used by:364 |
Symbol 359 Font | Used by:360 362 363 370 373 374 381 382 385 392 393 394 401 402 403 410 411 414 417 424 425 428 435 436 439 442 449 450 453 456 459 466 467 470 477 478 481 488 489 492 495 502 503 506 509 516 517 520 523 530 531 534 541 544 547 554 555 558 565 566 569 576 577 580 583 590 591 594 601 602 605 612 613 616 623 624 627 634 635 638 645 646 649 652 655 662 663 666 669 672 679 680 683 690 691 694 697 704 705 708 711 718 719 722 725 732 735 738 741 748 749 752 755 762 763 766 769 776 777 778 785 787 795 796 799 802 809 810 811 818 819 822 825 832 833 836 843 844 851 852 855 862 863 866 873 874 877 880 887 888 891 898 899 902 909 910 913 920 921 924 931 932 935 938 945 946 949 956 957 960 963 970 971 974 977 980 987 988 989 996 997 1000 1007 1008 1011 1014 1021 1022 1025 1032 1033 1034 1041 1042 1045 1048 1051 1058 1059 1066 1067 1068 1075 1076 1079 1086 1087 1088 1095 1096 1099 1106 1107 1108 1115 1116 1119 1126 1127 1128 1135 1136 1139 1146 1147 1154 1155 1158 1165 1166 1167 1174 1175 1178 1185 1186 1187 1194 1195 1198 1205 1206 1213 1214 1215 1222 1223 1224 1231 1232 1233 1240 1241 1248 1249 1252 1259 1260 1261 1268 1269 1276 1277 1280 1287 1288 1295 1296 1303 1304 1305 1312 1313 1316 1323 1324 1325 1332 1333 1340 1341 1348 1349 1352 1359 1360 1361 1368 1369 1370 1377 1378 1379 1386 1387 1390 1397 1398 1405 1406 1407 1414 1415 1418 1425 1426 1433 1434 1435 1442 1443 1444 1451 1452 1455 1462 1463 1470 1471 1478 1479 1480 1487 1488 1491 1498 1499 1500 1507 1508 1515 1516 1517 1524 1525 1528 1535 1536 1537 1544 1545 1546 1553 1554 1555 1562 1563 1566 1573 1574 1575 1582 1583 1584 1591 1592 1593 1600 1601 1608 1609 1610 1617 1618 1625 1626 1629 1636 1637 1638 1645 1646 1647 1654 1655 1658 1665 1666 1673 1674 1681 1682 1685 1692 1693 1694 1701 1702 1703 1710 1711 1718 1719 1722 1729 1730 1731 1738 1739 1746 1747 1754 1755 1758 1765 1766 1773 1774 1781 1782 1785 1792 1793 1800 1801 1808 1809 1812 1819 1820 1827 1828 1835 1836 1837 1844 1845 1848 1855 1856 1863 1864 1871 1872 1879 1880 1883 1890 1891 1892 1899 1900 1907 1908 1909 1916 1917 1924 1925 1926 1933 1934 1941 1942 1943 1950 1951 1952 1959 1960 1967 1968 1975 1976 1983 1984 1991 1992 1999 2000 2008 2009 2010 2017 2018 2021 2028 2029 2036 2037 2038 2045 2046 2047 2054 2055 2058 2065 2066 2067 2074 2075 2076 2083 2084 | |
Symbol 360 Text | Uses:359 | Used by:364 |
Symbol 361 Font | Used by:362 | |
Symbol 362 Text | Uses:359 361 | Used by:364 |
Symbol 363 Text | Uses:359 | Used by:364 |
Symbol 364 MovieClip [Page1] | Uses:354 355 357 358 360 362 363 | Used by:2086 |
Symbol 365 Graphic | Used by:375 | |
Symbol 366 Graphic | Used by:375 | |
Symbol 367 Font | Used by:369 | |
Symbol 368 Graphic | Used by:375 | |
Symbol 369 EditableText | Uses:367 | Used by:375 |
Symbol 370 Text | Uses:359 | Used by:375 |
Symbol 371 Font | Used by:373 382 788 796 1223 1601 1992 2084 | |
Symbol 372 Font | Used by:373 | |
Symbol 373 Text | Uses:359 371 372 | Used by:375 |
Symbol 374 Text | Uses:359 | Used by:375 |
Symbol 375 MovieClip [Page2] | Uses:365 366 368 369 370 373 374 | Used by:2086 |
Symbol 376 Graphic | Used by:386 | |
Symbol 377 Graphic | Used by:386 | |
Symbol 378 Font | Used by:380 | |
Symbol 379 Graphic | Used by:386 | |
Symbol 380 EditableText | Uses:378 | Used by:386 |
Symbol 381 Text | Uses:359 | Used by:386 |
Symbol 382 Text | Uses:371 359 | Used by:386 |
Symbol 383 Graphic | Used by:386 | |
Symbol 384 Graphic | Used by:386 | |
Symbol 385 Text | Uses:359 | Used by:386 |
Symbol 386 MovieClip [Page3] | Uses:376 377 379 380 381 382 383 384 385 | Used by:2086 |
Symbol 387 Graphic | Used by:395 | |
Symbol 388 Graphic | Used by:395 | |
Symbol 389 Font | Used by:391 | |
Symbol 390 Graphic | Used by:395 | |
Symbol 391 EditableText | Uses:389 | Used by:395 |
Symbol 392 Text | Uses:359 | Used by:395 |
Symbol 393 Text | Uses:359 | Used by:395 |
Symbol 394 Text | Uses:359 | Used by:395 |
Symbol 395 MovieClip [Page4] | Uses:387 388 390 391 392 393 394 | Used by:2086 |
Symbol 396 Graphic | Used by:404 | |
Symbol 397 Graphic | Used by:404 | |
Symbol 398 Font | Used by:400 | |
Symbol 399 Graphic | Used by:404 | |
Symbol 400 EditableText | Uses:398 | Used by:404 |
Symbol 401 Text | Uses:359 | Used by:404 |
Symbol 402 Text | Uses:359 | Used by:404 |
Symbol 403 Text | Uses:359 | Used by:404 |
Symbol 404 MovieClip [Page5] | Uses:396 397 399 400 401 402 403 | Used by:2086 |
Symbol 405 Graphic | Used by:418 | |
Symbol 406 Graphic | Used by:418 | |
Symbol 407 Font | Used by:409 | |
Symbol 408 Graphic | Used by:418 | |
Symbol 409 EditableText | Uses:407 | Used by:418 |
Symbol 410 Text | Uses:359 | Used by:418 |
Symbol 411 Text | Uses:359 | Used by:418 |
Symbol 412 Graphic | Used by:418 | |
Symbol 413 Graphic | Used by:418 | |
Symbol 414 Text | Uses:359 | Used by:418 |
Symbol 415 Graphic | Used by:418 | |
Symbol 416 Graphic | Used by:418 | |
Symbol 417 Text | Uses:359 | Used by:418 |
Symbol 418 MovieClip [Page6] | Uses:405 406 408 409 410 411 412 413 414 415 416 417 | Used by:2086 |
Symbol 419 Graphic | Used by:429 | |
Symbol 420 Graphic | Used by:429 | |
Symbol 421 Font | Used by:423 | |
Symbol 422 Graphic | Used by:429 | |
Symbol 423 EditableText | Uses:421 | Used by:429 |
Symbol 424 Text | Uses:359 | Used by:429 |
Symbol 425 Text | Uses:359 | Used by:429 |
Symbol 426 Graphic | Used by:429 | |
Symbol 427 Graphic | Used by:429 | |
Symbol 428 Text | Uses:359 | Used by:429 |
Symbol 429 MovieClip [Page7] | Uses:419 420 422 423 424 425 426 427 428 | Used by:2086 |
Symbol 430 Graphic | Used by:443 | |
Symbol 431 Graphic | Used by:443 | |
Symbol 432 Font | Used by:434 | |
Symbol 433 Graphic | Used by:443 | |
Symbol 434 EditableText | Uses:432 | Used by:443 |
Symbol 435 Text | Uses:359 | Used by:443 |
Symbol 436 Text | Uses:359 | Used by:443 |
Symbol 437 Graphic | Used by:443 | |
Symbol 438 Graphic | Used by:443 | |
Symbol 439 Text | Uses:359 | Used by:443 |
Symbol 440 Graphic | Used by:443 | |
Symbol 441 Graphic | Used by:443 | |
Symbol 442 Text | Uses:359 | Used by:443 |
Symbol 443 MovieClip [Page8] | Uses:430 431 433 434 435 436 437 438 439 440 441 442 | Used by:2086 |
Symbol 444 Graphic | Used by:460 | |
Symbol 445 Graphic | Used by:460 | |
Symbol 446 Font | Used by:448 | |
Symbol 447 Graphic | Used by:460 | |
Symbol 448 EditableText | Uses:446 | Used by:460 |
Symbol 449 Text | Uses:359 | Used by:460 |
Symbol 450 Text | Uses:359 | Used by:460 |
Symbol 451 Graphic | Used by:460 | |
Symbol 452 Graphic | Used by:460 | |
Symbol 453 Text | Uses:359 | Used by:460 |
Symbol 454 Graphic | Used by:460 | |
Symbol 455 Graphic | Used by:460 | |
Symbol 456 Text | Uses:359 | Used by:460 |
Symbol 457 Graphic | Used by:460 | |
Symbol 458 Graphic | Used by:460 | |
Symbol 459 Text | Uses:359 | Used by:460 |
Symbol 460 MovieClip [Page9] | Uses:444 445 447 448 449 450 451 452 453 454 455 456 457 458 459 | Used by:2086 |
Symbol 461 Graphic | Used by:471 | |
Symbol 462 Graphic | Used by:471 | |
Symbol 463 Font | Used by:465 | |
Symbol 464 Graphic | Used by:471 | |
Symbol 465 EditableText | Uses:463 | Used by:471 |
Symbol 466 Text | Uses:359 | Used by:471 |
Symbol 467 Text | Uses:359 | Used by:471 |
Symbol 468 Graphic | Used by:471 | |
Symbol 469 Graphic | Used by:471 | |
Symbol 470 Text | Uses:359 | Used by:471 |
Symbol 471 MovieClip [Page10] | Uses:461 462 464 465 466 467 468 469 470 | Used by:2086 |
Symbol 472 Graphic | Used by:482 | |
Symbol 473 Graphic | Used by:482 | |
Symbol 474 Font | Used by:476 | |
Symbol 475 Graphic | Used by:482 | |
Symbol 476 EditableText | Uses:474 | Used by:482 |
Symbol 477 Text | Uses:359 | Used by:482 |
Symbol 478 Text | Uses:359 | Used by:482 |
Symbol 479 Graphic | Used by:482 | |
Symbol 480 Graphic | Used by:482 | |
Symbol 481 Text | Uses:359 | Used by:482 |
Symbol 482 MovieClip [Page11] | Uses:472 473 475 476 477 478 479 480 481 | Used by:2086 |
Symbol 483 Graphic | Used by:496 | |
Symbol 484 Graphic | Used by:496 | |
Symbol 485 Font | Used by:487 | |
Symbol 486 Graphic | Used by:496 | |
Symbol 487 EditableText | Uses:485 | Used by:496 |
Symbol 488 Text | Uses:359 | Used by:496 |
Symbol 489 Text | Uses:359 | Used by:496 |
Symbol 490 Graphic | Used by:496 | |
Symbol 491 Graphic | Used by:496 | |
Symbol 492 Text | Uses:359 | Used by:496 |
Symbol 493 Graphic | Used by:496 | |
Symbol 494 Graphic | Used by:496 | |
Symbol 495 Text | Uses:359 | Used by:496 |
Symbol 496 MovieClip [Page12] | Uses:483 484 486 487 488 489 490 491 492 493 494 495 | Used by:2086 |
Symbol 497 Graphic | Used by:510 | |
Symbol 498 Graphic | Used by:510 | |
Symbol 499 Font | Used by:501 | |
Symbol 500 Graphic | Used by:510 | |
Symbol 501 EditableText | Uses:499 | Used by:510 |
Symbol 502 Text | Uses:359 | Used by:510 |
Symbol 503 Text | Uses:359 | Used by:510 |
Symbol 504 Graphic | Used by:510 | |
Symbol 505 Graphic | Used by:510 | |
Symbol 506 Text | Uses:359 | Used by:510 |
Symbol 507 Graphic | Used by:510 | |
Symbol 508 Graphic | Used by:510 | |
Symbol 509 Text | Uses:359 | Used by:510 |
Symbol 510 MovieClip [Page13] | Uses:497 498 500 501 502 503 504 505 506 507 508 509 | Used by:2086 |
Symbol 511 Graphic | Used by:524 | |
Symbol 512 Graphic | Used by:524 | |
Symbol 513 Font | Used by:515 | |
Symbol 514 Graphic | Used by:524 | |
Symbol 515 EditableText | Uses:513 | Used by:524 |
Symbol 516 Text | Uses:359 | Used by:524 |
Symbol 517 Text | Uses:359 | Used by:524 |
Symbol 518 Graphic | Used by:524 | |
Symbol 519 Graphic | Used by:524 | |
Symbol 520 Text | Uses:359 | Used by:524 |
Symbol 521 Graphic | Used by:524 | |
Symbol 522 Graphic | Used by:524 | |
Symbol 523 Text | Uses:359 | Used by:524 |
Symbol 524 MovieClip [Page14] | Uses:511 512 514 515 516 517 518 519 520 521 522 523 | Used by:2086 |
Symbol 525 Graphic | Used by:535 | |
Symbol 526 Graphic | Used by:535 | |
Symbol 527 Font | Used by:529 | |
Symbol 528 Graphic | Used by:535 | |
Symbol 529 EditableText | Uses:527 | Used by:535 |
Symbol 530 Text | Uses:359 | Used by:535 |
Symbol 531 Text | Uses:359 | Used by:535 |
Symbol 532 Graphic | Used by:535 | |
Symbol 533 Graphic | Used by:535 | |
Symbol 534 Text | Uses:359 | Used by:535 |
Symbol 535 MovieClip [Page15] | Uses:525 526 528 529 530 531 532 533 534 | Used by:2086 |
Symbol 536 Graphic | Used by:548 | |
Symbol 537 Graphic | Used by:548 | |
Symbol 538 Font | Used by:540 | |
Symbol 539 Graphic | Used by:548 | |
Symbol 540 EditableText | Uses:538 | Used by:548 |
Symbol 541 Text | Uses:359 | Used by:548 |
Symbol 542 Graphic | Used by:548 | |
Symbol 543 Graphic | Used by:548 | |
Symbol 544 Text | Uses:359 | Used by:548 |
Symbol 545 Graphic | Used by:548 | |
Symbol 546 Graphic | Used by:548 | |
Symbol 547 Text | Uses:359 | Used by:548 |
Symbol 548 MovieClip [Page16] | Uses:536 537 539 540 541 542 543 544 545 546 547 | Used by:2086 |
Symbol 549 Graphic | Used by:559 | |
Symbol 550 Graphic | Used by:559 | |
Symbol 551 Font | Used by:553 | |
Symbol 552 Graphic | Used by:559 | |
Symbol 553 EditableText | Uses:551 | Used by:559 |
Symbol 554 Text | Uses:359 | Used by:559 |
Symbol 555 Text | Uses:359 | Used by:559 |
Symbol 556 Graphic | Used by:559 | |
Symbol 557 Graphic | Used by:559 | |
Symbol 558 Text | Uses:359 | Used by:559 |
Symbol 559 MovieClip [Page17] | Uses:549 550 552 553 554 555 556 557 558 | Used by:2086 |
Symbol 560 Graphic | Used by:570 | |
Symbol 561 Graphic | Used by:570 | |
Symbol 562 Font | Used by:564 | |
Symbol 563 Graphic | Used by:570 | |
Symbol 564 EditableText | Uses:562 | Used by:570 |
Symbol 565 Text | Uses:359 | Used by:570 |
Symbol 566 Text | Uses:359 | Used by:570 |
Symbol 567 Graphic | Used by:570 | |
Symbol 568 Graphic | Used by:570 | |
Symbol 569 Text | Uses:359 | Used by:570 |
Symbol 570 MovieClip [Page18] | Uses:560 561 563 564 565 566 567 568 569 | Used by:2086 |
Symbol 571 Graphic | Used by:584 | |
Symbol 572 Graphic | Used by:584 | |
Symbol 573 Font | Used by:575 | |
Symbol 574 Graphic | Used by:584 | |
Symbol 575 EditableText | Uses:573 | Used by:584 |
Symbol 576 Text | Uses:359 | Used by:584 |
Symbol 577 Text | Uses:359 | Used by:584 |
Symbol 578 Graphic | Used by:584 | |
Symbol 579 Graphic | Used by:584 | |
Symbol 580 Text | Uses:359 | Used by:584 |
Symbol 581 Graphic | Used by:584 | |
Symbol 582 Graphic | Used by:584 | |
Symbol 583 Text | Uses:359 | Used by:584 |
Symbol 584 MovieClip [Page19] | Uses:571 572 574 575 576 577 578 579 580 581 582 583 | Used by:2086 |
Symbol 585 Graphic | Used by:595 | |
Symbol 586 Graphic | Used by:595 | |
Symbol 587 Font | Used by:589 | |
Symbol 588 Graphic | Used by:595 | |
Symbol 589 EditableText | Uses:587 | Used by:595 |
Symbol 590 Text | Uses:359 | Used by:595 |
Symbol 591 Text | Uses:359 | Used by:595 |
Symbol 592 Graphic | Used by:595 | |
Symbol 593 Graphic | Used by:595 | |
Symbol 594 Text | Uses:359 | Used by:595 |
Symbol 595 MovieClip [Page20] | Uses:585 586 588 589 590 591 592 593 594 | Used by:2086 |
Symbol 596 Graphic | Used by:606 | |
Symbol 597 Graphic | Used by:606 | |
Symbol 598 Font | Used by:600 | |
Symbol 599 Graphic | Used by:606 | |
Symbol 600 EditableText | Uses:598 | Used by:606 |
Symbol 601 Text | Uses:359 | Used by:606 |
Symbol 602 Text | Uses:359 | Used by:606 |
Symbol 603 Graphic | Used by:606 | |
Symbol 604 Graphic | Used by:606 | |
Symbol 605 Text | Uses:359 | Used by:606 |
Symbol 606 MovieClip [Page21] | Uses:596 597 599 600 601 602 603 604 605 | Used by:2086 |
Symbol 607 Graphic | Used by:617 | |
Symbol 608 Graphic | Used by:617 | |
Symbol 609 Font | Used by:611 | |
Symbol 610 Graphic | Used by:617 | |
Symbol 611 EditableText | Uses:609 | Used by:617 |
Symbol 612 Text | Uses:359 | Used by:617 |
Symbol 613 Text | Uses:359 | Used by:617 |
Symbol 614 Graphic | Used by:617 | |
Symbol 615 Graphic | Used by:617 | |
Symbol 616 Text | Uses:359 | Used by:617 |
Symbol 617 MovieClip [Page22] | Uses:607 608 610 611 612 613 614 615 616 | Used by:2086 |
Symbol 618 Graphic | Used by:628 | |
Symbol 619 Graphic | Used by:628 | |
Symbol 620 Font | Used by:622 | |
Symbol 621 Graphic | Used by:628 | |
Symbol 622 EditableText | Uses:620 | Used by:628 |
Symbol 623 Text | Uses:359 | Used by:628 |
Symbol 624 Text | Uses:359 | Used by:628 |
Symbol 625 Graphic | Used by:628 | |
Symbol 626 Graphic | Used by:628 | |
Symbol 627 Text | Uses:359 | Used by:628 |
Symbol 628 MovieClip [Page23] | Uses:618 619 621 622 623 624 625 626 627 | Used by:2086 |
Symbol 629 Graphic | Used by:639 | |
Symbol 630 Graphic | Used by:639 | |
Symbol 631 Font | Used by:633 | |
Symbol 632 Graphic | Used by:639 | |
Symbol 633 EditableText | Uses:631 | Used by:639 |
Symbol 634 Text | Uses:359 | Used by:639 |
Symbol 635 Text | Uses:359 | Used by:639 |
Symbol 636 Graphic | Used by:639 | |
Symbol 637 Graphic | Used by:639 | |
Symbol 638 Text | Uses:359 | Used by:639 |
Symbol 639 MovieClip [Page24] | Uses:629 630 632 633 634 635 636 637 638 | Used by:2086 |
Symbol 640 Graphic | Used by:656 | |
Symbol 641 Graphic | Used by:656 | |
Symbol 642 Font | Used by:644 | |
Symbol 643 Graphic | Used by:656 | |
Symbol 644 EditableText | Uses:642 | Used by:656 |
Symbol 645 Text | Uses:359 | Used by:656 |
Symbol 646 Text | Uses:359 | Used by:656 |
Symbol 647 Graphic | Used by:656 | |
Symbol 648 Graphic | Used by:656 | |
Symbol 649 Text | Uses:359 | Used by:656 |
Symbol 650 Graphic | Used by:656 | |
Symbol 651 Graphic | Used by:656 | |
Symbol 652 Text | Uses:359 | Used by:656 |
Symbol 653 Graphic | Used by:656 | |
Symbol 654 Graphic | Used by:656 | |
Symbol 655 Text | Uses:359 | Used by:656 |
Symbol 656 MovieClip [Page25] | Uses:640 641 643 644 645 646 647 648 649 650 651 652 653 654 655 | Used by:2086 |
Symbol 657 Graphic | Used by:673 | |
Symbol 658 Graphic | Used by:673 | |
Symbol 659 Font | Used by:661 | |
Symbol 660 Graphic | Used by:673 | |
Symbol 661 EditableText | Uses:659 | Used by:673 |
Symbol 662 Text | Uses:359 | Used by:673 |
Symbol 663 Text | Uses:359 | Used by:673 |
Symbol 664 Graphic | Used by:673 | |
Symbol 665 Graphic | Used by:673 | |
Symbol 666 Text | Uses:359 | Used by:673 |
Symbol 667 Graphic | Used by:673 | |
Symbol 668 Graphic | Used by:673 | |
Symbol 669 Text | Uses:359 | Used by:673 |
Symbol 670 Graphic | Used by:673 | |
Symbol 671 Graphic | Used by:673 | |
Symbol 672 Text | Uses:359 | Used by:673 |
Symbol 673 MovieClip [Page26] | Uses:657 658 660 661 662 663 664 665 666 667 668 669 670 671 672 | Used by:2086 |
Symbol 674 Graphic | Used by:684 | |
Symbol 675 Graphic | Used by:684 | |
Symbol 676 Font | Used by:678 | |
Symbol 677 Graphic | Used by:684 | |
Symbol 678 EditableText | Uses:676 | Used by:684 |
Symbol 679 Text | Uses:359 | Used by:684 |
Symbol 680 Text | Uses:359 | Used by:684 |
Symbol 681 Graphic | Used by:684 | |
Symbol 682 Graphic | Used by:684 | |
Symbol 683 Text | Uses:359 | Used by:684 |
Symbol 684 MovieClip [Page27] | Uses:674 675 677 678 679 680 681 682 683 | Used by:2086 |
Symbol 685 Graphic | Used by:698 | |
Symbol 686 Graphic | Used by:698 | |
Symbol 687 Font | Used by:689 | |
Symbol 688 Graphic | Used by:698 | |
Symbol 689 EditableText | Uses:687 | Used by:698 |
Symbol 690 Text | Uses:359 | Used by:698 |
Symbol 691 Text | Uses:359 | Used by:698 |
Symbol 692 Graphic | Used by:698 | |
Symbol 693 Graphic | Used by:698 | |
Symbol 694 Text | Uses:359 | Used by:698 |
Symbol 695 Graphic | Used by:698 | |
Symbol 696 Graphic | Used by:698 | |
Symbol 697 Text | Uses:359 | Used by:698 |
Symbol 698 MovieClip [Page28] | Uses:685 686 688 689 690 691 692 693 694 695 696 697 | Used by:2086 |
Symbol 699 Graphic | Used by:712 | |
Symbol 700 Graphic | Used by:712 | |
Symbol 701 Font | Used by:703 | |
Symbol 702 Graphic | Used by:712 | |
Symbol 703 EditableText | Uses:701 | Used by:712 |
Symbol 704 Text | Uses:359 | Used by:712 |
Symbol 705 Text | Uses:359 | Used by:712 |
Symbol 706 Graphic | Used by:712 | |
Symbol 707 Graphic | Used by:712 | |
Symbol 708 Text | Uses:359 | Used by:712 |
Symbol 709 Graphic | Used by:712 | |
Symbol 710 Graphic | Used by:712 | |
Symbol 711 Text | Uses:359 | Used by:712 |
Symbol 712 MovieClip [Page29] | Uses:699 700 702 703 704 705 706 707 708 709 710 711 | Used by:2086 |
Symbol 713 Graphic | Used by:726 | |
Symbol 714 Graphic | Used by:726 | |
Symbol 715 Font | Used by:717 | |
Symbol 716 Graphic | Used by:726 | |
Symbol 717 EditableText | Uses:715 | Used by:726 |
Symbol 718 Text | Uses:359 | Used by:726 |
Symbol 719 Text | Uses:359 | Used by:726 |
Symbol 720 Graphic | Used by:726 | |
Symbol 721 Graphic | Used by:726 | |
Symbol 722 Text | Uses:359 | Used by:726 |
Symbol 723 Graphic | Used by:726 | |
Symbol 724 Graphic | Used by:726 | |
Symbol 725 Text | Uses:359 | Used by:726 |
Symbol 726 MovieClip [Page30] | Uses:713 714 716 717 718 719 720 721 722 723 724 725 | Used by:2086 |
Symbol 727 Graphic | Used by:742 | |
Symbol 728 Graphic | Used by:742 | |
Symbol 729 Font | Used by:731 | |
Symbol 730 Graphic | Used by:742 | |
Symbol 731 EditableText | Uses:729 | Used by:742 |
Symbol 732 Text | Uses:359 | Used by:742 |
Symbol 733 Graphic | Used by:742 | |
Symbol 734 Graphic | Used by:742 | |
Symbol 735 Text | Uses:359 | Used by:742 |
Symbol 736 Graphic | Used by:742 | |
Symbol 737 Graphic | Used by:742 | |
Symbol 738 Text | Uses:359 | Used by:742 |
Symbol 739 Graphic | Used by:742 | |
Symbol 740 Graphic | Used by:742 | |
Symbol 741 Text | Uses:359 | Used by:742 |
Symbol 742 MovieClip [Page31] | Uses:727 728 730 731 732 733 734 735 736 737 738 739 740 741 | Used by:2086 |
Symbol 743 Graphic | Used by:756 | |
Symbol 744 Graphic | Used by:756 | |
Symbol 745 Font | Used by:747 | |
Symbol 746 Graphic | Used by:756 | |
Symbol 747 EditableText | Uses:745 | Used by:756 |
Symbol 748 Text | Uses:359 | Used by:756 |
Symbol 749 Text | Uses:359 | Used by:756 |
Symbol 750 Graphic | Used by:756 | |
Symbol 751 Graphic | Used by:756 | |
Symbol 752 Text | Uses:359 | Used by:756 |
Symbol 753 Graphic | Used by:756 | |
Symbol 754 Graphic | Used by:756 | |
Symbol 755 Text | Uses:359 | Used by:756 |
Symbol 756 MovieClip [Page32] | Uses:743 744 746 747 748 749 750 751 752 753 754 755 | Used by:2086 |
Symbol 757 Graphic | Used by:770 | |
Symbol 758 Graphic | Used by:770 | |
Symbol 759 Font | Used by:761 | |
Symbol 760 Graphic | Used by:770 | |
Symbol 761 EditableText | Uses:759 | Used by:770 |
Symbol 762 Text | Uses:359 | Used by:770 |
Symbol 763 Text | Uses:359 | Used by:770 |
Symbol 764 Graphic | Used by:770 | |
Symbol 765 Graphic | Used by:770 | |
Symbol 766 Text | Uses:359 | Used by:770 |
Symbol 767 Graphic | Used by:770 | |
Symbol 768 Graphic | Used by:770 | |
Symbol 769 Text | Uses:359 | Used by:770 |
Symbol 770 MovieClip [Page33] | Uses:757 758 760 761 762 763 764 765 766 767 768 769 | Used by:2086 |
Symbol 771 Graphic | Used by:779 | |
Symbol 772 Graphic | Used by:779 | |
Symbol 773 Font | Used by:775 | |
Symbol 774 Graphic | Used by:779 | |
Symbol 775 EditableText | Uses:773 | Used by:779 |
Symbol 776 Text | Uses:359 | Used by:779 |
Symbol 777 Text | Uses:359 | Used by:779 |
Symbol 778 Text | Uses:359 | Used by:779 |
Symbol 779 MovieClip [Page34] | Uses:771 772 774 775 776 777 778 | Used by:2086 |
Symbol 780 Graphic | Used by:789 | |
Symbol 781 Graphic | Used by:789 | |
Symbol 782 Font | Used by:784 | |
Symbol 783 Graphic | Used by:789 | |
Symbol 784 EditableText | Uses:782 | Used by:789 |
Symbol 785 Text | Uses:359 | Used by:789 |
Symbol 786 Font | Used by:787 1214 1398 1592 2000 2001 2009 2058 | |
Symbol 787 Text | Uses:359 786 | Used by:789 |
Symbol 788 Text | Uses:371 | Used by:789 |
Symbol 789 MovieClip [Page35] | Uses:780 781 783 784 785 787 788 | Used by:2086 |
Symbol 790 Graphic | Used by:803 | |
Symbol 791 Graphic | Used by:803 | |
Symbol 792 Font | Used by:794 | |
Symbol 793 Graphic | Used by:803 | |
Symbol 794 EditableText | Uses:792 | Used by:803 |
Symbol 795 Text | Uses:359 | Used by:803 |
Symbol 796 Text | Uses:371 359 | Used by:803 |
Symbol 797 Graphic | Used by:803 | |
Symbol 798 Graphic | Used by:803 | |
Symbol 799 Text | Uses:359 | Used by:803 |
Symbol 800 Graphic | Used by:803 | |
Symbol 801 Graphic | Used by:803 | |
Symbol 802 Text | Uses:359 | Used by:803 |
Symbol 803 MovieClip [Page36] | Uses:790 791 793 794 795 796 797 798 799 800 801 802 | Used by:2086 |
Symbol 804 Graphic | Used by:812 | |
Symbol 805 Graphic | Used by:812 | |
Symbol 806 Font | Used by:808 | |
Symbol 807 Graphic | Used by:812 | |
Symbol 808 EditableText | Uses:806 | Used by:812 |
Symbol 809 Text | Uses:359 | Used by:812 |
Symbol 810 Text | Uses:359 | Used by:812 |
Symbol 811 Text | Uses:359 | Used by:812 |
Symbol 812 MovieClip [Page37] | Uses:804 805 807 808 809 810 811 | Used by:2086 |
Symbol 813 Graphic | Used by:826 | |
Symbol 814 Graphic | Used by:826 | |
Symbol 815 Font | Used by:817 | |
Symbol 816 Graphic | Used by:826 | |
Symbol 817 EditableText | Uses:815 | Used by:826 |
Symbol 818 Text | Uses:359 | Used by:826 |
Symbol 819 Text | Uses:359 | Used by:826 |
Symbol 820 Graphic | Used by:826 | |
Symbol 821 Graphic | Used by:826 | |
Symbol 822 Text | Uses:359 | Used by:826 |
Symbol 823 Graphic | Used by:826 | |
Symbol 824 Graphic | Used by:826 | |
Symbol 825 Text | Uses:359 | Used by:826 |
Symbol 826 MovieClip [Page38] | Uses:813 814 816 817 818 819 820 821 822 823 824 825 | Used by:2086 |
Symbol 827 Graphic | Used by:837 | |
Symbol 828 Graphic | Used by:837 | |
Symbol 829 Font | Used by:831 | |
Symbol 830 Graphic | Used by:837 | |
Symbol 831 EditableText | Uses:829 | Used by:837 |
Symbol 832 Text | Uses:359 | Used by:837 |
Symbol 833 Text | Uses:359 | Used by:837 |
Symbol 834 Graphic | Used by:837 | |
Symbol 835 Graphic | Used by:837 | |
Symbol 836 Text | Uses:359 | Used by:837 |
Symbol 837 MovieClip [Page39] | Uses:827 828 830 831 832 833 834 835 836 | Used by:2086 |
Symbol 838 Graphic | Used by:845 | |
Symbol 839 Graphic | Used by:845 | |
Symbol 840 Font | Used by:842 | |
Symbol 841 Graphic | Used by:845 | |
Symbol 842 EditableText | Uses:840 | Used by:845 |
Symbol 843 Text | Uses:359 | Used by:845 |
Symbol 844 Text | Uses:359 | Used by:845 |
Symbol 845 MovieClip [Page40] | Uses:838 839 841 842 843 844 | Used by:2086 |
Symbol 846 Graphic | Used by:856 | |
Symbol 847 Graphic | Used by:856 | |
Symbol 848 Font | Used by:850 | |
Symbol 849 Graphic | Used by:856 | |
Symbol 850 EditableText | Uses:848 | Used by:856 |
Symbol 851 Text | Uses:359 | Used by:856 |
Symbol 852 Text | Uses:359 | Used by:856 |
Symbol 853 Graphic | Used by:856 | |
Symbol 854 Graphic | Used by:856 | |
Symbol 855 Text | Uses:359 | Used by:856 |
Symbol 856 MovieClip [Page41] | Uses:846 847 849 850 851 852 853 854 855 | Used by:2086 |
Symbol 857 Graphic | Used by:867 | |
Symbol 858 Graphic | Used by:867 | |
Symbol 859 Font | Used by:861 | |
Symbol 860 Graphic | Used by:867 | |
Symbol 861 EditableText | Uses:859 | Used by:867 |
Symbol 862 Text | Uses:359 | Used by:867 |
Symbol 863 Text | Uses:359 | Used by:867 |
Symbol 864 Graphic | Used by:867 | |
Symbol 865 Graphic | Used by:867 | |
Symbol 866 Text | Uses:359 | Used by:867 |
Symbol 867 MovieClip [Page42] | Uses:857 858 860 861 862 863 864 865 866 | Used by:2086 |
Symbol 868 Graphic | Used by:881 | |
Symbol 869 Graphic | Used by:881 | |
Symbol 870 Font | Used by:872 | |
Symbol 871 Graphic | Used by:881 | |
Symbol 872 EditableText | Uses:870 | Used by:881 |
Symbol 873 Text | Uses:359 | Used by:881 |
Symbol 874 Text | Uses:359 | Used by:881 |
Symbol 875 Graphic | Used by:881 | |
Symbol 876 Graphic | Used by:881 | |
Symbol 877 Text | Uses:359 | Used by:881 |
Symbol 878 Graphic | Used by:881 | |
Symbol 879 Graphic | Used by:881 | |
Symbol 880 Text | Uses:359 | Used by:881 |
Symbol 881 MovieClip [Page43] | Uses:868 869 871 872 873 874 875 876 877 878 879 880 | Used by:2086 |
Symbol 882 Graphic | Used by:892 | |
Symbol 883 Graphic | Used by:892 | |
Symbol 884 Font | Used by:886 | |
Symbol 885 Graphic | Used by:892 | |
Symbol 886 EditableText | Uses:884 | Used by:892 |
Symbol 887 Text | Uses:359 | Used by:892 |
Symbol 888 Text | Uses:359 | Used by:892 |
Symbol 889 Graphic | Used by:892 | |
Symbol 890 Graphic | Used by:892 | |
Symbol 891 Text | Uses:359 | Used by:892 |
Symbol 892 MovieClip [Page44] | Uses:882 883 885 886 887 888 889 890 891 | Used by:2086 |
Symbol 893 Graphic | Used by:903 | |
Symbol 894 Graphic | Used by:903 | |
Symbol 895 Font | Used by:897 | |
Symbol 896 Graphic | Used by:903 | |
Symbol 897 EditableText | Uses:895 | Used by:903 |
Symbol 898 Text | Uses:359 | Used by:903 |
Symbol 899 Text | Uses:359 | Used by:903 |
Symbol 900 Graphic | Used by:903 | |
Symbol 901 Graphic | Used by:903 | |
Symbol 902 Text | Uses:359 | Used by:903 |
Symbol 903 MovieClip [Page45] | Uses:893 894 896 897 898 899 900 901 902 | Used by:2086 |
Symbol 904 Graphic | Used by:914 | |
Symbol 905 Graphic | Used by:914 | |
Symbol 906 Font | Used by:908 | |
Symbol 907 Graphic | Used by:914 | |
Symbol 908 EditableText | Uses:906 | Used by:914 |
Symbol 909 Text | Uses:359 | Used by:914 |
Symbol 910 Text | Uses:359 | Used by:914 |
Symbol 911 Graphic | Used by:914 | |
Symbol 912 Graphic | Used by:914 | |
Symbol 913 Text | Uses:359 | Used by:914 |
Symbol 914 MovieClip [Page46] | Uses:904 905 907 908 909 910 911 912 913 | Used by:2086 |
Symbol 915 Graphic | Used by:925 | |
Symbol 916 Graphic | Used by:925 | |
Symbol 917 Font | Used by:919 | |
Symbol 918 Graphic | Used by:925 | |
Symbol 919 EditableText | Uses:917 | Used by:925 |
Symbol 920 Text | Uses:359 | Used by:925 |
Symbol 921 Text | Uses:359 | Used by:925 |
Symbol 922 Graphic | Used by:925 | |
Symbol 923 Graphic | Used by:925 | |
Symbol 924 Text | Uses:359 | Used by:925 |
Symbol 925 MovieClip [Page47] | Uses:915 916 918 919 920 921 922 923 924 | Used by:2086 |
Symbol 926 Graphic | Used by:939 | |
Symbol 927 Graphic | Used by:939 | |
Symbol 928 Font | Used by:930 | |
Symbol 929 Graphic | Used by:939 | |
Symbol 930 EditableText | Uses:928 | Used by:939 |
Symbol 931 Text | Uses:359 | Used by:939 |
Symbol 932 Text | Uses:359 | Used by:939 |
Symbol 933 Graphic | Used by:939 | |
Symbol 934 Graphic | Used by:939 | |
Symbol 935 Text | Uses:359 | Used by:939 |
Symbol 936 Graphic | Used by:939 | |
Symbol 937 Graphic | Used by:939 | |
Symbol 938 Text | Uses:359 | Used by:939 |
Symbol 939 MovieClip [Page48] | Uses:926 927 929 930 931 932 933 934 935 936 937 938 | Used by:2086 |
Symbol 940 Graphic | Used by:950 | |
Symbol 941 Graphic | Used by:950 | |
Symbol 942 Font | Used by:944 | |
Symbol 943 Graphic | Used by:950 | |
Symbol 944 EditableText | Uses:942 | Used by:950 |
Symbol 945 Text | Uses:359 | Used by:950 |
Symbol 946 Text | Uses:359 | Used by:950 |
Symbol 947 Graphic | Used by:950 | |
Symbol 948 Graphic | Used by:950 | |
Symbol 949 Text | Uses:359 | Used by:950 |
Symbol 950 MovieClip [Page49] | Uses:940 941 943 944 945 946 947 948 949 | Used by:2086 |
Symbol 951 Graphic | Used by:964 | |
Symbol 952 Graphic | Used by:964 | |
Symbol 953 Font | Used by:955 | |
Symbol 954 Graphic | Used by:964 | |
Symbol 955 EditableText | Uses:953 | Used by:964 |
Symbol 956 Text | Uses:359 | Used by:964 |
Symbol 957 Text | Uses:359 | Used by:964 |
Symbol 958 Graphic | Used by:964 | |
Symbol 959 Graphic | Used by:964 | |
Symbol 960 Text | Uses:359 | Used by:964 |
Symbol 961 Graphic | Used by:964 | |
Symbol 962 Graphic | Used by:964 | |
Symbol 963 Text | Uses:359 | Used by:964 |
Symbol 964 MovieClip [Page50] | Uses:951 952 954 955 956 957 958 959 960 961 962 963 | Used by:2086 |
Symbol 965 Graphic | Used by:981 | |
Symbol 966 Graphic | Used by:981 | |
Symbol 967 Font | Used by:969 | |
Symbol 968 Graphic | Used by:981 | |
Symbol 969 EditableText | Uses:967 | Used by:981 |
Symbol 970 Text | Uses:359 | Used by:981 |
Symbol 971 Text | Uses:359 | Used by:981 |
Symbol 972 Graphic | Used by:981 | |
Symbol 973 Graphic | Used by:981 | |
Symbol 974 Text | Uses:359 | Used by:981 |
Symbol 975 Graphic | Used by:981 | |
Symbol 976 Graphic | Used by:981 | |
Symbol 977 Text | Uses:359 | Used by:981 |
Symbol 978 Graphic | Used by:981 | |
Symbol 979 Graphic | Used by:981 | |
Symbol 980 Text | Uses:359 | Used by:981 |
Symbol 981 MovieClip [Page51] | Uses:965 966 968 969 970 971 972 973 974 975 976 977 978 979 980 | Used by:2086 |
Symbol 982 Graphic | Used by:990 | |
Symbol 983 Graphic | Used by:990 | |
Symbol 984 Font | Used by:986 | |
Symbol 985 Graphic | Used by:990 | |
Symbol 986 EditableText | Uses:984 | Used by:990 |
Symbol 987 Text | Uses:359 | Used by:990 |
Symbol 988 Text | Uses:359 | Used by:990 |
Symbol 989 Text | Uses:359 | Used by:990 |
Symbol 990 MovieClip [Page52] | Uses:982 983 985 986 987 988 989 | Used by:2086 |
Symbol 991 Graphic | Used by:1001 | |
Symbol 992 Graphic | Used by:1001 | |
Symbol 993 Font | Used by:995 | |
Symbol 994 Graphic | Used by:1001 | |
Symbol 995 EditableText | Uses:993 | Used by:1001 |
Symbol 996 Text | Uses:359 | Used by:1001 |
Symbol 997 Text | Uses:359 | Used by:1001 |
Symbol 998 Graphic | Used by:1001 | |
Symbol 999 Graphic | Used by:1001 | |
Symbol 1000 Text | Uses:359 | Used by:1001 |
Symbol 1001 MovieClip [Page53] | Uses:991 992 994 995 996 997 998 999 1000 | Used by:2086 |
Symbol 1002 Graphic | Used by:1015 | |
Symbol 1003 Graphic | Used by:1015 | |
Symbol 1004 Font | Used by:1006 | |
Symbol 1005 Graphic | Used by:1015 | |
Symbol 1006 EditableText | Uses:1004 | Used by:1015 |
Symbol 1007 Text | Uses:359 | Used by:1015 |
Symbol 1008 Text | Uses:359 | Used by:1015 |
Symbol 1009 Graphic | Used by:1015 | |
Symbol 1010 Graphic | Used by:1015 | |
Symbol 1011 Text | Uses:359 | Used by:1015 |
Symbol 1012 Graphic | Used by:1015 | |
Symbol 1013 Graphic | Used by:1015 | |
Symbol 1014 Text | Uses:359 | Used by:1015 |
Symbol 1015 MovieClip [Page54] | Uses:1002 1003 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 | Used by:2086 |
Symbol 1016 Graphic | Used by:1026 | |
Symbol 1017 Graphic | Used by:1026 | |
Symbol 1018 Font | Used by:1020 | |
Symbol 1019 Graphic | Used by:1026 | |
Symbol 1020 EditableText | Uses:1018 | Used by:1026 |
Symbol 1021 Text | Uses:359 | Used by:1026 |
Symbol 1022 Text | Uses:359 | Used by:1026 |
Symbol 1023 Graphic | Used by:1026 | |
Symbol 1024 Graphic | Used by:1026 | |
Symbol 1025 Text | Uses:359 | Used by:1026 |
Symbol 1026 MovieClip [Page55] | Uses:1016 1017 1019 1020 1021 1022 1023 1024 1025 | Used by:2086 |
Symbol 1027 Graphic | Used by:1035 | |
Symbol 1028 Graphic | Used by:1035 | |
Symbol 1029 Font | Used by:1031 | |
Symbol 1030 Graphic | Used by:1035 | |
Symbol 1031 EditableText | Uses:1029 | Used by:1035 |
Symbol 1032 Text | Uses:359 | Used by:1035 |
Symbol 1033 Text | Uses:359 | Used by:1035 |
Symbol 1034 Text | Uses:359 | Used by:1035 |
Symbol 1035 MovieClip [Page56] | Uses:1027 1028 1030 1031 1032 1033 1034 | Used by:2086 |
Symbol 1036 Graphic | Used by:1052 | |
Symbol 1037 Graphic | Used by:1052 | |
Symbol 1038 Font | Used by:1040 | |
Symbol 1039 Graphic | Used by:1052 | |
Symbol 1040 EditableText | Uses:1038 | Used by:1052 |
Symbol 1041 Text | Uses:359 | Used by:1052 |
Symbol 1042 Text | Uses:359 | Used by:1052 |
Symbol 1043 Graphic | Used by:1052 | |
Symbol 1044 Graphic | Used by:1052 | |
Symbol 1045 Text | Uses:359 | Used by:1052 |
Symbol 1046 Graphic | Used by:1052 | |
Symbol 1047 Graphic | Used by:1052 | |
Symbol 1048 Text | Uses:359 | Used by:1052 |
Symbol 1049 Graphic | Used by:1052 | |
Symbol 1050 Graphic | Used by:1052 | |
Symbol 1051 Text | Uses:359 | Used by:1052 |
Symbol 1052 MovieClip [Page57] | Uses:1036 1037 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 | Used by:2086 |
Symbol 1053 Graphic | Used by:1060 | |
Symbol 1054 Graphic | Used by:1060 | |
Symbol 1055 Font | Used by:1057 | |
Symbol 1056 Graphic | Used by:1060 | |
Symbol 1057 EditableText | Uses:1055 | Used by:1060 |
Symbol 1058 Text | Uses:359 | Used by:1060 |
Symbol 1059 Text | Uses:359 | Used by:1060 |
Symbol 1060 MovieClip [Page58] | Uses:1053 1054 1056 1057 1058 1059 | Used by:2086 |
Symbol 1061 Graphic | Used by:1069 | |
Symbol 1062 Graphic | Used by:1069 | |
Symbol 1063 Font | Used by:1065 | |
Symbol 1064 Graphic | Used by:1069 | |
Symbol 1065 EditableText | Uses:1063 | Used by:1069 |
Symbol 1066 Text | Uses:359 | Used by:1069 |
Symbol 1067 Text | Uses:359 | Used by:1069 |
Symbol 1068 Text | Uses:359 | Used by:1069 |
Symbol 1069 MovieClip [Page59] | Uses:1061 1062 1064 1065 1066 1067 1068 | Used by:2086 |
Symbol 1070 Graphic | Used by:1080 | |
Symbol 1071 Graphic | Used by:1080 | |
Symbol 1072 Font | Used by:1074 | |
Symbol 1073 Graphic | Used by:1080 | |
Symbol 1074 EditableText | Uses:1072 | Used by:1080 |
Symbol 1075 Text | Uses:359 | Used by:1080 |
Symbol 1076 Text | Uses:359 | Used by:1080 |
Symbol 1077 Graphic | Used by:1080 | |
Symbol 1078 Graphic | Used by:1080 | |
Symbol 1079 Text | Uses:359 | Used by:1080 |
Symbol 1080 MovieClip [Page60] | Uses:1070 1071 1073 1074 1075 1076 1077 1078 1079 | Used by:2086 |
Symbol 1081 Graphic | Used by:1089 | |
Symbol 1082 Graphic | Used by:1089 | |
Symbol 1083 Font | Used by:1085 | |
Symbol 1084 Graphic | Used by:1089 | |
Symbol 1085 EditableText | Uses:1083 | Used by:1089 |
Symbol 1086 Text | Uses:359 | Used by:1089 |
Symbol 1087 Text | Uses:359 | Used by:1089 |
Symbol 1088 Text | Uses:359 | Used by:1089 |
Symbol 1089 MovieClip [Page61] | Uses:1081 1082 1084 1085 1086 1087 1088 | Used by:2086 |
Symbol 1090 Graphic | Used by:1100 | |
Symbol 1091 Graphic | Used by:1100 | |
Symbol 1092 Font | Used by:1094 | |
Symbol 1093 Graphic | Used by:1100 | |
Symbol 1094 EditableText | Uses:1092 | Used by:1100 |
Symbol 1095 Text | Uses:359 | Used by:1100 |
Symbol 1096 Text | Uses:359 | Used by:1100 |
Symbol 1097 Graphic | Used by:1100 | |
Symbol 1098 Graphic | Used by:1100 | |
Symbol 1099 Text | Uses:359 | Used by:1100 |
Symbol 1100 MovieClip [Page62] | Uses:1090 1091 1093 1094 1095 1096 1097 1098 1099 | Used by:2086 |
Symbol 1101 Graphic | Used by:1109 | |
Symbol 1102 Graphic | Used by:1109 | |
Symbol 1103 Font | Used by:1105 | |
Symbol 1104 Graphic | Used by:1109 | |
Symbol 1105 EditableText | Uses:1103 | Used by:1109 |
Symbol 1106 Text | Uses:359 | Used by:1109 |
Symbol 1107 Text | Uses:359 | Used by:1109 |
Symbol 1108 Text | Uses:359 | Used by:1109 |
Symbol 1109 MovieClip [Page63] | Uses:1101 1102 1104 1105 1106 1107 1108 | Used by:2086 |
Symbol 1110 Graphic | Used by:1120 | |
Symbol 1111 Graphic | Used by:1120 | |
Symbol 1112 Font | Used by:1114 | |
Symbol 1113 Graphic | Used by:1120 | |
Symbol 1114 EditableText | Uses:1112 | Used by:1120 |
Symbol 1115 Text | Uses:359 | Used by:1120 |
Symbol 1116 Text | Uses:359 | Used by:1120 |
Symbol 1117 Graphic | Used by:1120 | |
Symbol 1118 Graphic | Used by:1120 | |
Symbol 1119 Text | Uses:359 | Used by:1120 |
Symbol 1120 MovieClip [Page64] | Uses:1110 1111 1113 1114 1115 1116 1117 1118 1119 | Used by:2086 |
Symbol 1121 Graphic | Used by:1129 | |
Symbol 1122 Graphic | Used by:1129 | |
Symbol 1123 Font | Used by:1125 | |
Symbol 1124 Graphic | Used by:1129 | |
Symbol 1125 EditableText | Uses:1123 | Used by:1129 |
Symbol 1126 Text | Uses:359 | Used by:1129 |
Symbol 1127 Text | Uses:359 | Used by:1129 |
Symbol 1128 Text | Uses:359 | Used by:1129 |
Symbol 1129 MovieClip [Page65] | Uses:1121 1122 1124 1125 1126 1127 1128 | Used by:2086 |
Symbol 1130 Graphic | Used by:1140 | |
Symbol 1131 Graphic | Used by:1140 | |
Symbol 1132 Font | Used by:1134 | |
Symbol 1133 Graphic | Used by:1140 | |
Symbol 1134 EditableText | Uses:1132 | Used by:1140 |
Symbol 1135 Text | Uses:359 | Used by:1140 |
Symbol 1136 Text | Uses:359 | Used by:1140 |
Symbol 1137 Graphic | Used by:1140 | |
Symbol 1138 Graphic | Used by:1140 | |
Symbol 1139 Text | Uses:359 | Used by:1140 |
Symbol 1140 MovieClip [Page66] | Uses:1130 1131 1133 1134 1135 1136 1137 1138 1139 | Used by:2086 |
Symbol 1141 Graphic | Used by:1148 | |
Symbol 1142 Graphic | Used by:1148 | |
Symbol 1143 Font | Used by:1145 | |
Symbol 1144 Graphic | Used by:1148 | |
Symbol 1145 EditableText | Uses:1143 | Used by:1148 |
Symbol 1146 Text | Uses:359 | Used by:1148 |
Symbol 1147 Text | Uses:359 | Used by:1148 |
Symbol 1148 MovieClip [Page67] | Uses:1141 1142 1144 1145 1146 1147 | Used by:2086 |
Symbol 1149 Graphic | Used by:1159 | |
Symbol 1150 Graphic | Used by:1159 | |
Symbol 1151 Font | Used by:1153 | |
Symbol 1152 Graphic | Used by:1159 | |
Symbol 1153 EditableText | Uses:1151 | Used by:1159 |
Symbol 1154 Text | Uses:359 | Used by:1159 |
Symbol 1155 Text | Uses:359 | Used by:1159 |
Symbol 1156 Graphic | Used by:1159 | |
Symbol 1157 Graphic | Used by:1159 | |
Symbol 1158 Text | Uses:359 | Used by:1159 |
Symbol 1159 MovieClip [Page68] | Uses:1149 1150 1152 1153 1154 1155 1156 1157 1158 | Used by:2086 |
Symbol 1160 Graphic | Used by:1168 | |
Symbol 1161 Graphic | Used by:1168 | |
Symbol 1162 Font | Used by:1164 | |
Symbol 1163 Graphic | Used by:1168 | |
Symbol 1164 EditableText | Uses:1162 | Used by:1168 |
Symbol 1165 Text | Uses:359 | Used by:1168 |
Symbol 1166 Text | Uses:359 | Used by:1168 |
Symbol 1167 Text | Uses:359 | Used by:1168 |
Symbol 1168 MovieClip [Page69] | Uses:1160 1161 1163 1164 1165 1166 1167 | Used by:2086 |
Symbol 1169 Graphic | Used by:1179 | |
Symbol 1170 Graphic | Used by:1179 | |
Symbol 1171 Font | Used by:1173 | |
Symbol 1172 Graphic | Used by:1179 | |
Symbol 1173 EditableText | Uses:1171 | Used by:1179 |
Symbol 1174 Text | Uses:359 | Used by:1179 |
Symbol 1175 Text | Uses:359 | Used by:1179 |
Symbol 1176 Graphic | Used by:1179 | |
Symbol 1177 Graphic | Used by:1179 | |
Symbol 1178 Text | Uses:359 | Used by:1179 |
Symbol 1179 MovieClip [Page70] | Uses:1169 1170 1172 1173 1174 1175 1176 1177 1178 | Used by:2086 |
Symbol 1180 Graphic | Used by:1188 | |
Symbol 1181 Graphic | Used by:1188 | |
Symbol 1182 Font | Used by:1184 | |
Symbol 1183 Graphic | Used by:1188 | |
Symbol 1184 EditableText | Uses:1182 | Used by:1188 |
Symbol 1185 Text | Uses:359 | Used by:1188 |
Symbol 1186 Text | Uses:359 | Used by:1188 |
Symbol 1187 Text | Uses:359 | Used by:1188 |
Symbol 1188 MovieClip [Page71] | Uses:1180 1181 1183 1184 1185 1186 1187 | Used by:2086 |
Symbol 1189 Graphic | Used by:1199 | |
Symbol 1190 Graphic | Used by:1199 | |
Symbol 1191 Font | Used by:1193 | |
Symbol 1192 Graphic | Used by:1199 | |
Symbol 1193 EditableText | Uses:1191 | Used by:1199 |
Symbol 1194 Text | Uses:359 | Used by:1199 |
Symbol 1195 Text | Uses:359 | Used by:1199 |
Symbol 1196 Graphic | Used by:1199 | |
Symbol 1197 Graphic | Used by:1199 | |
Symbol 1198 Text | Uses:359 | Used by:1199 |
Symbol 1199 MovieClip [Page72] | Uses:1189 1190 1192 1193 1194 1195 1196 1197 1198 | Used by:2086 |
Symbol 1200 Graphic | Used by:1207 | |
Symbol 1201 Graphic | Used by:1207 | |
Symbol 1202 Font | Used by:1204 | |
Symbol 1203 Graphic | Used by:1207 | |
Symbol 1204 EditableText | Uses:1202 | Used by:1207 |
Symbol 1205 Text | Uses:359 | Used by:1207 |
Symbol 1206 Text | Uses:359 | Used by:1207 |
Symbol 1207 MovieClip [Page73] | Uses:1200 1201 1203 1204 1205 1206 | Used by:2086 |
Symbol 1208 Graphic | Used by:1216 | |
Symbol 1209 Graphic | Used by:1216 | |
Symbol 1210 Font | Used by:1212 | |
Symbol 1211 Graphic | Used by:1216 | |
Symbol 1212 EditableText | Uses:1210 | Used by:1216 |
Symbol 1213 Text | Uses:359 | Used by:1216 |
Symbol 1214 Text | Uses:359 786 | Used by:1216 |
Symbol 1215 Text | Uses:359 | Used by:1216 |
Symbol 1216 MovieClip [Page74] | Uses:1208 1209 1211 1212 1213 1214 1215 | Used by:2086 |
Symbol 1217 Graphic | Used by:1225 | |
Symbol 1218 Graphic | Used by:1225 | |
Symbol 1219 Font | Used by:1221 | |
Symbol 1220 Graphic | Used by:1225 | |
Symbol 1221 EditableText | Uses:1219 | Used by:1225 |
Symbol 1222 Text | Uses:359 | Used by:1225 |
Symbol 1223 Text | Uses:371 359 | Used by:1225 |
Symbol 1224 Text | Uses:359 | Used by:1225 |
Symbol 1225 MovieClip [Page75] | Uses:1217 1218 1220 1221 1222 1223 1224 | Used by:2086 |
Symbol 1226 Graphic | Used by:1234 | |
Symbol 1227 Graphic | Used by:1234 | |
Symbol 1228 Font | Used by:1230 | |
Symbol 1229 Graphic | Used by:1234 | |
Symbol 1230 EditableText | Uses:1228 | Used by:1234 |
Symbol 1231 Text | Uses:359 | Used by:1234 |
Symbol 1232 Text | Uses:359 | Used by:1234 |
Symbol 1233 Text | Uses:359 | Used by:1234 |
Symbol 1234 MovieClip [Page76] | Uses:1226 1227 1229 1230 1231 1232 1233 | Used by:2086 |
Symbol 1235 Graphic | Used by:1242 | |
Symbol 1236 Graphic | Used by:1242 | |
Symbol 1237 Font | Used by:1239 | |
Symbol 1238 Graphic | Used by:1242 | |
Symbol 1239 EditableText | Uses:1237 | Used by:1242 |
Symbol 1240 Text | Uses:359 | Used by:1242 |
Symbol 1241 Text | Uses:359 | Used by:1242 |
Symbol 1242 MovieClip [Page77] | Uses:1235 1236 1238 1239 1240 1241 | Used by:2086 |
Symbol 1243 Graphic | Used by:1253 | |
Symbol 1244 Graphic | Used by:1253 | |
Symbol 1245 Font | Used by:1247 | |
Symbol 1246 Graphic | Used by:1253 | |
Symbol 1247 EditableText | Uses:1245 | Used by:1253 |
Symbol 1248 Text | Uses:359 | Used by:1253 |
Symbol 1249 Text | Uses:359 | Used by:1253 |
Symbol 1250 Graphic | Used by:1253 | |
Symbol 1251 Graphic | Used by:1253 | |
Symbol 1252 Text | Uses:359 | Used by:1253 |
Symbol 1253 MovieClip [Page78] | Uses:1243 1244 1246 1247 1248 1249 1250 1251 1252 | Used by:2086 |
Symbol 1254 Graphic | Used by:1262 | |
Symbol 1255 Graphic | Used by:1262 | |
Symbol 1256 Font | Used by:1258 | |
Symbol 1257 Graphic | Used by:1262 | |
Symbol 1258 EditableText | Uses:1256 | Used by:1262 |
Symbol 1259 Text | Uses:359 | Used by:1262 |
Symbol 1260 Text | Uses:359 | Used by:1262 |
Symbol 1261 Text | Uses:359 | Used by:1262 |
Symbol 1262 MovieClip [Page79] | Uses:1254 1255 1257 1258 1259 1260 1261 | Used by:2086 |
Symbol 1263 Graphic | Used by:1270 | |
Symbol 1264 Graphic | Used by:1270 | |
Symbol 1265 Font | Used by:1267 | |
Symbol 1266 Graphic | Used by:1270 | |
Symbol 1267 EditableText | Uses:1265 | Used by:1270 |
Symbol 1268 Text | Uses:359 | Used by:1270 |
Symbol 1269 Text | Uses:359 | Used by:1270 |
Symbol 1270 MovieClip [Page80] | Uses:1263 1264 1266 1267 1268 1269 | Used by:2086 |
Symbol 1271 Graphic | Used by:1281 | |
Symbol 1272 Graphic | Used by:1281 | |
Symbol 1273 Font | Used by:1275 | |
Symbol 1274 Graphic | Used by:1281 | |
Symbol 1275 EditableText | Uses:1273 | Used by:1281 |
Symbol 1276 Text | Uses:359 | Used by:1281 |
Symbol 1277 Text | Uses:359 | Used by:1281 |
Symbol 1278 Graphic | Used by:1281 | |
Symbol 1279 Graphic | Used by:1281 | |
Symbol 1280 Text | Uses:359 | Used by:1281 |
Symbol 1281 MovieClip [Page81] | Uses:1271 1272 1274 1275 1276 1277 1278 1279 1280 | Used by:2086 |
Symbol 1282 Graphic | Used by:1289 | |
Symbol 1283 Graphic | Used by:1289 | |
Symbol 1284 Font | Used by:1286 | |
Symbol 1285 Graphic | Used by:1289 | |
Symbol 1286 EditableText | Uses:1284 | Used by:1289 |
Symbol 1287 Text | Uses:359 | Used by:1289 |
Symbol 1288 Text | Uses:359 | Used by:1289 |
Symbol 1289 MovieClip [Page82] | Uses:1282 1283 1285 1286 1287 1288 | Used by:2086 |
Symbol 1290 Graphic | Used by:1297 | |
Symbol 1291 Graphic | Used by:1297 | |
Symbol 1292 Font | Used by:1294 | |
Symbol 1293 Graphic | Used by:1297 | |
Symbol 1294 EditableText | Uses:1292 | Used by:1297 |
Symbol 1295 Text | Uses:359 | Used by:1297 |
Symbol 1296 Text | Uses:359 | Used by:1297 |
Symbol 1297 MovieClip [Page83] | Uses:1290 1291 1293 1294 1295 1296 | Used by:2086 |
Symbol 1298 Graphic | Used by:1306 | |
Symbol 1299 Graphic | Used by:1306 | |
Symbol 1300 Font | Used by:1302 | |
Symbol 1301 Graphic | Used by:1306 | |
Symbol 1302 EditableText | Uses:1300 | Used by:1306 |
Symbol 1303 Text | Uses:359 | Used by:1306 |
Symbol 1304 Text | Uses:359 | Used by:1306 |
Symbol 1305 Text | Uses:359 | Used by:1306 |
Symbol 1306 MovieClip [Page84] | Uses:1298 1299 1301 1302 1303 1304 1305 | Used by:2086 |
Symbol 1307 Graphic | Used by:1317 | |
Symbol 1308 Graphic | Used by:1317 | |
Symbol 1309 Font | Used by:1311 | |
Symbol 1310 Graphic | Used by:1317 | |
Symbol 1311 EditableText | Uses:1309 | Used by:1317 |
Symbol 1312 Text | Uses:359 | Used by:1317 |
Symbol 1313 Text | Uses:359 | Used by:1317 |
Symbol 1314 Graphic | Used by:1317 | |
Symbol 1315 Graphic | Used by:1317 | |
Symbol 1316 Text | Uses:359 | Used by:1317 |
Symbol 1317 MovieClip [Page85] | Uses:1307 1308 1310 1311 1312 1313 1314 1315 1316 | Used by:2086 |
Symbol 1318 Graphic | Used by:1326 | |
Symbol 1319 Graphic | Used by:1326 | |
Symbol 1320 Font | Used by:1322 | |
Symbol 1321 Graphic | Used by:1326 | |
Symbol 1322 EditableText | Uses:1320 | Used by:1326 |
Symbol 1323 Text | Uses:359 | Used by:1326 |
Symbol 1324 Text | Uses:359 | Used by:1326 |
Symbol 1325 Text | Uses:359 | Used by:1326 |
Symbol 1326 MovieClip [Page86] | Uses:1318 1319 1321 1322 1323 1324 1325 | Used by:2086 |
Symbol 1327 Graphic | Used by:1334 | |
Symbol 1328 Graphic | Used by:1334 | |
Symbol 1329 Font | Used by:1331 | |
Symbol 1330 Graphic | Used by:1334 | |
Symbol 1331 EditableText | Uses:1329 | Used by:1334 |
Symbol 1332 Text | Uses:359 | Used by:1334 |
Symbol 1333 Text | Uses:359 | Used by:1334 |
Symbol 1334 MovieClip [Page87] | Uses:1327 1328 1330 1331 1332 1333 | Used by:2086 |
Symbol 1335 Graphic | Used by:1342 | |
Symbol 1336 Graphic | Used by:1342 | |
Symbol 1337 Font | Used by:1339 | |
Symbol 1338 Graphic | Used by:1342 | |
Symbol 1339 EditableText | Uses:1337 | Used by:1342 |
Symbol 1340 Text | Uses:359 | Used by:1342 |
Symbol 1341 Text | Uses:359 | Used by:1342 |
Symbol 1342 MovieClip [Page88] | Uses:1335 1336 1338 1339 1340 1341 | Used by:2086 |
Symbol 1343 Graphic | Used by:1353 | |
Symbol 1344 Graphic | Used by:1353 | |
Symbol 1345 Font | Used by:1347 | |
Symbol 1346 Graphic | Used by:1353 | |
Symbol 1347 EditableText | Uses:1345 | Used by:1353 |
Symbol 1348 Text | Uses:359 | Used by:1353 |
Symbol 1349 Text | Uses:359 | Used by:1353 |
Symbol 1350 Graphic | Used by:1353 | |
Symbol 1351 Graphic | Used by:1353 | |
Symbol 1352 Text | Uses:359 | Used by:1353 |
Symbol 1353 MovieClip [Page89] | Uses:1343 1344 1346 1347 1348 1349 1350 1351 1352 | Used by:2086 |
Symbol 1354 Graphic | Used by:1362 | |
Symbol 1355 Graphic | Used by:1362 | |
Symbol 1356 Font | Used by:1358 | |
Symbol 1357 Graphic | Used by:1362 | |
Symbol 1358 EditableText | Uses:1356 | Used by:1362 |
Symbol 1359 Text | Uses:359 | Used by:1362 |
Symbol 1360 Text | Uses:359 | Used by:1362 |
Symbol 1361 Text | Uses:359 | Used by:1362 |
Symbol 1362 MovieClip [Page90] | Uses:1354 1355 1357 1358 1359 1360 1361 | Used by:2086 |
Symbol 1363 Graphic | Used by:1371 | |
Symbol 1364 Graphic | Used by:1371 | |
Symbol 1365 Font | Used by:1367 | |
Symbol 1366 Graphic | Used by:1371 | |
Symbol 1367 EditableText | Uses:1365 | Used by:1371 |
Symbol 1368 Text | Uses:359 | Used by:1371 |
Symbol 1369 Text | Uses:359 | Used by:1371 |
Symbol 1370 Text | Uses:359 | Used by:1371 |
Symbol 1371 MovieClip [Page91] | Uses:1363 1364 1366 1367 1368 1369 1370 | Used by:2086 |
Symbol 1372 Graphic | Used by:1380 | |
Symbol 1373 Graphic | Used by:1380 | |
Symbol 1374 Font | Used by:1376 | |
Symbol 1375 Graphic | Used by:1380 | |
Symbol 1376 EditableText | Uses:1374 | Used by:1380 |
Symbol 1377 Text | Uses:359 | Used by:1380 |
Symbol 1378 Text | Uses:359 | Used by:1380 |
Symbol 1379 Text | Uses:359 | Used by:1380 |
Symbol 1380 MovieClip [Page92] | Uses:1372 1373 1375 1376 1377 1378 1379 | Used by:2086 |
Symbol 1381 Graphic | Used by:1391 | |
Symbol 1382 Graphic | Used by:1391 | |
Symbol 1383 Font | Used by:1385 | |
Symbol 1384 Graphic | Used by:1391 | |
Symbol 1385 EditableText | Uses:1383 | Used by:1391 |
Symbol 1386 Text | Uses:359 | Used by:1391 |
Symbol 1387 Text | Uses:359 | Used by:1391 |
Symbol 1388 Graphic | Used by:1391 | |
Symbol 1389 Graphic | Used by:1391 | |
Symbol 1390 Text | Uses:359 | Used by:1391 |
Symbol 1391 MovieClip [Page93] | Uses:1381 1382 1384 1385 1386 1387 1388 1389 1390 | Used by:2086 |
Symbol 1392 Graphic | Used by:1399 | |
Symbol 1393 Graphic | Used by:1399 | |
Symbol 1394 Font | Used by:1396 | |
Symbol 1395 Graphic | Used by:1399 | |
Symbol 1396 EditableText | Uses:1394 | Used by:1399 |
Symbol 1397 Text | Uses:359 | Used by:1399 |
Symbol 1398 Text | Uses:359 786 | Used by:1399 |
Symbol 1399 MovieClip [Page94] | Uses:1392 1393 1395 1396 1397 1398 | Used by:2086 |
Symbol 1400 Graphic | Used by:1408 | |
Symbol 1401 Graphic | Used by:1408 | |
Symbol 1402 Font | Used by:1404 | |
Symbol 1403 Graphic | Used by:1408 | |
Symbol 1404 EditableText | Uses:1402 | Used by:1408 |
Symbol 1405 Text | Uses:359 | Used by:1408 |
Symbol 1406 Text | Uses:359 | Used by:1408 |
Symbol 1407 Text | Uses:359 | Used by:1408 |
Symbol 1408 MovieClip [Page95] | Uses:1400 1401 1403 1404 1405 1406 1407 | Used by:2086 |
Symbol 1409 Graphic | Used by:1419 | |
Symbol 1410 Graphic | Used by:1419 | |
Symbol 1411 Font | Used by:1413 | |
Symbol 1412 Graphic | Used by:1419 | |
Symbol 1413 EditableText | Uses:1411 | Used by:1419 |
Symbol 1414 Text | Uses:359 | Used by:1419 |
Symbol 1415 Text | Uses:359 | Used by:1419 |
Symbol 1416 Graphic | Used by:1419 | |
Symbol 1417 Graphic | Used by:1419 | |
Symbol 1418 Text | Uses:359 | Used by:1419 |
Symbol 1419 MovieClip [Page96] | Uses:1409 1410 1412 1413 1414 1415 1416 1417 1418 | Used by:2086 |
Symbol 1420 Graphic | Used by:1427 | |
Symbol 1421 Graphic | Used by:1427 | |
Symbol 1422 Font | Used by:1424 | |
Symbol 1423 Graphic | Used by:1427 | |
Symbol 1424 EditableText | Uses:1422 | Used by:1427 |
Symbol 1425 Text | Uses:359 | Used by:1427 |
Symbol 1426 Text | Uses:359 | Used by:1427 |
Symbol 1427 MovieClip [Page97] | Uses:1420 1421 1423 1424 1425 1426 | Used by:2086 |
Symbol 1428 Graphic | Used by:1436 | |
Symbol 1429 Graphic | Used by:1436 | |
Symbol 1430 Font | Used by:1432 | |
Symbol 1431 Graphic | Used by:1436 | |
Symbol 1432 EditableText | Uses:1430 | Used by:1436 |
Symbol 1433 Text | Uses:359 | Used by:1436 |
Symbol 1434 Text | Uses:359 | Used by:1436 |
Symbol 1435 Text | Uses:359 | Used by:1436 |
Symbol 1436 MovieClip [Page98] | Uses:1428 1429 1431 1432 1433 1434 1435 | Used by:2086 |
Symbol 1437 Graphic | Used by:1445 | |
Symbol 1438 Graphic | Used by:1445 | |
Symbol 1439 Font | Used by:1441 | |
Symbol 1440 Graphic | Used by:1445 | |
Symbol 1441 EditableText | Uses:1439 | Used by:1445 |
Symbol 1442 Text | Uses:359 | Used by:1445 |
Symbol 1443 Text | Uses:359 | Used by:1445 |
Symbol 1444 Text | Uses:359 | Used by:1445 |
Symbol 1445 MovieClip [Page99] | Uses:1437 1438 1440 1441 1442 1443 1444 | Used by:2086 |
Symbol 1446 Graphic | Used by:1456 | |
Symbol 1447 Graphic | Used by:1456 | |
Symbol 1448 Font | Used by:1450 | |
Symbol 1449 Graphic | Used by:1456 | |
Symbol 1450 EditableText | Uses:1448 | Used by:1456 |
Symbol 1451 Text | Uses:359 | Used by:1456 |
Symbol 1452 Text | Uses:359 | Used by:1456 |
Symbol 1453 Graphic | Used by:1456 | |
Symbol 1454 Graphic | Used by:1456 | |
Symbol 1455 Text | Uses:359 | Used by:1456 |
Symbol 1456 MovieClip [Page100] | Uses:1446 1447 1449 1450 1451 1452 1453 1454 1455 | Used by:2086 |
Symbol 1457 Graphic | Used by:1464 | |
Symbol 1458 Graphic | Used by:1464 | |
Symbol 1459 Font | Used by:1461 | |
Symbol 1460 Graphic | Used by:1464 | |
Symbol 1461 EditableText | Uses:1459 | Used by:1464 |
Symbol 1462 Text | Uses:359 | Used by:1464 |
Symbol 1463 Text | Uses:359 | Used by:1464 |
Symbol 1464 MovieClip [Page101] | Uses:1457 1458 1460 1461 1462 1463 | Used by:2086 |
Symbol 1465 Graphic | Used by:1472 | |
Symbol 1466 Graphic | Used by:1472 | |
Symbol 1467 Font | Used by:1469 | |
Symbol 1468 Graphic | Used by:1472 | |
Symbol 1469 EditableText | Uses:1467 | Used by:1472 |
Symbol 1470 Text | Uses:359 | Used by:1472 |
Symbol 1471 Text | Uses:359 | Used by:1472 |
Symbol 1472 MovieClip [Page102] | Uses:1465 1466 1468 1469 1470 1471 | Used by:2086 |
Symbol 1473 Graphic | Used by:1481 | |
Symbol 1474 Graphic | Used by:1481 | |
Symbol 1475 Font | Used by:1477 | |
Symbol 1476 Graphic | Used by:1481 | |
Symbol 1477 EditableText | Uses:1475 | Used by:1481 |
Symbol 1478 Text | Uses:359 | Used by:1481 |
Symbol 1479 Text | Uses:359 | Used by:1481 |
Symbol 1480 Text | Uses:359 | Used by:1481 |
Symbol 1481 MovieClip [Page103] | Uses:1473 1474 1476 1477 1478 1479 1480 | Used by:2086 |
Symbol 1482 Graphic | Used by:1492 | |
Symbol 1483 Graphic | Used by:1492 | |
Symbol 1484 Font | Used by:1486 | |
Symbol 1485 Graphic | Used by:1492 | |
Symbol 1486 EditableText | Uses:1484 | Used by:1492 |
Symbol 1487 Text | Uses:359 | Used by:1492 |
Symbol 1488 Text | Uses:359 | Used by:1492 |
Symbol 1489 Graphic | Used by:1492 | |
Symbol 1490 Graphic | Used by:1492 | |
Symbol 1491 Text | Uses:359 | Used by:1492 |
Symbol 1492 MovieClip [Page104] | Uses:1482 1483 1485 1486 1487 1488 1489 1490 1491 | Used by:2086 |
Symbol 1493 Graphic | Used by:1501 | |
Symbol 1494 Graphic | Used by:1501 | |
Symbol 1495 Font | Used by:1497 | |
Symbol 1496 Graphic | Used by:1501 | |
Symbol 1497 EditableText | Uses:1495 | Used by:1501 |
Symbol 1498 Text | Uses:359 | Used by:1501 |
Symbol 1499 Text | Uses:359 | Used by:1501 |
Symbol 1500 Text | Uses:359 | Used by:1501 |
Symbol 1501 MovieClip [Page105] | Uses:1493 1494 1496 1497 1498 1499 1500 | Used by:2086 |
Symbol 1502 Graphic | Used by:1509 | |
Symbol 1503 Graphic | Used by:1509 | |
Symbol 1504 Font | Used by:1506 | |
Symbol 1505 Graphic | Used by:1509 | |
Symbol 1506 EditableText | Uses:1504 | Used by:1509 |
Symbol 1507 Text | Uses:359 | Used by:1509 |
Symbol 1508 Text | Uses:359 | Used by:1509 |
Symbol 1509 MovieClip [Page106] | Uses:1502 1503 1505 1506 1507 1508 | Used by:2086 |
Symbol 1510 Graphic | Used by:1518 | |
Symbol 1511 Graphic | Used by:1518 | |
Symbol 1512 Font | Used by:1514 | |
Symbol 1513 Graphic | Used by:1518 | |
Symbol 1514 EditableText | Uses:1512 | Used by:1518 |
Symbol 1515 Text | Uses:359 | Used by:1518 |
Symbol 1516 Text | Uses:359 | Used by:1518 |
Symbol 1517 Text | Uses:359 | Used by:1518 |
Symbol 1518 MovieClip [Page107] | Uses:1510 1511 1513 1514 1515 1516 1517 | Used by:2086 |
Symbol 1519 Graphic | Used by:1529 | |
Symbol 1520 Graphic | Used by:1529 | |
Symbol 1521 Font | Used by:1523 | |
Symbol 1522 Graphic | Used by:1529 | |
Symbol 1523 EditableText | Uses:1521 | Used by:1529 |
Symbol 1524 Text | Uses:359 | Used by:1529 |
Symbol 1525 Text | Uses:359 | Used by:1529 |
Symbol 1526 Graphic | Used by:1529 | |
Symbol 1527 Graphic | Used by:1529 | |
Symbol 1528 Text | Uses:359 | Used by:1529 |
Symbol 1529 MovieClip [Page108] | Uses:1519 1520 1522 1523 1524 1525 1526 1527 1528 | Used by:2086 |
Symbol 1530 Graphic | Used by:1538 | |
Symbol 1531 Graphic | Used by:1538 | |
Symbol 1532 Font | Used by:1534 | |
Symbol 1533 Graphic | Used by:1538 | |
Symbol 1534 EditableText | Uses:1532 | Used by:1538 |
Symbol 1535 Text | Uses:359 | Used by:1538 |
Symbol 1536 Text | Uses:359 | Used by:1538 |
Symbol 1537 Text | Uses:359 | Used by:1538 |
Symbol 1538 MovieClip [Page109] | Uses:1530 1531 1533 1534 1535 1536 1537 | Used by:2086 |
Symbol 1539 Graphic | Used by:1547 | |
Symbol 1540 Graphic | Used by:1547 | |
Symbol 1541 Font | Used by:1543 | |
Symbol 1542 Graphic | Used by:1547 | |
Symbol 1543 EditableText | Uses:1541 | Used by:1547 |
Symbol 1544 Text | Uses:359 | Used by:1547 |
Symbol 1545 Text | Uses:359 | Used by:1547 |
Symbol 1546 Text | Uses:359 | Used by:1547 |
Symbol 1547 MovieClip [Page110] | Uses:1539 1540 1542 1543 1544 1545 1546 | Used by:2086 |
Symbol 1548 Graphic | Used by:1556 | |
Symbol 1549 Graphic | Used by:1556 | |
Symbol 1550 Font | Used by:1552 | |
Symbol 1551 Graphic | Used by:1556 | |
Symbol 1552 EditableText | Uses:1550 | Used by:1556 |
Symbol 1553 Text | Uses:359 | Used by:1556 |
Symbol 1554 Text | Uses:359 | Used by:1556 |
Symbol 1555 Text | Uses:359 | Used by:1556 |
Symbol 1556 MovieClip [Page111] | Uses:1548 1549 1551 1552 1553 1554 1555 | Used by:2086 |
Symbol 1557 Graphic | Used by:1567 | |
Symbol 1558 Graphic | Used by:1567 | |
Symbol 1559 Font | Used by:1561 | |
Symbol 1560 Graphic | Used by:1567 | |
Symbol 1561 EditableText | Uses:1559 | Used by:1567 |
Symbol 1562 Text | Uses:359 | Used by:1567 |
Symbol 1563 Text | Uses:359 | Used by:1567 |
Symbol 1564 Graphic | Used by:1567 | |
Symbol 1565 Graphic | Used by:1567 | |
Symbol 1566 Text | Uses:359 | Used by:1567 |
Symbol 1567 MovieClip [Page112] | Uses:1557 1558 1560 1561 1562 1563 1564 1565 1566 | Used by:2086 |
Symbol 1568 Graphic | Used by:1576 | |
Symbol 1569 Graphic | Used by:1576 | |
Symbol 1570 Font | Used by:1572 | |
Symbol 1571 Graphic | Used by:1576 | |
Symbol 1572 EditableText | Uses:1570 | Used by:1576 |
Symbol 1573 Text | Uses:359 | Used by:1576 |
Symbol 1574 Text | Uses:359 | Used by:1576 |
Symbol 1575 Text | Uses:359 | Used by:1576 |
Symbol 1576 MovieClip [Page113] | Uses:1568 1569 1571 1572 1573 1574 1575 | Used by:2086 |
Symbol 1577 Graphic | Used by:1585 | |
Symbol 1578 Graphic | Used by:1585 | |
Symbol 1579 Font | Used by:1581 | |
Symbol 1580 Graphic | Used by:1585 | |
Symbol 1581 EditableText | Uses:1579 | Used by:1585 |
Symbol 1582 Text | Uses:359 | Used by:1585 |
Symbol 1583 Text | Uses:359 | Used by:1585 |
Symbol 1584 Text | Uses:359 | Used by:1585 |
Symbol 1585 MovieClip [Page114] | Uses:1577 1578 1580 1581 1582 1583 1584 | Used by:2086 |
Symbol 1586 Graphic | Used by:1594 | |
Symbol 1587 Graphic | Used by:1594 | |
Symbol 1588 Font | Used by:1590 | |
Symbol 1589 Graphic | Used by:1594 | |
Symbol 1590 EditableText | Uses:1588 | Used by:1594 |
Symbol 1591 Text | Uses:359 | Used by:1594 |
Symbol 1592 Text | Uses:359 786 | Used by:1594 |
Symbol 1593 Text | Uses:359 | Used by:1594 |
Symbol 1594 MovieClip [Page115] | Uses:1586 1587 1589 1590 1591 1592 1593 | Used by:2086 |
Symbol 1595 Graphic | Used by:1602 | |
Symbol 1596 Graphic | Used by:1602 | |
Symbol 1597 Font | Used by:1599 | |
Symbol 1598 Graphic | Used by:1602 | |
Symbol 1599 EditableText | Uses:1597 | Used by:1602 |
Symbol 1600 Text | Uses:359 | Used by:1602 |
Symbol 1601 Text | Uses:371 359 | Used by:1602 |
Symbol 1602 MovieClip [Page116] | Uses:1595 1596 1598 1599 1600 1601 | Used by:2086 |
Symbol 1603 Graphic | Used by:1611 | |
Symbol 1604 Graphic | Used by:1611 | |
Symbol 1605 Font | Used by:1607 | |
Symbol 1606 Graphic | Used by:1611 | |
Symbol 1607 EditableText | Uses:1605 | Used by:1611 |
Symbol 1608 Text | Uses:359 | Used by:1611 |
Symbol 1609 Text | Uses:359 | Used by:1611 |
Symbol 1610 Text | Uses:359 | Used by:1611 |
Symbol 1611 MovieClip [Page117] | Uses:1603 1604 1606 1607 1608 1609 1610 | Used by:2086 |
Symbol 1612 Graphic | Used by:1619 | |
Symbol 1613 Graphic | Used by:1619 | |
Symbol 1614 Font | Used by:1616 | |
Symbol 1615 Graphic | Used by:1619 | |
Symbol 1616 EditableText | Uses:1614 | Used by:1619 |
Symbol 1617 Text | Uses:359 | Used by:1619 |
Symbol 1618 Text | Uses:359 | Used by:1619 |
Symbol 1619 MovieClip [Page118] | Uses:1612 1613 1615 1616 1617 1618 | Used by:2086 |
Symbol 1620 Graphic | Used by:1630 | |
Symbol 1621 Graphic | Used by:1630 | |
Symbol 1622 Font | Used by:1624 | |
Symbol 1623 Graphic | Used by:1630 | |
Symbol 1624 EditableText | Uses:1622 | Used by:1630 |
Symbol 1625 Text | Uses:359 | Used by:1630 |
Symbol 1626 Text | Uses:359 | Used by:1630 |
Symbol 1627 Graphic | Used by:1630 | |
Symbol 1628 Graphic | Used by:1630 | |
Symbol 1629 Text | Uses:359 | Used by:1630 |
Symbol 1630 MovieClip [Page119] | Uses:1620 1621 1623 1624 1625 1626 1627 1628 1629 | Used by:2086 |
Symbol 1631 Graphic | Used by:1639 | |
Symbol 1632 Graphic | Used by:1639 | |
Symbol 1633 Font | Used by:1635 | |
Symbol 1634 Graphic | Used by:1639 | |
Symbol 1635 EditableText | Uses:1633 | Used by:1639 |
Symbol 1636 Text | Uses:359 | Used by:1639 |
Symbol 1637 Text | Uses:359 | Used by:1639 |
Symbol 1638 Text | Uses:359 | Used by:1639 |
Symbol 1639 MovieClip [Page120] | Uses:1631 1632 1634 1635 1636 1637 1638 | Used by:2086 |
Symbol 1640 Graphic | Used by:1648 | |
Symbol 1641 Graphic | Used by:1648 | |
Symbol 1642 Font | Used by:1644 | |
Symbol 1643 Graphic | Used by:1648 | |
Symbol 1644 EditableText | Uses:1642 | Used by:1648 |
Symbol 1645 Text | Uses:359 | Used by:1648 |
Symbol 1646 Text | Uses:359 | Used by:1648 |
Symbol 1647 Text | Uses:359 | Used by:1648 |
Symbol 1648 MovieClip [Page121] | Uses:1640 1641 1643 1644 1645 1646 1647 | Used by:2086 |
Symbol 1649 Graphic | Used by:1659 | |
Symbol 1650 Graphic | Used by:1659 | |
Symbol 1651 Font | Used by:1653 | |
Symbol 1652 Graphic | Used by:1659 | |
Symbol 1653 EditableText | Uses:1651 | Used by:1659 |
Symbol 1654 Text | Uses:359 | Used by:1659 |
Symbol 1655 Text | Uses:359 | Used by:1659 |
Symbol 1656 Graphic | Used by:1659 | |
Symbol 1657 Graphic | Used by:1659 | |
Symbol 1658 Text | Uses:359 | Used by:1659 |
Symbol 1659 MovieClip [Page122] | Uses:1649 1650 1652 1653 1654 1655 1656 1657 1658 | Used by:2086 |
Symbol 1660 Graphic | Used by:1667 | |
Symbol 1661 Graphic | Used by:1667 | |
Symbol 1662 Font | Used by:1664 | |
Symbol 1663 Graphic | Used by:1667 | |
Symbol 1664 EditableText | Uses:1662 | Used by:1667 |
Symbol 1665 Text | Uses:359 | Used by:1667 |
Symbol 1666 Text | Uses:359 | Used by:1667 |
Symbol 1667 MovieClip [Page123] | Uses:1660 1661 1663 1664 1665 1666 | Used by:2086 |
Symbol 1668 Graphic | Used by:1675 | |
Symbol 1669 Graphic | Used by:1675 | |
Symbol 1670 Font | Used by:1672 | |
Symbol 1671 Graphic | Used by:1675 | |
Symbol 1672 EditableText | Uses:1670 | Used by:1675 |
Symbol 1673 Text | Uses:359 | Used by:1675 |
Symbol 1674 Text | Uses:359 | Used by:1675 |
Symbol 1675 MovieClip [Page124] | Uses:1668 1669 1671 1672 1673 1674 | Used by:2086 |
Symbol 1676 Graphic | Used by:1686 | |
Symbol 1677 Graphic | Used by:1686 | |
Symbol 1678 Font | Used by:1680 | |
Symbol 1679 Graphic | Used by:1686 | |
Symbol 1680 EditableText | Uses:1678 | Used by:1686 |
Symbol 1681 Text | Uses:359 | Used by:1686 |
Symbol 1682 Text | Uses:359 | Used by:1686 |
Symbol 1683 Graphic | Used by:1686 | |
Symbol 1684 Graphic | Used by:1686 | |
Symbol 1685 Text | Uses:359 | Used by:1686 |
Symbol 1686 MovieClip [Page125] | Uses:1676 1677 1679 1680 1681 1682 1683 1684 1685 | Used by:2086 |
Symbol 1687 Graphic | Used by:1695 | |
Symbol 1688 Graphic | Used by:1695 | |
Symbol 1689 Font | Used by:1691 | |
Symbol 1690 Graphic | Used by:1695 | |
Symbol 1691 EditableText | Uses:1689 | Used by:1695 |
Symbol 1692 Text | Uses:359 | Used by:1695 |
Symbol 1693 Text | Uses:359 | Used by:1695 |
Symbol 1694 Text | Uses:359 | Used by:1695 |
Symbol 1695 MovieClip [Page126] | Uses:1687 1688 1690 1691 1692 1693 1694 | Used by:2086 |
Symbol 1696 Graphic | Used by:1704 | |
Symbol 1697 Graphic | Used by:1704 | |
Symbol 1698 Font | Used by:1700 | |
Symbol 1699 Graphic | Used by:1704 | |
Symbol 1700 EditableText | Uses:1698 | Used by:1704 |
Symbol 1701 Text | Uses:359 | Used by:1704 |
Symbol 1702 Text | Uses:359 | Used by:1704 |
Symbol 1703 Text | Uses:359 | Used by:1704 |
Symbol 1704 MovieClip [Page127] | Uses:1696 1697 1699 1700 1701 1702 1703 | Used by:2086 |
Symbol 1705 Graphic | Used by:1712 | |
Symbol 1706 Graphic | Used by:1712 | |
Symbol 1707 Font | Used by:1709 | |
Symbol 1708 Graphic | Used by:1712 | |
Symbol 1709 EditableText | Uses:1707 | Used by:1712 |
Symbol 1710 Text | Uses:359 | Used by:1712 |
Symbol 1711 Text | Uses:359 | Used by:1712 |
Symbol 1712 MovieClip [Page128] | Uses:1705 1706 1708 1709 1710 1711 | Used by:2086 |
Symbol 1713 Graphic | Used by:1723 | |
Symbol 1714 Graphic | Used by:1723 | |
Symbol 1715 Font | Used by:1717 | |
Symbol 1716 Graphic | Used by:1723 | |
Symbol 1717 EditableText | Uses:1715 | Used by:1723 |
Symbol 1718 Text | Uses:359 | Used by:1723 |
Symbol 1719 Text | Uses:359 | Used by:1723 |
Symbol 1720 Graphic | Used by:1723 | |
Symbol 1721 Graphic | Used by:1723 | |
Symbol 1722 Text | Uses:359 | Used by:1723 |
Symbol 1723 MovieClip [Page129] | Uses:1713 1714 1716 1717 1718 1719 1720 1721 1722 | Used by:2086 |
Symbol 1724 Graphic | Used by:1732 | |
Symbol 1725 Graphic | Used by:1732 | |
Symbol 1726 Font | Used by:1728 | |
Symbol 1727 Graphic | Used by:1732 | |
Symbol 1728 EditableText | Uses:1726 | Used by:1732 |
Symbol 1729 Text | Uses:359 | Used by:1732 |
Symbol 1730 Text | Uses:359 | Used by:1732 |
Symbol 1731 Text | Uses:359 | Used by:1732 |
Symbol 1732 MovieClip [Page130] | Uses:1724 1725 1727 1728 1729 1730 1731 | Used by:2086 |
Symbol 1733 Graphic | Used by:1740 | |
Symbol 1734 Graphic | Used by:1740 | |
Symbol 1735 Font | Used by:1737 | |
Symbol 1736 Graphic | Used by:1740 | |
Symbol 1737 EditableText | Uses:1735 | Used by:1740 |
Symbol 1738 Text | Uses:359 | Used by:1740 |
Symbol 1739 Text | Uses:359 | Used by:1740 |
Symbol 1740 MovieClip [Page131] | Uses:1733 1734 1736 1737 1738 1739 | Used by:2086 |
Symbol 1741 Graphic | Used by:1748 | |
Symbol 1742 Graphic | Used by:1748 | |
Symbol 1743 Font | Used by:1745 | |
Symbol 1744 Graphic | Used by:1748 | |
Symbol 1745 EditableText | Uses:1743 | Used by:1748 |
Symbol 1746 Text | Uses:359 | Used by:1748 |
Symbol 1747 Text | Uses:359 | Used by:1748 |
Symbol 1748 MovieClip [Page132] | Uses:1741 1742 1744 1745 1746 1747 | Used by:2086 |
Symbol 1749 Graphic | Used by:1759 | |
Symbol 1750 Graphic | Used by:1759 | |
Symbol 1751 Font | Used by:1753 | |
Symbol 1752 Graphic | Used by:1759 | |
Symbol 1753 EditableText | Uses:1751 | Used by:1759 |
Symbol 1754 Text | Uses:359 | Used by:1759 |
Symbol 1755 Text | Uses:359 | Used by:1759 |
Symbol 1756 Graphic | Used by:1759 | |
Symbol 1757 Graphic | Used by:1759 | |
Symbol 1758 Text | Uses:359 | Used by:1759 |
Symbol 1759 MovieClip [Page133] | Uses:1749 1750 1752 1753 1754 1755 1756 1757 1758 | Used by:2086 |
Symbol 1760 Graphic | Used by:1767 | |
Symbol 1761 Graphic | Used by:1767 | |
Symbol 1762 Font | Used by:1764 | |
Symbol 1763 Graphic | Used by:1767 | |
Symbol 1764 EditableText | Uses:1762 | Used by:1767 |
Symbol 1765 Text | Uses:359 | Used by:1767 |
Symbol 1766 Text | Uses:359 | Used by:1767 |
Symbol 1767 MovieClip [Page134] | Uses:1760 1761 1763 1764 1765 1766 | Used by:2086 |
Symbol 1768 Graphic | Used by:1775 | |
Symbol 1769 Graphic | Used by:1775 | |
Symbol 1770 Font | Used by:1772 | |
Symbol 1771 Graphic | Used by:1775 | |
Symbol 1772 EditableText | Uses:1770 | Used by:1775 |
Symbol 1773 Text | Uses:359 | Used by:1775 |
Symbol 1774 Text | Uses:359 | Used by:1775 |
Symbol 1775 MovieClip [Page135] | Uses:1768 1769 1771 1772 1773 1774 | Used by:2086 |
Symbol 1776 Graphic | Used by:1786 | |
Symbol 1777 Graphic | Used by:1786 | |
Symbol 1778 Font | Used by:1780 | |
Symbol 1779 Graphic | Used by:1786 | |
Symbol 1780 EditableText | Uses:1778 | Used by:1786 |
Symbol 1781 Text | Uses:359 | Used by:1786 |
Symbol 1782 Text | Uses:359 | Used by:1786 |
Symbol 1783 Graphic | Used by:1786 | |
Symbol 1784 Graphic | Used by:1786 | |
Symbol 1785 Text | Uses:359 | Used by:1786 |
Symbol 1786 MovieClip [Page136] | Uses:1776 1777 1779 1780 1781 1782 1783 1784 1785 | Used by:2086 |
Symbol 1787 Graphic | Used by:1794 | |
Symbol 1788 Graphic | Used by:1794 | |
Symbol 1789 Font | Used by:1791 | |
Symbol 1790 Graphic | Used by:1794 | |
Symbol 1791 EditableText | Uses:1789 | Used by:1794 |
Symbol 1792 Text | Uses:359 | Used by:1794 |
Symbol 1793 Text | Uses:359 | Used by:1794 |
Symbol 1794 MovieClip [Page137] | Uses:1787 1788 1790 1791 1792 1793 | Used by:2086 |
Symbol 1795 Graphic | Used by:1802 | |
Symbol 1796 Graphic | Used by:1802 | |
Symbol 1797 Font | Used by:1799 | |
Symbol 1798 Graphic | Used by:1802 | |
Symbol 1799 EditableText | Uses:1797 | Used by:1802 |
Symbol 1800 Text | Uses:359 | Used by:1802 |
Symbol 1801 Text | Uses:359 | Used by:1802 |
Symbol 1802 MovieClip [Page138] | Uses:1795 1796 1798 1799 1800 1801 | Used by:2086 |
Symbol 1803 Graphic | Used by:1813 | |
Symbol 1804 Graphic | Used by:1813 | |
Symbol 1805 Font | Used by:1807 | |
Symbol 1806 Graphic | Used by:1813 | |
Symbol 1807 EditableText | Uses:1805 | Used by:1813 |
Symbol 1808 Text | Uses:359 | Used by:1813 |
Symbol 1809 Text | Uses:359 | Used by:1813 |
Symbol 1810 Graphic | Used by:1813 | |
Symbol 1811 Graphic | Used by:1813 | |
Symbol 1812 Text | Uses:359 | Used by:1813 |
Symbol 1813 MovieClip [Page139] | Uses:1803 1804 1806 1807 1808 1809 1810 1811 1812 | Used by:2086 |
Symbol 1814 Graphic | Used by:1821 | |
Symbol 1815 Graphic | Used by:1821 | |
Symbol 1816 Font | Used by:1818 | |
Symbol 1817 Graphic | Used by:1821 | |
Symbol 1818 EditableText | Uses:1816 | Used by:1821 |
Symbol 1819 Text | Uses:359 | Used by:1821 |
Symbol 1820 Text | Uses:359 | Used by:1821 |
Symbol 1821 MovieClip [Page140] | Uses:1814 1815 1817 1818 1819 1820 | Used by:2086 |
Symbol 1822 Graphic | Used by:1829 | |
Symbol 1823 Graphic | Used by:1829 | |
Symbol 1824 Font | Used by:1826 | |
Symbol 1825 Graphic | Used by:1829 | |
Symbol 1826 EditableText | Uses:1824 | Used by:1829 |
Symbol 1827 Text | Uses:359 | Used by:1829 |
Symbol 1828 Text | Uses:359 | Used by:1829 |
Symbol 1829 MovieClip [Page141] | Uses:1822 1823 1825 1826 1827 1828 | Used by:2086 |
Symbol 1830 Graphic | Used by:1838 | |
Symbol 1831 Graphic | Used by:1838 | |
Symbol 1832 Font | Used by:1834 | |
Symbol 1833 Graphic | Used by:1838 | |
Symbol 1834 EditableText | Uses:1832 | Used by:1838 |
Symbol 1835 Text | Uses:359 | Used by:1838 |
Symbol 1836 Text | Uses:359 | Used by:1838 |
Symbol 1837 Text | Uses:359 | Used by:1838 |
Symbol 1838 MovieClip [Page142] | Uses:1830 1831 1833 1834 1835 1836 1837 | Used by:2086 |
Symbol 1839 Graphic | Used by:1849 | |
Symbol 1840 Graphic | Used by:1849 | |
Symbol 1841 Font | Used by:1843 | |
Symbol 1842 Graphic | Used by:1849 | |
Symbol 1843 EditableText | Uses:1841 | Used by:1849 |
Symbol 1844 Text | Uses:359 | Used by:1849 |
Symbol 1845 Text | Uses:359 | Used by:1849 |
Symbol 1846 Graphic | Used by:1849 | |
Symbol 1847 Graphic | Used by:1849 | |
Symbol 1848 Text | Uses:359 | Used by:1849 |
Symbol 1849 MovieClip [Page143] | Uses:1839 1840 1842 1843 1844 1845 1846 1847 1848 | Used by:2086 |
Symbol 1850 Graphic | Used by:1857 | |
Symbol 1851 Graphic | Used by:1857 | |
Symbol 1852 Font | Used by:1854 | |
Symbol 1853 Graphic | Used by:1857 | |
Symbol 1854 EditableText | Uses:1852 | Used by:1857 |
Symbol 1855 Text | Uses:359 | Used by:1857 |
Symbol 1856 Text | Uses:359 | Used by:1857 |
Symbol 1857 MovieClip [Page144] | Uses:1850 1851 1853 1854 1855 1856 | Used by:2086 |
Symbol 1858 Graphic | Used by:1865 | |
Symbol 1859 Graphic | Used by:1865 | |
Symbol 1860 Font | Used by:1862 | |
Symbol 1861 Graphic | Used by:1865 | |
Symbol 1862 EditableText | Uses:1860 | Used by:1865 |
Symbol 1863 Text | Uses:359 | Used by:1865 |
Symbol 1864 Text | Uses:359 | Used by:1865 |
Symbol 1865 MovieClip [Page145] | Uses:1858 1859 1861 1862 1863 1864 | Used by:2086 |
Symbol 1866 Graphic | Used by:1873 | |
Symbol 1867 Graphic | Used by:1873 | |
Symbol 1868 Font | Used by:1870 | |
Symbol 1869 Graphic | Used by:1873 | |
Symbol 1870 EditableText | Uses:1868 | Used by:1873 |
Symbol 1871 Text | Uses:359 | Used by:1873 |
Symbol 1872 Text | Uses:359 | Used by:1873 |
Symbol 1873 MovieClip [Page146] | Uses:1866 1867 1869 1870 1871 1872 | Used by:2086 |
Symbol 1874 Graphic | Used by:1884 | |
Symbol 1875 Graphic | Used by:1884 | |
Symbol 1876 Font | Used by:1878 | |
Symbol 1877 Graphic | Used by:1884 | |
Symbol 1878 EditableText | Uses:1876 | Used by:1884 |
Symbol 1879 Text | Uses:359 | Used by:1884 |
Symbol 1880 Text | Uses:359 | Used by:1884 |
Symbol 1881 Graphic | Used by:1884 | |
Symbol 1882 Graphic | Used by:1884 | |
Symbol 1883 Text | Uses:359 | Used by:1884 |
Symbol 1884 MovieClip [Page147] | Uses:1874 1875 1877 1878 1879 1880 1881 1882 1883 | Used by:2086 |
Symbol 1885 Graphic | Used by:1893 | |
Symbol 1886 Graphic | Used by:1893 | |
Symbol 1887 Font | Used by:1889 | |
Symbol 1888 Graphic | Used by:1893 | |
Symbol 1889 EditableText | Uses:1887 | Used by:1893 |
Symbol 1890 Text | Uses:359 | Used by:1893 |
Symbol 1891 Text | Uses:359 | Used by:1893 |
Symbol 1892 Text | Uses:359 | Used by:1893 |
Symbol 1893 MovieClip [Page148] | Uses:1885 1886 1888 1889 1890 1891 1892 | Used by:2086 |
Symbol 1894 Graphic | Used by:1901 | |
Symbol 1895 Graphic | Used by:1901 | |
Symbol 1896 Font | Used by:1898 | |
Symbol 1897 Graphic | Used by:1901 | |
Symbol 1898 EditableText | Uses:1896 | Used by:1901 |
Symbol 1899 Text | Uses:359 | Used by:1901 |
Symbol 1900 Text | Uses:359 | Used by:1901 |
Symbol 1901 MovieClip [Page149] | Uses:1894 1895 1897 1898 1899 1900 | Used by:2086 |
Symbol 1902 Graphic | Used by:1910 | |
Symbol 1903 Graphic | Used by:1910 | |
Symbol 1904 Font | Used by:1906 | |
Symbol 1905 Graphic | Used by:1910 | |
Symbol 1906 EditableText | Uses:1904 | Used by:1910 |
Symbol 1907 Text | Uses:359 | Used by:1910 |
Symbol 1908 Text | Uses:359 | Used by:1910 |
Symbol 1909 Text | Uses:359 | Used by:1910 |
Symbol 1910 MovieClip [Page150] | Uses:1902 1903 1905 1906 1907 1908 1909 | Used by:2086 |
Symbol 1911 Graphic | Used by:1918 | |
Symbol 1912 Graphic | Used by:1918 | |
Symbol 1913 Font | Used by:1915 | |
Symbol 1914 Graphic | Used by:1918 | |
Symbol 1915 EditableText | Uses:1913 | Used by:1918 |
Symbol 1916 Text | Uses:359 | Used by:1918 |
Symbol 1917 Text | Uses:359 | Used by:1918 |
Symbol 1918 MovieClip [Page151] | Uses:1911 1912 1914 1915 1916 1917 | Used by:2086 |
Symbol 1919 Graphic | Used by:1927 | |
Symbol 1920 Graphic | Used by:1927 | |
Symbol 1921 Font | Used by:1923 | |
Symbol 1922 Graphic | Used by:1927 | |
Symbol 1923 EditableText | Uses:1921 | Used by:1927 |
Symbol 1924 Text | Uses:359 | Used by:1927 |
Symbol 1925 Text | Uses:359 | Used by:1927 |
Symbol 1926 Text | Uses:359 | Used by:1927 |
Symbol 1927 MovieClip [Page152] | Uses:1919 1920 1922 1923 1924 1925 1926 | Used by:2086 |
Symbol 1928 Graphic | Used by:1935 | |
Symbol 1929 Graphic | Used by:1935 | |
Symbol 1930 Font | Used by:1932 | |
Symbol 1931 Graphic | Used by:1935 | |
Symbol 1932 EditableText | Uses:1930 | Used by:1935 |
Symbol 1933 Text | Uses:359 | Used by:1935 |
Symbol 1934 Text | Uses:359 | Used by:1935 |
Symbol 1935 MovieClip [Page153] | Uses:1928 1929 1931 1932 1933 1934 | Used by:2086 |
Symbol 1936 Graphic | Used by:1944 | |
Symbol 1937 Graphic | Used by:1944 | |
Symbol 1938 Font | Used by:1940 | |
Symbol 1939 Graphic | Used by:1944 | |
Symbol 1940 EditableText | Uses:1938 | Used by:1944 |
Symbol 1941 Text | Uses:359 | Used by:1944 |
Symbol 1942 Text | Uses:359 | Used by:1944 |
Symbol 1943 Text | Uses:359 | Used by:1944 |
Symbol 1944 MovieClip [Page154] | Uses:1936 1937 1939 1940 1941 1942 1943 | Used by:2086 |
Symbol 1945 Graphic | Used by:1953 | |
Symbol 1946 Graphic | Used by:1953 | |
Symbol 1947 Font | Used by:1949 | |
Symbol 1948 Graphic | Used by:1953 | |
Symbol 1949 EditableText | Uses:1947 | Used by:1953 |
Symbol 1950 Text | Uses:359 | Used by:1953 |
Symbol 1951 Text | Uses:359 | Used by:1953 |
Symbol 1952 Text | Uses:359 | Used by:1953 |
Symbol 1953 MovieClip [Page155] | Uses:1945 1946 1948 1949 1950 1951 1952 | Used by:2086 |
Symbol 1954 Graphic | Used by:1961 | |
Symbol 1955 Graphic | Used by:1961 | |
Symbol 1956 Font | Used by:1958 | |
Symbol 1957 Graphic | Used by:1961 | |
Symbol 1958 EditableText | Uses:1956 | Used by:1961 |
Symbol 1959 Text | Uses:359 | Used by:1961 |
Symbol 1960 Text | Uses:359 | Used by:1961 |
Symbol 1961 MovieClip [Page156] | Uses:1954 1955 1957 1958 1959 1960 | Used by:2086 |
Symbol 1962 Graphic | Used by:1969 | |
Symbol 1963 Graphic | Used by:1969 | |
Symbol 1964 Font | Used by:1966 | |
Symbol 1965 Graphic | Used by:1969 | |
Symbol 1966 EditableText | Uses:1964 | Used by:1969 |
Symbol 1967 Text | Uses:359 | Used by:1969 |
Symbol 1968 Text | Uses:359 | Used by:1969 |
Symbol 1969 MovieClip [Page157] | Uses:1962 1963 1965 1966 1967 1968 | Used by:2086 |
Symbol 1970 Graphic | Used by:1977 | |
Symbol 1971 Graphic | Used by:1977 | |
Symbol 1972 Font | Used by:1974 | |
Symbol 1973 Graphic | Used by:1977 | |
Symbol 1974 EditableText | Uses:1972 | Used by:1977 |
Symbol 1975 Text | Uses:359 | Used by:1977 |
Symbol 1976 Text | Uses:359 | Used by:1977 |
Symbol 1977 MovieClip [Page158] | Uses:1970 1971 1973 1974 1975 1976 | Used by:2086 |
Symbol 1978 Graphic | Used by:1985 | |
Symbol 1979 Graphic | Used by:1985 | |
Symbol 1980 Font | Used by:1982 | |
Symbol 1981 Graphic | Used by:1985 | |
Symbol 1982 EditableText | Uses:1980 | Used by:1985 |
Symbol 1983 Text | Uses:359 | Used by:1985 |
Symbol 1984 Text | Uses:359 | Used by:1985 |
Symbol 1985 MovieClip [Page159] | Uses:1978 1979 1981 1982 1983 1984 | Used by:2086 |
Symbol 1986 Graphic | Used by:1993 | |
Symbol 1987 Graphic | Used by:1993 | |
Symbol 1988 Font | Used by:1990 | |
Symbol 1989 Graphic | Used by:1993 | |
Symbol 1990 EditableText | Uses:1988 | Used by:1993 |
Symbol 1991 Text | Uses:359 | Used by:1993 |
Symbol 1992 Text | Uses:359 371 | Used by:1993 |
Symbol 1993 MovieClip [Page160] | Uses:1986 1987 1989 1990 1991 1992 | Used by:2086 |
Symbol 1994 Graphic | Used by:2002 | |
Symbol 1995 Graphic | Used by:2002 | |
Symbol 1996 Font | Used by:1998 | |
Symbol 1997 Graphic | Used by:2002 | |
Symbol 1998 EditableText | Uses:1996 | Used by:2002 |
Symbol 1999 Text | Uses:359 | Used by:2002 |
Symbol 2000 Text | Uses:359 786 | Used by:2002 |
Symbol 2001 Text | Uses:786 | Used by:2002 |
Symbol 2002 MovieClip [Page161] | Uses:1994 1995 1997 1998 1999 2000 2001 | Used by:2086 |
Symbol 2003 Graphic | Used by:2011 | |
Symbol 2004 Graphic | Used by:2011 | |
Symbol 2005 Font | Used by:2007 | |
Symbol 2006 Graphic | Used by:2011 | |
Symbol 2007 EditableText | Uses:2005 | Used by:2011 |
Symbol 2008 Text | Uses:359 | Used by:2011 |
Symbol 2009 Text | Uses:786 359 | Used by:2011 |
Symbol 2010 Text | Uses:359 | Used by:2011 |
Symbol 2011 MovieClip [Page162] | Uses:2003 2004 2006 2007 2008 2009 2010 | Used by:2086 |
Symbol 2012 Graphic | Used by:2022 | |
Symbol 2013 Graphic | Used by:2022 | |
Symbol 2014 Font | Used by:2016 | |
Symbol 2015 Graphic | Used by:2022 | |
Symbol 2016 EditableText | Uses:2014 | Used by:2022 |
Symbol 2017 Text | Uses:359 | Used by:2022 |
Symbol 2018 Text | Uses:359 | Used by:2022 |
Symbol 2019 Graphic | Used by:2022 | |
Symbol 2020 Graphic | Used by:2022 | |
Symbol 2021 Text | Uses:359 | Used by:2022 |
Symbol 2022 MovieClip [Page163] | Uses:2012 2013 2015 2016 2017 2018 2019 2020 2021 | Used by:2086 |
Symbol 2023 Graphic | Used by:2030 | |
Symbol 2024 Graphic | Used by:2030 | |
Symbol 2025 Font | Used by:2027 | |
Symbol 2026 Graphic | Used by:2030 | |
Symbol 2027 EditableText | Uses:2025 | Used by:2030 |
Symbol 2028 Text | Uses:359 | Used by:2030 |
Symbol 2029 Text | Uses:359 | Used by:2030 |
Symbol 2030 MovieClip [Page164] | Uses:2023 2024 2026 2027 2028 2029 | Used by:2086 |
Symbol 2031 Graphic | Used by:2039 | |
Symbol 2032 Graphic | Used by:2039 | |
Symbol 2033 Font | Used by:2035 | |
Symbol 2034 Graphic | Used by:2039 | |
Symbol 2035 EditableText | Uses:2033 | Used by:2039 |
Symbol 2036 Text | Uses:359 | Used by:2039 |
Symbol 2037 Text | Uses:359 | Used by:2039 |
Symbol 2038 Text | Uses:359 | Used by:2039 |
Symbol 2039 MovieClip [Page165] | Uses:2031 2032 2034 2035 2036 2037 2038 | Used by:2086 |
Symbol 2040 Graphic | Used by:2048 | |
Symbol 2041 Graphic | Used by:2048 | |
Symbol 2042 Font | Used by:2044 | |
Symbol 2043 Graphic | Used by:2048 | |
Symbol 2044 EditableText | Uses:2042 | Used by:2048 |
Symbol 2045 Text | Uses:359 | Used by:2048 |
Symbol 2046 Text | Uses:359 | Used by:2048 |
Symbol 2047 Text | Uses:359 | Used by:2048 |
Symbol 2048 MovieClip [Page166] | Uses:2040 2041 2043 2044 2045 2046 2047 | Used by:2086 |
Symbol 2049 Graphic | Used by:2059 | |
Symbol 2050 Graphic | Used by:2059 | |
Symbol 2051 Font | Used by:2053 | |
Symbol 2052 Graphic | Used by:2059 | |
Symbol 2053 EditableText | Uses:2051 | Used by:2059 |
Symbol 2054 Text | Uses:359 | Used by:2059 |
Symbol 2055 Text | Uses:359 | Used by:2059 |
Symbol 2056 Graphic | Used by:2059 | |
Symbol 2057 Graphic | Used by:2059 | |
Symbol 2058 Text | Uses:359 786 | Used by:2059 |
Symbol 2059 MovieClip [Page167] | Uses:2049 2050 2052 2053 2054 2055 2056 2057 2058 | Used by:2086 |
Symbol 2060 Graphic | Used by:2068 | |
Symbol 2061 Graphic | Used by:2068 | |
Symbol 2062 Font | Used by:2064 | |
Symbol 2063 Graphic | Used by:2068 | |
Symbol 2064 EditableText | Uses:2062 | Used by:2068 |
Symbol 2065 Text | Uses:359 | Used by:2068 |
Symbol 2066 Text | Uses:359 | Used by:2068 |
Symbol 2067 Text | Uses:359 | Used by:2068 |
Symbol 2068 MovieClip [Page168] | Uses:2060 2061 2063 2064 2065 2066 2067 | Used by:2086 |
Symbol 2069 Graphic | Used by:2077 | |
Symbol 2070 Graphic | Used by:2077 | |
Symbol 2071 Font | Used by:2073 | |
Symbol 2072 Graphic | Used by:2077 | |
Symbol 2073 EditableText | Uses:2071 | Used by:2077 |
Symbol 2074 Text | Uses:359 | Used by:2077 |
Symbol 2075 Text | Uses:359 | Used by:2077 |
Symbol 2076 Text | Uses:359 | Used by:2077 |
Symbol 2077 MovieClip [Page169] | Uses:2069 2070 2072 2073 2074 2075 2076 | Used by:2086 |
Symbol 2078 Graphic | Used by:2085 | |
Symbol 2079 Graphic | Used by:2085 | |
Symbol 2080 Font | Used by:2082 | |
Symbol 2081 Graphic | Used by:2085 | |
Symbol 2082 EditableText | Uses:2080 | Used by:2085 |
Symbol 2083 Text | Uses:359 | Used by:2085 |
Symbol 2084 Text | Uses:359 371 | Used by:2085 |
Symbol 2085 MovieClip [Page170] | Uses:2078 2079 2081 2082 2083 2084 | Used by:2086 |
Symbol 2086 MovieClip [PageList] | Uses:364 375 386 395 404 418 429 443 460 471 482 496 510 524 535 548 559 570 584 595 606 617 628 639 656 673 684 698 712 726 742 756 770 779 789 803 812 826 837 845 856 867 881 892 903 914 925 939 950 964 981 990 1001 1015 1026 1035 1052 1060 1069 1080 1089 1100 1109 1120 1129 1140 1148 1159 1168 1179 1188 1199 1207 1216 1225 1234 1242 1253 1262 1270 1281 1289 1297 1306 1317 1326 1334 1342 1353 1362 1371 1380 1391 1399 1408 1419 1427 1436 1445 1456 1464 1472 1481 1492 1501 1509 1518 1529 1538 1547 1556 1567 1576 1585 1594 1602 1611 1619 1630 1639 1648 1659 1667 1675 1686 1695 1704 1712 1723 1732 1740 1748 1759 1767 1775 1786 1794 1802 1813 1821 1829 1838 1849 1857 1865 1873 1884 1893 1901 1910 1918 1927 1935 1944 1953 1961 1969 1977 1985 1993 2002 2011 2022 2030 2039 2048 2059 2068 2077 2085 |
Instance Names
"bgr" | Frame 2 | Symbol 152 MovieClip |
"DocArea" | Frame 2 | Symbol 123 MovieClip [ScrollPane] |
"toolbar" | Frame 2 | Symbol 174 MovieClip |
"HandCursor" | Frame 2 | Symbol 176 MovieClip |
"TextCursor" | Frame 2 | Symbol 178 MovieClip |
"msg" | Symbol 13 MovieClip [waitmsg] Frame 1 | Symbol 9 EditableText |
"downbut" | Symbol 16 MovieClip Frame 2 | Symbol 15 MovieClip |
"_but" | Symbol 17 MovieClip [#nextpage] Frame 1 | Symbol 16 MovieClip |
"_but" | Symbol 18 MovieClip [#more] Frame 1 | Symbol 16 MovieClip |
"_but" | Symbol 19 MovieClip [#selMode] Frame 1 | Symbol 16 MovieClip |
"_but" | Symbol 20 MovieClip [#newwindow] Frame 1 | Symbol 16 MovieClip |
"_but" | Symbol 21 MovieClip [#help] Frame 1 | Symbol 16 MovieClip |
"_but" | Symbol 22 MovieClip [#rotate] Frame 1 | Symbol 16 MovieClip |
"_but" | Symbol 23 MovieClip [#prevpage] Frame 1 | Symbol 16 MovieClip |
"_but" | Symbol 24 MovieClip [#scalePage] Frame 1 | Symbol 16 MovieClip |
"_but" | Symbol 25 MovieClip [#scaleWidth] Frame 1 | Symbol 16 MovieClip |
"_but" | Symbol 26 MovieClip [#moveMode] Frame 1 | Symbol 16 MovieClip |
"_but" | Symbol 27 MovieClip [#print] Frame 1 | Symbol 16 MovieClip |
"b" | Symbol 39 MovieClip [SimpleButtonDown] Frame 1 | Symbol 36 MovieClip [BrdrShdw] |
"face" | Symbol 39 MovieClip [SimpleButtonDown] Frame 1 | Symbol 38 MovieClip [BrdrFace] |
"b" | Symbol 44 MovieClip [SimpleButtonIn] Frame 1 | Symbol 41 MovieClip [BrdrBlk] |
"it" | Symbol 44 MovieClip [SimpleButtonIn] Frame 1 | Symbol 43 MovieClip [BrdrHilght] |
"g" | Symbol 44 MovieClip [SimpleButtonIn] Frame 1 | Symbol 36 MovieClip [BrdrShdw] |
"face" | Symbol 44 MovieClip [SimpleButtonIn] Frame 1 | Symbol 38 MovieClip [BrdrFace] |
"ob" | Symbol 45 MovieClip [SimpleButtonUp] Frame 1 | Symbol 41 MovieClip [BrdrBlk] |
"ol" | Symbol 45 MovieClip [SimpleButtonUp] Frame 1 | Symbol 38 MovieClip [BrdrFace] |
"ib" | Symbol 45 MovieClip [SimpleButtonUp] Frame 1 | Symbol 36 MovieClip [BrdrShdw] |
"il" | Symbol 45 MovieClip [SimpleButtonUp] Frame 1 | Symbol 43 MovieClip [BrdrHilght] |
"face" | Symbol 45 MovieClip [SimpleButtonUp] Frame 1 | Symbol 38 MovieClip [BrdrFace] |
"boundingBox_mc" | Symbol 52 MovieClip [FocusRect] Frame 1 | Symbol 34 MovieClip [BoundingBox] |
"tabCapture" | Symbol 53 MovieClip [FocusManager] Frame 1 | Symbol 51 Button |
"boundingBox_mc" | Symbol 56 MovieClip [SimpleButton] Frame 1 | Symbol 34 MovieClip [BoundingBox] |
"boundingBox_mc" | Symbol 60 MovieClip [Button] Frame 1 | Symbol 34 MovieClip [BoundingBox] |
"dfs" | Symbol 116 MovieClip [BtnDownArrow] Frame 1 | Symbol 64 MovieClip [ScrollTrack] |
"dfs" | Symbol 117 MovieClip [BtnUpArrow] Frame 1 | Symbol 64 MovieClip [ScrollTrack] |
"boundingBox_mc" | Symbol 119 MovieClip [HScrollBar] Frame 1 | Symbol 34 MovieClip [BoundingBox] |
"boundingBox_mc" | Symbol 120 MovieClip [VScrollBar] Frame 1 | Symbol 34 MovieClip [BoundingBox] |
"boundingBox_mc" | Symbol 121 MovieClip [View] Frame 1 | Symbol 34 MovieClip [BoundingBox] |
"boundingBox_mc" | Symbol 122 MovieClip [ScrollView] Frame 1 | Symbol 34 MovieClip [BoundingBox] |
"boundingBox_mc" | Symbol 123 MovieClip [ScrollPane] Frame 1 | Symbol 34 MovieClip [BoundingBox] |
"SliderHandleBtn" | Symbol 159 MovieClip Frame 1 | Symbol 158 Button |
"SliderHandle" | Symbol 160 MovieClip Frame 1 | Symbol 159 MovieClip |
"ScaleTextField" | Symbol 163 MovieClip Frame 1 | Symbol 162 EditableText |
"TotalPages" | Symbol 166 MovieClip Frame 1 | Symbol 165 EditableText |
"PageNoField" | Symbol 168 MovieClip Frame 1 | Symbol 167 EditableText |
"TotalPagesMC" | Symbol 169 MovieClip Frame 1 | Symbol 166 MovieClip |
"PageNoFieldMC" | Symbol 169 MovieClip Frame 1 | Symbol 168 MovieClip |
"searchPattern" | Symbol 172 MovieClip Frame 1 | Symbol 171 EditableText |
"_but" | Symbol 173 MovieClip Frame 1 | Symbol 16 MovieClip |
"toolbarbgr" | Symbol 174 MovieClip Frame 1 | Symbol 153 MovieClip |
"logo" | Symbol 174 MovieClip Frame 1 | Symbol 154 MovieClip |
"print" | Symbol 174 MovieClip Frame 1 | Symbol 27 MovieClip [#print] |
"ZoomSlider" | Symbol 174 MovieClip Frame 1 | Symbol 160 MovieClip |
"ScaleTextMovie" | Symbol 174 MovieClip Frame 1 | Symbol 163 MovieClip |
"PageNoMovie" | Symbol 174 MovieClip Frame 1 | Symbol 169 MovieClip |
"moveMode" | Symbol 174 MovieClip Frame 1 | Symbol 26 MovieClip [#moveMode] |
"scaleWidth" | Symbol 174 MovieClip Frame 1 | Symbol 25 MovieClip [#scaleWidth] |
"scalePage" | Symbol 174 MovieClip Frame 1 | Symbol 24 MovieClip [#scalePage] |
"prevpage" | Symbol 174 MovieClip Frame 1 | Symbol 23 MovieClip [#prevpage] |
"rotate" | Symbol 174 MovieClip Frame 1 | Symbol 22 MovieClip [#rotate] |
"help" | Symbol 174 MovieClip Frame 1 | Symbol 21 MovieClip [#help] |
"newwindow" | Symbol 174 MovieClip Frame 1 | Symbol 20 MovieClip [#newwindow] |
"selMode" | Symbol 174 MovieClip Frame 1 | Symbol 19 MovieClip [#selMode] |
"more" | Symbol 174 MovieClip Frame 1 | Symbol 18 MovieClip [#more] |
"nextpage" | Symbol 174 MovieClip Frame 1 | Symbol 17 MovieClip [#nextpage] |
"searchPatternmc" | Symbol 174 MovieClip Frame 1 | Symbol 172 MovieClip |
"searchbut" | Symbol 174 MovieClip Frame 1 | Symbol 173 MovieClip |
"CR" | Symbol 364 MovieClip [Page1] Frame 1 | Symbol 358 EditableText |
"CR" | Symbol 375 MovieClip [Page2] Frame 1 | Symbol 369 EditableText |
"CR" | Symbol 386 MovieClip [Page3] Frame 1 | Symbol 380 EditableText |
"CR" | Symbol 395 MovieClip [Page4] Frame 1 | Symbol 391 EditableText |
"CR" | Symbol 404 MovieClip [Page5] Frame 1 | Symbol 400 EditableText |
"CR" | Symbol 418 MovieClip [Page6] Frame 1 | Symbol 409 EditableText |
"CR" | Symbol 429 MovieClip [Page7] Frame 1 | Symbol 423 EditableText |
"CR" | Symbol 443 MovieClip [Page8] Frame 1 | Symbol 434 EditableText |
"CR" | Symbol 460 MovieClip [Page9] Frame 1 | Symbol 448 EditableText |
"CR" | Symbol 471 MovieClip [Page10] Frame 1 | Symbol 465 EditableText |
"CR" | Symbol 482 MovieClip [Page11] Frame 1 | Symbol 476 EditableText |
"CR" | Symbol 496 MovieClip [Page12] Frame 1 | Symbol 487 EditableText |
"CR" | Symbol 510 MovieClip [Page13] Frame 1 | Symbol 501 EditableText |
"CR" | Symbol 524 MovieClip [Page14] Frame 1 | Symbol 515 EditableText |
"CR" | Symbol 535 MovieClip [Page15] Frame 1 | Symbol 529 EditableText |
"CR" | Symbol 548 MovieClip [Page16] Frame 1 | Symbol 540 EditableText |
"CR" | Symbol 559 MovieClip [Page17] Frame 1 | Symbol 553 EditableText |
"CR" | Symbol 570 MovieClip [Page18] Frame 1 | Symbol 564 EditableText |
"CR" | Symbol 584 MovieClip [Page19] Frame 1 | Symbol 575 EditableText |
"CR" | Symbol 595 MovieClip [Page20] Frame 1 | Symbol 589 EditableText |
"CR" | Symbol 606 MovieClip [Page21] Frame 1 | Symbol 600 EditableText |
"CR" | Symbol 617 MovieClip [Page22] Frame 1 | Symbol 611 EditableText |
"CR" | Symbol 628 MovieClip [Page23] Frame 1 | Symbol 622 EditableText |
"CR" | Symbol 639 MovieClip [Page24] Frame 1 | Symbol 633 EditableText |
"CR" | Symbol 656 MovieClip [Page25] Frame 1 | Symbol 644 EditableText |
"CR" | Symbol 673 MovieClip [Page26] Frame 1 | Symbol 661 EditableText |
"CR" | Symbol 684 MovieClip [Page27] Frame 1 | Symbol 678 EditableText |
"CR" | Symbol 698 MovieClip [Page28] Frame 1 | Symbol 689 EditableText |
"CR" | Symbol 712 MovieClip [Page29] Frame 1 | Symbol 703 EditableText |
"CR" | Symbol 726 MovieClip [Page30] Frame 1 | Symbol 717 EditableText |
"CR" | Symbol 742 MovieClip [Page31] Frame 1 | Symbol 731 EditableText |
"CR" | Symbol 756 MovieClip [Page32] Frame 1 | Symbol 747 EditableText |
"CR" | Symbol 770 MovieClip [Page33] Frame 1 | Symbol 761 EditableText |
"CR" | Symbol 779 MovieClip [Page34] Frame 1 | Symbol 775 EditableText |
"CR" | Symbol 789 MovieClip [Page35] Frame 1 | Symbol 784 EditableText |
"CR" | Symbol 803 MovieClip [Page36] Frame 1 | Symbol 794 EditableText |
"CR" | Symbol 812 MovieClip [Page37] Frame 1 | Symbol 808 EditableText |
"CR" | Symbol 826 MovieClip [Page38] Frame 1 | Symbol 817 EditableText |
"CR" | Symbol 837 MovieClip [Page39] Frame 1 | Symbol 831 EditableText |
"CR" | Symbol 845 MovieClip [Page40] Frame 1 | Symbol 842 EditableText |
"CR" | Symbol 856 MovieClip [Page41] Frame 1 | Symbol 850 EditableText |
"CR" | Symbol 867 MovieClip [Page42] Frame 1 | Symbol 861 EditableText |
"CR" | Symbol 881 MovieClip [Page43] Frame 1 | Symbol 872 EditableText |
"CR" | Symbol 892 MovieClip [Page44] Frame 1 | Symbol 886 EditableText |
"CR" | Symbol 903 MovieClip [Page45] Frame 1 | Symbol 897 EditableText |
"CR" | Symbol 914 MovieClip [Page46] Frame 1 | Symbol 908 EditableText |
"CR" | Symbol 925 MovieClip [Page47] Frame 1 | Symbol 919 EditableText |
"CR" | Symbol 939 MovieClip [Page48] Frame 1 | Symbol 930 EditableText |
"CR" | Symbol 950 MovieClip [Page49] Frame 1 | Symbol 944 EditableText |
"CR" | Symbol 964 MovieClip [Page50] Frame 1 | Symbol 955 EditableText |
"CR" | Symbol 981 MovieClip [Page51] Frame 1 | Symbol 969 EditableText |
"CR" | Symbol 990 MovieClip [Page52] Frame 1 | Symbol 986 EditableText |
"CR" | Symbol 1001 MovieClip [Page53] Frame 1 | Symbol 995 EditableText |
"CR" | Symbol 1015 MovieClip [Page54] Frame 1 | Symbol 1006 EditableText |
"CR" | Symbol 1026 MovieClip [Page55] Frame 1 | Symbol 1020 EditableText |
"CR" | Symbol 1035 MovieClip [Page56] Frame 1 | Symbol 1031 EditableText |
"CR" | Symbol 1052 MovieClip [Page57] Frame 1 | Symbol 1040 EditableText |
"CR" | Symbol 1060 MovieClip [Page58] Frame 1 | Symbol 1057 EditableText |
"CR" | Symbol 1069 MovieClip [Page59] Frame 1 | Symbol 1065 EditableText |
"CR" | Symbol 1080 MovieClip [Page60] Frame 1 | Symbol 1074 EditableText |
"CR" | Symbol 1089 MovieClip [Page61] Frame 1 | Symbol 1085 EditableText |
"CR" | Symbol 1100 MovieClip [Page62] Frame 1 | Symbol 1094 EditableText |
"CR" | Symbol 1109 MovieClip [Page63] Frame 1 | Symbol 1105 EditableText |
"CR" | Symbol 1120 MovieClip [Page64] Frame 1 | Symbol 1114 EditableText |
"CR" | Symbol 1129 MovieClip [Page65] Frame 1 | Symbol 1125 EditableText |
"CR" | Symbol 1140 MovieClip [Page66] Frame 1 | Symbol 1134 EditableText |
"CR" | Symbol 1148 MovieClip [Page67] Frame 1 | Symbol 1145 EditableText |
"CR" | Symbol 1159 MovieClip [Page68] Frame 1 | Symbol 1153 EditableText |
"CR" | Symbol 1168 MovieClip [Page69] Frame 1 | Symbol 1164 EditableText |
"CR" | Symbol 1179 MovieClip [Page70] Frame 1 | Symbol 1173 EditableText |
"CR" | Symbol 1188 MovieClip [Page71] Frame 1 | Symbol 1184 EditableText |
"CR" | Symbol 1199 MovieClip [Page72] Frame 1 | Symbol 1193 EditableText |
"CR" | Symbol 1207 MovieClip [Page73] Frame 1 | Symbol 1204 EditableText |
"CR" | Symbol 1216 MovieClip [Page74] Frame 1 | Symbol 1212 EditableText |
"CR" | Symbol 1225 MovieClip [Page75] Frame 1 | Symbol 1221 EditableText |
"CR" | Symbol 1234 MovieClip [Page76] Frame 1 | Symbol 1230 EditableText |
"CR" | Symbol 1242 MovieClip [Page77] Frame 1 | Symbol 1239 EditableText |
"CR" | Symbol 1253 MovieClip [Page78] Frame 1 | Symbol 1247 EditableText |
"CR" | Symbol 1262 MovieClip [Page79] Frame 1 | Symbol 1258 EditableText |
"CR" | Symbol 1270 MovieClip [Page80] Frame 1 | Symbol 1267 EditableText |
"CR" | Symbol 1281 MovieClip [Page81] Frame 1 | Symbol 1275 EditableText |
"CR" | Symbol 1289 MovieClip [Page82] Frame 1 | Symbol 1286 EditableText |
"CR" | Symbol 1297 MovieClip [Page83] Frame 1 | Symbol 1294 EditableText |
"CR" | Symbol 1306 MovieClip [Page84] Frame 1 | Symbol 1302 EditableText |
"CR" | Symbol 1317 MovieClip [Page85] Frame 1 | Symbol 1311 EditableText |
"CR" | Symbol 1326 MovieClip [Page86] Frame 1 | Symbol 1322 EditableText |
"CR" | Symbol 1334 MovieClip [Page87] Frame 1 | Symbol 1331 EditableText |
"CR" | Symbol 1342 MovieClip [Page88] Frame 1 | Symbol 1339 EditableText |
"CR" | Symbol 1353 MovieClip [Page89] Frame 1 | Symbol 1347 EditableText |
"CR" | Symbol 1362 MovieClip [Page90] Frame 1 | Symbol 1358 EditableText |
"CR" | Symbol 1371 MovieClip [Page91] Frame 1 | Symbol 1367 EditableText |
"CR" | Symbol 1380 MovieClip [Page92] Frame 1 | Symbol 1376 EditableText |
"CR" | Symbol 1391 MovieClip [Page93] Frame 1 | Symbol 1385 EditableText |
"CR" | Symbol 1399 MovieClip [Page94] Frame 1 | Symbol 1396 EditableText |
"CR" | Symbol 1408 MovieClip [Page95] Frame 1 | Symbol 1404 EditableText |
"CR" | Symbol 1419 MovieClip [Page96] Frame 1 | Symbol 1413 EditableText |
"CR" | Symbol 1427 MovieClip [Page97] Frame 1 | Symbol 1424 EditableText |
"CR" | Symbol 1436 MovieClip [Page98] Frame 1 | Symbol 1432 EditableText |
"CR" | Symbol 1445 MovieClip [Page99] Frame 1 | Symbol 1441 EditableText |
"CR" | Symbol 1456 MovieClip [Page100] Frame 1 | Symbol 1450 EditableText |
"CR" | Symbol 1464 MovieClip [Page101] Frame 1 | Symbol 1461 EditableText |
"CR" | Symbol 1472 MovieClip [Page102] Frame 1 | Symbol 1469 EditableText |
"CR" | Symbol 1481 MovieClip [Page103] Frame 1 | Symbol 1477 EditableText |
"CR" | Symbol 1492 MovieClip [Page104] Frame 1 | Symbol 1486 EditableText |
"CR" | Symbol 1501 MovieClip [Page105] Frame 1 | Symbol 1497 EditableText |
"CR" | Symbol 1509 MovieClip [Page106] Frame 1 | Symbol 1506 EditableText |
"CR" | Symbol 1518 MovieClip [Page107] Frame 1 | Symbol 1514 EditableText |
"CR" | Symbol 1529 MovieClip [Page108] Frame 1 | Symbol 1523 EditableText |
"CR" | Symbol 1538 MovieClip [Page109] Frame 1 | Symbol 1534 EditableText |
"CR" | Symbol 1547 MovieClip [Page110] Frame 1 | Symbol 1543 EditableText |
"CR" | Symbol 1556 MovieClip [Page111] Frame 1 | Symbol 1552 EditableText |
"CR" | Symbol 1567 MovieClip [Page112] Frame 1 | Symbol 1561 EditableText |
"CR" | Symbol 1576 MovieClip [Page113] Frame 1 | Symbol 1572 EditableText |
"CR" | Symbol 1585 MovieClip [Page114] Frame 1 | Symbol 1581 EditableText |
"CR" | Symbol 1594 MovieClip [Page115] Frame 1 | Symbol 1590 EditableText |
"CR" | Symbol 1602 MovieClip [Page116] Frame 1 | Symbol 1599 EditableText |
"CR" | Symbol 1611 MovieClip [Page117] Frame 1 | Symbol 1607 EditableText |
"CR" | Symbol 1619 MovieClip [Page118] Frame 1 | Symbol 1616 EditableText |
"CR" | Symbol 1630 MovieClip [Page119] Frame 1 | Symbol 1624 EditableText |
"CR" | Symbol 1639 MovieClip [Page120] Frame 1 | Symbol 1635 EditableText |
"CR" | Symbol 1648 MovieClip [Page121] Frame 1 | Symbol 1644 EditableText |
"CR" | Symbol 1659 MovieClip [Page122] Frame 1 | Symbol 1653 EditableText |
"CR" | Symbol 1667 MovieClip [Page123] Frame 1 | Symbol 1664 EditableText |
"CR" | Symbol 1675 MovieClip [Page124] Frame 1 | Symbol 1672 EditableText |
"CR" | Symbol 1686 MovieClip [Page125] Frame 1 | Symbol 1680 EditableText |
"CR" | Symbol 1695 MovieClip [Page126] Frame 1 | Symbol 1691 EditableText |
"CR" | Symbol 1704 MovieClip [Page127] Frame 1 | Symbol 1700 EditableText |
"CR" | Symbol 1712 MovieClip [Page128] Frame 1 | Symbol 1709 EditableText |
"CR" | Symbol 1723 MovieClip [Page129] Frame 1 | Symbol 1717 EditableText |
"CR" | Symbol 1732 MovieClip [Page130] Frame 1 | Symbol 1728 EditableText |
"CR" | Symbol 1740 MovieClip [Page131] Frame 1 | Symbol 1737 EditableText |
"CR" | Symbol 1748 MovieClip [Page132] Frame 1 | Symbol 1745 EditableText |
"CR" | Symbol 1759 MovieClip [Page133] Frame 1 | Symbol 1753 EditableText |
"CR" | Symbol 1767 MovieClip [Page134] Frame 1 | Symbol 1764 EditableText |
"CR" | Symbol 1775 MovieClip [Page135] Frame 1 | Symbol 1772 EditableText |
"CR" | Symbol 1786 MovieClip [Page136] Frame 1 | Symbol 1780 EditableText |
"CR" | Symbol 1794 MovieClip [Page137] Frame 1 | Symbol 1791 EditableText |
"CR" | Symbol 1802 MovieClip [Page138] Frame 1 | Symbol 1799 EditableText |
"CR" | Symbol 1813 MovieClip [Page139] Frame 1 | Symbol 1807 EditableText |
"CR" | Symbol 1821 MovieClip [Page140] Frame 1 | Symbol 1818 EditableText |
"CR" | Symbol 1829 MovieClip [Page141] Frame 1 | Symbol 1826 EditableText |
"CR" | Symbol 1838 MovieClip [Page142] Frame 1 | Symbol 1834 EditableText |
"CR" | Symbol 1849 MovieClip [Page143] Frame 1 | Symbol 1843 EditableText |
"CR" | Symbol 1857 MovieClip [Page144] Frame 1 | Symbol 1854 EditableText |
"CR" | Symbol 1865 MovieClip [Page145] Frame 1 | Symbol 1862 EditableText |
"CR" | Symbol 1873 MovieClip [Page146] Frame 1 | Symbol 1870 EditableText |
"CR" | Symbol 1884 MovieClip [Page147] Frame 1 | Symbol 1878 EditableText |
"CR" | Symbol 1893 MovieClip [Page148] Frame 1 | Symbol 1889 EditableText |
"CR" | Symbol 1901 MovieClip [Page149] Frame 1 | Symbol 1898 EditableText |
"CR" | Symbol 1910 MovieClip [Page150] Frame 1 | Symbol 1906 EditableText |
"CR" | Symbol 1918 MovieClip [Page151] Frame 1 | Symbol 1915 EditableText |
"CR" | Symbol 1927 MovieClip [Page152] Frame 1 | Symbol 1923 EditableText |
"CR" | Symbol 1935 MovieClip [Page153] Frame 1 | Symbol 1932 EditableText |
"CR" | Symbol 1944 MovieClip [Page154] Frame 1 | Symbol 1940 EditableText |
"CR" | Symbol 1953 MovieClip [Page155] Frame 1 | Symbol 1949 EditableText |
"CR" | Symbol 1961 MovieClip [Page156] Frame 1 | Symbol 1958 EditableText |
"CR" | Symbol 1969 MovieClip [Page157] Frame 1 | Symbol 1966 EditableText |
"CR" | Symbol 1977 MovieClip [Page158] Frame 1 | Symbol 1974 EditableText |
"CR" | Symbol 1985 MovieClip [Page159] Frame 1 | Symbol 1982 EditableText |
"CR" | Symbol 1993 MovieClip [Page160] Frame 1 | Symbol 1990 EditableText |
"CR" | Symbol 2002 MovieClip [Page161] Frame 1 | Symbol 1998 EditableText |
"CR" | Symbol 2011 MovieClip [Page162] Frame 1 | Symbol 2007 EditableText |
"CR" | Symbol 2022 MovieClip [Page163] Frame 1 | Symbol 2016 EditableText |
"CR" | Symbol 2030 MovieClip [Page164] Frame 1 | Symbol 2027 EditableText |
"CR" | Symbol 2039 MovieClip [Page165] Frame 1 | Symbol 2035 EditableText |
"CR" | Symbol 2048 MovieClip [Page166] Frame 1 | Symbol 2044 EditableText |
"CR" | Symbol 2059 MovieClip [Page167] Frame 1 | Symbol 2053 EditableText |
"CR" | Symbol 2068 MovieClip [Page168] Frame 1 | Symbol 2064 EditableText |
"CR" | Symbol 2077 MovieClip [Page169] Frame 1 | Symbol 2073 EditableText |
"CR" | Symbol 2085 MovieClip [Page170] Frame 1 | Symbol 2082 EditableText |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 302 as "TBImage1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 305 as "TBImage2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 308 as "TBImage4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 311 as "TBImage32" |
ExportAssets (56) | Timeline Frame 1 | Symbol 314 as "TBImage64" |
ExportAssets (56) | Timeline Frame 1 | Symbol 317 as "TBImage128" |
ExportAssets (56) | Timeline Frame 1 | Symbol 320 as "TBImage512" |
ExportAssets (56) | Timeline Frame 1 | Symbol 323 as "TBImage2048" |
ExportAssets (56) | Timeline Frame 1 | Symbol 326 as "TBImage4096" |
ExportAssets (56) | Timeline Frame 1 | Symbol 329 as "TBImage8192" |
ExportAssets (56) | Timeline Frame 1 | Symbol 332 as "TBImage16384" |
ExportAssets (56) | Timeline Frame 1 | Symbol 335 as "TBImage32768" |
ExportAssets (56) | Timeline Frame 1 | Symbol 338 as "TBImage65536" |
ExportAssets (56) | Timeline Frame 1 | Symbol 339 as "Brightness" |
ExportAssets (56) | Timeline Frame 1 | Symbol 340 as "Contrast" |
ExportAssets (56) | Timeline Frame 1 | Symbol 341 as "Heights" |
ExportAssets (56) | Timeline Frame 1 | Symbol 342 as "HelpPageURL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 343 as "Hue" |
ExportAssets (56) | Timeline Frame 1 | Symbol 344 as "InterfaceCustomMask" |
ExportAssets (56) | Timeline Frame 1 | Symbol 345 as "Lang" |
ExportAssets (56) | Timeline Frame 1 | Symbol 346 as "Links" |
ExportAssets (56) | Timeline Frame 1 | Symbol 347 as "LogoURL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 348 as "Orientation" |
ExportAssets (56) | Timeline Frame 1 | Symbol 349 as "PageMode" |
ExportAssets (56) | Timeline Frame 1 | Symbol 350 as "PageNum" |
ExportAssets (56) | Timeline Frame 1 | Symbol 351 as "Resolution" |
ExportAssets (56) | Timeline Frame 1 | Symbol 352 as "Saturation" |
ExportAssets (56) | Timeline Frame 1 | Symbol 353 as "Widths" |
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "BottomArea" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "ScrollArea" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "#whitebgr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "#bgr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "waitmsg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "#nextpage" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "#more" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "#selMode" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "#newwindow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "#help" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "#rotate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "#prevpage" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "#scalePage" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "#scaleWidth" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "#moveMode" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "#print" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "BoundingBox" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "BrdrShdw" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "BrdrFace" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "SimpleButtonDown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "BrdrBlk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 43 as "BrdrHilght" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "SimpleButtonIn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "SimpleButtonUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "Defaults" |
ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "UIObjectExtensions" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "UIObject" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "FocusRect" |
ExportAssets (56) | Timeline Frame 1 | Symbol 53 as "FocusManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "UIComponentExtensions" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "UIComponent" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "SimpleButton" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "Border" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "RectBorder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 59 as "ButtonSkin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "Button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "CustomBorder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 64 as "ScrollTrack" |
ExportAssets (56) | Timeline Frame 1 | Symbol 71 as "ScrollDownArrowDisabled" |
ExportAssets (56) | Timeline Frame 1 | Symbol 73 as "ScrollThemeColor1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 75 as "ScrollThemeColor2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 76 as "ScrollDownArrowDown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 77 as "ScrollDownArrowOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 78 as "ScrollDownArrowUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "ScrollThumbBottomDisabled" |
ExportAssets (56) | Timeline Frame 1 | Symbol 86 as "ThumbThemeColor1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "ThumbThemeColor3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "ScrollThumbBottomDown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 90 as "ScrollThumbBottomOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 91 as "ScrollThumbBottomUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "ScrollThumbGripDisabled" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "ThumbThemeColor2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 96 as "ScrollThumbGripDown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 97 as "ScrollThumbGripOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 98 as "ScrollThumbGripUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 100 as "ScrollThumbMiddleDisabled" |
ExportAssets (56) | Timeline Frame 1 | Symbol 101 as "ScrollThumbMiddleDown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 105 as "ScrollThumbMiddleOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 106 as "ScrollThumbMiddleUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 107 as "ScrollThumbTopDisabled" |
ExportAssets (56) | Timeline Frame 1 | Symbol 108 as "ScrollThumbTopDown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 109 as "ScrollThumbTopOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 110 as "ScrollThumbTopUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 111 as "ScrollTrackDisabled" |
ExportAssets (56) | Timeline Frame 1 | Symbol 112 as "ScrollUpArrowDisabled" |
ExportAssets (56) | Timeline Frame 1 | Symbol 113 as "ScrollUpArrowDown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 114 as "ScrollUpArrowOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 115 as "ScrollUpArrowUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "BtnDownArrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 117 as "BtnUpArrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 118 as "ScrollBarAssets" |
ExportAssets (56) | Timeline Frame 1 | Symbol 119 as "HScrollBar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 120 as "VScrollBar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 121 as "View" |
ExportAssets (56) | Timeline Frame 1 | Symbol 122 as "ScrollView" |
ExportAssets (56) | Timeline Frame 1 | Symbol 123 as "ScrollPane" |
ExportAssets (56) | Timeline Frame 1 | Symbol 179 as "__Packages.ColorMatrix" |
ExportAssets (56) | Timeline Frame 1 | Symbol 180 as "__Packages.P2FLocale" |
ExportAssets (56) | Timeline Frame 1 | Symbol 181 as "__Packages.VisibleArea" |
ExportAssets (56) | Timeline Frame 1 | Symbol 182 as "__Packages.SelectionRange" |
ExportAssets (56) | Timeline Frame 1 | Symbol 183 as "__Packages.CPrint2FlashEvents" |
ExportAssets (56) | Timeline Frame 1 | Symbol 184 as "__Packages.Slider" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "__Packages.mx.core.UIObject" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "__Packages.mx.core.UIComponent" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "__Packages.mx.core.View" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "__Packages.mx.core.ScrollView" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "__Packages.mx.containers.ScrollPane" |
ExportAssets (56) | Timeline Frame 1 | Symbol 124 as "__Packages.mx.skins.SkinElement" |
ExportAssets (56) | Timeline Frame 1 | Symbol 125 as "__Packages.mx.styles.CSSTextStyles" |
ExportAssets (56) | Timeline Frame 1 | Symbol 126 as "__Packages.mx.styles.StyleManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 127 as "__Packages.mx.styles.CSSStyleDeclaration" |
ExportAssets (56) | Timeline Frame 1 | Symbol 128 as "__Packages.mx.skins.Border" |
ExportAssets (56) | Timeline Frame 1 | Symbol 129 as "__Packages.mx.skins.RectBorder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 130 as "__Packages.mx.managers.DepthManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 131 as "__Packages.mx.events.EventDispatcher" |
ExportAssets (56) | Timeline Frame 1 | Symbol 132 as "__Packages.mx.events.UIEventDispatcher" |
ExportAssets (56) | Timeline Frame 1 | Symbol 133 as "__Packages.mx.core.ExternalContent" |
ExportAssets (56) | Timeline Frame 1 | Symbol 134 as "__Packages.mx.skins.CustomBorder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 135 as "__Packages.mx.controls.scrollClasses.ScrollThumb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 136 as "__Packages.mx.controls.SimpleButton" |
ExportAssets (56) | Timeline Frame 1 | Symbol 137 as "__Packages.mx.controls.scrollClasses.ScrollBar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 138 as "__Packages.mx.controls.HScrollBar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 139 as "__Packages.mx.controls.Button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 140 as "__Packages.mx.skins.ColoredSkinElement" |
ExportAssets (56) | Timeline Frame 1 | Symbol 141 as "__Packages.mx.core.ext.UIObjectExtensions" |
ExportAssets (56) | Timeline Frame 1 | Symbol 142 as "__Packages.mx.skins.halo.Defaults" |
ExportAssets (56) | Timeline Frame 1 | Symbol 143 as "__Packages.mx.managers.SystemManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 144 as "__Packages.mx.managers.FocusManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 145 as "__Packages.mx.skins.halo.FocusRect" |
ExportAssets (56) | Timeline Frame 1 | Symbol 146 as "__Packages.mx.managers.OverlappedWindows" |
ExportAssets (56) | Timeline Frame 1 | Symbol 147 as "__Packages.mx.styles.CSSSetStyle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 148 as "__Packages.mx.core.ext.UIComponentExtensions" |
ExportAssets (56) | Timeline Frame 1 | Symbol 149 as "__Packages.mx.skins.halo.RectBorder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 150 as "__Packages.mx.skins.halo.ButtonSkin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 151 as "__Packages.mx.controls.VScrollBar" |
ExportAssets (56) | Timeline Frame 3 | Symbol 364 as "Page1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 375 as "Page2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 386 as "Page3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 395 as "Page4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 404 as "Page5" |
ExportAssets (56) | Timeline Frame 8 | Symbol 418 as "Page6" |
ExportAssets (56) | Timeline Frame 9 | Symbol 429 as "Page7" |
ExportAssets (56) | Timeline Frame 10 | Symbol 443 as "Page8" |
ExportAssets (56) | Timeline Frame 11 | Symbol 460 as "Page9" |
ExportAssets (56) | Timeline Frame 12 | Symbol 471 as "Page10" |
ExportAssets (56) | Timeline Frame 13 | Symbol 482 as "Page11" |
ExportAssets (56) | Timeline Frame 14 | Symbol 496 as "Page12" |
ExportAssets (56) | Timeline Frame 15 | Symbol 510 as "Page13" |
ExportAssets (56) | Timeline Frame 16 | Symbol 524 as "Page14" |
ExportAssets (56) | Timeline Frame 17 | Symbol 535 as "Page15" |
ExportAssets (56) | Timeline Frame 18 | Symbol 548 as "Page16" |
ExportAssets (56) | Timeline Frame 19 | Symbol 559 as "Page17" |
ExportAssets (56) | Timeline Frame 20 | Symbol 570 as "Page18" |
ExportAssets (56) | Timeline Frame 21 | Symbol 584 as "Page19" |
ExportAssets (56) | Timeline Frame 22 | Symbol 595 as "Page20" |
ExportAssets (56) | Timeline Frame 23 | Symbol 606 as "Page21" |
ExportAssets (56) | Timeline Frame 24 | Symbol 617 as "Page22" |
ExportAssets (56) | Timeline Frame 25 | Symbol 628 as "Page23" |
ExportAssets (56) | Timeline Frame 26 | Symbol 639 as "Page24" |
ExportAssets (56) | Timeline Frame 27 | Symbol 656 as "Page25" |
ExportAssets (56) | Timeline Frame 28 | Symbol 673 as "Page26" |
ExportAssets (56) | Timeline Frame 29 | Symbol 684 as "Page27" |
ExportAssets (56) | Timeline Frame 30 | Symbol 698 as "Page28" |
ExportAssets (56) | Timeline Frame 31 | Symbol 712 as "Page29" |
ExportAssets (56) | Timeline Frame 32 | Symbol 726 as "Page30" |
ExportAssets (56) | Timeline Frame 33 | Symbol 742 as "Page31" |
ExportAssets (56) | Timeline Frame 34 | Symbol 756 as "Page32" |
ExportAssets (56) | Timeline Frame 35 | Symbol 770 as "Page33" |
ExportAssets (56) | Timeline Frame 36 | Symbol 779 as "Page34" |
ExportAssets (56) | Timeline Frame 37 | Symbol 789 as "Page35" |
ExportAssets (56) | Timeline Frame 38 | Symbol 803 as "Page36" |
ExportAssets (56) | Timeline Frame 39 | Symbol 812 as "Page37" |
ExportAssets (56) | Timeline Frame 40 | Symbol 826 as "Page38" |
ExportAssets (56) | Timeline Frame 41 | Symbol 837 as "Page39" |
ExportAssets (56) | Timeline Frame 42 | Symbol 845 as "Page40" |
ExportAssets (56) | Timeline Frame 43 | Symbol 856 as "Page41" |
ExportAssets (56) | Timeline Frame 44 | Symbol 867 as "Page42" |
ExportAssets (56) | Timeline Frame 45 | Symbol 881 as "Page43" |
ExportAssets (56) | Timeline Frame 46 | Symbol 892 as "Page44" |
ExportAssets (56) | Timeline Frame 47 | Symbol 903 as "Page45" |
ExportAssets (56) | Timeline Frame 48 | Symbol 914 as "Page46" |
ExportAssets (56) | Timeline Frame 49 | Symbol 925 as "Page47" |
ExportAssets (56) | Timeline Frame 50 | Symbol 939 as "Page48" |
ExportAssets (56) | Timeline Frame 51 | Symbol 950 as "Page49" |
ExportAssets (56) | Timeline Frame 52 | Symbol 964 as "Page50" |
ExportAssets (56) | Timeline Frame 53 | Symbol 981 as "Page51" |
ExportAssets (56) | Timeline Frame 54 | Symbol 990 as "Page52" |
ExportAssets (56) | Timeline Frame 55 | Symbol 1001 as "Page53" |
ExportAssets (56) | Timeline Frame 56 | Symbol 1015 as "Page54" |
ExportAssets (56) | Timeline Frame 57 | Symbol 1026 as "Page55" |
ExportAssets (56) | Timeline Frame 58 | Symbol 1035 as "Page56" |
ExportAssets (56) | Timeline Frame 59 | Symbol 1052 as "Page57" |
ExportAssets (56) | Timeline Frame 60 | Symbol 1060 as "Page58" |
ExportAssets (56) | Timeline Frame 61 | Symbol 1069 as "Page59" |
ExportAssets (56) | Timeline Frame 62 | Symbol 1080 as "Page60" |
ExportAssets (56) | Timeline Frame 63 | Symbol 1089 as "Page61" |
ExportAssets (56) | Timeline Frame 64 | Symbol 1100 as "Page62" |
ExportAssets (56) | Timeline Frame 65 | Symbol 1109 as "Page63" |
ExportAssets (56) | Timeline Frame 66 | Symbol 1120 as "Page64" |
ExportAssets (56) | Timeline Frame 67 | Symbol 1129 as "Page65" |
ExportAssets (56) | Timeline Frame 68 | Symbol 1140 as "Page66" |
ExportAssets (56) | Timeline Frame 69 | Symbol 1148 as "Page67" |
ExportAssets (56) | Timeline Frame 70 | Symbol 1159 as "Page68" |
ExportAssets (56) | Timeline Frame 71 | Symbol 1168 as "Page69" |
ExportAssets (56) | Timeline Frame 72 | Symbol 1179 as "Page70" |
ExportAssets (56) | Timeline Frame 73 | Symbol 1188 as "Page71" |
ExportAssets (56) | Timeline Frame 74 | Symbol 1199 as "Page72" |
ExportAssets (56) | Timeline Frame 75 | Symbol 1207 as "Page73" |
ExportAssets (56) | Timeline Frame 76 | Symbol 1216 as "Page74" |
ExportAssets (56) | Timeline Frame 77 | Symbol 1225 as "Page75" |
ExportAssets (56) | Timeline Frame 78 | Symbol 1234 as "Page76" |
ExportAssets (56) | Timeline Frame 79 | Symbol 1242 as "Page77" |
ExportAssets (56) | Timeline Frame 80 | Symbol 1253 as "Page78" |
ExportAssets (56) | Timeline Frame 81 | Symbol 1262 as "Page79" |
ExportAssets (56) | Timeline Frame 82 | Symbol 1270 as "Page80" |
ExportAssets (56) | Timeline Frame 83 | Symbol 1281 as "Page81" |
ExportAssets (56) | Timeline Frame 84 | Symbol 1289 as "Page82" |
ExportAssets (56) | Timeline Frame 85 | Symbol 1297 as "Page83" |
ExportAssets (56) | Timeline Frame 86 | Symbol 1306 as "Page84" |
ExportAssets (56) | Timeline Frame 87 | Symbol 1317 as "Page85" |
ExportAssets (56) | Timeline Frame 88 | Symbol 1326 as "Page86" |
ExportAssets (56) | Timeline Frame 89 | Symbol 1334 as "Page87" |
ExportAssets (56) | Timeline Frame 90 | Symbol 1342 as "Page88" |
ExportAssets (56) | Timeline Frame 91 | Symbol 1353 as "Page89" |
ExportAssets (56) | Timeline Frame 92 | Symbol 1362 as "Page90" |
ExportAssets (56) | Timeline Frame 93 | Symbol 1371 as "Page91" |
ExportAssets (56) | Timeline Frame 94 | Symbol 1380 as "Page92" |
ExportAssets (56) | Timeline Frame 95 | Symbol 1391 as "Page93" |
ExportAssets (56) | Timeline Frame 96 | Symbol 1399 as "Page94" |
ExportAssets (56) | Timeline Frame 97 | Symbol 1408 as "Page95" |
ExportAssets (56) | Timeline Frame 98 | Symbol 1419 as "Page96" |
ExportAssets (56) | Timeline Frame 99 | Symbol 1427 as "Page97" |
ExportAssets (56) | Timeline Frame 100 | Symbol 1436 as "Page98" |
ExportAssets (56) | Timeline Frame 101 | Symbol 1445 as "Page99" |
ExportAssets (56) | Timeline Frame 102 | Symbol 1456 as "Page100" |
ExportAssets (56) | Timeline Frame 103 | Symbol 1464 as "Page101" |
ExportAssets (56) | Timeline Frame 104 | Symbol 1472 as "Page102" |
ExportAssets (56) | Timeline Frame 105 | Symbol 1481 as "Page103" |
ExportAssets (56) | Timeline Frame 106 | Symbol 1492 as "Page104" |
ExportAssets (56) | Timeline Frame 107 | Symbol 1501 as "Page105" |
ExportAssets (56) | Timeline Frame 108 | Symbol 1509 as "Page106" |
ExportAssets (56) | Timeline Frame 109 | Symbol 1518 as "Page107" |
ExportAssets (56) | Timeline Frame 110 | Symbol 1529 as "Page108" |
ExportAssets (56) | Timeline Frame 111 | Symbol 1538 as "Page109" |
ExportAssets (56) | Timeline Frame 112 | Symbol 1547 as "Page110" |
ExportAssets (56) | Timeline Frame 113 | Symbol 1556 as "Page111" |
ExportAssets (56) | Timeline Frame 114 | Symbol 1567 as "Page112" |
ExportAssets (56) | Timeline Frame 115 | Symbol 1576 as "Page113" |
ExportAssets (56) | Timeline Frame 116 | Symbol 1585 as "Page114" |
ExportAssets (56) | Timeline Frame 117 | Symbol 1594 as "Page115" |
ExportAssets (56) | Timeline Frame 118 | Symbol 1602 as "Page116" |
ExportAssets (56) | Timeline Frame 119 | Symbol 1611 as "Page117" |
ExportAssets (56) | Timeline Frame 120 | Symbol 1619 as "Page118" |
ExportAssets (56) | Timeline Frame 121 | Symbol 1630 as "Page119" |
ExportAssets (56) | Timeline Frame 122 | Symbol 1639 as "Page120" |
ExportAssets (56) | Timeline Frame 123 | Symbol 1648 as "Page121" |
ExportAssets (56) | Timeline Frame 124 | Symbol 1659 as "Page122" |
ExportAssets (56) | Timeline Frame 125 | Symbol 1667 as "Page123" |
ExportAssets (56) | Timeline Frame 126 | Symbol 1675 as "Page124" |
ExportAssets (56) | Timeline Frame 127 | Symbol 1686 as "Page125" |
ExportAssets (56) | Timeline Frame 128 | Symbol 1695 as "Page126" |
ExportAssets (56) | Timeline Frame 129 | Symbol 1704 as "Page127" |
ExportAssets (56) | Timeline Frame 130 | Symbol 1712 as "Page128" |
ExportAssets (56) | Timeline Frame 131 | Symbol 1723 as "Page129" |
ExportAssets (56) | Timeline Frame 132 | Symbol 1732 as "Page130" |
ExportAssets (56) | Timeline Frame 133 | Symbol 1740 as "Page131" |
ExportAssets (56) | Timeline Frame 134 | Symbol 1748 as "Page132" |
ExportAssets (56) | Timeline Frame 135 | Symbol 1759 as "Page133" |
ExportAssets (56) | Timeline Frame 136 | Symbol 1767 as "Page134" |
ExportAssets (56) | Timeline Frame 137 | Symbol 1775 as "Page135" |
ExportAssets (56) | Timeline Frame 138 | Symbol 1786 as "Page136" |
ExportAssets (56) | Timeline Frame 139 | Symbol 1794 as "Page137" |
ExportAssets (56) | Timeline Frame 140 | Symbol 1802 as "Page138" |
ExportAssets (56) | Timeline Frame 141 | Symbol 1813 as "Page139" |
ExportAssets (56) | Timeline Frame 142 | Symbol 1821 as "Page140" |
ExportAssets (56) | Timeline Frame 143 | Symbol 1829 as "Page141" |
ExportAssets (56) | Timeline Frame 144 | Symbol 1838 as "Page142" |
ExportAssets (56) | Timeline Frame 145 | Symbol 1849 as "Page143" |
ExportAssets (56) | Timeline Frame 146 | Symbol 1857 as "Page144" |
ExportAssets (56) | Timeline Frame 147 | Symbol 1865 as "Page145" |
ExportAssets (56) | Timeline Frame 148 | Symbol 1873 as "Page146" |
ExportAssets (56) | Timeline Frame 149 | Symbol 1884 as "Page147" |
ExportAssets (56) | Timeline Frame 150 | Symbol 1893 as "Page148" |
ExportAssets (56) | Timeline Frame 151 | Symbol 1901 as "Page149" |
ExportAssets (56) | Timeline Frame 152 | Symbol 1910 as "Page150" |
ExportAssets (56) | Timeline Frame 153 | Symbol 1918 as "Page151" |
ExportAssets (56) | Timeline Frame 154 | Symbol 1927 as "Page152" |
ExportAssets (56) | Timeline Frame 155 | Symbol 1935 as "Page153" |
ExportAssets (56) | Timeline Frame 156 | Symbol 1944 as "Page154" |
ExportAssets (56) | Timeline Frame 157 | Symbol 1953 as "Page155" |
ExportAssets (56) | Timeline Frame 158 | Symbol 1961 as "Page156" |
ExportAssets (56) | Timeline Frame 159 | Symbol 1969 as "Page157" |
ExportAssets (56) | Timeline Frame 160 | Symbol 1977 as "Page158" |
ExportAssets (56) | Timeline Frame 161 | Symbol 1985 as "Page159" |
ExportAssets (56) | Timeline Frame 162 | Symbol 1993 as "Page160" |
ExportAssets (56) | Timeline Frame 163 | Symbol 2002 as "Page161" |
ExportAssets (56) | Timeline Frame 164 | Symbol 2011 as "Page162" |
ExportAssets (56) | Timeline Frame 165 | Symbol 2022 as "Page163" |
ExportAssets (56) | Timeline Frame 166 | Symbol 2030 as "Page164" |
ExportAssets (56) | Timeline Frame 167 | Symbol 2039 as "Page165" |
ExportAssets (56) | Timeline Frame 168 | Symbol 2048 as "Page166" |
ExportAssets (56) | Timeline Frame 169 | Symbol 2059 as "Page167" |
ExportAssets (56) | Timeline Frame 170 | Symbol 2068 as "Page168" |
ExportAssets (56) | Timeline Frame 171 | Symbol 2077 as "Page169" |
ExportAssets (56) | Timeline Frame 172 | Symbol 2085 as "Page170" |
ExportAssets (56) | Timeline Frame 172 | Symbol 2086 as "PageList" |
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