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Warfare - 1917.swf

This is the info page for
Flash #54138

(Click the ID number above for more basic data on this flash file.)


Text
versionNumber

00

Developed by:
Armor Games

-----------------------------------

PLAY

HINT: A hint!

WARFARE:1917
IS NOT AVAILABLE HERE

PERHAPS TRY PLAYING AT

ARMORGAMES.COM

SOUND CONTROLLER

ASSET CONTROLLER

A

XP

2

C40

X

Developed by:  Armor Games

v1.01

© Armor Games 2008

MUSIC

OPTIONS

VISUAL QUALITY

SOUND EFFECTS

SELECT CAMPAIGN

GERMAN CAMPAIGN - HARD

Known for their hardy infantry and Sturmtruppen the German Army of 1917 were a fierce fighting force.
Taking a defensive stance on lands that they had gained through occupation, the German Army's strategy
was much more suited to trench warfare.

GERMAN CAMPAIGN - ONLY AVAILABLE AT ARMORGAMES.COM

BRITISH CAMPAIGN - NORMAL

During the first world war, the British Army was known for it's keen use of Artillery and pioneering of the
Tank. Always pushing forward the British Army took on an offensive doctrine, while this lead to the deaths
of many, ground gained was the all important goal.

CHOOSE YOUR CAMPAIGN

Select a side to lead into your Warfare campaign!
Each army has it's own strengths and weaknesses as well as specialty units available.

LAUNCH BATTLE

UPGRADE UNITS

00

<p align="center"><font face="DIN-Bold" size="9" color="#d2d1c6" letterSpacing="0.000000" kerning="0">10000 / 25 XP</font></p>

Text

Text

MAIN MENU

CREDITS

DESIGNED / PROGRAMMED / ANIMATED

CHRIS "CON" CONDON

MUSIC BY

JAMES CUSSEN

VOICE ACTORS

TOTALBISCUIT (wcradio.com)  as  BRITISH SOLDIER

BRIAN JAMES SMITH   as  BRITISH SOLDIER

DAVID WEINBERGER  as  BRITISH SOLDIER

FRANK 'DINICTUS' WEHRMEIJER  as  GERMAN SOLDIER

SCOTT LATHAM  as  GERMAN SOLDIER

CON@ARMORGAMES.COM

CON@ARMORGAMES.COM

INSTRUCTIONS

HOW TO PLAY

Win each battle by taking over
the ENEMY GROUND or by
forcing the enemy into
surrender by wearing down
their  MORALE.
The bars at the top of screen
show GROUND TAKEN and
the MORALE of your men.

TRENCHES

Each trench can fit up to 3
squads. Once in the trench,
these squads can be forced
out using the UNIT
CONTROLS.
Trenches can also be
LOCKED. This stops any
units entering the trench.

BONUSES

Trenches, Officers and
Upgrades all provide both
offensive and defensive
bonuses  to your men.
Earn experience (XP) by
killing enemies and
winning battles effectively
and you'll earn UPGRADE
POINTS. Spend these to
buy bonuses.

SUPPORT

Fire support weapons are
your best bet against
entrenched troops.
To use  support weapons
select them from the menu,
then click on the red target
on the battlefield for where
you'd like it deployed.

0

0

DEFENSIVE

AGGRESSIVE

BALANCED

RIFLEMEN

ASSAULT

MG

SNIPER

OFFICER

TANK

MORTAR

ARTILLERY

GAS

ANTI-TANK

EASY

MEDIUM

HARD

SHORT

LONG

FEW

MED.

MANY

DONE

00

ARTILLERY ACCURACY

Makes artillery strikes long and intense barrages that will decimate the enemy.

Effect: Additional rounds.

Cost: 3

00

NEW UNIT AVAILABLE

TEAMTYPE

CLOSE

ON

WHAT

VISUAL QUALITY

SOUND EFFECTS

BATTLENAME

DEPLOYING TO BATTLEFIELD

HINT: A hint!

TEAM VICTORY!

BRITISH

GERMAN

ENEMIES KILLED

SQUADS DEPLOYED

TRENCHES TAKEN

SUPPORT USED

SQUADS  LOST

000

000

000

000

000

000

000

000

000

000

BONUS XP: 0

BONUS EXPERIENCE BASED ON PERFORMANCE.

CAMPAIGN STATISTICS

UNITS DEPLOYED

ENEMIES KILLED

SOLDIERS LOST

WINS

LOSSES

MORALE WINS

CONQUER WINS

MORALE LOSSES

CONQUER LOSSES

RIFLEMEN

ASSAULT

MACHINE GUN

SNIPER

OFFICER

TANK

TRENCHES TAKEN

FIRE SUPPORT USED

XP GAINED

BONUS XP GAINED

WINS / LOSSES

OVERVIEW

000

000

000

000

000

000

000

000

000

000

000

000

000

000

000

000

000

000

FISH ARMY  LED TO GLORIOUS VICTORY

CAMPAIGN COMPLETED!

Congratulations you have completed the campaign for this
army. Continue on to view your campaign statistics.

EMPTY

00

MORALE

BRITISH

10%

GERMAN

GROUND TAKEN

MORALE

30%

10%

30%

Header

Desc

TIP: CREATE UNITS HERE

Click the portraits to create units. Deploying a unit will reset ALL timers.

FPS:

ActionScript [AS1/AS2]

Frame 1
var versionNumber = "v1.2"; function loadAd() { System.security.allowDomain("server.cpmstar.com"); _root.attachMovie("adBox", "adBox", 12); adBox._x = 428.5; adBox._y = 79.3; adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); } function removeAd() { unloadMovie (adBox); adBox._x = -500; adBox._y = -500; removeMovieClip(this); } var CPMStarPoolID = 1052; var CPMStarSubPoolID = 24; loadAd(); function urlChecker() { if (urlCheckerOn == true) { mainAd.gotoAndStop("ad"); urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; pfixEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(pfixEnd, domain.length); if ((domain == "armorgames.com") || (domain == "")) { armorGamesVersion = true; mainAd.gotoAndStop("hints"); mainAd.hintText.text = "INTELLIGENCE:\r" + hints[random(hints.length)]; } else { nextHintButton._visible = false; } if (everyWhereVersion == false) { securityImage._visible = true; securityImage.domainName.text = _url; preloaderPlayButton._x = -30000; preloaderPlayButton._y = -30000; } else { securityImage._visible = false; init(); } } else { securityImage._visible = false; init(); } } function init() { this.onEnterFrame = function () { update(); }; } function update() { var _local3 = this.getBytesLoaded(); var _local4 = this.getBytesTotal(); var _local2 = Math.round((_local3 / _local4) * 100); percentage = _local2 + "%"; preLoaderCombo.percentageTotal.text = percentage; preLoaderCombo.preloader.loadBar._xscale = _local2; if (_local2 >= 100) { onLoadComplete(); delete this.onEnterFrame; } } function onLoadComplete() { preloaderPlayButton.playText._alpha = 100; preloaderPlayButton.backing.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); preloaderPlayButton.backing.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine", 0.5); preloaderPlayButton.onRelease = function () { _root.gotoAndStop("logo"); _root.removeAd(); }; preloaderPlayButton.onRollOver = function () { this.backing.colorTransformTo(180, 0, 180, 0, 180, 0, 100, 0, 0.5); }; preloaderPlayButton.onRollOut = function () { this.backing.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.5); }; } stop(); _global.$createTweenController = function () { var _local3 = _root.createEmptyMovieClip("__tweenController__", 123432); _local3.$_tweenPropList = new Array(); _local3.$_tTime = getTimer(); _local3.onEnterFrame = _global.$updateTweens; }; ASSetPropFlags(_global, "$createTweenController", 1, 0); _global.$removeTweenController = function () { delete _root.__tweenController__.$_tweenPropList; delete _root.__tweenController__.$_tTime; delete _root.__tweenController__.onEnterFrame; _root.__tweenController__.removeMovieClip(); }; ASSetPropFlags(_global, "$removeTweenController", 1, 0); _global.$addTween = function (mtarget, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, extras) { if (timeSeconds == undefined) { timeSeconds = 0; } if ((animType == undefined) || (animType == "")) { animType = "easeOutExpo"; } if (delay == undefined) { delay = 0; } if (typeof(prop) == "string") { var _local7 = [prop]; var _local11 = [mtarget[prop]]; var _local9 = [propDest]; } else { var _local7 = []; var _local11 = []; var _local9 = []; for (var _local32 in prop) { _local11.push(mtarget[prop[_local32]]); } for (var _local32 in prop) { _local7.push(prop[_local32]); } for (var _local32 in propDest) { _local9.push(propDest[_local32]); } } var _local12 = false; if (_root.__tweenController__ == undefined) { _global.$createTweenController(); } var _local4 = _root.__tweenController__.$_tweenPropList; var _local8 = _root.__tweenController__.$_tTime; for (var _local32 in _local11) { if ((_local9[_local32] != undefined) && (!mtarget.$_isTweenLocked)) { if (mtarget.$_tweenCount > 0) { var _local3 = 0; while (_local3 < _local4.length) { if ((_local4[_local3]._targ == mtarget) && (_local4[_local3]._prop == _local7[_local32])) { if ((_local8 + (delay * 1000)) < _local4[_local3]._timeDest) { _local4.splice(_local3, 1); _local3--; mtarget.$_tweenCount--; } } _local3++; } } _local4.push({_prop:_local7[_local32], _targ:mtarget, _propStart:undefined, _propDest:_local9[_local32], _timeStart:_local8, _timeDest:_local8 + (timeSeconds * 1000), _animType:animType, _extra1:extra1, _extra2:extra2, _extras:extras, _delay:delay, _isPaused:false, _timePaused:0, _callback:(_local12 ? undefined : (callback))}); mtarget.$_tweenCount = ((mtarget.$_tweenCount > 0) ? 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} if (_local3._prop == "__special_glow_color__") { _global.$setFilterProperty(_local3._targ, "glow_color", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_glow_alpha__") { _global.$setFilterProperty(_local3._targ, "glow_alpha", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurX__") { _global.$setFilterProperty(_local3._targ, "glow_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurY__") { _global.$setFilterProperty(_local3._targ, "glow_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_strength__") { _global.$setFilterProperty(_local3._targ, "glow_strength", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_distance__") { _global.$setFilterProperty(_local3._targ, "bevel_distance", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_angle__") { _global.$setFilterProperty(_local3._targ, "bevel_angle", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_highlightColor__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_highlightAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_shadowColor__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_shadowAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurX__") { _global.$setFilterProperty(_local3._targ, "bevel_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurY__") { _global.$setFilterProperty(_local3._targ, "bevel_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_strength__") { _global.$setFilterProperty(_local3._targ, "bevel_strength", _local4, _local3._extras); } if (_local3._targ.onTweenUpdate != undefined) { _local3._targ.onTweenUpdate(_local3._prop); } if (_local10 <= _local8) { if (_local3._targ.onTweenComplete != undefined) { _local3._targ.onTweenComplete(_local3._prop); } _global.$stopTween(_local3._targ, [_local3._prop], false); _local6--; if (_local3._callback != undefined) { if (_global.backwardCallbackTweening) { var _local11 = _local3._targ.createEmptyMovieClip("__child__", 122344); _local3._callback.apply(_local11, null); _local11.removeMovieClip(); } else { _local3._callback.apply(_local3._targ, null); } } } } _local6++; } if (this.$_tweenPropList.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$updateTween", 1, 0); _global.$stopTween = function (mtarget, props, wipeFuture) { var _local4 = _root.__tweenController__.$_tweenPropList; var _local7; for (var _local9 in _local4) { _local7 = _local4[_local9]._prop; var _local5 = 0; while ((_local5 < props.length) || ((_local5 < 1) && (props == undefined))) { if (((_local4[_local9]._targ == mtarget) && ((_local7 == props[_local5]) || (props == undefined))) && (wipeFuture || ((_local4[_local9]._timeDest + (_local4[_local9]._delay * 1000)) <= getTimer()))) { switch (_local7) { case "__special_mc_frame__" : case "__special_mc_ra__" : case "__special_mc_rb__" : case "__special_mc_ga__" : case "__special_mc_gb__" : case "__special_mc_ba__" : case "__special_mc_bb__" : case "__special_mc_aa__" : case "__special_mc_ab__" : case "__special_sound_volume__" : case "__special_bst_t__" : delete mtarget[_local7]; break; case "__special_text_b__" : delete mtarget.__special_text_r__; delete mtarget.__special_text_g__; delete mtarget.__special_text_b__; } _local4.splice(_local9, 1); } _local5++; } } if (props == undefined) { delete mtarget.$_tweenCount; } else { mtarget.$_tweenCount = 0; for (var _local9 in _local4) { if (_local4[_local9]._targ == mtarget) { mtarget.$_tweenCount++; } } if (mtarget.$_tweenCount == 0) { delete mtarget.$_tweenCount; } } if (_local4.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$stopTween", 1, 0); _global.$setFilterProperty = function (mtarget, propName, propValue, extras) { var _local1; var _local7 = false; var _local3 = []; _local1 = 0; while (_local1 < mtarget.filters.length) { _local3.push(mtarget.filters[_local1]); _local1++; } if (propName.substr(0, 5) == "blur_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BlurFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_blur_quality__ != undefined) { _local3[_local1].quality = extras.__special_blur_quality__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local9; var _local8 = ((extras.__special_blur_quality__ == undefined) ? 2 : (extras.__special_blur_quality__)); if (propName == "blur_blurX") { _local9 = new flash.filters.BlurFilter(propValue, 0, _local8); } if (propName == "blur_blurY") { _local9 = new flash.filters.BlurFilter(0, propValue, _local8); } _local3.push(_local9); } } else if (propName.substr(0, 5) == "glow_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.GlowFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_glow_quality__ != undefined) { _local3[_local1].quality = extras.__special_glow_quality__; } if (extras.__special_glow_inner__ != undefined) { _local3[_local1].inner = extras.__special_glow_inner__; } if (extras.__special_glow_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_glow_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_glow_quality__ == undefined) ? 2 : (extras.__special_glow_quality__)); var _local12 = ((extras.__special_glow_inner__ == undefined) ? false : (extras.__special_glow_inner__)); var _local10 = ((extras.__special_glow_knockout__ == undefined) ? false : (extras.__special_glow_knockout__)); if (propName == "glow_color") { var _local9 = new flash.filters.GlowFilter(propValue, 1, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_alpha") { var _local9 = new flash.filters.GlowFilter(16777215, propValue, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurX") { var _local9 = new flash.filters.GlowFilter(16777215, 1, propValue, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurY") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, propValue, 1, _local8, _local12, _local10); } if (propName == "glow_strength") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, 0, propValue, _local8, _local12, _local10); } _local3.push(_local9); } } else if (propName.substr(0, 6) == "bevel_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BevelFilter) { _local3[_local1][propName.substr(6)] = propValue; if (extras.__special_bevel_quality__ != undefined) { _local3[_local1].quality = extras.__special_bevel_quality__; } if (extras.__special_bevel_type__ != undefined) { _local3[_local1].inner = extras.__special_bevel_type__; } if (extras.__special_bevel_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_bevel_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_bevel_quality__ == undefined) ? 2 : (extras.__special_bevel_quality__)); var _local11 = ((extras.__special_bevel_type__ == undefined) ? "inner" : (extras.__special_bevel_type__)); var _local10 = ((extras.__special_bevel_knockout__ == undefined) ? false : (extras.__special_bevel_knockout__)); if (propName == "bevel_distance") { var _local9 = new flash.filters.BevelFilter(propValue, 45, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_angle") { var _local9 = new flash.filters.BevelFilter(0, propValue, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightColor") { var _local9 = new flash.filters.BevelFilter(0, 45, propValue, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, propValue, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowColor") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, propValue, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, propValue, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurX") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, propValue, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurY") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, propValue, 1, _local8, _local11, _local10); } if (propName == "bevel_strength") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, 0, propValue, _local8, _local11, _local10); } _local3.push(_local9); } } else { return(undefined); } mtarget.filters = _local3; }; MovieClip.prototype.tween = (TextField.prototype.tween = (Sound.prototype.tween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2); })); ASSetPropFlags(MovieClip.prototype, "tween", 1, 0); ASSetPropFlags(TextField.prototype, "tween", 1, 0); ASSetPropFlags(Sound.prototype, "tween", 1, 0); MovieClip.prototype.roundedTween = (TextField.prototype.roundedTween = (Sound.prototype.roundedTween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); })); ASSetPropFlags(MovieClip.prototype, "roundedTween", 1, 0); ASSetPropFlags(TextField.prototype, "roundedTween", 1, 0); ASSetPropFlags(Sound.prototype, "roundedTween", 1, 0); MovieClip.prototype.stopTween = (TextField.prototype.stopTween = (Sound.prototype.stopTween = function (props) { if (typeof(props) == "string") { props = [props]; } if (props != undefined) { var _local4 = 1; while (_local4 < arguments.length) { props.push(arguments[_local4]); _local4++; } } _global.$stopTween(this, props, true); })); ASSetPropFlags(MovieClip.prototype, "stopTween", 1, 0); ASSetPropFlags(TextField.prototype, "stopTween", 1, 0); ASSetPropFlags(Sound.prototype, "stopTween", 1, 0); MovieClip.prototype.pauseTween = (TextField.prototype.pauseTween = (Sound.prototype.pauseTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local6 = 1; while (_local6 < Arguments.length) { props.push(Arguments[_local6]); _local6++; } } var _local4 = _root.__tweenController__.$_tweenPropList; var _local5; for (var _local7 in _local4) { if ((_local4[_local7]._targ == this) && (!_local4[_local7]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local6 in props) { if (props[_local6] == _local4[_local7]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local4[_local7]._isPaused = true; _local4[_local7]._timePaused = _root.__tweenController__.$_tTime; } } } })); ASSetPropFlags(MovieClip.prototype, "pauseTween", 1, 0); ASSetPropFlags(TextField.prototype, "pauseTween", 1, 0); ASSetPropFlags(Sound.prototype, "pauseTween", 1, 0); MovieClip.prototype.resumeTween = (TextField.prototype.resumeTween = (Sound.prototype.resumeTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local7 = 1; while (_local7 < Arguments.length) { props.push(Arguments[_local7]); _local7++; } } var _local3 = _root.__tweenController__.$_tweenPropList; var _local5; var _local6; for (var _local8 in _local3) { if ((_local3[_local8]._targ == this) && (_local3[_local8]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local7 in props) { if (props[_local7] == _local3[_local8]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local3[_local8]._isPaused = false; _local6 = _root.__tweenController__.$_tTime - _local3[_local8]._timePaused; _local3[_local8]._timeStart = _local3[_local8]._timeStart + _local6; _local3[_local8]._timeDest = _local3[_local8]._timeDest + _local6; _local3[_local8]._timePaused = 0; } } } })); ASSetPropFlags(MovieClip.prototype, "resumeTween", 1, 0); ASSetPropFlags(TextField.prototype, "resumeTween", 1, 0); ASSetPropFlags(Sound.prototype, "resumeTween", 1, 0); MovieClip.prototype.lockTween = (TextField.prototype.lockTween = (Sound.prototype.lockTween = function () { this.$_isTweenLocked = true; ASSetPropFlags(this, "this.$_isTweenLocked", 1, 0); })); ASSetPropFlags(MovieClip.prototype, "lockTween", 1, 0); ASSetPropFlags(TextField.prototype, "lockTween", 1, 0); ASSetPropFlags(Sound.prototype, "lockTween", 1, 0); MovieClip.prototype.unlockTween = (TextField.prototype.unlockTween = (Sound.prototype.unlockTween = function () { delete this.$_isTweenLocked; })); ASSetPropFlags(MovieClip.prototype, "unlockTween", 1, 0); ASSetPropFlags(TextField.prototype, "unlockTween", 1, 0); ASSetPropFlags(Sound.prototype, "unlockTween", 1, 0); MovieClip.prototype.getTweens = (TextField.prototype.getTweens = (Sound.prototype.getTweens = function () { return(this.$_tweenCount); })); ASSetPropFlags(MovieClip.prototype, "getTweens", 1, 0); ASSetPropFlags(TextField.prototype, "getTweens", 1, 0); ASSetPropFlags(Sound.prototype, "getTweens", 1, 0); MovieClip.prototype.isTweening = (TextField.prototype.isTweening = (Sound.prototype.isTweening = function () { return(((this.$_tweenCount > 0) ? true : false)); })); ASSetPropFlags(MovieClip.prototype, "isTweening", 1, 0); ASSetPropFlags(TextField.prototype, "isTweening", 1, 0); ASSetPropFlags(Sound.prototype, "isTweening", 1, 0); MovieClip.prototype.alphaTo = (TextField.prototype.alphaTo = function (propDest_a, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_alpha", propDest_a, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "alphaTo", 1, 0); ASSetPropFlags(TextField.prototype, "alphaTo", 1, 0); MovieClip.prototype.frameTo = function (propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_mc_frame__", propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(MovieClip.prototype, "frameTo", 1, 0); MovieClip.prototype.resizeTo = (TextField.prototype.resizeTo = function (propDest_width, propDest_height, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_width", "_height"], [propDest_width, propDest_height], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "resizeTo", 1, 0); ASSetPropFlags(TextField.prototype, "resizeTo", 1, 0); MovieClip.prototype.rotateTo = (TextField.prototype.rotateTo = function (propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_rotation", propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "rotateTo", 1, 0); ASSetPropFlags(TextField.prototype, "rotateTo", 1, 0); MovieClip.prototype.scaleTo = (TextField.prototype.scaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_xscale", "_yscale"], [propDest_scale, propDest_scale], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "scaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "scaleTo", 1, 0); MovieClip.prototype.xScaleTo = (TextField.prototype.xScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_xscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "xScaleTo", 1, 0); MovieClip.prototype.yScaleTo = (TextField.prototype.yScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_yscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "yScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "yScaleTo", 1, 0); TextField.prototype.scrollTo = function (propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "scroll", propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "scrollTo", 1, 0); MovieClip.prototype.slideTo = (TextField.prototype.slideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "slideTo", 1, 0); ASSetPropFlags(TextField.prototype, "slideTo", 1, 0); MovieClip.prototype.roundedSlideTo = (TextField.prototype.roundedSlideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedSlideTo", 1, 0); MovieClip.prototype.xSlideTo = (TextField.prototype.xSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "xSlideTo", 1, 0); MovieClip.prototype.roundedXSlideTo = (TextField.prototype.roundedXSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedXSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedXSlideTo", 1, 0); MovieClip.prototype.ySlideTo = (TextField.prototype.ySlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "ySlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "ySlideTo", 1, 0); MovieClip.prototype.roundedYSlideTo = (TextField.prototype.roundedYSlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedYSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedYSlideTo", 1, 0); MovieClip.prototype.bezierSlideTo = (TextField.prototype.bezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "bezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "bezierSlideTo", 1, 0); MovieClip.prototype.roundedBezierSlideTo = (TextField.prototype.roundedBezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _local3.mustRound = true; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "roundedBezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedBezierSlideTo", 1, 0); Sound.prototype.volumeTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_volume__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "volumeTo", 1, 0); Sound.prototype.panTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_pan__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "panTo", 1, 0); MovieClip.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { if (propDest_color == null) { this.colorTransformTo(100, 0, 100, 0, 100, 0, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } else { var _local3 = propDest_color >> 16; var _local5 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; this.colorTransformTo(0, _local3, 0, _local5, 0, _local4, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } }; ASSetPropFlags(MovieClip.prototype, "colorTo", 1, 0); TextField.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = propDest_color >> 16; var _local6 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; _global.$addTween(this, ["__special_text_r__", "__special_text_g__", "__special_text_b__"], [_local3, _local6, _local4], timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "colorTo", 1, 0); MovieClip.prototype.colorTransformTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0].ra, arguments[0].rb, arguments[0].ga, arguments[0].gb, arguments[0].ba, arguments[0].bb, arguments[0].aa, arguments[0].ab], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6]); } else { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7]], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], arguments[13]); } }; ASSetPropFlags(MovieClip.prototype, "colorTransformTo", 1, 0); MovieClip.prototype.blurTo = (TextField.prototype.blurTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0].blurX, arguments[0].blurY], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_blur_quality__:arguments[0].quality}); } else { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0], arguments[0]], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7], {__special_blur_quality__:arguments[1]}); } }); ASSetPropFlags(MovieClip.prototype, "blurTo", 1, 0); ASSetPropFlags(TextField.prototype, "blurTo", 1, 0); MovieClip.prototype.xyBlurTo = (TextField.prototype.xyBlurTo = function (propDest_blurX, propDest_blurY, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [propDest_blurX, propDest_blurY], timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xyBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBlurTo", 1, 0); MovieClip.prototype.xBlurTo = (TextField.prototype.xBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_x__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xBlurTo", 1, 0); MovieClip.prototype.yBlurTo = (TextField.prototype.yBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_y__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "yBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "yBlurTo", 1, 0); MovieClip.prototype.glowTo = (TextField.prototype.glowTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0].color, arguments[0].alpha, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_glow_quality__:arguments[0].quality, __special_glow_inner__:arguments[0].inner, __special_glow_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0], arguments[1], arguments[2], arguments[2], arguments[3]], arguments[7], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], {__special_glow_quality__:arguments[4], __special_glow_inner__:arguments[5], __special_glow_knockout__:arguments[6]}); } }); ASSetPropFlags(MovieClip.prototype, "glowTo", 1, 0); ASSetPropFlags(TextField.prototype, "glowTo", 1, 0); MovieClip.prototype.xyGlowTo = (TextField.prototype.xyGlowTo = function (propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyGlowTo", 1, 0); MovieClip.prototype.xGlowTo = (TextField.prototype.xGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xGlowTo", 1, 0); MovieClip.prototype.yGlowTo = (TextField.prototype.yGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "yGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "yGlowTo", 1, 0); MovieClip.prototype.bevelTo = (TextField.prototype.bevelTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0].distance, arguments[0].angle, arguments[0].highlightColor, arguments[0].highlightAlpha * 100, arguments[0].shadowColor, arguments[0].shadowAlpha * 100, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_bevel_quality__:arguments[0].quality, __special_bevel_type__:arguments[0].type, __special_bevel_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[6], arguments[7]], arguments[11], arguments[12], arguments[13], arguments[14], arguments[15], arguments[16], {__special_bevel_quality__:arguments[8], __special_bevel_type__:arguments[9], __special_bevel_knockout__:arguments[10]}); } }); ASSetPropFlags(MovieClip.prototype, "bevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "bevelTo", 1, 0); MovieClip.prototype.xyBevelTo = (TextField.prototype.xyBevelTo = function (propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blurX, propDest_blurY, propDest_strength, quality, type, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_blurY__", "__special_bevel_strength__"], [propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blur, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_bevel_quality__:quality, __special_bevel_type__:type, __special_bevel_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyBevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBevelTo", 1, 0); _global.findPointOnCurve = function (p1x, p1y, cx, cy, p2x, p2y, t) { return({x:p1x + (t * (((2 * (1 - t)) * (cx - p1x)) + (t * (p2x - p1x)))), y:p1y + (t * (((2 * (1 - t)) * (cy - p1y)) + (t * (p2y - p1y))))}); }; ASSetPropFlags(_global, "findPointOnCurve", 1, 0); _global.findTweenColor = function (objProp, tTime) { var _local8 = objProp._propStart >> 16; var _local4 = objProp._propDest >> 16; var _local5 = (objProp._propStart >> 8) & 255; var _local6 = (objProp._propDest >> 8) & 255; var _local9 = objProp._propStart & 255; var _local7 = objProp._propDest & 255; var _local12 = Math.round(_global.findTweenValue(_local8, _local4, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local10 = Math.round(_global.findTweenValue(_local5, _local6, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local3 = Math.round(_global.findTweenValue(_local9, _local7, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); return(((_local12 << 16) + (_local10 << 8)) + _local3); }; _global.findTweenValue = function (_propStart, _propDest, _timeStart, _timeNow, _timeDest, _animType, _extra1, _extra2) { var _local1 = _timeNow - _timeStart; var _local4 = _propStart; var _local2 = _propDest - _propStart; var _local3 = _timeDest - _timeStart; var _local6 = _extra1; var _local7 = _extra2; var _local5 = _extra1; switch (_animType.toLowerCase()) { case "linear" : return(((_local2 * _local1) / _local3) + _local4); case "easeinquad" : _local1 = _local1 / _local3; return(((_local2 * _local1) * _local1) + _local4); case "easeoutquad" : _local1 = _local1 / _local3; return((((-_local2) * _local1) * (_local1 - 2)) + _local4); case "easeinoutquad" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((_local2 / 2) * _local1) * _local1) + _local4); } _local1--; return((((-_local2) / 2) * ((_local1 * (_local1 - 2)) - 1)) + _local4); case "easeoutinquad" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuad") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuad") * 0.5) + (_local2 * 0.5)) + _local4); case "easeincubic" : _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * _local1) + _local4); case "easeoutcubic" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * _local1) + 1)) + _local4); case "easeinoutcubic" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((_local2 / 2) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((_local1 * _local1) * _local1) + 2)) + _local4); case "easeoutincubic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCubic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCubic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquart" : _local1 = _local1 / _local3; return(((((_local2 * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquart" : _local1 = (_local1 / _local3) - 1; return(((-_local2) * ((((_local1 * _local1) * _local1) * _local1) - 1)) + _local4); case "easeinoutquart" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return((((-_local2) / 2) * ((((_local1 * _local1) * _local1) * _local1) - 2)) + _local4); case "easeoutinquart" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuart") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuart") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquint" : _local1 = _local1 / _local3; return((((((_local2 * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquint" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 1)) + _local4); case "easeinoutquint" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 2)) + _local4); case "easeoutinquint" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuint") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuint") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinsine" : return((((-_local2) * Math.cos((_local1 / _local3) * (Math.PI/2))) + _local2) + _local4); case "easeoutsine" : return((_local2 * Math.sin((_local1 / _local3) * (Math.PI/2))) + _local4); case "easeinoutsine" : return((((-_local2) / 2) * (Math.cos((Math.PI * _local1) / _local3) - 1)) + _local4); case "easeoutinsine" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutSine") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInSine") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinexpo" : return(((_local1 == 0) ? (_local4) : ((_local2 * Math.pow(2, 10 * ((_local1 / _local3) - 1))) + _local4))); case "easeoutexpo" : return(((_local1 == _local3) ? (_local4 + _local2) : ((_local2 * ((-Math.pow(2, (-10 * _local1) / _local3)) + 1)) + _local4))); case "easeinoutexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * Math.pow(2, 10 * (_local1 - 1))) + _local4); } _local1--; return(((_local2 / 2) * ((-Math.pow(2, -10 * _local1)) + 2)) + _local4); case "easeoutinexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * ((-Math.pow(2, (-10 * _local1) / 1)) + 1)) + _local4); } return(((_local2 / 2) * (Math.pow(2, (10 * (_local1 - 2)) / 1) + 1)) + _local4); case "easeincirc" : _local1 = _local1 / _local3; return(((-_local2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); case "easeoutcirc" : _local1 = (_local1 / _local3) - 1; return((_local2 * Math.sqrt(1 - (_local1 * _local1))) + _local4); case "easeinoutcirc" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((-_local2) / 2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (Math.sqrt(1 - (_local1 * _local1)) + 1)) + _local4); case "easeoutincirc" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCirc") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCirc") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } _local1 = _local1 - 1; return((-((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); case "easeoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } return((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) + _local2) + _local4); case "easeinoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / (_local3 / 2); if (_local1 == 2) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.45; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } if (_local1 < 1) { _local1 = _local1 - 1; return((-0.5 * ((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); } _local1 = _local1 - 1; return(((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) * 0.5) + _local2) + _local4); case "easeoutinelastic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutElastic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInElastic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * (((_local5 + 1) * _local1) - _local5)) + _local4); case "easeoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 1)) + _local4); case "easeinoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { _local5 = _local5 * 1.525; return(((_local2 / 2) * ((_local1 * _local1) * (((_local5 + 1) * _local1) - _local5))) + _local4); } _local1 = _local1 - 2; _local5 = _local5 * 1.525; return(((_local2 / 2) * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 2)) + _local4); case "easeoutinback" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBack") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBack") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinbounce" : return((_local2 - findTweenValue(0, _local2, 0, _local3 - _local1, _local3, "easeOutBounce")) + _local4); case "easeoutbounce" : _local1 = _local1 / _local3; if (_local1 < 0.363636363636364) { return((_local2 * ((7.5625 * _local1) * _local1)) + _local4); } if (_local1 < 0.727272727272727) { _local1 = _local1 - 0.545454545454545; return((_local2 * (((7.5625 * _local1) * _local1) + 0.75)) + _local4); } if (_local1 < 0.909090909090909) { _local1 = _local1 - 0.818181818181818; return((_local2 * (((7.5625 * _local1) * _local1) + 0.9375)) + _local4); } _local1 = _local1 - 0.954545454545455; return((_local2 * (((7.5625 * _local1) * _local1) + 0.984375)) + _local4); case "easeinoutbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeInBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeOutBounce") * 0.5) + (_local2 * 0.5)) + _local4); case "easeoutinbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBounce") * 0.5) + (_local2 * 0.5)) + _local4); } return(0); }; ASSetPropFlags(_global, "findTweenValue", 1, 0); var hints = new Array("War isn't fair.", "War isn't fair.", "War isn't fair.", "The enemy has a greater supply of fire support than you at times during the campaign.", "The enemy has a greater supply of fire support than you at times during the campaign.", "The enemy has a greater supply of fire support than you at times during the campaign.", "Assault troops will throw grenades at tanks in an attempt to disable them.", "Experience is earned by killing enemy units, taking control of trenches and winning battles.", "Keep an eye on the grey Morale Bar at the top of screen, depletion of morale will lead to your men surrendering.", "Killing enemies, deploying Officers and bringing Tanks to the battlefield will boost the Morale of your men.", "The destruction of Tanks and the death of Officers will greatly affect the morale of the men.", "Upgrade your units via the upgrades button on the HUD or in the Campaign Map menu.", "Gas is best used against entrenched infantry or to block movement to an area.", "Officers provide a damage bonus to any infantry near them.", "Be cautious when moving over open ground. Listen in the distance for artillery guns before sending your men over the top.", "Upgrades carry over between battles.", "Your game is saved automatically each time you start and finish a battle.", "Deploy weaker units such as Machine Gunners and Sharpshooters behind other Infantry for protection.", "Use Assault Teams to charge trenches and gain ground on long range infantry.", "Mortar strikes do a great deal of damage to infantry in the open but are less effective against entrenched troops.", "Artillery strikes take a long time to reload, use them wisely.", "Machine Gunners and Sharpshooters are weak in the open, try to get them to entrenched positions quickly.", "Tanks are almost invulnerable against small arms fire. Use your fire support to knock them out.", "Take notice of the 'Ground Taken' progress bar at the top of screen. It shows your units front most position.", "You can lock trenches via each trench's interface. This tells your units to ignore that trench and keep advancing."); var goodURL = false; var armorGamesVersion = false; var urlCheckerOn = true; var everyWhereVersion = true; urlChecker(); preLoaderCombo.versionNumber.text = versionNumber;
Frame 2
armorAnim.alphaTo(100, 2, "easeOutSine", 0, function () { this.play(); });
Instance of Symbol 89 MovieClip "armorAnim" in Frame 2
onClipEvent (load) { this.onEnterFrame = function () { removeAd(); }; }
Frame 3
stop();
Instance of Symbol 122 MovieClip in Frame 3
onClipEvent (load) { this.onEnterFrame = function () { removeAd(); }; }
Frame 5
function checkForSaveGame() { if (saveGameData.data.gameName != undefined) { saveGameExists = true; } else { saveGameExists = false; } } function saveGameSettings() { saveGameData.data.qualitySetting = _quality; saveGameData.data.soundEffectsOn = soundEffectsOn; saveGameData.data.musicOn = musicOn; saveGameData.data.helpEnabled = helpEnabled; saveGameData.data.helpArrayIndex = helpArrayIndex; } function loadGameSettings() { if (saveGameData.data.qualitySetting != undefined) { _quality = saveGameData.data.qualitySetting; soundEffectsOn = saveGameData.data.soundEffectsOn; musicOn = saveGameData.data.musicOn; if (saveGameData.data.helpEnabled != undefined) { helpEnabled = saveGameData.data.helpEnabled; helpArrayIndex = saveGameData.data.helpArrayIndex; } } } function saveGame() { saveGameData.data.gameName = "Warfare1917"; saveGameData.data.teamName = playerTeam.team; saveGameData.data.enemyTeamName = compTeam.team; saveGameData.data.currentMapName = currentMap.name; saveGameData.data.missionNumber = currentMap.mission; saveGameData.data.experiencePoints = experiencePoints; saveGameData.data.experienceLevel = experienceLevel; saveGameData.data.upgradePoints = upgradePoints; x = 1; while (x <= 22) { saveGameData.data["upgrade" + x] = _root[((playerTeam.team + "_slot") + x) + "_upgrade"]; x++; } saveGameData.data.career_soldiersKilled = career_soldiersKilled; saveGameData.data.career_soldiersLost = career_soldiersLost; saveGameData.data.career_trenchesTaken = career_trenchesTaken; saveGameData.data.career_supportUsed = career_supportUsed; saveGameData.data.career_wins = career_wins; saveGameData.data.career_losses = career_losses; saveGameData.data.career_moraleWins = career_moraleWins; saveGameData.data.career_moraleLosses = career_moraleLosses; saveGameData.data.career_conquerWins = career_conquerWins; saveGameData.data.career_conquerLosses = career_conquerLosses; saveGameData.data.career_moraleGained = career_moraleGained; saveGameData.data.career_moraleLost = career_moraleLost; saveGameData.data.career_experienceGained = career_experienceGained; saveGameData.data.career_bonusExpGained = career_bonusExpGained; saveGameData.data.career_riflemenDeployed = career_riflemenDeployed; saveGameData.data.career_assaultDeployed = career_assaultDeployed; saveGameData.data.career_machineGunDeployed = career_machineGunDeployed; saveGameData.data.career_sniperDeployed = career_sniperDeployed; saveGameData.data.career_officerDeployed = career_officerDeployed; saveGameData.data.career_tankDeployed = career_tankDeployed; } function loadGameInfo() { playerTeam.team = saveGameData.data.teamName; compTeam.team = saveGameData.data.enemyTeamName; currentMapName = saveGameData.data.currentMapName; currentMap = _root[currentMapName]; } function loadGame() { playerTeam.team = saveGameData.data.teamName; compTeam.team = saveGameData.data.enemyTeamName; currentMapName = saveGameData.data.currentMapName; currentMap = _root[currentMapName]; battleNum = _root[currentMapName].mission; experiencePoints = saveGameData.data.experiencePoints; experienceLevel = saveGameData.data.experienceLevel; upgradePoints = saveGameData.data.upgradePoints; lastMapPlayed = saveGameData.data.lastMapPlayed; x = 1; while (x <= 22) { _root[((playerTeam.team + "_slot") + x) + "_upgrade"] = saveGameData.data["upgrade" + x]; x++; } career_soldiersKilled = saveGameData.data.career_soldiersKilled; career_soldiersLost = saveGameData.data.career_soldiersLost; career_trenchesTaken = saveGameData.data.career_trenchesTaken; career_supportUsed = saveGameData.data.career_supportUsed; career_wins = saveGameData.data.career_wins; career_losses = saveGameData.data.career_losses; career_moraleWins = saveGameData.data.career_moraleWins; career_moraleLosses = saveGameData.data.career_moraleLosses; career_conquerWins = saveGameData.data.career_conquerWins; career_conquerLosses = saveGameData.data.career_conquerLosses; career_experienceGained = saveGameData.data.career_experienceGained; career_bonusExpGained = saveGameData.data.career_bonusExpGained; career_riflemenDeployed = saveGameData.data.career_riflemenDeployed; career_assaultDeployed = saveGameData.data.career_assaultDeployed; career_machineGunDeployed = saveGameData.data.career_machineGunDeployed; career_sniperDeployed = saveGameData.data.career_sniperDeployed; career_officerDeployed = saveGameData.data.career_officerDeployed; career_tankDeployed = saveGameData.data.career_tankDeployed; } function showDialogBox(contents) { _root.attachMovie("dialogBox", "dialogBox", depth_dialog); dialogBox.blackOut._alpha = 0; dialogBox.backing._alpha = 0; dialogBox.button1._alpha = 0; dialogBox.button2._alpha = 0; dialogBox.backing._visible = true; dialogBox.textBoxes._alpha = 0; dialogBox.textBoxes.headingText.autoSize = "center"; dialogBox.textBoxes.bodyText.autoSize = "center"; dialogBox.textBoxes.headingText.text = contents.heading; dialogBox.textBoxes.bodyText.text = contents.body; dialogBox.backing._width = dialogBox.textBoxes.bodyText._width + 30; dialogBox.backing._height = (dialogBox.textBoxes.headingText._height + dialogBox.textBoxes.bodyText._height) + 20; if (contents.button1Active == true) { dialogBox.backing._height = dialogBox.backing._height + 40; } if (contents.button1Active == true) { dialogBox.button1.buttonText.text = contents.button1Desc; dialogBox.button1._y = dialogBox.backing._height - 45; dialogBox.button1.alphaTo(100, 0.6, "easeOutSine", 0.4); dialogBox.button1.onRelease = contents.button1Action; dialogBox.button1.onRollOver = playRollOverSound; } if ((contents.button1Active == true) && (contents.button2Active == true)) { dialogBox.button1.buttonText.text = contents.button1Desc; dialogBox.button2.buttonText.text = contents.button2Desc; dialogBox.button1._x = -50; dialogBox.button2._x = 50; dialogBox.button1._y = (dialogBox.button2._y = dialogBox.backing._height - 45); dialogBox.button1.alphaTo(100, 0.6, "easeOutSine", 0.4); dialogBox.button2.alphaTo(100, 0.6, "easeOutSine", 0.4); dialogBox.button1.onRelease = contents.button1Action; dialogBox.button2.onRelease = contents.button2Action; dialogBox.button1.onRollOver = playRollOverSound; dialogBox.button2.onRollOver = playRollOverSound; } dialogBox._x = 400; dialogBox._y = 150; dialogBox.blackOut.alphaTo(60, 0.8, "easeOutSine"); dialogBox.backing.alphaTo(100, 0.6, "easeOutSine"); dialogBox.textBoxes.alphaTo(100, 0.6, "easeOutSine", 0.4); } function closeDialogBox() { dialogBox.alphaTo(0, 0.1, "easeOutSine", 0, function () { removeMovieClip(this); }); } function initDialogBoxes() { dialog_startNewCampaign = new Object(); dialog_startNewCampaign.heading = "START A NEW CAMPAIGN?"; dialog_startNewCampaign.body = ((("Starting a new campaign will overwrite\ryour previous save game:\r\r" + saveGameData.data.teamName.toUpperCase()) + " CAMPAIGN - MISSION ") + saveGameData.data.missionNumber) + "\r\rAre you sure?"; dialog_startNewCampaign.button1Active = true; dialog_startNewCampaign.button2Active = true; dialog_startNewCampaign.button1Desc = "ACCEPT"; dialog_startNewCampaign.button2Desc = "CANCEL"; dialog_startNewCampaign.button1Action = function () { playClickSound(); loadCampaignSelect(); closeDialogBox(); }; dialog_startNewCampaign.button2Action = function () { playClickSound(); closeDialogBox(); }; dialog_continueCampaign = new Object(); dialog_continueCampaign.heading = "CONTINUE CAMPAIGN?"; dialog_continueCampaign.body = ((("Continue playing:\r\r" + saveGameData.data.teamName.toUpperCase()) + " CAMPAIGN - MISSION ") + saveGameData.data.missionNumber) + "\r\rAre you sure?"; dialog_continueCampaign.button1Active = true; dialog_continueCampaign.button2Active = true; dialog_continueCampaign.button1Desc = "ACCEPT"; dialog_continueCampaign.button2Desc = "CANCEL"; dialog_continueCampaign.button1Action = function () { playingSkirmish = false; playingContinue = true; playClickSound(); loadGame(); loadMapScreen(); closeDialogBox(); }; dialog_continueCampaign.button2Action = function () { playClickSound(); closeDialogBox(); }; dialog_newGameSaved = new Object(); dialog_newGameSaved.heading = "NEW CAMPAIGN"; dialog_newGameSaved.body = "A new save game has been created.\r\rProgress will be saved for you\rautomatically during the campaign."; dialog_newGameSaved.button1Active = true; dialog_newGameSaved.button2Active = false; dialog_newGameSaved.button1Desc = "OK"; dialog_newGameSaved.button1Action = function () { playClickSound(); closeDialogBox(); }; } function showQuickMessage(contents, position) { _root.hud.attachMovie("dialog_quickMessage", "quickMessage", depth_hud_quickMessage); hud.quickMessage.stopTween(); hud.quickMessage._xscale = 100; hud.quickMessage._yscale = 100; hud.quickMessage._alpha = 0; hud.quickMessage._x = Stage.width / 2; if (position == "center") { hud.quickMessage._y = 210; hud.quickMessage._xscale = 125; hud.quickMessage._yscale = 125; } else { hud.quickMessage._y = 60; } hud.quickMessage.messageText.autoSize = "center"; hud.quickMessage.messageText.text = contents; hud.quickMessage.backing._width = hud.quickMessage.messageText._width + 30; hud.quickMessage.alphaTo(100, 0.6); quickMessageTime = contents.length * 0.25; hud.quickMessage.alphaTo(0, 1, "easeOutSine", quickMessageTime); } function setupSound() { _root.attachMovie("blankMovie", "sound_effects", 50); _root.attachMovie("blankMovie", "sound_music", 51); _root.attachMovie("blankMovie", "sound_loops", 52); } function playSound(soundName) { if (soundEffectsOn) { _root["effect" + soundEffects] = new Sound(sound_effects); _root["effect" + soundEffects].attachSound(soundName); _root["effect" + soundEffects].setVolume(100); _root["effect" + soundEffects].start(); } } function playSoundLoop(soundName, loops, loopID) { if (soundEffectsOn) { soundEffects++; _root.attachMovie("blankMovie", "soundLoop" + loopID, depth_sound_tanks + soundEffects); _root["loop" + loopID] = new Sound("soundLoop" + loopID); _root["loop" + loopID].attachSound(soundName); _root["loop" + loopID].setVolume(100); _root["loop" + loopID].start(0, loops); } } function playMusicLoop(soundName, loops, loopID) { if (musicOn) { _root["music_" + loopID] = new Sound(sound_music); _root["music_" + loopID].attachSound(soundName); _root["music_" + loopID].setVolume(0); _root["music_" + loopID].start(0, loops); } } function playRollOverSound() { playSound("sound_interface_rollOver"); } function playClickSound() { playSound("sound_interface_click"); } function loadMenu() { initDialogBoxes(); checkForSaveGame(); loadGameInfo(); playMusicLoop("sound_menuMusic", 1, "menuMusic"); music_menuMusic.volumeTo(100, 3); _root.attachMovie("menu", "menu", depth_menu); menu.mainMenu.versionNumber.text = _root.versionNumber; menu.skirmish._visible = false; menu.instructions._visible = false; menu.mapScreen._visible = false; menu.upgrades._visible = false; menu.mainMenu._alpha = 0; menu.mainMenu.alphaTo(100, 0.2, "easeOutSine"); menu.mainMenu.logo._alpha = 0; menu.mainMenu.logo.colorTo(16777215); menu.mainMenu.logo.alphaTo(100, 0.2, "easeOutSine"); menu.mainMenu.logo.colorTo(null, 0.8, "easeOutSine"); } function hideMenu() { music_menuMusic.volumeTo(0, 5, "easeOutSine", 0, function () { this.stop(); }); menu.alphaTo(0, 1, "easeOutSine", 2, function () { removeMovieClip(this); }); } function moveMenu() { music_menuMusic.volumeTo(0, 5, "easeOutSine", 0, function () { this.stop(); }); menu.alphaTo(0, 1, "easeOutSine", 2, function () { this._visible = false; }); } function mapScreenToMainMenu() { loadGameInfo(); menu.mapScreen.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadCredits() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.credits._alpha = 0; menu.credits._visible = true; menu.credits.alphaTo(100, 0.6, "easeOutSine", 0.8); } function hideCredits() { menu.credits.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadInstructions() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.instructions._alpha = 0; menu.instructions._visible = true; menu.instructions.alphaTo(100, 0.6, "easeOutSine", 0.8); } function hideInstructions() { menu.instructions.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadOptions() { menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.options._alpha = 0; menu.options._visible = true; menu.options.alphaTo(100, 0.6, "easeOutSine", 0.8); } function optionsToMainMenu() { menu.options.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadCampaignSelect() { playingSkirmish = false; playingContinue = false; initBattleStats(); resetCareerStats(); battleNum = 1; upgradePoints = 0; retry = false; resetExperience(); menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.teamSelect._alpha = 0; menu.teamSelect._visible = true; menu.teamSelect.alphaTo(100, 0.6, "easeOutSine", 0.8); } function loadSkirmish() { setupSkirmishMapDefaults(); menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); menu.skirmish._alpha = 0; menu.skirmish._visible = true; menu.skirmish.alphaTo(100, 0.6, "easeOutSine", 0.8); } function skirmishToMainMenu() { menu.skirmish.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); menu.mainMenu._visible = true; menu.mainMenu.alphaTo(100, 0.8, "easeOutSine", 0.8); } function loadSkirmishEndBattle() { _root.menu._visible = true; _root.menu._alpha = 100; menu.mainMenu.versionNumber.text = _root.versionNumber; _root.menu.mainMenu._visible = false; _root.menu.mapScreen._visible = false; _root.menu.skirmish._visible = true; _root.menu.skirmish._alpha = 100; _root.menu.skirmish.alphaTo(100, 0.8, "easeOutSine", 0.5); } function loadMapScreen() { rainSetup = false; resetDepthVariables(); _root.menu.mapScreen.upgradePointsText.text = upgradePoints; setupUpgradeInterface(playerTeam.team); _root.menu.skirmish._visible = false; _root.menu.instructions._visible = false; _root.menu.upgrades._visible = false; if (experienceLevel > 0) { prevExpLevel = experienceLevel - 1; xpSoFar = experiencePoints - experienceIntervals[prevExpLevel]; nextXPLevel = experienceIntervals[experienceLevel] - experienceIntervals[prevExpLevel]; xpBarText = ((("" + xpSoFar) + " / ") + nextXPLevel) + " XP"; _root.menu.mapScreen.expBar._xscale = Math.round((xpSoFar / nextXPLevel) * 100); } else { xpBarText = ((("" + experiencePoints) + " / ") + experienceIntervals[experienceLevel]) + " XP"; _root.menu.mapScreen.expBar._xscale = Math.round((experiencePoints / experienceIntervals[experienceLevel]) * 100); } _root.menu.mapScreen.xpText.htmlText = xpBarText.split("").join("<font size='5'> </font>"); checkForUnlocks(); if (unlocksInQueue) { displayUnlockDialog(); } campaignMapSetup(currentMap); menu.mainMenu.alphaTo(0, 0.8, "easeOutSine", 0, function () { this._visible = false; }); _root.menu.mapScreen._visible = true; _root.menu.mapScreen._alpha = 0; _root.menu.mapScreen.alphaTo(100, 0.8, "easeOutSine", 0.5); } function loadMapScreenEndBattle() { rainSetup = false; _root.attachMovie("menu", "menu", depth_menu); _root.menu.instructions._visible = false; menu.mainMenu.versionNumber.text = _root.versionNumber; if (experienceLevel > 0) { prevExpLevel = experienceLevel - 1; xpSoFar = experiencePoints - experienceIntervals[prevExpLevel]; nextXPLevel = experienceIntervals[experienceLevel] - experienceIntervals[prevExpLevel]; xpBarText = ((("" + xpSoFar) + " / ") + nextXPLevel) + " XP"; _root.menu.mapScreen.expBar._xscale = Math.round((xpSoFar / nextXPLevel) * 100); } else { xpBarText = ((("" + experiencePoints) + " / ") + experienceIntervals[experienceLevel]) + " XP"; _root.menu.mapScreen.expBar._xscale = Math.round((experiencePoints / experienceIntervals[experienceLevel]) * 100); } _root.menu.mapScreen.xpText.htmlText = xpBarText.split("").join("<font size='5'> </font>"); checkForUnlocks(); if (unlocksInQueue) { displayUnlockDialog(); } saveGame(); _root.menu.mapScreen.upgradePointsText.text = upgradePoints; _root.menu.upgrades._visible = false; _root.menu.skirmish._visible = false; campaignMapSetup(currentMap); _root.menu.mainMenu._visible = false; _root.menu.mapScreen._visible = true; _root.menu.mapScreen._alpha = 100; _root.menu.mapScreen.alphaTo(100, 0.8, "easeOutSine", 0.5); } function loadUpgradeScreen() { _root.menu.attachMovie("upgrades", "upgrades", depth_menu_upgrades); _root.menu.upgrades.gotoAndStop(playerTeam.team); checkUpgrades(playerTeam.team); _root.menu.upgrades.upgradePointsText.text = upgradePoints; _root.menu.upgrades._visible = true; _root.menu.mapScreen.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); _root.menu.upgrades.alphaTo(100, 0.8, "easeOutSine", 0.5); _root.menu.upgrades.doneButton.onRelease = function () { saveGame(); backToMapScreen(); }; } function loadUpgradeScreenInGame() { _root.attachMovie("blankMovie", "menu", depth_HUD_upgrades); _root.menu.attachMovie("upgrades", "upgrades", depth_menu_upgrades); _root.menu.upgrades.gotoAndStop(playerTeam.team); game.state = "paused"; stopAllSoldiers(); _root.menu.upgrades.backing.alphaTo(60, 1); checkUpgrades(playerTeam.team); _root.menu.upgrades.upgradePointsText.text = upgradePoints; _root.menu.upgrades._visible = true; _root.menu.upgrades.alphaTo(100, 0.8, "easeOutSine", 0.5); _root.hud.onRelease = function () { }; _root.menu.upgrades.doneButton.onRelease = function () { _root.menu.alphaTo(0, 0.6, "easeOutSine", 0.1, function () { removeMovieClip(this); game.state = "unpaused"; startAllSoldiers(); delete _root.hud.onRelease; }); }; } function backToMapScreen() { _root.menu.mapScreen.upgradePointsText.text = upgradePoints; _root.menu.mapScreen._visible = true; _root.menu.mapScreen.alphaTo(100, 0.8, "easeOutSine", 0.5); _root.menu.upgrades.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); } function showLoadScreen() { _root.attachMovie("loadScreen", "loadScreen", depth_blackOut); loadScreen._alpha = 0; loadScreen.bg.gotoAndStop(playerTeam.team); loadScreen.battleTitle.autoSize = "center"; loadScreen.hintText.autoSize = "center"; loadScreen.battleHeading.text = currentMap.battleTitle; loadScreen.hintText.text = "HINT: " + hints[random(hints.length)]; loadScreen.alphaTo(100, 1.8, "easeOutSine", 0, buildGameInterface); } function buttonSetup_hudMenuButton(btnName) { _root.hud[btnName].onRollOver = function () { playRollOverSound(); _root.hud[btnName].colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; _root.hud[btnName].onRollOut = function () { _root.hud[btnName].colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); }; _root.hud[btnName].onRelease = function () { playClickSound(); loadInGameMenu(); }; } function buttonSetup_mainMenu(btnName) { checkForSaveGame(); _root.menu.mainMenu[btnName].activated = true; _root.menu.mainMenu[btnName].textClip.btnText.autoSize = "center"; if ((saveGameExists == false) && (btnName == "continueCampaign")) { _root.menu.mainMenu[btnName].activated = false; _root.menu.mainMenu[btnName].textClip.colorTo(1973778, 0); _root.menu.mainMenu[btnName].textClip.btnText.text = "CONTINUE CAMPAIGN"; } if (_root.menu.mainMenu[btnName].activated == true) { _root.menu.mainMenu[btnName].onRollOver = function () { playRollOverSound(); if (this.activated == true) { this.textClip.colorTo(15461097, 0.4, "easeOutSine"); this.textClip.scaleTo(110, 0.5); } }; _root.menu.mainMenu[btnName].onRollOut = function () { if (this.activated == true) { this.textClip.colorTo(null, 0.8, "easeOutSine"); this.textClip.scaleTo(100, 0.6); } }; switch (btnName) { case "continueCampaign" : _root.menu.mainMenu[btnName].textClip.btnText.text = "CONTINUE CAMPAIGN"; _root.menu.mainMenu[btnName].onRelease = function () { showDialogBox(dialog_continueCampaign); }; break; case "newCampaign" : _root.menu.mainMenu[btnName].textClip.btnText.text = "NEW CAMPAIGN"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); if (saveGameExists == true) { showDialogBox(dialog_startNewCampaign); } else { showDialogBox(dialog_newGameSaved); loadCampaignSelect(); } }; break; case "skirmish" : _root.menu.mainMenu[btnName].textClip.btnText.text = "CUSTOM BATTLE"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); loadSkirmish(); }; break; case "options" : _root.menu.mainMenu[btnName].textClip.btnText.text = "OPTIONS"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); loadOptions(); }; break; case "credits" : _root.menu.mainMenu[btnName].textClip.btnText.text = "CREDITS"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); loadCredits(); }; break; case "howToPlay" : _root.menu.mainMenu[btnName].textClip.btnText.text = "INSTRUCTIONS"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); loadInstructions(); }; break; case "playMoreGames" : _root.menu.mainMenu[btnName].textClip.btnText.text = "PLAY MORE GAMES"; _root.menu.mainMenu[btnName].onRelease = function () { playClickSound(); getURL ("http://armorGames.com", "_blank"); }; break; } } } function buttonSetup_campaignSelect(btnName) { if (armorGamesVersion == false) { _root.menu.teamSelect.german.gotoAndStop("bw"); } _root.menu.teamSelect[btnName].onRollOver = function () { playRollOverSound(); if (btnName == "british") { this.flag.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); this.nameTag.glowTo(5, 5); } if ((btnName == "german") && (armorGamesVersion)) { this.flag.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); this.nameTag.glowTo(5, 5); } if ((armorGamesVersion == false) && (btnName == "german")) { _root.menu.teamSelect.descriptions[btnName + "Desc"].gotoAndStop(2); } _root.menu.teamSelect.descriptions[btnName + "Desc"].alphaTo(100, 0.8); _root.menu.teamSelect.descriptions.generalDesc.alphaTo(0, 0.4); }; _root.menu.teamSelect[btnName].onRollOut = (_root.menu.teamSelect[btnName].onDragOut = function () { this.flag.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); this.nameTag.glowTo(0, 0); _root.menu.teamSelect.descriptions[btnName + "Desc"].alphaTo(0, 0.4); _root.menu.teamSelect.descriptions.generalDesc.alphaTo(100, 0.8, "easeOutSine", 0.5); }); _root.menu.teamSelect[btnName].onRelease = function () { playClickSound(); if (btnName == "british") { playerTeam.team = "british"; compTeam.team = "german"; _root.menu.teamSelect.alphaTo(0, 0.4, "easeOutSine", 0, function () { this._visible = false; }); _root.currentMap = _root[(playerTeam.team + "_map") + battleNum]; loadMapScreen(); } else { if ((armorGamesVersion == true) && (btnName == "german")) { playerTeam.team = "german"; compTeam.team = "british"; _root.menu.teamSelect.alphaTo(0, 0.4, "easeOutSine", 0, function () { this._visible = false; }); _root.currentMap = _root[(playerTeam.team + "_map") + battleNum]; loadMapScreen(); } if ((armorGamesVersion == false) && (btnName == "german")) { getURL ("http://armorgames.com/play/2267/warfare-1917", "_blank"); } } }; } function buttonSetup_mapScreen(btnName) { _root.menu.mapScreen[btnName].onRollOver = function () { playRollOverSound(); this.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; _root.menu.mapScreen[btnName].onRollOut = (_root.menu.mapScreen[btnName].onDragOut = function () { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); }); _root.menu.mapScreen[btnName].onRelease = function () { playClickSound(); switch (btnName) { case "launch" : hideMenu(); buildMap(currentMap); showLoadScreen(); saveGame(); return; case "backToMainButt" : mapScreenToMainMenu(); return; case "upgrades" : loadUpgradeScreen(); return; } }; } function buttonSetup_options(btnName) { _root.menu.options[btnName].textClip.btnText.autoSize = "center"; switch (btnName) { case "low" : _root.menu.options[btnName].textClip.btnText.text = "LOW"; if (_quality == "LOW") { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.medium.textClip.colorTo(null, 0); _root.menu.options.high.textClip.colorTo(null, 0); _quality = "LOW"; }; break; case "medium" : _root.menu.options[btnName].textClip.btnText.text = "MEDIUM"; if (_quality == "MEDIUM") { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.low.textClip.colorTo(null, 0); _root.menu.options.high.textClip.colorTo(null, 0); _quality = "MEDIUM"; }; break; case "high" : _root.menu.options[btnName].textClip.btnText.text = "HIGH"; if (_quality == "HIGH") { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.medium.textClip.colorTo(null, 0); _root.menu.options.low.textClip.colorTo(null, 0); _quality = "HIGH"; }; break; case "effectsOn" : _root.menu.options[btnName].textClip.btnText.text = "ON"; if (soundEffectsOn == true) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.effectsOff.textClip.colorTo(null, 0); soundEffectsOn = true; }; break; case "effectsOff" : _root.menu.options[btnName].textClip.btnText.text = "OFF"; if (soundEffectsOn == false) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.effectsOn.textClip.colorTo(null, 0); soundEffectsOn = false; }; break; case "musicOn" : _root.menu.options[btnName].textClip.btnText.text = "ON"; if (musicOn == true) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.musicOff.textClip.colorTo(null, 0); music_menuMusic.setVolume(100); music_menuMusic.start(); musicOn = true; }; break; case "musicOff" : _root.menu.options[btnName].textClip.btnText.text = "OFF"; if (musicOn == false) { _root.menu.options[btnName].textClip.colorTo(15987699, 0); } _root.menu.options[btnName].onRelease = function () { playClickSound(); _root.menu.options[btnName].textClip.colorTo(15987699, 0); _root.menu.options.musicOn.textClip.colorTo(null, 0); musicOn = false; music_menuMusic.stop(); }; break; } _root.menu.options[btnName].onRollOver = function () { playRollOverSound(); this.textClip.scaleTo(110, 0.5); }; _root.menu.options[btnName].onRollOut = (_root.menu.options[btnName].onDragOut = function () { this.textClip.scaleTo(100, 0.6); }); } function buttonSetup_optionsBack(btnName) { _root.menu.options[btnName].buttonText.text = "DONE"; _root.menu.options[btnName].onRelease = function () { playClickSound(); saveGameSettings(); optionsToMainMenu(); }; } function debugTools() { if (debugMode == true) { setupConsole(); hud.attachMovie("fpsChecker", "fpsCheck", depth_HUD_fps); hud.fpsCheck._x = Stage.width - 5; hud.fpsCheck._y = 25; hud.fpsCheck._alpha = 70; hud.fpsCheck.onEnterFrame = function () { fpsTime = getTimer(); framerate = Math.round(1000 / (fpsTime - oldTime)); updateFPScount--; if (updateFPScount < 0) { this.fpsText.text = "FPS: " + framerate; updateFPScount = updateFPScountMax; if (framerate <= 20) { this.fpsText.colorTo(10027008); } else { this.fpsText.colorTo(16777215); } } oldTime = fpsTime; }; } } function cameraSetup() { if (playerTeam.team == "german") { world._x = ((-world.bg._width) + Stage.width) + 100; } var _local1 = new Object(); _local1.onKeyDown = function () { if (Key.isDown(37)) { cameraPanKeys("left"); } if (Key.isDown(39)) { cameraPanKeys("right"); } }; Key.addListener(_local1); } function cameraControl() { if ((game.state != "paused") && (camera.state != "locked")) { Mouse.show(); hud.panArrow._visible = false; gameCursor._visible = true; if (((_xmouse <= panBuffer) && (_ymouse <= panInterfaceBlock)) && (world._x <= (-panBuffer))) { Mouse.hide(); world._x = world._x + panSpeed; gameCursor._visible = false; hud.panArrow._xscale = -100; hud.panArrow._visible = true; hud.panArrow._x = _xmouse - (hud.panArrow._width / 2); hud.panArrow._y = _ymouse; if (_xmouse <= (panBuffer / 3)) { hud.panArrow._x = 0; } } if (((_xmouse >= (Stage.width - panBuffer)) && (_ymouse <= panInterfaceBlock)) && (world._x > (((-world.bg._width) + Stage.width) + panBuffer))) { Mouse.hide(); world._x = world._x - panSpeed; gameCursor._visible = false; hud.panArrow._xscale = 100; hud.panArrow._visible = true; hud.panArrow._x = _xmouse + (hud.panArrow._width / 2); hud.panArrow._y = _ymouse; if (_xmouse >= (Stage.width - (panBuffer / 2))) { hud.panArrow._x = Stage.width; } } } } function cameraPanKeys(panDir) { if ((game.state != "paused") && (camera.state != "locked")) { if ((panDir == "left") && (world._x <= (-panBuffer))) { world._x = world._x + panSpeed; } if ((panDir == "right") && (world._x > (((-world.bg._width) + Stage.width) + panBuffer))) { world._x = world._x - panSpeed; } } } function createSquad(team, squadType) { squadNumber++; if (team == playerTeam.team) { _root[("career_" + squadType) + "Deployed"]++; } adjustStats("unitDeployed", team); currentSquad = (team + squadType) + squadNumber; _root[team].currentSquad = new Object(); _root[team].currentSquad.members = new Array(); _root[team].currentSquad.leader = new Object(); _root[team].currentSquad.isVisible = false; _root[team].currentSquad.ref = currentSquad; _root[team].currentSquad.team = team; _root[team].currentSquad.squadID = _root[team + "SquadsOnScreen"].length; _root[team].currentSquad.type = squadType; _root[team].currentSquad.name = (team + squadType) + squadNumber; _root[team].currentSquad.range = _root[team][squadType].range; _root[team].currentSquad.lastState = "moving"; _root[team].currentSquad.enemyTarget = undefined; _root[team].currentSquad.targetProx = 999999 /* 0x0F423F */; _root[team].currentSquad.hit = false; _root[team].currentSquad.accuracy = _root[team][squadType].accuracy; _root[team].currentSquad.damage = _root[team][squadType].damage; _root[team].currentSquad.speed = _root[team][squadType].speed; _root[team].currentSquad.health = _root[team][squadType].health; _root[team].currentSquad.minHealth = _root[team][squadType].soldierHealth; _root[team].currentSquad.totalHealth = 0; _root[team].currentSquad.morale = _root[team][squadType].morale; _root[team].currentSquad.nearTrench = false; _root[team].currentSquad.inTrench = false; _root[team].currentSquad.passingTrench = false; _root[team].currentSquad.allMembersInTrench = false; _root[team].currentSquad.trenchRef = null; _root[team].currentSquad.trenchSlotRef = null; _root[team].currentSquad.inWire = false; _root[team].currentSquad.nearGas = false; _root[team].currentSquad.gasMasksOn = false; _root[team].currentSquad.allMasksOn = false; _root[team].currentSquad.allMasksOff = false; _root[team].currentSquad.nearOfficer = false; _root[team].currentSquad.officerRef = null; if (squadType == "tank") { _root[team].currentSquad.state = "tankMoving"; if (team == playerTeam.team) { playerMorale = playerMorale + moraleCost.tankBonus; } else if (team == compTeam.team) { compMorale = compMorale + moraleCost.tankBonus; } } else { _root[team].currentSquad.state = "moving"; } if (squadType == "officer") { _root[team + "Officers"].push(_root[team].currentSquad); if (team == playerTeam.team) { playerMorale = playerMorale + moraleCost.officerBonus; } else if (team == compTeam.team) { compMorale = compMorale + moraleCost.officerBonus; } } for (unitAdd in _root[team][squadType].units) { setTimeout(createSoldier, 300 * unitAdd, _root[team][squadType].units[unitAdd], team, squadType); } _root[team + "SquadsOnScreen"].push(_root[team].currentSquad); } function decorateSoldier(team, soldierRef, soldierType) { soldierRef.helmet.gotoAndStop((team + "_") + soldierType); soldierRef.torso.gotoAndStop((team + "_") + soldierType); soldierRef.front_upperArm.gotoAndStop((team + "_") + soldierType); soldierRef.front_lowerArm.gotoAndStop((team + "_") + soldierType); soldierRef.front_upperLeg.gotoAndStop((team + "_") + soldierType); soldierRef.front_lowerLeg.gotoAndStop((team + "_") + soldierType); soldierRef.back_upperArm.gotoAndStop((team + "_") + soldierType); soldierRef.back_lowerArm.gotoAndStop((team + "_") + soldierType); soldierRef.back_upperLeg.gotoAndStop((team + "_") + soldierType); soldierRef.back_lowerLeg.gotoAndStop((team + "_") + soldierType); } function createSoldier(soldierType, team, squadType) { soldierNumber++; if (squadType != "tank") { world.attachMovie("soldier", "soldier" + soldierNumber, soldierNumber + _root.depth_world_soldiers); } else { world.attachMovie("tank", "soldier" + soldierNumber, soldierNumber + _root.depth_world_soldiers); world["soldier" + soldierNumber].gotoAndStop(team); } world["soldier" + soldierNumber]._visible = true; world["soldier" + soldierNumber]._xscale = (world["soldier" + soldierNumber]._yscale = random(7) + 105); world["soldier" + soldierNumber].cacheAsBitmap = false; world["soldier" + soldierNumber].squadRef = _root[team].currentSquad.name; world["soldier" + soldierNumber].squadObjRef = _root[team].currentSquad; world["soldier" + soldierNumber].unitID = v; world["soldier" + soldierNumber].team = team; _root[team].currentSquad.totalHealth = _root[team].currentSquad.totalHealth + _root[team][squadType].soldierHealth; world["soldier" + soldierNumber].health = _root[team].currentSquad.totalHealth; world["soldier" + soldierNumber].alive = true; world["soldier" + soldierNumber].ref = world["soldier" + soldierNumber]; world["soldier" + soldierNumber].leader = false; world["soldier" + soldierNumber].name = "soldier" + soldierNumber; world["soldier" + soldierNumber].type = soldierType; world["soldier" + soldierNumber].squadType = squadType; world["soldier" + soldierNumber].position = "standing"; world["soldier" + soldierNumber].inPosition = false; world["soldier" + soldierNumber].wayPoint = null; world["soldier" + soldierNumber].wayPointSet = false; world["soldier" + soldierNumber].wayPointReached = false; world["soldier" + soldierNumber].changingPosition = false; world["soldier" + soldierNumber].inMovingPosition = true; world["soldier" + soldierNumber].animating = true; world["soldier" + soldierNumber].moveAnim = true; world["soldier" + soldierNumber].weaponType = "rifle"; world["soldier" + soldierNumber].mainWeapon = _root[team][soldierType].mainWeapon; world["soldier" + soldierNumber].secondaryWeapon = _root[team][soldierType].secondaryWeapon; world["soldier" + soldierNumber].damage = _root[team][soldierType].damage; world["soldier" + soldierNumber].firePose = _root[team][soldierType].firePose; world["soldier" + soldierNumber].maxAmmo = _root[team][squadType].maxAmmo; world["soldier" + soldierNumber].ammo = world["soldier" + soldierNumber].maxAmmo; world["soldier" + soldierNumber].firing = false; world["soldier" + soldierNumber].startFiring = false; world["soldier" + soldierNumber].squadState.text = ""; world["soldier" + soldierNumber].firingSecondary = false; world["soldier" + soldierNumber].throwingGrenade = false; world["soldier" + soldierNumber].changingPosition = false; world["soldier" + soldierNumber].changingToMove = false; world["soldier" + soldierNumber].changingToFire = false; world["soldier" + soldierNumber].changingToEntrench = false; world["soldier" + soldierNumber].inFiringPosition = false; world["soldier" + soldierNumber].puttingOnMask = false; world["soldier" + soldierNumber].takingOffMask = false; world["soldier" + soldierNumber].gasMaskOn = false; world["soldier" + soldierNumber].gasMaskOff = false; world["soldier" + soldierNumber].directionCountMax = 100; world["soldier" + soldierNumber].directionCount = world["soldier" + soldierNumber].directionCountMax - random(world["soldier" + soldierNumber].directionCountMax); world["soldier" + soldierNumber].movingUp = false; world["soldier" + soldierNumber].movingDown = false; world["soldier" + soldierNumber].burstCounter = 1; world["soldier" + soldierNumber].waitCounter = 0; world["soldier" + soldierNumber].mgBurstCounter = 0; world["soldier" + soldierNumber].mgWaitCounter = 0; world["soldier" + soldierNumber].endBattleAnim = false; world["soldier" + soldierNumber].trenchWayPoint = null; world["soldier" + soldierNumber].trenchWayPointSet = false; world["soldier" + soldierNumber].trenchWayPointReached = false; world["soldier" + soldierNumber].inTrench = false; world["soldier" + soldierNumber].inTrenchPosition = false; world["soldier" + soldierNumber].enteringTrench = false; world["soldier" + soldierNumber].exitingTrench = false; world["soldier" + soldierNumber].exitedTrench = false; world["soldier" + soldierNumber]._y = world.ground + random(110); if (squadType == "tank") { world["soldier" + soldierNumber]._y = 230 + (random(80) - 40); world["soldier" + soldierNumber].tag.tagNumber.text = "C" + (random(40) + 10); } world["soldier" + soldierNumber].depth = world["soldier" + soldierNumber]._y; world["soldier" + soldierNumber].ground = world["soldier" + soldierNumber]._y; _root[team].currentSquad.members.push(world["soldier" + soldierNumber]); if (team == british.name) { world["soldier" + soldierNumber]._x = british.spawnPoint; } else if (team == german.name) { world["soldier" + soldierNumber]._x = german.spawnPoint; world["soldier" + soldierNumber]._xscale = -100; } if (squadType != "officer") { world["soldier" + soldierNumber].officerStar._visible = false; } if ((squadType == "officer") && (team == "german")) { world["soldier" + soldierNumber].officerStar.gotoAndStop("german_officer"); } if (squadType != "tank") { world["soldier" + soldierNumber].gotoAndPlay(20 + random(15)); world["soldier" + soldierNumber].weapon.gotoAndStop(world["soldier" + soldierNumber].mainWeapon); decorateSoldier(team, world["soldier" + soldierNumber], soldierType); } soldierRollOvers(world["soldier" + soldierNumber]); } function squadAI(teamName) { for (s in _root[teamName + "SquadsOnScreen"]) { var _local6 = _root[teamName + "SquadsOnScreen"][s].members[0]; squadLocalX = _root[teamName + "SquadsOnScreen"][s].members[0]._x; squadLocalPoint = new Object(); squadLocalPoint.x = squadLocalX; squadLocalPoint.y = squadLocalX; world.localToGlobal(squadLocalPoint); squadGlobalX = squadLocalPoint.x; if ((squadGlobalX > -100) && (squadGlobalX < 900)) { for (v in _root[teamName + "SquadsOnScreen"][s].members) { _root[teamName + "SquadsOnScreen"][s].members[v]._visible = true; } } else { for (v in _root[teamName + "SquadsOnScreen"][s].members) { _root[teamName + "SquadsOnScreen"][s].members[v]._visible = false; } } if (teamName == german.name) { _root[teamName + "SquadsOnScreen"][s].members[0].debug._xscale = -100; } _root[teamName + "SquadsOnScreen"][s].members[0].debug.squadName.text = _root[teamName + "SquadsOnScreen"][s].name; _root[teamName + "SquadsOnScreen"][s].members[0].debug.squadState.text = _root[teamName + "SquadsOnScreen"][s].state; _root[teamName + "SquadsOnScreen"][s].members[0].debug.soldierPosition.text = _root[teamName + "SquadsOnScreen"][s].members[0].position; _root[teamName + "SquadsOnScreen"][s].members[0].debug.changePosition.text = _root[teamName + "SquadsOnScreen"][s].members[0].changingPosition; _root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar._xscale = Math.round((_root[teamName + "SquadsOnScreen"][s].members.length / (_root[teamName + "SquadsOnScreen"][s].totalHealth / _root[teamName + "SquadsOnScreen"][s].minHealth)) * 100); if (_root[teamName + "SquadsOnScreen"][s].type == "tank") { _root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar._xscale = Math.round((_root[teamName + "SquadsOnScreen"][s].health / _root[teamName + "SquadsOnScreen"][s].totalHealth) * 100); _root[teamName + "SquadsOnScreen"][s].members[0].healthBar.healthNumber.text = _root[teamName + "SquadsOnScreen"][s].health; } if (_root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar._xscale < 60) { _root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar.colorTo(16763904, 0.4); } if (_root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar._xscale < 30) { _root[teamName + "SquadsOnScreen"][s].members[0].healthBar.bar.colorTo(10027008, 0.4); } if (_local6.inTrench) { _local6.officerStar._x = 32; _local6.officerStar._y = -26; } else { _local6.officerStar._x = 0; _local6.officerStar._y = -48; } if (game.state != "endBattle") { findEnemy(british.name, german.name); findEnemy(german.name, british.name); findTrenches(british.name); findTrenches(german.name); } switch (_root[teamName + "SquadsOnScreen"][s].state) { case "moving" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { movingSoldierRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (movingSoldierRef.cacheAsBitmap == true) { movingSoldierRef.cacheAsBitmap = false; } _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name] = _root[teamName + "SquadsOnScreen"][s].members[m]; movingSoldierRef.firing = false; movingSoldierRef.inFiringPosition = false; movingSoldierRef.inTrench = false; movingSoldierRef.wayPoint = null; movingSoldierRef.trenchWayPoint = null; movingSoldierRef.wayPointSet = false; movingSoldierRef.wayPointReached = false; movingSoldierRef.trenchWayPointSet = false; movingSoldierRef.trenchWayPointReached = false; movingSoldierRef.directionCount--; if (movingSoldierRef.directionCount < 0) { movingSoldierRef.directionCount = movingSoldierRef.directionCountMax; var _local4 = random(10); if (_local4 == 0) { movingSoldierRef.movingUp = true; } if (_local4 == 1) { movingSoldierRef.movingDown = true; } if (_local4 > 1) { movingSoldierRef.movingUp = false; movingSoldierRef.movingDown = false; } } if ((movingSoldierRef.alive == true) && (game.state != "endBattle")) { if ((movingSoldierRef.changingToMove == false) && (movingSoldierRef.inMovingPosition == false)) { movingSoldierRef.changingToMove = true; setTimeout(soldierMovements, random(400) + 100, _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name].position + "ToStand", _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name]); } if (((movingSoldierRef.changingToMove == false) && (movingSoldierRef.inMovingPosition == true)) && (movingSoldierRef.alive == true)) { if ((movingSoldierRef.moveAnim == false) && (movingSoldierRef.alive == true)) { movingSoldierRef.moveAnim = true; playVoice("advance", teamName); soldierMovements("run", movingSoldierRef); } if ((teamName == british.name) && (movingSoldierRef.alive == true)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { movingSoldierRef._x = movingSoldierRef._x + (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { movingSoldierRef._x = movingSoldierRef._x + _root[teamName + "SquadsOnScreen"][s].speed; } if (movingSoldierRef.movingUp && (movingSoldierRef._y > world.ground)) { movingSoldierRef._y = movingSoldierRef._y - (_root[teamName + "SquadsOnScreen"][s].speed / 6); } if (movingSoldierRef.movingDown && (movingSoldierRef._y < (world.ground + 100))) { movingSoldierRef._y = movingSoldierRef._y + (_root[teamName + "SquadsOnScreen"][s].speed / 6); } if (movingSoldierRef._x > (world.bg._width - conquerWinArea)) { endBattle("british", "conquer"); } } if ((teamName == german.name) && (movingSoldierRef.alive == true)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { movingSoldierRef._x = movingSoldierRef._x - (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { movingSoldierRef._x = movingSoldierRef._x - _root[teamName + "SquadsOnScreen"][s].speed; } if (movingSoldierRef.movingUp && (movingSoldierRef._y > world.ground)) { movingSoldierRef._y = movingSoldierRef._y - (_root[teamName + "SquadsOnScreen"][s].speed / 6); } if (movingSoldierRef.movingDown && (movingSoldierRef._y < (world.ground + 100))) { movingSoldierRef._y = movingSoldierRef._y + (_root[teamName + "SquadsOnScreen"][s].speed / 6); } if (movingSoldierRef._x < conquerWinArea) { endBattle("german", "conquer"); } } } } } break; case "engaging" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { _root["soldierRef" + m] = _root[teamName + "SquadsOnScreen"][s].members[m]; soldierRef = _root[teamName + "SquadsOnScreen"][s].members[m]; squadRef = _root[teamName + "SquadsOnScreen"][s]; if (soldierRef.cacheAsBitmap == true) { soldierRef.cacheAsBitmap = false; } if (soldierRef.alive == true) { if (soldierRef.wayPointSet == false) { if (teamName == british.name) { if (squadRef.nearTrench == false) { if (soldierRef._x > -50) { if ((soldierRef.moveAnim == false) && (soldierRef.alive == true)) { soldierRef.moveAnim = true; soldierMovements("run", movingSoldierRef); } soldierRef.wayPoint = soldierRef._x + random(50); soldierRef.wayPointSet = true; } else { if ((soldierRef.moveAnim == false) && (soldierRef.alive == true)) { soldierRef.moveAnim = true; soldierMovements("run", movingSoldierRef); } soldierRef.wayPoint = 100 + random(50); soldierRef.wayPointSet = true; } } else { soldierRef.wayPoint = soldierRef._x + 1; soldierRef.wayPointSet = true; } } if (teamName == german.name) { if (squadRef.nearTrench == false) { if (soldierRef._x < world.bg._width) { if ((soldierRef.moveAnim == false) && (soldierRef.alive == true)) { soldierRef.moveAnim = true; soldierMovements("run", movingSoldierRef); } soldierRef.wayPoint = soldierRef._x - random(50); soldierRef.wayPointSet = true; } else { if ((soldierRef.moveAnim == false) && (soldierRef.alive == true)) { soldierRef.moveAnim = true; soldierMovements("run", movingSoldierRef); } soldierRef.wayPoint = (world.bg._width - 100) - random(50); soldierRef.wayPointSet = true; } } else { soldierRef.wayPoint = soldierRef._x - 1; soldierRef.wayPointSet = true; } } } if ((teamName == british.name) && (soldierRef._x < soldierRef.wayPoint)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { soldierRef._x = soldierRef._x + (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { soldierRef._x = soldierRef._x + _root[teamName + "SquadsOnScreen"][s].speed; } } if ((teamName == british.name) && (soldierRef._x >= soldierRef.wayPoint)) { soldierRef.wayPointReached = true; } if ((teamName == german.name) && (soldierRef._x > soldierRef.wayPoint)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { soldierRef._x = soldierRef._x - (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { soldierRef._x = soldierRef._x - _root[teamName + "SquadsOnScreen"][s].speed; } } if ((teamName == german.name) && (soldierRef._x <= soldierRef.wayPoint)) { soldierRef.wayPointReached = true; } if ((((soldierRef.wayPointReached == true) && (soldierRef.inFiringPosition == false)) && (soldierRef.changingToFire == false)) && (soldierRef.alive == true)) { soldierRef.changingToFire = true; soldierRef.inMovingPosition = false; soldierRef.moveAnim = false; soldierRef.gotoAndStop("stop_idle"); var _local5 = random(3) + 1; if (soldierRef.type == "lieutenant") { _local5 = 1; } if (soldierRef.type == "machineGunner") { _local5 = random(2) + 2; } if (_local5 == 1) { setTimeout(soldierMovements, random(400) + 100, "stand", _root["soldierRef" + m]); } else if (_local5 == 2) { setTimeout(soldierMovements, random(400) + 100, "crouch", _root["soldierRef" + m]); } else if (_local5 == 3) { setTimeout(soldierMovements, random(400) + 100, "prone", _root["soldierRef" + m]); } } if (game.state != "endBattle") { if (((squadRef.enemyTarget.members[0].alive == undefined) && (squadRef.inTrench == false)) || (((squadRef.enemyTarget.type == "tank") && (squadRef.enemyTarget.members[0].alive == false)) && (squadRef.inTrench == false))) { squadRef.state = "moving"; } } if ((((squadRef.enemyTarget.members[0].alive != undefined) && (soldierRef.inFiringPosition == true)) && (soldierRef.firing == false)) && (soldierRef.alive == true)) { soldierRef.inMovingPosition = false; if (((soldierRef.throwingGrenade == false) && (squadRef.type == "assault")) && (squadRef.enemyTarget.type == "tank")) { if (random(2) == 0) { soldierRef.throwingGrenade = true; soldierRef.gotoAndPlay("standing_throwGrenade"); } } if (soldierRef.type == "machineGunner") { if (soldierRef.burstCounter <= (random(8) + 8)) { soldierRef.burstCounter++; playSound((("sound_" + _root[teamName][soldierRef.type].mainWeapon) + "_fire") + (random(2) + 1)); soldierRef.gotoAndPlay((_root[teamName][soldierRef.type].firePose + "_fire_") + soldierRef.position); if (teamName == british.name) { hitEnemy(british.name, german.name, soldierRef, squadRef); } else { hitEnemy(german.name, british.name, soldierRef, squadRef); } } else { soldierRef.waitCounter++; } if (soldierRef.waitCounter >= (random(30) + 15)) { soldierRef.waitCounter = 0; soldierRef.burstCounter = 0; } } else if (soldierRef.throwingGrenade == false) { playVoice("attack", teamName); playSound((("sound_" + _root[teamName][soldierRef.type].mainWeapon) + "_fire") + (random(2) + 1)); soldierRef.gotoAndPlay((_root[teamName][soldierRef.type].firePose + "_fire_") + soldierRef.position); if (teamName == british.name) { hitEnemy(british.name, german.name, soldierRef, squadRef); } else { hitEnemy(german.name, british.name, soldierRef, squadRef); } } } } } break; case "assaultTrench" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { soldierRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (soldierRef.cacheAsBitmap == true) { soldierRef.cacheAsBitmap = false; } _root["soldierRef" + m] = _root[teamName + "SquadsOnScreen"][s].members[m]; squadRef = _root[teamName + "SquadsOnScreen"][s]; if (soldierRef.alive == true) { if (soldierRef.wayPointSet == false) { if (teamName == british.name) { soldierRef.wayPoint = (squadRef.enemyTarget.trenchRef._x - 150) - random(60); soldierRef.wayPointSet = true; } if (teamName == german.name) { soldierRef.wayPoint = (squadRef.enemyTarget.trenchRef._x + 150) + random(60); soldierRef.wayPointSet = true; } } if ((teamName == british.name) && (soldierRef._x <= soldierRef.wayPoint)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { soldierRef._x = soldierRef._x + (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { soldierRef._x = soldierRef._x + _root[teamName + "SquadsOnScreen"][s].speed; } } else if ((teamName == british.name) && (soldierRef._x >= soldierRef.wayPoint)) { soldierRef.wayPointReached = true; } if ((teamName == german.name) && (soldierRef._x >= soldierRef.wayPoint)) { if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { soldierRef._x = soldierRef._x - (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { soldierRef._x = soldierRef._x - _root[teamName + "SquadsOnScreen"][s].speed; } } else if ((teamName == german.name) && (soldierRef._x <= soldierRef.wayPoint)) { soldierRef.wayPointReached = true; } if ((((soldierRef.wayPointReached == true) && (soldierRef.inFiringPosition == false)) && (soldierRef.changingToFire == false)) && (soldierRef.alive == true)) { soldierRef.changingToFire = true; soldierRef.inMovingPosition = false; soldierRef.moveAnim = false; soldierRef.gotoAndStop("stop_idle"); var _local5 = random(2) + 1; if (_local5 == 1) { setTimeout(soldierMovements, random(400) + 100, "crouch", _root["soldierRef" + m]); } else if (_local5 == 2) { setTimeout(soldierMovements, random(400) + 100, "stand", _root["soldierRef" + m]); } } if (game.state != "endBattle") { if (((squadRef.enemyTarget.members[0].alive == undefined) && (squadRef.inTrench == false)) || (((squadRef.enemyTarget.type == "tank") && (squadRef.enemyTarget.members[0].alive == false)) && (squadRef.inTrench == false))) { squadRef.state = "moving"; } } if ((((squadRef.enemyTarget.members[0].alive != undefined) && (soldierRef.inFiringPosition == true)) && (soldierRef.firing == false)) && (soldierRef.alive == true)) { soldierRef.inMovingPosition = false; if ((soldierRef.throwingGrenade == false) && (squadRef.type == "assault")) { if (random(6) == 0) { soldierRef.throwingGrenade = true; soldierRef.gotoAndPlay("standing_throwGrenade"); } } if (soldierRef.throwingGrenade == false) { playSound((("sound_" + _root[teamName][soldierRef.type].mainWeapon) + "_fire") + (random(2) + 1)); soldierRef.gotoAndPlay((_root[teamName][soldierRef.type].firePose + "_fire_") + soldierRef.position); if (teamName == british.name) { hitEnemy(british.name, german.name, soldierRef, squadRef); } else { hitEnemy(german.name, british.name, soldierRef, squadRef); } } } } } break; case "stopped" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { _root[teamName + "SquadsOnScreen"][s].members[m].gotoAndStop(1); } break; case "entrench" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { entrenchedSoldier = _root[teamName + "SquadsOnScreen"][s].members[m]; if (entrenchedSoldier.cacheAsBitmap == true) { entrenchedSoldier.cacheAsBitmap = false; } entrenchedSquad = _root[teamName + "SquadsOnScreen"][s]; if (entrenchedSoldier.alive == true) { if (entrenchedSoldier.trenchWayPointSet == false) { if (teamName == "british") { entrenchedSoldier.trenchWayPoint = (entrenchedSquad.trenchRef._x - (entrenchedSquad.trenchRef._width / 2)) + (random(15) + 37); entrenchedSoldier.trenchWayPointSet = true; } if (teamName == "german") { entrenchedSoldier.trenchWayPoint = (entrenchedSquad.trenchRef._x + (entrenchedSquad.trenchRef._width / 2)) - (random(15) + 32); entrenchedSoldier.trenchWayPointSet = true; } } if ((teamName == "british") && (entrenchedSoldier._x < entrenchedSoldier.trenchWayPoint)) { if (((entrenchedSoldier.moveAnim == false) && (entrenchedSoldier.alive == true)) && (entrenchedSoldier.enteringTrench == false)) { entrenchedSoldier.changingToMove = false; entrenchedSoldier.changingToFire = false; entrenchedSoldier.moveAnim = true; soldierMovements("run", entrenchedSoldier); } if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { entrenchedSoldier._x = entrenchedSoldier._x + (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { entrenchedSoldier._x = entrenchedSoldier._x + _root[teamName + "SquadsOnScreen"][s].speed; } } if ((teamName == "british") && (entrenchedSoldier._x >= entrenchedSoldier.trenchWayPoint)) { entrenchedSoldier.trenchWayPointReached = true; entrenchedSoldier.inTrenchPosition = true; entrenchedSoldier.trenchWayPoint = null; } if ((teamName == "german") && (entrenchedSoldier._x > entrenchedSoldier.trenchWayPoint)) { if (((entrenchedSoldier.moveAnim == false) && (entrenchedSoldier.alive == true)) && (entrenchedSoldier.enteringTrench == false)) { entrenchedSoldier.changingToMove = false; entrenchedSoldier.changingToFire = false; entrenchedSoldier.moveAnim = true; soldierMovements("run", entrenchedSoldier); } if (_root[teamName + "SquadsOnScreen"][s].inWire == true) { entrenchedSoldier._x = entrenchedSoldier._x - (_root[teamName + "SquadsOnScreen"][s].speed / wireSpeedMod); } else { entrenchedSoldier._x = entrenchedSoldier._x - _root[teamName + "SquadsOnScreen"][s].speed; } } if ((teamName == "german") && (entrenchedSoldier._x <= entrenchedSoldier.trenchWayPoint)) { entrenchedSoldier.trenchWayPointReached = true; entrenchedSoldier.inTrenchPosition = true; entrenchedSoldier.trenchWayPoint = null; } if (((((entrenchedSoldier.alive == true) && (entrenchedSoldier.trenchWayPointReached == true)) && (entrenchedSoldier.inTrenchPosition == true)) && (entrenchedSoldier.inTrench == false)) && (entrenchedSoldier.enteringTrench == false)) { entrenchedSoldier.enteringTrench = true; if (entrenchedSoldier.type != "lieutenant") { entrenchedSoldier.gotoAndPlay("enterTrench"); } else { entrenchedSoldier.gotoAndPlay("enterTrench_officer"); } } if (entrenchedSoldier.inTrench) { entrenchedSquad.trenchRef.ownerTeam = teamName; } if (entrenchedSquad.passingTrench == true) { entrenchedSquad.allMembersInTrench = true; for (m in entrenchedSquad.members) { if (entrenchedSquad.members[m].inTrench == false) { entrenchedSquad.allMembersInTrench = false; } } if (entrenchedSquad.allMembersInTrench == true) { entrenchedSquad.state = "exitTrench"; entrenchedSquad.passingTrench = false; } } else { entrenchedSquad.allMembersInTrench = true; for (m in entrenchedSquad.members) { if (entrenchedSquad.members[m].inTrench == false) { entrenchedSquad.allMembersInTrench = false; } } } if ((((entrenchedSquad.enemyTarget.members[0].alive != undefined) && (entrenchedSoldier.inTrench == true)) && (entrenchedSquad.enemyTarget.members[0].alive != undefined)) && (entrenchedSoldier.firing == false)) { setTimeout(startFiringDelay, random(3000) + 500, entrenchedSoldier); entrenchedSoldier.cacheAsBitmap = true; if (entrenchedSoldier.startFiring == true) { if (entrenchedSoldier.type == "machineGunner") { if (entrenchedSoldier.burstCounter <= (random(8) + 8)) { entrenchedSoldier.cacheAsBitmap = false; entrenchedSoldier.burstCounter++; playSound((("sound_" + _root[teamName][entrenchedSoldier.type].mainWeapon) + "_fire") + (random(2) + 1)); entrenchedSoldier.gotoAndPlay(_root[teamName][entrenchedSoldier.type].firePose + "_fire_trench"); if (teamName == british.name) { hitEnemy(british.name, german.name, entrenchedSoldier, entrenchedSquad); } else { hitEnemy(german.name, british.name, entrenchedSoldier, entrenchedSquad); } } else { entrenchedSoldier.waitCounter++; } if (entrenchedSoldier.waitCounter >= (random(30) + 15)) { entrenchedSoldier.waitCounter = 0; entrenchedSoldier.burstCounter = 0; } } else { entrenchedSoldier.cacheAsBitmap = false; playSound((("sound_" + _root[teamName][entrenchedSoldier.type].mainWeapon) + "_fire") + (random(2) + 1)); entrenchedSoldier.gotoAndPlay(_root[teamName][entrenchedSoldier.type].firePose + "_fire_trench"); if (teamName == british.name) { hitEnemy(british.name, german.name, entrenchedSoldier, entrenchedSquad); } else { hitEnemy(german.name, british.name, entrenchedSoldier, entrenchedSquad); } } } } } } break; case "exitTrench" : _root[teamName + "SquadsOnScreen"][s].enemyTarget = undefined; if (teamName != playerTeam.team) { _root[teamName + "SquadsOnScreen"][s].trenchRef["slot" + _root[teamName + "SquadsOnScreen"][s].trenchSlotRef] = "empty"; } for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (memberRef.cacheAsBitmap == true) { memberRef.cacheAsBitmap = false; } if (memberRef.exitingTrench == false) { memberRef.exitingTrench = true; memberRef.gotoAndPlay("exitTrench"); playVoice("advance", teamName); } if (memberRef.exitedTrench == true) { memberRef.exitedTrench = false; if (teamName == "british") { memberRef._x = memberRef._x + 60; } else { memberRef._x = memberRef._x - 60; } memberRef.gotoAndPlay("rifle_run"); memberRef.trenchWayPointReached = false; memberRef.trenchWayPointSet = false; memberRef.trenchWayPoint = null; memberRef.inTrenchPosition = false; memberRef.enteringTrench = false; memberRef.firing = false; memberRef.inTrench = false; memberRef.squadObjRef.trenchRef = null; memberRef.squadObjRef.trenchNumRef = null; memberRef.squadObjRef.trenchSlotRef = null; memberRef.squadObjRef.state = "moving"; memberRef.squadObjRef.inTrench = false; memberRef.squadObjRef.nearTrench = false; memberRef.squadObjRef.allMembersInTrench = false; memberRef.exitingTrench = false; memberRef.inFiringPosition = false; memberRef.moveAnim = false; } memberRef = null; } break; case "gasMasksOn" : _root[teamName + "SquadsOnScreen"][s].allMasksOn = true; _root[teamName + "SquadsOnScreen"][s].gasMasksOn = true; for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; memberRef.cacheAsBitmap = false; if ((memberRef.gasMaskOn == false) && (memberRef.puttingOnMask == false)) { memberRef.puttingOnMask = true; memberRef.moveAnim = false; memberRef.firing = false; memberRef.gotoAndPlay("gasMaskOn_standing"); } if (memberRef.gasMaskOn == false) { _root[teamName + "SquadsOnScreen"][s].allMasksOn = false; } } if (_root[teamName + "SquadsOnScreen"][s].allMasksOn == true) { for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; memberRef.puttingOnMask = false; } _root[teamName + "SquadsOnScreen"][s].state = _root[teamName + "SquadsOnScreen"][s].lastState; } break; case "gasMasksOff" : _root[teamName + "SquadsOnScreen"][s].allMasksOff = true; _root[teamName + "SquadsOnScreen"][s].gasMasksOn = false; for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; memberRef.cacheAsBitmap = false; if ((memberRef.gasMaskOff == false) && (memberRef.takingOffMask == false)) { memberRef.takingOffMask = true; memberRef.moveAnim = false; memberRef.firing = false; memberRef.gotoAndPlay("gasMaskOff_standing"); } if (memberRef.gasMaskOff == false) { _root[teamName + "SquadsOnScreen"][s].allMasksOff = false; } } if (_root[teamName + "SquadsOnScreen"][s].allMasksOff == true) { for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; memberRef.takingOffMask = false; } _root[teamName + "SquadsOnScreen"][s].state = _root[teamName + "SquadsOnScreen"][s].lastState; if ((_root[teamName + "SquadsOnScreen"][s].lastState = "gasMasksOn")) { if (_root[teamName + "SquadsOnScreen"][s].members[0].position == "trench") { _root[teamName + "SquadsOnScreen"][s].state = "entrench"; } else { _root[teamName + "SquadsOnScreen"][s].state = "moving"; } } } break; case "tankMoving" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { movingTankRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (movingTankRef.alive == true) { if (movingTankRef.engineSoundPlaying != true) { movingTankRef.engineSoundPlaying = true; playSoundLoop("sound_tankMoving", 9999, movingTankRef.name); } if ((teamName == british.name) && (movingTankRef.alive == true)) { movingTankRef._x = movingTankRef._x + _root[teamName + "SquadsOnScreen"][s].speed; if (movingTankRef._x >= (world.bg._width - conquerWinArea)) { endBattle("british", "conquer"); } } if ((teamName == german.name) && (movingTankRef.alive == true)) { movingTankRef._x = movingTankRef._x - _root[teamName + "SquadsOnScreen"][s].speed; if (movingTankRef._x <= conquerWinArea) { endBattle("german", "conquer"); } } } } break; case "tankDead" : break; case "tankEngaging" : tankSquadRef = _root[teamName + "SquadsOnScreen"][s]; for (m in _root[teamName + "SquadsOnScreen"][s].members) { tankRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if ((((teamName == british.name) && (tankRef.alive == true)) && (tankSquadRef.enemyTarget.type != "tank")) && (tankRef._x <= (tankSquadRef.enemyTarget.members[0]._x - 50))) { tankRef._x = tankRef._x + (_root[teamName + "SquadsOnScreen"][s].speed / 2); if (tankRef._x >= (world.bg._width - conquerWinArea)) { endBattle("british", "conquer"); } } if ((((teamName == german.name) && (tankRef.alive == true)) && (tankSquadRef.enemyTarget.type != "tank")) && (tankRef._x >= (tankSquadRef.enemyTarget.members[0]._x + 50))) { tankRef._x = tankRef._x - (_root[teamName + "SquadsOnScreen"][s].speed / 2); if (tankRef._x <= conquerWinArea) { endBattle("german", "conquer"); } } tankRef.mainGun.disabled = false; tankRef.secondGun.disabled = false; if ((((((tankSquadRef.enemyTarget.members[0].alive != undefined) && (tankRef.alive == true)) && (tankRef.mainGun.disabled == false)) && (tankRef.burstCounter < 1)) && (tankRef.firing == false)) && (_root[teamName + "SquadsOnScreen"][s].enemyTarget != undefined)) { tankRef.burstCounter++; tankRef.mainGun.gotoAndPlay("firing"); tankRound((_root[teamName + "SquadsOnScreen"][s].enemyTarget.members[0]._x + random(200)) - 100, (_root[teamName + "SquadsOnScreen"][s].enemyTarget.members[0]._y + random(50)) - 25, teamName); playSound("sound_tankMainGunFire"); } else { tankRef.waitCounter++; } if (tankRef.waitCounter >= (random(20) + 10)) { tankRef.waitCounter = 0; tankRef.burstCounter = 0; } if (((((tankRef.alive == true) && (tankRef.secondGun.disabled == false)) && (tankRef.mgBurstCounter <= (random(5) + 3))) && (tankRef.firingSecondary == false)) && (_root[teamName + "SquadsOnScreen"][s].enemyTarget != undefined)) { tankRef.mgBurstCounter++; tankRef.secondGun.gotoAndPlay("firing"); tankRef.tracer.play(); playSound("sound_lewis_fire" + (random(2) + 1)); if (teamName == british.name) { hitEnemy(british.name, german.name, tankRef, tankSquadRef); } else { hitEnemy(german.name, british.name, tankRef, tankSquadRef); } } else { tankRef.mgWaitCounter++; } if (tankRef.mgWaitCounter >= (random(60) + 30)) { tankRef.mgWaitCounter = 0; tankRef.mgBurstCounter = 0; } } break; case "victory" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { victoryMemberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (victoryMemberRef.endBattleAnim == false) { victoryMemberRef.endBattleAnim = true; _root["loop" + victoryMemberRef.name].volumeTo(0, 2, "easeOutSine", 0, function () { this.stop(); }); setTimeout(soldierMovements, random(400) + 100, "victory", victoryMemberRef); } } break; case "defeated" : for (m in _root[teamName + "SquadsOnScreen"][s].members) { victoryMemberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if ((victoryMemberRef.endBattleAnim == false) && (victoryMemberRef.inTrench)) { victoryMemberRef.endBattleAnim = true; _root["loop" + victoryMemberRef.name].volumeTo(0, 2, "easeOutSine", 0, function () { this.stop(); }); setTimeout(soldierMovements, random(200) + 100, "defeatTrench", victoryMemberRef); } if ((victoryMemberRef.endBattleAnim == false) && (victoryMemberRef.inTrench == false)) { victoryMemberRef.endBattleAnim = true; _root["loop" + victoryMemberRef.name].volumeTo(0, 2, "easeOutSine", 0, function () { this.stop(); }); setTimeout(soldierMovements, random(200) + 100, "defeatGround", victoryMemberRef); } } break; } } } function soldierMovements(moveType, soldier) { if (soldier.alive == true) { switch (moveType) { case "victory" : soldier.gotoAndPlay("victory_" + soldier.position); break; case "defeatTrench" : soldier.gotoAndPlay("defeat_trench"); break; case "defeatGround" : soldier.gotoAndPlay("defeat_standing"); break; case "crouch" : soldier.gotoAndPlay(soldier.weaponType + "_stop_crouch"); break; case "stand" : soldier.gotoAndPlay(soldier.weaponType + "_stop_standing"); break; case "prone" : soldier.gotoAndPlay(soldier.weaponType + "_stop_prone"); break; case "proneToStand" : soldier.gotoAndPlay(soldier.weaponType + "_start_prone"); break; case "crouchToStand" : soldier.gotoAndPlay(soldier.weaponType + "_start_crouch"); break; case "standingToStand" : soldier.gotoAndPlay(soldier.weaponType + "_start_standing"); break; case "run" : if (soldier.changingToMove == false) { soldier.gotoAndPlay(soldier.weaponType + "_run"); } break; } } } function startFiringDelay(firingSoldierRef) { firingSoldierRef.startFiring = true; } function findEnemy(friendlyTeam, enemyTeam) { for (v in _root[friendlyTeam + "SquadsOnScreen"]) { friendlySquad = _root[friendlyTeam + "SquadsOnScreen"][v]; if ((_root[enemyTeam + "SquadsOnScreen"].length > 0) && (friendlySquad.members[0].alive == true)) { for (e in _root[enemyTeam + "SquadsOnScreen"]) { enemySquad = _root[enemyTeam + "SquadsOnScreen"][e]; if ((enemySquad.members[0].alive == true) && (enemySquad.members[0].alive != undefined)) { currentSquadProx = enemySquad.members[0]._x - friendlySquad.members[0]._x; if (friendlyTeam == german.name) { currentSquadProx = -currentSquadProx; } if ((((((((enemySquad != friendlySquad.enemyTarget) && (currentSquadProx < friendlySquad.targetProx)) && (currentSquadProx < friendlySquad.range)) && (enemySquad.members.length > 0)) && (friendlySquad.members[0]._x > targetingBuffer)) && (friendlySquad.members[0]._x < (world.bg._width - targetingBuffer))) && (enemySquad.members[0]._x > targetingBuffer)) && (enemySquad.members[0]._x < (world.bg._width - targetingBuffer))) { friendlySquad.enemyTarget = enemySquad; friendlySquad.targetProx = currentSquadProx; if ((friendlySquad.state != "entrench") && (friendlySquad.state != "exitTrench")) { if (((friendlySquad.nearTrench == false) && (friendlySquad.enemyTarget.state == "entrench")) && (friendlySquad.type == "assault")) { friendlySquad.state = "assaultTrench"; } else if (((friendlySquad.nearTrench == false) && (friendlySquad.state != "entrench")) && (friendlySquad.state != "assaultTrench")) { friendlySquad.state = "engaging"; } } if (friendlySquad.type == "tank") { friendlySquad.state = "tankEngaging"; } } if (((friendlySquad.enemyTarget.members.length == 0) || (friendlySquad.enemyTarget.members[0].alive == undefined)) || (friendlySquad.enemyTarget.members[0].alive == false)) { friendlySquad.enemyTarget = undefined; friendlySquad.targetProx = 999999 /* 0x0F423F */; for (f in friendlySquad.members) { friendlySquad.members[f].startFiring = false; friendlySquad.members[f].firing = false; } if ((((((friendlySquad.nearTrench == false) && (friendlySquad.state != "assaultTrench")) && (friendlySquad.type != "tank")) && (friendlySquad.state != "stopped")) && (friendlySquad.state != "entrench")) && (friendlySquad.state != "exitTrench")) { friendlySquad.state = "moving"; } if (friendlySquad.type == "tank") { friendlySquad.state = "tankMoving"; } } } } } else { friendlySquad.enemyTarget = undefined; friendlySquad.targetProx = 999999 /* 0x0F423F */; for (f in friendlySquad.members) { friendlySquad.members[f].startFiring = false; friendlySquad.members[f].firing = false; } if ((((((friendlySquad.nearTrench == false) && (friendlySquad.state != "assaultTrench")) && (friendlySquad.type != "tank")) && (friendlySquad.state != "stopped")) && (friendlySquad.state != "entrench")) && (friendlySquad.state != "exitTrench")) { friendlySquad.state = "moving"; } if (friendlySquad.type == "tank") { friendlySquad.state = "tankMoving"; } } } } function findOfficer(teamName) { if ((teamName == "british") && (british_slot8_upgrade.active == true)) { officerInfluence = 250; } for (x in _root[teamName + "Officers"]) { officerUnitRef = _root[teamName + "Officers"][x]; officerRef = _root[teamName + "Officers"][x].members[0]; for (v in _root[teamName + "SquadsOnScreen"]) { unitRef = _root[teamName + "SquadsOnScreen"][v]; unitLeaderRef = _root[teamName + "SquadsOnScreen"][v].members[0]; if (unitRef.type != "officer") { if ((((unitRef.nearOfficer == false) && (unitRef.officerRef.name != officerUnitRef.name)) && ((unitLeaderRef._x - officerRef._x) > (-officerInfluence))) && ((unitLeaderRef._x - officerRef._x) < officerInfluence)) { unitRef.nearOfficer = true; unitRef.officerUnitRef = officerUnitRef; unitLeaderRef.officerStar._visible = true; unitLeaderRef.officerStar.gotoAndStop("silver"); unitLeaderRef.officerStar._alpha = 0; unitLeaderRef.officerStar.alphaTo(100, 0.3); } if ((unitRef.officerUnitRef.name == officerUnitRef.name) && (((unitLeaderRef._x - officerRef._x) < (-officerInfluence)) || ((unitLeaderRef._x - officerRef._x) > officerInfluence))) { unitRef.nearOfficer = false; unitLeaderRef.officerStar.alphaTo(0, 0.3); } if (unitRef.officerUnitRef.members.length < 1) { unitRef.officerUnitRef = null; unitRef.nearOfficer = false; unitLeaderRef.officerStar.alphaTo(0, 0.3); } } } } } function findTrenches(teamName) { for (w in _root[teamName + "SquadsOnScreen"]) { squadTrenchRef = _root[teamName + "SquadsOnScreen"][w]; leaderTrenchRef = _root[teamName + "SquadsOnScreen"][w].members[0]; if (leaderTrenchRef.type != "tankMarkIV") { for (p in trenches) { if (teamName == "british") { if (((trenches[p]._x - leaderTrenchRef._x) <= trenchBoundary) && ((trenches[p]._x - leaderTrenchRef._x) > 0)) { if (((trenches[p].slot1.team != "german") && (trenches[p].slot2.team != "german")) && (trenches[p].slot3.team != "german")) { squadTrenchRef.nearTrench = true; } } else { squadTrenchRef.nearTrench = false; } } else if (teamName == "german") { if (((leaderTrenchRef._x - trenches[p]._x) <= trenchBoundary) && ((leaderTrenchRef._x - trenches[p]._x) > 0)) { if (((trenches[p].slot1.team != "british") && (trenches[p].slot2.team != "british")) && (trenches[p].slot3.team != "british")) { squadTrenchRef.nearTrench = true; } } else { squadTrenchRef.nearTrench = false; } } if ((squadTrenchRef.nearTrench == true) && (squadTrenchRef.state != "exitTrench")) { if ((trenches[p].owner == teamName) || (trenches[p].owner == undefined)) { if ((((((trenches[p].slot1 != "empty") && (trenches[p].slot1 != squadTrenchRef)) && (trenches[p].slot1 != undefined)) && (((trenches[p].slot2 != "empty") && (trenches[p].slot2 != squadTrenchRef)) && (trenches[p].slot2 != undefined))) && (((trenches[p].slot3 != "empty") && (trenches[p].slot3 != squadTrenchRef)) && (trenches[p].slot3 != undefined))) || (trenches[p].locked == true)) { if (squadTrenchRef.inTrench == false) { squadTrenchRef.state = "entrench"; squadTrenchRef.trenchRef = trenches[p]; squadTrenchRef.inTrench = true; squadTrenchRef.passingTrench = true; squadTrenchRef.enemyTarget = undefined; } } r = 1; while (r <= 3) { if (squadTrenchRef.inTrench == false) { squadTrenchRef.state = "entrench"; if (((((trenches[p]["slot" + r] == "empty") || (trenches[p]["slot" + r] == undefined)) && (squadTrenchRef.state != "exitTrench")) && (squadTrenchRef.state != "gasMasksOn")) && (squadTrenchRef.state != "gasMasksOff")) { if ((trenches[p].locked != true) && ((trenches[p].owner == teamName) || (trenches[p].owner == undefined))) { trenches[p].owner = teamName; squadTrenchRef.trenchRef = trenches[p]; squadTrenchRef.trenchNumRef = p; squadTrenchRef.trenchSlotRef = r; squadTrenchRef.inTrench = true; trenches[p]["slot" + r] = squadTrenchRef; squadTrenchRef.passingTrench = false; squadTrenchRef.enemyTarget = undefined; if ((teamName == playerTeam.team) && (trenches[p].controlVisible == false)) { showTrenchButton(trenches[p]); } else if (teamName == compTeam.team) { hideTrenchControls(trenches[p]); hideTrenchButton(trenches[p]); } if (trenches[p].controlVisible) { updateTrenchInterface(trenches[p]); } } } } r++; } } else if ((trenches[p].owner != teamName) && (trenches[p].owner != undefined)) { if (((((trenches[p].slot1 != "empty") && (trenches[p].slot1 != squadTrenchRef)) && (trenches[p].slot1 != undefined)) && (((trenches[p].slot2 != "empty") && (trenches[p].slot2 != squadTrenchRef)) && (trenches[p].slot2 != undefined))) && (((trenches[p].slot3 != "empty") && (trenches[p].slot3 != squadTrenchRef)) && (trenches[p].slot3 != undefined))) { if (squadTrenchRef.inTrench == false) { squadTrenchRef.state = "entrench"; squadTrenchRef.trenchRef = trenches[p]; squadTrenchRef.inTrench = true; squadTrenchRef.passingTrench = true; squadTrenchRef.enemyTarget = undefined; } } r = 1; while (r <= 3) { if (squadTrenchRef.inTrench == false) { squadTrenchRef.state = "entrench"; if (((((trenches[p]["slot" + r] == "empty") || (trenches[p]["slot" + r] == undefined)) && (squadTrenchRef.state != "exitTrench")) && (squadTrenchRef.state != "gasMasksOn")) && (squadTrenchRef.state != "gasMasksOff")) { if (teamName != playerTeam.team) { trenches[p].locked = false; } trenches[p].owner = teamName; squadTrenchRef.trenchRef = trenches[p]; squadTrenchRef.trenchNumRef = p; squadTrenchRef.trenchSlotRef = r; squadTrenchRef.inTrench = true; trenches[p]["slot" + r] = squadTrenchRef; squadTrenchRef.passingTrench = false; squadTrenchRef.enemyTarget = undefined; if ((teamName == playerTeam.team) && (trenches[p].controlVisible == false)) { showTrenchButton(trenches[p]); } else if (teamName == compTeam.team) { hideTrenchControls(trenches[p]); hideTrenchButton(trenches[p]); } if (trenches[p].controlVisible) { updateTrenchInterface(trenches[p]); } } } r++; } } } } } } } function findWire(teamName) { for (w in _root[teamName + "SquadsOnScreen"]) { squadWireRef = _root[teamName + "SquadsOnScreen"][w]; leaderWireRef = _root[teamName + "SquadsOnScreen"][w].members[0]; squadWireRef.inWire = false; x = 1; while (x <= currentMap.wire) { if (((currentMap[("wire" + x) + "Pos"] - leaderWireRef._x) > -50) && ((currentMap[("wire" + x) + "Pos"] - leaderWireRef._x) < 50)) { squadWireRef.inWire = true; } x++; } } } function findMines(teamName) { if (teamName == "british") { mineEnemyName = "german"; } if (teamName == "german") { mineEnemyName = "british"; } if (_root["currentMapMines_" + mineEnemyName] > 0) { for (v in _root[teamName + "SquadsOnScreen"]) { currentMineLeader = _root[teamName + "SquadsOnScreen"][v].members[0]; for (x in _root.currentMap[mineEnemyName + "Mines"]) { if (((_root[teamName + "SquadsOnScreen"][v].state == "moving") && ((_root.currentMap[mineEnemyName + "Mines"][x] - currentMineLeader._x) > (-mineBoundary))) && ((_root.currentMap[mineEnemyName + "Mines"][x] - currentMineLeader._x) < mineBoundary)) { if (random(mineDeathChance) == 0) { _root["currentMapMines_" + mineEnemyName]--; mineVictim = random(_root[teamName + "SquadsOnScreen"][v].members[0].length); specialRounds++; world.attachMovie("mineStrike", "mineRound" + specialRounds, depth_world_artillery + specialRounds); world["mineRound" + specialRounds]._x = _root[teamName + "SquadsOnScreen"][v].members[mineVictim]._x; world["mineRound" + specialRounds]._y = _root[teamName + "SquadsOnScreen"][v].members[mineVictim]._y; world["mineRound" + specialRounds].ownerTeam = ownerTeam; } } } } } } function enemyUnitAI() { for (t in trenches) { if (trenches[t].owner == compTeam.team) { if (((trenches[t].slot1 != "empty") && (trenches[t].slot2 != "empty")) && (trenches[t].slot3 != "empty")) { if (((_root.currentMap.enemyMood == "aggressive") && (random(15) == 0)) || ((_root.currentMap.enemyMood == "balanced") && (random(30) == 0))) { setTimeout(enemyCharge, 4000, trenches[t]); } } } } for (v in _root[compTeam.team + "SquadsOnScreen"]) { enemySquadAIRef = _root[compTeam.team + "SquadsOnScreen"][v]; switch (_root.currentMap.enemyMood) { case "aggressive" : if (((enemySquadAIRef.state == "entrench") && (enemySquadAIRef.allMembersInTrench == true)) && (enemySquadAIRef.enemyTarget == undefined)) { if ((random(5) == 0) && ((enemySquadAIRef.type == "riflemen") || (enemySquadAIRef.type == "assault"))) { enemySquadAIRef.state = "exitTrench"; } if ((random(10) == 0) && (enemySquadAIRef.type == "sniper")) { enemySquadAIRef.state = "exitTrench"; } if ((random(20) == 0) && ((enemySquadAIRef.type == "officer") || (enemySquadAIRef.type == "machineGun"))) { enemySquadAIRef.state = "exitTrench"; } } break; case "defensive" : if (((enemySquadAIRef.state == "entrench") && (enemySquadAIRef.allMembersInTrench == true)) && (enemySquadAIRef.enemyTarget == undefined)) { if ((random(20) == 0) && ((enemySquadAIRef.type == "riflemen") || (enemySquadAIRef.type == "assault"))) { enemySquadAIRef.state = "exitTrench"; } if ((random(35) == 0) && (enemySquadAIRef.type == "sniper")) { enemySquadAIRef.state = "exitTrench"; } if ((random(60) == 0) && ((enemySquadAIRef.type == "officer") || (enemySquadAIRef.type == "machineGun"))) { enemySquadAIRef.state = "exitTrench"; } } break; case "balanced" : if (!(((enemySquadAIRef.state == "entrench") && (enemySquadAIRef.allMembersInTrench == true)) && (enemySquadAIRef.enemyTarget == undefined))) { break; } if ((random(10) == 0) && ((enemySquadAIRef.type == "riflemen") || (enemySquadAIRef.type == "assault"))) { enemySquadAIRef.state = "exitTrench"; } if ((random(20) == 0) && (enemySquadAIRef.type == "sniper")) { enemySquadAIRef.state = "exitTrench"; } if (!((random(30) == 0) && ((enemySquadAIRef.type == "officer") || (enemySquadAIRef.type == "machineGun")))) { break; } enemySquadAIRef.state = "exitTrench"; } break; } } function enemyCharge(trenchName) { trenchName.slot1.state = "exitTrench"; trenchName.slot2.state = "exitTrench"; trenchName.slot3.state = "exitTrench"; } function setupEnemyUnitGenerator() { enemyUnitRateMax = currentMap.enemyRate; enemyUnitRate = enemyUnitRateMax; enemyUnitWave = 0; } function enemyUnitGenerator() { enemyUnitRate--; if ((firstEnemyUnit == true) && (enemyUnitRate <= 10)) { firstEnemyUnit = false; enemyUnitRate = enemyUnitRateMax; if (playingSkirmish == true) { randomEnemyUnit = random(currentMap.enemyUnits.length); createSquad(compTeam.team, currentMap.enemyUnits[randomEnemyUnit]); } else { createSquad(compTeam.team, currentMap.enemyUnits[enemyUnitWave]); } } if (createEnemyUnits && (enemyUnitRate < 0)) { enemyUnitRate = enemyUnitRateMax; enemyUnitWave++; if (enemyUnitWave > currentMap.enemyUnits.length) { enemyUnitWave = 0; } if (playingSkirmish == true) { randomEnemyUnit = random(currentMap.enemyUnits.length); createSquad(compTeam.team, currentMap.enemyUnits[randomEnemyUnit]); } else { createSquad(compTeam.team, currentMap.enemyUnits[enemyUnitWave]); } } if ((createEnemyUnits && (AIpanicMode == true)) && (enemyUnitRate <= (enemyUnitRate / 2))) { enemyUnitRate = enemyUnitRateMax; enemyUnitWave++; if (enemyUnitWave > currentMap.enemyUnits.length) { enemyUnitWave = 0; } if (playingSkirmish == true) { randomEnemyUnit = random(currentMap.enemyUnits.length); createSquad(compTeam.team, currentMap.enemyUnits[randomEnemyUnit]); } else { createSquad(compTeam.team, currentMap.enemyUnits[enemyUnitWave]); } } } function setupEnemySupportGenerator() { enemySupportRateMax = currentMap.enemySupportRate; enemySupportRate = enemySupportRateMax; enemySupportWave = 0; } function enemySupportGenerator() { enemySupportRate--; if (enemySupportRate < 0) { enemySupportRate = enemySupportRateMax; closestSupportTargetX = _root[playerTeam.team + "SquadsOnScreen"][x].members[0]._x; for (x in _root[playerTeam.team + "SquadsOnScreen"]) { if (playerTeam.team == "british") { if (_root[playerTeam.team + "SquadsOnScreen"][x].members[0]._x > closestSupportTargetX) { enemySupportTarget = _root[playerTeam.team + "SquadsOnScreen"][x].members[0]; } } if (playerTeam.team == "german") { if (_root[playerTeam.team + "SquadsOnScreen"][x].members[0]._x < closestSupportTargetX) { enemySupportTarget = _root[playerTeam.team + "SquadsOnScreen"][x].members[0]; } } if (random(5) == 0) { if ((_root[playerTeam.team + "SquadsOnScreen"][random(_root[playerTeam.team + "SquadsOnScreen"].length)].members[0]._x > 100) && (_root[playerTeam.team + "SquadsOnScreen"][random(_root[playerTeam.team + "SquadsOnScreen"].length)].members[0]._x < (world.bg._width - 150))) { enemySupportTarget = _root[playerTeam.team + "SquadsOnScreen"][random(_root[playerTeam.team + "SquadsOnScreen"].length)].members[0]; } } } if (enemySupportTarget != null) { if (playingSkirmish == true) { launchSpecialAttack(currentMap.enemySupport[random(currentMap.enemySupport.length)], enemySupportTarget._x, enemySupportTarget._y, compTeam.team); } else if (currentMap.enemySupport[enemySupportWave] != "wait") { launchSpecialAttack(currentMap.enemySupport[enemySupportWave], enemySupportTarget._x, enemySupportTarget._y, compTeam.team); } enemySupportTarget = null; enemySupportWave++; } if (enemySupportWave > currentMap.enemySupport.length) { enemySupportWave = 0; } } } function hitEnemy(friendTeam, targetTeam, attacker, attackingSquad) { e = 0; while (e <= _root[targetTeam + "SquadsOnScreen"].length) { currentTargetSquad = _root[targetTeam + "SquadsOnScreen"][e]; currentDamage = attacker.damage; if (currentTargetSquad.name == attackingSquad.enemyTarget.name) { if (currentTargetSquad.type == "tank") { currentTargetSquad.health = currentTargetSquad.health - (currentDamage / 16); } else { if (attacker.inTrench == true) { currentDamage = currentDamage * trenchBonus; if (currentTargetSquad.type == "assault") { currentDamage = currentDamage * 0.7; } if (friendTeam == "german") { if (german_slot5_upgrade.active && (attacker.type == "machineGun")) { currentDamage = currentDamage * german_slot5_upgrade.bonus; } } } if (currentTargetSquad.state == "entrench") { currentDamage = currentDamage * trenchDefence; if (friendTeam == "british") { if (british_slot7_upgrade.active) { currentDamage = currentDamage * british_slot7_upgrade.bonus; } } if (friendTeam == "german") { if (german_slot2_upgrade.active) { currentDamage = currentDamage * german_slot2_upgrade.bonus; } if (german_slot6_upgrade.active) { currentDamage = currentDamage * german_slot6_upgrade.bonus; } } } if (attacker.nearOfficer == true) { currentDamage = currentDamage * officerBonus; if (german_slot11_upgrade.active == true) { currentDamage = currentDamage * german_slot11_upgrade.bonus; } } if (friendTeam == "british") { if (british_slot2_upgrade.active) { currentDamage = currentDamage * british_slot2_upgrade.bonus; } if ((british_slot9_upgrade.active == true) && (attacker.type == "sharpShooter")) { currentDamage = currentDamage * british_slot9_upgrade.bonus; } if ((british_slot10_upgrade.active == true) && (attacker.type == "machineGunner")) { currentDamage = currentDamage * british_slot10_upgrade.bonus; } if ((british_slot11_upgrade.active == true) && (attacker.type == "tank")) { currentDamage = currentDamage * british_slot11_upgrade.bonus; } } if (friendTeam == "german") { if (german_slot1_upgrade.active) { currentDamage = currentDamage * german_slot1_upgrade.bonus; } if (german_slot9_upgrade.active) { currentDamage = currentDamage * german_slot9_upgrade.bonus; } if (british_slot3_upgrade.active) { currentDamage = currentDamage * british_slot3_upgrade.bonus; } } currentTargetSquad.health = currentTargetSquad.health - currentDamage; } m = 0; while (m <= currentTargetSquad.members.length) { if ((currentTargetSquad.type == "tank") && (currentTargetSquad.members[m].alive == true)) { if (random(10) <= showBulletDustChance) { playSound("sound_ricochetMetal" + (random(2) + 1)); currentTargetSquad.members[m]["ricochet" + (random(11) + 1)].play(); } if (random(100) <= showBulletDustChance) { bulletDust(currentTargetSquad.members[m]._x + (random(120) - 60), currentTargetSquad.members[m]._y); break; } } if (((currentTargetSquad.type != "tank") && (currentTargetSquad.health <= currentTargetSquad.members[m].health)) && (currentTargetSquad.members[m].alive == true)) { currentTargetSquad.members[m].alive = false; updateTrenchInterface(currentTargetSquad.trenchRef); adjustMorale(targetTeam, currentTargetSquad.type, "normal"); if (friendTeam == playerTeam.team) { updateExperience(currentTargetSquad.type, currentTargetSquad.members[m]); career_soldiersKilled++; } else { career_soldiersLost++; } adjustStats("kill", friendTeam); if (random(10) == 0) { currentTargetSquad.members[m].torso.bloodSplat._visible = true; } if (random(10) == 0) { currentTargetSquad.members[m].head.bloodSplat._visible = true; } currentTargetSquad.members[m].gotoAndPlay(currentTargetSquad.members[m].position + "_death"); setTimeout(fadeDeadSoldier, clearDeadSoldierTime, currentTargetSquad.members[m]); sortDeadSoldiers(currentTargetSquad.members[m]); currentTargetSquad.members[m]._visible = true; currentTargetSquad.members[m].selectedRing.alphaTo(0, 0.3); currentTargetSquad.members[m].healthBar.alphaTo(0, 0.3); currentTargetSquad.members[m].officerStar.alphaTo(0, 0.3); if ((attackingSquad.type == "sniper") && (m != 0)) { playVoice("sniper", targetTeam); if (((currentTargetSquad.team != playerTeam.team) && (currentTargetSquad.enemyTarget == undefined)) && (currentTargetSquad.inTrench == true)) { if (random(2) == 0) { currentTargetSquad.state = "exitTrench"; } } } if ((attackingSquad.type == "machineGun") && (m != 0)) { playVoice("machineGun", targetTeam); } if ((attackingSquad.type == "tank") && (m != 0)) { playVoice("tank", targetTeam); } currentTargetSquad.members.splice(m, 1); playSound("sound_soldierDeath" + (random(10) + 1)); } else if (random(100) <= showBulletDustChance) { bulletDust(currentTargetSquad.members[m]._x + (random(120) - 60), currentTargetSquad.members[m]._y); break; } if (currentTargetSquad.members.length == 0) { for (s in _root[targetTeam + "SquadsOnScreen"]) { if (_root[targetTeam + "SquadsOnScreen"][s].name == currentTargetSquad.name) { _root["loop" + currentTargetSquad.name].stop(); _root.trenches[currentTargetSquad.trenchNumRef]["slot" + currentTargetSquad.trenchSlotRef] = "empty"; _root[targetTeam + "SquadsOnScreen"].splice(s, 1); adjustStats("unitLost", targetTeam); break; } } } m++; } } e++; } } function explosiveHit(explosionName, teamName, ownerTeam, explosionType) { for (s in _root[teamName + "SquadsOnScreen"]) { currentTargetSquad = _root[teamName + "SquadsOnScreen"][s]; var _local7 = currentTargetSquad.members[0]._x - explosionName._x; if (((_local7 < 60) && (_local7 >= 0)) || ((_local7 > -60) && (_local7 <= 0))) { if (random(explosionSurvivalChance) != 0) { for (m in _root[teamName + "SquadsOnScreen"][s].members) { memberRef = _root[teamName + "SquadsOnScreen"][s].members[m]; if (teamName != ownerTeam) { playVoice("incoming", teamName); } _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name] = _root[teamName + "SquadsOnScreen"][s].members[m]; if (memberRef.alive == true) { if ((explosionName.collision.hitTest(memberRef.collision) == true) && (memberRef.alive == true)) { if (memberRef.squadType == "tank") { explosiveDamage = 0; explosiveDamage = _root[ownerTeam][explosionType].damage; if ((ownerTeam == "british") && (british_slot11_upgrade.active)) { explosiveDamage = explosiveDamage * british_slot11_upgrade.bonus; } if (((ownerTeam == "british") && (british_slot14_upgrade.active)) && (explosionType == "mortar")) { explosiveDamage = explosiveDamage * british_slot14_upgrade.bonus; } if (((ownerTeam == "british") && (british_slot18_upgrade.active)) && ((explosionType == "artillery") || (explosionType == "antiTank"))) { explosiveDamage = explosiveDamage * british_slot18_upgrade.bonus; } _root[teamName + "SquadsOnScreen"][s].health = _root[teamName + "SquadsOnScreen"][s].health - explosiveDamage; particleCount++; world.attachMovie("particle_fireball_tank", "tankPart" + particleCount, particleCount); world["tankPart" + particleCount]._x = explosionName._x + (random(10) - 5); world["tankPart" + particleCount]._y = explosionName._y - (random(15) + 15); metalFragmentParticle(explosionName._x, explosionName._y); playSound("sound_metalImpact"); if (_root[teamName + "SquadsOnScreen"][s].health <= 0) { memberRef.alive = false; _root[teamName + "SquadsOnScreen"][s].state = "tankDead"; memberRef.damageClip._alpha = 0; memberRef.damageClip._visible = true; memberRef.damageClip.alphaTo(100, 3); memberRef.damageClip.fireAnim1.alphaTo(0, 6, "easeOutSine", 5 + random(10), function () { removeMovieClip(this); }); memberRef.damageClip.fireAnim2.alphaTo(0, 6, "easeOutSine", 5 + random(10), function () { removeMovieClip(this); }); memberRef.damageClip.fireAnim3.alphaTo(0, 6, "easeOutSine", 5 + random(10), function () { removeMovieClip(this); }); memberRef.damageClip.fireAnim4.alphaTo(0, 6, "easeOutSine", 5 + random(10), function () { removeMovieClip(this); }); memberRef.damageClip.fireAnim1.fireAnim.gotoAndPlay(random(45) + 1); memberRef.damageClip.fireAnim2.fireAnim.gotoAndPlay(random(45) + 1); memberRef.tankBody.gotoAndStop("destroyed"); if (random(2) > 0) { memberRef.damageClip.fireAnim3.fireAnim.gotoAndPlay(random(45) + 1); } else { memberRef.damageClip.fireAnim3._visible = false; } if (random(2) > 0) { memberRef.damageClip.fireAnim4.fireAnim.gotoAndPlay(random(45) + 1); } else { memberRef.damageClip.fireAnim4._visible = false; } _root["loop" + memberRef.name].volumeTo(0, 2, "easeOutSine", 0, function () { this.stop(); }); memberRef.healthBar.alphaTo(0, 0.3); adjustMorale(memberRef.squadObjRef.team, "tank", "normal"); adjustStats("kill", ownerTeam); adjustStats("unitLost", memberRef.squadObjRef.team); _root.deadTanks.push(memberRef); memberRef._visible = true; _root[teamName + "SquadsOnScreen"][s].members.splice(m, 1); if (_root[teamName + "SquadsOnScreen"][s].members.length == 0) { _root[teamName + "SquadsOnScreen"].splice(s, 1); } } } if (memberRef.squadType != "tank") { memberRef.alive = false; updateTrenchInterface(currentTargetSquad.trenchRef); if (teamName != ownerTeam) { adjustStats("kill", ownerTeam); } adjustMorale(teamName, _root[teamName + "SquadsOnScreen"][s].type, "explosive", ownerTeam); if ((ownerTeam == playerTeam.team) && (teamName != playerTeam.team)) { updateExperience(_root[teamName + "SquadsOnScreen"][s].type, memberRef); } _root[teamName + "SquadsOnScreen"][s].health = _root[teamName + "SquadsOnScreen"][s].health - _root[teamName + "SquadsOnScreen"][s].minHealth; if (random(2) > 0) { bodyRagdoll(memberRef); _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name].gotoAndPlay("exploded_death"); } else { if (random(10) == 0) { currentTargetSquad.members[m].head.bloodSplat._visible = true; } if (random(10) == 0) { currentTargetSquad.members[m].torso.bloodSplat._visible = true; } _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name].gotoAndPlay(_root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name].position + "_death"); } setTimeout(fadeDeadSoldier, clearDeadSoldierTime, _root["unique" + _root[teamName + "SquadsOnScreen"][s].members[m].name]); playSound("sound_soldierDeath" + (random(10) + 1)); bldCloud = new Object(); bldCloud.x = memberRef._x; bldCloud.y = memberRef._y; bloodCloudParticle(bldCloud.x, bldCloud.y - random(15)); _root[teamName + "SquadsOnScreen"][s].members[m].selectedRing.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members[m].healthBar.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members[m].officerStar.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members[m]._visible = true; sortDeadSoldiers(_root[teamName + "SquadsOnScreen"][s].members[m]); _root[teamName + "SquadsOnScreen"][s].members.splice(m, 1); if (_root[teamName + "SquadsOnScreen"][s].members.length == 0) { _root.trenches[currentTargetSquad.trenchNumRef]["slot" + currentTargetSquad.trenchSlotRef] = "empty"; _root[teamName + "SquadsOnScreen"].splice(s, 1); } } } } } } } } } function playExplodedDeath(deadSoldierRef) { deadSoldierRef.gotoAndPlay("exploded_death"); } function fadeDeadSoldier(soldierRef) { soldierRef.alphaTo(0, 1, "linear"); setTimeout(removeDeadSoldier, 1000, soldierRef); } function removeDeadSoldier(soldierRef) { removeMovieClip(soldierRef); } function particleEmitter(particleType, particleName, particleDepth, particleX, particleY, particleGravity, particleQuantity, particleHorizontalEnergy, particleVerticalEnergy, particleFade, particleRotationRate, particleScaling, particleChangeAngle) { i = 0; while (i <= particleQuantity) { particleCount++; var _local2 = world.attachMovie(particleType, particleName + i, particleCount); _local2.ref = particleName + i; _local2.partType = particleType; _local2.gravity = particleGravity; if (random(2) > 0) { _local2.HorzEnergy = Math.random() * particleHorizontalEnergy; } else { _local2.HorzEnergy = Math.random() * (-particleHorizontalEnergy); } _local2.VertEnergy = (-particleVerticalEnergy) + ((Math.random() * particleVerticalEnergy) / 2); if (particleScaling == true) { _local2._xscale = (_local2._yscale = random(50) + 50); } _local2._x = particleX; _local2._y = particleY; _local2.originY = particleY; if (particleChangeAngle == true) { if (random(2) > 0) { _local2.angle = random(60); } else { _local2.angle = random(60) + 300; } } _local2._alpha = random(30) + 70; _local2._rotation = _local2.angle; _local2.rotation = particleRotationRate; _local2.acceleration = 5; _local2.particleFade = particleFade; _local2.splash = particleSplash; _local2.onEnterFrame = _root.moveParticle; i++; } } function moveParticle() { with (this) { _alpha = _alpha - particleFade; if ((_alpha < 15) || (this._y > (this.originY + 10))) { removeMovieClip(this); } this._rotation = this._rotation + rotation; this.x = Math.cos((this.angle * Math.PI) / 180) * HorzEnergy; _x = _x - this.x; _y = _y + ((VertEnergy = VertEnergy + gravity)); } } function artilleryExplosionParticle(targetX, targetY) { particleEmitter("particle_dustShaft", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.01, true, true); particleEmitter("particle_dustShaft", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.01, true, false); particleEmitter("particle_cloudDust", "dustPart", 100, targetX, targetY, 0.01, 0, 0.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_cloudDust_white", "dustPart", 100, targetX, targetY, 0.01, 0, 0.5, 0.5, 1, 0.05, true, true); particleEmitter("particle_fireball", "firePart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 3, 0, true, false); particleEmitter("particle_cloudDust", "dustPart", 100, targetX, targetY, 0.01, 0, 1.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_sparks", "sparkPart", 100, targetX + (random(50) - 25), targetY - 20, 0.4, 0, 4, 10, 6, 1.5, true, true); particleEmitter("particle_dirt", "dirtPart", 100, targetX + (random(50) - 25), targetY - 20, 0.4, 1, 4, 10, 2, 1.5, true, true); particleEmitter("particle_dirt2", "dirtPart", 100, targetX + (random(50) - 25), targetY - 20, 0.35, 1, 4, 10, 2, 0, true, true); } function mortarExplosionParticle(targetX, targetY) { particleEmitter("particle_dustShaft_mortar", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.05, true, false); particleEmitter("particle_cloudDust_mortar", "dustPart", 100, targetX, targetY, 0.01, 0, 0.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_dirt", "dirtPart", 100, targetX + (random(10) - 5), targetY - 10, 0.4, 0, 2, 10, 2, 1.5, true, true); particleEmitter("particle_fireball_mortar", "firePart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 2, 0, true, false); particleEmitter("particle_dirt2_mortar", "dirtPart", 100, targetX + (random(10) - 5), targetY - 10, 0.35, 0, 3, 8, 2, 0, true, true); particleEmitter("particle_cloudDust_mortar", "dustPart", 100, targetX + (random(20) - 10), targetY, 0.01, 0, 4, 0.5, 2, 0.05, true, false); } function bulletDustParticle(targetX, targetY) { particleEmitter("particle_dustShaft_bullet", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.05, true, false); particleEmitter("particle_cloudDust_bullet", "dustPart", 100, targetX, targetY, 0.01, 1, 0.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_dirt2_bullet", "dirtPart", 100, targetX + (random(50) - 25), targetY - 20, 0.4, 1, 1, 1, 6, 1.5, true, true); } function bloodCloudParticle(targetX, targetY) { particleEmitter("particle_bloodCloud", "dustPart", 100, targetX, targetY, 0.01, 0, 0.5, 0.5, 3, 0.05, true, true); } function grenadeExplosionParticle(targetX, targetY) { particleEmitter("particle_dustShaft_grenade", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.05, true, false); particleEmitter("particle_cloudDust_grenade", "dustPart", 100, targetX, targetY, 0.01, 1, 0.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_dirt", "dirtPart", 100, targetX, targetY - 10, 0.4, 1, 2, 10, 2, 1.5, true, true); particleEmitter("particle_fireball_grenade", "firePart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 2, 0, true, false); particleEmitter("particle_dirt2_grenade", "dirtPart", 100, targetX, targetY - 10, 0.35, 1, 3, 8, 2, 0, true, true); particleEmitter("particle_cloudDust_grenade", "dustPart", 100, targetX, targetY, 0.01, 1, 4, 0.5, 2, 0.05, true, false); } function mineExplosionParticle(targetX, targetY) { particleEmitter("particle_dustShaft_mortar", "dustPart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 1.75, 0.05, true, false); particleEmitter("particle_cloudDust_mortar", "dustPart", 100, targetX, targetY, 0.01, 0, 0.5, 0.5, 1.5, 0.05, true, true); particleEmitter("particle_dirt", "dirtPart", 100, targetX + (random(10) - 5), targetY - 10, 0.4, 3, 2, 10, 2, 1.5, true, true); particleEmitter("particle_fireball_mortar", "firePart", 100, targetX, targetY, 0.015, 0, 0, 0.5, 2, 0, true, false); particleEmitter("particle_dirt2_mortar", "dirtPart", 100, targetX + (random(10) - 5), targetY - 10, 0.35, 2, 3, 8, 2, 0, true, true); particleEmitter("particle_cloudDust_mortar", "dustPart", 100, targetX + (random(20) - 10), targetY, 0.01, 1, 4, 0.5, 2, 0.05, true, false); } function metalFragmentParticle(targetX, targetY) { particleEmitter("particle_metalFragment", "metalFrag", 100, targetX + (random(10) - 5), targetY - 10, 0.4, 6, 2, 8, 0, 1.5, true, true); } function bodyRagdoll(soldierRef) { if (soldierRef.inTrench == true) { if (soldierRef.squadObjRef.team == "british") { soldierRef._x = soldierRef._x + 60; } if (soldierRef.squadObjRef.team == "german") { soldierRef._x = soldierRef._x - 60; } } randomLimb = random(10); switch (randomLimb) { case 0 : soldierRef.torso.bloodSplat._visible = true; break; case 1 : soldierRef.front_upperArm.gotoAndStop("gone"); soldierRef.front_lowerArm.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; soldierRef.head.bloodSplat._visible = true; break; case 2 : soldierRef.back_upperArm.gotoAndStop("gone"); soldierRef.back_lowerArm.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; break; case 3 : soldierRef.front_upperLeg.gotoAndStop("gone"); soldierRef.front_lowerLeg.gotoAndStop("gone"); soldierRef.front_foot.gotoAndStop("gone"); break; case 4 : soldierRef.back_upperLeg.gotoAndStop("gone"); soldierRef.back_lowerLeg.gotoAndStop("gone"); soldierRef.back_foot.gotoAndStop("gone"); break; case 5 : soldierRef.front_upperLeg.gotoAndStop("gone"); soldierRef.front_lowerLeg.gotoAndStop("gone"); soldierRef.front_foot.gotoAndStop("gone"); soldierRef.back_upperLeg.gotoAndStop("gone"); soldierRef.back_lowerLeg.gotoAndStop("gone"); soldierRef.back_foot.gotoAndStop("gone"); break; case 6 : soldierRef.front_upperArm.gotoAndStop("gone"); soldierRef.front_lowerArm.gotoAndStop("gone"); soldierRef.back_upperArm.gotoAndStop("gone"); soldierRef.back_lowerArm.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; soldierRef.head.bloodSplat._visible = true; break; case 7 : soldierRef.head.gotoAndStop("gone"); soldierRef.torso.bloodSplat._visible = true; break; case 8 : soldierRef.head.gotoAndStop("off"); soldierRef.front_upperArm.gotoAndStop("off"); soldierRef.front_lowerArm.gotoAndStop("gone"); soldierRef.back_upperArm.gotoAndStop("off"); soldierRef.back_lowerArm.gotoAndStop("gone"); soldierRef.torso.gotoAndStop("gone"); break; case 9 : break; } soldierRef.particleHorizontalEnergy = 6; soldierRef.particleVerticalEnergy = 11; if (random(2) > 0) { soldierRef.HorzEnergy = Math.random() * soldierRef.particleHorizontalEnergy; } else { soldierRef.HorzEnergy = Math.random() * (-soldierRef.particleHorizontalEnergy); } soldierRef.VertEnergy = (-soldierRef.particleVerticalEnergy) + ((Math.random() * soldierRef.particleVerticalEnergy) / 2); if (random(2) > 0) { soldierRef.angle = random(60); soldierRef.rotation = random(8) + 4; } else { soldierRef.angle = random(60) + 300; soldierRef.rotation = (-random(8)) + 4; } soldierRef.gravity = 0.45; soldierRef.onEnterFrame = function () { this._rotation = this._rotation + this.rotation; this.x = Math.cos((this.angle * Math.PI) / 180) * this.HorzEnergy; this._x = this._x - this.x; this._y = this._y + ((this.VertEnergy = this.VertEnergy + this.gravity)); if (this._y > (this.ground - 5)) { this._y = this.ground - 2; this.onEnterFrame = null; if (random(2) > 0) { this._rotation = 0; } else { this._rotation = 180; } this.gotoAndPlay("flatDead"); setTimeout(_root.fadeDeadSoldier, _root.clearDeadSoldierTime, this); } }; } function mortarExplosion(targetX, targetY) { mortarExplosionParticle(targetX, targetY); randomSound = "sound_mortar_explosion" + (random(2) + 1); playSound(randomSound); } function mineExplosion(targetX, targetY) { mineExplosionParticle(targetX, targetY); randomSound = "sound_mine_explosion" + (random(2) + 1); playSound(randomSound); } function artilleryExplosion(targetX, targetY) { artilleryExplosionParticle(targetX, targetY); randomSound = "sound_artillery_explosion" + (random(3) + 1); playSound(randomSound); } function grenadeExplosion(targetX, targetY) { grenadeExplosionParticle(targetX, targetY); randomSound = "sound_grenade_explosion" + (random(2) + 1); playSound(randomSound); } function bulletDust(targetX, targetY) { bulletDustParticle(targetX, targetY); randomSound = "sound_bulletHit" + (random(2) + 1); setTimeout(playSound, random(100), randomSound); } function gasExplosion(targetX, targetY, strikeName, collisionName, ownerTeam) { showGasMask(); specialRounds++; world.attachMovie("gasCloud", "gasCloud" + specialRounds, depth_world_artillery + specialRounds); world["gasCloud" + specialRounds]._rotation = random(360); world["gasCloud" + specialRounds]._x = targetX; world["gasCloud" + specialRounds]._y = targetY; world["gasCloud" + specialRounds].collisionName = collisionName; world["gasCloud" + specialRounds].strikeName = strikeName; world["gasCloud" + specialRounds].ownerTeam = ownerTeam; world["gasCloud" + specialRounds].timer = _root[ownerTeam].gas.duration; world["gasCloud" + specialRounds].onEnterFrame = function () { if (_root.game.state != "paused") { this.timer--; if (this.timer < 0) { this.alphaTo(0, 2, "easeOutSine"); if (this._alpha == 0) { _root.clearGas(this.collisionName, this.strikeName); this.onEnterFrame = null; } } } }; randomSound = "sound_mortar_explosion" + (random(2) + 1); playSound(randomSound); } function rainEffect() { if (currentMap.rainOn == true) { if (rainSetup == false) { rainSetup = true; world.attachMovie("blankMovie", "rainHolder", depth_world_rainHolder); playSoundLoop("sound_ambienceRain", 9999, "ambienceRain"); x = 1; while (x < rainDrops) { numRainDrops++; numRainSplash++; world.rainHolder.attachMovie("rainDrop", "rainDrop" + numRainDrops, 50 + numRainDrops); world.rainHolder.attachMovie("rainSplash", "rainSplash" + numRainSplash, 500 + numRainSplash); world.rainHolder["rainDrop" + numRainDrops]._x = random(world.bg._width); world.rainHolder["rainDrop" + numRainDrops]._y = random(200) - 500; world.rainHolder["rainDrop" + numRainDrops].rainSplash = world.rainHolder["rainSplash" + numRainSplash]; world.rainHolder["rainDrop" + numRainDrops].onEnterFrame = function () { this._x = this._x + 2; this._y = this._y + 30; if (this._y > (random(250) + 170)) { this.rainSplash._x = this._x; this.rainSplash._y = this._y; this.rainSplash.gotoAndPlay(1); this._y = random(200) - 500; this._x = random(world.bg._width); } }; x++; } } } } function launchSpecialAttack(type, targetX, targetY, owner) { switch (type) { case "artillery" : artilleryStrike(targetX, targetY, owner); break; case "mortar" : mortarStrike(targetX, targetY, owner); break; case "gas" : if (owner == playerTeam.team) { playVoice("gas", compTeam.team); } else { playVoice("gas", playerTeam.team); } gasStrike(targetX, targetY, owner); break; case "antiTank" : antiTankStrike(targetX, targetY, owner); break; } } function playIncomingSound(soundType) { if (random(6) == 0) { playSound(("sound_incoming_" + soundType) + (random(3) + 1)); } } function artilleryStrike(targetX, targetY, ownerTeam) { adjustStats("supportUsed", ownerTeam); tempNumArtilleryRounds = numArtilleryRounds; if (british_slot17_upgrade.active) { tempNumArtilleryRounds = tempNumArtilleryRounds + british_slot17_upgrade.bonus; } if (british_slot21_upgrade.active) { tempNumArtilleryRounds = tempNumArtilleryRounds + british_slot21_upgrade.bonus; } v = 0; while (v < tempNumArtilleryRounds) { artilleryRound(targetX, targetY, ownerTeam, random(30) + (v * 90)); v++; } } function artilleryRound(targetX, targetY, ownerTeam, delay) { specialRounds++; world.attachMovie("artilleryStrike", "artyRound" + specialRounds, depth_world_artillery + specialRounds); world["artyRound" + specialRounds].delayCount = delay; world["artyRound" + specialRounds].onEnterFrame = function () { if (_root.game.state != "paused") { this.delayCount--; if (this.delayCount < 0) { this.play(); if (british_slot16_upgrade.active) { this._x = targetX + ((random(250) - 125) * british_slot16_upgrade.bonus); } else { this._x = (targetX + random(250)) - 125; } this._y = world.ground + random(120); this.ownerTeam = ownerTeam; delete this.onEnterFrame; } } }; } function artilleryScorchDecal(targetX, targetY) { decals++; world.attachMovie("decal_artilleryScorch", "decal" + decals, depth_world_decals + decals); world["decal" + decals]._xscale = (world["decal" + decals]._yscale = random(40) + 90); world["decal" + decals]._alpha = random(30) + 70; world["decal" + decals]._x = targetX; world["decal" + decals]._y = targetY; world["decal" + decals].alphaTo(0, 6, "easeOutSine", decalRemoveDelay, function () { removeMovieClip(this); }); } function mortarStrike(targetX, targetY, ownerTeam) { adjustStats("supportUsed", ownerTeam); tempNumMortarRounds = numMortarRounds; if (british_slot13_upgrade.active) { tempNumMortarRounds = tempNumMortarRounds + british_slot13_upgrade.bonus; } v = 0; while (v < tempNumMortarRounds) { mortarRound(targetX, targetY, ownerTeam, random(20) + (v * 70)); v++; } } function mortarRound(targetX, targetY, ownerTeam, delay) { specialRounds++; world.attachMovie("mortarStrike", "mortyRound" + specialRounds, depth_world_artillery + specialRounds); world["mortyRound" + specialRounds].delayCount = delay; world["mortyRound" + specialRounds].onEnterFrame = function () { if (_root.game.state != "paused") { this.delayCount--; if (this.delayCount < 0) { this.play(); if (british_slot12_upgrade.active) { this._x = targetX + ((random(250) - 125) * british_slot12_upgrade.bonus); } else { this._x = (targetX + random(250)) - 125; } this._y = world.ground + random(120); this.ownerTeam = ownerTeam; delete this.onEnterFrame; } } }; } function mortarScorchDecal(targetX, targetY) { decals++; world.attachMovie("decal_artilleryScorch", "decal" + decals, depth_world_decals + decals); world["decal" + decals]._xscale = (world["decal" + decals]._yscale = random(20) + 50); world["decal" + decals]._alpha = random(20) + 80; world["decal" + decals]._x = targetX; world["decal" + decals]._y = targetY; world["decal" + decals].alphaTo(0, 6, "easeOutSine", decalRemoveDelay, function () { removeMovieClip(this); }); } function antiTankStrike(targetX, targetY, ownerTeam) { adjustStats("supportUsed", ownerTeam); v = 0; while (v < numAntiTankRounds) { antiTankRound(targetX, targetY, ownerTeam, random(20) + (v * 70)); v++; } } function antiTankRound(targetX, targetY, ownerTeam, delay) { specialRounds++; world.attachMovie("antiTankStrike", "antiTank" + specialRounds, depth_world_artillery + specialRounds); if (ownerTeam == "german") { world["antiTank" + specialRounds]._xscale = -100; } world["antiTank" + specialRounds].delayCount = delay; world["antiTank" + specialRounds].onEnterFrame = function () { if (_root.game.state != "paused") { this.delayCount--; if (this.delayCount < 0) { this.play(); if (british_slot12_upgrade.active) { this._x = targetX + ((random(250) - 125) * british_slot12_upgrade.bonus); } else { this._x = (targetX + random(250)) - 125; } this._y = world.ground + random(120); this.ownerTeam = ownerTeam; delete this.onEnterFrame; } } }; } function gasStrike(targetX, targetY, ownerTeam) { adjustStats("supportUsed", ownerTeam); v = 0; while (v < numGasRounds) { setTimeout(gasRound, random(800) + (v * 1100), targetX, targetY, ownerTeam); v++; } } function gasRound(targetX, targetY, ownerTeam) { specialRounds++; world.attachMovie("gasStrikeAnim", "gasRound" + specialRounds, depth_world_artillery + specialRounds); world["gasRound" + specialRounds]._x = (targetX + random(250)) - 125; world["gasRound" + specialRounds]._y = world.ground + random(120); world["gasRound" + specialRounds].ownerTeam = ownerTeam; } function gasCloudCollisions(teamName) { if (activeGas.length > 0) { for (v in activeGas) { for (s in _root[teamName + "SquadsOnScreen"]) { if (((activeGas[v].xTarget - _root[teamName + "SquadsOnScreen"][s].members[0]._x) > (-gasDetectRange)) && ((activeGas[v].xTarget - _root[teamName + "SquadsOnScreen"][s].members[0]._x) < gasDetectRange)) { _root[teamName + "SquadsOnScreen"][s].nearGas = true; } if (_root[teamName + "SquadsOnScreen"][s].nearGas == true) { if (((activeGas[v].hitTest(_root[teamName + "SquadsOnScreen"][s].members[0].collision) == true) && (_root[teamName + "SquadsOnScreen"][s].allMasksOn == false)) && (_root[teamName + "SquadsOnScreen"][s].type != "tank")) { gasDamage = gasDamage; if ((british_slot15_upgrade.active == true) || (german_slot15_upgrade.active == true)) { gasDamage = gasDamage * british_slot15_upgrade.bonus; } _root[teamName + "SquadsOnScreen"][s].health = _root[teamName + "SquadsOnScreen"][s].health - gasDamage; for (m in _root[teamName + "SquadsOnScreen"][s].members) { if ((_root[teamName + "SquadsOnScreen"][s].health <= _root[teamName + "SquadsOnScreen"][s].members[m].health) && (_root[teamName + "SquadsOnScreen"][s].members[m].alive == true)) { _root[teamName + "SquadsOnScreen"][s].members[m].alive = false; adjustMorale(teamName, _root[teamName + "SquadsOnScreen"][s].type, "normal"); if (_root[teamName + "SquadsOnScreen"][s].members[m].position != "trench") { _root[teamName + "SquadsOnScreen"][s].members[m].gotoAndPlay("standing_collapse"); } else { _root[teamName + "SquadsOnScreen"][s].members[m].gotoAndPlay("trench_collapse"); } setTimeout(fadeDeadSoldier, clearDeadSoldierTime, _root[teamName + "SquadsOnScreen"][s].members[m]); sortDeadSoldiers(_root[teamName + "SquadsOnScreen"][s].members[m]); _root[teamName + "SquadsOnScreen"][s].members[m].selectedRing.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members[m].healthBar.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members[m].officerStar.alphaTo(0, 0.3); _root[teamName + "SquadsOnScreen"][s].members.splice(m, 1); playSound("sound_soldierCough" + (random(5) + 1)); if (_root[teamName + "SquadsOnScreen"][s].members.length == 0) { _root.trenches[_root[teamName + "SquadsOnScreen"][s].trenchNumRef]["slot" + _root[teamName + "SquadsOnScreen"][s].trenchSlotRef] = "empty"; _root[teamName + "SquadsOnScreen"].splice(s, 1); adjustStats("unitLost", teamName); } } } } } } } } } function clearGas(parentName, gasCloudName) { for (v in activeGas) { if (parentName._name == activeGas[v]._name) { activeGas.splice(v, 1); break; } } removeMovieClip(gasCloudName); removeMovieClip(parentName); if (activeGas[0]._name == undefined) { hideGasMask(); for (v in _root[playerTeam.team + "SquadsOnScreen"]) { _root[playerTeam.team + "SquadsOnScreen"][v].nearGas = false; if (_root[playerTeam.team + "SquadsOnScreen"][v].gasMasksOn == true) { _root[playerTeam.team + "SquadsOnScreen"][v].lastState = _root[playerTeam.team + "SquadsOnScreen"][v].state; _root[playerTeam.team + "SquadsOnScreen"][v].state = "gasMasksOff"; } } } } function tankRound(targetX, targetY, ownerTeam) { specialRounds++; world.attachMovie("tankRound", "tankRound" + specialRounds, depth_world_artillery + specialRounds); world["tankRound" + specialRounds]._x = targetX; world["tankRound" + specialRounds]._y = targetY; world["tankRound" + specialRounds].ownerTeam = ownerTeam; } function buildGameInterface() { _root.attachMovie("hud", "hud", depth_HUD); setupInterfaceExperience(); setupProgressBar(); setupHelp(); hud.experience.text = "XP: " + experiencePoints; hud.level.text = "LEVEL: " + experienceLevel; checkUnitNames(); hud.attachMovie("panArrow", "panArrow", depth_HUD_panArrow); debugTools(); startBattle(); } function setupCursor() { _root.attachMovie("gameCursor", "gameCursor", depth_cursor); Mouse.hide(); gameCursor.onEnterFrame = function () { this._x = _xmouse; this._y = _ymouse; }; } function showHand() { gameCursor.gotoAndStop("hand"); } function showArrow() { gameCursor._visible = true; gameCursor.gotoAndStop("arrow"); } function showGasMask() { if (hud.gasMask._visible == false) { if (_root[playerTeam.team].gasMasksOn == true) { hud.gasMask.mainButton.buttonText.text = "ON"; } if (_root[playerTeam.team].gasMasksOn == false) { hud.gasMask.mainButton.buttonText.text = "OFF"; } hud.gasMask._alpha = 0; hud.gasMask._visible = true; hud.gasMask.alphaTo(100, 0.3); hud.gasMask.mainButton.onRelease = (hud.gasMask.maskButton.onRelease = function () { playClickSound(); for (g in _root[playerTeam.team + "SquadsOnScreen"]) { if (_root[playerTeam.team + "SquadsOnScreen"][g].nearGas == true) { _root[playerTeam.team + "SquadsOnScreen"][g].lastState = _root[playerTeam.team + "SquadsOnScreen"][g].state; _root[playerTeam.team + "SquadsOnScreen"][g].state = "gasMasksOn"; } } }); } } function hideGasMask() { hud.gasMask.alphaTo(0, 0.3, "linear", 0, function () { this._visible = false; }); } function setupProgressBar() { hud.progressBar.onRollOver = function () { hud.progressBarToolTip._alpha = 0; hud.progressBarToolTip._visible = true; hud.progressBarToolTip.alphaTo(100, 0.6); }; hud.progressBar.onRollOut = function () { hud.progressBarToolTip.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); }; } function updateProgressBar() { for (s in britishSquadsOnScreen) { if (britishSquadsOnScreen[s].members[0]._x > closestPlayerTeamSquadX) { closestPlayerTeamSquad = britishSquadsOnScreen[s]; closestPlayerTeamSquadX = britishSquadsOnScreen[s].members[0]._x; groundMoraleCheck(closestPlayerTeamSquadX, "british"); } } for (c in germanSquadsOnScreen) { if (germanSquadsOnScreen[c].members[0]._x < closestCompTeamSquadX) { closestCompTeamSquad = germanSquadsOnScreen[c]; closestCompTeamSquadX = germanSquadsOnScreen[c].members[0]._x; groundMoraleCheck(closestCompTeamSquadX, "german"); } } if ((britishSquadsOnScreen == undefined) || (closestPlayerTeamSquad.members[0].alive == undefined)) { hud.progressBar.playerTeamProgBar.colorTo(3342336, 0.2); hud.progressBar.playerTeamProgBar.colorTo(null, 2, "easeOutSine", 1); closestPlayerTeamSquad = undefined; closestPlayerTeamSquadX = -1; } if ((germanSquadsOnScreen == undefined) || (closestCompTeamSquad.members[0].alive == undefined)) { hud.progressBar.compTeamProgBar.colorTo(3342336, 0.2); hud.progressBar.compTeamProgBar.colorTo(null, 2, "easeOutSine", 1); closestCompTeamSquad = undefined; closestCompTeamSquadX = world.bg._width; } progressBarPlayerScale = Math.round((closestPlayerTeamSquadX / (world.bg._width - 60)) * 100); progressBarCompScale = Math.round(((closestCompTeamSquadX - 60) / world.bg._width) * 100); progressBarCompScale = 100 - progressBarCompScale; if ((playerTeam.team == "british") && (progressBarPlayerScale >= 50)) { AIpanicMode = true; } if ((playerTeam.team == "british") && (progressBarPlayerScale < 50)) { AIpanicMode = false; } if ((compTeam.team == "british") && (progressBarCompScale >= 50)) { AIpanicMode = true; } if ((compTeam.team == "british") && (progressBarCompScale < 50)) { AIpanicMode = false; } hud.progressBarToolTip.britishGroundTaken.text = progressBarPlayerScale + "%"; hud.progressBarToolTip.germanGroundTaken.text = progressBarCompScale + "%"; if ((progressBarPlayerScale != lastProgPlayerScale) || (progressBarCompScale != lastProgCompScale)) { lastProgPlayerScale = progressBarPlayerScale; lastProgCompScale = progressBarCompScale; hud.progressBar.playerTeamProgBar.xScaleTo(progressBarPlayerScale, 5, "easeOutSine"); hud.progressBar.compTeamProgBar.xScaleTo(progressBarCompScale, 5, "easeOutSine"); } } function checkUnitNames() { if (playerTeam.team == "german") { slot2_unit.unitType = "Sturmtruppen"; slot3_unit.unitType = "Machine Gun Team"; slot6_unit.unitType = "A7V Tank"; } if (playerTeam.team == "british") { slot2_unit.unitType = "Assault Team"; slot3_unit.unitType = "Lewis Gunners"; slot6_unit.unitType = "Mark IV Tank"; } } function buttonSetup(btnName) { hud["icon_" + btnName].gotoAndStop(playerTeam.team); hud.hudBG.gotoAndStop(playerTeam.team); hud.progressBar.casing.gotoAndStop(playerTeam.team); hud["icon_" + btnName].icon._alpha = 0; hud[btnName].rightDial._rotation = -180; hud[btnName]._alpha = 0; hud[btnName].unlocked = false; for (v in currentMap.availableUnits) { if (currentMap.availableUnits[v] == _root[btnName + "_unit"].name) { hud[btnName].unlocked = true; hud["lock_" + btnName]._alpha = 0; hud["icon_" + btnName].icon._alpha = 100; hud["icon_" + btnName].icon.gotoAndStop("colour"); hud[btnName].activated = true; hud["highlight_" + btnName].alphaTo(55, 0); hud[btnName].colorTo(12566199, 0.5, "linear"); hud[btnName].alphaTo(0, 0.3, "linear", 0.4); } } allSlots.push(hud[btnName]); hud[btnName].onRollOver = function () { hud[btnName].useHandCursor = false; if (hud[btnName].unlocked == true) { hud.toolTip.backing._width = 10; hud.toolTip.backing._height = 10; hud.toolTip.desc._width = 10; hud.toolTip.header.autoSize = "left"; hud.toolTip.header.text = _root[btnName + "_unit"].unitType; hud.toolTip.desc.autoSize = "left"; hud.toolTip.desc.text = _root[btnName + "_unit"].description; hud.toolTip.backing._width = hud.toolTip.desc._width + 20; hud.toolTip.backing._height = hud.toolTip.desc._height + 20; if (hud.toolTip.desc._width <= hud.toolTip.header._width) { hud.toolTip.backing._width = hud.toolTip.header._width + 10; } hud.toolTip._alpha = 0; hud.toolTip._visible = true; hud.toolTip.alphaTo(100, 0.4, "easeOutSine", 0.5); } if ((hud[btnName].activated == true) && (hud[btnName].unlocked == true)) { hud[btnName].useHandCursor = true; hud["highlight_" + btnName].alphaTo(95, 0.8); } }; hud[btnName].onRollOut = (hud[btnName].onDragOut = function () { hud.toolTip.stopTween(); hud.toolTip.alphaTo(0, 0.2); if ((hud[btnName].activated == true) && (hud[btnName].unlocked == true)) { hud["highlight_" + btnName].alphaTo(55, 0.8); } }); hud[btnName].onPress = (hud[btnName].onRelease = (hud[btnName].onReleaseOutside = function () { if ((this.activated == true) && (this.unlocked == true)) { this.activated = false; _root.createSquad(playerTeam.team, _root[btnName + "_unit"].name); _root.resetButtonTimers(); _root.showHelp(); } })); hud[btnName].onEnterFrame = function () { if (((this.activated == false) && (this.unlocked == true)) && (game.state == "unpaused")) { buttonTimer(btnName); } }; } function buttonTimer(btnName) { currentReinforceTime = _root[btnName + "_unit"].timer; if (british_slot1_upgrade.active && (btnName != "slot6")) { currentReinforceTime = currentReinforceTime * british_slot1_upgrade.bonus; } if (british_slot5_upgrade.active && (btnName != "slot6")) { currentReinforceTime = currentReinforceTime * british_slot5_upgrade.bonus; } if (german_slot3_upgrade.active && (btnName != "slot6")) { currentReinforceTime = currentReinforceTime * german_slot3_upgrade.bonus; } if (german_slot7_upgrade.active && (btnName != "slot6")) { currentReinforceTime = currentReinforceTime * german_slot7_upgrade.bonus; } if (german_slot10_upgrade.active && (btnName == "slot6")) { currentReinforceTime = currentReinforceTime * german_slot10_upgrade.bonus; } if (hud[btnName].unlocked == true) { if ((hud[btnName].rightDial._rotation < 0) && (hud[btnName].activated == false)) { hud[btnName].rightDial._rotation = hud[btnName].rightDial._rotation + (180 / (currentReinforceTime / 2)); } if (((hud[btnName].rightDial._rotation >= 0) && (hud[btnName].leftDial._rotation > -180)) && (hud[btnName].activated == false)) { hud[btnName].leftDial._rotation = hud[btnName].leftDial._rotation + (180 / (currentReinforceTime / 2)); } if (((hud[btnName].leftDial._rotation < 0) && (hud[btnName].rightDial._rotation >= 0)) && (hud[btnName].activated == false)) { hud[btnName].activated = true; hud[btnName].rightDial._rotation = 0; hud[btnName].leftDial._rotation = 180; hud["icon_" + btnName].icon.gotoAndStop("colour"); hud["highlight_" + btnName].alphaTo(55, 0.3, "linear", 0.5); hud[btnName].colorTo(10460563, 0.5, "linear"); hud[btnName].alphaTo(0, 0.3, "linear", 0.4); } } } function resetButtonTimers() { for (bSlot in allSlots) { if (allSlots[bSlot].unlocked == true) { allSlots[bSlot].activated = false; allSlots[bSlot].stopTween(); hud["icon_" + allSlots[bSlot]._name].icon.gotoAndStop("bw"); hud["highlight_" + allSlots[bSlot]._name].alphaTo(0, 0.8); allSlots[bSlot].alphaTo(100, 0.1, "linear"); allSlots[bSlot].colorTo(null, 0.1, "linear"); allSlots[bSlot].rightDial._rotation = -179; allSlots[bSlot].leftDial._rotation = 0; } } } function buttonSetup_fireSupport(btnName) { hud[btnName].activated = false; hud[btnName].rightDial._rotation = -180; hud[btnName].useHandCursor = false; supportSlots.push(hud[btnName]); hud["icon_" + btnName]._visible = false; hud[btnName].unlocked = false; for (v in currentMap.availableUnits) { if (currentMap.availableUnits[v] == _root[btnName + "_special"].name) { hud["lock_" + btnName]._alpha = 0; hud["icon_" + btnName]._visible = true; hud[btnName]._visible = true; hud[btnName].unlocked = true; } } hud[btnName].onRollOver = function () { if (hud[btnName].unlocked == true) { hud.toolTip.backing._width = 10; hud.toolTip.backing._height = 10; hud.toolTip.desc._width = 10; hud.toolTip.header.autoSize = "left"; hud.toolTip.header.text = _root[btnName + "_special"].unitType; hud.toolTip.desc.autoSize = "left"; hud.toolTip.desc.text = _root[btnName + "_special"].description; hud.toolTip.backing._width = hud.toolTip.desc._width + 20; hud.toolTip.backing._height = hud.toolTip.desc._height + 20; if (hud.toolTip.desc._width <= hud.toolTip.header._width) { hud.toolTip.backing._width = hud.toolTip.header._width + 10; } hud.toolTip._alpha = 0; hud.toolTip._visible = true; hud.toolTip.alphaTo(100, 0.4, "easeOutSine", 0.5); } if ((hud[btnName].activated == true) && (hud[btnName].unlocked == true)) { hud[btnName].useHandCursor = true; hud["highlight_" + btnName].alphaTo(95, 0.8); } }; hud[btnName].onRollOut = (hud[btnName].onDragOut = function () { hud.toolTip.stopTween(); hud.toolTip.alphaTo(0, 0.2); if ((hud[btnName].activated == true) && (hud[btnName].unlocked == true)) { hud["highlight_" + btnName].alphaTo(55, 0.8); } }); hud[btnName].onPress = (hud[btnName].onRelease = (hud[btnName].onReleaseOutside = function () { if ((this.activated == true) && (hud[btnName].unlocked == true)) { this.activated = false; supportTargets++; _root.world.attachMovie("interface_groundTarget", "supportTarget" + supportTargets, depth_world_target); _root.world["supportTarget" + supportTargets]._y = _root.world.ground + 60; _root.world["supportTarget" + supportTargets].onEnterFrame = function () { _root.world["supportTarget" + supportTargets]._x = _root.world._xmouse; }; _root.world["supportTarget" + supportTargets].onRelease = function () { launchSpecialAttack(_root[btnName + "_special"].name, _root.world["supportTarget" + supportTargets]._x, _root.world.ground, playerTeam.team); _root.world["supportTarget" + supportTargets].colorTo(16777215, 0.5, "linear"); _root.world["supportTarget" + supportTargets].colorTo(null, 0.5, "linear", 0.5); _root.world["supportTarget" + supportTargets].alphaTo(0, 8, "linear", 0, function () { removeMovieClip(this); }); _root.world["supportTarget" + supportTargets].onRelease = null; _root.world["supportTarget" + supportTargets].onEnterFrame = null; resetSupportButtonTimers(btnName); }; } })); hud[btnName].onEnterFrame = function () { if ((this.activated == false) && (game.state == "unpaused")) { _root.buttonTimer_supportButtons(btnName); } }; } function buttonTimer_supportButtons(btnName) { currentFireSupportTime = _root[btnName + "_special"].timer; if (british_slot20_upgrade.active) { currentFireSupportTime = currentFireSupportTime * british_slot20_upgrade.bonus; } if (hud[btnName].unlocked == true) { if ((hud[btnName].rightDial._rotation < 0) && (hud[btnName].activated == false)) { hud[btnName].rightDial._rotation = hud[btnName].rightDial._rotation + (180 / (currentFireSupportTime / 2)); } if (((hud[btnName].rightDial._rotation >= 0) && (hud[btnName].leftDial._rotation > -180)) && (hud[btnName].activated == false)) { hud[btnName].leftDial._rotation = hud[btnName].leftDial._rotation + (180 / (currentFireSupportTime / 2)); } if (((hud[btnName].leftDial._rotation < 0) && (hud[btnName].rightDial._rotation >= 0)) && (hud[btnName].activated == false)) { hud[btnName].activated = true; hud[btnName].rightDial._rotation = 0; hud[btnName].leftDial._rotation = 180; hud["icon_" + btnName].gotoAndStop("colour"); hud[btnName].colorTo(10460563, 0.5, "linear"); hud[btnName].alphaTo(0, 0.3, "linear", 0.4); } } } function resetSupportButtonTimers(btnName) { hud[btnName].activated = false; hud[btnName].stopTween(); hud["icon_" + btnName].gotoAndStop("bw"); hud["highlight_" + btnName].alphaTo(0, 0.8); hud[btnName].alphaTo(100, 0.1, "linear"); hud[btnName].colorTo(null, 0.1, "linear"); hud[btnName].rightDial._rotation = -179; hud[btnName].leftDial._rotation = 0; } function soldierRollOvers(soldierRef) { if (soldierRef.squadObjRef.team == playerTeam.team) { soldierRef.useHandCursor = false; soldierRef.onRollOver = function () { for (m in soldierRef.squadObjRef.members) { if (m == 0) { soldierRef.squadObjRef.members[m].healthBar._visible = true; soldierRef.squadObjRef.members[m].healthBar.alphaTo(100, 0.2); if (soldierRef.squadObjRef.team == compTeam.team) { } } soldierRef.squadObjRef.members[m].selectedRing._visible = true; soldierRef.squadObjRef.members[m].selectedRing.alphaTo(30, 0.2); } }; soldierRef.onRollOut = function () { for (m in soldierRef.squadObjRef.members) { if (m == 0) { soldierRef.squadObjRef.members[m].healthBar.alphaTo(0, 0.5, "linear", 1); } soldierRef.squadObjRef.members[m].selectedRing.alphaTo(0, 0.5, "linear", 1); } }; } } function initBattleStats() { britishEnemiesKilled = 0; germanEnemiesKilled = 0; britishUnitsLost = 0; germanUnitsLost = 0; britishUnitsDeployed = 0; germanUnitsDeployed = 0; britishTrenchesTaken = 0; germanTrenchesTaken = 0; britishSupportUsed = 0; germanSupportUsed = 0; } function winBattle() { endBattle(playerTeam.team); } function startBattle() { initBattleStats(); if (retry == true) { } if (retry == false) { } endOfBattle = false; firstEnemyUnit = true; experienceForMap = 0; britishSquadsOnScreen = new Array(); germanSquadsOnScreen = new Array(); britishOfficers = new Array(); germanOfficers = new Array(); deadTanks = new Array(); groundMoraleIndexBritish = 0; groundMoraleIndexGerman = 0; cameraSetup(); assignMorale(); setupEnemyUnitGenerator(); setupEnemySupportGenerator(); loadScreen.alphaTo(0, 2, "easeOutSine", 4, function () { playSoundLoop("sound_ambienceBattle", 9999, "ambience"); removeMovieClip(this); }); game.state = "unpaused"; } function endBattle(winner, winType) { endOfBattle = true; game.state = "endBattle"; playSound("sound_cheer"); if (playingSkirmish == false) { removeMovieClip(_root.menu); } if (winner == playerTeam.team) { career_wins++; if (winType == "conquer") { career_conquerWins++; } else { career_moraleWins++; } } else { career_losses++; if (winType == "conquer") { career_conquerLosses++; } else { career_moraleLosses++; } } if (winner == "british") { for (b in britishSquadsOnScreen) { britishSquadsOnScreen[b].state = "victory"; } for (g in germanSquadsOnScreen) { germanSquadsOnScreen[g].state = "defeated"; } } else { for (g in germanSquadsOnScreen) { germanSquadsOnScreen[g].state = "victory"; } for (b in britishSquadsOnScreen) { britishSquadsOnScreen[b].state = "defeated"; } } setTimeout(postBattleScreen, 6000, winner); if (winner == playerTeam.team) { if (winType == "conquer") { showQuickMessage("ENEMY GROUND TAKEN, YOU WIN!", "center"); } if (winType == "morale") { showQuickMessage("THE ENEMY HAS SURRENDERED, YOU WIN!", "center"); } playMusicLoop("music_winMusic", 30, "endBattleMusic"); music_endBattleMusic.volumeTo(100, 10); } else { if (winType == "conquer") { showQuickMessage("GROUND LOST, YOU HAVE BEEN DEFEATED.", "center"); } if (winType == "morale") { showQuickMessage("MORALE DEPLETED, OUR MEN SURRENDERED.", "center"); } playMusicLoop("music_lossMusic", 30, "endBattleMusic"); music_endBattleMusic.volumeTo(100, 10); } } function unloadBattle() { unloadMap(); removeMovieClip(hud); showArrow(); } function loadNextBattle(winner) { if (winner == playerTeam.team) { battleNum++; retry = false; } else { retry = true; } currentMap = _root[(playerTeam.team + "_map") + battleNum]; } function adjustStats(stat, targetTeam) { switch (stat) { case "kill" : _root[targetTeam + "EnemiesKilled"]++; break; case "unitLost" : _root[targetTeam + "UnitsLost"]++; break; case "unitDeployed" : _root[targetTeam + "UnitsDeployed"]++; break; case "supportUsed" : _root[targetTeam + "SupportUsed"]++; } } function postBattleScreen(winner) { if (playingSkirmish == false) { removeMovieClip(_root.menu); } for (x in trenches) { if (trenches[x].ownerTeam == "british") { britishTrenchesTaken++; } if (trenches[x].ownerTeam == "german") { germanTrenchesTaken++; } } if (playerTeam.team == "british") { career_trenchesTaken = career_trenchesTaken + britishTrenchesTaken; } else { career_trenchesTaken = career_trenchesTaken + germanTrenchesTaken; } _root.attachMovie("loadScreen", "loadScreen", depth_blackOut); hud.onRelease = function () { }; loadScreen._alpha = 0; loadScreen.gotoAndStop("postBattle"); loadScreen.bg.gotoAndStop(playerTeam.team); loadScreen.alphaTo(100, 2, "easeOutSine"); setTimeout(unloadBattle, 2000); loadScreen.continueButton.buttonText.text = "CONTINUE"; loadScreen.continueButton.onRollOver = function () { playRollOverSound(); this.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; loadScreen.continueButton.onRollOut = function () { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); }; loadScreen.continueButton.onRelease = function () { playClickSound(); music_endBattleMusic.volumeTo(0, 5, "easeOutSine", 0, function () { loopambience.stop(); loopambienceRain.stop(); this.stop(); }); loadScreen.alphaTo(0, 1.2, "easeOutSine", 0, function () { removeMovieClip(this); }); if (playingSkirmish == false) { loadNextBattle(winner); loadMapScreenEndBattle(); game.state = "paused"; } else { loadSkirmishEndBattle(); game.state = "paused"; } initBattleStats(); }; playerBonusXP = 0; if (winner == playerTeam.team) { if (playerTeam.team == "british") { killDifference = britishEnemiesKilled - germanEnemiesKilled; if (killDifference <= 0) { killDifference = 0; } playerBonusXP = Math.round(((britishTrenchesTaken + killDifference) + currentMap.mission) * 10); if (playerBonusXP <= 0) { playerBonusXP = 0; } } if (playerTeam.team == "german") { killDifference = germanEnemiesKilled - britishEnemiesKilled; if (killDifference <= 0) { killDifference = 0; } playerBonusXP = Math.round(((germanTrenchesTaken + killDifference) - germanSupportUsed) * 10); if (playerBonusXP <= 0) { playerBonusXP = 0; } } career_bonusExpGained = career_bonusExpGained + playerBonusXP; if ((currentMap.mission == 9) && (winner == playerTeam.team)) { loadScreen.gotoAndStop("endGame"); game.state = "paused"; showEnding(); } loadScreen.teamVictory.text = playerTeam.team.toUpperCase() + " VICTORY!"; loadScreen.bonusXP.text = "BONUS XP: " + playerBonusXP; updateExperience("bonus", null); } else { loadScreen.teamVictory.text = playerTeam.team.toUpperCase() + " DEFEAT!"; loadScreen.bonusXP.text = "BONUS XP: 0"; } if (playingSkirmish) { loadScreen.bonusXP.text = ""; loadScreen.XPnote._visible = false; } loadScreen.brit_enemiesKilled.text = britishEnemiesKilled; loadScreen.german_enemiesKilled.text = germanEnemiesKilled; loadScreen.brit_unitsLost.text = britishUnitsLost; loadScreen.german_unitsLost.text = germanUnitsLost; loadScreen.brit_unitsDeployed.text = britishUnitsDeployed; loadScreen.german_unitsDeployed.text = germanUnitsDeployed; loadScreen.brit_trenchesTaken.text = britishTrenchesTaken; loadScreen.german_trenchesTaken.text = germanTrenchesTaken; loadScreen.brit_supportUsed.text = britishSupportUsed; loadScreen.german_supportUsed.text = germanSupportUsed; if (playerTeam.team == "british") { career_supportUsed = career_supportUsed + britishSupportUsed; } else { career_supportUsed = career_supportUsed + germanSupportUsed; } if (britishEnemiesKilled > germanEnemiesKilled) { loadScreen.brit_enemiesKilled.colorTo(10667612); loadScreen.german_enemiesKilled.colorTo(9323331); } else if (britishEnemiesKilled == germanEnemiesKilled) { } else { loadScreen.brit_enemiesKilled.colorTo(9323331); loadScreen.german_enemiesKilled.colorTo(10667612); } if (britishUnitsLost > germanUnitsLost) { loadScreen.brit_unitsLost.colorTo(9323331); loadScreen.german_unitsLost.colorTo(10667612); } else if (britishUnitsLost == germanUnitsLost) { } else { loadScreen.brit_unitsLost.colorTo(10667612); loadScreen.german_unitsLost.colorTo(9323331); } if (britishUnitsDeployed > germanUnitsDeployed) { loadScreen.brit_unitsDeployed.colorTo(10667612); loadScreen.german_unitsDeployed.colorTo(9323331); } else if (britishUnitsDeployed == germanUnitsDeployed) { } else { loadScreen.brit_unitsDeployed.colorTo(9323331); loadScreen.german_unitsDeployed.colorTo(10667612); } if (britishTrenchesTaken > germanTrenchesTaken) { loadScreen.brit_trenchesTaken.colorTo(10667612); loadScreen.german_trenchesTaken.colorTo(9323331); } else if (britishTrenchesTaken == germanTrenchesTaken) { } else { loadScreen.brit_trenchesTaken.colorTo(9323331); loadScreen.german_trenchesTaken.colorTo(10667612); } if (britishSupportUsed > germanSupportUsed) { loadScreen.brit_supportUsed.colorTo(9323331); loadScreen.german_supportUsed.colorTo(10667612); } else if (britishSupportUsed == germanSupportUsed) { } else { loadScreen.brit_supportUsed.colorTo(10667612); loadScreen.german_supportUsed.colorTo(9323331); } } function enemyMortar() { AImortarTarget = random(britishSquadsOnScreen.length); artStrike = new Object(); artStrike.x = britishSquadsOnScreen[AImortarTarget].members[0]._x + random(50); _root.world.globalToLocal(artStrike); setTimeout(mortarStrike, random(2000) + 5000, artStrike.x, world.ground, compTeam.team); } function campaignMapSetup(currentMapLoc) { mapSectionFound = false; _root.menu.mapScreen.header.autoSize = "center"; _root.menu.mapScreen.desc.autoSize = "center"; _root.menu.mapScreen.header.text = currentMapLoc.battleTitle; _root.menu.mapScreen.desc.text = currentMapLoc.description; if (playerTeam.team == "british") { i = 0; while (i < campaignMapSections.length) { _root.menu.mapScreen.map[campaignMapSections[i]].backing._alpha = campaignMapSectionAlpha; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons_german"]._visible = false; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons"]._visible = false; if ((currentMapLoc.mapSection == campaignMapSections[i]) && (mapSectionFound == false)) { mapSectionFound = true; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons"]._visible = true; _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(10027008); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } if (mapSectionFound == false) { _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(16777215); _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(british.teamColour, 2, "easeOutSine", 1); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } else { _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(german.teamColour); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } i++; } } if (playerTeam.team == "german") { for (i in campaignMapSections) { _root.menu.mapScreen.map[campaignMapSections[i]].backing._alpha = campaignMapSectionAlpha; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons_german"]._visible = false; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons"]._visible = false; if ((currentMapLoc.mapSection == campaignMapSections[i]) && (mapSectionFound == false)) { mapSectionFound = true; _root.menu.mapScreen.map[campaignMapSections[i] + "_icons_german"]._visible = true; _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(10027008); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } if (mapSectionFound == false) { _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(16777215); _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(german.teamColour, 2, "easeOutSine", 1); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } else { _root.menu.mapScreen.map[campaignMapSections[i]].backing.colorTo(british.teamColour); _root.menu.mapScreen.map[campaignMapSections[i]].backing.blurTo(5, 1); } } } } function playMap() { currentMap = german_map9; hideMenu(); buildMap(currentMap); showLoadScreen(); } function buildMap(mapName) { _root.trenches = new Array(); _root.attachMovie(mapName.file, "world", depth_testMap); world.ground = 170; for (v in mapName.trenchPos) { world.bg.attachMovie("trench", "trench" + v, depth_bg_trenches + v); world.bg["trench" + v]._y = 135; world.bg["trench" + v]._x = mapName.trenchPos[v]; world.bg["trench" + v].slot1 = "empty"; world.bg["trench" + v].slot2 = "empty"; world.bg["trench" + v].slot3 = "empty"; world.bg["trench" + v].locked = false; world.bg["trench" + v].controlVisible = false; world.bg["trench" + v].controlClipVisible = false; world.bg["trench" + v].ownerTeam = undefined; _root.trenches.push(world.bg["trench" + v]); _root.trenchButtons(world.bg["trench" + v]); } world.bg.cacheAsBitmap = true; _root.wire = new Array(); if (mapName.wire != undefined) { x = 1; while (x <= mapName.wire) { w = 0; while (w < 6) { wireCount++; world.attachMovie("wireFence", "wire" + wireCount, depth_world_wire + wireCount); if (random(2) == 0) { world["wire" + wireCount]._xscale = -100; } var _local3 = random(2) + 1; world["wire" + wireCount].gotoAndStop(2); world["wire" + wireCount]._x = ((mapName[("wire" + x) + "Pos"] + (w * 5)) + random(22)) - 11; world["wire" + wireCount]._y = 180 + (w * 30); world["wire" + wireCount].depth = world["wire" + wireCount]._y; world["wire" + wireCount].ref = world["wire" + wireCount]; _root.wire.push(world["wire" + wireCount]); w++; } x++; } } currentMapMines_british = currentMap.britishMinesMax; currentMapMines_german = currentMap.germanMinesMax; rainEffect(); british.spawnPoint = -100; german.spawnPoint = world.bg._width + 100; currentMap = mapName; } function unloadMap() { removeMovieClip(world); } function setUpgradesInfantry() { british_slot1_upgrade.name = "RALLY"; british_slot1_upgrade.desc = "Reinforcements will arrive quicker for all infantry."; british_slot1_upgrade.effect = "10% faster reinforcement"; british_slot1_upgrade.cost = 1; british_slot1_upgrade.bonus = 0.9; british_slot1_upgrade.unlocked = true; british_slot1_upgrade.active = false; british_slot2_upgrade.name = "BALLISTICS"; british_slot2_upgrade.desc = "All Infantry armed with rifles will inflict more damage."; british_slot2_upgrade.effect = "+15% Damage to Rifles"; british_slot2_upgrade.cost = 1; british_slot2_upgrade.bonus = 1.15; british_slot2_upgrade.unlocked = true; british_slot2_upgrade.active = false; british_slot3_upgrade.name = "HARD HEADED"; british_slot3_upgrade.desc = "All Infantry soldiers gain a slight defensive bonus."; british_slot3_upgrade.effect = "+10% to Defence"; british_slot3_upgrade.cost = 1; british_slot3_upgrade.bonus = 0.9; british_slot3_upgrade.unlocked = true; british_slot3_upgrade.active = false; british_slot4_upgrade.name = "MORALE BOOST"; british_slot4_upgrade.desc = "Your men recieve an extra ration of rum before each fight."; british_slot4_upgrade.effect = "15% boost to Morale"; british_slot4_upgrade.cost = 1; british_slot4_upgrade.bonus = 1.15; british_slot4_upgrade.unlocked = true; british_slot4_upgrade.active = false; british_slot5_upgrade.name = "POST HASTE"; british_slot5_upgrade.desc = "Decreases the reinforcment time for all units even further."; british_slot5_upgrade.effect = "15% faster reinforcement"; british_slot5_upgrade.cost = 2; british_slot5_upgrade.bonus = 0.85; british_slot5_upgrade.unlocked = false; british_slot5_upgrade.active = false; british_slot6_upgrade.name = "HIGH EXPLOSIVE"; british_slot6_upgrade.desc = "Our engineers have tweaked the Mills bomb to pack more of a punch."; british_slot6_upgrade.effect = "Larger area of effect for grenades."; british_slot6_upgrade.cost = 2; british_slot6_upgrade.bonus = "larger explosive area"; british_slot6_upgrade.unlocked = false; british_slot6_upgrade.active = false; british_slot7_upgrade.name = "ENTRENCHED"; british_slot7_upgrade.desc = "Infantry have been trained in defending themselves better in the trenches."; british_slot7_upgrade.effect = "+10% Defence when Entrenched"; british_slot7_upgrade.cost = 2; british_slot7_upgrade.bonus = 0.9; british_slot7_upgrade.unlocked = false; british_slot7_upgrade.active = false; british_slot8_upgrade.name = "OFFICER RALLY"; british_slot8_upgrade.desc = "Your officers will take command over larger numbers of men."; british_slot8_upgrade.effect = "Larger bonus area"; british_slot8_upgrade.cost = 2; british_slot8_upgrade.bonus = 1.15; british_slot8_upgrade.unlocked = false; british_slot8_upgrade.active = false; british_slot9_upgrade.name = "RANGE TRAINING"; british_slot9_upgrade.desc = "Your Sharpshooters have spent time training on the range."; british_slot9_upgrade.effect = "+50% Damage for Sharpshooters"; british_slot9_upgrade.cost = 3; british_slot9_upgrade.bonus = 1.5; british_slot9_upgrade.unlocked = false; british_slot9_upgrade.active = false; british_slot10_upgrade.name = "FIRE SUPPORT"; british_slot10_upgrade.desc = "Gunner crews are trained together to provide more deadly fire support."; british_slot10_upgrade.effect = "+30% Damage for Lewis Gunners"; british_slot10_upgrade.cost = 3; british_slot10_upgrade.bonus = 1.3; british_slot10_upgrade.unlocked = false; british_slot10_upgrade.active = false; british_slot11_upgrade.name = "TANK COMMAND"; british_slot11_upgrade.desc = "Tanks deal more damage and take less."; british_slot11_upgrade.effect = "+25% Damage and Defence"; british_slot11_upgrade.cost = 3; british_slot11_upgrade.bonus = 1.25; british_slot11_upgrade.unlocked = false; british_slot11_upgrade.active = false; } function setUpgradesSupport() { british_slot12_upgrade.name = "MORTAR ACCURACY"; british_slot12_upgrade.desc = "Mortar crews will fire far more accurately at designated targets."; british_slot12_upgrade.effect = "+25% more Accurate"; british_slot12_upgrade.cost = 1; british_slot12_upgrade.bonus = 0.75; british_slot12_upgrade.unlocked = true; british_slot12_upgrade.active = false; british_slot13_upgrade.name = "MORTAR BARRAGE"; british_slot13_upgrade.desc = "Increases the amount of rounds fired in a single mortar strike."; british_slot13_upgrade.effect = "Additional Rounds"; british_slot13_upgrade.cost = 1; british_slot13_upgrade.bonus = 5; british_slot13_upgrade.unlocked = true; british_slot13_upgrade.active = false; british_slot14_upgrade.name = "HEAVY MORTAR"; british_slot14_upgrade.desc = "Mortar shells are far more effective against tanks."; british_slot14_upgrade.effect = "+30% Damage to Tanks"; british_slot14_upgrade.cost = 1; british_slot14_upgrade.bonus = 1.3; british_slot14_upgrade.unlocked = true; british_slot14_upgrade.active = false; british_slot15_upgrade.name = "TOXIC GAS"; british_slot15_upgrade.desc = "Our gas make up has been altered to be more effective."; british_slot15_upgrade.effect = "+25% Damage"; british_slot15_upgrade.cost = 1; british_slot15_upgrade.bonus = 1.25; british_slot15_upgrade.unlocked = true; british_slot15_upgrade.active = false; british_slot16_upgrade.name = "ARTILLERY ACCURACY"; british_slot16_upgrade.desc = "Artillery crews fire more accurately on designated targets."; british_slot16_upgrade.effect = "+25% more Accurate"; british_slot16_upgrade.cost = 2; british_slot16_upgrade.bonus = 0.75; british_slot16_upgrade.unlocked = false; british_slot16_upgrade.active = false; british_slot17_upgrade.name = "ARTILLERY BARRAGE"; british_slot17_upgrade.desc = "Increases the amount of rounds fired in a single artillery strike."; british_slot17_upgrade.effect = "Additional Rounds"; british_slot17_upgrade.cost = 2; british_slot17_upgrade.bonus = 3; british_slot17_upgrade.unlocked = false; british_slot17_upgrade.active = false; british_slot18_upgrade.name = "HEAVY ARTILLERY"; british_slot18_upgrade.desc = "Artillery and Anti-Tank shells are more effective against hard targets."; british_slot18_upgrade.effect = "+30% Damage to Tanks"; british_slot18_upgrade.cost = 2; british_slot18_upgrade.bonus = 1.3; british_slot18_upgrade.unlocked = false; british_slot18_upgrade.active = false; british_slot19_upgrade.name = "LINGERING GAS"; british_slot19_upgrade.desc = "Our gas has been reformulated to hang longer in the air."; british_slot19_upgrade.effect = "+30% Duration"; british_slot19_upgrade.cost = 2; british_slot19_upgrade.bonus = 1.3; british_slot19_upgrade.unlocked = false; british_slot19_upgrade.active = false; british_slot20_upgrade.name = "RESUPPLY"; british_slot20_upgrade.desc = "All types of fire support resupply are shortened significantly."; british_slot20_upgrade.effect = "+40% faster Resupply"; british_slot20_upgrade.cost = 3; british_slot20_upgrade.bonus = 0.6; british_slot20_upgrade.unlocked = false; british_slot20_upgrade.active = false; british_slot21_upgrade.name = "BARRAGE OF FIRE"; british_slot21_upgrade.desc = "Makes artillery strikes long and intense barrages which will decimate the enemy."; british_slot21_upgrade.effect = "Additional Rounds"; british_slot21_upgrade.cost = 3; british_slot21_upgrade.bonus = 10; british_slot21_upgrade.unlocked = false; british_slot21_upgrade.active = false; british_slot22_upgrade.name = "ANTI-TANK BARRAGE"; british_slot22_upgrade.desc = "Anti-tank batteries will fire more rounds at enemy tanks."; british_slot22_upgrade.effect = "Additional Rounds"; british_slot22_upgrade.cost = 3; british_slot22_upgrade.bonus = 5; british_slot22_upgrade.unlocked = false; british_slot22_upgrade.active = false; } function setUpgradesInfantryGerman() { german_slot1_upgrade.name = "BALLISTICS"; german_slot1_upgrade.desc = "All Infantry armed with rifles will inflict more damage."; german_slot1_upgrade.effect = "+15% Damage to Rifles"; german_slot1_upgrade.cost = 1; german_slot1_upgrade.bonus = 1.15; german_slot1_upgrade.unlocked = true; german_slot1_upgrade.active = false; german_slot2_upgrade.name = "TRENCH ARMOUR"; german_slot2_upgrade.desc = "Our engineers have designed armor to protect our men better."; german_slot2_upgrade.effect = "+10% to Defence"; german_slot2_upgrade.cost = 1; german_slot2_upgrade.bonus = 0.9; german_slot2_upgrade.unlocked = true; german_slot2_upgrade.active = false; german_slot3_upgrade.name = "REINFORCEMENTS"; german_slot3_upgrade.desc = "Additional reinforcements have been allotted to our fight"; german_slot3_upgrade.effect = "10% faster reinforcement"; german_slot3_upgrade.cost = 1; german_slot3_upgrade.bonus = 0.9; german_slot3_upgrade.unlocked = true; german_slot3_upgrade.active = false; german_slot4_upgrade.name = "FOR THE KAISER"; german_slot4_upgrade.desc = "Our men are inspired by the Kaiser."; german_slot4_upgrade.effect = "15% boost to Morale"; german_slot4_upgrade.cost = 1; german_slot4_upgrade.bonus = 1.15; german_slot4_upgrade.unlocked = true; german_slot4_upgrade.active = false; german_slot5_upgrade.name = "MACHINE GUN TRENCH"; german_slot5_upgrade.desc = "Our Machine Gun teams have been training in operating in trenches."; german_slot5_upgrade.effect = "+15% Damage when Entrenched"; german_slot5_upgrade.cost = 2; german_slot5_upgrade.bonus = 1.15; german_slot5_upgrade.unlocked = false; german_slot5_upgrade.active = false; german_slot6_upgrade.name = "ENTRENCH"; german_slot6_upgrade.desc = "Trenches are more secure now providing better cover."; german_slot6_upgrade.effect = "+10% Defence when Entrenched"; german_slot6_upgrade.cost = 2; german_slot6_upgrade.bonus = 0.9; german_slot6_upgrade.unlocked = false; german_slot6_upgrade.active = false; german_slot7_upgrade.name = "RAPID DEPLOYMENT"; german_slot7_upgrade.desc = "Reinforcements arrive even faster."; german_slot7_upgrade.effect = "15% faster reinforcement"; german_slot7_upgrade.cost = 2; german_slot7_upgrade.bonus = 0.85; german_slot7_upgrade.unlocked = false; german_slot7_upgrade.active = false; german_slot8_upgrade.name = "FOR THE FATHERLAND"; german_slot8_upgrade.desc = "Our men will die for our country."; german_slot8_upgrade.effect = "20% boost to Morale"; german_slot8_upgrade.cost = 2; german_slot8_upgrade.bonus = 1.2; german_slot8_upgrade.unlocked = false; german_slot8_upgrade.active = false; german_slot9_upgrade.name = "STURMTRUPPEN"; german_slot9_upgrade.desc = "Our Sturmtruppen are a tool of destruction."; german_slot9_upgrade.effect = "+30% Damage for Sturmtruppen"; german_slot9_upgrade.cost = 3; german_slot9_upgrade.bonus = 1.3; german_slot9_upgrade.unlocked = false; german_slot9_upgrade.active = false; german_slot10_upgrade.name = "INDUSTRIAL ACTION"; german_slot10_upgrade.desc = "Our engineers are able to supply us with Tanks much faster."; german_slot10_upgrade.effect = "+25% faster reinforcement of Tanks"; german_slot10_upgrade.cost = 3; german_slot10_upgrade.bonus = 0.75; german_slot10_upgrade.unlocked = false; german_slot10_upgrade.active = false; german_slot11_upgrade.name = "GREAT LEADER"; german_slot11_upgrade.desc = "Our Officers provide great leadership to our men."; german_slot11_upgrade.effect = "+30% Damage bonus to surrounding men"; german_slot11_upgrade.cost = 3; german_slot11_upgrade.bonus = 1.3; german_slot11_upgrade.unlocked = false; german_slot11_upgrade.active = false; } function setUpgradesSupportGerman() { german_slot12_upgrade.name = "MORTAR ACCURACY"; german_slot12_upgrade.desc = "Mortar crews will fire far more accurately at designated targets."; german_slot12_upgrade.effect = "+25% more Accurate"; german_slot12_upgrade.cost = 1; german_slot12_upgrade.bonus = 0.75; german_slot12_upgrade.unlocked = true; german_slot12_upgrade.active = false; german_slot13_upgrade.name = "MORTAR BARRAGE"; german_slot13_upgrade.desc = "Increases the amount of rounds fired in a single mortar strike."; german_slot13_upgrade.effect = "Additional Rounds"; german_slot13_upgrade.cost = 1; german_slot13_upgrade.bonus = 5; german_slot13_upgrade.unlocked = true; german_slot13_upgrade.active = false; german_slot14_upgrade.name = "HEAVY MORTAR"; german_slot14_upgrade.desc = "Mortar shells are far more effective against tanks."; german_slot14_upgrade.effect = "+30% Damage to Tanks"; german_slot14_upgrade.cost = 1; german_slot14_upgrade.bonus = 1.3; german_slot14_upgrade.unlocked = true; german_slot14_upgrade.active = false; german_slot15_upgrade.name = "TOXIC GAS"; german_slot15_upgrade.desc = "Our gas make up has been altered to be more effective."; german_slot15_upgrade.effect = "+25% Damage"; german_slot15_upgrade.cost = 1; german_slot15_upgrade.bonus = 1.25; german_slot15_upgrade.unlocked = true; german_slot15_upgrade.active = false; german_slot16_upgrade.name = "ARTILLERY ACCURACY"; german_slot16_upgrade.desc = "Artillery crews fire more accurately on designated targets."; german_slot16_upgrade.effect = "+25% more Accurate"; german_slot16_upgrade.cost = 2; german_slot16_upgrade.bonus = 0.75; german_slot16_upgrade.unlocked = false; german_slot16_upgrade.active = false; german_slot17_upgrade.name = "ARTILLERY BARRAGE"; german_slot17_upgrade.desc = "Increases the amount of rounds fired in a single artillery strike."; german_slot17_upgrade.effect = "Additional Rounds"; german_slot17_upgrade.cost = 2; german_slot17_upgrade.bonus = 3; german_slot17_upgrade.unlocked = false; german_slot17_upgrade.active = false; german_slot18_upgrade.name = "HEAVY ARTILLERY"; german_slot18_upgrade.desc = "Artillery and Anti-Tank shells are more effective against hard targets."; german_slot18_upgrade.effect = "+30% Damage to Tanks"; german_slot18_upgrade.cost = 2; german_slot18_upgrade.bonus = 1.3; german_slot18_upgrade.unlocked = false; german_slot18_upgrade.active = false; german_slot19_upgrade.name = "LINGERING GAS"; german_slot19_upgrade.desc = "Our gas has been reformulated to hang longer in the air."; german_slot19_upgrade.effect = "+30% Duration"; german_slot19_upgrade.cost = 2; german_slot19_upgrade.bonus = 1.3; german_slot19_upgrade.unlocked = false; german_slot19_upgrade.active = false; german_slot20_upgrade.name = "RESUPPLY"; german_slot20_upgrade.desc = "All types of fire support resupply are shortened significantly."; german_slot20_upgrade.effect = "+40% faster Resupply"; german_slot20_upgrade.cost = 3; german_slot20_upgrade.bonus = 0.6; german_slot20_upgrade.unlocked = false; german_slot20_upgrade.active = false; german_slot21_upgrade.name = "BARRAGE OF FIRE"; german_slot21_upgrade.desc = "Makes artillery strikes long and intense barrages which will decimate the enemy."; german_slot21_upgrade.effect = "Additional Rounds"; german_slot21_upgrade.cost = 3; german_slot21_upgrade.bonus = 10; german_slot21_upgrade.unlocked = false; german_slot21_upgrade.active = false; german_slot22_upgrade.name = "ANTI-TANK BARRAGE"; german_slot22_upgrade.desc = "Anti-tank batteries will fire more rounds at enemy tanks."; german_slot22_upgrade.effect = "Additional Rounds"; german_slot22_upgrade.cost = 3; german_slot22_upgrade.bonus = 5; german_slot22_upgrade.unlocked = false; german_slot22_upgrade.active = false; } function setupUpgradeInterface(team) { if (playingContinue == false) { setUpgradesInfantry(); setUpgradesSupport(); setUpgradesInfantryGerman(); setUpgradesSupportGerman(); resetUpgrades(); } checkUpgrades(team); _root.menu.upgrades.details._visible = false; } function updateUpgradeButtons() { v = 1; while (v <= numUpgradeButtons) { _root.menu.upgrades["slot" + v].slotNumber.text = v; _root.menu.upgrades["slot" + v].objectRef = _root[((playerTeam.team + "_slot") + v) + "_upgrade"]; if (_root.menu.upgrades["slot" + v].objectRef.active) { _root.menu.upgrades["slot" + v].colorTransformTo(235, 0, 218, 0, 156, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.upgrades["icon_slot" + v].gotoAndStop("colour"); } if (_root.menu.upgrades["slot" + v].objectRef.unlocked && (_root.menu.upgrades["slot" + v].objectRef.active == false)) { _root.menu.upgrades["slot" + v].colorTransformTo(245, 0, 250, 0, 235, 0, 100, 0, 0.4, "easeOutSine"); } _root.menu.upgrades["slot" + v].onRollOver = function () { _root.menu.upgrades.details._visible = true; _root.menu.upgrades.details.upgradeName.text = this.objectRef.name; _root.menu.upgrades.details.upgradeCost.text = "Cost: " + this.objectRef.cost; _root.menu.upgrades.details.upgradeDesc.text = this.objectRef.desc; _root.menu.upgrades.details.upgradeEffect.text = "Effect: " + this.objectRef.effect; _root.menu.upgrades.details._x = this._x; if (this._x <= -320) { _root.menu.upgrades.details._x = this._x + 75; } if (this._x >= 320) { _root.menu.upgrades.details._x = this._x - 75; } _root.menu.upgrades.details._y = this._y; _root.menu.upgrades.details.alphaTo(100, 0.3, "easeOutSine"); if ((this.objectRef.unlocked == true) && (this.objectRef.active == false)) { this.colorTransformTo(250, 0, 250, 0, 250, 0, 100, 0, 0.4, "easeOutSine"); } }; _root.menu.upgrades["slot" + v].onRollOut = function () { _root.menu.upgrades.details.alphaTo(0, 0.3, "easeOutSine", 0, function () { this._visible = false; }); if ((this.objectRef.unlocked == true) && (this.objectRef.active == false)) { this.colorTransformTo(245, 0, 250, 0, 235, 0, 100, 0, 0.4, "easeOutSine"); } }; _root.menu.upgrades["slot" + v].onRelease = function () { buyUpgrade(this); }; v++; } } function checkUpgrades(teamName) { if (_root[teamName + "_slot1_upgrade"].active) { _root[teamName + "_slot5_upgrade"].unlocked = true; } if (_root[teamName + "_slot2_upgrade"].active) { _root[teamName + "_slot6_upgrade"].unlocked = true; } if (_root[teamName + "_slot3_upgrade"].active) { _root[teamName + "_slot7_upgrade"].unlocked = true; } if (_root[teamName + "_slot4_upgrade"].active) { _root[teamName + "_slot8_upgrade"].unlocked = true; } if (_root[teamName + "_slot1_upgrade"].active && (_root[teamName + "_slot5_upgrade"].active)) { _root[teamName + "_slot9_upgrade"].unlocked = true; } if (_root[teamName + "_slot2_upgrade"].active && (_root[teamName + "_slot6_upgrade"].active)) { _root[teamName + "_slot9_upgrade"].unlocked = true; _root[teamName + "_slot10_upgrade"].unlocked = true; } if (_root[teamName + "_slot3_upgrade"].active && (_root[teamName + "_slot7_upgrade"].active)) { _root[teamName + "_slot10_upgrade"].unlocked = true; _root[teamName + "_slot11_upgrade"].unlocked = true; } if (_root[teamName + "_slot4_upgrade"].active && (_root[teamName + "_slot8_upgrade"].active)) { _root[teamName + "_slot11_upgrade"].unlocked = true; } if (_root[teamName + "_slot12_upgrade"].active) { _root[teamName + "_slot16_upgrade"].unlocked = true; } if (_root[teamName + "_slot13_upgrade"].active) { _root[teamName + "_slot17_upgrade"].unlocked = true; } if (_root[teamName + "_slot14_upgrade"].active) { _root[teamName + "_slot18_upgrade"].unlocked = true; } if (_root[teamName + "_slot15_upgrade"].active) { _root[teamName + "_slot19_upgrade"].unlocked = true; } if (_root[teamName + "_slot12_upgrade"].active && (_root[teamName + "_slot16_upgrade"].active)) { _root[teamName + "_slot20_upgrade"].unlocked = true; } if (_root[teamName + "_slot13_upgrade"].active && (_root[teamName + "_slot17_upgrade"].active)) { _root[teamName + "_slot20_upgrade"].unlocked = true; _root[teamName + "_slot21_upgrade"].unlocked = true; } if (_root[teamName + "_slot14_upgrade"].active && (_root[teamName + "_slot18_upgrade"].active)) { _root[teamName + "_slot21_upgrade"].unlocked = true; _root[teamName + "_slot22_upgrade"].unlocked = true; } if (_root[teamName + "_slot15_upgrade"].active && (_root[teamName + "_slot19_upgrade"].active)) { _root[teamName + "_slot22_upgrade"].unlocked = true; } updateUpgradeButtons(); } function buyUpgrade(upgradeSlot) { if ((upgradeSlot.objectRef.unlocked && (upgradeSlot.objectRef.active == false)) && (upgradePoints >= upgradeSlot.objectRef.cost)) { upgradePoints = upgradePoints - upgradeSlot.objectRef.cost; upgradeSlot.objectRef.active = true; checkUpgrades(playerTeam.team); hud.upgrades.upgradePointsText.text = upgradePoints; _root.menu.upgrades.upgradePointsText.text = upgradePoints; showQuickMessage("UPGRADE PURCHASED"); saveGame(); } } function resetUpgrades() { x = 1; while (x <= 22) { _root[("british_slot" + x) + "_upgrade"].active = false; _root[("german_slot" + x) + "_upgrade"].active = false; x++; } } function sortSoldierDepths() { var _local4; var _local1 = new Array(); for (v in britishSquadsOnScreen) { for (m in britishSquadsOnScreen[v].members) { britishSquadsOnScreen[v].members[m].depth = britishSquadsOnScreen[v].members[m]._y; _local1.push(britishSquadsOnScreen[v].members[m]); } } for (v in germanSquadsOnScreen) { for (m in germanSquadsOnScreen[v].members) { germanSquadsOnScreen[v].members[m].depth = germanSquadsOnScreen[v].members[m]._y; _local1.push(germanSquadsOnScreen[v].members[m]); } } for (v in wire) { _local1.push(wire[v]); } for (v in deadTanks) { deadTanks[v].members[0].depth = deadTanks[v].members[0]._y; _local1.push(deadTanks[v]); } do { _local4 = false; var _local3 = 1; while (_local3 < _local1.length) { if (_local1[_local3 - 1].depth > _local1[_local3].depth) { var _local2 = _local1[_local3 - 1]; _local1[_local3 - 1] = _local1[_local3]; _local1[_local3] = _local2; _local4 = true; } _local3++; } } while (_local4); _local3 = 0; while (_local3 < _local1.length) { _local1[_local3].ref.swapDepths(_local3 + depth_world_soldiersSorted); _local3++; } } function sortDeadSoldiers(soldierRef) { soldierRef.swapDepths(soldierRef.depth + _root.depth_world_deadSoldiers); } function showTrenchButton(trenchName) { if (trenchName.controlClipVisible == false) { trenchName.mainTrenchButton._visible = true; } trenchName.controlVisible = true; trenchName.mainTrenchButton.unitIcon._visible = false; trenchName.mainTrenchButton.healthBar._visible = false; trenchName.mainTrenchButton.lockedIcon._visible = false; trenchName.mainTrenchButton.onSwitch._visible = true; if (trenchName.locked == true) { trenchName.mainTrenchButton.gotoAndStop("locked"); trenchName.mainTrenchButton.lockedIcon._visible = true; } if (trenchName.locked == false) { trenchName.mainTrenchButton.gotoAndStop("on"); } trenchName.mainTrenchButton.onRelease = function () { showTrenchControls(trenchName); hideTrenchButton(trenchName); }; trenchName.mainTrenchButton.onRollOver = function () { if (trenchName.locked == false) { this.gotoAndStop("on"); } this.backing.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; trenchName.mainTrenchButton.onRollOut = function () { if (trenchName.locked == false) { this.gotoAndStop("off"); } this.backing.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); }; } function hideTrenchButton(trenchName) { trenchButtonVisible = false; trenchName.controlVisible = false; trenchName.mainTrenchButton._visible = false; } function updateTrenchInterface(trenchName) { updateTrenchHealthBars(); trenchName.controlClip.button1.unitIcon.gotoAndStop(trenchName.slot1.type); trenchName.controlClip.button2.unitIcon.gotoAndStop(trenchName.slot2.type); trenchName.controlClip.button3.unitIcon.gotoAndStop(trenchName.slot3.type); if (trenchName.slot1 == "empty") { trenchName.controlClip.button1.unitIcon.gotoAndStop("empty"); } if (trenchName.slot2 == "empty") { trenchName.controlClip.button2.unitIcon.gotoAndStop("empty"); } if (trenchName.slot3 == "empty") { trenchName.controlClip.button3.unitIcon.gotoAndStop("empty"); } } function updateTrenchHealthBars() { for (t in trenches) { trenches[t].controlClip.button1.healthBar.bar._xscale = Math.round((trenches[t].slot1.members.length / (trenches[t].slot1.totalHealth / trenches[t].slot1.minHealth)) * 100); trenches[t].controlClip.button2.healthBar.bar._xscale = Math.round((trenches[t].slot2.members.length / (trenches[t].slot2.totalHealth / trenches[t].slot2.minHealth)) * 100); trenches[t].controlClip.button3.healthBar.bar._xscale = Math.round((trenches[t].slot3.members.length / (trenches[t].slot3.totalHealth / trenches[t].slot3.minHealth)) * 100); if (trenches[t].slot1.totalHealth == undefined) { trenches[t].controlClip.button1.healthBar.bar._xscale = 1; } if (trenches[t].slot2.totalHealth == undefined) { trenches[t].controlClip.button2.healthBar.bar._xscale = 1; } if (trenches[t].slot3.totalHealth == undefined) { trenches[t].controlClip.button3.healthBar.bar._xscale = 1; } } } function showTrenchControls(trenchName) { if (((trenchName.slot1.team != compTeam.team) && (trenchName.slot2.team != compTeam.team)) && (trenchName.slot3.team != compTeam.team)) { trenchName.controlClipVisible = true; trenchInterfaceVisible = true; tcc++; world.attachMovie("trenchInterface", "trenchControls" + tcc, depth_world_trenchHUD + tcc); trenchName.controlClip = world["trenchControls" + tcc]; world["trenchControls" + tcc].gotoAndStop(playerTeam.team); world["trenchControls" + tcc]._x = trenchName._x; world["trenchControls" + tcc]._y = trenchName._y + 145; world["trenchControls" + tcc]._alpha = 0; world["trenchControls" + tcc].alphaTo(100, 0.1); world["trenchControls" + tcc].button1.unitIcon.gotoAndStop(trenchName.slot1.type); world["trenchControls" + tcc].button1.unitIcon._visible = true; world["trenchControls" + tcc].button1.lockedIcon._visible = false; world["trenchControls" + tcc].button1.onSwitch._visible = false; world["trenchControls" + tcc].button2.unitIcon.gotoAndStop(trenchName.slot2.type); world["trenchControls" + tcc].button2.unitIcon._visible = true; world["trenchControls" + tcc].button2.lockedIcon._visible = false; world["trenchControls" + tcc].button2.onSwitch._visible = false; world["trenchControls" + tcc].button3.unitIcon.gotoAndStop(trenchName.slot3.type); world["trenchControls" + tcc].button3.unitIcon._visible = true; world["trenchControls" + tcc].button3.lockedIcon._visible = false; world["trenchControls" + tcc].button3.onSwitch._visible = false; world["trenchControls" + tcc].button4.unitIcon._visible = false; world["trenchControls" + tcc].button4.healthBar._visible = false; world["trenchControls" + tcc].button4.onSwitch._visible = false; if (trenchName.locked) { world["trenchControls" + tcc].button4.lockedIcon.gotoAndStop("lock"); } else { world["trenchControls" + tcc].button4.lockedIcon.gotoAndStop("unlock"); } world["trenchControls" + tcc].button5.unitIcon._visible = false; world["trenchControls" + tcc].button5.healthBar._visible = false; world["trenchControls" + tcc].button5.lockedIcon.gotoAndStop("cancel"); world["trenchControls" + tcc].button5.lockedIcon._visible = true; world["trenchControls" + tcc].button5.onSwitch._visible = false; world["trenchControls" + tcc].button1.onRollOver = (world["trenchControls" + tcc].button2.onRollOver = (world["trenchControls" + tcc].button3.onRollOver = (world["trenchControls" + tcc].button4.onRollOver = (world["trenchControls" + tcc].button5.onRollOver = function () { this.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); })))); world["trenchControls" + tcc].button1.onRollOut = (world["trenchControls" + tcc].button2.onRollOut = (world["trenchControls" + tcc].button3.onRollOut = (world["trenchControls" + tcc].button4.onRollOut = (world["trenchControls" + tcc].button5.onRollOut = function () { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); })))); world["trenchControls" + tcc].button5.onRelease = function () { hideTrenchControls(trenchName); }; world["trenchControls" + tcc].button4.onRelease = function () { if (trenchName.locked == false) { showQuickMessage("LOCKED TRENCH"); trenchName.locked = true; trenchName.controlClip.button4.lockedIcon.gotoAndStop("lock"); } else { showQuickMessage("UNLOCKED TRENCH"); trenchName.locked = false; trenchName.controlClip.button4.lockedIcon.gotoAndStop("unlock"); } }; world["trenchControls" + tcc].button1.onRelease = function () { allInTrench = true; if (trenchName.slot1.state == "entrench") { for (m in trenchName.slot1.members) { if (trenchName.slot1.members[m].inTrench == false) { allInTrench = false; trenchName.slot1.passingTrench = true; trenchName.slot1 = "empty"; _root.updateTrenchInterface(trenchName); } } if (allInTrench && (trenchName.slot1.state != "exitTrench")) { trenchName.slot1.state = "exitTrench"; trenchName.slot1.inTrench = false; trenchName.slot1 = "empty"; _root.updateTrenchInterface(trenchName); _root.checkForEmptyTrench(trenchName); } } }; world["trenchControls" + tcc].button2.onRelease = function () { allInTrench = true; if (trenchName.slot2.state == "entrench") { for (m in trenchName.slot2.members) { if (trenchName.slot2.members[m].inTrench == false) { allInTrench = false; trenchName.slot2.passingTrench = true; trenchName.slot2 = "empty"; _root.updateTrenchInterface(trenchName); } } if (allInTrench && (trenchName.slot2.state != "exitTrench")) { trenchName.slot2.state = "exitTrench"; trenchName.slot2.inTrench = false; trenchName.slot2 = "empty"; _root.updateTrenchInterface(trenchName); _root.checkForEmptyTrench(trenchName); } } }; world["trenchControls" + tcc].button3.onRelease = function () { allInTrench = true; if (trenchName.slot3.state == "entrench") { for (m in trenchName.slot3.members) { if (trenchName.slot3.members[m].inTrench == false) { allInTrench = false; trenchName.slot3.passingTrench = true; trenchName.slot3 = "empty"; _root.updateTrenchInterface(trenchName); } } if (allInTrench && (trenchName.slot3.state != "exitTrench")) { trenchName.slot3.state = "exitTrench"; trenchName.slot3.inTrench = false; trenchName.slot3 = "empty"; playVoice("advance", playerTeam.team); _root.updateTrenchInterface(trenchName); _root.checkForEmptyTrench(trenchName); } } }; } } function hideTrenchControls(trenchName) { trenchName.controlClipVisible = false; trenchName.controlClip.alphaTo(0, 0.2, "easeOutSine", 0, function () { removeMovieClip(this); }); showTrenchButton(trenchName); } function checkForEmptyTrench(trenchName) { if (((trenchName.slot1 == "empty") && (trenchName.slot2 == "empty")) && (trenchName.slot3 == "empty")) { trenchName.controlClipVisible = false; hideTrenchButton(trenchName); } } function assignMorale() { playerMorale = currentMap.friendlyMorale; playerMoraleMax = currentMap.friendlyMorale; if ((playerTeam.team == "british") && (british_slot4_upgrade.active == true)) { playerMoraleMax = playerMoraleMax * british_slot4_upgrade.bonus; playerMorale = playerMoraleMax; } if ((playerTeam.team == "german") && (german_slot4_upgrade.active == true)) { playerMoraleMax = playerMoraleMax * german_slot4_upgrade.bonus; playerMorale = playerMoraleMax; } if ((playerTeam.team == "german") && (german_slot8_upgrade.active == true)) { playerMoraleMax = playerMoraleMax * german_slot8_upgrade.bonus; playerMorale = playerMoraleMax; } compMorale = currentMap.enemyMorale; compMoraleMax = currentMap.enemyMorale; } function adjustMorale(teamName, squadType, attackType, attackOwner) { if (attackOwner == teamName) { if (teamName == playerTeam.team) { playerMorale = playerMorale - moraleCost.friendlyFire; } else if (teamName == compTeam.team) { compMorale = compMorale - moraleCost.friendlyFire; } } switch (squadType) { case "officer" : if ((teamName == playerTeam.team) && (attackType == "normal")) { playerMorale = playerMorale - moraleCost.officer; career_moraleLost = career_moraleLost + moraleCost.officer; } else if ((teamName == compTeam.team) && (attackType == "normal")) { compMorale = compMorale - moraleCost.officer; } if ((teamName == playerTeam.team) && (attackType == "explosive")) { playerMorale = playerMorale - (moraleCost.officer * 1.3); career_moraleLost = career_moraleLost + (moraleCost.officer * 1.3); } else if ((teamName == compTeam.team) && (attackType == "explosive")) { compMorale = compMorale - (moraleCost.officer * 1.3); } break; case "tank" : if (teamName == playerTeam.team) { playerMorale = playerMorale - moraleCost.tank; compMorale = compMorale + moraleCost.tankKilled; } else if (teamName == compTeam.team) { compMorale = compMorale - moraleCost.tank; playerMorale = playerMorale + moraleCost.tankKilled; } break; case "ground" : if (teamName == playerTeam.team) { playerMorale = playerMorale * 1.05; } else if (teamName == compTeam.team) { compMorale = compMorale * 1.05; } break; case "regen" : if (teamName == playerTeam.team) { playerMorale = playerMorale * _root["moraleRegen_" + teamName]; } else if (teamName == compTeam.team) { compMorale = compMorale * _root["moraleRegen_" + teamName]; } break; default : if ((teamName == playerTeam.team) && (attackType == "normal")) { playerMorale = playerMorale - moraleCost.soldier; compMorale = compMorale + (moraleCost.soldier / 2); career_moraleLost = career_moraleLost + moraleCost.soldier; } else if ((teamName == compTeam.team) && (attackType == "normal")) { compMorale = compMorale - moraleCost.soldier; playerMorale = playerMorale + (moraleCost.soldier / 2); career_moraleGained = career_moraleGained + (moraleCost.soldier / 2); } if ((teamName == playerTeam.team) && (attackType == "explosive")) { playerMorale = playerMorale - (moraleCost.soldier * 1.3); compMorale = compMorale + moraleCost.soldier; career_moraleLost = career_moraleLost + (moraleCost.soldier * 1.3); } else { if (!((teamName == compTeam.team) && (attackType == "explosive"))) { break; } compMorale = compMorale - (moraleCost.soldier * 1.3); playerMorale = playerMorale + moraleCost.soldier; career_moraleGained = career_moraleGained + moraleCost.soldier; } } if (playerMorale > playerMoraleMax) { playerMorale = playerMoraleMax; } if (compMorale > compMoraleMax) { compMorale = compMoraleMax; } if ((((compMorale / compMoraleMax) * 100) <= 30) && (((compMorale / compMoraleMax) * 100) >= 25)) { showQuickMessage("ENEMY MORALE IS LOW!"); } if ((((compMorale / compMoraleMax) * 100) <= 10) && (((compMorale / compMoraleMax) * 100) >= 5)) { showQuickMessage("ENEMY IS AT BREAKING POINT!"); } if ((((playerMorale / playerMoraleMax) * 100) <= 30) && (((playerMorale / playerMoraleMax) * 100) >= 25)) { showQuickMessage("MORALE IS LOW!"); } if ((((playerMorale / playerMoraleMax) * 100) <= 10) && (((playerMorale / playerMoraleMax) * 100) >= 5)) { showQuickMessage("OUR UNITS ARE AT BREAKING POINT!"); } } function moraleRegen(teamName) { if (teamName == "german") { currentGroundMade = hud.progressBar.compTeamProgBar._xscale; } else { currentGroundMade = hud.progressBar.playerTeamProgBar._xscale; } if ((currentGroundMade >= 0) && (currentGroundMade < 10)) { _root["moraleRegen_" + teamName] = 1.005; } if ((currentGroundMade >= 11) && (currentGroundMade < 20)) { _root["moraleRegen_" + teamName] = 1.0075; } if ((currentGroundMade >= 21) && (currentGroundMade < 30)) { _root["moraleRegen_" + teamName] = 1.01; } if ((currentGroundMade >= 31) && (currentGroundMade < 40)) { _root["moraleRegen_" + teamName] = 1.0125; } if ((currentGroundMade >= 41) && (currentGroundMade < 50)) { _root["moraleRegen_" + teamName] = 1.015; } if ((currentGroundMade >= 51) && (currentGroundMade < 60)) { _root["moraleRegen_" + teamName] = 1.02; } if ((currentGroundMade >= 61) && (currentGroundMade < 70)) { _root["moraleRegen_" + teamName] = 1.025; } if ((currentGroundMade >= 71) && (currentGroundMade < 80)) { _root["moraleRegen_" + teamName] = 1.03; } if ((currentGroundMade >= 81) && (currentGroundMade < 100)) { _root["moraleRegen_" + teamName] = 1.035; } adjustMorale(teamName, "regen", null, null); } function updateMoraleBar() { if (playerMorale >= playerMoraleMax) { playerMorale = playerMoraleMax; } if (compMorale >= compMoraleMax) { compMorale = compMoraleMax; } if (playerMorale <= 0) { endBattle(compTeam.team, "morale"); } if (compMorale <= 0) { endBattle(playerTeam.team, "morale"); } if (playerTeam.team == "british") { moraleBarBritishScale = Math.round((playerMorale / playerMoraleMax) * 100); moraleBarGermanScale = Math.round((compMorale / compMoraleMax) * 100); } if (playerTeam.team == "german") { moraleBarBritishScale = Math.round((compMorale / compMoraleMax) * 100); moraleBarGermanScale = Math.round((playerMorale / playerMoraleMax) * 100); } hud.progressBarToolTip.britishMorale.text = moraleBarBritishScale + "%"; hud.progressBarToolTip.germanMorale.text = moraleBarGermanScale + "%"; if ((moraleBarBritishScale != lastmoraleBarBritishScale) || (moraleBarGermanScale != lastmoraleBarGermanScale)) { lastmoraleBarBritishScale = moraleBarBritishScale; lastmoraleBarGermanScale = moraleBarGermanScale; hud.progressBar.britishMoraleBar.xScaleTo(moraleBarBritishScale, 5, "linear"); hud.progressBar.germanMoraleBar.xScaleTo(moraleBarGermanScale, 5, "linear"); if (lastmoraleBarBritishScale <= 35) { hud.progressBar.britishMoraleBar.colorTo(3342336, 2); } if (lastmoraleBarGermanScale <= 35) { hud.progressBar.germanMoraleBar.colorTo(3342336, 2); } if (lastmoraleBarBritishScale <= 15) { hud.progressBar.britishMoraleBar.colorTo(10027008, 2); } if (lastmoraleBarGermanScale <= 15) { hud.progressBar.germanMoraleBar.colorTo(10027008, 2); } if (lastmoraleBarBritishScale > 30) { hud.progressBar.britishMoraleBar.colorTo(null, 2); } if (lastmoraleBarGermanScale > 30) { hud.progressBar.germanMoraleBar.colorTo(null, 2); } } } function groundMoraleCheck(forwardTeamX, teamName) { if (teamName == "british") { var _local1 = (forwardTeamX / world.bg._width) * 100; } if (teamName == "german") { var _local1 = (forwardTeamX / world.bg._width) * 100; _local1 = 100 - _local1; } if ((teamName == "british") && (_local1 > groundMorale[groundMoraleIndexBritish])) { groundMoraleIndexBritish++; adjustMorale(teamName, "ground", null, null); } if ((teamName == "german") && (_local1 > groundMorale[groundMoraleIndexGerman])) { groundMoraleIndexGerman++; adjustMorale(teamName, "ground", null, null); } } function throwGrenade(targetSquad, owner, ourTeam) { grenNumber++; world.attachMovie("handGrenade", "gren" + grenNumber, depth_world_grenade + grenNumber); if (ourTeam == "british") { world["gren" + grenNumber]._x = (targetSquad._x - 30) + (random(40) - 20); } else { world["gren" + grenNumber]._x = (targetSquad._x + 30) + (random(40) - 20); } if (targetSquad.type != "tank") { world["gren" + grenNumber]._y = targetSquad._y + (random(20) + 10); } else { world["gren" + grenNumber]._y = targetSquad._y + (random(10) - 5); } world["gren" + grenNumber].ownerTeam = ourTeam; grenAdj = owner._x - targetSquad._x; grenOpp = -1 * (owner._y - targetSquad._y); grenadeAngle = Math.atan2(grenOpp, grenAdj); grenadeAngle = Math.round((grenadeAngle / Math.PI) * 180); world["gren" + grenNumber]._rotation = -1 * grenadeAngle; if (ourTeam == "british") { world["gren" + grenNumber]._yscale = -100; } var _local3 = "throw" + (random(2) + 1); world["gren" + grenNumber].gotoAndPlay(_local3); } function playVoice(voiceType, teamName) { switch (voiceType) { case "advance" : if (random(6) == 0) { setTimeout(playSound, random(600) + 100, (("sound_voice_" + teamName) + "_advance") + (random(sounds_advance) + 1)); } break; case "attack" : if (random(20) == 0) { setTimeout(playSound, random(600) + 100, (("sound_voice_" + teamName) + "_attack") + (random(sounds_attack) + 1)); } break; case "sniper" : if (random(3) == 0) { setTimeout(playSound, random(600) + 100, (("sound_voice_" + teamName) + "_sniper") + (random(sounds_sniper) + 1)); } break; case "incoming" : if (random(20) == 0) { setTimeout(playSound, random(600) + 400, (("sound_voice_" + teamName) + "_incoming") + (random(sounds_incoming) + 1)); } break; case "machineGun" : if (random(20) == 0) { setTimeout(playSound, random(10) + 100, (("sound_voice_" + teamName) + "_machineGun") + (random(sounds_MG) + 1)); } break; case "gas" : if (random(4) == 0) { setTimeout(playSound, random(10) + 100, ("sound_voice_" + teamName) + "_gas1"); } break; case "tank" : if (random(10) != 0) { break; } setTimeout(playSound, random(900) + 100, (("sound_voice_" + teamName) + "_tank") + (random(sounds_tank) + 1)); } } function checkForUnlocks() { unlocksInQueue = false; unlockQueue = new Array(); if (currentMap.unlocks != undefined) { for (v in currentMap.unlocks) { unlocksInQueue = true; unlockQueue.push(currentMap.unlocks[v]); } } } function displayUnlockDialog() { udc++; _root.attachMovie("unlockDialog", "unlockDialog" + udc, depth_unlockDialog + udc); _root["unlockDialog" + udc].blackOut._alpha = 8; _root["unlockDialog" + udc].backing._alpha = 8; _root["unlockDialog" + udc].icon._alpha = 0; _root["unlockDialog" + udc].textBoxes._alpha = 0; _root["unlockDialog" + udc].mainButton._alpha = 0; _root["unlockDialog" + udc].blackOut.alphaTo(60, 0.8, "easeOutSine"); _root["unlockDialog" + udc].backing.alphaTo(100, 0.6, "easeOutSine"); _root["unlockDialog" + udc].icon.alphaTo(100, 0.6, "easeOutSine", 0.4); _root["unlockDialog" + udc].textBoxes.alphaTo(100, 0.6, "easeOutSine", 0.4); _root["unlockDialog" + udc].mainButton.alphaTo(100, 0.6, "easeOutSine", 0.6); _root["unlockDialog" + udc]._x = Stage.width / 2; _root["unlockDialog" + udc]._y = Stage.height / 2; if ((((unlockQueue[0] == "mortar") || (unlockQueue[0] == "artillery")) || (unlockQueue[0] == "gas")) || (unlockQueue[0] == "antiTank")) { _root["unlockDialog" + udc].textBoxes.headerText.text = "NEW SUPPORT AVAILABLE"; } _root["unlockDialog" + udc].textBoxes.unitHeader.text = unlockQueue[0].toUpperCase(); _root["unlockDialog" + udc].icon.gotoAndStop(playerTeam.team); _root["unlockDialog" + udc].icon.icons.gotoAndStop(unlockQueue[0]); _root["unlockDialog" + udc].textBoxes.description.text = _root[playerTeam.team][unlockQueue[0]].unlockDescription; unlockQueue.splice(0, 1); } function unlockInterfaceButton(btnName) { _root["unlockDialog" + udc].mainButton.buttonText.text = "OK"; _root["unlockDialog" + udc].mainButton.onRelease = function () { playClickSound(); hideUnlockDialog(_root["unlockDialog" + udc]); if (unlockQueue.length >= 1) { displayUnlockDialog(); } }; _root["unlockDialog" + udc].mainButton.onRollOver = function () { this.backing.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; _root["unlockDialog" + udc].mainButton.onRollOut = function () { this.backing.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.6, "easeOutSine"); }; } function hideUnlockDialog(unlockDialogName) { unlockDialogName.alphaTo(0, 0.1, "easeOutSine", 0, function () { removeMovieClip(this); }); } function setupConsole() { _root.attachMovie("systemConsole", "systemConsole", depth_console); systemConsole._x = Stage.width / 2; systemConsole._y = -480; systemConsole.opened = false; systemConsole.consoleHistory.autoSize = true; var _local2 = new Object(); _local2.onKeyUp = function () { switch (Key.getCode()) { case 192 : openCloseConsole(); return; case 13 : executeCommand(); } }; Key.addListener(_local2); } function openCloseConsole() { if (systemConsole._y > -100) { systemConsole.consoleInput.text = ""; systemConsole.ySlideTo(-480, 0.5, "easeOutSine", 0); systemConsole.opened = false; } if (systemConsole._y <= -100) { systemConsole.opened = true; systemConsole.ySlideTo(-90, 0.5); systemConsole.consoleInput.text = ""; Selection.setFocus("_root.systemConsole.consoleInput"); systemConsole.consoleInput.text = ""; } } function executeCommand(funcName) { _root[_root.systemConsole.consoleInput.text](); if (_root[_root.systemConsole.consoleInput.text] == undefined) { _root.systemConsole.consoleHistory.text = _root.systemConsole.consoleHistory.text + "Undefined Function\r"; } else { _root.systemConsole.consoleHistory.text = _root.systemConsole.consoleHistory.text + (_root.systemConsole.consoleInput.text + "\r"); } _root.systemConsole.consoleHistory._y = _root.systemConsole.consoleHistory._y - 16; _root.systemConsole.consoleInput.text = ""; } function resetExperience() { experiencePoints = 0; experienceLevel = 0; experienceGained = 0; } function updateExperience(unitType, soldier) { if (((retry == false) && (playingSkirmish == false)) || ((playingSkirmish == false) && (unitType == "bonus"))) { hudRef = hud.upgrades.experience; experienceGained = 0; switch (unitType) { case "bonus" : experiencePoints = experiencePoints + playerBonusXP; experienceGained = playerBonusXP; break; case "riflemen" : experiencePoints = experiencePoints + 1; experienceGained = 1; break; case "assault" : experiencePoints = experiencePoints + 2; experienceGained = 2; break; case "machineGun" : experiencePoints = experiencePoints + 5; experienceGained = 5; break; case "sniper" : experiencePoints = experiencePoints + 5; experienceGained = 5; break; case "officer" : experiencePoints = experiencePoints + 10; experienceGained = 10; break; case "tank" : experiencePoints = experiencePoints + 15; experienceGained = 15; } career_experienceGained = career_experienceGained + experienceGained; xpCount++; world.attachMovie("xpIcon", "xpIcon" + xpCount, depth_world_xpIcons + xpCount); world["xpIcon" + xpCount].exp.text = experienceGained; world["xpIcon" + xpCount]._alpha = 0; if (soldier.inTrench == true) { if (playerTeam.team == "british") { world["xpIcon" + xpCount]._x = soldier._x - 30; } else { world["xpIcon" + xpCount]._x = soldier._x + 30; } } else { world["xpIcon" + xpCount]._x = soldier._x; } world["xpIcon" + xpCount]._y = soldier._y - 30; var _local3 = soldier._y - 60; world["xpIcon" + xpCount].ySlideTo(_local3, 4, "easeOutSine"); world["xpIcon" + xpCount].alphaTo(100, 1, "easeOutSine"); world["xpIcon" + xpCount].alphaTo(0, 1, "easeOutSine", 1, function () { removeMovieClip(this); }); while (experiencePoints > experienceIntervals[experienceLevel]) { if (experienceLevel < experienceIntervals.length) { experienceLevel++; upgradePoints++; hud.upgrades.upgradePointsText.text = upgradePoints; hud.upgrades.experience.whiteOut.colorTo(13030847, 0); hud.upgrades.experience.whiteOut.alphaTo(100, 1, "easeOutSine"); hud.upgrades.experience.whiteOut.alphaTo(0, 2, "easeOutSine", 3); hud.upgrades.upgradeButton.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 1); hud.upgrades.upgradeButton.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 1, "easeOutSine", 2); hud.upgrades.experience.rightDial._rotation = -180; hud.upgrades.experience.leftDial._rotation = 0; } else { hud.upgrades.upgradePointsText.text = "X"; showQuickMessage("MAXIMUM UPGRADE POINTS ACHIEVED"); } } hud.experience.text = "XP: " + experiencePoints; hud.level.text = "LEVEL: " + experienceLevel; hud.upgrades.upgradePointsText.text = upgradePoints; if (hudRef.rightDial._rotation < 0) { hudRef.rightDial._rotation = hudRef.rightDial._rotation + Math.round((180 / (experienceIntervals[experienceLevel] / 2)) * experienceGained); } if ((hudRef.rightDial._rotation >= 0) && (hudRef.leftDial._rotation > -180)) { hudRef.leftDial._rotation = hudRef.leftDial._rotation + Math.round((180 / (experienceIntervals[experienceLevel] / 2)) * experienceGained); } if ((hudRef.leftDial._rotation < 0) && (hudRef.rightDial._rotation >= 0)) { } hud.upgrades.upgradePointsText.text = upgradePoints; } } function setupInterfaceExperience() { if (playingSkirmish == true) { hud.upgrades._visible = false; } hudRef = hud.upgrades.experience; hud.upgrades.upgradePointsText.text = upgradePoints; hud.upgrades.experience.rightDial._rotation = -180; hudRef.rightDial._rotation = hudRef.rightDial._rotation + ((180 / (experienceIntervals[experienceLevel] / 2)) * experiencePoints); if ((hudRef.rightDial._rotation >= 0) && (hudRef.leftDial._rotation > -180)) { hudRef.rightDial._rotation = 0; hudRef.leftDial._rotation = hudRef.leftDial._rotation + ((180 / (experienceIntervals[experienceLevel] / 2)) * (experiencePoints - (experienceIntervals[experienceLevel] / 2))); } hud.upgrades.upgradeButton.onRelease = function () { loadUpgradeScreenInGame(); }; } function setupSkirmishMapDefaults() { skirmishMap.name = "skirmish"; skirmishMap.mission = 1; skirmishMap.battleTitle = "SKIRMISH"; skirmishMap.description = ""; skirmishMap.mapSection = "section1"; skirmishMap.sectionNumber = 1; skirmishMap.friendlyMorale = 1000; skirmishMap.enemyMorale = 1000; skirmishMap.file = "skirmishMap_medium"; skirmishMap.mapWidth = 1300; skirmishMap.trenchPos = new Array(); skirmishMap.wire = 0; skirmishMap.wire1Pos = 0; skirmishMap.wire2Pos = 0; skirmishMap.wire3Pos = 0; skirmishMap.wire4Pos = 0; skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); skirmishMap.britishMinesMax = 0; skirmishMap.germanMinesMax = 0; skirmishMap.unlocks = new Array(); skirmishMap.availableUnits = new Array("riflemen"); skirmishMap.enemyRate = 15; skirmishMap.enemyUnits = new Array("riflemen"); skirmishMap.enemySupport = new Array(); skirmishMap.enemySupportRate = 30; skirmishMap.enemyMood = "balanced"; } function buttonSetup_skirmish(btnName) { menu.skirmish[btnName].buttonSelected = false; if (((((btnName == "british") || (btnName == "medium")) || (btnName == "riflemen")) || (btnName == "AI_balanced")) || (btnName == "map_medium")) { menu.skirmish[btnName].buttonSelected = true; _root.menu.skirmish[btnName].colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } menu.skirmish[btnName].onRollOver = function () { if (menu.skirmish[btnName].buttonSelected == false) { this.colorTransformTo(140, 0, 140, 0, 140, 0, 100, 0, 0.4, "easeOutSine"); } }; menu.skirmish[btnName].onRollOut = function () { if (menu.skirmish[btnName].buttonSelected == false) { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); } }; menu.skirmish[btnName].onRelease = function () { playClickSound(); switch (btnName) { case "launch" : skirmishMapSettings(); currentMap = skirmishMap; moveMenu(); buildMap(currentMap); showLoadScreen(); _root.playingSkirmish = true; break; case "backToMainButt" : _root.skirmishToMainMenu(); break; case "british" : _root.menu.skirmish.british.buttonSelected = true; _root.menu.skirmish.german.buttonSelected = false; _root.menu.skirmish.british.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.german.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "german" : _root.menu.skirmish.british.buttonSelected = false; _root.menu.skirmish.german.buttonSelected = true; _root.menu.skirmish.german.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.british.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "easy" : _root.menu.skirmish.easy.buttonSelected = true; _root.menu.skirmish.medium.buttonSelected = false; _root.menu.skirmish.hard.buttonSelected = false; _root.menu.skirmish.easy.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.hard.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "medium" : _root.menu.skirmish.easy.buttonSelected = false; _root.menu.skirmish.medium.buttonSelected = true; _root.menu.skirmish.hard.buttonSelected = false; _root.menu.skirmish.medium.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.easy.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.hard.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "hard" : _root.menu.skirmish.easy.buttonSelected = false; _root.menu.skirmish.medium.buttonSelected = false; _root.menu.skirmish.hard.buttonSelected = true; _root.menu.skirmish.hard.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.easy.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "riflemen" : addRemoveSkirmishUnits(btnName, "riflemen"); break; case "assault" : addRemoveSkirmishUnits(btnName, "assault"); break; case "machineGun" : addRemoveSkirmishUnits(btnName, "machineGun"); break; case "sniper" : addRemoveSkirmishUnits(btnName, "sniper"); break; case "officer" : addRemoveSkirmishUnits(btnName, "officer"); break; case "tank" : addRemoveSkirmishUnits(btnName, "tank"); break; case "mortar" : addRemoveSkirmishUnits(btnName, "mortar"); break; case "artillery" : addRemoveSkirmishUnits(btnName, "artillery"); break; case "gas" : addRemoveSkirmishUnits(btnName, "gas"); break; case "antiTank" : addRemoveSkirmishUnits(btnName, "antiTank"); break; case "AI_aggressive" : _root.skirmishMap.enemyMood = "aggressive"; _root.menu.skirmish.AI_aggressive.buttonSelected = true; _root.menu.skirmish.AI_defensive.buttonSelected = false; _root.menu.skirmish.AI_balanced.buttonSelected = false; _root.menu.skirmish.AI_aggressive.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_defensive.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_balanced.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "AI_defensive" : _root.skirmishMap.enemyMood = "defensive"; _root.menu.skirmish.AI_aggressive.buttonSelected = false; _root.menu.skirmish.AI_defensive.buttonSelected = true; _root.menu.skirmish.AI_balanced.buttonSelected = false; _root.menu.skirmish.AI_aggressive.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_defensive.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_balanced.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "AI_balanced" : _root.skirmishMap.enemyMood = "balanced"; _root.menu.skirmish.AI_aggressive.buttonSelected = false; _root.menu.skirmish.AI_defensive.buttonSelected = false; _root.menu.skirmish.AI_balanced.buttonSelected = true; _root.menu.skirmish.AI_aggressive.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_defensive.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.AI_balanced.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); break; case "map_short" : _root.skirmishMap.file = "skirmishMap_short"; _root.menu.skirmish.map_short.buttonSelected = true; _root.menu.skirmish.map_medium.buttonSelected = false; _root.menu.skirmish.map_long.buttonSelected = false; _root.menu.skirmish.map_short.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_long.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "map_medium" : _root.skirmishMap.file = "skirmishMap_medium"; _root.menu.skirmish.map_short.buttonSelected = false; _root.menu.skirmish.map_medium.buttonSelected = true; _root.menu.skirmish.map_long.buttonSelected = false; _root.menu.skirmish.map_short.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_medium.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_long.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "map_long" : _root.skirmishMap.file = "skirmishMap_long"; _root.menu.skirmish.map_short.buttonSelected = false; _root.menu.skirmish.map_medium.buttonSelected = false; _root.menu.skirmish.map_long.buttonSelected = true; _root.menu.skirmish.map_short.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.map_long.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); break; case "mines_few" : _root.menu.skirmish.mines_few.buttonSelected = true; _root.menu.skirmish.mines_medium.buttonSelected = false; _root.menu.skirmish.mines_many.buttonSelected = false; _root.menu.skirmish.mines_few.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_many.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "mines_medium" : _root.menu.skirmish.mines_few.buttonSelected = false; _root.menu.skirmish.mines_medium.buttonSelected = true; _root.menu.skirmish.mines_many.buttonSelected = false; _root.menu.skirmish.mines_few.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_medium.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_many.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "mines_many" : _root.menu.skirmish.mines_few.buttonSelected = false; _root.menu.skirmish.mines_medium.buttonSelected = false; _root.menu.skirmish.mines_many.buttonSelected = true; _root.menu.skirmish.mines_few.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.menu.skirmish.mines_many.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } }; } function addRemoveSkirmishUnits(btnName, unitName) { if (menu.skirmish[btnName].buttonSelected == false) { menu.skirmish[btnName].buttonSelected = true; _root.skirmishMap.availableUnits.push(unitName); if ((((unitName == "mortar") || (unitName == "gas")) || (unitName == "artillery")) || (unitName == "antiTank")) { _root.skirmishMap.enemySupport.push(unitName); } else { _root.skirmishMap.enemyUnits.push(unitName); } _root.menu.skirmish[unitName].colorTransformTo(220, 0, 220, 0, 220, 0, 220, 0, 0.4, "easeOutSine"); } else { menu.skirmish[btnName].buttonSelected = false; _root.menu.skirmish[unitName].colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); for (x in _root.skirmishMap.availableUnits) { if (_root.skirmishMap.availableUnits[x] == unitName) { _root.skirmishMap.availableUnits.splice(x, 1); } } for (x in _root.skirmishMap.enemyUnits) { if (_root.skirmishMap.enemyUnits[x] == unitName) { _root.skirmishMap.enemyUnits.splice(x, 1); } } for (x in _root.skirmishMap.enemySupport) { if (_root.skirmishMap.enemySupport[x] == unitName) { _root.skirmishMap.enemySupport.splice(x, 1); } } } } function saveSkirmishSettings() { } function skirmishMapSettings() { initBattleStats(); if (_root.menu.skirmish.british.buttonSelected == true) { playerTeam.team = "british"; compTeam.team = "german"; } else { playerTeam.team = "german"; compTeam.team = "british"; } if (_root.menu.skirmish.easy.buttonSelected == true) { skirmishMap.enemyRate = 20; skirmishMap.enemySupportRate = 30; } if (_root.menu.skirmish.medium.buttonSelected == true) { skirmishMap.enemyRate = 15; skirmishMap.enemySupportRate = 25; } if (_root.menu.skirmish.hard.buttonSelected == true) { skirmishMap.enemyRate = 10; skirmishMap.enemySupportRate = 20; } skirmishTrenchNum = _root.menu.skirmish.trenches.text; if (((((skirmishTrenchNum != 1) && (skirmishTrenchNum != 2)) && (skirmishTrenchNum != 3)) && (skirmishTrenchNum != 4)) && (skirmishTrenchNum != 5)) { skirmishTrenchNum = 0; } skirmishWireNum = _root.menu.skirmish.wire.text; if ((((skirmishWireNum != 1) && (skirmishWireNum != 2)) && (skirmishWireNum != 3)) && (skirmishWireNum != 4)) { skirmishWireNum = 0; } skirmishMap.wire = skirmishWireNum; if (skirmishMap.file == "skirmishMap_short") { skirmishMap.mapWidth = 800; skirmishMap.trenchPos = new Array(); skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); switch (skirmishTrenchNum) { case "1" : skirmishMap.trenchPos = new Array("600"); skirmishMap.wire1Pos = 300; skirmishMap.wire2Pos = 750; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 950; break; case "2" : skirmishMap.trenchPos = new Array("300", "900"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 700; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 1000; break; case "3" : skirmishMap.trenchPos = new Array("300", "600", "900"); skirmishMap.wire1Pos = 450; skirmishMap.wire2Pos = 750; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 1000; break; case "4" : skirmishMap.trenchPos = new Array("300", "500", "700", "900"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 800; skirmishMap.wire3Pos = 600; skirmishMap.wire4Pos = 1600; break; case "5" : skirmishMap.trenchPos = new Array("300", "450", "600", "750", "900"); skirmishMap.wire1Pos = 520; skirmishMap.wire2Pos = 680; skirmishMap.wire3Pos = 375; skirmishMap.wire4Pos = 825; } } if (skirmishMap.file == "skirmishMap_medium") { skirmishMap.mapWidth = 1300; skirmishMap.trenchPos = new Array(); skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); switch (skirmishTrenchNum) { case "1" : skirmishMap.trenchPos = new Array("750"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 800; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 950; break; case "2" : skirmishMap.trenchPos = new Array("300", "1100"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 700; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 1000; break; case "3" : skirmishMap.trenchPos = new Array("300", "650", "1100"); skirmishMap.wire1Pos = 450; skirmishMap.wire2Pos = 900; skirmishMap.wire3Pos = 200; skirmishMap.wire4Pos = 1000; break; case "4" : skirmishMap.trenchPos = new Array("200", "550", "850", "1100"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 800; skirmishMap.wire3Pos = 600; skirmishMap.wire4Pos = 1600; break; case "5" : skirmishMap.trenchPos = new Array("300", "500", "700", "900", "1100"); skirmishMap.wire1Pos = 580; skirmishMap.wire2Pos = 780; skirmishMap.wire3Pos = 375; skirmishMap.wire4Pos = 825; } } if (skirmishMap.file == "skirmishMap_long") { skirmishMap.mapWidth = 1800; skirmishMap.trenchPos = new Array(); skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); switch (skirmishTrenchNum) { case "1" : skirmishMap.trenchPos = new Array("1000"); skirmishMap.wire1Pos = 800; skirmishMap.wire2Pos = 1200; skirmishMap.wire3Pos = 400; skirmishMap.wire4Pos = 1500; break; case "2" : skirmishMap.trenchPos = new Array("300", "1700"); skirmishMap.wire1Pos = 450; skirmishMap.wire2Pos = 1300; skirmishMap.wire3Pos = 850; skirmishMap.wire4Pos = 1100; break; case "3" : skirmishMap.trenchPos = new Array("300", "1000", "1700"); skirmishMap.wire1Pos = 450; skirmishMap.wire2Pos = 1500; skirmishMap.wire3Pos = 850; skirmishMap.wire4Pos = 1100; break; case "4" : skirmishMap.trenchPos = new Array("300", "800", "1300", "1700"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 1500; skirmishMap.wire3Pos = 900; skirmishMap.wire4Pos = 1100; break; case "5" : skirmishMap.trenchPos = new Array("300", "600", "900", "1300", "1700"); skirmishMap.wire1Pos = 400; skirmishMap.wire2Pos = 1500; skirmishMap.wire3Pos = 800; skirmishMap.wire4Pos = 1100; } } if (_root.menu.skirmish.mines_few.buttonSelected == true) { randomMineSpot1 = random(skirmishMap.mapWidth) + 200; randomMineSpot2 = random(skirmishMap.mapWidth) + 200; skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); skirmishMap.britishMines.push(randomMineSpot1); skirmishMap.germanMines.push(randomMineSpot2); skirmishMap.britishMinesMax = 5; skirmishMap.germanMinesMax = 5; } if (_root.menu.skirmish.mines_medium.buttonSelected == true) { randomMineSpot1 = random(skirmishMap.mapWidth) + 200; randomMineSpot2 = random(skirmishMap.mapWidth) + 200; randomMineSpot3 = random(skirmishMap.mapWidth) + 200; randomMineSpot4 = random(skirmishMap.mapWidth) + 200; skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); skirmishMap.britishMines.push(randomMineSpot1, randomMineSpot2); skirmishMap.germanMines.push(randomMineSpot3, randomMineSpot4); skirmishMap.britishMinesMax = 12; skirmishMap.germanMinesMax = 12; } if (_root.menu.skirmish.mines_many.buttonSelected == true) { randomMineSpot1 = random(skirmishMap.mapWidth) + 200; randomMineSpot2 = random(skirmishMap.mapWidth) + 200; randomMineSpot3 = random(skirmishMap.mapWidth) + 200; randomMineSpot4 = random(skirmishMap.mapWidth) + 200; randomMineSpot5 = random(skirmishMap.mapWidth) + 200; randomMineSpot6 = random(skirmishMap.mapWidth) + 200; randomMineSpot7 = random(skirmishMap.mapWidth) + 200; randomMineSpot8 = random(skirmishMap.mapWidth) + 200; skirmishMap.britishMines = new Array(); skirmishMap.germanMines = new Array(); skirmishMap.britishMines.push(randomMineSpot1, randomMineSpot2, randomMineSpot3, randomMineSpot4); skirmishMap.germanMines.push(randomMineSpot5, randomMineSpot6, randomMineSpot7, randomMineSpot8); skirmishMap.britishMinesMax = 30; skirmishMap.germanMinesMax = 30; } } function loadInGameMenu() { game.state = "paused"; stopAllSoldiers(); _root.hud.attachMovie("inGameMenu", "inGameMenu", depth_HUD_inGameMenu); _root.hud.inGameMenu._x = Stage.width / 2; _root.hud.inGameMenu._y = (Stage.height / 2) - 25; _root.hud.inGameMenu.backing.alphaTo(60, 1); if (soundEffectsOn == true) { _root.hud.inGameMenu.sound_on.activated = true; _root.hud.inGameMenu.sound_on.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } if (soundEffectsOn == false) { _root.hud.inGameMenu.sound_off.activated = true; _root.hud.inGameMenu.sound_off.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } if (_quality == "LOW") { _root.hud.inGameMenu.low.activated = true; _root.hud.inGameMenu.low.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } if (_quality == "MEDIUM") { _root.hud.inGameMenu.medium.activated = true; _root.hud.inGameMenu.medium.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } if (_quality == "HIGH") { _root.hud.inGameMenu.high.activated = true; _root.hud.inGameMenu.high.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); } } function hideInGameMenu() { _root.hud.inGameMenu.alphaTo(0, 1, "linear", 0, function () { if (game.state != "endBattle") { game.state = "unpaused"; startAllSoldiers(); } removeMovieClip(this); }); } function buttonSetup_inGameMenu(btnName) { _root.hud.inGameMenu[btnName].activated = false; _root.hud.inGameMenu[btnName].onRollOver = function () { playRollOverSound(); this.colorTransformTo(220, 0, 220, 0, 220, 0, 100, 0, 0.4, "easeOutSine"); }; _root.hud.inGameMenu[btnName].onRollOut = function () { if (this.activated == false) { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); } }; _root.hud.inGameMenu[btnName].onRelease = function () { playClickSound(); switch (btnName) { case "low" : _root._quality = "LOW"; this.activated = true; _root.hud.inGameMenu.medium.activated = false; _root.hud.inGameMenu.high.activated = false; _root.hud.inGameMenu.medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.hud.inGameMenu.high.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "medium" : _root._quality = "MEDIUM"; this.activated = true; _root.hud.inGameMenu.low.activated = false; _root.hud.inGameMenu.high.activated = false; _root.hud.inGameMenu.low.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.hud.inGameMenu.high.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "high" : _root._quality = "HIGH"; this.activated = true; _root.hud.inGameMenu.medium.activated = false; _root.hud.inGameMenu.low.activated = false; _root.hud.inGameMenu.medium.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); _root.hud.inGameMenu.low.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "sound_on" : soundEffectsOn = true; this.activated = true; _root.hud.inGameMenu.sound_off.activated = false; _root.hud.inGameMenu.sound_off.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "sound_off" : soundEffectsOn = false; this.activated = true; _root.hud.inGameMenu.sound_on.activated = false; _root.hud.inGameMenu.sound_on.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); break; case "quitBattle" : hideInGameMenu(); endBattle(compTeam.team, "morale"); stopAllSounds(); break; case "quitToMenu" : loopambienceRain.stop(); loopambience.stop(); game.state = "paused"; unloadMap(); removeMovieClip(hud); loadMenu(); stopAllSounds(); break; case "close" : saveGameSettings(); hideInGameMenu(); } }; } function setupHelp() { if ((helpArrayIndex > 0) || (helpEnabled == false)) { hud.help.unitHelp._visible = false; } hud.help.unitHelp.header.text = "CREATE UNITS HERE"; hud.help.unitHelp.desc.text = "Click the portraits to create units. Deploying a unit will reset ALL timers."; hud.help.progressBar.gotoAndStop("flipped"); hud.help.progressBar.header.text = "GROUND TAKEN"; hud.help.progressBar.desc.text = "The top bar shows the ground taken by your army. Move your men to the enemy's end of the battlefield to win."; hud.help.morale.gotoAndStop("flipped"); hud.help.morale.header.text = "MORALE BAR"; hud.help.morale.desc.text = "Seeing men die around them will make your army lose morale. Lose enough morale and your army may surrender."; hud.help.upgrades.header.text = "UPGRADES"; hud.help.upgrades.desc.text = "Killing enemies and winning battles will earn you XP. Earn enough XP and you'll be awarded an upgrade point."; hud.help.support.header.text = "FIRE SUPPORT"; hud.help.support.desc.text = "To use your fire support items, click the icon, then click the red target on the map."; hud.help.progressBar._alpha = 0; hud.help.morale._visible = false; hud.help.morale._alpha = 0; hud.help.upgrades._visible = false; hud.help.upgrades._alpha = 0; hud.help.support._visible = false; hud.help.support._alpha = 0; hud.help.support.closeButton.onRelease = (hud.help.unitHelp.closeButton.onRelease = (hud.help.progressBar.closeButton.onRelease = (hud.help.morale.closeButton.onRelease = (hud.help.upgrades.closeButton.onRelease = function () { playClickSound(); this._parent.alphaTo(0, 0.6, "easeOutSine", 0, function () { this._visible = false; }); })))); } function showHelp() { helpCountdown--; if ((helpCountdown <= 0) && (helpEnabled == true)) { if ((helpArrayIndex < 3) || ((helpArrayIndex == 3) && (currentMap.mission >= 2))) { hud.help[helpArray[helpArrayIndex]]._visible = true; hud.help[helpArray[helpArrayIndex]].alphaTo(100, 0.8, "easeOutSine"); hud.help[helpArray[helpArrayIndex]].alphaTo(0, 0.8, "easeOutSine", 30); helpArrayIndex++; helpCountdown = helpCountdownMax; saveGameSettings(); } if (helpArrayIndex > helpArray.length) { helpEnabled = false; saveGameSettings(); } } } function resetDepthVariables() { squadNumber = 0; soldierNumber = 0; particleCount = depth_particles; xpCount = 0; grenNumber = 0; grenadeCollisions = 0; wireCount = 0; soundEffects = 0; specialRounds = 0; decals = 0; gasCollisions = 0; } function resetCareerStats() { career_soldiersKilled = 0; career_soldiersLost = 0; career_trenchesTaken = 0; career_supportUsed = 0; career_wins = 0; career_losses = 0; career_moraleWins = 0; career_moraleLosses = 0; career_conquerWins = 0; career_conquerLosses = 0; career_moraleGained = 0; career_moraleLost = 0; career_experienceGained = 0; career_bonusExpGained = 0; career_riflemenDeployed = 0; career_assaultDeployed = 0; career_machineGunDeployed = 0; career_sniperDeployed = 0; career_officerDeployed = 0; career_tankDeployed = 0; } function showEnding() { loadScreen.gotoAndStop("endGame"); switch (random(5) + 1) { case 1 : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " ARMY LED TO GLORIOUS VICTORY"; break; case 2 : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " ARMY CONQUERS ALL"; break; case 3 : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " FORCES VICTORIOUS"; break; case 4 : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " ARMED FORCES SURGE TO VICTORY"; break; case 5 : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " MEN LED TO VICTORY IN EUROPE"; break; default : loadScreen.ending.paper.headLine.text = playerTeam.team.toUpperCase() + " ARMY LED TO GLORIOUS VICTORY"; } loadScreen.campaignStats.end_soldiersKilled.text = career_soldiersKilled; loadScreen.campaignStats.end_soldiersLost.text = career_soldiersLost; loadScreen.campaignStats.end_trenchesTaken.text = career_trenchesTaken; loadScreen.campaignStats.end_supportUsed.text = career_supportUsed; loadScreen.campaignStats.end_wins.text = career_wins; loadScreen.campaignStats.end_losses.text = career_losses; loadScreen.campaignStats.end_moraleWins.text = career_moraleWins; loadScreen.campaignStats.end_moraleLosses.text = career_moraleLosses; loadScreen.campaignStats.end_conquerWins.text = career_conquerWins; loadScreen.campaignStats.end_conquerLosses.text = career_conquerLosses; loadScreen.campaignStats.end_xpGained.text = career_experienceGained; loadScreen.campaignStats.end_bonusXPGained.text = career_bonusExpGained; loadScreen.campaignStats.end_riflemen.text = career_riflemenDeployed; loadScreen.campaignStats.end_assault.text = career_assaultDeployed; loadScreen.campaignStats.end_machineGun.text = career_machineGunDeployed; loadScreen.campaignStats.end_sniper.text = career_sniperDeployed; loadScreen.campaignStats.end_officer.text = career_officerDeployed; loadScreen.campaignStats.end_tank.text = career_tankDeployed; } function slowEnterFrame() { slowEFcount--; if (slowEFcount <= 0) { removeAd(); enemyUnitGenerator(); enemySupportGenerator(); sortSoldierDepths(); updateProgressBar(); updateMoraleBar(); enemyUnitAI(); slowEFcount = slowEFcountMax; } } function mediumEnterFrame() { mediumEFcount--; if (mediumEFcount <= 0) { findMines("german"); findMines("british"); findWire("german"); findWire("british"); findOfficer("german"); findOfficer("british"); updateTrenchHealthBars(); mediumEFcount = mediumEFcountMax; } } function stopAllSoldiers() { for (b in britishSquadsOnScreen) { for (s in britishSquadsOnScreen[b].members) { britishSquadsOnScreen[b].members[s].stop(); } } for (g in germanSquadsOnScreen) { for (s in germanSquadsOnScreen[b].members) { germanSquadsOnScreen[b].members[s].stop(); } } } function startAllSoldiers() { for (b in britishSquadsOnScreen) { for (s in britishSquadsOnScreen[b].members) { if (britishSquadsOnScreen[b].members[s].animating == true) { britishSquadsOnScreen[b].members[s].play(); } } } for (g in germanSquadsOnScreen) { for (s in germanSquadsOnScreen[b].members) { if (germanSquadsOnScreen[b].members[s].animating == true) { germanSquadsOnScreen[b].members[s].play(); } } } } stop(); _quality = "MEDIUM"; var debugMode = false; var intoMenu = true; var slowEFcount = 0; var slowEFcountMax = 40; var mediumEFcount = 0; var mediumEFcountMax = 4; var depth_sound_tanks = 60; var depth_menu = 850000; var depth_gameMenu = 855000; var depth_menu_upgrades = 860000; var depth_dialog = 950000; var depth_unlockDialog = 960000; var depth_blackOut = 1500000; var depth_cursor = 1550000; var depth_console = 1600000; var depth_HUD = 900000; var depth_HUD_upgrades = 910000; var depth_HUD_inGameMenu = 920000; var depth_HUD_panArrow = 1000; var depth_HUD_fps = 1001; var depth_HUD_quickMessage = 1002; var depth_HUD_console = 5000; var depth_world = 1000; var depth_world_decals = 1500; var depth_world_deadSoldiers = 10000; var depth_world_wire = 15000; var depth_world_soldiers = 20000; var depth_world_soldiersSorted = 30000; var depth_world_grenade = 400000; var depth_world_artillery = 500000; var depth_world_rainHolder = 700000; var depth_world_trenchHUD = 750000; var depth_world_target = 900000; var depth_world_xpIcons = 950000; var depth_bg_trenches = 100; var depth_particles = 480000; var depth_bounceParticles = 680000; var saveGameExists = false; saveGameData = SharedObject.getLocal("ConArtists_Warfare1917"); checkForSaveGame(); initDialogBoxes(); var quickMessageTime = 0; var soundEffects = 0; var soundEffectsOn = true; var musicOn = true; var playingContinue; var xpBarText; var prevExpLevel = 0; var xpSoFar = 0; var nextXPLevel = 0; var updateFPScountMax = 20; var updateFPScount = updateFPScountMax; var panSpeed = 20; var panBuffer = 80; var panInterfaceBlock = (Stage.height - 80); var camera; camera.state = "free"; var a = 0; british = new Object(); british.name = "british"; british.teamColour = "0x666600"; british.spawnPoint = -100; british.gasMasksOn = false; german = new Object(); german.name = "german"; german.teamColour = "0x222222"; german.spawnPoint = 1700; german.gasMasksOn = false; playerTeam = new Object(); playerTeam.team = "empty"; compTeam = new Object(); compTeam.team = "empty"; british.base = new Object(); british.base.health = 0; british.base.speed = 0; british.base.units = ["base"]; british.artillery = new Object(); british.artillery.name = "Artillery"; british.artillery.description = "Artillery"; british.artillery.unlockDescription = "Devastating heavy rounds that will destroy anything in their way."; british.artillery.damage = 500; british.artillery.timer = 400; british.mortar = new Object(); british.mortar.name = "Mortar"; british.mortar.description = "Mortar"; british.mortar.unlockDescription = "Explosive rounds good for hitting large numbers of infantry in the open."; british.mortar.damage = 250; british.tankShell = new Object(); british.tankShell.name = "Riflemen"; british.tankShell.description = "Riflemen"; british.tankShell.damage = 200; british.grenade = new Object(); british.grenade.name = "Grenade"; british.grenade.description = "Grenade"; british.grenade.damage = 65; british.gas = new Object(); british.gas.name = "Gas"; british.gas.description = "Gas"; british.gas.unlockDescription = "Gas rounds are a long lasting area attack. Best used on men in entrenched positions."; british.gas.duration = 450; british.antiTank = new Object(); british.antiTank.name = "AntiTank"; british.antiTank.description = "AntiTank"; british.antiTank.unlockDescription = "Direct fire rounds for taking out tanks."; british.antiTank.damage = 450; british.mine = new Object(); british.mine.name = "Mine"; british.mine.description = "Mine"; british.mine.unlockDescription = "Gas rounds are a long lasting area attack. Best used on men in entrenched positions."; british.mine.damage = 150; british.riflemen = new Object(); british.riflemen.name = "Riflemen"; british.riflemen.description = "Riflemen"; british.riflemen.unlockDescription = "British riflemen are the core of your infantry. Good in most situations."; british.riflemen.units = ["rifleman", "rifleman", "rifleman", "rifleman", "rifleman", "rifleman"]; british.riflemen.range = 450; british.riflemen.speed = 1.8; british.riflemen.soldierHealth = 40; british.riflemen.health = (british.riflemen.units.length + 1) * british.riflemen.soldierHealth; british.rifleman = new Object(); british.rifleman.mainWeapon = "enfield"; british.rifleman.damage = 15; british.rifleman.firePose = "rifle"; british.rifleman.health = 10; british.assault = new Object(); british.assault.name = "Assault Team"; british.assault.description = "Assault Team"; british.assault.unlockDescription = "Using rush tactics and mills bombs, Assault Teams are best at clearing trenches."; british.assault.units = ["grenadier", "grenadier", "grenadier", "grenadier"]; british.assault.range = 450; british.assault.speed = 2.1; british.assault.soldierHealth = 150; british.assault.health = (british.assault.units.length + 1) * british.assault.soldierHealth; british.grenadier = new Object(); british.grenadier.mainWeapon = "enfield"; british.grenadier.secondWeapon = "grenade"; british.grenadier.damage = 12; british.grenadier.firePose = "rifle"; british.grenadier.health = 10; british.machineGun = new Object(); british.machineGun.name = "Machine Gun Team"; british.machineGun.description = "The Lewis Gunneroos"; british.machineGun.unlockDescription = "Carrying the Lewis Gun, these teams are your defensive backbone. Keep them entrenched."; british.machineGun.mainWeapon = "enfield"; british.machineGun.units = ["machineGunner", "rifleman", "rifleman"]; british.machineGun.range = 450; british.machineGun.speed = 1.5; british.machineGun.soldierHealth = 70; british.machineGun.health = (british.machineGun.units.length + 1) * british.machineGun.soldierHealth; british.machineGunner = new Object(); british.machineGunner.mainWeapon = "lewis"; british.machineGunner.firePose = "machineGun"; british.machineGunner.damage = 5; british.mgAssist = new Object(); british.mgAssist.mainWeapon = "pistol"; british.mgAssist.firePose = "pistol"; british.mgAssist.damage = 1.25; british.sniper = new Object(); british.sniper.name = "Sharpshooter"; british.sniper.description = "British Sharpshooter"; british.sniper.unlockDescription = "These men are the best shots in the company. Devastating to enemy machine gun teams."; british.sniper.mainWeapon = "enfieldSniper"; british.sniper.units = ["sharpShooter"]; british.sniper.range = 600; british.sniper.speed = 1.65; british.sniper.soldierHealth = 90; british.sniper.health = (british.sniper.units.length + 1) * british.sniper.soldierHealth; british.sharpShooter = new Object(); british.sharpShooter.mainWeapon = "enfieldSniper"; british.sharpShooter.firePose = "sniper"; british.sharpShooter.damage = 70; british.spotter = new Object(); british.spotter.mainWeapon = "pistol"; british.spotter.health = 10; british.officer = new Object(); british.officer.name = "officer"; british.officer.description = "Officer"; british.officer.unlockDescription = "Officers inspire their men, providing them with an accuracy bonus when close."; british.officer.units = ["lieutenant"]; british.officer.range = 450; british.officer.mainWeapon = "pistol"; british.officer.speed = 1.5; british.officer.soldierHealth = 115; british.officer.health = (british.officer.units.length + 1) * british.officer.soldierHealth; british.lieutenant = new Object(); british.lieutenant.mainWeapon = "pistol"; british.lieutenant.firePose = "pistol"; british.lieutenant.damage = 6; british.tank = new Object(); british.tank.name = "tank"; british.tank.description = "Tank Mark IV"; british.tank.unlockDescription = "'Land-ships' are a fearsome sight to the Fritz. Blazing machine guns and cannons, hurrah!"; british.tank.units = ["tankMarkIV"]; british.tank.range = 650; british.tank.mainWeapon = "mainGun"; british.tank.secondaryWeapon = "tankMG"; british.tank.speed = 0.5; british.tank.soldierHealth = 850; british.tank.health = british.tank.units.length * british.tank.soldierHealth; british.tankMarkIV = new Object(); british.tankMarkIV.mainWeapon = "tankMG"; british.tankMarkIV.damage = 4; german.base = new Object(); german.base.health = 0; german.base.speed = 0; german.base.units = ["base"]; german.artillery = new Object(); german.artillery.name = "Artillery"; german.artillery.description = "Artillery"; german.artillery.unlockDescription = "Heavy artillery rounds for taking out all types of targets."; german.artillery.damage = 500; german.mortar = new Object(); german.mortar.name = "Mortar"; german.mortar.description = "Mortar"; german.mortar.unlockDescription = "Indirect medium explosive fire."; german.mortar.damage = 250; german.tankShell = new Object(); german.tankShell.name = "Riflemen"; german.tankShell.description = "Riflemen"; german.tankShell.damage = 200; german.grenade = new Object(); german.grenade.name = "Grenade"; german.grenade.description = "Grenade"; german.grenade.damage = 65; german.gas = new Object(); german.gas.name = "Gas"; german.gas.description = "Gas"; german.gas.unlockDescription = "Toxic gases used to disable enemies. Best used on entrenched soldiers."; german.gas.duration = 350; german.antiTank = new Object(); german.antiTank.name = "AntiTank"; german.antiTank.description = "Anti-Tank"; german.antiTank.unlockDescription = "Direct fire rounds for taking out tanks."; german.antiTank.damage = 450; german.mine = new Object(); german.mine.name = "Mine"; german.mine.description = "Mine"; german.mine.unlockDescription = "Gas rounds are a long lasting area attack. Best used on men in entrenched positions."; german.mine.damage = 150; german.riflemen = new Object(); german.riflemen.name = "Riflemen"; german.riflemen.description = "Riflemen"; german.riflemen.units = ["rifleman", "rifleman", "rifleman", "rifleman", "rifleman"]; german.riflemen.range = 450; german.riflemen.speed = 1.8; german.riflemen.morale = 100; german.riflemen.unlockDescription = "Our riflemen are excellent all round soldiers."; german.riflemen.soldierHealth = 45; german.riflemen.health = (german.riflemen.units.length + 1) * german.riflemen.soldierHealth; german.rifleman = new Object(); german.rifleman.mainWeapon = "mauser"; german.rifleman.firePose = "rifle"; german.rifleman.damage = 15; german.rifleman.health = 0; german.assault = new Object(); german.assault.name = "Assault Team"; german.assault.description = "Sturmtruppen"; german.assault.units = ["grenadier", "grenadier", "grenadier", "grenadier"]; german.assault.range = 450; german.assault.speed = 2.1; german.assault.soldierHealth = 165; german.assault.health = (german.assault.units.length + 1) * german.assault.soldierHealth; german.assault.unlockDescription = "Sturmtruppen or Assault Troops are trained in assaulting trenches."; german.grenadier = new Object(); german.grenadier.mainWeapon = "mauser"; german.grenadier.secondWeapon = "grenade"; german.grenadier.damage = 15; german.grenadier.firePose = "rifle"; german.grenadier.health = 10; german.machineGun = new Object(); german.machineGun.name = "Machine Gun Team"; german.machineGun.description = "Machine Gun Team"; german.machineGun.mainWeapon = "Lewis Gun"; german.machineGun.units = ["machineGunner", "rifleman", "rifleman"]; german.machineGun.range = 450; german.machineGun.speed = 1.5; german.machineGun.soldierHealth = 70; german.machineGun.health = (german.machineGun.units.length + 1) * german.machineGun.soldierHealth; german.machineGun.unlockDescription = "Machine gun teams are best entrenched in defensive positions."; german.machineGunner = new Object(); german.machineGunner.mainWeapon = "lewis"; german.machineGunner.firePose = "machineGun"; german.machineGunner.damage = 6; german.machineGunner.health = 10; german.mgAssist = new Object(); german.mgAssist.mainWeapon = "pistol"; german.mgAssist.health = 10; german.sniper = new Object(); german.sniper.name = "Sharpshooter"; german.sniper.description = "German Sharpshooter"; german.sniper.mainWeapon = "enfieldSniper"; german.sniper.units = ["sharpShooter"]; german.sniper.range = 600; german.sniper.speed = 1.65; german.sniper.unlockDescription = "The sharpshooter is a deadly tool against enemies at long range."; german.sniper.soldierHealth = 90; german.sniper.health = (german.sniper.units.length + 1) * german.sniper.soldierHealth; german.sharpShooter = new Object(); german.sharpShooter.mainWeapon = "mauserSniper"; german.sharpShooter.firePose = "sniper"; german.sharpShooter.damage = 70; german.spotter = new Object(); german.spotter.mainWeapon = "pistol"; german.spotter.health = 10; german.officer = new Object(); german.officer.name = "officer"; german.officer.description = "Officer"; german.officer.units = ["lieutenant"]; german.officer.range = 450; german.officer.mainWeapon = "pistol"; german.officer.speed = 1.5; german.officer.unlockDescription = "Our officers provide a boost to the morale of the men."; german.officer.soldierHealth = 115; german.officer.health = (german.officer.units.length + 1) * german.officer.soldierHealth; german.lieutenant = new Object(); german.lieutenant.mainWeapon = "pistol"; german.lieutenant.firePose = "pistol"; german.lieutenant.damage = 6; german.tank = new Object(); german.tank.name = "tank"; german.tank.description = "A7V Tank"; german.tank.units = ["tankMarkIV"]; german.tank.range = 650; german.tank.mainWeapon = "mainGun"; german.tank.secondaryWeapon = "tankMG"; german.tank.speed = 0.5; german.tank.unlockDescription = "Our answer to the Mark IV. Devastating to infantry."; german.tank.soldierHealth = 850; german.tank.health = german.tank.units.length * german.tank.soldierHealth; german.tankMarkIV = new Object(); german.tankMarkIV.mainWeapon = "tankMG"; german.tankMarkIV.damage = 4; var squadNumber = 0; var soldierNumber = 0; var britishSquadsOnScreen = new Array(); var germanSquadsOnScreen = new Array(); var britishOfficers = new Array(); var germanOfficers = new Array(); british.squadLeaders = new Array(); german.squadLeaders = new Array(); var conquerWinArea = 150; var squadLocalX = 0; var squadGlobalX = 0; var squadLocalPoint = new Object(); var currentSquadProx = 0; var targetingBuffer = 120; var officerInfluence = 150; var officerFound = false; var trenchBoundary = 120; var wireSpeedMod = 1.5; var mineBoundary = 60; var mineEnemyName; var mineDeathChance = 16; var mineVictim = 0; var currentMapMines_british = 0; var currentMapMines_german = 0; var firstEnemyUnit = true; var enemyUnitRate = 0; var enemyUnitRateMax = 0; var enemyUnitWave = 0; var randomEnemyUnit = 0; var AIpanicMode = false; var enemySupportRate = 0; var enemySupportRateMax = 0; var enemySupportWave = 0; var closestSupportTargetX = 0; var enemySupportTarget = null; var squadToHit = 0; var squadMemberNumberToHit = 0; var showBulletDustChance = 8; var trenchDefence = 0.2; var trenchBonus = 1.3; var officerBonus = 1.5; var explosiveDamage = 0; var clearDeadSoldierTime = 15000; var explosionSurvivalChance = 10; var deadTanks = new Array(); var particleCount = depth_particles; var bounceParticleCount = depth_bounceParticles; var randomLimb = 0; var randomSound = null; var flashRandomDelay = 0; var rainSetup = false; var rainDrops = 130; var numRainDrops = 0; var numRainSplash = 0; var specialRounds = 0; var decals = 0; var numArtilleryRounds = 8; var numMortarRounds = 8; var numGasRounds = 2; var numAntiTankRounds = 5; var tempNumMortarRounds = 0; var tempNumArtilleryRounds = 0; var tempNumGasRounds = 0; var tempNumAntiTankRounds = 0; var decalRemoveDelay = 15; var gasCollisions = 0; var gasDamage = 0.4; var activeGas = new Array(); var gasDetectRange = 400; var closestPlayerTeamSquadX = -1; var closestCompTeamSquadX = world.bg._width; var progressBarPlayerScale = 0; var progressBarCompScale = 0; var lastProgPlayerScale = 0; var lastProgCompScale = 0; var supportTargets = 0; var currentFireSupportTime = 0; var enemyTeamInterfaceColour = "0x888888"; slot1_unit = new Object(); slot1_unit.name = "riflemen"; slot1_unit.unitType = "Riflemen"; slot1_unit.description = "Good vs Infantry. \rWeak vs Armor."; slot1_unit.timer = 300; slot2_unit = new Object(); slot2_unit.name = "assault"; slot2_unit.unitType = "Assault Team"; slot2_unit.description = "Strong vs Entrenched.\rAverage vs Armor."; slot2_unit.timer = 420; slot3_unit = new Object(); slot3_unit.name = "machineGun"; slot3_unit.unitType = "Lewis Gunners"; slot3_unit.description = "Good vs Infantry \rwhen entrenched."; slot3_unit.timer = 600; slot4_unit = new Object(); slot4_unit.name = "sniper"; slot4_unit.unitType = "Sharpshooter"; slot4_unit.description = "Strong vs Infantry \rat long range."; slot4_unit.timer = 800; slot5_unit = new Object(); slot5_unit.name = "officer"; slot5_unit.unitType = "Officer"; slot5_unit.description = "Adds morale. \rDamage bonus to soldiers."; slot5_unit.timer = 600; slot6_unit = new Object(); slot6_unit.name = "tank"; slot6_unit.unitType = "Mark IV Tank"; slot6_unit.description = "Strong vs All. Weak vs Fire support."; slot6_unit.timer = 1800; var allSlots = new Array(); supportSlot1_special = new Object(); supportSlot1_special.name = "mortar"; supportSlot1_special.unitType = "Mortar Strike"; supportSlot1_special.description = "Medium explosive.\rGood vs exposed infantry."; supportSlot1_special.timer = 2000; supportSlot2_special = new Object(); supportSlot2_special.name = "artillery"; supportSlot2_special.unitType = "Artillery Strike"; supportSlot2_special.description = "Heavy bombardment.\rGood vs All units."; supportSlot2_special.timer = 4000; supportSlot3_special = new Object(); supportSlot3_special.name = "gas"; supportSlot3_special.unitType = "Gas"; supportSlot3_special.description = "Poison gas attack.\rGood vs Infantry."; supportSlot3_special.timer = 2500; supportSlot4_special = new Object(); supportSlot4_special.name = "antiTank"; supportSlot4_special.unitType = "Anti-Tank"; supportSlot4_special.description = "Anti-tank cannon.\rDirect fire."; supportSlot4_special.timer = 1500; var supportSlots = new Array(); var retry = false; var lastMap; var createEnemyUnits = true; var battleNum = 1; var britishEnemiesKilled = 0; var germanEnemiesKilled = 0; var britishUnitsLost = 0; var germanUnitsLost = 0; var britishUnitsDeployed = 0; var germanUnitsDeployed = 0; var britishTrenchesTaken = 0; var germanTrenchesTaken = 0; var britishSupportUsed = 0; var germanSupportUsed = 0; var endOfBattle = false; var playerBonusXP = 0; var killDifference = 0; var AImortarTarget = 0; var mapSectionFound = false; var campaignMapSectionAlpha = 35; var campaignMapSections = new Array("section1", "section2", "section3", "section4", "section5", "section6", "section7", "section8", "section9", "section10"); var currentMap; var currentMapNumber = 1; var british_map1 = new Object(); british_map1.name = "british_map1"; british_map1.mission = 1; british_map1.battleTitle = "TO THE TRENCHES"; british_map1.description = "The stretch of open ground beyond our trench should lead to a swift victory."; british_map1.mapSection = "section1"; british_map1.sectionNumber = 1; british_map1.bonusXP = 25; british_map1.rainOn = false; british_map1.friendlyMorale = 100; british_map1.enemyMorale = 35; british_map1.file = "map_british_1"; british_map1.trenchPos = new Array("200"); british_map1.wire = 0; british_map1.wire1Pos = 0; british_map1.britishMines = new Array(); british_map1.germanMines = new Array(); british_map1.britishMinesMax = 0; british_map1.germanMinesMax = 0; british_map1.unlocks = new Array(); british_map1.availableUnits = new Array("riflemen"); british_map1.enemyRate = 12; british_map1.enemyUnits = new Array("riflemen", "riflemen", "riflemen", "assault"); british_map1.enemySupport = new Array(); british_map1.enemySupportRate = 20; british_map1.enemyMood = "defensive"; var british_map2 = new Object(); british_map2.name = "british_map2"; british_map2.mission = 2; british_map2.battleTitle = "DOWNPOUR"; british_map2.description = "The enemy is dug in here, use our assault teams to drive Fritz out!"; british_map2.mapSection = "section2"; british_map2.sectionNumber = 2; british_map2.bonusXP = 50; british_map2.rainOn = true; british_map2.friendlyMorale = 80; british_map2.enemyMorale = 50; british_map2.file = "map_british_2"; british_map2.trenchPos = new Array("300", "1048"); british_map2.wire = 0; british_map2.unlocks = new Array("assault", "mortar"); british_map2.availableUnits = new Array("riflemen", "assault", "mortar"); british_map2.enemyRate = 12; british_map2.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "assault", "riflemen"); british_map2.enemySupport = new Array("mortar", "mortar"); british_map2.enemySupportRate = 25; british_map2.enemyMood = "balanced"; var british_map3 = new Object(); british_map3.name = "british_map3"; british_map3.mission = 3; british_map3.battleTitle = "TAKE COVER!"; british_map3.description = "The rain has cleared but now it's raining shells. Fritz has started bombarding us."; british_map3.mapSection = "section3"; british_map3.sectionNumber = 3; british_map3.bonusXP = 100; british_map3.friendlyMorale = 90; british_map3.enemyMorale = 90; british_map3.file = "map_british_3"; british_map3.trenchPos = new Array("290", "1360"); british_map3.wire = 1; british_map3.wire1Pos = 800; british_map3.unlocks = new Array("machineGun"); british_map3.availableUnits = new Array("riflemen", "assault", "mortar", "machineGun"); british_map3.enemyRate = 15; british_map3.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "assault", "riflemen", "riflemen", "riflemen"); british_map3.enemySupport = new Array("mortar", "mortar"); british_map3.enemySupportRate = 25; british_map3.enemyMood = "balanced"; var british_map4 = new Object(); british_map4.name = "british_map4"; british_map4.mission = 4; british_map4.battleTitle = "NO MAN'S LAND"; british_map4.description = "Fritz has started entrenching heavily. Wire and mines are deadly, be careful."; british_map4.mapSection = "section4"; british_map4.sectionNumber = 4; british_map4.bonusXP = 150; british_map4.friendlyMorale = 100; british_map4.enemyMorale = 100; british_map4.file = "map_british_4"; british_map4.trenchPos = new Array("540", "1360"); british_map4.wire = 2; british_map4.wire1Pos = 1150; british_map4.wire2Pos = 850; british_map4.britishMines = new Array(); british_map4.germanMines = new Array(900, 960); british_map4.britishMinesMax = 0; british_map4.germanMinesMax = 5; british_map4.unlocks = new Array(); british_map4.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar"); british_map4.enemyRate = 15; british_map4.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "riflemen", "assault", "sniper"); british_map4.enemySupport = new Array("mortar", "mortar"); british_map4.enemySupportRate = 25; british_map4.enemyMood = "balanced"; var british_map5 = new Object(); british_map5.name = "british_map5"; british_map5.mission = 5; british_map5.battleTitle = "HEAVY GUNS"; british_map5.description = "Our fire support is in place now. Hit them with everything we've got."; british_map5.mapSection = "section5"; british_map5.sectionNumber = 5; british_map5.bonusXP = 250; british_map5.friendlyMorale = 90; british_map5.enemyMorale = 90; british_map5.file = "map_british_5"; british_map5.trenchPos = new Array("230", "800", "1380"); british_map5.wire = 1; british_map5.wire1Pos = 660; british_map5.britishMines = new Array(400, 450); british_map5.germanMines = new Array(900, 1000); british_map5.britishMinesMax = 10; british_map5.germanMinesMax = 10; british_map5.unlocks = new Array("artillery", "sniper"); british_map5.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar", "artillery", "sniper"); british_map5.enemyRate = 10; british_map5.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "riflemen", "assault", "sniper"); british_map5.enemySupport = new Array("mortar", "artillery"); british_map5.enemySupportRate = 25; british_map5.enemyMood = "balanced"; var british_map6 = new Object(); british_map6.name = "british_map6"; british_map6.mission = 6; british_map6.battleTitle = "YELLOW CROSS"; british_map6.description = "Our fire support is in place now. Hit them with everything we've got."; british_map6.mapSection = "section6"; british_map6.sectionNumber = 6; british_map6.bonusXP = 450; british_map6.friendlyMorale = 90; british_map6.enemyMorale = 90; british_map6.file = "map_british_6"; british_map6.trenchPos = new Array("230", "950", "1380"); british_map6.wire = 2; british_map6.wire1Pos = 800; british_map6.wire2Pos = 1100; british_map6.britishMines = new Array(800, 850); british_map6.germanMines = new Array(1100, 1100); british_map6.britishMinesMax = 5; british_map6.germanMinesMax = 5; british_map6.unlocks = new Array("officer", "gas"); british_map6.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar", "artillery", "sniper", "officer", "gas"); british_map6.enemyRate = 13; british_map6.enemyUnits = new Array("machineGun", "riflemen", "riflemen", "riflemen", "assault", "sniper", "officer"); british_map6.enemySupport = new Array("mortar", "artillery", "gas"); british_map6.enemySupportRate = 25; british_map6.enemyMood = "balanced"; var british_map7 = new Object(); british_map7.name = "british_map7"; british_map7.mission = 7; british_map7.battleTitle = "LAND-SHIPS"; british_map7.description = "Our fire support is in place now. Hit them with everything we've got."; british_map7.mapSection = "section7"; british_map7.sectionNumber = 7; british_map7.bonusXP = 600; british_map7.rainOn = true; british_map7.friendlyMorale = 80; british_map7.enemyMorale = 80; british_map7.file = "map_british_7"; british_map7.trenchPos = new Array(); british_map7.wire = 2; british_map7.wire1Pos = 800; british_map7.wire2Pos = 1100; british_map7.britishMines = new Array(); british_map7.germanMines = new Array(); british_map7.britishMinesMax = 0; british_map7.germanMinesMax = 0; british_map7.unlocks = new Array("tank"); british_map7.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar", "artillery", "sniper", "officer", "gas", "tank"); british_map7.enemyRate = 12; british_map7.enemyUnits = new Array("tank", "assault", "riflemen", "assault", "riflemen", "assault", "assault", "officer"); british_map7.enemySupport = new Array("mortar", "artillery", "gas"); british_map7.enemySupportRate = 25; british_map7.enemyMood = "balanced"; var british_map8 = new Object(); british_map8.name = "british_map8"; british_map8.mission = 8; british_map8.battleTitle = "EXPLODING GROUND"; british_map8.description = "There is a mess of trenches and mines between us and the German line."; british_map8.mapSection = "section8"; british_map8.sectionNumber = 8; british_map8.bonusXP = 50; british_map8.friendlyMorale = 70; british_map8.enemyMorale = 110; british_map8.file = "map_british_8"; british_map8.trenchPos = new Array("410", "800", "1150", "1505"); british_map8.wire = 4; british_map8.wire1Pos = 500; british_map8.wire2Pos = 950; british_map8.wire3Pos = 1250; british_map8.wire4Pos = 1400; british_map8.britishMines = new Array(); british_map8.germanMines = new Array(1250, 1200); british_map8.britishMinesMax = 0; british_map8.germanMinesMax = 10; british_map8.unlocks = new Array("antiTank"); british_map8.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar", "artillery", "sniper", "officer", "gas", "tank", "antiTank"); british_map8.enemyRate = 12; british_map8.enemyUnits = new Array("tank", "assault", "assault", "riflemen", "riflemen", "assault"); british_map8.enemySupport = new Array("mortar", "artillery", "gas"); british_map8.enemySupportRate = 20; british_map8.enemyMood = "aggressive"; var british_map9 = new Object(); british_map9.name = "british_map9"; british_map9.mission = 9; british_map9.battleTitle = "THE LAST STAND"; british_map9.description = "Take this ground and we have won this once and for all."; british_map9.mapSection = "section9"; british_map9.sectionNumber = 9; british_map9.bonusXP = 50; british_map9.friendlyMorale = 70; british_map9.enemyMorale = 160; british_map9.file = "map_british_9"; british_map9.trenchPos = new Array("1130", "1376"); british_map9.wire = 4; british_map9.wire1Pos = 400; british_map9.wire2Pos = 550; british_map9.wire3Pos = 750; british_map9.wire4Pos = 900; british_map9.britishMines = new Array(); british_map9.germanMines = new Array(500, 800, 1000); british_map9.britishMinesMax = 0; british_map9.germanMinesMax = 20; british_map9.unlocks = new Array(); british_map9.availableUnits = new Array("riflemen", "assault", "machineGun", "mortar", "artillery", "sniper", "officer", "gas", "tank", "antiTank"); british_map9.enemyRate = 10; british_map9.enemyUnits = new Array("assault", "riflemen", "assault", "tank", "sniper", "assault", "machineGun", "officer", "tank"); british_map9.enemySupport = new Array("antiTank", "mortar", "artillery", "gas", "antiTank"); british_map9.enemySupportRate = 25; british_map9.enemyMood = "aggressive"; var german_map1 = new Object(); german_map1.name = "german_map1"; german_map1.mission = 1; german_map1.battleTitle = "FORWARD!"; german_map1.description = "Make your way across this open field and take that trench."; german_map1.rainOn = true; german_map1.mapSection = "section10"; german_map1.sectionNumber = 10; german_map1.friendlyMorale = 150; german_map1.enemyMorale = 60; german_map1.file = "map_german_1"; german_map1.trenchPos = new Array("300"); german_map1.wire = 1; german_map1.wire1Pos = 500; german_map1.britishMines = new Array(450, 455); german_map1.germanMines = new Array(1100, 1150); german_map1.britishMinesMax = 4; german_map1.germanMinesMax = 5; german_map1.unlocks = new Array("assault"); german_map1.availableUnits = new Array("riflemen", "assault"); german_map1.enemyRate = 20; german_map1.enemyUnits = new Array("riflemen", "riflemen", "riflemen", "assault"); german_map1.enemySupport = new Array(); german_map1.enemySupportRate = 10; german_map1.enemyMood = "aggressive"; var german_map2 = new Object(); german_map2.name = "german_map2"; german_map2.mission = 2; german_map2.battleTitle = "TOMMY'S LONG RUN"; german_map2.description = "Hold the line here, Tommy has a long way to come."; german_map2.rainOn = true; german_map2.mapSection = "section9"; german_map2.sectionNumber = 9; german_map2.friendlyMorale = 90; german_map2.enemyMorale = 110; german_map2.file = "map_german_2"; german_map2.trenchPos = new Array("1050"); german_map2.wire = 1; german_map2.wire1Pos = 850; german_map2.britishMines = new Array(); german_map2.germanMines = new Array(700, 750); german_map2.britishMinesMax = 1; german_map2.germanMinesMax = 10; german_map2.unlocks = new Array("machineGun"); german_map2.availableUnits = new Array("riflemen", "assault", "machineGun"); german_map2.enemyRate = 11; german_map2.enemyUnits = new Array("riflemen", "assault", "riflemen", "assault", "machineGun"); german_map2.enemySupport = new Array("mortar", "mortar"); german_map2.enemySupportRate = 20; german_map2.enemyMood = "aggressive"; var german_map3 = new Object(); german_map3.name = "german_map3"; german_map3.mission = 3; german_map3.battleTitle = "HEAVY DEFENCE"; german_map3.description = "We have the advantage, stem the flow of attacks and force them to quit."; german_map3.rainOn = false; german_map3.mapSection = "section8"; german_map3.sectionNumber = 8; german_map3.friendlyMorale = 100; german_map3.enemyMorale = 100; german_map3.file = "map_german_3"; german_map3.trenchPos = new Array("220", "1130", "1360"); german_map3.wire = 2; german_map3.wire1Pos = 550; german_map3.wire1Pos = 850; german_map3.britishMines = new Array(); german_map3.germanMines = new Array(700, 750); german_map3.britishMinesMax = 1; german_map3.germanMinesMax = 5; german_map3.unlocks = new Array("officer"); german_map3.availableUnits = new Array("riflemen", "assault", "machineGun", "officer"); german_map3.enemyRate = 10; german_map3.enemyUnits = new Array("riflemen", "assault", "officer", "riflemen", "assault", "machineGun"); german_map3.enemySupport = new Array("mortar", "artillery"); german_map3.enemySupportRate = 22; german_map3.enemyMood = "aggressive"; var german_map4 = new Object(); german_map4.name = "german_map4"; german_map4.mission = 4; german_map4.battleTitle = "CLOSE LINES"; german_map4.description = "The lines here are tight. Be careful not to hit our own with mortars."; german_map4.rainOn = false; german_map4.mapSection = "section7"; german_map4.sectionNumber = 7; german_map4.friendlyMorale = 90; german_map4.enemyMorale = 100; german_map4.file = "map_german_4"; german_map4.trenchPos = new Array("625", "950"); german_map4.wire = 2; german_map4.wire1Pos = 550; german_map4.wire1Pos = 850; german_map4.britishMines = new Array(300, 350); german_map4.germanMines = new Array(700, 750); german_map4.britishMinesMax = 5; german_map4.germanMinesMax = 5; german_map4.unlocks = new Array("mortar"); german_map4.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar"); german_map4.enemyRate = 14; german_map4.enemyUnits = new Array("riflemen", "assault", "officer", "riflemen", "sniper", "assault", "machineGun"); german_map4.enemySupport = new Array("mortar", "artillery"); german_map4.enemySupportRate = 22; german_map4.enemyMood = "aggressive"; var german_map5 = new Object(); german_map5.name = "german_map5"; german_map5.mission = 5; german_map5.battleTitle = "IMPENETRABLE"; german_map5.description = "Our two lines must not be broken!"; german_map5.rainOn = false; german_map5.mapSection = "section6"; german_map5.sectionNumber = 6; german_map5.friendlyMorale = 80; german_map5.enemyMorale = 100; german_map5.file = "map_german_5"; german_map5.trenchPos = new Array("350", "1345", "1642"); german_map5.wire = 2; german_map5.wire1Pos = 500; german_map5.wire2Pos = 850; german_map5.britishMines = new Array(400, 450); german_map5.germanMines = new Array(500, 750); german_map5.britishMinesMax = 10; german_map5.germanMinesMax = 5; german_map5.unlocks = new Array("artillery"); german_map5.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar", "artillery"); german_map5.enemyRate = 13; german_map5.enemyUnits = new Array("riflemen", "assault", "riflemen", "sniper", "assault", "officer", "machineGun"); german_map5.enemySupport = new Array("mortar", "artillery", "gas"); german_map5.enemySupportRate = 22; german_map5.enemyMood = "aggressive"; var german_map6 = new Object(); german_map6.name = "german_map6"; german_map6.mission = 6; german_map6.battleTitle = "GAINING GROUND"; german_map6.description = "Our command has demanded that we take more ground."; german_map6.rainOn = false; german_map6.mapSection = "section5"; german_map6.sectionNumber = 5; german_map6.friendlyMorale = 80; german_map6.enemyMorale = 100; german_map6.file = "map_german_6"; german_map6.trenchPos = new Array("220", "460", "1332"); german_map6.wire = 2; german_map6.wire1Pos = 520; german_map6.wire2Pos = 850; german_map6.britishMines = new Array(650, 850, 950); german_map6.germanMines = new Array(1500, 1550); german_map6.britishMinesMax = 10; german_map6.germanMinesMax = 5; german_map6.unlocks = new Array("sniper"); german_map6.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar", "artillery", "sniper"); german_map6.enemyRate = 10; german_map6.enemyUnits = new Array("riflemen", "assault", "riflemen", "sniper", "assault", "officer", "machineGun"); german_map6.enemySupport = new Array("mortar", "artillery"); german_map6.enemySupportRate = 25; german_map6.enemyMood = "aggressive"; var german_map7 = new Object(); german_map7.name = "german_map7"; german_map7.mission = 7; german_map7.battleTitle = "METAL GIANTS"; german_map7.description = "The ground shakes. Distant rumbling."; german_map7.rainOn = false; german_map7.mapSection = "section4"; german_map7.sectionNumber = 4; german_map7.friendlyMorale = 80; german_map7.enemyMorale = 100; german_map7.file = "map_german_7"; german_map7.trenchPos = new Array("1650"); german_map7.wire = 4; german_map7.wire1Pos = 500; german_map7.wire2Pos = 900; german_map7.wire3Pos = 1300; german_map7.britishMines = new Array(650, 850, 950); german_map7.germanMines = new Array(750, 1150); german_map7.britishMinesMax = 5; german_map7.germanMinesMax = 10; german_map7.unlocks = new Array("gas", "antiTank"); german_map7.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar", "artillery", "sniper", "gas", "antiTank"); german_map7.enemyRate = 13; german_map7.enemyUnits = new Array("assault", "tank", "riflemen", "officer", "machineGun", "assault", "assault", "riflemen"); german_map7.enemySupport = new Array("mortar", "artillery"); german_map7.enemySupportRate = 22; german_map7.enemyMood = "aggressive"; var german_map8 = new Object(); german_map8.name = "german_map8"; german_map8.mission = 8; german_map8.battleTitle = "CLASH OF TITANS"; german_map8.description = "We have a response to the British Land Ships now."; german_map8.rainOn = true; german_map8.mapSection = "section3"; german_map8.sectionNumber = 3; german_map8.friendlyMorale = 80; german_map8.enemyMorale = 150; german_map8.file = "map_german_8"; german_map8.trenchPos = new Array(); german_map8.wire = 4; german_map8.wire1Pos = 500; german_map8.wire2Pos = 900; german_map8.wire3Pos = 1300; german_map8.wire4Pos = 1700; german_map8.britishMines = new Array(450, 850, 1500); german_map8.germanMines = new Array(750, 1150, 1400); german_map8.britishMinesMax = 15; german_map8.germanMinesMax = 15; german_map8.unlocks = new Array("tank"); german_map8.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar", "artillery", "sniper", "tank", "antiTank", "gas"); german_map8.enemyRate = 8; german_map8.enemyUnits = new Array("tank", "assault", "tank", "assault", "assault", "machineGun"); german_map8.enemySupport = new Array("mortar", "artillery", "gas", "antiTank"); german_map8.enemySupportRate = 22; german_map8.enemyMood = "aggressive"; var german_map9 = new Object(); german_map9.name = "german_map9"; german_map9.mission = 9; german_map9.battleTitle = "THE LAST LINE"; german_map9.description = "Hold off the Tommies here and we will have won."; german_map9.rainOn = false; german_map9.mapSection = "section2"; german_map9.sectionNumber = 2; german_map9.friendlyMorale = 80; german_map9.enemyMorale = 160; german_map9.file = "map_german_9"; german_map9.trenchPos = new Array("1300"); german_map9.wire = 4; german_map9.wire1Pos = 500; german_map9.wire2Pos = 900; german_map9.wire3Pos = 1000; german_map9.britishMines = new Array(); german_map9.germanMines = new Array(750, 1150); german_map9.britishMinesMax = 0; german_map9.germanMinesMax = 10; german_map9.unlocks = new Array(); german_map9.availableUnits = new Array("riflemen", "assault", "machineGun", "officer", "mortar", "artillery", "sniper", "tank", "gas", "antiTank"); german_map9.enemyRate = 8; german_map9.enemyUnits = new Array("tank", "assault", "assault", "assault", "assault"); german_map9.enemySupport = new Array("artillery", "antiTank", "mortar", "antiTank", "gas"); german_map9.enemySupportRate = 22; german_map9.enemyMood = "aggressive"; var wireCount = 0; var british_slot1_upgrade = new Object(); var british_slot2_upgrade = new Object(); var british_slot3_upgrade = new Object(); var british_slot4_upgrade = new Object(); var british_slot5_upgrade = new Object(); var british_slot6_upgrade = new Object(); var british_slot7_upgrade = new Object(); var british_slot8_upgrade = new Object(); var british_slot9_upgrade = new Object(); var british_slot10_upgrade = new Object(); var british_slot11_upgrade = new Object(); var british_slot12_upgrade = new Object(); var british_slot13_upgrade = new Object(); var british_slot14_upgrade = new Object(); var british_slot15_upgrade = new Object(); var british_slot16_upgrade = new Object(); var british_slot17_upgrade = new Object(); var british_slot18_upgrade = new Object(); var british_slot19_upgrade = new Object(); var british_slot20_upgrade = new Object(); var british_slot21_upgrade = new Object(); var british_slot22_upgrade = new Object(); var german_slot1_upgrade = new Object(); var german_slot2_upgrade = new Object(); var german_slot3_upgrade = new Object(); var german_slot4_upgrade = new Object(); var german_slot5_upgrade = new Object(); var german_slot6_upgrade = new Object(); var german_slot7_upgrade = new Object(); var german_slot8_upgrade = new Object(); var german_slot9_upgrade = new Object(); var german_slot10_upgrade = new Object(); var german_slot11_upgrade = new Object(); var german_slot12_upgrade = new Object(); var german_slot13_upgrade = new Object(); var german_slot14_upgrade = new Object(); var german_slot15_upgrade = new Object(); var german_slot16_upgrade = new Object(); var german_slot17_upgrade = new Object(); var german_slot18_upgrade = new Object(); var german_slot19_upgrade = new Object(); var german_slot20_upgrade = new Object(); var german_slot21_upgrade = new Object(); var german_slot22_upgrade = new Object(); var numUpgradeButtons = 24; var currentUpgradeSlot; var upgradeButtons = new Array(); var currentUpgradeObj = new Object(); var upgradePoints = 0; var overTrenchButtons; var overTrenchButtonBacking; var allInTrench; var trenchButtonVisible = false; var trenchInterfaceVisible = false; var tcc = 0; var playerMorale = 0; var playerMoraleMax = 0; var lastmoraleBarBritishScale = 0; var compMorale = 0; var compMoraleMax = 0; var lastmoraleBarGermanScale = 0; var moraleBarBritishScale = 2; var moraleBarGermanScale = 2; var currentGroundMoraleIndex = 0; var moraleRegen_german = 0; var moraleRegen_british = 0; var currentGroundMade = 0; var moraleCost = new Object(); moraleCost.soldier = 2; moraleCost.officer = 5; moraleCost.tank = 40; moraleCost.tankKilled = 20; moraleCost.friendlyFire = 10; moraleCost.officerBonus = 10; moraleCost.tankBonus = 10; var groundMoraleIndexBritish = 0; var groundMoraleIndexGerman = 0; var groundMorale = new Array(10, 20, 30, 40, 50, 60, 70, 80, 90, 95); var grenNumber = 0; var grenadeAngle; var grenAdj; var grenOpp; var grenadeCollisions = 0; var sounds_advance = 6; var sounds_attack = 3; var sounds_sniper = 3; var sounds_incoming = 4; var sounds_MG = 3; var sounds_tank = 2; var unlockQueue = new Array(); var unlocksInQueue = false; var udc = 0; var experiencePoints = 0; var experienceLevel = 0; var experienceGained = 0; var xpCount = 0; var experienceIntervals = new Array(15, 45, 90, 150, 225, 315, 420, 540, 675, 825, 990, 1170, 1390, 1615, 1855, 2110, 2880, 3165, 3465); var playingSkirmish = false; var skirmishMap = new Object(); setupSkirmishMapDefaults(); var randomiseUnits = 3; var randomMineSpot1 = 0; var randomMineSpot2 = 0; var randomMineSpot3 = 0; var randomMineSpot4 = 0; var randomMineSpot5 = 0; var randomMineSpot6 = 0; var randomMineSpot7 = 0; var randomMineSpot8 = 0; var helpEnabled = true; var helpArray = new Array("progressBar", "morale", "upgrades", "support"); var helpArrayIndex = 0; var helpCountdownMax = 4; var helpCountdown = helpCountdownMax; var career_soldiersKilled = 0; var career_soldiersLost = 0; var career_trenchesTaken = 0; var career_supportUsed = 0; var career_wins = 0; var career_losses = 0; var career_moraleGained = 0; var career_moraleLost = 0; var career_experienceGained = 0; var career_bonusExpGained = 0; var career_riflemenDeployed = 0; var career_assaultDeployed = 0; var career_machineGunDeployed = 0; var career_sniperDeployed = 0; var career_officerDeployed = 0; var career_tankDeployed = 0; var career_conquerWins = 0; var career_conquerLosses = 0; var career_moraleWins = 0; var career_moraleLosses = 0; game = new Object(); game.state = "paused"; if (intoMenu == true) { setupSound(); loadGameSettings(); loadGameInfo(); loadMenu(); } _root.onEnterFrame = function () { if (game.state == "unpaused") { slowEnterFrame(); mediumEnterFrame(); cameraControl(); gasCloudCollisions("german"); gasCloudCollisions("british"); squadAI("german"); squadAI("british"); } if (game.state == "endBattle") { cameraControl(); squadAI("german"); squadAI("british"); } }; Stage.showMenu = false; adBox._visible = false; mainAd._visible = false; removeAd();
Symbol 40 MovieClip Frame 1
stop();
Instance of Symbol 38 MovieClip in Symbol 40 MovieClip Frame 1
onClipEvent (load) { this.onRollOver = function () { this.colorTransformTo(190, 0, 190, 0, 190, 0, 100, 0, 0.4, "easeOutSine"); }; this.onRollOut = function () { this.colorTransformTo(100, 0, 100, 0, 100, 0, 100, 0, 0.4, "easeOutSine"); }; this.onRelease = function () { getURL ("http://armorgames.com/play/2267/warfare-1917", "_blank"); }; }
Instance of Symbol 49 MovieClip in Symbol 50 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { getURL ("http://armorgames.com/", "_blank"); }; }
Symbol 84 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 225
_root.gotoAndPlay("conArtistsLogo");
Symbol 122 MovieClip Frame 333
_root.gotoAndPlay("main");
Symbol 217 MovieClip Frame 1
stop();
Symbol 225 MovieClip [particle_dustShaft] Frame 10
stop();
Symbol 300 MovieClip [particle_fireball] Frame 13
stop();
Symbol 304 MovieClip [particle_cloudDust] Frame 9
stop();
Symbol 305 MovieClip [particle_fireball_mortar] Frame 10
stop();
Symbol 306 MovieClip [particle_dustShaft_mortar] Frame 11
stop();
Symbol 309 MovieClip [particle_dirt2_mortar] Frame 6
stop();
Symbol 310 MovieClip [particle_cloudDust_mortar] Frame 9
stop();
Symbol 314 MovieClip [particle_sparks] Frame 9
stop();
Symbol 318 MovieClip [particle_cloudDust_white] Frame 15
stop();
Symbol 321 MovieClip [particle_cloudDust_bullet] Frame 9
stop();
Symbol 322 MovieClip [particle_dustShaft_bullet] Frame 2
stop();
Symbol 329 MovieClip [artilleryStrike] Frame 1
stop();
Instance of Symbol 325 MovieClip in Symbol 329 MovieClip [artilleryStrike] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 329 MovieClip [artilleryStrike] Frame 2
_root.playSound("sound_artillery_fire");
Symbol 329 MovieClip [artilleryStrike] Frame 47
_root.playIncomingSound("artillery");
Symbol 329 MovieClip [artilleryStrike] Frame 152
this.attachMovie("artilleryStrikeCollision", "collision", 500); this.collision._visible = false; _root.artilleryExplosion(this._x, this._y); _root.artilleryScorchDecal(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "artillery"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "artillery");
Symbol 329 MovieClip [artilleryStrike] Frame 156
stop(); removeMovieClip(this);
Instance of Symbol 299 MovieClip in Symbol 333 MovieClip [particle_fireball_tank] Frame 1
onClipEvent (load) { this._rotation = random(360); this._xscale = (this._yscale = random(60) + 40); }
Symbol 333 MovieClip [particle_fireball_tank] Frame 50
stop(); removeMovieClip(this);
Symbol 334 MovieClip [gasStrikeAnim] Frame 1
_root.playSound("sound_mortar_fire");
Instance of Symbol 325 MovieClip in Symbol 334 MovieClip [gasStrikeAnim] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 334 MovieClip [gasStrikeAnim] Frame 152
_root.gasCollisions++; this.attachMovie("gasStrikeCollision", "collision" + _root.gasCollisions, 500 + _root.gasCollisions); this["collision" + _root.gasCollisions]._visible = false; this.xTarget = this._x; this.yTarget = this._y; _root.activeGas.push(this); _root.gasExplosion(this._x, this._y, this, this["collision" + _root.gasCollisions], this.ownerTeam);
Symbol 334 MovieClip [gasStrikeAnim] Frame 154
stop();
Symbol 334 MovieClip [gasStrikeAnim] Frame 156
removeMovieClip(this);
Symbol 338 MovieClip [gasCloud] Frame 11
stop();
Symbol 339 MovieClip [particle_dustShaft_grenade] Frame 11
stop();
Symbol 340 MovieClip [particle_cloudDust_grenade] Frame 9
stop();
Symbol 341 MovieClip [particle_fireball_grenade] Frame 10
stop();
Symbol 342 MovieClip [particle_dirt2_grenade] Frame 6
stop();
Symbol 343 MovieClip [antiTankStrike] Frame 1
stop();
Instance of Symbol 325 MovieClip in Symbol 343 MovieClip [antiTankStrike] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 343 MovieClip [antiTankStrike] Frame 2
_root.playSound("sound_artillery_fire");
Symbol 343 MovieClip [antiTankStrike] Frame 82
this.attachMovie("antiTankStrikeCollision", "collision", 500); this.collision._visible = false; _root.mortarExplosion(this._x, this._y); _root.artilleryScorchDecal(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "antiTank"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "antiTank");
Symbol 343 MovieClip [antiTankStrike] Frame 86
stop(); removeMovieClip(this);
Symbol 345 MovieClip [mineStrike] Frame 1
_root.playSound("sound_mine_click");
Instance of Symbol 325 MovieClip in Symbol 345 MovieClip [mineStrike] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 345 MovieClip [mineStrike] Frame 16
this.attachMovie("mortarStrikeCollision", "collision", 500); this.collision._visible = false; _root.mineExplosion(this._x, this._y); _root.mortarScorchDecal(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "mine"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "mine");
Symbol 345 MovieClip [mineStrike] Frame 20
stop(); removeMovieClip(this);
Symbol 346 MovieClip [mortarStrike] Frame 1
stop();
Instance of Symbol 325 MovieClip in Symbol 346 MovieClip [mortarStrike] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 346 MovieClip [mortarStrike] Frame 2
_root.playSound("sound_mortar_fire");
Symbol 346 MovieClip [mortarStrike] Frame 50
_root.playIncomingSound("mortar");
Symbol 346 MovieClip [mortarStrike] Frame 101
this.attachMovie("mortarStrikeCollision", "collision", 600); this.collision._visible = false; _root.mortarExplosion(this._x, this._y); _root.mortarScorchDecal(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "mortar"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "mortar");
Symbol 346 MovieClip [mortarStrike] Frame 105
stop(); removeMovieClip(this);
Instance of Symbol 325 MovieClip in Symbol 347 MovieClip [tankRound] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 347 MovieClip [tankRound] Frame 6
this.attachMovie("tankStrikeCollision", "collision", 600); this.collision._visible = false; _root.mortarExplosion(this._x, this._y); _root.mortarScorchDecal(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "tankShell"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "tankShell");
Symbol 347 MovieClip [tankRound] Frame 10
stop(); removeMovieClip(this);
Symbol 359 MovieClip Frame 1
stop();
Symbol 369 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 1
stop();
Symbol 403 MovieClip Frame 1
stop();
Symbol 415 MovieClip Frame 1
stop();
Instance of Symbol 411 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(random(10) + 1); }
Instance of Symbol 413 MovieClip "bloodSplat" in Symbol 415 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 427 MovieClip Frame 1
stop();
Instance of Symbol 413 MovieClip "bloodSplat" in Symbol 427 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 439 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 1
stop();
Instance of Symbol 442 MovieClip in Symbol 445 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 449 MovieClip Frame 1
stop();
Symbol 462 MovieClip Frame 1
stop();
Symbol 516 MovieClip Frame 4
stop();
Symbol 517 MovieClip Frame 1
stop();
Instance of Symbol 442 MovieClip in Symbol 517 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 516 MovieClip in Symbol 517 MovieClip Frame 2
onClipEvent (load) { this._visible = false; if (random(2) == 0) { this._visible = true; this._xscale = random(90) + 130; this._rotation = this._rotation + (random(4) - 2); } }
Symbol 549 MovieClip Frame 4
stop();
Symbol 550 MovieClip Frame 1
stop();
Instance of Symbol 442 MovieClip in Symbol 550 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 549 MovieClip in Symbol 550 MovieClip Frame 2
onClipEvent (load) { this._visible = false; if (random(2) == 0) { this._visible = true; this._xscale = random(90) + 130; this._rotation = this._rotation + (random(4) - 2); } }
Symbol 595 MovieClip Frame 32
stop();
Instance of Symbol 452 MovieClip "selectedRing" in Symbol 627 MovieClip [soldier] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 43 MovieClip "collision" in Symbol 627 MovieClip [soldier] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 43 MovieClip "backing" in Symbol 627 MovieClip [soldier] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 457 MovieClip "healthBar" in Symbol 627 MovieClip [soldier] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 627 MovieClip [soldier] Frame 19
this.animating = true; play();
Symbol 627 MovieClip [soldier] Frame 38
if ((((this.alive == true) && (this.changingToFire == false)) && (this.enteringTrench == false)) && (_root.game.state != "endBattle")) { gotoAndPlay ("rifle_run"); } else { stop(); this.moveAnim = false; }
Symbol 627 MovieClip [soldier] Frame 40
play(); this.animating = true;
Symbol 627 MovieClip [soldier] Frame 61
gotoAndPlay ("victoryStandingLoop");
Symbol 627 MovieClip [soldier] Frame 63
play(); this.animating = true;
Symbol 627 MovieClip [soldier] Frame 81
this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 85
play(); this.animating = true; this.changingPosition = true; this.inPosition = false;
Symbol 627 MovieClip [soldier] Frame 116
head.gasMask._visible = true;
Symbol 627 MovieClip [soldier] Frame 128
this.animating = false; this.gasMaskOn = true; this.changingPosition = false; stop();
Symbol 627 MovieClip [soldier] Frame 132
play(); this.animating = true; this.changingPosition = true; this.inPosition = false;
Symbol 627 MovieClip [soldier] Frame 137
head.gasMask._visible = false;
Symbol 627 MovieClip [soldier] Frame 168
this.animating = false; this.gasMaskOff = true; this.changingPosition = false; stop();
Symbol 627 MovieClip [soldier] Frame 175
this.animating = true; this.changingToEntrench = true; this.inFiringPosition = false; selectedRing.stopTween(); selectedRing._alpha = 0; healthBar.stopTween(); healthBar._alpha = 0;
Symbol 627 MovieClip [soldier] Frame 195
this.inTrench = true; this.changingToEntrench = false; this.enteringTrench = false; this.position = "trench";
Symbol 627 MovieClip [soldier] Frame 217
this.animating = false; this.inFiringPosition = true; stop();
Symbol 627 MovieClip [soldier] Frame 219
this.animating = true; this.changingToEntrench = true; this.inFiringPosition = false; selectedRing.stopTween(); selectedRing._alpha = 0; healthBar.stopTween(); healthBar._alpha = 0;
Symbol 627 MovieClip [soldier] Frame 239
this.inTrench = true; this.changingToEntrench = false; this.enteringTrench = false; this.position = "trench";
Symbol 627 MovieClip [soldier] Frame 261
this.animating = false; this.inFiringPosition = true; stop();
Symbol 627 MovieClip [soldier] Frame 265
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play(); play();
Symbol 627 MovieClip [soldier] Frame 317
this.animating = false; this.firing = false; stop();
Symbol 627 MovieClip [soldier] Frame 319
this.animating = true; selectedRing.stopTween(); selectedRing._alpha = 0; healthBar.stopTween(); healthBar._alpha = 0; this.changingToMove = true;
Instance of Symbol 452 MovieClip "selectedRing" in Symbol 627 MovieClip [soldier] Frame 319
onClipEvent (load) { this._visible = false; }
Symbol 627 MovieClip [soldier] Frame 340
this.animating = false; this.exitedTrench = true; this.inTrench = false; this.position = "standing"; this.changingToMove = false; stop();
Symbol 627 MovieClip [soldier] Frame 353
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play(); play();
Symbol 627 MovieClip [soldier] Frame 450
this.animating = false; this.firing = false; stop();
Symbol 627 MovieClip [soldier] Frame 451
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 544
this.firing = false; stop();
Symbol 627 MovieClip [soldier] Frame 545
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 548
this.animating = false; this.firing = false; stop();
Symbol 627 MovieClip [soldier] Frame 566
this.animating = true; play();
Symbol 627 MovieClip [soldier] Frame 596
gotoAndPlay ("victoryLoopTrench");
Symbol 627 MovieClip [soldier] Frame 600
this.animating = true; play();
Symbol 627 MovieClip [soldier] Frame 617
this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 620
this.animating = true; play();
Symbol 627 MovieClip [soldier] Frame 747
this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 750
this.animating = true; play();
Symbol 627 MovieClip [soldier] Frame 767
this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 769
this.animating = true; this.moveAnim = false; this.inMovingPosition = false; this.changingToFire = true;
Instance of Symbol 43 MovieClip "collision" in Symbol 627 MovieClip [soldier] Frame 769
onClipEvent (load) { this._visible = false; }
Symbol 627 MovieClip [soldier] Frame 784
this.animating = false; this.position = "prone"; this.inFiringPosition = true; this.changingToFire = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 787
this.animating = true; this.changingToMove = true; play();
Symbol 627 MovieClip [soldier] Frame 816
stop(); this.animating = false; this.position = "standing"; this.inMovingPosition = true; this.changingToMove = false;
Symbol 627 MovieClip [soldier] Frame 821
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 888
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 894
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 897
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 914
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 984
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 985
this.animating = true;
Instance of Symbol 43 MovieClip "rangeFinder" in Symbol 627 MovieClip [soldier] Frame 985
onClipEvent (load) { this._visible = false; }
Symbol 627 MovieClip [soldier] Frame 1001
stop(); this.animating = false;
Symbol 627 MovieClip [soldier] Frame 1003
this.animating = true; this.moveAnim = false; this.inMovingPosition = false; this.changingToFire = true;
Symbol 627 MovieClip [soldier] Frame 1011
stop(); this.animating = false; this.position = "crouch"; this.inFiringPosition = true; this.changingToFire = false;
Symbol 627 MovieClip [soldier] Frame 1022
this.animating = true; this.changingToMove = true; play();
Symbol 627 MovieClip [soldier] Frame 1030
this.position = "standing"; this.animating = false; this.inMovingPosition = true; this.changingToMove = false; stop();
Symbol 627 MovieClip [soldier] Frame 1038
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 1119
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 1120
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 1123
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 1140
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 1215
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 1216
this.animating = true; play();
Instance of Symbol 43 MovieClip "rangeFinder" in Symbol 627 MovieClip [soldier] Frame 1216
onClipEvent (load) { this._visible = false; }
Instance of Symbol 595 MovieClip in Symbol 627 MovieClip [soldier] Frame 1216
onClipEvent (load) { this._y = this._y + (random(10) - 5); }
Symbol 627 MovieClip [soldier] Frame 1248
stop(); this.animating = false;
Symbol 627 MovieClip [soldier] Frame 1249
this.animating = true; this.moveAnim = false; this.inMovingPosition = false; this.changingToFire = true;
Symbol 627 MovieClip [soldier] Frame 1254
this.position = "standing"; this.animating = false; this.inFiringPosition = true; this.changingToFire = false; stop();
Symbol 627 MovieClip [soldier] Frame 1268
stop();
Symbol 627 MovieClip [soldier] Frame 1278
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 1346
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 1350
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 1382
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 1386
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 1389
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 1409
this.animating = true; this.firing = true; this.moveAnim = false; weapon.muzzleFlash.play(); tracer.play();
Symbol 627 MovieClip [soldier] Frame 1476
this.firing = false; this.animating = false; stop();
Symbol 627 MovieClip [soldier] Frame 1477
this.animating = true; this.changingToMove = true; play();
Symbol 627 MovieClip [soldier] Frame 1482
this.position = "standing"; this.animating = false; this.inMovingPosition = true; this.changingToMove = false; stop();
Symbol 627 MovieClip [soldier] Frame 1494
this.animating = true; this.throwingGrenade = true; this.firing = true; play();
Symbol 627 MovieClip [soldier] Frame 1514
_root.throwGrenade(this.squadObjRef.enemyTarget.members[0], this, this.team);
Symbol 627 MovieClip [soldier] Frame 1535
this.throwingGrenade = false; this.animating = false; this.firing = false; gotoAndPlay ("rifle_fire_standing");
Symbol 627 MovieClip [soldier] Frame 1541
this.animating = true; play();
Instance of Symbol 439 MovieClip "helmet" in Symbol 627 MovieClip [soldier] Frame 1541
onClipEvent (load) { this._visible = false; }
Instance of Symbol 449 MovieClip "weapon" in Symbol 627 MovieClip [soldier] Frame 1541
onClipEvent (load) { this._visible = false; }
Instance of Symbol 43 MovieClip "rangeFinder" in Symbol 627 MovieClip [soldier] Frame 1541
onClipEvent (load) { this._visible = false; }
Symbol 627 MovieClip [soldier] Frame 1586
stop(); this.animating = false; this.cacheAsBitmap = true;
Symbol 627 MovieClip [soldier] Frame 1588
this.animating = true; play();
Symbol 627 MovieClip [soldier] Frame 1748
stop(); this.cacheAsBitmap = true;
Symbol 627 MovieClip [soldier] Frame 1754
this.animating = true; play();
Instance of Symbol 595 MovieClip in Symbol 627 MovieClip [soldier] Frame 1754
onClipEvent (load) { this._y = this._y + (random(20) - 10); }
Symbol 627 MovieClip [soldier] Frame 1779
stop(); this.animating = false; this.cacheAsBitmap = true;
Symbol 627 MovieClip [soldier] Frame 1782
this.animating = true; play();
Instance of Symbol 439 MovieClip "helmet" in Symbol 627 MovieClip [soldier] Frame 1782
onClipEvent (load) { this._visible = false; }
Instance of Symbol 449 MovieClip "weapon" in Symbol 627 MovieClip [soldier] Frame 1782
onClipEvent (load) { this._visible = false; }
Symbol 627 MovieClip [soldier] Frame 1793
stop(); this.animating = false; this.cacheAsBitmap = true;
Symbol 639 MovieClip Frame 1
_root.playSound("sound_tankExplosion"); _root.playSound("sound_tankExplosion_indivExplosion");
Symbol 639 MovieClip Frame 10
_root.playSound("sound_tankExplosion_indivExplosion");
Symbol 639 MovieClip Frame 26
_root.playSound("sound_tankExplosion_indivExplosion");
Symbol 639 MovieClip Frame 53
_root.playSound("sound_tankExplosion_indivExplosion");
Symbol 639 MovieClip Frame 78
_root.playSound("sound_tankExplosion_indivExplosion");
Symbol 639 MovieClip Frame 93
stop();
Symbol 640 MovieClip Frame 1
stop();
Symbol 648 MovieClip Frame 1
stop();
Symbol 648 MovieClip Frame 7
_parent.firingSecondary = true;
Symbol 648 MovieClip Frame 10
_parent.firingSecondary = false;
Symbol 650 MovieClip Frame 41
stop();
Symbol 651 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 7
_parent.firing = true;
Symbol 651 MovieClip Frame 103
_parent.firing = false;
Symbol 658 MovieClip Frame 1
stop();
Instance of Symbol 325 MovieClip in Symbol 658 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 811 MovieClip Frame 1
stop();
Instance of Symbol 811 MovieClip "fireAnim3" in Symbol 812 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + (random(60) - 20); this._xscale = random(60) + 70; this._yscale = random(60) + 70; }
Instance of Symbol 811 MovieClip "fireAnim1" in Symbol 812 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + (random(60) - 20); this._xscale = random(60) + 70; this._yscale = random(60) + 70; }
Symbol 817 MovieClip Frame 1
stop();
Instance of Symbol 811 MovieClip "fireAnim3" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + (random(60) - 20); this._xscale = random(60) + 70; this._yscale = random(60) + 70; }
Instance of Symbol 811 MovieClip "fireAnim2" in Symbol 820 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + (random(60) - 20); this._xscale = random(60) + 70; this._yscale = random(60) + 70; }
Symbol 821 MovieClip [tank] Frame 1
stop(); this.animating = false;
Instance of Symbol 43 MovieClip "collision" in Symbol 821 MovieClip [tank] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 457 MovieClip "healthBar" in Symbol 821 MovieClip [tank] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 812 MovieClip "damageClip" in Symbol 821 MovieClip [tank] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 821 MovieClip [tank] Frame 18
this.animating = false;
Instance of Symbol 820 MovieClip "damageClip" in Symbol 821 MovieClip [tank] Frame 18
onClipEvent (load) { this._visible = false; }
Instance of Symbol 833 MovieClip "continueCampaign" in Symbol 837 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 833 MovieClip "newCampaign" in Symbol 837 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 833 MovieClip "options" in Symbol 837 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 833 MovieClip "playMoreGames" in Symbol 837 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 833 MovieClip "howToPlay" in Symbol 837 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 833 MovieClip "skirmish" in Symbol 837 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 833 MovieClip "credits" in Symbol 837 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mainMenu(this._name); }
Instance of Symbol 833 MovieClip "low" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 833 MovieClip "medium" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 833 MovieClip "high" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 833 MovieClip "effectsOff" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 833 MovieClip "effectsOn" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 833 MovieClip "musicOff" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 833 MovieClip "musicOn" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_options(this._name); }
Instance of Symbol 846 MovieClip "backButton" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_optionsBack(this._name); }
Symbol 864 MovieClip Frame 1
stop();
Symbol 871 MovieClip Frame 1
stop();
Instance of Symbol 856 MovieClip "british" in Symbol 880 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_campaignSelect(this._name); }
Instance of Symbol 864 MovieClip "german" in Symbol 880 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_campaignSelect(this._name); }
Instance of Symbol 946 MovieClip "launch" in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mapScreen(this._name); }
Instance of Symbol 950 MovieClip "upgrades" in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mapScreen(this._name); }
Instance of Symbol 959 MovieClip "backToMainButt" in Symbol 960 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_mapScreen(this._name); }
Symbol 975 Button
on (release) { getURL ("mailto:con@armorgames.com"); }
Instance of Symbol 846 MovieClip "backButton" in Symbol 976 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "CLOSE"; this.onRollOver = function () { _root.playRollOverSound(); }; this.onRelease = function () { _root.playClickSound(); _root.hideCredits(); }; }
Instance of Symbol 846 MovieClip "backButton" in Symbol 991 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "CLOSE"; this.onRollOver = function () { _root.playRollOverSound(); }; this.onRelease = function () { _root.playClickSound(); _root.hideInstructions(); }; }
Instance of Symbol 959 MovieClip "backToMainButt" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 946 MovieClip "launch" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "british" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "german" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "easy" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "medium" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "hard" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "riflemen" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "assault" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "machineGun" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "sniper" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "officer" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "tank" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "mortar" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "artillery" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "gas" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "antiTank" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "AI_aggressive" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "AI_defensive" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "AI_balanced" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "map_short" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "map_medium" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "map_long" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "mines_few" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "mines_medium" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Instance of Symbol 999 MovieClip "mines_many" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { _root.buttonSetup_skirmish(this._name); }
Symbol 1036 MovieClip Frame 97
stop(); removeMovieClip(this);
Instance of Symbol 827 MovieClip "bg" in Symbol 1037 MovieClip [menu] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onRelease = function () { }; }
Instance of Symbol 847 MovieClip "options" in Symbol 1037 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 880 MovieClip "teamSelect" in Symbol 1037 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 976 MovieClip "credits" in Symbol 1037 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 991 MovieClip "instructions" in Symbol 1037 MovieClip [menu] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 43 MovieClip "blackOut" in Symbol 1042 MovieClip [dialogBox] Frame 1
onClipEvent (load) { this.onRelease = function () { }; this.useHandCursor = false; }
Symbol 1057 MovieClip Frame 1
stop();
Symbol 1061 MovieClip Frame 1
stop();
Symbol 1065 MovieClip Frame 1
stop();
Symbol 1069 MovieClip Frame 1
stop();
Symbol 1073 MovieClip Frame 1
stop();
Symbol 1077 MovieClip Frame 1
stop();
Symbol 1081 MovieClip Frame 1
stop();
Symbol 1085 MovieClip Frame 1
stop();
Symbol 1089 MovieClip Frame 1
stop();
Symbol 1099 MovieClip Frame 1
stop();
Symbol 1109 MovieClip Frame 1
stop();
Symbol 1113 MovieClip Frame 1
stop();
Symbol 1117 MovieClip Frame 1
stop();
Symbol 1121 MovieClip Frame 1
stop();
Symbol 1125 MovieClip Frame 1
stop();
Symbol 1129 MovieClip Frame 1
stop();
Symbol 1133 MovieClip Frame 1
stop();
Symbol 1137 MovieClip Frame 1
stop();
Symbol 1155 MovieClip Frame 1
stop();
Symbol 1159 MovieClip Frame 1
stop();
Symbol 1164 MovieClip Frame 1
stop();
Symbol 1168 MovieClip Frame 1
stop();
Symbol 1172 MovieClip Frame 1
stop();
Symbol 1176 MovieClip Frame 1
stop();
Symbol 1180 MovieClip Frame 1
stop();
Symbol 1181 MovieClip [upgrades] Frame 1
stop();
Instance of Symbol 43 MovieClip "backing" in Symbol 1181 MovieClip [upgrades] Frame 1
onClipEvent (load) { this.onRelease = function () { }; this.useHandCursor = false; }
Symbol 1200 MovieClip Frame 1
stop();
Symbol 1211 MovieClip Frame 1
stop();
Symbol 1212 MovieClip Frame 1
stop();
Instance of Symbol 43 MovieClip "blackOut" in Symbol 1217 MovieClip [unlockDialog] Frame 1
onClipEvent (load) { this.onRelease = function () { }; this.useHandCursor = false; }
Instance of Symbol 846 MovieClip "mainButton" in Symbol 1217 MovieClip [unlockDialog] Frame 1
onClipEvent (load) { _root.unlockInterfaceButton(this._name); }
Instance of Symbol 43 MovieClip "backing" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.onRelease = function () { }; this.useHandCursor = false; }
Instance of Symbol 1222 MovieClip "close" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "CLOSE"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1224 MovieClip "low" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "LOW"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1224 MovieClip "medium" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "MED"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1224 MovieClip "high" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "HIGH"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1224 MovieClip "sound_on" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "ON"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1224 MovieClip "sound_off" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "OFF"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1227 MovieClip "quitToMenu" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "QUIT TO MAIN MENU"; _root.buttonSetup_inGameMenu(this._name); }
Instance of Symbol 1227 MovieClip "quitBattle" in Symbol 1230 MovieClip [inGameMenu] Frame 1
onClipEvent (load) { this.buttonText.text = "QUIT BATTLE"; _root.buttonSetup_inGameMenu(this._name); }
Symbol 1234 MovieClip [gameCursor] Frame 1
stop();
Symbol 1239 MovieClip Frame 1
stop();
Instance of Symbol 1273 MovieClip in Symbol 1312 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "PLAY MORE GAMES"; this.onRelease = function () { getURL ("http://armorgames.com", "_blank"); }; }
Instance of Symbol 1273 MovieClip in Symbol 1312 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "MAIN MENU"; this.onRelease = function () { _root.saveGame(); _root.loadMenu(); _root.loadScreen.alphaTo(0, 1, "linear", 0, function () { removeMovieClip(this); }); }; }
Instance of Symbol 1273 MovieClip "viewStats" in Symbol 1323 MovieClip Frame 1
onClipEvent (load) { this.buttonText.text = "CAMPAIGN STATS"; this.onRelease = function () { _root.music_endBattleMusic.volumeTo(0, 5, "easeOutSine", 0, function () { loopambience.stop(); loopambienceRain.stop(); this.stop(); }); _root.loadScreen.campaignStats._visible = true; _root.loadScreen.ending.alphaTo(0, 2, "easeOutSine", 0, function () { _root.loadScreen.ending._visible = false; }); }; }
Instance of Symbol 1323 MovieClip in Symbol 1324 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; this.alphaTo(100, 0.5, "linear", 4); }
Symbol 1324 MovieClip Frame 79
stop();
Symbol 1325 MovieClip [loadScreen] Frame 1
stop();
Instance of Symbol 1239 MovieClip "bg" in Symbol 1325 MovieClip [loadScreen] Frame 1
onClipEvent (load) { this.onRollOver = function () { this.useHandCursor = false; }; }
Instance of Symbol 1312 MovieClip "campaignStats" in Symbol 1325 MovieClip [loadScreen] Frame 21
onClipEvent (load) { this._visible = false; }
Symbol 1349 MovieClip Frame 1
stop();
Symbol 1358 MovieClip Frame 1
stop();
Symbol 1366 MovieClip Frame 1
stop();
Symbol 1367 MovieClip Frame 1
stop();
Symbol 1368 MovieClip Frame 1
stop();
Symbol 1369 MovieClip [trenchInterface] Frame 1
stop();
Symbol 1376 MovieClip Frame 1
stop();
Symbol 1377 MovieClip [handGrenade] Frame 1
stop();
Instance of Symbol 1376 MovieClip in Symbol 1377 MovieClip [handGrenade] Frame 1
onClipEvent (load) { if (_parent.ownerTeam == "german") { this.gotoAndStop("stick"); } }
Symbol 1377 MovieClip [handGrenade] Frame 2
play();
Symbol 1377 MovieClip [handGrenade] Frame 41
_root.grenadeCollisions++; this.attachMovie("grenadeStrikeCollision", "collision", 500 + _root.grenadeCollisions); this.collision._visible = false; if (_root[_root.playerTeam.team + "_slot6_upgrade"].active == true) { this.collision._width = this.collision._width * 3; } _root.grenadeExplosion(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "grenade"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "grenade");
Symbol 1377 MovieClip [handGrenade] Frame 46
stop(); removeMovieClip(this);
Symbol 1377 MovieClip [handGrenade] Frame 48
play();
Symbol 1377 MovieClip [handGrenade] Frame 83
_root.grenadeCollisions++; this.attachMovie("grenadeStrikeCollision", "collision", 500 + _root.grenadeCollisions); this.collision._visible = false; if (_root[_root.playerTeam.team + "_slot6_upgrade"].active == true) { this.collision._width = this.collision._width * 3; } _root.grenadeExplosion(this._x, this._y); _root.explosiveHit(this, _root.compTeam.team, this.ownerTeam, "grenade"); _root.explosiveHit(this, _root.playerTeam.team, this.ownerTeam, "grenade");
Symbol 1377 MovieClip [handGrenade] Frame 89
stop(); removeMovieClip(this);
Symbol 1383 MovieClip Frame 1
this.gotoAndStop(random(2) + 1);
Instance of Symbol 1401 MovieClip "fullBlock" in Symbol 1402 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1401 MovieClip "whiteOut" in Symbol 1402 MovieClip Frame 1
/* no clip actions */
Symbol 1410 MovieClip Frame 1
stop();
Symbol 1413 MovieClip Frame 1
stop();
Symbol 1416 MovieClip Frame 1
stop();
Symbol 1422 MovieClip Frame 1
stop();
Symbol 1426 MovieClip Frame 1
stop();
Symbol 1427 MovieClip Frame 1
stop();
Symbol 1431 MovieClip Frame 1
stop();
Symbol 1433 MovieClip Frame 1
stop();
Symbol 1434 MovieClip Frame 1
stop();
Symbol 1438 MovieClip Frame 1
stop();
Symbol 1440 MovieClip Frame 1
stop();
Symbol 1441 MovieClip Frame 1
stop();
Symbol 1445 MovieClip Frame 1
stop();
Symbol 1447 MovieClip Frame 1
stop();
Symbol 1448 MovieClip Frame 1
stop();
Symbol 1450 MovieClip Frame 1
stop();
Symbol 1452 MovieClip Frame 1
stop();
Symbol 1453 MovieClip Frame 1
stop();
Symbol 1455 MovieClip Frame 1
stop();
Symbol 1457 MovieClip Frame 1
stop();
Symbol 1458 MovieClip Frame 1
stop();
Symbol 1461 MovieClip Frame 1
stop();
Symbol 1470 MovieClip Frame 1
stop();
Symbol 1502 MovieClip Frame 1
stop();
Instance of Symbol 1401 MovieClip "highlight_slot1" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1401 MovieClip "highlight_slot2" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1401 MovieClip "highlight_slot3" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1401 MovieClip "highlight_slot4" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1401 MovieClip "highlight_slot5" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1401 MovieClip "highlight_slot6" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1402 MovieClip "slot1" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1402 MovieClip "slot2" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1402 MovieClip "slot3" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1402 MovieClip "slot4" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1402 MovieClip "slot5" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1402 MovieClip "slot6" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup(this._name); }
Instance of Symbol 1402 MovieClip "supportSlot1" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup_fireSupport(this._name); }
Instance of Symbol 1402 MovieClip "supportSlot2" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup_fireSupport(this._name); }
Instance of Symbol 1402 MovieClip "supportSlot3" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup_fireSupport(this._name); }
Instance of Symbol 1402 MovieClip "supportSlot4" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup_fireSupport(this._name); }
Instance of Symbol 1479 MovieClip "menuButton" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { _root.buttonSetup_hudMenuButton(this._name); }
Instance of Symbol 1490 MovieClip "progressBarToolTip" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1493 MovieClip "toolTip" in Symbol 1504 MovieClip [hud] Frame 1
onClipEvent (load) { this._visible = false; this.onEnterFrame = function () { this._x = _root._xmouse + 10; this._y = _root._ymouse - 30; if (_root._xmouse > 750) { this._x = _root._xmouse - 100; } }; }
Instance of Symbol 1366 MovieClip "mainTrenchButton" in Symbol 1509 MovieClip [trench] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1513 MovieClip Frame 1
stop();
Symbol 1513 MovieClip Frame 41
gotoAndPlay(random(100) + 50);
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1526 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1526 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1526 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Symbol 1533 MovieClip [rainSplash] Frame 5
stop();
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash3" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1569 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1569 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash3" in Symbol 1569 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1581 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1594 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1594 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash3" in Symbol 1594 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1597 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1597 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash3" in Symbol 1597 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1602 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1602 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1606 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash3" in Symbol 1606 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1612 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1616 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1616 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Instance of Symbol 1513 MovieClip "flash1" in Symbol 1616 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(300)); }
Symbol 1691 MovieClip Frame 1
stop();
Instance of Symbol 306 MovieClip [particle_dustShaft_mortar] in Symbol 1691 MovieClip Frame 2
onClipEvent (load) { if (random(2) > 0) { this._xscale = -100; } }
Instance of Symbol 322 MovieClip [particle_dustShaft_bullet] in Symbol 1691 MovieClip Frame 2
onClipEvent (load) { if (random(2) > 0) { this._xscale = -100; } }
Instance of Symbol 339 MovieClip [particle_dustShaft_grenade] in Symbol 1691 MovieClip Frame 2
onClipEvent (load) { if (random(2) > 0) { this._xscale = -100; } }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [adBox]Uses:1
Symbol 3 GraphicUsed by:4 5 8 103 121 344 1378
Symbol 4 MovieClip [tankStrikeCollision]Uses:3
Symbol 5 MovieClip [mortarStrikeCollision]Uses:3
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [gasStrikeCollision]Uses:6
Symbol 8 MovieClip [artilleryStrikeCollision]Uses:3
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 MovieClip [panArrow]Uses:10Used by:1504
Symbol 12 MovieClip [blankMovie]Used by:1691
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:30
Symbol 15 FontUsed by:16 834 835 836 954 958 1228 1229 1406
Symbol 16 EditableTextUses:15Used by:30
Symbol 17 FontUsed by:18 24 39
Symbol 18 EditableTextUses:17Used by:30
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClipUses:21Used by:23
Symbol 23 MovieClipUses:19 22Used by:30
Symbol 24 TextUses:17Used by:30
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:29
Symbol 27 FontUsed by:28 32
Symbol 28 TextUses:27Used by:29
Symbol 29 MovieClipUses:26 28Used by:30
Symbol 30 MovieClipUses:14 16 18 23 24 29Used by:Timeline
Symbol 31 GraphicUsed by:35
Symbol 32 TextUses:27Used by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:32 33Used by:35
Symbol 35 MovieClipUses:31 34Used by:Timeline
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClipUses:37Used by:40
Symbol 39 EditableTextUses:17Used by:40
Symbol 40 MovieClipUses:38 39Used by:Timeline
Symbol 41 GraphicUsed by:50
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:50 627 821 837 847 976 991 1042 1181 1217 1230 1462 1463 1464 1465
Symbol 44 FontUsed by:45 46 48 845 868 869 870 874 876 877 955 956 1039 1040 1140 1141 1142 1215 1262 1272 1321 1322 1372 1481 1483 1491 1492 1497
Symbol 45 TextUses:44Used by:50
Symbol 46 TextUses:44Used by:50
Symbol 47 GraphicUsed by:49
Symbol 48 TextUses:44Used by:49
Symbol 49 MovieClipUses:47 48Used by:50
Symbol 50 MovieClipUses:41 43 45 46 49Used by:Timeline
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:54 89 122 1036 1324
Symbol 54 MovieClipUses:51 53Used by:89 122 1036 1324
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:55 56Used by:89 122 1036 1324
Symbol 58 GraphicUsed by:64
Symbol 59 GraphicUsed by:64
Symbol 60 GraphicUsed by:64
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:58 59 60 61 62 63Used by:89 122 1036 1324
Symbol 65 BitmapUsed by:66 67 68
Symbol 66 GraphicUses:65Used by:69
Symbol 67 GraphicUses:65Used by:69
Symbol 68 GraphicUses:65Used by:69
Symbol 69 MovieClipUses:66 67 68Used by:89 122 1036 1324
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClipUses:71Used by:89
Symbol 73 SoundUsed by:89
Symbol 74 SoundUsed by:89
Symbol 75 GraphicUsed by:89
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:89
Symbol 78 SoundUsed by:89
Symbol 79 SoundUsed by:89
Symbol 80 SoundUsed by:89
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:89
Symbol 83 GraphicUsed by:84
Symbol 84 ButtonUses:83Used by:89
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:89
Symbol 87 SoundUsed by:89
Symbol 88 SoundUsed by:89
Symbol 89 MovieClipUses:54 57 64 69 53 72 73 74 75 77 78 79 80 82 84 86 87 88 SS1Used by:Timeline
Symbol 90 GraphicUsed by:122
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:122
Symbol 94 GraphicUsed by:122
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClipUses:96Used by:122
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:122
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103 121
Symbol 103 MovieClipUses:3 102Used by:122
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:120
Symbol 106 GraphicUsed by:119
Symbol 107 GraphicUsed by:119
Symbol 108 GraphicUsed by:119
Symbol 109 GraphicUsed by:119
Symbol 110 GraphicUsed by:119
Symbol 111 GraphicUsed by:119
Symbol 112 GraphicUsed by:119
Symbol 113 GraphicUsed by:119
Symbol 114 GraphicUsed by:119
Symbol 115 GraphicUsed by:119
Symbol 116 GraphicUsed by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:106 107 108 109 110 111 112 113 114 115 116 117 118Used by:120
Symbol 120 MovieClipUses:105 119Used by:122
Symbol 121 MovieClipUses:3 102Used by:122
Symbol 122 MovieClipUses:54 90 93 94 97 57 64 69 53 100 103 120 121 SS2Used by:Timeline
Symbol 123 GraphicUsed by:217 457 1360 1691
Symbol 124 FontUsed by:125 218 324 1386 1387 1692
Symbol 125 EditableTextUses:124Used by:217
Symbol 126 Sound [music_lossMusic]Used by:217
Symbol 127 Sound [music_winMusic]Used by:217
Symbol 128 Sound [sound_menuMusic]Used by:217
Symbol 129 Sound [sound_mine_explosion2]Used by:217
Symbol 130 Sound [sound_mine_explosion1]Used by:217
Symbol 131 Sound [sound_tankExplosion_indivExplosion]Used by:217
Symbol 132 Sound [sound_tankExplosion]Used by:217
Symbol 133 Sound [sound_metalImpact]Used by:217
Symbol 134 Sound [sound_ambienceRain]Used by:217
Symbol 135 Sound [sound_incoming_artillery3]Used by:217
Symbol 136 Sound [sound_incoming_artillery2]Used by:217
Symbol 137 Sound [sound_incoming_artillery1]Used by:217
Symbol 138 Sound [sound_incoming_mortar3]Used by:217
Symbol 139 Sound [sound_incoming_mortar2]Used by:217
Symbol 140 Sound [sound_incoming_mortar1]Used by:217
Symbol 141 Sound [sound_voice_german_gas1]Used by:217
Symbol 142 Sound [sound_voice_british_gas1]Used by:217
Symbol 143 Sound [sound_soldierCough4]Used by:217
Symbol 144 Sound [sound_soldierCough3]Used by:217
Symbol 145 Sound [sound_soldierCough2]Used by:217
Symbol 146 Sound [sound_soldierCough1]Used by:217
Symbol 147 Sound [sound_cheer]Used by:217
Symbol 148 Sound [sound_voice_german_tank1]Used by:217
Symbol 149 Sound [sound_voice_british_tank2]Used by:217
Symbol 150 Sound [sound_voice_british_tank1]Used by:217
Symbol 151 Sound [sound_mine_click]Used by:217
Symbol 152 Sound [sound_voice_british_attack1]Used by:217
Symbol 153 Sound [sound_voice_british_machineGun2]Used by:217
Symbol 154 Sound [sound_voice_british_machineGun1]Used by:217
Symbol 155 Sound [sound_voice_german_machineGun2]Used by:217
Symbol 156 Sound [sound_voice_german_machineGun1]Used by:217
Symbol 157 Sound [sound_pistol_fire2]Used by:217
Symbol 158 Sound [sound_pistol_fire1]Used by:217
Symbol 159 Sound [sound_soldierDeath5]Used by:217
Symbol 160 Sound [sound_soldierDeath6]Used by:217
Symbol 161 Sound [sound_voice_german_incoming4]Used by:217
Symbol 162 Sound [sound_voice_british_sniper3]Used by:217
Symbol 163 Sound [sound_voice_british_sniper2]Used by:217
Symbol 164 Sound [sound_voice_british_incoming3]Used by:217
Symbol 165 Sound [sound_voice_british_incoming2]Used by:217
Symbol 166 Sound [sound_voice_british_incoming1]Used by:217
Symbol 167 Sound [sound_voice_german_incoming3]Used by:217
Symbol 168 Sound [sound_voice_german_advance5]Used by:217
Symbol 169 Sound [sound_voice_german_incoming1]Used by:217
Symbol 170 Sound [sound_voice_german_incoming2]Used by:217
Symbol 171 Sound [sound_voice_german_advance2]Used by:217
Symbol 172 Sound [sound_voice_german_advance3]Used by:217
Symbol 173 Sound [sound_voice_german_advance4]Used by:217
Symbol 174 Sound [sound_voice_german_sniper1]Used by:217
Symbol 175 Sound [sound_voice_german_sniper2]Used by:217
Symbol 176 Sound [sound_voice_british_sniper1]Used by:217
Symbol 177 Sound [sound_voice_german_advance1]Used by:217
Symbol 178 Sound [sound_voice_british_advance6]Used by:217
Symbol 179 Sound [sound_voice_british_advance5]Used by:217
Symbol 180 Sound [sound_voice_british_advance4]Used by:217
Symbol 181 Sound [sound_voice_british_advance3]Used by:217
Symbol 182 Sound [sound_voice_british_advance2]Used by:217
Symbol 183 Sound [sound_voice_british_advance1]Used by:217
Symbol 184 Sound [sound_testVoice]Used by:217
Symbol 185 Sound [sound_grenade_explosion2]Used by:217
Symbol 186 Sound [sound_grenade_explosion1]Used by:217
Symbol 187 Sound [sound_interface_rollOver]Used by:217
Symbol 188 Sound [sound_interface_click]Used by:217
Symbol 189 Sound [sound_tankMainGunFire]Used by:217
Symbol 190 Sound [sound_tankMoving]Used by:217
Symbol 191 Sound [sound_ricochetMetal2]Used by:217
Symbol 192 Sound [sound_ricochetMetal1]Used by:217
Symbol 193 Sound [sound_ambienceBattle]Used by:217
Symbol 194 Sound [sound_soldierDeath4]Used by:217
Symbol 195 Sound [sound_soldierDeath3]Used by:217
Symbol 196 Sound [sound_soldierDeath2]Used by:217
Symbol 197 Sound [sound_soldierDeath1]Used by:217
Symbol 198 Sound [sound_mortar_fire]Used by:217
Symbol 199 Sound [sound_artillery_fire]Used by:217
Symbol 200 Sound [sound_artillery_explosion1]Used by:217
Symbol 201 Sound [sound_artillery_explosion2]Used by:217
Symbol 202 Sound [sound_artillery_explosion3]Used by:217
Symbol 203 Sound [sound_bulletHit1]Used by:217
Symbol 204 Sound [sound_bulletHit2]Used by:217
Symbol 205 Sound [sound_enfield_fire1]Used by:217
Symbol 206 Sound [sound_enfield_fire2]Used by:217
Symbol 207 Sound [sound_enfieldSniper_fire1]Used by:217
Symbol 208 Sound [sound_enfieldSniper_fire2]Used by:217
Symbol 209 Sound [sound_lewis_fire1]Used by:217
Symbol 210 Sound [sound_lewis_fire2]Used by:217
Symbol 211 Sound [sound_mauser_fire1]Used by:217
Symbol 212 Sound [sound_mauser_fire2]Used by:217
Symbol 213 Sound [sound_mauserSniper_fire1]Used by:217
Symbol 214 Sound [sound_mauserSniper_fire2]Used by:217
Symbol 215 Sound [sound_mortar_explosion1]Used by:217
Symbol 216 Sound [sound_mortar_explosion2]Used by:217
Symbol 217 MovieClipUses:123 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216Used by:Timeline
Symbol 218 EditableTextUses:124Used by:1691
Symbol 219 BitmapUsed by:220 319
Symbol 220 GraphicUses:219Used by:221
Symbol 221 MovieClip [particle_dirt]Uses:220Used by:1691
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:224
Symbol 224 MovieClipUses:223Used by:225 306 322 339
Symbol 225 MovieClip [particle_dustShaft]Uses:224Used by:1691
Symbol 226 BitmapUsed by:227 307
Symbol 227 GraphicUses:226Used by:228
Symbol 228 MovieClip [particle_dirt2]Uses:227Used by:1691
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:231
Symbol 231 MovieClipUses:230Used by:300 305 341
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:299
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:299
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:299
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:299
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:299
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:299
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:299
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:299
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:299
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:299
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:299
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:299
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:299
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:299
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:299
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:299
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:299
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:299
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:299
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:299
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:299
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:299
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:299
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:299
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:299
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:299
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:299
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:299
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:299
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:299
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:299
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:299
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:298
Symbol 298 MovieClipUses:297Used by:299
Symbol 299 MovieClipUses:233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 298Used by:300 305 333 341
Symbol 300 MovieClip [particle_fireball]Uses:231 299Used by:1691
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:303
Symbol 303 MovieClipUses:302Used by:304 310 321 340
Symbol 304 MovieClip [particle_cloudDust]Uses:303Used by:1691
Symbol 305 MovieClip [particle_fireball_mortar]Uses:299 231Used by:1691
Symbol 306 MovieClip [particle_dustShaft_mortar]Uses:224Used by:1691
Symbol 307 GraphicUses:226Used by:308
Symbol 308 MovieClipUses:307Used by:309 342
Symbol 309 MovieClip [particle_dirt2_mortar]Uses:308Used by:1691
Symbol 310 MovieClip [particle_cloudDust_mortar]Uses:303Used by:1691
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:313
Symbol 313 MovieClipUses:312Used by:314
Symbol 314 MovieClip [particle_sparks]Uses:313Used by:1691
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:317
Symbol 317 MovieClipUses:316Used by:318
Symbol 318 MovieClip [particle_cloudDust_white]Uses:317Used by:1691
Symbol 319 GraphicUses:219Used by:320
Symbol 320 MovieClip [particle_dirt2_bullet]Uses:319Used by:1691
Symbol 321 MovieClip [particle_cloudDust_bullet]Uses:303Used by:1691
Symbol 322 MovieClip [particle_dustShaft_bullet]Uses:224Used by:1691
Symbol 323 GraphicUsed by:325
Symbol 324 EditableTextUses:124Used by:325
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Symbol 1405 MovieClipUses:1404Used by:1407
Symbol 1406 EditableTextUses:15Used by:1407
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Symbol 1408 GraphicUses:1196Used by:1409
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Symbol 1411 GraphicUses:1194Used by:1412
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Symbol 1422 MovieClipUses:1419 1421Used by:1427
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Symbol 1428 BitmapUsed by:1429
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Symbol 1430 MovieClipUses:1429Used by:1431
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Symbol 1435 BitmapUsed by:1436
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Symbol 1468 MovieClipUses:1467Used by:1470
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Symbol 1471 GraphicUsed by:1474
Symbol 1472 FontUsed by:1473
Symbol 1473 TextUses:1472Used by:1474
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Symbol 1475 BitmapUsed by:1476
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Symbol 1479 MovieClipUses:1478Used by:1504
Symbol 1480 MovieClipUses:866Used by:1490 1493
Symbol 1481 TextUses:44Used by:1490
Symbol 1482 EditableTextUses:1138Used by:1490
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Symbol 1489 GraphicUsed by:1490
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Symbol 1491 EditableTextUses:44Used by:1493
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Symbol 1493 MovieClipUses:1480 1491 1492Used by:1504
Symbol 1494 GraphicUsed by:1495
Symbol 1495 MovieClipUses:1494Used by:1502
Symbol 1496 EditableTextUses:1138Used by:1502
Symbol 1497 EditableTextUses:44Used by:1502
Symbol 1498 GraphicUsed by:1501
Symbol 1499 GraphicUsed by:1501
Symbol 1500 GraphicUsed by:1501
Symbol 1501 ButtonUses:1498 1499 1500Used by:1502
Symbol 1502 MovieClipUses:1495 1496 1497 1501Used by:1503
Symbol 1503 MovieClipUses:1502Used by:1504
Symbol 1504 MovieClip [hud]Uses:1392 1407 1401 996 1410 1413 1416 11 1427 1434 1441 1448 1453 1458 1461 1402 1474 1476 1479 1490 1493 1503Used by:1691
Symbol 1505 BitmapUsed by:1506 1534 1566 1571 1583 1608 1614 1618 1630 1646 1666 1675 1685
Symbol 1506 GraphicUses:1505Used by:1526
Symbol 1507 BitmapUsed by:1508
Symbol 1508 GraphicUses:1507Used by:1509
Symbol 1509 MovieClip [trench]Uses:1508 1366Used by:1526 1691
Symbol 1510 GraphicUsed by:1526
Symbol 1511 GraphicUsed by:1512
Symbol 1512 MovieClipUses:1511Used by:1513
Symbol 1513 MovieClipUses:1512Used by:1526 1564 1569 1581 1594 1597 1602 1606 1612 1616
Symbol 1514 BitmapUsed by:1515 1620 1624 1632 1633 1639 1642 1648 1649 1654 1659 1663
Symbol 1515 GraphicUses:1514Used by:1516 1669
Symbol 1516 MovieClipUses:1515Used by:1526 1564 1569 1581 1594 1597 1602 1606 1612
Symbol 1517 BitmapUsed by:1518
Symbol 1518 GraphicUses:1517Used by:1519
Symbol 1519 MovieClipUses:1518Used by:1526 1564 1569 1581 1594 1597 1602 1606 1612 1616 1628 1637 1644 1651 1655 1660 1664 1669 1673 1679 1683 1689
Symbol 1520 BitmapUsed by:1521
Symbol 1521 GraphicUses:1520Used by:1522
Symbol 1522 MovieClipUses:1521Used by:1526 1564 1569 1581 1594 1597 1602 1606 1612 1616 1628 1637 1644 1651 1655 1660 1664 1669 1673 1679 1683 1689
Symbol 1523 BitmapUsed by:1524
Symbol 1524 GraphicUses:1523Used by:1525
Symbol 1525 MovieClipUses:1524Used by:1526 1564 1569 1581 1594 1597 1602 1606 1612 1616 1628 1637 1644 1651 1655 1660 1664 1669 1673 1679 1683 1689
Symbol 1526 MovieClipUses:1506 1509 1510 1513 1516 1519 811 1522 1525Used by:1527
Symbol 1527 MovieClip [testMap]Uses:1526Used by:1691
Symbol 1528 GraphicUsed by:1529
Symbol 1529 MovieClipUses:1528Used by:1530
Symbol 1530 MovieClip [rainDrop]Uses:1529Used by:1691
Symbol 1531 GraphicUsed by:1532
Symbol 1532 MovieClipUses:1531Used by:1533
Symbol 1533 MovieClip [rainSplash]Uses:1532Used by:1691
Symbol 1534 GraphicUses:1505Used by:1564
Symbol 1535 GraphicUsed by:1564
Symbol 1536 BitmapUsed by:1537 1568 1574 1604 1605 1611 1621 1622 1623 1624 1633 1635 1636 1639 1641 1643 1648 1653 1658 1659 1662 1668 1672 1677 1678 1682 1687 1688
Symbol 1537 GraphicUses:1536Used by:1564 1569 1594 1597 1602 1616 1673 1689
Symbol 1538 BitmapUsed by:1539 1573 1610 1620 1625 1634 1640 1642 1649 1650 1654
Symbol 1539 GraphicUses:1538Used by:1564 1581 1597 1602 1655
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Symbol 1542 MovieClipUses:1541Used by:1564 1569 1581 1594 1597 1606 1612 1628 1644 1651 1655 1660 1664 1669 1683
Symbol 1543 BitmapUsed by:1544
Symbol 1544 GraphicUses:1543Used by:1545
Symbol 1545 MovieClipUses:1544Used by:1564 1569 1581 1594 1597 1602 1606 1612 1644 1651 1655 1660 1664 1669 1673
Symbol 1546 BitmapUsed by:1547
Symbol 1547 GraphicUses:1546Used by:1548
Symbol 1548 MovieClipUses:1547Used by:1564 1569 1581 1594 1597 1606 1612 1628 1637 1644 1651 1655 1660 1664 1669
Symbol 1549 BitmapUsed by:1550
Symbol 1550 GraphicUses:1549Used by:1551
Symbol 1551 MovieClipUses:1550Used by:1564 1569 1581 1594 1597 1602 1606 1637 1644 1651 1655 1660 1664 1669 1673
Symbol 1552 BitmapUsed by:1553
Symbol 1553 GraphicUses:1552Used by:1554
Symbol 1554 MovieClipUses:1553Used by:1564 1569 1581 1594 1597 1602 1612 1628 1644 1651 1660 1664 1669 1673
Symbol 1555 BitmapUsed by:1556
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Symbol 1557 MovieClipUses:1556Used by:1564 1569 1581 1594 1602 1606 1612 1628 1637 1644 1651 1655 1660 1664 1669 1673 1683 1689
Symbol 1558 BitmapUsed by:1559
Symbol 1559 GraphicUses:1558Used by:1560
Symbol 1560 MovieClipUses:1559Used by:1564 1569 1581 1594 1597 1602 1606 1612 1616 1637 1644 1651 1655 1660 1664 1669 1679 1683 1689
Symbol 1561 BitmapUsed by:1562
Symbol 1562 GraphicUses:1561Used by:1563
Symbol 1563 MovieClipUses:1562Used by:1564 1569 1581 1594 1606 1612 1616 1628 1637 1644 1651 1655 1660 1664 1669 1673 1679 1683 1689
Symbol 1564 MovieClipUses:1534 1535 1513 1519 1522 1525 1537 1539 1516 1542 1545 1548 1551 1554 1557 1560 1563Used by:1565
Symbol 1565 MovieClip [map_british_9]Uses:1564Used by:1691
Symbol 1566 GraphicUses:1505Used by:1569
Symbol 1567 GraphicUsed by:1569
Symbol 1568 GraphicUses:1536Used by:1569
Symbol 1569 MovieClipUses:1566 1567 1513 1522 1516 1525 1519 1537 1568 1542 1545 1548 1551 1554 1557 1560 1563Used by:1570
Symbol 1570 MovieClip [map_british_8]Uses:1569Used by:1691
Symbol 1571 GraphicUses:1505Used by:1581
Symbol 1572 GraphicUsed by:1581
Symbol 1573 GraphicUses:1538Used by:1581 1655
Symbol 1574 GraphicUses:1536Used by:1581 1594 1597
Symbol 1575 BitmapUsed by:1576
Symbol 1576 GraphicUses:1575Used by:1577
Symbol 1577 MovieClipUses:1576Used by:1581 1594 1602 1606 1612 1616 1628 1637 1655 1664 1669 1679 1683 1689
Symbol 1578 BitmapUsed by:1579
Symbol 1579 GraphicUses:1578Used by:1580
Symbol 1580 MovieClipUses:1579Used by:1581 1594 1602 1612 1616 1628 1655 1669 1673 1679
Symbol 1581 MovieClipUses:1571 1572 1513 1522 1519 1573 1539 1516 1574 1525 1577 1542 1545 1548 1551 1554 1557 1580 1560 1563Used by:1582
Symbol 1582 MovieClip [map_british_7]Uses:1581Used by:1691
Symbol 1583 GraphicUses:1505Used by:1594 1597 1602 1606 1683
Symbol 1584 GraphicUsed by:1594
Symbol 1585 BitmapUsed by:1586
Symbol 1586 GraphicUses:1585Used by:1587
Symbol 1587 MovieClipUses:1586Used by:1594 1612 1616 1628 1655 1669 1673
Symbol 1588 BitmapUsed by:1589
Symbol 1589 GraphicUses:1588Used by:1590
Symbol 1590 MovieClipUses:1589Used by:1594 1655 1660 1664 1669
Symbol 1591 BitmapUsed by:1592
Symbol 1592 GraphicUses:1591Used by:1593
Symbol 1593 MovieClipUses:1592Used by:1594 1597 1606 1616 1628 1669 1683
Symbol 1594 MovieClipUses:1583 1584 1513 1519 1522 1537 1525 1516 1574 1557 1542 1545 1580 1587 1548 1551 1590 1577 1593 1560 1563 1554Used by:1595
Symbol 1595 MovieClip [map_british_6]Uses:1594Used by:1691
Symbol 1596 GraphicUsed by:1597
Symbol 1597 MovieClipUses:1583 1596 1513 1574 1519 1539 1522 1537 1516 1525 1551 1542 1560 1548 1545 1554 1593Used by:1598
Symbol 1598 MovieClip [map_british_5]Uses:1597Used by:1691
Symbol 1599 GraphicUsed by:1602 1606
Symbol 1600 BitmapUsed by:1601 1672
Symbol 1601 GraphicUses:1600Used by:1602
Symbol 1602 MovieClipUses:1583 1599 1513 1522 1537 1519 1539 1601 1516 1525 1551 1580 1545 1557 1560 1577 1554Used by:1603
Symbol 1603 MovieClip [map_british_4]Uses:1602Used by:1691
Symbol 1604 GraphicUses:1536Used by:1606
Symbol 1605 GraphicUses:1536Used by:1606
Symbol 1606 MovieClipUses:1583 1599 1513 1604 1522 1519 1605 1516 1525 1542 1577 1548 1560 1545 1563 1551 1557 1593Used by:1607
Symbol 1607 MovieClip [map_british_3]Uses:1606Used by:1691
Symbol 1608 GraphicUses:1505Used by:1612
Symbol 1609 GraphicUsed by:1612
Symbol 1610 GraphicUses:1538Used by:1612
Symbol 1611 GraphicUses:1536Used by:1612
Symbol 1612 MovieClipUses:1608 1609 1513 1522 1519 1610 1611 1516 1525 1548 1557 1545 1580 1587 1554 1560 1577 1563 1542Used by:1613
Symbol 1613 MovieClip [map_british_2]Uses:1612Used by:1691
Symbol 1614 GraphicUses:1505Used by:1616 1673
Symbol 1615 GraphicUsed by:1616 1679
Symbol 1616 MovieClipUses:1614 1615 1513 1537 1519 1522 1525 1580 1577 1593 1560 1587 1563Used by:1617
Symbol 1617 MovieClip [map_british_1]Uses:1616Used by:1691
Symbol 1618 GraphicUses:1505Used by:1628 1660 1664
Symbol 1619 GraphicUsed by:1628
Symbol 1620 GraphicUses:1538 1514Used by:1628
Symbol 1621 GraphicUses:1536Used by:1628 1637 1651 1660
Symbol 1622 GraphicUses:1536Used by:1628
Symbol 1623 GraphicUses:1536Used by:1628
Symbol 1624 GraphicUses:1536 1514Used by:1628
Symbol 1625 GraphicUses:1538Used by:1628 1637
Symbol 1626 GraphicUsed by:1627
Symbol 1627 MovieClipUses:1626Used by:1628 1637 1644 1651 1679
Symbol 1628 MovieClipUses:1618 1619 1522 1620 1519 1621 1622 1623 1624 1625 1525 1627 1542 1548 1554 1577 1557 1593 1580 1587 1563Used by:1629
Symbol 1629 MovieClip [map_german_9]Uses:1628Used by:1691
Symbol 1630 GraphicUses:1505Used by:1637 1644 1655
Symbol 1631 GraphicUsed by:1637 1644 1655
Symbol 1632 GraphicUses:1514Used by:1637
Symbol 1633 GraphicUses:1536 1514Used by:1637
Symbol 1634 GraphicUses:1538Used by:1637 1651
Symbol 1635 GraphicUses:1536Used by:1637
Symbol 1636 GraphicUses:1536Used by:1637 1651 1660
Symbol 1637 MovieClipUses:1630 1631 1519 1522 1632 1633 1634 1635 1636 1625 1621 1525 1627 1548 1551 1577 1557 1560 1563Used by:1638
Symbol 1638 MovieClip [map_german_8]Uses:1637Used by:1691
Symbol 1639 GraphicUses:1536 1514Used by:1644
Symbol 1640 GraphicUses:1538Used by:1644
Symbol 1641 GraphicUses:1536Used by:1644 1655 1664
Symbol 1642 GraphicUses:1514 1538Used by:1644
Symbol 1643 GraphicUses:1536Used by:1644 1655 1664 1669
Symbol 1644 MovieClipUses:1630 1631 1519 1522 1639 1640 1641 1642 1643 1525 1627 1542 1548 1551 1554 1557 1560 1563 1545Used by:1645
Symbol 1645 MovieClip [map_german_7]Uses:1644Used by:1691
Symbol 1646 GraphicUses:1505Used by:1651
Symbol 1647 GraphicUsed by:1651
Symbol 1648 GraphicUses:1536 1514Used by:1651
Symbol 1649 GraphicUses:1514 1538Used by:1651
Symbol 1650 GraphicUses:1538Used by:1651
Symbol 1651 MovieClipUses:1646 1647 1519 1522 1648 1634 1636 1649 1621 1650 1525 1627 1542 1548 1551 1554 1557 1560 1563 1545Used by:1652
Symbol 1652 MovieClip [map_german_6]Uses:1651Used by:1691
Symbol 1653 GraphicUses:1536Used by:1655
Symbol 1654 GraphicUses:1538 1514Used by:1655
Symbol 1655 MovieClipUses:1630 1631 1519 1522 1653 1641 1573 1643 1539 1525 1654 1542 1548 1551 1545 1590 1577 1557 1580 1587 1560 1563Used by:1656
Symbol 1656 MovieClip [map_german_5]Uses:1655Used by:1691
Symbol 1657 GraphicUsed by:1660 1664
Symbol 1658 GraphicUses:1536Used by:1660
Symbol 1659 GraphicUses:1514 1536Used by:1660
Symbol 1660 MovieClipUses:1618 1657 1519 1522 1658 1525 1659 1636 1621 1542 1548 1551 1590 1554 1545 1557 1560 1563Used by:1661
Symbol 1661 MovieClip [map_german_4]Uses:1660Used by:1691
Symbol 1662 GraphicUses:1536Used by:1664
Symbol 1663 GraphicUses:1514Used by:1664
Symbol 1664 MovieClipUses:1618 1657 1519 1662 1522 1641 1525 1663 1643 1542 1548 1551 1590 1554 1577 1557 1560 1563 1545Used by:1665
Symbol 1665 MovieClip [map_german_3]Uses:1664Used by:1691
Symbol 1666 GraphicUses:1505Used by:1669
Symbol 1667 GraphicUsed by:1669
Symbol 1668 GraphicUses:1536Used by:1669
Symbol 1669 MovieClipUses:1666 1667 1668 1522 1643 1519 1525 1515 1593 1542 1548 1551 1590 1554 1577 1580 1587 1557 1560 1563 1545Used by:1670
Symbol 1670 MovieClip [map_german_2]Uses:1669Used by:1691
Symbol 1671 GraphicUsed by:1673
Symbol 1672 GraphicUses:1536 1600Used by:1673
Symbol 1673 MovieClipUses:1614 1671 1537 1519 1525 1522 1672 1545 1587 1557 1551 1563 1580 1554Used by:1674
Symbol 1674 MovieClip [map_german_1]Uses:1673Used by:1691
Symbol 1675 GraphicUses:1505Used by:1676
Symbol 1676 MovieClipUses:1675Used by:1679
Symbol 1677 GraphicUses:1536Used by:1679
Symbol 1678 GraphicUses:1536Used by:1679
Symbol 1679 MovieClipUses:1676 1615 1519 1677 1522 1525 1678 1580 1577 1560 1563 1627Used by:1680
Symbol 1680 MovieClip [skirmishMap_short]Uses:1679Used by:1691
Symbol 1681 GraphicUsed by:1683
Symbol 1682 GraphicUses:1536Used by:1683
Symbol 1683 MovieClipUses:1583 1681 1682 1522 1519 1525 1577 1560 1563 1542 1557 1593Used by:1684
Symbol 1684 MovieClip [skirmishMap_medium]Uses:1683Used by:1691
Symbol 1685 GraphicUses:1505Used by:1689
Symbol 1686 GraphicUsed by:1689
Symbol 1687 GraphicUses:1536Used by:1689
Symbol 1688 GraphicUses:1536Used by:1689
Symbol 1689 MovieClipUses:1685 1686 1687 1522 1519 1688 1525 1537 1577 1560 1563 1557Used by:1690
Symbol 1690 MovieClip [skirmishMap_long]Uses:1689Used by:1691
Symbol 1691 MovieClipUses:123 218 221 225 228 300 304 305 306 309 310 314 318 320 321 322 329 332 333 334 338 339 340 341 342 343 344 345 346 347 355 627 630 634 821 824 1037 1042 1181 12 1217 1230 1234 1325 1369 1373 1377 1378 1384 1388 1504 1527 1509 1530 1533 1565 1570 1582 1595 1598 1603 1607 1613 1617 1629 1638 1645 1652 1656 1661 1665 1670 1674 1680 1684 1690Used by:Timeline
Symbol 1692 EditableTextUses:124Used by:1693
Symbol 1693 MovieClip [fpsChecker]Uses:1692Used by:Timeline
Streaming Sound 1Used by:Symbol 89 MovieClip
Streaming Sound 2Used by:Symbol 122 MovieClip
Streaming Sound 3Used by:Symbol 1036 MovieClip

Instance Names

"preLoaderCombo"Frame 1Symbol 30 MovieClip
"preloaderPlayButton"Frame 1Symbol 35 MovieClip
"mainAd"Frame 1Symbol 40 MovieClip
"securityImage"Frame 1Symbol 50 MovieClip
"armorAnim"Frame 2Symbol 89 MovieClip
"loadBar"Symbol 29 MovieClip Frame 1Symbol 26 MovieClip
"versionNumber"Symbol 30 MovieClip Frame 1Symbol 16 EditableText
"percentageTotal"Symbol 30 MovieClip Frame 1Symbol 18 EditableText
"preloader"Symbol 30 MovieClip Frame 1Symbol 29 MovieClip
"playText"Symbol 35 MovieClip Frame 1Symbol 34 MovieClip
"hintText"Symbol 40 MovieClip Frame 5Symbol 39 EditableText
"bloodSplat"Symbol 415 MovieClip Frame 1Symbol 413 MovieClip
"bloodSplat"Symbol 427 MovieClip Frame 1Symbol 413 MovieClip
"muzzleFlash"Symbol 449 MovieClip Frame 1Symbol 445 MovieClip
"backing"Symbol 457 MovieClip Frame 1Symbol 454 MovieClip
"bar"Symbol 457 MovieClip Frame 1Symbol 456 MovieClip
"back_foot"Symbol 627 MovieClip [soldier] Frame 1Symbol 359 MovieClip
"back_lowerLeg"Symbol 627 MovieClip [soldier] Frame 1Symbol 369 MovieClip
"back_upperLeg"Symbol 627 MovieClip [soldier] Frame 1Symbol 381 MovieClip
"front_foot"Symbol 627 MovieClip [soldier] Frame 1Symbol 359 MovieClip
"front_lowerLeg"Symbol 627 MovieClip [soldier] Frame 1Symbol 369 MovieClip
"front_upperLeg"Symbol 627 MovieClip [soldier] Frame 1Symbol 381 MovieClip
"back_lowerArm"Symbol 627 MovieClip [soldier] Frame 1Symbol 392 MovieClip
"back_upperArm"Symbol 627 MovieClip [soldier] Frame 1Symbol 403 MovieClip
"head"Symbol 627 MovieClip [soldier] Frame 1Symbol 415 MovieClip
"torso"Symbol 627 MovieClip [soldier] Frame 1Symbol 427 MovieClip
"helmet"Symbol 627 MovieClip [soldier] Frame 1Symbol 439 MovieClip
"weapon"Symbol 627 MovieClip [soldier] Frame 1Symbol 449 MovieClip
"front_lowerArm"Symbol 627 MovieClip [soldier] Frame 1Symbol 392 MovieClip
"front_upperArm"Symbol 627 MovieClip [soldier] Frame 1Symbol 403 MovieClip
"selectedRing"Symbol 627 MovieClip [soldier] Frame 1Symbol 452 MovieClip
"collision"Symbol 627 MovieClip [soldier] Frame 1Symbol 43 MovieClip
"backing"Symbol 627 MovieClip [soldier] Frame 1Symbol 43 MovieClip
"healthBar"Symbol 627 MovieClip [soldier] Frame 1Symbol 457 MovieClip
"officerStar"Symbol 627 MovieClip [soldier] Frame 1Symbol 462 MovieClip
"selectedRing"Symbol 627 MovieClip [soldier] Frame 175Symbol 452 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 265Symbol 517 MovieClip
"selectedRing"Symbol 627 MovieClip [soldier] Frame 319Symbol 452 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 353Symbol 517 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 451Symbol 550 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 545Symbol 517 MovieClip
"collision"Symbol 627 MovieClip [soldier] Frame 769Symbol 43 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 821Symbol 517 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 914Symbol 550 MovieClip
"rangeFinder"Symbol 627 MovieClip [soldier] Frame 985Symbol 43 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 1038Symbol 517 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 1140Symbol 550 MovieClip
"rangeFinder"Symbol 627 MovieClip [soldier] Frame 1216Symbol 43 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 1278Symbol 517 MovieClip
"tracer"Symbol 627 MovieClip [soldier] Frame 1409Symbol 550 MovieClip
"helmet"Symbol 627 MovieClip [soldier] Frame 1541Symbol 439 MovieClip
"weapon"Symbol 627 MovieClip [soldier] Frame 1541Symbol 449 MovieClip
"rangeFinder"Symbol 627 MovieClip [soldier] Frame 1541Symbol 43 MovieClip
"helmet"Symbol 627 MovieClip [soldier] Frame 1588Symbol 439 MovieClip
"weapon"Symbol 627 MovieClip [soldier] Frame 1588Symbol 449 MovieClip
"helmet"Symbol 627 MovieClip [soldier] Frame 1782Symbol 439 MovieClip
"weapon"Symbol 627 MovieClip [soldier] Frame 1782Symbol 449 MovieClip
"exp"Symbol 634 MovieClip [xpIcon] Frame 1Symbol 633 EditableText
"tagNumber"Symbol 644 MovieClip Frame 1Symbol 643 EditableText
"fireAnim"Symbol 811 MovieClip Frame 1Symbol 810 MovieClip
"fireAnim3"Symbol 812 MovieClip Frame 1Symbol 811 MovieClip
"fireAnim1"Symbol 812 MovieClip Frame 1Symbol 811 MovieClip
"fireAnim3"Symbol 820 MovieClip Frame 1Symbol 811 MovieClip
"fireAnim2"Symbol 820 MovieClip Frame 1Symbol 811 MovieClip
"tankBody"Symbol 821 MovieClip [tank] Frame 1Symbol 640 MovieClip
"tag"Symbol 821 MovieClip [tank] Frame 1Symbol 644 MovieClip
"secondGun"Symbol 821 MovieClip [tank] Frame 1Symbol 648 MovieClip
"tracer"Symbol 821 MovieClip [tank] Frame 1Symbol 517 MovieClip
"mainGun"Symbol 821 MovieClip [tank] Frame 1Symbol 651 MovieClip
"collision"Symbol 821 MovieClip [tank] Frame 1Symbol 43 MovieClip
"healthBar"Symbol 821 MovieClip [tank] Frame 1Symbol 457 MovieClip
"ricochet6"Symbol 821 MovieClip [tank] Frame 1Symbol 658 MovieClip
"ricochet10"Symbol 821 MovieClip [tank] Frame 1Symbol 658 MovieClip
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"trench1"Symbol 1526 MovieClip Frame 1Symbol 1509 MovieClip [trench]
"flash1"Symbol 1526 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1526 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1526 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1527 MovieClip [testMap] Frame 1Symbol 1526 MovieClip
"flash1"Symbol 1564 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1564 MovieClip Frame 1Symbol 1513 MovieClip
"flash3"Symbol 1564 MovieClip Frame 1Symbol 1513 MovieClip
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"flash1"Symbol 1569 MovieClip Frame 1Symbol 1513 MovieClip
"flash3"Symbol 1569 MovieClip Frame 1Symbol 1513 MovieClip
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"flash1"Symbol 1594 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1594 MovieClip Frame 1Symbol 1513 MovieClip
"flash3"Symbol 1594 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1595 MovieClip [map_british_6] Frame 1Symbol 1594 MovieClip
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"flash1"Symbol 1597 MovieClip Frame 1Symbol 1513 MovieClip
"flash3"Symbol 1597 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1598 MovieClip [map_british_5] Frame 1Symbol 1597 MovieClip
"flash1"Symbol 1602 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1602 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1603 MovieClip [map_british_4] Frame 1Symbol 1602 MovieClip
"flash1"Symbol 1606 MovieClip Frame 1Symbol 1513 MovieClip
"flash3"Symbol 1606 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1607 MovieClip [map_british_3] Frame 1Symbol 1606 MovieClip
"flash1"Symbol 1612 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1613 MovieClip [map_british_2] Frame 1Symbol 1612 MovieClip
"flash1"Symbol 1616 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1616 MovieClip Frame 1Symbol 1513 MovieClip
"flash1"Symbol 1616 MovieClip Frame 1Symbol 1513 MovieClip
"bg"Symbol 1617 MovieClip [map_british_1] Frame 1Symbol 1616 MovieClip
"bg"Symbol 1629 MovieClip [map_german_9] Frame 1Symbol 1628 MovieClip
"bg"Symbol 1638 MovieClip [map_german_8] Frame 1Symbol 1637 MovieClip
"bg"Symbol 1645 MovieClip [map_german_7] Frame 1Symbol 1644 MovieClip
"bg"Symbol 1652 MovieClip [map_german_6] Frame 1Symbol 1651 MovieClip
"bg"Symbol 1656 MovieClip [map_german_5] Frame 1Symbol 1655 MovieClip
"bg"Symbol 1661 MovieClip [map_german_4] Frame 1Symbol 1660 MovieClip
"bg"Symbol 1665 MovieClip [map_german_3] Frame 1Symbol 1664 MovieClip
"bg"Symbol 1670 MovieClip [map_german_2] Frame 1Symbol 1669 MovieClip
"bg"Symbol 1674 MovieClip [map_german_1] Frame 1Symbol 1673 MovieClip
"bg"Symbol 1680 MovieClip [skirmishMap_short] Frame 1Symbol 1679 MovieClip
"bg"Symbol 1684 MovieClip [skirmishMap_medium] Frame 1Symbol 1683 MovieClip
"bg"Symbol 1690 MovieClip [skirmishMap_long] Frame 1Symbol 1689 MovieClip
"upgrades"Symbol 1691 MovieClip Frame 2Symbol 1181 MovieClip [upgrades]
"trench0"Symbol 1691 MovieClip Frame 2Symbol 1509 MovieClip [trench]
"fpsText"Symbol 1693 MovieClip [fpsChecker] Frame 1Symbol 1692 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "adBox"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tankStrikeCollision"
ExportAssets (56)Timeline Frame 1Symbol 5 as "mortarStrikeCollision"
ExportAssets (56)Timeline Frame 1Symbol 7 as "gasStrikeCollision"
ExportAssets (56)Timeline Frame 1Symbol 8 as "artilleryStrikeCollision"
ExportAssets (56)Timeline Frame 1Symbol 11 as "panArrow"
ExportAssets (56)Timeline Frame 1Symbol 12 as "blankMovie"
ExportAssets (56)Timeline Frame 4Symbol 126 as "music_lossMusic"
ExportAssets (56)Timeline Frame 4Symbol 127 as "music_winMusic"
ExportAssets (56)Timeline Frame 4Symbol 128 as "sound_menuMusic"
ExportAssets (56)Timeline Frame 4Symbol 129 as "sound_mine_explosion2"
ExportAssets (56)Timeline Frame 4Symbol 130 as "sound_mine_explosion1"
ExportAssets (56)Timeline Frame 4Symbol 131 as "sound_tankExplosion_indivExplosion"
ExportAssets (56)Timeline Frame 4Symbol 132 as "sound_tankExplosion"
ExportAssets (56)Timeline Frame 4Symbol 133 as "sound_metalImpact"
ExportAssets (56)Timeline Frame 4Symbol 134 as "sound_ambienceRain"
ExportAssets (56)Timeline Frame 4Symbol 135 as "sound_incoming_artillery3"
ExportAssets (56)Timeline Frame 4Symbol 136 as "sound_incoming_artillery2"
ExportAssets (56)Timeline Frame 4Symbol 137 as "sound_incoming_artillery1"
ExportAssets (56)Timeline Frame 4Symbol 138 as "sound_incoming_mortar3"
ExportAssets (56)Timeline Frame 4Symbol 139 as "sound_incoming_mortar2"
ExportAssets (56)Timeline Frame 4Symbol 140 as "sound_incoming_mortar1"
ExportAssets (56)Timeline Frame 4Symbol 141 as "sound_voice_german_gas1"
ExportAssets (56)Timeline Frame 4Symbol 142 as "sound_voice_british_gas1"
ExportAssets (56)Timeline Frame 4Symbol 143 as "sound_soldierCough4"
ExportAssets (56)Timeline Frame 4Symbol 144 as "sound_soldierCough3"
ExportAssets (56)Timeline Frame 4Symbol 145 as "sound_soldierCough2"
ExportAssets (56)Timeline Frame 4Symbol 146 as "sound_soldierCough1"
ExportAssets (56)Timeline Frame 4Symbol 147 as "sound_cheer"
ExportAssets (56)Timeline Frame 4Symbol 148 as "sound_voice_german_tank1"
ExportAssets (56)Timeline Frame 4Symbol 149 as "sound_voice_british_tank2"
ExportAssets (56)Timeline Frame 4Symbol 150 as "sound_voice_british_tank1"
ExportAssets (56)Timeline Frame 4Symbol 151 as "sound_mine_click"
ExportAssets (56)Timeline Frame 4Symbol 152 as "sound_voice_british_attack1"
ExportAssets (56)Timeline Frame 4Symbol 153 as "sound_voice_british_machineGun2"
ExportAssets (56)Timeline Frame 4Symbol 154 as "sound_voice_british_machineGun1"
ExportAssets (56)Timeline Frame 4Symbol 155 as "sound_voice_german_machineGun2"
ExportAssets (56)Timeline Frame 4Symbol 156 as "sound_voice_german_machineGun1"
ExportAssets (56)Timeline Frame 4Symbol 157 as "sound_pistol_fire2"
ExportAssets (56)Timeline Frame 4Symbol 158 as "sound_pistol_fire1"
ExportAssets (56)Timeline Frame 4Symbol 159 as "sound_soldierDeath5"
ExportAssets (56)Timeline Frame 4Symbol 160 as "sound_soldierDeath6"
ExportAssets (56)Timeline Frame 4Symbol 161 as "sound_voice_german_incoming4"
ExportAssets (56)Timeline Frame 4Symbol 162 as "sound_voice_british_sniper3"
ExportAssets (56)Timeline Frame 4Symbol 163 as "sound_voice_british_sniper2"
ExportAssets (56)Timeline Frame 4Symbol 164 as "sound_voice_british_incoming3"
ExportAssets (56)Timeline Frame 4Symbol 165 as "sound_voice_british_incoming2"
ExportAssets (56)Timeline Frame 4Symbol 166 as "sound_voice_british_incoming1"
ExportAssets (56)Timeline Frame 4Symbol 167 as "sound_voice_german_incoming3"
ExportAssets (56)Timeline Frame 4Symbol 168 as "sound_voice_german_advance5"
ExportAssets (56)Timeline Frame 4Symbol 169 as "sound_voice_german_incoming1"
ExportAssets (56)Timeline Frame 4Symbol 170 as "sound_voice_german_incoming2"
ExportAssets (56)Timeline Frame 4Symbol 171 as "sound_voice_german_advance2"
ExportAssets (56)Timeline Frame 4Symbol 172 as "sound_voice_german_advance3"
ExportAssets (56)Timeline Frame 4Symbol 173 as "sound_voice_german_advance4"
ExportAssets (56)Timeline Frame 4Symbol 174 as "sound_voice_german_sniper1"
ExportAssets (56)Timeline Frame 4Symbol 175 as "sound_voice_german_sniper2"
ExportAssets (56)Timeline Frame 4Symbol 176 as "sound_voice_british_sniper1"
ExportAssets (56)Timeline Frame 4Symbol 177 as "sound_voice_german_advance1"
ExportAssets (56)Timeline Frame 4Symbol 178 as "sound_voice_british_advance6"
ExportAssets (56)Timeline Frame 4Symbol 179 as "sound_voice_british_advance5"
ExportAssets (56)Timeline Frame 4Symbol 180 as "sound_voice_british_advance4"
ExportAssets (56)Timeline Frame 4Symbol 181 as "sound_voice_british_advance3"
ExportAssets (56)Timeline Frame 4Symbol 182 as "sound_voice_british_advance2"
ExportAssets (56)Timeline Frame 4Symbol 183 as "sound_voice_british_advance1"
ExportAssets (56)Timeline Frame 4Symbol 184 as "sound_testVoice"
ExportAssets (56)Timeline Frame 4Symbol 185 as "sound_grenade_explosion2"
ExportAssets (56)Timeline Frame 4Symbol 186 as "sound_grenade_explosion1"
ExportAssets (56)Timeline Frame 4Symbol 187 as "sound_interface_rollOver"
ExportAssets (56)Timeline Frame 4Symbol 188 as "sound_interface_click"
ExportAssets (56)Timeline Frame 4Symbol 189 as "sound_tankMainGunFire"
ExportAssets (56)Timeline Frame 4Symbol 190 as "sound_tankMoving"
ExportAssets (56)Timeline Frame 4Symbol 191 as "sound_ricochetMetal2"
ExportAssets (56)Timeline Frame 4Symbol 192 as "sound_ricochetMetal1"
ExportAssets (56)Timeline Frame 4Symbol 193 as "sound_ambienceBattle"
ExportAssets (56)Timeline Frame 4Symbol 194 as "sound_soldierDeath4"
ExportAssets (56)Timeline Frame 4Symbol 195 as "sound_soldierDeath3"
ExportAssets (56)Timeline Frame 4Symbol 196 as "sound_soldierDeath2"
ExportAssets (56)Timeline Frame 4Symbol 197 as "sound_soldierDeath1"
ExportAssets (56)Timeline Frame 4Symbol 198 as "sound_mortar_fire"
ExportAssets (56)Timeline Frame 4Symbol 199 as "sound_artillery_fire"
ExportAssets (56)Timeline Frame 4Symbol 200 as "sound_artillery_explosion1"
ExportAssets (56)Timeline Frame 4Symbol 201 as "sound_artillery_explosion2"
ExportAssets (56)Timeline Frame 4Symbol 202 as "sound_artillery_explosion3"
ExportAssets (56)Timeline Frame 4Symbol 203 as "sound_bulletHit1"
ExportAssets (56)Timeline Frame 4Symbol 204 as "sound_bulletHit2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "sound_enfield_fire1"
ExportAssets (56)Timeline Frame 4Symbol 206 as "sound_enfield_fire2"
ExportAssets (56)Timeline Frame 4Symbol 207 as "sound_enfieldSniper_fire1"
ExportAssets (56)Timeline Frame 4Symbol 208 as "sound_enfieldSniper_fire2"
ExportAssets (56)Timeline Frame 4Symbol 209 as "sound_lewis_fire1"
ExportAssets (56)Timeline Frame 4Symbol 210 as "sound_lewis_fire2"
ExportAssets (56)Timeline Frame 4Symbol 211 as "sound_mauser_fire1"
ExportAssets (56)Timeline Frame 4Symbol 212 as "sound_mauser_fire2"
ExportAssets (56)Timeline Frame 4Symbol 213 as "sound_mauserSniper_fire1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "sound_mauserSniper_fire2"
ExportAssets (56)Timeline Frame 4Symbol 215 as "sound_mortar_explosion1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "sound_mortar_explosion2"
ExportAssets (56)Timeline Frame 4Symbol 221 as "particle_dirt"
ExportAssets (56)Timeline Frame 4Symbol 225 as "particle_dustShaft"
ExportAssets (56)Timeline Frame 4Symbol 228 as "particle_dirt2"
ExportAssets (56)Timeline Frame 4Symbol 300 as "particle_fireball"
ExportAssets (56)Timeline Frame 4Symbol 304 as "particle_cloudDust"
ExportAssets (56)Timeline Frame 4Symbol 305 as "particle_fireball_mortar"
ExportAssets (56)Timeline Frame 4Symbol 306 as "particle_dustShaft_mortar"
ExportAssets (56)Timeline Frame 4Symbol 309 as "particle_dirt2_mortar"
ExportAssets (56)Timeline Frame 4Symbol 310 as "particle_cloudDust_mortar"
ExportAssets (56)Timeline Frame 4Symbol 314 as "particle_sparks"
ExportAssets (56)Timeline Frame 4Symbol 318 as "particle_cloudDust_white"
ExportAssets (56)Timeline Frame 4Symbol 320 as "particle_dirt2_bullet"
ExportAssets (56)Timeline Frame 4Symbol 321 as "particle_cloudDust_bullet"
ExportAssets (56)Timeline Frame 4Symbol 322 as "particle_dustShaft_bullet"
ExportAssets (56)Timeline Frame 4Symbol 329 as "artilleryStrike"
ExportAssets (56)Timeline Frame 4Symbol 332 as "particle_bloodCloud"
ExportAssets (56)Timeline Frame 4Symbol 333 as "particle_fireball_tank"
ExportAssets (56)Timeline Frame 4Symbol 334 as "gasStrikeAnim"
ExportAssets (56)Timeline Frame 4Symbol 338 as "gasCloud"
ExportAssets (56)Timeline Frame 4Symbol 339 as "particle_dustShaft_grenade"
ExportAssets (56)Timeline Frame 4Symbol 340 as "particle_cloudDust_grenade"
ExportAssets (56)Timeline Frame 4Symbol 341 as "particle_fireball_grenade"
ExportAssets (56)Timeline Frame 4Symbol 342 as "particle_dirt2_grenade"
ExportAssets (56)Timeline Frame 4Symbol 343 as "antiTankStrike"
ExportAssets (56)Timeline Frame 4Symbol 344 as "antiTankStrikeCollision"
ExportAssets (56)Timeline Frame 4Symbol 345 as "mineStrike"
ExportAssets (56)Timeline Frame 4Symbol 346 as "mortarStrike"
ExportAssets (56)Timeline Frame 4Symbol 347 as "tankRound"
ExportAssets (56)Timeline Frame 4Symbol 355 as "particle_metalFragment"
ExportAssets (56)Timeline Frame 4Symbol 627 as "soldier"
ExportAssets (56)Timeline Frame 4Symbol 630 as "decal_artilleryScorch"
ExportAssets (56)Timeline Frame 4Symbol 634 as "xpIcon"
ExportAssets (56)Timeline Frame 4Symbol 821 as "tank"
ExportAssets (56)Timeline Frame 4Symbol 824 as "interface_groundTarget"
ExportAssets (56)Timeline Frame 4Symbol 1037 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 1042 as "dialogBox"
ExportAssets (56)Timeline Frame 4Symbol 1181 as "upgrades"
ExportAssets (56)Timeline Frame 4Symbol 1217 as "unlockDialog"
ExportAssets (56)Timeline Frame 4Symbol 1230 as "inGameMenu"
ExportAssets (56)Timeline Frame 4Symbol 1234 as "gameCursor"
ExportAssets (56)Timeline Frame 4Symbol 1325 as "loadScreen"
ExportAssets (56)Timeline Frame 4Symbol 1369 as "trenchInterface"
ExportAssets (56)Timeline Frame 4Symbol 1373 as "dialog_quickMessage"
ExportAssets (56)Timeline Frame 4Symbol 1377 as "handGrenade"
ExportAssets (56)Timeline Frame 4Symbol 1378 as "grenadeStrikeCollision"
ExportAssets (56)Timeline Frame 4Symbol 1384 as "wireFence"
ExportAssets (56)Timeline Frame 4Symbol 1388 as "systemConsole"
ExportAssets (56)Timeline Frame 4Symbol 1504 as "hud"
ExportAssets (56)Timeline Frame 4Symbol 1509 as "trench"
ExportAssets (56)Timeline Frame 4Symbol 1527 as "testMap"
ExportAssets (56)Timeline Frame 4Symbol 1530 as "rainDrop"
ExportAssets (56)Timeline Frame 4Symbol 1533 as "rainSplash"
ExportAssets (56)Timeline Frame 4Symbol 1565 as "map_british_9"
ExportAssets (56)Timeline Frame 4Symbol 1570 as "map_british_8"
ExportAssets (56)Timeline Frame 4Symbol 1582 as "map_british_7"
ExportAssets (56)Timeline Frame 4Symbol 1595 as "map_british_6"
ExportAssets (56)Timeline Frame 4Symbol 1598 as "map_british_5"
ExportAssets (56)Timeline Frame 4Symbol 1603 as "map_british_4"
ExportAssets (56)Timeline Frame 4Symbol 1607 as "map_british_3"
ExportAssets (56)Timeline Frame 4Symbol 1613 as "map_british_2"
ExportAssets (56)Timeline Frame 4Symbol 1617 as "map_british_1"
ExportAssets (56)Timeline Frame 4Symbol 1629 as "map_german_9"
ExportAssets (56)Timeline Frame 4Symbol 1638 as "map_german_8"
ExportAssets (56)Timeline Frame 4Symbol 1645 as "map_german_7"
ExportAssets (56)Timeline Frame 4Symbol 1652 as "map_german_6"
ExportAssets (56)Timeline Frame 4Symbol 1656 as "map_german_5"
ExportAssets (56)Timeline Frame 4Symbol 1661 as "map_german_4"
ExportAssets (56)Timeline Frame 4Symbol 1665 as "map_german_3"
ExportAssets (56)Timeline Frame 4Symbol 1670 as "map_german_2"
ExportAssets (56)Timeline Frame 4Symbol 1674 as "map_german_1"
ExportAssets (56)Timeline Frame 4Symbol 1680 as "skirmishMap_short"
ExportAssets (56)Timeline Frame 4Symbol 1684 as "skirmishMap_medium"
ExportAssets (56)Timeline Frame 4Symbol 1690 as "skirmishMap_long"
ExportAssets (56)Timeline Frame 4Symbol 1693 as "fpsChecker"

Labels

"logo"Frame 2
"conArtistsLogo"Frame 3
"main"Frame 5
"ad"Symbol 40 MovieClip Frame 1
"hints"Symbol 40 MovieClip Frame 5
"british_rifleman"Symbol 359 MovieClip Frame 1
"gone"Symbol 359 MovieClip Frame 30
"british_rifleman"Symbol 369 MovieClip Frame 1
"british_lieutenant"Symbol 369 MovieClip Frame 20
"british_sharpShooter"Symbol 369 MovieClip Frame 43
"british_machineGunner"Symbol 369 MovieClip Frame 57
"german_rifleman"Symbol 369 MovieClip Frame 76
"german_grenadier"Symbol 369 MovieClip Frame 91
"german_machineGunner"Symbol 369 MovieClip Frame 106
"german_sharpShooter"Symbol 369 MovieClip Frame 126
"german_lieutenant"Symbol 369 MovieClip Frame 145
"gone"Symbol 369 MovieClip Frame 168
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"british_lieutenant"Symbol 381 MovieClip Frame 14
"british_grenadier"Symbol 381 MovieClip Frame 28
"british_sharpShooter"Symbol 381 MovieClip Frame 53
"british_machineGunner"Symbol 381 MovieClip Frame 67
"german_rifleman"Symbol 381 MovieClip Frame 85
"german_grenadier"Symbol 381 MovieClip Frame 101
"german_machineGunner"Symbol 381 MovieClip Frame 120
"german_sharpShooter"Symbol 381 MovieClip Frame 140
"german_lieutenant"Symbol 381 MovieClip Frame 160
"gone"Symbol 381 MovieClip Frame 176
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"british_sharpShooter"Symbol 392 MovieClip Frame 51
"british_machineGunner"Symbol 392 MovieClip Frame 65
"german_rifleman"Symbol 392 MovieClip Frame 85
"german_grenadier"Symbol 392 MovieClip Frame 99
"german_machineGunner"Symbol 392 MovieClip Frame 115
"german_sharpShooter"Symbol 392 MovieClip Frame 136
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"german_grenadier"Symbol 439 MovieClip Frame 101
"german_machineGunner"Symbol 439 MovieClip Frame 118
"german_sniper"Symbol 439 MovieClip Frame 138
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"enfield"Symbol 449 MovieClip Frame 1
"mauser"Symbol 449 MovieClip Frame 10
"lewis"Symbol 449 MovieClip Frame 19
"pistol"Symbol 449 MovieClip Frame 27
"officer"Symbol 462 MovieClip Frame 1
"silver"Symbol 462 MovieClip Frame 8
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"idle"Symbol 627 MovieClip [soldier] Frame 1
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"victory_standing"Symbol 627 MovieClip [soldier] Frame 40
"victoryStandingLoop"Symbol 627 MovieClip [soldier] Frame 47
"defeat_standing"Symbol 627 MovieClip [soldier] Frame 63
"gasMaskOn_standing"Symbol 627 MovieClip [soldier] Frame 85
"gasMaskOff_standing"Symbol 627 MovieClip [soldier] Frame 132
"enterTrench"Symbol 627 MovieClip [soldier] Frame 175
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"exitTrench"Symbol 627 MovieClip [soldier] Frame 319
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"victoryLoopTrench"Symbol 627 MovieClip [soldier] Frame 576
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"trench_collapse"Symbol 627 MovieClip [soldier] Frame 620
"trench_death"Symbol 627 MovieClip [soldier] Frame 750
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"crouch_death"Symbol 627 MovieClip [soldier] Frame 1216
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"flatDead"Symbol 627 MovieClip [soldier] Frame 1782
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"firing"Symbol 648 MovieClip Frame 7
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"bw"Symbol 1176 MovieClip Frame 1
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"bw"Symbol 1180 MovieClip Frame 1
"colour"Symbol 1180 MovieClip Frame 8
"british"Symbol 1181 MovieClip [upgrades] Frame 1
"german"Symbol 1181 MovieClip [upgrades] Frame 12
"assualt"Symbol 1200 MovieClip Frame 1
"machineGun"Symbol 1200 MovieClip Frame 15
"sniper"Symbol 1200 MovieClip Frame 30
"officer"Symbol 1200 MovieClip Frame 41
"tank"Symbol 1200 MovieClip Frame 52
"gas"Symbol 1200 MovieClip Frame 62
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http://swfchan.com/11/54138/info.shtml
Created: 21/4 -2019 22:58:39 Last modified: 21/4 -2019 22:58:39 Server time: 22/12 -2024 19:46:00