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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97505491?noj=FRM97505491-22DC" width="1" height="1"></div>

+The Flash Tutorial+.swf

This is the info page for
Flash #54318

(Click the ID number above for more basic data on this flash file.)


Text
Loading, so ride
this car while
you wait?

Tutorial!

Play

Tutorial!

If you can read this the aspect ratio is wrong. Let me know if this is happening?

The
flash
Tutorial

Scripting

art

special
effects

Custom
Cursors

Simple
game

simple
actions

Extras

Scripting

<Back

next>

Custom Cursors

Custom Cursors are good to make flash movies/games look
better and play better. And they are so easy to create.
Open macromedia flash (Flash 8 and higher recommended)
and do the following:

onClipEvent(load){
Mouse.hide();
this.startDrag(true,0,0,Stage.width,Stage.height);

}

1. First draw your cursor (what ever you want it to be)
select it and make it a mc (movieclip) by using ctrl+f8 or
just right clicking and converting it to a symbol.
2. Name it Cursor and drag it on the screen of your flash
doc. copy this action into the mc.

Now you should have your own cursor. it's just
that easy.

<menu

Simple game

1. start by drawing a ball (or whatever you
want it to be) and convert it to a symbol
(ctrl+f8) or just right click and convert to a
symbol (make sure its not to big or it'll get
sent right of the screen.

Here is a very simple and quick game using
actionscript.

2. name it 'ball' and copy these actions in:

onClipEvent (load) {
ySpeed = 0;
gravity =3;
bounce = .8;
ground = 300;
}

onClipEvent (enterFrame) {
if (_y<ground) {
ySpeed += gravity;
} else if (ySpeed>
gravity*4) {
_y = ground;
ySpeed *= -bounce;
} else {
ySpeed = 0;
_y = ground;
}
_y += ySpeed;
}

onClipEvent (enterFrame) {
if (_x<0 || _x>550) {
xSpeed *= -1;
}
_x += xSpeed;
xSpeed *= .95;
}

onClipEvent (mouseDown) {
if (hitTest(_root._xmouse, _root._ymouse, true)) {
xSpeed = (_x-_root._xmouse)/2;
_y--;
ySpeed = (_y-_root._ymouse-_height)/1.5;
}
}

You should now have something
like this:

Simple actions

Here i'll show you just a few simple actions that
can be a big help to you.

firstly here are the two most common
commands:

stop();

play();

this command is
simple. It stops the
frame that its placed
in.

This one plays the
frame its placed
in.

If you are wanting to change the right click menu so people
don't cheat in your games or skip through everything in
flash movies, all you need to do is put this command in the
first frame of your flash movie/game.

Stage.showMenu = false;

that should do it!

This will make the movie go to the frame number you set. it will
then stop at that frame.

if you want it to play at the frame number you set, just
change the gotoandstop to gotoandplay.

to make a button that skips to a certain point of your fla doc. just
start by drawing anything that you want your button to be, Convert
it to a button (ctrl+f8) and place this code into your it:

on(release){
_root.gotoAndStop(frame number);
}

there are also these commands.

nextframe();

prevframe();

this one takes you to the
nextframe that it's placed
in.

This one takes you to the
previous frame that its
placed in.

sometimes easier to use these than using
gotoandstop();  play(); and stop();
commands.

that's it, i hope this has helped some of you.

Extra

well here i'll teach you a few little more goodies that can
help.

We'll start of with Mute and un-mute music or in other
words turn music on and off. If you want to just turn all
sounds off all you need to do is                               but that
only works when you want all sounds off for the whole
flash movie/game. I dought you want the sounds
completely off.

StopAllSounds();

Here's what i would do, I would make a new MC (movieclip)
and i would then drag the song into that mc, stream the
song and drag the frames long enough so the whole song
fits in, Then i would put this action into the mc:

stops the music
playing.

restarts the
music playing.

music.stop();

music.play();

on (press){
getURL("WEBSITE HERE",_blank);
}

you then just type in the website that you want
it to link to.

We'll move on to opening an 'URL'

Sometimes you want to add a little something to your game/movie
so you want to open a pop-up window to an 'URL'.
You could make it go to your website or your profiles on different
sites. Its not hard, all you have to do is make a movieclip of what
ever you want the link to look like. You then just put this code in
that link you made:

Hit test

another
Simple
game

Hit test

hit tests are pretty simple and they can be very helpfull. I
will show you the basics of hit tests and what they can do.

this is the main hit test code:

onClipEvent(enterFrame) {
if(_root.OBJECT1.hitTest(_root.OBJECT2)) {
//what you want it to do here.
}
}

onClipEvent(enterFrame) {     : This action tells flash the hit test has started when the
frame starts.
if(_root.OBJECT1.hitTest(_root.OBJECT2)) {     : This tells flash that when a symbol that has
an instance name of object1 touches a symbol with an instance of object2, the action gets
activated.
//whatever you want it to do
}
}       : this is where you place what the action does. many actions can be placed here and
here are just some:

I'll explain what these actions mean.

_root.stop();
_root.play();

_root.gotoandplay();
_root.gotoandstop();

_root.nextframe();
_root.prevframe():

Here are some actions for games that contain walls and
barriers:

this._y-=4;

this._y+=4;

this._x-+4;

this._x+=4:

The fours are in red because you can change
that to whatever size you want the wall to
be.

That should do it. Now go have a shot at using hit tests =P

another simple game

Now this one is very easy to make, we are going to
make a driving game, you know those bird-eye view
ones you drive around the screen with, Yeah we're
gonna make one of those. firstly:
1. Make a your car (make it anyhting you want it to be)
then convert it to a movie clip. name it car.

2. copy this code into the car.

onClipEvent (load) {
speed = 5;
}
onClipEvent (enterFrame) {
_root.speed = speed;
_root.mph = Number(speed)*2;
_root.mph -= _root.mph%1;
if (_root.mph<1) {
_root.mph = 1;
}
if (Key.isDown(Key.UP)) {
speed += 2;
}
if (Key.isDown(Key.DOWN)) {
speed -= 1;
}
if (Math.abs(speed)>20) {
speed *= .7;
}
if (Key.isDown(Key.LEFT)) {
_rotation -= 10;
}
if (Key.isDown(Key.RIGHT)) {
_rotation += 10;
}
speed *= .98;
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1;
if (!_root.boundary.hitTest(_x+x, _y+y, true)) {
_x += x;
_y += y;
} else {
speed *= -.6;
}
}
onClipEvent (enterFrame) {
if (this._x > 600) {
this._x = -50;
}
}
onClipEvent (enterFrame) {
if (this._y >
550) {
this._y = -50;
}
}
onClipEvent (enterFrame) {
if (this._x < -50) {
this._x = 600;
}
}
onClipEvent (enterFrame) {
if (this._y < -50) {
this._y = 450;
}
}

Make sure you
place the + figure
between the front
wheels of the car
so it turns right.

you should end up with
something like this:

background

Drawing
faces and
bodys

Lip
Syncing

shades
and
lighting

art

background

now to create good backgrounds use detail and put
heaps of shading and shine into it. I use this kind of
technique.

This is the technique i use.

start with the plains, The plain is just the main
view of your background.

i then draw the closer features. You do
not add any detail yet. If you want to you
can it doesn't matter.

keep an eye on how this is set out. The
closer squars are the closer the object(s)
should be. the further out squars are the
further the object(s) should be.

(Closer objects

further objects)

start to add background features. remember that the squares
represent what size the object should be.

and the distance also shows what color everything should be. So the further
out features are the darker blue they'll be.

look far into the distance of your backward or farm area
and you'll see that the far distance object that you are
looking at is diferent in color than it would normaly be. its
all the same using this technique.

Add some ground to it and zoom in about once and use the smallest
brush size. just add little taps of white around the floor to make
it seem like its shine. Also add shade behind the trees. And
remember to make the shade face away from the moon/sun/light
source.

shade points from light.

Drawing faces and bodies.

here i'll show you a few ways to draw faces and bodys.

now. i'll show you the easiest way to draw faces.

start by drawing a circle (or just
use the circle tool) and draw two
lines through it like you see here.

these lines help you keep your
drawing in the right key.

now here is timmy. If you
can see his eyes are
sitting just above the
middle line

the eyes always sit
above the middle
line.

his mouth sits on the lower
bottom line.

his nose sits just in
the middle of both
crossed lines (or
just a little under)

All you need to do now is trace the circle
with some skin color and draw some hair. Its
best if you draw the hair on a new layer on
top of his head.

then try to experiment with some color
techniques. try some diferent colors a part
from all the default ones. if you see here, i
added in some shine and shade colors into his
cheeks and neck. Experiment around using
color mixer.

You can do all most every kind of shape. just
remember that every artist starts off simple and
builds their way up to something great.

if your character doesn't have a round head, try changing the
head shape but using the same technique.

Theres another technique where you take a photo and trace it to get
a clear sketch of an enemy for a game or a character. Its good to
help you get ideas.

as you can see, I have
completely changed the way
the baby looked. I just kept
the basic shape and added
extras to it.

arm

arm

hand

hand

foot

foot

shoulders

mid-belly

waste

leg

shins

leg

Drawing bodies uses the same technique as heads.

now you have a body. all you need to do now is add a head using the
technique.

this is what i do. i first draw all my pictures on paper normally. i
then take a picture or scan that picture and import it to flash. i
then trace that drawing using the paint tool. I then color the
traced drawing and "tada" i have a sexy drawing.
i use this method because i can draw much better on paper than
using the mouse. so when you are tracing your drawing, it'll look
much better.

that's the end of this chapter.

lip syncing

lip syncing isn't as hard as it all seems. some people find
syncing sounds hard to master.
I'll show you how to lip sync.

'l' sounds

's' 'ch' 'sh' 'n'
sounds

'a' 'ah' 'eh' 'e' sounds

'f' 'ph' sounds

'm' 'b' sounds

'o' 'ooo' 'r' sounds

they were just some main mouths.

'th' sounds

well, i'm not the best lip
syncer, but this is what i
got.

hay

what's

what's going

what's going on

Very simple, right?

Shades and lighting

Shading and lighting is the source for making a
drawing look good, So here i'll show you a few
drawings that have shade and light key points so
you can improve your art.

Heres a drawing that has shade and light:

if you can see. The glasses
he's wearing have several
different light shades. His
hair also has a large amount
of dark colors.

Drawing by JKAmovies.

Here's a drawing that has shade and light:

If you see the top of his eye has
light on it and the bottom of
the eye has shade on it.

if you looked at someone in the sun
you would see were the shade is and
light, It's all the same using this
technique.

In 2D animations, people call darker colors 'tones' and lighter are called
'highlights'

base
color

Tone

highlights

Eyes

jewlery

Hair

Shirt

grass

Try to keep away from the same one color pattern. Mix colors into each
other and see what you can come up with.
For example:

Ordinary

detailed

Light source on the side
of the tree.

Light source behind
the tree.

light source in
front of tree.

that's it, i guess.

Others

Blood
splatter

Explosions

Special Effects

Explosions

The best way to animate explosions, is to animate it as iit would appear
in real-life. When i animate explosions, i start by drawing the outside
line. after completing all the outside line animations, i fill it with
colour and shades, so it ends up looking really good. Keep in mind when
doing this, If mine looks better and you can't get it as good, it doesn't
matter. you will improve if you keep practicing the technique.

You see here. This is an example of a good looking explosion.

+

-

If you see I
added light on
the outside to
give it a good
effect.

I animated this one the same.
This explosion is a little different than the one before, This ones more like smoke.

If you can see, i added shine on the end of the smoke and
shade around the bottom areas.

Well that's all i can really do.

Blood Splatter

here I will show a few ways to animate realistic-looking blood splatter.

Let's look at blood animation first of all.
Heres a good example:

Yet again, I drew the outside lines first and then filled it with
colour after.

This one is one of my personal favourites.

Now, Let's look at still blood splatter.

This blood splatter is great for the floor or walls.

The best way to draw blood is to draw the basic shade first. Then get
onto the long skid lines. Then you zoom in and do more skid lines and a
few dots around it. and to finish it off, put some lighting on it.

yOU CAN ALSO TRY DOING SOME BLUR EFFECTS. jUST MAKE A BLOOD
SPLAT by using the same technique that i had previously
explianed: CONVERT it TO A SYMBOL, Go to filters and BLUR IT
SO IT LOOKS LIKE IT'S ON THE SCREEN.

Well thats really all i know.

Others

I will show you just a few little things here that can help you in big
ways when adding special features to your flash movies.

First of all, Sparks.
This is my best attempt at sparks.

Try to mix around
with sparks using
the filters.

Also this kinda spark. You use the alpha for the outsides of this kinda
spark.

And finely, Fire.
I find it better to always animate the outside lines first and then
color the base color and then add the details. (you might have a
different technique but that ways just easier for me)

credits to adam phillips
for the fire-effect.

ActionScript [AS1/AS2]

Instance of Symbol 13 MovieClip in Frame 1
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { _root.speed = speed; _root.mph = Number(speed) * 2; _root.mph = _root.mph - (_root.mph % 1); if (_root.mph < 1) { _root.mph = 1; } if (Key.isDown(38)) { speed = speed + 2; } if (Key.isDown(40)) { speed = speed - 1; } if (Math.abs(speed) > 20) { speed = speed * 0.7; } if (Key.isDown(37)) { _rotation = (_rotation - 10); } if (Key.isDown(39)) { _rotation = (_rotation + 10); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.boundary.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } } onClipEvent (enterFrame) { if (this._x > 600) { this._x = -50; } } onClipEvent (enterFrame) { if (this._y > 650) { this._y = -50; } } onClipEvent (enterFrame) { if (this._x < -50) { this._x = 600; } } onClipEvent (enterFrame) { if (this._y < -50) { this._y = 450; } }
Instance of Symbol 97 MovieClip in Frame 1
onClipEvent (load) { Mouse.hide(); this.startDrag(true, 0, 0, Stage.width, Stage.height); }
Instance of Symbol 123 MovieClip in Frame 107
on (press) { getURL ("http://www.newgrounds.com/", _blank); }
Frame 125
stop();
Frame 170
stop();
Frame 200
stop();
Instance of Symbol 187 MovieClip in Frame 202
on (release) { _root.gotoAndPlay(126); }
Frame 230
stop();
Instance of Symbol 187 MovieClip in Frame 232
on (release) { _root.gotoAndPlay(126); }
Instance of Symbol 203 MovieClip "Player" in Frame 232
onClipEvent (load) { ySpeed = 0; gravity = 3; bounce = 0.8; ground = 300; } onClipEvent (enterFrame) { if (_y < ground) { ySpeed = ySpeed + gravity; } else if (ySpeed > (gravity * 4)) { _y = ground; ySpeed = ySpeed * (-bounce); } else { ySpeed = 0; _y = ground; } _y = (_y + ySpeed); } onClipEvent (enterFrame) { if ((_x < 0) || (_x > 550)) { xSpeed = xSpeed * -1; } _x = (_x + xSpeed); xSpeed = xSpeed * 0.95; } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse, true)) { xSpeed = (_x - _root._xmouse) / 2; _y = (_y-1); ySpeed = ((_y - _root._ymouse) - _height) / 1.5; } }
Frame 260
stop();
Instance of Symbol 187 MovieClip in Frame 264
on (release) { _root.gotoAndPlay(126); }
Frame 295
stop();
Instance of Symbol 187 MovieClip in Frame 298
on (release) { _root.gotoAndPlay(126); }
Frame 315
stop();
Frame 345
stop();
Instance of Symbol 187 MovieClip in Frame 348
on (release) { _root.gotoAndPlay(300); }
Frame 375
stop();
Instance of Symbol 187 MovieClip in Frame 377
on (release) { _root.gotoAndPlay(300); }
Instance of Symbol 13 MovieClip in Frame 377
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { _root.speed = speed; _root.mph = Number(speed) * 2; _root.mph = _root.mph - (_root.mph % 1); if (_root.mph < 1) { _root.mph = 1; } if (Key.isDown(38)) { speed = speed + 2; } if (Key.isDown(40)) { speed = speed - 1; } if (Math.abs(speed) > 20) { speed = speed * 0.7; } if (Key.isDown(37)) { _rotation = (_rotation - 10); } if (Key.isDown(39)) { _rotation = (_rotation + 10); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.boundary.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } } onClipEvent (enterFrame) { if (this._x > 600) { this._x = -50; } } onClipEvent (enterFrame) { if (this._y > 650) { this._y = -50; } } onClipEvent (enterFrame) { if (this._x < -50) { this._x = 600; } } onClipEvent (enterFrame) { if (this._y < -50) { this._y = 450; } }
Frame 415
stop();
Frame 445
stop();
Instance of Symbol 187 MovieClip in Frame 453
on (release) { _root.gotoAndPlay(378); }
Frame 485
stop();
Instance of Symbol 187 MovieClip in Frame 496
on (release) { _root.gotoAndPlay(378); }
Frame 525
stop();
Instance of Symbol 187 MovieClip in Frame 529
on (release) { _root.gotoAndPlay(378); }
Frame 560
stop();
Instance of Symbol 187 MovieClip in Frame 566
on (release) { _root.gotoAndPlay(378); }
Frame 580
stop();
Frame 610
stop();
Instance of Symbol 187 MovieClip in Frame 615
on (release) { _root.gotoAndPlay(567); }
Frame 645
stop();
Instance of Symbol 187 MovieClip in Frame 652
on (release) { _root.gotoAndPlay(567); }
Frame 680
stop();
Instance of Symbol 187 MovieClip in Frame 686
on (release) { _root.gotoAndPlay(567); }
Symbol 62 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 67 MovieClip Frame 40
stop();
Symbol 94 Button
on (release) { _root.play(); }
Symbol 95 MovieClip Frame 1
function onEnterFrame() { if (!loaded) { var _local3 = _root.getBytesLoaded() / _root.getBytesTotal(); if (_local3 >= 1) { play(); bar._x = initX; loaded = true; } else { bar._x = initX + ((_local3 - 1) * bar._width); } } var _local4 = getTimer() - time; timeAccum = timeAccum + _local4; while (timeAccum >= FRAME_TIME) { var _local2 = 0; while (_local2 < timeClips.length) { if (timeClips[_local2]._currentframe < timeClips[_local2]._totalframes) { timeClips[_local2].nextFrame(); } else { timeClips[_local2].gotoAndStop(1); } _local2++; } if (loaded && (_currentframe < _totalframes)) { nextFrame(); } timeAccum = timeAccum - FRAME_TIME; } time = time + _local4; } stop(); _root.stop(); var initX = bar._x; var time = getTimer(); var FRAME_TIME = 33.3333333333333; var timeAccum = 0; var loaded = false; timeClips = [bargfx, tank.mc0, tank.mc1, tank.mc2, tank.mc3, tank.mc4, tank.mc4.mc0, tank.mc4.mc1, tank.mc4.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc0.mc2, tank.mc4.mc0.mc0.mc0.mc3, tank.mc4.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc2, tank.mc5.mc0]; var i = 0; while (i < timeClips.length) { timeClips[i].stop(); i++; }
Symbol 95 MovieClip Frame 51
Symbol 118 MovieClip Frame 10
stop();
Symbol 123 MovieClip Frame 15
stop();
Symbol 127 MovieClip Frame 10
stop();
Symbol 131 MovieClip Frame 10
stop();
Symbol 133 Button
on (release) { _root.gotoAndStop(653); }
Symbol 134 Button
on (release) { _root.gotoAndPlay(126); }
Symbol 135 Button
on (release) { _root.gotoAndPlay(378); }
Symbol 136 Button
on (release) { _root.gotoAndPlay(567); }
Symbol 139 MovieClip Frame 10
stop();
Symbol 143 MovieClip Frame 10
stop();
Symbol 147 MovieClip Frame 10
stop();
Symbol 151 MovieClip Frame 10
stop();
Symbol 160 Button
on (release) { _root.gotoAndPlay(81); }
Symbol 165 Button
on (release) { _root.gotoAndPlay(299); }
Symbol 166 Button
on (release) { _root.gotoAndPlay(172); }
Symbol 167 Button
on (release) { _root.gotoAndPlay(203); }
Symbol 168 Button
on (release) { _root.gotoAndPlay(233); }
Symbol 169 Button
on (release) { _root.gotoAndPlay(280); }
Symbol 175 Button
on (release) { _root.gotoAndStop(201); }
Symbol 177 Button
on (release) { _root.gotoAndStop(202); }
Symbol 178 Button
on (release) { _root.gotoAndPlay(172); }
Symbol 183 Button
on (release) { _root.gotoAndStop(201); }
Symbol 188 Button
on (release) { _root.gotoAndStop(230); }
Symbol 195 Button
on (release) { _root.gotoAndStop(231); }
Symbol 196 Button
on (release) { _root.gotoAndStop(232); }
Symbol 197 Button
on (release) { _root.gotoAndPlay(203); }
Symbol 201 Button
on (release) { _root.gotoAndStop(231); }
Symbol 205 Button
on (release) { _root.gotoAndStop(261); }
Symbol 217 Button
on (release) { _root.gotoAndStop(262); }
Symbol 218 Button
on (release) { _root.gotoAndPlay(233); }
Symbol 223 Button
on (release) { _root.gotoAndStop(263); }
Symbol 224 Button
on (release) { _root.gotoAndStop(261); }
Symbol 230 Button
on (release) { _root.gotoAndStop(264); }
Symbol 231 Button
on (release) { _root.gotoAndStop(262); }
Symbol 239 Button
on (release) { _root.gotoAndStop(263); }
Symbol 249 Button
on (release) { _root.gotoAndStop(296); }
Symbol 250 Button
on (release) { _root.gotoAndStop(297); }
Symbol 251 Button
on (release) { _root.gotoAndPlay(265); }
Symbol 258 Button
on (release) { _root.gotoAndStop(298); }
Symbol 259 Button
on (release) { _root.gotoAndStop(296); }
Symbol 264 Button
on (release) { _root.gotoAndStop(297); }
Symbol 267 MovieClip Frame 10
stop();
Symbol 271 MovieClip Frame 10
stop();
Symbol 273 Button
on (release) { _root.gotoAndPlay(126); }
Symbol 274 Button
on (release) { _root.gotoAndPlay(316); }
Symbol 275 Button
on (release) { _root.gotoAndPlay(349); }
Symbol 276 Button
on (release) { _root.gotoAndStop(346); }
Symbol 284 Button
on (release) { _root.gotoAndStop(347); }
Symbol 285 Button
on (release) { _root.gotoAndPlay(316); }
Symbol 291 Button
on (release) { _root.gotoAndStop(348); }
Symbol 292 Button
on (release) { _root.gotoAndStop(346); }
Symbol 299 Button
on (release) { _root.gotoAndStop(347); }
Symbol 301 Button
on (release) { _root.gotoAndStop(350); }
Symbol 306 Button
on (release) { _root.gotoAndStop(376); }
Symbol 307 Button
on (release) { _root.gotoAndStop(377); }
Symbol 308 Button
on (release) { _root.gotoAndPlay(375); }
Symbol 313 Button
on (release) { _root.gotoAndStop(376); }
Symbol 318 MovieClip Frame 10
stop();
Symbol 322 MovieClip Frame 10
stop();
Symbol 326 MovieClip Frame 10
stop();
Symbol 330 MovieClip Frame 10
stop();
Symbol 332 Button
on (release) { _root.gotoAndPlay(497); }
Symbol 334 Button
on (release) { _root.gotoAndPlay(530); }
Symbol 335 Button
on (release) { _root.gotoAndPlay(454); }
Symbol 336 Button
on (release) { _root.gotoAndPlay(416); }
Symbol 339 Button
on (release) { _root.gotoAndStop(4); }
Symbol 344 Button
on (release) { _root.gotoAndStop(446); }
Symbol 345 Button
on (release) { _root.gotoAndStop(447); }
Symbol 346 Button
on (release) { _root.gotoAndPlay(416); }
Symbol 351 Button
on (release) { _root.gotoAndStop(448); }
Symbol 352 Button
on (release) { _root.gotoAndStop(446); }
Symbol 358 Button
on (release) { _root.gotoAndStop(449); }
Symbol 359 Button
on (release) { _root.gotoAndStop(447); }
Symbol 369 Button
on (release) { _root.gotoAndStop(450); }
Symbol 370 Button
on (release) { _root.gotoAndStop(448); }
Symbol 378 Button
on (release) { _root.gotoAndStop(451); }
Symbol 379 Button
on (release) { _root.gotoAndStop(449); }
Symbol 383 Button
on (release) { _root.gotoAndStop(452); }
Symbol 384 Button
on (release) { _root.gotoAndStop(450); }
Symbol 394 Button
on (release) { _root.gotoAndStop(453); }
Symbol 399 Button
on (release) { _root.gotoAndStop(451); }
Symbol 401 Button
on (release) { _root.gotoAndStop(485); }
Symbol 412 Button
on (release) { _root.gotoAndStop(486); }
Symbol 414 Button
on (release) { _root.gotoAndStop(487); }
Symbol 415 Button
on (release) { _root.gotoAndPlay(454); }
Symbol 422 Button
on (release) { _root.gotoAndStop(488); }
Symbol 423 Button
on (release) { _root.gotoAndStop(486); }
Symbol 432 Button
on (release) { _root.gotoAndStop(489); }
Symbol 433 Button
on (release) { _root.gotoAndStop(487); }
Symbol 439 Button
on (release) { _root.gotoAndStop(490); }
Symbol 440 Button
on (release) { _root.gotoAndStop(488); }
Symbol 447 Button
on (release) { _root.gotoAndStop(491); }
Symbol 448 Button
on (release) { _root.gotoAndStop(489); }
Symbol 452 Button
on (release) { _root.gotoAndStop(492); }
Symbol 453 Button
on (release) { _root.gotoAndStop(490); }
Symbol 458 Button
on (release) { _root.gotoAndStop(493); }
Symbol 459 Button
on (release) { _root.gotoAndStop(491); }
Symbol 475 Button
on (release) { _root.gotoAndStop(494); }
Symbol 476 Button
on (release) { _root.gotoAndStop(492); }
Symbol 479 Button
on (release) { _root.gotoAndStop(495); }
Symbol 480 Button
on (release) { _root.gotoAndStop(493); }
Symbol 485 Button
on (release) { _root.gotoAndStop(496); }
Symbol 486 Button
on (release) { _root.gotoAndStop(494); }
Symbol 489 Button
on (release) { _root.gotoAndStop(495); }
Symbol 492 Button
on (release) { _root.gotoAndStop(526); }
Symbol 499 Button
on (release) { _root.gotoAndStop(527); }
Symbol 500 Button
on (release) { _root.gotoAndPlay(497); }
Symbol 520 Button
on (release) { _root.gotoAndStop(528); }
Symbol 521 Button
on (release) { _root.gotoAndStop(526); }
Symbol 527 Button
on (release) { _root.gotoAndStop(529); }
Symbol 528 Button
on (release) { _root.gotoAndStop(527); }
Symbol 545 Button
on (release) { _root.gotoAndStop(528); }
Symbol 548 Button
on (release) { _root.gotoAndStop(566); }
Symbol 554 Button
on (release) { _root.gotoAndStop(561); }
Symbol 556 Button
on (release) { _root.gotoAndStop(562); }
Symbol 557 Button
on (release) { _root.gotoAndPlay(545); }
Symbol 564 Button
on (release) { _root.gotoAndStop(563); }
Symbol 565 Button
on (release) { _root.gotoAndStop(561); }
Symbol 572 Button
on (release) { _root.gotoAndStop(564); }
Symbol 573 Button
on (release) { _root.gotoAndStop(562); }
Symbol 580 Button
on (release) { _root.gotoAndStop(565); }
Symbol 581 Button
on (release) { _root.gotoAndStop(563); }
Symbol 594 Button
on (release) { _root.gotoAndStop(564); }
Symbol 599 Button
on (release) { _root.gotoAndStop(565); }
Symbol 604 MovieClip Frame 10
stop();
Symbol 608 MovieClip Frame 10
stop();
Symbol 612 MovieClip Frame 10
stop();
Symbol 615 Button
on (release) { _root.gotoAndPlay(652); }
Symbol 618 Button
on (release) { _root.gotoAndPlay(616); }
Symbol 619 Button
on (release) { _root.gotoAndPlay(581); }
Symbol 621 Button
on (release) { _root.gotoAndStop(611); }
Symbol 628 Button
on (release) { _root.gotoAndStop(612); }
Symbol 629 Button
on (release) { _root.gotoAndPlay(581); }
Symbol 662 Button
on (release) { _root.gotoAndStop(613); }
Symbol 663 Button
on (release) { _root.gotoAndStop(611); }
Symbol 667 Button
on (release) { _root.Explosion.nextFrame(); }
Symbol 670 Button
on (release) { _root.Explosion.prevFrame(); }
Symbol 698 MovieClip Frame 1
stop();
Symbol 701 Button
on (release) { _root.gotoAndStop(614); }
Symbol 702 Button
on (release) { _root.gotoAndStop(612); }
Symbol 722 Button
on (release) { _root.gotoAndStop(613); }
Symbol 723 Button
on (release) { _root.gotoAndStop(615); }
Symbol 724 Button
on (release) { _root.Explosion2.prevFrame(); }
Symbol 725 Button
on (release) { _root.Explosion2.nextFrame(); }
Symbol 734 MovieClip Frame 1
stop();
Symbol 737 Button
on (release) { _root.gotoAndStop(614); }
Symbol 740 Button
on (release) { _root.gotoAndStop(646); }
Symbol 747 Button
on (release) { _root.gotoAndStop(647); }
Symbol 748 Button
on (release) { _root.gotoAndPlay(616); }
Symbol 759 Button
on (release) { _root.gotoAndStop(648); }
Symbol 760 Button
on (release) { _root.gotoAndStop(646); }
Symbol 761 Button
on (release) { _root.BloodSplat.nextFrame(); }
Symbol 762 Button
on (release) { _root.BloodSplat.prevFrame(); }
Symbol 763 MovieClip Frame 1
stop();
Symbol 766 Button
on (release) { _root.gotoAndStop(649); }
Symbol 767 Button
on (release) { _root.gotoAndStop(647); }
Symbol 791 Button
on (release) { _root.gotoAndStop(650); }
Symbol 792 Button
on (release) { _root.gotoAndStop(648); }
Symbol 793 Button
on (release) { _root.BloodSplat2.prevFrame(); }
Symbol 794 Button
on (release) { _root.BloodSplat2.nextFrame(); }
Symbol 796 MovieClip Frame 1
stop();
Symbol 798 Button
on (release) { _root.gotoAndStop(651); }
Symbol 799 Button
on (release) { _root.gotoAndStop(649); }
Symbol 806 Button
on (release) { _root.gotoAndStop(652); }
Symbol 807 Button
on (release) { _root.gotoAndStop(650); }
Symbol 810 Button
on (release) { _root.gotoAndStop(651); }
Symbol 815 Button
on (release) { _root.gotoAndStop(654); }
Symbol 821 Button
on (release) { _root.gotoAndStop(681); }
Symbol 823 Button
on (release) { _root.gotoAndStop(682); }
Symbol 824 Button
on (release) { _root.gotoAndPlay(652); }
Symbol 855 Button
on (release) { _root.gotoAndStop(683); }
Symbol 856 Button
on (release) { _root.gotoAndStop(681); }
Symbol 857 Button
on (release) { _root.Sparks.prevFrame(); }
Symbol 858 Button
on (release) { _root.Sparks.nextFrame(); }
Symbol 868 MovieClip Frame 1
stop();
Symbol 871 Button
on (release) { _root.gotoAndStop(684); }
Symbol 872 Button
on (release) { _root.gotoAndStop(682); }
Symbol 890 Button
on (release) { _root.gotoAndStop(685); }
Symbol 891 Button
on (release) { _root.gotoAndStop(683); }
Symbol 898 MovieClip Frame 1
stop();
Symbol 899 Button
on (release) { _root.Sparks2.prevFrame(); }
Symbol 900 Button
on (release) { _root.Sparks2.nextFrame(); }
Symbol 902 Button
on (release) { _root.gotoAndStop(686); }
Symbol 903 Button
on (release) { _root.gotoAndStop(684); }
Symbol 922 Button
on (release) { _root.gotoAndStop(685); }
Symbol 923 Button
on (release) { _root.Fire.prevFrame(); }
Symbol 924 Button
on (release) { _root.Fire.nextFrame(); }
Symbol 926 MovieClip Frame 1
stop();

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Symbol 883 GraphicUsed by:887 898
Symbol 884 GraphicUsed by:887 898
Symbol 885 GraphicUsed by:887 898
Symbol 886 GraphicUsed by:887 898
Symbol 887 MovieClipUses:873 874 875 876 877 878 879 880 881 882 883 884 885 886Used by:Timeline
Symbol 888 TextUses:14Used by:Timeline
Symbol 889 GraphicUsed by:Timeline
Symbol 890 ButtonUses:163 164 161 162Used by:Timeline
Symbol 891 ButtonUses:158 159 156 157Used by:Timeline
Symbol 892 GraphicUsed by:898
Symbol 893 GraphicUsed by:898
Symbol 894 GraphicUsed by:898
Symbol 895 GraphicUsed by:898
Symbol 896 GraphicUsed by:898
Symbol 897 GraphicUsed by:898
Symbol 898 MovieClipUses:892 893 894 895 896 897 879 880 881 882 883 884 885 886Used by:Timeline
Symbol 899 ButtonUses:668 669Used by:Timeline
Symbol 900 ButtonUses:665 666Used by:Timeline
Symbol 901 GraphicUsed by:Timeline
Symbol 902 ButtonUses:163 164 161 162Used by:Timeline
Symbol 903 ButtonUses:158 159 156 157Used by:Timeline
Symbol 904 TextUses:14Used by:Timeline
Symbol 905 GraphicUsed by:918 926
Symbol 906 GraphicUsed by:918 926
Symbol 907 GraphicUsed by:918 926
Symbol 908 GraphicUsed by:918 926
Symbol 909 GraphicUsed by:918 926
Symbol 910 GraphicUsed by:918 926
Symbol 911 GraphicUsed by:918 926
Symbol 912 GraphicUsed by:918 926
Symbol 913 GraphicUsed by:918 926
Symbol 914 GraphicUsed by:918 926
Symbol 915 GraphicUsed by:918 926
Symbol 916 GraphicUsed by:918 926
Symbol 917 GraphicUsed by:918
Symbol 918 MovieClipUses:905 906 907 908 909 910 911 912 913 914 915 916 917Used by:Timeline
Symbol 919 FontUsed by:920
Symbol 920 TextUses:919Used by:Timeline
Symbol 921 GraphicUsed by:Timeline
Symbol 922 ButtonUses:158 159 156 157Used by:Timeline
Symbol 923 ButtonUses:668 669Used by:Timeline
Symbol 924 ButtonUses:665 666Used by:Timeline
Symbol 925 GraphicUsed by:926
Symbol 926 MovieClipUses:905 906 907 908 909 910 911 912 913 914 915 916 925Used by:Timeline
Symbol 927 GraphicUsed by:928
Symbol 928 MovieClipUses:927 SS3Used by:Timeline
Streaming Sound 1Used by:Symbol 111 MovieClip
Streaming Sound 2Used by:Symbol 543 MovieClip
Streaming Sound 3Used by:Symbol 928 MovieClip

Instance Names

"Player"Frame 232Symbol 203 MovieClip
"Explosion"Frame 612Symbol 698 MovieClip
"Explosion2"Frame 614Symbol 734 MovieClip
"BloodSplat"Frame 647Symbol 763 MovieClip
"BloodSplat2"Frame 649Symbol 796 MovieClip
"Sparks"Frame 682Symbol 868 MovieClip
"Sparks2"Frame 684Symbol 898 MovieClip
"Fire"Frame 686Symbol 926 MovieClip
"bar"Symbol 95 MovieClip Frame 1Symbol 21 MovieClip
"bargfx"Symbol 95 MovieClip Frame 1Symbol 24 MovieClip
"tank"Symbol 95 MovieClip Frame 1Symbol 38 MovieClip
"bargfx"Symbol 95 MovieClip Frame 2Symbol 24 MovieClip
"bargfx"Symbol 95 MovieClip Frame 20Symbol 24 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"LOAD"Symbol 95 MovieClip Frame 1
"COMPLETE_STOP"Symbol 95 MovieClip Frame 2




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Created: 21/4 -2019 19:57:06 Last modified: 21/4 -2019 19:57:06 Server time: 22/12 -2024 23:27:56