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RPG Tutorial The Basics.swf

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Flash #54370

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Text
The Basics

RPG Tutorial

v1.3

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Intro

There are many steps to making the RPG of your dreams.
The first step includes making your character, then all the
basics such as health, magic points, EXP and so on.  Last is
battles.

Character

Let's make your character.  And it could be a rainbow
cirlce, but nobody likes those.  I'm going to create my own,
although it is recommended that you use sprites.

First, make a movie clip and name it "Player" with no
quotes.  Now open it up and insert three blank keyframes,
making a total of four.  In the first frame, he should be
facing up.  Second is down, third is right and fourth is
left.

<p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">2</font></p>

<p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">3</font></p>

<p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">4</font></p>

Now insert four more frames, making a total of eight.
Each of these frames should have a movie clip in it
showing the character walking.  Once again, the first
frame should be facing up, second is down, third is right
and fourth is left.

<p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">5</font></p>

<p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">6</font></p>

<p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">7</font></p>

<p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">8</font></p>

<p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">if(!Key.isDown(Key.UP)){</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.player.gotoAndStop(1);</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="center"></p>

<p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">if(!Key.isDown(Key.DOWN)){</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.player.gotoAndStop(2);</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="center"></p>

<p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">if(!Key.isDown(Key.RIGHT)){</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.player.gotoAndStop(3);</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="center"></p>

<p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">if(!Key.isDown(Key.LEFT)){</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.player.gotoAndStop(4);</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="center"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

Put a stop action in every frame.  Now exit out of the
movie clip, and give it the instance name of "player" with
no quotes.  Now go back in the MC and put these actions
in the movie clips according to their frames. (Right click
on the text and hit "select all")

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">5</font></p>

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">6</font></p>

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">7</font></p>

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">8</font></p>

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(load){</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">speed=10;</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.UP)){</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">this._y-=speed;</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(5);</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.DOWN)){</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">this._y+=speed;</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(6);</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.RIGHT)){</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">this._x+=speed;</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(7);</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.LEFT)){</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">this._x-=speed;</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(8);</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

Exit out of your player MC and put these actions into it.
After that, test your movie.  If you did everything
correctly, then this should've worked.  If not, go back a
few steps or start over again.

Variables

Every character in an RPG has to have health and such.  If
there was no health meter, then how would you know
when you're going to die?  If there was no EXP meter then
would you just be guessing when you're going to level up?

At the top of your workspace, put in some static text
saying "health" or something to indicate your vitality.  Next
to that, put in some dynamic text with the number "100" in
it.  Give it the variable name of "hp" (without the quotes).

Now make some static text saying "Magic" or "power" or
something to show people that the text next to it is your
power meter.  Put in some dynamic text and type in the
number "100" again.  Give it the variable name of "mp"
(again, with no quotes).

Do the same thing so that you have gold and exp text
boxes.  Give them the variable names of "gold" and "xp".
Type in the number zero for both text boxes.

If you don't have a menu scene (or frame) for your game,
then make one now.  You can do that by going to Insert >
Scene.  Now in the menu scene, make a new layer named
"action script".  Put these actions in it.

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_global.hp = 100;</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_global.mp = 100;</font></p>

Those actions make it so whenever you start your game,
the health and magic will be full.  Now make a play button.
Put these actions in it.  On the first frame of your RPG,
put a stop(); action (NOT the first frame of the menu
scene).

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">on (release) {</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.play();</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

Battles

Many people also want to learn how to make a battle in an
RPG.  Real time battles are too hard, and have many
glitches.  We must make a turn-based battle.  Make a
button and put these action in it.  Replace
"whateverscene" with the scene number.

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">on (release) {</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.gotoAndPlay (&quot;whateverscene&quot;, 1);</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

Now create a new scene.  Have two layers, naming the top
one "health" and the bottom "fight".  On the second
keyframe of the "health" layer, put a dynamic text box and
label the variable name "hp" with no quotes.

If you test your movie, the "hp" box should be at 100.  If
it's not, then you must have done something wrong.  Also,
make another dynamic text box and label the variable
"bad".  That is the foe's health.

It would be easiest to tell which is which by either
changing the colors of them or put some static text in.
Now put these actions in the first frame.  You can change
the health to whatever you want.

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_global.bad = 100;</font></p>

Also add another text box and label it "mp" like before.
Now on the second keyframe of the fight layer, put these
actions.  This makes it so you can actually die.

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">stop();</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">if (_root.good&lt;=0) { gotoAndStop(&quot;lose&quot;); }</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">if (_root.bad&lt;=0) { gotoAndStop(&quot;win&quot;); }</font></p>

Also on the second keyframe of the fight layer, draw your
character in fighting form.  It looks better if he's dancing
or something.

Make two buttons.  One for healing and one for attacking.
We are only going to be simple here, but if you must, add a
super power attack button.

HEAL

ATTACK

ATTACK

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">on (release) {</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">if (_root.mp&lt;=0) {</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.gotoAndStop(&quot;begin&quot;);</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">} else {</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.hp += 20;</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.mp -= 20;</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">gotoAndPlay(&quot;heal&quot;);</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="justify"></p>

Give the buttons these actions.  I put the heal to +20, you
may change that.

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">on (release) {gotoAndPlay(&quot;attack&quot;)}</font></p>

Attack button

Heal button

What all those actions do is that they put you to the right
frame, such as attacking and healing and so on.  Now on
the same frame (the 2nd keyframe of the fight layer) draw
your enemy.

Battle - Fighting

To start off, we are going to label the frame that you drew
you and your foe in "begin" (with no quotes).  You can do
that by click on the frame then going to the properties
menu.

In the fight layer, make a new keyframe (should be the 3rd
one) and label it "attack".  Now animate your character
attacking, just as if you would in a movie.  On the frame
where you hurt the foe, put these actions.

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.bad = _root.bad-random(30);</font></p>

You can choose whether to delete the "random" function
or leave it as it is.  If you delete it, the enemy will hurt you
30 everytime.  If you don't, then he could hurt you
anywhere from zero to 30.

On the frame that you are done attacking, put these
actions.

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.gotoAndPlay (&quot;badattack&quot;);</font></p>

Make a new frame right after your attack.  Name it "heal".
Animate yourself healing.  When you're done healing, put
those same actions found in the last slide in the final
frame.

After you animate yourself healing, make a new frame.
Label it "badattack" and animate your enemy attacking.

On the frame where the enemy hurts you, put these
actions.  The same thing applies when deleting the
"random" function.

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.hp = _root.hp-random(40);</font></p>

Where your enemy finally stops attacking, give the frame
these actions.

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">gotoAndStop(&quot;begin&quot;);</font></p>

Now you can make it so that you all of the sudden lose
health, but do you really want that?  If you want to see
your health be taken away, then extend your health layer
(2nd frame) all the way untill the end of the fight.

Battle - Lose & Win

What do you do when you die?  Or when you win?  We
already did the AS, but now we need the frames.  Make
two new frames, and put a stop(); action in both of them.
Label one "lose" and the other "win".

If you lose, make a start over button or something.  If you
win, put these actions in.  You can change them depending
on how hard you make your enemy be.

<p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.gold = _root.gold + 10;</font></p><p align="justify"><font face="Kristen ITC" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.xp = _root.xp + 25;</font></p>

End

And that's it!  There you have simple parts to an RPG, and
you can make more advanced parts by looking at other
tutorials.  Hope you enjoyed!

START OVER?

ActionScript [AS1/AS2]

Frame 2
stop();
Instance of Symbol 98 MovieClip "man" in Frame 5
onClipEvent (load) { movespeed = 0; } onClipEvent (enterFrame) { if (Key.isDown(39)) { play(); _rotation = 90; _x = (_x + movespeed); } if (Key.isDown(37)) { play(); _rotation = 270; _x = (_x - movespeed); } if (Key.isDown(38)) { play(); _rotation = 0; _y = (_y - movespeed); } if (Key.isDown(40)) { play(); _rotation = 180; _y = (_y + movespeed); } if (Key.isDown(39) && (Key.isDown(38))) { _rotation = 45; } if (Key.isDown(37) && (Key.isDown(38))) { _rotation = 315; } if (Key.isDown(39) && (Key.isDown(40))) { _rotation = 135; } if (Key.isDown(37) && (Key.isDown(40))) { _rotation = 225; } }
Instance of Symbol 98 MovieClip "man" in Frame 5
onClipEvent (load) { movespeed = 0; } onClipEvent (enterFrame) { if (Key.isDown(39)) { play(); _rotation = 90; _x = (_x + movespeed); } if (Key.isDown(37)) { play(); _rotation = 270; _x = (_x - movespeed); } if (Key.isDown(38)) { play(); _rotation = 0; _y = (_y - movespeed); } if (Key.isDown(40)) { play(); _rotation = 180; _y = (_y + movespeed); } if (Key.isDown(39) && (Key.isDown(38))) { _rotation = 45; } if (Key.isDown(37) && (Key.isDown(38))) { _rotation = 315; } if (Key.isDown(39) && (Key.isDown(40))) { _rotation = 135; } if (Key.isDown(37) && (Key.isDown(40))) { _rotation = 225; } }
Instance of Symbol 98 MovieClip "man" in Frame 5
onClipEvent (load) { movespeed = 0; } onClipEvent (enterFrame) { if (Key.isDown(39)) { play(); _rotation = 90; _x = (_x + movespeed); } if (Key.isDown(37)) { play(); _rotation = 270; _x = (_x - movespeed); } if (Key.isDown(38)) { play(); _rotation = 0; _y = (_y - movespeed); } if (Key.isDown(40)) { play(); _rotation = 180; _y = (_y + movespeed); } if (Key.isDown(39) && (Key.isDown(38))) { _rotation = 45; } if (Key.isDown(37) && (Key.isDown(38))) { _rotation = 315; } if (Key.isDown(39) && (Key.isDown(40))) { _rotation = 135; } if (Key.isDown(37) && (Key.isDown(40))) { _rotation = 225; } }
Instance of Symbol 98 MovieClip "man" in Frame 5
onClipEvent (load) { movespeed = 0; } onClipEvent (enterFrame) { if (Key.isDown(39)) { play(); _rotation = 90; _x = (_x + movespeed); } if (Key.isDown(37)) { play(); _rotation = 270; _x = (_x - movespeed); } if (Key.isDown(38)) { play(); _rotation = 0; _y = (_y - movespeed); } if (Key.isDown(40)) { play(); _rotation = 180; _y = (_y + movespeed); } if (Key.isDown(39) && (Key.isDown(38))) { _rotation = 45; } if (Key.isDown(37) && (Key.isDown(38))) { _rotation = 315; } if (Key.isDown(39) && (Key.isDown(40))) { _rotation = 135; } if (Key.isDown(37) && (Key.isDown(40))) { _rotation = 225; } }
Symbol 25 Button
on (release) { _root.play(); }
Symbol 26 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 26 MovieClip Frame 2
gotoAndPlay (1);
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 2
stop();
Symbol 38 MovieClip Frame 3
stop();
Symbol 38 MovieClip Frame 4
stop();
Symbol 43 Button
on (press) { nextFrame(); }
Symbol 47 Button
on (press) { prevFrame(); }
Symbol 51 Button
on (press) { _root.Back.play(); }
Symbol 59 Button
on (press) { _root.Music.gotoAndStop(1); stopAllSounds(); }
Symbol 64 Button
on (press) { _root.Music.play(); }
Symbol 183 Button
on (press) { _root.gotoAndStop(2); }

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Symbol 69 TextUses:4Used by:Timeline
Symbol 70 TextUses:4Used by:Timeline
Symbol 71 GraphicUsed by:Timeline
Symbol 72 TextUses:4Used by:Timeline
Symbol 73 EditableTextUses:4Used by:Timeline
Symbol 74 EditableTextUses:4Used by:Timeline
Symbol 75 EditableTextUses:4Used by:Timeline
Symbol 76 EditableTextUses:4Used by:Timeline
Symbol 77 TextUses:4Used by:Timeline
Symbol 78 GraphicUsed by:98
Symbol 79 GraphicUsed by:98
Symbol 80 GraphicUsed by:98
Symbol 81 GraphicUsed by:98
Symbol 82 GraphicUsed by:98
Symbol 83 GraphicUsed by:98
Symbol 84 GraphicUsed by:98
Symbol 85 GraphicUsed by:98
Symbol 86 GraphicUsed by:98
Symbol 87 GraphicUsed by:98
Symbol 88 GraphicUsed by:98
Symbol 89 GraphicUsed by:98
Symbol 90 GraphicUsed by:98
Symbol 91 GraphicUsed by:98
Symbol 92 GraphicUsed by:98
Symbol 93 GraphicUsed by:98
Symbol 94 GraphicUsed by:98
Symbol 95 GraphicUsed by:98
Symbol 96 GraphicUsed by:98
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97Used by:Timeline
Symbol 99 EditableTextUses:4Used by:Timeline
Symbol 100 EditableTextUses:4Used by:Timeline
Symbol 101 EditableTextUses:4Used by:Timeline
Symbol 102 EditableTextUses:4Used by:Timeline
Symbol 103 EditableTextUses:4Used by:Timeline
Symbol 104 EditableTextUses:4Used by:Timeline
Symbol 105 EditableTextUses:4Used by:Timeline
Symbol 106 EditableTextUses:4Used by:Timeline
Symbol 107 TextUses:4Used by:Timeline
Symbol 108 EditableTextUses:4Used by:Timeline
Symbol 109 EditableTextUses:4Used by:Timeline
Symbol 110 EditableTextUses:4Used by:Timeline
Symbol 111 EditableTextUses:4Used by:Timeline
Symbol 112 EditableTextUses:4Used by:Timeline
Symbol 113 TextUses:4Used by:Timeline
Symbol 114 TextUses:4Used by:Timeline
Symbol 115 TextUses:4Used by:Timeline
Symbol 116 TextUses:4Used by:Timeline
Symbol 117 TextUses:4Used by:Timeline
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Symbol 119 TextUses:4Used by:Timeline
Symbol 120 EditableTextUses:4Used by:Timeline
Symbol 121 TextUses:4Used by:Timeline
Symbol 122 EditableTextUses:4Used by:Timeline
Symbol 123 TextUses:4Used by:Timeline
Symbol 124 TextUses:4Used by:Timeline
Symbol 125 EditableTextUses:4Used by:Timeline
Symbol 126 GraphicUsed by:Timeline
Symbol 127 TextUses:4Used by:Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:Timeline
Symbol 130 TextUses:4Used by:Timeline
Symbol 131 TextUses:4Used by:Timeline
Symbol 132 EditableTextUses:4Used by:Timeline
Symbol 133 TextUses:4Used by:Timeline
Symbol 134 EditableTextUses:4Used by:Timeline
Symbol 135 GraphicUsed by:Timeline
Symbol 136 TextUses:4Used by:Timeline
Symbol 137 TextUses:4Used by:Timeline
Symbol 138 GraphicUsed by:142
Symbol 139 TextUses:4Used by:142
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 ButtonUses:138 139 140 141Used by:Timeline
Symbol 143 GraphicUsed by:148
Symbol 144 TextUses:4Used by:148
Symbol 145 GraphicUsed by:148
Symbol 146 TextUses:4Used by:148
Symbol 147 GraphicUsed by:148
Symbol 148 ButtonUses:143 144 145 146 147Used by:Timeline
Symbol 149 EditableTextUses:4Used by:Timeline
Symbol 150 TextUses:4Used by:Timeline
Symbol 151 EditableTextUses:4Used by:Timeline
Symbol 152 TextUses:4Used by:Timeline
Symbol 153 TextUses:4Used by:Timeline
Symbol 154 GraphicUsed by:Timeline
Symbol 155 TextUses:4Used by:Timeline
Symbol 156 TextUses:4Used by:Timeline
Symbol 157 TextUses:4Used by:Timeline
Symbol 158 TextUses:4Used by:Timeline
Symbol 159 EditableTextUses:4Used by:Timeline
Symbol 160 TextUses:4Used by:Timeline
Symbol 161 TextUses:4Used by:Timeline
Symbol 162 EditableTextUses:4Used by:Timeline
Symbol 163 GraphicUsed by:Timeline
Symbol 164 TextUses:4Used by:Timeline
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:Timeline
Symbol 167 TextUses:4Used by:Timeline
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:Timeline
Symbol 170 TextUses:4Used by:Timeline
Symbol 171 EditableTextUses:4Used by:Timeline
Symbol 172 TextUses:4Used by:Timeline
Symbol 173 EditableTextUses:4Used by:Timeline
Symbol 174 TextUses:4Used by:Timeline
Symbol 175 TextUses:4Used by:Timeline
Symbol 176 TextUses:4Used by:Timeline
Symbol 177 TextUses:4Used by:Timeline
Symbol 178 EditableTextUses:4Used by:Timeline
Symbol 179 TextUses:4Used by:Timeline
Symbol 180 TextUses:4Used by:Timeline
Symbol 181 GraphicUsed by:183
Symbol 182 TextUses:4Used by:183
Symbol 183 ButtonUses:181 182Used by:Timeline
Streaming Sound 1Used by:Symbol 68 MovieClip

Instance Names

"Back"Frame 2Symbol 38 MovieClip
"Music"Frame 2Symbol 68 MovieClip
"man"Frame 5Symbol 98 MovieClip
"man"Frame 5Symbol 98 MovieClip
"man"Frame 5Symbol 98 MovieClip
"man"Frame 5Symbol 98 MovieClip
"bar"Symbol 26 MovieClip Frame 1Symbol 8 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"loaded"Symbol 26 MovieClip Frame 3




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Created: 21/4 -2019 19:08:44 Last modified: 21/4 -2019 19:08:44 Server time: 05/11 -2024 10:45:20