STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #54424 |
Every button you see in this tutorial was made by me. |
Press Alt to open up the Notes. |
Your Notes Have Been Saved. |
Notes |
a tutorial by girdf |
Movement |
Buttons |
Variables |
Cursor |
Dress Up Game |
Super Duper Tutorial |
hitTest |
Side Scroller |
Passwords |
Kick Up Game |
Car Driving Game |
Disable Right Click |
Random Enemies |
Website Button |
Quality Changer |
Digital Clock |
Earthquake |
Platform Game |
Mad Lib |
Bar Timers |
Shadows |
Sketch Pad |
Elasticity |
Super Ball |
Swinging Ball |
Typewriter Text |
Keyboard |
Mouse Position |
Push Objects Away |
Snow Effect |
Random Movement |
MORE |
new |
people |
click |
here |
Stop Sound |
Play Sound |
Movement |
Draw what you want to be moved with the arrow keys. Make it an Movie Clip. To make an object a movie clip select the object and press F8 and for type press Movie Clip. Click on the MC and press F9. Copy This and Paste it in the Actions. |
onClipEvent(load){ speed=10; } onClipEvent(enterFrame){ if(Key.isDown(Key.UP)){ this._y-=speed; this.gotoAndStop(2); } if(Key.isDown(Key.DOWN)){ this._y+=speed; this.gotoAndStop(3); } if(Key.isDown(Key.RIGHT)){ this._x+=speed; this.gotoAndStop(4); } if(Key.isDown(Key.LEFT)){ this._x-=speed; this.gotoAndStop(5); } } |
You can change the Speed. Just change this part. speed=10; |
MAIN |
Double click on your character. Add keyframes up to frame 5. On Frame 1 draw your character standing. On frame 2 draw your character facing up. Select the character going up. Make it a movie clip and double click it. Then animate it walking. Do it to the rest of the walking. Put stop(); on each of the 5 frames. |
a |
roll over |
Explain |
Explain |
? |
onClipEvent(load){ speed=10; Speed } onClipEvent(enterFram e){ if(Key.isDown(Key.UP)){ this._y-=speed; this.gotoAndStop(2); } Goes to frame 2 if(Key.isDown(Key.DOWN) ) |
{ this._y+=speed; this.gotoAndStop(3); } Goes to frame 3 if(Key.isDown(Key.RIGHT)){ this._x+=speed; this.gotoAndStop(4); } Goes to frame 4 if(Key.isDown(Key.LEFT)){ this._x-=speed; this.gotoAndStop(5); } Goes to frame 5 } |
Help Red: What you can change in the script. Blue: Text White: ActionScript. |
onClipEvent (mouseMove) { _x = _root._xmouse; Lets you move the mouse left and right. _y = _root._ymouse; Lets you move the mouse up and down. } onClipEvent (load) { Mouse.hide(); Removes Cursor } Replace hide with: show Shows Cursor |
onClipEvent (enterFrame) { if(Key.isDown(Key.RIGHT)) { When right arrow key is down. this._x=_x-10; Moves the background right. Speed=10 } } onClipEvent (enterFrame) { if(Key.isDown(Key.LEFT)) {When left arrow key is down. this._x=_x+10; Moves the background left. Speed=10 } } |
on(press){ When clicked. _root.gotoAndStop(Math.round(Math.random()*5));} 5 is the number of total frames. Replace press with: release When clicked and released. rollOver When you put your cursor over the object. rollOut When you move your cursor off an object. Replace gotoAndStop with: gotoAndPlay |
on(release){ if(_root.money<=1000){_root.warn="You don't have enough money.";} } If you don't have enough money it will say that you don't. on(release){ if(_root.money>=1000){ACTION} } If you have enough money it plays the action. Add it yourself. on(release){ if(_root.money>=1000){_root.money -=1000;} } If you have enough money it will take it away. |
onEnterFrame=function(){ if(_root.FIRSTOBJECTINSTANCE._currentframe>5){ if the object is on the 5th frame. _root.SECONDOBJECTINSTANCE.play(); the second object will play if it's on the 5th frame. _root.FIRSTOBJECTINSTANCE.gotoAndStop(1); Makes it so that it will not repeat. } } |
_root.score=0; _root.createTextField("scoret", 2, 0, 0, 160, 18); Puts the score text at the top left. with (scoret) { textColor = 0x000000; The text color. } onEnterFrame = function () { _root.scoret.text = "Score: "+_root.score; Scoret will be Score: + the score. }; |
_root.score=0; _root.createTextField("scoret", 2, 0, 0, 160, 18); Puts the score text at the top left. with (scoret) { textColor = 0x000000; The text color. } onEnterFrame = function () { _root.scoret.text = "Score: "+_root.score; Scoret will be Score: + the score. }; |
Buttons |
Buttons are fun to make. To make a button draw something you want to be the button. Then select it and press F8. Then for the type press Button. Double click your button. You should see this. |
Up |
Over |
Down |
Hit |
NEXT |
YOU WIN |
Right click on the Over Frame. Click on Insert Keyframe. Now draw what you want the button to look like when your cursor is over the button. Then do the same thing to Down and Hit. To make a button like this... Select your button on the Over Frame and press F8. Make this an MC. Double click on the MC. Then draw stuff you want. Like make it change colors. Or make it look cool. |
BACK |
To Make the buttons work. Click on your button and press F9. Put one of these in it... |
gotoAndPlay: Goes to frame and plays |
on (press) {gotoAndPlay(FRAMENUMBER);} |
gotoAndStop: Goes to frame and stops |
on (press) {gotoAndStop(FRAMENUMBER);} |
You can also make it go to the frame on release. |
on (release) {gotoAndStop(FRAMENUMBER);} |
on (release) {gotoAndPlay(FRAMENUMBER);} |
on (press) {prevFrame();} |
on (press) {nextFrame();} |
Others |
Variables |
Variables are very important. You use them a lot when making games. You can use it for Health, Money, and Other things to keep count. Try this. To put actionscript on a frame click the frame and press F9. On the first frame of a game put Health=100 On the second frame put stop(); On the second frame make a text box. Click where it says Static Text and make it Dynamic Text. Around the bottom part in the Properties it should say Var: It means Variable. Make the variable Health. |
Ok now if you play the game it should say that your health is 100. To make the health go up or down you can do this. Press F9 on the button or frame and put one of these one it. |
Button |
on (press) {_root.Health +=1;} |
a |
Frame |
{_root.Health +=1;} |
on (press) {_root.Health -=1;} |
{_root.Health-=1;} |
If you want health to go up or down on the press of a button. Use the button Actionscript. If you want health to go up or down on a frame. Use the Frame Actionscript. |
If you want it to go up or down a random amount then use this. Change # to the number you want to be the maximum. Like if you wanted a 1/4 chance. The # would be 4. Also * means multiply / means divide you can replace wthose with + or - |
on (press) {_root.Health +=random(#);} |
_root.health = _root.Health+=random(#); |
on (press) {_root.Health -=random(#);} |
_root.health = _root.Health-=random(#); |
So if you are making the game still. Make a button that goes down 10 every click. If you need help just copy this. Make a box outside of the flash and make it a movie clip. Double click it and right click on the second frame and insert a new keyframe. Click the second frame and press F9 and put this on it. Now go back to the main timeline. (Click Scene 1) Make a third frame and put stop(); on it. Make it say YOU LOSE or something. It will go to the third frame when your health is 0. IF STATEMENTS |
on (press) {_root.Health -=10;} |
if (_root.Health==0) {_root.gotoAndStop(3);} |
== equal < less than > more than <= less or eqaul >= more or equal |
Cursor |
How to change your cursor. First draw something and select it. Then Press F8. Click for type, Movie Clip. Then click on it and press F9. Put this on it. |
onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); } |
ALSO: Delete this to make the cursor follow you on the Y axis only. _x = _root._xmouse; Delete this to make the cursor follow you on the X axis only. _y = _root._mouse; |
To make something follow your cursor do the thing on the last page and then make something to follow your cursor. Make it a movie clip and click on it and press F9 and put the code below on it. Click on the object you want to make your cursor and name the instance (If you click on an object it will say Movie Clip and under that it should say Instance Name) cursor. Then edit the actionscript below where it says REPLACE. Replace all 4 of the REPLACES. Change all of the 6's to the speed you want it to follow the cursor at. |
onClipEvent (enterFrame) { if (_root.REPLACE._x>_x) { _x += 6; } } onClipEvent (enterFrame) { if (_root.REPLACE._x<_x) { _x -= 6; } } onClipEvent (enterFrame) { if (_root.REPLACE._y>_y) { _y += 6; } } onClipEvent (enterFrame) { if (_root.REPLACE._y<_y) { _y -= 6; } } |
Dress Up Game |
There are many ways to make a dress up game. I will show you 2 ways. Way #1 |
on(press){ startDrag(this); } onClipEvent(mouseUp){ stopDrag(); } |
Draw something. Select it and Press F8. Make it a Movie Clip. Click on it and Press F9. Put the above code on it. |
Way #2 Draw an arrow going left and an arrow going right. Make them both buttons. Make one button called left and the other button called right. Then set it up like this. |
Shirt |
Pants |
Make 2 movie clips. Shirt and Pants. Click on the shirt and under Movie Clip it says instance name. Name it shirt. Do the same for pants but name it pants. |
Double click on the shirt. On the first frame put stop(); Right click on frame 2 and press insert Keyframe. Put stop(); on frame 2 |
On the second frame change the color of the shirt. Then go back to the main timeline. (Click Scene 1) Click the left arrow next to shirt and put this on it. Click the right arrow next to shirt and put this on it. Do the same for pants but change shirt to pants. Double click on pants and put stop(); on the first frame. Click on the second frame and press insert Keyframe Put stop(); on the second frame and change the color of the pants |
on (press) {_root.shirt.nextFrame();} |
on (press) {_root.shirt.prevFrame();} |
hitTest |
hitTest is a Collision Detector. On frame 1 and 2 put stop(); on it Draw 2 balls and make them Movie Clips. Give them both instances. Give the ball you will control the instance "you" and the other ball the instance "enemy". Put this on the ball with the instance "you". |
onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { gotoAndStop(2); } } |
Put the movement actionscript on your ball. On frame 2 write game over. |
Side Scroller |
Draw a background like trees and a sidewalk or something. Also draw a person standing on the sidewalk. Make the background (not the person) a Movie Clip. Press F9 on the background and put this on it. |
onClipEvent (enterFrame) { if(Key.isDown(Key.RIGHT)) { this._x=_x-10; } } onClipEvent (enterFrame) { if(Key.isDown(Key.LEFT)) { this._x=_x+10; } } |
On the character insert a second frame. Put stop(); on the first and second frame. Click on the second frame and select the character. Press F8 and make it a movie clip. Click on the MC and animate the character walking. Then put the actionscript on the right on the character. |
onClipEvent (load) { gravity = 0; walkSpeed = 2; maxJump = 1; scale = _xscale; } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _xscale = -scale; _x -= walkSpeed; this.gotoAndStop(2); } if (Key.isDown(Key.RIGHT)) { _xscale = +scale; _x += walkSpeed; this.gotoAndStop(2); } if (air == true) { _y += gravity; state = 3; } if (_root.platforms.hitTest(_x, _y, true)) { air = false; } else { air = true; } if (Key.isDown(Key.UP) && jump == true) { _y -= jumpSpeed; gotoAndStop(1); } if (air == false) { jump = true; jumpcount = 0; jumpSpeed = 30; } if (Key.isDown(Key.UP)) { jumpcount += 1; this.gotoAndStop(); } if (jumpcount>maxjump && jumpSpeed>-2) { jumpSpeed -= 2; } } onClipEvent (keyUp) { this.gotoAndStop(1); walkSpeed = 2; } onClipEvent (enterFrame) { if (this._x>=1101) { this._x = 545; } if (this._x<=5) { this._x = 10; } } |
Passwords |
Make 2 input text boxes. Make an enter button. If you want a username and password put this on the enter button. If you only want a username put this on the enter button. |
on(release){ if(_root.username=="USERNAME") if(_root.password=="PASSWORD"){ _root.gotoAndStop(2); } } |
on(release){ if(_root.username=="USERNAME"){ _root.gotoAndStop(2); } } |
Give both input text boxes a variable. Name one username and the other one password. |
Right click on frame 2 and click on insert Keyframe. Put stop(); on the first and second frame. Also on the first frame put. username="" password="" Then go back to the enter button and click on it and press F9. There should be actionscript there. Edit USERNAME and PASSWORD. Make it what you want the username and password to be. |
Kick Up Game |
Draw a ball and make it a Movie Clip. Put this on it. |
onClipEvent (load) { ySpeed = 0; gravity =3; bounce = .8; ground = 300; } onClipEvent (enterFrame) { if (_y<ground) { ySpeed += gravity; } else if (ySpeed>gravity*4) { _y = ground; ySpeed *= -bounce; } else { ySpeed = 0; _y = ground; } _y += ySpeed; } onClipEvent (enterFrame) { if (_x<0 || _x>550) { xSpeed *= -1; } _x += xSpeed; xSpeed *= .95; } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse, true)) { xSpeed = (_x-_root._xmouse)/2; _y--; ySpeed = (_y-_root._ymouse-_height)/1.5; } } |
Car Driving Game |
Draw a car. Draw a wall. Make them both Movie Clips. Give the wall the instance, wall. Put the code below on the car. |
onClipEvent(load) { speed =0 ; } onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { speed += 1; } if (Key.isDown(Key.DOWN)) { speed -= 1; } if (Math.abs(speed)>20) { speed *= .7; } if (Key.isDown(Key.LEFT)) { _rotation -= 15; } if (Key.isDown(Key.RIGHT)) { _rotation += 15; } speed *= .98; x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (!_root.wall.hitTest(_x+x, _y+y, true)) { _x += x; _y += y; } else { speed *= -.6; } } |
Disable Right Click |
Put this on the very first frame of the flash. Doing this will get rid of people right clicking and pressing play, forward, rewind, and other things they can do if they right clicked. |
Stage.showMenu = false; |
Random Enemies |
How to make random enemies come out. Draw an enemy. Make it a movie clip and give it the instance, enemy. Put this on frame 1. Put this on the enemy. |
stop(); onLoad = function () { i = 0; }; onEnterFrame = function () { i++; if (random(10) == 0) { duplicateMovieClip(_root.enemy, "enemy"+i, i); } }; |
onClipEvent (load) { this._x = Stage.width+this._width; this._y = random(Stage.height); speed = (Math.random()+1)*10; } onClipEvent (enterFrame) { if (this._x<0) { this.removeMovieClip(); } this._x -= speed; } |
Website Button |
Put this on a button. |
on (release) { getURL("http://www.newgrounds.com", "_blank"); } |
Quality Changer |
on (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; }} |
Digital Clock |
Put this on the frame you want the digital clock on. Make a dynamic text box. Make the variable time. |
onEnterFrame = function () { var date:Date = new Date(); hours = date.getHours(); minutes = date.getMinutes(); seconds = date.getSeconds(); if (seconds<10) { seconds = "0"+seconds; } if (minutes<10) { minutes = "0"+minutes; /**/ } if (hours>12) { hours -= 12; /* */ } _root.time = hours+":"+minutes+":"+seconds; }; |
Earthquake |
Put this on a movie clip. |
onClipEvent (enterFrame) { function shake(){ shakex=random(20)-10 shakey=random(20)-10 shakex*=0.7 shakey*=0.7 if(shakex<1 && shakey<1){ _parent._x=0 _parent._y=0 } } setInterval(shake,100) _parent._x-=shakex _parent._y-=shakey } |
Platform Game |
Draw a circle and make it a movie clip. Put this on it. |
onClipEvent (load) { fall = false; _name = "circle"; jump = 0; speed = 8; jumpheight = 18; maxfall = -54; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (Key.isDown(Key.SPACE) && fall == false && jump == undefined) { fall = true; jump = jumpheight; } if (jump<>undefined) { if (jump>maxfall) { jump--; } _y -= jump; } } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= speed; } if (Key.isDown(Key.RIGHT)) { _x += speed; } } |
Make a rectangle to be the platform. Make it a movie clip. Put this on it. |
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = Math.round(_root.circle.yMax)+" "+Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (_root.circle.xMax>xMin && _root.circle.xMin<xMax && _root.circle.yMax<yMin) { if (_root.circle.yMax-_root.circle.jump*2>yMin) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax)>Math.round(yMin)) { if (hitTest(_root.circle) && _root.circle.xmax<xmin) { _root.circle._x -= _root.circle.speed; } if (hitTest(_root.circle) && _root.circle.xmin>xmax) { _root.circle._x += _root.circle.speed; } if (hitTest(_root.circle) && _root.circle.ymin>ymax && _root.circle.jump>-1) { _root.circle.jump = -1*(_root.circle.jump); } } if (activated == true && not hitTest(_root.circle) && _root.circle.jump == undefined) { _root.circle.jump = 0; activated = false; } if (hitTest(_root.circle) && _root.circle.ymax>ymin && _root.circle.jump<>undefined && _root.circle._y<_y) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if (_root.circle.ymax-_root.circle.jump>ymin && _root.circle.xMin<xMax && _root.circle.xMax>xMin && _root.circle.jump<>undefined && _root.circle._y<_y) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } |
Mad Lib |
How to make a Mad Lib First make 4 input text boxes. Give them all variables. 1st text box= a 2nd text box= b 3rd text box= c 4th text box= d Then put this on the first frame |
stop(); a="" b="" c="" d="" |
Make a button that goes to the next frame. Then put on the second frame. |
stop(); madlib = "There once was a pig named piggy who once " + a + " a " + b + " and killed a/an " + c +" " + d +"."; |
You can edit everything in the quotes. Now make a dynamic text box on the second frame. Give it the variable madlib. Next to the text boxes on the first frame put... Verb Noun Adj. Noun That was just an example. You can change it. |
Bar Timers |
First draw a bar and make it a Movie Clip. Give it a motion tween getting smaller. Draw another bar under it. Like this. |
Put this on the last frame of the bar. |
{_root.gotoAndStop(2);} |
Make frame 2 your game over screen. You can use the bar as a timer. |
Shadows |
Here you will learn how to make shadows. |
Draw a background |
Draw a person |
Copy and Paste the Person and press Ctrl + B |
Move the shadow behind the character |
Use Free Transform on the shadow |
Change the alpha |
Go into the shadow and select the parts of the shadow above the line Use Free Transform on the shadow make the top part go up. |
Sketchpad |
How to make a Sketchpad Make 2 layers. Name the layer on top, Actions. Name the layer on bottom, Sketch. Give the Actions layer 3 keyframes. On the Sketch layer right click on the 3rd frame of the Sketch layer. Press insert Frame. Draw a line like this, 49x49. Make it the color you want the line to be. |
Give the line the instance, line. Draw a box outside of the frame. Make it a movie clip. Give it the instance mc. Double click on mc and then select it and make it a button. Then click on it and press F9 and put this on it. |
on (press) { /:mouse = 1; /:x1 = 0; } on (release) { /:mouse = 0; } |
Put the line and mc on the Sketch layer. Now for the frames on the Actions layer. Frame 1: |
startDrag("mc", true); |
Frame 2: |
Frame 3: |
if (Number(mouse) == 1) { if (Number(x1) == 0) { x1 = int(getProperty("mc", _x)); y1 = int(getProperty("mc", _y)); } else { x0 = int(getProperty("mc", _x)); y0 = int(getProperty("mc", _y)); if (Number(((x0-x1)*(x0-x1)))>5 or Number(((y0-y1)*(y0-y1)))>5) { n1 = Number(n1)+1; duplicateMovieClip("line", "line" add n1, n1); setProperty("line" add n1, _x, x1); setProperty("line" add n1, _y, y1); setProperty("line" add n1, _xscale, (x0-x1)); setProperty("line" add n1, _yscale, (y0-y1)); x1 = x0; y1 = y0; } } } |
gotoAndPlay(2); |
Click on the background Look where it says Publish: Settings Click on Settings and under the flash tab. It says Version. Change it To Flash Player 5. Then hit ok and click on the background again. Change the Frame Rate to 50. |
Elasticity |
Draw a ball and put this code on it. |
onClipEvent(load){ xTarget=_x yTarget=_y xSpeed=0 ySpeed=0 Mode=1 Speed=10 Stop=1.2 } onClipEvent(enterFrame){ if(Mode==1){ _x+=xSpeed _y+=ySpeed xSpeed+=(xTarget-_x)/Speed ySpeed+=(yTarget-_y)/Speed xSpeed/=Stop ySpeed/=Stop } if(Mode==2){ _x=_root._xmouse _y=_root._ymouse xSpeed=0 ySpeed=0 } } onClipEvent(mouseDown){ Mode=2 } onClipEvent(mouseUp){ Mode=1 } |
Super Ball |
Draw a ball and put this code on it. Use arrow keys to control it. |
onClipEvent(load){ grav = 1; speed = 0; _root.score = 0; } onClipEvent(enterFrame){ if(this._rotation > 0){ this._rotation-=4; }if(this._rotation < 0){ this._rotation+=4; } } onClipEvent(enterFrame){ if(speed > 0){ speed--; } if(speed < 0){ speed++; } if(grav < 0){ grav++; } } onClipEvent(enterFrame){ grav++; this._y+=grav; this._x+=speed; this._rotation+=rotate; rotate = (speed); } onClipEvent(enterFrame){ if(grav > 30){ grav =30; } if(grav < -30){ grav = -30; } if(speed > 30){ speed = 30; } if(speed < -30){ speed = -30; } if(Key.isDown(Key.UP)){ grav-=3; } if(Key.isDown(Key.LEFT)){ speed-=2; } if(Key.isDown(Key.RIGHT)){ speed+=2; } } onClipEvent(enterFrame){ if(this._x < 0){ this._x = 0; speed = speed - (speed *2); } if(this._x > 550){ this._x = 550; speed = speed - (speed * 2); } if(this._y < 0){ this._y = 0; grav = grav - (grav * 2); } if(this._y > 400){ this._y = 396; grav = grav - (grav * 2.2); } } |
Swinging Ball |
Draw a ball and put this code on it. Give it the instance, ball. |
onClipEvent (load) { inertia =.9; ki = 0.1; x1 =33 y1 =33 } onClipEvent (enterFrame) { x = -_x+_root._xmouse; y = -_y+_root._ymouse; x1 = x1*inertia+x*ki; y1 = y1*inertia+y*ki; _x += x1; _y += y1; } |
Put this code on the frame. |
onEnterFrame=function () { with (createEmptyMovieClip("line", 1)) { lineStyle(10) moveTo(_root._xmouse,_root._ymouse) lineTo(ball._x,ball._y) } } |
This part of the code is the size of the line. You can change it. |
lineStyle(10) |
Typewriter Text |
Make a dynamic text box and give it the variable, jesus. Put this code on the frame. |
text = "TextGoesHere"; l = text.length; p = 1; function spelltext() { jesus = text.substring(0, p); p++; if (p == l+1) { clearInterval(write); } } write = setInterval(spelltext, 50); |
Keyboard |
You can use your keyboard to do many things. Like if you press a key on the keyboard you can make it go to a frame, stop, play, and a lot more. Make 2 frames and put stop(); on both of the frames. Draw something and make it a movie clip. Click on it and press F9. Put the code below on it. Draw something different on both frames. Play the game and press a. It should go to frame 2. |
onClipEvent (enterFrame) { if(Key.isDown(65)){ _root.gotoAndStop(2); } } |
65=A 66=B 67=C 68=D 69=E 70=F 71=G 72=H 73=I 74=J 75=K 76=L 77=M 78=N 79=O 80=P 81=Q 82=R 83=S 84=T 85=U 86=V 87=W 88=X 89=Y 90=Z |
Mouse Position |
Put this on the frame. |
this.createTextField("mouse_info", 999, 5, 5, 250, 80); mouse_info.html = true; mouse_info.wordWrap = true; mouse_info.border = true; mouse_info.autoSize = true; mouse_info.selectable = false; var mouseListener:Object = new Object(); mouseListener.onMouseMove = function() { var table_str:String = ""; table_str += "Mouse Position: \t"+"x:"+_xmouse+"\t"+"y:"+_ymouse+newline; table_str += ""; mouse_info.htmlText = table_str; }; Mouse.addListener(mouseListener); |
Push Objects Away |
Draw a circle. Make it a movie clip. Double click on the circle. Insert a new layer and name it Actions. Make 3 frames on the Actions layer. On the layer that was already there right click on the 3rd frame. Press insert frame. Put the codes on the frames. |
Frame 1: |
x00 = _x; y00 = _y; MAAI = 400; |
x0=_x y0=_y x=_root._xmouse y=_root._ymouse a=x-x0 b=y-y0 r=Math.sqrt(a*a+b*b) quer_fugir_x=this._x-(a/r)*MAAI/r quer_fugir_y=this._y-(b/r)*MAAI/r quer_voltar_x=(x00-x0)/2 quer_voltar_y=(y00-y0)/2 this._x=quer_fugir_x+quer_voltar_x this._y=quer_fugir_y+quer_voltar_y |
gotoAndPlay(2); |
Go back to the main timeline and copy/paste the circle many times. |
Snow Effect |
Draw a snow flake. Select it and for type click on Movie Clip. Don't hit ok yet. Where it says Linkage: Click on Export for Actionscript. For Identifier type in, flake. Then put this code on the frame. |
amount = 100; mWidth = Stage.width; mHeight = Stage.height; for (var i = 0; i<amount; i++) { thisFlake = this.attachMovie("flake", "flake"+i, i); with (thisFlake) { _x = Math.random()*mWidth; _y = Math.random()*mHeight; _xscale = _yscale=_alpha=40+Math.random()*60; } thisFlake.yspeed = Math.random()*2+ .1; thisFlake.increment = -0.025+Math.random()*0.05; thisFlake.onEnterFrame = function() { this.radians += this.increment; this._y += this.yspeed; this._x += Math.sin(this.radians); if (this._y>=mHeight) { this._y = -10; this._x = -10+Math.random()*mWidth; } if (this._x>=mWidth || this._x<=0) { this._y = -10; this._x = -10+Math.random()*mWidth; } } } |
You can change the amount of flakes. |
amount = 100; |
Random Movement |
Draw something like a circle. Make it a movie clip. Double click on the movie clip. On the first frame of the movie clip put this code on it. |
acceleration = 15; newpos = function ( ) { ranx = Math.round((Math.random()*500)); rany = Math.round((Math.random()*500)); }; newpos(); this.onEnterFrame = function() { this._x += ((ranx-this._x)/acceleration); this._y += ((rany-this._y)/acceleration); if (Math.round(this._x) == ranx || Math.round(this._y) == rany) { newpos(); } }; |
Run Away |
Cursor Trail |
Random Frame |
Frame By Frame |
Pong |
3D Box |
3D Ball |
Alpha |
Get in Car |
1st Person Shooter |
Sketchpad #2 |
Walking Tween |
If text = |
Sound |
Vibration Effect |
Circular Movement |
Duplicate/Delete |
Spin |
new Date(); |
Disable Hand Cursor |
BACK |
Disable Button |
Drop Target |
Follow Cursor |
Text Checker |
# Guessing Game |
Maze Arrow Keys |
Hide Object |
Dance Floor |
Cookies |
Security Game |
Run Away |
Draw something like a circle. Make it a movie clip. Click on it and press F9. Put this code on it. |
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse,_root._ymouse,true)) { this._x = int(Math.random()*550); this._y = int(Math.random()*400); }} |
Cursor Trail |
Draw what you want to trail your cursor. Make it a movie clip. Give the movie clip the instance, Trail. Put this code on it. |
onClipEvent (load) {i = 0;} onClipEvent (mouseMove) { i++; this.duplicateMovieClip("Spawn"+i, i+10); _root["Spawn"+i]._x = _root._xmouse; _root["Spawn"+i]._y = _root._ymouse; } onClipEvent (enterFrame) { if (this._name == "Trail") { _visible = false; } else { this._alpha -= 5; this._rotation += 2; this._xscale -= 5; this._yscale -= 5; if (this._alpha<=5) { removeMovieClip(this); } } } |
Random Frame |
You can make a button go to a random frame. Or you can make a frame go to a random frame. For buttons put this code on a button. |
on(press){ _root.gotoAndStop(Math.round(Math.random()*5));} |
If you want it for a frame, put this code on the frame. |
{_root.gotoAndStop(Math.round(Math.random()*5));} |
You can change the 5 to the maximum # frame to go to. You can also make it go to a random frame in a movie clip. |
Here i made a box with 5 frames with the # on it. The instance is cheese. I put this code on the button. |
on(press){ _root.cheese.gotoAndStop(Math.round(Math.random()*5));} |
Frame By Frame (FBF) |
Frame By Frames are easy to make. All you do is draw something. Press F6 and draw the next frame. Keep doing that until you are done. You can make it loop or end. |
Pong |
To make a pong game, Draw a ball and 2 rectangles. Make them all Movie Clips. Give them instances. Ball- ball Rectangle #1- paddle Rectangle #2- enemy Make the rectangles vertical. Make sure the ball is small. Put this code on paddle. Put this code on ball. |
onClipEvent(enterFrame){ _y=_root._ymouse; if(_root.paddle.up1.hitTest(_root.ball)){ _root.ball.xspeed*=-1; _root.ball.yspeed*=1; } if(_root.paddle.down1.hitTest(_root.ball)){ _root.ball.yspeed*=1; _root.ball.xspeed*=-1; } } |
onClipEvent(load){ xspeed=20; yspeed=20; } onClipEvent(enterFrame){ _y+=yspeed; _x+=xspeed; if(_y>400){ _y=400; yspeed*=-1; } if(_y<0){ _y=0; yspeed*=-1; } if(_x>550){ _x=550; xspeed*=-1; } if(_x<0){ _x=0; xspeed*=-1; } } |
Put this code on enemy. |
onClipEvent(enterFrame){ if(_root.enemy.up2.hitTest(_root.ball)){ _root.ball.xspeed*=-1; _root.ball.yspeed*=1; } if(_root.enemy.down2.hitTest(_root.ball)){ _root.ball.yspeed*=-1; _root.ball.xspeed*=1; } if(_root.ball._y>_y){ _y+=15; } if(_root.ball._y<_y){ _y-=15; } } |
Double Click on paddle. Select it. Press Ctrl + b. This breaks it apart. Select the top half and Press F8. Give it the instance, up1. Select the bottom half and Press F8. Give it the instance, down1. Do the same thing with enemy but give them the instances, up2, down2. |
3D Box |
How to draw in 3D. |
Vanishing Point |
3D Ball |
Draw a circle. Give the circle a radial gradient. Add the colors. White, White, Blue, Darker Blue, Dark Blue. Click the fill bucket tool. Turn off lock fill if it is on. Click on the ball and drag to the top right of the ball. Try to get a little of the white on the ball. Draw another circle. Make it a radial gradient. Make it go black to white. Make the black's alpha 75% Make the white's alpha 0% Drag the circle down and put it under the ball. |
Alpha |
You can have the alpha of an object change by clicking a button. You can also make it change by a frame. For a Button For a Frame Change INSTANCE to the object's instance that you want to change the alpha of. Change # to the alpha you want it to change to. |
on(release) { _root.INSTANCE._alpha = #; } |
{ _root.INSTANCE._alpha = #; } |
Get in Car |
Draw a person and a car. Give the person the instance person. Give the car the instance car. Put this code on the person. Put this code on the car. |
onClipEvent(load){ speed=0; } onClipEvent (enterFrame) { if (Key.isDown(Key.SPACE)&&_root.person.hitTest (_root.car)) { speed += 1; } if (Key.isDown(Key.DOWN)&& _root.person.hitTest (_root.car)) { speed -= 1; } if (Math.abs(speed)>25) { speed *= .6; } if (Key.isDown(Key.LEFT)&& _root.person.hitTest (_root.car)) { _rotation -= 15; } if (Key.isDown(Key.RIGHT)&&_root.person.hitTest (_root.car)) { _rotation += 15; } speed *= .98; x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (!_root.move.hitTest(_x+x, _y+y, true)) { _x += x; _y += y; } else { speed *= -.6; } } onClipEvent(enterFrame){ if (_root.person.hitTest(_root.car)){ _root.person._visible=false; } } onClipEvent (enterFrame) { if(Key.isDown(65)) { _root.person._visible=true; } } onClipEvent (enterFrame) { if(visible=true) { speed=0; _rotation=0; } } onClipEvent (enterFrame) { if(Key.isDown(Key.UP)&& _visible==true) { _y -=5; } } onClipEvent (enterFrame) { if(Key.isDown(Key.DOWN)&& _visible==true) { _y +=5; } } onClipEvent (enterFrame) { if(Key.isDown(Key.LEFT)&& _visible==true) { _x -=5; } } onClipEvent (enterFrame) { if(Key.isDown(Key.RIGHT)&& _visible==true) { _x +=5; } } onClipEvent (enterFrame) { if(_root.person._visible==false) { _y = _root.car._y; _x = _root.car._x; } } |
onClipEvent (load) { speed=0; } onClipEvent (enterFrame) { if (Key.isDown(Key.SPACE)&& _root.person._visible==false) { speed += 1; } if (Key.isDown(Key.DOWN)&& _root.person._visible==false) { speed -= 1; } if (Math.abs(speed)>25) { speed *= .6; } if (Key.isDown(Key.LEFT)&& _root.person._visible==false&& speed!=0) { _rotation -= 15; } if (Key.isDown(Key.RIGHT)&& _root.person._visible==false&& speed!=0) { _rotation += 15; } speed *= .98; x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (!_root.move.hitTest(_x+x, _y+y, true)) { _x += x; _y += y; } else { speed *= -.6; } } |
Use space bar to drive. Press A to get out of the car. |
First Person Shooter |
For a first person shooter you need to draw a few things. Draw a red rectange. That will be your health bar. Draw your enemy. Draw something it will hide behind. Copy/Paste the health bar. Make one white and put it behind the red health bar. Select both rectangle and make it a movie clip. Give it the instance health. Double click the health bar. Insert a layer. Put the red health bar on the top layer. Give the red rectangle a 10 frame motion tween like below. Right click on frame 10 of the layer the white rectangle is on. Press insert key frame. On the first frame of health put stop(); On the last frame (frame 10) put {_root.gotoAndStop(2);} Get out of the object. Insert a second frame on the main timeline. Make it say, You Died. Now double click on the enemy. Animate him popping out of the object the enemy is behind. Make him shoot and go back in. |
On the frame the enemy shoots put this code. That will make the health bar go to the next frame. On the last frame of the enemy (the frame where the enemy goes back behind the thing it's hiding behind) put this code. That will restart the enemy and make it pop out and shoot again. Insert a keyframe after the last frame on the enemy. Put stop(); on the frame. Delete the enemy on that frame. Put the code below on the enemy. Change FRAME with the frame # that the enemy is dead on. Make the thing that the enemy is hiding behind a button. |
{_root.health.nextFrame();} |
gotoAndPlay(1); |
on (press) {this.gotoAndStop(FRAME);} |
Sketchpad #2 |
You can make a Sketchpad with color choices too. It's easy. Just put this code on the frame. |
_root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function() { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function() { myLine.lineTo(_xmouse, _ymouse); } } _root.onMouseUp = function() { _root.onMouseMove = noLine; } |
Draw buttons like these. Put this on each button. Just change 000000. |
on (press) {myLine.lineStyle(2, 0x000000, 100);} |
New People |
To understand what i tell you during the tutorials you might want to read through this. How to make an object a movie clip. Select an object with the Selection Tool (V) Press F8 on your keyboard. A Box will come up. Type in the name of the object. Like if you drew a car name it Car. Then where it says Type, Click on Movie Clip. Press Ok. How to make an object a button. Select an object with the Selection Tool (V) Press F8 on your keyboard. A Box will come up. Type in the name of the object. Like if you drew play button name it Play Button. Then where it says Type, Click on Button. Press Ok. |
How to give an object an Instance. To give an object and instance just click on it and at the bottom there should be Properties tab. It should say Movie Clip or Button. Depending on what you made it. Below that it says <Instance Name> Just type the instance name there. How to put ActionScript on an object. Click on the object and press F9. If the code is provided then just copy and paste the code there. How to put ActionScript on a frame. Click on the frame you are told to put the ActionScript on. Press F9. If the code is provided then just copy and paste the code there. How to give a text box a Variable. Click on the text box and at the bottom in the Properties tab it says Var: near the bottom right. Type in the variable that the tutorial tells you to type there. To copy ActionScript right click on it and click copy. |
Walking Tween |
How to make a person walk with a tween. First draw a person and make it a movie clip. Double click on the person and select the person. Make it a movie clip. So now you have a movie clip inside of a movie clip. Make a motion tween of the person moving right. Now double click on the movie cilp inside of the movie clip. Animate the person walking like below. Roll your cursor over the frames. |
If text = |
Put this on the first frame. |
on(release){ if(_root.you=="hi"){ _root.it="Hello" } } |
you="" it="" |
Put this on a button |
Make a dynamic text box and an input text box. Give them variables. Input text box = you Dynamic text box = it |
Type in hi. |
hi |
Hello |
ENTER |
ENTER |
Sound |
How to add sound. To add sound first go to File-Import-Import to Libary. After you added the sound to the libary. Go to the frame you want to put the sound on. Click on the frame on the timeline. It should say Sound: in the Properties tab at the bottom. Click on "None" and then click on the song you imported. To add the sound to a button first import the sound. Make a button. Double click on the button. If you want a sound to play when you put your cursor over the button insert a frame on the Over frame. Click on the frame. At the bottom on the Properties tab is says Sound: click on "None" Then click on the song you imported. Do the same if you want it for Down or Hit. To make sound loop look under Sound: and it says Repeat click it and press Loop. |
Vibration Effect |
Draw a circle. Make the circle a movie clip and give it the instance circle. Put this code on the circle. |
onClipEvent (load) { height = 500; width = 500; this._x = Math.round(Math.random()*width); this._y = Math.round(Math.random()*height); var temp = this._alpha=Math.random()*100; this._xscale = this._yscale=temp; cx = this._x; cy = this._y; } onClipEvent (enterFrame) { this._x = cx+(1+Math.random()*5); this._y = cy+(1+Math.random()*5); } |
for (var i = 0; i<25; i++) { circle.duplicateMovieClip(i, i); } |
Circular Movement |
Draw a circle. Make the circle a movie clip. Put this code on the circle. |
onClipEvent (load) { var radius = 10 + Math.random() * 50; var speed = 5 + Math.random() * 20; var xcenter = this._x; var ycenter = this._y; var degree = 0; var radian; } onClipEvent (enterFrame) { degree += speed; radian = (degree/180)*Math.PI; this._x = xcenter+Math.cos(radian)*radius; this._y = ycenter-Math.sin(radian)*radius; } |
Duplicate/Delete |
Make a button. Draw a face. Select it and press F8 and click on Movie Clip. Go down and next to Linkage: Check the box, Export for ActionScript. Then put for the Identifier, Face. |
on(press){createFace();} |
Put this on the button. |
Double click on Face and put this on the frame. |
function onPress(){ this.removeMovieClip();} |
Put this on the frame on the main timeline. |
var FaceSerialNumber=1; function createFace(){this.attachMovie("Face", ("r"+FaceSerialNumber++), this.getNextHighestDepth(), {_x:Stage.width*Math.random(), _y:Stage.height*Math.random()}); } |
Spin |
Draw something that will look cool spinning. Make it a movie clip. Double click on it. Select the object inside and make it a movie clip. Now you have a movie clip in a movie clip. Put this code on the movie clip that is in the movie clip. |
onClipEvent (load) { pointX = _parent._x; pointY = _parent._y; } onClipEvent (enterFrame) { distanceX = _root._xmouse-_parent._x; distanceY = _root._ymouse-_parent._y; if (distanceX < 0) { distanceX = -distanceX; } if (distanceY < 0) { distanceY = -distanceY; } distance = Math.sqrt((distanceX*distanceX)+(distanceY*distanceY)); if (distance <160 and distance >-160) { _parent._rotation = _parent._rotation + (distance/2); } } onClipEvent (mouseMove) { updateAfterEvent(); } |
new Date(); |
Get the date and time. Just put the code below on a frame and make a dynamic text box. Give the dynamic text box the variable, myDate. |
myDate = new Date(); |
Disable Hand Cursor |
Put this on a frame. |
INSTANCENAME.useHandCursor = false; |
Just change INSTANCENAME to the instance of the button. |
FALSE |
TRUE |
Disable Button |
on (release) {INSTANCENAME.enabled = false;} |
Drop Target |
Draw 2 squares. One small one and one big one. Make them both Movie Clips. Give the big square an instance of, box. Put this script on the small square. |
on (press) { startDrag (this, true); } on (release) { stopDrag (); if (this._droptarget == "/box") { _root.box.gotoAndStop(2); } } |
Double click on the big square. Insert a keyframe on frame 2. Change the squares color on frame 2. Put stop(); on both frames. |
Follow Cursor |
Here is a better way to get something to follow your cursor. Put this script on an object. |
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); myDegrees = Math.round((myRadians*180/Math.PI)); _root.yChange = Math.round(_root._ymouse-this._y); _root.xChange = Math.round(_root._xmouse-this._x); _root.yMove = Math.round(_root.yChange/20); _root.xMove = Math.round(_root.xChange/20); this._y += _root.yMove; this._x += _root.xMove; this._rotation = myDegrees+90; } |
Text Checker |
This can check the text to see if a certain word is there. Make a Dynamic Text Box with the variable, Status. Make a button. Make an Input Text Box with the variable, Box. Put this on the frame. |
Box="" Status="" words = ["cheese", "cow", "poop", "pie"]; |
on (release) { if (Box eq "") { Status = "Enter Message"; return; } for (i in words) { if (Box.indexOf(words[i])>-1) { Status = "Word Found"; return; } } Status = "Word Not Found"; } |
Word Not Found |
Words: cheese, cow, poop, pie. |
# Guessing Game |
To make a number guessing game insert 3 key frames. Put stop(); on frame 2 and frame 3. Make an Input Text box and a button. Give the text box the variable, n. Put this on the first frame. |
n="" {r=random(5);} |
on (press) {if (_root.r==_root.n) {_root.gotoAndStop(3);}} |
On frame 3 write, You Win! |
Maze Arrow Keys |
Draw a maze with the brush tool. Make it a movie clip and give it the instance, maze. Draw a circle. Make it a movie clip and give it the instance, man. Put this code on man. |
onClipEvent(enterFrame){ if(Key.isDown(Key.UP)){ this._y -= 3; }else if(Key.isDown(Key.DOWN)){ this._y += 3; } if(Key.isDown(Key.LEFT)){ this._x -= 3; }else if(Key.isDown(Key.RIGHT)){ this._x += 3; } if(_root.maze.hitTest(_x+(_width/2),_y,true)){ this._x -= 3; } if(_root.maze.hitTest(_x-(_width/2),_y,true)){ this._x += 3; } if(_root.maze.hitTest(_x,_y+(_height/2),true)){ this._y -= 3; } if(_root.maze.hitTest(_x,_y-(_height/2),true)){ this._y += 3; } } |
Hide Object |
Draw a circle. Make it a movie clip. Double click on it. Select it. Make it a movie clip. Now you have a movie clip inside of a movie clip. Put this code on it. |
onClipEvent (load) { baseX = _parent._x; baseY = _parent._y; } onClipEvent (enterFrame) { distanceX = _root._xmouse-_parent._x; distanceY = _root._ymouse-_parent._y; if (distanceX < 0) { distanceX = -distanceX; } if (distanceY < 0) { distanceY = -distanceY; } distance = Math.sqrt((distanceX*distanceX)+(distanceY*distanceY)); if (distance <10 and distance >-10) { _parent._alpha = distance; _parent._alpha = distance; } } onClipEvent (mouseMove) { updateAfterEvent(); } |
Dance Floor |
Draw a square. Make it a movie clip. Give it the instance, cube. Put this code on it. |
onClipEvent(enterFrame){ r=Math.floor(Math.random()*255) g=Math.floor(Math.random()*255) b=Math.floor(Math.random()*255) colourobj=new Color(this) colourobj.setRGB(r<<16|g<<8|b) }; |
Put this code on the frame on the main timeline. |
onClipEvent(enterFrame){ r=Math.floor(Math.random()*255) g=Math.floor(Math.random()*255) b=Math.floor(Math.random()*255) colourobj=new Color(this) colourobj.setRGB(r<<16|g<<8|b) } |
Cookies |
Change the size of the flash to 185x185. Draw something and put the actionscript below on the frame on the main timeline. Give the object the instance, square_mc. Notice if you drag it around and refresh the browser it's in the same spot as where you left it. |
squarepos_so = SharedObject.getLocal("positions"); xx.text = square_mc._x = squarepos_so.data.x; yy.text = square_mc._y = squarepos_so.data.y; square_mc.onPress = function () { square_mc.startDrag(false,7,26,180,163) } square_mc.onRelease = square_mc.onReleaseOutside = function(){ square_mc.stopDrag(); xx.text = squarepos_so.data.x = square_mc._x; yy.text = squarepos_so.data.y = square_mc._y; squarepos_so.flush(); } |
Security Game |
How to make a security game. Draw a circle make it a movie clp and put this code on it. |
onClipEvent (load) { power = 3; radius = 6; } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= power; } if (Key.isDown(Key.RIGHT)) { _x += power; } if (Key.isDown(Key.UP)) { _y -= power; } if (Key.isDown(Key.DOWN)) { _y += power; } while (_root.wall.hitTest(_x, _y+radius, true)) { _y--; } while (_root.wall.hitTest(_x, _y-radius, true)) { _y++; } while (_root.wall.hitTest(_x-radius, _y, true)) { _x++; } while (_root.wall.hitTest(_x+radius, _y, true)) { _x--; } if ((_root.cop.hitTest(_x, _y+radius, true)) or (_root.cop.hitTest(_x, _y-radius, true)) or (_root.cop.hitTest(_x+radius, _y, true)) or (_root.cop.hitTest(_x-radius, _y, true))) { _x = 72; _y = 77; } } |
Just change both 72 and 77 to the position of where your guy will start. Now draw a big square the size of the flash. Default is 550x400. Make it a movie clip. Give it the instance wall. Double click on it and use the eraser and erase a path that you want the character to be able to go through. Now make a cop. Give it the instance cop. Draw the cop something like this. |
Give the cop a motion tween of it looking around and walking. |
Motion Tween |
Shape Tween |
Motion Guide |
Break Apart |
Timeline Effects |
Filters |
Trace Bitmap |
vCam |
X and Y |
Move On Slopes |
Movie Control |
Starfield |
Fireworks |
Red Particles |
Polygon Trail |
Pivit Point |
Tween to FBF |
City Reflection |
Calculator |
Shooting Game |
Object Movement |
Get Longer |
rollOver |
rollOut |
Reflection |
hitTest Sound |
Change Color |
Soundboards |
Drag/Drop |
Cursor Trail #2 |
Motion Tween |
How to use Motion Tween. Make an object and make it a movie clip. Double click on it. Do this to the timeline. |
Right click on the frames and press Create Motion Tween. |
1 |
10 |
Click on the last frame. Drag the object to where you want it to move to. |
Shape Tween |
How to use Shape Tween. Make an object and make it a movie clip. Double click on it. Do this to the timeline. |
Right click on the frames and press Create Motion Tween. At the bottom in the Properties tab it says Tween: Motion. Click on that and change it to Shape. |
Click on the last frame. Change the object to something different. If it looks like below, then click on the first frame's object and select it and press ctrl+b. Then do it to the last frame's object . |
Motion Guide |
Draw something. Make it a movie clip. Insert Motion Guide. |
Draw a line on the Motion Guide layer. Make the line like this. |
On the main layer (the layer that the object is on) drag the object to the line. Click on the object first and drag it from the white circle in the middle. Put it over the line start. On the motion guide layer insert a frame on the 20th frame. On the main layer insert a keyframe on the 20th frame. On the 20th frame drag the object from the white circle in the middle and put it on the end of the line. Create a motion tween on the main layer's frames. |
Break Apart |
Press Ctrl+B to break an object. |
Movie Clip |
Broken Apart |
Timeline Effects |
Right click on an object and press Timeline Effects. Then click on Effects. Then click the effect. |
Filters |
To get to the Filters click on an object or text and look at the Properties Tab there is a tab next to it that says Filters. You can blur things or give things a drop shadow. |
Hello |
Trace Bitmap |
Get a picture from a site. Click on it. Go to Modify->Trace Bitmap |
vCam |
A camera that can help you zoom in and out and move around in flash. Download it HERE. It's an .fla Just copy and paste the vCam into your flash file. |
X and Y |
To use actionscript to make something start at a certain spot then put this on the object. Just change 300 and 100. |
onClipEvent (load) { _x = 300; _y = 100;} |
Move On Slopes |
Draw a ball. Make it a movie clip. Give it the instance, ball. Double click on the ball and set it up like this. |
GoUP |
Feet |
Now draw a small square and make it a movie clip. Copy it and paste it. Give one the instance GoUp. Give the other square the instance, Feet. Set the alpha for both of them to 0%. |
ActionScript For Ball. |
ActionScript For Ground. |
onClipEvent(enterFrame){ if(_root.ball.ySpeed>=0){ while(this.hitTest(_root.ball._x+_root.ball.GoUP._x, _root.ball._y+_root.ball.GoUP._y, true)){ _root.ball._y-- _root.ball.ySpeed=0 _root.ball.jump=0 } if(this.hitTest(_root.ball._x+_root.ball.Feet._x, _root.ball._y+_root.ball.Feet._y, true)){ _root.ball.ySpeed=0 _root.ball.jump=0 } } } onClipEvent(enterFrame){ if(this.hitTest(_root.ball.GoUP) or this.hitTest(_root.ball.Feet)){ if(_root.ball.ySpeed>0){ _root.ball.ySpeed=0 _root.ball.jump=0 _root.ball._y=_y } } } |
onClipEvent(load){ xSpeed=0 ySpeed=0 maxSpeed=10 accel=1 jumpHeight=15 jump=1 } onClipEvent(enterFrame){ Right=Key.isDown(Key.RIGHT) Left=Key.isDown(Key.LEFT) Down=Key.isDown(Key.DOWN) Up=Key.isDown(Key.UP) _x+=xSpeed _y+=ySpeed if(Right&&xSpeed<maxSpeed){ if(jump==0){ xSpeed+=accel }else{ xSpeed+=accel/5 } }else if(Left&&xSpeed>-maxSpeed){ if(jump==0){ xSpeed-=accel }else{ xSpeed-=accel/5 } }else if(jump==0){ xSpeed/=1.5 if(xSpeed<0.1&&xSpeed>-0.1){ xSpeed=0 } }else if(jump==1){ xSpeed/=1.05 } ySpeed++ if(jump==0&&Up){ ySpeed=-jumpHeight jump=1 } if(ySpeed>1){ jump=1 } } |
Movie Control |
Insert a Layer. Name is Movie Control. Draw these buttons on the layer. |
Play, Pause, Back, Next Put the scripts below on the buttons. |
on (press) {_root.play();} on (press) {_root.stop();} on (press) {_root.prevFrame();} on (press) {_root.nextFrame();} |
Starfield |
Put this on the frame you want it on. |
var frequency=60; var speed=7; var accel=21; SW=Stage.width; SH=Stage.height; c=1000; interv = setInterval(function () {makestar()}, 1000/frequency); function makestar(){c++; if(c>2000){ c=1000; } _root.createEmptyMovieClip("star"+c, c) with(_root["star"+c]){lineStyle(2, 0xFFFFFF, 100); lineTo(0.2, 0); _x=SW/2; _y=SH/2; _alpha=0; _rotation=random(360);} _root["star"+c].spd=random(speed/2)+speed/ 2; _root["star"+c].onEnterFrame= function(){ with(this){spd*=1+(_root.accel/500); _width*= 1+(_root.accel/2500); _height*= 1+(_root.accel/2500); _alpha+=3; if(_rotation>180){_y+=(spd*Math.cos(Math.PI/180*_rotation)); _x-=(spd*Math.sin(Math.PI/180*_rotation)); }else{ _y-=(spd*Math.cos(Math.PI/180*_rotation)); _x+=(spd*Math.sin(Math.PI/180*_rotation));} if(_x<0-_width || _x>SW+_width || _y>SH+_width ||_y<-_width){this.removeMovieClip();} } } } |
Fireworks |
gravity=30; numsparks=100; sparksize=2; SW=Stage.width; SH=Stage.height; f=100; C1=new Array("0xFF0000", "0x286AAC", "0xEB7EF8", "0x388338", "0xFF6600", "0x0951F7") function makespark(rd){ _root.createEmptyMovieClip("spark", -7000); with(spark){ lineStyle(0, 0xFFFFFF, 0); beginFill(0xFFFFFF); moveTo(0, -rd); curveTo(rd*1.5, 0, 0, rd); curveTo(-rd*1.5, 0, 0, -rd); endFill(); _visible=0; } } function makeback(){ _root.createEmptyMovieClip("back", 1); with(back){ beginFill(0x000000, 100); moveTo(0, 0); lineTo(SW, 0); lineTo(SW, SH); lineTo(0, SH); lineTo(0, 0); endFill(); } back.onPress=function(){ f+= numsparks+0; for(z=f; z<(f+numsparks); z++){ duplicateMovieClip("spark", "spark"+z, z) with(_root["spark"+z]){ _x=_root._xmouse; _y=_root._ymouse; } _root["spark"+z].vx= ((random(400)-200)/35); _root["spark"+z].vy= ((random(200)-150)/35); _root["spark"+z].onEnterFrame=function(){ new Color(this).setRGB(C1[random(C1.length)]); this._x+=this.vx*0.6; this._y+=this.vy*1; this._alpha-=1; down=random(gravity)/70; this.vy+=down; if(this._y>SH || this._alpha<0){ this.removeMovieClip(); } } } } } makeback() makespark(sparksize) |
Red Particles |
var DEG2RAD:Number = Math.PI/180; var RAD2DEG:Number = 1/DEG2RAD; function addpart() { var vMC:MovieClip = _root.createEmptyMovieClip("mc" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); vMC.lineStyle(1, 0xFF0000, 100); vMC.moveTo(-1, -1); vMC.lineTo(1, 1); vMC.moveTo(1, -1); vMC.lineTo(-1, 1); vMC._x = _xmouse + random(21) - 10; vMC._y = _ymouse + random(21) - 10; vMC._rot = random(360); vMC._phase = random(360); vMC.onEnterFrame = function() { this._phase++; this._alpha = 100 - this._phase; this._rot += 15 * Math.sin(this._phase * 50 * DEG2RAD); this._x += (100 - this._phase) / 5 * Math.cos(this._rot * DEG2RAD); this._y += (100 - this._phase) / 5 * Math.sin(this._rot * DEG2RAD); if (this._phase >= 100) { this.removeMovieClip(); } } } var myMouse:Object = new Object(); Mouse.addListener(myMouse); myMouse.onMouseDown = function() { _root.onEnterFrame = function() { for (var x = 0; x < 15; x++) { addpart(); } } } myMouse.onMouseUp = function() { _root.onEnterFrame = null; } |
Polygon Trail |
var time:Number = 0; var timeMin:Number = 100; var alphaDrop:Number = 2; var growBy:Number = 2; var rotateByMax:Number = 10; function deg2rad(degrees:Number):Number { return degrees * Math.PI / 180; } function randRange(min:Number, max:Number):Number { var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min; return randomNum; } function drawPoly(sides:Number, color:Number, radius:Number):MovieClip { var depth:Number = _root.getNextHighestDepth(); var poly_mc:MovieClip = _root.createEmptyMovieClip("poly" + depth, depth); var unitAngle = deg2rad(360 / sides); poly_mc.beginFill(color); poly_mc.moveTo(radius, 0); for (var i:Number = 1; i < sides; i++) { var turn:Number = unitAngle * i; var dx:Number = Math.cos(turn) * radius; var dy:Number = Math.sin(turn) * radius; poly_mc.lineTo(dx, dy); } poly_mc.endFill(); return poly_mc; } function initPoly():Void { this._x = _xmouse; this._y = _ymouse; this._xscale = this._yscale = 0; this.rotateBy = randRange(-rotateByMax, rotateByMax); this.onEnterFrame = function():Void { this._xscale = this._yscale += growBy; this._alpha -= alphaDrop; this._rotation += this.rotateBy; if (this._alpha < 0) { this.removeMovieClip(); } }; } onMouseMove = function():Void { if (getTimer() - time > timeMin) { initPoly.apply(drawPoly(randRange(3, 12), randRange(0, 0xFFFFFF), 100)); time = getTimer(); } }; |
Pivit Point |
To change the pivot point of an object select the Free Transform Tool (Q) Click on the object it should look something like below. |
Just drag the white circle in the middle of the object. |
Tween to FBF |
To change a Tween to a frame by frame you need to make an object have a motion tween. Then click on the first frame of the motion tween and press F6 until you get to the last frame of the tween. |
City Reflection |
Get a picture of a city from a distance. Click on the line tool and press J. Click on the city picture and press Ctrl+B Then trace the buildings and press K and fill in the city with a color. Copy and Paste the city and click on one of them. Go to Modify-Transform-Flip Vertical Put it under the other city picture. Then change the alpha to what you want it to be. |
Calculator |
Draw these buttons. Equal, add, subtract, multiply, divide, clear, square root, decimal, and the 0-9 buttons. Make a dynamic text box with the variable, display. Give the 0-9 buttons the instance, b0, b1, b2.. so on until b9. Give the clear button the instance, bc. Give the equals button the instance, be. Give the add button the instance b_add. Give the subtract button the instance b_subtract. Give the multiply button the instance b_multiply. Give the divide button the instance b_divide. Give the sqaure root button the instance sqrt. Give the decimal button the instance bdot. Then put this ActionScript on the frame. |
stop(); var op1:Number=0; var display = ""; var type:String = ""; var temp:String=""; decimal = false; op2 = ""; function addNumber(number){ if(type == ""){ display+=number; op1 = Number(display); } else{ temp+=number; op2 = Number(temp); } } function clear(){ display = ""; op1 = 0; temp = ""; op2 = ""; type=""; decimal = false; } function getAnswer(){ if(type == "+"){ display = op1+op2; op1 = Number(display); op2 = ""; temp = ""; decimal = false; }else if(type == "-"){ display = op1-op2; op1 = Number(display); op2 = ""; type = ""; temp = "" decimal = false; }else if(type == "/"){ display = op1/op2; op1 = Number(display); op2 = ""; type = ""; temp = ""; decimal = false; }else if(type == "x"){ display = op1*op2; op1 = Number(display); op2 = ""; type = ""; temp="" decimal = false; }else{ display = op1; op1 = Number(display); decimal = false; } } bdot.onPress = function(){ if(decimal == true){ addNumber(""); }else{ addNumber("."); decimal=true; } } b0.onPress = function(){addNumber(0)} b1.onPress = function(){addNumber(1)} b2.onPress = function(){addNumber(2)} b3.onPress = function(){addNumber(3)} b4.onPress = function(){addNumber(4)} b5.onPress = function(){addNumber(5)} b6.onPress = function(){addNumber(6)} b7.onPress = function(){addNumber(7)} b8.onPress = function(){addNumber(8)} b9.onPress = function(){addNumber(9)} bc.onPress = clear; b_add.onPress = function(){type="+"; decimal = false;} b_subtract.onPress = function(){type="-"; decimal = false;} b_divide.onPress = function(){type="/"; decimal = false;} b_multiply.onPress = function(){type="x"; decimal = false;} sqrt.onPress = function(){ display = Math.sqrt(op1); op1 = Number(display); op2 = ""; type = ""; temp="" } be.onPress = function(){getAnswer();} |
Shooting Game |
Draw a top view or your character and give it the instance, char. Draw a bullet and give it the instance, bullet. Put this code on the frame. |
var bc=2; _root.onMouseDown=function(){ bc++; if(bc>100){ bc=2; } duplicateMovieClip("bullet", "b"+bc, bc); } |
Put this code on char. Put this code on bullet. |
onClipEvent (load) { speed = 8; } onClipEvent (enterFrame) { x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (x>=0) { xbounds = 8; } else { xbounds = -8; } if (y>=0) { ybounds = 8; } else { ybounds = -8; } if(Key.isDown(87)){ if (!_root.bounds.hitTest(this._x+xbounds+x, this._y+ybounds+y, true)) { this.gotoAndStop(""); _x += x; _y += y; } } else if(Key.isDown(83)){ if (!_root.bounds.hitTest(this._x-xbounds-x, this._y-ybounds-y, true)) { this.gotoAndStop(""); _x -= x; _y -= y; } } else { this.gotoAndStop(""); } if(Key.isDown(65)){ _rotation -= 8; } if(Key.isDown(68)){ _rotation += 8; } } |
onClipEvent(load){ spd=20; _x=_root.char._x; _y=_root.char._y; _rotation= _root.char._rotation; } onClipEvent(enterFrame){ if(_name == "bullet"){ _x = -1000; }else{ if (_rotation>180) { _y += (spd*Math.cos( Math.PI/180*_rotation)); _x -= (spd*Math.sin( Math.PI/180*_rotation)); } else { _y -= (spd*Math.cos (Math.PI/180*_rotation)); _x += (spd*Math.sin( Math.PI/180*_rotation)); } } if(_x>Stage.width || _x<0 || _y<0 || _y>Stage.height){ this.removeMovieClip(); } } |
Double click on char. Do this to it. Also the character moves with, WASD. |
Object Movement |
To have something move across the screen again and again without tween put this code on an object. |
onClipEvent (enterFrame) { this._x = this._x - 10; if (this._x<0) { this._x = 640; } } |
Get Longer |
Put the code below on an object. Use Up and Down and it will stretch the object. Change INSTANCE to an object's instance to make an object follow it. |
onClipEvent (enterFrame) { if(Key.isDown(Key.DOWN)) { this._yscale+=100; _root.INSTANCE._y+=8.6; } if (Key.isDown(Key.UP)) { this._yscale-=100; _root.INSTANCE._y-=8.6; } if (this._y < 272) { this._y = 272; _root.INSTACE._y = 282; } } |
Example: Fishing Hook |
rollOver |
You can put your cursor over an object and it can make it go to a frame. It can do other things but i'm going to show you this. Make a ball and give it the instance, ball. Double click on it and give it to frames with stop(); on each frame. Draw something different on each frame. Try changing the ball color or something. Put this code on the ball. |
on (rollOver) {_root.ball.gotoAndStop(2);} |
You can also put the code on another object. |
rollOut |
This is the opposite of rollOver. You should look at rollOver first. Do what it says on rollOver but change rollOver to rollOut. |
This is what you get. So you should put both on the object. |
on (rollOver) {_root.ball.gotoAndStop(2);} on (rollOut) {_root.ball.gotoAndStop(1);} |
Reflection |
How to make a reflection of an object. First draw the object. Copy it and Paste it. Select it and go to, Modify-Transform-Flip Vertical. Then use the Free Transform Tool (Q) Shrink the reflection a little bit. Then give it an alpha that you think looks good. |
hitTest Sound |
How to make a sound play when a collion occurs. Draw a square. Make it a movie clip and give it 2 frames. Put stop(); on both frames. Click on the second frame and insert the sound on it. Give the square the instance, soundbox. Drag the square outside of the flash. Now draw 2 circles one will be you and the other will be the enemy. Give the enemy the instance, enemy. Give your circle the instance, you. Double click on the sound box. Click on the first frame. Select the object in it and make it a movie clip. Now you have a movie clip in a movie clip. Put the code below on it. Put the movement actionscript on the circle, you, also. |
onClipEvent (enterFrame) { if (_root.you.hitTest(_root.enemy)) { _root.soundbox.gotoAndPlay(2); } } |
Change Color |
How to make something change color with actionscript. Draw a circle. Give it the instance, billy. Put the actionscript below on the main timeline on the frame. |
import flash.geom.ColorTransform; function fadeToColor(fadeDuration:Number, color:Number):Void { var newR:Number, newG:Number, newB:Number; if (color === undefined) { newR = Math.floor(Math.random() * 256); newG = Math.floor(Math.random() * 256); newB = Math.floor(Math.random() * 256); } else { newB = color % 256; color = (color - newB) / 256; newG = color % 256; color = (color - newG) / 256; newR = color; } this.newR = newR; this.newG = newG; this.newB = newB; this.rFadeSpeed = newR / fadeDuration; this.gFadeSpeed = newG / fadeDuration; this.bFadeSpeed = newB / fadeDuration; this.mFadeSpeed = 1 / fadeDuration; this.newCT = new ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); this.transform.colorTransform = this.newCT; function fade():Void { if (this.newCT.redMultiplier > 0) { this.newCT.redMultiplier -= this.mFadeSpeed; this.newCT.greenMultiplier = this.newCT.blueMultiplier = this.newCT.redMultiplier; } if (this.newCT.redOffset < this.newR) { this.newCT.redOffset += this.rFadeSpeed; } if (this.newCT.greenOffset < this.newG) { this.newCT.greenOffset += this.gFadeSpeed; } if (this.newCT.blueOffset < this.newB) { this.newCT.blueOffset += this.bFadeSpeed; } this.transform.colorTransform = this.newCT; if ((this.newCT.redMultiplier <= 0) && (this.newCT.redOffset >= this.newR) && (this.newCT.greenOffset >= this.newG) && (this.newCT.blueOffset >= this.newB)) { this.newCT.redMultiplier = this.newCT.greenMultiplier = this.newCT.blueMultiplier = 0; this.newCT.redOffset = newR; this.newCT.greenOffset = newG; this.newCT.blueOffset = newB; this.transform.colorTransform = this.newCT; this.onEnterFrame = null; } } this.onEnterFrame = fade; } MovieClip.prototype.fadeToColor = fadeToColor; billy.fadeToColor(20); billy.fadeToColor(20, 0xFFFFFF); |
Edit this part, it's the color it fades to. |
billy.fadeToColor(20, 0xFFFFFF); |
Soundboards |
Soundboards are easy to make. Just make a button with a description of what the sound is. Like if the sound is of a person saying hello you write hello on the button. Double click on the button and where it says Hit, insert a keyframe. Click on the frame and add the sound. |
Drag/Drop |
Draw a small circle. Draw a big circle and a big square. Give the small circle the instance, drag. Give the big circle the instance, circle. Give the big square the instance, square. Double click on the small circle. Insert a frame on the 5th frame and the 10th frame. Put stop(); on frames 1,5,10. Change the color on frame 5 to black and the color on frame 10 to red. Put this actionscript on the frame on the main timeline. |
C_hitLeft_x = circle._x - 6; C_hitTop_y = circle._y + 6; C_hitRight_x = circle._x + 6; C_hitBottom_y = circle._y - 6; S_hitLeft_x = square._x - 6; S_hitTop_y = square._y + 6; S_hitRight_x = square._x + 6; S_hitBottom_y = square._y - 6; drag.onPress = function() { startDrag(this, false); } drag.onRelease = function() { stopDrag(); if (this._x < C_hitRight_x && this._x > C_hitLeft_x && this._y < C_hitTop_y && this._y > C_hitBottom_y) { this.gotoAndStop(5); } else if (this._x < S_hitRight_x && this._x > S_hitLeft_x && this._y < S_hitTop_y && this._y > S_hitBottom_y) { this.gotoAndStop(10); } else { this.gotoAndStop(1); } } drag.onReleaseOutside = function() { stopDrag(); } |
Cursor Trail #2 |
Draw what you want to trail your cursor. Make it a movie clip. Give the movie clip the instance, taco. Put this code on it. |
onClipEvent(load){i=0;} onClipEvent (mouseMove){ i++; this.duplicateMovieClip("MC"+i, i+10); _root["MC"+i]._x = _root._xmouse; _root["MC"+i]._y = _root._ymouse; } onClipEvent (enterFrame) { if (_name=="taco") { this._visible=0; }else{ _alpha-=2; _xscale-=2; _yscale-=2; if(_alpha<=2) {removeMovieClip(this);} } } |
Cool Mouse Over Effect |
Eyes |
No More Tab Button |
Save/Load |
Scroll Wheel |
Spinning Thing |
Choose Death |
Character Name |
hitTest Detection |
Cursor Line Effect |
Button Race |
Better # Guess |
Banned |
this |
Buying |
Object WxH |
Object Scale |
Anti-Theft Protection |
Lines With AS |
Gradient With AS |
Trace |
currentframe |
Random Words |
Mouse Avoider |
R-Click Menu |
R-Click Links |
R-Click Quality |
R-Click Words |
Score AS |
Cool Mouse Over Effect |
Draw a circle and double click on it. Give it a motion tween of it getting smaller. Then give the circle the instance, circle. Put this code on the frame on the main timeline. |
i = 0; this.onEnterFrame = function() { i += 1; circle.duplicateMovieClip("circle"+i, i); with (_root["circle"+i]) { _rotation = random(360); _x = -_root._xmouse+550 _y = -_root._ymouse+400 } }; |
Eyes |
Draw an eye looking up. Then make it a movie clip and put this code on it. |
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); myDegrees = Math.round((myRadians*180/Math.PI)); _root.yChange = Math.round(_root._ymouse-this._y); _root.xChange = Math.round(_root._xmouse-this._x); _root.yMove = Math.round(_root.yChange/20); _root.xMove = Math.round(_root.xChange/20); this._rotation = myDegrees+90; } |
No More Tab Button |
When you watch a flash and press tab it will show you where all of the buttons are. Put this code on the first frame of your flash and it will disable it. |
_root._focusrect = false; |
Save/Load |
Put this code on the frame you want the save/load buttons to be on. |
var savefile = SharedObject.getLocal("yourgamename"); |
Put this code on the save button. |
on (press){ savefile.data.score=_root.score; savefile.data.level=_root.level; savefile.flush(); } |
Put this code on the load button. |
on (press){ if(savefile.data.score==undefined){ _root.score=0; }else{ _root.score=savefile.data.score; } } on (press){ if(savefile.data.level==undefined){ _root.level=0; }else{ _root.level=savefile.data.level; } } |
Score and level are both variables you can change them. |
Scroll Wheel |
How to make an object bigger or smaller with the scroll wheel. Draw an object. Give it the instance, object. Put this code on the frame. |
mouseListener = new Object(); mouseListener.onMouseWheel = function(scroll){ object._xscale +=scroll; object._yscale +=scroll; } Mouse.addListener(mouseListener); |
Spinning Thing |
How to make the spinning thing. Click on the Rectangle Tool. Turn on Snap to Objects. Turn off Object Drawing. Draw a square. When drawing the square hold shift so it is perfect. Use the Line Tool now. |
Then use the Paint Bucket Tool. Fill them in with the color you want. Delete the lines. |
Choose Death |
To make a choose death game just draw a character and some buttons. |
Shoot |
Piano Fall |
Hang |
Just make the buttons go to the frame that the death happens at. Like for the hang button put the below actionscript on the button and change # to the frame that the guy gets hung on. Put stop(); on the first frame. |
on (press) {gotoAndPlay(#)} |
Character Name |
At the start of some games it asks you for your name. To do that make an Input Text box and give it the variable, name. On the same frame that it asks you for your name put this on the frame. |
name="" |
Make a Dynamic Text box. Give it the variable, name. Put the Dynamic Text box on the next frame where the game starts. |
hitTest Detection |
Draw 2 balls. Make one ball blue and one ball red. Make the red ball dragable. Put the code below on the blue ball. Give the red ball the instance, red. Make a dynamic text box with the variable, detect. Now test your movie. Drag the red ball into the blue ball. The text box should change from NO to YES. |
onClipEvent(enterFrame) { if(this.hitTest(_root.red)) { _root.detect="YES" } else { _root.detect="NO" } } |
Cursor Line Effect |
Put this on a frame on the main timeline. |
var pointArray:Array = new Array(); var maxDistance:Number = new Number(5); var maxDistance2:Number = maxDistance*maxDistance; var gravity:Number = new Number(2); var lineLenght:Number = new Number(60); pointArray.push([Stage.width/2, Stage.height/2]); _root.createEmptyMovieClip("line", 1); _root["line"].lineStyle(2, 0, 100); _root["line"].moveTo(pointArray[0][0], pointArray[0][1]); for (i=1; i<lineLenght; i++) { pointArray.push([pointArray[0][0], pointArray[0][1]+(i*maxDistance)]); _root["line"].lineTo(pointArray[i][0], pointArray[i][1]); } _root.onEnterFrame = function() { pointArray[0][0] = _xmouse; pointArray[0][1] = _ymouse; _root["line"].clear(); _root["line"].moveTo(pointArray[0][0], pointArray[0][1]); _root["line"].lineStyle(2, 0, 100); for (i=1; i<lineLenght; i++) { pointArray[i][1] += gravity; if (distSq(pointArray[i], pointArray[i-1])>maxDistance2) { var rotation:Number = Math.atan2(pointArray[i][1]-pointArray[i-1][1], pointArray[i][0]-pointArray[i-1][0]); pointArray[i][0] = pointArray[i-1][0]+Math.cos(rotation)*maxDistance; pointArray[i][1] = pointArray[i-1][1]+Math.sin(rotation)*maxDistance; } _root["line"].lineTo(pointArray[i][0], pointArray[i][1]) } }; function distSq(ptA:Array, ptB:Array):Number { return (ptA[0]-ptB[0])*(ptA[0]-ptB[0])+(ptA[1]-ptB[1])*(ptA[1]-ptB[1]); } |
THE QUIZ Type all answers in lowercase. |
#1 |
You made a game where you click a button and the score goes up 1 each click. When you click the button during the game the score says NAN. You look on the frame and there is no ActionScript there. What should you add to make the score start at 0? |
Answer |
+1 |
WRONG |
Score: |
#2 |
What would you put to hide the cursor? |
{Mouse.hide();} |
{mouse.Hide();} |
{Mouse.Hide();} |
{mouse.hide();} |
#3 |
Which direction does the object move if it has this script on it? |
Up |
Down |
Left |
Right |
onClipEvent(load){ speed=50; } onClipEvent (enterFrame) { this._x-=speed; } |
#4 |
Where is the error in the code? |
Line 1 |
Line 4 |
Line 2 |
Line 5 |
on(press){ startDrag(this); } onClipEvent(mouseUp){ stop(); } |
Line 1 Line 2 Line 3 Line 4 Line 5 Line 6 |
#5 |
You want it to go to frame 2 when you press a. What # do you put where the # is. |
43 |
65 |
76 |
83 |
onClipEvent (enterFrame) { if(Key.isDown(#)){ _root.gotoAndStop(2); } } |
#6 |
At the start of a game you want your strength to be random. You want it to be a random number 0-4. So 5 possible #'s. What do you put on the first frame of the flash. Strength's variable is str. |
#7 |
Is the code below correct or incorrect? |
onClipEvent (load) { x = 250; y = 100;} |
#8 |
What button do you press while holding ctrl to break an object apart? |
#9 |
What color does the frame change to when it has a motion tween on it? You don't have to say light or dark just say the color. |
#10 |
What color does the frame change to when it has a shape tween on it? You don't have to say light or dark just say the color. |
#11 |
You made a number guessing game, but it has an error. Type in what has the error on it. (frame 1, frame 2, frame 3, text box, enter button) |
Actions |
n="" {m=random(5);} |
stop(); |
Variable: n |
on (press) {if (_root.r==_root.n) {_root.gotoAndStop(3);} } |
Input Text Box |
Enter |
#12 |
You made a login screen. There is an error on it. Find the error. Type in what has the error on it. (frame 1, frame 2, text box, enter button) |
stop(); username="" |
Variable: username |
on(release){ if(_root.username=="username"){ _root.gotoAndPlay(2); } } |
#13 |
For the Sketchpad what color would the line be if this was on a button? |
on (press) {myLine.lineStyle(2, 0xFF0000, 100);} |
#14 |
Correct or Incorrect? |
onClipEvent (enterFrame) { if(Key.isDown(Key.Up)){ _root.gotoAndStop(2); } } |
#15 |
Am I amazing? |
You scored 15 out of 15. |
MAIN |
YOU SUCK! |
You did ok. |
You did Great! |
PERFECT! |
Button Race |
This is an easy game you can make. Draw 2 circles make them different colors. Make them both a MC. Give the one you want to be you the instance, you. Give the other circle the instance, enemy. Double click on the enemy and right click on frame 300. Press insert keyframe. Make it a motion tween. Put on the last frame of enemy... |
_root.gotoAndStop(2); |
Then double click on the circle that is you. Put stop(); on the first frame of it. Then give it a motion tween to the 100th frame. Put on the 100th frame... |
_root.gotoAndStop(3); |
Draw another circle. Make it a button. Put this on it. |
on (release) {_root.you.nextFrame();} |
Then insert a key frame on frames 2 and 3. Put stop(); on frames 1,2, and 3. Make frame 2 say you lose. Make frame 3 say you win. |
Better # Guess |
How to make a number guessing game that says if your guess is too high or too low than the number. Put this on the first frame. Put stop(); on the second frame. Also put You Win on the 2nd frame. Then make an input textbox and give it the instance and variable, num. Make a dynamic textbox with the instance and variable, say. Make a button. Put this on the button. |
stop(); ran=random(10); num="" say="" |
on(release){ if(_root.num==_root.ran){this.nextFrame();} } on(release){ if(_root.num>=_root.ran){say="lower";} } on(release){ if(_root.num<=_root.ran){say="higher";} } |
Banned |
If you don't want people to cheat in your game do this. If someone in your game cheats make it go to a frame. Put this on the first frame of your flash. |
var savefile = SharedObject.getLocal("yourgamename"); { if(savefile.data.cheat==undefined){ _root.cheat=0; }else{ _root.cheat=savefile.data.cheat; } } |
When someone cheats in your game by pressing tab or something make it go to a YOU CHEATED! frame. Put this on that frame. |
stop(); _root.cheat=1 { savefile.data.cheat=_root.cheat; savefile.flush(); } |
Draw a box outside of the flash. Make it an object. Double click it. Insert a keyframe on frame 2. Put this on both frames. |
if (_root.cheat==1) {_root.gotoAndStop(CHEATFRAME); } { savefile.data.cheat=_root.cheat; savefile.flush(); } |
this |
How to use this. Let's say you had this actionscript on an object with the instance, cow. on (rollOver) {_root.cow.gotoAndPlay(2);} You can put, on (rollOver) {this.gotoAndPlay(2);} |
Buying |
How to buy stuff in your games. Make a button which would be like a sword in your game or something. Put this on the button. |
on(release){ if(_root.money<=1000){_root.warn="You don't have enough money.";} } on(release){ if(_root.money>=1000){ACTION} } on(release){ if(_root.money>=1000){_root.money -=1000;} } |
Replace 1000 to the price of the object. Change ACTION to what you want it to be. Which would be making the sword go in your inventory or be equipped to your character. Make a dynamic text box and give it the variable, warn. |
Object WxH |
You can change an objects Width and Height during the game. You can put this code on the object. |
onClipEvent(load) { _height=50; _width=20; } |
Object Scale |
You can change an objects x and y scale during the game. You can put this code on the object. |
onClipEvent(enterFrame){ _xscale=100; } onClipEvent(enterFrame){ _yscale=100; } |
Anti-Theft Protection |
To stop sites from stealing you flash put this on the first frame. |
stop(); Stage.showMenu= false; this_url = _root._url; bad_urls = new Array("ebaum", "ebaumsworld", "rodim", "coolscifi", "dodirectory", "crazy-laberecke", "suprvibes", "simplyro", "40plusarcade", "adventurers-united", "uaenexus", "trackpads", "jl-planet", "rugbyrefs", "spamvault", "necrotania", "loafersparadise", "princejupiter", "johnstownchiefs", "nacros", "suprvibes", "footles", "f4g", "differentdawn", "brentfordalways", "wass-up", "movieloversparadise", "fruit-emu", "usuallygames", "1juegos", "julala", "topsites", "freegame365", "freegames365", "revier.co.uk", "bypassbrowser", "ianag", "freegames365", "in4.pl", "webgames", "gameportalonline", "juegosagogo", "freeonlinegames", "funflashgames", "roffles", "onlinegames", "minijuegos", ".games.gr", "millionsofgames", "juegosagogo", "funflashgames", "technorati", "kbcafe", "gametopia", "70.85.116.68", "briankass", "ianag", "limk", "indi.ru"); for (var i = 0; i<bad_urls.length; i++) { if (this_url.indexOf(bad_urls[i])!=-1) { gotoAndStop("bad"); } |
Code by authorblues. From the AS Main. |
Lines with AS |
Put this on the frame. It will draw a square. You can change the numbers or the colors if you want to learn more about it. |
_root.lineStyle(2, 0x003366, 100); _root.beginFill(0xB30000, 100); _root.lineStyle(2, 0x000000, 100); _root.moveTo(200, 100); _root.lineTo(300, 100); _root.lineTo(300, 200); _root.lineTo(200, 200); _root.lineTo(200, 100); _root.endFill(); |
Gradient with AS |
Put this on the frame. It will draw a rectangled with a gradient fill. Look through it and there are obvious things you can edit. |
_root.lineStyle(1, 0x000000, 100); _root.moveTo(200, 100); _root.lineTo(350, 100); _root.lineTo(350, 200); _root.lineTo(200, 200); _root.lineTo(200, 100); fillType = "linear"; colors = [0xFF0000, 0x000000]; alphas = [100, 100]; ratios = [0, 255]; matrix = {matrixType:"box", x:200, y:150, w:150, h:100, r:0/180*Math.PI}; _root.lineStyle(1, 0x000000, 100); _root.beginGradientFill(fillType, colors, alphas, ratios, matrix); _root.moveTo(200, 100); _root.lineTo(350, 100); _root.lineTo(350, 200); _root.lineTo(200, 200); _root.lineTo(200, 100); _root.endFill(); _root.beginGradientFill(fillType, colors, alphas, ratios, matrix); _root.endFill(); _root.beginGradientFill("linear", [0xFF0000, 0x000000], [100, 100], [0, 255], {matrixType:"box", x:200, y:150, w:150, h:100, r:0/180*Math.PI}); fillType = "linear"; colors = [0xFF0000, 0x0000FF]; alphas = [100, 100]; ratios = [0, 255]; matrix = {matrixType:"box", x:200, y:150, w:150, h:100, r:0/180*Math.PI}; fillType = "linear"; colors = [0xFF0000, 0x000000]; alphas = [100, 100]; myColors = [0xFFC063, 0xEE006F, 0xC7E686, 0x0000FF]; ratios = [240, 100, 40, 3]; myAlphas = [20, 100, 80]; ratios = [0, 255]; ratios = [127, 255]; ratios = [240, 100, 40, 3]; matrix = {matrixType:"box", x:200, y:150, w:150, h:100, r:0/180*Math.PI}; matrix = {matrixType:"box", x:200, y:150, w:150, h:100, r:45/180*Math.PI}; |
Put this on a button. |
on(release){ getURL("email@email.com"); } |
Trace |
You can use trace to help take notes or other things. To use trace you can put it on a frame or a button. Make a 20 framed flash and put this code on frame 10. |
{trace("Frame 10!");} |
on (release){ trace("Button!");} |
For Frames |
For Buttons |
currentframe |
You can use currentframe to perform an action at a certain frame. Put this on the main frame. |
onEnterFrame=function(){ if(_root.FIRSTOBJECTINSTANCE._currentframe>5){ _root.SECONDOBJECTINSTANCE.play(); } } |
Rename the two instances. Give them any instance. Change 5 to a higher number if you want. Give the first object 10 frames. Give the second object an animation. Everytime object 1 gets to frame 5 the second object will play. If you want to make the first object stop also so that the second object will only play once then put this code on the frame instead. |
onEnterFrame=function(){ if(_root.FIRSTOBJECTINSTANCE._currentframe>5){ _root.SECONDOBJECTINSTANCE.play(); _root.FIRSTOBJECTINSTANCE.gotoAndStop(1); } } |
Random Words |
How to make a random word come up by the press of a button. First make a dynamic text box. Give it the variable, word2. Make a button and put this code on it. |
word1=new Array("Rock","Pudding","Children","Smile"); _root.word2=word1[random(4)]; |
on(press){ _root.word2=_root.word1[random(4)]; } |
Mouse Avoider |
An easy way to make a mouse avoider game. First drawing a square and put this code on it. |
onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); } |
Give the square the instance, mouse. Now draw something you want to follow your mouse. Make it an object. Put this code on it. Now insert a keyframe on the second frame of the flash. Put stop(); on both frames. Put on the second frame, YOU LOSE! If you don't want anything following your mouse double click on the object, mouse. Delete the square. Change the code on the object to the code below. |
on (rollOver) {gotoAndStop(2);} |
onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } |
onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); myDegrees = Math.round((myRadians*180/Math.PI)); _root.yChange = Math.round(_root._ymouse-this._y); _root.xChange = Math.round(_root._xmouse-this._x); _root.yMove = Math.round(_root.yChange/20); _root.xMove = Math.round(_root.xChange/20); this._y += _root.yMove; this._x += _root.xMove; this._rotation = myDegrees+90; } |
R-Click Menu |
You can stop and play a flash with the right click menu. Put this on the first frame of the flash. |
var myMenu=new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Stop Flash", itemHandler0)); myMenu.customItems.push(new ContextMenuItem("Play Flash", itemHandler1)); myMenu.customItems[1].separatorBefore = true; function itemHandler0(obj, item){ _root.stop(); myMenu.customItems[0].enabled=false; myMenu.customItems[1].enabled=true; } function itemHandler1(obj, item){ _root.play(); myMenu.customItems[0].enabled=true; myMenu.customItems[1].enabled=false; } _root.menu=myMenu; |
Code by Denvish. From the AS Main. |
R-Click Links |
When people right click in your flash they will see your link and they can click it and it will go to your website. Just put this code on the first frame of the flash. |
var myMenu=new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Omg My Site", itemHandler1)); function itemHandler1(obj, item){getURL("http://google.com");} _root.menu=myMenu; |
R-Click Quality |
Put this code on the first frame of your flash to make it so that when people right click they are able to change the quality. |
function itemHandler5(obj, item){_quality = "high";} function itemHandler6(obj, item){_quality = "medium";} function itemHandler7(obj, item){_quality = "low";} root_cm = new ContextMenu(); root_cm.hideBuiltInItems(); eee_cmi = new ContextMenuItem("High Quality", itemHandler5); fff_cmi = new ContextMenuItem("Mid Quality", itemHandler6); ggg_cmi = new ContextMenuItem("Low Quality", itemHandler7); ccc_cmi.separatorBefore = true; eee_cmi.separatorBefore = true; root_cm.customItems.push(aaa_cmi, bbb_cmi, ccc_cmi, ddd_cmi, eee_cmi, fff_cmi, ggg_cmi); _root.menu = root_cm; |
R-Click Words |
If you want to have something come up when someone right clicks, like have it say VOTE 5! or something else then add this to the first frame of the flash. |
var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); function itemHandler1(obj, item) { } item1 = new ContextMenuItem("I like toast!", itemHandler1); item1.enabled = true; myMenu.customItems.push(item1, item1); _root.menu = myMenu; |
Score AS |
Working score textbox, actionscript only. Put this on the frame. |
_root.score=0; _root.createTextField("scoret", 2, 0, 0, 160, 18); with (scoret) { textColor = 0x000000; } onEnterFrame = function () { _root.scoret.text = "Score: "+_root.score; }; |
To make the score go up on a button put this on the button. |
on (release) {_root.score+=1} |
To make the score go up on a button put this on the frame. |
{_root.score+=1} |
Drag Vertical |
Drag Box |
Color AS |
Cool Text |
Reset Button |
Color Invert |
API Circle |
Slide Movement |
Chase Game |
Gravity Changer |
Fade With Mouse |
Clock |
String Game |
Lip Sync |
Blood |
onMouseMove |
onMouseWheel |
Infinite Zoomer |
Background Changer |
Glide Click |
For Fun |
Rewind |
Mouse Angle |
Sound Control |
Password Text |
Spin Fast |
Orbit |
Snow 2 |
Drawn In |
Look Around |
Take The Quiz |
Drag Vertical |
Draw a circle and give it the instance circle. Draw a vertical line and make the x=150. Put this code on the frame. |
circle.onPress = function(){ startDrag(this, false, 470,55, 470, 345) } circle.onRelease = circle.onReleaseOutside = function(){ this.stopDrag() } |
Drag Box |
circle.onPress = function(){ startDrag(this, false, 150,0, 0, 350) } circle.onRelease = circle.onReleaseOutside = function(){ this.stopDrag() } |
Color AS |
Change the color of an object with actionscript. Put this on a button. |
on (release) {new Color(_root.instance).setRGB(0x000000);} |
{new Color(_root.instance).setRGB(0x000000);} |
Cool Text |
You don't want boring text in your flash. You want cool text in your flash. Like this... |
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Write something and make it the darkest of the color. |
Fun Text |
Select the text and press ctrl + b. Click on each letter and change the size and rotate them a little. |
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Add a little drop shadow if you want. Then copy all of the letters and press ctrl+shift+v. Move it up and to the left a little. Make it get brighter. Repeat. |
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Reset Button |
To make a reset button in a drag/drop game. or a dress up game. Put this on an object that can be dragged. |
onClipEvent(load){ oldx=_x; oldy=_y; _name="object1"; } on(press){ startDrag(""); } onClipEvent(mouseUp){ stopDrag(); } |
on(release){ _root.object1._x=_root.object1.oldx; _root.object1._y=_root.object1.oldy; } |
To make more than 1 item work put this on object 2. |
onClipEvent(load){ oldx=_x; oldy=_y; _name="object2"; } on(press){ startDrag(""); } onClipEvent(mouseUp){ stopDrag(); } |
Then add this to the button. |
on(release){ _root.object2._x=_root.object2.oldx; _root.object2._y=_root.object2.oldy; } |
Do this for every object. |
Color Invert |
To invert the color of everything put this on the frame. |
my_color = new Color(_root); myColorTransform = {ra:-100, rb:255, ga:-100, gb:255, ba:-100, bb:255}; my_color.setTransform(myColorTransform); |
To put it back to normal put this on the frame you want it to go back to normal at. |
my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); |
API Circle |
Put this actionscript on the frame. |
createEmptyMovieClip("circle", 0); var area:Number = Math.tan(22.5 * Math.PI/180); var initx:Number = Stage.width/2; var inity:Number = Stage.height/2; var radius:Number = 80; with(circle){ lineStyle(2,0x000000); beginFill(0xFF0000,100); moveTo(initx+radius, inity); for (var angle:Number = 45; angle<=360; angle += 45) { var endx:Number = radius*Math.cos(angle*Math.PI/180); var endy:Number = radius*Math.sin(angle*Math.PI/180); var curvex:Number =endx + radius* area *Math.cos((angle-90)*Math.PI/180); var curvey:Number =endy + radius* area *Math.sin((angle-90)*Math.PI/180); curveTo(curvex+initx, curvey+inity, endx+initx, endy+inity); } } |
Slide Movement |
Put this on your character. Use W,A,S,D. |
onClipEvent (enterFrame) { speed = 7; if (xSpeed > 0) xSpeed -= 0.2; else if (xSpeed < 0) xSpeed += 0.2; if (ySpeed > 0) ySpeed -= 0.2; else if (ySpeed < 0) ySpeed += 0.2; if (Key.isDown(65)) { xSpeed = -speed; } if (Key.isDown(68)) { xSpeed = speed; } if(Key.isDown(87)) { ySpeed = -speed; } if (Key.isDown(83)) { ySpeed = speed; } _x += xSpeed; _y += ySpeed; } |
Chase Game |
To make a game where you have to run away from an enemy or a game that would be something like that draw a player and an enemy. Give the player the instance, player. Put this code on player. |
onClipEvent(load){spd=15;} onClipEvent(enterFrame) { _x-=Key.isDown(37)*spd; _x+=Key.isDown(39)*spd; _y-=Key.isDown(38)*spd; _y+=Key.isDown(40)*spd;} |
Put this code on the enemy. |
onClipEvent(load){ spd=10; } onClipEvent(enterFrame){ Xdiff=_parent.player._x-_x; Ydiff=_parent.player._y-_y; radAngle=Math.atan2(Ydiff,Xdiff); _rotation=int((radAngle*360/(2*Math.PI))+90); updateAfterEvent(); if(this.hitTest(_parent.player)){ }else{ if(_rotation>180){ _y+=(spd*Math.cos(Math.PI/180*_rotation)); _x-=(spd*Math.sin(Math.PI/180*_rotation)); }else{ _y-=(spd*Math.cos(Math.PI/180*_rotation)); _x+=(spd*Math.sin(Math.PI/180*_rotation)); } } } |
Gravity Changer |
Change the gravity. Put this code on a ball. Use the arrow keys. Hold up to slow down the ball. |
onClipEvent(load){ velocity = 1; gravity = .98; gravup = 1; xvel = 0; xgrav = .5; } onClipEvent(enterFrame){ if(this._y >= 650){ this._y = -70; } else if(this._y <= -71){ this._y = 649 } if(this._x >= 500){ this._x = -70; }else if(this._x <= -71){ this._x = 499; } if(Key.isDown(Key.UP)){ velocity = velocity - gravup; this._y += velocity; } else if(Key.isDown(Key.DOWN)){ velocity = velocity + (gravity*1.5); this._y += velocity; } else{ velocity = velocity + gravity; this._y += velocity; } if(Key.isDown(Key.LEFT)){ xvel = xvel - xgrav; this._x += xvel; this._rotation += xvel; } else if(Key.isDown(Key.RIGHT)){ xvel = xvel + xgrav; this._x += xvel; this._rotation += xvel; } else{ this._x += xvel; this._rotation += xvel; } } |
Fade With Mouse |
Draw a square the size of the background and make it a color. Don't make it white. Make it an object and give it the instance, fade. Put this on the frame. Move your mouse to the left and right. |
mouseInterval = setInterval(changeAlpha,10); function changeAlpha() { fade._alpha =Math.round( _root._xmouse/550*100); } |
Clock |
Real Time Clocks. Draw a Circle for the clock and make it a movie clip. Double click on it and draw 3 lines. Give them the instances, sHand, mHand, hHand. Put this actionscript on the clock. |
onClipEvent (enterFrame) { var my_date:Date = new Date(); hours = my_date.getHours(); minutes = my_date.getMinutes(); seconds = my_date.getSeconds(); hHand._rotation = (1/(12/(hours+minutes/60)))*360; mHand._rotation = (1/(60/minutes))*360; sHand._rotation = (1/(60/seconds))*360; } |
Fix the registery points. |
Put the hands in the middle and on 12. |
String Game |
How to make a string avoider game. Draw a small circle. Make it an object and click on export for actionscript. Type in, you. Now draw a wall and give it the instance, wall. Put this actionscript on the frame. |
tail_len = 2; tail_nodes = 100; nodes = new Array(); _root.attachMovie("you", "you", 1, {_x:250, _y:200}); _root.createEmptyMovieClip("the_tail", 2); _root.attachMovie("wall", "wall", 3, {_x:250, _y:200}); for (x=1; x<tail_nodes; x++) { nodes[x] = {x:you._x, y:you._y}; } you.onEnterFrame = function() { this._x = _root._xmouse; this._y = _root._ymouse; the_tail.clear(); the_tail.lineStyle(2, 0x6F0000); the_tail.moveTo(you._x, you._y); nodes[0] = {x:you._x, y:you._y}; for (var x = 1; x<tail_nodes-1; ++x) { rotation = Math.atan2(nodes[x].y-nodes[x-1].y, nodes[x].x-nodes[x-1].x); pos_x = nodes[x-1].x+tail_len*Math.cos(rotation); pos_y = nodes[x-1].y+tail_len*Math.sin(rotation); nodes[x] = {x:pos_x, y:pos_y}; if (wall.hitTest(pos_x, pos_y, true)) { the_tail.lineStyle(2, 0x317B1E); } the_tail.lineTo(pos_x, pos_y); } }; |
tail_len = 2; tail_nodes = 100; nodes = new Array(); _root.attachMovie("you", "you", 1, {_x:250, _y:200}); _root.createEmptyMovieClip("the_tail", 2); for (x=1; x<tail_nodes; x++) { nodes[x] = {x:you._x, y:you._y}; } you.onEnterFrame = function() { this._x = _root._xmouse; this._y = _root._ymouse; the_tail.clear(); the_tail.lineStyle(2, 0xFF0000); the_tail.moveTo(you._x, you._y); nodes[0] = {x:you._x, y:you._y}; for (var x = 1; x<tail_nodes-1; ++x) { rotation = Math.atan2(nodes[x].y-nodes[x-1].y, nodes[x].x-nodes[x-1].x); pos_x = nodes[x-1].x+tail_len*Math.cos(rotation); pos_y = nodes[x-1].y+tail_len*Math.sin(rotation); nodes[x] = {x:pos_x, y:pos_y}; the_tail.lineTo(pos_x, pos_y); } }; |
Lip Sync |
Lip Sync. |
Closed, M |
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C,D,G,K,N,R,S,TH,Y,Z |
L, D, TH |
F, V |
Blood |
When drawing blood use a lot of colors. Make it look better than mine. |
Gun Shot |
I'm not sure what happened to him |
onMouseMove |
You can perform an action by moving your mouse. Put this on the frame. Edit it any way you like. |
onMouseMove = function () { _root.INSTANCE.gotoAndStop(2); }; |
onMouseWheel |
You can perform an action by scrolling. Put this on the frame. Edit it any way you like. |
myListener = new Object(); myListener.onMouseWheel = function () { _root.INSTANCE.gotoAndStop(2); }; Mouse.addListener(myListener); |
Infinite Zoomer |
import flash.display.BitmapData a_bmp = new BitmapData(Stage.width,Stage.height,false,0); b_bmp = new BitmapData(Stage.width,Stage.height,false,0); this.createEmptyMovieClip("a_mc",1) this.createEmptyMovieClip("b_mc",2) a_mc.attachBitmap(a_bmp,0); b_mc.attachBitmap(b_bmp,0); |
Draw a square and make it an object. Double click on it and make that an object. Now you have an object inside of an object. Put this code on that object. |
onClipEvent(enterFrame) { import flash.geom.Matrix import flash.filters.BlurFilter m = new Matrix() z = 1.09 m.scale(z, z) m.translate((Stage.width-Stage.width*z)/2,(Stage.height-Stage.height*z)/2) _root.b_bmp.draw(_root.a_mc, m) _root.a_bmp.draw(_root.b_mc) if (!counter) counter = 0 counter++ for (y=-10; y<10; y++) { for (x=-30; x<30; x++) { _root.a_bmp.setPixel(Stage.width/2+x+Math.random(), Stage.height/2+y+Math.random(), counter*(x*y+30*10+counter*100)) } } } |
Background Changer |
Draw a rectangle the size of the flash. Make it an object and give it the instance, bg. Make a button and put this code on it. |
on (release) {_root.bg.nextFrame();} |
Double click on bg and insert a few keyframes. Put stop(); on every frame except for the last one. Change the color on each frame except the last one. On the last frame put this. |
{_root.bg.gotoAndStop(1);} |
Glide Click |
Draw 2 circles. Make one red and one transparent but with a line. Give the red one the instance, object. Give the transparent circle the instance, circle. Put this code on object. |
onClipEvent (load) { friction = "0.18"; targetx = Random(300)+20; targety = Random(300)+20 } onClipEvent (enterFrame) { mouse_x = int(targetx-this._x); mouse_y = int(targety-this._y); if (mouse_x>0 && mouse_y>0) { quad = Number(4); } if (mouse_x<0 && mouse_y>0) { quad = Number(1); } if (mouse_x<0 && mouse_y<0) { quad = Number(2); } if (mouse_x>0 && mouse_y<0) { quad = Number(3); } abs_x = Math.abs(mouse_x); abs_y = Math.abs(mouse_y); tg = abs_y/abs_x; _root.maths = Math.atan(tg)*Number(180)/Math.PI; if (quad == 1) { angle = number(90) - number(_root.maths) } if (quad == 2) { angle = number(90) + number(_root.maths) } if (quad == 3) { angle = number(270) - number(_root.maths) } if (quad == 4) { angle = number(270) + number(_root.maths) } if (not _root.done) { setProperty (_this, _rotation, angle); _root.done = true} speedx = difx*friction; speedy = dify*friction; setProperty (this, _y, _root.object._y+speedy); setProperty (this, _x, _root.object._x+speedx); difx = int(targetx)-this._x; dify = int(targety)-this._y; } |
Put this code on circle. |
onClipEvent (load) { startDrag (this, true); _root.drag = this; } onClipEvent (mouseDown) { _root.difx = this._x- _root.object._x; _root.object.targetx = this._x; _root.dify = this._y- _root.object._y; _root.object.targety = this._y; _root.done = False } |
For Fun |
If you ever get bored you could make a game like this. Draw a box and a circle. Give the box the instance, object1. Put this code on the circle. |
on(press) { startDrag(this,false); } on(release) { stopDrag(); } onClipEvent (enterFrame) { if (this.hitTest(_root.object1)) { trace ("YAY"); } } |
Rewind |
Make a button with the instance rewind_btn. Put this code on the frame on the main timeline. |
rewind_btn.onPress = function () { onEnterFrame = function() { prevFrame(); prevFrame(); } } rewind_btn.onRelease = function() { delete onEnterFrame; play(); } |
Mouse Angle |
Draw an arrow. Make a dynamic text box. Give the text box the variable, angle. Make it an object Give the arrow the instance, compass. Put this code on the angle movie clip. |
onClipEvent (mouseMove) { adjside = _root._xmouse-_root.origin._x; oppside = -1*(_root._ymouse-_root.origin._y); angle = Math.atan2(oppside, adjside); angle = Math.round(angle/Math.PI*180); _root.compass._rotation = -1*(angle); } |
Now draw the origin. Give it the instance, origin. Fix the registration point for the arrow. |
Sound Control |
To make a stop sound and play sound button first draw a button that says stop sound on it. Convert into a movie clip. Double click on the movie click and insert a keyframe on frame 2. Put stop(); on both frames. On the second frame change the text "stop sound" to "play sound" Then select everything on frame 1 and press F8. Make it a button. Do the same with frame 2. So now you have a stop sound button and a play sound button inside of a movie clip but on different frames. Put this on the stop button. Put this on the play button. |
on (release) {stopAllSounds();} on (release) {this.gotoAndStop(2);} |
on (release) {this.gotoAndStop(1);} |
Now double click on play button and insert a keyframe on Hit. Look at the bottom and add the sound. If you want to loop it don't forget to do that. |
Password Text |
Make an input textbox for the password. To make it have the * when a letter is pressed click on the textbox and look in the properties tab at the bottom of the screen. Click on Single line. Then click on Password. |
Spin Fast |
Draw some objects on the screen and put the code below on the frame. The code makes the objects spin around and they get faster. |
speed = 0; accel = .1; this.onEnterFrame = function(){ speed = Math.round((speed + accel)*100)/100; _rotation += speed; } |
Orbit |
Draw an object. Make it a Movie Clip. Put this code on it. |
onClipEvent (load) { y=100; Angle_Inc=12; speed=1.5; radius=200; xcenter=100; ycenter=40; zcenter=100; Per=150; angle=0; } onClipEvent (enterFrame) { x=Math.cos(angle*Math.PI/180)*radius+xcenter; z=Math.sin(angle*Math.PI/180)*radius+zcenter; scale=Per/(Per+z); _x=x*scale+xcenter; _y=y*scale+ycenter; _xscale=_yscale=scale*50; duplicateMovieClip (this, "ball"+0.1, angle/Angle_Inc); angle +=speed; if(angle>359){ angle -= 360; } } |
Snow 2 |
Another way to make the snow effect. Draw a snow flash and press F8 and make it a Movie Clip. Then click on export for ActionScript. Type in snow. Then press ok. Put this code on the frame. |
init = function () { width = 550; height = 400; max_snowsize = 10; snowflakes = 50; for (i=0; i<snowflakes; i++) { t = attachMovie("snow", "snow"+i, i); t._alpha = 20+Math.random()*60; t._x = -(width/2)+Math.random()*(1.5*width); t._y = -(height/2)+Math.random()*(1.5*height); t._xscale = t._yscale=50+Math.random()*(max_snowsize*10); t.k = 1+Math.random()*2; t.wind = -1.5+Math.random()*(1.4*3); t.onEnterFrame = mover; } }; mover = function() { this._y += this.k; this._x += this.wind; if (this._y>height+10) { this._y = -20; } if (this._x>width+20) { this._x = -(width/2)+Math.random()*(1.5*width); this._y = -20; } else if (this._x<-20) { this._x = -(width/2)+Math.random()*(1.5*width); this._y = -20; } } init(); |
Drawn In |
This is like a FBF. First draw something like your name in cursive. Now erase a little bit of it every frame. Then when it's all erased click on Modify-Timeline-Reverse Frames. |
Look Around |
Draw a background and make it a movie clip. Give it the instance, mc2. Then draw a crosshair and give it the instance, mc1. Put this code on the frame. |
speed = .9; moview = 550; movieh = 400; Mouse.hide(); setInterval(CursorMovement, 40); function CursorMovement() { mc1._x = speed*(mc1._x-_xmouse)+_xmouse; mc1._y = speed*(mc1._y-_ymouse)+_ymouse; mc2._x = (1-mc2._width/moview)*mc1._x+mc2._width/2; mc2._y = (1-mc2._height/movieh)*mc1._y+mc2._height/2; } |
Flash Extras - TOOLS |
Selection Tool(V) |
Selects objects. |
Subselection Tool(A) |
Moves or adjusts the vertices that make up the objects created by the Pen Tool. |
Free Transform Tool(Q) |
Lets you select an object and make it bigger or smaller. You can also rotate objects. |
Gradient Transform Tool(F) |
You can rotate gradients. You can make the gradient closer together or farther apart. |
Line Tool(N) |
Quickly creates straight lines. |
Lasso Tool(L) |
Selects objects in a free way. |
Pen Tool(P) |
Creates polygons. |
Text Tool(T) |
Creates text. Creates Static Text, Dynamic Text, Input Text. |
A |
Oval Tool(O) |
Creates Circles. |
Rectangle Tool(R) |
Creates Squares/Rectangles. |
Pencil Tool(Y) |
Drawing lines manually. |
Brush Tool(B) |
Kind of like the pencil. The brush has thicker strokes. |
Ink Bottle Tool(S) |
It is used to change the color of a stroke quickly. |
Paint Bucket Tool(K) |
Fills in an object with a color. |
Eyedropper Tool(I) |
Takes the color of an object. |
Eraser Tool(E) |
Erases Stuff. |
Hand Tool(H) |
Lets you drag to move around the screen. |
Zoom Tool(M,Z) |
Lets you zoom in and out. |
Selection Tool |
Subselection Tool |
Free Transform Tool |
Gradient Transform Tool |
Line Tool |
Lasso Tool |
Pen Tool |
Text Tool |
Oval Tool |
Rectangle Tool |
Pencil Tool |
Brush Tool |
Ink Bottle Tool |
Paint Bucket Tool |
Eyedropper Tool |
Eraser Tool |
Hand Tool |
Zoom Tool |
ActionScript [AS1/AS2]
Frame 1var savefile = SharedObject.getLocal("save1"); Stage.showMenu = false; _root._focusrect = false;Frame 2stop(); Mouse.show(); onEnterFrame = function () { with (createEmptyMovieClip("line", 0)) { moveTo(_root._xmouse, _root._ymouse); lineTo(ball._x, ball._y); } };Frame 3stop();Instance of Symbol 224 MovieClip in Frame 3on (rollOver) { _root.walky.gotoAndStop(1); }Instance of Symbol 224 MovieClip in Frame 3on (rollOver) { _root.walky.gotoAndStop(2); }Instance of Symbol 224 MovieClip in Frame 3on (rollOver) { _root.walky.gotoAndStop(3); }Instance of Symbol 224 MovieClip in Frame 3on (rollOver) { _root.walky.gotoAndStop(4); }Instance of Symbol 224 MovieClip in Frame 3on (rollOver) { _root.walky.gotoAndStop(5); }Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Instance of Symbol 457 MovieClip in Frame 11onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); }Frame 12stop();Frame 13stop();Instance of Symbol 469 MovieClip in Frame 13on (press) { startDrag (this); } onClipEvent (mouseUp) { stopDrag(); }Frame 14stop();Frame 15stop();Frame 16stop();Frame 17stop();Frame 18stop();Frame 19stop();Frame 20stop();Frame 21stop();Instance of Symbol 513 MovieClip in Frame 21onClipEvent (load) { ySpeed = 0; gravity = 3; bounce = 0.8; ground = 300; } onClipEvent (enterFrame) { if (_y < ground) { ySpeed = ySpeed + gravity; } else if (ySpeed > (gravity * 4)) { _y = ground; ySpeed = ySpeed * (-bounce); } else { ySpeed = 0; _y = ground; } _y = (_y + ySpeed); } onClipEvent (enterFrame) { if ((_x < 0) || (_x > 550)) { xSpeed = xSpeed * -1; } _x = (_x + xSpeed); xSpeed = xSpeed * 0.95; } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse, true)) { xSpeed = (_x - _root._xmouse) / 2; _y = (_y-1); ySpeed = ((_y - _root._ymouse) - _height) / 1.5; } }Frame 22stop();Instance of Symbol 518 MovieClip in Frame 22onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(38)) { speed = speed + 1; } if (Key.isDown(40)) { speed = speed - 1; } if (Math.abs(speed) > 20) { speed = speed * 0.7; } if (Key.isDown(37)) { _rotation = (_rotation - 15); } if (Key.isDown(39)) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.wall.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } }Frame 23stop();Frame 24stop();Frame 25stop();Frame 26stop();Frame 27stop();Frame 28stop();Instance of Symbol 540 MovieClip in Frame 28onClipEvent (enterFrame) { function shake() { shakex = random(20) - 10; shakey = random(20) - 10; shakex = shakex * 0.7; shakey = shakey * 0.7; if ((shakex < 1) && (shakey < 1)) { _parent._x = 0; _parent._y = 0; } } setInterval(shake, 100); _parent._x = _parent._x - shakex; _parent._y = _parent._y - shakey; }Frame 29stop();Instance of Symbol 547 MovieClip in Frame 29onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 549 MovieClip in Frame 29onClipEvent (load) { fall = false; _name = "circle"; jump = 0; speed = 8; jumpheight = 8; maxfall = -54; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if ((Key.isDown(32) && (fall == false)) && (jump == undefined)) { fall = true; jump = jumpheight; } if (jump != undefined) { if (jump > maxfall) { jump--; } _y = (_y - jump); } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - speed); } if (Key.isDown(39)) { _x = (_x + speed); } }Instance of Symbol 547 MovieClip in Frame 29onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Frame 30stop();Frame 31stop();Frame 32stop();Frame 33stop();Frame 35stop();Frame 36stop();Frame 37stop();Instance of Symbol 618 MovieClip in Frame 37onClipEvent (load) { xTarget = _x; yTarget = _y; xSpeed = 0; ySpeed = 0; Mode = 1; Speed = 10; Stop = 1.2; } onClipEvent (enterFrame) { if (Mode == 1) { _x = (_x + xSpeed); _y = (_y + ySpeed); xSpeed = xSpeed + ((xTarget - _x) / Speed); ySpeed = ySpeed + ((yTarget - _y) / Speed); xSpeed = xSpeed / Stop; ySpeed = ySpeed / Stop; } if (Mode == 2) { _x = _root._xmouse; _y = _root._ymouse; xSpeed = 0; ySpeed = 0; } } onClipEvent (mouseDown) { Mode = 2; } onClipEvent (mouseUp) { Mode = 1; }Frame 38stop();Instance of Symbol 623 MovieClip in Frame 38onClipEvent (load) { grav = 1; speed = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this._rotation > 0) { this._rotation = this._rotation - 4; } if (this._rotation < 0) { this._rotation = this._rotation + 4; } } onClipEvent (enterFrame) { if (speed > 0) { speed--; } if (speed < 0) { speed++; } if (grav < 0) { grav++; } } onClipEvent (enterFrame) { grav++; this._y = this._y + grav; this._x = this._x + speed; this._rotation = this._rotation + rotate; rotate = speed; } onClipEvent (enterFrame) { if (grav > 30) { grav = 30; } if (grav < -30) { grav = -30; } if (speed > 30) { speed = 30; } if (speed < -30) { speed = -30; } if (Key.isDown(38)) { grav = grav - 3; } if (Key.isDown(37)) { speed = speed - 2; } if (Key.isDown(39)) { speed = speed + 2; } } onClipEvent (enterFrame) { if (this._x < 0) { this._x = 0; speed = speed - (speed * 2); } if (this._x > 550) { this._x = 550; speed = speed - (speed * 2); } if (this._y < 0) { this._y = 0; grav = grav - (grav * 2); } if (this._y > 400) { this._y = 396; grav = grav - (grav * 2.2); } }Frame 39stop(); onEnterFrame = function () { with (createEmptyMovieClip("line", 1)) { lineStyle(10); moveTo(_root._xmouse, _root._ymouse); lineTo(ball._x, ball._y); } };Instance of Symbol 629 MovieClip "ball" in Frame 39onClipEvent (load) { inertia = 0.9; ki = 0.1; x1 = 33; y1 = 33; } onClipEvent (enterFrame) { x = (-_x) + _root._xmouse; y = (-_y) + _root._ymouse; x1 = (x1 * inertia) + (x * ki); y1 = (y1 * inertia) + (y * ki); _x = (_x + x1); _y = (_y + y1); }Frame 40stop();Frame 41stop();Frame 42stop();Frame 43stop();Frame 44stop();Frame 45stop();Frame 46stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Frame 47stop();Instance of Symbol 754 MovieClip in Frame 47onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._x = int(Math.random() * 550); this._y = int(Math.random() * 400); } }Frame 48stop();Frame 49stop();Frame 50stop();Frame 51stop();Frame 52stop();Frame 53stop();Frame 54stop();Frame 55stop();Frame 56stop();Instance of Symbol 839 MovieClip "person" in Frame 56onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(32) && (_root.person.hitTest(_root.car))) { speed = speed + 1; } if (Key.isDown(40) && (_root.person.hitTest(_root.car))) { speed = speed - 1; } if (Math.abs(speed) > 25) { speed = speed * 0.6; } if (Key.isDown(37) && (_root.person.hitTest(_root.car))) { _rotation = (_rotation - 15); } if (Key.isDown(39) && (_root.person.hitTest(_root.car))) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.move.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } } onClipEvent (enterFrame) { if (_root.person.hitTest(_root.car)) { _root.person._visible = false; } } onClipEvent (enterFrame) { if (Key.isDown(65)) { _root.person._visible = true; } } onClipEvent (enterFrame) { if ((visible = true)) { speed = 0; _rotation = 0; } } onClipEvent (enterFrame) { if (Key.isDown(38) && (_visible == true)) { _y = (_y - 5); } } onClipEvent (enterFrame) { if (Key.isDown(40) && (_visible == true)) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (Key.isDown(37) && (_visible == true)) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (Key.isDown(39) && (_visible == true)) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.person._visible == false) { _y = _root.car._y; _x = _root.car._x; } }Instance of Symbol 841 MovieClip "car" in Frame 56onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(32) && (_root.person._visible == false)) { speed = speed + 1; } if (Key.isDown(40) && (_root.person._visible == false)) { speed = speed - 1; } if (Math.abs(speed) > 25) { speed = speed * 0.6; } if ((Key.isDown(37) && (_root.person._visible == false)) && (speed != 0)) { _rotation = (_rotation - 15); } if ((Key.isDown(39) && (_root.person._visible == false)) && (speed != 0)) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.move.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } }Frame 57stop();Frame 58stop();Instance of Symbol 856 MovieClip in Frame 58on (press) { this.gotoAndStop(14); }Frame 59stop(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Frame 60stop();Frame 61stop();Frame 62stop();Instance of Symbol 886 MovieClip in Frame 62on (rollOver) { _root.man.gotoAndStop(2); }Instance of Symbol 886 MovieClip in Frame 62on (rollOver) { _root.man.gotoAndStop(3); }Instance of Symbol 886 MovieClip in Frame 62on (rollOver) { _root.man.gotoAndStop(4); }Frame 63stop(); you = ""; it = "";Frame 64stop();Frame 65stop();Frame 66stop();Instance of Symbol 918 MovieClip in Frame 66onClipEvent (load) { var radius = (10 + (Math.random() * 50)); var speed = (5 + (Math.random() * 20)); var xcenter = this._x; var ycenter = this._y; var degree = 0; var radian; } onClipEvent (enterFrame) { degree = degree + speed; radian = (degree / 180) * Math.PI; this._x = xcenter + (Math.cos(radian) * radius); this._y = ycenter - (Math.sin(radian) * radius); }Frame 67stop();Frame 68stop();Frame 69stop();Frame 70stop(); button.useHandCursor = false;Frame 71stop();Frame 72stop();Instance of Symbol 962 MovieClip in Frame 72on (press) { startDrag (this, true); } on (release) { stopDrag(); if (this._droptarget == "/box") { _root.box.gotoAndStop(2); } }Frame 73stop();Frame 74stop(); Box = ""; Status = ""; words = ["cheese", "cow", "poop", "pie"];Frame 75stop();Frame 76stop();Instance of Symbol 984 MovieClip "man" in Frame 76onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - 3; } else if (Key.isDown(40)) { this._y = this._y + 3; } if (Key.isDown(37)) { this._x = this._x - 3; } else if (Key.isDown(39)) { this._x = this._x + 3; } if (_root.maze.hitTest(_x + (_width / 2), _y, true)) { this._x = this._x - 3; } if (_root.maze.hitTest(_x - (_width / 2), _y, true)) { this._x = this._x + 3; } if (_root.maze.hitTest(_x, _y + (_height / 2), true)) { this._y = this._y - 3; } if (_root.maze.hitTest(_x, _y - (_height / 2), true)) { this._y = this._y + 3; } }Frame 77stop();Frame 78stop();Frame 79stop(); squarepos_so = SharedObject.getLocal("positions"); xx.text = (square_mc._x = squarepos_so.data.x); yy.text = (square_mc._y = squarepos_so.data.y); square_mc.onPress = function () { square_mc.startDrag(false, 7, 26, 180, 163); }; square_mc.onRelease = (square_mc.onReleaseOutside = function () { square_mc.stopDrag(); xx.text = (squarepos_so.data.x = square_mc._x); yy.text = (squarepos_so.data.y = square_mc._y); squarepos_so.flush(); });Frame 80stop();Frame 81stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Frame 82stop();Frame 83stop();Frame 84stop();Frame 85stop();Frame 86stop();Frame 87stop();Frame 88stop();Frame 89stop();Frame 90stop();Frame 91stop();Frame 92stop();Frame 93stop();Frame 94stop();Frame 95stop();Frame 96stop();Frame 97stop();Frame 98stop();Frame 99stop();Frame 100stop();Frame 101stop();Frame 102stop();Instance of Symbol 1203 MovieClip in Frame 102onClipEvent (enterFrame) { this._x = this._x - 10; if (this._x < 0) { this._x = 560; } }Frame 103stop();Instance of Symbol 1208 MovieClip "rope" in Frame 103onClipEvent (enterFrame) { if (Key.isDown(40)) { this._yscale = this._yscale + 100; _root.hook._y = _root.hook._y + 8.6; } if (Key.isDown(38)) { this._yscale = this._yscale - 100; _root.hook._y = _root.hook._y - 8.6; } if (this._y < 272) { this._y = 272; _root.hook._y = 282; } }Frame 104stop();Instance of Symbol 1218 MovieClip "ball" in Frame 104on (rollOver) { this.gotoAndPlay(2); }Instance of Symbol 1221 MovieClip in Frame 104on (rollOver) { _root.ball.gotoAndPlay(2); }Frame 105stop();Instance of Symbol 1218 MovieClip "ball" in Frame 105on (rollOut) { this.gotoAndPlay(2); }Instance of Symbol 1218 MovieClip "ball" in Frame 105on (rollOver) { _root.ball.gotoAndStop(2); } on (rollOut) { _root.ball.gotoAndStop(1); }Frame 106stop();Frame 107stop();Frame 108stop();Frame 109stop();Frame 110stop();Frame 111stop();Frame 112stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Frame 113stop();Frame 114stop();Instance of Symbol 1321 MovieClip in Frame 114onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._rotation = myDegrees + 90; }Instance of Symbol 1321 MovieClip in Frame 114onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); _root.yChange = Math.round(_root._ymouse - this._y); _root.xChange = Math.round(_root._xmouse - this._x); _root.yMove = Math.round(_root.yChange / 20); _root.xMove = Math.round(_root.xChange / 20); this._rotation = myDegrees + 90; }Frame 115stop();Frame 116stop();Frame 117stop();Frame 118stop();Frame 119stop();Frame 120stop();Frame 121stop();Frame 122stop();Frame 123stop(); _root.questions.score = 0; _root.questions.answer = "";Frame 124stop();Frame 125stop();Frame 126stop();Frame 127stop();Frame 128stop();Frame 129stop();Frame 130stop();Frame 131stop();Frame 132stop();Frame 133stop();Frame 134stop();Frame 135stop();Frame 136stop();Frame 137stop();Frame 138stop();Frame 139stop();Frame 140stop();Frame 141stop();Frame 142stop();Frame 143stop();Frame 144stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Frame 145stop(); circle.onPress = function () { startDrag (this, false, 470, 55, 470, 345); }; circle.onRelease = (circle.onReleaseOutside = function () { this.stopDrag(); });Frame 146stop(); circle.onPress = function () { startDrag (this, false, 470, 0, 0, 480); }; circle.onRelease = (circle.onReleaseOutside = function () { this.stopDrag(); });Frame 147stop();Frame 148stop();Frame 149stop();Frame 150stop();Frame 151stop();Frame 152stop();Frame 153stop();Frame 154stop();Frame 155stop();Frame 156stop();Instance of Symbol 1816 MovieClip in Frame 156onClipEvent (enterFrame) { var my_date = new Date(); hours = my_date.getHours(); minutes = my_date.getMinutes(); seconds = my_date.getSeconds(); hHand._rotation = (1 / (12 / (hours + (minutes / 60)))) * 360; mHand._rotation = (1 / (60 / minutes)) * 360; sHand._rotation = (1 / (60 / seconds)) * 360; }Frame 157stop();Frame 158stop();Frame 159stop();Frame 160stop();Frame 161stop();Frame 162stop();Frame 163stop();Frame 164stop();Frame 165stop();Frame 166stop();Frame 167stop();Frame 168stop();Frame 169stop();Frame 170stop();Frame 171stop();Frame 172stop();Frame 173stop();Frame 174stop();Frame 175stop(); Mouse.show(); _root.createEmptyMovieClip("myLine", 0); _root.onMouseDown = function () { myLine.moveTo(_xmouse, _ymouse); _root.onMouseMove = function () { myLine.lineTo(_xmouse, _ymouse); }; }; _root.onMouseUp = function () { _root.onMouseMove = noLine; };Instance of Symbol 1982 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(2); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 1985 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(3); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 1988 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(4); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 1991 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(5); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 1994 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(6); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 1997 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(7); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2000 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(8); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2003 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(9); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2006 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(10); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2009 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(11); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2012 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(12); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2015 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(13); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2018 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(14); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2021 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(15); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2024 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(16); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2027 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(17); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2030 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(18); } on (rollOut) { _root.tool.gotoAndStop(1); }Instance of Symbol 2033 MovieClip in Frame 175on (rollOver) { _root.tool.gotoAndStop(19); } on (rollOut) { _root.tool.gotoAndStop(1); }Symbol 28 MovieClip Frame 24_root.pre.gotoAndPlay(6);Symbol 29 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 29 MovieClip Frame 2gotoAndPlay (1);Symbol 29 MovieClip Frame 3play();Symbol 29 MovieClip Frame 5stop();Symbol 29 MovieClip Frame 6play();Symbol 29 MovieClip Frame 7_root.talktome.gotoAndPlay(2); _root.gotoAndPlay(2);Symbol 32 MovieClip Frame 1stop();Symbol 34 MovieClip Frame 1stop();Symbol 38 MovieClip Frame 1stop();Symbol 38 MovieClip Frame 2if (_root.savefile.data.notestext == undefined) { _root.notestext = "Notes"; } else { _root.notestext = _root.savefile.data.notestext; } this.notestext = _root.notestext;Symbol 38 MovieClip Frame 10stop();Symbol 38 MovieClip Frame 20_root.notestext = this.notestext; _root.savefile.data.notestext = _root.notestext; _root.savefile.flush(); _root.nsaved.gotoAndPlay(2);Symbol 40 MovieClip Frame 1onEnterFrame = function () { if (Key.isDown(18)) { _root.notes.play(); } };Symbol 68 Buttonon (release) { gotoAndStop (3); }Symbol 71 Buttonon (release) { gotoAndStop (4); }Symbol 74 Buttonon (release) { gotoAndStop (7); }Symbol 77 Buttonon (release) { gotoAndStop (11); }Symbol 79 Buttonon (release) { gotoAndStop (13); }Symbol 83 Buttonon (release) { gotoAndStop (16); }Symbol 86 Buttonon (release) { gotoAndStop (17); }Symbol 89 Buttonon (release) { gotoAndStop (19); }Symbol 92 Buttonon (release) { gotoAndStop (21); }Symbol 95 Buttonon (release) { gotoAndStop (22); }Symbol 98 Buttonon (release) { gotoAndStop (23); }Symbol 101 Buttonon (release) { gotoAndStop (24); }Symbol 104 Buttonon (release) { gotoAndStop (25); }Symbol 107 Buttonon (release) { gotoAndStop (26); }Symbol 110 Buttonon (release) { gotoAndStop (27); }Symbol 113 Buttonon (release) { gotoAndStop (28); }Symbol 116 Buttonon (release) { gotoAndStop (29); }Symbol 119 Buttonon (release) { gotoAndStop (30); }Symbol 121 Buttonon (release) { gotoAndStop (32); }Symbol 123 Buttonon (release) { gotoAndStop (33); }Symbol 126 Buttonon (release) { gotoAndStop (35); }Symbol 129 Buttonon (release) { gotoAndStop (37); }Symbol 131 Buttonon (release) { gotoAndStop (38); }Symbol 133 Buttonon (release) { gotoAndStop (39); }Symbol 135 Buttonon (release) { gotoAndStop (40); }Symbol 137 Buttonon (release) { gotoAndStop (41); }Symbol 139 Buttonon (release) { gotoAndStop (42); }Symbol 142 Buttonon (release) { gotoAndStop (43); }Symbol 144 Buttonon (release) { gotoAndStop (44); }Symbol 146 Buttonon (release) { gotoAndStop (45); }Symbol 158 Buttonon (release) { gotoAndStop (46); }Symbol 188 Buttonon (release) { gotoAndStop (60); }Symbol 191 MovieClip Frame 2stop();Symbol 195 Buttonon (release) { stopAllSounds(); } on (release) { this.gotoAndStop(2); }Symbol 197 Buttonon (release) { this.gotoAndStop(1); }Symbol 198 MovieClip Frame 1stop();Symbol 198 MovieClip Frame 2stop();Symbol 220 Buttonon (release) { gotoAndStop (2); }Symbol 239 MovieClip Frame 1stop();Symbol 239 MovieClip Frame 2stop();Symbol 239 MovieClip Frame 3stop();Symbol 239 MovieClip Frame 4stop();Symbol 239 MovieClip Frame 5stop();Symbol 244 Buttonon (release) { _root.pop.gotoAndStop(2); }Symbol 247 Buttonon (release) { this.gotoAndStop(1); }Symbol 251 Buttonon (rollOver) { _root.pop.helper.gotoAndStop(2); } on (rollOut) { _root.pop.helper.gotoAndStop(1); }Symbol 257 MovieClip Frame 1stop();Symbol 257 MovieClip Frame 2stop();Symbol 273 MovieClip Frame 1stop();Symbol 273 MovieClip Frame 2stop();Symbol 273 MovieClip Frame 3stop();Symbol 273 MovieClip Frame 4stop();Symbol 273 MovieClip Frame 5stop();Symbol 273 MovieClip Frame 6stop();Symbol 273 MovieClip Frame 7stop();Symbol 273 MovieClip Frame 8stop();Symbol 273 MovieClip Frame 9stop();Symbol 289 Buttonon (release) { gotoAndStop (5); }Symbol 361 Buttonon (release) { gotoAndStop (6); }Symbol 375 Buttonon (release) { gotoAndStop (4); }Symbol 387 Buttonon (release) { gotoAndStop (5); }Symbol 391 Buttonon (release) { gotoAndStop (8); }Symbol 404 Buttonon (release) { gotoAndStop (9); }Symbol 405 Buttonon (release) { gotoAndStop (7); }Symbol 411 Buttonon (release) { gotoAndStop (10); }Symbol 412 Buttonon (release) { gotoAndStop (8); }Symbol 417 Buttonon (release) { gotoAndStop (9); }Symbol 420 Buttonon (release) { gotoAndStop (2); }Symbol 423 Buttonon (release) { gotoAndStop (12); }Symbol 458 Buttonon (release) { _root.pop.gotoAndStop(3); }Symbol 461 Buttonon (release) { gotoAndStop (11); }Symbol 467 Buttonon (release) { gotoAndStop (14); }Symbol 483 Buttonon (release) { gotoAndStop (15); }Symbol 484 Buttonon (release) { gotoAndStop (13); }Symbol 488 Buttonon (release) { gotoAndStop (14); }Symbol 496 Buttonon (release) { gotoAndStop (18); }Symbol 497 Buttonon (release) { _root.pop.gotoAndStop(4); }Symbol 500 Buttonon (release) { gotoAndStop (17); }Symbol 506 Buttonon (release) { gotoAndStop (20); }Symbol 508 Buttonon (release) { gotoAndStop (19); }Symbol 553 Buttonon (release) { gotoAndStop (31); }Symbol 555 Buttonon (release) { gotoAndStop (30); }Symbol 597 Buttonon (release) { _root.sh.stop(); }Symbol 600 Buttonon (release) { _root.sh.play(); }Symbol 604 Buttonon (release) { gotoAndStop (36); }Symbol 614 Buttonon (release) { gotoAndStop (35); }Symbol 649 MovieClip Frame 1x00 = _x; y00 = _y; MAAI = 400;Symbol 649 MovieClip Frame 2x0 = _x; y0 = _y; x = _root._xmouse; y = _root._ymouse; a = x - x0; b = y - y0; r = Math.sqrt((a * a) + (b * b)); quer_fugir_x = this._x - (((a / r) * MAAI) / r); quer_fugir_y = this._y - (((b / r) * MAAI) / r); quer_voltar_x = (x00 - x0) / 2; quer_voltar_y = (y00 - y0) / 2; this._x = quer_fugir_x + quer_voltar_x; this._y = quer_fugir_y + quer_voltar_y;Symbol 649 MovieClip Frame 3gotoAndPlay (2);Symbol 659 MovieClip Frame 1acceleration = 15; newpos = function () { ranx = Math.round(Math.random() * 500); rany = Math.round(Math.random() * 500); }; newpos(); this.onEnterFrame = function () { this._x = this._x + ((ranx - this._x) / acceleration); this._y = this._y + ((rany - this._y) / acceleration); if ((Math.round(this._x) == ranx) || (Math.round(this._y) == rany)) { newpos(); } };Symbol 662 Buttonon (release) { gotoAndStop (47); }Symbol 665 Buttonon (release) { gotoAndStop (48); }Symbol 668 Buttonon (release) { gotoAndStop (49); }Symbol 670 Buttonon (release) { gotoAndStop (50); }Symbol 672 Buttonon (release) { gotoAndStop (51); }Symbol 674 Buttonon (release) { gotoAndStop (53); }Symbol 676 Buttonon (release) { gotoAndStop (54); }Symbol 678 Buttonon (release) { gotoAndStop (55); }Symbol 681 Buttonon (release) { gotoAndStop (56); }Symbol 683 Buttonon (release) { gotoAndStop (57); }Symbol 686 Buttonon (release) { gotoAndStop (59); }Symbol 688 Buttonon (release) { gotoAndStop (62); }Symbol 690 Buttonon (release) { gotoAndStop (63); }Symbol 692 Buttonon (release) { gotoAndStop (64); }Symbol 694 Buttonon (release) { gotoAndStop (65); }Symbol 696 Buttonon (release) { gotoAndStop (66); }Symbol 698 Buttonon (release) { gotoAndStop (67); }Symbol 701 Buttonon (release) { gotoAndStop (68); }Symbol 703 Buttonon (release) { gotoAndStop (69); }Symbol 705 Buttonon (release) { gotoAndStop (70); }Symbol 726 Buttonon (release) { gotoAndStop (2); }Symbol 729 Buttonon (release) { gotoAndStop (71); }Symbol 731 Buttonon (release) { gotoAndStop (72); }Symbol 733 Buttonon (release) { gotoAndStop (73); }Symbol 735 Buttonon (release) { gotoAndStop (74); }Symbol 737 Buttonon (release) { gotoAndStop (75); }Symbol 739 Buttonon (release) { gotoAndStop (76); }Symbol 741 Buttonon (release) { gotoAndStop (77); }Symbol 743 Buttonon (release) { gotoAndStop (78); }Symbol 745 Buttonon (release) { gotoAndStop (79); }Symbol 747 Buttonon (release) { gotoAndStop (80); }Symbol 749 Buttonon (release) { gotoAndStop (81); }Symbol 752 Buttonon (release) { gotoAndStop (46); }Symbol 768 Buttonon (press) { _root.cheese.gotoAndStop(Math.round(Math.random() * 5)); }Symbol 774 MovieClip Frame 1stop();Symbol 777 Buttonon (release) { _root.pop.gotoAndStop(5); }Symbol 803 Buttonon (release) { gotoAndStop (52); }Symbol 805 Buttonon (release) { gotoAndStop (51); }Symbol 847 Buttonon (release) { gotoAndStop (58); }Symbol 849 Buttonon (release) { gotoAndStop (57); }Symbol 856 MovieClip Frame 13gotoAndPlay (1);Symbol 856 MovieClip Frame 14stop();Symbol 863 Buttonon (press) { myLine.lineStyle(2, 16711680, 100); }Symbol 865 Buttonon (press) { myLine.lineStyle(2, 204, 100); }Symbol 867 Buttonon (press) { myLine.lineStyle(2, 2451367, 100); }Symbol 869 Buttonon (press) { myLine.lineStyle(2, 2236962, 100); }Symbol 871 Buttonon (press) { myLine.lineStyle(2, 3368448, 100); }Symbol 873 Buttonon (press) { myLine.lineStyle(2, 16776960, 100); }Symbol 875 Buttonon (press) { myLine.lineStyle(2, 16724736, 100); }Symbol 880 Buttonon (release) { gotoAndStop (61); }Symbol 882 Buttonon (release) { gotoAndStop (60); }Symbol 890 MovieClip Frame 1stop();Symbol 890 MovieClip Frame 2stop();Symbol 890 MovieClip Frame 3stop();Symbol 890 MovieClip Frame 4stop();Symbol 904 Buttonon (release) { if (_root.you == "hi") { _root.it = "Hello"; } } on (release) { if (_root.you == "Hi") { _root.it = "Hello"; } }Instance of Symbol 931 MovieClip in Symbol 932 MovieClip Frame 1onClipEvent (load) { pointX = _parent._x; pointY = _parent._y; } onClipEvent (enterFrame) { distanceX = _root._xmouse - _parent._x; distanceY = _root._ymouse - _parent._y; if (distanceX < 0) { distanceX = -distanceX; } if (distanceY < 0) { distanceY = -distanceY; } distance = Math.sqrt((distanceX * distanceX) + (distanceY * distanceY)); if ((distance < 160) and (distance > -160)) { _parent._rotation = _parent._rotation + (distance / 2); } } onClipEvent (mouseMove) { updateAfterEvent(); }Symbol 954 Buttonon (release) { bton.enabled = false; }Symbol 960 MovieClip Frame 1stop();Symbol 960 MovieClip Frame 2stop();Symbol 972 Buttonon (release) { if (Box eq "") { Status = "Enter Message"; return(undefined); } for (i in words) { if (Box.indexOf(words[i]) > -1) { Status = "Word Found"; return(undefined); } } Status = "Word Not Found"; }Symbol 1005 Buttonon (release) { gotoAndStop (82); }Symbol 1007 Buttonon (release) { gotoAndStop (83); }Symbol 1009 Buttonon (release) { gotoAndStop (84); }Symbol 1011 Buttonon (release) { gotoAndStop (85); }Symbol 1013 Buttonon (release) { gotoAndStop (86); }Symbol 1015 Buttonon (release) { gotoAndStop (87); }Symbol 1017 Buttonon (release) { gotoAndStop (88); }Symbol 1019 Buttonon (release) { gotoAndStop (89); }Symbol 1022 Buttonon (release) { gotoAndStop (90); }Symbol 1024 Buttonon (release) { gotoAndStop (91); }Symbol 1026 Buttonon (release) { gotoAndStop (92); }Symbol 1028 Buttonon (release) { gotoAndStop (93); }Symbol 1030 Buttonon (release) { gotoAndStop (94); }Symbol 1032 Buttonon (release) { gotoAndStop (95); }Symbol 1035 Buttonon (release) { gotoAndStop (96); }Symbol 1037 Buttonon (release) { gotoAndStop (97); }Symbol 1039 Buttonon (release) { gotoAndStop (98); }Symbol 1041 Buttonon (release) { gotoAndStop (99); }Symbol 1043 Buttonon (release) { gotoAndStop (100); }Symbol 1045 Buttonon (release) { gotoAndStop (101); }Symbol 1047 Buttonon (release) { gotoAndStop (46); }Symbol 1049 Buttonon (release) { gotoAndStop (102); }Symbol 1051 Buttonon (release) { gotoAndStop (103); }Symbol 1053 Buttonon (release) { gotoAndStop (104); }Symbol 1055 Buttonon (release) { gotoAndStop (105); }Symbol 1057 Buttonon (release) { gotoAndStop (106); }Symbol 1059 Buttonon (release) { gotoAndStop (107); }Symbol 1061 Buttonon (release) { gotoAndStop (108); }Symbol 1063 Buttonon (release) { gotoAndStop (109); }Symbol 1065 Buttonon (release) { gotoAndStop (110); }Symbol 1067 Buttonon (release) { gotoAndStop (111); }Symbol 1069 Buttonon (release) { gotoAndStop (112); }Symbol 1072 Buttonon (release) { gotoAndStop (81); }Symbol 1141 Buttonon (release) { getURL ("http://www.oreillynet.com/javascript/2004/08/17/examples/waterfall02.fla", "_blank"); }Symbol 1214 Buttonon (release) { gotoAndStop (81); }Symbol 1218 MovieClip Frame 1stop();Symbol 1218 MovieClip Frame 2stop();Symbol 1224 Buttonon (release) { gotoAndStop (104); }Symbol 1249 Buttonon (release) { gotoAndStop (113); }Symbol 1251 Buttonon (release) { gotoAndStop (114); }Symbol 1253 Buttonon (release) { gotoAndStop (115); }Symbol 1255 Buttonon (release) { gotoAndStop (116); }Symbol 1257 Buttonon (release) { gotoAndStop (117); }Symbol 1259 Buttonon (release) { gotoAndStop (118); }Symbol 1261 Buttonon (release) { gotoAndStop (119); }Symbol 1263 Buttonon (release) { gotoAndStop (120); }Symbol 1266 Buttonon (release) { gotoAndStop (121); }Symbol 1268 Buttonon (release) { gotoAndStop (122); }Symbol 1270 Buttonon (release) { gotoAndStop (81); }Symbol 1271 Buttonon (release) { gotoAndStop (144); }Symbol 1273 Buttonon (release) { gotoAndStop (124); }Symbol 1275 Buttonon (release) { gotoAndStop (125); }Symbol 1277 Buttonon (release) { gotoAndStop (126); }Symbol 1279 Buttonon (release) { gotoAndStop (127); }Symbol 1281 Buttonon (release) { gotoAndStop (128); }Symbol 1283 Buttonon (release) { gotoAndStop (129); }Symbol 1285 Buttonon (release) { gotoAndStop (130); }Symbol 1287 Buttonon (release) { gotoAndStop (131); }Symbol 1289 Buttonon (release) { gotoAndStop (132); }Symbol 1291 Buttonon (release) { gotoAndStop (133); }Symbol 1293 Buttonon (release) { gotoAndStop (134); }Symbol 1295 Buttonon (release) { gotoAndStop (135); }Symbol 1297 Buttonon (release) { gotoAndStop (136); }Symbol 1299 Buttonon (release) { gotoAndStop (137); }Symbol 1301 Buttonon (release) { gotoAndStop (138); }Symbol 1303 Buttonon (release) { gotoAndStop (139); }Symbol 1305 Buttonon (release) { gotoAndStop (140); }Symbol 1307 Buttonon (release) { gotoAndStop (141); }Symbol 1309 Buttonon (release) { gotoAndStop (142); }Symbol 1311 Buttonon (release) { gotoAndStop (143); }Symbol 1315 Buttonon (release) { gotoAndStop (112); }Symbol 1370 Buttonon (release) { if (answer == "score=0") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1373 MovieClip Frame 1stop();Symbol 1373 MovieClip Frame 7gotoAndPlay (1);Symbol 1384 Buttonon (release) { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); }Symbol 1385 Buttonon (release) { rw.gotoAndPlay(8); _root.questions.nextFrame(); }Symbol 1415 Buttonon (release) { if (answer == "str=random(5)") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1419 Buttonon (release) { if (answer == "incorrect") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1424 Buttonon (release) { if (answer == "b") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1428 Buttonon (release) { if (answer == "purple") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1432 Buttonon (release) { if (answer == "green") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1435 Buttonon (release) { if (_root.questions.answer == "frame 1") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1447 MovieClip Frame 1stop();Symbol 1447 MovieClip Frame 2stop();Symbol 1447 MovieClip Frame 3stop();Symbol 1447 MovieClip Frame 4stop();Symbol 1447 MovieClip Frame 5stop();Symbol 1447 MovieClip Frame 6stop();Symbol 1452 Buttonon (rollOver) { _root.questions.actions.gotoAndStop(6); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Symbol 1456 Buttonon (release) { if (_root.questions.answer == "frame 2") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1457 Buttonon (rollOver) { _root.questions.actions.gotoAndStop(5); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Symbol 1467 MovieClip Frame 1stop();Symbol 1467 MovieClip Frame 2stop();Symbol 1467 MovieClip Frame 3stop();Symbol 1467 MovieClip Frame 4stop();Symbol 1467 MovieClip Frame 5stop();Symbol 1471 Buttonon (release) { if (answer == "red") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1480 Buttonon (release) { if (answer == "yes") { score = score + 1; rw.gotoAndPlay(2); _root.questions.nextFrame(); } else { rw.gotoAndPlay(8); _root.questions.nextFrame(); } }Symbol 1502 Buttonon (release) { _root.gotoAndStop(112); }Symbol 1503 MovieClip Frame 1if (_root.questions.score == 0) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 1) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 2) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 3) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 4) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 5) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 6) { _root.questions.suckness.gotoAndStop(1); } if (_root.questions.score == 7) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 8) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 9) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 10) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 11) { _root.questions.suckness.gotoAndStop(2); } if (_root.questions.score == 12) { _root.questions.suckness.gotoAndStop(3); } if (_root.questions.score == 13) { _root.questions.suckness.gotoAndStop(3); } if (_root.questions.score == 14) { _root.questions.suckness.gotoAndStop(3); } if (_root.questions.score == 15) { _root.questions.suckness.gotoAndStop(4); }Symbol 1513 MovieClip Frame 1stop();Symbol 1513 MovieClip Frame 2stop();Symbol 1513 MovieClip Frame 3stop();Symbol 1513 MovieClip Frame 4stop();Symbol 1514 MovieClip Frame 1stop();Symbol 1514 MovieClip Frame 2stop();Symbol 1514 MovieClip Frame 3stop();Symbol 1514 MovieClip Frame 4stop();Symbol 1514 MovieClip Frame 5stop();Symbol 1514 MovieClip Frame 6stop(); _root.questions.answer = "";Symbol 1514 MovieClip Frame 7stop(); _root.questions.answer = "";Symbol 1514 MovieClip Frame 8stop(); _root.questions.answer = "";Symbol 1514 MovieClip Frame 9stop(); _root.questions.answer = "";Symbol 1514 MovieClip Frame 10stop(); _root.questions.answer = "";Symbol 1514 MovieClip Frame 11stop(); _root.questions.answer = "";Instance of Symbol 224 MovieClip in Symbol 1514 MovieClip Frame 11on (rollOver) { _root.questions.actions.gotoAndStop(2); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Instance of Symbol 224 MovieClip in Symbol 1514 MovieClip Frame 11on (rollOver) { _root.questions.actions.gotoAndStop(3); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Instance of Symbol 224 MovieClip in Symbol 1514 MovieClip Frame 11on (rollOver) { _root.questions.actions.gotoAndStop(4); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Instance of Symbol 1449 MovieClip in Symbol 1514 MovieClip Frame 11on (rollOver) { _root.questions.actions.gotoAndStop(5); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Symbol 1514 MovieClip Frame 12stop(); _root.questions.answer = "";Instance of Symbol 224 MovieClip in Symbol 1514 MovieClip Frame 12on (rollOver) { _root.questions.actions.gotoAndStop(2); } on (rollOut) { _root.questions.actions.gotoAndStop(2); }Instance of Symbol 1449 MovieClip in Symbol 1514 MovieClip Frame 12on (rollOver) { _root.questions.actions.gotoAndStop(4); } on (rollOut) { _root.questions.actions.gotoAndStop(1); }Symbol 1514 MovieClip Frame 13stop(); _root.questions.answer = "";Symbol 1514 MovieClip Frame 14stop(); _root.questions.answer = "";Symbol 1514 MovieClip Frame 15stop(); _root.questions.answer = "";Symbol 1514 MovieClip Frame 16stop(); scored = ("You scored " + score) + " out of 15.";Symbol 1540 Buttonon (release) { _root.pop.gotoAndStop(6); }Symbol 1571 Buttonon (release) { _root.pop.gotoAndStop(7); }Symbol 1603 Buttonon (release) { _root.pop.gotoAndStop(8); }Symbol 1605 Buttonon (release) { gotoAndStop (145); }Symbol 1607 Buttonon (release) { gotoAndStop (146); }Symbol 1609 Buttonon (release) { gotoAndStop (147); }Symbol 1612 Buttonon (release) { gotoAndStop (148); }Symbol 1614 Buttonon (release) { gotoAndStop (149); }Symbol 1617 Buttonon (release) { gotoAndStop (150); }Symbol 1619 Buttonon (release) { gotoAndStop (151); }Symbol 1621 Buttonon (release) { gotoAndStop (152); }Symbol 1624 Buttonon (release) { gotoAndStop (153); }Symbol 1626 Buttonon (release) { gotoAndStop (154); }Symbol 1628 Buttonon (release) { gotoAndStop (112); }Symbol 1629 Buttonon (release) { gotoAndStop (175); }Symbol 1631 Buttonon (release) { gotoAndStop (155); }Symbol 1633 Buttonon (release) { gotoAndStop (156); }Symbol 1635 Buttonon (release) { gotoAndStop (157); }Symbol 1637 Buttonon (release) { gotoAndStop (158); }Symbol 1639 Buttonon (release) { gotoAndStop (159); }Symbol 1641 Buttonon (release) { gotoAndStop (160); }Symbol 1643 Buttonon (release) { gotoAndStop (161); }Symbol 1645 Buttonon (release) { gotoAndStop (162); }Symbol 1647 Buttonon (release) { gotoAndStop (163); }Symbol 1649 Buttonon (release) { gotoAndStop (164); }Symbol 1651 Buttonon (release) { gotoAndStop (165); }Symbol 1653 Buttonon (release) { gotoAndStop (166); }Symbol 1655 Buttonon (release) { gotoAndStop (167); }Symbol 1657 Buttonon (release) { gotoAndStop (168); }Symbol 1659 Buttonon (release) { gotoAndStop (169); }Symbol 1661 Buttonon (release) { gotoAndStop (170); }Symbol 1663 Buttonon (release) { gotoAndStop (171); }Symbol 1665 Buttonon (release) { gotoAndStop (172); }Symbol 1667 Buttonon (release) { gotoAndStop (173); }Symbol 1669 Buttonon (release) { gotoAndStop (174); }Symbol 1673 Buttonon (release) { gotoAndStop (123); }Symbol 1676 Buttonon (release) { gotoAndStop (144); }Symbol 1912 Buttonon (release) { gotoAndStop (144); }Symbol 1979 MovieClip Frame 1stop();Symbol 1979 MovieClip Frame 2stop();Symbol 1979 MovieClip Frame 3stop();Symbol 1979 MovieClip Frame 4stop();Symbol 1979 MovieClip Frame 5stop();Symbol 1979 MovieClip Frame 6stop();Symbol 1979 MovieClip Frame 7stop();Symbol 1979 MovieClip Frame 8stop();Symbol 1979 MovieClip Frame 9stop();Symbol 1979 MovieClip Frame 10stop();Symbol 1979 MovieClip Frame 11stop();Symbol 1979 MovieClip Frame 12stop();Symbol 1979 MovieClip Frame 13stop();Symbol 1979 MovieClip Frame 14stop();Symbol 1979 MovieClip Frame 15stop();Symbol 1979 MovieClip Frame 16stop();Symbol 1979 MovieClip Frame 17stop();Symbol 1979 MovieClip Frame 18stop();Symbol 1979 MovieClip Frame 19stop();
Library Items
Symbol 1 Graphic | Used by:2 286 394 618 623 629 649 984 | |
Symbol 2 MovieClip [flake] | Uses:1 | |
Symbol 3 Font | Used by:4 31 33 36 37 81 149 199 240 274 347 388 413 418 463 489 493 501 509 514 521 524 528 531 533 536 541 550 558 567 601 615 620 624 632 635 638 639 642 650 655 707 750 755 758 778 799 808 826 829 833 842 859 878 879 881 883 891 893 894 905 911 915 919 927 933 936 941 946 948 955 963 966 974 979 985 988 993 998 1070 1081 1091 1100 1106 1133 1137 1139 1143 1147 1158 1165 1168 1170 1172 1175 1180 1184 1186 1188 1190 1199 1204 1212 1222 1229 1232 1235 1240 1242 1245 1313 1317 1322 1325 1333 1337 1341 1349 1353 1355 1356 1358 1359 1362 1363 1364 1366 1371 1372 1374 1375 1376 1377 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1405 1406 1407 1408 1409 1410 1412 1413 1414 1416 1417 1418 1420 1421 1422 1423 1425 1426 1427 1429 1430 1431 1433 1434 1437 1448 1451 1453 1454 1455 1458 1468 1469 1470 1472 1473 1474 1475 1476 1477 1478 1479 1481 1482 1505 1507 1509 1511 1515 1523 1527 1534 1536 1541 1544 1547 1551 1554 1557 1560 1566 1572 1576 1583 1587 1590 1593 1596 1674 1680 1683 1687 1770 1779 1784 1787 1790 1795 1798 1801 1817 1822 1841 1860 1863 1866 1870 1875 1880 1883 1886 1891 1896 1898 1901 1904 1907 1909 1913 1915 1916 1919 1920 1923 1924 1926 1927 1929 1930 1932 1933 1935 1936 1939 1940 1943 1944 1946 1947 1949 1950 1952 1953 1956 1957 1960 1963 1964 1965 1968 1969 1972 1973 1976 1977 1981 1984 1987 1990 1993 1996 1999 2002 2005 2008 2011 2014 2017 2020 2023 2026 2029 2032 | |
Symbol 4 Text | Uses:3 | Used by:Timeline |
Symbol 5 Graphic | Used by:7 359 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:5 6 | Used by:12 |
Symbol 8 Graphic | Used by:11 | |
Symbol 9 Graphic | Used by:11 | |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:8 9 10 | Used by:12 |
Symbol 12 MovieClip | Uses:7 11 | Used by:29 |
Symbol 13 Graphic | Used by:14 595 597 Timeline | |
Symbol 14 MovieClip | Uses:13 | Used by:29 |
Symbol 15 Graphic | Used by:29 | |
Symbol 16 Graphic | Used by:29 | |
Symbol 17 Graphic | Used by:20 | |
Symbol 18 Graphic | Used by:20 | |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip | Uses:17 18 19 | Used by:29 |
Symbol 21 Graphic | Used by:22 28 | |
Symbol 22 MovieClip | Uses:21 | Used by:29 |
Symbol 23 Graphic | Used by:28 | |
Symbol 24 Graphic | Used by:28 | |
Symbol 25 Graphic | Used by:28 | |
Symbol 26 Graphic | Used by:28 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:21 23 24 25 26 27 | Used by:29 |
Symbol 29 MovieClip | Uses:12 14 15 16 20 22 28 | Used by:Timeline |
Symbol 30 Graphic | Used by:32 34 304 350 1114 1116 1124 1127 1503 | |
Symbol 31 Text | Uses:3 | Used by:32 |
Symbol 32 MovieClip | Uses:30 31 | Used by:Timeline |
Symbol 33 Text | Uses:3 | Used by:34 |
Symbol 34 MovieClip | Uses:30 33 | Used by:Timeline |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 Text | Uses:3 | Used by:38 |
Symbol 37 EditableText | Uses:3 | Used by:38 |
Symbol 38 MovieClip | Uses:35 36 37 | Used by:Timeline |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:39 | Used by:Timeline |
Symbol 41 Font | Used by:42 43 70 73 76 78 82 85 88 91 94 97 100 103 106 109 112 115 118 120 122 125 128 130 132 134 136 138 141 143 145 192 196 200 201 202 204 221 223 254 255 264 266 268 270 272 275 277 279 280 282 285 351 362 376 377 378 379 380 381 382 383 384 385 386 389 392 395 399 403 406 413 416 419 422 459 464 465 466 476 478 480 481 482 485 486 487 490 491 492 494 498 499 502 505 507 510 511 515 516 522 525 526 527 529 530 532 534 535 537 538 542 543 544 545 551 552 554 556 557 559 564 565 566 568 570 572 575 580 584 587 591 602 605 606 607 608 609 610 611 612 613 616 617 621 622 625 626 627 628 630 631 633 634 636 637 640 641 643 644 645 646 647 648 651 652 653 654 656 658 661 664 667 669 671 673 675 677 680 682 685 687 689 691 693 695 697 700 702 704 728 730 732 734 736 738 740 742 744 746 751 753 756 757 759 760 761 762 763 775 776 779 800 801 802 804 806 807 809 811 827 830 831 832 834 835 836 837 843 848 850 851 852 860 861 876 877 879 881 884 892 895 896 897 898 899 901 903 906 912 913 914 916 917 920 921 922 923 924 925 926 928 929 934 935 937 938 939 949 956 957 958 964 965 967 968 969 970 971 973 975 976 977 978 980 981 986 987 989 990 991 992 994 995 999 1000 1001 1003 1004 1006 1008 1010 1012 1014 1016 1018 1021 1023 1025 1027 1029 1031 1034 1036 1038 1040 1042 1044 1048 1050 1052 1054 1056 1058 1060 1062 1064 1066 1071 1076 1078 1079 1080 1082 1084 1086 1092 1094 1098 1101 1104 1105 1107 1134 1136 1138 1142 1144 1145 1148 1150 1151 1153 1154 1155 1156 1157 1159 1161 1164 1166 1167 1169 1171 1173 1176 1179 1181 1185 1187 1191 1192 1193 1194 1195 1197 1200 1201 1205 1206 1211 1213 1215 1219 1223 1225 1226 1230 1233 1234 1236 1237 1238 1239 1241 1243 1244 1246 1247 1248 1250 1252 1254 1256 1258 1260 1262 1265 1267 1272 1274 1276 1278 1280 1282 1284 1286 1288 1290 1292 1294 1296 1298 1300 1302 1304 1306 1308 1310 1314 1316 1318 1319 1323 1324 1326 1327 1328 1329 1330 1331 1332 1334 1335 1338 1339 1342 1344 1345 1346 1347 1348 1350 1351 1352 1354 1357 1403 1404 1411 1439 1441 1444 1446 1461 1464 1466 1516 1517 1518 1519 1520 1521 1522 1524 1525 1526 1528 1529 1530 1531 1532 1533 1535 1537 1538 1539 1542 1543 1545 1546 1548 1549 1550 1552 1553 1555 1556 1558 1559 1561 1562 1563 1564 1565 1567 1568 1569 1570 1573 1574 1575 1577 1578 1579 1580 1581 1582 1584 1585 1586 1588 1589 1591 1592 1594 1595 1597 1598 1599 1600 1601 1602 1604 1606 1608 1611 1613 1616 1618 1620 1623 1625 1630 1632 1634 1636 1638 1640 1642 1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 1672 1675 1679 1682 1684 1685 1686 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1771 1772 1773 1774 1775 1776 1777 1778 1780 1781 1782 1783 1785 1786 1788 1789 1791 1792 1793 1794 1796 1797 1799 1800 1802 1803 1804 1806 1818 1819 1820 1823 1825 1827 1828 1830 1832 1834 1836 1838 1842 1858 1859 1861 1862 1864 1865 1867 1868 1869 1871 1872 1873 1874 1876 1877 1878 1879 1881 1882 1884 1885 1887 1888 1889 1892 1893 1894 1895 1897 1899 1900 1902 1903 1905 1906 1908 1910 1911 | |
Symbol 42 Text | Uses:41 | Used by:Timeline |
Symbol 43 Text | Uses:41 | Used by:Timeline |
Symbol 44 Graphic | Used by:46 68 71 74 77 79 83 86 89 92 95 98 101 104 107 110 113 116 119 121 123 126 129 131 133 135 137 139 142 144 146 662 665 668 670 672 674 676 678 681 683 686 688 690 692 694 696 698 701 703 705 729 731 733 735 737 739 741 743 745 747 1005 1007 1009 1011 1013 1015 1017 1019 1022 1024 1026 1028 1030 1032 1035 1037 1039 1041 1043 1045 1049 1051 1053 1055 1057 1059 1061 1063 1065 1067 1249 1251 1253 1255 1257 1259 1261 1263 1266 1268 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1605 1607 1609 1612 1614 1617 1619 1621 1624 1626 1631 1633 1635 1637 1639 1641 1643 1645 1647 1649 1651 1653 1655 1657 1659 1661 1663 1665 1667 1669 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:44 45 | Used by:68 71 74 77 79 83 86 89 92 95 98 101 104 107 110 113 116 119 121 123 126 129 131 133 135 137 139 142 144 146 662 665 668 670 672 674 676 678 681 683 686 688 690 692 694 696 698 701 703 705 729 731 733 735 737 739 741 743 745 747 1005 1007 1009 1011 1013 1015 1017 1019 1022 1024 1026 1028 1030 1032 1035 1037 1039 1041 1043 1045 1049 1051 1053 1055 1057 1059 1061 1063 1065 1067 1249 1251 1253 1255 1257 1259 1261 1263 1266 1268 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1605 1607 1609 1612 1614 1617 1619 1621 1624 1626 1631 1633 1635 1637 1639 1641 1643 1645 1647 1649 1651 1653 1655 1657 1659 1661 1663 1665 1667 1669 |
Symbol 47 Graphic | Used by:49 68 71 74 77 79 83 86 89 92 95 98 101 104 107 110 113 116 119 121 123 126 129 131 133 135 137 139 142 144 146 662 665 668 670 672 674 676 678 681 683 686 688 690 692 694 696 698 701 703 705 729 731 733 735 737 739 741 743 745 747 1005 1007 1009 1011 1013 1015 1017 1019 1022 1024 1026 1028 1030 1032 1035 1037 1039 1041 1043 1045 1049 1051 1053 1055 1057 1059 1061 1063 1065 1067 1249 1251 1253 1255 1257 1259 1261 1263 1266 1268 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1605 1607 1609 1612 1614 1617 1619 1621 1624 1626 1631 1633 1635 1637 1639 1641 1643 1645 1647 1649 1651 1653 1655 1657 1659 1661 1663 1665 1667 1669 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:47 48 | Used by:68 71 74 77 79 83 86 89 92 95 98 101 104 107 110 113 116 119 121 123 126 129 131 133 135 137 139 142 144 146 662 665 668 670 672 674 676 678 681 683 686 688 690 692 694 696 698 701 703 705 729 731 733 735 737 739 741 743 745 747 1005 1007 1009 1011 1013 1015 1017 1019 1022 1024 1026 1028 1030 1032 1035 1037 1039 1041 1043 1045 1049 1051 1053 1055 1057 1059 1061 1063 1065 1067 1249 1251 1253 1255 1257 1259 1261 1263 1266 1268 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1605 1607 1609 1612 1614 1617 1619 1621 1624 1626 1631 1633 1635 1637 1639 1641 1643 1645 1647 1649 1651 1653 1655 1657 1659 1661 1663 1665 1667 1669 |
Symbol 50 Graphic | Used by:68 71 74 77 79 83 86 89 92 95 98 101 104 107 110 113 116 119 121 123 126 129 131 133 135 137 139 142 144 146 662 665 668 670 672 674 676 678 681 683 686 688 690 692 694 696 698 701 703 705 729 731 733 735 737 739 741 743 745 747 1005 1007 1009 1011 1013 1015 1017 1019 1022 1024 1026 1028 1030 1032 1035 1037 1039 1041 1043 1045 1049 1051 1053 1055 1057 1059 1061 1063 1065 1067 1249 1251 1253 1255 1257 1259 1261 1263 1266 1268 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1605 1607 1609 1612 1614 1617 1619 1621 1624 1626 1631 1633 1635 1637 1639 1641 1643 1645 1647 1649 1651 1653 1655 1657 1659 1661 1663 1665 1667 1669 | |
Symbol 51 Graphic | Used by:67 68 71 74 77 79 83 86 89 92 95 98 101 104 107 110 113 116 119 121 123 126 129 131 133 135 137 139 142 144 146 662 665 668 670 672 674 676 678 681 683 686 688 690 692 694 696 698 701 703 705 729 731 733 735 737 739 741 743 745 747 1005 1007 1009 1011 1013 1015 1017 1019 1022 1024 1026 1028 1030 1032 1035 1037 1039 1041 1043 1045 1049 1051 1053 1055 1057 1059 1061 1063 1065 1067 1249 1251 1253 1255 1257 1259 1261 1263 1266 1268 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1605 1607 1609 1612 1614 1617 1619 1621 1624 1626 1631 1633 1635 1637 1639 1641 1643 1645 1647 1649 1651 1653 1655 1657 1659 1661 1663 1665 1667 1669 | |
Symbol 52 Graphic | Used by:67 | |
Symbol 53 Graphic | Used by:67 | |
Symbol 54 Graphic | Used by:67 | |
Symbol 55 Graphic | Used by:67 | |
Symbol 56 Graphic | Used by:67 | |
Symbol 57 Graphic | Used by:67 | |
Symbol 58 Graphic | Used by:67 | |
Symbol 59 Graphic | Used by:67 | |
Symbol 60 Graphic | Used by:67 | |
Symbol 61 Graphic | Used by:67 | |
Symbol 62 Graphic | Used by:67 | |
Symbol 63 Graphic | Used by:67 359 360 774 960 | |
Symbol 64 Graphic | Used by:67 | |
Symbol 65 Graphic | Used by:67 | |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | Used by:68 71 74 77 79 83 86 89 92 95 98 101 104 107 110 113 116 119 121 123 126 129 131 133 135 137 139 142 144 146 662 665 668 670 672 674 676 678 681 683 686 688 690 692 694 696 698 701 703 705 729 731 733 735 737 739 741 743 745 747 1005 1007 1009 1011 1013 1015 1017 1019 1022 1024 1026 1028 1030 1032 1035 1037 1039 1041 1043 1045 1049 1051 1053 1055 1057 1059 1061 1063 1065 1067 1249 1251 1253 1255 1257 1259 1261 1263 1266 1268 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1605 1607 1609 1612 1614 1617 1619 1621 1624 1626 1631 1633 1635 1637 1639 1641 1643 1645 1647 1649 1651 1653 1655 1657 1659 1661 1663 1665 1667 1669 |
Symbol 68 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 69 Graphic | Used by:Timeline | |
Symbol 70 Text | Uses:41 | Used by:Timeline |
Symbol 71 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 72 Graphic | Used by:Timeline | |
Symbol 73 Text | Uses:41 | Used by:Timeline |
Symbol 74 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 75 Graphic | Used by:Timeline | |
Symbol 76 Text | Uses:41 | Used by:Timeline |
Symbol 77 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 78 Text | Uses:41 | Used by:Timeline |
Symbol 79 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 80 Graphic | Used by:Timeline | |
Symbol 81 Text | Uses:3 | Used by:Timeline |
Symbol 82 Text | Uses:41 | Used by:Timeline |
Symbol 83 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 84 Graphic | Used by:Timeline | |
Symbol 85 Text | Uses:41 | Used by:Timeline |
Symbol 86 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 87 Graphic | Used by:Timeline | |
Symbol 88 Text | Uses:41 | Used by:Timeline |
Symbol 89 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 90 Graphic | Used by:Timeline | |
Symbol 91 Text | Uses:41 | Used by:Timeline |
Symbol 92 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 93 Graphic | Used by:Timeline | |
Symbol 94 Text | Uses:41 | Used by:Timeline |
Symbol 95 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 96 Graphic | Used by:Timeline | |
Symbol 97 Text | Uses:41 | Used by:Timeline |
Symbol 98 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 99 Graphic | Used by:Timeline | |
Symbol 100 Text | Uses:41 | Used by:Timeline |
Symbol 101 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 102 Graphic | Used by:Timeline | |
Symbol 103 Text | Uses:41 | Used by:Timeline |
Symbol 104 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 105 Graphic | Used by:Timeline | |
Symbol 106 Text | Uses:41 | Used by:Timeline |
Symbol 107 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 108 Graphic | Used by:Timeline | |
Symbol 109 Text | Uses:41 | Used by:Timeline |
Symbol 110 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 111 Graphic | Used by:Timeline | |
Symbol 112 Text | Uses:41 | Used by:Timeline |
Symbol 113 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 114 Graphic | Used by:Timeline | |
Symbol 115 Text | Uses:41 | Used by:Timeline |
Symbol 116 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 117 Graphic | Used by:Timeline | |
Symbol 118 Text | Uses:41 | Used by:Timeline |
Symbol 119 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 120 Text | Uses:41 | Used by:Timeline |
Symbol 121 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 122 Text | Uses:41 | Used by:Timeline |
Symbol 123 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 124 Graphic | Used by:Timeline | |
Symbol 125 Text | Uses:41 | Used by:Timeline |
Symbol 126 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 127 Graphic | Used by:Timeline | |
Symbol 128 Text | Uses:41 | Used by:Timeline |
Symbol 129 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 130 Text | Uses:41 | Used by:Timeline |
Symbol 131 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 132 Text | Uses:41 | Used by:Timeline |
Symbol 133 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 134 Text | Uses:41 | Used by:Timeline |
Symbol 135 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 136 Text | Uses:41 | Used by:Timeline |
Symbol 137 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 138 Text | Uses:41 | Used by:Timeline |
Symbol 139 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 140 Graphic | Used by:Timeline | |
Symbol 141 Text | Uses:41 | Used by:Timeline |
Symbol 142 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 143 Text | Uses:41 | Used by:Timeline |
Symbol 144 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 145 Text | Uses:41 | Used by:Timeline |
Symbol 146 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 147 Graphic | Used by:Timeline | |
Symbol 148 Graphic | Used by:158 749 1069 1271 1629 | |
Symbol 149 Text | Uses:3 | Used by:158 749 1069 1271 1629 |
Symbol 150 Graphic | Used by:151 158 726 749 1047 1069 1270 1271 1628 1629 1912 | |
Symbol 151 MovieClip | Uses:150 | Used by:158 726 749 1047 1069 1270 1271 1628 1629 1912 |
Symbol 152 Graphic | Used by:157 725 726 1047 1270 1628 1912 | |
Symbol 153 Graphic | Used by:157 | |
Symbol 154 Graphic | Used by:157 | |
Symbol 155 Graphic | Used by:157 | |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip | Uses:152 153 154 155 156 | Used by:158 749 1069 1271 1629 |
Symbol 158 Button | Uses:148 149 151 157 150 | Used by:Timeline |
Symbol 159 Graphic | Used by:166 188 | |
Symbol 160 Font | Used by:161 163 164 165 | |
Symbol 161 Text | Uses:160 | Used by:166 188 |
Symbol 162 Graphic | Used by:166 | |
Symbol 163 Text | Uses:160 | Used by:166 |
Symbol 164 Text | Uses:160 | Used by:166 |
Symbol 165 Text | Uses:160 | Used by:166 |
Symbol 166 MovieClip | Uses:159 161 162 163 164 165 | Used by:188 |
Symbol 167 Graphic | Used by:188 | |
Symbol 168 Graphic | Used by:187 | |
Symbol 169 Graphic | Used by:187 | |
Symbol 170 Graphic | Used by:187 | |
Symbol 171 Graphic | Used by:187 | |
Symbol 172 Graphic | Used by:187 | |
Symbol 173 Graphic | Used by:187 | |
Symbol 174 Graphic | Used by:187 | |
Symbol 175 Graphic | Used by:187 | |
Symbol 176 Graphic | Used by:187 | |
Symbol 177 Graphic | Used by:187 | |
Symbol 178 Graphic | Used by:187 | |
Symbol 179 Graphic | Used by:187 | |
Symbol 180 Graphic | Used by:187 | |
Symbol 181 Graphic | Used by:187 | |
Symbol 182 Graphic | Used by:187 | |
Symbol 183 Graphic | Used by:187 | |
Symbol 184 Graphic | Used by:187 | |
Symbol 185 Graphic | Used by:187 | |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 | Used by:188 |
Symbol 188 Button | Uses:159 166 167 187 161 | Used by:Timeline |
Symbol 189 Graphic | Used by:191 | |
Symbol 190 Sound | Used by:191 197 | |
Symbol 191 MovieClip | Uses:189 190 | Used by:Timeline |
Symbol 192 Text | Uses:41 | Used by:195 |
Symbol 193 Graphic | Used by:194 195 197 | |
Symbol 194 MovieClip | Uses:193 | Used by:195 197 |
Symbol 195 Button | Uses:192 194 193 | Used by:198 |
Symbol 196 Text | Uses:41 | Used by:197 |
Symbol 197 Button | Uses:196 194 193 190 | Used by:198 |
Symbol 198 MovieClip | Uses:195 197 | Used by:Timeline |
Symbol 199 Text | Uses:3 | Used by:Timeline |
Symbol 200 Text | Uses:41 | Used by:Timeline |
Symbol 201 EditableText | Uses:41 | Used by:Timeline |
Symbol 202 Text | Uses:41 | Used by:Timeline |
Symbol 203 Graphic | Used by:220 359 420 752 1072 1162 1214 1315 1361 1501 1502 1676 | |
Symbol 204 Text | Uses:41 | Used by:220 420 752 1072 1214 1315 1361 1676 |
Symbol 205 Graphic | Used by:219 220 420 752 1072 1214 1315 1676 | |
Symbol 206 Graphic | Used by:219 | |
Symbol 207 Graphic | Used by:219 | |
Symbol 208 Graphic | Used by:219 | |
Symbol 209 Graphic | Used by:219 | |
Symbol 210 Graphic | Used by:219 | |
Symbol 211 Graphic | Used by:219 | |
Symbol 212 Graphic | Used by:219 | |
Symbol 213 Graphic | Used by:219 | |
Symbol 214 Graphic | Used by:219 | |
Symbol 215 Graphic | Used by:219 | |
Symbol 216 Graphic | Used by:219 | |
Symbol 217 Graphic | Used by:219 | |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:205 206 207 208 209 210 211 212 213 214 215 216 217 218 | Used by:220 420 752 1072 1214 1315 1676 |
Symbol 220 Button | Uses:203 204 219 205 | Used by:Timeline |
Symbol 221 Text | Uses:41 | Used by:Timeline |
Symbol 222 Graphic | Used by:224 | |
Symbol 223 Text | Uses:41 | Used by:224 |
Symbol 224 MovieClip | Uses:222 223 | Used by:1514 Timeline |
Symbol 225 Graphic | Used by:239 | |
Symbol 226 Graphic | Used by:230 | |
Symbol 227 Graphic | Used by:230 | |
Symbol 228 Graphic | Used by:230 | |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:226 227 228 229 | Used by:239 |
Symbol 231 Graphic | Used by:234 | |
Symbol 232 Graphic | Used by:234 | |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip | Uses:231 232 233 | Used by:239 |
Symbol 235 Graphic | Used by:238 | |
Symbol 236 Graphic | Used by:238 | |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 MovieClip | Uses:235 236 237 | Used by:239 |
Symbol 239 MovieClip | Uses:225 230 234 238 | Used by:Timeline |
Symbol 240 Text | Uses:3 | Used by:Timeline |
Symbol 241 Graphic | Used by:244 458 497 777 1540 1571 1603 | |
Symbol 242 Font | Used by:243 249 | |
Symbol 243 Text | Uses:242 | Used by:244 458 497 777 1540 1571 1603 |
Symbol 244 Button | Uses:241 243 | Used by:Timeline |
Symbol 245 Graphic | Used by:273 | |
Symbol 246 Graphic | Used by:247 251 | |
Symbol 247 Button | Uses:246 | Used by:273 |
Symbol 248 Graphic | Used by:273 | |
Symbol 249 Text | Uses:242 | Used by:273 |
Symbol 250 Graphic | Used by:257 273 | |
Symbol 251 Button | Uses:246 | Used by:273 |
Symbol 252 Font | Used by:253 256 523 | |
Symbol 253 Text | Uses:252 | Used by:273 |
Symbol 254 Text | Uses:41 | Used by:273 |
Symbol 255 Text | Uses:41 | Used by:273 |
Symbol 256 Text | Uses:252 | Used by:257 |
Symbol 257 MovieClip | Uses:250 256 | Used by:273 |
Symbol 258 Graphic | Used by:273 | |
Symbol 259 Font | Used by:260 262 264 396 398 400 401 402 407 408 409 410 414 415 421 422 460 495 503 504 | |
Symbol 260 Text | Uses:259 | Used by:273 |
Symbol 261 Graphic | Used by:273 | |
Symbol 262 Text | Uses:259 | Used by:273 |
Symbol 263 Graphic | Used by:273 | |
Symbol 264 Text | Uses:41 259 | Used by:273 |
Symbol 265 Graphic | Used by:273 | |
Symbol 266 Text | Uses:41 | Used by:273 |
Symbol 267 Graphic | Used by:273 | |
Symbol 268 Text | Uses:41 | Used by:273 |
Symbol 269 Graphic | Used by:273 | |
Symbol 270 Text | Uses:41 | Used by:273 |
Symbol 271 Graphic | Used by:273 | |
Symbol 272 Text | Uses:41 | Used by:273 |
Symbol 273 MovieClip | Uses:245 247 248 249 250 251 253 254 255 257 258 260 261 262 263 264 265 266 267 268 269 270 271 272 | Used by:Timeline |
Symbol 274 Text | Uses:3 | Used by:Timeline |
Symbol 275 Text | Uses:41 | Used by:Timeline |
Symbol 276 Graphic | Used by:Timeline | |
Symbol 277 Text | Uses:41 | Used by:Timeline |
Symbol 278 Graphic | Used by:Timeline | |
Symbol 279 Text | Uses:41 | Used by:Timeline |
Symbol 280 Text | Uses:41 | Used by:Timeline |
Symbol 281 Graphic | Used by:Timeline | |
Symbol 282 Text | Uses:41 | Used by:Timeline |
Symbol 283 Graphic | Used by:Timeline | |
Symbol 284 Graphic | Used by:288 289 361 374 375 387 391 404 405 411 412 417 423 461 467 483 484 488 496 500 506 508 553 555 604 614 803 805 847 849 880 882 | |
Symbol 285 Text | Uses:41 | Used by:289 361 391 404 411 423 467 483 496 506 553 604 803 847 880 |
Symbol 286 MovieClip | Uses:1 | Used by:288 |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:284 286 287 | Used by:289 361 391 404 411 423 467 483 496 506 553 604 803 847 880 |
Symbol 289 Button | Uses:284 285 288 | Used by:Timeline |
Symbol 290 Graphic | Used by:294 | |
Symbol 291 Graphic | Used by:293 294 | |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:291 292 | Used by:294 |
Symbol 294 Button | Uses:290 293 291 | Used by:Timeline |
Symbol 295 Graphic | Used by:298 299 | |
Symbol 296 Graphic | Used by:298 | |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 MovieClip | Uses:295 296 297 | Used by:299 |
Symbol 299 Button | Uses:295 298 | Used by:Timeline |
Symbol 300 Graphic | Used by:301 302 | |
Symbol 301 MovieClip | Uses:300 | Used by:302 |
Symbol 302 Button | Uses:301 300 | Used by:Timeline |
Symbol 303 Graphic | Used by:350 | |
Symbol 304 MovieClip | Uses:30 | Used by:350 |
Symbol 305 Graphic | Used by:306 350 | |
Symbol 306 MovieClip | Uses:305 | Used by:349 |
Symbol 307 Graphic | Used by:349 350 | |
Symbol 308 Graphic | Used by:349 | |
Symbol 309 Graphic | Used by:349 | |
Symbol 310 Graphic | Used by:349 | |
Symbol 311 Graphic | Used by:349 | |
Symbol 312 Graphic | Used by:349 | |
Symbol 313 Graphic | Used by:349 | |
Symbol 314 Graphic | Used by:349 | |
Symbol 315 Graphic | Used by:349 | |
Symbol 316 Graphic | Used by:349 | |
Symbol 317 Graphic | Used by:349 | |
Symbol 318 Graphic | Used by:349 | |
Symbol 319 Graphic | Used by:349 | |
Symbol 320 Graphic | Used by:349 | |
Symbol 321 Graphic | Used by:349 | |
Symbol 322 Graphic | Used by:349 | |
Symbol 323 Graphic | Used by:349 | |
Symbol 324 Graphic | Used by:349 | |
Symbol 325 Graphic | Used by:349 | |
Symbol 326 Graphic | Used by:349 | |
Symbol 327 Graphic | Used by:349 | |
Symbol 328 Graphic | Used by:349 | |
Symbol 329 Graphic | Used by:349 | |
Symbol 330 Graphic | Used by:349 | |
Symbol 331 Graphic | Used by:349 | |
Symbol 332 Graphic | Used by:349 | |
Symbol 333 Graphic | Used by:349 | |
Symbol 334 Graphic | Used by:349 | |
Symbol 335 Graphic | Used by:349 | |
Symbol 336 Graphic | Used by:349 | |
Symbol 337 Graphic | Used by:349 | |
Symbol 338 Graphic | Used by:349 | |
Symbol 339 Graphic | Used by:349 | |
Symbol 340 Graphic | Used by:349 | |
Symbol 341 Graphic | Used by:349 | |
Symbol 342 Graphic | Used by:349 | |
Symbol 343 Graphic | Used by:349 | |
Symbol 344 Graphic | Used by:349 | |
Symbol 345 Graphic | Used by:349 | |
Symbol 346 Graphic | Used by:349 | |
Symbol 347 Text | Uses:3 | Used by:349 |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip | Uses:306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 | Used by:350 |
Symbol 350 Button | Uses:303 304 349 305 307 30 | Used by:Timeline |
Symbol 351 Text | Uses:41 | Used by:Timeline |
Symbol 352 Graphic | Used by:355 | |
Symbol 353 Graphic | Used by:355 | |
Symbol 354 Graphic | Used by:355 | |
Symbol 355 Button | Uses:352 353 354 | Used by:Timeline |
Symbol 356 Graphic | Used by:359 | |
Symbol 357 Graphic | Used by:359 | |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:63 356 357 203 358 5 | Used by:360 |
Symbol 360 Button | Uses:63 359 | Used by:Timeline |
Symbol 361 Button | Uses:284 285 288 | Used by:Timeline |
Symbol 362 Text | Uses:41 | Used by:375 387 405 412 417 461 484 488 500 508 555 614 805 849 882 |
Symbol 363 Graphic | Used by:364 375 387 405 412 417 461 484 488 500 508 555 614 805 849 882 | |
Symbol 364 MovieClip | Uses:363 | Used by:375 387 405 412 417 461 484 488 500 508 555 614 805 849 882 |
Symbol 365 Graphic | Used by:374 | |
Symbol 366 Graphic | Used by:374 | |
Symbol 367 Graphic | Used by:374 | |
Symbol 368 Graphic | Used by:374 | |
Symbol 369 Graphic | Used by:374 | |
Symbol 370 Graphic | Used by:374 | |
Symbol 371 Graphic | Used by:374 | |
Symbol 372 Graphic | Used by:374 | |
Symbol 373 Graphic | Used by:374 | |
Symbol 374 MovieClip | Uses:284 365 366 367 368 369 370 371 372 373 | Used by:375 387 405 412 417 461 484 488 500 508 555 614 805 849 882 |
Symbol 375 Button | Uses:284 362 364 374 363 | Used by:Timeline |
Symbol 376 Text | Uses:41 | Used by:Timeline |
Symbol 377 Text | Uses:41 | Used by:Timeline |
Symbol 378 EditableText | Uses:41 | Used by:Timeline |
Symbol 379 Text | Uses:41 | Used by:Timeline |
Symbol 380 EditableText | Uses:41 | Used by:Timeline |
Symbol 381 Text | Uses:41 | Used by:Timeline |
Symbol 382 EditableText | Uses:41 | Used by:Timeline |
Symbol 383 EditableText | Uses:41 | Used by:Timeline |
Symbol 384 EditableText | Uses:41 | Used by:Timeline |
Symbol 385 EditableText | Uses:41 | Used by:Timeline |
Symbol 386 Text | Uses:41 | Used by:Timeline |
Symbol 387 Button | Uses:284 362 364 374 363 | Used by:Timeline |
Symbol 388 Text | Uses:3 | Used by:Timeline |
Symbol 389 Text | Uses:41 | Used by:Timeline |
Symbol 390 Graphic | Used by:Timeline | |
Symbol 391 Button | Uses:284 285 288 | Used by:Timeline |
Symbol 392 Text | Uses:41 | Used by:Timeline |
Symbol 393 Graphic | Used by:394 908 910 918 1135 1678 | |
Symbol 394 Button | Uses:393 1 | Used by:Timeline |
Symbol 395 Text | Uses:41 | Used by:Timeline |
Symbol 396 EditableText | Uses:259 | Used by:Timeline |
Symbol 397 Graphic | Used by:Timeline | |
Symbol 398 Text | Uses:259 | Used by:Timeline |
Symbol 399 Text | Uses:41 | Used by:Timeline |
Symbol 400 EditableText | Uses:259 | Used by:Timeline |
Symbol 401 EditableText | Uses:259 | Used by:Timeline |
Symbol 402 EditableText | Uses:259 | Used by:Timeline |
Symbol 403 Text | Uses:41 | Used by:Timeline |
Symbol 404 Button | Uses:284 285 288 | Used by:Timeline |
Symbol 405 Button | Uses:284 362 364 374 363 | Used by:Timeline |
Symbol 406 Text | Uses:41 | Used by:Timeline |
Symbol 407 EditableText | Uses:259 | Used by:Timeline |
Symbol 408 EditableText | Uses:259 | Used by:Timeline |
Symbol 409 EditableText | Uses:259 | Used by:Timeline |
Symbol 410 EditableText | Uses:259 | Used by:Timeline |
Symbol 411 Button | Uses:284 285 288 | Used by:Timeline |
Symbol 412 Button | Uses:284 362 364 374 363 | Used by:Timeline |
Symbol 413 Text | Uses:41 3 | Used by:Timeline |
Symbol 414 EditableText | Uses:259 | Used by:Timeline |
Symbol 415 EditableText | Uses:259 | Used by:Timeline |
Symbol 416 Text | Uses:41 | Used by:Timeline |
Symbol 417 Button | Uses:284 362 364 374 363 | Used by:Timeline |
Symbol 418 Text | Uses:3 | Used by:Timeline |
Symbol 419 Text | Uses:41 | Used by:Timeline |
Symbol 420 Button | Uses:203 204 219 205 | Used by:Timeline |
Symbol 421 EditableText | Uses:259 | Used by:Timeline |
Symbol 422 Text | Uses:41 259 | Used by:Timeline |
Symbol 423 Button | Uses:284 285 288 | Used by:Timeline |
Symbol 424 Graphic | Used by:457 | |
Symbol 425 Graphic | Used by:440 | |
Symbol 426 Graphic | Used by:440 | |
Symbol 427 Graphic | Used by:440 | |
Symbol 428 Graphic | Used by:440 | |
Symbol 429 Graphic | Used by:440 | |
Symbol 430 Graphic | Used by:440 | |
Symbol 431 Graphic | Used by:440 | |
Symbol 432 Graphic | Used by:440 | |
Symbol 433 Graphic | Used by:440 | |
Symbol 434 Graphic | Used by:440 | |
Symbol 435 Graphic | Used by:440 | |
Symbol 436 Graphic | Used by:440 | |
Symbol 437 Graphic | Used by:440 | |
Symbol 438 Graphic | Used by:440 | |
Symbol 439 Graphic | Used by:440 | |
Symbol 440 MovieClip | Uses:425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 | Used by:457 |
Symbol 441 Graphic | Used by:456 | |
Symbol 442 Graphic | Used by:456 | |
Symbol 443 Graphic | Used by:456 | |
Symbol 444 Graphic | Used by:456 | |
Symbol 445 Graphic | Used by:456 | |
Symbol 446 Graphic | Used by:456 | |
Symbol 447 Graphic | Used by:456 | |
Symbol 448 Graphic | Used by:456 | |
Symbol 449 Graphic | Used by:456 | |
Symbol 450 Graphic | Used by:456 | |
Symbol 451 Graphic | Used by:456 | |
Symbol 452 Graphic | Used by:456 | |
Symbol 453 Graphic | Used by:456 | |
Symbol 454 Graphic | Used by:456 | |
Symbol 455 Graphic | Used by:456 | |
Symbol 456 MovieClip | Uses:441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 | Used by:457 |
Symbol 457 MovieClip | Uses:424 440 456 | Used by:Timeline |
Symbol 458 Button | Uses:241 243 | Used by:Timeline |
Symbol 459 Text | Uses:41 | Used by:Timeline |
Symbol 460 EditableText | Uses:259 | Used by:Timeline |
Symbol 461 Button | Uses:284 362 364 374 363 | Used by:Timeline |
Symbol 462 Graphic | Used by:Timeline | |
Symbol 463 Text | Uses:3 | Used by:Timeline |
Symbol 464 Text | Uses:41 | Used by:Timeline |
Symbol 465 EditableText | Uses:41 | Used by:Timeline |
Symbol 466 Text | Uses:41 | Used by:Timeline |
Symbol 467 Button | Uses:284 285 288 | Used by:Timeline |
Symbol 468 Graphic | Used by:469 | |
Symbol 469 MovieClip | Uses:468 | Used by:Timeline |
Symbol 470 Graphic | Used by:Timeline | |
Symbol 471 Graphic | Used by:472 | |
Symbol 472 MovieClip | Uses:471 | Used by:Timeline |
Symbol 473 Graphic | Used by:474 | |
Symbol 474 MovieClip | Uses:473 | Used by:Timeline |
Symbol 475 Graphic | Used by:Timeline | |
Symbol 476 Text | Uses:41 | Used by:Timeline |
Symbol 477 Graphic | Used by:Timeline | |
Symbol 478 Text | Uses:41 | Used by:Timeline |
Symbol 479 Graphic | Used by:Timeline | |
Symbol 480 Text | Uses:41 | Used by:Timeline |
Symbol 481 Text | Uses:41 | Used by:Timeline |
Symbol 482 Text | Uses:41 | Used by:Timeline |
Symbol 483 Button | Uses:284 285 288 | Used by:Timeline |
Symbol 484 Button | Uses:284 362 364 374 363 | Used by:Timeline |
Symbol 485 Text | Uses:41 | Used by:Timeline |
Symbol 486 EditableText | Uses:41 | Used by:Timeline |
Symbol 487 EditableText | Uses:41 | Used by:Timeline |
Symbol 488 Button | Uses:284 362 364 374 363 | Used by:Timeline |
Symbol 489 Text | Uses:3 | Used by:Timeline |
Symbol 490 Text | Uses:41 | Used by:Timeline |
Symbol 491 EditableText | Uses:41 | Used by:Timeline |
Symbol 492 Text | Uses:41 | Used by:Timeline |
Symbol 493 Text | Uses:3 | Used by:Timeline |
Symbol 494 Text | Uses:41 | Used by:Timeline |
Symbol 495 EditableText | Uses:259 | Used by:Timeline |
Symbol 496 Button | Uses:284 285 288 | Used by:Timeline |
Symbol 497 Button | Uses:241 243 | Used by:Timeline |
Symbol 498 Text | Uses:41 | Used by:Timeline |
Symbol 499 EditableText | Uses:41 | Used by:Timeline |
Symbol 500 Button | Uses:284 362 364 374 363 | Used by:Timeline |
Symbol 501 Text | Uses:3 | Used by:Timeline |
Symbol 502 Text | Uses:41 | Used by:Timeline |
Symbol 503 EditableText | Uses:259 | Used by:Timeline |
Symbol 504 EditableText | Uses:259 | Used by:Timeline |
Symbol 505 Text | Uses:41 | Used by:Timeline |
Symbol 506 Button | Uses:284 285 288 | Used by:Timeline |
Symbol 507 Text | Uses:41 | Used by:Timeline |
Symbol 508 Button | Uses:284 362 364 374 363 | Used by:Timeline |
Symbol 509 Text | Uses:3 | Used by:Timeline |
Symbol 510 Text | Uses:41 | Used by:Timeline |
Symbol 511 EditableText | Uses:41 | Used by:Timeline |
Symbol 512 Graphic | Used by:513 | |
Symbol 513 MovieClip | Uses:512 | Used by:Timeline |
Symbol 514 Text | Uses:3 | Used by:Timeline |
Symbol 515 Text | Uses:41 | Used by:Timeline |
Symbol 516 EditableText | Uses:41 | Used by:Timeline |
Symbol 517 Graphic | Used by:518 | |
Symbol 518 MovieClip | Uses:517 | Used by:Timeline |
Symbol 519 Graphic | Used by:520 | |
Symbol 520 MovieClip | Uses:519 | Used by:Timeline |
Symbol 521 Text | Uses:3 | Used by:Timeline |
Symbol 522 Text | Uses:41 | Used by:Timeline |
Symbol 523 EditableText | Uses:252 | Used by:Timeline |
Symbol 524 Text | Uses:3 | Used by:Timeline |
Symbol 525 Text | Uses:41 | Used by:Timeline |
Symbol 526 EditableText | Uses:41 | Used by:Timeline |
Symbol 527 EditableText | Uses:41 | Used by:Timeline |
Symbol 528 Text | Uses:3 | Used by:Timeline |
Symbol 529 Text | Uses:41 | Used by:Timeline |
Symbol 530 EditableText | Uses:41 | Used by:Timeline |
Symbol 531 Text | Uses:3 | Used by:Timeline |
Symbol 532 EditableText | Uses:41 | Used by:Timeline |
Symbol 533 Text | Uses:3 | Used by:Timeline |
Symbol 534 Text | Uses:41 | Used by:Timeline |
Symbol 535 EditableText | Uses:41 | Used by:Timeline |
Symbol 536 Text | Uses:3 | Used by:Timeline |
Symbol 537 Text | Uses:41 | Used by:Timeline |
Symbol 538 EditableText | Uses:41 | Used by:Timeline |
Symbol 539 Graphic | Used by:540 | |
Symbol 540 MovieClip | Uses:539 | Used by:Timeline |
Symbol 541 Text | Uses:3 | Used by:Timeline |
Symbol 542 Text | Uses:41 | Used by:Timeline |
Symbol 543 EditableText | Uses:41 | Used by:Timeline |
Symbol 544 Text | Uses:41 | Used by:Timeline |
Symbol 545 EditableText | Uses:41 | Used by:Timeline |
Symbol 546 Graphic | Used by:547 | |
Symbol 547 MovieClip | Uses:546 | Used by:Timeline |
Symbol 548 Graphic | Used by:549 1844 | |
Symbol 549 MovieClip | Uses:548 | Used by:Timeline |
Symbol 550 Text | Uses:3 | Used by:Timeline |
Symbol 551 Text | Uses:41 | Used by:Timeline |
Symbol 552 EditableText | Uses:41 | Used by:Timeline |
Symbol 553 Button | Uses:284 285 288 | Used by:Timeline |
Symbol 554 Text | Uses:41 | Used by:Timeline |
Symbol 555 Button | Uses:284 362 364 374 363 | Used by:Timeline |
Symbol 556 EditableText | Uses:41 | Used by:Timeline |
Symbol 557 Text | Uses:41 | Used by:Timeline |
Symbol 558 Text | Uses:3 | Used by:Timeline |
Symbol 559 Text | Uses:41 | Used by:Timeline |
Symbol 560 Graphic | Used by:561 | |
Symbol 561 MovieClip | Uses:560 | Used by:Timeline |
Symbol 562 Graphic | Used by:563 | |
Symbol 563 MovieClip | Uses:562 | Used by:Timeline |
Symbol 564 Text | Uses:41 | Used by:Timeline |
Symbol 565 EditableText | Uses:41 | Used by:Timeline |
Symbol 566 Text | Uses:41 | Used by:Timeline |
Symbol 567 Text | Uses:3 | Used by:Timeline |
Symbol 568 Text | Uses:41 | Used by:Timeline |
Symbol 569 Graphic | Used by:593 | |
Symbol 570 Text | Uses:41 | Used by:593 |
Symbol 571 Graphic | Used by:593 | |
Symbol 572 Text | Uses:41 | Used by:593 |
Symbol 573 Graphic | Used by:593 | |
Symbol 574 Graphic | Used by:593 | |
Symbol 575 Text | Uses:41 | Used by:593 |
Symbol 576 Graphic | Used by:577 | |
Symbol 577 MovieClip | Uses:576 | Used by:593 |
Symbol 578 Graphic | Used by:593 | |
Symbol 579 Graphic | Used by:593 | |
Symbol 580 Text | Uses:41 | Used by:593 |
Symbol 581 Graphic | Used by:593 | |
Symbol 582 Graphic | Used by:583 | |
Symbol 583 MovieClip | Uses:582 | Used by:593 |
Symbol 584 Text | Uses:41 | Used by:593 |
Symbol 585 Graphic | Used by:593 | |
Symbol 586 Graphic | Used by:593 | |
Symbol 587 Text | Uses:41 | Used by:593 |
Symbol 588 Graphic | Used by:593 | |
Symbol 589 Graphic | Used by:590 | |
Symbol 590 MovieClip | Uses:589 | Used by:593 |
Symbol 591 Text | Uses:41 | Used by:593 |
Symbol 592 Graphic | Used by:593 | |
Symbol 593 MovieClip | Uses:569 570 571 572 573 574 575 577 578 579 580 581 583 584 585 586 587 588 590 591 592 | Used by:Timeline |
Symbol 594 Graphic | Used by:597 | |
Symbol 595 MovieClip | Uses:13 | Used by:597 |
Symbol 596 Graphic | Used by:597 | |
Symbol 597 Button | Uses:594 595 596 13 | Used by:Timeline |
Symbol 598 Graphic | Used by:600 | |
Symbol 599 Graphic | Used by:600 | |
Symbol 600 Button | Uses:598 599 | Used by:Timeline |
Symbol 601 Text | Uses:3 | Used by:Timeline |
Symbol 602 Text | Uses:41 | Used by:Timeline |
Symbol 603 Graphic | Used by:Timeline | |
Symbol 604 Button | Uses:284 285 288 | Used by:Timeline |
Symbol 605 Text | Uses:41 | Used by:Timeline |
Symbol 606 EditableText | Uses:41 | Used by:Timeline |
Symbol 607 Text | Uses:41 | Used by:Timeline |
Symbol 608 EditableText | Uses:41 | Used by:Timeline |
Symbol 609 Text | Uses:41 | Used by:Timeline |
Symbol 610 Text | Uses:41 | Used by:Timeline |
Symbol 611 EditableText | Uses:41 | Used by:Timeline |
Symbol 612 EditableText | Uses:41 | Used by:Timeline |
Symbol 613 Text | Uses:41 | Used by:Timeline |
Symbol 614 Button | Uses:284 362 364 374 363 | Used by:Timeline |
Symbol 615 Text | Uses:3 | Used by:Timeline |
Symbol 616 Text | Uses:41 | Used by:Timeline |
Symbol 617 EditableText | Uses:41 | Used by:Timeline |
Symbol 618 MovieClip | Uses:1 | Used by:Timeline |
Symbol 619 Graphic | Used by:Timeline | |
Symbol 620 Text | Uses:3 | Used by:Timeline |
Symbol 621 Text | Uses:41 | Used by:Timeline |
Symbol 622 EditableText | Uses:41 | Used by:Timeline |
Symbol 623 MovieClip | Uses:1 | Used by:Timeline |
Symbol 624 Text | Uses:3 | Used by:Timeline |
Symbol 625 Text | Uses:41 | Used by:Timeline |
Symbol 626 EditableText | Uses:41 | Used by:Timeline |
Symbol 627 Text | Uses:41 | Used by:Timeline |
Symbol 628 EditableText | Uses:41 | Used by:Timeline |
Symbol 629 MovieClip | Uses:1 | Used by:Timeline |
Symbol 630 Text | Uses:41 | Used by:Timeline |
Symbol 631 EditableText | Uses:41 | Used by:Timeline |
Symbol 632 Text | Uses:3 | Used by:Timeline |
Symbol 633 Text | Uses:41 | Used by:Timeline |
Symbol 634 EditableText | Uses:41 | Used by:Timeline |
Symbol 635 Text | Uses:3 | Used by:Timeline |
Symbol 636 Text | Uses:41 | Used by:Timeline |
Symbol 637 EditableText | Uses:41 | Used by:Timeline |
Symbol 638 Text | Uses:3 | Used by:Timeline |
Symbol 639 Text | Uses:3 | Used by:Timeline |
Symbol 640 Text | Uses:41 | Used by:Timeline |
Symbol 641 EditableText | Uses:41 | Used by:Timeline |
Symbol 642 Text | Uses:3 | Used by:Timeline |
Symbol 643 Text | Uses:41 | Used by:Timeline |
Symbol 644 Text | Uses:41 | Used by:Timeline |
Symbol 645 EditableText | Uses:41 | Used by:Timeline |
Symbol 646 EditableText | Uses:41 | Used by:Timeline |
Symbol 647 EditableText | Uses:41 | Used by:Timeline |
Symbol 648 Text | Uses:41 | Used by:Timeline |
Symbol 649 MovieClip | Uses:1 | Used by:Timeline |
Symbol 650 Text | Uses:3 | Used by:Timeline |
Symbol 651 Text | Uses:41 | Used by:Timeline |
Symbol 652 EditableText | Uses:41 | Used by:Timeline |
Symbol 653 Text | Uses:41 | Used by:Timeline |
Symbol 654 EditableText | Uses:41 | Used by:Timeline |
Symbol 655 Text | Uses:3 | Used by:Timeline |
Symbol 656 Text | Uses:41 | Used by:Timeline |
Symbol 657 Graphic | Used by:659 754 Timeline | |
Symbol 658 EditableText | Uses:41 | Used by:Timeline |
Symbol 659 MovieClip | Uses:657 | Used by:Timeline |
Symbol 660 Graphic | Used by:Timeline | |
Symbol 661 Text | Uses:41 | Used by:Timeline |
Symbol 662 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 663 Graphic | Used by:Timeline | |
Symbol 664 Text | Uses:41 | Used by:Timeline |
Symbol 665 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 666 Graphic | Used by:Timeline | |
Symbol 667 Text | Uses:41 | Used by:Timeline |
Symbol 668 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 669 Text | Uses:41 | Used by:Timeline |
Symbol 670 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 671 Text | Uses:41 | Used by:Timeline |
Symbol 672 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 673 Text | Uses:41 | Used by:Timeline |
Symbol 674 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 675 Text | Uses:41 | Used by:Timeline |
Symbol 676 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 677 Text | Uses:41 | Used by:Timeline |
Symbol 678 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 679 Graphic | Used by:Timeline | |
Symbol 680 Text | Uses:41 | Used by:Timeline |
Symbol 681 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 682 Text | Uses:41 | Used by:Timeline |
Symbol 683 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 684 Graphic | Used by:Timeline | |
Symbol 685 Text | Uses:41 | Used by:Timeline |
Symbol 686 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 687 Text | Uses:41 | Used by:Timeline |
Symbol 688 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 689 Text | Uses:41 | Used by:Timeline |
Symbol 690 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 691 Text | Uses:41 | Used by:Timeline |
Symbol 692 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 693 Text | Uses:41 | Used by:Timeline |
Symbol 694 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 695 Text | Uses:41 | Used by:Timeline |
Symbol 696 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 697 Text | Uses:41 | Used by:Timeline |
Symbol 698 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 699 Graphic | Used by:Timeline | |
Symbol 700 Text | Uses:41 | Used by:Timeline |
Symbol 701 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 702 Text | Uses:41 | Used by:Timeline |
Symbol 703 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 704 Text | Uses:41 | Used by:Timeline |
Symbol 705 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 706 Graphic | Used by:Timeline | |
Symbol 707 Text | Uses:3 | Used by:726 1047 1270 1628 1912 |
Symbol 708 Graphic | Used by:725 | |
Symbol 709 Graphic | Used by:725 | |
Symbol 710 Graphic | Used by:725 | |
Symbol 711 Graphic | Used by:725 | |
Symbol 712 Graphic | Used by:725 | |
Symbol 713 Graphic | Used by:725 | |
Symbol 714 Graphic | Used by:725 | |
Symbol 715 Graphic | Used by:725 | |
Symbol 716 Graphic | Used by:725 | |
Symbol 717 Graphic | Used by:725 | |
Symbol 718 Graphic | Used by:725 | |
Symbol 719 Graphic | Used by:725 | |
Symbol 720 Graphic | Used by:725 | |
Symbol 721 Graphic | Used by:725 | |
Symbol 722 Graphic | Used by:725 | |
Symbol 723 Graphic | Used by:725 | |
Symbol 724 Graphic | Used by:725 | |
Symbol 725 MovieClip | Uses:152 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 | Used by:726 1047 1270 1628 1912 |
Symbol 726 Button | Uses:152 151 707 725 150 | Used by:Timeline |
Symbol 727 Graphic | Used by:Timeline | |
Symbol 728 Text | Uses:41 | Used by:Timeline |
Symbol 729 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 730 Text | Uses:41 | Used by:Timeline |
Symbol 731 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 732 Text | Uses:41 | Used by:Timeline |
Symbol 733 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 734 Text | Uses:41 | Used by:Timeline |
Symbol 735 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 736 Text | Uses:41 | Used by:Timeline |
Symbol 737 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 738 Text | Uses:41 | Used by:Timeline |
Symbol 739 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 740 Text | Uses:41 | Used by:Timeline |
Symbol 741 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 742 Text | Uses:41 | Used by:Timeline |
Symbol 743 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 744 Text | Uses:41 | Used by:Timeline |
Symbol 745 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 746 Text | Uses:41 | Used by:Timeline |
Symbol 747 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 748 Graphic | Used by:Timeline | |
Symbol 749 Button | Uses:148 149 151 157 150 | Used by:Timeline |
Symbol 750 Text | Uses:3 | Used by:Timeline |
Symbol 751 Text | Uses:41 | Used by:Timeline |
Symbol 752 Button | Uses:203 204 219 205 | Used by:Timeline |
Symbol 753 EditableText | Uses:41 | Used by:Timeline |
Symbol 754 MovieClip | Uses:657 | Used by:Timeline |
Symbol 755 Text | Uses:3 | Used by:Timeline |
Symbol 756 Text | Uses:41 | Used by:Timeline |
Symbol 757 EditableText | Uses:41 | Used by:Timeline |
Symbol 758 Text | Uses:3 | Used by:Timeline |
Symbol 759 Text | Uses:41 | Used by:Timeline |
Symbol 760 EditableText | Uses:41 | Used by:Timeline |
Symbol 761 Text | Uses:41 | Used by:Timeline |
Symbol 762 EditableText | Uses:41 | Used by:Timeline |
Symbol 763 Text | Uses:41 | Used by:Timeline |
Symbol 764 Graphic | Used by:768 | |
Symbol 765 Graphic | Used by:768 | |
Symbol 766 Graphic | Used by:768 | |
Symbol 767 Graphic | Used by:768 | |
Symbol 768 Button | Uses:764 765 766 767 | Used by:Timeline |
Symbol 769 Graphic | Used by:774 | |
Symbol 770 Graphic | Used by:774 | |
Symbol 771 Graphic | Used by:774 | |
Symbol 772 Graphic | Used by:774 | |
Symbol 773 Graphic | Used by:774 | |
Symbol 774 MovieClip | Uses:63 769 770 771 772 773 | Used by:Timeline |
Symbol 775 Text | Uses:41 | Used by:Timeline |
Symbol 776 EditableText | Uses:41 | Used by:Timeline |
Symbol 777 Button | Uses:241 243 | Used by:Timeline |
Symbol 778 Text | Uses:3 | Used by:Timeline |
Symbol 779 Text | Uses:41 | Used by:Timeline |
Symbol 780 Graphic | Used by:798 | |
Symbol 781 Graphic | Used by:798 | |
Symbol 782 Graphic | Used by:798 | |
Symbol 783 Graphic | Used by:798 | |
Symbol 784 Graphic | Used by:798 | |
Symbol 785 Graphic | Used by:798 | |
Symbol 786 Graphic | Used by:798 | |
Symbol 787 Graphic | Used by:798 | |
Symbol 788 Graphic | Used by:798 | |
Symbol 789 Graphic | Used by:798 | |
Symbol 790 Graphic | Used by:798 | |
Symbol 791 Graphic | Used by:798 | |
Symbol 792 Graphic | Used by:798 | |
Symbol 793 Graphic | Used by:798 | |
Symbol 794 Graphic | Used by:798 | |
Symbol 795 Graphic | Used by:798 | |
Symbol 796 Graphic | Used by:798 | |
Symbol 797 Graphic | Used by:798 | |
Symbol 798 MovieClip | Uses:780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 | Used by:Timeline |
Symbol 799 Text | Uses:3 | Used by:Timeline |
Symbol 800 Text | Uses:41 | Used by:Timeline |
Symbol 801 EditableText | Uses:41 | Used by:Timeline |
Symbol 802 EditableText | Uses:41 | Used by:Timeline |
Symbol 803 Button | Uses:284 285 288 | Used by:Timeline |
Symbol 804 Text | Uses:41 | Used by:Timeline |
Symbol 805 Button | Uses:284 362 364 374 363 | Used by:Timeline |
Symbol 806 EditableText | Uses:41 | Used by:Timeline |
Symbol 807 Text | Uses:41 | Used by:Timeline |
Symbol 808 Text | Uses:3 | Used by:Timeline |
Symbol 809 Text | Uses:41 | Used by:Timeline |
Symbol 810 Graphic | Used by:817 | |
Symbol 811 Text | Uses:41 | Used by:817 |
Symbol 812 Graphic | Used by:817 | |
Symbol 813 Graphic | Used by:817 | |
Symbol 814 Graphic | Used by:817 | |
Symbol 815 Graphic | Used by:817 | |
Symbol 816 Graphic | Used by:817 | |
Symbol 817 MovieClip | Uses:810 811 812 813 814 815 816 | Used by:Timeline |
Symbol 818 Graphic | Used by:825 | |
Symbol 819 Graphic | Used by:825 | |
Symbol 820 Graphic | Used by:825 | |
Symbol 821 Graphic | Used by:825 | |
Symbol 822 Graphic | Used by:825 | |
Symbol 823 Graphic | Used by:825 | |
Symbol 824 Graphic | Used by:825 | |
Symbol 825 MovieClip | Uses:818 819 820 821 822 823 824 | Used by:Timeline |
Symbol 826 Text | Uses:3 | Used by:Timeline |
Symbol 827 Text | Uses:41 | Used by:Timeline |
Symbol 828 Graphic | Used by:Timeline | |
Symbol 829 Text | Uses:3 | Used by:Timeline |
Symbol 830 Text | Uses:41 | Used by:Timeline |
Symbol 831 EditableText | Uses:41 | Used by:Timeline |
Symbol 832 EditableText | Uses:41 | Used by:Timeline |
Symbol 833 Text | Uses:3 | Used by:Timeline |
Symbol 834 Text | Uses:41 | Used by:Timeline |
Symbol 835 EditableText | Uses:41 | Used by:Timeline |
Symbol 836 EditableText | Uses:41 | Used by:Timeline |
Symbol 837 Text | Uses:41 | Used by:Timeline |
Symbol 838 Graphic | Used by:839 | |
Symbol 839 MovieClip | Uses:838 | Used by:Timeline |
Symbol 840 Graphic | Used by:841 | |
Symbol 841 MovieClip | Uses:840 | Used by:Timeline |
Symbol 842 Text | Uses:3 | Used by:Timeline |
Symbol 843 Text | Uses:41 | Used by:Timeline |
Symbol 844 Graphic | Used by:846 | |
Symbol 845 Graphic | Used by:846 | |
Symbol 846 MovieClip | Uses:844 845 | Used by:Timeline |
Symbol 847 Button | Uses:284 285 288 | Used by:Timeline |
Symbol 848 Text | Uses:41 | Used by:Timeline |
Symbol 849 Button | Uses:284 362 364 374 363 | Used by:Timeline |
Symbol 850 EditableText | Uses:41 | Used by:Timeline |
Symbol 851 EditableText | Uses:41 | Used by:Timeline |
Symbol 852 EditableText | Uses:41 | Used by:Timeline |
Symbol 853 Graphic | Used by:856 | |
Symbol 854 Graphic | Used by:855 | |
Symbol 855 MovieClip | Uses:854 | Used by:856 |
Symbol 856 MovieClip | Uses:853 855 | Used by:Timeline |
Symbol 857 Graphic | Used by:858 | |
Symbol 858 Button | Uses:857 | Used by:Timeline |
Symbol 859 Text | Uses:3 | Used by:Timeline |
Symbol 860 Text | Uses:41 | Used by:Timeline |
Symbol 861 EditableText | Uses:41 | Used by:Timeline |
Symbol 862 Graphic | Used by:863 | |
Symbol 863 Button | Uses:862 | Used by:Timeline |
Symbol 864 Graphic | Used by:865 | |
Symbol 865 Button | Uses:864 | Used by:Timeline |
Symbol 866 Graphic | Used by:867 | |
Symbol 867 Button | Uses:866 | Used by:Timeline |
Symbol 868 Graphic | Used by:869 | |
Symbol 869 Button | Uses:868 | Used by:Timeline |
Symbol 870 Graphic | Used by:871 | |
Symbol 871 Button | Uses:870 | Used by:Timeline |
Symbol 872 Graphic | Used by:873 | |
Symbol 873 Button | Uses:872 | Used by:Timeline |
Symbol 874 Graphic | Used by:875 | |
Symbol 875 Button | Uses:874 | Used by:Timeline |
Symbol 876 Text | Uses:41 | Used by:Timeline |
Symbol 877 EditableText | Uses:41 | Used by:Timeline |
Symbol 878 Text | Uses:3 | Used by:Timeline |
Symbol 879 Text | Uses:41 3 | Used by:Timeline |
Symbol 880 Button | Uses:284 285 288 | Used by:Timeline |
Symbol 881 Text | Uses:3 41 | Used by:Timeline |
Symbol 882 Button | Uses:284 362 364 374 363 | Used by:Timeline |
Symbol 883 Text | Uses:3 | Used by:Timeline |
Symbol 884 Text | Uses:41 | Used by:Timeline |
Symbol 885 Graphic | Used by:886 | |
Symbol 886 MovieClip | Uses:885 | Used by:Timeline |
Symbol 887 Graphic | Used by:890 | |
Symbol 888 Graphic | Used by:890 | |
Symbol 889 Graphic | Used by:890 | |
Symbol 890 MovieClip | Uses:887 888 889 | Used by:Timeline |
Symbol 891 Text | Uses:3 | Used by:Timeline |
Symbol 892 Text | Uses:41 | Used by:Timeline |
Symbol 893 EditableText | Uses:3 | Used by:Timeline |
Symbol 894 EditableText | Uses:3 | Used by:Timeline |
Symbol 895 Text | Uses:41 | Used by:Timeline |
Symbol 896 Text | Uses:41 | Used by:Timeline |
Symbol 897 Text | Uses:41 | Used by:Timeline |
Symbol 898 EditableText | Uses:41 | Used by:Timeline |
Symbol 899 EditableText | Uses:41 | Used by:Timeline |
Symbol 900 Graphic | Used by:904 972 | |
Symbol 901 Text | Uses:41 | Used by:904 972 |
Symbol 902 Graphic | Used by:904 972 | |
Symbol 903 Text | Uses:41 | Used by:904 972 |
Symbol 904 Button | Uses:900 901 902 903 | Used by:Timeline |
Symbol 905 Text | Uses:3 | Used by:Timeline |
Symbol 906 Text | Uses:41 | Used by:Timeline |
Symbol 907 Graphic | Used by:908 | |
Symbol 908 MovieClip | Uses:393 907 | Used by:910 |
Symbol 909 Sound | Used by:910 | |
Symbol 910 Button | Uses:393 908 909 | Used by:Timeline |
Symbol 911 Text | Uses:3 | Used by:Timeline |
Symbol 912 Text | Uses:41 | Used by:Timeline |
Symbol 913 EditableText | Uses:41 | Used by:Timeline |
Symbol 914 EditableText | Uses:41 | Used by:Timeline |
Symbol 915 Text | Uses:3 | Used by:Timeline |
Symbol 916 Text | Uses:41 | Used by:Timeline |
Symbol 917 EditableText | Uses:41 | Used by:Timeline |
Symbol 918 MovieClip | Uses:393 | Used by:Timeline |
Symbol 919 Text | Uses:3 | Used by:Timeline |
Symbol 920 Text | Uses:41 | Used by:Timeline |
Symbol 921 EditableText | Uses:41 | Used by:Timeline |
Symbol 922 Text | Uses:41 | Used by:Timeline |
Symbol 923 Text | Uses:41 | Used by:Timeline |
Symbol 924 EditableText | Uses:41 | Used by:Timeline |
Symbol 925 Text | Uses:41 | Used by:Timeline |
Symbol 926 EditableText | Uses:41 | Used by:Timeline |
Symbol 927 Text | Uses:3 | Used by:Timeline |
Symbol 928 Text | Uses:41 | Used by:Timeline |
Symbol 929 EditableText | Uses:41 | Used by:Timeline |
Symbol 930 Graphic | Used by:931 | |
Symbol 931 MovieClip | Uses:930 | Used by:932 |
Symbol 932 MovieClip | Uses:931 | Used by:Timeline |
Symbol 933 Text | Uses:3 | Used by:Timeline |
Symbol 934 Text | Uses:41 | Used by:Timeline |
Symbol 935 EditableText | Uses:41 | Used by:Timeline |
Symbol 936 Text | Uses:3 | Used by:Timeline |
Symbol 937 Text | Uses:41 | Used by:Timeline |
Symbol 938 EditableText | Uses:41 | Used by:Timeline |
Symbol 939 Text | Uses:41 | Used by:Timeline |
Symbol 940 Graphic | Used by:945 947 | |
Symbol 941 Text | Uses:3 | Used by:945 |
Symbol 942 Graphic | Used by:945 947 | |
Symbol 943 Graphic | Used by:945 947 | |
Symbol 944 Graphic | Used by:945 947 | |
Symbol 945 Button | Uses:940 941 942 943 944 | Used by:Timeline |
Symbol 946 Text | Uses:3 | Used by:947 |
Symbol 947 Button | Uses:940 946 942 943 944 | Used by:Timeline |
Symbol 948 Text | Uses:3 | Used by:Timeline |
Symbol 949 EditableText | Uses:41 | Used by:Timeline |
Symbol 950 Graphic | Used by:954 | |
Symbol 951 Graphic | Used by:954 | |
Symbol 952 Graphic | Used by:954 | |
Symbol 953 Graphic | Used by:954 | |
Symbol 954 Button | Uses:950 951 952 953 | Used by:Timeline |
Symbol 955 Text | Uses:3 | Used by:Timeline |
Symbol 956 Text | Uses:41 | Used by:Timeline |
Symbol 957 EditableText | Uses:41 | Used by:Timeline |
Symbol 958 Text | Uses:41 | Used by:Timeline |
Symbol 959 Graphic | Used by:960 | |
Symbol 960 MovieClip | Uses:63 959 | Used by:Timeline |
Symbol 961 Graphic | Used by:962 | |
Symbol 962 MovieClip | Uses:961 | Used by:Timeline |
Symbol 963 Text | Uses:3 | Used by:Timeline |
Symbol 964 Text | Uses:41 | Used by:Timeline |
Symbol 965 EditableText | Uses:41 | Used by:Timeline |
Symbol 966 Text | Uses:3 | Used by:Timeline |
Symbol 967 Text | Uses:41 | Used by:Timeline |
Symbol 968 EditableText | Uses:41 | Used by:Timeline |
Symbol 969 EditableText | Uses:41 | Used by:Timeline |
Symbol 970 EditableText | Uses:41 | Used by:Timeline |
Symbol 971 EditableText | Uses:41 | Used by:Timeline |
Symbol 972 Button | Uses:900 901 902 903 | Used by:Timeline |
Symbol 973 Text | Uses:41 | Used by:Timeline |
Symbol 974 Text | Uses:3 | Used by:Timeline |
Symbol 975 Text | Uses:41 | Used by:Timeline |
Symbol 976 EditableText | Uses:41 | Used by:Timeline |
Symbol 977 EditableText | Uses:41 | Used by:Timeline |
Symbol 978 Text | Uses:41 | Used by:Timeline |
Symbol 979 Text | Uses:3 | Used by:Timeline |
Symbol 980 Text | Uses:41 | Used by:Timeline |
Symbol 981 EditableText | Uses:41 | Used by:Timeline |
Symbol 982 Graphic | Used by:983 | |
Symbol 983 MovieClip | Uses:982 | Used by:Timeline |
Symbol 984 MovieClip | Uses:1 | Used by:Timeline |
Symbol 985 Text | Uses:3 | Used by:Timeline |
Symbol 986 Text | Uses:41 | Used by:Timeline |
Symbol 987 EditableText | Uses:41 | Used by:Timeline |
Symbol 988 Text | Uses:3 | Used by:Timeline |
Symbol 989 Text | Uses:41 | Used by:Timeline |
Symbol 990 EditableText | Uses:41 | Used by:Timeline |
Symbol 991 Text | Uses:41 | Used by:Timeline |
Symbol 992 EditableText | Uses:41 | Used by:Timeline |
Symbol 993 Text | Uses:3 | Used by:Timeline |
Symbol 994 Text | Uses:41 | Used by:Timeline |
Symbol 995 EditableText | Uses:41 | Used by:Timeline |
Symbol 996 Graphic | Used by:997 | |
Symbol 997 MovieClip | Uses:996 | Used by:Timeline |
Symbol 998 Text | Uses:3 | Used by:Timeline |
Symbol 999 Text | Uses:41 | Used by:Timeline |
Symbol 1000 EditableText | Uses:41 | Used by:Timeline |
Symbol 1001 Text | Uses:41 | Used by:Timeline |
Symbol 1002 Graphic | Used by:Timeline | |
Symbol 1003 Text | Uses:41 | Used by:Timeline |
Symbol 1004 Text | Uses:41 | Used by:Timeline |
Symbol 1005 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1006 Text | Uses:41 | Used by:Timeline |
Symbol 1007 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1008 Text | Uses:41 | Used by:Timeline |
Symbol 1009 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1010 Text | Uses:41 | Used by:Timeline |
Symbol 1011 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1012 Text | Uses:41 | Used by:Timeline |
Symbol 1013 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1014 Text | Uses:41 | Used by:Timeline |
Symbol 1015 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1016 Text | Uses:41 | Used by:Timeline |
Symbol 1017 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1018 Text | Uses:41 | Used by:Timeline |
Symbol 1019 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1020 Graphic | Used by:Timeline | |
Symbol 1021 Text | Uses:41 | Used by:Timeline |
Symbol 1022 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1023 Text | Uses:41 | Used by:Timeline |
Symbol 1024 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1025 Text | Uses:41 | Used by:Timeline |
Symbol 1026 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1027 Text | Uses:41 | Used by:Timeline |
Symbol 1028 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1029 Text | Uses:41 | Used by:Timeline |
Symbol 1030 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1031 Text | Uses:41 | Used by:Timeline |
Symbol 1032 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1033 Graphic | Used by:Timeline | |
Symbol 1034 Text | Uses:41 | Used by:Timeline |
Symbol 1035 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1036 Text | Uses:41 | Used by:Timeline |
Symbol 1037 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1038 Text | Uses:41 | Used by:Timeline |
Symbol 1039 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1040 Text | Uses:41 | Used by:Timeline |
Symbol 1041 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1042 Text | Uses:41 | Used by:Timeline |
Symbol 1043 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1044 Text | Uses:41 | Used by:Timeline |
Symbol 1045 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1046 Graphic | Used by:Timeline | |
Symbol 1047 Button | Uses:152 151 707 725 150 | Used by:Timeline |
Symbol 1048 Text | Uses:41 | Used by:Timeline |
Symbol 1049 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1050 Text | Uses:41 | Used by:Timeline |
Symbol 1051 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1052 Text | Uses:41 | Used by:Timeline |
Symbol 1053 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1054 Text | Uses:41 | Used by:Timeline |
Symbol 1055 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1056 Text | Uses:41 | Used by:Timeline |
Symbol 1057 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1058 Text | Uses:41 | Used by:Timeline |
Symbol 1059 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1060 Text | Uses:41 | Used by:Timeline |
Symbol 1061 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1062 Text | Uses:41 | Used by:Timeline |
Symbol 1063 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1064 Text | Uses:41 | Used by:Timeline |
Symbol 1065 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1066 Text | Uses:41 | Used by:Timeline |
Symbol 1067 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1068 Graphic | Used by:Timeline | |
Symbol 1069 Button | Uses:148 149 151 157 150 | Used by:Timeline |
Symbol 1070 Text | Uses:3 | Used by:Timeline |
Symbol 1071 Text | Uses:41 | Used by:Timeline |
Symbol 1072 Button | Uses:203 204 219 205 | Used by:Timeline |
Symbol 1073 Graphic | Used by:1074 | |
Symbol 1074 MovieClip | Uses:1073 | Used by:Timeline |
Symbol 1075 Graphic | Used by:Timeline | |
Symbol 1076 Text | Uses:41 | Used by:Timeline |
Symbol 1077 Graphic | Used by:Timeline | |
Symbol 1078 Text | Uses:41 | Used by:Timeline |
Symbol 1079 Text | Uses:41 | Used by:Timeline |
Symbol 1080 Text | Uses:41 | Used by:Timeline |
Symbol 1081 Text | Uses:3 | Used by:Timeline |
Symbol 1082 Text | Uses:41 | Used by:Timeline |
Symbol 1083 Graphic | Used by:Timeline | |
Symbol 1084 Text | Uses:41 | Used by:Timeline |
Symbol 1085 Graphic | Used by:Timeline | |
Symbol 1086 Text | Uses:41 | Used by:Timeline |
Symbol 1087 ShapeTweening | Used by:1089 | |
Symbol 1088 Graphic | Used by:1089 | |
Symbol 1089 MovieClip | Uses:1087 1088 | Used by:Timeline |
Symbol 1090 Graphic | Used by:Timeline | |
Symbol 1091 Text | Uses:3 | Used by:Timeline |
Symbol 1092 Text | Uses:41 | Used by:Timeline |
Symbol 1093 Graphic | Used by:Timeline | |
Symbol 1094 Text | Uses:41 | Used by:Timeline |
Symbol 1095 Graphic | Used by:Timeline | |
Symbol 1096 Graphic | Used by:1097 | |
Symbol 1097 MovieClip | Uses:1096 | Used by:Timeline |
Symbol 1098 Text | Uses:41 | Used by:Timeline |
Symbol 1099 Graphic | Used by:Timeline | |
Symbol 1100 Text | Uses:3 | Used by:Timeline |
Symbol 1101 Text | Uses:41 | Used by:Timeline |
Symbol 1102 Bitmap | Used by:1103 | |
Symbol 1103 Graphic | Uses:1102 | Used by:1514 Timeline |
Symbol 1104 Text | Uses:41 | Used by:1514 Timeline |
Symbol 1105 Text | Uses:41 | Used by:1514 Timeline |
Symbol 1106 Text | Uses:3 | Used by:Timeline |
Symbol 1107 Text | Uses:41 | Used by:Timeline |
Symbol 1108 Graphic | Used by:1109 | |
Symbol 1109 MovieClip | Uses:1108 | Used by:1132 |
Symbol 1110 Graphic | Used by:1111 1121 | |
Symbol 1111 MovieClip | Uses:1110 | Used by:1132 |
Symbol 1112 Graphic | Used by:1113 1115 | |
Symbol 1113 MovieClip | Uses:1112 | Used by:1132 |
Symbol 1114 MovieClip | Uses:30 | Used by:1132 |
Symbol 1115 MovieClip | Uses:1112 | Used by:1132 |
Symbol 1116 MovieClip | Uses:30 | Used by:1132 |
Symbol 1117 Graphic | Used by:1118 | |
Symbol 1118 MovieClip | Uses:1117 | Used by:1132 |
Symbol 1119 Graphic | Used by:1120 1129 | |
Symbol 1120 MovieClip | Uses:1119 | Used by:1132 |
Symbol 1121 MovieClip | Uses:1110 | Used by:1132 |
Symbol 1122 Graphic | Used by:1123 | |
Symbol 1123 MovieClip | Uses:1122 | Used by:1132 |
Symbol 1124 MovieClip | Uses:30 | Used by:1132 |
Symbol 1125 Graphic | Used by:1126 1128 | |
Symbol 1126 MovieClip | Uses:1125 | Used by:1132 |
Symbol 1127 MovieClip | Uses:30 | Used by:1132 |
Symbol 1128 MovieClip | Uses:1125 | Used by:1132 |
Symbol 1129 MovieClip | Uses:1119 | Used by:1132 |
Symbol 1130 Graphic | Used by:1131 | |
Symbol 1131 MovieClip | Uses:1130 | Used by:1132 |
Symbol 1132 MovieClip | Uses:1109 1111 1113 1114 1115 1116 1118 1120 1121 1123 1124 1126 1127 1128 1129 1131 | Used by:Timeline |
Symbol 1133 Text | Uses:3 | Used by:Timeline |
Symbol 1134 Text | Uses:41 | Used by:Timeline |
Symbol 1135 MovieClip | Uses:393 | Used by:Timeline |
Symbol 1136 Text | Uses:41 | Used by:Timeline |
Symbol 1137 Text | Uses:3 | Used by:Timeline |
Symbol 1138 Text | Uses:41 | Used by:Timeline |
Symbol 1139 Text | Uses:3 | Used by:Timeline |
Symbol 1140 Graphic | Used by:1141 | |
Symbol 1141 Button | Uses:1140 | Used by:Timeline |
Symbol 1142 Text | Uses:41 | Used by:Timeline |
Symbol 1143 Text | Uses:3 | Used by:Timeline |
Symbol 1144 Text | Uses:41 | Used by:Timeline |
Symbol 1145 EditableText | Uses:41 | Used by:Timeline |
Symbol 1146 Graphic | Used by:Timeline | |
Symbol 1147 Text | Uses:3 | Used by:Timeline |
Symbol 1148 Text | Uses:41 | Used by:Timeline |
Symbol 1149 Graphic | Used by:Timeline | |
Symbol 1150 Text | Uses:41 | Used by:Timeline |
Symbol 1151 Text | Uses:41 | Used by:Timeline |
Symbol 1152 Graphic | Used by:Timeline | |
Symbol 1153 Text | Uses:41 | Used by:Timeline |
Symbol 1154 Text | Uses:41 | Used by:Timeline |
Symbol 1155 Text | Uses:41 | Used by:Timeline |
Symbol 1156 EditableText | Uses:41 | Used by:Timeline |
Symbol 1157 EditableText | Uses:41 | Used by:Timeline |
Symbol 1158 Text | Uses:3 | Used by:Timeline |
Symbol 1159 Text | Uses:41 | Used by:Timeline |
Symbol 1160 Graphic | Used by:Timeline | |
Symbol 1161 Text | Uses:41 | Used by:Timeline |
Symbol 1162 MovieClip | Uses:203 | Used by:Timeline |
Symbol 1163 Graphic | Used by:Timeline | |
Symbol 1164 EditableText | Uses:41 | Used by:Timeline |
Symbol 1165 Text | Uses:3 | Used by:Timeline |
Symbol 1166 Text | Uses:41 | Used by:Timeline |
Symbol 1167 EditableText | Uses:41 | Used by:Timeline |
Symbol 1168 Text | Uses:3 | Used by:Timeline |
Symbol 1169 EditableText | Uses:41 | Used by:Timeline |
Symbol 1170 Text | Uses:3 | Used by:Timeline |
Symbol 1171 EditableText | Uses:41 | Used by:Timeline |
Symbol 1172 Text | Uses:3 | Used by:Timeline |
Symbol 1173 EditableText | Uses:41 | Used by:Timeline |
Symbol 1174 Graphic | Used by:Timeline | |
Symbol 1175 Text | Uses:3 | Used by:Timeline |
Symbol 1176 Text | Uses:41 | Used by:Timeline |
Symbol 1177 Graphic | Used by:1178 | |
Symbol 1178 MovieClip | Uses:1177 | Used by:Timeline |
Symbol 1179 Text | Uses:41 | Used by:Timeline |
Symbol 1180 Text | Uses:3 | Used by:Timeline |
Symbol 1181 Text | Uses:41 | Used by:Timeline |
Symbol 1182 Graphic | Used by:1183 | |
Symbol 1183 MovieClip | Uses:1182 | Used by:Timeline |
Symbol 1184 Text | Uses:3 | Used by:Timeline |
Symbol 1185 Text | Uses:41 | Used by:Timeline |
Symbol 1186 Text | Uses:3 | Used by:Timeline |
Symbol 1187 Text | Uses:41 | Used by:Timeline |
Symbol 1188 EditableText | Uses:3 | Used by:Timeline |
Symbol 1189 Graphic | Used by:Timeline | |
Symbol 1190 Text | Uses:3 | Used by:Timeline |
Symbol 1191 Text | Uses:41 | Used by:Timeline |
Symbol 1192 EditableText | Uses:41 | Used by:Timeline |
Symbol 1193 Text | Uses:41 | Used by:Timeline |
Symbol 1194 EditableText | Uses:41 | Used by:Timeline |
Symbol 1195 EditableText | Uses:41 | Used by:Timeline |
Symbol 1196 Graphic | Used by:Timeline | |
Symbol 1197 Text | Uses:41 | Used by:Timeline |
Symbol 1198 Graphic | Used by:Timeline | |
Symbol 1199 Text | Uses:3 | Used by:Timeline |
Symbol 1200 Text | Uses:41 | Used by:Timeline |
Symbol 1201 EditableText | Uses:41 | Used by:Timeline |
Symbol 1202 Graphic | Used by:1203 | |
Symbol 1203 MovieClip | Uses:1202 | Used by:Timeline |
Symbol 1204 Text | Uses:3 | Used by:Timeline |
Symbol 1205 Text | Uses:41 | Used by:Timeline |
Symbol 1206 EditableText | Uses:41 | Used by:Timeline |
Symbol 1207 Graphic | Used by:1208 | |
Symbol 1208 MovieClip | Uses:1207 | Used by:Timeline |
Symbol 1209 Graphic | Used by:1210 | |
Symbol 1210 MovieClip | Uses:1209 | Used by:Timeline |
Symbol 1211 Text | Uses:41 | Used by:Timeline |
Symbol 1212 Text | Uses:3 | Used by:Timeline |
Symbol 1213 Text | Uses:41 | Used by:Timeline |
Symbol 1214 Button | Uses:203 204 219 205 | Used by:Timeline |
Symbol 1215 EditableText | Uses:41 | Used by:Timeline |
Symbol 1216 Graphic | Used by:1218 | |
Symbol 1217 Graphic | Used by:1218 | |
Symbol 1218 MovieClip | Uses:1216 1217 | Used by:Timeline |
Symbol 1219 Text | Uses:41 | Used by:Timeline |
Symbol 1220 Graphic | Used by:1221 1224 | |
Symbol 1221 MovieClip | Uses:1220 | Used by:Timeline |
Symbol 1222 Text | Uses:3 | Used by:Timeline |
Symbol 1223 Text | Uses:41 | Used by:Timeline |
Symbol 1224 Button | Uses:1220 | Used by:Timeline |
Symbol 1225 Text | Uses:41 | Used by:Timeline |
Symbol 1226 EditableText | Uses:41 | Used by:Timeline |
Symbol 1227 Graphic | Used by:1228 | |
Symbol 1228 MovieClip | Uses:1227 | Used by:Timeline |
Symbol 1229 Text | Uses:3 | Used by:Timeline |
Symbol 1230 Text | Uses:41 | Used by:Timeline |
Symbol 1231 Graphic | Used by:Timeline | |
Symbol 1232 Text | Uses:3 | Used by:Timeline |
Symbol 1233 Text | Uses:41 | Used by:Timeline |
Symbol 1234 EditableText | Uses:41 | Used by:Timeline |
Symbol 1235 Text | Uses:3 | Used by:Timeline |
Symbol 1236 Text | Uses:41 | Used by:Timeline |
Symbol 1237 EditableText | Uses:41 | Used by:Timeline |
Symbol 1238 Text | Uses:41 | Used by:Timeline |
Symbol 1239 EditableText | Uses:41 | Used by:Timeline |
Symbol 1240 Text | Uses:3 | Used by:Timeline |
Symbol 1241 Text | Uses:41 | Used by:Timeline |
Symbol 1242 Text | Uses:3 | Used by:Timeline |
Symbol 1243 Text | Uses:41 | Used by:Timeline |
Symbol 1244 EditableText | Uses:41 | Used by:Timeline |
Symbol 1245 Text | Uses:3 | Used by:Timeline |
Symbol 1246 Text | Uses:41 | Used by:Timeline |
Symbol 1247 EditableText | Uses:41 | Used by:Timeline |
Symbol 1248 Text | Uses:41 | Used by:Timeline |
Symbol 1249 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1250 Text | Uses:41 | Used by:Timeline |
Symbol 1251 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1252 Text | Uses:41 | Used by:Timeline |
Symbol 1253 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1254 Text | Uses:41 | Used by:Timeline |
Symbol 1255 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1256 Text | Uses:41 | Used by:Timeline |
Symbol 1257 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1258 Text | Uses:41 | Used by:Timeline |
Symbol 1259 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1260 Text | Uses:41 | Used by:Timeline |
Symbol 1261 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1262 Text | Uses:41 | Used by:Timeline |
Symbol 1263 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1264 Graphic | Used by:Timeline | |
Symbol 1265 Text | Uses:41 | Used by:Timeline |
Symbol 1266 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1267 Text | Uses:41 | Used by:Timeline |
Symbol 1268 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1269 Graphic | Used by:Timeline | |
Symbol 1270 Button | Uses:152 151 707 725 150 | Used by:Timeline |
Symbol 1271 Button | Uses:148 149 151 157 150 | Used by:Timeline |
Symbol 1272 Text | Uses:41 | Used by:Timeline |
Symbol 1273 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1274 Text | Uses:41 | Used by:Timeline |
Symbol 1275 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1276 Text | Uses:41 | Used by:Timeline |
Symbol 1277 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1278 Text | Uses:41 | Used by:Timeline |
Symbol 1279 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1280 Text | Uses:41 | Used by:Timeline |
Symbol 1281 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1282 Text | Uses:41 | Used by:Timeline |
Symbol 1283 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1284 Text | Uses:41 | Used by:Timeline |
Symbol 1285 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1286 Text | Uses:41 | Used by:Timeline |
Symbol 1287 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1288 Text | Uses:41 | Used by:Timeline |
Symbol 1289 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1290 Text | Uses:41 | Used by:Timeline |
Symbol 1291 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1292 Text | Uses:41 | Used by:Timeline |
Symbol 1293 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1294 Text | Uses:41 | Used by:Timeline |
Symbol 1295 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1296 Text | Uses:41 | Used by:Timeline |
Symbol 1297 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1298 Text | Uses:41 | Used by:Timeline |
Symbol 1299 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1300 Text | Uses:41 | Used by:Timeline |
Symbol 1301 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1302 Text | Uses:41 | Used by:Timeline |
Symbol 1303 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1304 Text | Uses:41 | Used by:Timeline |
Symbol 1305 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1306 Text | Uses:41 | Used by:Timeline |
Symbol 1307 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1308 Text | Uses:41 | Used by:Timeline |
Symbol 1309 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1310 Text | Uses:41 | Used by:Timeline |
Symbol 1311 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1312 Graphic | Used by:Timeline | |
Symbol 1313 Text | Uses:3 | Used by:Timeline |
Symbol 1314 Text | Uses:41 | Used by:Timeline |
Symbol 1315 Button | Uses:203 204 219 205 | Used by:Timeline |
Symbol 1316 EditableText | Uses:41 | Used by:Timeline |
Symbol 1317 Text | Uses:3 | Used by:Timeline |
Symbol 1318 Text | Uses:41 | Used by:Timeline |
Symbol 1319 EditableText | Uses:41 | Used by:Timeline |
Symbol 1320 Graphic | Used by:1321 | |
Symbol 1321 MovieClip | Uses:1320 | Used by:Timeline |
Symbol 1322 Text | Uses:3 | Used by:Timeline |
Symbol 1323 Text | Uses:41 | Used by:Timeline |
Symbol 1324 EditableText | Uses:41 | Used by:Timeline |
Symbol 1325 Text | Uses:3 | Used by:Timeline |
Symbol 1326 Text | Uses:41 | Used by:Timeline |
Symbol 1327 EditableText | Uses:41 | Used by:Timeline |
Symbol 1328 Text | Uses:41 | Used by:Timeline |
Symbol 1329 EditableText | Uses:41 | Used by:Timeline |
Symbol 1330 Text | Uses:41 | Used by:Timeline |
Symbol 1331 EditableText | Uses:41 | Used by:Timeline |
Symbol 1332 Text | Uses:41 | Used by:Timeline |
Symbol 1333 Text | Uses:3 | Used by:Timeline |
Symbol 1334 Text | Uses:41 | Used by:Timeline |
Symbol 1335 EditableText | Uses:41 | Used by:Timeline |
Symbol 1336 Graphic | Used by:Timeline | |
Symbol 1337 Text | Uses:3 | Used by:Timeline |
Symbol 1338 Text | Uses:41 | Used by:Timeline |
Symbol 1339 Text | Uses:41 | Used by:Timeline |
Symbol 1340 Graphic | Used by:Timeline | |
Symbol 1341 Text | Uses:3 | Used by:Timeline |
Symbol 1342 Text | Uses:41 | Used by:Timeline |
Symbol 1343 Graphic | Used by:Timeline | |
Symbol 1344 Text | Uses:41 | Used by:Timeline |
Symbol 1345 Text | Uses:41 | Used by:Timeline |
Symbol 1346 Text | Uses:41 | Used by:Timeline |
Symbol 1347 Text | Uses:41 | Used by:Timeline |
Symbol 1348 EditableText | Uses:41 | Used by:Timeline |
Symbol 1349 Text | Uses:3 | Used by:Timeline |
Symbol 1350 Text | Uses:41 | Used by:Timeline |
Symbol 1351 EditableText | Uses:41 | Used by:Timeline |
Symbol 1352 Text | Uses:41 | Used by:Timeline |
Symbol 1353 Text | Uses:3 | Used by:Timeline |
Symbol 1354 Text | Uses:41 | Used by:Timeline |
Symbol 1355 EditableText | Uses:3 | Used by:Timeline |
Symbol 1356 Text | Uses:3 | Used by:Timeline |
Symbol 1357 Text | Uses:41 | Used by:Timeline |
Symbol 1358 EditableText | Uses:3 | Used by:Timeline |
Symbol 1359 Text | Uses:3 | Used by:Timeline |
Symbol 1360 Graphic | Used by:1361 | |
Symbol 1361 Button | Uses:203 204 1360 | Used by:Timeline |
Symbol 1362 Text | Uses:3 | Used by:1514 |
Symbol 1363 Text | Uses:3 | Used by:1514 |
Symbol 1364 EditableText | Uses:3 | Used by:1514 |
Symbol 1365 Graphic | Used by:1370 1415 1419 1424 1428 1432 1435 1456 1471 1480 | |
Symbol 1366 Text | Uses:3 | Used by:1370 1415 1419 1424 1428 1432 1435 1456 1471 1480 |
Symbol 1367 Graphic | Used by:1369 1370 1415 1419 1424 1428 1432 1435 1456 1471 1480 | |
Symbol 1368 Graphic | Used by:1369 | |
Symbol 1369 MovieClip | Uses:1367 1368 | Used by:1370 1415 1419 1424 1428 1432 1435 1456 1471 1480 |
Symbol 1370 Button | Uses:1365 1366 1369 1367 | Used by:1514 |
Symbol 1371 Text | Uses:3 | Used by:1373 |
Symbol 1372 Text | Uses:3 | Used by:1373 |
Symbol 1373 MovieClip | Uses:1371 1372 | Used by:1514 |
Symbol 1374 Text | Uses:3 | Used by:1514 |
Symbol 1375 EditableText | Uses:3 | Used by:1514 |
Symbol 1376 Text | Uses:3 | Used by:1514 |
Symbol 1377 Text | Uses:3 | Used by:1514 |
Symbol 1378 Graphic | Used by:1383 1384 1385 | |
Symbol 1379 Graphic | Used by:1383 | |
Symbol 1380 Graphic | Used by:1383 | |
Symbol 1381 Graphic | Used by:1383 | |
Symbol 1382 Graphic | Used by:1383 | |
Symbol 1383 MovieClip | Uses:1378 1379 1380 1381 1382 | Used by:1384 1385 |
Symbol 1384 Button | Uses:1378 1383 | Used by:1514 |
Symbol 1385 Button | Uses:1378 1383 | Used by:1514 |
Symbol 1386 Text | Uses:3 | Used by:1514 |
Symbol 1387 Text | Uses:3 | Used by:1514 |
Symbol 1388 Text | Uses:3 | Used by:1514 |
Symbol 1389 Text | Uses:3 | Used by:1514 |
Symbol 1390 Text | Uses:3 | Used by:1514 |
Symbol 1391 Text | Uses:3 | Used by:1514 |
Symbol 1392 Text | Uses:3 | Used by:1514 |
Symbol 1393 Text | Uses:3 | Used by:1514 |
Symbol 1394 Text | Uses:3 | Used by:1514 |
Symbol 1395 Text | Uses:3 | Used by:1514 |
Symbol 1396 Text | Uses:3 | Used by:1514 |
Symbol 1397 Text | Uses:3 | Used by:1514 |
Symbol 1398 Text | Uses:3 | Used by:1514 |
Symbol 1399 Text | Uses:3 | Used by:1514 |
Symbol 1400 Text | Uses:3 | Used by:1514 |
Symbol 1401 Text | Uses:3 | Used by:1514 |
Symbol 1402 Text | Uses:3 | Used by:1514 |
Symbol 1403 Text | Uses:41 | Used by:1514 |
Symbol 1404 Text | Uses:41 | Used by:1514 |
Symbol 1405 Text | Uses:3 | Used by:1514 |
Symbol 1406 Text | Uses:3 | Used by:1514 |
Symbol 1407 Text | Uses:3 | Used by:1514 |
Symbol 1408 Text | Uses:3 | Used by:1514 |
Symbol 1409 Text | Uses:3 | Used by:1514 |
Symbol 1410 Text | Uses:3 | Used by:1514 |
Symbol 1411 Text | Uses:41 | Used by:1514 |
Symbol 1412 Text | Uses:3 | Used by:1514 |
Symbol 1413 Text | Uses:3 | Used by:1514 |
Symbol 1414 EditableText | Uses:3 | Used by:1514 |
Symbol 1415 Button | Uses:1365 1366 1369 1367 | Used by:1514 |
Symbol 1416 Text | Uses:3 | Used by:1514 |
Symbol 1417 Text | Uses:3 | Used by:1514 |
Symbol 1418 EditableText | Uses:3 | Used by:1514 |
Symbol 1419 Button | Uses:1365 1366 1369 1367 | Used by:1514 |
Symbol 1420 Text | Uses:3 | Used by:1514 |
Symbol 1421 Text | Uses:3 | Used by:1514 |
Symbol 1422 Text | Uses:3 | Used by:1514 |
Symbol 1423 EditableText | Uses:3 | Used by:1514 |
Symbol 1424 Button | Uses:1365 1366 1369 1367 | Used by:1514 |
Symbol 1425 Text | Uses:3 | Used by:1514 |
Symbol 1426 Text | Uses:3 | Used by:1514 |
Symbol 1427 EditableText | Uses:3 | Used by:1514 |
Symbol 1428 Button | Uses:1365 1366 1369 1367 | Used by:1514 |
Symbol 1429 Text | Uses:3 | Used by:1514 |
Symbol 1430 Text | Uses:3 | Used by:1514 |
Symbol 1431 EditableText | Uses:3 | Used by:1514 |
Symbol 1432 Button | Uses:1365 1366 1369 1367 | Used by:1514 |
Symbol 1433 Text | Uses:3 | Used by:1514 |
Symbol 1434 Text | Uses:3 | Used by:1514 |
Symbol 1435 Button | Uses:1365 1366 1369 1367 | Used by:1514 |
Symbol 1436 Graphic | Used by:1447 | |
Symbol 1437 Text | Uses:3 | Used by:1447 1467 |
Symbol 1438 Graphic | Used by:1447 | |
Symbol 1439 EditableText | Uses:41 | Used by:1447 |
Symbol 1440 Graphic | Used by:1447 | |
Symbol 1441 Text | Uses:41 | Used by:1447 |
Symbol 1442 Graphic | Used by:1447 | |
Symbol 1443 Graphic | Used by:1447 | |
Symbol 1444 Text | Uses:41 | Used by:1447 |
Symbol 1445 Graphic | Used by:1447 | |
Symbol 1446 Text | Uses:41 | Used by:1447 |
Symbol 1447 MovieClip | Uses:1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 | Used by:1514 |
Symbol 1448 EditableText | Uses:3 | Used by:1449 |
Symbol 1449 MovieClip | Uses:1448 | Used by:1514 |
Symbol 1450 Graphic | Used by:1452 1457 | |
Symbol 1451 Text | Uses:3 | Used by:1452 1457 |
Symbol 1452 Button | Uses:1450 1451 | Used by:1514 |
Symbol 1453 EditableText | Uses:3 | Used by:1514 |
Symbol 1454 Text | Uses:3 | Used by:1514 |
Symbol 1455 Text | Uses:3 | Used by:1514 |
Symbol 1456 Button | Uses:1365 1366 1369 1367 | Used by:1514 |
Symbol 1457 Button | Uses:1450 1451 | Used by:1514 |
Symbol 1458 EditableText | Uses:3 | Used by:1514 |
Symbol 1459 Graphic | Used by:1467 | |
Symbol 1460 Graphic | Used by:1467 | |
Symbol 1461 Text | Uses:41 | Used by:1467 |
Symbol 1462 Graphic | Used by:1467 | |
Symbol 1463 Graphic | Used by:1467 | |
Symbol 1464 Text | Uses:41 | Used by:1467 |
Symbol 1465 Graphic | Used by:1467 | |
Symbol 1466 Text | Uses:41 | Used by:1467 |
Symbol 1467 MovieClip | Uses:1459 1437 1460 1461 1462 1463 1464 1465 1466 | Used by:1514 |
Symbol 1468 Text | Uses:3 | Used by:1514 |
Symbol 1469 Text | Uses:3 | Used by:1514 |
Symbol 1470 EditableText | Uses:3 | Used by:1514 |
Symbol 1471 Button | Uses:1365 1366 1369 1367 | Used by:1514 |
Symbol 1472 Text | Uses:3 | Used by:1514 |
Symbol 1473 Text | Uses:3 | Used by:1514 |
Symbol 1474 Text | Uses:3 | Used by:1514 |
Symbol 1475 EditableText | Uses:3 | Used by:1514 |
Symbol 1476 Text | Uses:3 | Used by:1514 |
Symbol 1477 Text | Uses:3 | Used by:1514 |
Symbol 1478 Text | Uses:3 | Used by:1514 |
Symbol 1479 EditableText | Uses:3 | Used by:1514 |
Symbol 1480 Button | Uses:1365 1366 1369 1367 | Used by:1514 |
Symbol 1481 EditableText | Uses:3 | Used by:1514 |
Symbol 1482 Text | Uses:3 | Used by:1502 |
Symbol 1483 Graphic | Used by:1501 | |
Symbol 1484 Graphic | Used by:1501 | |
Symbol 1485 Graphic | Used by:1501 | |
Symbol 1486 Graphic | Used by:1501 | |
Symbol 1487 Graphic | Used by:1501 | |
Symbol 1488 Graphic | Used by:1501 | |
Symbol 1489 Graphic | Used by:1501 | |
Symbol 1490 Graphic | Used by:1501 | |
Symbol 1491 Graphic | Used by:1501 | |
Symbol 1492 Graphic | Used by:1501 | |
Symbol 1493 Graphic | Used by:1501 | |
Symbol 1494 Graphic | Used by:1501 | |
Symbol 1495 Graphic | Used by:1501 | |
Symbol 1496 Graphic | Used by:1501 | |
Symbol 1497 Graphic | Used by:1501 | |
Symbol 1498 Graphic | Used by:1501 | |
Symbol 1499 Graphic | Used by:1501 | |
Symbol 1500 Graphic | Used by:1501 | |
Symbol 1501 MovieClip | Uses:203 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 | Used by:1502 |
Symbol 1502 Button | Uses:203 1482 1501 | Used by:1514 |
Symbol 1503 MovieClip | Uses:30 | Used by:1514 |
Symbol 1504 Graphic | Used by:1513 | |
Symbol 1505 Text | Uses:3 | Used by:1513 |
Symbol 1506 Graphic | Used by:1513 | |
Symbol 1507 Text | Uses:3 | Used by:1513 |
Symbol 1508 Graphic | Used by:1513 | |
Symbol 1509 Text | Uses:3 | Used by:1513 |
Symbol 1510 Graphic | Used by:1513 | |
Symbol 1511 Text | Uses:3 | Used by:1513 |
Symbol 1512 Graphic | Used by:1513 | |
Symbol 1513 MovieClip | Uses:1504 1505 1506 1507 1508 1509 1510 1511 1512 | Used by:1514 |
Symbol 1514 MovieClip | Uses:1362 1363 1364 1370 1373 1374 1375 1376 1377 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1103 1104 1105 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1447 224 1449 1452 1453 1454 1455 1456 1457 1458 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1502 1503 1513 | Used by:Timeline |
Symbol 1515 Text | Uses:3 | Used by:Timeline |
Symbol 1516 Text | Uses:41 | Used by:Timeline |
Symbol 1517 EditableText | Uses:41 | Used by:Timeline |
Symbol 1518 Text | Uses:41 | Used by:Timeline |
Symbol 1519 EditableText | Uses:41 | Used by:Timeline |
Symbol 1520 Text | Uses:41 | Used by:Timeline |
Symbol 1521 EditableText | Uses:41 | Used by:Timeline |
Symbol 1522 Text | Uses:41 | Used by:Timeline |
Symbol 1523 Text | Uses:3 | Used by:Timeline |
Symbol 1524 Text | Uses:41 | Used by:Timeline |
Symbol 1525 EditableText | Uses:41 | Used by:Timeline |
Symbol 1526 EditableText | Uses:41 | Used by:Timeline |
Symbol 1527 Text | Uses:3 | Used by:Timeline |
Symbol 1528 Text | Uses:41 | Used by:Timeline |
Symbol 1529 EditableText | Uses:41 | Used by:Timeline |
Symbol 1530 Text | Uses:41 | Used by:Timeline |
Symbol 1531 EditableText | Uses:41 | Used by:Timeline |
Symbol 1532 Text | Uses:41 | Used by:Timeline |
Symbol 1533 EditableText | Uses:41 | Used by:Timeline |
Symbol 1534 Text | Uses:3 | Used by:Timeline |
Symbol 1535 Text | Uses:41 | Used by:Timeline |
Symbol 1536 Text | Uses:3 | Used by:Timeline |
Symbol 1537 Text | Uses:41 | Used by:Timeline |
Symbol 1538 EditableText | Uses:41 | Used by:Timeline |
Symbol 1539 Text | Uses:41 | Used by:Timeline |
Symbol 1540 Button | Uses:241 243 | Used by:Timeline |
Symbol 1541 Text | Uses:3 | Used by:Timeline |
Symbol 1542 Text | Uses:41 | Used by:Timeline |
Symbol 1543 EditableText | Uses:41 | Used by:Timeline |
Symbol 1544 Text | Uses:3 | Used by:Timeline |
Symbol 1545 Text | Uses:41 | Used by:Timeline |
Symbol 1546 EditableText | Uses:41 | Used by:Timeline |
Symbol 1547 Text | Uses:3 | Used by:Timeline |
Symbol 1548 Text | Uses:41 | Used by:Timeline |
Symbol 1549 EditableText | Uses:41 | Used by:Timeline |
Symbol 1550 Text | Uses:41 | Used by:Timeline |
Symbol 1551 Text | Uses:3 | Used by:Timeline |
Symbol 1552 Text | Uses:41 | Used by:Timeline |
Symbol 1553 EditableText | Uses:41 | Used by:Timeline |
Symbol 1554 Text | Uses:3 | Used by:Timeline |
Symbol 1555 Text | Uses:41 | Used by:Timeline |
Symbol 1556 EditableText | Uses:41 | Used by:Timeline |
Symbol 1557 Text | Uses:3 | Used by:Timeline |
Symbol 1558 Text | Uses:41 | Used by:Timeline |
Symbol 1559 EditableText | Uses:41 | Used by:Timeline |
Symbol 1560 Text | Uses:3 | Used by:Timeline |
Symbol 1561 Text | Uses:41 | Used by:Timeline |
Symbol 1562 EditableText | Uses:41 | Used by:Timeline |
Symbol 1563 EditableText | Uses:41 | Used by:Timeline |
Symbol 1564 Text | Uses:41 | Used by:Timeline |
Symbol 1565 Text | Uses:41 | Used by:Timeline |
Symbol 1566 Text | Uses:3 | Used by:Timeline |
Symbol 1567 Text | Uses:41 | Used by:Timeline |
Symbol 1568 EditableText | Uses:41 | Used by:Timeline |
Symbol 1569 Text | Uses:41 | Used by:Timeline |
Symbol 1570 EditableText | Uses:41 | Used by:Timeline |
Symbol 1571 Button | Uses:241 243 | Used by:Timeline |
Symbol 1572 Text | Uses:3 | Used by:Timeline |
Symbol 1573 Text | Uses:41 | Used by:Timeline |
Symbol 1574 EditableText | Uses:41 | Used by:Timeline |
Symbol 1575 EditableText | Uses:41 | Used by:Timeline |
Symbol 1576 Text | Uses:3 | Used by:Timeline |
Symbol 1577 Text | Uses:41 | Used by:Timeline |
Symbol 1578 EditableText | Uses:41 | Used by:Timeline |
Symbol 1579 Text | Uses:41 | Used by:Timeline |
Symbol 1580 EditableText | Uses:41 | Used by:Timeline |
Symbol 1581 EditableText | Uses:41 | Used by:Timeline |
Symbol 1582 EditableText | Uses:41 | Used by:Timeline |
Symbol 1583 Text | Uses:3 | Used by:Timeline |
Symbol 1584 Text | Uses:41 | Used by:Timeline |
Symbol 1585 EditableText | Uses:41 | Used by:Timeline |
Symbol 1586 Text | Uses:41 | Used by:Timeline |
Symbol 1587 Text | Uses:3 | Used by:Timeline |
Symbol 1588 Text | Uses:41 | Used by:Timeline |
Symbol 1589 EditableText | Uses:41 | Used by:Timeline |
Symbol 1590 Text | Uses:3 | Used by:Timeline |
Symbol 1591 Text | Uses:41 | Used by:Timeline |
Symbol 1592 EditableText | Uses:41 | Used by:Timeline |
Symbol 1593 Text | Uses:3 | Used by:Timeline |
Symbol 1594 Text | Uses:41 | Used by:Timeline |
Symbol 1595 EditableText | Uses:41 | Used by:Timeline |
Symbol 1596 Text | Uses:3 | Used by:Timeline |
Symbol 1597 Text | Uses:41 | Used by:Timeline |
Symbol 1598 EditableText | Uses:41 | Used by:Timeline |
Symbol 1599 Text | Uses:41 | Used by:Timeline |
Symbol 1600 EditableText | Uses:41 | Used by:Timeline |
Symbol 1601 Text | Uses:41 | Used by:Timeline |
Symbol 1602 EditableText | Uses:41 | Used by:Timeline |
Symbol 1603 Button | Uses:241 243 | Used by:Timeline |
Symbol 1604 Text | Uses:41 | Used by:Timeline |
Symbol 1605 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1606 Text | Uses:41 | Used by:Timeline |
Symbol 1607 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1608 Text | Uses:41 | Used by:Timeline |
Symbol 1609 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1610 Graphic | Used by:Timeline | |
Symbol 1611 Text | Uses:41 | Used by:Timeline |
Symbol 1612 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1613 Text | Uses:41 | Used by:Timeline |
Symbol 1614 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1615 Graphic | Used by:Timeline | |
Symbol 1616 Text | Uses:41 | Used by:Timeline |
Symbol 1617 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1618 Text | Uses:41 | Used by:Timeline |
Symbol 1619 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1620 Text | Uses:41 | Used by:Timeline |
Symbol 1621 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1622 Graphic | Used by:Timeline | |
Symbol 1623 Text | Uses:41 | Used by:Timeline |
Symbol 1624 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1625 Text | Uses:41 | Used by:Timeline |
Symbol 1626 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1627 Graphic | Used by:Timeline | |
Symbol 1628 Button | Uses:152 151 707 725 150 | Used by:Timeline |
Symbol 1629 Button | Uses:148 149 151 157 150 | Used by:Timeline |
Symbol 1630 Text | Uses:41 | Used by:Timeline |
Symbol 1631 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1632 Text | Uses:41 | Used by:Timeline |
Symbol 1633 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1634 Text | Uses:41 | Used by:Timeline |
Symbol 1635 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1636 Text | Uses:41 | Used by:Timeline |
Symbol 1637 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1638 Text | Uses:41 | Used by:Timeline |
Symbol 1639 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1640 Text | Uses:41 | Used by:Timeline |
Symbol 1641 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1642 Text | Uses:41 | Used by:Timeline |
Symbol 1643 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1644 Text | Uses:41 | Used by:Timeline |
Symbol 1645 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1646 Text | Uses:41 | Used by:Timeline |
Symbol 1647 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1648 Text | Uses:41 | Used by:Timeline |
Symbol 1649 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1650 Text | Uses:41 | Used by:Timeline |
Symbol 1651 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1652 Text | Uses:41 | Used by:Timeline |
Symbol 1653 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1654 Text | Uses:41 | Used by:Timeline |
Symbol 1655 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1656 Text | Uses:41 | Used by:Timeline |
Symbol 1657 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1658 Text | Uses:41 | Used by:Timeline |
Symbol 1659 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1660 Text | Uses:41 | Used by:Timeline |
Symbol 1661 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1662 Text | Uses:41 | Used by:Timeline |
Symbol 1663 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1664 Text | Uses:41 | Used by:Timeline |
Symbol 1665 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1666 Text | Uses:41 | Used by:Timeline |
Symbol 1667 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1668 Text | Uses:41 | Used by:Timeline |
Symbol 1669 Button | Uses:46 49 50 67 44 47 51 | Used by:Timeline |
Symbol 1670 Graphic | Used by:Timeline | |
Symbol 1671 Graphic | Used by:1673 | |
Symbol 1672 Text | Uses:41 | Used by:1673 |
Symbol 1673 Button | Uses:1671 1672 | Used by:Timeline |
Symbol 1674 Text | Uses:3 | Used by:Timeline |
Symbol 1675 Text | Uses:41 | Used by:Timeline |
Symbol 1676 Button | Uses:203 204 219 205 | Used by:Timeline |
Symbol 1677 Graphic | Used by:Timeline | |
Symbol 1678 MovieClip | Uses:393 | Used by:Timeline |
Symbol 1679 EditableText | Uses:41 | Used by:Timeline |
Symbol 1680 Text | Uses:3 | Used by:Timeline |
Symbol 1681 Graphic | Used by:Timeline | |
Symbol 1682 EditableText | Uses:41 | Used by:Timeline |
Symbol 1683 Text | Uses:3 | Used by:Timeline |
Symbol 1684 Text | Uses:41 | Used by:Timeline |
Symbol 1685 EditableText | Uses:41 | Used by:Timeline |
Symbol 1686 EditableText | Uses:41 | Used by:Timeline |
Symbol 1687 Text | Uses:3 | Used by:Timeline |
Symbol 1688 Text | Uses:41 | Used by:Timeline |
Symbol 1689 Text | Uses:41 | Used by:Timeline |
Symbol 1690 Text | Uses:41 | Used by:Timeline |
Symbol 1691 Text | Uses:41 | Used by:Timeline |
Symbol 1692 Text | Uses:41 | Used by:Timeline |
Symbol 1693 Text | Uses:41 | Used by:Timeline |
Symbol 1694 Text | Uses:41 | Used by:Timeline |
Symbol 1695 Text | Uses:41 | Used by:Timeline |
Symbol 1696 Text | Uses:41 | Used by:Timeline |
Symbol 1697 Text | Uses:41 | Used by:Timeline |
Symbol 1698 Text | Uses:41 | Used by:Timeline |
Symbol 1699 Text | Uses:41 | Used by:Timeline |
Symbol 1700 Text | Uses:41 | Used by:Timeline |
Symbol 1701 Text | Uses:41 | Used by:Timeline |
Symbol 1702 Text | Uses:41 | Used by:Timeline |
Symbol 1703 Text | Uses:41 | Used by:Timeline |
Symbol 1704 Text | Uses:41 | Used by:Timeline |
Symbol 1705 Text | Uses:41 | Used by:Timeline |
Symbol 1706 Text | Uses:41 | Used by:Timeline |
Symbol 1707 Text | Uses:41 | Used by:Timeline |
Symbol 1708 Text | Uses:41 | Used by:Timeline |
Symbol 1709 Text | Uses:41 | Used by:Timeline |
Symbol 1710 Text | Uses:41 | Used by:Timeline |
Symbol 1711 Text | Uses:41 | Used by:Timeline |
Symbol 1712 Text | Uses:41 | Used by:Timeline |
Symbol 1713 Text | Uses:41 | Used by:Timeline |
Symbol 1714 Text | Uses:41 | Used by:Timeline |
Symbol 1715 Text | Uses:41 | Used by:Timeline |
Symbol 1716 Text | Uses:41 | Used by:Timeline |
Symbol 1717 Text | Uses:41 | Used by:Timeline |
Symbol 1718 Text | Uses:41 | Used by:Timeline |
Symbol 1719 Text | Uses:41 | Used by:Timeline |
Symbol 1720 Text | Uses:41 | Used by:Timeline |
Symbol 1721 Text | Uses:41 | Used by:Timeline |
Symbol 1722 Text | Uses:41 | Used by:Timeline |
Symbol 1723 Text | Uses:41 | Used by:Timeline |
Symbol 1724 Text | Uses:41 | Used by:Timeline |
Symbol 1725 Text | Uses:41 | Used by:Timeline |
Symbol 1726 Text | Uses:41 | Used by:Timeline |
Symbol 1727 Text | Uses:41 | Used by:Timeline |
Symbol 1728 Text | Uses:41 | Used by:Timeline |
Symbol 1729 Text | Uses:41 | Used by:Timeline |
Symbol 1730 Text | Uses:41 | Used by:Timeline |
Symbol 1731 Text | Uses:41 | Used by:Timeline |
Symbol 1732 Text | Uses:41 | Used by:Timeline |
Symbol 1733 Text | Uses:41 | Used by:Timeline |
Symbol 1734 Text | Uses:41 | Used by:Timeline |
Symbol 1735 Text | Uses:41 | Used by:Timeline |
Symbol 1736 Text | Uses:41 | Used by:Timeline |
Symbol 1737 Text | Uses:41 | Used by:Timeline |
Symbol 1738 Text | Uses:41 | Used by:Timeline |
Symbol 1739 Text | Uses:41 | Used by:Timeline |
Symbol 1740 Text | Uses:41 | Used by:Timeline |
Symbol 1741 Text | Uses:41 | Used by:Timeline |
Symbol 1742 Text | Uses:41 | Used by:Timeline |
Symbol 1743 Text | Uses:41 | Used by:Timeline |
Symbol 1744 Text | Uses:41 | Used by:Timeline |
Symbol 1745 Text | Uses:41 | Used by:Timeline |
Symbol 1746 Text | Uses:41 | Used by:Timeline |
Symbol 1747 Text | Uses:41 | Used by:Timeline |
Symbol 1748 Text | Uses:41 | Used by:Timeline |
Symbol 1749 Text | Uses:41 | Used by:Timeline |
Symbol 1750 Text | Uses:41 | Used by:Timeline |
Symbol 1751 Text | Uses:41 | Used by:Timeline |
Symbol 1752 Text | Uses:41 | Used by:Timeline |
Symbol 1753 Text | Uses:41 | Used by:Timeline |
Symbol 1754 Text | Uses:41 | Used by:Timeline |
Symbol 1755 Text | Uses:41 | Used by:Timeline |
Symbol 1756 Text | Uses:41 | Used by:Timeline |
Symbol 1757 Text | Uses:41 | Used by:Timeline |
Symbol 1758 Text | Uses:41 | Used by:Timeline |
Symbol 1759 Text | Uses:41 | Used by:Timeline |
Symbol 1760 Text | Uses:41 | Used by:Timeline |
Symbol 1761 Text | Uses:41 | Used by:Timeline |
Symbol 1762 Text | Uses:41 | Used by:Timeline |
Symbol 1763 Text | Uses:41 | Used by:Timeline |
Symbol 1764 Text | Uses:41 | Used by:Timeline |
Symbol 1765 Text | Uses:41 | Used by:Timeline |
Symbol 1766 Text | Uses:41 | Used by:Timeline |
Symbol 1767 Text | Uses:41 | Used by:Timeline |
Symbol 1768 Text | Uses:41 | Used by:Timeline |
Symbol 1769 Text | Uses:41 | Used by:Timeline |
Symbol 1770 Text | Uses:3 | Used by:Timeline |
Symbol 1771 Text | Uses:41 | Used by:Timeline |
Symbol 1772 EditableText | Uses:41 | Used by:Timeline |
Symbol 1773 EditableText | Uses:41 | Used by:Timeline |
Symbol 1774 Text | Uses:41 | Used by:Timeline |
Symbol 1775 EditableText | Uses:41 | Used by:Timeline |
Symbol 1776 Text | Uses:41 | Used by:Timeline |
Symbol 1777 EditableText | Uses:41 | Used by:Timeline |
Symbol 1778 Text | Uses:41 | Used by:Timeline |
Symbol 1779 Text | Uses:3 | Used by:Timeline |
Symbol 1780 Text | Uses:41 | Used by:Timeline |
Symbol 1781 EditableText | Uses:41 | Used by:Timeline |
Symbol 1782 Text | Uses:41 | Used by:Timeline |
Symbol 1783 EditableText | Uses:41 | Used by:Timeline |
Symbol 1784 Text | Uses:3 | Used by:Timeline |
Symbol 1785 Text | Uses:41 | Used by:Timeline |
Symbol 1786 EditableText | Uses:41 | Used by:Timeline |
Symbol 1787 Text | Uses:3 | Used by:Timeline |
Symbol 1788 Text | Uses:41 | Used by:Timeline |
Symbol 1789 EditableText | Uses:41 | Used by:Timeline |
Symbol 1790 Text | Uses:3 | Used by:Timeline |
Symbol 1791 Text | Uses:41 | Used by:Timeline |
Symbol 1792 EditableText | Uses:41 | Used by:Timeline |
Symbol 1793 Text | Uses:41 | Used by:Timeline |
Symbol 1794 EditableText | Uses:41 | Used by:Timeline |
Symbol 1795 Text | Uses:3 | Used by:Timeline |
Symbol 1796 Text | Uses:41 | Used by:Timeline |
Symbol 1797 EditableText | Uses:41 | Used by:Timeline |
Symbol 1798 Text | Uses:3 | Used by:Timeline |
Symbol 1799 Text | Uses:41 | Used by:Timeline |
Symbol 1800 EditableText | Uses:41 | Used by:Timeline |
Symbol 1801 Text | Uses:3 | Used by:Timeline |
Symbol 1802 Text | Uses:41 | Used by:Timeline |
Symbol 1803 EditableText | Uses:41 | Used by:Timeline |
Symbol 1804 Text | Uses:41 | Used by:Timeline |
Symbol 1805 Graphic | Used by:Timeline | |
Symbol 1806 Text | Uses:41 | Used by:Timeline |
Symbol 1807 Graphic | Used by:1808 | |
Symbol 1808 MovieClip | Uses:1807 | Used by:1816 |
Symbol 1809 Graphic | Used by:1810 | |
Symbol 1810 MovieClip | Uses:1809 | Used by:1816 |
Symbol 1811 Graphic | Used by:1812 | |
Symbol 1812 MovieClip | Uses:1811 | Used by:1816 |
Symbol 1813 Graphic | Used by:1814 | |
Symbol 1814 MovieClip | Uses:1813 | Used by:1816 |
Symbol 1815 Graphic | Used by:1816 | |
Symbol 1816 MovieClip | Uses:1808 1810 1812 1814 1815 | Used by:Timeline |
Symbol 1817 Text | Uses:3 | Used by:Timeline |
Symbol 1818 Text | Uses:41 | Used by:Timeline |
Symbol 1819 EditableText | Uses:41 | Used by:Timeline |
Symbol 1820 EditableText | Uses:41 | Used by:Timeline |
Symbol 1821 Graphic | Used by:Timeline | |
Symbol 1822 Text | Uses:3 | Used by:Timeline |
Symbol 1823 Text | Uses:41 | Used by:Timeline |
Symbol 1824 Graphic | Used by:Timeline | |
Symbol 1825 Text | Uses:41 | Used by:Timeline |
Symbol 1826 Graphic | Used by:Timeline | |
Symbol 1827 Text | Uses:41 | Used by:Timeline |
Symbol 1828 Text | Uses:41 | Used by:Timeline |
Symbol 1829 Graphic | Used by:Timeline | |
Symbol 1830 Text | Uses:41 | Used by:Timeline |
Symbol 1831 Graphic | Used by:Timeline | |
Symbol 1832 Text | Uses:41 | Used by:Timeline |
Symbol 1833 Graphic | Used by:Timeline | |
Symbol 1834 Text | Uses:41 | Used by:Timeline |
Symbol 1835 Graphic | Used by:Timeline | |
Symbol 1836 Text | Uses:41 | Used by:Timeline |
Symbol 1837 Graphic | Used by:Timeline | |
Symbol 1838 Text | Uses:41 | Used by:Timeline |
Symbol 1839 Graphic | Used by:Timeline | |
Symbol 1840 Graphic | Used by:Timeline | |
Symbol 1841 Text | Uses:3 | Used by:Timeline |
Symbol 1842 Text | Uses:41 | Used by:Timeline |
Symbol 1843 Graphic | Used by:Timeline | |
Symbol 1844 MovieClip | Uses:548 | Used by:1853 |
Symbol 1845 Graphic | Used by:1846 | |
Symbol 1846 MovieClip | Uses:1845 | Used by:1853 |
Symbol 1847 Graphic | Used by:1848 | |
Symbol 1848 MovieClip | Uses:1847 | Used by:1853 |
Symbol 1849 Graphic | Used by:1850 | |
Symbol 1850 MovieClip | Uses:1849 | Used by:1853 |
Symbol 1851 Graphic | Used by:1852 | |
Symbol 1852 MovieClip | Uses:1851 | Used by:1853 |
Symbol 1853 MovieClip | Uses:1844 1846 1848 1850 1852 | Used by:Timeline |
Symbol 1854 Graphic | Used by:Timeline | |
Symbol 1855 Graphic | Used by:1856 | |
Symbol 1856 MovieClip | Uses:1855 | Used by:Timeline |
Symbol 1857 Graphic | Used by:Timeline | |
Symbol 1858 Text | Uses:41 | Used by:Timeline |
Symbol 1859 Text | Uses:41 | Used by:Timeline |
Symbol 1860 Text | Uses:3 | Used by:Timeline |
Symbol 1861 Text | Uses:41 | Used by:Timeline |
Symbol 1862 EditableText | Uses:41 | Used by:Timeline |
Symbol 1863 Text | Uses:3 | Used by:Timeline |
Symbol 1864 Text | Uses:41 | Used by:Timeline |
Symbol 1865 EditableText | Uses:41 | Used by:Timeline |
Symbol 1866 Text | Uses:3 | Used by:Timeline |
Symbol 1867 EditableText | Uses:41 | Used by:Timeline |
Symbol 1868 Text | Uses:41 | Used by:Timeline |
Symbol 1869 EditableText | Uses:41 | Used by:Timeline |
Symbol 1870 Text | Uses:3 | Used by:Timeline |
Symbol 1871 Text | Uses:41 | Used by:Timeline |
Symbol 1872 EditableText | Uses:41 | Used by:Timeline |
Symbol 1873 Text | Uses:41 | Used by:Timeline |
Symbol 1874 EditableText | Uses:41 | Used by:Timeline |
Symbol 1875 Text | Uses:3 | Used by:Timeline |
Symbol 1876 Text | Uses:41 | Used by:Timeline |
Symbol 1877 EditableText | Uses:41 | Used by:Timeline |
Symbol 1878 Text | Uses:41 | Used by:Timeline |
Symbol 1879 EditableText | Uses:41 | Used by:Timeline |
Symbol 1880 Text | Uses:3 | Used by:Timeline |
Symbol 1881 Text | Uses:41 | Used by:Timeline |
Symbol 1882 EditableText | Uses:41 | Used by:Timeline |
Symbol 1883 Text | Uses:3 | Used by:Timeline |
Symbol 1884 Text | Uses:41 | Used by:Timeline |
Symbol 1885 EditableText | Uses:41 | Used by:Timeline |
Symbol 1886 Text | Uses:3 | Used by:Timeline |
Symbol 1887 Text | Uses:41 | Used by:Timeline |
Symbol 1888 EditableText | Uses:41 | Used by:Timeline |
Symbol 1889 Text | Uses:41 | Used by:Timeline |
Symbol 1890 Graphic | Used by:Timeline | |
Symbol 1891 Text | Uses:3 | Used by:Timeline |
Symbol 1892 Text | Uses:41 | Used by:Timeline |
Symbol 1893 EditableText | Uses:41 | Used by:Timeline |
Symbol 1894 EditableText | Uses:41 | Used by:Timeline |
Symbol 1895 Text | Uses:41 | Used by:Timeline |
Symbol 1896 Text | Uses:3 | Used by:Timeline |
Symbol 1897 Text | Uses:41 | Used by:Timeline |
Symbol 1898 Text | Uses:3 | Used by:Timeline |
Symbol 1899 Text | Uses:41 | Used by:Timeline |
Symbol 1900 EditableText | Uses:41 | Used by:Timeline |
Symbol 1901 Text | Uses:3 | Used by:Timeline |
Symbol 1902 Text | Uses:41 | Used by:Timeline |
Symbol 1903 EditableText | Uses:41 | Used by:Timeline |
Symbol 1904 Text | Uses:3 | Used by:Timeline |
Symbol 1905 Text | Uses:41 | Used by:Timeline |
Symbol 1906 EditableText | Uses:41 | Used by:Timeline |
Symbol 1907 Text | Uses:3 | Used by:Timeline |
Symbol 1908 Text | Uses:41 | Used by:Timeline |
Symbol 1909 Text | Uses:3 | Used by:Timeline |
Symbol 1910 Text | Uses:41 | Used by:Timeline |
Symbol 1911 EditableText | Uses:41 | Used by:Timeline |
Symbol 1912 Button | Uses:152 151 707 725 150 | Used by:Timeline |
Symbol 1913 Text | Uses:3 | Used by:Timeline |
Symbol 1914 Graphic | Used by:1979 | |
Symbol 1915 Text | Uses:3 | Used by:1979 |
Symbol 1916 Text | Uses:3 | Used by:1979 |
Symbol 1917 Graphic | Used by:1918 | |
Symbol 1918 MovieClip | Uses:1917 | Used by:1979 |
Symbol 1919 Text | Uses:3 | Used by:1979 |
Symbol 1920 Text | Uses:3 | Used by:1979 |
Symbol 1921 Graphic | Used by:1922 | |
Symbol 1922 MovieClip | Uses:1921 | Used by:1979 |
Symbol 1923 Text | Uses:3 | Used by:1979 |
Symbol 1924 Text | Uses:3 | Used by:1979 |
Symbol 1925 Graphic | Used by:1979 | |
Symbol 1926 Text | Uses:3 | Used by:1979 |
Symbol 1927 Text | Uses:3 | Used by:1979 |
Symbol 1928 Graphic | Used by:1979 | |
Symbol 1929 Text | Uses:3 | Used by:1979 |
Symbol 1930 Text | Uses:3 | Used by:1979 |
Symbol 1931 Graphic | Used by:1979 | |
Symbol 1932 Text | Uses:3 | Used by:1979 |
Symbol 1933 Text | Uses:3 | Used by:1979 |
Symbol 1934 Graphic | Used by:1979 | |
Symbol 1935 Text | Uses:3 | Used by:1979 |
Symbol 1936 Text | Uses:3 | Used by:1979 |
Symbol 1937 Graphic | Used by:1938 | |
Symbol 1938 MovieClip | Uses:1937 | Used by:1979 |
Symbol 1939 Text | Uses:3 | Used by:1979 |
Symbol 1940 Text | Uses:3 | Used by:1979 |
Symbol 1941 Font | Used by:1942 | |
Symbol 1942 Text | Uses:1941 | Used by:1979 |
Symbol 1943 Text | Uses:3 | Used by:1979 |
Symbol 1944 Text | Uses:3 | Used by:1979 |
Symbol 1945 Graphic | Used by:1979 | |
Symbol 1946 Text | Uses:3 | Used by:1979 |
Symbol 1947 Text | Uses:3 | Used by:1979 |
Symbol 1948 Graphic | Used by:1979 | |
Symbol 1949 Text | Uses:3 | Used by:1979 |
Symbol 1950 Text | Uses:3 | Used by:1979 |
Symbol 1951 Graphic | Used by:1979 | |
Symbol 1952 Text | Uses:3 | Used by:1979 |
Symbol 1953 Text | Uses:3 | Used by:1979 |
Symbol 1954 Graphic | Used by:1955 | |
Symbol 1955 MovieClip | Uses:1954 | Used by:1979 |
Symbol 1956 Text | Uses:3 | Used by:1979 |
Symbol 1957 Text | Uses:3 | Used by:1979 |
Symbol 1958 Graphic | Used by:1959 | |
Symbol 1959 MovieClip | Uses:1958 | Used by:1979 |
Symbol 1960 Text | Uses:3 | Used by:1979 |
Symbol 1961 Graphic | Used by:1962 | |
Symbol 1962 MovieClip | Uses:1961 | Used by:1979 |
Symbol 1963 Text | Uses:3 | Used by:1979 |
Symbol 1964 Text | Uses:3 | Used by:1979 |
Symbol 1965 Text | Uses:3 | Used by:1979 |
Symbol 1966 Graphic | Used by:1967 | |
Symbol 1967 MovieClip | Uses:1966 | Used by:1979 |
Symbol 1968 Text | Uses:3 | Used by:1979 |
Symbol 1969 Text | Uses:3 | Used by:1979 |
Symbol 1970 Graphic | Used by:1971 | |
Symbol 1971 MovieClip | Uses:1970 | Used by:1979 |
Symbol 1972 Text | Uses:3 | Used by:1979 |
Symbol 1973 Text | Uses:3 | Used by:1979 |
Symbol 1974 Graphic | Used by:1975 | |
Symbol 1975 MovieClip | Uses:1974 | Used by:1979 |
Symbol 1976 Text | Uses:3 | Used by:1979 |
Symbol 1977 Text | Uses:3 | Used by:1979 |
Symbol 1978 Graphic | Used by:1979 | |
Symbol 1979 MovieClip | Uses:1914 1915 1916 1918 1919 1920 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1938 1939 1940 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1955 1956 1957 1959 1960 1962 1963 1964 1965 1967 1968 1969 1971 1972 1973 1975 1976 1977 1978 | Used by:Timeline |
Symbol 1980 Graphic | Used by:1982 | |
Symbol 1981 Text | Uses:3 | Used by:1982 |
Symbol 1982 MovieClip | Uses:1980 1981 | Used by:Timeline |
Symbol 1983 Graphic | Used by:1985 | |
Symbol 1984 Text | Uses:3 | Used by:1985 |
Symbol 1985 MovieClip | Uses:1983 1984 | Used by:Timeline |
Symbol 1986 Graphic | Used by:1988 | |
Symbol 1987 Text | Uses:3 | Used by:1988 |
Symbol 1988 MovieClip | Uses:1986 1987 | Used by:Timeline |
Symbol 1989 Graphic | Used by:1991 | |
Symbol 1990 Text | Uses:3 | Used by:1991 |
Symbol 1991 MovieClip | Uses:1989 1990 | Used by:Timeline |
Symbol 1992 Graphic | Used by:1994 | |
Symbol 1993 Text | Uses:3 | Used by:1994 |
Symbol 1994 MovieClip | Uses:1992 1993 | Used by:Timeline |
Symbol 1995 Graphic | Used by:1997 | |
Symbol 1996 Text | Uses:3 | Used by:1997 |
Symbol 1997 MovieClip | Uses:1995 1996 | Used by:Timeline |
Symbol 1998 Graphic | Used by:2000 | |
Symbol 1999 Text | Uses:3 | Used by:2000 |
Symbol 2000 MovieClip | Uses:1998 1999 | Used by:Timeline |
Symbol 2001 Graphic | Used by:2003 | |
Symbol 2002 Text | Uses:3 | Used by:2003 |
Symbol 2003 MovieClip | Uses:2001 2002 | Used by:Timeline |
Symbol 2004 Graphic | Used by:2006 | |
Symbol 2005 Text | Uses:3 | Used by:2006 |
Symbol 2006 MovieClip | Uses:2004 2005 | Used by:Timeline |
Symbol 2007 Graphic | Used by:2009 | |
Symbol 2008 Text | Uses:3 | Used by:2009 |
Symbol 2009 MovieClip | Uses:2007 2008 | Used by:Timeline |
Symbol 2010 Graphic | Used by:2012 | |
Symbol 2011 Text | Uses:3 | Used by:2012 |
Symbol 2012 MovieClip | Uses:2010 2011 | Used by:Timeline |
Symbol 2013 Graphic | Used by:2015 | |
Symbol 2014 Text | Uses:3 | Used by:2015 |
Symbol 2015 MovieClip | Uses:2013 2014 | Used by:Timeline |
Symbol 2016 Graphic | Used by:2018 | |
Symbol 2017 Text | Uses:3 | Used by:2018 |
Symbol 2018 MovieClip | Uses:2016 2017 | Used by:Timeline |
Symbol 2019 Graphic | Used by:2021 | |
Symbol 2020 Text | Uses:3 | Used by:2021 |
Symbol 2021 MovieClip | Uses:2019 2020 | Used by:Timeline |
Symbol 2022 Graphic | Used by:2024 | |
Symbol 2023 Text | Uses:3 | Used by:2024 |
Symbol 2024 MovieClip | Uses:2022 2023 | Used by:Timeline |
Symbol 2025 Graphic | Used by:2027 | |
Symbol 2026 Text | Uses:3 | Used by:2027 |
Symbol 2027 MovieClip | Uses:2025 2026 | Used by:Timeline |
Symbol 2028 Graphic | Used by:2030 | |
Symbol 2029 Text | Uses:3 | Used by:2030 |
Symbol 2030 MovieClip | Uses:2028 2029 | Used by:Timeline |
Symbol 2031 Graphic | Used by:2033 | |
Symbol 2032 Text | Uses:3 | Used by:2033 |
Symbol 2033 MovieClip | Uses:2031 2032 | Used by:Timeline |
Instance Names
"pre" | Frame 1 | Symbol 29 MovieClip |
"talktome" | Frame 1 | Symbol 32 MovieClip |
"nsaved" | Frame 1 | Symbol 34 MovieClip |
"notes" | Frame 1 | Symbol 38 MovieClip |
"walky" | Frame 3 | Symbol 239 MovieClip |
"pop" | Frame 3 | Symbol 273 MovieClip |
"wall" | Frame 22 | Symbol 520 MovieClip |
"sh" | Frame 33 | Symbol 593 MovieClip |
"ball" | Frame 39 | Symbol 629 MovieClip |
"cheese" | Frame 49 | Symbol 774 MovieClip |
"person" | Frame 56 | Symbol 839 MovieClip |
"car" | Frame 56 | Symbol 841 MovieClip |
"man" | Frame 62 | Symbol 890 MovieClip |
"you" | Frame 63 | Symbol 898 EditableText |
"it" | Frame 63 | Symbol 899 EditableText |
"button" | Frame 70 | Symbol 945 Button |
"bton" | Frame 71 | Symbol 954 Button |
"box" | Frame 72 | Symbol 960 MovieClip |
"Status" | Frame 74 | Symbol 970 EditableText |
"Box" | Frame 74 | Symbol 971 EditableText |
"maze" | Frame 76 | Symbol 983 MovieClip |
"man" | Frame 76 | Symbol 984 MovieClip |
"rope" | Frame 103 | Symbol 1208 MovieClip |
"hook" | Frame 103 | Symbol 1210 MovieClip |
"ball" | Frame 104 | Symbol 1218 MovieClip |
"ball" | Frame 105 | Symbol 1218 MovieClip |
"ball" | Frame 105 | Symbol 1218 MovieClip |
"questions" | Frame 123 | Symbol 1514 MovieClip |
"circle" | Frame 145 | Symbol 1678 MovieClip |
"tool" | Frame 175 | Symbol 1979 MovieClip |
"bar" | Symbol 29 MovieClip Frame 1 | Symbol 14 MovieClip |
"helper" | Symbol 273 MovieClip Frame 2 | Symbol 257 MovieClip |
"answer" | Symbol 1514 MovieClip Frame 1 | Symbol 1364 EditableText |
"rw" | Symbol 1514 MovieClip Frame 1 | Symbol 1373 MovieClip |
"score" | Symbol 1514 MovieClip Frame 1 | Symbol 1375 EditableText |
"answer" | Symbol 1514 MovieClip Frame 6 | Symbol 1414 EditableText |
"answer" | Symbol 1514 MovieClip Frame 7 | Symbol 1418 EditableText |
"answer" | Symbol 1514 MovieClip Frame 8 | Symbol 1423 EditableText |
"answer" | Symbol 1514 MovieClip Frame 9 | Symbol 1427 EditableText |
"answer" | Symbol 1514 MovieClip Frame 10 | Symbol 1431 EditableText |
"actions" | Symbol 1514 MovieClip Frame 11 | Symbol 1447 MovieClip |
"answer" | Symbol 1514 MovieClip Frame 11 | Symbol 1453 EditableText |
"answer" | Symbol 1514 MovieClip Frame 12 | Symbol 1458 EditableText |
"actions" | Symbol 1514 MovieClip Frame 12 | Symbol 1467 MovieClip |
"answer" | Symbol 1514 MovieClip Frame 13 | Symbol 1470 EditableText |
"answer" | Symbol 1514 MovieClip Frame 14 | Symbol 1475 EditableText |
"answer" | Symbol 1514 MovieClip Frame 15 | Symbol 1479 EditableText |
"scored" | Symbol 1514 MovieClip Frame 16 | Symbol 1481 EditableText |
"suckness" | Symbol 1514 MovieClip Frame 16 | Symbol 1513 MovieClip |
"sHand" | Symbol 1816 MovieClip Frame 1 | Symbol 1810 MovieClip |
"mHand" | Symbol 1816 MovieClip Frame 1 | Symbol 1812 MovieClip |
"hHand" | Symbol 1816 MovieClip Frame 1 | Symbol 1814 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "flake" |
Labels
"loaded" | Symbol 29 MovieClip Frame 3 |
Dynamic Text Variables
notestext | Symbol 37 EditableText | "" |
you | Symbol 898 EditableText | "hi" |
it | Symbol 899 EditableText | "Hello" |
Status | Symbol 970 EditableText | "Word Not Found" |
Box | Symbol 971 EditableText | "" |
answer | Symbol 1364 EditableText | "" |
score | Symbol 1375 EditableText | "" |
answer | Symbol 1414 EditableText | "" |
answer | Symbol 1418 EditableText | "" |
answer | Symbol 1423 EditableText | "" |
answer | Symbol 1427 EditableText | "" |
answer | Symbol 1431 EditableText | "" |
answer | Symbol 1453 EditableText | "" |
answer | Symbol 1458 EditableText | "" |
answer | Symbol 1470 EditableText | "" |
answer | Symbol 1475 EditableText | "" |
answer | Symbol 1479 EditableText | "" |
scored | Symbol 1481 EditableText | "You scored 15 out of 15." |
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