STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #54622 |
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C |
C |
D |
D |
Final Battle |
Final Battle |
Final Battle |
Final Battle |
Final Battle |
Final Battle |
Everbound |
Quest for Finality |
<P ALIGN="LEFT"></P> |
<P ALIGN="LEFT"></P> |
CLOSE FAQ |
CLOSE FAQ |
Back |
Back |
Next |
Next |
Reset |
Reset |
<P ALIGN="LEFT"></P> |
Heinz -iken |
Z |
Z |
Z |
FF 4EVR! |
Buying a new FF game is the only time I leave the house! |
Seriously! We don't even know what girls are! |
Has anybody seen my inhaler? I need it to live! Oh, and FF too. |
YAK |
Miss! |
Armor |
Weapons |
Start |
Start |
SPAM |
Food |
Before there was Square Enix, there was SquareSoft. Before there was SquareSoft, there was Square. Before there was Square, there was Squ. Since the humble beginnings of Squ, Final Fantasy games have been released as regularly as Windows XP patches. The first was an instant hit, but upon the release of the second, mass confusion erupted. People didn't understand how a game using a word so ultimate as "final could have a sequel. Nevertheless, they continued to buy each game as they were released. Now, determined to stop the production line of future releases, and free the overworked game sprites, are three young heroes from an already planned for 2008, Final Fantasy XXVII. Realizing they lack the power to take on a major corporation, they approach the legendary Union Master to request a union formation. He informs them that they must first be proven worthy by collecting the three SquWoo stones from various random monsters. They set out on their journey... |
And so, our heroes return to the Union Master to report the successful collection of the three SquWoo stones. He grants them Union Status, and informs them that they must now take their battle to the supreme court. Upon arriving, our heroes find themselves faced with nerdy protestors who do not want to see the end of the Final Fantasy series. The battle of their lifetime begins... |
KRAZY GLUE |
Lysol |
All Circuits Are Busy! |
GREY |
SO |
BORING |
Kelsey Grammer |
Ted Danson |
George Wendt |
Nick Colasanto |
BURNINATE |
BURNINATE |
slurpee |
ELEVEN |
SUMMON |
ALERT |
"Sign up for the Summons List, Zeus" |
"It'll look great on your Resume, Zeus" |
"What do I need a resume for? I'm the freakin' God of Olympus!" |
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0000000000001 |
0000000000001 |
0000000000000 |
0000000000000 |
/ |
MP: |
Back |
Cancel |
Cancel |
OK |
<P ALIGN="LEFT"></P> |
Congratulations! |
You have successfully defeated the unattractive monster, Gelous, who, as we needn't remind you, did nothing to you to deserve complete annihilation. Because this is an unjust world, you have, for some reason, been rewarded with the SquWoo Emerald. Click the SquWoo stone to continue. |
All character stats up 10%; HP and MP up 25% |
You have successfully defeated the electronic evil-doers, Televisor and Computor. Well, technically you found them behind a computer repair shop and decided to smash them. But we won't get into that. Also, in the dumpster you found a few drumsticks and the SquWoo Ruby. Way to go! Click the SquWoo stone to continue. |
You have successfully defeated Rex Stone. A man with a heart of gold, fingers of silver, ruby red eyes, and marble feet. He was nice as gneiss, great as slate, grand as granite, sublime as limestone, and proper as copper. So why did you kill him? Because he had been pirating pyrite. Then it turned out that the SquWoo Sapphire had been in your back pocket the whole time. Damn. Click the SquWoo stone to continue. |
You beat those crazy nerds. Now that's four less chances that one of today's nerds will become one of tomorrow's cancer-curing scientists. Good job! Our heroes are about to embark up the steps of the Supreme Court building, when suddenly, a low rumbling is heard. Could it be? Of course it is! It's the Obligatory Final Boss. Click the question mark to continue. |
OH NOES!!! |
You were unable to collect the three SquWoo stones, form a union, and stop the production of Final Fantasy Games. Know why? Because you're dead! Wussy baby. (click the PS2 game to continue) |
You were beaten by nerds. By nerds! You have no idea how much you suck right now. Try again, or get out of my store, you punk kid. (click the PS2 game to continue) |
The final boss. You just had to die at the final boss. You kept our hopes up all this time, then you finally make it to the end and you screw it up. It's back to the nerds for you! (click the PS2 game to continue) |
Jack's Repair |
Buy Coke |
Buy Pepsi |
Buy Lysol |
Buy Toys |
Buy Candy |
Buy Cars |
Buy Cigar- ettes |
Buy Soft- ware |
Buy Hard- ware |
Buy Under pants |
Buy Over- pants |
Buy Shirts |
Buy Skirts |
Buy Make- up |
Vote for Kerry |
Vote for Bush |
No- Vote Nader |
Buy Barbie |
Buy GI Joe |
Buy Dairy Queen |
Buy New Fridge |
Buy New Stove |
Buy New Watch |
Buy New Crotch |
Buy Me |
Buy PCs |
Buy Macs |
Buy Cell Phone |
Buy Water |
Buy Horse Poop |
Buy Poke- mon |
100000x |
Not an Ad, we swear! - BigHard Interweb Finder |
BUY CHEEP V14GR4!!! OMG! LOL! I JUST SAID V14GR4!!! |
Free software! Speeds up your computer! Protects from hackers! Does not have spyware! Slices! Dices! |
Have you found the Love of Jesus? Become a Jehovah's Witness today! |
Buying a new FF game is the only time I leave the house! |
Z |
? |
Everbound Quest for finality |
Original Concept: Brett "Conceptual Thinker" McLean |
Graphics: Brett "Spaced-Out Visuals" McLean |
Sound Effects: Brett "That Sound Effects Guy From Police Academy" McLean |
Sound/Music Editing: Brett "Nero Wave Editor" McLean |
Programming: Brett trace("middle name"); McLean |
Special Thanks: Brett McLean (I couldn't have done it without you!) |
Contact and Credits |
<P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">All programming, design, art, sound effects, sound editing and concepts by Brett McLean.</FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Email: <A HREF="mailto:midget6000@hotmail.com?subject=Everbound: Quest For Finality">midget6000@hotmail.com</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Website: <A HREF="http://www.geocities.com/midget654/">http://www.geocities.com/midget654/</A></FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Title screen music: <A HREF="http://www.square-enix.com/">Final Fantasy Prelude</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Battle music: <A HREF="http://www.square-enix.com/">Final Fantasy Battle Theme</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Mizu's Cheers Summon music: <A HREF="http://www.tvtome.com/Cheers/">Theme from Cheers</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Mizu's Trogdor Summon music: <A HREF="http://www.homestarrunner.com/">HomeStarRunner.com</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Mizu's Witch Doctor Summon music: <A HREF="http://www.imdb.com/name/nm0046564/">David Seville - Witch Doctor</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Mizu's Pink Panther Summon music: <A HREF="http://www.pinkpanther.com">Pink Panther Theme</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Mizu's Slurpee Summon music: <A HREF="http://www.dickdale.com">Dick Dale - Miserlou</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Mizu's Zeus Summon music: <A HREF="http://www.apocalyptica.com/">Apocalyptica - O Fortuna</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Konnichiwa's Meditate music: <A HREF="http://www.britneyspears.com/">Britney Spears - Toxic</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Konnichiwa's Mr. Roboto music: <A HREF="http://www.styxworld.com/">Styx - Mr. Roboto</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Gelous' "Being Scary" attack music: <A HREF="http://www.michaeljackson.com/">Michael Jackson - Bad</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Final Battle music: <A HREF="http://www.ledzeppelin.com/">Led Zeppelin - Kashmir</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Menu Credits music: <A HREF="http://www.bonjovi.com/">Bon Jovi - It's My Life (Yay Remix)</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Contact and Credits music: <A HREF="http://www.offspring.com/">Offspring - Intermission</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Various Other Sound Effects: <A HREF="http://www.flashkit.com/">FlashKit.com</A></FONT></P> |
Click Here To Return |
Hosted By |
SQUARE ENIX |
Legal Fun Fact: This is not an actual threat against Square Enix . |
Click Here To Return |
Click Here To Email About Game Dynamics |
HAPPY ENDING!!! |
(It's happy because you can stop playing now) |
Contact And Credits |
Return To Title Screen |
Return To Title Screen |
Read Game Dynamics |
Click Here To Return |
Click Here To Return |
Instructions |
For "Final Fantasy" Players |
Getting Started |
The Battle Screen |
Stats |
Ability Submenus |
Individual Command Lists |
Basic Gameplay |
Additional Gameplay Tips |
For Final Fantasy Players |
For those of you who have played the early Final Fantasy series (such as Final Fantasy II and III for SNES), there is very little to learn. Before each battle, you must equip each character with weapons and armor for the battle. You can also change their names, if you wish. The command menu was modelled after Final Fantasy III's. You must simply click on the commands, and then select an enemy to attack. Instructions will be given on screen when attacking one or all enemies. Like the Final Fantasy series, there are sub-menus for special abilities. At any time that you are not being prompted to select an enemy to attack, you may position the cursor over a character to view his/her current stats (HP, MP, Attack power, etc.). There are 3 battles in all, found under the "Play Game" section of the main menu. That should be all you need to know to adapt from the Final Fantasy games to Everbound. If you need any other help, refer to the remainder of the instruction pages. |
Getting Started |
This section will explain how to begin a battle. On the main menu, click "Play Game", then select an opponent. For each character, select a weapon and type of armor for them to equip. The 3rd character does not have any weapons or armor, only types of food. To obtain a name/description/stats of a particular equippable item, place your cursor over it to view its description in the top right-hand corner of the window. To reset a weapon/armor configuration, click "Reset". To move to the next character, click "Next". Once you have equipped the last character, click "Start" to begin the battle. |
The Battle Screen |
Fight |
Magic |
Defend |
Player1 HP: 500/500 |
Player2 HP: 400/400 |
Player3 HP: 450/700 |
This is a mid-battle message. |
Enemies |
Your Characters |
Message Box |
Command List |
Character Names and HP |
Arrow Indicates Whose Turn It Is |
Stats |
Each character (both your own, and the enemy's) possesses certain Stats that describe their abilities to different areas. These Stats are as follows: Total HP: This describes the maximum amount of HP a character can have. HP: Health Points. This describes how healthy a character is. Performing attacks decreases the HP of the defending character. Once HP reaches 0, that character has been defeated. Some abilities allow a character to restore HP. Total MP: This describes the maximum amount of MP a character can have. MP: Magic Points. This describes a character's magic ability. MP is depleted when MP-consuming abilities are used. Different abilities use different amounts of MP. When a character's current MP is less than is required to use an ability, that ability cannot be used. Attack: This describes how much damage a character can do to another character. Defense: This describes how much damage a character can negate from another character's attack. Speed: This determines the order in which the character's can attack. Base Accuracy: Sometimes when a character attacks another, he/she will miss. A miss or a hit is determined by Base Accuracy. Weapon Accuracy: This is used in conjunction with the Fight command. It determines a hit or a miss based on that character's Weapon Accuracy. Ailments: A character can be Poisoned, Asleep, both, or neither. Poison causes a character to continually lose HP, while Sleep status may cause a character to miss a turn. |
Ability Submenus |
Each character has their own set of abilities. Keiko has Black Magic, Mizu has Summon, and Konnichiwa has Sumo abilities. The following diagram describes the submenu that appears when that character's ability is selected: |
Ability 1 |
Ability 2 |
Ability 3 |
Ability 4 |
Ability 5 |
Ability 6 |
Ability 7 |
Ability 8 |
Ability 9 |
This is a description of that ability. |
Need: 30 |
100 |
300 |
Ability List |
(Cannot use these abilities; not enough MP) |
Click to return to Command List |
MP needed for this ability |
Current MP remaining |
Total MP |
Ability Description |
Individual Command Lists |
Keiko |
Mizu |
Konnichiwa |
Fight: Attack a single enemy using Keiko's currently equipped weapon. Black Magic: Opens a submenu of Keiko's Black Magic abilities. Black Magic uses MP! Defend: Any damage caused to Keiko before his next turn are cut in half. Midget Strike: A powerful attack useable once per battle if Keiko has equipped his Ultimate Weapon, earned after defeating Gelous. |
Fight: Attack a single enemy using Mizu's currently equipped weapon. Summon: Opens a submenu of Mizu's Summon abilities. Summon uses MP! Defend: Any damage caused to Mizu before her next turn are cut in half. Death Shower: A powerful attack useable once per battle if Mizu has equipped her Ultimate Weapon, earned after defeating Televisor. |
Eat: Eats currently equipped food and increases specific Stat (takes 2 turns). Sumo: Opens a submenu of Konnichiwa's Sumo abilities. Sumo uses MP! Defend: Any damage caused to Konnichiwa before his next turn are cut in half. Flamethrower: A powerful attack useable once per battle if Konnichiwa has equipped his Ultimate Food, earned after defeating Rex Stone. |
Basic Gameplay |
Once the battle has begun, each side takes turns attacking individual opponents until an entire team has been defeated. At this point, the battle ends. The objective of the game is to collect all 3 SquWoo stones by defeating the 3 opponents listed under "Play Game" on the Main Menu. See Main Menu > Extras > Story for details on plotline. Each character moves based on Speed ratings. The most agile moves first, the slowest moves last. A red arrow above a character's head indicates whose turn it currently is. Each character has HP. Attacking that character causes the HP to drop. Once a character's HP reaches 0, he/she is defeated and can no longer attack. When an entire team has been defeated, that team has lost. You must defeat the entire team of enemies before they defeat you in order to progress through the game. Pay attention to the message box that sometimes appears at the top of the screen; it often displays important information. If you require more information, view the other sections of the Instructions. Good luck, and happy gaming! |
Additional Gameplay Tips |
-You can change each character's name on the Character Equip screen. Just drag your mouse over their name shown beneath that character to highlight their name. Then, type in their new name. -Each character's Ultimate Weapon becomes available to them after defeating a specific enemy. Be aware of this on the Character Equip screen. -After winning a battle, each character's Stats increase. You can play the same battle multiple times to increase your strength, if you are having difficulty playing a different battle. -Note that when a character's Ultimate Weapon is equipped, their MP restores slightly at the beginning of each of their turns. -Poison and Sleep ailments can do a lot of harm if they last. Use them earlier in the battle to take full advantage of their effects. -If a particular enemy's Attack is high, have Konnichiwa equip a type of food that will give him higher Defense when eaten. -If a particular enemy has the ability to restore his HP, try to defeat him as quickly as possible, or at least stunt his progress with a Sleep-inducing ability. -You can gather a lot of strategic information on your enemies, as well as your own characters by placing the cursor over a character. This will cause a text box to appear containing that character's Stats. |
ActionScript [AS1/AS2]
Instance of Symbol 13 MovieClip in Frame 1onClipEvent (load) { percentLoaded = "0%"; } onClipEvent (enterFrame) { percentLoaded = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%"; }Frame 2if (_root.getBytesLoaded() != _root.getBytesTotal()) { gotoAndPlay (1); } else if (!gameStarted) { gameStarted = true; char1Name = "Keiko"; char2Name = "Mizu"; char3Name = "Konnichiwa"; char1ArmorType = 1; char2ArmorType = 1; char1WeaponType = 1; char2WeaponType = 1; char3FoodType = 1; char1MaxHP = 500; char2MaxHP = 400; char3MaxHP = 700; char1MaxMP = 100; char2MaxMP = 200; char3MaxMP = 75; char1Speed = 50; char2Speed = 60; char3Speed = 30; char1Attack = 80; char2Attack = 60; char3Attack = 100; char1Defense = 40; char2Defense = 20; char3Defense = 60; battle1done = false; battle2done = false; battle3done = false; battle4done = false; battle5done = false; battleNum = 1; currCol = 1; version = "Version NG1.0"; } stopAllSounds();Frame 3function changeColors(obj, type) { if (currCol == 1) { if (type == 1) { obj.setRGB(6737100); } if (type == 2) { obj.setRGB(6750156); } } else if (currCol == 2) { if (type == 1) { obj.setRGB(16724787); } if (type == 2) { obj.setRGB(16737894); } } else if (currCol == 3) { if (type == 1) { obj.setRGB(16777062); } if (type == 2) { obj.setRGB(16777113); } } else if (currCol == 4) { if (type == 1) { obj.setRGB(39423); } if (type == 2) { obj.setRGB(52479); } } } titleMusic = new Sound(_root.titleMusicMC); titleMusic.setVolume(100); stop();Frame 4function fullMusic() { battleMusic.setVolume(100); } function halfMusic() { battleMusic.setVolume(50); } function noMusic() { battleMusic.setVolume(0); } function sortBySpeed() { sortDone = false; while (sortDone == false) { sortDone = true; i = 0; while ((charArray.length - 1) >= i) { if (charArray[i].speed < charArray[i + 1].speed) { tempChar = charArray[i]; charArray[i] = charArray[i + 1]; charArray[i + 1] = tempChar; sortDone = false; } i++; } } } function startBattle() { _root.statusBar.gotoAndPlay(2); sortBySpeed(); nextTurn(); } function nextTurn() { if (_root.message.priority == true) { return(undefined); } someoneDying = false; i = 0; while (i < charArray.length) { if ((0 >= charArray[i].hp) and (charArray[i].defeated == false)) { someoneDying = true; } i++; } if ((allowNextTurn == true) and (someoneDying == false)) { charArray[currTurn].tellMPUp = false; charArray[currTurn].tellPoisoned = false; currTurn++; if (currTurn >= charArray.length) { sortBySpeed(); currTurn = 0; } noTurnCursor(); charArray[currTurn].turnCursor.gotoAndPlay(2); charArray[currTurn].turnCursor._visible = true; statusBar.command._visible = true; charArray[currTurn].myTurn(); } } function showMessage(text, functionToCall) { if (message.priority == true) { return(undefined); } if (functionToCall == "checkWinLose") { message.priority = true; } message.text = text; message.functionToCall = functionToCall; message.gotoAndPlay(2); } function noTurnCursor() { i = 0; while (i < charArray.length) { charArray[i].turnCursor.gotoAndStop(1); charArray[i].turnCursor._visible = false; i++; } } function checkWinLose() { battleWon = true; i = 0; while (i < charArray.length) { if ((charArray[i]._name.substring(0, 1) == "e") and (0 < charArray[i].hp)) { battleWon = false; } i++; } if (((char1.hp == 0) and (char2.hp == 0)) and (char3.hp == 0)) { endBattle(); winLose.gotoAndPlay(2); } else if (battleWon == true) { endBattle(); winLose.gotoAndPlay(2); } else { allowNextTurn = true; nextTurn(); } } function removeChar(char) { i = 0; while (i < charArray.length) { if (charArray[i] == char) { p = i; while (p < (charArray.length - 1)) { charArray[p] = charArray[p + 1]; p++; } } i++; } charArray.length--; } function checkPoisonSleep() { if ((charArray[currTurn].poisoned == true) and (charArray[currTurn].tellPoisoned == false)) { if (random(100) < 25) { charArray[currTurn].poisoned = false; _root.showMessage(charArray[currTurn].myName + " became purged of poison... somehow.", "myTurn"); return(true); } _root.allowNextTurn = false; _root.includeDefense = false; charArray[currTurn].takeDamage(parseInt(charArray[currTurn].totalhp / 20)); charArray[currTurn].tellPoisoned = true; _root.showMessage(charArray[currTurn].myName + " is harmed by poison.", "myTurn"); return(true); } if (charArray[currTurn].asleep == true) { if (random(100) < 50) { charArray[currTurn].asleep = false; _root.showMessage(charArray[currTurn].myName + " woke up!", "myTurn"); return(true); } _root.showMessage(charArray[currTurn].myName + " is asleep and unable to attack.", "nextTurn"); return(true); } return(false); } function takeDamage(damage, NameHP, char) { if (0 >= char.hp) { return(undefined); } if (includeDefense == true) { damage = damage - (char.defense - random(char.defense / 2)); } if ((char.shield._currentframe == 11) and (includeDefense == true)) { damage = parseInt(damage / 2); } if (damage < 0) { damage = 0; } char.hp = char.hp - damage; if (0 >= char.hp) { char.hp = 0; allowNextTurn = false; char.gotoAndPlay("die"); } char.damageTaken.damage = damage; char.damageTaken.gotoAndPlay(2); NameHP.updateHP(); includeDefense = true; } function heal(addHp, char, nameHP) { if (char.hp == 0) { return(undefined); } char.hp = char.hp + addHp; if (char.totalhp < char.hp) { char.hp = char.totalhp; } char.damageTaken.damage = addHp; char.damageTaken.gotoAndPlay(54); nameHP.updateHP(); } function endBattle() { noTurnCursor(); statusBar.command.gotoAndStop(1); statusBar.magic.gotoAndStop(1); statsBox.removeMovieClip(); background._alpha = 50; statusBar._alpha = 50; statusBar.instruct._visible = false; i = 0; while (i < charArray.length) { charArray[i]._alpha = 50; if ((0 < charArray[i].hp) and (charArray[i]._name.charAt(0) == "c")) { charArray[i].gotoAndStop(1); } charArray[i].ailment.gotoAndStop(1); i++; } summon.gotoAndStop(1); } if (_root.battleNum >= 4) { _root.musicMC.gotoAndStop(3); } else { _root.musicMC.gotoAndStop(2); } battleMusic = new Sound(_root.musicMC); battleMusic.setVolume(100); charArray = new Array(); charArray[0] = char1; charArray[1] = char2; charArray[2] = char3; charArray[3] = enemy1; currTurn = -1; currAction = null; currTarget = null; magicType = null; mpNeed = 0; magicDamage = 0; magicAccuracy = 0; allowNextTurn = true; includeDefense = true; battleWon = false; char1UltimateUsed = false; char2UltimateUsed = false; char3UltimateUsed = false; stop();Instance of Symbol 574 MovieClip "char1" in Frame 4onClipEvent (load) { function changeSuit() { helmet.gotoAndStop(_root.char1armorType); body.gotoAndStop(_root.char1armorType); arm.gotoAndStop(_root.char1armorType); legs.gotoAndStop(_root.char1armorType); weapon.gotoAndStop(_root.char1weaponType); } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (((_root.char1WeaponType == 4) and (tellMPUp == false)) and (mp < totalmp)) { tellMpUp = true; _root.showMessage(((_root.char1Name + " restored ") + parseInt(totalmp / 25)) + " MP.", "myTurn"); mp = mp + parseInt(totalmp / 25); if (totalmp < mp) { mp = totalmp; } return(undefined); } if (shield._currentframe == 11) { shield.play(); } _root.statusBar.command.gotoMenu = 12; _root.statusBar.command.gotoAndPlay(2); } function doAction() { if (_root.currAction == "fight") { play(); if ((baseAccuracy + weaponAccuracy) < random(200)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if (_root.char1weaponType == 1) { _root.currTarget.showDamage.gotoAndPlay("fan"); } else if (_root.char1weaponType == 2) { _root.currTarget.showDamage.gotoAndPlay("bottle"); } else if (_root.char1weaponType == 3) { _root.currTarget.showDamage.gotoAndPlay("sword"); } else if (_root.char1weaponType == 4) { _root.currTarget.showDamage.gotoAndPlay("Midget Sabre"); } } else if (_root.currAction == "magic") { gotoAndPlay (14); } else if (_root.currAction == "ultimate") { _root.char1UltimateUsed = true; _root.currTarget.showDamage.gotoAndPlay("Midget Strike"); } } function doMagic() { play(); } function takeDamage(damage) { _root.takeDamage(damage, _root.statusBar.char1NameHP, this); } function heal(addHp) { _root.heal(addHp, this, _root.statusBar.char1NameHP); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = _root.char1Name; totalhp = _root.char1MaxHP; hp = totalhp; totalmp = _root.char1MaxMP; mp = totalmp; attack = _root.char1Attack; defense = _root.char1Defense; speed = _root.char1Speed; baseAccuracy = 80; asleep = false; poisoned = false; tellPoisoned = false; tellMPUp = false; defeated = false; if (_root.char1WeaponType == 1) { attack = attack + 5; speed = speed + 20; weaponAccuracy = 100; } else if (_root.char1WeaponType == 2) { attack = attack + 10; defense = defense + 5; speed = speed + 0; weaponAccuracy = 90; } else if (_root.char1WeaponType == 3) { attack = attack + 20; defense = defense + -10; speed = speed + 10; weaponAccuracy = 80; } else if (_root.char1WeaponType == 4) { attack = attack + 40; defense = defense + 20; speed = speed + 20; weaponAccuracy = 50; } if (_root.char1ArmorType == 2) { attack = attack + -5; speed = speed + 30; } else if (_root.char1ArmorType == 3) { attack = attack + 5; defense = defense + 20; speed = speed + -10; } else if (_root.char1ArmorType == 4) { attack = attack + 5; defense = defense + 5; } changeSuit(); }Instance of Symbol 575 MovieClip "char2" in Frame 4onClipEvent (load) { function changeSuit() { helmet.gotoAndStop(_root.char2armorType); body.gotoAndStop(_root.char2armorType); arm.gotoAndStop(_root.char2armorType); legs.gotoAndStop(_root.char2armorType); weapon.gotoAndStop(_root.char2weaponType); } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (((_root.char2WeaponType == 4) and (tellMPUp == false)) and (mp < totalmp)) { tellMpUp = true; _root.showMessage(((_root.char2Name + " restored ") + parseInt(totalmp / 25)) + " MP.", "myTurn"); mp = mp + parseInt(totalmp / 25); if (totalmp < mp) { mp = totalmp; } return(undefined); } if (shield._currentframe == 11) { shield.play(); } _root.statusBar.command.gotoMenu = 13; _root.statusBar.command.gotoAndPlay(2); } function doAction() { if ((_root.currAction == "fight") or (_root.currAction == "ultimate")) { if (_root.currAction == "ultimate") { _root.char2UltimateUsed = true; } play(); } else if (_root.currAction == "magic") { gotoAndPlay (22); } } function doMagic() { play(); } function takeDamage(damage) { _root.takeDamage(damage, _root.statusBar.char2NameHP, this); } function heal(addHp) { _root.heal(addHp, this, _root.statusBar.char2NameHP); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = _root.char2Name; totalhp = _root.char2MaxHP; hp = totalhp; totalmp = _root.char2MaxMP; mp = totalmp; attack = _root.char2Attack; defense = _root.char2Defense; speed = _root.char2Speed; baseAccuracy = 70; asleep = false; poisoned = false; tellPoisoned = false; tellMPUp = false; defeated = false; if (_root.char2WeaponType == 1) { attack = attack + -5; speed = speed + 10; weaponAccuracy = 90; } else if (_root.char2WeaponType == 2) { attack = attack + 10; speed = speed + 5; weaponAccuracy = 85; } else if (_root.char2WeaponType == 3) { attack = attack + 25; defense = defense + 5; speed = speed + -15; weaponAccuracy = 70; } else if (_root.char2WeaponType == 4) { attack = attack + 40; defense = defense + 20; speed = speed + 20; weaponAccuracy = 50; } if (_root.char2ArmorType == 2) { attack = attack + 10; defense = defense + 10; speed = speed + -5; } else if (_root.char2ArmorType == 3) { attack = attack + 0; defense = defense + -5; speed = speed + 25; } else if (_root.char2ArmorType == 4) { attack = attack + 5; defense = defense + 15; speed = speed + -10; } changeSuit(); }Instance of Symbol 576 MovieClip "char3" in Frame 4onClipEvent (load) { function changeSuit() { food.gotoAndStop(_root.char3foodType); } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (((_root.char3FoodType == 6) and (tellMPUp == false)) and (mp < totalmp)) { tellMpUp = true; _root.showMessage(((_root.char3Name + " restored ") + parseInt(totalmp / 25)) + " MP.", "myTurn"); mp = mp + parseInt(totalmp / 25); if (totalmp < mp) { mp = totalmp; } return(undefined); } if (shield._currentframe == 11) { shield.play(); } if (eating == "done") { eating = false; if (_root.char3foodType == 1) { _root.showMessage(_root.char3Name + " has gained 20 Attack points.", "myTurn"); attack = attack + 20; } else if (_root.char3foodType == 2) { _root.showMessage(_root.char3Name + " has gained 20 Defense points.", "myTurn"); defense = defense + 20; } else if (_root.char3foodType == 3) { _root.showMessage(_root.char3Name + " has gained 20 Speed points.", "myTurn"); speed = speed + 20; } else if (_root.char3foodType == 4) { _root.showMessage(_root.char3Name + " has restored 250 HP.", "myTurn"); hp = hp + 250; _root.allowNextTurn = false; damageTaken.damage = 250; damageTaken.gotoAndPlay(55); if (totalhp < hp) { hp = totalhp; } _root.statusBar.char3NameHP.updateHP(); } else if (_root.char3foodType == 5) { _root.showMessage(_root.char3Name + " has restored 50 MP.", "myTurn"); mp = mp + 50; if (totalmp < mp) { mp = totalmp; } } else if (_root.char3foodType == 6) { if (_root.char3UltimateUsed == true) { _root.showMessage(_root.char3Name + " can use Flamethrower again.", "myTurn"); _root.char3UltimateUsed = false; } else { _root.showMessage(_root.char3Name + " could already use Flamethrower. This had no effect.", "myTurn"); } } } else if (eating == true) { eating = "done"; _root.showMessage(_root.char3Name + " is currently eating.", "nextTurn"); } else { _root.statusBar.command.gotoMenu = 14; _root.statusBar.command.gotoAndPlay(2); } } function takeDamage(damage) { _root.takeDamage(damage, _root.statusBar.char3NameHP, this); } function heal(addHp) { _root.heal(addHp, this, _root.statusBar.char3NameHP); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } function doAction() { if (_root.currAction == "ultimate") { _root.char3UltimateUsed = true; } gotoAndPlay(_root.magicType +3); } myName = _root.char3Name; totalhp = _root.char3MaxHP; hp = totalhp; totalmp = _root.char3MaxMP; if (_root.char3FoodType == 6) { totalmp = parseInt(totalmp * 1.2); } mp = totalmp; attack = _root.char3Attack; defense = _root.char3Defense; speed = _root.char3Speed; baseAccuracy = 90; weaponAccuracy = 0; eating = false; asleep = false; poisoned = false; tellPoisoned = false; tellMPUp = false; defeated = false; changeSuit(); }Instance of Symbol 859 MovieClip "enemy1" in Frame 4onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } if (myName == "Michael Jackson") { _root.currAction = null; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.showMessage(myName + " attacks your entire party with Being Scary.", "doMagic"); return(undefined); } attackType = random(200); if (attackType < 100) { _root.currAction = "Tentacle"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.currTarget = _root["char" + (random(3) + 1)]; while (0 >= _root.currTarget.hp) { _root.currTarget = _root["char" + (random(3) + 1)]; } } else if (attackType < 125) { _root.currAction = "Gello Dandruff"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.currTarget = _root["char" + (random(3) + 1)]; if (((_root.char1.poisoned == false) or (_root.char2.poisoned == false)) or (_root.char3.poisoned == false)) { while ((0 >= _root.currTarget.hp) or (_root.currTarget.poisoned == true)) { _root.currTarget = _root["char" + (random(3) + 1)]; } } } else if (attackType < 150) { _root.currAction = "Night-Night Gas"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.currTarget = _root["char" + (random(3) + 1)]; if (((_root.char1.asleep == false) or (_root.char2.asleep == false)) or (_root.char3.asleep == false)) { while ((0 >= _root.currTarget.hp) or (_root.currTarget.asleep == true)) { _root.currTarget = _root["char" + (random(3) + 1)]; } } } else { _root.currAction = "MorphIntoMike"; _root.showMessage(myName + " begins to morph!", "doMagic"); return(undefined); } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "MorphIntoMike") { gotoAndPlay (93); return(undefined); } if (myName == "Michael Jackson") { gotoAndPlay (128); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Gelous"; totalhp = 1000; hp = totalhp; totalmp = 0; mp = totalmp; attack = 200; defense = 50; speed = 20; baseAccuracy = 80; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; }Instance of Symbol 1169 MovieClip "message" in Frame 4onClipEvent (load) { priority = false; }Instance of Symbol 1174 MovieClip "statsBox" in Frame 4onClipEvent (load) { function showBox(currChar) { startDrag (this, true); _x = _root._xmouse; _y = _root._ymouse; if ((300 < _x) and (_y < 200)) { statsBox2._x = -75; statsBox2._y = 100; } else if ((_x < 300) and (_y < 200)) { statsBox2._x = 75; statsBox2._y = 100; } else if ((300 < _x) and (200 < _y)) { statsBox2._x = -75; statsBox2._y = -100; } else if ((_x < 300) and (200 < _y)) { statsBox2._x = 75; statsBox2._y = -100; } statsBox2.text = ((((((((((((((((((((((((currChar.myName + "<br>") + "HP: ") + currChar.hp) + "/") + currChar.totalhp) + "<br>") + "MP: ") + currChar.mp) + "/") + currChar.totalmp) + "<br>") + "Attack: ") + currChar.attack) + "<br>") + "Defense: ") + currChar.defense) + "<br>") + "Speed: ") + currChar.speed) + "<br>") + "Base Accuracy: ") + currChar.baseAccuracy) + "<br>") + "Wpn Accuracy: ") + currChar.weaponAccuracy; if ((currChar.asleep == true) and (currChar.poisoned == true)) { statsBox2.text = statsBox2.text + "<br>Ailments: Slp, Psn"; } else if (currChar.asleep == true) { statsBox2.text = statsBox2.text + "<br>Ailments: Asleep"; } else if (currChar.poisoned == true) { statsBox2.text = statsBox2.text + "<br>Ailments: Poisoned"; } else { statsBox2.text = statsBox2.text + "<br>Ailments: None"; } _visible = true; } function hideBox() { _visible = false; stopDrag(); } _visible = false; }Frame 5stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); };Frame 6call("battle1"); charArray = new Array(); charArray[0] = char1; charArray[1] = char2; charArray[2] = char3; charArray[3] = enemy1; charArray[4] = enemy2;Instance of Symbol 1248 MovieClip "enemy1" in Frame 6onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } attackType = random(150); if (attackType < 75) { _root.currAction = "Antenna Jab"; _root.magicDamage = Math.floor(attack * 0.75); _root.magicAccuracy = baseAccuracy; _root.currTarget = _root["char" + (random(3) + 1)]; while (0 >= _root.currTarget.hp) { _root.currTarget = _root["char" + (random(3) + 1)]; } } else if (attackType < 125) { _root.currAction = "Couch Potato"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.currTarget = _root["char" + (random(3) + 1)]; while (0 >= _root.currTarget.hp) { _root.currTarget = _root["char" + (random(3) + 1)]; } } else if (attackType < 150) { _root.currAction = "Subliminal Advertising"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.showMessage(myName + " attacks your party with subliminal advertising!", "doMagic"); return(undefined); } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "Subliminal Advertising") { gotoAndPlay (33); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Televisor"; totalhp = 1200; hp = totalhp; totalmp = 0; mp = totalmp; attack = 300; defense = 75; speed = 40; baseAccuracy = 70; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; }Instance of Symbol 1266 MovieClip "enemy2" in Frame 6onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } attackType = random(150); if (attackType < 50) { _root.currAction = "Virus"; _root.mpNeed = 10; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.currTarget = _root["char" + (random(3) + 1)]; if ((((((_root.char1.poisoned == false) or (_root.char2.poisoned == false)) or (_root.char3.poisoned == false)) or (_root.char1.asleep == false)) or (_root.char2.asleep == false)) or (_root.char3.asleep == false)) { while ((0 >= _root.currTarget.hp) or ((_root.currTarget.poisoned == true) and (_root.currTarget.asleep == true))) { _root.currTarget = _root["char" + (random(3) + 1)]; } } } else if (attackType < 100) { _root.currAction = "Pop-up Ads"; _root.mpNeed = 20; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.showMessage(myName + " attacks you with pop-up ads!", "doMagic"); if (mp >= _root.mpNeed) { mp = mp - _root.mpNeed; return(undefined); } } else if (attackType < 150) { _root.currAction = "Hyper CD Tray"; _root.mpNeed = 0; _root.magicDamage = parseInt(attack * 2.5); _root.magicAccuracy = baseAccuracy; _root.currTarget = _root["char" + (random(3) + 1)]; if ((((((_root.char1.poisoned == false) or (_root.char2.poisoned == false)) or (_root.char3.poisoned == false)) or (_root.char1.asleep == false)) or (_root.char2.asleep == false)) or (_root.char3.asleep == false)) { while ((0 >= _root.currTarget.hp) or ((_root.currTarget.poisoned == true) and (_root.currTarget.asleep == true))) { _root.currTarget = _root["char" + (random(3) + 1)]; } } } if (mp < _root.mpNeed) { _root.showMessage(((myName + " tries to use ") + _root.currAction) + " but doesn't have enough MP!", "nextTurn"); } else { mp = mp - _root.mpNeed; _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } } function doMagic() { if (_root.currAction == "Pop-up Ads") { gotoAndPlay (23); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Computor"; totalhp = 800; hp = totalhp; totalmp = 100; mp = totalmp; attack = 150; defense = 50; speed = 60; baseAccuracy = 85; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; }Frame 7call("battle1end");Frame 8call("battle1"); charArray = new Array(); charArray[0] = char1; charArray[1] = char2; charArray[2] = char3; charArray[3] = enemy1;Instance of Symbol 1310 MovieClip "enemy1" in Frame 8onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } attackType = random(200); if (attackType < 100) { _root.currAction = "Hammer Fist"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else { if (attackType < 150) { _root.currAction = "Earthquake"; _root.magicDamage = Math.round(attack / 2); _root.magicAccuracy = baseAccuracy; _root.showMessage(myName + " causes an Earthquake!", "doMagic"); return(undefined); } if ((((attackType < 200) and ((hp / totalhp) < 0.3)) and (attack >= 100)) and (defense >= 25)) { _root.currAction = "Erosion"; _root.magicDamage = 0; _root.magicAccuracy = 100; _root.showMessage(myName + " uses Erosion to restore HP!", "doMagic"); return(undefined); } if (attackType < 200) { _root.currAction = "Strobe Burst"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.showMessage(myName + " reflects the sun into your eyes with Strobe Burst!", "doMagic"); return(undefined); } } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "Earthquake") { gotoAndPlay(_root.currAction +3); return(undefined); } if (_root.currAction == "Strobe Burst") { _root.summon.gotoAndPlay(_root.currAction); return(undefined); } if (_root.currAction == "Erosion") { gotoAndPlay(_root.currAction +3); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); body.refreshImage(); leftArm.refreshImage(); rightArm.refreshImage(); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } function refreshImage() { leftArm.refreshImage(); rightArm.refreshImage(); body.refreshImage(); stop(); } myName = "Rex Stone"; totalhp = 2500; hp = totalhp; totalmp = 0; mp = totalmp; attack = 600; defense = 150; speed = 5; baseAccuracy = 70; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; }Frame 9call("battle1end");Frame 10call("battle1"); charArray = new Array(); charArray[0] = char1; charArray[1] = char2; charArray[2] = char3; charArray[3] = enemy1; charArray[4] = enemy2; charArray[5] = enemy3; charArray[6] = enemy4;Instance of Symbol 1343 MovieClip "enemy1" in Frame 10onClipEvent (load) { function updateImage() { legs.gotoAndStop(colorNum); arms.gotoAndStop(colorNum); body.gotoAndStop(colorNum); head.gotoAndStop(colorNum); } function assignColorNum() { return(parseInt(_name.substring(5, 6))); } function assignName() { num = parseInt(_name.substring(5, 6)); if (num == 1) { return("Yellow Nerd"); } if (num == 2) { return("Green Nerd"); } if (num == 3) { return("Blue Nerd"); } return("Red Nerd"); } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } if (shield._currentframe == 11) { shield.play(); } attackType = random(300); if ((attackType < 150) and ((mp / totalmp) < 0.3)) { _root.currAction = "Regenerate"; _root.showMessage(myName + " begins to regenerate MP.", "doMagic"); return(undefined); } if (attackType < 100) { _root.currAction = "shield"; _root.mpNeed = 1; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to raise his shield.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " raises his funky shield.", "doMagic"); return(undefined); } if (attackType < 150) { _root.currAction = "Picket Sign"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else { if (attackType < 200) { _root.currAction = "Format Hard Drive"; _root.magicDamage = parseInt((1 - (hp / totalhp)) * 500); _root.magicAccuracy = baseAccuracy; _root.includeDefense = false; _root.mpNeed = 15; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to format your hard drive.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " formats your hard drive!", "doMagic"); return(undefined); } if (attackType < 250) { _root.currAction = "Gross Retainer"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to use Gross Retainer.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else if (attackType < 300) { _root.currAction = "Talk About Video Games"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to Talk About Video Games.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "shield") { shield.play(); return(undefined); } if (_root.currAction == "Format Hard Drive") { _root.summon.gotoAndPlay(_root.currAction); return(undefined); } if (_root.currAction == "Regenerate") { this.gotoAndPlay(_root.currAction); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = assignName(); totalhp = 700; hp = totalhp; totalmp = 20; mp = totalmp; attack = 200; defense = 50; speed = 60; baseAccuracy = 90; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; colorNum = assignColorNum(); }Instance of Symbol 1343 MovieClip "enemy2" in Frame 10onClipEvent (load) { function updateImage() { legs.gotoAndStop(colorNum); arms.gotoAndStop(colorNum); body.gotoAndStop(colorNum); head.gotoAndStop(colorNum); } function assignColorNum() { return(parseInt(_name.substring(5, 6))); } function assignName() { num = parseInt(_name.substring(5, 6)); if (num == 1) { return("Yellow Nerd"); } if (num == 2) { return("Green Nerd"); } if (num == 3) { return("Blue Nerd"); } return("Red Nerd"); } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } if (shield._currentframe == 11) { shield.play(); } attackType = random(300); if ((attackType < 150) and ((mp / totalmp) < 0.3)) { _root.currAction = "Regenerate"; _root.showMessage(myName + " begins to regenerate MP.", "doMagic"); return(undefined); } if (attackType < 100) { _root.currAction = "shield"; _root.mpNeed = 1; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to raise his shield.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " raises his funky shield.", "doMagic"); return(undefined); } if (attackType < 150) { _root.currAction = "Picket Sign"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else { if (attackType < 200) { _root.currAction = "Format Hard Drive"; _root.magicDamage = parseInt((1 - (hp / totalhp)) * 500); _root.magicAccuracy = baseAccuracy; _root.includeDefense = false; _root.mpNeed = 15; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to format your hard drive.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " formats your hard drive!", "doMagic"); return(undefined); } if (attackType < 250) { _root.currAction = "Gross Retainer"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to use Gross Retainer.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else if (attackType < 300) { _root.currAction = "Talk About Video Games"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to Talk About Video Games.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "shield") { shield.play(); return(undefined); } if (_root.currAction == "Format Hard Drive") { _root.summon.gotoAndPlay(_root.currAction); return(undefined); } if (_root.currAction == "Regenerate") { this.gotoAndPlay(_root.currAction); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = assignName(); totalhp = 700; hp = totalhp; totalmp = 20; mp = totalmp; attack = 200; defense = 50; speed = 60; baseAccuracy = 90; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; colorNum = assignColorNum(); }Instance of Symbol 1343 MovieClip "enemy3" in Frame 10onClipEvent (load) { function updateImage() { legs.gotoAndStop(colorNum); arms.gotoAndStop(colorNum); body.gotoAndStop(colorNum); head.gotoAndStop(colorNum); } function assignColorNum() { return(parseInt(_name.substring(5, 6))); } function assignName() { num = parseInt(_name.substring(5, 6)); if (num == 1) { return("Yellow Nerd"); } if (num == 2) { return("Green Nerd"); } if (num == 3) { return("Blue Nerd"); } return("Red Nerd"); } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } if (shield._currentframe == 11) { shield.play(); } attackType = random(300); if ((attackType < 150) and ((mp / totalmp) < 0.3)) { _root.currAction = "Regenerate"; _root.showMessage(myName + " begins to regenerate MP.", "doMagic"); return(undefined); } if (attackType < 100) { _root.currAction = "shield"; _root.mpNeed = 1; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to raise his shield.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " raises his funky shield.", "doMagic"); return(undefined); } if (attackType < 150) { _root.currAction = "Picket Sign"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else { if (attackType < 200) { _root.currAction = "Format Hard Drive"; _root.magicDamage = parseInt((1 - (hp / totalhp)) * 500); _root.magicAccuracy = baseAccuracy; _root.includeDefense = false; _root.mpNeed = 15; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to format your hard drive.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " formats your hard drive!", "doMagic"); return(undefined); } if (attackType < 250) { _root.currAction = "Gross Retainer"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to use Gross Retainer.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else if (attackType < 300) { _root.currAction = "Talk About Video Games"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to Talk About Video Games.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "shield") { shield.play(); return(undefined); } if (_root.currAction == "Format Hard Drive") { _root.summon.gotoAndPlay(_root.currAction); return(undefined); } if (_root.currAction == "Regenerate") { this.gotoAndPlay(_root.currAction); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = assignName(); totalhp = 700; hp = totalhp; totalmp = 20; mp = totalmp; attack = 200; defense = 50; speed = 60; baseAccuracy = 90; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; colorNum = assignColorNum(); }Instance of Symbol 1343 MovieClip "enemy4" in Frame 10onClipEvent (load) { function updateImage() { legs.gotoAndStop(colorNum); arms.gotoAndStop(colorNum); body.gotoAndStop(colorNum); head.gotoAndStop(colorNum); } function assignColorNum() { return(parseInt(_name.substring(5, 6))); } function assignName() { num = parseInt(_name.substring(5, 6)); if (num == 1) { return("Yellow Nerd"); } if (num == 2) { return("Green Nerd"); } if (num == 3) { return("Blue Nerd"); } return("Red Nerd"); } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } if (shield._currentframe == 11) { shield.play(); } attackType = random(300); if ((attackType < 150) and ((mp / totalmp) < 0.3)) { _root.currAction = "Regenerate"; _root.showMessage(myName + " begins to regenerate MP.", "doMagic"); return(undefined); } if (attackType < 100) { _root.currAction = "shield"; _root.mpNeed = 1; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to raise his shield.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " raises his funky shield.", "doMagic"); return(undefined); } if (attackType < 150) { _root.currAction = "Picket Sign"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else { if (attackType < 200) { _root.currAction = "Format Hard Drive"; _root.magicDamage = parseInt((1 - (hp / totalhp)) * 500); _root.magicAccuracy = baseAccuracy; _root.includeDefense = false; _root.mpNeed = 15; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to format your hard drive.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " formats your hard drive!", "doMagic"); return(undefined); } if (attackType < 250) { _root.currAction = "Gross Retainer"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to use Gross Retainer.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else if (attackType < 300) { _root.currAction = "Talk About Video Games"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to Talk About Video Games.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "shield") { shield.play(); return(undefined); } if (_root.currAction == "Format Hard Drive") { _root.summon.gotoAndPlay(_root.currAction); return(undefined); } if (_root.currAction == "Regenerate") { this.gotoAndPlay(_root.currAction); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = assignName(); totalhp = 700; hp = totalhp; totalmp = 20; mp = totalmp; attack = 200; defense = 50; speed = 60; baseAccuracy = 90; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; colorNum = assignColorNum(); }Frame 11call("battle1end");Frame 12call("battle1"); background._alpha = 100; statusBar._alpha = 100; statusBar.gotoAndStop(1); i = 0; while (i < charArray.length) { charArray[i]._alpha = 100; i++; } blurOut.gotoAndPlay(1); winLose.gotoAndStop(1); charArray = new Array(); charArray[0] = char1; charArray[1] = char2; charArray[2] = char3; charArray[3] = enemy1; charArray[4] = enemy2; charArray[5] = enemy3; charArray[6] = enemy4; charArray[7] = enemy5; i = 0; while (i < charArray.length) { if ((0 >= charArray[i].hp) and (charArray[i]._name.charAt(0) == "c")) { removeChar(charArray[i]); } if (charArray[i].asleep == true) { charArray[i].putAsleep(); } if (charArray[i].poisoned == true) { charArray[i].putPoisoned(); } i++; } _root.char1.totalhp = _root.char1MaxHP; _root.char2.totalhp = _root.char2MaxHP; _root.char3.totalhp = _root.char3MaxHP; _root.char1.totalmp = _root.char1MaxMP; _root.char2.totalmp = _root.char2MaxMP; _root.char3.totalmp = _root.char3MaxMP; _root.char1.speed = _root.char1Speed; _root.char2.speed = _root.char2Speed; _root.char3.speed = _root.char3Speed; _root.char1.attack = _root.char1Attack; _root.char2.attack = _root.char2Attack; _root.char3.attack = _root.char3Attack; _root.char1.defense = _root.char1Defense; _root.char2.defense = _root.char2Defense; _root.char3.defense = _root.char3Defense; _root.statusBar.char1NameHP.updateHP(); _root.statusBar.char2NameHP.updateHP(); _root.statusBar.char3NameHP.updateHP();Instance of Symbol 1365 MovieClip "enemy1" in Frame 12onClipEvent (load) { function lowerShieldOpacity() { shieldOpacity = shieldOpacity - 20; shieldSphere._alpha = shieldOpacity; defense = 200 + (shieldOpacity * 20); if (shieldOpacity == 0) { weaponAccuracy = 70; gotoAndPlay (8); } } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } if (0 < shieldOpacity) { _root.currAction = "Machine Gun Fire"; _root.magicDamage = parseInt(attack / 5); _root.magicAccuracy = baseAccuracy; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else { _root.currAction = "Death Blow"; _root.magicDamage = attack; _root.magicAccuracy = parseInt((baseAccuracy + weaponAccuracy) / 2); do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "Machine Gun Fire") { turret1.play(); turret2.play(); _root.includeDefense = false; _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } else if (_root.currAction == "Death Blow") { spike.play(); } } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function heal(addHp) { _root.heal(addHp, this, null); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Obligatory Final Boss"; totalhp = 3000; hp = totalhp; totalmp = 0; mp = totalmp; attack = 500; defense = 2000; speed = 50; baseAccuracy = 95; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; shieldOpacity = 100; lowerShieldOpacity(); }Instance of Symbol 1371 MovieClip "enemy2" in Frame 12onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } _root.currAction = "Healing Stars"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 5; if (mp < _root.mpNeed) { if (hp < (_root.mpNeed * 20)) { _root.showMessage(myName + " does not have enough hp or mp to heal.", "nextTurn"); return(undefined); } hp = hp - (_root.mpNeed * 20); } else { mp = mp - _root.mpNeed; } minHPRatio = 1; i = 0; while (i < _root.charArray.length) { currChar = _root.charArray[i]; if (minHPRatio >= (currChar.hp / currChar.totalhp)) { if (currChar._name.charAt(0) == "e") { minHPRatio = currChar.hp / currChar.totalhp; _root.currTarget = currChar; } } i++; } _root.showMessage(((myName + " heals ") + _root.currTarget.myName) + ".", "doMagic"); } function doMagic() { _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function heal(addHp) { _root.heal(addHp, this, null); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Orb Of Healing"; totalhp = 700; hp = totalhp; totalmp = 50; mp = totalmp; attack = 300; defense = 200; speed = 80; baseAccuracy = 100; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; }Instance of Symbol 1378 MovieClip "enemy3" in Frame 12onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } if (random(100) < 50) { _root.currAction = "Poison Stinger"; } else { _root.currAction = "Sleep Vapor"; } _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 5; if (mp < _root.mpNeed) { if (hp < (_root.mpNeed * 20)) { _root.showMessage(myName + " does not have enough hp or mp to attack.", "nextTurn"); return(undefined); } hp = hp - (_root.mpNeed * 20); } else { mp = mp - _root.mpNeed; } do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function heal(addHp) { _root.heal(addHp, this, null); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Orb Of Ailments"; totalhp = 1200; hp = totalhp; totalmp = 50; mp = totalmp; attack = 0; defense = 50; speed = 100; baseAccuracy = 80; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; }Instance of Symbol 1389 MovieClip "enemy4" in Frame 12onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } attackType = random(250); if (attackType < 50) { _root.currAction = "Tentacle"; } else if (attackType < 100) { _root.currAction = "Antenna Jab"; } else if (attackType < 150) { _root.currAction = "Hyper CD Tray"; } else if (attackType < 200) { _root.currAction = "Hammer Fist"; } else { _root.currAction = "Picket Sign"; } _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 5; if (mp < _root.mpNeed) { if (hp < (_root.mpNeed * 20)) { _root.showMessage(myName + " does not have enough hp or mp to attack.", "nextTurn"); return(undefined); } hp = hp - (_root.mpNeed * 20); } else { mp = mp - _root.mpNeed; } do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with a summoned ") + _root.currAction) + ".", "doMagic"); } function doMagic() { _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function heal(addHp) { _root.heal(addHp, this, null); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Orb Of Surprises"; totalhp = 1500; hp = totalhp; totalmp = 50; mp = totalmp; attack = 200; defense = 100; speed = 30; baseAccuracy = 70; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; }Instance of Symbol 1415 MovieClip "enemy5" in Frame 12onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } fireCount--; charAlive = 0; i = 0; while (i < _root.charArray.length) { if (_root.charArray[i]._name.charAt(0) == "c") { if (0 < _root.charArray[i].hp) { charAlive++; } } i++; } _root.magicDamage = parseInt(attack / charAlive); _root.magicAccuracy = baseAccuracy; if (0 < fireCount) { cannon.gotoAndPlay(2); _root.showMessage(("Devastator Countdown becomes " + fireCount) + ".", "nextTurn"); } else { fireCount = initialFireCount; _root.currAction = "Devastation"; _root.showMessage(myName + " unleashes its Devastation!!!", "doMagic"); } } function doMagic() { cannon.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function heal(addHp) { _root.heal(addHp, this, null); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Devastator"; totalhp = 2000; hp = totalhp; totalmp = 0; mp = totalmp; attack = 2100; defense = 300; speed = 10; baseAccuracy = 90; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; initialFireCount = 4; fireCount = initialFireCount; }Frame 13call("battle1end");Frame 14stop();Frame 15stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); };Frame 16stop();Instance of Symbol 1428 MovieClip "background" in Frame 16onClipEvent (load) { function changeColors() { if (currCol == 1) { thisCol.setRGB(6750156); } else if (currCol == 2) { thisCol.setRGB(16737894); } else if (currCol == 3) { thisCol.setRGB(16777113); } else if (currCol == 4) { thisCol.setRGB(52479); } } currCol = _root.currCol; thisCol = new Color(this); changeColors(); }Frame 17stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); };Frame 19stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); };Instance of Symbol 1518 MovieClip in Frame 20onClipEvent (load) { dynamicText = "Game Dynamics: How It All Works\n\nBeing that each character can be renamed, I will refer to Keiko as \nCharacter1, Mizu as Character2, and Konnichiwa as Character3.\n\nWhen the game is first loaded, the following values are assigned to the \ncharacters:\n\nCharacter1\n\tMaxHP = 500\n\tMaxMP = 100\n\tSpeed = 50\n\tAttack = 80\n\tDefense = 40\n\tBaseAccuracy = 80\n\nCharacter2\n\tMaxHP = 400\n\tMaxMP = 200\n\tSpeed = 60\n\tAttack = 60\n\tDefense = 20\n\tBaseAccuracy = 70\n\nCharacter3\n\tMaxHP = 700\n\tMaxMP = 75\n\tSpeed = 30\n\tAttack = 100\n\tDefense = 60\n\tBaseAccuracy = 90\n\nThe characters' weapons each add or subtract from these values as indicated \non the Character Equip screen, with the exception of Accuracy. \nWeaponAccuracy is its own rating, separate from BaseAccuracy.\n\nCharacter1/Character2's Fight command incorporates both the BaseAccuracy and \nWeaponAccuracy rating by finding the average between the two and uses that \nnumber to randomly determine a hit or a miss. Attack power is equal to that \ncharacters Attack rating for that battle. Character3's Eat command always \nworks; there is no Accuracy involved.\n\nCharacter1's Black Magic, Character2's Summon and Character3's Sumo \nabilities all have accuracies based on that character's BaseAccuracy. As \nwell, their attack power is based on that character's Attack rating. Each \nability is offset as follows:\n\nCharacter1\n\tMeatball Meteo\n\t\tAccuracy = Character1's BaseAccuracy + 15\n\t\tAttack = Character1's Attack + 45\n\tCut In Half\n\t\tAccuracy = Character1's BaseAccuracy - 40\n\t\tAttack = Half of target enemy's remaining HP (defense not \nincluded)\n\tShield Smashy\n\t\tAccuracy = Character1's BaseAccuracy + 10\n\t\tAttack = Character1's Attack - 55 (defense not included)\n\tLimp Wrist\n\t\tAccuracy = Character1's BaseAccuracy + 10\n\t\tAttack = 0 (this ability does not incur damage)\n\tBubblegum Glue\n\t\tAccuracy = Character1's BaseAccuracy + 10\n\t\tAttack = 0 (this ability does not incur damage)\n\tLysol Spray\n\t\tAccuracy = Character1's BaseAccuracy + 10\n\t\tAttack = 0 (this ability does not incur damage)\n\tDial-Up Connection\n\t\tAccuracy = Character1's BaseAccuracy + 10\n\t\tAttack = 0 (this ability does not incur damage)\n\tArby's\n\t\tAccuracy = Character1's BaseAccuracy + 10\n\t\tAttack = Character1's Attack - 30\n\tPlasma Drain\n\t\tAccuracy = Character1's BaseAccuracy + 15\n\t\tAttack = Character1's Attack + 170\n\nCharacter1 Notes: Shield Smashy decreases enemy Defense by 10 points, but \nnot below 0 points; Limp Wrist decreases enemy Attack by 25 points, but not \nbelow 30 points; Bubblegum Glue decreases enemy Speed by 10 points, but not \nbelow 0 points; Lysol Spray decreases enemy BaseAccuracy by 10 points, but \nnot below 30 points; Plasma Drain heals Character1 by half of the damage \ndone to the enemy.\n\nCharacter2\n\tNew York Cabbie\n\t\tAccuracy = Character2's BaseAccuracy + 5\n\t\tAttack = 10 + (random number between 0 and 9 [inclusive]) \n(defense not included)\n\t\tAffects: One Enemy\n\tHillbilly Wagon\n\t\tAccuracy = Character2's BaseAccuracy + 20\n\t\tAttack = Character2's Attack + 65\n\t\tAffects: All Enemies\n\tCheers\n\t\tAccuracy = 100\n\t\tHealing Power = Character2's MaxHP/4\n\t\tAffects: All Characters\n\tTrogdor\n\t\tAccuracy = Character2's BaseAccuracy + 20\n\t\tAttack = Character2's Attack + 140\n\t\tAffects: All Enemies\n\tWitch Doctor\n\t\tAccuracy = 100\n\t\tHealing Power = 0 (does not restore HP; only removes \ncharacter ailments)\n\t\tAffects: All Characters\n\tTronitizor\n\t\tAccuracy = 100\n\t\tHealing Power = 0 (does not restore HP; only increases \ncharacter defense by 20 each)\n\t\tAffects: All Characters\n\tPink Panther\n\t\tAccuracy = 100\n\t\tHealing Power = 0 (does not restore HP; only increases \ncharacter speed by 20 each)\n\t\tAffects: All Characters\n\tOprah Winfrey\n\t\tAccuracy = Character2's BaseAccuracy + 20\n\t\tAttack = Character2's Attack + 240\n\t\tAffects: One Enemy\n\tDull Grey\n\t\tAccuracy = Character2's BaseAccuracy + 20\n\t\tAttack = 0 (does not incur damage; only induces Sleep \nailment)\n\t\tAffects: One Enemy\n\tElectric Jesus\n\t\tAccuracy = Character2's BaseAccuracy + 20\n\t\tAttack = Character2's Attack + 390\n\t\tAffects: All Enemies\n\tSlurpee\n\t\tAccuracy = 100\n\t\tHealing Power = Character2's MaxHP*(5/8)\n\t\tAffects: All Characters\n\tZeus\n\t\tAccuracy = Character2's BaseAccuracy + 10\n\t\tAttack = Character2's Attack + 740\n\t\tAffects: All Enemies\n\nCharacter2 Notes: Character2's 6th Summon ability will differ based on the \narmor she is wearing. Tron Suit = Tronitizor summon; Pink Panther = Pink \nPanther summon; Oprah Winfrey = Oprah Winfrey summon; No Armor = Dull Grey \nsummon.\n\nCharacter3\n\tUpside-The-Head Slap\n\t\tAccuracy = Character3's BaseAccuracy\n\t\tDamage = Character3's Attack / 2\n\tMeditate\n\t\tAccuracy = 100\n\t\tDamage = 0 (this ability does not incur damage)\n\tNostril Flare\n\t\tAccuracy = Character3's BaseAccuracy\n\t\tDamage = 0 (this ability does not incur damage)\n\tSit On 'Em\n\t\tAccuracy = Character3's BaseAccuracy\n\t\tDamage = Character3's Attack\n\tBeef Weight\n\t\tAccuracy = Character3's BaseAccuracy\n\t\tDamage = Character3's Attack * 1.5\n\tMister Roboto\n\t\tAccuracy = Character3's BaseAccuracy\n\t\tDamage = Character3's Attack * 2\n\tUnhealthy Diet\n\t\tAccuracy = Character3's BaseAccuracy\n\t\tDamage = Character3's Attack * 2\n\tLiposuction\n\t\tAccuracy = 100\n\t\tDamage = 0 (this ability does not incur damage)\n\tBelly Blaster\n\t\tAccuracy = 100\n\t\tDamage = Character3's Attack * 5\n\nCharacter3 Notes: Meditate increases Character3's Attack by 5, Defense by 5, \nSpeed by 5, HP by 10, and MP by 10. Sit On 'Em has a 1 in 3 chance of \npoisoning, if it hits. Unhealthy Diet has a 1 in 2 chance of poisoning the \nenemy, and the other 1 in 2 chance of poisoning Character3. Lipsuction will \nrestore HP = Defense dropped * 10, for a maximum of 40 Defense points lost. \nBelly Blaster has a 100% chance of poisoning.\n\nCharacter1's Midget Strike\n\tAccuracy = 100\n\tAttack = Character1's Attack * 3\nCharacter2's Death Shower\n\tAccuracy = 100\n\tAttack = Character2's Attack * 4\nCharacter3's Flamethrower\n\tAccuracy = 100\n\tAttack = Character3's Attack * 3\n\nAll Accuracy values are shown in percentages, where 100 will always land a \nhit, and 0 will never land a hit.\n\nIf a Character has their Ultimate Weapon equipped, they will restore \n(MaxMP/25) MP each turn.\n\nAny character who is attacked while their shield is raised, will incur half \nthe damage, unless the attack does not include defense.\n\nAt the beginning of the battle, the character/enemy list is sorted based on \nSpeed ratings. The highest speed goes first, the lowest speed goes last.\n\nAt the beginning of every poisoned character/enemy's turn, there is a 1 in 4 \nchance they will become purged of poison. If not, they will take (MaxHP/20) \ndamage.\n\nAt the beginning of every sleeping character/enemy's turn, there is a 1 in 2 \nchance they will wake up.\n\nWhen a character/enemy takes damage, the following algorithm is used:\n\t1. Start with the attack power of the offending character's \nattack/ability.\n\t2. If the attack does not include defense, then skip Step 3 and 4.\n\t3. A random number between half of the defending character's defense \nand the entire defense is subtracted from the damage to be done. \n\tActionscript: \"damage = damage-(char.defense-(random\n(char.defense/2)));\"\n\t4. If the defending character's shield is raised, then divide the \ndamage by 2.\n\t5. What remains of the attack's power is done as damage to the \nenemy.\n\nEnemy Abilities\n\nGelous\n\tTentacle\n\t\tAttack = Gelous's Attack\n\t\tAccuracy = Gelous's BaseAccuracy\n\t\tAffects: One Character\n\t\tChance of using: 1 in 2\n\tGello Dandruff\n\t\tAttack = 0 (no damage; causes poison ailment)\n\t\tAccuracy = Gelous's BaseAccuracy\n\t\tAffects: One Character\n\t\tChance of using: 1 in 8\n\tNight-Night Gas\n\t\tAttack = 0 (no damage; causes sleep ailment)\n\t\tAccuracy = Gelous's BaseAccuracy\n\t\tAffects: One Character\n\t\tChance of using: 1 in 8\n\tMichael Jackson Morph\n\t\tAttack = 0 (no damage during the morph phase)\n\t\tAccuracy = 100\n\t\tAffects: Self\n\t\tChance of using: 1 in 4\n\tBeing Scary\n\t\tAttack = Gelous's Attack\n\t\tAccuracy = Gelous's BaseAccuracy\n\t\tAffects: All player-controlled characters\n\t\tChance of using: 1 in 1 (once in Michael Jackson form)\n\nTelevisor\n\tAntenna Jab\n\t\tAttack = Televisor's Attack * (3/4)\n\t\tAccuracy = Televisor's BaseAccuracy\n\t\tAffects: One Character\n\t\tChance of using: 1 in 2\n\tCouch Potato\n\t\tAttack = (leaves defending character with 1 to 10 HP \nremaining)\n\t\tAccuracy = Televisor's BaseAccuracy\n\t\tAffects: One Character\n\t\tChance of using: 1 in 3\n\tSubliminal Advertising\n\t\tAttack = Televisor's Attack\n\t\tAccuracy = Televisor's BaseAccuracy\n\t\tAffects: All player-controlled characters\n\t\tChance of using: 1 in 6\n\nComputor\n\tVirus\n\t\tAttack = 0 (no damage; 1 in 2 chance of causing poison, \nother 1 in 2 chance of causing sleep status)\n\t\tAccuracy = Computor's BaseAccuracy\n\t\tMP Used = 10\n\t\tAffects: One Character\n\t\tChance of using: 1 in 3\n\tPop-up Ads\n\t\tAttack = Computor's Attack\n\t\tAccuracy = Computor's BaseAccuracy\n\t\tMP Used = 20\n\t\tAffects: All player-controlled characters\n\t\tChance of using: 1 in 3\n\tHyper CD Tray\n\t\tAttack = Computer's Attack * 2.5\n\t\tAccuracy = Computor's BaseAccuracy\n\t\tMP Used = 0\n\t\tAffects: One Character\n\t\tChance of using: 1 in 3\n\nRex Stone\n\tHammer Fist\n\t\tAttack = Rex Stone's Attack\n\t\tAccuracy = Rex Stone's BaseAccuracy\n\t\tAffects: One Character\n\t\tChance of using: 1 in 2\n\tEarthquake\n\t\tAttack = Rex Stone's Attack / 2\n\t\tAccuracy = Rex Stone's BaseAccuracy\n\t\tAffects: All player-controlled characters\n\t\tChance of using: 1 in 4\n\tErosion\n\t\tHealing Power = 500 (sacrifices 25 Defense and 100 Attack)\n\t\tAccuracy = 100\n\t\tAffects: Self\n\t\tChance of using: 1 in 4 (when hp < 30%)\n\tStrobe Burst\n\t\tDamage = 0 (no damage; reduces each character's BaseAccuracy \nby 15 points)\n\t\tAccuracy = Rex Stone's BaseAccuracy\n\t\tAffects: All player-controlled characters\n\t\tChance of using: 1 in 4 (when hp >= 30%)\n\nNerd\n\tRegenerate\n\t\tMP Restoration = Full\n\t\tAccuracy = 100\n\t\tMP Used = 0\n\t\tAffects: Self\n\t\tChance of using: 1 in 2 (when mp < 30%)\n\tShield\n\t\tAttack = 0 (does not incur damage)\n\t\tAccuracy = 100\n\t\tMP Used = 1\n\t\tAffects: Self\n\t\tChance of using: 1 in 3 (when mp >= 30%)\n\tPicket Sign\n\t\tAttack = Nerd's Attack\n\t\tAccuracy = Nerd's BaseAccuracy\n\t\tMP Used = 0\n\t\tAffects: One Character\n\t\tChance of using: 1 in 6 (when mp >= 30%)\n\tFormat Hard Drive\n\t\tAttack = 0 to 500 (higher as Nerd's HP lowers, and lower as \nNerd's HP remains high)\n\t\tAccuracy = Nerd's BaseAccuracy\n\t\tMP Used = 15\n\t\tAffects: All player-controlled characters\n\t\tChance of using: 1 in 6 (when mp >= 30%)\n\tGross Retainer\n\t\tAttack = 0 (no damage; causes poison ailment)\n\t\tAccuracy = Nerd's BaseAccuracy\n\t\tMP Used = 2\n\t\tAffects: One Character\n\t\tChance of using: 1 in 6 (when mp >= 30%)\n\tTalk About Video Games\n\t\tAttack = 0 (no damage; causes sleep ailment)\n\t\tAccuracy = Nerd's BaseAccuracy\n\t\tMP Used = 2\n\t\tAffects: One Character\n\t\tChance of using: 1 in 6 (when mp >= 30%)\n\nOrb Of Healing\n\tHealing Stars\n\t\tHealing Power = Orb Of Healing's Attack\n\t\tAccuracy = 100\n\t\tMP Used = 5\n\t\tAffects: One Enemy\n\t\tChance of using: 1 in 1\nOrb Of Ailments\n\tPoison Stinger\n\t\tAttack = 0 (no damage; causes poison ailment)\n\t\tAccuracy = Orb Of Ailments' BaseAccuracy\n\t\tMP Used = 5\n\t\tAffects: One Character\n\t\tChance of using: 1 in 2\n\tSleep Vapor\n\t\tAttack = 0 (no damage; causes sleep ailment)\n\t\tAccuracy = Orb Of Ailments' BaseAccuracy\n\t\tMP Used = 5\n\t\tAffects: One Character\n\t\tChance of using: 1 in 2\n\nOrb Of Surprises\n\tTentacle\n\t\tAttack = Orb Of Surprises' Attack\n\t\tAccuracy = Orb Of Surprises' BaseAccuracy\n\t\tMP Used = 5\n\t\tAffects: One Character\n\t\tChance of using: 1 in 5\n\tAntenna Jab\n\t\tAttack = Orb Of Surprises' Attack\n\t\tAccuracy = Orb Of Surprises' BaseAccuracy\n\t\tMP Used = 5\n\t\tAffects: One Character\n\t\tChance of using: 1 in 5\n\tHyper CD Tray\n\t\tAttack = Orb Of Surprises' Attack\n\t\tAccuracy = Orb Of Surprises' BaseAccuracy\n\t\tMP Used = 5\n\t\tAffects: One Character\n\t\tChance of using: 1 in 5\n\tHammer Fist\n\t\tAttack = Orb Of Surprises' Attack\n\t\tAccuracy = Orb Of Surprises' BaseAccuracy\n\t\tMP Used = 5\n\t\tAffects: One Character\n\t\tChance of using: 1 in 5\n\tPicket Sign\n\t\tAttack = Orb Of Surprises' Attack\n\t\tAccuracy = Orb Of Surprises' BaseAccuracy\n\t\tMP Used = 5\n\t\tAffects: One Character\n\t\tChance of using: 1 in 5\n\nDevastator\n\tDecrease Devastator Countdown\n\t\tAttack = 0 (no damage; only decreases Devastator Countdown)\n\t\tAccuracy = 100\n\t\tAffects: Self\n\t\tChance of using: 1 in 1 (when Devastator Count > 1)\n\tDevastation\n\t\tAttack = Devastator's Attack\n\t\tAccuracy = Devastator's Accuracy\n\t\tAffects: All player-controlled characters\n\t\tChance of using: 1 in 1 (when Devastator Count = 1)\n\nObligatory Final Boss\n\tMachine Gun Fire\n\t\tAttack = Obligatory Final Boss's Attack / 5 (does not include defense)\n\t\tAccuracy = Obligatory Final Boss's BaseAccuracy\n\t\tAffects: One Character\n\t\tChance of using: 1 in 1 (when Shield Sphere is visible)\n\tDeath Blow\n\t\tAttack = Obligatory Final Boss's Attack\n\t\tAccuracy = Obligatory Final Boss's (BaseAccuracy + \nWeaponAccuracy) / 2\n\t\tAffects: One Character\n\t\tChance of using: 1 in 1 (when Shield Sphere is gone)\n\n\nYes, that's right. None of these enemies use strategy. They just randomly \npick attacks, and attack a character that isn't dead yet.\n\nAnd there you have it. All of the Game Dynamics I could think to place in \nhere. If you have any additional questions, click the link at the bottom of \nthe window and send me an email."; }Frame 21stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); };Frame 23stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); };Frame 25stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); };Instance of Symbol 7 MovieClip "loadbar" in Symbol 13 MovieClip Frame 1onClipEvent (enterFrame) { _xscale = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); }Instance of Symbol 11 MovieClip in Symbol 13 MovieClip Frame 1onClipEvent (load) { startX = _x; } onClipEvent (enterFrame) { _x = (startX + _parent.loadbar._width); }Symbol 21 MovieClip Frame 2stop();Symbol 28 Buttonon (rollOver) { display.text = "Contact and Credits."; } on (rollOut, releaseOutside) { display.text = ""; } on (release) { stopAllSounds(); tellTarget (_level0) { gotoAndStop ("Contact"); }; }Symbol 31 Buttonon (rollOver) { display.text = "Game Dynamics."; } on (rollOut, releaseOutside) { display.text = ""; } on (release) { stopAllSounds(); tellTarget (_level0) { gotoAndStop ("Dynamics"); }; }Symbol 35 Buttonon (release) { onJeeves(); } on (rollOver) { onSteves(); } on (rollOut, releaseOutside) { _parent.display.text = ""; }Symbol 52 Buttonon (release) { _root.title.story.gotoAndPlay(2000); } on (rollOver) { _parent.display.text = "(dramatic thunderclap) The Final Battle!!!"; } on (rollOut, releaseOutside) { _parent.display.text = ""; }Instance of Symbol 56 MovieClip "col" in Symbol 57 MovieClip Frame 1onClipEvent (load) { function changeColors() { _root.changeColors(thisCol, 1); } thisCol = new Color(this); changeColors(); }Instance of Symbol 60 MovieClip "col" in Symbol 61 MovieClip Frame 1onClipEvent (load) { function changeColors() { _root.changeColors(thisCol, 2); } thisCol = new Color(this); changeColors(); }Symbol 64 MovieClip Frame 31stop();Instance of Symbol 67 MovieClip "col" in Symbol 68 MovieClip Frame 1onClipEvent (load) { function changeColors() { _root.changeColors(thisCol, 1); } thisCol = new Color(this); changeColors(); }Instance of Symbol 71 MovieClip "col" in Symbol 72 MovieClip Frame 1onClipEvent (load) { function changeColors() { _root.changeColors(thisCol, 2); } thisCol = new Color(this); changeColors(); }Symbol 76 MovieClip Frame 1stop();Symbol 78 Buttonon (release) { onJeeves(); } on (rollOver) { bullet.gotoAndStop(2); cursor._visible = true; showDesc(); } on (rollOut, releaseOutside) { bullet.gotoAndStop(1); cursor._visible = false; _parent._parent.display.text = ""; }Instance of Symbol 80 MovieClip "cursor" in Symbol 81 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 82 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 83 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 84 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 85 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 86 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 87 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 88 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 89 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 90 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 91 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 92 MovieClip Frame 1stop();Instance of Symbol 81 MovieClip in Symbol 92 MovieClip Frame 1onClipEvent (load) { function onJeeves() { _parent.nextFrame(); } function showDesc() { _parent._parent.display.text = "Begin a battle."; } text = "Play Game"; }Instance of Symbol 82 MovieClip in Symbol 92 MovieClip Frame 1onClipEvent (load) { function showDesc() { _parent._parent.display.text = "Find out how to play."; } function onJeeves() { stopAllSounds(); tellTarget (_level0) { gotoAndStop ("Instructions"); }; } text = "Instructions"; }Instance of Symbol 83 MovieClip in Symbol 92 MovieClip Frame 1onClipEvent (load) { function onJeeves() { _parent.gotoAndStop(3); } function showDesc() { _parent._parent.display.text = "Extra information relating to the game."; } text = "Extras"; }Instance of Symbol 84 MovieClip in Symbol 92 MovieClip Frame 2onClipEvent (load) { function onJeeves() { _root.battleNum = 1; _parent._parent.characters._visible = true; _root.title.display.text = ""; _root.title.title.gotoAndStop(1); _root.battleNum = 1; _parent.gotoAndStop(4); } function showDesc() { _parent._parent.display.text = "Begin Battle Versus Gelous. The SquWoo Emerald is nearby!"; } text = "Versus Gelous"; }Instance of Symbol 85 MovieClip in Symbol 92 MovieClip Frame 2onClipEvent (load) { function onJeeves() { _root.battleNum = 2; _parent._parent.characters._visible = true; _root.title.display.text = ""; _root.title.title.gotoAndStop(1); _root.battleNum = 2; _parent.gotoAndStop(4); } function showDesc() { _parent._parent.display.text = "Begin Battle Versus Televisor and Computor. The SquWoo Ruby is nearby!"; } text = "Versus Televisor"; }Instance of Symbol 86 MovieClip in Symbol 92 MovieClip Frame 2onClipEvent (load) { function onJeeves() { _root.battleNum = 3; _parent._parent.characters._visible = true; _root.title.display.text = ""; _root.title.title.gotoAndStop(1); _root.battleNum = 3; _parent.gotoAndStop(4); } function showDesc() { _parent._parent.display.text = "Begin Battle Versus Rex Stone. The SquWoo Sapphire is nearby!"; } text = "Versus Rex Stone"; }Instance of Symbol 87 MovieClip in Symbol 92 MovieClip Frame 2onClipEvent (load) { function onJeeves() { _parent.prevFrame(); } function showDesc() { _parent._parent.display.text = "Back to Main Menu."; } text = "Back"; }Instance of Symbol 88 MovieClip in Symbol 92 MovieClip Frame 3onClipEvent (load) { function onJeeves() { _root.title.story.gotoAndPlay(1); } function showDesc() { _parent._parent.display.text = "Learn the story thus far."; } text = "Story"; }Instance of Symbol 89 MovieClip in Symbol 92 MovieClip Frame 3onClipEvent (load) { function onJeeves() { stopAllSounds(); tellTarget (_level0) { gotoAndStop ("Credits"); }; } function showDesc() { _parent._parent.display.text = "Credit given to those involved in production."; } text = "Credits"; }Instance of Symbol 90 MovieClip in Symbol 92 MovieClip Frame 3onClipEvent (load) { function onJeeves() { _parent._parent.faq._visible = true; _root.title.display.text = ""; _root.title.title.gotoAndStop(1); _parent.gotoAndStop(4); } function showDesc() { _parent._parent.display.text = "Frequently Asked Questions section."; } text = "FAQ"; }Instance of Symbol 91 MovieClip in Symbol 92 MovieClip Frame 3onClipEvent (load) { function onJeeves() { _parent.gotoAndStop(1); } function showDesc() { _parent._parent.display.text = "Back to Main Menu."; } text = "Back"; }Symbol 96 Buttonon (rollOver) { preview._visible = true; if ((currCol - 1) == 0) { previewCol.setRGB(13260); } else if ((currCol - 1) == 1) { previewCol.setRGB(6750156); } else if ((currCol - 1) == 2) { previewCol.setRGB(16724787); } else if ((currCol - 1) == 3) { previewCol.setRGB(16777011); } _parent.display.text = "Change Menu Color."; } on (rollOut) { preview._visible = false; _parent.display.text = ""; } on (release) { currCol--; if (currCol == 0) { currCol = 4; } changeColors(); if ((currCol - 1) == 0) { previewCol.setRGB(13260); } else if ((currCol - 1) == 1) { previewCol.setRGB(6750156); } else if ((currCol - 1) == 2) { previewCol.setRGB(16724787); } else if ((currCol - 1) == 3) { previewCol.setRGB(16777011); } }Symbol 97 Buttonon (rollOver) { preview._visible = true; if ((currCol + 1) == 5) { previewCol.setRGB(6750156); } else if ((currCol + 1) == 2) { previewCol.setRGB(16724787); } else if ((currCol + 1) == 3) { previewCol.setRGB(16777011); } else if ((currCol + 1) == 4) { previewCol.setRGB(13260); } _parent.display.text = "Change Menu Color."; } on (rollOut) { preview._visible = false; _parent.display.text = ""; } on (release) { currCol++; if (currCol == 5) { currCol = 1; } changeColors(); if ((currCol + 1) == 5) { previewCol.setRGB(6750156); } else if ((currCol + 1) == 2) { previewCol.setRGB(16724787); } else if ((currCol + 1) == 3) { previewCol.setRGB(16777011); } else if ((currCol + 1) == 4) { previewCol.setRGB(13260); } }Instance of Symbol 94 MovieClip "preview" in Symbol 98 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 101 MovieClip "col" in Symbol 104 MovieClip Frame 1onClipEvent (load) { function changeColors() { _root.changeColors(thisCol, 2); } thisCol = new Color(this); changeColors(); }Instance of Symbol 94 MovieClip "preview" in Symbol 105 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 101 MovieClip "col" in Symbol 106 MovieClip Frame 1onClipEvent (load) { function changeColors() { _root.changeColors(thisCol, 2); } thisCol = new Color(this); changeColors(); }Instance of Symbol 109 MovieClip "col" in Symbol 110 MovieClip Frame 1onClipEvent (load) { function changeColors() { _root.changeColors(thisCol, 2); } thisCol = new Color(this); changeColors(); }Symbol 117 Buttonon (release) { _root.title.menu.gotoAndStop(1); _root.title.title.gotoAndStop(31); _visible = false; }Symbol 121 Buttonon (press) { lPressed = true; } on (release, releaseOutside) { lPressed = false; }Instance of Symbol 122 MovieClip in Symbol 124 MovieClip Frame 1onClipEvent (enterFrame) { if (lPressed) { _parent.faqText.scroll = _parent.faqText.scroll - 1; } }Instance of Symbol 123 MovieClip in Symbol 124 MovieClip Frame 1onClipEvent (enterFrame) { if (lPressed) { _parent.faqText.scroll = _parent.faqText.scroll + 1; } }Instance of Symbol 126 MovieClip "col" in Symbol 127 MovieClip Frame 1onClipEvent (load) { function changeColors() { _root.changeColors(thisCol, 2); } thisCol = new Color(this); changeColors(); }Symbol 133 Buttonon (release) { _root.title.menu.gotoAndStop(1); _root.title.title.gotoAndStop(31); _root.char1armorType = 1; _root.char1weaponType = 1; char.changeSuit(); _visible = false; } on (rollOver) { _root.title.display.text = "Return to the main menu."; } on (rollOut) { _root.title.display.text = ""; }Symbol 137 Buttonon (release) { nextFrame(); } on (rollOver) { _root.title.display.text = "Equip the next character."; } on (rollOut) { _root.title.display.text = ""; }Symbol 140 Buttonon (release) { _root.char1armorType = 1; _root.char1weaponType = 1; char.changeSuit(); } on (rollOver) { _root.title.display.text = "Reset armor and weapon to default."; } on (rollOut) { _root.title.display.text = ""; }Symbol 147 MovieClip Frame 1stop();Symbol 152 MovieClip Frame 1stop();Symbol 168 MovieClip Frame 1stop();Symbol 173 MovieClip Frame 1stop();Symbol 173 MovieClip Frame 2stop();Symbol 173 MovieClip Frame 3stop();Symbol 173 MovieClip Frame 4stop();Symbol 181 MovieClip Frame 1_parent.head.hair._visible = true; stop();Symbol 181 MovieClip Frame 2_parent.head.hair._visible = false; stop();Symbol 181 MovieClip Frame 3_parent.head.hair._visible = false; stop();Symbol 181 MovieClip Frame 4_parent.head.hair._visible = false; stop();Symbol 184 MovieClip Frame 1stop();Symbol 184 MovieClip Frame 11_root.nextTurn(); stop();Symbol 184 MovieClip Frame 21gotoAndStop (1);Symbol 186 Buttonon (rollOver) { _root.statsBox.showBox(this); } on (rollOut, releaseOutside) { _root.statsBox.hideBox(); }Symbol 211 MovieClip Frame 1stop();Symbol 211 MovieClip Frame 25gotoAndPlay (3);Symbol 218 MovieClip Frame 1if ((_parent.poisoned != true) and (_parent.asleep != true)) { stop(); }Symbol 218 MovieClip Frame 60if (_parent.poisoned == false) { if (_parent.asleep == true) { gotoAndPlay (2); } else { gotoAndStop (1); } }Symbol 218 MovieClip Frame 120if (_parent.asleep == true) { gotoAndPlay (2); } else if (_parent.poisoned == true) { gotoAndPlay (61); } else { gotoAndStop (1); }Symbol 272 MovieClip Frame 1refreshImage();Symbol 314 MovieClip Frame 1stop();Symbol 314 MovieClip Frame 23if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.takeDamage(_root.magicDamage); } gotoAndStop (1);Symbol 314 MovieClip Frame 65if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned.", "nextTurn"); } gotoAndStop (1);Symbol 314 MovieClip Frame 170_root.allowNextTurn = false; _root.currTarget.takeDamage(_root.magicDamage); _parent.heal(parseInt((_root.magicDamage - parseInt(_root.currTarget.defense / 2)) / 2)); _root.showMessage(((_root.char1Name + " has drained HP from ") + _root.currTarget.myName) + ".", "nextTurn"); gotoAndStop (1);Symbol 314 MovieClip Frame 240if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if (_root.currTarget.asleep == true) { _root.showMessage(_parent.myName + " is already asleep.", "nextTurn"); } else { _root.currTarget.putAsleep(); _root.showMessage(_parent.myName + " fell asleep. Night-night!", "nextTurn"); } gotoAndStop (1);Symbol 314 MovieClip Frame 256call(23);Symbol 314 MovieClip Frame 300if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if (random(100) < 50) { if (_root.currTarget.asleep == true) { _root.showMessage(_parent.myName + " is already asleep.", "nextTurn"); } else { _root.currTarget.putAsleep(); _root.showMessage(_parent.myName + " fell asleep.", "nextTurn"); } } else if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned.", "nextTurn"); } gotoAndStop (1);Symbol 314 MovieClip Frame 341if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.includeDefense = false; _root.magicDamage = _parent.hp - random(10); _root.currTarget.takeDamage(_root.magicDamage); } gotoAndStop (1);Symbol 314 MovieClip Frame 436call(23);Instance of Symbol 272 MovieClip "rightArm" in Symbol 314 MovieClip Frame 445onClipEvent (load) { function refreshImage() { hpratio = _root.enemy1.hp / _root.enemy1.totalhp; if (0.75 < hpratio) { gotoAndStop (1); } else if (0.5 < hpratio) { gotoAndStop (2); } else if (0.25 < hpratio) { gotoAndStop (3); } else { gotoAndStop (4); } } refreshImage(); }Symbol 314 MovieClip Frame 481call(23);Symbol 314 MovieClip Frame 496gotoAndStop (1);Instance of Symbol 284 MovieClip in Symbol 314 MovieClip Frame 500onClipEvent (load) { colorNum = _root.charArray[_root.currTurn].colorNum; gotoAndStop(colorNum); }Symbol 314 MovieClip Frame 515call(23);Symbol 314 MovieClip Frame 555if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned by the super-gross retainer.", "nextTurn"); } gotoAndStop (1);Symbol 314 MovieClip Frame 635if (_root.currTarget.asleep == true) { _root.showMessage(_parent.myName + " is already asleep.", "nextTurn"); } else { _root.currTarget.putAsleep(); _root.showMessage(_parent.myName + " fell asleep. I never knew how boring video games really were!", "nextTurn"); } gotoAndStop (1);Symbol 314 MovieClip Frame 657if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.takeDamage(_root.magicDamage); } _root.includeDefense = true; gotoAndStop (1);Symbol 314 MovieClip Frame 688call(65);Symbol 314 MovieClip Frame 706call(240);Symbol 314 MovieClip Frame 755call(23);Symbol 319 MovieClip Frame 1stop();Symbol 319 MovieClip Frame 27if (0 < _parent.hp) { _root.nextTurn(); } gotoAndStop (1);Symbol 319 MovieClip Frame 53_root.nextTurn(); gotoAndStop (1);Symbol 319 MovieClip Frame 79_root.nextTurn(); gotoAndStop (1);Symbol 323 MovieClip Frame 1stop();Symbol 324 MovieClip Frame 1changeSuit(); stop();Instance of Symbol 80 MovieClip "cursor" in Symbol 324 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 319 MovieClip "damageTaken" in Symbol 324 MovieClip Frame 1onClipEvent (load) { damage = 0; }Symbol 324 MovieClip Frame 10if (_root.currTarget.damageTaken._currentframe == 1) { _root.currTarget.takeDamage(attack); } gotoAndStop (1);Symbol 324 MovieClip Frame 31_root.showMessage(((_root.char1Name + " casts ") + _root.magicType) + ".", "doMagic"); stop();Instance of Symbol 323 MovieClip "weapon" in Symbol 324 MovieClip Frame 35onClipEvent (load) { gotoAndStop(_root.char1WeaponType); }Symbol 324 MovieClip Frame 45_root.charArray[_root.currTurn].mp = _root.charArray[_root.currTurn].mp - _root.mpNeed; _root.currTarget.showDamage.gotoAndPlay(_root.magicType); gotoAndStop (1);Symbol 324 MovieClip Frame 50head.hair._visible = true;Symbol 324 MovieClip Frame 60_root.showMessage(_root.char1Name + " has been defeated.", "checkWinLose"); _root.removeChar(this); stop();Symbol 335 Buttonon (release) { _root.char1WeaponType = 4; _parent.char.changeSuit(); } on (rollOver) { _parent.desc = "Midget Sabre<br>Attack: +40<br>Defense: +20<br>Speed: +20<br>Accuracy: 50<br><br>Don't let the name fool you, it's more of a large dagger than a sabre."; } on (rollOut) { _parent.desc = _parent.defaultDesc; }Symbol 337 Buttonon (release) { _root.char1WeaponType = 1; char.changeSuit(); } on (rollOver) { desc = "Fan<br>Attack: +5<br>Defense: 0<br>Speed: +20<br>Accuracy: 100<br><br>A simple oriental-style fan."; } on (rollOut) { desc = defaultDesc; }Symbol 338 Buttonon (release) { _root.char1WeaponType = 2; char.changeSuit(); } on (rollOver) { desc = "Heinziken Bottle<br>Attack: +10<br>Defense: +5<br>Speed: 0<br>Accuracy: 90<br><br>Heinziken Bottle. German alcohol and ketchup together at last!"; } on (rollOut) { desc = defaultDesc; }Symbol 339 Buttonon (release) { _root.char1WeaponType = 3; char.changeSuit(); } on (rollOver) { desc = "Cherry Blossum Doom Blade<br>Attack: +20<br>Defense: -10<br>Speed: +10<br>Accuracy: 80<br><br>Poke, poke, poke, stab! Oh, sorry, that wasn't a vital organ, was it?"; } on (rollOut) { desc = defaultDesc; }Symbol 340 Buttonon (release) { _root.char1ArmorType = 2; char.changeSuit(); } on (rollOver) { desc = "Fruity Ninja Suit<br>Attack: -5<br>Defense: 0<br>Speed: +30<br><br>Allows for extreme agility, but you look like a freaking idiot wearing it."; } on (rollOut) { desc = defaultDesc; }Symbol 341 Buttonon (release) { _root.char1ArmorType = 3; char.changeSuit(); } on (rollOver) { desc = "Shiny, Shiny, Oh So Pretty Armor<br>Attack: +5<br>Defense: +20<br>Speed: -10<br><br>See name for description."; } on (rollOut) { desc = defaultDesc; }Symbol 342 Buttonon (release) { _root.char1ArmorType = 4; char.changeSuit(); } on (rollOver) { desc = "Kermit Dee Frog Suit<br>Attack: +5<br>Defense: +5<br>Speed: 0<br><br>Well balanced, but once again, you look like a freaking idiot."; } on (rollOut) { desc = defaultDesc; }Symbol 343 Buttonon (release) { prevFrame(); } on (rollOver) { _root.title.display.text = "Equip the previous character."; } on (rollOut) { _root.title.display.text = ""; }Symbol 344 Buttonon (release) { _root.char2armorType = 1; _root.char2weaponType = 1; char.changeSuit(); } on (rollOver) { _root.title.display.text = "Reset armor and weapon to default."; } on (rollOut) { _root.title.display.text = ""; }Symbol 349 MovieClip Frame 1stop();Symbol 354 MovieClip Frame 1stop();Symbol 363 MovieClip Frame 1stop();Symbol 363 MovieClip Frame 14if ((_parent._parent.baseAccuracy + _parent._parent.weaponAccuracy) < random(200)) { missed = true; _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.showDamage.gotoAndPlay("derringer"); }Symbol 363 MovieClip Frame 15_parent._parent.play();Symbol 378 MovieClip Frame 1stop();Symbol 378 MovieClip Frame 15if ((_parent._parent.baseAccuracy + _parent._parent.weaponAccuracy) < random(200)) { missed = true; _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.showDamage.gotoAndPlay("crossbow"); } _parent._parent.play();Symbol 392 MovieClip Frame 1stop();Symbol 392 MovieClip Frame 11if ((_parent._parent.baseAccuracy + _parent._parent.weaponAccuracy) < random(200)) { missed = true; _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.showDamage.gotoAndPlay("machinegun"); }Symbol 392 MovieClip Frame 27_parent._parent.play();Symbol 403 MovieClip Frame 1stop();Symbol 403 MovieClip Frame 2if (_root.currAction == "ultimate") { gotoAndPlay (20); }Symbol 403 MovieClip Frame 15if ((_parent._parent.baseAccuracy + _parent._parent.weaponAccuracy) < random(200)) { missed = true; _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.showDamage.gotoAndPlay("ultimacannon"); } _parent._parent.play(); gotoAndStop (1);Symbol 403 MovieClip Frame 103_root.currTarget.showDamage.gotoAndPlay("Death Shower"); _parent._parent.play(); gotoAndStop (1);Symbol 404 MovieClip Frame 1stop();Symbol 409 MovieClip Frame 1stop();Symbol 417 MovieClip Frame 1_parent.head._visible = true; stop();Symbol 417 MovieClip Frame 2call(1);Symbol 417 MovieClip Frame 3call(1);Symbol 417 MovieClip Frame 4_parent.head._visible = false;Symbol 419 MovieClip Frame 1stop();Symbol 419 MovieClip Frame 11_root.nextTurn(); stop();Symbol 419 MovieClip Frame 21gotoAndStop (1);Symbol 420 MovieClip Frame 1stop();Symbol 421 MovieClip Frame 1stop();Symbol 422 MovieClip Frame 1stop();Symbol 423 MovieClip Frame 1stop();Symbol 424 MovieClip Frame 1stop();Symbol 427 MovieClip Frame 1changeSuit(); stop();Instance of Symbol 80 MovieClip "cursor" in Symbol 427 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 319 MovieClip "damageTaken" in Symbol 427 MovieClip Frame 1onClipEvent (load) { damage = 0; }Symbol 427 MovieClip Frame 8weapon.gun.play(); stop();Symbol 427 MovieClip Frame 9if ((weapon.gun.missed != true) and (_root.currAction != "ultimate")) { _root.currTarget.takeDamage(attack); } weapon.gun.missed = false;Symbol 427 MovieClip Frame 18gotoAndStop (1);Instance of Symbol 422 MovieClip "weapon" in Symbol 427 MovieClip Frame 18onClipEvent (load) { gotoAndStop(_root.char2WeaponType); }Instance of Symbol 423 MovieClip "arm" in Symbol 427 MovieClip Frame 18onClipEvent (load) { gotoAndStop(_root.char2armorType); }Instance of Symbol 424 MovieClip "arm" in Symbol 427 MovieClip Frame 27onClipEvent (load) { gotoAndStop(_root.char2ArmorType); }Symbol 427 MovieClip Frame 37_root.showMessage(((_root.char2Name + " summons ") + _root.magicType) + ".", "doMagic"); stop();Instance of Symbol 422 MovieClip "weapon" in Symbol 427 MovieClip Frame 41onClipEvent (load) { gotoAndStop(_root.char2WeaponType); }Symbol 427 MovieClip Frame 51if (0 < _alpha) { _root.char1._alpha = _root.char1._alpha - 5; _root.char2._alpha = _root.char2._alpha - 5; _root.char3._alpha = _root.char3._alpha - 5; gotoAndPlay (50); }Symbol 427 MovieClip Frame 52_root.charArray[_root.currTurn].mp = _root.charArray[_root.currTurn].mp - _root.mpNeed; _root.summon.gotoAndPlay(_root.magicType); stop();Symbol 427 MovieClip Frame 54if (_alpha < 100) { _root.char1._alpha = _root.char1._alpha + 5; _root.char2._alpha = _root.char2._alpha + 5; _root.char3._alpha = _root.char3._alpha + 5; gotoAndPlay (53); }Symbol 427 MovieClip Frame 55if (_root.magicType == "Witch Doctor") { _root.char1.poisoned = false; _root.char1.asleep = false; _root.char2.poisoned = false; _root.char2.asleep = false; _root.char3.poisoned = false; _root.char3.asleep = false; _root.showMessage("Ailments be gone!", "nextTurn"); } else if ((_root.magicType == "Cheers") or (_root.magicType == "Slurpee")) { _root.allowNextTurn = false; _root.char1.heal(_root.magicDamage); _root.char2.heal(_root.magicDamage); _root.char3.heal(_root.magicDamage); } else if (_root.magicType == "Tronitizor") { _root.showMessage("All allies have been Tronitized! Defense up!", "nextTurn"); gotoAndStop (1); } else if (_root.magicType == "Pink Panther") { _root.showMessage("Damn! That's a fast panther! Speed up!", "nextTurn"); gotoAndStop (1); } else if ((_root.magicType == "Oprah Winfrey") or (_root.magicType == "Dull Grey")) { gotoAndStop (1); } else { _root.allowNextTurn = true; _root.nextTurn(); gotoAndStop (1); }Symbol 427 MovieClip Frame 57if (damageTaken._currentframe != 1) { gotoAndPlay (56); } else { _root.allowNextTurn = true; gotoAndStop (1); }Symbol 427 MovieClip Frame 90_root.showMessage(_root.char2Name + " has been defeated.", "checkWinLose"); _root.removeChar(this); stop();Symbol 431 Buttonon (release) { _root.char2WeaponType = 4; _parent.char.changeSuit(); } on (rollOver) { _parent.desc = "Ultima Cannon<br>Attack: +40<br>Defense: +20<br>Speed: +20<br>Accuracy: 50<br><br>No, it is NOT a bullhorn. Shut up. I never said I was an artist."; } on (rollOut) { _parent.desc = _parent.defaultDesc; }Symbol 433 Buttonon (release) { _root.char2WeaponType = 1; char.changeSuit(); } on (rollOver) { desc = "Derringer of Wimpyness<br>Attack: -5<br>Defense: 0<br>Speed: +10<br>Accuracy: 90<br><br>As the name implies, it's a wimpy gun. What's left to say?"; } on (rollOut) { desc = defaultDesc; }Symbol 434 Buttonon (release) { _root.char2WeaponType = 2; char.changeSuit(); } on (rollOver) { desc = "Taibow<br>Attack: +10<br>Defense: 0<br>Speed: +5<br>Accuracy: 85<br><br>A traditional crossbow once owned by Billy Blanks himself. Until it was stolen."; } on (rollOut) { desc = defaultDesc; }Symbol 435 Buttonon (release) { _root.char2WeaponType = 3; char.changeSuit(); } on (rollOver) { desc = "FiragaAtWill<br>Attack: +25<br>Defense: +5<br>Speed: -15<br>Accuracy: 70<br><br>MORE POWER! MUAHAHAHAHA!"; } on (rollOut) { desc = defaultDesc; }Symbol 436 Buttonon (release) { _root.char2ArmorType = 2; char.changeSuit(); } on (rollOver) { desc = "Tron Suit<br>Attack: +10<br>Defense: +10<br>Speed: -5<br><br>Tronitize observers with this Tron-tastic Tron suit inspired by the hit Sci-Fi movie, Lost In Space."; } on (rollOut) { desc = defaultDesc; }Symbol 437 Buttonon (release) { _root.char2ArmorType = 3; char.changeSuit(); } on (rollOver) { desc = "Pink Panther Suit<br>Attack: 0<br>Defense: -5<br>Speed: +25<br><br>Fast as the original, but more effective in battle. Because we all know a cartoon character can't use guns."; } on (rollOut) { desc = defaultDesc; }Symbol 438 Buttonon (release) { _root.char2ArmorType = 4; char.changeSuit(); } on (rollOver) { desc = "Oprah Winfrey Suit<br>Attack: +5<br>Defense: +15<br>Speed: -10<br><br>Just like the real Oprah slips on her anti-fat suit before a show, you can prepare for battle in the same way!"; } on (rollOut) { desc = defaultDesc; }Symbol 439 Buttonon (release) { _root.char3foodType = 1; char.changeSuit(); } on (rollOver) { _root.title.display.text = "Reset food to default."; } on (rollOut) { _root.title.display.text = ""; }Symbol 442 Buttonon (release) { _root.titleMusic.setVolume(0); _parent.blurIn.play(); } on (rollOver) { _root.title.display.text = "Begin battle!"; } on (rollOut) { _root.title.display.text = ""; }Symbol 453 MovieClip Frame 1stop();Symbol 453 MovieClip Frame 8_parent.play(); gotoAndStop (1);Symbol 468 MovieClip Frame 1stop();Symbol 468 MovieClip Frame 11_root.nextTurn(); stop();Symbol 468 MovieClip Frame 21gotoAndStop (1);Symbol 470 Buttonon (rollOver) { _root.statsBox.showBox(this); } on (rollOut, releaseOutside) { _root.statsBox.hideBox(); }Symbol 471 MovieClip Frame 1if ((_parent.poisoned != true) and (_parent.asleep != true)) { stop(); }Symbol 471 MovieClip Frame 60if (_parent.poisoned == false) { if (_parent.asleep == true) { gotoAndPlay (2); } else { gotoAndStop (1); } }Symbol 471 MovieClip Frame 120if (_parent.asleep == true) { gotoAndPlay (2); } else if (_parent.poisoned == true) { gotoAndPlay (61); } else { gotoAndStop (1); }Instance of Symbol 530 MovieClip in Symbol 533 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y - 10); if (_y < -105) { _y = 110; } }Instance of Symbol 531 MovieClip in Symbol 533 MovieClip Frame 1onClipEvent (load) { gotoAndPlay (10); } onClipEvent (enterFrame) { _y = (_y - 10); if (_y < -105) { _y = 110; } }Instance of Symbol 530 MovieClip in Symbol 533 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y - 10); if (_y < -105) { _y = 110; } }Instance of Symbol 531 MovieClip in Symbol 533 MovieClip Frame 1onClipEvent (load) { gotoAndPlay (10); } onClipEvent (enterFrame) { _y = (_y - 10); if (_y < -105) { _y = 110; } }Instance of Symbol 530 MovieClip in Symbol 533 MovieClip Frame 1onClipEvent (enterFrame) { _y = (_y - 10); if (_y < -105) { _y = 110; } }Instance of Symbol 531 MovieClip in Symbol 533 MovieClip Frame 1onClipEvent (load) { gotoAndPlay (10); } onClipEvent (enterFrame) { _y = (_y - 10); if (_y < -105) { _y = 110; } }Symbol 534 MovieClip Frame 151_parent.play();Symbol 547 MovieClip Frame 1if (poisoned == true) { putPoisoned(); } if (asleep == true) { putAsleep(); } changeSuit(); stop();Instance of Symbol 80 MovieClip "cursor" in Symbol 547 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 319 MovieClip "damageTaken" in Symbol 547 MovieClip Frame 1onClipEvent (load) { damage = 0; }Symbol 547 MovieClip Frame 10head.gotoAndPlay(2); stop();Symbol 547 MovieClip Frame 30if ((eating == true) or (eating == "done")) { gotoAndPlay (2); } else if (eating == false) { gotoAndStop (1); }Symbol 547 MovieClip Frame 70_root.showMessage(_root.char3Name + " died of a heart attack.", "checkWinLose"); _root.removeChar(this); stop();Symbol 547 MovieClip Frame 100_root.currTarget.showDamage.gotoAndPlay(_root.magicType); _root.charArray[_root.currTurn].mp = _root.charArray[_root.currTurn].mp - _root.mpNeed;Symbol 547 MovieClip Frame 112gotoAndStop (1);Symbol 547 MovieClip Frame 121call(100); gotoAndStop (1);Symbol 547 MovieClip Frame 131head.gotoAndStop(9); _root.halfMusic();Symbol 547 MovieClip Frame 190head.gotoAndStop(1);Symbol 547 MovieClip Frame 191attack = attack + 5; defense = defense + 5; speed = speed + 5; hp = hp + 10; mp = mp + 10; if (totalhp < hp) { hp = totalhp; } _root.statusBar.char3NameHP.updateHP(); if (totalmp < mp) { mp = totalmp; } _root.showMessage(_root.char3Name + " has meditized! Stats up!", "nextTurn"); _root.fullMusic(); gotoAndStop (1);Symbol 547 MovieClip Frame 220call(100); gotoAndStop (1);Symbol 547 MovieClip Frame 245call(100); gotoAndStop (1);Symbol 547 MovieClip Frame 285call(100); gotoAndStop (1);Symbol 547 MovieClip Frame 315call(100); gotoAndStop (1);Symbol 547 MovieClip Frame 361lipoDef = 40; if (defense < 40) { lipoDef = defense; } lipoHP = parseInt(lipoDef * 10); _root.showMessage(((((_root.char3Name + " sacrificed ") + lipoDef) + " defense for ") + lipoHP) + " HP.", "nextTurn"); defense = defense - lipoDef; hp = hp + lipoHP; if (totalhp < hp) { hp = totalhp; } _root.statusBar.char3NameHP.updateHP(); mp = mp - _root.mpNeed; gotoAndStop (1);Symbol 547 MovieClip Frame 409stop();Symbol 547 MovieClip Frame 421call(100); gotoAndStop (1);Symbol 547 MovieClip Frame 520_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "e") and (0 < _root.charArray[i].hp)) { _root.charArray[i].showDamage.gotoAndPlay(_root.magicType); _root.charArray[i].takeDamage(_root.magicDamage); } i++; }Symbol 547 MovieClip Frame 545_root.allowNextTurn = true; _root.nextTurn(); gotoAndStop (1);Symbol 550 Buttonon (release) { _root.char3FoodType = 6; _parent.char.changeSuit(); } on (rollOver) { _parent.desc = "Mama's Chili<br><br>Holding: Increases Maximum MP by 20%.<br>Eating: Allows re-use of Flamethrower."; } on (rollOut) { _parent.desc = _parent.defaultDesc; }Symbol 552 Buttonon (release) { _root.char3FoodType = 1; char.changeSuit(); } on (rollOver) { desc = "Hamburger<br><br>Increases attack rating."; } on (rollOut) { desc = defaultDesc; }Symbol 553 Buttonon (release) { _root.char3FoodType = 2; char.changeSuit(); } on (rollOver) { desc = "Steak<br><br>Increases defense rating."; } on (rollOut) { desc = defaultDesc; }Symbol 554 Buttonon (release) { _root.char3FoodType = 3; char.changeSuit(); } on (rollOver) { desc = "Fruit To Go Bar<br><br>Increases speed rating."; } on (rollOut) { desc = defaultDesc; }Symbol 555 Buttonon (release) { _root.char3FoodType = 4; char.changeSuit(); } on (rollOver) { desc = "Bacon<br><br>Restores HP."; } on (rollOut) { desc = defaultDesc; }Symbol 556 Buttonon (release) { _root.char3FoodType = 5; char.changeSuit(); } on (rollOver) { desc = "Garlic Sausage<br><br>Restores MP."; } on (rollOut) { desc = defaultDesc; }Symbol 557 MovieClip Frame 1stop();Instance of Symbol 324 MovieClip "char" in Symbol 557 MovieClip Frame 1onClipEvent (load) { function changeSuit() { helmet.gotoAndStop(_root.char1armorType); body.gotoAndStop(_root.char1armorType); arm.gotoAndStop(_root.char1armorType); legs.gotoAndStop(_root.char1armorType); weapon.gotoAndStop(_root.char1weaponType); } changeSuit(); }Instance of Symbol 336 MovieClip in Symbol 557 MovieClip Frame 1onClipEvent (load) { if (_root.battle1Done == false) { _visible = false; } }Instance of Symbol 427 MovieClip "char" in Symbol 557 MovieClip Frame 2onClipEvent (load) { function changeSuit() { helmet.gotoAndStop(_root.char2armorType); body.gotoAndStop(_root.char2armorType); arm.gotoAndStop(_root.char2armorType); legs.gotoAndStop(_root.char2armorType); weapon.gotoAndStop(_root.char2weaponType); } changeSuit(); }Instance of Symbol 432 MovieClip in Symbol 557 MovieClip Frame 2onClipEvent (load) { if (_root.battle2Done == false) { _visible = false; } }Instance of Symbol 547 MovieClip "char" in Symbol 557 MovieClip Frame 3onClipEvent (load) { function changeSuit() { food.gotoAndStop(_root.char3foodType); } changeSuit(); }Instance of Symbol 551 MovieClip in Symbol 557 MovieClip Frame 3onClipEvent (load) { if (_root.battle3Done == false) { _visible = false; } }Symbol 560 Buttonon (release) { _root.titleMusic.setVolume(100); gotoAndStop (1); }Symbol 561 Buttonon (release) { gotoAndStop (2800); }Symbol 563 MovieClip Frame 1if ((((_root.battleNum < 4) and (_root.battle1done == true)) and (_root.battle2done == true)) and (_root.battle3done == true)) { gotoAndPlay (2000); } else { stop(); }Symbol 563 MovieClip Frame 10_root.titleMusic.setVolume(25);Symbol 563 MovieClip Frame 1960_root.titleMusic.setVolume(100); gotoAndStop (1);Symbol 563 MovieClip Frame 2010_root.titleMusic.setVolume(25);Symbol 563 MovieClip Frame 2800_root.battleNum = 4; _root.titleMusic.setVolume(0); _root.char1WeaponType = 4; _root.char2WeaponType = 4; _root.char3FoodType = 6; _root.char1ArmorType = 1; _root.char2ArmorType = 1; _parent.blurIn.play(); stop();Symbol 566 Buttonon (release) { if (_root.battleNum >= 4) { return(undefined); } _root.titleMusic.setVolume(100); gotoAndStop (1); }Symbol 567 MovieClip Frame 1stop();Symbol 567 MovieClip Frame 45stopAllSounds(); tellTarget ("_level0") { gotoAndStop("battle" + _root.battleNum); };Instance of Symbol 22 MovieClip "background" in Symbol 568 MovieClip Frame 1onClipEvent (load) { function changeColors() { _root.changeColors(thisCol, 2); } thisCol = new Color(this); changeColors(); }Instance of Symbol 32 MovieClip in Symbol 568 MovieClip Frame 1onClipEvent (load) { if (_root.battle5done == false) { _visible = false; } }Instance of Symbol 36 MovieClip in Symbol 568 MovieClip Frame 1onClipEvent (load) { function onSteves() { _parent.display.text = "SquWoo Ruby."; } if (_root.battle2done == false) { _visible = false; } }Instance of Symbol 38 MovieClip in Symbol 568 MovieClip Frame 1onClipEvent (load) { function onSteves() { _parent.display.text = "SquWoo Sapphire."; } if (_root.battle3done == false) { _visible = false; } }Instance of Symbol 40 MovieClip in Symbol 568 MovieClip Frame 1onClipEvent (load) { function onSteves() { _parent.display.text = "SquWoo Emerald."; } if (_root.battle1done == false) { _visible = false; } }Instance of Symbol 53 MovieClip in Symbol 568 MovieClip Frame 1onClipEvent (load) { if (((_root.battle1done == false) or (_root.battle2done == false)) or (_root.battle3done == false)) { _visible = false; } }Symbol 568 MovieClip Frame 16stop();Instance of Symbol 105 MovieClip "colorChanger" in Symbol 568 MovieClip Frame 16onClipEvent (load) { function changeColors() { _root.currCol = currCol; _parent.menu.back1.col.changeColors(); _parent.menu.back2.col.changeColors(); _parent.title.back1.col.changeColors(); _parent.title.back2.col.changeColors(); _parent.background.changeColors(); _parent.display.col.changeColors(); _parent.characters.back1.col.changeColors(); _parent.characters.back2.col.changeColors(); _parent.faq.back.col.changeColors(); } currCol = _root.currCol; previewCol = new Color(preview); changeColors(); }Instance of Symbol 124 MovieClip "faq" in Symbol 568 MovieClip Frame 16onClipEvent (load) { _visible = false; faqText = "FAQ:\n\nQ: What's this?\n\nA: What's what?\n\nQ: This?\n\nA: I wouldn't know. I can't see what you're pointing at.\n\nQ: This! What I'm reading right now!\n\nA: It's a FAQ.\n\nQ: What's a FAQ?\n\nA: It's an acronym.\n\nQ: No, what does it stand for?\n\nA: Well, according to acronymfinder.com, it's either Fair Average Quality, \nor First Article Qualification.\n\nQ: Makes sense.\n\nA: That wasn't a question.\n\nQ: Oh sorry. Um... how come you gave the guy a girly name like Keiko?\n\nA: I have gender identification problems.\n\nQ: I see. Why do Mizu's weapons have unlimited ammo?\n\nA: He's a very magical little boy.\n\nQ: Don't you mean she? And girl?\n\nA: See above.\n\nQ: Oh right, sorry. So what kind of name is Konnichiwa?\n\nA: What kind of name is (your name here)?\n\nQ: My parents were hippies.\n\nA: His parents were Japanese.\n\nQ: What does Keiko, Mizu and Konnichiwa translate to in Japanese?\n\nA: Keiko means Blessing, Mizu means Water and Konnichiwa means Boy Of Lard.\n\nQ: How cruel.\n\nA: Actually, it's quite fitting. You should see his brother. Suuuuuuuuumo.\n\nQ: Don't be mean to the poor kid.\n\nA: No, really. He's a sumo wrestler.\n\nQ: Oh, well it still doesn't seem right.\n\nA: You must understand that the Japanese have a culture very different from \nours. Why, there, it isn't uncommon to stick tiny needles into somebody and \ntake their money.\n\nQ: Isn't that called acupuncture? And I thought that originated from China.\n\nA: We're getting off-topic.\n\nQ: Okay. Why does the status box display a character's Base Accuracy? Why \nnot just Accuracy?\n\nA: Because there is also Weapon Accuracy included in the algorithm for \ndetermining a hit or miss.\n\nQ: Is that the only question you're going to answer seriously in this entire \nFAQ?\n\nA: Yes. Yes it is... Whaba-Whacka-Woo!\n\nQ: Does this game have anything to do with Moesha?\n\nA: Who's Moesha?\n\nQ: You know, with the braids. She was on TV. She became a singer in real \nlife. She r0x0rz.\n\nA: Don't ever use zeros in place of \"o\"s in my presence ever again.\n\nQ: ...\n\nA: To answer your question, absolutely, in fact this game is entirely about \nMoesha. 172% Moesha!\n\nQ: Whoa! Are you for real?\n\nA: No. No I'm not. Sorry.\n\nQ: Dammit! Hey, how come you can hit a sleeping enemy, and they don't wake \nup?\n\nA: They're moreso passed out than sleeping.\n\nQ: Uh-huh... and um, tell me why I should download this crappy game, when \nit's a whole [INSERT FINAL FILE SIZE LATER] MB large?\n\nA: Because you already did. Hah!\n\nQ: Daaaaaaaaammmiittttttt.\n\nA: (plugs a website): Oh-Emm-Gee, you guys! You should totally go see my \nfriend's website. He just started up a small business, and you should help \nhim out by going to his website. It's http://www.microsoft.com/?\nredirectTo=http://www.microsoft.com/&afterThatRedirectTo=http://www.mikerowe\nsoft.com/&AfterThat=GetSuedByMicrosoft&AnotherNonMicrosoftConformingVariable\n=ThisDoesntDoAnythingUseful&EndSentenceWithLotsOfUnnecessaryPunctuation=!!!!\n!!!!!!!11111ONE\n\nQ: What was that about?\n\nA: What was what about?\n\nQ: I 'unno. Hey-\n\nA (leans frighteningly close): Yes?\n\nQ (backs away): ...\n\nA (follows): ...\n\nQ (shuts self behind one of those cool two-way mirrors [aka, a window]): \nHey, how do I play this game?\n\nA: Sorry, this is for Frequently Asked Questions only. I've never been asked \nthat.\n\nQ: Say (high-pitched voice) Whaaaaaaaaaaaaaaaaat?\n\nA: Okay. Whaaaaaaaaaaaaaaat?\n\nQ: You mean to say that my obscure Moesha-related question has been asked \nbefore?\n\nA: Oh! You would not BELIEVE how many times I've been asked that. By people \nI don't even know! And their dogs!\n\nQ: I don't believe you. Say, how do these things generally end?\n\nA: What things?\n\nQ: You know, the FAQ.\n\nA: Like this.\n\nQ: Oh.\n\nA: ...\n\nQ: Hello?\n\nA: ...\n\nQ: I guess he's gone.\n\nAuthors Commentary: This FAQ was filmed in front of a live studio audience.\n\n"; }Instance of Symbol 557 MovieClip "characters" in Symbol 568 MovieClip Frame 16onClipEvent (load) { _visible = false; defaultDesc = "Click on a weapon or suit to equip it for battle. Once equipped, click Next to equip the next character."; desc = defaultDesc; }Instance of Symbol 567 MovieClip "blurIn" in Symbol 568 MovieClip Frame 16onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { _rotation = (_rotation + 10); _xscale = (_xscale + 10); _yscale = (_yscale + 10); _alpha = (_alpha + 2.5); if (_alpha >= 100) { } }Symbol 571 MovieClip Frame 1stop();Symbol 571 MovieClip Frame 3stop();Symbol 574 MovieClip Frame 1changeSuit(); stop();Instance of Symbol 80 MovieClip "cursor" in Symbol 574 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 319 MovieClip "damageTaken" in Symbol 574 MovieClip Frame 1onClipEvent (load) { damage = 0; }Symbol 574 MovieClip Frame 10if (_root.currTarget.damageTaken._currentframe == 1) { _root.currTarget.takeDamage(attack); } gotoAndStop (1);Symbol 574 MovieClip Frame 31_root.showMessage(((_root.char1Name + " casts ") + _root.magicType) + ".", "doMagic"); stop();Instance of Symbol 323 MovieClip "weapon" in Symbol 574 MovieClip Frame 35onClipEvent (load) { gotoAndStop(_root.char1WeaponType); }Symbol 574 MovieClip Frame 45_root.charArray[_root.currTurn].mp = _root.charArray[_root.currTurn].mp - _root.mpNeed; _root.currTarget.showDamage.gotoAndPlay(_root.magicType); gotoAndStop (1);Symbol 574 MovieClip Frame 50head.hair._visible = true;Symbol 574 MovieClip Frame 60_root.showMessage(_root.char1Name + " has been defeated.", "checkWinLose"); _root.removeChar(this); stop();Symbol 575 MovieClip Frame 1changeSuit(); stop();Instance of Symbol 80 MovieClip "cursor" in Symbol 575 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 319 MovieClip "damageTaken" in Symbol 575 MovieClip Frame 1onClipEvent (load) { damage = 0; }Symbol 575 MovieClip Frame 8weapon.gun.play(); stop();Symbol 575 MovieClip Frame 9if ((weapon.gun.missed != true) and (_root.currAction != "ultimate")) { _root.currTarget.takeDamage(attack); } weapon.gun.missed = false;Symbol 575 MovieClip Frame 18gotoAndStop (1);Instance of Symbol 422 MovieClip "weapon" in Symbol 575 MovieClip Frame 18onClipEvent (load) { gotoAndStop(_root.char2WeaponType); }Instance of Symbol 423 MovieClip "arm" in Symbol 575 MovieClip Frame 18onClipEvent (load) { gotoAndStop(_root.char2armorType); }Instance of Symbol 424 MovieClip "arm" in Symbol 575 MovieClip Frame 27onClipEvent (load) { gotoAndStop(_root.char2ArmorType); }Symbol 575 MovieClip Frame 37_root.showMessage(((_root.char2Name + " summons ") + _root.magicType) + ".", "doMagic"); stop();Instance of Symbol 422 MovieClip "weapon" in Symbol 575 MovieClip Frame 41onClipEvent (load) { gotoAndStop(_root.char2WeaponType); }Symbol 575 MovieClip Frame 51if (0 < _alpha) { _root.char1._alpha = _root.char1._alpha - 5; _root.char2._alpha = _root.char2._alpha - 5; _root.char3._alpha = _root.char3._alpha - 5; gotoAndPlay (50); }Symbol 575 MovieClip Frame 52_root.charArray[_root.currTurn].mp = _root.charArray[_root.currTurn].mp - _root.mpNeed; _root.summon.gotoAndPlay(_root.magicType); stop();Symbol 575 MovieClip Frame 54if (_alpha < 100) { _root.char1._alpha = _root.char1._alpha + 5; _root.char2._alpha = _root.char2._alpha + 5; _root.char3._alpha = _root.char3._alpha + 5; gotoAndPlay (53); }Symbol 575 MovieClip Frame 55if (_root.magicType == "Witch Doctor") { _root.char1.poisoned = false; _root.char1.asleep = false; _root.char2.poisoned = false; _root.char2.asleep = false; _root.char3.poisoned = false; _root.char3.asleep = false; _root.showMessage("Ailments be gone!", "nextTurn"); } else if ((_root.magicType == "Cheers") or (_root.magicType == "Slurpee")) { _root.allowNextTurn = false; _root.char1.heal(_root.magicDamage); _root.char2.heal(_root.magicDamage); _root.char3.heal(_root.magicDamage); } else if (_root.magicType == "Tronitizor") { _root.showMessage("All allies have been Tronitized! Defense up!", "nextTurn"); gotoAndStop (1); } else if (_root.magicType == "Pink Panther") { _root.showMessage("Damn! That's a fast panther! Speed up!", "nextTurn"); gotoAndStop (1); } else if ((_root.magicType == "Oprah Winfrey") or (_root.magicType == "Dull Grey")) { gotoAndStop (1); } else { _root.allowNextTurn = true; _root.nextTurn(); gotoAndStop (1); }Symbol 575 MovieClip Frame 57if (damageTaken._currentframe != 1) { gotoAndPlay (56); } else { _root.allowNextTurn = true; gotoAndStop (1); }Symbol 575 MovieClip Frame 90_root.showMessage(_root.char2Name + " has been defeated.", "checkWinLose"); _root.removeChar(this); stop();Symbol 576 MovieClip Frame 1if (poisoned == true) { putPoisoned(); } if (asleep == true) { putAsleep(); } changeSuit(); stop();Instance of Symbol 80 MovieClip "cursor" in Symbol 576 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 319 MovieClip "damageTaken" in Symbol 576 MovieClip Frame 1onClipEvent (load) { damage = 0; }Symbol 576 MovieClip Frame 10head.gotoAndPlay(2); stop();Symbol 576 MovieClip Frame 30if ((eating == true) or (eating == "done")) { gotoAndPlay (2); } else if (eating == false) { gotoAndStop (1); }Symbol 576 MovieClip Frame 70_root.showMessage(_root.char3Name + " died of a heart attack.", "checkWinLose"); _root.removeChar(this); stop();Symbol 576 MovieClip Frame 100_root.currTarget.showDamage.gotoAndPlay(_root.magicType); _root.charArray[_root.currTurn].mp = _root.charArray[_root.currTurn].mp - _root.mpNeed;Symbol 576 MovieClip Frame 112gotoAndStop (1);Symbol 576 MovieClip Frame 121call(100); gotoAndStop (1);Symbol 576 MovieClip Frame 131head.gotoAndStop(9); _root.halfMusic();Symbol 576 MovieClip Frame 190head.gotoAndStop(1);Symbol 576 MovieClip Frame 191attack = attack + 5; defense = defense + 5; speed = speed + 5; hp = hp + 10; mp = mp + 10; if (totalhp < hp) { hp = totalhp; } _root.statusBar.char3NameHP.updateHP(); if (totalmp < mp) { mp = totalmp; } _root.showMessage(_root.char3Name + " has meditized! Stats up!", "nextTurn"); _root.fullMusic(); gotoAndStop (1);Symbol 576 MovieClip Frame 220call(100); gotoAndStop (1);Symbol 576 MovieClip Frame 245call(100); gotoAndStop (1);Symbol 576 MovieClip Frame 285call(100); gotoAndStop (1);Symbol 576 MovieClip Frame 315call(100); gotoAndStop (1);Symbol 576 MovieClip Frame 361lipoDef = 40; if (defense < 40) { lipoDef = defense; } lipoHP = parseInt(lipoDef * 10); _root.showMessage(((((_root.char3Name + " sacrificed ") + lipoDef) + " defense for ") + lipoHP) + " HP.", "nextTurn"); defense = defense - lipoDef; hp = hp + lipoHP; if (totalhp < hp) { hp = totalhp; } _root.statusBar.char3NameHP.updateHP(); mp = mp - _root.mpNeed; gotoAndStop (1);Symbol 576 MovieClip Frame 409stop();Symbol 576 MovieClip Frame 421call(100); gotoAndStop (1);Symbol 576 MovieClip Frame 520_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "e") and (0 < _root.charArray[i].hp)) { _root.charArray[i].showDamage.gotoAndPlay(_root.magicType); _root.charArray[i].takeDamage(_root.magicDamage); } i++; }Symbol 576 MovieClip Frame 545_root.allowNextTurn = true; _root.nextTurn(); gotoAndStop (1);Symbol 580 Buttonon (release) { if (((_root.statusBar.instruct._visible == true) and (_root.currTarget != "enemyAll")) and (_root.currTarget != "charAll")) { _root.currTarget = this; _root.statusBar.instruct._visible = false; if ((_root.currAction == "fight") or (_root.currAction == "ultimate")) { _root.statusBar.command.gotoAndPlay(15); } else if (_root.currAction == "magic") { _root.statusBar.magic.gotoAndPlay(15); } _root.charArray[_root.currTurn].doAction(); cursor._visible = false; } } on (rollOver) { if (((_root.statusBar.instruct._visible == true) and (_root.currTarget != "enemyAll")) and (_root.currTarget != "charAll")) { cursor._visible = true; } else if ((_root.statusBar.instruct._visible == false) or (_root.currTarget == "charAll")) { _root.statsBox.showBox(this); } } on (rollOut, releaseOutside) { if (_root.currTarget != "enemyAll") { cursor._visible = false; _root.statsBox.hideBox(); } }Symbol 581 MovieClip Frame 1if ((_parent.asleep == false) and (_parent.poisoned == false)) { stop(); }Symbol 581 MovieClip Frame 60if (_parent.poisoned == false) { if (_parent.asleep == true) { gotoAndPlay (2); } else { gotoAndStop (1); } }Symbol 581 MovieClip Frame 120if (_parent.asleep == true) { gotoAndPlay (2); } else if (_parent.poisoned == true) { gotoAndPlay (61); } else { gotoAndStop (1); }Symbol 695 Buttonon (release) { _parent.nextFrame(); }Symbol 703 MovieClip Frame 37if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.includeDefense = false; _root.currTarget.takeDamage(_root.magicDamage); }Symbol 703 MovieClip Frame 199_parent.play(); stop();Symbol 709 MovieClip Frame 44stop();Symbol 757 Buttonon (release) { _parent.gotoAndPlay(936); }Symbol 758 MovieClip Frame 105_parent.play(); stop();Instance of Symbol 774 MovieClip in Symbol 776 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation - 15); }Instance of Symbol 775 MovieClip in Symbol 776 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation + 15); }Symbol 803 MovieClip Frame 1stop();Symbol 803 MovieClip Frame 10gotoAndPlay (2);Symbol 804 MovieClip Frame 1stop();Symbol 804 MovieClip Frame 10gotoAndPlay (2);Symbol 824 MovieClip Frame 45stop();Symbol 835 MovieClip Frame 8stop();Symbol 845 MovieClip Frame 1stop();Symbol 845 MovieClip Frame 5gotoAndStop (1);Symbol 845 MovieClip Frame 10call(5);Symbol 845 MovieClip Frame 15call(5);Symbol 845 MovieClip Frame 19call(5);Symbol 845 MovieClip Frame 24call(5);Symbol 845 MovieClip Frame 40call(5);Symbol 845 MovieClip Frame 84if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.takeDamage(_root.magicDamage); } call(5);Symbol 845 MovieClip Frame 132_root.includeDefense = false; if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.magicDamage = parseInt(_root.currTarget.hp / 2); _root.currTarget.takeDamage(_root.magicDamage); } call(5);Symbol 845 MovieClip Frame 159if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.includeDefense = false; _root.currTarget.takeDamage(_root.magicDamage); _root.currTarget.defense = _root.currTarget.defense - 10; if (_root.currTarget.defense < 0) { _root.currTarget.defense = 0; _root.showMessage(_parent.myName + "'s Defense can not be lowered any further.", "nextTurn"); } else { _root.showMessage(_parent.myName + "'s Defense has been lowered by 10.", "nextTurn"); } _root.allowNextTurn = false; } call(5);Symbol 845 MovieClip Frame 220if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.attack = _root.currTarget.attack - 25; if (_root.currTarget.attack < 30) { _root.currTarget.attack = _root.currTarget.attack + 25; _root.showMessage(_parent.myName + "'s Attack can not be lowered any further.", "nextTurn"); } else { _root.showMessage(_parent.myName + "'s Attack has been lowered by 25.", "nextTurn"); } } call(5);Symbol 845 MovieClip Frame 290if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.speed = _root.currTarget.speed - 10; if (_root.currTarget.speed < 0) { _root.currTarget.speed = _root.currTarget.speed + 10; _root.showMessage(_parent.myName + "'s Speed can not be lowered any further.", "nextTurn"); } else { _root.showMessage(_parent.myName + "'s Speed has been lowered by 10.", "nextTurn"); } } call(5);Symbol 845 MovieClip Frame 360if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.baseAccuracy = _root.currTarget.baseAccuracy - 10; if (_root.currTarget.baseAccuracy < 30) { _root.currTarget.baseAccuracy = _root.currTarget.baseAccuracy + 10; _root.showMessage(_parent.myName + "'s Accuracy can not be lowered any further.", "nextTurn"); } else { _root.showMessage(_parent.myName + "'s Accuracy has been lowered by 10.", "nextTurn"); } } call(5);Symbol 845 MovieClip Frame 363stop();Symbol 845 MovieClip Frame 364_root.fullMusic(); _root.charArray[_root.currTurn].play(); call(5);Symbol 845 MovieClip Frame 549if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if (_root.currTarget.asleep == true) { _root.showMessage(_parent.myName + " is already asleep.", "nextTurn"); } else { _root.currTarget.putAsleep(); _root.showMessage(_parent.myName + " fell asleep due to bordem.", "nextTurn"); } call(5);Symbol 845 MovieClip Frame 624if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned.", "nextTurn"); } _root.allowNextTurn = false; _root.includeDefense = false; _root.currTarget.takeDamage(_root.magicDamage); } call(5);Symbol 845 MovieClip Frame 740if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.char1.showDamage.gotoAndPlay("Plasma Drain"); } call(5);Symbol 845 MovieClip Frame 775if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.takeDamage(_root.magicDamage); } call(5);Symbol 845 MovieClip Frame 860if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if ((_root.currTarget.baseAccuracy - 5) < 30) { _root.showMessage(_parent.myName + "'s Accuracy can not be lowered any further.", "nextTurn"); } else { _root.currTarget.baseAccuracy = _root.currTarget.baseAccuracy - 5; _root.showMessage(_parent.myName + "'s Accuracy has been lowered by 5.", "nextTurn"); } call(5);Symbol 845 MovieClip Frame 875call(5);Symbol 845 MovieClip Frame 900_root.halfMusic(); stop();Symbol 845 MovieClip Frame 936if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned.", "nextTurn"); } _root.allowNextTurn = false; _root.currTarget.takeDamage(_root.magicDamage); } _root.charArray[_root.currTurn].play(); _root.fullMusic(); call(5);Symbol 845 MovieClip Frame 965_root.halfMusic();Symbol 845 MovieClip Frame 1119if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if (_root.currTarget.asleep == true) { _root.showMessage(_parent.myName + " is already asleep.", "nextTurn"); } else { _root.currTarget.putAsleep(); _root.showMessage(_parent.myName + " fell asleep due to lack of interesting colors.", "nextTurn"); } _root.fullMusic(); _root.charArray[_root.currTurn].play(); call(5);Instance of Symbol 780 MovieClip in Symbol 845 MovieClip Frame 1185onClipEvent (enterFrame) { _rotation = (_rotation + 10); _xscale = (_xscale + 2); _yscale = (_yscale + 2); }Symbol 845 MovieClip Frame 1221_root.currTarget.takeDamage(_root.magicDamage); gotoAndStop (1);Symbol 845 MovieClip Frame 1266if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if (random(100) < 33) { if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned.", "nextTurn"); } _root.allowNextTurn = false; _root.currTarget.takeDamage(_root.magicDamage); } else { _root.currTarget.takeDamage(_root.magicDamage); } call(5);Symbol 845 MovieClip Frame 1289_root.halfMusic();Symbol 845 MovieClip Frame 1321call(775); _root.fullMusic();Symbol 845 MovieClip Frame 1331_root.noMusic();Symbol 845 MovieClip Frame 1432roboto.gotoAndStop(2);Symbol 845 MovieClip Frame 1478roboto.play();Symbol 845 MovieClip Frame 1526roboto.gotoAndStop(1);Symbol 845 MovieClip Frame 1553call(775); _root.fullMusic();Symbol 845 MovieClip Frame 1625if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { if (random(100) < 50) { if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned.", "nextTurn"); } } else if (_root.char3.poisoned == true) { _root.showMessage(_root.char3Name + " is already poisoned.", "nextTurn"); } else { _root.char3.putPoisoned(); _root.showMessage(_root.char3Name + " became poisoned.", "nextTurn"); } _root.allowNextTurn = false; _root.currTarget.takeDamage(_root.magicDamage); } call(5);Symbol 845 MovieClip Frame 1680if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned.", "nextTurn"); } _root.allowNextTurn = false; _root.currTarget.takeDamage(_root.magicDamage); call(5);Symbol 845 MovieClip Frame 1706call(5);Symbol 845 MovieClip Frame 1758_root.currTarget.takeDamage(_root.magicDamage); gotoAndStop (1);Symbol 845 MovieClip Frame 1791gotoAndStop (1);Symbol 845 MovieClip Frame 1841_root.currTarget.heal(_root.magicDamage); gotoAndStop (1);Symbol 848 Buttonon (release) { if (((_root.statusBar.instruct._visible == true) and (_root.currTarget != "enemyAll")) and (_root.currTarget != "charAll")) { _root.currTarget = this; _root.statusBar.instruct._visible = false; if (_root.currAction == "fight") { _root.statusBar.command.gotoAndPlay(15); } else if (_root.currAction == "magic") { _root.statusBar.magic.gotoAndPlay(15); } _root.charArray[_root.currTurn].doAction(); cursor._visible = false; } } on (rollOver) { if (((_root.statusBar.instruct._visible == true) and (_root.currTarget != "enemyAll")) and (_root.currTarget != "charAll")) { cursor._visible = true; } else if ((_root.statusBar.instruct._visible == false) or (_root.currTarget == "charAll")) { _root.statsBox.showBox(this); } } on (rollOut, releaseOutside) { if (_root.currTarget != "enemyAll") { cursor._visible = false; _root.statsBox.hideBox(); } }Symbol 859 MovieClip Frame 1if (asleep == true) { putAsleep(); } else if (poisoned == true) { putPoisoned(); } stop();Instance of Symbol 80 MovieClip "cursor" in Symbol 859 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 319 MovieClip "damageTaken" in Symbol 859 MovieClip Frame 1onClipEvent (load) { damage = 0; }Symbol 859 MovieClip Frame 2myName = "Gelous";Symbol 859 MovieClip Frame 88_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.removeChar(this); stop();Instance of Symbol 80 MovieClip "cursor" in Symbol 859 MovieClip Frame 90onClipEvent (load) { _visible = false; }Symbol 859 MovieClip Frame 124if (asleep == true) { ailment.gotoAndPlay(2); } else if (poisoned == true) { ailment.gotoAndPlay(61); } _root.showMessage(myName + " has morphed into Michael Jackson!", "nextTurn"); myName = "Michael Jackson"; stop();Symbol 859 MovieClip Frame 128_root.noMusic();Symbol 859 MovieClip Frame 253_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "c") and (0 < _root.charArray[i].hp)) { if (_root.magicAccuracy < random(100)) { _root.charArray[i].damageTaken.gotoAndPlay(28); } else { _root.charArray[i].takeDamage(_root.magicDamage); } } i++; } _root.fullMusic();Symbol 859 MovieClip Frame 282_root.showMessage(myName + " has morphed back into Gelous!", "nextTurn"); myName = "Gelous"; gotoAndStop (1);Symbol 868 Buttonon (release) { _root.summon.gotoAndPlay(445); }Instance of Symbol 861 MovieClip in Symbol 869 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation - 10); }Instance of Symbol 861 MovieClip in Symbol 869 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation - 10); }Instance of Symbol 861 MovieClip in Symbol 869 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation - 10); }Instance of Symbol 861 MovieClip in Symbol 869 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation - 10); }Symbol 871 Buttonon (release) { _parent.gotoAndPlay(782); }Symbol 886 MovieClip Frame 330stop();Symbol 888 Buttonon (release) { _parent.play(); }Symbol 900 MovieClip Frame 461_parent.play(); stop();Symbol 903 Buttonon (release) { _parent.gotoAndPlay(999); }Symbol 914 Buttonon (release) { _parent.gotoAndPlay(1309); }Symbol 917 MovieClip Frame 1stop();Symbol 917 MovieClip Frame 2stop();Symbol 921 MovieClip Frame 3gotoAndPlay (1);Symbol 921 MovieClip Frame 9stop();Symbol 923 Buttonon (release) { _root.summon.gotoAndPlay(1398); }Symbol 925 Buttonon (release) { _parent.gotoAndPlay(1600); }Symbol 972 MovieClip Frame 595_parent.play();Symbol 986 MovieClip Frame 1stop();Symbol 986 MovieClip Frame 2play();Symbol 986 MovieClip Frame 20gotoAndPlay (2);Symbol 990 MovieClip Frame 1stop();Symbol 990 MovieClip Frame 2play();Symbol 990 MovieClip Frame 20gotoAndPlay (2);Instance of Symbol 990 MovieClip in Symbol 1034 MovieClip Frame 90onClipEvent (load) { gotoAndPlay (2); }Symbol 1034 MovieClip Frame 221alert.gotoAndStop(1);Symbol 1034 MovieClip Frame 483_root.noMusic();Instance of Symbol 1020 MovieClip in Symbol 1034 MovieClip Frame 701onClipEvent (enterFrame) { _rotation = (_rotation + 10); }Instance of Symbol 1022 MovieClip in Symbol 1034 MovieClip Frame 731onClipEvent (enterFrame) { _rotation = (_rotation - 10); }Instance of Symbol 1023 MovieClip in Symbol 1034 MovieClip Frame 760onClipEvent (enterFrame) { _rotation = (_rotation + 10); _xscale = (_xscale - 4); _yscale = (_yscale - 4); }Instance of Symbol 1024 MovieClip in Symbol 1034 MovieClip Frame 760onClipEvent (enterFrame) { _rotation = (_rotation - 10); _xscale = (_xscale - 4); _yscale = (_yscale - 4); }Symbol 1034 MovieClip Frame 831_parent.play();Symbol 1045 MovieClip Frame 100_parent.play();Symbol 1066 MovieClip Frame 1count = 0;Symbol 1066 MovieClip Frame 17count++; if (count < 3) { gotoAndPlay (2); }Symbol 1066 MovieClip Frame 30count = 0;Symbol 1066 MovieClip Frame 46count++; if (count < 3) { gotoAndPlay (31); }Symbol 1066 MovieClip Frame 51_parent.play();Symbol 1068 MovieClip Frame 1stop();Symbol 1068 MovieClip Frame 2_root.halfMusic(); _root.allowNextTurn = false; _root.currTarget.showDamage.gotoAndPlay(_root.magicType); gotoAndStop (1);Symbol 1068 MovieClip Frame 8_root.noMusic();Symbol 1068 MovieClip Frame 163i = 0; while (i < _root.charArray.length) { if (_root.charArray[i]._name.substring(0, 1) == "e") { _root.charArray[i].showDamage.gotoAndStop("Hillbilly Wagon Track"); } i++; }Symbol 1068 MovieClip Frame 310i = 0; while (i < _root.charArray.length) { if (_root.charArray[i]._name.substring(0, 1) == "e") { _root.charArray[i].showDamage.nextFrame(); } i++; }Symbol 1068 MovieClip Frame 445_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { _root.charArray[i].showDamage.gotoAndStop(1); if ((_root.charArray[i]._name.substring(0, 1) == "e") and (0 < _root.charArray[i].hp)) { if (_root.magicAccuracy < random(100)) { _root.charArray[i].damageTaken.gotoAndPlay(28); } else { _root.charArray[i].takeDamage(_root.magicDamage); } } i++; } _root.fullMusic(); _root.charArray[_root.currTurn].play(); gotoAndStop (1);Symbol 1068 MovieClip Frame 454_root.noMusic();Symbol 1068 MovieClip Frame 782_root.fullMusic(); _root.charArray[_root.currTurn].play(); gotoAndStop (1);Symbol 1068 MovieClip Frame 784_root.noMusic(); stop();Symbol 1068 MovieClip Frame 785call(445);Symbol 1068 MovieClip Frame 807_root.noMusic();Symbol 1068 MovieClip Frame 999_root.fullMusic(); _root.charArray[_root.currTurn].play(); gotoAndStop (1);Symbol 1068 MovieClip Frame 1011_root.noMusic();Symbol 1068 MovieClip Frame 1118jesus.gotoAndStop(2);Instance of Symbol 921 MovieClip "jesuslightning" in Symbol 1068 MovieClip Frame 1170onClipEvent (enterFrame) { _rotation = (_rotation + 10); _xscale = (_xscale + 7); _yscale = (_yscale + 7); }Symbol 1068 MovieClip Frame 1270jesuslightning.gotoAndPlay(4);Symbol 1068 MovieClip Frame 1309call(445);Symbol 1068 MovieClip Frame 1398i = 1; while (3 >= i) { if (0 < _root["char" + i].hp) { _root["char" + i].defense = _root["char" + i].defense + 20; } i++; } _root.charArray[_root.currTurn].play(); gotoAndStop (1);Symbol 1068 MovieClip Frame 1405_root.noMusic();Symbol 1068 MovieClip Frame 1600_root.fullMusic(); i = 1; while (3 >= i) { if (0 < _root["char" + i].hp) { _root["char" + i].speed = _root["char" + i].speed + 20; } i++; } _root.charArray[_root.currTurn].play(); gotoAndStop (1);Symbol 1068 MovieClip Frame 1605_root.currTarget.showDamage.gotoAndPlay(_root.magicType); gotoAndStop (1);Symbol 1068 MovieClip Frame 1607_root.currTarget.showDamage.gotoAndPlay(_root.magicType); gotoAndStop (1);Symbol 1068 MovieClip Frame 1615_root.noMusic(); stop();Symbol 1068 MovieClip Frame 1616_root.fullMusic(); _root.charArray[_root.currTurn].play(); gotoAndStop (1);Symbol 1068 MovieClip Frame 1620_root.halfMusic(); stop();Symbol 1068 MovieClip Frame 1621call(445);Symbol 1068 MovieClip Frame 1630stop();Symbol 1068 MovieClip Frame 1631_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "c") and (0 < _root.charArray[i].hp)) { _root.currTarget = _root.charArray[i]; if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if ((_root.currTarget.baseAccuracy - 15) < 30) { } else { _root.currTarget.showDamage.gotoAndPlay("Strobe Burst"); _root.currTarget.baseAccuracy = _root.currTarget.baseAccuracy - 15; } } i++; } _root.showMessage("Your eyes are burning! Base Accuracy has been lowered by 15!", "nextTurn"); gotoAndStop (1);Symbol 1068 MovieClip Frame 1640stop();Symbol 1068 MovieClip Frame 1641_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "c") and (0 < _root.charArray[i].hp)) { _root.currTarget = _root.charArray[i]; if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.takeDamage(_root.magicDamage); } } i++; } _root.includeDefense = true; _root.showMessage(((_root.charArray[_root.currTurn].myName + " does ") + _root.magicDamage) + " damage and destroys all of your MP3s.", "nextTurn"); gotoAndStop (1);Symbol 1068 MovieClip Frame 1680stop();Symbol 1068 MovieClip Frame 1700_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "c") and (0 < _root.charArray[i].hp)) { _root.currTarget = _root.charArray[i]; if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.takeDamage(_root.magicDamage); } } i++; } _root.showMessage(("Devastator Countdown resets to " + _root.enemy5.initialFireCount) + ".", "nextTurn"); gotoAndStop (1);Symbol 1074 Buttonon (release) { onJeeves(); } on (rollOver) { cursor._visible = true; } on (rollOut, releaseOutside) { cursor._visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1075 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1076 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1077 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1078 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1080 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1081 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1082 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1083 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1084 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1085 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1086 MovieClip Frame 1stop();Symbol 1086 MovieClip Frame 11gotoAndStop(gotoMenu);Instance of Symbol 1075 MovieClip in Symbol 1086 MovieClip Frame 12onClipEvent (load) { function onJeeves() { _parent._parent.instruct.text = "Select an enemy to attack."; _parent._parent.instruct._visible = true; _parent._visible = false; _root.currAction = "fight"; } text = "Fight"; }Instance of Symbol 1076 MovieClip in Symbol 1086 MovieClip Frame 12onClipEvent (load) { function onJeeves() { _root.char1.shield.gotoAndPlay(2); _parent.gotoAndPlay(15); } text = "Defend"; }Instance of Symbol 1077 MovieClip in Symbol 1086 MovieClip Frame 12onClipEvent (load) { function onJeeves() { _parent._parent.magic._visible = true; _parent._parent.magic.gotoMenu = 12; _parent._parent.magic.gotoAndPlay(2); _parent.gotoAndPlay(15); } text = "Black Magic"; }Instance of Symbol 1078 MovieClip in Symbol 1086 MovieClip Frame 12onClipEvent (load) { function onJeeves() { _parent._parent.instruct.text = "Select an enemy to attack."; _parent._parent.instruct._visible = true; _parent._visible = false; _root.currAction = "ultimate"; _root.magicDamage = _root.char1Attack * 3; } text = "Midget Strike"; if ((_root.char1WeaponType != 4) or (_root.char1UltimateUsed == true)) { _visible = false; } }Instance of Symbol 1079 MovieClip in Symbol 1086 MovieClip Frame 13onClipEvent (load) { function onJeeves() { _root.char2.shield.gotoAndPlay(2); _parent.gotoAndPlay(15); } text = "Defend"; }Instance of Symbol 1080 MovieClip in Symbol 1086 MovieClip Frame 13onClipEvent (load) { function onJeeves() { _parent._parent.magic._visible = true; _parent._parent.magic.gotoMenu = 13; _parent._parent.magic.gotoAndPlay(2); _parent.gotoAndPlay(15); } text = "Summon"; }Instance of Symbol 1081 MovieClip in Symbol 1086 MovieClip Frame 13onClipEvent (load) { function onJeeves() { _parent._parent.instruct.text = "Select an enemy to attack."; _parent._parent.instruct._visible = true; _parent._visible = false; _root.currAction = "ultimate"; _root.magicDamage = _root.char2Attack * 4; } text = "Death Shower"; if ((_root.char2WeaponType != 4) or (_root.char2UltimateUsed == true)) { _visible = false; } }Instance of Symbol 1082 MovieClip in Symbol 1086 MovieClip Frame 14onClipEvent (load) { function onJeeves() { _root.char3.gotoAndPlay(2); _root.char3.eating = true; _root.nextTurn(); _parent.gotoAndPlay(15); } text = "Eat"; }Instance of Symbol 1083 MovieClip in Symbol 1086 MovieClip Frame 14onClipEvent (load) { function onJeeves() { _root.char3.shield.gotoAndPlay(2); _parent.gotoAndPlay(15); } text = "Defend"; }Instance of Symbol 1084 MovieClip in Symbol 1086 MovieClip Frame 14onClipEvent (load) { function onJeeves() { _parent._parent.magic._visible = true; _parent._parent.magic.gotoMenu = 14; _parent._parent.magic.gotoAndPlay(2); _parent.gotoAndPlay(15); } text = "Sumo"; }Instance of Symbol 1085 MovieClip in Symbol 1086 MovieClip Frame 14onClipEvent (load) { function onJeeves() { i = 0; while (i < _root.charArray.length) { if (_root.charArray[i]._name.substring(0, 1) == "e") { _root.charArray[i].cursor._visible = true; } i++; } _root.currTarget = "enemyAll"; _parent._parent.instruct.text = "Attack all opponents?"; _parent._parent.instruct.ok._visible = true; _parent._parent.instruct._visible = true; _parent._visible = false; _root.currAction = "ultimate"; _root.magicDamage = _root.char3Attack * 3; _root.magicType = text; } text = "Flamethrower"; if ((_root.char3FoodType != 6) or (_root.char3UltimateUsed == true)) { _visible = false; } }Symbol 1098 Buttonon (release) { if (_root.charArray[_root.currTurn].mp >= need) { _parent.doMagic(text, need, accuracy, damage, all); } } on (rollOver) { _parent.desc = desc; _parent.need = "Need: " + need; if (_root.charArray[_root.currTurn].mp >= need) { cursor._visible = true; } } on (rollOut, releaseOutside) { _parent.desc = ""; _parent.need = ""; if (_root.charArray[_root.currTurn].mp >= need) { cursor._visible = false; } }Symbol 1099 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1099 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1100 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1100 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1101 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1101 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1102 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1102 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1103 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1103 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1104 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1104 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1105 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1105 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1106 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1106 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1107 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1107 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1111 Buttonon (release) { _parent.command.gotoAndPlay(2); gotoAndPlay (15); }Symbol 1116 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1116 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1117 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1117 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1118 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1118 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1119 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1119 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1120 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1120 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1121 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1121 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1122 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1122 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1123 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1123 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1124 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1124 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1129 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1129 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1130 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1130 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1131 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1131 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1132 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1132 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1133 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1133 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1134 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1134 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1135 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1135 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1136 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1136 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1137 MovieClip Frame 1if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }Instance of Symbol 80 MovieClip "cursor" in Symbol 1137 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1138 MovieClip Frame 1stop();Symbol 1138 MovieClip Frame 11gotoAndStop(gotoMenu);Symbol 1138 MovieClip Frame 12function doMagic(text, need, accuracy, damage) { _parent.instruct.text = "Select an enemy to cast the spell on."; _parent.instruct._visible = true; _visible = false; _root.currAction = "magic"; _root.magicType = text; _root.mpNeed = need; _root.magicDamage = damage; _root.magicAccuracy = accuracy; }Instance of Symbol 1099 MovieClip in Symbol 1138 MovieClip Frame 12onClipEvent (load) { text = "Meatball Meteo"; desc = "Creates a highly-accurate meteor shower of meatballs."; need = 20; accuracy = _root.char1.baseAccuracy + 15; damage = _root.char1.attack + 45; }Instance of Symbol 1100 MovieClip in Symbol 1138 MovieClip Frame 12onClipEvent (load) { text = "Cut In Half"; desc = "Highly inaccurate, but if successful, cuts enemy HP in half."; need = 30; accuracy = _root.char1.baseAccuracy - 40; damage = 0; }Instance of Symbol 1101 MovieClip in Symbol 1138 MovieClip Frame 12onClipEvent (load) { text = "Shield Smashy"; desc = ("Lowers opponent's defense while guaranteeing " + (_root.char1.attack - 55)) + " damage."; need = 15; accuracy = _root.char1.baseAccuracy + 10; damage = _root.char1.attack - 55; }Instance of Symbol 1102 MovieClip in Symbol 1138 MovieClip Frame 12onClipEvent (load) { text = "Limp Wrist"; desc = "Weakens opponent's wrist, lowering Attack."; need = 5; accuracy = _root.char1.baseAccuracy + 10; damage = 0; }Instance of Symbol 1103 MovieClip in Symbol 1138 MovieClip Frame 12onClipEvent (load) { text = "Bubblegum Glue"; desc = "Lowers opponent's Speed by use of icky, sticky, gross, bubblegum glue."; need = 5; accuracy = _root.char1.baseAccuracy + 10; damage = 0; }Instance of Symbol 1104 MovieClip in Symbol 1138 MovieClip Frame 12onClipEvent (load) { text = "Lysol Spray"; desc = "That Lysol stuff burns if it gets in your eyes. Reduces opponent's accuracy."; need = 20; accuracy = _root.char1.baseAccuracy + 10; damage = 0; }Instance of Symbol 1105 MovieClip in Symbol 1138 MovieClip Frame 12onClipEvent (load) { text = "Dial-Up Connection"; desc = "Your opponent may fall asleep waiting for a dial-up connection."; need = 10; accuracy = _root.char1.baseAccuracy + 10; damage = 0; }Instance of Symbol 1106 MovieClip in Symbol 1138 MovieClip Frame 12onClipEvent (load) { text = "Arby's"; desc = "Arby's fast food may cause poisoning. Seriously, it's disgusting!"; need = 20; accuracy = _root.char1.baseAccuracy + 10; damage = _root.char1.attack - 30; }Instance of Symbol 1107 MovieClip in Symbol 1138 MovieClip Frame 12onClipEvent (load) { text = "Plasma Drain"; desc = "Drains the opponent of HP, restoring your own."; need = 40; accuracy = _root.char1.baseAccuracy + 15; damage = _root.char1.attack + 170; }Symbol 1138 MovieClip Frame 13function doMagic(text, need, accuracy, damage, all) { if (all == false) { _parent.instruct.text = "Select an enemy to use as the target."; _parent.instruct._visible = true; _parent.instruct.ok._visible = false; _visible = false; } else if (all == "enemy") { _parent.instruct.text = "Attack all opponents?"; i = 0; while (i < _root.charArray.length) { if (_root.charArray[i]._name.substring(0, 1) == "e") { _root.charArray[i].cursor._visible = true; } i++; } _root.currTarget = "enemyAll"; _parent.instruct.ok._visible = true; _parent.instruct._visible = true; _visible = false; } else if (all == "char") { _parent.instruct.text = "Heal/Enhance all allies?"; i = 0; while (i < _root.charArray.length) { if (_root.charArray[i]._name.substring(0, 1) == "c") { _root.charArray[i].cursor._visible = true; } i++; } _root.currTarget = "charAll"; _parent.instruct.ok._visible = true; _parent.instruct._visible = true; _visible = false; } _root.currAction = "magic"; _root.magicType = text; _root.mpNeed = need; _root.magicDamage = damage; _root.magicAccuracy = accuracy; }Instance of Symbol 1116 MovieClip in Symbol 1138 MovieClip Frame 13onClipEvent (load) { text = "New York Cabbie"; desc = "Enlist the unenthusiastic help of a New York Cab Driver."; need = 5; accuracy = _root.char2.baseAccuracy + 5; damage = random(10) + 10; all = false; }Instance of Symbol 1117 MovieClip in Symbol 1138 MovieClip Frame 13onClipEvent (load) { text = "Hillbilly Wagon"; desc = "Yee-hah! Strikes all enemies!"; need = 35; accuracy = _root.char2.baseAccuracy + 20; damage = _root.char2.attack + 65; all = "enemy"; }Instance of Symbol 1118 MovieClip in Symbol 1138 MovieClip Frame 13onClipEvent (load) { text = "Cheers"; desc = ("Cheers! Restores " + parseInt(_root.char2.totalhp / 4)) + " HP to all allies."; need = 30; accuracy = 100; damage = parseInt(_root.char2.totalhp / 4); all = "char"; }Instance of Symbol 1119 MovieClip in Symbol 1138 MovieClip Frame 13onClipEvent (load) { text = "Witch Doctor"; desc = "Removes all status ailments from allies. Exploring other cultures is great!"; need = 20; accuracy = 100; damage = 0; all = "char"; }Instance of Symbol 1120 MovieClip in Symbol 1138 MovieClip Frame 13onClipEvent (load) { if (_root.char2ArmorType == 2) { text = "Tronitizor"; desc = "Tronitize! Increases defense of all allies."; need = 50; all = "char"; accuracy = 100; } else if (_root.char2ArmorType == 3) { text = "Pink Panther"; desc = "A flash of pink, and all allies have increased speed."; need = 30; all = "char"; accuracy = 100; } else if (_root.char2ArmorType == 4) { text = "Oprah Winfrey"; desc = "Oprah backwards is Harpo. I'm scared."; need = 50; accuracy = _root.char2.baseAccuracy + 10; all = false; damage = _root.char2.attack + 240; } else { text = "Dull Grey"; desc = "Dull Grey... such a boring color... getting sleepy..."; need = 10; accuracy = _root.char2.baseAccuracy + 20; all = false; damage = 0; } }Instance of Symbol 1121 MovieClip in Symbol 1138 MovieClip Frame 13onClipEvent (load) { text = "Electric Jesus"; desc = "Like the crazy screaming guy on the street corner, I AM ELECTRIC JESUS!!!"; need = 100; accuracy = _root.char2.baseAccuracy + 20; damage = _root.char2.attack + 390; all = "enemy"; }Instance of Symbol 1122 MovieClip in Symbol 1138 MovieClip Frame 13onClipEvent (load) { text = "Slurpee"; desc = ("Feel the sugar! Restores " + parseInt(_root.char2.totalhp * 0.625)) + " HP to all allies. Yayyyyyyyyyy! Slurpee!"; need = 60; accuracy = 100; damage = parseInt(_root.char2.totalhp * 0.625); all = "char"; }Instance of Symbol 1123 MovieClip in Symbol 1138 MovieClip Frame 13onClipEvent (load) { text = "Zeus"; desc = "You control the almighty Zeus, Master of Olympus! But he's a bit lazy sometimes..."; need = 150; accuracy = _root.char2.baseAccuracy + 10; damage = _root.char2.attack + 740; all = "enemy"; }Instance of Symbol 1124 MovieClip in Symbol 1138 MovieClip Frame 13onClipEvent (load) { text = "Trogdor"; desc = "Burninate your opponents with Trogdor the Burninator."; need = 50; accuracy = _root.char2.baseAccuracy + 20; damage = _root.char2.attack + 140; all = "enemy"; }Symbol 1138 MovieClip Frame 14function doMagic(text, need, accuracy, damage) { if ((text != "Meditate") && (text != "Liposuction")) { _parent.instruct.text = "Select an enemy to sumo wrestle."; _parent.instruct._visible = true; } _visible = false; _root.currAction = "magic"; _root.magicType = text; _root.mpNeed = need; _root.magicDamage = damage; _root.magicAccuracy = accuracy; if ((text == "Meditate") || (text == "Liposuction")) { _root.charArray[_root.currTurn].doAction(); } }Instance of Symbol 1129 MovieClip in Symbol 1138 MovieClip Frame 14onClipEvent (load) { text = "Upside-The-Head Slap"; desc = "Slap your opponent upside the head. You know they have it coming."; need = 0; accuracy = _root.char3.baseAccuracy; damage = parseInt(_root.char3.attack / 2); }Instance of Symbol 1130 MovieClip in Symbol 1138 MovieClip Frame 14onClipEvent (load) { text = "Meditate"; desc = "Meditize (is that even a word?) your way to higher stats."; need = 0; accuracy = 100; damage = 0; }Instance of Symbol 1131 MovieClip in Symbol 1138 MovieClip Frame 14onClipEvent (load) { text = "Nostril Flare"; desc = "Yeack. Flaring your nostrils may cause people to cover their eyes."; need = 0; accuracy = _root.char3.baseAccuracy; damage = 0; }Instance of Symbol 1132 MovieClip in Symbol 1138 MovieClip Frame 14onClipEvent (load) { text = "Sit On 'Em"; desc = _root.char3Name + " puts his full weight into this one!"; need = 30; accuracy = _root.char3.baseAccuracy; damage = parseInt(_root.char3.attack); }Instance of Symbol 1133 MovieClip in Symbol 1138 MovieClip Frame 14onClipEvent (load) { text = "Beef Weight"; desc = "Summon 1000 pounds of compressed B-grade meat!"; need = 40; accuracy = _root.char3.baseAccuracy; damage = parseInt(_root.char3.attack * 1.5); }Instance of Symbol 1134 MovieClip in Symbol 1138 MovieClip Frame 14onClipEvent (load) { text = "Mister Roboto"; desc = "Domo Arigato Mr. Roboto!"; need = 50; accuracy = _root.char3.baseAccuracy; damage = parseInt(_root.char3.attack * 2); }Instance of Symbol 1135 MovieClip in Symbol 1138 MovieClip Frame 14onClipEvent (load) { text = "Liposuction"; desc = "Trade fat (Defense) for health (HP)."; need = 35; accuracy = 100; damage = 0; }Instance of Symbol 1136 MovieClip in Symbol 1138 MovieClip Frame 14onClipEvent (load) { text = "Belly Blaster"; desc = "Fires a beam of pure stomach-acid. 100% chance of damage and poison."; need = 100; accuracy = 100; damage = parseInt(_root.char3.attack * 5); }Instance of Symbol 1137 MovieClip in Symbol 1138 MovieClip Frame 14onClipEvent (load) { text = "Unhealthy Diet"; desc = "This awful food wil randomly poison you, or your enemy."; need = 40; accuracy = _root.char3.baseAccuracy; damage = parseInt(_root.char3.attack * 2); }Symbol 1145 Buttonon (release) { i = 0; while (i < _root.charArray.length) { _root.charArray[i].cursor._visible = false; i++; } _root.currTarget = null; _parent.command._visible = true; _parent.magic._visible = true; ok._visible = false; _visible = false; }Symbol 1148 Buttonon (release) { _root.statusBar.instruct._visible = false; _visible = false; _root.currTarget = null; _root.charArray[_root.currTurn].doAction(); i = 0; while (i < _root.charArray.length) { _root.charArray[i].cursor._visible = false; i++; } if ((_root.currAction == "fight") or (_root.currAction == "ultimate")) { _root.statusBar.command.gotoAndPlay(15); } else if (_root.currAction == "magic") { _root.statusBar.magic.gotoAndPlay(15); } }Instance of Symbol 1149 MovieClip "ok" in Symbol 1150 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1157 Buttonon (release) { nextFrame(); }Symbol 1161 Buttonon (release) { prevFrame(); }Symbol 1162 MovieClip Frame 1stop();Instance of Symbol 1160 MovieClip "bar" in Symbol 1162 MovieClip Frame 2onClipEvent (load) { function changeColor() { if (25 >= _xscale) { barColor.setRGB(16711680); } else if (50 >= _xscale) { barColor.setRGB(16750848); } else if (75 >= _xscale) { barColor.setRGB(16776960); } else { barColor.setRGB(65280); } } _xscale = ((_parent.hp / _parent.totalhp) * 100); barColor = new Color(this); changeColor(); }Symbol 1163 MovieClip Frame 1stop();Instance of Symbol 1160 MovieClip "bar" in Symbol 1163 MovieClip Frame 2onClipEvent (load) { function changeColor() { if (25 >= _xscale) { barColor.setRGB(16711680); } else if (50 >= _xscale) { barColor.setRGB(16750848); } else if (75 >= _xscale) { barColor.setRGB(16776960); } else { barColor.setRGB(65280); } } _xscale = ((_parent.hp / _parent.totalhp) * 100); barColor = new Color(this); changeColor(); }Symbol 1164 MovieClip Frame 1stop();Instance of Symbol 1160 MovieClip "bar" in Symbol 1164 MovieClip Frame 2onClipEvent (load) { function changeColor() { if (25 >= _xscale) { barColor.setRGB(16711680); } else if (50 >= _xscale) { barColor.setRGB(16750848); } else if (75 >= _xscale) { barColor.setRGB(16776960); } else { barColor.setRGB(65280); } } _xscale = ((_parent.hp / _parent.totalhp) * 100); barColor = new Color(this); changeColor(); }Symbol 1165 MovieClip Frame 1stop();Instance of Symbol 1150 MovieClip "instruct" in Symbol 1165 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1165 MovieClip Frame 10stop();Instance of Symbol 1162 MovieClip "char1NameHP" in Symbol 1165 MovieClip Frame 10onClipEvent (load) { function updateHP() { hp = _root.char1.hp; if (0 >= hp) { _visible = false; } totalhp = _root.char1.totalhp; hpMessage = (("HP: " + hp) + "/") + totalhp; bar._xscale = (hp / totalhp) * 100; bar.changeColor(); } name = _root.char1Name; updateHP(); }Instance of Symbol 1163 MovieClip "char2NameHP" in Symbol 1165 MovieClip Frame 10onClipEvent (load) { function updateHP() { hp = _root.char2.hp; if (0 >= hp) { _visible = false; } totalhp = _root.char2.totalhp; hpMessage = (("HP: " + hp) + "/") + totalhp; bar._xscale = (hp / totalhp) * 100; bar.changeColor(); } name = _root.char2Name; updateHP(); }Instance of Symbol 1164 MovieClip "char3NameHP" in Symbol 1165 MovieClip Frame 10onClipEvent (load) { function updateHP() { hp = _root.char3.hp; if (0 >= hp) { _visible = false; } totalhp = _root.char3.totalhp; hpMessage = (("HP: " + hp) + "/") + totalhp; bar._xscale = (hp / totalhp) * 100; bar.changeColor(); } name = _root.char3Name; updateHP(); }Symbol 1169 MovieClip Frame 1stop();Symbol 1169 MovieClip Frame 11extraChar = text.length - 40;Symbol 1169 MovieClip Frame 74if (0 < extraChar) { gotoAndPlay(_currentframe - 5); extraChar = extraChar - 5; }Symbol 1169 MovieClip Frame 75priority = false; if (functionToCall == "nextTurn") { _root.allowNextTurn = true; _root.nextTurn(); } else if (functionToCall == "myTurn") { _root.allowNextTurn = true; _root.charArray[_root.currTurn].myTurn(); } else if (functionToCall == "doMagic") { _root.charArray[_root.currTurn].doMagic(); } else if (functionToCall == "checkWinLose") { _root.checkWinLose(); }Symbol 1188 Buttonon (release) { onJeeves(); } on (rollOver) { onSteves(); }Symbol 1190 MovieClip Frame 1stop();Symbol 1190 MovieClip Frame 45stopAllSounds(); tellTarget ("_level0") { gotoAndStop("battle" + _root.battleNum); };Symbol 1196 Buttonon (release) { gotoAndPlay (25); }Symbol 1199 MovieClip Frame 1stop();Symbol 1199 MovieClip Frame 15stopAllSounds(); _root.musicMC.gotoAndStop(1); if (_root.battleWon == true) { i = 1; while (3 >= i) { _root[("char" + i) + "MaxHP"] = parseInt(_root[("char" + i) + "MaxHP"] * 1.25); _root[("char" + i) + "MaxMP"] = parseInt(_root[("char" + i) + "MaxMP"] * 1.25); _root[("char" + i) + "attack"] = parseInt(_root[("char" + i) + "attack"] * 1.1); _root[("char" + i) + "defense"] = parseInt(_root[("char" + i) + "defense"] * 1.1); _root[("char" + i) + "speed"] = parseInt(_root[("char" + i) + "speed"] * 1.1); i++; } if (_root.battleNum == 1) { _root.battle1done = true; gotoAndStop (16); } else if (_root.battleNum == 2) { _root.battle2done = true; gotoAndStop (17); } else if (_root.battleNum == 3) { _root.battle3done = true; gotoAndStop (18); } else if (_root.battleNum == 4) { _root.battle4done = true; gotoAndStop (19); } } else if (_root.battleNum == 4) { gotoAndStop (21); } else if (_root.battleNum == 5) { gotoAndStop (22); } else { gotoAndStop (20); }Instance of Symbol 1179 MovieClip in Symbol 1199 MovieClip Frame 16onClipEvent (load) { function onJeeves() { _parent.gotoAndPlay(25); } }Instance of Symbol 1183 MovieClip in Symbol 1199 MovieClip Frame 17onClipEvent (load) { function onJeeves() { _parent.gotoAndPlay(25); } }Instance of Symbol 1185 MovieClip in Symbol 1199 MovieClip Frame 18onClipEvent (load) { function onJeeves() { _parent.gotoAndPlay(25); } }Instance of Symbol 1189 MovieClip in Symbol 1199 MovieClip Frame 19onClipEvent (load) { function onJeeves() { _root.battleNum = 5; _parent.blurIn.play(); } }Symbol 1199 MovieClip Frame 40_root.nextFrame();Symbol 1200 MovieClip Frame 41_root.startBattle(); stop();Symbol 1243 MovieClip Frame 3gotoAndPlay (1);Symbol 1243 MovieClip Frame 42gotoAndPlay (10);Symbol 1244 MovieClip Frame 1stop();Symbol 1244 MovieClip Frame 27if (0 < _parent.hp) { _root.nextTurn(); } gotoAndStop (1);Symbol 1244 MovieClip Frame 53_root.nextTurn(); gotoAndStop (1);Symbol 1244 MovieClip Frame 79_root.nextTurn(); gotoAndStop (1);Symbol 1246 MovieClip Frame 3gotoAndPlay (1);Symbol 1246 MovieClip Frame 42gotoAndPlay (10);Symbol 1248 MovieClip Frame 1stop();Instance of Symbol 80 MovieClip "cursor" in Symbol 1248 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1248 MovieClip Frame 5screen.gotoAndStop(5);Instance of Symbol 1246 MovieClip "screen" in Symbol 1248 MovieClip Frame 12onClipEvent (load) { gotoAndStop (5); }Symbol 1248 MovieClip Frame 26_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.removeChar(this); stop();Symbol 1248 MovieClip Frame 34screen.gotoAndPlay(10);Symbol 1248 MovieClip Frame 81_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "c") and (0 < _root.charArray[i].hp)) { if (_root.magicAccuracy < random(100)) { _root.charArray[i].damageTaken.gotoAndPlay(28); } else { _root.charArray[i].takeDamage(_root.magicDamage); } } i++; } _root.fullMusic(); _root.showMessage("You spent too much money on advertised products and this hurts you for some reason.", "nextTurn"); gotoAndStop (1);Symbol 1265 MovieClip Frame 110_parent.play();Symbol 1266 MovieClip Frame 1stop();Instance of Symbol 80 MovieClip "cursor" in Symbol 1266 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 1266 MovieClip Frame 16_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.removeChar(this); stop();Symbol 1266 MovieClip Frame 30stop();Symbol 1266 MovieClip Frame 40_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "c") and (0 < _root.charArray[i].hp)) { if (_root.magicAccuracy < random(100)) { _root.charArray[i].damageTaken.gotoAndPlay(28); } else { _root.charArray[i].takeDamage(_root.magicDamage); } } i++; } _root.fullMusic(); _root.showMessage("You are now very tired from closing those damn Pop-ups.", "nextTurn"); gotoAndStop (1);Symbol 1291 MovieClip Frame 1stop();Symbol 1291 MovieClip Frame 2stop();Symbol 1291 MovieClip Frame 3stop();Symbol 1291 MovieClip Frame 4stop();Symbol 1291 MovieClip Frame 65stop();Symbol 1291 MovieClip Frame 66gotoAndStop (65);Symbol 1291 MovieClip Frame 85_root.enemy1.gotoAndPlay(14);Symbol 1291 MovieClip Frame 128stop();Symbol 1296 MovieClip Frame 1refreshImage();Symbol 1301 MovieClip Frame 1refreshImage();Symbol 1302 MovieClip Frame 1refreshImage();Symbol 1310 MovieClip Frame 1refreshImage();Instance of Symbol 1296 MovieClip "body" in Symbol 1310 MovieClip Frame 1onClipEvent (load) { function refreshImage() { hpratio = _parent.hp / _parent.totalhp; if (0.75 < hpratio) { gotoAndStop (1); } else if (0.5 < hpratio) { gotoAndStop (2); } else if (0.25 < hpratio) { gotoAndStop (3); } else { gotoAndStop (4); } } }Instance of Symbol 1301 MovieClip "leftArm" in Symbol 1310 MovieClip Frame 1onClipEvent (load) { function refreshImage() { hpratio = _parent.hp / _parent.totalhp; if (0.75 < hpratio) { gotoAndStop (1); } else if (0.5 < hpratio) { gotoAndStop (2); } else if (0.25 < hpratio) { gotoAndStop (3); } else { gotoAndStop (4); } } }Instance of Symbol 1302 MovieClip "rightArm" in Symbol 1310 MovieClip Frame 1onClipEvent (load) { function refreshImage() { hpratio = _parent.hp / _parent.totalhp; if (0.75 < hpratio) { gotoAndStop (1); } else if (0.5 < hpratio) { gotoAndStop (2); } else if (0.25 < hpratio) { gotoAndStop (3); } else { gotoAndStop (4); } } }Instance of Symbol 80 MovieClip "cursor" in Symbol 1310 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 319 MovieClip "damageTaken" in Symbol 1310 MovieClip Frame 1onClipEvent (load) { damage = 0; }Symbol 1310 MovieClip Frame 7if (_root.background._currentframe < 65) { _root.background.play(); gotoAndPlay(_currentframe - 1); }Symbol 1310 MovieClip Frame 11_root.background.gotoAndPlay(70); stop();Symbol 1310 MovieClip Frame 14_y = (_y + 10);Symbol 1310 MovieClip Frame 15if (_y < 540) { gotoAndPlay (14); } else { _root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.removeChar(this); stop(); }Symbol 1310 MovieClip Frame 23quakeCount = 0; magnitude = 40; BGstartX = _root.background._x; BGstartY = _root.background._y; char1startX = _root.char1._x; char1startY = _root.char1._y; char2startX = _root.char2._x; char2startY = _root.char2._y; char3startX = _root.char3._x; char3startY = _root.char3._y; enemy1startX = _root.enemy1._x; enemy1startY = _root.enemy1._y;Symbol 1310 MovieClip Frame 24xChange = random(magnitude) - (magnitude / 2); yChange = random(magnitude); _root.background._x = BGstartX + xChange; _root.background._y = BGstartY + yChange; _root.char1._x = char1startX + xChange; _root.char1._y = char1startY + yChange; _root.char2._x = char2startX + xChange; _root.char2._y = char2startY + yChange; _root.char3._x = char3startX + xChange; _root.char3._y = char3startY + yChange; _root.enemy1._x = enemy1startX + xChange; _root.enemy1._y = enemy1startY + yChange; quakeCount++; magnitude = magnitude - 0.53;Symbol 1310 MovieClip Frame 25if (75 >= quakeCount) { gotoAndPlay(_currentframe - 1); }Symbol 1310 MovieClip Frame 26_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "c") and (0 < _root.charArray[i].hp)) { if (_root.magicAccuracy < random(100)) { _root.charArray[i].damageTaken.gotoAndPlay(28); } else { _root.charArray[i].takeDamage(_root.magicDamage); } } i++; } _root.background._x = BGstartX; _root.background._y = BGstartY; _root.char1._x = char1startX; _root.char1._y = char1startY; _root.char2._x = char2startX; _root.char2._y = char2startY; _root.char3._x = char3startX; _root.char3._y = char3startY; _root.enemy1._x = enemy1startX; _root.enemy1._y = enemy1startY; _root.background.play(); richterDisplay = (Math.round(random(5) + 3) + ".") + Math.round(random(10)); _root.showMessage(("That registered " + richterDisplay) + " on the Richter scale!", "nextTurn"); gotoAndStop (1);Symbol 1310 MovieClip Frame 106defense = defense - 25; attack = attack - 100; hp = hp + 500; _root.showMessage(myName + " sacrificed 100 Attack and 25 Defense for 500 HP!", "nextTurn"); gotoAndStop (1);Symbol 1342 MovieClip Frame 1stop();Symbol 1342 MovieClip Frame 11_root.nextTurn(); stop();Symbol 1343 MovieClip Frame 1updateImage(); stop();Instance of Symbol 80 MovieClip "cursor" in Symbol 1343 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 319 MovieClip "damageTaken" in Symbol 1343 MovieClip Frame 1onClipEvent (load) { damage = 0; }Symbol 1343 MovieClip Frame 16_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.removeChar(this); stop();Symbol 1343 MovieClip Frame 25updateImage(); _root.halfMusic();Symbol 1343 MovieClip Frame 62_root.fullMusic(); mp = totalmp; _root.showMessage(myName + " has regenerated all of his MP!", "nextTurn"); gotoAndStop (1);Instance of Symbol 1346 MovieClip in Symbol 1348 MovieClip Frame 1onClipEvent (load) { gotoAndPlay (7); }Instance of Symbol 1347 MovieClip in Symbol 1348 MovieClip Frame 1onClipEvent (load) { gotoAndPlay (14); }Symbol 1352 MovieClip Frame 1stop();Symbol 1352 MovieClip Frame 2count = 10;Symbol 1352 MovieClip Frame 5count--; if (0 < count) { gotoAndPlay (3); }Symbol 1363 MovieClip Frame 1stop();Symbol 1363 MovieClip Frame 25_root.currTarget.showDamage.gotoAndPlay(_root.currAction);Symbol 1365 MovieClip Frame 1stop();Instance of Symbol 80 MovieClip "cursor" in Symbol 1365 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 319 MovieClip "damageTaken" in Symbol 1365 MovieClip Frame 1onClipEvent (load) { damage = 0; }Symbol 1365 MovieClip Frame 31stop();Symbol 1365 MovieClip Frame 41stopAllSounds(); tellTarget (_level0) { gotoAndStop ("Cutscene1"); };Symbol 1371 MovieClip Frame 1stop();Instance of Symbol 1370 MovieClip in Symbol 1371 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation + 1); }Instance of Symbol 80 MovieClip "cursor" in Symbol 1371 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 319 MovieClip "damageTaken" in Symbol 1371 MovieClip Frame 1onClipEvent (load) { damage = 0; }Symbol 1371 MovieClip Frame 16_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.enemy1.lowerShieldOpacity(); _root.removeChar(this); stop();Symbol 1378 MovieClip Frame 1stop();Instance of Symbol 1377 MovieClip in Symbol 1378 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation + 1); }Instance of Symbol 80 MovieClip "cursor" in Symbol 1378 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 319 MovieClip "damageTaken" in Symbol 1378 MovieClip Frame 1onClipEvent (load) { damage = 0; }Symbol 1378 MovieClip Frame 16_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.enemy1.lowerShieldOpacity(); _root.removeChar(this); stop();Symbol 1389 MovieClip Frame 1stop();Instance of Symbol 1388 MovieClip in Symbol 1389 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation + 1); }Instance of Symbol 80 MovieClip "cursor" in Symbol 1389 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 319 MovieClip "damageTaken" in Symbol 1389 MovieClip Frame 1onClipEvent (load) { damage = 0; }Symbol 1389 MovieClip Frame 16_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.enemy1.lowerShieldOpacity(); _root.removeChar(this); stop();Symbol 1395 MovieClip Frame 1stop();Symbol 1395 MovieClip Frame 5gotoAndStop (1);Symbol 1413 MovieClip Frame 1stop();Symbol 1413 MovieClip Frame 30_parent.turtle.nextFrame(); gotoAndStop (1);Symbol 1413 MovieClip Frame 66_root.summon.gotoAndPlay("Devastation");Symbol 1413 MovieClip Frame 150_root.summon.play();Symbol 1413 MovieClip Frame 155_parent.turtle.gotoAndStop(1); gotoAndStop (1);Symbol 1415 MovieClip Frame 1stop();Instance of Symbol 80 MovieClip "cursor" in Symbol 1415 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 319 MovieClip "damageTaken" in Symbol 1415 MovieClip Frame 1onClipEvent (load) { damage = 0; }Symbol 1415 MovieClip Frame 16_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.enemy1.lowerShieldOpacity(); _root.removeChar(this); stop();Symbol 1425 Buttonon (release) { stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); }; }Symbol 1427 MovieClip Frame 2stop();Instance of Symbol 1423 MovieClip in Symbol 1427 MovieClip Frame 2onClipEvent (load) { startY = _y; } onClipEvent (enterFrame) { _y = (_y - 2); if (_y < (startY - (_height + 500))) { stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); }; } }Symbol 1435 Buttonon (release) { getURL ("mailto:Brett McLean <midget6000@hotmail.com>?subject=Everbound: Quest For Finality " + _root.version); }Symbol 1436 Buttonon (release) { getURL ("http://www.geocities.com/midget654/", "_blank"); }Symbol 1437 Buttonon (release) { getURL ("http://www.square-enix.com/", "_blank"); }Symbol 1438 Buttonon (release) { getURL ("http://www.tvtome.com/Cheers/", "_blank"); }Symbol 1439 Buttonon (release) { getURL ("http://www.homestarrunner.com/", "_blank"); }Symbol 1440 Buttonon (release) { getURL ("http://www.imdb.com/name/nm0046564/", "_blank"); }Symbol 1441 Buttonon (release) { getURL ("http://www.pinkpanther.com/", "_blank"); }Symbol 1442 Buttonon (release) { getURL ("http://www.dickdale.com/", "_blank"); }Symbol 1443 Buttonon (release) { getURL ("http://www.apocalyptica.com/", "_blank"); }Symbol 1444 Buttonon (release) { getURL ("http://www.britneyspears.com/", "_blank"); }Symbol 1445 Buttonon (release) { getURL ("http://www.styxworld.com/", "_blank"); }Symbol 1446 Buttonon (release) { getURL ("http://www.michaeljackson.com/", "_blank"); }Symbol 1447 Buttonon (release) { getURL ("http://www.ledzeppelin.com/", "_blank"); }Symbol 1448 Buttonon (release) { getURL ("http://www.bonjovi.com/", "_blank"); }Symbol 1449 Buttonon (release) { getURL ("http://www.offspring.com/", "_blank"); }Symbol 1450 Buttonon (release) { getURL ("http://www.flashkit.com/", "_blank"); }Symbol 1454 Buttonon (release) { getURL ("http://www.newgrounds.com/", "_blank"); }Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation + 2); }Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation + 2); }Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation + 2); }Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation + 2); }Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation + 2); }Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation + 2); }Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation + 2); }Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation + 2); }Symbol 1481 MovieClip Frame 90_parent.play();Symbol 1498 MovieClip Frame 1stop();Symbol 1498 MovieClip Frame 30stop();Symbol 1502 MovieClip Frame 271stop();Symbol 1502 MovieClip Frame 300background.play();Symbol 1502 MovieClip Frame 380_root.battle5done = true; tellTarget ("_level0") { gotoAndStop ("EndScreen"); };Symbol 1512 Buttonon (press) { pressed = true; } on (release, releaseOutside) { pressed = false; }Symbol 1517 Buttonon (release) { getURL (("mailto:Brett McLean <midget6000@hotmail.com>?subject=Everbound: Quest For Finality " + _root.version) + ": Game Dynamics"); }Instance of Symbol 1513 MovieClip in Symbol 1518 MovieClip Frame 1onClipEvent (enterFrame) { if (pressed == true) { _parent.dynamicText.scroll = _parent.dynamicText.scroll - 1; } }Instance of Symbol 1514 MovieClip in Symbol 1518 MovieClip Frame 1onClipEvent (enterFrame) { if (pressed == true) { _parent.dynamicText.scroll = _parent.dynamicText.scroll + 1; } }Symbol 1526 Buttonon (release) { stopAllSounds(); tellTarget (_level0) { gotoAndStop ("Contact"); }; }Symbol 1533 Buttonon (release) { stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); }; }Symbol 1540 Buttonon (release) { stopAllSounds(); tellTarget (_level0) { gotoAndStop ("Dynamics"); }; }Instance of Symbol 1428 MovieClip "background" in Symbol 1542 MovieClip Frame 1onClipEvent (load) { function changeColors() { if (currCol == 1) { thisCol.setRGB(6750156); } else if (currCol == 2) { thisCol.setRGB(16737894); } else if (currCol == 3) { thisCol.setRGB(16777113); } else if (currCol == 4) { thisCol.setRGB(52479); } } currCol = _root.currCol; thisCol = new Color(this); changeColors(); }Symbol 1542 MovieClip Frame 244stop();Symbol 1546 Buttonon (release) { Mouse.show(); tellTarget ("_level0") { gotoAndStop (3); }; }Symbol 1560 Buttonon (release) { Mouse.show(); gotoAndStop (2); }Symbol 1561 Buttonon (release) { Mouse.show(); gotoAndStop (3); }Symbol 1562 Buttonon (release) { Mouse.show(); gotoAndStop (4); }Symbol 1563 Buttonon (release) { Mouse.show(); gotoAndStop (8); }Symbol 1564 Buttonon (release) { Mouse.show(); gotoAndStop (5); }Symbol 1565 Buttonon (release) { Mouse.show(); gotoAndStop (6); }Symbol 1566 Buttonon (release) { Mouse.show(); gotoAndStop (7); }Symbol 1567 Buttonon (release) { Mouse.show(); gotoAndStop (9); }Symbol 1572 Buttonon (release) { gotoAndStop (1); }Symbol 1632 MovieClip Frame 1Mouse.hide(); stop();Instance of Symbol 1428 MovieClip "background" in Symbol 1632 MovieClip Frame 1onClipEvent (load) { function changeColors() { if (currCol == 1) { thisCol.setRGB(6750156); } else if (currCol == 2) { thisCol.setRGB(16737894); } else if (currCol == 3) { thisCol.setRGB(16777113); } else if (currCol == 4) { thisCol.setRGB(52479); } } currCol = _root.currCol; thisCol = new Color(this); changeColors(); }Instance of Symbol 1571 MovieClip in Symbol 1632 MovieClip Frame 1onClipEvent (enterFrame) { laserLine._alpha = Math.floor((Math.random() * 60) + 20); this._y = _parent._ymouse; }
Library Items
Symbol 1 Sound [word] | ||
Symbol 2 Graphic | Used by:3 22 1428 | |
Symbol 3 MovieClip | Uses:2 | Used by:Timeline |
Symbol 4 Graphic | Used by:13 | |
Symbol 5 Graphic | Used by:13 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:13 |
Symbol 8 Graphic | Used by:11 | |
Symbol 9 Font | Used by:10 1197 1625 1626 1627 | |
Symbol 10 EditableText | Uses:9 | Used by:11 |
Symbol 11 MovieClip | Uses:8 10 | Used by:13 |
Symbol 12 Graphic | Used by:13 147 152 173 557 | |
Symbol 13 MovieClip | Uses:4 5 7 11 12 | Used by:Timeline |
Symbol 14 Font | Used by:15 17 24 27 29 30 62 63 73 1416 | |
Symbol 15 Text | Uses:14 | Used by:16 |
Symbol 16 MovieClip | Uses:15 | Used by:19 |
Symbol 17 Text | Uses:14 | Used by:18 |
Symbol 18 MovieClip | Uses:17 | Used by:19 |
Symbol 19 MovieClip | Uses:16 18 | Used by:Timeline |
Symbol 20 Sound | Used by:21 | |
Symbol 21 MovieClip | Uses:20 | Used by:Timeline |
Symbol 22 MovieClip | Uses:2 | Used by:568 |
Symbol 23 Graphic | Used by:28 31 | |
Symbol 24 Text | Uses:14 | Used by:28 |
Symbol 25 Graphic | Used by:28 31 | |
Symbol 26 Graphic | Used by:28 31 | |
Symbol 27 Text | Uses:14 | Used by:28 |
Symbol 28 Button | Uses:23 24 25 26 27 | Used by:568 |
Symbol 29 Text | Uses:14 | Used by:31 |
Symbol 30 Text | Uses:14 | Used by:31 |
Symbol 31 Button | Uses:23 29 25 26 30 | Used by:32 |
Symbol 32 MovieClip | Uses:31 | Used by:568 |
Symbol 33 Graphic | Used by:36 1183 | |
Symbol 34 Graphic | Used by:35 1188 | |
Symbol 35 Button | Uses:34 | Used by:36 38 40 1179 1183 1185 |
Symbol 36 MovieClip | Uses:33 35 | Used by:568 |
Symbol 37 Graphic | Used by:38 1185 | |
Symbol 38 MovieClip | Uses:37 35 | Used by:568 |
Symbol 39 Graphic | Used by:40 1179 | |
Symbol 40 MovieClip | Uses:39 35 | Used by:568 |
Symbol 41 Graphic | Used by:52 | |
Symbol 42 Font | Used by:43 44 45 46 47 48 1519 | |
Symbol 43 Text | Uses:42 | Used by:49 52 |
Symbol 44 Text | Uses:42 | Used by:49 |
Symbol 45 Text | Uses:42 | Used by:49 |
Symbol 46 Text | Uses:42 | Used by:49 |
Symbol 47 Text | Uses:42 | Used by:49 |
Symbol 48 Text | Uses:42 | Used by:49 |
Symbol 49 MovieClip | Uses:43 44 45 46 47 48 | Used by:52 |
Symbol 50 Graphic | Used by:52 | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 Button | Uses:41 49 50 51 43 | Used by:53 |
Symbol 53 MovieClip | Uses:52 | Used by:568 |
Symbol 54 Graphic | Used by:57 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:55 | Used by:57 |
Symbol 57 MovieClip | Uses:54 56 | Used by:64 |
Symbol 58 Graphic | Used by:61 | |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:61 |
Symbol 61 MovieClip | Uses:58 60 | Used by:64 |
Symbol 62 Text | Uses:14 | Used by:64 |
Symbol 63 Text | Uses:14 | Used by:64 |
Symbol 64 MovieClip | Uses:57 61 62 63 | Used by:568 |
Symbol 65 Graphic | Used by:68 | |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:66 | Used by:68 |
Symbol 68 MovieClip | Uses:65 67 | Used by:92 |
Symbol 69 Graphic | Used by:72 | |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip | Uses:70 | Used by:72 |
Symbol 72 MovieClip | Uses:69 71 | Used by:92 |
Symbol 73 EditableText | Uses:14 | Used by:81 82 83 84 85 86 87 88 89 90 91 |
Symbol 74 Graphic | Used by:76 | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:74 75 | Used by:81 82 83 84 85 86 87 88 89 90 91 |
Symbol 77 Graphic | Used by:78 534 | |
Symbol 78 Button | Uses:77 | Used by:81 82 83 84 85 86 87 88 89 90 91 |
Symbol 79 Graphic | Used by:80 1109 1111 1145 1568 | |
Symbol 80 MovieClip | Uses:79 | Used by:81 82 83 84 85 86 87 88 89 90 91 324 427 547 574 575 576 859 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1099 1100 1101 1102 1103 1104 1105 1106 1107 1116 1117 1118 1119 1120 1121 1122 1123 1124 1129 1130 1131 1132 1133 1134 1135 1136 1137 1248 1266 1310 1343 1365 1371 1378 1389 1415 |
Symbol 81 MovieClip | Uses:73 76 78 80 | Used by:92 |
Symbol 82 MovieClip | Uses:73 76 78 80 | Used by:92 |
Symbol 83 MovieClip | Uses:73 76 78 80 | Used by:92 |
Symbol 84 MovieClip | Uses:73 76 78 80 | Used by:92 |
Symbol 85 MovieClip | Uses:73 76 78 80 | Used by:92 |
Symbol 86 MovieClip | Uses:73 76 78 80 | Used by:92 |
Symbol 87 MovieClip | Uses:73 76 78 80 | Used by:92 |
Symbol 88 MovieClip | Uses:73 76 78 80 | Used by:92 |
Symbol 89 MovieClip | Uses:73 76 78 80 | Used by:92 |
Symbol 90 MovieClip | Uses:73 76 78 80 | Used by:92 |
Symbol 91 MovieClip | Uses:73 76 78 80 | Used by:92 |
Symbol 92 MovieClip | Uses:68 72 81 82 83 84 85 86 87 88 89 90 91 | Used by:568 |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip | Uses:93 | Used by:98 105 |
Symbol 95 Graphic | Used by:96 97 | |
Symbol 96 Button | Uses:95 | Used by:98 105 |
Symbol 97 Button | Uses:95 | Used by:98 105 |
Symbol 98 MovieClip | Uses:94 96 97 | Used by:568 |
Symbol 99 Graphic | Used by:104 106 | |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:100 | Used by:104 106 |
Symbol 102 Font | Used by:103 111 113 115 141 315 316 317 318 632 1071 1091 1092 1093 1094 1095 1096 1097 1108 1112 1113 1114 1115 1125 1126 1127 1128 1141 1142 1144 1146 1154 1155 1168 1172 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1417 1418 1419 1420 1421 1422 1507 1520 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 | |
Symbol 103 EditableText | Uses:102 | Used by:104 106 |
Symbol 104 MovieClip | Uses:99 101 103 | Used by:568 |
Symbol 105 MovieClip | Uses:94 96 97 | Used by:568 |
Symbol 106 MovieClip | Uses:99 101 103 | Used by:568 |
Symbol 107 Graphic | Used by:110 | |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:110 |
Symbol 110 MovieClip | Uses:107 109 | Used by:124 |
Symbol 111 EditableText | Uses:102 | Used by:124 |
Symbol 112 Graphic | Used by:117 | |
Symbol 113 Text | Uses:102 | Used by:117 |
Symbol 114 Graphic | Used by:117 | |
Symbol 115 Text | Uses:102 | Used by:117 |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 Button | Uses:112 113 114 115 116 | Used by:124 |
Symbol 118 Graphic | Used by:121 | |
Symbol 119 Graphic | Used by:121 | |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 Button | Uses:118 119 120 | Used by:122 123 |
Symbol 122 MovieClip | Uses:121 | Used by:124 |
Symbol 123 MovieClip | Uses:121 | Used by:124 |
Symbol 124 MovieClip | Uses:110 111 117 122 123 | Used by:568 |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip | Uses:125 | Used by:127 |
Symbol 127 MovieClip | Uses:126 | Used by:557 |
Symbol 128 Graphic | Used by:133 137 140 343 344 439 442 | |
Symbol 129 Font | Used by:130 132 134 135 138 139 157 213 214 215 279 281 282 283 290 325 428 440 441 443 706 768 769 770 873 876 879 882 981 982 998 1008 1010 1050 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1177 1178 1180 1182 1184 1186 1191 1192 1197 1198 1250 1260 1262 1263 1264 1334 1376 1386 1453 1548 1549 1550 1551 1552 1553 1554 1555 1622 1623 1624 1625 1626 1627 | |
Symbol 130 Text | Uses:129 | Used by:133 137 343 |
Symbol 131 Graphic | Used by:133 137 140 343 344 439 442 | |
Symbol 132 Text | Uses:129 | Used by:133 343 |
Symbol 133 Button | Uses:128 130 131 132 | Used by:557 |
Symbol 134 Text | Uses:129 | Used by:137 |
Symbol 135 Text | Uses:129 | Used by:137 |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 Button | Uses:128 134 131 135 136 130 | Used by:557 |
Symbol 138 Text | Uses:129 | Used by:140 344 439 |
Symbol 139 Text | Uses:129 | Used by:140 344 439 |
Symbol 140 Button | Uses:128 138 131 139 | Used by:557 |
Symbol 141 EditableText | Uses:102 | Used by:557 |
Symbol 142 Graphic | Used by:557 | |
Symbol 143 Graphic | Used by:147 | |
Symbol 144 Graphic | Used by:147 | |
Symbol 145 Graphic | Used by:147 | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:143 144 145 12 146 | Used by:324 574 |
Symbol 148 Graphic | Used by:152 | |
Symbol 149 Graphic | Used by:152 | |
Symbol 150 Graphic | Used by:152 | |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:148 149 150 12 151 | Used by:324 574 |
Symbol 153 Graphic | Used by:168 323 | |
Symbol 154 Graphic | Used by:155 | |
Symbol 155 MovieClip | Uses:154 | Used by:168 323 557 |
Symbol 156 Graphic | Used by:168 323 | |
Symbol 157 Text | Uses:129 | Used by:168 323 557 |
Symbol 158 Graphic | Used by:168 323 | |
Symbol 159 Graphic | Used by:167 | |
Symbol 160 Graphic | Used by:167 | |
Symbol 161 Graphic | Used by:167 | |
Symbol 162 Graphic | Used by:167 | |
Symbol 163 Graphic | Used by:167 | |
Symbol 164 Graphic | Used by:167 | |
Symbol 165 Graphic | Used by:167 | |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip | Uses:159 160 161 162 163 164 165 166 | Used by:168 323 |
Symbol 168 MovieClip | Uses:153 155 156 157 158 167 | Used by:324 574 |
Symbol 169 Graphic | Used by:173 | |
Symbol 170 Graphic | Used by:173 | |
Symbol 171 Graphic | Used by:173 | |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 MovieClip | Uses:169 170 171 12 172 | Used by:324 574 |
Symbol 174 Graphic | Used by:177 | |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:175 | Used by:177 |
Symbol 177 MovieClip | Uses:174 176 | Used by:324 574 |
Symbol 178 Graphic | Used by:181 | |
Symbol 179 Graphic | Used by:181 | |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:178 179 180 | Used by:324 574 |
Symbol 182 Graphic | Used by:184 | |
Symbol 183 Sound | Used by:184 419 468 1342 | |
Symbol 184 MovieClip | Uses:182 183 | Used by:324 574 |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 Button | Uses:185 | Used by:324 427 574 575 |
Symbol 187 Sound | Used by:211 | |
Symbol 188 Graphic | Used by:211 | |
Symbol 189 Graphic | Used by:211 | |
Symbol 190 Graphic | Used by:211 | |
Symbol 191 Graphic | Used by:211 | |
Symbol 192 Graphic | Used by:211 | |
Symbol 193 Graphic | Used by:211 | |
Symbol 194 Graphic | Used by:211 | |
Symbol 195 Graphic | Used by:211 | |
Symbol 196 Graphic | Used by:211 | |
Symbol 197 Graphic | Used by:211 | |
Symbol 198 Graphic | Used by:211 | |
Symbol 199 Graphic | Used by:211 | |
Symbol 200 Graphic | Used by:211 | |
Symbol 201 Graphic | Used by:211 | |
Symbol 202 Graphic | Used by:211 | |
Symbol 203 Graphic | Used by:211 | |
Symbol 204 Graphic | Used by:211 | |
Symbol 205 Graphic | Used by:211 | |
Symbol 206 Graphic | Used by:211 | |
Symbol 207 Graphic | Used by:211 | |
Symbol 208 Graphic | Used by:211 | |
Symbol 209 Graphic | Used by:211 | |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 | Used by:324 427 547 574 575 576 859 1248 1266 1310 1343 1365 1371 1378 1389 1415 |
Symbol 212 Graphic | Used by:218 471 581 | |
Symbol 213 Text | Uses:129 | Used by:218 471 581 |
Symbol 214 Text | Uses:129 | Used by:218 471 581 |
Symbol 215 Text | Uses:129 | Used by:218 471 581 |
Symbol 216 Bitmap | Used by:217 | |
Symbol 217 Graphic | Uses:216 | Used by:218 471 581 |
Symbol 218 MovieClip | Uses:212 213 214 215 217 | Used by:324 427 547 574 575 576 |
Symbol 219 Graphic | Used by:314 | |
Symbol 220 Sound | Used by:314 | |
Symbol 221 Sound | Used by:314 | |
Symbol 222 Graphic | Used by:314 | |
Symbol 223 Graphic | Used by:314 | |
Symbol 224 Graphic | Used by:314 | |
Symbol 225 Graphic | Used by:314 | |
Symbol 226 Graphic | Used by:314 | |
Symbol 227 Graphic | Used by:314 | |
Symbol 228 Graphic | Used by:314 | |
Symbol 229 Graphic | Used by:314 | |
Symbol 230 Graphic | Used by:314 | |
Symbol 231 Graphic | Used by:314 | |
Symbol 232 Graphic | Used by:314 | |
Symbol 233 Graphic | Used by:314 | |
Symbol 234 Graphic | Used by:245 | |
Symbol 235 Graphic | Used by:245 | |
Symbol 236 Graphic | Used by:245 | |
Symbol 237 Graphic | Used by:245 | |
Symbol 238 Graphic | Used by:245 | |
Symbol 239 Graphic | Used by:245 | |
Symbol 240 Graphic | Used by:245 | |
Symbol 241 Graphic | Used by:245 | |
Symbol 242 Graphic | Used by:245 | |
Symbol 243 Graphic | Used by:245 | |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:234 235 236 237 238 239 240 241 242 243 244 | Used by:314 |
Symbol 246 Sound | Used by:314 845 | |
Symbol 247 Graphic | Used by:314 | |
Symbol 248 Sound | Used by:314 | |
Symbol 249 Graphic | Used by:314 | |
Symbol 250 Graphic | Used by:314 | |
Symbol 251 Sound | Used by:314 | |
Symbol 252 Graphic | Used by:256 | |
Symbol 253 Graphic | Used by:256 | |
Symbol 254 Sound | Used by:256 314 | |
Symbol 255 Graphic | Used by:256 | |
Symbol 256 MovieClip | Uses:252 253 254 255 | Used by:314 |
Symbol 257 Graphic | Used by:314 | |
Symbol 258 Graphic | Used by:314 | |
Symbol 259 Sound | Used by:314 | |
Symbol 260 Graphic | Used by:314 | |
Symbol 261 Sound | Used by:314 | |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:314 |
Symbol 264 Sound | Used by:314 | |
Symbol 265 Sound | Used by:314 | |
Symbol 266 Graphic | Used by:314 | |
Symbol 267 Graphic | Used by:314 | |
Symbol 268 Graphic | Used by:272 1302 | |
Symbol 269 Graphic | Used by:272 1302 | |
Symbol 270 Graphic | Used by:272 1302 | |
Symbol 271 Graphic | Used by:272 1302 | |
Symbol 272 MovieClip | Uses:268 269 270 271 | Used by:314 |
Symbol 273 Sound | Used by:314 | |
Symbol 274 Graphic | Used by:314 394 845 1500 | |
Symbol 275 Graphic | Used by:314 394 1500 | |
Symbol 276 Graphic | Used by:314 | |
Symbol 277 Graphic | Used by:314 | |
Symbol 278 Graphic | Used by:284 | |
Symbol 279 Text | Uses:129 | Used by:284 1338 |
Symbol 280 Graphic | Used by:284 | |
Symbol 281 Text | Uses:129 | Used by:284 |
Symbol 282 Text | Uses:129 | Used by:284 1338 |
Symbol 283 Text | Uses:129 | Used by:284 1338 |
Symbol 284 MovieClip | Uses:278 279 280 281 282 283 | Used by:314 |
Symbol 285 Sound | Used by:314 | |
Symbol 286 Graphic | Used by:314 | |
Symbol 287 Graphic | Used by:314 | |
Symbol 288 Graphic | Used by:314 | |
Symbol 289 ShapeTweening | Used by:295 | |
Symbol 290 Text | Uses:129 | Used by:295 |
Symbol 291 ShapeTweening | Used by:295 | |
Symbol 292 ShapeTweening | Used by:295 | |
Symbol 293 ShapeTweening | Used by:295 | |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 MovieClip | Uses:289 290 291 292 293 294 | Used by:314 |
Symbol 296 Graphic | Used by:314 | |
Symbol 297 Graphic | Used by:314 | |
Symbol 298 Graphic | Used by:314 | |
Symbol 299 Graphic | Used by:314 | |
Symbol 300 Graphic | Used by:314 | |
Symbol 301 Graphic | Used by:314 | |
Symbol 302 Graphic | Used by:314 | |
Symbol 303 Graphic | Used by:314 | |
Symbol 304 Graphic | Used by:314 | |
Symbol 305 Sound | Used by:314 | |
Symbol 306 Graphic | Used by:314 | |
Symbol 307 Graphic | Used by:314 | |
Symbol 308 Sound | Used by:314 | |
Symbol 309 Graphic | Used by:314 | |
Symbol 310 Sound | Used by:314 845 1363 | |
Symbol 311 Graphic | Used by:314 | |
Symbol 312 Sound | Used by:314 | |
Symbol 313 Graphic | Used by:314 | |
Symbol 314 MovieClip | Uses:219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 245 246 247 248 249 250 251 256 257 258 259 260 261 263 264 265 266 267 272 254 273 274 275 276 277 284 285 286 287 288 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 SS1 | Used by:324 427 547 574 575 576 |
Symbol 315 EditableText | Uses:102 | Used by:319 1244 |
Symbol 316 Text | Uses:102 | Used by:319 1244 |
Symbol 317 EditableText | Uses:102 | Used by:319 1244 |
Symbol 318 EditableText | Uses:102 | Used by:319 1244 |
Symbol 319 MovieClip | Uses:315 316 317 318 | Used by:324 427 547 574 575 576 859 1310 1343 1365 1371 1378 1389 1415 |
Symbol 320 Graphic | Used by:324 574 | |
Symbol 321 Sound | Used by:324 427 574 575 845 | |
Symbol 322 Graphic | Used by:324 574 | |
Symbol 323 MovieClip | Uses:153 155 156 157 158 167 | Used by:324 574 |
Symbol 324 MovieClip | Uses:147 152 168 173 177 181 184 186 80 211 218 314 319 320 321 322 323 | Used by:557 |
Symbol 325 EditableText | Uses:129 | Used by:557 |
Symbol 326 Graphic | Used by:557 | |
Symbol 327 Font | Used by:328 330 549 559 562 | |
Symbol 328 Text | Uses:327 | Used by:557 |
Symbol 329 Graphic | Used by:557 | |
Symbol 330 Text | Uses:327 | Used by:557 |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 MovieClip | Uses:331 | Used by:336 432 551 |
Symbol 333 Graphic | Used by:336 | |
Symbol 334 Graphic | Used by:335 337 338 339 340 341 342 431 433 434 435 436 437 438 550 552 553 554 555 556 | |
Symbol 335 Button | Uses:334 | Used by:336 |
Symbol 336 MovieClip | Uses:332 333 335 | Used by:557 |
Symbol 337 Button | Uses:334 | Used by:557 |
Symbol 338 Button | Uses:334 | Used by:557 |
Symbol 339 Button | Uses:334 | Used by:557 |
Symbol 340 Button | Uses:334 | Used by:557 |
Symbol 341 Button | Uses:334 | Used by:557 |
Symbol 342 Button | Uses:334 | Used by:557 |
Symbol 343 Button | Uses:128 130 131 132 | Used by:557 |
Symbol 344 Button | Uses:128 138 131 139 | Used by:557 |
Symbol 345 Graphic | Used by:349 | |
Symbol 346 Graphic | Used by:349 | |
Symbol 347 Graphic | Used by:349 | |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip | Uses:345 346 347 348 | Used by:427 575 |
Symbol 350 Graphic | Used by:354 | |
Symbol 351 Graphic | Used by:354 | |
Symbol 352 Graphic | Used by:354 | |
Symbol 353 Graphic | Used by:354 | |
Symbol 354 MovieClip | Uses:350 351 352 353 | Used by:427 575 |
Symbol 355 Graphic | Used by:363 | |
Symbol 356 Graphic | Used by:363 | |
Symbol 357 Graphic | Used by:363 | |
Symbol 358 Sound | Used by:363 | |
Symbol 359 Graphic | Used by:363 | |
Symbol 360 Graphic | Used by:363 | |
Symbol 361 Graphic | Used by:363 | |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip | Uses:355 356 357 358 359 360 361 362 | Used by:404 421 422 |
Symbol 364 Graphic | Used by:378 | |
Symbol 365 Graphic | Used by:378 | |
Symbol 366 Graphic | Used by:378 | |
Symbol 367 Graphic | Used by:378 845 | |
Symbol 368 Graphic | Used by:378 | |
Symbol 369 Graphic | Used by:378 | |
Symbol 370 Sound | Used by:378 | |
Symbol 371 Graphic | Used by:378 | |
Symbol 372 Graphic | Used by:378 | |
Symbol 373 Graphic | Used by:378 | |
Symbol 374 Graphic | Used by:378 | |
Symbol 375 Graphic | Used by:378 | |
Symbol 376 Graphic | Used by:378 | |
Symbol 377 Graphic | Used by:378 | |
Symbol 378 MovieClip | Uses:364 365 366 367 368 369 370 371 372 373 374 375 376 377 | Used by:404 421 422 |
Symbol 379 Graphic | Used by:392 557 | |
Symbol 380 Graphic | Used by:392 | |
Symbol 381 Graphic | Used by:392 | |
Symbol 382 Graphic | Used by:383 | |
Symbol 383 MovieClip | Uses:382 | Used by:392 1352 |
Symbol 384 Sound | Used by:392 1352 | |
Symbol 385 Graphic | Used by:392 | |
Symbol 386 Graphic | Used by:392 | |
Symbol 387 Graphic | Used by:392 | |
Symbol 388 Graphic | Used by:392 | |
Symbol 389 Graphic | Used by:392 | |
Symbol 390 Graphic | Used by:392 | |
Symbol 391 Graphic | Used by:392 | |
Symbol 392 MovieClip | Uses:379 380 381 383 384 385 386 387 388 389 390 391 | Used by:404 421 422 |
Symbol 393 Graphic | Used by:394 | |
Symbol 394 MovieClip | Uses:274 393 275 | Used by:403 |
Symbol 395 Graphic | Used by:403 | |
Symbol 396 Graphic | Used by:403 | |
Symbol 397 Sound | Used by:403 | |
Symbol 398 Graphic | Used by:403 | |
Symbol 399 Graphic | Used by:403 | |
Symbol 400 Graphic | Used by:403 | |
Symbol 401 Graphic | Used by:403 | |
Symbol 402 Sound | Used by:403 | |
Symbol 403 MovieClip | Uses:394 395 396 397 398 399 400 401 402 SS2 | Used by:404 421 422 432 |
Symbol 404 MovieClip | Uses:363 378 392 403 | Used by:427 575 |
Symbol 405 Graphic | Used by:409 420 423 424 | |
Symbol 406 Graphic | Used by:409 420 423 424 | |
Symbol 407 Graphic | Used by:409 420 423 424 | |
Symbol 408 Graphic | Used by:409 420 423 424 | |
Symbol 409 MovieClip | Uses:405 406 407 408 | Used by:427 575 |
Symbol 410 Graphic | Used by:413 | |
Symbol 411 Graphic | Used by:412 | |
Symbol 412 MovieClip | Uses:411 | Used by:413 |
Symbol 413 MovieClip | Uses:410 412 | Used by:427 575 |
Symbol 414 Graphic | Used by:417 | |
Symbol 415 Graphic | Used by:417 | |
Symbol 416 Graphic | Used by:417 | |
Symbol 417 MovieClip | Uses:414 415 416 | Used by:427 575 |
Symbol 418 Graphic | Used by:419 | |
Symbol 419 MovieClip | Uses:418 183 | Used by:427 575 |
Symbol 420 MovieClip | Uses:405 406 407 408 | Used by:427 575 |
Symbol 421 MovieClip | Uses:363 378 392 403 | Used by:427 575 |
Symbol 422 MovieClip | Uses:363 378 392 403 | Used by:427 575 |
Symbol 423 MovieClip | Uses:405 406 407 408 | Used by:427 575 |
Symbol 424 MovieClip | Uses:405 406 407 408 | Used by:427 575 |
Symbol 425 Graphic | Used by:427 575 | |
Symbol 426 Graphic | Used by:427 575 | |
Symbol 427 MovieClip | Uses:349 354 404 409 413 417 419 80 186 211 218 314 319 420 421 422 423 424 425 321 426 | Used by:557 |
Symbol 428 EditableText | Uses:129 | Used by:557 |
Symbol 429 Graphic | Used by:557 | |
Symbol 430 Graphic | Used by:557 | |
Symbol 431 Button | Uses:334 | Used by:432 |
Symbol 432 MovieClip | Uses:332 403 431 | Used by:557 |
Symbol 433 Button | Uses:334 | Used by:557 |
Symbol 434 Button | Uses:334 | Used by:557 |
Symbol 435 Button | Uses:334 | Used by:557 |
Symbol 436 Button | Uses:334 | Used by:557 |
Symbol 437 Button | Uses:334 | Used by:557 |
Symbol 438 Button | Uses:334 | Used by:557 |
Symbol 439 Button | Uses:128 138 131 139 | Used by:557 |
Symbol 440 Text | Uses:129 | Used by:442 |
Symbol 441 Text | Uses:129 | Used by:442 |
Symbol 442 Button | Uses:128 440 131 441 | Used by:557 |
Symbol 443 EditableText | Uses:129 | Used by:557 |
Symbol 444 Graphic | Used by:534 547 576 | |
Symbol 445 Graphic | Used by:547 576 | |
Symbol 446 Graphic | Used by:453 | |
Symbol 447 Graphic | Used by:453 | |
Symbol 448 Graphic | Used by:453 | |
Symbol 449 Graphic | Used by:453 | |
Symbol 450 Graphic | Used by:453 | |
Symbol 451 Graphic | Used by:453 | |
Symbol 452 Graphic | Used by:453 | |
Symbol 453 MovieClip | Uses:446 447 448 449 450 451 452 | Used by:534 547 576 845 |
Symbol 454 Graphic | Used by:463 | |
Symbol 455 Graphic | Used by:463 | |
Symbol 456 Graphic | Used by:463 | |
Symbol 457 Graphic | Used by:463 | |
Symbol 458 Graphic | Used by:463 | |
Symbol 459 Graphic | Used by:462 | |
Symbol 460 Graphic | Used by:462 | |
Symbol 461 Graphic | Used by:462 | |
Symbol 462 MovieClip | Uses:459 460 461 | Used by:463 551 |
Symbol 463 MovieClip | Uses:454 455 456 457 458 462 | Used by:547 576 |
Symbol 464 Graphic | Used by:547 576 | |
Symbol 465 Graphic | Used by:468 | |
Symbol 466 Font | Used by:467 | |
Symbol 467 Text | Uses:466 | Used by:468 |
Symbol 468 MovieClip | Uses:465 467 183 | Used by:547 576 |
Symbol 469 Graphic | Used by:470 | |
Symbol 470 Button | Uses:469 | Used by:547 576 |
Symbol 471 MovieClip | Uses:212 213 214 215 217 | Used by:547 576 |
Symbol 472 Graphic | Used by:547 576 | |
Symbol 473 Graphic | Used by:547 576 | |
Symbol 474 Graphic | Used by:547 576 | |
Symbol 475 Graphic | Used by:547 576 | |
Symbol 476 Graphic | Used by:547 576 | |
Symbol 477 Graphic | Used by:547 576 | |
Symbol 478 Graphic | Used by:547 576 | |
Symbol 479 Graphic | Used by:547 576 | |
Symbol 480 Graphic | Used by:547 576 | |
Symbol 481 Graphic | Used by:547 576 | |
Symbol 482 Graphic | Used by:547 576 | |
Symbol 483 Graphic | Used by:547 576 | |
Symbol 484 Graphic | Used by:547 576 | |
Symbol 485 Graphic | Used by:547 576 | |
Symbol 486 Graphic | Used by:547 576 | |
Symbol 487 Graphic | Used by:547 576 | |
Symbol 488 Graphic | Used by:547 576 | |
Symbol 489 Sound | Used by:547 576 845 | |
Symbol 490 Graphic | Used by:547 576 | |
Symbol 491 Graphic | Used by:547 576 | |
Symbol 492 Graphic | Used by:547 576 | |
Symbol 493 Graphic | Used by:547 576 | |
Symbol 494 Graphic | Used by:547 576 | |
Symbol 495 Graphic | Used by:547 576 | |
Symbol 496 Graphic | Used by:547 576 | |
Symbol 497 Graphic | Used by:547 576 | |
Symbol 498 Graphic | Used by:547 576 | |
Symbol 499 Graphic | Used by:547 576 | |
Symbol 500 Graphic | Used by:547 576 | |
Symbol 501 Graphic | Used by:547 576 | |
Symbol 502 Graphic | Used by:547 576 | |
Symbol 503 Graphic | Used by:547 576 | |
Symbol 504 Graphic | Used by:547 576 | |
Symbol 505 Graphic | Used by:547 576 | |
Symbol 506 Graphic | Used by:547 576 | |
Symbol 507 Graphic | Used by:547 576 | |
Symbol 508 Graphic | Used by:547 576 | |
Symbol 509 Sound | Used by:547 576 | |
Symbol 510 Graphic | Used by:547 576 845 | |
Symbol 511 Graphic | Used by:534 547 576 | |
Symbol 512 Graphic | Used by:547 576 | |
Symbol 513 Graphic | Used by:547 576 845 | |
Symbol 514 Graphic | Used by:547 576 | |
Symbol 515 Graphic | Used by:547 576 | |
Symbol 516 Graphic | Used by:547 576 | |
Symbol 517 Graphic | Used by:547 576 | |
Symbol 518 Graphic | Used by:547 576 | |
Symbol 519 Graphic | Used by:547 576 | |
Symbol 520 Graphic | Used by:534 547 576 | |
Symbol 521 Sound | Used by:534 | |
Symbol 522 ShapeTweening | Used by:525 | |
Symbol 523 ShapeTweening | Used by:525 | |
Symbol 524 Graphic | Used by:525 | |
Symbol 525 MovieClip | Uses:522 523 524 | Used by:534 |
Symbol 526 Sound | Used by:534 | |
Symbol 527 Sound | Used by:534 | |
Symbol 528 Graphic | Used by:533 | |
Symbol 529 Graphic | Used by:530 531 | |
Symbol 530 MovieClip | Uses:529 | Used by:533 |
Symbol 531 MovieClip | Uses:529 | Used by:533 |
Symbol 532 Graphic | Used by:533 | |
Symbol 533 MovieClip | Uses:528 530 531 532 | Used by:534 824 |
Symbol 534 MovieClip | Uses:444 453 520 511 521 525 526 527 77 533 | Used by:547 576 |
Symbol 535 Graphic | Used by:547 576 | |
Symbol 536 Graphic | Used by:547 576 | |
Symbol 537 Sound | Used by:547 576 | |
Symbol 538 Graphic | Used by:547 576 | |
Symbol 539 Graphic | Used by:547 576 | |
Symbol 540 Graphic | Used by:547 576 | |
Symbol 541 Graphic | Used by:544 | |
Symbol 542 Graphic | Used by:544 | |
Symbol 543 Graphic | Used by:544 | |
Symbol 544 MovieClip | Uses:541 542 543 | Used by:547 576 |
Symbol 545 Graphic | Used by:547 576 | |
Symbol 546 Sound | Used by:547 576 845 | |
Symbol 547 MovieClip | Uses:444 445 453 463 464 468 80 470 211 471 314 319 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 218 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 534 535 536 537 538 539 540 544 545 546 SS3 | Used by:557 |
Symbol 548 Graphic | Used by:557 | |
Symbol 549 Text | Uses:327 | Used by:557 |
Symbol 550 Button | Uses:334 | Used by:551 |
Symbol 551 MovieClip | Uses:332 462 550 | Used by:557 |
Symbol 552 Button | Uses:334 | Used by:557 |
Symbol 553 Button | Uses:334 | Used by:557 |
Symbol 554 Button | Uses:334 | Used by:557 |
Symbol 555 Button | Uses:334 | Used by:557 |
Symbol 556 Button | Uses:334 | Used by:557 |
Symbol 557 MovieClip | Uses:127 133 137 140 141 142 324 325 326 12 328 329 155 157 330 336 337 338 339 340 341 342 343 344 427 428 429 430 379 432 433 434 435 436 437 438 439 442 443 547 548 549 551 552 553 554 555 556 | Used by:568 |
Symbol 558 Graphic | Used by:560 561 563 1427 Timeline | |
Symbol 559 Text | Uses:327 | Used by:563 |
Symbol 560 Button | Uses:558 | Used by:563 |
Symbol 561 Button | Uses:558 | Used by:563 |
Symbol 562 Text | Uses:327 | Used by:563 |
Symbol 563 MovieClip | Uses:558 559 560 561 562 SS4 | Used by:568 |
Symbol 564 Graphic | Used by:567 1190 1200 | |
Symbol 565 Graphic | Used by:566 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1454 1512 | |
Symbol 566 Button | Uses:565 | Used by:567 1190 |
Symbol 567 MovieClip | Uses:564 566 SS5 | Used by:568 |
Symbol 568 MovieClip | Uses:22 28 32 36 38 40 53 64 92 98 104 105 106 124 557 563 567 | Used by:Timeline |
Symbol 569 Sound | Used by:571 Timeline | |
Symbol 570 Sound | Used by:571 | |
Symbol 571 MovieClip | Uses:569 570 | Used by:Timeline |
Symbol 572 Graphic | Used by:573 | |
Symbol 573 MovieClip | Uses:572 | Used by:Timeline |
Symbol 574 MovieClip | Uses:147 152 168 173 177 181 184 186 80 211 218 314 319 320 321 322 323 | Used by:Timeline |
Symbol 575 MovieClip | Uses:349 354 404 409 413 417 419 80 186 211 218 314 319 420 421 422 423 424 425 321 426 | Used by:Timeline |
Symbol 576 MovieClip | Uses:444 445 453 463 464 468 80 470 211 471 314 319 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 218 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 534 535 536 537 538 539 540 544 545 546 SS6 | Used by:Timeline |
Symbol 577 Graphic | Used by:578 | |
Symbol 578 MovieClip | Uses:577 | Used by:859 |
Symbol 579 Graphic | Used by:580 848 | |
Symbol 580 Button | Uses:579 | Used by:859 1248 1266 1310 1343 1365 1371 1378 1389 1415 |
Symbol 581 MovieClip | Uses:212 213 214 215 217 | Used by:859 1248 1266 1310 1343 1365 1371 1378 1389 1415 |
Symbol 582 Graphic | Used by:845 | |
Symbol 583 Sound | Used by:703 845 | |
Symbol 584 Graphic | Used by:845 | |
Symbol 585 Sound | Used by:845 | |
Symbol 586 Graphic | Used by:845 | |
Symbol 587 Graphic | Used by:845 | |
Symbol 588 Graphic | Used by:845 | |
Symbol 589 Graphic | Used by:845 | |
Symbol 590 Graphic | Used by:845 | |
Symbol 591 Graphic | Used by:845 | |
Symbol 592 Graphic | Used by:845 | |
Symbol 593 Sound | Used by:845 | |
Symbol 594 Graphic | Used by:845 | |
Symbol 595 Graphic | Used by:845 | |
Symbol 596 Sound | Used by:845 | |
Symbol 597 Graphic | Used by:845 | |
Symbol 598 Graphic | Used by:845 | |
Symbol 599 Graphic | Used by:845 | |
Symbol 600 Graphic | Used by:845 | |
Symbol 601 Graphic | Used by:845 | |
Symbol 602 Graphic | Used by:845 | |
Symbol 603 Graphic | Used by:845 | |
Symbol 604 Sound | Used by:845 1248 | |
Symbol 605 Graphic | Used by:613 | |
Symbol 606 Graphic | Used by:613 | |
Symbol 607 Graphic | Used by:613 | |
Symbol 608 Graphic | Used by:613 | |
Symbol 609 Graphic | Used by:613 | |
Symbol 610 Graphic | Used by:613 | |
Symbol 611 Graphic | Used by:613 | |
Symbol 612 Graphic | Used by:613 | |
Symbol 613 MovieClip | Uses:605 606 607 608 609 610 611 612 | Used by:845 |
Symbol 614 Graphic | Used by:845 | |
Symbol 615 Sound | Used by:845 | |
Symbol 616 Graphic | Used by:845 | |
Symbol 617 Graphic | Used by:845 | |
Symbol 618 Graphic | Used by:845 | |
Symbol 619 Graphic | Used by:845 | |
Symbol 620 Graphic | Used by:845 | |
Symbol 621 Graphic | Used by:845 | |
Symbol 622 Graphic | Used by:845 | |
Symbol 623 Graphic | Used by:845 | |
Symbol 624 Graphic | Used by:845 | |
Symbol 625 Graphic | Used by:845 | |
Symbol 626 Sound | Used by:845 | |
Symbol 627 Graphic | Used by:845 | |
Symbol 628 Graphic | Used by:845 | |
Symbol 629 Graphic | Used by:845 | |
Symbol 630 Graphic | Used by:845 | |
Symbol 631 Graphic | Used by:845 | |
Symbol 632 Text | Uses:102 | Used by:845 |
Symbol 633 Graphic | Used by:845 | |
Symbol 634 Sound | Used by:845 | |
Symbol 635 Graphic | Used by:845 | |
Symbol 636 Graphic | Used by:845 | |
Symbol 637 Graphic | Used by:845 | |
Symbol 638 Graphic | Used by:845 | |
Symbol 639 Graphic | Used by:845 | |
Symbol 640 Graphic | Used by:845 | |
Symbol 641 Graphic | Used by:642 | |
Symbol 642 MovieClip | Uses:641 | Used by:845 |
Symbol 643 Graphic | Used by:845 | |
Symbol 644 Graphic | Used by:845 | |
Symbol 645 Graphic | Used by:845 | |
Symbol 646 Graphic | Used by:845 | |
Symbol 647 Font | Used by:648 | |
Symbol 648 Text | Uses:647 | Used by:845 |
Symbol 649 Graphic | Used by:845 | |
Symbol 650 Graphic | Used by:845 | |
Symbol 651 Graphic | Used by:845 | |
Symbol 652 Sound | Used by:845 | |
Symbol 653 Graphic | Used by:845 | |
Symbol 654 Graphic | Used by:845 | |
Symbol 655 Graphic | Used by:845 | |
Symbol 656 Graphic | Used by:845 | |
Symbol 657 Graphic | Used by:845 | |
Symbol 658 Graphic | Used by:845 | |
Symbol 659 Graphic | Used by:845 | |
Symbol 660 Graphic | Used by:845 | |
Symbol 661 Graphic | Used by:845 | |
Symbol 662 Graphic | Used by:845 | |
Symbol 663 Graphic | Used by:845 | |
Symbol 664 Graphic | Used by:845 | |
Symbol 665 Graphic | Used by:845 | |
Symbol 666 Graphic | Used by:845 | |
Symbol 667 Graphic | Used by:703 | |
Symbol 668 Graphic | Used by:703 | |
Symbol 669 Graphic | Used by:703 | |
Symbol 670 Graphic | Used by:703 | |
Symbol 671 Graphic | Used by:703 845 900 1068 | |
Symbol 672 Sound | Used by:703 845 900 1068 | |
Symbol 673 Graphic | Used by:703 | |
Symbol 674 Graphic | Used by:703 | |
Symbol 675 Graphic | Used by:703 | |
Symbol 676 Graphic | Used by:703 | |
Symbol 677 Graphic | Used by:703 | |
Symbol 678 Graphic | Used by:703 | |
Symbol 679 Graphic | Used by:703 | |
Symbol 680 Graphic | Used by:703 | |
Symbol 681 Graphic | Used by:703 | |
Symbol 682 Graphic | Used by:703 | |
Symbol 683 Graphic | Used by:703 | |
Symbol 684 Graphic | Used by:703 | |
Symbol 685 Graphic | Used by:703 | |
Symbol 686 Sound | Used by:703 | |
Symbol 687 Graphic | Used by:703 | |
Symbol 688 Graphic | Used by:703 | |
Symbol 689 Graphic | Used by:703 | |
Symbol 690 Graphic | Used by:703 | |
Symbol 691 Graphic | Used by:703 | |
Symbol 692 Graphic | Used by:703 | |
Symbol 693 Graphic | Used by:703 | |
Symbol 694 Graphic | Used by:695 757 868 871 888 903 914 923 925 | |
Symbol 695 Button | Uses:694 | Used by:703 |
Symbol 696 Graphic | Used by:703 | |
Symbol 697 Graphic | Used by:701 | |
Symbol 698 Graphic | Used by:701 | |
Symbol 699 Graphic | Used by:701 | |
Symbol 700 Graphic | Used by:701 | |
Symbol 701 MovieClip | Uses:697 698 699 700 | Used by:703 |
Symbol 702 Graphic | Used by:703 | |
Symbol 703 MovieClip | Uses:667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 583 690 691 692 693 695 696 701 702 SS7 | Used by:845 |
Symbol 704 Graphic | Used by:845 | |
Symbol 705 Graphic | Used by:845 | |
Symbol 706 Text | Uses:129 | Used by:845 |
Symbol 707 Graphic | Used by:845 | |
Symbol 708 Graphic | Used by:709 | |
Symbol 709 MovieClip | Uses:708 | Used by:845 |
Symbol 710 Graphic | Used by:715 | |
Symbol 711 Graphic | Used by:715 | |
Symbol 712 Graphic | Used by:715 | |
Symbol 713 Graphic | Used by:715 | |
Symbol 714 Graphic | Used by:715 | |
Symbol 715 MovieClip | Uses:710 711 712 713 714 | Used by:845 |
Symbol 716 Graphic | Used by:718 | |
Symbol 717 Graphic | Used by:718 | |
Symbol 718 MovieClip | Uses:716 717 | Used by:845 |
Symbol 719 Graphic | Used by:845 | |
Symbol 720 Graphic | Used by:845 | |
Symbol 721 Graphic | Used by:845 | |
Symbol 722 Graphic | Used by:845 | |
Symbol 723 Graphic | Used by:845 | |
Symbol 724 Graphic | Used by:845 | |
Symbol 725 Graphic | Used by:736 | |
Symbol 726 Graphic | Used by:736 | |
Symbol 727 Graphic | Used by:736 | |
Symbol 728 Graphic | Used by:736 | |
Symbol 729 Graphic | Used by:736 | |
Symbol 730 Graphic | Used by:736 | |
Symbol 731 Graphic | Used by:736 | |
Symbol 732 Graphic | Used by:736 | |
Symbol 733 Graphic | Used by:736 | |
Symbol 734 Graphic | Used by:736 | |
Symbol 735 Graphic | Used by:736 | |
Symbol 736 MovieClip | Uses:725 726 727 728 729 730 731 732 733 734 735 | Used by:845 |
Symbol 737 Graphic | Used by:845 | |
Symbol 738 Graphic | Used by:845 | |
Symbol 739 Sound | Used by:845 | |
Symbol 740 Graphic | Used by:845 | |
Symbol 741 Sound | Used by:845 | |
Symbol 742 Graphic | Used by:845 | |
Symbol 743 Graphic | Used by:845 | |
Symbol 744 Graphic | Used by:845 | |
Symbol 745 Graphic | Used by:845 | |
Symbol 746 Sound | Used by:845 | |
Symbol 747 Graphic | Used by:845 | |
Symbol 748 Graphic | Used by:845 | |
Symbol 749 Sound | Used by:845 | |
Symbol 750 Sound | Used by:845 | |
Symbol 751 Graphic | Used by:845 | |
Symbol 752 Graphic | Used by:845 | |
Symbol 753 Graphic | Used by:845 | |
Symbol 754 Graphic | Used by:758 | |
Symbol 755 Graphic | Used by:758 | |
Symbol 756 Graphic | Used by:758 | |
Symbol 757 Button | Uses:694 | Used by:758 |
Symbol 758 MovieClip | Uses:754 755 756 757 SS8 | Used by:845 |
Symbol 759 Graphic | Used by:845 | |
Symbol 760 Sound | Used by:845 | |
Symbol 761 Graphic | Used by:845 | |
Symbol 762 Graphic | Used by:845 | |
Symbol 763 Graphic | Used by:845 | |
Symbol 764 Graphic | Used by:845 | |
Symbol 765 Graphic | Used by:845 | |
Symbol 766 Graphic | Used by:845 | |
Symbol 767 Graphic | Used by:845 | |
Symbol 768 Text | Uses:129 | Used by:845 |
Symbol 769 Text | Uses:129 | Used by:845 |
Symbol 770 Text | Uses:129 | Used by:845 |
Symbol 771 Graphic | Used by:845 | |
Symbol 772 Graphic | Used by:845 | |
Symbol 773 Graphic | Used by:774 775 | |
Symbol 774 MovieClip | Uses:773 | Used by:776 |
Symbol 775 MovieClip | Uses:773 | Used by:776 |
Symbol 776 MovieClip | Uses:774 775 | Used by:845 |
Symbol 777 Graphic | Used by:845 | |
Symbol 778 Graphic | Used by:780 | |
Symbol 779 Graphic | Used by:780 | |
Symbol 780 MovieClip | Uses:778 779 | Used by:845 |
Symbol 781 Graphic | Used by:845 | |
Symbol 782 Sound | Used by:845 1034 | |
Symbol 783 Bitmap | Used by:784 | |
Symbol 784 Graphic | Uses:783 | Used by:845 |
Symbol 785 Graphic | Used by:845 | |
Symbol 786 Graphic | Used by:845 | |
Symbol 787 Graphic | Used by:845 | |
Symbol 788 Sound | Used by:845 | |
Symbol 789 Graphic | Used by:845 | |
Symbol 790 Graphic | Used by:845 | |
Symbol 791 Sound | Used by:845 | |
Symbol 792 Graphic | Used by:793 | |
Symbol 793 MovieClip | Uses:792 | Used by:845 |
Symbol 794 Graphic | Used by:803 804 | |
Symbol 795 Graphic | Used by:803 804 | |
Symbol 796 Graphic | Used by:803 804 | |
Symbol 797 Graphic | Used by:803 804 | |
Symbol 798 Graphic | Used by:803 804 | |
Symbol 799 Graphic | Used by:800 | |
Symbol 800 MovieClip | Uses:799 | Used by:803 804 |
Symbol 801 Graphic | Used by:803 804 | |
Symbol 802 Graphic | Used by:803 804 | |
Symbol 803 MovieClip | Uses:794 795 796 797 798 800 801 802 | Used by:845 |
Symbol 804 MovieClip | Uses:794 795 796 797 798 800 801 802 | Used by:845 |
Symbol 805 Sound | Used by:845 | |
Symbol 806 Graphic | Used by:845 | |
Symbol 807 Graphic | Used by:845 | |
Symbol 808 Graphic | Used by:845 | |
Symbol 809 Graphic | Used by:845 | |
Symbol 810 Graphic | Used by:845 | |
Symbol 811 Graphic | Used by:845 | |
Symbol 812 Graphic | Used by:845 | |
Symbol 813 Graphic | Used by:845 | |
Symbol 814 Graphic | Used by:845 | |
Symbol 815 Graphic | Used by:824 | |
Symbol 816 Graphic | Used by:818 | |
Symbol 817 Graphic | Used by:818 | |
Symbol 818 MovieClip | Uses:816 817 | Used by:824 |
Symbol 819 Graphic | Used by:824 | |
Symbol 820 Graphic | Used by:824 | |
Symbol 821 Graphic | Used by:824 | |
Symbol 822 Graphic | Used by:824 | |
Symbol 823 Graphic | Used by:824 | |
Symbol 824 MovieClip | Uses:815 533 818 819 820 821 822 823 | Used by:845 |
Symbol 825 Sound | Used by:845 | |
Symbol 826 Graphic | Used by:829 | |
Symbol 827 Graphic | Used by:829 | |
Symbol 828 Graphic | Used by:829 | |
Symbol 829 MovieClip | Uses:826 827 828 | Used by:845 |
Symbol 830 Sound | Used by:845 | |
Symbol 831 Graphic | Used by:845 | |
Symbol 832 Graphic | Used by:845 1500 | |
Symbol 833 Graphic | Used by:845 | |
Symbol 834 Graphic | Used by:835 | |
Symbol 835 MovieClip | Uses:834 | Used by:845 |
Symbol 836 Sound | Used by:845 | |
Symbol 837 Graphic | Used by:840 | |
Symbol 838 Graphic | Used by:840 | |
Symbol 839 Graphic | Used by:840 | |
Symbol 840 MovieClip | Uses:837 838 839 | Used by:845 |
Symbol 841 Graphic | Used by:845 | |
Symbol 842 Sound | Used by:845 | |
Symbol 843 Graphic | Used by:845 | |
Symbol 844 Graphic | Used by:845 | |
Symbol 845 MovieClip | Uses:582 583 584 585 586 310 587 367 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 642 643 644 645 646 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 703 704 705 706 707 709 715 718 546 719 720 721 722 723 724 736 246 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 671 672 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 776 777 780 781 510 453 321 782 784 785 786 489 787 788 789 790 791 793 803 804 513 805 806 807 808 809 810 811 812 813 814 824 825 829 830 274 831 832 833 835 836 840 841 842 843 844 SS9 | Used by:859 1248 1266 1310 1343 1365 1371 1378 1389 1415 |
Symbol 846 Graphic | Used by:859 | |
Symbol 847 Graphic | Used by:859 | |
Symbol 848 Button | Uses:579 | Used by:859 |
Symbol 849 ShapeTweening | Used by:859 | |
Symbol 850 ShapeTweening | Used by:859 | |
Symbol 851 Graphic | Used by:859 | |
Symbol 852 Graphic | Used by:855 | |
Symbol 853 Graphic | Used by:855 | |
Symbol 854 Graphic | Used by:855 | |
Symbol 855 MovieClip | Uses:852 853 854 | Used by:859 |
Symbol 856 ShapeTweening | Used by:859 | |
Symbol 857 ShapeTweening | Used by:859 | |
Symbol 858 Graphic | Used by:859 | |
Symbol 859 MovieClip | Uses:578 580 80 211 581 319 845 846 847 848 849 850 851 855 856 857 858 SS10 | Used by:Timeline |
Symbol 860 Graphic | Used by:861 | |
Symbol 861 MovieClip | Uses:860 | Used by:869 |
Symbol 862 Graphic | Used by:869 | |
Symbol 863 Graphic | Used by:866 | |
Symbol 864 Graphic | Used by:866 | |
Symbol 865 Graphic | Used by:866 | |
Symbol 866 MovieClip | Uses:863 864 865 | Used by:869 |
Symbol 867 Graphic | Used by:869 | |
Symbol 868 Button | Uses:694 | Used by:869 |
Symbol 869 MovieClip | Uses:861 862 866 867 868 | Used by:1068 |
Symbol 870 Graphic | Used by:886 | |
Symbol 871 Button | Uses:694 | Used by:886 |
Symbol 872 Graphic | Used by:886 | |
Symbol 873 Text | Uses:129 | Used by:886 |
Symbol 874 Graphic | Used by:886 | |
Symbol 875 Graphic | Used by:886 | |
Symbol 876 Text | Uses:129 | Used by:886 |
Symbol 877 Graphic | Used by:886 | |
Symbol 878 Graphic | Used by:886 | |
Symbol 879 Text | Uses:129 | Used by:886 |
Symbol 880 Graphic | Used by:886 | |
Symbol 881 Graphic | Used by:886 | |
Symbol 882 Text | Uses:129 | Used by:886 |
Symbol 883 Graphic | Used by:886 | |
Symbol 884 Graphic | Used by:886 | |
Symbol 885 Graphic | Used by:886 | |
Symbol 886 MovieClip | Uses:870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 | Used by:1068 |
Symbol 887 Graphic | Used by:900 | |
Symbol 888 Button | Uses:694 | Used by:900 972 1034 |
Symbol 889 Graphic | Used by:900 | |
Symbol 890 Graphic | Used by:900 | |
Symbol 891 Graphic | Used by:900 | |
Symbol 892 Font | Used by:893 894 | |
Symbol 893 Text | Uses:892 | Used by:900 |
Symbol 894 Text | Uses:892 | Used by:900 |
Symbol 895 Graphic | Used by:900 | |
Symbol 896 Graphic | Used by:900 | |
Symbol 897 Graphic | Used by:900 | |
Symbol 898 Graphic | Used by:900 | |
Symbol 899 Graphic | Used by:900 | |
Symbol 900 MovieClip | Uses:887 671 888 672 889 890 891 893 894 895 896 897 898 899 SS11 | Used by:1068 |
Symbol 901 Graphic | Used by:904 | |
Symbol 902 Graphic | Used by:904 | |
Symbol 903 Button | Uses:694 | Used by:904 |
Symbol 904 MovieClip | Uses:901 902 903 | Used by:1068 |
Symbol 905 Graphic | Used by:917 | |
Symbol 906 Graphic | Used by:917 | |
Symbol 907 ShapeTweening | Used by:910 | |
Symbol 908 ShapeTweening | Used by:910 | |
Symbol 909 Graphic | Used by:910 | |
Symbol 910 MovieClip | Uses:907 908 909 | Used by:917 |
Symbol 911 Graphic | Used by:913 | |
Symbol 912 Graphic | Used by:913 | |
Symbol 913 MovieClip | Uses:911 912 | Used by:917 |
Symbol 914 Button | Uses:694 | Used by:917 |
Symbol 915 Graphic | Used by:917 | |
Symbol 916 Sound | Used by:917 | |
Symbol 917 MovieClip | Uses:905 906 910 913 914 915 916 | Used by:1068 |
Symbol 918 Graphic | Used by:921 | |
Symbol 919 Graphic | Used by:921 | |
Symbol 920 Graphic | Used by:921 | |
Symbol 921 MovieClip | Uses:918 919 920 | Used by:1068 |
Symbol 922 Graphic | Used by:1068 | |
Symbol 923 Button | Uses:694 | Used by:1068 |
Symbol 924 Graphic | Used by:926 | |
Symbol 925 Button | Uses:694 | Used by:926 |
Symbol 926 MovieClip | Uses:924 925 | Used by:1068 |
Symbol 927 Graphic | Used by:1068 | |
Symbol 928 Graphic | Used by:972 | |
Symbol 929 Graphic | Used by:972 | |
Symbol 930 Graphic | Used by:972 | |
Symbol 931 Graphic | Used by:972 | |
Symbol 932 Graphic | Used by:972 | |
Symbol 933 Graphic | Used by:972 | |
Symbol 934 Graphic | Used by:972 | |
Symbol 935 Graphic | Used by:972 | |
Symbol 936 Graphic | Used by:972 | |
Symbol 937 Graphic | Used by:939 | |
Symbol 938 Graphic | Used by:939 | |
Symbol 939 MovieClip | Uses:937 938 | Used by:972 |
Symbol 940 Graphic | Used by:972 | |
Symbol 941 Graphic | Used by:972 | |
Symbol 942 Graphic | Used by:972 | |
Symbol 943 Graphic | Used by:972 | |
Symbol 944 Graphic | Used by:972 | |
Symbol 945 Graphic | Used by:972 | |
Symbol 946 Graphic | Used by:950 | |
Symbol 947 Graphic | Used by:950 | |
Symbol 948 Graphic | Used by:950 | |
Symbol 949 Graphic | Used by:950 | |
Symbol 950 MovieClip | Uses:946 947 948 949 | Used by:972 |
Symbol 951 Graphic | Used by:955 | |
Symbol 952 Graphic | Used by:955 | |
Symbol 953 Graphic | Used by:955 | |
Symbol 954 Graphic | Used by:955 | |
Symbol 955 MovieClip | Uses:951 952 953 954 | Used by:972 |
Symbol 956 Graphic | Used by:972 | |
Symbol 957 Graphic | Used by:972 | |
Symbol 958 Font | Used by:959 960 | |
Symbol 959 Text | Uses:958 | Used by:972 |
Symbol 960 Text | Uses:958 | Used by:972 |
Symbol 961 Graphic | Used by:967 | |
Symbol 962 Graphic | Used by:967 | |
Symbol 963 Graphic | Used by:967 | |
Symbol 964 Graphic | Used by:967 | |
Symbol 965 Graphic | Used by:967 | |
Symbol 966 Graphic | Used by:967 | |
Symbol 967 MovieClip | Uses:961 962 963 964 965 966 | Used by:972 |
Symbol 968 Graphic | Used by:972 | |
Symbol 969 Graphic | Used by:971 | |
Symbol 970 Graphic | Used by:971 | |
Symbol 971 MovieClip | Uses:969 970 | Used by:972 |
Symbol 972 MovieClip | Uses:928 929 888 930 931 932 933 934 935 936 939 940 941 942 943 944 945 950 955 956 957 959 960 967 968 971 SS12 | Used by:1068 |
Symbol 973 Bitmap | Used by:974 | |
Symbol 974 Graphic | Uses:973 | Used by:1034 |
Symbol 975 Graphic | Used by:1034 | |
Symbol 976 Graphic | Used by:977 | |
Symbol 977 MovieClip | Uses:976 | Used by:979 |
Symbol 978 Graphic | Used by:979 | |
Symbol 979 MovieClip | Uses:977 978 | Used by:1034 |
Symbol 980 Graphic | Used by:986 990 | |
Symbol 981 Text | Uses:129 | Used by:986 990 |
Symbol 982 Text | Uses:129 | Used by:986 990 |
Symbol 983 Graphic | Used by:986 990 | |
Symbol 984 Graphic | Used by:986 990 | |
Symbol 985 Sound | Used by:986 990 | |
Symbol 986 MovieClip | Uses:980 981 982 983 984 985 | Used by:1034 |
Symbol 987 Graphic | Used by:988 | |
Symbol 988 MovieClip | Uses:987 | Used by:1034 |
Symbol 989 Graphic | Used by:1034 | |
Symbol 990 MovieClip | Uses:980 981 982 983 984 985 | Used by:1034 |
Symbol 991 Graphic | Used by:1034 | |
Symbol 992 Graphic | Used by:1034 | |
Symbol 993 Graphic | Used by:1034 | |
Symbol 994 Graphic | Used by:1034 | |
Symbol 995 Sound | Used by:1034 | |
Symbol 996 Graphic | Used by:1034 | |
Symbol 997 Graphic | Used by:1034 | |
Symbol 998 Text | Uses:129 | Used by:1034 |
Symbol 999 Graphic | Used by:1007 | |
Symbol 1000 Graphic | Used by:1007 | |
Symbol 1001 Graphic | Used by:1007 | |
Symbol 1002 Graphic | Used by:1007 | |
Symbol 1003 Graphic | Used by:1007 | |
Symbol 1004 Graphic | Used by:1007 | |
Symbol 1005 Graphic | Used by:1007 | |
Symbol 1006 Graphic | Used by:1007 | |
Symbol 1007 MovieClip | Uses:999 1000 1001 1002 1003 1004 1005 1006 | Used by:1034 |
Symbol 1008 Text | Uses:129 | Used by:1034 |
Symbol 1009 Graphic | Used by:1034 | |
Symbol 1010 Text | Uses:129 | Used by:1034 |
Symbol 1011 Graphic | Used by:1034 | |
Symbol 1012 Graphic | Used by:1034 | |
Symbol 1013 Graphic | Used by:1034 | |
Symbol 1014 Graphic | Used by:1034 | |
Symbol 1015 Graphic | Used by:1034 | |
Symbol 1016 Graphic | Used by:1034 | |
Symbol 1017 Graphic | Used by:1034 | |
Symbol 1018 Graphic | Used by:1034 | |
Symbol 1019 Graphic | Used by:1020 1023 1034 | |
Symbol 1020 MovieClip | Uses:1019 | Used by:1034 |
Symbol 1021 Graphic | Used by:1022 1024 1034 | |
Symbol 1022 MovieClip | Uses:1021 | Used by:1034 |
Symbol 1023 MovieClip | Uses:1019 | Used by:1034 |
Symbol 1024 MovieClip | Uses:1021 | Used by:1034 |
Symbol 1025 Graphic | Used by:1027 | |
Symbol 1026 Graphic | Used by:1027 | |
Symbol 1027 MovieClip | Uses:1025 1026 | Used by:1034 |
Symbol 1028 Graphic | Used by:1030 | |
Symbol 1029 Graphic | Used by:1030 | |
Symbol 1030 MovieClip | Uses:1028 1029 | Used by:1034 |
Symbol 1031 Graphic | Used by:1033 | |
Symbol 1032 Graphic | Used by:1033 | |
Symbol 1033 MovieClip | Uses:1031 1032 | Used by:1034 |
Symbol 1034 MovieClip | Uses:974 888 782 975 979 986 988 989 990 991 992 993 994 995 996 997 998 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1027 1030 1033 SS13 | Used by:1068 |
Symbol 1035 Graphic | Used by:1039 | |
Symbol 1036 Graphic | Used by:1039 | |
Symbol 1037 Graphic | Used by:1039 | |
Symbol 1038 Graphic | Used by:1039 | |
Symbol 1039 MovieClip | Uses:1035 1036 1037 1038 | Used by:1045 |
Symbol 1040 Graphic | Used by:1041 | |
Symbol 1041 MovieClip | Uses:1040 | Used by:1045 |
Symbol 1042 Sound | Used by:1045 | |
Symbol 1043 Graphic | Used by:1045 | |
Symbol 1044 Graphic | Used by:1045 | |
Symbol 1045 MovieClip | Uses:1039 1041 1042 1043 1044 SS14 | Used by:1068 |
Symbol 1046 Graphic | Used by:1066 | |
Symbol 1047 Graphic | Used by:1066 | |
Symbol 1048 Sound | Used by:1066 | |
Symbol 1049 Graphic | Used by:1066 | |
Symbol 1050 Text | Uses:129 | Used by:1066 |
Symbol 1051 Sound | Used by:1066 | |
Symbol 1052 Text | Uses:129 | Used by:1066 |
Symbol 1053 Text | Uses:129 | Used by:1066 |
Symbol 1054 Text | Uses:129 | Used by:1066 |
Symbol 1055 Text | Uses:129 | Used by:1066 |
Symbol 1056 Text | Uses:129 | Used by:1066 |
Symbol 1057 Text | Uses:129 | Used by:1066 |
Symbol 1058 Text | Uses:129 | Used by:1066 |
Symbol 1059 Text | Uses:129 | Used by:1066 |
Symbol 1060 Text | Uses:129 | Used by:1066 |
Symbol 1061 Text | Uses:129 | Used by:1066 |
Symbol 1062 Text | Uses:129 | Used by:1066 |
Symbol 1063 Text | Uses:129 | Used by:1066 |
Symbol 1064 Text | Uses:129 | Used by:1066 |
Symbol 1065 Text | Uses:129 | Used by:1066 |
Symbol 1066 MovieClip | Uses:1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 | Used by:1068 |
Symbol 1067 Graphic | Used by:1068 | |
Symbol 1068 MovieClip | Uses:869 886 900 904 671 672 917 921 922 923 926 927 972 1034 1045 1066 1067 SS15 | Used by:Timeline |
Symbol 1069 Graphic | Used by:1070 | |
Symbol 1070 MovieClip | Uses:1069 | Used by:1086 |
Symbol 1071 EditableText | Uses:102 | Used by:1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 |
Symbol 1072 Graphic | Used by:1074 1098 | |
Symbol 1073 Sound | Used by:1074 1098 | |
Symbol 1074 Button | Uses:1072 1073 | Used by:1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 |
Symbol 1075 MovieClip | Uses:1071 80 1074 | Used by:1086 |
Symbol 1076 MovieClip | Uses:1071 80 1074 | Used by:1086 |
Symbol 1077 MovieClip | Uses:1071 80 1074 | Used by:1086 |
Symbol 1078 MovieClip | Uses:1071 80 1074 | Used by:1086 |
Symbol 1079 MovieClip | Uses:1071 80 1074 | Used by:1086 |
Symbol 1080 MovieClip | Uses:1071 80 1074 | Used by:1086 |
Symbol 1081 MovieClip | Uses:1071 80 1074 | Used by:1086 |
Symbol 1082 MovieClip | Uses:1071 80 1074 | Used by:1086 |
Symbol 1083 MovieClip | Uses:1071 80 1074 | Used by:1086 |
Symbol 1084 MovieClip | Uses:1071 80 1074 | Used by:1086 |
Symbol 1085 MovieClip | Uses:1071 80 1074 | Used by:1086 |
Symbol 1086 MovieClip | Uses:1070 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 | Used by:1165 |
Symbol 1087 Graphic | Used by:1088 | |
Symbol 1088 MovieClip | Uses:1087 | Used by:1138 |
Symbol 1089 Graphic | Used by:1090 | |
Symbol 1090 MovieClip | Uses:1089 | Used by:1138 |
Symbol 1091 EditableText | Uses:102 | Used by:1138 |
Symbol 1092 EditableText | Uses:102 | Used by:1138 |
Symbol 1093 Text | Uses:102 | Used by:1138 1620 |
Symbol 1094 Text | Uses:102 | Used by:1138 1620 |
Symbol 1095 EditableText | Uses:102 | Used by:1138 |
Symbol 1096 EditableText | Uses:102 | Used by:1138 |
Symbol 1097 EditableText | Uses:102 | Used by:1099 1100 1101 1102 1103 1104 1105 1106 1107 1116 1117 1118 1119 1120 1121 1122 1123 1124 1129 1130 1131 1132 1133 1134 1135 1136 1137 |
Symbol 1098 Button | Uses:1072 1073 | Used by:1099 1100 1101 1102 1103 1104 1105 1106 1107 1116 1117 1118 1119 1120 1121 1122 1123 1124 1129 1130 1131 1132 1133 1134 1135 1136 1137 |
Symbol 1099 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1100 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1101 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1102 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1103 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1104 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1105 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1106 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1107 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1108 Text | Uses:102 | Used by:1111 1620 |
Symbol 1109 MovieClip | Uses:79 | Used by:1111 1145 1148 1620 |
Symbol 1110 Graphic | Used by:1111 | |
Symbol 1111 Button | Uses:1108 1109 1110 79 | Used by:1138 |
Symbol 1112 EditableText | Uses:102 | Used by:1138 |
Symbol 1113 EditableText | Uses:102 | Used by:1138 |
Symbol 1114 EditableText | Uses:102 | Used by:1138 |
Symbol 1115 EditableText | Uses:102 | Used by:1138 |
Symbol 1116 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1117 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1118 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1119 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1120 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1121 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1122 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1123 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1124 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1125 EditableText | Uses:102 | Used by:1138 |
Symbol 1126 EditableText | Uses:102 | Used by:1138 |
Symbol 1127 EditableText | Uses:102 | Used by:1138 |
Symbol 1128 EditableText | Uses:102 | Used by:1138 |
Symbol 1129 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1130 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1131 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1132 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1133 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1134 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1135 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1136 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1137 MovieClip | Uses:1097 80 1098 | Used by:1138 |
Symbol 1138 MovieClip | Uses:1088 1090 1091 1092 1093 1094 1095 1096 1099 1100 1101 1102 1103 1104 1105 1106 1107 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 | Used by:1165 |
Symbol 1139 Graphic | Used by:1140 | |
Symbol 1140 MovieClip | Uses:1139 | Used by:1150 |
Symbol 1141 EditableText | Uses:102 | Used by:1150 |
Symbol 1142 Text | Uses:102 | Used by:1145 |
Symbol 1143 Graphic | Used by:1145 | |
Symbol 1144 Text | Uses:102 | Used by:1145 |
Symbol 1145 Button | Uses:1142 1109 1143 1144 79 | Used by:1150 |
Symbol 1146 Text | Uses:102 | Used by:1148 |
Symbol 1147 Graphic | Used by:1148 | |
Symbol 1148 Button | Uses:1146 1109 1147 | Used by:1149 |
Symbol 1149 MovieClip | Uses:1148 | Used by:1150 |
Symbol 1150 MovieClip | Uses:1140 1141 1145 1149 | Used by:1165 |
Symbol 1151 Graphic | Used by:1152 1153 | |
Symbol 1152 MovieClip | Uses:1151 | Used by:1165 |
Symbol 1153 MovieClip | Uses:1151 | Used by:1165 |
Symbol 1154 EditableText | Uses:102 | Used by:1162 1163 1164 |
Symbol 1155 EditableText | Uses:102 | Used by:1162 1163 1164 |
Symbol 1156 Graphic | Used by:1157 1161 | |
Symbol 1157 Button | Uses:1156 | Used by:1162 1163 1164 |
Symbol 1158 Graphic | Used by:1160 1162 1163 1164 | |
Symbol 1159 Graphic | Used by:1162 1163 1164 | |
Symbol 1160 MovieClip | Uses:1158 | Used by:1162 1163 1164 |
Symbol 1161 Button | Uses:1156 | Used by:1162 1163 1164 |
Symbol 1162 MovieClip | Uses:1154 1155 1157 1158 1159 1160 1161 | Used by:1165 |
Symbol 1163 MovieClip | Uses:1154 1155 1157 1158 1159 1160 1161 | Used by:1165 |
Symbol 1164 MovieClip | Uses:1154 1155 1157 1158 1159 1160 1161 | Used by:1165 |
Symbol 1165 MovieClip | Uses:1086 1138 1150 1152 1153 1162 1163 1164 | Used by:Timeline |
Symbol 1166 Graphic | Used by:1167 | |
Symbol 1167 MovieClip | Uses:1166 | Used by:1169 |
Symbol 1168 EditableText | Uses:102 | Used by:1169 |
Symbol 1169 MovieClip | Uses:1167 1168 | Used by:Timeline |
Symbol 1170 Graphic | Used by:1171 | |
Symbol 1171 MovieClip | Uses:1170 | Used by:1173 |
Symbol 1172 EditableText | Uses:102 | Used by:1173 |
Symbol 1173 MovieClip | Uses:1171 1172 | Used by:1174 |
Symbol 1174 MovieClip | Uses:1173 | Used by:Timeline |
Symbol 1175 Graphic | Used by:1176 | |
Symbol 1176 MovieClip | Uses:1175 | Used by:1199 |
Symbol 1177 Text | Uses:129 | Used by:1199 |
Symbol 1178 Text | Uses:129 | Used by:1199 |
Symbol 1179 MovieClip | Uses:39 35 | Used by:1199 |
Symbol 1180 Text | Uses:129 | Used by:1199 |
Symbol 1181 Sound | Used by:1199 | |
Symbol 1182 Text | Uses:129 | Used by:1199 |
Symbol 1183 MovieClip | Uses:33 35 | Used by:1199 |
Symbol 1184 Text | Uses:129 | Used by:1199 |
Symbol 1185 MovieClip | Uses:37 35 | Used by:1199 |
Symbol 1186 Text | Uses:129 | Used by:1199 |
Symbol 1187 Graphic | Used by:1189 | |
Symbol 1188 Button | Uses:34 | Used by:1189 |
Symbol 1189 MovieClip | Uses:1187 1188 | Used by:1199 |
Symbol 1190 MovieClip | Uses:564 566 SS16 | Used by:1199 |
Symbol 1191 Text | Uses:129 | Used by:1199 |
Symbol 1192 Text | Uses:129 | Used by:1199 |
Symbol 1193 Bitmap | Used by:1194 1195 | |
Symbol 1194 Graphic | Uses:1193 | Used by:1196 |
Symbol 1195 Graphic | Uses:1193 | Used by:1196 |
Symbol 1196 Button | Uses:1194 1195 | Used by:1199 |
Symbol 1197 Text | Uses:129 9 | Used by:1199 |
Symbol 1198 Text | Uses:129 | Used by:1199 |
Symbol 1199 MovieClip | Uses:1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1189 1190 1191 1192 1196 1197 1198 | Used by:Timeline |
Symbol 1200 MovieClip | Uses:564 | Used by:Timeline |
Symbol 1201 Graphic | Used by:1204 | |
Symbol 1202 Font | Used by:1203 | |
Symbol 1203 Text | Uses:1202 | Used by:1204 |
Symbol 1204 MovieClip | Uses:1201 1203 | Used by:Timeline |
Symbol 1205 Graphic | Used by:1248 | |
Symbol 1206 Graphic | Used by:1243 1246 | |
Symbol 1207 Bitmap | Used by:1208 1209 | |
Symbol 1208 Graphic | Uses:1207 | Used by:1243 1246 |
Symbol 1209 Graphic | Uses:1207 | Used by:1243 1246 |
Symbol 1210 Graphic | Used by:1243 1246 | |
Symbol 1211 Graphic | Used by:1243 1246 | |
Symbol 1212 Text | Uses:102 | Used by:1243 1246 |
Symbol 1213 Text | Uses:102 | Used by:1243 1246 |
Symbol 1214 Text | Uses:102 | Used by:1243 1246 |
Symbol 1215 Text | Uses:102 | Used by:1243 1246 |
Symbol 1216 Text | Uses:102 | Used by:1243 1246 |
Symbol 1217 Text | Uses:102 | Used by:1243 1246 |
Symbol 1218 Text | Uses:102 | Used by:1243 1246 |
Symbol 1219 Text | Uses:102 | Used by:1243 1246 |
Symbol 1220 Text | Uses:102 | Used by:1243 1246 |
Symbol 1221 Text | Uses:102 | Used by:1243 1246 |
Symbol 1222 Text | Uses:102 | Used by:1243 1246 |
Symbol 1223 Text | Uses:102 | Used by:1243 1246 |
Symbol 1224 Text | Uses:102 | Used by:1243 1246 |
Symbol 1225 Text | Uses:102 | Used by:1243 1246 |
Symbol 1226 Text | Uses:102 | Used by:1243 1246 |
Symbol 1227 Text | Uses:102 | Used by:1243 1246 |
Symbol 1228 Text | Uses:102 | Used by:1243 1246 |
Symbol 1229 Text | Uses:102 | Used by:1243 1246 |
Symbol 1230 Text | Uses:102 | Used by:1243 1246 |
Symbol 1231 Text | Uses:102 | Used by:1243 1246 |
Symbol 1232 Text | Uses:102 | Used by:1243 1246 |
Symbol 1233 Text | Uses:102 | Used by:1243 1246 |
Symbol 1234 Text | Uses:102 | Used by:1243 1246 |
Symbol 1235 Text | Uses:102 | Used by:1243 1246 |
Symbol 1236 Text | Uses:102 | Used by:1243 1246 |
Symbol 1237 Text | Uses:102 | Used by:1243 1246 |
Symbol 1238 Text | Uses:102 | Used by:1243 1246 |
Symbol 1239 Text | Uses:102 | Used by:1243 1246 |
Symbol 1240 Text | Uses:102 | Used by:1243 1246 |
Symbol 1241 Text | Uses:102 | Used by:1243 1246 |
Symbol 1242 Text | Uses:102 | Used by:1243 1246 |
Symbol 1243 MovieClip | Uses:1206 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 | Used by:1248 |
Symbol 1244 MovieClip | Uses:315 316 317 318 | Used by:1248 1266 |
Symbol 1245 Graphic | Used by:1248 | |
Symbol 1246 MovieClip | Uses:1206 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 | Used by:1248 |
Symbol 1247 Sound | Used by:1248 1266 1343 1371 1378 1389 1415 | |
Symbol 1248 MovieClip | Uses:1205 1243 580 80 581 1244 845 211 604 1245 1246 1247 | Used by:Timeline |
Symbol 1249 Graphic | Used by:1266 | |
Symbol 1250 Text | Uses:129 | Used by:1266 |
Symbol 1251 Graphic | Used by:1266 | |
Symbol 1252 Graphic | Used by:1266 | |
Symbol 1253 Graphic | Used by:1266 | |
Symbol 1254 Graphic | Used by:1266 | |
Symbol 1255 Graphic | Used by:1266 | |
Symbol 1256 Graphic | Used by:1266 | |
Symbol 1257 Graphic | Used by:1266 | |
Symbol 1258 Graphic | Used by:1266 | |
Symbol 1259 Graphic | Used by:1265 | |
Symbol 1260 Text | Uses:129 | Used by:1265 |
Symbol 1261 Sound | Used by:1265 | |
Symbol 1262 Text | Uses:129 | Used by:1265 |
Symbol 1263 Text | Uses:129 | Used by:1265 |
Symbol 1264 Text | Uses:129 | Used by:1265 |
Symbol 1265 MovieClip | Uses:1259 1260 1261 1262 1263 1264 | Used by:1266 |
Symbol 1266 MovieClip | Uses:1249 1250 580 80 581 1244 845 211 1251 1252 1247 1253 1254 1255 1256 1257 1258 1265 | Used by:Timeline |
Symbol 1267 Graphic | Used by:Timeline | |
Symbol 1268 Graphic | Used by:1291 | |
Symbol 1269 Graphic | Used by:1291 | |
Symbol 1270 Graphic | Used by:1291 | |
Symbol 1271 Graphic | Used by:1291 | |
Symbol 1272 Graphic | Used by:1291 | |
Symbol 1273 Graphic | Used by:1291 | |
Symbol 1274 Graphic | Used by:1291 | |
Symbol 1275 Sound | Used by:1291 | |
Symbol 1276 Graphic | Used by:1291 | |
Symbol 1277 Graphic | Used by:1291 | |
Symbol 1278 Graphic | Used by:1291 | |
Symbol 1279 Graphic | Used by:1291 | |
Symbol 1280 Graphic | Used by:1291 | |
Symbol 1281 Graphic | Used by:1283 | |
Symbol 1282 Graphic | Used by:1283 | |
Symbol 1283 MovieClip | Uses:1281 1282 | Used by:1291 |
Symbol 1284 Graphic | Used by:1291 | |
Symbol 1285 Sound | Used by:1291 | |
Symbol 1286 Graphic | Used by:1291 | |
Symbol 1287 Graphic | Used by:1289 | |
Symbol 1288 Graphic | Used by:1289 | |
Symbol 1289 MovieClip | Uses:1287 1288 | Used by:1291 |
Symbol 1290 Graphic | Used by:1291 | |
Symbol 1291 MovieClip | Uses:1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1283 1284 1285 1286 1289 1290 | Used by:Timeline |
Symbol 1292 Graphic | Used by:1296 | |
Symbol 1293 Graphic | Used by:1296 | |
Symbol 1294 Graphic | Used by:1296 | |
Symbol 1295 Graphic | Used by:1296 | |
Symbol 1296 MovieClip | Uses:1292 1293 1294 1295 | Used by:1310 |
Symbol 1297 Graphic | Used by:1301 | |
Symbol 1298 Graphic | Used by:1301 | |
Symbol 1299 Graphic | Used by:1301 | |
Symbol 1300 Graphic | Used by:1301 | |
Symbol 1301 MovieClip | Uses:1297 1298 1299 1300 | Used by:1310 |
Symbol 1302 MovieClip | Uses:268 269 270 271 | Used by:1310 |
Symbol 1303 Sound | Used by:1310 | |
Symbol 1304 Graphic | Used by:1305 | |
Symbol 1305 MovieClip | Uses:1304 | Used by:1307 1308 |
Symbol 1306 Sound | Used by:1307 | |
Symbol 1307 MovieClip | Uses:1305 1306 | Used by:1310 |
Symbol 1308 MovieClip | Uses:1305 | Used by:1310 |
Symbol 1309 Sound | Used by:1310 | |
Symbol 1310 MovieClip | Uses:1296 1301 1302 580 80 211 581 319 845 1303 1307 1308 1309 | Used by:Timeline |
Symbol 1311 Graphic | Used by:1316 1502 | |
Symbol 1312 Bitmap | Used by:1313 | |
Symbol 1313 Graphic | Uses:1312 | Used by:1314 |
Symbol 1314 MovieClip | Uses:1313 | Used by:1316 1502 |
Symbol 1315 Graphic | Used by:1316 | |
Symbol 1316 MovieClip | Uses:1311 1314 1315 | Used by:Timeline |
Symbol 1317 Graphic | Used by:1321 | |
Symbol 1318 Graphic | Used by:1321 | |
Symbol 1319 Graphic | Used by:1321 | |
Symbol 1320 Graphic | Used by:1321 | |
Symbol 1321 MovieClip | Uses:1317 1318 1319 1320 | Used by:1343 |
Symbol 1322 Graphic | Used by:1326 | |
Symbol 1323 Graphic | Used by:1326 | |
Symbol 1324 Graphic | Used by:1326 | |
Symbol 1325 Graphic | Used by:1326 | |
Symbol 1326 MovieClip | Uses:1322 1323 1324 1325 | Used by:1343 |
Symbol 1327 Graphic | Used by:1331 | |
Symbol 1328 Graphic | Used by:1331 | |
Symbol 1329 Graphic | Used by:1331 | |
Symbol 1330 Graphic | Used by:1331 | |
Symbol 1331 MovieClip | Uses:1327 1328 1329 1330 | Used by:1343 |
Symbol 1332 Graphic | Used by:1338 | |
Symbol 1333 Graphic | Used by:1338 | |
Symbol 1334 Text | Uses:129 | Used by:1338 |
Symbol 1335 Graphic | Used by:1338 | |
Symbol 1336 Graphic | Used by:1338 | |
Symbol 1337 Graphic | Used by:1338 | |
Symbol 1338 MovieClip | Uses:1332 279 1333 1334 1335 282 1336 283 1337 | Used by:1343 |
Symbol 1339 Graphic | Used by:1341 | |
Symbol 1340 Graphic | Used by:1341 | |
Symbol 1341 MovieClip | Uses:1339 1340 | Used by:1342 |
Symbol 1342 MovieClip | Uses:1341 183 | Used by:1343 |
Symbol 1343 MovieClip | Uses:1321 1326 1331 1338 580 80 211 581 319 845 1342 1247 SS17 | Used by:Timeline |
Symbol 1344 Graphic | Used by:1345 1346 1347 | |
Symbol 1345 MovieClip | Uses:1344 | Used by:1348 |
Symbol 1346 MovieClip | Uses:1344 | Used by:1348 |
Symbol 1347 MovieClip | Uses:1344 | Used by:1348 |
Symbol 1348 MovieClip | Uses:1345 1346 1347 | Used by:1365 |
Symbol 1349 Graphic | Used by:1352 | |
Symbol 1350 Graphic | Used by:1352 | |
Symbol 1351 Graphic | Used by:1352 | |
Symbol 1352 MovieClip | Uses:1349 1350 384 1351 383 | Used by:1365 |
Symbol 1353 Graphic | Used by:1365 | |
Symbol 1354 Graphic | Used by:1365 | |
Symbol 1355 Graphic | Used by:1358 | |
Symbol 1356 Graphic | Used by:1358 | |
Symbol 1357 Graphic | Used by:1358 | |
Symbol 1358 MovieClip | Uses:1355 1356 1357 | Used by:1365 |
Symbol 1359 Graphic | Used by:1365 | |
Symbol 1360 Graphic | Used by:1363 | |
Symbol 1361 Graphic | Used by:1363 | |
Symbol 1362 Graphic | Used by:1363 | |
Symbol 1363 MovieClip | Uses:1360 1361 1362 310 | Used by:1365 1457 |
Symbol 1364 Sound | Used by:1365 | |
Symbol 1365 MovieClip | Uses:1348 1352 1353 1354 1358 580 80 211 581 319 845 1359 1363 1364 | Used by:Timeline |
Symbol 1366 Graphic | Used by:1367 | |
Symbol 1367 MovieClip | Uses:1366 | Used by:1371 |
Symbol 1368 Graphic | Used by:1370 | |
Symbol 1369 Graphic | Used by:1370 | |
Symbol 1370 MovieClip | Uses:1368 1369 | Used by:1371 |
Symbol 1371 MovieClip | Uses:1367 1370 580 80 211 581 319 845 1247 | Used by:Timeline |
Symbol 1372 Graphic | Used by:1373 | |
Symbol 1373 MovieClip | Uses:1372 | Used by:1378 |
Symbol 1374 Bitmap | Used by:1375 | |
Symbol 1375 Graphic | Uses:1374 | Used by:1377 |
Symbol 1376 Text | Uses:129 | Used by:1377 |
Symbol 1377 MovieClip | Uses:1375 1376 | Used by:1378 |
Symbol 1378 MovieClip | Uses:1373 1377 580 80 211 581 319 845 1247 | Used by:Timeline |
Symbol 1379 Graphic | Used by:1380 | |
Symbol 1380 MovieClip | Uses:1379 | Used by:1389 |
Symbol 1381 Graphic | Used by:1385 | |
Symbol 1382 ShapeTweening | Used by:1385 | |
Symbol 1383 ShapeTweening | Used by:1385 | |
Symbol 1384 ShapeTweening | Used by:1385 | |
Symbol 1385 MovieClip | Uses:1381 1382 1383 1384 | Used by:1388 |
Symbol 1386 Text | Uses:129 | Used by:1387 |
Symbol 1387 MovieClip | Uses:1386 | Used by:1388 |
Symbol 1388 MovieClip | Uses:1385 1387 | Used by:1389 |
Symbol 1389 MovieClip | Uses:1380 1388 580 80 211 581 319 845 1247 | Used by:Timeline |
Symbol 1390 Graphic | Used by:1394 1395 | |
Symbol 1391 Graphic | Used by:1394 1395 | |
Symbol 1392 Graphic | Used by:1394 1395 | |
Symbol 1393 Graphic | Used by:1394 | |
Symbol 1394 MovieClip | Uses:1390 1393 1391 1392 | Used by:1395 |
Symbol 1395 MovieClip | Uses:1390 1391 1392 1394 | Used by:1415 |
Symbol 1396 Graphic | Used by:1413 | |
Symbol 1397 Graphic | Used by:1413 | |
Symbol 1398 Graphic | Used by:1413 | |
Symbol 1399 Sound | Used by:1413 | |
Symbol 1400 Graphic | Used by:1413 | |
Symbol 1401 Sound | Used by:1413 | |
Symbol 1402 Graphic | Used by:1413 | |
Symbol 1403 Graphic | Used by:1413 | |
Symbol 1404 Graphic | Used by:1413 | |
Symbol 1405 Graphic | Used by:1413 | |
Symbol 1406 ShapeTweening | Used by:1412 | |
Symbol 1407 Graphic | Used by:1412 | |
Symbol 1408 Graphic | Used by:1412 | |
Symbol 1409 Graphic | Used by:1412 | |
Symbol 1410 Graphic | Used by:1412 | |
Symbol 1411 Graphic | Used by:1412 | |
Symbol 1412 MovieClip | Uses:1406 1407 1408 1409 1410 1411 | Used by:1413 |
Symbol 1413 MovieClip | Uses:1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1412 SS18 | Used by:1415 |
Symbol 1414 Graphic | Used by:1415 | |
Symbol 1415 MovieClip | Uses:1395 1413 1414 580 80 211 581 319 845 1247 | Used by:Timeline |
Symbol 1416 Text | Uses:14 | Used by:1423 |
Symbol 1417 Text | Uses:102 | Used by:1423 |
Symbol 1418 Text | Uses:102 | Used by:1423 |
Symbol 1419 Text | Uses:102 | Used by:1423 |
Symbol 1420 Text | Uses:102 | Used by:1423 |
Symbol 1421 Text | Uses:102 | Used by:1423 |
Symbol 1422 Text | Uses:102 | Used by:1423 |
Symbol 1423 MovieClip | Uses:1416 1417 1418 1419 1420 1421 1422 | Used by:1427 |
Symbol 1424 Graphic | Used by:1425 1517 | |
Symbol 1425 Button | Uses:1424 | Used by:1427 1518 Timeline |
Symbol 1426 Sound | Used by:1427 | |
Symbol 1427 MovieClip | Uses:558 1423 1425 1426 | Used by:Timeline |
Symbol 1428 MovieClip | Uses:2 | Used by:1542 1632 Timeline |
Symbol 1429 Font | Used by:1430 1431 1432 1433 1434 1469 1515 1516 1523 1529 1531 1537 1543 1544 1547 1573 1574 1575 1576 1577 1579 1580 1581 1582 1583 1584 1585 1587 1588 1589 1590 1591 1592 1594 1596 1597 1598 1613 1614 1615 1616 1617 1618 1619 1621 1628 1629 1630 1631 | |
Symbol 1430 Text | Uses:1429 | Used by:Timeline |
Symbol 1431 EditableText | Uses:1429 1595 | Used by:Timeline |
Symbol 1432 EditableText | Uses:1429 1595 | Used by:Timeline |
Symbol 1433 EditableText | Uses:1429 | Used by:Timeline |
Symbol 1434 Text | Uses:1429 | Used by:1546 1572 Timeline |
Symbol 1435 Button | Uses:565 | Used by:Timeline |
Symbol 1436 Button | Uses:565 | Used by:Timeline |
Symbol 1437 Button | Uses:565 | Used by:Timeline |
Symbol 1438 Button | Uses:565 | Used by:Timeline |
Symbol 1439 Button | Uses:565 | Used by:Timeline |
Symbol 1440 Button | Uses:565 | Used by:Timeline |
Symbol 1441 Button | Uses:565 | Used by:Timeline |
Symbol 1442 Button | Uses:565 | Used by:Timeline |
Symbol 1443 Button | Uses:565 | Used by:Timeline |
Symbol 1444 Button | Uses:565 | Used by:Timeline |
Symbol 1445 Button | Uses:565 | Used by:Timeline |
Symbol 1446 Button | Uses:565 | Used by:Timeline |
Symbol 1447 Button | Uses:565 | Used by:Timeline |
Symbol 1448 Button | Uses:565 | Used by:Timeline |
Symbol 1449 Button | Uses:565 | Used by:Timeline |
Symbol 1450 Button | Uses:565 | Used by:Timeline |
Symbol 1451 Bitmap | Used by:1452 | |
Symbol 1452 Graphic | Uses:1451 | Used by:Timeline |
Symbol 1453 Text | Uses:129 | Used by:Timeline |
Symbol 1454 Button | Uses:565 | Used by:Timeline |
Symbol 1455 Sound | Used by:Timeline | |
Symbol 1456 Graphic | Used by:1457 | |
Symbol 1457 MovieClip | Uses:1456 1363 | Used by:1458 1502 |
Symbol 1458 MovieClip | Uses:1457 | Used by:1502 |
Symbol 1459 Graphic | Used by:1502 | |
Symbol 1460 Graphic | Used by:1502 | |
Symbol 1461 Graphic | Used by:1502 | |
Symbol 1462 Graphic | Used by:1467 | |
Symbol 1463 Graphic | Used by:1467 | |
Symbol 1464 Graphic | Used by:1467 | |
Symbol 1465 Graphic | Used by:1467 | |
Symbol 1466 Graphic | Used by:1467 | |
Symbol 1467 MovieClip | Uses:1462 1463 1464 1465 1466 | Used by:1502 |
Symbol 1468 Graphic | Used by:1470 | |
Symbol 1469 Text | Uses:1429 | Used by:1470 |
Symbol 1470 MovieClip | Uses:1468 1469 | Used by:1502 |
Symbol 1471 Graphic | Used by:1474 | |
Symbol 1472 Graphic | Used by:1473 | |
Symbol 1473 MovieClip | Uses:1472 | Used by:1474 |
Symbol 1474 MovieClip | Uses:1471 1473 | Used by:1502 |
Symbol 1475 Graphic | Used by:1481 | |
Symbol 1476 Graphic | Used by:1481 | |
Symbol 1477 Graphic | Used by:1481 | |
Symbol 1478 Sound | Used by:1481 | |
Symbol 1479 Font | Used by:1480 | |
Symbol 1480 Text | Uses:1479 | Used by:1481 |
Symbol 1481 MovieClip | Uses:1475 1476 1477 1478 1480 | Used by:1502 |
Symbol 1482 Graphic | Used by:1498 | |
Symbol 1483 Graphic | Used by:1498 | |
Symbol 1484 Graphic | Used by:1498 | |
Symbol 1485 Graphic | Used by:1498 | |
Symbol 1486 Graphic | Used by:1498 | |
Symbol 1487 Graphic | Used by:1498 | |
Symbol 1488 Graphic | Used by:1498 | |
Symbol 1489 Graphic | Used by:1498 | |
Symbol 1490 Graphic | Used by:1498 | |
Symbol 1491 Graphic | Used by:1498 | |
Symbol 1492 Graphic | Used by:1498 | |
Symbol 1493 Graphic | Used by:1498 | |
Symbol 1494 Graphic | Used by:1498 | |
Symbol 1495 Graphic | Used by:1498 | |
Symbol 1496 Graphic | Used by:1498 | |
Symbol 1497 Graphic | Used by:1498 | |
Symbol 1498 MovieClip | Uses:1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 | Used by:1502 |
Symbol 1499 Graphic | Used by:1501 | |
Symbol 1500 MovieClip | Uses:832 274 275 | Used by:1501 |
Symbol 1501 MovieClip | Uses:1499 1500 | Used by:1502 |
Symbol 1502 MovieClip | Uses:1311 1314 1457 1458 1459 1460 1461 1467 1470 1474 1481 1498 1501 SS19 | Used by:Timeline |
Symbol 1503 ShapeTweening | Used by:1506 | |
Symbol 1504 ShapeTweening | Used by:1506 | |
Symbol 1505 Graphic | Used by:1506 | |
Symbol 1506 MovieClip | Uses:1503 1504 1505 | Used by:1518 |
Symbol 1507 EditableText | Uses:102 | Used by:1518 |
Symbol 1508 Graphic | Used by:1513 1514 | |
Symbol 1509 Graphic | Used by:1511 | |
Symbol 1510 Graphic | Used by:1511 | |
Symbol 1511 MovieClip | Uses:1509 1510 | Used by:1513 1514 |
Symbol 1512 Button | Uses:565 | Used by:1513 1514 |
Symbol 1513 MovieClip | Uses:1508 1511 1512 | Used by:1518 |
Symbol 1514 MovieClip | Uses:1508 1511 1512 | Used by:1518 |
Symbol 1515 Text | Uses:1429 | Used by:1518 |
Symbol 1516 Text | Uses:1429 | Used by:1518 |
Symbol 1517 Button | Uses:1424 | Used by:1518 |
Symbol 1518 MovieClip | Uses:1506 1507 1513 1514 1515 1516 1425 1517 | Used by:Timeline |
Symbol 1519 Text | Uses:42 | Used by:1542 |
Symbol 1520 Text | Uses:102 | Used by:1542 |
Symbol 1521 Graphic | Used by:1526 | |
Symbol 1522 Graphic | Used by:1526 | |
Symbol 1523 Text | Uses:1429 | Used by:1526 |
Symbol 1524 Graphic | Used by:1526 | |
Symbol 1525 Graphic | Used by:1526 | |
Symbol 1526 Button | Uses:1521 1522 1523 1524 1525 | Used by:1542 |
Symbol 1527 Graphic | Used by:1533 | |
Symbol 1528 Graphic | Used by:1533 | |
Symbol 1529 Text | Uses:1429 | Used by:1533 |
Symbol 1530 Graphic | Used by:1533 | |
Symbol 1531 Text | Uses:1429 | Used by:1533 |
Symbol 1532 Graphic | Used by:1533 | |
Symbol 1533 Button | Uses:1527 1528 1529 1530 1531 1532 | Used by:1542 |
Symbol 1534 Graphic | Used by:1540 | |
Symbol 1535 Graphic | Used by:1540 | |
Symbol 1536 Graphic | Used by:1540 | |
Symbol 1537 Text | Uses:1429 | Used by:1540 |
Symbol 1538 Graphic | Used by:1540 | |
Symbol 1539 Graphic | Used by:1540 | |
Symbol 1540 Button | Uses:1534 1535 1536 1537 1538 1539 | Used by:1542 |
Symbol 1541 Graphic | Used by:1542 | |
Symbol 1542 MovieClip | Uses:1428 1519 1520 1526 1533 1540 1541 SS20 | Used by:Timeline |
Symbol 1543 Text | Uses:1429 | Used by:1546 1572 |
Symbol 1544 Text | Uses:1429 | Used by:1546 1572 |
Symbol 1545 Graphic | Used by:1546 1572 | |
Symbol 1546 Button | Uses:1434 1543 1544 1545 | Used by:1632 |
Symbol 1547 Text | Uses:1429 | Used by:1632 |
Symbol 1548 Text | Uses:129 | Used by:1632 |
Symbol 1549 Text | Uses:129 | Used by:1632 |
Symbol 1550 Text | Uses:129 | Used by:1632 |
Symbol 1551 Text | Uses:129 | Used by:1632 |
Symbol 1552 Text | Uses:129 | Used by:1632 |
Symbol 1553 Text | Uses:129 | Used by:1632 |
Symbol 1554 Text | Uses:129 | Used by:1632 |
Symbol 1555 Text | Uses:129 | Used by:1632 |
Symbol 1556 Graphic | Used by:1560 1561 1562 1563 1564 1565 1566 1567 | |
Symbol 1557 Graphic | Used by:1560 1561 1562 1563 1564 1565 1566 1567 | |
Symbol 1558 Graphic | Used by:1560 1561 1562 1563 1564 1565 1566 1567 | |
Symbol 1559 Graphic | Used by:1560 1561 1562 1563 1564 1565 1566 1567 | |
Symbol 1560 Button | Uses:1556 1557 1558 1559 | Used by:1632 |
Symbol 1561 Button | Uses:1556 1557 1558 1559 | Used by:1632 |
Symbol 1562 Button | Uses:1556 1557 1558 1559 | Used by:1632 |
Symbol 1563 Button | Uses:1556 1557 1558 1559 | Used by:1632 |
Symbol 1564 Button | Uses:1556 1557 1558 1559 | Used by:1632 |
Symbol 1565 Button | Uses:1556 1557 1558 1559 | Used by:1632 |
Symbol 1566 Button | Uses:1556 1557 1558 1559 | Used by:1632 |
Symbol 1567 Button | Uses:1556 1557 1558 1559 | Used by:1632 |
Symbol 1568 MovieClip | Uses:79 | Used by:1571 |
Symbol 1569 Graphic | Used by:1570 | |
Symbol 1570 MovieClip | Uses:1569 | Used by:1571 |
Symbol 1571 MovieClip | Uses:1568 1570 | Used by:1632 |
Symbol 1572 Button | Uses:1434 1543 1544 1545 | Used by:1632 |
Symbol 1573 Text | Uses:1429 | Used by:1632 |
Symbol 1574 Text | Uses:1429 | Used by:1632 |
Symbol 1575 Text | Uses:1429 | Used by:1632 |
Symbol 1576 Text | Uses:1429 | Used by:1632 |
Symbol 1577 Text | Uses:1429 | Used by:1632 |
Symbol 1578 Graphic | Used by:1593 | |
Symbol 1579 Text | Uses:1429 | Used by:1593 |
Symbol 1580 Text | Uses:1429 | Used by:1593 |
Symbol 1581 Text | Uses:1429 | Used by:1593 |
Symbol 1582 Text | Uses:1429 | Used by:1593 |
Symbol 1583 Text | Uses:1429 | Used by:1593 |
Symbol 1584 Text | Uses:1429 | Used by:1593 |
Symbol 1585 Text | Uses:1429 | Used by:1593 |
Symbol 1586 Graphic | Used by:1593 | |
Symbol 1587 Text | Uses:1429 | Used by:1593 |
Symbol 1588 Text | Uses:1429 | Used by:1593 |
Symbol 1589 Text | Uses:1429 | Used by:1593 |
Symbol 1590 Text | Uses:1429 | Used by:1593 |
Symbol 1591 Text | Uses:1429 | Used by:1593 |
Symbol 1592 Text | Uses:1429 | Used by:1593 |
Symbol 1593 MovieClip | Uses:1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 | Used by:1632 |
Symbol 1594 Text | Uses:1429 | Used by:1632 |
Symbol 1595 Font | Used by:1431 1432 1596 | |
Symbol 1596 Text | Uses:1429 1595 | Used by:1632 |
Symbol 1597 Text | Uses:1429 | Used by:1632 |
Symbol 1598 Text | Uses:1429 | Used by:1632 |
Symbol 1599 Graphic | Used by:1620 | |
Symbol 1600 Text | Uses:102 | Used by:1620 |
Symbol 1601 Text | Uses:102 | Used by:1620 |
Symbol 1602 Text | Uses:102 | Used by:1620 |
Symbol 1603 Text | Uses:102 | Used by:1620 |
Symbol 1604 Text | Uses:102 | Used by:1620 |
Symbol 1605 Text | Uses:102 | Used by:1620 |
Symbol 1606 Text | Uses:102 | Used by:1620 |
Symbol 1607 Text | Uses:102 | Used by:1620 |
Symbol 1608 Text | Uses:102 | Used by:1620 |
Symbol 1609 Text | Uses:102 | Used by:1620 |
Symbol 1610 Text | Uses:102 | Used by:1620 |
Symbol 1611 Text | Uses:102 | Used by:1620 |
Symbol 1612 Text | Uses:102 | Used by:1620 |
Symbol 1613 Text | Uses:1429 | Used by:1620 |
Symbol 1614 Text | Uses:1429 | Used by:1620 |
Symbol 1615 Text | Uses:1429 | Used by:1620 |
Symbol 1616 Text | Uses:1429 | Used by:1620 |
Symbol 1617 Text | Uses:1429 | Used by:1620 |
Symbol 1618 Text | Uses:1429 | Used by:1620 |
Symbol 1619 Text | Uses:1429 | Used by:1620 |
Symbol 1620 MovieClip | Uses:1599 1093 1094 1108 1600 1601 1602 1603 1604 1605 1606 1607 1608 1109 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 | Used by:1632 |
Symbol 1621 Text | Uses:1429 | Used by:1632 |
Symbol 1622 Text | Uses:129 | Used by:1632 |
Symbol 1623 Text | Uses:129 | Used by:1632 |
Symbol 1624 Text | Uses:129 | Used by:1632 |
Symbol 1625 Text | Uses:9 129 | Used by:1632 |
Symbol 1626 Text | Uses:9 129 | Used by:1632 |
Symbol 1627 Text | Uses:9 129 | Used by:1632 |
Symbol 1628 Text | Uses:1429 | Used by:1632 |
Symbol 1629 Text | Uses:1429 | Used by:1632 |
Symbol 1630 Text | Uses:1429 | Used by:1632 |
Symbol 1631 Text | Uses:1429 | Used by:1632 |
Symbol 1632 MovieClip | Uses:1428 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1560 1561 1562 1563 1564 1565 1566 1567 1571 1572 1573 1574 1575 1576 1577 1593 1594 1596 1597 1598 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 314 MovieClip | |
Streaming Sound 2 | Used by:Symbol 403 MovieClip | |
Streaming Sound 3 | Used by:Symbol 547 MovieClip | |
Streaming Sound 4 | Used by:Symbol 563 MovieClip | |
Streaming Sound 5 | Used by:Symbol 567 MovieClip | |
Streaming Sound 6 | Used by:Symbol 576 MovieClip | |
Streaming Sound 7 | Used by:Symbol 703 MovieClip | |
Streaming Sound 8 | Used by:Symbol 758 MovieClip | |
Streaming Sound 9 | Used by:Symbol 845 MovieClip | |
Streaming Sound 10 | Used by:Symbol 859 MovieClip | |
Streaming Sound 11 | Used by:Symbol 900 MovieClip | |
Streaming Sound 12 | Used by:Symbol 972 MovieClip | |
Streaming Sound 13 | Used by:Symbol 1034 MovieClip | |
Streaming Sound 14 | Used by:Symbol 1045 MovieClip | |
Streaming Sound 15 | Used by:Symbol 1068 MovieClip | |
Streaming Sound 16 | Used by:Symbol 1190 MovieClip | |
Streaming Sound 17 | Used by:Symbol 1343 MovieClip | |
Streaming Sound 18 | Used by:Symbol 1413 MovieClip | |
Streaming Sound 19 | Used by:Symbol 1502 MovieClip | |
Streaming Sound 20 | Used by:Symbol 1542 MovieClip |
Instance Names
"titleMusicMC" | Frame 3 | Symbol 21 MovieClip |
"title" | Frame 3 | Symbol 568 MovieClip |
"musicMC" | Frame 4 | Symbol 571 MovieClip |
"background" | Frame 4 | Symbol 573 MovieClip |
"char1" | Frame 4 | Symbol 574 MovieClip |
"char2" | Frame 4 | Symbol 575 MovieClip |
"char3" | Frame 4 | Symbol 576 MovieClip |
"enemy1" | Frame 4 | Symbol 859 MovieClip |
"summon" | Frame 4 | Symbol 1068 MovieClip |
"statusBar" | Frame 4 | Symbol 1165 MovieClip |
"message" | Frame 4 | Symbol 1169 MovieClip |
"statsBox" | Frame 4 | Symbol 1174 MovieClip |
"winLose" | Frame 4 | Symbol 1199 MovieClip |
"blurOut" | Frame 4 | Symbol 1200 MovieClip |
"background" | Frame 6 | Symbol 1204 MovieClip |
"enemy1" | Frame 6 | Symbol 1248 MovieClip |
"enemy2" | Frame 6 | Symbol 1266 MovieClip |
"background" | Frame 8 | Symbol 1291 MovieClip |
"enemy1" | Frame 8 | Symbol 1310 MovieClip |
"enemy1" | Frame 10 | Symbol 1343 MovieClip |
"enemy2" | Frame 10 | Symbol 1343 MovieClip |
"enemy3" | Frame 10 | Symbol 1343 MovieClip |
"enemy4" | Frame 10 | Symbol 1343 MovieClip |
"enemy1" | Frame 12 | Symbol 1365 MovieClip |
"enemy2" | Frame 12 | Symbol 1371 MovieClip |
"enemy3" | Frame 12 | Symbol 1378 MovieClip |
"enemy4" | Frame 12 | Symbol 1389 MovieClip |
"enemy5" | Frame 12 | Symbol 1415 MovieClip |
"background" | Frame 16 | Symbol 1428 MovieClip |
"loadbar" | Symbol 13 MovieClip Frame 1 | Symbol 7 MovieClip |
"col" | Symbol 57 MovieClip Frame 1 | Symbol 56 MovieClip |
"col" | Symbol 61 MovieClip Frame 1 | Symbol 60 MovieClip |
"back1" | Symbol 64 MovieClip Frame 1 | Symbol 57 MovieClip |
"back2" | Symbol 64 MovieClip Frame 1 | Symbol 61 MovieClip |
"col" | Symbol 68 MovieClip Frame 1 | Symbol 67 MovieClip |
"col" | Symbol 72 MovieClip Frame 1 | Symbol 71 MovieClip |
"bullet" | Symbol 81 MovieClip Frame 1 | Symbol 76 MovieClip |
"cursor" | Symbol 81 MovieClip Frame 1 | Symbol 80 MovieClip |
"bullet" | Symbol 82 MovieClip Frame 1 | Symbol 76 MovieClip |
"cursor" | Symbol 82 MovieClip Frame 1 | Symbol 80 MovieClip |
"bullet" | Symbol 83 MovieClip Frame 1 | Symbol 76 MovieClip |
"cursor" | Symbol 83 MovieClip Frame 1 | Symbol 80 MovieClip |
"bullet" | Symbol 84 MovieClip Frame 1 | Symbol 76 MovieClip |
"cursor" | Symbol 84 MovieClip Frame 1 | Symbol 80 MovieClip |
"bullet" | Symbol 85 MovieClip Frame 1 | Symbol 76 MovieClip |
"cursor" | Symbol 85 MovieClip Frame 1 | Symbol 80 MovieClip |
"bullet" | Symbol 86 MovieClip Frame 1 | Symbol 76 MovieClip |
"cursor" | Symbol 86 MovieClip Frame 1 | Symbol 80 MovieClip |
"bullet" | Symbol 87 MovieClip Frame 1 | Symbol 76 MovieClip |
"cursor" | Symbol 87 MovieClip Frame 1 | Symbol 80 MovieClip |
"bullet" | Symbol 88 MovieClip Frame 1 | Symbol 76 MovieClip |
"cursor" | Symbol 88 MovieClip Frame 1 | Symbol 80 MovieClip |
"bullet" | Symbol 89 MovieClip Frame 1 | Symbol 76 MovieClip |
"cursor" | Symbol 89 MovieClip Frame 1 | Symbol 80 MovieClip |
"bullet" | Symbol 90 MovieClip Frame 1 | Symbol 76 MovieClip |
"cursor" | Symbol 90 MovieClip Frame 1 | Symbol 80 MovieClip |
"bullet" | Symbol 91 MovieClip Frame 1 | Symbol 76 MovieClip |
"cursor" | Symbol 91 MovieClip Frame 1 | Symbol 80 MovieClip |
"back1" | Symbol 92 MovieClip Frame 1 | Symbol 68 MovieClip |
"back2" | Symbol 92 MovieClip Frame 1 | Symbol 72 MovieClip |
"preview" | Symbol 98 MovieClip Frame 1 | Symbol 94 MovieClip |
"col" | Symbol 104 MovieClip Frame 1 | Symbol 101 MovieClip |
"preview" | Symbol 105 MovieClip Frame 1 | Symbol 94 MovieClip |
"col" | Symbol 106 MovieClip Frame 1 | Symbol 101 MovieClip |
"col" | Symbol 110 MovieClip Frame 1 | Symbol 109 MovieClip |
"back" | Symbol 124 MovieClip Frame 1 | Symbol 110 MovieClip |
"col" | Symbol 127 MovieClip Frame 1 | Symbol 126 MovieClip |
"hair" | Symbol 177 MovieClip Frame 1 | Symbol 176 MovieClip |
"rightArm" | Symbol 314 MovieClip Frame 445 | Symbol 272 MovieClip |
"body" | Symbol 324 MovieClip Frame 1 | Symbol 147 MovieClip |
"legs" | Symbol 324 MovieClip Frame 1 | Symbol 152 MovieClip |
"weapon" | Symbol 324 MovieClip Frame 1 | Symbol 168 MovieClip |
"arm" | Symbol 324 MovieClip Frame 1 | Symbol 173 MovieClip |
"head" | Symbol 324 MovieClip Frame 1 | Symbol 177 MovieClip |
"helmet" | Symbol 324 MovieClip Frame 1 | Symbol 181 MovieClip |
"shield" | Symbol 324 MovieClip Frame 1 | Symbol 184 MovieClip |
"cursor" | Symbol 324 MovieClip Frame 1 | Symbol 80 MovieClip |
"turnCursor" | Symbol 324 MovieClip Frame 1 | Symbol 211 MovieClip |
"ailment" | Symbol 324 MovieClip Frame 1 | Symbol 218 MovieClip |
"showDamage" | Symbol 324 MovieClip Frame 1 | Symbol 314 MovieClip |
"damageTaken" | Symbol 324 MovieClip Frame 1 | Symbol 319 MovieClip |
"weapon" | Symbol 324 MovieClip Frame 35 | Symbol 323 MovieClip |
"weapon" | Symbol 324 MovieClip Frame 46 | Symbol 168 MovieClip |
"gun" | Symbol 404 MovieClip Frame 1 | Symbol 363 MovieClip |
"gun" | Symbol 404 MovieClip Frame 2 | Symbol 378 MovieClip |
"gun" | Symbol 404 MovieClip Frame 3 | Symbol 392 MovieClip |
"gun" | Symbol 404 MovieClip Frame 4 | Symbol 403 MovieClip |
"hair" | Symbol 413 MovieClip Frame 1 | Symbol 412 MovieClip |
"gun" | Symbol 421 MovieClip Frame 1 | Symbol 363 MovieClip |
"gun" | Symbol 421 MovieClip Frame 2 | Symbol 378 MovieClip |
"gun" | Symbol 421 MovieClip Frame 3 | Symbol 392 MovieClip |
"gun" | Symbol 421 MovieClip Frame 4 | Symbol 403 MovieClip |
"gun" | Symbol 422 MovieClip Frame 1 | Symbol 363 MovieClip |
"gun" | Symbol 422 MovieClip Frame 2 | Symbol 378 MovieClip |
"gun" | Symbol 422 MovieClip Frame 3 | Symbol 392 MovieClip |
"gun" | Symbol 422 MovieClip Frame 4 | Symbol 403 MovieClip |
"body" | Symbol 427 MovieClip Frame 1 | Symbol 349 MovieClip |
"legs" | Symbol 427 MovieClip Frame 1 | Symbol 354 MovieClip |
"weapon" | Symbol 427 MovieClip Frame 1 | Symbol 404 MovieClip |
"arm" | Symbol 427 MovieClip Frame 1 | Symbol 409 MovieClip |
"head" | Symbol 427 MovieClip Frame 1 | Symbol 413 MovieClip |
"helmet" | Symbol 427 MovieClip Frame 1 | Symbol 417 MovieClip |
"shield" | Symbol 427 MovieClip Frame 1 | Symbol 419 MovieClip |
"cursor" | Symbol 427 MovieClip Frame 1 | Symbol 80 MovieClip |
"turnCursor" | Symbol 427 MovieClip Frame 1 | Symbol 211 MovieClip |
"ailment" | Symbol 427 MovieClip Frame 1 | Symbol 218 MovieClip |
"showDamage" | Symbol 427 MovieClip Frame 1 | Symbol 314 MovieClip |
"damageTaken" | Symbol 427 MovieClip Frame 1 | Symbol 319 MovieClip |
"arm" | Symbol 427 MovieClip Frame 11 | Symbol 420 MovieClip |
"weapon" | Symbol 427 MovieClip Frame 14 | Symbol 421 MovieClip |
"weapon" | Symbol 427 MovieClip Frame 15 | Symbol 404 MovieClip |
"weapon" | Symbol 427 MovieClip Frame 18 | Symbol 422 MovieClip |
"arm" | Symbol 427 MovieClip Frame 18 | Symbol 423 MovieClip |
"arm" | Symbol 427 MovieClip Frame 27 | Symbol 424 MovieClip |
"weapon" | Symbol 427 MovieClip Frame 41 | Symbol 422 MovieClip |
"arm" | Symbol 427 MovieClip Frame 51 | Symbol 420 MovieClip |
"weapon" | Symbol 427 MovieClip Frame 80 | Symbol 404 MovieClip |
"arm" | Symbol 427 MovieClip Frame 90 | Symbol 409 MovieClip |
"gun" | Symbol 432 MovieClip Frame 1 | Symbol 403 MovieClip |
"head" | Symbol 534 MovieClip Frame 1 | Symbol 453 MovieClip |
"head" | Symbol 547 MovieClip Frame 1 | Symbol 453 MovieClip |
"food" | Symbol 547 MovieClip Frame 1 | Symbol 463 MovieClip |
"shield" | Symbol 547 MovieClip Frame 1 | Symbol 468 MovieClip |
"cursor" | Symbol 547 MovieClip Frame 1 | Symbol 80 MovieClip |
"turnCursor" | Symbol 547 MovieClip Frame 1 | Symbol 211 MovieClip |
"ailment" | Symbol 547 MovieClip Frame 1 | Symbol 471 MovieClip |
"showDamage" | Symbol 547 MovieClip Frame 1 | Symbol 314 MovieClip |
"damageTaken" | Symbol 547 MovieClip Frame 1 | Symbol 319 MovieClip |
"head" | Symbol 547 MovieClip Frame 72 | Symbol 453 MovieClip |
"turnCursor" | Symbol 547 MovieClip Frame 72 | Symbol 211 MovieClip |
"ailment" | Symbol 547 MovieClip Frame 72 | Symbol 218 MovieClip |
"head" | Symbol 547 MovieClip Frame 200 | Symbol 453 MovieClip |
"head" | Symbol 547 MovieClip Frame 353 | Symbol 453 MovieClip |
"head" | Symbol 547 MovieClip Frame 370 | Symbol 453 MovieClip |
"head" | Symbol 547 MovieClip Frame 410 | Symbol 453 MovieClip |
"head" | Symbol 547 MovieClip Frame 430 | Symbol 453 MovieClip |
"back1" | Symbol 557 MovieClip Frame 1 | Symbol 127 MovieClip |
"back2" | Symbol 557 MovieClip Frame 1 | Symbol 127 MovieClip |
"char" | Symbol 557 MovieClip Frame 1 | Symbol 324 MovieClip |
"char" | Symbol 557 MovieClip Frame 2 | Symbol 427 MovieClip |
"char" | Symbol 557 MovieClip Frame 3 | Symbol 547 MovieClip |
"background" | Symbol 568 MovieClip Frame 1 | Symbol 22 MovieClip |
"title" | Symbol 568 MovieClip Frame 5 | Symbol 64 MovieClip |
"display" | Symbol 568 MovieClip Frame 5 | Symbol 104 MovieClip |
"menu" | Symbol 568 MovieClip Frame 16 | Symbol 92 MovieClip |
"colorChanger" | Symbol 568 MovieClip Frame 16 | Symbol 105 MovieClip |
"display" | Symbol 568 MovieClip Frame 16 | Symbol 106 MovieClip |
"faq" | Symbol 568 MovieClip Frame 16 | Symbol 124 MovieClip |
"characters" | Symbol 568 MovieClip Frame 16 | Symbol 557 MovieClip |
"story" | Symbol 568 MovieClip Frame 16 | Symbol 563 MovieClip |
"blurIn" | Symbol 568 MovieClip Frame 16 | Symbol 567 MovieClip |
"body" | Symbol 574 MovieClip Frame 1 | Symbol 147 MovieClip |
"legs" | Symbol 574 MovieClip Frame 1 | Symbol 152 MovieClip |
"weapon" | Symbol 574 MovieClip Frame 1 | Symbol 168 MovieClip |
"arm" | Symbol 574 MovieClip Frame 1 | Symbol 173 MovieClip |
"head" | Symbol 574 MovieClip Frame 1 | Symbol 177 MovieClip |
"helmet" | Symbol 574 MovieClip Frame 1 | Symbol 181 MovieClip |
"shield" | Symbol 574 MovieClip Frame 1 | Symbol 184 MovieClip |
"cursor" | Symbol 574 MovieClip Frame 1 | Symbol 80 MovieClip |
"turnCursor" | Symbol 574 MovieClip Frame 1 | Symbol 211 MovieClip |
"ailment" | Symbol 574 MovieClip Frame 1 | Symbol 218 MovieClip |
"showDamage" | Symbol 574 MovieClip Frame 1 | Symbol 314 MovieClip |
"damageTaken" | Symbol 574 MovieClip Frame 1 | Symbol 319 MovieClip |
"weapon" | Symbol 574 MovieClip Frame 35 | Symbol 323 MovieClip |
"weapon" | Symbol 574 MovieClip Frame 46 | Symbol 168 MovieClip |
"body" | Symbol 575 MovieClip Frame 1 | Symbol 349 MovieClip |
"legs" | Symbol 575 MovieClip Frame 1 | Symbol 354 MovieClip |
"weapon" | Symbol 575 MovieClip Frame 1 | Symbol 404 MovieClip |
"arm" | Symbol 575 MovieClip Frame 1 | Symbol 409 MovieClip |
"head" | Symbol 575 MovieClip Frame 1 | Symbol 413 MovieClip |
"helmet" | Symbol 575 MovieClip Frame 1 | Symbol 417 MovieClip |
"shield" | Symbol 575 MovieClip Frame 1 | Symbol 419 MovieClip |
"cursor" | Symbol 575 MovieClip Frame 1 | Symbol 80 MovieClip |
"turnCursor" | Symbol 575 MovieClip Frame 1 | Symbol 211 MovieClip |
"ailment" | Symbol 575 MovieClip Frame 1 | Symbol 218 MovieClip |
"showDamage" | Symbol 575 MovieClip Frame 1 | Symbol 314 MovieClip |
"damageTaken" | Symbol 575 MovieClip Frame 1 | Symbol 319 MovieClip |
"arm" | Symbol 575 MovieClip Frame 11 | Symbol 420 MovieClip |
"weapon" | Symbol 575 MovieClip Frame 14 | Symbol 421 MovieClip |
"weapon" | Symbol 575 MovieClip Frame 15 | Symbol 404 MovieClip |
"weapon" | Symbol 575 MovieClip Frame 18 | Symbol 422 MovieClip |
"arm" | Symbol 575 MovieClip Frame 18 | Symbol 423 MovieClip |
"arm" | Symbol 575 MovieClip Frame 27 | Symbol 424 MovieClip |
"weapon" | Symbol 575 MovieClip Frame 41 | Symbol 422 MovieClip |
"arm" | Symbol 575 MovieClip Frame 51 | Symbol 420 MovieClip |
"weapon" | Symbol 575 MovieClip Frame 80 | Symbol 404 MovieClip |
"arm" | Symbol 575 MovieClip Frame 90 | Symbol 409 MovieClip |
"head" | Symbol 576 MovieClip Frame 1 | Symbol 453 MovieClip |
"food" | Symbol 576 MovieClip Frame 1 | Symbol 463 MovieClip |
"shield" | Symbol 576 MovieClip Frame 1 | Symbol 468 MovieClip |
"cursor" | Symbol 576 MovieClip Frame 1 | Symbol 80 MovieClip |
"turnCursor" | Symbol 576 MovieClip Frame 1 | Symbol 211 MovieClip |
"ailment" | Symbol 576 MovieClip Frame 1 | Symbol 471 MovieClip |
"showDamage" | Symbol 576 MovieClip Frame 1 | Symbol 314 MovieClip |
"damageTaken" | Symbol 576 MovieClip Frame 1 | Symbol 319 MovieClip |
"head" | Symbol 576 MovieClip Frame 72 | Symbol 453 MovieClip |
"turnCursor" | Symbol 576 MovieClip Frame 72 | Symbol 211 MovieClip |
"ailment" | Symbol 576 MovieClip Frame 72 | Symbol 218 MovieClip |
"head" | Symbol 576 MovieClip Frame 200 | Symbol 453 MovieClip |
"head" | Symbol 576 MovieClip Frame 353 | Symbol 453 MovieClip |
"head" | Symbol 576 MovieClip Frame 370 | Symbol 453 MovieClip |
"head" | Symbol 576 MovieClip Frame 410 | Symbol 453 MovieClip |
"head" | Symbol 576 MovieClip Frame 430 | Symbol 453 MovieClip |
"head" | Symbol 845 MovieClip Frame 1225 | Symbol 453 MovieClip |
"roboto" | Symbol 845 MovieClip Frame 1346 | Symbol 803 MovieClip |
"roboto" | Symbol 845 MovieClip Frame 1416 | Symbol 804 MovieClip |
"cursor" | Symbol 859 MovieClip Frame 1 | Symbol 80 MovieClip |
"turnCursor" | Symbol 859 MovieClip Frame 1 | Symbol 211 MovieClip |
"ailment" | Symbol 859 MovieClip Frame 1 | Symbol 581 MovieClip |
"damageTaken" | Symbol 859 MovieClip Frame 1 | Symbol 319 MovieClip |
"showDamage" | Symbol 859 MovieClip Frame 1 | Symbol 845 MovieClip |
"cursor" | Symbol 859 MovieClip Frame 90 | Symbol 80 MovieClip |
"ailment" | Symbol 859 MovieClip Frame 90 | Symbol 581 MovieClip |
"jesus" | Symbol 1068 MovieClip Frame 1022 | Symbol 917 MovieClip |
"jesuslightning" | Symbol 1068 MovieClip Frame 1170 | Symbol 921 MovieClip |
"cursor" | Symbol 1075 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1076 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1077 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1078 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1079 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1080 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1081 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1082 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1083 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1084 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1085 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1099 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1100 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1101 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1102 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1103 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1104 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1105 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1106 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1107 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1116 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1117 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1118 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1119 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1120 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1121 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1122 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1123 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1124 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1129 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1130 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1131 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1132 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1133 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1134 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1135 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1136 MovieClip Frame 1 | Symbol 80 MovieClip |
"cursor" | Symbol 1137 MovieClip Frame 1 | Symbol 80 MovieClip |
"ok" | Symbol 1150 MovieClip Frame 1 | Symbol 1149 MovieClip |
"bar" | Symbol 1162 MovieClip Frame 2 | Symbol 1160 MovieClip |
"bar" | Symbol 1163 MovieClip Frame 2 | Symbol 1160 MovieClip |
"bar" | Symbol 1164 MovieClip Frame 2 | Symbol 1160 MovieClip |
"command" | Symbol 1165 MovieClip Frame 1 | Symbol 1086 MovieClip |
"magic" | Symbol 1165 MovieClip Frame 1 | Symbol 1138 MovieClip |
"instruct" | Symbol 1165 MovieClip Frame 1 | Symbol 1150 MovieClip |
"char1NameHP" | Symbol 1165 MovieClip Frame 10 | Symbol 1162 MovieClip |
"char2NameHP" | Symbol 1165 MovieClip Frame 10 | Symbol 1163 MovieClip |
"char3NameHP" | Symbol 1165 MovieClip Frame 10 | Symbol 1164 MovieClip |
"statsBox2" | Symbol 1174 MovieClip Frame 1 | Symbol 1173 MovieClip |
"blurIn" | Symbol 1199 MovieClip Frame 19 | Symbol 1190 MovieClip |
"screen" | Symbol 1248 MovieClip Frame 1 | Symbol 1243 MovieClip |
"cursor" | Symbol 1248 MovieClip Frame 1 | Symbol 80 MovieClip |
"ailment" | Symbol 1248 MovieClip Frame 1 | Symbol 581 MovieClip |
"damageTaken" | Symbol 1248 MovieClip Frame 1 | Symbol 1244 MovieClip |
"showDamage" | Symbol 1248 MovieClip Frame 1 | Symbol 845 MovieClip |
"turnCursor" | Symbol 1248 MovieClip Frame 1 | Symbol 211 MovieClip |
"screen" | Symbol 1248 MovieClip Frame 12 | Symbol 1246 MovieClip |
"screen" | Symbol 1248 MovieClip Frame 30 | Symbol 1243 MovieClip |
"cursor" | Symbol 1266 MovieClip Frame 1 | Symbol 80 MovieClip |
"ailment" | Symbol 1266 MovieClip Frame 1 | Symbol 581 MovieClip |
"damageTaken" | Symbol 1266 MovieClip Frame 1 | Symbol 1244 MovieClip |
"showDamage" | Symbol 1266 MovieClip Frame 1 | Symbol 845 MovieClip |
"turnCursor" | Symbol 1266 MovieClip Frame 1 | Symbol 211 MovieClip |
"body" | Symbol 1310 MovieClip Frame 1 | Symbol 1296 MovieClip |
"leftArm" | Symbol 1310 MovieClip Frame 1 | Symbol 1301 MovieClip |
"rightArm" | Symbol 1310 MovieClip Frame 1 | Symbol 1302 MovieClip |
"cursor" | Symbol 1310 MovieClip Frame 1 | Symbol 80 MovieClip |
"turnCursor" | Symbol 1310 MovieClip Frame 1 | Symbol 211 MovieClip |
"ailment" | Symbol 1310 MovieClip Frame 1 | Symbol 581 MovieClip |
"damageTaken" | Symbol 1310 MovieClip Frame 1 | Symbol 319 MovieClip |
"showDamage" | Symbol 1310 MovieClip Frame 1 | Symbol 845 MovieClip |
"shield" | Symbol 1342 MovieClip Frame 2 | Symbol 1341 MovieClip |
"legs" | Symbol 1343 MovieClip Frame 1 | Symbol 1321 MovieClip |
"head" | Symbol 1343 MovieClip Frame 1 | Symbol 1326 MovieClip |
"body" | Symbol 1343 MovieClip Frame 1 | Symbol 1331 MovieClip |
"arms" | Symbol 1343 MovieClip Frame 1 | Symbol 1338 MovieClip |
"cursor" | Symbol 1343 MovieClip Frame 1 | Symbol 80 MovieClip |
"turnCursor" | Symbol 1343 MovieClip Frame 1 | Symbol 211 MovieClip |
"ailment" | Symbol 1343 MovieClip Frame 1 | Symbol 581 MovieClip |
"damageTaken" | Symbol 1343 MovieClip Frame 1 | Symbol 319 MovieClip |
"showDamage" | Symbol 1343 MovieClip Frame 1 | Symbol 845 MovieClip |
"shield" | Symbol 1343 MovieClip Frame 1 | Symbol 1342 MovieClip |
"legs" | Symbol 1343 MovieClip Frame 17 | Symbol 1321 MovieClip |
"head" | Symbol 1343 MovieClip Frame 17 | Symbol 1326 MovieClip |
"body" | Symbol 1343 MovieClip Frame 17 | Symbol 1331 MovieClip |
"arms" | Symbol 1343 MovieClip Frame 17 | Symbol 1338 MovieClip |
"turret2" | Symbol 1365 MovieClip Frame 1 | Symbol 1352 MovieClip |
"turret1" | Symbol 1365 MovieClip Frame 1 | Symbol 1352 MovieClip |
"shieldSphere" | Symbol 1365 MovieClip Frame 1 | Symbol 1358 MovieClip |
"cursor" | Symbol 1365 MovieClip Frame 1 | Symbol 80 MovieClip |
"turnCursor" | Symbol 1365 MovieClip Frame 1 | Symbol 211 MovieClip |
"ailment" | Symbol 1365 MovieClip Frame 1 | Symbol 581 MovieClip |
"damageTaken" | Symbol 1365 MovieClip Frame 1 | Symbol 319 MovieClip |
"showDamage" | Symbol 1365 MovieClip Frame 1 | Symbol 845 MovieClip |
"spike" | Symbol 1365 MovieClip Frame 21 | Symbol 1363 MovieClip |
"cursor" | Symbol 1371 MovieClip Frame 1 | Symbol 80 MovieClip |
"turnCursor" | Symbol 1371 MovieClip Frame 1 | Symbol 211 MovieClip |
"ailment" | Symbol 1371 MovieClip Frame 1 | Symbol 581 MovieClip |
"damageTaken" | Symbol 1371 MovieClip Frame 1 | Symbol 319 MovieClip |
"showDamage" | Symbol 1371 MovieClip Frame 1 | Symbol 845 MovieClip |
"cursor" | Symbol 1378 MovieClip Frame 1 | Symbol 80 MovieClip |
"turnCursor" | Symbol 1378 MovieClip Frame 1 | Symbol 211 MovieClip |
"ailment" | Symbol 1378 MovieClip Frame 1 | Symbol 581 MovieClip |
"damageTaken" | Symbol 1378 MovieClip Frame 1 | Symbol 319 MovieClip |
"showDamage" | Symbol 1378 MovieClip Frame 1 | Symbol 845 MovieClip |
"cursor" | Symbol 1389 MovieClip Frame 1 | Symbol 80 MovieClip |
"turnCursor" | Symbol 1389 MovieClip Frame 1 | Symbol 211 MovieClip |
"ailment" | Symbol 1389 MovieClip Frame 1 | Symbol 581 MovieClip |
"damageTaken" | Symbol 1389 MovieClip Frame 1 | Symbol 319 MovieClip |
"showDamage" | Symbol 1389 MovieClip Frame 1 | Symbol 845 MovieClip |
"turtle" | Symbol 1415 MovieClip Frame 1 | Symbol 1395 MovieClip |
"cannon" | Symbol 1415 MovieClip Frame 1 | Symbol 1413 MovieClip |
"cursor" | Symbol 1415 MovieClip Frame 1 | Symbol 80 MovieClip |
"turnCursor" | Symbol 1415 MovieClip Frame 1 | Symbol 211 MovieClip |
"ailment" | Symbol 1415 MovieClip Frame 1 | Symbol 581 MovieClip |
"damageTaken" | Symbol 1415 MovieClip Frame 1 | Symbol 319 MovieClip |
"showDamage" | Symbol 1415 MovieClip Frame 1 | Symbol 845 MovieClip |
"spike" | Symbol 1457 MovieClip Frame 1 | Symbol 1363 MovieClip |
"background" | Symbol 1502 MovieClip Frame 281 | Symbol 1498 MovieClip |
"background" | Symbol 1542 MovieClip Frame 1 | Symbol 1428 MovieClip |
"laserLine" | Symbol 1571 MovieClip Frame 1 | Symbol 1570 MovieClip |
"background" | Symbol 1632 MovieClip Frame 1 | Symbol 1428 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$.e$6igmT0/47gi.H7Wiv1zrd/." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "word" |
Labels
"battle1" | Frame 4 |
"battle1end" | Frame 5 |
"battle2" | Frame 6 |
"battle2end" | Frame 7 |
"battle3" | Frame 8 |
"battle3end" | Frame 9 |
"battle4" | Frame 10 |
"battle4end" | Frame 11 |
"battle5" | Frame 12 |
"battle5end" | Frame 13 |
"Credits" | Frame 14 |
"Contact" | Frame 16 |
"Cutscene1" | Frame 18 |
"Dynamics" | Frame 20 |
"EndScreen" | Frame 22 |
"Instructions" | Frame 24 |
"Tentacle" | Symbol 314 MovieClip Frame 2 |
"Gello Dandruff" | Symbol 314 MovieClip Frame 25 |
"Plasma Drain" | Symbol 314 MovieClip Frame 67 |
"Night-Night Gas" | Symbol 314 MovieClip Frame 200 |
"Antenna Jab" | Symbol 314 MovieClip Frame 245 |
"Virus" | Symbol 314 MovieClip Frame 260 |
"Couch Potato" | Symbol 314 MovieClip Frame 310 |
"Hyper CD Tray" | Symbol 314 MovieClip Frame 350 |
"Hammer Fist" | Symbol 314 MovieClip Frame 445 |
"Strobe Burst" | Symbol 314 MovieClip Frame 490 |
"Picket Sign" | Symbol 314 MovieClip Frame 500 |
"Gross Retainer" | Symbol 314 MovieClip Frame 525 |
"Talk About Video Games" | Symbol 314 MovieClip Frame 565 |
"Machine Gun Fire" | Symbol 314 MovieClip Frame 640 |
"Poison Stinger" | Symbol 314 MovieClip Frame 665 |
"Sleep Vapor" | Symbol 314 MovieClip Frame 695 |
"Death Blow" | Symbol 314 MovieClip Frame 715 |
"die" | Symbol 324 MovieClip Frame 50 |
"die" | Symbol 427 MovieClip Frame 80 |
"die" | Symbol 547 MovieClip Frame 31 |
"Upside-The-Head Slap" | Symbol 547 MovieClip Frame 72 |
"Nostril Flare" | Symbol 547 MovieClip Frame 115 |
"Meditate" | Symbol 547 MovieClip Frame 125 |
"Sit On 'Em" | Symbol 547 MovieClip Frame 200 |
"Beef Weight" | Symbol 547 MovieClip Frame 221 |
"Mister Roboto" | Symbol 547 MovieClip Frame 260 |
"Unhealthy Diet" | Symbol 547 MovieClip Frame 290 |
"Liposuction" | Symbol 547 MovieClip Frame 325 |
"Belly Blaster" | Symbol 547 MovieClip Frame 370 |
"Flamethrower" | Symbol 547 MovieClip Frame 430 |
"die" | Symbol 574 MovieClip Frame 50 |
"die" | Symbol 575 MovieClip Frame 80 |
"die" | Symbol 576 MovieClip Frame 31 |
"Upside-The-Head Slap" | Symbol 576 MovieClip Frame 72 |
"Nostril Flare" | Symbol 576 MovieClip Frame 115 |
"Meditate" | Symbol 576 MovieClip Frame 125 |
"Sit On 'Em" | Symbol 576 MovieClip Frame 200 |
"Beef Weight" | Symbol 576 MovieClip Frame 221 |
"Mister Roboto" | Symbol 576 MovieClip Frame 260 |
"Unhealthy Diet" | Symbol 576 MovieClip Frame 290 |
"Liposuction" | Symbol 576 MovieClip Frame 325 |
"Belly Blaster" | Symbol 576 MovieClip Frame 370 |
"Flamethrower" | Symbol 576 MovieClip Frame 430 |
"fan" | Symbol 845 MovieClip Frame 2 |
"bottle" | Symbol 845 MovieClip Frame 6 |
"sword" | Symbol 845 MovieClip Frame 11 |
"derringer" | Symbol 845 MovieClip Frame 16 |
"crossbow" | Symbol 845 MovieClip Frame 20 |
"machinegun" | Symbol 845 MovieClip Frame 25 |
"Meatball Meteo" | Symbol 845 MovieClip Frame 41 |
"Cut In Half" | Symbol 845 MovieClip Frame 85 |
"Shield Smashy" | Symbol 845 MovieClip Frame 133 |
"Limp Wrist" | Symbol 845 MovieClip Frame 160 |
"Bubblegum Glue" | Symbol 845 MovieClip Frame 221 |
"Lysol Spray" | Symbol 845 MovieClip Frame 292 |
"New York Cabbie" | Symbol 845 MovieClip Frame 362 |
"Dial-Up Connection" | Symbol 845 MovieClip Frame 366 |
"Arby's" | Symbol 845 MovieClip Frame 551 |
"Hillbilly Wagon Track" | Symbol 845 MovieClip Frame 626 |
"Plasma Drain" | Symbol 845 MovieClip Frame 629 |
"Upside-The-Head Slap" | Symbol 845 MovieClip Frame 752 |
"Nostril Flare" | Symbol 845 MovieClip Frame 777 |
"Midget Sabre" | Symbol 845 MovieClip Frame 862 |
"Oprah Winfrey" | Symbol 845 MovieClip Frame 880 |
"Dull Grey" | Symbol 845 MovieClip Frame 940 |
"Midget Strike" | Symbol 845 MovieClip Frame 1130 |
"Sit On 'Em" | Symbol 845 MovieClip Frame 1225 |
"Beef Weight" | Symbol 845 MovieClip Frame 1270 |
"Mister Roboto" | Symbol 845 MovieClip Frame 1330 |
"Unhealthy Diet" | Symbol 845 MovieClip Frame 1560 |
"Belly Blaster" | Symbol 845 MovieClip Frame 1635 |
"ultimacannon" | Symbol 845 MovieClip Frame 1690 |
"Death Shower" | Symbol 845 MovieClip Frame 1715 |
"Flamethrower" | Symbol 845 MovieClip Frame 1770 |
"Healing Stars" | Symbol 845 MovieClip Frame 1800 |
"die" | Symbol 859 MovieClip Frame 2 |
"New York Cabbie" | Symbol 1068 MovieClip Frame 2 |
"Hillbilly Wagon" | Symbol 1068 MovieClip Frame 3 |
"Cheers" | Symbol 1068 MovieClip Frame 453 |
"Trogdor" | Symbol 1068 MovieClip Frame 784 |
"Witch Doctor" | Symbol 1068 MovieClip Frame 787 |
"Electric Jesus" | Symbol 1068 MovieClip Frame 1010 |
"Tronitizor" | Symbol 1068 MovieClip Frame 1315 |
"Pink Panther" | Symbol 1068 MovieClip Frame 1405 |
"Oprah Winfrey" | Symbol 1068 MovieClip Frame 1605 |
"Dull Grey" | Symbol 1068 MovieClip Frame 1607 |
"Slurpee" | Symbol 1068 MovieClip Frame 1615 |
"Zeus" | Symbol 1068 MovieClip Frame 1620 |
"Strobe Burst" | Symbol 1068 MovieClip Frame 1630 |
"Format Hard Drive" | Symbol 1068 MovieClip Frame 1640 |
"Devastation" | Symbol 1068 MovieClip Frame 1660 |
"die" | Symbol 1248 MovieClip Frame 5 |
"Subliminal Advertising" | Symbol 1248 MovieClip Frame 30 |
"die" | Symbol 1266 MovieClip Frame 5 |
"die" | Symbol 1310 MovieClip Frame 5 |
"Earthquake" | Symbol 1310 MovieClip Frame 20 |
"Erosion" | Symbol 1310 MovieClip Frame 45 |
"die" | Symbol 1343 MovieClip Frame 5 |
"Regenerate" | Symbol 1343 MovieClip Frame 25 |
"die" | Symbol 1365 MovieClip Frame 40 |
"die" | Symbol 1371 MovieClip Frame 5 |
"die" | Symbol 1378 MovieClip Frame 5 |
"die" | Symbol 1389 MovieClip Frame 5 |
"Devastation" | Symbol 1413 MovieClip Frame 40 |
"Die" | Symbol 1415 MovieClip Frame 5 |
Dynamic Text Variables
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text | Symbol 73 EditableText | "" |
text | Symbol 103 EditableText | "<P ALIGN="LEFT"></P>" |
faqText | Symbol 111 EditableText | "<P ALIGN="LEFT"></P>" |
desc | Symbol 141 EditableText | "<P ALIGN="LEFT"></P>" |
damage | Symbol 315 EditableText | "" |
damage | Symbol 317 EditableText | "" |
damage | Symbol 318 EditableText | "" |
_root.char1Name | Symbol 325 EditableText | "" |
_root.char2Name | Symbol 428 EditableText | "" |
_root.char3Name | Symbol 443 EditableText | "" |
text | Symbol 1071 EditableText | "" |
_root.char1.mp | Symbol 1091 EditableText | "" |
_root.char1.totalmp | Symbol 1092 EditableText | "" |
need | Symbol 1095 EditableText | "" |
desc | Symbol 1096 EditableText | "" |
text | Symbol 1097 EditableText | "" |
_root.char2.mp | Symbol 1112 EditableText | "" |
_root.char2.totalmp | Symbol 1113 EditableText | "" |
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_root.char3.mp | Symbol 1125 EditableText | "" |
_root.char3.totalmp | Symbol 1126 EditableText | "" |
need | Symbol 1127 EditableText | "" |
desc | Symbol 1128 EditableText | "" |
text | Symbol 1141 EditableText | "" |
name | Symbol 1154 EditableText | "" |
HPmessage | Symbol 1155 EditableText | "" |
text | Symbol 1168 EditableText | "" |
text | Symbol 1172 EditableText | "<P ALIGN="LEFT"></P>" |
_root.version | Symbol 1433 EditableText | "" |
dynamicText | Symbol 1507 EditableText | "" |
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