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Everbound - QFF.swf

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Flash #54622

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C

C

D

D

Final Battle

Final Battle

Final Battle

Final Battle

Final Battle

Final Battle

Everbound

Quest  for Finality

<P ALIGN="LEFT"></P>

<P ALIGN="LEFT"></P>

CLOSE FAQ

CLOSE FAQ

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<P ALIGN="LEFT"></P>

Heinz
-iken

Z

Z

Z

FF
4EVR!

Buying a new FF
game is the
only time I leave
the house!

Seriously!
We don't even
know what
girls are!

Has anybody
seen my inhaler?
I need it to live!
Oh, and FF too.

YAK

Miss!

Armor

Weapons

Start

Start

SPAM

Food

Before there was Square Enix, there was SquareSoft. Before
there was SquareSoft, there was Square. Before there was
Square, there was Squ. Since the humble beginnings of Squ,
Final Fantasy games have been released as regularly as Windows
XP patches. The first was an instant hit, but upon the release
of the second, mass confusion erupted. People didn't understand
how a game using a word so ultimate as "final could have a
sequel. Nevertheless, they continued to buy each game as they
were released.
Now, determined to stop the production line of future releases,
and free the overworked game sprites, are three young heroes
from an already planned for 2008, Final Fantasy XXVII.
Realizing they lack the power to take on a major corporation,
they approach the legendary Union Master to request a union
formation. He informs them that they must first be proven
worthy by collecting the three SquWoo stones from various
random monsters. They set out on their journey...

And so, our heroes return to the Union Master to report the
successful collection of the three SquWoo stones. He grants
them Union Status, and informs them that they must now
take their battle to the supreme court.
Upon arriving, our heroes find themselves faced with nerdy
protestors who do not want to see the end of the Final
Fantasy series.
The battle of their lifetime begins...

KRAZY
GLUE

Lysol

All Circuits
Are Busy!

GREY

SO

BORING

Kelsey Grammer

Ted Danson

George Wendt

Nick Colasanto

BURNINATE

BURNINATE

slurpee

ELEVEN

SUMMON

ALERT

"Sign up for the Summons List, Zeus"

"It'll look great on your Resume, Zeus"

"What do I need a resume for? I'm the freakin' God of Olympus!"

1001011011101

0001011011101

0001011011101

0001011011101

0000011011101

0000011011101

0000001011101

0000000011101

0000000011101

0000000001101

0000000000101

0000000000001

0000000000001

0000000000000

0000000000000

/

MP:

Back

Cancel

Cancel

OK

<P ALIGN="LEFT"></P>

Congratulations!

You have successfully defeated the unattractive monster,
Gelous, who, as we needn't remind you, did nothing to
you to deserve complete annihilation.
Because this is an unjust world, you have, for some
reason, been rewarded with the SquWoo Emerald.
Click the SquWoo stone to continue.

All character stats up 10%; HP and MP up 25%

You have successfully defeated the electronic evil-doers,
Televisor and Computor. Well, technically you found them
behind a computer repair shop and decided to smash them.
But we won't get into that.
Also, in the dumpster you found a few drumsticks and
the SquWoo Ruby. Way to go!
Click the SquWoo stone to continue.

You have successfully defeated Rex Stone. A man with
a heart of gold, fingers of silver, ruby red eyes, and marble
feet. He was nice as gneiss, great as slate, grand as granite,
sublime as limestone, and proper as copper.
So why did you kill him? Because he had been pirating
pyrite. Then it turned out that the SquWoo Sapphire had
been in your back pocket the whole time. Damn.
Click the SquWoo stone to continue.

You beat those crazy nerds. Now that's four less chances
that one of today's nerds will become one of tomorrow's
cancer-curing scientists. Good job!
Our heroes are about to embark up the steps of the
Supreme Court building, when suddenly, a low rumbling
is heard. Could it be? Of course it is! It's the Obligatory
Final Boss.
Click the question mark to continue.

OH NOES!!!

You were unable to collect the three SquWoo stones,
form a union, and stop the production of Final Fantasy
Games. Know why? Because you're dead!
Wussy baby.
(click the PS2 game to continue)

You were beaten by nerds. By nerds! You have no idea
how much you suck right now.
Try again, or get out of my store, you punk kid.
(click the PS2 game to continue)

The final boss. You just had to die at the final boss. You
kept our hopes up all this time, then you finally make it to
the end and you screw it up. It's back to the nerds for you!
(click the PS2 game to continue)

Jack's Repair

Buy
Coke

Buy
Pepsi

Buy
Lysol

Buy
Toys

Buy
Candy

Buy
Cars

Buy
Cigar-
ettes

Buy
Soft-
ware

Buy
Hard-
ware

Buy
Under
pants

Buy
Over-
pants

Buy
Shirts

Buy
Skirts

Buy
Make-
up

Vote
for
Kerry

Vote
for
Bush

No-
Vote
Nader

Buy
Barbie

Buy
GI Joe

Buy
Dairy
Queen

Buy
New
Fridge

Buy
New
Stove

Buy
New
Watch

Buy
New
Crotch

Buy
Me

Buy
PCs

Buy
Macs

Buy
Cell
Phone

Buy
Water

Buy
Horse
Poop

Buy
Poke-
mon

100000x

Not an Ad, we swear! - BigHard Interweb Finder

BUY CHEEP V14GR4!!!
OMG! LOL! I JUST SAID
V14GR4!!!

Free software! Speeds up
your computer! Protects from
hackers! Does not
have spyware! Slices! Dices!

Have you found the Love of
Jesus? Become a
Jehovah's Witness today!

Buying a new FF
game is the
only time I leave
the house!

Z

?

Everbound
Quest for finality

Original Concept:
Brett "Conceptual Thinker" McLean

Graphics:
Brett "Spaced-Out Visuals" McLean

Sound Effects:
Brett "That Sound Effects Guy
From Police Academy" McLean

Sound/Music Editing:
Brett "Nero Wave Editor" McLean

Programming:
Brett trace("middle name"); McLean

Special Thanks:
Brett McLean
(I couldn't have done it without you!)

Contact and Credits

<P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">All programming, design, art, sound effects, sound editing and concepts by Brett McLean.</FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Email: <A HREF="mailto:midget6000@hotmail.com?subject=Everbound: Quest For Finality">midget6000@hotmail.com</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Website: <A HREF="http://www.geocities.com/midget654/">http://www.geocities.com/midget654/</A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Title screen music: <A HREF="http://www.square-enix.com/">Final Fantasy Prelude</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Battle music: <A HREF="http://www.square-enix.com/">Final Fantasy Battle Theme</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Mizu&apos;s Cheers Summon music: <A HREF="http://www.tvtome.com/Cheers/">Theme from Cheers</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Mizu&apos;s Trogdor Summon music: <A HREF="http://www.homestarrunner.com/">HomeStarRunner.com</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Mizu&apos;s Witch Doctor Summon music: <A HREF="http://www.imdb.com/name/nm0046564/">David Seville - Witch Doctor</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Mizu&apos;s Pink Panther Summon music: <A HREF="http://www.pinkpanther.com">Pink Panther Theme</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Mizu&apos;s Slurpee Summon music: <A HREF="http://www.dickdale.com">Dick Dale - Miserlou</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Mizu&apos;s Zeus Summon music: <A HREF="http://www.apocalyptica.com/">Apocalyptica - O Fortuna</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Konnichiwa&apos;s Meditate music: <A HREF="http://www.britneyspears.com/">Britney Spears - Toxic</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Konnichiwa&apos;s Mr. Roboto music: <A HREF="http://www.styxworld.com/">Styx - Mr. Roboto</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Gelous&apos; &quot;Being Scary&quot; attack music: <A HREF="http://www.michaeljackson.com/">Michael Jackson - Bad</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Final Battle music: <A HREF="http://www.ledzeppelin.com/">Led Zeppelin - Kashmir</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Menu Credits music: <A HREF="http://www.bonjovi.com/">Bon Jovi - It&apos;s My Life (Yay Remix)</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Contact and Credits music: <A HREF="http://www.offspring.com/">Offspring - Intermission</A></FONT></P><P ALIGN="LEFT"><FONT FACE="Times" SIZE="14" COLOR="#000000">Various Other Sound Effects: <A HREF="http://www.flashkit.com/">FlashKit.com</A></FONT></P>

Click Here To Return

Hosted By

SQUARE ENIX

Legal Fun Fact:
This is not an actual threat
against Square Enix .

Click Here To Return

Click Here To Email About Game Dynamics

HAPPY ENDING!!!

(It's happy because you can stop playing now)

Contact
And
Credits

Return
To Title
Screen

Return
To Title
Screen

Read
Game
Dynamics

Click Here To Return

Click Here To Return

Instructions

For "Final Fantasy" Players

Getting Started

The Battle Screen

Stats

Ability Submenus

Individual Command Lists

Basic Gameplay

Additional Gameplay Tips

For Final Fantasy Players

For those of you who have played the early Final Fantasy series (such as Final Fantasy II and III for
SNES), there is very little to learn.
Before each battle, you must equip each character with weapons and armor for the battle. You can also
change their names, if you wish.
The command menu was modelled after Final Fantasy III's. You must simply click on the commands, and
then select an enemy to attack. Instructions will be given on screen when attacking one or all enemies.
Like the Final Fantasy series, there are sub-menus for special abilities.
At any time that you are not being prompted to select an enemy to attack, you may position the cursor
over a character to view his/her current stats (HP, MP, Attack power, etc.).
There are 3 battles in all, found under the "Play Game" section of the main menu.
That should be all you need to know to adapt from the Final Fantasy games to Everbound. If you need any
other help, refer to the remainder of the instruction pages.

Getting Started

This section will explain how to begin a battle.
On the main menu, click "Play Game", then select an opponent.
For each character, select a weapon and type of armor for them to equip. The 3rd character does not
have any weapons or armor, only types of food. To obtain a name/description/stats of a particular
equippable item, place your cursor over it to view its description in the top right-hand corner of the
window.
To reset a weapon/armor configuration, click "Reset". To move to the next character, click "Next". Once
you have equipped the last character, click "Start" to begin the battle.

The Battle Screen

Fight

Magic

Defend

Player1  HP: 500/500

Player2  HP: 400/400

Player3  HP: 450/700

This is a mid-battle message.

Enemies

Your
Characters

Message Box

Command
List

Character Names
and HP

Arrow Indicates
Whose Turn It Is

Stats

Each character (both your own, and the enemy's) possesses certain Stats that describe their abilities to
different areas. These Stats are as follows:
Total HP: This describes the maximum amount of HP a character can have.
HP: Health Points. This describes how healthy a character is. Performing attacks decreases the HP of the
defending character. Once HP reaches 0, that character has been defeated. Some abilities allow a character
to restore HP.
Total MP: This describes the maximum amount of MP a character can have.
MP: Magic Points. This describes a character's magic ability. MP is depleted when MP-consuming
abilities are used. Different abilities use different amounts of MP. When a character's current MP is less
than is required to use an ability, that ability cannot be used.
Attack: This describes how much damage a character can do to another character.
Defense: This describes how much damage a character can negate from another character's attack.
Speed: This determines the order in which the character's can attack.
Base Accuracy: Sometimes when a character attacks another, he/she will miss. A miss or a hit is
determined by Base Accuracy.
Weapon Accuracy: This is used in conjunction with the Fight command. It determines a hit or a miss
based on that character's Weapon Accuracy.
Ailments: A character can be Poisoned, Asleep, both, or neither. Poison causes a character to continually
lose HP, while Sleep status may cause a character to miss a turn.

Ability Submenus

Each character has their own set of abilities. Keiko has Black Magic, Mizu has Summon, and Konnichiwa
has Sumo abilities. The following diagram describes the submenu that appears when that character's
ability is selected:

Ability 1

Ability 2

Ability 3

Ability 4

Ability 5

Ability 6

Ability 7

Ability 8

Ability 9

This is a description of that ability.

Need: 30

100

300

Ability List

(Cannot use these abilities; not enough MP)

Click to return
to Command List

MP needed for this ability

Current MP
remaining

Total MP

Ability
Description

Individual Command Lists

Keiko

Mizu

Konnichiwa

Fight: Attack a single enemy using Keiko's currently equipped weapon.
Black Magic: Opens a submenu of Keiko's Black Magic abilities. Black Magic uses MP!
Defend: Any damage caused to Keiko before his next turn are cut in half.
Midget Strike: A powerful attack useable once per battle if Keiko has equipped his
Ultimate Weapon, earned after defeating Gelous.

Fight: Attack a single enemy using Mizu's currently equipped weapon.
Summon: Opens a submenu of Mizu's Summon abilities. Summon uses MP!
Defend: Any damage caused to Mizu before her next turn are cut in half.
Death Shower: A powerful attack useable once per battle if Mizu has equipped her
Ultimate Weapon, earned after defeating Televisor.

Eat: Eats currently equipped food and increases specific Stat (takes 2 turns).
Sumo: Opens a submenu of Konnichiwa's Sumo abilities. Sumo uses MP!
Defend: Any damage caused to Konnichiwa before his next turn are cut in half.
Flamethrower: A powerful attack useable once per battle if Konnichiwa has equipped his
Ultimate Food, earned after defeating Rex Stone.

Basic Gameplay

Once the battle has begun, each side takes turns attacking individual opponents until an entire team has
been defeated. At this point, the battle ends. The objective of the game is to collect all 3 SquWoo stones
by defeating the 3 opponents listed under "Play Game" on the Main Menu. See Main Menu > Extras >
Story for details on plotline.
Each character moves based on Speed ratings. The most agile moves first, the slowest moves last. A red
arrow above a character's head indicates whose turn it currently is.
Each character has HP. Attacking that character causes the HP to drop. Once a character's HP reaches 0,
he/she is defeated and can no longer attack. When an entire team has been defeated, that team has lost.
You must defeat the entire team of enemies before they defeat you in order to progress through the game.
Pay attention to the message box that sometimes appears at the top of the screen; it often displays
important information.
If you require more information, view the other sections of the Instructions.
Good luck, and happy gaming!

Additional Gameplay Tips

-You can change each character's name on the Character Equip screen. Just drag your mouse over their
name shown beneath that character to highlight their name. Then, type in their new name.
-Each character's Ultimate Weapon becomes available to them after defeating a specific enemy. Be aware
of this on the Character Equip screen.
-After winning a battle, each character's Stats increase. You can play the same battle multiple times to
increase your strength, if you are having difficulty playing a different battle.
-Note that when a character's Ultimate Weapon is equipped, their MP restores slightly at the beginning of
each of their turns.
-Poison and Sleep ailments can do a lot of harm if they last. Use them earlier in the battle to take full
advantage of their effects.
-If a particular enemy's Attack is high, have Konnichiwa equip a type of food that will give him higher
Defense when eaten.
-If a particular enemy has the ability to restore his HP, try to defeat him as quickly as possible, or at least
stunt his progress with a Sleep-inducing ability.
-You can gather a lot of strategic information on your enemies, as well as your own characters by placing
the cursor over a character. This will cause a text box to appear containing that character's Stats.

ActionScript [AS1/AS2]

Instance of Symbol 13 MovieClip in Frame 1
onClipEvent (load) { percentLoaded = "0%"; } onClipEvent (enterFrame) { percentLoaded = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%"; }
Frame 2
if (_root.getBytesLoaded() != _root.getBytesTotal()) { gotoAndPlay (1); } else if (!gameStarted) { gameStarted = true; char1Name = "Keiko"; char2Name = "Mizu"; char3Name = "Konnichiwa"; char1ArmorType = 1; char2ArmorType = 1; char1WeaponType = 1; char2WeaponType = 1; char3FoodType = 1; char1MaxHP = 500; char2MaxHP = 400; char3MaxHP = 700; char1MaxMP = 100; char2MaxMP = 200; char3MaxMP = 75; char1Speed = 50; char2Speed = 60; char3Speed = 30; char1Attack = 80; char2Attack = 60; char3Attack = 100; char1Defense = 40; char2Defense = 20; char3Defense = 60; battle1done = false; battle2done = false; battle3done = false; battle4done = false; battle5done = false; battleNum = 1; currCol = 1; version = "Version NG1.0"; } stopAllSounds();
Frame 3
function changeColors(obj, type) { if (currCol == 1) { if (type == 1) { obj.setRGB(6737100); } if (type == 2) { obj.setRGB(6750156); } } else if (currCol == 2) { if (type == 1) { obj.setRGB(16724787); } if (type == 2) { obj.setRGB(16737894); } } else if (currCol == 3) { if (type == 1) { obj.setRGB(16777062); } if (type == 2) { obj.setRGB(16777113); } } else if (currCol == 4) { if (type == 1) { obj.setRGB(39423); } if (type == 2) { obj.setRGB(52479); } } } titleMusic = new Sound(_root.titleMusicMC); titleMusic.setVolume(100); stop();
Frame 4
function fullMusic() { battleMusic.setVolume(100); } function halfMusic() { battleMusic.setVolume(50); } function noMusic() { battleMusic.setVolume(0); } function sortBySpeed() { sortDone = false; while (sortDone == false) { sortDone = true; i = 0; while ((charArray.length - 1) >= i) { if (charArray[i].speed < charArray[i + 1].speed) { tempChar = charArray[i]; charArray[i] = charArray[i + 1]; charArray[i + 1] = tempChar; sortDone = false; } i++; } } } function startBattle() { _root.statusBar.gotoAndPlay(2); sortBySpeed(); nextTurn(); } function nextTurn() { if (_root.message.priority == true) { return(undefined); } someoneDying = false; i = 0; while (i < charArray.length) { if ((0 >= charArray[i].hp) and (charArray[i].defeated == false)) { someoneDying = true; } i++; } if ((allowNextTurn == true) and (someoneDying == false)) { charArray[currTurn].tellMPUp = false; charArray[currTurn].tellPoisoned = false; currTurn++; if (currTurn >= charArray.length) { sortBySpeed(); currTurn = 0; } noTurnCursor(); charArray[currTurn].turnCursor.gotoAndPlay(2); charArray[currTurn].turnCursor._visible = true; statusBar.command._visible = true; charArray[currTurn].myTurn(); } } function showMessage(text, functionToCall) { if (message.priority == true) { return(undefined); } if (functionToCall == "checkWinLose") { message.priority = true; } message.text = text; message.functionToCall = functionToCall; message.gotoAndPlay(2); } function noTurnCursor() { i = 0; while (i < charArray.length) { charArray[i].turnCursor.gotoAndStop(1); charArray[i].turnCursor._visible = false; i++; } } function checkWinLose() { battleWon = true; i = 0; while (i < charArray.length) { if ((charArray[i]._name.substring(0, 1) == "e") and (0 < charArray[i].hp)) { battleWon = false; } i++; } if (((char1.hp == 0) and (char2.hp == 0)) and (char3.hp == 0)) { endBattle(); winLose.gotoAndPlay(2); } else if (battleWon == true) { endBattle(); winLose.gotoAndPlay(2); } else { allowNextTurn = true; nextTurn(); } } function removeChar(char) { i = 0; while (i < charArray.length) { if (charArray[i] == char) { p = i; while (p < (charArray.length - 1)) { charArray[p] = charArray[p + 1]; p++; } } i++; } charArray.length--; } function checkPoisonSleep() { if ((charArray[currTurn].poisoned == true) and (charArray[currTurn].tellPoisoned == false)) { if (random(100) < 25) { charArray[currTurn].poisoned = false; _root.showMessage(charArray[currTurn].myName + " became purged of poison... somehow.", "myTurn"); return(true); } _root.allowNextTurn = false; _root.includeDefense = false; charArray[currTurn].takeDamage(parseInt(charArray[currTurn].totalhp / 20)); charArray[currTurn].tellPoisoned = true; _root.showMessage(charArray[currTurn].myName + " is harmed by poison.", "myTurn"); return(true); } if (charArray[currTurn].asleep == true) { if (random(100) < 50) { charArray[currTurn].asleep = false; _root.showMessage(charArray[currTurn].myName + " woke up!", "myTurn"); return(true); } _root.showMessage(charArray[currTurn].myName + " is asleep and unable to attack.", "nextTurn"); return(true); } return(false); } function takeDamage(damage, NameHP, char) { if (0 >= char.hp) { return(undefined); } if (includeDefense == true) { damage = damage - (char.defense - random(char.defense / 2)); } if ((char.shield._currentframe == 11) and (includeDefense == true)) { damage = parseInt(damage / 2); } if (damage < 0) { damage = 0; } char.hp = char.hp - damage; if (0 >= char.hp) { char.hp = 0; allowNextTurn = false; char.gotoAndPlay("die"); } char.damageTaken.damage = damage; char.damageTaken.gotoAndPlay(2); NameHP.updateHP(); includeDefense = true; } function heal(addHp, char, nameHP) { if (char.hp == 0) { return(undefined); } char.hp = char.hp + addHp; if (char.totalhp < char.hp) { char.hp = char.totalhp; } char.damageTaken.damage = addHp; char.damageTaken.gotoAndPlay(54); nameHP.updateHP(); } function endBattle() { noTurnCursor(); statusBar.command.gotoAndStop(1); statusBar.magic.gotoAndStop(1); statsBox.removeMovieClip(); background._alpha = 50; statusBar._alpha = 50; statusBar.instruct._visible = false; i = 0; while (i < charArray.length) { charArray[i]._alpha = 50; if ((0 < charArray[i].hp) and (charArray[i]._name.charAt(0) == "c")) { charArray[i].gotoAndStop(1); } charArray[i].ailment.gotoAndStop(1); i++; } summon.gotoAndStop(1); } if (_root.battleNum >= 4) { _root.musicMC.gotoAndStop(3); } else { _root.musicMC.gotoAndStop(2); } battleMusic = new Sound(_root.musicMC); battleMusic.setVolume(100); charArray = new Array(); charArray[0] = char1; charArray[1] = char2; charArray[2] = char3; charArray[3] = enemy1; currTurn = -1; currAction = null; currTarget = null; magicType = null; mpNeed = 0; magicDamage = 0; magicAccuracy = 0; allowNextTurn = true; includeDefense = true; battleWon = false; char1UltimateUsed = false; char2UltimateUsed = false; char3UltimateUsed = false; stop();
Instance of Symbol 574 MovieClip "char1" in Frame 4
onClipEvent (load) { function changeSuit() { helmet.gotoAndStop(_root.char1armorType); body.gotoAndStop(_root.char1armorType); arm.gotoAndStop(_root.char1armorType); legs.gotoAndStop(_root.char1armorType); weapon.gotoAndStop(_root.char1weaponType); } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (((_root.char1WeaponType == 4) and (tellMPUp == false)) and (mp < totalmp)) { tellMpUp = true; _root.showMessage(((_root.char1Name + " restored ") + parseInt(totalmp / 25)) + " MP.", "myTurn"); mp = mp + parseInt(totalmp / 25); if (totalmp < mp) { mp = totalmp; } return(undefined); } if (shield._currentframe == 11) { shield.play(); } _root.statusBar.command.gotoMenu = 12; _root.statusBar.command.gotoAndPlay(2); } function doAction() { if (_root.currAction == "fight") { play(); if ((baseAccuracy + weaponAccuracy) < random(200)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if (_root.char1weaponType == 1) { _root.currTarget.showDamage.gotoAndPlay("fan"); } else if (_root.char1weaponType == 2) { _root.currTarget.showDamage.gotoAndPlay("bottle"); } else if (_root.char1weaponType == 3) { _root.currTarget.showDamage.gotoAndPlay("sword"); } else if (_root.char1weaponType == 4) { _root.currTarget.showDamage.gotoAndPlay("Midget Sabre"); } } else if (_root.currAction == "magic") { gotoAndPlay (14); } else if (_root.currAction == "ultimate") { _root.char1UltimateUsed = true; _root.currTarget.showDamage.gotoAndPlay("Midget Strike"); } } function doMagic() { play(); } function takeDamage(damage) { _root.takeDamage(damage, _root.statusBar.char1NameHP, this); } function heal(addHp) { _root.heal(addHp, this, _root.statusBar.char1NameHP); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = _root.char1Name; totalhp = _root.char1MaxHP; hp = totalhp; totalmp = _root.char1MaxMP; mp = totalmp; attack = _root.char1Attack; defense = _root.char1Defense; speed = _root.char1Speed; baseAccuracy = 80; asleep = false; poisoned = false; tellPoisoned = false; tellMPUp = false; defeated = false; if (_root.char1WeaponType == 1) { attack = attack + 5; speed = speed + 20; weaponAccuracy = 100; } else if (_root.char1WeaponType == 2) { attack = attack + 10; defense = defense + 5; speed = speed + 0; weaponAccuracy = 90; } else if (_root.char1WeaponType == 3) { attack = attack + 20; defense = defense + -10; speed = speed + 10; weaponAccuracy = 80; } else if (_root.char1WeaponType == 4) { attack = attack + 40; defense = defense + 20; speed = speed + 20; weaponAccuracy = 50; } if (_root.char1ArmorType == 2) { attack = attack + -5; speed = speed + 30; } else if (_root.char1ArmorType == 3) { attack = attack + 5; defense = defense + 20; speed = speed + -10; } else if (_root.char1ArmorType == 4) { attack = attack + 5; defense = defense + 5; } changeSuit(); }
Instance of Symbol 575 MovieClip "char2" in Frame 4
onClipEvent (load) { function changeSuit() { helmet.gotoAndStop(_root.char2armorType); body.gotoAndStop(_root.char2armorType); arm.gotoAndStop(_root.char2armorType); legs.gotoAndStop(_root.char2armorType); weapon.gotoAndStop(_root.char2weaponType); } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (((_root.char2WeaponType == 4) and (tellMPUp == false)) and (mp < totalmp)) { tellMpUp = true; _root.showMessage(((_root.char2Name + " restored ") + parseInt(totalmp / 25)) + " MP.", "myTurn"); mp = mp + parseInt(totalmp / 25); if (totalmp < mp) { mp = totalmp; } return(undefined); } if (shield._currentframe == 11) { shield.play(); } _root.statusBar.command.gotoMenu = 13; _root.statusBar.command.gotoAndPlay(2); } function doAction() { if ((_root.currAction == "fight") or (_root.currAction == "ultimate")) { if (_root.currAction == "ultimate") { _root.char2UltimateUsed = true; } play(); } else if (_root.currAction == "magic") { gotoAndPlay (22); } } function doMagic() { play(); } function takeDamage(damage) { _root.takeDamage(damage, _root.statusBar.char2NameHP, this); } function heal(addHp) { _root.heal(addHp, this, _root.statusBar.char2NameHP); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = _root.char2Name; totalhp = _root.char2MaxHP; hp = totalhp; totalmp = _root.char2MaxMP; mp = totalmp; attack = _root.char2Attack; defense = _root.char2Defense; speed = _root.char2Speed; baseAccuracy = 70; asleep = false; poisoned = false; tellPoisoned = false; tellMPUp = false; defeated = false; if (_root.char2WeaponType == 1) { attack = attack + -5; speed = speed + 10; weaponAccuracy = 90; } else if (_root.char2WeaponType == 2) { attack = attack + 10; speed = speed + 5; weaponAccuracy = 85; } else if (_root.char2WeaponType == 3) { attack = attack + 25; defense = defense + 5; speed = speed + -15; weaponAccuracy = 70; } else if (_root.char2WeaponType == 4) { attack = attack + 40; defense = defense + 20; speed = speed + 20; weaponAccuracy = 50; } if (_root.char2ArmorType == 2) { attack = attack + 10; defense = defense + 10; speed = speed + -5; } else if (_root.char2ArmorType == 3) { attack = attack + 0; defense = defense + -5; speed = speed + 25; } else if (_root.char2ArmorType == 4) { attack = attack + 5; defense = defense + 15; speed = speed + -10; } changeSuit(); }
Instance of Symbol 576 MovieClip "char3" in Frame 4
onClipEvent (load) { function changeSuit() { food.gotoAndStop(_root.char3foodType); } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (((_root.char3FoodType == 6) and (tellMPUp == false)) and (mp < totalmp)) { tellMpUp = true; _root.showMessage(((_root.char3Name + " restored ") + parseInt(totalmp / 25)) + " MP.", "myTurn"); mp = mp + parseInt(totalmp / 25); if (totalmp < mp) { mp = totalmp; } return(undefined); } if (shield._currentframe == 11) { shield.play(); } if (eating == "done") { eating = false; if (_root.char3foodType == 1) { _root.showMessage(_root.char3Name + " has gained 20 Attack points.", "myTurn"); attack = attack + 20; } else if (_root.char3foodType == 2) { _root.showMessage(_root.char3Name + " has gained 20 Defense points.", "myTurn"); defense = defense + 20; } else if (_root.char3foodType == 3) { _root.showMessage(_root.char3Name + " has gained 20 Speed points.", "myTurn"); speed = speed + 20; } else if (_root.char3foodType == 4) { _root.showMessage(_root.char3Name + " has restored 250 HP.", "myTurn"); hp = hp + 250; _root.allowNextTurn = false; damageTaken.damage = 250; damageTaken.gotoAndPlay(55); if (totalhp < hp) { hp = totalhp; } _root.statusBar.char3NameHP.updateHP(); } else if (_root.char3foodType == 5) { _root.showMessage(_root.char3Name + " has restored 50 MP.", "myTurn"); mp = mp + 50; if (totalmp < mp) { mp = totalmp; } } else if (_root.char3foodType == 6) { if (_root.char3UltimateUsed == true) { _root.showMessage(_root.char3Name + " can use Flamethrower again.", "myTurn"); _root.char3UltimateUsed = false; } else { _root.showMessage(_root.char3Name + " could already use Flamethrower. This had no effect.", "myTurn"); } } } else if (eating == true) { eating = "done"; _root.showMessage(_root.char3Name + " is currently eating.", "nextTurn"); } else { _root.statusBar.command.gotoMenu = 14; _root.statusBar.command.gotoAndPlay(2); } } function takeDamage(damage) { _root.takeDamage(damage, _root.statusBar.char3NameHP, this); } function heal(addHp) { _root.heal(addHp, this, _root.statusBar.char3NameHP); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } function doAction() { if (_root.currAction == "ultimate") { _root.char3UltimateUsed = true; } gotoAndPlay(_root.magicType +3); } myName = _root.char3Name; totalhp = _root.char3MaxHP; hp = totalhp; totalmp = _root.char3MaxMP; if (_root.char3FoodType == 6) { totalmp = parseInt(totalmp * 1.2); } mp = totalmp; attack = _root.char3Attack; defense = _root.char3Defense; speed = _root.char3Speed; baseAccuracy = 90; weaponAccuracy = 0; eating = false; asleep = false; poisoned = false; tellPoisoned = false; tellMPUp = false; defeated = false; changeSuit(); }
Instance of Symbol 859 MovieClip "enemy1" in Frame 4
onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } if (myName == "Michael Jackson") { _root.currAction = null; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.showMessage(myName + " attacks your entire party with Being Scary.", "doMagic"); return(undefined); } attackType = random(200); if (attackType < 100) { _root.currAction = "Tentacle"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.currTarget = _root["char" + (random(3) + 1)]; while (0 >= _root.currTarget.hp) { _root.currTarget = _root["char" + (random(3) + 1)]; } } else if (attackType < 125) { _root.currAction = "Gello Dandruff"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.currTarget = _root["char" + (random(3) + 1)]; if (((_root.char1.poisoned == false) or (_root.char2.poisoned == false)) or (_root.char3.poisoned == false)) { while ((0 >= _root.currTarget.hp) or (_root.currTarget.poisoned == true)) { _root.currTarget = _root["char" + (random(3) + 1)]; } } } else if (attackType < 150) { _root.currAction = "Night-Night Gas"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.currTarget = _root["char" + (random(3) + 1)]; if (((_root.char1.asleep == false) or (_root.char2.asleep == false)) or (_root.char3.asleep == false)) { while ((0 >= _root.currTarget.hp) or (_root.currTarget.asleep == true)) { _root.currTarget = _root["char" + (random(3) + 1)]; } } } else { _root.currAction = "MorphIntoMike"; _root.showMessage(myName + " begins to morph!", "doMagic"); return(undefined); } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "MorphIntoMike") { gotoAndPlay (93); return(undefined); } if (myName == "Michael Jackson") { gotoAndPlay (128); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Gelous"; totalhp = 1000; hp = totalhp; totalmp = 0; mp = totalmp; attack = 200; defense = 50; speed = 20; baseAccuracy = 80; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; }
Instance of Symbol 1169 MovieClip "message" in Frame 4
onClipEvent (load) { priority = false; }
Instance of Symbol 1174 MovieClip "statsBox" in Frame 4
onClipEvent (load) { function showBox(currChar) { startDrag (this, true); _x = _root._xmouse; _y = _root._ymouse; if ((300 < _x) and (_y < 200)) { statsBox2._x = -75; statsBox2._y = 100; } else if ((_x < 300) and (_y < 200)) { statsBox2._x = 75; statsBox2._y = 100; } else if ((300 < _x) and (200 < _y)) { statsBox2._x = -75; statsBox2._y = -100; } else if ((_x < 300) and (200 < _y)) { statsBox2._x = 75; statsBox2._y = -100; } statsBox2.text = ((((((((((((((((((((((((currChar.myName + "<br>") + "HP: ") + currChar.hp) + "/") + currChar.totalhp) + "<br>") + "MP: ") + currChar.mp) + "/") + currChar.totalmp) + "<br>") + "Attack: ") + currChar.attack) + "<br>") + "Defense: ") + currChar.defense) + "<br>") + "Speed: ") + currChar.speed) + "<br>") + "Base Accuracy: ") + currChar.baseAccuracy) + "<br>") + "Wpn Accuracy: ") + currChar.weaponAccuracy; if ((currChar.asleep == true) and (currChar.poisoned == true)) { statsBox2.text = statsBox2.text + "<br>Ailments: Slp, Psn"; } else if (currChar.asleep == true) { statsBox2.text = statsBox2.text + "<br>Ailments: Asleep"; } else if (currChar.poisoned == true) { statsBox2.text = statsBox2.text + "<br>Ailments: Poisoned"; } else { statsBox2.text = statsBox2.text + "<br>Ailments: None"; } _visible = true; } function hideBox() { _visible = false; stopDrag(); } _visible = false; }
Frame 5
stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); };
Frame 6
call("battle1"); charArray = new Array(); charArray[0] = char1; charArray[1] = char2; charArray[2] = char3; charArray[3] = enemy1; charArray[4] = enemy2;
Instance of Symbol 1248 MovieClip "enemy1" in Frame 6
onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } attackType = random(150); if (attackType < 75) { _root.currAction = "Antenna Jab"; _root.magicDamage = Math.floor(attack * 0.75); _root.magicAccuracy = baseAccuracy; _root.currTarget = _root["char" + (random(3) + 1)]; while (0 >= _root.currTarget.hp) { _root.currTarget = _root["char" + (random(3) + 1)]; } } else if (attackType < 125) { _root.currAction = "Couch Potato"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.currTarget = _root["char" + (random(3) + 1)]; while (0 >= _root.currTarget.hp) { _root.currTarget = _root["char" + (random(3) + 1)]; } } else if (attackType < 150) { _root.currAction = "Subliminal Advertising"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.showMessage(myName + " attacks your party with subliminal advertising!", "doMagic"); return(undefined); } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "Subliminal Advertising") { gotoAndPlay (33); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Televisor"; totalhp = 1200; hp = totalhp; totalmp = 0; mp = totalmp; attack = 300; defense = 75; speed = 40; baseAccuracy = 70; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; }
Instance of Symbol 1266 MovieClip "enemy2" in Frame 6
onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } attackType = random(150); if (attackType < 50) { _root.currAction = "Virus"; _root.mpNeed = 10; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.currTarget = _root["char" + (random(3) + 1)]; if ((((((_root.char1.poisoned == false) or (_root.char2.poisoned == false)) or (_root.char3.poisoned == false)) or (_root.char1.asleep == false)) or (_root.char2.asleep == false)) or (_root.char3.asleep == false)) { while ((0 >= _root.currTarget.hp) or ((_root.currTarget.poisoned == true) and (_root.currTarget.asleep == true))) { _root.currTarget = _root["char" + (random(3) + 1)]; } } } else if (attackType < 100) { _root.currAction = "Pop-up Ads"; _root.mpNeed = 20; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.showMessage(myName + " attacks you with pop-up ads!", "doMagic"); if (mp >= _root.mpNeed) { mp = mp - _root.mpNeed; return(undefined); } } else if (attackType < 150) { _root.currAction = "Hyper CD Tray"; _root.mpNeed = 0; _root.magicDamage = parseInt(attack * 2.5); _root.magicAccuracy = baseAccuracy; _root.currTarget = _root["char" + (random(3) + 1)]; if ((((((_root.char1.poisoned == false) or (_root.char2.poisoned == false)) or (_root.char3.poisoned == false)) or (_root.char1.asleep == false)) or (_root.char2.asleep == false)) or (_root.char3.asleep == false)) { while ((0 >= _root.currTarget.hp) or ((_root.currTarget.poisoned == true) and (_root.currTarget.asleep == true))) { _root.currTarget = _root["char" + (random(3) + 1)]; } } } if (mp < _root.mpNeed) { _root.showMessage(((myName + " tries to use ") + _root.currAction) + " but doesn't have enough MP!", "nextTurn"); } else { mp = mp - _root.mpNeed; _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } } function doMagic() { if (_root.currAction == "Pop-up Ads") { gotoAndPlay (23); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Computor"; totalhp = 800; hp = totalhp; totalmp = 100; mp = totalmp; attack = 150; defense = 50; speed = 60; baseAccuracy = 85; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; }
Frame 7
call("battle1end");
Frame 8
call("battle1"); charArray = new Array(); charArray[0] = char1; charArray[1] = char2; charArray[2] = char3; charArray[3] = enemy1;
Instance of Symbol 1310 MovieClip "enemy1" in Frame 8
onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } attackType = random(200); if (attackType < 100) { _root.currAction = "Hammer Fist"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else { if (attackType < 150) { _root.currAction = "Earthquake"; _root.magicDamage = Math.round(attack / 2); _root.magicAccuracy = baseAccuracy; _root.showMessage(myName + " causes an Earthquake!", "doMagic"); return(undefined); } if ((((attackType < 200) and ((hp / totalhp) < 0.3)) and (attack >= 100)) and (defense >= 25)) { _root.currAction = "Erosion"; _root.magicDamage = 0; _root.magicAccuracy = 100; _root.showMessage(myName + " uses Erosion to restore HP!", "doMagic"); return(undefined); } if (attackType < 200) { _root.currAction = "Strobe Burst"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.showMessage(myName + " reflects the sun into your eyes with Strobe Burst!", "doMagic"); return(undefined); } } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "Earthquake") { gotoAndPlay(_root.currAction +3); return(undefined); } if (_root.currAction == "Strobe Burst") { _root.summon.gotoAndPlay(_root.currAction); return(undefined); } if (_root.currAction == "Erosion") { gotoAndPlay(_root.currAction +3); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); body.refreshImage(); leftArm.refreshImage(); rightArm.refreshImage(); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } function refreshImage() { leftArm.refreshImage(); rightArm.refreshImage(); body.refreshImage(); stop(); } myName = "Rex Stone"; totalhp = 2500; hp = totalhp; totalmp = 0; mp = totalmp; attack = 600; defense = 150; speed = 5; baseAccuracy = 70; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; }
Frame 9
call("battle1end");
Frame 10
call("battle1"); charArray = new Array(); charArray[0] = char1; charArray[1] = char2; charArray[2] = char3; charArray[3] = enemy1; charArray[4] = enemy2; charArray[5] = enemy3; charArray[6] = enemy4;
Instance of Symbol 1343 MovieClip "enemy1" in Frame 10
onClipEvent (load) { function updateImage() { legs.gotoAndStop(colorNum); arms.gotoAndStop(colorNum); body.gotoAndStop(colorNum); head.gotoAndStop(colorNum); } function assignColorNum() { return(parseInt(_name.substring(5, 6))); } function assignName() { num = parseInt(_name.substring(5, 6)); if (num == 1) { return("Yellow Nerd"); } if (num == 2) { return("Green Nerd"); } if (num == 3) { return("Blue Nerd"); } return("Red Nerd"); } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } if (shield._currentframe == 11) { shield.play(); } attackType = random(300); if ((attackType < 150) and ((mp / totalmp) < 0.3)) { _root.currAction = "Regenerate"; _root.showMessage(myName + " begins to regenerate MP.", "doMagic"); return(undefined); } if (attackType < 100) { _root.currAction = "shield"; _root.mpNeed = 1; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to raise his shield.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " raises his funky shield.", "doMagic"); return(undefined); } if (attackType < 150) { _root.currAction = "Picket Sign"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else { if (attackType < 200) { _root.currAction = "Format Hard Drive"; _root.magicDamage = parseInt((1 - (hp / totalhp)) * 500); _root.magicAccuracy = baseAccuracy; _root.includeDefense = false; _root.mpNeed = 15; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to format your hard drive.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " formats your hard drive!", "doMagic"); return(undefined); } if (attackType < 250) { _root.currAction = "Gross Retainer"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to use Gross Retainer.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else if (attackType < 300) { _root.currAction = "Talk About Video Games"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to Talk About Video Games.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "shield") { shield.play(); return(undefined); } if (_root.currAction == "Format Hard Drive") { _root.summon.gotoAndPlay(_root.currAction); return(undefined); } if (_root.currAction == "Regenerate") { this.gotoAndPlay(_root.currAction); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = assignName(); totalhp = 700; hp = totalhp; totalmp = 20; mp = totalmp; attack = 200; defense = 50; speed = 60; baseAccuracy = 90; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; colorNum = assignColorNum(); }
Instance of Symbol 1343 MovieClip "enemy2" in Frame 10
onClipEvent (load) { function updateImage() { legs.gotoAndStop(colorNum); arms.gotoAndStop(colorNum); body.gotoAndStop(colorNum); head.gotoAndStop(colorNum); } function assignColorNum() { return(parseInt(_name.substring(5, 6))); } function assignName() { num = parseInt(_name.substring(5, 6)); if (num == 1) { return("Yellow Nerd"); } if (num == 2) { return("Green Nerd"); } if (num == 3) { return("Blue Nerd"); } return("Red Nerd"); } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } if (shield._currentframe == 11) { shield.play(); } attackType = random(300); if ((attackType < 150) and ((mp / totalmp) < 0.3)) { _root.currAction = "Regenerate"; _root.showMessage(myName + " begins to regenerate MP.", "doMagic"); return(undefined); } if (attackType < 100) { _root.currAction = "shield"; _root.mpNeed = 1; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to raise his shield.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " raises his funky shield.", "doMagic"); return(undefined); } if (attackType < 150) { _root.currAction = "Picket Sign"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else { if (attackType < 200) { _root.currAction = "Format Hard Drive"; _root.magicDamage = parseInt((1 - (hp / totalhp)) * 500); _root.magicAccuracy = baseAccuracy; _root.includeDefense = false; _root.mpNeed = 15; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to format your hard drive.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " formats your hard drive!", "doMagic"); return(undefined); } if (attackType < 250) { _root.currAction = "Gross Retainer"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to use Gross Retainer.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else if (attackType < 300) { _root.currAction = "Talk About Video Games"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to Talk About Video Games.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "shield") { shield.play(); return(undefined); } if (_root.currAction == "Format Hard Drive") { _root.summon.gotoAndPlay(_root.currAction); return(undefined); } if (_root.currAction == "Regenerate") { this.gotoAndPlay(_root.currAction); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = assignName(); totalhp = 700; hp = totalhp; totalmp = 20; mp = totalmp; attack = 200; defense = 50; speed = 60; baseAccuracy = 90; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; colorNum = assignColorNum(); }
Instance of Symbol 1343 MovieClip "enemy3" in Frame 10
onClipEvent (load) { function updateImage() { legs.gotoAndStop(colorNum); arms.gotoAndStop(colorNum); body.gotoAndStop(colorNum); head.gotoAndStop(colorNum); } function assignColorNum() { return(parseInt(_name.substring(5, 6))); } function assignName() { num = parseInt(_name.substring(5, 6)); if (num == 1) { return("Yellow Nerd"); } if (num == 2) { return("Green Nerd"); } if (num == 3) { return("Blue Nerd"); } return("Red Nerd"); } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } if (shield._currentframe == 11) { shield.play(); } attackType = random(300); if ((attackType < 150) and ((mp / totalmp) < 0.3)) { _root.currAction = "Regenerate"; _root.showMessage(myName + " begins to regenerate MP.", "doMagic"); return(undefined); } if (attackType < 100) { _root.currAction = "shield"; _root.mpNeed = 1; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to raise his shield.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " raises his funky shield.", "doMagic"); return(undefined); } if (attackType < 150) { _root.currAction = "Picket Sign"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else { if (attackType < 200) { _root.currAction = "Format Hard Drive"; _root.magicDamage = parseInt((1 - (hp / totalhp)) * 500); _root.magicAccuracy = baseAccuracy; _root.includeDefense = false; _root.mpNeed = 15; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to format your hard drive.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " formats your hard drive!", "doMagic"); return(undefined); } if (attackType < 250) { _root.currAction = "Gross Retainer"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to use Gross Retainer.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else if (attackType < 300) { _root.currAction = "Talk About Video Games"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to Talk About Video Games.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "shield") { shield.play(); return(undefined); } if (_root.currAction == "Format Hard Drive") { _root.summon.gotoAndPlay(_root.currAction); return(undefined); } if (_root.currAction == "Regenerate") { this.gotoAndPlay(_root.currAction); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = assignName(); totalhp = 700; hp = totalhp; totalmp = 20; mp = totalmp; attack = 200; defense = 50; speed = 60; baseAccuracy = 90; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; colorNum = assignColorNum(); }
Instance of Symbol 1343 MovieClip "enemy4" in Frame 10
onClipEvent (load) { function updateImage() { legs.gotoAndStop(colorNum); arms.gotoAndStop(colorNum); body.gotoAndStop(colorNum); head.gotoAndStop(colorNum); } function assignColorNum() { return(parseInt(_name.substring(5, 6))); } function assignName() { num = parseInt(_name.substring(5, 6)); if (num == 1) { return("Yellow Nerd"); } if (num == 2) { return("Green Nerd"); } if (num == 3) { return("Blue Nerd"); } return("Red Nerd"); } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } if (shield._currentframe == 11) { shield.play(); } attackType = random(300); if ((attackType < 150) and ((mp / totalmp) < 0.3)) { _root.currAction = "Regenerate"; _root.showMessage(myName + " begins to regenerate MP.", "doMagic"); return(undefined); } if (attackType < 100) { _root.currAction = "shield"; _root.mpNeed = 1; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to raise his shield.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " raises his funky shield.", "doMagic"); return(undefined); } if (attackType < 150) { _root.currAction = "Picket Sign"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else { if (attackType < 200) { _root.currAction = "Format Hard Drive"; _root.magicDamage = parseInt((1 - (hp / totalhp)) * 500); _root.magicAccuracy = baseAccuracy; _root.includeDefense = false; _root.mpNeed = 15; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to format your hard drive.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; _root.showMessage(myName + " formats your hard drive!", "doMagic"); return(undefined); } if (attackType < 250) { _root.currAction = "Gross Retainer"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to use Gross Retainer.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else if (attackType < 300) { _root.currAction = "Talk About Video Games"; _root.magicDamage = 0; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 2; if (mp < _root.mpNeed) { _root.showMessage(myName + " doesn't have enough MP to Talk About Video Games.", "nextTurn"); return(undefined); } mp = mp - _root.mpNeed; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "shield") { shield.play(); return(undefined); } if (_root.currAction == "Format Hard Drive") { _root.summon.gotoAndPlay(_root.currAction); return(undefined); } if (_root.currAction == "Regenerate") { this.gotoAndPlay(_root.currAction); return(undefined); } _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = assignName(); totalhp = 700; hp = totalhp; totalmp = 20; mp = totalmp; attack = 200; defense = 50; speed = 60; baseAccuracy = 90; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; colorNum = assignColorNum(); }
Frame 11
call("battle1end");
Frame 12
call("battle1"); background._alpha = 100; statusBar._alpha = 100; statusBar.gotoAndStop(1); i = 0; while (i < charArray.length) { charArray[i]._alpha = 100; i++; } blurOut.gotoAndPlay(1); winLose.gotoAndStop(1); charArray = new Array(); charArray[0] = char1; charArray[1] = char2; charArray[2] = char3; charArray[3] = enemy1; charArray[4] = enemy2; charArray[5] = enemy3; charArray[6] = enemy4; charArray[7] = enemy5; i = 0; while (i < charArray.length) { if ((0 >= charArray[i].hp) and (charArray[i]._name.charAt(0) == "c")) { removeChar(charArray[i]); } if (charArray[i].asleep == true) { charArray[i].putAsleep(); } if (charArray[i].poisoned == true) { charArray[i].putPoisoned(); } i++; } _root.char1.totalhp = _root.char1MaxHP; _root.char2.totalhp = _root.char2MaxHP; _root.char3.totalhp = _root.char3MaxHP; _root.char1.totalmp = _root.char1MaxMP; _root.char2.totalmp = _root.char2MaxMP; _root.char3.totalmp = _root.char3MaxMP; _root.char1.speed = _root.char1Speed; _root.char2.speed = _root.char2Speed; _root.char3.speed = _root.char3Speed; _root.char1.attack = _root.char1Attack; _root.char2.attack = _root.char2Attack; _root.char3.attack = _root.char3Attack; _root.char1.defense = _root.char1Defense; _root.char2.defense = _root.char2Defense; _root.char3.defense = _root.char3Defense; _root.statusBar.char1NameHP.updateHP(); _root.statusBar.char2NameHP.updateHP(); _root.statusBar.char3NameHP.updateHP();
Instance of Symbol 1365 MovieClip "enemy1" in Frame 12
onClipEvent (load) { function lowerShieldOpacity() { shieldOpacity = shieldOpacity - 20; shieldSphere._alpha = shieldOpacity; defense = 200 + (shieldOpacity * 20); if (shieldOpacity == 0) { weaponAccuracy = 70; gotoAndPlay (8); } } function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } if (0 < shieldOpacity) { _root.currAction = "Machine Gun Fire"; _root.magicDamage = parseInt(attack / 5); _root.magicAccuracy = baseAccuracy; do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } else { _root.currAction = "Death Blow"; _root.magicDamage = attack; _root.magicAccuracy = parseInt((baseAccuracy + weaponAccuracy) / 2); do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); } _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { if (_root.currAction == "Machine Gun Fire") { turret1.play(); turret2.play(); _root.includeDefense = false; _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } else if (_root.currAction == "Death Blow") { spike.play(); } } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function heal(addHp) { _root.heal(addHp, this, null); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Obligatory Final Boss"; totalhp = 3000; hp = totalhp; totalmp = 0; mp = totalmp; attack = 500; defense = 2000; speed = 50; baseAccuracy = 95; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; shieldOpacity = 100; lowerShieldOpacity(); }
Instance of Symbol 1371 MovieClip "enemy2" in Frame 12
onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } _root.currAction = "Healing Stars"; _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 5; if (mp < _root.mpNeed) { if (hp < (_root.mpNeed * 20)) { _root.showMessage(myName + " does not have enough hp or mp to heal.", "nextTurn"); return(undefined); } hp = hp - (_root.mpNeed * 20); } else { mp = mp - _root.mpNeed; } minHPRatio = 1; i = 0; while (i < _root.charArray.length) { currChar = _root.charArray[i]; if (minHPRatio >= (currChar.hp / currChar.totalhp)) { if (currChar._name.charAt(0) == "e") { minHPRatio = currChar.hp / currChar.totalhp; _root.currTarget = currChar; } } i++; } _root.showMessage(((myName + " heals ") + _root.currTarget.myName) + ".", "doMagic"); } function doMagic() { _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function heal(addHp) { _root.heal(addHp, this, null); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Orb Of Healing"; totalhp = 700; hp = totalhp; totalmp = 50; mp = totalmp; attack = 300; defense = 200; speed = 80; baseAccuracy = 100; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; }
Instance of Symbol 1378 MovieClip "enemy3" in Frame 12
onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } if (random(100) < 50) { _root.currAction = "Poison Stinger"; } else { _root.currAction = "Sleep Vapor"; } _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 5; if (mp < _root.mpNeed) { if (hp < (_root.mpNeed * 20)) { _root.showMessage(myName + " does not have enough hp or mp to attack.", "nextTurn"); return(undefined); } hp = hp - (_root.mpNeed * 20); } else { mp = mp - _root.mpNeed; } do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with ") + _root.currAction) + ".", "doMagic"); } function doMagic() { _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function heal(addHp) { _root.heal(addHp, this, null); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Orb Of Ailments"; totalhp = 1200; hp = totalhp; totalmp = 50; mp = totalmp; attack = 0; defense = 50; speed = 100; baseAccuracy = 80; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; }
Instance of Symbol 1389 MovieClip "enemy4" in Frame 12
onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } attackType = random(250); if (attackType < 50) { _root.currAction = "Tentacle"; } else if (attackType < 100) { _root.currAction = "Antenna Jab"; } else if (attackType < 150) { _root.currAction = "Hyper CD Tray"; } else if (attackType < 200) { _root.currAction = "Hammer Fist"; } else { _root.currAction = "Picket Sign"; } _root.magicDamage = attack; _root.magicAccuracy = baseAccuracy; _root.mpNeed = 5; if (mp < _root.mpNeed) { if (hp < (_root.mpNeed * 20)) { _root.showMessage(myName + " does not have enough hp or mp to attack.", "nextTurn"); return(undefined); } hp = hp - (_root.mpNeed * 20); } else { mp = mp - _root.mpNeed; } do { _root.currTarget = _root["char" + (random(3) + 1)]; } while (0 >= _root.currTarget.hp); _root.showMessage(((((myName + " attacks ") + _root.currTarget.myName) + " with a summoned ") + _root.currAction) + ".", "doMagic"); } function doMagic() { _root.currTarget.showDamage.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function heal(addHp) { _root.heal(addHp, this, null); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Orb Of Surprises"; totalhp = 1500; hp = totalhp; totalmp = 50; mp = totalmp; attack = 200; defense = 100; speed = 30; baseAccuracy = 70; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; }
Instance of Symbol 1415 MovieClip "enemy5" in Frame 12
onClipEvent (load) { function myTurn() { if (_root.checkPoisonSleep() == true) { return(undefined); } if (0 >= hp) { return(undefined); } fireCount--; charAlive = 0; i = 0; while (i < _root.charArray.length) { if (_root.charArray[i]._name.charAt(0) == "c") { if (0 < _root.charArray[i].hp) { charAlive++; } } i++; } _root.magicDamage = parseInt(attack / charAlive); _root.magicAccuracy = baseAccuracy; if (0 < fireCount) { cannon.gotoAndPlay(2); _root.showMessage(("Devastator Countdown becomes " + fireCount) + ".", "nextTurn"); } else { fireCount = initialFireCount; _root.currAction = "Devastation"; _root.showMessage(myName + " unleashes its Devastation!!!", "doMagic"); } } function doMagic() { cannon.gotoAndPlay(_root.currAction); } function takeDamage(damage) { _root.takeDamage(damage, null, this); } function heal(addHp) { _root.heal(addHp, this, null); } function putAsleep() { asleep = true; ailment.gotoAndPlay(2); } function putPoisoned() { poisoned = true; ailment.gotoAndPlay(61); } myName = "Devastator"; totalhp = 2000; hp = totalhp; totalmp = 0; mp = totalmp; attack = 2100; defense = 300; speed = 10; baseAccuracy = 90; weaponAccuracy = 0; asleep = false; poisoned = false; tellPoisoned = false; defeated = false; initialFireCount = 4; fireCount = initialFireCount; }
Frame 13
call("battle1end");
Frame 14
stop();
Frame 15
stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); };
Frame 16
stop();
Instance of Symbol 1428 MovieClip "background" in Frame 16
onClipEvent (load) { function changeColors() { if (currCol == 1) { thisCol.setRGB(6750156); } else if (currCol == 2) { thisCol.setRGB(16737894); } else if (currCol == 3) { thisCol.setRGB(16777113); } else if (currCol == 4) { thisCol.setRGB(52479); } } currCol = _root.currCol; thisCol = new Color(this); changeColors(); }
Frame 17
stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); };
Frame 19
stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); };
Instance of Symbol 1518 MovieClip in Frame 20
onClipEvent (load) { dynamicText = "Game Dynamics: How It All Works\n\nBeing that each character can be renamed, I will refer to Keiko as \nCharacter1, Mizu as Character2, and Konnichiwa as Character3.\n\nWhen the game is first loaded, the following values are assigned to the \ncharacters:\n\nCharacter1\n\tMaxHP = 500\n\tMaxMP = 100\n\tSpeed = 50\n\tAttack = 80\n\tDefense = 40\n\tBaseAccuracy = 80\n\nCharacter2\n\tMaxHP = 400\n\tMaxMP = 200\n\tSpeed = 60\n\tAttack = 60\n\tDefense = 20\n\tBaseAccuracy = 70\n\nCharacter3\n\tMaxHP = 700\n\tMaxMP = 75\n\tSpeed = 30\n\tAttack = 100\n\tDefense = 60\n\tBaseAccuracy = 90\n\nThe characters' weapons each add or subtract from these values as indicated \non the Character Equip screen, with the exception of Accuracy. \nWeaponAccuracy is its own rating, separate from BaseAccuracy.\n\nCharacter1/Character2's Fight command incorporates both the BaseAccuracy and \nWeaponAccuracy rating by finding the average between the two and uses that \nnumber to randomly determine a hit or a miss. Attack power is equal to that \ncharacters Attack rating for that battle. Character3's Eat command always \nworks; there is no Accuracy involved.\n\nCharacter1's Black Magic, Character2's Summon and Character3's Sumo \nabilities all have accuracies based on that character's BaseAccuracy. As \nwell, their attack power is based on that character's Attack rating. Each \nability is offset as follows:\n\nCharacter1\n\tMeatball Meteo\n\t\tAccuracy = Character1's BaseAccuracy + 15\n\t\tAttack = Character1's Attack + 45\n\tCut In Half\n\t\tAccuracy = Character1's BaseAccuracy - 40\n\t\tAttack = Half of target enemy's remaining HP (defense not \nincluded)\n\tShield Smashy\n\t\tAccuracy = Character1's BaseAccuracy + 10\n\t\tAttack = Character1's Attack - 55 (defense not included)\n\tLimp Wrist\n\t\tAccuracy = Character1's BaseAccuracy + 10\n\t\tAttack = 0 (this ability does not incur damage)\n\tBubblegum Glue\n\t\tAccuracy = Character1's BaseAccuracy + 10\n\t\tAttack = 0 (this ability does not incur damage)\n\tLysol Spray\n\t\tAccuracy = Character1's BaseAccuracy + 10\n\t\tAttack = 0 (this ability does not incur damage)\n\tDial-Up Connection\n\t\tAccuracy = Character1's BaseAccuracy + 10\n\t\tAttack = 0 (this ability does not incur damage)\n\tArby's\n\t\tAccuracy = Character1's BaseAccuracy + 10\n\t\tAttack = Character1's Attack - 30\n\tPlasma Drain\n\t\tAccuracy = Character1's BaseAccuracy + 15\n\t\tAttack = Character1's Attack + 170\n\nCharacter1 Notes: Shield Smashy decreases enemy Defense by 10 points, but \nnot below 0 points; Limp Wrist decreases enemy Attack by 25 points, but not \nbelow 30 points; Bubblegum Glue decreases enemy Speed by 10 points, but not \nbelow 0 points; Lysol Spray decreases enemy BaseAccuracy by 10 points, but \nnot below 30 points; Plasma Drain heals Character1 by half of the damage \ndone to the enemy.\n\nCharacter2\n\tNew York Cabbie\n\t\tAccuracy = Character2's BaseAccuracy + 5\n\t\tAttack = 10 + (random number between 0 and 9 [inclusive]) \n(defense not included)\n\t\tAffects: One Enemy\n\tHillbilly Wagon\n\t\tAccuracy = Character2's BaseAccuracy + 20\n\t\tAttack = Character2's Attack + 65\n\t\tAffects: All Enemies\n\tCheers\n\t\tAccuracy = 100\n\t\tHealing Power = Character2's MaxHP/4\n\t\tAffects: All Characters\n\tTrogdor\n\t\tAccuracy = Character2's BaseAccuracy + 20\n\t\tAttack = Character2's Attack + 140\n\t\tAffects: All Enemies\n\tWitch Doctor\n\t\tAccuracy = 100\n\t\tHealing Power = 0 (does not restore HP; only removes \ncharacter ailments)\n\t\tAffects: All Characters\n\tTronitizor\n\t\tAccuracy = 100\n\t\tHealing Power = 0 (does not restore HP; only increases \ncharacter defense by 20 each)\n\t\tAffects: All Characters\n\tPink Panther\n\t\tAccuracy = 100\n\t\tHealing Power = 0 (does not restore HP; only increases \ncharacter speed by 20 each)\n\t\tAffects: All Characters\n\tOprah Winfrey\n\t\tAccuracy = Character2's BaseAccuracy + 20\n\t\tAttack = Character2's Attack + 240\n\t\tAffects: One Enemy\n\tDull Grey\n\t\tAccuracy = Character2's BaseAccuracy + 20\n\t\tAttack = 0 (does not incur damage; only induces Sleep \nailment)\n\t\tAffects: One Enemy\n\tElectric Jesus\n\t\tAccuracy = Character2's BaseAccuracy + 20\n\t\tAttack = Character2's Attack + 390\n\t\tAffects: All Enemies\n\tSlurpee\n\t\tAccuracy = 100\n\t\tHealing Power = Character2's MaxHP*(5/8)\n\t\tAffects: All Characters\n\tZeus\n\t\tAccuracy = Character2's BaseAccuracy + 10\n\t\tAttack = Character2's Attack + 740\n\t\tAffects: All Enemies\n\nCharacter2 Notes: Character2's 6th Summon ability will differ based on the \narmor she is wearing. Tron Suit = Tronitizor summon; Pink Panther = Pink \nPanther summon; Oprah Winfrey = Oprah Winfrey summon; No Armor = Dull Grey \nsummon.\n\nCharacter3\n\tUpside-The-Head Slap\n\t\tAccuracy = Character3's BaseAccuracy\n\t\tDamage = Character3's Attack / 2\n\tMeditate\n\t\tAccuracy = 100\n\t\tDamage = 0 (this ability does not incur damage)\n\tNostril Flare\n\t\tAccuracy = Character3's BaseAccuracy\n\t\tDamage = 0 (this ability does not incur damage)\n\tSit On 'Em\n\t\tAccuracy = Character3's BaseAccuracy\n\t\tDamage = Character3's Attack\n\tBeef Weight\n\t\tAccuracy = Character3's BaseAccuracy\n\t\tDamage = Character3's Attack * 1.5\n\tMister Roboto\n\t\tAccuracy = Character3's BaseAccuracy\n\t\tDamage = Character3's Attack * 2\n\tUnhealthy Diet\n\t\tAccuracy = Character3's BaseAccuracy\n\t\tDamage = Character3's Attack * 2\n\tLiposuction\n\t\tAccuracy = 100\n\t\tDamage = 0 (this ability does not incur damage)\n\tBelly Blaster\n\t\tAccuracy = 100\n\t\tDamage = Character3's Attack * 5\n\nCharacter3 Notes: Meditate increases Character3's Attack by 5, Defense by 5, \nSpeed by 5, HP by 10, and MP by 10. Sit On 'Em has a 1 in 3 chance of \npoisoning, if it hits. Unhealthy Diet has a 1 in 2 chance of poisoning the \nenemy, and the other 1 in 2 chance of poisoning Character3. Lipsuction will \nrestore HP = Defense dropped * 10, for a maximum of 40 Defense points lost. \nBelly Blaster has a 100% chance of poisoning.\n\nCharacter1's Midget Strike\n\tAccuracy = 100\n\tAttack = Character1's Attack * 3\nCharacter2's Death Shower\n\tAccuracy = 100\n\tAttack = Character2's Attack * 4\nCharacter3's Flamethrower\n\tAccuracy = 100\n\tAttack = Character3's Attack * 3\n\nAll Accuracy values are shown in percentages, where 100 will always land a \nhit, and 0 will never land a hit.\n\nIf a Character has their Ultimate Weapon equipped, they will restore \n(MaxMP/25) MP each turn.\n\nAny character who is attacked while their shield is raised, will incur half \nthe damage, unless the attack does not include defense.\n\nAt the beginning of the battle, the character/enemy list is sorted based on \nSpeed ratings. The highest speed goes first, the lowest speed goes last.\n\nAt the beginning of every poisoned character/enemy's turn, there is a 1 in 4 \nchance they will become purged of poison. If not, they will take (MaxHP/20) \ndamage.\n\nAt the beginning of every sleeping character/enemy's turn, there is a 1 in 2 \nchance they will wake up.\n\nWhen a character/enemy takes damage, the following algorithm is used:\n\t1. Start with the attack power of the offending character's \nattack/ability.\n\t2. If the attack does not include defense, then skip Step 3 and 4.\n\t3. A random number between half of the defending character's defense \nand the entire defense is subtracted from the damage to be done. \n\tActionscript: \"damage = damage-(char.defense-(random\n(char.defense/2)));\"\n\t4. If the defending character's shield is raised, then divide the \ndamage by 2.\n\t5. What remains of the attack's power is done as damage to the \nenemy.\n\nEnemy Abilities\n\nGelous\n\tTentacle\n\t\tAttack = Gelous's Attack\n\t\tAccuracy = Gelous's BaseAccuracy\n\t\tAffects: One Character\n\t\tChance of using: 1 in 2\n\tGello Dandruff\n\t\tAttack = 0 (no damage; causes poison ailment)\n\t\tAccuracy = Gelous's BaseAccuracy\n\t\tAffects: One Character\n\t\tChance of using: 1 in 8\n\tNight-Night Gas\n\t\tAttack = 0 (no damage; causes sleep ailment)\n\t\tAccuracy = Gelous's BaseAccuracy\n\t\tAffects: One Character\n\t\tChance of using: 1 in 8\n\tMichael Jackson Morph\n\t\tAttack = 0 (no damage during the morph phase)\n\t\tAccuracy = 100\n\t\tAffects: Self\n\t\tChance of using: 1 in 4\n\tBeing Scary\n\t\tAttack = Gelous's Attack\n\t\tAccuracy = Gelous's BaseAccuracy\n\t\tAffects: All player-controlled characters\n\t\tChance of using: 1 in 1 (once in Michael Jackson form)\n\nTelevisor\n\tAntenna Jab\n\t\tAttack = Televisor's Attack * (3/4)\n\t\tAccuracy = Televisor's BaseAccuracy\n\t\tAffects: One Character\n\t\tChance of using: 1 in 2\n\tCouch Potato\n\t\tAttack = (leaves defending character with 1 to 10 HP \nremaining)\n\t\tAccuracy = Televisor's BaseAccuracy\n\t\tAffects: One Character\n\t\tChance of using: 1 in 3\n\tSubliminal Advertising\n\t\tAttack = Televisor's Attack\n\t\tAccuracy = Televisor's BaseAccuracy\n\t\tAffects: All player-controlled characters\n\t\tChance of using: 1 in 6\n\nComputor\n\tVirus\n\t\tAttack = 0 (no damage; 1 in 2 chance of causing poison, \nother 1 in 2 chance of causing sleep status)\n\t\tAccuracy = Computor's BaseAccuracy\n\t\tMP Used = 10\n\t\tAffects: One Character\n\t\tChance of using: 1 in 3\n\tPop-up Ads\n\t\tAttack = Computor's Attack\n\t\tAccuracy = Computor's BaseAccuracy\n\t\tMP Used = 20\n\t\tAffects: All player-controlled characters\n\t\tChance of using: 1 in 3\n\tHyper CD Tray\n\t\tAttack = Computer's Attack * 2.5\n\t\tAccuracy = Computor's BaseAccuracy\n\t\tMP Used = 0\n\t\tAffects: One Character\n\t\tChance of using: 1 in 3\n\nRex Stone\n\tHammer Fist\n\t\tAttack = Rex Stone's Attack\n\t\tAccuracy = Rex Stone's BaseAccuracy\n\t\tAffects: One Character\n\t\tChance of using: 1 in 2\n\tEarthquake\n\t\tAttack = Rex Stone's Attack / 2\n\t\tAccuracy = Rex Stone's BaseAccuracy\n\t\tAffects: All player-controlled characters\n\t\tChance of using: 1 in 4\n\tErosion\n\t\tHealing Power = 500 (sacrifices 25 Defense and 100 Attack)\n\t\tAccuracy = 100\n\t\tAffects: Self\n\t\tChance of using: 1 in 4 (when hp < 30%)\n\tStrobe Burst\n\t\tDamage = 0 (no damage; reduces each character's BaseAccuracy \nby 15 points)\n\t\tAccuracy = Rex Stone's BaseAccuracy\n\t\tAffects: All player-controlled characters\n\t\tChance of using: 1 in 4 (when hp >= 30%)\n\nNerd\n\tRegenerate\n\t\tMP Restoration = Full\n\t\tAccuracy = 100\n\t\tMP Used = 0\n\t\tAffects: Self\n\t\tChance of using: 1 in 2 (when mp < 30%)\n\tShield\n\t\tAttack = 0 (does not incur damage)\n\t\tAccuracy = 100\n\t\tMP Used = 1\n\t\tAffects: Self\n\t\tChance of using: 1 in 3 (when mp >= 30%)\n\tPicket Sign\n\t\tAttack = Nerd's Attack\n\t\tAccuracy = Nerd's BaseAccuracy\n\t\tMP Used = 0\n\t\tAffects: One Character\n\t\tChance of using: 1 in 6 (when mp >= 30%)\n\tFormat Hard Drive\n\t\tAttack = 0 to 500 (higher as Nerd's HP lowers, and lower as \nNerd's HP remains high)\n\t\tAccuracy = Nerd's BaseAccuracy\n\t\tMP Used = 15\n\t\tAffects: All player-controlled characters\n\t\tChance of using: 1 in 6 (when mp >= 30%)\n\tGross Retainer\n\t\tAttack = 0 (no damage; causes poison ailment)\n\t\tAccuracy = Nerd's BaseAccuracy\n\t\tMP Used = 2\n\t\tAffects: One Character\n\t\tChance of using: 1 in 6 (when mp >= 30%)\n\tTalk About Video Games\n\t\tAttack = 0 (no damage; causes sleep ailment)\n\t\tAccuracy = Nerd's BaseAccuracy\n\t\tMP Used = 2\n\t\tAffects: One Character\n\t\tChance of using: 1 in 6 (when mp >= 30%)\n\nOrb Of Healing\n\tHealing Stars\n\t\tHealing Power = Orb Of Healing's Attack\n\t\tAccuracy = 100\n\t\tMP Used = 5\n\t\tAffects: One Enemy\n\t\tChance of using: 1 in 1\nOrb Of Ailments\n\tPoison Stinger\n\t\tAttack = 0 (no damage; causes poison ailment)\n\t\tAccuracy = Orb Of Ailments' BaseAccuracy\n\t\tMP Used = 5\n\t\tAffects: One Character\n\t\tChance of using: 1 in 2\n\tSleep Vapor\n\t\tAttack = 0 (no damage; causes sleep ailment)\n\t\tAccuracy = Orb Of Ailments' BaseAccuracy\n\t\tMP Used = 5\n\t\tAffects: One Character\n\t\tChance of using: 1 in 2\n\nOrb Of Surprises\n\tTentacle\n\t\tAttack = Orb Of Surprises' Attack\n\t\tAccuracy = Orb Of Surprises' BaseAccuracy\n\t\tMP Used = 5\n\t\tAffects: One Character\n\t\tChance of using: 1 in 5\n\tAntenna Jab\n\t\tAttack = Orb Of Surprises' Attack\n\t\tAccuracy = Orb Of Surprises' BaseAccuracy\n\t\tMP Used = 5\n\t\tAffects: One Character\n\t\tChance of using: 1 in 5\n\tHyper CD Tray\n\t\tAttack = Orb Of Surprises' Attack\n\t\tAccuracy = Orb Of Surprises' BaseAccuracy\n\t\tMP Used = 5\n\t\tAffects: One Character\n\t\tChance of using: 1 in 5\n\tHammer Fist\n\t\tAttack = Orb Of Surprises' Attack\n\t\tAccuracy = Orb Of Surprises' BaseAccuracy\n\t\tMP Used = 5\n\t\tAffects: One Character\n\t\tChance of using: 1 in 5\n\tPicket Sign\n\t\tAttack = Orb Of Surprises' Attack\n\t\tAccuracy = Orb Of Surprises' BaseAccuracy\n\t\tMP Used = 5\n\t\tAffects: One Character\n\t\tChance of using: 1 in 5\n\nDevastator\n\tDecrease Devastator Countdown\n\t\tAttack = 0 (no damage; only decreases Devastator Countdown)\n\t\tAccuracy = 100\n\t\tAffects: Self\n\t\tChance of using: 1 in 1 (when Devastator Count > 1)\n\tDevastation\n\t\tAttack = Devastator's Attack\n\t\tAccuracy = Devastator's Accuracy\n\t\tAffects: All player-controlled characters\n\t\tChance of using: 1 in 1 (when Devastator Count = 1)\n\nObligatory Final Boss\n\tMachine Gun Fire\n\t\tAttack = Obligatory Final Boss's Attack / 5 (does not include defense)\n\t\tAccuracy = Obligatory Final Boss's BaseAccuracy\n\t\tAffects: One Character\n\t\tChance of using: 1 in 1 (when Shield Sphere is visible)\n\tDeath Blow\n\t\tAttack = Obligatory Final Boss's Attack\n\t\tAccuracy = Obligatory Final Boss's (BaseAccuracy + \nWeaponAccuracy) / 2\n\t\tAffects: One Character\n\t\tChance of using: 1 in 1 (when Shield Sphere is gone)\n\n\nYes, that's right. None of these enemies use strategy. They just randomly \npick attacks, and attack a character that isn't dead yet.\n\nAnd there you have it. All of the Game Dynamics I could think to place in \nhere. If you have any additional questions, click the link at the bottom of \nthe window and send me an email."; }
Frame 21
stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); };
Frame 23
stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); };
Frame 25
stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); };
Instance of Symbol 7 MovieClip "loadbar" in Symbol 13 MovieClip Frame 1
onClipEvent (enterFrame) { _xscale = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); }
Instance of Symbol 11 MovieClip in Symbol 13 MovieClip Frame 1
onClipEvent (load) { startX = _x; } onClipEvent (enterFrame) { _x = (startX + _parent.loadbar._width); }
Symbol 21 MovieClip Frame 2
stop();
Symbol 28 Button
on (rollOver) { display.text = "Contact and Credits."; } on (rollOut, releaseOutside) { display.text = ""; } on (release) { stopAllSounds(); tellTarget (_level0) { gotoAndStop ("Contact"); }; }
Symbol 31 Button
on (rollOver) { display.text = "Game Dynamics."; } on (rollOut, releaseOutside) { display.text = ""; } on (release) { stopAllSounds(); tellTarget (_level0) { gotoAndStop ("Dynamics"); }; }
Symbol 35 Button
on (release) { onJeeves(); } on (rollOver) { onSteves(); } on (rollOut, releaseOutside) { _parent.display.text = ""; }
Symbol 52 Button
on (release) { _root.title.story.gotoAndPlay(2000); } on (rollOver) { _parent.display.text = "(dramatic thunderclap) The Final Battle!!!"; } on (rollOut, releaseOutside) { _parent.display.text = ""; }
Instance of Symbol 56 MovieClip "col" in Symbol 57 MovieClip Frame 1
onClipEvent (load) { function changeColors() { _root.changeColors(thisCol, 1); } thisCol = new Color(this); changeColors(); }
Instance of Symbol 60 MovieClip "col" in Symbol 61 MovieClip Frame 1
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Symbol 64 MovieClip Frame 31
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Instance of Symbol 67 MovieClip "col" in Symbol 68 MovieClip Frame 1
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Instance of Symbol 71 MovieClip "col" in Symbol 72 MovieClip Frame 1
onClipEvent (load) { function changeColors() { _root.changeColors(thisCol, 2); } thisCol = new Color(this); changeColors(); }
Symbol 76 MovieClip Frame 1
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Symbol 78 Button
on (release) { onJeeves(); } on (rollOver) { bullet.gotoAndStop(2); cursor._visible = true; showDesc(); } on (rollOut, releaseOutside) { bullet.gotoAndStop(1); cursor._visible = false; _parent._parent.display.text = ""; }
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onClipEvent (load) { _visible = false; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 82 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 84 MovieClip Frame 1
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Instance of Symbol 80 MovieClip "cursor" in Symbol 85 MovieClip Frame 1
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Instance of Symbol 80 MovieClip "cursor" in Symbol 87 MovieClip Frame 1
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Instance of Symbol 80 MovieClip "cursor" in Symbol 88 MovieClip Frame 1
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Instance of Symbol 80 MovieClip "cursor" in Symbol 89 MovieClip Frame 1
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Instance of Symbol 80 MovieClip "cursor" in Symbol 91 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 92 MovieClip Frame 1
stop();
Instance of Symbol 81 MovieClip in Symbol 92 MovieClip Frame 1
onClipEvent (load) { function onJeeves() { _parent.nextFrame(); } function showDesc() { _parent._parent.display.text = "Begin a battle."; } text = "Play Game"; }
Instance of Symbol 82 MovieClip in Symbol 92 MovieClip Frame 1
onClipEvent (load) { function showDesc() { _parent._parent.display.text = "Find out how to play."; } function onJeeves() { stopAllSounds(); tellTarget (_level0) { gotoAndStop ("Instructions"); }; } text = "Instructions"; }
Instance of Symbol 83 MovieClip in Symbol 92 MovieClip Frame 1
onClipEvent (load) { function onJeeves() { _parent.gotoAndStop(3); } function showDesc() { _parent._parent.display.text = "Extra information relating to the game."; } text = "Extras"; }
Instance of Symbol 84 MovieClip in Symbol 92 MovieClip Frame 2
onClipEvent (load) { function onJeeves() { _root.battleNum = 1; _parent._parent.characters._visible = true; _root.title.display.text = ""; _root.title.title.gotoAndStop(1); _root.battleNum = 1; _parent.gotoAndStop(4); } function showDesc() { _parent._parent.display.text = "Begin Battle Versus Gelous. The SquWoo Emerald is nearby!"; } text = "Versus Gelous"; }
Instance of Symbol 85 MovieClip in Symbol 92 MovieClip Frame 2
onClipEvent (load) { function onJeeves() { _root.battleNum = 2; _parent._parent.characters._visible = true; _root.title.display.text = ""; _root.title.title.gotoAndStop(1); _root.battleNum = 2; _parent.gotoAndStop(4); } function showDesc() { _parent._parent.display.text = "Begin Battle Versus Televisor and Computor. The SquWoo Ruby is nearby!"; } text = "Versus Televisor"; }
Instance of Symbol 86 MovieClip in Symbol 92 MovieClip Frame 2
onClipEvent (load) { function onJeeves() { _root.battleNum = 3; _parent._parent.characters._visible = true; _root.title.display.text = ""; _root.title.title.gotoAndStop(1); _root.battleNum = 3; _parent.gotoAndStop(4); } function showDesc() { _parent._parent.display.text = "Begin Battle Versus Rex Stone. The SquWoo Sapphire is nearby!"; } text = "Versus Rex Stone"; }
Instance of Symbol 87 MovieClip in Symbol 92 MovieClip Frame 2
onClipEvent (load) { function onJeeves() { _parent.prevFrame(); } function showDesc() { _parent._parent.display.text = "Back to Main Menu."; } text = "Back"; }
Instance of Symbol 88 MovieClip in Symbol 92 MovieClip Frame 3
onClipEvent (load) { function onJeeves() { _root.title.story.gotoAndPlay(1); } function showDesc() { _parent._parent.display.text = "Learn the story thus far."; } text = "Story"; }
Instance of Symbol 89 MovieClip in Symbol 92 MovieClip Frame 3
onClipEvent (load) { function onJeeves() { stopAllSounds(); tellTarget (_level0) { gotoAndStop ("Credits"); }; } function showDesc() { _parent._parent.display.text = "Credit given to those involved in production."; } text = "Credits"; }
Instance of Symbol 90 MovieClip in Symbol 92 MovieClip Frame 3
onClipEvent (load) { function onJeeves() { _parent._parent.faq._visible = true; _root.title.display.text = ""; _root.title.title.gotoAndStop(1); _parent.gotoAndStop(4); } function showDesc() { _parent._parent.display.text = "Frequently Asked Questions section."; } text = "FAQ"; }
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onClipEvent (load) { function onJeeves() { _parent.gotoAndStop(1); } function showDesc() { _parent._parent.display.text = "Back to Main Menu."; } text = "Back"; }
Symbol 96 Button
on (rollOver) { preview._visible = true; if ((currCol - 1) == 0) { previewCol.setRGB(13260); } else if ((currCol - 1) == 1) { previewCol.setRGB(6750156); } else if ((currCol - 1) == 2) { previewCol.setRGB(16724787); } else if ((currCol - 1) == 3) { previewCol.setRGB(16777011); } _parent.display.text = "Change Menu Color."; } on (rollOut) { preview._visible = false; _parent.display.text = ""; } on (release) { currCol--; if (currCol == 0) { currCol = 4; } changeColors(); if ((currCol - 1) == 0) { previewCol.setRGB(13260); } else if ((currCol - 1) == 1) { previewCol.setRGB(6750156); } else if ((currCol - 1) == 2) { previewCol.setRGB(16724787); } else if ((currCol - 1) == 3) { previewCol.setRGB(16777011); } }
Symbol 97 Button
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Instance of Symbol 94 MovieClip "preview" in Symbol 105 MovieClip Frame 1
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Instance of Symbol 101 MovieClip "col" in Symbol 106 MovieClip Frame 1
onClipEvent (load) { function changeColors() { _root.changeColors(thisCol, 2); } thisCol = new Color(this); changeColors(); }
Instance of Symbol 109 MovieClip "col" in Symbol 110 MovieClip Frame 1
onClipEvent (load) { function changeColors() { _root.changeColors(thisCol, 2); } thisCol = new Color(this); changeColors(); }
Symbol 117 Button
on (release) { _root.title.menu.gotoAndStop(1); _root.title.title.gotoAndStop(31); _visible = false; }
Symbol 121 Button
on (press) { lPressed = true; } on (release, releaseOutside) { lPressed = false; }
Instance of Symbol 122 MovieClip in Symbol 124 MovieClip Frame 1
onClipEvent (enterFrame) { if (lPressed) { _parent.faqText.scroll = _parent.faqText.scroll - 1; } }
Instance of Symbol 123 MovieClip in Symbol 124 MovieClip Frame 1
onClipEvent (enterFrame) { if (lPressed) { _parent.faqText.scroll = _parent.faqText.scroll + 1; } }
Instance of Symbol 126 MovieClip "col" in Symbol 127 MovieClip Frame 1
onClipEvent (load) { function changeColors() { _root.changeColors(thisCol, 2); } thisCol = new Color(this); changeColors(); }
Symbol 133 Button
on (release) { _root.title.menu.gotoAndStop(1); _root.title.title.gotoAndStop(31); _root.char1armorType = 1; _root.char1weaponType = 1; char.changeSuit(); _visible = false; } on (rollOver) { _root.title.display.text = "Return to the main menu."; } on (rollOut) { _root.title.display.text = ""; }
Symbol 137 Button
on (release) { nextFrame(); } on (rollOver) { _root.title.display.text = "Equip the next character."; } on (rollOut) { _root.title.display.text = ""; }
Symbol 140 Button
on (release) { _root.char1armorType = 1; _root.char1weaponType = 1; char.changeSuit(); } on (rollOver) { _root.title.display.text = "Reset armor and weapon to default."; } on (rollOut) { _root.title.display.text = ""; }
Symbol 147 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 1
stop();
Symbol 173 MovieClip Frame 1
stop();
Symbol 173 MovieClip Frame 2
stop();
Symbol 173 MovieClip Frame 3
stop();
Symbol 173 MovieClip Frame 4
stop();
Symbol 181 MovieClip Frame 1
_parent.head.hair._visible = true; stop();
Symbol 181 MovieClip Frame 2
_parent.head.hair._visible = false; stop();
Symbol 181 MovieClip Frame 3
_parent.head.hair._visible = false; stop();
Symbol 181 MovieClip Frame 4
_parent.head.hair._visible = false; stop();
Symbol 184 MovieClip Frame 1
stop();
Symbol 184 MovieClip Frame 11
_root.nextTurn(); stop();
Symbol 184 MovieClip Frame 21
gotoAndStop (1);
Symbol 186 Button
on (rollOver) { _root.statsBox.showBox(this); } on (rollOut, releaseOutside) { _root.statsBox.hideBox(); }
Symbol 211 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 25
gotoAndPlay (3);
Symbol 218 MovieClip Frame 1
if ((_parent.poisoned != true) and (_parent.asleep != true)) { stop(); }
Symbol 218 MovieClip Frame 60
if (_parent.poisoned == false) { if (_parent.asleep == true) { gotoAndPlay (2); } else { gotoAndStop (1); } }
Symbol 218 MovieClip Frame 120
if (_parent.asleep == true) { gotoAndPlay (2); } else if (_parent.poisoned == true) { gotoAndPlay (61); } else { gotoAndStop (1); }
Symbol 272 MovieClip Frame 1
refreshImage();
Symbol 314 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 23
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.takeDamage(_root.magicDamage); } gotoAndStop (1);
Symbol 314 MovieClip Frame 65
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned.", "nextTurn"); } gotoAndStop (1);
Symbol 314 MovieClip Frame 170
_root.allowNextTurn = false; _root.currTarget.takeDamage(_root.magicDamage); _parent.heal(parseInt((_root.magicDamage - parseInt(_root.currTarget.defense / 2)) / 2)); _root.showMessage(((_root.char1Name + " has drained HP from ") + _root.currTarget.myName) + ".", "nextTurn"); gotoAndStop (1);
Symbol 314 MovieClip Frame 240
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if (_root.currTarget.asleep == true) { _root.showMessage(_parent.myName + " is already asleep.", "nextTurn"); } else { _root.currTarget.putAsleep(); _root.showMessage(_parent.myName + " fell asleep. Night-night!", "nextTurn"); } gotoAndStop (1);
Symbol 314 MovieClip Frame 256
call(23);
Symbol 314 MovieClip Frame 300
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if (random(100) < 50) { if (_root.currTarget.asleep == true) { _root.showMessage(_parent.myName + " is already asleep.", "nextTurn"); } else { _root.currTarget.putAsleep(); _root.showMessage(_parent.myName + " fell asleep.", "nextTurn"); } } else if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned.", "nextTurn"); } gotoAndStop (1);
Symbol 314 MovieClip Frame 341
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.includeDefense = false; _root.magicDamage = _parent.hp - random(10); _root.currTarget.takeDamage(_root.magicDamage); } gotoAndStop (1);
Symbol 314 MovieClip Frame 436
call(23);
Instance of Symbol 272 MovieClip "rightArm" in Symbol 314 MovieClip Frame 445
onClipEvent (load) { function refreshImage() { hpratio = _root.enemy1.hp / _root.enemy1.totalhp; if (0.75 < hpratio) { gotoAndStop (1); } else if (0.5 < hpratio) { gotoAndStop (2); } else if (0.25 < hpratio) { gotoAndStop (3); } else { gotoAndStop (4); } } refreshImage(); }
Symbol 314 MovieClip Frame 481
call(23);
Symbol 314 MovieClip Frame 496
gotoAndStop (1);
Instance of Symbol 284 MovieClip in Symbol 314 MovieClip Frame 500
onClipEvent (load) { colorNum = _root.charArray[_root.currTurn].colorNum; gotoAndStop(colorNum); }
Symbol 314 MovieClip Frame 515
call(23);
Symbol 314 MovieClip Frame 555
if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned by the super-gross retainer.", "nextTurn"); } gotoAndStop (1);
Symbol 314 MovieClip Frame 635
if (_root.currTarget.asleep == true) { _root.showMessage(_parent.myName + " is already asleep.", "nextTurn"); } else { _root.currTarget.putAsleep(); _root.showMessage(_parent.myName + " fell asleep. I never knew how boring video games really were!", "nextTurn"); } gotoAndStop (1);
Symbol 314 MovieClip Frame 657
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.takeDamage(_root.magicDamage); } _root.includeDefense = true; gotoAndStop (1);
Symbol 314 MovieClip Frame 688
call(65);
Symbol 314 MovieClip Frame 706
call(240);
Symbol 314 MovieClip Frame 755
call(23);
Symbol 319 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 27
if (0 < _parent.hp) { _root.nextTurn(); } gotoAndStop (1);
Symbol 319 MovieClip Frame 53
_root.nextTurn(); gotoAndStop (1);
Symbol 319 MovieClip Frame 79
_root.nextTurn(); gotoAndStop (1);
Symbol 323 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 1
changeSuit(); stop();
Instance of Symbol 80 MovieClip "cursor" in Symbol 324 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 319 MovieClip "damageTaken" in Symbol 324 MovieClip Frame 1
onClipEvent (load) { damage = 0; }
Symbol 324 MovieClip Frame 10
if (_root.currTarget.damageTaken._currentframe == 1) { _root.currTarget.takeDamage(attack); } gotoAndStop (1);
Symbol 324 MovieClip Frame 31
_root.showMessage(((_root.char1Name + " casts ") + _root.magicType) + ".", "doMagic"); stop();
Instance of Symbol 323 MovieClip "weapon" in Symbol 324 MovieClip Frame 35
onClipEvent (load) { gotoAndStop(_root.char1WeaponType); }
Symbol 324 MovieClip Frame 45
_root.charArray[_root.currTurn].mp = _root.charArray[_root.currTurn].mp - _root.mpNeed; _root.currTarget.showDamage.gotoAndPlay(_root.magicType); gotoAndStop (1);
Symbol 324 MovieClip Frame 50
head.hair._visible = true;
Symbol 324 MovieClip Frame 60
_root.showMessage(_root.char1Name + " has been defeated.", "checkWinLose"); _root.removeChar(this); stop();
Symbol 335 Button
on (release) { _root.char1WeaponType = 4; _parent.char.changeSuit(); } on (rollOver) { _parent.desc = "Midget Sabre<br>Attack: +40<br>Defense: +20<br>Speed: +20<br>Accuracy: 50<br><br>Don't let the name fool you, it's more of a large dagger than a sabre."; } on (rollOut) { _parent.desc = _parent.defaultDesc; }
Symbol 337 Button
on (release) { _root.char1WeaponType = 1; char.changeSuit(); } on (rollOver) { desc = "Fan<br>Attack: +5<br>Defense: 0<br>Speed: +20<br>Accuracy: 100<br><br>A simple oriental-style fan."; } on (rollOut) { desc = defaultDesc; }
Symbol 338 Button
on (release) { _root.char1WeaponType = 2; char.changeSuit(); } on (rollOver) { desc = "Heinziken Bottle<br>Attack: +10<br>Defense: +5<br>Speed: 0<br>Accuracy: 90<br><br>Heinziken Bottle. German alcohol and ketchup together at last!"; } on (rollOut) { desc = defaultDesc; }
Symbol 339 Button
on (release) { _root.char1WeaponType = 3; char.changeSuit(); } on (rollOver) { desc = "Cherry Blossum Doom Blade<br>Attack: +20<br>Defense: -10<br>Speed: +10<br>Accuracy: 80<br><br>Poke, poke, poke, stab! Oh, sorry, that wasn't a vital organ, was it?"; } on (rollOut) { desc = defaultDesc; }
Symbol 340 Button
on (release) { _root.char1ArmorType = 2; char.changeSuit(); } on (rollOver) { desc = "Fruity Ninja Suit<br>Attack: -5<br>Defense: 0<br>Speed: +30<br><br>Allows for extreme agility, but you look like a freaking idiot wearing it."; } on (rollOut) { desc = defaultDesc; }
Symbol 341 Button
on (release) { _root.char1ArmorType = 3; char.changeSuit(); } on (rollOver) { desc = "Shiny, Shiny, Oh So Pretty Armor<br>Attack: +5<br>Defense: +20<br>Speed: -10<br><br>See name for description."; } on (rollOut) { desc = defaultDesc; }
Symbol 342 Button
on (release) { _root.char1ArmorType = 4; char.changeSuit(); } on (rollOver) { desc = "Kermit Dee Frog Suit<br>Attack: +5<br>Defense: +5<br>Speed: 0<br><br>Well balanced, but once again, you look like a freaking idiot."; } on (rollOut) { desc = defaultDesc; }
Symbol 343 Button
on (release) { prevFrame(); } on (rollOver) { _root.title.display.text = "Equip the previous character."; } on (rollOut) { _root.title.display.text = ""; }
Symbol 344 Button
on (release) { _root.char2armorType = 1; _root.char2weaponType = 1; char.changeSuit(); } on (rollOver) { _root.title.display.text = "Reset armor and weapon to default."; } on (rollOut) { _root.title.display.text = ""; }
Symbol 349 MovieClip Frame 1
stop();
Symbol 354 MovieClip Frame 1
stop();
Symbol 363 MovieClip Frame 1
stop();
Symbol 363 MovieClip Frame 14
if ((_parent._parent.baseAccuracy + _parent._parent.weaponAccuracy) < random(200)) { missed = true; _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.showDamage.gotoAndPlay("derringer"); }
Symbol 363 MovieClip Frame 15
_parent._parent.play();
Symbol 378 MovieClip Frame 1
stop();
Symbol 378 MovieClip Frame 15
if ((_parent._parent.baseAccuracy + _parent._parent.weaponAccuracy) < random(200)) { missed = true; _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.showDamage.gotoAndPlay("crossbow"); } _parent._parent.play();
Symbol 392 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 11
if ((_parent._parent.baseAccuracy + _parent._parent.weaponAccuracy) < random(200)) { missed = true; _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.showDamage.gotoAndPlay("machinegun"); }
Symbol 392 MovieClip Frame 27
_parent._parent.play();
Symbol 403 MovieClip Frame 1
stop();
Symbol 403 MovieClip Frame 2
if (_root.currAction == "ultimate") { gotoAndPlay (20); }
Symbol 403 MovieClip Frame 15
if ((_parent._parent.baseAccuracy + _parent._parent.weaponAccuracy) < random(200)) { missed = true; _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.showDamage.gotoAndPlay("ultimacannon"); } _parent._parent.play(); gotoAndStop (1);
Symbol 403 MovieClip Frame 103
_root.currTarget.showDamage.gotoAndPlay("Death Shower"); _parent._parent.play(); gotoAndStop (1);
Symbol 404 MovieClip Frame 1
stop();
Symbol 409 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 1
_parent.head._visible = true; stop();
Symbol 417 MovieClip Frame 2
call(1);
Symbol 417 MovieClip Frame 3
call(1);
Symbol 417 MovieClip Frame 4
_parent.head._visible = false;
Symbol 419 MovieClip Frame 1
stop();
Symbol 419 MovieClip Frame 11
_root.nextTurn(); stop();
Symbol 419 MovieClip Frame 21
gotoAndStop (1);
Symbol 420 MovieClip Frame 1
stop();
Symbol 421 MovieClip Frame 1
stop();
Symbol 422 MovieClip Frame 1
stop();
Symbol 423 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 1
changeSuit(); stop();
Instance of Symbol 80 MovieClip "cursor" in Symbol 427 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 319 MovieClip "damageTaken" in Symbol 427 MovieClip Frame 1
onClipEvent (load) { damage = 0; }
Symbol 427 MovieClip Frame 8
weapon.gun.play(); stop();
Symbol 427 MovieClip Frame 9
if ((weapon.gun.missed != true) and (_root.currAction != "ultimate")) { _root.currTarget.takeDamage(attack); } weapon.gun.missed = false;
Symbol 427 MovieClip Frame 18
gotoAndStop (1);
Instance of Symbol 422 MovieClip "weapon" in Symbol 427 MovieClip Frame 18
onClipEvent (load) { gotoAndStop(_root.char2WeaponType); }
Instance of Symbol 423 MovieClip "arm" in Symbol 427 MovieClip Frame 18
onClipEvent (load) { gotoAndStop(_root.char2armorType); }
Instance of Symbol 424 MovieClip "arm" in Symbol 427 MovieClip Frame 27
onClipEvent (load) { gotoAndStop(_root.char2ArmorType); }
Symbol 427 MovieClip Frame 37
_root.showMessage(((_root.char2Name + " summons ") + _root.magicType) + ".", "doMagic"); stop();
Instance of Symbol 422 MovieClip "weapon" in Symbol 427 MovieClip Frame 41
onClipEvent (load) { gotoAndStop(_root.char2WeaponType); }
Symbol 427 MovieClip Frame 51
if (0 < _alpha) { _root.char1._alpha = _root.char1._alpha - 5; _root.char2._alpha = _root.char2._alpha - 5; _root.char3._alpha = _root.char3._alpha - 5; gotoAndPlay (50); }
Symbol 427 MovieClip Frame 52
_root.charArray[_root.currTurn].mp = _root.charArray[_root.currTurn].mp - _root.mpNeed; _root.summon.gotoAndPlay(_root.magicType); stop();
Symbol 427 MovieClip Frame 54
if (_alpha < 100) { _root.char1._alpha = _root.char1._alpha + 5; _root.char2._alpha = _root.char2._alpha + 5; _root.char3._alpha = _root.char3._alpha + 5; gotoAndPlay (53); }
Symbol 427 MovieClip Frame 55
if (_root.magicType == "Witch Doctor") { _root.char1.poisoned = false; _root.char1.asleep = false; _root.char2.poisoned = false; _root.char2.asleep = false; _root.char3.poisoned = false; _root.char3.asleep = false; _root.showMessage("Ailments be gone!", "nextTurn"); } else if ((_root.magicType == "Cheers") or (_root.magicType == "Slurpee")) { _root.allowNextTurn = false; _root.char1.heal(_root.magicDamage); _root.char2.heal(_root.magicDamage); _root.char3.heal(_root.magicDamage); } else if (_root.magicType == "Tronitizor") { _root.showMessage("All allies have been Tronitized! Defense up!", "nextTurn"); gotoAndStop (1); } else if (_root.magicType == "Pink Panther") { _root.showMessage("Damn! That's a fast panther! Speed up!", "nextTurn"); gotoAndStop (1); } else if ((_root.magicType == "Oprah Winfrey") or (_root.magicType == "Dull Grey")) { gotoAndStop (1); } else { _root.allowNextTurn = true; _root.nextTurn(); gotoAndStop (1); }
Symbol 427 MovieClip Frame 57
if (damageTaken._currentframe != 1) { gotoAndPlay (56); } else { _root.allowNextTurn = true; gotoAndStop (1); }
Symbol 427 MovieClip Frame 90
_root.showMessage(_root.char2Name + " has been defeated.", "checkWinLose"); _root.removeChar(this); stop();
Symbol 431 Button
on (release) { _root.char2WeaponType = 4; _parent.char.changeSuit(); } on (rollOver) { _parent.desc = "Ultima Cannon<br>Attack: +40<br>Defense: +20<br>Speed: +20<br>Accuracy: 50<br><br>No, it is NOT a bullhorn. Shut up. I never said I was an artist."; } on (rollOut) { _parent.desc = _parent.defaultDesc; }
Symbol 433 Button
on (release) { _root.char2WeaponType = 1; char.changeSuit(); } on (rollOver) { desc = "Derringer of Wimpyness<br>Attack: -5<br>Defense: 0<br>Speed: +10<br>Accuracy: 90<br><br>As the name implies, it's a wimpy gun. What's left to say?"; } on (rollOut) { desc = defaultDesc; }
Symbol 434 Button
on (release) { _root.char2WeaponType = 2; char.changeSuit(); } on (rollOver) { desc = "Taibow<br>Attack: +10<br>Defense: 0<br>Speed: +5<br>Accuracy: 85<br><br>A traditional crossbow once owned by Billy Blanks himself. Until it was stolen."; } on (rollOut) { desc = defaultDesc; }
Symbol 435 Button
on (release) { _root.char2WeaponType = 3; char.changeSuit(); } on (rollOver) { desc = "FiragaAtWill<br>Attack: +25<br>Defense: +5<br>Speed: -15<br>Accuracy: 70<br><br>MORE POWER! MUAHAHAHAHA!"; } on (rollOut) { desc = defaultDesc; }
Symbol 436 Button
on (release) { _root.char2ArmorType = 2; char.changeSuit(); } on (rollOver) { desc = "Tron Suit<br>Attack: +10<br>Defense: +10<br>Speed: -5<br><br>Tronitize observers with this Tron-tastic Tron suit inspired by the hit Sci-Fi movie, Lost In Space."; } on (rollOut) { desc = defaultDesc; }
Symbol 437 Button
on (release) { _root.char2ArmorType = 3; char.changeSuit(); } on (rollOver) { desc = "Pink Panther Suit<br>Attack: 0<br>Defense: -5<br>Speed: +25<br><br>Fast as the original, but more effective in battle. Because we all know a cartoon character can't use guns."; } on (rollOut) { desc = defaultDesc; }
Symbol 438 Button
on (release) { _root.char2ArmorType = 4; char.changeSuit(); } on (rollOver) { desc = "Oprah Winfrey Suit<br>Attack: +5<br>Defense: +15<br>Speed: -10<br><br>Just like the real Oprah slips on her anti-fat suit before a show, you can prepare for battle in the same way!"; } on (rollOut) { desc = defaultDesc; }
Symbol 439 Button
on (release) { _root.char3foodType = 1; char.changeSuit(); } on (rollOver) { _root.title.display.text = "Reset food to default."; } on (rollOut) { _root.title.display.text = ""; }
Symbol 442 Button
on (release) { _root.titleMusic.setVolume(0); _parent.blurIn.play(); } on (rollOver) { _root.title.display.text = "Begin battle!"; } on (rollOut) { _root.title.display.text = ""; }
Symbol 453 MovieClip Frame 1
stop();
Symbol 453 MovieClip Frame 8
_parent.play(); gotoAndStop (1);
Symbol 468 MovieClip Frame 1
stop();
Symbol 468 MovieClip Frame 11
_root.nextTurn(); stop();
Symbol 468 MovieClip Frame 21
gotoAndStop (1);
Symbol 470 Button
on (rollOver) { _root.statsBox.showBox(this); } on (rollOut, releaseOutside) { _root.statsBox.hideBox(); }
Symbol 471 MovieClip Frame 1
if ((_parent.poisoned != true) and (_parent.asleep != true)) { stop(); }
Symbol 471 MovieClip Frame 60
if (_parent.poisoned == false) { if (_parent.asleep == true) { gotoAndPlay (2); } else { gotoAndStop (1); } }
Symbol 471 MovieClip Frame 120
if (_parent.asleep == true) { gotoAndPlay (2); } else if (_parent.poisoned == true) { gotoAndPlay (61); } else { gotoAndStop (1); }
Instance of Symbol 530 MovieClip in Symbol 533 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y - 10); if (_y < -105) { _y = 110; } }
Instance of Symbol 531 MovieClip in Symbol 533 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (10); } onClipEvent (enterFrame) { _y = (_y - 10); if (_y < -105) { _y = 110; } }
Instance of Symbol 530 MovieClip in Symbol 533 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y - 10); if (_y < -105) { _y = 110; } }
Instance of Symbol 531 MovieClip in Symbol 533 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (10); } onClipEvent (enterFrame) { _y = (_y - 10); if (_y < -105) { _y = 110; } }
Instance of Symbol 530 MovieClip in Symbol 533 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y - 10); if (_y < -105) { _y = 110; } }
Instance of Symbol 531 MovieClip in Symbol 533 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (10); } onClipEvent (enterFrame) { _y = (_y - 10); if (_y < -105) { _y = 110; } }
Symbol 534 MovieClip Frame 151
_parent.play();
Symbol 547 MovieClip Frame 1
if (poisoned == true) { putPoisoned(); } if (asleep == true) { putAsleep(); } changeSuit(); stop();
Instance of Symbol 80 MovieClip "cursor" in Symbol 547 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 319 MovieClip "damageTaken" in Symbol 547 MovieClip Frame 1
onClipEvent (load) { damage = 0; }
Symbol 547 MovieClip Frame 10
head.gotoAndPlay(2); stop();
Symbol 547 MovieClip Frame 30
if ((eating == true) or (eating == "done")) { gotoAndPlay (2); } else if (eating == false) { gotoAndStop (1); }
Symbol 547 MovieClip Frame 70
_root.showMessage(_root.char3Name + " died of a heart attack.", "checkWinLose"); _root.removeChar(this); stop();
Symbol 547 MovieClip Frame 100
_root.currTarget.showDamage.gotoAndPlay(_root.magicType); _root.charArray[_root.currTurn].mp = _root.charArray[_root.currTurn].mp - _root.mpNeed;
Symbol 547 MovieClip Frame 112
gotoAndStop (1);
Symbol 547 MovieClip Frame 121
call(100); gotoAndStop (1);
Symbol 547 MovieClip Frame 131
head.gotoAndStop(9); _root.halfMusic();
Symbol 547 MovieClip Frame 190
head.gotoAndStop(1);
Symbol 547 MovieClip Frame 191
attack = attack + 5; defense = defense + 5; speed = speed + 5; hp = hp + 10; mp = mp + 10; if (totalhp < hp) { hp = totalhp; } _root.statusBar.char3NameHP.updateHP(); if (totalmp < mp) { mp = totalmp; } _root.showMessage(_root.char3Name + " has meditized! Stats up!", "nextTurn"); _root.fullMusic(); gotoAndStop (1);
Symbol 547 MovieClip Frame 220
call(100); gotoAndStop (1);
Symbol 547 MovieClip Frame 245
call(100); gotoAndStop (1);
Symbol 547 MovieClip Frame 285
call(100); gotoAndStop (1);
Symbol 547 MovieClip Frame 315
call(100); gotoAndStop (1);
Symbol 547 MovieClip Frame 361
lipoDef = 40; if (defense < 40) { lipoDef = defense; } lipoHP = parseInt(lipoDef * 10); _root.showMessage(((((_root.char3Name + " sacrificed ") + lipoDef) + " defense for ") + lipoHP) + " HP.", "nextTurn"); defense = defense - lipoDef; hp = hp + lipoHP; if (totalhp < hp) { hp = totalhp; } _root.statusBar.char3NameHP.updateHP(); mp = mp - _root.mpNeed; gotoAndStop (1);
Symbol 547 MovieClip Frame 409
stop();
Symbol 547 MovieClip Frame 421
call(100); gotoAndStop (1);
Symbol 547 MovieClip Frame 520
_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "e") and (0 < _root.charArray[i].hp)) { _root.charArray[i].showDamage.gotoAndPlay(_root.magicType); _root.charArray[i].takeDamage(_root.magicDamage); } i++; }
Symbol 547 MovieClip Frame 545
_root.allowNextTurn = true; _root.nextTurn(); gotoAndStop (1);
Symbol 550 Button
on (release) { _root.char3FoodType = 6; _parent.char.changeSuit(); } on (rollOver) { _parent.desc = "Mama's Chili<br><br>Holding: Increases Maximum MP by 20%.<br>Eating: Allows re-use of Flamethrower."; } on (rollOut) { _parent.desc = _parent.defaultDesc; }
Symbol 552 Button
on (release) { _root.char3FoodType = 1; char.changeSuit(); } on (rollOver) { desc = "Hamburger<br><br>Increases attack rating."; } on (rollOut) { desc = defaultDesc; }
Symbol 553 Button
on (release) { _root.char3FoodType = 2; char.changeSuit(); } on (rollOver) { desc = "Steak<br><br>Increases defense rating."; } on (rollOut) { desc = defaultDesc; }
Symbol 554 Button
on (release) { _root.char3FoodType = 3; char.changeSuit(); } on (rollOver) { desc = "Fruit To Go Bar<br><br>Increases speed rating."; } on (rollOut) { desc = defaultDesc; }
Symbol 555 Button
on (release) { _root.char3FoodType = 4; char.changeSuit(); } on (rollOver) { desc = "Bacon<br><br>Restores HP."; } on (rollOut) { desc = defaultDesc; }
Symbol 556 Button
on (release) { _root.char3FoodType = 5; char.changeSuit(); } on (rollOver) { desc = "Garlic Sausage<br><br>Restores MP."; } on (rollOut) { desc = defaultDesc; }
Symbol 557 MovieClip Frame 1
stop();
Instance of Symbol 324 MovieClip "char" in Symbol 557 MovieClip Frame 1
onClipEvent (load) { function changeSuit() { helmet.gotoAndStop(_root.char1armorType); body.gotoAndStop(_root.char1armorType); arm.gotoAndStop(_root.char1armorType); legs.gotoAndStop(_root.char1armorType); weapon.gotoAndStop(_root.char1weaponType); } changeSuit(); }
Instance of Symbol 336 MovieClip in Symbol 557 MovieClip Frame 1
onClipEvent (load) { if (_root.battle1Done == false) { _visible = false; } }
Instance of Symbol 427 MovieClip "char" in Symbol 557 MovieClip Frame 2
onClipEvent (load) { function changeSuit() { helmet.gotoAndStop(_root.char2armorType); body.gotoAndStop(_root.char2armorType); arm.gotoAndStop(_root.char2armorType); legs.gotoAndStop(_root.char2armorType); weapon.gotoAndStop(_root.char2weaponType); } changeSuit(); }
Instance of Symbol 432 MovieClip in Symbol 557 MovieClip Frame 2
onClipEvent (load) { if (_root.battle2Done == false) { _visible = false; } }
Instance of Symbol 547 MovieClip "char" in Symbol 557 MovieClip Frame 3
onClipEvent (load) { function changeSuit() { food.gotoAndStop(_root.char3foodType); } changeSuit(); }
Instance of Symbol 551 MovieClip in Symbol 557 MovieClip Frame 3
onClipEvent (load) { if (_root.battle3Done == false) { _visible = false; } }
Symbol 560 Button
on (release) { _root.titleMusic.setVolume(100); gotoAndStop (1); }
Symbol 561 Button
on (release) { gotoAndStop (2800); }
Symbol 563 MovieClip Frame 1
if ((((_root.battleNum < 4) and (_root.battle1done == true)) and (_root.battle2done == true)) and (_root.battle3done == true)) { gotoAndPlay (2000); } else { stop(); }
Symbol 563 MovieClip Frame 10
_root.titleMusic.setVolume(25);
Symbol 563 MovieClip Frame 1960
_root.titleMusic.setVolume(100); gotoAndStop (1);
Symbol 563 MovieClip Frame 2010
_root.titleMusic.setVolume(25);
Symbol 563 MovieClip Frame 2800
_root.battleNum = 4; _root.titleMusic.setVolume(0); _root.char1WeaponType = 4; _root.char2WeaponType = 4; _root.char3FoodType = 6; _root.char1ArmorType = 1; _root.char2ArmorType = 1; _parent.blurIn.play(); stop();
Symbol 566 Button
on (release) { if (_root.battleNum >= 4) { return(undefined); } _root.titleMusic.setVolume(100); gotoAndStop (1); }
Symbol 567 MovieClip Frame 1
stop();
Symbol 567 MovieClip Frame 45
stopAllSounds(); tellTarget ("_level0") { gotoAndStop("battle" + _root.battleNum); };
Instance of Symbol 22 MovieClip "background" in Symbol 568 MovieClip Frame 1
onClipEvent (load) { function changeColors() { _root.changeColors(thisCol, 2); } thisCol = new Color(this); changeColors(); }
Instance of Symbol 32 MovieClip in Symbol 568 MovieClip Frame 1
onClipEvent (load) { if (_root.battle5done == false) { _visible = false; } }
Instance of Symbol 36 MovieClip in Symbol 568 MovieClip Frame 1
onClipEvent (load) { function onSteves() { _parent.display.text = "SquWoo Ruby."; } if (_root.battle2done == false) { _visible = false; } }
Instance of Symbol 38 MovieClip in Symbol 568 MovieClip Frame 1
onClipEvent (load) { function onSteves() { _parent.display.text = "SquWoo Sapphire."; } if (_root.battle3done == false) { _visible = false; } }
Instance of Symbol 40 MovieClip in Symbol 568 MovieClip Frame 1
onClipEvent (load) { function onSteves() { _parent.display.text = "SquWoo Emerald."; } if (_root.battle1done == false) { _visible = false; } }
Instance of Symbol 53 MovieClip in Symbol 568 MovieClip Frame 1
onClipEvent (load) { if (((_root.battle1done == false) or (_root.battle2done == false)) or (_root.battle3done == false)) { _visible = false; } }
Symbol 568 MovieClip Frame 16
stop();
Instance of Symbol 105 MovieClip "colorChanger" in Symbol 568 MovieClip Frame 16
onClipEvent (load) { function changeColors() { _root.currCol = currCol; _parent.menu.back1.col.changeColors(); _parent.menu.back2.col.changeColors(); _parent.title.back1.col.changeColors(); _parent.title.back2.col.changeColors(); _parent.background.changeColors(); _parent.display.col.changeColors(); _parent.characters.back1.col.changeColors(); _parent.characters.back2.col.changeColors(); _parent.faq.back.col.changeColors(); } currCol = _root.currCol; previewCol = new Color(preview); changeColors(); }
Instance of Symbol 124 MovieClip "faq" in Symbol 568 MovieClip Frame 16
onClipEvent (load) { _visible = false; faqText = "FAQ:\n\nQ: What's this?\n\nA: What's what?\n\nQ: This?\n\nA: I wouldn't know. I can't see what you're pointing at.\n\nQ: This! What I'm reading right now!\n\nA: It's a FAQ.\n\nQ: What's a FAQ?\n\nA: It's an acronym.\n\nQ: No, what does it stand for?\n\nA: Well, according to acronymfinder.com, it's either Fair Average Quality, \nor First Article Qualification.\n\nQ: Makes sense.\n\nA: That wasn't a question.\n\nQ: Oh sorry. Um... how come you gave the guy a girly name like Keiko?\n\nA: I have gender identification problems.\n\nQ: I see. Why do Mizu's weapons have unlimited ammo?\n\nA: He's a very magical little boy.\n\nQ: Don't you mean she? And girl?\n\nA: See above.\n\nQ: Oh right, sorry. So what kind of name is Konnichiwa?\n\nA: What kind of name is (your name here)?\n\nQ: My parents were hippies.\n\nA: His parents were Japanese.\n\nQ: What does Keiko, Mizu and Konnichiwa translate to in Japanese?\n\nA: Keiko means Blessing, Mizu means Water and Konnichiwa means Boy Of Lard.\n\nQ: How cruel.\n\nA: Actually, it's quite fitting. You should see his brother. Suuuuuuuuumo.\n\nQ: Don't be mean to the poor kid.\n\nA: No, really. He's a sumo wrestler.\n\nQ: Oh, well it still doesn't seem right.\n\nA: You must understand that the Japanese have a culture very different from \nours. Why, there, it isn't uncommon to stick tiny needles into somebody and \ntake their money.\n\nQ: Isn't that called acupuncture? And I thought that originated from China.\n\nA: We're getting off-topic.\n\nQ: Okay. Why does the status box display a character's Base Accuracy? Why \nnot just Accuracy?\n\nA: Because there is also Weapon Accuracy included in the algorithm for \ndetermining a hit or miss.\n\nQ: Is that the only question you're going to answer seriously in this entire \nFAQ?\n\nA: Yes. Yes it is... Whaba-Whacka-Woo!\n\nQ: Does this game have anything to do with Moesha?\n\nA: Who's Moesha?\n\nQ: You know, with the braids. She was on TV. She became a singer in real \nlife. She r0x0rz.\n\nA: Don't ever use zeros in place of \"o\"s in my presence ever again.\n\nQ: ...\n\nA: To answer your question, absolutely, in fact this game is entirely about \nMoesha. 172% Moesha!\n\nQ: Whoa! Are you for real?\n\nA: No. No I'm not. Sorry.\n\nQ: Dammit! Hey, how come you can hit a sleeping enemy, and they don't wake \nup?\n\nA: They're moreso passed out than sleeping.\n\nQ: Uh-huh... and um, tell me why I should download this crappy game, when \nit's a whole [INSERT FINAL FILE SIZE LATER] MB large?\n\nA: Because you already did. Hah!\n\nQ: Daaaaaaaaammmiittttttt.\n\nA: (plugs a website): Oh-Emm-Gee, you guys! You should totally go see my \nfriend's website. He just started up a small business, and you should help \nhim out by going to his website. It's http://www.microsoft.com/?\nredirectTo=http://www.microsoft.com/&afterThatRedirectTo=http://www.mikerowe\nsoft.com/&AfterThat=GetSuedByMicrosoft&AnotherNonMicrosoftConformingVariable\n=ThisDoesntDoAnythingUseful&EndSentenceWithLotsOfUnnecessaryPunctuation=!!!!\n!!!!!!!11111ONE\n\nQ: What was that about?\n\nA: What was what about?\n\nQ: I 'unno. Hey-\n\nA (leans frighteningly close): Yes?\n\nQ (backs away): ...\n\nA (follows): ...\n\nQ (shuts self behind one of those cool two-way mirrors [aka, a window]): \nHey, how do I play this game?\n\nA: Sorry, this is for Frequently Asked Questions only. I've never been asked \nthat.\n\nQ: Say (high-pitched voice) Whaaaaaaaaaaaaaaaaat?\n\nA: Okay. Whaaaaaaaaaaaaaaat?\n\nQ: You mean to say that my obscure Moesha-related question has been asked \nbefore?\n\nA: Oh! You would not BELIEVE how many times I've been asked that. By people \nI don't even know! And their dogs!\n\nQ: I don't believe you. Say, how do these things generally end?\n\nA: What things?\n\nQ: You know, the FAQ.\n\nA: Like this.\n\nQ: Oh.\n\nA: ...\n\nQ: Hello?\n\nA: ...\n\nQ: I guess he's gone.\n\nAuthors Commentary: This FAQ was filmed in front of a live studio audience.\n\n"; }
Instance of Symbol 557 MovieClip "characters" in Symbol 568 MovieClip Frame 16
onClipEvent (load) { _visible = false; defaultDesc = "Click on a weapon or suit to equip it for battle. Once equipped, click Next to equip the next character."; desc = defaultDesc; }
Instance of Symbol 567 MovieClip "blurIn" in Symbol 568 MovieClip Frame 16
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { _rotation = (_rotation + 10); _xscale = (_xscale + 10); _yscale = (_yscale + 10); _alpha = (_alpha + 2.5); if (_alpha >= 100) { } }
Symbol 571 MovieClip Frame 1
stop();
Symbol 571 MovieClip Frame 3
stop();
Symbol 574 MovieClip Frame 1
changeSuit(); stop();
Instance of Symbol 80 MovieClip "cursor" in Symbol 574 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 319 MovieClip "damageTaken" in Symbol 574 MovieClip Frame 1
onClipEvent (load) { damage = 0; }
Symbol 574 MovieClip Frame 10
if (_root.currTarget.damageTaken._currentframe == 1) { _root.currTarget.takeDamage(attack); } gotoAndStop (1);
Symbol 574 MovieClip Frame 31
_root.showMessage(((_root.char1Name + " casts ") + _root.magicType) + ".", "doMagic"); stop();
Instance of Symbol 323 MovieClip "weapon" in Symbol 574 MovieClip Frame 35
onClipEvent (load) { gotoAndStop(_root.char1WeaponType); }
Symbol 574 MovieClip Frame 45
_root.charArray[_root.currTurn].mp = _root.charArray[_root.currTurn].mp - _root.mpNeed; _root.currTarget.showDamage.gotoAndPlay(_root.magicType); gotoAndStop (1);
Symbol 574 MovieClip Frame 50
head.hair._visible = true;
Symbol 574 MovieClip Frame 60
_root.showMessage(_root.char1Name + " has been defeated.", "checkWinLose"); _root.removeChar(this); stop();
Symbol 575 MovieClip Frame 1
changeSuit(); stop();
Instance of Symbol 80 MovieClip "cursor" in Symbol 575 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 319 MovieClip "damageTaken" in Symbol 575 MovieClip Frame 1
onClipEvent (load) { damage = 0; }
Symbol 575 MovieClip Frame 8
weapon.gun.play(); stop();
Symbol 575 MovieClip Frame 9
if ((weapon.gun.missed != true) and (_root.currAction != "ultimate")) { _root.currTarget.takeDamage(attack); } weapon.gun.missed = false;
Symbol 575 MovieClip Frame 18
gotoAndStop (1);
Instance of Symbol 422 MovieClip "weapon" in Symbol 575 MovieClip Frame 18
onClipEvent (load) { gotoAndStop(_root.char2WeaponType); }
Instance of Symbol 423 MovieClip "arm" in Symbol 575 MovieClip Frame 18
onClipEvent (load) { gotoAndStop(_root.char2armorType); }
Instance of Symbol 424 MovieClip "arm" in Symbol 575 MovieClip Frame 27
onClipEvent (load) { gotoAndStop(_root.char2ArmorType); }
Symbol 575 MovieClip Frame 37
_root.showMessage(((_root.char2Name + " summons ") + _root.magicType) + ".", "doMagic"); stop();
Instance of Symbol 422 MovieClip "weapon" in Symbol 575 MovieClip Frame 41
onClipEvent (load) { gotoAndStop(_root.char2WeaponType); }
Symbol 575 MovieClip Frame 51
if (0 < _alpha) { _root.char1._alpha = _root.char1._alpha - 5; _root.char2._alpha = _root.char2._alpha - 5; _root.char3._alpha = _root.char3._alpha - 5; gotoAndPlay (50); }
Symbol 575 MovieClip Frame 52
_root.charArray[_root.currTurn].mp = _root.charArray[_root.currTurn].mp - _root.mpNeed; _root.summon.gotoAndPlay(_root.magicType); stop();
Symbol 575 MovieClip Frame 54
if (_alpha < 100) { _root.char1._alpha = _root.char1._alpha + 5; _root.char2._alpha = _root.char2._alpha + 5; _root.char3._alpha = _root.char3._alpha + 5; gotoAndPlay (53); }
Symbol 575 MovieClip Frame 55
if (_root.magicType == "Witch Doctor") { _root.char1.poisoned = false; _root.char1.asleep = false; _root.char2.poisoned = false; _root.char2.asleep = false; _root.char3.poisoned = false; _root.char3.asleep = false; _root.showMessage("Ailments be gone!", "nextTurn"); } else if ((_root.magicType == "Cheers") or (_root.magicType == "Slurpee")) { _root.allowNextTurn = false; _root.char1.heal(_root.magicDamage); _root.char2.heal(_root.magicDamage); _root.char3.heal(_root.magicDamage); } else if (_root.magicType == "Tronitizor") { _root.showMessage("All allies have been Tronitized! Defense up!", "nextTurn"); gotoAndStop (1); } else if (_root.magicType == "Pink Panther") { _root.showMessage("Damn! That's a fast panther! Speed up!", "nextTurn"); gotoAndStop (1); } else if ((_root.magicType == "Oprah Winfrey") or (_root.magicType == "Dull Grey")) { gotoAndStop (1); } else { _root.allowNextTurn = true; _root.nextTurn(); gotoAndStop (1); }
Symbol 575 MovieClip Frame 57
if (damageTaken._currentframe != 1) { gotoAndPlay (56); } else { _root.allowNextTurn = true; gotoAndStop (1); }
Symbol 575 MovieClip Frame 90
_root.showMessage(_root.char2Name + " has been defeated.", "checkWinLose"); _root.removeChar(this); stop();
Symbol 576 MovieClip Frame 1
if (poisoned == true) { putPoisoned(); } if (asleep == true) { putAsleep(); } changeSuit(); stop();
Instance of Symbol 80 MovieClip "cursor" in Symbol 576 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 319 MovieClip "damageTaken" in Symbol 576 MovieClip Frame 1
onClipEvent (load) { damage = 0; }
Symbol 576 MovieClip Frame 10
head.gotoAndPlay(2); stop();
Symbol 576 MovieClip Frame 30
if ((eating == true) or (eating == "done")) { gotoAndPlay (2); } else if (eating == false) { gotoAndStop (1); }
Symbol 576 MovieClip Frame 70
_root.showMessage(_root.char3Name + " died of a heart attack.", "checkWinLose"); _root.removeChar(this); stop();
Symbol 576 MovieClip Frame 100
_root.currTarget.showDamage.gotoAndPlay(_root.magicType); _root.charArray[_root.currTurn].mp = _root.charArray[_root.currTurn].mp - _root.mpNeed;
Symbol 576 MovieClip Frame 112
gotoAndStop (1);
Symbol 576 MovieClip Frame 121
call(100); gotoAndStop (1);
Symbol 576 MovieClip Frame 131
head.gotoAndStop(9); _root.halfMusic();
Symbol 576 MovieClip Frame 190
head.gotoAndStop(1);
Symbol 576 MovieClip Frame 191
attack = attack + 5; defense = defense + 5; speed = speed + 5; hp = hp + 10; mp = mp + 10; if (totalhp < hp) { hp = totalhp; } _root.statusBar.char3NameHP.updateHP(); if (totalmp < mp) { mp = totalmp; } _root.showMessage(_root.char3Name + " has meditized! Stats up!", "nextTurn"); _root.fullMusic(); gotoAndStop (1);
Symbol 576 MovieClip Frame 220
call(100); gotoAndStop (1);
Symbol 576 MovieClip Frame 245
call(100); gotoAndStop (1);
Symbol 576 MovieClip Frame 285
call(100); gotoAndStop (1);
Symbol 576 MovieClip Frame 315
call(100); gotoAndStop (1);
Symbol 576 MovieClip Frame 361
lipoDef = 40; if (defense < 40) { lipoDef = defense; } lipoHP = parseInt(lipoDef * 10); _root.showMessage(((((_root.char3Name + " sacrificed ") + lipoDef) + " defense for ") + lipoHP) + " HP.", "nextTurn"); defense = defense - lipoDef; hp = hp + lipoHP; if (totalhp < hp) { hp = totalhp; } _root.statusBar.char3NameHP.updateHP(); mp = mp - _root.mpNeed; gotoAndStop (1);
Symbol 576 MovieClip Frame 409
stop();
Symbol 576 MovieClip Frame 421
call(100); gotoAndStop (1);
Symbol 576 MovieClip Frame 520
_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "e") and (0 < _root.charArray[i].hp)) { _root.charArray[i].showDamage.gotoAndPlay(_root.magicType); _root.charArray[i].takeDamage(_root.magicDamage); } i++; }
Symbol 576 MovieClip Frame 545
_root.allowNextTurn = true; _root.nextTurn(); gotoAndStop (1);
Symbol 580 Button
on (release) { if (((_root.statusBar.instruct._visible == true) and (_root.currTarget != "enemyAll")) and (_root.currTarget != "charAll")) { _root.currTarget = this; _root.statusBar.instruct._visible = false; if ((_root.currAction == "fight") or (_root.currAction == "ultimate")) { _root.statusBar.command.gotoAndPlay(15); } else if (_root.currAction == "magic") { _root.statusBar.magic.gotoAndPlay(15); } _root.charArray[_root.currTurn].doAction(); cursor._visible = false; } } on (rollOver) { if (((_root.statusBar.instruct._visible == true) and (_root.currTarget != "enemyAll")) and (_root.currTarget != "charAll")) { cursor._visible = true; } else if ((_root.statusBar.instruct._visible == false) or (_root.currTarget == "charAll")) { _root.statsBox.showBox(this); } } on (rollOut, releaseOutside) { if (_root.currTarget != "enemyAll") { cursor._visible = false; _root.statsBox.hideBox(); } }
Symbol 581 MovieClip Frame 1
if ((_parent.asleep == false) and (_parent.poisoned == false)) { stop(); }
Symbol 581 MovieClip Frame 60
if (_parent.poisoned == false) { if (_parent.asleep == true) { gotoAndPlay (2); } else { gotoAndStop (1); } }
Symbol 581 MovieClip Frame 120
if (_parent.asleep == true) { gotoAndPlay (2); } else if (_parent.poisoned == true) { gotoAndPlay (61); } else { gotoAndStop (1); }
Symbol 695 Button
on (release) { _parent.nextFrame(); }
Symbol 703 MovieClip Frame 37
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.includeDefense = false; _root.currTarget.takeDamage(_root.magicDamage); }
Symbol 703 MovieClip Frame 199
_parent.play(); stop();
Symbol 709 MovieClip Frame 44
stop();
Symbol 757 Button
on (release) { _parent.gotoAndPlay(936); }
Symbol 758 MovieClip Frame 105
_parent.play(); stop();
Instance of Symbol 774 MovieClip in Symbol 776 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 15); }
Instance of Symbol 775 MovieClip in Symbol 776 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 15); }
Symbol 803 MovieClip Frame 1
stop();
Symbol 803 MovieClip Frame 10
gotoAndPlay (2);
Symbol 804 MovieClip Frame 1
stop();
Symbol 804 MovieClip Frame 10
gotoAndPlay (2);
Symbol 824 MovieClip Frame 45
stop();
Symbol 835 MovieClip Frame 8
stop();
Symbol 845 MovieClip Frame 1
stop();
Symbol 845 MovieClip Frame 5
gotoAndStop (1);
Symbol 845 MovieClip Frame 10
call(5);
Symbol 845 MovieClip Frame 15
call(5);
Symbol 845 MovieClip Frame 19
call(5);
Symbol 845 MovieClip Frame 24
call(5);
Symbol 845 MovieClip Frame 40
call(5);
Symbol 845 MovieClip Frame 84
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.takeDamage(_root.magicDamage); } call(5);
Symbol 845 MovieClip Frame 132
_root.includeDefense = false; if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.magicDamage = parseInt(_root.currTarget.hp / 2); _root.currTarget.takeDamage(_root.magicDamage); } call(5);
Symbol 845 MovieClip Frame 159
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.includeDefense = false; _root.currTarget.takeDamage(_root.magicDamage); _root.currTarget.defense = _root.currTarget.defense - 10; if (_root.currTarget.defense < 0) { _root.currTarget.defense = 0; _root.showMessage(_parent.myName + "'s Defense can not be lowered any further.", "nextTurn"); } else { _root.showMessage(_parent.myName + "'s Defense has been lowered by 10.", "nextTurn"); } _root.allowNextTurn = false; } call(5);
Symbol 845 MovieClip Frame 220
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.attack = _root.currTarget.attack - 25; if (_root.currTarget.attack < 30) { _root.currTarget.attack = _root.currTarget.attack + 25; _root.showMessage(_parent.myName + "'s Attack can not be lowered any further.", "nextTurn"); } else { _root.showMessage(_parent.myName + "'s Attack has been lowered by 25.", "nextTurn"); } } call(5);
Symbol 845 MovieClip Frame 290
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.speed = _root.currTarget.speed - 10; if (_root.currTarget.speed < 0) { _root.currTarget.speed = _root.currTarget.speed + 10; _root.showMessage(_parent.myName + "'s Speed can not be lowered any further.", "nextTurn"); } else { _root.showMessage(_parent.myName + "'s Speed has been lowered by 10.", "nextTurn"); } } call(5);
Symbol 845 MovieClip Frame 360
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.baseAccuracy = _root.currTarget.baseAccuracy - 10; if (_root.currTarget.baseAccuracy < 30) { _root.currTarget.baseAccuracy = _root.currTarget.baseAccuracy + 10; _root.showMessage(_parent.myName + "'s Accuracy can not be lowered any further.", "nextTurn"); } else { _root.showMessage(_parent.myName + "'s Accuracy has been lowered by 10.", "nextTurn"); } } call(5);
Symbol 845 MovieClip Frame 363
stop();
Symbol 845 MovieClip Frame 364
_root.fullMusic(); _root.charArray[_root.currTurn].play(); call(5);
Symbol 845 MovieClip Frame 549
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if (_root.currTarget.asleep == true) { _root.showMessage(_parent.myName + " is already asleep.", "nextTurn"); } else { _root.currTarget.putAsleep(); _root.showMessage(_parent.myName + " fell asleep due to bordem.", "nextTurn"); } call(5);
Symbol 845 MovieClip Frame 624
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned.", "nextTurn"); } _root.allowNextTurn = false; _root.includeDefense = false; _root.currTarget.takeDamage(_root.magicDamage); } call(5);
Symbol 845 MovieClip Frame 740
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.char1.showDamage.gotoAndPlay("Plasma Drain"); } call(5);
Symbol 845 MovieClip Frame 775
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.takeDamage(_root.magicDamage); } call(5);
Symbol 845 MovieClip Frame 860
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if ((_root.currTarget.baseAccuracy - 5) < 30) { _root.showMessage(_parent.myName + "'s Accuracy can not be lowered any further.", "nextTurn"); } else { _root.currTarget.baseAccuracy = _root.currTarget.baseAccuracy - 5; _root.showMessage(_parent.myName + "'s Accuracy has been lowered by 5.", "nextTurn"); } call(5);
Symbol 845 MovieClip Frame 875
call(5);
Symbol 845 MovieClip Frame 900
_root.halfMusic(); stop();
Symbol 845 MovieClip Frame 936
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned.", "nextTurn"); } _root.allowNextTurn = false; _root.currTarget.takeDamage(_root.magicDamage); } _root.charArray[_root.currTurn].play(); _root.fullMusic(); call(5);
Symbol 845 MovieClip Frame 965
_root.halfMusic();
Symbol 845 MovieClip Frame 1119
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if (_root.currTarget.asleep == true) { _root.showMessage(_parent.myName + " is already asleep.", "nextTurn"); } else { _root.currTarget.putAsleep(); _root.showMessage(_parent.myName + " fell asleep due to lack of interesting colors.", "nextTurn"); } _root.fullMusic(); _root.charArray[_root.currTurn].play(); call(5);
Instance of Symbol 780 MovieClip in Symbol 845 MovieClip Frame 1185
onClipEvent (enterFrame) { _rotation = (_rotation + 10); _xscale = (_xscale + 2); _yscale = (_yscale + 2); }
Symbol 845 MovieClip Frame 1221
_root.currTarget.takeDamage(_root.magicDamage); gotoAndStop (1);
Symbol 845 MovieClip Frame 1266
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if (random(100) < 33) { if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned.", "nextTurn"); } _root.allowNextTurn = false; _root.currTarget.takeDamage(_root.magicDamage); } else { _root.currTarget.takeDamage(_root.magicDamage); } call(5);
Symbol 845 MovieClip Frame 1289
_root.halfMusic();
Symbol 845 MovieClip Frame 1321
call(775); _root.fullMusic();
Symbol 845 MovieClip Frame 1331
_root.noMusic();
Symbol 845 MovieClip Frame 1432
roboto.gotoAndStop(2);
Symbol 845 MovieClip Frame 1478
roboto.play();
Symbol 845 MovieClip Frame 1526
roboto.gotoAndStop(1);
Symbol 845 MovieClip Frame 1553
call(775); _root.fullMusic();
Symbol 845 MovieClip Frame 1625
if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { if (random(100) < 50) { if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned.", "nextTurn"); } } else if (_root.char3.poisoned == true) { _root.showMessage(_root.char3Name + " is already poisoned.", "nextTurn"); } else { _root.char3.putPoisoned(); _root.showMessage(_root.char3Name + " became poisoned.", "nextTurn"); } _root.allowNextTurn = false; _root.currTarget.takeDamage(_root.magicDamage); } call(5);
Symbol 845 MovieClip Frame 1680
if (_root.currTarget.poisoned == true) { _root.showMessage(_parent.myName + " is already poisoned.", "nextTurn"); } else { _root.currTarget.putPoisoned(); _root.showMessage(_parent.myName + " became poisoned.", "nextTurn"); } _root.allowNextTurn = false; _root.currTarget.takeDamage(_root.magicDamage); call(5);
Symbol 845 MovieClip Frame 1706
call(5);
Symbol 845 MovieClip Frame 1758
_root.currTarget.takeDamage(_root.magicDamage); gotoAndStop (1);
Symbol 845 MovieClip Frame 1791
gotoAndStop (1);
Symbol 845 MovieClip Frame 1841
_root.currTarget.heal(_root.magicDamage); gotoAndStop (1);
Symbol 848 Button
on (release) { if (((_root.statusBar.instruct._visible == true) and (_root.currTarget != "enemyAll")) and (_root.currTarget != "charAll")) { _root.currTarget = this; _root.statusBar.instruct._visible = false; if (_root.currAction == "fight") { _root.statusBar.command.gotoAndPlay(15); } else if (_root.currAction == "magic") { _root.statusBar.magic.gotoAndPlay(15); } _root.charArray[_root.currTurn].doAction(); cursor._visible = false; } } on (rollOver) { if (((_root.statusBar.instruct._visible == true) and (_root.currTarget != "enemyAll")) and (_root.currTarget != "charAll")) { cursor._visible = true; } else if ((_root.statusBar.instruct._visible == false) or (_root.currTarget == "charAll")) { _root.statsBox.showBox(this); } } on (rollOut, releaseOutside) { if (_root.currTarget != "enemyAll") { cursor._visible = false; _root.statsBox.hideBox(); } }
Symbol 859 MovieClip Frame 1
if (asleep == true) { putAsleep(); } else if (poisoned == true) { putPoisoned(); } stop();
Instance of Symbol 80 MovieClip "cursor" in Symbol 859 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 319 MovieClip "damageTaken" in Symbol 859 MovieClip Frame 1
onClipEvent (load) { damage = 0; }
Symbol 859 MovieClip Frame 2
myName = "Gelous";
Symbol 859 MovieClip Frame 88
_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.removeChar(this); stop();
Instance of Symbol 80 MovieClip "cursor" in Symbol 859 MovieClip Frame 90
onClipEvent (load) { _visible = false; }
Symbol 859 MovieClip Frame 124
if (asleep == true) { ailment.gotoAndPlay(2); } else if (poisoned == true) { ailment.gotoAndPlay(61); } _root.showMessage(myName + " has morphed into Michael Jackson!", "nextTurn"); myName = "Michael Jackson"; stop();
Symbol 859 MovieClip Frame 128
_root.noMusic();
Symbol 859 MovieClip Frame 253
_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "c") and (0 < _root.charArray[i].hp)) { if (_root.magicAccuracy < random(100)) { _root.charArray[i].damageTaken.gotoAndPlay(28); } else { _root.charArray[i].takeDamage(_root.magicDamage); } } i++; } _root.fullMusic();
Symbol 859 MovieClip Frame 282
_root.showMessage(myName + " has morphed back into Gelous!", "nextTurn"); myName = "Gelous"; gotoAndStop (1);
Symbol 868 Button
on (release) { _root.summon.gotoAndPlay(445); }
Instance of Symbol 861 MovieClip in Symbol 869 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 10); }
Instance of Symbol 861 MovieClip in Symbol 869 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 10); }
Instance of Symbol 861 MovieClip in Symbol 869 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 10); }
Instance of Symbol 861 MovieClip in Symbol 869 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 10); }
Symbol 871 Button
on (release) { _parent.gotoAndPlay(782); }
Symbol 886 MovieClip Frame 330
stop();
Symbol 888 Button
on (release) { _parent.play(); }
Symbol 900 MovieClip Frame 461
_parent.play(); stop();
Symbol 903 Button
on (release) { _parent.gotoAndPlay(999); }
Symbol 914 Button
on (release) { _parent.gotoAndPlay(1309); }
Symbol 917 MovieClip Frame 1
stop();
Symbol 917 MovieClip Frame 2
stop();
Symbol 921 MovieClip Frame 3
gotoAndPlay (1);
Symbol 921 MovieClip Frame 9
stop();
Symbol 923 Button
on (release) { _root.summon.gotoAndPlay(1398); }
Symbol 925 Button
on (release) { _parent.gotoAndPlay(1600); }
Symbol 972 MovieClip Frame 595
_parent.play();
Symbol 986 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 2
play();
Symbol 986 MovieClip Frame 20
gotoAndPlay (2);
Symbol 990 MovieClip Frame 1
stop();
Symbol 990 MovieClip Frame 2
play();
Symbol 990 MovieClip Frame 20
gotoAndPlay (2);
Instance of Symbol 990 MovieClip in Symbol 1034 MovieClip Frame 90
onClipEvent (load) { gotoAndPlay (2); }
Symbol 1034 MovieClip Frame 221
alert.gotoAndStop(1);
Symbol 1034 MovieClip Frame 483
_root.noMusic();
Instance of Symbol 1020 MovieClip in Symbol 1034 MovieClip Frame 701
onClipEvent (enterFrame) { _rotation = (_rotation + 10); }
Instance of Symbol 1022 MovieClip in Symbol 1034 MovieClip Frame 731
onClipEvent (enterFrame) { _rotation = (_rotation - 10); }
Instance of Symbol 1023 MovieClip in Symbol 1034 MovieClip Frame 760
onClipEvent (enterFrame) { _rotation = (_rotation + 10); _xscale = (_xscale - 4); _yscale = (_yscale - 4); }
Instance of Symbol 1024 MovieClip in Symbol 1034 MovieClip Frame 760
onClipEvent (enterFrame) { _rotation = (_rotation - 10); _xscale = (_xscale - 4); _yscale = (_yscale - 4); }
Symbol 1034 MovieClip Frame 831
_parent.play();
Symbol 1045 MovieClip Frame 100
_parent.play();
Symbol 1066 MovieClip Frame 1
count = 0;
Symbol 1066 MovieClip Frame 17
count++; if (count < 3) { gotoAndPlay (2); }
Symbol 1066 MovieClip Frame 30
count = 0;
Symbol 1066 MovieClip Frame 46
count++; if (count < 3) { gotoAndPlay (31); }
Symbol 1066 MovieClip Frame 51
_parent.play();
Symbol 1068 MovieClip Frame 1
stop();
Symbol 1068 MovieClip Frame 2
_root.halfMusic(); _root.allowNextTurn = false; _root.currTarget.showDamage.gotoAndPlay(_root.magicType); gotoAndStop (1);
Symbol 1068 MovieClip Frame 8
_root.noMusic();
Symbol 1068 MovieClip Frame 163
i = 0; while (i < _root.charArray.length) { if (_root.charArray[i]._name.substring(0, 1) == "e") { _root.charArray[i].showDamage.gotoAndStop("Hillbilly Wagon Track"); } i++; }
Symbol 1068 MovieClip Frame 310
i = 0; while (i < _root.charArray.length) { if (_root.charArray[i]._name.substring(0, 1) == "e") { _root.charArray[i].showDamage.nextFrame(); } i++; }
Symbol 1068 MovieClip Frame 445
_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { _root.charArray[i].showDamage.gotoAndStop(1); if ((_root.charArray[i]._name.substring(0, 1) == "e") and (0 < _root.charArray[i].hp)) { if (_root.magicAccuracy < random(100)) { _root.charArray[i].damageTaken.gotoAndPlay(28); } else { _root.charArray[i].takeDamage(_root.magicDamage); } } i++; } _root.fullMusic(); _root.charArray[_root.currTurn].play(); gotoAndStop (1);
Symbol 1068 MovieClip Frame 454
_root.noMusic();
Symbol 1068 MovieClip Frame 782
_root.fullMusic(); _root.charArray[_root.currTurn].play(); gotoAndStop (1);
Symbol 1068 MovieClip Frame 784
_root.noMusic(); stop();
Symbol 1068 MovieClip Frame 785
call(445);
Symbol 1068 MovieClip Frame 807
_root.noMusic();
Symbol 1068 MovieClip Frame 999
_root.fullMusic(); _root.charArray[_root.currTurn].play(); gotoAndStop (1);
Symbol 1068 MovieClip Frame 1011
_root.noMusic();
Symbol 1068 MovieClip Frame 1118
jesus.gotoAndStop(2);
Instance of Symbol 921 MovieClip "jesuslightning" in Symbol 1068 MovieClip Frame 1170
onClipEvent (enterFrame) { _rotation = (_rotation + 10); _xscale = (_xscale + 7); _yscale = (_yscale + 7); }
Symbol 1068 MovieClip Frame 1270
jesuslightning.gotoAndPlay(4);
Symbol 1068 MovieClip Frame 1309
call(445);
Symbol 1068 MovieClip Frame 1398
i = 1; while (3 >= i) { if (0 < _root["char" + i].hp) { _root["char" + i].defense = _root["char" + i].defense + 20; } i++; } _root.charArray[_root.currTurn].play(); gotoAndStop (1);
Symbol 1068 MovieClip Frame 1405
_root.noMusic();
Symbol 1068 MovieClip Frame 1600
_root.fullMusic(); i = 1; while (3 >= i) { if (0 < _root["char" + i].hp) { _root["char" + i].speed = _root["char" + i].speed + 20; } i++; } _root.charArray[_root.currTurn].play(); gotoAndStop (1);
Symbol 1068 MovieClip Frame 1605
_root.currTarget.showDamage.gotoAndPlay(_root.magicType); gotoAndStop (1);
Symbol 1068 MovieClip Frame 1607
_root.currTarget.showDamage.gotoAndPlay(_root.magicType); gotoAndStop (1);
Symbol 1068 MovieClip Frame 1615
_root.noMusic(); stop();
Symbol 1068 MovieClip Frame 1616
_root.fullMusic(); _root.charArray[_root.currTurn].play(); gotoAndStop (1);
Symbol 1068 MovieClip Frame 1620
_root.halfMusic(); stop();
Symbol 1068 MovieClip Frame 1621
call(445);
Symbol 1068 MovieClip Frame 1630
stop();
Symbol 1068 MovieClip Frame 1631
_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "c") and (0 < _root.charArray[i].hp)) { _root.currTarget = _root.charArray[i]; if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else if ((_root.currTarget.baseAccuracy - 15) < 30) { } else { _root.currTarget.showDamage.gotoAndPlay("Strobe Burst"); _root.currTarget.baseAccuracy = _root.currTarget.baseAccuracy - 15; } } i++; } _root.showMessage("Your eyes are burning! Base Accuracy has been lowered by 15!", "nextTurn"); gotoAndStop (1);
Symbol 1068 MovieClip Frame 1640
stop();
Symbol 1068 MovieClip Frame 1641
_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "c") and (0 < _root.charArray[i].hp)) { _root.currTarget = _root.charArray[i]; if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.takeDamage(_root.magicDamage); } } i++; } _root.includeDefense = true; _root.showMessage(((_root.charArray[_root.currTurn].myName + " does ") + _root.magicDamage) + " damage and destroys all of your MP3s.", "nextTurn"); gotoAndStop (1);
Symbol 1068 MovieClip Frame 1680
stop();
Symbol 1068 MovieClip Frame 1700
_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "c") and (0 < _root.charArray[i].hp)) { _root.currTarget = _root.charArray[i]; if (_root.magicAccuracy < random(100)) { _root.currTarget.damageTaken.gotoAndPlay(28); } else { _root.currTarget.takeDamage(_root.magicDamage); } } i++; } _root.showMessage(("Devastator Countdown resets to " + _root.enemy5.initialFireCount) + ".", "nextTurn"); gotoAndStop (1);
Symbol 1074 Button
on (release) { onJeeves(); } on (rollOver) { cursor._visible = true; } on (rollOut, releaseOutside) { cursor._visible = false; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1075 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1076 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1077 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1078 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1079 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1080 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1081 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1082 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1083 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1084 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1085 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1086 MovieClip Frame 1
stop();
Symbol 1086 MovieClip Frame 11
gotoAndStop(gotoMenu);
Instance of Symbol 1075 MovieClip in Symbol 1086 MovieClip Frame 12
onClipEvent (load) { function onJeeves() { _parent._parent.instruct.text = "Select an enemy to attack."; _parent._parent.instruct._visible = true; _parent._visible = false; _root.currAction = "fight"; } text = "Fight"; }
Instance of Symbol 1076 MovieClip in Symbol 1086 MovieClip Frame 12
onClipEvent (load) { function onJeeves() { _root.char1.shield.gotoAndPlay(2); _parent.gotoAndPlay(15); } text = "Defend"; }
Instance of Symbol 1077 MovieClip in Symbol 1086 MovieClip Frame 12
onClipEvent (load) { function onJeeves() { _parent._parent.magic._visible = true; _parent._parent.magic.gotoMenu = 12; _parent._parent.magic.gotoAndPlay(2); _parent.gotoAndPlay(15); } text = "Black Magic"; }
Instance of Symbol 1078 MovieClip in Symbol 1086 MovieClip Frame 12
onClipEvent (load) { function onJeeves() { _parent._parent.instruct.text = "Select an enemy to attack."; _parent._parent.instruct._visible = true; _parent._visible = false; _root.currAction = "ultimate"; _root.magicDamage = _root.char1Attack * 3; } text = "Midget Strike"; if ((_root.char1WeaponType != 4) or (_root.char1UltimateUsed == true)) { _visible = false; } }
Instance of Symbol 1079 MovieClip in Symbol 1086 MovieClip Frame 13
onClipEvent (load) { function onJeeves() { _root.char2.shield.gotoAndPlay(2); _parent.gotoAndPlay(15); } text = "Defend"; }
Instance of Symbol 1080 MovieClip in Symbol 1086 MovieClip Frame 13
onClipEvent (load) { function onJeeves() { _parent._parent.magic._visible = true; _parent._parent.magic.gotoMenu = 13; _parent._parent.magic.gotoAndPlay(2); _parent.gotoAndPlay(15); } text = "Summon"; }
Instance of Symbol 1081 MovieClip in Symbol 1086 MovieClip Frame 13
onClipEvent (load) { function onJeeves() { _parent._parent.instruct.text = "Select an enemy to attack."; _parent._parent.instruct._visible = true; _parent._visible = false; _root.currAction = "ultimate"; _root.magicDamage = _root.char2Attack * 4; } text = "Death Shower"; if ((_root.char2WeaponType != 4) or (_root.char2UltimateUsed == true)) { _visible = false; } }
Instance of Symbol 1082 MovieClip in Symbol 1086 MovieClip Frame 14
onClipEvent (load) { function onJeeves() { _root.char3.gotoAndPlay(2); _root.char3.eating = true; _root.nextTurn(); _parent.gotoAndPlay(15); } text = "Eat"; }
Instance of Symbol 1083 MovieClip in Symbol 1086 MovieClip Frame 14
onClipEvent (load) { function onJeeves() { _root.char3.shield.gotoAndPlay(2); _parent.gotoAndPlay(15); } text = "Defend"; }
Instance of Symbol 1084 MovieClip in Symbol 1086 MovieClip Frame 14
onClipEvent (load) { function onJeeves() { _parent._parent.magic._visible = true; _parent._parent.magic.gotoMenu = 14; _parent._parent.magic.gotoAndPlay(2); _parent.gotoAndPlay(15); } text = "Sumo"; }
Instance of Symbol 1085 MovieClip in Symbol 1086 MovieClip Frame 14
onClipEvent (load) { function onJeeves() { i = 0; while (i < _root.charArray.length) { if (_root.charArray[i]._name.substring(0, 1) == "e") { _root.charArray[i].cursor._visible = true; } i++; } _root.currTarget = "enemyAll"; _parent._parent.instruct.text = "Attack all opponents?"; _parent._parent.instruct.ok._visible = true; _parent._parent.instruct._visible = true; _parent._visible = false; _root.currAction = "ultimate"; _root.magicDamage = _root.char3Attack * 3; _root.magicType = text; } text = "Flamethrower"; if ((_root.char3FoodType != 6) or (_root.char3UltimateUsed == true)) { _visible = false; } }
Symbol 1098 Button
on (release) { if (_root.charArray[_root.currTurn].mp >= need) { _parent.doMagic(text, need, accuracy, damage, all); } } on (rollOver) { _parent.desc = desc; _parent.need = "Need: " + need; if (_root.charArray[_root.currTurn].mp >= need) { cursor._visible = true; } } on (rollOut, releaseOutside) { _parent.desc = ""; _parent.need = ""; if (_root.charArray[_root.currTurn].mp >= need) { cursor._visible = false; } }
Symbol 1099 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1099 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1100 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1100 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1101 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1101 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1102 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1102 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1103 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1103 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1104 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1104 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1105 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1105 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1106 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1106 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1107 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1107 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1111 Button
on (release) { _parent.command.gotoAndPlay(2); gotoAndPlay (15); }
Symbol 1116 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1116 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1117 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1117 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1118 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1118 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1119 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1119 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1120 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1120 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1121 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1121 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1122 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1122 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1123 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1123 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1124 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1124 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1129 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1129 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1130 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1130 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1131 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1131 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1132 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1132 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1133 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1133 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1134 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1134 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1135 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1135 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1136 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1136 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1137 MovieClip Frame 1
if (_root.charArray[_root.currTurn].mp < need) { _alpha = 50; }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1137 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1138 MovieClip Frame 1
stop();
Symbol 1138 MovieClip Frame 11
gotoAndStop(gotoMenu);
Symbol 1138 MovieClip Frame 12
function doMagic(text, need, accuracy, damage) { _parent.instruct.text = "Select an enemy to cast the spell on."; _parent.instruct._visible = true; _visible = false; _root.currAction = "magic"; _root.magicType = text; _root.mpNeed = need; _root.magicDamage = damage; _root.magicAccuracy = accuracy; }
Instance of Symbol 1099 MovieClip in Symbol 1138 MovieClip Frame 12
onClipEvent (load) { text = "Meatball Meteo"; desc = "Creates a highly-accurate meteor shower of meatballs."; need = 20; accuracy = _root.char1.baseAccuracy + 15; damage = _root.char1.attack + 45; }
Instance of Symbol 1100 MovieClip in Symbol 1138 MovieClip Frame 12
onClipEvent (load) { text = "Cut In Half"; desc = "Highly inaccurate, but if successful, cuts enemy HP in half."; need = 30; accuracy = _root.char1.baseAccuracy - 40; damage = 0; }
Instance of Symbol 1101 MovieClip in Symbol 1138 MovieClip Frame 12
onClipEvent (load) { text = "Shield Smashy"; desc = ("Lowers opponent's defense while guaranteeing " + (_root.char1.attack - 55)) + " damage."; need = 15; accuracy = _root.char1.baseAccuracy + 10; damage = _root.char1.attack - 55; }
Instance of Symbol 1102 MovieClip in Symbol 1138 MovieClip Frame 12
onClipEvent (load) { text = "Limp Wrist"; desc = "Weakens opponent's wrist, lowering Attack."; need = 5; accuracy = _root.char1.baseAccuracy + 10; damage = 0; }
Instance of Symbol 1103 MovieClip in Symbol 1138 MovieClip Frame 12
onClipEvent (load) { text = "Bubblegum Glue"; desc = "Lowers opponent's Speed by use of icky, sticky, gross, bubblegum glue."; need = 5; accuracy = _root.char1.baseAccuracy + 10; damage = 0; }
Instance of Symbol 1104 MovieClip in Symbol 1138 MovieClip Frame 12
onClipEvent (load) { text = "Lysol Spray"; desc = "That Lysol stuff burns if it gets in your eyes. Reduces opponent's accuracy."; need = 20; accuracy = _root.char1.baseAccuracy + 10; damage = 0; }
Instance of Symbol 1105 MovieClip in Symbol 1138 MovieClip Frame 12
onClipEvent (load) { text = "Dial-Up Connection"; desc = "Your opponent may fall asleep waiting for a dial-up connection."; need = 10; accuracy = _root.char1.baseAccuracy + 10; damage = 0; }
Instance of Symbol 1106 MovieClip in Symbol 1138 MovieClip Frame 12
onClipEvent (load) { text = "Arby's"; desc = "Arby's fast food may cause poisoning. Seriously, it's disgusting!"; need = 20; accuracy = _root.char1.baseAccuracy + 10; damage = _root.char1.attack - 30; }
Instance of Symbol 1107 MovieClip in Symbol 1138 MovieClip Frame 12
onClipEvent (load) { text = "Plasma Drain"; desc = "Drains the opponent of HP, restoring your own."; need = 40; accuracy = _root.char1.baseAccuracy + 15; damage = _root.char1.attack + 170; }
Symbol 1138 MovieClip Frame 13
function doMagic(text, need, accuracy, damage, all) { if (all == false) { _parent.instruct.text = "Select an enemy to use as the target."; _parent.instruct._visible = true; _parent.instruct.ok._visible = false; _visible = false; } else if (all == "enemy") { _parent.instruct.text = "Attack all opponents?"; i = 0; while (i < _root.charArray.length) { if (_root.charArray[i]._name.substring(0, 1) == "e") { _root.charArray[i].cursor._visible = true; } i++; } _root.currTarget = "enemyAll"; _parent.instruct.ok._visible = true; _parent.instruct._visible = true; _visible = false; } else if (all == "char") { _parent.instruct.text = "Heal/Enhance all allies?"; i = 0; while (i < _root.charArray.length) { if (_root.charArray[i]._name.substring(0, 1) == "c") { _root.charArray[i].cursor._visible = true; } i++; } _root.currTarget = "charAll"; _parent.instruct.ok._visible = true; _parent.instruct._visible = true; _visible = false; } _root.currAction = "magic"; _root.magicType = text; _root.mpNeed = need; _root.magicDamage = damage; _root.magicAccuracy = accuracy; }
Instance of Symbol 1116 MovieClip in Symbol 1138 MovieClip Frame 13
onClipEvent (load) { text = "New York Cabbie"; desc = "Enlist the unenthusiastic help of a New York Cab Driver."; need = 5; accuracy = _root.char2.baseAccuracy + 5; damage = random(10) + 10; all = false; }
Instance of Symbol 1117 MovieClip in Symbol 1138 MovieClip Frame 13
onClipEvent (load) { text = "Hillbilly Wagon"; desc = "Yee-hah! Strikes all enemies!"; need = 35; accuracy = _root.char2.baseAccuracy + 20; damage = _root.char2.attack + 65; all = "enemy"; }
Instance of Symbol 1118 MovieClip in Symbol 1138 MovieClip Frame 13
onClipEvent (load) { text = "Cheers"; desc = ("Cheers! Restores " + parseInt(_root.char2.totalhp / 4)) + " HP to all allies."; need = 30; accuracy = 100; damage = parseInt(_root.char2.totalhp / 4); all = "char"; }
Instance of Symbol 1119 MovieClip in Symbol 1138 MovieClip Frame 13
onClipEvent (load) { text = "Witch Doctor"; desc = "Removes all status ailments from allies. Exploring other cultures is great!"; need = 20; accuracy = 100; damage = 0; all = "char"; }
Instance of Symbol 1120 MovieClip in Symbol 1138 MovieClip Frame 13
onClipEvent (load) { if (_root.char2ArmorType == 2) { text = "Tronitizor"; desc = "Tronitize! Increases defense of all allies."; need = 50; all = "char"; accuracy = 100; } else if (_root.char2ArmorType == 3) { text = "Pink Panther"; desc = "A flash of pink, and all allies have increased speed."; need = 30; all = "char"; accuracy = 100; } else if (_root.char2ArmorType == 4) { text = "Oprah Winfrey"; desc = "Oprah backwards is Harpo. I'm scared."; need = 50; accuracy = _root.char2.baseAccuracy + 10; all = false; damage = _root.char2.attack + 240; } else { text = "Dull Grey"; desc = "Dull Grey... such a boring color... getting sleepy..."; need = 10; accuracy = _root.char2.baseAccuracy + 20; all = false; damage = 0; } }
Instance of Symbol 1121 MovieClip in Symbol 1138 MovieClip Frame 13
onClipEvent (load) { text = "Electric Jesus"; desc = "Like the crazy screaming guy on the street corner, I AM ELECTRIC JESUS!!!"; need = 100; accuracy = _root.char2.baseAccuracy + 20; damage = _root.char2.attack + 390; all = "enemy"; }
Instance of Symbol 1122 MovieClip in Symbol 1138 MovieClip Frame 13
onClipEvent (load) { text = "Slurpee"; desc = ("Feel the sugar! Restores " + parseInt(_root.char2.totalhp * 0.625)) + " HP to all allies. Yayyyyyyyyyy! Slurpee!"; need = 60; accuracy = 100; damage = parseInt(_root.char2.totalhp * 0.625); all = "char"; }
Instance of Symbol 1123 MovieClip in Symbol 1138 MovieClip Frame 13
onClipEvent (load) { text = "Zeus"; desc = "You control the almighty Zeus, Master of Olympus! But he's a bit lazy sometimes..."; need = 150; accuracy = _root.char2.baseAccuracy + 10; damage = _root.char2.attack + 740; all = "enemy"; }
Instance of Symbol 1124 MovieClip in Symbol 1138 MovieClip Frame 13
onClipEvent (load) { text = "Trogdor"; desc = "Burninate your opponents with Trogdor the Burninator."; need = 50; accuracy = _root.char2.baseAccuracy + 20; damage = _root.char2.attack + 140; all = "enemy"; }
Symbol 1138 MovieClip Frame 14
function doMagic(text, need, accuracy, damage) { if ((text != "Meditate") && (text != "Liposuction")) { _parent.instruct.text = "Select an enemy to sumo wrestle."; _parent.instruct._visible = true; } _visible = false; _root.currAction = "magic"; _root.magicType = text; _root.mpNeed = need; _root.magicDamage = damage; _root.magicAccuracy = accuracy; if ((text == "Meditate") || (text == "Liposuction")) { _root.charArray[_root.currTurn].doAction(); } }
Instance of Symbol 1129 MovieClip in Symbol 1138 MovieClip Frame 14
onClipEvent (load) { text = "Upside-The-Head Slap"; desc = "Slap your opponent upside the head. You know they have it coming."; need = 0; accuracy = _root.char3.baseAccuracy; damage = parseInt(_root.char3.attack / 2); }
Instance of Symbol 1130 MovieClip in Symbol 1138 MovieClip Frame 14
onClipEvent (load) { text = "Meditate"; desc = "Meditize (is that even a word?) your way to higher stats."; need = 0; accuracy = 100; damage = 0; }
Instance of Symbol 1131 MovieClip in Symbol 1138 MovieClip Frame 14
onClipEvent (load) { text = "Nostril Flare"; desc = "Yeack. Flaring your nostrils may cause people to cover their eyes."; need = 0; accuracy = _root.char3.baseAccuracy; damage = 0; }
Instance of Symbol 1132 MovieClip in Symbol 1138 MovieClip Frame 14
onClipEvent (load) { text = "Sit On 'Em"; desc = _root.char3Name + " puts his full weight into this one!"; need = 30; accuracy = _root.char3.baseAccuracy; damage = parseInt(_root.char3.attack); }
Instance of Symbol 1133 MovieClip in Symbol 1138 MovieClip Frame 14
onClipEvent (load) { text = "Beef Weight"; desc = "Summon 1000 pounds of compressed B-grade meat!"; need = 40; accuracy = _root.char3.baseAccuracy; damage = parseInt(_root.char3.attack * 1.5); }
Instance of Symbol 1134 MovieClip in Symbol 1138 MovieClip Frame 14
onClipEvent (load) { text = "Mister Roboto"; desc = "Domo Arigato Mr. Roboto!"; need = 50; accuracy = _root.char3.baseAccuracy; damage = parseInt(_root.char3.attack * 2); }
Instance of Symbol 1135 MovieClip in Symbol 1138 MovieClip Frame 14
onClipEvent (load) { text = "Liposuction"; desc = "Trade fat (Defense) for health (HP)."; need = 35; accuracy = 100; damage = 0; }
Instance of Symbol 1136 MovieClip in Symbol 1138 MovieClip Frame 14
onClipEvent (load) { text = "Belly Blaster"; desc = "Fires a beam of pure stomach-acid. 100% chance of damage and poison."; need = 100; accuracy = 100; damage = parseInt(_root.char3.attack * 5); }
Instance of Symbol 1137 MovieClip in Symbol 1138 MovieClip Frame 14
onClipEvent (load) { text = "Unhealthy Diet"; desc = "This awful food wil randomly poison you, or your enemy."; need = 40; accuracy = _root.char3.baseAccuracy; damage = parseInt(_root.char3.attack * 2); }
Symbol 1145 Button
on (release) { i = 0; while (i < _root.charArray.length) { _root.charArray[i].cursor._visible = false; i++; } _root.currTarget = null; _parent.command._visible = true; _parent.magic._visible = true; ok._visible = false; _visible = false; }
Symbol 1148 Button
on (release) { _root.statusBar.instruct._visible = false; _visible = false; _root.currTarget = null; _root.charArray[_root.currTurn].doAction(); i = 0; while (i < _root.charArray.length) { _root.charArray[i].cursor._visible = false; i++; } if ((_root.currAction == "fight") or (_root.currAction == "ultimate")) { _root.statusBar.command.gotoAndPlay(15); } else if (_root.currAction == "magic") { _root.statusBar.magic.gotoAndPlay(15); } }
Instance of Symbol 1149 MovieClip "ok" in Symbol 1150 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1157 Button
on (release) { nextFrame(); }
Symbol 1161 Button
on (release) { prevFrame(); }
Symbol 1162 MovieClip Frame 1
stop();
Instance of Symbol 1160 MovieClip "bar" in Symbol 1162 MovieClip Frame 2
onClipEvent (load) { function changeColor() { if (25 >= _xscale) { barColor.setRGB(16711680); } else if (50 >= _xscale) { barColor.setRGB(16750848); } else if (75 >= _xscale) { barColor.setRGB(16776960); } else { barColor.setRGB(65280); } } _xscale = ((_parent.hp / _parent.totalhp) * 100); barColor = new Color(this); changeColor(); }
Symbol 1163 MovieClip Frame 1
stop();
Instance of Symbol 1160 MovieClip "bar" in Symbol 1163 MovieClip Frame 2
onClipEvent (load) { function changeColor() { if (25 >= _xscale) { barColor.setRGB(16711680); } else if (50 >= _xscale) { barColor.setRGB(16750848); } else if (75 >= _xscale) { barColor.setRGB(16776960); } else { barColor.setRGB(65280); } } _xscale = ((_parent.hp / _parent.totalhp) * 100); barColor = new Color(this); changeColor(); }
Symbol 1164 MovieClip Frame 1
stop();
Instance of Symbol 1160 MovieClip "bar" in Symbol 1164 MovieClip Frame 2
onClipEvent (load) { function changeColor() { if (25 >= _xscale) { barColor.setRGB(16711680); } else if (50 >= _xscale) { barColor.setRGB(16750848); } else if (75 >= _xscale) { barColor.setRGB(16776960); } else { barColor.setRGB(65280); } } _xscale = ((_parent.hp / _parent.totalhp) * 100); barColor = new Color(this); changeColor(); }
Symbol 1165 MovieClip Frame 1
stop();
Instance of Symbol 1150 MovieClip "instruct" in Symbol 1165 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1165 MovieClip Frame 10
stop();
Instance of Symbol 1162 MovieClip "char1NameHP" in Symbol 1165 MovieClip Frame 10
onClipEvent (load) { function updateHP() { hp = _root.char1.hp; if (0 >= hp) { _visible = false; } totalhp = _root.char1.totalhp; hpMessage = (("HP: " + hp) + "/") + totalhp; bar._xscale = (hp / totalhp) * 100; bar.changeColor(); } name = _root.char1Name; updateHP(); }
Instance of Symbol 1163 MovieClip "char2NameHP" in Symbol 1165 MovieClip Frame 10
onClipEvent (load) { function updateHP() { hp = _root.char2.hp; if (0 >= hp) { _visible = false; } totalhp = _root.char2.totalhp; hpMessage = (("HP: " + hp) + "/") + totalhp; bar._xscale = (hp / totalhp) * 100; bar.changeColor(); } name = _root.char2Name; updateHP(); }
Instance of Symbol 1164 MovieClip "char3NameHP" in Symbol 1165 MovieClip Frame 10
onClipEvent (load) { function updateHP() { hp = _root.char3.hp; if (0 >= hp) { _visible = false; } totalhp = _root.char3.totalhp; hpMessage = (("HP: " + hp) + "/") + totalhp; bar._xscale = (hp / totalhp) * 100; bar.changeColor(); } name = _root.char3Name; updateHP(); }
Symbol 1169 MovieClip Frame 1
stop();
Symbol 1169 MovieClip Frame 11
extraChar = text.length - 40;
Symbol 1169 MovieClip Frame 74
if (0 < extraChar) { gotoAndPlay(_currentframe - 5); extraChar = extraChar - 5; }
Symbol 1169 MovieClip Frame 75
priority = false; if (functionToCall == "nextTurn") { _root.allowNextTurn = true; _root.nextTurn(); } else if (functionToCall == "myTurn") { _root.allowNextTurn = true; _root.charArray[_root.currTurn].myTurn(); } else if (functionToCall == "doMagic") { _root.charArray[_root.currTurn].doMagic(); } else if (functionToCall == "checkWinLose") { _root.checkWinLose(); }
Symbol 1188 Button
on (release) { onJeeves(); } on (rollOver) { onSteves(); }
Symbol 1190 MovieClip Frame 1
stop();
Symbol 1190 MovieClip Frame 45
stopAllSounds(); tellTarget ("_level0") { gotoAndStop("battle" + _root.battleNum); };
Symbol 1196 Button
on (release) { gotoAndPlay (25); }
Symbol 1199 MovieClip Frame 1
stop();
Symbol 1199 MovieClip Frame 15
stopAllSounds(); _root.musicMC.gotoAndStop(1); if (_root.battleWon == true) { i = 1; while (3 >= i) { _root[("char" + i) + "MaxHP"] = parseInt(_root[("char" + i) + "MaxHP"] * 1.25); _root[("char" + i) + "MaxMP"] = parseInt(_root[("char" + i) + "MaxMP"] * 1.25); _root[("char" + i) + "attack"] = parseInt(_root[("char" + i) + "attack"] * 1.1); _root[("char" + i) + "defense"] = parseInt(_root[("char" + i) + "defense"] * 1.1); _root[("char" + i) + "speed"] = parseInt(_root[("char" + i) + "speed"] * 1.1); i++; } if (_root.battleNum == 1) { _root.battle1done = true; gotoAndStop (16); } else if (_root.battleNum == 2) { _root.battle2done = true; gotoAndStop (17); } else if (_root.battleNum == 3) { _root.battle3done = true; gotoAndStop (18); } else if (_root.battleNum == 4) { _root.battle4done = true; gotoAndStop (19); } } else if (_root.battleNum == 4) { gotoAndStop (21); } else if (_root.battleNum == 5) { gotoAndStop (22); } else { gotoAndStop (20); }
Instance of Symbol 1179 MovieClip in Symbol 1199 MovieClip Frame 16
onClipEvent (load) { function onJeeves() { _parent.gotoAndPlay(25); } }
Instance of Symbol 1183 MovieClip in Symbol 1199 MovieClip Frame 17
onClipEvent (load) { function onJeeves() { _parent.gotoAndPlay(25); } }
Instance of Symbol 1185 MovieClip in Symbol 1199 MovieClip Frame 18
onClipEvent (load) { function onJeeves() { _parent.gotoAndPlay(25); } }
Instance of Symbol 1189 MovieClip in Symbol 1199 MovieClip Frame 19
onClipEvent (load) { function onJeeves() { _root.battleNum = 5; _parent.blurIn.play(); } }
Symbol 1199 MovieClip Frame 40
_root.nextFrame();
Symbol 1200 MovieClip Frame 41
_root.startBattle(); stop();
Symbol 1243 MovieClip Frame 3
gotoAndPlay (1);
Symbol 1243 MovieClip Frame 42
gotoAndPlay (10);
Symbol 1244 MovieClip Frame 1
stop();
Symbol 1244 MovieClip Frame 27
if (0 < _parent.hp) { _root.nextTurn(); } gotoAndStop (1);
Symbol 1244 MovieClip Frame 53
_root.nextTurn(); gotoAndStop (1);
Symbol 1244 MovieClip Frame 79
_root.nextTurn(); gotoAndStop (1);
Symbol 1246 MovieClip Frame 3
gotoAndPlay (1);
Symbol 1246 MovieClip Frame 42
gotoAndPlay (10);
Symbol 1248 MovieClip Frame 1
stop();
Instance of Symbol 80 MovieClip "cursor" in Symbol 1248 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1248 MovieClip Frame 5
screen.gotoAndStop(5);
Instance of Symbol 1246 MovieClip "screen" in Symbol 1248 MovieClip Frame 12
onClipEvent (load) { gotoAndStop (5); }
Symbol 1248 MovieClip Frame 26
_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.removeChar(this); stop();
Symbol 1248 MovieClip Frame 34
screen.gotoAndPlay(10);
Symbol 1248 MovieClip Frame 81
_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "c") and (0 < _root.charArray[i].hp)) { if (_root.magicAccuracy < random(100)) { _root.charArray[i].damageTaken.gotoAndPlay(28); } else { _root.charArray[i].takeDamage(_root.magicDamage); } } i++; } _root.fullMusic(); _root.showMessage("You spent too much money on advertised products and this hurts you for some reason.", "nextTurn"); gotoAndStop (1);
Symbol 1265 MovieClip Frame 110
_parent.play();
Symbol 1266 MovieClip Frame 1
stop();
Instance of Symbol 80 MovieClip "cursor" in Symbol 1266 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1266 MovieClip Frame 16
_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.removeChar(this); stop();
Symbol 1266 MovieClip Frame 30
stop();
Symbol 1266 MovieClip Frame 40
_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "c") and (0 < _root.charArray[i].hp)) { if (_root.magicAccuracy < random(100)) { _root.charArray[i].damageTaken.gotoAndPlay(28); } else { _root.charArray[i].takeDamage(_root.magicDamage); } } i++; } _root.fullMusic(); _root.showMessage("You are now very tired from closing those damn Pop-ups.", "nextTurn"); gotoAndStop (1);
Symbol 1291 MovieClip Frame 1
stop();
Symbol 1291 MovieClip Frame 2
stop();
Symbol 1291 MovieClip Frame 3
stop();
Symbol 1291 MovieClip Frame 4
stop();
Symbol 1291 MovieClip Frame 65
stop();
Symbol 1291 MovieClip Frame 66
gotoAndStop (65);
Symbol 1291 MovieClip Frame 85
_root.enemy1.gotoAndPlay(14);
Symbol 1291 MovieClip Frame 128
stop();
Symbol 1296 MovieClip Frame 1
refreshImage();
Symbol 1301 MovieClip Frame 1
refreshImage();
Symbol 1302 MovieClip Frame 1
refreshImage();
Symbol 1310 MovieClip Frame 1
refreshImage();
Instance of Symbol 1296 MovieClip "body" in Symbol 1310 MovieClip Frame 1
onClipEvent (load) { function refreshImage() { hpratio = _parent.hp / _parent.totalhp; if (0.75 < hpratio) { gotoAndStop (1); } else if (0.5 < hpratio) { gotoAndStop (2); } else if (0.25 < hpratio) { gotoAndStop (3); } else { gotoAndStop (4); } } }
Instance of Symbol 1301 MovieClip "leftArm" in Symbol 1310 MovieClip Frame 1
onClipEvent (load) { function refreshImage() { hpratio = _parent.hp / _parent.totalhp; if (0.75 < hpratio) { gotoAndStop (1); } else if (0.5 < hpratio) { gotoAndStop (2); } else if (0.25 < hpratio) { gotoAndStop (3); } else { gotoAndStop (4); } } }
Instance of Symbol 1302 MovieClip "rightArm" in Symbol 1310 MovieClip Frame 1
onClipEvent (load) { function refreshImage() { hpratio = _parent.hp / _parent.totalhp; if (0.75 < hpratio) { gotoAndStop (1); } else if (0.5 < hpratio) { gotoAndStop (2); } else if (0.25 < hpratio) { gotoAndStop (3); } else { gotoAndStop (4); } } }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1310 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 319 MovieClip "damageTaken" in Symbol 1310 MovieClip Frame 1
onClipEvent (load) { damage = 0; }
Symbol 1310 MovieClip Frame 7
if (_root.background._currentframe < 65) { _root.background.play(); gotoAndPlay(_currentframe - 1); }
Symbol 1310 MovieClip Frame 11
_root.background.gotoAndPlay(70); stop();
Symbol 1310 MovieClip Frame 14
_y = (_y + 10);
Symbol 1310 MovieClip Frame 15
if (_y < 540) { gotoAndPlay (14); } else { _root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.removeChar(this); stop(); }
Symbol 1310 MovieClip Frame 23
quakeCount = 0; magnitude = 40; BGstartX = _root.background._x; BGstartY = _root.background._y; char1startX = _root.char1._x; char1startY = _root.char1._y; char2startX = _root.char2._x; char2startY = _root.char2._y; char3startX = _root.char3._x; char3startY = _root.char3._y; enemy1startX = _root.enemy1._x; enemy1startY = _root.enemy1._y;
Symbol 1310 MovieClip Frame 24
xChange = random(magnitude) - (magnitude / 2); yChange = random(magnitude); _root.background._x = BGstartX + xChange; _root.background._y = BGstartY + yChange; _root.char1._x = char1startX + xChange; _root.char1._y = char1startY + yChange; _root.char2._x = char2startX + xChange; _root.char2._y = char2startY + yChange; _root.char3._x = char3startX + xChange; _root.char3._y = char3startY + yChange; _root.enemy1._x = enemy1startX + xChange; _root.enemy1._y = enemy1startY + yChange; quakeCount++; magnitude = magnitude - 0.53;
Symbol 1310 MovieClip Frame 25
if (75 >= quakeCount) { gotoAndPlay(_currentframe - 1); }
Symbol 1310 MovieClip Frame 26
_root.allowNextTurn = false; i = 0; while (i < _root.charArray.length) { if ((_root.charArray[i]._name.substring(0, 1) == "c") and (0 < _root.charArray[i].hp)) { if (_root.magicAccuracy < random(100)) { _root.charArray[i].damageTaken.gotoAndPlay(28); } else { _root.charArray[i].takeDamage(_root.magicDamage); } } i++; } _root.background._x = BGstartX; _root.background._y = BGstartY; _root.char1._x = char1startX; _root.char1._y = char1startY; _root.char2._x = char2startX; _root.char2._y = char2startY; _root.char3._x = char3startX; _root.char3._y = char3startY; _root.enemy1._x = enemy1startX; _root.enemy1._y = enemy1startY; _root.background.play(); richterDisplay = (Math.round(random(5) + 3) + ".") + Math.round(random(10)); _root.showMessage(("That registered " + richterDisplay) + " on the Richter scale!", "nextTurn"); gotoAndStop (1);
Symbol 1310 MovieClip Frame 106
defense = defense - 25; attack = attack - 100; hp = hp + 500; _root.showMessage(myName + " sacrificed 100 Attack and 25 Defense for 500 HP!", "nextTurn"); gotoAndStop (1);
Symbol 1342 MovieClip Frame 1
stop();
Symbol 1342 MovieClip Frame 11
_root.nextTurn(); stop();
Symbol 1343 MovieClip Frame 1
updateImage(); stop();
Instance of Symbol 80 MovieClip "cursor" in Symbol 1343 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 319 MovieClip "damageTaken" in Symbol 1343 MovieClip Frame 1
onClipEvent (load) { damage = 0; }
Symbol 1343 MovieClip Frame 16
_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.removeChar(this); stop();
Symbol 1343 MovieClip Frame 25
updateImage(); _root.halfMusic();
Symbol 1343 MovieClip Frame 62
_root.fullMusic(); mp = totalmp; _root.showMessage(myName + " has regenerated all of his MP!", "nextTurn"); gotoAndStop (1);
Instance of Symbol 1346 MovieClip in Symbol 1348 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (7); }
Instance of Symbol 1347 MovieClip in Symbol 1348 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (14); }
Symbol 1352 MovieClip Frame 1
stop();
Symbol 1352 MovieClip Frame 2
count = 10;
Symbol 1352 MovieClip Frame 5
count--; if (0 < count) { gotoAndPlay (3); }
Symbol 1363 MovieClip Frame 1
stop();
Symbol 1363 MovieClip Frame 25
_root.currTarget.showDamage.gotoAndPlay(_root.currAction);
Symbol 1365 MovieClip Frame 1
stop();
Instance of Symbol 80 MovieClip "cursor" in Symbol 1365 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 319 MovieClip "damageTaken" in Symbol 1365 MovieClip Frame 1
onClipEvent (load) { damage = 0; }
Symbol 1365 MovieClip Frame 31
stop();
Symbol 1365 MovieClip Frame 41
stopAllSounds(); tellTarget (_level0) { gotoAndStop ("Cutscene1"); };
Symbol 1371 MovieClip Frame 1
stop();
Instance of Symbol 1370 MovieClip in Symbol 1371 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 1); }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1371 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 319 MovieClip "damageTaken" in Symbol 1371 MovieClip Frame 1
onClipEvent (load) { damage = 0; }
Symbol 1371 MovieClip Frame 16
_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.enemy1.lowerShieldOpacity(); _root.removeChar(this); stop();
Symbol 1378 MovieClip Frame 1
stop();
Instance of Symbol 1377 MovieClip in Symbol 1378 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 1); }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1378 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 319 MovieClip "damageTaken" in Symbol 1378 MovieClip Frame 1
onClipEvent (load) { damage = 0; }
Symbol 1378 MovieClip Frame 16
_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.enemy1.lowerShieldOpacity(); _root.removeChar(this); stop();
Symbol 1389 MovieClip Frame 1
stop();
Instance of Symbol 1388 MovieClip in Symbol 1389 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 1); }
Instance of Symbol 80 MovieClip "cursor" in Symbol 1389 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 319 MovieClip "damageTaken" in Symbol 1389 MovieClip Frame 1
onClipEvent (load) { damage = 0; }
Symbol 1389 MovieClip Frame 16
_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.enemy1.lowerShieldOpacity(); _root.removeChar(this); stop();
Symbol 1395 MovieClip Frame 1
stop();
Symbol 1395 MovieClip Frame 5
gotoAndStop (1);
Symbol 1413 MovieClip Frame 1
stop();
Symbol 1413 MovieClip Frame 30
_parent.turtle.nextFrame(); gotoAndStop (1);
Symbol 1413 MovieClip Frame 66
_root.summon.gotoAndPlay("Devastation");
Symbol 1413 MovieClip Frame 150
_root.summon.play();
Symbol 1413 MovieClip Frame 155
_parent.turtle.gotoAndStop(1); gotoAndStop (1);
Symbol 1415 MovieClip Frame 1
stop();
Instance of Symbol 80 MovieClip "cursor" in Symbol 1415 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 319 MovieClip "damageTaken" in Symbol 1415 MovieClip Frame 1
onClipEvent (load) { damage = 0; }
Symbol 1415 MovieClip Frame 16
_root.showMessage(myName + " has been defeated.", "checkWinLose"); defeated = true; _root.enemy1.lowerShieldOpacity(); _root.removeChar(this); stop();
Symbol 1425 Button
on (release) { stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); }; }
Symbol 1427 MovieClip Frame 2
stop();
Instance of Symbol 1423 MovieClip in Symbol 1427 MovieClip Frame 2
onClipEvent (load) { startY = _y; } onClipEvent (enterFrame) { _y = (_y - 2); if (_y < (startY - (_height + 500))) { stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); }; } }
Symbol 1435 Button
on (release) { getURL ("mailto:Brett McLean <midget6000@hotmail.com>?subject=Everbound: Quest For Finality " + _root.version); }
Symbol 1436 Button
on (release) { getURL ("http://www.geocities.com/midget654/", "_blank"); }
Symbol 1437 Button
on (release) { getURL ("http://www.square-enix.com/", "_blank"); }
Symbol 1438 Button
on (release) { getURL ("http://www.tvtome.com/Cheers/", "_blank"); }
Symbol 1439 Button
on (release) { getURL ("http://www.homestarrunner.com/", "_blank"); }
Symbol 1440 Button
on (release) { getURL ("http://www.imdb.com/name/nm0046564/", "_blank"); }
Symbol 1441 Button
on (release) { getURL ("http://www.pinkpanther.com/", "_blank"); }
Symbol 1442 Button
on (release) { getURL ("http://www.dickdale.com/", "_blank"); }
Symbol 1443 Button
on (release) { getURL ("http://www.apocalyptica.com/", "_blank"); }
Symbol 1444 Button
on (release) { getURL ("http://www.britneyspears.com/", "_blank"); }
Symbol 1445 Button
on (release) { getURL ("http://www.styxworld.com/", "_blank"); }
Symbol 1446 Button
on (release) { getURL ("http://www.michaeljackson.com/", "_blank"); }
Symbol 1447 Button
on (release) { getURL ("http://www.ledzeppelin.com/", "_blank"); }
Symbol 1448 Button
on (release) { getURL ("http://www.bonjovi.com/", "_blank"); }
Symbol 1449 Button
on (release) { getURL ("http://www.offspring.com/", "_blank"); }
Symbol 1450 Button
on (release) { getURL ("http://www.flashkit.com/", "_blank"); }
Symbol 1454 Button
on (release) { getURL ("http://www.newgrounds.com/", "_blank"); }
Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 2); }
Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 2); }
Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 2); }
Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 2); }
Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 2); }
Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 2); }
Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 2); }
Instance of Symbol 1473 MovieClip in Symbol 1474 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 2); }
Symbol 1481 MovieClip Frame 90
_parent.play();
Symbol 1498 MovieClip Frame 1
stop();
Symbol 1498 MovieClip Frame 30
stop();
Symbol 1502 MovieClip Frame 271
stop();
Symbol 1502 MovieClip Frame 300
background.play();
Symbol 1502 MovieClip Frame 380
_root.battle5done = true; tellTarget ("_level0") { gotoAndStop ("EndScreen"); };
Symbol 1512 Button
on (press) { pressed = true; } on (release, releaseOutside) { pressed = false; }
Symbol 1517 Button
on (release) { getURL (("mailto:Brett McLean <midget6000@hotmail.com>?subject=Everbound: Quest For Finality " + _root.version) + ": Game Dynamics"); }
Instance of Symbol 1513 MovieClip in Symbol 1518 MovieClip Frame 1
onClipEvent (enterFrame) { if (pressed == true) { _parent.dynamicText.scroll = _parent.dynamicText.scroll - 1; } }
Instance of Symbol 1514 MovieClip in Symbol 1518 MovieClip Frame 1
onClipEvent (enterFrame) { if (pressed == true) { _parent.dynamicText.scroll = _parent.dynamicText.scroll + 1; } }
Symbol 1526 Button
on (release) { stopAllSounds(); tellTarget (_level0) { gotoAndStop ("Contact"); }; }
Symbol 1533 Button
on (release) { stopAllSounds(); tellTarget (_level0) { gotoAndStop (3); }; }
Symbol 1540 Button
on (release) { stopAllSounds(); tellTarget (_level0) { gotoAndStop ("Dynamics"); }; }
Instance of Symbol 1428 MovieClip "background" in Symbol 1542 MovieClip Frame 1
onClipEvent (load) { function changeColors() { if (currCol == 1) { thisCol.setRGB(6750156); } else if (currCol == 2) { thisCol.setRGB(16737894); } else if (currCol == 3) { thisCol.setRGB(16777113); } else if (currCol == 4) { thisCol.setRGB(52479); } } currCol = _root.currCol; thisCol = new Color(this); changeColors(); }
Symbol 1542 MovieClip Frame 244
stop();
Symbol 1546 Button
on (release) { Mouse.show(); tellTarget ("_level0") { gotoAndStop (3); }; }
Symbol 1560 Button
on (release) { Mouse.show(); gotoAndStop (2); }
Symbol 1561 Button
on (release) { Mouse.show(); gotoAndStop (3); }
Symbol 1562 Button
on (release) { Mouse.show(); gotoAndStop (4); }
Symbol 1563 Button
on (release) { Mouse.show(); gotoAndStop (8); }
Symbol 1564 Button
on (release) { Mouse.show(); gotoAndStop (5); }
Symbol 1565 Button
on (release) { Mouse.show(); gotoAndStop (6); }
Symbol 1566 Button
on (release) { Mouse.show(); gotoAndStop (7); }
Symbol 1567 Button
on (release) { Mouse.show(); gotoAndStop (9); }
Symbol 1572 Button
on (release) { gotoAndStop (1); }
Symbol 1632 MovieClip Frame 1
Mouse.hide(); stop();
Instance of Symbol 1428 MovieClip "background" in Symbol 1632 MovieClip Frame 1
onClipEvent (load) { function changeColors() { if (currCol == 1) { thisCol.setRGB(6750156); } else if (currCol == 2) { thisCol.setRGB(16737894); } else if (currCol == 3) { thisCol.setRGB(16777113); } else if (currCol == 4) { thisCol.setRGB(52479); } } currCol = _root.currCol; thisCol = new Color(this); changeColors(); }
Instance of Symbol 1571 MovieClip in Symbol 1632 MovieClip Frame 1
onClipEvent (enterFrame) { laserLine._alpha = Math.floor((Math.random() * 60) + 20); this._y = _parent._ymouse; }

Library Items

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Symbol 3 MovieClipUses:2Used by:Timeline
Symbol 4 GraphicUsed by:13
Symbol 5 GraphicUsed by:13
Symbol 6 GraphicUsed by:7
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Symbol 20 SoundUsed by:21
Symbol 21 MovieClipUses:20Used by:Timeline
Symbol 22 MovieClipUses:2Used by:568
Symbol 23 GraphicUsed by:28 31
Symbol 24 TextUses:14Used by:28
Symbol 25 GraphicUsed by:28 31
Symbol 26 GraphicUsed by:28 31
Symbol 27 TextUses:14Used by:28
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Symbol 34 GraphicUsed by:35 1188
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Symbol 37 GraphicUsed by:38 1185
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Symbol 39 GraphicUsed by:40 1179
Symbol 40 MovieClipUses:39 35Used by:568
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Symbol 51 GraphicUsed by:52
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Symbol 1470 MovieClipUses:1468 1469Used by:1502
Symbol 1471 GraphicUsed by:1474
Symbol 1472 GraphicUsed by:1473
Symbol 1473 MovieClipUses:1472Used by:1474
Symbol 1474 MovieClipUses:1471 1473Used by:1502
Symbol 1475 GraphicUsed by:1481
Symbol 1476 GraphicUsed by:1481
Symbol 1477 GraphicUsed by:1481
Symbol 1478 SoundUsed by:1481
Symbol 1479 FontUsed by:1480
Symbol 1480 TextUses:1479Used by:1481
Symbol 1481 MovieClipUses:1475 1476 1477 1478 1480Used by:1502
Symbol 1482 GraphicUsed by:1498
Symbol 1483 GraphicUsed by:1498
Symbol 1484 GraphicUsed by:1498
Symbol 1485 GraphicUsed by:1498
Symbol 1486 GraphicUsed by:1498
Symbol 1487 GraphicUsed by:1498
Symbol 1488 GraphicUsed by:1498
Symbol 1489 GraphicUsed by:1498
Symbol 1490 GraphicUsed by:1498
Symbol 1491 GraphicUsed by:1498
Symbol 1492 GraphicUsed by:1498
Symbol 1493 GraphicUsed by:1498
Symbol 1494 GraphicUsed by:1498
Symbol 1495 GraphicUsed by:1498
Symbol 1496 GraphicUsed by:1498
Symbol 1497 GraphicUsed by:1498
Symbol 1498 MovieClipUses:1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497Used by:1502
Symbol 1499 GraphicUsed by:1501
Symbol 1500 MovieClipUses:832 274 275Used by:1501
Symbol 1501 MovieClipUses:1499 1500Used by:1502
Symbol 1502 MovieClipUses:1311 1314 1457 1458 1459 1460 1461 1467 1470 1474 1481 1498 1501 SS19Used by:Timeline
Symbol 1503 ShapeTweeningUsed by:1506
Symbol 1504 ShapeTweeningUsed by:1506
Symbol 1505 GraphicUsed by:1506
Symbol 1506 MovieClipUses:1503 1504 1505Used by:1518
Symbol 1507 EditableTextUses:102Used by:1518
Symbol 1508 GraphicUsed by:1513 1514
Symbol 1509 GraphicUsed by:1511
Symbol 1510 GraphicUsed by:1511
Symbol 1511 MovieClipUses:1509 1510Used by:1513 1514
Symbol 1512 ButtonUses:565Used by:1513 1514
Symbol 1513 MovieClipUses:1508 1511 1512Used by:1518
Symbol 1514 MovieClipUses:1508 1511 1512Used by:1518
Symbol 1515 TextUses:1429Used by:1518
Symbol 1516 TextUses:1429Used by:1518
Symbol 1517 ButtonUses:1424Used by:1518
Symbol 1518 MovieClipUses:1506 1507 1513 1514 1515 1516 1425 1517Used by:Timeline
Symbol 1519 TextUses:42Used by:1542
Symbol 1520 TextUses:102Used by:1542
Symbol 1521 GraphicUsed by:1526
Symbol 1522 GraphicUsed by:1526
Symbol 1523 TextUses:1429Used by:1526
Symbol 1524 GraphicUsed by:1526
Symbol 1525 GraphicUsed by:1526
Symbol 1526 ButtonUses:1521 1522 1523 1524 1525Used by:1542
Symbol 1527 GraphicUsed by:1533
Symbol 1528 GraphicUsed by:1533
Symbol 1529 TextUses:1429Used by:1533
Symbol 1530 GraphicUsed by:1533
Symbol 1531 TextUses:1429Used by:1533
Symbol 1532 GraphicUsed by:1533
Symbol 1533 ButtonUses:1527 1528 1529 1530 1531 1532Used by:1542
Symbol 1534 GraphicUsed by:1540
Symbol 1535 GraphicUsed by:1540
Symbol 1536 GraphicUsed by:1540
Symbol 1537 TextUses:1429Used by:1540
Symbol 1538 GraphicUsed by:1540
Symbol 1539 GraphicUsed by:1540
Symbol 1540 ButtonUses:1534 1535 1536 1537 1538 1539Used by:1542
Symbol 1541 GraphicUsed by:1542
Symbol 1542 MovieClipUses:1428 1519 1520 1526 1533 1540 1541 SS20Used by:Timeline
Symbol 1543 TextUses:1429Used by:1546 1572
Symbol 1544 TextUses:1429Used by:1546 1572
Symbol 1545 GraphicUsed by:1546 1572
Symbol 1546 ButtonUses:1434 1543 1544 1545Used by:1632
Symbol 1547 TextUses:1429Used by:1632
Symbol 1548 TextUses:129Used by:1632
Symbol 1549 TextUses:129Used by:1632
Symbol 1550 TextUses:129Used by:1632
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Symbol 1554 TextUses:129Used by:1632
Symbol 1555 TextUses:129Used by:1632
Symbol 1556 GraphicUsed by:1560 1561 1562 1563 1564 1565 1566 1567
Symbol 1557 GraphicUsed by:1560 1561 1562 1563 1564 1565 1566 1567
Symbol 1558 GraphicUsed by:1560 1561 1562 1563 1564 1565 1566 1567
Symbol 1559 GraphicUsed by:1560 1561 1562 1563 1564 1565 1566 1567
Symbol 1560 ButtonUses:1556 1557 1558 1559Used by:1632
Symbol 1561 ButtonUses:1556 1557 1558 1559Used by:1632
Symbol 1562 ButtonUses:1556 1557 1558 1559Used by:1632
Symbol 1563 ButtonUses:1556 1557 1558 1559Used by:1632
Symbol 1564 ButtonUses:1556 1557 1558 1559Used by:1632
Symbol 1565 ButtonUses:1556 1557 1558 1559Used by:1632
Symbol 1566 ButtonUses:1556 1557 1558 1559Used by:1632
Symbol 1567 ButtonUses:1556 1557 1558 1559Used by:1632
Symbol 1568 MovieClipUses:79Used by:1571
Symbol 1569 GraphicUsed by:1570
Symbol 1570 MovieClipUses:1569Used by:1571
Symbol 1571 MovieClipUses:1568 1570Used by:1632
Symbol 1572 ButtonUses:1434 1543 1544 1545Used by:1632
Symbol 1573 TextUses:1429Used by:1632
Symbol 1574 TextUses:1429Used by:1632
Symbol 1575 TextUses:1429Used by:1632
Symbol 1576 TextUses:1429Used by:1632
Symbol 1577 TextUses:1429Used by:1632
Symbol 1578 GraphicUsed by:1593
Symbol 1579 TextUses:1429Used by:1593
Symbol 1580 TextUses:1429Used by:1593
Symbol 1581 TextUses:1429Used by:1593
Symbol 1582 TextUses:1429Used by:1593
Symbol 1583 TextUses:1429Used by:1593
Symbol 1584 TextUses:1429Used by:1593
Symbol 1585 TextUses:1429Used by:1593
Symbol 1586 GraphicUsed by:1593
Symbol 1587 TextUses:1429Used by:1593
Symbol 1588 TextUses:1429Used by:1593
Symbol 1589 TextUses:1429Used by:1593
Symbol 1590 TextUses:1429Used by:1593
Symbol 1591 TextUses:1429Used by:1593
Symbol 1592 TextUses:1429Used by:1593
Symbol 1593 MovieClipUses:1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592Used by:1632
Symbol 1594 TextUses:1429Used by:1632
Symbol 1595 FontUsed by:1431 1432 1596
Symbol 1596 TextUses:1429 1595Used by:1632
Symbol 1597 TextUses:1429Used by:1632
Symbol 1598 TextUses:1429Used by:1632
Symbol 1599 GraphicUsed by:1620
Symbol 1600 TextUses:102Used by:1620
Symbol 1601 TextUses:102Used by:1620
Symbol 1602 TextUses:102Used by:1620
Symbol 1603 TextUses:102Used by:1620
Symbol 1604 TextUses:102Used by:1620
Symbol 1605 TextUses:102Used by:1620
Symbol 1606 TextUses:102Used by:1620
Symbol 1607 TextUses:102Used by:1620
Symbol 1608 TextUses:102Used by:1620
Symbol 1609 TextUses:102Used by:1620
Symbol 1610 TextUses:102Used by:1620
Symbol 1611 TextUses:102Used by:1620
Symbol 1612 TextUses:102Used by:1620
Symbol 1613 TextUses:1429Used by:1620
Symbol 1614 TextUses:1429Used by:1620
Symbol 1615 TextUses:1429Used by:1620
Symbol 1616 TextUses:1429Used by:1620
Symbol 1617 TextUses:1429Used by:1620
Symbol 1618 TextUses:1429Used by:1620
Symbol 1619 TextUses:1429Used by:1620
Symbol 1620 MovieClipUses:1599 1093 1094 1108 1600 1601 1602 1603 1604 1605 1606 1607 1608 1109 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619Used by:1632
Symbol 1621 TextUses:1429Used by:1632
Symbol 1622 TextUses:129Used by:1632
Symbol 1623 TextUses:129Used by:1632
Symbol 1624 TextUses:129Used by:1632
Symbol 1625 TextUses:9 129Used by:1632
Symbol 1626 TextUses:9 129Used by:1632
Symbol 1627 TextUses:9 129Used by:1632
Symbol 1628 TextUses:1429Used by:1632
Symbol 1629 TextUses:1429Used by:1632
Symbol 1630 TextUses:1429Used by:1632
Symbol 1631 TextUses:1429Used by:1632
Symbol 1632 MovieClipUses:1428 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1560 1561 1562 1563 1564 1565 1566 1567 1571 1572 1573 1574 1575 1576 1577 1593 1594 1596 1597 1598 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631Used by:Timeline
Streaming Sound 1Used by:Symbol 314 MovieClip
Streaming Sound 2Used by:Symbol 403 MovieClip
Streaming Sound 3Used by:Symbol 547 MovieClip
Streaming Sound 4Used by:Symbol 563 MovieClip
Streaming Sound 5Used by:Symbol 567 MovieClip
Streaming Sound 6Used by:Symbol 576 MovieClip
Streaming Sound 7Used by:Symbol 703 MovieClip
Streaming Sound 8Used by:Symbol 758 MovieClip
Streaming Sound 9Used by:Symbol 845 MovieClip
Streaming Sound 10Used by:Symbol 859 MovieClip
Streaming Sound 11Used by:Symbol 900 MovieClip
Streaming Sound 12Used by:Symbol 972 MovieClip
Streaming Sound 13Used by:Symbol 1034 MovieClip
Streaming Sound 14Used by:Symbol 1045 MovieClip
Streaming Sound 15Used by:Symbol 1068 MovieClip
Streaming Sound 16Used by:Symbol 1190 MovieClip
Streaming Sound 17Used by:Symbol 1343 MovieClip
Streaming Sound 18Used by:Symbol 1413 MovieClip
Streaming Sound 19Used by:Symbol 1502 MovieClip
Streaming Sound 20Used by:Symbol 1542 MovieClip

Instance Names

"titleMusicMC"Frame 3Symbol 21 MovieClip
"title"Frame 3Symbol 568 MovieClip
"musicMC"Frame 4Symbol 571 MovieClip
"background"Frame 4Symbol 573 MovieClip
"char1"Frame 4Symbol 574 MovieClip
"char2"Frame 4Symbol 575 MovieClip
"char3"Frame 4Symbol 576 MovieClip
"enemy1"Frame 4Symbol 859 MovieClip
"summon"Frame 4Symbol 1068 MovieClip
"statusBar"Frame 4Symbol 1165 MovieClip
"message"Frame 4Symbol 1169 MovieClip
"statsBox"Frame 4Symbol 1174 MovieClip
"winLose"Frame 4Symbol 1199 MovieClip
"blurOut"Frame 4Symbol 1200 MovieClip
"background"Frame 6Symbol 1204 MovieClip
"enemy1"Frame 6Symbol 1248 MovieClip
"enemy2"Frame 6Symbol 1266 MovieClip
"background"Frame 8Symbol 1291 MovieClip
"enemy1"Frame 8Symbol 1310 MovieClip
"enemy1"Frame 10Symbol 1343 MovieClip
"enemy2"Frame 10Symbol 1343 MovieClip
"enemy3"Frame 10Symbol 1343 MovieClip
"enemy4"Frame 10Symbol 1343 MovieClip
"enemy1"Frame 12Symbol 1365 MovieClip
"enemy2"Frame 12Symbol 1371 MovieClip
"enemy3"Frame 12Symbol 1378 MovieClip
"enemy4"Frame 12Symbol 1389 MovieClip
"enemy5"Frame 12Symbol 1415 MovieClip
"background"Frame 16Symbol 1428 MovieClip
"loadbar"Symbol 13 MovieClip Frame 1Symbol 7 MovieClip
"col"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"col"Symbol 61 MovieClip Frame 1Symbol 60 MovieClip
"back1"Symbol 64 MovieClip Frame 1Symbol 57 MovieClip
"back2"Symbol 64 MovieClip Frame 1Symbol 61 MovieClip
"col"Symbol 68 MovieClip Frame 1Symbol 67 MovieClip
"col"Symbol 72 MovieClip Frame 1Symbol 71 MovieClip
"bullet"Symbol 81 MovieClip Frame 1Symbol 76 MovieClip
"cursor"Symbol 81 MovieClip Frame 1Symbol 80 MovieClip
"bullet"Symbol 82 MovieClip Frame 1Symbol 76 MovieClip
"cursor"Symbol 82 MovieClip Frame 1Symbol 80 MovieClip
"bullet"Symbol 83 MovieClip Frame 1Symbol 76 MovieClip
"cursor"Symbol 83 MovieClip Frame 1Symbol 80 MovieClip
"bullet"Symbol 84 MovieClip Frame 1Symbol 76 MovieClip
"cursor"Symbol 84 MovieClip Frame 1Symbol 80 MovieClip
"bullet"Symbol 85 MovieClip Frame 1Symbol 76 MovieClip
"cursor"Symbol 85 MovieClip Frame 1Symbol 80 MovieClip
"bullet"Symbol 86 MovieClip Frame 1Symbol 76 MovieClip
"cursor"Symbol 86 MovieClip Frame 1Symbol 80 MovieClip
"bullet"Symbol 87 MovieClip Frame 1Symbol 76 MovieClip
"cursor"Symbol 87 MovieClip Frame 1Symbol 80 MovieClip
"bullet"Symbol 88 MovieClip Frame 1Symbol 76 MovieClip
"cursor"Symbol 88 MovieClip Frame 1Symbol 80 MovieClip
"bullet"Symbol 89 MovieClip Frame 1Symbol 76 MovieClip
"cursor"Symbol 89 MovieClip Frame 1Symbol 80 MovieClip
"bullet"Symbol 90 MovieClip Frame 1Symbol 76 MovieClip
"cursor"Symbol 90 MovieClip Frame 1Symbol 80 MovieClip
"bullet"Symbol 91 MovieClip Frame 1Symbol 76 MovieClip
"cursor"Symbol 91 MovieClip Frame 1Symbol 80 MovieClip
"back1"Symbol 92 MovieClip Frame 1Symbol 68 MovieClip
"back2"Symbol 92 MovieClip Frame 1Symbol 72 MovieClip
"preview"Symbol 98 MovieClip Frame 1Symbol 94 MovieClip
"col"Symbol 104 MovieClip Frame 1Symbol 101 MovieClip
"preview"Symbol 105 MovieClip Frame 1Symbol 94 MovieClip
"col"Symbol 106 MovieClip Frame 1Symbol 101 MovieClip
"col"Symbol 110 MovieClip Frame 1Symbol 109 MovieClip
"back"Symbol 124 MovieClip Frame 1Symbol 110 MovieClip
"col"Symbol 127 MovieClip Frame 1Symbol 126 MovieClip
"hair"Symbol 177 MovieClip Frame 1Symbol 176 MovieClip
"rightArm"Symbol 314 MovieClip Frame 445Symbol 272 MovieClip
"body"Symbol 324 MovieClip Frame 1Symbol 147 MovieClip
"legs"Symbol 324 MovieClip Frame 1Symbol 152 MovieClip
"weapon"Symbol 324 MovieClip Frame 1Symbol 168 MovieClip
"arm"Symbol 324 MovieClip Frame 1Symbol 173 MovieClip
"head"Symbol 324 MovieClip Frame 1Symbol 177 MovieClip
"helmet"Symbol 324 MovieClip Frame 1Symbol 181 MovieClip
"shield"Symbol 324 MovieClip Frame 1Symbol 184 MovieClip
"cursor"Symbol 324 MovieClip Frame 1Symbol 80 MovieClip
"turnCursor"Symbol 324 MovieClip Frame 1Symbol 211 MovieClip
"ailment"Symbol 324 MovieClip Frame 1Symbol 218 MovieClip
"showDamage"Symbol 324 MovieClip Frame 1Symbol 314 MovieClip
"damageTaken"Symbol 324 MovieClip Frame 1Symbol 319 MovieClip
"weapon"Symbol 324 MovieClip Frame 35Symbol 323 MovieClip
"weapon"Symbol 324 MovieClip Frame 46Symbol 168 MovieClip
"gun"Symbol 404 MovieClip Frame 1Symbol 363 MovieClip
"gun"Symbol 404 MovieClip Frame 2Symbol 378 MovieClip
"gun"Symbol 404 MovieClip Frame 3Symbol 392 MovieClip
"gun"Symbol 404 MovieClip Frame 4Symbol 403 MovieClip
"hair"Symbol 413 MovieClip Frame 1Symbol 412 MovieClip
"gun"Symbol 421 MovieClip Frame 1Symbol 363 MovieClip
"gun"Symbol 421 MovieClip Frame 2Symbol 378 MovieClip
"gun"Symbol 421 MovieClip Frame 3Symbol 392 MovieClip
"gun"Symbol 421 MovieClip Frame 4Symbol 403 MovieClip
"gun"Symbol 422 MovieClip Frame 1Symbol 363 MovieClip
"gun"Symbol 422 MovieClip Frame 2Symbol 378 MovieClip
"gun"Symbol 422 MovieClip Frame 3Symbol 392 MovieClip
"gun"Symbol 422 MovieClip Frame 4Symbol 403 MovieClip
"body"Symbol 427 MovieClip Frame 1Symbol 349 MovieClip
"legs"Symbol 427 MovieClip Frame 1Symbol 354 MovieClip
"weapon"Symbol 427 MovieClip Frame 1Symbol 404 MovieClip
"arm"Symbol 427 MovieClip Frame 1Symbol 409 MovieClip
"head"Symbol 427 MovieClip Frame 1Symbol 413 MovieClip
"helmet"Symbol 427 MovieClip Frame 1Symbol 417 MovieClip
"shield"Symbol 427 MovieClip Frame 1Symbol 419 MovieClip
"cursor"Symbol 427 MovieClip Frame 1Symbol 80 MovieClip
"turnCursor"Symbol 427 MovieClip Frame 1Symbol 211 MovieClip
"ailment"Symbol 427 MovieClip Frame 1Symbol 218 MovieClip
"showDamage"Symbol 427 MovieClip Frame 1Symbol 314 MovieClip
"damageTaken"Symbol 427 MovieClip Frame 1Symbol 319 MovieClip
"arm"Symbol 427 MovieClip Frame 11Symbol 420 MovieClip
"weapon"Symbol 427 MovieClip Frame 14Symbol 421 MovieClip
"weapon"Symbol 427 MovieClip Frame 15Symbol 404 MovieClip
"weapon"Symbol 427 MovieClip Frame 18Symbol 422 MovieClip
"arm"Symbol 427 MovieClip Frame 18Symbol 423 MovieClip
"arm"Symbol 427 MovieClip Frame 27Symbol 424 MovieClip
"weapon"Symbol 427 MovieClip Frame 41Symbol 422 MovieClip
"arm"Symbol 427 MovieClip Frame 51Symbol 420 MovieClip
"weapon"Symbol 427 MovieClip Frame 80Symbol 404 MovieClip
"arm"Symbol 427 MovieClip Frame 90Symbol 409 MovieClip
"gun"Symbol 432 MovieClip Frame 1Symbol 403 MovieClip
"head"Symbol 534 MovieClip Frame 1Symbol 453 MovieClip
"head"Symbol 547 MovieClip Frame 1Symbol 453 MovieClip
"food"Symbol 547 MovieClip Frame 1Symbol 463 MovieClip
"shield"Symbol 547 MovieClip Frame 1Symbol 468 MovieClip
"cursor"Symbol 547 MovieClip Frame 1Symbol 80 MovieClip
"turnCursor"Symbol 547 MovieClip Frame 1Symbol 211 MovieClip
"ailment"Symbol 547 MovieClip Frame 1Symbol 471 MovieClip
"showDamage"Symbol 547 MovieClip Frame 1Symbol 314 MovieClip
"damageTaken"Symbol 547 MovieClip Frame 1Symbol 319 MovieClip
"head"Symbol 547 MovieClip Frame 72Symbol 453 MovieClip
"turnCursor"Symbol 547 MovieClip Frame 72Symbol 211 MovieClip
"ailment"Symbol 547 MovieClip Frame 72Symbol 218 MovieClip
"head"Symbol 547 MovieClip Frame 200Symbol 453 MovieClip
"head"Symbol 547 MovieClip Frame 353Symbol 453 MovieClip
"head"Symbol 547 MovieClip Frame 370Symbol 453 MovieClip
"head"Symbol 547 MovieClip Frame 410Symbol 453 MovieClip
"head"Symbol 547 MovieClip Frame 430Symbol 453 MovieClip
"back1"Symbol 557 MovieClip Frame 1Symbol 127 MovieClip
"back2"Symbol 557 MovieClip Frame 1Symbol 127 MovieClip
"char"Symbol 557 MovieClip Frame 1Symbol 324 MovieClip
"char"Symbol 557 MovieClip Frame 2Symbol 427 MovieClip
"char"Symbol 557 MovieClip Frame 3Symbol 547 MovieClip
"background"Symbol 568 MovieClip Frame 1Symbol 22 MovieClip
"title"Symbol 568 MovieClip Frame 5Symbol 64 MovieClip
"display"Symbol 568 MovieClip Frame 5Symbol 104 MovieClip
"menu"Symbol 568 MovieClip Frame 16Symbol 92 MovieClip
"colorChanger"Symbol 568 MovieClip Frame 16Symbol 105 MovieClip
"display"Symbol 568 MovieClip Frame 16Symbol 106 MovieClip
"faq"Symbol 568 MovieClip Frame 16Symbol 124 MovieClip
"characters"Symbol 568 MovieClip Frame 16Symbol 557 MovieClip
"story"Symbol 568 MovieClip Frame 16Symbol 563 MovieClip
"blurIn"Symbol 568 MovieClip Frame 16Symbol 567 MovieClip
"body"Symbol 574 MovieClip Frame 1Symbol 147 MovieClip
"legs"Symbol 574 MovieClip Frame 1Symbol 152 MovieClip
"weapon"Symbol 574 MovieClip Frame 1Symbol 168 MovieClip
"arm"Symbol 574 MovieClip Frame 1Symbol 173 MovieClip
"head"Symbol 574 MovieClip Frame 1Symbol 177 MovieClip
"helmet"Symbol 574 MovieClip Frame 1Symbol 181 MovieClip
"shield"Symbol 574 MovieClip Frame 1Symbol 184 MovieClip
"cursor"Symbol 574 MovieClip Frame 1Symbol 80 MovieClip
"turnCursor"Symbol 574 MovieClip Frame 1Symbol 211 MovieClip
"ailment"Symbol 574 MovieClip Frame 1Symbol 218 MovieClip
"showDamage"Symbol 574 MovieClip Frame 1Symbol 314 MovieClip
"damageTaken"Symbol 574 MovieClip Frame 1Symbol 319 MovieClip
"weapon"Symbol 574 MovieClip Frame 35Symbol 323 MovieClip
"weapon"Symbol 574 MovieClip Frame 46Symbol 168 MovieClip
"body"Symbol 575 MovieClip Frame 1Symbol 349 MovieClip
"legs"Symbol 575 MovieClip Frame 1Symbol 354 MovieClip
"weapon"Symbol 575 MovieClip Frame 1Symbol 404 MovieClip
"arm"Symbol 575 MovieClip Frame 1Symbol 409 MovieClip
"head"Symbol 575 MovieClip Frame 1Symbol 413 MovieClip
"helmet"Symbol 575 MovieClip Frame 1Symbol 417 MovieClip
"shield"Symbol 575 MovieClip Frame 1Symbol 419 MovieClip
"cursor"Symbol 575 MovieClip Frame 1Symbol 80 MovieClip
"turnCursor"Symbol 575 MovieClip Frame 1Symbol 211 MovieClip
"ailment"Symbol 575 MovieClip Frame 1Symbol 218 MovieClip
"showDamage"Symbol 575 MovieClip Frame 1Symbol 314 MovieClip
"damageTaken"Symbol 575 MovieClip Frame 1Symbol 319 MovieClip
"arm"Symbol 575 MovieClip Frame 11Symbol 420 MovieClip
"weapon"Symbol 575 MovieClip Frame 14Symbol 421 MovieClip
"weapon"Symbol 575 MovieClip Frame 15Symbol 404 MovieClip
"weapon"Symbol 575 MovieClip Frame 18Symbol 422 MovieClip
"arm"Symbol 575 MovieClip Frame 18Symbol 423 MovieClip
"arm"Symbol 575 MovieClip Frame 27Symbol 424 MovieClip
"weapon"Symbol 575 MovieClip Frame 41Symbol 422 MovieClip
"arm"Symbol 575 MovieClip Frame 51Symbol 420 MovieClip
"weapon"Symbol 575 MovieClip Frame 80Symbol 404 MovieClip
"arm"Symbol 575 MovieClip Frame 90Symbol 409 MovieClip
"head"Symbol 576 MovieClip Frame 1Symbol 453 MovieClip
"food"Symbol 576 MovieClip Frame 1Symbol 463 MovieClip
"shield"Symbol 576 MovieClip Frame 1Symbol 468 MovieClip
"cursor"Symbol 576 MovieClip Frame 1Symbol 80 MovieClip
"turnCursor"Symbol 576 MovieClip Frame 1Symbol 211 MovieClip
"ailment"Symbol 576 MovieClip Frame 1Symbol 471 MovieClip
"showDamage"Symbol 576 MovieClip Frame 1Symbol 314 MovieClip
"damageTaken"Symbol 576 MovieClip Frame 1Symbol 319 MovieClip
"head"Symbol 576 MovieClip Frame 72Symbol 453 MovieClip
"turnCursor"Symbol 576 MovieClip Frame 72Symbol 211 MovieClip
"ailment"Symbol 576 MovieClip Frame 72Symbol 218 MovieClip
"head"Symbol 576 MovieClip Frame 200Symbol 453 MovieClip
"head"Symbol 576 MovieClip Frame 353Symbol 453 MovieClip
"head"Symbol 576 MovieClip Frame 370Symbol 453 MovieClip
"head"Symbol 576 MovieClip Frame 410Symbol 453 MovieClip
"head"Symbol 576 MovieClip Frame 430Symbol 453 MovieClip
"head"Symbol 845 MovieClip Frame 1225Symbol 453 MovieClip
"roboto"Symbol 845 MovieClip Frame 1346Symbol 803 MovieClip
"roboto"Symbol 845 MovieClip Frame 1416Symbol 804 MovieClip
"cursor"Symbol 859 MovieClip Frame 1Symbol 80 MovieClip
"turnCursor"Symbol 859 MovieClip Frame 1Symbol 211 MovieClip
"ailment"Symbol 859 MovieClip Frame 1Symbol 581 MovieClip
"damageTaken"Symbol 859 MovieClip Frame 1Symbol 319 MovieClip
"showDamage"Symbol 859 MovieClip Frame 1Symbol 845 MovieClip
"cursor"Symbol 859 MovieClip Frame 90Symbol 80 MovieClip
"ailment"Symbol 859 MovieClip Frame 90Symbol 581 MovieClip
"jesus"Symbol 1068 MovieClip Frame 1022Symbol 917 MovieClip
"jesuslightning"Symbol 1068 MovieClip Frame 1170Symbol 921 MovieClip
"cursor"Symbol 1075 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1076 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1077 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1078 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1079 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1080 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1081 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1082 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1083 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1084 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1085 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1099 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1100 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1101 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1102 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1103 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1104 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1105 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1106 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1107 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1116 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1117 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1118 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1119 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1120 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1121 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1122 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1123 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1124 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1129 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1130 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1131 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1132 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1133 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1134 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1135 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1136 MovieClip Frame 1Symbol 80 MovieClip
"cursor"Symbol 1137 MovieClip Frame 1Symbol 80 MovieClip
"ok"Symbol 1150 MovieClip Frame 1Symbol 1149 MovieClip
"bar"Symbol 1162 MovieClip Frame 2Symbol 1160 MovieClip
"bar"Symbol 1163 MovieClip Frame 2Symbol 1160 MovieClip
"bar"Symbol 1164 MovieClip Frame 2Symbol 1160 MovieClip
"command"Symbol 1165 MovieClip Frame 1Symbol 1086 MovieClip
"magic"Symbol 1165 MovieClip Frame 1Symbol 1138 MovieClip
"instruct"Symbol 1165 MovieClip Frame 1Symbol 1150 MovieClip
"char1NameHP"Symbol 1165 MovieClip Frame 10Symbol 1162 MovieClip
"char2NameHP"Symbol 1165 MovieClip Frame 10Symbol 1163 MovieClip
"char3NameHP"Symbol 1165 MovieClip Frame 10Symbol 1164 MovieClip
"statsBox2"Symbol 1174 MovieClip Frame 1Symbol 1173 MovieClip
"blurIn"Symbol 1199 MovieClip Frame 19Symbol 1190 MovieClip
"screen"Symbol 1248 MovieClip Frame 1Symbol 1243 MovieClip
"cursor"Symbol 1248 MovieClip Frame 1Symbol 80 MovieClip
"ailment"Symbol 1248 MovieClip Frame 1Symbol 581 MovieClip
"damageTaken"Symbol 1248 MovieClip Frame 1Symbol 1244 MovieClip
"showDamage"Symbol 1248 MovieClip Frame 1Symbol 845 MovieClip
"turnCursor"Symbol 1248 MovieClip Frame 1Symbol 211 MovieClip
"screen"Symbol 1248 MovieClip Frame 12Symbol 1246 MovieClip
"screen"Symbol 1248 MovieClip Frame 30Symbol 1243 MovieClip
"cursor"Symbol 1266 MovieClip Frame 1Symbol 80 MovieClip
"ailment"Symbol 1266 MovieClip Frame 1Symbol 581 MovieClip
"damageTaken"Symbol 1266 MovieClip Frame 1Symbol 1244 MovieClip
"showDamage"Symbol 1266 MovieClip Frame 1Symbol 845 MovieClip
"turnCursor"Symbol 1266 MovieClip Frame 1Symbol 211 MovieClip
"body"Symbol 1310 MovieClip Frame 1Symbol 1296 MovieClip
"leftArm"Symbol 1310 MovieClip Frame 1Symbol 1301 MovieClip
"rightArm"Symbol 1310 MovieClip Frame 1Symbol 1302 MovieClip
"cursor"Symbol 1310 MovieClip Frame 1Symbol 80 MovieClip
"turnCursor"Symbol 1310 MovieClip Frame 1Symbol 211 MovieClip
"ailment"Symbol 1310 MovieClip Frame 1Symbol 581 MovieClip
"damageTaken"Symbol 1310 MovieClip Frame 1Symbol 319 MovieClip
"showDamage"Symbol 1310 MovieClip Frame 1Symbol 845 MovieClip
"shield"Symbol 1342 MovieClip Frame 2Symbol 1341 MovieClip
"legs"Symbol 1343 MovieClip Frame 1Symbol 1321 MovieClip
"head"Symbol 1343 MovieClip Frame 1Symbol 1326 MovieClip
"body"Symbol 1343 MovieClip Frame 1Symbol 1331 MovieClip
"arms"Symbol 1343 MovieClip Frame 1Symbol 1338 MovieClip
"cursor"Symbol 1343 MovieClip Frame 1Symbol 80 MovieClip
"turnCursor"Symbol 1343 MovieClip Frame 1Symbol 211 MovieClip
"ailment"Symbol 1343 MovieClip Frame 1Symbol 581 MovieClip
"damageTaken"Symbol 1343 MovieClip Frame 1Symbol 319 MovieClip
"showDamage"Symbol 1343 MovieClip Frame 1Symbol 845 MovieClip
"shield"Symbol 1343 MovieClip Frame 1Symbol 1342 MovieClip
"legs"Symbol 1343 MovieClip Frame 17Symbol 1321 MovieClip
"head"Symbol 1343 MovieClip Frame 17Symbol 1326 MovieClip
"body"Symbol 1343 MovieClip Frame 17Symbol 1331 MovieClip
"arms"Symbol 1343 MovieClip Frame 17Symbol 1338 MovieClip
"turret2"Symbol 1365 MovieClip Frame 1Symbol 1352 MovieClip
"turret1"Symbol 1365 MovieClip Frame 1Symbol 1352 MovieClip
"shieldSphere"Symbol 1365 MovieClip Frame 1Symbol 1358 MovieClip
"cursor"Symbol 1365 MovieClip Frame 1Symbol 80 MovieClip
"turnCursor"Symbol 1365 MovieClip Frame 1Symbol 211 MovieClip
"ailment"Symbol 1365 MovieClip Frame 1Symbol 581 MovieClip
"damageTaken"Symbol 1365 MovieClip Frame 1Symbol 319 MovieClip
"showDamage"Symbol 1365 MovieClip Frame 1Symbol 845 MovieClip
"spike"Symbol 1365 MovieClip Frame 21Symbol 1363 MovieClip
"cursor"Symbol 1371 MovieClip Frame 1Symbol 80 MovieClip
"turnCursor"Symbol 1371 MovieClip Frame 1Symbol 211 MovieClip
"ailment"Symbol 1371 MovieClip Frame 1Symbol 581 MovieClip
"damageTaken"Symbol 1371 MovieClip Frame 1Symbol 319 MovieClip
"showDamage"Symbol 1371 MovieClip Frame 1Symbol 845 MovieClip
"cursor"Symbol 1378 MovieClip Frame 1Symbol 80 MovieClip
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http://swfchan.com/11/54622/info.shtml
Created: 21/4 -2019 13:17:31 Last modified: 21/4 -2019 13:17:31 Server time: 02/05 -2024 19:09:41