STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229703 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
This is the info page for Flash #54640 |
X |
<p align="center"><font face="TekutekuAL" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>1</b></font></p> |
<p align="center"><font face="TekutekuAL" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>2</b></font></p> |
<p align="center"><font face="TekutekuAL" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>3</b></font></p> |
<p align="center"><font face="_sans" size="17" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Music</b></font></p> |
<p align="center"><font face="_sans" size="17" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Music</b></font></p> |
<p align="center"><font face="_sans" size="17" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Music</b></font></p> |
<p align="center"><font face="_sans" size="17" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Music</b></font></p> |
Back |
Back |
Tweening |
MovieClip Effects |
Lip Syncing |
Motion Guiding |
Colors |
<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Buttons</b></font></p> |
<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Cursors</b></font></p> |
<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Dragibles</b></font></p> |
<p align="center"><font face="_sans" size="51" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Basic</b></font></p> |
<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Score Counter Pt. 1</b></font></p> |
<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Arrow Keys to <sbr />Walk</b></font></p> |
<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Toggle Quality</b></font></p><p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Button</b></font></p> |
<p align="center"><font face="_sans" size="51" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Medium</b></font></p> |
<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Collision Detection</b></font></p> |
<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Collectibles/Coins Pt. 2</b></font></p> |
<p align="center"><font face="_sans" size="51" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Hard</b></font></p> |
<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Physics</b></font></p> |
<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Passwords</b></font></p> |
<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Clocks</b></font></p> |
Back |
<p align="center"><font face="_sans" size="25" color="#000000" letterSpacing="0.000000" kerning="1"><b>Buttons are VERY simple and <sbr />one of the most important thing <sbr />in a good flash. They can be <sbr />used in movies and in games.</b></font></p><p align="center"></p> |
<p align="center"><font face="_sans" size="25" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 1. Create a shape</b></font></p> |
<p align="center"><font face="_sans" size="25" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 2. Turn your shape not into a <sbr />movie clip but into a button</b></font></p> |
<p align="center"><font face="_sans" size="25" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 3. Add the Action Script. First <sbr />lets look at what it means.</b></font></p> |
<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>on (release) {</b></font></p><p align="left"></p><p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>This means that after you click something will happen.</b></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><b>gotoAndPlay("Insert Scene Here");</b></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><b>This command will tell the button (after clicked) to go to the desired <sbr />scene and play until it is told to stop.</b></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><b>}</b></font></p><p align="left"></p> |
<p align="center"><font face="_sans" size="25" color="#000000" letterSpacing="0.000000" kerning="1"><b>Since you have been so patient here <sbr />is the actionscript.</b></font></p> |
on (release) { gotoAndPlay("Insert Scene Here"); } |
Cursors are another fun way to spice up your movie or game. They let the player see or do things differently. |
Step 1. Make a shape. It can be anything you want. For instence a scope, a hand, a gun. |
Step 2. Convert your shape into a movie clip. |
Step 3. Add the actionscript, but let me explain it. |
onClipEvent (load) This means that on this frame you should load this image. { startDrag ("", true); This tells this object to follow your origional cursor. } |
Step 4. Now for the real stuff. |
onClipEvent (load) { startDrag ("", true); } |
Dragibles are the key to dress-up games and anything you want to be able to move around with your cursor. |
Step 1. Create an object like a shirt or something |
Step 2. Convert your object into a movieclip. |
Step 3. Add the ActionScript! |
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag(this); } } onClipEvent (mouseUp) { stopDrag(); } |
For any good Adventure or Platform game you need to be able to use the Arrow Keys to move things around. |
Step 1. Draw your character. It can be anything depending on what your game is going to be like. |
Step 2. Convert your character into a movieclip. |
Step 3. If you want, animate your character: Running/Jumping/Attacking |
Step 4. Add the actionscript. Let me explain it. |
onClipEvent(load){ speed=10; stop(); This is the speed your character will move at. } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)){_x+=speed; gotoAndStop(1);} This means that when the right arrow is hit your character should move right ( or x+ ) and go to frame one (of itself) and stop. if (Key.isDown(Key.DOWN)){_y+=speed; gotoAndStop(2);} if (Key.isDown(Key.LEFT)){_x-=speed; gotoAndStop(3);} if (Key.isDown(Key.UP)){_y-=speed; gotoAndStop(4);} } |
Step 5. Add the real actionscript. |
onClipEvent(load){ speed=10; stop(); } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)){_x+=speed; gotoAndStop(1);} if (Key.isDown(Key.DOWN)){_y+=speed; gotoAndStop(2);} if (Key.isDown(Key.LEFT)){_x-=speed; gotoAndStop(3);} if (Key.isDown(Key.UP)){_y-=speed; gotoAndStop(4);} } |
Not all computers can handle your awesome flashes. That's why there is the Toggle Quality option. Most of the time you would have to right click and toggle the quality that way. To make it ever so much simpler you can have a Toggle Quality BUTTON!!! |
Step 1. Draw a box with the word "Quality" in it. |
Step 2. Make that into a button. |
Step 3. Add the actionscript. Sorry, but it's way to long to explain! |
on (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } } |
Add this to the button: |
onEnterFrame = function () { var date:Date = new Date(); hours = date.getHours(); minutes = date.getMinutes(); seconds = date.getSeconds(); if (seconds<10) { seconds = "0"+seconds; } if (minutes<10) { minutes = "0"+minutes; } if (hours>12) { hours -= 12; } _root.disp = hours+":"+minutes+":"+seconds; }; |
And this to the Frame to which its on: |
Now I will show you how to make passwords for games movies or websites! |
Step 1. Make an input text box (I suggest drawing a sqare or something around it) |
Step 2. Not many people know this but you change the font, size, and color but we won't need to. |
Step 3. Select input text and look at the properties window. You find a dropdown that says "Single Line" click on it and change it to "Password". Then change it's instance name to pass or password. |
Step 4. Next draw a button that says submit, or something like that. |
Step 5. Create it into a button. |
Step 6. Add the actionscript but first let me explain. |
<p align="left"><font face="_sans" size="17" color="#000000" letterSpacing="0.000000" kerning="0"><b>on(release) {</b></font></p><p align="left"><font face="_sans" size="17" color="#000000" letterSpacing="0.000000" kerning="0"><b>Once clicked....</b></font></p><p align="left"><font face="_sans" size="17" color="#000000" letterSpacing="0.000000" kerning="0"><b>switch (pass.text) {</b></font></p><p align="left"><font face="_sans" size="17" color="#000000" letterSpacing="0.000000" kerning="0"><b>Find the text box with the instance name "pass"</b></font></p><p align="left"><font face="_sans" size="17" color="#000000" letterSpacing="0.000000" kerning="0"><b>case "</b><font color="#ff0000"><b>FILL</b></font><b>": gotoAndPlay(</b><font color="#ff0000"><b>FILL</b></font><b>)} break;</b></font></p><p align="left"><font face="_sans" size="17" color="#000000" letterSpacing="0.000000" kerning="0"><b>If it says _______ go to Scene __ and play.</b></font></p><p align="left"><font face="_sans" size="17" color="#000000" letterSpacing="0.000000" kerning="0"><b>}</b></font></p> |
Step 7. Add the actionscript: |
on(release) { switch (pass.text) { case "FILL": gotoAndPlay("FILL")} break; } |
<p align="center"><font face="_sans" size="31" color="#000000" letterSpacing="0.000000" kerning="1"><b>A score is one of the main parts <sbr />of almost any game. I will show <sbr />you how to make one.</b></font></p> |
<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>Part 1 Step 1. Create a dynamic text box <sbr />but leave it blank.</b></font></p> |
<p align="center"><font face="_sans" size="60" color="#000000" letterSpacing="0.000000" kerning="1"><b>Hi! I'm Dynamic!</b></font></p> |
<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 2. Give it the instance name of <sbr />score_display</b></font></p> |
<p align="center"><font face="_sans" size="60" color="#000000" letterSpacing="0.000000" kerning="1"><b>Hi! I'm Dynamic!</b></font></p> |
<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>In the frame that you score box is on, add <sbr />this actionscript.</b></font></p> |
<p align="left"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.score = 100;</b></font></p><p align="left"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.score_display.text = 100;</b></font></p> |
This means that your score counter will say 100. |
See part 2 (collectibles and coins) |
<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>This is part 2 of the score section. This is <sbr />how to make the item you collect to raise <sbr />your score.</b></font></p> |
<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>Part 2 Step 1. Draw an object like a coin.</b></font></p> |
<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 2. Convert your object into a <sbr />movieclip.</b></font></p> |
<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 3. Add the actionscript. let me <sbr />explain because it's kind of confusing.</b></font></p> |
onClipEvent (enterFrame) { if (this.hitTest(_root.character)) { I forgot to tell you that the only way to make your score higher is if something hits your object. Thats why it says: _root.character. You need to give your main character the instance name of character (or anything really) then put in this actionscript. _root.score += 1; This will make your score 1 higher but you can change it to whatever _root.score_display.text = _root.score; unloadMovie(this); This makes your object disappear after it has been hit. } } |
<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 4. Once you have followed the last <sbr />step, put this actionscript into your object</b></font></p> |
onClipEvent (enterFrame) { if (this.hitTest(_root.character)) { _root.score += 1; _root.score_display.text = _root.score; unloadMovie(this); } } |
<p align="center"><font face="_sans" size="21" color="#000000" letterSpacing="0.000000" kerning="1"><b>Most tutorials explain collision detection in a <sbr />different way then most people need. I had to spend <sbr />hours searching for a tutorial with collision <sbr />detection (the right way) but then had to write the <sbr />actionscript myself. So here it is!</b></font></p> |
<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 1. draw the ground or whatever <sbr />your character is going to be standing <sbr />on.</b></font></p> |
<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 2. Convert your ground to a <sbr />movieclip.</b></font></p> |
<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 3. Give it the instance name of ground <sbr />or wall</b></font></p> |
<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 4. Add the actionscript to your <sbr />character but let me explain it.</b></font></p> |
<p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (_root.character, hitTest(_root.ground)) {</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>If the main character hits the "ground"....</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_x+= -3.0 * speed * xdir;</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_y+= -3.0 * speed * ydir;</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>It will jump back a little</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 5. Add the actionscript to your <sbr />character.</b></font></p> |
<p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (_root.character, hitTest(_root.ground)) {</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_x+= -3.0 * speed * xdir;</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_y+= -3.0 * speed * ydir;</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>I must give credit to Lozman2k3k for his <sbr />amazing physics tutorial. I just wanted to <sbr />add it to my tutorial.</b></font></p> |
<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 1. Create a small circle.</b></font></p> |
<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 2. Convert it to a movie clip <sbr />but hold on. Do you see the <sbr />"registration" and then the <sbr />sqare? Make sure looks like this:</b></font></p> |
<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 3. Add the (extremely long) actinscript</b></font></p> |
<p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (load) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>var acceleration = 0.1;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>var termVelocity = 20;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>var yVel = 0;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>var xVel = 0;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>var e = 0.8;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>var f = 0.8;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>var dragged = 0;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (this._y<380) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (dragged == 0) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>yVel += (termVelocity-yVel)*acceleration;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>} else if (this._y>380) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>yVel *= -1*e;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>xVel *= f;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y = 380;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (this._x>530) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>xVel *= -1*e;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>yVel *= f;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._x = 530;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>} else if (this._x<20) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>xVel *= -1*e;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>yVel *= f;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._x = 20;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (dragged == 0) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b> this._y += yVel;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b> this._x += xVel;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 4. You can also have your ball bounce off other <sbr />balls. First create a larger ball.</b></font></p> |
<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 5. Like last time, make it into a movieclip and have <sbr />the registration like:</b></font></p> |
<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 6. Now add this actionscript.</b></font></p> |
onClipEvent (enterFrame) { if (this.hitTest(_root.ball._x, _root.ball._y, true)) { tellTarget (_root.ball) { α = Math.atan((this._x-_root.ball._x)/(_root.ball._y-this._y)); sinα = Math.sin(α); cosα = Math.cos(α); sin2α = Math.pow(sinα, 2); cos2α = Math.pow(cosα, 2); xVel = xVel*(f*cos2α-e*sin2α)+yVel*sinα*cosα*(f+e); yVel = xVel*sinα*cosα*(f+e)+yVel*(f*sin2α-e*cos2α); } _root.ball._x = this._x+1.04*(_root.ball._x-this._x); _root.ball._y = this._y+1.04*(_root.ball._y-this._y); } } |
<p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Right now I will show you one of the basics of <sbr />Flash, Tweening. Everybody knows how to do it so <sbr />why can't you!</b></font></p> |
Step 1: Draw an object or guy or anything. |
Step 2: Turn our guy into a movieclip. |
Step 3: Add another keyframe at 20 or whatever is good for you. |
Frame 1 |
Frame 20 |
Step 4: Right click on the space inbetween the keyframes and click "Create Motion Tween" an vula! It moves! |
Now we will step into the world of movieclip effects! It's quite symple really, but I will give you some examples of them anyhow. |
Step 1: Create an object and turn it into a movieclip. This also works with text too! |
Newgrounds! |
Step 2: In the properties window there will be a tab that says "Fliters" click on it. Then click the little + and it will give you a bunch of effects to choose from! Here are some... |
Newgrounds! |
Drop Shadow |
Blur |
Glow |
Bevel |
Step 3: Ajust them however you want. |
If you are brand new to Flash, this is for you. We will talk about the basic introduction into Flash. Basicaly what you will need to acomplish. |
Tools: Here is the tool bar, I will name all of the tool found here. There's more on the next page |
Selection and Sub-selection Tools (V) & (A) |
Free Tranform Tool (Q) |
Gradient Transform Tool (F) |
Line Tool (N) |
Lasso Tool (L) |
Pen Tool (P) |
Text Tool (T) |
Oval Tool (O) |
Rectalgle Tool (R) |
Pencil Tool (Y) |
Brush Tool (B) |
More Tools: Even more tools on your toolbar! |
Ink Bottle Tool (S) |
Paint Bucket Tool (K) |
Eyedropper Tool (I) |
Eraser Tool (E) |
Hand Tool (H) |
Zoom Tool (M, Z) |
Stroke color |
Fill color |
TimeLine: All the part of your timeline, but broken down. |
The Current Layers |
What Scene your on |
The speed at which your movie plays |
What frame number your on |
The number of seconds your movie is until the keyframe your on. |
Add new layer button |
Add new motion guide button |
Add new layer folder button |
Remove current layer button |
A blank keyframe |
A keyframe |
A keyframe with AS in it. |
Library: What's in your library? |
The current library your in |
The number of items in your library |
A bitmap, a picture you import into Flash |
A button (See buttons section) |
A Movieclip, a group of items |
A graphic |
A Tween (see tween section) |
Add new symbol |
Add new symbol folder |
Delete symbol |
Lip Syncing: When your animating a movie you should always know how to lip sync your audio. |
Step 1. Get a sound bit from your computer of someone talking. |
Step 2. Draw the following mouths. |
A, U, B, H, I, P, Y |
O, W |
M |
F, V |
L, D, G, J, N, Q |
T, C, E, K, R, S, T, X, Z |
Step 3. Listen closely to the audio and use your best judgement to start lip syncing! |
Motion Guides: These are like tweens but instead of moving in a strait line they can go anywhere! It's really cool. |
Step 1: Draw something and turn it into a movieclip. |
Step 2: Take a look at your timeline. Select the keyframe your movieclip is on and press the Add Motion Guide button. |
Step 3: On the motion guide layer, add a new keyframe. Take your pencil tool and turn the color to something bold like blue of green. Then draw a line, but don't make it too squigly. |
Step 4: Take your movieclip and put it at the beginning of the line so that the registration point is on the edge of the line. |
Step 5: Add a keyframe 20 frames away and then put your ball at the end of the line. |
Step 6: On the layer with your ball create a motion tween. It should look like this. |
Unless your making a noir film, then I suggest you use colors to make it look better. In some cases you need color just to distinguish things. |
Instead of using bold colors, use shading instead. |
When coloring special effects for your movie, use a smaller paintbrush size and different colors. |
There are also some other cool features to flash coloring as well. Like linear and radial painting. You can also use your Gradient Transform Tool to modify them. |
Paint Effects can be really cool. For instance in a shooting game, when you die you can have blood dripping down. |
Step 1: Open up you color mixer or press your up arrow and the F9 button. Select a blood red color and we will continue. |
Step 3: Now select the alpha and put it to 60. Then draw a wavey line at the bottom of the screen. |
Step 4: Draw a box above it so it covers the whole screen. |
Step 5: Add a motion tween and it will look great! |
Now I will teach you how to build a working digital or analog clock. |
<p align="right"></p> |
Anolog |
Digital |
Step 1: Make a circle and turn it into a movieclip. |
Step 1: Make a dynamic textbox |
<p align="right"></p> |
Anolog |
Digital |
Step 2: Inside of the clock movieclip, create an hour, minute and second hand. With their registarstion points on the bottom. |
Step 2: Give it a variable name of _root.disp |
<p align="right"></p> |
Anolog |
Digital |
Step 3: Give the hands an instance name of hour, minute and second for the different hands. |
Step 3: Put this code on the main timeline. Thanks to the tutorial collab 06 for the code. |
<p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>onEnterFrame = function () {</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>// happens every frame</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>var date:Date = new Date();</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>// grabs the time and date settings from your computer</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>hours = date.getHours();</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>//sets an hour variable</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>minutes = date.getMinutes();</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>//sets an minute variable</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>seconds = date.getSeconds();</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>//sets an second variable</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (seconds<10) {</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>seconds = "0"+seconds;</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (minutes<10) {</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>minutes = "0"+minutes;</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>/* if seconds or minutes is less than ten, stick a zero in front of them*/</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (hours>12) {</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>hours -= 12;</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>/* tests every frame if the hour is greater than 12. If it is the code subtracts 12 from the hour (sets it to 1) */</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.disp = hours+":"+minutes+":"+seconds;</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>};</b></font></p> |
Anolog |
Digital |
Step 4: Finally give the whole movieclip this actionscript, thanks to the tutorial collab 08 for the actionscript. |
<p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>date = new Date();</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>// grabs the time and date settings from your computer</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>hours = date.getHours();</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>// uses the date variable to get the hour</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>minutes = date.getMinutes();</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>// uses the date variable to get the minute</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>seconds = date.getSeconds();</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>// uses the date variable to get the second</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>hour._rotation = (1/(12/(hours+minutes/60)))*360;</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>minute._rotation = (1/(60/minutes))*360;</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>second._rotation = (1/(60/seconds))*360;</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>// simple math to determine the rotation</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p> |
<p align="right"></p> |
Anolog |
Digital |
<p align="right"></p> |
<p align="center"><font face="_sans" size="31" color="#6666ff" letterSpacing="0.000000" kerning="1"><b>Find More Helpfull Tips <sbr />at the NG BBS!</b></font></p> |
<p align="center"><font face="_sans" size="31" color="#6600ff" letterSpacing="0.000000" kerning="1"><b>Find More Helpful Tips at <sbr />the NG BBS!</b></font></p> |
<p align="center"><font face="_sans" size="31" color="#6600ff" letterSpacing="0.000000" kerning="1"><b>Find More Helpful Tips at <sbr />the NG BBS!</b></font></p> |
<p align="center"><font face="_sans" size="31" color="#6666ff" letterSpacing="0.000000" kerning="1"><b>Credits!!!!!!</b></font></p> |
<p align="center"><font face="_sans" size="31" color="#6600ff" letterSpacing="0.000000" kerning="1"><b>Credits!!!!!!</b></font></p> |
<p align="center"><font face="_sans" size="31" color="#6600ff" letterSpacing="0.000000" kerning="1"><b>Credits!!!!!!</b></font></p> |
<p align="center"><font face="_sans" size="31" color="#6666ff" letterSpacing="0.000000" kerning="1"><b>Visit My NG Userpage!</b></font></p> |
<p align="center"><font face="_sans" size="31" color="#6600ff" letterSpacing="0.000000" kerning="1"><b>Visit My NG Userpage!</b></font></p> |
<p align="center"><font face="_sans" size="31" color="#6600ff" letterSpacing="0.000000" kerning="1"><b>Visit My NG Userpage!</b></font></p> |
Gaming gone tooooo far.... Oh and If you can't make out what the controller is on the right......it's a X-BOX 360 controller with a keyboard built in..... |
Fonts |
Paint Effects |
Eyes |
Mouths |
Head Shapes |
Step 1: Outline |
Step 2: Trace |
Step 3: Color |
Sorry but I only know a few types of mouths.... |
I bet your wondering "Everybody knows the different fonts..." Well I've gone around newgrounds and found that people use the SAME font over and over again! So I'm going to show you some cool fonts! |
American Typewriter |
Baskerville |
Aristocrat LET |
Bertram LET |
BlairMdITC TT-Medium |
Sand |
Nightmare AOE |
Jokerman LET |
Herculanum |
Craked |
Chalkboard |
Comic Sans MS |
Brush Script MT |
Tooo....Mannny.....Fonntss....OVERLOADING!!!! |
Arrowkeys Example |
Dragibles Example |
More games at Newgrounds.Com |
Physics |
A stupid little thing I concocted in a few seconds... |
Tank Tops |
Put on Head |
Credits Time!!! All Drawings and ActionScript By: 14hourlunchbreak Sounds: Khuskan ElectricGuitarClock Evil-Dog Special Thanks To Newgrounds!!! Couchmuffin!!! And you for watching! |
Credits Time!!! All Drawings and ActionScript By: 14hourlunchbreak Sounds: Khuskan ElectricGuitarClock Evil-Dog Special Thanks To Newgrounds!!! Couchmuffin!!! And you for watching! |
ActionScript [AS1/AS2]
Frame 1onEnterFrame = function () { var _local2 = new Date(); hours = _local2.getHours(); minutes = _local2.getMinutes(); seconds = _local2.getSeconds(); if (seconds < 10) { seconds = "0" + seconds; } if (minutes < 10) { minutes = "0" + minutes; } if (hours > 12) { hours = hours - 12; } _root.disp = (((hours + ":") + minutes) + ":") + seconds; };Frame 2gotoAndPlay (4);Frame 4stopAllSounds();Frame 5stop();Frame 6stopAllSounds();Frame 7stop();Frame 8stopAllSounds();Frame 9stop();Frame 10stopAllSounds();Frame 11stop();Frame 12stop();Frame 13stop();Frame 14stop();Frame 15stop();Frame 16stop();Frame 17stop();Frame 18stop();Frame 19stop();Frame 20stop();Frame 21stop();Frame 22stop();Frame 23stop();Frame 24stop();Frame 25stop();Frame 26stop();Frame 27stop();Frame 28stop();Frame 29stop();Frame 30stop();Frame 31stop();Frame 32stop();Frame 33stop();Frame 34stop();Frame 35stop();Frame 36stop();Frame 37stop();Frame 38stop();Frame 39stop();Frame 40stop();Frame 41stop();Frame 42stop();Frame 43stop();Frame 44stop();Frame 45stop();Frame 46stop();Frame 47stop();Frame 48stop();Frame 49stop();Frame 50stop();Frame 51stop();Frame 52stop();Frame 53stop();Frame 54stop();Frame 55stop();Frame 56stop();Frame 57stop();Frame 58stop();Frame 59stop();Frame 60stop();Frame 61stop();Frame 62stop();Frame 63stop();Frame 64stop();Frame 65stop();Frame 66stop();Frame 67stop();Frame 68stop();Frame 69stop();Frame 70stop();Frame 71stop();Frame 72stop();Frame 73stop();Frame 74stop();Frame 75stop();Frame 76stop();Frame 77stop();Frame 78stop();Frame 79stop();Frame 80stop();Frame 81stop();Frame 82stop();Frame 83stop();Frame 84stop();Frame 85stop();Frame 86stop();Frame 87stop();Frame 88stop();Frame 89stop();Frame 90stop();Frame 91stop();Frame 92stop();Frame 93stop();Frame 94stop();Frame 95stop();Frame 96onEnterFrame = function () { var _local2 = new Date(); hours = _local2.getHours(); minutes = _local2.getMinutes(); seconds = _local2.getSeconds(); if (seconds < 10) { seconds = "0" + seconds; } if (minutes < 10) { minutes = "0" + minutes; } if (hours > 12) { hours = hours - 12; } _root.disp = (((hours + ":") + minutes) + ":") + seconds; }; stop();Instance of Symbol 437 MovieClip in Frame 96onClipEvent (enterFrame) { date = new Date(); hours = date.getHours(); minutes = date.getMinutes(); seconds = date.getSeconds(); hour._rotation = (1 / (12 / (hours + (minutes / 60)))) * 360; minute._rotation = (1 / (60 / minutes)) * 360; second._rotation = (1 / (60 / seconds)) * 360; }Frame 97stop();Frame 98stop();Frame 99stop();Frame 100onEnterFrame = function () { var _local2 = new Date(); hours = _local2.getHours(); minutes = _local2.getMinutes(); seconds = _local2.getSeconds(); if (seconds < 10) { seconds = "0" + seconds; } if (minutes < 10) { minutes = "0" + minutes; } if (hours > 12) { hours = hours - 12; } _root.disp = (((hours + ":") + minutes) + ":") + seconds; }; stop();Frame 101onEnterFrame = function () { var _local2 = new Date(); hours = _local2.getHours(); minutes = _local2.getMinutes(); seconds = _local2.getSeconds(); if (seconds < 10) { seconds = "0" + seconds; } if (minutes < 10) { minutes = "0" + minutes; } if (hours > 12) { hours = hours - 12; } _root.disp = (((hours + ":") + minutes) + ":") + seconds; }; stop();Instance of Symbol 437 MovieClip in Frame 101onClipEvent (enterFrame) { date = new Date(); hours = date.getHours(); minutes = date.getMinutes(); seconds = date.getSeconds(); hour._rotation = (1 / (12 / (hours + (minutes / 60)))) * 360; minute._rotation = (1 / (60 / minutes)) * 360; second._rotation = (1 / (60 / seconds)) * 360; }Frame 102stop();Frame 103stop();Frame 104stop();Frame 105stop();Frame 106stop();Frame 107stop();Frame 108stop();Frame 109stop();Frame 110stop();Frame 111stop();Instance of Symbol 539 MovieClip in Frame 111onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }Instance of Symbol 541 MovieClip in Frame 111onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }Instance of Symbol 543 MovieClip in Frame 111onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }Instance of Symbol 545 MovieClip in Frame 111onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }Instance of Symbol 547 MovieClip in Frame 111onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }Instance of Symbol 549 MovieClip in Frame 111onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }Instance of Symbol 551 MovieClip in Frame 111onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }Instance of Symbol 555 MovieClip in Frame 111onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }Instance of Symbol 557 MovieClip in Frame 111onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }Instance of Symbol 567 MovieClip in Frame 111onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }Instance of Symbol 571 MovieClip in Frame 111onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }Instance of Symbol 571 MovieClip in Frame 111onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }Instance of Symbol 573 MovieClip in Frame 111onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }Instance of Symbol 575 MovieClip in Frame 111onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }Instance of Symbol 578 MovieClip in Frame 111onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }Frame 112stop(); _root.score = 10; _root.score_display.text = 10; _root.life = 0; _root.life_display.text = 0;Instance of Symbol 582 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.life = _root.life + 1; _root.life_display.text = _root.life; unloadMovie (this); } }Instance of Symbol 582 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.life = _root.life + 1; _root.life_display.text = _root.life; unloadMovie (this); } }Instance of Symbol 582 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.life = _root.life + 1; _root.life_display.text = _root.life; unloadMovie (this); } }Instance of Symbol 582 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.life = _root.life + 1; _root.life_display.text = _root.life; unloadMovie (this); } }Instance of Symbol 588 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }Instance of Symbol 588 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }Instance of Symbol 588 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }Instance of Symbol 588 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }Instance of Symbol 591 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }Instance of Symbol 591 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }Instance of Symbol 591 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }Instance of Symbol 591 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }Instance of Symbol 594 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }Instance of Symbol 594 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }Instance of Symbol 594 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }Instance of Symbol 594 MovieClip in Frame 112onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }Instance of Symbol 596 MovieClip "guy" in Frame 112onClipEvent (load) { speed = 6; stop(); } onClipEvent (enterFrame) { if (Key.isDown(39)) { _x = (_x + speed); xdir = 1; ydir = 0; gotoAndStop (112); } else if (Key.isDown(40)) { _y = (_y + speed); ydir = 1; xdir = 0; gotoAndStop (114); } else if (Key.isDown(37)) { _x = (_x - speed); xdir = -1; ydir = 0; gotoAndStop (110); } else if (Key.isDown(38)) { _y = (_y - speed); ydir = -1; xdir = 0; gotoAndStop (111); } anyHit = (((((((((hitTest(_root.wall1) | hitTest(_root.wall2)) | hitTest(_root.wall3)) | hitTest(_root.wall4)) | hitTest(_root.wall5)) | hitTest(_root.wall6)) | hitTest(_root.wall7)) | hitTest(_root.wall8)) | hitTest(_root.wall9)) | hitTest(_root.wall10)) | hitTest(_root.wall11); if (anyHit) { _x = (_x + ((-1 * speed) * xdir)); _y = (_y + ((-1 * speed) * ydir)); } }Frame 113stop();Instance of Symbol 600 MovieClip "ball" in Frame 113onClipEvent (load) { var acceleration = 0.1; var termVelocity = 20; var yVel = 0; var xVel = 0; var e = 0.8; var f = 0.8; var dragged = 0; } onClipEvent (enterFrame) { if (this._y < 380) { if (dragged == 0) { yVel = yVel + ((termVelocity - yVel) * acceleration); } } else if (this._y > 380) { yVel = yVel * (-1 * e); xVel = xVel * f; this._y = 380; } if (this._x > 530) { xVel = xVel * (-1 * e); yVel = yVel * f; this._x = 530; } else if (this._x < 20) { xVel = xVel * (-1 * e); yVel = yVel * f; this._x = 20; } if (dragged == 0) { this._y = this._y + yVel; this._x = this._x + xVel; } } on (press) { this.startDrag(false); dragged = 1; velocity = 0; xVel = 0; } on (release, releaseOutside) { this.stopDrag(); dragged = 0; }Instance of Symbol 602 MovieClip "block" in Frame 113onClipEvent (enterFrame) { if (this.hitTest(_root.ball._x, _root.ball._y, true)) { tellTarget (_root.ball) { Set("\u03B1", Math.atan((this._x - _root.ball._x) / (_root.ball._y - this._y))); Set("sin\u03B1", Math.sin(\u03B1)); Set("cos\u03B1", Math.cos(\u03B1)); Set("sin2\u03B1", Math.pow(sin\u03B1, 2)); Set("cos2\u03B1", Math.pow(cos\u03B1, 2)); xVel = (xVel * ((f * cos2\u03B1) - (e * sin2\u03B1))) + (((yVel * sin\u03B1) * cos\u03B1) * (f + e)); yVel = (((xVel * sin\u03B1) * cos\u03B1) * (f + e)) + (yVel * ((f * sin2\u03B1) - (e * cos2\u03B1))); }; _root.ball._x = this._x + (1.04 * (_root.ball._x - this._x)); _root.ball._y = this._y + (1.04 * (_root.ball._y - this._y)); } } on (press) { this.startDrag(false); dragged = 1; velocity = 0; xVel = 0; } on (release, releaseOutside) { this.stopDrag(); dragged = 0; }Frame 213stop();Symbol 28 Buttonon (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } }Symbol 66 Buttonon (release) { getURL ("http://14hourlunchbreak.newgrounds.com", "_blank"); }Symbol 75 Buttonon (release) { _root.play(); }Symbol 77 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 77 MovieClip Frame 2gotoAndPlay (1);Symbol 82 Buttonon (release) { gotoAndPlay (10); }Symbol 86 Buttonon (release) { gotoAndPlay (12); }Symbol 90 Buttonon (release) { gotoAndPlay (105); }Symbol 94 Buttonon (release) { gotoAndPlay (110); }Symbol 98 Buttonon (release) { gotoAndPlay (4); }Symbol 100 Buttonon (release) { gotoAndPlay (6); }Symbol 102 Buttonon (release) { gotoAndPlay (8); }Symbol 105 Buttonon (release) { gotoAndPlay (4); }Symbol 116 Buttonon (release) { gotoAndPlay (14); }Symbol 119 Buttonon (release) { gotoAndPlay (71); }Symbol 122 Buttonon (release) { nextFrame(); }Symbol 126 Buttonon (release) { gotoAndPlay (102); }Symbol 132 Buttonon (release) { gotoAndPlay (4); }Symbol 134 Buttonon (release) { gotoAndPlay (62); }Symbol 136 Buttonon (release) { gotoAndPlay (67); }Symbol 138 Buttonon (release) { gotoAndPlay (76); }Symbol 140 Buttonon (release) { gotoAndPlay (80); }Symbol 142 Buttonon (release) { gotoAndPlay (87); }Symbol 145 Buttonon (release) { gotoAndPlay (17); }Symbol 147 Buttonon (release) { gotoAndPlay (21); }Symbol 149 Buttonon (release) { gotoAndPlay (25); }Symbol 152 Buttonon (release) { gotoAndPlay (43); }Symbol 153 Buttonon (release) { gotoAndPlay (12); }Symbol 155 Buttonon (release) { nextFrame(); }Symbol 157 Buttonon (release) { gotoAndPlay (28); }Symbol 159 Buttonon (release) { gotoAndPlay (33); }Symbol 162 Buttonon (release) { gotoAndPlay (51); }Symbol 164 Buttonon (release) { gotoAndPlay (47); }Symbol 165 Buttonon (release) { prevFrame(); }Symbol 168 Buttonon (release) { gotoAndPlay (56); }Symbol 170 Buttonon (release) { gotoAndPlay (36); }Symbol 172 Buttonon (release) { gotoAndPlay (96); }Symbol 176 Buttonon (release) { gotoAndPlay (14); }Symbol 180 Buttonon (release) { nextFrame(); }Symbol 184 Buttonon (release) { prevFrame(); }Symbol 291 Buttonon (release) { gotoAndPlay (13); }Symbol 418 Buttonon (release) { gotoAndPlay (105); }Symbol 470 Buttonon (release) { getURL ("http://www.newgrounds.com/bbs/", "_blank"); }Symbol 474 Buttonon (release) { gotoAndPlay (114); }Symbol 478 Buttonon (release) { getURL ("http://14hourlunchbreak.newgrounds.com", "_blank"); }Symbol 483 Buttonon (release) { gotoAndPlay (4); }Symbol 486 Buttonon (release) { gotoAndPlay (109); }Symbol 487 Buttonon (release) { gotoAndPlay (4); }Symbol 489 Buttonon (release) { gotoAndPlay (91); }Symbol 491 Buttonon (release) { gotoAndPlay (106); }Symbol 493 Buttonon (release) { gotoAndPlay (107); }Symbol 495 Buttonon (release) { gotoAndPlay (108); }Symbol 528 Buttonon (release) { gotoAndPlay (112); }Symbol 530 Buttonon (release) { gotoAndPlay (111); }Symbol 532 Buttonon (release) { getURL ("http://www.newgrounds.com/games", "_blank"); }Symbol 534 Buttonon (release) { gotoAndPlay (113); }Symbol 579 Buttonon (release) { gotoAndPlay (110); }
Library Items
Symbol 1 Graphic | Used by:23 | |
Symbol 2 Graphic | Used by:23 | |
Symbol 3 Graphic | Used by:23 | |
Symbol 4 Graphic | Used by:23 | |
Symbol 5 Graphic | Used by:23 | |
Symbol 6 Graphic | Used by:23 | |
Symbol 7 Graphic | Used by:23 | |
Symbol 8 Graphic | Used by:23 | |
Symbol 9 Graphic | Used by:23 | |
Symbol 10 Graphic | Used by:23 | |
Symbol 11 Graphic | Used by:23 | |
Symbol 12 Graphic | Used by:23 | |
Symbol 13 Graphic | Used by:23 | |
Symbol 14 Graphic | Used by:23 | |
Symbol 15 Graphic | Used by:23 | |
Symbol 16 Graphic | Used by:23 | |
Symbol 17 Graphic | Used by:23 | |
Symbol 18 Graphic | Used by:23 | |
Symbol 19 Graphic | Used by:23 | |
Symbol 20 Graphic | Used by:23 | |
Symbol 21 Graphic | Used by:23 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | Used by:Timeline |
Symbol 24 Graphic | Used by:28 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:25 | Used by:28 |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 Button | Uses:24 26 27 | Used by:Timeline |
Symbol 29 Graphic | Used by:77 | |
Symbol 30 Graphic | Used by:31 66 | |
Symbol 31 MovieClip | Uses:30 | Used by:77 |
Symbol 32 Graphic | Used by:77 | |
Symbol 33 Graphic | Used by:77 | |
Symbol 34 Graphic | Used by:77 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:35 | Used by:37 |
Symbol 37 MovieClip | Uses:36 | Used by:65 |
Symbol 38 Graphic | Used by:65 | |
Symbol 39 Graphic | Used by:40 41 | |
Symbol 40 MovieClip | Uses:39 | Used by:65 |
Symbol 41 MovieClip | Uses:39 | Used by:65 |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip | Uses:42 | Used by:63 |
Symbol 44 Graphic | Used by:48 560 | |
Symbol 45 Graphic | Used by:48 560 | |
Symbol 46 Graphic | Used by:47 559 | |
Symbol 47 MovieClip | Uses:46 | Used by:48 51 |
Symbol 48 MovieClip | Uses:44 45 47 | Used by:62 |
Symbol 49 Graphic | Used by:51 | |
Symbol 50 Graphic | Used by:51 562 | |
Symbol 51 MovieClip | Uses:49 50 47 | Used by:62 |
Symbol 52 Graphic | Used by:55 563 | |
Symbol 53 Graphic | Used by:55 58 563 564 | |
Symbol 54 Graphic | Used by:55 563 | |
Symbol 55 MovieClip | Uses:52 53 54 | Used by:59 |
Symbol 56 Graphic | Used by:58 564 | |
Symbol 57 Graphic | Used by:58 564 | |
Symbol 58 MovieClip | Uses:56 53 57 | Used by:59 |
Symbol 59 MovieClip | Uses:55 58 | Used by:62 |
Symbol 60 Graphic | Used by:61 566 | |
Symbol 61 MovieClip | Uses:60 | Used by:62 |
Symbol 62 MovieClip | Uses:48 51 59 61 | Used by:63 |
Symbol 63 MovieClip | Uses:43 62 | Used by:65 |
Symbol 64 Graphic | Used by:65 | |
Symbol 65 MovieClip | Uses:37 38 40 41 63 64 | Used by:77 |
Symbol 66 Button | Uses:30 | Used by:77 |
Symbol 67 Graphic | Used by:69 | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:67 68 | Used by:77 |
Symbol 70 Graphic | Used by:75 | |
Symbol 71 Graphic | Used by:75 | |
Symbol 72 Graphic | Used by:75 | |
Symbol 73 Graphic | Used by:75 | |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 Button | Uses:70 71 72 73 74 | Used by:77 |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:29 31 32 33 34 65 66 69 75 76 | Used by:Timeline |
Symbol 78 Graphic | Used by:Timeline | |
Symbol 79 Graphic | Used by:82 | |
Symbol 80 Font | Used by:81 103 106 108 111 128 130 133 135 137 139 141 144 146 148 150 151 156 158 160 161 163 166 167 169 171 175 177 178 182 187 190 193 194 196 199 201 204 205 207 208 211 212 214 216 217 218 219 220 222 223 225 226 230 232 233 234 235 238 241 243 244 245 246 247 249 250 251 252 253 254 255 256 257 259 260 262 263 266 269 270 272 273 274 275 276 277 279 280 282 283 286 288 289 292 294 296 298 299 300 301 304 306 309 313 314 315 316 317 318 321 322 323 324 325 326 327 328 329 330 331 332 334 335 336 337 338 339 340 341 342 345 346 347 348 349 350 351 352 353 354 355 356 357 360 361 362 363 364 365 366 367 368 369 370 371 372 375 388 389 390 391 392 393 394 395 397 401 403 404 406 407 410 412 415 417 419 421 423 425 426 429 438 440 441 442 443 444 446 447 448 449 450 452 453 454 455 456 458 459 460 461 462 464 465 466 467 468 469 471 472 473 475 476 477 482 485 488 490 492 494 497 498 499 501 504 509 510 513 514 515 524 525 527 529 531 533 535 603 604 | |
Symbol 81 EditableText | Uses:80 | Used by:82 |
Symbol 82 Button | Uses:79 81 | Used by:Timeline |
Symbol 83 Graphic | Used by:86 | |
Symbol 84 Graphic | Used by:85 86 | |
Symbol 85 MovieClip | Uses:84 | Used by:86 |
Symbol 86 Button | Uses:83 85 84 | Used by:Timeline |
Symbol 87 Graphic | Used by:90 110 | |
Symbol 88 Graphic | Used by:89 90 110 | |
Symbol 89 MovieClip | Uses:88 | Used by:90 110 Timeline |
Symbol 90 Button | Uses:87 89 88 | Used by:Timeline |
Symbol 91 Graphic | Used by:94 | |
Symbol 92 Graphic | Used by:93 94 526 | |
Symbol 93 MovieClip | Uses:92 | Used by:94 |
Symbol 94 Button | Uses:91 93 92 | Used by:Timeline |
Symbol 95 Graphic | Used by:98 100 102 105 | |
Symbol 96 Font | Used by:97 99 101 307 310 | |
Symbol 97 EditableText | Uses:96 | Used by:98 105 |
Symbol 98 Button | Uses:95 97 | Used by:Timeline |
Symbol 99 EditableText | Uses:96 | Used by:100 |
Symbol 100 Button | Uses:95 99 | Used by:Timeline |
Symbol 101 EditableText | Uses:96 | Used by:102 |
Symbol 102 Button | Uses:95 101 | Used by:Timeline |
Symbol 103 EditableText | Uses:80 | Used by:Timeline |
Symbol 104 Sound | Used by:Timeline | |
Symbol 105 Button | Uses:95 97 | Used by:Timeline |
Symbol 106 EditableText | Uses:80 | Used by:Timeline |
Symbol 107 Sound | Used by:Timeline | |
Symbol 108 EditableText | Uses:80 | Used by:Timeline |
Symbol 109 Sound | Used by:Timeline | |
Symbol 110 Button | Uses:87 89 88 | Used by:Timeline |
Symbol 111 EditableText | Uses:80 | Used by:Timeline |
Symbol 112 Graphic | Used by:Timeline | |
Symbol 113 Graphic | Used by:116 | |
Symbol 114 Graphic | Used by:115 116 | |
Symbol 115 MovieClip | Uses:114 | Used by:116 |
Symbol 116 Button | Uses:113 115 114 | Used by:Timeline |
Symbol 117 Graphic | Used by:118 119 | |
Symbol 118 MovieClip | Uses:117 | Used by:119 |
Symbol 119 Button | Uses:117 118 | Used by:Timeline |
Symbol 120 Graphic | Used by:121 122 | |
Symbol 121 MovieClip | Uses:120 | Used by:122 |
Symbol 122 Button | Uses:121 120 | Used by:Timeline |
Symbol 123 Graphic | Used by:126 | |
Symbol 124 Graphic | Used by:125 126 | |
Symbol 125 MovieClip | Uses:124 | Used by:126 |
Symbol 126 Button | Uses:123 125 124 | Used by:Timeline |
Symbol 127 Graphic | Used by:132 153 487 | |
Symbol 128 EditableText | Uses:80 | Used by:132 153 487 |
Symbol 129 Graphic | Used by:131 132 153 487 | |
Symbol 130 EditableText | Uses:80 | Used by:131 132 153 487 |
Symbol 131 MovieClip | Uses:129 130 | Used by:132 153 487 |
Symbol 132 Button | Uses:127 128 131 129 130 | Used by:Timeline |
Symbol 133 EditableText | Uses:80 | Used by:134 |
Symbol 134 Button | Uses:133 | Used by:Timeline |
Symbol 135 EditableText | Uses:80 | Used by:136 |
Symbol 136 Button | Uses:135 | Used by:Timeline |
Symbol 137 EditableText | Uses:80 | Used by:138 |
Symbol 138 Button | Uses:137 | Used by:Timeline |
Symbol 139 EditableText | Uses:80 | Used by:140 |
Symbol 140 Button | Uses:139 | Used by:Timeline |
Symbol 141 EditableText | Uses:80 | Used by:142 |
Symbol 142 Button | Uses:141 | Used by:Timeline |
Symbol 143 Graphic | Used by:Timeline | |
Symbol 144 EditableText | Uses:80 | Used by:145 |
Symbol 145 Button | Uses:144 | Used by:Timeline |
Symbol 146 EditableText | Uses:80 | Used by:147 |
Symbol 147 Button | Uses:146 | Used by:Timeline |
Symbol 148 EditableText | Uses:80 | Used by:149 |
Symbol 149 Button | Uses:148 | Used by:Timeline |
Symbol 150 EditableText | Uses:80 | Used by:Timeline |
Symbol 151 EditableText | Uses:80 | Used by:152 |
Symbol 152 Button | Uses:151 | Used by:Timeline |
Symbol 153 Button | Uses:127 128 131 129 130 | Used by:Timeline |
Symbol 154 Graphic | Used by:155 165 | |
Symbol 155 Button | Uses:154 | Used by:Timeline |
Symbol 156 EditableText | Uses:80 | Used by:157 |
Symbol 157 Button | Uses:156 | Used by:Timeline |
Symbol 158 EditableText | Uses:80 | Used by:159 |
Symbol 159 Button | Uses:158 | Used by:Timeline |
Symbol 160 EditableText | Uses:80 | Used by:Timeline |
Symbol 161 EditableText | Uses:80 | Used by:162 |
Symbol 162 Button | Uses:161 | Used by:Timeline |
Symbol 163 EditableText | Uses:80 | Used by:164 |
Symbol 164 Button | Uses:163 | Used by:Timeline |
Symbol 165 Button | Uses:154 | Used by:Timeline |
Symbol 166 EditableText | Uses:80 | Used by:Timeline |
Symbol 167 EditableText | Uses:80 | Used by:168 |
Symbol 168 Button | Uses:167 | Used by:Timeline |
Symbol 169 EditableText | Uses:80 | Used by:170 |
Symbol 170 Button | Uses:169 | Used by:Timeline |
Symbol 171 EditableText | Uses:80 | Used by:172 |
Symbol 172 Button | Uses:171 | Used by:Timeline |
Symbol 173 Graphic | Used by:Timeline | |
Symbol 174 Graphic | Used by:176 291 418 483 579 | |
Symbol 175 EditableText | Uses:80 | Used by:176 291 418 483 579 |
Symbol 176 Button | Uses:174 175 | Used by:Timeline |
Symbol 177 EditableText | Uses:80 | Used by:Timeline |
Symbol 178 EditableText | Uses:80 | Used by:Timeline |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 Button | Uses:179 | Used by:Timeline |
Symbol 181 Graphic | Used by:Timeline | |
Symbol 182 EditableText | Uses:80 | Used by:Timeline |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 Button | Uses:183 | Used by:Timeline |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 Button | Uses:185 | Used by:Timeline |
Symbol 187 EditableText | Uses:80 | Used by:Timeline |
Symbol 188 Font | Used by:189 191 200 202 209 227 228 229 | |
Symbol 189 EditableText | Uses:188 | Used by:Timeline |
Symbol 190 EditableText | Uses:80 | Used by:Timeline |
Symbol 191 EditableText | Uses:188 | Used by:Timeline |
Symbol 192 Graphic | Used by:Timeline | |
Symbol 193 EditableText | Uses:80 | Used by:Timeline |
Symbol 194 EditableText | Uses:80 | Used by:Timeline |
Symbol 195 Graphic | Used by:Timeline | |
Symbol 196 EditableText | Uses:80 | Used by:Timeline |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip | Uses:197 | Used by:Timeline |
Symbol 199 EditableText | Uses:80 | Used by:Timeline |
Symbol 200 EditableText | Uses:188 | Used by:Timeline |
Symbol 201 EditableText | Uses:80 | Used by:Timeline |
Symbol 202 EditableText | Uses:188 | Used by:Timeline |
Symbol 203 Graphic | Used by:Timeline | |
Symbol 204 EditableText | Uses:80 | Used by:Timeline |
Symbol 205 EditableText | Uses:80 | Used by:Timeline |
Symbol 206 Graphic | Used by:Timeline | |
Symbol 207 EditableText | Uses:80 | Used by:Timeline |
Symbol 208 EditableText | Uses:80 | Used by:Timeline |
Symbol 209 EditableText | Uses:188 | Used by:Timeline |
Symbol 210 Graphic | Used by:Timeline | |
Symbol 211 EditableText | Uses:80 | Used by:Timeline |
Symbol 212 EditableText | Uses:80 | Used by:Timeline |
Symbol 213 Graphic | Used by:Timeline | |
Symbol 214 EditableText | Uses:80 | Used by:Timeline |
Symbol 215 Graphic | Used by:Timeline | |
Symbol 216 EditableText | Uses:80 | Used by:Timeline |
Symbol 217 EditableText | Uses:80 | Used by:Timeline |
Symbol 218 EditableText | Uses:80 | Used by:Timeline |
Symbol 219 EditableText | Uses:80 | Used by:Timeline |
Symbol 220 EditableText | Uses:80 | Used by:Timeline |
Symbol 221 Graphic | Used by:Timeline | |
Symbol 222 EditableText | Uses:80 | Used by:Timeline |
Symbol 223 EditableText | Uses:80 | Used by:Timeline |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 EditableText | Uses:80 | Used by:Timeline |
Symbol 226 EditableText | Uses:80 | Used by:Timeline |
Symbol 227 EditableText | Uses:188 | Used by:Timeline |
Symbol 228 EditableText | Uses:188 | Used by:Timeline |
Symbol 229 EditableText | Uses:188 | Used by:Timeline |
Symbol 230 EditableText | Uses:80 | Used by:Timeline |
Symbol 231 Graphic | Used by:Timeline | |
Symbol 232 EditableText | Uses:80 | Used by:Timeline |
Symbol 233 EditableText | Uses:80 | Used by:Timeline |
Symbol 234 EditableText | Uses:80 | Used by:Timeline |
Symbol 235 EditableText | Uses:80 | Used by:Timeline |
Symbol 236 Font | Used by:237 239 | |
Symbol 237 EditableText | Uses:236 | Used by:Timeline |
Symbol 238 EditableText | Uses:80 | Used by:Timeline |
Symbol 239 EditableText | Uses:236 | Used by:Timeline |
Symbol 240 Graphic | Used by:Timeline | |
Symbol 241 EditableText | Uses:80 | Used by:Timeline |
Symbol 242 Graphic | Used by:Timeline | |
Symbol 243 EditableText | Uses:80 | Used by:Timeline |
Symbol 244 EditableText | Uses:80 | Used by:Timeline |
Symbol 245 EditableText | Uses:80 | Used by:Timeline |
Symbol 246 EditableText | Uses:80 | Used by:Timeline |
Symbol 247 EditableText | Uses:80 | Used by:Timeline |
Symbol 248 Graphic | Used by:Timeline | |
Symbol 249 EditableText | Uses:80 | Used by:Timeline |
Symbol 250 EditableText | Uses:80 | Used by:Timeline |
Symbol 251 EditableText | Uses:80 | Used by:Timeline |
Symbol 252 EditableText | Uses:80 | Used by:Timeline |
Symbol 253 EditableText | Uses:80 | Used by:Timeline |
Symbol 254 EditableText | Uses:80 | Used by:Timeline |
Symbol 255 EditableText | Uses:80 | Used by:Timeline |
Symbol 256 EditableText | Uses:80 | Used by:Timeline |
Symbol 257 EditableText | Uses:80 | Used by:Timeline |
Symbol 258 Graphic | Used by:Timeline | |
Symbol 259 EditableText | Uses:80 | Used by:Timeline |
Symbol 260 EditableText | Uses:80 | Used by:Timeline |
Symbol 261 Graphic | Used by:Timeline | |
Symbol 262 EditableText | Uses:80 | Used by:Timeline |
Symbol 263 EditableText | Uses:80 | Used by:Timeline |
Symbol 264 Font | Used by:265 267 284 290 583 598 | |
Symbol 265 Text | Uses:264 | Used by:Timeline |
Symbol 266 EditableText | Uses:80 | Used by:Timeline |
Symbol 267 EditableText | Uses:264 | Used by:Timeline |
Symbol 268 Graphic | Used by:Timeline | |
Symbol 269 EditableText | Uses:80 | Used by:Timeline |
Symbol 270 EditableText | Uses:80 | Used by:Timeline |
Symbol 271 Graphic | Used by:Timeline | |
Symbol 272 EditableText | Uses:80 | Used by:Timeline |
Symbol 273 EditableText | Uses:80 | Used by:Timeline |
Symbol 274 EditableText | Uses:80 | Used by:Timeline |
Symbol 275 EditableText | Uses:80 | Used by:Timeline |
Symbol 276 EditableText | Uses:80 | Used by:Timeline |
Symbol 277 EditableText | Uses:80 | Used by:Timeline |
Symbol 278 Graphic | Used by:Timeline | |
Symbol 279 EditableText | Uses:80 | Used by:Timeline |
Symbol 280 EditableText | Uses:80 | Used by:Timeline |
Symbol 281 Graphic | Used by:Timeline | |
Symbol 282 EditableText | Uses:80 | Used by:Timeline |
Symbol 283 EditableText | Uses:80 | Used by:Timeline |
Symbol 284 EditableText | Uses:264 | Used by:Timeline |
Symbol 285 Graphic | Used by:Timeline | |
Symbol 286 EditableText | Uses:80 | Used by:Timeline |
Symbol 287 Graphic | Used by:Timeline | |
Symbol 288 EditableText | Uses:80 | Used by:Timeline |
Symbol 289 EditableText | Uses:80 | Used by:Timeline |
Symbol 290 EditableText | Uses:264 | Used by:Timeline |
Symbol 291 Button | Uses:174 175 | Used by:Timeline |
Symbol 292 EditableText | Uses:80 | Used by:Timeline |
Symbol 293 Graphic | Used by:Timeline | |
Symbol 294 EditableText | Uses:80 | Used by:Timeline |
Symbol 295 Graphic | Used by:Timeline | |
Symbol 296 EditableText | Uses:80 | Used by:Timeline |
Symbol 297 Graphic | Used by:Timeline | |
Symbol 298 EditableText | Uses:80 | Used by:Timeline |
Symbol 299 EditableText | Uses:80 | Used by:Timeline |
Symbol 300 EditableText | Uses:80 | Used by:Timeline |
Symbol 301 EditableText | Uses:80 | Used by:Timeline |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 MovieClip | Uses:302 | Used by:Timeline |
Symbol 304 EditableText | Uses:80 | Used by:Timeline |
Symbol 305 Graphic | Used by:Timeline | |
Symbol 306 EditableText | Uses:80 | Used by:Timeline |
Symbol 307 Text | Uses:96 | Used by:Timeline |
Symbol 308 Graphic | Used by:Timeline | |
Symbol 309 EditableText | Uses:80 | Used by:Timeline |
Symbol 310 Text | Uses:96 | Used by:Timeline |
Symbol 311 Graphic | Used by:312 | |
Symbol 312 MovieClip | Uses:311 | Used by:Timeline |
Symbol 313 EditableText | Uses:80 | Used by:Timeline |
Symbol 314 EditableText | Uses:80 | Used by:Timeline |
Symbol 315 EditableText | Uses:80 | Used by:Timeline |
Symbol 316 EditableText | Uses:80 | Used by:Timeline |
Symbol 317 EditableText | Uses:80 | Used by:Timeline |
Symbol 318 EditableText | Uses:80 | Used by:Timeline |
Symbol 319 Bitmap | Used by:320 333 | |
Symbol 320 Graphic | Uses:319 | Used by:Timeline |
Symbol 321 EditableText | Uses:80 | Used by:Timeline |
Symbol 322 EditableText | Uses:80 | Used by:Timeline |
Symbol 323 EditableText | Uses:80 | Used by:Timeline |
Symbol 324 EditableText | Uses:80 | Used by:Timeline |
Symbol 325 EditableText | Uses:80 | Used by:Timeline |
Symbol 326 EditableText | Uses:80 | Used by:Timeline |
Symbol 327 EditableText | Uses:80 | Used by:Timeline |
Symbol 328 EditableText | Uses:80 | Used by:Timeline |
Symbol 329 EditableText | Uses:80 | Used by:Timeline |
Symbol 330 EditableText | Uses:80 | Used by:Timeline |
Symbol 331 EditableText | Uses:80 | Used by:Timeline |
Symbol 332 EditableText | Uses:80 | Used by:Timeline |
Symbol 333 Graphic | Uses:319 | Used by:Timeline |
Symbol 334 EditableText | Uses:80 | Used by:Timeline |
Symbol 335 EditableText | Uses:80 | Used by:Timeline |
Symbol 336 EditableText | Uses:80 | Used by:Timeline |
Symbol 337 EditableText | Uses:80 | Used by:Timeline |
Symbol 338 EditableText | Uses:80 | Used by:Timeline |
Symbol 339 EditableText | Uses:80 | Used by:Timeline |
Symbol 340 EditableText | Uses:80 | Used by:Timeline |
Symbol 341 EditableText | Uses:80 | Used by:Timeline |
Symbol 342 EditableText | Uses:80 | Used by:Timeline |
Symbol 343 Bitmap | Used by:344 400 | |
Symbol 344 Graphic | Uses:343 | Used by:Timeline |
Symbol 345 EditableText | Uses:80 | Used by:Timeline |
Symbol 346 EditableText | Uses:80 | Used by:Timeline |
Symbol 347 EditableText | Uses:80 | Used by:Timeline |
Symbol 348 EditableText | Uses:80 | Used by:Timeline |
Symbol 349 EditableText | Uses:80 | Used by:Timeline |
Symbol 350 EditableText | Uses:80 | Used by:Timeline |
Symbol 351 EditableText | Uses:80 | Used by:Timeline |
Symbol 352 EditableText | Uses:80 | Used by:Timeline |
Symbol 353 EditableText | Uses:80 | Used by:Timeline |
Symbol 354 EditableText | Uses:80 | Used by:Timeline |
Symbol 355 EditableText | Uses:80 | Used by:Timeline |
Symbol 356 EditableText | Uses:80 | Used by:Timeline |
Symbol 357 EditableText | Uses:80 | Used by:Timeline |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:Timeline |
Symbol 360 EditableText | Uses:80 | Used by:Timeline |
Symbol 361 EditableText | Uses:80 | Used by:Timeline |
Symbol 362 EditableText | Uses:80 | Used by:Timeline |
Symbol 363 EditableText | Uses:80 | Used by:Timeline |
Symbol 364 EditableText | Uses:80 | Used by:Timeline |
Symbol 365 EditableText | Uses:80 | Used by:Timeline |
Symbol 366 EditableText | Uses:80 | Used by:Timeline |
Symbol 367 EditableText | Uses:80 | Used by:Timeline |
Symbol 368 EditableText | Uses:80 | Used by:Timeline |
Symbol 369 EditableText | Uses:80 | Used by:Timeline |
Symbol 370 EditableText | Uses:80 | Used by:Timeline |
Symbol 371 EditableText | Uses:80 | Used by:Timeline |
Symbol 372 EditableText | Uses:80 | Used by:Timeline |
Symbol 373 Bitmap | Used by:374 | |
Symbol 374 Graphic | Uses:373 | Used by:Timeline |
Symbol 375 EditableText | Uses:80 | Used by:Timeline |
Symbol 376 Graphic | Used by:377 | |
Symbol 377 MovieClip | Uses:376 | Used by:Timeline |
Symbol 378 Graphic | Used by:379 | |
Symbol 379 MovieClip | Uses:378 | Used by:Timeline |
Symbol 380 Graphic | Used by:381 | |
Symbol 381 MovieClip | Uses:380 | Used by:Timeline |
Symbol 382 Graphic | Used by:383 | |
Symbol 383 MovieClip | Uses:382 | Used by:Timeline |
Symbol 384 Graphic | Used by:385 | |
Symbol 385 MovieClip | Uses:384 | Used by:Timeline |
Symbol 386 Graphic | Used by:387 | |
Symbol 387 MovieClip | Uses:386 | Used by:Timeline |
Symbol 388 EditableText | Uses:80 | Used by:Timeline |
Symbol 389 EditableText | Uses:80 | Used by:Timeline |
Symbol 390 EditableText | Uses:80 | Used by:Timeline |
Symbol 391 EditableText | Uses:80 | Used by:Timeline |
Symbol 392 EditableText | Uses:80 | Used by:Timeline |
Symbol 393 EditableText | Uses:80 | Used by:Timeline |
Symbol 394 EditableText | Uses:80 | Used by:Timeline |
Symbol 395 EditableText | Uses:80 | Used by:Timeline |
Symbol 396 Graphic | Used by:Timeline | |
Symbol 397 EditableText | Uses:80 | Used by:Timeline |
Symbol 398 Graphic | Used by:399 | |
Symbol 399 MovieClip | Uses:398 | Used by:408 Timeline |
Symbol 400 Graphic | Uses:343 | Used by:Timeline |
Symbol 401 EditableText | Uses:80 | Used by:Timeline |
Symbol 402 Graphic | Used by:Timeline | |
Symbol 403 EditableText | Uses:80 | Used by:Timeline |
Symbol 404 EditableText | Uses:80 | Used by:Timeline |
Symbol 405 Graphic | Used by:Timeline | |
Symbol 406 EditableText | Uses:80 | Used by:Timeline |
Symbol 407 EditableText | Uses:80 | Used by:Timeline |
Symbol 408 MovieClip | Uses:399 | Used by:Timeline |
Symbol 409 Graphic | Used by:Timeline | |
Symbol 410 EditableText | Uses:80 | Used by:Timeline |
Symbol 411 Graphic | Used by:Timeline | |
Symbol 412 EditableText | Uses:80 | Used by:Timeline |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:Timeline |
Symbol 415 EditableText | Uses:80 | Used by:Timeline |
Symbol 416 Graphic | Used by:Timeline | |
Symbol 417 EditableText | Uses:80 | Used by:Timeline |
Symbol 418 Button | Uses:174 175 | Used by:Timeline |
Symbol 419 EditableText | Uses:80 | Used by:Timeline |
Symbol 420 Graphic | Used by:Timeline | |
Symbol 421 EditableText | Uses:80 | Used by:Timeline |
Symbol 422 Graphic | Used by:Timeline | |
Symbol 423 EditableText | Uses:80 | Used by:Timeline |
Symbol 424 Graphic | Used by:427 Timeline | |
Symbol 425 EditableText | Uses:80 | Used by:Timeline |
Symbol 426 EditableText | Uses:80 | Used by:Timeline |
Symbol 427 MovieClip | Uses:424 | Used by:Timeline |
Symbol 428 Graphic | Used by:Timeline | |
Symbol 429 EditableText | Uses:80 | Used by:Timeline |
Symbol 430 Graphic | Used by:437 | |
Symbol 431 Graphic | Used by:432 | |
Symbol 432 MovieClip | Uses:431 | Used by:437 Timeline |
Symbol 433 Graphic | Used by:434 | |
Symbol 434 MovieClip | Uses:433 | Used by:437 Timeline |
Symbol 435 Graphic | Used by:436 | |
Symbol 436 MovieClip | Uses:435 | Used by:437 Timeline |
Symbol 437 MovieClip | Uses:430 432 434 436 | Used by:Timeline |
Symbol 438 EditableText | Uses:80 | Used by:Timeline |
Symbol 439 Graphic | Used by:Timeline | |
Symbol 440 EditableText | Uses:80 | Used by:Timeline |
Symbol 441 EditableText | Uses:80 | Used by:Timeline |
Symbol 442 EditableText | Uses:80 | Used by:Timeline |
Symbol 443 EditableText | Uses:80 | Used by:Timeline |
Symbol 444 EditableText | Uses:80 | Used by:Timeline |
Symbol 445 Graphic | Used by:Timeline | |
Symbol 446 EditableText | Uses:80 | Used by:Timeline |
Symbol 447 EditableText | Uses:80 | Used by:Timeline |
Symbol 448 EditableText | Uses:80 | Used by:Timeline |
Symbol 449 EditableText | Uses:80 | Used by:Timeline |
Symbol 450 EditableText | Uses:80 | Used by:Timeline |
Symbol 451 Graphic | Used by:Timeline | |
Symbol 452 EditableText | Uses:80 | Used by:Timeline |
Symbol 453 EditableText | Uses:80 | Used by:Timeline |
Symbol 454 EditableText | Uses:80 | Used by:Timeline |
Symbol 455 EditableText | Uses:80 | Used by:Timeline |
Symbol 456 EditableText | Uses:80 | Used by:Timeline |
Symbol 457 Graphic | Used by:Timeline | |
Symbol 458 EditableText | Uses:80 | Used by:Timeline |
Symbol 459 EditableText | Uses:80 | Used by:Timeline |
Symbol 460 EditableText | Uses:80 | Used by:Timeline |
Symbol 461 EditableText | Uses:80 | Used by:Timeline |
Symbol 462 EditableText | Uses:80 | Used by:Timeline |
Symbol 463 Graphic | Used by:Timeline | |
Symbol 464 EditableText | Uses:80 | Used by:Timeline |
Symbol 465 EditableText | Uses:80 | Used by:Timeline |
Symbol 466 EditableText | Uses:80 | Used by:Timeline |
Symbol 467 EditableText | Uses:80 | Used by:470 |
Symbol 468 EditableText | Uses:80 | Used by:470 |
Symbol 469 EditableText | Uses:80 | Used by:470 |
Symbol 470 Button | Uses:467 468 469 | Used by:Timeline |
Symbol 471 EditableText | Uses:80 | Used by:474 |
Symbol 472 EditableText | Uses:80 | Used by:474 |
Symbol 473 EditableText | Uses:80 | Used by:474 |
Symbol 474 Button | Uses:471 472 473 | Used by:Timeline |
Symbol 475 EditableText | Uses:80 | Used by:478 |
Symbol 476 EditableText | Uses:80 | Used by:478 |
Symbol 477 EditableText | Uses:80 | Used by:478 |
Symbol 478 Button | Uses:475 476 477 | Used by:Timeline |
Symbol 479 Bitmap | Used by:481 | |
Symbol 480 Bitmap | Used by:481 | |
Symbol 481 Graphic | Uses:479 480 | Used by:Timeline |
Symbol 482 EditableText | Uses:80 | Used by:Timeline |
Symbol 483 Button | Uses:174 175 | Used by:Timeline |
Symbol 484 Graphic | Used by:Timeline | |
Symbol 485 EditableText | Uses:80 | Used by:486 |
Symbol 486 Button | Uses:485 | Used by:Timeline |
Symbol 487 Button | Uses:127 128 131 129 130 | Used by:Timeline |
Symbol 488 EditableText | Uses:80 | Used by:489 |
Symbol 489 Button | Uses:488 | Used by:Timeline |
Symbol 490 EditableText | Uses:80 | Used by:491 |
Symbol 491 Button | Uses:490 | Used by:Timeline |
Symbol 492 EditableText | Uses:80 | Used by:493 |
Symbol 493 Button | Uses:492 | Used by:Timeline |
Symbol 494 EditableText | Uses:80 | Used by:495 |
Symbol 495 Button | Uses:494 | Used by:Timeline |
Symbol 496 Graphic | Used by:Timeline | |
Symbol 497 EditableText | Uses:80 | Used by:Timeline |
Symbol 498 EditableText | Uses:80 | Used by:Timeline |
Symbol 499 EditableText | Uses:80 | Used by:Timeline |
Symbol 500 Graphic | Used by:Timeline | |
Symbol 501 EditableText | Uses:80 | Used by:Timeline |
Symbol 502 Graphic | Used by:Timeline | |
Symbol 503 Graphic | Used by:Timeline | |
Symbol 504 EditableText | Uses:80 | Used by:Timeline |
Symbol 505 Font | Used by:506 | |
Symbol 506 Text | Uses:505 | Used by:Timeline |
Symbol 507 Font | Used by:508 | |
Symbol 508 Text | Uses:507 | Used by:Timeline |
Symbol 509 EditableText | Uses:80 | Used by:Timeline |
Symbol 510 EditableText | Uses:80 | Used by:Timeline |
Symbol 511 Font | Used by:512 | |
Symbol 512 Text | Uses:511 | Used by:Timeline |
Symbol 513 EditableText | Uses:80 | Used by:Timeline |
Symbol 514 EditableText | Uses:80 | Used by:Timeline |
Symbol 515 EditableText | Uses:80 | Used by:Timeline |
Symbol 516 Font | Used by:517 | |
Symbol 517 Text | Uses:516 | Used by:Timeline |
Symbol 518 Font | Used by:519 | |
Symbol 519 Text | Uses:518 | Used by:Timeline |
Symbol 520 Font | Used by:521 | |
Symbol 521 Text | Uses:520 | Used by:Timeline |
Symbol 522 Font | Used by:523 | |
Symbol 523 Text | Uses:522 | Used by:Timeline |
Symbol 524 EditableText | Uses:80 | Used by:Timeline |
Symbol 525 EditableText | Uses:80 | Used by:Timeline |
Symbol 526 MovieClip | Uses:92 | Used by:Timeline |
Symbol 527 EditableText | Uses:80 | Used by:528 |
Symbol 528 Button | Uses:527 | Used by:Timeline |
Symbol 529 EditableText | Uses:80 | Used by:530 |
Symbol 530 Button | Uses:529 | Used by:Timeline |
Symbol 531 EditableText | Uses:80 | Used by:532 |
Symbol 532 Button | Uses:531 | Used by:Timeline |
Symbol 533 EditableText | Uses:80 | Used by:534 |
Symbol 534 Button | Uses:533 | Used by:Timeline |
Symbol 535 EditableText | Uses:80 | Used by:Timeline |
Symbol 536 Graphic | Used by:537 | |
Symbol 537 MovieClip | Uses:536 | Used by:Timeline |
Symbol 538 Graphic | Used by:539 | |
Symbol 539 MovieClip | Uses:538 | Used by:Timeline |
Symbol 540 Graphic | Used by:541 | |
Symbol 541 MovieClip | Uses:540 | Used by:Timeline |
Symbol 542 Graphic | Used by:543 | |
Symbol 543 MovieClip | Uses:542 | Used by:Timeline |
Symbol 544 Graphic | Used by:545 | |
Symbol 545 MovieClip | Uses:544 | Used by:Timeline |
Symbol 546 Graphic | Used by:547 | |
Symbol 547 MovieClip | Uses:546 | Used by:Timeline |
Symbol 548 Graphic | Used by:549 | |
Symbol 549 MovieClip | Uses:548 | Used by:Timeline |
Symbol 550 Graphic | Used by:551 | |
Symbol 551 MovieClip | Uses:550 | Used by:Timeline |
Symbol 552 Graphic | Used by:553 | |
Symbol 553 MovieClip | Uses:552 | Used by:Timeline |
Symbol 554 Graphic | Used by:555 | |
Symbol 555 MovieClip | Uses:554 | Used by:Timeline |
Symbol 556 Graphic | Used by:557 | |
Symbol 557 MovieClip | Uses:556 | Used by:Timeline |
Symbol 558 Graphic | Used by:567 | |
Symbol 559 MovieClip | Uses:46 | Used by:560 562 |
Symbol 560 MovieClip | Uses:44 45 559 | Used by:567 |
Symbol 561 Graphic | Used by:562 | |
Symbol 562 MovieClip | Uses:561 50 559 | Used by:567 |
Symbol 563 MovieClip | Uses:52 53 54 | Used by:565 |
Symbol 564 MovieClip | Uses:56 53 57 | Used by:565 |
Symbol 565 MovieClip | Uses:563 564 | Used by:567 |
Symbol 566 MovieClip | Uses:60 | Used by:567 |
Symbol 567 MovieClip | Uses:558 560 562 565 566 | Used by:Timeline |
Symbol 568 Font | Used by:569 576 | |
Symbol 569 Text | Uses:568 | Used by:Timeline |
Symbol 570 Graphic | Used by:571 | |
Symbol 571 MovieClip | Uses:570 | Used by:Timeline |
Symbol 572 Graphic | Used by:573 | |
Symbol 573 MovieClip | Uses:572 | Used by:Timeline |
Symbol 574 Graphic | Used by:575 | |
Symbol 575 MovieClip | Uses:574 | Used by:Timeline |
Symbol 576 Text | Uses:568 | Used by:Timeline |
Symbol 577 Graphic | Used by:578 | |
Symbol 578 MovieClip | Uses:577 | Used by:Timeline |
Symbol 579 Button | Uses:174 175 | Used by:Timeline |
Symbol 580 Graphic | Used by:Timeline | |
Symbol 581 Graphic | Used by:582 | |
Symbol 582 MovieClip | Uses:581 | Used by:Timeline |
Symbol 583 EditableText | Uses:264 | Used by:Timeline |
Symbol 584 Graphic | Used by:585 | |
Symbol 585 MovieClip | Uses:584 | Used by:Timeline |
Symbol 586 Graphic | Used by:588 | |
Symbol 587 Graphic | Used by:588 | |
Symbol 588 MovieClip | Uses:586 587 | Used by:Timeline |
Symbol 589 Graphic | Used by:591 | |
Symbol 590 Graphic | Used by:591 | |
Symbol 591 MovieClip | Uses:589 590 | Used by:Timeline |
Symbol 592 Graphic | Used by:594 | |
Symbol 593 Graphic | Used by:594 | |
Symbol 594 MovieClip | Uses:592 593 | Used by:Timeline |
Symbol 595 Graphic | Used by:596 | |
Symbol 596 MovieClip | Uses:595 | Used by:Timeline |
Symbol 597 Graphic | Used by:Timeline | |
Symbol 598 EditableText | Uses:264 | Used by:Timeline |
Symbol 599 Graphic | Used by:600 | |
Symbol 600 MovieClip | Uses:599 | Used by:Timeline |
Symbol 601 Graphic | Used by:602 | |
Symbol 602 MovieClip | Uses:601 | Used by:Timeline |
Symbol 603 EditableText | Uses:80 | Used by:Timeline |
Symbol 604 EditableText | Uses:80 | Used by:Timeline |
Instance Names
"pass" | Frame 38 | Symbol 239 EditableText |
"minute" | Frame 98 | Symbol 432 MovieClip |
"hour" | Frame 98 | Symbol 434 MovieClip |
"second" | Frame 98 | Symbol 436 MovieClip |
"score_display" | Frame 112 | Symbol 583 EditableText |
"wall1" | Frame 112 | Symbol 585 MovieClip |
"wall3" | Frame 112 | Symbol 585 MovieClip |
"wall2" | Frame 112 | Symbol 585 MovieClip |
"wall4" | Frame 112 | Symbol 585 MovieClip |
"wall5" | Frame 112 | Symbol 585 MovieClip |
"wall10" | Frame 112 | Symbol 585 MovieClip |
"wall11" | Frame 112 | Symbol 585 MovieClip |
"wall9" | Frame 112 | Symbol 585 MovieClip |
"wall6" | Frame 112 | Symbol 585 MovieClip |
"wall7" | Frame 112 | Symbol 585 MovieClip |
"wall8" | Frame 112 | Symbol 585 MovieClip |
"wall8" | Frame 112 | Symbol 585 MovieClip |
"wall5" | Frame 112 | Symbol 585 MovieClip |
"wall8" | Frame 112 | Symbol 585 MovieClip |
"wall8" | Frame 112 | Symbol 585 MovieClip |
"wall10" | Frame 112 | Symbol 585 MovieClip |
"guy" | Frame 112 | Symbol 596 MovieClip |
"life_display" | Frame 112 | Symbol 598 EditableText |
"ball" | Frame 113 | Symbol 600 MovieClip |
"block" | Frame 113 | Symbol 602 MovieClip |
"bar" | Symbol 77 MovieClip Frame 1 | Symbol 31 MovieClip |
"minute" | Symbol 437 MovieClip Frame 1 | Symbol 432 MovieClip |
"hour" | Symbol 437 MovieClip Frame 1 | Symbol 434 MovieClip |
"second" | Symbol 437 MovieClip Frame 1 | Symbol 436 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"loaded" | Symbol 77 MovieClip Frame 3 |
Dynamic Text Variables
_root.disp | Symbol 438 EditableText | "<p align="right"></p>" |
_root.disp | Symbol 462 EditableText | "<p align="right"></p>" |
_root.disp | Symbol 466 EditableText | "<p align="right"></p>" |
|