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The Epic Tutorial.swf

This is the info page for
Flash #54640

(Click the ID number above for more basic data on this flash file.)


Text
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<p align="center"><font face="TekutekuAL" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>

<p align="center"><font face="TekutekuAL" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>2</b></font></p>

<p align="center"><font face="TekutekuAL" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>3</b></font></p>

<p align="center"><font face="_sans" size="17" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Music</b></font></p>

<p align="center"><font face="_sans" size="17" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Music</b></font></p>

<p align="center"><font face="_sans" size="17" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Music</b></font></p>

<p align="center"><font face="_sans" size="17" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Music</b></font></p>

Back

Back

Tweening

MovieClip Effects

Lip Syncing

Motion Guiding

Colors

<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Buttons</b></font></p>

<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Cursors</b></font></p>

<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Dragibles</b></font></p>

<p align="center"><font face="_sans" size="51" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Basic</b></font></p>

<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Score Counter Pt. 1</b></font></p>

<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Arrow Keys to <sbr />Walk</b></font></p>

<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Toggle Quality</b></font></p><p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Button</b></font></p>

<p align="center"><font face="_sans" size="51" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Medium</b></font></p>

<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Collision Detection</b></font></p>

<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Collectibles/Coins Pt. 2</b></font></p>

<p align="center"><font face="_sans" size="51" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Hard</b></font></p>

<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Physics</b></font></p>

<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Passwords</b></font></p>

<p align="center"><font face="_sans" size="17" color="#0000ff" letterSpacing="0.000000" kerning="1"><b>Clocks</b></font></p>

Back

<p align="center"><font face="_sans" size="25" color="#000000" letterSpacing="0.000000" kerning="1"><b>Buttons are VERY simple and <sbr />one of the most important thing <sbr />in a good flash. They can be <sbr />used in movies and in games.</b></font></p><p align="center"></p>

<p align="center"><font face="_sans" size="25" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 1. Create a shape</b></font></p>

<p align="center"><font face="_sans" size="25" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 2. Turn your shape not into a <sbr />movie clip but into a button</b></font></p>

<p align="center"><font face="_sans" size="25" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 3. Add the Action Script. First <sbr />lets look at what it means.</b></font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>on (release) {</b></font></p><p align="left"></p><p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>This means that after you click something will happen.</b></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><b>gotoAndPlay(&quot;Insert Scene Here&quot;);</b></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><b>This command will tell the button (after clicked) to go to the desired <sbr />scene and play until it is told to stop.</b></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><b>}</b></font></p><p align="left"></p>

<p align="center"><font face="_sans" size="25" color="#000000" letterSpacing="0.000000" kerning="1"><b>Since you have been so patient here <sbr />is the actionscript.</b></font></p>

on (release) {
gotoAndPlay("Insert Scene Here");

}

Cursors are another fun way to
spice up your movie or game. They
let the player see or do things
differently.

Step 1. Make a shape. It can be anything you want.
For instence a scope, a hand, a gun.

Step 2. Convert your shape into a movie clip.

Step 3. Add the actionscript, but let me explain it.

onClipEvent (load)

This means that on this frame you should load this image.

{
startDrag ("", true);

This tells this object to follow your origional cursor.

}

Step 4. Now for the real stuff.

onClipEvent (load)
{
startDrag ("", true);
}

Dragibles are the key to dress-up games and
anything you want to be able to move around
with your cursor.

Step 1. Create an object like a shirt or
something

Step 2. Convert your object into a
movieclip.

Step 3. Add the ActionScript!

onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse,
true)) {
startDrag(this);
}
}
onClipEvent (mouseUp) {
stopDrag();
}

For any good Adventure or Platform game
you need to be able to use the Arrow Keys to
move things around.

Step 1. Draw your character. It can be
anything depending on what your game is
going to be like.

Step 2. Convert your character into a
movieclip.

Step 3. If you want, animate your character:
Running/Jumping/Attacking

Step 4. Add the actionscript. Let me explain
it.

onClipEvent(load){
speed=10; stop();
This is the speed your character will move at.
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)){_x+=speed; gotoAndStop(1);}
This means that when the right arrow is hit your character should move right ( or
x+ ) and go to frame one (of itself) and stop.
if (Key.isDown(Key.DOWN)){_y+=speed; gotoAndStop(2);}
if (Key.isDown(Key.LEFT)){_x-=speed; gotoAndStop(3);}
if (Key.isDown(Key.UP)){_y-=speed; gotoAndStop(4);}
}

Step 5. Add the real actionscript.

onClipEvent(load){
speed=10; stop();
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)){_x+=speed; gotoAndStop(1);}
if (Key.isDown(Key.DOWN)){_y+=speed; gotoAndStop(2);}
if (Key.isDown(Key.LEFT)){_x-=speed; gotoAndStop(3);}
if (Key.isDown(Key.UP)){_y-=speed; gotoAndStop(4);}
}

Not all computers can handle your awesome
flashes. That's why there is the Toggle
Quality option. Most of the time you would
have to right click and toggle the quality that
way. To make it ever so much simpler you
can have a Toggle Quality BUTTON!!!

Step 1. Draw a box with the
word "Quality" in it.

Step 2. Make that into a button.

Step 3. Add the actionscript.
Sorry, but it's way to long to
explain!

on (release) {
if (_quality == "LOW") {
_quality = "MEDIUM";
} else if (_quality == "MEDIUM") {
_quality = "HIGH";
} else if (_quality == "HIGH") {
_quality = "LOW";
}
}

Add this to the button:

onEnterFrame = function () {
var date:Date = new Date();
hours = date.getHours();
minutes = date.getMinutes();
seconds = date.getSeconds();
if (seconds<10) {
seconds = "0"+seconds;
}
if (minutes<10) {
minutes = "0"+minutes;
}
if (hours>
12) {
hours -= 12;
}
_root.disp = hours+":"+minutes+":"+seconds;
};

And this to the Frame
to which its on:

Now I will show you how to make
passwords for games movies or websites!

Step 1. Make an input text box
(I suggest drawing a sqare or something
around it)

Step 2. Not many people know this but you
change the font, size, and color but we
won't need to.

Step 3. Select input text and look at the
properties window. You find a dropdown
that says "Single Line" click on it and
change it to "Password". Then change it's
instance name to pass or password.

Step 4. Next draw a button that says submit,
or something like that.

Step 5. Create it into a button.

Step 6. Add the actionscript but first let me
explain.

<p align="left"><font face="_sans" size="17" color="#000000" letterSpacing="0.000000" kerning="0"><b>on(release) {</b></font></p><p align="left"><font face="_sans" size="17" color="#000000" letterSpacing="0.000000" kerning="0"><b>Once clicked....</b></font></p><p align="left"><font face="_sans" size="17" color="#000000" letterSpacing="0.000000" kerning="0"><b>switch (pass.text) {</b></font></p><p align="left"><font face="_sans" size="17" color="#000000" letterSpacing="0.000000" kerning="0"><b>Find the text box with the instance name &quot;pass&quot;</b></font></p><p align="left"><font face="_sans" size="17" color="#000000" letterSpacing="0.000000" kerning="0"><b>case &quot;</b><font color="#ff0000"><b>FILL</b></font><b>&quot;: gotoAndPlay(</b><font color="#ff0000"><b>FILL</b></font><b>)} break;</b></font></p><p align="left"><font face="_sans" size="17" color="#000000" letterSpacing="0.000000" kerning="0"><b>If it says _______ go to Scene __ and play.</b></font></p><p align="left"><font face="_sans" size="17" color="#000000" letterSpacing="0.000000" kerning="0"><b>}</b></font></p>

Step 7. Add the actionscript:

on(release) {
switch (pass.text) {
case "FILL": gotoAndPlay("FILL")} break;
}

<p align="center"><font face="_sans" size="31" color="#000000" letterSpacing="0.000000" kerning="1"><b>A score is one of the main parts <sbr />of almost any game. I will show <sbr />you how to make one.</b></font></p>

<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>Part 1 Step 1. Create a dynamic text box <sbr />but leave it blank.</b></font></p>

<p align="center"><font face="_sans" size="60" color="#000000" letterSpacing="0.000000" kerning="1"><b>Hi! I&apos;m Dynamic!</b></font></p>

<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 2. Give it the instance name of <sbr />score_display</b></font></p>

<p align="center"><font face="_sans" size="60" color="#000000" letterSpacing="0.000000" kerning="1"><b>Hi! I&apos;m Dynamic!</b></font></p>

<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>In the frame that you score box is on, add <sbr />this actionscript.</b></font></p>

<p align="left"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.score = 100;</b></font></p><p align="left"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.score_display.text = 100;</b></font></p>

This means that your score counter
will say 100.

See part 2 (collectibles and coins)

<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>This is part 2 of the score section. This is <sbr />how to make the item you collect to raise <sbr />your score.</b></font></p>

<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>Part 2 Step 1. Draw an object like a coin.</b></font></p>

<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 2. Convert your object into a <sbr />movieclip.</b></font></p>

<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 3. Add the actionscript. let me <sbr />explain because it&apos;s kind of confusing.</b></font></p>

onClipEvent (enterFrame) {
if (this.hitTest(_root.character)) {
I forgot to tell you that the only way to make your score higher is if
something hits your object. Thats why it says: _root.character. You
need to give your main character the instance name of character
(or anything really) then put in this actionscript.
_root.score += 1;
This will make your score 1 higher but you can change it to
whatever
_root.score_display.text = _root.score;
unloadMovie(this);
This makes your object disappear after it has been hit.
}
}

<p align="center"><font face="_sans" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 4. Once you have followed the last <sbr />step, put this actionscript into your object</b></font></p>

onClipEvent (enterFrame) {
if (this.hitTest(_root.character)) {
_root.score += 1;
_root.score_display.text = _root.score;
unloadMovie(this);
}
}

<p align="center"><font face="_sans" size="21" color="#000000" letterSpacing="0.000000" kerning="1"><b>Most tutorials explain collision detection in a <sbr />different way then most people need. I had to spend <sbr />hours searching for a tutorial with collision <sbr />detection (the right way) but then had to write the <sbr />actionscript myself. So here it is!</b></font></p>

<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 1. draw the ground or whatever <sbr />your character is going to be standing <sbr />on.</b></font></p>

<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 2. Convert your ground to a <sbr />movieclip.</b></font></p>

<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 3. Give it the instance name of ground <sbr />or wall</b></font></p>

<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 4. Add the actionscript to your <sbr />character but let me explain it.</b></font></p>

<p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (_root.character, hitTest(_root.ground)) {</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>If the main character hits the &quot;ground&quot;....</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_x+= -3.0 * speed * xdir;</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_y+= -3.0 * speed * ydir;</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>It will jump back a little</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 5. Add the actionscript to your <sbr />character.</b></font></p>

<p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (_root.character, hitTest(_root.ground)) {</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_x+= -3.0 * speed * xdir;</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>_y+= -3.0 * speed * ydir;</b></font></p><p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>I must give credit to Lozman2k3k for his <sbr />amazing physics tutorial. I just wanted to <sbr />add it to my tutorial.</b></font></p>

<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 1. Create a small circle.</b></font></p>

<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 2. Convert it to a movie clip <sbr />but hold on. Do you see the <sbr />&quot;registration&quot; and then the <sbr />sqare? Make sure looks like this:</b></font></p>

<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 3. &nbsp;Add the (extremely long) actinscript</b></font></p>

<p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (load) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>var acceleration = 0.1;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>var termVelocity = 20;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>var yVel = 0;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>var xVel = 0;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>var e = 0.8;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>var f = 0.8;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>var dragged = 0;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (this._y&lt;380) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (dragged == 0) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>yVel += (termVelocity-yVel)*acceleration;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>} else if (this._y&gt;380) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>yVel *= -1*e;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>xVel *= f;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._y = 380;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (this._x&gt;530) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>xVel *= -1*e;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>yVel *= f;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._x = 530;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>} else if (this._x&lt;20) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>xVel *= -1*e;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>yVel *= f;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>this._x = 20;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (dragged == 0) {</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;&nbsp;this._y += yVel;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;&nbsp;this._x += xVel;</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="Times" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 4. You can also have your ball bounce off other <sbr />balls. First create a larger ball.</b></font></p>

<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 5. Like last time, make it into a movieclip and have <sbr />the registration like:</b></font></p>

<p align="center"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Step 6. Now add this actionscript.</b></font></p>

onClipEvent (enterFrame) {
if (this.hitTest(_root.ball._x, _root.ball._y, true)) {
tellTarget (_root.ball) {
α = Math.atan((this._x-_root.ball._x)/(_root.ball._y-this._y));
sinα = Math.sin(α);
cosα = Math.cos(α);
sin2α = Math.pow(sinα, 2);
cos2α = Math.pow(cosα, 2);
xVel = xVel*(f*cos2α-e*sin2α)+yVel*sinα*cosα*(f+e);
yVel = xVel*sinα*cosα*(f+e)+yVel*(f*sin2α-e*cos2α);
}
_root.ball._x = this._x+1.04*(_root.ball._x-this._x);
_root.ball._y = this._y+1.04*(_root.ball._y-this._y);
}
}

<p align="left"><font face="_sans" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>Right now I will show you one of the basics of <sbr />Flash, Tweening. Everybody knows how to do it so <sbr />why can&apos;t you!</b></font></p>

Step 1: Draw an object or guy or
anything.

Step 2: Turn our guy into a movieclip.

Step 3: Add another keyframe at 20
or whatever is good for you.

Frame 1

Frame 20

Step 4: Right click on the space
inbetween the keyframes and click
"Create Motion Tween" an vula! It moves!

Now we will step into the world of
movieclip effects! It's quite symple really,
but I will give you some examples of
them anyhow.

Step 1: Create an object and turn it into a
movieclip. This also works with text too!

Newgrounds!

Step 2: In the properties window there
will be a tab that says "Fliters" click on it.
Then click the little + and it will give you
a bunch of effects to choose from! Here
are some...

Newgrounds!

Drop Shadow

Blur

Glow

Bevel

Step 3: Ajust them however you want.

If you are brand new to Flash, this is for
you. We will talk about the basic
introduction into Flash. Basicaly what
you will need to acomplish.

Tools: Here is the tool bar, I will name all
of the tool found here. There's more on
the next page

Selection and Sub-selection
Tools  (V) & (A)

Free Tranform Tool  (Q)

Gradient Transform Tool  (F)

Line Tool  (N)

Lasso Tool (L)

Pen Tool (P)

Text Tool  (T)

Oval Tool  (O)

Rectalgle Tool  (R)

Pencil Tool (Y)

Brush Tool (B)

More Tools: Even more tools on your
toolbar!

Ink Bottle Tool (S)

Paint Bucket Tool  (K)

Eyedropper Tool (I)

Eraser Tool  (E)

Hand Tool  (H)

Zoom Tool  (M, Z)

Stroke color

Fill color

TimeLine: All the part of your timeline,
but broken down.

The Current  Layers

What Scene your on

The speed at which your movie plays

What frame number your on

The number of seconds your movie
is until the keyframe your on.

Add new layer button

Add new motion guide button

Add new layer folder button

Remove current layer button

A blank keyframe

A keyframe

A keyframe with
AS in it.

Library: What's in your library?

The current library your in

The number of items in your library

A bitmap, a picture you import into Flash

A button (See buttons section)

A Movieclip, a group of items

A graphic

A Tween (see tween section)

Add new symbol

Add new symbol folder

Delete symbol

Lip Syncing: When your animating a
movie you should always know how to
lip sync your audio.

Step 1. Get a sound bit from your
computer of someone talking.

Step 2. Draw the following mouths.

A, U, B, H, I, P, Y

O, W

M

F, V

L, D, G, J, N, Q

T, C, E, K, R, S, T,
X, Z

Step 3. Listen closely to the audio and use
your best judgement to start lip syncing!

Motion Guides: These are like tweens but
instead of moving in a strait line they can
go anywhere! It's really cool.

Step 1: Draw something and turn it into a
movieclip.

Step 2: Take a look at your timeline. Select
the keyframe your movieclip is on and
press the Add Motion Guide button.

Step 3: On the motion guide layer, add a
new keyframe. Take your pencil tool and
turn the color to something bold like blue
of green. Then draw a line, but don't make
it too squigly.

Step 4: Take your movieclip and put it at
the beginning of the line so that the
registration point is on the edge of the
line.

Step 5: Add a keyframe 20 frames away
and then put your ball at the end of the
line.

Step 6: On the layer with your ball create a
motion tween. It should look like this.

Unless your making a noir film, then I
suggest you use colors to make it look
better. In some cases you need color just
to distinguish things.

Instead of using bold colors, use shading
instead.

When coloring special effects for your
movie, use a smaller paintbrush size and
different colors.

There are also some other cool features to
flash coloring as well. Like linear and
radial painting. You can also use your
Gradient Transform Tool to modify them.

Paint Effects can be really cool. For
instance in a shooting game, when you die
you can have blood dripping down.

Step 1: Open up you color mixer or press
your up arrow and the F9 button. Select a
blood red color and we will continue.

Step 3: Now select the alpha and put it to
60. Then draw a wavey line at the bottom
of the screen.

Step 4: Draw a box above it so it covers
the whole screen.

Step 5: Add a motion tween and it will look
great!

Now I will teach you how to build a
working digital or analog clock.

<p align="right"></p>

Anolog

Digital

Step 1: Make a circle and turn it
into a movieclip.

Step 1: Make a dynamic textbox

<p align="right"></p>

Anolog

Digital

Step 2: Inside of the clock
movieclip, create an hour, minute
and second hand. With their
registarstion points on the
bottom.

Step 2: Give it a variable name of
_root.disp

<p align="right"></p>

Anolog

Digital

Step 3: Give the hands an
instance name of hour, minute
and second for the different
hands.

Step 3: Put this code on the main
timeline. Thanks to the tutorial
collab 06 for the code.

<p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>onEnterFrame = function () {</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>// happens every frame</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>var date:Date = new Date();</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>// grabs the time and date settings from your computer</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>hours = date.getHours();</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>//sets an hour variable</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>minutes = date.getMinutes();</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>//sets an minute variable</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>seconds = date.getSeconds();</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>//sets an second variable</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (seconds&lt;10) {</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>seconds = &quot;0&quot;+seconds;</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (minutes&lt;10) {</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>minutes = &quot;0&quot;+minutes;</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>/* if seconds or minutes is less than ten, stick a zero in front of them*/</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>if (hours&gt;12) {</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>hours -= 12;</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>/* tests every frame if the hour is greater than 12. If it is the code subtracts 12 from the hour (sets it to 1) */</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>_root.disp = hours+&quot;:&quot;+minutes+&quot;:&quot;+seconds;</b></font></p><p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="1"><b>};</b></font></p>

Anolog

Digital

Step 4: Finally give the whole
movieclip this actionscript,
thanks to the tutorial collab 08
for the actionscript.

<p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>onClipEvent (enterFrame) {</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>date = new Date();</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>// grabs the time and date settings from your computer</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>hours = date.getHours();</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>// uses the date variable to get the hour</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>minutes = date.getMinutes();</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>// uses the date variable to get the minute</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>seconds = date.getSeconds();</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>// uses the date variable to get the second</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>hour._rotation = (1/(12/(hours+minutes/60)))*360;</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>minute._rotation = (1/(60/minutes))*360;</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>second._rotation = (1/(60/seconds))*360;</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>// simple math to determine the rotation</b></font></p><p align="left"><font face="_sans" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>}</b></font></p>

<p align="right"></p>

Anolog

Digital

<p align="right"></p>

<p align="center"><font face="_sans" size="31" color="#6666ff" letterSpacing="0.000000" kerning="1"><b>Find More Helpfull Tips <sbr />at the NG BBS!</b></font></p>

<p align="center"><font face="_sans" size="31" color="#6600ff" letterSpacing="0.000000" kerning="1"><b>Find More Helpful Tips at <sbr />the NG BBS!</b></font></p>

<p align="center"><font face="_sans" size="31" color="#6600ff" letterSpacing="0.000000" kerning="1"><b>Find More Helpful Tips at <sbr />the NG BBS!</b></font></p>

<p align="center"><font face="_sans" size="31" color="#6666ff" letterSpacing="0.000000" kerning="1"><b>Credits!!!!!!</b></font></p>

<p align="center"><font face="_sans" size="31" color="#6600ff" letterSpacing="0.000000" kerning="1"><b>Credits!!!!!!</b></font></p>

<p align="center"><font face="_sans" size="31" color="#6600ff" letterSpacing="0.000000" kerning="1"><b>Credits!!!!!!</b></font></p>

<p align="center"><font face="_sans" size="31" color="#6666ff" letterSpacing="0.000000" kerning="1"><b>Visit My NG Userpage!</b></font></p>

<p align="center"><font face="_sans" size="31" color="#6600ff" letterSpacing="0.000000" kerning="1"><b>Visit My NG Userpage!</b></font></p>

<p align="center"><font face="_sans" size="31" color="#6600ff" letterSpacing="0.000000" kerning="1"><b>Visit My NG Userpage!</b></font></p>

Gaming gone tooooo far.... Oh and If
you can't make out what the controller
is on the right......it's a X-BOX 360
controller with a keyboard built in.....

Fonts

Paint
Effects

Eyes

Mouths

Head Shapes

Step 1:
Outline

Step 2:
Trace

Step 3:
Color

Sorry but I only know a few types
of mouths....

I bet your wondering "Everybody knows
the different fonts..." Well I've gone
around newgrounds and found that
people use the SAME font over and over
again! So I'm going to show you some
cool fonts!

American Typewriter

Baskerville

Aristocrat LET

Bertram LET

BlairMdITC TT-Medium

Sand

Nightmare AOE

Jokerman
LET

Herculanum

Craked

Chalkboard

Comic Sans MS

Brush Script MT

Tooo....Mannny.....Fonntss....OVERLOADING!!!!

Arrowkeys
Example

Dragibles Example

More games at Newgrounds.Com

Physics

A stupid little thing I concocted in a few
seconds...

Tank Tops

Put on Head

Credits Time!!!

All Drawings and ActionScript By:
14hourlunchbreak

Sounds:
Khuskan
ElectricGuitarClock
Evil-Dog

Special Thanks To
Newgrounds!!!
Couchmuffin!!!
And you for watching!

Credits Time!!!

All Drawings and ActionScript By:
14hourlunchbreak

Sounds:
Khuskan
ElectricGuitarClock
Evil-Dog

Special Thanks To
Newgrounds!!!
Couchmuffin!!!
And you for watching!

ActionScript [AS1/AS2]

Frame 1
onEnterFrame = function () { var _local2 = new Date(); hours = _local2.getHours(); minutes = _local2.getMinutes(); seconds = _local2.getSeconds(); if (seconds < 10) { seconds = "0" + seconds; } if (minutes < 10) { minutes = "0" + minutes; } if (hours > 12) { hours = hours - 12; } _root.disp = (((hours + ":") + minutes) + ":") + seconds; };
Frame 2
gotoAndPlay (4);
Frame 4
stopAllSounds();
Frame 5
stop();
Frame 6
stopAllSounds();
Frame 7
stop();
Frame 8
stopAllSounds();
Frame 9
stop();
Frame 10
stopAllSounds();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
stop();
Frame 20
stop();
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 24
stop();
Frame 25
stop();
Frame 26
stop();
Frame 27
stop();
Frame 28
stop();
Frame 29
stop();
Frame 30
stop();
Frame 31
stop();
Frame 32
stop();
Frame 33
stop();
Frame 34
stop();
Frame 35
stop();
Frame 36
stop();
Frame 37
stop();
Frame 38
stop();
Frame 39
stop();
Frame 40
stop();
Frame 41
stop();
Frame 42
stop();
Frame 43
stop();
Frame 44
stop();
Frame 45
stop();
Frame 46
stop();
Frame 47
stop();
Frame 48
stop();
Frame 49
stop();
Frame 50
stop();
Frame 51
stop();
Frame 52
stop();
Frame 53
stop();
Frame 54
stop();
Frame 55
stop();
Frame 56
stop();
Frame 57
stop();
Frame 58
stop();
Frame 59
stop();
Frame 60
stop();
Frame 61
stop();
Frame 62
stop();
Frame 63
stop();
Frame 64
stop();
Frame 65
stop();
Frame 66
stop();
Frame 67
stop();
Frame 68
stop();
Frame 69
stop();
Frame 70
stop();
Frame 71
stop();
Frame 72
stop();
Frame 73
stop();
Frame 74
stop();
Frame 75
stop();
Frame 76
stop();
Frame 77
stop();
Frame 78
stop();
Frame 79
stop();
Frame 80
stop();
Frame 81
stop();
Frame 82
stop();
Frame 83
stop();
Frame 84
stop();
Frame 85
stop();
Frame 86
stop();
Frame 87
stop();
Frame 88
stop();
Frame 89
stop();
Frame 90
stop();
Frame 91
stop();
Frame 92
stop();
Frame 93
stop();
Frame 94
stop();
Frame 95
stop();
Frame 96
onEnterFrame = function () { var _local2 = new Date(); hours = _local2.getHours(); minutes = _local2.getMinutes(); seconds = _local2.getSeconds(); if (seconds < 10) { seconds = "0" + seconds; } if (minutes < 10) { minutes = "0" + minutes; } if (hours > 12) { hours = hours - 12; } _root.disp = (((hours + ":") + minutes) + ":") + seconds; }; stop();
Instance of Symbol 437 MovieClip in Frame 96
onClipEvent (enterFrame) { date = new Date(); hours = date.getHours(); minutes = date.getMinutes(); seconds = date.getSeconds(); hour._rotation = (1 / (12 / (hours + (minutes / 60)))) * 360; minute._rotation = (1 / (60 / minutes)) * 360; second._rotation = (1 / (60 / seconds)) * 360; }
Frame 97
stop();
Frame 98
stop();
Frame 99
stop();
Frame 100
onEnterFrame = function () { var _local2 = new Date(); hours = _local2.getHours(); minutes = _local2.getMinutes(); seconds = _local2.getSeconds(); if (seconds < 10) { seconds = "0" + seconds; } if (minutes < 10) { minutes = "0" + minutes; } if (hours > 12) { hours = hours - 12; } _root.disp = (((hours + ":") + minutes) + ":") + seconds; }; stop();
Frame 101
onEnterFrame = function () { var _local2 = new Date(); hours = _local2.getHours(); minutes = _local2.getMinutes(); seconds = _local2.getSeconds(); if (seconds < 10) { seconds = "0" + seconds; } if (minutes < 10) { minutes = "0" + minutes; } if (hours > 12) { hours = hours - 12; } _root.disp = (((hours + ":") + minutes) + ":") + seconds; }; stop();
Instance of Symbol 437 MovieClip in Frame 101
onClipEvent (enterFrame) { date = new Date(); hours = date.getHours(); minutes = date.getMinutes(); seconds = date.getSeconds(); hour._rotation = (1 / (12 / (hours + (minutes / 60)))) * 360; minute._rotation = (1 / (60 / minutes)) * 360; second._rotation = (1 / (60 / seconds)) * 360; }
Frame 102
stop();
Frame 103
stop();
Frame 104
stop();
Frame 105
stop();
Frame 106
stop();
Frame 107
stop();
Frame 108
stop();
Frame 109
stop();
Frame 110
stop();
Frame 111
stop();
Instance of Symbol 539 MovieClip in Frame 111
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }
Instance of Symbol 541 MovieClip in Frame 111
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }
Instance of Symbol 543 MovieClip in Frame 111
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }
Instance of Symbol 545 MovieClip in Frame 111
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }
Instance of Symbol 547 MovieClip in Frame 111
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }
Instance of Symbol 549 MovieClip in Frame 111
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }
Instance of Symbol 551 MovieClip in Frame 111
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }
Instance of Symbol 555 MovieClip in Frame 111
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }
Instance of Symbol 557 MovieClip in Frame 111
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }
Instance of Symbol 567 MovieClip in Frame 111
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }
Instance of Symbol 571 MovieClip in Frame 111
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }
Instance of Symbol 571 MovieClip in Frame 111
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }
Instance of Symbol 573 MovieClip in Frame 111
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }
Instance of Symbol 575 MovieClip in Frame 111
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }
Instance of Symbol 578 MovieClip in Frame 111
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); }
Frame 112
stop(); _root.score = 10; _root.score_display.text = 10; _root.life = 0; _root.life_display.text = 0;
Instance of Symbol 582 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.life = _root.life + 1; _root.life_display.text = _root.life; unloadMovie (this); } }
Instance of Symbol 582 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.life = _root.life + 1; _root.life_display.text = _root.life; unloadMovie (this); } }
Instance of Symbol 582 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.life = _root.life + 1; _root.life_display.text = _root.life; unloadMovie (this); } }
Instance of Symbol 582 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.life = _root.life + 1; _root.life_display.text = _root.life; unloadMovie (this); } }
Instance of Symbol 588 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }
Instance of Symbol 588 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }
Instance of Symbol 588 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }
Instance of Symbol 588 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }
Instance of Symbol 591 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }
Instance of Symbol 591 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }
Instance of Symbol 591 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }
Instance of Symbol 591 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }
Instance of Symbol 594 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }
Instance of Symbol 594 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }
Instance of Symbol 594 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }
Instance of Symbol 594 MovieClip in Frame 112
onClipEvent (enterFrame) { if (this.hitTest(_root.guy)) { _root.score = _root.score - 1; _root.score_display.text = _root.score; } }
Instance of Symbol 596 MovieClip "guy" in Frame 112
onClipEvent (load) { speed = 6; stop(); } onClipEvent (enterFrame) { if (Key.isDown(39)) { _x = (_x + speed); xdir = 1; ydir = 0; gotoAndStop (112); } else if (Key.isDown(40)) { _y = (_y + speed); ydir = 1; xdir = 0; gotoAndStop (114); } else if (Key.isDown(37)) { _x = (_x - speed); xdir = -1; ydir = 0; gotoAndStop (110); } else if (Key.isDown(38)) { _y = (_y - speed); ydir = -1; xdir = 0; gotoAndStop (111); } anyHit = (((((((((hitTest(_root.wall1) | hitTest(_root.wall2)) | hitTest(_root.wall3)) | hitTest(_root.wall4)) | hitTest(_root.wall5)) | hitTest(_root.wall6)) | hitTest(_root.wall7)) | hitTest(_root.wall8)) | hitTest(_root.wall9)) | hitTest(_root.wall10)) | hitTest(_root.wall11); if (anyHit) { _x = (_x + ((-1 * speed) * xdir)); _y = (_y + ((-1 * speed) * ydir)); } }
Frame 113
stop();
Instance of Symbol 600 MovieClip "ball" in Frame 113
onClipEvent (load) { var acceleration = 0.1; var termVelocity = 20; var yVel = 0; var xVel = 0; var e = 0.8; var f = 0.8; var dragged = 0; } onClipEvent (enterFrame) { if (this._y < 380) { if (dragged == 0) { yVel = yVel + ((termVelocity - yVel) * acceleration); } } else if (this._y > 380) { yVel = yVel * (-1 * e); xVel = xVel * f; this._y = 380; } if (this._x > 530) { xVel = xVel * (-1 * e); yVel = yVel * f; this._x = 530; } else if (this._x < 20) { xVel = xVel * (-1 * e); yVel = yVel * f; this._x = 20; } if (dragged == 0) { this._y = this._y + yVel; this._x = this._x + xVel; } } on (press) { this.startDrag(false); dragged = 1; velocity = 0; xVel = 0; } on (release, releaseOutside) { this.stopDrag(); dragged = 0; }
Instance of Symbol 602 MovieClip "block" in Frame 113
onClipEvent (enterFrame) { if (this.hitTest(_root.ball._x, _root.ball._y, true)) { tellTarget (_root.ball) { Set("\u03B1", Math.atan((this._x - _root.ball._x) / (_root.ball._y - this._y))); Set("sin\u03B1", Math.sin(\u03B1)); Set("cos\u03B1", Math.cos(\u03B1)); Set("sin2\u03B1", Math.pow(sin\u03B1, 2)); Set("cos2\u03B1", Math.pow(cos\u03B1, 2)); xVel = (xVel * ((f * cos2\u03B1) - (e * sin2\u03B1))) + (((yVel * sin\u03B1) * cos\u03B1) * (f + e)); yVel = (((xVel * sin\u03B1) * cos\u03B1) * (f + e)) + (yVel * ((f * sin2\u03B1) - (e * cos2\u03B1))); }; _root.ball._x = this._x + (1.04 * (_root.ball._x - this._x)); _root.ball._y = this._y + (1.04 * (_root.ball._y - this._y)); } } on (press) { this.startDrag(false); dragged = 1; velocity = 0; xVel = 0; } on (release, releaseOutside) { this.stopDrag(); dragged = 0; }
Frame 213
stop();
Symbol 28 Button
on (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } }
Symbol 66 Button
on (release) { getURL ("http://14hourlunchbreak.newgrounds.com", "_blank"); }
Symbol 75 Button
on (release) { _root.play(); }
Symbol 77 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 77 MovieClip Frame 2
gotoAndPlay (1);
Symbol 82 Button
on (release) { gotoAndPlay (10); }
Symbol 86 Button
on (release) { gotoAndPlay (12); }
Symbol 90 Button
on (release) { gotoAndPlay (105); }
Symbol 94 Button
on (release) { gotoAndPlay (110); }
Symbol 98 Button
on (release) { gotoAndPlay (4); }
Symbol 100 Button
on (release) { gotoAndPlay (6); }
Symbol 102 Button
on (release) { gotoAndPlay (8); }
Symbol 105 Button
on (release) { gotoAndPlay (4); }
Symbol 116 Button
on (release) { gotoAndPlay (14); }
Symbol 119 Button
on (release) { gotoAndPlay (71); }
Symbol 122 Button
on (release) { nextFrame(); }
Symbol 126 Button
on (release) { gotoAndPlay (102); }
Symbol 132 Button
on (release) { gotoAndPlay (4); }
Symbol 134 Button
on (release) { gotoAndPlay (62); }
Symbol 136 Button
on (release) { gotoAndPlay (67); }
Symbol 138 Button
on (release) { gotoAndPlay (76); }
Symbol 140 Button
on (release) { gotoAndPlay (80); }
Symbol 142 Button
on (release) { gotoAndPlay (87); }
Symbol 145 Button
on (release) { gotoAndPlay (17); }
Symbol 147 Button
on (release) { gotoAndPlay (21); }
Symbol 149 Button
on (release) { gotoAndPlay (25); }
Symbol 152 Button
on (release) { gotoAndPlay (43); }
Symbol 153 Button
on (release) { gotoAndPlay (12); }
Symbol 155 Button
on (release) { nextFrame(); }
Symbol 157 Button
on (release) { gotoAndPlay (28); }
Symbol 159 Button
on (release) { gotoAndPlay (33); }
Symbol 162 Button
on (release) { gotoAndPlay (51); }
Symbol 164 Button
on (release) { gotoAndPlay (47); }
Symbol 165 Button
on (release) { prevFrame(); }
Symbol 168 Button
on (release) { gotoAndPlay (56); }
Symbol 170 Button
on (release) { gotoAndPlay (36); }
Symbol 172 Button
on (release) { gotoAndPlay (96); }
Symbol 176 Button
on (release) { gotoAndPlay (14); }
Symbol 180 Button
on (release) { nextFrame(); }
Symbol 184 Button
on (release) { prevFrame(); }
Symbol 291 Button
on (release) { gotoAndPlay (13); }
Symbol 418 Button
on (release) { gotoAndPlay (105); }
Symbol 470 Button
on (release) { getURL ("http://www.newgrounds.com/bbs/", "_blank"); }
Symbol 474 Button
on (release) { gotoAndPlay (114); }
Symbol 478 Button
on (release) { getURL ("http://14hourlunchbreak.newgrounds.com", "_blank"); }
Symbol 483 Button
on (release) { gotoAndPlay (4); }
Symbol 486 Button
on (release) { gotoAndPlay (109); }
Symbol 487 Button
on (release) { gotoAndPlay (4); }
Symbol 489 Button
on (release) { gotoAndPlay (91); }
Symbol 491 Button
on (release) { gotoAndPlay (106); }
Symbol 493 Button
on (release) { gotoAndPlay (107); }
Symbol 495 Button
on (release) { gotoAndPlay (108); }
Symbol 528 Button
on (release) { gotoAndPlay (112); }
Symbol 530 Button
on (release) { gotoAndPlay (111); }
Symbol 532 Button
on (release) { getURL ("http://www.newgrounds.com/games", "_blank"); }
Symbol 534 Button
on (release) { gotoAndPlay (113); }
Symbol 579 Button
on (release) { gotoAndPlay (110); }

Library Items

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Symbol 2 GraphicUsed by:23
Symbol 3 GraphicUsed by:23
Symbol 4 GraphicUsed by:23
Symbol 5 GraphicUsed by:23
Symbol 6 GraphicUsed by:23
Symbol 7 GraphicUsed by:23
Symbol 8 GraphicUsed by:23
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Symbol 10 GraphicUsed by:23
Symbol 11 GraphicUsed by:23
Symbol 12 GraphicUsed by:23
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Symbol 15 GraphicUsed by:23
Symbol 16 GraphicUsed by:23
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Symbol 18 GraphicUsed by:23
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
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Symbol 89 MovieClipUses:88Used by:90 110  Timeline
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Symbol 428 GraphicUsed by:Timeline
Symbol 429 EditableTextUses:80Used by:Timeline
Symbol 430 GraphicUsed by:437
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClipUses:431Used by:437  Timeline
Symbol 433 GraphicUsed by:434
Symbol 434 MovieClipUses:433Used by:437  Timeline
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClipUses:435Used by:437  Timeline
Symbol 437 MovieClipUses:430 432 434 436Used by:Timeline
Symbol 438 EditableTextUses:80Used by:Timeline
Symbol 439 GraphicUsed by:Timeline
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Symbol 445 GraphicUsed by:Timeline
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Symbol 451 GraphicUsed by:Timeline
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Symbol 454 EditableTextUses:80Used by:Timeline
Symbol 455 EditableTextUses:80Used by:Timeline
Symbol 456 EditableTextUses:80Used by:Timeline
Symbol 457 GraphicUsed by:Timeline
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Symbol 459 EditableTextUses:80Used by:Timeline
Symbol 460 EditableTextUses:80Used by:Timeline
Symbol 461 EditableTextUses:80Used by:Timeline
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Symbol 463 GraphicUsed by:Timeline
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Symbol 465 EditableTextUses:80Used by:Timeline
Symbol 466 EditableTextUses:80Used by:Timeline
Symbol 467 EditableTextUses:80Used by:470
Symbol 468 EditableTextUses:80Used by:470
Symbol 469 EditableTextUses:80Used by:470
Symbol 470 ButtonUses:467 468 469Used by:Timeline
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Symbol 472 EditableTextUses:80Used by:474
Symbol 473 EditableTextUses:80Used by:474
Symbol 474 ButtonUses:471 472 473Used by:Timeline
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Symbol 476 EditableTextUses:80Used by:478
Symbol 477 EditableTextUses:80Used by:478
Symbol 478 ButtonUses:475 476 477Used by:Timeline
Symbol 479 BitmapUsed by:481
Symbol 480 BitmapUsed by:481
Symbol 481 GraphicUses:479 480Used by:Timeline
Symbol 482 EditableTextUses:80Used by:Timeline
Symbol 483 ButtonUses:174 175Used by:Timeline
Symbol 484 GraphicUsed by:Timeline
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Symbol 486 ButtonUses:485Used by:Timeline
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Symbol 489 ButtonUses:488Used by:Timeline
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Symbol 491 ButtonUses:490Used by:Timeline
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Symbol 493 ButtonUses:492Used by:Timeline
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Symbol 495 ButtonUses:494Used by:Timeline
Symbol 496 GraphicUsed by:Timeline
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Symbol 498 EditableTextUses:80Used by:Timeline
Symbol 499 EditableTextUses:80Used by:Timeline
Symbol 500 GraphicUsed by:Timeline
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Symbol 502 GraphicUsed by:Timeline
Symbol 503 GraphicUsed by:Timeline
Symbol 504 EditableTextUses:80Used by:Timeline
Symbol 505 FontUsed by:506
Symbol 506 TextUses:505Used by:Timeline
Symbol 507 FontUsed by:508
Symbol 508 TextUses:507Used by:Timeline
Symbol 509 EditableTextUses:80Used by:Timeline
Symbol 510 EditableTextUses:80Used by:Timeline
Symbol 511 FontUsed by:512
Symbol 512 TextUses:511Used by:Timeline
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Symbol 515 EditableTextUses:80Used by:Timeline
Symbol 516 FontUsed by:517
Symbol 517 TextUses:516Used by:Timeline
Symbol 518 FontUsed by:519
Symbol 519 TextUses:518Used by:Timeline
Symbol 520 FontUsed by:521
Symbol 521 TextUses:520Used by:Timeline
Symbol 522 FontUsed by:523
Symbol 523 TextUses:522Used by:Timeline
Symbol 524 EditableTextUses:80Used by:Timeline
Symbol 525 EditableTextUses:80Used by:Timeline
Symbol 526 MovieClipUses:92Used by:Timeline
Symbol 527 EditableTextUses:80Used by:528
Symbol 528 ButtonUses:527Used by:Timeline
Symbol 529 EditableTextUses:80Used by:530
Symbol 530 ButtonUses:529Used by:Timeline
Symbol 531 EditableTextUses:80Used by:532
Symbol 532 ButtonUses:531Used by:Timeline
Symbol 533 EditableTextUses:80Used by:534
Symbol 534 ButtonUses:533Used by:Timeline
Symbol 535 EditableTextUses:80Used by:Timeline
Symbol 536 GraphicUsed by:537
Symbol 537 MovieClipUses:536Used by:Timeline
Symbol 538 GraphicUsed by:539
Symbol 539 MovieClipUses:538Used by:Timeline
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClipUses:540Used by:Timeline
Symbol 542 GraphicUsed by:543
Symbol 543 MovieClipUses:542Used by:Timeline
Symbol 544 GraphicUsed by:545
Symbol 545 MovieClipUses:544Used by:Timeline
Symbol 546 GraphicUsed by:547
Symbol 547 MovieClipUses:546Used by:Timeline
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClipUses:548Used by:Timeline
Symbol 550 GraphicUsed by:551
Symbol 551 MovieClipUses:550Used by:Timeline
Symbol 552 GraphicUsed by:553
Symbol 553 MovieClipUses:552Used by:Timeline
Symbol 554 GraphicUsed by:555
Symbol 555 MovieClipUses:554Used by:Timeline
Symbol 556 GraphicUsed by:557
Symbol 557 MovieClipUses:556Used by:Timeline
Symbol 558 GraphicUsed by:567
Symbol 559 MovieClipUses:46Used by:560 562
Symbol 560 MovieClipUses:44 45 559Used by:567
Symbol 561 GraphicUsed by:562
Symbol 562 MovieClipUses:561 50 559Used by:567
Symbol 563 MovieClipUses:52 53 54Used by:565
Symbol 564 MovieClipUses:56 53 57Used by:565
Symbol 565 MovieClipUses:563 564Used by:567
Symbol 566 MovieClipUses:60Used by:567
Symbol 567 MovieClipUses:558 560 562 565 566Used by:Timeline
Symbol 568 FontUsed by:569 576
Symbol 569 TextUses:568Used by:Timeline
Symbol 570 GraphicUsed by:571
Symbol 571 MovieClipUses:570Used by:Timeline
Symbol 572 GraphicUsed by:573
Symbol 573 MovieClipUses:572Used by:Timeline
Symbol 574 GraphicUsed by:575
Symbol 575 MovieClipUses:574Used by:Timeline
Symbol 576 TextUses:568Used by:Timeline
Symbol 577 GraphicUsed by:578
Symbol 578 MovieClipUses:577Used by:Timeline
Symbol 579 ButtonUses:174 175Used by:Timeline
Symbol 580 GraphicUsed by:Timeline
Symbol 581 GraphicUsed by:582
Symbol 582 MovieClipUses:581Used by:Timeline
Symbol 583 EditableTextUses:264Used by:Timeline
Symbol 584 GraphicUsed by:585
Symbol 585 MovieClipUses:584Used by:Timeline
Symbol 586 GraphicUsed by:588
Symbol 587 GraphicUsed by:588
Symbol 588 MovieClipUses:586 587Used by:Timeline
Symbol 589 GraphicUsed by:591
Symbol 590 GraphicUsed by:591
Symbol 591 MovieClipUses:589 590Used by:Timeline
Symbol 592 GraphicUsed by:594
Symbol 593 GraphicUsed by:594
Symbol 594 MovieClipUses:592 593Used by:Timeline
Symbol 595 GraphicUsed by:596
Symbol 596 MovieClipUses:595Used by:Timeline
Symbol 597 GraphicUsed by:Timeline
Symbol 598 EditableTextUses:264Used by:Timeline
Symbol 599 GraphicUsed by:600
Symbol 600 MovieClipUses:599Used by:Timeline
Symbol 601 GraphicUsed by:602
Symbol 602 MovieClipUses:601Used by:Timeline
Symbol 603 EditableTextUses:80Used by:Timeline
Symbol 604 EditableTextUses:80Used by:Timeline

Instance Names

"pass"Frame 38Symbol 239 EditableText
"minute"Frame 98Symbol 432 MovieClip
"hour"Frame 98Symbol 434 MovieClip
"second"Frame 98Symbol 436 MovieClip
"score_display"Frame 112Symbol 583 EditableText
"wall1"Frame 112Symbol 585 MovieClip
"wall3"Frame 112Symbol 585 MovieClip
"wall2"Frame 112Symbol 585 MovieClip
"wall4"Frame 112Symbol 585 MovieClip
"wall5"Frame 112Symbol 585 MovieClip
"wall10"Frame 112Symbol 585 MovieClip
"wall11"Frame 112Symbol 585 MovieClip
"wall9"Frame 112Symbol 585 MovieClip
"wall6"Frame 112Symbol 585 MovieClip
"wall7"Frame 112Symbol 585 MovieClip
"wall8"Frame 112Symbol 585 MovieClip
"wall8"Frame 112Symbol 585 MovieClip
"wall5"Frame 112Symbol 585 MovieClip
"wall8"Frame 112Symbol 585 MovieClip
"wall8"Frame 112Symbol 585 MovieClip
"wall10"Frame 112Symbol 585 MovieClip
"guy"Frame 112Symbol 596 MovieClip
"life_display"Frame 112Symbol 598 EditableText
"ball"Frame 113Symbol 600 MovieClip
"block"Frame 113Symbol 602 MovieClip
"bar"Symbol 77 MovieClip Frame 1Symbol 31 MovieClip
"minute"Symbol 437 MovieClip Frame 1Symbol 432 MovieClip
"hour"Symbol 437 MovieClip Frame 1Symbol 434 MovieClip
"second"Symbol 437 MovieClip Frame 1Symbol 436 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"loaded"Symbol 77 MovieClip Frame 3

Dynamic Text Variables

_root.dispSymbol 438 EditableText"<p align="right"></p>"
_root.dispSymbol 462 EditableText"<p align="right"></p>"
_root.dispSymbol 466 EditableText"<p align="right"></p>"




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Created: 21/4 -2019 12:46:15 Last modified: 21/4 -2019 12:46:15 Server time: 15/05 -2024 02:00:32