STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229703 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
This is the info page for Flash #55292 |
PLAY |
PLAY |
SKIP |
SKIP |
Random AS & Useful Stuff: Menu |
Welcome to SickStick's 'Random AS & Cool Stuff' Tutorial, in this tutorial you'll be able to find some interesting actionscript and 'cool stuff' like clocks, custom cursors and some other good stuff! Just choose from the two choices below to select which one you want to learn/use. |
CREDITS |
CREDITS |
RANDOM AS |
RANDOM AS |
COOL STUFF |
COOL STUFF |
Created By SickStick |
Music Off |
Music On |
Music Off |
Music On |
Changing the right click menu is very simple, and it can stop people from cheating on your games! Just add this AS to the first frame of your game or movie. And, you're done, easy! |
Random AS: Right Click Menu |
NEXT |
NEXT |
MENU |
MENU |
<p align="left"><font face="Arial" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Stage.showMenu = false;</b></font></p> |
OK! To make a basic button, you first need to draw it, so draw anything, like a circle. Select it all, then turn it into a Button. (Ctrl + F8) Open up the actions panel (F9) and paste the following in. |
Random AS: Buttons |
BACK |
BACK |
<p align="left"><font face="Arial" size="7" color="#ffffff" letterSpacing="0.000000" kerning="1">on (press) {</font></p><p align="left"><font face="Arial" size="7" color="#ffffff" letterSpacing="0.000000" kerning="1">play();</font></p><p align="left"><font face="Arial" size="7" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p> |
This actionscript is very basic, when you press the button, it plays. The next thing you need to do, is put a stop(); command on the frame containing the button. |
You can make a slightly different button, by changing the play(); command. These are just a few more commands, but there are many different command in the place of play(); |
<p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">on (press) {</font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1"> gotoAndPlay("hi");</font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p> |
When you press your button it will play a frame named 'hi' |
<p align="left"><font face="Arial" size="7" color="#ffffff" letterSpacing="0.000000" kerning="1">on (press) {</font></p><p align="left"><font face="Arial" size="7" color="#ffffff" letterSpacing="0.000000" kerning="1"> gotoAndPlay (prevFrame());</font></p><p align="left"><font face="Arial" size="7" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p> |
When you press your button it will play the previous frame. |
A quick game to make, nearly entirely from actionscript. 1. Draw a circle for your football, basketball, etc. 2. Select it, convert it into a movieclip. (Ctrl+F8) 3. Open up the actions panel (F9) and put this actionscript in. 4. You're done! |
Random AS: Football Kick Up Game |
<p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent (load) {</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">ySpeed = 0;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">gravity =3;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">bounce = .8;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">ground = 300;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">if (_y<ground) {</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">ySpeed += gravity;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">} else if (ySpeed>gravity*4) {</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">_y = ground;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">ySpeed *= -bounce;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">} else {</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">ySpeed = 0;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">_y = ground;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">_y += ySpeed;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">if (_x<0 || _x>550) {</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">xSpeed *= -1;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">_x += xSpeed;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">xSpeed *= .95;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent (mouseDown) {</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">if (hitTest(_root._xmouse, _root._ymouse, true)) {</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">xSpeed = (_x-_root._xmouse)/2;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">_y--;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">ySpeed = (_y-_root._ymouse-_height)/1.5;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p> |
It's probably best that you do this, in your flash rather than this one, things get a little shakey, just stick this AS into the frame you want to be shakey! And you're done! |
Random AS: Earthquake |
<p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">function shake(){</font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">shakex=random(20)-10</font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">shakey=random(20)-10</font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">shakex*=0.7</font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">shakey*=0.7</font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">if(shakex<1 && shakey<1){</font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">_parent._x=0</font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">_parent._y=0</font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">setInterval(shake,100)</font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">_parent._x-=shakex</font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">_parent._y-=shakey</font></p> |
Make a piece of string follow your cursor with this cool script! Just stick it in the frames action panel! This actionscript has some really good physics! |
Random AS: Cursor String |
<p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">var pointArray:Array = new Array();</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">var maxDistance:Number = new Number(5);</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">var maxDistance2:Number = maxDistance*maxDistance;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">var gravity:Number = new Number(2);</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">var lineLenght:Number = new Number(60);</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">pointArray.push([Stage.width/2, Stage.height/2]);</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">_root.createEmptyMovieClip("line", 1);</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">_root["line"].lineStyle(2, 0, 100);</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">_root["line"].moveTo(pointArray[0][0], pointArray[0][1]);</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">for (i=1; i<lineLenght; i++) {</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">pointArray.push([pointArray[0][0], pointArray[0][1]+(i*maxDistance)]);</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">_root["line"].lineTo(pointArray[i][0], pointArray[i][1]);</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">_root.onEnterFrame = function() {</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">pointArray[0][0] = _xmouse;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">pointArray[0][1] = _ymouse;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">_root["line"].clear();</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">_root["line"].moveTo(pointArray[0][0], pointArray[0][1]);</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">_root["line"].lineStyle(2, 0, 100);</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">for (i=1; i<lineLenght; i++) {</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">pointArray[i][1] += gravity;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">if (distSq(pointArray[i], pointArray[i-1])>maxDistance2) {</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">var rotation:Number = Math.atan2(pointArray[i][1]-pointArray[i-1][1], pointArray[i][0]-pointArray[i-1][0]);</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">pointArray[i][0] = pointArray[i-1][0]+Math.cos(rotation)*maxDistance;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">pointArray[i][1] = pointArray[i-1][1]+Math.sin(rotation)*maxDistance;</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">_root["line"].lineTo(pointArray[i][0], pointArray[i][1])</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">};</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">function distSq(ptA:Array, ptB:Array):Number {</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">return (ptA[0]-ptB[0])*(ptA[0]-ptB[0])+(ptA[1]-ptB[1])*(ptA[1]-ptB[1]);</font></p><p align="left"><font face="Arial" size="1" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p> |
Right! Here's something useful! A digital clock, the one you'll be making is at the bottom of the page. Anyway to start you'll need to make a new MC. (Ctrl+F8) Then, create 3 layers each with 2 keyframes. The top layer is for actionscript, the next one down is for the time, and the bottom layer is optional, it's the box around the time. On the top layer, put these actions in: |
Cool Stuff: Digital Clock |
<p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">time=new Date(); // time object</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">var seconds = time.getSeconds()</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">var minutes = time.getMinutes()</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">var hours = time.getHours()</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">if (hours<12) {</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">ampm = "AM";</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">} </font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">else{</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">ampm = "PM";</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">while(hours >12){</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">hours = hours - 12;</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">if(hours<10)</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">{</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">hours = "0" + hours;</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">if(minutes<10)</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">{</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">minutes = "0" + minutes;</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">if(seconds<10)</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1"> {</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">seconds = "0" + seconds;</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial" size="2" color="#ffffff" letterSpacing="0.000000" kerning="1">clock_txt.text = hours + ":" + minutes + ":" + seconds +" "+ ampm;</font></p> |
Frame 1 Frame 2 |
<p align="left"><font face="Arial" size="7" color="#ffffff" letterSpacing="0.000000" kerning="1">gotoAndPlay(1);</font></p> |
In the layer down, put in a 'Dynamic' text box, with the instance name of 'clock_txt' In the layer below that, if you want, you can do what I have and stick a box round the text box, to make it stand out more. Otherwise, delete the bottom layer. Import the movieclip onto the stage, and... you're done! |
You can make a webcam image appear on the screen, it's easy! You can do it in 5 quick steps! 1. Open up the library. (Ctrl+L) 2. Click on the button, next to the word Library. 3. Select 'New Video' and drag it onto the frame. You should now have a green box. 4. Open up the properties panel for the new object, give it an instance name of cam. 5. Open up the actions panel for the frame containing cam, and put in this actionscript. 6. Press Ctrl+Enter and view yourself on webcam! Note: You will need to click on 'Allow' to give flash access to your webcam. |
Cool Stuff: Webcam |
<p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">c = Camera.get();</font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">cam.attachVideo(c)</font></p> |
Custom cursors can make your flash feel a lot more special, it's very easy aswell, and you can make your own one, just like this blue one! 1. Create your cursor graphic, select it, and turn it into a movieclip. (Ctrl+F8) 2. Open up the Actions Panel (F9) and give your cursor the instance name of cursor. 3. Paste the following into the frame containing your cursor. 4. You're done! |
Cool Stuff: Custom Cursor |
<p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">startDrag ("_root.cursor", <sbr />true);</font></p><p align="left"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">Mouse.hide(); </font></p> |
There's nothing more annoying than watching a flash movie,but your computer is too slow to run it, so you end up not being able to watch it, but if that movie or game had a quality changer button, it would run a lot quicker... So you're going to learn how to do it for your flash! 1. Create your button, select it all, and convert it into a button. (Ctrl+F8) 2. Open up the Actions panel for the new button. (F9) 3. Paste in the following actionscript. |
Cool Stuff: Quality Changer |
<p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) { </font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"> if (_quality == "LOW") { </font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"> _quality = "MEDIUM"; </font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"> } else if (_quality == "MEDIUM") { </font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"> _quality = "HIGH"; </font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"> } else if (_quality == "HIGH") { </font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"> _quality = "LOW"; </font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"> } </font></p><p align="left"><font face="Arial" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p> |
And this is the type of button you should end up with... |
QUALITY |
QUALITY |
Key codes, are numbers which relate to keys on the keyboard, here's a list. A=65 B=66 C=67 D=68 E=69 F=70 G=71 H=72 I=73 J=74 K=75 L=76 M=77 N=78 O=79 P=80 Q=81 R=82 S=83 T=84 U=85 V=86 W=87 X=88 Y=89 Z=90 An example would be: onClipEvent (enterFrame) { if(Key.isDown(65)){ _root.gotoAndStop(2); } } Note: The above script would be put on a frame. |
Cool Stuff: Key Codes |
Random AS & Cool Stuff |
Facts: Time Taken: 2 Days. Tutorials: 10 FPS: 30 Music: Lost Prophets - Rooftops. Programs Used: Macromedia Flash Professional 8. Credits: Everything By SickStick. |
ActionScript [AS1/AS2]
Frame 3stop(); Stage.showMenu = false;Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop(); startDrag ("_root.cursor", true); Mouse.hide();Frame 12stop();Frame 13stop();Frame 14stop();Symbol 12 Buttonon (release) { _root.play(); }Instance of Symbol 5 MovieClip in Symbol 13 MovieClip Frame 1onClipEvent (load) { _root.stop(); _parent.stop(); } onClipEvent (enterFrame) { var bytes = _root.getBytesTotal(); var bytes_loaded = _root.getBytesLoaded(); kbl = int(bytes_loaded / 1024); kbt = int(bytes / 1024); percent = (bytes_loaded / bytes) * 100; pc = int(percent); _parent.mask._alpha = 100 - pc; _width = (percent * 2.8); _root.plpc = ((((pc + "% LOADED - ") + kbl) + " OF ") + kbt) + " KB"; if (bytes_loaded == bytes) { _parent.gotoAndStop(2); } }Symbol 18 MovieClip Frame 20stop();Symbol 19 MovieClip Frame 25stop();Symbol 56 MovieClip Frame 1_root.stop();Symbol 56 MovieClip Frame 265_root.play();Symbol 60 Buttonon (press) { _root.play(); }Symbol 68 Buttonon (press) { gotoAndPlay ("credits"); }Symbol 71 Buttonon (press) { gotoAndPlay ("ranas"); }Symbol 74 Buttonon (press) { gotoAndPlay ("use"); }Symbol 78 Buttonon (release) { nextFrame(); stopAllSounds(); }Symbol 83 Buttonon (release) { prevFrame(); }Symbol 84 MovieClip Frame 1stop();Symbol 84 MovieClip Frame 2stopAllSounds();Symbol 89 Buttonon (press) { play(); }Symbol 92 Buttonon (press) { gotoAndPlay ("int"); }Symbol 99 Buttonon (press) { prevFrame(); gotoAndPlay; }Symbol 114 Buttonon (press) { play(); Mouse.show(); }Symbol 115 Buttonon (press) { prevFrame(); gotoAndPlay; Mouse.show(); }Symbol 116 Buttonon (press) { gotoAndPlay ("int"); Mouse.show(); }Symbol 127 Buttonon (press) { prevFrame(); gotoAndPlay; _quality = "HIGH"; }Symbol 128 Buttonon (press) { gotoAndPlay ("int"); _quality = "HIGH"; }Symbol 136 MovieClip Frame 1time = new Date(); var seconds = time.getSeconds(); var minutes = time.getMinutes(); var hours = time.getHours(); if (hours < 12) { ampm = "AM"; } else { ampm = "PM"; } while (hours > 12) { hours = hours - 12; } if (hours < 10) { hours = "0" + hours; } if (minutes < 10) { minutes = "0" + minutes; } if (seconds < 10) { seconds = "0" + seconds; } clock_txt.text = (((((hours + ":") + minutes) + ":") + seconds) + " ") + ampm;Symbol 136 MovieClip Frame 2gotoAndPlay (1);Symbol 158 Buttonon (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } }Symbol 159 Buttonon (press) { prevFrame(); gotoAndPlay; }Symbol 164 Buttonon (press) { gotoAndPlay ("int"); _root.music.stop(); }
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip | Uses:1 | Used by:Timeline |
Symbol 3 Graphic | Used by:13 23 | |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:13 |
Symbol 6 Font | Used by:7 10 11 | |
Symbol 7 EditableText | Uses:6 | Used by:13 |
Symbol 8 Graphic | Used by:13 | |
Symbol 9 Graphic | Used by:12 60 | |
Symbol 10 Text | Uses:6 | Used by:12 |
Symbol 11 Text | Uses:6 | Used by:12 |
Symbol 12 Button | Uses:9 10 11 | Used by:13 |
Symbol 13 MovieClip | Uses:3 5 7 8 12 | Used by:Timeline |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 Button | Uses:14 | Used by:56 |
Symbol 16 ShapeTweening | Used by:18 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip | Uses:16 17 | Used by:19 |
Symbol 19 MovieClip | Uses:18 | Used by:22 56 |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:20 | Used by:22 56 |
Symbol 22 MovieClip | Uses:19 21 | Used by:56 |
Symbol 23 MovieClip | Uses:3 | Used by:56 |
Symbol 24 Graphic | Used by:56 | |
Symbol 25 Graphic | Used by:56 | |
Symbol 26 Graphic | Used by:56 | |
Symbol 27 Graphic | Used by:56 | |
Symbol 28 Graphic | Used by:56 | |
Symbol 29 Graphic | Used by:56 | |
Symbol 30 Graphic | Used by:56 | |
Symbol 31 Graphic | Used by:56 | |
Symbol 32 Graphic | Used by:56 | |
Symbol 33 Graphic | Used by:56 | |
Symbol 34 Graphic | Used by:56 | |
Symbol 35 Graphic | Used by:56 | |
Symbol 36 Graphic | Used by:56 | |
Symbol 37 Graphic | Used by:56 | |
Symbol 38 Graphic | Used by:56 | |
Symbol 39 Graphic | Used by:56 | |
Symbol 40 Graphic | Used by:56 | |
Symbol 41 Graphic | Used by:56 | |
Symbol 42 Graphic | Used by:56 | |
Symbol 43 Graphic | Used by:56 | |
Symbol 44 Graphic | Used by:56 | |
Symbol 45 Graphic | Used by:56 | |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:56 |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:48 | Used by:56 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:56 |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 MovieClip | Uses:52 | Used by:56 |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip | Uses:54 | Used by:56 |
Symbol 56 MovieClip | Uses:15 22 19 21 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 47 49 51 53 55 SS1 | Used by:Timeline |
Symbol 57 Font | Used by:58 59 61 62 69 70 72 73 75 76 79 81 82 85 86 94 95 96 102 104 105 107 108 110 111 112 113 118 119 120 122 123 124 126 129 130 138 140 141 142 143 145 146 147 148 151 152 154 155 160 161 162 163 | |
Symbol 58 Text | Uses:57 | Used by:60 |
Symbol 59 Text | Uses:57 | Used by:60 |
Symbol 60 Button | Uses:9 58 59 | Used by:Timeline |
Symbol 61 Text | Uses:57 | Used by:Timeline |
Symbol 62 Text | Uses:57 | Used by:Timeline |
Symbol 63 Graphic | Used by:68 89 92 99 114 115 116 127 128 158 159 164 | |
Symbol 64 Font | Used by:65 67 87 88 90 91 97 98 156 157 | |
Symbol 65 Text | Uses:64 | Used by:68 |
Symbol 66 Graphic | Used by:68 89 99 114 115 127 159 | |
Symbol 67 Text | Uses:64 | Used by:68 |
Symbol 68 Button | Uses:63 65 66 67 | Used by:Timeline |
Symbol 69 Text | Uses:57 | Used by:71 |
Symbol 70 Text | Uses:57 | Used by:71 |
Symbol 71 Button | Uses:69 70 | Used by:Timeline |
Symbol 72 Text | Uses:57 | Used by:74 |
Symbol 73 Text | Uses:57 | Used by:74 |
Symbol 74 Button | Uses:72 73 | Used by:Timeline |
Symbol 75 Text | Uses:57 | Used by:Timeline |
Symbol 76 Text | Uses:57 | Used by:78 |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 Button | Uses:76 77 | Used by:84 |
Symbol 79 Text | Uses:57 | Used by:84 |
Symbol 80 Sound | Used by:84 | |
Symbol 81 Text | Uses:57 | Used by:84 |
Symbol 82 Text | Uses:57 | Used by:83 |
Symbol 83 Button | Uses:82 | Used by:84 |
Symbol 84 MovieClip | Uses:78 79 80 81 83 | Used by:Timeline |
Symbol 85 Text | Uses:57 | Used by:Timeline |
Symbol 86 Text | Uses:57 | Used by:Timeline |
Symbol 87 Text | Uses:64 | Used by:89 114 |
Symbol 88 Text | Uses:64 | Used by:89 114 |
Symbol 89 Button | Uses:63 87 66 88 | Used by:Timeline |
Symbol 90 Text | Uses:64 | Used by:92 116 128 164 |
Symbol 91 Text | Uses:64 | Used by:92 116 128 164 |
Symbol 92 Button | Uses:63 90 91 | Used by:Timeline |
Symbol 93 Graphic | Used by:Timeline | |
Symbol 94 EditableText | Uses:57 101 103 | Used by:Timeline |
Symbol 95 Text | Uses:57 | Used by:Timeline |
Symbol 96 Text | Uses:57 | Used by:Timeline |
Symbol 97 Text | Uses:64 | Used by:99 115 127 159 |
Symbol 98 Text | Uses:64 | Used by:99 115 127 159 |
Symbol 99 Button | Uses:63 97 66 98 | Used by:Timeline |
Symbol 100 Graphic | Used by:Timeline | |
Symbol 101 Font | Used by:94 102 107 110 118 122 126 138 140 145 148 154 | |
Symbol 102 EditableText | Uses:57 101 103 | Used by:Timeline |
Symbol 103 Font | Used by:94 102 104 105 107 110 118 122 126 138 139 140 142 145 146 148 154 160 163 | |
Symbol 104 Text | Uses:57 103 | Used by:Timeline |
Symbol 105 Text | Uses:57 103 | Used by:Timeline |
Symbol 106 Graphic | Used by:Timeline | |
Symbol 107 EditableText | Uses:57 101 103 | Used by:Timeline |
Symbol 108 Text | Uses:57 | Used by:Timeline |
Symbol 109 Graphic | Used by:Timeline | |
Symbol 110 EditableText | Uses:57 101 103 | Used by:Timeline |
Symbol 111 Text | Uses:57 | Used by:Timeline |
Symbol 112 Text | Uses:57 | Used by:Timeline |
Symbol 113 Text | Uses:57 | Used by:Timeline |
Symbol 114 Button | Uses:63 87 66 88 | Used by:Timeline |
Symbol 115 Button | Uses:63 97 66 98 | Used by:Timeline |
Symbol 116 Button | Uses:63 90 91 | Used by:Timeline |
Symbol 117 Graphic | Used by:Timeline | |
Symbol 118 EditableText | Uses:57 101 103 | Used by:Timeline |
Symbol 119 Text | Uses:57 | Used by:Timeline |
Symbol 120 Text | Uses:57 | Used by:Timeline |
Symbol 121 Graphic | Used by:Timeline | |
Symbol 122 EditableText | Uses:57 101 103 | Used by:Timeline |
Symbol 123 Text | Uses:57 | Used by:Timeline |
Symbol 124 Text | Uses:57 | Used by:Timeline |
Symbol 125 Graphic | Used by:Timeline | |
Symbol 126 EditableText | Uses:57 101 103 | Used by:Timeline |
Symbol 127 Button | Uses:63 97 66 98 | Used by:Timeline |
Symbol 128 Button | Uses:63 90 91 | Used by:Timeline |
Symbol 129 Text | Uses:57 | Used by:Timeline |
Symbol 130 Text | Uses:57 | Used by:Timeline |
Symbol 131 Graphic | Used by:136 | |
Symbol 132 Font | Used by:133 135 | |
Symbol 133 EditableText | Uses:132 | Used by:136 |
Symbol 134 Graphic | Used by:136 | |
Symbol 135 EditableText | Uses:132 | Used by:136 |
Symbol 136 MovieClip | Uses:131 133 134 135 | Used by:Timeline |
Symbol 137 Graphic | Used by:Timeline | |
Symbol 138 EditableText | Uses:57 101 103 | Used by:Timeline |
Symbol 139 Text | Uses:103 | Used by:Timeline |
Symbol 140 EditableText | Uses:57 101 103 | Used by:Timeline |
Symbol 141 Text | Uses:57 | Used by:Timeline |
Symbol 142 Text | Uses:57 103 | Used by:Timeline |
Symbol 143 Text | Uses:57 | Used by:Timeline |
Symbol 144 Graphic | Used by:Timeline | |
Symbol 145 EditableText | Uses:57 101 103 | Used by:Timeline |
Symbol 146 Text | Uses:57 103 | Used by:Timeline |
Symbol 147 Text | Uses:57 | Used by:Timeline |
Symbol 148 EditableText | Uses:57 101 103 | Used by:Timeline |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:Timeline |
Symbol 151 Text | Uses:57 | Used by:Timeline |
Symbol 152 Text | Uses:57 | Used by:Timeline |
Symbol 153 Graphic | Used by:Timeline | |
Symbol 154 EditableText | Uses:57 101 103 | Used by:Timeline |
Symbol 155 Text | Uses:57 | Used by:Timeline |
Symbol 156 Text | Uses:64 | Used by:158 |
Symbol 157 Text | Uses:64 | Used by:158 |
Symbol 158 Button | Uses:63 156 157 | Used by:Timeline |
Symbol 159 Button | Uses:63 97 66 98 | Used by:Timeline |
Symbol 160 Text | Uses:57 103 | Used by:Timeline |
Symbol 161 Text | Uses:57 | Used by:Timeline |
Symbol 162 Text | Uses:57 | Used by:Timeline |
Symbol 163 Text | Uses:103 57 | Used by:Timeline |
Symbol 164 Button | Uses:63 90 91 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 56 MovieClip |
Instance Names
"music" | Frame 3 | Symbol 84 MovieClip |
"cursor" | Frame 11 | Symbol 150 MovieClip |
"clock_txt" | Symbol 136 MovieClip Frame 1 | Symbol 133 EditableText |
"clock_txt" | Symbol 136 MovieClip Frame 2 | Symbol 135 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$jj$cTu1/MrjaTI/riH6q39VM1." |
Labels
"load" | Frame 1 |
"int" | Frame 3 |
"ranas" | Frame 4 |
"clock" | Frame 5 |
"use" | Frame 9 |
"credits" | Frame 14 |
Dynamic Text Variables
_root.plpc | Symbol 7 EditableText | "" |
|