STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #55365 |
Next Step |
Previous Step |
Preview So Far |
Dj Brando's Fruity Loops Tutorial |
- I'm going to show you how to create a simple tune and percussion |
Start |
Start |
Start |
Hey everyone, this is DJ Brando and welcome to my first Fruity Loops tutorial. Down the bottom are your controls. They're self explanatory. Enjoy; and hope you learn something. Start the tutorial! :D |
Next Step |
Previous Step |
Here I've created a tune using a default synth from the packs in FL. It's just the basic layout of what we're going to run with. Proceed to the Next Step. |
Open up piano roll by rightclicking the channel. We're choosing the channel with the notes in it. Proceed to the Next Step. |
Here's the tune in the piano roll. Now you can see it you can copy it into your own piano roll. You can use it in your songs. I don't mind. Enjoy. Credit me ;) Proceed to the Next Step. |
Now we're going to add a bass tune to the melody, so it gains more rhythm. Figure out what note is usually playing at the first beat of every bar and add it one octave (8 notes) down. Press Ctrl+a and Ctrl+down to move down one octave. Proceed to the Next Step. |
The bass line fits into the tune usually like this. The 2nd half of each beat is where the bass plays. This is the basis to most trance songs. Proceed to the Next Step. |
Preview So Far |
Preview So Far |
Now here is what is there so far, click the play button down below to hear my export Play the export then continue. |
Now I’ve added a new channel, it’s a detuned synth; a nice default arp in FL. This channel doesn’t have a bassline because well it doesn’t need one. I changed a few notes alone the tune but it doesn’t really matter. You don’t have to. Proceed to the Next Step. |
Go into the new channel's piano roll. Proceed to the Next Step. |
And copy the notes here into your piano roll. Proceed to the Next Step. |
Now that you have the second channel up and running you can play it and see what it sounds like. Click the export preview below. Proceed to the Next Step. |
Add a new channel. I added a hypersaw from the Plugin presets > Generators > Sytrus > Synth String. Hypersaw and most of the leads I use in this tutorial are in there; if not in the whole Sytrus folder Find Hypersaw 3 and drag it into the sequencer. Proceed to the Next Step. |
Copy and paste the whole tune from the detuned channel to the new hypersaw 3 channel. This way is much faster than doing it manually ;) Proceed to the Next Step. |
Now you have three channels running! Great play it or listen to the preview export down below. Proceed to the Next Step. |
Extract my samples folder and drag the bass and percussion folders into FL Studio. Proceed to the Next Step. |
Now drag the folder onto the File browser and the folder that you dropped there will pop up showing everything that's in it there. Now that you have the sounds, drag them all into the sequencer like you can see below. Proceed to the Next Step. |
Right click the clubby 07 kick and fill each 4 steps. This adds the 4/4 beat in for you. Proceed to the Next Step. |
Do the same with the UK Trance Kick. Proceed to the Next Step. |
Click this button up the top right hand corner of the sequencer to loop your bar. It's again another tool to make life for us heaps easier. Proceed to the Next Step. |
Drag your cursor with the left button down to create sequences faster than clicking. Right clicking deletes the single sequence. Do this to the shaker so the full 4 bars is full. Proceed to the Next step. |
Manually add the sequences into the half beat, every half of the kicks beat. Do this to the Open Hat (OH 005) I more till next export :D Proceed :DD |
Now add sequences as done above to the DNC Clap channel. On the kick’s beat every second beat. Check out the export preview below to see what it sounds like. Next step is the base! Proceed :DD |
Now we're going to add some basses to this tune. Go into the base samples folder from my samples pack and drag in the two bases I've given you. Go into the piano roll of BASS_EfEm_C2 Proceed :DD |
Now that you’re in the bass’s piano roll, click the drop-down menu up the top right hand corner. For you it should say Line. Click it and then click ½ Step. This just makes the grids in the piano roll more detailed. Also you have to drop the tune down 1 octave. From C5 to C4 Proceed :DD |
Here you can see where the bass hits the notes. It's like a normal bassline but split into 2 struts. This gives a good effect. This is how the whole bassline is just change the note and there you have it. Go back to the last step if you need to see the notes again or Proceed :DD |
Okay now import the other bass, VUB1 Root C - 23. Go into the piano roll and copy the following tune of the bassline. This time the bass is only 1 strut. Next step to see piano roll. |
Copy the following notes in the piano roll. They’re all basic 1 strut notes after on the 2nd half of the beat. Continue to the next Step. Next step is the last Step :D |
Here's the final piece I made for this tutorial. It's not spectacular but it's simple to show here in this tutorial. I also added an extra lead and synth. You can also, just find something, put it in the sequencer then copy - paste the piano roll onto it. Click the preview below to listen to it. ! :D Enjoy |
This is the end of my tutorial. Hope you learnt something! Be sure to check out my songs on the Audio portal. Rate and review - Thanks Cheers Brando |
Start tutorial again |
Start tutorial again |
Start tutorial again |
ActionScript [AS1/AS2]
Frame 2stop(); stopAllSounds();Frame 12stop();Instance of Symbol 48 MovieClip in Frame 12on (release) { _root.gotoAndStop(13); }Instance of Symbol 50 MovieClip in Frame 12on (release) { _root.gotoAndStop(2); }Instance of Symbol 48 MovieClip in Frame 13on (release) { _root.gotoAndStop(14); }Instance of Symbol 50 MovieClip in Frame 13on (release) { _root.gotoAndStop(12); }Instance of Symbol 48 MovieClip in Frame 14on (release) { _root.gotoAndStop(15); }Instance of Symbol 50 MovieClip in Frame 14on (release) { _root.gotoAndStop(13); }Instance of Symbol 48 MovieClip in Frame 15on (release) { _root.gotoAndStop(16); }Instance of Symbol 50 MovieClip in Frame 15on (release) { _root.gotoAndStop(14); }Instance of Symbol 48 MovieClip in Frame 16on (release) { _root.gotoAndStop(17); }Instance of Symbol 50 MovieClip in Frame 16on (release) { _root.gotoAndStop(15); }Instance of Symbol 48 MovieClip in Frame 17on (release) { _root.gotoAndStop(18); }Instance of Symbol 50 MovieClip in Frame 17on (release) { _root.gotoAndStop(16); }Instance of Symbol 48 MovieClip in Frame 18on (release) { _root.gotoAndStop(19); }Instance of Symbol 50 MovieClip in Frame 18on (release) { _root.gotoAndStop(17); }Instance of Symbol 48 MovieClip in Frame 19on (release) { _root.gotoAndStop(20); }Instance of Symbol 50 MovieClip in Frame 19on (release) { _root.gotoAndStop(18); }Instance of Symbol 48 MovieClip in Frame 20on (release) { _root.gotoAndStop(21); }Instance of Symbol 50 MovieClip in Frame 20on (release) { _root.gotoAndStop(19); }Instance of Symbol 48 MovieClip in Frame 21on (release) { _root.gotoAndStop(22); }Instance of Symbol 50 MovieClip in Frame 21on (release) { _root.gotoAndStop(20); }Instance of Symbol 48 MovieClip in Frame 22on (release) { _root.gotoAndStop(23); }Instance of Symbol 50 MovieClip in Frame 22on (release) { _root.gotoAndStop(21); }Instance of Symbol 48 MovieClip in Frame 23on (release) { _root.gotoAndStop(24); }Instance of Symbol 50 MovieClip in Frame 23on (release) { _root.gotoAndStop(22); }Instance of Symbol 48 MovieClip in Frame 24on (release) { _root.gotoAndStop(25); }Instance of Symbol 50 MovieClip in Frame 24on (release) { _root.gotoAndStop(23); }Instance of Symbol 48 MovieClip in Frame 25on (release) { _root.gotoAndStop(26); }Instance of Symbol 50 MovieClip in Frame 25on (release) { _root.gotoAndStop(24); }Instance of Symbol 48 MovieClip in Frame 26on (release) { _root.gotoAndStop(27); }Instance of Symbol 50 MovieClip in Frame 26on (release) { _root.gotoAndStop(25); }Instance of Symbol 48 MovieClip in Frame 27on (release) { _root.gotoAndStop(28); }Instance of Symbol 50 MovieClip in Frame 27on (release) { _root.gotoAndStop(26); }Instance of Symbol 48 MovieClip in Frame 28on (release) { _root.gotoAndStop(29); }Instance of Symbol 50 MovieClip in Frame 28on (release) { _root.gotoAndStop(27); }Instance of Symbol 48 MovieClip in Frame 29on (release) { _root.gotoAndStop(30); }Instance of Symbol 50 MovieClip in Frame 29on (release) { _root.gotoAndStop(28); }Instance of Symbol 48 MovieClip in Frame 30on (release) { _root.gotoAndStop(31); }Instance of Symbol 50 MovieClip in Frame 30on (release) { _root.gotoAndStop(29); }Instance of Symbol 48 MovieClip in Frame 31on (release) { _root.gotoAndStop(32); }Instance of Symbol 50 MovieClip in Frame 31on (release) { _root.gotoAndStop(30); }Instance of Symbol 48 MovieClip in Frame 32on (release) { _root.gotoAndStop(33); }Instance of Symbol 50 MovieClip in Frame 32on (release) { _root.gotoAndStop(31); }Instance of Symbol 48 MovieClip in Frame 33on (release) { _root.gotoAndStop(34); }Instance of Symbol 50 MovieClip in Frame 33on (release) { _root.gotoAndStop(32); }Instance of Symbol 48 MovieClip in Frame 34on (release) { _root.gotoAndStop(35); }Instance of Symbol 50 MovieClip in Frame 34on (release) { _root.gotoAndStop(33); }Instance of Symbol 48 MovieClip in Frame 35on (release) { _root.gotoAndStop(36); }Instance of Symbol 50 MovieClip in Frame 35on (release) { _root.gotoAndStop(34); }Instance of Symbol 48 MovieClip in Frame 36on (release) { _root.gotoAndStop(37); }Instance of Symbol 50 MovieClip in Frame 36on (release) { _root.gotoAndStop(35); }Instance of Symbol 48 MovieClip in Frame 37on (release) { _root.gotoAndStop(38); }Instance of Symbol 50 MovieClip in Frame 37on (release) { _root.gotoAndStop(36); }Instance of Symbol 48 MovieClip in Frame 38on (release) { _root.gotoAndStop(39); }Instance of Symbol 50 MovieClip in Frame 38on (release) { _root.gotoAndStop(37); }Instance of Symbol 48 MovieClip in Frame 39on (release) { _root.gotoAndStop(40); }Instance of Symbol 50 MovieClip in Frame 39on (release) { _root.gotoAndStop(38); }Instance of Symbol 48 MovieClip in Frame 40on (release) { _root.gotoAndPlay(41); }Instance of Symbol 50 MovieClip in Frame 40on (release) { _root.gotoAndStop(39); }Frame 41stopAllSounds();Instance of Symbol 156 MovieClip in Frame 41on (release) { _root.getURL("http://dj-brand0.newgrounds.com/"); }Instance of Symbol 50 MovieClip in Frame 41on (release) { _root.gotoAndStop(40); }Frame 42stop();Symbol 14 MovieClip Frame 1function timerHandler() { if (!loadingComplete) { var _local4 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._xscale = 100 * _local4; if (_local4 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return(undefined); } } dt = getTimer() - time; time = time + dt; frameAccum = frameAccum + dt; var _local3 = 0; while ((frameAccum >= FRAME_TIME) && (_local3 < MAX_FRAME_SKIP)) { advanceFrame(tankLogo, true, true); advanceFrame(loadingText, false, true); advanceFrame(barGfx, false, true); if (loadingComplete) { advanceFrame(this, false, false); } (frameAccum = frameAccum - FRAME_TIME); _local3++; } updateAfterEvent(); } function advanceFrame(clip, recurse, loop) { if (!clip) { return(undefined); } clip.stop(); if (clip._currentframe == clip._totalframes) { if (loop) { clip.gotoAndStop(1); } } else { clip.nextFrame(); } if (recurse) { for (childName in clip) { if (typeof(clip[childName]) == "movieclip") { advanceFrame(clip[childName], recurse, loop); } } } } function startMovie() { clearInterval(intervalId); _root.play(); } _root.stop(); stop(); var FRAME_TIME = 33.3333333333333; var AUTO_PLAY = false; var MAX_FRAME_SKIP = 5; var loadingComplete; var intervalId; var time; var frameAccum; loadingComplete = false; intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2); frameAccum = 0; time = getTimer(); timerHandler();Symbol 14 MovieClip Frame 37startMovie();Symbol 26 MovieClip Frame 465_root.music22.stop();Symbol 37 Buttonon (release) { gotoAndPlay (2); }Symbol 38 MovieClip Frame 1stop();Symbol 38 MovieClip Frame 2stopAllSounds();Symbol 38 MovieClip Frame 163_root.music.gotoAndStop(1);Symbol 38 MovieClip Frame 166stopAllSounds();Symbol 38 MovieClip Frame 326_root.music.gotoAndStop(1);Symbol 38 MovieClip Frame 330stopAllSounds();Symbol 38 MovieClip Frame 490_root.music.gotoAndStop(1);Symbol 38 MovieClip Frame 492stopAllSounds();Symbol 38 MovieClip Frame 655_root.music.gotoAndStop(1);Symbol 38 MovieClip Frame 658stopAllSounds();Symbol 38 MovieClip Frame 825_root.music.gotoAndStop(1);Symbol 38 MovieClip Frame 827stopAllSounds();Symbol 38 MovieClip Frame 1152_root.music.gotoAndStop(1);Symbol 40 Buttonon (release) { gotoAndPlay (2); }Symbol 72 Buttonon (release) { _root.music.gotoAndPlay(2); }Symbol 85 Buttonon (release) { _root.music.gotoAndPlay(166); }Symbol 98 Buttonon (release) { _root.music.gotoAndPlay(330); }Symbol 128 Buttonon (release) { _root.music.gotoAndPlay(492); }Symbol 152 Buttonon (release) { _root.music.gotoAndPlay(827); }Symbol 162 Buttonon (release) { _root.gotoAndStop(2); }
Library Items
Symbol 1 Bitmap | Used by:2 | |
Symbol 2 Graphic | Uses:1 | Used by:Timeline |
Symbol 3 Graphic | Used by:Timeline | |
Symbol 4 Graphic | Used by:14 | |
Symbol 5 Graphic | Used by:14 | |
Symbol 6 Graphic | Used by:14 | |
Symbol 7 Graphic | Used by:8 14 | |
Symbol 8 MovieClip | Uses:7 | Used by:14 |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 Button | Uses:9 | Used by:14 |
Symbol 11 ShapeTweening | Used by:14 | |
Symbol 12 ShapeTweening | Used by:14 | |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip | Uses:4 5 6 8 10 7 11 12 13 | Used by:Timeline |
Symbol 15 Graphic | Used by:18 | |
Symbol 16 Font | Used by:17 20 23 33 34 35 47 49 68 70 158 159 160 | |
Symbol 17 Text | Uses:16 | Used by:18 |
Symbol 18 MovieClip | Uses:15 17 | Used by:Timeline |
Symbol 19 Graphic | Used by:21 50 | |
Symbol 20 Text | Uses:16 | Used by:21 |
Symbol 21 MovieClip | Uses:19 20 | Used by:Timeline |
Symbol 22 Graphic | Used by:24 42 | |
Symbol 23 Text | Uses:16 | Used by:24 42 72 85 98 128 152 |
Symbol 24 Button | Uses:22 23 | Used by:Timeline |
Symbol 25 Sound | Used by:26 | |
Symbol 26 MovieClip | Uses:25 | Used by:Timeline |
Symbol 27 Graphic | Used by:Timeline | |
Symbol 28 Font | Used by:29 30 45 51 54 57 60 63 73 76 79 82 86 90 93 99 102 108 111 114 118 122 125 129 133 138 141 144 149 153 157 | |
Symbol 29 Text | Uses:28 | Used by:Timeline |
Symbol 30 Text | Uses:28 | Used by:Timeline |
Symbol 31 Bitmap | Used by:32 39 | |
Symbol 32 Graphic | Uses:31 | Used by:Timeline |
Symbol 33 Text | Uses:16 | Used by:37 40 |
Symbol 34 Text | Uses:16 | Used by:37 40 |
Symbol 35 Text | Uses:16 | Used by:37 40 |
Symbol 36 Graphic | Used by:37 40 | |
Symbol 37 Button | Uses:33 34 35 36 | Used by:Timeline |
Symbol 38 MovieClip | Uses:SS1 | Used by:Timeline |
Symbol 39 Graphic | Uses:31 | Used by:Timeline |
Symbol 40 Button | Uses:33 34 35 36 | Used by:Timeline |
Symbol 41 Graphic | Used by:Timeline | |
Symbol 42 MovieClip | Uses:22 23 | Used by:Timeline |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:Timeline |
Symbol 45 Text | Uses:28 | Used by:Timeline |
Symbol 46 Graphic | Used by:48 | |
Symbol 47 Text | Uses:16 | Used by:48 |
Symbol 48 MovieClip | Uses:46 47 | Used by:Timeline |
Symbol 49 Text | Uses:16 | Used by:50 |
Symbol 50 MovieClip | Uses:19 49 | Used by:Timeline |
Symbol 51 Text | Uses:28 | Used by:Timeline |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:Timeline |
Symbol 54 Text | Uses:28 | Used by:Timeline |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:Timeline |
Symbol 57 Text | Uses:28 | Used by:Timeline |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:Timeline |
Symbol 60 Text | Uses:28 | Used by:Timeline |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:Timeline |
Symbol 63 Text | Uses:28 | Used by:Timeline |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:Timeline |
Symbol 66 Graphic | Used by:72 85 98 128 152 | |
Symbol 67 Graphic | Used by:72 85 98 128 152 | |
Symbol 68 Text | Uses:16 | Used by:72 85 98 128 152 |
Symbol 69 Graphic | Used by:72 85 98 128 152 | |
Symbol 70 Text | Uses:16 | Used by:72 85 98 128 152 |
Symbol 71 Graphic | Used by:72 85 98 128 152 | |
Symbol 72 Button | Uses:66 23 67 68 69 70 71 | Used by:Timeline |
Symbol 73 Text | Uses:28 | Used by:Timeline |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:Timeline |
Symbol 76 Text | Uses:28 | Used by:Timeline |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:Timeline |
Symbol 79 Text | Uses:28 | Used by:Timeline |
Symbol 80 Bitmap | Used by:81 | |
Symbol 81 Graphic | Uses:80 | Used by:Timeline |
Symbol 82 Text | Uses:28 | Used by:Timeline |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:Timeline |
Symbol 85 Button | Uses:66 23 67 68 69 70 71 | Used by:Timeline |
Symbol 86 Text | Uses:28 | Used by:Timeline |
Symbol 87 Bitmap | Used by:89 | |
Symbol 88 Bitmap | Used by:89 | |
Symbol 89 Graphic | Uses:87 88 | Used by:Timeline |
Symbol 90 Text | Uses:28 | Used by:Timeline |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:Timeline |
Symbol 93 Text | Uses:28 | Used by:Timeline |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:94 | Used by:Timeline |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:Timeline |
Symbol 98 Button | Uses:66 23 67 68 69 70 71 | Used by:Timeline |
Symbol 99 Text | Uses:28 | Used by:Timeline |
Symbol 100 Bitmap | Used by:101 | |
Symbol 101 Graphic | Uses:100 | Used by:Timeline |
Symbol 102 Text | Uses:28 | Used by:Timeline |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:Timeline |
Symbol 105 Bitmap | Used by:107 | |
Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:105 106 | Used by:Timeline |
Symbol 108 Text | Uses:28 | Used by:Timeline |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:Timeline |
Symbol 111 Text | Uses:28 | Used by:Timeline |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:Timeline |
Symbol 114 Text | Uses:28 | Used by:Timeline |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:Timeline |
Symbol 117 Graphic | Used by:Timeline | |
Symbol 118 Text | Uses:28 | Used by:Timeline |
Symbol 119 Bitmap | Used by:121 | |
Symbol 120 Bitmap | Used by:121 | |
Symbol 121 Graphic | Uses:119 120 | Used by:Timeline |
Symbol 122 Text | Uses:28 | Used by:Timeline |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:Timeline |
Symbol 125 Text | Uses:28 | Used by:Timeline |
Symbol 126 Bitmap | Used by:127 | |
Symbol 127 Graphic | Uses:126 | Used by:Timeline |
Symbol 128 Button | Uses:66 23 67 68 69 70 71 | Used by:Timeline |
Symbol 129 Text | Uses:28 | Used by:Timeline |
Symbol 130 Bitmap | Used by:132 | |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:130 131 | Used by:Timeline |
Symbol 133 Text | Uses:28 | Used by:Timeline |
Symbol 134 Bitmap | Used by:137 | |
Symbol 135 Bitmap | Used by:137 | |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:134 135 136 | Used by:Timeline |
Symbol 138 Text | Uses:28 | Used by:Timeline |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:Timeline |
Symbol 141 Text | Uses:28 | Used by:Timeline |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:Timeline |
Symbol 144 Text | Uses:28 | Used by:Timeline |
Symbol 145 Bitmap | Used by:147 | |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:145 146 | Used by:Timeline |
Symbol 148 Graphic | Used by:Timeline | |
Symbol 149 Text | Uses:28 | Used by:Timeline |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:Timeline |
Symbol 152 Button | Uses:66 23 67 68 69 70 71 | Used by:Timeline |
Symbol 153 Text | Uses:28 | Used by:Timeline |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:156 |
Symbol 156 MovieClip | Uses:155 | Used by:Timeline |
Symbol 157 Text | Uses:28 | Used by:Timeline |
Symbol 158 Text | Uses:16 | Used by:162 |
Symbol 159 Text | Uses:16 | Used by:162 |
Symbol 160 Text | Uses:16 | Used by:162 |
Symbol 161 Graphic | Used by:162 | |
Symbol 162 Button | Uses:158 159 160 161 | Used by:Timeline |
Symbol 163 Sound | Used by:Timeline | |
Streaming Sound 1 | Used by:Symbol 38 MovieClip |
Instance Names
"music22" | Frame 2 | Symbol 26 MovieClip |
"music" | Frame 2 | Symbol 38 MovieClip |
"bar" | Symbol 14 MovieClip Frame 1 | Symbol 8 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"loaded" | Symbol 14 MovieClip Frame 2 |
|