Frame 1
var superstick;
var save;
var save2;
var passcode;
var save;
var enemy1;
var doit;
var doit2;
var first;
var damage;
var attack;
var menu;
var ap;
var morehp;
var speed;
var potion;
var revive;
var strong;
var crazy;
var spamtheman;
var maxhp2;
var morehp2;
var magic;
var moreMagic;
var maxMagic;
var ether;
var encounter;
var down;
var up;
var limit;
var limit2;
var money;
var coins;
var xp;
var xpNow;
var level;
var strength;
var vitality;
var strong;
var slash2;
var message;
nomercy = 0;
tysonfists = 0;
masamune = 0;
destructor = 0;
equipSpamWeapon4 = 0;
spamweapon4 = 0;
equipSupWeapon4 = 0;
supesweapon4 = 0;
equipStickWeapon4 = 0;
stickweapon4 = 0;
equipSmokeWeapon4 = 0;
smokeweapon4 = 0;
hardguy = 0;
suitcase = 0;
dead = 0;
eviler = 0;
lair = 0;
moneyplus = 0;
expplus = 0;
skillpointplus = 0;
unlimitsteal = 0;
extraItem = 1;
redRose = 0;
royaltalk2 = 0;
royaltalk = 1;
replenish = 0;
stealItem = 0;
unlock2 = 0;
noKey = 0;
cutscene1 = 1;
equipSmokeArmor1 = 0;
equipSmokeArmor2 = 0;
equipSmokeArmor3 = 0;
smokearmor1 = 0;
smokearmor2 = 0;
smokearmor3 = 0;
equipSmokeWeapon1 = 0;
equipSmokeWeapon2 = 0;
equipSmokeWeapon3 = 0;
smokeweapon1 = 0;
smokeweapon2 = 0;
smokeweapon3 = 0;
equipSupArmor1 = 0;
equipSupArmor2 = 0;
equipSupArmor3 = 0;
supesarmor1 = 0;
supesarmor2 = 0;
supesarmor3 = 0;
equipSpamArmor1 = 0;
equipSpamArmor2 = 0;
equipSpamArmor3 = 0;
spamarmor1 = 0;
spamarmor2 = 0;
spamarmor3 = 0;
equipStickArmor1 = 0;
equipStickArmor2 = 0;
equipStickArmor3 = 0;
stickarmor1 = 0;
stickarmor2 = 0;
stickarmor3 = 0;
equipSupWeapon1 = 0;
equipSupWeapon2 = 0;
equipSupWeapon3 = 0;
equipSpamWeapon1 = 0;
equipSpamWeapon2 = 0;
equipSpamWeapon3 = 0;
equipStickWeapon1 = 0;
equipStickWeapon2 = 0;
equipStickWeapon3 = 0;
supesweapon1 = 0;
supesweapon2 = 0;
supesweapon3 = 0;
spamweapon1 = 0;
spamweapon2 = 0;
spamweapon3 = 0;
stickweapon1 = 0;
stickweapon2 = 0;
stickweapon3 = 0;
getKey = 0;
doubleBoss = 0;
morePowahComet = 0;
price1 = 150;
price2 = 175;
price3 = 180;
price4 = 100;
price5 = 200;
price6 = 100;
price7 = 225;
price8 = 235;
price9 = 500;
price10 = 275;
price11 = 300;
price12 = 700;
price13 = 200;
price14 = 225;
price15 = 600;
price16 = 1500;
run = 0;
biggerBad = 0;
moEXP = 0;
limit3 = 0;
skipIntro = 0;
alreadySaved = 0;
skillPotion = 0;
bg7 = 0;
skills = 0;
skills2 = 0;
skills3 = 0;
skills4 = 0;
unlockSpamSkill1 = 0;
unlockSkillSup1 = 0;
gotomain = 0;
timetravel = 0;
fireon = 0;
poison = 2;
poisonon = 0;
boom = 2;
sheild = 2;
sheildup = 0;
hpotion = 1;
scan = 0;
maxhp4 = 0;
encounterstrong = 0;
enemy5 = 0;
enemystronger = 0;
enemyHp = 0;
messageesup = "None";
messagee2sup = "None";
messagee3sup = "None";
messagee = "None";
messagee2 = "None";
messagee3 = "None";
armorr = 1;
armor2 = 1;
armor = 1;
defenseUp = 0;
defense = 5;
defense2 = 3;
defense3 = 4;
defense4 = 7;
smoke = true;
shooter = 0;
moCoins = 0;
royaltalk = 1;
enemy4 = 0;
hardEXP = 0;
dc = 0;
poweritems1 = 0;
save = 0;
do1 = 0;
do2 = 0;
enemy3 = 0;
cutscene1 = 1;
greg = 0;
momoney = 1;
enemyhp = 0;
giveItem3 = 1;
giveItem2 = 1;
giveItem1 = 1;
hard = 0;
unlock1 = 0;
specialitem = 0;
healshotplus = 0;
crossplus = 0;
cometplus = 0;
courageplus = 0;
crazyplus = 0;
healplus = 0;
lightningplus = 0;
fireplus = 0;
iceplus = 0;
fpunch = 0;
visionplus = 0;
speedplus = 0;
counterplus = 0;
multiplus = 0;
strengthplus = 0;
bg1 = 0;
bg2 = 0;
bg3 = 0;
bg4 = 0;
choosebackground = 1;
tt = 0;
smokey = 180;
vitality4 = 6;
strength4 = 10;
morehp4 = 0;
maxhp4 = 174 + (vitality4 * 2);
ap3 = 40;
limit4 = 0;
enemystrong = 0;
superstick = 133;
morehp3 = 0;
haste = 0;
enemy1 = 300;
menu = 0;
ap = 20;
ap2 = 30;
morehp = 0;
speed = 0;
potion = 3;
revive = 1;
elixir = 1;
courage = 0;
xpNow3 = 0;
xp3 = 0;
strong = 0;
strength = 2;
strength2 = 1;
vitality2 = 5;
crazy = 0;
spamtheman = 115;
morehp2 = 0;
maxhp2 = (110 + morehp2) + (vitality2 * 2);
magic = 150;
moreMagic = 0;
maxMagic = magic + moreMagic;
ether = 2;
encounter = 0;
down = 0;
up = 0;
wind = 0;
attack2 = 0;
limit = 0;
limit2 = 0;
xp = 0;
xp2 = 0;
xp4 = 0;
xpNow = 0;
xpNow2 = 0;
xpNow4 = 0;
level = 1;
coins = 0;
money = 0;
strength = 2;
vitality = 3;
strong = 2;
strong2 = 0;
maxhp = (130 + morehp) + (vitality * 2);
comet = 1;
comet2 = 0;
damage1 = 0;
damage2 = 0;
comeback = 0;
spam = true;
sup = true;
stick = true;
vitality3 = 6;
slash = 0;
slash2 = 0;
strength3 = 8;
level2 = 1;
level3 = 2;
level4 = 4;
maxhp3 = (160 + morehp3) + (vitality3 * 2);
stickington = maxhp3;
moreXP = 0;
moreXP2 = 0;
moreXP3 = 0;
moreXP4 = 0;
faster = 3.5;
levelXP = 12 + moreXP;
levelXP2 = 12 + moreXP2;
levelXP3 = 14 + moreXP3;
levelXP4 = 20 + moreXP4;
keepMaxhp3 = 0;
keepMaxhp3 = keepMaxhp3 + maxhp3;
supesHp = (("SuperStick: " + superstick) + "/") + maxhp;
Object.prototype.setCookie = function (c, n, v) {
var _local1 = SharedObject.getLocal(c);
_local1.data[n] = v;
_local1.flush();
};
Object.prototype.getCookie = function (c, n) {
var _local1 = SharedObject.getLocal(c);
return(_local1.data[n]);
};
_root.alreadySaved = getCookie("database", "item114");
_root.faster = 16;
Frame 2
if (go == 1) {
go = 0;
gotoAndPlay (1699);
} else if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
}
Frame 3
if (speed > 0) {
speed = speed - 1;
attack = random(6) + 1;
switch (attack) {
case 1 :
gotoAndPlay (15);
break;
case 2 :
gotoAndPlay (26);
break;
case 3 :
gotoAndPlay (38);
break;
case 4 :
gotoAndPlay (52);
break;
case 5 :
gotoAndPlay (65);
break;
case 6 :
gotoAndPlay (76);
}
}
Frame 13
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
if (crazy > 0) {
menu = 0;
crazy = crazy - 1;
gotoAndPlay (2428);
} else {
menu = 0;
gotoAndPlay (14);
}
} else if (time >= 2) {
time = 0;
if (enemy7 == 1) {
gotoAndPlay (4111);
} else {
gotoAndPlay (3075);
}
} else {
gotoAndPlay (2);
}
Frame 14
stop();
Frame 15
if (run == 1) {
run = 0;
gotoAndPlay (136);
}
Frame 19
damage = (random(11) + 10) + (strength * 2);
if (strong2 > 0) {
strong2 = strong2 - 1;
damage = damage * strong;
}
Frame 25
ap = ap + 5;
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2288);
} else if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 26
if (bg1 == 1) {
_level0.no1.background1 = 1;
} else if (bg2 == 1) {
_level0.no1.background2 = 1;
} else if (bg3 == 1) {
_level0.no1.background3 = 1;
} else if (bg4 == 1) {
_level0.no1.background4 = 1;
}
Frame 30
damage = (random(15) + 20) + (strength * 2);
if (strong2 > 0) {
strong2 = strong2 - 1;
damage = damage * strong;
}
Frame 37
ap = ap + 5;
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
first = 0;
gotoAndPlay (2288);
} else if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 38
if (bg1 == 1) {
_level0.no2.background1 = 1;
} else if (bg2 == 1) {
_level0.no2.background2 = 1;
} else if (bg3 == 1) {
_level0.no2.background3 = 1;
} else if (bg4 == 1) {
_level0.no2.background4 = 1;
}
Frame 41
damage = (random(10) + 17) + (strength * 2);
if (strong2 > 0) {
strong2 = strong2 - 1;
damage = damage * strong;
}
Frame 51
ap = ap + 5;
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
first = 0;
gotoAndPlay (2288);
} else if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 52
if (bg1 == 1) {
_level0.no3.background1 = 1;
} else if (bg2 == 1) {
_level0.no3.background2 = 1;
} else if (bg3 == 1) {
_level0.no3.background3 = 1;
} else if (bg4 == 1) {
_level0.no3.background4 = 1;
}
Frame 58
damage = (random(20) + 8) + (strength * 2);
if (strong2 > 0) {
strong2 = strong2 - 1;
damage = damage * strong;
}
Frame 64
ap = ap + 5;
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
first = 0;
gotoAndPlay (2288);
} else if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 65
if (bg1 == 1) {
_level0.no4.background1 = 1;
} else if (bg2 == 1) {
_level0.no4.background2 = 1;
} else if (bg3 == 1) {
_level0.no4.background3 = 1;
} else if (bg4 == 1) {
_level0.no4.background4 = 1;
}
Frame 69
damage = (random(10) + 8) + (strength * 2);
if (strong2 > 0) {
strong2 = strong2 - 1;
damage = damage * strong;
}
Frame 75
ap = ap + 5;
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
first = 0;
gotoAndPlay (2288);
} else if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 76
if (bg1 == 1) {
_level0.no5.background1 = 1;
} else if (bg2 == 1) {
_level0.no5.background2 = 1;
} else if (bg3 == 1) {
_level0.no5.background3 = 1;
} else if (bg4 == 1) {
_level0.no5.background4 = 1;
}
Frame 82
damage = (random(10) + 14) + (strength * 2);
if (strong2 > 0) {
strong2 = strong2 - 1;
damage = damage * strong;
}
Frame 89
ap = ap + 5;
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
first = 0;
gotoAndPlay (2288);
} else if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 90
if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
} else if (bg1 == 1) {
_level0.hello.background1 = 1;
} else if (bg2 == 1) {
_level0.hello.background2 = 1;
} else if (bg3 == 1) {
_level0.hello.background3 = 1;
} else if (bg4 == 1) {
_level0.hello.background4 = 1;
}
Frame 91
if (speed > 0) {
speed = speed - 1;
attack = random(6) + 1;
switch (attack) {
case 1 :
gotoAndPlay (15);
break;
case 2 :
gotoAndPlay (26);
break;
case 3 :
gotoAndPlay (38);
break;
case 4 :
gotoAndPlay (52);
break;
case 5 :
gotoAndPlay (65);
break;
case 6 :
gotoAndPlay (76);
}
}
Frame 101
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
if (crazy > 0) {
menu = 0;
crazy = crazy - 1;
gotoAndPlay (2428);
} else {
menu = 0;
gotoAndPlay (14);
}
} else if (time >= 2) {
time = 0;
if (enemy5 == 1) {
gotoAndPlay (3739);
} else {
gotoAndPlay (3159);
}
} else {
gotoAndPlay (90);
}
Frame 102
if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
} else if (bg1 == 1) {
_level0.dude.background1 = 1;
} else if (bg2 == 1) {
_level0.dude.background2 = 1;
} else if (bg3 == 1) {
_level0.dude.background3 = 1;
} else if (bg4 == 1) {
_level0.dude.background4 = 1;
}
Frame 103
if (bg1 == 1) {
_level0.bg.background1 = 1;
} else if (bg2 == 1) {
_level0.bg.background2 = 1;
} else if (bg3 == 1) {
_level0.bg.background3 = 1;
}
if (speed > 0) {
speed = speed - 1;
attack = random(6) + 1;
switch (attack) {
case 1 :
gotoAndPlay (15);
break;
case 2 :
gotoAndPlay (26);
break;
case 3 :
gotoAndPlay (38);
break;
case 4 :
gotoAndPlay (52);
break;
case 5 :
gotoAndPlay (65);
break;
case 6 :
gotoAndPlay (76);
}
}
Frame 113
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
if (crazy > 0) {
menu = 0;
crazy = crazy - 1;
gotoAndPlay (2428);
} else {
menu = 0;
gotoAndPlay (14);
}
} else if (time >= 2) {
time = 0;
if (enemy6 == 1) {
gotoAndPlay (3911);
} else {
gotoAndPlay (3323);
}
} else {
gotoAndPlay (102);
}
Frame 114
if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
} else if (bg1 == 1) {
_level0.dude1.background1 = 1;
} else if (bg2 == 1) {
_level0.dude1.background2 = 1;
} else if (bg3 == 1) {
_level0.dude1.background3 = 1;
} else if (bg4 == 1) {
_level0.dude1.background4 = 1;
}
Frame 115
if (speed > 0) {
speed = speed - 1;
attack = random(6) + 1;
switch (attack) {
case 1 :
gotoAndPlay (15);
break;
case 2 :
gotoAndPlay (26);
break;
case 3 :
gotoAndPlay (38);
break;
case 4 :
gotoAndPlay (52);
break;
case 5 :
gotoAndPlay (65);
break;
case 6 :
gotoAndPlay (76);
}
}
Frame 125
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
if (crazy > 0) {
menu = 0;
crazy = crazy - 1;
gotoAndPlay (2428);
} else {
menu = 0;
gotoAndPlay (14);
}
} else if (time >= 2) {
time = 0;
gotoAndPlay (3503);
} else {
gotoAndPlay (114);
}
Frame 126
bg8 = 1;
Frame 127
if (speed > 0) {
speed = speed - 1;
attack = random(6) + 1;
switch (attack) {
case 1 :
gotoAndPlay (15);
break;
case 2 :
gotoAndPlay (26);
break;
case 3 :
gotoAndPlay (38);
break;
case 4 :
gotoAndPlay (52);
break;
case 5 :
gotoAndPlay (65);
break;
case 6 :
gotoAndPlay (76);
}
}
Frame 135
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
if (crazy > 0) {
menu = 0;
crazy = crazy - 1;
gotoAndPlay (2428);
} else {
menu = 0;
gotoAndPlay (14);
}
} else if (time >= 2) {
time = 0;
gotoAndPlay (153);
} else {
gotoAndPlay (126);
}
Frame 139
stopAllSounds();
doubleBoss = 0;
skillPotion = 0;
bg8 = 0;
bg7 = 0;
if (army == 1) {
army = 0;
maxhp3 = maxhp3 / 2;
}
if (stickington > maxhp3) {
stickington = maxhp3;
}
speed2 = 0;
sheildup2 = 0;
sheildup = 0;
poisonon = 0;
scan = 0;
strong2 = 0;
counter = 0;
courage = 0;
crazy = 0;
enemy4 = 0;
enemy3 = 0;
enemy2 = 0;
bg1 = 0;
bg2 = 0;
bg3 = 0;
bg5 = 0;
bg6 = 0;
choosebackground = 1;
_level0.bg.background1 = 0;
_level0.bg.background2 = 0;
_level0.bg.background3 = 0;
protect = 0;
speed = 0;
wind = 0;
gotoAndPlay (1282);
Frame 140
if (eviler == 1) {
eviler = 0;
gotoAndPlay (625);
}
if (speed > 0) {
speed = speed - 1;
attack = random(6) + 1;
switch (attack) {
case 1 :
gotoAndPlay (15);
break;
case 2 :
gotoAndPlay (26);
break;
case 3 :
gotoAndPlay (38);
break;
case 4 :
gotoAndPlay (52);
break;
case 5 :
gotoAndPlay (65);
break;
case 6 :
gotoAndPlay (76);
}
}
Frame 152
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
if (crazy > 0) {
menu = 0;
crazy = crazy - 1;
gotoAndPlay (2428);
} else {
menu = 0;
gotoAndPlay (14);
}
} else if (time >= 2) {
time = 0;
gotoAndPlay (625);
} else {
gotoAndPlay (140);
}
Frame 153
if (enemy1 <= (600 + enemyHp)) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (154);
break;
case 2 :
gotoAndPlay (179);
break;
case 3 :
gotoAndPlay (192);
break;
case 4 :
if (doubleBoss == 1) {
gotoAndPlay (154);
} else {
gotoAndPlay (414);
}
}
} else {
attack = random(6) + 1;
switch (attack) {
case 1 :
gotoAndPlay (154);
break;
case 2 :
gotoAndPlay (179);
break;
case 3 :
gotoAndPlay (192);
break;
case 4 :
gotoAndPlay (225);
break;
default :
gotoAndPlay (212);
}
}
Frame 170
damage = ((((random(100) + 35) + skillPotion) - defense) + hard) + enemystronger;
if (doubleBoss == 1) {
damage = damage * 2;
}
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 178
superstick = superstick - damage;
limit = limit + damage;
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (126);
}
Frame 180
damage = (((random(50) + 20) + skillPotion) + hard) + enemystronger;
attack = ((random(7) + 3) + hard) + enemystronger;
if (doubleBoss == 1) {
damage = damage * 2;
attack = attack * 2;
}
skillPotion = skillPotion + attack;
Frame 191
enemy1 = enemy1 + damage;
gotoAndPlay (126);
Frame 203
damage = ((((random(40) + 20) + skillPotion) - defense) + hard) + enemystronger;
if (doubleBoss == 1) {
damage = damage * 2;
}
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 211
superstick = superstick - damage;
limit = limit + damage;
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (126);
}
Frame 217
damage = ((((random(15) + 9) + skillPotion) - defense) + hard) + enemystronger;
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 224
superstick = superstick - damage;
limit = limit + damage;
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (126);
}
Frame 231
damage = ((((random(25) + 15) + skillPotion) - defense) + hard) + enemystronger;
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 239
superstick = superstick - damage;
limit = limit + damage;
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (126);
}
Frame 240
if (enemy1 <= (600 + enemyHp)) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (241);
break;
case 2 :
gotoAndPlay (266);
break;
case 3 :
gotoAndPlay (279);
break;
case 4 :
if (doubleBoss == 1) {
gotoAndPlay (241);
} else {
gotoAndPlay (427);
}
}
} else {
attack = random(6) + 1;
switch (attack) {
case 1 :
gotoAndPlay (241);
break;
case 2 :
gotoAndPlay (266);
break;
case 3 :
gotoAndPlay (279);
break;
case 4 :
gotoAndPlay (312);
break;
default :
gotoAndPlay (299);
}
}
Frame 257
damage = ((((random(100) + 35) + skillPotion) - defense2) + hard) + enemystronger;
if (doubleBoss == 1) {
damage = damage * 2;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 265
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1672);
}
Frame 267
damage = (((random(50) + 20) + skillPotion) + hard) + enemystronger;
attack = (random(7) + 3) + hard;
if (doubleBoss == 1) {
damage = damage * 2;
attack = attack * 2;
}
skillPotion = skillPotion + attack;
Frame 278
enemy1 = enemy1 + damage;
gotoAndPlay (1672);
Frame 290
damage = ((((random(40) + 20) + skillPotion) - defense2) + hard) + enemystronger;
if (doubleBoss == 1) {
damage = damage * 2;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 298
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1672);
}
Frame 304
damage = ((((random(15) + 9) + skillPotion) - defense2) + hard) + enemystronger;
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 311
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1672);
}
Frame 318
damage = ((((random(25) + 10) + skillPotion) - defense2) + hard) + enemystronger;
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 326
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1672);
}
Frame 327
if (enemy1 <= (600 + enemyHp)) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (328);
break;
case 2 :
gotoAndPlay (353);
break;
case 3 :
gotoAndPlay (366);
break;
case 4 :
if (doubleBoss == 1) {
gotoAndPlay (328);
} else {
gotoAndPlay (440);
}
}
} else {
attack = random(6) + 1;
switch (attack) {
case 1 :
gotoAndPlay (328);
break;
case 2 :
gotoAndPlay (353);
break;
case 3 :
gotoAndPlay (366);
break;
case 4 :
gotoAndPlay (399);
break;
default :
gotoAndPlay (386);
}
}
Frame 344
damage = ((((random(100) + 35) + skillPotion) - defense3) + hard) + enemystronger;
if (doubleBoss == 1) {
damage = damage * 2;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 351
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 352
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4896);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4896);
}
Frame 354
damage = (((random(50) + 20) + skillPotion) + hard) + enemystronger;
attack = (random(7) + 3) + hard;
if (doubleBoss == 1) {
damage = damage * 2;
attack = attack * 2;
}
skillPotion = skillPotion + attack;
Frame 365
enemy1 = enemy1 + damage;
gotoAndPlay (4896);
Frame 377
damage = ((((random(40) + 20) + skillPotion) - defense3) + hard) + enemystronger;
if (doubleBoss == 1) {
damage = damage * 2;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 384
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 385
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4896);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4896);
}
Frame 392
damage = ((((random(15) + 9) + skillPotion) - defense3) + hard) + enemystronger;
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 397
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 398
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4896);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4896);
}
Frame 404
damage = ((((random(25) + 10) + skillPotion) - defense3) + hard) + enemystronger;
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 412
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 413
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4896);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4896);
}
Frame 426
doubleBoss = 1;
gotoAndPlay (126);
Frame 439
doubleBoss = 1;
gotoAndPlay (1672);
Frame 452
doubleBoss = 1;
gotoAndPlay (4896);
Frame 453
if (enemy1 <= (600 + enemyHp)) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (454);
break;
case 2 :
gotoAndPlay (479);
break;
case 3 :
gotoAndPlay (492);
break;
case 4 :
if (doubleBoss == 1) {
gotoAndPlay (454);
} else {
gotoAndPlay (540);
}
}
} else {
attack = random(6) + 1;
switch (attack) {
case 1 :
gotoAndPlay (454);
break;
case 2 :
gotoAndPlay (479);
break;
case 3 :
gotoAndPlay (492);
break;
case 4 :
gotoAndPlay (512);
break;
default :
gotoAndPlay (525);
}
}
Frame 470
damage = ((((random(100) + 35) + skillPotion) - defense4) + hard) + enemystronger;
if (doubleBoss == 1) {
damage = damage * 2;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 478
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4415);
}
Frame 482
damage = (((random(50) + 20) + skillPotion) + hard) + enemystronger;
attack = ((random(7) + 3) + hard) + enemystronger;
if (doubleBoss == 1) {
damage = damage * 2;
attack = attack * 2;
}
skillPotion = skillPotion + attack;
Frame 491
enemy1 = enemy1 + damage;
gotoAndPlay (4415);
Frame 503
damage = ((((random(40) + 20) + skillPotion) - defense4) + hard) + enemystronger;
if (doubleBoss == 1) {
damage = damage * 2;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 511
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4415);
}
Frame 517
damage = ((((random(15) + 9) + skillPotion) - defense4) + hard) + enemystronger;
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 524
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4415);
}
Frame 533
damage = ((((random(25) + 15) + skillPotion) - defense4) + hard) + enemystronger;
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 539
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4415);
}
Frame 552
doubleBoss = 1;
gotoAndPlay (4415);
Frame 625
attack = random(6) + 1;
switch (attack) {
case 1 :
if (ap > 0) {
gotoAndPlay (626);
break;
}
gotoAndPlay (680);
break;
case 2 :
gotoAndPlay (647);
break;
case 3 :
gotoAndPlay (667);
break;
case 4 :
gotoAndPlay (680);
break;
case 5 :
gotoAndPlay (696);
break;
case 6 :
gotoAndPlay (711);
}
Frame 633
attack = random(5) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
Frame 646
ap = 0;
gotoAndPlay (140);
Frame 656
damage = ((((random(50) + 40) + hard) + skillPotion) + enemystronger) - defense;
attack = random(2) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
Frame 666
superstick = superstick - damage;
limit = limit + damage;
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (140);
}
Frame 668
attack = random(4) + 1;
switch (attack) {
case 1 :
skillPotion = (skillPotion + 20) + enemystronger;
message = "Evil Doctor Stick raised in strength!!";
break;
case 2 :
damage = (random(200) + 100) + skillPotion;
enemy1 = enemy1 + damage;
message = ("Evil Doctor Stick recovered " + damage) + " hp!!";
break;
case 3 :
if (enemy1 <= (1000 + enemyHp)) {
damage = (random(400) + 100) + skillPotion;
enemy1 = enemy1 + damage;
skillPotion = skillPotion + 10;
message = ("Evil Doctor Stick recovered " + damage) + " hp!!";
message2 = "He raises in strength!!";
break;
}
message = "Nothing happened.";
break;
case 4 :
skillPotion = skillPotion * 2;
eviler = 1;
message = "Evil Doctor Stick gets stronger!!";
message2 = "He gets another turn!!";
}
Frame 679
message = "";
message2 = "";
gotoAndPlay (140);
Frame 687
damage = ((((random(40) + 30) + skillPotion) + hard) + enemystronger) - defense;
attack = random(2) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
case 2 :
}
Frame 695
superstick = superstick - damage;
limit = limit + damage;
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (140);
}
Frame 703
attack = random(2) + 1;
if (superstick <= 100) {
attack = 2;
}
switch (attack) {
case 1 :
damage = superstick - 1;
message = "Critical!";
attack = random(4) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
break;
case 2 :
damage = ((random(40) + 20) + skillPotion) + hard;
}
Frame 710
message = "";
superstick = superstick - damage;
limit = limit + damage;
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (140);
}
Frame 721
damage = ((((random(30) + 20) + skillPotion) + hard) + enemystronger) - defense;
attack = random(4) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
Frame 731
superstick = superstick - damage;
enemy1 = enemy1 + damage;
limit = limit + damage;
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (140);
}
Frame 732
attack = random(6) + 1;
switch (attack) {
case 1 :
if (magic > 0) {
gotoAndPlay (733);
break;
}
gotoAndPlay (787);
break;
case 2 :
gotoAndPlay (754);
break;
case 3 :
gotoAndPlay (774);
break;
case 4 :
gotoAndPlay (787);
break;
case 5 :
gotoAndPlay (803);
break;
case 6 :
gotoAndPlay (818);
}
Frame 740
attack = random(5) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
Frame 753
magic = 0;
gotoAndPlay (1686);
Frame 762
damage = ((((random(50) + 40) + hard) + skillPotion) + enemystronger) - defense2;
attack = random(2) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
Frame 773
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1686);
}
Frame 775
attack = random(4) + 1;
switch (attack) {
case 1 :
skillPotion = (skillPotion + 20) + enemystronger;
message = "Evil Doctor Stick raised in strength!!";
break;
case 2 :
damage = (random(200) + 100) + skillPotion;
enemy1 = enemy1 + damage;
message = ("Evil Doctor Stick recovered " + damage) + " hp!!";
break;
case 3 :
if (enemy1 <= (1000 + enemyHp)) {
damage = (random(400) + 100) + skillPotion;
enemy1 = enemy1 + damage;
skillPotion = skillPotion + 10;
message = ("Evil Doctor Stick recovered " + damage) + " hp!!";
message2 = "He raises in strength!!";
break;
}
message = "Nothing happened.";
break;
case 4 :
skillPotion = skillPotion * 2;
eviler = 1;
message = "Evil Doctor Stick gets stronger!!";
message2 = "He gets another turn!!";
}
Frame 786
message = "";
message2 = "";
gotoAndPlay (1686);
Frame 794
damage = ((((random(40) + 30) + skillPotion) + hard) + enemystronger) - defense2;
attack = random(2) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
Frame 802
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1686);
}
Frame 809
attack = random(2) + 1;
if (spamtheman <= 100) {
attack = 2;
}
switch (attack) {
case 1 :
damage = spamtheman - 1;
message = "Critical!";
attack = random(4) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
break;
case 2 :
damage = ((random(40) + 20) + skillPotion) + hard;
}
Frame 817
message = "";
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1686);
}
Frame 827
damage = ((((random(30) + 20) + skillPotion) + hard) + enemystronger) - defense2;
attack = random(4) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
Frame 838
spamtheman = spamtheman - damage;
enemy1 = enemy1 + damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1686);
}
Frame 839
attack = random(6) + 1;
switch (attack) {
case 1 :
if (ap2 > 0) {
gotoAndPlay (840);
break;
}
gotoAndPlay (894);
break;
case 2 :
gotoAndPlay (861);
break;
case 3 :
gotoAndPlay (881);
break;
case 4 :
gotoAndPlay (894);
break;
case 5 :
gotoAndPlay (910);
break;
case 6 :
gotoAndPlay (925);
}
Frame 848
attack = random(5) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
Frame 860
ap2 = 0;
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4910);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4910);
}
Frame 869
damage = ((((random(50) + 40) + hard) + skillPotion) + enemystronger) - defense3;
attack = random(2) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
Frame 879
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 880
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4910);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4910);
}
Frame 882
attack = random(4) + 1;
switch (attack) {
case 1 :
skillPotion = (skillPotion + 20) + enemystronger;
message = "Evil Doctor Stick raised in strength!!";
break;
case 2 :
damage = (random(200) + 100) + skillPotion;
enemy1 = enemy1 + damage;
message = ("Evil Doctor Stick recovered " + damage) + " hp!!";
break;
case 3 :
if (enemy1 <= (1000 + enemyHp)) {
damage = (random(400) + 100) + skillPotion;
enemy1 = enemy1 + damage;
skillPotion = skillPotion + 10;
message = ("Evil Doctor Stick recovered " + damage) + " hp!!";
message2 = "He raises in strength!!";
break;
}
message = "Nothing happened.";
break;
case 4 :
skillPotion = skillPotion * 2;
eviler = 1;
message = "Evil Doctor Stick gets stronger!!";
message2 = "He gets another turn!!";
}
Frame 893
message = "";
message2 = "";
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4910);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4910);
}
Frame 899
damage = ((((random(40) + 30) + skillPotion) + hard) + enemystronger) - defense3;
attack = random(2) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
Frame 908
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 909
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4910);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4910);
}
Frame 917
attack = random(2) + 1;
if (stickington <= 100) {
attack = 2;
}
switch (attack) {
case 1 :
damage = stickington - 1;
message = "Critical!";
attack = random(4) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
break;
case 2 :
damage = ((random(40) + 20) + skillPotion) + hard;
}
Frame 923
message = "";
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 924
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4910);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4910);
}
Frame 931
damage = ((((random(30) + 20) + skillPotion) + hard) + enemystronger) - defense;
attack = random(4) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
Frame 944
stickington = stickington - damage;
enemy1 = enemy1 + damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 945
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4910);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4910);
}
Frame 946
attack = random(6) + 1;
switch (attack) {
case 1 :
if (ap3 > 0) {
gotoAndPlay (947);
break;
}
gotoAndPlay (1001);
break;
case 2 :
gotoAndPlay (968);
break;
case 3 :
gotoAndPlay (988);
break;
case 4 :
gotoAndPlay (1001);
break;
case 5 :
gotoAndPlay (1017);
break;
case 6 :
gotoAndPlay (1032);
}
Frame 954
attack = random(5) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
Frame 967
ap3 = 0;
gotoAndPlay (4425);
Frame 976
damage = ((((random(50) + 40) + hard) + skillPotion) + enemystronger) - defense4;
attack = random(2) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
Frame 987
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4425);
}
Frame 989
attack = random(4) + 1;
switch (attack) {
case 1 :
skillPotion = (skillPotion + 20) + enemystronger;
message = "Evil Doctor Stick raised in strength!!";
break;
case 2 :
damage = (random(200) + 100) + skillPotion;
enemy1 = enemy1 + damage;
message = ("Evil Doctor Stick recovered " + damage) + " hp!!";
break;
case 3 :
if (enemy1 <= (1000 + enemyHp)) {
damage = (random(400) + 100) + skillPotion;
enemy1 = enemy1 + damage;
skillPotion = skillPotion + 10;
message = ("Evil Doctor Stick recovered " + damage) + " hp!!";
message2 = "He raises in strength!!";
break;
}
message = "Nothing happened.";
break;
case 4 :
skillPotion = skillPotion * 2;
eviler = 1;
message = "Evil Doctor Stick gets stronger!!";
message2 = "He gets another turn!!";
}
Frame 1000
message = "";
message2 = "";
if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4425);
}
Frame 1008
damage = ((((random(40) + 30) + skillPotion) + hard) + enemystronger) - defense4;
attack = random(2) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
Frame 1016
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4425);
}
Frame 1023
attack = random(2) + 1;
if (smokey <= 100) {
attack = 2;
}
switch (attack) {
case 1 :
damage = smokey - 1;
message = "Critical!";
attack = random(4) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
break;
case 2 :
damage = ((random(40) + 20) + skillPotion) + hard;
}
Frame 1031
message = "";
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4425);
}
Frame 1042
damage = ((((random(30) + 20) + skillPotion) + hard) + enemystronger) - defense;
attack = random(4) + 1;
switch (attack) {
case 1 :
eviler = 1;
break;
default :
}
Frame 1052
smokey = smokey - damage;
enemy1 = enemy1 + damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4425);
}
Frame 1053
stop();
Frame 1055
stop();
Frame 1059
damage = ((random(40) + 50) + healplus) + skills;
Frame 1072
message = "";
superstick = superstick + damage;
spamtheman = spamtheman + damage;
stickington = stickington + damage;
if (superstick > maxhp) {
superstick = maxhp;
}
if (spamtheman > maxhp2) {
spamtheman = maxhp2;
}
if (stickington > maxhp3) {
stickington = maxhp3;
}
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 1093
message = "";
protect = 1;
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 1103
damage = (random(400 + skills) + 200) + (strength * 2);
if (strong2 > 0) {
strong2 = strong2 - 1;
damage = damage * strong;
}
Frame 1109
message = "";
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2288);
} else if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 1110
stop();
Frame 1117
damage = ((random(250 + skills2) + 100) + (strength2 * 2)) + skills2;
Frame 1124
message = "";
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2318);
} else if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1147
message = "";
timetravel = 10;
if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1153
attack = random(4) + 1;
if ((bg8 == 1) || (bg9 == 1)) {
attack = 4;
}
switch (attack) {
case 2 :
damage3 = "Dead!!";
damage = ((random(110 + skills3) + 130) + skills3) + (strength3 * 2);
break;
default :
damage3 = "Miss!!";
damage = ((random(110 + skills3) + 130) + skills3) + (strength3 * 2);
if (courage <= 0) {
break;
}
courage = courage - 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
damage = damage * 1;
break;
case 2 :
damage = damage * 2;
break;
case 3 :
damage = damage * 3;
}
}
Frame 1162
message = "";
if (damage3 == "Dead!!") {
enemy1 = 0;
} else {
enemy1 = enemy1 - damage;
}
if (enemy1 <= 0) {
gotoAndPlay (2344);
} else if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 1172
damage = ((random(60 + skills3) + 30) + skills3) + (strength3 * 2);
if (courage > 0) {
courage = courage - 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
damage = damage * 1;
break;
case 2 :
damage = damage * 2;
break;
case 3 :
damage = damage * 3;
}
}
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (1201);
}
Frame 1181
damage = ((random(60 + skills3) + 30) + skills3) + (strength3 * 2);
if (courage > 0) {
courage = courage - 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
damage = damage * 1;
break;
case 2 :
damage = damage * 2;
break;
case 3 :
damage = damage * 3;
}
}
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (1201);
}
Frame 1187
damage = ((random(60 + skills3) + 30) + skills3) + (strength3 * 2);
if (courage > 0) {
courage = courage - 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
damage = damage * 1;
break;
case 2 :
damage = damage * 2;
break;
case 3 :
damage = damage * 3;
}
}
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (1201);
}
Frame 1197
damage = ((random(150 + skills3) + 51) + skills3) + (strength3 * 2);
if (courage > 0) {
courage = courage - 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
damage = damage * 1;
break;
case 2 :
damage = damage * 2;
break;
case 3 :
damage = damage * 3;
}
}
enemy1 = enemy1 - damage;
Frame 1204
message = "";
if (enemy1 <= 0) {
gotoAndPlay (2344);
} else if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 1220
message = "";
courage = 3;
replenish2 = 10;
if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 1221
stop();
Frame 1225
damage = ((random(50 + skills4) + 30) + (strength4 * 2)) + skills4;
Frame 1238
attack = random(15) + 1;
if (bg8 == 1) {
attack = 16;
}
switch (attack) {
case 1 :
message8 = "You stole an elixir!!";
elixir = elixir + 1;
stealItem = 1;
break;
case 2 :
message8 = "You stole a sheild!!";
sheild = sheild + 1;
stealItem = 1;
break;
case 3 :
message8 = "You stole 2 Booms!!";
boom = boom + 2;
stealItem = 1;
break;
case 4 :
attack = random(2) + 1;
message8 = ("You stole " + attack) + " Hi-Potions!!";
hpotion = hpotion + attack;
stealItem = 1;
break;
case 5 :
attack = random(2) + 1;
message8 = ("You stole " + attack) + " Poisons!!";
poison = poison + attack;
stealItem = 1;
break;
case 6 :
attack = random(2) + 1;
message8 = ("You stole " + attack) + " revives!!";
revive = revive + attack;
stealItem = 1;
break;
case 7 :
attack = ((random(150) + 50) + moCoin) + moMoney;
money = money + attack;
message8 = ("You stole " + attack) + " coins!!";
stealItem = 1;
break;
case 8 :
attack = random(2) + 1;
ether = ether + attack;
message8 = ("You stole " + attack) + " Ap/Magic Ups!!";
stealItem = 1;
break;
case 16 :
redRose = 1;
message8 = "You stole the Red Rose!!";
stealItem = 1;
break;
default :
attack = random(2) + 1;
message8 = ("You stole " + attack) + " potions!!";
potion = potion + attack;
stealItem = 1;
}
Frame 1239
message = "";
stop();
Frame 1247
damage = (random(20) + 10) + (strength4 * 2);
enemy1 = enemy1 - damage;
Frame 1253
damage = (random(233) + 50) + (strength4 * 2);
Frame 1259
message = "";
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2361);
} else if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 1265
damage = (random(400 + skills4) + random(100 + skills4)) + (strength4 * 2);
enemy1 = enemy1 - damage;
Frame 1273
damage = (random(400 + skills4) + random(100 + skills4)) + (strength4 * 2);
Frame 1279
message = "";
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2361);
} else if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 1280
if (bg9 == 1) {
gotoAndPlay (140);
}
if (bg8 == 1) {
gotoAndPlay (127);
} else {
attack = random(6) + 1;
if (enemy5 == 1) {
attack = 2;
}
switch (attack) {
case 1 :
if (((sup == false) && (spam == false)) && (stick == false)) {
gotoAndPlay (4279);
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (4781);
} else if (sup == false) {
gotoAndPlay (1575);
} else {
gotoAndPlay (2);
}
break;
case 2 :
enemy2 = 1;
if (((sup == false) && (spam == false)) && (stick == false)) {
gotoAndPlay (4376);
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (4859);
} else if (sup == false) {
gotoAndPlay (1635);
} else {
gotoAndPlay (90);
}
break;
case 3 :
enemy3 = 1;
if (((sup == false) && (spam == false)) && (stick == false)) {
gotoAndPlay (4389);
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (4872);
} else if (sup == false) {
gotoAndPlay (1648);
} else {
gotoAndPlay (102);
}
break;
case 4 :
enemy4 = 1;
if (((sup == false) && (spam == false)) && (stick == false)) {
gotoAndPlay (4402);
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (4884);
} else if (sup == false) {
gotoAndPlay (1660);
} else {
gotoAndPlay (114);
}
break;
case 5 :
enemy3 = 1;
enemy6 = 1;
if (((sup == false) && (spam == false)) && (stick == false)) {
gotoAndPlay (4389);
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (4872);
} else if (sup == false) {
gotoAndPlay (1648);
} else {
gotoAndPlay (102);
}
break;
case 6 :
enemy7 = 1;
if (((sup == false) && (spam == false)) && (stick == false)) {
gotoAndPlay (4279);
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (4781);
} else if (sup == false) {
gotoAndPlay (1575);
} else {
gotoAndPlay (2);
}
}
}
Frame 1281
attack = random(6) + 1;
if (enemy5 == 1) {
attack = 2;
}
switch (attack) {
case 1 :
if (((sup == false) && (spam == false)) && (stick == false)) {
gotoAndPlay (4279);
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (4781);
} else if (sup == false) {
gotoAndPlay (1575);
} else {
gotoAndPlay (2);
}
break;
case 2 :
enemy2 = 1;
if (((sup == false) && (spam == false)) && (stick == false)) {
gotoAndPlay (4376);
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (4859);
} else if (sup == false) {
gotoAndPlay (1635);
} else {
gotoAndPlay (90);
}
break;
case 3 :
enemy3 = 1;
if (((sup == false) && (spam == false)) && (stick == false)) {
gotoAndPlay (4389);
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (4872);
} else if (sup == false) {
gotoAndPlay (1648);
} else {
gotoAndPlay (102);
}
break;
case 4 :
enemy4 = 1;
if (((sup == false) && (spam == false)) && (stick == false)) {
gotoAndPlay (4402);
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (4884);
} else if (sup == false) {
gotoAndPlay (1660);
} else {
gotoAndPlay (114);
}
break;
case 5 :
enemy3 = 1;
enemy6 = 1;
if (((sup == false) && (spam == false)) && (stick == false)) {
gotoAndPlay (4389);
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (4872);
} else if (sup == false) {
gotoAndPlay (1648);
} else {
gotoAndPlay (102);
}
break;
case 6 :
enemy7 = 1;
if (((sup == false) && (spam == false)) && (stick == false)) {
gotoAndPlay (4279);
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (4781);
} else if (sup == false) {
gotoAndPlay (1575);
} else {
gotoAndPlay (2);
}
}
Frame 1282
if (lair == 1) {
lair = 0;
gotoAndPlay (2634);
} else if (town2 == 1) {
town2 = 0;
gotoAndPlay (2612);
} else if (castle == 1) {
castle = 0;
gotoAndPlay (2599);
} else {
gotoAndPlay (2580);
}
Frame 1283
if (town2 == 1) {
gotoAndPlay (4544);
} else {
gotoAndPlay (2833);
}
Frame 1284
if (deadEvil1 == 1) {
deadEvil1 = 0;
gotoAndPlay (2802);
} else {
gotoAndPlay (2658);
}
Frame 1285
gotoAndPlay (2625);
Frame 1286
gotoAndPlay (140);
Frame 1287
gotoAndPlay (2244);
Frame 1288
stop();
Frame 1289
if (absorb == 1) {
absorb = 0;
gotoAndPlay (1384);
}
Frame 1298
damage = ((random(50 + skills2) + 10) + fireplus) + skills2;
Frame 1307
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2318);
} else if (dc == 1) {
dc = 0;
gotoAndPlay (1288);
} else if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1315
damage = ((random(50 + skills2) + 10) + iceplus) + skills2;
Frame 1323
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2318);
} else if (dc == 1) {
dc = 0;
gotoAndPlay (1288);
} else if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1328
damage = ((random(70 + skills2) + 35) + fpunchplus) + skills2;
Frame 1334
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2318);
} else if (dc == 1) {
dc = 0;
gotoAndPlay (1288);
} else if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1345
damage = ((random(40 + skills2) + 30) + lightningplus) + skills2;
Frame 1352
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2318);
} else if (dc == 1) {
dc = 0;
gotoAndPlay (1288);
} else if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1366
wind = 1;
if (dc == 1) {
dc = 0;
gotoAndPlay (1288);
} else if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1372
damage1 = ((random(100 + skills2) + 50) + skills2) + morePowahComet;
Frame 1378
enemy1 = enemy1 - damage1;
if (enemy1 <= 0) {
comet = comet + comet2;
comet2 = 0;
gotoAndPlay (2318);
} else if (comet > 0) {
comet = comet - 1;
gotoAndPlay (1367);
} else {
comet = comet + comet2;
}
Frame 1382
comet2 = 0;
if (dc == 1) {
dc = 0;
gotoAndPlay (1288);
} else if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1383
stop();
Frame 1393
damage = random(30 + skills2) + 5;
Frame 1407
magic = magic + damage;
if (magic > maxMagic) {
magic = maxMagic;
}
if (dc == 1) {
dc = 0;
gotoAndPlay (1288);
} else if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1408
stop();
Frame 1413
damage = 50 * extraItem;
Frame 1418
potion = potion - 1;
spamtheman = spamtheman + damage;
if (spamtheman > maxhp2) {
spamtheman = maxhp2;
}
if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1423
damage = 20 * extraItem;
Frame 1428
ether = ether - 1;
magic = magic + damage;
if (magic > maxMagic) {
magic = maxMagic;
}
if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1429
stop();
Frame 1430
stop();
Frame 1440
if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1441
stop();
Frame 1451
elixir = elixir - 1;
spamtheman = maxhp2;
magic = maxMagic;
if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1452
stop();
Frame 1456
damage = 150 * extraItem;
Frame 1462
hpotion = hpotion - 1;
spamtheman = spamtheman + damage;
if (spamtheman > maxhp2) {
spamtheman = maxhp2;
}
if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1477
sheild = sheild - 1;
sheildup = 3 * extraItem;
if (spamtheman > maxhp2) {
spamtheman = maxhp2;
}
if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1495
poison = poison - 1;
poisonon = 4 * extraItem;
if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1502
damage = (random(50) + 20) * extraItem;
Frame 1510
boom = boom - 1;
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2318);
} else if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1511
if (bg1 == 1) {
_level0.bbs.background1 = 1;
} else if (bg2 == 1) {
_level0.bbs.background2 = 1;
} else if (bg3 == 1) {
_level0.bbs.background3 = 1;
} else if (bg4 == 1) {
_level0.bbs.background4 = 1;
}
Frame 1515
if (stm == 1) {
stm = 0;
gotoAndPlay (1516);
}
if (night == 1) {
night = 0;
gotoAndPlay (1528);
}
if (shooter == 1) {
shooter = 0;
gotoAndPlay (1549);
}
Frame 1516
if (bg1 == 1) {
_level0.bbb.background1 = 1;
} else if (bg2 == 1) {
_level0.bbb.background2 = 1;
} else if (bg3 == 1) {
_level0.bbb.background3 = 1;
} else if (bg4 == 1) {
_level0.bbb.background4 = 1;
}
Frame 1519
if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1520
if (bg1 == 1) {
_level0.bb.background1 = 1;
} else if (bg2 == 1) {
_level0.bb.background2 = 1;
} else if (bg3 == 1) {
_level0.bb.background3 = 1;
} else if (bg4 == 1) {
_level0.bb.background4 = 1;
}
Frame 1523
if (ss == 1) {
ss = 0;
gotoAndPlay (1524);
}
if (night == 1) {
night = 0;
gotoAndPlay (1528);
}
if (shooter == 1) {
shooter = 0;
gotoAndPlay (1549);
}
Frame 1524
if (bg1 == 1) {
_level0.sss.background1 = 1;
} else if (bg2 == 1) {
_level0.sss.background2 = 1;
} else if (bg3 == 1) {
_level0.sss.background3 = 1;
} else if (bg4 == 1) {
_level0.sss.background4 = 1;
}
Frame 1527
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 1528
if (bg1 == 1) {
_level0.bss.background1 = 1;
} else if (bg2 == 1) {
_level0.bss.background2 = 1;
} else if (bg3 == 1) {
_level0.bss.background3 = 1;
} else if (bg4 == 1) {
_level0.bss.background4 = 1;
}
Frame 1531
if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 1532
if (bg1 == 1) {
_level0.bsss.background1 = 1;
} else if (bg2 == 1) {
_level0.bsss.background2 = 1;
} else if (bg3 == 1) {
_level0.bsss.background3 = 1;
} else if (bg4 == 1) {
_level0.bsss.background4 = 1;
}
Frame 1535
if (ss == 1) {
ss = 0;
gotoAndPlay (1524);
}
if (stm == 1) {
stm = 0;
gotoAndPlay (1516);
}
if (shooter == 1) {
shooter = 0;
gotoAndPlay (1549);
}
Frame 1536
stop();
Frame 1537
stop();
Frame 1538
stop();
Frame 1539
stop();
Frame 1540
stop();
Frame 1541
stop();
Frame 1542
stop();
Frame 1543
stop();
Frame 1544
if (bg1 == 1) {
_level0.bmm3.background1 = 1;
} else if (bg2 == 1) {
_level0.bmm3.background2 = 1;
} else if (bg3 == 1) {
_level0.bmm3.background3 = 1;
} else if (bg4 == 1) {
_level0.bmm3.background4 = 1;
}
Frame 1548
if (ss == 1) {
ss = 0;
gotoAndPlay (1524);
}
if (stm == 1) {
stm = 0;
gotoAndPlay (1516);
}
if (night == 1) {
night = 0;
gotoAndPlay (1528);
}
Frame 1549
if (bg1 == 1) {
_level0.bmm5.background1 = 1;
} else if (bg2 == 1) {
_level0.bmm5.background2 = 1;
} else if (bg3 == 1) {
_level0.bmm5.background3 = 1;
} else if (bg4 == 1) {
_level0.bmm5.background4 = 1;
}
Frame 1552
if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 1553
coins = ((random(140) + 35) + moCoin) + moMoney;
if (moneyplus == 1) {
coins = coins * 3;
}
money = money + coins;
xpNow = ((random(20) + 8) + hardEXP) + moEXP;
if (expplus == 1) {
xpNow = xpNow * 2;
}
xp = xp + xpNow;
if (hard > 10) {
attack = random(30) + 1;
switch (attack) {
case 1 :
message3 = "Enemy dropped an elixir!!";
elixir = elixir + 1;
break;
case 2 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 3 :
message3 = "Enemy dropped nothing.";
break;
case 4 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 5 :
message3 = "Enemy dropped an elixir!!";
elixir = elixir + 1;
break;
case 6 :
message3 = "Enemy dropped nothing.";
break;
case 7 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 8 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 9 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 10 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 11 :
message3 = "Enemy dropped a revive!!";
revive = revive + 1;
break;
case 12 :
message3 = "Enemy dropped nothing.";
break;
case 13 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 14 :
message3 = "Enemy dropped nothing.";
break;
case 15 :
message3 = "Enemy dropped two potions!!";
potion = potion + 2;
break;
case 16 :
message3 = "Enemy dropped nothing.";
break;
case 17 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 18 :
message3 = "Enemy dropped nothing.";
break;
case 19 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 20 :
message3 = "Enemy dropped a Hi-Potion!!";
hpotion = hpotion + 1;
break;
case 21 :
message3 = "Enemy dropped a Sheild!!";
sheild = sheild + 1;
break;
case 24 :
message3 = "Enemy dropped a Boom!!";
boom = boom + 1;
break;
case 25 :
message3 = "Enemy dropped a Poison!!";
poison = poison + 1;
break;
case 26 :
message3 = "Enemy dropped a Poison and a Boom!!";
poison = poison + 1;
boom = boom + 1;
break;
default :
message3 = "Enemy did not drop anything.";
}
} else {
attack = random(19) + 1;
switch (attack) {
case 1 :
message3 = "Enemy dropped an elixir!!";
elixir = elixir + 1;
break;
case 2 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 3 :
message3 = "Enemy dropped nothing.";
break;
case 4 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 5 :
message3 = "Enemy dropped nothing.";
break;
case 6 :
message3 = "Enemy dropped nothing.";
break;
case 7 :
message3 = "Enemy dropped nothing.";
break;
case 8 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 9 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 10 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 11 :
message3 = "Enemy dropped a revive!!";
revive = revive + 1;
break;
case 12 :
message3 = "Enemy dropped nothing.";
break;
case 13 :
message3 = "Enemy dropped nothing.";
break;
case 14 :
message3 = "Enemy dropped nothing.";
break;
case 15 :
message3 = "Enemy dropped two potions!!";
potion = potion + 2;
break;
case 16 :
message3 = "Enemy dropped nothing.";
break;
case 17 :
message3 = "Enemy dropped nothing.";
break;
case 18 :
message3 = "Enemy dropped nothing.";
break;
case 19 :
message3 = "Enemy dropped nothing.";
}
}
levelXP = 12 + moreXP;
if (xp >= levelXP) {
morehp = morehp + 29;
ap = ap + 10;
superstick = (130 + morehp) + (vitality * 2);
maxhp = superstick;
level = level + 1;
attack = random(16) + 1;
switch (attack) {
case 1 :
message4 = "Nothing powered up.";
break;
case 2 :
message4 = "Nothing powered up.";
break;
case 3 :
message4 = "Vision powered up!!";
visionplus = visionplus + 15;
break;
case 4 :
message4 = "Nothing powered up.";
break;
case 5 :
message4 = "Strength powered up!!";
strengthplus = strengthplus + 1;
break;
case 6 :
message4 = "Nothing powered up.";
break;
case 7 :
message4 = "Nothing powered up.";
break;
case 8 :
message4 = "Heal powered up!!";
healplus = healplus + 15;
break;
case 9 :
message4 = "Nothing powered up.";
break;
case 10 :
message4 = "Nothing powered up.";
break;
case 11 :
message4 = "Crazy powered up!!";
crazyplus = crazyplus + 1;
break;
case 12 :
message4 = "Heal powered up!!";
healplus = healplus + 15;
break;
case 13 :
message4 = "Nothing powered up.";
break;
case 14 :
message4 = "Nothing powered up.";
break;
case 15 :
message4 = "Vision powered up!!";
visionplus = visionplus + 15;
break;
case 16 :
message4 = "Vision powered up!!";
visionplus = visionplus + 10;
}
damage = random(5) + 4;
if (level <= 10) {
moreXP = moreXP + 7;
} else if ((level > 10) && (level < 20)) {
moreXP = moreXP + 20;
} else if ((level >= 20) && (level < 35)) {
moreXP = moreXP + 50;
} else if ((level >= 35) && (level < 50)) {
moreXP = moreXP + 70;
} else if (level >= 50) {
moreXP = moreXP + 100;
}
moreXP = moreXP + damage;
levelXP = 12 + moreXP;
xp = 0;
skillpoints = 6 + skillpointplus;
gotoAndPlay (1563);
}
Frame 1554
stop();
Frame 1555
stop();
Frame 1556
coins = ((random(140) + 35) + moCoins) + moMoney;
if (moneyplus == 1) {
coins = coins * 3;
}
money = money + coins;
xpNow2 = ((random(20) + 8) + hardEXP) + moEXP;
if (expplus == 1) {
xpNow2 = xpNow2 * 2;
}
xp2 = xp2 + xpNow2;
if (hard > 10) {
attack = random(30) + 1;
switch (attack) {
case 1 :
message3 = "Enemy dropped an elixir!!";
elixir = elixir + 1;
break;
case 2 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 3 :
message3 = "Enemy dropped nothing.";
break;
case 4 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 5 :
message3 = "Enemy dropped an elixir!!";
elixir = elixir + 1;
break;
case 6 :
message3 = "Enemy dropped nothing.";
break;
case 7 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 8 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 9 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 10 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 11 :
message3 = "Enemy dropped a revive!!";
revive = revive + 1;
break;
case 12 :
message3 = "Enemy dropped nothing.";
break;
case 13 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 14 :
message3 = "Enemy dropped nothing.";
break;
case 15 :
message3 = "Enemy dropped two potions!!";
potion = potion + 2;
break;
case 16 :
message3 = "Enemy dropped nothing.";
break;
case 17 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 18 :
message3 = "Enemy dropped nothing.";
break;
case 19 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 20 :
message3 = "Enemy dropped a Hi-Potion!!";
hpotion = hpotion + 1;
break;
case 21 :
message3 = "Enemy dropped a Sheild!!";
sheild = sheild + 1;
break;
case 24 :
message3 = "Enemy dropped a Boom!!";
boom = boom + 1;
break;
case 25 :
message3 = "Enemy dropped a Poison!!";
poison = poison + 1;
break;
case 26 :
message3 = "Enemy dropped a Poison and a Boom!!";
poison = poison + 1;
boom = boom + 1;
break;
default :
message3 = "Enemy did not drop anything.";
}
} else {
attack = random(19) + 1;
switch (attack) {
case 1 :
message3 = "Enemy dropped an elixir!!";
elixir = elixir + 1;
break;
case 2 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 3 :
message3 = "Enemy dropped nothing.";
break;
case 4 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 5 :
message3 = "Enemy dropped nothing.";
break;
case 6 :
message3 = "Enemy dropped nothing.";
break;
case 7 :
message3 = "Enemy dropped nothing.";
break;
case 8 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 9 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 10 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 11 :
message3 = "Enemy dropped a revive!!";
revive = revive + 1;
break;
case 12 :
message3 = "Enemy dropped nothing.";
break;
case 13 :
message3 = "Enemy dropped nothing.";
break;
case 14 :
message3 = "Enemy dropped nothing.";
break;
case 15 :
message3 = "Enemy dropped two potions!!";
potion = potion + 2;
break;
case 16 :
message3 = "Enemy dropped nothing.";
break;
case 17 :
message3 = "Enemy dropped nothing.";
break;
case 18 :
message3 = "Enemy dropped nothing.";
break;
case 19 :
message3 = "Enemy dropped nothing.";
}
}
levelXP2 = 12 + moreXP2;
if (xp2 >= levelXP2) {
morehp2 = morehp2 + 29;
maxMagic = maxMagic + 10;
magic = maxMagic;
spamtheman = (110 + morehp2) + (vitality2 * 2);
maxhp2 = spamtheman;
level2 = level2 + 1;
attack = random(16) + 1;
switch (attack) {
case 1 :
message4 = "Nothing powered up.";
break;
case 2 :
message4 = "Nothing powered up.";
break;
case 3 :
message4 = "Fire powered up!!";
fireplus = fireplus + 15;
break;
case 4 :
message4 = "Nothing powered up.";
break;
case 5 :
message4 = "Ice powered up!!";
iceplus = iceplus + 15;
break;
case 6 :
message4 = "Nothing powered up.";
break;
case 7 :
message4 = "Nothing powered up.";
break;
case 8 :
message4 = "Fire powered up!!";
fireplus = fireplus + 15;
break;
case 9 :
message4 = "Nothing powered up.";
break;
case 10 :
message4 = "Nothing powered up.";
break;
case 11 :
message4 = "Lightning powered up!!";
lightningplus = lightningplus + 20;
break;
case 12 :
message4 = "Ice powered up!!";
iceplus = iceplus + 10;
break;
case 13 :
message4 = "Nothing powered up.";
break;
case 14 :
message4 = "Nothing powered up.";
break;
case 15 :
message4 = "Fire Punch powered up!!";
fpunchplus = fpunchplus + 25;
break;
case 16 :
message4 = "Ice powered up!!";
iceplus = iceplus + 8;
}
damage = random(5) + 4;
if (level2 <= 10) {
moreXP2 = moreXP2 + 7;
} else if ((level2 > 10) && (level2 < 20)) {
moreXP2 = moreXP2 + 20;
} else if ((level2 >= 20) && (level2 < 35)) {
moreXP2 = moreXP2 + 50;
} else if ((level2 >= 35) && (level2 < 50)) {
moreXP2 = moreXP2 + 70;
} else if (level2 >= 50) {
moreXP2 = moreXP2 + 100;
}
moreXP2 = moreXP2 + damage;
xp2 = 0;
levelXP2 = 12 + moreXP2;
skillpoints = 6 + skillpointplus;
gotoAndPlay (1566);
}
Frame 1557
stop();
Frame 1558
stop();
Frame 1559
coins = ((random(140) + 35) + moCoins) + moMoney;
if (moneyplus == 1) {
coins = coins * 3;
}
money = money + coins;
xpNow3 = ((random(20) + 8) + hardEXP) + moEXP;
if (expplus == 1) {
xpNow3 = xpNow3 * 2;
}
xp3 = xp3 + xpNow3;
if (hard > 10) {
attack = random(30) + 1;
switch (attack) {
case 1 :
message3 = "Enemy dropped an elixir!!";
elixir = elixir + 1;
break;
case 2 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 3 :
message3 = "Enemy dropped nothing.";
break;
case 4 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 5 :
message3 = "Enemy dropped an elixir!!";
elixir = elixir + 1;
break;
case 6 :
message3 = "Enemy dropped nothing.";
break;
case 7 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 8 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 9 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 10 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 11 :
message3 = "Enemy dropped a revive!!";
revive = revive + 1;
break;
case 12 :
message3 = "Enemy dropped nothing.";
break;
case 13 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 14 :
message3 = "Enemy dropped nothing.";
break;
case 15 :
message3 = "Enemy dropped two potions!!";
potion = potion + 2;
break;
case 16 :
message3 = "Enemy dropped nothing.";
break;
case 17 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 18 :
message3 = "Enemy dropped nothing.";
break;
case 19 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 20 :
message3 = "Enemy dropped a Hi-Potion!!";
hpotion = hpotion + 1;
break;
case 21 :
message3 = "Enemy dropped a Sheild!!";
sheild = sheild + 1;
break;
case 24 :
message3 = "Enemy dropped a Boom!!";
boom = boom + 1;
break;
case 25 :
message3 = "Enemy dropped a Poison!!";
poison = poison + 1;
break;
case 26 :
message3 = "Enemy dropped a Poison and a Boom!!";
poison = poison + 1;
boom = boom + 1;
break;
default :
message3 = "Enemy did not drop anything.";
}
} else {
attack = random(19) + 1;
switch (attack) {
case 1 :
message3 = "Enemy dropped an elixir!!";
elixir = elixir + 1;
break;
case 2 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 3 :
message3 = "Enemy dropped nothing.";
break;
case 4 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 5 :
message3 = "Enemy dropped nothing.";
break;
case 6 :
message3 = "Enemy dropped nothing.";
break;
case 7 :
message3 = "Enemy dropped nothing.";
break;
case 8 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 9 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 10 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 11 :
message3 = "Enemy dropped a revive!!";
revive = revive + 1;
break;
case 12 :
message3 = "Enemy dropped nothing.";
break;
case 13 :
message3 = "Enemy dropped nothing.";
break;
case 14 :
message3 = "Enemy dropped nothing.";
break;
case 15 :
message3 = "Enemy dropped two potions!!";
potion = potion + 2;
break;
case 16 :
message3 = "Enemy dropped nothing.";
break;
case 17 :
message3 = "Enemy dropped nothing.";
break;
case 18 :
message3 = "Enemy dropped nothing.";
break;
case 19 :
message3 = "Enemy dropped nothing.";
}
}
levelXP3 = 14 + moreXP3;
if (xp3 >= levelXP3) {
morehp3 = morehp3 + 29;
ap2 = ap2 + 10;
stickington = (160 + morehp3) + (vitality3 * 2);
maxhp3 = stickington;
keepMaxhp3 = 0;
keepMaxhp3 = keepMaxhp3 + maxhp3;
level3 = level3 + 1;
attack = random(16) + 1;
switch (attack) {
case 1 :
message4 = "Nothing powered up.";
break;
case 2 :
message4 = "Nothing powered up.";
break;
case 3 :
message4 = "Counter powered up!!";
counterplus = counterplus + 1;
break;
case 4 :
message4 = "Nothing powered up.";
break;
case 5 :
message4 = "Counter powered up!!";
counterplus = counterplus + 1;
break;
case 6 :
message4 = "Nothing powered up.";
break;
case 7 :
message4 = "Nothing powered up.";
break;
case 8 :
message4 = "Nothing powered up.";
break;
case 9 :
message4 = "Nothing powered up.";
break;
case 10 :
message4 = "Nothing powered up.";
break;
case 11 :
message4 = "Nothing powered up.";
break;
case 12 :
message4 = "Nothing powered up.";
break;
case 13 :
message4 = "Nothing powered up.";
break;
case 14 :
message4 = "Nothing powered up.";
break;
case 15 :
message4 = "Counter powered up!!";
counterplus = counterplus + 1;
break;
case 16 :
message4 = "Courage powered up!!";
courageplus = courageplus + 10;
}
damage = random(5) + 4;
if (level3 <= 10) {
moreXP3 = moreXP3 + 7;
} else if ((level3 > 10) && (level3 < 20)) {
moreXP3 = moreXP3 + 20;
} else if ((level3 >= 20) && (level3 < 35)) {
moreXP3 = moreXP3 + 50;
} else if ((level3 >= 35) && (level3 < 50)) {
moreXP3 = moreXP3 + 70;
} else if (level3 >= 50) {
moreXP3 = moreXP3 + 100;
}
moreXP3 = moreXP3 + damage;
xp3 = 0;
levelXP3 = 14 + moreXP3;
skillpoints = 6 + skillpointplus;
gotoAndPlay (1569);
} else {
stop();
}
Frame 1560
stop();
Frame 1561
coins = ((random(140) + 35) + moCoins) + moMoney;
if (moneyplus == 1) {
coins = coins * 3;
}
money = money + coins;
xpNow4 = ((random(20) + 8) + hardEXP) + moEXP;
if (expplus == 1) {
xpNow4 = xpNow4 * 2;
}
xp4 = xp4 + xpNow4;
if (hard > 10) {
attack = random(30) + 1;
switch (attack) {
case 1 :
message3 = "Enemy dropped an elixir!!";
elixir = elixir + 1;
break;
case 2 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 3 :
message3 = "Enemy dropped nothing.";
break;
case 4 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 5 :
message3 = "Enemy dropped an elixir!!";
elixir = elixir + 1;
break;
case 6 :
message3 = "Enemy dropped nothing.";
break;
case 7 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 8 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 9 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 10 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 11 :
message3 = "Enemy dropped a revive!!";
revive = revive + 1;
break;
case 12 :
message3 = "Enemy dropped nothing.";
break;
case 13 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 14 :
message3 = "Enemy dropped nothing.";
break;
case 15 :
message3 = "Enemy dropped two potions!!";
potion = potion + 2;
break;
case 16 :
message3 = "Enemy dropped nothing.";
break;
case 17 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 18 :
message3 = "Enemy dropped nothing.";
break;
case 19 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 20 :
message3 = "Enemy dropped a Hi-Potion!!";
hpotion = hpotion + 1;
break;
case 21 :
message3 = "Enemy dropped a Sheild!!";
sheild = sheild + 1;
break;
case 24 :
message3 = "Enemy dropped a Boom!!";
boom = boom + 1;
break;
case 25 :
message3 = "Enemy dropped a Poison!!";
poison = poison + 1;
break;
case 26 :
message3 = "Enemy dropped a Poison and a Boom!!";
poison = poison + 1;
boom = boom + 1;
break;
default :
message3 = "Enemy did not drop anything.";
}
} else {
attack = random(19) + 1;
switch (attack) {
case 1 :
message3 = "Enemy dropped an elixir!!";
elixir = elixir + 1;
break;
case 2 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 3 :
message3 = "Enemy dropped nothing.";
break;
case 4 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 5 :
message3 = "Enemy dropped nothing.";
break;
case 6 :
message3 = "Enemy dropped nothing.";
break;
case 7 :
message3 = "Enemy dropped nothing.";
break;
case 8 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 9 :
message3 = "Enemy dropped a potion!!";
potion = potion + 1;
break;
case 10 :
message3 = "Enemy dropped a Ap/Magic up!!";
ether = ether + 1;
break;
case 11 :
message3 = "Enemy dropped a revive!!";
revive = revive + 1;
break;
case 12 :
message3 = "Enemy dropped nothing.";
break;
case 13 :
message3 = "Enemy dropped nothing.";
break;
case 14 :
message3 = "Enemy dropped nothing.";
break;
case 15 :
message3 = "Enemy dropped two potions!!";
potion = potion + 2;
break;
case 16 :
message3 = "Enemy dropped nothing.";
break;
case 17 :
message3 = "Enemy dropped nothing.";
break;
case 18 :
message3 = "Enemy dropped nothing.";
break;
case 19 :
message3 = "Enemy dropped nothing.";
}
}
levelXP4 = 20 + moreXP4;
if (xp4 >= levelXP4) {
morehp4 = morehp4 + 29;
ap3 = ap3 + 10;
smokey = (160 + morehp4) + vitality3;
maxhp4 = (160 + morehp4) + vitality3;
level4 = level4 + 1;
attack = random(16) + 1;
switch (attack) {
case 1 :
message4 = "Nothing powered up.";
break;
case 2 :
message4 = "Nothing powered up.";
break;
case 3 :
message4 = "Nothing powered up.";
break;
case 4 :
message4 = "Heal Shot powered up!";
healshotplus = healshotplus + 10;
break;
case 5 :
message4 = "Nothing powered up.";
break;
case 6 :
message4 = "Nothing powered up.";
break;
case 7 :
message4 = "Nothing powered up.";
break;
case 8 :
message4 = "Heal Shot powered up!";
healshotplus = healshotplus + 10;
break;
case 9 :
message4 = "Nothing powered up.";
break;
case 10 :
message4 = "Nothing powered up.";
break;
case 11 :
message4 = "Heal Shot powered up!";
healshotplus = healshotplus + 10;
break;
case 12 :
message4 = "Nothing powered up.";
break;
case 13 :
message4 = "Cross Fire powered up!";
crossplus = crossplus + 1;
break;
case 14 :
message4 = "Nothing powered up.";
break;
case 15 :
message4 = "Nothing powered up.";
break;
case 16 :
message4 = "Nothing powered up.";
}
damage = random(5) + 4;
if (level4 <= 10) {
moreXP4 = moreXP4 + 7;
} else if ((level4 > 10) && (level4 < 20)) {
moreXP4 = moreXP4 + 20;
} else if ((level4 >= 20) && (level4 < 35)) {
moreXP4 = moreXP4 + 50;
} else if ((level4 >= 35) && (level4 < 50)) {
moreXP4 = moreXP4 + 70;
} else if (level4 >= 50) {
moreXP4 = moreXP4 + 100;
}
moreXP4 = moreXP4 + damage;
xp4 = 0;
skillpoints = 6 + skillpointplus;
gotoAndPlay (1572);
} else {
stop();
}
Frame 1562
stop();
Frame 1563
if (skillpoints == 0) {
gotoAndPlay (1565);
}
Frame 1564
gotoAndPlay (1563);
Frame 1565
stop();
Frame 1566
if (skillpoints == 0) {
gotoAndPlay (1568);
}
Frame 1567
gotoAndPlay (1566);
Frame 1568
stop();
Frame 1569
if (skillpoints == 0) {
gotoAndPlay (1571);
}
Frame 1570
gotoAndPlay (1569);
Frame 1571
stop();
Frame 1572
if (skillpoints == 0) {
gotoAndPlay (1574);
}
Frame 1573
gotoAndPlay (1572);
Frame 1574
stop();
Frame 1575
if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
} else if (bg1 == 1) {
_level0.bg.background1 = 1;
} else if (bg2 == 1) {
_level0.bg.background2 = 1;
} else if (bg3 == 1) {
_level0.bg.background3 = 1;
} else if (bg4 == 1) {
_level0.bg.background4 = 1;
}
Frame 1587
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
menu = 0;
gotoAndPlay (1588);
} else if (time >= 2) {
time = 0;
if (enemy7 == 1) {
gotoAndPlay (4153);
} else {
gotoAndPlay (3096);
}
} else {
gotoAndPlay (1575);
}
Frame 1588
stop();
Frame 1589
if (run == 1) {
run = 0;
gotoAndPlay (1682);
}
Frame 1592
damage = (random(15) + 10) + (strength2 * 2);
Frame 1600
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2318);
} else if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1603
damage = (random(25) + 8) + (strength2 * 2);
Frame 1611
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2318);
} else if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1614
damage = (random(12) + 10) + (strength2 * 2);
Frame 1622
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2318);
} else if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1626
damage = (random(15) + 10) + (strength2 * 2);
Frame 1634
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2318);
} else if (enemy4 == 1) {
gotoAndPlay (1660);
} else if (enemy3 == 1) {
gotoAndPlay (1648);
} else if (enemy2 == 1) {
gotoAndPlay (1635);
} else if (bg8 == 1) {
gotoAndPlay (1672);
} else if (bg9 == 1) {
gotoAndPlay (1686);
} else {
gotoAndPlay (1575);
}
Frame 1635
if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
} else if (bg1 == 1) {
_level0.boo2.background1 = 1;
} else if (bg2 == 1) {
_level0.boo2.background2 = 1;
} else if (bg3 == 1) {
_level0.boo2.background3 = 1;
} else if (bg4 == 1) {
_level0.boo2.background4 = 1;
}
Frame 1647
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
menu = 0;
gotoAndPlay (1588);
} else if (time >= 2) {
time = 0;
if (enemy5 == 1) {
gotoAndPlay (3782);
} else {
gotoAndPlay (3200);
}
} else {
gotoAndPlay (1635);
}
Frame 1648
if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
} else if (bg1 == 1) {
_level0.boo3.background1 = 1;
} else if (bg2 == 1) {
_level0.boo3.background2 = 1;
} else if (bg3 == 1) {
_level0.boo3.background3 = 1;
} else if (bg4 == 1) {
_level0.boo3.background4 = 1;
}
Frame 1659
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
menu = 0;
gotoAndPlay (1588);
} else if (time >= 2) {
time = 0;
if (enemy6 == 1) {
gotoAndPlay (3961);
} else {
gotoAndPlay (3368);
}
} else {
gotoAndPlay (1648);
}
Frame 1660
if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
} else if (bg1 == 1) {
_level0.boo5.background1 = 1;
} else if (bg2 == 1) {
_level0.boo5.background2 = 1;
} else if (bg3 == 1) {
_level0.boo5.background3 = 1;
} else if (bg4 == 1) {
_level0.boo5.background4 = 1;
}
Frame 1671
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
menu = 0;
gotoAndPlay (1588);
} else if (time >= 2) {
time = 0;
gotoAndPlay (3562);
} else {
gotoAndPlay (1660);
}
Frame 1672
bg8 = 1;
Frame 1681
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
menu = 0;
gotoAndPlay (1588);
} else if (time >= 2) {
time = 0;
gotoAndPlay (240);
} else {
gotoAndPlay (1672);
}
Frame 1685
stopAllSounds();
doubleBoss = 0;
skillPotion = 0;
bg8 = 0;
bg7 = 0;
if (army == 1) {
army = 0;
maxhp3 = maxhp3 / 2;
}
if (stickington > maxhp3) {
stickington = maxhp3;
}
speed2 = 0;
sheildup2 = 0;
sheildup = 0;
poisonon = 0;
scan = 0;
strong2 = 0;
counter = 0;
courage = 0;
crazy = 0;
enemy4 = 0;
enemy3 = 0;
enemy2 = 0;
bg1 = 0;
bg2 = 0;
bg3 = 0;
bg5 = 0;
bg6 = 0;
choosebackground = 1;
_level0.bg.background1 = 0;
_level0.bg.background2 = 0;
_level0.bg.background3 = 0;
protect = 0;
speed = 0;
wind = 0;
gotoAndPlay (1282);
Frame 1686
if (eviler == 1) {
eviler = 0;
gotoAndPlay (732);
}
Frame 1698
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
menu = 0;
gotoAndPlay (1588);
} else if (time >= 2) {
time = 0;
gotoAndPlay (732);
} else {
gotoAndPlay (1686);
}
Frame 1699
gotomain = gotomain + 1;
Frame 1700
if (gotomain >= 40) {
gotoAndPlay (1778);
} else {
gotoAndPlay (1699);
}
Frame 1701
stop();
Frame 1777
stop();
Frame 1778
stop();
Frame 1779
stop();
Frame 1780
stop();
Frame 1781
stop();
Frame 1782
stop();
Frame 1783
stop();
Frame 1784
stop();
Frame 1785
stop();
Frame 1786
stop();
Frame 1787
stop();
Frame 1788
stop();
Frame 1789
stop();
Frame 1790
stop();
Frame 1791
stop();
Frame 1842
stop();
Frame 1872
stop();
Frame 1894
stop();
Frame 1905
stop();
Frame 1906
stop();
Frame 1907
stop();
Frame 1988
stop();
Frame 1989
if (skipIntro == 1) {
gotoAndPlay (3007);
}
Frame 2008
gotoAndPlay (2005);
Frame 2013
gotoAndPlay (2009);
Frame 2022
stop();
Frame 2023
stop();
Frame 2024
stop();
Frame 2025
stop();
Frame 2026
stop();
Frame 2027
stop();
Frame 2028
stop();
Frame 2029
stop();
Frame 2030
stop();
Frame 2031
stop();
Frame 2032
unlock1 = 1;
stop();
Frame 2073
gotoAndPlay (2770);
Frame 2080
stop();
Frame 2081
stop();
Frame 2082
stop();
Frame 2083
stop();
Frame 2084
stop();
Frame 2085
stop();
Frame 2086
stop();
Frame 2087
stop();
Frame 2088
stop();
Frame 2089
stop();
Frame 2090
stop();
Frame 2091
stop();
Frame 2095
stop();
Frame 2102
stop();
Frame 2107
stop();
Frame 2108
stop();
Frame 2138
stop();
Frame 2139
stop();
Frame 2177
stop();
Frame 2178
stop();
Frame 2179
stop();
Frame 2180
stop();
Frame 2181
stop();
Frame 2182
stop();
Frame 2183
stop();
Frame 2184
stop();
Frame 2185
stop();
Frame 2186
stop();
Instance of Symbol 3165 MovieClip "supes" in Frame 2186
on (keyPress "<Left>") {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.go7 = 2;
this.go8 = 2;
this.go9 = 2;
this.left = 1;
}
on (keyPress "<Right>") {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.go10 = 2;
this.go11 = 2;
this.go12 = 2;
this.right = 1;
}
on (keyPress "<Up>") {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.go = 2;
this.go2 = 2;
this.go3 = 2;
this.up = 1;
}
on (keyPress "<Down>") {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.go4 = 2;
this.go5 = 2;
this.go6 = 2;
this.down = 1;
}
Frame 2187
stop();
Frame 2188
stop();
Frame 2189
stop();
Frame 2190
stop();
Frame 2191
stop();
Frame 2192
stop();
Frame 2193
stop();
Frame 2194
stop();
Frame 2195
stop();
Frame 2196
stop();
Frame 2197
stop();
Frame 2198
stop();
Frame 2199
stop();
Frame 2200
stop();
Frame 2201
stop();
Frame 2202
stop();
Frame 2203
stop();
Frame 2207
gotoAndPlay (2882);
Frame 2208
stop();
Frame 2209
stop();
Frame 2210
stop();
Frame 2211
stop();
Frame 2212
stop();
Frame 2226
stop();
Frame 2227
stop();
Frame 2228
stop();
Frame 2229
stop();
Frame 2230
stop();
Frame 2231
stop();
Frame 2232
stop();
Frame 2233
stop();
Frame 2234
stop();
Frame 2235
stop();
Frame 2236
stop();
Frame 2237
stop();
Frame 2238
stop();
Frame 2239
stop();
Frame 2240
stop();
Frame 2241
stop();
Frame 2242
stop();
Frame 2243
stop();
Frame 2249
stop();
Frame 2250
stop();
Frame 2266
stop();
Frame 2273
gotoAndPlay (2658);
Frame 2274
stop();
Frame 2275
stop();
Frame 2276
stop();
Frame 2277
stop();
Frame 2278
stop();
Frame 2279
stop();
Frame 2287
sup = false;
superstick = 0;
eviler = 0;
stop();
Frame 2292
stop();
Frame 2300
spam = false;
spamtheman = 0;
eviler = 0;
stop();
Frame 2309
stop();
Frame 2317
stop();
Frame 2322
stop();
Frame 2327
if (comeback == 1) {
comeback = 0;
gotoAndPlay (2328);
} else {
gotoAndPlay (2343);
}
Frame 2342
stickington = 50 + skills3;
if (stickington > maxhp3) {
stickington = maxhp3;
}
if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
Frame 2343
stick = false;
stickington = 0;
eviler = 0;
stop();
Frame 2348
stop();
Frame 2353
stop();
Frame 2360
smoke = false;
smokey = 0;
eviler = 0;
stop();
Frame 2365
stop();
Frame 2372
stop();
Frame 2373
stop();
Frame 2374
if (speed2 == 1) {
speed2 = 0;
gotoAndPlay (2433);
}
Frame 2378
damage = ((random(40 + skills) + 37) + visionplus) + skills;
Frame 2385
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2288);
} else if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 2386
if (bg1 == 1) {
_level0.ca.background1 = 1;
} else if (bg2 == 1) {
_level0.ca.background2 = 1;
} else if (bg3 == 1) {
_level0.ca.background3 = 1;
} else if (bg4 == 1) {
_level0.ca.background4 = 1;
}
Frame 2388
damage = ((random(29 + skills) + 35) + healplus) + skills;
Frame 2397
superstick = superstick + damage;
if (superstick >= maxhp) {
superstick = maxhp;
}
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 2401
stop();
Frame 2402
if (bg1 == 1) {
_level0.ta.background1 = 1;
} else if (bg2 == 1) {
_level0.ta.background2 = 1;
} else if (bg3 == 1) {
_level0.ta.background3 = 1;
} else if (bg4 == 1) {
_level0.ta.background4 = 1;
}
Frame 2404
strong2 = 3 + strengthplus;
strong = 2;
Frame 2415
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 2420
strong2 = 4 + crazyplus;
crazy = 4 + crazyplus;
Frame 2427
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 2428
if (bg1 == 1) {
_level0.gg.background1 = 1;
} else if (bg2 == 1) {
_level0.gg.background2 = 1;
} else if (bg3 == 1) {
_level0.gg.background3 = 1;
} else if (bg4 == 1) {
_level0.gg.background4 = 1;
}
Frame 2431
gotoAndPlay (2428);
Frame 2432
stop();
Frame 2444
speed2 = 1;
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 2445
save = 1;
if (unlock2 == 1) {
gotoAndPlay (2459);
} else if (unlock1 == 1) {
gotoAndPlay (2452);
} else {
stop();
}
Frame 2446
stop();
Frame 2447
stop();
Frame 2448
stop();
Frame 2449
stop();
Frame 2450
stop();
Frame 2451
stop();
Frame 2452
stop();
Frame 2453
stop();
Frame 2454
stop();
Frame 2455
stop();
Frame 2456
stop();
Frame 2457
stop();
Frame 2458
stop();
Frame 2459
stop();
Frame 2460
stop();
Frame 2461
stop();
Frame 2462
stop();
Frame 2463
stop();
Frame 2464
stop();
Frame 2465
stop();
Frame 2466
stop();
Frame 2472
damage = 50 * extraItem;
Frame 2478
potion = potion - 1;
superstick = superstick + damage;
if (superstick >= maxhp) {
superstick = maxhp;
}
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 2483
damage = 20 * extraItem;
Frame 2490
ether = ether - 1;
ap = ap + damage;
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 2491
stop();
Frame 2492
stop();
Frame 2502
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 2503
stop();
Frame 2508
damage = 20 * extraItem;
Frame 2515
elixir = elixir - 1;
superstick = maxhp;
ap = ap + damage;
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 2516
stop();
Frame 2522
damage = 150 * extraItem;
Frame 2528
hpotion = hpotion - 1;
superstick = superstick + damage;
if (superstick > maxhp) {
superstick = maxhp;
}
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 2546
poison = poison - 1;
poisonon = 4 * extraItem;
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 2555
damage = (random(50) + 20) * extraItem;
Frame 2562
boom = boom - 1;
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2288);
} else if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 2579
sheild = sheild - 1;
sheildup2 = 3 * extraItem;
if (enemy1 <= 0) {
gotoAndPlay (2288);
} else if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
Frame 2580
if (save == 1) {
save = 0;
setProperty(_level0.supes, _x , do1);
setProperty(_level0.supes, _y , do2);
}
if (supes.hittest(lair2)) {
stopAllSounds();
gotoAndPlay (1285);
}
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(cast)) {
castle = 1;
stopAllSounds();
gotoAndPlay (1284);
}
if (supes.hittest(town1)) {
stopAllSounds();
town2 = 1;
gotoAndPlay (1283);
}
if (supes.hittest(tow)) {
stopAllSounds();
gotoAndPlay (1283);
}
if (encounterstrong >= 7) {
enemyHp = enemyHp + 35;
moEXP = moEXP + 4;
moMoney = moMoney + 10;
biggerBad = biggerBad + 1;
encounterstrong = 0;
enemystronger = enemystronger + 3;
}
if (encounter > 120) {
encounter = 0;
encounterstrong = encounterstrong + 1;
gotoAndPlay (2582);
}
if (supes.hittest(ultima)) {
spamweapon4 = 1;
tysonfists = 1;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2580
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 3) - faster;
_root.do1 = this._x;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 3) + faster;
_root.do1 = this._x;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 3) - faster;
_root.do2 = this._y;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 3) + faster;
_root.do2 = this._y;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2581
encounter = encounter + 3.5;
gotoAndPlay (2580);
Frame 2592
stopAllSounds();
save = 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
menu = 2;
time = 2;
break;
case 2 :
menu = 0;
time = 2;
break;
case 3 :
menu = 2;
time = 2;
}
attack = random(13) + 1;
switch (attack) {
case 1 :
enemy1 = ((200 + random(101)) + enemyhp) + enemyHp;
break;
case 2 :
enemy1 = ((300 + random(101)) + enemyhp) + enemyHp;
break;
case 3 :
enemy1 = ((250 + random(101)) + enemyhp) + enemyHp;
break;
case 4 :
enemy1 = ((400 + random(101)) + enemyhp) + enemyHp;
break;
case 5 :
enemy1 = ((350 + random(101)) + enemyhp) + enemyHp;
break;
case 6 :
enemy1 = ((100 + random(101)) + enemyhp) + enemyHp;
break;
case 7 :
enemy1 = ((150 + random(101)) + enemyhp) + enemyHp;
break;
case 8 :
enemy1 = ((450 + random(101)) + enemyhp) + enemyHp;
break;
case 9 :
enemy1 = ((500 + random(101)) + enemyhp) + enemyHp;
break;
case 10 :
enemy1 = ((175 + random(101)) + enemyhp) + enemyHp;
break;
case 11 :
enemy1 = ((525 + random(101)) + enemyhp) + enemyHp;
break;
case 12 :
enemy1 = ((550 + random(101)) + enemyhp) + enemyHp;
break;
case 13 :
enemy1 = ((600 + random(101)) + enemyhp) + enemyHp;
}
if (enemy1 > 1000) {
attack = random(15) + 1;
switch (attack) {
case 1 :
enemy1 = enemy1 - 200;
break;
case 2 :
enemy1 = enemy1 - random(400);
break;
case 3 :
enemy1 = enemy1 - 430;
break;
case 4 :
enemy1 = (enemy1 - random(600)) - 100;
break;
case 5 :
enemy1 = (enemy1 - 500) - random(300);
break;
case 6 :
enemy1 = (enemy1 - 500) - random(300);
break;
case 7 :
enemy1 = (enemy1 - 500) - random(300);
break;
}
}
attack = random(16) + 1;
switch (attack) {
case 1 :
enemystrong = (4 + random(5)) + enemystronger;
break;
case 2 :
enemystrong = (1 + random(5)) + enemystronger;
break;
case 3 :
enemystrong = (1 + random(5)) + enemystronger;
break;
case 4 :
enemystrong = (6 + random(5)) + enemystronger;
break;
case 5 :
enemystrong = (3 + random(5)) + enemystronger;
break;
case 6 :
enemystrong = (8 + random(5)) + enemystronger;
break;
case 7 :
enemystrong = 2 + enemystronger;
break;
case 8 :
enemystrong = (2 + random(5)) + enemystronger;
break;
case 9 :
enemystrong = (0 + random(5)) + enemystronger;
break;
case 10 :
enemystrong = (7 + random(5)) + enemystronger;
break;
case 11 :
enemystrong = (3 + random(5)) + enemystronger;
break;
case 12 :
enemystrong = (13 + random(5)) + enemystronger;
break;
case 13 :
enemystrong = 3 + enemystronger;
break;
case 14 :
enemystrong = (7 + random(5)) + enemystronger;
break;
case 15 :
enemystrong = (11 + random(5)) + enemystronger;
break;
case 16 :
enemystrong = (5 + random(5)) + enemystronger;
}
attack = random(2) + 1;
switch (attack) {
case 1 :
if (biggerBad >= 4) {
enemy1 = enemy1 * (random(2) + 1);
enemystrong = enemystrong * (random(2) + 1);
}
break;
case 2 :
}
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (1280);
break;
case 2 :
gotoAndPlay (1281);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2592
on (keyPress "<Left>") {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = currentX - 3;
this.go7 = 2;
this.go8 = 2;
this.go9 = 2;
this.left = 1;
}
on (keyPress "<Right>") {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = currentX + 3;
this.go10 = 2;
this.go11 = 2;
this.go12 = 2;
this.right = 1;
}
on (keyPress "<Up>") {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = currentY - 3;
this.go = 2;
this.go2 = 2;
this.go3 = 2;
this.up = 1;
}
on (keyPress "<Down>") {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = currentY + 3;
this.go4 = 2;
this.go5 = 2;
this.go6 = 2;
this.down = 1;
}
Frame 2597
stopAllSounds();
gotoAndPlay (1283);
Frame 2598
if (save == 1) {
save = 0;
setProperty(_level0.supes, _x , do1);
setProperty(_level0.supes, _y , do2);
}
if (supes.hittest(lair)) {
stopAllSounds();
gotoAndPlay (1285);
}
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(cast)) {
castle = 1;
stopAllSounds();
gotoAndPlay (1284);
}
if (supes.hittest(town1)) {
stopAllSounds();
town2 = 1;
gotoAndPlay (1283);
}
if (supes.hittest(towny)) {
stopAllSounds();
gotoAndPlay (1283);
}
if (encounterstrong >= 7) {
enemyHp = enemyHp + 35;
moEXP = moEXP + 4;
moMoney = moMoney + 10;
encounterstrong = 0;
biggerBad = biggerBad + 1;
enemystronger = enemystronger + 3;
}
if (encounter > 120) {
encounter = 0;
encounterstrong = encounterstrong + 1;
gotoAndPlay (2600);
}
if (supes.hittest(ultima)) {
spamweapon4 = 1;
tysonfists = 1;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2598
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 3) - faster;
_root.do1 = this._x;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 3) + faster;
_root.do1 = this._x;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 3) - faster;
_root.do2 = this._y;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 3) + faster;
_root.do2 = this._y;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2599
encounter = encounter + 3.5;
gotoAndPlay (2598);
Instance of Symbol 3165 MovieClip "supes" in Frame 2610
on (keyPress "<Left>") {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = currentX - 3;
this.go7 = 2;
this.go8 = 2;
this.go9 = 2;
this.left = 1;
}
on (keyPress "<Right>") {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = currentX + 3;
this.go10 = 2;
this.go11 = 2;
this.go12 = 2;
this.right = 1;
}
on (keyPress "<Up>") {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = currentY - 3;
this.go = 2;
this.go2 = 2;
this.go3 = 2;
this.up = 1;
}
on (keyPress "<Down>") {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = currentY + 3;
this.go4 = 2;
this.go5 = 2;
this.go6 = 2;
this.down = 1;
}
Frame 2611
stopAllSounds();
save = 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
menu = 2;
time = 2;
break;
case 2 :
menu = 0;
time = 2;
break;
case 3 :
menu = 2;
time = 2;
}
attack = random(13) + 1;
switch (attack) {
case 1 :
enemy1 = ((200 + random(101)) + enemyhp) + enemyHp;
break;
case 2 :
enemy1 = ((300 + random(101)) + enemyhp) + enemyHp;
break;
case 3 :
enemy1 = ((250 + random(101)) + enemyhp) + enemyHp;
break;
case 4 :
enemy1 = ((400 + random(101)) + enemyhp) + enemyHp;
break;
case 5 :
enemy1 = ((350 + random(101)) + enemyhp) + enemyHp;
break;
case 6 :
enemy1 = ((100 + random(101)) + enemyhp) + enemyHp;
break;
case 7 :
enemy1 = ((150 + random(101)) + enemyhp) + enemyHp;
break;
case 8 :
enemy1 = ((450 + random(101)) + enemyhp) + enemyHp;
break;
case 9 :
enemy1 = ((500 + random(101)) + enemyhp) + enemyHp;
break;
case 10 :
enemy1 = ((175 + random(101)) + enemyhp) + enemyHp;
break;
case 11 :
enemy1 = ((525 + random(101)) + enemyhp) + enemyHp;
break;
case 12 :
enemy1 = ((550 + random(101)) + enemyhp) + enemyHp;
break;
case 13 :
enemy1 = ((600 + random(101)) + enemyhp) + enemyHp;
}
if (enemy1 > 1000) {
attack = random(15) + 1;
switch (attack) {
case 1 :
enemy1 = enemy1 - 200;
break;
case 2 :
enemy1 = enemy1 - random(400);
break;
case 3 :
enemy1 = enemy1 - 430;
break;
case 4 :
enemy1 = (enemy1 - random(600)) - 100;
break;
case 5 :
enemy1 = (enemy1 - 500) - random(300);
break;
case 6 :
enemy1 = (enemy1 - 500) - random(300);
break;
case 7 :
enemy1 = (enemy1 - 500) - random(300);
break;
}
}
attack = random(16) + 1;
switch (attack) {
case 1 :
enemystrong = (4 + random(5)) + enemystronger;
break;
case 2 :
enemystrong = (1 + random(5)) + enemystronger;
break;
case 3 :
enemystrong = (1 + random(5)) + enemystronger;
break;
case 4 :
enemystrong = (6 + random(5)) + enemystronger;
break;
case 5 :
enemystrong = (3 + random(5)) + enemystronger;
break;
case 6 :
enemystrong = (8 + random(5)) + enemystronger;
break;
case 7 :
enemystrong = 2 + enemystronger;
break;
case 8 :
enemystrong = (2 + random(5)) + enemystronger;
break;
case 9 :
enemystrong = (0 + random(5)) + enemystronger;
break;
case 10 :
enemystrong = (7 + random(5)) + enemystronger;
break;
case 11 :
enemystrong = (3 + random(5)) + enemystronger;
break;
case 12 :
enemystrong = (13 + random(5)) + enemystronger;
break;
case 13 :
enemystrong = 3 + enemystronger;
break;
case 14 :
enemystrong = (7 + random(5)) + enemystronger;
break;
case 15 :
enemystrong = (11 + random(5)) + enemystronger;
break;
case 16 :
enemystrong = (5 + random(5)) + enemystronger;
}
attack = random(2) + 1;
switch (attack) {
case 1 :
if (biggerBad >= 4) {
enemy1 = enemy1 * (random(2) + 1);
enemystrong = enemystrong * (random(2) + 1);
}
break;
case 2 :
}
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (1280);
break;
case 2 :
gotoAndPlay (1281);
}
Frame 2612
if (save == 1) {
save = 0;
setProperty(_level0.supes, _x , do1);
setProperty(_level0.supes, _y , do2);
}
if (supes.hittest(lair3)) {
stopAllSounds();
gotoAndPlay (1285);
}
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(cast)) {
castle = 1;
stopAllSounds();
gotoAndPlay (1284);
}
if (supes.hittest(town1)) {
stopAllSounds();
town2 = 1;
gotoAndPlay (1283);
}
if (supes.hittest(towny2)) {
stopAllSounds();
gotoAndPlay (1283);
}
if (encounterstrong >= 7) {
enemyHp = enemyHp + 35;
moEXP = moEXP + 4;
moMoney = moMoney + 10;
encounterstrong = 0;
biggerBad = biggerBad + 1;
enemystronger = enemystronger + 3;
}
if (encounter > 120) {
encounter = 0;
encounterstrong = encounterstrong + 1;
gotoAndPlay (2614);
}
if (supes.hittest(ultima)) {
spamweapon4 = 1;
tysonfists = 1;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2612
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 3) - faster;
_root.do1 = this._x;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 3) + faster;
_root.do1 = this._x;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 3) - faster;
_root.do2 = this._y;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 3) + faster;
_root.do2 = this._y;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2613
encounter = encounter + 3.5;
gotoAndPlay (2612);
Frame 2624
stopAllSounds();
save = 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
menu = 2;
time = 2;
break;
case 2 :
menu = 0;
time = 2;
break;
case 3 :
menu = 2;
time = 2;
}
attack = random(13) + 1;
switch (attack) {
case 1 :
enemy1 = ((200 + random(101)) + enemyhp) + enemyHp;
break;
case 2 :
enemy1 = ((300 + random(101)) + enemyhp) + enemyHp;
break;
case 3 :
enemy1 = ((250 + random(101)) + enemyhp) + enemyHp;
break;
case 4 :
enemy1 = ((400 + random(101)) + enemyhp) + enemyHp;
break;
case 5 :
enemy1 = ((350 + random(101)) + enemyhp) + enemyHp;
break;
case 6 :
enemy1 = ((100 + random(101)) + enemyhp) + enemyHp;
break;
case 7 :
enemy1 = ((150 + random(101)) + enemyhp) + enemyHp;
break;
case 8 :
enemy1 = ((450 + random(101)) + enemyhp) + enemyHp;
break;
case 9 :
enemy1 = ((500 + random(101)) + enemyhp) + enemyHp;
break;
case 10 :
enemy1 = ((175 + random(101)) + enemyhp) + enemyHp;
break;
case 11 :
enemy1 = ((525 + random(101)) + enemyhp) + enemyHp;
break;
case 12 :
enemy1 = ((550 + random(101)) + enemyhp) + enemyHp;
break;
case 13 :
enemy1 = ((600 + random(101)) + enemyhp) + enemyHp;
}
if (enemy1 > 1000) {
attack = random(15) + 1;
switch (attack) {
case 1 :
enemy1 = enemy1 - 200;
break;
case 2 :
enemy1 = enemy1 - random(400);
break;
case 3 :
enemy1 = enemy1 - 430;
break;
case 4 :
enemy1 = (enemy1 - random(600)) - 100;
break;
case 5 :
enemy1 = (enemy1 - 500) - random(300);
break;
case 6 :
enemy1 = (enemy1 - 500) - random(300);
break;
case 7 :
enemy1 = (enemy1 - 500) - random(300);
break;
}
}
attack = random(16) + 1;
switch (attack) {
case 1 :
enemystrong = (4 + random(5)) + enemystronger;
break;
case 2 :
enemystrong = (1 + random(5)) + enemystronger;
break;
case 3 :
enemystrong = (1 + random(5)) + enemystronger;
break;
case 4 :
enemystrong = (6 + random(5)) + enemystronger;
break;
case 5 :
enemystrong = (3 + random(5)) + enemystronger;
break;
case 6 :
enemystrong = (8 + random(5)) + enemystronger;
break;
case 7 :
enemystrong = 2 + enemystronger;
break;
case 8 :
enemystrong = (2 + random(5)) + enemystronger;
break;
case 9 :
enemystrong = (0 + random(5)) + enemystronger;
break;
case 10 :
enemystrong = (7 + random(5)) + enemystronger;
break;
case 11 :
enemystrong = (3 + random(5)) + enemystronger;
break;
case 12 :
enemystrong = (13 + random(5)) + enemystronger;
break;
case 13 :
enemystrong = 3 + enemystronger;
break;
case 14 :
enemystrong = (7 + random(5)) + enemystronger;
break;
case 15 :
enemystrong = (11 + random(5)) + enemystronger;
break;
case 16 :
enemystrong = (5 + random(5)) + enemystronger;
}
attack = random(2) + 1;
switch (attack) {
case 1 :
if (biggerBad >= 4) {
enemy1 = enemy1 * (random(2) + 1);
enemystrong = enemystrong * (random(2) + 1);
}
break;
case 2 :
}
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (1280);
break;
case 2 :
gotoAndPlay (1281);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2624
on (keyPress "<Left>") {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = currentX - 3;
this.go7 = 2;
this.go8 = 2;
this.go9 = 2;
this.left = 1;
}
on (keyPress "<Right>") {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = currentX + 3;
this.go10 = 2;
this.go11 = 2;
this.go12 = 2;
this.right = 1;
}
on (keyPress "<Up>") {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = currentY - 3;
this.go = 2;
this.go2 = 2;
this.go3 = 2;
this.up = 1;
}
on (keyPress "<Down>") {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = currentY + 3;
this.go4 = 2;
this.go5 = 2;
this.go6 = 2;
this.down = 1;
}
Frame 2625
if (supes.hittest(merchant)) {
gotoAndPlay (2627);
}
if (supes.hittest(merchant2)) {
gotoAndPlay (2647);
}
if (supes.hittest(backMap)) {
stopAllSounds();
lair = 1;
gotoAndPlay (2631);
}
if (supes.hittest(fightEvil)) {
if (royaltalk2 == 10) {
gotoAndPlay (2274);
} else {
gotoAndPlay (2651);
}
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2625
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2626
gotoAndPlay (2625);
Frame 2627
stop();
Frame 2628
stop();
Frame 2629
if (supes.hittest(merchant)) {
gotoAndPlay (2627);
}
if (supes.hittest(merchant2)) {
gotoAndPlay (2647);
}
if (supes.hittest(backMap)) {
stopAllSounds();
lair = 1;
gotoAndPlay (2631);
}
if (supes.hittest(fightEvil)) {
if (royaltalk2 == 10) {
gotoAndPlay (2274);
} else {
gotoAndPlay (2651);
}
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2629
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2630
gotoAndPlay (2629);
Frame 2633
gotoAndPlay (1282);
Frame 2634
if (save == 1) {
save = 0;
setProperty(_level0.supes, _x , do1);
setProperty(_level0.supes, _y , do2);
}
if (supes.hittest(lair4)) {
stopAllSounds();
gotoAndPlay (1285);
}
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(cast)) {
castle = 1;
stopAllSounds();
gotoAndPlay (1284);
}
if (supes.hittest(town1)) {
stopAllSounds();
town2 = 1;
gotoAndPlay (1283);
}
if (supes.hittest(tow)) {
stopAllSounds();
gotoAndPlay (1283);
}
if (encounterstrong >= 7) {
enemyHp = enemyHp + 35;
moEXP = moEXP + 4;
moMoney = moMoney + 10;
biggerBad = biggerBad + 1;
encounterstrong = 0;
enemystronger = enemystronger + 3;
}
if (encounter > 120) {
encounter = 0;
encounterstrong = encounterstrong + 1;
gotoAndPlay (2636);
}
if (supes.hittest(ultima)) {
spamweapon4 = 1;
tysonfists = 1;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2634
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 3) - faster;
_root.do1 = this._x;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 3) + faster;
_root.do1 = this._x;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 3) - faster;
_root.do2 = this._y;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 3) + faster;
_root.do2 = this._y;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2635
encounter = encounter + 3.5;
gotoAndPlay (2634);
Frame 2646
stopAllSounds();
save = 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
menu = 2;
time = 2;
break;
case 2 :
menu = 0;
time = 2;
break;
case 3 :
menu = 2;
time = 2;
}
attack = random(13) + 1;
switch (attack) {
case 1 :
enemy1 = ((200 + random(101)) + enemyhp) + enemyHp;
break;
case 2 :
enemy1 = ((300 + random(101)) + enemyhp) + enemyHp;
break;
case 3 :
enemy1 = ((250 + random(101)) + enemyhp) + enemyHp;
break;
case 4 :
enemy1 = ((400 + random(101)) + enemyhp) + enemyHp;
break;
case 5 :
enemy1 = ((350 + random(101)) + enemyhp) + enemyHp;
break;
case 6 :
enemy1 = ((100 + random(101)) + enemyhp) + enemyHp;
break;
case 7 :
enemy1 = ((150 + random(101)) + enemyhp) + enemyHp;
break;
case 8 :
enemy1 = ((450 + random(101)) + enemyhp) + enemyHp;
break;
case 9 :
enemy1 = ((500 + random(101)) + enemyhp) + enemyHp;
break;
case 10 :
enemy1 = ((175 + random(101)) + enemyhp) + enemyHp;
break;
case 11 :
enemy1 = ((525 + random(101)) + enemyhp) + enemyHp;
break;
case 12 :
enemy1 = ((550 + random(101)) + enemyhp) + enemyHp;
break;
case 13 :
enemy1 = ((600 + random(101)) + enemyhp) + enemyHp;
}
if (enemy1 > 1000) {
attack = random(15) + 1;
switch (attack) {
case 1 :
enemy1 = enemy1 - 200;
break;
case 2 :
enemy1 = enemy1 - random(400);
break;
case 3 :
enemy1 = enemy1 - 430;
break;
case 4 :
enemy1 = (enemy1 - random(600)) - 100;
break;
case 5 :
enemy1 = (enemy1 - 500) - random(300);
break;
case 6 :
enemy1 = (enemy1 - 500) - random(300);
break;
case 7 :
enemy1 = (enemy1 - 500) - random(300);
break;
}
}
attack = random(16) + 1;
switch (attack) {
case 1 :
enemystrong = (4 + random(5)) + enemystronger;
break;
case 2 :
enemystrong = (1 + random(5)) + enemystronger;
break;
case 3 :
enemystrong = (1 + random(5)) + enemystronger;
break;
case 4 :
enemystrong = (6 + random(5)) + enemystronger;
break;
case 5 :
enemystrong = (3 + random(5)) + enemystronger;
break;
case 6 :
enemystrong = (8 + random(5)) + enemystronger;
break;
case 7 :
enemystrong = 2 + enemystronger;
break;
case 8 :
enemystrong = (2 + random(5)) + enemystronger;
break;
case 9 :
enemystrong = (0 + random(5)) + enemystronger;
break;
case 10 :
enemystrong = (7 + random(5)) + enemystronger;
break;
case 11 :
enemystrong = (3 + random(5)) + enemystronger;
break;
case 12 :
enemystrong = (13 + random(5)) + enemystronger;
break;
case 13 :
enemystrong = 3 + enemystronger;
break;
case 14 :
enemystrong = (7 + random(5)) + enemystronger;
break;
case 15 :
enemystrong = (11 + random(5)) + enemystronger;
break;
case 16 :
enemystrong = (5 + random(5)) + enemystronger;
}
attack = random(2) + 1;
switch (attack) {
case 1 :
if (biggerBad >= 4) {
enemy1 = enemy1 * (random(2) + 1);
enemystrong = enemystrong * (random(2) + 1);
}
break;
case 2 :
}
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (1280);
break;
case 2 :
gotoAndPlay (1281);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2646
on (keyPress "<Left>") {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = currentX - 3;
this.go7 = 2;
this.go8 = 2;
this.go9 = 2;
this.left = 1;
}
on (keyPress "<Right>") {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = currentX + 3;
this.go10 = 2;
this.go11 = 2;
this.go12 = 2;
this.right = 1;
}
on (keyPress "<Up>") {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = currentY - 3;
this.go = 2;
this.go2 = 2;
this.go3 = 2;
this.up = 1;
}
on (keyPress "<Down>") {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = currentY + 3;
this.go4 = 2;
this.go5 = 2;
this.go6 = 2;
this.down = 1;
}
Frame 2647
stop();
Frame 2648
stop();
Frame 2649
if (supes.hittest(merchant)) {
gotoAndPlay (2627);
}
if (supes.hittest(merchant2)) {
gotoAndPlay (2647);
}
if (supes.hittest(backMap)) {
stopAllSounds();
lair = 1;
gotoAndPlay (2631);
}
if (supes.hittest(fightEvil)) {
if (royaltalk2 == 10) {
gotoAndPlay (2274);
} else {
gotoAndPlay (2651);
}
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2649
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2650
gotoAndPlay (2649);
Frame 2651
if (supes.hittest(backola)) {
gotoAndPlay (2653);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2651
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2652
gotoAndPlay (2651);
Frame 2656
if (supes.hittest(merchant)) {
gotoAndPlay (2627);
}
if (supes.hittest(merchant2)) {
gotoAndPlay (2647);
}
if (supes.hittest(backMap)) {
stopAllSounds();
lair = 1;
gotoAndPlay (2631);
}
if (supes.hittest(fightEvil)) {
if (royaltalk2 == 10) {
gotoAndPlay (2274);
} else {
gotoAndPlay (2651);
}
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2656
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2657
gotoAndPlay (2656);
Frame 2658
if (cutscene1 == 1) {
cutscene1 = 0;
cutscene2 = 1;
gotoAndPlay (2014);
}
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(solder1)) {
gotoAndPlay (2660);
}
if (supes.hittest(solder2)) {
gotoAndPlay (2665);
}
if (supes.hittest(wm)) {
gotoAndPlay (2670);
}
if (supes.hittest(throne)) {
gotoAndPlay (2674);
}
if (supes.hittest(prison)) {
gotoAndPlay (2799);
}
if (supes.hittest(rooms)) {
gotoAndPlay (2721);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2658
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2659
gotoAndPlay (2658);
Frame 2660
stop();
Frame 2661
stop();
Frame 2662
stop();
Frame 2663
stop();
Frame 2664
stop();
Frame 2665
stop();
Frame 2666
stop();
Frame 2667
stop();
Frame 2668
stop();
Frame 2669
stop();
Frame 2673
stopAllSounds();
castle = 1;
gotoAndPlay (1282);
Frame 2677
if (royaltalk == 1) {
royaltalk = 0;
gotoAndPlay (2074);
}
if (royaltalk2 == 1) {
royaltalk2 = 2;
gotoAndPlay (2187);
}
if (royaltalk2 == 5) {
royaltalk2 = 6;
gotoAndPlay (2227);
}
if (royaltalk2 == 9) {
royaltalk2 = 10;
gotoAndPlay (2239);
}
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(sit)) {
gotoAndPlay (2679);
}
if (supes.hittest(queen)) {
gotoAndPlay (2699);
}
if (supes.hittest(prince)) {
gotoAndPlay (2708);
}
if (supes.hittest(main)) {
gotoAndPlay (2716);
}
if (supes.hittest(kingy)) {
gotoAndPlay (2829);
}
if (supes.hittest(ultima3)) {
stickweapon4 = 1;
masamune = 1;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2677
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2678
gotoAndPlay (2677);
Frame 2697
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(sit)) {
gotoAndPlay (2679);
}
if (supes.hittest(queen)) {
gotoAndPlay (2699);
}
if (supes.hittest(prince)) {
gotoAndPlay (2708);
}
if (supes.hittest(main)) {
gotoAndPlay (2716);
}
if (supes.hittest(kingy)) {
gotoAndPlay (2829);
}
if (supes.hittest(ultima3)) {
stickweapon4 = 1;
masamune = 1;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2697
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2698
gotoAndPlay (2697);
Frame 2699
stop();
Frame 2700
stop();
Frame 2701
stop();
Frame 2702
stop();
Frame 2703
stop();
Frame 2704
stop();
Frame 2705
stop();
Frame 2706
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(sit)) {
gotoAndPlay (2679);
}
if (supes.hittest(queen)) {
gotoAndPlay (2699);
}
if (supes.hittest(prince)) {
gotoAndPlay (2708);
}
if (supes.hittest(main)) {
gotoAndPlay (2716);
}
if (supes.hittest(kingy)) {
gotoAndPlay (2829);
}
if (supes.hittest(ultima3)) {
stickweapon4 = 1;
masamune = 1;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2706
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2707
gotoAndPlay (2706);
Frame 2708
stop();
Frame 2709
stop();
Frame 2710
stop();
Frame 2711
stop();
Frame 2712
stop();
Frame 2713
stop();
Frame 2714
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(sit)) {
gotoAndPlay (2679);
}
if (supes.hittest(queen)) {
gotoAndPlay (2699);
}
if (supes.hittest(prince)) {
gotoAndPlay (2708);
}
if (supes.hittest(main)) {
gotoAndPlay (2716);
}
if (supes.hittest(kingy)) {
gotoAndPlay (2829);
}
if (supes.hittest(ultima3)) {
stickweapon4 = 1;
masamune = 1;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2714
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2715
gotoAndPlay (2714);
Frame 2719
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(solder1)) {
gotoAndPlay (2660);
}
if (supes.hittest(solder2)) {
gotoAndPlay (2665);
}
if (supes.hittest(wm)) {
gotoAndPlay (2670);
}
if (supes.hittest(throne)) {
gotoAndPlay (2674);
}
if (supes.hittest(prison)) {
gotoAndPlay (2799);
}
if (supes.hittest(rooms)) {
gotoAndPlay (2721);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2719
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2720
gotoAndPlay (2719);
Frame 2724
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(back)) {
gotoAndPlay (2726);
}
if (supes.hittest(kingroom)) {
gotoAndPlay (2731);
}
if (supes.hittest(more)) {
gotoAndPlay (2767);
}
if (supes.hittest(otherroom)) {
gotoAndPlay (2784);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2724
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2725
gotoAndPlay (2724);
Frame 2729
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(solder1)) {
gotoAndPlay (2660);
}
if (supes.hittest(solder2)) {
gotoAndPlay (2665);
}
if (supes.hittest(wm)) {
gotoAndPlay (2670);
}
if (supes.hittest(throne)) {
gotoAndPlay (2674);
}
if (supes.hittest(prison)) {
gotoAndPlay (2799);
}
if (supes.hittest(rooms)) {
gotoAndPlay (2721);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2729
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2730
gotoAndPlay (2729);
Frame 2733
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(bed1)) {
gotoAndPlay (2735);
}
if (supes.hittest(bback)) {
gotoAndPlay (2754);
}
if (supes.hittest(servent)) {
gotoAndPlay (2759);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2733
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2734
gotoAndPlay (2733);
Frame 2752
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(bed1)) {
gotoAndPlay (2735);
}
if (supes.hittest(bback)) {
gotoAndPlay (2754);
}
if (supes.hittest(servent)) {
gotoAndPlay (2759);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2752
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2753
gotoAndPlay (2752);
Frame 2757
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(back)) {
gotoAndPlay (2726);
}
if (supes.hittest(kingroom)) {
gotoAndPlay (2731);
}
if (supes.hittest(more)) {
gotoAndPlay (2767);
}
if (supes.hittest(otherroom)) {
gotoAndPlay (2784);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2757
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2758
gotoAndPlay (2757);
Frame 2759
stop();
Frame 2760
stop();
Frame 2761
stop();
Frame 2762
stop();
Frame 2763
stop();
Frame 2764
stop();
Frame 2765
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(bed1)) {
gotoAndPlay (2735);
}
if (supes.hittest(bback)) {
gotoAndPlay (2754);
}
if (supes.hittest(servent)) {
gotoAndPlay (2759);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2765
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2766
gotoAndPlay (2765);
Frame 2770
if (cutscene2 == 1) {
cutscene2 = 0;
gotoAndPlay (2033);
}
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(chef)) {
gotoAndPlay (2772);
}
if (supes.hittest(backha)) {
gotoAndPlay (2779);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2770
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2771
gotoAndPlay (2770);
Frame 2772
stop();
Frame 2773
stop();
Frame 2774
stop();
Frame 2775
stop();
Frame 2776
stop();
Frame 2777
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(chef)) {
gotoAndPlay (2772);
}
if (supes.hittest(backha)) {
gotoAndPlay (2779);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2777
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2778
gotoAndPlay (2777);
Frame 2782
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(back)) {
gotoAndPlay (2726);
}
if (supes.hittest(kingroom)) {
gotoAndPlay (2731);
}
if (supes.hittest(more)) {
gotoAndPlay (2767);
}
if (supes.hittest(otherroom)) {
gotoAndPlay (2784);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2782
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2783
gotoAndPlay (2782);
Frame 2787
if (redRose == 1) {
redRose = 2;
gotoAndPlay (2279);
}
if (royaltalk2 == 2) {
royaltalk2 = 3;
gotoAndPlay (2192);
}
if (royaltalk2 == 6) {
royaltalk2 = 7;
gotoAndPlay (2235);
}
if (royaltalk2 == 8) {
royaltalk2 = 9;
gotoAndPlay (2231);
}
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(science)) {
gotoAndPlay (2789);
}
if (supes.hittest(backk)) {
gotoAndPlay (2795);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2787
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2788
gotoAndPlay (2787);
Frame 2789
stop();
Frame 2790
stop();
Frame 2791
stop();
Frame 2792
stop();
Frame 2793
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(science)) {
gotoAndPlay (2789);
}
if (supes.hittest(backk)) {
gotoAndPlay (2795);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2793
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2794
gotoAndPlay (2793);
Frame 2798
gotoAndPlay (2782);
Frame 2802
if (royaltalk2 == 4) {
gotoAndPlay (2208);
}
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(bacck)) {
gotoAndPlay (2804);
}
if (supes.hittest(cell1)) {
gotoAndPlay (2809);
}
if (supes.hittest(cell2)) {
gotoAndPlay (2819);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2802
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2803
gotoAndPlay (2802);
Frame 2807
if (cutscene1 == 1) {
cutscene1 = 0;
cutscene2 = 1;
gotoAndPlay (2014);
}
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(solder1)) {
gotoAndPlay (2660);
}
if (supes.hittest(solder2)) {
gotoAndPlay (2665);
}
if (supes.hittest(wm)) {
gotoAndPlay (2670);
}
if (supes.hittest(throne)) {
gotoAndPlay (2674);
}
if (supes.hittest(prison)) {
gotoAndPlay (2799);
}
if (supes.hittest(rooms)) {
gotoAndPlay (2721);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2807
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2808
gotoAndPlay (2807);
Frame 2812
if (supes.hittest(backyo)) {
gotoAndPlay (2814);
}
if (supes.hittest(bloood)) {
_level0.bloood.blood = 1;
} else {
_level0.bloood.blood = 0;
}
if (supes.hittest(peee)) {
_level0.peee.pee = 1;
} else {
_level0.peee.pee = 0;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2812
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2813
gotoAndPlay (2812);
Frame 2817
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(bacck)) {
gotoAndPlay (2804);
}
if (supes.hittest(cell1)) {
gotoAndPlay (2809);
}
if (supes.hittest(cell2)) {
gotoAndPlay (2819);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2817
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2818
gotoAndPlay (2817);
Frame 2822
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(goaway)) {
gotoAndPlay (2824);
}
if (supes.hittest(pea)) {
_level0.pea.pee = 1;
} else {
_level0.pea.pee = 0;
}
if (supes.hittest(upchuck)) {
_level0.upchuck.puke = 1;
} else {
_level0.upchuck.puke = 0;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2822
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2823
gotoAndPlay (2822);
Frame 2827
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(bacck)) {
gotoAndPlay (2804);
}
if (supes.hittest(cell1)) {
gotoAndPlay (2809);
}
if (supes.hittest(cell2)) {
gotoAndPlay (2819);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2827
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2828
gotoAndPlay (2827);
Frame 2829
stop();
Frame 2830
stop();
Frame 2831
stop();
Frame 2832
stop();
Frame 2833
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(bardoor)) {
gotoAndPlay (2934);
}
if (supes.hittest(up1)) {
gotoAndPlay (2937);
}
if (supes.hittest(goDown)) {
stopAllSounds();
gotoAndPlay (1282);
}
if (supes.hittest(guy1)) {
gotoAndPlay (2835);
}
if (supes.hittest(guy2)) {
gotoAndPlay (2842);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2833
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2834
gotoAndPlay (2833);
Frame 2835
stop();
Frame 2836
stop();
Frame 2837
stop();
Frame 2838
stop();
Frame 2839
stop();
Frame 2840
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(bardoor)) {
gotoAndPlay (2934);
}
if (supes.hittest(up1)) {
gotoAndPlay (2937);
}
if (supes.hittest(goDown)) {
stopAllSounds();
gotoAndPlay (1282);
}
if (supes.hittest(guy1)) {
gotoAndPlay (2835);
}
if (supes.hittest(guy2)) {
gotoAndPlay (2842);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2840
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2841
gotoAndPlay (2840);
Frame 2842
stop();
Frame 2843
stop();
Frame 2844
stop();
Frame 2845
stop();
Frame 2846
stop();
Frame 2847
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(bardoor)) {
gotoAndPlay (2934);
}
if (supes.hittest(up1)) {
gotoAndPlay (2937);
}
if (supes.hittest(goDown)) {
stopAllSounds();
gotoAndPlay (1282);
}
if (supes.hittest(guy1)) {
gotoAndPlay (2835);
}
if (supes.hittest(guy2)) {
gotoAndPlay (2842);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2847
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2848
gotoAndPlay (2847);
Frame 2849
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(drink)) {
gotoAndPlay (2851);
}
if (supes.hittest(down2)) {
gotoAndPlay (2876);
}
if (supes.hittest(guy1)) {
gotoAndPlay (2862);
}
if (supes.hittest(guy2)) {
gotoAndPlay (2869);
}
if (supes.hittest(ultimaweapon)) {
supesweapon4 = 1;
nomercy = 1;
}
Frame 2850
gotoAndPlay (2849);
Frame 2860
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(drink)) {
gotoAndPlay (2851);
}
if (supes.hittest(down2)) {
gotoAndPlay (2876);
}
if (supes.hittest(guy1)) {
gotoAndPlay (2862);
}
if (supes.hittest(guy2)) {
gotoAndPlay (2869);
}
if (supes.hittest(ultimaweapon)) {
supesweapon4 = 1;
nomercy = 1;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2860
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2861
gotoAndPlay (2860);
Frame 2862
stop();
Frame 2863
stop();
Frame 2864
stop();
Frame 2865
stop();
Frame 2866
stop();
Frame 2867
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(drink)) {
gotoAndPlay (2851);
}
if (supes.hittest(down2)) {
gotoAndPlay (2876);
}
if (supes.hittest(guy1)) {
gotoAndPlay (2862);
}
if (supes.hittest(guy2)) {
gotoAndPlay (2869);
}
if (supes.hittest(ultimaweapon)) {
supesweapon4 = 1;
nomercy = 1;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2867
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2868
gotoAndPlay (2867);
Frame 2869
stop();
Frame 2870
stop();
Frame 2871
stop();
Frame 2872
stop();
Frame 2873
stop();
Frame 2874
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(drink)) {
gotoAndPlay (2851);
}
if (supes.hittest(down2)) {
gotoAndPlay (2876);
}
if (supes.hittest(guy1)) {
gotoAndPlay (2862);
}
if (supes.hittest(guy2)) {
gotoAndPlay (2869);
}
if (supes.hittest(ultimaweapon)) {
supesweapon4 = 1;
nomercy = 1;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2874
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2875
gotoAndPlay (2874);
Frame 2880
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(bardoor)) {
gotoAndPlay (2934);
}
if (supes.hittest(up1)) {
gotoAndPlay (2937);
}
if (supes.hittest(goDown)) {
stopAllSounds();
gotoAndPlay (1282);
}
if (supes.hittest(guy1)) {
gotoAndPlay (2835);
}
if (supes.hittest(guy2)) {
gotoAndPlay (2842);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2880
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2881
gotoAndPlay (2880);
Frame 2882
if (royaltalk2 == 3) {
royaltalk2 = 4;
gotoAndPlay (2196);
}
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(hotel)) {
gotoAndPlay (2943);
}
if (supes.hittest(guy3)) {
gotoAndPlay (2891);
}
if (supes.hittest(fighter)) {
gotoAndPlay (2884);
}
if (supes.hittest(go4)) {
gotoAndPlay (2949);
}
if (supes.hittest(down3)) {
gotoAndPlay (2940);
}
Frame 2883
gotoAndPlay (2882);
Frame 2884
stop();
Frame 2885
stop();
Frame 2886
stop();
Frame 2887
stop();
Frame 2888
stop();
Frame 2889
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(hotel)) {
gotoAndPlay (2943);
}
if (supes.hittest(guy3)) {
gotoAndPlay (2891);
}
if (supes.hittest(fighter)) {
gotoAndPlay (2884);
}
if (supes.hittest(go4)) {
gotoAndPlay (2949);
}
if (supes.hittest(down3)) {
gotoAndPlay (2940);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2889
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2890
gotoAndPlay (2889);
Frame 2891
stop();
Frame 2892
stop();
Frame 2893
stop();
Frame 2894
stop();
Frame 2895
stop();
Frame 2896
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(hotel)) {
gotoAndPlay (2943);
}
if (supes.hittest(guy3)) {
gotoAndPlay (2891);
}
if (supes.hittest(fighter)) {
gotoAndPlay (2884);
}
if (supes.hittest(go4)) {
gotoAndPlay (2949);
}
if (supes.hittest(down3)) {
gotoAndPlay (2940);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2896
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2897
gotoAndPlay (2896);
Frame 2898
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(hotelstay)) {
gotoAndPlay (2900);
}
if (supes.hittest(guy5)) {
gotoAndPlay (2923);
}
if (supes.hittest(back)) {
gotoAndPlay (2946);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2898
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2899
gotoAndPlay (2898);
Frame 2900
stop();
Frame 2921
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(hotelstay)) {
gotoAndPlay (2900);
}
if (supes.hittest(guy5)) {
gotoAndPlay (2923);
}
if (supes.hittest(back)) {
gotoAndPlay (2946);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2921
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2922
gotoAndPlay (2921);
Frame 2923
stop();
Frame 2924
stop();
Frame 2925
stop();
Frame 2926
stop();
Frame 2927
stop();
Frame 2928
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(hotelstay)) {
gotoAndPlay (2900);
}
if (supes.hittest(guy5)) {
gotoAndPlay (2923);
}
if (supes.hittest(back)) {
gotoAndPlay (2946);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2928
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2929
gotoAndPlay (2928);
Frame 2930
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(hotel)) {
gotoAndPlay (2943);
}
if (supes.hittest(guy3)) {
gotoAndPlay (2891);
}
if (supes.hittest(fighter)) {
gotoAndPlay (2884);
}
if (supes.hittest(go4)) {
gotoAndPlay (2949);
}
if (supes.hittest(down3)) {
gotoAndPlay (2940);
}
Frame 2931
gotoAndPlay (2930);
Frame 2932
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(bardoor)) {
gotoAndPlay (2934);
}
if (supes.hittest(up1)) {
gotoAndPlay (2937);
}
if (supes.hittest(goDown)) {
stopAllSounds();
gotoAndPlay (1282);
}
if (supes.hittest(guy1)) {
gotoAndPlay (2835);
}
if (supes.hittest(guy2)) {
gotoAndPlay (2842);
}
Frame 2933
gotoAndPlay (2932);
Frame 2936
gotoAndPlay (2849);
Frame 2939
gotoAndPlay (2882);
Frame 2942
gotoAndPlay (2932);
Frame 2945
gotoAndPlay (2898);
Frame 2948
gotoAndPlay (2930);
Frame 2951
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(part)) {
royaltalk2 = 8;
_level0.part.mex = 1;
}
if (greg == 1) {
_level0.greg1.greg = 1;
if (supes.hittest(greg1)) {
gotoAndPlay (3068);
}
}
if (supes.hittest(items)) {
gotoAndPlay (2964);
}
if (supes.hittest(back5)) {
gotoAndPlay (2953);
}
if (supes.hittest(guy8)) {
gotoAndPlay (2957);
}
if (supes.hittest(neww)) {
gotoAndPlay (2975);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2951
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2952
gotoAndPlay (2951);
Frame 2955
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(hotel)) {
gotoAndPlay (2943);
}
if (supes.hittest(guy3)) {
gotoAndPlay (2891);
}
if (supes.hittest(fighter)) {
gotoAndPlay (2884);
}
if (supes.hittest(go4)) {
gotoAndPlay (2949);
}
if (supes.hittest(down3)) {
gotoAndPlay (2940);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2955
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2956
gotoAndPlay (2955);
Frame 2957
stop();
Frame 2958
stop();
Frame 2959
stop();
Frame 2960
stop();
Frame 2961
stop();
Frame 2962
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(part)) {
royaltalk2 = 8;
_level0.part.mex = 1;
}
if (greg == 1) {
_level0.greg1.greg = 1;
if (supes.hittest(greg1)) {
gotoAndPlay (3068);
}
}
if (supes.hittest(items)) {
gotoAndPlay (2964);
}
if (supes.hittest(back5)) {
gotoAndPlay (2953);
}
if (supes.hittest(guy8)) {
gotoAndPlay (2957);
}
if (supes.hittest(neww)) {
gotoAndPlay (2975);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2962
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2963
gotoAndPlay (2962);
Frame 2966
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(buy)) {
gotoAndPlay (2968);
}
if (supes.hittest(leave)) {
gotoAndPlay (2970);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2966
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2967
gotoAndPlay (2966);
Frame 2968
stop();
Frame 2969
stop();
Frame 2973
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(part)) {
royaltalk2 = 8;
_level0.part.mex = 1;
}
if (greg == 1) {
_level0.greg1.greg = 1;
if (supes.hittest(greg1)) {
gotoAndPlay (3068);
}
}
if (supes.hittest(items)) {
gotoAndPlay (2964);
}
if (supes.hittest(back5)) {
gotoAndPlay (2953);
}
if (supes.hittest(guy8)) {
gotoAndPlay (2957);
}
if (supes.hittest(neww)) {
gotoAndPlay (2975);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2973
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2974
gotoAndPlay (2973);
Frame 2978
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(store)) {
gotoAndPlay (2992);
}
if (supes.hittest(house)) {
gotoAndPlay (3004);
}
if (supes.hittest(talkguy)) {
gotoAndPlay (2985);
}
if (supes.hittest(goback)) {
gotoAndPlay (2980);
}
if (cow == 1) {
_level0.moo.cow = 1;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2978
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2979
gotoAndPlay (2978);
Frame 2983
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(part)) {
royaltalk2 = 8;
_level0.part.mex = 1;
}
if (greg == 1) {
_level0.greg1.greg = 1;
if (supes.hittest(greg1)) {
gotoAndPlay (3068);
}
}
if (supes.hittest(items)) {
gotoAndPlay (2964);
}
if (supes.hittest(back5)) {
gotoAndPlay (2953);
}
if (supes.hittest(guy8)) {
gotoAndPlay (2957);
}
if (supes.hittest(neww)) {
gotoAndPlay (2975);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2983
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2984
gotoAndPlay (2983);
Frame 2985
stop();
Frame 2986
stop();
Frame 2987
stop();
Frame 2988
stop();
Frame 2989
stop();
Frame 2990
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(store)) {
gotoAndPlay (2992);
}
if (supes.hittest(house)) {
gotoAndPlay (3004);
}
if (supes.hittest(talkguy)) {
gotoAndPlay (2985);
}
if (supes.hittest(goback)) {
gotoAndPlay (2980);
}
if (cow == 1) {
_level0.moo.cow = 1;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2990
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2991
gotoAndPlay (2990);
Frame 2994
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(update)) {
gotoAndPlay (2996);
}
if (supes.hittest(good)) {
gotoAndPlay (3001);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 2994
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 2995
gotoAndPlay (2994);
Frame 2996
stop();
Frame 2997
stop();
Frame 2998
stop();
Frame 2999
stop();
Frame 3000
stop();
Frame 3003
gotoAndPlay (2990);
Frame 3007
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(chair)) {
gotoAndPlay (3009);
}
if (supes.hittest(booze)) {
gotoAndPlay (3044);
}
if (supes.hittest(chips)) {
gotoAndPlay (3056);
}
if (supes.hittest(boo)) {
gotoAndPlay (3040);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 3007
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 3008
gotoAndPlay (3007);
Frame 3014
stop();
Frame 3015
stop();
Frame 3016
stop();
Frame 3017
stop();
Frame 3018
stop();
Frame 3019
stop();
Frame 3020
stop();
Frame 3021
stop();
Frame 3022
stop();
Frame 3023
stop();
Frame 3024
stop();
Frame 3025
stop();
Frame 3026
stop();
Frame 3027
stop();
Frame 3028
stop();
Frame 3029
stop();
Frame 3030
stop();
Frame 3031
stop();
Frame 3032
stop();
Frame 3033
stop();
Frame 3038
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(chair)) {
gotoAndPlay (3009);
}
if (supes.hittest(booze)) {
gotoAndPlay (3044);
}
if (supes.hittest(chips)) {
gotoAndPlay (3056);
}
if (supes.hittest(boo)) {
gotoAndPlay (3040);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 3038
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 3039
gotoAndPlay (3038);
Frame 3042
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(store)) {
gotoAndPlay (2992);
}
if (supes.hittest(house)) {
gotoAndPlay (3004);
}
if (supes.hittest(talkguy)) {
gotoAndPlay (2985);
}
if (supes.hittest(goback)) {
gotoAndPlay (2980);
}
if (cow == 1) {
_level0.moo.cow = 1;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 3042
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 3043
gotoAndPlay (3042);
Frame 3054
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(chair)) {
gotoAndPlay (3009);
}
if (supes.hittest(booze)) {
gotoAndPlay (3044);
}
if (supes.hittest(chips)) {
gotoAndPlay (3056);
}
if (supes.hittest(boo)) {
gotoAndPlay (3040);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 3054
on (keyPress "<Left>") {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.go7 = 2;
this.go8 = 2;
this.go9 = 2;
this.left = 1;
}
on (keyPress "<Right>") {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.go10 = 2;
this.go11 = 2;
this.go12 = 2;
this.right = 1;
}
on (keyPress "<Up>") {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.go = 2;
this.go2 = 2;
this.go3 = 2;
this.up = 1;
}
on (keyPress "<Down>") {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.go4 = 2;
this.go5 = 2;
this.go6 = 2;
this.down = 1;
}
Frame 3055
gotoAndPlay (3054);
Frame 3066
if (faster == 1) {
_level0.supes.faster = 5;
}
if (supes.hittest(chair)) {
gotoAndPlay (3009);
}
if (supes.hittest(booze)) {
gotoAndPlay (3044);
}
if (supes.hittest(chips)) {
gotoAndPlay (3056);
}
if (supes.hittest(boo)) {
gotoAndPlay (3040);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 3066
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 3067
gotoAndPlay (3066);
Frame 3068
stop();
Frame 3069
stop();
Frame 3070
stop();
Frame 3071
stop();
Frame 3072
stop();
Frame 3073
stop();
Frame 3074
stop();
Frame 3075
if (bg1 == 1) {
_level0.bg.background1 = 1;
} else if (bg2 == 1) {
_level0.bg.background2 = 1;
} else if (bg3 == 1) {
_level0.bg.background3 = 1;
} else if (bg4 == 1) {
_level0.bg.background4 = 1;
}
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3076);
break;
case 2 :
gotoAndPlay (3087);
}
Frame 3080
damage = (((random(7) + 5) + enemystrong) + hard) - defense;
if (damage <= 0) {
damage = 3;
}
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 3086
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (2);
}
Frame 3089
damage = (((random(20) + 8) + enemystrong) + hard) - defense;
if (damage <= 0) {
damage = 3;
}
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 3095
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (2);
}
Frame 3096
if (bg1 == 1) {
_level0.bs.background1 = 1;
} else if (bg2 == 1) {
_level0.bs.background2 = 1;
} else if (bg3 == 1) {
_level0.bs.background3 = 1;
} else if (bg4 == 1) {
_level0.bs.background4 = 1;
}
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3097);
break;
case 2 :
gotoAndPlay (3108);
}
Frame 3101
damage = (((random(7) + 5) + enemystrong) + hard) - defense2;
if (damage <= 0) {
damage = 3;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 3107
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1575);
}
Frame 3110
damage = (((random(20) + 8) + enemystrong) + hard) - defense2;
if (damage <= 0) {
damage = 3;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 3116
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1575);
}
Frame 3117
if (bg1 == 1) {
_level0.bk.background1 = 1;
} else if (bg2 == 1) {
_level0.bk.background2 = 1;
} else if (bg3 == 1) {
_level0.bk.background3 = 1;
} else if (bg4 == 1) {
_level0.bk.background4 = 1;
}
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3118);
break;
case 2 :
gotoAndPlay (3129);
}
Frame 3122
damage = (((random(7) + 5) + enemystrong) + hard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 3127
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 3128
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
Frame 3131
damage = (((random(20) + 8) + enemystrong) + hard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 3136
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 3137
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
Frame 3138
if (bg1 == 1) {
_level0.bk1.background1 = 1;
}
if (bg2 == 1) {
_level0.bk1.background2 = 1;
}
if (bg3 == 1) {
_level0.bk1.background3 = 1;
} else if (bg4 == 1) {
_level0.bk1.background4 = 1;
}
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3139);
break;
case 2 :
gotoAndPlay (3150);
}
Frame 3143
damage = (((random(7) + 5) + enemystrong) + hard) - defense4;
if (damage <= 0) {
damage = 3;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 3149
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4279);
}
Frame 3153
damage = (((random(20) + 8) + enemystrong) + hard) - defense4;
if (damage <= 0) {
damage = 3;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 3158
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4279);
}
Frame 3159
if (bg1 == 1) {
_level0.bmm.background1 = 1;
}
if (bg2 == 1) {
_level0.bmm.background2 = 1;
}
if (bg3 == 1) {
_level0.bmm.background3 = 1;
} else if (bg4 == 1) {
_level0.bmm.background4 = 1;
}
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3160);
break;
case 2 :
gotoAndPlay (3170);
break;
case 3 :
gotoAndPlay (3185);
}
Frame 3163
damage = (((random(10) + 10) + enemystrong) + hard) - defense;
if (damage <= 0) {
damage = 3;
}
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 3169
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (90);
}
Frame 3176
damage = (((random(20) + 18) + enemystrong) + hard) - defense;
if (damage <= 0) {
damage = 3;
}
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 3184
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (90);
}
Frame 3193
damage = (((random(20) + 10) + enemystrong) + hard) - defense;
if (damage <= 0) {
damage = 3;
}
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 3199
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (90);
}
Frame 3200
if (bg1 == 1) {
_level0.boo.background1 = 1;
}
if (bg2 == 1) {
_level0.boo.background2 = 1;
}
if (bg3 == 1) {
_level0.boo.background3 = 1;
} else if (bg4 == 1) {
_level0.boo.background4 = 1;
}
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3201);
break;
case 2 :
gotoAndPlay (3211);
break;
case 3 :
gotoAndPlay (3226);
}
Frame 3204
damage = (((random(10) + 10) + enemystrong) + hard) - defense2;
if (damage <= 0) {
damage = 3;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 3210
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1635);
}
Frame 3217
damage = (((random(20) + 18) + enemystrong) + hard) - defense2;
if (damage <= 0) {
damage = 3;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 3225
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1635);
}
Frame 3233
damage = (((random(20) + 10) + enemystrong) + hard) - defense2;
if (damage <= 0) {
damage = 3;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 3240
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1635);
}
Frame 3241
if (bg1 == 1) {
_level0.moo.background1 = 1;
}
if (bg2 == 1) {
_level0.moo.background2 = 1;
}
if (bg3 == 1) {
_level0.moo.background3 = 1;
} else if (bg4 == 1) {
_level0.moo.background4 = 1;
}
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3242);
break;
case 2 :
gotoAndPlay (3252);
break;
case 3 :
gotoAndPlay (3267);
}
Frame 3245
damage = (((random(10) + 10) + enemystrong) + hard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 3250
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 3251
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
Frame 3258
damage = (((random(20) + 18) + enemystrong) + hard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 3265
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 3266
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
Frame 3274
damage = (((random(20) + 10) + enemystrong) + hard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 3280
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 3281
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
Frame 3282
if (bg1 == 1) {
_level0.ok.background1 = 1;
}
if (bg2 == 1) {
_level0.ok.background2 = 1;
}
if (bg3 == 1) {
_level0.ok.background3 = 1;
} else if (bg4 == 1) {
_level0.ok.background4 = 1;
}
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3283);
break;
case 2 :
gotoAndPlay (3293);
break;
case 3 :
gotoAndPlay (3308);
}
Frame 3287
damage = (((random(10) + 10) + enemystrong) + hard) - defense4;
if (damage <= 0) {
damage = 3;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 3292
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4376);
}
Frame 3299
damage = (((random(20) + 18) + enemystrong) + hard) - defense4;
if (damage <= 0) {
damage = 3;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 3307
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4376);
}
Frame 3314
damage = (((random(20) + 10) + enemystrong) + hard) - defense4;
if (damage <= 0) {
damage = 3;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 3322
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4376);
}
Frame 3323
if (bg1 == 1) {
_level0.toe.background1 = 1;
} else if (bg2 == 1) {
_level0.toe.background2 = 1;
} else if (bg3 == 1) {
_level0.toe.background3 = 1;
} else if (bg4 == 1) {
_level0.toe.background4 = 1;
}
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3324);
break;
case 2 :
gotoAndPlay (3343);
break;
case 3 :
if (enemy1 <= 70) {
gotoAndPlay (3356);
} else {
gotoAndPlay (3343);
}
}
Frame 3331
damage = (((random(20) + 5) + enemystrong) + hard) - defense;
if (damage <= 0) {
damage = 3;
}
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 3342
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (102);
}
Frame 3349
damage = (((random(15) + 8) + enemystrong) + hard) - defense;
if (damage <= 0) {
damage = 3;
}
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 3355
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (102);
}
Frame 3359
damage = (random(30) + 13) + hard;
Frame 3367
enemy1 = enemy1 + damage;
gotoAndPlay (102);
Frame 3368
if (bg1 == 1) {
_level0.toe1.background1 = 1;
} else if (bg2 == 1) {
_level0.toe1.background2 = 1;
} else if (bg3 == 1) {
_level0.toe1.background3 = 1;
} else if (bg4 == 1) {
_level0.toe1.background4 = 1;
}
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3369);
break;
case 2 :
gotoAndPlay (3388);
break;
case 3 :
if (enemy1 <= 70) {
gotoAndPlay (3401);
} else {
gotoAndPlay (3388);
}
}
Frame 3376
damage = (((random(20) + 5) + enemystrong) + hard) - defense2;
if (damage <= 0) {
damage = 3;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 3387
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1648);
}
Frame 3394
damage = (((random(15) + 8) + enemystrong) + hard) - defense2;
if (damage <= 0) {
damage = 3;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 3400
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1648);
}
Frame 3404
damage = (random(30) + 13) + hard;
Frame 3412
enemy1 = enemy1 + damage;
gotoAndPlay (1648);
Frame 3413
if (bg1 == 1) {
_level0.toe2.background1 = 1;
} else if (bg2 == 1) {
_level0.toe2.background2 = 1;
} else if (bg3 == 1) {
_level0.toe2.background3 = 1;
} else if (bg4 == 1) {
_level0.toe2.background4 = 1;
}
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3414);
break;
case 2 :
gotoAndPlay (3433);
break;
case 3 :
if (enemy1 <= 70) {
gotoAndPlay (3446);
} else {
gotoAndPlay (3433);
}
}
Frame 3421
damage = (((random(20) + 5) + enemystrong) + hard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 3431
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 3432
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4872);
}
Frame 3439
damage = (((random(15) + 8) + enemystrong) + hard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 3444
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 3445
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4872);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4872);
}
Frame 3449
damage = (random(30) + 13) + hard;
Frame 3457
enemy1 = enemy1 + damage;
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4872);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4872);
}
Frame 3458
if (bg1 == 1) {
_level0.toe3.background1 = 1;
} else if (bg2 == 1) {
_level0.toe3.background2 = 1;
} else if (bg3 == 1) {
_level0.toe3.background3 = 1;
} else if (bg4 == 1) {
_level0.toe3.background4 = 1;
}
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3459);
break;
case 2 :
gotoAndPlay (3478);
break;
case 3 :
if (enemy1 <= 70) {
gotoAndPlay (3491);
} else {
gotoAndPlay (3478);
}
}
Frame 3466
damage = (((random(20) + 5) + enemystrong) + hard) - defense4;
if (damage <= 0) {
damage = 3;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 3477
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4389);
}
Frame 3483
damage = (((random(15) + 8) + enemystrong) + hard) - defense4;
if (damage <= 0) {
damage = 3;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 3490
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4389);
}
Frame 3495
damage = (random(30) + 13) + hard;
Frame 3502
enemy1 = enemy1 + damage;
gotoAndPlay (4389);
Frame 3503
if (bg1 == 1) {
_level0.toe4.background1 = 1;
} else if (bg2 == 1) {
_level0.toe4.background2 = 1;
} else if (bg3 == 1) {
_level0.toe4.background3 = 1;
} else if (bg4 == 1) {
_level0.toe4.background4 = 1;
}
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3504);
break;
case 2 :
gotoAndPlay (3525);
break;
case 3 :
gotoAndPlay (3537);
break;
case 4 :
if (enemy1 <= 70) {
gotoAndPlay (3550);
} else {
gotoAndPlay (3537);
}
}
Frame 3515
damage = (((random(25) + 8) + enemystrong) + hard) - defense;
if (damage <= 0) {
damage = 3;
}
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 3524
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (114);
}
Frame 3530
damage = (((random(16) + 4) + enemystrong) + hard) - defense;
if (damage <= 0) {
damage = 3;
}
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 3536
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (114);
}
Frame 3541
damage = (((random(20) + 4) + enemystrong) + hard) - defense;
if (damage <= 0) {
damage = 3;
}
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 3549
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (114);
}
Frame 3556
damage = (random(30) + 13) + hard;
Frame 3561
enemy1 = enemy1 + damage;
gotoAndPlay (114);
Frame 3562
if (bg1 == 1) {
_level0.toe5.background1 = 1;
} else if (bg2 == 1) {
_level0.toe5.background2 = 1;
} else if (bg3 == 1) {
_level0.toe5.background3 = 1;
} else if (bg4 == 1) {
_level0.toe5.background4 = 1;
}
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3563);
break;
case 2 :
gotoAndPlay (3584);
break;
case 3 :
gotoAndPlay (3596);
break;
case 4 :
if (enemy1 <= 70) {
gotoAndPlay (3609);
} else {
gotoAndPlay (3596);
}
}
Frame 3574
damage = (((random(25) + 8) + enemystrong) + hard) - defense2;
if (damage <= 0) {
damage = 3;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 3583
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1660);
}
Frame 3589
damage = (((random(16) + 4) + enemystrong) + hard) - defense2;
if (damage <= 0) {
damage = 3;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 3595
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1660);
}
Frame 3600
damage = (((random(20) + 4) + enemystrong) + hard) - defense2;
if (damage <= 0) {
damage = 3;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 3608
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1660);
}
Frame 3615
damage = (random(30) + 13) + hard;
Frame 3620
enemy1 = enemy1 + damage;
gotoAndPlay (1660);
Frame 3621
if (bg1 == 1) {
_level0.toe6.background1 = 1;
} else if (bg2 == 1) {
_level0.toe6.background2 = 1;
} else if (bg3 == 1) {
_level0.toe6.background3 = 1;
} else if (bg4 == 1) {
_level0.toe6.background4 = 1;
}
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3622);
break;
case 2 :
gotoAndPlay (3643);
break;
case 3 :
gotoAndPlay (3655);
break;
case 4 :
if (enemy1 <= 70) {
gotoAndPlay (3668);
} else {
gotoAndPlay (3655);
}
}
Frame 3633
damage = (((random(25) + 8) + enemystrong) + hard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 3641
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 3642
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4884);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4884);
}
Frame 3649
damage = (((random(16) + 4) + enemystrong) + hard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 3653
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 3654
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4884);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4884);
}
Frame 3660
damage = (((random(20) + 4) + enemystrong) + hard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 3666
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 3667
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4884);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4884);
}
Frame 3675
damage = (random(30) + 13) + hard;
Frame 3679
enemy1 = enemy1 + damage;
gotoAndPlay (4884);
Frame 3680
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3681);
break;
case 2 :
gotoAndPlay (3702);
break;
case 3 :
gotoAndPlay (3714);
break;
case 4 :
if (enemy1 <= 70) {
gotoAndPlay (3727);
} else {
gotoAndPlay (3714);
}
}
Frame 3690
damage = (((random(25) + 8) + enemystrong) + hard) - defense4;
if (damage <= 0) {
damage = 3;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 3701
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4402);
}
Frame 3706
damage = (((random(16) + 4) + enemystrong) + hard) - defense4;
if (damage <= 0) {
damage = 3;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 3713
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4402);
}
Frame 3720
damage = (((random(20) + 4) + enemystrong) + hard) - defense4;
if (damage <= 0) {
damage = 3;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 3726
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4402);
}
Frame 3731
damage = (random(30) + 13) + hard;
Frame 3738
enemy1 = enemy1 + damage;
gotoAndPlay (4402);
Frame 3739
if (bg1 == 1) {
_level0.bg5.background1 = 1;
} else if (bg2 == 1) {
_level0.bg5.background2 = 1;
} else if (bg3 == 1) {
_level0.bg5.background3 = 1;
} else if (bg4 == 1) {
_level0.bg5.background4 = 1;
}
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3740);
break;
case 2 :
gotoAndPlay (3751);
break;
case 3 :
if (enemy1 < 200) {
gotoAndPlay (3763);
} else {
gotoAndPlay (3751);
}
}
Frame 3744
damage = ((random(20) + 10) + specialHard) - defense;
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 3750
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (90);
}
Frame 3757
damage = ((random(12) + 10) + specialHard) - defense;
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 3762
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (90);
}
Frame 3771
damage = ((random(30) + 10) + specialHard) - defense;
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 3781
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (90);
}
Frame 3782
if (bg1 == 1) {
_level0.bg8.background1 = 1;
} else if (bg2 == 1) {
_level0.bg8.background2 = 1;
} else if (bg3 == 1) {
_level0.bg8.background3 = 1;
} else if (bg4 == 1) {
_level0.bg8.background4 = 1;
}
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3783);
break;
case 2 :
gotoAndPlay (3794);
break;
case 3 :
if (enemy1 < 200) {
gotoAndPlay (3806);
} else {
gotoAndPlay (3794);
}
}
Frame 3787
damage = ((random(20) + 10) + specialHard) - defense2;
if (damage <= 0) {
damage = 3;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 3793
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1635);
}
Frame 3800
damage = ((random(12) + 10) + specialHard) - defense2;
if (damage <= 0) {
damage = 3;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 3805
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1635);
}
Frame 3814
damage = ((random(30) + 10) + specialHard) - defense2;
if (damage <= 0) {
damage = 3;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 3824
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1635);
}
Frame 3825
if (bg1 == 1) {
_level0.moo55.background1 = 1;
} else if (bg2 == 1) {
_level0.moo55.background2 = 1;
} else if (bg3 == 1) {
_level0.moo55.background3 = 1;
} else if (bg4 == 1) {
_level0.moo55.background4 = 1;
}
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3826);
break;
case 2 :
gotoAndPlay (3837);
break;
case 3 :
if (enemy1 < 200) {
gotoAndPlay (3849);
} else {
gotoAndPlay (3837);
}
}
Frame 3830
damage = ((random(20) + 10) + specialHard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 3835
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 3836
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4859);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4859);
}
Frame 3843
damage = ((random(12) + 10) + specialHard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 3847
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 3848
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4859);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4859);
}
Frame 3857
damage = ((random(30) + 10) + specialHard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 3866
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 3867
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4859);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4859);
}
Frame 3868
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3869);
break;
case 2 :
gotoAndPlay (3880);
break;
case 3 :
if (enemy1 < 200) {
gotoAndPlay (3892);
} else {
gotoAndPlay (3869);
}
}
Frame 3873
damage = ((random(20) + 10) + specialHard) - defense4;
if (damage <= 0) {
damage = 3;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 3879
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4375);
}
Frame 3886
damage = ((random(12) + 10) + specialHard) - defense4;
if (damage <= 0) {
damage = 3;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 3891
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4375);
}
Frame 3899
damage = ((random(30) + 10) + specialHard) - defense4;
if (damage <= 0) {
damage = 3;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 3910
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4375);
}
Frame 3911
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3912);
break;
case 2 :
gotoAndPlay (3935);
break;
case 3 :
gotoAndPlay (3947);
}
Frame 3919
attack = random(5) + 1;
switch (attack) {
case 2 :
damage = superstick - 1;
break;
default :
damage = ((random(25) + 7) + hard) + enemystrong;
}
Frame 3934
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (102);
}
Frame 3938
damage = (((random(30) + 10) + enemystrong) + hard) - defense;
if (damage <= 0) {
damage = 3;
}
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 3946
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (102);
}
Frame 3952
damage = (((random(50) + 20) + enemystrong) + hard) - defense;
if (damage <= 0) {
damage = 3;
}
if (sheildup2 > 0) {
sheildup2 = sheildup2 - 1;
damage = damage / 2;
} else if (protect == 1) {
damage = damage / 2;
}
Frame 3960
if (missS == 1) {
missS = 0;
} else {
superstick = superstick - damage;
limit = limit + damage;
}
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (102);
}
Frame 3961
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3962);
break;
case 2 :
gotoAndPlay (3985);
break;
case 3 :
gotoAndPlay (3997);
}
Frame 3975
attack = random(5) + 1;
switch (attack) {
case 2 :
damage = spamtheman - 1;
break;
default :
damage = ((random(25) + 7) + hard) + enemystrong;
}
Frame 3984
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1648);
}
Frame 3988
damage = (((random(30) + 10) + enemystrong) + hard) - defense2;
if (damage <= 0) {
damage = 3;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 3996
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1648);
}
Frame 4002
damage = (((random(50) + 20) + enemystrong) + hard) - defense2;
if (damage <= 0) {
damage = 3;
}
if (sheildup > 0) {
sheildup = sheildup - 1;
damage = damage / 2;
} else if (wind == 1) {
damage = (damage * 3) / 4;
}
Frame 4010
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1648);
}
Frame 4011
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4012);
break;
case 2 :
gotoAndPlay (4035);
break;
case 3 :
gotoAndPlay (4047);
}
Frame 4021
attack = random(5) + 1;
switch (attack) {
case 2 :
damage = stickington - 1;
break;
default :
damage = ((random(25) + 7) + hard) + enemystrong;
}
Frame 4033
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 4034
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4872);
}
Frame 4039
damage = (((random(30) + 10) + enemystrong) + hard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 4045
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 4046
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4872);
}
Frame 4052
damage = (((random(50) + 20) + enemystrong) + hard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup3 > 0) {
sheildup3 = sheildup3 - 1;
damage = damage / 2;
}
Frame 4059
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 4060
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else {
gotoAndPlay (4872);
}
Frame 4061
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4062);
break;
case 2 :
gotoAndPlay (4085);
break;
case 3 :
gotoAndPlay (4097);
}
Frame 4071
attack = random(5) + 1;
switch (attack) {
case 2 :
damage = smokey - 1;
break;
default :
damage = ((random(25) + 7) + hard) + enemystrong;
}
Frame 4084
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4389);
}
Frame 4089
damage = (((random(30) + 10) + enemystrong) + hard) - defense4;
if (damage <= 0) {
damage = 3;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 4096
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4389);
}
Frame 4102
damage = (((random(50) + 20) + enemystrong) + hard) - defense3;
if (damage <= 0) {
damage = 3;
}
if (sheildup4 > 0) {
sheildup4 = sheildup4 - 1;
damage = damage / 2;
}
Frame 4110
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4389);
}
Frame 4111
attack = random(3) + 1;
switch (attack) {
case 1 :
if (replenish == 0) {
gotoAndPlay (4112);
} else {
gotoAndPlay (4124);
}
break;
case 2 :
gotoAndPlay (4124);
break;
case 3 :
gotoAndPlay (4142);
}
Frame 4123
replenish = 1;
gotoAndPlay (2);
Frame 4131
damage = (((random(33) + 20) + hard) + enemystrong) - defense;
Frame 4141
superstick = superstick - damage;
limit = limit + damage;
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (2);
}
Frame 4146
damage = (((random(40) + 15) + hard) + enemystrong) - defense;
Frame 4152
superstick = superstick - damage;
limit = limit + damage;
if (limit >= 400) {
limit = 400;
}
if (superstick <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (spam == false)) && (smoke == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if (unlock1 == 0) {
if (spam == false) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else if ((spam == false) && (stick == false)) {
gotoAndPlay (2301);
} else {
gotoAndPlay (2280);
}
} else {
gotoAndPlay (2);
}
Frame 4153
attack = random(3) + 1;
switch (attack) {
case 1 :
if (replenish == 0) {
gotoAndPlay (4154);
} else {
gotoAndPlay (4166);
}
break;
case 2 :
gotoAndPlay (4166);
break;
case 3 :
gotoAndPlay (4184);
}
Frame 4165
replenish = 1;
gotoAndPlay (1575);
Frame 4173
damage = (((random(33) + 20) + hard) + enemystrong) - defense2;
Frame 4183
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1575);
}
Frame 4188
damage = (((random(40) + 15) + hard) + enemystrong) - defense2;
Frame 4194
spamtheman = spamtheman - damage;
limit2 = limit2 + damage;
if (limit2 >= 400) {
limit2 = 400;
}
if (spamtheman <= 0) {
if (unlock2 == 1) {
if (((stick == false) && (sup == false)) && (smoke == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if (unlock1 == 0) {
if (sup == false) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else if ((sup == false) && (stick == false)) {
gotoAndPlay (2310);
} else {
gotoAndPlay (2293);
}
} else {
gotoAndPlay (1575);
}
Frame 4195
attack = random(3) + 1;
switch (attack) {
case 1 :
if (replenish == 0) {
gotoAndPlay (4196);
} else {
gotoAndPlay (4208);
}
break;
case 2 :
gotoAndPlay (4208);
break;
case 3 :
gotoAndPlay (4226);
}
Frame 4207
replenish = 1;
gotoAndPlay (4781);
Frame 4214
damage = (((random(33) + 20) + hard) + enemystrong) - defense3;
Frame 4224
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 4225
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4781);
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
Frame 4230
damage = (((random(40) + 15) + hard) + enemystrong) - defense3;
Frame 4235
stickington = stickington - damage;
limit3 = limit3 + damage;
if (limit3 >= 400) {
limit3 = 400;
}
if (stickington <= 0) {
if (comeback == 1) {
gotoAndPlay (2323);
} else if (unlock2 == 1) {
if (((spam == false) && (smoke == false)) && (sup == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
} else if ((sup == false) && (spam == false)) {
gotoAndPlay (2349);
} else {
gotoAndPlay (2323);
}
}
Frame 4236
if (counter > 0) {
counter = counter - 1;
attack = random(2) + 1;
switch (attack) {
case 1 :
if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
break;
case 2 :
attack2 = random(5) + 1;
switch (attack2) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else {
gotoAndPlay (4781);
}
Frame 4237
attack = random(3) + 1;
switch (attack) {
case 1 :
if (replenish == 0) {
gotoAndPlay (4238);
} else {
gotoAndPlay (4250);
}
break;
case 2 :
gotoAndPlay (4250);
break;
case 3 :
gotoAndPlay (4268);
}
Frame 4249
replenish = 1;
gotoAndPlay (4279);
Frame 4257
damage = (((random(33) + 20) + hard) + enemystrong) - defense4;
Frame 4267
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4279);
}
Frame 4272
damage = (((random(40) + 15) + hard) + enemystrong) - defense3;
Frame 4278
smokey = smokey - damage;
limit4 = limit4 + damage;
if (limit4 >= 400) {
limit4 = 400;
}
if (smokey <= 0) {
if (((spam == false) && (sup == false)) && (stick == false)) {
gotoAndPlay (2366);
} else {
gotoAndPlay (2354);
}
} else if (bull2 > 0) {
bull2 = bull2 - 1;
gotoAndPlay (4472);
} else {
gotoAndPlay (4279);
}
Frame 4279
if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
}
if (tt > 0) {
tt = tt - 1;
attack = random(5) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4293);
break;
case 2 :
gotoAndPlay (4306);
break;
case 3 :
gotoAndPlay (4318);
break;
case 4 :
gotoAndPlay (4340);
break;
case 5 :
gotoAndPlay (4360);
}
}
Frame 4291
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
menu = 0;
gotoAndPlay (4292);
} else if (time >= 2) {
time = 0;
if (enemy7 == 1) {
gotoAndPlay (4237);
} else {
gotoAndPlay (3138);
}
} else {
gotoAndPlay (4279);
}
Frame 4292
stop();
Frame 4293
if (run == 1) {
run = 0;
gotoAndPlay (4438);
}
Frame 4296
damage = (random(30) + 24) + (strength4 * 2);
Frame 4305
enemy1 = enemy1 - damage;
ap3 = ap3 + 5;
if (enemy1 <= 0) {
gotoAndPlay (2361);
} else if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4308
damage = (random(20) + 20) + (strength4 * 2);
Frame 4317
enemy1 = enemy1 - damage;
ap3 = ap3 + 5;
if (enemy1 <= 0) {
gotoAndPlay (2361);
} else if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4330
damage = (random(40) + 20) + (strength4 * 2);
Frame 4339
enemy1 = enemy1 - damage;
ap3 = ap3 + 5;
if (enemy1 <= 0) {
gotoAndPlay (2361);
} else if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4349
damage = (random(40) + 20) + (strength4 * 2);
Frame 4359
enemy1 = enemy1 - damage;
ap3 = ap3 + 5;
if (enemy1 <= 0) {
gotoAndPlay (2361);
} else if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4366
damage = (random(30) + 20) + (strength4 * 2);
Frame 4375
enemy1 = enemy1 - damage;
ap3 = ap3 + 5;
if (enemy1 <= 0) {
gotoAndPlay (2361);
} else if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4376
if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
} else if (bg1 == 1) {
_level0.bg11.background1 = 1;
} else if (bg2 == 1) {
_level0.bg11.background2 = 1;
} else if (bg3 == 1) {
_level0.bg11.background3 = 1;
} else if (bg4 == 1) {
_level0.bg11.background4 = 1;
}
if (tt > 0) {
tt = tt - 1;
attack = random(5) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4293);
break;
case 2 :
gotoAndPlay (4306);
break;
case 3 :
gotoAndPlay (4318);
break;
case 4 :
gotoAndPlay (4340);
break;
case 5 :
gotoAndPlay (4360);
}
}
Frame 4388
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
menu = 0;
gotoAndPlay (4292);
} else if (time >= 2) {
time = 0;
if (enemy5 == 1) {
gotoAndPlay (3868);
} else {
gotoAndPlay (3282);
}
} else {
gotoAndPlay (4376);
}
Frame 4389
if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
} else if (bg1 == 1) {
_level0.bg3.background1 = 1;
} else if (bg2 == 1) {
_level0.bg3.background2 = 1;
} else if (bg3 == 1) {
_level0.bg3.background3 = 1;
} else if (bg4 == 1) {
_level0.bg3.background4 = 1;
}
if (tt > 0) {
tt = tt - 1;
attack = random(5) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4293);
break;
case 2 :
gotoAndPlay (4306);
break;
case 3 :
gotoAndPlay (4318);
break;
case 4 :
gotoAndPlay (4340);
break;
case 5 :
gotoAndPlay (4360);
}
}
Frame 4401
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
menu = 0;
gotoAndPlay (4292);
} else if (time >= 2) {
time = 0;
if (enemy6 == 1) {
gotoAndPlay (4061);
} else {
gotoAndPlay (3458);
}
} else {
gotoAndPlay (4389);
}
Frame 4402
if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
} else if (bg1 == 1) {
_level0.bg7.background1 = 1;
} else if (bg2 == 1) {
_level0.bg7.background2 = 1;
} else if (bg3 == 1) {
_level0.bg7.background3 = 1;
} else if (bg4 == 1) {
_level0.bg7.background4 = 1;
}
if (tt > 0) {
tt = tt - 1;
attack = random(5) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4293);
break;
case 2 :
gotoAndPlay (4306);
break;
case 3 :
gotoAndPlay (4318);
break;
case 4 :
gotoAndPlay (4340);
break;
case 5 :
gotoAndPlay (4360);
}
}
Frame 4414
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
menu = 0;
gotoAndPlay (4292);
} else if (time >= 2) {
time = 0;
gotoAndPlay (3680);
} else {
gotoAndPlay (4402);
}
Frame 4415
if (tt > 0) {
tt = tt - 1;
attack = random(5) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4293);
break;
case 2 :
gotoAndPlay (4306);
break;
case 3 :
gotoAndPlay (4318);
break;
case 4 :
gotoAndPlay (4340);
break;
case 5 :
gotoAndPlay (4360);
}
}
Frame 4424
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
menu = 0;
gotoAndPlay (4292);
} else if (time >= 2) {
time = 0;
gotoAndPlay (453);
} else {
gotoAndPlay (4415);
}
Frame 4425
if (eviler == 1) {
eviler = 0;
gotoAndPlay (946);
}
if (tt > 0) {
tt = tt - 1;
attack = random(5) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4293);
break;
case 2 :
gotoAndPlay (4306);
break;
case 3 :
gotoAndPlay (4318);
break;
case 4 :
gotoAndPlay (4340);
break;
case 5 :
gotoAndPlay (4360);
}
}
Frame 4437
menu = menu + 1;
time = time + 1;
if (menu >= 2) {
menu = 0;
gotoAndPlay (4292);
} else if (time >= 2) {
time = 0;
gotoAndPlay (946);
} else {
gotoAndPlay (4425);
}
Frame 4442
stopAllSounds();
doubleBoss = 0;
skillPotion = 0;
bg8 = 0;
bg7 = 0;
if (army == 1) {
army = 0;
maxhp3 = maxhp3 / 2;
}
if (stickington > maxhp3) {
stickington = maxhp3;
}
speed2 = 0;
sheildup2 = 0;
sheildup = 0;
poisonon = 0;
scan = 0;
strong2 = 0;
counter = 0;
courage = 0;
crazy = 0;
enemy4 = 0;
enemy3 = 0;
enemy2 = 0;
bg1 = 0;
bg2 = 0;
bg3 = 0;
bg5 = 0;
bg6 = 0;
choosebackground = 1;
_level0.bg.background1 = 0;
_level0.bg.background2 = 0;
_level0.bg.background3 = 0;
protect = 0;
speed = 0;
wind = 0;
gotoAndPlay (1282);
Frame 4443
stop();
Frame 4444
stop();
Frame 4457
attack = random(5) + 1;
tt = tt - 1;
switch (attack) {
case 1 :
gotoAndPlay (4293);
break;
case 2 :
gotoAndPlay (4306);
break;
case 3 :
gotoAndPlay (4318);
break;
case 4 :
gotoAndPlay (4340);
break;
case 5 :
gotoAndPlay (4360);
}
Frame 4465
if (bull > 0) {
bull = bull - 1;
gotoAndPlay (4462);
}
Frame 4471
if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4473
damage = ((random(50 + skills4) + 30) + skills4) + strength4;
Frame 4480
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2361);
} else if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4490
damage = ((random(50 + skills4) + 40) + healshotplus) + skills4;
Frame 4499
smokey = smokey + damage;
enemy1 = enemy1 - damage;
if (smokey > maxhp4) {
smokey = maxhp4;
}
if (enemy1 <= 0) {
gotoAndPlay (2361);
} else if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4505
attack = random(3) + 1;
if ((bg8 == 1) || (bg9 == 1)) {
attack = 3;
}
switch (attack) {
case 1 :
message2 = "Hit!";
break;
case 2 :
message2 = "Miss!";
break;
case 3 :
message2 = "Miss!";
}
Frame 4507
if (message2 == "Hit!") {
gotoAndPlay (4515);
}
Frame 4514
message2 = "";
if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4522
message2 = "";
enemy1 = 0;
if (enemy1 == 0) {
gotoAndPlay (2361);
}
Frame 4531
attack = random(2) + 1;
if (stealItem == 1) {
attack = 2;
}
switch (attack) {
case 1 :
gotoAndPlay (4532);
break;
default :
gotoAndPlay (4538);
}
Frame 4536
attack = random(11) + 1;
if (redRose == 0) {
if (bg8 == 1) {
attack = 16;
}
}
switch (attack) {
case 1 :
message8 = "You stole an elixir!!";
elixir = elixir + 1;
stealItem = 1;
break;
case 2 :
message8 = "You stole a sheild!!";
sheild = sheild + 1;
stealItem = 1;
break;
case 3 :
message8 = "You stole 2 Booms!!";
boom = boom + 2;
stealItem = 1;
break;
case 4 :
attack = random(2) + 1;
message8 = ("You stole " + attack) + " Hi-Potions!!";
hpotion = hpotion + attack;
stealItem = 1;
break;
case 5 :
attack = random(2) + 1;
message8 = ("You stole " + attack) + " Poisons!!";
poison = poison + attack;
stealItem = 1;
break;
case 6 :
attack = random(2) + 1;
message8 = ("You stole " + attack) + " revives!!";
revive = revive + attack;
stealItem = 1;
break;
case 7 :
attack = ((random(150) + 50) + moCoin) + moMoney;
money = money + attack;
message8 = ("You stole " + attack) + " coins!!";
stealItem = 1;
break;
case 8 :
attack = random(2) + 1;
ether = ether + attack;
message8 = ("You stole " + attack) + " Ap/Magic Ups!!";
stealItem = 1;
break;
case 16 :
redRose = 1;
message8 = "You stole the Red Rose!!";
stealItem = 1;
break;
default :
attack = random(2) + 1;
message8 = ("You stole " + attack) + " potions!!";
potion = potion + attack;
stealItem = 1;
}
Frame 4537
if (unlimitsteal == 1) {
stealItem = 0;
}
stop();
Frame 4543
if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4544
if (royaltalk == 1) {
gotoAndPlay (2186);
}
if (supes.hittest(guytown)) {
gotoAndPlay (4546);
}
if (supes.hittest(guytown2)) {
gotoAndPlay (4553);
}
if (supes.hittest(gym)) {
gotoAndPlay (4564);
}
if (supes.hittest(wmap)) {
town2 = 1;
gotoAndPlay (4560);
}
if (supes.hittest(moretown)) {
gotoAndPlay (4579);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4544
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4545
gotoAndPlay (4544);
Frame 4546
stop();
Frame 4547
stop();
Frame 4548
stop();
Frame 4549
stop();
Frame 4550
stop();
Frame 4551
if (supes.hittest(guytown)) {
gotoAndPlay (4546);
}
if (supes.hittest(guytown2)) {
gotoAndPlay (4553);
}
if (supes.hittest(gym)) {
gotoAndPlay (4564);
}
if (supes.hittest(wmap)) {
town2 = 1;
gotoAndPlay (4560);
}
if (supes.hittest(moretown)) {
gotoAndPlay (4579);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4551
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4552
gotoAndPlay (4551);
Frame 4553
stop();
Frame 4554
stop();
Frame 4555
stop();
Frame 4556
stop();
Frame 4557
stop();
Frame 4558
if (supes.hittest(guytown)) {
gotoAndPlay (4546);
}
if (supes.hittest(guytown2)) {
gotoAndPlay (4553);
}
if (supes.hittest(gym)) {
gotoAndPlay (4564);
}
if (supes.hittest(wmap)) {
town2 = 1;
gotoAndPlay (4560);
}
if (supes.hittest(moretown)) {
gotoAndPlay (4579);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4558
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4559
gotoAndPlay (4558);
Frame 4563
stopAllSounds();
gotoAndPlay (1282);
Frame 4566
if (supes.hittest(supergym)) {
gotoAndPlay (4568);
}
if (supes.hittest(gymguy1)) {
gotoAndPlay (4584);
}
if (supes.hittest(gymguy2)) {
gotoAndPlay (4589);
}
if (supes.hittest(leavegym)) {
gotoAndPlay (4574);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4566
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4567
gotoAndPlay (4566);
Frame 4568
stop();
Frame 4569
stop();
Frame 4570
stop();
Frame 4571
stop();
Frame 4572
if (supes.hittest(supergym)) {
gotoAndPlay (4568);
}
if (supes.hittest(gymguy1)) {
gotoAndPlay (4584);
}
if (supes.hittest(gymguy2)) {
gotoAndPlay (4589);
}
if (supes.hittest(leavegym)) {
gotoAndPlay (4574);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4572
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4573
gotoAndPlay (4572);
Frame 4577
if (supes.hittest(guytown)) {
gotoAndPlay (4546);
}
if (supes.hittest(guytown2)) {
gotoAndPlay (4553);
}
if (supes.hittest(gym)) {
gotoAndPlay (4564);
}
if (supes.hittest(wmap)) {
town2 = 1;
gotoAndPlay (4560);
}
if (supes.hittest(moretown)) {
gotoAndPlay (4579);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4577
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4578
gotoAndPlay (4577);
Frame 4582
if (cutscene1 == 0) {
gotoAndPlay (2092);
}
if (supes.hittest(equip)) {
gotoAndPlay (4606);
}
if (supes.hittest(first2)) {
gotoAndPlay (4601);
}
if (supes.hittest(second)) {
gotoAndPlay (4624);
}
if (supes.hittest(mooguy)) {
gotoAndPlay (4594);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4582
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4583
gotoAndPlay (4582);
Frame 4584
stop();
Frame 4585
stop();
Frame 4586
stop();
Frame 4587
stop();
Frame 4588
stop();
Frame 4589
stop();
Frame 4590
stop();
Frame 4591
stop();
Frame 4592
stop();
Frame 4593
stop();
Frame 4594
stop();
Frame 4595
stop();
Frame 4596
stop();
Frame 4597
stop();
Frame 4598
stop();
Frame 4599
if (supes.hittest(equip)) {
gotoAndPlay (4606);
}
if (supes.hittest(first2)) {
gotoAndPlay (4601);
}
if (supes.hittest(second)) {
gotoAndPlay (4624);
}
if (supes.hittest(mooguy)) {
gotoAndPlay (4594);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4599
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4600
gotoAndPlay (4599);
Frame 4604
if (supes.hittest(guytown)) {
gotoAndPlay (4546);
}
if (supes.hittest(guytown2)) {
gotoAndPlay (4553);
}
if (supes.hittest(gym)) {
gotoAndPlay (4564);
}
if (supes.hittest(wmap)) {
town2 = 1;
gotoAndPlay (4560);
}
if (supes.hittest(moretown)) {
gotoAndPlay (4579);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4604
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4605
gotoAndPlay (4604);
Frame 4608
if (supes.hittest(nostore)) {
gotoAndPlay (4610);
}
if (supes.hittest(yesstore)) {
gotoAndPlay (4615);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4608
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4609
gotoAndPlay (4608);
Frame 4613
if (supes.hittest(equip)) {
gotoAndPlay (4606);
}
if (supes.hittest(first2)) {
gotoAndPlay (4601);
}
if (supes.hittest(second)) {
gotoAndPlay (4624);
}
if (supes.hittest(mooguy)) {
gotoAndPlay (4594);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4613
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4614
gotoAndPlay (4613);
Frame 4615
stop();
Frame 4616
stop();
Frame 4617
if (supes.hittest(moSto)) {
gotoAndPlay (4631);
}
if (supes.hittest(wiz)) {
gotoAndPlay (4627);
}
if (supes.hittest(goGo)) {
gotoAndPlay (4619);
}
if (supes.hittest(goGo2)) {
town2 = 1;
gotoAndPlay (4648);
}
if (supes.hittest(guyHa)) {
town2 = 1;
gotoAndPlay (4640);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4617
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4618
gotoAndPlay (4617);
Frame 4622
if (supes.hittest(equip)) {
gotoAndPlay (4606);
}
if (supes.hittest(first2)) {
gotoAndPlay (4601);
}
if (supes.hittest(second)) {
gotoAndPlay (4624);
}
if (supes.hittest(mooguy)) {
gotoAndPlay (4594);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4622
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4623
gotoAndPlay (4622);
Frame 4626
gotoAndPlay (4617);
Frame 4627
stop();
Frame 4628
stop();
Frame 4629
if (supes.hittest(moSto)) {
gotoAndPlay (4631);
}
if (supes.hittest(wiz)) {
gotoAndPlay (4627);
}
if (supes.hittest(goGo)) {
gotoAndPlay (4619);
}
if (supes.hittest(goGo2)) {
town2 = 1;
gotoAndPlay (4648);
}
if (supes.hittest(guyHa)) {
town2 = 1;
gotoAndPlay (4640);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4629
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4630
gotoAndPlay (4629);
Frame 4633
if (supes.hittest(shop)) {
gotoAndPlay (4635);
}
if (supes.hittest(gostore)) {
gotoAndPlay (4637);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4633
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4634
gotoAndPlay (4633);
Frame 4635
stop();
Frame 4636
stop();
Frame 4639
gotoAndPlay (4629);
Frame 4640
stop();
Frame 4641
stop();
Frame 4642
stop();
Frame 4643
stop();
Frame 4644
stop();
Frame 4645
if (supes.hittest(moSto)) {
gotoAndPlay (4631);
}
if (supes.hittest(wiz)) {
gotoAndPlay (4627);
}
if (supes.hittest(goGo)) {
gotoAndPlay (4619);
}
if (supes.hittest(goGo2)) {
town2 = 1;
gotoAndPlay (4648);
}
if (supes.hittest(guyHa)) {
town2 = 1;
gotoAndPlay (4640);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4645
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4646
gotoAndPlay (4645);
Frame 4647
stop();
Frame 4651
if (supes.hittest(gonow)) {
gotoAndPlay (4653);
}
if (supes.hittest(unlock)) {
if (getKey == 1) {
gotoAndPlay (4658);
} else {
noKey = 1;
}
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4651
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4652
gotoAndPlay (4651);
Frame 4656
if (supes.hittest(moSto)) {
gotoAndPlay (4631);
}
if (supes.hittest(wiz)) {
gotoAndPlay (4627);
}
if (supes.hittest(goGo)) {
gotoAndPlay (4619);
}
if (supes.hittest(goGo2)) {
town2 = 1;
gotoAndPlay (4648);
}
if (supes.hittest(guyHa)) {
town2 = 1;
gotoAndPlay (4640);
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4656
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4657
gotoAndPlay (4656);
Frame 4660
if (cutscene1 == 2) {
gotoAndPlay (2140);
}
if (supes.hittest(gochi)) {
gotoAndPlay (4662);
}
if (supes.hittest(ultima4)) {
smokeweapon4 = 1;
destructor = 1;
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4660
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4661
gotoAndPlay (4660);
Frame 4665
if (supes.hittest(gonow)) {
gotoAndPlay (4653);
}
if (supes.hittest(unlock)) {
if (getKey == 1) {
gotoAndPlay (4658);
} else {
noKey = 1;
}
}
Instance of Symbol 3165 MovieClip "supes" in Frame 4665
onClipEvent (enterFrame) {
if (Key.isDown(37)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX - 5) - _level0.faster;
this.gotoAndStop(6);
} else if (Key.isDown(39)) {
currentX = this._x;
if (currentX >= 535) {
currentX = 533;
}
if (currentX <= 21) {
currentX = 22;
}
this._x = (currentX + 5) + _level0.faster;
this.gotoAndStop(8);
} else if (Key.isDown(38)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY - 5) - _level0.faster;
this.gotoAndStop(2);
} else if (Key.isDown(40)) {
currentY = this._y;
if (currentY <= 80) {
currentY = 81;
}
if (currentY >= 370) {
currentY = 369;
}
this._y = (currentY + 5) + _level0.faster;
this.gotoAndStop(4);
} else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) {
if (left == 1) {
this.gotoAndStop(5);
} else if (right == 1) {
this.gotoAndStop(7);
} else if (up == 1) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(3);
}
}
}
Frame 4666
gotoAndPlay (4665);
Frame 4667
stop();
Frame 4668
stop();
Frame 4669
stop();
Frame 4675
damage = 50 * extraItem;
Frame 4682
smokey = smokey + damage;
if (smokey > maxhp4) {
smokey = maxhp4;
}
if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4688
damage = 20 * extraItem;
Frame 4695
ap3 = ap3 + damage;
if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4701
damage = 20 * extraItem;
Frame 4708
smokey = maxhp4;
ap3 = ap3 + damage;
if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4709
stop();
Frame 4710
stop();
Frame 4719
if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4725
damage = 150 * extraItem;
Frame 4732
smokey = smokey + damage;
hpotion = hpotion - 1;
if (smokey > maxhp4) {
smokey = maxhp4;
}
if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4751
poison = poison - 1;
poisonon = 4 * extraItem;
if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4759
damage = (random(50) + 20) * extraItem;
Frame 4767
boom = boom - 1;
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2361);
} else if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4780
sheild = sheild - 1;
sheildup4 = 3 * extraItem;
if (enemy1 <= 0) {
gotoAndPlay (2361);
} else if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
Frame 4781
if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
} else if (bg1 == 1) {
_level0.bg.background1 = 1;
} else if (bg2 == 1) {
_level0.bg.background2 = 1;
} else if (bg3 == 1) {
_level0.bg.background3 = 1;
} else if (bg4 == 1) {
_level0.bg.background4 = 1;
}
Frame 4793
menu = menu + 1;
time = time + 1;
if (haste > 0) {
haste = haste - 1;
gotoAndPlay (4794);
} else if (menu >= 2) {
menu = 0;
gotoAndPlay (4794);
} else if (time >= 2) {
time = 0;
if (enemy7 == 1) {
gotoAndPlay (4195);
} else {
gotoAndPlay (3117);
}
} else {
gotoAndPlay (4781);
}
Frame 4794
stop();
Frame 4795
if (run == 1) {
run = 0;
gotoAndPlay (4906);
}
Frame 4799
damage = (random(20) + 20) + (strength3 * 2);
if (courage > 0) {
courage = courage - 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
damage = damage * 1;
break;
case 2 :
damage = damage * 2;
break;
case 3 :
damage = damage * 3;
}
}
Frame 4807
ap2 = ap2 + 5;
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2344);
} else if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 4808
if (bg1 == 1) {
_level0.bs.background1 = 1;
}
if (bg2 == 1) {
_level0.bs.background2 = 1;
}
if (bg3 == 1) {
_level0.bs.background3 = 1;
}
if (bg4 == 1) {
_level0.bs.background4 = 1;
}
Frame 4812
damage = (random(20) + 22) + (strength3 * 2);
if (courage > 0) {
courage = courage - 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
damage = damage * 1;
break;
case 2 :
damage = damage * 2;
break;
case 3 :
damage = damage * 3;
}
}
Frame 4819
ap2 = ap2 + 5;
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2344);
} else if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 4820
if (bg1 == 1) {
_level0.bmm.background1 = 1;
}
if (bg2 == 1) {
_level0.bmm.background2 = 1;
}
if (bg3 == 1) {
_level0.bmm.background3 = 1;
}
if (bg4 == 1) {
_level0.bmm.background4 = 1;
}
Frame 4824
damage = (random(30) + 22) + (strength3 * 2);
if (courage > 0) {
courage = courage - 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
damage = damage * 1;
break;
case 2 :
damage = damage * 2;
break;
case 3 :
damage = damage * 3;
}
}
Frame 4832
ap2 = ap2 + 5;
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2344);
} else if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 4833
if (bg1 == 1) {
_level0.bmmm.background1 = 1;
}
if (bg2 == 1) {
_level0.bmmm.background2 = 1;
}
if (bg3 == 1) {
_level0.bmmm.background3 = 1;
}
if (bg4 == 1) {
_level0.bmmm.background4 = 1;
}
Frame 4837
damage = (random(23) + 20) + (strength3 * 2);
if (courage > 0) {
courage = courage - 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
damage = damage * 1;
break;
case 2 :
damage = damage * 2;
break;
case 3 :
damage = damage * 3;
}
}
Frame 4845
ap2 = ap2 + 5;
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2344);
} else if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 4849
damage = (random(19) + 22) + (strength3 * 2);
if (courage > 0) {
courage = courage - 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
damage = damage * 1;
break;
case 2 :
damage = damage * 2;
break;
case 3 :
damage = damage * 3;
}
}
Frame 4858
ap2 = ap2 + 5;
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2344);
} else if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 4859
if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
} else if (bg1 == 1) {
_level0.mah.background1 = 1;
} else if (bg2 == 1) {
_level0.mah.background2 = 1;
} else if (bg3 == 1) {
_level0.mah.background3 = 1;
} else if (bg4 == 1) {
_level0.mah.background4 = 1;
}
Frame 4871
menu = menu + 1;
time = time + 1;
if (haste > 0) {
haste = haste - 1;
gotoAndPlay (4794);
} else if (menu >= 2) {
menu = 0;
gotoAndPlay (4794);
} else if (time >= 2) {
time = 0;
if (enemy5 == 1) {
gotoAndPlay (3825);
} else {
gotoAndPlay (3241);
}
} else {
gotoAndPlay (4859);
}
Frame 4872
if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
} else if (bg1 == 1) {
_level0.mah1.background1 = 1;
} else if (bg2 == 1) {
_level0.mah1.background2 = 1;
} else if (bg3 == 1) {
_level0.mah1.background3 = 1;
} else if (bg4 == 1) {
_level0.mah1.background4 = 1;
}
Frame 4883
menu = menu + 1;
time = time + 1;
if (haste > 0) {
haste = haste - 1;
gotoAndPlay (4794);
} else if (menu >= 2) {
menu = 0;
gotoAndPlay (4794);
} else if (time >= 2) {
time = 0;
if (enemy6 == 1) {
gotoAndPlay (4011);
} else {
gotoAndPlay (3413);
}
} else {
gotoAndPlay (4872);
}
Frame 4884
if (choosebackground == 1) {
choosebackground = 0;
attack = random(6) + 1;
switch (attack) {
case 1 :
bg1 = 1;
break;
case 2 :
bg2 = 1;
break;
case 3 :
bg3 = 1;
break;
case 4 :
bg5 = 1;
break;
case 5 :
bg6 = 1;
break;
case 6 :
bg7 = 1;
}
} else if (bg1 == 1) {
_level0.mah2.background1 = 1;
} else if (bg2 == 1) {
_level0.mah2.background2 = 1;
} else if (bg3 == 1) {
_level0.mah2.background3 = 1;
} else if (bg4 == 1) {
_level0.mah2.background4 = 1;
}
Frame 4895
menu = menu + 1;
time = time + 1;
if (haste > 0) {
haste = haste - 1;
gotoAndPlay (4794);
} else if (menu >= 2) {
menu = 0;
gotoAndPlay (4794);
} else if (time >= 2) {
time = 0;
gotoAndPlay (3621);
} else {
gotoAndPlay (4884);
}
Frame 4896
bg8 = 1;
Frame 4905
menu = menu + 1;
time = time + 1;
if (haste > 0) {
haste = haste - 1;
gotoAndPlay (4794);
} else if (menu >= 2) {
menu = 0;
gotoAndPlay (4794);
} else if (time >= 2) {
time = 0;
gotoAndPlay (327);
} else {
gotoAndPlay (4896);
}
Frame 4909
stopAllSounds();
doubleBoss = 0;
skillPotion = 0;
bg8 = 0;
bg7 = 0;
if (army == 1) {
army = 0;
maxhp3 = maxhp3 / 2;
}
if (stickington > maxhp3) {
stickington = maxhp3;
}
speed2 = 0;
sheildup2 = 0;
sheildup = 0;
poisonon = 0;
scan = 0;
strong2 = 0;
counter = 0;
courage = 0;
crazy = 0;
enemy4 = 0;
enemy3 = 0;
enemy2 = 0;
bg1 = 0;
bg2 = 0;
bg3 = 0;
bg5 = 0;
bg6 = 0;
choosebackground = 1;
_level0.bg.background1 = 0;
_level0.bg.background2 = 0;
_level0.bg.background3 = 0;
protect = 0;
speed = 0;
wind = 0;
gotoAndPlay (1282);
Frame 4910
if (eviler == 1) {
eviler = 0;
gotoAndPlay (839);
}
Frame 4922
menu = menu + 1;
time = time + 1;
if (haste > 0) {
haste = haste - 1;
gotoAndPlay (4794);
} else if (menu >= 2) {
menu = 0;
gotoAndPlay (4794);
} else if (time >= 2) {
time = 0;
gotoAndPlay (839);
} else {
gotoAndPlay (4910);
}
Frame 4923
stop();
Frame 4924
stop();
Frame 4929
damage = ((random(20 + skills3) + 10) + (strength3 * 2)) + skills3;
if (courage > 0) {
courage = courage - 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
damage = damage * 1;
break;
case 2 :
damage = damage * 2;
break;
case 3 :
damage = damage * 3;
}
}
Frame 4932
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (4938);
} else {
damage = ((random(20 + skills3) + 10) + (strength3 * 2)) + skills3;
if (courage > 0) {
courage = courage - 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
damage = damage * 1;
break;
case 2 :
damage = damage * 2;
break;
case 3 :
damage = damage * 3;
}
}
}
Frame 4935
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (4938);
} else {
damage = ((random(30 + skills3) + 10) + (strength3 * 2)) + skills3;
if (courage > 0) {
courage = courage - 1;
attack = random(3) + 1;
switch (attack) {
case 1 :
damage = damage * 1;
break;
case 2 :
damage = damage * 2;
break;
case 3 :
damage = damage * 3;
}
}
}
Frame 4937
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
slash = slash + slash2;
gotoAndPlay (4938);
} else if (slash > 0) {
slash = slash - 1;
gotoAndPlay (4929);
} else {
slash = slash + slash2;
}
Frame 4941
slash2 = 0;
if (enemy1 <= 0) {
gotoAndPlay (2344);
} else if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 4943
counter = 3 + counterplus;
Frame 4952
if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 4961
haste = 2;
Frame 4974
if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 4989
if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 4991
courage = 5 + courageplus;
Frame 5007
if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 5008
stop();
Frame 5015
damage = 50 * extraItem;
Frame 5021
stickington = stickington + damage;
if (stickington > maxhp3) {
stickington = maxhp3;
}
if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 5022
stop();
Frame 5029
damage = 20 * extraItem;
Frame 5035
ap2 = ap2 + damage;
if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 5041
damage = 20 * extraItem;
Frame 5048
stickington = maxhp3;
ap2 = ap2 + damage;
if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 5059
if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 5060
stop();
Frame 5061
stop();
Frame 5062
stop();
Frame 5068
damage = 150 * extraItem;
Frame 5075
stickington = stickington + damage;
hpotion = hpotion - 1;
if (stickington > maxhp3) {
stickington = maxhp3;
}
if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 5090
poison = poison - 1;
poisonon = 4 * extraItem;
if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 5098
damage = (random(50) + 20) * extraItem;
Frame 5105
boom = boom - 1;
enemy1 = enemy1 - damage;
if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Frame 5118
sheild = sheild - 1;
sheildup3 = 3 * extraItem;
if (enemy4 == 1) {
gotoAndPlay (4884);
} else if (enemy3 == 1) {
gotoAndPlay (4872);
} else if (enemy2 == 1) {
gotoAndPlay (4859);
} else if (bg8 == 1) {
gotoAndPlay (4896);
} else if (bg9 == 1) {
gotoAndPlay (4910);
} else {
gotoAndPlay (4781);
}
Symbol 7 Button
on (press) {
getURL ("http://www.geocities.com/gjlcards2", "_blank");
}
Symbol 28 MovieClip Frame 2
attack = random(6) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3);
break;
case 2 :
gotoAndPlay (4);
break;
case 3 :
gotoAndPlay (5);
break;
case 4 :
gotoAndPlay (6);
break;
case 5 :
gotoAndPlay (7);
break;
case 6 :
gotoAndPlay (8);
}
Symbol 43 Button
on (release) {
gotoAndPlay (2);
}
Symbol 48 Button
on (release) {
gotoAndPlay (1);
}
Symbol 52 Button
on (release) {
gotoAndPlay (3);
}
Symbol 55 Button
on (release) {
gotoAndPlay (6);
}
Symbol 58 Button
on (release) {
gotoAndPlay (4);
}
Symbol 60 Button
on (release) {
gotoAndPlay (10);
}
Symbol 63 Button
on (release) {
gotoAndPlay (12);
}
Symbol 65 Button
on (release) {
gotoAndPlay (14);
}
Symbol 68 Button
on (release) {
gotoAndPlay (15);
}
Symbol 75 Button
on (release) {
gotoAndPlay (4);
}
Symbol 78 Button
on (release) {
gotoAndPlay (5);
}
Symbol 80 Button
on (release) {
gotoAndPlay (3);
}
Symbol 87 Button
on (release) {
gotoAndPlay (6);
}
Symbol 88 Button
on (release) {
gotoAndPlay (4);
}
Symbol 96 Button
on (release) {
gotoAndPlay (7);
}
Symbol 97 Button
on (release) {
gotoAndPlay (5);
}
Symbol 106 Button
on (release) {
gotoAndPlay (8);
}
Symbol 107 Button
on (release) {
gotoAndPlay (6);
}
Symbol 118 Button
on (release) {
gotoAndPlay (9);
}
Symbol 119 Button
on (release) {
gotoAndPlay (7);
}
Symbol 132 Button
on (release) {
gotoAndPlay (10);
}
Symbol 133 Button
on (release) {
gotoAndPlay (8);
}
Symbol 138 Button
on (release) {
gotoAndPlay (11);
}
Symbol 139 Button
on (release) {
gotoAndPlay (9);
}
Symbol 159 Button
on (release) {
gotoAndPlay (12);
}
Symbol 160 Button
on (release) {
gotoAndPlay (10);
}
Symbol 168 Button
on (release) {
gotoAndPlay (13);
}
Symbol 169 Button
on (release) {
gotoAndPlay (11);
}
Symbol 177 Button
on (release) {
gotoAndPlay (14);
}
Symbol 178 Button
on (release) {
gotoAndPlay (12);
}
Symbol 188 Button
on (release) {
gotoAndPlay (15);
}
Symbol 189 Button
on (release) {
gotoAndPlay (13);
}
Symbol 199 Button
on (release) {
gotoAndPlay (16);
}
Symbol 200 Button
on (release) {
gotoAndPlay (14);
}
Symbol 211 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 2
stop();
Symbol 211 MovieClip Frame 3
stop();
Symbol 211 MovieClip Frame 4
stop();
Symbol 211 MovieClip Frame 5
stop();
Symbol 211 MovieClip Frame 6
stop();
Symbol 211 MovieClip Frame 7
stop();
Symbol 211 MovieClip Frame 8
stop();
Symbol 211 MovieClip Frame 9
stop();
Symbol 211 MovieClip Frame 10
stop();
Symbol 211 MovieClip Frame 11
stop();
Symbol 211 MovieClip Frame 12
stop();
Symbol 211 MovieClip Frame 13
stop();
Symbol 211 MovieClip Frame 14
stop();
Symbol 211 MovieClip Frame 15
stop();
Symbol 211 MovieClip Frame 16
stop();
Symbol 216 Button
on (release) {
_level0.go = 1;
_root.play();
}
Symbol 217 MovieClip Frame 1
_root.stop();
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
if (PercentLoaded != 100) {
setProperty(bar, _yscale , PercentLoaded);
setProperty(bar2, _yscale , PercentLoaded);
} else {
gotoAndStop ("loaded");
}
Symbol 217 MovieClip Frame 2
gotoAndPlay (1);
Symbol 266 MovieClip Frame 1
if (_level0.bg1 == 1) {
gotoAndPlay (6);
}
if (_level0.bg2 == 1) {
stop();
}
if (_level0.bg3 == 1) {
gotoAndPlay (19);
}
if (_level0.bg4 == 1) {
gotoAndPlay (28);
}
if (_level0.bg5 == 1) {
gotoAndPlay (36);
}
if (_level0.bg6 == 1) {
gotoAndPlay (43);
}
if (_level0.bg7 == 1) {
gotoAndPlay (49);
}
if (_level0.bg8 == 1) {
gotoAndPlay (56);
}
if (_level0.bg9 == 1) {
gotoAndPlay (57);
}
Symbol 266 MovieClip Frame 5
gotoAndPlay (2);
Symbol 266 MovieClip Frame 18
gotoAndPlay (6);
Symbol 266 MovieClip Frame 27
gotoAndPlay (19);
Symbol 266 MovieClip Frame 35
gotoAndPlay (29);
Symbol 266 MovieClip Frame 42
gotoAndPlay (36);
Symbol 266 MovieClip Frame 48
gotoAndPlay (43);
Symbol 266 MovieClip Frame 55
gotoAndPlay (49);
Symbol 266 MovieClip Frame 56
stop();
Symbol 266 MovieClip Frame 57
stop();
Symbol 279 MovieClip Frame 1
PercentLoaded = (_level0.superstick / _level0.maxhp) * 100;
if (PercentLoaded != 100) {
setProperty(bar, _xscale , PercentLoaded);
}
Symbol 279 MovieClip Frame 2
gotoAndPlay (1);
Symbol 283 MovieClip Frame 1
if (_level0.scan == 1) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 283 MovieClip Frame 2
stop();
Symbol 287 MovieClip Frame 1
if (_level0.poisonon > 0) {
_level0.poisonon = _level0.poisonon - 1;
damage = (random(21) + 5) * _level0.extraItem;
_level0.enemy1 = _level0.enemy1 - damage;
if (_level0.enemy1 <= 0) {
_level0.enemy1 = 1;
}
gotoAndPlay (2);
} else {
stop();
}
Symbol 287 MovieClip Frame 6
gotoAndPlay (2);
Symbol 293 MovieClip Frame 1
if (_level0.limit == 400) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 293 MovieClip Frame 11
gotoAndPlay (2);
Symbol 319 Button
on (release) {
attack = random(6) + 1;
switch (attack) {
case 1 :
gotoAndPlay (15);
break;
case 2 :
gotoAndPlay (26);
break;
case 3 :
gotoAndPlay (38);
break;
case 4 :
gotoAndPlay (52);
break;
case 5 :
gotoAndPlay (65);
break;
case 6 :
gotoAndPlay (76);
}
}
Symbol 321 Button
on (release) {
gotoAndPlay (2373);
}
Symbol 323 Button
on (release) {
gotoAndPlay (1538);
}
Symbol 325 Button
on (release) {
gotoAndPlay (2466);
}
Symbol 327 Button
on (release) {
if (limit == 400) {
gotoAndPlay (1053);
}
}
Symbol 329 Button
on (release) {
_level0.run = 1;
_root.play();
}
Symbol 330 MovieClip Frame 1
if ((((((_level0.superstick <= 50) && (_level0.spamtheman <= 50)) && (_level0.stickington <= 50)) && (_level0.smokey <= 50)) && (_level0.bg8 == 0)) && (_level0.bg9 == 0)) {
gotoAndStop (2);
} else {
stop();
}
Symbol 334 Button
on (release) {
if (_level0.bg9 == 1) {
gotoAndPlay (2);
} else if (_level0.bg8 == 1) {
gotoAndPlay (3);
} else if (_level0.enemy7 == 1) {
gotoAndPlay (10);
} else if (_level0.enemy5 == 1) {
gotoAndPlay (8);
} else if (_level0.enemy6 == 1) {
gotoAndPlay (9);
} else if (_level0.enemy4 == 1) {
gotoAndPlay (7);
} else if (_level0.enemy3 == 1) {
gotoAndPlay (6);
} else if (_level0.enemy2 == 1) {
gotoAndPlay (5);
} else {
gotoAndPlay (4);
}
}
Symbol 361 Button
on (release) {
gotoAndPlay (1);
}
Symbol 421 MovieClip Frame 1
stop();
Symbol 421 MovieClip Frame 2
if (_level0.enemy1 >= 2000) {
message = "*High*";
} else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) {
message = "High";
} else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) {
message = "Medium";
} else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) {
message = "Low";
} else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) {
message = "*Low*";
}
stop();
Symbol 421 MovieClip Frame 3
if (_level0.enemy1 >= 2000) {
message = "*High*";
} else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) {
message = "High";
} else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) {
message = "Medium";
} else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) {
message = "Low";
} else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) {
message = "*Low*";
}
stop();
Symbol 421 MovieClip Frame 4
if (_level0.enemy1 >= 2000) {
message = "*High*";
} else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) {
message = "High";
} else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) {
message = "Medium";
} else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) {
message = "Low";
} else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) {
message = "*Low*";
}
stop();
Symbol 421 MovieClip Frame 5
if (_level0.enemy1 >= 2000) {
message = "*High*";
} else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) {
message = "High";
} else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) {
message = "Medium";
} else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) {
message = "Low";
} else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) {
message = "*Low*";
}
stop();
Symbol 421 MovieClip Frame 6
if (_level0.enemy1 >= 2000) {
message = "*High*";
} else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) {
message = "High";
} else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) {
message = "Medium";
} else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) {
message = "Low";
} else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) {
message = "*Low*";
}
stop();
Symbol 421 MovieClip Frame 7
if (_level0.enemy1 >= 2000) {
message = "*High*";
} else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) {
message = "High";
} else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) {
message = "Medium";
} else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) {
message = "Low";
} else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) {
message = "*Low*";
}
stop();
Symbol 421 MovieClip Frame 8
if (_level0.enemy1 >= 2000) {
message = "*High*";
} else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) {
message = "High";
} else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) {
message = "Medium";
} else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) {
message = "Low";
} else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) {
message = "*Low*";
}
stop();
Symbol 421 MovieClip Frame 9
if (_level0.enemy1 >= 2000) {
message = "*High*";
} else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) {
message = "High";
} else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) {
message = "Medium";
} else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) {
message = "Low";
} else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) {
message = "*Low*";
}
stop();
Symbol 421 MovieClip Frame 10
if (_level0.enemy1 >= 2000) {
message = "*High*";
} else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) {
message = "High";
} else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) {
message = "Medium";
} else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) {
message = "Low";
} else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) {
message = "*Low*";
}
stop();
Symbol 1444 Button
on (release) {
limit = 0;
gotoAndPlay (1056);
}
Symbol 1446 Button
on (release) {
if (level >= 10) {
limit = 0;
gotoAndPlay (1073);
} else {
message = "Level Requirement: 10";
}
}
Symbol 1448 Button
on (release) {
if (level >= 20) {
limit = 0;
gotoAndPlay (1094);
} else {
message = "Level Requirement: 20";
}
}
Symbol 1449 Button
on (release) {
message = "";
gotoAndPlay (14);
}
Symbol 1452 MovieClip Frame 1
PercentLoaded = (_level0.stickington / _level0.maxhp3) * 100;
if (PercentLoaded != 100) {
setProperty(bar, _xscale , PercentLoaded);
}
Symbol 1452 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1453 MovieClip Frame 1
if (_level0.limit3 == 400) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 1453 MovieClip Frame 11
gotoAndPlay (2);
Symbol 1463 Button
on (release) {
if (level3 >= 20) {
limit3 = 0;
gotoAndPlay (1163);
} else {
message = "Level Requirement: 20";
}
}
Symbol 1465 Button
on (release) {
if (level3 >= 10) {
limit3 = 0;
gotoAndPlay (1148);
} else {
message = "Level Requirement: 10";
}
}
Symbol 1467 Button
on (release) {
limit3 = 0;
gotoAndPlay (1205);
}
Symbol 1468 Button
on (release) {
message = "";
gotoAndPlay (4794);
}
Symbol 1537 MovieClip Frame 1
PercentLoaded = (_level0.spamtheman / _level0.maxhp2) * 100;
if (PercentLoaded != 100) {
setProperty(bar, _xscale , PercentLoaded);
}
Symbol 1537 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1538 MovieClip Frame 1
if (_level0.limit2 == 400) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 1538 MovieClip Frame 11
gotoAndPlay (2);
Symbol 1549 Button
on (release) {
message = "";
dc = 1;
limit2 = 0;
gotoAndPlay (1288);
}
Symbol 1551 Button
on (release) {
if (level2 >= 10) {
limit2 = 0;
gotoAndPlay (1111);
} else {
message = "Level Requirement: 10";
}
}
Symbol 1553 Button
on (release) {
if (level2 >= 20) {
limit2 = 0;
gotoAndPlay (1125);
} else {
message = "Level Requirement: 20";
}
}
Symbol 1554 Button
on (release) {
message = "";
gotoAndPlay (1588);
}
Symbol 1585 MovieClip Frame 4
gotoAndPlay (1);
Symbol 1694 MovieClip Frame 1
PercentLoaded = (_level0.smokey / _level0.maxhp4) * 100;
if (PercentLoaded != 100) {
setProperty(bar, _xscale , PercentLoaded);
}
Symbol 1694 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1702 MovieClip Frame 1
if (_level0.limit4 == 400) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 1702 MovieClip Frame 11
gotoAndPlay (2);
Symbol 1705 Button
on (release) {
limit4 = 0;
gotoAndPlay (1222);
}
Symbol 1707 Button
on (release) {
if (level4 >= 10) {
limit4 = 0;
gotoAndPlay (1240);
} else {
message = "Level Requirement: 10";
}
}
Symbol 1709 Button
on (release) {
if (level4 >= 20) {
limit4 = 0;
gotoAndPlay (1260);
} else {
message = "Level Requirement: 20";
}
}
Symbol 1710 Button
on (release) {
message = "";
gotoAndPlay (4292);
}
Symbol 1744 Button
on (release) {
enemy1 = enemy1 - damage;
if (enemy1 <= 0) {
gotoAndPlay (2361);
} else if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
}
Symbol 1810 Button
on (release) {
if (magic < 10) {
gotoAndPlay (1383);
} else {
magic = magic - 10;
gotoAndPlay (1289);
}
}
Symbol 1813 Button
on (release) {
if (magic < 30) {
gotoAndPlay (1383);
} else {
magic = magic - 30;
gotoAndPlay (1353);
}
}
Symbol 1816 Button
on (release) {
if (magic < 10) {
gotoAndPlay (1383);
} else {
magic = magic - 10;
gotoAndPlay (1308);
}
}
Symbol 1819 Button
on (release) {
if (magic < 20) {
gotoAndPlay (1383);
} else {
magic = magic - 20;
gotoAndPlay (1324);
}
}
Symbol 1822 Button
on (release) {
if (magic < 15) {
gotoAndPlay (1383);
} else {
magic = magic - 15;
gotoAndPlay (1335);
}
}
Symbol 1825 Button
on (release) {
if (magic < 60) {
gotoAndPlay (1383);
} else {
comet = 0 + cometplus;
comet2 = comet2 + comet;
magic = magic - 60;
gotoAndPlay (1367);
}
}
Symbol 1826 Button
on (release) {
dc = 0;
gotoAndPlay (1588);
}
Symbol 1829 Button
on (release) {
_level0.magic = _level0.magic - 5;
_level0.absorb = 1;
_root.play();
}
Symbol 1830 MovieClip Frame 1
if (_level0.unlockSpamSkill1 == 1) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 1830 MovieClip Frame 2
stop();
Symbol 1970 Button
on (release) {
if (potion <= 0) {
gotoAndPlay (1441);
} else {
gotoAndPlay (1409);
}
}
Symbol 1972 Button
on (release) {
if (revive <= 0) {
gotoAndPlay (1441);
} else {
revive = revive - 1;
gotoAndPlay (1429);
}
}
Symbol 1975 Button
on (release) {
if (ether <= 0) {
gotoAndPlay (1441);
} else {
gotoAndPlay (1419);
}
}
Symbol 1977 Button
on (release) {
if (elixir <= 0) {
gotoAndPlay (1441);
} else {
gotoAndPlay (1442);
}
}
Symbol 1978 Button
on (release) {
gotoAndPlay (1588);
}
Symbol 1979 Button
on (release) {
gotoAndPlay (1452);
}
Symbol 2018 Button
on (release) {
if (sup == false) {
sup = true;
superstick = 40 * extraItem;
gotoAndPlay (1431);
} else {
gotoAndPlay (1430);
}
}
Symbol 2020 Button
on (release) {
if (stick == false) {
stick = true;
stickington = 40 * extraItem;
gotoAndPlay (1431);
} else {
gotoAndPlay (1430);
}
}
Symbol 2022 Button
on (release) {
if (smoke == false) {
smoke = true;
smokey = 40 * extraItem;
gotoAndPlay (1431);
} else {
gotoAndPlay (1430);
}
}
Symbol 2058 Button
on (release) {
if (boom <= 0) {
gotoAndPlay (1441);
} else {
gotoAndPlay (1496);
}
}
Symbol 2059 Button
on (release) {
gotoAndPlay (1408);
}
Symbol 2061 Button
on (release) {
if (hpotion <= 0) {
gotoAndPlay (1441);
} else {
gotoAndPlay (1453);
}
}
Symbol 2063 Button
on (release) {
if (poison <= 0) {
gotoAndPlay (1441);
} else {
gotoAndPlay (1478);
}
}
Symbol 2065 Button
on (release) {
if (sheild <= 0) {
gotoAndPlay (1441);
} else {
gotoAndPlay (1463);
}
}
Symbol 2147 Button
on (release) {
if (sup == false) {
gotoAndPlay (1537);
} else {
menu = 2;
ss = 1;
gotoAndPlay (1532);
}
}
Symbol 2149 Button
on (release) {
if (spam == false) {
gotoAndPlay (1537);
} else {
menu = 2;
stm = 1;
gotoAndPlay (1532);
}
}
Symbol 2150 Button
on (release) {
if (unlock2 == 1) {
if (smoke == false) {
gotoAndPlay (1537);
} else {
menu = 2;
shooter = 1;
gotoAndPlay (1532);
}
}
}
Symbol 2151 Button
on (release) {
gotoAndPlay (4794);
}
Symbol 2153 Button
on (release) {
gotoAndPlay (4794);
}
Symbol 2161 Button
on (release) {
if (spam == false) {
gotoAndPlay (1539);
} else {
menu = 2;
stm = 1;
gotoAndPlay (1511);
}
}
Symbol 2162 Button
on (release) {
if (unlock2 == 1) {
if (smoke == false) {
gotoAndPlay (1539);
} else {
menu = 2;
shooter = 1;
gotoAndPlay (1511);
}
}
}
Symbol 2163 Button
on (release) {
if (unlock1 == 1) {
if (stick == false) {
gotoAndPlay (1539);
} else {
menu = 2;
night = 1;
gotoAndPlay (1511);
}
}
}
Symbol 2164 Button
on (release) {
gotoAndPlay (14);
}
Symbol 2165 Button
on (release) {
gotoAndPlay (14);
}
Symbol 2172 MovieClip Frame 1
if (_level0.timetravel > 0) {
_level0.timetravel = _level0.timetravel - 1;
_level0.spamtheman = _level0.spamtheman + _level0.damage;
if (_level0.spamtheman > _level0.maxhp2) {
_level0.spamtheman = _level0.maxhp2;
}
gotoAndPlay (2);
} else {
stop();
}
Symbol 2172 MovieClip Frame 6
gotoAndPlay (2);
Symbol 2181 Button
on (release) {
if (sup == false) {
gotoAndPlay (1541);
} else {
menu = 2;
ss = 1;
gotoAndPlay (1520);
}
}
Symbol 2182 Button
on (release) {
if (unlock1 == 1) {
if (stick == false) {
gotoAndPlay (1541);
} else {
menu = 2;
night = 1;
gotoAndPlay (1520);
}
}
}
Symbol 2183 Button
on (release) {
if (unlock2 == 1) {
if (smoke == false) {
gotoAndPlay (1541);
} else {
menu = 2;
shooter = 1;
gotoAndPlay (1520);
}
}
}
Symbol 2184 Button
on (release) {
gotoAndStop (1588);
}
Symbol 2192 Button
on (release) {
if (spam == false) {
gotoAndPlay (1543);
} else {
menu = 2;
stm = 1;
gotoAndPlay (1544);
}
}
Symbol 2193 Button
on (release) {
if (unlock1 == 1) {
if (stick == false) {
gotoAndPlay (1543);
} else {
menu = 2;
night = 1;
gotoAndPlay (1544);
}
}
}
Symbol 2194 Button
on (release) {
gotoAndPlay (4292);
}
Symbol 2195 Button
on (release) {
if (sup == false) {
gotoAndPlay (1543);
} else {
menu = 2;
ss = 1;
gotoAndPlay (1544);
}
}
Symbol 2196 Button
on (release) {
gotoAndPlay (4292);
}
Symbol 2218 Button
on (release) {
speed = 0;
stopAllSounds();
if ((bg9 == 1) && (royaltalk2 == 10)) {
bg9 = 0;
royaltalk2 = 11;
gotoAndPlay (1287);
} else if ((bg8 == 1) && (royaltalk2 == 4)) {
bg8 = 0;
deadEvil1 = 1;
royaltalk2 = 5;
gotoAndPlay (1284);
} else {
bg9 = 0;
bg8 = 0;
if (enemy5 == 1) {
enemy5 = 0;
bg4 = 0;
gotoAndPlay (4570);
} else {
easyguy = 0;
hardguy = 0;
mediemguy = 0;
gotoAndPlay (1282);
}
}
}
Symbol 2237 Button
on (release) {
speed = 0;
stopAllSounds();
if (enemy5 == 1) {
enemy5 = 0;
bg4 = 0;
gotoAndPlay (4570);
} else {
gotoAndPlay (1282);
}
}
Symbol 2249 Button
on (release) {
speed = 0;
stopAllSounds();
if ((bg9 == 1) && (royaltalk2 == 10)) {
bg9 = 0;
royaltalk2 = 11;
gotoAndPlay (1287);
} else if ((bg8 == 1) && (royaltalk2 == 4)) {
bg8 = 0;
deadEvil1 = 1;
royaltalk2 = 5;
gotoAndPlay (1284);
} else {
bg9 = 0;
bg8 = 0;
if (enemy5 == 1) {
enemy5 = 0;
bg4 = 0;
gotoAndPlay (4570);
} else {
easyguy = 0;
hardguy = 0;
mediemguy = 0;
gotoAndPlay (1282);
}
}
}
Symbol 2264 Button
on (release) {
speed = 0;
stopAllSounds();
if ((bg9 == 1) && (royaltalk2 == 10)) {
bg9 = 0;
royaltalk2 = 11;
gotoAndPlay (1287);
} else if ((bg8 == 1) && (royaltalk2 == 4)) {
bg8 = 0;
deadEvil1 = 1;
royaltalk2 = 5;
gotoAndPlay (1284);
} else {
bg9 = 0;
bg8 = 0;
if (enemy5 == 1) {
enemy5 = 0;
bg4 = 0;
gotoAndPlay (4570);
} else {
easyguy = 0;
hardguy = 0;
mediemguy = 0;
gotoAndPlay (1282);
}
}
}
Symbol 2276 Button
on (release) {
speed = 0;
stopAllSounds();
if (enemy5 == 1) {
enemy5 = 0;
bg4 = 0;
gotoAndPlay (4570);
} else {
gotoAndPlay (1282);
}
}
Symbol 2310 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
strength = strength + 1;
}
}
Symbol 2311 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
vitality = vitality + 1;
superstick = (morehp + 130) + (vitality * 2);
maxhp = superstick;
}
}
Symbol 2312 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
defense = defense + 1;
}
}
Symbol 2317 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
skills = skills + 1;
}
}
Symbol 2331 Button
on (release) {
speed = 0;
stopAllSounds();
if ((bg9 == 1) && (royaltalk2 == 10)) {
bg9 = 0;
deadEvil2 = 1;
royaltalk2 = 11;
gotoAndPlay (1287);
} else if ((bg8 == 1) && (royaltalk2 == 4)) {
bg8 = 0;
deadEvil1 = 1;
royaltalk2 = 5;
gotoAndPlay (1284);
} else {
bg9 = 0;
bg8 = 0;
if (enemy5 == 1) {
enemy5 = 0;
bg4 = 0;
gotoAndPlay (4570);
} else {
easyguy = 0;
hardguy = 0;
mediemguy = 0;
gotoAndPlay (1282);
}
}
}
Symbol 2339 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
strength2 = strength2 + 1;
}
}
Symbol 2340 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
vitality2 = vitality2 + 1;
spamtheman = (morehp2 + 115) + (vitality2 * 2);
maxhp2 = spamtheman;
}
}
Symbol 2341 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
defense2 = defense2 + 1;
}
}
Symbol 2344 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
skills2 = skills2 + 1;
}
}
Symbol 2355 Button
on (release) {
speed = 0;
stopAllSounds();
if ((bg9 == 1) && (royaltalk2 == 10)) {
bg9 = 0;
deadEvil2 = 1;
royaltalk2 = 11;
gotoAndPlay (1287);
} else if ((bg8 == 1) && (royaltalk2 == 4)) {
bg8 = 0;
deadEvil1 = 1;
royaltalk2 = 5;
gotoAndPlay (1284);
} else {
bg9 = 0;
bg8 = 0;
if (enemy5 == 1) {
enemy5 = 0;
bg4 = 0;
gotoAndPlay (4570);
} else {
easyguy = 0;
hardguy = 0;
mediemguy = 0;
gotoAndPlay (1282);
}
}
}
Symbol 2363 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
strength3 = strength3 + 1;
}
}
Symbol 2364 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
vitality3 = vitality3 + 1;
stickington = (morehp3 + 160) + (vitality3 * 2);
maxhp3 = stickington;
keepMaxhp3 = 0;
keepMaxhp3 = keepMaxhp3 + maxhp3;
}
}
Symbol 2365 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
defense3 = defense3 + 1;
}
}
Symbol 2368 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
skills3 = skills3 + 1;
}
}
Symbol 2380 Button
on (release) {
speed = 0;
stopAllSounds();
if ((bg9 == 1) && (royaltalk2 == 10)) {
bg9 = 0;
deadEvil2 = 1;
royaltalk2 = 11;
gotoAndPlay (1287);
} else if ((bg8 == 1) && (royaltalk2 == 4)) {
bg8 = 0;
deadEvil1 = 1;
royaltalk2 = 5;
gotoAndPlay (1284);
} else {
bg9 = 0;
bg8 = 0;
if (enemy5 == 1) {
enemy5 = 0;
bg4 = 0;
gotoAndPlay (4570);
} else {
easyguy = 0;
hardguy = 0;
mediemguy = 0;
gotoAndPlay (1282);
}
}
}
Symbol 2388 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
strength4 = strength4 + 1;
}
}
Symbol 2389 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
vitality4 = vitality4 + 1;
smokey = (morehp4 + 174) + (vitality4 * 2);
maxhp4 = smokey;
}
}
Symbol 2390 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
defense4 = defense4 + 1;
}
}
Symbol 2393 Button
on (release) {
if (skillpoints > 0) {
skillpoints = skillpoints - 1;
skills4 = skills4 + 1;
}
}
Symbol 2429 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (1589);
break;
case 2 :
gotoAndPlay (1601);
break;
case 3 :
gotoAndPlay (1612);
break;
case 4 :
gotoAndPlay (1623);
}
}
Symbol 2430 Button
on (release) {
gotoAndPlay (1540);
}
Symbol 2431 Button
on (release) {
gotoAndPlay (1408);
}
Symbol 2432 Button
on (release) {
if (limit2 == 400) {
gotoAndPlay (1110);
}
}
Symbol 2433 Button
on (release) {
gotoAndPlay (1288);
}
Symbol 2586 MovieClip Frame 24
gotoAndPlay (18);
Symbol 2593 Button
on (keyPress "<Enter>") {
if (pass == "superitems") {
potion = 100;
revive = 100;
ether = 100;
gotoAndPlay (1724);
}
if (pass == "ultramoney") {
money = 100000 /* 0x0186A0 */;
specialitem = 1;
gotoAndPlay (1724);
}
}
Symbol 2594 Button
on (release) {
gotoAndPlay (1724);
}
Symbol 2644 Button
on (release) {
gotoAndPlay (1989);
}
Symbol 2649 MovieClip Frame 4
gotoAndPlay (1);
Symbol 2663 MovieClip Frame 29
gotoAndPlay (6);
Symbol 2700 MovieClip Frame 55
gotoAndPlay (35);
Symbol 2703 Button
on (release) {
_root.skills = getCookie("database", "item1");
_root.skills2 = getCookie("database", "item2");
_root.skills3 = getCookie("database", "item3");
_root.skills4 = getCookie("database", "item4");
_root.skillPotion = getCookie("database", "item5");
_root.unlockSpamSkill1 = getCookie("database", "item6");
_root.unlockSkillSup1 = getCookie("database", "item7");
_root.poison = getCookie("database", "item8");
_root.boom = getCookie("database", "item9");
_root.sheild = getCookie("database", "item10");
_root.hpotion = getCookie("database", "item11");
_root.scan = getCookie("database", "item12");
_root.maxhp4 = getCookie("database", "item13");
_root.encounterstrong = getCookie("database", "item14");
_root.enemystronger = getCookie("database", "item15");
_root.enemyHp = getCookie("database", "item16");
_root.defense = getCookie("database", "item17");
_root.defense2 = getCookie("database", "item18");
_root.defense3 = getCookie("database", "item19");
_root.defense4 = getCookie("database", "item20");
_root.royaltalk = getCookie("database", "item21");
_root.enemy4 = getCookie("database", "item22");
_root.enemy3 = getCookie("database", "item23");
_root.cutscene1 = getCookie("database", "item24");
_root.momoney = getCookie("database", "item25");
_root.enemyhp = getCookie("database", "item26");
_root.giveItem3 = getCookie("database", "item27");
_root.giveItem2 = getCookie("database", "item28");
_root.giveItem1 = getCookie("database", "item29");
_root.hard = getCookie("database", "item30");
_root.unlock1 = getCookie("database", "item31");
_root.specialitem = getCookie("database", "item32");
_root.healshotplus = getCookie("database", "item33");
_root.crossplus = getCookie("database", "item34");
_root.cometplus = getCookie("database", "item35");
_root.courageplus = getCookie("database", "item36");
_root.crazyplus = getCookie("database", "item37");
_root.healplus = getCookie("database", "item38");
_root.lightningplus = getCookie("database", "item39");
_root.fireplus = getCookie("database", "item40");
_root.iceplus = getCookie("database", "item41");
_root.fpunch = getCookie("database", "item42");
_root.visionplus = getCookie("database", "item43");
_root.speedplus = getCookie("database", "item44");
_root.counterplus = getCookie("database", "item45");
_root.multiplus = getCookie("database", "item46");
_root.strengthplus = getCookie("database", "item47");
_root.tt = getCookie("database", "item48");
_root.smokey = getCookie("database", "item49");
_root.vitality4 = getCookie("database", "item50");
_root.strength4 = getCookie("database", "item51");
_root.morehp4 = getCookie("database", "item52");
_root.maxhp4 = getCookie("database", "item53");
_root.ap3 = getCookie("database", "item54");
_root.limit4 = getCookie("database", "item55");
_root.morehp3 = getCookie("database", "item56");
_root.superstick = getCookie("database", "item57");
_root.ap = getCookie("database", "item58");
_root.ap2 = getCookie("database", "item59");
_root.morehp = getCookie("database", "item60");
_root.speed = getCookie("database", "item61");
_root.potion = getCookie("database", "item62");
_root.revive = getCookie("database", "item63");
_root.elixir = getCookie("database", "item64");
_root.courage = getCookie("database", "item65");
_root.xpNow3 = getCookie("database", "item66");
_root.xp3 = getCookie("database", "item67");
_root.strong = getCookie("database", "item68");
_root.strength = getCookie("database", "item69");
_root.strength2 = getCookie("database", "item70");
_root.vitality2 = getCookie("database", "item71");
_root.crazy = getCookie("database", "item72");
_root.spamtheman = getCookie("database", "item73");
_root.morehp2 = getCookie("database", "item74");
_root.maxhp2 = getCookie("database", "item75");
_root.magic = getCookie("database", "item76");
_root.moreMagic = getCookie("database", "item77");
_root.maxMagic = getCookie("database", "item78");
_root.ether = getCookie("database", "item79");
_root.encounter = getCookie("database", "item80");
_root.limit = getCookie("database", "item81");
_root.limit2 = getCookie("database", "item82");
_root.xp = getCookie("database", "item83");
_root.xp2 = getCookie("database", "item84");
_root.xp4 = getCookie("database", "item85");
_root.xpNow = getCookie("database", "item86");
_root.xpNow2 = getCookie("database", "item87");
_root.xpNow4 = getCookie("database", "item88");
_root.level = getCookie("database", "item89");
_root.money = getCookie("database", "item90");
_root.strength = getCookie("database", "item91");
_root.vitality = getCookie("database", "item92");
_root.maxhp = getCookie("database", "item93");
_root.comet = getCookie("database", "item94");
_root.comet2 = getCookie("database", "item95");
_root.damage1 = getCookie("database", "item96");
_root.damage2 = getCookie("database", "item97");
_root.vitality3 = getCookie("database", "item98");
_root.slash = getCookie("database", "item99");
_root.slash2 = getCookie("database", "item100");
_root.strength3 = getCookie("database", "item101");
_root.level2 = getCookie("database", "item102");
_root.level3 = getCookie("database", "item103");
_root.level4 = getCookie("database", "item104");
_root.maxhp3 = getCookie("database", "item105");
_root.stickington = getCookie("database", "item106");
_root.moreXP = getCookie("database", "item107");
_root.moreXP2 = getCookie("database", "item108");
_root.moreXP3 = getCookie("database", "item109");
_root.moreXP4 = getCookie("database", "item110");
_root.levelXP = getCookie("database", "item111");
_root.levelXP2 = getCookie("database", "item112");
_root.levelXP3 = getCookie("database", "item113");
_root.skipIntro = getCookie("database", "item115");
_root.limit3 = getCookie("database", "item116");
_root.moEXP = getCookie("database", "item117");
_root.moMoney = getCookie("database", "item118");
_root.biggerBad = getCookie("database", "item119");
_root.price1 = getCookie("database", "item120");
_root.price2 = getCookie("database", "item121");
_root.price3 = getCookie("database", "item122");
_root.price4 = getCookie("database", "item123");
_root.price5 = getCookie("database", "item124");
_root.price6 = getCookie("database", "item125");
_root.price7 = getCookie("database", "item126");
_root.price8 = getCookie("database", "item127");
_root.price9 = getCookie("database", "item128");
_root.price10 = getCookie("database", "item129");
_root.price11 = getCookie("database", "item130");
_root.price12 = getCookie("database", "item131");
_root.price13 = getCookie("database", "item132");
_root.price14 = getCookie("database", "item133");
_root.price15 = getCookie("database", "item134");
_root.price16 = getCookie("database", "item135");
_root.morePowahComet = getCookie("database", "item136");
_root.equipSupWeapon1 = getCookie("database", "item137");
_root.equipSupWeapon2 = getCookie("database", "item138");
_root.equipSupWeapon3 = getCookie("database", "item139");
_root.equipSpamWeapon1 = getCookie("database", "item140");
_root.equipSpamWeapon2 = getCookie("database", "item141");
_root.equipSpamWeapon3 = getCookie("database", "item142");
_root.equipStickWeapon1 = getCookie("database", "item143");
_root.equipStickWeapon2 = getCookie("database", "item144");
_root.equipStickWeapon3 = getCookie("database", "item145");
_root.supesweapon1 = getCookie("database", "item146");
_root.supesweapon2 = getCookie("database", "item147");
_root.supesweapon3 = getCookie("database", "item148");
_root.spamweapon1 = getCookie("database", "item149");
_root.spamweapon2 = getCookie("database", "item150");
_root.spamweapon3 = getCookie("database", "item151");
_root.stickweapon1 = getCookie("database", "item152");
_root.stickweapon2 = getCookie("database", "item153");
_root.stickweapon3 = getCookie("database", "item154");
_root.equipSupArmor1 = getCookie("database", "item155");
_root.equipSupArmor2 = getCookie("database", "item156");
_root.equipSupArmor3 = getCookie("database", "item157");
_root.supesarmor1 = getCookie("database", "item158");
_root.supesarmor2 = getCookie("database", "item159");
_root.supesarmor3 = getCookie("database", "item160");
_root.equipSpamArmor1 = getCookie("database", "item161");
_root.equipSpamArmor2 = getCookie("database", "item162");
_root.equipSpamArmor3 = getCookie("database", "item163");
_root.spamarmor1 = getCookie("database", "item164");
_root.spamarmor2 = getCookie("database", "item165");
_root.spamarmor3 = getCookie("database", "item166");
_root.equipStickArmor1 = getCookie("database", "item167");
_root.equipStickArmor2 = getCookie("database", "item168");
_root.equipStickArmor3 = getCookie("database", "item169");
_root.stickarmor1 = getCookie("database", "item170");
_root.stickarmor2 = getCookie("database", "item171");
_root.stickarmor3 = getCookie("database", "item172");
_root.equipSmokeArmor1 = getCookie("database", "item173");
_root.equipSmokeArmor2 = getCookie("database", "item174");
_root.equipSmokeArmor3 = getCookie("database", "item175");
_root.smokearmor1 = getCookie("database", "item176");
_root.smokearmor2 = getCookie("database", "item177");
_root.smokearmor3 = getCookie("database", "item178");
_root.equipSmokeWeapon1 = getCookie("database", "item179");
_root.equipSmokeWeapon2 = getCookie("database", "item180");
_root.equipSmokeWeapon3 = getCookie("database", "item181");
_root.smokeweapon1 = getCookie("database", "item182");
_root.smokeweapon2 = getCookie("database", "item183");
_root.smokeweapon3 = getCookie("database", "item184");
_root.getKey = getCookie("database", "item185");
_root.cutscene1 = getCookie("database", "item186");
_root.unlock2 = getCookie("database", "item187");
_root.levelXP4 = getCookie("database", "item188");
_root.royaltalk2 = getCookie("database", "item189");
_root.redRose = getCookie("database", "item190");
_root.extraItem = getCookie("database", "item191");
_root.transmit = getCookie("database", "item192");
_root.moneyplus = getCookie("database", "item193");
_root.expplus = getCookie("database", "item194");
_root.skillpointplus = getCookie("database", "item195");
_root.unlimitsteal = getCookie("database", "item196");
_root.nomercy = getCookie("database", "item197");
_root.tysonfists = getCookie("database", "item198");
_root.masamune = getCookie("database", "item199");
_root.destructor = getCookie("database", "item200");
_root.equipSpamWeapon4 = getCookie("database", "item201");
_root.spamweapon4 = getCookie("database", "item202");
_root.equipSupWeapon4 = getCookie("database", "item203");
_root.supesweapon4 = getCookie("database", "item204");
_root.equipStickWeapon4 = getCookie("database", "item205");
_root.stickweapon4 = getCookie("database", "item206");
_root.equipSmokeWeapon4 = getCookie("database", "item207");
_root.smokeweapon4 = getCookie("database", "item208");
if (_root.superstick == 0) {
_root.sup = false;
}
if (_root.stickington == 0) {
_root.stick = false;
}
if (_root.smokey == 0) {
_root.smoke = false;
}
if (_root.spamtheman == 0) {
_root.spam = false;
}
_level0.loadIt = 1;
}
Symbol 2709 MovieClip Frame 1
if (_level0.loadIt == 1) {
_level0.loadIt = 0;
gotoAndPlay (3);
}
Symbol 2709 MovieClip Frame 2
gotoAndPlay (1);
Symbol 2710 MovieClip Frame 1
if (_root.alreadySaved == 1) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 2710 MovieClip Frame 2
stop();
Symbol 2712 Button
on (release) {
stopAllSounds();
gotoAndPlay (1908);
}
Symbol 2714 Button
on (release) {
stopAllSounds();
gotoAndPlay (1791);
}
Symbol 2715 Button
on (release) {
stopAllSounds();
if (skipIntro == 1) {
gotoAndPlay (1989);
} else {
gotoAndPlay (1702);
}
}
Symbol 2717 Button
on (release) {
stopAllSounds();
gotoAndPlay (1792);
}
Symbol 2719 Button
on (release) {
gotoAndPlay (1780);
}
Symbol 2720 Button
on (release) {
gotoAndPlay (1778);
}
Symbol 2722 Button
on (release) {
gotoAndPlay (1781);
}
Symbol 2723 Button
on (release) {
gotoAndPlay (1779);
}
Symbol 2724 Button
on (release) {
gotoAndPlay (1782);
}
Symbol 2725 Button
on (release) {
gotoAndPlay (1780);
}
Symbol 2727 Button
on (release) {
gotoAndPlay (1783);
}
Symbol 2728 Button
on (release) {
gotoAndPlay (1781);
}
Symbol 2730 Button
on (release) {
gotoAndPlay (1784);
}
Symbol 2731 Button
on (release) {
gotoAndPlay (1782);
}
Symbol 2733 Button
on (release) {
gotoAndPlay (1785);
}
Symbol 2734 Button
on (release) {
gotoAndPlay (1783);
}
Symbol 2735 Button
on (release) {
gotoAndPlay (1786);
}
Symbol 2736 Button
on (release) {
gotoAndPlay (1784);
}
Symbol 2738 Button
on (release) {
gotoAndPlay (1787);
}
Symbol 2739 Button
on (release) {
gotoAndPlay (1785);
}
Symbol 2741 Button
on (release) {
gotoAndPlay (1788);
}
Symbol 2742 Button
on (release) {
gotoAndPlay (1786);
}
Symbol 2743 Button
on (release) {
gotoAndPlay (1789);
}
Symbol 2744 Button
on (release) {
gotoAndPlay (1787);
}
Symbol 2745 Button
on (release) {
gotoAndPlay (1906);
}
Symbol 2746 Button
on (release) {
gotoAndPlay (1788);
}
Symbol 2747 Button
on (release) {
gotoAndPlay (1906);
}
Symbol 2749 Button
on (release) {
gotoAndPlay (1779);
}
Symbol 2750 Button
on (release) {
gotoAndPlay (1782);
}
Symbol 2751 Button
on (release) {
gotoAndPlay (1780);
}
Symbol 2752 Button
on (release) {
gotoAndPlay (1786);
}
Symbol 2753 Button
on (release) {
gotoAndPlay (1788);
}
Symbol 2754 Button
on (release) {
gotoAndPlay (1906);
}
Symbol 2755 Button
on (release) {
gotoAndPlay (1907);
}
Symbol 2765 MovieClip Frame 9
stop();
Symbol 2775 MovieClip Frame 8
gotoAndPlay (5);
Symbol 2776 Button
on (release) {
gotoAndPlay (1843);
}
Symbol 2794 MovieClip Frame 13
stop();
Symbol 2795 Button
on (release) {
gotoAndPlay (1873);
}
Symbol 2805 Button
on (release) {
gotoAndPlay (1895);
}
Symbol 2819 Button
on (release) {
gotoAndPlay (1778);
}
Symbol 2820 Button
on (release) {
gotoAndPlay (1907);
}
Symbol 2821 Button
on (release) {
gotoAndPlay (1789);
}
Symbol 2822 Button
on (release) {
gotoAndPlay (1790);
}
Symbol 2829 Button
on (release) {
stopAllSounds();
gotoAndPlay (1778);
}
Symbol 2851 Button
on (release) {
gotoAndPlay (2009);
}
Symbol 2854 Button
on (release) {
skipIntro = 1;
gotoAndPlay (2860);
}
Symbol 2876 Button
on (release) {
gotoAndPlay (2023);
}
Symbol 2878 Button
on (release) {
gotoAndPlay (2024);
}
Symbol 2882 Button
on (release) {
gotoAndPlay (2025);
}
Symbol 2885 Button
on (release) {
gotoAndPlay (2026);
}
Symbol 2887 Button
on (release) {
gotoAndPlay (2027);
}
Symbol 2889 Button
on (release) {
gotoAndPlay (2028);
}
Symbol 2891 Button
on (release) {
gotoAndPlay (2029);
}
Symbol 2893 Button
on (release) {
gotoAndPlay (2030);
}
Symbol 2895 Button
on (release) {
gotoAndPlay (2031);
}
Symbol 2897 Button
on (release) {
gotoAndPlay (2032);
}
Symbol 2899 Button
on (release) {
gotoAndPlay (2658);
}
Symbol 2961 Button
on (release) {
gotoAndPlay (2081);
}
Symbol 2966 Button
on (release) {
gotoAndPlay (2082);
}
Symbol 2970 Button
on (release) {
gotoAndPlay (2083);
}
Symbol 2974 Button
on (release) {
gotoAndPlay (2084);
}
Symbol 2977 Button
on (release) {
gotoAndPlay (2085);
}
Symbol 2981 Button
on (release) {
gotoAndPlay (2086);
}
Symbol 2983 Button
on (release) {
gotoAndPlay (2087);
}
Symbol 2987 Button
on (release) {
gotoAndPlay (2088);
}
Symbol 2989 Button
on (release) {
gotoAndPlay (2089);
}
Symbol 2991 Button
on (release) {
gotoAndPlay (2090);
}
Symbol 2993 Button
on (release) {
money = money + 300;
gotoAndPlay (2091);
}
Symbol 2996 Button
on (release) {
cutscene1 = 0;
gotoAndPlay (2677);
}
Symbol 3002 Button
on (release) {
gotoAndPlay (2096);
}
Symbol 3010 Button
on (release) {
gotoAndPlay (2103);
}
Symbol 3018 Button
on (release) {
gotoAndPlay (2108);
}
Symbol 3020 Button
on (release) {
gotoAndPlay (2109);
}
Symbol 3050 Button
on (release) {
gotoAndPlay (2139);
}
Symbol 3053 Button
on (release) {
royaltalk2 = 1;
cutscene1 = 2;
gotoAndPlay (4582);
}
Symbol 3090 Button
on (release) {
gotoAndPlay (2178);
}
Symbol 3094 Button
on (release) {
gotoAndPlay (2179);
}
Symbol 3096 Button
on (release) {
gotoAndPlay (2180);
}
Symbol 3099 Button
on (release) {
gotoAndPlay (2181);
}
Symbol 3101 Button
on (release) {
gotoAndPlay (2182);
}
Symbol 3103 Button
on (release) {
gotoAndPlay (2183);
}
Symbol 3105 Button
on (release) {
gotoAndPlay (2184);
}
Symbol 3107 Button
on (release) {
gotoAndPlay (2185);
}
Symbol 3109 Button
on (release) {
cutscene1 = 3;
unlock2 = 1;
gotoAndPlay (4660);
}
Symbol 3145 MovieClip Frame 1
if (_level0.noKey == 1) {
_level0.noKey = 0;
gotoAndPlay (3);
}
Symbol 3145 MovieClip Frame 2
gotoAndPlay (1);
Symbol 3145 MovieClip Frame 11
gotoAndPlay (1);
Symbol 3165 MovieClip Frame 1
up = 1;
right = 0;
left = 0;
down = 0;
stop();
Symbol 3165 MovieClip Frame 2
up = 1;
right = 0;
left = 0;
down = 0;
stop();
Symbol 3165 MovieClip Frame 3
up = 0;
right = 0;
left = 0;
down = 1;
stop();
Symbol 3165 MovieClip Frame 4
up = 0;
right = 0;
left = 0;
down = 1;
stop();
Symbol 3165 MovieClip Frame 5
up = 0;
right = 0;
left = 1;
down = 0;
stop();
Symbol 3165 MovieClip Frame 6
up = 0;
right = 0;
left = 1;
down = 0;
stop();
Symbol 3165 MovieClip Frame 7
up = 0;
right = 1;
left = 0;
down = 0;
stop();
Symbol 3165 MovieClip Frame 8
up = 0;
right = 1;
left = 0;
down = 0;
stop();
Symbol 3169 Button
on (release) {
town2 = 1;
stopAllSounds();
gotoAndPlay (1282);
}
Symbol 3173 MovieClip Frame 1
if (_level0.unlock2 == 1) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 3173 MovieClip Frame 2
stop();
Symbol 3175 Button
on (release) {
gotoAndPlay (2188);
}
Symbol 3177 Button
on (release) {
gotoAndPlay (2189);
}
Symbol 3180 Button
on (release) {
gotoAndPlay (2190);
}
Symbol 3181 Button
on (release) {
money = money + 500;
gotoAndPlay (2191);
}
Symbol 3184 Button
on (release) {
gotoAndPlay (2677);
}
Symbol 3197 Button
on (release) {
gotoAndPlay (2193);
}
Symbol 3200 Button
on (release) {
gotoAndPlay (2194);
}
Symbol 3202 Button
on (release) {
gotoAndPlay (2195);
}
Symbol 3205 Button
on (release) {
gotoAndPlay (2787);
}
Symbol 3227 Button
on (release) {
gotoAndPlay (2197);
}
Symbol 3230 Button
on (release) {
gotoAndPlay (2198);
}
Symbol 3232 Button
on (release) {
gotoAndPlay (2199);
}
Symbol 3234 Button
on (release) {
gotoAndPlay (2200);
}
Symbol 3236 Button
on (release) {
gotoAndPlay (2201);
}
Symbol 3238 Button
on (release) {
gotoAndPlay (2202);
}
Symbol 3240 Button
on (release) {
gotoAndPlay (2203);
}
Symbol 3242 Button
on (release) {
gotoAndPlay (2204);
}
Symbol 3253 Button
on (release) {
gotoAndPlay (2209);
}
Symbol 3256 Button
on (release) {
gotoAndPlay (2210);
}
Symbol 3257 Button
on (release) {
gotoAndPlay (2211);
}
Symbol 3260 Button
on (release) {
gotoAndPlay (2212);
}
Symbol 3262 Button
on (release) {
superstick = maxhp;
sup = true;
spamtheman = maxhp2;
spam = true;
stickington = maxhp3;
stick = true;
magic = maxMagic;
smoke = true;
smokey = maxhp4;
time = 0;
enemy1 = 1500 + enemyHp;
bg8 = 1;
gotoAndPlay (2213);
}
Symbol 3276 Button
on (release) {
stopAllSounds();
gotoAndPlay (1280);
}
Symbol 3281 Button
on (release) {
gotoAndPlay (2228);
}
Symbol 3284 Button
on (release) {
gotoAndPlay (2229);
}
Symbol 3285 Button
on (release) {
gotoAndPlay (2230);
}
Symbol 3288 Button
on (release) {
gotoAndPlay (2677);
}
Symbol 3293 Button
on (release) {
gotoAndPlay (2232);
}
Symbol 3296 Button
on (release) {
gotoAndPlay (2233);
}
Symbol 3298 Button
on (release) {
gotoAndPlay (2234);
}
Symbol 3301 Button
on (release) {
transmit = 1;
gotoAndPlay (2787);
}
Symbol 3303 Button
on (release) {
gotoAndPlay (2236);
}
Symbol 3306 Button
on (release) {
gotoAndPlay (2237);
}
Symbol 3307 Button
on (release) {
gotoAndPlay (2238);
}
Symbol 3310 Button
on (release) {
gotoAndPlay (2787);
}
Symbol 3313 Button
on (release) {
gotoAndPlay (2240);
}
Symbol 3316 Button
on (release) {
gotoAndPlay (2241);
}
Symbol 3319 Button
on (release) {
money = money + 1000;
gotoAndPlay (2240);
}
Symbol 3333 Button
on (release) {
gotoAndPlay (2250);
}
Symbol 3335 Button
on (release) {
gotoAndPlay (2251);
}
Symbol 3349 Button
on (release) {
gotoAndPlay (2267);
}
Symbol 3355 Button
on (release) {
gotoAndPlay (2275);
}
Symbol 3358 Button
on (release) {
gotoAndPlay (2277);
}
Symbol 3360 Button
on (release) {
gotoAndPlay (2278);
}
Symbol 3362 Button
on (release) {
superstick = maxhp;
sup = true;
spamtheman = maxhp2;
spam = true;
stickington = maxhp3;
stick = true;
smokey = maxhp4;
smoke = true;
magic = maxMagic;
time = 0;
enemy1 = 2500 + enemyHp;
bg9 = 1;
stopAllSounds();
gotoAndPlay (1286);
}
Symbol 3365 Button
on (release) {
extraItem = 2;
redRose = 2;
gotoAndPlay (2787);
}
Symbol 3375 Button
on (release) {
if (spam == true) {
gotoAndPlay (1516);
} else if (stick == true) {
gotoAndPlay (1528);
} else if (smoke == true) {
gotoAndPlay (1549);
}
}
Symbol 3384 Button
on (release) {
gotoAndPlay (3);
}
Symbol 3390 MovieClip Frame 1
if (_level0.suitcase == 1) {
_level0.suitcase = 0;
gotoAndPlay (2);
} else {
stop();
}
Symbol 3390 MovieClip Frame 2
stop();
Symbol 3390 MovieClip Frame 3
_level0.clicked = 0;
attack = random(11) + 1;
switch (attack) {
case 1 :
damage = random(2) + 1;
_level0.elixir = _level0.elixir + damage;
message1 = damage + " elixirs";
break;
case 2 :
damage = random(2) + 1;
_level0.ether = _level0.ether + damage;
message1 = damage + " Ap/Magic Ups";
break;
case 3 :
damage = random(2) + 1;
_level0.boom = _level0.boom + damage;
message1 = damage + " booms";
break;
case 4 :
damage = random(2) + 1;
_level0.revive = _level0.revive + damage;
message1 = damage + " revives";
break;
case 5 :
damage = random(2) + 1;
_level0.hpotion = _level0.hpotion + damage;
message1 = damage + " Hi-Potions";
break;
case 6 :
damage = random(2) + 1;
_level0.sheild = _level0.sheild + damage;
message1 = damage + " sheilds";
break;
case 7 :
damage = random(2) + 1;
_level0.poison = _level0.poison + damage;
message1 = damage + " poisons";
break;
case 8 :
damage = ((random(400) + 100) + _level0.moCoin) + _level0.moMoney;
_level0.money = _level0.money + damage;
message1 = damage + " coins";
break;
default :
_level0.potion = _level0.potion + 1;
message1 = "A Potion";
}
attack = random(11) + 1;
switch (attack) {
case 1 :
damage = random(2) + 1;
_level0.elixir = _level0.elixir + damage;
message2 = damage + " elixirs";
break;
case 2 :
damage = random(2) + 1;
_level0.ether = _level0.ether + damage;
message2 = damage + " Ap/Magic Ups";
break;
case 3 :
damage = random(2) + 1;
_level0.boom = _level0.boom + damage;
message2 = damage + " booms";
break;
case 4 :
damage = random(2) + 1;
_level0.revive = _level0.revive + damage;
message2 = damage + " revives";
break;
case 5 :
damage = random(2) + 1;
_level0.hpotion = _level0.hpotion + damage;
message2 = damage + " Hi-Potions";
break;
case 6 :
damage = random(2) + 1;
_level0.sheild = _level0.sheild + damage;
message2 = damage + " sheilds";
break;
case 7 :
damage = random(2) + 1;
_level0.poison = _level0.poison + damage;
message2 = damage + " poisons";
break;
case 8 :
damage = ((random(400) + 100) + _level0.moCoin) + _level0.moMoney;
_level0.money = _level0.money + damage;
message2 = damage + " coins";
break;
default :
_level0.potion = _level0.potion + 1;
message2 = "A Potion";
}
attack = random(11) + 1;
switch (attack) {
case 1 :
damage = random(2) + 1;
_level0.elixir = _level0.elixir + damage;
message3 = damage + " elixirs";
break;
case 2 :
damage = random(2) + 1;
_level0.ether = _level0.ether + damage;
message3 = damage + " Ap/Magic Ups";
break;
case 3 :
damage = random(2) + 1;
_level0.boom = _level0.boom + damage;
message3 = damage + " booms";
break;
case 4 :
damage = random(2) + 1;
_level0.revive = _level0.revive + damage;
message3 = damage + " revives";
break;
case 5 :
damage = random(2) + 1;
_level0.hpotion = _level0.hpotion + damage;
message3 = damage + " Hi-Potions";
break;
case 6 :
damage = random(2) + 1;
_level0.sheild = _level0.sheild + damage;
message3 = damage + " sheilds";
break;
case 7 :
damage = random(2) + 1;
_level0.poison = _level0.poison + damage;
message3 = damage + " poisons";
break;
case 8 :
damage = ((random(400) + 100) + _level0.moCoin) + _level0.moMoney;
_level0.money = _level0.money + damage;
message3 = damage + " coins";
break;
default :
_level0.potion = _level0.potion + 1;
message3 = "A Potion";
}
stop();
Symbol 3410 Button
on (release) {
gotoAndPlay (23);
}
Symbol 3419 Button
on (release) {
gotoAndPlay (35);
}
Symbol 3422 MovieClip Frame 1
attack = random(5) + 1;
switch (attack) {
case 1 :
_level0.suitcase = 1;
break;
default :
}
if (_level0.bg9 == 1) {
gotoAndPlay (29);
} else if (_level0.bg8 == 1) {
gotoAndPlay (20);
} else {
_level0.dead = random(3) + 1;
switch (_level0.dead) {
case 1 :
gotoAndPlay (6);
break;
case 2 :
gotoAndPlay (14);
break;
}
}
Symbol 3422 MovieClip Frame 5
stop();
Symbol 3422 MovieClip Frame 13
stop();
Symbol 3422 MovieClip Frame 19
stop();
Symbol 3422 MovieClip Frame 22
stop();
Symbol 3422 MovieClip Frame 27
_level0.suitcase = 1;
Symbol 3422 MovieClip Frame 28
stop();
Symbol 3422 MovieClip Frame 34
stop();
Symbol 3422 MovieClip Frame 41
_level0.suitcase = 1;
Symbol 3422 MovieClip Frame 42
stop();
Symbol 3426 Button
on (release) {
tt = 0;
bull2 = 0;
replenish2 = 0;
eviler = 0;
enemy7 = 0;
enemy6 = 0;
replenish = 0;
stealItem = 0;
doubleBoss = 0;
skillPotion = 0;
bg7 = 0;
if (army == 1) {
army = 0;
maxhp3 = maxhp3 / 2;
}
if (stickington > maxhp3) {
stickington = maxhp3;
}
speed2 = 0;
sheildup2 = 0;
sheildup = 0;
poisonon = 0;
scan = 0;
strong2 = 0;
counter = 0;
courage = 0;
crazy = 0;
enemy4 = 0;
enemy3 = 0;
enemy2 = 0;
bg1 = 0;
bg2 = 0;
bg3 = 0;
bg5 = 0;
bg6 = 0;
choosebackground = 1;
_level0.bg.background1 = 0;
_level0.bg.background2 = 0;
_level0.bg.background3 = 0;
protect = 0;
speed = 0;
wind = 0;
gotoAndPlay (1553);
}
Symbol 3435 Button
on (release) {
if (sup == true) {
gotoAndPlay (1524);
} else if (stick == true) {
gotoAndPlay (1528);
} else if (smoke == true) {
gotoAndPlay (1549);
}
}
Symbol 3448 Button
on (release) {
stopAllSounds();
tt = 0;
bull2 = 0;
replenish2 = 0;
eviler = 0;
bg9 = 0;
enemy7 = 0;
enemy6 = 0;
replenish = 0;
stealItem = 0;
doubleBoss = 0;
skillPotion = 0;
bg8 = 0;
bg7 = 0;
if (army == 1) {
army = 0;
maxhp3 = maxhp3 / 2;
}
if (stickington > maxhp3) {
stickington = maxhp3;
}
speed2 = 0;
sheildup2 = 0;
sheildup = 0;
poisonon = 0;
bg6 = 0;
bg5 = 0;
easyguy = 0;
scan = 0;
strong2 = 0;
counter = 0;
courage = 0;
crazy = 0;
enemy4 = 0;
enemy3 = 0;
enemy2 = 0;
bg1 = 0;
bg2 = 0;
bg3 = 0;
bg4 = 0;
choosebackground = 1;
_level0.bg.background1 = 0;
_level0.bg.background2 = 0;
_level0.bg.background3 = 0;
protect = 0;
speed = 0;
wind = 0;
sup = true;
spam = true;
stick = true;
superstick = 40;
spamtheman = 40;
smoke = true;
if (unlock2 == 1) {
smokey = 40;
}
if (unlock1 == 1) {
stickington = 40;
}
if (enemy5 == 1) {
enemy5 = 0;
gotoAndPlay (4569);
} else {
gotoAndPlay (1282);
}
}
Symbol 3458 Button
on (release) {
stopAllSounds();
tt = 0;
bull2 = 0;
replenish2 = 0;
eviler = 0;
bg9 = 0;
enemy7 = 0;
enemy6 = 0;
replenish = 0;
stealItem = 0;
doubleBoss = 0;
skillPotion = 0;
bg8 = 0;
bg7 = 0;
if (army == 1) {
army = 0;
maxhp3 = maxhp3 / 2;
}
if (stickington > maxhp3) {
stickington = maxhp3;
}
speed2 = 0;
sheildup2 = 0;
sheildup = 0;
poisonon = 0;
bg6 = 0;
bg5 = 0;
easyguy = 0;
scan = 0;
strong2 = 0;
counter = 0;
courage = 0;
crazy = 0;
enemy4 = 0;
enemy3 = 0;
enemy2 = 0;
bg1 = 0;
bg2 = 0;
bg3 = 0;
bg4 = 0;
choosebackground = 1;
_level0.bg.background1 = 0;
_level0.bg.background2 = 0;
_level0.bg.background3 = 0;
protect = 0;
speed = 0;
wind = 0;
sup = true;
spam = true;
stick = true;
superstick = 40;
spamtheman = 40;
smoke = true;
if (unlock2 == 1) {
smokey = 40;
}
if (unlock1 == 1) {
stickington = 40;
}
if (enemy5 == 1) {
enemy5 = 0;
gotoAndPlay (4569);
} else {
gotoAndPlay (1282);
}
}
Symbol 3461 Button
on (release) {
tt = 0;
bull2 = 0;
replenish2 = 0;
eviler = 0;
enemy7 = 0;
enemy6 = 0;
replenish = 0;
stealItem = 0;
doubleBoss = 0;
skillPotion = 0;
bg7 = 0;
if (army == 1) {
army = 0;
maxhp3 = maxhp3 / 2;
}
if (stickington > maxhp3) {
stickington = maxhp3;
}
speed2 = 0;
sheildup2 = 0;
sheildup = 0;
poisonon = 0;
bg6 = 0;
bg5 = 0;
scan = 0;
strong2 = 0;
counter = 0;
courage = 0;
crazy = 0;
enemy4 = 0;
enemy3 = 0;
enemy2 = 0;
bg1 = 0;
bg2 = 0;
bg3 = 0;
choosebackground = 1;
_level0.bg.background1 = 0;
_level0.bg.background2 = 0;
_level0.bg.background3 = 0;
protect = 0;
speed = 0;
wind = 0;
gotoAndPlay (1556);
}
Symbol 3484 Button
on (release) {
if (sup == true) {
gotoAndPlay (1524);
} else if (spam == true) {
gotoAndPlay (1516);
} else if (smoke == true) {
gotoAndPlay (1549);
}
}
Symbol 3490 Button
on (release) {
tt = 0;
bull2 = 0;
replenish2 = 0;
eviler = 0;
enemy7 = 0;
enemy6 = 0;
replenish = 0;
stealItem = 0;
doubleBoss = 0;
skillPotion = 0;
bg7 = 0;
if (army == 1) {
army = 0;
maxhp3 = maxhp3 / 2;
}
if (stickington > maxhp3) {
stickington = maxhp3;
}
speed2 = 0;
sheildup2 = 0;
sheildup = 0;
poisonon = 0;
bg6 = 0;
bg5 = 0;
strong2 = 0;
scan = 0;
counter = 0;
courage = 0;
crazy = 0;
enemy4 = 0;
enemy3 = 0;
enemy2 = 0;
bg1 = 0;
bg2 = 0;
bg3 = 0;
choosebackground = 1;
_level0.bg.background1 = 0;
_level0.bg.background2 = 0;
_level0.bg.background3 = 0;
protect = 0;
speed = 0;
wind = 0;
gotoAndPlay (1559);
}
Symbol 3495 Button
on (release) {
stopAllSounds();
tt = 0;
bull2 = 0;
replenish2 = 0;
eviler = 0;
bg9 = 0;
enemy7 = 0;
enemy6 = 0;
replenish = 0;
stealItem = 0;
doubleBoss = 0;
skillPotion = 0;
bg8 = 0;
bg7 = 0;
if (army == 1) {
army = 0;
maxhp3 = maxhp3 / 2;
}
if (stickington > maxhp3) {
stickington = maxhp3;
}
speed2 = 0;
sheildup2 = 0;
sheildup = 0;
poisonon = 0;
bg6 = 0;
bg5 = 0;
easyguy = 0;
scan = 0;
strong2 = 0;
counter = 0;
courage = 0;
crazy = 0;
enemy4 = 0;
enemy3 = 0;
enemy2 = 0;
bg1 = 0;
bg2 = 0;
bg3 = 0;
bg4 = 0;
choosebackground = 1;
_level0.bg.background1 = 0;
_level0.bg.background2 = 0;
_level0.bg.background3 = 0;
protect = 0;
speed = 0;
wind = 0;
superstick = 40;
spamtheman = 40;
sup = true;
spam = true;
stick = true;
smoke = true;
if (unlock2 == 1) {
smokey = 40;
}
if (unlock1 == 1) {
stickington = 40;
}
if (enemy5 == 1) {
enemy5 = 0;
gotoAndPlay (4569);
} else {
gotoAndPlay (1282);
}
}
Symbol 3502 Button
on (release) {
if (sup == true) {
gotoAndPlay (1524);
} else if (spam == true) {
gotoAndPlay (1516);
} else if (stick == true) {
gotoAndPlay (1528);
}
}
Symbol 3508 Button
on (release) {
tt = 0;
bull2 = 0;
replenish2 = 0;
eviler = 0;
enemy7 = 0;
enemy6 = 0;
replenish = 0;
stealItem = 0;
doubleBoss = 0;
skillPotion = 0;
bg7 = 0;
if (army == 1) {
army = 0;
maxhp3 = maxhp3 / 2;
}
if (stickington > maxhp3) {
stickington = maxhp3;
}
speed2 = 0;
sheildup2 = 0;
sheildup = 0;
poisonon = 0;
bg6 = 0;
bg5 = 0;
scan = 0;
strong2 = 0;
counter = 0;
courage = 0;
crazy = 0;
enemy4 = 0;
enemy3 = 0;
enemy2 = 0;
bg1 = 0;
bg2 = 0;
bg3 = 0;
choosebackground = 1;
_level0.bg.background1 = 0;
_level0.bg.background2 = 0;
_level0.bg.background3 = 0;
protect = 0;
speed = 0;
wind = 0;
gotoAndPlay (1561);
}
Symbol 3528 Button
on (release) {
if (ap < 20) {
gotoAndPlay (2432);
} else {
ap = ap - 20;
gotoAndPlay (2375);
}
}
Symbol 3531 Button
on (release) {
if (ap < 5) {
gotoAndPlay (2432);
} else {
ap = ap - 5;
gotoAndPlay (2398);
}
}
Symbol 3534 Button
on (release) {
if (ap < 35) {
gotoAndPlay (2432);
} else {
ap = ap - 35;
speed = 3 + speedplus;
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (enemy1 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else {
gotoAndPlay (2);
}
}
}
Symbol 3537 Button
on (release) {
if (ap < 20) {
gotoAndPlay (2432);
} else {
ap = ap - 20;
gotoAndPlay (2386);
}
}
Symbol 3540 Button
on (release) {
if (ap < 30) {
gotoAndPlay (2432);
} else {
ap = ap - 30;
gotoAndPlay (2402);
}
}
Symbol 3543 Button
on (release) {
if (ap < 50) {
gotoAndPlay (2432);
} else {
ap = ap - 50;
gotoAndPlay (2416);
}
}
Symbol 3546 Button
on (release) {
_level0.ap = _level0.ap - 20;
_level0.speed2 = 1;
_root.play();
}
Symbol 3547 MovieClip Frame 1
if (_level0.unlockSkillSup1 == 1) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 3547 MovieClip Frame 2
stop();
Symbol 3577 Button
on (release) {
scan = 1;
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
}
Symbol 3623 Button
on (release) {
if (crazy == 0) {
strong2 = 0;
}
attack = random(11) + 1;
switch (attack) {
case 1 :
gotoAndPlay (15);
break;
case 2 :
gotoAndPlay (26);
break;
case 3 :
gotoAndPlay (38);
break;
case 4 :
gotoAndPlay (52);
break;
case 5 :
gotoAndPlay (65);
break;
case 6 :
gotoAndPlay (76);
break;
case 7 :
gotoAndPlay (2374);
break;
case 8 :
gotoAndPlay (2386);
break;
case 9 :
gotoAndPlay (2398);
break;
case 10 :
gotoAndPlay (2402);
break;
case 11 :
speed = 3 + speedplus;
if (enemy4 == 1) {
gotoAndPlay (114);
} else if (enemy3 == 1) {
gotoAndPlay (102);
} else if (enemy2 == 1) {
gotoAndPlay (90);
} else if (bg8 == 1) {
gotoAndPlay (126);
} else if (bg9 == 1) {
gotoAndPlay (140);
} else {
gotoAndPlay (2);
}
}
}
Symbol 3628 MovieClip Frame 1
damage = (random(14 + _level0.skills) + 4) + _level0.skills;
_level0.superstick = _level0.superstick + damage;
if (_level0.superstick > _level0.maxhp) {
_level0.superstick = _level0.maxhp;
}
damage2 = random(3 + _level0.skills) + 1;
_level0.ap = _level0.ap + damage2;
gotoAndPlay (2);
Symbol 3628 MovieClip Frame 2
stop();
Symbol 3675 Button
on (release) {
gotoAndPlay (2446);
}
Symbol 3676 Button
on (release) {
gotoAndPlay (2447);
}
Symbol 3688 Button
on (keyPress "<Space>") {
gotoAndPlay (2580);
}
Symbol 3689 Button
on (release) {
alreadySaved = 1;
setCookie("database", "item1", _root.skills);
setCookie("database", "item2", _root.skills2);
setCookie("database", "item3", _root.skills3);
setCookie("database", "item4", _root.skills4);
setCookie("database", "item5", _root.skillPotion);
setCookie("database", "item6", _root.unlockSpamSkill1);
setCookie("database", "item7", _root.unlockSkillSup1);
setCookie("database", "item8", _root.poison);
setCookie("database", "item9", _root.boom);
setCookie("database", "item10", _root.sheild);
setCookie("database", "item11", _root.hpotion);
setCookie("database", "item12", _root.scan);
setCookie("database", "item13", _root.maxhp4);
setCookie("database", "item14", _root.encounterstrong);
setCookie("database", "item15", _root.enemystronger);
setCookie("database", "item16", _root.enemyHp);
setCookie("database", "item17", _root.defense);
setCookie("database", "item18", _root.defense2);
setCookie("database", "item19", _root.defense3);
setCookie("database", "item20", _root.defense4);
setCookie("database", "item21", _root.royaltalk);
setCookie("database", "item22", _root.enemy4);
setCookie("database", "item23", _root.enemy3);
setCookie("database", "item24", _root.cutscene1);
setCookie("database", "item25", _root.momoney);
setCookie("database", "item26", _root.enemyhp);
setCookie("database", "item27", _root.giveItem3);
setCookie("database", "item28", _root.giveItem2);
setCookie("database", "item29", _root.giveItem1);
setCookie("database", "item30", _root.hard);
setCookie("database", "item31", _root.unlock1);
setCookie("database", "item32", _root.specialitem);
setCookie("database", "item33", _root.healshotplus);
setCookie("database", "item34", _root.crossplus);
setCookie("database", "item35", _root.cometplus);
setCookie("database", "item36", _root.courageplus);
setCookie("database", "item37", _root.crazyplus);
setCookie("database", "item38", _root.healplus);
setCookie("database", "item39", _root.lightningplus);
setCookie("database", "item40", _root.fireplus);
setCookie("database", "item41", _root.iceplus);
setCookie("database", "item42", _root.fpunch);
setCookie("database", "item43", _root.visionplus);
setCookie("database", "item44", _root.speedplus);
setCookie("database", "item45", _root.counterplus);
setCookie("database", "item46", _root.multiplus);
setCookie("database", "item47", _root.strengthplus);
setCookie("database", "item48", _root.tt);
setCookie("database", "item49", _root.smokey);
setCookie("database", "item50", _root.vitality4);
setCookie("database", "item51", _root.strength4);
setCookie("database", "item52", _root.morehp4);
setCookie("database", "item53", _root.maxhp4);
setCookie("database", "item54", _root.ap3);
setCookie("database", "item55", _root.limit4);
setCookie("database", "item56", _root.morehp3);
setCookie("database", "item57", _root.superstick);
setCookie("database", "item58", _root.ap);
setCookie("database", "item59", _root.ap2);
setCookie("database", "item60", _root.morehp);
setCookie("database", "item61", _root.speed);
setCookie("database", "item62", _root.potion);
setCookie("database", "item63", _root.revive);
setCookie("database", "item64", _root.elixir);
setCookie("database", "item65", _root.courage);
setCookie("database", "item66", _root.xpNow3);
setCookie("database", "item67", _root.xp3);
setCookie("database", "item68", _root.strong);
setCookie("database", "item69", _root.strength);
setCookie("database", "item70", _root.strength2);
setCookie("database", "item71", _root.vitality2);
setCookie("database", "item72", _root.crazy);
setCookie("database", "item73", _root.spamtheman);
setCookie("database", "item74", _root.morehp2);
setCookie("database", "item75", _root.maxhp2);
setCookie("database", "item76", _root.magic);
setCookie("database", "item77", _root.moreMagic);
setCookie("database", "item78", _root.maxMagic);
setCookie("database", "item79", _root.ether);
setCookie("database", "item80", _root.encounter);
setCookie("database", "item81", _root.limit);
setCookie("database", "item82", _root.limit2);
setCookie("database", "item83", _root.xp);
setCookie("database", "item84", _root.xp2);
setCookie("database", "item85", _root.xp4);
setCookie("database", "item86", _root.xpNow);
setCookie("database", "item87", _root.xpNow2);
setCookie("database", "item88", _root.xpNow4);
setCookie("database", "item89", _root.level);
setCookie("database", "item90", _root.money);
setCookie("database", "item91", _root.strength);
setCookie("database", "item92", _root.vitality);
setCookie("database", "item93", _root.maxhp);
setCookie("database", "item94", _root.comet);
setCookie("database", "item95", _root.comet2);
setCookie("database", "item96", _root.damage1);
setCookie("database", "item97", _root.damage2);
setCookie("database", "item98", _root.vitality3);
setCookie("database", "item99", _root.slash);
setCookie("database", "item100", _root.slash2);
setCookie("database", "item101", _root.strength3);
setCookie("database", "item102", _root.level2);
setCookie("database", "item103", _root.level3);
setCookie("database", "item104", _root.level4);
setCookie("database", "item105", _root.maxhp3);
setCookie("database", "item106", _root.stickington);
setCookie("database", "item107", _root.moreXP);
setCookie("database", "item108", _root.moreXP2);
setCookie("database", "item109", _root.moreXP3);
setCookie("database", "item110", _root.moreXP4);
setCookie("database", "item111", _root.levelXP);
setCookie("database", "item112", _root.levelXP2);
setCookie("database", "item113", _root.levelXP3);
setCookie("database", "item114", _root.alreadySaved);
setCookie("database", "item115", _root.skipIntro);
setCookie("database", "item116", _root.limit3);
setCookie("database", "item117", _root.moEXP);
setCookie("database", "item118", _root.moMoney);
setCookie("database", "item119", _root.biggerBad);
setCookie("database", "item120", _root.price1);
setCookie("database", "item121", _root.price2);
setCookie("database", "item122", _root.price3);
setCookie("database", "item123", _root.price4);
setCookie("database", "item124", _root.price5);
setCookie("database", "item125", _root.price6);
setCookie("database", "item126", _root.price7);
setCookie("database", "item127", _root.price8);
setCookie("database", "item128", _root.price9);
setCookie("database", "item129", _root.price10);
setCookie("database", "item130", _root.price11);
setCookie("database", "item131", _root.price12);
setCookie("database", "item132", _root.price13);
setCookie("database", "item133", _root.price14);
setCookie("database", "item134", _root.price15);
setCookie("database", "item135", _root.price16);
setCookie("database", "item136", _root.morePowahComet);
setCookie("database", "item137", _root.equipSupWeapon1);
setCookie("database", "item138", _root.equipSupWeapon2);
setCookie("database", "item139", _root.equipSupWeapon3);
setCookie("database", "item140", _root.equipSpamWeapon1);
setCookie("database", "item141", _root.equipSpamWeapon2);
setCookie("database", "item142", _root.equipSpamWeapon3);
setCookie("database", "item143", _root.equipStickWeapon1);
setCookie("database", "item144", _root.equipStickWeapon2);
setCookie("database", "item145", _root.equipStickWeapon3);
setCookie("database", "item146", _root.supesweapon1);
setCookie("database", "item147", _root.supesweapon2);
setCookie("database", "item148", _root.supesweapon3);
setCookie("database", "item149", _root.spamweapon1);
setCookie("database", "item150", _root.spamweapon2);
setCookie("database", "item151", _root.spamweapon3);
setCookie("database", "item152", _root.stickweapon1);
setCookie("database", "item153", _root.stickweapon2);
setCookie("database", "item154", _root.stickweapon3);
setCookie("database", "item155", _root.equipSupArmor1);
setCookie("database", "item156", _root.equipSupArmor2);
setCookie("database", "item157", _root.equipSupArmor3);
setCookie("database", "item158", _root.supesarmor1);
setCookie("database", "item159", _root.supesarmor2);
setCookie("database", "item160", _root.supesarmor3);
setCookie("database", "item161", _root.equipSpamArmor1);
setCookie("database", "item162", _root.equipSpamArmor2);
setCookie("database", "item163", _root.equipSpamArmor3);
setCookie("database", "item164", _root.spamarmor1);
setCookie("database", "item165", _root.spamarmor2);
setCookie("database", "item166", _root.spamarmor3);
setCookie("database", "item167", _root.equipStickArmor1);
setCookie("database", "item168", _root.equipStickArmor2);
setCookie("database", "item169", _root.equipStickArmor3);
setCookie("database", "item170", _root.stickarmor1);
setCookie("database", "item171", _root.stickarmor2);
setCookie("database", "item172", _root.stickarmor3);
setCookie("database", "item173", _root.equipSmokeArmor1);
setCookie("database", "item174", _root.equipSmokeArmor2);
setCookie("database", "item175", _root.equipSmokeArmor3);
setCookie("database", "item176", _root.smokearmor1);
setCookie("database", "item177", _root.smokearmor2);
setCookie("database", "item178", _root.smokearmor3);
setCookie("database", "item179", _root.equipSmokeWeapon1);
setCookie("database", "item180", _root.equipSmokeWeapon2);
setCookie("database", "item181", _root.equipSmokeWeapon3);
setCookie("database", "item182", _root.smokeweapon1);
setCookie("database", "item183", _root.smokeweapon2);
setCookie("database", "item184", _root.smokeweapon3);
setCookie("database", "item185", _root.getKey);
setCookie("database", "item186", _root.cutscene1);
setCookie("database", "item187", _root.unlock2);
setCookie("database", "item188", _root.levelXP4);
setCookie("database", "item189", _root.royaltalk2);
setCookie("database", "item190", _root.redRose);
setCookie("database", "item191", _root.extraItem);
setCookie("database", "item192", _root.transmit);
setCookie("database", "item193", _root.moneyplus);
setCookie("database", "item194", _root.expplus);
setCookie("database", "item195", _root.skillpointplus);
setCookie("database", "item196", _root.unlimitsteal);
setCookie("database", "item197", _root.nomercy);
setCookie("database", "item198", _root.tysonfists);
setCookie("database", "item199", _root.masamune);
setCookie("database", "item200", _root.destructor);
setCookie("database", "item201", _root.equipSpamWeapon4);
setCookie("database", "item202", _root.spamweapon4);
setCookie("database", "item203", _root.equipSupWeapon4);
setCookie("database", "item204", _root.supesweapon4);
setCookie("database", "item205", _root.equipStickWeapon4);
setCookie("database", "item206", _root.stickweapon4);
setCookie("database", "item207", _root.equipSmokeWeapon4);
setCookie("database", "item208", _root.smokeweapon4);
_level0.saveIt = 1;
}
Symbol 3694 MovieClip Frame 1
if (_level0.saveIt == 1) {
_level0.saveIt = 0;
gotoAndPlay (3);
}
Symbol 3694 MovieClip Frame 2
gotoAndPlay (1);
Symbol 3705 Button
on (release) {
gotoAndPlay (2445);
}
Symbol 3723 Button
on (release) {
gotoAndPlay (2448);
}
Symbol 3724 Button
on (release) {
gotoAndPlay (2449);
}
Symbol 3725 Button
on (release) {
gotoAndPlay (2445);
}
Symbol 3726 Button
on (release) {
gotoAndPlay (2450);
}
Symbol 3729 Button
on (release) {
gotoAndPlay (2451);
}
Symbol 3752 Button
on (release) {
gotoAndPlay (2447);
}
Symbol 3754 Button
on (release) {
if (superstick > 0) {
if (potion > 0) {
potion = potion - 1;
superstick = superstick + 50;
if (superstick > maxhp) {
superstick = maxhp;
}
gotoAndPlay (2445);
}
}
}
Symbol 3755 Button
on (release) {
if (spamtheman > 0) {
if (potion > 0) {
potion = potion - 1;
spamtheman = spamtheman + 50;
if (spamtheman > maxhp2) {
spamtheman = maxhp2;
}
gotoAndPlay (2445);
}
}
}
Symbol 3769 Button
on (release) {
if (revive > 0) {
if (sup == false) {
sup = true;
revive = revive - 1;
superstick = 40;
gotoAndPlay (2445);
}
}
}
Symbol 3770 Button
on (release) {
if (revive > 0) {
if (spam == false) {
spam = true;
revive = revive - 1;
spamtheman = 40;
gotoAndPlay (2445);
}
}
}
Symbol 3786 Button
on (release) {
if (ether > 0) {
ether = ether - 1;
ap = ap + 20;
gotoAndPlay (2445);
}
}
Symbol 3787 Button
on (release) {
if (ether > 0) {
ether = ether - 1;
magic = magic + 20;
if (magic > maxMagic) {
magic = maxMagic;
}
gotoAndPlay (2445);
}
}
Symbol 3801 Button
on (release) {
if (sup == true) {
if (elixir > 0) {
elixir = elixir - 1;
ap = ap + 20;
superstick = maxhp;
gotoAndPlay (2445);
}
}
}
Symbol 3802 Button
on (release) {
if (spam == true) {
if (elixir > 0) {
elixir = elixir - 1;
magic = magic + 20;
if (magic > maxMagic) {
magic = maxMagic;
}
spamtheman = maxhp2;
gotoAndPlay (2445);
}
}
}
Symbol 3816 Button
on (release) {
gotoAndPlay (2453);
}
Symbol 3824 Button
on (release) {
gotoAndPlay (2454);
}
Symbol 3835 Button
on (release) {
gotoAndPlay (2452);
}
Symbol 3865 Button
on (release) {
gotoAndPlay (2455);
}
Symbol 3866 Button
on (release) {
gotoAndPlay (2456);
}
Symbol 3867 Button
on (release) {
gotoAndPlay (2452);
}
Symbol 3868 Button
on (release) {
gotoAndPlay (2457);
}
Symbol 3870 Button
on (release) {
gotoAndPlay (2458);
}
Symbol 3882 Button
on (release) {
if (superstick > 0) {
if (potion > 0) {
potion = potion - 1;
superstick = superstick + (50 * extraItem);
if (superstick > maxhp) {
superstick = maxhp;
}
gotoAndPlay (2445);
}
}
}
Symbol 3883 Button
on (release) {
if (spamtheman > 0) {
if (potion > 0) {
potion = potion - 1;
spamtheman = spamtheman + (50 * extraItem);
if (spamtheman > maxhp2) {
spamtheman = maxhp2;
}
gotoAndPlay (2445);
}
}
}
Symbol 3884 Button
on (release) {
if (stickington > 0) {
if (potion > 0) {
potion = potion - 1;
stickington = stickington + ((50 * extraItem) * extraItem);
if (stickington > maxhp3) {
stickington = maxhp3;
}
gotoAndPlay (2445);
}
}
}
Symbol 3886 Button
on (release) {
if (revive > 0) {
if (sup == false) {
sup = true;
revive = revive - 1;
superstick = 40 * extraItem;
gotoAndPlay (2445);
}
}
}
Symbol 3887 Button
on (release) {
if (revive > 0) {
if (spam == false) {
spam = true;
revive = revive - 1;
spamtheman = 40 * extraItem;
gotoAndPlay (2445);
}
}
}
Symbol 3888 Button
on (release) {
if (revive > 0) {
if (stick == false) {
stick = true;
revive = revive - 1;
stickington = 40 * extraItem;
gotoAndPlay (2445);
}
}
}
Symbol 3890 Button
on (release) {
if (ether > 0) {
ether = ether - 1;
ap = ap + (20 * extraItem);
gotoAndPlay (2445);
}
}
Symbol 3891 Button
on (release) {
if (ether > 0) {
ether = ether - 1;
magic = magic + (20 * extraItem);
if (magic > maxMagic) {
magic = maxMagic;
}
gotoAndPlay (2445);
}
}
Symbol 3892 Button
on (release) {
if (ether > 0) {
ether = ether - 1;
ap2 = ap2 + (20 * extraItem);
gotoAndPlay (2445);
}
}
Symbol 3894 Button
on (release) {
if (sup == true) {
if (elixir > 0) {
elixir = elixir - 1;
ap = ap + (20 * extraItem);
superstick = maxhp;
gotoAndPlay (2445);
}
}
}
Symbol 3895 Button
on (release) {
if (spam == true) {
if (elixir > 0) {
elixir = elixir - 1;
magic = magic + (20 * extraItem);
if (magic > maxMagic) {
magic = maxMagic;
}
spamtheman = maxhp2;
gotoAndPlay (2445);
}
}
}
Symbol 3896 Button
on (release) {
if (stick == true) {
if (elixir > 0) {
elixir = elixir - 1;
ap2 = ap2 + (20 * extraItem);
stickington = maxhp3;
gotoAndPlay (2445);
}
}
}
Symbol 3910 Button
on (release) {
gotoAndPlay (2460);
}
Symbol 3917 Button
on (release) {
gotoAndPlay (2461);
}
Symbol 3926 Button
on (release) {
gotoAndPlay (2459);
}
Symbol 3965 Button
on (release) {
gotoAndPlay (2462);
}
Symbol 3966 Button
on (release) {
gotoAndPlay (2463);
}
Symbol 3967 Button
on (release) {
gotoAndPlay (2459);
}
Symbol 3968 Button
on (release) {
gotoAndPlay (2464);
}
Symbol 3970 Button
on (release) {
gotoAndPlay (2465);
}
Symbol 3999 Button
on (release) {
if (stickington > 0) {
if (potion > 0) {
potion = potion - 1;
stickington = stickington + (50 * extraItem);
if (stickington > maxhp3) {
stickington = maxhp3;
}
gotoAndPlay (2445);
}
}
}
Symbol 4000 Button
on (release) {
if (smokey > 0) {
if (potion > 0) {
potion = potion - 1;
smokey = smokey + (50 * extraItem);
if (smokey > maxhp4) {
smokey = maxhp4;
}
gotoAndPlay (2459);
}
}
}
Symbol 4020 Button
on (release) {
if (revive > 0) {
if (smoke == false) {
smoke = true;
revive = revive - 1;
smokey = 40 * extraItem;
gotoAndPlay (2459);
}
}
}
Symbol 4040 Button
on (release) {
if (ether > 0) {
ether = ether - 1;
ap3 = ap3 + (20 * extraItem);
gotoAndPlay (2459);
}
}
Symbol 4060 Button
on (release) {
if (smoke == true) {
if (elixir > 0) {
elixir = elixir - 1;
ap3 = ap3 + (20 * extraItem);
smokey = maxhp4;
gotoAndPlay (2459);
}
}
}
Symbol 4067 Button
on (release) {
if (potion <= 0) {
gotoAndPlay (2503);
} else {
gotoAndPlay (2467);
}
}
Symbol 4068 Button
on (release) {
if (revive <= 0) {
gotoAndPlay (2503);
} else {
gotoAndPlay (2491);
}
}
Symbol 4069 Button
on (release) {
if (ether <= 0) {
gotoAndPlay (2503);
} else {
gotoAndPlay (2479);
}
}
Symbol 4070 Button
on (release) {
if (elixir <= 0) {
gotoAndPlay (2503);
} else {
gotoAndPlay (2504);
}
}
Symbol 4071 Button
on (release) {
gotoAndPlay (2516);
}
Symbol 4107 Button
on (release) {
if (spam == false) {
spam = true;
revive = revive - 1;
spamtheman = 40 * extraItem;
gotoAndPlay (2493);
} else {
gotoAndPlay (2492);
}
}
Symbol 4108 Button
on (release) {
if (stick == false) {
stick = true;
revive = revive - 1;
stickington = 40 * extraItem;
gotoAndPlay (2493);
} else {
gotoAndPlay (2492);
}
}
Symbol 4109 Button
on (release) {
if (smoke == false) {
smoke = true;
revive = revive - 1;
smokey = 40 * extraItem;
gotoAndPlay (2493);
} else {
gotoAndPlay (2492);
}
}
Symbol 4110 Button
on (release) {
gotoAndPlay (14);
}
Symbol 4149 Button
on (release) {
gotoAndPlay (2466);
}
Symbol 4150 Button
on (release) {
if (hpotion <= 0) {
gotoAndPlay (2503);
} else {
gotoAndPlay (2517);
}
}
Symbol 4151 Button
on (release) {
if (poison <= 0) {
gotoAndPlay (2503);
} else {
gotoAndPlay (2529);
}
}
Symbol 4152 Button
on (release) {
gotoAndPlay (2563);
}
Symbol 4153 Button
on (release) {
if (boom <= 0) {
gotoAndPlay (2503);
} else {
gotoAndPlay (2547);
}
}
Symbol 4213 MovieClip Frame 1
if (_level0.spamweapon4 != 1) {
if (_level0.royaltalk2 == 11) {
gotoAndPlay (2);
} else {
stop();
}
} else {
stop();
}
Symbol 4213 MovieClip Frame 2
if (_level0.spamweapon4 == 1) {
gotoAndPlay (1);
}
Symbol 4213 MovieClip Frame 6
gotoAndPlay (2);
Symbol 4229 MovieClip Frame 1
if (_level0.transmit == 1) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 4229 MovieClip Frame 2
stop();
Symbol 4230 Button
on (keyPress "<Space>") {
gotoAndPlay (2445);
}
Symbol 4279 Button
on (release) {
gotoAndPlay (2);
}
Symbol 4283 Button
on (release) {
_level0.alreadySaved = 1;
setCookie("database", "item1", _root.skills);
setCookie("database", "item2", _root.skills2);
setCookie("database", "item3", _root.skills3);
setCookie("database", "item4", _root.skills4);
setCookie("database", "item5", _root.skillPotion);
setCookie("database", "item6", _root.unlockSpamSkill1);
setCookie("database", "item7", _root.unlockSkillSup1);
setCookie("database", "item8", _root.poison);
setCookie("database", "item9", _root.boom);
setCookie("database", "item10", _root.sheild);
setCookie("database", "item11", _root.hpotion);
setCookie("database", "item12", _root.scan);
setCookie("database", "item13", _root.maxhp4);
setCookie("database", "item14", _root.encounterstrong);
setCookie("database", "item15", _root.enemystronger);
setCookie("database", "item16", _root.enemyHp);
setCookie("database", "item17", _root.defense);
setCookie("database", "item18", _root.defense2);
setCookie("database", "item19", _root.defense3);
setCookie("database", "item20", _root.defense4);
setCookie("database", "item21", _root.royaltalk);
setCookie("database", "item22", _root.enemy4);
setCookie("database", "item23", _root.enemy3);
setCookie("database", "item24", _root.cutscene1);
setCookie("database", "item25", _root.momoney);
setCookie("database", "item26", _root.enemyhp);
setCookie("database", "item27", _root.giveItem3);
setCookie("database", "item28", _root.giveItem2);
setCookie("database", "item29", _root.giveItem1);
setCookie("database", "item30", _root.hard);
setCookie("database", "item31", _root.unlock1);
setCookie("database", "item32", _root.specialitem);
setCookie("database", "item33", _root.healshotplus);
setCookie("database", "item34", _root.crossplus);
setCookie("database", "item35", _root.cometplus);
setCookie("database", "item36", _root.courageplus);
setCookie("database", "item37", _root.crazyplus);
setCookie("database", "item38", _root.healplus);
setCookie("database", "item39", _root.lightningplus);
setCookie("database", "item40", _root.fireplus);
setCookie("database", "item41", _root.iceplus);
setCookie("database", "item42", _root.fpunch);
setCookie("database", "item43", _root.visionplus);
setCookie("database", "item44", _root.speedplus);
setCookie("database", "item45", _root.counterplus);
setCookie("database", "item46", _root.multiplus);
setCookie("database", "item47", _root.strengthplus);
setCookie("database", "item48", _root.tt);
setCookie("database", "item49", _root.smokey);
setCookie("database", "item50", _root.vitality4);
setCookie("database", "item51", _root.strength4);
setCookie("database", "item52", _root.morehp4);
setCookie("database", "item53", _root.maxhp4);
setCookie("database", "item54", _root.ap3);
setCookie("database", "item55", _root.limit4);
setCookie("database", "item56", _root.morehp3);
setCookie("database", "item57", _root.superstick);
setCookie("database", "item58", _root.ap);
setCookie("database", "item59", _root.ap2);
setCookie("database", "item60", _root.morehp);
setCookie("database", "item61", _root.speed);
setCookie("database", "item62", _root.potion);
setCookie("database", "item63", _root.revive);
setCookie("database", "item64", _root.elixir);
setCookie("database", "item65", _root.courage);
setCookie("database", "item66", _root.xpNow3);
setCookie("database", "item67", _root.xp3);
setCookie("database", "item68", _root.strong);
setCookie("database", "item69", _root.strength);
setCookie("database", "item70", _root.strength2);
setCookie("database", "item71", _root.vitality2);
setCookie("database", "item72", _root.crazy);
setCookie("database", "item73", _root.spamtheman);
setCookie("database", "item74", _root.morehp2);
setCookie("database", "item75", _root.maxhp2);
setCookie("database", "item76", _root.magic);
setCookie("database", "item77", _root.moreMagic);
setCookie("database", "item78", _root.maxMagic);
setCookie("database", "item79", _root.ether);
setCookie("database", "item80", _root.encounter);
setCookie("database", "item81", _root.limit);
setCookie("database", "item82", _root.limit2);
setCookie("database", "item83", _root.xp);
setCookie("database", "item84", _root.xp2);
setCookie("database", "item85", _root.xp4);
setCookie("database", "item86", _root.xpNow);
setCookie("database", "item87", _root.xpNow2);
setCookie("database", "item88", _root.xpNow4);
setCookie("database", "item89", _root.level);
setCookie("database", "item90", _root.money);
setCookie("database", "item91", _root.strength);
setCookie("database", "item92", _root.vitality);
setCookie("database", "item93", _root.maxhp);
setCookie("database", "item94", _root.comet);
setCookie("database", "item95", _root.comet2);
setCookie("database", "item96", _root.damage1);
setCookie("database", "item97", _root.damage2);
setCookie("database", "item98", _root.vitality3);
setCookie("database", "item99", _root.slash);
setCookie("database", "item100", _root.slash2);
setCookie("database", "item101", _root.strength3);
setCookie("database", "item102", _root.level2);
setCookie("database", "item103", _root.level3);
setCookie("database", "item104", _root.level4);
setCookie("database", "item105", _root.maxhp3);
setCookie("database", "item106", _root.stickington);
setCookie("database", "item107", _root.moreXP);
setCookie("database", "item108", _root.moreXP2);
setCookie("database", "item109", _root.moreXP3);
setCookie("database", "item110", _root.moreXP4);
setCookie("database", "item111", _root.levelXP);
setCookie("database", "item112", _root.levelXP2);
setCookie("database", "item113", _root.levelXP3);
setCookie("database", "item114", _root.alreadySaved);
setCookie("database", "item115", _root.skipIntro);
setCookie("database", "item116", _root.limit3);
setCookie("database", "item117", _root.moEXP);
setCookie("database", "item118", _root.moMoney);
setCookie("database", "item119", _root.biggerBad);
setCookie("database", "item120", _root.price1);
setCookie("database", "item121", _root.price2);
setCookie("database", "item122", _root.price3);
setCookie("database", "item123", _root.price4);
setCookie("database", "item124", _root.price5);
setCookie("database", "item125", _root.price6);
setCookie("database", "item126", _root.price7);
setCookie("database", "item127", _root.price8);
setCookie("database", "item128", _root.price9);
setCookie("database", "item129", _root.price10);
setCookie("database", "item130", _root.price11);
setCookie("database", "item131", _root.price12);
setCookie("database", "item132", _root.price13);
setCookie("database", "item133", _root.price14);
setCookie("database", "item134", _root.price15);
setCookie("database", "item135", _root.price16);
setCookie("database", "item136", _root.morePowahComet);
setCookie("database", "item137", _root.equipSupWeapon1);
setCookie("database", "item138", _root.equipSupWeapon2);
setCookie("database", "item139", _root.equipSupWeapon3);
setCookie("database", "item140", _root.equipSpamWeapon1);
setCookie("database", "item141", _root.equipSpamWeapon2);
setCookie("database", "item142", _root.equipSpamWeapon3);
setCookie("database", "item143", _root.equipStickWeapon1);
setCookie("database", "item144", _root.equipStickWeapon2);
setCookie("database", "item145", _root.equipStickWeapon3);
setCookie("database", "item146", _root.supesweapon1);
setCookie("database", "item147", _root.supesweapon2);
setCookie("database", "item148", _root.supesweapon3);
setCookie("database", "item149", _root.spamweapon1);
setCookie("database", "item150", _root.spamweapon2);
setCookie("database", "item151", _root.spamweapon3);
setCookie("database", "item152", _root.stickweapon1);
setCookie("database", "item153", _root.stickweapon2);
setCookie("database", "item154", _root.stickweapon3);
setCookie("database", "item155", _root.equipSupArmor1);
setCookie("database", "item156", _root.equipSupArmor2);
setCookie("database", "item157", _root.equipSupArmor3);
setCookie("database", "item158", _root.supesarmor1);
setCookie("database", "item159", _root.supesarmor2);
setCookie("database", "item160", _root.supesarmor3);
setCookie("database", "item161", _root.equipSpamArmor1);
setCookie("database", "item162", _root.equipSpamArmor2);
setCookie("database", "item163", _root.equipSpamArmor3);
setCookie("database", "item164", _root.spamarmor1);
setCookie("database", "item165", _root.spamarmor2);
setCookie("database", "item166", _root.spamarmor3);
setCookie("database", "item167", _root.equipStickArmor1);
setCookie("database", "item168", _root.equipStickArmor2);
setCookie("database", "item169", _root.equipStickArmor3);
setCookie("database", "item170", _root.stickarmor1);
setCookie("database", "item171", _root.stickarmor2);
setCookie("database", "item172", _root.stickarmor3);
setCookie("database", "item173", _root.equipSmokeArmor1);
setCookie("database", "item174", _root.equipSmokeArmor2);
setCookie("database", "item175", _root.equipSmokeArmor3);
setCookie("database", "item176", _root.smokearmor1);
setCookie("database", "item177", _root.smokearmor2);
setCookie("database", "item178", _root.smokearmor3);
setCookie("database", "item179", _root.equipSmokeWeapon1);
setCookie("database", "item180", _root.equipSmokeWeapon2);
setCookie("database", "item181", _root.equipSmokeWeapon3);
setCookie("database", "item182", _root.smokeweapon1);
setCookie("database", "item183", _root.smokeweapon2);
setCookie("database", "item184", _root.smokeweapon3);
setCookie("database", "item185", _root.getKey);
setCookie("database", "item186", _root.cutscene1);
setCookie("database", "item187", _root.unlock2);
setCookie("database", "item188", _root.levelXP4);
setCookie("database", "item189", _root.royaltalk2);
setCookie("database", "item190", _root.redRose);
setCookie("database", "item191", _root.extraItem);
setCookie("database", "item192", _root.transmit);
setCookie("database", "item193", _root.moneyplus);
setCookie("database", "item194", _root.expplus);
setCookie("database", "item195", _root.skillpointplus);
setCookie("database", "item196", _root.unlimitsteal);
setCookie("database", "item197", _root.nomercy);
setCookie("database", "item198", _root.tysonfists);
setCookie("database", "item199", _root.masamune);
setCookie("database", "item200", _root.destructor);
setCookie("database", "item201", _root.equipSpamWeapon4);
setCookie("database", "item202", _root.spamweapon4);
setCookie("database", "item203", _root.equipSupWeapon4);
setCookie("database", "item204", _root.supesweapon4);
setCookie("database", "item205", _root.equipStickWeapon4);
setCookie("database", "item206", _root.stickweapon4);
setCookie("database", "item207", _root.equipSmokeWeapon4);
setCookie("database", "item208", _root.smokeweapon4);
_level0.saveIt = 1;
}
Symbol 4286 Button
on (release) {
gotoAndPlay (1);
}
Symbol 4288 Button
on (release) {
gotoAndPlay (5);
}
Symbol 4290 Button
on (release) {
if (_level0.unlock2 == 1) {
gotoAndPlay (9);
} else if (_level0.unlock1 == 1) {
gotoAndPlay (4);
} else {
gotoAndPlay (3);
}
}
Symbol 4293 Button
on (release) {
if (_level0.unlock2 == 1) {
gotoAndPlay (10);
} else if (_level0.unlock1 == 1) {
gotoAndPlay (7);
} else {
gotoAndPlay (6);
}
}
Symbol 4296 Button
on (release) {
if (_level0.royaltalk == 1) {
gotoAndPlay (11);
} else if (_level0.cutscene1 == 0) {
gotoAndPlay (12);
} else if (_level0.royaltalk2 == 1) {
gotoAndPlay (13);
} else if (_level0.royaltalk2 == 2) {
gotoAndPlay (14);
} else if (_level0.royaltalk2 == 3) {
gotoAndPlay (15);
} else if (_level0.royaltalk2 == 4) {
gotoAndPlay (16);
} else if (_level0.royaltalk2 == 5) {
gotoAndPlay (17);
} else if (_level0.royaltalk2 == 6) {
gotoAndPlay (14);
} else if (_level0.royaltalk2 == 7) {
gotoAndPlay (18);
} else if (_level0.royaltalk2 == 8) {
gotoAndPlay (19);
} else if (_level0.royaltalk2 == 9) {
gotoAndPlay (17);
} else if (_level0.royaltalk2 == 10) {
gotoAndPlay (20);
} else if (_level0.royaltalk2 == 11) {
gotoAndPlay (21);
}
}
Symbol 4312 Button
on (release) {
gotoAndPlay (2);
}
Symbol 4383 MovieClip Frame 1
if (_level0.equipSpamWeapon1 == 1) {
gotoAndPlay (2);
} else if (_level0.equipSpamWeapon2 == 1) {
gotoAndPlay (3);
} else if (_level0.equipSpamWeapon3 == 1) {
gotoAndPlay (4);
} else if (_level0.equipSpamWeapon4 == 1) {
gotoAndPlay (5);
} else {
stop();
}
Symbol 4383 MovieClip Frame 2
stop();
Symbol 4383 MovieClip Frame 3
stop();
Symbol 4383 MovieClip Frame 4
stop();
Symbol 4383 MovieClip Frame 5
stop();
Symbol 4394 MovieClip Frame 1
if (_level0.equipSupWeapon1 == 1) {
gotoAndPlay (2);
} else if (_level0.equipSupWeapon2 == 1) {
gotoAndPlay (3);
} else if (_level0.equipSupWeapon3 == 1) {
gotoAndPlay (4);
} else if (_level0.equipSupWeapon4 == 1) {
gotoAndPlay (5);
} else {
stop();
}
Symbol 4394 MovieClip Frame 2
stop();
Symbol 4394 MovieClip Frame 3
stop();
Symbol 4394 MovieClip Frame 4
stop();
Symbol 4394 MovieClip Frame 5
stop();
Symbol 4396 Button
on (release) {
if (_level0.equipSupWeapon1 == 1) {
_level0.strength = _level0.strength - 10;
_level0.equipSupWeapon1 = 0;
gotoAndPlay (8);
}
if (_level0.equipSupWeapon2 == 1) {
_level0.skills = _level0.skills - 30;
_level0.equipSupWeapon2 = 0;
gotoAndPlay (8);
}
if (_level0.equipSupWeapon3 == 1) {
_level0.strength = _level0.strength - 40;
_level0.equipSupWeapon3 = 0;
gotoAndPlay (8);
}
}
Symbol 4397 Button
on (release) {
if (_level0.equipSpamWeapon1 == 1) {
_level0.strength2 = _level0.strength2 - 10;
_level0.equipSpamWeapon1 = 0;
gotoAndPlay (8);
}
if (_level0.equipSpamWeapon2 == 1) {
_level0.skills2 = _level0.skills2 - 30;
_level0.equipSpamWeapon2 = 0;
gotoAndPlay (8);
}
if (_level0.equipSpamWeapon3 == 1) {
_level0.strength2 = _level0.strength2 - 40;
_level0.equipSpamWeapon3 = 0;
gotoAndPlay (8);
}
}
Symbol 4398 Button
on (release) {
gotoAndPlay (8);
}
Symbol 4408 MovieClip Frame 1
if (_level0.equipSupArmor1 == 1) {
gotoAndPlay (2);
} else if (_level0.equipSupArmor2 == 1) {
gotoAndPlay (3);
} else if (_level0.equipSupArmor3 == 1) {
gotoAndPlay (4);
} else {
stop();
}
Symbol 4408 MovieClip Frame 2
stop();
Symbol 4408 MovieClip Frame 3
stop();
Symbol 4408 MovieClip Frame 4
stop();
Symbol 4409 MovieClip Frame 1
if (_level0.equipSpamArmor1 == 1) {
gotoAndPlay (2);
} else if (_level0.equipSpamArmor2 == 1) {
gotoAndPlay (3);
} else if (_level0.equipSpamArmor3 == 1) {
gotoAndPlay (4);
} else {
stop();
}
Symbol 4409 MovieClip Frame 2
stop();
Symbol 4409 MovieClip Frame 3
stop();
Symbol 4409 MovieClip Frame 4
stop();
Symbol 4410 Button
on (release) {
if (_level0.equipSupArmor1 == 1) {
_level0.defense = _level0.defense - 10;
_level0.equipSupArmor1 = 0;
gotoAndPlay (8);
}
if (_level0.equipSupArmor2 == 1) {
_level0.defense = _level0.defense - 15;
_level0.strength = _level0.strength - 10;
_level0.equipSupArmor2 = 0;
gotoAndPlay (8);
}
if (_level0.equipSupArmor3 == 1) {
_level0.skills = _level0.skills - 20;
_level0.defense = _level0.defense - 25;
_level0.strength = _level0.strength - 5;
_level0.equipSupArmor3 = 0;
gotoAndPlay (8);
}
}
Symbol 4411 Button
on (release) {
if (_level0.equipSpamArmor1 == 1) {
_level0.defense2 = _level0.defense2 - 10;
_level0.equipSpamArmor1 = 0;
gotoAndPlay (8);
}
if (_level0.equipSpamArmor2 == 1) {
_level0.defense2 = _level0.defense2 - 15;
_level0.strength2 = _level0.strength2 - 10;
_level0.equipSpamArmor2 = 0;
gotoAndPlay (8);
}
if (_level0.equipSpamArmor3 == 1) {
_level0.defense2 = _level0.defense2 - 25;
_level0.skills2 = _level0.skills2 - 20;
_level0.strength2 = _level0.strength2 - 5;
_level0.equipSpamArmor3 = 0;
gotoAndPlay (8);
}
}
Symbol 4423 MovieClip Frame 1
if (_level0.equipStickWeapon1 == 1) {
gotoAndPlay (2);
} else if (_level0.equipStickWeapon2 == 1) {
gotoAndPlay (3);
} else if (_level0.equipStickWeapon3 == 1) {
gotoAndPlay (4);
} else if (_level0.equipStickWeapon4 == 1) {
gotoAndPlay (5);
} else {
stop();
}
Symbol 4423 MovieClip Frame 2
stop();
Symbol 4423 MovieClip Frame 3
stop();
Symbol 4423 MovieClip Frame 4
stop();
Symbol 4423 MovieClip Frame 5
stop();
Symbol 4424 Button
on (release) {
if (_level0.equipSupWeapon1 == 1) {
_level0.strength = _level0.strength - 10;
_level0.equipSupWeapon1 = 0;
gotoAndPlay (8);
}
if (_level0.equipSupWeapon2 == 1) {
_level0.skills = _level0.skills - 30;
_level0.equipSupWeapon2 = 0;
gotoAndPlay (8);
}
if (_level0.equipSupWeapon3 == 1) {
_level0.strength = _level0.strength - 40;
_level0.equipSupWeapon3 = 0;
gotoAndPlay (8);
}
}
Symbol 4425 Button
on (release) {
if (_level0.equipStickWeapon1 == 1) {
_level0.strength3 = _level0.strength3 - 10;
_level0.equipStickWeapon1 = 0;
gotoAndPlay (8);
}
if (_level0.equipStickWeapon2 == 1) {
_level0.skills3 = _level0.skills3 - 30;
_level0.equipStickWeapon2 = 0;
gotoAndPlay (8);
}
if (_level0.equipStickWeapon3 == 1) {
_level0.strength3 = _level0.strength3 - 40;
_level0.equipStickWeapon3 = 0;
gotoAndPlay (8);
}
if (_level0.equipStickWeapon4 == 1) {
_level0.strength3 = _level0.strength3 - 120;
_level0.skills3 = _level0.skills3 - 50;
_level0.equipStickWeapon4 = 0;
gotoAndPlay (8);
}
}
Symbol 4426 MovieClip Frame 1
if (_level0.equipStickArmor1 == 1) {
gotoAndPlay (2);
} else if (_level0.equipStickArmor2 == 1) {
gotoAndPlay (3);
} else if (_level0.equipStickArmor3 == 1) {
gotoAndPlay (4);
} else {
stop();
}
Symbol 4426 MovieClip Frame 2
stop();
Symbol 4426 MovieClip Frame 3
stop();
Symbol 4426 MovieClip Frame 4
stop();
Symbol 4427 Button
on (release) {
if (_level0.equipStickArmor1 == 1) {
_level0.defense3 = _level0.defense3 - 10;
_level0.equipStickArmor1 = 0;
gotoAndPlay (8);
}
if (_level0.equipStickArmor2 == 1) {
_level0.defense3 = _level0.defense3 - 15;
_level0.strength3 = _level0.strength3 - 10;
_level0.equipStickArmor2 = 0;
gotoAndPlay (8);
}
if (_level0.equipStickArmor3 == 1) {
_level0.defense3 = _level0.defense3 - 25;
_level0.skills3 = _level0.skills3 - 20;
_level0.strength3 = _level0.strength3 - 5;
_level0.equipStickArmor3 = 0;
gotoAndPlay (8);
}
}
Symbol 4430 Button
on (release) {
gotoAndPlay (2);
}
Symbol 4431 Button
on (release) {
gotoAndPlay (3);
}
Symbol 4432 Button
on (release) {
gotoAndPlay (4);
}
Symbol 4433 Button
on (release) {
gotoAndPlay (8);
}
Symbol 4440 Button
on (release) {
if ((((_level0.equipSupWeapon1 == 0) && (_level0.equipSupWeapon2 == 0)) && (_level0.equipSupWeapon3 == 0)) && (_level0.equipSupWeapon4 != 1)) {
if (_level0.supesweapon1 == 1) {
_level0.equipSupWeapon1 = 1;
_level0.strength = _level0.strength + 10;
_level0.message111 = "Equiped Super Hand!!";
}
} else {
_level0.message111 = "SuperStick already has a weapon equiped!!";
}
}
Symbol 4441 Button
on (release) {
if ((((_level0.equipSupWeapon1 == 0) && (_level0.equipSupWeapon2 == 0)) && (_level0.equipSupWeapon3 == 0)) && (_level0.equipSupWeapon4 != 1)) {
if (_level0.supesweapon2 == 1) {
_level0.equipSupWeapon2 = 1;
_level0.skills = _level0.skills + 30;
_level0.message111 = "Equiped Skills Hand!";
}
} else {
_level0.message111 = "SuperStick already has a weapon equiped!!";
}
}
Symbol 4442 Button
on (release) {
if ((((_level0.equipSupWeapon1 == 0) && (_level0.equipSupWeapon2 == 0)) && (_level0.equipSupWeapon3 == 0)) && (_level0.equipSupWeapon4 != 1)) {
if (_level0.supesweapon3 == 1) {
_level0.equipSupWeapon3 = 1;
_level0.strength = _level0.strength + 40;
_level0.message111 = "Equiped Deadly Hand!!";
}
} else {
_level0.message111 = "SuperStick already has a weapon equiped!!";
}
}
Symbol 4443 Button
on (release) {
_level0.message111 = "";
gotoAndPlay (1);
}
Symbol 4446 Button
on (release) {
_level0.message111 = "";
gotoAndPlay (5);
}
Symbol 4448 Button
on (release) {
if ((((_level0.equipSupWeapon1 == 0) && (_level0.equipSupWeapon2 == 0)) && (_level0.equipSupWeapon3 == 0)) && (_level0.equipSupWeapon4 != 1)) {
if (_level0.supesweapon4 == 1) {
_level0.equipSupWeapon4 = 1;
_level0.strength = _level0.strength + 120;
_level0.skills = _level0.skills + 50;
_level0.message111 = "Equiped No Mercy!!";
}
} else {
_level0.message111 = "SuperStick has weapon equiped!!";
}
}
Symbol 4449 MovieClip Frame 1
if (_level0.nomercy == 1) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 4449 MovieClip Frame 2
stop();
Symbol 4456 Button
on (release) {
if ((((_level0.equipSpamWeapon1 == 0) && (_level0.equipSpamWeapon3 == 0)) && (_level0.equipSpamWeapon2 == 0)) && (_level0.equipSpamWeapon4 != 1)) {
if (_level0.spamweapon1 == 1) {
_level0.equipSpamWeapon1 = 1;
_level0.strength2 = _level0.strength2 + 10;
_level0.message111 = "Equiped Super Fists!!";
}
} else {
_level0.message111 = "SpamTheMan already has a weapon equiped!!";
}
}
Symbol 4457 Button
on (release) {
if ((((_level0.equipSpamWeapon1 == 0) && (_level0.equipSpamWeapon3 == 0)) && (_level0.equipSpamWeapon2 == 0)) && (_level0.equipSpamWeapon4 != 1)) {
if (_level0.spamweapon2 == 1) {
_level0.equipSpamWeapon2 = 1;
_level0.skills2 = _level0.skills2 + 30;
_level0.message111 = "Equiped Skills Fists!!";
}
} else {
_level0.message111 = "SpamTheMan already has a weapon equiped!!";
}
}
Symbol 4458 Button
on (release) {
if ((((_level0.equipSpamWeapon1 == 0) && (_level0.equipSpamWeapon3 == 0)) && (_level0.equipSpamWeapon2 == 0)) && (_level0.equipSpamWeapon4 != 1)) {
if (_level0.spamweapon3 == 1) {
_level0.equipSpamWeapon3 = 1;
_level0.strength2 = _level0.strength2 + 40;
_level0.message111 = "Equiped Deadly Fists!!";
}
} else {
_level0.message111 = "SpamTheMan already has a weapon equiped!!";
}
}
Symbol 4460 Button
on (release) {
_level0.message111 = "";
gotoAndPlay (6);
}
Symbol 4462 Button
on (release) {
if ((((_level0.equipSpamWeapon1 == 0) && (_level0.equipSpamWeapon3 == 0)) && (_level0.equipSpamWeapon2 == 0)) && (_level0.equipSpamWeapon4 != 1)) {
if (_level0.spamweapon4 == 1) {
_level0.equipSpamWeapon4 = 1;
_level0.strength2 = _level0.strength2 + 120;
_level0.skills2 = _level0.skills2 + 50;
_level0.message111 = "Equiped Tyson's Fists!!";
}
} else {
_level0.message111 = "SpamTheMan has weapon equiped!!";
}
}
Symbol 4463 MovieClip Frame 1
if (_level0.tysonfists == 1) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 4463 MovieClip Frame 2
stop();
Symbol 4470 Button
on (release) {
if ((((_level0.equipStickWeapon1 == 0) && (_level0.equipStickWeapon3 == 0)) && (_level0.equipStickWeapon2 == 0)) && (_level0.equipStickWeapon4 != 1)) {
if (_level0.stickweapon1 == 1) {
_level0.equipStickWeapon1 = 1;
_level0.strength3 = _level0.strength3 + 10;
_level0.message111 = "Equiped Super Sword!!";
}
} else {
_level0.message111 = "Stickington already has a weapon equiped!!";
}
}
Symbol 4471 Button
on (release) {
if ((((_level0.equipStickWeapon1 == 0) && (_level0.equipStickWeapon3 == 0)) && (_level0.equipStickWeapon2 == 0)) && (_level0.equipStickWeapon4 != 1)) {
if (_level0.stickweapon2 == 1) {
_level0.equipStickWeapon2 = 1;
_level0.skills3 = _level0.skills3 + 30;
_level0.message111 = "Equiped Skills Sword!!";
}
} else {
_level0.message111 = "Stickington already has a weapon equiped!!";
}
}
Symbol 4472 Button
on (release) {
if ((((_level0.equipStickWeapon1 == 0) && (_level0.equipStickWeapon3 == 0)) && (_level0.equipStickWeapon2 == 0)) && (_level0.equipStickWeapon4 != 1)) {
if (_level0.stickweapon3 == 1) {
_level0.equipStickWeapon3 = 1;
_level0.strength3 = _level0.strength3 + 40;
_level0.message111 = "Equiped Deadly Sword!!";
}
} else {
_level0.message111 = "Stickington already has a weapon equiped!!";
}
}
Symbol 4474 Button
on (release) {
_level0.message111 = "";
gotoAndPlay (7);
}
Symbol 4476 Button
on (release) {
if ((((_level0.equipStickWeapon1 == 0) && (_level0.equipStickWeapon3 == 0)) && (_level0.equipStickWeapon2 == 0)) && (_level0.equipStickWeapon4 != 1)) {
if (_level0.stickweapon4 == 1) {
_level0.equipStickWeapon4 = 1;
_level0.strength3 = _level0.strength3 + 120;
_level0.skills3 = _level0.skills3 + 50;
_level0.message111 = "Equiped Masamune!!";
}
} else {
_level0.message111 = "Stickington already has a weapon equiped!!";
}
}
Symbol 4477 MovieClip Frame 1
if (_level0.masamune == 1) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 4477 MovieClip Frame 2
stop();
Symbol 4484 Button
on (release) {
if (((_level0.equipSupArmor1 == 0) && (_level0.equipSupArmor2 == 0)) && (_level0.equipSupArmor3 == 0)) {
if (_level0.supesarmor1 == 1) {
_level0.equipSupArmor1 = 1;
_level0.defense = _level0.defense + 10;
_level0.message111 = "Equiped Super Armor!!";
}
} else {
_level0.message111 = "SuperStick already has armor equiped!!";
}
}
Symbol 4485 Button
on (release) {
if (((_level0.equipSupArmor1 == 0) && (_level0.equipSupArmor2 == 0)) && (_level0.equipSupArmor3 == 0)) {
if (_level0.supesarmor2 == 1) {
_level0.equipSupArmor2 = 1;
_level0.defense = _level0.defense + 15;
_level0.strength = _level0.strength + 10;
_level0.message111 = "Equiped Strength Armor!!";
}
} else {
_level0.message111 = "SuperStick already has armor equiped!!";
}
}
Symbol 4486 Button
on (release) {
if (((_level0.equipSupArmor1 == 0) && (_level0.equipSupArmor2 == 0)) && (_level0.equipSupArmor3 == 0)) {
if (_level0.supesarmor3 == 1) {
_level0.equipSupArmor3 = 1;
_level0.skills = _level0.skills + 20;
_level0.defense = _level0.defense + 25;
_level0.strength = _level0.strength + 5;
_level0.message111 = "Equiped Mega Armor!!";
}
} else {
_level0.message111 = "SuperStick already has armor equiped!!";
}
}
Symbol 4489 Button
on (release) {
_level0.message111 = "";
gotoAndPlay (2);
}
Symbol 4493 Button
on (release) {
if (((_level0.equipSpamArmor1 == 0) && (_level0.equipSpamArmor2 == 0)) && (_level0.equipSpamArmor3 == 0)) {
if (_level0.spamarmor1 == 1) {
_level0.equipSpamArmor1 = 1;
_level0.defense2 = _level0.defense2 + 10;
_level0.message111 = "Equiped Super Armor!!";
}
} else {
_level0.message111 = "SpamTheMan already has armor equiped!!";
}
}
Symbol 4494 Button
on (release) {
if (((_level0.equipSpamArmor1 == 0) && (_level0.equipSpamArmor2 == 0)) && (_level0.equipSpamArmor3 == 0)) {
if (_level0.spamarmor2 == 1) {
_level0.equipSpamArmor2 = 1;
_level0.defense2 = _level0.defense2 + 15;
_level0.strength2 = _level0.strength2 + 10;
_level0.message111 = "Equiped Strength Armor!!";
}
} else {
_level0.message111 = "SpamTheMan already has armor equiped!!";
}
}
Symbol 4495 Button
on (release) {
if (((_level0.equipSpamArmor1 == 0) && (_level0.equipSpamArmor2 == 0)) && (_level0.equipSpamArmor3 == 0)) {
if (_level0.spamarmor3 == 1) {
_level0.equipSpamArmor3 = 1;
_level0.skills2 = _level0.skills2 + 20;
_level0.defense2 = _level0.defense2 + 25;
_level0.strength2 = _level0.strength2 + 5;
_level0.message111 = "Equiped Mega Armor!!";
}
} else {
_level0.message111 = "SpamTheMan already has armor equiped!!";
}
}
Symbol 4497 Button
on (release) {
_level0.message111 = "";
gotoAndPlay (3);
}
Symbol 4501 Button
on (release) {
if (((_level0.equipStickArmor1 == 0) && (_level0.equipStickArmor2 == 0)) && (_level0.equipStickArmor3 == 0)) {
if (_level0.stickarmor1 == 1) {
_level0.equipStickArmor1 = 1;
_level0.defense3 = _level0.defense3 + 10;
_level0.message111 = "Equiped Super Armor!!";
}
} else {
_level0.message111 = "Stickington already has armor equiped!!";
}
}
Symbol 4502 Button
on (release) {
if (((_level0.equipStickArmor1 == 0) && (_level0.equipStickArmor2 == 0)) && (_level0.equipStickArmor3 == 0)) {
if (_level0.stickarmor2 == 1) {
_level0.equipStickArmor2 = 1;
_level0.defense3 = _level0.defense3 + 15;
_level0.strength3 = _level0.strength3 + 10;
_level0.message111 = "Equiped Strength Armor!!";
}
} else {
_level0.message111 = "Stickington already has armor equiped!!";
}
}
Symbol 4503 Button
on (release) {
if (((_level0.equipStickArmor1 == 0) && (_level0.equipStickArmor2 == 0)) && (_level0.equipStickArmor3 == 0)) {
if (_level0.stickarmor3 == 1) {
_level0.equipStickArmor3 = 1;
_level0.skills3 = _level0.skills3 + 20;
_level0.defense3 = _level0.defense3 + 25;
_level0.strength3 = _level0.strength3 + 5;
_level0.message111 = "Equiped Mega Armor!!";
}
} else {
_level0.message111 = "Stickington already has armor equiped!!";
}
}
Symbol 4505 Button
on (release) {
_level0.message111 = "";
gotoAndPlay (4);
}
Symbol 4512 Button
on (release) {
if ((((_level0.equipSmokeWeapon1 == 0) && (_level0.equipSmokeWeapon2 == 0)) && (_level0.equipSmokeWeapon3 == 0)) && (_level0.equipSmokeWeapon4 != 1)) {
if (_level0.smokeweapon1 == 1) {
_level0.equipSmokeWeapon1 = 1;
_level0.strength4 = _level0.strength4 + 10;
_level0.message111 = "Equiped Super Gun!!";
}
} else {
_level0.message111 = "Smokey already has a weapon equiped!!";
}
}
Symbol 4513 Button
on (release) {
if ((((_level0.equipSmokeWeapon1 == 0) && (_level0.equipSmokeWeapon2 == 0)) && (_level0.equipSmokeWeapon3 == 0)) && (_level0.equipSmokeWeapon4 != 1)) {
if (_level0.smokeweapon2 == 1) {
_level0.equipSmokeWeapon2 = 1;
_level0.skills4 = _level0.skills4 + 30;
_level0.message111 = "Equiped Skills Gun!";
}
} else {
_level0.message111 = "Smokey already has a weapon equiped!!";
}
}
Symbol 4514 Button
on (release) {
if ((((_level0.equipSmokeWeapon1 == 0) && (_level0.equipSmokeWeapon2 == 0)) && (_level0.equipSmokeWeapon3 == 0)) && (_level0.equipSmokeWeapon4 != 1)) {
if (_level0.smokeweapon3 == 1) {
_level0.equipSmokeWeapon3 = 1;
_level0.strength4 = _level0.strength4 + 40;
_level0.message111 = "Equiped Deadly Gun!!";
}
} else {
_level0.message111 = "Smokey already has a weapon equiped!!";
}
}
Symbol 4516 Button
on (release) {
_level0.message111 = "";
gotoAndPlay (9);
}
Symbol 4518 Button
on (release) {
if ((((_level0.equipSmokeWeapon1 == 0) && (_level0.equipSmokeWeapon2 == 0)) && (_level0.equipSmokeWeapon3 == 0)) && (_level0.equipSmokeWeapon4 != 1)) {
if (_level0.smokeweapon4 == 1) {
_level0.equipSmokeWeapon4 = 1;
_level0.strength4 = _level0.strength4 + 120;
_level0.skills4 = _level0.skills + 50;
_level0.message111 = "Equiped Destructor!!";
}
} else {
_level0.message111 = "Smokey has weapon equiped!!";
}
}
Symbol 4519 MovieClip Frame 1
if (_level0.destructor == 1) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 4519 MovieClip Frame 2
stop();
Symbol 4523 Button
on (release) {
if (((_level0.equipSmokeArmor1 == 0) && (_level0.equipSmokeArmor2 == 0)) && (_level0.equipSmokeArmor3 == 0)) {
if (_level0.smokearmor1 == 1) {
_level0.equipSmokeArmor1 = 1;
_level0.defense4 = _level0.defense4 + 10;
_level0.message111 = "Equiped Super Armor!!";
}
} else {
_level0.message111 = "Smokey already has armor equiped!!";
}
}
Symbol 4524 Button
on (release) {
if (((_level0.equipSmokeArmor1 == 0) && (_level0.equipSmokeArmor2 == 0)) && (_level0.equipSmokeArmor3 == 0)) {
if (_level0.smokearmor2 == 1) {
_level0.equipSmokeArmor2 = 1;
_level0.defense4 = _level0.defense4 + 15;
_level0.strength4 = _level0.strength4 + 10;
_level0.message111 = "Equiped Strength Armor!!";
}
} else {
_level0.message111 = "Smokey already has armor equiped!!";
}
}
Symbol 4525 Button
on (release) {
if (((_level0.equipSmokeArmor1 == 0) && (_level0.equipSmokeArmor2 == 0)) && (_level0.equipSmokeArmor3 == 0)) {
if (_level0.smokearmor3 == 1) {
_level0.equipSmokeArmor3 = 1;
_level0.skills4 = _level0.skills4 + 20;
_level0.defense4 = _level0.defense4 + 25;
_level0.strength4 = _level0.strength4 + 5;
_level0.message111 = "Equiped Mega Armor!!";
}
} else {
_level0.message111 = "Smokey already has armor equiped!!";
}
}
Symbol 4527 Button
on (release) {
_level0.message111 = "";
gotoAndPlay (8);
}
Symbol 4528 MovieClip Frame 1
stop();
Symbol 4528 MovieClip Frame 2
if (_level0.supesweapon1 == 1) {
_level0.messsage = "Have it.";
} else {
_level0.messsage = "Don't have it.";
}
if (_level0.supesweapon2 == 1) {
_level0.messsage2 = "Have it.";
} else {
_level0.messsage2 = "Don't have it.";
}
if (_level0.supesweapon3 == 1) {
_level0.messsage3 = "Have it.";
} else {
_level0.messsage3 = "Don't have it.";
}
stop();
Symbol 4528 MovieClip Frame 3
if (_level0.spamweapon1 == 1) {
_level0.messsage = "Have it.";
} else {
_level0.messsage = "Don't have it.";
}
if (_level0.spamweapon2 == 1) {
_level0.messsage2 = "Have it.";
} else {
_level0.messsage2 = "Don't have it.";
}
if (_level0.spamweapon3 == 1) {
_level0.messsage3 = "Have it.";
} else {
_level0.messsage3 = "Don't have it.";
}
stop();
Symbol 4528 MovieClip Frame 4
if (_level0.stickweapon1 == 1) {
_level0.messsage = "Have it.";
} else {
_level0.messsage = "Don't have it.";
}
if (_level0.stickweapon2 == 1) {
_level0.messsage2 = "Have it.";
} else {
_level0.messsage2 = "Don't have it.";
}
if (_level0.stickweapon3 == 1) {
_level0.messsage3 = "Have it.";
} else {
_level0.messsage3 = "Don't have it.";
}
stop();
Symbol 4528 MovieClip Frame 5
if (_level0.supesarmor1 == 1) {
_level0.messsage = "Have it.";
} else {
_level0.messsage = "Don't have it.";
}
if (_level0.supesarmor2 == 1) {
_level0.messsage2 = "Have it.";
} else {
_level0.messsage2 = "Don't have it.";
}
if (_level0.supesarmor3 == 1) {
_level0.messsage3 = "Have it.";
} else {
_level0.messsage3 = "Don't have it.";
}
stop();
Symbol 4528 MovieClip Frame 6
if (_level0.spamarmor1 == 1) {
_level0.messsage = "Have it.";
} else {
_level0.messsage = "Don't have it.";
}
if (_level0.spamarmor2 == 1) {
_level0.messsage2 = "Have it.";
} else {
_level0.messsage2 = "Don't have it.";
}
if (_level0.spamarmor3 == 1) {
_level0.messsage3 = "Have it.";
} else {
_level0.messsage3 = "Don't have it.";
}
stop();
Symbol 4528 MovieClip Frame 7
if (_level0.stickarmor1 == 1) {
_level0.messsage = "Have it.";
} else {
_level0.messsage = "Don't have it.";
}
if (_level0.stickarmor2 == 1) {
_level0.messsage2 = "Have it.";
} else {
_level0.messsage2 = "Don't have it.";
}
if (_level0.stickarmor3 == 1) {
_level0.messsage3 = "Have it.";
} else {
_level0.messsage3 = "Don't have it.";
}
stop();
Symbol 4528 MovieClip Frame 8
if (_level0.smokeweapon1 == 1) {
_level0.messsage = "Have it.";
} else {
_level0.messsage = "Don't have it.";
}
if (_level0.smokeweapon2 == 1) {
_level0.messsage2 = "Have it.";
} else {
_level0.messsage2 = "Don't have it.";
}
if (_level0.smokeweapon3 == 1) {
_level0.messsage3 = "Have it.";
} else {
_level0.messsage3 = "Don't have it.";
}
stop();
Symbol 4528 MovieClip Frame 9
if (_level0.smokearmor1 == 1) {
_level0.messsage = "Have it.";
} else {
_level0.messsage = "Don't have it.";
}
if (_level0.smokearmor2 == 1) {
_level0.messsage2 = "Have it.";
} else {
_level0.messsage2 = "Don't have it.";
}
if (_level0.smokearmor3 == 1) {
_level0.messsage3 = "Have it.";
} else {
_level0.messsage3 = "Don't have it.";
}
stop();
Symbol 4529 Button
on (release) {
if (_level0.unlock2 == 1) {
_level0.message111 = "";
gotoAndPlay (10);
} else if (_level0.unlock1 == 1) {
_level0.message111 = "";
gotoAndPlay (7);
} else {
_level0.message111 = "";
gotoAndPlay (6);
}
}
Symbol 4573 Button
on (release) {
if (_level0.equipSupWeapon1 == 1) {
_level0.strength = _level0.strength - 10;
_level0.equipSupWeapon1 = 0;
gotoAndPlay (8);
}
if (_level0.equipSupWeapon2 == 1) {
_level0.skills = _level0.skills - 30;
_level0.equipSupWeapon2 = 0;
gotoAndPlay (8);
}
if (_level0.equipSupWeapon3 == 1) {
_level0.strength = _level0.strength - 40;
_level0.equipSupWeapon3 = 0;
gotoAndPlay (8);
}
if (_level0.equipSupWeapon4 == 1) {
_level0.strength = _level0.strength - 120;
_level0.skills = _level0.skills - 50;
_level0.equipSupWeapon4 = 0;
gotoAndPlay (8);
}
}
Symbol 4574 Button
on (release) {
if (_level0.equipSpamWeapon1 == 1) {
_level0.strength2 = _level0.strength2 - 10;
_level0.equipSpamWeapon1 = 0;
gotoAndPlay (8);
}
if (_level0.equipSpamWeapon2 == 1) {
_level0.skills2 = _level0.skills2 - 30;
_level0.equipSpamWeapon2 = 0;
gotoAndPlay (8);
}
if (_level0.equipSpamWeapon3 == 1) {
_level0.strength2 = _level0.strength2 - 40;
_level0.equipSpamWeapon3 = 0;
gotoAndPlay (8);
}
if (_level0.equipSpamWeapon4 == 1) {
_level0.strength2 = _level0.strength2 - 120;
_level0.skills2 = _level0.skills2 - 50;
_level0.equipSpamWeapon4 = 0;
gotoAndPlay (8);
}
}
Symbol 4585 MovieClip Frame 1
if (_level0.equipSmokeWeapon1 == 1) {
gotoAndPlay (2);
} else if (_level0.equipSmokeWeapon2 == 1) {
gotoAndPlay (3);
} else if (_level0.equipSmokeWeapon3 == 1) {
gotoAndPlay (4);
} else if (_level0.equipSmokeWeapon4 == 1) {
gotoAndPlay (5);
} else {
stop();
}
Symbol 4585 MovieClip Frame 2
stop();
Symbol 4585 MovieClip Frame 3
stop();
Symbol 4585 MovieClip Frame 4
stop();
Symbol 4585 MovieClip Frame 5
stop();
Symbol 4586 Button
on (release) {
if (_level0.equipSmokeWeapon1 == 1) {
_level0.strength4 = _level0.strength4 - 10;
_level0.equipSmokeWeapon1 = 0;
gotoAndPlay (8);
}
if (_level0.equipSmokeWeapon2 == 1) {
_level0.skills4 = _level0.skills4 - 30;
_level0.equipSmokeWeapon2 = 0;
gotoAndPlay (8);
}
if (_level0.equipSmokeWeapon3 == 1) {
_level0.strength4 = _level0.strength4 - 40;
_level0.equipSmokeWeapon3 = 0;
gotoAndPlay (8);
}
if (_level0.equipSmokeWeapon4 == 1) {
_level0.strength4 = _level0.strength4 - 120;
_level0.skills4 = _level0.skills4 - 50;
_level0.equipSmokeWeapon4 = 0;
gotoAndPlay (8);
}
}
Symbol 4587 Button
on (release) {
if (_level0.equipSmokeArmor1 == 1) {
_level0.defense4 = _level0.defense4 - 10;
_level0.equipSmokeArmor1 = 0;
gotoAndPlay (8);
}
if (_level0.equipSmokeArmor2 == 1) {
_level0.defense4 = _level0.defense4 - 15;
_level0.strength4 = _level0.strength4 - 10;
_level0.equipSmokeArmor2 = 0;
gotoAndPlay (8);
}
if (_level0.equipSmokeArmor3 == 1) {
_level0.defense4 = _level0.defense4 - 25;
_level0.skills4 = _level0.skills4 - 20;
_level0.strength4 = _level0.strength4 - 5;
_level0.equipSmokeArmor3 = 0;
gotoAndPlay (8);
}
}
Symbol 4588 MovieClip Frame 1
if (_level0.equipSmokeArmor1 == 1) {
gotoAndPlay (2);
} else if (_level0.equipSmokeArmor2 == 1) {
gotoAndPlay (3);
} else if (_level0.equipSmokeArmor3 == 1) {
gotoAndPlay (4);
} else {
stop();
}
Symbol 4588 MovieClip Frame 2
stop();
Symbol 4588 MovieClip Frame 3
stop();
Symbol 4588 MovieClip Frame 4
stop();
Symbol 4607 MovieClip Frame 1
stop();
Symbol 4607 MovieClip Frame 2
stop();
Symbol 4607 MovieClip Frame 3
stop();
Symbol 4607 MovieClip Frame 4
stop();
Symbol 4607 MovieClip Frame 5
stop();
Symbol 4607 MovieClip Frame 6
stop();
Symbol 4607 MovieClip Frame 7
stop();
Symbol 4607 MovieClip Frame 8
stop();
Symbol 4607 MovieClip Frame 9
stop();
Symbol 4607 MovieClip Frame 10
stop();
Symbol 4607 MovieClip Frame 11
stop();
Symbol 4607 MovieClip Frame 12
stop();
Symbol 4607 MovieClip Frame 13
stop();
Symbol 4607 MovieClip Frame 14
stop();
Symbol 4607 MovieClip Frame 15
stop();
Symbol 4607 MovieClip Frame 16
stop();
Symbol 4607 MovieClip Frame 17
stop();
Symbol 4607 MovieClip Frame 18
stop();
Symbol 4607 MovieClip Frame 19
stop();
Symbol 4607 MovieClip Frame 20
stop();
Symbol 4607 MovieClip Frame 21
stop();
Symbol 4611 Button
on (release) {
gotoAndPlay (2628);
}
Symbol 4612 Button
on (release) {
gotoAndPlay (2629);
}
Symbol 4624 Button
on (release) {
message = "";
gotoAndPlay (2627);
}
Symbol 4625 Button
on (release) {
if (supesweapon3 == 0) {
if (money >= 3500) {
money = money - 3500;
supesweapon3 = 1;
message = "You bought Deadly Hand for SuperStick!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that weapon!!";
}
}
Symbol 4630 Button
on (release) {
if (spamweapon3 == 0) {
if (money >= 3500) {
money = money - 3500;
spamweapon3 = 1;
message = "You bought Deadly Fists for SpamTheMan!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that weapon!!";
}
}
Symbol 4631 Button
on (release) {
if (smokeweapon3 == 0) {
if (money >= 3500) {
money = money - 3500;
smokeweapon3 = 1;
message = "You bought Deadly Gun for Smokey!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that weapon!!";
}
}
Symbol 4632 Button
on (release) {
if (stickweapon3 == 0) {
if (money >= 3500) {
money = money - 3500;
stickweapon3 = 1;
message = "You bought Deadly Sword for Stickington!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that weapon!!";
}
}
Symbol 4636 Button
on (release) {
if (supesarmor3 == 0) {
if (money >= 4000) {
money = money - 4000;
supesarmor3 = 1;
message = "You bought Mega Armor for SuperStick!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that armor!!";
}
}
Symbol 4637 Button
on (release) {
if (spamarmor3 == 0) {
if (money >= 4000) {
money = money - 4000;
spamarmor3 = 1;
message = "You bought Mega Armor for SpamTheMan!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that armor!!";
}
}
Symbol 4639 Button
on (release) {
if (stickarmor3 == 0) {
if (money >= 4000) {
money = money - 4000;
stickarmor3 = 1;
message = "You bought Mega Armor for SpamTheMan!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that armor!!";
}
}
Symbol 4641 Button
on (release) {
if (smokearmor3 == 0) {
if (money >= 4000) {
money = money - 4000;
smokearmor3 = 1;
message = "You bought Mega Armor for Smokey!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that armor!!";
}
}
Symbol 4655 Button
on (release) {
gotoAndPlay (2648);
}
Symbol 4656 Button
on (release) {
gotoAndPlay (2649);
}
Symbol 4661 Button
on (release) {
message = "";
gotoAndPlay (2647);
}
Symbol 4670 Button
on (release) {
if (moneyplus == 0) {
if (money >= 2500) {
money = money - 2500;
moneyplus = 1;
message = "You bought Money +!!";
} else {
message = "Not enough money!!";
}
} else {
message = "You already bought this passive skill!!";
}
}
Symbol 4671 Button
on (release) {
if (expplus == 0) {
if (money >= 3000) {
money = money - 3000;
expplus = 1;
message = "You bought EXP +!!";
} else {
message = "Not enough money!!";
}
} else {
message = "You already bought this passive skill!!";
}
}
Symbol 4672 Button
on (release) {
if (unlimitsteal == 0) {
if (money >= 2700) {
money = money - 2700;
unlimitsteal = 1;
message = "You bought Unlimited Steal!!";
} else {
message = "Not enough money!!";
}
} else {
message = "You already bought this passive skill!!";
}
}
Symbol 4673 Button
on (release) {
if (skillpointplus == 0) {
if (money >= 5000) {
money = money - 5000;
skillpointplus = 4;
message = "You bought Skill points +";
} else {
message = "Not enough money!!";
}
} else {
message = "You already bought this passive skill!!";
}
}
Symbol 4680 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2661);
break;
case 2 :
gotoAndPlay (2662);
break;
case 3 :
gotoAndPlay (2663);
break;
case 4 :
gotoAndPlay (2664);
}
}
Symbol 4681 Button
on (release) {
gotoAndPlay (2658);
}
Symbol 4691 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2666);
break;
case 2 :
gotoAndPlay (2667);
break;
case 3 :
gotoAndPlay (2668);
break;
case 4 :
gotoAndPlay (2669);
}
}
Symbol 4716 MovieClip Frame 1
if (_level0.stickweapon4 != 1) {
if (_level0.royaltalk2 == 11) {
gotoAndPlay (2);
} else {
stop();
}
} else {
stop();
}
Symbol 4716 MovieClip Frame 2
if (_level0.stickweapon4 == 1) {
gotoAndPlay (1);
}
Symbol 4716 MovieClip Frame 6
gotoAndPlay (2);
Symbol 4721 MovieClip Frame 1
if (_level0.royaltalk2 == 11) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 4721 MovieClip Frame 9
gotoAndPlay (2);
Symbol 4733 Button
on (release) {
attack = random(5) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2700);
break;
case 2 :
gotoAndPlay (2701);
break;
case 3 :
gotoAndPlay (2702);
break;
case 4 :
gotoAndPlay (2703);
break;
case 5 :
if (giveItem1 == 1) {
giveItem1 = 0;
gotoAndPlay (2704);
} else {
gotoAndPlay (2703);
}
}
}
Symbol 4734 Button
on (release) {
gotoAndPlay (2706);
}
Symbol 4745 Button
on (release) {
specialitem = 1;
gotoAndPlay (2705);
}
Symbol 4751 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2709);
break;
case 2 :
gotoAndPlay (2710);
break;
case 3 :
gotoAndPlay (2711);
break;
case 4 :
if (giveItem2 == 1) {
giveItem2 = 0;
gotoAndPlay (2712);
} else {
gotoAndPlay (2711);
}
}
}
Symbol 4752 Button
on (release) {
gotoAndPlay (2714);
}
Symbol 4761 Button
on (release) {
potion = potion + 2;
revive = revive + 2;
elixir = elixir + 2;
money = money + 200;
gotoAndPlay (2713);
}
Symbol 4776 Button
on (release) {
_level0.gotoAndPlay("Scene 23", 78);
}
Symbol 4777 MovieClip Frame 1
if (bed == 1) {
gotoAndPlay (3);
}
Symbol 4777 MovieClip Frame 2
gotoAndPlay (1);
Symbol 4777 MovieClip Frame 3
if (bed == 0) {
gotoAndPlay (1);
}
Symbol 4777 MovieClip Frame 4
gotoAndPlay (3);
Symbol 4796 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2760);
break;
case 2 :
gotoAndPlay (2761);
break;
case 3 :
gotoAndPlay (2762);
break;
case 4 :
if (giveItem3 == 1) {
giveItem3 = 0;
gotoAndPlay (2763);
} else {
gotoAndPlay (2762);
}
}
}
Symbol 4797 Button
on (release) {
gotoAndPlay (2765);
}
Symbol 4806 Button
on (release) {
money = money + 200;
potion = potion + 2;
revive = revive + 2;
gotoAndPlay (2764);
}
Symbol 4822 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2773);
break;
case 2 :
gotoAndPlay (2774);
break;
case 3 :
gotoAndPlay (2775);
break;
case 4 :
gotoAndPlay (2776);
}
}
Symbol 4823 Button
on (release) {
gotoAndPlay (2777);
}
Symbol 4850 Button
on (release) {
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2790);
break;
case 2 :
gotoAndPlay (2791);
break;
case 3 :
gotoAndPlay (2792);
}
}
Symbol 4851 Button
on (release) {
gotoAndPlay (2793);
}
Symbol 4880 MovieClip Frame 1
if (pee == 1) {
gotoAndPlay (3);
}
Symbol 4880 MovieClip Frame 2
gotoAndPlay (1);
Symbol 4880 MovieClip Frame 3
if (pee == 0) {
gotoAndPlay (1);
}
Symbol 4880 MovieClip Frame 4
gotoAndPlay (3);
Symbol 4884 MovieClip Frame 1
if (blood == 1) {
gotoAndPlay (3);
}
Symbol 4884 MovieClip Frame 2
gotoAndPlay (1);
Symbol 4884 MovieClip Frame 3
if (blood == 0) {
gotoAndPlay (1);
}
Symbol 4884 MovieClip Frame 4
gotoAndPlay (3);
Symbol 4895 MovieClip Frame 1
if (puke == 1) {
gotoAndPlay (3);
}
Symbol 4895 MovieClip Frame 2
gotoAndPlay (1);
Symbol 4895 MovieClip Frame 3
if (puke == 0) {
gotoAndPlay (1);
}
Symbol 4895 MovieClip Frame 4
gotoAndPlay (3);
Symbol 4897 Button
on (release) {
attack = random(3) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2830);
break;
case 2 :
gotoAndPlay (2831);
break;
case 3 :
gotoAndPlay (2832);
}
}
Symbol 4898 Button
on (release) {
gotoAndPlay (2677);
}
Symbol 4923 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2836);
break;
case 2 :
gotoAndPlay (2837);
break;
case 3 :
gotoAndPlay (2838);
break;
case 4 :
gotoAndPlay (2839);
}
}
Symbol 4925 Button
on (release) {
gotoAndPlay (2840);
}
Symbol 4927 Button
on (release) {
gotoAndPlay (2840);
}
Symbol 4938 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2843);
break;
case 2 :
gotoAndPlay (2844);
break;
case 3 :
gotoAndPlay (2845);
break;
case 4 :
gotoAndPlay (2846);
}
}
Symbol 4939 Button
on (release) {
gotoAndPlay (2847);
}
Symbol 4949 MovieClip Frame 1
if (_level0.supesweapon4 != 1) {
if (_level0.royaltalk2 == 11) {
gotoAndPlay (2);
} else {
stop();
}
} else {
stop();
}
Symbol 4949 MovieClip Frame 2
if (_level0.supesweapon4 == 1) {
gotoAndPlay (1);
}
Symbol 4949 MovieClip Frame 6
gotoAndPlay (2);
Symbol 4954 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2863);
break;
case 2 :
gotoAndPlay (2864);
break;
case 3 :
gotoAndPlay (2865);
break;
case 4 :
gotoAndPlay (2866);
}
}
Symbol 4955 Button
on (release) {
gotoAndPlay (2867);
}
Symbol 4957 Button
on (release) {
gotoAndPlay (2867);
}
Symbol 4965 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2870);
break;
case 2 :
gotoAndPlay (2871);
break;
case 3 :
gotoAndPlay (2872);
break;
case 4 :
gotoAndPlay (2873);
}
}
Symbol 4966 Button
on (release) {
gotoAndPlay (2874);
}
Symbol 4969 Button
on (release) {
gotoAndPlay (2874);
}
Symbol 4983 Button
on (release) {
if ((((level >= 10) || (level2 >= 10)) || (level3 >= 10)) || (level4 >= 10)) {
gotoAndPlay (3074);
} else {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2885);
break;
case 2 :
gotoAndPlay (2886);
break;
case 3 :
gotoAndPlay (2887);
break;
case 4 :
gotoAndPlay (2888);
}
}
}
Symbol 4984 Button
on (release) {
gotoAndPlay (2889);
}
Symbol 4994 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2892);
break;
case 2 :
gotoAndPlay (2893);
break;
case 3 :
gotoAndPlay (2894);
break;
case 4 :
gotoAndPlay (2895);
}
}
Symbol 4995 Button
on (release) {
gotoAndPlay (2896);
}
Symbol 5016 Button
on (release) {
gotoAndPlay (2921);
}
Symbol 5019 Button
on (release) {
if (money < 10) {
} else {
superstick = maxhp;
sup = true;
spamtheman = maxhp2;
spam = true;
stickington = maxhp3;
stick = true;
magic = maxMagic;
smokey = maxhp4;
smoke = true;
money = money - 10;
gotoAndPlay (2901);
}
}
Symbol 5024 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2924);
break;
case 2 :
gotoAndPlay (2925);
break;
case 3 :
gotoAndPlay (2926);
break;
case 4 :
gotoAndPlay (2927);
}
}
Symbol 5025 Button
on (release) {
gotoAndPlay (2928);
}
Symbol 5027 Button
on (release) {
gotoAndPlay (2928);
}
Symbol 5066 MovieClip Frame 1
if (greg == 1) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 5066 MovieClip Frame 12
gotoAndPlay (2);
Symbol 5073 MovieClip Frame 1
if (_level0.royaltalk2 == 7) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 5073 MovieClip Frame 2
if (mex == 1) {
gotoAndPlay (1);
}
Symbol 5073 MovieClip Frame 8
gotoAndPlay (2);
Symbol 5077 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2958);
break;
case 2 :
gotoAndPlay (2959);
break;
case 3 :
gotoAndPlay (2960);
break;
case 4 :
gotoAndPlay (2961);
}
}
Symbol 5078 Button
on (release) {
gotoAndPlay (2962);
}
Symbol 5096 Button
on (release) {
gotoAndPlay (2969);
}
Symbol 5097 Button
on (release) {
gotoAndPlay (2966);
}
Symbol 5107 Button
on (release) {
if (money < 20) {
message = "Not enough money!";
} else {
money = money - 20;
message = "You have bought a potion!";
potion = potion + 1;
}
}
Symbol 5110 Button
on (release) {
if (money < 40) {
message = "Not enough money!";
} else {
money = money - 40;
message = "You have bought a Ap/Magic up!";
ether = ether + 1;
}
}
Symbol 5113 Button
on (release) {
if (money < 60) {
message = "Not enough money!";
} else {
money = money - 60;
message = "You have bought a revive!";
revive = revive + 1;
}
}
Symbol 5116 Button
on (release) {
if (money < 110) {
message = "Not enough money!";
} else {
money = money - 110;
message = "You have bought a elixir!";
elixir = elixir + 1;
}
}
Symbol 5119 Button
on (release) {
message = "";
gotoAndPlay (2968);
}
Symbol 5139 MovieClip Frame 1
if (cow == 1) {
gotoAndPlay (2);
} else {
stop();
}
Symbol 5139 MovieClip Frame 6
gotoAndPlay (2);
Symbol 5143 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (2986);
break;
case 2 :
gotoAndPlay (2987);
break;
case 3 :
gotoAndPlay (2988);
break;
case 4 :
gotoAndPlay (2989);
}
}
Symbol 5144 Button
on (release) {
gotoAndPlay (2990);
}
Symbol 5161 Button
on (release) {
if (specialitem == 1) {
gotoAndPlay (2999);
} else {
gotoAndPlay (2999);
}
}
Symbol 5162 Button
on (release) {
gotoAndPlay (2994);
}
Symbol 5189 Button
on (release) {
if (money > 300) {
attack = random(20) + 10;
visionplus = visionplus + attack;
money = money - 300;
message2 = "You powered up Vision!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5190 Button
on (release) {
if (money > 320) {
attack = random(15) + 10;
healplus = healplus + attack;
money = money - 320;
message2 = "You powered up Heal!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5191 Button
on (release) {
if (money > 340) {
strengthplus = strengthplus + 1;
money = money - 340;
message2 = "You powered up Strength!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5192 Button
on (release) {
if (money > 200) {
attack = random(10) + 10;
fireplus = fireplus + attack;
money = money - 200;
message2 = "You powered up Fire!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5193 Button
on (release) {
if (money > 400) {
crazyplus = crazyplus + 1;
money = money - 400;
message2 = "You powered up Crazy!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5194 Button
on (release) {
if (money > 200) {
attack = random(10) + 10;
iceplus = iceplus + attack;
money = money - 200;
message2 = "You powered up Ice!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5195 Button
on (release) {
if (money > 450) {
attack = random(50) + 10;
lightningplus = lightningplus + attack;
money = money - 450;
message2 = "You powered up Lightning!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5196 Button
on (release) {
if (money > 470) {
attack = random(15) + 30;
fpunchplus = fpunchplus + attack;
money = money - 470;
message2 = "You powered up Fire Punch!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5197 Button
on (release) {
if (speedplus < 3) {
if (money > 500) {
speedplus = speedplus + 1;
money = money - 500;
message2 = "You powered up Speed!";
} else {
message2 = "Not Enough Money!";
}
} else {
message2 = "Can not be powered up anymore.";
}
}
Symbol 5198 Button
on (release) {
if (money > 350) {
counterplus = counterplus + 1;
money = money - 350;
message2 = "You powered up Counter!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5199 Button
on (release) {
if (money > 600) {
courageplus = courageplus + 1;
money = money - 600;
message2 = "You powered up Courage!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5200 Button
on (release) {
if (multiplus < 2) {
if (money > 570) {
multiplus = multiplus + 1;
money = money - 570;
message2 = "You powered up Multi-Slash!";
} else {
message2 = "Not Enough Money!";
}
} else {
message2 = "Can not power up anymore.";
}
}
Symbol 5201 Button
on (release) {
message2 = "";
gotoAndPlay (2998);
}
Symbol 5202 Button
on (release) {
message2 = "";
gotoAndPlay (2996);
}
Symbol 5209 Button
on (release) {
if (money > 400) {
crossplus = crossplus + 1;
money = money - 400;
message2 = "You powered up Cross Fire!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5210 Button
on (release) {
if (money > 450) {
attack = random(35) + 10;
healshotplus = healshotplus + attack;
money = money - 450;
message2 = "You powered up heal shot!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5211 Button
on (release) {
if (cometplus < 6) {
if (money > 700) {
cometplus = cometplus + 1;
money = money - 700;
message2 = "You powered up Comet!";
} else {
message2 = "Not Enough Money!";
}
} else {
message2 = "Can not power up anymore.";
}
}
Symbol 5213 Button
on (release) {
message2 = "";
gotoAndPlay (2997);
}
Symbol 5217 Button
on (release) {
if (money >= price1) {
attack = random(20) + 10;
visionplus = visionplus + attack;
money = money - price1;
price1 = price1 * 1.5;
message2 = "You powered up Vision!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5218 Button
on (release) {
if (money >= price2) {
attack = random(15) + 10;
healplus = healplus + attack;
money = money - price2;
price2 = price2 * 1.5;
message2 = "You powered up Heal!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5219 Button
on (release) {
if (money >= price3) {
strengthplus = strengthplus + 1;
money = money - price3;
price3 = price3 * 1.5;
message2 = "You powered up Strength!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5220 Button
on (release) {
if (money >= price4) {
attack = random(15) + 5;
fireplus = fireplus + attack;
money = money - price4;
price4 = price4 * 1.5;
message2 = "You powered up Fire!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5221 Button
on (release) {
if (money >= price5) {
crazyplus = crazyplus + 1;
money = money - price5;
price5 = price5 * 2;
message2 = "You powered up Crazy!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5222 Button
on (release) {
if (money >= price6) {
attack = random(15) + 5;
iceplus = iceplus + attack;
money = money - price6;
price6 = price6 * 1.5;
message2 = "You powered up Ice!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5223 Button
on (release) {
if (money >= price7) {
attack = random(50) + 10;
lightningplus = lightningplus + attack;
money = money - price7;
price7 = price7 * 1.5;
message2 = "You powered up Lightning!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5224 Button
on (release) {
if (money >= price8) {
attack = random(15) + 30;
fpunchplus = fpunchplus + attack;
money = money - price8;
price8 = price8 * 1.5;
message2 = "You powered up Fire Punch!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5225 Button
on (release) {
if (speedplus < 3) {
if (money >= price9) {
speedplus = speedplus + 1;
money = money - price9;
price9 = price9 * 2;
message2 = "You powered up Speed!";
} else {
message2 = "Not Enough Money!";
}
} else {
message2 = "Can not be powered up anymore.";
}
}
Symbol 5226 Button
on (release) {
if (money >= price10) {
counterplus = counterplus + 1;
money = money - price10;
price10 = price10 * 1.5;
message2 = "You powered up Counter!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5227 Button
on (release) {
if (money >= price11) {
courageplus = courageplus + 1;
money = money - price11;
price11 = price11 * 1.5;
message2 = "You powered up Courage!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5228 Button
on (release) {
if (multiplus < 2) {
if (money >= price12) {
multiplus = multiplus + 1;
money = money - price12;
price12 = price12 * 2.5;
message2 = "You powered up Multi-Slash!";
} else {
message2 = "Not Enough Money!";
}
} else {
message2 = "Can not power up anymore.";
}
}
Symbol 5229 Button
on (release) {
message2 = "";
gotoAndPlay (3000);
}
Symbol 5244 Button
on (release) {
if (money >= price13) {
crossplus = crossplus + 1;
money = money - price13;
price13 = price13 * 1.5;
message2 = "You powered up Cross Fire!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5245 Button
on (release) {
if (money >= price14) {
attack = random(35) + 10;
healshotplus = healshotplus + attack;
money = money - price14;
price14 = price14 * 1.5;
message2 = "You powered up heal shot!";
} else {
message2 = "Not Enough Money!";
}
}
Symbol 5246 Button
on (release) {
if (cometplus < 6) {
if (money >= price15) {
cometplus = cometplus + 1;
money = money - price15;
price15 = price15 * 2.5;
message2 = "You powered up Comet!";
} else {
message2 = "Not Enough Money!";
}
} else {
message2 = "Can not power up anymore.";
}
}
Symbol 5247 Button
on (release) {
message2 = "";
gotoAndPlay (2999);
}
Symbol 5266 Button
on (release) {
gotoAndPlay (3015);
}
Symbol 5268 Button
on (release) {
gotoAndPlay (3026);
}
Symbol 5272 Button
on (release) {
gotoAndPlay (3033);
}
Symbol 5274 Button
on (release) {
gotoAndPlay (3034);
}
Symbol 5278 Button
on (release) {
gotoAndPlay (3016);
}
Symbol 5279 Button
on (release) {
message2 = "";
gotoAndPlay (3014);
}
Symbol 5280 Button
on (release) {
gotoAndPlay (3017);
}
Symbol 5284 Button
on (release) {
gotoAndPlay (3018);
}
Symbol 5289 Button
on (release) {
gotoAndPlay (3019);
}
Symbol 5294 Button
on (release) {
gotoAndPlay (3020);
}
Symbol 5297 Button
on (release) {
gotoAndPlay (3021);
}
Symbol 5303 Button
on (release) {
gotoAndPlay (3022);
}
Symbol 5308 Button
on (release) {
gotoAndPlay (3023);
}
Symbol 5312 Button
on (release) {
gotoAndPlay (3024);
}
Symbol 5317 Button
on (release) {
gotoAndPlay (3025);
}
Symbol 5333 Button
on (release) {
gotoAndPlay (3027);
}
Symbol 5339 Button
on (release) {
gotoAndPlay (3028);
}
Symbol 5345 Button
on (release) {
gotoAndPlay (3029);
}
Symbol 5351 Button
on (release) {
gotoAndPlay (3030);
}
Symbol 5357 Button
on (release) {
gotoAndPlay (3031);
}
Symbol 5363 Button
on (release) {
gotoAndPlay (3032);
}
Symbol 5372 Button
on (keyPress "<Enter>") {
if (passcode == "easy") {
hard = 0;
enemyhp = 0;
hardEXP = 0;
message2 = "The difficulty is set to easy!";
} else if (passcode == "testBoss1") {
superstick = maxhp;
sup = true;
spamtheman = maxhp2;
spam = true;
stickington = maxhp3;
stick = true;
smokey = maxhp4;
smoke = true;
magic = maxMagic;
time = 0;
enemy1 = 1500 + enemyHp;
bg8 = 1;
stopAllSounds();
gotoAndPlay (1280);
} else if (passcode == "testBoss2") {
superstick = maxhp;
sup = true;
spamtheman = maxhp2;
spam = true;
stickington = maxhp3;
stick = true;
smokey = maxhp4;
smoke = true;
magic = maxMagic;
time = 0;
enemy1 = 2500 + enemyHp;
bg9 = 1;
stopAllSounds();
gotoAndPlay (1286);
} else if (passcode == "mediemplease") {
hard = 4;
enemyhp = 40;
message2 = "The difficulty is set to mediem!";
} else if (passcode == "hard") {
hard = hard + 7;
hardEXP = hardEXP + 7;
enemyhp = enemyhp + 100;
moCoins = moCoins + 35;
message2 = "All enemies are now harder!";
} else if (passcode == "superitems") {
potion = 100;
elixir = 100;
revive = 100;
ether = 100;
boom = 100;
hpotion = 100;
sheild = 100;
poison = 100;
message2 = "You have 100 of each item!";
} else if (passcode == "ultramoney") {
money = 100000 /* 0x0186A0 */;
message2 = "You got 100,000 coins!";
} else if (passcode == "moo") {
cow = 1;
message2 = "The cow is out!!";
} else if (passcode == "moooff") {
cow = 0;
message2 = "Bye bye cow.";
} else if (passcode == "superfast") {
faster = 1;
message2 = "Superstick now goes Super Fast!";
} else if (passcode == "superslow") {
faster = 0;
message2 = "Superstick now goes Super slow!";
} else if ((passcode == "greg") || (passcode == "Greg")) {
greg = 1;
message2 = "How did you figure that one out?";
} else if ((passcode == "nogreg") || (passcode == "noGreg")) {
greg = 0;
message2 = "Greg has left the building!";
} else {
message2 = "Sorry, not a code";
}
}
Symbol 5406 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (3069);
break;
case 2 :
gotoAndPlay (3070);
break;
case 3 :
gotoAndPlay (3071);
break;
case 4 :
if (momoney == 1) {
gotoAndPlay (3072);
momoney = 0;
} else {
gotoAndPlay (3071);
}
}
}
Symbol 5407 Button
on (release) {
gotoAndPlay (2973);
}
Symbol 5416 Button
on (release) {
money = money + 350;
gotoAndPlay (3073);
}
Symbol 5421 Button
on (release) {
gotoAndPlay (2889);
message2 = "";
}
Symbol 5430 Button
on (release) {
if (unlockSpamSkill1 == 0) {
if (money >= 2000) {
money = money - 2000;
unlockSpamSkill1 = 1;
message2 = "Unlock Magic Absorb!!";
}
}
}
Symbol 5431 Button
on (release) {
if (unlockSkillSup1 == 0) {
if (money >= 2500) {
money = money - 2500;
unlockSkillSup1 = 1;
message2 = "Unlocked Speed 2!!";
}
}
}
Symbol 5446 MovieClip Frame 1
if (_level0.speed2 == 1) {
damage = random(3) + 1;
if (damage == 2) {
gotoAndPlay (2);
} else {
stop();
}
} else {
stop();
}
Symbol 5446 MovieClip Frame 2
_level0.missS = 1;
Symbol 5446 MovieClip Frame 4
gotoAndPlay (2);
Symbol 6421 MovieClip Frame 1
if (_level0.replenish == 1) {
_level0.enemy1 = _level0.enemy1 + 10;
gotoAndPlay (2);
} else {
stop();
}
Symbol 6421 MovieClip Frame 2
stop();
Symbol 6581 Button
on (release) {
attack = random(5) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4293);
break;
case 2 :
gotoAndPlay (4306);
break;
case 3 :
gotoAndPlay (4318);
break;
case 4 :
gotoAndPlay (4340);
break;
case 5 :
gotoAndPlay (4360);
}
}
Symbol 6582 Button
on (release) {
gotoAndPlay (1542);
}
Symbol 6583 Button
on (release) {
gotoAndPlay (4667);
}
Symbol 6584 Button
on (release) {
if (limit4 == 400) {
gotoAndPlay (1221);
}
}
Symbol 6586 Button
on (release) {
gotoAndPlay (4443);
}
Symbol 6784 Button
on (release) {
if (ap3 < 30) {
gotoAndPlay (4444);
} else {
tt = 3;
ap3 = ap3 - 30;
gotoAndPlay (4445);
}
}
Symbol 6787 Button
on (release) {
if (ap3 < 50) {
gotoAndPlay (4444);
} else {
ap3 = ap3 - 50;
gotoAndPlay (4500);
}
}
Symbol 6790 Button
on (release) {
if (ap3 < 30) {
gotoAndPlay (4444);
} else {
bull = 2 + crossplus;
bull2 = bull + 1;
ap3 = ap3 - 30;
gotoAndPlay (4458);
}
}
Symbol 6793 Button
on (release) {
if (ap3 < 25) {
gotoAndPlay (4444);
} else {
ap3 = ap3 - 25;
gotoAndPlay (4481);
}
}
Symbol 6796 Button
on (release) {
if (ap3 >= 15) {
ap3 = ap3 - 15;
gotoAndPlay (4523);
} else {
gotoAndPlay (4444);
}
}
Symbol 6896 Button
on (release) {
if (enemy4 == 1) {
gotoAndPlay (4402);
} else if (enemy3 == 1) {
gotoAndPlay (4389);
} else if (enemy2 == 1) {
gotoAndPlay (4376);
} else if (bg8 == 1) {
gotoAndPlay (4415);
} else if (bg9 == 1) {
gotoAndPlay (4425);
} else {
gotoAndPlay (4279);
}
}
Symbol 6917 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4547);
break;
case 2 :
gotoAndPlay (4548);
break;
case 3 :
gotoAndPlay (4549);
break;
case 4 :
gotoAndPlay (4550);
}
}
Symbol 6918 Button
on (release) {
gotoAndPlay (4551);
}
Symbol 6926 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4554);
break;
case 2 :
gotoAndPlay (4555);
break;
case 3 :
gotoAndPlay (4556);
break;
case 4 :
gotoAndPlay (4557);
}
}
Symbol 6927 Button
on (release) {
gotoAndPlay (4558);
}
Symbol 6957 Button
on (release) {
enemy1 = (400 + enemyHP) + enemyhp;
specialHard = 0 + enemystronger;
choosebackground = 0;
easyguy = 1;
bg4 = 1;
enemy2 = 1;
enemy5 = 1;
attack = random(2) + 1;
stopAllSounds();
switch (attack) {
case 1 :
gotoAndPlay (1281);
break;
case 2 :
gotoAndPlay (1280);
}
}
Symbol 6959 Button
on (release) {
enemy1 = (700 + enemyHP) + enemyhp;
specialHard = 17 + enemystronger;
choosebackground = 0;
mediemguy = 1;
bg4 = 1;
enemy2 = 1;
enemy5 = 1;
attack = random(2) + 1;
stopAllSounds();
switch (attack) {
case 1 :
gotoAndPlay (1281);
break;
case 2 :
gotoAndPlay (1280);
}
}
Symbol 6961 Button
on (release) {
enemy1 = (1100 + enemyHP) + enemyhp;
specialHard = 40 + enemystronger;
choosebackground = 0;
hardguy = 1;
bg4 = 1;
enemy2 = 1;
enemy5 = 1;
attack = random(2) + 1;
stopAllSounds();
switch (attack) {
case 1 :
gotoAndPlay (1281);
break;
case 2 :
gotoAndPlay (1280);
}
}
Symbol 6962 Button
on (release) {
gotoAndPlay (4572);
}
Symbol 6964 Button
on (release) {
enemy1 = (400 + enemyHP) + enemyhp;
specialHard = 0;
choosebackground = 0;
easyguy = 1;
bg4 = 1;
enemy2 = 1;
enemy5 = 1;
attack = random(2) + 1;
stopAllSounds();
switch (attack) {
case 1 :
gotoAndPlay (1281);
break;
case 2 :
gotoAndPlay (1280);
}
}
Symbol 6965 Button
on (release) {
enemy1 = (700 + enemyHP) + enemyhp;
specialHard = 17;
choosebackground = 0;
mediemguy = 1;
bg4 = 1;
enemy2 = 1;
enemy5 = 1;
attack = random(2) + 1;
stopAllSounds();
switch (attack) {
case 1 :
gotoAndPlay (1281);
break;
case 2 :
gotoAndPlay (1280);
}
}
Symbol 6966 Button
on (release) {
enemy1 = (1100 + enemyHP) + enemyhp;
specialHard = 40;
choosebackground = 0;
hardguy = 1;
bg4 = 1;
enemy2 = 1;
enemy5 = 1;
attack = random(2) + 1;
stopAllSounds();
switch (attack) {
case 1 :
gotoAndPlay (1281);
break;
case 2 :
gotoAndPlay (1280);
}
}
Symbol 6968 Button
on (release) {
if (easyguy == 1) {
easyguy = 0;
ether = ether + 1;
message10 = "You Received an Ap/Magic Up!!";
gotoAndPlay (4571);
} else if (mediemguy == 1) {
mediemguy = 0;
ether = ether + 1;
potion = potion + 2;
revive = revive + 1;
message10 = "You Received 2 potions, 1 revive and an Ap/Magic up!!";
gotoAndPlay (4571);
} else if (hardguy == 1) {
hardguy = 0;
elixir = elixir + 1;
sheild = sheild + 1;
message10 = "You received 1 elixir, and 1 sheild!!";
gotoAndPlay (4571);
}
}
Symbol 6985 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4585);
break;
case 2 :
gotoAndPlay (4586);
break;
case 3 :
gotoAndPlay (4587);
break;
case 4 :
gotoAndPlay (4588);
}
}
Symbol 6994 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4590);
break;
case 2 :
gotoAndPlay (4591);
break;
case 3 :
gotoAndPlay (4592);
break;
case 4 :
gotoAndPlay (4593);
}
}
Symbol 7004 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4595);
break;
case 2 :
gotoAndPlay (4596);
break;
case 3 :
gotoAndPlay (4597);
break;
case 4 :
gotoAndPlay (4598);
}
}
Symbol 7005 Button
on (release) {
gotoAndPlay (4599);
}
Symbol 7024 Button
on (release) {
gotoAndPlay (4616);
}
Symbol 7025 Button
on (release) {
gotoAndPlay (4608);
}
Symbol 7037 Button
on (release) {
if (money < 10) {
message = "Not enough money!";
} else {
money = money - 10;
message = "You have bought a potion!";
potion = potion + 1;
}
}
Symbol 7038 Button
on (release) {
if (money < 40) {
message = "Not enough money!";
} else {
money = money - 40;
message = "You have bought a Hi-Potion!";
hpotion = hpotion + 1;
}
}
Symbol 7039 Button
on (release) {
if (money < 20) {
message = "Not enough money!";
} else {
money = money - 20;
message = "You have bought a poison!";
poison = poison + 1;
}
}
Symbol 7040 Button
on (release) {
if (money < 25) {
message = "Not enough money!";
} else {
money = money - 25;
message = "You have bought a boom!";
boom = boom + 1;
}
}
Symbol 7041 Button
on (release) {
if (money < 60) {
message = "Not enough money!";
} else {
money = money - 60;
message = "You have bought a elixir!";
elixir = elixir + 1;
}
}
Symbol 7042 Button
on (release) {
if (money < 70) {
message = "Not enough money!";
} else {
money = money - 70;
message = "You have bought a sheild!";
sheild = sheild + 1;
}
}
Symbol 7043 Button
on (release) {
if (money < 30) {
message = "Not enough money!";
} else {
money = money - 30;
message = "You have bought a revive!";
revive = revive + 1;
}
}
Symbol 7044 Button
on (release) {
if (money < 25) {
message = "Not enough money!";
} else {
money = money - 25;
message = "You have bought a ether!";
ether = ether + 1;
}
}
Symbol 7047 Button
on (release) {
message = "";
gotoAndPlay (4615);
}
Symbol 7064 Button
on (release) {
gotoAndPlay (4629);
}
Symbol 7066 Button
on (release) {
if (money >= 10) {
superstick = maxhp;
sup = true;
spamtheman = maxhp2;
spam = true;
stickington = maxhp3;
stick = true;
magic = maxMagic;
smokey = maxhp4;
smoke = true;
money = money - 10;
gotoAndPlay (4628);
}
}
Symbol 7070 Button
on (release) {
gotoAndPlay (4636);
}
Symbol 7071 Button
on (release) {
gotoAndPlay (4633);
}
Symbol 7074 Button
on (release) {
message = "";
gotoAndPlay (4635);
}
Symbol 7078 Button
on (release) {
if (money >= price16) {
price16 = price16 * 2;
morePowahComet = (morePowahComet + random(40)) + 20;
message = "All your comets are now more Powerful!!";
} else {
message = "Not enough money!";
}
}
Symbol 7084 Button
on (release) {
if (supesweapon1 == 0) {
if (money >= 1000) {
money = money - 1000;
supesweapon1 = 1;
message = "You bought Super Hand for SuperStick!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that weapon!!";
}
}
Symbol 7085 Button
on (release) {
if (supesweapon2 == 0) {
if (money >= 2500) {
money = money - 2500;
supesweapon2 = 1;
message = "You bought Life Hand for SuperStick!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that weapon!!";
}
}
Symbol 7088 Button
on (release) {
if (spamweapon1 == 0) {
if (money >= 1000) {
money = money - 1000;
spamweapon1 = 1;
message = "You bought Super Fists for SpamTheMan!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that weapon!!";
}
}
Symbol 7089 Button
on (release) {
if (spamweapon2 == 0) {
if (money >= 2500) {
money = money - 2500;
spamweapon2 = 1;
message = "You bought Life Fists for SpamTheMan!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that weapon!!";
}
}
Symbol 7091 Button
on (release) {
message = "";
gotoAndPlay (4647);
}
Symbol 7093 Button
on (release) {
if (stickweapon1 == 0) {
if (money >= 1000) {
money = money - 1000;
stickweapon1 = 1;
message = "You bought Super Sword for Stickington!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that weapon!!";
}
}
Symbol 7095 Button
on (release) {
if (stickweapon2 == 0) {
if (money >= 2500) {
money = money - 2500;
stickweapon2 = 1;
message = "You bought Life Sword for Stickington!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that weapon!!";
}
}
Symbol 7097 Button
on (release) {
attack = random(3) + 1;
if (getKey == 0) {
attack = 3;
}
switch (attack) {
case 1 :
gotoAndPlay (4641);
break;
case 2 :
gotoAndPlay (4642);
break;
case 3 :
if (getKey == 0) {
getKey = 1;
gotoAndPlay (4643);
} else {
gotoAndPlay (4642);
}
}
}
Symbol 7098 Button
on (release) {
gotoAndPlay (4645);
}
Symbol 7103 Button
on (release) {
getKey = 1;
gotoAndPlay (4644);
}
Symbol 7108 Button
on (release) {
message = "";
gotoAndPlay (4636);
}
Symbol 7111 Button
on (release) {
if (supesarmor1 == 0) {
if (money >= 1500) {
money = money - 1500;
supesarmor1 = 1;
message = "You bought Super Armor for SuperStick!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that armor!!";
}
}
Symbol 7114 Button
on (release) {
if (supesarmor2 == 0) {
if (money >= 3000) {
money = money - 3000;
supesarmor2 = 1;
message = "You bought Strength Armor for SuperStick!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that armor!!";
}
}
Symbol 7116 Button
on (release) {
if (spamarmor1 == 0) {
if (money >= 1500) {
money = money - 1500;
spamarmor1 = 1;
message = "You bought Super Armor for SpamTheMan!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that armor!!";
}
}
Symbol 7118 Button
on (release) {
if (spamarmor2 == 0) {
if (money >= 3000) {
money = money - 3000;
spamarmor2 = 1;
message = "You bought Strength Armor for SpamTheMan!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that armor!!";
}
}
Symbol 7119 Button
on (release) {
if (stickarmor1 == 0) {
if (money >= 1500) {
money = money - 1500;
stickarmor1 = 1;
message = "You bought Super Armor for Stickington!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that armor!!";
}
}
Symbol 7121 Button
on (release) {
if (stickarmor2 == 0) {
if (money >= 3000) {
money = money - 3000;
stickarmor2 = 1;
message = "You bought Strength Armor for Stickington!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that armor!!";
}
}
Symbol 7124 Button
on (release) {
if (smokeweapon1 == 0) {
if (money >= 1000) {
money = money - 1000;
smokeweapon1 = 1;
message = "You bought Super Gun for Smokey!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that weapon!!";
}
}
Symbol 7126 Button
on (release) {
if (smokeweapon2 == 0) {
if (money >= 2500) {
money = money - 2500;
smokeweapon2 = 1;
message = "You bought Skills Gun for Smokey!!";
} else {
message = "Not enough money!";
}
} else {
message = "You already bought that weapon!!";
}
}
Symbol 7143 MovieClip Frame 1
if (_level0.smokeweapon4 != 1) {
if (_level0.royaltalk2 == 11) {
gotoAndPlay (2);
} else {
stop();
}
} else {
stop();
}
Symbol 7143 MovieClip Frame 2
if (_level0.smokeweapon4 == 1) {
gotoAndPlay (1);
}
Symbol 7143 MovieClip Frame 6
gotoAndPlay (2);
Symbol 7152 Button
on (release) {
if (potion <= 0) {
gotoAndPlay (4669);
} else {
potion = potion - 1;
gotoAndPlay (4670);
}
}
Symbol 7153 Button
on (release) {
if (revive <= 0) {
gotoAndPlay (4669);
} else {
revive = revive - 1;
gotoAndPlay (4709);
}
}
Symbol 7154 Button
on (release) {
if (ether <= 0) {
gotoAndPlay (4669);
} else {
ether = ether - 1;
gotoAndPlay (4683);
}
}
Symbol 7155 Button
on (release) {
if (elixir <= 0) {
gotoAndPlay (4669);
} else {
elixir = elixir - 1;
gotoAndPlay (4696);
}
}
Symbol 7156 Button
on (release) {
gotoAndPlay (4668);
}
Symbol 7168 Button
on (release) {
if (hpotion <= 0) {
gotoAndPlay (4669);
} else {
gotoAndPlay (4720);
}
}
Symbol 7169 Button
on (release) {
if (poison <= 0) {
gotoAndPlay (4669);
} else {
gotoAndPlay (4733);
}
}
Symbol 7170 Button
on (release) {
if (poison <= 0) {
gotoAndPlay (4669);
} else {
gotoAndPlay (4768);
}
}
Symbol 7171 Button
on (release) {
if (boom <= 0) {
gotoAndPlay (4669);
} else {
gotoAndPlay (4752);
}
}
Symbol 7172 Button
on (release) {
gotoAndPlay (4667);
}
Symbol 7226 Button
on (release) {
if (sup == false) {
sup = true;
superstick = 40 * extraItem;
gotoAndPlay (4711);
} else {
gotoAndPlay (4710);
}
}
Symbol 7227 Button
on (release) {
if (spam == false) {
spam = true;
spamtheman = 40 * extraItem;
gotoAndPlay (4711);
} else {
gotoAndPlay (4710);
}
}
Symbol 7228 Button
on (release) {
if (stick == false) {
stick = true;
stickington = 40 * extraItem;
gotoAndPlay (4711);
} else {
gotoAndPlay (4710);
}
}
Symbol 7306 MovieClip Frame 1
if (_level0.replenish2 > 0) {
_level0.replenish2 = _level0.replenish2 - 1;
damage = (random(30 + _level0.skills3) + 5) + _level0.skills3;
_level0.stickington = _level0.stickington + damage;
if (_level0.stickington > _level0.maxhp3) {
_level0.stickington = _level0.maxhp3;
}
gotoAndPlay (2);
} else {
stop();
}
Symbol 7306 MovieClip Frame 2
stop();
Symbol 7320 Button
on (release) {
attack = random(4) + 1;
switch (attack) {
case 1 :
gotoAndPlay (4795);
break;
case 2 :
gotoAndPlay (4808);
break;
case 3 :
gotoAndPlay (4820);
break;
case 4 :
gotoAndPlay (4833);
break;
case 5 :
gotoAndPlay (4846);
}
}
Symbol 7321 Button
on (release) {
gotoAndPlay (1536);
}
Symbol 7322 Button
on (release) {
gotoAndPlay (5008);
}
Symbol 7323 Button
on (release) {
if (limit3 == 400) {
gotoAndPlay (1055);
}
}
Symbol 7324 Button
on (release) {
gotoAndPlay (4923);
}
Symbol 7414 Button
on (release) {
if (ap2 < 30) {
gotoAndPlay (4924);
} else {
ap2 = ap2 - 30;
gotoAndPlay (4953);
}
}
Symbol 7417 Button
on (release) {
if (ap2 < 20) {
gotoAndPlay (4924);
} else {
ap2 = ap2 - 20;
gotoAndPlay (4942);
}
}
Symbol 7420 Button
on (release) {
if (ap2 < 35) {
gotoAndPlay (4924);
} else {
ap2 = ap2 - 35;
slash = 0 + multiplus;
slash2 = slash2 + slash;
gotoAndPlay (4925);
}
}
Symbol 7423 Button
on (release) {
if (ap2 < 40) {
gotoAndPlay (4924);
} else {
comeback = 1;
ap2 = ap2 - 40;
gotoAndPlay (4975);
}
}
Symbol 7426 Button
on (release) {
if (ap2 < 40) {
gotoAndPlay (4924);
} else {
ap2 = ap2 - 40;
gotoAndPlay (4990);
}
}
Symbol 7530 Button
on (release) {
if (potion <= 0) {
gotoAndPlay (5022);
} else {
potion = potion - 1;
gotoAndPlay (5009);
}
}
Symbol 7531 Button
on (release) {
if (revive <= 0) {
gotoAndPlay (5022);
} else {
revive = revive - 1;
gotoAndPlay (5060);
}
}
Symbol 7532 Button
on (release) {
if (ether <= 0) {
gotoAndPlay (5022);
} else {
ether = ether - 1;
gotoAndPlay (5023);
}
}
Symbol 7533 Button
on (release) {
if (elixir <= 0) {
gotoAndPlay (5022);
} else {
elixir = elixir - 1;
gotoAndPlay (5036);
}
}
Symbol 7534 Button
on (release) {
gotoAndPlay (5062);
}
Symbol 7593 Button
on (release) {
if (sup == false) {
sup = true;
superstick = 40 * extraItem;
gotoAndPlay (5049);
} else {
gotoAndPlay (5061);
}
}
Symbol 7594 Button
on (release) {
if (spam == false) {
spam = true;
spamtheman = 40 * extraItem;
gotoAndPlay (5049);
} else {
gotoAndPlay (5061);
}
}
Symbol 7595 Button
on (release) {
if (smoke == false) {
smoke = true;
smokey = 40 * extraItem;
gotoAndPlay (5049);
} else {
gotoAndPlay (5061);
}
}
Symbol 7609 Button
on (release) {
if (boom <= 0) {
gotoAndPlay (5022);
} else {
gotoAndPlay (5091);
}
}
Symbol 7610 Button
on (release) {
if (hpotion <= 0) {
gotoAndPlay (5022);
} else {
gotoAndPlay (5063);
}
}
Symbol 7611 Button
on (release) {
if (poison <= 0) {
gotoAndPlay (5022);
} else {
gotoAndPlay (5076);
}
}
Symbol 7612 Button
on (release) {
if (sheild <= 0) {
gotoAndPlay (5106);
} else {
gotoAndPlay (5076);
}
}
Symbol 7613 Button
on (release) {
gotoAndPlay (5008);
}