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SuperStick RPG 2.swf

This is the info page for
Flash #55651

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2

Read

Tutorial

Back

Index::

Start

tutorial.

Battle System

The

Towns

Level

up

Other

Equip

ment and passive skills

Save

ing, and loading

To control Superstick (walk him around town), use
the up, down, left ,and right arrows on the
keyboard.

The blue arrow in the corner (while you are in town) is
used to check your stats.  Click the blue arrow, then
click on one of the boxes.  The first box shows your
stats. The second box shows how many items and
money you have, and the third box shows
your equipment.  The fourth box allows you to save
your progress, and the third box allows you to minimize
the boxs.

Next Page

TOWN

Prev. Page

The Towns::

In the towns, you can talk
to anyone you see.  Some sticks
will give items and money to help
you on your adventure.  Others will
tell the story, and also drop hints or
point out secrets.  And some will also
give key items that will help you get a new
ability.

There are also many stores, and a hotel.
The hotel makes everyone in your party
healthy (max hp, max magic, etc.).  There
are item stores, and update stores.  You can
buy various items from item stores, and you
can update your abilitys or special skills at the
update store (make them more powerful.)

Talk

Store

There is also a special place in
the first town, where you can
input passwords, and look over
the tutorial, and also look at
the character bios.

To get there, leave the bar, then
go up, then up again, then left, then
down.

All secret passwords will be given
when you beat the final boss.

SuperStick House

Computer

Dead final boss

The battle system

When you get into battle (from the world
map), or by other means, you will start off using
SuperStick (unless he is dead.)

A menu will pop up when you can attack.
The menu will have the following options:
Attack, Powers or Skills or Magic (depends on
character), Switch, Items, and Limit.

Attack will make the character use a
random attack animation.  Damage is based
on the base damage and the strength of that
character (see the Level Up Section for more
details on strength).

You

Enemy

Menu

The battle system continued

Powers, Skills, or abilities are that specific
character's special attacks or skills.  Every
character has different skills.

Switch allows you to switch out your character
for a healthier or stronger character.

Items allows you to use any one of the 8 items
that are included in this game.

Limit allows you to unleash a fierce attack
on the enemy.  Each character has three different
limit breaks.  The second two limit breaks of each
character have level requirments.

Skills

Switch

Items

Limit

There is a variety of information on
the top of each character.

The numbers next to the name of
the character is that characters hp.  The character's
max hp is in blue, and the characters current hp
is in red.

The next info is either AP or Magic (depends
on character).  Ap increases 5 everytime you
attack with that character.  Magic will not
increase when you attack.  Magic has a limit
to it, and Ap does not.  The only way to
replenish magic is to use an item.

Character: 100/

100

AP:

20

Limit:

170/

400

Lifebar

The next info is the limit.  When you reach 400/400
on the limit, you can click on Limit from the battle
menu.

400/

Limit!

Level Up

When you level up, you are given 6 skill
points.  You can use these points to increase
your strength, vitality, or defense.  You can distribute
them to your choosing.

Strength increases that character's physical attacks.

Vitality increases the max life of that character
(note that you always will get an increase of life per
level, however, vitality simply adds even more max
hp.)

Defense protects against enemy attacks (makes you
take a lower amount of damage.)

You went up to level 6!

Strength
Vitality
Defense
Skills

6
12
33
5

Use

You have 6 skill points!

Item: Enemy didn't drop anything.

Power: Nothing powered up!

You got 222 coins!

Click on these to spend
skill points

Enemy has a chance to
drop items.

You have a chance to
power a skill up on level up

You get coins when you kill
an enemy.

Enemys will also drop suitcases while
still in battle (when dead), click on the
suitcase to get the stuff inside.

Level Up Continued

You can view how much exp you need
to level up when you are in town.

The character that makes the hitting blow
is the only character that gets the exp, so the
character you use the most often will probably
be the most powerful.

Town

10/50

Battle

World Map

On the world map, you can get into random battles.

You can also access any of the towns from the world
map.

By pressing the space key on the kedyboard, you
can check your status, and use items.  This only
applys on the world map.

Enemys have random amounts of hp, and also
have a randomly generated amount of strength.

Towns

Increasing and Decreasing difficulty

You can increase or decrease the difficulty of the
enemys manually by typing in the right
password.

"easy" and "hard" are both passwords.

Note: When you increase the difficulty, you will
receive more money upon winning, and also
recieve more exp.

Note: The difficulty gets harder as you progress
through the game automatically, but you can increase the
difficulty even more, and receive more money and exp.

"easy" will set the difficulty to the default.

hard

Press enter after
you type pass.

Equipment and passive skills

You can equip weapons and armor.  Weapons will
raise your strength, and armor will raise defense and
other stats.

You must unequip a weapon, or armor in order to
put another one on.  Weapons and armor may only
be equiped in town (click on the third box of the
blue arrow)

Weapons and armor may be purchased at stores
or from merchants.

Passive skills are also up for purchase.  They include Triple money,
double EXP, and many more.

Eqiup

Unequip

Town

Saving and Loading

You can save in town, or on the world map (by pressing
space, and then clicking on save).

You can load your game from the main menu.  After
you click on load, click on play, and you will be
playing your loaded game.

Note: The load option does not come up on the main menu
if you have not previously saved.

Click on fourth box to save
in town.

Tips and Closing

I did not cover eveything in the game, so you
will have to just discover the little secrets out
for yourself.

If you have trouble progressing in the game,
look around more, you are sure to trigger
some cutscene that will progress the story
furthur.

Be sure to have fun, and look for the
preview of the third game in alittle
while!!

Play

RUMBLE!

Prison

SuperStick:

AP:

/

Limit:

/

400

HP

Enemy::

-

AP:

/

Battle Menu

Attack

Powers

Switch

Items

Limit

Run Away

Enemy

Name:

Evil Doctor

Stick

HP:

Attacks:

Sumersalt Kick

Blue Pill

Ap/Magic Drain

Smack Slap

Gun of Fate

Hp Drain

Special Ability:

Can attack more

then once.

Powers himself up.

Sheilds are useless against him.

HP Key

*High* = 2000+ HP

High = 1300 - 1999 HP

Medium = 800 - 1299 HP

Low = 400 - 799 HP

*Low* = 1 - 399 HP

Close

Evil Power

Spikey Punch

The Bazooka

Hard Punch

Special Potion

Ultra Damage Potion

Hard Kick

Can power up

himself.

Smack Punch

Jump Punch

None.

Reg. Thug

Kick

Gun Shot

Killer Thug

Grenade

Bat Attack

Ninja Knife

Heals when Hp is

Ninja Thug

Heal Potion

low.

Thunder Attack

Electric Thug

Ninja Star

Dance Punch

Super Jump Kick

Hold Punch

Fire Thug

Fire Breath

None

Poison Breath

Elbow

Critical Thug

Sometimes can

Electric Shock

instantly take HP to one.

Replenish Potion

Fire Hands

Life Thug

Can replenish life.

Double Punch

-

HP!

AP:

/

AP:

/

You Ran Away!!

AP:

/

+

HP!

to Skills!

All enemy's attacks double!!

AP was drained!!

+

HP!

Magic was drained!!

AP:

/

Limit Break

SuperHeal

Invincible

PowerCrazy

Stickington:

AP:

/

SuperSlash

DeathSlash

ArmyOfOne

+

HP to everyone!

Gained protect (reduces
50% of damage
taken)!

SpamTheMan:

Magic:

/

DoubleCast

HellPunch

TimeWarp

Casted replenish life, and
Courage!!

Smokey:

AP:

/

Mug

Big Gun

Shooting Spree

Continue

Magic:

/

Magic

Fire

Fire 10

Wind Sheild

W-Sheild 30

Ice

Ice 10

Fire Punch

F-Punch 20

Lightning

Light- 15

Comet

Comet-60

Magic-Absorb

M-Absorb 5

+ Wind Sheild (all attacks do 3/4ths
the damage.

Magic:

/

Not enough Magic!

+

MP!!

Magic:

/

Potion

Revive

AP/Magic +

Ap/Magic +

Elixir

+

HP!

Magic!

Magic:

/

Revive who?

Superstick

Stickington

Smokey

This guy is already
alive!

You revived a friend!

Magic:

/

Not enough items!

Restored all hp!

Restored Magic!

Magic:

/

Boom

Hi-Potion

Poison

Sheild

Sheild Up!!

Enemy is now poisoned!!

AP:

/

Switch with who?

SpamMan

That character is dead!

AP:

/

+

HP!

Magic:

/

AP:

/

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<p align="left"><font face="Verdana" size="20" color="#ff0000">E</font></p>

<p align="left"><font face="Verdana" size="20" color="#ff0000">!</font></p>

<p align="left"><font face="Verdana" size="20" color="#ff0000">s</font></p>

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<p align="left"><font face="Verdana" size="20" color="#ff0000">i</font></p>

<p align="left"><font face="Verdana" size="20" color="#ff0000">o</font></p>

<p align="left"><font face="Verdana" size="20" color="#ff0000">C</font></p>

EXP!

Coins!

You got

Item:

Coins!

You went up to level

Your Strength went up to

Your Vitality went up to

Message:

Powers:

Your Defense went up to

EXP!

Coins!

EXP!

Coins!

Coins!

Abilites:

EXP!

Coins!

Coins!

Abilities:

EXP!

Coins!

Coins!

Abilities:

SuperStick went up to level

Strength

Vitality

You have

skill points left.

Use

Message:

Powers:

Skills

Defense

Coins!!

Spamtheman went up to level

Stickington went up to level

Coins

Smokey went up to level

Magic:

/

Magic:

/

Magic:

/

Magic:

/

Magic:

/

Magic:

/

Enter a Password

Press Enter after you type the password

Prison

MeanWhile..........

Superstick:

Ah, that was great!  Taking out evil doers
never gets old.  Well, I'm off to the bar.

2

S

t

i

c

k

R

e

u

n

r

f

o

h

E

v

D

l

R

P

G

Load

Game

Loading.

Loading..

Loading...

Game Loaded!!

Credits

Tutorial

Story

In a galaxy far from earth....a planet exploded....this made
a massive meteor shower, but there was something other then
meteors that came from that planet.....

Nobody survived.......except one............

His name...........Stark Kint.  A family adapted him
and raised him as their own.

He grew up fighting for what was right......

Animation: Greg Lipeles
Concept: Greg Lipeles
Art: Greg Lipeles
Programming: Greg Lipeles
Sound: All songs  are Copyright Squaresoft.
Credit s Song: "Hero" by Nickelback.

Credits

gjlcards

SpamTheMan:

Bad news Supes!  The king at the stick
castle has been kidnapped!!

Then we have no time to spare!

Stickington:

Hello SuperStick, and SpamTheMan.
Welcome to the castle.  My name is
Stickington, I am the king's loyal
knight.

As you know, the king has been kidnapped!
We suspect that this is the work of
the Evil Doctor Stick.

But I beat him!!  And I beat him good!

You did beat him rather well
Supes!

Well, we got word that the Evil Doctor
Stick broke out of prison.

WHAT?!?!  But.......but........son of a.......

We will have to take the Evil Doctor
Stick down once again.

Wait, what's this "we" buisness?  Last time,
I took him down all by myself.  Are
you saying that I can't handle him
again?

Um.....no, I just ment that......well....since
this is the sequal.....the Evil Doctor Stick
is more powerful and whatnot.

Fine, fine, fair enough.  Let's kick some
evil stick ass!

Stickington joined your group!!

Queen:

I am so glad you are finally here SuperStick!!  We
must find my husband.

Prince:

Yes, the kingdom is in chaos without my
father.

Who would do such a thing?

We have reason to believe that the Evil Doctor
stick is behind this.

My goodness!  But I thought you beat him in the
last game?

It seems like he broke out of prison and
kidnapped the king as a sort of revenge.

Does anybody have any idea where the Evil Doctor
Stick is?

Well........he could be anywhere.

We should look in the most western town
for the Evil Doctor stick.  Maybe, just maybe
he passed through there with the
king.

Good luck!!  I wish all of you the best.

Yes, and take this money with you.  It may
be of some help on your adventure.

Received 300 coins!!

Stop evil doer!!!

Evil Doctor Stick:

HA HA HA!!  Fool!  You will never catch me!!

The only fool around here is you!!

Oh Yeah?!  Take this!!

Damn..........it seems that in my really slow
attempt at blocking those bullets, the Evil
Doctor Stick has gotton away.....

What is he on anyway?

Nice shooting there, whoever you are.

Unknown:

Thanks.  The name's Smokey.

How did you get locked in this house?

Smokey:

Well.....you see.....the Evil Doctor Stick was
passing by, and.......well......let's just say
I was really wasted that day, and he tricked
me into this house, and locked me in here.

Why didn't you just shoot the lock
on the door, and escape?

Seriously you guys........you don't know
how wasted I was......in fact, I'm wasted
as we speek......

Oh......that explains a lot.......

............................well......seeing as
I have nowhere else to go, and I'm apparently
a legendary cowboy......I will join your group,
and help you destroy the evil doctor stick.

Smokey Joined your group!!

G

y

m

F

i

g

h

t

n

Need a key!!

Town guy:

Shouldn't you be getting to the castle
to talk to the king and queen?

We saw the Evil Doctor Stick
in the town that is farthest West.

What happened?

He escaped, my queen.  We were wondering
if you had any clues to where he is now?

We do, see the castle scientist.  He will tell you
what you need to know.  Oh, and take this
with you, I hope it aides you well.

You received
500 coins!!

Scientist:

Hello........alright, my cordinants tell me that the
Evil Doctor Stick is in the town farthest East.
Try to capture him this time, ok?

Got it, but what if he gets away again?

My guess would be that he would come
back here, and either try to kill the queen and
prince, or kidnap them.

Okay, thanks for the info.  Let's hurry to the
town that is furthest East!!

Hotel

There you are!!  You are coming with us!!

Oh, am I now?!?!

Yes!!

You fools, as we speak, my partner
is at the castle doing my dirty deeds!!
MAHAHAHAHAHA!

Really?  Because if this is just a trick.......

Yes, really!!  And he is more powerful
then all of you put together!!  MAHAHA!

Damnit, then we must return to the castle...

See ya, fools!!  MAHAHAHA!!

Maximum Security

Hello, I've been expecting all of you.

Who are you?

I go by the name of Evil Power, and I will
destroy all of you!!

Hah, you know you'll never win.  We are
the good guys.

Evil Power:

I'm so sure I will kill you all that I will personally
heal your whole party.

There, all healed, now, prepare for battle!!

Thank you all for getting rid of Evil Power.
But you still must find my husband, and
defeat the evil doctor stick.

Yeah, but where should we search?  He
could be anywhere now.

True, but our scientist has discovered a way
to track the Evil Doctor Stick down.  You
see, the king has a transmitter on him,
and all we have to do is find out where the
signal of that transmitter is coming from.

Yes, so go, and talk with the scientist.  He
will tell you where the Evil Doctor Stick
is hideing.

Hello once again.  Thanks for the part.
I have made a special device here that will tell
you where the Evil Doctor Stick is hideing.

Good, but how do we use it?

Well, when you go out on the world map,
you should see the Evil Doctor Stick's
hideout.

Thanks man.  Let's get going.

Hello heroes.  Well, before I can get the
transmitter up and working, I need you
to find a part for me.

Where is this thing located?

It should be somewhere in the first town.
Look for a shiny dot on your screen.
I dropped it while I was running some
errands.

Okay, let's get going.

Finally, you are going to terminate the Evil
Doctor Stick, and save the king.

Yep.

Good luck heroes, and be sure to power up plenty
before you face the Evil Doctor Stick.  He is
extremely powerful, and he shows no mercy.

Take this money to aide you.....good luck
heroes!!

Received 1000 coins!!

King: Thank you so much for coming to my rescue!!

No problem.

Those fools.....I will get them next time!!
Muhahahahaha.

Welcome to my lair heroes.  I don't know
how you were able to defeat Evil Power,
but there is no way you will beat me!!

The king?!?!  Give him up at once!

You'll have to battle me for him!!  If you lose,
then you will be put to death, and if you win,
you will be put to death!!

Hmmm......that doesn't sound right......

Whatever......just prepare for battle!!!  Actually,
I will heal your party just for the fun of it.
Now, let's fight!!

Ah!  I see you found the Red Rose.  With this,
I can power up your items to be twice as
useful.  Here you go.

You beat the thug!!

Suitcase contained:

How?!?!

How could you defeat........me..?

You beat Evil Power!

How?!?!  You...
you....defeated
.....me.....

You beat the Evil Doctor Stick!

Keeps all stats-->

Try Again?

All of your characters died!

GAME OVER!

AP:

/

Vision

Vision 20

Scan

Scan 5

Speed

Speed 35

Heal

Heal 20

Strength

Strength 30

Crazy

Crazy 50

Speed2

Speed2 20

HP

Attack Times

for

Turns!!

Out of control for

Turns!

AP:

/

Crazy Mode

HP Replenished:

AP Replenished:

AP:

/

Not Enough AP!

Gained ability to dodge!!

SUPERSTICK

SpamTheMan

Level:

Strength:

Vitality:

/

AP:

Magic:

Locked!

Down

Defense:

Money:

Skills:

Saving.

Saving..

Saving...

Game Saved!!

UP

Potions

Revive

AP/Magic up

Elixir

On who?

AP/Magic+

Stickington

Smokey

AP:

/

AP!

AP:

/

He is not dead!

AP:

/

Restored all hp!

AP!

AP:

/

Stick Castle

Evil Doctor Stick's Lair

Save

END

Equip

Help

exp to next level!

exp to next
level!

/

Items

Potion:

Revive:

Boom:

Sheild:

H-Potion:

Poison:

Ap/Mag.+:

Money:

Weapon:

Fists

Super Fists

Skill Fists

Deadly Fists

Tyson's Fists

Strong Hand

Super Hand

Skill Hand

Deadly Hand

No Mercy

Unequip

Armor:

No Armor

Super Armor

Strength Armor

Mega Armor

Knight Sword

Super Sword

Skill Sword

Deadly Sword

Masamune

Equipment

Super Hand:

Skills Hand:

Deadly Hand:

Armor

No Mercy:

Super Fists:

Skills Fists:

Deadly Fists:

Tyson's Fists:

Super Sword:

Skills Sword:

Deadly Sword:

Masamune:

Super Armor:

Strength Armor:

Mega Armor:

Weapons

Super Gun:

Skills Gun:

Deadly Gun:

Destructor:

exp to next level!

Cowboy Gun

Super Gun

Skills Gun

Deadly Gun

Destructor

Task

Go to the castle and talk
to the prince and queen.

Go to the town that is
furthest West, and look
around.

Go back to castle and tell
the queen what happened.

Find the scientist in the
castle.

Go to the town in the East,
and search for the Evil
Doctor Stick.

Go to the castle and stop
Evil Doctor Stick's partner.

Talk to the queen and
prince.

Go to the town in the East
and find the part the
scientist needs.

Take the part to the
scientist.

Locate the Evil Doctor
Stick, defeat him, and
save the king.

Side Quests

Better Items: Steal Red Rose
from Evil Power, and take to
scientist.

Smokey: Get key from a guy
in the West town, and unlock
the building in the West town.

Face bosses again: Use these
codes to fight with the bosses
again.
Evil Power: testBoss1
Evil Doctor Stick: testBoss2

Ultimate Weapons: Look around the towns to
find each characters ultimate weapon.  They
will appear as shiney yellow dots on your
screen.

Hello, would you like to purchase
really powerful armor and weapons
before your fight with the Evil Doctor
Stick?

Buy

You have

Coins

Price

Item

_____

___________

Message:

Leave

Deadly Hand

Deadly Fists

Deadly Gun

Deadly Sword

3500 coins

Mega Armor (Superstick)

Mega Armor (SpamTheMan)

Mega Armor (Stickington)

Mega Armor (Smokey)

4000 coins

Hello, I sell passive skills which are rather
useful.

Passive Skill

2500 coins

3000 coins

Money + (3 times the coins)

EXP + (2 times the EXP)

Unlimited Steal (steal as many
times as you want)

2700 coins

5000 coins

Skill points + (10 skill points on level up,
instead of 6)

Talk

Please save the king, you
are our only hope.

Our king means everything
to us....please help him.

If you rescue the king,
he may reward you...

Save the king, and destroy
that evil stick!

Who knows what horrible
things that evil stick is
doing to our king.....

I wish I could come along
and help you, but I have
to stay and protect the
castle.

Why can't we all get along?
I hate that evil soul who calls
himself a doctor.

Find the king, and destroy your
enemies.

I am ever so sad
that he was kiddnapped...
what kind of sick stick
would do such a thing?

Please save him, do
whatever it takes.

I want you to destroy
the stick who kiddnapped
him.  Destroy him good..

I hope you succeed in your
ventures.

Take this, it is a token
of the royal family.  It
will allow you to get lower
prices from the store owner.

You received the

FAMILY TOKEN

!!

Please rescue my father.
He means so much to
the kingdom.

You are very noble to
be doing this for us.
Stickington will give
you all the help you
require.

What would the world be
like without heros like
you?

Please except this stuff
as a token of our
thankfulness towards
you.

You received

2 Potions, 2 Revives, 2 elixirs,
and 200 coins!!

Sleep

The king is a great man...
he was kind to everyone...
even a servent like me...

Find the king, and save
him from evil.  We are
all counting on you.

The kingdom is in
pure chaos without
the king.....save him!

Please accept this
to aid you on your
adventure.

Received

200 coins, 2 revives, and 2 potions!!

What should I make?
Where is the king?
Why am I always the
last to know about
disasters?

Poor king, I bet
he is having such
horrible food...

When you find the
king, we are going
to celebrate by
having a huge feast.

Please, rescue the
king, so we can
all live happily ever
after....

I am the scientist
of this here castle,
and as far as chemistry
goes, I am in charge.

I will try to do my best
to aid you on your
fight against the evil
doctor.

If you find me the
red flower, I will
be able to make a
special potion that
will double the effect
of some of your items.

It appears to be....
nevermind...

It appears to be
blood.

Is that......
disgusting.....

Thanks for rescueing me,
I will be forever in your debt.

You are a true hero.

It's great that you defeated
the Evil Doctor Stick, but
what happened to them?

BAR

Nothing

Everyone loves you!!
We all think it's great that
you are going to rescue
the king!

There is tons to do in town!
Have a look see......

Hurry up, and save the king
before it is too late.

Be sure to buy as many
items as possible from
the store in town.

That evil doctor stick is
up to something again...

I'm glad we have heros
like you that can protect
us.

Go to the hotel for some
rest.  Be sure to have a
little money though.

Stay away from the drunk,
he doesn't know what he
is talking about.

I'm not drunk!!  I'll tell you
when I've had enough!

I've been here since
6:30 AM....
They say you should
start drinking early.

You can't tell me what to do!
I'll throw up on you!  I swear!
Go away!

Why not have a drink?

Hey Superstick, long
time no see.  Why haven't
you been around the bar
lately?

The Evil doctor stick can
kiss my @$#@$$#$@#@$!

Show the Evil Doctor
Stick how far drunks will go...
kick his ass!

Be careful, I heard that
evil dude had some
new powers...

Come back to me
later to learn some
new skills.

I can't stop training,
you should train too,
it will make you stronger.

Fighting is what makes
the world go round, try
it sometime!

There is a item
store furthur in
the town.

When you stay at the
hotel, your hp will be
restored.

Remember to visit the
hotel, for all of your
sleeping needs.

It's always easy to sleep
at the hotel.  Just make sure
you have 10 coins.

Why not stay at the hotel?
The beds are softer then that
stuff that makes your skin soft.

It costs 10 coins to stay.

Stay

Stay

Z

The hotel manager told me
that all of these rooms were
reserved for heros......

Good luck with battling the
evil doctor stick........you will
need it...

I hate the hotel
manager, he treats
me like scum just
because I am not a
hero.....

Why can't I be a hero?
I wanna stay at the hotel
too!

Item Shop

I can't stop
dancing!

You can buy items in
this here item shop.

Stock up on items,
you will need them on
your adventure.

Dancing is fun.
You should try it
sometime.

Can I help you
with something?

You have

coins.

Item:

Price:

Potion

20 coins

40 coins

Ap/Magic up

Revive

60 coins

Elixir

110 coins

Message:

S

T

O

R

E

Get more money..
you will need it with
the prices that guy
charges...

Some say that there
is a legendary western
warrior somewhere.....

Look around as much as
possible, there is no telling
what you will find....

Keep an eye out for
SuperStick RPG 3, coming
late summer.....

Can I help you with
something?

Update Power

300 coins

320 coins

340 coins

200 coins

400 coins

450 coins

470 coins

500 coins

350 coins

600 coins

570 coins

Vision +

Heal +

Strength +

Crazy +

Speed +

Fire +

Ice +

Fire Punch +

Lightning +

Multi-Slash +

Counter +

Courage +

700 coins

Cross Fire+

Heal Shot+

Comet+

Last Page

coins

Chips

Tutorial

Characters

Password

Log Off

-There are three status bars on top of each
character.

-The first is your HP(hitpoints), the second
is your ability points (AP) or magic (if you
are SpamTheMan), and the third is limit.
If you take 200 damage, you can use a
special attack.

-The characters who have AP gain 5
AP points each time they attack.

-Each character has their own
unique skills.

-Superstick has vision, heal, scan, crazy, strength,
and speed.

-Vision is a extremely hot attack that comes from
the eyes.  Heal allows you to recover some HP.
Scan allows you to read how much HP your enemy
has left.  Crazy selects a totally random attack,
(special or regular), and special attacks do not
cost AP while in crazy mode.  Strength allows all
of your attacks to double (with SuperStick) for a
set amount of turns.  Speed allows you to attack
the enemy 3 times in a row (recovering 15 AP in
the process.)

-SpamTheMan's special skills are Fire, Ice, Comet,
Fire Punch, Lightning, and Wind Sheild.

-Fire, Ice, Fire Punch, and Lightning inflict a
random amount of damage to the opponent.
Damage depends on how powerful they are.

-The number of comets summoned depends on how
powerful it is.

-Wind Sheild decreases any enemy attacks by
25%.

-Stickington's skills include: Multi-Slash, counter,
Courage, Come Back, and Haste.

-The number of slashes in multi-slash depends on how
powerful it is.

-Counter allows you the chance to counter (attack
right after the enemy attacks) for a number of turns.

-Courage powers up your attack one of three
ways.  Either it doubles the attack power,
triples it, or it does nothing.  There are a set
number of turns in which it is in use.

-Haste allows you to have three turns in a row.  There
is no way to power up haste.

-Come-Back allows you to be revived (only works
with stickington) once right after you die.

-Smokey's skills are Cross-fire, take-three,
heal shot, and death shot.

-Cross-fire allows smokey to shoot a number
of bullets into the air, and they fall on the
enemy one bullet per turn (after his attack.)  Damage
depends on smokey's strength.

-Take-Three allows smokey to attack
three times in a row.  This power
can not be powered up.

-Heal Shot damages the enemy while
healing smokey.

-Death shot allows you the slight chance
of killing the enemy in one hit.

-There are a variety of different enemys with
different attacks.  Some are more powerful
then others.

-There are different modes of play as well.  You can
toggle the mode from easy, mediem, or hard anytime
using the correct password.

-The different difficulties make the enemies easier
or harder depending on which setting.

-There are a variety of other passwords you can
use.  Some are cheats, and others take you to
a certain place in the game, and other codes do
other effects.  All codes will be revieled when you
beat the game.

-This game is free-roaming.  This means that
you will move SuperStick around with the
keyboard, using the up,down,left, and right
arrows.

-There are two towns, and a castle.  Search all of
them as much as you can, I threw in many
little interactions and other  little secrets that I
hope all will enjoy.

-When you are on the world map, (the screen
where you can access of the towns and castle) you will
encounter random battles.

-You can check how much money you have,
what your strength, level, current hp, etc.
from the world map.

-You can also use items while on the world
map.

-Press Space on the keyboard to check your status.
This only works on the world map.

-Press space a second time to return to
the world map.

-There are a variety of different tunes in the game.

-They include music from Chrono Trigger, and the
Final Fantasy series.

-In the towns, there are many things to do.

-Sleeping at the hotel will revive any dead
party members, and will replensish everybody's
hp to their max.

-There are many stores.  There are item stores
where you can buy items (potions, revives, elixirs,
and ap/magic ups.) There are update stores, where you
can update your current abilities.  Some abilities you
can not power up.  There are  also stores where you can
purchase new powers and abilities.

-There are also many cutscenes that will
tell the story.

-You can level up every character up.

-When you level up, the character will gain
more hp, magic/ap, strength, and vitality.

-Strength allows for more damage
on physical attacks.  Vitality allows for
more hp.

This concludes the tutorial.  There are many secret
abilities, and other items that are not covered here,
you will have to find them for yourself.  Hope you
enjoy the game!

Name: SuperStick

Occupation: Super Hero

Powers: Super Strong, and fast, has
ability to fly, virtually indistructible.

Description: Enjoys "entertaining"
women at his mansion in Belaire.
Enjoys kicking villians asses and
saving the day.  Quote: "I am not faster
than a speeding bullet!!  The ladies
know what I am talking about!"

Name: SpamTheMan

Occupation: Boxer

Powers: Has ability to use the power
of the elements including fire,
lightning, etc.

Description: Enjoys punching
everything, and anything.  Enjoys
French cooking and French maids.
Likes to have "good old-fashioned
fun."

Name: Stickington

Occupation: Knight

Skills: Master of the sword.  Can
use bursts of courage to advantage.
Really fast.

Description: Takes pride in
protecting the king.  Enjoys golf and
tennis.  Likes hanging around movie
openings hopeing to meet famous
people.

Name: Smokey

Occupation:Legendary Cowboy

Skills: Master of the pistol.  Has a
very precise aim.  Expert in trick
shooting.

Description: Enjoys shooting....
a lot....almost too much.  Enjoys
being a legend.  Usually found
in pubs hitting on waitresses.

Name: EvilPower

Occupation:Sidekick of evil
doctor stick.

Skills: Uses potions evil doctor
stick gives him to increase his
strength, health, stamina, etc.

Description: Hates being second
best to Evil Doctor Stick.  Hopes
to one day be his own evil doctor.
Will not, however, disobey Evil
Doctor Stick.

Name: Evil Doctor Stick

Occupation:Evil Doctor

Skills: Can make potions that can
do virtually anything from
explodeing to healing.

Description: Wants to rule the
world, and hates anything good.
Wants revenge on SuperStick
for his defeat in the first game.
Angry because he does not get
paid as much as SuperStick.

Names: Extras

Occupation:Being town folk
on this game.

Skills: Some sell items, others
drop hints, and some are drunk.

Description: Wish to have a larger
role in the game.  Hate being
underpaid.  Hate this discription
of them.

Enter a password and press enter:

Good job finding this
secret out all by
yourself.....I'm sure
nobody told you about
the cow either.

Sure hope you enjoy
the game.....keep a
close eye out for
Superstick Rpg 3...
coming later this summer.

Be sure to look at
the tutorial.  It
should answer all
of your questions.
Thanks for playing!

Here is 350 smackers for you
for finding me.  Use it wisely.

Received

350 coins!!

Guess you are strong enough
now, pick what skill you would
like to learn (although, it will
take a small donation of money
for you to learn it).

Skills

__

Cost

Magic-Absorb (Spam)

Speed 2(SuperStick)

2500 coins

2000 coins

Miss!

-

HP!

Enemy replenishes 10 hp every turn!!

+ 10 HP!!

AP:

/

AP:

/

Skills

AP:

/

You ran away!!

AP:

/

Take -Three

T-T     30

Death Shot

D-Shot 50

Cross Fire

C-Fire 30

Heal Shot

H-Shot 25

Steal

Steal 15

Not enough AP!

Gained take-three for

turns!

Found nothing!!

If you win in the gym
fighting, you can get
nice prizes.

Gym fighting is
extreme fighting,
so do your best!!

Tough peeps hang
out at the gym, watch
out!

Good luck with the
Evil Doctor stick, you
will need it.

My mom says that
you truely are the
greatest hero ever.

Defeat the Evil Doctor Stick
and fulfill your destiny.

You will always be my hero.....

My parents said that you
are an alien, is that true?

Would you like to fight?
If so, choose what
difficulty.....

Easy

Mediem

Hard

Sorry, looks like you
lost......wanna
try again?

Congrats, you won!!
Here is your prize.

Cheap Items!!

Stay and work out!!

I stay here 24/7, and do nothing
but work out.  You should do
the same!!

Show the evil doctor stick
how tough you really are!!

There is a locked building
furthur in town.....I wonder
where the key went....

Go ahead and fight, you
can win items!!

Fight! Fight! Fight! Fight!
Fight!

Cmon Superstick, you can
take any of these bastards.

Beat them, man.  Cmon,
everybody knows you can.

The Evil Doctor Stick
passed by here recently.
He was rambling about
taking over the kingdom....

EDC was also traveling
with somebody....like
a side-kick or something..

EDC seemed to lock some
house furthur in the town,
no one can open it, but we
hear somebody in there.

Please stop the evil
madman!!

What can I do you for?

You have

Coins.

Potion (10 coins)

Hi-Potion (40 coins)

Poison (20 coins)

Boom (25 coins)

Elixir (60 coins)

Sheild (70 coins)

Revive (30 coins)

Ap/Magic Up (25 coins)

Message:

Weapons and More

More Power Ups!!

Hello, I am a wizard with great
power, I will heal your charectors
fully for the small fee of 10 coins.

10 Coins

Hello, how can I
help you?

Price

Item

Comet Power Up

Super Hand (weapon)

1000 coins

Skills Hand (weapon)

2500 coins

Super Fists (weapon)

Skills Fists (weapon)

Super Sword (weapon)

Skills Sword (weapon)

I saw Evil Doctor
Stick around....he's
scary..

Mountain Dew, or Crab
Juice?

Here's a key to the old house furthur
in town.  I'm not gonna use it...
that house freaks me out....

Received House Key!!

1500 coins

Super Armor (SuperStick)

3000 coins

Strength Armor (SuperStick)

Super Armor (SpamTheMan)

Strength Armor (SpamTheMan)

Super Armor (Stickington)

Strength Armor (Stickington)

Super Gun (weapon)

Skills Gun (weapon)

AP:

/

AP:

/

You do not have enough items!!

Restored all hp!

AP:

/

Revive Who?

He is already
alive!!

AP:

/

Replenish:

AP:

/

AP:

/

AP:

/

AP:

/

Haste

Haste 30

Counter

Counter 20

Multi-Slash

M-Slash 35

Come-Back

C-Back 40

Courage

Courage 40

Gained ability to counter for

Turns!

Turns!

Gained haste for

turns!!

Gained come back!

Gained Courage for

Turns!

AP:

/

AP:

/

Not enough Items!

Restored all hp!

AP:

/

AP:

/

That character is
still alive!

AP:

/


ActionScript [AS1/AS2]

Frame 1
var superstick; var save; var save2; var passcode; var save; var enemy1; var doit; var doit2; var first; var damage; var attack; var menu; var ap; var morehp; var speed; var potion; var revive; var strong; var crazy; var spamtheman; var maxhp2; var morehp2; var magic; var moreMagic; var maxMagic; var ether; var encounter; var down; var up; var limit; var limit2; var money; var coins; var xp; var xpNow; var level; var strength; var vitality; var strong; var slash2; var message; nomercy = 0; tysonfists = 0; masamune = 0; destructor = 0; equipSpamWeapon4 = 0; spamweapon4 = 0; equipSupWeapon4 = 0; supesweapon4 = 0; equipStickWeapon4 = 0; stickweapon4 = 0; equipSmokeWeapon4 = 0; smokeweapon4 = 0; hardguy = 0; suitcase = 0; dead = 0; eviler = 0; lair = 0; moneyplus = 0; expplus = 0; skillpointplus = 0; unlimitsteal = 0; extraItem = 1; redRose = 0; royaltalk2 = 0; royaltalk = 1; replenish = 0; stealItem = 0; unlock2 = 0; noKey = 0; cutscene1 = 1; equipSmokeArmor1 = 0; equipSmokeArmor2 = 0; equipSmokeArmor3 = 0; smokearmor1 = 0; smokearmor2 = 0; smokearmor3 = 0; equipSmokeWeapon1 = 0; equipSmokeWeapon2 = 0; equipSmokeWeapon3 = 0; smokeweapon1 = 0; smokeweapon2 = 0; smokeweapon3 = 0; equipSupArmor1 = 0; equipSupArmor2 = 0; equipSupArmor3 = 0; supesarmor1 = 0; supesarmor2 = 0; supesarmor3 = 0; equipSpamArmor1 = 0; equipSpamArmor2 = 0; equipSpamArmor3 = 0; spamarmor1 = 0; spamarmor2 = 0; spamarmor3 = 0; equipStickArmor1 = 0; equipStickArmor2 = 0; equipStickArmor3 = 0; stickarmor1 = 0; stickarmor2 = 0; stickarmor3 = 0; equipSupWeapon1 = 0; equipSupWeapon2 = 0; equipSupWeapon3 = 0; equipSpamWeapon1 = 0; equipSpamWeapon2 = 0; equipSpamWeapon3 = 0; equipStickWeapon1 = 0; equipStickWeapon2 = 0; equipStickWeapon3 = 0; supesweapon1 = 0; supesweapon2 = 0; supesweapon3 = 0; spamweapon1 = 0; spamweapon2 = 0; spamweapon3 = 0; stickweapon1 = 0; stickweapon2 = 0; stickweapon3 = 0; getKey = 0; doubleBoss = 0; morePowahComet = 0; price1 = 150; price2 = 175; price3 = 180; price4 = 100; price5 = 200; price6 = 100; price7 = 225; price8 = 235; price9 = 500; price10 = 275; price11 = 300; price12 = 700; price13 = 200; price14 = 225; price15 = 600; price16 = 1500; run = 0; biggerBad = 0; moEXP = 0; limit3 = 0; skipIntro = 0; alreadySaved = 0; skillPotion = 0; bg7 = 0; skills = 0; skills2 = 0; skills3 = 0; skills4 = 0; unlockSpamSkill1 = 0; unlockSkillSup1 = 0; gotomain = 0; timetravel = 0; fireon = 0; poison = 2; poisonon = 0; boom = 2; sheild = 2; sheildup = 0; hpotion = 1; scan = 0; maxhp4 = 0; encounterstrong = 0; enemy5 = 0; enemystronger = 0; enemyHp = 0; messageesup = "None"; messagee2sup = "None"; messagee3sup = "None"; messagee = "None"; messagee2 = "None"; messagee3 = "None"; armorr = 1; armor2 = 1; armor = 1; defenseUp = 0; defense = 5; defense2 = 3; defense3 = 4; defense4 = 7; smoke = true; shooter = 0; moCoins = 0; royaltalk = 1; enemy4 = 0; hardEXP = 0; dc = 0; poweritems1 = 0; save = 0; do1 = 0; do2 = 0; enemy3 = 0; cutscene1 = 1; greg = 0; momoney = 1; enemyhp = 0; giveItem3 = 1; giveItem2 = 1; giveItem1 = 1; hard = 0; unlock1 = 0; specialitem = 0; healshotplus = 0; crossplus = 0; cometplus = 0; courageplus = 0; crazyplus = 0; healplus = 0; lightningplus = 0; fireplus = 0; iceplus = 0; fpunch = 0; visionplus = 0; speedplus = 0; counterplus = 0; multiplus = 0; strengthplus = 0; bg1 = 0; bg2 = 0; bg3 = 0; bg4 = 0; choosebackground = 1; tt = 0; smokey = 180; vitality4 = 6; strength4 = 10; morehp4 = 0; maxhp4 = 174 + (vitality4 * 2); ap3 = 40; limit4 = 0; enemystrong = 0; superstick = 133; morehp3 = 0; haste = 0; enemy1 = 300; menu = 0; ap = 20; ap2 = 30; morehp = 0; speed = 0; potion = 3; revive = 1; elixir = 1; courage = 0; xpNow3 = 0; xp3 = 0; strong = 0; strength = 2; strength2 = 1; vitality2 = 5; crazy = 0; spamtheman = 115; morehp2 = 0; maxhp2 = (110 + morehp2) + (vitality2 * 2); magic = 150; moreMagic = 0; maxMagic = magic + moreMagic; ether = 2; encounter = 0; down = 0; up = 0; wind = 0; attack2 = 0; limit = 0; limit2 = 0; xp = 0; xp2 = 0; xp4 = 0; xpNow = 0; xpNow2 = 0; xpNow4 = 0; level = 1; coins = 0; money = 0; strength = 2; vitality = 3; strong = 2; strong2 = 0; maxhp = (130 + morehp) + (vitality * 2); comet = 1; comet2 = 0; damage1 = 0; damage2 = 0; comeback = 0; spam = true; sup = true; stick = true; vitality3 = 6; slash = 0; slash2 = 0; strength3 = 8; level2 = 1; level3 = 2; level4 = 4; maxhp3 = (160 + morehp3) + (vitality3 * 2); stickington = maxhp3; moreXP = 0; moreXP2 = 0; moreXP3 = 0; moreXP4 = 0; faster = 3.5; levelXP = 12 + moreXP; levelXP2 = 12 + moreXP2; levelXP3 = 14 + moreXP3; levelXP4 = 20 + moreXP4; keepMaxhp3 = 0; keepMaxhp3 = keepMaxhp3 + maxhp3; supesHp = (("SuperStick: " + superstick) + "/") + maxhp; Object.prototype.setCookie = function (c, n, v) { var _local1 = SharedObject.getLocal(c); _local1.data[n] = v; _local1.flush(); }; Object.prototype.getCookie = function (c, n) { var _local1 = SharedObject.getLocal(c); return(_local1.data[n]); }; _root.alreadySaved = getCookie("database", "item114"); _root.faster = 16;
Frame 2
if (go == 1) { go = 0; gotoAndPlay (1699); } else if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } }
Frame 3
if (speed > 0) { speed = speed - 1; attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (15); break; case 2 : gotoAndPlay (26); break; case 3 : gotoAndPlay (38); break; case 4 : gotoAndPlay (52); break; case 5 : gotoAndPlay (65); break; case 6 : gotoAndPlay (76); } }
Frame 13
menu = menu + 1; time = time + 1; if (menu >= 2) { if (crazy > 0) { menu = 0; crazy = crazy - 1; gotoAndPlay (2428); } else { menu = 0; gotoAndPlay (14); } } else if (time >= 2) { time = 0; if (enemy7 == 1) { gotoAndPlay (4111); } else { gotoAndPlay (3075); } } else { gotoAndPlay (2); }
Frame 14
stop();
Frame 15
if (run == 1) { run = 0; gotoAndPlay (136); }
Frame 19
damage = (random(11) + 10) + (strength * 2); if (strong2 > 0) { strong2 = strong2 - 1; damage = damage * strong; }
Frame 25
ap = ap + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2288); } else if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 26
if (bg1 == 1) { _level0.no1.background1 = 1; } else if (bg2 == 1) { _level0.no1.background2 = 1; } else if (bg3 == 1) { _level0.no1.background3 = 1; } else if (bg4 == 1) { _level0.no1.background4 = 1; }
Frame 30
damage = (random(15) + 20) + (strength * 2); if (strong2 > 0) { strong2 = strong2 - 1; damage = damage * strong; }
Frame 37
ap = ap + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { first = 0; gotoAndPlay (2288); } else if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 38
if (bg1 == 1) { _level0.no2.background1 = 1; } else if (bg2 == 1) { _level0.no2.background2 = 1; } else if (bg3 == 1) { _level0.no2.background3 = 1; } else if (bg4 == 1) { _level0.no2.background4 = 1; }
Frame 41
damage = (random(10) + 17) + (strength * 2); if (strong2 > 0) { strong2 = strong2 - 1; damage = damage * strong; }
Frame 51
ap = ap + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { first = 0; gotoAndPlay (2288); } else if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 52
if (bg1 == 1) { _level0.no3.background1 = 1; } else if (bg2 == 1) { _level0.no3.background2 = 1; } else if (bg3 == 1) { _level0.no3.background3 = 1; } else if (bg4 == 1) { _level0.no3.background4 = 1; }
Frame 58
damage = (random(20) + 8) + (strength * 2); if (strong2 > 0) { strong2 = strong2 - 1; damage = damage * strong; }
Frame 64
ap = ap + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { first = 0; gotoAndPlay (2288); } else if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 65
if (bg1 == 1) { _level0.no4.background1 = 1; } else if (bg2 == 1) { _level0.no4.background2 = 1; } else if (bg3 == 1) { _level0.no4.background3 = 1; } else if (bg4 == 1) { _level0.no4.background4 = 1; }
Frame 69
damage = (random(10) + 8) + (strength * 2); if (strong2 > 0) { strong2 = strong2 - 1; damage = damage * strong; }
Frame 75
ap = ap + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { first = 0; gotoAndPlay (2288); } else if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 76
if (bg1 == 1) { _level0.no5.background1 = 1; } else if (bg2 == 1) { _level0.no5.background2 = 1; } else if (bg3 == 1) { _level0.no5.background3 = 1; } else if (bg4 == 1) { _level0.no5.background4 = 1; }
Frame 82
damage = (random(10) + 14) + (strength * 2); if (strong2 > 0) { strong2 = strong2 - 1; damage = damage * strong; }
Frame 89
ap = ap + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { first = 0; gotoAndPlay (2288); } else if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 90
if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } } else if (bg1 == 1) { _level0.hello.background1 = 1; } else if (bg2 == 1) { _level0.hello.background2 = 1; } else if (bg3 == 1) { _level0.hello.background3 = 1; } else if (bg4 == 1) { _level0.hello.background4 = 1; }
Frame 91
if (speed > 0) { speed = speed - 1; attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (15); break; case 2 : gotoAndPlay (26); break; case 3 : gotoAndPlay (38); break; case 4 : gotoAndPlay (52); break; case 5 : gotoAndPlay (65); break; case 6 : gotoAndPlay (76); } }
Frame 101
menu = menu + 1; time = time + 1; if (menu >= 2) { if (crazy > 0) { menu = 0; crazy = crazy - 1; gotoAndPlay (2428); } else { menu = 0; gotoAndPlay (14); } } else if (time >= 2) { time = 0; if (enemy5 == 1) { gotoAndPlay (3739); } else { gotoAndPlay (3159); } } else { gotoAndPlay (90); }
Frame 102
if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } } else if (bg1 == 1) { _level0.dude.background1 = 1; } else if (bg2 == 1) { _level0.dude.background2 = 1; } else if (bg3 == 1) { _level0.dude.background3 = 1; } else if (bg4 == 1) { _level0.dude.background4 = 1; }
Frame 103
if (bg1 == 1) { _level0.bg.background1 = 1; } else if (bg2 == 1) { _level0.bg.background2 = 1; } else if (bg3 == 1) { _level0.bg.background3 = 1; } if (speed > 0) { speed = speed - 1; attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (15); break; case 2 : gotoAndPlay (26); break; case 3 : gotoAndPlay (38); break; case 4 : gotoAndPlay (52); break; case 5 : gotoAndPlay (65); break; case 6 : gotoAndPlay (76); } }
Frame 113
menu = menu + 1; time = time + 1; if (menu >= 2) { if (crazy > 0) { menu = 0; crazy = crazy - 1; gotoAndPlay (2428); } else { menu = 0; gotoAndPlay (14); } } else if (time >= 2) { time = 0; if (enemy6 == 1) { gotoAndPlay (3911); } else { gotoAndPlay (3323); } } else { gotoAndPlay (102); }
Frame 114
if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } } else if (bg1 == 1) { _level0.dude1.background1 = 1; } else if (bg2 == 1) { _level0.dude1.background2 = 1; } else if (bg3 == 1) { _level0.dude1.background3 = 1; } else if (bg4 == 1) { _level0.dude1.background4 = 1; }
Frame 115
if (speed > 0) { speed = speed - 1; attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (15); break; case 2 : gotoAndPlay (26); break; case 3 : gotoAndPlay (38); break; case 4 : gotoAndPlay (52); break; case 5 : gotoAndPlay (65); break; case 6 : gotoAndPlay (76); } }
Frame 125
menu = menu + 1; time = time + 1; if (menu >= 2) { if (crazy > 0) { menu = 0; crazy = crazy - 1; gotoAndPlay (2428); } else { menu = 0; gotoAndPlay (14); } } else if (time >= 2) { time = 0; gotoAndPlay (3503); } else { gotoAndPlay (114); }
Frame 126
bg8 = 1;
Frame 127
if (speed > 0) { speed = speed - 1; attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (15); break; case 2 : gotoAndPlay (26); break; case 3 : gotoAndPlay (38); break; case 4 : gotoAndPlay (52); break; case 5 : gotoAndPlay (65); break; case 6 : gotoAndPlay (76); } }
Frame 135
menu = menu + 1; time = time + 1; if (menu >= 2) { if (crazy > 0) { menu = 0; crazy = crazy - 1; gotoAndPlay (2428); } else { menu = 0; gotoAndPlay (14); } } else if (time >= 2) { time = 0; gotoAndPlay (153); } else { gotoAndPlay (126); }
Frame 139
stopAllSounds(); doubleBoss = 0; skillPotion = 0; bg8 = 0; bg7 = 0; if (army == 1) { army = 0; maxhp3 = maxhp3 / 2; } if (stickington > maxhp3) { stickington = maxhp3; } speed2 = 0; sheildup2 = 0; sheildup = 0; poisonon = 0; scan = 0; strong2 = 0; counter = 0; courage = 0; crazy = 0; enemy4 = 0; enemy3 = 0; enemy2 = 0; bg1 = 0; bg2 = 0; bg3 = 0; bg5 = 0; bg6 = 0; choosebackground = 1; _level0.bg.background1 = 0; _level0.bg.background2 = 0; _level0.bg.background3 = 0; protect = 0; speed = 0; wind = 0; gotoAndPlay (1282);
Frame 140
if (eviler == 1) { eviler = 0; gotoAndPlay (625); } if (speed > 0) { speed = speed - 1; attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (15); break; case 2 : gotoAndPlay (26); break; case 3 : gotoAndPlay (38); break; case 4 : gotoAndPlay (52); break; case 5 : gotoAndPlay (65); break; case 6 : gotoAndPlay (76); } }
Frame 152
menu = menu + 1; time = time + 1; if (menu >= 2) { if (crazy > 0) { menu = 0; crazy = crazy - 1; gotoAndPlay (2428); } else { menu = 0; gotoAndPlay (14); } } else if (time >= 2) { time = 0; gotoAndPlay (625); } else { gotoAndPlay (140); }
Frame 153
if (enemy1 <= (600 + enemyHp)) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (154); break; case 2 : gotoAndPlay (179); break; case 3 : gotoAndPlay (192); break; case 4 : if (doubleBoss == 1) { gotoAndPlay (154); } else { gotoAndPlay (414); } } } else { attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (154); break; case 2 : gotoAndPlay (179); break; case 3 : gotoAndPlay (192); break; case 4 : gotoAndPlay (225); break; default : gotoAndPlay (212); } }
Frame 170
damage = ((((random(100) + 35) + skillPotion) - defense) + hard) + enemystronger; if (doubleBoss == 1) { damage = damage * 2; } if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 178
superstick = superstick - damage; limit = limit + damage; if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (126); }
Frame 180
damage = (((random(50) + 20) + skillPotion) + hard) + enemystronger; attack = ((random(7) + 3) + hard) + enemystronger; if (doubleBoss == 1) { damage = damage * 2; attack = attack * 2; } skillPotion = skillPotion + attack;
Frame 191
enemy1 = enemy1 + damage; gotoAndPlay (126);
Frame 203
damage = ((((random(40) + 20) + skillPotion) - defense) + hard) + enemystronger; if (doubleBoss == 1) { damage = damage * 2; } if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 211
superstick = superstick - damage; limit = limit + damage; if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (126); }
Frame 217
damage = ((((random(15) + 9) + skillPotion) - defense) + hard) + enemystronger; if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 224
superstick = superstick - damage; limit = limit + damage; if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (126); }
Frame 231
damage = ((((random(25) + 15) + skillPotion) - defense) + hard) + enemystronger; if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 239
superstick = superstick - damage; limit = limit + damage; if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (126); }
Frame 240
if (enemy1 <= (600 + enemyHp)) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (241); break; case 2 : gotoAndPlay (266); break; case 3 : gotoAndPlay (279); break; case 4 : if (doubleBoss == 1) { gotoAndPlay (241); } else { gotoAndPlay (427); } } } else { attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (241); break; case 2 : gotoAndPlay (266); break; case 3 : gotoAndPlay (279); break; case 4 : gotoAndPlay (312); break; default : gotoAndPlay (299); } }
Frame 257
damage = ((((random(100) + 35) + skillPotion) - defense2) + hard) + enemystronger; if (doubleBoss == 1) { damage = damage * 2; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 265
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1672); }
Frame 267
damage = (((random(50) + 20) + skillPotion) + hard) + enemystronger; attack = (random(7) + 3) + hard; if (doubleBoss == 1) { damage = damage * 2; attack = attack * 2; } skillPotion = skillPotion + attack;
Frame 278
enemy1 = enemy1 + damage; gotoAndPlay (1672);
Frame 290
damage = ((((random(40) + 20) + skillPotion) - defense2) + hard) + enemystronger; if (doubleBoss == 1) { damage = damage * 2; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 298
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1672); }
Frame 304
damage = ((((random(15) + 9) + skillPotion) - defense2) + hard) + enemystronger; if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 311
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1672); }
Frame 318
damage = ((((random(25) + 10) + skillPotion) - defense2) + hard) + enemystronger; if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 326
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1672); }
Frame 327
if (enemy1 <= (600 + enemyHp)) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (328); break; case 2 : gotoAndPlay (353); break; case 3 : gotoAndPlay (366); break; case 4 : if (doubleBoss == 1) { gotoAndPlay (328); } else { gotoAndPlay (440); } } } else { attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (328); break; case 2 : gotoAndPlay (353); break; case 3 : gotoAndPlay (366); break; case 4 : gotoAndPlay (399); break; default : gotoAndPlay (386); } }
Frame 344
damage = ((((random(100) + 35) + skillPotion) - defense3) + hard) + enemystronger; if (doubleBoss == 1) { damage = damage * 2; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 351
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 352
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4896); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4896); }
Frame 354
damage = (((random(50) + 20) + skillPotion) + hard) + enemystronger; attack = (random(7) + 3) + hard; if (doubleBoss == 1) { damage = damage * 2; attack = attack * 2; } skillPotion = skillPotion + attack;
Frame 365
enemy1 = enemy1 + damage; gotoAndPlay (4896);
Frame 377
damage = ((((random(40) + 20) + skillPotion) - defense3) + hard) + enemystronger; if (doubleBoss == 1) { damage = damage * 2; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 384
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 385
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4896); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4896); }
Frame 392
damage = ((((random(15) + 9) + skillPotion) - defense3) + hard) + enemystronger; if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 397
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 398
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4896); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4896); }
Frame 404
damage = ((((random(25) + 10) + skillPotion) - defense3) + hard) + enemystronger; if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 412
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 413
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4896); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4896); }
Frame 426
doubleBoss = 1; gotoAndPlay (126);
Frame 439
doubleBoss = 1; gotoAndPlay (1672);
Frame 452
doubleBoss = 1; gotoAndPlay (4896);
Frame 453
if (enemy1 <= (600 + enemyHp)) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (454); break; case 2 : gotoAndPlay (479); break; case 3 : gotoAndPlay (492); break; case 4 : if (doubleBoss == 1) { gotoAndPlay (454); } else { gotoAndPlay (540); } } } else { attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (454); break; case 2 : gotoAndPlay (479); break; case 3 : gotoAndPlay (492); break; case 4 : gotoAndPlay (512); break; default : gotoAndPlay (525); } }
Frame 470
damage = ((((random(100) + 35) + skillPotion) - defense4) + hard) + enemystronger; if (doubleBoss == 1) { damage = damage * 2; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 478
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4415); }
Frame 482
damage = (((random(50) + 20) + skillPotion) + hard) + enemystronger; attack = ((random(7) + 3) + hard) + enemystronger; if (doubleBoss == 1) { damage = damage * 2; attack = attack * 2; } skillPotion = skillPotion + attack;
Frame 491
enemy1 = enemy1 + damage; gotoAndPlay (4415);
Frame 503
damage = ((((random(40) + 20) + skillPotion) - defense4) + hard) + enemystronger; if (doubleBoss == 1) { damage = damage * 2; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 511
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4415); }
Frame 517
damage = ((((random(15) + 9) + skillPotion) - defense4) + hard) + enemystronger; if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 524
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4415); }
Frame 533
damage = ((((random(25) + 15) + skillPotion) - defense4) + hard) + enemystronger; if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 539
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4415); }
Frame 552
doubleBoss = 1; gotoAndPlay (4415);
Frame 625
attack = random(6) + 1; switch (attack) { case 1 : if (ap > 0) { gotoAndPlay (626); break; } gotoAndPlay (680); break; case 2 : gotoAndPlay (647); break; case 3 : gotoAndPlay (667); break; case 4 : gotoAndPlay (680); break; case 5 : gotoAndPlay (696); break; case 6 : gotoAndPlay (711); }
Frame 633
attack = random(5) + 1; switch (attack) { case 1 : eviler = 1; break; default : }
Frame 646
ap = 0; gotoAndPlay (140);
Frame 656
damage = ((((random(50) + 40) + hard) + skillPotion) + enemystronger) - defense; attack = random(2) + 1; switch (attack) { case 1 : eviler = 1; break; default : }
Frame 666
superstick = superstick - damage; limit = limit + damage; if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (140); }
Frame 668
attack = random(4) + 1; switch (attack) { case 1 : skillPotion = (skillPotion + 20) + enemystronger; message = "Evil Doctor Stick raised in strength!!"; break; case 2 : damage = (random(200) + 100) + skillPotion; enemy1 = enemy1 + damage; message = ("Evil Doctor Stick recovered " + damage) + " hp!!"; break; case 3 : if (enemy1 <= (1000 + enemyHp)) { damage = (random(400) + 100) + skillPotion; enemy1 = enemy1 + damage; skillPotion = skillPotion + 10; message = ("Evil Doctor Stick recovered " + damage) + " hp!!"; message2 = "He raises in strength!!"; break; } message = "Nothing happened."; break; case 4 : skillPotion = skillPotion * 2; eviler = 1; message = "Evil Doctor Stick gets stronger!!"; message2 = "He gets another turn!!"; }
Frame 679
message = ""; message2 = ""; gotoAndPlay (140);
Frame 687
damage = ((((random(40) + 30) + skillPotion) + hard) + enemystronger) - defense; attack = random(2) + 1; switch (attack) { case 1 : eviler = 1; break; case 2 : }
Frame 695
superstick = superstick - damage; limit = limit + damage; if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (140); }
Frame 703
attack = random(2) + 1; if (superstick <= 100) { attack = 2; } switch (attack) { case 1 : damage = superstick - 1; message = "Critical!"; attack = random(4) + 1; switch (attack) { case 1 : eviler = 1; break; default : } break; case 2 : damage = ((random(40) + 20) + skillPotion) + hard; }
Frame 710
message = ""; superstick = superstick - damage; limit = limit + damage; if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (140); }
Frame 721
damage = ((((random(30) + 20) + skillPotion) + hard) + enemystronger) - defense; attack = random(4) + 1; switch (attack) { case 1 : eviler = 1; break; default : }
Frame 731
superstick = superstick - damage; enemy1 = enemy1 + damage; limit = limit + damage; if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (140); }
Frame 732
attack = random(6) + 1; switch (attack) { case 1 : if (magic > 0) { gotoAndPlay (733); break; } gotoAndPlay (787); break; case 2 : gotoAndPlay (754); break; case 3 : gotoAndPlay (774); break; case 4 : gotoAndPlay (787); break; case 5 : gotoAndPlay (803); break; case 6 : gotoAndPlay (818); }
Frame 740
attack = random(5) + 1; switch (attack) { case 1 : eviler = 1; break; default : }
Frame 753
magic = 0; gotoAndPlay (1686);
Frame 762
damage = ((((random(50) + 40) + hard) + skillPotion) + enemystronger) - defense2; attack = random(2) + 1; switch (attack) { case 1 : eviler = 1; break; default : }
Frame 773
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1686); }
Frame 775
attack = random(4) + 1; switch (attack) { case 1 : skillPotion = (skillPotion + 20) + enemystronger; message = "Evil Doctor Stick raised in strength!!"; break; case 2 : damage = (random(200) + 100) + skillPotion; enemy1 = enemy1 + damage; message = ("Evil Doctor Stick recovered " + damage) + " hp!!"; break; case 3 : if (enemy1 <= (1000 + enemyHp)) { damage = (random(400) + 100) + skillPotion; enemy1 = enemy1 + damage; skillPotion = skillPotion + 10; message = ("Evil Doctor Stick recovered " + damage) + " hp!!"; message2 = "He raises in strength!!"; break; } message = "Nothing happened."; break; case 4 : skillPotion = skillPotion * 2; eviler = 1; message = "Evil Doctor Stick gets stronger!!"; message2 = "He gets another turn!!"; }
Frame 786
message = ""; message2 = ""; gotoAndPlay (1686);
Frame 794
damage = ((((random(40) + 30) + skillPotion) + hard) + enemystronger) - defense2; attack = random(2) + 1; switch (attack) { case 1 : eviler = 1; break; default : }
Frame 802
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1686); }
Frame 809
attack = random(2) + 1; if (spamtheman <= 100) { attack = 2; } switch (attack) { case 1 : damage = spamtheman - 1; message = "Critical!"; attack = random(4) + 1; switch (attack) { case 1 : eviler = 1; break; default : } break; case 2 : damage = ((random(40) + 20) + skillPotion) + hard; }
Frame 817
message = ""; spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1686); }
Frame 827
damage = ((((random(30) + 20) + skillPotion) + hard) + enemystronger) - defense2; attack = random(4) + 1; switch (attack) { case 1 : eviler = 1; break; default : }
Frame 838
spamtheman = spamtheman - damage; enemy1 = enemy1 + damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1686); }
Frame 839
attack = random(6) + 1; switch (attack) { case 1 : if (ap2 > 0) { gotoAndPlay (840); break; } gotoAndPlay (894); break; case 2 : gotoAndPlay (861); break; case 3 : gotoAndPlay (881); break; case 4 : gotoAndPlay (894); break; case 5 : gotoAndPlay (910); break; case 6 : gotoAndPlay (925); }
Frame 848
attack = random(5) + 1; switch (attack) { case 1 : eviler = 1; break; default : }
Frame 860
ap2 = 0; if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4910); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4910); }
Frame 869
damage = ((((random(50) + 40) + hard) + skillPotion) + enemystronger) - defense3; attack = random(2) + 1; switch (attack) { case 1 : eviler = 1; break; default : }
Frame 879
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 880
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4910); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4910); }
Frame 882
attack = random(4) + 1; switch (attack) { case 1 : skillPotion = (skillPotion + 20) + enemystronger; message = "Evil Doctor Stick raised in strength!!"; break; case 2 : damage = (random(200) + 100) + skillPotion; enemy1 = enemy1 + damage; message = ("Evil Doctor Stick recovered " + damage) + " hp!!"; break; case 3 : if (enemy1 <= (1000 + enemyHp)) { damage = (random(400) + 100) + skillPotion; enemy1 = enemy1 + damage; skillPotion = skillPotion + 10; message = ("Evil Doctor Stick recovered " + damage) + " hp!!"; message2 = "He raises in strength!!"; break; } message = "Nothing happened."; break; case 4 : skillPotion = skillPotion * 2; eviler = 1; message = "Evil Doctor Stick gets stronger!!"; message2 = "He gets another turn!!"; }
Frame 893
message = ""; message2 = ""; if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4910); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4910); }
Frame 899
damage = ((((random(40) + 30) + skillPotion) + hard) + enemystronger) - defense3; attack = random(2) + 1; switch (attack) { case 1 : eviler = 1; break; default : }
Frame 908
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 909
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4910); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4910); }
Frame 917
attack = random(2) + 1; if (stickington <= 100) { attack = 2; } switch (attack) { case 1 : damage = stickington - 1; message = "Critical!"; attack = random(4) + 1; switch (attack) { case 1 : eviler = 1; break; default : } break; case 2 : damage = ((random(40) + 20) + skillPotion) + hard; }
Frame 923
message = ""; stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 924
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4910); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4910); }
Frame 931
damage = ((((random(30) + 20) + skillPotion) + hard) + enemystronger) - defense; attack = random(4) + 1; switch (attack) { case 1 : eviler = 1; break; default : }
Frame 944
stickington = stickington - damage; enemy1 = enemy1 + damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 945
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4910); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4910); }
Frame 946
attack = random(6) + 1; switch (attack) { case 1 : if (ap3 > 0) { gotoAndPlay (947); break; } gotoAndPlay (1001); break; case 2 : gotoAndPlay (968); break; case 3 : gotoAndPlay (988); break; case 4 : gotoAndPlay (1001); break; case 5 : gotoAndPlay (1017); break; case 6 : gotoAndPlay (1032); }
Frame 954
attack = random(5) + 1; switch (attack) { case 1 : eviler = 1; break; default : }
Frame 967
ap3 = 0; gotoAndPlay (4425);
Frame 976
damage = ((((random(50) + 40) + hard) + skillPotion) + enemystronger) - defense4; attack = random(2) + 1; switch (attack) { case 1 : eviler = 1; break; default : }
Frame 987
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4425); }
Frame 989
attack = random(4) + 1; switch (attack) { case 1 : skillPotion = (skillPotion + 20) + enemystronger; message = "Evil Doctor Stick raised in strength!!"; break; case 2 : damage = (random(200) + 100) + skillPotion; enemy1 = enemy1 + damage; message = ("Evil Doctor Stick recovered " + damage) + " hp!!"; break; case 3 : if (enemy1 <= (1000 + enemyHp)) { damage = (random(400) + 100) + skillPotion; enemy1 = enemy1 + damage; skillPotion = skillPotion + 10; message = ("Evil Doctor Stick recovered " + damage) + " hp!!"; message2 = "He raises in strength!!"; break; } message = "Nothing happened."; break; case 4 : skillPotion = skillPotion * 2; eviler = 1; message = "Evil Doctor Stick gets stronger!!"; message2 = "He gets another turn!!"; }
Frame 1000
message = ""; message2 = ""; if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4425); }
Frame 1008
damage = ((((random(40) + 30) + skillPotion) + hard) + enemystronger) - defense4; attack = random(2) + 1; switch (attack) { case 1 : eviler = 1; break; default : }
Frame 1016
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4425); }
Frame 1023
attack = random(2) + 1; if (smokey <= 100) { attack = 2; } switch (attack) { case 1 : damage = smokey - 1; message = "Critical!"; attack = random(4) + 1; switch (attack) { case 1 : eviler = 1; break; default : } break; case 2 : damage = ((random(40) + 20) + skillPotion) + hard; }
Frame 1031
message = ""; smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4425); }
Frame 1042
damage = ((((random(30) + 20) + skillPotion) + hard) + enemystronger) - defense; attack = random(4) + 1; switch (attack) { case 1 : eviler = 1; break; default : }
Frame 1052
smokey = smokey - damage; enemy1 = enemy1 + damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4425); }
Frame 1053
stop();
Frame 1055
stop();
Frame 1059
damage = ((random(40) + 50) + healplus) + skills;
Frame 1072
message = ""; superstick = superstick + damage; spamtheman = spamtheman + damage; stickington = stickington + damage; if (superstick > maxhp) { superstick = maxhp; } if (spamtheman > maxhp2) { spamtheman = maxhp2; } if (stickington > maxhp3) { stickington = maxhp3; } if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 1093
message = ""; protect = 1; if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 1103
damage = (random(400 + skills) + 200) + (strength * 2); if (strong2 > 0) { strong2 = strong2 - 1; damage = damage * strong; }
Frame 1109
message = ""; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2288); } else if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 1110
stop();
Frame 1117
damage = ((random(250 + skills2) + 100) + (strength2 * 2)) + skills2;
Frame 1124
message = ""; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2318); } else if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1147
message = ""; timetravel = 10; if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1153
attack = random(4) + 1; if ((bg8 == 1) || (bg9 == 1)) { attack = 4; } switch (attack) { case 2 : damage3 = "Dead!!"; damage = ((random(110 + skills3) + 130) + skills3) + (strength3 * 2); break; default : damage3 = "Miss!!"; damage = ((random(110 + skills3) + 130) + skills3) + (strength3 * 2); if (courage <= 0) { break; } courage = courage - 1; attack = random(3) + 1; switch (attack) { case 1 : damage = damage * 1; break; case 2 : damage = damage * 2; break; case 3 : damage = damage * 3; } }
Frame 1162
message = ""; if (damage3 == "Dead!!") { enemy1 = 0; } else { enemy1 = enemy1 - damage; } if (enemy1 <= 0) { gotoAndPlay (2344); } else if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 1172
damage = ((random(60 + skills3) + 30) + skills3) + (strength3 * 2); if (courage > 0) { courage = courage - 1; attack = random(3) + 1; switch (attack) { case 1 : damage = damage * 1; break; case 2 : damage = damage * 2; break; case 3 : damage = damage * 3; } } enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (1201); }
Frame 1181
damage = ((random(60 + skills3) + 30) + skills3) + (strength3 * 2); if (courage > 0) { courage = courage - 1; attack = random(3) + 1; switch (attack) { case 1 : damage = damage * 1; break; case 2 : damage = damage * 2; break; case 3 : damage = damage * 3; } } enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (1201); }
Frame 1187
damage = ((random(60 + skills3) + 30) + skills3) + (strength3 * 2); if (courage > 0) { courage = courage - 1; attack = random(3) + 1; switch (attack) { case 1 : damage = damage * 1; break; case 2 : damage = damage * 2; break; case 3 : damage = damage * 3; } } enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (1201); }
Frame 1197
damage = ((random(150 + skills3) + 51) + skills3) + (strength3 * 2); if (courage > 0) { courage = courage - 1; attack = random(3) + 1; switch (attack) { case 1 : damage = damage * 1; break; case 2 : damage = damage * 2; break; case 3 : damage = damage * 3; } } enemy1 = enemy1 - damage;
Frame 1204
message = ""; if (enemy1 <= 0) { gotoAndPlay (2344); } else if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 1220
message = ""; courage = 3; replenish2 = 10; if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 1221
stop();
Frame 1225
damage = ((random(50 + skills4) + 30) + (strength4 * 2)) + skills4;
Frame 1238
attack = random(15) + 1; if (bg8 == 1) { attack = 16; } switch (attack) { case 1 : message8 = "You stole an elixir!!"; elixir = elixir + 1; stealItem = 1; break; case 2 : message8 = "You stole a sheild!!"; sheild = sheild + 1; stealItem = 1; break; case 3 : message8 = "You stole 2 Booms!!"; boom = boom + 2; stealItem = 1; break; case 4 : attack = random(2) + 1; message8 = ("You stole " + attack) + " Hi-Potions!!"; hpotion = hpotion + attack; stealItem = 1; break; case 5 : attack = random(2) + 1; message8 = ("You stole " + attack) + " Poisons!!"; poison = poison + attack; stealItem = 1; break; case 6 : attack = random(2) + 1; message8 = ("You stole " + attack) + " revives!!"; revive = revive + attack; stealItem = 1; break; case 7 : attack = ((random(150) + 50) + moCoin) + moMoney; money = money + attack; message8 = ("You stole " + attack) + " coins!!"; stealItem = 1; break; case 8 : attack = random(2) + 1; ether = ether + attack; message8 = ("You stole " + attack) + " Ap/Magic Ups!!"; stealItem = 1; break; case 16 : redRose = 1; message8 = "You stole the Red Rose!!"; stealItem = 1; break; default : attack = random(2) + 1; message8 = ("You stole " + attack) + " potions!!"; potion = potion + attack; stealItem = 1; }
Frame 1239
message = ""; stop();
Frame 1247
damage = (random(20) + 10) + (strength4 * 2); enemy1 = enemy1 - damage;
Frame 1253
damage = (random(233) + 50) + (strength4 * 2);
Frame 1259
message = ""; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2361); } else if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 1265
damage = (random(400 + skills4) + random(100 + skills4)) + (strength4 * 2); enemy1 = enemy1 - damage;
Frame 1273
damage = (random(400 + skills4) + random(100 + skills4)) + (strength4 * 2);
Frame 1279
message = ""; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2361); } else if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 1280
if (bg9 == 1) { gotoAndPlay (140); } if (bg8 == 1) { gotoAndPlay (127); } else { attack = random(6) + 1; if (enemy5 == 1) { attack = 2; } switch (attack) { case 1 : if (((sup == false) && (spam == false)) && (stick == false)) { gotoAndPlay (4279); } else if ((sup == false) && (spam == false)) { gotoAndPlay (4781); } else if (sup == false) { gotoAndPlay (1575); } else { gotoAndPlay (2); } break; case 2 : enemy2 = 1; if (((sup == false) && (spam == false)) && (stick == false)) { gotoAndPlay (4376); } else if ((sup == false) && (spam == false)) { gotoAndPlay (4859); } else if (sup == false) { gotoAndPlay (1635); } else { gotoAndPlay (90); } break; case 3 : enemy3 = 1; if (((sup == false) && (spam == false)) && (stick == false)) { gotoAndPlay (4389); } else if ((sup == false) && (spam == false)) { gotoAndPlay (4872); } else if (sup == false) { gotoAndPlay (1648); } else { gotoAndPlay (102); } break; case 4 : enemy4 = 1; if (((sup == false) && (spam == false)) && (stick == false)) { gotoAndPlay (4402); } else if ((sup == false) && (spam == false)) { gotoAndPlay (4884); } else if (sup == false) { gotoAndPlay (1660); } else { gotoAndPlay (114); } break; case 5 : enemy3 = 1; enemy6 = 1; if (((sup == false) && (spam == false)) && (stick == false)) { gotoAndPlay (4389); } else if ((sup == false) && (spam == false)) { gotoAndPlay (4872); } else if (sup == false) { gotoAndPlay (1648); } else { gotoAndPlay (102); } break; case 6 : enemy7 = 1; if (((sup == false) && (spam == false)) && (stick == false)) { gotoAndPlay (4279); } else if ((sup == false) && (spam == false)) { gotoAndPlay (4781); } else if (sup == false) { gotoAndPlay (1575); } else { gotoAndPlay (2); } } }
Frame 1281
attack = random(6) + 1; if (enemy5 == 1) { attack = 2; } switch (attack) { case 1 : if (((sup == false) && (spam == false)) && (stick == false)) { gotoAndPlay (4279); } else if ((sup == false) && (spam == false)) { gotoAndPlay (4781); } else if (sup == false) { gotoAndPlay (1575); } else { gotoAndPlay (2); } break; case 2 : enemy2 = 1; if (((sup == false) && (spam == false)) && (stick == false)) { gotoAndPlay (4376); } else if ((sup == false) && (spam == false)) { gotoAndPlay (4859); } else if (sup == false) { gotoAndPlay (1635); } else { gotoAndPlay (90); } break; case 3 : enemy3 = 1; if (((sup == false) && (spam == false)) && (stick == false)) { gotoAndPlay (4389); } else if ((sup == false) && (spam == false)) { gotoAndPlay (4872); } else if (sup == false) { gotoAndPlay (1648); } else { gotoAndPlay (102); } break; case 4 : enemy4 = 1; if (((sup == false) && (spam == false)) && (stick == false)) { gotoAndPlay (4402); } else if ((sup == false) && (spam == false)) { gotoAndPlay (4884); } else if (sup == false) { gotoAndPlay (1660); } else { gotoAndPlay (114); } break; case 5 : enemy3 = 1; enemy6 = 1; if (((sup == false) && (spam == false)) && (stick == false)) { gotoAndPlay (4389); } else if ((sup == false) && (spam == false)) { gotoAndPlay (4872); } else if (sup == false) { gotoAndPlay (1648); } else { gotoAndPlay (102); } break; case 6 : enemy7 = 1; if (((sup == false) && (spam == false)) && (stick == false)) { gotoAndPlay (4279); } else if ((sup == false) && (spam == false)) { gotoAndPlay (4781); } else if (sup == false) { gotoAndPlay (1575); } else { gotoAndPlay (2); } }
Frame 1282
if (lair == 1) { lair = 0; gotoAndPlay (2634); } else if (town2 == 1) { town2 = 0; gotoAndPlay (2612); } else if (castle == 1) { castle = 0; gotoAndPlay (2599); } else { gotoAndPlay (2580); }
Frame 1283
if (town2 == 1) { gotoAndPlay (4544); } else { gotoAndPlay (2833); }
Frame 1284
if (deadEvil1 == 1) { deadEvil1 = 0; gotoAndPlay (2802); } else { gotoAndPlay (2658); }
Frame 1285
gotoAndPlay (2625);
Frame 1286
gotoAndPlay (140);
Frame 1287
gotoAndPlay (2244);
Frame 1288
stop();
Frame 1289
if (absorb == 1) { absorb = 0; gotoAndPlay (1384); }
Frame 1298
damage = ((random(50 + skills2) + 10) + fireplus) + skills2;
Frame 1307
enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2318); } else if (dc == 1) { dc = 0; gotoAndPlay (1288); } else if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1315
damage = ((random(50 + skills2) + 10) + iceplus) + skills2;
Frame 1323
enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2318); } else if (dc == 1) { dc = 0; gotoAndPlay (1288); } else if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1328
damage = ((random(70 + skills2) + 35) + fpunchplus) + skills2;
Frame 1334
enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2318); } else if (dc == 1) { dc = 0; gotoAndPlay (1288); } else if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1345
damage = ((random(40 + skills2) + 30) + lightningplus) + skills2;
Frame 1352
enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2318); } else if (dc == 1) { dc = 0; gotoAndPlay (1288); } else if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1366
wind = 1; if (dc == 1) { dc = 0; gotoAndPlay (1288); } else if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1372
damage1 = ((random(100 + skills2) + 50) + skills2) + morePowahComet;
Frame 1378
enemy1 = enemy1 - damage1; if (enemy1 <= 0) { comet = comet + comet2; comet2 = 0; gotoAndPlay (2318); } else if (comet > 0) { comet = comet - 1; gotoAndPlay (1367); } else { comet = comet + comet2; }
Frame 1382
comet2 = 0; if (dc == 1) { dc = 0; gotoAndPlay (1288); } else if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1383
stop();
Frame 1393
damage = random(30 + skills2) + 5;
Frame 1407
magic = magic + damage; if (magic > maxMagic) { magic = maxMagic; } if (dc == 1) { dc = 0; gotoAndPlay (1288); } else if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1408
stop();
Frame 1413
damage = 50 * extraItem;
Frame 1418
potion = potion - 1; spamtheman = spamtheman + damage; if (spamtheman > maxhp2) { spamtheman = maxhp2; } if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1423
damage = 20 * extraItem;
Frame 1428
ether = ether - 1; magic = magic + damage; if (magic > maxMagic) { magic = maxMagic; } if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1429
stop();
Frame 1430
stop();
Frame 1440
if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1441
stop();
Frame 1451
elixir = elixir - 1; spamtheman = maxhp2; magic = maxMagic; if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1452
stop();
Frame 1456
damage = 150 * extraItem;
Frame 1462
hpotion = hpotion - 1; spamtheman = spamtheman + damage; if (spamtheman > maxhp2) { spamtheman = maxhp2; } if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1477
sheild = sheild - 1; sheildup = 3 * extraItem; if (spamtheman > maxhp2) { spamtheman = maxhp2; } if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1495
poison = poison - 1; poisonon = 4 * extraItem; if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1502
damage = (random(50) + 20) * extraItem;
Frame 1510
boom = boom - 1; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2318); } else if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1511
if (bg1 == 1) { _level0.bbs.background1 = 1; } else if (bg2 == 1) { _level0.bbs.background2 = 1; } else if (bg3 == 1) { _level0.bbs.background3 = 1; } else if (bg4 == 1) { _level0.bbs.background4 = 1; }
Frame 1515
if (stm == 1) { stm = 0; gotoAndPlay (1516); } if (night == 1) { night = 0; gotoAndPlay (1528); } if (shooter == 1) { shooter = 0; gotoAndPlay (1549); }
Frame 1516
if (bg1 == 1) { _level0.bbb.background1 = 1; } else if (bg2 == 1) { _level0.bbb.background2 = 1; } else if (bg3 == 1) { _level0.bbb.background3 = 1; } else if (bg4 == 1) { _level0.bbb.background4 = 1; }
Frame 1519
if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1520
if (bg1 == 1) { _level0.bb.background1 = 1; } else if (bg2 == 1) { _level0.bb.background2 = 1; } else if (bg3 == 1) { _level0.bb.background3 = 1; } else if (bg4 == 1) { _level0.bb.background4 = 1; }
Frame 1523
if (ss == 1) { ss = 0; gotoAndPlay (1524); } if (night == 1) { night = 0; gotoAndPlay (1528); } if (shooter == 1) { shooter = 0; gotoAndPlay (1549); }
Frame 1524
if (bg1 == 1) { _level0.sss.background1 = 1; } else if (bg2 == 1) { _level0.sss.background2 = 1; } else if (bg3 == 1) { _level0.sss.background3 = 1; } else if (bg4 == 1) { _level0.sss.background4 = 1; }
Frame 1527
if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 1528
if (bg1 == 1) { _level0.bss.background1 = 1; } else if (bg2 == 1) { _level0.bss.background2 = 1; } else if (bg3 == 1) { _level0.bss.background3 = 1; } else if (bg4 == 1) { _level0.bss.background4 = 1; }
Frame 1531
if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 1532
if (bg1 == 1) { _level0.bsss.background1 = 1; } else if (bg2 == 1) { _level0.bsss.background2 = 1; } else if (bg3 == 1) { _level0.bsss.background3 = 1; } else if (bg4 == 1) { _level0.bsss.background4 = 1; }
Frame 1535
if (ss == 1) { ss = 0; gotoAndPlay (1524); } if (stm == 1) { stm = 0; gotoAndPlay (1516); } if (shooter == 1) { shooter = 0; gotoAndPlay (1549); }
Frame 1536
stop();
Frame 1537
stop();
Frame 1538
stop();
Frame 1539
stop();
Frame 1540
stop();
Frame 1541
stop();
Frame 1542
stop();
Frame 1543
stop();
Frame 1544
if (bg1 == 1) { _level0.bmm3.background1 = 1; } else if (bg2 == 1) { _level0.bmm3.background2 = 1; } else if (bg3 == 1) { _level0.bmm3.background3 = 1; } else if (bg4 == 1) { _level0.bmm3.background4 = 1; }
Frame 1548
if (ss == 1) { ss = 0; gotoAndPlay (1524); } if (stm == 1) { stm = 0; gotoAndPlay (1516); } if (night == 1) { night = 0; gotoAndPlay (1528); }
Frame 1549
if (bg1 == 1) { _level0.bmm5.background1 = 1; } else if (bg2 == 1) { _level0.bmm5.background2 = 1; } else if (bg3 == 1) { _level0.bmm5.background3 = 1; } else if (bg4 == 1) { _level0.bmm5.background4 = 1; }
Frame 1552
if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 1553
coins = ((random(140) + 35) + moCoin) + moMoney; if (moneyplus == 1) { coins = coins * 3; } money = money + coins; xpNow = ((random(20) + 8) + hardEXP) + moEXP; if (expplus == 1) { xpNow = xpNow * 2; } xp = xp + xpNow; if (hard > 10) { attack = random(30) + 1; switch (attack) { case 1 : message3 = "Enemy dropped an elixir!!"; elixir = elixir + 1; break; case 2 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 3 : message3 = "Enemy dropped nothing."; break; case 4 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 5 : message3 = "Enemy dropped an elixir!!"; elixir = elixir + 1; break; case 6 : message3 = "Enemy dropped nothing."; break; case 7 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 8 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 9 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 10 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 11 : message3 = "Enemy dropped a revive!!"; revive = revive + 1; break; case 12 : message3 = "Enemy dropped nothing."; break; case 13 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 14 : message3 = "Enemy dropped nothing."; break; case 15 : message3 = "Enemy dropped two potions!!"; potion = potion + 2; break; case 16 : message3 = "Enemy dropped nothing."; break; case 17 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 18 : message3 = "Enemy dropped nothing."; break; case 19 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 20 : message3 = "Enemy dropped a Hi-Potion!!"; hpotion = hpotion + 1; break; case 21 : message3 = "Enemy dropped a Sheild!!"; sheild = sheild + 1; break; case 24 : message3 = "Enemy dropped a Boom!!"; boom = boom + 1; break; case 25 : message3 = "Enemy dropped a Poison!!"; poison = poison + 1; break; case 26 : message3 = "Enemy dropped a Poison and a Boom!!"; poison = poison + 1; boom = boom + 1; break; default : message3 = "Enemy did not drop anything."; } } else { attack = random(19) + 1; switch (attack) { case 1 : message3 = "Enemy dropped an elixir!!"; elixir = elixir + 1; break; case 2 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 3 : message3 = "Enemy dropped nothing."; break; case 4 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 5 : message3 = "Enemy dropped nothing."; break; case 6 : message3 = "Enemy dropped nothing."; break; case 7 : message3 = "Enemy dropped nothing."; break; case 8 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 9 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 10 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 11 : message3 = "Enemy dropped a revive!!"; revive = revive + 1; break; case 12 : message3 = "Enemy dropped nothing."; break; case 13 : message3 = "Enemy dropped nothing."; break; case 14 : message3 = "Enemy dropped nothing."; break; case 15 : message3 = "Enemy dropped two potions!!"; potion = potion + 2; break; case 16 : message3 = "Enemy dropped nothing."; break; case 17 : message3 = "Enemy dropped nothing."; break; case 18 : message3 = "Enemy dropped nothing."; break; case 19 : message3 = "Enemy dropped nothing."; } } levelXP = 12 + moreXP; if (xp >= levelXP) { morehp = morehp + 29; ap = ap + 10; superstick = (130 + morehp) + (vitality * 2); maxhp = superstick; level = level + 1; attack = random(16) + 1; switch (attack) { case 1 : message4 = "Nothing powered up."; break; case 2 : message4 = "Nothing powered up."; break; case 3 : message4 = "Vision powered up!!"; visionplus = visionplus + 15; break; case 4 : message4 = "Nothing powered up."; break; case 5 : message4 = "Strength powered up!!"; strengthplus = strengthplus + 1; break; case 6 : message4 = "Nothing powered up."; break; case 7 : message4 = "Nothing powered up."; break; case 8 : message4 = "Heal powered up!!"; healplus = healplus + 15; break; case 9 : message4 = "Nothing powered up."; break; case 10 : message4 = "Nothing powered up."; break; case 11 : message4 = "Crazy powered up!!"; crazyplus = crazyplus + 1; break; case 12 : message4 = "Heal powered up!!"; healplus = healplus + 15; break; case 13 : message4 = "Nothing powered up."; break; case 14 : message4 = "Nothing powered up."; break; case 15 : message4 = "Vision powered up!!"; visionplus = visionplus + 15; break; case 16 : message4 = "Vision powered up!!"; visionplus = visionplus + 10; } damage = random(5) + 4; if (level <= 10) { moreXP = moreXP + 7; } else if ((level > 10) && (level < 20)) { moreXP = moreXP + 20; } else if ((level >= 20) && (level < 35)) { moreXP = moreXP + 50; } else if ((level >= 35) && (level < 50)) { moreXP = moreXP + 70; } else if (level >= 50) { moreXP = moreXP + 100; } moreXP = moreXP + damage; levelXP = 12 + moreXP; xp = 0; skillpoints = 6 + skillpointplus; gotoAndPlay (1563); }
Frame 1554
stop();
Frame 1555
stop();
Frame 1556
coins = ((random(140) + 35) + moCoins) + moMoney; if (moneyplus == 1) { coins = coins * 3; } money = money + coins; xpNow2 = ((random(20) + 8) + hardEXP) + moEXP; if (expplus == 1) { xpNow2 = xpNow2 * 2; } xp2 = xp2 + xpNow2; if (hard > 10) { attack = random(30) + 1; switch (attack) { case 1 : message3 = "Enemy dropped an elixir!!"; elixir = elixir + 1; break; case 2 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 3 : message3 = "Enemy dropped nothing."; break; case 4 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 5 : message3 = "Enemy dropped an elixir!!"; elixir = elixir + 1; break; case 6 : message3 = "Enemy dropped nothing."; break; case 7 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 8 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 9 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 10 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 11 : message3 = "Enemy dropped a revive!!"; revive = revive + 1; break; case 12 : message3 = "Enemy dropped nothing."; break; case 13 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 14 : message3 = "Enemy dropped nothing."; break; case 15 : message3 = "Enemy dropped two potions!!"; potion = potion + 2; break; case 16 : message3 = "Enemy dropped nothing."; break; case 17 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 18 : message3 = "Enemy dropped nothing."; break; case 19 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 20 : message3 = "Enemy dropped a Hi-Potion!!"; hpotion = hpotion + 1; break; case 21 : message3 = "Enemy dropped a Sheild!!"; sheild = sheild + 1; break; case 24 : message3 = "Enemy dropped a Boom!!"; boom = boom + 1; break; case 25 : message3 = "Enemy dropped a Poison!!"; poison = poison + 1; break; case 26 : message3 = "Enemy dropped a Poison and a Boom!!"; poison = poison + 1; boom = boom + 1; break; default : message3 = "Enemy did not drop anything."; } } else { attack = random(19) + 1; switch (attack) { case 1 : message3 = "Enemy dropped an elixir!!"; elixir = elixir + 1; break; case 2 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 3 : message3 = "Enemy dropped nothing."; break; case 4 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 5 : message3 = "Enemy dropped nothing."; break; case 6 : message3 = "Enemy dropped nothing."; break; case 7 : message3 = "Enemy dropped nothing."; break; case 8 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 9 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 10 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 11 : message3 = "Enemy dropped a revive!!"; revive = revive + 1; break; case 12 : message3 = "Enemy dropped nothing."; break; case 13 : message3 = "Enemy dropped nothing."; break; case 14 : message3 = "Enemy dropped nothing."; break; case 15 : message3 = "Enemy dropped two potions!!"; potion = potion + 2; break; case 16 : message3 = "Enemy dropped nothing."; break; case 17 : message3 = "Enemy dropped nothing."; break; case 18 : message3 = "Enemy dropped nothing."; break; case 19 : message3 = "Enemy dropped nothing."; } } levelXP2 = 12 + moreXP2; if (xp2 >= levelXP2) { morehp2 = morehp2 + 29; maxMagic = maxMagic + 10; magic = maxMagic; spamtheman = (110 + morehp2) + (vitality2 * 2); maxhp2 = spamtheman; level2 = level2 + 1; attack = random(16) + 1; switch (attack) { case 1 : message4 = "Nothing powered up."; break; case 2 : message4 = "Nothing powered up."; break; case 3 : message4 = "Fire powered up!!"; fireplus = fireplus + 15; break; case 4 : message4 = "Nothing powered up."; break; case 5 : message4 = "Ice powered up!!"; iceplus = iceplus + 15; break; case 6 : message4 = "Nothing powered up."; break; case 7 : message4 = "Nothing powered up."; break; case 8 : message4 = "Fire powered up!!"; fireplus = fireplus + 15; break; case 9 : message4 = "Nothing powered up."; break; case 10 : message4 = "Nothing powered up."; break; case 11 : message4 = "Lightning powered up!!"; lightningplus = lightningplus + 20; break; case 12 : message4 = "Ice powered up!!"; iceplus = iceplus + 10; break; case 13 : message4 = "Nothing powered up."; break; case 14 : message4 = "Nothing powered up."; break; case 15 : message4 = "Fire Punch powered up!!"; fpunchplus = fpunchplus + 25; break; case 16 : message4 = "Ice powered up!!"; iceplus = iceplus + 8; } damage = random(5) + 4; if (level2 <= 10) { moreXP2 = moreXP2 + 7; } else if ((level2 > 10) && (level2 < 20)) { moreXP2 = moreXP2 + 20; } else if ((level2 >= 20) && (level2 < 35)) { moreXP2 = moreXP2 + 50; } else if ((level2 >= 35) && (level2 < 50)) { moreXP2 = moreXP2 + 70; } else if (level2 >= 50) { moreXP2 = moreXP2 + 100; } moreXP2 = moreXP2 + damage; xp2 = 0; levelXP2 = 12 + moreXP2; skillpoints = 6 + skillpointplus; gotoAndPlay (1566); }
Frame 1557
stop();
Frame 1558
stop();
Frame 1559
coins = ((random(140) + 35) + moCoins) + moMoney; if (moneyplus == 1) { coins = coins * 3; } money = money + coins; xpNow3 = ((random(20) + 8) + hardEXP) + moEXP; if (expplus == 1) { xpNow3 = xpNow3 * 2; } xp3 = xp3 + xpNow3; if (hard > 10) { attack = random(30) + 1; switch (attack) { case 1 : message3 = "Enemy dropped an elixir!!"; elixir = elixir + 1; break; case 2 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 3 : message3 = "Enemy dropped nothing."; break; case 4 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 5 : message3 = "Enemy dropped an elixir!!"; elixir = elixir + 1; break; case 6 : message3 = "Enemy dropped nothing."; break; case 7 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 8 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 9 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 10 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 11 : message3 = "Enemy dropped a revive!!"; revive = revive + 1; break; case 12 : message3 = "Enemy dropped nothing."; break; case 13 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 14 : message3 = "Enemy dropped nothing."; break; case 15 : message3 = "Enemy dropped two potions!!"; potion = potion + 2; break; case 16 : message3 = "Enemy dropped nothing."; break; case 17 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 18 : message3 = "Enemy dropped nothing."; break; case 19 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 20 : message3 = "Enemy dropped a Hi-Potion!!"; hpotion = hpotion + 1; break; case 21 : message3 = "Enemy dropped a Sheild!!"; sheild = sheild + 1; break; case 24 : message3 = "Enemy dropped a Boom!!"; boom = boom + 1; break; case 25 : message3 = "Enemy dropped a Poison!!"; poison = poison + 1; break; case 26 : message3 = "Enemy dropped a Poison and a Boom!!"; poison = poison + 1; boom = boom + 1; break; default : message3 = "Enemy did not drop anything."; } } else { attack = random(19) + 1; switch (attack) { case 1 : message3 = "Enemy dropped an elixir!!"; elixir = elixir + 1; break; case 2 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 3 : message3 = "Enemy dropped nothing."; break; case 4 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 5 : message3 = "Enemy dropped nothing."; break; case 6 : message3 = "Enemy dropped nothing."; break; case 7 : message3 = "Enemy dropped nothing."; break; case 8 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 9 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 10 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 11 : message3 = "Enemy dropped a revive!!"; revive = revive + 1; break; case 12 : message3 = "Enemy dropped nothing."; break; case 13 : message3 = "Enemy dropped nothing."; break; case 14 : message3 = "Enemy dropped nothing."; break; case 15 : message3 = "Enemy dropped two potions!!"; potion = potion + 2; break; case 16 : message3 = "Enemy dropped nothing."; break; case 17 : message3 = "Enemy dropped nothing."; break; case 18 : message3 = "Enemy dropped nothing."; break; case 19 : message3 = "Enemy dropped nothing."; } } levelXP3 = 14 + moreXP3; if (xp3 >= levelXP3) { morehp3 = morehp3 + 29; ap2 = ap2 + 10; stickington = (160 + morehp3) + (vitality3 * 2); maxhp3 = stickington; keepMaxhp3 = 0; keepMaxhp3 = keepMaxhp3 + maxhp3; level3 = level3 + 1; attack = random(16) + 1; switch (attack) { case 1 : message4 = "Nothing powered up."; break; case 2 : message4 = "Nothing powered up."; break; case 3 : message4 = "Counter powered up!!"; counterplus = counterplus + 1; break; case 4 : message4 = "Nothing powered up."; break; case 5 : message4 = "Counter powered up!!"; counterplus = counterplus + 1; break; case 6 : message4 = "Nothing powered up."; break; case 7 : message4 = "Nothing powered up."; break; case 8 : message4 = "Nothing powered up."; break; case 9 : message4 = "Nothing powered up."; break; case 10 : message4 = "Nothing powered up."; break; case 11 : message4 = "Nothing powered up."; break; case 12 : message4 = "Nothing powered up."; break; case 13 : message4 = "Nothing powered up."; break; case 14 : message4 = "Nothing powered up."; break; case 15 : message4 = "Counter powered up!!"; counterplus = counterplus + 1; break; case 16 : message4 = "Courage powered up!!"; courageplus = courageplus + 10; } damage = random(5) + 4; if (level3 <= 10) { moreXP3 = moreXP3 + 7; } else if ((level3 > 10) && (level3 < 20)) { moreXP3 = moreXP3 + 20; } else if ((level3 >= 20) && (level3 < 35)) { moreXP3 = moreXP3 + 50; } else if ((level3 >= 35) && (level3 < 50)) { moreXP3 = moreXP3 + 70; } else if (level3 >= 50) { moreXP3 = moreXP3 + 100; } moreXP3 = moreXP3 + damage; xp3 = 0; levelXP3 = 14 + moreXP3; skillpoints = 6 + skillpointplus; gotoAndPlay (1569); } else { stop(); }
Frame 1560
stop();
Frame 1561
coins = ((random(140) + 35) + moCoins) + moMoney; if (moneyplus == 1) { coins = coins * 3; } money = money + coins; xpNow4 = ((random(20) + 8) + hardEXP) + moEXP; if (expplus == 1) { xpNow4 = xpNow4 * 2; } xp4 = xp4 + xpNow4; if (hard > 10) { attack = random(30) + 1; switch (attack) { case 1 : message3 = "Enemy dropped an elixir!!"; elixir = elixir + 1; break; case 2 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 3 : message3 = "Enemy dropped nothing."; break; case 4 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 5 : message3 = "Enemy dropped an elixir!!"; elixir = elixir + 1; break; case 6 : message3 = "Enemy dropped nothing."; break; case 7 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 8 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 9 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 10 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 11 : message3 = "Enemy dropped a revive!!"; revive = revive + 1; break; case 12 : message3 = "Enemy dropped nothing."; break; case 13 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 14 : message3 = "Enemy dropped nothing."; break; case 15 : message3 = "Enemy dropped two potions!!"; potion = potion + 2; break; case 16 : message3 = "Enemy dropped nothing."; break; case 17 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 18 : message3 = "Enemy dropped nothing."; break; case 19 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 20 : message3 = "Enemy dropped a Hi-Potion!!"; hpotion = hpotion + 1; break; case 21 : message3 = "Enemy dropped a Sheild!!"; sheild = sheild + 1; break; case 24 : message3 = "Enemy dropped a Boom!!"; boom = boom + 1; break; case 25 : message3 = "Enemy dropped a Poison!!"; poison = poison + 1; break; case 26 : message3 = "Enemy dropped a Poison and a Boom!!"; poison = poison + 1; boom = boom + 1; break; default : message3 = "Enemy did not drop anything."; } } else { attack = random(19) + 1; switch (attack) { case 1 : message3 = "Enemy dropped an elixir!!"; elixir = elixir + 1; break; case 2 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 3 : message3 = "Enemy dropped nothing."; break; case 4 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 5 : message3 = "Enemy dropped nothing."; break; case 6 : message3 = "Enemy dropped nothing."; break; case 7 : message3 = "Enemy dropped nothing."; break; case 8 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 9 : message3 = "Enemy dropped a potion!!"; potion = potion + 1; break; case 10 : message3 = "Enemy dropped a Ap/Magic up!!"; ether = ether + 1; break; case 11 : message3 = "Enemy dropped a revive!!"; revive = revive + 1; break; case 12 : message3 = "Enemy dropped nothing."; break; case 13 : message3 = "Enemy dropped nothing."; break; case 14 : message3 = "Enemy dropped nothing."; break; case 15 : message3 = "Enemy dropped two potions!!"; potion = potion + 2; break; case 16 : message3 = "Enemy dropped nothing."; break; case 17 : message3 = "Enemy dropped nothing."; break; case 18 : message3 = "Enemy dropped nothing."; break; case 19 : message3 = "Enemy dropped nothing."; } } levelXP4 = 20 + moreXP4; if (xp4 >= levelXP4) { morehp4 = morehp4 + 29; ap3 = ap3 + 10; smokey = (160 + morehp4) + vitality3; maxhp4 = (160 + morehp4) + vitality3; level4 = level4 + 1; attack = random(16) + 1; switch (attack) { case 1 : message4 = "Nothing powered up."; break; case 2 : message4 = "Nothing powered up."; break; case 3 : message4 = "Nothing powered up."; break; case 4 : message4 = "Heal Shot powered up!"; healshotplus = healshotplus + 10; break; case 5 : message4 = "Nothing powered up."; break; case 6 : message4 = "Nothing powered up."; break; case 7 : message4 = "Nothing powered up."; break; case 8 : message4 = "Heal Shot powered up!"; healshotplus = healshotplus + 10; break; case 9 : message4 = "Nothing powered up."; break; case 10 : message4 = "Nothing powered up."; break; case 11 : message4 = "Heal Shot powered up!"; healshotplus = healshotplus + 10; break; case 12 : message4 = "Nothing powered up."; break; case 13 : message4 = "Cross Fire powered up!"; crossplus = crossplus + 1; break; case 14 : message4 = "Nothing powered up."; break; case 15 : message4 = "Nothing powered up."; break; case 16 : message4 = "Nothing powered up."; } damage = random(5) + 4; if (level4 <= 10) { moreXP4 = moreXP4 + 7; } else if ((level4 > 10) && (level4 < 20)) { moreXP4 = moreXP4 + 20; } else if ((level4 >= 20) && (level4 < 35)) { moreXP4 = moreXP4 + 50; } else if ((level4 >= 35) && (level4 < 50)) { moreXP4 = moreXP4 + 70; } else if (level4 >= 50) { moreXP4 = moreXP4 + 100; } moreXP4 = moreXP4 + damage; xp4 = 0; skillpoints = 6 + skillpointplus; gotoAndPlay (1572); } else { stop(); }
Frame 1562
stop();
Frame 1563
if (skillpoints == 0) { gotoAndPlay (1565); }
Frame 1564
gotoAndPlay (1563);
Frame 1565
stop();
Frame 1566
if (skillpoints == 0) { gotoAndPlay (1568); }
Frame 1567
gotoAndPlay (1566);
Frame 1568
stop();
Frame 1569
if (skillpoints == 0) { gotoAndPlay (1571); }
Frame 1570
gotoAndPlay (1569);
Frame 1571
stop();
Frame 1572
if (skillpoints == 0) { gotoAndPlay (1574); }
Frame 1573
gotoAndPlay (1572);
Frame 1574
stop();
Frame 1575
if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } } else if (bg1 == 1) { _level0.bg.background1 = 1; } else if (bg2 == 1) { _level0.bg.background2 = 1; } else if (bg3 == 1) { _level0.bg.background3 = 1; } else if (bg4 == 1) { _level0.bg.background4 = 1; }
Frame 1587
menu = menu + 1; time = time + 1; if (menu >= 2) { menu = 0; gotoAndPlay (1588); } else if (time >= 2) { time = 0; if (enemy7 == 1) { gotoAndPlay (4153); } else { gotoAndPlay (3096); } } else { gotoAndPlay (1575); }
Frame 1588
stop();
Frame 1589
if (run == 1) { run = 0; gotoAndPlay (1682); }
Frame 1592
damage = (random(15) + 10) + (strength2 * 2);
Frame 1600
enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2318); } else if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1603
damage = (random(25) + 8) + (strength2 * 2);
Frame 1611
enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2318); } else if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1614
damage = (random(12) + 10) + (strength2 * 2);
Frame 1622
enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2318); } else if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1626
damage = (random(15) + 10) + (strength2 * 2);
Frame 1634
enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2318); } else if (enemy4 == 1) { gotoAndPlay (1660); } else if (enemy3 == 1) { gotoAndPlay (1648); } else if (enemy2 == 1) { gotoAndPlay (1635); } else if (bg8 == 1) { gotoAndPlay (1672); } else if (bg9 == 1) { gotoAndPlay (1686); } else { gotoAndPlay (1575); }
Frame 1635
if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } } else if (bg1 == 1) { _level0.boo2.background1 = 1; } else if (bg2 == 1) { _level0.boo2.background2 = 1; } else if (bg3 == 1) { _level0.boo2.background3 = 1; } else if (bg4 == 1) { _level0.boo2.background4 = 1; }
Frame 1647
menu = menu + 1; time = time + 1; if (menu >= 2) { menu = 0; gotoAndPlay (1588); } else if (time >= 2) { time = 0; if (enemy5 == 1) { gotoAndPlay (3782); } else { gotoAndPlay (3200); } } else { gotoAndPlay (1635); }
Frame 1648
if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } } else if (bg1 == 1) { _level0.boo3.background1 = 1; } else if (bg2 == 1) { _level0.boo3.background2 = 1; } else if (bg3 == 1) { _level0.boo3.background3 = 1; } else if (bg4 == 1) { _level0.boo3.background4 = 1; }
Frame 1659
menu = menu + 1; time = time + 1; if (menu >= 2) { menu = 0; gotoAndPlay (1588); } else if (time >= 2) { time = 0; if (enemy6 == 1) { gotoAndPlay (3961); } else { gotoAndPlay (3368); } } else { gotoAndPlay (1648); }
Frame 1660
if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } } else if (bg1 == 1) { _level0.boo5.background1 = 1; } else if (bg2 == 1) { _level0.boo5.background2 = 1; } else if (bg3 == 1) { _level0.boo5.background3 = 1; } else if (bg4 == 1) { _level0.boo5.background4 = 1; }
Frame 1671
menu = menu + 1; time = time + 1; if (menu >= 2) { menu = 0; gotoAndPlay (1588); } else if (time >= 2) { time = 0; gotoAndPlay (3562); } else { gotoAndPlay (1660); }
Frame 1672
bg8 = 1;
Frame 1681
menu = menu + 1; time = time + 1; if (menu >= 2) { menu = 0; gotoAndPlay (1588); } else if (time >= 2) { time = 0; gotoAndPlay (240); } else { gotoAndPlay (1672); }
Frame 1685
stopAllSounds(); doubleBoss = 0; skillPotion = 0; bg8 = 0; bg7 = 0; if (army == 1) { army = 0; maxhp3 = maxhp3 / 2; } if (stickington > maxhp3) { stickington = maxhp3; } speed2 = 0; sheildup2 = 0; sheildup = 0; poisonon = 0; scan = 0; strong2 = 0; counter = 0; courage = 0; crazy = 0; enemy4 = 0; enemy3 = 0; enemy2 = 0; bg1 = 0; bg2 = 0; bg3 = 0; bg5 = 0; bg6 = 0; choosebackground = 1; _level0.bg.background1 = 0; _level0.bg.background2 = 0; _level0.bg.background3 = 0; protect = 0; speed = 0; wind = 0; gotoAndPlay (1282);
Frame 1686
if (eviler == 1) { eviler = 0; gotoAndPlay (732); }
Frame 1698
menu = menu + 1; time = time + 1; if (menu >= 2) { menu = 0; gotoAndPlay (1588); } else if (time >= 2) { time = 0; gotoAndPlay (732); } else { gotoAndPlay (1686); }
Frame 1699
gotomain = gotomain + 1;
Frame 1700
if (gotomain >= 40) { gotoAndPlay (1778); } else { gotoAndPlay (1699); }
Frame 1701
stop();
Frame 1777
stop();
Frame 1778
stop();
Frame 1779
stop();
Frame 1780
stop();
Frame 1781
stop();
Frame 1782
stop();
Frame 1783
stop();
Frame 1784
stop();
Frame 1785
stop();
Frame 1786
stop();
Frame 1787
stop();
Frame 1788
stop();
Frame 1789
stop();
Frame 1790
stop();
Frame 1791
stop();
Frame 1842
stop();
Frame 1872
stop();
Frame 1894
stop();
Frame 1905
stop();
Frame 1906
stop();
Frame 1907
stop();
Frame 1988
stop();
Frame 1989
if (skipIntro == 1) { gotoAndPlay (3007); }
Frame 2008
gotoAndPlay (2005);
Frame 2013
gotoAndPlay (2009);
Frame 2022
stop();
Frame 2023
stop();
Frame 2024
stop();
Frame 2025
stop();
Frame 2026
stop();
Frame 2027
stop();
Frame 2028
stop();
Frame 2029
stop();
Frame 2030
stop();
Frame 2031
stop();
Frame 2032
unlock1 = 1; stop();
Frame 2073
gotoAndPlay (2770);
Frame 2080
stop();
Frame 2081
stop();
Frame 2082
stop();
Frame 2083
stop();
Frame 2084
stop();
Frame 2085
stop();
Frame 2086
stop();
Frame 2087
stop();
Frame 2088
stop();
Frame 2089
stop();
Frame 2090
stop();
Frame 2091
stop();
Frame 2095
stop();
Frame 2102
stop();
Frame 2107
stop();
Frame 2108
stop();
Frame 2138
stop();
Frame 2139
stop();
Frame 2177
stop();
Frame 2178
stop();
Frame 2179
stop();
Frame 2180
stop();
Frame 2181
stop();
Frame 2182
stop();
Frame 2183
stop();
Frame 2184
stop();
Frame 2185
stop();
Frame 2186
stop();
Instance of Symbol 3165 MovieClip "supes" in Frame 2186
on (keyPress "<Left>") { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.go7 = 2; this.go8 = 2; this.go9 = 2; this.left = 1; } on (keyPress "<Right>") { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.go10 = 2; this.go11 = 2; this.go12 = 2; this.right = 1; } on (keyPress "<Up>") { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.go = 2; this.go2 = 2; this.go3 = 2; this.up = 1; } on (keyPress "<Down>") { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.go4 = 2; this.go5 = 2; this.go6 = 2; this.down = 1; }
Frame 2187
stop();
Frame 2188
stop();
Frame 2189
stop();
Frame 2190
stop();
Frame 2191
stop();
Frame 2192
stop();
Frame 2193
stop();
Frame 2194
stop();
Frame 2195
stop();
Frame 2196
stop();
Frame 2197
stop();
Frame 2198
stop();
Frame 2199
stop();
Frame 2200
stop();
Frame 2201
stop();
Frame 2202
stop();
Frame 2203
stop();
Frame 2207
gotoAndPlay (2882);
Frame 2208
stop();
Frame 2209
stop();
Frame 2210
stop();
Frame 2211
stop();
Frame 2212
stop();
Frame 2226
stop();
Frame 2227
stop();
Frame 2228
stop();
Frame 2229
stop();
Frame 2230
stop();
Frame 2231
stop();
Frame 2232
stop();
Frame 2233
stop();
Frame 2234
stop();
Frame 2235
stop();
Frame 2236
stop();
Frame 2237
stop();
Frame 2238
stop();
Frame 2239
stop();
Frame 2240
stop();
Frame 2241
stop();
Frame 2242
stop();
Frame 2243
stop();
Frame 2249
stop();
Frame 2250
stop();
Frame 2266
stop();
Frame 2273
gotoAndPlay (2658);
Frame 2274
stop();
Frame 2275
stop();
Frame 2276
stop();
Frame 2277
stop();
Frame 2278
stop();
Frame 2279
stop();
Frame 2287
sup = false; superstick = 0; eviler = 0; stop();
Frame 2292
stop();
Frame 2300
spam = false; spamtheman = 0; eviler = 0; stop();
Frame 2309
stop();
Frame 2317
stop();
Frame 2322
stop();
Frame 2327
if (comeback == 1) { comeback = 0; gotoAndPlay (2328); } else { gotoAndPlay (2343); }
Frame 2342
stickington = 50 + skills3; if (stickington > maxhp3) { stickington = maxhp3; } if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); }
Frame 2343
stick = false; stickington = 0; eviler = 0; stop();
Frame 2348
stop();
Frame 2353
stop();
Frame 2360
smoke = false; smokey = 0; eviler = 0; stop();
Frame 2365
stop();
Frame 2372
stop();
Frame 2373
stop();
Frame 2374
if (speed2 == 1) { speed2 = 0; gotoAndPlay (2433); }
Frame 2378
damage = ((random(40 + skills) + 37) + visionplus) + skills;
Frame 2385
enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2288); } else if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 2386
if (bg1 == 1) { _level0.ca.background1 = 1; } else if (bg2 == 1) { _level0.ca.background2 = 1; } else if (bg3 == 1) { _level0.ca.background3 = 1; } else if (bg4 == 1) { _level0.ca.background4 = 1; }
Frame 2388
damage = ((random(29 + skills) + 35) + healplus) + skills;
Frame 2397
superstick = superstick + damage; if (superstick >= maxhp) { superstick = maxhp; } if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 2401
stop();
Frame 2402
if (bg1 == 1) { _level0.ta.background1 = 1; } else if (bg2 == 1) { _level0.ta.background2 = 1; } else if (bg3 == 1) { _level0.ta.background3 = 1; } else if (bg4 == 1) { _level0.ta.background4 = 1; }
Frame 2404
strong2 = 3 + strengthplus; strong = 2;
Frame 2415
if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 2420
strong2 = 4 + crazyplus; crazy = 4 + crazyplus;
Frame 2427
if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 2428
if (bg1 == 1) { _level0.gg.background1 = 1; } else if (bg2 == 1) { _level0.gg.background2 = 1; } else if (bg3 == 1) { _level0.gg.background3 = 1; } else if (bg4 == 1) { _level0.gg.background4 = 1; }
Frame 2431
gotoAndPlay (2428);
Frame 2432
stop();
Frame 2444
speed2 = 1; if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 2445
save = 1; if (unlock2 == 1) { gotoAndPlay (2459); } else if (unlock1 == 1) { gotoAndPlay (2452); } else { stop(); }
Frame 2446
stop();
Frame 2447
stop();
Frame 2448
stop();
Frame 2449
stop();
Frame 2450
stop();
Frame 2451
stop();
Frame 2452
stop();
Frame 2453
stop();
Frame 2454
stop();
Frame 2455
stop();
Frame 2456
stop();
Frame 2457
stop();
Frame 2458
stop();
Frame 2459
stop();
Frame 2460
stop();
Frame 2461
stop();
Frame 2462
stop();
Frame 2463
stop();
Frame 2464
stop();
Frame 2465
stop();
Frame 2466
stop();
Frame 2472
damage = 50 * extraItem;
Frame 2478
potion = potion - 1; superstick = superstick + damage; if (superstick >= maxhp) { superstick = maxhp; } if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 2483
damage = 20 * extraItem;
Frame 2490
ether = ether - 1; ap = ap + damage; if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 2491
stop();
Frame 2492
stop();
Frame 2502
if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 2503
stop();
Frame 2508
damage = 20 * extraItem;
Frame 2515
elixir = elixir - 1; superstick = maxhp; ap = ap + damage; if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 2516
stop();
Frame 2522
damage = 150 * extraItem;
Frame 2528
hpotion = hpotion - 1; superstick = superstick + damage; if (superstick > maxhp) { superstick = maxhp; } if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 2546
poison = poison - 1; poisonon = 4 * extraItem; if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 2555
damage = (random(50) + 20) * extraItem;
Frame 2562
boom = boom - 1; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2288); } else if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 2579
sheild = sheild - 1; sheildup2 = 3 * extraItem; if (enemy1 <= 0) { gotoAndPlay (2288); } else if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); }
Frame 2580
if (save == 1) { save = 0; setProperty(_level0.supes, _x , do1); setProperty(_level0.supes, _y , do2); } if (supes.hittest(lair2)) { stopAllSounds(); gotoAndPlay (1285); } if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(cast)) { castle = 1; stopAllSounds(); gotoAndPlay (1284); } if (supes.hittest(town1)) { stopAllSounds(); town2 = 1; gotoAndPlay (1283); } if (supes.hittest(tow)) { stopAllSounds(); gotoAndPlay (1283); } if (encounterstrong >= 7) { enemyHp = enemyHp + 35; moEXP = moEXP + 4; moMoney = moMoney + 10; biggerBad = biggerBad + 1; encounterstrong = 0; enemystronger = enemystronger + 3; } if (encounter > 120) { encounter = 0; encounterstrong = encounterstrong + 1; gotoAndPlay (2582); } if (supes.hittest(ultima)) { spamweapon4 = 1; tysonfists = 1; }
Instance of Symbol 3165 MovieClip "supes" in Frame 2580
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 3) - faster; _root.do1 = this._x; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 3) + faster; _root.do1 = this._x; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 3) - faster; _root.do2 = this._y; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 3) + faster; _root.do2 = this._y; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2581
encounter = encounter + 3.5; gotoAndPlay (2580);
Frame 2592
stopAllSounds(); save = 1; attack = random(3) + 1; switch (attack) { case 1 : menu = 2; time = 2; break; case 2 : menu = 0; time = 2; break; case 3 : menu = 2; time = 2; } attack = random(13) + 1; switch (attack) { case 1 : enemy1 = ((200 + random(101)) + enemyhp) + enemyHp; break; case 2 : enemy1 = ((300 + random(101)) + enemyhp) + enemyHp; break; case 3 : enemy1 = ((250 + random(101)) + enemyhp) + enemyHp; break; case 4 : enemy1 = ((400 + random(101)) + enemyhp) + enemyHp; break; case 5 : enemy1 = ((350 + random(101)) + enemyhp) + enemyHp; break; case 6 : enemy1 = ((100 + random(101)) + enemyhp) + enemyHp; break; case 7 : enemy1 = ((150 + random(101)) + enemyhp) + enemyHp; break; case 8 : enemy1 = ((450 + random(101)) + enemyhp) + enemyHp; break; case 9 : enemy1 = ((500 + random(101)) + enemyhp) + enemyHp; break; case 10 : enemy1 = ((175 + random(101)) + enemyhp) + enemyHp; break; case 11 : enemy1 = ((525 + random(101)) + enemyhp) + enemyHp; break; case 12 : enemy1 = ((550 + random(101)) + enemyhp) + enemyHp; break; case 13 : enemy1 = ((600 + random(101)) + enemyhp) + enemyHp; } if (enemy1 > 1000) { attack = random(15) + 1; switch (attack) { case 1 : enemy1 = enemy1 - 200; break; case 2 : enemy1 = enemy1 - random(400); break; case 3 : enemy1 = enemy1 - 430; break; case 4 : enemy1 = (enemy1 - random(600)) - 100; break; case 5 : enemy1 = (enemy1 - 500) - random(300); break; case 6 : enemy1 = (enemy1 - 500) - random(300); break; case 7 : enemy1 = (enemy1 - 500) - random(300); break; } } attack = random(16) + 1; switch (attack) { case 1 : enemystrong = (4 + random(5)) + enemystronger; break; case 2 : enemystrong = (1 + random(5)) + enemystronger; break; case 3 : enemystrong = (1 + random(5)) + enemystronger; break; case 4 : enemystrong = (6 + random(5)) + enemystronger; break; case 5 : enemystrong = (3 + random(5)) + enemystronger; break; case 6 : enemystrong = (8 + random(5)) + enemystronger; break; case 7 : enemystrong = 2 + enemystronger; break; case 8 : enemystrong = (2 + random(5)) + enemystronger; break; case 9 : enemystrong = (0 + random(5)) + enemystronger; break; case 10 : enemystrong = (7 + random(5)) + enemystronger; break; case 11 : enemystrong = (3 + random(5)) + enemystronger; break; case 12 : enemystrong = (13 + random(5)) + enemystronger; break; case 13 : enemystrong = 3 + enemystronger; break; case 14 : enemystrong = (7 + random(5)) + enemystronger; break; case 15 : enemystrong = (11 + random(5)) + enemystronger; break; case 16 : enemystrong = (5 + random(5)) + enemystronger; } attack = random(2) + 1; switch (attack) { case 1 : if (biggerBad >= 4) { enemy1 = enemy1 * (random(2) + 1); enemystrong = enemystrong * (random(2) + 1); } break; case 2 : } attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (1280); break; case 2 : gotoAndPlay (1281); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2592
on (keyPress "<Left>") { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = currentX - 3; this.go7 = 2; this.go8 = 2; this.go9 = 2; this.left = 1; } on (keyPress "<Right>") { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = currentX + 3; this.go10 = 2; this.go11 = 2; this.go12 = 2; this.right = 1; } on (keyPress "<Up>") { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = currentY - 3; this.go = 2; this.go2 = 2; this.go3 = 2; this.up = 1; } on (keyPress "<Down>") { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = currentY + 3; this.go4 = 2; this.go5 = 2; this.go6 = 2; this.down = 1; }
Frame 2597
stopAllSounds(); gotoAndPlay (1283);
Frame 2598
if (save == 1) { save = 0; setProperty(_level0.supes, _x , do1); setProperty(_level0.supes, _y , do2); } if (supes.hittest(lair)) { stopAllSounds(); gotoAndPlay (1285); } if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(cast)) { castle = 1; stopAllSounds(); gotoAndPlay (1284); } if (supes.hittest(town1)) { stopAllSounds(); town2 = 1; gotoAndPlay (1283); } if (supes.hittest(towny)) { stopAllSounds(); gotoAndPlay (1283); } if (encounterstrong >= 7) { enemyHp = enemyHp + 35; moEXP = moEXP + 4; moMoney = moMoney + 10; encounterstrong = 0; biggerBad = biggerBad + 1; enemystronger = enemystronger + 3; } if (encounter > 120) { encounter = 0; encounterstrong = encounterstrong + 1; gotoAndPlay (2600); } if (supes.hittest(ultima)) { spamweapon4 = 1; tysonfists = 1; }
Instance of Symbol 3165 MovieClip "supes" in Frame 2598
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 3) - faster; _root.do1 = this._x; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 3) + faster; _root.do1 = this._x; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 3) - faster; _root.do2 = this._y; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 3) + faster; _root.do2 = this._y; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2599
encounter = encounter + 3.5; gotoAndPlay (2598);
Instance of Symbol 3165 MovieClip "supes" in Frame 2610
on (keyPress "<Left>") { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = currentX - 3; this.go7 = 2; this.go8 = 2; this.go9 = 2; this.left = 1; } on (keyPress "<Right>") { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = currentX + 3; this.go10 = 2; this.go11 = 2; this.go12 = 2; this.right = 1; } on (keyPress "<Up>") { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = currentY - 3; this.go = 2; this.go2 = 2; this.go3 = 2; this.up = 1; } on (keyPress "<Down>") { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = currentY + 3; this.go4 = 2; this.go5 = 2; this.go6 = 2; this.down = 1; }
Frame 2611
stopAllSounds(); save = 1; attack = random(3) + 1; switch (attack) { case 1 : menu = 2; time = 2; break; case 2 : menu = 0; time = 2; break; case 3 : menu = 2; time = 2; } attack = random(13) + 1; switch (attack) { case 1 : enemy1 = ((200 + random(101)) + enemyhp) + enemyHp; break; case 2 : enemy1 = ((300 + random(101)) + enemyhp) + enemyHp; break; case 3 : enemy1 = ((250 + random(101)) + enemyhp) + enemyHp; break; case 4 : enemy1 = ((400 + random(101)) + enemyhp) + enemyHp; break; case 5 : enemy1 = ((350 + random(101)) + enemyhp) + enemyHp; break; case 6 : enemy1 = ((100 + random(101)) + enemyhp) + enemyHp; break; case 7 : enemy1 = ((150 + random(101)) + enemyhp) + enemyHp; break; case 8 : enemy1 = ((450 + random(101)) + enemyhp) + enemyHp; break; case 9 : enemy1 = ((500 + random(101)) + enemyhp) + enemyHp; break; case 10 : enemy1 = ((175 + random(101)) + enemyhp) + enemyHp; break; case 11 : enemy1 = ((525 + random(101)) + enemyhp) + enemyHp; break; case 12 : enemy1 = ((550 + random(101)) + enemyhp) + enemyHp; break; case 13 : enemy1 = ((600 + random(101)) + enemyhp) + enemyHp; } if (enemy1 > 1000) { attack = random(15) + 1; switch (attack) { case 1 : enemy1 = enemy1 - 200; break; case 2 : enemy1 = enemy1 - random(400); break; case 3 : enemy1 = enemy1 - 430; break; case 4 : enemy1 = (enemy1 - random(600)) - 100; break; case 5 : enemy1 = (enemy1 - 500) - random(300); break; case 6 : enemy1 = (enemy1 - 500) - random(300); break; case 7 : enemy1 = (enemy1 - 500) - random(300); break; } } attack = random(16) + 1; switch (attack) { case 1 : enemystrong = (4 + random(5)) + enemystronger; break; case 2 : enemystrong = (1 + random(5)) + enemystronger; break; case 3 : enemystrong = (1 + random(5)) + enemystronger; break; case 4 : enemystrong = (6 + random(5)) + enemystronger; break; case 5 : enemystrong = (3 + random(5)) + enemystronger; break; case 6 : enemystrong = (8 + random(5)) + enemystronger; break; case 7 : enemystrong = 2 + enemystronger; break; case 8 : enemystrong = (2 + random(5)) + enemystronger; break; case 9 : enemystrong = (0 + random(5)) + enemystronger; break; case 10 : enemystrong = (7 + random(5)) + enemystronger; break; case 11 : enemystrong = (3 + random(5)) + enemystronger; break; case 12 : enemystrong = (13 + random(5)) + enemystronger; break; case 13 : enemystrong = 3 + enemystronger; break; case 14 : enemystrong = (7 + random(5)) + enemystronger; break; case 15 : enemystrong = (11 + random(5)) + enemystronger; break; case 16 : enemystrong = (5 + random(5)) + enemystronger; } attack = random(2) + 1; switch (attack) { case 1 : if (biggerBad >= 4) { enemy1 = enemy1 * (random(2) + 1); enemystrong = enemystrong * (random(2) + 1); } break; case 2 : } attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (1280); break; case 2 : gotoAndPlay (1281); }
Frame 2612
if (save == 1) { save = 0; setProperty(_level0.supes, _x , do1); setProperty(_level0.supes, _y , do2); } if (supes.hittest(lair3)) { stopAllSounds(); gotoAndPlay (1285); } if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(cast)) { castle = 1; stopAllSounds(); gotoAndPlay (1284); } if (supes.hittest(town1)) { stopAllSounds(); town2 = 1; gotoAndPlay (1283); } if (supes.hittest(towny2)) { stopAllSounds(); gotoAndPlay (1283); } if (encounterstrong >= 7) { enemyHp = enemyHp + 35; moEXP = moEXP + 4; moMoney = moMoney + 10; encounterstrong = 0; biggerBad = biggerBad + 1; enemystronger = enemystronger + 3; } if (encounter > 120) { encounter = 0; encounterstrong = encounterstrong + 1; gotoAndPlay (2614); } if (supes.hittest(ultima)) { spamweapon4 = 1; tysonfists = 1; }
Instance of Symbol 3165 MovieClip "supes" in Frame 2612
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 3) - faster; _root.do1 = this._x; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 3) + faster; _root.do1 = this._x; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 3) - faster; _root.do2 = this._y; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 3) + faster; _root.do2 = this._y; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2613
encounter = encounter + 3.5; gotoAndPlay (2612);
Frame 2624
stopAllSounds(); save = 1; attack = random(3) + 1; switch (attack) { case 1 : menu = 2; time = 2; break; case 2 : menu = 0; time = 2; break; case 3 : menu = 2; time = 2; } attack = random(13) + 1; switch (attack) { case 1 : enemy1 = ((200 + random(101)) + enemyhp) + enemyHp; break; case 2 : enemy1 = ((300 + random(101)) + enemyhp) + enemyHp; break; case 3 : enemy1 = ((250 + random(101)) + enemyhp) + enemyHp; break; case 4 : enemy1 = ((400 + random(101)) + enemyhp) + enemyHp; break; case 5 : enemy1 = ((350 + random(101)) + enemyhp) + enemyHp; break; case 6 : enemy1 = ((100 + random(101)) + enemyhp) + enemyHp; break; case 7 : enemy1 = ((150 + random(101)) + enemyhp) + enemyHp; break; case 8 : enemy1 = ((450 + random(101)) + enemyhp) + enemyHp; break; case 9 : enemy1 = ((500 + random(101)) + enemyhp) + enemyHp; break; case 10 : enemy1 = ((175 + random(101)) + enemyhp) + enemyHp; break; case 11 : enemy1 = ((525 + random(101)) + enemyhp) + enemyHp; break; case 12 : enemy1 = ((550 + random(101)) + enemyhp) + enemyHp; break; case 13 : enemy1 = ((600 + random(101)) + enemyhp) + enemyHp; } if (enemy1 > 1000) { attack = random(15) + 1; switch (attack) { case 1 : enemy1 = enemy1 - 200; break; case 2 : enemy1 = enemy1 - random(400); break; case 3 : enemy1 = enemy1 - 430; break; case 4 : enemy1 = (enemy1 - random(600)) - 100; break; case 5 : enemy1 = (enemy1 - 500) - random(300); break; case 6 : enemy1 = (enemy1 - 500) - random(300); break; case 7 : enemy1 = (enemy1 - 500) - random(300); break; } } attack = random(16) + 1; switch (attack) { case 1 : enemystrong = (4 + random(5)) + enemystronger; break; case 2 : enemystrong = (1 + random(5)) + enemystronger; break; case 3 : enemystrong = (1 + random(5)) + enemystronger; break; case 4 : enemystrong = (6 + random(5)) + enemystronger; break; case 5 : enemystrong = (3 + random(5)) + enemystronger; break; case 6 : enemystrong = (8 + random(5)) + enemystronger; break; case 7 : enemystrong = 2 + enemystronger; break; case 8 : enemystrong = (2 + random(5)) + enemystronger; break; case 9 : enemystrong = (0 + random(5)) + enemystronger; break; case 10 : enemystrong = (7 + random(5)) + enemystronger; break; case 11 : enemystrong = (3 + random(5)) + enemystronger; break; case 12 : enemystrong = (13 + random(5)) + enemystronger; break; case 13 : enemystrong = 3 + enemystronger; break; case 14 : enemystrong = (7 + random(5)) + enemystronger; break; case 15 : enemystrong = (11 + random(5)) + enemystronger; break; case 16 : enemystrong = (5 + random(5)) + enemystronger; } attack = random(2) + 1; switch (attack) { case 1 : if (biggerBad >= 4) { enemy1 = enemy1 * (random(2) + 1); enemystrong = enemystrong * (random(2) + 1); } break; case 2 : } attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (1280); break; case 2 : gotoAndPlay (1281); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2624
on (keyPress "<Left>") { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = currentX - 3; this.go7 = 2; this.go8 = 2; this.go9 = 2; this.left = 1; } on (keyPress "<Right>") { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = currentX + 3; this.go10 = 2; this.go11 = 2; this.go12 = 2; this.right = 1; } on (keyPress "<Up>") { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = currentY - 3; this.go = 2; this.go2 = 2; this.go3 = 2; this.up = 1; } on (keyPress "<Down>") { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = currentY + 3; this.go4 = 2; this.go5 = 2; this.go6 = 2; this.down = 1; }
Frame 2625
if (supes.hittest(merchant)) { gotoAndPlay (2627); } if (supes.hittest(merchant2)) { gotoAndPlay (2647); } if (supes.hittest(backMap)) { stopAllSounds(); lair = 1; gotoAndPlay (2631); } if (supes.hittest(fightEvil)) { if (royaltalk2 == 10) { gotoAndPlay (2274); } else { gotoAndPlay (2651); } }
Instance of Symbol 3165 MovieClip "supes" in Frame 2625
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2626
gotoAndPlay (2625);
Frame 2627
stop();
Frame 2628
stop();
Frame 2629
if (supes.hittest(merchant)) { gotoAndPlay (2627); } if (supes.hittest(merchant2)) { gotoAndPlay (2647); } if (supes.hittest(backMap)) { stopAllSounds(); lair = 1; gotoAndPlay (2631); } if (supes.hittest(fightEvil)) { if (royaltalk2 == 10) { gotoAndPlay (2274); } else { gotoAndPlay (2651); } }
Instance of Symbol 3165 MovieClip "supes" in Frame 2629
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2630
gotoAndPlay (2629);
Frame 2633
gotoAndPlay (1282);
Frame 2634
if (save == 1) { save = 0; setProperty(_level0.supes, _x , do1); setProperty(_level0.supes, _y , do2); } if (supes.hittest(lair4)) { stopAllSounds(); gotoAndPlay (1285); } if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(cast)) { castle = 1; stopAllSounds(); gotoAndPlay (1284); } if (supes.hittest(town1)) { stopAllSounds(); town2 = 1; gotoAndPlay (1283); } if (supes.hittest(tow)) { stopAllSounds(); gotoAndPlay (1283); } if (encounterstrong >= 7) { enemyHp = enemyHp + 35; moEXP = moEXP + 4; moMoney = moMoney + 10; biggerBad = biggerBad + 1; encounterstrong = 0; enemystronger = enemystronger + 3; } if (encounter > 120) { encounter = 0; encounterstrong = encounterstrong + 1; gotoAndPlay (2636); } if (supes.hittest(ultima)) { spamweapon4 = 1; tysonfists = 1; }
Instance of Symbol 3165 MovieClip "supes" in Frame 2634
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 3) - faster; _root.do1 = this._x; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 3) + faster; _root.do1 = this._x; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 3) - faster; _root.do2 = this._y; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 3) + faster; _root.do2 = this._y; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2635
encounter = encounter + 3.5; gotoAndPlay (2634);
Frame 2646
stopAllSounds(); save = 1; attack = random(3) + 1; switch (attack) { case 1 : menu = 2; time = 2; break; case 2 : menu = 0; time = 2; break; case 3 : menu = 2; time = 2; } attack = random(13) + 1; switch (attack) { case 1 : enemy1 = ((200 + random(101)) + enemyhp) + enemyHp; break; case 2 : enemy1 = ((300 + random(101)) + enemyhp) + enemyHp; break; case 3 : enemy1 = ((250 + random(101)) + enemyhp) + enemyHp; break; case 4 : enemy1 = ((400 + random(101)) + enemyhp) + enemyHp; break; case 5 : enemy1 = ((350 + random(101)) + enemyhp) + enemyHp; break; case 6 : enemy1 = ((100 + random(101)) + enemyhp) + enemyHp; break; case 7 : enemy1 = ((150 + random(101)) + enemyhp) + enemyHp; break; case 8 : enemy1 = ((450 + random(101)) + enemyhp) + enemyHp; break; case 9 : enemy1 = ((500 + random(101)) + enemyhp) + enemyHp; break; case 10 : enemy1 = ((175 + random(101)) + enemyhp) + enemyHp; break; case 11 : enemy1 = ((525 + random(101)) + enemyhp) + enemyHp; break; case 12 : enemy1 = ((550 + random(101)) + enemyhp) + enemyHp; break; case 13 : enemy1 = ((600 + random(101)) + enemyhp) + enemyHp; } if (enemy1 > 1000) { attack = random(15) + 1; switch (attack) { case 1 : enemy1 = enemy1 - 200; break; case 2 : enemy1 = enemy1 - random(400); break; case 3 : enemy1 = enemy1 - 430; break; case 4 : enemy1 = (enemy1 - random(600)) - 100; break; case 5 : enemy1 = (enemy1 - 500) - random(300); break; case 6 : enemy1 = (enemy1 - 500) - random(300); break; case 7 : enemy1 = (enemy1 - 500) - random(300); break; } } attack = random(16) + 1; switch (attack) { case 1 : enemystrong = (4 + random(5)) + enemystronger; break; case 2 : enemystrong = (1 + random(5)) + enemystronger; break; case 3 : enemystrong = (1 + random(5)) + enemystronger; break; case 4 : enemystrong = (6 + random(5)) + enemystronger; break; case 5 : enemystrong = (3 + random(5)) + enemystronger; break; case 6 : enemystrong = (8 + random(5)) + enemystronger; break; case 7 : enemystrong = 2 + enemystronger; break; case 8 : enemystrong = (2 + random(5)) + enemystronger; break; case 9 : enemystrong = (0 + random(5)) + enemystronger; break; case 10 : enemystrong = (7 + random(5)) + enemystronger; break; case 11 : enemystrong = (3 + random(5)) + enemystronger; break; case 12 : enemystrong = (13 + random(5)) + enemystronger; break; case 13 : enemystrong = 3 + enemystronger; break; case 14 : enemystrong = (7 + random(5)) + enemystronger; break; case 15 : enemystrong = (11 + random(5)) + enemystronger; break; case 16 : enemystrong = (5 + random(5)) + enemystronger; } attack = random(2) + 1; switch (attack) { case 1 : if (biggerBad >= 4) { enemy1 = enemy1 * (random(2) + 1); enemystrong = enemystrong * (random(2) + 1); } break; case 2 : } attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (1280); break; case 2 : gotoAndPlay (1281); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2646
on (keyPress "<Left>") { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = currentX - 3; this.go7 = 2; this.go8 = 2; this.go9 = 2; this.left = 1; } on (keyPress "<Right>") { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = currentX + 3; this.go10 = 2; this.go11 = 2; this.go12 = 2; this.right = 1; } on (keyPress "<Up>") { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = currentY - 3; this.go = 2; this.go2 = 2; this.go3 = 2; this.up = 1; } on (keyPress "<Down>") { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = currentY + 3; this.go4 = 2; this.go5 = 2; this.go6 = 2; this.down = 1; }
Frame 2647
stop();
Frame 2648
stop();
Frame 2649
if (supes.hittest(merchant)) { gotoAndPlay (2627); } if (supes.hittest(merchant2)) { gotoAndPlay (2647); } if (supes.hittest(backMap)) { stopAllSounds(); lair = 1; gotoAndPlay (2631); } if (supes.hittest(fightEvil)) { if (royaltalk2 == 10) { gotoAndPlay (2274); } else { gotoAndPlay (2651); } }
Instance of Symbol 3165 MovieClip "supes" in Frame 2649
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2650
gotoAndPlay (2649);
Frame 2651
if (supes.hittest(backola)) { gotoAndPlay (2653); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2651
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2652
gotoAndPlay (2651);
Frame 2656
if (supes.hittest(merchant)) { gotoAndPlay (2627); } if (supes.hittest(merchant2)) { gotoAndPlay (2647); } if (supes.hittest(backMap)) { stopAllSounds(); lair = 1; gotoAndPlay (2631); } if (supes.hittest(fightEvil)) { if (royaltalk2 == 10) { gotoAndPlay (2274); } else { gotoAndPlay (2651); } }
Instance of Symbol 3165 MovieClip "supes" in Frame 2656
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2657
gotoAndPlay (2656);
Frame 2658
if (cutscene1 == 1) { cutscene1 = 0; cutscene2 = 1; gotoAndPlay (2014); } if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(solder1)) { gotoAndPlay (2660); } if (supes.hittest(solder2)) { gotoAndPlay (2665); } if (supes.hittest(wm)) { gotoAndPlay (2670); } if (supes.hittest(throne)) { gotoAndPlay (2674); } if (supes.hittest(prison)) { gotoAndPlay (2799); } if (supes.hittest(rooms)) { gotoAndPlay (2721); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2658
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2659
gotoAndPlay (2658);
Frame 2660
stop();
Frame 2661
stop();
Frame 2662
stop();
Frame 2663
stop();
Frame 2664
stop();
Frame 2665
stop();
Frame 2666
stop();
Frame 2667
stop();
Frame 2668
stop();
Frame 2669
stop();
Frame 2673
stopAllSounds(); castle = 1; gotoAndPlay (1282);
Frame 2677
if (royaltalk == 1) { royaltalk = 0; gotoAndPlay (2074); } if (royaltalk2 == 1) { royaltalk2 = 2; gotoAndPlay (2187); } if (royaltalk2 == 5) { royaltalk2 = 6; gotoAndPlay (2227); } if (royaltalk2 == 9) { royaltalk2 = 10; gotoAndPlay (2239); } if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(sit)) { gotoAndPlay (2679); } if (supes.hittest(queen)) { gotoAndPlay (2699); } if (supes.hittest(prince)) { gotoAndPlay (2708); } if (supes.hittest(main)) { gotoAndPlay (2716); } if (supes.hittest(kingy)) { gotoAndPlay (2829); } if (supes.hittest(ultima3)) { stickweapon4 = 1; masamune = 1; }
Instance of Symbol 3165 MovieClip "supes" in Frame 2677
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2678
gotoAndPlay (2677);
Frame 2697
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(sit)) { gotoAndPlay (2679); } if (supes.hittest(queen)) { gotoAndPlay (2699); } if (supes.hittest(prince)) { gotoAndPlay (2708); } if (supes.hittest(main)) { gotoAndPlay (2716); } if (supes.hittest(kingy)) { gotoAndPlay (2829); } if (supes.hittest(ultima3)) { stickweapon4 = 1; masamune = 1; }
Instance of Symbol 3165 MovieClip "supes" in Frame 2697
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2698
gotoAndPlay (2697);
Frame 2699
stop();
Frame 2700
stop();
Frame 2701
stop();
Frame 2702
stop();
Frame 2703
stop();
Frame 2704
stop();
Frame 2705
stop();
Frame 2706
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(sit)) { gotoAndPlay (2679); } if (supes.hittest(queen)) { gotoAndPlay (2699); } if (supes.hittest(prince)) { gotoAndPlay (2708); } if (supes.hittest(main)) { gotoAndPlay (2716); } if (supes.hittest(kingy)) { gotoAndPlay (2829); } if (supes.hittest(ultima3)) { stickweapon4 = 1; masamune = 1; }
Instance of Symbol 3165 MovieClip "supes" in Frame 2706
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2707
gotoAndPlay (2706);
Frame 2708
stop();
Frame 2709
stop();
Frame 2710
stop();
Frame 2711
stop();
Frame 2712
stop();
Frame 2713
stop();
Frame 2714
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(sit)) { gotoAndPlay (2679); } if (supes.hittest(queen)) { gotoAndPlay (2699); } if (supes.hittest(prince)) { gotoAndPlay (2708); } if (supes.hittest(main)) { gotoAndPlay (2716); } if (supes.hittest(kingy)) { gotoAndPlay (2829); } if (supes.hittest(ultima3)) { stickweapon4 = 1; masamune = 1; }
Instance of Symbol 3165 MovieClip "supes" in Frame 2714
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2715
gotoAndPlay (2714);
Frame 2719
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(solder1)) { gotoAndPlay (2660); } if (supes.hittest(solder2)) { gotoAndPlay (2665); } if (supes.hittest(wm)) { gotoAndPlay (2670); } if (supes.hittest(throne)) { gotoAndPlay (2674); } if (supes.hittest(prison)) { gotoAndPlay (2799); } if (supes.hittest(rooms)) { gotoAndPlay (2721); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2719
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2720
gotoAndPlay (2719);
Frame 2724
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(back)) { gotoAndPlay (2726); } if (supes.hittest(kingroom)) { gotoAndPlay (2731); } if (supes.hittest(more)) { gotoAndPlay (2767); } if (supes.hittest(otherroom)) { gotoAndPlay (2784); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2724
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2725
gotoAndPlay (2724);
Frame 2729
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(solder1)) { gotoAndPlay (2660); } if (supes.hittest(solder2)) { gotoAndPlay (2665); } if (supes.hittest(wm)) { gotoAndPlay (2670); } if (supes.hittest(throne)) { gotoAndPlay (2674); } if (supes.hittest(prison)) { gotoAndPlay (2799); } if (supes.hittest(rooms)) { gotoAndPlay (2721); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2729
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2730
gotoAndPlay (2729);
Frame 2733
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(bed1)) { gotoAndPlay (2735); } if (supes.hittest(bback)) { gotoAndPlay (2754); } if (supes.hittest(servent)) { gotoAndPlay (2759); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2733
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2734
gotoAndPlay (2733);
Frame 2752
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(bed1)) { gotoAndPlay (2735); } if (supes.hittest(bback)) { gotoAndPlay (2754); } if (supes.hittest(servent)) { gotoAndPlay (2759); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2752
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2753
gotoAndPlay (2752);
Frame 2757
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(back)) { gotoAndPlay (2726); } if (supes.hittest(kingroom)) { gotoAndPlay (2731); } if (supes.hittest(more)) { gotoAndPlay (2767); } if (supes.hittest(otherroom)) { gotoAndPlay (2784); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2757
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2758
gotoAndPlay (2757);
Frame 2759
stop();
Frame 2760
stop();
Frame 2761
stop();
Frame 2762
stop();
Frame 2763
stop();
Frame 2764
stop();
Frame 2765
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(bed1)) { gotoAndPlay (2735); } if (supes.hittest(bback)) { gotoAndPlay (2754); } if (supes.hittest(servent)) { gotoAndPlay (2759); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2765
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2766
gotoAndPlay (2765);
Frame 2770
if (cutscene2 == 1) { cutscene2 = 0; gotoAndPlay (2033); } if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(chef)) { gotoAndPlay (2772); } if (supes.hittest(backha)) { gotoAndPlay (2779); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2770
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2771
gotoAndPlay (2770);
Frame 2772
stop();
Frame 2773
stop();
Frame 2774
stop();
Frame 2775
stop();
Frame 2776
stop();
Frame 2777
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(chef)) { gotoAndPlay (2772); } if (supes.hittest(backha)) { gotoAndPlay (2779); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2777
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2778
gotoAndPlay (2777);
Frame 2782
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(back)) { gotoAndPlay (2726); } if (supes.hittest(kingroom)) { gotoAndPlay (2731); } if (supes.hittest(more)) { gotoAndPlay (2767); } if (supes.hittest(otherroom)) { gotoAndPlay (2784); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2782
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2783
gotoAndPlay (2782);
Frame 2787
if (redRose == 1) { redRose = 2; gotoAndPlay (2279); } if (royaltalk2 == 2) { royaltalk2 = 3; gotoAndPlay (2192); } if (royaltalk2 == 6) { royaltalk2 = 7; gotoAndPlay (2235); } if (royaltalk2 == 8) { royaltalk2 = 9; gotoAndPlay (2231); } if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(science)) { gotoAndPlay (2789); } if (supes.hittest(backk)) { gotoAndPlay (2795); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2787
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2788
gotoAndPlay (2787);
Frame 2789
stop();
Frame 2790
stop();
Frame 2791
stop();
Frame 2792
stop();
Frame 2793
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(science)) { gotoAndPlay (2789); } if (supes.hittest(backk)) { gotoAndPlay (2795); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2793
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2794
gotoAndPlay (2793);
Frame 2798
gotoAndPlay (2782);
Frame 2802
if (royaltalk2 == 4) { gotoAndPlay (2208); } if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(bacck)) { gotoAndPlay (2804); } if (supes.hittest(cell1)) { gotoAndPlay (2809); } if (supes.hittest(cell2)) { gotoAndPlay (2819); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2802
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2803
gotoAndPlay (2802);
Frame 2807
if (cutscene1 == 1) { cutscene1 = 0; cutscene2 = 1; gotoAndPlay (2014); } if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(solder1)) { gotoAndPlay (2660); } if (supes.hittest(solder2)) { gotoAndPlay (2665); } if (supes.hittest(wm)) { gotoAndPlay (2670); } if (supes.hittest(throne)) { gotoAndPlay (2674); } if (supes.hittest(prison)) { gotoAndPlay (2799); } if (supes.hittest(rooms)) { gotoAndPlay (2721); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2807
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2808
gotoAndPlay (2807);
Frame 2812
if (supes.hittest(backyo)) { gotoAndPlay (2814); } if (supes.hittest(bloood)) { _level0.bloood.blood = 1; } else { _level0.bloood.blood = 0; } if (supes.hittest(peee)) { _level0.peee.pee = 1; } else { _level0.peee.pee = 0; }
Instance of Symbol 3165 MovieClip "supes" in Frame 2812
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2813
gotoAndPlay (2812);
Frame 2817
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(bacck)) { gotoAndPlay (2804); } if (supes.hittest(cell1)) { gotoAndPlay (2809); } if (supes.hittest(cell2)) { gotoAndPlay (2819); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2817
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2818
gotoAndPlay (2817);
Frame 2822
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(goaway)) { gotoAndPlay (2824); } if (supes.hittest(pea)) { _level0.pea.pee = 1; } else { _level0.pea.pee = 0; } if (supes.hittest(upchuck)) { _level0.upchuck.puke = 1; } else { _level0.upchuck.puke = 0; }
Instance of Symbol 3165 MovieClip "supes" in Frame 2822
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2823
gotoAndPlay (2822);
Frame 2827
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(bacck)) { gotoAndPlay (2804); } if (supes.hittest(cell1)) { gotoAndPlay (2809); } if (supes.hittest(cell2)) { gotoAndPlay (2819); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2827
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2828
gotoAndPlay (2827);
Frame 2829
stop();
Frame 2830
stop();
Frame 2831
stop();
Frame 2832
stop();
Frame 2833
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(bardoor)) { gotoAndPlay (2934); } if (supes.hittest(up1)) { gotoAndPlay (2937); } if (supes.hittest(goDown)) { stopAllSounds(); gotoAndPlay (1282); } if (supes.hittest(guy1)) { gotoAndPlay (2835); } if (supes.hittest(guy2)) { gotoAndPlay (2842); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2833
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2834
gotoAndPlay (2833);
Frame 2835
stop();
Frame 2836
stop();
Frame 2837
stop();
Frame 2838
stop();
Frame 2839
stop();
Frame 2840
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(bardoor)) { gotoAndPlay (2934); } if (supes.hittest(up1)) { gotoAndPlay (2937); } if (supes.hittest(goDown)) { stopAllSounds(); gotoAndPlay (1282); } if (supes.hittest(guy1)) { gotoAndPlay (2835); } if (supes.hittest(guy2)) { gotoAndPlay (2842); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2840
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2841
gotoAndPlay (2840);
Frame 2842
stop();
Frame 2843
stop();
Frame 2844
stop();
Frame 2845
stop();
Frame 2846
stop();
Frame 2847
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(bardoor)) { gotoAndPlay (2934); } if (supes.hittest(up1)) { gotoAndPlay (2937); } if (supes.hittest(goDown)) { stopAllSounds(); gotoAndPlay (1282); } if (supes.hittest(guy1)) { gotoAndPlay (2835); } if (supes.hittest(guy2)) { gotoAndPlay (2842); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2847
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2848
gotoAndPlay (2847);
Frame 2849
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(drink)) { gotoAndPlay (2851); } if (supes.hittest(down2)) { gotoAndPlay (2876); } if (supes.hittest(guy1)) { gotoAndPlay (2862); } if (supes.hittest(guy2)) { gotoAndPlay (2869); } if (supes.hittest(ultimaweapon)) { supesweapon4 = 1; nomercy = 1; }
Frame 2850
gotoAndPlay (2849);
Frame 2860
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(drink)) { gotoAndPlay (2851); } if (supes.hittest(down2)) { gotoAndPlay (2876); } if (supes.hittest(guy1)) { gotoAndPlay (2862); } if (supes.hittest(guy2)) { gotoAndPlay (2869); } if (supes.hittest(ultimaweapon)) { supesweapon4 = 1; nomercy = 1; }
Instance of Symbol 3165 MovieClip "supes" in Frame 2860
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2861
gotoAndPlay (2860);
Frame 2862
stop();
Frame 2863
stop();
Frame 2864
stop();
Frame 2865
stop();
Frame 2866
stop();
Frame 2867
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(drink)) { gotoAndPlay (2851); } if (supes.hittest(down2)) { gotoAndPlay (2876); } if (supes.hittest(guy1)) { gotoAndPlay (2862); } if (supes.hittest(guy2)) { gotoAndPlay (2869); } if (supes.hittest(ultimaweapon)) { supesweapon4 = 1; nomercy = 1; }
Instance of Symbol 3165 MovieClip "supes" in Frame 2867
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2868
gotoAndPlay (2867);
Frame 2869
stop();
Frame 2870
stop();
Frame 2871
stop();
Frame 2872
stop();
Frame 2873
stop();
Frame 2874
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(drink)) { gotoAndPlay (2851); } if (supes.hittest(down2)) { gotoAndPlay (2876); } if (supes.hittest(guy1)) { gotoAndPlay (2862); } if (supes.hittest(guy2)) { gotoAndPlay (2869); } if (supes.hittest(ultimaweapon)) { supesweapon4 = 1; nomercy = 1; }
Instance of Symbol 3165 MovieClip "supes" in Frame 2874
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2875
gotoAndPlay (2874);
Frame 2880
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(bardoor)) { gotoAndPlay (2934); } if (supes.hittest(up1)) { gotoAndPlay (2937); } if (supes.hittest(goDown)) { stopAllSounds(); gotoAndPlay (1282); } if (supes.hittest(guy1)) { gotoAndPlay (2835); } if (supes.hittest(guy2)) { gotoAndPlay (2842); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2880
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2881
gotoAndPlay (2880);
Frame 2882
if (royaltalk2 == 3) { royaltalk2 = 4; gotoAndPlay (2196); } if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(hotel)) { gotoAndPlay (2943); } if (supes.hittest(guy3)) { gotoAndPlay (2891); } if (supes.hittest(fighter)) { gotoAndPlay (2884); } if (supes.hittest(go4)) { gotoAndPlay (2949); } if (supes.hittest(down3)) { gotoAndPlay (2940); }
Frame 2883
gotoAndPlay (2882);
Frame 2884
stop();
Frame 2885
stop();
Frame 2886
stop();
Frame 2887
stop();
Frame 2888
stop();
Frame 2889
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(hotel)) { gotoAndPlay (2943); } if (supes.hittest(guy3)) { gotoAndPlay (2891); } if (supes.hittest(fighter)) { gotoAndPlay (2884); } if (supes.hittest(go4)) { gotoAndPlay (2949); } if (supes.hittest(down3)) { gotoAndPlay (2940); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2889
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2890
gotoAndPlay (2889);
Frame 2891
stop();
Frame 2892
stop();
Frame 2893
stop();
Frame 2894
stop();
Frame 2895
stop();
Frame 2896
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(hotel)) { gotoAndPlay (2943); } if (supes.hittest(guy3)) { gotoAndPlay (2891); } if (supes.hittest(fighter)) { gotoAndPlay (2884); } if (supes.hittest(go4)) { gotoAndPlay (2949); } if (supes.hittest(down3)) { gotoAndPlay (2940); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2896
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2897
gotoAndPlay (2896);
Frame 2898
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(hotelstay)) { gotoAndPlay (2900); } if (supes.hittest(guy5)) { gotoAndPlay (2923); } if (supes.hittest(back)) { gotoAndPlay (2946); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2898
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2899
gotoAndPlay (2898);
Frame 2900
stop();
Frame 2921
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(hotelstay)) { gotoAndPlay (2900); } if (supes.hittest(guy5)) { gotoAndPlay (2923); } if (supes.hittest(back)) { gotoAndPlay (2946); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2921
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2922
gotoAndPlay (2921);
Frame 2923
stop();
Frame 2924
stop();
Frame 2925
stop();
Frame 2926
stop();
Frame 2927
stop();
Frame 2928
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(hotelstay)) { gotoAndPlay (2900); } if (supes.hittest(guy5)) { gotoAndPlay (2923); } if (supes.hittest(back)) { gotoAndPlay (2946); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2928
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2929
gotoAndPlay (2928);
Frame 2930
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(hotel)) { gotoAndPlay (2943); } if (supes.hittest(guy3)) { gotoAndPlay (2891); } if (supes.hittest(fighter)) { gotoAndPlay (2884); } if (supes.hittest(go4)) { gotoAndPlay (2949); } if (supes.hittest(down3)) { gotoAndPlay (2940); }
Frame 2931
gotoAndPlay (2930);
Frame 2932
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(bardoor)) { gotoAndPlay (2934); } if (supes.hittest(up1)) { gotoAndPlay (2937); } if (supes.hittest(goDown)) { stopAllSounds(); gotoAndPlay (1282); } if (supes.hittest(guy1)) { gotoAndPlay (2835); } if (supes.hittest(guy2)) { gotoAndPlay (2842); }
Frame 2933
gotoAndPlay (2932);
Frame 2936
gotoAndPlay (2849);
Frame 2939
gotoAndPlay (2882);
Frame 2942
gotoAndPlay (2932);
Frame 2945
gotoAndPlay (2898);
Frame 2948
gotoAndPlay (2930);
Frame 2951
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(part)) { royaltalk2 = 8; _level0.part.mex = 1; } if (greg == 1) { _level0.greg1.greg = 1; if (supes.hittest(greg1)) { gotoAndPlay (3068); } } if (supes.hittest(items)) { gotoAndPlay (2964); } if (supes.hittest(back5)) { gotoAndPlay (2953); } if (supes.hittest(guy8)) { gotoAndPlay (2957); } if (supes.hittest(neww)) { gotoAndPlay (2975); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2951
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2952
gotoAndPlay (2951);
Frame 2955
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(hotel)) { gotoAndPlay (2943); } if (supes.hittest(guy3)) { gotoAndPlay (2891); } if (supes.hittest(fighter)) { gotoAndPlay (2884); } if (supes.hittest(go4)) { gotoAndPlay (2949); } if (supes.hittest(down3)) { gotoAndPlay (2940); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2955
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2956
gotoAndPlay (2955);
Frame 2957
stop();
Frame 2958
stop();
Frame 2959
stop();
Frame 2960
stop();
Frame 2961
stop();
Frame 2962
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(part)) { royaltalk2 = 8; _level0.part.mex = 1; } if (greg == 1) { _level0.greg1.greg = 1; if (supes.hittest(greg1)) { gotoAndPlay (3068); } } if (supes.hittest(items)) { gotoAndPlay (2964); } if (supes.hittest(back5)) { gotoAndPlay (2953); } if (supes.hittest(guy8)) { gotoAndPlay (2957); } if (supes.hittest(neww)) { gotoAndPlay (2975); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2962
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2963
gotoAndPlay (2962);
Frame 2966
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(buy)) { gotoAndPlay (2968); } if (supes.hittest(leave)) { gotoAndPlay (2970); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2966
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2967
gotoAndPlay (2966);
Frame 2968
stop();
Frame 2969
stop();
Frame 2973
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(part)) { royaltalk2 = 8; _level0.part.mex = 1; } if (greg == 1) { _level0.greg1.greg = 1; if (supes.hittest(greg1)) { gotoAndPlay (3068); } } if (supes.hittest(items)) { gotoAndPlay (2964); } if (supes.hittest(back5)) { gotoAndPlay (2953); } if (supes.hittest(guy8)) { gotoAndPlay (2957); } if (supes.hittest(neww)) { gotoAndPlay (2975); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2973
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2974
gotoAndPlay (2973);
Frame 2978
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(store)) { gotoAndPlay (2992); } if (supes.hittest(house)) { gotoAndPlay (3004); } if (supes.hittest(talkguy)) { gotoAndPlay (2985); } if (supes.hittest(goback)) { gotoAndPlay (2980); } if (cow == 1) { _level0.moo.cow = 1; }
Instance of Symbol 3165 MovieClip "supes" in Frame 2978
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2979
gotoAndPlay (2978);
Frame 2983
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(part)) { royaltalk2 = 8; _level0.part.mex = 1; } if (greg == 1) { _level0.greg1.greg = 1; if (supes.hittest(greg1)) { gotoAndPlay (3068); } } if (supes.hittest(items)) { gotoAndPlay (2964); } if (supes.hittest(back5)) { gotoAndPlay (2953); } if (supes.hittest(guy8)) { gotoAndPlay (2957); } if (supes.hittest(neww)) { gotoAndPlay (2975); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2983
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2984
gotoAndPlay (2983);
Frame 2985
stop();
Frame 2986
stop();
Frame 2987
stop();
Frame 2988
stop();
Frame 2989
stop();
Frame 2990
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(store)) { gotoAndPlay (2992); } if (supes.hittest(house)) { gotoAndPlay (3004); } if (supes.hittest(talkguy)) { gotoAndPlay (2985); } if (supes.hittest(goback)) { gotoAndPlay (2980); } if (cow == 1) { _level0.moo.cow = 1; }
Instance of Symbol 3165 MovieClip "supes" in Frame 2990
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2991
gotoAndPlay (2990);
Frame 2994
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(update)) { gotoAndPlay (2996); } if (supes.hittest(good)) { gotoAndPlay (3001); }
Instance of Symbol 3165 MovieClip "supes" in Frame 2994
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 2995
gotoAndPlay (2994);
Frame 2996
stop();
Frame 2997
stop();
Frame 2998
stop();
Frame 2999
stop();
Frame 3000
stop();
Frame 3003
gotoAndPlay (2990);
Frame 3007
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(chair)) { gotoAndPlay (3009); } if (supes.hittest(booze)) { gotoAndPlay (3044); } if (supes.hittest(chips)) { gotoAndPlay (3056); } if (supes.hittest(boo)) { gotoAndPlay (3040); }
Instance of Symbol 3165 MovieClip "supes" in Frame 3007
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 3008
gotoAndPlay (3007);
Frame 3014
stop();
Frame 3015
stop();
Frame 3016
stop();
Frame 3017
stop();
Frame 3018
stop();
Frame 3019
stop();
Frame 3020
stop();
Frame 3021
stop();
Frame 3022
stop();
Frame 3023
stop();
Frame 3024
stop();
Frame 3025
stop();
Frame 3026
stop();
Frame 3027
stop();
Frame 3028
stop();
Frame 3029
stop();
Frame 3030
stop();
Frame 3031
stop();
Frame 3032
stop();
Frame 3033
stop();
Frame 3038
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(chair)) { gotoAndPlay (3009); } if (supes.hittest(booze)) { gotoAndPlay (3044); } if (supes.hittest(chips)) { gotoAndPlay (3056); } if (supes.hittest(boo)) { gotoAndPlay (3040); }
Instance of Symbol 3165 MovieClip "supes" in Frame 3038
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 3039
gotoAndPlay (3038);
Frame 3042
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(store)) { gotoAndPlay (2992); } if (supes.hittest(house)) { gotoAndPlay (3004); } if (supes.hittest(talkguy)) { gotoAndPlay (2985); } if (supes.hittest(goback)) { gotoAndPlay (2980); } if (cow == 1) { _level0.moo.cow = 1; }
Instance of Symbol 3165 MovieClip "supes" in Frame 3042
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 3043
gotoAndPlay (3042);
Frame 3054
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(chair)) { gotoAndPlay (3009); } if (supes.hittest(booze)) { gotoAndPlay (3044); } if (supes.hittest(chips)) { gotoAndPlay (3056); } if (supes.hittest(boo)) { gotoAndPlay (3040); }
Instance of Symbol 3165 MovieClip "supes" in Frame 3054
on (keyPress "<Left>") { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.go7 = 2; this.go8 = 2; this.go9 = 2; this.left = 1; } on (keyPress "<Right>") { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.go10 = 2; this.go11 = 2; this.go12 = 2; this.right = 1; } on (keyPress "<Up>") { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.go = 2; this.go2 = 2; this.go3 = 2; this.up = 1; } on (keyPress "<Down>") { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.go4 = 2; this.go5 = 2; this.go6 = 2; this.down = 1; }
Frame 3055
gotoAndPlay (3054);
Frame 3066
if (faster == 1) { _level0.supes.faster = 5; } if (supes.hittest(chair)) { gotoAndPlay (3009); } if (supes.hittest(booze)) { gotoAndPlay (3044); } if (supes.hittest(chips)) { gotoAndPlay (3056); } if (supes.hittest(boo)) { gotoAndPlay (3040); }
Instance of Symbol 3165 MovieClip "supes" in Frame 3066
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 3067
gotoAndPlay (3066);
Frame 3068
stop();
Frame 3069
stop();
Frame 3070
stop();
Frame 3071
stop();
Frame 3072
stop();
Frame 3073
stop();
Frame 3074
stop();
Frame 3075
if (bg1 == 1) { _level0.bg.background1 = 1; } else if (bg2 == 1) { _level0.bg.background2 = 1; } else if (bg3 == 1) { _level0.bg.background3 = 1; } else if (bg4 == 1) { _level0.bg.background4 = 1; } attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (3076); break; case 2 : gotoAndPlay (3087); }
Frame 3080
damage = (((random(7) + 5) + enemystrong) + hard) - defense; if (damage <= 0) { damage = 3; } if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 3086
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (2); }
Frame 3089
damage = (((random(20) + 8) + enemystrong) + hard) - defense; if (damage <= 0) { damage = 3; } if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 3095
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (2); }
Frame 3096
if (bg1 == 1) { _level0.bs.background1 = 1; } else if (bg2 == 1) { _level0.bs.background2 = 1; } else if (bg3 == 1) { _level0.bs.background3 = 1; } else if (bg4 == 1) { _level0.bs.background4 = 1; } attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (3097); break; case 2 : gotoAndPlay (3108); }
Frame 3101
damage = (((random(7) + 5) + enemystrong) + hard) - defense2; if (damage <= 0) { damage = 3; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 3107
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1575); }
Frame 3110
damage = (((random(20) + 8) + enemystrong) + hard) - defense2; if (damage <= 0) { damage = 3; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 3116
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1575); }
Frame 3117
if (bg1 == 1) { _level0.bk.background1 = 1; } else if (bg2 == 1) { _level0.bk.background2 = 1; } else if (bg3 == 1) { _level0.bk.background3 = 1; } else if (bg4 == 1) { _level0.bk.background4 = 1; } attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (3118); break; case 2 : gotoAndPlay (3129); }
Frame 3122
damage = (((random(7) + 5) + enemystrong) + hard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 3127
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 3128
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); } break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); }
Frame 3131
damage = (((random(20) + 8) + enemystrong) + hard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 3136
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 3137
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); } break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); }
Frame 3138
if (bg1 == 1) { _level0.bk1.background1 = 1; } if (bg2 == 1) { _level0.bk1.background2 = 1; } if (bg3 == 1) { _level0.bk1.background3 = 1; } else if (bg4 == 1) { _level0.bk1.background4 = 1; } attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (3139); break; case 2 : gotoAndPlay (3150); }
Frame 3143
damage = (((random(7) + 5) + enemystrong) + hard) - defense4; if (damage <= 0) { damage = 3; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 3149
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4279); }
Frame 3153
damage = (((random(20) + 8) + enemystrong) + hard) - defense4; if (damage <= 0) { damage = 3; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 3158
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4279); }
Frame 3159
if (bg1 == 1) { _level0.bmm.background1 = 1; } if (bg2 == 1) { _level0.bmm.background2 = 1; } if (bg3 == 1) { _level0.bmm.background3 = 1; } else if (bg4 == 1) { _level0.bmm.background4 = 1; } attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (3160); break; case 2 : gotoAndPlay (3170); break; case 3 : gotoAndPlay (3185); }
Frame 3163
damage = (((random(10) + 10) + enemystrong) + hard) - defense; if (damage <= 0) { damage = 3; } if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 3169
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (90); }
Frame 3176
damage = (((random(20) + 18) + enemystrong) + hard) - defense; if (damage <= 0) { damage = 3; } if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 3184
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (90); }
Frame 3193
damage = (((random(20) + 10) + enemystrong) + hard) - defense; if (damage <= 0) { damage = 3; } if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 3199
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (90); }
Frame 3200
if (bg1 == 1) { _level0.boo.background1 = 1; } if (bg2 == 1) { _level0.boo.background2 = 1; } if (bg3 == 1) { _level0.boo.background3 = 1; } else if (bg4 == 1) { _level0.boo.background4 = 1; } attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (3201); break; case 2 : gotoAndPlay (3211); break; case 3 : gotoAndPlay (3226); }
Frame 3204
damage = (((random(10) + 10) + enemystrong) + hard) - defense2; if (damage <= 0) { damage = 3; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 3210
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1635); }
Frame 3217
damage = (((random(20) + 18) + enemystrong) + hard) - defense2; if (damage <= 0) { damage = 3; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 3225
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1635); }
Frame 3233
damage = (((random(20) + 10) + enemystrong) + hard) - defense2; if (damage <= 0) { damage = 3; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 3240
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1635); }
Frame 3241
if (bg1 == 1) { _level0.moo.background1 = 1; } if (bg2 == 1) { _level0.moo.background2 = 1; } if (bg3 == 1) { _level0.moo.background3 = 1; } else if (bg4 == 1) { _level0.moo.background4 = 1; } attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (3242); break; case 2 : gotoAndPlay (3252); break; case 3 : gotoAndPlay (3267); }
Frame 3245
damage = (((random(10) + 10) + enemystrong) + hard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 3250
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 3251
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); } break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); }
Frame 3258
damage = (((random(20) + 18) + enemystrong) + hard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 3265
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 3266
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); } break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); }
Frame 3274
damage = (((random(20) + 10) + enemystrong) + hard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 3280
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 3281
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); } break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); }
Frame 3282
if (bg1 == 1) { _level0.ok.background1 = 1; } if (bg2 == 1) { _level0.ok.background2 = 1; } if (bg3 == 1) { _level0.ok.background3 = 1; } else if (bg4 == 1) { _level0.ok.background4 = 1; } attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (3283); break; case 2 : gotoAndPlay (3293); break; case 3 : gotoAndPlay (3308); }
Frame 3287
damage = (((random(10) + 10) + enemystrong) + hard) - defense4; if (damage <= 0) { damage = 3; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 3292
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4376); }
Frame 3299
damage = (((random(20) + 18) + enemystrong) + hard) - defense4; if (damage <= 0) { damage = 3; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 3307
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4376); }
Frame 3314
damage = (((random(20) + 10) + enemystrong) + hard) - defense4; if (damage <= 0) { damage = 3; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 3322
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4376); }
Frame 3323
if (bg1 == 1) { _level0.toe.background1 = 1; } else if (bg2 == 1) { _level0.toe.background2 = 1; } else if (bg3 == 1) { _level0.toe.background3 = 1; } else if (bg4 == 1) { _level0.toe.background4 = 1; } attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (3324); break; case 2 : gotoAndPlay (3343); break; case 3 : if (enemy1 <= 70) { gotoAndPlay (3356); } else { gotoAndPlay (3343); } }
Frame 3331
damage = (((random(20) + 5) + enemystrong) + hard) - defense; if (damage <= 0) { damage = 3; } if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 3342
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (102); }
Frame 3349
damage = (((random(15) + 8) + enemystrong) + hard) - defense; if (damage <= 0) { damage = 3; } if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 3355
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (102); }
Frame 3359
damage = (random(30) + 13) + hard;
Frame 3367
enemy1 = enemy1 + damage; gotoAndPlay (102);
Frame 3368
if (bg1 == 1) { _level0.toe1.background1 = 1; } else if (bg2 == 1) { _level0.toe1.background2 = 1; } else if (bg3 == 1) { _level0.toe1.background3 = 1; } else if (bg4 == 1) { _level0.toe1.background4 = 1; } attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (3369); break; case 2 : gotoAndPlay (3388); break; case 3 : if (enemy1 <= 70) { gotoAndPlay (3401); } else { gotoAndPlay (3388); } }
Frame 3376
damage = (((random(20) + 5) + enemystrong) + hard) - defense2; if (damage <= 0) { damage = 3; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 3387
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1648); }
Frame 3394
damage = (((random(15) + 8) + enemystrong) + hard) - defense2; if (damage <= 0) { damage = 3; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 3400
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1648); }
Frame 3404
damage = (random(30) + 13) + hard;
Frame 3412
enemy1 = enemy1 + damage; gotoAndPlay (1648);
Frame 3413
if (bg1 == 1) { _level0.toe2.background1 = 1; } else if (bg2 == 1) { _level0.toe2.background2 = 1; } else if (bg3 == 1) { _level0.toe2.background3 = 1; } else if (bg4 == 1) { _level0.toe2.background4 = 1; } attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (3414); break; case 2 : gotoAndPlay (3433); break; case 3 : if (enemy1 <= 70) { gotoAndPlay (3446); } else { gotoAndPlay (3433); } }
Frame 3421
damage = (((random(20) + 5) + enemystrong) + hard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 3431
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 3432
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); } break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4872); }
Frame 3439
damage = (((random(15) + 8) + enemystrong) + hard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 3444
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 3445
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4872); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4872); }
Frame 3449
damage = (random(30) + 13) + hard;
Frame 3457
enemy1 = enemy1 + damage; if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4872); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4872); }
Frame 3458
if (bg1 == 1) { _level0.toe3.background1 = 1; } else if (bg2 == 1) { _level0.toe3.background2 = 1; } else if (bg3 == 1) { _level0.toe3.background3 = 1; } else if (bg4 == 1) { _level0.toe3.background4 = 1; } attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (3459); break; case 2 : gotoAndPlay (3478); break; case 3 : if (enemy1 <= 70) { gotoAndPlay (3491); } else { gotoAndPlay (3478); } }
Frame 3466
damage = (((random(20) + 5) + enemystrong) + hard) - defense4; if (damage <= 0) { damage = 3; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 3477
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4389); }
Frame 3483
damage = (((random(15) + 8) + enemystrong) + hard) - defense4; if (damage <= 0) { damage = 3; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 3490
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4389); }
Frame 3495
damage = (random(30) + 13) + hard;
Frame 3502
enemy1 = enemy1 + damage; gotoAndPlay (4389);
Frame 3503
if (bg1 == 1) { _level0.toe4.background1 = 1; } else if (bg2 == 1) { _level0.toe4.background2 = 1; } else if (bg3 == 1) { _level0.toe4.background3 = 1; } else if (bg4 == 1) { _level0.toe4.background4 = 1; } attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (3504); break; case 2 : gotoAndPlay (3525); break; case 3 : gotoAndPlay (3537); break; case 4 : if (enemy1 <= 70) { gotoAndPlay (3550); } else { gotoAndPlay (3537); } }
Frame 3515
damage = (((random(25) + 8) + enemystrong) + hard) - defense; if (damage <= 0) { damage = 3; } if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 3524
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (114); }
Frame 3530
damage = (((random(16) + 4) + enemystrong) + hard) - defense; if (damage <= 0) { damage = 3; } if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 3536
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (114); }
Frame 3541
damage = (((random(20) + 4) + enemystrong) + hard) - defense; if (damage <= 0) { damage = 3; } if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 3549
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (114); }
Frame 3556
damage = (random(30) + 13) + hard;
Frame 3561
enemy1 = enemy1 + damage; gotoAndPlay (114);
Frame 3562
if (bg1 == 1) { _level0.toe5.background1 = 1; } else if (bg2 == 1) { _level0.toe5.background2 = 1; } else if (bg3 == 1) { _level0.toe5.background3 = 1; } else if (bg4 == 1) { _level0.toe5.background4 = 1; } attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (3563); break; case 2 : gotoAndPlay (3584); break; case 3 : gotoAndPlay (3596); break; case 4 : if (enemy1 <= 70) { gotoAndPlay (3609); } else { gotoAndPlay (3596); } }
Frame 3574
damage = (((random(25) + 8) + enemystrong) + hard) - defense2; if (damage <= 0) { damage = 3; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 3583
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1660); }
Frame 3589
damage = (((random(16) + 4) + enemystrong) + hard) - defense2; if (damage <= 0) { damage = 3; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 3595
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1660); }
Frame 3600
damage = (((random(20) + 4) + enemystrong) + hard) - defense2; if (damage <= 0) { damage = 3; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 3608
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1660); }
Frame 3615
damage = (random(30) + 13) + hard;
Frame 3620
enemy1 = enemy1 + damage; gotoAndPlay (1660);
Frame 3621
if (bg1 == 1) { _level0.toe6.background1 = 1; } else if (bg2 == 1) { _level0.toe6.background2 = 1; } else if (bg3 == 1) { _level0.toe6.background3 = 1; } else if (bg4 == 1) { _level0.toe6.background4 = 1; } attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (3622); break; case 2 : gotoAndPlay (3643); break; case 3 : gotoAndPlay (3655); break; case 4 : if (enemy1 <= 70) { gotoAndPlay (3668); } else { gotoAndPlay (3655); } }
Frame 3633
damage = (((random(25) + 8) + enemystrong) + hard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 3641
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 3642
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4884); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4884); }
Frame 3649
damage = (((random(16) + 4) + enemystrong) + hard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 3653
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 3654
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4884); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4884); }
Frame 3660
damage = (((random(20) + 4) + enemystrong) + hard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 3666
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 3667
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4884); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4884); }
Frame 3675
damage = (random(30) + 13) + hard;
Frame 3679
enemy1 = enemy1 + damage; gotoAndPlay (4884);
Frame 3680
attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (3681); break; case 2 : gotoAndPlay (3702); break; case 3 : gotoAndPlay (3714); break; case 4 : if (enemy1 <= 70) { gotoAndPlay (3727); } else { gotoAndPlay (3714); } }
Frame 3690
damage = (((random(25) + 8) + enemystrong) + hard) - defense4; if (damage <= 0) { damage = 3; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 3701
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4402); }
Frame 3706
damage = (((random(16) + 4) + enemystrong) + hard) - defense4; if (damage <= 0) { damage = 3; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 3713
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4402); }
Frame 3720
damage = (((random(20) + 4) + enemystrong) + hard) - defense4; if (damage <= 0) { damage = 3; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 3726
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4402); }
Frame 3731
damage = (random(30) + 13) + hard;
Frame 3738
enemy1 = enemy1 + damage; gotoAndPlay (4402);
Frame 3739
if (bg1 == 1) { _level0.bg5.background1 = 1; } else if (bg2 == 1) { _level0.bg5.background2 = 1; } else if (bg3 == 1) { _level0.bg5.background3 = 1; } else if (bg4 == 1) { _level0.bg5.background4 = 1; } attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (3740); break; case 2 : gotoAndPlay (3751); break; case 3 : if (enemy1 < 200) { gotoAndPlay (3763); } else { gotoAndPlay (3751); } }
Frame 3744
damage = ((random(20) + 10) + specialHard) - defense; if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 3750
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (90); }
Frame 3757
damage = ((random(12) + 10) + specialHard) - defense; if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 3762
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (90); }
Frame 3771
damage = ((random(30) + 10) + specialHard) - defense; if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 3781
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (90); }
Frame 3782
if (bg1 == 1) { _level0.bg8.background1 = 1; } else if (bg2 == 1) { _level0.bg8.background2 = 1; } else if (bg3 == 1) { _level0.bg8.background3 = 1; } else if (bg4 == 1) { _level0.bg8.background4 = 1; } attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (3783); break; case 2 : gotoAndPlay (3794); break; case 3 : if (enemy1 < 200) { gotoAndPlay (3806); } else { gotoAndPlay (3794); } }
Frame 3787
damage = ((random(20) + 10) + specialHard) - defense2; if (damage <= 0) { damage = 3; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 3793
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1635); }
Frame 3800
damage = ((random(12) + 10) + specialHard) - defense2; if (damage <= 0) { damage = 3; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 3805
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1635); }
Frame 3814
damage = ((random(30) + 10) + specialHard) - defense2; if (damage <= 0) { damage = 3; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 3824
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1635); }
Frame 3825
if (bg1 == 1) { _level0.moo55.background1 = 1; } else if (bg2 == 1) { _level0.moo55.background2 = 1; } else if (bg3 == 1) { _level0.moo55.background3 = 1; } else if (bg4 == 1) { _level0.moo55.background4 = 1; } attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (3826); break; case 2 : gotoAndPlay (3837); break; case 3 : if (enemy1 < 200) { gotoAndPlay (3849); } else { gotoAndPlay (3837); } }
Frame 3830
damage = ((random(20) + 10) + specialHard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 3835
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 3836
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4859); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4859); }
Frame 3843
damage = ((random(12) + 10) + specialHard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 3847
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 3848
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4859); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4859); }
Frame 3857
damage = ((random(30) + 10) + specialHard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 3866
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 3867
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4859); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4859); }
Frame 3868
attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (3869); break; case 2 : gotoAndPlay (3880); break; case 3 : if (enemy1 < 200) { gotoAndPlay (3892); } else { gotoAndPlay (3869); } }
Frame 3873
damage = ((random(20) + 10) + specialHard) - defense4; if (damage <= 0) { damage = 3; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 3879
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4375); }
Frame 3886
damage = ((random(12) + 10) + specialHard) - defense4; if (damage <= 0) { damage = 3; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 3891
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4375); }
Frame 3899
damage = ((random(30) + 10) + specialHard) - defense4; if (damage <= 0) { damage = 3; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 3910
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4375); }
Frame 3911
attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (3912); break; case 2 : gotoAndPlay (3935); break; case 3 : gotoAndPlay (3947); }
Frame 3919
attack = random(5) + 1; switch (attack) { case 2 : damage = superstick - 1; break; default : damage = ((random(25) + 7) + hard) + enemystrong; }
Frame 3934
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (102); }
Frame 3938
damage = (((random(30) + 10) + enemystrong) + hard) - defense; if (damage <= 0) { damage = 3; } if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 3946
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (102); }
Frame 3952
damage = (((random(50) + 20) + enemystrong) + hard) - defense; if (damage <= 0) { damage = 3; } if (sheildup2 > 0) { sheildup2 = sheildup2 - 1; damage = damage / 2; } else if (protect == 1) { damage = damage / 2; }
Frame 3960
if (missS == 1) { missS = 0; } else { superstick = superstick - damage; limit = limit + damage; } if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (102); }
Frame 3961
attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (3962); break; case 2 : gotoAndPlay (3985); break; case 3 : gotoAndPlay (3997); }
Frame 3975
attack = random(5) + 1; switch (attack) { case 2 : damage = spamtheman - 1; break; default : damage = ((random(25) + 7) + hard) + enemystrong; }
Frame 3984
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1648); }
Frame 3988
damage = (((random(30) + 10) + enemystrong) + hard) - defense2; if (damage <= 0) { damage = 3; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 3996
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1648); }
Frame 4002
damage = (((random(50) + 20) + enemystrong) + hard) - defense2; if (damage <= 0) { damage = 3; } if (sheildup > 0) { sheildup = sheildup - 1; damage = damage / 2; } else if (wind == 1) { damage = (damage * 3) / 4; }
Frame 4010
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1648); }
Frame 4011
attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (4012); break; case 2 : gotoAndPlay (4035); break; case 3 : gotoAndPlay (4047); }
Frame 4021
attack = random(5) + 1; switch (attack) { case 2 : damage = stickington - 1; break; default : damage = ((random(25) + 7) + hard) + enemystrong; }
Frame 4033
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 4034
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); } break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4872); }
Frame 4039
damage = (((random(30) + 10) + enemystrong) + hard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 4045
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 4046
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); } break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4872); }
Frame 4052
damage = (((random(50) + 20) + enemystrong) + hard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup3 > 0) { sheildup3 = sheildup3 - 1; damage = damage / 2; }
Frame 4059
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 4060
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); } break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else { gotoAndPlay (4872); }
Frame 4061
attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (4062); break; case 2 : gotoAndPlay (4085); break; case 3 : gotoAndPlay (4097); }
Frame 4071
attack = random(5) + 1; switch (attack) { case 2 : damage = smokey - 1; break; default : damage = ((random(25) + 7) + hard) + enemystrong; }
Frame 4084
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4389); }
Frame 4089
damage = (((random(30) + 10) + enemystrong) + hard) - defense4; if (damage <= 0) { damage = 3; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 4096
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4389); }
Frame 4102
damage = (((random(50) + 20) + enemystrong) + hard) - defense3; if (damage <= 0) { damage = 3; } if (sheildup4 > 0) { sheildup4 = sheildup4 - 1; damage = damage / 2; }
Frame 4110
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4389); }
Frame 4111
attack = random(3) + 1; switch (attack) { case 1 : if (replenish == 0) { gotoAndPlay (4112); } else { gotoAndPlay (4124); } break; case 2 : gotoAndPlay (4124); break; case 3 : gotoAndPlay (4142); }
Frame 4123
replenish = 1; gotoAndPlay (2);
Frame 4131
damage = (((random(33) + 20) + hard) + enemystrong) - defense;
Frame 4141
superstick = superstick - damage; limit = limit + damage; if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (2); }
Frame 4146
damage = (((random(40) + 15) + hard) + enemystrong) - defense;
Frame 4152
superstick = superstick - damage; limit = limit + damage; if (limit >= 400) { limit = 400; } if (superstick <= 0) { if (unlock2 == 1) { if (((stick == false) && (spam == false)) && (smoke == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if (unlock1 == 0) { if (spam == false) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else if ((spam == false) && (stick == false)) { gotoAndPlay (2301); } else { gotoAndPlay (2280); } } else { gotoAndPlay (2); }
Frame 4153
attack = random(3) + 1; switch (attack) { case 1 : if (replenish == 0) { gotoAndPlay (4154); } else { gotoAndPlay (4166); } break; case 2 : gotoAndPlay (4166); break; case 3 : gotoAndPlay (4184); }
Frame 4165
replenish = 1; gotoAndPlay (1575);
Frame 4173
damage = (((random(33) + 20) + hard) + enemystrong) - defense2;
Frame 4183
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1575); }
Frame 4188
damage = (((random(40) + 15) + hard) + enemystrong) - defense2;
Frame 4194
spamtheman = spamtheman - damage; limit2 = limit2 + damage; if (limit2 >= 400) { limit2 = 400; } if (spamtheman <= 0) { if (unlock2 == 1) { if (((stick == false) && (sup == false)) && (smoke == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if (unlock1 == 0) { if (sup == false) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else if ((sup == false) && (stick == false)) { gotoAndPlay (2310); } else { gotoAndPlay (2293); } } else { gotoAndPlay (1575); }
Frame 4195
attack = random(3) + 1; switch (attack) { case 1 : if (replenish == 0) { gotoAndPlay (4196); } else { gotoAndPlay (4208); } break; case 2 : gotoAndPlay (4208); break; case 3 : gotoAndPlay (4226); }
Frame 4207
replenish = 1; gotoAndPlay (4781);
Frame 4214
damage = (((random(33) + 20) + hard) + enemystrong) - defense3;
Frame 4224
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 4225
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : gotoAndPlay (4781); break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); }
Frame 4230
damage = (((random(40) + 15) + hard) + enemystrong) - defense3;
Frame 4235
stickington = stickington - damage; limit3 = limit3 + damage; if (limit3 >= 400) { limit3 = 400; } if (stickington <= 0) { if (comeback == 1) { gotoAndPlay (2323); } else if (unlock2 == 1) { if (((spam == false) && (smoke == false)) && (sup == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } } else if ((sup == false) && (spam == false)) { gotoAndPlay (2349); } else { gotoAndPlay (2323); } }
Frame 4236
if (counter > 0) { counter = counter - 1; attack = random(2) + 1; switch (attack) { case 1 : if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); } break; case 2 : attack2 = random(5) + 1; switch (attack2) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } } } else if (enemy2 == 1) { gotoAndPlay (4859); } else { gotoAndPlay (4781); }
Frame 4237
attack = random(3) + 1; switch (attack) { case 1 : if (replenish == 0) { gotoAndPlay (4238); } else { gotoAndPlay (4250); } break; case 2 : gotoAndPlay (4250); break; case 3 : gotoAndPlay (4268); }
Frame 4249
replenish = 1; gotoAndPlay (4279);
Frame 4257
damage = (((random(33) + 20) + hard) + enemystrong) - defense4;
Frame 4267
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4279); }
Frame 4272
damage = (((random(40) + 15) + hard) + enemystrong) - defense3;
Frame 4278
smokey = smokey - damage; limit4 = limit4 + damage; if (limit4 >= 400) { limit4 = 400; } if (smokey <= 0) { if (((spam == false) && (sup == false)) && (stick == false)) { gotoAndPlay (2366); } else { gotoAndPlay (2354); } } else if (bull2 > 0) { bull2 = bull2 - 1; gotoAndPlay (4472); } else { gotoAndPlay (4279); }
Frame 4279
if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } } if (tt > 0) { tt = tt - 1; attack = random(5) + 1; switch (attack) { case 1 : gotoAndPlay (4293); break; case 2 : gotoAndPlay (4306); break; case 3 : gotoAndPlay (4318); break; case 4 : gotoAndPlay (4340); break; case 5 : gotoAndPlay (4360); } }
Frame 4291
menu = menu + 1; time = time + 1; if (menu >= 2) { menu = 0; gotoAndPlay (4292); } else if (time >= 2) { time = 0; if (enemy7 == 1) { gotoAndPlay (4237); } else { gotoAndPlay (3138); } } else { gotoAndPlay (4279); }
Frame 4292
stop();
Frame 4293
if (run == 1) { run = 0; gotoAndPlay (4438); }
Frame 4296
damage = (random(30) + 24) + (strength4 * 2);
Frame 4305
enemy1 = enemy1 - damage; ap3 = ap3 + 5; if (enemy1 <= 0) { gotoAndPlay (2361); } else if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4308
damage = (random(20) + 20) + (strength4 * 2);
Frame 4317
enemy1 = enemy1 - damage; ap3 = ap3 + 5; if (enemy1 <= 0) { gotoAndPlay (2361); } else if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4330
damage = (random(40) + 20) + (strength4 * 2);
Frame 4339
enemy1 = enemy1 - damage; ap3 = ap3 + 5; if (enemy1 <= 0) { gotoAndPlay (2361); } else if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4349
damage = (random(40) + 20) + (strength4 * 2);
Frame 4359
enemy1 = enemy1 - damage; ap3 = ap3 + 5; if (enemy1 <= 0) { gotoAndPlay (2361); } else if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4366
damage = (random(30) + 20) + (strength4 * 2);
Frame 4375
enemy1 = enemy1 - damage; ap3 = ap3 + 5; if (enemy1 <= 0) { gotoAndPlay (2361); } else if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4376
if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } } else if (bg1 == 1) { _level0.bg11.background1 = 1; } else if (bg2 == 1) { _level0.bg11.background2 = 1; } else if (bg3 == 1) { _level0.bg11.background3 = 1; } else if (bg4 == 1) { _level0.bg11.background4 = 1; } if (tt > 0) { tt = tt - 1; attack = random(5) + 1; switch (attack) { case 1 : gotoAndPlay (4293); break; case 2 : gotoAndPlay (4306); break; case 3 : gotoAndPlay (4318); break; case 4 : gotoAndPlay (4340); break; case 5 : gotoAndPlay (4360); } }
Frame 4388
menu = menu + 1; time = time + 1; if (menu >= 2) { menu = 0; gotoAndPlay (4292); } else if (time >= 2) { time = 0; if (enemy5 == 1) { gotoAndPlay (3868); } else { gotoAndPlay (3282); } } else { gotoAndPlay (4376); }
Frame 4389
if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } } else if (bg1 == 1) { _level0.bg3.background1 = 1; } else if (bg2 == 1) { _level0.bg3.background2 = 1; } else if (bg3 == 1) { _level0.bg3.background3 = 1; } else if (bg4 == 1) { _level0.bg3.background4 = 1; } if (tt > 0) { tt = tt - 1; attack = random(5) + 1; switch (attack) { case 1 : gotoAndPlay (4293); break; case 2 : gotoAndPlay (4306); break; case 3 : gotoAndPlay (4318); break; case 4 : gotoAndPlay (4340); break; case 5 : gotoAndPlay (4360); } }
Frame 4401
menu = menu + 1; time = time + 1; if (menu >= 2) { menu = 0; gotoAndPlay (4292); } else if (time >= 2) { time = 0; if (enemy6 == 1) { gotoAndPlay (4061); } else { gotoAndPlay (3458); } } else { gotoAndPlay (4389); }
Frame 4402
if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } } else if (bg1 == 1) { _level0.bg7.background1 = 1; } else if (bg2 == 1) { _level0.bg7.background2 = 1; } else if (bg3 == 1) { _level0.bg7.background3 = 1; } else if (bg4 == 1) { _level0.bg7.background4 = 1; } if (tt > 0) { tt = tt - 1; attack = random(5) + 1; switch (attack) { case 1 : gotoAndPlay (4293); break; case 2 : gotoAndPlay (4306); break; case 3 : gotoAndPlay (4318); break; case 4 : gotoAndPlay (4340); break; case 5 : gotoAndPlay (4360); } }
Frame 4414
menu = menu + 1; time = time + 1; if (menu >= 2) { menu = 0; gotoAndPlay (4292); } else if (time >= 2) { time = 0; gotoAndPlay (3680); } else { gotoAndPlay (4402); }
Frame 4415
if (tt > 0) { tt = tt - 1; attack = random(5) + 1; switch (attack) { case 1 : gotoAndPlay (4293); break; case 2 : gotoAndPlay (4306); break; case 3 : gotoAndPlay (4318); break; case 4 : gotoAndPlay (4340); break; case 5 : gotoAndPlay (4360); } }
Frame 4424
menu = menu + 1; time = time + 1; if (menu >= 2) { menu = 0; gotoAndPlay (4292); } else if (time >= 2) { time = 0; gotoAndPlay (453); } else { gotoAndPlay (4415); }
Frame 4425
if (eviler == 1) { eviler = 0; gotoAndPlay (946); } if (tt > 0) { tt = tt - 1; attack = random(5) + 1; switch (attack) { case 1 : gotoAndPlay (4293); break; case 2 : gotoAndPlay (4306); break; case 3 : gotoAndPlay (4318); break; case 4 : gotoAndPlay (4340); break; case 5 : gotoAndPlay (4360); } }
Frame 4437
menu = menu + 1; time = time + 1; if (menu >= 2) { menu = 0; gotoAndPlay (4292); } else if (time >= 2) { time = 0; gotoAndPlay (946); } else { gotoAndPlay (4425); }
Frame 4442
stopAllSounds(); doubleBoss = 0; skillPotion = 0; bg8 = 0; bg7 = 0; if (army == 1) { army = 0; maxhp3 = maxhp3 / 2; } if (stickington > maxhp3) { stickington = maxhp3; } speed2 = 0; sheildup2 = 0; sheildup = 0; poisonon = 0; scan = 0; strong2 = 0; counter = 0; courage = 0; crazy = 0; enemy4 = 0; enemy3 = 0; enemy2 = 0; bg1 = 0; bg2 = 0; bg3 = 0; bg5 = 0; bg6 = 0; choosebackground = 1; _level0.bg.background1 = 0; _level0.bg.background2 = 0; _level0.bg.background3 = 0; protect = 0; speed = 0; wind = 0; gotoAndPlay (1282);
Frame 4443
stop();
Frame 4444
stop();
Frame 4457
attack = random(5) + 1; tt = tt - 1; switch (attack) { case 1 : gotoAndPlay (4293); break; case 2 : gotoAndPlay (4306); break; case 3 : gotoAndPlay (4318); break; case 4 : gotoAndPlay (4340); break; case 5 : gotoAndPlay (4360); }
Frame 4465
if (bull > 0) { bull = bull - 1; gotoAndPlay (4462); }
Frame 4471
if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4473
damage = ((random(50 + skills4) + 30) + skills4) + strength4;
Frame 4480
enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2361); } else if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4490
damage = ((random(50 + skills4) + 40) + healshotplus) + skills4;
Frame 4499
smokey = smokey + damage; enemy1 = enemy1 - damage; if (smokey > maxhp4) { smokey = maxhp4; } if (enemy1 <= 0) { gotoAndPlay (2361); } else if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4505
attack = random(3) + 1; if ((bg8 == 1) || (bg9 == 1)) { attack = 3; } switch (attack) { case 1 : message2 = "Hit!"; break; case 2 : message2 = "Miss!"; break; case 3 : message2 = "Miss!"; }
Frame 4507
if (message2 == "Hit!") { gotoAndPlay (4515); }
Frame 4514
message2 = ""; if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4522
message2 = ""; enemy1 = 0; if (enemy1 == 0) { gotoAndPlay (2361); }
Frame 4531
attack = random(2) + 1; if (stealItem == 1) { attack = 2; } switch (attack) { case 1 : gotoAndPlay (4532); break; default : gotoAndPlay (4538); }
Frame 4536
attack = random(11) + 1; if (redRose == 0) { if (bg8 == 1) { attack = 16; } } switch (attack) { case 1 : message8 = "You stole an elixir!!"; elixir = elixir + 1; stealItem = 1; break; case 2 : message8 = "You stole a sheild!!"; sheild = sheild + 1; stealItem = 1; break; case 3 : message8 = "You stole 2 Booms!!"; boom = boom + 2; stealItem = 1; break; case 4 : attack = random(2) + 1; message8 = ("You stole " + attack) + " Hi-Potions!!"; hpotion = hpotion + attack; stealItem = 1; break; case 5 : attack = random(2) + 1; message8 = ("You stole " + attack) + " Poisons!!"; poison = poison + attack; stealItem = 1; break; case 6 : attack = random(2) + 1; message8 = ("You stole " + attack) + " revives!!"; revive = revive + attack; stealItem = 1; break; case 7 : attack = ((random(150) + 50) + moCoin) + moMoney; money = money + attack; message8 = ("You stole " + attack) + " coins!!"; stealItem = 1; break; case 8 : attack = random(2) + 1; ether = ether + attack; message8 = ("You stole " + attack) + " Ap/Magic Ups!!"; stealItem = 1; break; case 16 : redRose = 1; message8 = "You stole the Red Rose!!"; stealItem = 1; break; default : attack = random(2) + 1; message8 = ("You stole " + attack) + " potions!!"; potion = potion + attack; stealItem = 1; }
Frame 4537
if (unlimitsteal == 1) { stealItem = 0; } stop();
Frame 4543
if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4544
if (royaltalk == 1) { gotoAndPlay (2186); } if (supes.hittest(guytown)) { gotoAndPlay (4546); } if (supes.hittest(guytown2)) { gotoAndPlay (4553); } if (supes.hittest(gym)) { gotoAndPlay (4564); } if (supes.hittest(wmap)) { town2 = 1; gotoAndPlay (4560); } if (supes.hittest(moretown)) { gotoAndPlay (4579); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4544
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4545
gotoAndPlay (4544);
Frame 4546
stop();
Frame 4547
stop();
Frame 4548
stop();
Frame 4549
stop();
Frame 4550
stop();
Frame 4551
if (supes.hittest(guytown)) { gotoAndPlay (4546); } if (supes.hittest(guytown2)) { gotoAndPlay (4553); } if (supes.hittest(gym)) { gotoAndPlay (4564); } if (supes.hittest(wmap)) { town2 = 1; gotoAndPlay (4560); } if (supes.hittest(moretown)) { gotoAndPlay (4579); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4551
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4552
gotoAndPlay (4551);
Frame 4553
stop();
Frame 4554
stop();
Frame 4555
stop();
Frame 4556
stop();
Frame 4557
stop();
Frame 4558
if (supes.hittest(guytown)) { gotoAndPlay (4546); } if (supes.hittest(guytown2)) { gotoAndPlay (4553); } if (supes.hittest(gym)) { gotoAndPlay (4564); } if (supes.hittest(wmap)) { town2 = 1; gotoAndPlay (4560); } if (supes.hittest(moretown)) { gotoAndPlay (4579); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4558
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4559
gotoAndPlay (4558);
Frame 4563
stopAllSounds(); gotoAndPlay (1282);
Frame 4566
if (supes.hittest(supergym)) { gotoAndPlay (4568); } if (supes.hittest(gymguy1)) { gotoAndPlay (4584); } if (supes.hittest(gymguy2)) { gotoAndPlay (4589); } if (supes.hittest(leavegym)) { gotoAndPlay (4574); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4566
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4567
gotoAndPlay (4566);
Frame 4568
stop();
Frame 4569
stop();
Frame 4570
stop();
Frame 4571
stop();
Frame 4572
if (supes.hittest(supergym)) { gotoAndPlay (4568); } if (supes.hittest(gymguy1)) { gotoAndPlay (4584); } if (supes.hittest(gymguy2)) { gotoAndPlay (4589); } if (supes.hittest(leavegym)) { gotoAndPlay (4574); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4572
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4573
gotoAndPlay (4572);
Frame 4577
if (supes.hittest(guytown)) { gotoAndPlay (4546); } if (supes.hittest(guytown2)) { gotoAndPlay (4553); } if (supes.hittest(gym)) { gotoAndPlay (4564); } if (supes.hittest(wmap)) { town2 = 1; gotoAndPlay (4560); } if (supes.hittest(moretown)) { gotoAndPlay (4579); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4577
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4578
gotoAndPlay (4577);
Frame 4582
if (cutscene1 == 0) { gotoAndPlay (2092); } if (supes.hittest(equip)) { gotoAndPlay (4606); } if (supes.hittest(first2)) { gotoAndPlay (4601); } if (supes.hittest(second)) { gotoAndPlay (4624); } if (supes.hittest(mooguy)) { gotoAndPlay (4594); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4582
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4583
gotoAndPlay (4582);
Frame 4584
stop();
Frame 4585
stop();
Frame 4586
stop();
Frame 4587
stop();
Frame 4588
stop();
Frame 4589
stop();
Frame 4590
stop();
Frame 4591
stop();
Frame 4592
stop();
Frame 4593
stop();
Frame 4594
stop();
Frame 4595
stop();
Frame 4596
stop();
Frame 4597
stop();
Frame 4598
stop();
Frame 4599
if (supes.hittest(equip)) { gotoAndPlay (4606); } if (supes.hittest(first2)) { gotoAndPlay (4601); } if (supes.hittest(second)) { gotoAndPlay (4624); } if (supes.hittest(mooguy)) { gotoAndPlay (4594); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4599
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4600
gotoAndPlay (4599);
Frame 4604
if (supes.hittest(guytown)) { gotoAndPlay (4546); } if (supes.hittest(guytown2)) { gotoAndPlay (4553); } if (supes.hittest(gym)) { gotoAndPlay (4564); } if (supes.hittest(wmap)) { town2 = 1; gotoAndPlay (4560); } if (supes.hittest(moretown)) { gotoAndPlay (4579); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4604
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4605
gotoAndPlay (4604);
Frame 4608
if (supes.hittest(nostore)) { gotoAndPlay (4610); } if (supes.hittest(yesstore)) { gotoAndPlay (4615); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4608
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4609
gotoAndPlay (4608);
Frame 4613
if (supes.hittest(equip)) { gotoAndPlay (4606); } if (supes.hittest(first2)) { gotoAndPlay (4601); } if (supes.hittest(second)) { gotoAndPlay (4624); } if (supes.hittest(mooguy)) { gotoAndPlay (4594); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4613
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4614
gotoAndPlay (4613);
Frame 4615
stop();
Frame 4616
stop();
Frame 4617
if (supes.hittest(moSto)) { gotoAndPlay (4631); } if (supes.hittest(wiz)) { gotoAndPlay (4627); } if (supes.hittest(goGo)) { gotoAndPlay (4619); } if (supes.hittest(goGo2)) { town2 = 1; gotoAndPlay (4648); } if (supes.hittest(guyHa)) { town2 = 1; gotoAndPlay (4640); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4617
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4618
gotoAndPlay (4617);
Frame 4622
if (supes.hittest(equip)) { gotoAndPlay (4606); } if (supes.hittest(first2)) { gotoAndPlay (4601); } if (supes.hittest(second)) { gotoAndPlay (4624); } if (supes.hittest(mooguy)) { gotoAndPlay (4594); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4622
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4623
gotoAndPlay (4622);
Frame 4626
gotoAndPlay (4617);
Frame 4627
stop();
Frame 4628
stop();
Frame 4629
if (supes.hittest(moSto)) { gotoAndPlay (4631); } if (supes.hittest(wiz)) { gotoAndPlay (4627); } if (supes.hittest(goGo)) { gotoAndPlay (4619); } if (supes.hittest(goGo2)) { town2 = 1; gotoAndPlay (4648); } if (supes.hittest(guyHa)) { town2 = 1; gotoAndPlay (4640); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4629
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4630
gotoAndPlay (4629);
Frame 4633
if (supes.hittest(shop)) { gotoAndPlay (4635); } if (supes.hittest(gostore)) { gotoAndPlay (4637); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4633
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4634
gotoAndPlay (4633);
Frame 4635
stop();
Frame 4636
stop();
Frame 4639
gotoAndPlay (4629);
Frame 4640
stop();
Frame 4641
stop();
Frame 4642
stop();
Frame 4643
stop();
Frame 4644
stop();
Frame 4645
if (supes.hittest(moSto)) { gotoAndPlay (4631); } if (supes.hittest(wiz)) { gotoAndPlay (4627); } if (supes.hittest(goGo)) { gotoAndPlay (4619); } if (supes.hittest(goGo2)) { town2 = 1; gotoAndPlay (4648); } if (supes.hittest(guyHa)) { town2 = 1; gotoAndPlay (4640); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4645
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4646
gotoAndPlay (4645);
Frame 4647
stop();
Frame 4651
if (supes.hittest(gonow)) { gotoAndPlay (4653); } if (supes.hittest(unlock)) { if (getKey == 1) { gotoAndPlay (4658); } else { noKey = 1; } }
Instance of Symbol 3165 MovieClip "supes" in Frame 4651
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4652
gotoAndPlay (4651);
Frame 4656
if (supes.hittest(moSto)) { gotoAndPlay (4631); } if (supes.hittest(wiz)) { gotoAndPlay (4627); } if (supes.hittest(goGo)) { gotoAndPlay (4619); } if (supes.hittest(goGo2)) { town2 = 1; gotoAndPlay (4648); } if (supes.hittest(guyHa)) { town2 = 1; gotoAndPlay (4640); }
Instance of Symbol 3165 MovieClip "supes" in Frame 4656
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4657
gotoAndPlay (4656);
Frame 4660
if (cutscene1 == 2) { gotoAndPlay (2140); } if (supes.hittest(gochi)) { gotoAndPlay (4662); } if (supes.hittest(ultima4)) { smokeweapon4 = 1; destructor = 1; }
Instance of Symbol 3165 MovieClip "supes" in Frame 4660
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4661
gotoAndPlay (4660);
Frame 4665
if (supes.hittest(gonow)) { gotoAndPlay (4653); } if (supes.hittest(unlock)) { if (getKey == 1) { gotoAndPlay (4658); } else { noKey = 1; } }
Instance of Symbol 3165 MovieClip "supes" in Frame 4665
onClipEvent (enterFrame) { if (Key.isDown(37)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX - 5) - _level0.faster; this.gotoAndStop(6); } else if (Key.isDown(39)) { currentX = this._x; if (currentX >= 535) { currentX = 533; } if (currentX <= 21) { currentX = 22; } this._x = (currentX + 5) + _level0.faster; this.gotoAndStop(8); } else if (Key.isDown(38)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY - 5) - _level0.faster; this.gotoAndStop(2); } else if (Key.isDown(40)) { currentY = this._y; if (currentY <= 80) { currentY = 81; } if (currentY >= 370) { currentY = 369; } this._y = (currentY + 5) + _level0.faster; this.gotoAndStop(4); } else if ((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { if (left == 1) { this.gotoAndStop(5); } else if (right == 1) { this.gotoAndStop(7); } else if (up == 1) { this.gotoAndStop(1); } else { this.gotoAndStop(3); } } }
Frame 4666
gotoAndPlay (4665);
Frame 4667
stop();
Frame 4668
stop();
Frame 4669
stop();
Frame 4675
damage = 50 * extraItem;
Frame 4682
smokey = smokey + damage; if (smokey > maxhp4) { smokey = maxhp4; } if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4688
damage = 20 * extraItem;
Frame 4695
ap3 = ap3 + damage; if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4701
damage = 20 * extraItem;
Frame 4708
smokey = maxhp4; ap3 = ap3 + damage; if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4709
stop();
Frame 4710
stop();
Frame 4719
if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4725
damage = 150 * extraItem;
Frame 4732
smokey = smokey + damage; hpotion = hpotion - 1; if (smokey > maxhp4) { smokey = maxhp4; } if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4751
poison = poison - 1; poisonon = 4 * extraItem; if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4759
damage = (random(50) + 20) * extraItem;
Frame 4767
boom = boom - 1; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2361); } else if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4780
sheild = sheild - 1; sheildup4 = 3 * extraItem; if (enemy1 <= 0) { gotoAndPlay (2361); } else if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); }
Frame 4781
if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } } else if (bg1 == 1) { _level0.bg.background1 = 1; } else if (bg2 == 1) { _level0.bg.background2 = 1; } else if (bg3 == 1) { _level0.bg.background3 = 1; } else if (bg4 == 1) { _level0.bg.background4 = 1; }
Frame 4793
menu = menu + 1; time = time + 1; if (haste > 0) { haste = haste - 1; gotoAndPlay (4794); } else if (menu >= 2) { menu = 0; gotoAndPlay (4794); } else if (time >= 2) { time = 0; if (enemy7 == 1) { gotoAndPlay (4195); } else { gotoAndPlay (3117); } } else { gotoAndPlay (4781); }
Frame 4794
stop();
Frame 4795
if (run == 1) { run = 0; gotoAndPlay (4906); }
Frame 4799
damage = (random(20) + 20) + (strength3 * 2); if (courage > 0) { courage = courage - 1; attack = random(3) + 1; switch (attack) { case 1 : damage = damage * 1; break; case 2 : damage = damage * 2; break; case 3 : damage = damage * 3; } }
Frame 4807
ap2 = ap2 + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2344); } else if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 4808
if (bg1 == 1) { _level0.bs.background1 = 1; } if (bg2 == 1) { _level0.bs.background2 = 1; } if (bg3 == 1) { _level0.bs.background3 = 1; } if (bg4 == 1) { _level0.bs.background4 = 1; }
Frame 4812
damage = (random(20) + 22) + (strength3 * 2); if (courage > 0) { courage = courage - 1; attack = random(3) + 1; switch (attack) { case 1 : damage = damage * 1; break; case 2 : damage = damage * 2; break; case 3 : damage = damage * 3; } }
Frame 4819
ap2 = ap2 + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2344); } else if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 4820
if (bg1 == 1) { _level0.bmm.background1 = 1; } if (bg2 == 1) { _level0.bmm.background2 = 1; } if (bg3 == 1) { _level0.bmm.background3 = 1; } if (bg4 == 1) { _level0.bmm.background4 = 1; }
Frame 4824
damage = (random(30) + 22) + (strength3 * 2); if (courage > 0) { courage = courage - 1; attack = random(3) + 1; switch (attack) { case 1 : damage = damage * 1; break; case 2 : damage = damage * 2; break; case 3 : damage = damage * 3; } }
Frame 4832
ap2 = ap2 + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2344); } else if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 4833
if (bg1 == 1) { _level0.bmmm.background1 = 1; } if (bg2 == 1) { _level0.bmmm.background2 = 1; } if (bg3 == 1) { _level0.bmmm.background3 = 1; } if (bg4 == 1) { _level0.bmmm.background4 = 1; }
Frame 4837
damage = (random(23) + 20) + (strength3 * 2); if (courage > 0) { courage = courage - 1; attack = random(3) + 1; switch (attack) { case 1 : damage = damage * 1; break; case 2 : damage = damage * 2; break; case 3 : damage = damage * 3; } }
Frame 4845
ap2 = ap2 + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2344); } else if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 4849
damage = (random(19) + 22) + (strength3 * 2); if (courage > 0) { courage = courage - 1; attack = random(3) + 1; switch (attack) { case 1 : damage = damage * 1; break; case 2 : damage = damage * 2; break; case 3 : damage = damage * 3; } }
Frame 4858
ap2 = ap2 + 5; enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2344); } else if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 4859
if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } } else if (bg1 == 1) { _level0.mah.background1 = 1; } else if (bg2 == 1) { _level0.mah.background2 = 1; } else if (bg3 == 1) { _level0.mah.background3 = 1; } else if (bg4 == 1) { _level0.mah.background4 = 1; }
Frame 4871
menu = menu + 1; time = time + 1; if (haste > 0) { haste = haste - 1; gotoAndPlay (4794); } else if (menu >= 2) { menu = 0; gotoAndPlay (4794); } else if (time >= 2) { time = 0; if (enemy5 == 1) { gotoAndPlay (3825); } else { gotoAndPlay (3241); } } else { gotoAndPlay (4859); }
Frame 4872
if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } } else if (bg1 == 1) { _level0.mah1.background1 = 1; } else if (bg2 == 1) { _level0.mah1.background2 = 1; } else if (bg3 == 1) { _level0.mah1.background3 = 1; } else if (bg4 == 1) { _level0.mah1.background4 = 1; }
Frame 4883
menu = menu + 1; time = time + 1; if (haste > 0) { haste = haste - 1; gotoAndPlay (4794); } else if (menu >= 2) { menu = 0; gotoAndPlay (4794); } else if (time >= 2) { time = 0; if (enemy6 == 1) { gotoAndPlay (4011); } else { gotoAndPlay (3413); } } else { gotoAndPlay (4872); }
Frame 4884
if (choosebackground == 1) { choosebackground = 0; attack = random(6) + 1; switch (attack) { case 1 : bg1 = 1; break; case 2 : bg2 = 1; break; case 3 : bg3 = 1; break; case 4 : bg5 = 1; break; case 5 : bg6 = 1; break; case 6 : bg7 = 1; } } else if (bg1 == 1) { _level0.mah2.background1 = 1; } else if (bg2 == 1) { _level0.mah2.background2 = 1; } else if (bg3 == 1) { _level0.mah2.background3 = 1; } else if (bg4 == 1) { _level0.mah2.background4 = 1; }
Frame 4895
menu = menu + 1; time = time + 1; if (haste > 0) { haste = haste - 1; gotoAndPlay (4794); } else if (menu >= 2) { menu = 0; gotoAndPlay (4794); } else if (time >= 2) { time = 0; gotoAndPlay (3621); } else { gotoAndPlay (4884); }
Frame 4896
bg8 = 1;
Frame 4905
menu = menu + 1; time = time + 1; if (haste > 0) { haste = haste - 1; gotoAndPlay (4794); } else if (menu >= 2) { menu = 0; gotoAndPlay (4794); } else if (time >= 2) { time = 0; gotoAndPlay (327); } else { gotoAndPlay (4896); }
Frame 4909
stopAllSounds(); doubleBoss = 0; skillPotion = 0; bg8 = 0; bg7 = 0; if (army == 1) { army = 0; maxhp3 = maxhp3 / 2; } if (stickington > maxhp3) { stickington = maxhp3; } speed2 = 0; sheildup2 = 0; sheildup = 0; poisonon = 0; scan = 0; strong2 = 0; counter = 0; courage = 0; crazy = 0; enemy4 = 0; enemy3 = 0; enemy2 = 0; bg1 = 0; bg2 = 0; bg3 = 0; bg5 = 0; bg6 = 0; choosebackground = 1; _level0.bg.background1 = 0; _level0.bg.background2 = 0; _level0.bg.background3 = 0; protect = 0; speed = 0; wind = 0; gotoAndPlay (1282);
Frame 4910
if (eviler == 1) { eviler = 0; gotoAndPlay (839); }
Frame 4922
menu = menu + 1; time = time + 1; if (haste > 0) { haste = haste - 1; gotoAndPlay (4794); } else if (menu >= 2) { menu = 0; gotoAndPlay (4794); } else if (time >= 2) { time = 0; gotoAndPlay (839); } else { gotoAndPlay (4910); }
Frame 4923
stop();
Frame 4924
stop();
Frame 4929
damage = ((random(20 + skills3) + 10) + (strength3 * 2)) + skills3; if (courage > 0) { courage = courage - 1; attack = random(3) + 1; switch (attack) { case 1 : damage = damage * 1; break; case 2 : damage = damage * 2; break; case 3 : damage = damage * 3; } }
Frame 4932
enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (4938); } else { damage = ((random(20 + skills3) + 10) + (strength3 * 2)) + skills3; if (courage > 0) { courage = courage - 1; attack = random(3) + 1; switch (attack) { case 1 : damage = damage * 1; break; case 2 : damage = damage * 2; break; case 3 : damage = damage * 3; } } }
Frame 4935
enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (4938); } else { damage = ((random(30 + skills3) + 10) + (strength3 * 2)) + skills3; if (courage > 0) { courage = courage - 1; attack = random(3) + 1; switch (attack) { case 1 : damage = damage * 1; break; case 2 : damage = damage * 2; break; case 3 : damage = damage * 3; } } }
Frame 4937
enemy1 = enemy1 - damage; if (enemy1 <= 0) { slash = slash + slash2; gotoAndPlay (4938); } else if (slash > 0) { slash = slash - 1; gotoAndPlay (4929); } else { slash = slash + slash2; }
Frame 4941
slash2 = 0; if (enemy1 <= 0) { gotoAndPlay (2344); } else if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 4943
counter = 3 + counterplus;
Frame 4952
if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 4961
haste = 2;
Frame 4974
if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 4989
if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 4991
courage = 5 + courageplus;
Frame 5007
if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 5008
stop();
Frame 5015
damage = 50 * extraItem;
Frame 5021
stickington = stickington + damage; if (stickington > maxhp3) { stickington = maxhp3; } if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 5022
stop();
Frame 5029
damage = 20 * extraItem;
Frame 5035
ap2 = ap2 + damage; if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 5041
damage = 20 * extraItem;
Frame 5048
stickington = maxhp3; ap2 = ap2 + damage; if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 5059
if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 5060
stop();
Frame 5061
stop();
Frame 5062
stop();
Frame 5068
damage = 150 * extraItem;
Frame 5075
stickington = stickington + damage; hpotion = hpotion - 1; if (stickington > maxhp3) { stickington = maxhp3; } if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 5090
poison = poison - 1; poisonon = 4 * extraItem; if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 5098
damage = (random(50) + 20) * extraItem;
Frame 5105
boom = boom - 1; enemy1 = enemy1 - damage; if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Frame 5118
sheild = sheild - 1; sheildup3 = 3 * extraItem; if (enemy4 == 1) { gotoAndPlay (4884); } else if (enemy3 == 1) { gotoAndPlay (4872); } else if (enemy2 == 1) { gotoAndPlay (4859); } else if (bg8 == 1) { gotoAndPlay (4896); } else if (bg9 == 1) { gotoAndPlay (4910); } else { gotoAndPlay (4781); }
Symbol 7 Button
on (press) { getURL ("http://www.geocities.com/gjlcards2", "_blank"); }
Symbol 28 MovieClip Frame 2
attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (3); break; case 2 : gotoAndPlay (4); break; case 3 : gotoAndPlay (5); break; case 4 : gotoAndPlay (6); break; case 5 : gotoAndPlay (7); break; case 6 : gotoAndPlay (8); }
Symbol 43 Button
on (release) { gotoAndPlay (2); }
Symbol 48 Button
on (release) { gotoAndPlay (1); }
Symbol 52 Button
on (release) { gotoAndPlay (3); }
Symbol 55 Button
on (release) { gotoAndPlay (6); }
Symbol 58 Button
on (release) { gotoAndPlay (4); }
Symbol 60 Button
on (release) { gotoAndPlay (10); }
Symbol 63 Button
on (release) { gotoAndPlay (12); }
Symbol 65 Button
on (release) { gotoAndPlay (14); }
Symbol 68 Button
on (release) { gotoAndPlay (15); }
Symbol 75 Button
on (release) { gotoAndPlay (4); }
Symbol 78 Button
on (release) { gotoAndPlay (5); }
Symbol 80 Button
on (release) { gotoAndPlay (3); }
Symbol 87 Button
on (release) { gotoAndPlay (6); }
Symbol 88 Button
on (release) { gotoAndPlay (4); }
Symbol 96 Button
on (release) { gotoAndPlay (7); }
Symbol 97 Button
on (release) { gotoAndPlay (5); }
Symbol 106 Button
on (release) { gotoAndPlay (8); }
Symbol 107 Button
on (release) { gotoAndPlay (6); }
Symbol 118 Button
on (release) { gotoAndPlay (9); }
Symbol 119 Button
on (release) { gotoAndPlay (7); }
Symbol 132 Button
on (release) { gotoAndPlay (10); }
Symbol 133 Button
on (release) { gotoAndPlay (8); }
Symbol 138 Button
on (release) { gotoAndPlay (11); }
Symbol 139 Button
on (release) { gotoAndPlay (9); }
Symbol 159 Button
on (release) { gotoAndPlay (12); }
Symbol 160 Button
on (release) { gotoAndPlay (10); }
Symbol 168 Button
on (release) { gotoAndPlay (13); }
Symbol 169 Button
on (release) { gotoAndPlay (11); }
Symbol 177 Button
on (release) { gotoAndPlay (14); }
Symbol 178 Button
on (release) { gotoAndPlay (12); }
Symbol 188 Button
on (release) { gotoAndPlay (15); }
Symbol 189 Button
on (release) { gotoAndPlay (13); }
Symbol 199 Button
on (release) { gotoAndPlay (16); }
Symbol 200 Button
on (release) { gotoAndPlay (14); }
Symbol 211 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 2
stop();
Symbol 211 MovieClip Frame 3
stop();
Symbol 211 MovieClip Frame 4
stop();
Symbol 211 MovieClip Frame 5
stop();
Symbol 211 MovieClip Frame 6
stop();
Symbol 211 MovieClip Frame 7
stop();
Symbol 211 MovieClip Frame 8
stop();
Symbol 211 MovieClip Frame 9
stop();
Symbol 211 MovieClip Frame 10
stop();
Symbol 211 MovieClip Frame 11
stop();
Symbol 211 MovieClip Frame 12
stop();
Symbol 211 MovieClip Frame 13
stop();
Symbol 211 MovieClip Frame 14
stop();
Symbol 211 MovieClip Frame 15
stop();
Symbol 211 MovieClip Frame 16
stop();
Symbol 216 Button
on (release) { _level0.go = 1; _root.play(); }
Symbol 217 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _yscale , PercentLoaded); setProperty(bar2, _yscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 217 MovieClip Frame 2
gotoAndPlay (1);
Symbol 266 MovieClip Frame 1
if (_level0.bg1 == 1) { gotoAndPlay (6); } if (_level0.bg2 == 1) { stop(); } if (_level0.bg3 == 1) { gotoAndPlay (19); } if (_level0.bg4 == 1) { gotoAndPlay (28); } if (_level0.bg5 == 1) { gotoAndPlay (36); } if (_level0.bg6 == 1) { gotoAndPlay (43); } if (_level0.bg7 == 1) { gotoAndPlay (49); } if (_level0.bg8 == 1) { gotoAndPlay (56); } if (_level0.bg9 == 1) { gotoAndPlay (57); }
Symbol 266 MovieClip Frame 5
gotoAndPlay (2);
Symbol 266 MovieClip Frame 18
gotoAndPlay (6);
Symbol 266 MovieClip Frame 27
gotoAndPlay (19);
Symbol 266 MovieClip Frame 35
gotoAndPlay (29);
Symbol 266 MovieClip Frame 42
gotoAndPlay (36);
Symbol 266 MovieClip Frame 48
gotoAndPlay (43);
Symbol 266 MovieClip Frame 55
gotoAndPlay (49);
Symbol 266 MovieClip Frame 56
stop();
Symbol 266 MovieClip Frame 57
stop();
Symbol 279 MovieClip Frame 1
PercentLoaded = (_level0.superstick / _level0.maxhp) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); }
Symbol 279 MovieClip Frame 2
gotoAndPlay (1);
Symbol 283 MovieClip Frame 1
if (_level0.scan == 1) { gotoAndPlay (2); } else { stop(); }
Symbol 283 MovieClip Frame 2
stop();
Symbol 287 MovieClip Frame 1
if (_level0.poisonon > 0) { _level0.poisonon = _level0.poisonon - 1; damage = (random(21) + 5) * _level0.extraItem; _level0.enemy1 = _level0.enemy1 - damage; if (_level0.enemy1 <= 0) { _level0.enemy1 = 1; } gotoAndPlay (2); } else { stop(); }
Symbol 287 MovieClip Frame 6
gotoAndPlay (2);
Symbol 293 MovieClip Frame 1
if (_level0.limit == 400) { gotoAndPlay (2); } else { stop(); }
Symbol 293 MovieClip Frame 11
gotoAndPlay (2);
Symbol 319 Button
on (release) { attack = random(6) + 1; switch (attack) { case 1 : gotoAndPlay (15); break; case 2 : gotoAndPlay (26); break; case 3 : gotoAndPlay (38); break; case 4 : gotoAndPlay (52); break; case 5 : gotoAndPlay (65); break; case 6 : gotoAndPlay (76); } }
Symbol 321 Button
on (release) { gotoAndPlay (2373); }
Symbol 323 Button
on (release) { gotoAndPlay (1538); }
Symbol 325 Button
on (release) { gotoAndPlay (2466); }
Symbol 327 Button
on (release) { if (limit == 400) { gotoAndPlay (1053); } }
Symbol 329 Button
on (release) { _level0.run = 1; _root.play(); }
Symbol 330 MovieClip Frame 1
if ((((((_level0.superstick <= 50) && (_level0.spamtheman <= 50)) && (_level0.stickington <= 50)) && (_level0.smokey <= 50)) && (_level0.bg8 == 0)) && (_level0.bg9 == 0)) { gotoAndStop (2); } else { stop(); }
Symbol 334 Button
on (release) { if (_level0.bg9 == 1) { gotoAndPlay (2); } else if (_level0.bg8 == 1) { gotoAndPlay (3); } else if (_level0.enemy7 == 1) { gotoAndPlay (10); } else if (_level0.enemy5 == 1) { gotoAndPlay (8); } else if (_level0.enemy6 == 1) { gotoAndPlay (9); } else if (_level0.enemy4 == 1) { gotoAndPlay (7); } else if (_level0.enemy3 == 1) { gotoAndPlay (6); } else if (_level0.enemy2 == 1) { gotoAndPlay (5); } else { gotoAndPlay (4); } }
Symbol 361 Button
on (release) { gotoAndPlay (1); }
Symbol 421 MovieClip Frame 1
stop();
Symbol 421 MovieClip Frame 2
if (_level0.enemy1 >= 2000) { message = "*High*"; } else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) { message = "High"; } else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) { message = "Medium"; } else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) { message = "Low"; } else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) { message = "*Low*"; } stop();
Symbol 421 MovieClip Frame 3
if (_level0.enemy1 >= 2000) { message = "*High*"; } else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) { message = "High"; } else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) { message = "Medium"; } else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) { message = "Low"; } else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) { message = "*Low*"; } stop();
Symbol 421 MovieClip Frame 4
if (_level0.enemy1 >= 2000) { message = "*High*"; } else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) { message = "High"; } else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) { message = "Medium"; } else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) { message = "Low"; } else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) { message = "*Low*"; } stop();
Symbol 421 MovieClip Frame 5
if (_level0.enemy1 >= 2000) { message = "*High*"; } else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) { message = "High"; } else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) { message = "Medium"; } else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) { message = "Low"; } else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) { message = "*Low*"; } stop();
Symbol 421 MovieClip Frame 6
if (_level0.enemy1 >= 2000) { message = "*High*"; } else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) { message = "High"; } else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) { message = "Medium"; } else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) { message = "Low"; } else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) { message = "*Low*"; } stop();
Symbol 421 MovieClip Frame 7
if (_level0.enemy1 >= 2000) { message = "*High*"; } else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) { message = "High"; } else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) { message = "Medium"; } else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) { message = "Low"; } else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) { message = "*Low*"; } stop();
Symbol 421 MovieClip Frame 8
if (_level0.enemy1 >= 2000) { message = "*High*"; } else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) { message = "High"; } else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) { message = "Medium"; } else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) { message = "Low"; } else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) { message = "*Low*"; } stop();
Symbol 421 MovieClip Frame 9
if (_level0.enemy1 >= 2000) { message = "*High*"; } else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) { message = "High"; } else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) { message = "Medium"; } else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) { message = "Low"; } else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) { message = "*Low*"; } stop();
Symbol 421 MovieClip Frame 10
if (_level0.enemy1 >= 2000) { message = "*High*"; } else if ((_level0.enemy1 < 2000) && (_level0.enemy1 >= 1300)) { message = "High"; } else if ((_level0.enemy1 < 1300) && (_level0.enemy1 >= 800)) { message = "Medium"; } else if ((_level0.enemy1 < 800) && (_level0.enemy1 >= 400)) { message = "Low"; } else if ((_level0.enemy1 < 400) && (_level0.enemy1 > 0)) { message = "*Low*"; } stop();
Symbol 1444 Button
on (release) { limit = 0; gotoAndPlay (1056); }
Symbol 1446 Button
on (release) { if (level >= 10) { limit = 0; gotoAndPlay (1073); } else { message = "Level Requirement: 10"; } }
Symbol 1448 Button
on (release) { if (level >= 20) { limit = 0; gotoAndPlay (1094); } else { message = "Level Requirement: 20"; } }
Symbol 1449 Button
on (release) { message = ""; gotoAndPlay (14); }
Symbol 1452 MovieClip Frame 1
PercentLoaded = (_level0.stickington / _level0.maxhp3) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); }
Symbol 1452 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1453 MovieClip Frame 1
if (_level0.limit3 == 400) { gotoAndPlay (2); } else { stop(); }
Symbol 1453 MovieClip Frame 11
gotoAndPlay (2);
Symbol 1463 Button
on (release) { if (level3 >= 20) { limit3 = 0; gotoAndPlay (1163); } else { message = "Level Requirement: 20"; } }
Symbol 1465 Button
on (release) { if (level3 >= 10) { limit3 = 0; gotoAndPlay (1148); } else { message = "Level Requirement: 10"; } }
Symbol 1467 Button
on (release) { limit3 = 0; gotoAndPlay (1205); }
Symbol 1468 Button
on (release) { message = ""; gotoAndPlay (4794); }
Symbol 1537 MovieClip Frame 1
PercentLoaded = (_level0.spamtheman / _level0.maxhp2) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); }
Symbol 1537 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1538 MovieClip Frame 1
if (_level0.limit2 == 400) { gotoAndPlay (2); } else { stop(); }
Symbol 1538 MovieClip Frame 11
gotoAndPlay (2);
Symbol 1549 Button
on (release) { message = ""; dc = 1; limit2 = 0; gotoAndPlay (1288); }
Symbol 1551 Button
on (release) { if (level2 >= 10) { limit2 = 0; gotoAndPlay (1111); } else { message = "Level Requirement: 10"; } }
Symbol 1553 Button
on (release) { if (level2 >= 20) { limit2 = 0; gotoAndPlay (1125); } else { message = "Level Requirement: 20"; } }
Symbol 1554 Button
on (release) { message = ""; gotoAndPlay (1588); }
Symbol 1585 MovieClip Frame 4
gotoAndPlay (1);
Symbol 1694 MovieClip Frame 1
PercentLoaded = (_level0.smokey / _level0.maxhp4) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); }
Symbol 1694 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1702 MovieClip Frame 1
if (_level0.limit4 == 400) { gotoAndPlay (2); } else { stop(); }
Symbol 1702 MovieClip Frame 11
gotoAndPlay (2);
Symbol 1705 Button
on (release) { limit4 = 0; gotoAndPlay (1222); }
Symbol 1707 Button
on (release) { if (level4 >= 10) { limit4 = 0; gotoAndPlay (1240); } else { message = "Level Requirement: 10"; } }
Symbol 1709 Button
on (release) { if (level4 >= 20) { limit4 = 0; gotoAndPlay (1260); } else { message = "Level Requirement: 20"; } }
Symbol 1710 Button
on (release) { message = ""; gotoAndPlay (4292); }
Symbol 1744 Button
on (release) { enemy1 = enemy1 - damage; if (enemy1 <= 0) { gotoAndPlay (2361); } else if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); } }
Symbol 1810 Button
on (release) { if (magic < 10) { gotoAndPlay (1383); } else { magic = magic - 10; gotoAndPlay (1289); } }
Symbol 1813 Button
on (release) { if (magic < 30) { gotoAndPlay (1383); } else { magic = magic - 30; gotoAndPlay (1353); } }
Symbol 1816 Button
on (release) { if (magic < 10) { gotoAndPlay (1383); } else { magic = magic - 10; gotoAndPlay (1308); } }
Symbol 1819 Button
on (release) { if (magic < 20) { gotoAndPlay (1383); } else { magic = magic - 20; gotoAndPlay (1324); } }
Symbol 1822 Button
on (release) { if (magic < 15) { gotoAndPlay (1383); } else { magic = magic - 15; gotoAndPlay (1335); } }
Symbol 1825 Button
on (release) { if (magic < 60) { gotoAndPlay (1383); } else { comet = 0 + cometplus; comet2 = comet2 + comet; magic = magic - 60; gotoAndPlay (1367); } }
Symbol 1826 Button
on (release) { dc = 0; gotoAndPlay (1588); }
Symbol 1829 Button
on (release) { _level0.magic = _level0.magic - 5; _level0.absorb = 1; _root.play(); }
Symbol 1830 MovieClip Frame 1
if (_level0.unlockSpamSkill1 == 1) { gotoAndPlay (2); } else { stop(); }
Symbol 1830 MovieClip Frame 2
stop();
Symbol 1970 Button
on (release) { if (potion <= 0) { gotoAndPlay (1441); } else { gotoAndPlay (1409); } }
Symbol 1972 Button
on (release) { if (revive <= 0) { gotoAndPlay (1441); } else { revive = revive - 1; gotoAndPlay (1429); } }
Symbol 1975 Button
on (release) { if (ether <= 0) { gotoAndPlay (1441); } else { gotoAndPlay (1419); } }
Symbol 1977 Button
on (release) { if (elixir <= 0) { gotoAndPlay (1441); } else { gotoAndPlay (1442); } }
Symbol 1978 Button
on (release) { gotoAndPlay (1588); }
Symbol 1979 Button
on (release) { gotoAndPlay (1452); }
Symbol 2018 Button
on (release) { if (sup == false) { sup = true; superstick = 40 * extraItem; gotoAndPlay (1431); } else { gotoAndPlay (1430); } }
Symbol 2020 Button
on (release) { if (stick == false) { stick = true; stickington = 40 * extraItem; gotoAndPlay (1431); } else { gotoAndPlay (1430); } }
Symbol 2022 Button
on (release) { if (smoke == false) { smoke = true; smokey = 40 * extraItem; gotoAndPlay (1431); } else { gotoAndPlay (1430); } }
Symbol 2058 Button
on (release) { if (boom <= 0) { gotoAndPlay (1441); } else { gotoAndPlay (1496); } }
Symbol 2059 Button
on (release) { gotoAndPlay (1408); }
Symbol 2061 Button
on (release) { if (hpotion <= 0) { gotoAndPlay (1441); } else { gotoAndPlay (1453); } }
Symbol 2063 Button
on (release) { if (poison <= 0) { gotoAndPlay (1441); } else { gotoAndPlay (1478); } }
Symbol 2065 Button
on (release) { if (sheild <= 0) { gotoAndPlay (1441); } else { gotoAndPlay (1463); } }
Symbol 2147 Button
on (release) { if (sup == false) { gotoAndPlay (1537); } else { menu = 2; ss = 1; gotoAndPlay (1532); } }
Symbol 2149 Button
on (release) { if (spam == false) { gotoAndPlay (1537); } else { menu = 2; stm = 1; gotoAndPlay (1532); } }
Symbol 2150 Button
on (release) { if (unlock2 == 1) { if (smoke == false) { gotoAndPlay (1537); } else { menu = 2; shooter = 1; gotoAndPlay (1532); } } }
Symbol 2151 Button
on (release) { gotoAndPlay (4794); }
Symbol 2153 Button
on (release) { gotoAndPlay (4794); }
Symbol 2161 Button
on (release) { if (spam == false) { gotoAndPlay (1539); } else { menu = 2; stm = 1; gotoAndPlay (1511); } }
Symbol 2162 Button
on (release) { if (unlock2 == 1) { if (smoke == false) { gotoAndPlay (1539); } else { menu = 2; shooter = 1; gotoAndPlay (1511); } } }
Symbol 2163 Button
on (release) { if (unlock1 == 1) { if (stick == false) { gotoAndPlay (1539); } else { menu = 2; night = 1; gotoAndPlay (1511); } } }
Symbol 2164 Button
on (release) { gotoAndPlay (14); }
Symbol 2165 Button
on (release) { gotoAndPlay (14); }
Symbol 2172 MovieClip Frame 1
if (_level0.timetravel > 0) { _level0.timetravel = _level0.timetravel - 1; _level0.spamtheman = _level0.spamtheman + _level0.damage; if (_level0.spamtheman > _level0.maxhp2) { _level0.spamtheman = _level0.maxhp2; } gotoAndPlay (2); } else { stop(); }
Symbol 2172 MovieClip Frame 6
gotoAndPlay (2);
Symbol 2181 Button
on (release) { if (sup == false) { gotoAndPlay (1541); } else { menu = 2; ss = 1; gotoAndPlay (1520); } }
Symbol 2182 Button
on (release) { if (unlock1 == 1) { if (stick == false) { gotoAndPlay (1541); } else { menu = 2; night = 1; gotoAndPlay (1520); } } }
Symbol 2183 Button
on (release) { if (unlock2 == 1) { if (smoke == false) { gotoAndPlay (1541); } else { menu = 2; shooter = 1; gotoAndPlay (1520); } } }
Symbol 2184 Button
on (release) { gotoAndStop (1588); }
Symbol 2192 Button
on (release) { if (spam == false) { gotoAndPlay (1543); } else { menu = 2; stm = 1; gotoAndPlay (1544); } }
Symbol 2193 Button
on (release) { if (unlock1 == 1) { if (stick == false) { gotoAndPlay (1543); } else { menu = 2; night = 1; gotoAndPlay (1544); } } }
Symbol 2194 Button
on (release) { gotoAndPlay (4292); }
Symbol 2195 Button
on (release) { if (sup == false) { gotoAndPlay (1543); } else { menu = 2; ss = 1; gotoAndPlay (1544); } }
Symbol 2196 Button
on (release) { gotoAndPlay (4292); }
Symbol 2218 Button
on (release) { speed = 0; stopAllSounds(); if ((bg9 == 1) && (royaltalk2 == 10)) { bg9 = 0; royaltalk2 = 11; gotoAndPlay (1287); } else if ((bg8 == 1) && (royaltalk2 == 4)) { bg8 = 0; deadEvil1 = 1; royaltalk2 = 5; gotoAndPlay (1284); } else { bg9 = 0; bg8 = 0; if (enemy5 == 1) { enemy5 = 0; bg4 = 0; gotoAndPlay (4570); } else { easyguy = 0; hardguy = 0; mediemguy = 0; gotoAndPlay (1282); } } }
Symbol 2237 Button
on (release) { speed = 0; stopAllSounds(); if (enemy5 == 1) { enemy5 = 0; bg4 = 0; gotoAndPlay (4570); } else { gotoAndPlay (1282); } }
Symbol 2249 Button
on (release) { speed = 0; stopAllSounds(); if ((bg9 == 1) && (royaltalk2 == 10)) { bg9 = 0; royaltalk2 = 11; gotoAndPlay (1287); } else if ((bg8 == 1) && (royaltalk2 == 4)) { bg8 = 0; deadEvil1 = 1; royaltalk2 = 5; gotoAndPlay (1284); } else { bg9 = 0; bg8 = 0; if (enemy5 == 1) { enemy5 = 0; bg4 = 0; gotoAndPlay (4570); } else { easyguy = 0; hardguy = 0; mediemguy = 0; gotoAndPlay (1282); } } }
Symbol 2264 Button
on (release) { speed = 0; stopAllSounds(); if ((bg9 == 1) && (royaltalk2 == 10)) { bg9 = 0; royaltalk2 = 11; gotoAndPlay (1287); } else if ((bg8 == 1) && (royaltalk2 == 4)) { bg8 = 0; deadEvil1 = 1; royaltalk2 = 5; gotoAndPlay (1284); } else { bg9 = 0; bg8 = 0; if (enemy5 == 1) { enemy5 = 0; bg4 = 0; gotoAndPlay (4570); } else { easyguy = 0; hardguy = 0; mediemguy = 0; gotoAndPlay (1282); } } }
Symbol 2276 Button
on (release) { speed = 0; stopAllSounds(); if (enemy5 == 1) { enemy5 = 0; bg4 = 0; gotoAndPlay (4570); } else { gotoAndPlay (1282); } }
Symbol 2310 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; strength = strength + 1; } }
Symbol 2311 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; vitality = vitality + 1; superstick = (morehp + 130) + (vitality * 2); maxhp = superstick; } }
Symbol 2312 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; defense = defense + 1; } }
Symbol 2317 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; skills = skills + 1; } }
Symbol 2331 Button
on (release) { speed = 0; stopAllSounds(); if ((bg9 == 1) && (royaltalk2 == 10)) { bg9 = 0; deadEvil2 = 1; royaltalk2 = 11; gotoAndPlay (1287); } else if ((bg8 == 1) && (royaltalk2 == 4)) { bg8 = 0; deadEvil1 = 1; royaltalk2 = 5; gotoAndPlay (1284); } else { bg9 = 0; bg8 = 0; if (enemy5 == 1) { enemy5 = 0; bg4 = 0; gotoAndPlay (4570); } else { easyguy = 0; hardguy = 0; mediemguy = 0; gotoAndPlay (1282); } } }
Symbol 2339 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; strength2 = strength2 + 1; } }
Symbol 2340 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; vitality2 = vitality2 + 1; spamtheman = (morehp2 + 115) + (vitality2 * 2); maxhp2 = spamtheman; } }
Symbol 2341 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; defense2 = defense2 + 1; } }
Symbol 2344 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; skills2 = skills2 + 1; } }
Symbol 2355 Button
on (release) { speed = 0; stopAllSounds(); if ((bg9 == 1) && (royaltalk2 == 10)) { bg9 = 0; deadEvil2 = 1; royaltalk2 = 11; gotoAndPlay (1287); } else if ((bg8 == 1) && (royaltalk2 == 4)) { bg8 = 0; deadEvil1 = 1; royaltalk2 = 5; gotoAndPlay (1284); } else { bg9 = 0; bg8 = 0; if (enemy5 == 1) { enemy5 = 0; bg4 = 0; gotoAndPlay (4570); } else { easyguy = 0; hardguy = 0; mediemguy = 0; gotoAndPlay (1282); } } }
Symbol 2363 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; strength3 = strength3 + 1; } }
Symbol 2364 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; vitality3 = vitality3 + 1; stickington = (morehp3 + 160) + (vitality3 * 2); maxhp3 = stickington; keepMaxhp3 = 0; keepMaxhp3 = keepMaxhp3 + maxhp3; } }
Symbol 2365 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; defense3 = defense3 + 1; } }
Symbol 2368 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; skills3 = skills3 + 1; } }
Symbol 2380 Button
on (release) { speed = 0; stopAllSounds(); if ((bg9 == 1) && (royaltalk2 == 10)) { bg9 = 0; deadEvil2 = 1; royaltalk2 = 11; gotoAndPlay (1287); } else if ((bg8 == 1) && (royaltalk2 == 4)) { bg8 = 0; deadEvil1 = 1; royaltalk2 = 5; gotoAndPlay (1284); } else { bg9 = 0; bg8 = 0; if (enemy5 == 1) { enemy5 = 0; bg4 = 0; gotoAndPlay (4570); } else { easyguy = 0; hardguy = 0; mediemguy = 0; gotoAndPlay (1282); } } }
Symbol 2388 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; strength4 = strength4 + 1; } }
Symbol 2389 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; vitality4 = vitality4 + 1; smokey = (morehp4 + 174) + (vitality4 * 2); maxhp4 = smokey; } }
Symbol 2390 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; defense4 = defense4 + 1; } }
Symbol 2393 Button
on (release) { if (skillpoints > 0) { skillpoints = skillpoints - 1; skills4 = skills4 + 1; } }
Symbol 2429 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (1589); break; case 2 : gotoAndPlay (1601); break; case 3 : gotoAndPlay (1612); break; case 4 : gotoAndPlay (1623); } }
Symbol 2430 Button
on (release) { gotoAndPlay (1540); }
Symbol 2431 Button
on (release) { gotoAndPlay (1408); }
Symbol 2432 Button
on (release) { if (limit2 == 400) { gotoAndPlay (1110); } }
Symbol 2433 Button
on (release) { gotoAndPlay (1288); }
Symbol 2586 MovieClip Frame 24
gotoAndPlay (18);
Symbol 2593 Button
on (keyPress "<Enter>") { if (pass == "superitems") { potion = 100; revive = 100; ether = 100; gotoAndPlay (1724); } if (pass == "ultramoney") { money = 100000 /* 0x0186A0 */; specialitem = 1; gotoAndPlay (1724); } }
Symbol 2594 Button
on (release) { gotoAndPlay (1724); }
Symbol 2644 Button
on (release) { gotoAndPlay (1989); }
Symbol 2649 MovieClip Frame 4
gotoAndPlay (1);
Symbol 2663 MovieClip Frame 29
gotoAndPlay (6);
Symbol 2700 MovieClip Frame 55
gotoAndPlay (35);
Symbol 2703 Button
on (release) { _root.skills = getCookie("database", "item1"); _root.skills2 = getCookie("database", "item2"); _root.skills3 = getCookie("database", "item3"); _root.skills4 = getCookie("database", "item4"); _root.skillPotion = getCookie("database", "item5"); _root.unlockSpamSkill1 = getCookie("database", "item6"); _root.unlockSkillSup1 = getCookie("database", "item7"); _root.poison = getCookie("database", "item8"); _root.boom = getCookie("database", "item9"); _root.sheild = getCookie("database", "item10"); _root.hpotion = getCookie("database", "item11"); _root.scan = getCookie("database", "item12"); _root.maxhp4 = getCookie("database", "item13"); _root.encounterstrong = getCookie("database", "item14"); _root.enemystronger = getCookie("database", "item15"); _root.enemyHp = getCookie("database", "item16"); _root.defense = getCookie("database", "item17"); _root.defense2 = getCookie("database", "item18"); _root.defense3 = getCookie("database", "item19"); _root.defense4 = getCookie("database", "item20"); _root.royaltalk = getCookie("database", "item21"); _root.enemy4 = getCookie("database", "item22"); _root.enemy3 = getCookie("database", "item23"); _root.cutscene1 = getCookie("database", "item24"); _root.momoney = getCookie("database", "item25"); _root.enemyhp = getCookie("database", "item26"); _root.giveItem3 = getCookie("database", "item27"); _root.giveItem2 = getCookie("database", "item28"); _root.giveItem1 = getCookie("database", "item29"); _root.hard = getCookie("database", "item30"); _root.unlock1 = getCookie("database", "item31"); _root.specialitem = getCookie("database", "item32"); _root.healshotplus = getCookie("database", "item33"); _root.crossplus = getCookie("database", "item34"); _root.cometplus = getCookie("database", "item35"); _root.courageplus = getCookie("database", "item36"); _root.crazyplus = getCookie("database", "item37"); _root.healplus = getCookie("database", "item38"); _root.lightningplus = getCookie("database", "item39"); _root.fireplus = getCookie("database", "item40"); _root.iceplus = getCookie("database", "item41"); _root.fpunch = getCookie("database", "item42"); _root.visionplus = getCookie("database", "item43"); _root.speedplus = getCookie("database", "item44"); _root.counterplus = getCookie("database", "item45"); _root.multiplus = getCookie("database", "item46"); _root.strengthplus = getCookie("database", "item47"); _root.tt = getCookie("database", "item48"); _root.smokey = getCookie("database", "item49"); _root.vitality4 = getCookie("database", "item50"); _root.strength4 = getCookie("database", "item51"); _root.morehp4 = getCookie("database", "item52"); _root.maxhp4 = getCookie("database", "item53"); _root.ap3 = getCookie("database", "item54"); _root.limit4 = getCookie("database", "item55"); _root.morehp3 = getCookie("database", "item56"); _root.superstick = getCookie("database", "item57"); _root.ap = getCookie("database", "item58"); _root.ap2 = getCookie("database", "item59"); _root.morehp = getCookie("database", "item60"); _root.speed = getCookie("database", "item61"); _root.potion = getCookie("database", "item62"); _root.revive = getCookie("database", "item63"); _root.elixir = getCookie("database", "item64"); _root.courage = getCookie("database", "item65"); _root.xpNow3 = getCookie("database", "item66"); _root.xp3 = getCookie("database", "item67"); _root.strong = getCookie("database", "item68"); _root.strength = getCookie("database", "item69"); _root.strength2 = getCookie("database", "item70"); _root.vitality2 = getCookie("database", "item71"); _root.crazy = getCookie("database", "item72"); _root.spamtheman = getCookie("database", "item73"); _root.morehp2 = getCookie("database", "item74"); _root.maxhp2 = getCookie("database", "item75"); _root.magic = getCookie("database", "item76"); _root.moreMagic = getCookie("database", "item77"); _root.maxMagic = getCookie("database", "item78"); _root.ether = getCookie("database", "item79"); _root.encounter = getCookie("database", "item80"); _root.limit = getCookie("database", "item81"); _root.limit2 = getCookie("database", "item82"); _root.xp = getCookie("database", "item83"); _root.xp2 = getCookie("database", "item84"); _root.xp4 = getCookie("database", "item85"); _root.xpNow = getCookie("database", "item86"); _root.xpNow2 = getCookie("database", "item87"); _root.xpNow4 = getCookie("database", "item88"); _root.level = getCookie("database", "item89"); _root.money = getCookie("database", "item90"); _root.strength = getCookie("database", "item91"); _root.vitality = getCookie("database", "item92"); _root.maxhp = getCookie("database", "item93"); _root.comet = getCookie("database", "item94"); _root.comet2 = getCookie("database", "item95"); _root.damage1 = getCookie("database", "item96"); _root.damage2 = getCookie("database", "item97"); _root.vitality3 = getCookie("database", "item98"); _root.slash = getCookie("database", "item99"); _root.slash2 = getCookie("database", "item100"); _root.strength3 = getCookie("database", "item101"); _root.level2 = getCookie("database", "item102"); _root.level3 = getCookie("database", "item103"); _root.level4 = getCookie("database", "item104"); _root.maxhp3 = getCookie("database", "item105"); _root.stickington = getCookie("database", "item106"); _root.moreXP = getCookie("database", "item107"); _root.moreXP2 = getCookie("database", "item108"); _root.moreXP3 = getCookie("database", "item109"); _root.moreXP4 = getCookie("database", "item110"); _root.levelXP = getCookie("database", "item111"); _root.levelXP2 = getCookie("database", "item112"); _root.levelXP3 = getCookie("database", "item113"); _root.skipIntro = getCookie("database", "item115"); _root.limit3 = getCookie("database", "item116"); _root.moEXP = getCookie("database", "item117"); _root.moMoney = getCookie("database", "item118"); _root.biggerBad = getCookie("database", "item119"); _root.price1 = getCookie("database", "item120"); _root.price2 = getCookie("database", "item121"); _root.price3 = getCookie("database", "item122"); _root.price4 = getCookie("database", "item123"); _root.price5 = getCookie("database", "item124"); _root.price6 = getCookie("database", "item125"); _root.price7 = getCookie("database", "item126"); _root.price8 = getCookie("database", "item127"); _root.price9 = getCookie("database", "item128"); _root.price10 = getCookie("database", "item129"); _root.price11 = getCookie("database", "item130"); _root.price12 = getCookie("database", "item131"); _root.price13 = getCookie("database", "item132"); _root.price14 = getCookie("database", "item133"); _root.price15 = getCookie("database", "item134"); _root.price16 = getCookie("database", "item135"); _root.morePowahComet = getCookie("database", "item136"); _root.equipSupWeapon1 = getCookie("database", "item137"); _root.equipSupWeapon2 = getCookie("database", "item138"); _root.equipSupWeapon3 = getCookie("database", "item139"); _root.equipSpamWeapon1 = getCookie("database", "item140"); _root.equipSpamWeapon2 = getCookie("database", "item141"); _root.equipSpamWeapon3 = getCookie("database", "item142"); _root.equipStickWeapon1 = getCookie("database", "item143"); _root.equipStickWeapon2 = getCookie("database", "item144"); _root.equipStickWeapon3 = getCookie("database", "item145"); _root.supesweapon1 = getCookie("database", "item146"); _root.supesweapon2 = getCookie("database", "item147"); _root.supesweapon3 = getCookie("database", "item148"); _root.spamweapon1 = getCookie("database", "item149"); _root.spamweapon2 = getCookie("database", "item150"); _root.spamweapon3 = getCookie("database", "item151"); _root.stickweapon1 = getCookie("database", "item152"); _root.stickweapon2 = getCookie("database", "item153"); _root.stickweapon3 = getCookie("database", "item154"); _root.equipSupArmor1 = getCookie("database", "item155"); _root.equipSupArmor2 = getCookie("database", "item156"); _root.equipSupArmor3 = getCookie("database", "item157"); _root.supesarmor1 = getCookie("database", "item158"); _root.supesarmor2 = getCookie("database", "item159"); _root.supesarmor3 = getCookie("database", "item160"); _root.equipSpamArmor1 = getCookie("database", "item161"); _root.equipSpamArmor2 = getCookie("database", "item162"); _root.equipSpamArmor3 = getCookie("database", "item163"); _root.spamarmor1 = getCookie("database", "item164"); _root.spamarmor2 = getCookie("database", "item165"); _root.spamarmor3 = getCookie("database", "item166"); _root.equipStickArmor1 = getCookie("database", "item167"); _root.equipStickArmor2 = getCookie("database", "item168"); _root.equipStickArmor3 = getCookie("database", "item169"); _root.stickarmor1 = getCookie("database", "item170"); _root.stickarmor2 = getCookie("database", "item171"); _root.stickarmor3 = getCookie("database", "item172"); _root.equipSmokeArmor1 = getCookie("database", "item173"); _root.equipSmokeArmor2 = getCookie("database", "item174"); _root.equipSmokeArmor3 = getCookie("database", "item175"); _root.smokearmor1 = getCookie("database", "item176"); _root.smokearmor2 = getCookie("database", "item177"); _root.smokearmor3 = getCookie("database", "item178"); _root.equipSmokeWeapon1 = getCookie("database", "item179"); _root.equipSmokeWeapon2 = getCookie("database", "item180"); _root.equipSmokeWeapon3 = getCookie("database", "item181"); _root.smokeweapon1 = getCookie("database", "item182"); _root.smokeweapon2 = getCookie("database", "item183"); _root.smokeweapon3 = getCookie("database", "item184"); _root.getKey = getCookie("database", "item185"); _root.cutscene1 = getCookie("database", "item186"); _root.unlock2 = getCookie("database", "item187"); _root.levelXP4 = getCookie("database", "item188"); _root.royaltalk2 = getCookie("database", "item189"); _root.redRose = getCookie("database", "item190"); _root.extraItem = getCookie("database", "item191"); _root.transmit = getCookie("database", "item192"); _root.moneyplus = getCookie("database", "item193"); _root.expplus = getCookie("database", "item194"); _root.skillpointplus = getCookie("database", "item195"); _root.unlimitsteal = getCookie("database", "item196"); _root.nomercy = getCookie("database", "item197"); _root.tysonfists = getCookie("database", "item198"); _root.masamune = getCookie("database", "item199"); _root.destructor = getCookie("database", "item200"); _root.equipSpamWeapon4 = getCookie("database", "item201"); _root.spamweapon4 = getCookie("database", "item202"); _root.equipSupWeapon4 = getCookie("database", "item203"); _root.supesweapon4 = getCookie("database", "item204"); _root.equipStickWeapon4 = getCookie("database", "item205"); _root.stickweapon4 = getCookie("database", "item206"); _root.equipSmokeWeapon4 = getCookie("database", "item207"); _root.smokeweapon4 = getCookie("database", "item208"); if (_root.superstick == 0) { _root.sup = false; } if (_root.stickington == 0) { _root.stick = false; } if (_root.smokey == 0) { _root.smoke = false; } if (_root.spamtheman == 0) { _root.spam = false; } _level0.loadIt = 1; }
Symbol 2709 MovieClip Frame 1
if (_level0.loadIt == 1) { _level0.loadIt = 0; gotoAndPlay (3); }
Symbol 2709 MovieClip Frame 2
gotoAndPlay (1);
Symbol 2710 MovieClip Frame 1
if (_root.alreadySaved == 1) { gotoAndPlay (2); } else { stop(); }
Symbol 2710 MovieClip Frame 2
stop();
Symbol 2712 Button
on (release) { stopAllSounds(); gotoAndPlay (1908); }
Symbol 2714 Button
on (release) { stopAllSounds(); gotoAndPlay (1791); }
Symbol 2715 Button
on (release) { stopAllSounds(); if (skipIntro == 1) { gotoAndPlay (1989); } else { gotoAndPlay (1702); } }
Symbol 2717 Button
on (release) { stopAllSounds(); gotoAndPlay (1792); }
Symbol 2719 Button
on (release) { gotoAndPlay (1780); }
Symbol 2720 Button
on (release) { gotoAndPlay (1778); }
Symbol 2722 Button
on (release) { gotoAndPlay (1781); }
Symbol 2723 Button
on (release) { gotoAndPlay (1779); }
Symbol 2724 Button
on (release) { gotoAndPlay (1782); }
Symbol 2725 Button
on (release) { gotoAndPlay (1780); }
Symbol 2727 Button
on (release) { gotoAndPlay (1783); }
Symbol 2728 Button
on (release) { gotoAndPlay (1781); }
Symbol 2730 Button
on (release) { gotoAndPlay (1784); }
Symbol 2731 Button
on (release) { gotoAndPlay (1782); }
Symbol 2733 Button
on (release) { gotoAndPlay (1785); }
Symbol 2734 Button
on (release) { gotoAndPlay (1783); }
Symbol 2735 Button
on (release) { gotoAndPlay (1786); }
Symbol 2736 Button
on (release) { gotoAndPlay (1784); }
Symbol 2738 Button
on (release) { gotoAndPlay (1787); }
Symbol 2739 Button
on (release) { gotoAndPlay (1785); }
Symbol 2741 Button
on (release) { gotoAndPlay (1788); }
Symbol 2742 Button
on (release) { gotoAndPlay (1786); }
Symbol 2743 Button
on (release) { gotoAndPlay (1789); }
Symbol 2744 Button
on (release) { gotoAndPlay (1787); }
Symbol 2745 Button
on (release) { gotoAndPlay (1906); }
Symbol 2746 Button
on (release) { gotoAndPlay (1788); }
Symbol 2747 Button
on (release) { gotoAndPlay (1906); }
Symbol 2749 Button
on (release) { gotoAndPlay (1779); }
Symbol 2750 Button
on (release) { gotoAndPlay (1782); }
Symbol 2751 Button
on (release) { gotoAndPlay (1780); }
Symbol 2752 Button
on (release) { gotoAndPlay (1786); }
Symbol 2753 Button
on (release) { gotoAndPlay (1788); }
Symbol 2754 Button
on (release) { gotoAndPlay (1906); }
Symbol 2755 Button
on (release) { gotoAndPlay (1907); }
Symbol 2765 MovieClip Frame 9
stop();
Symbol 2775 MovieClip Frame 8
gotoAndPlay (5);
Symbol 2776 Button
on (release) { gotoAndPlay (1843); }
Symbol 2794 MovieClip Frame 13
stop();
Symbol 2795 Button
on (release) { gotoAndPlay (1873); }
Symbol 2805 Button
on (release) { gotoAndPlay (1895); }
Symbol 2819 Button
on (release) { gotoAndPlay (1778); }
Symbol 2820 Button
on (release) { gotoAndPlay (1907); }
Symbol 2821 Button
on (release) { gotoAndPlay (1789); }
Symbol 2822 Button
on (release) { gotoAndPlay (1790); }
Symbol 2829 Button
on (release) { stopAllSounds(); gotoAndPlay (1778); }
Symbol 2851 Button
on (release) { gotoAndPlay (2009); }
Symbol 2854 Button
on (release) { skipIntro = 1; gotoAndPlay (2860); }
Symbol 2876 Button
on (release) { gotoAndPlay (2023); }
Symbol 2878 Button
on (release) { gotoAndPlay (2024); }
Symbol 2882 Button
on (release) { gotoAndPlay (2025); }
Symbol 2885 Button
on (release) { gotoAndPlay (2026); }
Symbol 2887 Button
on (release) { gotoAndPlay (2027); }
Symbol 2889 Button
on (release) { gotoAndPlay (2028); }
Symbol 2891 Button
on (release) { gotoAndPlay (2029); }
Symbol 2893 Button
on (release) { gotoAndPlay (2030); }
Symbol 2895 Button
on (release) { gotoAndPlay (2031); }
Symbol 2897 Button
on (release) { gotoAndPlay (2032); }
Symbol 2899 Button
on (release) { gotoAndPlay (2658); }
Symbol 2961 Button
on (release) { gotoAndPlay (2081); }
Symbol 2966 Button
on (release) { gotoAndPlay (2082); }
Symbol 2970 Button
on (release) { gotoAndPlay (2083); }
Symbol 2974 Button
on (release) { gotoAndPlay (2084); }
Symbol 2977 Button
on (release) { gotoAndPlay (2085); }
Symbol 2981 Button
on (release) { gotoAndPlay (2086); }
Symbol 2983 Button
on (release) { gotoAndPlay (2087); }
Symbol 2987 Button
on (release) { gotoAndPlay (2088); }
Symbol 2989 Button
on (release) { gotoAndPlay (2089); }
Symbol 2991 Button
on (release) { gotoAndPlay (2090); }
Symbol 2993 Button
on (release) { money = money + 300; gotoAndPlay (2091); }
Symbol 2996 Button
on (release) { cutscene1 = 0; gotoAndPlay (2677); }
Symbol 3002 Button
on (release) { gotoAndPlay (2096); }
Symbol 3010 Button
on (release) { gotoAndPlay (2103); }
Symbol 3018 Button
on (release) { gotoAndPlay (2108); }
Symbol 3020 Button
on (release) { gotoAndPlay (2109); }
Symbol 3050 Button
on (release) { gotoAndPlay (2139); }
Symbol 3053 Button
on (release) { royaltalk2 = 1; cutscene1 = 2; gotoAndPlay (4582); }
Symbol 3090 Button
on (release) { gotoAndPlay (2178); }
Symbol 3094 Button
on (release) { gotoAndPlay (2179); }
Symbol 3096 Button
on (release) { gotoAndPlay (2180); }
Symbol 3099 Button
on (release) { gotoAndPlay (2181); }
Symbol 3101 Button
on (release) { gotoAndPlay (2182); }
Symbol 3103 Button
on (release) { gotoAndPlay (2183); }
Symbol 3105 Button
on (release) { gotoAndPlay (2184); }
Symbol 3107 Button
on (release) { gotoAndPlay (2185); }
Symbol 3109 Button
on (release) { cutscene1 = 3; unlock2 = 1; gotoAndPlay (4660); }
Symbol 3145 MovieClip Frame 1
if (_level0.noKey == 1) { _level0.noKey = 0; gotoAndPlay (3); }
Symbol 3145 MovieClip Frame 2
gotoAndPlay (1);
Symbol 3145 MovieClip Frame 11
gotoAndPlay (1);
Symbol 3165 MovieClip Frame 1
up = 1; right = 0; left = 0; down = 0; stop();
Symbol 3165 MovieClip Frame 2
up = 1; right = 0; left = 0; down = 0; stop();
Symbol 3165 MovieClip Frame 3
up = 0; right = 0; left = 0; down = 1; stop();
Symbol 3165 MovieClip Frame 4
up = 0; right = 0; left = 0; down = 1; stop();
Symbol 3165 MovieClip Frame 5
up = 0; right = 0; left = 1; down = 0; stop();
Symbol 3165 MovieClip Frame 6
up = 0; right = 0; left = 1; down = 0; stop();
Symbol 3165 MovieClip Frame 7
up = 0; right = 1; left = 0; down = 0; stop();
Symbol 3165 MovieClip Frame 8
up = 0; right = 1; left = 0; down = 0; stop();
Symbol 3169 Button
on (release) { town2 = 1; stopAllSounds(); gotoAndPlay (1282); }
Symbol 3173 MovieClip Frame 1
if (_level0.unlock2 == 1) { gotoAndPlay (2); } else { stop(); }
Symbol 3173 MovieClip Frame 2
stop();
Symbol 3175 Button
on (release) { gotoAndPlay (2188); }
Symbol 3177 Button
on (release) { gotoAndPlay (2189); }
Symbol 3180 Button
on (release) { gotoAndPlay (2190); }
Symbol 3181 Button
on (release) { money = money + 500; gotoAndPlay (2191); }
Symbol 3184 Button
on (release) { gotoAndPlay (2677); }
Symbol 3197 Button
on (release) { gotoAndPlay (2193); }
Symbol 3200 Button
on (release) { gotoAndPlay (2194); }
Symbol 3202 Button
on (release) { gotoAndPlay (2195); }
Symbol 3205 Button
on (release) { gotoAndPlay (2787); }
Symbol 3227 Button
on (release) { gotoAndPlay (2197); }
Symbol 3230 Button
on (release) { gotoAndPlay (2198); }
Symbol 3232 Button
on (release) { gotoAndPlay (2199); }
Symbol 3234 Button
on (release) { gotoAndPlay (2200); }
Symbol 3236 Button
on (release) { gotoAndPlay (2201); }
Symbol 3238 Button
on (release) { gotoAndPlay (2202); }
Symbol 3240 Button
on (release) { gotoAndPlay (2203); }
Symbol 3242 Button
on (release) { gotoAndPlay (2204); }
Symbol 3253 Button
on (release) { gotoAndPlay (2209); }
Symbol 3256 Button
on (release) { gotoAndPlay (2210); }
Symbol 3257 Button
on (release) { gotoAndPlay (2211); }
Symbol 3260 Button
on (release) { gotoAndPlay (2212); }
Symbol 3262 Button
on (release) { superstick = maxhp; sup = true; spamtheman = maxhp2; spam = true; stickington = maxhp3; stick = true; magic = maxMagic; smoke = true; smokey = maxhp4; time = 0; enemy1 = 1500 + enemyHp; bg8 = 1; gotoAndPlay (2213); }
Symbol 3276 Button
on (release) { stopAllSounds(); gotoAndPlay (1280); }
Symbol 3281 Button
on (release) { gotoAndPlay (2228); }
Symbol 3284 Button
on (release) { gotoAndPlay (2229); }
Symbol 3285 Button
on (release) { gotoAndPlay (2230); }
Symbol 3288 Button
on (release) { gotoAndPlay (2677); }
Symbol 3293 Button
on (release) { gotoAndPlay (2232); }
Symbol 3296 Button
on (release) { gotoAndPlay (2233); }
Symbol 3298 Button
on (release) { gotoAndPlay (2234); }
Symbol 3301 Button
on (release) { transmit = 1; gotoAndPlay (2787); }
Symbol 3303 Button
on (release) { gotoAndPlay (2236); }
Symbol 3306 Button
on (release) { gotoAndPlay (2237); }
Symbol 3307 Button
on (release) { gotoAndPlay (2238); }
Symbol 3310 Button
on (release) { gotoAndPlay (2787); }
Symbol 3313 Button
on (release) { gotoAndPlay (2240); }
Symbol 3316 Button
on (release) { gotoAndPlay (2241); }
Symbol 3319 Button
on (release) { money = money + 1000; gotoAndPlay (2240); }
Symbol 3333 Button
on (release) { gotoAndPlay (2250); }
Symbol 3335 Button
on (release) { gotoAndPlay (2251); }
Symbol 3349 Button
on (release) { gotoAndPlay (2267); }
Symbol 3355 Button
on (release) { gotoAndPlay (2275); }
Symbol 3358 Button
on (release) { gotoAndPlay (2277); }
Symbol 3360 Button
on (release) { gotoAndPlay (2278); }
Symbol 3362 Button
on (release) { superstick = maxhp; sup = true; spamtheman = maxhp2; spam = true; stickington = maxhp3; stick = true; smokey = maxhp4; smoke = true; magic = maxMagic; time = 0; enemy1 = 2500 + enemyHp; bg9 = 1; stopAllSounds(); gotoAndPlay (1286); }
Symbol 3365 Button
on (release) { extraItem = 2; redRose = 2; gotoAndPlay (2787); }
Symbol 3375 Button
on (release) { if (spam == true) { gotoAndPlay (1516); } else if (stick == true) { gotoAndPlay (1528); } else if (smoke == true) { gotoAndPlay (1549); } }
Symbol 3384 Button
on (release) { gotoAndPlay (3); }
Symbol 3390 MovieClip Frame 1
if (_level0.suitcase == 1) { _level0.suitcase = 0; gotoAndPlay (2); } else { stop(); }
Symbol 3390 MovieClip Frame 2
stop();
Symbol 3390 MovieClip Frame 3
_level0.clicked = 0; attack = random(11) + 1; switch (attack) { case 1 : damage = random(2) + 1; _level0.elixir = _level0.elixir + damage; message1 = damage + " elixirs"; break; case 2 : damage = random(2) + 1; _level0.ether = _level0.ether + damage; message1 = damage + " Ap/Magic Ups"; break; case 3 : damage = random(2) + 1; _level0.boom = _level0.boom + damage; message1 = damage + " booms"; break; case 4 : damage = random(2) + 1; _level0.revive = _level0.revive + damage; message1 = damage + " revives"; break; case 5 : damage = random(2) + 1; _level0.hpotion = _level0.hpotion + damage; message1 = damage + " Hi-Potions"; break; case 6 : damage = random(2) + 1; _level0.sheild = _level0.sheild + damage; message1 = damage + " sheilds"; break; case 7 : damage = random(2) + 1; _level0.poison = _level0.poison + damage; message1 = damage + " poisons"; break; case 8 : damage = ((random(400) + 100) + _level0.moCoin) + _level0.moMoney; _level0.money = _level0.money + damage; message1 = damage + " coins"; break; default : _level0.potion = _level0.potion + 1; message1 = "A Potion"; } attack = random(11) + 1; switch (attack) { case 1 : damage = random(2) + 1; _level0.elixir = _level0.elixir + damage; message2 = damage + " elixirs"; break; case 2 : damage = random(2) + 1; _level0.ether = _level0.ether + damage; message2 = damage + " Ap/Magic Ups"; break; case 3 : damage = random(2) + 1; _level0.boom = _level0.boom + damage; message2 = damage + " booms"; break; case 4 : damage = random(2) + 1; _level0.revive = _level0.revive + damage; message2 = damage + " revives"; break; case 5 : damage = random(2) + 1; _level0.hpotion = _level0.hpotion + damage; message2 = damage + " Hi-Potions"; break; case 6 : damage = random(2) + 1; _level0.sheild = _level0.sheild + damage; message2 = damage + " sheilds"; break; case 7 : damage = random(2) + 1; _level0.poison = _level0.poison + damage; message2 = damage + " poisons"; break; case 8 : damage = ((random(400) + 100) + _level0.moCoin) + _level0.moMoney; _level0.money = _level0.money + damage; message2 = damage + " coins"; break; default : _level0.potion = _level0.potion + 1; message2 = "A Potion"; } attack = random(11) + 1; switch (attack) { case 1 : damage = random(2) + 1; _level0.elixir = _level0.elixir + damage; message3 = damage + " elixirs"; break; case 2 : damage = random(2) + 1; _level0.ether = _level0.ether + damage; message3 = damage + " Ap/Magic Ups"; break; case 3 : damage = random(2) + 1; _level0.boom = _level0.boom + damage; message3 = damage + " booms"; break; case 4 : damage = random(2) + 1; _level0.revive = _level0.revive + damage; message3 = damage + " revives"; break; case 5 : damage = random(2) + 1; _level0.hpotion = _level0.hpotion + damage; message3 = damage + " Hi-Potions"; break; case 6 : damage = random(2) + 1; _level0.sheild = _level0.sheild + damage; message3 = damage + " sheilds"; break; case 7 : damage = random(2) + 1; _level0.poison = _level0.poison + damage; message3 = damage + " poisons"; break; case 8 : damage = ((random(400) + 100) + _level0.moCoin) + _level0.moMoney; _level0.money = _level0.money + damage; message3 = damage + " coins"; break; default : _level0.potion = _level0.potion + 1; message3 = "A Potion"; } stop();
Symbol 3410 Button
on (release) { gotoAndPlay (23); }
Symbol 3419 Button
on (release) { gotoAndPlay (35); }
Symbol 3422 MovieClip Frame 1
attack = random(5) + 1; switch (attack) { case 1 : _level0.suitcase = 1; break; default : } if (_level0.bg9 == 1) { gotoAndPlay (29); } else if (_level0.bg8 == 1) { gotoAndPlay (20); } else { _level0.dead = random(3) + 1; switch (_level0.dead) { case 1 : gotoAndPlay (6); break; case 2 : gotoAndPlay (14); break; } }
Symbol 3422 MovieClip Frame 5
stop();
Symbol 3422 MovieClip Frame 13
stop();
Symbol 3422 MovieClip Frame 19
stop();
Symbol 3422 MovieClip Frame 22
stop();
Symbol 3422 MovieClip Frame 27
_level0.suitcase = 1;
Symbol 3422 MovieClip Frame 28
stop();
Symbol 3422 MovieClip Frame 34
stop();
Symbol 3422 MovieClip Frame 41
_level0.suitcase = 1;
Symbol 3422 MovieClip Frame 42
stop();
Symbol 3426 Button
on (release) { tt = 0; bull2 = 0; replenish2 = 0; eviler = 0; enemy7 = 0; enemy6 = 0; replenish = 0; stealItem = 0; doubleBoss = 0; skillPotion = 0; bg7 = 0; if (army == 1) { army = 0; maxhp3 = maxhp3 / 2; } if (stickington > maxhp3) { stickington = maxhp3; } speed2 = 0; sheildup2 = 0; sheildup = 0; poisonon = 0; scan = 0; strong2 = 0; counter = 0; courage = 0; crazy = 0; enemy4 = 0; enemy3 = 0; enemy2 = 0; bg1 = 0; bg2 = 0; bg3 = 0; bg5 = 0; bg6 = 0; choosebackground = 1; _level0.bg.background1 = 0; _level0.bg.background2 = 0; _level0.bg.background3 = 0; protect = 0; speed = 0; wind = 0; gotoAndPlay (1553); }
Symbol 3435 Button
on (release) { if (sup == true) { gotoAndPlay (1524); } else if (stick == true) { gotoAndPlay (1528); } else if (smoke == true) { gotoAndPlay (1549); } }
Symbol 3448 Button
on (release) { stopAllSounds(); tt = 0; bull2 = 0; replenish2 = 0; eviler = 0; bg9 = 0; enemy7 = 0; enemy6 = 0; replenish = 0; stealItem = 0; doubleBoss = 0; skillPotion = 0; bg8 = 0; bg7 = 0; if (army == 1) { army = 0; maxhp3 = maxhp3 / 2; } if (stickington > maxhp3) { stickington = maxhp3; } speed2 = 0; sheildup2 = 0; sheildup = 0; poisonon = 0; bg6 = 0; bg5 = 0; easyguy = 0; scan = 0; strong2 = 0; counter = 0; courage = 0; crazy = 0; enemy4 = 0; enemy3 = 0; enemy2 = 0; bg1 = 0; bg2 = 0; bg3 = 0; bg4 = 0; choosebackground = 1; _level0.bg.background1 = 0; _level0.bg.background2 = 0; _level0.bg.background3 = 0; protect = 0; speed = 0; wind = 0; sup = true; spam = true; stick = true; superstick = 40; spamtheman = 40; smoke = true; if (unlock2 == 1) { smokey = 40; } if (unlock1 == 1) { stickington = 40; } if (enemy5 == 1) { enemy5 = 0; gotoAndPlay (4569); } else { gotoAndPlay (1282); } }
Symbol 3458 Button
on (release) { stopAllSounds(); tt = 0; bull2 = 0; replenish2 = 0; eviler = 0; bg9 = 0; enemy7 = 0; enemy6 = 0; replenish = 0; stealItem = 0; doubleBoss = 0; skillPotion = 0; bg8 = 0; bg7 = 0; if (army == 1) { army = 0; maxhp3 = maxhp3 / 2; } if (stickington > maxhp3) { stickington = maxhp3; } speed2 = 0; sheildup2 = 0; sheildup = 0; poisonon = 0; bg6 = 0; bg5 = 0; easyguy = 0; scan = 0; strong2 = 0; counter = 0; courage = 0; crazy = 0; enemy4 = 0; enemy3 = 0; enemy2 = 0; bg1 = 0; bg2 = 0; bg3 = 0; bg4 = 0; choosebackground = 1; _level0.bg.background1 = 0; _level0.bg.background2 = 0; _level0.bg.background3 = 0; protect = 0; speed = 0; wind = 0; sup = true; spam = true; stick = true; superstick = 40; spamtheman = 40; smoke = true; if (unlock2 == 1) { smokey = 40; } if (unlock1 == 1) { stickington = 40; } if (enemy5 == 1) { enemy5 = 0; gotoAndPlay (4569); } else { gotoAndPlay (1282); } }
Symbol 3461 Button
on (release) { tt = 0; bull2 = 0; replenish2 = 0; eviler = 0; enemy7 = 0; enemy6 = 0; replenish = 0; stealItem = 0; doubleBoss = 0; skillPotion = 0; bg7 = 0; if (army == 1) { army = 0; maxhp3 = maxhp3 / 2; } if (stickington > maxhp3) { stickington = maxhp3; } speed2 = 0; sheildup2 = 0; sheildup = 0; poisonon = 0; bg6 = 0; bg5 = 0; scan = 0; strong2 = 0; counter = 0; courage = 0; crazy = 0; enemy4 = 0; enemy3 = 0; enemy2 = 0; bg1 = 0; bg2 = 0; bg3 = 0; choosebackground = 1; _level0.bg.background1 = 0; _level0.bg.background2 = 0; _level0.bg.background3 = 0; protect = 0; speed = 0; wind = 0; gotoAndPlay (1556); }
Symbol 3484 Button
on (release) { if (sup == true) { gotoAndPlay (1524); } else if (spam == true) { gotoAndPlay (1516); } else if (smoke == true) { gotoAndPlay (1549); } }
Symbol 3490 Button
on (release) { tt = 0; bull2 = 0; replenish2 = 0; eviler = 0; enemy7 = 0; enemy6 = 0; replenish = 0; stealItem = 0; doubleBoss = 0; skillPotion = 0; bg7 = 0; if (army == 1) { army = 0; maxhp3 = maxhp3 / 2; } if (stickington > maxhp3) { stickington = maxhp3; } speed2 = 0; sheildup2 = 0; sheildup = 0; poisonon = 0; bg6 = 0; bg5 = 0; strong2 = 0; scan = 0; counter = 0; courage = 0; crazy = 0; enemy4 = 0; enemy3 = 0; enemy2 = 0; bg1 = 0; bg2 = 0; bg3 = 0; choosebackground = 1; _level0.bg.background1 = 0; _level0.bg.background2 = 0; _level0.bg.background3 = 0; protect = 0; speed = 0; wind = 0; gotoAndPlay (1559); }
Symbol 3495 Button
on (release) { stopAllSounds(); tt = 0; bull2 = 0; replenish2 = 0; eviler = 0; bg9 = 0; enemy7 = 0; enemy6 = 0; replenish = 0; stealItem = 0; doubleBoss = 0; skillPotion = 0; bg8 = 0; bg7 = 0; if (army == 1) { army = 0; maxhp3 = maxhp3 / 2; } if (stickington > maxhp3) { stickington = maxhp3; } speed2 = 0; sheildup2 = 0; sheildup = 0; poisonon = 0; bg6 = 0; bg5 = 0; easyguy = 0; scan = 0; strong2 = 0; counter = 0; courage = 0; crazy = 0; enemy4 = 0; enemy3 = 0; enemy2 = 0; bg1 = 0; bg2 = 0; bg3 = 0; bg4 = 0; choosebackground = 1; _level0.bg.background1 = 0; _level0.bg.background2 = 0; _level0.bg.background3 = 0; protect = 0; speed = 0; wind = 0; superstick = 40; spamtheman = 40; sup = true; spam = true; stick = true; smoke = true; if (unlock2 == 1) { smokey = 40; } if (unlock1 == 1) { stickington = 40; } if (enemy5 == 1) { enemy5 = 0; gotoAndPlay (4569); } else { gotoAndPlay (1282); } }
Symbol 3502 Button
on (release) { if (sup == true) { gotoAndPlay (1524); } else if (spam == true) { gotoAndPlay (1516); } else if (stick == true) { gotoAndPlay (1528); } }
Symbol 3508 Button
on (release) { tt = 0; bull2 = 0; replenish2 = 0; eviler = 0; enemy7 = 0; enemy6 = 0; replenish = 0; stealItem = 0; doubleBoss = 0; skillPotion = 0; bg7 = 0; if (army == 1) { army = 0; maxhp3 = maxhp3 / 2; } if (stickington > maxhp3) { stickington = maxhp3; } speed2 = 0; sheildup2 = 0; sheildup = 0; poisonon = 0; bg6 = 0; bg5 = 0; scan = 0; strong2 = 0; counter = 0; courage = 0; crazy = 0; enemy4 = 0; enemy3 = 0; enemy2 = 0; bg1 = 0; bg2 = 0; bg3 = 0; choosebackground = 1; _level0.bg.background1 = 0; _level0.bg.background2 = 0; _level0.bg.background3 = 0; protect = 0; speed = 0; wind = 0; gotoAndPlay (1561); }
Symbol 3528 Button
on (release) { if (ap < 20) { gotoAndPlay (2432); } else { ap = ap - 20; gotoAndPlay (2375); } }
Symbol 3531 Button
on (release) { if (ap < 5) { gotoAndPlay (2432); } else { ap = ap - 5; gotoAndPlay (2398); } }
Symbol 3534 Button
on (release) { if (ap < 35) { gotoAndPlay (2432); } else { ap = ap - 35; speed = 3 + speedplus; if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (enemy1 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else { gotoAndPlay (2); } } }
Symbol 3537 Button
on (release) { if (ap < 20) { gotoAndPlay (2432); } else { ap = ap - 20; gotoAndPlay (2386); } }
Symbol 3540 Button
on (release) { if (ap < 30) { gotoAndPlay (2432); } else { ap = ap - 30; gotoAndPlay (2402); } }
Symbol 3543 Button
on (release) { if (ap < 50) { gotoAndPlay (2432); } else { ap = ap - 50; gotoAndPlay (2416); } }
Symbol 3546 Button
on (release) { _level0.ap = _level0.ap - 20; _level0.speed2 = 1; _root.play(); }
Symbol 3547 MovieClip Frame 1
if (_level0.unlockSkillSup1 == 1) { gotoAndPlay (2); } else { stop(); }
Symbol 3547 MovieClip Frame 2
stop();
Symbol 3577 Button
on (release) { scan = 1; if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); } }
Symbol 3623 Button
on (release) { if (crazy == 0) { strong2 = 0; } attack = random(11) + 1; switch (attack) { case 1 : gotoAndPlay (15); break; case 2 : gotoAndPlay (26); break; case 3 : gotoAndPlay (38); break; case 4 : gotoAndPlay (52); break; case 5 : gotoAndPlay (65); break; case 6 : gotoAndPlay (76); break; case 7 : gotoAndPlay (2374); break; case 8 : gotoAndPlay (2386); break; case 9 : gotoAndPlay (2398); break; case 10 : gotoAndPlay (2402); break; case 11 : speed = 3 + speedplus; if (enemy4 == 1) { gotoAndPlay (114); } else if (enemy3 == 1) { gotoAndPlay (102); } else if (enemy2 == 1) { gotoAndPlay (90); } else if (bg8 == 1) { gotoAndPlay (126); } else if (bg9 == 1) { gotoAndPlay (140); } else { gotoAndPlay (2); } } }
Symbol 3628 MovieClip Frame 1
damage = (random(14 + _level0.skills) + 4) + _level0.skills; _level0.superstick = _level0.superstick + damage; if (_level0.superstick > _level0.maxhp) { _level0.superstick = _level0.maxhp; } damage2 = random(3 + _level0.skills) + 1; _level0.ap = _level0.ap + damage2; gotoAndPlay (2);
Symbol 3628 MovieClip Frame 2
stop();
Symbol 3675 Button
on (release) { gotoAndPlay (2446); }
Symbol 3676 Button
on (release) { gotoAndPlay (2447); }
Symbol 3688 Button
on (keyPress "<Space>") { gotoAndPlay (2580); }
Symbol 3689 Button
on (release) { alreadySaved = 1; setCookie("database", "item1", _root.skills); setCookie("database", "item2", _root.skills2); setCookie("database", "item3", _root.skills3); setCookie("database", "item4", _root.skills4); setCookie("database", "item5", _root.skillPotion); setCookie("database", "item6", _root.unlockSpamSkill1); setCookie("database", "item7", _root.unlockSkillSup1); setCookie("database", "item8", _root.poison); setCookie("database", "item9", _root.boom); setCookie("database", "item10", _root.sheild); setCookie("database", "item11", _root.hpotion); setCookie("database", "item12", _root.scan); setCookie("database", "item13", _root.maxhp4); setCookie("database", "item14", _root.encounterstrong); setCookie("database", "item15", _root.enemystronger); setCookie("database", "item16", _root.enemyHp); setCookie("database", "item17", _root.defense); setCookie("database", "item18", _root.defense2); setCookie("database", "item19", _root.defense3); setCookie("database", "item20", _root.defense4); setCookie("database", "item21", _root.royaltalk); setCookie("database", "item22", _root.enemy4); setCookie("database", "item23", _root.enemy3); setCookie("database", "item24", _root.cutscene1); setCookie("database", "item25", _root.momoney); setCookie("database", "item26", _root.enemyhp); setCookie("database", "item27", _root.giveItem3); setCookie("database", "item28", _root.giveItem2); setCookie("database", "item29", _root.giveItem1); setCookie("database", "item30", _root.hard); setCookie("database", "item31", _root.unlock1); setCookie("database", "item32", _root.specialitem); setCookie("database", "item33", _root.healshotplus); setCookie("database", "item34", _root.crossplus); setCookie("database", "item35", _root.cometplus); setCookie("database", "item36", _root.courageplus); setCookie("database", "item37", _root.crazyplus); setCookie("database", "item38", _root.healplus); setCookie("database", "item39", _root.lightningplus); setCookie("database", "item40", _root.fireplus); setCookie("database", "item41", _root.iceplus); setCookie("database", "item42", _root.fpunch); setCookie("database", "item43", _root.visionplus); setCookie("database", "item44", _root.speedplus); setCookie("database", "item45", _root.counterplus); setCookie("database", "item46", _root.multiplus); setCookie("database", "item47", _root.strengthplus); setCookie("database", "item48", _root.tt); setCookie("database", "item49", _root.smokey); setCookie("database", "item50", _root.vitality4); setCookie("database", "item51", _root.strength4); setCookie("database", "item52", _root.morehp4); setCookie("database", "item53", _root.maxhp4); setCookie("database", "item54", _root.ap3); setCookie("database", "item55", _root.limit4); setCookie("database", "item56", _root.morehp3); setCookie("database", "item57", _root.superstick); setCookie("database", "item58", _root.ap); setCookie("database", "item59", _root.ap2); setCookie("database", "item60", _root.morehp); setCookie("database", "item61", _root.speed); setCookie("database", "item62", _root.potion); setCookie("database", "item63", _root.revive); setCookie("database", "item64", _root.elixir); setCookie("database", "item65", _root.courage); setCookie("database", "item66", _root.xpNow3); setCookie("database", "item67", _root.xp3); setCookie("database", "item68", _root.strong); setCookie("database", "item69", _root.strength); setCookie("database", "item70", _root.strength2); setCookie("database", "item71", _root.vitality2); setCookie("database", "item72", _root.crazy); setCookie("database", "item73", _root.spamtheman); setCookie("database", "item74", _root.morehp2); setCookie("database", "item75", _root.maxhp2); setCookie("database", "item76", _root.magic); setCookie("database", "item77", _root.moreMagic); setCookie("database", "item78", _root.maxMagic); setCookie("database", "item79", _root.ether); setCookie("database", "item80", _root.encounter); setCookie("database", "item81", _root.limit); setCookie("database", "item82", _root.limit2); setCookie("database", "item83", _root.xp); setCookie("database", "item84", _root.xp2); setCookie("database", "item85", _root.xp4); setCookie("database", "item86", _root.xpNow); setCookie("database", "item87", _root.xpNow2); setCookie("database", "item88", _root.xpNow4); setCookie("database", "item89", _root.level); setCookie("database", "item90", _root.money); setCookie("database", "item91", _root.strength); setCookie("database", "item92", _root.vitality); setCookie("database", "item93", _root.maxhp); setCookie("database", "item94", _root.comet); setCookie("database", "item95", _root.comet2); setCookie("database", "item96", _root.damage1); setCookie("database", "item97", _root.damage2); setCookie("database", "item98", _root.vitality3); setCookie("database", "item99", _root.slash); setCookie("database", "item100", _root.slash2); setCookie("database", "item101", _root.strength3); setCookie("database", "item102", _root.level2); setCookie("database", "item103", _root.level3); setCookie("database", "item104", _root.level4); setCookie("database", "item105", _root.maxhp3); setCookie("database", "item106", _root.stickington); setCookie("database", "item107", _root.moreXP); setCookie("database", "item108", _root.moreXP2); setCookie("database", "item109", _root.moreXP3); setCookie("database", "item110", _root.moreXP4); setCookie("database", "item111", _root.levelXP); setCookie("database", "item112", _root.levelXP2); setCookie("database", "item113", _root.levelXP3); setCookie("database", "item114", _root.alreadySaved); setCookie("database", "item115", _root.skipIntro); setCookie("database", "item116", _root.limit3); setCookie("database", "item117", _root.moEXP); setCookie("database", "item118", _root.moMoney); setCookie("database", "item119", _root.biggerBad); setCookie("database", "item120", _root.price1); setCookie("database", "item121", _root.price2); setCookie("database", "item122", _root.price3); setCookie("database", "item123", _root.price4); setCookie("database", "item124", _root.price5); setCookie("database", "item125", _root.price6); setCookie("database", "item126", _root.price7); setCookie("database", "item127", _root.price8); setCookie("database", "item128", _root.price9); setCookie("database", "item129", _root.price10); setCookie("database", "item130", _root.price11); setCookie("database", "item131", _root.price12); setCookie("database", "item132", _root.price13); setCookie("database", "item133", _root.price14); setCookie("database", "item134", _root.price15); setCookie("database", "item135", _root.price16); setCookie("database", "item136", _root.morePowahComet); setCookie("database", "item137", _root.equipSupWeapon1); setCookie("database", "item138", _root.equipSupWeapon2); setCookie("database", "item139", _root.equipSupWeapon3); setCookie("database", "item140", _root.equipSpamWeapon1); setCookie("database", "item141", _root.equipSpamWeapon2); setCookie("database", "item142", _root.equipSpamWeapon3); setCookie("database", "item143", _root.equipStickWeapon1); setCookie("database", "item144", _root.equipStickWeapon2); setCookie("database", "item145", _root.equipStickWeapon3); setCookie("database", "item146", _root.supesweapon1); setCookie("database", "item147", _root.supesweapon2); setCookie("database", "item148", _root.supesweapon3); setCookie("database", "item149", _root.spamweapon1); setCookie("database", "item150", _root.spamweapon2); setCookie("database", "item151", _root.spamweapon3); setCookie("database", "item152", _root.stickweapon1); setCookie("database", "item153", _root.stickweapon2); setCookie("database", "item154", _root.stickweapon3); setCookie("database", "item155", _root.equipSupArmor1); setCookie("database", "item156", _root.equipSupArmor2); setCookie("database", "item157", _root.equipSupArmor3); setCookie("database", "item158", _root.supesarmor1); setCookie("database", "item159", _root.supesarmor2); setCookie("database", "item160", _root.supesarmor3); setCookie("database", "item161", _root.equipSpamArmor1); setCookie("database", "item162", _root.equipSpamArmor2); setCookie("database", "item163", _root.equipSpamArmor3); setCookie("database", "item164", _root.spamarmor1); setCookie("database", "item165", _root.spamarmor2); setCookie("database", "item166", _root.spamarmor3); setCookie("database", "item167", _root.equipStickArmor1); setCookie("database", "item168", _root.equipStickArmor2); setCookie("database", "item169", _root.equipStickArmor3); setCookie("database", "item170", _root.stickarmor1); setCookie("database", "item171", _root.stickarmor2); setCookie("database", "item172", _root.stickarmor3); setCookie("database", "item173", _root.equipSmokeArmor1); setCookie("database", "item174", _root.equipSmokeArmor2); setCookie("database", "item175", _root.equipSmokeArmor3); setCookie("database", "item176", _root.smokearmor1); setCookie("database", "item177", _root.smokearmor2); setCookie("database", "item178", _root.smokearmor3); setCookie("database", "item179", _root.equipSmokeWeapon1); setCookie("database", "item180", _root.equipSmokeWeapon2); setCookie("database", "item181", _root.equipSmokeWeapon3); setCookie("database", "item182", _root.smokeweapon1); setCookie("database", "item183", _root.smokeweapon2); setCookie("database", "item184", _root.smokeweapon3); setCookie("database", "item185", _root.getKey); setCookie("database", "item186", _root.cutscene1); setCookie("database", "item187", _root.unlock2); setCookie("database", "item188", _root.levelXP4); setCookie("database", "item189", _root.royaltalk2); setCookie("database", "item190", _root.redRose); setCookie("database", "item191", _root.extraItem); setCookie("database", "item192", _root.transmit); setCookie("database", "item193", _root.moneyplus); setCookie("database", "item194", _root.expplus); setCookie("database", "item195", _root.skillpointplus); setCookie("database", "item196", _root.unlimitsteal); setCookie("database", "item197", _root.nomercy); setCookie("database", "item198", _root.tysonfists); setCookie("database", "item199", _root.masamune); setCookie("database", "item200", _root.destructor); setCookie("database", "item201", _root.equipSpamWeapon4); setCookie("database", "item202", _root.spamweapon4); setCookie("database", "item203", _root.equipSupWeapon4); setCookie("database", "item204", _root.supesweapon4); setCookie("database", "item205", _root.equipStickWeapon4); setCookie("database", "item206", _root.stickweapon4); setCookie("database", "item207", _root.equipSmokeWeapon4); setCookie("database", "item208", _root.smokeweapon4); _level0.saveIt = 1; }
Symbol 3694 MovieClip Frame 1
if (_level0.saveIt == 1) { _level0.saveIt = 0; gotoAndPlay (3); }
Symbol 3694 MovieClip Frame 2
gotoAndPlay (1);
Symbol 3705 Button
on (release) { gotoAndPlay (2445); }
Symbol 3723 Button
on (release) { gotoAndPlay (2448); }
Symbol 3724 Button
on (release) { gotoAndPlay (2449); }
Symbol 3725 Button
on (release) { gotoAndPlay (2445); }
Symbol 3726 Button
on (release) { gotoAndPlay (2450); }
Symbol 3729 Button
on (release) { gotoAndPlay (2451); }
Symbol 3752 Button
on (release) { gotoAndPlay (2447); }
Symbol 3754 Button
on (release) { if (superstick > 0) { if (potion > 0) { potion = potion - 1; superstick = superstick + 50; if (superstick > maxhp) { superstick = maxhp; } gotoAndPlay (2445); } } }
Symbol 3755 Button
on (release) { if (spamtheman > 0) { if (potion > 0) { potion = potion - 1; spamtheman = spamtheman + 50; if (spamtheman > maxhp2) { spamtheman = maxhp2; } gotoAndPlay (2445); } } }
Symbol 3769 Button
on (release) { if (revive > 0) { if (sup == false) { sup = true; revive = revive - 1; superstick = 40; gotoAndPlay (2445); } } }
Symbol 3770 Button
on (release) { if (revive > 0) { if (spam == false) { spam = true; revive = revive - 1; spamtheman = 40; gotoAndPlay (2445); } } }
Symbol 3786 Button
on (release) { if (ether > 0) { ether = ether - 1; ap = ap + 20; gotoAndPlay (2445); } }
Symbol 3787 Button
on (release) { if (ether > 0) { ether = ether - 1; magic = magic + 20; if (magic > maxMagic) { magic = maxMagic; } gotoAndPlay (2445); } }
Symbol 3801 Button
on (release) { if (sup == true) { if (elixir > 0) { elixir = elixir - 1; ap = ap + 20; superstick = maxhp; gotoAndPlay (2445); } } }
Symbol 3802 Button
on (release) { if (spam == true) { if (elixir > 0) { elixir = elixir - 1; magic = magic + 20; if (magic > maxMagic) { magic = maxMagic; } spamtheman = maxhp2; gotoAndPlay (2445); } } }
Symbol 3816 Button
on (release) { gotoAndPlay (2453); }
Symbol 3824 Button
on (release) { gotoAndPlay (2454); }
Symbol 3835 Button
on (release) { gotoAndPlay (2452); }
Symbol 3865 Button
on (release) { gotoAndPlay (2455); }
Symbol 3866 Button
on (release) { gotoAndPlay (2456); }
Symbol 3867 Button
on (release) { gotoAndPlay (2452); }
Symbol 3868 Button
on (release) { gotoAndPlay (2457); }
Symbol 3870 Button
on (release) { gotoAndPlay (2458); }
Symbol 3882 Button
on (release) { if (superstick > 0) { if (potion > 0) { potion = potion - 1; superstick = superstick + (50 * extraItem); if (superstick > maxhp) { superstick = maxhp; } gotoAndPlay (2445); } } }
Symbol 3883 Button
on (release) { if (spamtheman > 0) { if (potion > 0) { potion = potion - 1; spamtheman = spamtheman + (50 * extraItem); if (spamtheman > maxhp2) { spamtheman = maxhp2; } gotoAndPlay (2445); } } }
Symbol 3884 Button
on (release) { if (stickington > 0) { if (potion > 0) { potion = potion - 1; stickington = stickington + ((50 * extraItem) * extraItem); if (stickington > maxhp3) { stickington = maxhp3; } gotoAndPlay (2445); } } }
Symbol 3886 Button
on (release) { if (revive > 0) { if (sup == false) { sup = true; revive = revive - 1; superstick = 40 * extraItem; gotoAndPlay (2445); } } }
Symbol 3887 Button
on (release) { if (revive > 0) { if (spam == false) { spam = true; revive = revive - 1; spamtheman = 40 * extraItem; gotoAndPlay (2445); } } }
Symbol 3888 Button
on (release) { if (revive > 0) { if (stick == false) { stick = true; revive = revive - 1; stickington = 40 * extraItem; gotoAndPlay (2445); } } }
Symbol 3890 Button
on (release) { if (ether > 0) { ether = ether - 1; ap = ap + (20 * extraItem); gotoAndPlay (2445); } }
Symbol 3891 Button
on (release) { if (ether > 0) { ether = ether - 1; magic = magic + (20 * extraItem); if (magic > maxMagic) { magic = maxMagic; } gotoAndPlay (2445); } }
Symbol 3892 Button
on (release) { if (ether > 0) { ether = ether - 1; ap2 = ap2 + (20 * extraItem); gotoAndPlay (2445); } }
Symbol 3894 Button
on (release) { if (sup == true) { if (elixir > 0) { elixir = elixir - 1; ap = ap + (20 * extraItem); superstick = maxhp; gotoAndPlay (2445); } } }
Symbol 3895 Button
on (release) { if (spam == true) { if (elixir > 0) { elixir = elixir - 1; magic = magic + (20 * extraItem); if (magic > maxMagic) { magic = maxMagic; } spamtheman = maxhp2; gotoAndPlay (2445); } } }
Symbol 3896 Button
on (release) { if (stick == true) { if (elixir > 0) { elixir = elixir - 1; ap2 = ap2 + (20 * extraItem); stickington = maxhp3; gotoAndPlay (2445); } } }
Symbol 3910 Button
on (release) { gotoAndPlay (2460); }
Symbol 3917 Button
on (release) { gotoAndPlay (2461); }
Symbol 3926 Button
on (release) { gotoAndPlay (2459); }
Symbol 3965 Button
on (release) { gotoAndPlay (2462); }
Symbol 3966 Button
on (release) { gotoAndPlay (2463); }
Symbol 3967 Button
on (release) { gotoAndPlay (2459); }
Symbol 3968 Button
on (release) { gotoAndPlay (2464); }
Symbol 3970 Button
on (release) { gotoAndPlay (2465); }
Symbol 3999 Button
on (release) { if (stickington > 0) { if (potion > 0) { potion = potion - 1; stickington = stickington + (50 * extraItem); if (stickington > maxhp3) { stickington = maxhp3; } gotoAndPlay (2445); } } }
Symbol 4000 Button
on (release) { if (smokey > 0) { if (potion > 0) { potion = potion - 1; smokey = smokey + (50 * extraItem); if (smokey > maxhp4) { smokey = maxhp4; } gotoAndPlay (2459); } } }
Symbol 4020 Button
on (release) { if (revive > 0) { if (smoke == false) { smoke = true; revive = revive - 1; smokey = 40 * extraItem; gotoAndPlay (2459); } } }
Symbol 4040 Button
on (release) { if (ether > 0) { ether = ether - 1; ap3 = ap3 + (20 * extraItem); gotoAndPlay (2459); } }
Symbol 4060 Button
on (release) { if (smoke == true) { if (elixir > 0) { elixir = elixir - 1; ap3 = ap3 + (20 * extraItem); smokey = maxhp4; gotoAndPlay (2459); } } }
Symbol 4067 Button
on (release) { if (potion <= 0) { gotoAndPlay (2503); } else { gotoAndPlay (2467); } }
Symbol 4068 Button
on (release) { if (revive <= 0) { gotoAndPlay (2503); } else { gotoAndPlay (2491); } }
Symbol 4069 Button
on (release) { if (ether <= 0) { gotoAndPlay (2503); } else { gotoAndPlay (2479); } }
Symbol 4070 Button
on (release) { if (elixir <= 0) { gotoAndPlay (2503); } else { gotoAndPlay (2504); } }
Symbol 4071 Button
on (release) { gotoAndPlay (2516); }
Symbol 4107 Button
on (release) { if (spam == false) { spam = true; revive = revive - 1; spamtheman = 40 * extraItem; gotoAndPlay (2493); } else { gotoAndPlay (2492); } }
Symbol 4108 Button
on (release) { if (stick == false) { stick = true; revive = revive - 1; stickington = 40 * extraItem; gotoAndPlay (2493); } else { gotoAndPlay (2492); } }
Symbol 4109 Button
on (release) { if (smoke == false) { smoke = true; revive = revive - 1; smokey = 40 * extraItem; gotoAndPlay (2493); } else { gotoAndPlay (2492); } }
Symbol 4110 Button
on (release) { gotoAndPlay (14); }
Symbol 4149 Button
on (release) { gotoAndPlay (2466); }
Symbol 4150 Button
on (release) { if (hpotion <= 0) { gotoAndPlay (2503); } else { gotoAndPlay (2517); } }
Symbol 4151 Button
on (release) { if (poison <= 0) { gotoAndPlay (2503); } else { gotoAndPlay (2529); } }
Symbol 4152 Button
on (release) { gotoAndPlay (2563); }
Symbol 4153 Button
on (release) { if (boom <= 0) { gotoAndPlay (2503); } else { gotoAndPlay (2547); } }
Symbol 4213 MovieClip Frame 1
if (_level0.spamweapon4 != 1) { if (_level0.royaltalk2 == 11) { gotoAndPlay (2); } else { stop(); } } else { stop(); }
Symbol 4213 MovieClip Frame 2
if (_level0.spamweapon4 == 1) { gotoAndPlay (1); }
Symbol 4213 MovieClip Frame 6
gotoAndPlay (2);
Symbol 4229 MovieClip Frame 1
if (_level0.transmit == 1) { gotoAndPlay (2); } else { stop(); }
Symbol 4229 MovieClip Frame 2
stop();
Symbol 4230 Button
on (keyPress "<Space>") { gotoAndPlay (2445); }
Symbol 4279 Button
on (release) { gotoAndPlay (2); }
Symbol 4283 Button
on (release) { _level0.alreadySaved = 1; setCookie("database", "item1", _root.skills); setCookie("database", "item2", _root.skills2); setCookie("database", "item3", _root.skills3); setCookie("database", "item4", _root.skills4); setCookie("database", "item5", _root.skillPotion); setCookie("database", "item6", _root.unlockSpamSkill1); setCookie("database", "item7", _root.unlockSkillSup1); setCookie("database", "item8", _root.poison); setCookie("database", "item9", _root.boom); setCookie("database", "item10", _root.sheild); setCookie("database", "item11", _root.hpotion); setCookie("database", "item12", _root.scan); setCookie("database", "item13", _root.maxhp4); setCookie("database", "item14", _root.encounterstrong); setCookie("database", "item15", _root.enemystronger); setCookie("database", "item16", _root.enemyHp); setCookie("database", "item17", _root.defense); setCookie("database", "item18", _root.defense2); setCookie("database", "item19", _root.defense3); setCookie("database", "item20", _root.defense4); setCookie("database", "item21", _root.royaltalk); setCookie("database", "item22", _root.enemy4); setCookie("database", "item23", _root.enemy3); setCookie("database", "item24", _root.cutscene1); setCookie("database", "item25", _root.momoney); setCookie("database", "item26", _root.enemyhp); setCookie("database", "item27", _root.giveItem3); setCookie("database", "item28", _root.giveItem2); setCookie("database", "item29", _root.giveItem1); setCookie("database", "item30", _root.hard); setCookie("database", "item31", _root.unlock1); setCookie("database", "item32", _root.specialitem); setCookie("database", "item33", _root.healshotplus); setCookie("database", "item34", _root.crossplus); setCookie("database", "item35", _root.cometplus); setCookie("database", "item36", _root.courageplus); setCookie("database", "item37", _root.crazyplus); setCookie("database", "item38", _root.healplus); setCookie("database", "item39", _root.lightningplus); setCookie("database", "item40", _root.fireplus); setCookie("database", "item41", _root.iceplus); setCookie("database", "item42", _root.fpunch); setCookie("database", "item43", _root.visionplus); setCookie("database", "item44", _root.speedplus); setCookie("database", "item45", _root.counterplus); setCookie("database", "item46", _root.multiplus); setCookie("database", "item47", _root.strengthplus); setCookie("database", "item48", _root.tt); setCookie("database", "item49", _root.smokey); setCookie("database", "item50", _root.vitality4); setCookie("database", "item51", _root.strength4); setCookie("database", "item52", _root.morehp4); setCookie("database", "item53", _root.maxhp4); setCookie("database", "item54", _root.ap3); setCookie("database", "item55", _root.limit4); setCookie("database", "item56", _root.morehp3); setCookie("database", "item57", _root.superstick); setCookie("database", "item58", _root.ap); setCookie("database", "item59", _root.ap2); setCookie("database", "item60", _root.morehp); setCookie("database", "item61", _root.speed); setCookie("database", "item62", _root.potion); setCookie("database", "item63", _root.revive); setCookie("database", "item64", _root.elixir); setCookie("database", "item65", _root.courage); setCookie("database", "item66", _root.xpNow3); setCookie("database", "item67", _root.xp3); setCookie("database", "item68", _root.strong); setCookie("database", "item69", _root.strength); setCookie("database", "item70", _root.strength2); setCookie("database", "item71", _root.vitality2); setCookie("database", "item72", _root.crazy); setCookie("database", "item73", _root.spamtheman); setCookie("database", "item74", _root.morehp2); setCookie("database", "item75", _root.maxhp2); setCookie("database", "item76", _root.magic); setCookie("database", "item77", _root.moreMagic); setCookie("database", "item78", _root.maxMagic); setCookie("database", "item79", _root.ether); setCookie("database", "item80", _root.encounter); setCookie("database", "item81", _root.limit); setCookie("database", "item82", _root.limit2); setCookie("database", "item83", _root.xp); setCookie("database", "item84", _root.xp2); setCookie("database", "item85", _root.xp4); setCookie("database", "item86", _root.xpNow); setCookie("database", "item87", _root.xpNow2); setCookie("database", "item88", _root.xpNow4); setCookie("database", "item89", _root.level); setCookie("database", "item90", _root.money); setCookie("database", "item91", _root.strength); setCookie("database", "item92", _root.vitality); setCookie("database", "item93", _root.maxhp); setCookie("database", "item94", _root.comet); setCookie("database", "item95", _root.comet2); setCookie("database", "item96", _root.damage1); setCookie("database", "item97", _root.damage2); setCookie("database", "item98", _root.vitality3); setCookie("database", "item99", _root.slash); setCookie("database", "item100", _root.slash2); setCookie("database", "item101", _root.strength3); setCookie("database", "item102", _root.level2); setCookie("database", "item103", _root.level3); setCookie("database", "item104", _root.level4); setCookie("database", "item105", _root.maxhp3); setCookie("database", "item106", _root.stickington); setCookie("database", "item107", _root.moreXP); setCookie("database", "item108", _root.moreXP2); setCookie("database", "item109", _root.moreXP3); setCookie("database", "item110", _root.moreXP4); setCookie("database", "item111", _root.levelXP); setCookie("database", "item112", _root.levelXP2); setCookie("database", "item113", _root.levelXP3); setCookie("database", "item114", _root.alreadySaved); setCookie("database", "item115", _root.skipIntro); setCookie("database", "item116", _root.limit3); setCookie("database", "item117", _root.moEXP); setCookie("database", "item118", _root.moMoney); setCookie("database", "item119", _root.biggerBad); setCookie("database", "item120", _root.price1); setCookie("database", "item121", _root.price2); setCookie("database", "item122", _root.price3); setCookie("database", "item123", _root.price4); setCookie("database", "item124", _root.price5); setCookie("database", "item125", _root.price6); setCookie("database", "item126", _root.price7); setCookie("database", "item127", _root.price8); setCookie("database", "item128", _root.price9); setCookie("database", "item129", _root.price10); setCookie("database", "item130", _root.price11); setCookie("database", "item131", _root.price12); setCookie("database", "item132", _root.price13); setCookie("database", "item133", _root.price14); setCookie("database", "item134", _root.price15); setCookie("database", "item135", _root.price16); setCookie("database", "item136", _root.morePowahComet); setCookie("database", "item137", _root.equipSupWeapon1); setCookie("database", "item138", _root.equipSupWeapon2); setCookie("database", "item139", _root.equipSupWeapon3); setCookie("database", "item140", _root.equipSpamWeapon1); setCookie("database", "item141", _root.equipSpamWeapon2); setCookie("database", "item142", _root.equipSpamWeapon3); setCookie("database", "item143", _root.equipStickWeapon1); setCookie("database", "item144", _root.equipStickWeapon2); setCookie("database", "item145", _root.equipStickWeapon3); setCookie("database", "item146", _root.supesweapon1); setCookie("database", "item147", _root.supesweapon2); setCookie("database", "item148", _root.supesweapon3); setCookie("database", "item149", _root.spamweapon1); setCookie("database", "item150", _root.spamweapon2); setCookie("database", "item151", _root.spamweapon3); setCookie("database", "item152", _root.stickweapon1); setCookie("database", "item153", _root.stickweapon2); setCookie("database", "item154", _root.stickweapon3); setCookie("database", "item155", _root.equipSupArmor1); setCookie("database", "item156", _root.equipSupArmor2); setCookie("database", "item157", _root.equipSupArmor3); setCookie("database", "item158", _root.supesarmor1); setCookie("database", "item159", _root.supesarmor2); setCookie("database", "item160", _root.supesarmor3); setCookie("database", "item161", _root.equipSpamArmor1); setCookie("database", "item162", _root.equipSpamArmor2); setCookie("database", "item163", _root.equipSpamArmor3); setCookie("database", "item164", _root.spamarmor1); setCookie("database", "item165", _root.spamarmor2); setCookie("database", "item166", _root.spamarmor3); setCookie("database", "item167", _root.equipStickArmor1); setCookie("database", "item168", _root.equipStickArmor2); setCookie("database", "item169", _root.equipStickArmor3); setCookie("database", "item170", _root.stickarmor1); setCookie("database", "item171", _root.stickarmor2); setCookie("database", "item172", _root.stickarmor3); setCookie("database", "item173", _root.equipSmokeArmor1); setCookie("database", "item174", _root.equipSmokeArmor2); setCookie("database", "item175", _root.equipSmokeArmor3); setCookie("database", "item176", _root.smokearmor1); setCookie("database", "item177", _root.smokearmor2); setCookie("database", "item178", _root.smokearmor3); setCookie("database", "item179", _root.equipSmokeWeapon1); setCookie("database", "item180", _root.equipSmokeWeapon2); setCookie("database", "item181", _root.equipSmokeWeapon3); setCookie("database", "item182", _root.smokeweapon1); setCookie("database", "item183", _root.smokeweapon2); setCookie("database", "item184", _root.smokeweapon3); setCookie("database", "item185", _root.getKey); setCookie("database", "item186", _root.cutscene1); setCookie("database", "item187", _root.unlock2); setCookie("database", "item188", _root.levelXP4); setCookie("database", "item189", _root.royaltalk2); setCookie("database", "item190", _root.redRose); setCookie("database", "item191", _root.extraItem); setCookie("database", "item192", _root.transmit); setCookie("database", "item193", _root.moneyplus); setCookie("database", "item194", _root.expplus); setCookie("database", "item195", _root.skillpointplus); setCookie("database", "item196", _root.unlimitsteal); setCookie("database", "item197", _root.nomercy); setCookie("database", "item198", _root.tysonfists); setCookie("database", "item199", _root.masamune); setCookie("database", "item200", _root.destructor); setCookie("database", "item201", _root.equipSpamWeapon4); setCookie("database", "item202", _root.spamweapon4); setCookie("database", "item203", _root.equipSupWeapon4); setCookie("database", "item204", _root.supesweapon4); setCookie("database", "item205", _root.equipStickWeapon4); setCookie("database", "item206", _root.stickweapon4); setCookie("database", "item207", _root.equipSmokeWeapon4); setCookie("database", "item208", _root.smokeweapon4); _level0.saveIt = 1; }
Symbol 4286 Button
on (release) { gotoAndPlay (1); }
Symbol 4288 Button
on (release) { gotoAndPlay (5); }
Symbol 4290 Button
on (release) { if (_level0.unlock2 == 1) { gotoAndPlay (9); } else if (_level0.unlock1 == 1) { gotoAndPlay (4); } else { gotoAndPlay (3); } }
Symbol 4293 Button
on (release) { if (_level0.unlock2 == 1) { gotoAndPlay (10); } else if (_level0.unlock1 == 1) { gotoAndPlay (7); } else { gotoAndPlay (6); } }
Symbol 4296 Button
on (release) { if (_level0.royaltalk == 1) { gotoAndPlay (11); } else if (_level0.cutscene1 == 0) { gotoAndPlay (12); } else if (_level0.royaltalk2 == 1) { gotoAndPlay (13); } else if (_level0.royaltalk2 == 2) { gotoAndPlay (14); } else if (_level0.royaltalk2 == 3) { gotoAndPlay (15); } else if (_level0.royaltalk2 == 4) { gotoAndPlay (16); } else if (_level0.royaltalk2 == 5) { gotoAndPlay (17); } else if (_level0.royaltalk2 == 6) { gotoAndPlay (14); } else if (_level0.royaltalk2 == 7) { gotoAndPlay (18); } else if (_level0.royaltalk2 == 8) { gotoAndPlay (19); } else if (_level0.royaltalk2 == 9) { gotoAndPlay (17); } else if (_level0.royaltalk2 == 10) { gotoAndPlay (20); } else if (_level0.royaltalk2 == 11) { gotoAndPlay (21); } }
Symbol 4312 Button
on (release) { gotoAndPlay (2); }
Symbol 4383 MovieClip Frame 1
if (_level0.equipSpamWeapon1 == 1) { gotoAndPlay (2); } else if (_level0.equipSpamWeapon2 == 1) { gotoAndPlay (3); } else if (_level0.equipSpamWeapon3 == 1) { gotoAndPlay (4); } else if (_level0.equipSpamWeapon4 == 1) { gotoAndPlay (5); } else { stop(); }
Symbol 4383 MovieClip Frame 2
stop();
Symbol 4383 MovieClip Frame 3
stop();
Symbol 4383 MovieClip Frame 4
stop();
Symbol 4383 MovieClip Frame 5
stop();
Symbol 4394 MovieClip Frame 1
if (_level0.equipSupWeapon1 == 1) { gotoAndPlay (2); } else if (_level0.equipSupWeapon2 == 1) { gotoAndPlay (3); } else if (_level0.equipSupWeapon3 == 1) { gotoAndPlay (4); } else if (_level0.equipSupWeapon4 == 1) { gotoAndPlay (5); } else { stop(); }
Symbol 4394 MovieClip Frame 2
stop();
Symbol 4394 MovieClip Frame 3
stop();
Symbol 4394 MovieClip Frame 4
stop();
Symbol 4394 MovieClip Frame 5
stop();
Symbol 4396 Button
on (release) { if (_level0.equipSupWeapon1 == 1) { _level0.strength = _level0.strength - 10; _level0.equipSupWeapon1 = 0; gotoAndPlay (8); } if (_level0.equipSupWeapon2 == 1) { _level0.skills = _level0.skills - 30; _level0.equipSupWeapon2 = 0; gotoAndPlay (8); } if (_level0.equipSupWeapon3 == 1) { _level0.strength = _level0.strength - 40; _level0.equipSupWeapon3 = 0; gotoAndPlay (8); } }
Symbol 4397 Button
on (release) { if (_level0.equipSpamWeapon1 == 1) { _level0.strength2 = _level0.strength2 - 10; _level0.equipSpamWeapon1 = 0; gotoAndPlay (8); } if (_level0.equipSpamWeapon2 == 1) { _level0.skills2 = _level0.skills2 - 30; _level0.equipSpamWeapon2 = 0; gotoAndPlay (8); } if (_level0.equipSpamWeapon3 == 1) { _level0.strength2 = _level0.strength2 - 40; _level0.equipSpamWeapon3 = 0; gotoAndPlay (8); } }
Symbol 4398 Button
on (release) { gotoAndPlay (8); }
Symbol 4408 MovieClip Frame 1
if (_level0.equipSupArmor1 == 1) { gotoAndPlay (2); } else if (_level0.equipSupArmor2 == 1) { gotoAndPlay (3); } else if (_level0.equipSupArmor3 == 1) { gotoAndPlay (4); } else { stop(); }
Symbol 4408 MovieClip Frame 2
stop();
Symbol 4408 MovieClip Frame 3
stop();
Symbol 4408 MovieClip Frame 4
stop();
Symbol 4409 MovieClip Frame 1
if (_level0.equipSpamArmor1 == 1) { gotoAndPlay (2); } else if (_level0.equipSpamArmor2 == 1) { gotoAndPlay (3); } else if (_level0.equipSpamArmor3 == 1) { gotoAndPlay (4); } else { stop(); }
Symbol 4409 MovieClip Frame 2
stop();
Symbol 4409 MovieClip Frame 3
stop();
Symbol 4409 MovieClip Frame 4
stop();
Symbol 4410 Button
on (release) { if (_level0.equipSupArmor1 == 1) { _level0.defense = _level0.defense - 10; _level0.equipSupArmor1 = 0; gotoAndPlay (8); } if (_level0.equipSupArmor2 == 1) { _level0.defense = _level0.defense - 15; _level0.strength = _level0.strength - 10; _level0.equipSupArmor2 = 0; gotoAndPlay (8); } if (_level0.equipSupArmor3 == 1) { _level0.skills = _level0.skills - 20; _level0.defense = _level0.defense - 25; _level0.strength = _level0.strength - 5; _level0.equipSupArmor3 = 0; gotoAndPlay (8); } }
Symbol 4411 Button
on (release) { if (_level0.equipSpamArmor1 == 1) { _level0.defense2 = _level0.defense2 - 10; _level0.equipSpamArmor1 = 0; gotoAndPlay (8); } if (_level0.equipSpamArmor2 == 1) { _level0.defense2 = _level0.defense2 - 15; _level0.strength2 = _level0.strength2 - 10; _level0.equipSpamArmor2 = 0; gotoAndPlay (8); } if (_level0.equipSpamArmor3 == 1) { _level0.defense2 = _level0.defense2 - 25; _level0.skills2 = _level0.skills2 - 20; _level0.strength2 = _level0.strength2 - 5; _level0.equipSpamArmor3 = 0; gotoAndPlay (8); } }
Symbol 4423 MovieClip Frame 1
if (_level0.equipStickWeapon1 == 1) { gotoAndPlay (2); } else if (_level0.equipStickWeapon2 == 1) { gotoAndPlay (3); } else if (_level0.equipStickWeapon3 == 1) { gotoAndPlay (4); } else if (_level0.equipStickWeapon4 == 1) { gotoAndPlay (5); } else { stop(); }
Symbol 4423 MovieClip Frame 2
stop();
Symbol 4423 MovieClip Frame 3
stop();
Symbol 4423 MovieClip Frame 4
stop();
Symbol 4423 MovieClip Frame 5
stop();
Symbol 4424 Button
on (release) { if (_level0.equipSupWeapon1 == 1) { _level0.strength = _level0.strength - 10; _level0.equipSupWeapon1 = 0; gotoAndPlay (8); } if (_level0.equipSupWeapon2 == 1) { _level0.skills = _level0.skills - 30; _level0.equipSupWeapon2 = 0; gotoAndPlay (8); } if (_level0.equipSupWeapon3 == 1) { _level0.strength = _level0.strength - 40; _level0.equipSupWeapon3 = 0; gotoAndPlay (8); } }
Symbol 4425 Button
on (release) { if (_level0.equipStickWeapon1 == 1) { _level0.strength3 = _level0.strength3 - 10; _level0.equipStickWeapon1 = 0; gotoAndPlay (8); } if (_level0.equipStickWeapon2 == 1) { _level0.skills3 = _level0.skills3 - 30; _level0.equipStickWeapon2 = 0; gotoAndPlay (8); } if (_level0.equipStickWeapon3 == 1) { _level0.strength3 = _level0.strength3 - 40; _level0.equipStickWeapon3 = 0; gotoAndPlay (8); } if (_level0.equipStickWeapon4 == 1) { _level0.strength3 = _level0.strength3 - 120; _level0.skills3 = _level0.skills3 - 50; _level0.equipStickWeapon4 = 0; gotoAndPlay (8); } }
Symbol 4426 MovieClip Frame 1
if (_level0.equipStickArmor1 == 1) { gotoAndPlay (2); } else if (_level0.equipStickArmor2 == 1) { gotoAndPlay (3); } else if (_level0.equipStickArmor3 == 1) { gotoAndPlay (4); } else { stop(); }
Symbol 4426 MovieClip Frame 2
stop();
Symbol 4426 MovieClip Frame 3
stop();
Symbol 4426 MovieClip Frame 4
stop();
Symbol 4427 Button
on (release) { if (_level0.equipStickArmor1 == 1) { _level0.defense3 = _level0.defense3 - 10; _level0.equipStickArmor1 = 0; gotoAndPlay (8); } if (_level0.equipStickArmor2 == 1) { _level0.defense3 = _level0.defense3 - 15; _level0.strength3 = _level0.strength3 - 10; _level0.equipStickArmor2 = 0; gotoAndPlay (8); } if (_level0.equipStickArmor3 == 1) { _level0.defense3 = _level0.defense3 - 25; _level0.skills3 = _level0.skills3 - 20; _level0.strength3 = _level0.strength3 - 5; _level0.equipStickArmor3 = 0; gotoAndPlay (8); } }
Symbol 4430 Button
on (release) { gotoAndPlay (2); }
Symbol 4431 Button
on (release) { gotoAndPlay (3); }
Symbol 4432 Button
on (release) { gotoAndPlay (4); }
Symbol 4433 Button
on (release) { gotoAndPlay (8); }
Symbol 4440 Button
on (release) { if ((((_level0.equipSupWeapon1 == 0) && (_level0.equipSupWeapon2 == 0)) && (_level0.equipSupWeapon3 == 0)) && (_level0.equipSupWeapon4 != 1)) { if (_level0.supesweapon1 == 1) { _level0.equipSupWeapon1 = 1; _level0.strength = _level0.strength + 10; _level0.message111 = "Equiped Super Hand!!"; } } else { _level0.message111 = "SuperStick already has a weapon equiped!!"; } }
Symbol 4441 Button
on (release) { if ((((_level0.equipSupWeapon1 == 0) && (_level0.equipSupWeapon2 == 0)) && (_level0.equipSupWeapon3 == 0)) && (_level0.equipSupWeapon4 != 1)) { if (_level0.supesweapon2 == 1) { _level0.equipSupWeapon2 = 1; _level0.skills = _level0.skills + 30; _level0.message111 = "Equiped Skills Hand!"; } } else { _level0.message111 = "SuperStick already has a weapon equiped!!"; } }
Symbol 4442 Button
on (release) { if ((((_level0.equipSupWeapon1 == 0) && (_level0.equipSupWeapon2 == 0)) && (_level0.equipSupWeapon3 == 0)) && (_level0.equipSupWeapon4 != 1)) { if (_level0.supesweapon3 == 1) { _level0.equipSupWeapon3 = 1; _level0.strength = _level0.strength + 40; _level0.message111 = "Equiped Deadly Hand!!"; } } else { _level0.message111 = "SuperStick already has a weapon equiped!!"; } }
Symbol 4443 Button
on (release) { _level0.message111 = ""; gotoAndPlay (1); }
Symbol 4446 Button
on (release) { _level0.message111 = ""; gotoAndPlay (5); }
Symbol 4448 Button
on (release) { if ((((_level0.equipSupWeapon1 == 0) && (_level0.equipSupWeapon2 == 0)) && (_level0.equipSupWeapon3 == 0)) && (_level0.equipSupWeapon4 != 1)) { if (_level0.supesweapon4 == 1) { _level0.equipSupWeapon4 = 1; _level0.strength = _level0.strength + 120; _level0.skills = _level0.skills + 50; _level0.message111 = "Equiped No Mercy!!"; } } else { _level0.message111 = "SuperStick has weapon equiped!!"; } }
Symbol 4449 MovieClip Frame 1
if (_level0.nomercy == 1) { gotoAndPlay (2); } else { stop(); }
Symbol 4449 MovieClip Frame 2
stop();
Symbol 4456 Button
on (release) { if ((((_level0.equipSpamWeapon1 == 0) && (_level0.equipSpamWeapon3 == 0)) && (_level0.equipSpamWeapon2 == 0)) && (_level0.equipSpamWeapon4 != 1)) { if (_level0.spamweapon1 == 1) { _level0.equipSpamWeapon1 = 1; _level0.strength2 = _level0.strength2 + 10; _level0.message111 = "Equiped Super Fists!!"; } } else { _level0.message111 = "SpamTheMan already has a weapon equiped!!"; } }
Symbol 4457 Button
on (release) { if ((((_level0.equipSpamWeapon1 == 0) && (_level0.equipSpamWeapon3 == 0)) && (_level0.equipSpamWeapon2 == 0)) && (_level0.equipSpamWeapon4 != 1)) { if (_level0.spamweapon2 == 1) { _level0.equipSpamWeapon2 = 1; _level0.skills2 = _level0.skills2 + 30; _level0.message111 = "Equiped Skills Fists!!"; } } else { _level0.message111 = "SpamTheMan already has a weapon equiped!!"; } }
Symbol 4458 Button
on (release) { if ((((_level0.equipSpamWeapon1 == 0) && (_level0.equipSpamWeapon3 == 0)) && (_level0.equipSpamWeapon2 == 0)) && (_level0.equipSpamWeapon4 != 1)) { if (_level0.spamweapon3 == 1) { _level0.equipSpamWeapon3 = 1; _level0.strength2 = _level0.strength2 + 40; _level0.message111 = "Equiped Deadly Fists!!"; } } else { _level0.message111 = "SpamTheMan already has a weapon equiped!!"; } }
Symbol 4460 Button
on (release) { _level0.message111 = ""; gotoAndPlay (6); }
Symbol 4462 Button
on (release) { if ((((_level0.equipSpamWeapon1 == 0) && (_level0.equipSpamWeapon3 == 0)) && (_level0.equipSpamWeapon2 == 0)) && (_level0.equipSpamWeapon4 != 1)) { if (_level0.spamweapon4 == 1) { _level0.equipSpamWeapon4 = 1; _level0.strength2 = _level0.strength2 + 120; _level0.skills2 = _level0.skills2 + 50; _level0.message111 = "Equiped Tyson's Fists!!"; } } else { _level0.message111 = "SpamTheMan has weapon equiped!!"; } }
Symbol 4463 MovieClip Frame 1
if (_level0.tysonfists == 1) { gotoAndPlay (2); } else { stop(); }
Symbol 4463 MovieClip Frame 2
stop();
Symbol 4470 Button
on (release) { if ((((_level0.equipStickWeapon1 == 0) && (_level0.equipStickWeapon3 == 0)) && (_level0.equipStickWeapon2 == 0)) && (_level0.equipStickWeapon4 != 1)) { if (_level0.stickweapon1 == 1) { _level0.equipStickWeapon1 = 1; _level0.strength3 = _level0.strength3 + 10; _level0.message111 = "Equiped Super Sword!!"; } } else { _level0.message111 = "Stickington already has a weapon equiped!!"; } }
Symbol 4471 Button
on (release) { if ((((_level0.equipStickWeapon1 == 0) && (_level0.equipStickWeapon3 == 0)) && (_level0.equipStickWeapon2 == 0)) && (_level0.equipStickWeapon4 != 1)) { if (_level0.stickweapon2 == 1) { _level0.equipStickWeapon2 = 1; _level0.skills3 = _level0.skills3 + 30; _level0.message111 = "Equiped Skills Sword!!"; } } else { _level0.message111 = "Stickington already has a weapon equiped!!"; } }
Symbol 4472 Button
on (release) { if ((((_level0.equipStickWeapon1 == 0) && (_level0.equipStickWeapon3 == 0)) && (_level0.equipStickWeapon2 == 0)) && (_level0.equipStickWeapon4 != 1)) { if (_level0.stickweapon3 == 1) { _level0.equipStickWeapon3 = 1; _level0.strength3 = _level0.strength3 + 40; _level0.message111 = "Equiped Deadly Sword!!"; } } else { _level0.message111 = "Stickington already has a weapon equiped!!"; } }
Symbol 4474 Button
on (release) { _level0.message111 = ""; gotoAndPlay (7); }
Symbol 4476 Button
on (release) { if ((((_level0.equipStickWeapon1 == 0) && (_level0.equipStickWeapon3 == 0)) && (_level0.equipStickWeapon2 == 0)) && (_level0.equipStickWeapon4 != 1)) { if (_level0.stickweapon4 == 1) { _level0.equipStickWeapon4 = 1; _level0.strength3 = _level0.strength3 + 120; _level0.skills3 = _level0.skills3 + 50; _level0.message111 = "Equiped Masamune!!"; } } else { _level0.message111 = "Stickington already has a weapon equiped!!"; } }
Symbol 4477 MovieClip Frame 1
if (_level0.masamune == 1) { gotoAndPlay (2); } else { stop(); }
Symbol 4477 MovieClip Frame 2
stop();
Symbol 4484 Button
on (release) { if (((_level0.equipSupArmor1 == 0) && (_level0.equipSupArmor2 == 0)) && (_level0.equipSupArmor3 == 0)) { if (_level0.supesarmor1 == 1) { _level0.equipSupArmor1 = 1; _level0.defense = _level0.defense + 10; _level0.message111 = "Equiped Super Armor!!"; } } else { _level0.message111 = "SuperStick already has armor equiped!!"; } }
Symbol 4485 Button
on (release) { if (((_level0.equipSupArmor1 == 0) && (_level0.equipSupArmor2 == 0)) && (_level0.equipSupArmor3 == 0)) { if (_level0.supesarmor2 == 1) { _level0.equipSupArmor2 = 1; _level0.defense = _level0.defense + 15; _level0.strength = _level0.strength + 10; _level0.message111 = "Equiped Strength Armor!!"; } } else { _level0.message111 = "SuperStick already has armor equiped!!"; } }
Symbol 4486 Button
on (release) { if (((_level0.equipSupArmor1 == 0) && (_level0.equipSupArmor2 == 0)) && (_level0.equipSupArmor3 == 0)) { if (_level0.supesarmor3 == 1) { _level0.equipSupArmor3 = 1; _level0.skills = _level0.skills + 20; _level0.defense = _level0.defense + 25; _level0.strength = _level0.strength + 5; _level0.message111 = "Equiped Mega Armor!!"; } } else { _level0.message111 = "SuperStick already has armor equiped!!"; } }
Symbol 4489 Button
on (release) { _level0.message111 = ""; gotoAndPlay (2); }
Symbol 4493 Button
on (release) { if (((_level0.equipSpamArmor1 == 0) && (_level0.equipSpamArmor2 == 0)) && (_level0.equipSpamArmor3 == 0)) { if (_level0.spamarmor1 == 1) { _level0.equipSpamArmor1 = 1; _level0.defense2 = _level0.defense2 + 10; _level0.message111 = "Equiped Super Armor!!"; } } else { _level0.message111 = "SpamTheMan already has armor equiped!!"; } }
Symbol 4494 Button
on (release) { if (((_level0.equipSpamArmor1 == 0) && (_level0.equipSpamArmor2 == 0)) && (_level0.equipSpamArmor3 == 0)) { if (_level0.spamarmor2 == 1) { _level0.equipSpamArmor2 = 1; _level0.defense2 = _level0.defense2 + 15; _level0.strength2 = _level0.strength2 + 10; _level0.message111 = "Equiped Strength Armor!!"; } } else { _level0.message111 = "SpamTheMan already has armor equiped!!"; } }
Symbol 4495 Button
on (release) { if (((_level0.equipSpamArmor1 == 0) && (_level0.equipSpamArmor2 == 0)) && (_level0.equipSpamArmor3 == 0)) { if (_level0.spamarmor3 == 1) { _level0.equipSpamArmor3 = 1; _level0.skills2 = _level0.skills2 + 20; _level0.defense2 = _level0.defense2 + 25; _level0.strength2 = _level0.strength2 + 5; _level0.message111 = "Equiped Mega Armor!!"; } } else { _level0.message111 = "SpamTheMan already has armor equiped!!"; } }
Symbol 4497 Button
on (release) { _level0.message111 = ""; gotoAndPlay (3); }
Symbol 4501 Button
on (release) { if (((_level0.equipStickArmor1 == 0) && (_level0.equipStickArmor2 == 0)) && (_level0.equipStickArmor3 == 0)) { if (_level0.stickarmor1 == 1) { _level0.equipStickArmor1 = 1; _level0.defense3 = _level0.defense3 + 10; _level0.message111 = "Equiped Super Armor!!"; } } else { _level0.message111 = "Stickington already has armor equiped!!"; } }
Symbol 4502 Button
on (release) { if (((_level0.equipStickArmor1 == 0) && (_level0.equipStickArmor2 == 0)) && (_level0.equipStickArmor3 == 0)) { if (_level0.stickarmor2 == 1) { _level0.equipStickArmor2 = 1; _level0.defense3 = _level0.defense3 + 15; _level0.strength3 = _level0.strength3 + 10; _level0.message111 = "Equiped Strength Armor!!"; } } else { _level0.message111 = "Stickington already has armor equiped!!"; } }
Symbol 4503 Button
on (release) { if (((_level0.equipStickArmor1 == 0) && (_level0.equipStickArmor2 == 0)) && (_level0.equipStickArmor3 == 0)) { if (_level0.stickarmor3 == 1) { _level0.equipStickArmor3 = 1; _level0.skills3 = _level0.skills3 + 20; _level0.defense3 = _level0.defense3 + 25; _level0.strength3 = _level0.strength3 + 5; _level0.message111 = "Equiped Mega Armor!!"; } } else { _level0.message111 = "Stickington already has armor equiped!!"; } }
Symbol 4505 Button
on (release) { _level0.message111 = ""; gotoAndPlay (4); }
Symbol 4512 Button
on (release) { if ((((_level0.equipSmokeWeapon1 == 0) && (_level0.equipSmokeWeapon2 == 0)) && (_level0.equipSmokeWeapon3 == 0)) && (_level0.equipSmokeWeapon4 != 1)) { if (_level0.smokeweapon1 == 1) { _level0.equipSmokeWeapon1 = 1; _level0.strength4 = _level0.strength4 + 10; _level0.message111 = "Equiped Super Gun!!"; } } else { _level0.message111 = "Smokey already has a weapon equiped!!"; } }
Symbol 4513 Button
on (release) { if ((((_level0.equipSmokeWeapon1 == 0) && (_level0.equipSmokeWeapon2 == 0)) && (_level0.equipSmokeWeapon3 == 0)) && (_level0.equipSmokeWeapon4 != 1)) { if (_level0.smokeweapon2 == 1) { _level0.equipSmokeWeapon2 = 1; _level0.skills4 = _level0.skills4 + 30; _level0.message111 = "Equiped Skills Gun!"; } } else { _level0.message111 = "Smokey already has a weapon equiped!!"; } }
Symbol 4514 Button
on (release) { if ((((_level0.equipSmokeWeapon1 == 0) && (_level0.equipSmokeWeapon2 == 0)) && (_level0.equipSmokeWeapon3 == 0)) && (_level0.equipSmokeWeapon4 != 1)) { if (_level0.smokeweapon3 == 1) { _level0.equipSmokeWeapon3 = 1; _level0.strength4 = _level0.strength4 + 40; _level0.message111 = "Equiped Deadly Gun!!"; } } else { _level0.message111 = "Smokey already has a weapon equiped!!"; } }
Symbol 4516 Button
on (release) { _level0.message111 = ""; gotoAndPlay (9); }
Symbol 4518 Button
on (release) { if ((((_level0.equipSmokeWeapon1 == 0) && (_level0.equipSmokeWeapon2 == 0)) && (_level0.equipSmokeWeapon3 == 0)) && (_level0.equipSmokeWeapon4 != 1)) { if (_level0.smokeweapon4 == 1) { _level0.equipSmokeWeapon4 = 1; _level0.strength4 = _level0.strength4 + 120; _level0.skills4 = _level0.skills + 50; _level0.message111 = "Equiped Destructor!!"; } } else { _level0.message111 = "Smokey has weapon equiped!!"; } }
Symbol 4519 MovieClip Frame 1
if (_level0.destructor == 1) { gotoAndPlay (2); } else { stop(); }
Symbol 4519 MovieClip Frame 2
stop();
Symbol 4523 Button
on (release) { if (((_level0.equipSmokeArmor1 == 0) && (_level0.equipSmokeArmor2 == 0)) && (_level0.equipSmokeArmor3 == 0)) { if (_level0.smokearmor1 == 1) { _level0.equipSmokeArmor1 = 1; _level0.defense4 = _level0.defense4 + 10; _level0.message111 = "Equiped Super Armor!!"; } } else { _level0.message111 = "Smokey already has armor equiped!!"; } }
Symbol 4524 Button
on (release) { if (((_level0.equipSmokeArmor1 == 0) && (_level0.equipSmokeArmor2 == 0)) && (_level0.equipSmokeArmor3 == 0)) { if (_level0.smokearmor2 == 1) { _level0.equipSmokeArmor2 = 1; _level0.defense4 = _level0.defense4 + 15; _level0.strength4 = _level0.strength4 + 10; _level0.message111 = "Equiped Strength Armor!!"; } } else { _level0.message111 = "Smokey already has armor equiped!!"; } }
Symbol 4525 Button
on (release) { if (((_level0.equipSmokeArmor1 == 0) && (_level0.equipSmokeArmor2 == 0)) && (_level0.equipSmokeArmor3 == 0)) { if (_level0.smokearmor3 == 1) { _level0.equipSmokeArmor3 = 1; _level0.skills4 = _level0.skills4 + 20; _level0.defense4 = _level0.defense4 + 25; _level0.strength4 = _level0.strength4 + 5; _level0.message111 = "Equiped Mega Armor!!"; } } else { _level0.message111 = "Smokey already has armor equiped!!"; } }
Symbol 4527 Button
on (release) { _level0.message111 = ""; gotoAndPlay (8); }
Symbol 4528 MovieClip Frame 1
stop();
Symbol 4528 MovieClip Frame 2
if (_level0.supesweapon1 == 1) { _level0.messsage = "Have it."; } else { _level0.messsage = "Don't have it."; } if (_level0.supesweapon2 == 1) { _level0.messsage2 = "Have it."; } else { _level0.messsage2 = "Don't have it."; } if (_level0.supesweapon3 == 1) { _level0.messsage3 = "Have it."; } else { _level0.messsage3 = "Don't have it."; } stop();
Symbol 4528 MovieClip Frame 3
if (_level0.spamweapon1 == 1) { _level0.messsage = "Have it."; } else { _level0.messsage = "Don't have it."; } if (_level0.spamweapon2 == 1) { _level0.messsage2 = "Have it."; } else { _level0.messsage2 = "Don't have it."; } if (_level0.spamweapon3 == 1) { _level0.messsage3 = "Have it."; } else { _level0.messsage3 = "Don't have it."; } stop();
Symbol 4528 MovieClip Frame 4
if (_level0.stickweapon1 == 1) { _level0.messsage = "Have it."; } else { _level0.messsage = "Don't have it."; } if (_level0.stickweapon2 == 1) { _level0.messsage2 = "Have it."; } else { _level0.messsage2 = "Don't have it."; } if (_level0.stickweapon3 == 1) { _level0.messsage3 = "Have it."; } else { _level0.messsage3 = "Don't have it."; } stop();
Symbol 4528 MovieClip Frame 5
if (_level0.supesarmor1 == 1) { _level0.messsage = "Have it."; } else { _level0.messsage = "Don't have it."; } if (_level0.supesarmor2 == 1) { _level0.messsage2 = "Have it."; } else { _level0.messsage2 = "Don't have it."; } if (_level0.supesarmor3 == 1) { _level0.messsage3 = "Have it."; } else { _level0.messsage3 = "Don't have it."; } stop();
Symbol 4528 MovieClip Frame 6
if (_level0.spamarmor1 == 1) { _level0.messsage = "Have it."; } else { _level0.messsage = "Don't have it."; } if (_level0.spamarmor2 == 1) { _level0.messsage2 = "Have it."; } else { _level0.messsage2 = "Don't have it."; } if (_level0.spamarmor3 == 1) { _level0.messsage3 = "Have it."; } else { _level0.messsage3 = "Don't have it."; } stop();
Symbol 4528 MovieClip Frame 7
if (_level0.stickarmor1 == 1) { _level0.messsage = "Have it."; } else { _level0.messsage = "Don't have it."; } if (_level0.stickarmor2 == 1) { _level0.messsage2 = "Have it."; } else { _level0.messsage2 = "Don't have it."; } if (_level0.stickarmor3 == 1) { _level0.messsage3 = "Have it."; } else { _level0.messsage3 = "Don't have it."; } stop();
Symbol 4528 MovieClip Frame 8
if (_level0.smokeweapon1 == 1) { _level0.messsage = "Have it."; } else { _level0.messsage = "Don't have it."; } if (_level0.smokeweapon2 == 1) { _level0.messsage2 = "Have it."; } else { _level0.messsage2 = "Don't have it."; } if (_level0.smokeweapon3 == 1) { _level0.messsage3 = "Have it."; } else { _level0.messsage3 = "Don't have it."; } stop();
Symbol 4528 MovieClip Frame 9
if (_level0.smokearmor1 == 1) { _level0.messsage = "Have it."; } else { _level0.messsage = "Don't have it."; } if (_level0.smokearmor2 == 1) { _level0.messsage2 = "Have it."; } else { _level0.messsage2 = "Don't have it."; } if (_level0.smokearmor3 == 1) { _level0.messsage3 = "Have it."; } else { _level0.messsage3 = "Don't have it."; } stop();
Symbol 4529 Button
on (release) { if (_level0.unlock2 == 1) { _level0.message111 = ""; gotoAndPlay (10); } else if (_level0.unlock1 == 1) { _level0.message111 = ""; gotoAndPlay (7); } else { _level0.message111 = ""; gotoAndPlay (6); } }
Symbol 4573 Button
on (release) { if (_level0.equipSupWeapon1 == 1) { _level0.strength = _level0.strength - 10; _level0.equipSupWeapon1 = 0; gotoAndPlay (8); } if (_level0.equipSupWeapon2 == 1) { _level0.skills = _level0.skills - 30; _level0.equipSupWeapon2 = 0; gotoAndPlay (8); } if (_level0.equipSupWeapon3 == 1) { _level0.strength = _level0.strength - 40; _level0.equipSupWeapon3 = 0; gotoAndPlay (8); } if (_level0.equipSupWeapon4 == 1) { _level0.strength = _level0.strength - 120; _level0.skills = _level0.skills - 50; _level0.equipSupWeapon4 = 0; gotoAndPlay (8); } }
Symbol 4574 Button
on (release) { if (_level0.equipSpamWeapon1 == 1) { _level0.strength2 = _level0.strength2 - 10; _level0.equipSpamWeapon1 = 0; gotoAndPlay (8); } if (_level0.equipSpamWeapon2 == 1) { _level0.skills2 = _level0.skills2 - 30; _level0.equipSpamWeapon2 = 0; gotoAndPlay (8); } if (_level0.equipSpamWeapon3 == 1) { _level0.strength2 = _level0.strength2 - 40; _level0.equipSpamWeapon3 = 0; gotoAndPlay (8); } if (_level0.equipSpamWeapon4 == 1) { _level0.strength2 = _level0.strength2 - 120; _level0.skills2 = _level0.skills2 - 50; _level0.equipSpamWeapon4 = 0; gotoAndPlay (8); } }
Symbol 4585 MovieClip Frame 1
if (_level0.equipSmokeWeapon1 == 1) { gotoAndPlay (2); } else if (_level0.equipSmokeWeapon2 == 1) { gotoAndPlay (3); } else if (_level0.equipSmokeWeapon3 == 1) { gotoAndPlay (4); } else if (_level0.equipSmokeWeapon4 == 1) { gotoAndPlay (5); } else { stop(); }
Symbol 4585 MovieClip Frame 2
stop();
Symbol 4585 MovieClip Frame 3
stop();
Symbol 4585 MovieClip Frame 4
stop();
Symbol 4585 MovieClip Frame 5
stop();
Symbol 4586 Button
on (release) { if (_level0.equipSmokeWeapon1 == 1) { _level0.strength4 = _level0.strength4 - 10; _level0.equipSmokeWeapon1 = 0; gotoAndPlay (8); } if (_level0.equipSmokeWeapon2 == 1) { _level0.skills4 = _level0.skills4 - 30; _level0.equipSmokeWeapon2 = 0; gotoAndPlay (8); } if (_level0.equipSmokeWeapon3 == 1) { _level0.strength4 = _level0.strength4 - 40; _level0.equipSmokeWeapon3 = 0; gotoAndPlay (8); } if (_level0.equipSmokeWeapon4 == 1) { _level0.strength4 = _level0.strength4 - 120; _level0.skills4 = _level0.skills4 - 50; _level0.equipSmokeWeapon4 = 0; gotoAndPlay (8); } }
Symbol 4587 Button
on (release) { if (_level0.equipSmokeArmor1 == 1) { _level0.defense4 = _level0.defense4 - 10; _level0.equipSmokeArmor1 = 0; gotoAndPlay (8); } if (_level0.equipSmokeArmor2 == 1) { _level0.defense4 = _level0.defense4 - 15; _level0.strength4 = _level0.strength4 - 10; _level0.equipSmokeArmor2 = 0; gotoAndPlay (8); } if (_level0.equipSmokeArmor3 == 1) { _level0.defense4 = _level0.defense4 - 25; _level0.skills4 = _level0.skills4 - 20; _level0.strength4 = _level0.strength4 - 5; _level0.equipSmokeArmor3 = 0; gotoAndPlay (8); } }
Symbol 4588 MovieClip Frame 1
if (_level0.equipSmokeArmor1 == 1) { gotoAndPlay (2); } else if (_level0.equipSmokeArmor2 == 1) { gotoAndPlay (3); } else if (_level0.equipSmokeArmor3 == 1) { gotoAndPlay (4); } else { stop(); }
Symbol 4588 MovieClip Frame 2
stop();
Symbol 4588 MovieClip Frame 3
stop();
Symbol 4588 MovieClip Frame 4
stop();
Symbol 4607 MovieClip Frame 1
stop();
Symbol 4607 MovieClip Frame 2
stop();
Symbol 4607 MovieClip Frame 3
stop();
Symbol 4607 MovieClip Frame 4
stop();
Symbol 4607 MovieClip Frame 5
stop();
Symbol 4607 MovieClip Frame 6
stop();
Symbol 4607 MovieClip Frame 7
stop();
Symbol 4607 MovieClip Frame 8
stop();
Symbol 4607 MovieClip Frame 9
stop();
Symbol 4607 MovieClip Frame 10
stop();
Symbol 4607 MovieClip Frame 11
stop();
Symbol 4607 MovieClip Frame 12
stop();
Symbol 4607 MovieClip Frame 13
stop();
Symbol 4607 MovieClip Frame 14
stop();
Symbol 4607 MovieClip Frame 15
stop();
Symbol 4607 MovieClip Frame 16
stop();
Symbol 4607 MovieClip Frame 17
stop();
Symbol 4607 MovieClip Frame 18
stop();
Symbol 4607 MovieClip Frame 19
stop();
Symbol 4607 MovieClip Frame 20
stop();
Symbol 4607 MovieClip Frame 21
stop();
Symbol 4611 Button
on (release) { gotoAndPlay (2628); }
Symbol 4612 Button
on (release) { gotoAndPlay (2629); }
Symbol 4624 Button
on (release) { message = ""; gotoAndPlay (2627); }
Symbol 4625 Button
on (release) { if (supesweapon3 == 0) { if (money >= 3500) { money = money - 3500; supesweapon3 = 1; message = "You bought Deadly Hand for SuperStick!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that weapon!!"; } }
Symbol 4630 Button
on (release) { if (spamweapon3 == 0) { if (money >= 3500) { money = money - 3500; spamweapon3 = 1; message = "You bought Deadly Fists for SpamTheMan!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that weapon!!"; } }
Symbol 4631 Button
on (release) { if (smokeweapon3 == 0) { if (money >= 3500) { money = money - 3500; smokeweapon3 = 1; message = "You bought Deadly Gun for Smokey!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that weapon!!"; } }
Symbol 4632 Button
on (release) { if (stickweapon3 == 0) { if (money >= 3500) { money = money - 3500; stickweapon3 = 1; message = "You bought Deadly Sword for Stickington!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that weapon!!"; } }
Symbol 4636 Button
on (release) { if (supesarmor3 == 0) { if (money >= 4000) { money = money - 4000; supesarmor3 = 1; message = "You bought Mega Armor for SuperStick!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that armor!!"; } }
Symbol 4637 Button
on (release) { if (spamarmor3 == 0) { if (money >= 4000) { money = money - 4000; spamarmor3 = 1; message = "You bought Mega Armor for SpamTheMan!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that armor!!"; } }
Symbol 4639 Button
on (release) { if (stickarmor3 == 0) { if (money >= 4000) { money = money - 4000; stickarmor3 = 1; message = "You bought Mega Armor for SpamTheMan!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that armor!!"; } }
Symbol 4641 Button
on (release) { if (smokearmor3 == 0) { if (money >= 4000) { money = money - 4000; smokearmor3 = 1; message = "You bought Mega Armor for Smokey!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that armor!!"; } }
Symbol 4655 Button
on (release) { gotoAndPlay (2648); }
Symbol 4656 Button
on (release) { gotoAndPlay (2649); }
Symbol 4661 Button
on (release) { message = ""; gotoAndPlay (2647); }
Symbol 4670 Button
on (release) { if (moneyplus == 0) { if (money >= 2500) { money = money - 2500; moneyplus = 1; message = "You bought Money +!!"; } else { message = "Not enough money!!"; } } else { message = "You already bought this passive skill!!"; } }
Symbol 4671 Button
on (release) { if (expplus == 0) { if (money >= 3000) { money = money - 3000; expplus = 1; message = "You bought EXP +!!"; } else { message = "Not enough money!!"; } } else { message = "You already bought this passive skill!!"; } }
Symbol 4672 Button
on (release) { if (unlimitsteal == 0) { if (money >= 2700) { money = money - 2700; unlimitsteal = 1; message = "You bought Unlimited Steal!!"; } else { message = "Not enough money!!"; } } else { message = "You already bought this passive skill!!"; } }
Symbol 4673 Button
on (release) { if (skillpointplus == 0) { if (money >= 5000) { money = money - 5000; skillpointplus = 4; message = "You bought Skill points +"; } else { message = "Not enough money!!"; } } else { message = "You already bought this passive skill!!"; } }
Symbol 4680 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (2661); break; case 2 : gotoAndPlay (2662); break; case 3 : gotoAndPlay (2663); break; case 4 : gotoAndPlay (2664); } }
Symbol 4681 Button
on (release) { gotoAndPlay (2658); }
Symbol 4691 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (2666); break; case 2 : gotoAndPlay (2667); break; case 3 : gotoAndPlay (2668); break; case 4 : gotoAndPlay (2669); } }
Symbol 4716 MovieClip Frame 1
if (_level0.stickweapon4 != 1) { if (_level0.royaltalk2 == 11) { gotoAndPlay (2); } else { stop(); } } else { stop(); }
Symbol 4716 MovieClip Frame 2
if (_level0.stickweapon4 == 1) { gotoAndPlay (1); }
Symbol 4716 MovieClip Frame 6
gotoAndPlay (2);
Symbol 4721 MovieClip Frame 1
if (_level0.royaltalk2 == 11) { gotoAndPlay (2); } else { stop(); }
Symbol 4721 MovieClip Frame 9
gotoAndPlay (2);
Symbol 4733 Button
on (release) { attack = random(5) + 1; switch (attack) { case 1 : gotoAndPlay (2700); break; case 2 : gotoAndPlay (2701); break; case 3 : gotoAndPlay (2702); break; case 4 : gotoAndPlay (2703); break; case 5 : if (giveItem1 == 1) { giveItem1 = 0; gotoAndPlay (2704); } else { gotoAndPlay (2703); } } }
Symbol 4734 Button
on (release) { gotoAndPlay (2706); }
Symbol 4745 Button
on (release) { specialitem = 1; gotoAndPlay (2705); }
Symbol 4751 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (2709); break; case 2 : gotoAndPlay (2710); break; case 3 : gotoAndPlay (2711); break; case 4 : if (giveItem2 == 1) { giveItem2 = 0; gotoAndPlay (2712); } else { gotoAndPlay (2711); } } }
Symbol 4752 Button
on (release) { gotoAndPlay (2714); }
Symbol 4761 Button
on (release) { potion = potion + 2; revive = revive + 2; elixir = elixir + 2; money = money + 200; gotoAndPlay (2713); }
Symbol 4776 Button
on (release) { _level0.gotoAndPlay("Scene 23", 78); }
Symbol 4777 MovieClip Frame 1
if (bed == 1) { gotoAndPlay (3); }
Symbol 4777 MovieClip Frame 2
gotoAndPlay (1);
Symbol 4777 MovieClip Frame 3
if (bed == 0) { gotoAndPlay (1); }
Symbol 4777 MovieClip Frame 4
gotoAndPlay (3);
Symbol 4796 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (2760); break; case 2 : gotoAndPlay (2761); break; case 3 : gotoAndPlay (2762); break; case 4 : if (giveItem3 == 1) { giveItem3 = 0; gotoAndPlay (2763); } else { gotoAndPlay (2762); } } }
Symbol 4797 Button
on (release) { gotoAndPlay (2765); }
Symbol 4806 Button
on (release) { money = money + 200; potion = potion + 2; revive = revive + 2; gotoAndPlay (2764); }
Symbol 4822 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (2773); break; case 2 : gotoAndPlay (2774); break; case 3 : gotoAndPlay (2775); break; case 4 : gotoAndPlay (2776); } }
Symbol 4823 Button
on (release) { gotoAndPlay (2777); }
Symbol 4850 Button
on (release) { attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (2790); break; case 2 : gotoAndPlay (2791); break; case 3 : gotoAndPlay (2792); } }
Symbol 4851 Button
on (release) { gotoAndPlay (2793); }
Symbol 4880 MovieClip Frame 1
if (pee == 1) { gotoAndPlay (3); }
Symbol 4880 MovieClip Frame 2
gotoAndPlay (1);
Symbol 4880 MovieClip Frame 3
if (pee == 0) { gotoAndPlay (1); }
Symbol 4880 MovieClip Frame 4
gotoAndPlay (3);
Symbol 4884 MovieClip Frame 1
if (blood == 1) { gotoAndPlay (3); }
Symbol 4884 MovieClip Frame 2
gotoAndPlay (1);
Symbol 4884 MovieClip Frame 3
if (blood == 0) { gotoAndPlay (1); }
Symbol 4884 MovieClip Frame 4
gotoAndPlay (3);
Symbol 4895 MovieClip Frame 1
if (puke == 1) { gotoAndPlay (3); }
Symbol 4895 MovieClip Frame 2
gotoAndPlay (1);
Symbol 4895 MovieClip Frame 3
if (puke == 0) { gotoAndPlay (1); }
Symbol 4895 MovieClip Frame 4
gotoAndPlay (3);
Symbol 4897 Button
on (release) { attack = random(3) + 1; switch (attack) { case 1 : gotoAndPlay (2830); break; case 2 : gotoAndPlay (2831); break; case 3 : gotoAndPlay (2832); } }
Symbol 4898 Button
on (release) { gotoAndPlay (2677); }
Symbol 4923 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (2836); break; case 2 : gotoAndPlay (2837); break; case 3 : gotoAndPlay (2838); break; case 4 : gotoAndPlay (2839); } }
Symbol 4925 Button
on (release) { gotoAndPlay (2840); }
Symbol 4927 Button
on (release) { gotoAndPlay (2840); }
Symbol 4938 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (2843); break; case 2 : gotoAndPlay (2844); break; case 3 : gotoAndPlay (2845); break; case 4 : gotoAndPlay (2846); } }
Symbol 4939 Button
on (release) { gotoAndPlay (2847); }
Symbol 4949 MovieClip Frame 1
if (_level0.supesweapon4 != 1) { if (_level0.royaltalk2 == 11) { gotoAndPlay (2); } else { stop(); } } else { stop(); }
Symbol 4949 MovieClip Frame 2
if (_level0.supesweapon4 == 1) { gotoAndPlay (1); }
Symbol 4949 MovieClip Frame 6
gotoAndPlay (2);
Symbol 4954 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (2863); break; case 2 : gotoAndPlay (2864); break; case 3 : gotoAndPlay (2865); break; case 4 : gotoAndPlay (2866); } }
Symbol 4955 Button
on (release) { gotoAndPlay (2867); }
Symbol 4957 Button
on (release) { gotoAndPlay (2867); }
Symbol 4965 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (2870); break; case 2 : gotoAndPlay (2871); break; case 3 : gotoAndPlay (2872); break; case 4 : gotoAndPlay (2873); } }
Symbol 4966 Button
on (release) { gotoAndPlay (2874); }
Symbol 4969 Button
on (release) { gotoAndPlay (2874); }
Symbol 4983 Button
on (release) { if ((((level >= 10) || (level2 >= 10)) || (level3 >= 10)) || (level4 >= 10)) { gotoAndPlay (3074); } else { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (2885); break; case 2 : gotoAndPlay (2886); break; case 3 : gotoAndPlay (2887); break; case 4 : gotoAndPlay (2888); } } }
Symbol 4984 Button
on (release) { gotoAndPlay (2889); }
Symbol 4994 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (2892); break; case 2 : gotoAndPlay (2893); break; case 3 : gotoAndPlay (2894); break; case 4 : gotoAndPlay (2895); } }
Symbol 4995 Button
on (release) { gotoAndPlay (2896); }
Symbol 5016 Button
on (release) { gotoAndPlay (2921); }
Symbol 5019 Button
on (release) { if (money < 10) { } else { superstick = maxhp; sup = true; spamtheman = maxhp2; spam = true; stickington = maxhp3; stick = true; magic = maxMagic; smokey = maxhp4; smoke = true; money = money - 10; gotoAndPlay (2901); } }
Symbol 5024 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (2924); break; case 2 : gotoAndPlay (2925); break; case 3 : gotoAndPlay (2926); break; case 4 : gotoAndPlay (2927); } }
Symbol 5025 Button
on (release) { gotoAndPlay (2928); }
Symbol 5027 Button
on (release) { gotoAndPlay (2928); }
Symbol 5066 MovieClip Frame 1
if (greg == 1) { gotoAndPlay (2); } else { stop(); }
Symbol 5066 MovieClip Frame 12
gotoAndPlay (2);
Symbol 5073 MovieClip Frame 1
if (_level0.royaltalk2 == 7) { gotoAndPlay (2); } else { stop(); }
Symbol 5073 MovieClip Frame 2
if (mex == 1) { gotoAndPlay (1); }
Symbol 5073 MovieClip Frame 8
gotoAndPlay (2);
Symbol 5077 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (2958); break; case 2 : gotoAndPlay (2959); break; case 3 : gotoAndPlay (2960); break; case 4 : gotoAndPlay (2961); } }
Symbol 5078 Button
on (release) { gotoAndPlay (2962); }
Symbol 5096 Button
on (release) { gotoAndPlay (2969); }
Symbol 5097 Button
on (release) { gotoAndPlay (2966); }
Symbol 5107 Button
on (release) { if (money < 20) { message = "Not enough money!"; } else { money = money - 20; message = "You have bought a potion!"; potion = potion + 1; } }
Symbol 5110 Button
on (release) { if (money < 40) { message = "Not enough money!"; } else { money = money - 40; message = "You have bought a Ap/Magic up!"; ether = ether + 1; } }
Symbol 5113 Button
on (release) { if (money < 60) { message = "Not enough money!"; } else { money = money - 60; message = "You have bought a revive!"; revive = revive + 1; } }
Symbol 5116 Button
on (release) { if (money < 110) { message = "Not enough money!"; } else { money = money - 110; message = "You have bought a elixir!"; elixir = elixir + 1; } }
Symbol 5119 Button
on (release) { message = ""; gotoAndPlay (2968); }
Symbol 5139 MovieClip Frame 1
if (cow == 1) { gotoAndPlay (2); } else { stop(); }
Symbol 5139 MovieClip Frame 6
gotoAndPlay (2);
Symbol 5143 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (2986); break; case 2 : gotoAndPlay (2987); break; case 3 : gotoAndPlay (2988); break; case 4 : gotoAndPlay (2989); } }
Symbol 5144 Button
on (release) { gotoAndPlay (2990); }
Symbol 5161 Button
on (release) { if (specialitem == 1) { gotoAndPlay (2999); } else { gotoAndPlay (2999); } }
Symbol 5162 Button
on (release) { gotoAndPlay (2994); }
Symbol 5189 Button
on (release) { if (money > 300) { attack = random(20) + 10; visionplus = visionplus + attack; money = money - 300; message2 = "You powered up Vision!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5190 Button
on (release) { if (money > 320) { attack = random(15) + 10; healplus = healplus + attack; money = money - 320; message2 = "You powered up Heal!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5191 Button
on (release) { if (money > 340) { strengthplus = strengthplus + 1; money = money - 340; message2 = "You powered up Strength!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5192 Button
on (release) { if (money > 200) { attack = random(10) + 10; fireplus = fireplus + attack; money = money - 200; message2 = "You powered up Fire!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5193 Button
on (release) { if (money > 400) { crazyplus = crazyplus + 1; money = money - 400; message2 = "You powered up Crazy!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5194 Button
on (release) { if (money > 200) { attack = random(10) + 10; iceplus = iceplus + attack; money = money - 200; message2 = "You powered up Ice!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5195 Button
on (release) { if (money > 450) { attack = random(50) + 10; lightningplus = lightningplus + attack; money = money - 450; message2 = "You powered up Lightning!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5196 Button
on (release) { if (money > 470) { attack = random(15) + 30; fpunchplus = fpunchplus + attack; money = money - 470; message2 = "You powered up Fire Punch!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5197 Button
on (release) { if (speedplus < 3) { if (money > 500) { speedplus = speedplus + 1; money = money - 500; message2 = "You powered up Speed!"; } else { message2 = "Not Enough Money!"; } } else { message2 = "Can not be powered up anymore."; } }
Symbol 5198 Button
on (release) { if (money > 350) { counterplus = counterplus + 1; money = money - 350; message2 = "You powered up Counter!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5199 Button
on (release) { if (money > 600) { courageplus = courageplus + 1; money = money - 600; message2 = "You powered up Courage!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5200 Button
on (release) { if (multiplus < 2) { if (money > 570) { multiplus = multiplus + 1; money = money - 570; message2 = "You powered up Multi-Slash!"; } else { message2 = "Not Enough Money!"; } } else { message2 = "Can not power up anymore."; } }
Symbol 5201 Button
on (release) { message2 = ""; gotoAndPlay (2998); }
Symbol 5202 Button
on (release) { message2 = ""; gotoAndPlay (2996); }
Symbol 5209 Button
on (release) { if (money > 400) { crossplus = crossplus + 1; money = money - 400; message2 = "You powered up Cross Fire!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5210 Button
on (release) { if (money > 450) { attack = random(35) + 10; healshotplus = healshotplus + attack; money = money - 450; message2 = "You powered up heal shot!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5211 Button
on (release) { if (cometplus < 6) { if (money > 700) { cometplus = cometplus + 1; money = money - 700; message2 = "You powered up Comet!"; } else { message2 = "Not Enough Money!"; } } else { message2 = "Can not power up anymore."; } }
Symbol 5213 Button
on (release) { message2 = ""; gotoAndPlay (2997); }
Symbol 5217 Button
on (release) { if (money >= price1) { attack = random(20) + 10; visionplus = visionplus + attack; money = money - price1; price1 = price1 * 1.5; message2 = "You powered up Vision!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5218 Button
on (release) { if (money >= price2) { attack = random(15) + 10; healplus = healplus + attack; money = money - price2; price2 = price2 * 1.5; message2 = "You powered up Heal!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5219 Button
on (release) { if (money >= price3) { strengthplus = strengthplus + 1; money = money - price3; price3 = price3 * 1.5; message2 = "You powered up Strength!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5220 Button
on (release) { if (money >= price4) { attack = random(15) + 5; fireplus = fireplus + attack; money = money - price4; price4 = price4 * 1.5; message2 = "You powered up Fire!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5221 Button
on (release) { if (money >= price5) { crazyplus = crazyplus + 1; money = money - price5; price5 = price5 * 2; message2 = "You powered up Crazy!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5222 Button
on (release) { if (money >= price6) { attack = random(15) + 5; iceplus = iceplus + attack; money = money - price6; price6 = price6 * 1.5; message2 = "You powered up Ice!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5223 Button
on (release) { if (money >= price7) { attack = random(50) + 10; lightningplus = lightningplus + attack; money = money - price7; price7 = price7 * 1.5; message2 = "You powered up Lightning!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5224 Button
on (release) { if (money >= price8) { attack = random(15) + 30; fpunchplus = fpunchplus + attack; money = money - price8; price8 = price8 * 1.5; message2 = "You powered up Fire Punch!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5225 Button
on (release) { if (speedplus < 3) { if (money >= price9) { speedplus = speedplus + 1; money = money - price9; price9 = price9 * 2; message2 = "You powered up Speed!"; } else { message2 = "Not Enough Money!"; } } else { message2 = "Can not be powered up anymore."; } }
Symbol 5226 Button
on (release) { if (money >= price10) { counterplus = counterplus + 1; money = money - price10; price10 = price10 * 1.5; message2 = "You powered up Counter!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5227 Button
on (release) { if (money >= price11) { courageplus = courageplus + 1; money = money - price11; price11 = price11 * 1.5; message2 = "You powered up Courage!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5228 Button
on (release) { if (multiplus < 2) { if (money >= price12) { multiplus = multiplus + 1; money = money - price12; price12 = price12 * 2.5; message2 = "You powered up Multi-Slash!"; } else { message2 = "Not Enough Money!"; } } else { message2 = "Can not power up anymore."; } }
Symbol 5229 Button
on (release) { message2 = ""; gotoAndPlay (3000); }
Symbol 5244 Button
on (release) { if (money >= price13) { crossplus = crossplus + 1; money = money - price13; price13 = price13 * 1.5; message2 = "You powered up Cross Fire!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5245 Button
on (release) { if (money >= price14) { attack = random(35) + 10; healshotplus = healshotplus + attack; money = money - price14; price14 = price14 * 1.5; message2 = "You powered up heal shot!"; } else { message2 = "Not Enough Money!"; } }
Symbol 5246 Button
on (release) { if (cometplus < 6) { if (money >= price15) { cometplus = cometplus + 1; money = money - price15; price15 = price15 * 2.5; message2 = "You powered up Comet!"; } else { message2 = "Not Enough Money!"; } } else { message2 = "Can not power up anymore."; } }
Symbol 5247 Button
on (release) { message2 = ""; gotoAndPlay (2999); }
Symbol 5266 Button
on (release) { gotoAndPlay (3015); }
Symbol 5268 Button
on (release) { gotoAndPlay (3026); }
Symbol 5272 Button
on (release) { gotoAndPlay (3033); }
Symbol 5274 Button
on (release) { gotoAndPlay (3034); }
Symbol 5278 Button
on (release) { gotoAndPlay (3016); }
Symbol 5279 Button
on (release) { message2 = ""; gotoAndPlay (3014); }
Symbol 5280 Button
on (release) { gotoAndPlay (3017); }
Symbol 5284 Button
on (release) { gotoAndPlay (3018); }
Symbol 5289 Button
on (release) { gotoAndPlay (3019); }
Symbol 5294 Button
on (release) { gotoAndPlay (3020); }
Symbol 5297 Button
on (release) { gotoAndPlay (3021); }
Symbol 5303 Button
on (release) { gotoAndPlay (3022); }
Symbol 5308 Button
on (release) { gotoAndPlay (3023); }
Symbol 5312 Button
on (release) { gotoAndPlay (3024); }
Symbol 5317 Button
on (release) { gotoAndPlay (3025); }
Symbol 5333 Button
on (release) { gotoAndPlay (3027); }
Symbol 5339 Button
on (release) { gotoAndPlay (3028); }
Symbol 5345 Button
on (release) { gotoAndPlay (3029); }
Symbol 5351 Button
on (release) { gotoAndPlay (3030); }
Symbol 5357 Button
on (release) { gotoAndPlay (3031); }
Symbol 5363 Button
on (release) { gotoAndPlay (3032); }
Symbol 5372 Button
on (keyPress "<Enter>") { if (passcode == "easy") { hard = 0; enemyhp = 0; hardEXP = 0; message2 = "The difficulty is set to easy!"; } else if (passcode == "testBoss1") { superstick = maxhp; sup = true; spamtheman = maxhp2; spam = true; stickington = maxhp3; stick = true; smokey = maxhp4; smoke = true; magic = maxMagic; time = 0; enemy1 = 1500 + enemyHp; bg8 = 1; stopAllSounds(); gotoAndPlay (1280); } else if (passcode == "testBoss2") { superstick = maxhp; sup = true; spamtheman = maxhp2; spam = true; stickington = maxhp3; stick = true; smokey = maxhp4; smoke = true; magic = maxMagic; time = 0; enemy1 = 2500 + enemyHp; bg9 = 1; stopAllSounds(); gotoAndPlay (1286); } else if (passcode == "mediemplease") { hard = 4; enemyhp = 40; message2 = "The difficulty is set to mediem!"; } else if (passcode == "hard") { hard = hard + 7; hardEXP = hardEXP + 7; enemyhp = enemyhp + 100; moCoins = moCoins + 35; message2 = "All enemies are now harder!"; } else if (passcode == "superitems") { potion = 100; elixir = 100; revive = 100; ether = 100; boom = 100; hpotion = 100; sheild = 100; poison = 100; message2 = "You have 100 of each item!"; } else if (passcode == "ultramoney") { money = 100000 /* 0x0186A0 */; message2 = "You got 100,000 coins!"; } else if (passcode == "moo") { cow = 1; message2 = "The cow is out!!"; } else if (passcode == "moooff") { cow = 0; message2 = "Bye bye cow."; } else if (passcode == "superfast") { faster = 1; message2 = "Superstick now goes Super Fast!"; } else if (passcode == "superslow") { faster = 0; message2 = "Superstick now goes Super slow!"; } else if ((passcode == "greg") || (passcode == "Greg")) { greg = 1; message2 = "How did you figure that one out?"; } else if ((passcode == "nogreg") || (passcode == "noGreg")) { greg = 0; message2 = "Greg has left the building!"; } else { message2 = "Sorry, not a code"; } }
Symbol 5406 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (3069); break; case 2 : gotoAndPlay (3070); break; case 3 : gotoAndPlay (3071); break; case 4 : if (momoney == 1) { gotoAndPlay (3072); momoney = 0; } else { gotoAndPlay (3071); } } }
Symbol 5407 Button
on (release) { gotoAndPlay (2973); }
Symbol 5416 Button
on (release) { money = money + 350; gotoAndPlay (3073); }
Symbol 5421 Button
on (release) { gotoAndPlay (2889); message2 = ""; }
Symbol 5430 Button
on (release) { if (unlockSpamSkill1 == 0) { if (money >= 2000) { money = money - 2000; unlockSpamSkill1 = 1; message2 = "Unlock Magic Absorb!!"; } } }
Symbol 5431 Button
on (release) { if (unlockSkillSup1 == 0) { if (money >= 2500) { money = money - 2500; unlockSkillSup1 = 1; message2 = "Unlocked Speed 2!!"; } } }
Symbol 5446 MovieClip Frame 1
if (_level0.speed2 == 1) { damage = random(3) + 1; if (damage == 2) { gotoAndPlay (2); } else { stop(); } } else { stop(); }
Symbol 5446 MovieClip Frame 2
_level0.missS = 1;
Symbol 5446 MovieClip Frame 4
gotoAndPlay (2);
Symbol 6421 MovieClip Frame 1
if (_level0.replenish == 1) { _level0.enemy1 = _level0.enemy1 + 10; gotoAndPlay (2); } else { stop(); }
Symbol 6421 MovieClip Frame 2
stop();
Symbol 6581 Button
on (release) { attack = random(5) + 1; switch (attack) { case 1 : gotoAndPlay (4293); break; case 2 : gotoAndPlay (4306); break; case 3 : gotoAndPlay (4318); break; case 4 : gotoAndPlay (4340); break; case 5 : gotoAndPlay (4360); } }
Symbol 6582 Button
on (release) { gotoAndPlay (1542); }
Symbol 6583 Button
on (release) { gotoAndPlay (4667); }
Symbol 6584 Button
on (release) { if (limit4 == 400) { gotoAndPlay (1221); } }
Symbol 6586 Button
on (release) { gotoAndPlay (4443); }
Symbol 6784 Button
on (release) { if (ap3 < 30) { gotoAndPlay (4444); } else { tt = 3; ap3 = ap3 - 30; gotoAndPlay (4445); } }
Symbol 6787 Button
on (release) { if (ap3 < 50) { gotoAndPlay (4444); } else { ap3 = ap3 - 50; gotoAndPlay (4500); } }
Symbol 6790 Button
on (release) { if (ap3 < 30) { gotoAndPlay (4444); } else { bull = 2 + crossplus; bull2 = bull + 1; ap3 = ap3 - 30; gotoAndPlay (4458); } }
Symbol 6793 Button
on (release) { if (ap3 < 25) { gotoAndPlay (4444); } else { ap3 = ap3 - 25; gotoAndPlay (4481); } }
Symbol 6796 Button
on (release) { if (ap3 >= 15) { ap3 = ap3 - 15; gotoAndPlay (4523); } else { gotoAndPlay (4444); } }
Symbol 6896 Button
on (release) { if (enemy4 == 1) { gotoAndPlay (4402); } else if (enemy3 == 1) { gotoAndPlay (4389); } else if (enemy2 == 1) { gotoAndPlay (4376); } else if (bg8 == 1) { gotoAndPlay (4415); } else if (bg9 == 1) { gotoAndPlay (4425); } else { gotoAndPlay (4279); } }
Symbol 6917 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (4547); break; case 2 : gotoAndPlay (4548); break; case 3 : gotoAndPlay (4549); break; case 4 : gotoAndPlay (4550); } }
Symbol 6918 Button
on (release) { gotoAndPlay (4551); }
Symbol 6926 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (4554); break; case 2 : gotoAndPlay (4555); break; case 3 : gotoAndPlay (4556); break; case 4 : gotoAndPlay (4557); } }
Symbol 6927 Button
on (release) { gotoAndPlay (4558); }
Symbol 6957 Button
on (release) { enemy1 = (400 + enemyHP) + enemyhp; specialHard = 0 + enemystronger; choosebackground = 0; easyguy = 1; bg4 = 1; enemy2 = 1; enemy5 = 1; attack = random(2) + 1; stopAllSounds(); switch (attack) { case 1 : gotoAndPlay (1281); break; case 2 : gotoAndPlay (1280); } }
Symbol 6959 Button
on (release) { enemy1 = (700 + enemyHP) + enemyhp; specialHard = 17 + enemystronger; choosebackground = 0; mediemguy = 1; bg4 = 1; enemy2 = 1; enemy5 = 1; attack = random(2) + 1; stopAllSounds(); switch (attack) { case 1 : gotoAndPlay (1281); break; case 2 : gotoAndPlay (1280); } }
Symbol 6961 Button
on (release) { enemy1 = (1100 + enemyHP) + enemyhp; specialHard = 40 + enemystronger; choosebackground = 0; hardguy = 1; bg4 = 1; enemy2 = 1; enemy5 = 1; attack = random(2) + 1; stopAllSounds(); switch (attack) { case 1 : gotoAndPlay (1281); break; case 2 : gotoAndPlay (1280); } }
Symbol 6962 Button
on (release) { gotoAndPlay (4572); }
Symbol 6964 Button
on (release) { enemy1 = (400 + enemyHP) + enemyhp; specialHard = 0; choosebackground = 0; easyguy = 1; bg4 = 1; enemy2 = 1; enemy5 = 1; attack = random(2) + 1; stopAllSounds(); switch (attack) { case 1 : gotoAndPlay (1281); break; case 2 : gotoAndPlay (1280); } }
Symbol 6965 Button
on (release) { enemy1 = (700 + enemyHP) + enemyhp; specialHard = 17; choosebackground = 0; mediemguy = 1; bg4 = 1; enemy2 = 1; enemy5 = 1; attack = random(2) + 1; stopAllSounds(); switch (attack) { case 1 : gotoAndPlay (1281); break; case 2 : gotoAndPlay (1280); } }
Symbol 6966 Button
on (release) { enemy1 = (1100 + enemyHP) + enemyhp; specialHard = 40; choosebackground = 0; hardguy = 1; bg4 = 1; enemy2 = 1; enemy5 = 1; attack = random(2) + 1; stopAllSounds(); switch (attack) { case 1 : gotoAndPlay (1281); break; case 2 : gotoAndPlay (1280); } }
Symbol 6968 Button
on (release) { if (easyguy == 1) { easyguy = 0; ether = ether + 1; message10 = "You Received an Ap/Magic Up!!"; gotoAndPlay (4571); } else if (mediemguy == 1) { mediemguy = 0; ether = ether + 1; potion = potion + 2; revive = revive + 1; message10 = "You Received 2 potions, 1 revive and an Ap/Magic up!!"; gotoAndPlay (4571); } else if (hardguy == 1) { hardguy = 0; elixir = elixir + 1; sheild = sheild + 1; message10 = "You received 1 elixir, and 1 sheild!!"; gotoAndPlay (4571); } }
Symbol 6985 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (4585); break; case 2 : gotoAndPlay (4586); break; case 3 : gotoAndPlay (4587); break; case 4 : gotoAndPlay (4588); } }
Symbol 6994 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (4590); break; case 2 : gotoAndPlay (4591); break; case 3 : gotoAndPlay (4592); break; case 4 : gotoAndPlay (4593); } }
Symbol 7004 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (4595); break; case 2 : gotoAndPlay (4596); break; case 3 : gotoAndPlay (4597); break; case 4 : gotoAndPlay (4598); } }
Symbol 7005 Button
on (release) { gotoAndPlay (4599); }
Symbol 7024 Button
on (release) { gotoAndPlay (4616); }
Symbol 7025 Button
on (release) { gotoAndPlay (4608); }
Symbol 7037 Button
on (release) { if (money < 10) { message = "Not enough money!"; } else { money = money - 10; message = "You have bought a potion!"; potion = potion + 1; } }
Symbol 7038 Button
on (release) { if (money < 40) { message = "Not enough money!"; } else { money = money - 40; message = "You have bought a Hi-Potion!"; hpotion = hpotion + 1; } }
Symbol 7039 Button
on (release) { if (money < 20) { message = "Not enough money!"; } else { money = money - 20; message = "You have bought a poison!"; poison = poison + 1; } }
Symbol 7040 Button
on (release) { if (money < 25) { message = "Not enough money!"; } else { money = money - 25; message = "You have bought a boom!"; boom = boom + 1; } }
Symbol 7041 Button
on (release) { if (money < 60) { message = "Not enough money!"; } else { money = money - 60; message = "You have bought a elixir!"; elixir = elixir + 1; } }
Symbol 7042 Button
on (release) { if (money < 70) { message = "Not enough money!"; } else { money = money - 70; message = "You have bought a sheild!"; sheild = sheild + 1; } }
Symbol 7043 Button
on (release) { if (money < 30) { message = "Not enough money!"; } else { money = money - 30; message = "You have bought a revive!"; revive = revive + 1; } }
Symbol 7044 Button
on (release) { if (money < 25) { message = "Not enough money!"; } else { money = money - 25; message = "You have bought a ether!"; ether = ether + 1; } }
Symbol 7047 Button
on (release) { message = ""; gotoAndPlay (4615); }
Symbol 7064 Button
on (release) { gotoAndPlay (4629); }
Symbol 7066 Button
on (release) { if (money >= 10) { superstick = maxhp; sup = true; spamtheman = maxhp2; spam = true; stickington = maxhp3; stick = true; magic = maxMagic; smokey = maxhp4; smoke = true; money = money - 10; gotoAndPlay (4628); } }
Symbol 7070 Button
on (release) { gotoAndPlay (4636); }
Symbol 7071 Button
on (release) { gotoAndPlay (4633); }
Symbol 7074 Button
on (release) { message = ""; gotoAndPlay (4635); }
Symbol 7078 Button
on (release) { if (money >= price16) { price16 = price16 * 2; morePowahComet = (morePowahComet + random(40)) + 20; message = "All your comets are now more Powerful!!"; } else { message = "Not enough money!"; } }
Symbol 7084 Button
on (release) { if (supesweapon1 == 0) { if (money >= 1000) { money = money - 1000; supesweapon1 = 1; message = "You bought Super Hand for SuperStick!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that weapon!!"; } }
Symbol 7085 Button
on (release) { if (supesweapon2 == 0) { if (money >= 2500) { money = money - 2500; supesweapon2 = 1; message = "You bought Life Hand for SuperStick!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that weapon!!"; } }
Symbol 7088 Button
on (release) { if (spamweapon1 == 0) { if (money >= 1000) { money = money - 1000; spamweapon1 = 1; message = "You bought Super Fists for SpamTheMan!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that weapon!!"; } }
Symbol 7089 Button
on (release) { if (spamweapon2 == 0) { if (money >= 2500) { money = money - 2500; spamweapon2 = 1; message = "You bought Life Fists for SpamTheMan!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that weapon!!"; } }
Symbol 7091 Button
on (release) { message = ""; gotoAndPlay (4647); }
Symbol 7093 Button
on (release) { if (stickweapon1 == 0) { if (money >= 1000) { money = money - 1000; stickweapon1 = 1; message = "You bought Super Sword for Stickington!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that weapon!!"; } }
Symbol 7095 Button
on (release) { if (stickweapon2 == 0) { if (money >= 2500) { money = money - 2500; stickweapon2 = 1; message = "You bought Life Sword for Stickington!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that weapon!!"; } }
Symbol 7097 Button
on (release) { attack = random(3) + 1; if (getKey == 0) { attack = 3; } switch (attack) { case 1 : gotoAndPlay (4641); break; case 2 : gotoAndPlay (4642); break; case 3 : if (getKey == 0) { getKey = 1; gotoAndPlay (4643); } else { gotoAndPlay (4642); } } }
Symbol 7098 Button
on (release) { gotoAndPlay (4645); }
Symbol 7103 Button
on (release) { getKey = 1; gotoAndPlay (4644); }
Symbol 7108 Button
on (release) { message = ""; gotoAndPlay (4636); }
Symbol 7111 Button
on (release) { if (supesarmor1 == 0) { if (money >= 1500) { money = money - 1500; supesarmor1 = 1; message = "You bought Super Armor for SuperStick!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that armor!!"; } }
Symbol 7114 Button
on (release) { if (supesarmor2 == 0) { if (money >= 3000) { money = money - 3000; supesarmor2 = 1; message = "You bought Strength Armor for SuperStick!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that armor!!"; } }
Symbol 7116 Button
on (release) { if (spamarmor1 == 0) { if (money >= 1500) { money = money - 1500; spamarmor1 = 1; message = "You bought Super Armor for SpamTheMan!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that armor!!"; } }
Symbol 7118 Button
on (release) { if (spamarmor2 == 0) { if (money >= 3000) { money = money - 3000; spamarmor2 = 1; message = "You bought Strength Armor for SpamTheMan!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that armor!!"; } }
Symbol 7119 Button
on (release) { if (stickarmor1 == 0) { if (money >= 1500) { money = money - 1500; stickarmor1 = 1; message = "You bought Super Armor for Stickington!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that armor!!"; } }
Symbol 7121 Button
on (release) { if (stickarmor2 == 0) { if (money >= 3000) { money = money - 3000; stickarmor2 = 1; message = "You bought Strength Armor for Stickington!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that armor!!"; } }
Symbol 7124 Button
on (release) { if (smokeweapon1 == 0) { if (money >= 1000) { money = money - 1000; smokeweapon1 = 1; message = "You bought Super Gun for Smokey!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that weapon!!"; } }
Symbol 7126 Button
on (release) { if (smokeweapon2 == 0) { if (money >= 2500) { money = money - 2500; smokeweapon2 = 1; message = "You bought Skills Gun for Smokey!!"; } else { message = "Not enough money!"; } } else { message = "You already bought that weapon!!"; } }
Symbol 7143 MovieClip Frame 1
if (_level0.smokeweapon4 != 1) { if (_level0.royaltalk2 == 11) { gotoAndPlay (2); } else { stop(); } } else { stop(); }
Symbol 7143 MovieClip Frame 2
if (_level0.smokeweapon4 == 1) { gotoAndPlay (1); }
Symbol 7143 MovieClip Frame 6
gotoAndPlay (2);
Symbol 7152 Button
on (release) { if (potion <= 0) { gotoAndPlay (4669); } else { potion = potion - 1; gotoAndPlay (4670); } }
Symbol 7153 Button
on (release) { if (revive <= 0) { gotoAndPlay (4669); } else { revive = revive - 1; gotoAndPlay (4709); } }
Symbol 7154 Button
on (release) { if (ether <= 0) { gotoAndPlay (4669); } else { ether = ether - 1; gotoAndPlay (4683); } }
Symbol 7155 Button
on (release) { if (elixir <= 0) { gotoAndPlay (4669); } else { elixir = elixir - 1; gotoAndPlay (4696); } }
Symbol 7156 Button
on (release) { gotoAndPlay (4668); }
Symbol 7168 Button
on (release) { if (hpotion <= 0) { gotoAndPlay (4669); } else { gotoAndPlay (4720); } }
Symbol 7169 Button
on (release) { if (poison <= 0) { gotoAndPlay (4669); } else { gotoAndPlay (4733); } }
Symbol 7170 Button
on (release) { if (poison <= 0) { gotoAndPlay (4669); } else { gotoAndPlay (4768); } }
Symbol 7171 Button
on (release) { if (boom <= 0) { gotoAndPlay (4669); } else { gotoAndPlay (4752); } }
Symbol 7172 Button
on (release) { gotoAndPlay (4667); }
Symbol 7226 Button
on (release) { if (sup == false) { sup = true; superstick = 40 * extraItem; gotoAndPlay (4711); } else { gotoAndPlay (4710); } }
Symbol 7227 Button
on (release) { if (spam == false) { spam = true; spamtheman = 40 * extraItem; gotoAndPlay (4711); } else { gotoAndPlay (4710); } }
Symbol 7228 Button
on (release) { if (stick == false) { stick = true; stickington = 40 * extraItem; gotoAndPlay (4711); } else { gotoAndPlay (4710); } }
Symbol 7306 MovieClip Frame 1
if (_level0.replenish2 > 0) { _level0.replenish2 = _level0.replenish2 - 1; damage = (random(30 + _level0.skills3) + 5) + _level0.skills3; _level0.stickington = _level0.stickington + damage; if (_level0.stickington > _level0.maxhp3) { _level0.stickington = _level0.maxhp3; } gotoAndPlay (2); } else { stop(); }
Symbol 7306 MovieClip Frame 2
stop();
Symbol 7320 Button
on (release) { attack = random(4) + 1; switch (attack) { case 1 : gotoAndPlay (4795); break; case 2 : gotoAndPlay (4808); break; case 3 : gotoAndPlay (4820); break; case 4 : gotoAndPlay (4833); break; case 5 : gotoAndPlay (4846); } }
Symbol 7321 Button
on (release) { gotoAndPlay (1536); }
Symbol 7322 Button
on (release) { gotoAndPlay (5008); }
Symbol 7323 Button
on (release) { if (limit3 == 400) { gotoAndPlay (1055); } }
Symbol 7324 Button
on (release) { gotoAndPlay (4923); }
Symbol 7414 Button
on (release) { if (ap2 < 30) { gotoAndPlay (4924); } else { ap2 = ap2 - 30; gotoAndPlay (4953); } }
Symbol 7417 Button
on (release) { if (ap2 < 20) { gotoAndPlay (4924); } else { ap2 = ap2 - 20; gotoAndPlay (4942); } }
Symbol 7420 Button
on (release) { if (ap2 < 35) { gotoAndPlay (4924); } else { ap2 = ap2 - 35; slash = 0 + multiplus; slash2 = slash2 + slash; gotoAndPlay (4925); } }
Symbol 7423 Button
on (release) { if (ap2 < 40) { gotoAndPlay (4924); } else { comeback = 1; ap2 = ap2 - 40; gotoAndPlay (4975); } }
Symbol 7426 Button
on (release) { if (ap2 < 40) { gotoAndPlay (4924); } else { ap2 = ap2 - 40; gotoAndPlay (4990); } }
Symbol 7530 Button
on (release) { if (potion <= 0) { gotoAndPlay (5022); } else { potion = potion - 1; gotoAndPlay (5009); } }
Symbol 7531 Button
on (release) { if (revive <= 0) { gotoAndPlay (5022); } else { revive = revive - 1; gotoAndPlay (5060); } }
Symbol 7532 Button
on (release) { if (ether <= 0) { gotoAndPlay (5022); } else { ether = ether - 1; gotoAndPlay (5023); } }
Symbol 7533 Button
on (release) { if (elixir <= 0) { gotoAndPlay (5022); } else { elixir = elixir - 1; gotoAndPlay (5036); } }
Symbol 7534 Button
on (release) { gotoAndPlay (5062); }
Symbol 7593 Button
on (release) { if (sup == false) { sup = true; superstick = 40 * extraItem; gotoAndPlay (5049); } else { gotoAndPlay (5061); } }
Symbol 7594 Button
on (release) { if (spam == false) { spam = true; spamtheman = 40 * extraItem; gotoAndPlay (5049); } else { gotoAndPlay (5061); } }
Symbol 7595 Button
on (release) { if (smoke == false) { smoke = true; smokey = 40 * extraItem; gotoAndPlay (5049); } else { gotoAndPlay (5061); } }
Symbol 7609 Button
on (release) { if (boom <= 0) { gotoAndPlay (5022); } else { gotoAndPlay (5091); } }
Symbol 7610 Button
on (release) { if (hpotion <= 0) { gotoAndPlay (5022); } else { gotoAndPlay (5063); } }
Symbol 7611 Button
on (release) { if (poison <= 0) { gotoAndPlay (5022); } else { gotoAndPlay (5076); } }
Symbol 7612 Button
on (release) { if (sheild <= 0) { gotoAndPlay (5106); } else { gotoAndPlay (5076); } }
Symbol 7613 Button
on (release) { gotoAndPlay (5008); }

Library Items

Symbol 1 GraphicUsed by:217
Symbol 2 FontUsed by:3
Symbol 3 TextUses:2Used by:7
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 ButtonUses:3 4 5 6Used by:217
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:217
Symbol 10 GraphicUsed by:217
Symbol 11 GraphicUsed by:19
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Symbol 3626 TextUses:38Used by:3628
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Symbol 3636 EditableTextUses:12Used by:Timeline
Symbol 3637 TextUses:12Used by:Timeline
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Symbol 3642 GraphicUsed by:Timeline
Symbol 3643 GraphicUsed by:Timeline
Symbol 3644 GraphicUsed by:Timeline
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Symbol 3647 GraphicUsed by:Timeline
Symbol 3648 GraphicUsed by:Timeline
Symbol 3649 GraphicUsed by:Timeline
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Symbol 3652 TextUses:38Used by:4607  Timeline
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Symbol 3663 EditableTextUses:38Used by:Timeline
Symbol 3664 EditableTextUses:38Used by:Timeline
Symbol 3665 EditableTextUses:38Used by:Timeline
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Symbol 3670 EditableTextUses:38Used by:Timeline
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Symbol 3679 EditableTextUses:38Used by:Timeline
Symbol 3680 TextUses:38Used by:Timeline
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Symbol 3684 EditableTextUses:38Used by:Timeline
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Symbol 3686 GraphicUsed by:3687 3688 4230
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Symbol 3688 ButtonUses:3687 3686Used by:Timeline
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Symbol 3691 TextUses:12Used by:3694
Symbol 3692 TextUses:12Used by:3694
Symbol 3693 TextUses:12Used by:3694
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Symbol 3695 GraphicUsed by:Timeline
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Symbol 3697 EditableTextUses:38Used by:Timeline
Symbol 3698 EditableTextUses:38Used by:Timeline
Symbol 3699 EditableTextUses:38Used by:Timeline
Symbol 3700 EditableTextUses:38Used by:Timeline
Symbol 3701 EditableTextUses:38Used by:Timeline
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Symbol 3707 EditableTextUses:38Used by:Timeline
Symbol 3708 GraphicUsed by:Timeline
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Symbol 3710 EditableTextUses:38Used by:Timeline
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Symbol 3713 EditableTextUses:38Used by:Timeline
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Symbol 3716 EditableTextUses:38Used by:Timeline
Symbol 3717 EditableTextUses:38Used by:Timeline
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Symbol 3720 EditableTextUses:38Used by:Timeline
Symbol 3721 TextUses:38Used by:Timeline
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Symbol 3731 EditableTextUses:12Used by:Timeline
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Symbol 3737 EditableTextUses:38Used by:Timeline
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Symbol 3742 EditableTextUses:38Used by:Timeline
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Symbol 3744 EditableTextUses:38Used by:Timeline
Symbol 3745 EditableTextUses:38Used by:Timeline
Symbol 3746 EditableTextUses:38Used by:Timeline
Symbol 3747 EditableTextUses:38Used by:Timeline
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Symbol 3749 EditableTextUses:38Used by:Timeline
Symbol 3750 EditableTextUses:38Used by:Timeline
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Symbol 3757 EditableTextUses:38Used by:Timeline
Symbol 3758 EditableTextUses:38Used by:Timeline
Symbol 3759 EditableTextUses:38Used by:Timeline
Symbol 3760 EditableTextUses:38Used by:Timeline
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Symbol 3762 EditableTextUses:38Used by:Timeline
Symbol 3763 EditableTextUses:38Used by:Timeline
Symbol 3764 EditableTextUses:38Used by:Timeline
Symbol 3765 EditableTextUses:38Used by:Timeline
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Symbol 3767 EditableTextUses:38Used by:Timeline
Symbol 3768 EditableTextUses:38Used by:Timeline
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Symbol 3773 EditableTextUses:38Used by:Timeline
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Symbol 3775 EditableTextUses:38Used by:Timeline
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Symbol 3784 TextUses:38Used by:Timeline
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Symbol 3789 EditableTextUses:38Used by:Timeline
Symbol 3790 EditableTextUses:38Used by:Timeline
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Symbol 3792 EditableTextUses:38Used by:Timeline
Symbol 3793 EditableTextUses:38Used by:Timeline
Symbol 3794 EditableTextUses:38Used by:Timeline
Symbol 3795 EditableTextUses:38Used by:Timeline
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Symbol 3798 EditableTextUses:38Used by:Timeline
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Symbol 3805 EditableTextUses:38Used by:Timeline
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Symbol 3817 TextUses:38Used by:4607  Timeline
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Symbol 3822 EditableTextUses:38Used by:Timeline
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Symbol 3826 EditableTextUses:38Used by:Timeline
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Symbol 3829 EditableTextUses:38Used by:Timeline
Symbol 3830 EditableTextUses:38Used by:Timeline
Symbol 3831 EditableTextUses:38Used by:Timeline
Symbol 3832 EditableTextUses:38Used by:Timeline
Symbol 3833 EditableTextUses:38Used by:Timeline
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Symbol 3837 EditableTextUses:38Used by:Timeline
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Symbol 3842 EditableTextUses:38Used by:Timeline
Symbol 3843 EditableTextUses:38Used by:Timeline
Symbol 3844 EditableTextUses:38Used by:Timeline
Symbol 3845 EditableTextUses:38Used by:Timeline
Symbol 3846 GraphicUsed by:Timeline
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Symbol 3852 EditableTextUses:38Used by:Timeline
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Symbol 3854 EditableTextUses:38Used by:Timeline
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Symbol 4115 GraphicUsed by:Timeline
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http://swfchan.com/12/55651/info.shtml
Created: 20/4 -2019 06:11:22 Last modified: 20/4 -2019 06:11:22 Server time: 15/05 -2024 13:19:22