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This is the info page for Flash #55676 |
Funbumb |
Funbumb |
Presents: |
SBS TUTORIAL |
Flash |
Flash |
Newgrounds |
Newgrounds |
Created by:Funbumb |
Music |
Music Off |
Music Off |
2 |
2 |
3 |
3 |
1 |
1 |
4 |
4 |
Choose A Topic, |
Credits |
Credits |
Flash |
Back |
Back |
1.Making A Button |
1.Making A Button |
2.Sound |
2.Sound |
3.Tools |
3.Tools |
4.Frame By Frame(Fbf) |
4.Frame By Frame(Fbf) |
5.Making Cursors |
5.Making Cursors |
6. Highlightable text |
6. Highlightable text |
7.Input text |
7.Input text |
8.Sound Boards |
8.Sound Boards |
9.Stoping Music |
10.Quality Button |
10.Quality Button |
11.Menu's |
11.Menu's |
More Tutorials! |
More Tutorials! |
12.Button Script |
12.Button Script |
13.Libray |
13.Libray |
14.Importing |
14.Importing |
Flash |
15.Exporting |
15.Exporting |
16.Brushes |
16.Brushes |
17.Compression |
17.Compression |
18.To the web |
18.To the web |
Step 1, First Draw a square with the square tool |
Next |
Next |
Anyone one of these are good if you got ur own go right ahead and use them |
Square Tool |
Step 2, After Making your button,you may want to add some text to it. |
If its a play button write play,music stop button,put music stop ect.... |
Click on the "A" in your tool box it is the writing tool.Type in your text and drag it over your rectangle or Square |
Play |
Step,3 After Dragging your text on to your rectangle you should come up with some thing that looks similar to this |
Play |
Now your have to high light the whole button,click the left mouse and drag it over your rectangle and text |
Then Press f8 This will give you a choice to make it into a movie clip,graphic or button Choose Button |
Click OK |
Name It Anything you like. |
Step 4, so you have made your button but it still isnt finished. |
Double Click On your button,Your Timeline should look like this if it doesnt then you have made an error on the way. |
Right Click on the square that says down and Insert a keyframe |
Step 5, Now you have made the button to be able to be clicked on.Your Timeline Now should look like this |
Now while your on the down frame do something to your button this will make it change after being clicked on. |
Play |
Play |
Well There you have it you have just figured out how to make a button and change style of it after being clicked . |
This Part Is how to optimize sound.Sound is Probably the most important thing in a flash movie or game,who wants to play and game while hearing horrible...noise! so i will teach you how to keep your file size low and still have your sound at a good quality |
First Import your sound,Song. |
Choose the file you want to use. |
Click Open |
Click on a frame from the timeline,press f9 and go to properties now select the song,sound where it says Sound |
Now test your movie and you will hear you sound,song play. |
If you want to let a sound start in a certain frame,you have to add a keyframe and select the frame after the keyframe,and add the sound. |
After a frame |
Before a Frame |
You can also edit the sound,(you can make the song start later,you can fade it out and in). |
Click Edit |
You drag the points to make the song start later |
Click Effect and look threw the options theres some called fade those will fade out or in your music(Optional) |
Now to stream audio,import your song and add About 300 frames.The more frames there are the longer the song will play. Go to Properties and select stream where it says sync. |
Now start your movie and stop it after a few seconds you will see your song doesnt continue like it used to.This Keeps The File Size down alot also.You usally use event sounds for loops or games. |
Almost done with audio,Now I will teach you how to loop sounds or music. |
Select the song from the timeline go to properties(f9) and type in the amount of times you want your sound clip to loop. |
There now you have looped your sound clip,one more time for sound. |
Ok well this is the last thing for sound.I will teach you how to add sound into your button. |
After you have made your button go back to the spot where you can change how the button looks like after being clicked on. |
On Down,Drag your sound clip from the libray(ctrl-L) on to the stage.This will make the button play the sound you want. It should look like this. |
Play |
Play |
Well there you have it for "Sound".Go on to the next tutorials. |
This Part Will Show you what each tool does.(Left Side)Next Page Shows(right side) |
(Right Side) of tool box |
Ok,Frame by frame is really easy.First Start of with a dot. |
ok now you need to turn onion skins on.This will allow you too see the previous frame so you can make your object move in sync. |
Now keep drawing dots like this on each frame. |
Make sure that all the dots arent on the same line |
It should look like this now.You can make more complicated things like explosions but start of with a dot. |
It should have moved similar to that,you dont want to space it too much.Also i enjoy using 20 fps the most.30 top,anything higher is way to fast. |
You can select the frame rate(fps)by going to.Modify,document,and then change the frame rate |
if you want to see the example press here. |
Example |
Example |
{ startDrag ("_root.CURSOR", true); Mouse.hide();} |
Now I will teach you how to custimize your own cursor |
First draw your cursor like this or if you have an idea use it.Now Convert it to a movie clip.highlight it and do ctrl-f8. |
Now if you want to see if your cursor's point is proporly lined up so it will be eaiser to click things double click on it and see if the end of your cursor is on the + sign. |
Now give the cursor this script by pressing f9 and go to actions and write it in the box use this script. |
Now Give the cursors instance name by going to f9,properties then it says instance name,change it to CURSOR. |
Now if after awhile you get tired of having your custimized cursor just put this script in the frame where you want your normal cursor back |
Mouse.show() |
There now you have just made your own cursor in 2 minutes. |
Go Back To Selection |
Ok,Creating highlightable text(Dynamic text) is very easy to learn because its the simplest thing.Ok now click on "A" the text tool then press f9 go to properties and theres a dropdown menu that says static text click on that and switch it to dynamic text this will make your text highlightable,its that easy |
Example: |
I just learned how in 1 minute |
I also good to put a white background behind it,dosent change anything just makes it nicer. |
With White Background. |
This is also very is to do.This kind of text is very usefull for making games for putting in informations like ur name,age things like that for games like(sims,submitting scores ect... First Off Grab the "A" tool,press f9 go to properties and switch the kind of text to input text this will make the text able to be typed in.its always good to put a background to it to see where the text field is.Also add infront of it the information that has to been given like name,age and then put the text field like the example below.Thats all there is to it.Now go on to the next tuts. |
Input Text Here |
Input Text Here |
Name: |
Age: |
Creating Sound boards are pretty easy to make.First,you want to get a picture of the person you are getting the sounds for,Then you need to get your sounds get about(65-75) or more,Remember more is better!Now you need you need to put each sound into a button by,creating a button,then double click on it and go to the timeline that says down and drag the song on to that frame.if you want it better explain go to this tutorial about buttons. |
Button Tut |
Now,you need to make a music stop button make a button,double click on the button put a keyframe " down" press f9 go to actions and put this script in. |
on(release) {StopAllSounds()} |
Now you have just created a sound board. |
There are two ways of stoping music,in a button and in a frame.First by stoping music in a button,creat your music stop button double click on it on the frame "down" insert a keyframe go back to the timeline and press f9 go to properties and insert this script into it. |
on(release) {StopAllSounds()} |
My example |
Play |
Play |
Stop |
Stop |
If it didnt work read it over again. Now stoping music in a frame press to learn |
here |
here |
Now This is very simple just click on the frame you want the music to stop in,press f9 go to actions and add this script and you will make your frame stop the music. |
on(release) {StopAllSounds()} |
Some of you might think that this tutorial is making Good looking buttons because its named "Quality Button"but its to change the quailty of your game or animation.This is very usefull to people that have really slow computers so they can watch or play a game without glitching every second. First,make a button or movie clip they both work and name it toggle button and give it this script by pressing f9 and going to action. |
on(press){ if(_quality=="HIGH"){_quality="MEDIUM";} else if(_quality=="MEDIUM"){_quality="LOW";} else if(_quality=="LOW"){_quality="HIGH";} } |
To make a scrolling background first make a very long background make it go off the spread sheet Convert the background into a movie clip and add this script to it. |
onClipEvent (enterFrame) { if(Key.isDown(Key.RIGHT)) { this._x=_x-10; } } onClipEvent (enterFrame) { if(Key.isDown(Key.LEFT)) { this._x=_x+10; } } |
The script basicly means when you press the left key the background will scroll to the left and when you press the right key it will scroll right. |
Creating a Menu is very very easy. First,set you background up,Mabye get some things moving on the side.Add in buttons that say play and credits if you want to add additional things please do but play and credits are the main 1's. Just create the buttons and put them on the frame and then you have just made your menu |
Play |
Bonus Features |
Credits |
Example: |
Always when putting script into a button make sure that you have : on(release){ on you script this means when you mouse hits the button after you release your finger off of the mouse it will activate the button. |
To access the Libray just press Ctrl-L.Its used for finding files.Everything that you have done or imported is in your libray.To delete something from your libray just right click on it and go to delete this will remove your file.You can also edit things by right clicking on them and going to edit with and open a program you want to edit the file with.Once you have edited it,it will change to what you have changed it to.If you double click on a file that is in the libray it will bring up a page and you can change the name,test it if its a song or video smooten it,change its compression and also you have to double click on the little picture beside it or else it wont open,if you click on the file name it will just let you change the name of it. |
If you got trouble you've come to the right place.Even though it is very simple to do you will need to use this alot in flash.Flash Only accepts certain types of tiles.When you import you can either do,File>Import(ctrl-R) or File>Import to Libray.The first one with import it to the frame that you currently are on,the second one will send it to your libray.You can access the libray by pressing (ctrl-L).But any way you import you will get the same window.This is the list of file types that Flash Mx allows: .fh .ft .png .eps .ai .pdf .bmp .dfx .dib .emf .swf .spl .gif .jpg .wmf .wav .mp3 .mov .avi .mpg .mpeg .dv .dvi .asf .wmv .flv .tbp .pct .pntg .psd .qtif .sgi .tga .tif .tiff |
Exporting is taking your game/movie and making into a movie format.The usual form is .swf that is what you are currently viewing and every game/movie on newgrounds is an .swf file.So now to export, Go to file>Export movie(Ctrl+alt+shift+S).A new window will pop up and ask you where and what name you want to save it as.Flash movie is .Swf that is the kind of file you need to use to submit to newgrounds,there are other kinds but you dont really need those.If you wanna send it to your friend but he doesnt have flash just save it as an .exe file.Now after you have given it a name and saved it where ever.a new window will pop up with the settings of your exported movie.First setting is "load order" This is which way your movie loads - bottom up,starting from the first frame to the last or top down the opposite of bottom up.Then you have options Generate the size report gives you a file telling you how many bytes each frame is. |
Now,Protect from import will allow you to password the movie.Always turn this on! Debugging Permitted allows the movie to be "debugged" by entering a password and compress movie,This compresses the movie.You can also enter the quality of JPEG's in your exported movie,between 0 (bad) 100 (good).If you don't have any pictures don't worry about this.You can also optimize the sound,its always good to do that,go to the tutorial named "Compression" to look at that,and lastly version,this selects the version flash of your exported movie,its always best to put it to the highest it can be for compression use. |
This Part will tell you a little bit about brushes and options when using.The brush tool (shortcut-b) is an important drawing tool in flash.Some people just use the line tool or shapes more often but the brush tool is very usefull.There are sevral different options to chose from when you have selected the brush tool. |
<Brush style/type |
<Brush Size |
<Lock fill(locks the gradient/bitmap fill |
<Brush mode |
<Brush sizes:The smaller ones are used to getting into small places and detailing,the bigger ones are used for big areas when you zoom into flash the brush will get smaller and smaller this will allow you to add great detailing. |
Brush styles> These are different styles of brushing its good to use them because you can make cool shapes and get different effects than others The default brush is the top circle. |
This part allows you to select The brush mode.It allows you to choose however you want to paint.lets say you wanted to paint behind any fills just select paint behind.Its also good to check all of these out. You can also change the color of the brush by selecting the part colors its not hard to miss. |
Compression,you always want to have your movie compressed,keep at a low file size but also still have some good quailty.The main things to compress are sounds/music and any images in your flash document.To compress a sound open up your libray(ctrl-l)(f-11).Find your sound and right click on it then select properties.At the bottom of your new window it should say "Export Settings". Uncheck the check box next to"Use imported MP3 quality" if it is checked.Next to "compression" choose mp3 and as for the bit rate put it to something low as 16 anything lower will sound terrible,you can use the "test" button to see how your sound,sounds if it sounds bad change the bit rate.Leave the quailty to "fast".This reduces the file size alot |
At the bottom of the window it shows the how much of the file size you have just reduced after changing it,i reduced 12.5% of the file and i'm still happy with the quality of my sound. |
Play Sound |
Now when you go to export your movie,make sure that you have checked "compress movie" to make the file size go down even lower.Also compression JPEG's is useful too,it brings the file size down to but you have to check the quailty of your JPEG's to make sure they are blurry |
This part of the tutorial teachs you how to make a frame or button send you to the net.To get to the net from a frame,open up the actions panel(f9) and click on your frame that you want this to happen on,so you will get actions:frame instead of actions.Put your mode to normal select this option with this icon |
Then select 'browser network' : 'get URL'.Once you have entered a little a with a filled in circle will apear on the frame on the timeline.This means that the is currently something on this frame,that your actions have been added .Now to edit the URL / site. |
In the "URL" Field enter the full address of the website Example: http://www.example.com |
In the "Window" field you choose where the website opens its best to pick "_blank" it will make it open up in a new window and wont effect your flash movie and as for "Variables" field just ignore it leave it how it is(Don't send"). The actions in the frame should look similar to this: getURL("http://www.example.com", "_blank"); Now to make buttons which open up a webpage when clicked on,highlight the whole button go to the actions panel and select the same things as the frame one,"browser network">get URL then insert the URL,now when you click on the button it will go to the URL. |
These are the "getURL" action scripts for the frame and button which you can simply copy and edit them. |
To open up a website when the frame plays (Actions-Frame) |
To open up a website when you click on a button (Actions-Button) |
getURL("http://www.example.com", "_blank"); |
on (release) { getURL("http://www.example.com", "_blank"); } |
19.Masking |
19.Masking |
20.Color Tweening |
20.Color Tweening |
21.Stop |
21.Stop |
22.gotoAndPlay |
22.gotoAndPlay |
23.Scene Selection |
23.Scene Selection |
24.Tinting |
24.Tinting |
25.Shaking The Screen |
25.Shaking The Screen |
26._Root. |
26._Root. |
27.Modifing Document |
27.Modifing Document |
28.Preloader |
28.Preloader |
29.Score Counter |
29.Score Counter |
30.Dress Up Game |
30.Dress Up Game |
31.Password Areas |
31.Password Areas |
32.Play/Replay |
32.Play/Replay |
33.Platform game |
33.Platform game |
34.Key Codes |
34.Key Codes |
35.Menus |
35.Menus |
36.The Else Action |
36.The Else Action |
37.Sprites |
37.Sprites |
38.Mouse Trial |
38.Mouse Trial |
39.Clock/time |
39.Clock/time |
40.Drop down Menu |
40.Drop down Menu |
41.Key Movement |
41.Key Movement |
42.Movie Security |
42.Movie Security |
Masking is a way to make one layer above and other to hide parts of the bottom layer that you dont want to see.This is probably the best example anyone can give you,James bond. First,have a layer ready with all of the animation you want on it,as the layer will be masked.To start a mask layer,insert a layer above the layer you want to be masked right click on the layer and select "mask" from the drop down menu,your timeline should like similar to the one below. |
Now,you need to choose which parts of the layer that are going to be shown.Example,if i draw a circle in the center of the mask layer so that the things that go behind the circle will show on the layer below.Only the shape of your masked layer matters the color of it doesnt. |
Now if you watch your movie(ctrl-enter)you will see that only the area where your circle is on the maked layer is showing your animation.You can also animate your masked layer to make the circle move to places so you can show different things or make it follow your animation.This is also good for using in games as a scope on a sniper rifle or as binoculars,there are different examples but im sure you understand the consept you masking layers now. |
Color tweening isnt like other tweens color tweening isnt seperate.Here are 2 ways of doing so.Draw a shape in the first keyframe then insert a keyframe around the 20th frame now on each frame change the color of the shape. |
Keyframe 1 |
Shape Tween |
Keyframe 20 |
Your timeline should look like this now |
Now if you play your movie the color of the shape should change. |
As you've just color tweening doesnt exist it is just a form of shape tweening.You can also do something similar to what you have just done with motion tweening,using tinting. |
Keyframe 1 |
Color tinted green 100% Keyframe 20 |
Now play your movie as you see the green outline will fade in together,it still brings a nice effect to it though. |
Motion Tween |
Do you want your movie to stop on a certain frame?The "stop" function allows you to do so.pick which frame you want to stop on press f9 go to the actions panel and add in this script to it.This will make your movie stop on this frame. |
stop(); |
After adding in the script look at your timeline and see if your frame has an "a" on it this means that your frame is currenlty holding an action on it.To make a button stop the frame simply highlight the button and add in the script.If you want to stop on a certain frame use the gotoAndStop action. |
Here are the action scripts for "stop"Which you are able to copy them and edit if you want,if you edit theres really not much to do but gotoAndStop or gotoAndPlay. |
To stop the frame (Actions-Frame) |
To Stop the Frame with a button (Actions-button) |
on (release) { stop(); } |
stop(); |
gotoAndPlay is an action that lets you either use in a frame or button it makes you go from one frame to another.It can also be used in to go to another scene.Say your movies playing and its going from frame 1,2,3,4,5,6,7,8,9,10 but you want it to go to frame 1 to 5 to 10 so this is where gotoAndPlay comes in get the actions panel press f9 click on your frame so you get actions-frame.Now enter in this script.Your gonna have to edit the script because i dont know if you want to go to a new scene or a new frame and which frame so just change the part that says frame to scene if you want it to go to scene and change the numbers to which scene or frame you want it to go to. |
gotoAndPlay("frame 1", 1); |
On a frame |
On a button |
on (release) { gotoAndPlay("Scene 1", 1); } |
Scene selection is very easy to make and very useful.Make buttons with pictures of the scene you want it to go to.Then add script to the button.Your gonna have to edit the script because i dont know if you want to go to a new scene or a new frame and which frame so just change the part that says frame to scene if you want it to go to scene and change the numbers to which scene or frame you want it to go to. |
on (release) { gotoAndPlay("Scene 1", 1); } |
Example |
Scene 1 |
The button should have a picture of whats happening in it.Example mine is just a gun resembling that theres a gun fight. |
This part of the tutorial will teach you how to tint things you can tint buttons,graphics,movie clips.When you choose a movie clip,button or graphic,on the properties tab(ctrl-f3)you should see a dropdown menu that says color |
I will now explain each one None:Resets the tint to the default Brightness:Edits the brightness Tint:Allows you to tint your symbol with a different color Alpha:Allows you to fade your symbol from anywhere between opaque (100% Alpha) and Transparent (0% Alpha) Advanced:These are expert colors its good to use these because they have really cool effects |
After choosing the option tint select a new color to be the tint you can also adjust the tint 100% with chang ethe whole symbol 0% wont make a difference. |
This is very easy if you dont understand or get this wrong just quit flash.First draw an object and convert it to a movie clip and give it these actions. |
onClipEvent (enterFrame) { function shake(){ shakex=random(20)-10 shakey=random(20)-10 shakex*=0.7 shakey*=0.7 if(shakex<1 && shakey<1){ _parent._x=0 _parent._y=0 } } setInterval(shake,100) _parent._x-=shakex _parent._y-=shakey } |
This Script basicly means once the frame goes to the object with these actions it will shake. |
_root. ,an example is you know dress up games and if you press a button you change a girls shirt things like that is _root. First make a movie clip With 3 frames in each one make different color circles.Add the "stop" action to the first frame of the movie clip,now go back and drag your movie clip back on to the stage.Make two buttons make one say next and other say back.Now give the circle movieclip the instance name of "CIRCLE". |
Put in "Next" Button |
_root.circle.nextframe(); |
_root.circle.prevframe(); |
Put in "Back" Button |
Now test your movie.What should happen is when you press next the circle should change to a different color. |
I will Tell you what each thing does. Dimesions:Changes the size of your flash document. Match:Dont really need those. Background color:This will effect every frame you can however put a different background over a frame with the square tool. |
Frame rate:The speed of your flash document 20 recomended. Ruler Units:Just different measurements |
In this part of the tutorial i will teach you how to make a preloader with a loader bar.First Draw your loader bar,Try and keep it simple untill you get good at making them.Convert your loader bar into a movie clip and make exactly 100 frames no more no less.Convert the layer into a tween and add a keyframe into the last frame now go to the first frame and make the bar smaller.Now give the loader bar the instance name of "BAR".Add this script to the first frame of your movie |
_root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100*(_root.bytesLoaded/_root.bytesTotal)); _root.bar.gotoAndStop(percentLoaded); |
Add this script into the second frame, |
if (_root.percentLoaded==100){ gotoAndPlay(3); }else{ gotoAndPlay(1); } |
Make sure that your preloader is in the first 2 frames of your movie or you have to change the script.You should also change the gotoAndPlay(1) action to the number of the frame where you put the first action in.Also, change the gotoAndPlay(3)action to where the movie should start playing after its loaded |
Score counters are very useful in flash games. you just use the _root. action you learned before.Click on the "a" press f9 go to properties and select dynamic text from the drop down menu.Make a text block and put a 0 (zero) in it.Now give the text the instance name of "COUNTER1".Now make a button and put this script into it. |
{ _root.COUNTER=number(_root.COUNTER1)+1;} |
Explanation:This makes the instance COUNTER1 Count +1 you can change it to any other number so it goes up by 2,10 anything.You can also use, -1 minus 1 *2 times 2 /3 divided by 3 |
There you have it your own score counter |
Dress up's are very easy to make First draw your person or thing your going to dress up and then make clothing,make the clothing into movie clips and give them this script, |
on(press){ startdrag(""); } on(release){ stopDrag(); } |
Example: |
I hope your game will have better graphics,more interesting character and more clothing! |
This part of the tutorial is pretty cool,I will teach you how to make password protected areas,doors whatever you would like to protect you can.Just add this to the button that protects the place and voila you have just protected a room. |
on(release){ if(_root.pwdField.text=="yourpassword"){ nextFrame(); } } |
Play button,This is very easy to make just make a button and add this script to it. |
on (release) { _root.play(); } |
Replay button,This is easy to just make a button and add this script to it you might have to change it depending on where your move starts. |
on(release){ _root.gotoAndPlay(1); } |
Platform games are one of the easiest games to make.First draw your character.convert it to a movie clip and give it this script. |
onClipEvent (load) { fall = false; _name = "circle"; jump = 0; speed = 8; jumpheight = 18; maxfall = -54; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (Key.isDown(Key.SPACE) && fall == false && jump == undefined) { fall = true; jump = jumpheight; } if (jump<>undefined) { if (jump>maxfall) { jump--; } _y -= jump; } } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= speed; } if (Key.isDown(Key.RIGHT)) { _x += speed; } } |
The speed and jump height can be changed just copy and edit the text. |
Now create a boarder and land for the character to jump on and not be able to leave the screen.Use the square tool to make your boarder and land its easier and works proporly now make the land and boarder into movie clips and give them this script. |
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = Math.round(_root.circle.yMax)+" "+Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (_root.circle.xMax>xMin && _root.circle.xMin<xMax && _root.circle.yMax<yMin) { if (_root.circle.yMax-_root.circle.jump*2>yMin) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax)>Math.round(yMin)) { if (hitTest(_root.circle) && _root.circle.xmax<xmin) { _root.circle._x -= _root.circle.speed; } if (hitTest(_root.circle) && _root.circle.xmin>xmax) { _root.circle._x += _root.circle.speed; } if (hitTest(_root.circle) && _root.circle.ymin>ymax && _root.circle.jump>-1) { _root.circle.jump = -1*(_root.circle.jump); } } if (activated == true && not hitTest(_root.circle) && _root.circle.jump == undefined) { _root.circle.jump = 0; activated = false; } if (hitTest(_root.circle) && _root.circle.ymax>ymin && _root.circle.jump<>undefined && _root.circle._y<_y) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if (_root.circle.ymax-_root.circle.jump>ymin && _root.circle.xMin<xMax && _root.circle.xMax>xMin && _root.circle.jump<>undefined && _root.circle._y<_y) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } |
This will make the character to be able to jump on these. |
These are used in games(key movement) |
Key A B C D E F G H I J K L M N O |
Code 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 |
Key P Q R S T U V W X Y Z |
Code 80 81 82 83 84 85 86 87 88 89 90 |
key.isDown(Insert code here) |
Example |
key.isDown(90) |
File: Enables you to open and close files; save files;import and export files;print;publish movies for the web; send a movie as an email attachement(Windows only);and quit flash. Edit: Provides commands that let you undo and redo actions; cut,copy and paste to and from the clipboard;delete,duplicate, select,and deselect objects; copy and paste entire frames;edit symbols;set preferences; and create keyboard shortcuts for commands. View: Helps you get a better view by letting you zoom in and out.Show or hide various parts of the screen;and view a grid for easy layout. |
More |
More |
Insert: Enables you to insert symbols or create symbols from objects on your screen;insert and delete frames and keyframes;insert layers;and create motion tweens; Modify: Helps you modify symbols,frames,frames,scenes, or the entire movie.Offers tools for transforming,aligning, grouping,ungrouping,and breaking objects apart. Text: Enables you to format text. Control: Provides options that let you control the playing of movies,test movies and scenes; engage certain interactive functions; and mute sounds. |
Window: Enables you to open lots of things,including a new window; panels that help you control objects;the libray; windows for creating interactive controls;and the movie explorer. Help: Comes to the rescue when you need help. |
The Else Action,When you use the If.keyisdown(RIGHT)action to make a movie clip go to another frame lets say frame 5 you can use the else action to make it go back to frame 5 without pressing the RIGHT key.Draw a shape and convert it to a movieclip,double click on it and add a keyframe,in the frame give the circle another color.Put the stop(); action in the first frame of the movie clip go back to the main spread sheet,now add these actions to your shape, |
onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { this.gotoAndStop(2); } else if (!Key.isDown(Key.RIGHT)) { this.gotoAndStop(1); } } |
Create a new movieclip by going to insert>new symbol.Make it a movieclip now in your movie clip make your sprites,import them or copy and paste them.Now press ctrl-B To break them apart.Now delete the background if there is any.Now you have around 8 different images with difference stances of the guy place each one on different frames.Now go back to the main timeline and drag your movie clip from the libray(ctrl-l) and place it on the spread sheet.After that you can make a nice looking background for them. |
Add this to your movie clip. |
onClipEvent (mouseMove) {i++; this.duplicateMovieClip("star"+i, i+10);_root["star"+i]._x = _root._xmouse; _root["star"+i]._y = _root._ymouse;}onClipEvent (enterFrame) { if (this._name == "starParent") {visible=0;}else{this._alpha -= 5;this._rotation += 2;this._xscale -= 5; this._yscale -= 5;if (this._alpha <= 5) { removeMovieClip(this);}}} |
The instance name of the movie clip "starParent" |
A star would look nice. |
Change the coding all you like. |
Make a dynamic text.3 of them for now.Name one,Seconds,other one minutes and the other name it hours.Now add this to a movie clip that is invisible.Make the frame per second(Fps) to 15 fps.Now go to the invisible movie clip and add 15 frames(or how the fps is).Now add this to the last frame. |
_root.score = _root.seconds+1; if (_root.seconds==60) { _root.score = _root.seconds*0; _root.score = _root.minutes+1; if (_root.minutes==60) { _root.score = _root.hours+1; _root.score = _root.seconds*0; _root.score = _root.minutes*0 } }; |
Start off by making the title button of the menu,make it a button and put it into a movie clip in the first frame label the first frame off put the stop(); action on the first frame.Make the second frame have the buttons that you want for the menu label that frame on,and add stop(); to the frame.Now go back to the scenes frame and add these actions to the movie clip. |
onClipEvent (load){ previouslyOver=false;} onClipEvent (enterFrame){ currentlyOver=this.hitTest(_root._xmouse,_root._ymouse,true); if (!previouslyOver and currentlyOver){ previouslyOver=true; this.gotoAndStop("on"); } else if (previouslyOver and !currentlyOver){ previouslyOver=false; this.gotoAndStop ("off"); } } |
RPG style movement code. |
onClipEvent (load) { speed = 3; } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { this.gotoAndStop("walkright"); this._x +=speed; } else if (Key.isDown(Key.LEFT)) { this.gotoAndStop("walkleft"); this._x -=speed; } else if (Key.isDown(Key.UP)) { this.gotoAndStop("walkup"); this._y -=speed; } else if (Key.isDown(Key.DOWN)) { this.gotoAndStop("walkdown"); this._y +=speed; } else { this.gotoAndStop("stance"); } } |
-- What to Do -- Make a Movieclip and call it Man, then open the movieclip and then make a new movieclip and call it man right and in it draw a man walking right then go to the man movie clip. Now Name the 1st frame walkright, do the same but dont forget to change the directions and name of the frames. -- How it works -- If you look at the code Speed is when the movie loads, The Speed is set to 3, andthis._ =speed; means that it will move with the speed (3) dont forget to put the z or y axis and the plus and negative signs as well (e.g _y -=speed; = this means this would be moving up) 1st it starts of with (enterFrame), it means that this action will start when it enters the frame. 2nd if() is pretty straight forward. 3rd Key.isDown() its mean when a key is down, between these ( ) is the key that is been pressed down (e.g look at my code) Now 4th, this.gotoAndStop("walkright");this means the movieclip, gotoandstop means it will go to and stop at a frame named walkright 5th else if is pretty straight forward as well. 6th is else means that if nothing else is beening pressed then it will do what ever the code you put. |
Open up the flash document that you want to add this function to.This is useful for maze games so you dont cheat.Anyways go to the first frame on the timeline,Open up the actions panel(f9) now copy the script into the actions |
Stage.showMenu = false; |
NEWGROUNDS |
1. Awards |
1. Awards |
2.Whistle Levels |
2.Whistle Levels |
3.blam/protection |
3.blam/protection |
4.Experience |
4.Experience |
5.Batting Average |
5.Batting Average |
6.NG Gold Menu |
6.NG Gold Menu |
7.Submitting |
7.Submitting |
When you submit flash or a song you are able to get awards |
Daily 1st Place |
Daily 2nd Place |
Daily 3rd Place |
Daily 4th Place |
Daily 5th Place |
Weekly 1st Place |
Weekly 2nd Place |
Weekly 5th Place |
Weekly 4th Place |
Weekly 3rd Place |
Review Crew Pick(highest review average of the week) |
Turd of the week(worst movie to stay on Ng in a week) |
Underdog(biggest difference between review and normal score) |
Normal MP3(0 dls) |
Gold MP3(500 dls) |
Platinum MP3(1000 dls) |
Multi-Platinum MP3(2000 dls) |
Diamond MP3(10000 dls) |
Theres Mp3,wav they are the same. |
When people submit flash you can blow your whistle on them if they have broken the newgrounds law.Each time you blow the whistle your whistle will get better and better these are the whistles and what they mean. |
This is a Garbage Whistle,you get this whistle if you have marked too many none FAQ braking movies/reviews. |
This is a Normal Whiste,you start off with it. |
This is a Bronze Whistle,you get it if you make 1/2 reviews/movies correctly. |
This is a Silver Whistle,Mark 10 review/movies. |
This is a Gold Whistle,Mark 30 reviews/movies. |
This is a DIETY Whistle,the best whistle,only one person can have it at a time,the person with the highest whistle points. |
When a flash is still under judgement you can vote on it,if you vote 0-1 this means blam you will get a blam mark if it gets blammed 2 and higher means protection you will get a protection mark. |
They go from worst to best from left to right The best is Elite Guard Supreme Commander(30000) |
Ramagi is currently the best blam/protect person |
Experience,you can vote on things by pressing on the vote bar on the bottom left 0 as the lowest 5 as the highest.You can get experience points if you are loged into ng to unlock things,here are the levels that you gain,In neutral Form. |
Yes,in light they will look different just as dark but these are shown in neutral. |
You can only get a batting average if you have submitted 3 flash files and they have to stay on ng.There are different ranks F+ being the worst and A+ being the best. |
A+: you need to have a BA of about 3.45(Best users). B+: you need to have a BA of about 2.80(Good). C+: Above 2.00(still noobish needs improvement). And everything thats lower than that is just terrible.Try to evoid getting under C+. Adam Phillips (chluaid) is currently the highest BA. |
Newgrounds Gold Menu is a menu that you get if you register with ng's.I will tell you the basics of whats on it. |
Secrets:you get secrets when you get experience points. Join the ng fan net:A list of all sites that link to newgrounds. Respond to your portal reviews:You only get this action if you have something that is on Ng you can write back to reviewers. View users with your movies as their favorite:Tells you who has your movie set to their favorite. View users with YOU as their favorite author:Tells you who has You set to their favorite animator. View your reviews:Shows you all the reviews you have writen. View your reviews with responses only:Shows you your reviews with the authors comment. View your public profile:Shows your public profile. Personal Profile:Allows you to change personal details. Public Profile:Allows you to change public detals. BBS Signature:Your Signature when you type on the forum. BBS Signature pic:Your signature on the left(At the forum). |
Favorite Animations:Your list of your favorite animations. Favorite Artists:Your list of your favorite artists. Portal Preferences:Allows you to change the quality of the newground videos/games and the ability to enable or disable when you open a flash, to open it in a new window or not. Portal Buddies:Your ng friends,can use for collabs. Portal Submissions:Shows your movies with their score,views,origin and the ability to change information on your flash. |
You are able to submit,Flash,music,art,ng alphas. To submit flash go to Flash portal>The big word "SUBMIT" beside piconjo. To submit music go to Audio Portal>The word "SUBMIT" beside the a bot(The big robot). To Submit to art and to the ng alphas go to Ng.Mag>Ng.Alphas>submit an alpha. |
CREDITS |
There are 42 flash tutorials and 7 newground tutorials which make a total of 49 tutorials in 1. This took me about a month and a half to make. 223 frames Everything was done by me except the newgrounds pictures. Um special thanks to newgrounds and fans. Intro Music by:Nirvana-Smells like teen spirit Game music from www.flashkit.com |
Thank you for using Funbumbs Tutorial |
Created by:Tyler Gould(Funbumb) |
ActionScript [AS1/AS2]
Frame 1stop(); Stage.showMenu = false;Frame 123stop(); stopAllSounds();Frame 124stop();Frame 125stop();Frame 126stop();Frame 127stop();Frame 128stop();Frame 129stop();Frame 130stop();Frame 131stop();Frame 132stop();Frame 133stop();Frame 134stop();Frame 135stop();Frame 136stop();Frame 137stop();Frame 138stop();Frame 139stop();Frame 140stop();Frame 141stop();Frame 142stop();Frame 143stop();Frame 158stop();Frame 159stop();Frame 160stop();Frame 161stop();Frame 162stop();Frame 163stop();Frame 164stop();Frame 165stop();Frame 166stop();Frame 167stop();Frame 168stop();Frame 169stop();Frame 170stop();Frame 171stop();Frame 172stop();Frame 173stop();Frame 174stop();Frame 175stop();Frame 176stop();Frame 177stop();Frame 178stop();Frame 179stop();Frame 180stop();Frame 181stop();Frame 182stop();Frame 183stop();Frame 184stop();Frame 185stop();Frame 186stop();Frame 187stop();Frame 188stop();Frame 189stop();Frame 190stop();Frame 191stop();Frame 192stop();Frame 193stop();Frame 194stop();Frame 195stop();Frame 196stop();Frame 197stop();Instance of Symbol 678 MovieClip in Frame 197on (press) { startDrag (""); } on (release) { stopDrag(); }Instance of Symbol 680 MovieClip in Frame 197on (press) { startDrag (""); } on (release) { stopDrag(); }Instance of Symbol 682 MovieClip in Frame 197on (press) { startDrag (""); } on (release) { stopDrag(); }Instance of Symbol 684 MovieClip in Frame 197on (press) { startDrag (""); } on (release) { stopDrag(); }Frame 198stop();Frame 199stop();Frame 200stop();Frame 201stop();Frame 202stop();Frame 203stop();Frame 204stop();Frame 205stop();Frame 206stop();Frame 207stop();Frame 208stop();Frame 209stop();Frame 210stop();Frame 211stop();Frame 212stop();Frame 213stop();Frame 214stop();Frame 215stop();Frame 216stop();Frame 217stop();Frame 218stop();Frame 219stop();Frame 220stop();Frame 221stop();Frame 222stop();Frame 223stop();Symbol 10 Buttonon (release) { _root.play(); }Symbol 12 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }Symbol 12 MovieClip Frame 2gotoAndPlay (1);Symbol 30 Buttonon (release) { gotoAndPlay (124); }Symbol 35 Buttonon (release) { gotoAndPlay (213); }Symbol 42 Buttonon (release) { stopAllSounds(); }Symbol 66 Buttonon (release) { gotoAndPlay (223); }Symbol 73 Buttonon (release) { gotoAndPlay (123); }Symbol 78 Buttonon (release) { gotoAndPlay (125); }Symbol 83 Buttonon (release) { gotoAndPlay (131); }Symbol 88 Buttonon (release) { gotoAndPlay (141); }Symbol 93 Buttonon (release) { gotoAndPlay (143); }Symbol 98 Buttonon (release) { gotoAndPlay (159); }Symbol 103 Buttonon (release) { gotoAndPlay (160); }Symbol 108 Buttonon (release) { gotoAndPlay (161); }Symbol 113 Buttonon (release) { gotoAndPlay (162); }Symbol 117 Buttonon (release) { gotoAndPlay (163); }Symbol 122 Buttonon (release) { gotoAndPlay (165); }Symbol 127 Buttonon (release) { gotoAndPlay (167); }Symbol 132 Buttonon (release) { gotoAndPlay (181); }Symbol 137 Buttonon (release) { gotoAndPlay (168); }Symbol 142 Buttonon (release) { gotoAndPlay (169); }Symbol 147 Buttonon (release) { gotoAndPlay (170); }Symbol 153 Buttonon (release) { gotoAndPlay (171); }Symbol 158 Buttonon (release) { gotoAndPlay (173); }Symbol 163 Buttonon (release) { gotoAndPlay (176); }Symbol 168 Buttonon (release) { gotoAndPlay (178); }Symbol 175 Buttonon (release) { gotoAndPlay (126); }Symbol 180 Buttonon (release) { gotoAndPlay (124); }Symbol 186 Buttonon (release) { gotoAndPlay (127); }Symbol 187 Buttonon (release) { gotoAndPlay (125); }Symbol 196 Buttonon (release) { gotoAndPlay (128); }Symbol 198 Buttonon (release) { gotoAndPlay (126); }Symbol 207 Buttonon (release) { gotoAndPlay (129); }Symbol 208 Buttonon (release) { gotoAndPlay (127); }Symbol 219 Buttonon (release) { gotoAndPlay (128); }Symbol 223 Buttonon (release) { gotoAndPlay (132); }Symbol 229 Buttonon (release) { gotoAndPlay (133); }Symbol 235 Buttonon (release) { gotoAndPlay (132); }Symbol 236 Buttonon (release) { gotoAndPlay (134); }Symbol 241 Buttonon (release) { gotoAndPlay (135); }Symbol 242 Buttonon (release) { gotoAndPlay (133); }Symbol 252 Buttonon (release) { gotoAndPlay (136); }Symbol 253 Buttonon (release) { gotoAndPlay (134); }Symbol 262 Buttonon (release) { gotoAndPlay (137); }Symbol 263 Buttonon (release) { gotoAndPlay (135); }Symbol 269 Buttonon (release) { gotoAndPlay (138); }Symbol 270 Buttonon (release) { gotoAndPlay (136); }Symbol 277 Buttonon (release) { gotoAndPlay (137); }Symbol 278 Buttonon (release) { gotoAndPlay (139); }Symbol 285 Buttonon (release) { gotoAndPlay (138); }Symbol 286 Buttonon (release) { gotoAndPlay (140); }Symbol 299 Buttonon (release) { gotoAndPlay (142); }Symbol 303 Buttonon (release) { gotoAndPlay (141); }Symbol 304 Buttonon (release) { gotoAndPlay (124); }Symbol 312 Buttonon (release) { gotoAndPlay (144); }Symbol 334 Buttonon (release) { gotoAndPlay (143); }Symbol 339 Buttonon (release) { gotoAndPlay (144); }Symbol 354 Buttonon (release) { gotoAndPlay (124); }Symbol 372 Buttonon (release) { gotoAndPlay (125); }Symbol 389 Buttonon (release) { stopAllSounds(); }Symbol 393 Buttonon (release) { gotoAndPlay (164); }Symbol 418 Buttonon (release) { gotoAndPlay (172); }Symbol 430 Buttonon (release) { gotoAndPlay (174); }Symbol 437 Buttonon (release) { gotoAndPlay (175); }Symbol 443 Buttonon (release) { gotoAndPlay (177); }Symbol 462 Buttonon (release) { gotoAndPlay (179); }Symbol 467 Buttonon (release) { gotoAndPlay (180); }Symbol 479 Buttonon (release) { gotoAndPlay (182); }Symbol 484 Buttonon (release) { gotoAndPlay (184); }Symbol 489 Buttonon (release) { gotoAndPlay (186); }Symbol 494 Buttonon (release) { gotoAndPlay (188); }Symbol 499 Buttonon (release) { gotoAndPlay (189); }Symbol 504 Buttonon (release) { gotoAndPlay (190); }Symbol 509 Buttonon (release) { gotoAndPlay (191); }Symbol 514 Buttonon (release) { gotoAndPlay (192); }Symbol 519 Buttonon (release) { gotoAndPlay (193); }Symbol 524 Buttonon (release) { gotoAndPlay (194); }Symbol 529 Buttonon (release) { gotoAndPlay (196); }Symbol 534 Buttonon (release) { gotoAndPlay (197); }Symbol 539 Buttonon (release) { gotoAndPlay (198); }Symbol 544 Buttonon (release) { gotoAndPlay (199); }Symbol 549 Buttonon (release) { gotoAndPlay (200); }Symbol 554 Buttonon (release) { gotoAndPlay (202); }Symbol 557 Buttonon (release) { gotoAndPlay (203); }Symbol 562 Buttonon (release) { gotoAndPlay (206); }Symbol 567 Buttonon (release) { gotoAndPlay (207); }Symbol 572 Buttonon (release) { gotoAndPlay (208); }Symbol 577 Buttonon (release) { gotoAndPlay (209); }Symbol 582 Buttonon (release) { gotoAndPlay (210); }Symbol 587 Buttonon (release) { gotoAndPlay (211); }Symbol 592 Buttonon (release) { gotoAndPlay (212); }Symbol 598 Buttonon (release) { gotoAndPlay (183); }Symbol 609 Buttonon (release) { gotoAndPlay (185); }Symbol 620 Buttonon (release) { gotoAndPlay (187); }Symbol 663 Buttonon (release) { gotoAndPlay (195); }Symbol 698 Buttonon (release) { gotoAndPlay (201); }Symbol 718 Buttonon (release) { gotoAndPlay (204); }Symbol 721 Buttonon (release) { gotoAndPlay (205); }Symbol 754 Buttonon (release) { gotoAndPlay (214); }Symbol 759 Buttonon (release) { gotoAndPlay (215); }Symbol 764 Buttonon (release) { gotoAndPlay (216); }Symbol 769 Buttonon (release) { gotoAndPlay (217); }Symbol 774 Buttonon (release) { gotoAndPlay (218); }Symbol 779 Buttonon (release) { gotoAndPlay (219); }Symbol 784 Buttonon (release) { gotoAndPlay (222); }Symbol 812 Buttonon (release) { gotoAndPlay (213); }Symbol 840 Buttonon (release) { gotoAndPlay (220); }Symbol 852 Buttonon (release) { gotoAndPlay (123); }
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:12 |
Symbol 4 Bitmap | Used by:5 11 | |
Symbol 5 Graphic | Uses:4 | Used by:12 |
Symbol 6 Graphic | Used by:10 | |
Symbol 7 Graphic | Used by:10 | |
Symbol 8 Graphic | Used by:10 | |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 Button | Uses:6 7 8 9 | Used by:12 |
Symbol 11 Graphic | Uses:4 | Used by:12 |
Symbol 12 MovieClip | Uses:3 5 10 11 | Used by:Timeline |
Symbol 13 Sound | Used by:Timeline | |
Symbol 14 Graphic | Used by:Timeline | |
Symbol 15 Font | Used by:16 | |
Symbol 16 Text | Uses:15 | Used by:Timeline |
Symbol 17 Graphic | Used by:Timeline | |
Symbol 18 Font | Used by:19 20 22 27 29 32 34 36 37 39 41 44 46 49 50 53 54 57 58 61 63 65 68 70 72 75 77 80 82 85 87 90 92 95 97 100 102 105 107 110 112 115 119 121 124 126 129 131 134 136 139 141 144 146 148 150 152 155 157 160 162 165 167 170 172 174 176 179 182 183 184 185 189 190 191 192 195 197 200 201 204 210 213 215 217 221 222 225 231 234 238 244 245 248 249 255 259 260 261 265 268 272 273 276 280 281 282 288 290 294 296 300 306 307 308 311 314 328 329 333 336 338 356 357 358 359 360 362 363 364 365 366 368 370 373 374 375 377 378 379 381 383 386 388 390 391 392 395 396 398 399 401 402 403 405 406 407 408 409 411 413 415 417 420 422 426 427 428 429 433 436 440 442 446 448 451 456 459 465 466 469 470 471 472 473 476 478 481 483 486 488 491 493 496 498 501 503 506 508 511 513 516 518 521 523 526 528 531 533 536 538 541 543 546 548 551 553 555 556 559 561 564 566 569 571 574 576 579 581 584 586 589 591 594 597 599 601 602 603 604 607 608 611 612 613 614 615 617 618 619 622 623 624 625 626 628 629 630 631 632 634 635 636 637 638 640 643 644 646 647 648 650 651 652 653 654 655 658 659 661 662 665 666 667 669 670 671 672 674 675 676 685 687 688 690 691 692 693 695 696 697 700 701 702 704 705 706 707 708 709 710 711 713 715 717 720 723 725 726 728 729 730 731 732 733 735 736 738 739 741 742 743 745 746 751 753 756 758 761 763 766 768 771 773 776 778 781 783 786 789 790 791 792 793 794 795 796 797 798 801 802 803 806 807 808 809 810 811 814 815 816 817 820 821 822 824 827 828 830 833 834 835 837 842 844 846 848 849 850 851 | |
Symbol 19 Text | Uses:18 | Used by:Timeline |
Symbol 20 Text | Uses:18 | Used by:Timeline |
Symbol 21 Graphic | Used by:Timeline | |
Symbol 22 Text | Uses:18 | Used by:Timeline |
Symbol 23 Graphic | Used by:Timeline | |
Symbol 24 Graphic | Used by:Timeline | |
Symbol 25 Graphic | Used by:Timeline | |
Symbol 26 Graphic | Used by:30 | |
Symbol 27 Text | Uses:18 | Used by:30 |
Symbol 28 Graphic | Used by:30 | |
Symbol 29 Text | Uses:18 | Used by:30 |
Symbol 30 Button | Uses:26 27 28 29 | Used by:Timeline |
Symbol 31 Graphic | Used by:35 | |
Symbol 32 Text | Uses:18 | Used by:35 |
Symbol 33 Graphic | Used by:35 | |
Symbol 34 Text | Uses:18 | Used by:35 |
Symbol 35 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 36 Text | Uses:18 | Used by:Timeline |
Symbol 37 Text | Uses:18 | Used by:Timeline |
Symbol 38 Graphic | Used by:42 | |
Symbol 39 Text | Uses:18 | Used by:42 |
Symbol 40 Graphic | Used by:42 | |
Symbol 41 Text | Uses:18 | Used by:42 |
Symbol 42 Button | Uses:38 39 40 41 | Used by:Timeline |
Symbol 43 Graphic | Used by:48 52 56 60 | |
Symbol 44 Text | Uses:18 | Used by:48 |
Symbol 45 Graphic | Used by:48 52 56 60 | |
Symbol 46 Text | Uses:18 | Used by:48 |
Symbol 47 Sound | Used by:48 | |
Symbol 48 Button | Uses:43 44 45 46 47 | Used by:Timeline |
Symbol 49 Text | Uses:18 | Used by:52 |
Symbol 50 Text | Uses:18 | Used by:52 |
Symbol 51 Sound | Used by:52 | |
Symbol 52 Button | Uses:43 49 45 50 51 | Used by:Timeline |
Symbol 53 Text | Uses:18 | Used by:56 |
Symbol 54 Text | Uses:18 | Used by:56 |
Symbol 55 Sound | Used by:56 384 450 | |
Symbol 56 Button | Uses:43 53 45 54 55 | Used by:Timeline |
Symbol 57 Text | Uses:18 | Used by:60 |
Symbol 58 Text | Uses:18 | Used by:60 |
Symbol 59 Sound | Used by:60 | |
Symbol 60 Button | Uses:43 57 45 58 59 | Used by:Timeline |
Symbol 61 Text | Uses:18 | Used by:Timeline |
Symbol 62 Graphic | Used by:66 | |
Symbol 63 Text | Uses:18 | Used by:66 |
Symbol 64 Graphic | Used by:66 | |
Symbol 65 Text | Uses:18 | Used by:66 |
Symbol 66 Button | Uses:62 63 64 65 | Used by:Timeline |
Symbol 67 Graphic | Used by:Timeline | |
Symbol 68 Text | Uses:18 | Used by:Timeline |
Symbol 69 Graphic | Used by:73 180 187 198 208 219 235 242 253 263 270 277 285 303 334 | |
Symbol 70 Text | Uses:18 | Used by:73 180 187 198 208 219 235 242 253 263 270 277 285 303 334 |
Symbol 71 Graphic | Used by:73 180 187 198 208 219 235 242 253 263 270 277 285 303 334 | |
Symbol 72 Text | Uses:18 | Used by:73 180 187 198 208 219 235 242 253 263 270 277 285 303 334 |
Symbol 73 Button | Uses:69 70 71 72 | Used by:Timeline |
Symbol 74 Graphic | Used by:78 | |
Symbol 75 Text | Uses:18 | Used by:78 |
Symbol 76 Graphic | Used by:78 | |
Symbol 77 Text | Uses:18 | Used by:78 |
Symbol 78 Button | Uses:74 75 76 77 | Used by:Timeline |
Symbol 79 Graphic | Used by:83 | |
Symbol 80 Text | Uses:18 | Used by:83 |
Symbol 81 Graphic | Used by:83 | |
Symbol 82 Text | Uses:18 | Used by:83 |
Symbol 83 Button | Uses:79 80 81 82 | Used by:Timeline |
Symbol 84 Graphic | Used by:88 | |
Symbol 85 Text | Uses:18 | Used by:88 |
Symbol 86 Graphic | Used by:88 | |
Symbol 87 Text | Uses:18 | Used by:88 |
Symbol 88 Button | Uses:84 85 86 87 | Used by:Timeline |
Symbol 89 Graphic | Used by:93 | |
Symbol 90 Text | Uses:18 | Used by:93 |
Symbol 91 Graphic | Used by:93 | |
Symbol 92 Text | Uses:18 | Used by:93 |
Symbol 93 Button | Uses:89 90 91 92 | Used by:Timeline |
Symbol 94 Graphic | Used by:98 | |
Symbol 95 Text | Uses:18 | Used by:98 |
Symbol 96 Graphic | Used by:98 | |
Symbol 97 Text | Uses:18 | Used by:98 |
Symbol 98 Button | Uses:94 95 96 97 | Used by:Timeline |
Symbol 99 Graphic | Used by:103 | |
Symbol 100 Text | Uses:18 | Used by:103 |
Symbol 101 Graphic | Used by:103 | |
Symbol 102 Text | Uses:18 | Used by:103 |
Symbol 103 Button | Uses:99 100 101 102 | Used by:Timeline |
Symbol 104 Graphic | Used by:108 | |
Symbol 105 Text | Uses:18 | Used by:108 |
Symbol 106 Graphic | Used by:108 | |
Symbol 107 Text | Uses:18 | Used by:108 |
Symbol 108 Button | Uses:104 105 106 107 | Used by:Timeline |
Symbol 109 Graphic | Used by:113 | |
Symbol 110 Text | Uses:18 | Used by:113 |
Symbol 111 Graphic | Used by:113 | |
Symbol 112 Text | Uses:18 | Used by:113 |
Symbol 113 Button | Uses:109 110 111 112 | Used by:Timeline |
Symbol 114 Graphic | Used by:117 | |
Symbol 115 Text | Uses:18 | Used by:117 |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 Button | Uses:114 115 116 | Used by:Timeline |
Symbol 118 Graphic | Used by:122 | |
Symbol 119 Text | Uses:18 | Used by:122 |
Symbol 120 Graphic | Used by:122 | |
Symbol 121 Text | Uses:18 | Used by:122 |
Symbol 122 Button | Uses:118 119 120 121 | Used by:Timeline |
Symbol 123 Graphic | Used by:127 | |
Symbol 124 Text | Uses:18 | Used by:127 |
Symbol 125 Graphic | Used by:127 | |
Symbol 126 Text | Uses:18 | Used by:127 |
Symbol 127 Button | Uses:123 124 125 126 | Used by:Timeline |
Symbol 128 Graphic | Used by:132 | |
Symbol 129 Text | Uses:18 | Used by:132 |
Symbol 130 Graphic | Used by:132 | |
Symbol 131 Text | Uses:18 | Used by:132 |
Symbol 132 Button | Uses:128 129 130 131 | Used by:Timeline |
Symbol 133 Graphic | Used by:137 | |
Symbol 134 Text | Uses:18 | Used by:137 |
Symbol 135 Graphic | Used by:137 | |
Symbol 136 Text | Uses:18 | Used by:137 |
Symbol 137 Button | Uses:133 134 135 136 | Used by:Timeline |
Symbol 138 Graphic | Used by:142 | |
Symbol 139 Text | Uses:18 | Used by:142 |
Symbol 140 Graphic | Used by:142 | |
Symbol 141 Text | Uses:18 | Used by:142 |
Symbol 142 Button | Uses:138 139 140 141 | Used by:Timeline |
Symbol 143 Graphic | Used by:147 | |
Symbol 144 Text | Uses:18 | Used by:147 |
Symbol 145 Graphic | Used by:147 | |
Symbol 146 Text | Uses:18 | Used by:147 |
Symbol 147 Button | Uses:143 144 145 146 | Used by:Timeline |
Symbol 148 Text | Uses:18 | Used by:Timeline |
Symbol 149 Graphic | Used by:153 | |
Symbol 150 Text | Uses:18 | Used by:153 |
Symbol 151 Graphic | Used by:153 | |
Symbol 152 Text | Uses:18 | Used by:153 |
Symbol 153 Button | Uses:149 150 151 152 | Used by:Timeline |
Symbol 154 Graphic | Used by:158 | |
Symbol 155 Text | Uses:18 | Used by:158 |
Symbol 156 Graphic | Used by:158 | |
Symbol 157 Text | Uses:18 | Used by:158 |
Symbol 158 Button | Uses:154 155 156 157 | Used by:Timeline |
Symbol 159 Graphic | Used by:163 | |
Symbol 160 Text | Uses:18 | Used by:163 |
Symbol 161 Graphic | Used by:163 | |
Symbol 162 Text | Uses:18 | Used by:163 |
Symbol 163 Button | Uses:159 160 161 162 | Used by:Timeline |
Symbol 164 Graphic | Used by:168 | |
Symbol 165 Text | Uses:18 | Used by:168 |
Symbol 166 Graphic | Used by:168 | |
Symbol 167 Text | Uses:18 | Used by:168 |
Symbol 168 Button | Uses:164 165 166 167 | Used by:Timeline |
Symbol 169 Graphic | Used by:Timeline | |
Symbol 170 Text | Uses:18 | Used by:Timeline |
Symbol 171 Graphic | Used by:175 186 196 207 223 229 236 241 252 262 269 278 286 299 304 312 418 430 437 443 462 467 598 609 620 663 698 840 | |
Symbol 172 Text | Uses:18 | Used by:175 186 196 207 223 229 236 241 252 262 269 278 286 299 304 312 418 430 437 443 462 467 598 609 620 663 698 840 |
Symbol 173 Graphic | Used by:175 186 196 207 223 229 236 241 252 262 269 278 286 299 304 312 418 430 437 443 462 467 598 609 620 663 698 840 | |
Symbol 174 Text | Uses:18 | Used by:175 186 196 207 223 229 236 241 252 262 269 278 286 299 304 312 418 430 437 443 462 467 598 609 620 663 698 840 |
Symbol 175 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 176 Text | Uses:18 | Used by:Timeline |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:Timeline |
Symbol 179 Text | Uses:18 | Used by:Timeline |
Symbol 180 Button | Uses:69 70 71 72 | Used by:Timeline |
Symbol 181 Graphic | Used by:Timeline | |
Symbol 182 Text | Uses:18 | Used by:Timeline |
Symbol 183 Text | Uses:18 | Used by:Timeline |
Symbol 184 Text | Uses:18 | Used by:Timeline |
Symbol 185 Text | Uses:18 | Used by:Timeline |
Symbol 186 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 187 Button | Uses:69 70 71 72 | Used by:Timeline |
Symbol 188 Graphic | Used by:Timeline | |
Symbol 189 Text | Uses:18 | Used by:Timeline |
Symbol 190 Text | Uses:18 | Used by:Timeline |
Symbol 191 Text | Uses:18 | Used by:Timeline |
Symbol 192 Text | Uses:18 | Used by:Timeline |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:Timeline |
Symbol 195 Text | Uses:18 | Used by:Timeline |
Symbol 196 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 197 Text | Uses:18 | Used by:Timeline |
Symbol 198 Button | Uses:69 70 71 72 | Used by:Timeline |
Symbol 199 Graphic | Used by:Timeline | |
Symbol 200 Text | Uses:18 | Used by:Timeline |
Symbol 201 Text | Uses:18 | Used by:Timeline |
Symbol 202 Bitmap | Used by:203 | |
Symbol 203 Graphic | Uses:202 | Used by:Timeline |
Symbol 204 Text | Uses:18 | Used by:Timeline |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:Timeline |
Symbol 207 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 208 Button | Uses:69 70 71 72 | Used by:Timeline |
Symbol 209 Graphic | Used by:Timeline | |
Symbol 210 Text | Uses:18 | Used by:Timeline |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:Timeline |
Symbol 213 Text | Uses:18 | Used by:Timeline |
Symbol 214 Graphic | Used by:218 | |
Symbol 215 Text | Uses:18 | Used by:218 |
Symbol 216 Graphic | Used by:218 | |
Symbol 217 Text | Uses:18 | Used by:218 |
Symbol 218 Button | Uses:214 215 216 217 | Used by:Timeline |
Symbol 219 Button | Uses:69 70 71 72 | Used by:Timeline |
Symbol 220 Graphic | Used by:Timeline | |
Symbol 221 Text | Uses:18 | Used by:Timeline |
Symbol 222 Text | Uses:18 | Used by:Timeline |
Symbol 223 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 Text | Uses:18 | Used by:Timeline |
Symbol 226 Bitmap | Used by:227 | |
Symbol 227 Graphic | Uses:226 | Used by:Timeline |
Symbol 228 Graphic | Used by:Timeline | |
Symbol 229 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 230 Graphic | Used by:Timeline | |
Symbol 231 Text | Uses:18 | Used by:Timeline |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:Timeline |
Symbol 234 Text | Uses:18 | Used by:Timeline |
Symbol 235 Button | Uses:69 70 71 72 | Used by:Timeline |
Symbol 236 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 237 Graphic | Used by:Timeline | |
Symbol 238 Text | Uses:18 | Used by:Timeline |
Symbol 239 Bitmap | Used by:240 | |
Symbol 240 Graphic | Uses:239 | Used by:Timeline |
Symbol 241 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 242 Button | Uses:69 70 71 72 | Used by:Timeline |
Symbol 243 Graphic | Used by:Timeline | |
Symbol 244 Text | Uses:18 | Used by:Timeline |
Symbol 245 Text | Uses:18 | Used by:Timeline |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:Timeline |
Symbol 248 Text | Uses:18 | Used by:Timeline |
Symbol 249 Text | Uses:18 | Used by:Timeline |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:Timeline |
Symbol 252 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 253 Button | Uses:69 70 71 72 | Used by:Timeline |
Symbol 254 Graphic | Used by:Timeline | |
Symbol 255 Text | Uses:18 | Used by:Timeline |
Symbol 256 Bitmap | Used by:258 | |
Symbol 257 Bitmap | Used by:258 | |
Symbol 258 Graphic | Uses:256 257 | Used by:Timeline |
Symbol 259 Text | Uses:18 | Used by:Timeline |
Symbol 260 Text | Uses:18 | Used by:Timeline |
Symbol 261 Text | Uses:18 | Used by:Timeline |
Symbol 262 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 263 Button | Uses:69 70 71 72 | Used by:Timeline |
Symbol 264 Graphic | Used by:Timeline | |
Symbol 265 Text | Uses:18 | Used by:Timeline |
Symbol 266 Bitmap | Used by:267 | |
Symbol 267 Graphic | Uses:266 | Used by:Timeline |
Symbol 268 Text | Uses:18 | Used by:Timeline |
Symbol 269 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 270 Button | Uses:69 70 71 72 | Used by:Timeline |
Symbol 271 Graphic | Used by:Timeline | |
Symbol 272 Text | Uses:18 | Used by:Timeline |
Symbol 273 Text | Uses:18 | Used by:Timeline |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:Timeline |
Symbol 276 Text | Uses:18 | Used by:Timeline |
Symbol 277 Button | Uses:69 70 71 72 | Used by:Timeline |
Symbol 278 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 279 Graphic | Used by:Timeline | |
Symbol 280 Text | Uses:18 | Used by:Timeline |
Symbol 281 Text | Uses:18 | Used by:Timeline |
Symbol 282 Text | Uses:18 | Used by:Timeline |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:283 | Used by:Timeline |
Symbol 285 Button | Uses:69 70 71 72 | Used by:Timeline |
Symbol 286 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 287 Graphic | Used by:292 | |
Symbol 288 Text | Uses:18 | Used by:292 |
Symbol 289 Graphic | Used by:292 | |
Symbol 290 Text | Uses:18 | Used by:292 |
Symbol 291 Sound | Used by:292 | |
Symbol 292 Button | Uses:287 288 289 290 291 | Used by:Timeline |
Symbol 293 Graphic | Used by:Timeline | |
Symbol 294 Text | Uses:18 | Used by:Timeline |
Symbol 295 Graphic | Used by:Timeline | |
Symbol 296 Text | Uses:18 | Used by:Timeline |
Symbol 297 Bitmap | Used by:298 | |
Symbol 298 Graphic | Uses:297 | Used by:Timeline |
Symbol 299 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 300 Text | Uses:18 | Used by:Timeline |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:Timeline |
Symbol 303 Button | Uses:69 70 71 72 | Used by:Timeline |
Symbol 304 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 305 Graphic | Used by:Timeline | |
Symbol 306 Text | Uses:18 | Used by:Timeline |
Symbol 307 Text | Uses:18 | Used by:Timeline |
Symbol 308 Text | Uses:18 | Used by:Timeline |
Symbol 309 Bitmap | Used by:310 | |
Symbol 310 Graphic | Uses:309 | Used by:Timeline |
Symbol 311 Text | Uses:18 | Used by:Timeline |
Symbol 312 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 313 Graphic | Used by:Timeline | |
Symbol 314 Text | Uses:18 | Used by:Timeline |
Symbol 315 Graphic | Used by:Timeline | |
Symbol 316 Graphic | Used by:Timeline | |
Symbol 317 Graphic | Used by:Timeline | |
Symbol 318 Graphic | Used by:Timeline | |
Symbol 319 Graphic | Used by:Timeline | |
Symbol 320 Graphic | Used by:Timeline | |
Symbol 321 Graphic | Used by:Timeline | |
Symbol 322 Graphic | Used by:Timeline | |
Symbol 323 Graphic | Used by:Timeline | |
Symbol 324 Graphic | Used by:Timeline | |
Symbol 325 Graphic | Used by:Timeline | |
Symbol 326 Graphic | Used by:Timeline | |
Symbol 327 Graphic | Used by:Timeline | |
Symbol 328 Text | Uses:18 | Used by:Timeline |
Symbol 329 Text | Uses:18 | Used by:Timeline |
Symbol 330 Bitmap | Used by:332 | |
Symbol 331 Bitmap | Used by:332 | |
Symbol 332 Graphic | Uses:330 331 | Used by:Timeline |
Symbol 333 Text | Uses:18 | Used by:Timeline |
Symbol 334 Button | Uses:69 70 71 72 | Used by:Timeline |
Symbol 335 Graphic | Used by:339 | |
Symbol 336 Text | Uses:18 | Used by:339 |
Symbol 337 Graphic | Used by:339 | |
Symbol 338 Text | Uses:18 | Used by:339 |
Symbol 339 Button | Uses:335 336 337 338 | Used by:Timeline |
Symbol 340 Graphic | Used by:Timeline | |
Symbol 341 Font | Used by:342 343 344 345 346 347 348 349 350 352 | |
Symbol 342 EditableText | Uses:341 | Used by:Timeline |
Symbol 343 Text | Uses:341 | Used by:Timeline |
Symbol 344 Text | Uses:341 | Used by:Timeline |
Symbol 345 Text | Uses:341 | Used by:Timeline |
Symbol 346 Text | Uses:341 | Used by:Timeline |
Symbol 347 Text | Uses:341 | Used by:Timeline |
Symbol 348 Text | Uses:341 | Used by:Timeline |
Symbol 349 EditableText | Uses:341 | Used by:Timeline |
Symbol 350 Text | Uses:341 | Used by:Timeline |
Symbol 351 Graphic | Used by:354 812 852 | |
Symbol 352 Text | Uses:341 | Used by:354 812 852 |
Symbol 353 Graphic | Used by:354 812 852 | |
Symbol 354 Button | Uses:351 352 353 | Used by:Timeline |
Symbol 355 Graphic | Used by:Timeline | |
Symbol 356 Text | Uses:18 | Used by:Timeline |
Symbol 357 Text | Uses:18 | Used by:Timeline |
Symbol 358 EditableText | Uses:18 | Used by:Timeline |
Symbol 359 Text | Uses:18 | Used by:Timeline |
Symbol 360 EditableText | Uses:18 | Used by:Timeline |
Symbol 361 Graphic | Used by:Timeline | |
Symbol 362 Text | Uses:18 | Used by:Timeline |
Symbol 363 EditableText | Uses:18 | Used by:Timeline |
Symbol 364 EditableText | Uses:18 | Used by:Timeline |
Symbol 365 Text | Uses:18 | Used by:Timeline |
Symbol 366 Text | Uses:18 | Used by:Timeline |
Symbol 367 Graphic | Used by:Timeline | |
Symbol 368 Text | Uses:18 | Used by:Timeline |
Symbol 369 Graphic | Used by:372 | |
Symbol 370 Text | Uses:18 | Used by:372 |
Symbol 371 Graphic | Used by:372 | |
Symbol 372 Button | Uses:369 370 371 | Used by:Timeline |
Symbol 373 Text | Uses:18 | Used by:Timeline |
Symbol 374 EditableText | Uses:18 | Used by:Timeline |
Symbol 375 Text | Uses:18 | Used by:Timeline |
Symbol 376 Graphic | Used by:Timeline | |
Symbol 377 Text | Uses:18 | Used by:Timeline |
Symbol 378 EditableText | Uses:18 | Used by:Timeline |
Symbol 379 Text | Uses:18 | Used by:Timeline |
Symbol 380 Graphic | Used by:384 | |
Symbol 381 Text | Uses:18 | Used by:384 |
Symbol 382 Graphic | Used by:384 | |
Symbol 383 Text | Uses:18 | Used by:384 |
Symbol 384 Button | Uses:380 381 382 383 55 | Used by:Timeline |
Symbol 385 Graphic | Used by:389 | |
Symbol 386 Text | Uses:18 | Used by:389 |
Symbol 387 Graphic | Used by:389 | |
Symbol 388 Text | Uses:18 | Used by:389 |
Symbol 389 Button | Uses:385 386 387 388 | Used by:Timeline |
Symbol 390 Text | Uses:18 | Used by:Timeline |
Symbol 391 Text | Uses:18 | Used by:393 |
Symbol 392 Text | Uses:18 | Used by:393 |
Symbol 393 Button | Uses:391 392 | Used by:Timeline |
Symbol 394 Graphic | Used by:Timeline | |
Symbol 395 Text | Uses:18 | Used by:Timeline |
Symbol 396 EditableText | Uses:18 | Used by:Timeline |
Symbol 397 Graphic | Used by:Timeline | |
Symbol 398 Text | Uses:18 | Used by:Timeline |
Symbol 399 EditableText | Uses:18 | Used by:Timeline |
Symbol 400 Graphic | Used by:Timeline | |
Symbol 401 Text | Uses:18 | Used by:Timeline |
Symbol 402 EditableText | Uses:18 | Used by:Timeline |
Symbol 403 Text | Uses:18 | Used by:Timeline |
Symbol 404 Graphic | Used by:Timeline | |
Symbol 405 Text | Uses:18 | Used by:Timeline |
Symbol 406 Text | Uses:18 | Used by:Timeline |
Symbol 407 Text | Uses:18 | Used by:Timeline |
Symbol 408 Text | Uses:18 | Used by:Timeline |
Symbol 409 Text | Uses:18 | Used by:Timeline |
Symbol 410 Graphic | Used by:Timeline | |
Symbol 411 Text | Uses:18 | Used by:Timeline |
Symbol 412 Graphic | Used by:Timeline | |
Symbol 413 Text | Uses:18 | Used by:Timeline |
Symbol 414 Graphic | Used by:Timeline | |
Symbol 415 Text | Uses:18 | Used by:Timeline |
Symbol 416 Graphic | Used by:Timeline | |
Symbol 417 Text | Uses:18 | Used by:Timeline |
Symbol 418 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 419 Graphic | Used by:Timeline | |
Symbol 420 Text | Uses:18 | Used by:Timeline |
Symbol 421 Graphic | Used by:Timeline | |
Symbol 422 Text | Uses:18 | Used by:Timeline |
Symbol 423 Bitmap | Used by:425 | |
Symbol 424 Bitmap | Used by:425 | |
Symbol 425 Graphic | Uses:423 424 | Used by:Timeline |
Symbol 426 Text | Uses:18 | Used by:Timeline |
Symbol 427 Text | Uses:18 | Used by:Timeline |
Symbol 428 Text | Uses:18 | Used by:Timeline |
Symbol 429 Text | Uses:18 | Used by:Timeline |
Symbol 430 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 431 Bitmap | Used by:432 | |
Symbol 432 Graphic | Uses:431 | Used by:Timeline |
Symbol 433 Text | Uses:18 | Used by:Timeline |
Symbol 434 Bitmap | Used by:435 | |
Symbol 435 Graphic | Uses:434 | Used by:Timeline |
Symbol 436 Text | Uses:18 | Used by:Timeline |
Symbol 437 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 438 Bitmap | Used by:439 | |
Symbol 439 Graphic | Uses:438 | Used by:Timeline |
Symbol 440 Text | Uses:18 | Used by:Timeline |
Symbol 441 Graphic | Used by:Timeline | |
Symbol 442 Text | Uses:18 | Used by:Timeline |
Symbol 443 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 444 Bitmap | Used by:445 | |
Symbol 445 Graphic | Uses:444 | Used by:Timeline |
Symbol 446 Text | Uses:18 | Used by:Timeline |
Symbol 447 Graphic | Used by:450 | |
Symbol 448 Text | Uses:18 | Used by:450 |
Symbol 449 Graphic | Used by:450 | |
Symbol 450 Button | Uses:447 448 449 55 | Used by:Timeline |
Symbol 451 Text | Uses:18 | Used by:Timeline |
Symbol 452 Bitmap | Used by:454 | |
Symbol 453 Bitmap | Used by:454 | |
Symbol 454 Graphic | Uses:452 453 | Used by:Timeline |
Symbol 455 Graphic | Used by:Timeline | |
Symbol 456 Text | Uses:18 | Used by:Timeline |
Symbol 457 Bitmap | Used by:458 | |
Symbol 458 Graphic | Uses:457 | Used by:Timeline |
Symbol 459 Text | Uses:18 | Used by:Timeline |
Symbol 460 Bitmap | Used by:461 | |
Symbol 461 Graphic | Uses:460 | Used by:Timeline |
Symbol 462 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 463 Bitmap | Used by:464 | |
Symbol 464 Graphic | Uses:463 | Used by:Timeline |
Symbol 465 Text | Uses:18 | Used by:Timeline |
Symbol 466 Text | Uses:18 | Used by:Timeline |
Symbol 467 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 468 Graphic | Used by:Timeline | |
Symbol 469 Text | Uses:18 | Used by:Timeline |
Symbol 470 Text | Uses:18 | Used by:Timeline |
Symbol 471 Text | Uses:18 | Used by:Timeline |
Symbol 472 EditableText | Uses:18 | Used by:Timeline |
Symbol 473 EditableText | Uses:18 | Used by:Timeline |
Symbol 474 Graphic | Used by:Timeline | |
Symbol 475 Graphic | Used by:479 | |
Symbol 476 Text | Uses:18 | Used by:479 |
Symbol 477 Graphic | Used by:479 | |
Symbol 478 Text | Uses:18 | Used by:479 |
Symbol 479 Button | Uses:475 476 477 478 | Used by:Timeline |
Symbol 480 Graphic | Used by:484 | |
Symbol 481 Text | Uses:18 | Used by:484 |
Symbol 482 Graphic | Used by:484 | |
Symbol 483 Text | Uses:18 | Used by:484 |
Symbol 484 Button | Uses:480 481 482 483 | Used by:Timeline |
Symbol 485 Graphic | Used by:489 | |
Symbol 486 Text | Uses:18 | Used by:489 |
Symbol 487 Graphic | Used by:489 | |
Symbol 488 Text | Uses:18 | Used by:489 |
Symbol 489 Button | Uses:485 486 487 488 | Used by:Timeline |
Symbol 490 Graphic | Used by:494 | |
Symbol 491 Text | Uses:18 | Used by:494 |
Symbol 492 Graphic | Used by:494 | |
Symbol 493 Text | Uses:18 | Used by:494 |
Symbol 494 Button | Uses:490 491 492 493 | Used by:Timeline |
Symbol 495 Graphic | Used by:499 | |
Symbol 496 Text | Uses:18 | Used by:499 |
Symbol 497 Graphic | Used by:499 | |
Symbol 498 Text | Uses:18 | Used by:499 |
Symbol 499 Button | Uses:495 496 497 498 | Used by:Timeline |
Symbol 500 Graphic | Used by:504 | |
Symbol 501 Text | Uses:18 | Used by:504 |
Symbol 502 Graphic | Used by:504 | |
Symbol 503 Text | Uses:18 | Used by:504 |
Symbol 504 Button | Uses:500 501 502 503 | Used by:Timeline |
Symbol 505 Graphic | Used by:509 | |
Symbol 506 Text | Uses:18 | Used by:509 |
Symbol 507 Graphic | Used by:509 | |
Symbol 508 Text | Uses:18 | Used by:509 |
Symbol 509 Button | Uses:505 506 507 508 | Used by:Timeline |
Symbol 510 Graphic | Used by:514 557 | |
Symbol 511 Text | Uses:18 | Used by:514 |
Symbol 512 Graphic | Used by:514 557 | |
Symbol 513 Text | Uses:18 | Used by:514 |
Symbol 514 Button | Uses:510 511 512 513 | Used by:Timeline |
Symbol 515 Graphic | Used by:519 | |
Symbol 516 Text | Uses:18 | Used by:519 |
Symbol 517 Graphic | Used by:519 | |
Symbol 518 Text | Uses:18 | Used by:519 |
Symbol 519 Button | Uses:515 516 517 518 | Used by:Timeline |
Symbol 520 Graphic | Used by:524 | |
Symbol 521 Text | Uses:18 | Used by:524 |
Symbol 522 Graphic | Used by:524 | |
Symbol 523 Text | Uses:18 | Used by:524 |
Symbol 524 Button | Uses:520 521 522 523 | Used by:Timeline |
Symbol 525 Graphic | Used by:529 | |
Symbol 526 Text | Uses:18 | Used by:529 |
Symbol 527 Graphic | Used by:529 | |
Symbol 528 Text | Uses:18 | Used by:529 |
Symbol 529 Button | Uses:525 526 527 528 | Used by:Timeline |
Symbol 530 Graphic | Used by:534 | |
Symbol 531 Text | Uses:18 | Used by:534 |
Symbol 532 Graphic | Used by:534 | |
Symbol 533 Text | Uses:18 | Used by:534 |
Symbol 534 Button | Uses:530 531 532 533 | Used by:Timeline |
Symbol 535 Graphic | Used by:539 | |
Symbol 536 Text | Uses:18 | Used by:539 |
Symbol 537 Graphic | Used by:539 | |
Symbol 538 Text | Uses:18 | Used by:539 |
Symbol 539 Button | Uses:535 536 537 538 | Used by:Timeline |
Symbol 540 Graphic | Used by:544 | |
Symbol 541 Text | Uses:18 | Used by:544 |
Symbol 542 Graphic | Used by:544 | |
Symbol 543 Text | Uses:18 | Used by:544 |
Symbol 544 Button | Uses:540 541 542 543 | Used by:Timeline |
Symbol 545 Graphic | Used by:549 | |
Symbol 546 Text | Uses:18 | Used by:549 |
Symbol 547 Graphic | Used by:549 | |
Symbol 548 Text | Uses:18 | Used by:549 |
Symbol 549 Button | Uses:545 546 547 548 | Used by:Timeline |
Symbol 550 Graphic | Used by:554 | |
Symbol 551 Text | Uses:18 | Used by:554 |
Symbol 552 Graphic | Used by:554 | |
Symbol 553 Text | Uses:18 | Used by:554 |
Symbol 554 Button | Uses:550 551 552 553 | Used by:Timeline |
Symbol 555 Text | Uses:18 | Used by:557 |
Symbol 556 Text | Uses:18 | Used by:557 |
Symbol 557 Button | Uses:510 555 512 556 | Used by:Timeline |
Symbol 558 Graphic | Used by:562 | |
Symbol 559 Text | Uses:18 | Used by:562 |
Symbol 560 Graphic | Used by:562 | |
Symbol 561 Text | Uses:18 | Used by:562 |
Symbol 562 Button | Uses:558 559 560 561 | Used by:Timeline |
Symbol 563 Graphic | Used by:567 | |
Symbol 564 Text | Uses:18 | Used by:567 |
Symbol 565 Graphic | Used by:567 | |
Symbol 566 Text | Uses:18 | Used by:567 |
Symbol 567 Button | Uses:563 564 565 566 | Used by:Timeline |
Symbol 568 Graphic | Used by:572 | |
Symbol 569 Text | Uses:18 | Used by:572 |
Symbol 570 Graphic | Used by:572 | |
Symbol 571 Text | Uses:18 | Used by:572 |
Symbol 572 Button | Uses:568 569 570 571 | Used by:Timeline |
Symbol 573 Graphic | Used by:577 | |
Symbol 574 Text | Uses:18 | Used by:577 |
Symbol 575 Graphic | Used by:577 | |
Symbol 576 Text | Uses:18 | Used by:577 |
Symbol 577 Button | Uses:573 574 575 576 | Used by:Timeline |
Symbol 578 Graphic | Used by:582 | |
Symbol 579 Text | Uses:18 | Used by:582 |
Symbol 580 Graphic | Used by:582 | |
Symbol 581 Text | Uses:18 | Used by:582 |
Symbol 582 Button | Uses:578 579 580 581 | Used by:Timeline |
Symbol 583 Graphic | Used by:587 | |
Symbol 584 Text | Uses:18 | Used by:587 |
Symbol 585 Graphic | Used by:587 | |
Symbol 586 Text | Uses:18 | Used by:587 |
Symbol 587 Button | Uses:583 584 585 586 | Used by:Timeline |
Symbol 588 Graphic | Used by:592 | |
Symbol 589 Text | Uses:18 | Used by:592 |
Symbol 590 Graphic | Used by:592 | |
Symbol 591 Text | Uses:18 | Used by:592 |
Symbol 592 Button | Uses:588 589 590 591 | Used by:Timeline |
Symbol 593 Graphic | Used by:Timeline | |
Symbol 594 Text | Uses:18 | Used by:Timeline |
Symbol 595 Bitmap | Used by:596 | |
Symbol 596 Graphic | Uses:595 | Used by:Timeline |
Symbol 597 Text | Uses:18 | Used by:Timeline |
Symbol 598 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 599 Text | Uses:18 | Used by:Timeline |
Symbol 600 Graphic | Used by:Timeline | |
Symbol 601 Text | Uses:18 | Used by:Timeline |
Symbol 602 Text | Uses:18 | Used by:Timeline |
Symbol 603 Text | Uses:18 | Used by:Timeline |
Symbol 604 Text | Uses:18 | Used by:Timeline |
Symbol 605 Bitmap | Used by:606 | |
Symbol 606 Graphic | Uses:605 | Used by:Timeline |
Symbol 607 Text | Uses:18 | Used by:Timeline |
Symbol 608 Text | Uses:18 | Used by:Timeline |
Symbol 609 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 610 Graphic | Used by:Timeline | |
Symbol 611 Text | Uses:18 | Used by:Timeline |
Symbol 612 Text | Uses:18 | Used by:Timeline |
Symbol 613 Text | Uses:18 | Used by:Timeline |
Symbol 614 Text | Uses:18 | Used by:Timeline |
Symbol 615 Text | Uses:18 | Used by:Timeline |
Symbol 616 Graphic | Used by:Timeline | |
Symbol 617 Text | Uses:18 | Used by:Timeline |
Symbol 618 EditableText | Uses:18 | Used by:Timeline |
Symbol 619 Text | Uses:18 | Used by:Timeline |
Symbol 620 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 621 Graphic | Used by:Timeline | |
Symbol 622 Text | Uses:18 | Used by:Timeline |
Symbol 623 Text | Uses:18 | Used by:Timeline |
Symbol 624 Text | Uses:18 | Used by:Timeline |
Symbol 625 EditableText | Uses:18 | Used by:Timeline |
Symbol 626 EditableText | Uses:18 | Used by:Timeline |
Symbol 627 Graphic | Used by:Timeline | |
Symbol 628 Text | Uses:18 | Used by:Timeline |
Symbol 629 EditableText | Uses:18 | Used by:Timeline |
Symbol 630 Text | Uses:18 | Used by:Timeline |
Symbol 631 Text | Uses:18 | Used by:Timeline |
Symbol 632 EditableText | Uses:18 | Used by:Timeline |
Symbol 633 Graphic | Used by:Timeline | |
Symbol 634 Text | Uses:18 | Used by:Timeline |
Symbol 635 EditableText | Uses:18 | Used by:Timeline |
Symbol 636 Text | Uses:18 | Used by:Timeline |
Symbol 637 Text | Uses:18 | Used by:Timeline |
Symbol 638 Text | Uses:18 | Used by:Timeline |
Symbol 639 Graphic | Used by:Timeline | |
Symbol 640 Text | Uses:18 | Used by:Timeline |
Symbol 641 Bitmap | Used by:642 | |
Symbol 642 Graphic | Uses:641 | Used by:Timeline |
Symbol 643 Text | Uses:18 | Used by:Timeline |
Symbol 644 Text | Uses:18 | Used by:Timeline |
Symbol 645 Graphic | Used by:Timeline | |
Symbol 646 Text | Uses:18 | Used by:Timeline |
Symbol 647 EditableText | Uses:18 | Used by:Timeline |
Symbol 648 Text | Uses:18 | Used by:Timeline |
Symbol 649 Graphic | Used by:Timeline | |
Symbol 650 Text | Uses:18 | Used by:Timeline |
Symbol 651 Text | Uses:18 | Used by:Timeline |
Symbol 652 EditableText | Uses:18 | Used by:Timeline |
Symbol 653 EditableText | Uses:18 | Used by:Timeline |
Symbol 654 Text | Uses:18 | Used by:Timeline |
Symbol 655 Text | Uses:18 | Used by:Timeline |
Symbol 656 Bitmap | Used by:657 | |
Symbol 657 Graphic | Uses:656 | Used by:Timeline |
Symbol 658 Text | Uses:18 | Used by:Timeline |
Symbol 659 Text | Uses:18 | Used by:Timeline |
Symbol 660 Graphic | Used by:Timeline | |
Symbol 661 Text | Uses:18 | Used by:Timeline |
Symbol 662 EditableText | Uses:18 | Used by:Timeline |
Symbol 663 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 664 Graphic | Used by:Timeline | |
Symbol 665 Text | Uses:18 | Used by:Timeline |
Symbol 666 EditableText | Uses:18 | Used by:Timeline |
Symbol 667 Text | Uses:18 | Used by:Timeline |
Symbol 668 Graphic | Used by:Timeline | |
Symbol 669 Text | Uses:18 | Used by:Timeline |
Symbol 670 EditableText | Uses:18 | Used by:Timeline |
Symbol 671 Text | Uses:18 | Used by:Timeline |
Symbol 672 Text | Uses:18 | Used by:Timeline |
Symbol 673 Graphic | Used by:Timeline | |
Symbol 674 Text | Uses:18 | Used by:Timeline |
Symbol 675 EditableText | Uses:18 | Used by:Timeline |
Symbol 676 Text | Uses:18 | Used by:Timeline |
Symbol 677 Graphic | Used by:678 | |
Symbol 678 MovieClip | Uses:677 | Used by:Timeline |
Symbol 679 Graphic | Used by:680 | |
Symbol 680 MovieClip | Uses:679 | Used by:Timeline |
Symbol 681 Graphic | Used by:682 | |
Symbol 682 MovieClip | Uses:681 | Used by:Timeline |
Symbol 683 Graphic | Used by:684 | |
Symbol 684 MovieClip | Uses:683 | Used by:Timeline |
Symbol 685 Text | Uses:18 | Used by:Timeline |
Symbol 686 Graphic | Used by:Timeline | |
Symbol 687 Text | Uses:18 | Used by:Timeline |
Symbol 688 EditableText | Uses:18 | Used by:Timeline |
Symbol 689 Graphic | Used by:Timeline | |
Symbol 690 Text | Uses:18 | Used by:Timeline |
Symbol 691 EditableText | Uses:18 | Used by:Timeline |
Symbol 692 Text | Uses:18 | Used by:Timeline |
Symbol 693 EditableText | Uses:18 | Used by:Timeline |
Symbol 694 Graphic | Used by:Timeline | |
Symbol 695 Text | Uses:18 | Used by:Timeline |
Symbol 696 EditableText | Uses:18 | Used by:Timeline |
Symbol 697 Text | Uses:18 | Used by:Timeline |
Symbol 698 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 699 Graphic | Used by:Timeline | |
Symbol 700 Text | Uses:18 | Used by:Timeline |
Symbol 701 EditableText | Uses:18 | Used by:Timeline |
Symbol 702 Text | Uses:18 | Used by:Timeline |
Symbol 703 Graphic | Used by:Timeline | |
Symbol 704 Text | Uses:18 | Used by:Timeline |
Symbol 705 Text | Uses:18 | Used by:Timeline |
Symbol 706 Text | Uses:18 | Used by:Timeline |
Symbol 707 Text | Uses:18 | Used by:Timeline |
Symbol 708 Text | Uses:18 | Used by:Timeline |
Symbol 709 EditableText | Uses:18 | Used by:Timeline |
Symbol 710 Text | Uses:18 | Used by:Timeline |
Symbol 711 EditableText | Uses:18 | Used by:Timeline |
Symbol 712 Graphic | Used by:Timeline | |
Symbol 713 Text | Uses:18 | Used by:Timeline |
Symbol 714 Graphic | Used by:718 721 | |
Symbol 715 Text | Uses:18 | Used by:718 721 |
Symbol 716 Graphic | Used by:718 721 | |
Symbol 717 Text | Uses:18 | Used by:718 721 |
Symbol 718 Button | Uses:714 715 716 717 | Used by:Timeline |
Symbol 719 Graphic | Used by:Timeline | |
Symbol 720 Text | Uses:18 | Used by:Timeline |
Symbol 721 Button | Uses:714 715 716 717 | Used by:Timeline |
Symbol 722 Graphic | Used by:Timeline | |
Symbol 723 Text | Uses:18 | Used by:Timeline |
Symbol 724 Graphic | Used by:Timeline | |
Symbol 725 Text | Uses:18 | Used by:Timeline |
Symbol 726 EditableText | Uses:18 | Used by:Timeline |
Symbol 727 Graphic | Used by:Timeline | |
Symbol 728 Text | Uses:18 | Used by:Timeline |
Symbol 729 Text | Uses:18 | Used by:Timeline |
Symbol 730 EditableText | Uses:18 | Used by:Timeline |
Symbol 731 Text | Uses:18 | Used by:Timeline |
Symbol 732 Text | Uses:18 | Used by:Timeline |
Symbol 733 Text | Uses:18 | Used by:Timeline |
Symbol 734 Graphic | Used by:Timeline | |
Symbol 735 Text | Uses:18 | Used by:Timeline |
Symbol 736 EditableText | Uses:18 | Used by:Timeline |
Symbol 737 Graphic | Used by:Timeline | |
Symbol 738 Text | Uses:18 | Used by:Timeline |
Symbol 739 EditableText | Uses:18 | Used by:Timeline |
Symbol 740 Graphic | Used by:Timeline | |
Symbol 741 Text | Uses:18 | Used by:Timeline |
Symbol 742 EditableText | Uses:18 | Used by:Timeline |
Symbol 743 Text | Uses:18 | Used by:Timeline |
Symbol 744 Graphic | Used by:Timeline | |
Symbol 745 Text | Uses:18 | Used by:Timeline |
Symbol 746 EditableText | Uses:18 | Used by:Timeline |
Symbol 747 Graphic | Used by:Timeline | |
Symbol 748 Font | Used by:749 | |
Symbol 749 Text | Uses:748 | Used by:Timeline |
Symbol 750 Graphic | Used by:754 | |
Symbol 751 Text | Uses:18 | Used by:754 |
Symbol 752 Graphic | Used by:754 | |
Symbol 753 Text | Uses:18 | Used by:754 |
Symbol 754 Button | Uses:750 751 752 753 | Used by:Timeline |
Symbol 755 Graphic | Used by:759 | |
Symbol 756 Text | Uses:18 | Used by:759 |
Symbol 757 Graphic | Used by:759 | |
Symbol 758 Text | Uses:18 | Used by:759 |
Symbol 759 Button | Uses:755 756 757 758 | Used by:Timeline |
Symbol 760 Graphic | Used by:764 | |
Symbol 761 Text | Uses:18 | Used by:764 |
Symbol 762 Graphic | Used by:764 | |
Symbol 763 Text | Uses:18 | Used by:764 |
Symbol 764 Button | Uses:760 761 762 763 | Used by:Timeline |
Symbol 765 Graphic | Used by:769 | |
Symbol 766 Text | Uses:18 | Used by:769 |
Symbol 767 Graphic | Used by:769 | |
Symbol 768 Text | Uses:18 | Used by:769 |
Symbol 769 Button | Uses:765 766 767 768 | Used by:Timeline |
Symbol 770 Graphic | Used by:774 | |
Symbol 771 Text | Uses:18 | Used by:774 |
Symbol 772 Graphic | Used by:774 | |
Symbol 773 Text | Uses:18 | Used by:774 |
Symbol 774 Button | Uses:770 771 772 773 | Used by:Timeline |
Symbol 775 Graphic | Used by:779 | |
Symbol 776 Text | Uses:18 | Used by:779 |
Symbol 777 Graphic | Used by:779 | |
Symbol 778 Text | Uses:18 | Used by:779 |
Symbol 779 Button | Uses:775 776 777 778 | Used by:Timeline |
Symbol 780 Graphic | Used by:784 | |
Symbol 781 Text | Uses:18 | Used by:784 |
Symbol 782 Graphic | Used by:784 | |
Symbol 783 Text | Uses:18 | Used by:784 |
Symbol 784 Button | Uses:780 781 782 783 | Used by:Timeline |
Symbol 785 Graphic | Used by:Timeline | |
Symbol 786 Text | Uses:18 | Used by:Timeline |
Symbol 787 Bitmap | Used by:788 | |
Symbol 788 Graphic | Uses:787 | Used by:Timeline |
Symbol 789 Text | Uses:18 | Used by:Timeline |
Symbol 790 Text | Uses:18 | Used by:Timeline |
Symbol 791 Text | Uses:18 | Used by:Timeline |
Symbol 792 Text | Uses:18 | Used by:Timeline |
Symbol 793 Text | Uses:18 | Used by:Timeline |
Symbol 794 Text | Uses:18 | Used by:Timeline |
Symbol 795 Text | Uses:18 | Used by:Timeline |
Symbol 796 Text | Uses:18 | Used by:Timeline |
Symbol 797 Text | Uses:18 | Used by:Timeline |
Symbol 798 Text | Uses:18 | Used by:Timeline |
Symbol 799 Bitmap | Used by:800 | |
Symbol 800 Graphic | Uses:799 | Used by:Timeline |
Symbol 801 Text | Uses:18 | Used by:Timeline |
Symbol 802 Text | Uses:18 | Used by:Timeline |
Symbol 803 Text | Uses:18 | Used by:Timeline |
Symbol 804 Bitmap | Used by:805 | |
Symbol 805 Graphic | Uses:804 | Used by:Timeline |
Symbol 806 Text | Uses:18 | Used by:Timeline |
Symbol 807 Text | Uses:18 | Used by:Timeline |
Symbol 808 Text | Uses:18 | Used by:Timeline |
Symbol 809 Text | Uses:18 | Used by:Timeline |
Symbol 810 Text | Uses:18 | Used by:Timeline |
Symbol 811 Text | Uses:18 | Used by:Timeline |
Symbol 812 Button | Uses:351 352 353 | Used by:Timeline |
Symbol 813 Graphic | Used by:Timeline | |
Symbol 814 Text | Uses:18 | Used by:Timeline |
Symbol 815 Text | Uses:18 | Used by:Timeline |
Symbol 816 Text | Uses:18 | Used by:Timeline |
Symbol 817 Text | Uses:18 | Used by:Timeline |
Symbol 818 Bitmap | Used by:819 | |
Symbol 819 Graphic | Uses:818 | Used by:Timeline |
Symbol 820 Text | Uses:18 | Used by:Timeline |
Symbol 821 Text | Uses:18 | Used by:Timeline |
Symbol 822 Text | Uses:18 | Used by:Timeline |
Symbol 823 Graphic | Used by:Timeline | |
Symbol 824 Text | Uses:18 | Used by:Timeline |
Symbol 825 Bitmap | Used by:826 | |
Symbol 826 Graphic | Uses:825 | Used by:Timeline |
Symbol 827 Text | Uses:18 | Used by:Timeline |
Symbol 828 Text | Uses:18 | Used by:Timeline |
Symbol 829 Graphic | Used by:Timeline | |
Symbol 830 Text | Uses:18 | Used by:Timeline |
Symbol 831 Bitmap | Used by:832 | |
Symbol 832 Graphic | Uses:831 | Used by:Timeline |
Symbol 833 Text | Uses:18 | Used by:Timeline |
Symbol 834 Text | Uses:18 | Used by:Timeline |
Symbol 835 Text | Uses:18 | Used by:Timeline |
Symbol 836 Graphic | Used by:Timeline | |
Symbol 837 Text | Uses:18 | Used by:Timeline |
Symbol 838 Bitmap | Used by:839 | |
Symbol 839 Graphic | Uses:838 | Used by:Timeline |
Symbol 840 Button | Uses:171 172 173 174 | Used by:Timeline |
Symbol 841 Graphic | Used by:Timeline | |
Symbol 842 Text | Uses:18 | Used by:Timeline |
Symbol 843 Graphic | Used by:Timeline | |
Symbol 844 Text | Uses:18 | Used by:Timeline |
Symbol 845 Graphic | Used by:Timeline | |
Symbol 846 Text | Uses:18 | Used by:Timeline |
Symbol 847 Graphic | Used by:Timeline | |
Symbol 848 Text | Uses:18 | Used by:Timeline |
Symbol 849 Text | Uses:18 | Used by:Timeline |
Symbol 850 Text | Uses:18 | Used by:Timeline |
Symbol 851 Text | Uses:18 | Used by:Timeline |
Symbol 852 Button | Uses:351 352 353 | Used by:Timeline |
Symbol 853 Graphic | Used by:Timeline |
Instance Names
"bar" | Symbol 12 MovieClip Frame 1 | Symbol 3 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"loaded" | Symbol 12 MovieClip Frame 3 |
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