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BO - Secret of Steel Demo.swf

This is the info page for
Flash #55686

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>0 %</b></font></p>

PLAY

PLAY

THE DAM KEEPER

ZÖGGOT

RESUME GAME

RESUME GAME

Press Esc to continue.

EXIT LEVEL

EXIT LEVEL

OPTIONS

OPTIONS

THE SECRET OF STEEL

Graphics Quality

Blur Effects

Camera Effects

Auto Zoom

OPTIONS

ON

OFF

BACK

BACK

LOW

MEDIUM

HIGH

Lowering the quality may
improve performance.

Disabling this may improve
performance.

DISABLE TUTORIAL

DISABLE TUTORIAL

Use the left and right arrow
keys or A and D keys to
navigate.

Stand near the ledge and
press the up arrow key or W
key to jump.

Use spacebar to kill things.
Tap it repeatedly for a flurry
of Fast Attacks, or hold it
down for slow but powerful
Strong Attacks.

Run towards the ledge and
press the up arrow key or W
key to leap across.

To lift a barrel stand near it
and tap Spacebar.

Enemies that have been
stunned or knocked down can
be finished by holding down
Spacebar.

Win this contest of might by
quickly thrashing at Spacebar
several times.

Throw the barrel by holding
down Spacebar, or put it down
by tapping it.

Jump over arrows, or deflect
them with your sword by
carefully timing your strokes.

When your Rage Bar is full,
you can perform a Rage
Attack, instantly killing an
enemy but using up all your
Rage. Hold down Spacebar to
perform a Rage Attack.

Walk over food to regain
health.

Check your Health Bar now
and then, you're dead when
it's empty.

You can kick enemies below
you by tapping Spacebar.

Press Esc to resume game.

YES

YES

Are you sure you want to
disable the tutorial?

NO

NO

This is the World Map. The
crows indicate your current
position. Select the next level
to play by clicking the
highlighted icon.
Your progress is automatically
saved.

Click the level again to play.

SCRIPT
BRIDGE

SCRIPT
MTDAM

SCRIPT
PASS

<p align="center"><font face="Arial Narrow" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>LEVEL NAME HERE</b></font></p>

DEMO

CONTINUE

CONTINUE

NEW GAME

NEW GAME

CONTINUE

CREDITS

CREDITS

CREDITS

PROGRAMMING

Alexander "Gurt" Siigur

ART N' DESIGN

Johan Hjärpe

MUSIC

"IRON WILL"

by hzlancer

"IRON WILL"

by hzlancer

by Chrispington

"ROXENBURY KEEP"

by Chrispington

"ROXENBURY KEEP"

Are you sure you want to start a new game?
Your old game will be lost.

NEW GAME

ActionScript [AS1/AS2]

Frame 1
function dead_click() { } function TB() { if (options.blurEffects) { options.blurEffects = false; } else { options.blurEffects = true; } } function TZ() { if (options.zoomEffects) { options.zoomEffects = false; } else { options.zoomEffects = true; } } function TR() { if (options.rotationEffects) { options.rotationEffects = false; } else { options.rotationEffects = true; } } NewgroundsAPI.connectMovie(6012); fscommand ("allowscale", "false"); Stage.scaleMode = "noScale"; var my_customized_menu = new ContextMenu(); my_customized_menu.hideBuiltInItems(); my_customized_menu.builtInItems.quality = true; my_customized_menu.builtInItems.showRedrawRegions = false; showRedrawRegions(false, 1); var not0 = new ContextMenuItem("Toggle Blur", TB); not0.enabled = true; my_customized_menu.customItems.push(not0); var not1 = new ContextMenuItem("Toggle Zoom", TZ); not1.enabled = true; my_customized_menu.customItems.push(not1); var not2 = new ContextMenuItem("Toggle Rotation", TR); not2.enabled = true; my_customized_menu.customItems.push(not2); _root.menu = my_customized_menu; play();
Frame 2
this.onEnterFrame = function () { loadMeter.text = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + " %"; if (_root.getBytesLoaded() >= _root.getBytesTotal()) { gotoAndStop (3); } }; stop();
Frame 3
cnt_btn.onRelease = function () { gotoAndStop (5); };
Frame 4
gotoAndStop (3);
Frame 5
function getAttack(attackID) { switch (attackID) { case "att_f_1" : return("/dmg-9/blockable-1/parryable-0/deathAnimationType-death_01/minStaggerTime-8/maxStaggerTime-12/showBashEffect-0/pushbackEffect-0/stunEffect-0/cutArmChance-10/cutHeadChance-0/"); case "att_f_2" : return("/dmg-11/blockable-1/parryable-0/deathAnimationType-death_01/minStaggerTime-9/maxStaggerTime-14/showBashEffect-0/pushbackEffect-0/stunEffect-2/cutArmChance-20/cutHeadChance-15/"); case "att_f_3" : return("/dmg-14/blockable-1/parryable-0/deathAnimationType-death_01/minStaggerTime-10/maxStaggerTime-15/showBashEffect-0/pushbackEffect-7/stunEffect-7/cutArmChance-30/cutHeadChance-20/"); case "att_s" : return("/dmg-20/blockable-0/parryable-1/deathAnimationType-death_01/minStaggerTime-12/maxStaggerTime-24/showBashEffect-1/pushbackEffect-7/stunEffect-12/cutArmChance-30/cutHeadChance-10/"); case "att_s_run" : return("/dmg-15/blockable-0/parryable-1/deathAnimationType-death_01/minStaggerTime-15/maxStaggerTime-20/showBashEffect-1/pushbackEffect-12/stunEffect-7/cutArmChance-15/cutHeadChance-30/"); case "attack_jump" : return("/dmg-25/blockable-0/parryable-0/deathAnimationType-death_01/minStaggerTime-12/maxStaggerTime-30/showBashEffect-1/pushbackEffect-25/stunEffect-23/cutArmChance-50/cutHeadChance-10/"); } trace(("Error:Initializing:getAttack:invalid ID:(" + attackID) + ")"); return("/dmg-1/blockable-0/minStaggerTime-1/maxStaggerTime-1/showBashEffect-0/pushbackEffect-0/stunEffect-0/cutArmChance-0/cutHeadChance-0/"); } function getAI(enemyAI) { switch (enemyAI) { case "SWORDSMAN_1" : return("/type-Actor_OrcSwordsman/AI-SWORDSMAN/HP-70/CanDropHead-1/CanDropArm-1/speed-3/runDist-45/canBlock-1/canParry-1/attRange1-55/attRange2-70/attDmg1-2/attDmg2-4/att_strongDmg-6/attChance-12/contestPushbacks-9/reactDist-800/bloodType-blood_s_/bloodStain-1/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/"); case "SWORDSMAN_1_TUTORIAL" : return("/type-Actor_OrcSwordsman/AI-SWORDSMAN/HP-70/CanDropHead-1/CanDropArm-1/speed-3/runDist-45/canBlock-1/canParry-1/attRange1-55/attRange2-70/attDmg1-2/attDmg2-4/att_strongDmg-6/attChance-6/contestPushbacks-9/reactDist-250/bloodType-blood_s_/bloodStain-1/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/"); case "ARCHER_1" : return("/type-Actor_OrcArcher/AI-ARCHER/HP-40/CanDropHead-1/CanDropArm-0/speed-2/attRange-640/canBlock-0/canParry-0/bloodType-blood_s_/bloodStain-1/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/"); case "SPEARMAN_1" : return("/type-Actor_OrcSpearman/AI-SPEARMAN/HP-50/CanDropHead-1/CanDropArm-0/speed-3/chargeSpeed-7/SpearDmg-3/runDist-42/canBlock-0/canParry-0/bloodType-blood_s_/bloodStain-1/att_strongDmg-4/attChance-20/reactDist-800/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/"); case "SKELETON_1" : return("/type-Actor_SkeletonSwordsman/AI-SKELETON/HP-100/CanDropHead-0/CanDropArm-0/speed-2/runDist-45/canBlock-1/canParry-1/attRange1-65/attDmg1-3/attRange2-60/attDmg2-5/att_strongDmg-8/attChance-12/contestPushbacks-9/reactDist-800/bloodType-skel_blood/bloodStain-2/groundSpawn-1/gibPart-gib_part_skel_/barrelImmune-1/"); case "CHAOSKNIGHT_SWORD_1" : return("/type-Actor_ChaosKnight_Sword/AI-CHAOSKNIGHTSWORD/HP-120/CanDropHead-0/CanDropArm-1/speed-3/runDist-50/canBlock-1/canParry-1/attRange1-65/attDmg1-4/attRange2-65/att_strongDmg-8/attDmg2-6/attChance-25/contestPushbacks-14/reactDist-800/bloodType-blood_fire_/bloodStain-3/groundSpawn-1/gibPart-gib_part_chaosknight_/barrelImmune-0/"); case "CHAOSKNIGHT_MACE_1" : return("/type-Actor_ChaosKnight_Mace/AI-CHAOSKNIGHTMACE/HP-175/CanDropHead-0/CanDropArm-1/speed-3/runDist-50/canBlock-1/canParry-1/attRange1-65/attDmg1-5/attChance-25/att_strongDmg-10/contestPushbacks-12/reactDist-800/bloodType-blood_fire_/bloodStain-3/groundSpawn-1/gibPart-gib_part_chaosknight_/barrelImmune-0/"); case "BOSS_TROLL" : return("/type-Actor_Boss_Troll/AI-BOSSTROLL/HP-120/bloodType-blood_s_/bloodStain-1/canBlock-0/groundSpawn-1/canParry-0/barrelImmune-1/"); case "BOSS_SWAMPMONSTER" : return("/type-Actor_Boss_SwampMonster/AI-BOSSSWAMPMONSTER/HP-70/bloodType-blood_slime_/bloodStain-3/canBlock-0/groundSpawn-1/canParry-0/barrelImmune-1/"); case "SWAMPMONSTER_ARM" : return("/type-Actor_SwampMonster_Arm/AI-SWAMPMONSTERARM/HP-888/bloodType-blood_slime_/bloodStain-3/canBlock-0/groundSpawn-1/canParry-0/barrelImmune-1/"); case "BOSS_WITCH" : return("/type-Actor_Boss_Witch/AI-BOSSWITCH/HP-70/bloodType-blood_s_/bloodStain-1/canBlock-0/groundSpawn-0/canParry-0/barrelImmune-1/"); case "BOSS_PRINCESS" : return("/type-Actor_Boss_Princess/AI-BOSSPRINCESS/HP-70/bloodType-blood_s_/bloodStain-1/canBlock-0/groundSpawn-0/canParry-0/barrelImmune-1/"); case "BOSS_HEDGEHOG" : return("/type-Actor_Boss_Hedgehog/AI-BOSSHEDGEHOG/HP-70/bloodType-blood_s_/bloodStain-1/canBlock-0/groundSpawn-0/canParry-0/barrelImmune-1/"); case "BOSS_DEMONOMG" : return("/type-Actor_Boss_DemonOMG/AI-BOSSDEMONOMG/HP-70/bloodType-blood_s_/bloodStain-1/canBlock-0/groundSpawn-0/canParry-0/barrelImmune-1/"); case "CROW_1" : return("/type-Actor_Crow/AI-CROW/HP-1/bloodType-blood_s_/bloodStain-1/canBlock-0/canParry-0/groundSpawn-0/speed-4/gibPart-none/barrelImmune-0/"); } trace(("Error:Initializing:getAI:invalid ID:(" + enemyAI) + ")"); return("0"); } function resetRoot() { _root._xscale = 100; _root._yscale = 100; _root._x = 0; _root._y = 0; _root._rotation = 0; interfaceLayer._x = 0; interfaceLayer._y = 0; interfaceLayer._xscale = 100; interfaceLayer._yscale = 100; interfaceLayer._rotation = 0; removeMovieClip(theWorld); game.rootZoom = 100; game.rootRotation = 0; } function exitGame() { resetRoot(); _root.stopAllSounds(); game.currentLevel = game.currentLevel + 1; openMenu(); } function openMenu() { stopAllSounds(); _root.stopAllSounds(); game.levelFinished = false; showCursor(); game.inMenu = true; game.isPaused = true; game.inWorldmap = false; resetRoot(); _root.createEmptyMovieClip("menuLayer", 20); menuLayer.attachMovie("menu_fixed", "menu_fixed", 1); menuLayer.setMask(interfaceLayer.screenSize); interfaceLayer.ratioFix.gotoAndStop("empty"); interfaceLayer.gameCursor.gotoAndStop("idle"); MD.inWorldMap = false; } function reset() { stopAllSounds(); _root.stopAllSounds(); removeMovieClip(menuLayer); _root.stopAllSounds(); resetRoot(); game.levelFinished = false; camPos.difX = 0; camPos.difY = 0; camPos.virDifX = 0; camPos.virDifY = 0; camPos.minX = -9999; camPos.maxX = 9999; player.deathInitiated = false; player.posX = 0; player.posY = 0; player.dirX = 1; player.velX = 0; player.velY = 0; player.isPreparingJump = false; player.isJumping = false; player.isFalling = false; player.shadowScale = 100; player.isCarringBarrel = 0; player.isHoldingBarrel = false; player.isThrowingBarrel = false; player.currentAttack = 0; player.performNextAttack = false; player.jumpAttackPerformed = false; player.staggerTimer = 0; player.uncontrollable = false; player.arrowCounter = 0; player.isKnockdowned = false; player.knockdownTimer = 0; player.blurTimer = 0; player.isStunned = false; player.contesting = 0; player.immortal = false; player.uncontrollable = false; player.finishingEnemy = 0; player.life = 100; player.rage = 0; game.gravity = 0.6; game.physicAccuracy = 6; game.rootRotation = 0; game.rootZoom = 100; game.shadows = 0; game.stopCam = 0; game.isPaused = false; game.inMenu = false; game.camShakeTime = 0; game.camShakePower = 0; game.lockCam = false; game.weatherType = "nothing"; gameEvent.waveID = "none_0"; bgFar.posX = 0; bgFar.posY = 0; foodCounter = 0; foodCrateCounter = 0; circleCounter = 0; arrowCounter = 0; enemyCounter = 0; minArrowCounter = 0; effectCounter = 0; partCounter = 0; staticEffectsCounter = 0; bloodstainCounter = 0; deathObjects = 0; resetRoot(); _root.createEmptyMovieClip("theWorld", 6); theWorld.createEmptyMovieClip("backgroundNearLayer", 2); theWorld.createEmptyMovieClip("staticEffectsLayer", 3); theWorld.createEmptyMovieClip("staticEffectsLayerParts", 4); theWorld.createEmptyMovieClip("shadowLayer", 6); theWorld.createEmptyMovieClip("actorsLayer", 7); theWorld.createEmptyMovieClip("objectsLayerBarrels", 8); theWorld.createEmptyMovieClip("effectsLayer", 12); theWorld.createEmptyMovieClip("deadEnemiesLayer", 14); theWorld.createEmptyMovieClip("crowLayer", 15); theWorld.createEmptyMovieClip("objectsLayerArrows", 16); theWorld.createEmptyMovieClip("foodLayer", 17); theWorld.createEmptyMovieClip("foodLayer2", 18); theWorld.createEmptyMovieClip("foregroundLayer", 20); _root.attachMovie("xmarker", "xmarker", 1); theWorld.setMask(interfaceLayer.screenSize); interfaceLayer.ratioFix.gotoAndStop("loading"); var _local2 = 1; while (_local2 <= 100) { _root.createEmptyMovieClip("mySound_" + _local2, 1001 + _local2); _local2++; } spawnMapTimer = 3; hideCursor(); } function setBossSound(soundID, volumeID) { _root.createEmptyMovieClip("sound_ambience_2", 12301); var sound_ambience2 = new Sound(_root.sound_ambience_2); sound_ambience2.attachSound(soundID); sound_ambience2.start(); sound_ambience2.setVolume(volumeID); sound_ambience2.onSoundComplete = function () { sound_ambience2.start(); }; } function setAmbientSound(soundID, volumeID) { _root.createEmptyMovieClip("sound_ambience_1", 12300); var sound_ambience = new Sound(_root.sound_ambience_1); sound_ambience.attachSound(soundID); sound_ambience.start(); sound_ambience.setVolume(volumeID); sound_ambience.onSoundComplete = function () { sound_ambience.start(); }; } function gameOver() { resetRoot(); saveBOSoS(); openMenu(); game.currentLevel = game.currentLevel + 1; showMap(); } function levelFinished() { game.levelFinished = true; interfaceLayer.ratioFix.gotoAndStop("stage_cleared"); } function stageCleared() { if (!MapsCleared[game.currentLevel]) { MapScriptForThisLevelAble = true; } MapsCleared[game.currentLevel] = true; game.maxLevelCleared = game.maxLevelCleared + 1; game.currentLevel = game.currentLevel + 1; saveBOSoS(); openMenu(); showMap(); } function showCursor() { MD.showMouse = true; Mouse.hide(); interfaceLayer.gameCursor._alpha = 100; } function hideCursor() { MD.forcePointer = false; MD.showMouse = false; Mouse.show(); interfaceLayer.gameCursor._alpha = 0; } function fieldAreaClose() { if (menuLayer.worldMap_fixed.worldMap.barb_home.hitTest(_root._xmouse, _root._ymouse, true)) { menuLayer.worldMap_fixed.world_sign.name_txt.text = "BARBARIAN STRONGHOLD"; menuLayer.worldMap_fixed.world_sign.name_txt._alpha = 100; return(true); } if (menuLayer.worldMap_fixed.worldMap.dead_mines.hitTest(_root._xmouse, _root._ymouse, true)) { menuLayer.worldMap_fixed.world_sign.name_txt.text = MapsName[4]; menuLayer.worldMap_fixed.world_sign.name_txt._alpha = 100; return(true); } if (menuLayer.worldMap_fixed.worldMap.mt_dam.hitTest(_root._xmouse, _root._ymouse, true)) { menuLayer.worldMap_fixed.world_sign.name_txt.text = MapsName[6]; menuLayer.worldMap_fixed.world_sign.name_txt._alpha = 100; return(true); } if (menuLayer.worldMap_fixed.worldMap.woods.hitTest(_root._xmouse, _root._ymouse, true)) { menuLayer.worldMap_fixed.world_sign.name_txt.text = MapsName[3]; menuLayer.worldMap_fixed.world_sign.name_txt._alpha = 100; return(true); } if (menuLayer.worldMap_fixed.worldMap.village.hitTest(_root._xmouse, _root._ymouse, true)) { menuLayer.worldMap_fixed.world_sign.name_txt.text = MapsName[7]; menuLayer.worldMap_fixed.world_sign.name_txt._alpha = 100; return(true); } if (menuLayer.worldMap_fixed.worldMap.pl_shire.hitTest(_root._xmouse, _root._ymouse, true)) { if (!MapsCleared[6]) { menuLayer.worldMap_fixed.world_sign.name_txt.text = "PLEASANTSHIRE"; } else { menuLayer.worldMap_fixed.world_sign.name_txt.text = "A MISERABLE SLOUGH"; } menuLayer.worldMap_fixed.world_sign.name_txt._alpha = 100; return(true); } if (menuLayer.worldMap_fixed.worldMap.lake.hitTest(_root._xmouse, _root._ymouse, true)) { if (!MapsCleared[6]) { menuLayer.worldMap_fixed.world_sign.name_txt.text = "MARCHING LAKE"; } else { menuLayer.worldMap_fixed.world_sign.name_txt.text = MapsName[8]; } menuLayer.worldMap_fixed.world_sign.name_txt._alpha = 100; return(true); } return(false); } function updateCursor() { if (MD.showMouse) { interfaceLayer.gameCursor._x = (_root._xmouse * (game.rootZoom / 100)) + ((640 - (640 * (game.rootZoom / 100))) / 2); interfaceLayer.gameCursor._y = (_root._ymouse * (game.rootZoom / 100)) + ((480 - (480 * (game.rootZoom / 100))) / 2); if (MD.forcePointer) { interfaceLayer.gameCursor.gotoAndStop("idle"); } else if (MD.inWorldMap) { var _local3 = false; var _local2 = 1; while (_local2 <= 19) { if (mapPointClose(_local2)) { _local3 = true; interfaceLayer.gameCursor.gotoAndStop("idle"); menuLayer.worldMap_fixed.world_sign.name_txt.text = MapsName[_local2]; menuLayer.worldMap_fixed.world_sign.name_txt._alpha = 100; } _local2++; } if (!_local3) { if (menuLayer.worldMap_fixed.world_sign.name_txt._alpha > 0) { menuLayer.worldMap_fixed.world_sign.name_txt._alpha = menuLayer.worldMap_fixed.world_sign.name_txt._alpha - 4; } if ((!fieldAreaClose()) or MD.dragging) { interfaceLayer.gameCursor.gotoAndStop("grab"); if (!MD.dragging) { interfaceLayer.gameCursor.mc.gotoAndStop("open"); } else { interfaceLayer.gameCursor.mc.gotoAndStop("closed"); } } else { interfaceLayer.gameCursor.gotoAndStop("idle"); } } } } } function updateMousePos() { MD.mPosX = _root._xmouse; MD.mPosY = _root._ymouse; } function GetRandom(MinValue, MaxValue, Rounded) { if (MinValue > MaxValue) { trace(((("Wrong Value(s), GetRandom, MinValue is greater than MaxValue. (" + MinValue) + " > ") + MaxValue) + ")"); } if (Rounded) { return(Math.round(Math.random() * (MaxValue - MinValue)) + MinValue); } return((Math.random() * (MaxValue - MinValue)) + MinValue); } function findNumberTakenInArray(Arry, Nr) { if (Nr == undefined) { return(true); } var _local1 = 0; while (_local1 < Arry.length) { if (Arry[_local1] == Nr) { return(true); } _local1++; } return(false); } function findPathTo(currentLevel, targetLevel) { var _local4 = 0; var _local2 = 0; var _local1 = new Array(); trace(""); trace("Starting pathsearch to target: " + targetLevel); var _local5 = 1; while (_local5 <= 80) { trace("Generating path nr: " + _local5); _local1 = new Array(); _local1.push(currentLevel); var _local3 = 1; while (_local3 <= 80) { _local2 = _local1.length - 1; _local4 = GetRandom(0, MapsConnected[_local1[_local2]].length - 1, true); if (!findNumberTakenInArray(_local1, MapsConnected[_local1[_local2]][_local4])) { _local1.push(MapsConnected[_local1[_local2]][_local4]); if (_local1[_local2 + 1] == targetLevel) { trace("Path found! Returning path: " + _local1); trace(""); return(_local1); } } _local3++; } trace(("Failed to find a path to target: " + targetLevel) + ". Retrying..."); _local5++; } trace(((("Couldn't find a path from " + currentLevel) + " to ") + targetLevel) + ". Retry!"); var _local8 = new Array(); return(_local8); } function prepareMap(nr) { if (!WorldMapPlayerMoving) { if ((game.currentLevel - 1) != nr) { WorldMapPlayerPath = findPathTo(game.currentLevel - 1, nr); if (WorldMapPlayerPath.length > 0) { StartMovePlayer(); } else { trace("Path not found - Reseting player"); game.currentLevel = 2; menuLayer.worldMap_fixed.worldMap.playerWorldmap._x = menuLayer.worldMap_fixed.worldMap["L" + (game.currentLevel - 1)]._x; menuLayer.worldMap_fixed.worldMap.playerWorldmap._y = menuLayer.worldMap_fixed.worldMap["L" + (game.currentLevel - 1)]._y; } } else { game.currentLevel = nr; MD.dagging = false; reset(); } } } function updateMapSpecials() { if (MapsCleared[16]) { menuLayer.worldMap_fixed.worldMap.edges.gotoAndStop(4); } else if (MapsCleared[12]) { menuLayer.worldMap_fixed.worldMap.edges.gotoAndStop(3); } else if (MapsCleared[8]) { menuLayer.worldMap_fixed.worldMap.edges.gotoAndStop(2); } else { menuLayer.worldMap_fixed.worldMap.edges.gotoAndStop(1); } if (MapsCleared[1]) { menuLayer.worldMap_fixed.worldMap.tutorial._alpha = 0; } if (MapsCleared[6]) { menuLayer.worldMap_fixed.worldMap.mtDam.gotoAndStop("end"); menuLayer.worldMap_fixed.worldMap.sunbeams.gotoAndStop("end"); } if (MapsCleared[3]) { menuLayer.worldMap_fixed.worldMap.bridge.gotoAndStop("end"); } if (MapsCleared[12]) { menuLayer.worldMap_fixed.worldMap.pass.gotoAndStop("end"); } if (!MapsCleared[8]) { MD.ableToDrag = false; } menuLayer.worldMap_fixed.worldMap.dragons.gotoAndStop("end"); if (game.currentLevel <= 1) { game.currentLevel = 2; } trace("Current game.currentLevel = " + game.currentLevel); trace("Real game.currentLevel = " + (game.currentLevel - 1)); menuLayer.worldMap_fixed.worldMap.playerWorldmap._x = menuLayer.worldMap_fixed.worldMap["L" + (game.currentLevel - 1)]._x; menuLayer.worldMap_fixed.worldMap.playerWorldmap._y = menuLayer.worldMap_fixed.worldMap["L" + (game.currentLevel - 1)]._y; if (game.currentLevel > 6) { if (game.currentLevel > 17) { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos4._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos4._y; } else if (game.currentLevel > 14) { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos3._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos3._y; } else { menuLayer.worldMap_fixed.worldMap._x = -(menuLayer.worldMap_fixed.worldMap.playerWorldmap._x - 320); menuLayer.worldMap_fixed.worldMap._y = -(menuLayer.worldMap_fixed.worldMap.playerWorldmap._y - 240); } updateWorldmap(); } var _local2 = 1; while (_local2 <= 19) { menuLayer.worldMap_fixed.worldMap["L" + _local2]._alpha = 0; _local2++; } MapsToFadeIn = new Array(false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false); var _local4 = 0; _local2 = 0; while (_local2 <= 19) { if (MapsCleared[_local2]) { menuLayer.worldMap_fixed.worldMap["L" + _local2]._alpha = 100; var _local1 = 0; while (_local1 < MapsConnected[_local2].length) { if (MapsCleared[MapsConnected[_local2][_local1]]) { menuLayer.worldMap_fixed.worldMap["L" + MapsConnected[_local2][_local1]]._alpha = 100; } else { trace(("Fade in map nr: " + MapsConnected[_local2][_local1]) + " if not clear"); MapsToFadeIn[MapsConnected[_local2][_local1]] = true; } _local1++; } } _local2++; } if (!MapsCleared[6]) { MapsToFadeIn[8] = false; } if (!MapsCleared[12]) { MapsToFadeIn[14] = false; } var _local3 = 1; while (_local3 <= 19) { if (MapsToFadeIn[_local3]) { _local4 = _local4 + 1; menuLayer.worldMap_fixed.worldMap["marker" + _local4]._x = menuLayer.worldMap_fixed.worldMap["L" + _local3]._x; menuLayer.worldMap_fixed.worldMap["marker" + _local4]._y = menuLayer.worldMap_fixed.worldMap["L" + _local3]._y; trace((("LevelMarker" + _local4) + " used on map ") + _local3); } _local3++; } if (MapScriptForThisLevelAble) { trace(("Run Script_" + (game.currentLevel - 1)) + " if it exists"); player.levelsCompletedTotal = player.levelsCompletedTotal + 1; menuLayer.worldMap_fixed.worldMap.playerWorldmap["crow" + player.levelsCompletedTotal]._alpha = 100; if (menuLayer.worldMap_fixed.worldMap["script_" + (game.currentLevel - 1)]._x == undefined) { trace("ShowSign 3"); MD.showSign = true; } else { menuLayer.worldMap_fixed.worldMap["script_" + (game.currentLevel - 1)].gotoAndPlay(2); } MapScriptForThisLevelAble = false; } else { trace("ShowSign 1"); MD.showSign = true; } trace(""); } function hideMaps() { if (showingAllMaps) { trace("Hiding maps"); MD.fadeInMaps = false; var _local1 = 1; while (_local1 <= 19) { menuLayer.worldMap_fixed.worldMap["L" + _local1]._x = menuLayer.worldMap_fixed.worldMap["L" + _local1]._x + 1000; menuLayer.worldMap_fixed.worldMap["L" + _local1]._y = menuLayer.worldMap_fixed.worldMap["L" + _local1]._y + 1000; _local1++; } menuLayer.worldMap_fixed.worldMap.marker1._x = menuLayer.worldMap_fixed.worldMap.marker1._x + 1000; menuLayer.worldMap_fixed.worldMap.marker1._y = menuLayer.worldMap_fixed.worldMap.marker1._y + 1000; menuLayer.worldMap_fixed.worldMap.marker2._x = menuLayer.worldMap_fixed.worldMap.marker2._x + 1000; menuLayer.worldMap_fixed.worldMap.marker2._y = menuLayer.worldMap_fixed.worldMap.marker2._y + 1000; MD.ableToDrag = false; hideMapsFromScript = true; showingAllMaps = false; } } function showMaps() { if (!showingAllMaps) { MD.fadeInMaps = true; trace("ShowSign 2"); MD.showSign = true; trace("Showing maps"); var _local1 = 1; while (_local1 <= 19) { menuLayer.worldMap_fixed.worldMap["L" + _local1]._x = menuLayer.worldMap_fixed.worldMap["L" + _local1]._x - 1000; menuLayer.worldMap_fixed.worldMap["L" + _local1]._y = menuLayer.worldMap_fixed.worldMap["L" + _local1]._y - 1000; _local1++; } menuLayer.worldMap_fixed.worldMap.marker1._x = menuLayer.worldMap_fixed.worldMap.marker1._x - 1000; menuLayer.worldMap_fixed.worldMap.marker1._y = menuLayer.worldMap_fixed.worldMap.marker1._y - 1000; menuLayer.worldMap_fixed.worldMap.marker2._x = menuLayer.worldMap_fixed.worldMap.marker2._x - 1000; menuLayer.worldMap_fixed.worldMap.marker2._y = menuLayer.worldMap_fixed.worldMap.marker2._y - 1000; MD.ableToDrag = true; if (!MapsCleared[8]) { MD.ableToDrag = false; } showingAllMaps = true; } } function mapPointClose(point) { var _local4 = Math.sqrt((_root._xmouse - (menuLayer.worldMap_fixed.worldMap["L" + point]._x + menuLayer.worldMap_fixed.worldMap._x)) * (_root._xmouse - (menuLayer.worldMap_fixed.worldMap["L" + point]._x + menuLayer.worldMap_fixed.worldMap._x))); var _local3 = Math.sqrt((_root._ymouse - (menuLayer.worldMap_fixed.worldMap["L" + point]._y + menuLayer.worldMap_fixed.worldMap._y)) * (_root._ymouse - (menuLayer.worldMap_fixed.worldMap["L" + point]._y + menuLayer.worldMap_fixed.worldMap._y))); if (((menuLayer.worldMap_fixed.worldMap["L" + point]._alpha >= 100) and (_local4 < (menuLayer.worldMap_fixed.worldMap["L" + point]._width / 2))) and (_local3 < (menuLayer.worldMap_fixed.worldMap["L" + point]._height / 2))) { return(true); } return(false); } function difMapDrag(xDif, yDif) { if ((Math.sqrt(xDif * xDif) > 100) or (Math.sqrt(yDif * yDif) > 100)) { MD.dragging = false; return(true); } return(false); } function checkCorner(cX, cY) { if (menuLayer.worldMap_fixed.worldMap.edges.hitTest(cX + MD.moveX, cY + MD.moveY, true)) { return(true); } return(false); } function showMap() { game.inWorldmap = true; MD.showSign = false; MD.dragging = false; MD.moved = false; MD.canDrag = true; MD.ableToDrag = true; MD.fadeInMaps = true; WorldMapPlayerMoving = false; trace(""); trace("Showing map, currentLevel: " + game.currentLevel); stopAllSounds(); _root.stopAllSounds(); MD.ableToDrag = true; MD.inWorldMap = true; menuLayer.menu_fixed.removeMovieClip(); menuLayer.attachMovie("worldMap_fixed", "worldMap_fixed", 1); menuLayer.worldMap_fixed.worldMap.onRelease = function () { MD.dragging = false; if (!hideMapsFromScript) { showMaps(); } if (!MD.moved) { var _local1 = 1; while (_local1 <= 19) { if (mapPointClose(_local1)) { prepareMap(_local1); } _local1++; } } }; menuLayer.worldMap_fixed.worldMap.onReleaseOutside = function () { if (!hideMapsFromScript) { showMaps(); } MD.dragging = false; }; menuLayer.worldMap_fixed.worldMap.onPress = function () { if (MD.ableToDrag) { MD.dragging = true; interfaceLayer.gameCursor.mc.gotoAndStop("closed"); MD.moved = false; updateMousePos(); } }; updateMapSpecials(); menuLayer.worldMap_fixed.world_sign.name_txt._alpha = 0; } function StartMovePlayer() { trace("Start moving player"); if (MD.ableToDrag) { if (game.currentLevel > 6) { if (game.currentLevel > 17) { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos4._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos4._y; } else if (game.currentLevel > 14) { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos3._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos3._y; } else { menuLayer.worldMap_fixed.worldMap._x = -(menuLayer.worldMap_fixed.worldMap.playerWorldmap._x - 320); menuLayer.worldMap_fixed.worldMap._y = -(menuLayer.worldMap_fixed.worldMap.playerWorldmap._y - 240); } } else { menuLayer.worldMap_fixed.worldMap._x = 0; menuLayer.worldMap_fixed.worldMap._y = 0; } updateWorldmap(); } WorldMapPlayerMoving = true; } function mapDrag() { if (MD.showSign) { if (menuLayer.worldMap_fixed.world_sign._y < 0) { menuLayer.worldMap_fixed.world_sign._y = menuLayer.worldMap_fixed.world_sign._y + 1; } if (menuLayer.worldMap_fixed.world_sign._y < -10) { menuLayer.worldMap_fixed.world_sign._y = menuLayer.worldMap_fixed.world_sign._y + 1; menuLayer.worldMap_fixed.world_sign.name_txt.text = MapsName[game.currentLevel - 1]; menuLayer.worldMap_fixed.world_sign.name_txt._alpha = 100; } if (menuLayer.worldMap_fixed.world_sign._y < -30) { menuLayer.worldMap_fixed.world_sign._y = menuLayer.worldMap_fixed.world_sign._y + 1; } } if (WorldMapPlayerMoving) { var _local4 = menuLayer.worldMap_fixed.worldMap["L" + WorldMapPlayerPath[0]]._x - menuLayer.worldMap_fixed.worldMap.playerWorldmap._x; var _local3 = menuLayer.worldMap_fixed.worldMap["L" + WorldMapPlayerPath[0]]._y - menuLayer.worldMap_fixed.worldMap.playerWorldmap._y; var _local6 = (_local4 / Math.sqrt((_local4 * _local4) + (_local3 * _local3))) * 5; var _local5 = (_local3 / Math.sqrt((_local4 * _local4) + (_local3 * _local3))) * 5; menuLayer.worldMap_fixed.worldMap.playerWorldmap._x = menuLayer.worldMap_fixed.worldMap.playerWorldmap._x + _local6; menuLayer.worldMap_fixed.worldMap.playerWorldmap._y = menuLayer.worldMap_fixed.worldMap.playerWorldmap._y + _local5; if (MD.ableToDrag) { var _local11 = menuLayer.worldMap_fixed.worldMap._x + (menuLayer.worldMap_fixed.worldMap.playerWorldmap._x - 320); var _local12 = menuLayer.worldMap_fixed.worldMap._y + (menuLayer.worldMap_fixed.worldMap.playerWorldmap._y - 240); var _local8 = Math.sqrt(_local11 * _local11); var _local7 = Math.sqrt(_local12 * _local12); if (Math.sqrt(_local8 * _local8) <= 50) { menuLayer.worldMap_fixed.worldMap._x = menuLayer.worldMap_fixed.worldMap._x - _local6; } else if (((_local8 > 50) and (_local6 > 0)) or ((_local4 < -50) and (_local6 < 0))) { menuLayer.worldMap_fixed.worldMap._x = menuLayer.worldMap_fixed.worldMap._x - (_local6 * 0.4); } else if (((_local8 > 50) and (_local6 < 0)) or ((_local4 < -50) and (_local6 > 0))) { menuLayer.worldMap_fixed.worldMap._x = menuLayer.worldMap_fixed.worldMap._x - (_local6 * 2); } if (Math.sqrt(_local7 * _local7) <= 50) { menuLayer.worldMap_fixed.worldMap._y = menuLayer.worldMap_fixed.worldMap._y - _local5; } else if (((_local7 > 50) and (_local5 > 0)) or ((_local3 < -50) and (_local5 < 0))) { menuLayer.worldMap_fixed.worldMap._y = menuLayer.worldMap_fixed.worldMap._y - (_local5 * 0.4); } else if (((_local7 > 50) and (_local5 < 0)) or ((_local3 < -50) and (_local5 > 0))) { menuLayer.worldMap_fixed.worldMap._y = menuLayer.worldMap_fixed.worldMap._y - (_local5 * 2); } } if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) < 5) { trace("Reached point " + WorldMapPlayerPath[0]); if (MapsCleared[1] and (!MapsCleared[2])) { menuLayer.worldMap_fixed.worldMap.tutorial._alpha = 100; menuLayer.worldMap_fixed.worldMap.tutorial.gotoAndStop(2); } game.currentLevel = WorldMapPlayerPath[0] + 1; if (WorldMapPlayerPath.length > 1) { WorldMapPlayerPath.shift(); } else { trace("Destination reached! Click again to play."); trace(""); WorldMapPlayerMoving = false; } } } else { if (MD.fadeInMaps) { var _local2 = 0; while (_local2 <= 20) { if (MapsToFadeIn[_local2]) { if (menuLayer.worldMap_fixed.worldMap["L" + _local2]._alpha < 100) { menuLayer.worldMap_fixed.worldMap["L" + _local2]._alpha = menuLayer.worldMap_fixed.worldMap["L" + _local2]._alpha + 4; } } _local2++; } } if (MD.dragging and MD.ableToDrag) { var _local10 = (_root._xmouse - MD.mPosX) * -1; var _local9 = (_root._ymouse - MD.mPosY) * -1; if ((_local10 != 0) or (_local9 != 0)) { MD.moved = true; hideMaps(); hideMapsFromScript = false; MD.ableToDrag = true; } if (!difMapDrag(_local10, _local9)) { updateMousePos(); MD.moveX = _local10; MD.moveY = _local9; while (((checkCorner(0, 0) or checkCorner(640, 0)) or checkCorner(0, 480)) or checkCorner(640, 480)) { if (checkCorner(-10, 0)) { MD.moveX = MD.moveX + 1; } if (checkCorner(-10, 480)) { MD.moveX = MD.moveX + 1; } if (checkCorner(650, 0)) { MD.moveX = MD.moveX - 1; } if (checkCorner(650, 480)) { MD.moveX = MD.moveX - 1; } if (checkCorner(0, -10)) { MD.moveY = MD.moveY + 1; } if (checkCorner(640, -10)) { MD.moveY = MD.moveY + 1; } if (checkCorner(0, 490)) { MD.moveY = MD.moveY - 1; } if (checkCorner(640, 490)) { MD.moveY = MD.moveY - 1; } } menuLayer.worldMap_fixed.worldMap._y = menuLayer.worldMap_fixed.worldMap._y - MD.moveY; menuLayer.worldMap_fixed.worldMap._x = menuLayer.worldMap_fixed.worldMap._x - MD.moveX; } } } updateWorldmap(); } function updateWorldmap() { MD.moveX = 0; MD.moveY = 0; while (((checkCorner(0, 0) or checkCorner(640, 0)) or checkCorner(0, 480)) or checkCorner(640, 480)) { if (checkCorner(-10, 0)) { MD.moveX = MD.moveX + 1; } if (checkCorner(-10, 480)) { MD.moveX = MD.moveX + 1; } if (checkCorner(650, 0)) { MD.moveX = MD.moveX - 1; } if (checkCorner(650, 480)) { MD.moveX = MD.moveX - 1; } if (checkCorner(0, -10)) { MD.moveY = MD.moveY + 1; } if (checkCorner(640, -10)) { MD.moveY = MD.moveY + 1; } if (checkCorner(0, 490)) { MD.moveY = MD.moveY - 1; } if (checkCorner(640, 490)) { MD.moveY = MD.moveY - 1; } } menuLayer.worldMap_fixed.worldMap._y = menuLayer.worldMap_fixed.worldMap._y - MD.moveY; menuLayer.worldMap_fixed.worldMap._x = menuLayer.worldMap_fixed.worldMap._x - MD.moveX; } function arrowPhysic() { if (arrowCounter > 0) { var _local1 = 1; while (_local1 <= arrowCounter) { if (myObject["arrow" + _local1].inGame) { arrowMovement(myObject["arrow" + _local1]); if (myObject["arrow" + _local1].velY > 100) { checkObInGame(myObject["arrow" + _local1]); } } else if (_local1 == arrowCounter) { arrowCounter = arrowCounter - 1; } _local1++; } } } function barrelPhysic() { if (circleCounter > 0) { var _local1 = 1; while (_local1 <= circleCounter) { if (myObject["circle" + _local1].inGame) { if (myObject["circle" + _local1].inGame and myObject["circle" + _local1].inMove) { circleMovement(myObject["circle" + _local1]); moveShadow(myObject["circle" + _local1]); } if (myObject["circle" + _local1].inMove) { if (Math.sqrt((myObject["circle" + _local1].velY * myObject["circle" + _local1].velY) + (myObject["circle" + _local1].velX * myObject["circle" + _local1].velX)) > 4) { barrelImpact(myObject["circle" + _local1]); } } if (((!player.isHoldingBarrel) and (!myObject["circle" + _local1].inMove)) and (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject["circle" + _local1].posX + camPos.difX, (myObject["circle" + _local1].posY + camPos.difY) + (myObject["circle" + _local1].radius * 1.3), true))) { trace("Force the barrel to drop!"); myObject["circle" + _local1].velY = 0; myObject["circle" + _local1].velX = 0; myObject["circle" + _local1].inMove = true; } checkObInGame(myObject["circle" + _local1]); checkBarrelDeathPit(myObject["circle" + _local1]); } else if (_local1 == circleCounter) { myObject["circle" + _local1].posX = -9999; myObject["circle" + _local1].posY = -9999; myObject["circle" + _local1].inGame = false; myObject["circle" + _local1].inMove = false; myObject["circle" + _local1].clip.removeMovieClip(); myObject["circle" + _local1].shadowClip.removeMovieClip(); circleCounter = circleCounter - 1; } else { myObject["circle" + _local1].posX = -9999; myObject["circle" + _local1].posY = -9999; myObject["circle" + _local1].inMove = false; } _local1++; } } } function checkBarrelDeathPit(ob) { if (theWorld.backgroundNearLayer.currentLevel.deathpits.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { damageOb(ob, 888); } } function checkObInGame(ob) { if (ob.velY > 40) { checkGameEventOnDeath(ob); ob.posX = -9999; ob.posY = -9999; ob.inGame = false; removeMovieClip(ob.clip); removeMovieClip(ob.shadowClip); } } function damageOb(ob, damage) { ob.life = ob.life - damage; if ((ob.life <= 0) and ob.inGame) { addSound("bustwood.wav", 25, 0, 0); addEffect("matchwood_l", ob.posX, ob.posY - 20, 0, 1, 1); addPart("barrel_part_", 5, ob.posX, ob.posY - 20, ob.velX, ob.velY - 4, false, true, 8, 5); var _local4 = false; var _local3 = ob.posX; var _local2 = ob.posY; if (ob.explosive == 1) { trace(ob.explosive); trace("addExplosion = true"); _local4 = true; } if ((!myObject["circle" + player.isCarringBarrel].inGame) and (player.isCarringBarrel > 0)) { dropBarrel(); } ob.inGame = false; if (_local4) { trace((("Adding explosion at " + _local3) + ",") + _local2); explosionAt(_local3, _local2); } ob.posX = -9999; ob.posY = -9999; ob.clip._x = ob.posX; ob.clip._y = ob.posY; removeMovieClip(ob.shadowClip); removeMovieClip(ob.clip); } } function arrowMovement(ob) { var _local7 = ob.posX; var _local6 = ob.posY; ob.velY = ob.velY + game.gravity; var _local4 = Math.sqrt((ob.velX * ob.velX) + (ob.velY * ob.velY)); var _local9 = false; var _local3 = 0; while (_local3 <= _local4) { ob.posX = ob.posX + ((ob.velX / _local4) * game.physicAccuracy); ob.posY = ob.posY + ((ob.velY / _local4) * game.physicAccuracy); if (theWorld.objectsLayerBarrels.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.clip._rotation = (Math.atan2(ob.posY - _local6, ob.posX - _local7) * 180) / Math.PI; _local3 = _local4; ob.inGame = false; var _local2 = 1; while (_local2 <= circleCounter) { if (myObject["circle" + _local2].clip.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { if (player.isCarringBarrel != _local2) { myObject["circle" + _local2].inMove = true; } myObject["circle" + _local2].velX = myObject["circle" + _local2].velX + (ob.velX * 0.05); myObject["circle" + _local2].velY = myObject["circle" + _local2].velY + (ob.velY * 0.05); myObject["circle" + _local2].arrowCounter = myObject["circle" + _local2].arrowCounter + 1; myObject["circle" + _local2].clip.attachMovie("arrow", "myArrow" + myObject["circle" + _local2].arrowCounter, myObject["circle" + _local2].arrowCounter); myObject["circle" + _local2].clip["myArrow" + myObject["circle" + _local2].arrowCounter]._rotation = ob.clip._rotation - myObject["circle" + _local2].clip._rotation; myObject["circle" + _local2].clip["myArrow" + myObject["circle" + _local2].arrowCounter]._x = myObject["circle" + _local2].clip["myArrow" + myObject["circle" + _local2].arrowCounter]._x - (Math.sin((myObject["circle" + _local2].clip["myArrow" + myObject["circle" + _local2].arrowCounter]._rotation + 90) * (Math.PI/180)) * 15); myObject["circle" + _local2].clip["myArrow" + myObject["circle" + _local2].arrowCounter]._y = myObject["circle" + _local2].clip["myArrow" + myObject["circle" + _local2].arrowCounter]._y - (Math.cos((myObject["circle" + _local2].clip["myArrow" + myObject["circle" + _local2].arrowCounter]._rotation + 90) * (Math.PI/180)) * -15); myObject["circle" + _local2].clip["myArrow" + myObject["circle" + _local2].arrowCounter].gotoAndPlay(2); addEffect("matchwood", myObject["circle" + _local2].posX, myObject["circle" + _local2].posY - 20, 0, 1, 1); damageOb(myObject["circle" + _local2], Math.sqrt((ob.velX * ob.velX) + (ob.velY * ob.velY)) / 2); } _local2++; } ob.inGame = false; _local3 = _local4; removeMovieClip(ob.clip); } else if (((!player.isThrowingEnemy) and (player.holdingEnemy > 0)) and myObject["enemy" + player.holdingEnemy].clip.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { addSound(("hitFlesh_0" + Math.floor((Math.random() * 2) + 1)) + ".wav", 40, 0, 0); myObject["enemy" + player.holdingEnemy].life = myObject["enemy" + player.holdingEnemy].life - (Math.sqrt((ob.velX * ob.velX) + (ob.velY * ob.velY)) / 2); myObject["enemy" + player.holdingEnemy].clip.attachMovie("arrow", "arrow_stuck", 2); myObject["enemy" + player.holdingEnemy].clip.arrow_stuck._rotation = ob.clip._rotation; myObject["enemy" + player.holdingEnemy].clip.arrow_stuck.gotoAndPlay(2); addEffect_Blood(myObject["enemy" + player.holdingEnemy].bloodType, myObject["enemy" + player.holdingEnemy].posX, myObject["enemy" + player.holdingEnemy].posY); myObject["enemy" + player.holdingEnemy].velX = 0; myObject["enemy" + player.holdingEnemy].velY = 0; dropEnemy(0, 0); ob.inGame = false; _local3 = _local4; removeMovieClip(ob.clip); } else if (((((!player.immortal) and theWorld.actorsLayer.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) and (ob.posY > (player.posY - 50))) and (ob.posY < player.posY)) and (Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)) < (player.normalWidth / 2))) { var _local5 = false; myObject["circle" + player.isCarringBarrel].inMove = true; showTutorial(9); addSound(("hitFlesh_0" + Math.floor((Math.random() * 2) + 1)) + ".wav", 40, 0, 0); if (player.isJumping and ((Math.random() * 100) < 50)) { startStaggerPlayer(Math.floor((Math.random() * 3) + 3)); _local5 = true; } else if (!player.isJumping) { startStaggerPlayer(Math.floor((Math.random() * 3) + 3)); _local5 = true; } updateHPRage(-2, 0); player.arrowCounter = player.arrowCounter + 1; if (player.arrowCounter > 5) { player.arrowCounter = 1; } if (_local5) { if (player.isFalling or (!player.isKnockdowned)) { if (ob.velX < 0) { player.dirX = 1; } else { player.dirX = -1; } player.velX = -player.dirX; } if (player.isFalling) { player.velX = player.velX + (ob.velX / 20); player.velY = player.velY + (ob.velY / 20); } player.clip._xscale = 100 * player.dirX; } player.clip.attachMovie("arrow", "myArrow" + player.arrowCounter, player.arrowCounter); player.clip["myArrow" + player.arrowCounter]._rotation = ob.clip._rotation - player.clip._rotation; player.clip["myArrow" + player.arrowCounter]._x = player.clip["myArrow" + player.arrowCounter]._x + 3; if (!player.isKnockdowned) { player.clip["myArrow" + player.arrowCounter]._y = player.clip["myArrow" + player.arrowCounter]._y - 30; } else if (((player.knockdownTimer > 0) and player.isKnockdowned) and (!player.isFalling)) { player.clip["myArrow" + player.arrowCounter]._y = player.clip["myArrow" + player.arrowCounter]._y - 16; player.clip["myArrow" + player.arrowCounter]._x = player.clip["myArrow" + player.arrowCounter]._x - 7; } player.clip["myArrow" + player.arrowCounter].gotoAndPlay(2); addEffect_Blood(player.bloodType, player.posX + player.clip["myArrow" + player.arrowCounter]._x, player.posY + player.clip["myArrow" + player.arrowCounter]._y); if (player.dirX == -1) { player.clip["myArrow" + player.arrowCounter]._rotation = 180 - player.clip["myArrow" + player.arrowCounter]._rotation; } ob.inGame = false; _local3 = _local4; removeMovieClip(ob.clip); } if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.clip._rotation = (Math.atan2(ob.posY - _local6, ob.posX - _local7) * 180) / Math.PI; _local3 = _local4; ob.inGame = false; ob.clip.gotoAndPlay(2); _local9 = true; } _local3 = _local3 + (1 * game.physicAccuracy); } ob.clip._x = ob.posX; ob.clip._y = ob.posY; ob.clip._rotation = (Math.atan2(ob.posY - _local6, ob.posX - _local7) * 180) / Math.PI; if (_local9) { var _local8 = 0; while ((_local8 <= 200) and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posX = ob.posX - (ob.velX / Math.sqrt(ob.velX * ob.velX)); ob.posY = ob.posY - (ob.velY / Math.sqrt(ob.velY * ob.velY)); _local8 = _local8 + 1; } } if (((ob.posX + 120) < camPos.minX) or ((ob.posX - 120) > camPos.maxX)) { ob.inGame = false; removeMovieClip(ob.clip); } if (ob.inGame) { moveShadow(ob); } else { removeMovieClip(ob.shadowClip); } } function getVel(ob) { var _local2 = Math.sqrt((ob.velX * ob.velX) + (ob.velY * ob.velY)); return(_local2); } function barrelImpact(ob) { var _local3 = -23; if (player.isKnockdowned) { _local3 = -5; } if (Math.sqrt(((ob.posX - player.posX) * (ob.posX - player.posX)) + ((ob.posY - (player.posY + _local3)) * (ob.posY - (player.posY + _local3)))) < 25) { var _local4 = getVel(ob) * 8; ob.life = ob.life - _local4; if (!player.immortal) { if (ob.velX < 0) { player.dirX = 1; } else { player.dirX = -1; } } if (ob.velY > 6) { if (!player.immortal) { if (player.isJumping) { startStaggerPlayer(getVel(ob) * 3); } else { startStunPlayer(getVel(ob) * 3); } } ob.life = ob.life - (ob.life + 1); } else if ((getVel(ob) > 12) and (!player.immortal)) { startKnockdownPlayer(getVel(ob) * 2); } else if (!player.immortal) { startStaggerPlayer(getVel(ob) * 2); } ob.velY = -2; ob.posX = ob.posX - (ob.velX * 0.5); ob.velX = -0.5; addEffect_impactSmoke(ob, player, -30); if (ob.life <= 0) { damageOb(ob, 10); } else { ob.velX = ob.velX * -1; ob.velX = ob.velX + player.dirX; } } var _local2 = 1; while (_local2 <= enemyCounter) { if (((((!myObject["enemy" + _local2].immortal) and (myObject["enemy" + _local2].barrelImmune != 1)) and (myObject["enemy" + _local2].life > 0)) and myObject["enemy" + _local2].inGame) and (myObject["enemy" + _local2].currAttack != "finishing")) { if ((myObject["enemy" + _local2].knockdownTimer > 0) or myObject["enemy" + _local2].pickedup) { _local3 = -5; } else { _local3 = myObject["enemy" + _local2].HB_posY; } if (Math.sqrt(((ob.posX - myObject["enemy" + _local2].posX) * (ob.posX - myObject["enemy" + _local2].posX)) + ((ob.posY - (myObject["enemy" + _local2].posY + _local3)) * (ob.posY - (myObject["enemy" + _local2].posY + _local3)))) < 35) { checkEnemiesEffectedByBarrelImpact(ob, myObject["enemy" + _local2]); ob.posX = ob.posX - (ob.velX * 0.5); ob.velX = ob.velX * 0.5; ob.velY = -2; addEffect_impactSmoke(ob, myObject["enemy" + _local2], -30); var _local4 = getVel(ob) * 5; ob.life = ob.life - _local4; if (ob.life <= 0) { damageOb(ob, 10); } else { ob.velX = ob.velX * -1; ob.velX = ob.velX + myObject["enemy" + _local2].dirX; } if (myObject["enemy" + _local2].pickedup) { dropEnemy(0, 0); } } } _local2++; } } function checkEnemiesEffectedByBarrelImpact(ob, enemy) { var _local1 = 1; while (_local1 <= enemyCounter) { if (myObject["enemy" + _local1].inGame and (myObject["enemy" + _local1].barrelImmune != 1)) { if (Math.sqrt(((myObject["enemy" + _local1].posX - enemy.posX) * (myObject["enemy" + _local1].posX - enemy.posX)) + ((myObject["enemy" + _local1].posY - enemy.posY) * (myObject["enemy" + _local1].posY - enemy.posY))) < 30) { if ((ob.velX < 0) and (ob.posX > myObject["enemy" + _local1].posX)) { myObject["enemy" + _local1].dirX = 1; } else if ((ob.velX > 0) and (ob.posX < myObject["enemy" + _local1].posX)) { myObject["enemy" + _local1].dirX = -1; } myObject["enemy" + _local1].life = myObject["enemy" + _local1].life - (getVel(ob) * 2); myObject["enemy" + _local1].attackTimer = 0; if (myObject["enemy" + _local1].life <= 0) { ob.life = 1; } if (myObject["enemy" + _local1].currAttack == "jump") { startFlyingEnemy(myObject["enemy" + _local1], ob.velX / 10, 0); ob.life = 1; } else if (((getVel(ob) > 5) and ((Math.random() * 100) < 75)) and (myObject["enemy" + _local1].life > 0)) { if (myObject["enemy" + _local1].stunTimer <= 0) { myObject["enemy" + _local1].stunTimer = myObject["enemy" + _local1].stunTimer + (40 + (getVel(ob) * 4)); myObject["enemy" + _local1].velX = 0; ob.life = 1; } else { myObject["enemy" + _local1].velY = 0; myObject["enemy" + _local1].velX = 0; startFlyingEnemy(myObject["enemy" + _local1], ob.velX / 5, -4); ob.life = 1; } } else if ((getVel(ob) > 12) or (myObject["enemy" + _local1].life <= 0)) { if (myObject["enemy" + _local1].isFalling) { startFlyingEnemy(myObject["enemy" + _local1], ob.velX / 5, 0); } else { myObject["enemy" + _local1].velY = 0; myObject["enemy" + _local1].velX = 0; startFlyingEnemy(myObject["enemy" + _local1], ob.velX / 5, -4); } addEffect_Blood(myObject["enemy" + _local1].bloodType, myObject["enemy" + _local1].posX, myObject["enemy" + _local1].posY); ob.life = 1; } else { myObject["enemy" + _local1].staggerTimer = myObject["enemy" + _local1].staggerTimer + (getVel(ob) * 2); } myObject["enemy" + _local1].clip._xscale = 100 * myObject["enemy" + _local1].dirX; } } _local1++; } } function circleMovement(ob) { ob.oldX = ob.posX; ob.oldY = ob.posY; ob.velY = ob.velY + game.gravity; var _local8 = 0; if (ob.velY > 0) { _local8 = 0.1; } else if (ob.velY < 0) { _local8 = -0.1; } ob.clip.filters = null; var _local3 = game.physicAccuracy; var _local12 = Math.sqrt(ob.velY * ob.velY); var _local9 = 0; while (_local9 <= _local12) { ob.posY = ob.posY + (_local8 * _local3); if ((ob.velY < 0) and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, (ob.posY + camPos.difY) - (ob.radius * 1.5), true)) { ob.velY = ob.velY * -1; _local8 = _local8 * -1; ob.posY = ob.posY - (_local8 * _local3); } if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { var _local2 = {rSide:0, lSide:0}; var _local4 = 0; while ((_local4 <= 500) and (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + 4, (ob.posY + camPos.difY) + _local2.rSide, true))) { _local2.rSide = _local2.rSide + (0.1 * _local3); _local4 = _local4 + 1; } _local4 = 0; while ((_local4 <= 500) and (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) - 4, (ob.posY + camPos.difY) + _local2.lSide, true))) { _local2.lSide = _local2.lSide + (0.1 * _local3); _local4 = _local4 + 1; } _local4 = 0; while ((_local4 <= 500) and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + 4) + camPos.difX, (ob.posY + camPos.difY) + _local2.rSide, true)) { _local2.rSide = _local2.rSide - (0.1 * _local3); _local4 = _local4 + 1; } _local4 = 0; while ((_local4 <= 500) and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX - 4) + camPos.difX, (ob.posY + camPos.difY) + _local2.lSide, true)) { _local2.lSide = _local2.lSide - (0.1 * _local3); _local4 = _local4 + 1; } _local8 = _local8 * -1; if (Math.sqrt(ob.velY * ob.velY) >= 4) { ob.velX = ob.velX * 0.5; addEffect_landSmoke(ob); damageOb(ob, Math.sqrt(ob.velY * ob.velY)); } if ((((ob.clip._rotation > 45) or (ob.clip._rotation < -45)) or (Math.sqrt((ob.velX * ob.velX) + (ob.velY * ob.velY)) > 6)) and (ob.clip._currentFrame == 1)) { ob.clip.gotoAndStop(2); addBlur(ob.clip, Math.sqrt(ob.velX * ob.velX) * 3, Math.sqrt(ob.velY * ob.velY) * 3); } ob.velY = ob.velY * (-ob.bounceForce); ob.tiltDiff = _local2.rSide - _local2.lSide; var _local11 = Math.sqrt((_local2.rSide - _local2.lSide) * (_local2.rSide - _local2.lSide)); if (Math.sqrt(ob.velY * ob.velY) <= game.gravity) { ob.velY = 0; var _local6 = (_local2.rSide - _local2.lSide) * 0.1; if (_local11 < tiltDifForce) { ob.velX = ob.velX + (_local6 * (1.6 - (ob.frictionForce / 4))); if (((_local6 < 0) and (ob.velX < 0)) or ((_local6 > 0) and (ob.velX > 0))) { ob.velX = ob.velX + (_local6 * (0.3 + (ob.frictionForce / 3))); } } } else if (_local11 < tiltDifForce) { ob.velX = ob.velX + ((_local2.rSide - _local2.lSide) * 0.5); } ob.posY = ob.posY + ob.velY; while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY = ob.posY - 0.1; } } _local9 = _local9 + (0.1 * _local3); } var _local10 = 0; if (ob.velX > 0) { _local10 = 0.1; } else if (ob.velX < 0) { _local10 = -0.1; } ob.clip._rotation = ob.clip._rotation + (ob.velX * 4); _local12 = Math.sqrt(ob.velX * ob.velX); _local9 = 0; while (_local9 <= _local12) { ob.posX = ob.posX + (_local10 * _local3); if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + ob.radius, (ob.posY + camPos.difY) - (ob.radius * 1.5), true) or theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) - ob.radius, (ob.posY + camPos.difY) - (ob.radius * 1.5), true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + ob.radius, (ob.posY + camPos.difY) - (ob.radius * 1.5), true)) { ob.posX = ob.posX - 1; } while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) - ob.radius, (ob.posY + camPos.difY) - (ob.radius * 1.5), true)) { ob.posX = ob.posX + 1; } addEffect("impact_smoke", ob.posX + (_local10 * ob.radius), ob.posY - ob.radius, 0, 2, 1); _local10 = _local10 * -1; ob.velX = ob.velX * -0.2; damageOb(ob, Math.sqrt(ob.velX * ob.velX)); if (ob.velY == 0) { ob.velY = (-Math.sqrt(ob.velX * ob.velX)) / 2; } } else if (ob.velY == 0) { var _local2 = {rSide:0, lSide:0}; var _local4 = 0; while ((_local4 <= 500) and (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + 4, (ob.posY + camPos.difY) + _local2.rSide, true))) { _local2.rSide = _local2.rSide + (0.1 * _local3); _local4 = _local4 + 1; } _local4 = 0; while ((_local4 <= 500) and (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) - 4, (ob.posY + camPos.difY) + _local2.lSide, true))) { _local2.lSide = _local2.lSide + (0.1 * _local3); _local4 = _local4 + 1; } _local4 = 0; while ((_local4 <= 500) and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + 4, (ob.posY + camPos.difY) + _local2.rSide, true)) { _local2.rSide = _local2.rSide - (0.1 * _local3); _local4 = _local4 + 1; } _local4 = 0; while ((_local4 <= 500) and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) - 4, (ob.posY + camPos.difY) + _local2.lSide, true)) { _local2.lSide = _local2.lSide - (0.1 * _local3); _local4 = _local4 + 1; } ob.tiltDiff = _local2.rSide - _local2.lSide; var _local11 = Math.sqrt((_local2.rSide - _local2.lSide) * (_local2.rSide - _local2.lSide)); if (_local11 < tiltDifForce) { var _local7 = ob.posY; while (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY = ob.posY + 0.1; } while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY = ob.posY - 0.1; } if (Math.sqrt((ob.posY - _local7) * (ob.posY - _local7)) > 20) { ob.posY = _local7; } else if (((_local2.rSide == _local2.lSide) and (ob.velX == 0)) and (ob.velY == 0)) { ob.inMove = false; ob.velY = 0; ob.velX = 0; if (ob.clip._currentFrame == 1) { ob.clip._rotation = 0; } } } else { if (ob.velX == 0) { ob.velX = (Math.random() * 2) - 1; } ob.velY = ob.velY - 1; } } _local9 = _local9 + (0.1 * _local3); } if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, (ob.posY + camPos.difY) + 0.2, true)) { if (ob.velX > 0) { ob.velX = ob.velX - ob.frictionForce; } else if (ob.velX < 0) { ob.velX = ob.velX + ob.frictionForce; } if (Math.sqrt(ob.velX * ob.velX) <= ob.frictionForce) { ob.velX = 0; } } while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + (ob.radius + 4), (ob.posY + camPos.difY) - ob.radius, true)) { ob.posX = ob.posX - 1; if (ob.velX > 0) { ob.velX = 0; } } while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) - (ob.radius + 4), (ob.posY + camPos.difY) - ob.radius, true)) { ob.posX = ob.posX + 1; if (ob.velX < 0) { ob.velX = 0; } } groundCollision(ob); var _local5 = 1; while (_local5 <= circleCounter) { if ((Math.sqrt(((myObject["circle" + _local5].posX - ob.posX) * (myObject["circle" + _local5].posX - ob.posX)) + ((myObject["circle" + _local5].posY - ob.posY) * (myObject["circle" + _local5].posY - ob.posY))) < (ob.radius + myObject["circle" + _local5].radius)) and (myObject["circle" + _local5].ID != ob.ID)) { if (_local5 == player.isCarringBarrel) { if (!player.barrelThrowed) { dropBarrel(); } else { barrelThrowFinished(); } } circleCollision(ob, myObject["circle" + _local5]); } _local5++; } ob.clip._x = ob.posX; ob.clip._y = ob.posY - ob.radius; if (((ob.clip._rotation > 45) or (ob.clip._rotation < -45)) and (ob.clip._currentFrame == 1)) { ob.clip.gotoAndStop(2); addBlur(ob.clip, Math.sqrt(ob.velX * ob.velX) * 3, Math.sqrt(ob.velY * ob.velY) * 3); } } function circleCollision(ob, obCol) { var _local7 = Math.sqrt((ob.velX * ob.velX) + (ob.velY * ob.velY)) + Math.sqrt((obCol.velX * obCol.velX) + (obCol.velY * obCol.velY)); var _local14 = (Math.atan2(ob.posY - obCol.posY, ob.posX - obCol.posX) * 180) / Math.PI; var _local6 = Math.cos((_local14 * Math.PI) / 180); var _local5 = Math.sin((_local14 * Math.PI) / 180); while (Math.sqrt(((ob.posX - obCol.posX) * (ob.posX - obCol.posX)) + ((ob.posY - obCol.posY) * (ob.posY - obCol.posY))) <= (ob.radius * 2)) { ob.posX = ob.posX + _local6; ob.posY = ob.posY + _local5; } ob.posX = ob.posX + _local6; ob.posY = ob.posY + _local5; var _local10 = ob.posX - obCol.posX; var _local9 = ob.posY - obCol.posY; var _local13 = Math.sqrt((_local10 * _local10) + (_local9 * _local9)); var _local4 = _local10 / _local13; var _local3 = _local9 / _local13; var _local12 = (ob.velX * _local4) + (ob.velY * _local3); var _local16 = ((-ob.velX) * _local3) + (ob.velY * _local4); var _local11 = (obCol.velX * _local4) + (obCol.velY * _local3); var _local15 = ((-obCol.velX) * _local3) + (obCol.velY * _local4); var _local8 = 1; var _local19 = 1; var _local18 = _local12 + (((1 + _local19) * (_local11 - _local12)) / (1 + (_local8 / _local8))); var _local17 = _local11 + (((1 + _local19) * (_local12 - _local11)) / (1 + (_local8 / _local8))); ob.velX = (_local18 * _local4) - (_local16 * _local3); ob.velY = ((_local18 * _local3) + (_local16 * _local4)) - game.gravity; obCol.velX = (_local17 * _local4) - (_local15 * _local3); obCol.velY = ((_local17 * _local3) + (_local15 * _local4)) - game.gravity; ob.inMove = true; obCol.inMove = true; obCol.clip._rotation = obCol.clip._rotation + (obCol.velX * 4); ob.clip._rotation = ob.clip._rotation + (ob.velX * 4); while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY = ob.posY - 1; if (ob.velY > 0) { ob.velY = 0; } } if (_local7 > 5) { addEffect_impactSmoke(ob, obCol, -20); } if (_local7 > 0) { damageOb(ob, _local7 / 2); damageOb(obCol, _local7 / 2); } } function groundCollision(ob) { var _local5 = 0; var _local4 = 0; var _local3 = 0; var _local2 = 0; var _local7 = 0; while (_local7 <= 360) { _local3 = Math.sin(_local7 * (Math.PI/180)); _local2 = Math.cos(_local7 * (Math.PI/180)) * -1; _local5 = ob.posX; _local4 = ob.posY; _local5 = _local5 + ((_local3 * ob.radius) * 0.8); _local4 = _local4 + (((_local2 * ob.radius) * 0.8) - ob.radius); if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(_local5 + camPos.difX, _local4 + camPos.difY, true)) { var _local6 = 0; while ((_local6 <= 30) and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(_local5 + camPos.difX, _local4 + camPos.difY, true)) { _local5 = _local5 - _local3; _local4 = _local4 - _local2; ob.clip._rotation = ob.clip._rotation + (ob.velX * 4); ob.velX = ob.velX - _local3; ob.velY = ob.velY - _local2; ob.posX = ob.posX - _local3; ob.posY = ob.posY - _local2; _local6 = _local6 + 1; } if (_local6 >= 30) { textMessage("Error:Physics:groundCollision failed"); } } _local7 = _local7 + (game.physicAccuracy * 4); } } function addEffect_knockdownSmoke(ob) { var _local2 = getGroundType(ob.posX, ob.posY); if (_local2 == "water") { var _local3 = "knockdown_water"; } else if (_local2 == "snow") { var _local3 = "knockdown_snow"; addSound("snow_01.wav", 250, 0, 0); } else { var _local3 = "knockdown_dirt"; } addEffect(_local3, ob.posX, ob.posY, 0, 2, 1); } function addEffect_landSmoke(ob) { var _local2 = getGroundType(ob.posX, ob.posY); if (_local2 == "water") { var _local3 = "land_water"; } else if (_local2 == "snow") { var _local3 = "land_snow"; } else { var _local3 = "land_dirt"; } addEffect(_local3, ob.posX, ob.posY, 0, 2, 1); } function addEffect_jumpSmoke(ob) { var _local2 = getGroundType(ob.posX, ob.posY); if (_local2 == "water") { var _local3 = "jump_water"; } else if (_local2 == "snow") { var _local3 = "jump_snow"; } else { var _local3 = "jump_dirt"; } addEffect(_local3, ob.posX, ob.posY, 0, 2, ob.dirX); } function addEffect_Blood(effectType, posX, posY) { addEffect((effectType + "0") + Math.floor((Math.random() * 3) + 1), posX, posY, 0, 0, 1); if (effectType == "blood_s_") { addBloodstain(posX, posY); } } function addEffect_impactSmoke(ob1, ob2, diffY) { var _local3 = ob2.posX + ((ob1.posX - ob2.posX) / 2); var _local2 = (ob2.posY + diffY) + ((ob1.posY - ob2.posY) / 2); addEffect("impact_smoke", _local3, _local2, 0, 2, 1); } function addEffect_sparks(ob) { addEffect(["sparks_0" + Math.floor((Math.random() * 3) + 1)], ob.posX + (15 * ob.dirX), ob.posY - 35, 0, 3, 1); } function addFlyingHead(ob, power) { addBloodstain(ob.posX, ob.posY - 20); if (power == 2) { addPart(ob.headDropType, 1, ob.posX, ob.posY - 35, player.dirX * 4, -7, true, false, 1, 2); } else { addPart(ob.headDropType, 1, ob.posX, ob.posY - 35, player.dirX * 3, -5.5, true, false, 1, 2); } } function addFlyingArm(ob) { addBloodstain(ob.posX, ob.posY - 20); addPart(ob.armDropType, 1, ob.posX, ob.posY - 28, player.dirX * 3, -5.5, true, false, 1, 2); } function addPart(type, counts, posX, posY, xForce, yForce, bloodstain, airTrail, power, blurTimer) { var _local2 = 1; while (_local2 <= counts) { var _local1 = findEmptyObject("part", "partCounter"); myObject["part" + _local1] = new myObject.emptyPart(); if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(posX, posY, true)) { posY = posY - 5; } myObject["part" + _local1].posX = posX; myObject["part" + _local1].posY = posY; var _local3 = (Math.random() * (power - 1)) + 1; var _local4 = Math.random() * 360; myObject["part" + _local1].velX = (Math.sin(_local4 * (Math.PI/180)) * _local3) + xForce; myObject["part" + _local1].velY = ((Math.cos(_local4 * (Math.PI/180)) * _local3) * -1) + yForce; staticEffectsCounterParts = staticEffectsCounterParts + 1; if ((staticEffectsCounterParts > options.partParticles) and (options.partParticles > 0)) { staticEffectsCounterParts = 1; } trace("staticEffectsCounterParts: " + staticEffectsCounterParts); theWorld.staticEffectsLayerParts.attachMovie((type + "0") + _local2, "part_" + staticEffectsCounterParts, staticEffectsCounterParts); myObject["part" + _local1].clip = theWorld.staticEffectsLayerParts["part_" + staticEffectsCounterParts]; myObject["part" + _local1].clip._x = myObject["part" + _local1].posX; myObject["part" + _local1].clip._y = myObject["part" + _local1].posY; myObject["part" + _local1].clip._alpha = 100; myObject["part" + _local1].bloodstain = bloodstain; myObject["part" + _local1].airTrail = airTrail; myObject["part" + _local1].blurTimer = blurTimer; myObject["part" + _local1].clip._rotation = Math.random() * 360; if (myObject["part" + _local1].blurTimer > 0) { addBlur(myObject["part" + _local1].clip, 5, 5); } _local2++; } } function trackParts() { if (partCounter > 0) { var _local1 = 1; while (_local1 <= partCounter) { if (myObject["part" + _local1].inGame) { if (myObject["part" + _local1].airTrail) { myObject["part" + _local1].airTrailTimer = myObject["part" + _local1].airTrailTimer - 1; if (myObject["part" + _local1].airTrailTimer <= 0) { addEffect(["barrel_part_trail_0" + Math.floor((Math.random() * 3) + 1)], myObject["part" + _local1].posX, myObject["part" + _local1].posY, Math.random() * 360, 2, 1); myObject["part" + _local1].airTrailTimer = 8; } } if (myObject["part" + _local1].blurTimer > 0) { myObject["part" + _local1].blurTimer = myObject["part" + _local1].blurTimer - 1; if (myObject["part" + _local1].blurTimer <= 0) { myObject["part" + _local1].clip.filters = null; } } myObject["part" + _local1].velY = myObject["part" + _local1].velY + game.gravity; myObject["part" + _local1].posX = myObject["part" + _local1].posX + myObject["part" + _local1].velX; myObject["part" + _local1].clip._rotation = myObject["part" + _local1].clip._rotation + (myObject["part" + _local1].velX * 4); if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject["part" + _local1].posX + camPos.difX, myObject["part" + _local1].posY + camPos.difY, true)) { myObject["part" + _local1].posX = myObject["part" + _local1].posX - (myObject["part" + _local1].velX * 1.1); myObject["part" + _local1].velX = myObject["part" + _local1].velX * -0.8; } if ((myObject["part" + _local1].velY < 0) and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject["part" + _local1].posX + camPos.difX, (myObject["part" + _local1].posY + camPos.difY) + myObject["part" + _local1].velY, true)) { myObject["part" + _local1].velY = 0; } else { myObject["part" + _local1].posY = myObject["part" + _local1].posY + myObject["part" + _local1].velY; if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject["part" + _local1].posX + camPos.difX, myObject["part" + _local1].posY + camPos.difY, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject["part" + _local1].posX + camPos.difX, myObject["part" + _local1].posY + camPos.difY, true)) { myObject["part" + _local1].posY = myObject["part" + _local1].posY - 2; } myObject["part" + _local1].velY = myObject["part" + _local1].velY * -0.4; myObject["part" + _local1].velX = myObject["part" + _local1].velX * 0.5; myObject["part" + _local1].clip._rotation = myObject["part" + _local1].clip._rotation + (myObject["part" + _local1].velX * 3); if ((Math.sqrt(myObject["part" + _local1].velY * myObject["part" + _local1].velY) + Math.sqrt(myObject["part" + _local1].velX * myObject["part" + _local1].velX)) < 2) { myObject["part" + _local1].inGame = false; myObject["part" + _local1].clip.filters = null; } else if (myObject["part" + _local1].bloodstain and (myObject["part" + _local1].velY < 0)) { addBloodstain(myObject["part" + _local1].posX, myObject["part" + _local1].posY - 6); } } myObject["part" + _local1].clip._x = myObject["part" + _local1].posX; myObject["part" + _local1].clip._y = myObject["part" + _local1].posY; } checkObInGame(myObject["part" + _local1]); } else if (_local1 == partCounter) { partCounter = partCounter - 1; } _local1++; } } } function addBloodstain(posX, posY) { var _local3 = Math.floor((Math.random() * 3) + 4); var _local2 = 1; while (_local2 <= _local3) { var _local1 = findEmptyObject("blood", "bloodstainCounter"); myObject["blood" + _local1] = new myObject.emptyBlood(); myObject["blood" + _local1].posX = posX; myObject["blood" + _local1].posY = posY; myObject["blood" + _local1].velX = Math.sin((Math.random() * 360) * (Math.PI/180)) * 2; myObject["blood" + _local1].velY = (Math.cos((Math.random() * 360) * (Math.PI/180)) * 2) * -1; myObject["blood" + _local1].velY = myObject["blood" + _local1].velY + 1; _local2++; } } function trackBloodstain() { var _local1 = 1; while (_local1 <= bloodstainCounter) { if (myObject["blood" + _local1].inGame) { if (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((myObject["blood" + _local1].posX + myObject["blood" + _local1].velX) + camPos.difX, myObject["blood" + _local1].posY + camPos.difY, true)) { myObject["blood" + _local1].posX = myObject["blood" + _local1].posX + myObject["blood" + _local1].velX; } else { myObject["blood" + _local1].velX = myObject["blood" + _local1].velX * -1; myObject["blood" + _local1].posX = myObject["blood" + _local1].posX + myObject["blood" + _local1].velX; } myObject["blood" + _local1].velY = myObject["blood" + _local1].velY + game.gravity; if (myObject["blood" + _local1].velY < 0) { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject["blood" + _local1].posX + camPos.difX, (myObject["blood" + _local1].posY + myObject["blood" + _local1].velY) + camPos.difY, true)) { myObject["blood" + _local1].velY = myObject["blood" + _local1].velY * -1; } } else { myObject["blood" + _local1].posY = myObject["blood" + _local1].posY + myObject["blood" + _local1].velY; if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject["blood" + _local1].posX + camPos.difX, myObject["blood" + _local1].posY + camPos.difY, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject["blood" + _local1].posX + camPos.difX, myObject["blood" + _local1].posY + camPos.difY, true)) { myObject["blood" + _local1].posY = myObject["blood" + _local1].posY - 3; } myObject["blood" + _local1].posY = myObject["blood" + _local1].posY + (Math.random() * 6); myObject["blood" + _local1].inGame = false; staticEffectsCounter = staticEffectsCounter + 1; if ((staticEffectsCounter > options.bloodParticles) and (options.bloodParticles > 0)) { staticEffectsCounter = 1; } var _local2 = getGroundType(myObject["blood" + _local1].posX, myObject["blood" + _local1].posY); if (_local2 == "water") { var _local3 = "bloodstain_water_0"; } else { var _local3 = "bloodstain_0"; } theWorld.staticEffectsLayer.attachMovie((_local3 + "") + Math.floor((Math.random() * 3) + 1), ["bloodstain_" + staticEffectsCounter], staticEffectsCounter); theWorld.staticEffectsLayer["bloodstain_" + staticEffectsCounter]._x = myObject["blood" + _local1].posX; theWorld.staticEffectsLayer["bloodstain_" + staticEffectsCounter]._y = myObject["blood" + _local1].posY; } } checkObInGame(myObject["blood" + _local1]); } else if (_local1 == bloodstainCounter) { bloodstainCounter = bloodstainCounter - 1; } _local1++; } } function getGroundType(posX, posY) { if (theWorld.backgroundNearLayer.currentLevel.water.hitTest(posX + camPos.difX, posY + camPos.difY, true)) { return("water"); } if (theWorld.backgroundNearLayer.currentLevel.snow.hitTest(posX + camPos.difX, posY + camPos.difY, true)) { return("snow"); } return("default"); } function addEffect(effectType, posX, posY, effectRotation, effectBlur, dirX) { effectCounter = effectCounter + 1; if (effectCounter > 100) { effectCounter = 1; } theWorld.effectsLayer.attachMovie(effectType, ["effect_nr" + effectCounter], effectCounter); theWorld.effectsLayer["effect_nr" + effectCounter]._x = posX; theWorld.effectsLayer["effect_nr" + effectCounter]._y = posY; theWorld.effectsLayer["effect_nr" + effectCounter]._rotation = effectRotation; theWorld.effectsLayer["effect_nr" + effectCounter]._xscale = dirX * 100; if (effectBlur > 0) { addBlur(theWorld.effectsLayer["effect_nr" + effectCounter], effectBlur, effectBlur); } } function fixShadow(ob) { ob.shadowClip._x = ob.posX; ob.shadowClip._y = ob.posY; } function scaleShadow(ob) { ob.shadowClip._xscale = (100 - (((ob.shadowClip._y - ob.clip._y) / 3) * 2)) * (ob.shadowScale / 100); if (ob.shadowClip._xscale < 0) { ob.shadowClip._xscale = 0; } ob.shadowClip._yscale = ob.shadowClip._xscale; ob.shadowClip._alpha = 100 - (((ob.shadowClip._y - ob.clip._y) / 3) * 2); } function moveShadow(ob) { ob.shadowClip._x = ob.posX; var _local2 = 0; ob.shadowClip._y = ob.posY - 4; while ((_local2 <= 150) and (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.shadowClip._y + camPos.difY, true))) { ob.shadowClip._y = ob.shadowClip._y + 10; _local2 = _local2 + 10; } _local2 = 0; while ((_local2 <= 20) and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.shadowClip._y + camPos.difY, true)) { ob.shadowClip._y = ob.shadowClip._y - 1; _local2 = _local2 + 1; } _local2 = 0; while ((_local2 <= 10) and (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.shadowClip._y + camPos.difY, true))) { ob.shadowClip._y = ob.shadowClip._y + 0.1; _local2 = _local2 + 1; } scaleShadow(ob); } function addShadow(ob) { game.shadows = game.shadows + 1; theWorld.shadowLayer.attachMovie("actor_shadow", ["shadow_" + game.shadows], game.shadows); ob.shadowClip = theWorld.shadowLayer["shadow_" + game.shadows]; ob.shadowClip._x = ob.posX; ob.shadowClip._y = ob.posY; ob.shadowClip._xscale = ob.shadowScale; ob.shadowClip._yscale = ob.shadowScale; } function addStepSound() { step = step + 1; if (step > 2) { step = 1; } var _local1 = getGroundType(player.posX, player.posY); if (_local1 == "water") { var _local2 = ("mud_0" + step) + ".wav"; var _local3 = 175; } else if (_local1 == "snow") { var _local2 = ("snow_0" + step) + ".wav"; var _local3 = 60; } else { var _local2 = ("dirt_0" + step) + ".wav"; var _local3 = 15; } addSound(_local2, _local3, 0, 0); } function addSound(soundID, volumeID, panID, offsetID) { soundCounter = soundCounter + 1; if (soundCounter > 100) { soundCounter = 1; } var _local1 = new Sound("mySound_" + soundCounter); _local1.setVolume(volumeID); _local1.setPan(panID); _local1.attachSound(soundID); _local1.start(offsetID); } function addBlur(ob, xValue, yValue) { if (options.blurEffects) { var _local2 = new flash.filters.BlurFilter(xValue, yValue, 1); var _local1 = ob.filters; _local1.push(_local2); ob.filters = _local1; } } function changeColour(ob, rm, gm, bm, ro, go, bo) { var _local2 = new flash.geom.Transform(ob); var _local1 = _local2.colorTransform; _local1.redMultiplier = rm / 100; _local1.greenMultiplier = gm / 100; _local1.blueMultiplier = bm / 100; _local1.redOffset = ro; _local1.greenOffset = go; _local1.blueOffset = bo; _local2.colorTransform = _local1; } function setSaturation(object, amount) { var _local2 = 0.2225; var _local1 = 0.7169; var _local3 = 0.0606; var _local4 = [_local2, _local1, _local3, 0, 0, _local2, _local1, _local3, 0, 0, _local2, _local1, _local3, 0, 0, 0, 0, 0, 1, 0]; var _local5 = new flash.filters.ColorMatrixFilter(_local4); object.filters = [_local5]; } function setMinCamPos(myPoint) { if (myPoint._x == undefined) { trace("Error:Camera:MinValue is undefined, _parent/this problem"); } else { camPos.minX = myPoint._x; if ((camPos.maxX - camPos.minX) < 640) { trace("Error:Camera:MaxValue and MinValue are too near! Autofixing this problem"); camPos.minX = camPos.maxX - 640; } } } function setMaxCamPos(myPoint) { if (myPoint._x == undefined) { trace("Error:Camera:MaxValue is undefined, _parent/this problem"); } else { camPos.maxX = myPoint._x; if ((camPos.maxX - camPos.minX) < 640) { trace("Error:Camera:MaxValue and MinValue are too near! Autofixing this problem"); camPos.maxX = camPos.minX + 640; } } } function cameraStatic() { if (!game.lockCam) { if (((player.posX + 320) < camPos.maxX) and ((player.posX - 320) > camPos.minX)) { game.stopCam = 0; var _local1 = camPos.virDifX - camPos.difX; var _local2 = camPos.virDifY - camPos.difY; if (Math.sqrt(_local1 * _local1) > 10) { camPos.difX = camPos.difX + ((_local1 / Math.sqrt(_local1 * _local1)) * 10); } else { camPos.difX = camPos.virDifX; } camPos.difY = camPos.virDifY; } } } function setCameraShake(time, power) { if (game.camShakeTimer > 0) { if (game.camShakeTimer < time) { game.camShakeTimer = time; } if (game.camShakePower < power) { game.camShakePower = power; } } else { game.camShakePower = power; game.camShakeTimer = time; } } function cameraShake() { if (game.camShakeTimer > 0) { game.camShakeTimer = countToNumber(game.camShakeTimer, 0, 1); game.rootRotation = countToNumber(game.rootRotation, game.camShakePower - (Math.random() * (game.camShakePower * 2)), Math.random() * game.camShakePower); } } function cameraMovement(zoom) { if (!game.lockCam) { if (!options.zoomEffects) { zoom = 100; game.rootZoom = 100; } _root._xscale = zoom; _root._yscale = zoom; var _local4 = 1 / (zoom / 100); interfaceLayer._xscale = _local4 * 100; interfaceLayer._yscale = _local4 * 100; var _local10 = 0 + (320 - (320 * (zoom / 100))); var _local9 = 0 + (240 - (240 * (zoom / 100))); _root._x = _local10; _root._y = _local9; interfaceLayer._x = (-_local10) * _local4; interfaceLayer._y = (-_local9) * _local4; game.rootRotation = countToNumber(game.rootRotation, 0, 0.1); cameraShake(); if ((game.rootRotation != 0) and options.rotationEffects) { var _local8 = -143.130102354156; var _local5 = (_local8 + game.rootRotation) + 90; var _local2 = 400 * (zoom / 100); var _local7 = Math.sin(_local5 * (Math.PI/180)) * _local2; var _local6 = (Math.cos(_local5 * (Math.PI/180)) * _local2) * -1; _root._x = 320 + _local7; _root._y = 240 + _local6; _root._rotation = game.rootRotation; _local5 = (_local8 - game.rootRotation) - 90; _local2 = 400 * _local4; _local7 = Math.sin(_local5 * (Math.PI/180)) * _local2; _local6 = (Math.cos(_local5 * (Math.PI/180)) * _local2) * -1; interfaceLayer._x = 320 - _local7; interfaceLayer._y = 240 - _local6; interfaceLayer._rotation = -_root._rotation; screenSizeRoot._x = interfaceLayer._x; screenSizeRoot._y = interfaceLayer._y; screenSizeRoot._rotation = interfaceLayer._rotation; } else if (_root._rotation != 0) { _root._rotation = 0; interfaceLayer._rotation = 0; screenSizeRoot._rotation = 0; } cameraCollision(); if (Math.sqrt((theWorld._x - camPos.difX) * (theWorld._x - camPos.difX)) >= 1) { theWorld._x = camPos.difX; } theWorld.backgroundNearLayer.currentLevel.bg_far._x = bgFar.posX + ((((camPos.difX * -1) + 320) - bgFar.posX) / 2); if (Math.sqrt((theWorld._y - camPos.difY) * (theWorld._y - camPos.difY)) >= 1) { theWorld._y = camPos.difY; } theWorld.backgroundNearLayer.currentLevel.bg_far._y = bgFar.posY + (((camPos.difY * -1) + 240) - bgFar.posY); } } function cameraCollision() { if ((camPos.difX * -1) < camPos.minX) { game.stopCam = -1; camPos.difX = camPos.minX * -1; } else if (((camPos.difX - 640) * -1) > camPos.maxX) { game.stopCam = 1; camPos.difX = (camPos.maxX * -1) + 640; } if ((game.rootZoom > 100) and (game.stopCam != 0)) { var _local1 = (1 / (game.rootZoom / 100)) * 640; var _local3 = 640 - _local1; if (game.stopCam < 0) { var _local2 = (player.posX * -1) - camPos.difX; } else { var _local2 = (camPos.difX - (player.posX * -1)) - 640; } camPos.difX = camPos.difX - ((_local3 / 2) * game.stopCam); if ((game.stopCam < 0) and ((_local1 / 2) < (_local2 * -1))) { camPos.difX = camPos.difX + (((_local2 * -1) - (_local1 / 2)) * -1); } else if ((_local1 / 2) < (_local2 * -1)) { camPos.difX = camPos.difX + ((_local2 * -1) - (_local1 / 2)); } } } function traceKeys() { if ((((player.holdingEnemy == 0) and (!player.isPreparingJump)) and (player.currentAttack == 0)) and (!player.uncontrollable)) { if (key.rightPressed) { if (player.velX < 0) { player.velX = 0; } player.velX = countToNumber(player.velX, 5, 2); } else if (key.leftPressed) { if (player.velX > 0) { player.velX = 0; } player.velX = countToNumber(player.velX, -5, 2); } else { player.velX = 0; if (player.isCarringBarrel == 0) { player.clip.gotoAndStop("idle"); } } } if (key.spacePressed) { key.spacePower = key.spacePower + 1; } if (checkIdlePlayer()) { if ((Key.isDown(39) or Key.isDown(68)) and (player.dirX == 1)) { key.rightPressed = true; } else if ((Key.isDown(37) or Key.isDown(65)) and (player.dirX == -1)) { key.leftPressed = true; } } else if ((player.isHoldingBarrel and (!player.isThrowingBarrel)) and (!player.isThrowingEnemy)) { if (Key.isDown(39) or Key.isDown(68)) { player.dirX = 1; player.clip._xscale = 100 * player.dirX; pickupBarrel(); } else if (Key.isDown(37) or Key.isDown(65)) { player.dirX = -1; player.clip._xscale = 100 * player.dirX; pickupBarrel(); } } else if ((!player.nextAttackPossible) and player.performNextAttack) { if (Key.isDown(39) or Key.isDown(68)) { player.dirX = 1; } else if (Key.isDown(37) or Key.isDown(65)) { player.dirX = -1; } player.clip._xscale = 100 * player.dirX; } } function startPlayerJump() { if ((Key.isDown(39) or Key.isDown(68)) and (player.dirX == 1)) { player.velX = 3.66666666666667; } else if ((Key.isDown(37) or Key.isDown(65)) and (player.dirX == -1)) { player.velX = -3.66666666666667; } else { player.velX = player.dirX * 1.5; } player.isJumping = true; } function unpauseGame() { MD.forcePointer = false; hideCursor(); game.isPaused = false; interfaceLayer.ratioFix.gotoAndStop("running"); } function kick() { if (player.finishingEnemy <= 0) { var _local4 = 0; var _local1 = 1; while (_local1 <= enemyCounter) { if ((myObject["enemy" + _local1].inGame and facingOb(player, myObject["enemy" + _local1])) and (_local4 == 0)) { var _local3 = Math.sqrt((player.posX - myObject["enemy" + _local1].posX) * (player.posX - myObject["enemy" + _local1].posX)); var _local2 = Math.sqrt((player.posY - myObject["enemy" + _local1].posY) * (player.posY - myObject["enemy" + _local1].posY)); if ((_local3 <= 50) and (_local2 <= 50)) { myObject["enemy" + _local1].dirX = -player.dirX; myObject["enemy" + _local1].clip._xscale = myObject["enemy" + _local1].dirX * 100; myObject["enemy" + _local1].velX = 0; myObject["enemy" + _local1].velY = 0; startFlyingEnemy(myObject["enemy" + _local1], player.dirX * 5, -2); myObject["enemy" + _local1].knockdownTimer = 0; myObject["enemy" + _local1].staggerTimer = 0; myObject["enemy" + _local1].stunTimer = 0; _local4 = _local1; } } _local1++; } if (_local4 > 0) { addEffect_Blood(myObject["enemy" + _local4].bloodType, player.posX + (player.dirX * 35), player.posY); setCameraShake(2, 2); } } } function canKick() { var _local4 = 0; var _local1 = 1; while (_local1 <= enemyCounter) { if (((!myObject["enemy" + _local1].finishingDone) and myObject["enemy" + _local1].inGame) and facingOb(player, myObject["enemy" + _local1])) { var _local3 = Math.sqrt((player.posX - myObject["enemy" + _local1].posX) * (player.posX - myObject["enemy" + _local1].posX)); var _local2 = Math.sqrt((player.posY - myObject["enemy" + _local1].posY) * (player.posY - myObject["enemy" + _local1].posY)); if ((((myObject["enemy" + _local1].posY + 2) > player.posY) and ((((_local4 == 0) and checkIdlePlayer()) and (_local3 <= 50)) and (_local2 <= 50))) and (((((myObject["enemy" + _local1].staggerTimer > 0) and (myObject["enemy" + _local1].life <= 0)) or (myObject["enemy" + _local1].stunTimer > 0)) or (myObject["enemy" + _local1].knockdownTimer > 0)) or ((myObject["enemy" + _local1].posY - 8) > player.posY))) { _local4 = 1; } else if ((_local3 <= 50) and (_local2 <= 15)) { _local4 = 2; } } _local1++; } if (_local4 == 1) { return(true); } return(false); } function turnGrip(dirX) { player.dirX = dirX; player.clip._xscale = 100 * player.dirX; myObject["enemy" + player.holdingEnemy].posX = player.posX + (player.clip.mc.grip._x * player.dirX); myObject["enemy" + player.holdingEnemy].posY = player.posY + player.clip.mc.grip._y; myObject["enemy" + player.holdingEnemy].dirX = -player.dirX; myObject["enemy" + player.holdingEnemy].clip._xscale = myObject["enemy" + player.holdingEnemy].dirX * 100; myObject["enemy" + player.holdingEnemy].clip._x = myObject["enemy" + player.holdingEnemy].posX; myObject["enemy" + player.holdingEnemy].clip._y = myObject["enemy" + player.holdingEnemy].posY; moveShadow(myObject["enemy" + player.holdingEnemy]); } function performFinishing() { if (player.velX == 0) { var _local1 = 1; while (_local1 <= enemyCounter) { if (((((((((myObject["enemy" + _local1].currAttack != "jump") and (!myObject["enemy" + _local1].finishingDone)) and (!myObject["enemy" + _local1].isFalling)) and (myObject["enemy" + _local1].enemyType != "BOSS")) and (myObject["enemy" + _local1].enemyType != "Crow")) and (myObject["enemy" + _local1].life > 0)) and facingOb(player, myObject["enemy" + _local1])) and myObject["enemy" + _local1].inGame) and (((myObject["enemy" + _local1].stunTimer > 1) or (myObject["enemy" + _local1].knockdownTimer > 1)) or (player.rage >= 100))) { var _local4 = Math.sqrt((myObject["enemy" + _local1].posX - player.posX) * (myObject["enemy" + _local1].posX - player.posX)); if (_local4 <= (finishingXRange - 4)) { var _local3 = Math.sqrt((myObject["enemy" + _local1].posY - player.posY) * (myObject["enemy" + _local1].posY - player.posY)); if (_local3 < 30) { var _local2 = false; if (!((myObject["enemy" + _local1].stunTimer > 0) or (myObject["enemy" + _local1].knockdownTimer > 0))) { _local2 = true; } if (_local2) { player.clip.filters = [myRageGlowAttacking]; if ((Math.random() * 100) < 33) { finishHim(_local1, "finishing_1", true, 6); } else if ((Math.random() * 100) < 33) { finishHim(_local1, "finishing_2", false, 10); } else { finishHim(_local1, "finishing_0_rage", false, 30); } updateHPRage(0, -100); return(true); } player.clip.filters = [myRageGlow]; if (myObject["enemy" + _local1].stunTimer > 0) { if ((Math.random() * 100) <= 50) { finishHim(_local1, "finishing_1", true, 6); } else { finishHim(_local1, "finishing_2", false, 10); } return(true); } if (myObject["enemy" + _local1].knockdownTimer > 0) { if ((Math.random() * 100) <= 10) { finishHim(_local1, "finishing_kd_2", false, 10); } else { finishHim(_local1, "finishing_kd_1", false, 10); } return(true); } } } } _local1++; } } return(false); } function finishHim(nr, type, facePC, maxDistY) { var _local3 = false; if ((type == "finishing_2") and checkForLedge(myObject["enemy" + nr], 50)) { _local3 = true; } player.velX = 0; if (facePC) { facePlayer(myObject["enemy" + nr]); } myObject["enemy" + nr].barrelImmune = 1; myObject["enemy" + nr].velX = 0; myObject["enemy" + nr].velY = 0; myObject["enemy" + nr].stunTimer = 0; myObject["enemy" + nr].knockdownTimer = 0; myObject["enemy" + nr].staggerTimer = 0; myObject["enemy" + nr].currAttack = "finishing"; myObject["enemy" + nr].oldDepth = myObject["enemy" + nr].clip.getDepth(); if ((type == "finishing_2") or (type == "finishing_0_rage")) { myObject["enemy" + nr].clip.gotoAndStop("idle"); myObject["enemy" + nr].frameTimer = 24; } else if (type == "finishing_kd_2") { myObject["enemy" + nr].frameTimer = 24; } else { myObject["enemy" + nr].clip.gotoAndStop(type); myObject["enemy" + nr].clip.swapDepths(1000); myObject["enemy" + nr].frameTimer = myObject["enemy" + nr].clip.mc._totalFrames; } myObject["enemy" + nr].finishingDone = true; myObject["enemy" + nr].finishingType = type; if (type == "finishing_kd_1") { myObject["enemy" + nr].knockdownTimer = myObject["enemy" + nr].knockdownTimer + 10; } myObject["enemy" + nr].clip.filters = [myRageGlow]; player.finishingEnemy = nr; setuncontrollable(); player.immortal = true; player.clip.gotoAndStop(type); if (type != "finishing_2") { setEnemyPlayerPos(myObject["enemy" + nr]); } myObject["enemy" + nr].velX = 0; myObject["enemy" + nr].velY = 0; var _local4 = Math.sqrt((myObject["enemy" + nr].posY - player.posY) * (myObject["enemy" + nr].posY - player.posY)); if (_local3 or (_local4 >= maxDistY)) { myObject["enemy" + nr].currAttack = "finishing_locked"; myObject["enemy" + nr].life = 0.1; myObject["enemy" + nr].clip.gotoAndStop("idle"); player.clip.gotoAndStop("finishing_0"); } updateHPRage(0, 10); } function decap() { if (myObject["enemy" + player.finishingEnemy].canDropHead) { addSound("finishing_01.WAV", 70, 0, 0); decapitateEnemy(myObject["enemy" + player.finishingEnemy], 2); } else { addSound(("hitFlesh_0" + Math.floor((Math.random() * 2) + 1)) + ".wav", 40, 0, 0); damageEnemy(myObject["enemy" + player.finishingEnemy], 9999, "death_01"); } } function finishingJumpy() { addSound(("hitFlesh_0" + Math.floor((Math.random() * 2) + 1)) + ".wav", 40, 0, 0); if (myObject["enemy" + player.finishingEnemy].canDropArm) { cutArmEnemy(myObject["enemy" + player.finishingEnemy]); } else { damageEnemy(myObject["enemy" + player.finishingEnemy], 9999, "death_01"); } } function finishingJumpyRage() { myObject["enemy" + player.finishingEnemy].posY = myObject["enemy" + player.finishingEnemy].posY - 20; gibEnemyYey(myObject["enemy" + player.finishingEnemy]); } function checkStrongSpace() { if (key.spacePower == 5) { if (player.holdingEnemy > 0) { if (!player.doingHeadKnock) { if (Key.isDown(39) or Key.isDown(68)) { turnGrip(1); } else if (Key.isDown(37) or Key.isDown(65)) { turnGrip(-1); } player.isThrowingEnemy = true; player.clip.gotoAndStop("throw"); } } else if (player.isHoldingBarrel) { if (Key.isDown(39) or Key.isDown(68)) { player.dirX = 1; player.clip._xscale = 100 * player.dirX; pickupBarrel(); } else if (Key.isDown(37) or Key.isDown(65)) { player.dirX = -1; player.clip._xscale = 100 * player.dirX; pickupBarrel(); } player.isThrowingBarrel = true; player.clip.gotoAndStop("throw"); } else if (performFinishing()) { } else if ((player.currentAttack == 0) and (!player.isPreparingJump)) { player.currentAttack = 10; if (Math.sqrt(player.velX * player.velX) >= 5) { player.clip.gotoAndStop("att_s_run"); } else { player.clip.gotoAndStop("att_s"); player.velX = 0; } } } } function endOfDemo() { _root.stopAllSounds(); stopAllSounds(); addSound("168072_2008.08.25_Epic_Conan_Orch.mp3", 75, 0, 0); demoOver = true; interfaceLayer.ratioFix.gotoAndStop("demoOver"); } function tutorialRage() { if ((TutorialArray[10] != true) and (TutorialArray[0] != true)) { updateHPRage(0, 100); } } function showTutorial(TutorialID) { if (!game.levelFinished) { if ((TutorialArray[TutorialID] != true) and (TutorialArray[0] != true)) { TutorialArray[TutorialID] = true; MD.forcePointer = true; showCursor(); game.isPaused = true; key.spacePressed = false; key.spaceTabbed = false; key.spacePower = 0; interfaceLayer.ratioFix.gotoAndStop("tutorial"); interfaceLayer.ratioFix.tutorial_text_field.gotoAndStop(TutorialID); } } } function continueTutorial() { interfaceLayer.ratioFix.gotoAndStop("running"); hideCursor(); key.rightPressed = false; key.leftPressed = false; game.isPaused = false; } function disableTutorial() { TutorialArray[0] = true; continueTutorial(); saveBOSoS(); } function showBossPlate(str) { interfaceLayer.ratioFix.boss_plate._alpha = 100; interfaceLayer.ratioFix.boss_plate._y = interfaceLayer.ratioFix.boss_plate._y + 100; interfaceLayer.ratioFix.boss_plate.boss_txt.gotoAndStop(str); } function changeBossPlateHP(curr_hits_left, max_hit) { var _local1 = (curr_hits_left / max_hit) * 100; interfaceLayer.ratioFix.boss_plate.hp_bar._xscale = _local1; } function exitLevelNow() { unpauseGame(); gameOver(); } function updateRage() { if (player.rageTimer > 0) { player.rageTimer = player.rageTimer - 1; } else if (player.rage > 0) { player.rage = player.rage - 0.05; interfaceLayer.ratioFix.hp_rage.rageBar._yscale = player.rage; interfaceLayer.ratioFix.hp_rage.rage_indicator.gotoAndStop(1); player.clip.filters = null; if (player.rage < 0) { player.rage = 0; } } } function updateHPRage(HPChange, RageChange) { player.rage = player.rage + RageChange; player.life = player.life + HPChange; if (player.rage > 100) { player.rage = 100; } if (player.life > 100) { player.life = 100; } if (player.life < 0) { player.life = 0; } if (player.rage < 0) { player.rage = 0; } if (player.isFalling and (player.life == 0)) { player.life = 0.1; } if (!player.deathInitiated) { interfaceLayer.ratioFix.hp_rage.rageBar._yscale = player.rage; interfaceLayer.ratioFix.hp_rage.hpBar._yscale = player.life; if (player.life <= 90) { showTutorial(12); } if (player.life <= 10) { interfaceLayer.ratioFix.hp_rage.hp_indicator.play(); } else { interfaceLayer.ratioFix.hp_rage.hp_indicator.gotoAndStop(1); } if ((player.rage >= 100) and (player.rageTimer == 0)) { showTutorial(10); player.rageTimer = 288; player.clip.filters = [myRageGlow]; interfaceLayer.ratioFix.hp_rage.rage_indicator.play(); } else if ((player.rageTimer > 0) and (player.rage < 100)) { player.rageTimer = 0; interfaceLayer.ratioFix.hp_rage.rage_indicator.gotoAndStop(1); player.clip.filters = null; } if (player.life <= 0) { setuncontrollable(); player.velX = 0; player.velY = 0; player.immortal = true; interfaceLayer.ratioFix.hp_rage.hpBar._yscale = 0; player.clip.removeMovieClip(); theWorld.actorsLayer.attachMovie("Actor_PC_Death", "Actor_PC_Death", 999); player.clip = theWorld.actorsLayer.Actor_PC_Death; player.clip._x = player.posX; player.clip._y = player.posY; player.clip._alpha = 100; player.clip._xscale = player.dirX * 100; player.uncontrollable = true; if (!demoOver) { interfaceLayer.ratioFix.gotoAndStop("game_over"); } player.deathInitiated = true; var _local1 = 1; while (_local1 <= 20) { xmarker._x = (player.posX + (Math.random() * 300)) - 150; xmarker._y = (player.posY - 245) - (Math.random() * 200); spawnEnemy(xmarker, "CROW_1", 1, "nothing"); _local1++; } addSound("crow_01.wav", 100, 0, 0); } } } function cleaveArrows() { if (arrowCounter > 0) { var _local6 = Math.sqrt(player.clip.mc.attackRange._x * player.clip.mc.attackRange._x); var _local4 = player.clip.mc.minY_attackRange._y + 35; var _local5 = player.clip.mc.maxY_attackRange._y; var _local1 = minArrowCounter; while (_local1 <= arrowCounter) { if (myObject["arrow" + _local1].inGame and facingOb(player, myObject["arrow" + _local1])) { var _local3 = Math.sqrt((myObject["arrow" + _local1].posX - player.posX) * (myObject["arrow" + _local1].posX - player.posX)); var _local2 = myObject["arrow" + _local1].posY - player.posY; if (((_local2 >= _local5) and (_local2 <= _local4)) and (_local3 <= _local6)) { addEffect("matchwood", myObject["arrow" + _local1].posX, myObject["arrow" + _local1].posY, 0, 0, 1); addPart("arrow_part_", 1, myObject["arrow" + _local1].posX, myObject["arrow" + _local1].posY, player.dirX * 6, -2, false, false, 5, 5); addPart("arrow_head_", 1, myObject["arrow" + _local1].posX, myObject["arrow" + _local1].posY, myObject["arrow" + _local1].velX, -2, false, false, 2, 5); myObject["arrow" + _local1].inGame = false; removeMovieClip(myObject["arrow" + _local1].shadowClip); removeMovieClip(myObject["arrow" + _local1].clip); } } _local1++; } } } function cleaveBarrels(damage) { if (circleCounter > 0) { var _local7 = Math.sqrt(player.clip.mc.attackRange._x * player.clip.mc.attackRange._x); var _local5 = player.clip.mc.minY_attackRange._y + 35; var _local6 = player.clip.mc.maxY_attackRange._y; var _local1 = 1; while (_local1 <= circleCounter) { if (myObject["circle" + _local1].inGame and facingOb(player, myObject["circle" + _local1])) { var _local3 = Math.sqrt((myObject["circle" + _local1].posX - player.posX) * (myObject["circle" + _local1].posX - player.posX)); var _local2 = myObject["circle" + _local1].posY - player.posY; if (((_local2 >= _local6) and (_local2 <= _local5)) and (_local3 <= _local7)) { myObject["circle" + _local1].inMove = true; myObject["circle" + _local1].velX = myObject["circle" + _local1].velX + ((player.dirX * damage) / 6); addSound("wood_crate_impact_hard2.wav", 25, 0, 0); addEffect("matchwood", myObject["circle" + _local1].posX, myObject["circle" + _local1].posY - 20, 0, 0, 1); damageOb(myObject["circle" + _local1], damage); } } _local1++; } } } function cleaveEnemies(damage, attackValues) { var _local7 = player.posX + (Math.sqrt(player.clip.mc.attackRange._x * player.clip.mc.attackRange._x) * player.dirX); var _local18 = player.posY + player.clip.mc.maxY_attackRange._y; var _local17 = player.posY + player.clip.mc.minY_attackRange._y; var _local22 = false; var _local1 = 1; while (_local1 <= enemyCounter) { if (((myObject["enemy" + _local1].inGame and facingOb(player, myObject["enemy" + _local1])) and facingOb(myObject["enemy" + _local1], player)) and (!myObject["enemy" + _local1].immortal)) { var _local15 = (myObject["enemy" + _local1].posY + myObject["enemy" + _local1].HB_posY) - myObject["enemy" + _local1].HB_height; var _local11 = (myObject["enemy" + _local1].posY + myObject["enemy" + _local1].HB_posY) + myObject["enemy" + _local1].HB_height; var _local9 = myObject["enemy" + _local1].posX + (myObject["enemy" + _local1].HB_width * (-player.dirX)); var _local12 = Math.sqrt((myObject["enemy" + _local1].posY - player.posY) * (myObject["enemy" + _local1].posY - player.posY)); if ((_local12 <= 8) and (((_local18 < _local11) and (_local17 > _local15)) and (((_local7 > _local9) and (player.dirX == 1)) or ((_local7 < _local9) and (player.dirX == -1))))) { var _local10 = parseInt(findString("/parryable-", attackValues, "/")); if (((((((_local10 == 1) and (myObject["enemy" + _local1].canParry == 1)) and (player.contesting == 0)) and (myObject["enemy" + _local1].attackTimer > 0)) and (myObject["enemy" + _local1].attackTimer <= 3)) and (myObject["enemy" + _local1].currAttack != "throw_barrel")) and (myObject["enemy" + _local1].currAttack != "uncontrollable")) { contest_sound.start(0.2); addSound("contest_begin.wav", 100, 0, 0); setCameraShake(3, 5); _local22 = true; setuncontrollable(); player.contestingTimer = 75; player.velX = 0; player.contestingPower = 0; player.contestingPower = player.contestingPower - parseInt(findString("/contestPushbacks-", myObject["enemy" + _local1].enemyValues, "/")); player.contesting = _local1; player.clip.gotoAndStop("contest"); player.immortal = true; myObject["enemy" + _local1].currAttack = "contesting"; myObject["enemy" + _local1].clip.gotoAndStop("contest"); myObject["enemy" + _local1].attackTimer = 0; myObject["enemy" + _local1].oldDepth = myObject["enemy" + _local1].clip.getDepth(); myObject["enemy" + _local1].clip.swapDepths(1000); addEffect_sparks(player); addEffect_sparks(myObject["enemy" + _local1]); } } } _local1++; } var _local23 = false; var _local20 = false; var _local21 = false; var _local16 = parseInt(findString("/stunEffect-", attackValues, "/")); var _local19 = parseInt(findString("/pushbackEffect-", attackValues, "/")); if (!_local22) { _local1 = 1; while (_local1 <= enemyCounter) { if (((((!((myObject["enemy" + _local1].staggerTimer > 0) and (myObject["enemy" + _local1].life <= 0))) and (myObject["enemy" + _local1].currAttack != "finishing")) and myObject["enemy" + _local1].inGame) and facingOb(player, myObject["enemy" + _local1])) and (!myObject["enemy" + _local1].immortal)) { var _local15 = (myObject["enemy" + _local1].posY + myObject["enemy" + _local1].HB_posY) - myObject["enemy" + _local1].HB_height; var _local11 = (myObject["enemy" + _local1].posY + myObject["enemy" + _local1].HB_posY) + myObject["enemy" + _local1].HB_height; var _local9 = myObject["enemy" + _local1].posX + (myObject["enemy" + _local1].HB_width * (-player.dirX)); if (((_local18 < _local11) and (_local17 > _local15)) and (((_local7 > _local9) and (player.dirX == 1)) or ((_local7 < _local9) and (player.dirX == -1)))) { myObject["enemy" + _local1].dirX = player.dirX * -1; myObject["enemy" + _local1].clip._xscale = 100 * myObject["enemy" + _local1].dirX; var _local13 = parseInt(findString("/blockable-", attackValues, "/")); var _local8 = false; if (((myObject["enemy" + _local1].enemyType == "orc_sword") and (myObject["enemy" + _local1].blocksPerformed == 2)) and ((Math.random() * 100) < 25)) { myObject["enemy" + _local1].blocksPerformed = 0; _local8 = true; } if ((((!_local8) and (_local13 == 1)) and ((myObject["enemy" + _local1].currAttack == "idle") or (myObject["enemy" + _local1].currAttack == "run"))) and (myObject["enemy" + _local1].canBlock == 1)) { startBlocking(myObject["enemy" + _local1]); _local20 = true; if (myObject["enemy" + _local1].enemyType == "ChaosKnight") { _local21 = true; } } else { updateHPRage(0, damage / 3); var _local4 = parseInt(findString("/cutArmChance-", attackValues, "/")); var _local6 = parseInt(findString("/cutHeadChance-", attackValues, "/")); _local23 = true; if (myObject["enemy" + _local1].knockdownTimer > 0) { var _local3 = -10; } else { var _local3 = myObject["enemy" + _local1].HB_posY; } var _local14 = parseInt(findString("/showBashEffect-", attackValues, "/")); if (_local14 == 1) { addEffect("bash_effect", myObject["enemy" + _local1].posX, myObject["enemy" + _local1].posY + _local3, 0, 4, 1); } if (myObject["enemy" + _local1].bloodStain == 1) { addEffect_Blood(myObject["enemy" + _local1].bloodType, myObject["enemy" + _local1].posX, myObject["enemy" + _local1].posY + _local3); } else if (myObject["enemy" + _local1].bloodStain == 2) { addEffect(myObject["enemy" + _local1].bloodType, myObject["enemy" + _local1].posX, myObject["enemy" + _local1].posY + _local3, 0, 3, 1); } else if (myObject["enemy" + _local1].bloodStain == 3) { addEffect((myObject["enemy" + _local1].bloodType + "0") + Math.round((Math.random() * 1) + 1), myObject["enemy" + _local1].posX, myObject["enemy" + _local1].posY + _local3, 0, 3, 1); } if (Key.isDown(16) and BOSoS_CHEATS) { if (Key.isDown(51)) { _local6 = 100; } else if (Key.isDown(50)) { _local4 = 100; } } if (myObject["enemy" + _local1].enemyType == "BOSS") { _local6 = -1; _local4 = -1; _local16 = -1; _local19 = -1; } if ((damage >= myObject["enemy" + _local1].life) and checkForLedge(myObject["enemy" + _local1], 50)) { myObject["enemy" + _local1].forceDownALedge = true; myObject["enemy" + _local1].staggerTimer = myObject["enemy" + _local1].staggerTimer + 2; myObject["enemy" + _local1].stunTimer = 0; } else { myObject["enemy" + _local1].forceDownALedge = false; } if (((((((!myObject["enemy" + _local1].forceDownALedge) and (damage > myObject["enemy" + _local1].life)) and ((Math.random() * 100) <= _local6)) and (myObject["enemy" + _local1].knockdownTimer <= 0)) and myObject["enemy" + _local1].canDropHead) and (!myObject["enemy" + _local1].isFalling)) and (myObject["enemy" + _local1].currAttack != "jump")) { myObject["enemy" + _local1].staggerTimer = 0; decapitateEnemy(myObject["enemy" + _local1], 1); } else if (((((!myObject["enemy" + _local1].forceDownALedge) and (damage > myObject["enemy" + _local1].life)) and ((Math.random() * 100) <= _local4)) and (myObject["enemy" + _local1].knockdownTimer <= 0)) and myObject["enemy" + _local1].canDropArm) { cutArmEnemy(myObject["enemy" + _local1]); } else { if (myObject["enemy" + _local1].knockdownTimer <= 0) { myObject["enemy" + _local1].clip.gotoAndStop("idle"); myObject["enemy" + _local1].clip.gotoAndStop("eff_stagger"); if (myObject["enemy" + _local1].staggerTimer > 0) { myObject["enemy" + _local1].stunTimer = 0; } myObject["enemy" + _local1].staggerTimer = myObject["enemy" + _local1].staggerTimer + (parseInt(findString("/minStaggerTime-", attackValues, "/")) + (Math.random() * (parseInt(findString("/maxStaggerTime-", attackValues, "/")) - parseInt(findString("/minStaggerTime-", attackValues, "/"))))); } else { myObject["enemy" + _local1].knockdownTimer = myObject["enemy" + _local1].knockdownTimer + parseInt(findString("/minStaggerTime-", attackValues, "/")); } damageEnemy(myObject["enemy" + _local1], damage, findString("/deathAnimationType-", attackValues, "/")); player.clip.mc.stop(); if (player.attackPause < 1) { player.attackPause = 1; } player.attackPause = player.attackPause + 1; if (((Math.random() * 100) <= _local16) and (myObject["enemy" + _local1].life > 0)) { myObject["enemy" + _local1].stunTimer = (Math.random() * 35) + 35; myObject["enemy" + _local1].staggerTimer = 0; myObject["enemy" + _local1].blurTimer = 4; addBlur(myObject["enemy" + _local1].clip, 5, 5); setCameraShake(5, 5); } else if (((Math.random() * 100) <= _local19) and (myObject["enemy" + _local1].life > 0)) { myObject["enemy" + _local1].velX = 0; myObject["enemy" + _local1].velY = 0; startFlyingEnemy(myObject["enemy" + _local1], player.dirX * 2, -3); } } } } } _local1++; } } if (_local23) { addSound(("hitFlesh_0" + Math.floor((Math.random() * 2) + 1)) + ".wav", 40, 0, 0); } if (_local20) { if (_local21) { addSound("parry_01.wav", 90, 0, 0); } else { addSound("shield.wav", 55, 0, 0); } } } function cutArmEnemy(ob) { ob.dirX = -player.dirX; ob.clip._xscale = ob.dirX * 100; addFlyingArm(ob); ob.stunTimer = 0; ob.knockdownTimer = 0; ob.armDropped = true; ob.staggerTimer = 2; damageEnemy(ob, 99999, "death_land_armless"); } function decapitateEnemy(ob, power) { addFlyingHead(ob, power); ob.stunTimer = 0; ob.knockdownTimer = 0; damageEnemy(ob, 99999, "death_02"); } function facingOb(ob1, ob2) { if (ob1.dirX == ((ob2.posX - ob1.posX) / Math.sqrt((ob2.posX - ob1.posX) * (ob2.posX - ob1.posX)))) { return(true); } return(false); } function finishing_end() { if (player.rage < 100) { player.clip.filters = null; } player.finishingEnemy = 0; player.immortal = false; player.uncontrollable = false; player.clip.gotoAndStop("idle"); } function contest_win() { player.contesting = 0; player.immortal = false; player.uncontrollable = false; player.clip.gotoAndStop("idle"); } function checkForLedge(ob, dist) { var _local2 = 1; while (_local2 <= dist) { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) - (ob.dirX * _local2), (ob.posY + camPos.difY) + 4, true) and (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) - (ob.dirX * (_local2 + 4)), (ob.posY + camPos.difY) + (yCheckAxis - 4), true))) { return(true); } if ((!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) - (ob.dirX * _local2), (ob.posY + camPos.difY) + 4, true)) and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) - (ob.dirX * (_local2 + 4)), (ob.posY + camPos.difY) + (yCheckAxis - 4), true)) { return(false); } _local2 = _local2 + 2; } return(false); } function damageEnemy(ob, damage, deathAnimationType) { ob.life = ob.life - damage; ob.attackTimer = 0; if ((ob.currAttack == "jump") or ob.isFalling) { startFlyingEnemy(ob, 0, 0); } else if (ob.life <= 0) { if (ob.knockdownTimer > 0) { ob.knockdownTimer = 1; } if (ob.stunTimer > 0) { ob.stunTimer = 1; } if ((ob.currAttack == "jump") or ob.isFalling) { startFlyingEnemy(ob, 0, 0); } if (((checkForLedge(ob, 130) and (ob.staggerTimer > 0)) and (ob.knockdownTimer <= 0)) or (ob.forceDownALedge == true)) { ob.bloodTimer_stagger_death = 4; ob.staggerTimer = 999; ob.currAttack = "stagger_down_a_cliff"; } else if (ob.armDropped) { ob.bloodTimer_stagger_death = 4; ob.staggerTimer = 40; ob.currAttack = "death_stagger"; } else { addDeadEnemy(ob, deathAnimationType); } } } function attack_pickup() { player.headKnocksDone = player.headKnocksDone + 1; player.holdingEnemyTimer = 0; myObject["enemy" + player.holdingEnemy].clip.mc.play(); myObject["enemy" + player.holdingEnemy].life = myObject["enemy" + player.holdingEnemy].life - (8 + (player.headKnocksDone * 3)); if (myObject["enemy" + player.holdingEnemy].bloodStain == 1) { addEffect_Blood(myObject["enemy" + player.holdingEnemy].bloodType, player.posX + (player.dirX * 25), player.posY - 45, 0, 3, 1); } else if (myObject["enemy" + player.holdingEnemy].bloodStain == 2) { addEffect(myObject["enemy" + player.holdingEnemy].bloodType, player.posX + (player.dirX * 25), player.posY - 45, 0, 3, 1); } else if (myObject["enemy" + player.holdingEnemy].bloodStain == 3) { addEffect((myObject["enemy" + player.holdingEnemy].bloodType + "0") + Math.round((Math.random() * 1) + 1), player.posX + (player.dirX * 25), player.posY - 45, 0, 3, 1); } setCameraShake(6, 4); if ((myObject["enemy" + player.holdingEnemy].life <= 0) or (player.headKnocksDone >= 3)) { myObject["enemy" + player.holdingEnemy].velX = 0; myObject["enemy" + player.holdingEnemy].velY = 0; dropEnemy(player.dirX * 4, -1.6); } } function attack_pickup_done() { player.doingHeadKnock = false; player.clip.gotoAndStop("pickup"); player.uncontrollable = false; } function playerAttack(attackID) { var _local1 = getAttack(attackID); var _local2 = parseInt(findString("/dmg-", _local1, "/")); var _local3 = parseInt(findString("/pushbackEffect-", _local1, "/")); cleaveArrows(); cleaveBarrels(_local2); cleaveEnemies(_local2, _local1); cleaveFoodCrates(); } function cleaveFoodCrates() { if (foodCrateCounter > 0) { var _local1 = 1; while (_local1 <= foodCrateCounter) { if (myObject["foodCrate" + _local1].inGame and facingOb(player, myObject["foodCrate" + _local1])) { var _local2 = Math.sqrt(((myObject["foodCrate" + _local1].posX - player.posX) * (myObject["foodCrate" + _local1].posX - player.posX)) + ((myObject["foodCrate" + _local1].posY - player.posY) * (myObject["foodCrate" + _local1].posY - player.posY))); if (_local2 < 80) { showTutorial(11); spawnFood(myObject["foodCrate" + _local1].posX, myObject["foodCrate" + _local1].posY, myObject["foodCrate" + _local1].FoodType); myObject["foodCrate" + _local1].clip.play(); myObject["foodCrate" + _local1].inGame = false; } } _local1++; } } } function dropEnemy(velX, velY) { if (player.holdingEnemy > 0) { myObject["enemy" + player.holdingEnemy].pickedup = false; myObject["enemy" + player.holdingEnemy].clip.swapDepths(myObject["enemy" + player.holdingEnemy].oldDepth); player.isThrowingEnemy = false; player.doingHeadKnock = false; startFlyingEnemy(myObject["enemy" + player.holdingEnemy], velX, velY); player.holdingEnemy = 0; } } function checkPickupEnemies() { if (!player.uncontrollable) { var _local1 = 1; while (_local1 <= enemyCounter) { if ((myObject["enemy" + _local1].inGame and (player.holdingEnemy <= 0)) and facingOb(player, myObject["enemy" + _local1])) { var _local3 = Math.sqrt((myObject["enemy" + _local1].posX - player.posX) * (myObject["enemy" + _local1].posX - player.posX)); var _local2 = Math.sqrt((myObject["enemy" + _local1].posY - player.posY) * (myObject["enemy" + _local1].posY - player.posY)); if (((((((myObject["enemy" + _local1].life > 0) and (!myObject["enemy" + _local1].isFalling)) and (myObject["enemy" + _local1].knockdownTimer <= 0)) and checkIdlePlayer()) and (myObject["enemy" + _local1].currAttack == "uncontrollable")) and (_local2 <= 40)) and (_local3 <= 20)) { myObject["enemy" + _local1].oldDepth = myObject["enemy" + _local1].clip.getDepth(); myObject["enemy" + _local1].clip.swapDepths(1000); myObject["enemy" + _local1].currAttack = "uncontrollable"; myObject["enemy" + _local1].staggerTimer = 0; myObject["enemy" + _local1].stunTimer = 0; myObject["enemy" + _local1].knockdownTimer = 0; myObject["enemy" + _local1].pickedup = true; myObject["enemy" + _local1].isFalling = false; player.holdingEnemy = _local1; player.headKnocksDone = 0; player.holdingEnemyTimer = 0; player.velX = 0; player.clip.gotoAndStop("pickup"); myObject["enemy" + _local1].clip.gotoAndStop("eff_pickup"); myObject["enemy" + _local1].posX = player.posX + (player.clip.mc.grip._x * player.dirX); myObject["enemy" + _local1].posY = player.posY + player.clip.mc.grip._y; myObject["enemy" + _local1].dirX = -player.dirX; myObject["enemy" + _local1].clip._xscale = myObject["enemy" + _local1].dirX * 100; myObject["enemy" + _local1].clip._x = myObject["enemy" + _local1].posX; myObject["enemy" + _local1].clip._y = myObject["enemy" + _local1].posY; moveShadow(myObject["enemy" + _local1]); } } _local1++; } } } function checkBarrelPush(ob) { var _local1 = 1; while (_local1 <= circleCounter) { if (myObject["circle" + _local1].inGame) { if (Math.sqrt(((myObject["circle" + _local1].posX - ob.posX) * (myObject["circle" + _local1].posX - ob.posX)) + ((myObject["circle" + _local1].posY - ob.posY) * (myObject["circle" + _local1].posY - ob.posY))) < 30) { if (((ob.posX < myObject["circle" + _local1].posX) and (ob.velX > 0)) or ((ob.posX > myObject["circle" + _local1].posX) and (ob.velX < 0))) { var _local3 = (ob.velX / Math.sqrt(ob.velX * ob.velX)) * 2.5; if (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((myObject["circle" + _local1].posX + camPos.difX) + _local3, (myObject["circle" + _local1].posY + camPos.difY) - myObject["circle" + _local1].radius, true)) { myObject["circle" + _local1].posX = myObject["circle" + _local1].posX + _local3; } myObject["circle" + _local1].velX = 0; if (myObject["circle" + _local1].clip._currentFrame == 2) { myObject["circle" + _local1].clip._rotation = myObject["circle" + _local1].clip._rotation + ((ob.velX / Math.sqrt(ob.velX * ob.velX)) * 2); if (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((myObject["circle" + _local1].posX + camPos.difX) - ob.dirX, (myObject["circle" + _local1].posY + camPos.difY) - myObject["circle" + _local1].radius, true)) { myObject["circle" + _local1].posX = myObject["circle" + _local1].posX - ob.dirX; } myObject["circle" + _local1].velX = ob.dirX; } myObject["circle" + _local1].inMove = true; return(true); } } else if (Math.sqrt(((myObject["circle" + _local1].posX - player.posX) * (myObject["circle" + _local1].posX - player.posX)) + ((myObject["circle" + _local1].posY - player.posY) * (myObject["circle" + _local1].posY - player.posY))) < 60) { showTutorial(5); } } _local1++; } return(false); } function dropBarrel() { var _local1 = player.isCarringBarrel; myObject["circle" + _local1].posX = player.posX + (player.dirX * 30); myObject["circle" + _local1].posY = player.posY - 25; myObject["circle" + _local1].velY = -1; myObject["circle" + _local1].velX = 0; myObject["circle" + _local1].inMove = true; player.isHoldingBarrel = false; player.isThrowingBarrel = false; player.clip.gotoAndStop("idle"); myObject["circle" + _local1].clip.gotoAndStop(1); myObject["circle" + _local1].clip._rotation = 0; myObject["circle" + _local1].clip._x = myObject["circle" + _local1].posX; myObject["circle" + _local1].clip._y = myObject["circle" + _local1].posY - myObject["circle" + _local1].radius; player.isCarringBarrel = 0; } function barrelAway() { if (player.holdingEnemy > 0) { myObject["enemy" + player.holdingEnemy].clip.swapDepths(myObject["enemy" + player.holdingEnemy].oldDepth); myObject["enemy" + player.holdingEnemy].velX = 0; myObject["enemy" + player.holdingEnemy].velY = 0; myObject["enemy" + player.holdingEnemy].posY = myObject["enemy" + player.holdingEnemy].posY + 15; startFlyingEnemy(myObject["enemy" + player.holdingEnemy], player.dirX * 9, -3); player.isThrowingEnemy = true; } else { player.barrelThrowed = true; myObject["circle" + player.isCarringBarrel].velY = -2; myObject["circle" + player.isCarringBarrel].velX = player.dirX * 14; myObject["circle" + player.isCarringBarrel].inMove = true; } } function barrelThrowFinished() { player.holdingEnemy = 0; player.isThrowingEnemy = false; player.barrelThrowed = false; player.isHoldingBarrel = false; player.isThrowingBarrel = false; player.isCarringBarrel = 0; player.clip.gotoAndStop("idle"); } function pickupBarrel() { if (player.isThrowingEnemy) { myObject["enemy" + player.holdingEnemy].posX = player.posX + (player.clip.mc.barrel_marker._x * player.dirX); myObject["enemy" + player.holdingEnemy].posY = player.posY + player.clip.mc.barrel_marker._y; myObject["enemy" + player.holdingEnemy].clip._x = myObject["enemy" + player.holdingEnemy].posX; myObject["enemy" + player.holdingEnemy].clip._y = myObject["enemy" + player.holdingEnemy].posY; myObject["enemy" + player.holdingEnemy].clip.gotoAndStop("eff_knockdown"); myObject["enemy" + player.holdingEnemy].clip.mc.gotoAndStop("knockdowned"); } else if ((myObject["circle" + player.isCarringBarrel].inGame and (player.stunTimer <= 0)) and (player.staggerTimer <= 0)) { if (Key.isDown(39) or Key.isDown(68)) { player.dirX = 1; player.clip._xscale = 100 * player.dirX; } else if (Key.isDown(37) or Key.isDown(65)) { player.dirX = -1; player.clip._xscale = 100 * player.dirX; } showTutorial(8); player.isHoldingBarrel = true; myObject["circle" + player.isCarringBarrel].posX = player.posX + (player.clip.mc.barrel_marker._x * player.dirX); myObject["circle" + player.isCarringBarrel].posY = player.posY + player.clip.mc.barrel_marker._y; myObject["circle" + player.isCarringBarrel].clip.gotoAndStop(2); myObject["circle" + player.isCarringBarrel].clip._x = myObject["circle" + player.isCarringBarrel].posX; myObject["circle" + player.isCarringBarrel].clip._y = myObject["circle" + player.isCarringBarrel].posY - myObject["circle" + player.isCarringBarrel].radius; myObject["circle" + player.isCarringBarrel].inMove = false; moveShadow(myObject["circle" + player.isCarringBarrel]); } else { trace("-------------Abort pickupBarrel-----------"); player.isHoldingBarrel = false; player.isCarringBarrel = 0; } } function checkBarrelPickup(ob) { if (theWorld.actorsLayer.hitTest((ob.posX + camPos.difX) + (ob.dirX * 30), (ob.posY + camPos.difY) - 20, true) or theWorld.actorsLayer.hitTest((ob.posX + camPos.difX) + (ob.dirX * 55), (ob.posY + camPos.difY) - 20, true)) { return(false); } var _local1 = 1; while (_local1 <= circleCounter) { if (Math.sqrt(((myObject["circle" + _local1].posX - ob.posX) * (myObject["circle" + _local1].posX - ob.posX)) + ((myObject["circle" + _local1].posY - ob.posY) * (myObject["circle" + _local1].posY - ob.posY))) <= 40) { if (((myObject["circle" + _local1].clip._x != undefined) and ((ob.posX < myObject["circle" + _local1].posX) and (ob.dirX > 0))) or ((ob.posX > myObject["circle" + _local1].posX) and (ob.dirX < 0))) { player.isCarringBarrel = _local1; return(true); } } _local1++; } return(false); } function movePlayerXAxis() { var _local4 = player.posX; var _local1 = 0; var _local3 = false; _local1 = player.velX / Math.sqrt(player.velX * player.velX); if (_local1 == 0) { textMessage(("Error:GameFlow:xMovement:invalid for player (" + _local1) + ")"); _local1 = player.dirX; if (_local1 == 0) { textMessage(("Error:GameFlow:xMovement_secondLayer:invalid for player (" + _local1) + ")"); _local1 = 1; player.dirX = 1; } } if ((player.staggerTimer <= 0) and (!player.isKnockdowned)) { player.dirX = _local1; } if (checkBarrelPush(player)) { player.velX = player.velX / Math.sqrt(player.velX * player.velX); } var _local2 = 0; while (_local2 <= Math.sqrt(player.velX * player.velX)) { if ((((((player.posX + (_local1 * 15)) < camPos.minX) or ((player.posX + (_local1 * 15)) > camPos.maxX)) or theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((player.posX + camPos.difX) + (_local1 * 15), (player.posY + camPos.difY) - yCheckAxis, true)) or (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((player.posX + camPos.difX) + (_local1 * 15), player.posY + camPos.difY, true) and player.isJumping)) or theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((player.posX + camPos.difX) + (_local1 * 15), (player.posY + camPos.difY) - 50, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((player.posX + camPos.difX) + (_local1 * 15), (player.posY + camPos.difY) - yCheckAxis, true) or theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((player.posX + camPos.difX) + (_local1 * 15), (player.posY + camPos.difY) - 50, true)) { player.posX = player.posX - _local1; } _local3 = true; } else if ((!player.isJumping) and player.isPreparingJump) { } else { player.posX = player.posX + _local1; } _local2++; } if ((!_local3) or player.isJumping) { if (player.isJumping) { game.rootRotation = countToNumber(game.rootRotation, 1.5 * _local1, 0.5); } else { game.rootZoom = countToNumber(game.rootZoom, 95, 0.6); if ((player.staggerTimer > 0) or player.isKnockdowned) { game.rootRotation = countToNumber(game.rootRotation, player.dirX * -1.5, 0.5); } else { game.rootRotation = countToNumber(game.rootRotation, 0.5 * _local1, 1); } } } if (((!player.uncontrollable) and (!player.isPreparingJump)) and (player.currentAttack == 0)) { if (!_local3) { player.clip.gotoAndStop("run"); } else { player.clip.gotoAndStop("idle"); } } player.clip._x = player.posX; player.clip._xscale = 100 * player.dirX; if (!game.lockCam) { if (game.stopCam == 0) { camPos.difX = camPos.difX - (player.posX - _local4); } camPos.virDifX = camPos.virDifX - (player.posX - _local4); } eatFood(); } function eatFood() { if ((foodCounter > 0) and (player.life < 100)) { var _local1 = 1; while (_local1 <= foodCounter) { if (myObject["food" + _local1].inGame) { var _local3 = Math.sqrt((myObject["food" + _local1].posX - player.posX) * (myObject["food" + _local1].posX - player.posX)); var _local2 = Math.sqrt((myObject["food" + _local1].posY - player.posY) * (myObject["food" + _local1].posY - player.posY)); if ((_local3 <= 10) and (_local2 <= 20)) { myObject["food" + _local1].clip.removeMovieClip(); myObject["food" + _local1].inGame = false; updateHPRage(myObject["food" + _local1].Healing, 0); } } _local1++; } } } function movePlayerYAxis() { var _local2 = player.posY; if (!player.isJumping) { game.rootZoom = countToNumber(game.rootZoom, 100, 0.4); } if (player.isJumping) { player.velY = player.velY + game.gravity; player.posY = player.posY + player.velY; if (player.velY < 0) { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((player.posX + camPos.difX) + (player.velX * player.dirX), (player.posY - 50) + camPos.difY, true) or theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((player.posX + camPos.difX) - (player.velX * player.dirX), (player.posY - 50) + camPos.difY, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((player.posX + camPos.difX) + (player.velX * player.dirX), (player.posY - 51) + camPos.difY, true) and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((player.posX + camPos.difX) - (player.velX * player.dirX), (player.posY - 51) + camPos.difY, true)) { player.posY = player.posY + 0.1; } player.velY = 0; } } if (player.velY >= 0) { player.velY = player.velY + ((100 - player.velY) / 100); game.rootZoom = countToNumber(game.rootZoom, 100, 0.4); } else { game.rootZoom = countToNumber(game.rootZoom, 90, 0.4); } if ((player.velY >= -4) and (!player.isFalling)) { player.isFalling = true; player.currentAttack = 0; if (key.spacePressed) { key.spacePower = 6; } if (Math.sqrt(player.velX * player.velX) < 1.5) { player.velX = player.dirX * 1.5; } if (((player.staggerTimer > 0) or (player.stunTimer > 0)) or (player.knockdownTimer > 0)) { player.staggerTimer = 0; player.stunTimer = 0; startKnockdownPlayer(10); player.velX = player.velX * -1; } else { player.clip.mc.gotoAndPlay("fall"); } } if (player.isKnockdowned) { checkBarrelsToDestroy(player); } if (theWorld.backgroundNearLayer.currentLevel.deathpits.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true)) { updateHPRage(-999, -999); player.velY = 1; player.velX = 0; player.uncontrollable = true; if (!demoOver) { interfaceLayer.ratioFix.gotoAndStop("game_over"); } if (player.clip._alpha != 0) { player.clip._alpha = 0; addSound(("gib_0" + Math.round((Math.random() * 1) + 1)) + ".wav", 100, 0, 0); addBloodstain(player.posX, player.posY); addEffect("blood_gib_01", player.posX, player.posY, 0, 3, 1); addPart("gib_part_human_", 3, player.posX, player.posY, 0, 0, true, false, 8, 5); } } else if (theWorld.backgroundNearLayer.currentLevel.deathgaps.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true)) { game.lockCam = true; player.velX = 0; if (!demoOver) { interfaceLayer.ratioFix.gotoAndStop("game_over"); } } else if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true)) { player.isJumping = false; player.isPreparingJump = false; player.isFalling = false; player.jumpAttackPerformed = false; setCameraShake(5, Math.sqrt(player.velY * player.velY) / 10); while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true)) { player.posY = player.posY - 1; } player.posY = player.posY + 1; while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true)) { player.posY = player.posY - 0.1; } if (player.isKnockdowned) { addEffect_knockdownSmoke(player); player.knockdownTimer = player.knockdownTimer + (player.velY / 4); if (player.knockdownTimer <= 0) { player.knockdownTimer = 1; } if (player.velY > 3) { updateHPRage((-player.velY) / 3, 0); } else { updateHPRage(-1, 0); } player.velX = 0; player.velY = 0; player.clip.mc.play(); } else { addEffect_landSmoke(player); } } player.clip._y = player.posY; if ((!player.isPreparingJump) and (!player.isKnockdowned)) { player.clip.gotoAndStop("idle"); } } else if (((!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((player.posX + camPos.difX) - 5, (player.posY + camPos.difY) + 0.1, true)) or theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((player.posX + camPos.difX) - 5, player.posY + camPos.difY, true)) and ((!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((player.posX + camPos.difX) + 5, (player.posY + camPos.difY) + 0.1, true)) or theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((player.posX + camPos.difX) + 5, player.posY + camPos.difY, true))) { var _local1 = 0; while ((_local1 <= (yCheckAxis * 10)) and ((!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((player.posX + camPos.difX) + 3, player.posY + camPos.difY, true)) and (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((player.posX + camPos.difX) - 3, player.posY + camPos.difY, true)))) { player.posY = player.posY + 0.1; _local1 = _local1 + 1; } if (_local1 >= (yCheckAxis * 10)) { player.posY = player.posY - yCheckAxis; player.clip.gotoAndStop("jump"); player.clip.mc.gotoAndPlay("fall"); player.velY = 0; player.isPreparingJump = true; player.isJumping = true; player.velX = player.velX / 2; } _local1 = 0; while ((_local1 <= (yCheckAxis * 10)) and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true)) { player.posY = player.posY - 0.1; _local1 = _local1 + 1; } if (_local1 >= (yCheckAxis * 10)) { player.posY = player.posY + yCheckAxis; } } if (!game.lockCam) { if (Math.sqrt((player.posY - _local2) * (player.posY - _local2)) >= 1) { player.clip._y = player.posY; camPos.difY = camPos.difY - (player.posY - _local2); camPos.virDifY = camPos.virDifY - (player.posY - _local2); } else { player.posY = _local2; } } } function checkBarrelsToDestroy(ob) { if (ob.velY > 0) { var _local1 = 1; while (_local1 <= circleCounter) { if (Math.sqrt(((myObject["circle" + _local1].posX - ob.posX) * (myObject["circle" + _local1].posX - ob.posX)) + (((myObject["circle" + _local1].posY - myObject["circle" + _local1].radius) - (ob.posY + 15)) * ((myObject["circle" + _local1].posY - myObject["circle" + _local1].radius) - (ob.posY + 15)))) < 30) { myObject["circle" + _local1].life = myObject["circle" + _local1].life - myObject["circle" + _local1].life; damageOb(myObject["circle" + _local1], 10); } _local1++; } } } function endAttack() { if (player.performNextAttack) { player.currentAttack = player.currentAttack + 1; if (player.currentAttack > 3) { player.currentAttack = 0; } else { if (Key.isDown(39) or Key.isDown(68)) { player.dirX = 1; } else if (Key.isDown(37) or Key.isDown(65)) { player.dirX = -1; } player.clip._xscale = 100 * player.dirX; player.clip.gotoAndStop(["att_f_" + player.currentAttack]); } } else { player.currentAttack = 0; } player.performNextAttack = false; } function setuncontrollable() { player.contesting = 0; player.doingHeadKnock = false; player.uncontrollable = true; player.currentAttack = 0; key.rightPressed = false; key.leftPressed = false; key.spacePressed = false; key.spaceTabbed = false; key.spacePower = 0; } function startParryPlayer() { addSound("parry_01.wav", 90, 0, 0); player.clip.gotoAndStop(["parry_" + Math.floor((Math.random() * 2) + 1)]); addEffect_sparks(player); player.parryTimer = player.clip.mc._totalFrames; setuncontrollable(); } function dropDaBarrelNow() { if ((player.isCarringBarrel > 0) or player.isHoldingBarrel) { if (!player.barrelThrowed) { dropBarrel(); } else { barrelThrowFinished(); } } } function startStunPlayer(time) { dropDaBarrelNow(); if (!player.deathInitiated) { dropEnemy(0, 0); player.contesting = 0; player.immortal = false; if (!player.isStunned) { player.velX = 0; player.stunTimer = time + player.staggerTimer; player.staggerTimer = 0; player.parryTimer = 0; player.isStunned = true; setuncontrollable(); if (player.isJumping) { startStaggerPlayer(10); } else { player.clip.gotoAndStop("eff_stun"); player.isPreparingJump = false; } } else { player.stunTimer = player.stunTimer + time; if (player.stunTimer <= 0) { player.stunTimer = 1; } } } } function startStaggerPlayer(time) { dropDaBarrelNow(); if ((!player.deathInitiated) and (!player.immortal)) { dropEnemy(0, 0); player.contesting = 0; if (!player.isKnockdowned) { if (player.staggerTimer <= 0) { player.staggerTimer = time + player.stunTimer; } else { player.staggerTimer = player.staggerTimer + Math.floor(time / 2); } player.stunTimer = 0; player.parryTimer = 0; player.isStunned = false; player.velX = player.dirX * -1; setuncontrollable(); if (player.isJumping) { startKnockdownPlayer(8); } else { player.clip.gotoAndStop("eff_stagger"); player.isPreparingJump = false; } } else { player.knockdownTimer = player.knockdownTimer + 2; if (player.knockdownTimer <= 0) { player.knockdownTimer = 1; } } } } function startKnockdownPlayer(time) { dropDaBarrelNow(); if (!player.deathInitiated) { dropEnemy(0, 0); player.contesting = 0; player.immortal = false; if (!player.isKnockdowned) { player.clip.gotoAndStop("eff_knockdown"); player.knockdownTimer = (time + player.stunTimer) + player.staggerTimer; player.stunTimer = 0; player.staggerTimer = 0; player.parryTimer = 0; player.isJumping = true; player.staggerTimer = 0; player.isKnockdowned = true; player.isFalling = true; setuncontrollable(); } else { player.knockdownTimer = player.knockdownTimer + Math.floor(time / 2); if (player.knockdownTimer <= 0) { player.knockdownTimer = 1; } } } } function checkTimerEffects() { if (player.holdingEnemy > 0) { game.rootZoom = countToNumber(game.rootZoom, 135, 2); player.holdingEnemyTimer = player.holdingEnemyTimer + 1; if (player.holdingEnemyTimer > 70) { myObject["enemy" + player.holdingEnemy].velX = 0; myObject["enemy" + player.holdingEnemy].velY = 0; dropEnemy(player.dirX * 3, -0.5); } } if (player.finishingEnemy > 0) { game.rootZoom = countToNumber(game.rootZoom, 108, 1.2); } if (player.contesting > 0) { showTutorial(7); game.rootZoom = countToNumber(game.rootZoom, 140, 1.4); setCameraShake(2, 2); player.contestingTimer = player.contestingTimer - 1; if ((((myObject["enemy" + player.contesting].staggerTimer > 0) or (myObject["enemy" + player.contesting].stunTimer > 0)) or (myObject["enemy" + player.contesting].knockdownTimer > 0)) or myObject["enemy" + player.contesting].isFalling) { player.contestingTimer = 0; player.contestingPower = 1; } if ((player.contestingTimer == 0) or (player.contestingPower > 0)) { contest_sound.stop(); addSound("contest_end.wav", 45, 0, 0); myObject["enemy" + player.contesting].clip.swapDepths(myObject["enemy" + player.contesting].oldDepth); if (player.contestingPower > 0) { player.clip.gotoAndStop("contest_win"); player.contestingTimer = -1; updateHPRage(0, 100); myObject["enemy" + player.contesting].currAttack = "eff_stagger"; myObject["enemy" + player.contesting].staggerTimer = 48; } else if (player.contestingPower < 0) { setCameraShake(5, 10); game.rootZoom = game.rootZoom + 10; startStunPlayer(40); setuncontrollable(); } else { myObject["enemy" + player.contesting].currAttack = "eff_stagger"; myObject["enemy" + player.contesting].staggerTimer = 24; startStaggerPlayer(24); setuncontrollable(); } player.contesting = 0; } } if (player.parryTimer > 0) { player.parryTimer = player.parryTimer - 1; if (player.parryTimer <= 0) { player.uncontrollable = false; player.clip.gotoAndStop("idle"); } } else if (((player.knockdownTimer > 0) and player.isKnockdowned) and (!player.isFalling)) { player.knockdownTimer = player.knockdownTimer - 1; if (player.knockdownTimer <= 0) { player.isKnockdowned = false; player.uncontrollable = false; player.clip.gotoAndStop("idle"); } if (player.clip.mc._currentFrame == 1) { player.clip.mc.play(); } } else if (player.stunTimer > 0) { player.stunTimer = player.stunTimer - 1; game.rootZoom = countToNumber(game.rootZoom, 110, 0.5); if (player.stunTimer <= 0) { player.isStunned = false; player.uncontrollable = false; player.clip.gotoAndStop("idle"); } } else if (player.staggerTimer > 0) { player.staggerTimer = player.staggerTimer - 1; game.rootZoom = countToNumber(game.rootZoom, 103, 1.5); if (player.staggerTimer <= 0) { player.uncontrollable = false; player.velX = 0; } } } function startLevel(myLevel) { if (myLevel < 10) { theWorld.backgroundNearLayer.attachMovie(["level_0" + myLevel], "currentLevel", 2); theWorld.foregroundLayer.attachMovie([("level_0" + myLevel) + "_foreground"], "currentLevel_foreground", 2); } else { theWorld.backgroundNearLayer.attachMovie(["level_" + myLevel], "currentLevel", 2); theWorld.foregroundLayer.attachMovie([("level_" + myLevel) + "_foreground"], "currentLevel_foreground", 2); } bgFar.posX = theWorld.backgroundNearLayer.currentLevel.bg_far._x; bgFar.posY = theWorld.backgroundNearLayer.currentLevel.bg_far._y; } function spawnPlayer(myPoint) { theWorld.actorsLayer.attachMovie("Actor_PC", "Actor_PC", 999); player.clip = theWorld.actorsLayer.Actor_PC; player.posX = 320; player.posY = 275; camFollow = player.clip; var _local2 = player.posX; var _local3 = player.posY; player.posX = myPoint._x; player.posY = myPoint._y; var _local1 = 0; while ((_local1 <= 5000) and (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true))) { player.posY = player.posY + 0.1; _local1 = _local1 + 1; } if (_local1 >= 5000) { textMessage("Error:GameFlow:No spawn for player on map " + game.currentLevel); } player.clip._x = player.posX; player.clip._y = player.posY; player.clip.gotoAndStop("idle"); player.clip._xscale = 100 * player.dirX; camPos.difX = camPos.difX - (player.posX - _local2); camPos.difY = camPos.difY - (player.posY - _local3); camPos.virDifX = camPos.difX; camPos.virDifY = camPos.difY; player.clip._alpha = 100; addShadow(player); cameraMovement(game.rootZoom); player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; } function findEmptyObject(type, myCounter) { var _local3 = 0; var _local2 = 1; while (_local2 <= _root[myCounter]) { if ((!myObject[(type + "") + _local2].inGame) and (_local3 == 0)) { _local3 = _local2; } _local2++; } var _local6 = 0; if (_local3 == 0) { _root[myCounter] = _root[myCounter] + 1; _local6 = _root[myCounter]; } else { _local6 = _local3; delete myObject[(type + "") + _local6]; } return(_local6); } function findString(startString, inString, endString) { var _local1 = inString.indexOf(startString, 0); var _local4 = inString.indexOf(endString, _local1 + startString.length); var _local3 = "0"; if ((_local1 >= 0) and (_local4 >= 0)) { _local3 = inString.substr(_local1 + startString.length, (_local4 - _local1) - startString.length); } else if (startString != "/waveID-") { } return(_local3); } function spawnEnemy(myPoint, enemyAI, dirX, scriptEvent) { var _local2 = getAI(enemyAI); var _local1 = findEmptyObject("enemy", "enemyCounter"); myObject["enemy" + _local1] = new myObject.emptyEnemy(); if (enemyAI == "CROW_1") { theWorld.crowLayer.attachMovie(findString("/type-", _local2, "/"), ["enemy" + _local1], _local1); myObject["enemy" + _local1].clip = theWorld.crowLayer["enemy" + _local1]; } else { theWorld.actorsLayer.attachMovie(findString("/type-", _local2, "/"), ["enemy" + _local1], _local1); myObject["enemy" + _local1].clip = theWorld.actorsLayer["enemy" + _local1]; } myObject["enemy" + _local1].clip._x = myPoint._x; myObject["enemy" + _local1].clip._y = myPoint._y; myObject["enemy" + _local1].dirX = dirX; myObject["enemy" + _local1].posX = myPoint._x; myObject["enemy" + _local1].posY = myPoint._y; myObject["enemy" + _local1].clip._xscale = 100 * myObject["enemy" + _local1].dirX; myObject["enemy" + _local1].clip.gotoAndStop(1); myObject["enemy" + _local1].AIType = findString("/AI-", _local2, "/"); myObject["enemy" + _local1].life = parseInt(findString("/HP-", _local2, "/")); myObject["enemy" + _local1].barrelImmune = parseInt(findString("/barrelImmune-", _local2, "/")); myObject["enemy" + _local1].bloodType = findString("/bloodType-", _local2, "/"); myObject["enemy" + _local1].bloodStain = parseInt(findString("/bloodStain-", _local2, "/")); myObject["enemy" + _local1].enemyValues = _local2; myObject["enemy" + _local1].ID = _local1; addShadow(myObject["enemy" + _local1]); moveShadow(myObject["enemy" + _local1]); if (parseInt(findString("/groundSpawn-", _local2, "/")) == 1) { myObject["enemy" + _local1].posY = myObject["enemy" + _local1].shadowClip._y; } else { myObject["enemy" + _local1].posY = myPoint._y; } myObject["enemy" + _local1].clip._y = myObject["enemy" + _local1].posY; myObject["enemy" + _local1].HB_width = myObject["enemy" + _local1].clip.hitBox._width / 2; myObject["enemy" + _local1].HB_height = myObject["enemy" + _local1].clip.hitBox._height / 2; myObject["enemy" + _local1].HB_posY = myObject["enemy" + _local1].clip.hitBox._y; var _local3 = findString("/waveID-", scriptEvent, "/"); myObject["enemy" + _local1].waveID = _local3; if ((_local3 != "0") and (_local3 != gameEvent.waveID)) { gameEvent.waveID = _local3; gameEvent.nrLeftInWave = 1; gameEvent.onDeathRunScript = findString("/onDeathRunScript-", scriptEvent, "/"); } else if (_local3 == gameEvent.waveID) { gameEvent.nrLeftInWave = gameEvent.nrLeftInWave + 1; } textMessage(" "); } function spawnFoodCrate(PosX, PosY, FoodType) { foodCrateCounter = foodCrateCounter + 1; myObject["foodCrate" + foodCrateCounter] = new myObject.emptyFoodCrate(); theWorld.foodLayer.attachMovie("food_crate", "food_crate_" + foodCrateCounter, foodCrateCounter); myObject["foodCrate" + foodCrateCounter].clip = theWorld.foodLayer["food_crate_" + foodCrateCounter]; myObject["foodCrate" + foodCrateCounter].posX = PosX; myObject["foodCrate" + foodCrateCounter].posY = PosY; myObject["foodCrate" + foodCrateCounter].clip._x = PosX; myObject["foodCrate" + foodCrateCounter].clip._y = PosY; myObject["foodCrate" + foodCrateCounter].FoodType = FoodType; } function spawnFood(PosX, PosY, FoodType) { foodCounter = foodCounter + 1; myObject["food" + foodCounter] = new myObject.emptyFood(); theWorld.foodLayer2.attachMovie("food", "food_" + foodCounter, foodCounter); myObject["food" + foodCounter].clip = theWorld.foodLayer2["food_" + foodCounter]; myObject["food" + foodCounter].posX = PosX; myObject["food" + foodCounter].posY = PosY; myObject["food" + foodCounter].clip._x = PosX; myObject["food" + foodCounter].clip._y = PosY; myObject["food" + foodCounter].FoodType = FoodType; myObject["food" + foodCounter].clip.gotoAndStop(FoodType); myObject["food" + foodCounter].Healing = 25; if (FoodType > 1) { myObject["food" + foodCounter].Healing = 100; } } function explosionAt(PosX, PosY) { addEffect("barrel_explosion", PosX, PosY - 20, 0, 2, 1); var _local1 = 1; while (_local1 <= enemyCounter) { if ((myObject["enemy" + _local1].inGame and (myObject["enemy" + _local1].life > 0)) and (myObject["enemy" + _local1].barrelImmune != 1)) { var _local5 = Math.sqrt((myObject["enemy" + _local1].posX - PosX) * (myObject["enemy" + _local1].posX - PosX)); var _local8 = Math.sqrt((myObject["enemy" + _local1].posY - PosY) * (myObject["enemy" + _local1].posY - PosY)); if (_local8 <= 80) { if ((_local5 <= 110) and (player.holdingEnemy == _local1)) { myObject["enemy" + player.holdingEnemy].knockdownTimer = myObject["enemy" + player.holdingEnemy].knockdownTimer + 1; myObject["enemy" + player.holdingEnemy].pickedup = false; myObject["enemy" + player.holdingEnemy].clip.swapDepths(myObject["enemy" + player.holdingEnemy].oldDepth); player.isThrowingEnemy = false; player.doingHeadKnock = false; player.holdingEnemy = 0; } if (_local5 <= 50) { gibEnemyYey(myObject["enemy" + _local1]); } else if (((_local5 <= 80) and (myObject["enemy" + _local1].knockdownTimer <= 0)) and (myObject["enemy" + _local1].canDropHead or myObject["enemy" + _local1].canDropArm)) { if (myObject["enemy" + _local1].canDropHead) { myObject["enemy" + _local1].staggerTimer = 0; decapitateEnemy(myObject["enemy" + _local1], 1); } else { cutArmEnemy(myObject["enemy" + i]); } } else if (_local5 <= 110) { myObject["enemy" + _local1].velX = 0; myObject["enemy" + _local1].velY = 0; var _local9 = ((myObject["enemy" + _local1].posX - PosX) / Math.sqrt((myObject["enemy" + _local1].posX - PosX) * (myObject["enemy" + _local1].posX - PosX))) * 8; startFlyingEnemy(myObject["enemy" + _local1], _local9, -6); } } } _local1++; } var i = 1; while (i <= arrowCounter) { if (myObject["arrow" + i].inGame) { var _local6 = Math.sqrt(((myObject["arrow" + i].posX - PosX) * (myObject["arrow" + i].posX - PosX)) + ((myObject["arrow" + i].posY - PosY) * (myObject["arrow" + i].posY - PosY))); if (_local6 <= 100) { addEffect("matchwood", myObject["arrow" + i].posX, myObject["arrow" + i].posY, 0, 0, 1); addPart("arrow_part_", 1, myObject["arrow" + i].posX, myObject["arrow" + i].posY, player.dirX * 6, -2, false, false, 5, 5); addPart("arrow_head_", 1, myObject["arrow" + i].posX, myObject["arrow" + i].posY, myObject["arrow" + i].velX, -2, false, false, 2, 5); myObject["arrow" + i].inGame = false; removeMovieClip(myObject["arrow" + i].shadowClip); removeMovieClip(myObject["arrow" + i].clip); } } i++; } var i = 1; while (i <= circleCounter) { if (myObject["circle" + i].inGame) { var _local6 = Math.sqrt(((myObject["circle" + i].posX - PosX) * (myObject["circle" + i].posX - PosX)) + ((myObject["circle" + i].posY - (PosY + 20)) * (myObject["circle" + i].posY - (PosY + 20)))); if ((_local6 <= 80) and (i == player.isCarringBarrel)) { player.isHoldingBarrel = false; player.isThrowingBarrel = false; player.isCarringBarrel = 0; player.clip.gotoAndStop("idle"); } if (_local6 <= 40) { damageOb(myObject["circle" + i], 9999); } else if (_local6 <= 80) { myObject["circle" + i].velX = 0; myObject["circle" + i].velY = 0; var _local9 = (myObject["circle" + i].posX - PosX) * 0.14; myObject["circle" + i].inMove = true; myObject["circle" + i].velY = -8; myObject["circle" + i].velX = _local9; } } i++; } var _local3 = 1; while (_local3 <= partCounter) { if (myObject["part" + _local3].inGame) { var _local6 = Math.sqrt(((myObject["part" + _local3].posX - PosX) * (myObject["part" + _local3].posX - PosX)) + ((myObject["part" + _local3].posY - (PosY + 20)) * (myObject["part" + _local3].posY - (PosY + 20)))); if (_local6 <= 100) { var _local9 = (myObject["part" + _local3].posX - PosX) * 0.1; var _local7 = 1 - (_local6 / 100); myObject["part" + _local3].velX = myObject["part" + _local3].velX + _local9; myObject["part" + _local3].velY = myObject["part" + _local3].velY - ((6 * _local7) - 5); } } _local3++; } var _local10 = Math.sqrt(((player.posX - PosX) * (player.posX - PosX)) + ((player.posY - PosY) * (player.posY - PosY))); if (_local10 <= 100) { player.dirX = (-(player.posX - PosX)) / Math.sqrt((player.posX - PosX) * (player.posX - PosX)); player.clip._xscale = player.dirX * 100; player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(10); player.posY = player.posY - 4; camPos.difY = camPos.difY + 4; camPos.virDifY = camPos.virDifY + 4; player.clip._y = player.posY; player.velY = -6 - (6 * ((101 - _local10) / 100)); player.velX = ((-player.dirX) * 6) * ((101 - _local10) / 100); updateHPRage(-35 * ((101 - _local10) / 100), 0); } } function checkGameEventOnDeath(ob) { if (ob.waveID == gameEvent.waveID) { gameEvent.nrLeftInWave = gameEvent.nrLeftInWave - 1; if (gameEvent.nrLeftInWave <= 0) { gameEvent.waveID = "none_0"; theWorld.backgroundNearLayer.currentLevel[gameEvent.onDeathRunScript](); } } } function addDeadEnemy(ob, deathType) { if (ob.deathBody) { deathObjects = deathObjects + 1; theWorld.deadEnemiesLayer.attachMovie([findString("/type-", ob.enemyValues, "/") + "_Death"], ["deathObject_" + deathObjects], 9999 - deathObjects); if (theWorld.deadEnemiesLayer["deathObject_" + deathObjects] == undefined) { textMessage(("Error:GameFlow:deadEnemy:Clip '" + findString("/type-", ob.enemyValues, "/")) + "_Death' does not exist"); } else { theWorld.deadEnemiesLayer["deathObject_" + deathObjects].gotoAndStop(deathType); theWorld.deadEnemiesLayer["deathObject_" + deathObjects]._x = ob.posX; theWorld.deadEnemiesLayer["deathObject_" + deathObjects]._y = ob.posY; theWorld.deadEnemiesLayer["deathObject_" + deathObjects]._xscale = ob.clip._xscale; } deleteEnemy(ob); } else if (ob.enemyType != "Crow") { if (ob.bloodStain == 1) { addBloodstain(ob.posX, ob.posY); } else if (ob.bloodStain == 2) { addEffect(ob.bloodType, ob.posX, ob.posY + ob.HB_posY, 0, 3, 1); } else if (ob.bloodStain == 3) { addEffect((ob.bloodType + "0") + Math.round((Math.random() * 1) + 1), ob.posX, ob.posY + ob.HB_posY, 0, 3, 1); } addEffect([findString("/type-", ob.enemyValues, "/") + "_Death"], ob.posX, ob.posY, 0, 0, ob.dirX); } } function spawnBarrel(myPoint, barrelValues) { var _local1 = findEmptyObject("circle", "circleCounter"); myObject["circle" + _local1] = new myObject.emptyCircle(); theWorld.objectsLayerBarrels.attachMovie("barrel", ["barrel" + _local1], _local1); myObject["circle" + _local1].clip = theWorld.objectsLayerBarrels["barrel" + _local1]; myObject["circle" + _local1].clip._x = myPoint._x; myObject["circle" + _local1].clip._y = myPoint._y - myObject["circle" + _local1].radius; myObject["circle" + _local1].posX = myPoint._x; myObject["circle" + _local1].posY = myPoint._y; myObject["circle" + _local1].ID = _local1; myObject["circle" + _local1].life = parseInt(findString("/HP-", barrelValues, "/")); if (myObject["circle" + _local1].life > 50) { myObject["circle" + _local1].life = 50; } myObject["circle" + _local1].explosive = parseInt(findString("/explosive-", barrelValues, "/")); addShadow(myObject["circle" + _local1]); moveShadow(myObject["circle" + _local1]); myObject["circle" + _local1].clip._y = myObject["circle" + _local1].posY - myObject["circle" + _local1].radius; myPoint._y = -9999; myPoint._x = -9999; } function countToNumber(myNumber, toNumber, countNumber) { if (myNumber > toNumber) { myNumber = myNumber - countNumber; if (myNumber < toNumber) { myNumber = toNumber; } } if (myNumber < toNumber) { myNumber = myNumber + countNumber; if (myNumber > toNumber) { myNumber = toNumber; } } return(myNumber); } function textMessage(myMessage) { if ((myMessage != " ") or (myMessage != "")) { } } function groundAI(ob) { if (ob.currAttack == "finishing") { ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer <= 0) { ob.clip.swapDepths(ob.oldDepth); ob.life = -1; if (ob.finishingType == "finishing_1") { if (checkForLedge(ob, 130)) { ob.staggerTimer = 999; } else { ob.staggerTimer = 40; } ob.velX = player.dirX * 3; moveEnemyXAxis(ob); enemyUncontrollable(ob); } else if (ob.finishingType == "finishing_kd_1") { enemyUncontrollable(ob); damageEnemy(ob, 2, "finishing_kd_1"); ob.inGame = false; } } return(true); } if (ob.isFalling) { enemyUncontrollable(ob); enemyFalling(ob); return(true); } if (ob.knockdownTimer > 0) { showTutorial(6); enemyUncontrollable(ob); enemyKnockdowned(ob); return(true); } if (ob.stunTimer > 0) { showTutorial(6); enemyUncontrollable(ob); enemyStun(ob); return(true); } if (ob.staggerTimer > 0) { enemyUncontrollable(ob); enemyStagger(ob); return(true); } return(false); } function aiSPEARMAN(ob) { if (groundAI(ob)) { } else if (ob.currAttack == "none") { ob.headDropType = "head_spearorc"; ob.SpearDmg = parseInt(findString("/SpearDmg-", ob.enemyValues, "/")); ob.canDropHead = parseInt(findString("/CanDropHead-", ob.enemyValues, "/")); ob.canDropArm = parseInt(findString("/CanDropArm-", ob.enemyValues, "/")); ob.canBlock = parseInt(findString("/canBlock-", ob.enemyValues, "/")); ob.canParry = parseInt(findString("/canParry-", ob.enemyValues, "/")); ob.currAttack = "idle"; } else if (ob.currAttack == "throw_barrel") { ob.frameTimer = ob.frameTimer - 1; ob.attackTimer = ob.attackTimer - 1; if (ob.attackTimer == 0) { knockbackBarrels(ob); } if (ob.frameTimer <= 0) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } else if (ob.currAttack == "jump") { enemyJumping(ob); } else if (ob.currAttack == "charge_loop") { var _local3 = ob.dirX * parseInt(findString("/chargeSpeed-", ob.enemyValues, "/")); ob.velX = countToNumber(ob.velX, _local3, 1); moveEnemyXAxis(ob); var _local5 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); var _local4 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (((((!ob.hurtPlayer) and (_local5 < 50)) and facingOb(ob, player)) and (_local4 < 30)) and (!player.immortal)) { ob.hurtPlayer = true; player.dirX = -ob.dirX; startStaggerPlayer(Math.floor((Math.random() * 5) + 4)); updateHPRage(-ob.SpearDmg, ob.SpearDmg / 3); addEffect_Blood(player.bloodType, player.posX, ob.posY - 30); addSound(("hitFlesh_0" + Math.floor((Math.random() * 2) + 1)) + ".wav", 40, 0, 0); } if ((!facingOb(ob, player)) and (_local5 > 150)) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } else if (ob.currAttack == "charge_start") { ob.hurtPlayer = false; ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer > 0) { if (!facingOb(ob, player)) { ob.velX = -ob.dirX; ob.dirX = -ob.dirX; } } else { ob.velX = 0; ob.currAttack = "charge_loop"; ob.clip.gotoAndStop("charge_loop"); } } else if (ob.currAttack == "run") { facePlayer(ob); if (player.isKnockdowned) { ob.dirX = -ob.dirX; ob.clip._xscale = ob.dirX * 100; } var _local3 = ob.dirX * parseInt(findString("/speed-", ob.enemyValues, "/")); if (((ob.velX < ob.dirX) and (ob.dirX == 1)) or ((ob.velX > ob.dirX) and (ob.dirX == -1))) { ob.velX = 0; } ob.velX = countToNumber(ob.velX, _local3, 1); moveEnemyXAxis(ob); if (!player.isKnockdowned) { var _local2 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (_local2 < parseInt(findString("/runDist-", ob.enemyValues, "/"))) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); ob.velX = 0; } else if (((((Math.random() * 100) <= 8) and (_local2 < 270)) and (_local2 > 80)) and (!player.immortal)) { ob.currAttack = "charge_start"; ob.clip.gotoAndStop("charge_start"); ob.frameTimer = ob.clip.mc._totalFrames; } } } else if (ob.currAttack == "attack") { ob.frameTimer = ob.frameTimer - 1; ob.attackTimer = ob.attackTimer - 1; if (ob.attackTimer == 0) { if (facingOb(ob, player) and (!player.immorta)) { var _local5 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); var _local4 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (((_local5 - 2) <= parseInt(findString("/runDist-", ob.enemyValues, "/"))) and (_local4 <= 20)) { addSound("kick_01.wav", 40, 0, 0); player.dirX = -ob.dirX; startStaggerPlayer(12 + (Math.random() * 12)); ob.currAttack = "charge_start"; ob.clip.gotoAndStop("charge_start"); ob.frameTimer = ob.clip.mc._totalFrames; } } else { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } if (ob.frameTimer <= 0) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } else if (ob.currAttack == "idle") { var _local2 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (ob.seenPlayer or (_local2 <= parseInt(findString("/reactDist-", ob.enemyValues, "/")))) { ob.seenPlayer = true; facePlayer(ob); if (_local2 > parseInt(findString("/runDist-", ob.enemyValues, "/"))) { ob.currAttack = "run"; ob.clip.gotoAndStop("run"); } else if (((Math.random() * 100) <= parseInt(findString("/attChance-", ob.enemyValues, "/"))) and (!player.immortal)) { var _local4 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (_local4 < 50) { startAttack(ob, "attack"); } else if (!player.isJumping) { if ((player.posY - ob.posY) > 0) { enemyJumps(ob, ob.dirX * 3, -5); } else { enemyJumps(ob, ob.dirX * 3, -11); } } } } } } function aiSKELETON(ob) { if (ob.currAttack != "spawning") { ob.immortal = false; ob.barrelImmune = false; } if (ob.isFalling) { enemyUncontrollable(ob); enemyFalling(ob); } else if (ob.life <= 0) { ob.delayFinishingTimer = ob.delayFinishingTimer - 1; if (ob.delayFinishingTimer <= 0) { addDeadEnemy(ob, "death_01"); addSound(("skeleton_break_apart_0" + Math.round((Math.random() * 1) + 1)) + ".wav", 70, 0, 0); addPart("gib_part_skel_", 3, ob.posX, ob.posY + ob.HB_posY, player.dirX * 4, -3, false, false, 12, 5); setCameraShake(6, 4); deleteEnemy(ob); } } else if (ob.currAttack == "finishing") { ob.life = 0; if (ob.finishingType != "finishing_kd_2") { ob.delayFinishingTimer = 7; player.clip.gotoAndStop("finishing_0"); } else { ob.delayFinishingTimer = 70; } } else if (ob.knockdownTimer > 0) { enemyUncontrollable(ob); enemyKnockdowned(ob); } else if (ob.stunTimer > 0) { enemyUncontrollable(ob); enemyStun(ob); } else if (ob.staggerTimer > 0) { enemyUncontrollable(ob); enemyStagger(ob); } else if (ob.currAttack == "throw_barrel") { ob.frameTimer = ob.frameTimer - 1; ob.attackTimer = ob.attackTimer - 1; if (ob.attackTimer == 0) { knockbackBarrels(ob); } if (ob.frameTimer <= 0) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } else if (ob.currAttack == "none") { ob.enemyType = "Skeleton"; ob.canDropHead = parseInt(findString("/CanDropHead-", ob.enemyValues, "/")); ob.canDropArm = parseInt(findString("/CanDropArm-", ob.enemyValues, "/")); ob.canBlock = parseInt(findString("/canBlock-", ob.enemyValues, "/")); ob.canParry = parseInt(findString("/canParry-", ob.enemyValues, "/")); ob.delayFinishingTimer = 0; ob.deathBody = false; ob.immortal = true; ob.barrelImmune = true; ob.currAttack = "spawning"; ob.clip.gotoAndStop("spawn"); ob.frameTimer = ob.clip.mc._totalFrames; addEffect_landSmoke(ob); } else if (ob.currAttack == "spawning") { ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer <= 0) { ob.immortal = false; ob.barrelImmune = false; ob.clip.gotoAndStop("idle"); ob.currAttack = "idle"; } } else if (ob.currAttack == "idle") { var _local4 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (ob.seenPlayer or (_local4 <= parseInt(findString("/reactDist-", ob.enemyValues, "/")))) { ob.seenPlayer = true; facePlayer(ob); if (_local4 > parseInt(findString("/runDist-", ob.enemyValues, "/"))) { ob.currAttack = "run"; ob.clip.gotoAndStop("run"); } else if (((Math.random() * 100) <= parseInt(findString("/attChance-", ob.enemyValues, "/"))) and (!player.immortal)) { var _local3 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (_local3 < 50) { startAttack(ob, "attack_1"); } else if (!player.isJumping) { if ((player.posY - ob.posY) > 0) { enemyJumps(ob, ob.dirX * 3, -5); } else { enemyJumps(ob, ob.dirX * 3, -11); } } } } } else if (ob.currAttack == "run") { facePlayer(ob); var _local2 = ob.dirX * parseInt(findString("/speed-", ob.enemyValues, "/")); if (((ob.velX < ob.dirX) and (ob.dirX == 1)) or ((ob.velX > ob.dirX) and (ob.dirX == -1))) { ob.velX = 0; } ob.velX = countToNumber(ob.velX, _local2, 1); moveEnemyXAxis(ob); var _local4 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (_local4 < parseInt(findString("/runDist-", ob.enemyValues, "/"))) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); ob.velX = 0; } } else if (ob.currAttack == "attack_1") { ob.frameTimer = ob.frameTimer - 1; checkAttack(ob, parseInt(findString("/attRange1-", ob.enemyValues, "/")), parseInt(findString("/attDmg1-", ob.enemyValues, "/")), true); if (ob.frameTimer <= 0) { facePlayer(ob); startAttack(ob, "attack_2"); } } else if (ob.currAttack == "attack_2") { ob.frameTimer = ob.frameTimer - 1; checkAttack(ob, parseInt(findString("/attRange2-", ob.enemyValues, "/")), parseInt(findString("/attDmg2-", ob.enemyValues, "/")), true); if (ob.frameTimer <= 0) { if (ob.attacksPlayerParried >= 3) { ob.attacksPlayerParried = 0; startAttack(ob, "attack_strong"); } else { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } } else if (ob.currAttack == "attack_strong") { ob.frameTimer = ob.frameTimer - 1; checkAttack(ob, parseInt(findString("/attRange1-", ob.enemyValues, "/")), parseInt(findString("/att_strongDmg-", ob.enemyValues, "/")), false); if (ob.frameTimer <= 0) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } else if (ob.currAttack == "blocking") { ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer <= 0) { if (ob.blocksPerformed >= 3) { ob.blocksPerformed = 0; startAttack(ob, "attack_1"); } else { ob.frameTimer = 0; ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } } else if (ob.currAttack == "contesting") { if (!player.immortal) { startAttack(ob, "attack_1"); } else { setEnemyPlayerPos(ob); } } else if (ob.currAttack == "jump") { enemyJumping(ob); } } function aiCHAOSKNIGHTSWORD(ob) { if (ob.currAttack == "stagger_down_a_cliff") { ob.velX = -ob.dirX; ob.velY = 0; if (ob.armDropped) { ob.clip.gotoAndStop("death_stagger_armless"); } else { ob.clip.gotoAndStop("death_stagger"); } ob.bloodTimer_stagger_death = ob.bloodTimer_stagger_death - 1; if (ob.bloodTimer_stagger_death <= 0) { if (ob.armDropped) { addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), ob.posX + (ob.clip.blood._x * ob.dirX), ob.posY + ob.clip.blood._y, 0, 3, ob.dirX); } else { addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), ob.posX, ob.posY - 20, 0, 3, ob.dirX); } ob.bloodTimer_stagger_death = 8; } ob.velX = countToNumber(ob.velX, (-ob.dirX) * 1.5, 1); moveEnemyXAxis(ob); } else if (ob.currAttack == "knockdown_from_edge") { if (ob.armDropped) { ob.clip.gotoAndStop("death_knockdown_armless"); } else { ob.clip.gotoAndStop("eff_knockdown"); } ob.dirX = -ob.dirX; ob.isFalling = true; ob.velX = ob.dirX * 3; ob.velY = 0; ob.rotationSpeed = ob.dirX; ob.posY = ob.posY - 20; ob.clip._y = ob.posY; ob.currAttack = "WaitForFalling"; } else if (ob.currAttack == "start_falling") { startFlyingEnemy(ob, ob.velX * 0.5, 0); ob.clip.gotoAndStop("eff_knockdown"); ob.isFalling = true; ob.currAttack = "WaitForFalling"; } else if (ob.isFalling) { enemyUncontrollable(ob); enemyFalling(ob); } else if (ob.currAttack == "death_landed") { addPart("gib_part_chaosknight_", 3, ob.posX, ob.posY + ob.HB_posY, 0, -6, false, false, 10, 5); addSound("fireburst.wav", 100, 0, 0); deleteEnemy(ob); } else if (ob.currAttack == "death_stagger") { ob.staggerTimer = ob.staggerTimer - 1; ob.velX = -ob.dirX; ob.velY = 0; if (ob.armDropped) { ob.clip.gotoAndStop("death_stagger_armless"); } else { ob.clip.gotoAndStop("death_stagger"); } ob.bloodTimer_stagger_death = ob.bloodTimer_stagger_death - 1; if (ob.bloodTimer_stagger_death <= 0) { addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), ob.posX, ob.posY - 20, 0, 3, ob.dirX); ob.bloodTimer_stagger_death = 8; } ob.velX = countToNumber(ob.velX, (-ob.dirX) * 1.5, 1); moveEnemyXAxis(ob); if (ob.staggerTimer <= 0) { ob.velY = 0; ob.velX = -ob.dirX; startFlyingEnemy(ob, 0, 0); ob.currAttack = "doNothing_JustWait"; } } else if (ob.currAttack == "none") { ob.enemyType = "ChaosKnight"; ob.armDropType = "arm_chaosKnight"; ob.canDropHead = parseInt(findString("/CanDropHead-", ob.enemyValues, "/")); ob.canDropArm = parseInt(findString("/CanDropArm-", ob.enemyValues, "/")); ob.canBlock = parseInt(findString("/canBlock-", ob.enemyValues, "/")); ob.canParry = parseInt(findString("/canParry-", ob.enemyValues, "/")); ob.currAttack = "idle"; } else if (ob.life <= 0) { ob.delayFinishingTimer = ob.delayFinishingTimer - 1; if (ob.delayFinishingTimer <= 0) { if (ob.finishingType == "finishing_1") { ob.currAttack = "death_stagger"; } else { addPart("gib_part_chaosknight_", 3, ob.posX, ob.posY + ob.HB_posY, player.dirX * 4, -6, false, false, 10, 5); addSound("fireburst.wav", 100, 0, 0); deleteEnemy(ob); } } } else if (ob.currAttack == "finishing") { ob.life = 0; ob.delayFinishingTimer = 7; if (ob.finishingType == "finishing_1") { ob.delayFinishingTimer = 37; if (checkForLedge(ob, 130)) { ob.staggerTimer = 999; } else { ob.staggerTimer = 40; } ob.velX = player.dirX * 3; moveEnemyXAxis(ob); ob.currAttack = "waitForLife"; } else if (ob.finishingType == "finishing_kd_1") { ob.delayFinishingTimer = 23; } } else if (ob.staggerTimer > 0) { enemyUncontrollable(ob); enemyStagger(ob); } else if (ob.knockdownTimer > 0) { enemyUncontrollable(ob); enemyKnockdowned(ob); } else if (ob.stunTimer > 0) { enemyUncontrollable(ob); enemyStun(ob); } else if (ob.currAttack == "blocking") { ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer <= 0) { if (ob.blocksPerformed >= 3) { ob.blocksPerformed = 0; startAttack(ob, "attack_1"); } else { ob.frameTimer = 0; ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } } else if (ob.currAttack == "idle") { var _local4 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (ob.seenPlayer or (_local4 <= parseInt(findString("/reactDist-", ob.enemyValues, "/")))) { ob.seenPlayer = true; facePlayer(ob); if (_local4 > parseInt(findString("/runDist-", ob.enemyValues, "/"))) { ob.currAttack = "run"; ob.clip.gotoAndStop("run"); } else if (((Math.random() * 100) <= parseInt(findString("/attChance-", ob.enemyValues, "/"))) and (!player.immortal)) { var _local3 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (_local3 < 50) { startAttack(ob, "attack_1"); } else if (!player.isJumping) { if ((player.posY - ob.posY) > 0) { enemyJumps(ob, ob.dirX * 3, -5); } else { enemyJumps(ob, ob.dirX * 3, -11); } } } } } else if (ob.currAttack == "run") { facePlayer(ob); var _local2 = ob.dirX * parseInt(findString("/speed-", ob.enemyValues, "/")); if (((ob.velX < ob.dirX) and (ob.dirX == 1)) or ((ob.velX > ob.dirX) and (ob.dirX == -1))) { ob.velX = 0; } ob.velX = countToNumber(ob.velX, _local2, 1); moveEnemyXAxis(ob); var _local4 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (_local4 < parseInt(findString("/runDist-", ob.enemyValues, "/"))) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); ob.velX = 0; } } else if (ob.currAttack == "jump") { enemyJumping(ob); } else if (ob.currAttack == "throw_barrel") { ob.frameTimer = ob.frameTimer - 1; ob.attackTimer = ob.attackTimer - 1; if (ob.attackTimer == 0) { knockbackBarrels(ob); } if (ob.frameTimer <= 0) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } else if (ob.currAttack == "attack_1") { ob.frameTimer = ob.frameTimer - 1; checkAttack(ob, parseInt(findString("/attRange1-", ob.enemyValues, "/")), parseInt(findString("/attDmg1-", ob.enemyValues, "/")), true); if (ob.frameTimer <= 0) { facePlayer(ob); startAttack(ob, "attack_2"); } } else if (ob.currAttack == "attack_2") { ob.frameTimer = ob.frameTimer - 1; checkAttack(ob, parseInt(findString("/attRange2-", ob.enemyValues, "/")), parseInt(findString("/attDmg2-", ob.enemyValues, "/")), true); if (ob.frameTimer <= 0) { if (ob.attacksPlayerParried >= 3) { ob.attacksPlayerParried = 0; startAttack(ob, "attack_strong"); } else { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } } else if (ob.currAttack == "attack_strong") { ob.frameTimer = ob.frameTimer - 1; checkAttack(ob, parseInt(findString("/attRange2-", ob.enemyValues, "/")), parseInt(findString("/att_strongDmg-", ob.enemyValues, "/")), false); if (ob.frameTimer <= 0) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } else if (ob.currAttack == "contesting") { if (!player.immortal) { startAttack(ob, "attack_1"); } else { setEnemyPlayerPos(ob); } } } function aiCHAOSKNIGHTMACE(ob) { if (ob.currAttack == "stagger_down_a_cliff") { ob.velX = -ob.dirX; ob.velY = 0; if (ob.armDropped) { ob.clip.gotoAndStop("death_stagger_armless"); } else { ob.clip.gotoAndStop("death_stagger"); } ob.bloodTimer_stagger_death = ob.bloodTimer_stagger_death - 1; if (ob.bloodTimer_stagger_death <= 0) { if (ob.armDropped) { addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), ob.posX + (ob.clip.blood._x * ob.dirX), ob.posY + ob.clip.blood._y, 0, 3, ob.dirX); } else { addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), ob.posX, ob.posY - 20, 0, 3, ob.dirX); } ob.bloodTimer_stagger_death = 8; } ob.velX = countToNumber(ob.velX, (-ob.dirX) * 1.5, 1); moveEnemyXAxis(ob); } else if (ob.currAttack == "knockdown_from_edge") { if (ob.armDropped) { ob.clip.gotoAndStop("death_knockdown_armless"); } else { ob.clip.gotoAndStop("eff_knockdown"); } ob.dirX = -ob.dirX; ob.isFalling = true; ob.velX = ob.dirX * 3; ob.velY = 0; ob.rotationSpeed = ob.dirX; ob.posY = ob.posY - 20; ob.clip._y = ob.posY; ob.currAttack = "WaitForFalling"; } else if (ob.currAttack == "start_falling") { startFlyingEnemy(ob, ob.velX * 0.5, 0); ob.isFalling = true; ob.currAttack = "WaitForFalling"; } else if (ob.isFalling) { enemyUncontrollable(ob); enemyFalling(ob); } else if (ob.currAttack == "death_landed") { addPart("gib_part_chaosknight_", 3, ob.posX, ob.posY + ob.HB_posY, 0, -6, false, false, 10, 5); addSound("fireburst.wav", 100, 0, 0); deleteEnemy(ob); } else if (ob.currAttack == "death_stagger") { ob.staggerTimer = ob.staggerTimer - 1; ob.velX = -ob.dirX; ob.velY = 0; if (ob.armDropped) { ob.clip.gotoAndStop("death_stagger_armless"); } else { ob.clip.gotoAndStop("death_stagger"); } ob.bloodTimer_stagger_death = ob.bloodTimer_stagger_death - 1; if (ob.bloodTimer_stagger_death <= 0) { addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), ob.posX, ob.posY - 20, 0, 3, ob.dirX); ob.bloodTimer_stagger_death = 8; } ob.velX = countToNumber(ob.velX, (-ob.dirX) * 1.5, 1); moveEnemyXAxis(ob); if (ob.staggerTimer <= 0) { ob.velY = 0; ob.velX = -ob.dirX; startFlyingEnemy(ob, 0, 0); ob.currAttack = "WaitForFalling"; } } else if (ob.currAttack == "none") { ob.enemyType = "ChaosKnight2"; ob.armDropType = "arm_chaosKnight"; ob.canDropHead = parseInt(findString("/CanDropHead-", ob.enemyValues, "/")); ob.canDropArm = parseInt(findString("/CanDropArm-", ob.enemyValues, "/")); ob.canBlock = parseInt(findString("/canBlock-", ob.enemyValues, "/")); ob.canParry = parseInt(findString("/canParry-", ob.enemyValues, "/")); ob.currAttack = "idle"; } else if (ob.life <= 0) { ob.delayFinishingTimer = ob.delayFinishingTimer - 1; if (ob.delayFinishingTimer <= 0) { if (ob.finishingType == "finishing_1") { ob.currAttack = "death_stagger"; } else { addPart("gib_part_chaosknight_", 3, ob.posX, ob.posY + ob.HB_posY, player.dirX * 4, -6, false, false, 10, 5); addSound("fireburst.wav", 100, 0, 0); deleteEnemy(ob); } } } else if (ob.currAttack == "finishing") { ob.life = 0; ob.delayFinishingTimer = 7; if (ob.finishingType == "finishing_1") { ob.delayFinishingTimer = 37; if (checkForLedge(ob, 130)) { ob.staggerTimer = 999; } else { ob.staggerTimer = 40; } ob.velX = player.dirX * 3; moveEnemyXAxis(ob); ob.currAttack = "waitForLife"; } else if (ob.finishingType == "finishing_kd_1") { ob.delayFinishingTimer = 23; } } else if (ob.staggerTimer > 0) { enemyUncontrollable(ob); enemyStagger(ob); } else if (ob.knockdownTimer > 0) { enemyUncontrollable(ob); enemyKnockdowned(ob); } else if (ob.stunTimer > 0) { enemyUncontrollable(ob); enemyStun(ob); } else if (ob.currAttack == "blocking") { ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer <= 0) { if (ob.blocksPerformed >= 3) { ob.blocksPerformed = 0; startAttack(ob, "attack_1"); } else { ob.frameTimer = 0; ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } } else if (ob.currAttack == "idle") { var _local4 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (ob.seenPlayer or (_local4 <= parseInt(findString("/reactDist-", ob.enemyValues, "/")))) { ob.seenPlayer = true; facePlayer(ob); if (_local4 > parseInt(findString("/runDist-", ob.enemyValues, "/"))) { ob.currAttack = "run"; ob.clip.gotoAndStop("run"); } else if (((Math.random() * 100) <= parseInt(findString("/attChance-", ob.enemyValues, "/"))) and (!player.immortal)) { var _local3 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (_local3 < 50) { startAttack(ob, "attack_1"); } else if (!player.isJumping) { if ((player.posY - ob.posY) > 0) { enemyJumps(ob, ob.dirX * 3, -5); } else { enemyJumps(ob, ob.dirX * 3, -11); } } } } } else if (ob.currAttack == "run") { facePlayer(ob); var _local2 = ob.dirX * parseInt(findString("/speed-", ob.enemyValues, "/")); if (((ob.velX < ob.dirX) and (ob.dirX == 1)) or ((ob.velX > ob.dirX) and (ob.dirX == -1))) { ob.velX = 0; } ob.velX = countToNumber(ob.velX, _local2, 1); moveEnemyXAxis(ob); var _local4 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (_local4 < parseInt(findString("/runDist-", ob.enemyValues, "/"))) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); ob.velX = 0; } } else if (ob.currAttack == "jump") { enemyJumping(ob); } else if (ob.currAttack == "throw_barrel") { ob.frameTimer = ob.frameTimer - 1; ob.attackTimer = ob.attackTimer - 1; if (ob.attackTimer == 0) { knockbackBarrels(ob); } if (ob.frameTimer <= 0) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } else if (ob.currAttack == "attack_1") { ob.frameTimer = ob.frameTimer - 1; checkAttack(ob, parseInt(findString("/attRange1-", ob.enemyValues, "/")), parseInt(findString("/attDmg1-", ob.enemyValues, "/")), true); if (ob.frameTimer <= 0) { if (ob.attacksPlayerParried >= 2) { ob.attacksPlayerParried = 0; startAttack(ob, "attack_strong"); } else { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } } else if (ob.currAttack == "attack_strong") { ob.frameTimer = ob.frameTimer - 1; checkAttack(ob, parseInt(findString("/attRange1-", ob.enemyValues, "/")), parseInt(findString("/att_strongDmg-", ob.enemyValues, "/")), false); if (ob.frameTimer <= 0) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } else if (ob.currAttack == "contesting") { if (!player.immortal) { startAttack(ob, "attack_1"); } else { setEnemyPlayerPos(ob); } } } function aiSWORDSMAN(ob) { if (groundAI(ob)) { } else if (ob.currAttack == "throw_barrel") { ob.frameTimer = ob.frameTimer - 1; ob.attackTimer = ob.attackTimer - 1; if (ob.attackTimer == 0) { knockbackBarrels(ob); } if (ob.frameTimer <= 0) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } else if (ob.currAttack == "jump") { enemyJumping(ob); } else if (ob.currAttack == "blocking") { ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer <= 0) { if (ob.blocksPerformed >= 3) { ob.blocksPerformed = 0; startAttack(ob, "attack_1"); } else { ob.frameTimer = 0; ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } } else if (ob.currAttack == "run") { facePlayer(ob); var _local3 = ob.dirX * parseInt(findString("/speed-", ob.enemyValues, "/")); if (((ob.velX < ob.dirX) and (ob.dirX == 1)) or ((ob.velX > ob.dirX) and (ob.dirX == -1))) { ob.velX = 0; } ob.velX = countToNumber(ob.velX, _local3, 1); moveEnemyXAxis(ob); var _local2 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (_local2 < parseInt(findString("/runDist-", ob.enemyValues, "/"))) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); ob.velX = 0; } } else if (ob.currAttack == "attack_1") { ob.frameTimer = ob.frameTimer - 1; checkAttack(ob, parseInt(findString("/attRange1-", ob.enemyValues, "/")), parseInt(findString("/attDmg1-", ob.enemyValues, "/")), true); if (ob.frameTimer <= 0) { facePlayer(ob); startAttack(ob, "attack_2"); } } else if (ob.currAttack == "attack_2") { ob.frameTimer = ob.frameTimer - 1; checkAttack(ob, parseInt(findString("/attRange2-", ob.enemyValues, "/")), parseInt(findString("/attDmg2-", ob.enemyValues, "/")), true); if (ob.frameTimer <= 0) { if (ob.attacksPlayerParried >= 3) { ob.attacksPlayerParried = 0; startAttack(ob, "attack_strong"); } else { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } } else if (ob.currAttack == "attack_strong") { ob.frameTimer = ob.frameTimer - 1; checkAttack(ob, parseInt(findString("/attRange2-", ob.enemyValues, "/")), parseInt(findString("/att_strongDmg-", ob.enemyValues, "/")), false); if (ob.frameTimer <= 0) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } else if (ob.currAttack == "contesting") { if (!player.immortal) { startAttack(ob, "attack_1"); } else { setEnemyPlayerPos(ob); } } else if (ob.currAttack == "idle") { var _local2 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (ob.seenPlayer or (_local2 <= parseInt(findString("/reactDist-", ob.enemyValues, "/")))) { ob.seenPlayer = true; facePlayer(ob); if (_local2 > parseInt(findString("/runDist-", ob.enemyValues, "/"))) { ob.currAttack = "run"; ob.clip.gotoAndStop("run"); } else if (((Math.random() * 100) <= parseInt(findString("/attChance-", ob.enemyValues, "/"))) and (!player.immortal)) { var _local4 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (_local4 < 50) { startAttack(ob, "attack_1"); } else if (!player.isJumping) { if ((player.posY - ob.posY) > 0) { enemyJumps(ob, ob.dirX * 3, -5); } else { enemyJumps(ob, ob.dirX * 3, -11); } } } } } else if (ob.currAttack == "none") { ob.enemyType = "orc_sword"; ob.headDropType = "head_swordorc"; ob.armDropType = "arm_swordorc"; ob.canDropHead = parseInt(findString("/CanDropHead-", ob.enemyValues, "/")); ob.canDropArm = parseInt(findString("/CanDropArm-", ob.enemyValues, "/")); ob.canBlock = parseInt(findString("/canBlock-", ob.enemyValues, "/")); ob.canParry = parseInt(findString("/canParry-", ob.enemyValues, "/")); ob.currAttack = "idle"; } } function aiARCHER(ob) { if (groundAI(ob)) { } else if (ob.currAttack == "none") { ob.headDropType = "head_boworc"; ob.canDropHead = parseInt(findString("/CanDropHead-", ob.enemyValues, "/")); ob.canDropArm = parseInt(findString("/CanDropArm-", ob.enemyValues, "/")); ob.canBlock = parseInt(findString("/canBlock-", ob.enemyValues, "/")); ob.canParry = parseInt(findString("/canParry-", ob.enemyValues, "/")); ob.currAttack = "idle"; } else if (ob.currAttack == "idle") { if ((ob.posX > camPos.maxX) or (ob.posX < camPos.minX)) { ob.currAttack = "moveInsideScreen"; } else { if (player.posX < ob.posX) { ob.dirX = -1; } else { ob.dirX = 1; } ob.clip._xscale = 100 * ob.dirX; var _local4 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); if (_local4 < parseInt(findString("/attRange-", ob.enemyValues, "/"))) { if (((Math.random() * 100) <= 6) or (_local4 < 80)) { _local4 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); var _local5 = 700 - _local4; var _local8 = ((ob.posX - player.posX) / 700) * 100; addSound("bow_drawBack.wav", (_local5 / 700) * 80, _local8, 0); ob.clip.gotoAndStop("attack"); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = "att_1"; } } } } else if (ob.currAttack == "throw_barrel") { knockbackBarrels(ob); ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } else if (ob.currAttack == "att_1") { ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer <= 0) { var _local7 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); var _local4 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); var _local9 = _local4 - _local7; var _local3 = (ob.posX - player.posX) / Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); var _local2 = (_local9 - ((_local3 * player.velX) * 5)) / 31; if (_local9 < 150) { _local2 = ((_local9 - ((_local3 * player.velX) * 10)) + 10) / 19; } else if (_local9 < 250) { _local2 = (((_local9 - ((_local3 * player.velX) * 10)) + 10) / 21) * 0.9; } else if (_local9 < 400) { _local2 = ((_local9 - ((_local3 * player.velX) * 10)) - 50) / 20; } _local2 = _local2 + (((Math.random() * _local2) - (_local2 / 2)) * 0.4); if (_local2 < 4) { _local2 = 4; } var _local5 = 800 - _local4; releaseArrow(ob.posX, ob.posY - 30, 55 * ob.dirX, _local2); ob.clip.gotoAndStop("attack_release"); var _local8 = ((ob.posX - player.posX) / 700) * 100; addSound("swing_s_03.wav", (_local5 / 800) * 50, _local8, 0); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = "att_2"; } } else if (ob.currAttack == "att_2") { ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer <= 0) { ob.clip.gotoAndStop("idle"); ob.currAttack = "idle"; } } else if (ob.currAttack == "moveInsideScreen") { facePlayer(ob); ob.clip.gotoAndStop("run"); var _local6 = parseInt(findString("/speed-", ob.enemyValues, "/")); ob.velX = ob.dirX * _local6; moveEnemyXAxis(ob); var _local9 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (((ob.posX + 30) < camPos.maxX) and ((ob.posX - 30) > camPos.minX)) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); ob.velX = 0; } } else if (ob.currAttack == "jump") { enemyJumping(ob); } } function aiCROW(ob) { if (ob.knockdownTimer > 0) { ob.knockdownTimer = 0; ob.currAttack = "liftoff_init"; } if (ob.stunTimer > 0) { ob.stunTimer = 0; ob.currAttack = "liftoff_init"; } if (ob.staggerTimer > 0) { ob.staggerTimer = 0; ob.currAttack = "liftoff_init"; } if (ob.life <= 0) { _root.attachMovie("xmarker", "xmarker", 1); xmarker._x = player.posX; xmarker._y = player.posY - 300; spawnEnemy(xmarker, "CROW_1", 1, "nothing"); addBloodstain(ob.posX, ob.posY); addEffect("Actor_Crow_Death", ob.posX, ob.posY, 0, 0, 1); deleteEnemy(ob); } else if (ob.isFalling) { ob.life = 0; } else if (ob.currAttack == "none") { ob.enemyType = "Crow"; ob.barrelImmune = 1; ob.canDropHead = 0; ob.canDropArm = 0; ob.flyingToPlayer = false; ob.peakOnCorpse = false; ob.canBlock = parseInt(findString("/canBlock-", ob.enemyValues, "/")); ob.canParry = parseInt(findString("/canParry-", ob.enemyValues, "/")); ob.deathBody = false; ob.shadowClip.removeMovieClip(); ob.speed = parseInt(findString("/speed-", ob.enemyValues, "/")); ob.speed_constant = ob.speed; ob.CS_max = 0; ob.CS = 0; var _local7 = 1; while (theWorld.backgroundNearLayer.currentLevel["CS_" + _local7]._x != undefined) { _local7 = _local7 + 1; } ob.CS_max = _local7 - 1; ob.clip.gotoAndStop("soar"); ob.currAttack = "followPlayer_init"; } else if (player.deathInitiated and (!ob.flyingToPlayer)) { ob.CS_posX = (player.posX + (Math.random() * 20)) - 10; ob.CS_posY = player.posY; ob.currAttack = "flyToCS_init"; ob.peakOnCorpse = true; ob.flyingToPlayer = true; ob.speed = ob.speed + 5; } else if (ob.currAttack == "followPlayer_init") { ob.speed = ob.speed_constant; ob.dirX = (player.posX - ob.posX) / Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); ob.dirY = ((player.posY - 230) - ob.posY) / Math.sqrt(((player.posY - 230) - ob.posY) * ((player.posY - 230) - ob.posY)); if (ob.dirY < 0) { ob.clip.gotoAndStop("flap"); } else { ob.clip.gotoAndStop("soar"); } ob.clip._rotation = ob.dirX * 10; ob.flyTimer = 12 + Math.round((Math.random() * 16) + 1); ob.currAttack = "followPlayer"; } else if (ob.currAttack == "followPlayer") { var _local9 = ob.dirX * ob.speed; if (ob.velX < _local9) { ob.velX = ob.velX + 0.5; } else if (ob.velX > _local9) { ob.velX = ob.velX - 0.5; } var _local11 = ob.dirY * ob.speed; if (ob.velY < _local11) { ob.velY = ob.velY + 0.2; } else if (ob.velY > _local11) { ob.velY = ob.velY - 0.5; } ob.posX = ob.posX + ob.velX; ob.posY = ob.posY + ob.velY; while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY = ob.posY - 1; } ob.clip._x = ob.posX; ob.clip._y = ob.posY; ob.flyTimer = ob.flyTimer - 1; if (ob.flyTimer <= 0) { ob.currAttack = "followPlayer_init"; if (Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)) < 40) { if ((Math.random() * 100) <= 40) { var _local6 = false; var _local3 = 0; var _local4 = 0; if (deathObjects > 0) { var _local5 = 1; while (_local5 <= 50) { if (!_local6) { ob.CS = Math.round((Math.random() * (deathObjects - 1)) + 1); _local3 = theWorld.deadEnemiesLayer["deathObject_" + ob.CS]._x; _local4 = Math.sqrt((player.posX - _local3) * (player.posX - _local3)); if ((_local4 <= 400) and (_local4 > 60)) { ob.CS_posX = theWorld.deadEnemiesLayer["deathObject_" + ob.CS]._x + ((Math.random() * 10) - 5); ob.CS_posY = theWorld.deadEnemiesLayer["deathObject_" + ob.CS]._y - 5; ob.currAttack = "flyToCS_init"; ob.peakOnCorpse = true; _local6 = true; _local5 = 50; } } _local5++; } } if (!_local6) { var _local5 = 1; while (_local5 <= 30) { if (!_local6) { ob.CS = Math.round((Math.random() * (ob.CS_max - 1)) + 1); _local3 = theWorld.backgroundNearLayer.currentLevel["CS_" + ob.CS]._x; _local4 = Math.sqrt((player.posX - _local3) * (player.posX - _local3)); if ((_local4 <= 340) and (_local4 > 30)) { ob.CS_posX = theWorld.backgroundNearLayer.currentLevel["CS_" + ob.CS]._x; ob.CS_posY = theWorld.backgroundNearLayer.currentLevel["CS_" + ob.CS]._y; ob.currAttack = "flyToCS_init"; ob.peakOnCorpse = false; _local6 = true; _local5 = 30; } } _local5++; } } } } } } else if (ob.currAttack == "flyToCS_init") { ob.speed = ob.speed_constant; ob.dirX = (ob.CS_posX - ob.posX) / Math.sqrt((ob.CS_posX - ob.posX) * (ob.CS_posX - ob.posX)); ob.dirY = (ob.CS_posY - ob.posY) / Math.sqrt((ob.CS_posY - ob.posY) * (ob.CS_posY - ob.posY)); ob.flyTimer = 6 + Math.round((Math.random() * 8) + 1); ob.currAttack = "flyToCS"; if (ob.dirY < 0) { ob.clip.gotoAndStop("flap"); ob.flyTimer = ob.clip.mc._totalFrames; } else if ((Math.random() * 100) <= 25) { ob.clip.gotoAndStop("flap"); ob.flyTimer = ob.clip.mc._totalFrames; } else { ob.clip.gotoAndStop("soar"); } } else if (ob.currAttack == "flyToCS") { ob.clip._rotation = (ob.dirX * ob.speed) * 2; var _local9 = ob.dirX * ob.speed; if (ob.velX < _local9) { ob.velX = ob.velX + 0.2; } else if (ob.velX > _local9) { ob.velX = ob.velX - 0.2; } var _local11 = ob.dirY * ob.speed; if (ob.velY < _local11) { ob.velY = ob.velY + 0.2; } else if (ob.velY > _local11) { ob.velY = ob.velY - 0.5; } if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.velY = -0.2; } ob.posX = ob.posX + ob.velX; ob.posY = ob.posY + ob.velY; ob.clip._x = ob.posX; ob.clip._y = ob.posY; var _local12 = Math.sqrt((ob.CS_posX - ob.posX) * (ob.CS_posX - ob.posX)); var _local8 = Math.sqrt((ob.CS_posY - ob.posY) * (ob.CS_posY - ob.posY)); if (Math.sqrt((_local12 * _local12) + (_local8 * _local8)) <= 100) { ob.speed = Math.sqrt((_local12 * _local12) + (_local8 * _local8)) / 20; if (ob.speed < 1) { ob.speed = 1; } } ob.flyTimer = ob.flyTimer - 1; if (ob.flyTimer <= 0) { ob.currAttack = "flyToCS_init"; } if ((_local12 <= (7 + ((Math.random() * 30) / 10))) and (_local8 <= 3)) { ob.velY = -3; ob.clip._rotation = 0; ob.clip.gotoAndStop("flap"); ob.currAttack = "landing"; } _local12 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); if (_local12 > 340) { ob.currAttack = "followPlayer_init"; } } else if (ob.currAttack == "landing") { ob.velY = ob.velY + game.gravity; ob.posY = ob.posY + ob.velY; ob.clip._y = ob.posY; moveShadow(ob); if (ob.velY >= 3) { ob.clip.gotoAndStop("idle"); ob.currAttack = "landed"; ob.flyTimer = 0; } } else if (ob.currAttack == "landed") { if (((Math.random() * 100) <= 10) and ob.peakOnCorpse) { ob.clip.gotoAndStop("peak"); } ob.flyTimer = ob.flyTimer + 1; var _local10 = Math.sqrt(((player.posX - ob.posX) * (player.posX - ob.posX)) + ((player.posY - ob.posY) * (player.posY - ob.posY))); if (((ob.flyTimer > 24) and (_local10 <= 80)) and (!ob.flyingToPlayer)) { ob.clip.gotoAndStop("flap"); ob.dirY = -1; ob.velY = -3; ob.flyTimer = 24; ob.currAttack = "liftoff"; ob.dirX = ((ob.CS_posX - ob.posX) / Math.sqrt((ob.CS_posX - ob.posX) * (ob.CS_posX - ob.posX))) * -1; ob.velX = (ob.dirX * ob.speed) * 1.2; } else if (_local10 > 450) { ob.currAttack = "followPlayer_init"; } } else if (ob.currAttack == "liftoff") { if (ob.velY > -6) { ob.velY = ob.velY - 0.3; } ob.posX = ob.posX + ob.velX; ob.posY = ob.posY + ob.velY; ob.clip._x = ob.posX; ob.clip._y = ob.posY; ob.clip._rotation = ob.dirX * 14; ob.flyTimer = ob.flyTimer - 1; if (ob.flyTimer <= 0) { ob.currAttack = "followPlayer_init"; } } else if (ob.currAttack == "liftoff_init") { ob.clip.gotoAndStop("flap"); ob.dirY = -1; ob.velY = -3; ob.flyTimer = 24; ob.currAttack = "liftoff"; } } function enemyAI() { player.hitSound = false; if (enemyCounter > 0) { var _local2 = 1; while (_local2 <= enemyCounter) { if (myObject["enemy" + _local2].inGame) { if (myObject["enemy" + _local2].blurTimer > 0) { myObject["enemy" + _local2].blurTimer = myObject["enemy" + _local2].blurTimer - 1; if (myObject["enemy" + _local2].blurTimer <= 0) { myObject["enemy" + _local2].clip.filters = null; } } _root["ai" + myObject["enemy" + _local2].AIType](myObject["enemy" + _local2]); checkObInGame(myObject["enemy" + _local2]); } else if (_local2 == enemyCounter) { enemyCounter = enemyCounter - 1; } _local2++; } } if (player.hitSound) { addSound(("hitFlesh_0" + Math.floor((Math.random() * 2) + 1)) + ".wav", 40, 0, 0); } } function setEnemyPlayerPos(ob) { var _local2 = (player.posX + (player.clip.enemy._x * player.dirX)) - ob.posX; ob.velX = _local2; if (_local2 != 0) { moveEnemyXAxis(ob); ob.clip._y = ob.posY; } } function startAttack(ob, attack) { ob.currAttack = attack; ob.clip.gotoAndStop(attack); getAttackFrame(ob); ob.frameTimer = ob.clip.mc._totalFrames; } function facePlayer(ob) { ob.dirX = (player.posX - ob.posX) / Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); ob.clip._xscale = 100 * ob.dirX; } function aiCleaveBarrels(ob, range, damage) { if (circleCounter > 0) { var _local1 = 1; while (_local1 <= circleCounter) { if (myObject["circle" + _local1].inGame) { var _local4 = Math.sqrt((myObject["circle" + _local1].posX - ob.posX) * (myObject["circle" + _local1].posX - ob.posX)); var _local3 = Math.sqrt((myObject["circle" + _local1].posY - (ob.posY - (ob.attackRangeY / 2))) * (myObject["circle" + _local1].posY - (ob.posY - (ob.attackRangeY / 2)))); if (((_local3 <= 15) and (_local4 <= 60)) and (ob.dirX == ((myObject["circle" + _local1].posX - ob.posX) / Math.sqrt((myObject["circle" + _local1].posX - ob.posX) * (myObject["circle" + _local1].posX - ob.posX))))) { myObject["circle" + _local1].inMove = true; myObject["circle" + _local1].velX = myObject["circle" + _local1].velX + ((ob.dirX * damage) / 10); addEffect("matchwood", myObject["circle" + _local1].posX, myObject["circle" + _local1].posY - 20, 0, 0, 1); damageOb(myObject["circle" + _local1], damage); } } _local1++; } } } function checkIdlePlayer() { if ((((((((player.uncontrollable or (player.currentAttack > 0)) or player.isThrowingBarrel) or (player.isCarringBarrel > 0)) or player.isPreparingJump) or (player.staggerTimer > 0)) or (player.stunTimer > 0)) or (player.knockdownTimer > 0)) or (player.finishingEnemy > 0)) { return(false); } return(true); } function knockbackBarrels(ob) { var _local1 = 1; while (_local1 <= circleCounter) { if (Math.sqrt(((myObject["circle" + _local1].posX - ob.posX) * (myObject["circle" + _local1].posX - ob.posX)) + ((myObject["circle" + _local1].posY - ob.posY) * (myObject["circle" + _local1].posY - ob.posY))) < 50) { if (((ob.posX < myObject["circle" + _local1].posX) and (ob.velX > 0)) or ((ob.posX > myObject["circle" + _local1].posX) and (ob.velX < 0))) { myObject["circle" + _local1].velY = -6; myObject["circle" + _local1].velX = ob.dirX * 7; myObject["circle" + _local1].inMove = true; addSound("wood_crate_impact_hard2.wav", 25, 0, 0); } } _local1++; } } function cleavePlayer(ob, range, damage, blockable) { if (!player.immortal) { var _local4 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); var _local2 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); if (((_local2 <= ob.attackRangeY) and (_local4 <= range)) and facingOb(ob, player)) { if (((blockable and (player.velX == 0)) and checkIdlePlayer()) and facingOb(player, ob)) { if (player.holdingEnemy > 0) { myObject["enemy" + player.holdingEnemy].life = myObject["enemy" + player.holdingEnemy].life - damage; addEffect_Blood(myObject["enemy" + player.holdingEnemy].bloodType, myObject["enemy" + player.holdingEnemy].posX, myObject["enemy" + player.holdingEnemy].posY); dropEnemy(0, 0); } else if (_local2 < 10) { startParryPlayer(); ob.attacksPlayerParried = ob.attacksPlayerParried + 1; } else { cleavingPlayer(ob, damage); } } else { cleavingPlayer(ob, damage); } } } } function cleavingPlayer(ob, damage) { if (!player.immortal) { player.hitSound = true; dropEnemy(0, 0); if (!player.isKnockdowned) { player.dirX = -ob.dirX; player.clip._xscale = 100 * player.dirX; } addEffect_Blood(player.bloodType, player.posX, ob.posY - 30); startStaggerPlayer(damage); updateHPRage(-damage, damage); } } function startFlyingEnemy(ob, velX, velY) { trace("Start Falling"); if ((!ob.isFalling) and (ob.currAttack != "finishing")) { ob.velX = ob.velX + velX; ob.velY = ob.velY + velY; ob.isFalling = true; ob.rotationSpeed = ob.dirX; if (ob.armDropped) { ob.clip.gotoAndStop("death_knockdown_armless"); } else { ob.clip.gotoAndStop("eff_knockdown"); } ob.clip.mc.gotoAndPlay(1); ob.posY = ob.posY - 20; ob.clip._y = ob.posY; if ((ob.enemyType == "ChaosKnight2") or (ob.enemyType == "ChaosKnight")) { trace("CK Start Falling"); ob.currAttack = "start_falling"; } } } function checkAttack(ob, range, damage, blockable) { ob.attackTimer = ob.attackTimer - 1; if (ob.attackTimer == 0) { aiCleaveBarrels(ob, range, damage); cleavePlayer(ob, range, damage, blockable); } } function getAttackFrame(ob) { ob.clip.mc.gotoAndStop("attack"); ob.attackTimer = ob.clip.mc._currentFrame; ob.clip.mc.gotoAndPlay(1); } function startBlocking(ob) { ob.blocksPerformed = ob.blocksPerformed + 1; addEffect_sparks(ob); ob.clip.gotoAndStop("block"); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = "blocking"; ob.velX = player.dirX * 4; ob.velY = 0; moveEnemyXAxis(ob); } function enemyStun(ob) { ob.clip.gotoAndStop("eff_stun"); ob.stunTimer = ob.stunTimer - 1; if (ob.velX > 2) { ob.velX = ob.velX - 2; moveEnemyXAxis(ob); } else if (ob.velX < -2) { ob.velX = ob.velX + 2; moveEnemyXAxis(ob); } else { ob.velX = 0; } if (ob.stunTimer <= 0) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } function enemyStagger(ob) { ob.staggerTimer = ob.staggerTimer - 1; ob.velX = -ob.dirX; ob.velY = 0; if (ob.life > 0) { ob.clip.gotoAndStop("eff_stagger"); } else if (ob.armDropped) { ob.clip.gotoAndStop("death_stagger_armless"); ob.bloodTimer_stagger_death = ob.bloodTimer_stagger_death - 1; if (ob.bloodTimer_stagger_death <= 0) { addEffect("blood_squirt", ob.posX + (ob.clip.blood._x * ob.dirX), ob.posY + ob.clip.blood._y, 0, 0, ob.dirX * -1); addBloodstain(ob.posX, ob.posY - 15); ob.bloodTimer_stagger_death = 15; } } else { ob.clip.gotoAndStop("death_stagger"); ob.bloodTimer_stagger_death = ob.bloodTimer_stagger_death - 1; if (ob.bloodTimer_stagger_death <= 0) { addEffect("blood_squirt", ob.posX, ob.posY - 20, 0, 0, ob.dirX); addBloodstain(ob.posX, ob.posY - 15); ob.bloodTimer_stagger_death = 15; } } ob.velX = countToNumber(ob.velX, (-ob.dirX) * 1.5, 1); moveEnemyXAxis(ob); if (ob.staggerTimer <= 0) { if (ob.life <= 0) { ob.velY = 0; ob.velX = -ob.dirX; startFlyingEnemy(ob, 0, 0); } else { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } } function enemyKnockdowned(ob) { ob.knockdownTimer = ob.knockdownTimer - 1; if (ob.knockdownTimer <= 0) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); } } function enemyUncontrollable(ob) { ob.attackTimer = 0; ob.currAttack = "uncontrollable"; } function enemyJumping(ob) { ob.velY = ob.velY + game.gravity; ob.posX = ob.posX + ob.velX; if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + (ob.dirX * 15), (ob.posY + camPos.difY) - yCheckAxis, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + (ob.dirX * 15), (ob.posY + camPos.difY) - yCheckAxis, true)) { ob.posX = ob.posX - ob.dirX; } } ob.posY = ob.posY + ob.velY; if (ob.velY < 0) { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, (ob.posY - 50) + camPos.difY, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, (ob.posY - 50) + camPos.difY, true)) { ob.posY = ob.posY + 1; } ob.velY = 0; } } else if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY = ob.posY - 0.1; } ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); addEffect_landSmoke(ob); } ob.clip._x = ob.posX; ob.clip._y = ob.posY; moveShadow(ob); checkDeathPit(ob); } function enemyJumps(ob, xPow, yPow) { addEffect_jumpSmoke(ob); ob.currAttack = "jump"; ob.clip.gotoAndStop("jump"); ob.velX = xPow; ob.velY = yPow; } function checkJump(ob) { if (ob.currAttack != "uncontrollable") { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + (ob.dirX * 25), (ob.posY + camPos.difY) - yCheckAxis, true)) { if (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + (ob.dirX * 25), (ob.posY + camPos.difY) - (yCheckAxis + 10), true)) { enemyJumps(ob, ob.dirX * 3, -6); } else { enemyJumps(ob, ob.dirX * 3, -11); } } else if (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + (ob.dirX * 15), (ob.posY + camPos.difY) + yCheckAxis, true)) { if (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + (ob.dirX * 50), (ob.posY + camPos.difY) + 50, true)) { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + (ob.dirX * 200), (ob.posY + camPos.difY) - 30, true)) { enemyJumps(ob, ob.dirX * 5, -11); } else if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + (ob.dirX * 200), (ob.posY + camPos.difY) - 10, true)) { enemyJumps(ob, ob.dirX * 5, -10); } else { enemyJumps(ob, ob.dirX * 5, -8); } } else { enemyJumps(ob, ob.dirX * 3, -5); } } } } function checkEnemiesToKnockdown(ob) { if (((getVel(ob) > 14) or (Math.sqrt(ob.velX * ob.velX) > 3)) and (ob.velY > 0)) { var _local1 = 1; while (_local1 <= enemyCounter) { if (((((!myObject["enemy" + _local1].finishingDone) and (myObject["enemy" + _local1].knockdownTimer <= 0)) and (!myObject["enemy" + _local1].isFalling)) and myObject["enemy" + _local1].inGame) and (ob.ID != _local1)) { var _local3 = -30; if (Math.sqrt(((myObject["enemy" + _local1].posX - ob.posX) * (myObject["enemy" + _local1].posX - ob.posX)) + (((myObject["enemy" + _local1].posY + _local3) - ob.posY) * ((myObject["enemy" + _local1].posY + _local3) - ob.posY))) < 30) { myObject["enemy" + _local1].velY = 0; myObject["enemy" + _local1].velX = 0; startFlyingEnemy(myObject["enemy" + _local1], 0, 0); } } _local1++; } } } function enemyFalling(ob) { if (ob.life > 0) { ob.clip.gotoAndStop("eff_knockdown"); } else if (ob.armDropped) { ob.clip.gotoAndStop("death_knockdown_armless"); ob.bloodTimer_stagger_death = ob.bloodTimer_stagger_death - 1; if (ob.bloodTimer_stagger_death <= 0) { addEffect_Blood(ob.bloodType, ob.posX, ob.posY); if (Math.sqrt(ob.velX * ob.velX) > Math.sqrt(ob.dirX * ob.dirX)) { ob.velX = ob.velX - ob.dirX; } ob.bloodTimer_stagger_death = 7; } } else { ob.clip.gotoAndStop("death_knockdown"); ob.bloodTimer_stagger_death = ob.bloodTimer_stagger_death - 1; if (ob.bloodTimer_stagger_death <= 0) { addEffect_Blood(ob.bloodType, ob.posX, ob.posY); if (Math.sqrt(ob.velX * ob.velX) > Math.sqrt(ob.dirX * ob.dirX)) { ob.velX = ob.velX - ob.dirX; } ob.bloodTimer_stagger_death = 7; } } ob.clip._rotation = ob.clip._rotation - (ob.dirX * 20); ob.velY = ob.velY + game.gravity; if (ob.velY >= 0) { ob.velY = ob.velY + ((100 - ob.velY) / 100); } checkBarrelsToDestroy(ob); checkEnemiesToKnockdown(ob); ob.posY = ob.posY + ob.velY; if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY = ob.posY - 0.1; } ob.isFalling = false; ob.clip._rotation = 0; ob.knockdownTimer = ob.knockdownTimer + 24; ob.knockdownTimer = ob.knockdownTimer + (ob.staggerTimer + ob.stunTimer); ob.staggerTimer = 0; ob.stunTimer = 0; ob.velX = 0; if (!ob.armDropped) { ob.clip.gotoAndStop("eff_knockdown"); ob.clip.mc.gotoAndPlay("land"); } addEffect_knockdownSmoke(ob); if (((ob.enemyType == "ChaosKnight") or (ob.enemyType == "ChaosKnight2")) and (ob.life <= 2)) { ob.currAttack = "death_landed"; ob.life = 0; } else { ob.life = ob.life - 2; if (ob.life <= 0) { if (ob.armDropped) { addDeadEnemy(ob, "death_land_armless"); } else { addDeadEnemy(ob, "death_land"); } } } } else { ob.posX = ob.posX + ob.velX; var _local2 = ob.velX / Math.sqrt(ob.velX * ob.velX); if (_local2 == 0) { textMessage(("Error:GameFlow:xMovement:invalid for enemy (" + _local2) + ")"); _local2 = ob.dirX; if (_local2 == 0) { textMessage(("Error:GameFlow:xMovement_secondLayer:invalid for enemy (" + _local2) + ")"); _local2 = 1; ob.dirX = 1; } } if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + (_local2 * 10), (ob.posY - 5) + camPos.difY, true)) { ob.posX = ob.posX - ob.velX; ob.velX = ob.velX * -0.2; } } ob.clip._y = ob.posY; ob.clip._x = ob.posX; moveShadow(ob); checkDeathPit(ob); } function gibEnemyYey(ob) { if (ob.enemyType != "BOSS") { if (findString("/gibPart-", ob.enemyValues, "/") == "gib_part_skel_") { addSound(("skeleton_break_apart_0" + Math.round((Math.random() * 1) + 1)) + ".wav", 100, 0, 0); addPart(findString("/gibPart-", ob.enemyValues, "/"), 3, ob.posX, ob.posY, 0, -5, false, false, 6, 5); addEffect("skel_blood", ob.posX, ob.posY, 0, 3, 1); } else if (findString("/gibPart-", ob.enemyValues, "/") == "gib_part_chaosknight_") { addSound(("gib_0" + Math.round((Math.random() * 1) + 1)) + ".wav", 100, 0, 0); addPart(findString("/gibPart-", ob.enemyValues, "/"), 3, ob.posX, ob.posY, 0, -5, true, false, 6, 5); addEffect("chaos_deathblood", ob.posX, ob.posY, 0, 3, 1); } else { addSound(("gib_0" + Math.round((Math.random() * 1) + 1)) + ".wav", 100, 0, 0); addPart(findString("/gibPart-", ob.enemyValues, "/"), 3, ob.posX, ob.posY, 0, -5, true, false, 6, 5); addBloodstain(ob.posX, ob.posY); addEffect("blood_gib_01", ob.posX, ob.posY, 0, 3, 1); } deleteEnemy(ob); } } function checkDeathPit(ob) { if (theWorld.backgroundNearLayer.currentLevel.deathpits.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { gibEnemyYey(ob); } } function deleteEnemy(ob) { checkGameEventOnDeath(ob); ob.posY = -9999; ob.posX = -9999; ob.inGame = false; removeMovieClip(ob.clip); removeMovieClip(ob.shadowClip); } function moveEnemyYAxis(ob) { var _local2 = 0; var _local3 = ob.posY; if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { while ((_local2 <= yCheckAxis) and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { _local2 = _local2 + 1; ob.posY = ob.posY - 1; } } else { while ((_local2 <= yCheckAxis) and (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true))) { _local2 = _local2 + 1; ob.posY = ob.posY + 1; } ob.posY = ob.posY - 1; } if (_local2 <= yCheckAxis) { ob.posY = ob.posY - 0.5; while (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY = ob.posY + 0.1; } } else if (ob.currAttack != "finishing") { ob.posY = _local3; if (ob.currAttack == "contesting") { ob.velX = player.dirX; } if (ob.currAttack == "blocking") { ob.staggerTimer = 10; } else if ((ob.enemyType == "ChaosKnight") or (ob.enemyType == "ChaosKnight2")) { if (!ob.isFalling) { ob.currAttack = "knockdown_from_edge"; } else { ob.currAttack = "start_falling"; } } else { startFlyingEnemy(ob, ob.velX, 0); } } ob.clip._y = ob.posY; fixShadow(ob); } function moveEnemyXAxis(ob) { if (ob.velX == 0) { textMessage("Error:AI:XAxisMovement:invalid value:velX=0"); } else { if (checkBarrelPush(ob) and (ob.currAttack != "finishing")) { ob.velX = ob.velX / Math.sqrt(ob.velX * ob.velX); if (((!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + (ob.dirX * 100), (ob.posY + camPos.difY) - 30, true)) and (ob.staggerTimer <= 0)) and (ob.life > 0)) { ob.currAttack = "throw_barrel"; ob.clip.gotoAndStop("throw_barrel"); getAttackFrame(ob); ob.frameTimer = ob.clip.mc._totalFrames; } } ob.posX = ob.posX + ob.velX; var _local2 = ob.velX / Math.sqrt(ob.velX * ob.velX); if (_local2 == 0) { textMessage(("Error:GameFlow:xMovement:invalid for enemy (" + _local2) + ")"); _local2 = ob.dirX; ob.velX = 1; if (_local2 == 0) { textMessage(("Error:GameFlow:xMovement_secondLayer:invalid for enemy (" + _local2) + ")"); _local2 = 1; ob.dirX = 1; } } if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + (_local2 * 15), (ob.posY + camPos.difY) - 30, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest((ob.posX + camPos.difX) + (_local2 * 15), (ob.posY + camPos.difY) - 30, true)) { ob.posX = ob.posX - _local2; } } ob.clip._x = ob.posX; moveEnemyYAxis(ob); } checkJump(ob); } function releaseArrow(posX, posY, angle, power) { var _local1 = findEmptyObject("arrow", "arrowCounter"); myObject["arrow" + _local1] = new myObject.emptyArrow(); theWorld.objectsLayerArrows.attachMovie("arrow", "arrow" + _local1, _local1); myObject["arrow" + _local1].clip = theWorld.objectsLayerArrows["arrow" + _local1]; myObject["arrow" + _local1].posX = posX; myObject["arrow" + _local1].posY = posY; myObject["arrow" + _local1].speed = power; myObject["arrow" + _local1].velX = Math.sin(angle * (Math.PI/180)) * power; myObject["arrow" + _local1].velY = (Math.cos(angle * (Math.PI/180)) * power) * -1; addShadow(myObject["arrow" + _local1]); myObject["arrow" + _local1].posX = myObject["arrow" + _local1].posX + (myObject["arrow" + _local1].velX * 3); myObject["arrow" + _local1].posY = myObject["arrow" + _local1].posY + (myObject["arrow" + _local1].velY * 3); myObject["arrow" + _local1].clip._rotation = (Math.atan2((myObject["arrow" + _local1].posY + myObject["arrow" + _local1].velY) - myObject["arrow" + _local1].posY, (myObject["arrow" + _local1].posX + myObject["arrow" + _local1].velX) - myObject["arrow" + _local1].posX) * 180) / Math.PI; myObject["arrow" + _local1].clip._x = myObject["arrow" + _local1].posX; myObject["arrow" + _local1].clip._y = myObject["arrow" + _local1].posY; } function aiBOSSSWAMPMONSTER(ob) { if (ob.clip.hitTest(player.clip) and (ob.armsInFight > 0)) { var _local3 = 1; while (_local3 <= enemyCounter) { if (myObject["enemy" + _local3].inGame and (myObject["enemy" + _local3].enemyType == "monster_arm")) { facePlayer(myObject["enemy" + _local3]); myObject["enemy" + _local3].currAttack = "grab"; myObject["enemy" + _local3].clip.gotoAndStop("grab"); myObject["enemy" + _local3].currAttack = "grab"; myObject["enemy" + _local3].frameTimer = myObject["enemy" + _local3].clip.mc._totalFrames; } _local3++; } } if (((ob.staggerTimer > 0) or (ob.stunTimer > 0)) or (ob.knockdownTimer > 0)) { trace("Boss immortal!"); ob.immortal = true; if (ob.armsInFight <= 0) { ob.currWave = 0; ob.dirX = -1; ob.clip._xscale = 100 * ob.dirX; ob.knockdownTimer = 0; ob.stunTimer = 0; ob.staggerTimer = 0; ob.currAttack = "hurt"; ob.clip.gotoAndStop("hurt"); ob.frameTimer = ob.clip.mc._totalFrames; ob.hitsLeft = ob.hitsLeft - 1; changeBossPlateHP(ob.hitsLeft, ob.maxHits); ob.currRun = ob.currRun + 1; ob.bossInitDone = false; ob.nextDespawnTimer = 0; ob.spawnNextArmTimer = 0; if (ob.hitsLeft <= 0) { var _local3 = 1; while (_local3 <= enemyCounter) { if (myObject["enemy" + _local3].inGame) { myObject["enemy" + _local3].staggerTimer = 0; myObject["enemy" + _local3].stunTimer = 0; myObject["enemy" + _local3].knockdownTimer = 0; damageEnemy(myObject["enemy" + _local3], 8888, "death_01"); } _local3++; } _root.levelFinished(); } else { var _local3 = 1; while (_local3 <= enemyCounter) { if (myObject["enemy" + _local3].inGame and (myObject["enemy" + _local3].enemyType == "monster_arm")) { myObject["enemy" + _local3].currAttack = "despawn_init"; } _local3++; } xmarker._x = player.posX - 220; xmarker._y = ob.posY - 10; spawnEnemy(xmarker, "SWAMPMONSTER_ARM", 1, "nothing"); } } else { trace("Boss hit for unknown reason, no damage should be done!"); ob.knockdownTimer = 0; ob.stunTimer = 0; ob.staggerTimer = 0; ob.clip.gotoAndStop("idle"); ob.currAttack = "idle"; ob.waitTimer = 1; var _local3 = 1; while (_local3 <= enemyCounter) { if (myObject["enemy" + _local3].inGame and (myObject["enemy" + _local3].enemyType == "monster_arm")) { facePlayer(myObject["enemy" + _local3]); myObject["enemy" + _local3].currAttack = "grab"; myObject["enemy" + _local3].clip.gotoAndStop("grab"); myObject["enemy" + _local3].currAttack = "grab"; myObject["enemy" + _local3].frameTimer = myObject["enemy" + _local3].clip.mc._totalFrames; } _local3++; } } } if (ob.despawnArm and (ob.nextDespawnTimer <= 0)) { trace("Despawning arms"); var _local3 = 1; while (_local3 <= enemyCounter) { if (myObject["enemy" + _local3].inGame and (myObject["enemy" + _local3].enemyType == "monster_arm")) { myObject["enemy" + _local3].currAttack = "despawn_init"; } _local3++; } ob.nextDespawnTimer = 50; ob.spawnNextArmTimer = 0; ob.currWave = 0; ob.currArm = 0; ob.hurrySpawnTimer = 0; ob.lastSpawnDir = 1; ob.despawnArm = false; ob.armsInFight = 0; ob.bossInitDone = true; } else if (ob.nextDespawnTimer > 0) { ob.nextDespawnTimer = ob.nextDespawnTimer - 1; } if ((ob.spawnNextArmTimer <= 0) and (ob.armsInFight <= 0)) { if (ob.bossInitDone and (ob.currArm < ob.armsInEachWave[ob.currRun][ob.currWave])) { trace("spawn the next arm(s)!"); ob.spawnNextArmTimer = 1; ob.hurrySpawnTimer = 0; } else { trace("init next arm wave in > 2 seconds!"); if (ob.currWave == 2) { ob.immortal = false; trace(" ------------------ Boss mortal! ---------------------"); } ob.currArm = 0; ob.hurrySpawnTimer = 0; ob.lastSpawnDir = 1; ob.spawnNextArmTimer = 55; } } if (ob.hurrySpawnTimer > 0) { ob.hurrySpawnTimer = ob.hurrySpawnTimer - 1; if (ob.hurrySpawnTimer <= 0) { ob.spawnNextArmTimer = 1; } } if ((!player.isFalling) and ob.bossInitDone) { if (((ob.armsInFight <= 0) and (ob.currWave == 1)) and theWorld.backgroundNearLayer.currentLevel.s_3t.hitTest(player.clip)) { trace("increase to wave 3"); ob.spawnNextArmTimer = 1; ob.currWave = 2; ob.currArm = 0; ob.hurrySpawnTimer = 0; } if (((ob.armsInFight <= 0) and (ob.currWave == 0)) and theWorld.backgroundNearLayer.currentLevel.s_2t.hitTest(player.clip)) { trace("increase to wave 2"); ob.spawnNextArmTimer = 1; ob.currWave = 1; ob.currArm = 0; ob.hurrySpawnTimer = 0; } } if ((ob.spawnNextArmTimer > 0) and (!player.isFalling)) { ob.spawnNextArmTimer = ob.spawnNextArmTimer - 1; if (ob.spawnNextArmTimer <= 0) { ob.immortal = true; trace("Boss immortal!"); var _local5 = ""; trace(ob.armsInEachWave[ob.currRun][ob.currWave]); xmarker._y = ob.posY - 10; var _local6 = 0; var _local4 = ob.currArm; while (_local4 <= (ob.armsInEachWave[ob.currRun][ob.currWave] - 1)) { if (_local6 < 2) { if (ob.lastSpawnDir == 1) { _local5 = ("s_" + (ob.currWave + 1)) + "_r"; } else { _local5 = ("s_" + (ob.currWave + 1)) + "_l"; } ob.lastSpawnDir = ob.lastSpawnDir * -1; ob.armsInFight = ob.armsInFight + 1; _local6 = _local6 + 1; ob.currArm = ob.currArm + 1; xmarker._x = (theWorld.backgroundNearLayer.currentLevel[_local5]._x + (Math.random() * 16)) - 8; spawnEnemy(xmarker, "SWAMPMONSTER_ARM", ob.lastSpawnDir, "nothing"); ob.hurrySpawnTimer = 96; } _local4++; } } } if (ob.currAttack == "none") { trace("Boss SwampMonster spawned"); endOfDemo(); ob.hitsLeft = 3; ob.maxHits = 3; ob.canDropHead = 0; ob.canDropArm = 0; ob.canBlock = 0; ob.canParry = 0; ob.armsInEachWave = [[1, 3, 4], [5, 6, 7], [8, 9, 10]]; ob.armsInFight = 0; ob.nextDespawnTimer = 25; ob.despawnArm = false; ob.hurrySpawnTimer = 0; ob.currArm = 0; ob.currWave = 0; ob.currRun = 0; ob.bossInitDone = false; ob.lastSpawnDir = 1; ob.spawnNextArmTimer = 0; game.fightingBoss = ob.ID; ob.currAttack = "initDone"; ob.enemyType = "BOSS"; ob.armSideSpawn = 1; ob.shadowClip.removeMovieClip(); var _local3 = 1; while (_local3 <= enemyCounter) { if ((myObject["enemy" + _local3].inGame and (myObject["enemy" + _local3].enemyType != "monster_arm")) and (myObject["enemy" + _local3].enemyType != "BOSS")) { deleteEnemy(myObject["enemy" + _local3]); } _local3++; } xmarker._x = player.posX - 180; xmarker._y = ob.posY - 10; spawnEnemy(xmarker, "SWAMPMONSTER_ARM", 1, "nothing"); } else if (ob.currAttack == "hurt") { ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer <= 0) { ob.clip.gotoAndStop("idle"); ob.currAttack = "idle"; ob.waitTimer = 1; } } else if (ob.currAttack == "idle") { ob.waitTimer = ob.waitTimer - 1; if (ob.waitTimer <= 0) { ob.currAttack = "waiting"; } } } function aiSWAMPMONSTERARM(ob) { if (((ob.staggerTimer > 0) or (ob.stunTimer > 0)) or (ob.knockdownTimer > 0)) { ob.hitsTaken = ob.hitsTaken + 1; facePlayer(ob); ob.clip._xscale = 100 * ob.dirX; ob.knockdownTimer = 0; ob.stunTimer = 0; ob.staggerTimer = 0; ob.clip.gotoAndStop("idle"); ob.waitTimer = ob.waitTimer + (12 + (Math.random() * 4)); if (ob.isFalling) { ob.posY = ob.posY + 20; ob.clip._y = ob.posY; ob.isFalling = false; } if (ob.hitsTaken > 2) { myObject["enemy" + game.fightingBoss].armsInFight = myObject["enemy" + game.fightingBoss].armsInFight - 1; damageEnemy(ob, 888, "death_01"); } } if (ob.currAttack == "despawn_init") { ob.clip.gotoAndStop("despawn"); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = "despawn"; } else if (ob.currAttack == "despawn") { ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer <= 0) { ob.posX = -9999; ob.posY = -9999; ob.clip._x = ob.posX; ob.clip._y = ob.posY; ob.shadowClip.removeMovieClip(); ob.clip.removeMovieClip(); ob.inGame = false; } } else if (ob.currAttack == "finishing") { if (!ob.initFinish) { myObject["enemy" + game.fightingBoss].armsInFight = myObject["enemy" + game.fightingBoss].armsInFight - 1; player.clip.gotoAndStop("finishing_2"); ob.life = 0; ob.initFinish = true; } } else if (ob.currAttack == "none") { ob.frameTimer = ob.clip.mc._totalFrames; ob.initFinish = false; ob.parriesDone = 0; ob.hitsTaken = 0; ob.canDropHead = 0; ob.canDropArm = 0; ob.canBlock = 0; ob.canParry = 0; ob.enemyType = "monster_arm"; ob.currAttack = "spawning"; ob.clip.gotoAndStop("spawn"); } else if (ob.currAttack == "spawning") { ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer <= 0) { ob.clip.gotoAndStop("idle"); ob.currAttack = "idle"; ob.waitTimer = 22 + (Math.random() * 4); if ((player.posX - 130) > ob.posX) { facePlayer(ob); ob.currAttack = "grab"; ob.clip.gotoAndStop("grab"); ob.currAttack = "grab"; ob.frameTimer = ob.clip.mc._totalFrames; } } } else if (ob.currAttack == "idle") { ob.waitTimer = ob.waitTimer - 1; if (ob.waitTimer <= 0) { var _local3 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); if (_local3 <= 120) { facePlayer(ob); ob.clip.gotoAndStop("attack"); getAttackFrame(ob); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = "attack"; } else if (player.posX > ob.posX) { var _local2 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); if (_local2 < 55) { facePlayer(ob); ob.clip.gotoAndStop("grab"); ob.currAttack = "grab"; ob.frameTimer = ob.clip.mc._totalFrames; } } else { myObject["enemy" + game.fightingBoss].despawnArm = true; facePlayer(ob); ob.waitTimer = 12; } } } else if (ob.currAttack == "attack") { ob.attackTimer = ob.attackTimer - 1; ob.frameTimer = ob.frameTimer - 1; if ((ob.attackTimer == 2) and (ob.parriesDone >= 2)) { addBlur(ob.clip, 5, 3); ob.blurTimer = ob.frameTimer - 3; } if ((ob.attackTimer == 0) and (!player.immortal)) { var _local2 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); if (_local2 < 55) { if ((((ob.parriesDone < 2) and (player.velX == 0)) and checkIdlePlayer()) and facingOb(player, ob)) { ob.parriesDone = ob.parriesDone + 1; startParryPlayer(); } else { addSound(("hitFlesh_0" + Math.floor((Math.random() * 2) + 1)) + ".wav", 40, 0, 0); addEffect_Blood("blood_s_", player.posX, player.posY - 30); player.dirX = -ob.dirX; player.clip._xscale = player.dirX * 100; startStaggerPlayer(3); if (ob.parriesDone < 2) { updateHPRage(-2, 0); } else { ob.parriesDone = 0; setCameraShake(5, 5); updateHPRage(-6, 0); } } } } if (ob.frameTimer <= 0) { ob.currAttack = "idle"; ob.clip.gotoAndStop("idle"); ob.waitTimer = 24; } } else if (ob.currAttack == "grab") { ob.frameTimer = ob.frameTimer - 1; player.dirX = 1; player.clip._xscale = player.dirX * 100; player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(5); player.posY = player.posY - 5; camPos.difY = camPos.difY + 5; camPos.virDifY = camPos.virDifY + 5; player.clip._y = player.posY; player.velY = -14; player.velX = (-player.dirX) * 12; ob.currAttack = "grab_done"; } else if (ob.currAttack == "grab_done") { ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer <= 0) { myObject["enemy" + game.fightingBoss].despawnArm = true; ob.clip.gotoAndStop("idle"); ob.currAttack = "idle"; ob.waitTimer = 12; } } } function aiBOSSTROLL(ob) { ob.dirX = 1; ob.clip._xscale = 100 * ob.dirX; if (((ob.staggerTimer > 0) or (ob.stunTimer > 0)) or (ob.knockdownTimer > 0)) { ob.knockdownTimer = 0; ob.stunTimer = 0; ob.staggerTimer = 0; ob.clip._xscale = 100; ob.currAttack = "stunned"; ob.clip.gotoAndStop("hurt"); ob.frameTimer = ob.clip.mc._totalFrames; ob.immortal = true; ob.hitsTaken = ob.hitsTaken + 1; ob.hitsLeft = ob.hitsLeft - 1; changeBossPlateHP(ob.hitsLeft, ob.maxHits); if (ob.hitsTaken == 3) { ob.clip.filters = [myRageGlow]; } if (ob.hitsTaken == 4) { ob.clip.filters = [myRageGlowAttacking]; } } if (ob.currAttack == "none") { trace("Boss Troll spawned"); ob.immortal = true; ob.shadowScale = 170; ob.enemyType = "BOSS"; ob.totalFrameTimer = 0; ob.canDropHead = 0; ob.canDropArm = 0; ob.canBlock = 0; ob.canParry = 0; ob.hitsTaken = 0; ob.hitsLeft = 5; ob.maxHits = 5; addShadow(ob); game.fightingBoss = ob.ID; ob.currAttack = "initDone"; } else if (ob.currAttack == "initDone") { if ((theWorld.backgroundNearLayer.currentLevel.BT_throwArea.hitTest(player.clip) or theWorld.backgroundNearLayer.currentLevel.BT_pickupArea.hitTest(player.clip)) or theWorld.backgroundNearLayer.currentLevel.BT_attackArea.hitTest(player.clip)) { ob.waitTimer = 0; ob.currAttack = "idle"; ob.clubDown = false; ob.clubCollHitDown = false; } } else if (ob.currAttack == "stunned") { ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer <= 0) { ob.clip.gotoAndStop("idle"); ob.currAttack = "idle"; ob.waitTimer = 20; } } else if (ob.currAttack == "idle") { if (ob.hitsTaken == 3) { ob.waitTimer = ob.waitTimer + 14; } else if (ob.hitsTaken == 4) { ob.waitTimer = ob.waitTimer + 8; } else { ob.waitTimer = ob.waitTimer + 24; } if ((ob.hitsTaken >= 3) and theWorld.backgroundNearLayer.currentLevel.BT_throwArea.hitTest(player.clip)) { ob.waitTimer = ob.waitTimer - 12; } ob.currAttack = "waiting"; } else if (ob.currAttack == "waiting") { ob.waitTimer = ob.waitTimer - 1; if (ob.waitTimer <= 0) { ob.immortal = true; if (theWorld.backgroundNearLayer.currentLevel.BT_throwArea.hitTest(player.clip)) { ob.currAttack = "throwArea"; } else if (theWorld.backgroundNearLayer.currentLevel.BT_pickupArea.hitTest(player.clip)) { ob.currAttack = "pickupArea"; } else if (theWorld.backgroundNearLayer.currentLevel.BT_attackArea.hitTest(player.clip)) { ob.currAttack = "attackArea"; } } } else if (ob.currAttack == "attackArea") { ob.waitTimer = ob.waitTimer - 1; if (ob.waitTimer <= 0) { startAttack(ob, "att_1"); ob.totalFrameTimer = ob.frameTimer; } } else if (ob.currAttack == "att_1") { if ((ob.hitsTaken == 3) and ((ob.totalFrameTimer - ob.frameTimer) == 24)) { ob.clip.mc.gotoAndPlay("prepare"); ob.frameTimer = ob.frameTimer - ob.attackTimer; ob.attackTimer = 4; } if ((ob.hitsTaken == 4) and ((ob.totalFrameTimer - ob.frameTimer) == 21)) { ob.clip.mc.gotoAndPlay("prepare"); ob.frameTimer = ob.frameTimer - ob.attackTimer; ob.attackTimer = 4; } ob.frameTimer = ob.frameTimer - 1; ob.attackTimer = ob.attackTimer - 1; if (ob.attackTimer == 0) { if (!ob.clubDown) { ob.clubDown = true; setCameraShake(5, 6); if (theWorld.backgroundNearLayer.currentLevel.BT_attackArea.hitTest(player.clip) and (!theWorld.backgroundNearLayer.currentLevel.BT_throwArea.hitTest(player.clip))) { player.velY = 5; startKnockdownPlayer(10); ob.oldDepth = ob.clip.getDepth(); ob.clip.swapDepths(1001); updateHPRage(-8, 0); addSound("kick_01.wav", 50, 0, 0); } else if (!ob.clubCollHitDown) { theWorld.backgroundNearLayer.currentLevel.groundCollision.BOSS_club._y = theWorld.backgroundNearLayer.currentLevel.groundCollision.BOSS_club._y + 500; ob.clubCollHitDown = true; } var _local2 = ob.clip.mc._currentFrame; ob.clip.mc.gotoAndStop("lift_club"); ob.attackTimer = ob.clip.mc._currentFrame - _local2; ob.clip.mc.gotoAndPlay(_local2); } else if (ob.clubCollHitDown) { if (theWorld.backgroundNearLayer.currentLevel.BT_liftArea.hitTest(player.clip)) { if (!player.isJumping) { player.isPreparingJump = true; player.isJumping = true; player.velY = -12; player.velX = (player.velX / 3) * 2; if (Math.sqrt(player.velX * player.velX) < 1.5) { player.velX = player.dirX * 1.5; } player.clip.gotoAndStop("jump"); player.clip.mc.gotoAndPlay("leave_ground"); ob.immortal = false; ob.waitTimer = 12; } } theWorld.backgroundNearLayer.currentLevel.groundCollision.BOSS_club._y = theWorld.backgroundNearLayer.currentLevel.groundCollision.BOSS_club._y - 500; ob.clubCollHitDown = false; } else { ob.clip.swapDepths(ob.oldDepth); } } if (ob.frameTimer <= 0) { ob.clubDown = false; ob.clip.gotoAndStop("idle"); ob.currAttack = "idle"; } } else if (ob.currAttack == "throwArea") { ob.waitTimer = ob.waitTimer - 1; if (ob.waitTimer <= 0) { addEffect("boss_troll_stone_01", ob.posX, ob.posY, 0, 0, 1); ob.clip.gotoAndStop("throw_rock"); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = "throwStone"; } } else if (ob.currAttack == "throwStone") { ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer <= 0) { ob.clip.gotoAndStop("idle"); ob.currAttack = "idle"; } } else if (ob.currAttack == "pickupArea") { ob.clip.gotoAndStop("catch_player"); ob.clip.mc.gotoAndStop("throw_player"); ob.attackTimer = ob.clip.mc._currentFrame; ob.clip.mc.gotoAndPlay(1); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = "playerThrow"; player.movementDisabled = true; } else if (ob.currAttack == "playerThrow") { ob.frameTimer = ob.frameTimer - 1; if (ob.frameTimer <= 0) { if (ob.hitsTaken == 3) { ob.waitTimer = 42; } else if (ob.hitsTaken == 4) { ob.waitTimer = 30; } else { ob.waitTimer = 55; } ob.clip.gotoAndStop("idle"); ob.currAttack = "idle"; } ob.attackTimer = ob.attackTimer - 1; if (ob.attackTimer == 0) { player.dirX = -player.dirX; player.clip._xscale = player.dirX * 100; player.movementDisabled = false; startKnockdownPlayer(10); player.velY = -6; player.velX = -8; } } } function BOSS_TROLL_pickup() { if (player.movementDisabled) { var _local2 = player.posX; var _local1 = player.posY; player.dirX = -1; player.clip._xscale = player.dirX * 100; player.posX = myObject["enemy" + game.fightingBoss].posX + myObject["enemy" + game.fightingBoss].clip.mc.grip._x; player.posY = myObject["enemy" + game.fightingBoss].posY + myObject["enemy" + game.fightingBoss].clip.mc.grip._y; setuncontrollable(); player.clip._x = player.posX; player.clip._y = player.posY; player.clip.gotoAndStop("eff_pickup"); if (game.stopCam == 0) { camPos.difX = camPos.difX - (player.posX - _local2); } camPos.virDifX = camPos.virDifX - (player.posX - _local2); if (Math.sqrt((player.posY - _local1) * (player.posY - _local1)) >= 1) { player.clip._y = player.posY; camPos.difY = camPos.difY - (player.posY - _local1); camPos.virDifY = camPos.virDifY - (player.posY - _local1); } else { player.posY = _local1; } } } function BOSS_TROLL_stoneImpact() { if (theWorld.backgroundNearLayer.currentLevel.BT_throwArea.hitTest(player.clip)) { player.isPreparingJump = true; player.isJumping = true; player.posY = player.posY - 4; player.dirX = -1; player.clip._xscale = player.dirX * 100; startKnockdownPlayer(10); player.velX = 4; player.velY = -5; updateHPRage(-7.5, 0); } } function BOSS_TROLL_DEAD_HIT_MTDAM() { theWorld.backgroundNearLayer.currentLevel.bkdam.gotoAndStop("break"); theWorld.foregroundLayer.currentLevel_foreground.mtdam.gotoAndPlay("break"); _root.levelFinished(); } function clearBOSoSData() { deleteOldSaved(); saveBOSoS(); } function deleteOldSaved() { delete localData.data.maxLevelCleared; delete localData.data.MapsCleared; delete localData.data.lastVerRun; delete localData.data.lastLevelPlayed; delete localData.data.TutorialArray; var _local1 = 0; while (_local1 <= 50) { TutorialArray[_local1] = false; _local1++; } oldSavedGameExist = false; player.levelsCompletedTotal = 1; game.maxLevelCleared = 0; game.currentLevel = 0; WorldMapPlayerMoving = false; MapsCleared = new Array(true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false); } function saveBOSoS() { oldSavedGameExist = true; localData.data.levelsCompletedTotal = player.levelsCompletedTotal; localData.data.MapsCleared = MapsCleared; localData.data.maxLevelCleared = game.maxLevelCleared; localData.data.lastVerRun = BOSoS_ver; localData.data.lastLevelPlayed = game.currentLevel; localData.data.TutorialArray = TutorialArray; localData.flush(100); } function loadBOSoS() { if (localData.data.levelsCompletedTotal != undefined) { oldSavedGameExist = true; player.levelsCompletedTotal = localData.data.levelsCompletedTotal; MapsCleared = localData.data.MapsCleared; game.currentLevel = localData.data.lastLevelPlayed; game.maxLevelCleared = localData.data.maxLevelCleared; TutorialArray = localData.data.TutorialArray; } } var BOSoS_ver = "01.01.00"; var BOSoS_CHEATS = false; var MD = {mPosX:(Number = _root._xmouse), mPosY:(Number = _root._ymouse), moveX:(Number = 0), dragging:(Boolean = false), moved:(Boolean = false), showMouse:(Boolean = false), inWorldMap:(Boolean = false), forcePointer:(Boolean = false), canDrag:(Boolean = true), ableToDrag:(Boolean = true), fadeInMaps:(Boolean = true), showSign:(Boolean = false)}; var oldSavedGameExist = false; var camFollow = "none"; var camPos = {difX:(Number = 0), difY:(Number = 0), virDifX:(Number = 0), virDifY:(Number = 0), minX:(Number = -9999), maxX:(Number = 9999)}; var player = {deathInitiated:(Boolean = false), posX:(Number = 0), posY:0, dirX:(Number = 1), velX:(Number = 0), velY:(Number = 0), isPreparingJump:(Boolean = false), isJumping:(Boolean = false), isFalling:(Boolean = false), shadowScale:(Number = 100), isCarringBarrel:(Number = 0), isHoldingBarrel:(Boolean = false), isThrowingBarrel:(Boolean = false), currentAttack:(Number = 0), performNextAttack:(Boolean = false), jumpAttackPerformed:(Boolean = false), staggerTimer:(Number = 0), uncontrollable:(Boolean = false), arrowCounter:(Number = 0), isKnockdowned:(Boolean = false), knockdownTimer:(Number = 0), blurTimer:(Number = 0), normalWidth:(Number = 36), barrelThrowed:(Boolean = false), attackPause:(Number = 0), isStunned:(Boolean = false), stunTimer:(Number = 0), parryTimer:(Number = 0), nextAttackPossible:(Boolean = false), holdingEnemy:(Number = 0), isThrowingEnemy:(Boolean = false), headKnocksDone:(Number = 0), doingHeadKnock:(Boolean = false), holdingEnemyTimer:(Number = 0), contesting:(Number = 0), contestingTimer:(Number = 0), contestingPower:(Number = 0), immortal:(Boolean = false), finishingEnemy:(Number = 0), bloodType:(String = "blood_s_"), movementDisabled:false, life:(Number = 100), rage:(Number = 0), rageTimer:(Number = 0), levelsCompletedTotal:(Number = 1)}; var game = {gravity:(Number = 0.6), physicAccuracy:(Number = 8), rootRotation:(Number = 0), rootZoom:(Number = 100), shadows:(Number = 0), stopCam:(Number = 0), inMenu:(Boolean = true), inWorldmap:(Boolean = false), isPaused:(Boolean = true), camShakeTime:(Number = 0), camShakePower:(Number = 0), currentLevel:(Number = 0), fightingBoss:(Number = 0), lockCam:(Boolean = false), levelFinished:(Boolean = false), maxLevelCleared:(Number = 0), weatherType:(String = "nothing")}; var demoOver = false; var options = {blurEffects:true, zoomEffects:true, rotationEffects:true, bloodParticles:(Number = 170), partParticles:(Number = 75)}; var gameEvent = {waveID:(String = "none_0"), nrLeftInWave:(Number = 0), onDeathRunScript:(String = "none")}; var bgFar = {posX:(Number = 0), posY:(Number = 0)}; var localData = SharedObject.getLocal("BOSoS_01"); var myObject = {}; myObject.emptyCircle = function () { }; myObject.emptyCircle.prototype.ID = 0; myObject.emptyCircle.prototype.posX = 0; myObject.emptyCircle.prototype.posY = 0; myObject.emptyCircle.prototype.velX = 0; myObject.emptyCircle.prototype.velY = 0; myObject.emptyCircle.prototype.life = 100; myObject.emptyCircle.prototype.radius = 16; myObject.emptyCircle.prototype.inMove = true; myObject.emptyCircle.prototype.inGame = true; myObject.emptyCircle.prototype.tiltDiff = 0; myObject.emptyCircle.prototype.arrowCounter = 0; myObject.emptyCircle.prototype.frictionForce = 0.35; myObject.emptyCircle.prototype.bounceForce = 0.3; myObject.emptyCircle.prototype.shadowScale = 75; myObject.emptyArrow = function () { }; myObject.emptyArrow.prototype.posX = 0; myObject.emptyArrow.prototype.posY = 0; myObject.emptyArrow.prototype.velX = 0; myObject.emptyArrow.prototype.velY = 0; myObject.emptyArrow.prototype.shadowScale = 60; myObject.emptyArrow.prototype.inGame = true; myObject.emptyBlood = function () { }; myObject.emptyBlood.prototype.posX = 0; myObject.emptyBlood.prototype.posY = 0; myObject.emptyBlood.prototype.velX = 0; myObject.emptyBlood.prototype.velY = 0; myObject.emptyBlood.prototype.inGame = true; myObject.emptyPart = function () { }; myObject.emptyPart.prototype.posX = 0; myObject.emptyPart.prototype.posY = 0; myObject.emptyPart.prototype.velX = 0; myObject.emptyPart.prototype.velY = 0; myObject.emptyPart.prototype.blurTimer = 0; myObject.emptyPart.prototype.bloodstain = false; myObject.emptyPart.prototype.airTrail = false; myObject.emptyPart.prototype.airTrailTimer = 0; myObject.emptyPart.prototype.inGame = true; myObject.emptyEnemy = function () { }; myObject.emptyEnemy.prototype.inGame = true; myObject.emptyEnemy.prototype.posX = 0; myObject.emptyEnemy.prototype.posY = 0; myObject.emptyEnemy.prototype.velX = 0; myObject.emptyEnemy.prototype.velY = 0; myObject.emptyEnemy.prototype.dirX = 1; myObject.emptyEnemy.prototype.AIType = "blank"; myObject.emptyEnemy.prototype.currAttack = "none"; myObject.emptyEnemy.prototype.frameTimer = 0; myObject.emptyEnemy.prototype.attackTimer = 0; myObject.emptyEnemy.prototype.attackRangeY = 50; myObject.emptyEnemy.prototype.life = 100; myObject.emptyEnemy.prototype.rotationSpeed = 0; myObject.emptyEnemy.prototype.enemyValues = "/blank-NaN/"; myObject.emptyEnemy.prototype.bloodType = "blood_s_"; myObject.emptyEnemy.prototype.bloodStain = 0; myObject.emptyEnemy.prototype.shadowScale = 100; myObject.emptyEnemy.prototype.deathBody = true; myObject.emptyEnemy.prototype.canDropHead = 0; myObject.emptyEnemy.prototype.canDropArm = 0; myObject.emptyEnemy.prototype.armDropType = "none"; myObject.emptyEnemy.prototype.headDropType = "none"; myObject.emptyEnemy.prototype.armDropped = false; myObject.emptyEnemy.prototype.staggerTimer = 0; myObject.emptyEnemy.prototype.stunTimer = 0; myObject.emptyEnemy.prototype.blurTimer = 0; myObject.emptyEnemy.prototype.knockdownTimer = 0; myObject.emptyEnemy.prototype.finishingDone = false; myObject.emptyEnemy.prototype.pickedup = false; myObject.emptyEnemy.prototype.blocksPerformed = 0; myObject.emptyEnemy.prototype.attacksPlayerParried = 0; myObject.emptyEnemy.prototype.ID = 0; myObject.emptyEnemy.prototype.waveID = "0"; myObject.emptyEnemy.prototype.isJumping = false; myObject.emptyEnemy.prototype.isFalling = false; myObject.emptyEnemy.prototype.seenPlayer = false; myObject.emptyEnemy.prototype.immortal = false; myObject.emptyEnemy.prototype.enemyType = "default"; myObject.emptyEnemy.prototype.barrelImmune = 0; myObject.emptyEnemy.prototype.forceDownALedge = false; myObject.emptyFoodCrate = function () { }; myObject.emptyFoodCrate.prototype.inGame = true; myObject.emptyFoodCrate.prototype.posX = 0; myObject.emptyFoodCrate.prototype.posY = 0; myObject.emptyFood = function () { }; myObject.emptyFood.prototype.inGame = true; myObject.emptyFood.prototype.posX = 0; myObject.emptyFood.prototype.posY = 0; var foodCounter = 0; var foodCrateCounter = 0; var circleCounter = 0; var arrowCounter = 0; var enemyCounter = 0; var minArrowCounter = 0; var effectCounter = 0; var partCounter = 0; var staticEffectsCounter = 0; var staticEffectsCounterParts = 0; var bloodstainCounter = 0; var deathObjects = 0; var spawnMapTimer = 0; var TutorialArray = new Array(50); var MapsCleared = new Array(true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false); _root.createEmptyMovieClip("interfaceLayer", 29); interfaceLayer.attachMovie("ratioFix", "ratioFix", 10); interfaceLayer.ratioFix.gotoAndStop("empty"); interfaceLayer.attachMovie("screenSize", "screenSize", 11); loadBOSoS(); openMenu(); var i = 1; while (i <= 100) { _root.createEmptyMovieClip("mySound_" + i, 1001 + i); i++; } var MapScriptForThisLevelAble = false; _root.createEmptyMovieClip("contest_sound_bla", 13523); var contest_sound = new Sound(_root.contest_sound_bla); contest_sound.attachSound("contest.wav"); contest_sound.stop(); interfaceLayer.attachMovie("gameCursor", "gameCursor", 30); var MapsConnected = new Array([1], [2], [1, 3], [2, 4, 7], [3, 5], [4, 6], [5], [3, 8], [7, 9], [8, 10], [9, 11, 13], [10, 12], [11], [10, 14], [13, 15], [14, 16], [15, 17], [16, 18], [17, 19], [18], [19]); var MapsName = new Array("NAMELESS", "THE FOOTHILLS", "THE DARK PLAINS", "THE NAMELESS WOODS", "THE DEAD MINES", "GOBLIN HEAD PASS", "MT. DAM", "LAKEBRIDGE", "A BLOODY SWAMP", "LEVEL 9", "LEVEL 10", "LEVEL 11", "LEVEL 12", "LEVEL 13", "LEVEL 14", "LEVEL 15", "LEVEL 16", "LEVEL 17", "LEVEL 18", "LEVEL 19", "NAMELESS"); var MapsToFadeIn = new Array(); var hideMapsFromScript = false; var showingAllMaps = true; var WorldMapPlayerMoving = false; var WorldMapPlayerPath = new Array(); var tiltDifForce = 10; var step = 1; var soundCounter = 0; var key = {rightPressed:false, leftPressed:false, spacePressed:false, spaceTabbed:false, spacePower:0, upPressed:false}; var keyListener = new Object(); keyListener.onKeyDown = function () { if ((spawnMapTimer <= 0) and (!player.deathInitiated)) { if (!game.isPaused) { if ((!key.spacePressed) and (!player.uncontrollable)) { if ((Key.getCode() == 39) or (Key.getCode() == 68)) { if ((!player.isPreparingJump) or player.isJumping) { if (player.isCarringBarrel == 0) { key.rightPressed = true; } else if ((player.isHoldingBarrel and (!player.isThrowingBarrel)) and (!player.isThrowingEnemy)) { player.dirX = 1; player.clip._xscale = 100 * player.dirX; pickupBarrel(); } } } if ((Key.getCode() == 37) or (Key.getCode() == 65)) { if ((!player.isPreparingJump) or player.isJumping) { if (player.isCarringBarrel == 0) { key.leftPressed = true; } else if ((player.isHoldingBarrel and (!player.isThrowingBarrel)) and (!player.isThrowingEnemy)) { player.dirX = -1; player.clip._xscale = 100 * player.dirX; pickupBarrel(); } } } if ((Key.getCode() == 38) or (Key.getCode() == 87)) { if (((((player.holdingEnemy == 0) and (!key.upPressed)) and (player.currentAttack == 0)) and (!player.isPreparingJump)) and (player.isCarringBarrel == 0)) { player.isPreparingJump = true; player.velY = -11; player.clip.gotoAndStop("jump"); addEffect_jumpSmoke(player); } key.upPressed = true; } } if (!player.uncontrollable) { if (Key.getCode() == 32) { if (!key.spaceTabbed) { key.spacePressed = true; key.spaceTabbed = true; if (player.isFalling and (!player.jumpAttackPerformed)) { key.spacePower = 6; addSound(("swing_s_0" + Math.floor((Math.random() * 2) + 1)) + ".WAV", 45, 0, 0); player.clip.gotoAndStop("attack_jump"); if (player.velY > 0) { player.velY = 0; } player.jumpAttackPerformed = true; } } } } if (BOSoS_CHEATS) { if (Key.getCode() == 49) { if (!Key.isDown(17)) { var _local2 = 1; while (_local2 <= enemyCounter) { if (myObject["enemy" + _local2].inGame and (myObject["enemy" + _local2].life > 0)) { myObject["enemy" + _local2].attackTimer = 0; myObject["enemy" + _local2].stunTimer = 99; } _local2++; } } } if (Key.getCode() == 50) { } if (Key.getCode() == 51) { } if (Key.getCode() == 52) { } if (Key.getCode() == 53) { if (Key.isDown(17)) { updateHPRage(100, 100); } player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); } if (Key.getCode() == 54) { if (!Key.isDown(16)) { var _local2 = 1; while (_local2 <= circleCounter) { if (myObject["circle" + _local2].inGame) { myObject["circle" + _local2].life = myObject["circle" + _local2].life - myObject["circle" + _local2].life; damageOb(myObject["circle" + _local2], 40); } _local2++; } } } if (Key.getCode() == 55) { if (!Key.isDown(16)) { var _local2 = 1; while (_local2 <= arrowCounter) { if (myObject["arrow" + _local2].inGame) { addEffect("matchwood", myObject["arrow" + _local2].posX, myObject["arrow" + _local2].posY, 0, 0, 1); addPart("arrow_part_", 1, myObject["arrow" + _local2].posX, myObject["arrow" + _local2].posY, player.dirX * 6, -2, false, false, 5, 5); addPart("arrow_head_", 1, myObject["arrow" + _local2].posX, myObject["arrow" + _local2].posY, myObject["arrow" + _local2].velX, -2, false, false, 2, 5); myObject["arrow" + _local2].inGame = false; removeMovieClip(myObject["arrow" + _local2].shadowClip); removeMovieClip(myObject["arrow" + _local2].clip); } _local2++; } } } if (Key.getCode() == 56) { if (!Key.isDown(16)) { var _local2 = 1; while (_local2 <= enemyCounter) { if (myObject["enemy" + _local2].inGame) { myObject["enemy" + _local2].staggerTimer = 1; myObject["enemy" + _local2].stunTimer = 0; myObject["enemy" + _local2].knockdownTimer = 0; damageEnemy(myObject["enemy" + _local2], 1000, "death_01"); } _local2++; } } } } } if (Key.getCode() == 81) { if (_root._quality == "HIGH") { _root._quality = "LOW"; } else if (_root._quality == "LOW") { _root._quality = "MEDIUM"; } else if (_root._quality == "MEDIUM") { _root._quality = "HIGH"; } } if (Key.getCode() == 57) { if (BOSoS_CHEATS) { if (Key.isDown(16)) { endOfDemo(); } else if (Key.isDown(17)) { stageCleared(); } else { game.levelFinished = true; interfaceLayer.ratioFix.gotoAndStop("stage_cleared"); } } } } }; keyListener.onKeyUp = function () { if ((spawnMapTimer <= 0) and (!player.deathInitiated)) { if ((Key.getCode() == 39) or (Key.getCode() == 68)) { key.rightPressed = false; } if ((Key.getCode() == 38) or (Key.getCode() == 87)) { key.upPressed = false; } if ((Key.getCode() == 37) or (Key.getCode() == 65)) { key.leftPressed = false; } if (!game.isPaused) { if (!player.uncontrollable) { if (Key.getCode() == 32) { if (key.spacePressed) { if (((key.spacePower <= 5) and (!player.isThrowingBarrel)) and (!player.isThrowingEnemy)) { if (player.holdingEnemy > 0) { if (!player.doingHeadKnock) { player.uncontrollable = true; player.clip.gotoAndStop("attack_pickup"); player.doingHeadKnock = true; } } else if (canKick()) { player.velX = 0; setuncontrollable(); player.clip.gotoAndStop("kick"); player.parryTimer = player.clip.mc._totalFrames; } else if (player.currentAttack == 0) { if (player.isHoldingBarrel) { dropBarrel(); } else if (checkBarrelPickup(player) and (!player.isPreparingJump)) { key.rightPressed = false; key.leftPressed = false; player.clip.gotoAndStop("pickup_barrel"); } else if (!player.isPreparingJump) { player.currentAttack = 1; player.performNextAttack = false; player.velX = 0; player.clip.gotoAndStop("att_f_1"); } } else if (player.nextAttackPossible) { player.nextAttackPossible = false; player.performNextAttack = true; } } key.spacePressed = false; key.spaceTabbed = false; key.spacePower = 0; } } } else if (((player.contestingTimer > 0) and (player.contesting > 0)) and (Key.getCode() == 32)) { addEffect_sparks(player); addSound("contest_press_0" + Math.floor((Math.random() * 3) + 1), 45, 0, 0); player.contestingPower = player.contestingPower + 1; } } if (Key.getCode() == 27) { if (demoOver) { demoOver = false; openMenu(); } else if (!game.levelFinished) { if (!game.inMenu) { if (game.isPaused) { unpauseGame(); } else { MD.forcePointer = true; showCursor(); game.isPaused = true; key.spacePressed = false; key.spaceTabbed = false; key.spacePower = 0; interfaceLayer.ratioFix.gotoAndStop("paused"); } } else if ((!game.inMenu) or game.inWorldmap) { openMenu(); } } } } }; Key.addListener(keyListener); var finishingXRange = 60; this.onMouseMove = function () { }; var mousePoint = {startX:0, startY:0}; this.onMouseDown = function () { mousePoint.startX = _root._xmouse; mousePoint.startY = _root._ymouse; }; this.onMouseUp = function () { if (BOSoS_CHEATS) { if (Math.sqrt(((mousePoint.startX - _root._xmouse) * (mousePoint.startX - _root._xmouse)) + ((mousePoint.startY - _root._ymouse) * (mousePoint.startY - _root._ymouse))) <= 10) { if (Key.isDown(16)) { xmarker._x = _root._xmouse - theWorld._x; xmarker._y = _root._ymouse - theWorld._y; if (Key.isDown(50)) { spawnEnemy(xmarker, "SWORDSMAN_1", 1, "nothing"); } else if (Key.isDown(51)) { spawnEnemy(xmarker, "ARCHER_1", 1, "nothing"); } else if (Key.isDown(52)) { spawnEnemy(xmarker, "SPEARMAN_1", 1, "nothing"); } else if (Key.isDown(53)) { spawnEnemy(xmarker, "SKELETON_1", 1, "nothing"); } else if (Key.isDown(54)) { spawnEnemy(xmarker, "CHAOSKNIGHT_SWORD_1", 1, "nothing"); } else if (Key.isDown(55)) { spawnEnemy(xmarker, "CHAOSKNIGHT_MACE_1", 1, "nothing"); } } else if (Key.isDown(17)) { xmarker._x = _root._xmouse - theWorld._x; xmarker._y = _root._ymouse - theWorld._y; if (Key.isDown(50)) { spawnBarrel(xmarker, "/HP-50/explosive-0/"); } else if (Key.isDown(51)) { spawnBarrel(xmarker, "/HP-50/explosive-1/"); } else if (Key.isDown(52)) { spawnEnemy(xmarker, "CROW_1", 1, "nothing"); } else if (Key.isDown(54)) { spawnFoodCrate(xmarker._x, xmarker._y, 1); } else if (Key.isDown(55)) { spawnFoodCrate(xmarker._x, xmarker._y, 2); } } } else if (Key.isDown(17) and Key.isDown(49)) { var _local2 = findEmptyObject("arrow", "arrowCounter"); myObject["arrow" + _local2] = new myObject.emptyArrow(); theWorld.objectsLayerArrows.attachMovie("arrow", "arrow" + _local2, _local2); myObject["arrow" + _local2].clip = theWorld.objectsLayerArrows["arrow" + _local2]; myObject["arrow" + _local2].clip._x = _root._xmouse - theWorld._x; myObject["arrow" + _local2].clip._y = _root._ymouse - theWorld._y; myObject["arrow" + _local2].posX = _root._xmouse - theWorld._x; myObject["arrow" + _local2].posY = _root._ymouse - theWorld._y; myObject["arrow" + _local2].speed = Math.sqrt(((mousePoint.startX - _root._xmouse) * (mousePoint.startX - _root._xmouse)) + ((mousePoint.startY - _root._ymouse) * (mousePoint.startY - _root._ymouse))); myObject["arrow" + _local2].velX = (mousePoint.startX - _root._xmouse) * 0.2; myObject["arrow" + _local2].velY = (mousePoint.startY - _root._ymouse) * 0.2; addShadow(myObject["arrow" + _local2]); } } }; this.onEnterFrame = function () { updateCursor(); if (spawnMapTimer <= 0) { if (!game.isPaused) { barrelPhysic(); arrowPhysic(); enemyAI(); traceKeys(); checkTimerEffects(); trackBloodstain(); trackParts(); cameraStatic(); updateRage(); if (!player.movementDisabled) { if ((player.velX != 0) and (!player.deathInitiated)) { movePlayerXAxis(); } if (player.isJumping) { moveShadow(player); movePlayerYAxis(); } else { movePlayerYAxis(); if (player.velX != 0) { fixShadow(player); } } } if (player.velX != 0) { checkPickupEnemies(); } cameraMovement(game.rootZoom); checkStrongSpace(); if (player.attackPause > 0) { player.attackPause = player.attackPause - 1; if (player.attackPause <= 0) { player.clip.mc.play(); } } } else { mapDrag(); } } else { spawnMapTimer = spawnMapTimer - 1; if (spawnMapTimer == 2) { startLevel(game.currentLevel); } if (spawnMapTimer == 0) { cameraStatic(); movePlayerYAxis(); cameraMovement(game.rootZoom); interfaceLayer.ratioFix.gotoAndStop("running"); interfaceLayer.ratioFix.weather.gotoAndStop(game.weatherType); updateHPRage(100, -100); if (game.currentLevel == 1) { showTutorial(1); } } } }; var myRageGlow = (new flash.filters.GlowFilter(10166304, 0.4, 7, 7, 3, 1, false, false)); var myRageGlowAttacking = (new flash.filters.GlowFilter(10166304, 1, 10, 10, 3, 1, false, false)); var yCheckAxis = 15; trace("Enemy AI Loaded"); trace("Boss Swampmonster AI Loaded"); trace("Boss Troll AI Loaded"); stop();
Symbol 32 MovieClip [death_01] Frame 29
stop();
Symbol 2300 MovieClip [__Packages.NewgroundsAPI] Frame 0
class NewgroundsAPI { static var tracker_id, host, version, debug, error_format, header_format, normal_format, link_format; function NewgroundsAPI () { } static function connectMovie(id) { if (!id) { SendError("Missing required 'id' parameter in NewgroundsAPI.connectMovie(id:Number)"); } else if (!tracker_id) { SendMessage("Connecting to API gateway..."); tracker_id = id; host = _url.split("/")[2].toLowerCase(); if (host.length < 1) { host = "localhost"; } var _local2 = new Object(); SendEvent(MOVIE_VIEWS); } } static function setMovieVersion(movie_version) { if (!movie_version) { SendError("Missing required 'version' in NewgroundsAPI.setMovieVersion(version:String)"); } else { version = movie_version; } } static function debugMode() { debug = true; } static function addCustomEvent(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else if (!stat_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else { custom_events[stat_name] = CUSTOM_STATS + stat_id; SendMessage("Created custom event: " + stat_name); } } static function addCustomLink(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else if (!stat_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else { custom_links[stat_name] = CUSTOM_STATS + stat_id; SendMessage((("Created custom link " + stat_id) + ": ") + stat_name); } } static function loadMySite() { SendLink(AUTHOR_SITE); } static function loadNewgrounds(special) { if (special) { var _local1 = {page:special}; } SendLink(NEWGROUNDS, _local1); } static function logCustomEvent(event_name) { if (!event_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.logCustomEvent(event_name:String)"); } else if (!custom_events[event_name]) { SendError("Attempted to log undefined custom event: " + event_name); } else { SendEvent(custom_events[event_name]); } } static function loadCustomLink(link_name) { if (!link_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.loadCustomLink(link_name:String)"); } else if (!custom_links[link_name]) { SendError("Attempted to open undefined custom link: " + link_name); } else { SendLink(custom_links[link_name]); } } static function getAdURL() { return(movie_options.ad_url); } static function getMovieURL() { if (movie_options.movie_url) { return(movie_options.movie_url); } return("Newgrounds.com"); } static function getNewVersionURL() { return((((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + NEW_VERSION); } static function SendEvent(id) { SendStat(id, false); } static function SendLink(id, extra) { SendStat(id, true, extra); } static function ReadGatewayData(params) { for (var _local2 in params) { params[_local2] = unescape(params[_local2]); movie_options[_local2] = params[_local2]; } if (params.settings_loaded) { SendMessage("You have successfully connected to the Newgrounds API gateway!"); SendMessage(("Movie Identified as '" + movie_options.movie_name) + "'"); if (movie_options.message) { SendMessage(movie_options.message); } if (movie_options.ad_url) { SendMessage("Your movie has been approved to run Flash Ads"); onAdsApproved(movie_options.ad_url); } if (movie_options.movie_version and (movie_options.movie_version.toString() != version.toString())) { SendMessage("WARNING: The movie version configured in your API settings does not match this movie's version!"); onNewVersionAvailable(movie_options.movie_version, getMovieURL(), getNewVersionURL()); } if (movie_options.deny_host) { SendMessage("You have blocked 'localHost' in your API settings."); SendMessage("If you wish to test your movie you will need to remove this block."); onDenyHost(host, getMovieURL(), getNewVersionURL()); } if (movie_options.request_portal_url == 1) { var _local4 = (((GATEWAY_URL + "?&id=") + tracker_id) + "&portal_url=") + escape(_url); var _local3 = new XML(); _local3.ignoreWhite = true; _local3.load(_local4); } } else if (!movie_options.settings_loaded) { SendError("Could not establish connection to the API gateway."); } } static function SendStat(stat_id, open_in_browser, extra) { if (!tracker_id) { SendError("API calls cannot be made without a valid movie id."); SendError("Did you remember to add the \"NewgroundsAPI.connectMovie()\" code?"); } else { var _local7 = (((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + stat_id; for (var _local9 in extra) { _local7 = _local7 + ((("&" + escape(_local9)) + "=") + escape(extra[_local9])); } trace(_local7); if (debug) { _local7 = _local7 + "&debug=1"; } if (open_in_browser) { getURL (_local7, "_blank"); } else { var _local10 = new XML(); _local10.ignoreWhite = true; _local10.onLoad = function (success) { var _local6 = new Object(); var _local3 = 0; while (_local3 < this.firstChild.childNodes.length) { var _local4 = this.firstChild.childNodes[_local3]; var _local5 = _local4.nodeName; var _local2 = _local4.attributes.value; if (_local2 == Number(_local2)) { _local2 = Number(_local2); } _local6[_local5] = _local2; _local3++; } NewgroundsAPI.ReadGatewayData(_local6); }; _local10.load(_local7); } } } static function SendError(msg) { trace("[NEWGROUNDS API ERROR] :: " + msg); } static function SendMessage(msg) { trace("[NEWGROUNDS API] :: " + msg); } static function InitTextFormats() { if (!error_format) { error_format = new TextFormat(); error_format.font = "Arial Black"; error_format.size = 48; error_format.color = 16711680 /* 0xFF0000 */; } if (!header_format) { header_format = new TextFormat(); header_format.font = "Arial Black"; header_format.size = 24; header_format.color = 16777215 /* 0xFFFFFF */; } if (!normal_format) { normal_format = new TextFormat(); normal_format.font = "Arial"; normal_format.bold = true; normal_format.size = 12; normal_format.color = 16777215 /* 0xFFFFFF */; } if (!link_format) { link_format = new TextFormat(); link_format.color = 16776960 /* 0xFFFF00 */; link_format.underline = true; } } static function onNewVersionAvailable(version, movie_url, redirect_url) { InitTextFormats(); var _local2 = new Object(); _local2.x = Stage.width / 2; _local2.y = Stage.height / 2; _root.createEmptyMovieClip("NGAPI_new_version_overlay", _root.getNextHighestDepth()); _root.NGAPI_new_version_overlay.lineStyle(1, 0, 100); _root.NGAPI_new_version_overlay.beginFill(0, 70); _root.NGAPI_new_version_overlay.moveTo(-10, -10); _root.NGAPI_new_version_overlay.lineTo(-10, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, -10); _root.NGAPI_new_version_overlay.lineTo(-10, -10); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.lineStyle(10, 0, 100); _root.NGAPI_new_version_overlay.beginFill(51); _root.NGAPI_new_version_overlay.moveTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.createEmptyMovieClip("exit", 1000); _root.NGAPI_new_version_overlay.exit.lineStyle(2, 39423, 100); _root.NGAPI_new_version_overlay.exit.beginFill(0, 50); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.endFill(); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 214, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 226, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 226, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 214, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.onMouseUp = function () { if (_root.NGAPI_new_version_overlay.exit.hitTest(_root._xmouse, _root._ymouse)) { _root.NGAPI_new_version_overlay.removeMovieClip(); } }; var _local3 = (("Version " + version) + " is now available at:") + newline; var _local5 = _local3.length; _local3 = _local3 + movie_url; var _local4 = _local3.length; _root.NGAPI_new_version_overlay.createTextField("mouseblocker", 99, -10, -10, 1000, 1000); _root.NGAPI_new_version_overlay.createTextField("newversion", 100, _local2.x - 210, _local2.y - 90, 400, 80); _root.NGAPI_new_version_overlay.newversion.text = "New Version Available!"; _root.NGAPI_new_version_overlay.newversion.setTextFormat(header_format); _root.NGAPI_new_version_overlay.createTextField("message", 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 40); _root.NGAPI_new_version_overlay.message.text = _local3; _root.NGAPI_new_version_overlay.message.multiline = true; _root.NGAPI_new_version_overlay.message.wordWrap = true; _root.NGAPI_new_version_overlay.message.html = true; _root.NGAPI_new_version_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_new_version_overlay.message.setTextFormat(_local5, _local4, link_format); } static function onDenyHost(hostname, movie_url, redirect_url) { InitTextFormats(); _root.createEmptyMovieClip("NGAPI_deny_host_overlay", _root.getNextHighestDepth()); _root.NGAPI_deny_host_overlay.lineStyle(20, 0, 100); _root.NGAPI_deny_host_overlay.beginFill(6684672); _root.NGAPI_deny_host_overlay.moveTo(0, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, 0); _root.NGAPI_deny_host_overlay.endFill(); var _local2 = ("This movie has not been approved for use on " + hostname) + "."; _local2 = _local2 + "\r\rFor an aproved copy, please visit:\r"; var _local4 = _local2.length; _local2 = _local2 + movie_url; var _local3 = _local2.length; _root.NGAPI_deny_host_overlay.createTextField("mousekill", 100, 0, 0, Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.createTextField("error", 101, (Stage.width - 400) / 2, (Stage.height / 2) - 100, 400, 200); _root.NGAPI_deny_host_overlay.error.text = "ERROR!"; _root.NGAPI_deny_host_overlay.error.setTextFormat(error_format); _root.NGAPI_deny_host_overlay.createTextField("message", 102, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.NGAPI_deny_host_overlay.message.text = _local2; _root.NGAPI_deny_host_overlay.message.multiline = true; _root.NGAPI_deny_host_overlay.message.wordWrap = true; _root.NGAPI_deny_host_overlay.message.html = true; _root.NGAPI_deny_host_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_deny_host_overlay.message.setTextFormat(_local4, _local3, link_format); } static function isInstalled() { return(true); } static function onAdsApproved(ad_url) { } static var movie_options = new Object(); static var custom_events = new Object(); static var custom_links = new Object(); static var MOVIE_VIEWS = 1; static var AUTHOR_SITE = 2; static var NEWGROUNDS = 3; static var NEW_VERSION = 4; static var CUSTOM_STATS = 50; static var GATEWAY_URL = "http://www.ngads.com/gateway.php"; }
Symbol 41 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 46 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 48 MovieClip Frame 1
function startAd(ngad_url) { trace("opening " + ngad_url); System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("[NEWGROUNDS FLASH ADS] :: You may get a 'Security Sandbox Violation' ... this is normal, do not freak out!"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop();
Symbol 85 MovieClip [weather] Frame 1
stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 13
gotoAndPlay (2);
Symbol 98 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 11
gotoAndPlay (2);
Symbol 107 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 91
_root.stageCleared();
Symbol 159 MovieClip Frame 1
gotoAndStop (2);
Symbol 159 MovieClip Frame 2
stop();
Symbol 169 MovieClip [xmarker] Frame 1
gotoAndStop (2);
Symbol 169 MovieClip [xmarker] Frame 2
stop();
Symbol 176 MovieClip Frame 2
function playBlood() { _root.addSound("finishing_06.wav", 70, 0, 0); } function setQuality() { var _local3 = (slider_end._x - slider._x) / 2; if (_root._quality == "LOW") { head._x = slider._x; } else if (_root._quality == "MEDIUM") { head._x = slider._x + _local3; } else { head._x = slider_end._x; } this.LMH.gotoAndStop(_root._quality); qualitySet = true; } function changeQuality() { if (qualitySet) { var _local4 = (slider_end._x - slider._x) / 3; var _local3 = head._x - slider._x; if (Math.sqrt((oldHeadXPos - _local3) * (oldHeadXPos - _local3)) >= 20) { _root.addSound("finishing_06.wav", 70, 0, 0); } if (_local4 > _local3) { if (_root._quality != "LOW") { playBlood(); } _root._quality = "LOW"; } else if ((_local4 * 2) > _local3) { if (_root._quality != "MEDIUM") { playBlood(); } _root._quality = "MEDIUM"; } else { if (_root._quality != "HIGH") { playBlood(); } _root._quality = "HIGH"; } this.LMH.gotoAndStop(_root._quality); oldHeadXPos = _local3; } } function playBloood(blody) { } this.blood_q._alpha = 0; head._x = slider._x; head._y = slider._y; slider_end._y = slider._y; var draggingHead = false; var qualitySet = false; setQuality(); this.onEnterFrame = function () { if (_currentframe == 2) { head._y = slider._y; if (head._x > slider_end._x) { head._x = slider_end._x; } else if (head._x < slider._x) { head._x = slider._x; } changeQuality(); } }; var oldHeadXPos = (head._x - slider._x); head.onPress = function () { draggingHead = true; head.startDrag(); }; head.onRelease = function () { draggingHead = false; head.stopDrag(); }; head.onReleaseOutside = function () { draggingHead = false; head.stopDrag(); }; back_btn.onRelease = function () { _parent.optShow = false; gotoAndStop (1); }; this.blood_1._alpha = 0; this.blood_2._alpha = 0; this.blood_3._alpha = 0; if (_root.options.blurEffects) { indicator_be.gotoAndStop("ON"); } else { indicator_be.gotoAndStop("OFF"); } if (_root.options.rotationEffects) { indicator_cr.gotoAndStop("ON"); } else { indicator_cr.gotoAndStop("OFF"); } if (_root.options.zoomEffects) { indicator_ze.gotoAndStop("ON"); } else { indicator_ze.gotoAndStop("OFF"); } btn_be.onRelease = function () { playBloood(1); if (!_root.options.blurEffects) { _root.options.blurEffects = true; indicator_be.gotoAndStop("ON"); } else { _root.options.blurEffects = false; indicator_be.gotoAndStop("OFF"); } }; btn_be.onRollOver = function () { }; btn_be.onRollOut = function () { opt_msg.gotoAndStop(1); }; btn_cr.onRelease = function () { playBloood(2); if (!_root.options.rotationEffects) { _root.options.rotationEffects = true; indicator_cr.gotoAndStop("ON"); } else { _root.options.rotationEffects = false; indicator_cr.gotoAndStop("OFF"); } }; btn_cr.onRollOver = function () { }; btn_cr.onRollOut = function () { opt_msg.gotoAndStop(1); }; btn_ze.onRelease = function () { playBloood(3); if (!_root.options.zoomEffects) { _root.options.zoomEffects = true; indicator_ze.gotoAndStop("ON"); } else { _root.options.zoomEffects = false; indicator_ze.gotoAndStop("OFF"); } }; btn_ze.onRollOver = function () { }; btn_ze.onRollOut = function () { opt_msg.gotoAndStop(1); };
Symbol 190 MovieClip Frame 132
_root.gameOver();
Symbol 193 MovieClip Frame 1
stop();
Symbol 223 MovieClip [RatioFix] Frame 2
this.onEnterFrame = function () { if (this.masky._alpha < 100) { this.masky._alpha = this.masky._alpha + 1; } else if (this.barb_demo._alpha < 100) { _root.game.isPaused = true; this.barb_demo._alpha = this.barb_demo._alpha + 1; } };
Symbol 223 MovieClip [RatioFix] Frame 4
btn_exit.onRelease = function () { _root.exitLevelNow(); }; btn_resumeGame.onRelease = function () { _root.MD.forcePointer = false; _root.hideCursor(); _root.game.isPaused = false; _root.interfaceLayer.ratioFix.gotoAndStop("running"); }; var optShow = false; this.opt.gotoAndStop("hide"); btn_options.onRelease = function () { if (optShow) { optShow = false; opt.gotoAndStop("hide"); } else { optShow = true; opt.gotoAndStop("show"); } };
Symbol 223 MovieClip [RatioFix] Frame 6
var DisableTut = false; continue_btn.onRelease = function () { if (DisableTut) { _root.disableTutorial(); } else { _root.continueTutorial(); } }; disable_tutorial_btn.onRelease = function () { if (DisableTut) { chkBox.gotoAndStop(1); DisableTut = false; } else { chkBox.gotoAndStop(2); DisableTut = true; } gotoAndStop ("tutorial_disable"); };
Symbol 223 MovieClip [RatioFix] Frame 7
disable_tutorial_btn.onRelease = function () { if (DisableTut) { chkBox.gotoAndStop(1); DisableTut = false; } else { chkBox.gotoAndStop(2); DisableTut = true; } _root.disableTutorial(); }; no_btn.onRelease = function () { _root.unpauseGame(); };
Symbol 229 MovieClip [arrow] Frame 1
stop();
Symbol 229 MovieClip [arrow] Frame 2
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; play();
Symbol 229 MovieClip [arrow] Frame 10
stop();
Symbol 229 MovieClip [arrow] Frame 11
gotoAndStop (10);
Symbol 237 MovieClip [barrel] Frame 1
stop();
Symbol 261 MovieClip [food_crate] Frame 1
stop();
Symbol 261 MovieClip [food_crate] Frame 10
stop();
Symbol 264 MovieClip [gib_part_chaosknight_01] Frame 1
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 264 MovieClip [gib_part_chaosknight_01] Frame 6
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 264 MovieClip [gib_part_chaosknight_01] Frame 10
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 264 MovieClip [gib_part_chaosknight_01] Frame 15
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 264 MovieClip [gib_part_chaosknight_01] Frame 19
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 264 MovieClip [gib_part_chaosknight_01] Frame 24
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 264 MovieClip [gib_part_chaosknight_01] Frame 28
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 264 MovieClip [gib_part_chaosknight_01] Frame 33
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 264 MovieClip [gib_part_chaosknight_01] Frame 37
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 264 MovieClip [gib_part_chaosknight_01] Frame 42
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 264 MovieClip [gib_part_chaosknight_01] Frame 46
stop();
Symbol 267 MovieClip [gib_part_chaosknight_02] Frame 1
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 267 MovieClip [gib_part_chaosknight_02] Frame 6
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 267 MovieClip [gib_part_chaosknight_02] Frame 10
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 267 MovieClip [gib_part_chaosknight_02] Frame 15
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 267 MovieClip [gib_part_chaosknight_02] Frame 19
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 267 MovieClip [gib_part_chaosknight_02] Frame 24
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 267 MovieClip [gib_part_chaosknight_02] Frame 28
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 267 MovieClip [gib_part_chaosknight_02] Frame 33
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 267 MovieClip [gib_part_chaosknight_02] Frame 37
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 267 MovieClip [gib_part_chaosknight_02] Frame 42
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 267 MovieClip [gib_part_chaosknight_02] Frame 46
stop();
Symbol 284 MovieClip [gib_part_chaosknight_03] Frame 1
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 284 MovieClip [gib_part_chaosknight_03] Frame 6
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 284 MovieClip [gib_part_chaosknight_03] Frame 10
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 284 MovieClip [gib_part_chaosknight_03] Frame 15
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 284 MovieClip [gib_part_chaosknight_03] Frame 19
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 284 MovieClip [gib_part_chaosknight_03] Frame 24
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 284 MovieClip [gib_part_chaosknight_03] Frame 28
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 284 MovieClip [gib_part_chaosknight_03] Frame 33
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 284 MovieClip [gib_part_chaosknight_03] Frame 37
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 284 MovieClip [gib_part_chaosknight_03] Frame 42
_root.addEffect("blood_fire_0" + Math.round((Math.random() * 1) + 1), this._x, this._y, 0, 2, 1);
Symbol 284 MovieClip [gib_part_chaosknight_03] Frame 46
stop();
Symbol 301 MovieClip Frame 1
stop();
Symbol 302 MovieClip [gameCursor] Frame 1
stop();
Symbol 346 MovieClip Frame 1
stop();
Symbol 346 MovieClip Frame 45
stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 74
stop();
Symbol 418 MovieClip Frame 138
stop();
Symbol 425 MovieClip Frame 1
stop();
Symbol 425 MovieClip Frame 29
stop();
Symbol 448 MovieClip [fire_01] Frame 9
stop();
Symbol 457 MovieClip [fire_02] Frame 9
stop();
Symbol 464 MovieClip [fire_03] Frame 9
stop();
Symbol 472 MovieClip [fire_04] Frame 8
stop();
Symbol 479 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 88
stop();
Symbol 485 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 44
gotoAndPlay (1);
Symbol 497 MovieClip Frame 1
var i = 1; while (i <= _root.player.levelsCompletedTotal) { this["crow" + i].gotoAndPlay(Math.round((Math.random() * 80) + 1)); i++; } var i = (_root.player.levelsCompletedTotal + 1); while (i <= 20) { this["crow" + i]._alpha = 0; i++; }
Symbol 500 MovieClip Frame 1
stop();
Symbol 502 MovieClip Frame 1
stop();
Symbol 502 MovieClip Frame 2
_root.hideMaps(); _parent.bridge.gotoAndStop(1); this.play();
Symbol 502 MovieClip Frame 24
_parent.bridge.gotoAndPlay(2);
Symbol 502 MovieClip Frame 138
_root.showMaps();
Symbol 504 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 2
_root.hideMaps(); _parent.mtDam.gotoAndStop(1); _parent.sunbeams.gotoAndStop(1); this.play();
Symbol 504 MovieClip Frame 12
_parent.mtDam.gotoAndPlay(2);
Symbol 504 MovieClip Frame 36
_parent.sunbeams.gotoAndPlay(2);
Symbol 504 MovieClip Frame 94
_root.showMaps();
Symbol 506 MovieClip Frame 1
var moffing = false; this.onEnterFrame = function () { if (moffing) { _parent._x = _parent._x + 3; } }; stop();
Symbol 506 MovieClip Frame 2
moffing = true; _root.hideMaps(); _parent.pass.gotoAndStop(1); _parent.dragons.play(); this.play();
Symbol 506 MovieClip Frame 31
_parent.pass.gotoAndPlay(2);
Symbol 506 MovieClip Frame 139
moffing = false; _root.showMaps();
Symbol 550 MovieClip Frame 1
stop();
Symbol 550 MovieClip Frame 2
back_btn.onRelease = function () { gotoAndStop ("hide"); }; hzlancer_btn.onRelease = function () { getURL ("http://hzlancer.newgrounds.com/", "_blank"); }; Chrispington_btn.onRelease = function () { getURL ("http://Chrispington.newgrounds.com/", "_blank"); };
Symbol 553 MovieClip Frame 1
function hideThisMSG() { this._x = this._x - 1000; } btnBack.onRelease = function () { _parent.showingWarning = false; hideThisMSG(); }; newGame.onRelease = function () { _root.clearBOSoSData(); _root.showMap(); };
Symbol 554 MovieClip Frame 1
function changeWarningMSG() { warningMsg._x = warningMsg._x + 1000; } function hideWarningMSG() { warningMsg._x = warningMsg._x - 1000; } var showingWarning = false; var optShow = false; this.warningMsg._x = this.warningMsg._x - 1000; this.opt.gotoAndStop("hide"); btn_credits.onRelease = function () { if (optShow) { optShow = false; opt.gotoAndStop("hide"); } if (showingWarning) { hideWarningMSG(); showingWarning = false; } if (cred._currentFrame == 1) { cred.gotoAndStop("show"); } else { cred.gotoAndStop("hide"); } }; btn_options.onRelease = function () { cred.gotoAndStop("hide"); if (optShow) { optShow = false; opt.gotoAndStop("hide"); } else { optShow = true; opt.gotoAndStop("show"); if (showingWarning) { hideWarningMSG(); showingWarning = false; } } }; btn_continue.onRelease = function () { _root.showMap(); }; btn_newGame.onRelease = function () { cred.gotoAndStop("hide"); optShow = false; opt.gotoAndStop("hide"); if (!_root.oldSavedGameExist) { _root.clearBOSoSData(); _root.showMap(); } else if (!showingWarning) { changeWarningMSG(); showingWarning = true; } else if (showingWarning) { hideWarningMSG(); showingWarning = false; } }; if (!_root.oldSavedGameExist) { continue_fade._x = continue_fade._x + 200; btn_continue._x = btn_continue._x - 200; }
Symbol 559 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 563 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 563 MovieClip Frame 4
_root.addStepSound();
Symbol 572 MovieClip Frame 4
_root.startPlayerJump();
Symbol 572 MovieClip Frame 6
stop();
Symbol 572 MovieClip Frame 9
stop();
Symbol 577 MovieClip Frame 5
_root.pickupBarrel();
Symbol 577 MovieClip Frame 6
stop();
Symbol 581 MovieClip Frame 1
_root.pickupBarrel();
Symbol 581 MovieClip Frame 3
_root.pickupBarrel(); _root.barrelAway();
Symbol 581 MovieClip Frame 12
_root.barrelThrowFinished();
Symbol 587 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; _root.addSound("swing_f_01.wav", 70, 0, 0);
Symbol 587 MovieClip Frame 2
_root.player.velX = _root.player.dirX; _root.playerAttack("att_f_1");
Symbol 587 MovieClip Frame 3
_root.player.velX = 0; _root.player.nextAttackPossible = true;
Symbol 587 MovieClip Frame 9
_root.endAttack();
Symbol 594 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; _root.addSound("swing_f_02.wav", 140, 0, 0);
Symbol 594 MovieClip Frame 3
_root.player.velX = _root.player.dirX; _root.playerAttack("att_f_2");
Symbol 594 MovieClip Frame 4
_root.player.velX = 0; _root.player.nextAttackPossible = true;
Symbol 594 MovieClip Frame 9
_root.endAttack();
Symbol 601 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; _root.addSound("swing_f_03.wav", 120, 0, 0);
Symbol 601 MovieClip Frame 3
_root.player.velX = _root.player.dirX; _root.playerAttack("att_f_3");
Symbol 601 MovieClip Frame 5
_root.player.velX = 0;
Symbol 601 MovieClip Frame 9
_root.endAttack();
Symbol 605 MovieClip Frame 1
_root.playerAttack("attack_jump");
Symbol 605 MovieClip Frame 4
stop();
Symbol 610 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 610 MovieClip Frame 5
_root.addSound("swing_s_01.wav", 90, 0, 0);
Symbol 610 MovieClip Frame 7
_root.player.velX = _root.player.dirX * 4; _root.playerAttack("att_s");
Symbol 610 MovieClip Frame 8
_root.player.velX = 0;
Symbol 610 MovieClip Frame 13
_root.endAttack();
Symbol 618 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 618 MovieClip Frame 3
_root.addSound("swing_s_02.wav", 80, 0, 0);
Symbol 618 MovieClip Frame 5
_root.player.velX = _root.player.dirX * 4; _root.playerAttack("att_s_run");
Symbol 618 MovieClip Frame 6
_root.player.velX = 0;
Symbol 618 MovieClip Frame 13
_root.endAttack();
Symbol 626 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 626 MovieClip Frame 5
_root.addStepSound();
Symbol 626 MovieClip Frame 8
_root.addStepSound();
Symbol 632 MovieClip Frame 1
stop();
Symbol 632 MovieClip Frame 5
stop();
Symbol 636 MovieClip Frame 3
stop();
Symbol 647 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 647 MovieClip Frame 6
stop();
Symbol 651 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 651 MovieClip Frame 5
stop();
Symbol 661 MovieClip Frame 5
_root.addSound(("kick_0" + Math.round((Math.random() * 1) + 1)) + ".wav", 70, 0, 0);
Symbol 661 MovieClip Frame 6
_root.attack_pickup();
Symbol 661 MovieClip Frame 12
_root.attack_pickup_done();
Symbol 667 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 667 MovieClip Frame 2
_root.addSound(("kick_0" + Math.round((Math.random() * 1) + 1)) + ".wav", 70, 0, 0);
Symbol 667 MovieClip Frame 4
_root.kick();
Symbol 671 MovieClip Frame 5
_root.addEffect_sparks(_root.player); gotoAndPlay ("loop");
Symbol 676 MovieClip Frame 10
_root.contest_win();
Symbol 687 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 687 MovieClip Frame 5
_root.addSound("finishing_01.wav", 75, 0, 0); _root.setCameraShake(5, 4);
Symbol 687 MovieClip Frame 18
_root.addSound("hitFlesh_01.wav", 100, 0, 0);
Symbol 687 MovieClip Frame 42
_root.finishing_end();
Symbol 698 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 698 MovieClip Frame 8
_root.addSound("finishing_04.wav", 100, 0, 0);
Symbol 698 MovieClip Frame 9
_root.setCameraShake(5, 4);
Symbol 698 MovieClip Frame 23
_root.finishing_end();
Symbol 710 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 710 MovieClip Frame 8
_root.finishingJumpyRage();
Symbol 710 MovieClip Frame 15
_root.finishing_end();
Symbol 717 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 717 MovieClip Frame 5
_root.addSound("swing_s_03.wav", 65, 0, 0);
Symbol 717 MovieClip Frame 6
_root.setCameraShake(5, 4);
Symbol 717 MovieClip Frame 7
_root.finishingJumpy();
Symbol 717 MovieClip Frame 13
_root.finishing_end();
Symbol 724 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 724 MovieClip Frame 5
_root.addSound("swing_s_03.wav", 65, 0, 0);
Symbol 724 MovieClip Frame 6
_root.setCameraShake(5, 4);
Symbol 724 MovieClip Frame 7
_root.finishingJumpyRage();
Symbol 724 MovieClip Frame 13
_root.finishing_end();
Symbol 734 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 734 MovieClip Frame 7
_root.setCameraShake(5, 5); _root.decap();
Symbol 734 MovieClip Frame 13
_root.finishing_end();
Symbol 762 MovieClip Frame 62
stop();
Symbol 786 MovieClip Frame 34
stop();
Symbol 802 MovieClip Frame 9
stop();
Symbol 814 MovieClip Frame 1
stop();
Symbol 814 MovieClip Frame 5
stop();
Symbol 832 MovieClip Frame 17
stop();
Symbol 838 MovieClip Frame 3
gotoAndPlay (2);
Symbol 849 MovieClip Frame 7
stop();
Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 1
var _paused = false; this.onEnterFrame = function () { if (_root.game.isPaused) { mc.stop(); _paused = true; } else if (_paused) { _paused = false; mc.play(); } };
Symbol 855 MovieClip [skel_blood] Frame 8
stop();
Symbol 859 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 868 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 868 MovieClip Frame 5
_root.addSound("swing_02.wav", 100, 0, 0);
Symbol 879 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 885 MovieClip Frame 6
gotoAndPlay (1);
Symbol 885 MovieClip Frame 9
stop();
Symbol 894 MovieClip Frame 6
gotoAndPlay (1);
Symbol 905 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 919 MovieClip [blood_squirt] Frame 1
_root.addSound("blood_squirt_01.wav", 80, 0, 0);
Symbol 919 MovieClip [blood_squirt] Frame 13
stop();
Symbol 934 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 934 MovieClip Frame 10
_root.addBloodstain(_root.player.posX + 30, _root.player.posY - 10); _root.addBloodstain(_root.player.posX - 30, _root.player.posY - 10);
Symbol 948 MovieClip [blood_s_02] Frame 8
stop();
Symbol 956 MovieClip [blood_s_01] Frame 9
stop();
Symbol 968 MovieClip [blood_s_03] Frame 9
stop();
Symbol 976 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 976 MovieClip Frame 6
_root.addBloodstain(_root.player.posX + (40 * _root.player.dirX), _root.player.posY - 10); _root.addBloodstain(_root.player.posX + (10 * _root.player.dirX), _root.player.posY - 10);
Symbol 989 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 994 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 999 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1030 MovieClip Frame 29
stop();
Symbol 1049 MovieClip Frame 15
stop();
Symbol 1074 MovieClip Frame 34
stop();
Symbol 1078 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1083 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1087 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1087 MovieClip Frame 3
_root.addSound("swing_02.wav", 100, 0, 0);
Symbol 1094 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1094 MovieClip Frame 4
_root.addSound("swing_01.wav", 100, 0, 0);
Symbol 1103 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1109 MovieClip Frame 4
gotoAndPlay (1);
Symbol 1109 MovieClip Frame 7
stop();
Symbol 1114 MovieClip Frame 4
stop();
Symbol 1118 MovieClip Frame 3
stop();
Symbol 1124 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1124 MovieClip Frame 3
_root.addSound("swing_02.wav", 100, 0, 0);
Symbol 1129 MovieClip Frame 1
stop();
Symbol 1137 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1137 MovieClip Frame 7
_root.addSound("swing_s_03.wav", 70, 0, 0);
Symbol 1141 MovieClip Frame 5
gotoAndPlay ("loop");
Symbol 1153 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1153 MovieClip Frame 7
_root.addBloodstain(_root.player.posX + (40 * _root.player.dirX), _root.player.posY - 10); _root.addBloodstain(_root.player.posX + (10 * _root.player.dirX), _root.player.posY - 10);
Symbol 1156 MovieClip Frame 4
gotoAndPlay (1);
Symbol 1165 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1184 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1184 MovieClip Frame 10
_root.addBloodstain(_root.player.posX + 30, _root.player.posY - 10); _root.addBloodstain(_root.player.posX - 30, _root.player.posY - 10);
Symbol 1184 MovieClip Frame 34
stop();
Symbol 1187 MovieClip Frame 4
gotoAndPlay (1);
Symbol 1196 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1208 MovieClip Frame 12
stop();
Symbol 1238 MovieClip Frame 48
stop();
Symbol 1247 MovieClip Frame 12
stop();
Symbol 1278 MovieClip Frame 20
_parent.gotoAndStop("idle");
Symbol 1284 MovieClip [Actor_Crow] Frame 1
var _paused = false; this.onEnterFrame = function () { if (_root.game.isPaused) { mc.stop(); _paused = true; } else if (_paused) { _paused = false; mc.play(); } };
Symbol 1294 MovieClip Frame 17
stop();
Symbol 1298 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1303 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1314 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1323 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1330 MovieClip Frame 4
gotoAndPlay (1);
Symbol 1330 MovieClip Frame 7
stop();
Symbol 1337 MovieClip Frame 1
stop();
Symbol 1343 MovieClip Frame 4
gotoAndPlay (1);
Symbol 1352 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1375 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1375 MovieClip Frame 11
_root.addBloodstain(_root.player.posX + 30, _root.player.posY - 10); _root.addBloodstain(_root.player.posX - 30, _root.player.posY - 10);
Symbol 1375 MovieClip Frame 34
stop();
Symbol 1385 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1385 MovieClip Frame 6
_root.addBloodstain(_root.player.posX + (40 * _root.player.dirX), _root.player.posY - 10); _root.addBloodstain(_root.player.posX + (10 * _root.player.dirX), _root.player.posY - 10);
Symbol 1392 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } };
Symbol 1393 MovieClip [Actor_OrcArcher] Frame 1
var _paused = false; this.onEnterFrame = function () { if (_root.game.isPaused) { mc.stop(); _paused = true; } else if (_paused) { _paused = false; mc.play(); } };
Symbol 1416 MovieClip Frame 20
stop();
Symbol 1430 MovieClip Frame 11
stop();
Symbol 1449 MovieClip Frame 45
stop();
Symbol 1463 MovieClip Frame 14
stop();
Symbol 1503 MovieClip Frame 13
stop();
Symbol 1504 MovieClip [Actor_SwampMonster_Arm] Frame 1
var _paused = false; this.onEnterFrame = function () { if (_root.game.isPaused) { mc.stop(); _paused = true; } else if (_paused) { _paused = false; mc.play(); } };
Symbol 1510 MovieClip [land_water] Frame 7
stop();
Symbol 1523 MovieClip Frame 19
stop();
Symbol 1543 MovieClip [Actor_Boss_SwampMonster] Frame 1
var _paused = false; this.onEnterFrame = function () { if (_root.game.isPaused) { mc.stop(); _paused = true; } else if (_paused) { _paused = false; mc.play(); } };
Symbol 1591 MovieClip Frame 1
_root.changeBossPlateHP(0, 1);
Symbol 1591 MovieClip Frame 15
_root.addPart("gib_part_human_", 3, _parent._x, _parent._y - 50, 10, -10, true, false, 10, 5); _root.addPart("gib_part_human_", 3, _parent._x, _parent._y - 50, -10, -10, true, false, 10, 5); _root.addPart("gib_part_human_", 3, _parent._x, _parent._y - 50, 0, -10, true, false, 20, 5); _root.addPart("gib_part_human_", 3, _parent._x, _parent._y - 50, 0, -10, true, false, 20, 5); _root.addPart("gib_part_human_", 3, _parent._x, _parent._y - 50, -20, -10, true, false, 10, 5); _root.addPart("gib_part_human_", 3, _parent._x, _parent._y - 50, -10, -10, true, false, 10, 5); _root.addPart("gib_part_human_", 3, _parent._x, _parent._y - 50, -5, -10, true, false, 20, 5); _root.addPart("gib_part_human_", 3, _parent._x, _parent._y - 50, 0, -10, true, false, 20, 5);
Symbol 1591 MovieClip Frame 39
gotoAndPlay ("loop");
Symbol 1611 MovieClip [land_dirt] Frame 10
stop();
Symbol 1617 MovieClip [jump_dirt] Frame 10
stop();
Symbol 1625 MovieClip Frame 30
_root.setCameraShake(6, 6);
Symbol 1637 MovieClip Frame 2
_root.BOSS_TROLL_pickup();
Symbol 1637 MovieClip Frame 3
_root.BOSS_TROLL_pickup();
Symbol 1637 MovieClip Frame 4
_root.BOSS_TROLL_pickup();
Symbol 1637 MovieClip Frame 15
_root.BOSS_TROLL_pickup();
Symbol 1637 MovieClip Frame 16
_root.BOSS_TROLL_pickup();
Symbol 1637 MovieClip Frame 27
stop();
Symbol 1697 MovieClip Frame 1
_root.changeBossPlateHP(0, 1);
Symbol 1697 MovieClip Frame 49
_root.BOSS_TROLL_DEAD_HIT_MTDAM();
Symbol 1697 MovieClip Frame 66
stop();
Symbol 1726 MovieClip Frame 5
stop();
Symbol 1728 MovieClip Frame 1
_root.setCameraShake(6, 6);
Symbol 1728 MovieClip Frame 27
_root.setCameraShake(6, 6);
Symbol 1728 MovieClip Frame 34
stop();
Symbol 1729 MovieClip [Actor_Boss_Troll] Frame 1
var _paused = false; this.onEnterFrame = function () { if (_root.game.isPaused) { mc.stop(); _paused = true; } else if (_paused) { _paused = false; mc.play(); } };
Symbol 1733 MovieClip [boss_troll_stone_01] Frame 26
_root.BOSS_TROLL_stoneImpact();
Symbol 1733 MovieClip [boss_troll_stone_01] Frame 27
stop();
Symbol 1746 MovieClip [barrel_explosion] Frame 26
stop();
Symbol 1752 MovieClip [barrel_part_trail_01] Frame 11
stop();
Symbol 1758 MovieClip [barrel_part_trail_02] Frame 11
stop();
Symbol 1764 MovieClip [barrel_part_trail_03] Frame 11
stop();
Symbol 1769 MovieClip [bash_effect] Frame 8
stop();
Symbol 1778 MovieClip [blood_fire_01] Frame 13
stop();
Symbol 1787 MovieClip [blood_fire_02] Frame 14
stop();
Symbol 1794 MovieClip [blood_gib_01] Frame 8
stop();
Symbol 1797 MovieClip [bloodstain_01] Frame 2
stop();
Symbol 1800 MovieClip [bloodstain_02] Frame 2
stop();
Symbol 1803 MovieClip [bloodstain_03] Frame 2
stop();
Symbol 1823 MovieClip [bloodstain_water_01] Frame 31
stop();
Symbol 1839 MovieClip [bloodstain_water_02] Frame 28
stop();
Symbol 1856 MovieClip [bloodstain_water_03] Frame 28
stop();
Symbol 1868 MovieClip Frame 13
stop();
Symbol 1874 MovieClip [impact_smoke] Frame 10
stop();
Symbol 1881 MovieClip [jump_snow] Frame 10
stop();
Symbol 1885 MovieClip [jump_water] Frame 10
stop();
Symbol 1893 MovieClip [knockdown_dirt] Frame 11
stop();
Symbol 1898 MovieClip [knockdown_water] Frame 7
stop();
Symbol 1904 MovieClip [land_snow] Frame 7
stop();
Symbol 1910 MovieClip [matchwood] Frame 10
stop();
Symbol 1916 MovieClip [matchwood_l] Frame 10
stop();
Symbol 1924 MovieClip [sparks_01] Frame 9
stop();
Symbol 1932 MovieClip [sparks_02] Frame 9
stop();
Symbol 1940 MovieClip [sparks_03] Frame 9
stop();
Symbol 1945 MovieClip [knockdown_snow] Frame 6
stop();
Symbol 1954 MovieClip [blood_slime_01] Frame 9
stop();
Symbol 1962 MovieClip [blood_slime_02] Frame 8
stop();
Symbol 1970 MovieClip [blood_slime_03] Frame 9
stop();
Symbol 2032 MovieClip Frame 2
stop();
Symbol 2034 MovieClip Frame 2
stop();
Symbol 2036 MovieClip Frame 2
stop();
Symbol 2038 MovieClip Frame 2
stop();
Symbol 2040 MovieClip Frame 2
stop();
Symbol 2041 MovieClip [level_01] Frame 1
function lvl01_zoneCave_wave01dead() { _root.tutorialRage(); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); _root.spawnEnemy(this.archer_after_first_cave, "ARCHER_1", -1, "nothing"); } function lvl01_zoneEnd_wave01dead() { _root.levelFinished(); } function lvl01_enemy01dead() { _root.setMaxCamPos(this.region_border_max_1); this.jumpTutorial._x = this.jumpTutorial._x - 200; } _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_first); this.groundCollision._alpha = 0; this.deathgaps._alpha = 0; _root.setAmbientSound("windAmbient.wav", 100);
Instance of Symbol 2034 MovieClip in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1_TUTORIAL", 1, "/waveID-lvl01_enemy01/onDeathRunScript-lvl01_enemy01dead/"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 159 MovieClip in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.setMaxCamPos(_parent.region_border_max_2); _root.spawnEnemy(_parent.first_skeleton, "SKELETON_1", -1, "/waveID-lvl01_zoneCave_wave01/onDeathRunScript-lvl01_zoneCave_wave01dead/"); this._x = this._x - 5000; } }
Instance of Symbol 2040 MovieClip "first_skeleton" in Symbol 2041 MovieClip [level_01] Frame 1
/* no clip actions */
Instance of Symbol 159 MovieClip in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { this._x = this._x - 5000; _root.spawnEnemy(_parent.end_enemy_1, "SWORDSMAN_1", -1, "/waveID-lvl01_zoneEnd_wave01/onDeathRunScript-lvl01_zoneEnd_wave01dead/"); _root.spawnEnemy(_parent.end_enemy_2, "SWORDSMAN_1", -1, "/waveID-lvl01_zoneEnd_wave01/onDeathRunScript-lvl01_zoneEnd_wave01dead/"); _root.spawnEnemy(_parent.end_enemy_3, "SWORDSMAN_1", -1, "/waveID-lvl01_zoneEnd_wave01/onDeathRunScript-lvl01_zoneEnd_wave01dead/"); } }
Instance of Symbol 159 MovieClip in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.showTutorial(2); this._x = this._x - 5000; } }
Instance of Symbol 159 MovieClip in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.showTutorial(3); this._x = this._x - 5000; } }
Instance of Symbol 159 MovieClip "jumpTutorial" in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.showTutorial(4); this._x = this._x - 5000; } }
Instance of Symbol 1259 MovieClip in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 200)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 159 MovieClip in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.addSound("crow_01.wav", 50, 0, 0); this._x = this._x - 5000; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2041 MovieClip [level_01] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-70/explosive-0/"); this._y = this._y - 5000; this._alpha = 0; } }
Symbol 2117 MovieClip [Level_02] Frame 1
function lvl02_zoneWaterEnd_wave01dead() { _root.spawnEnemy(this.marker_right, "ARCHER_1", 1, "/waveID-lvl02_zoneWaterEnd_wave02/onDeathRunScript-lvl02_zoneWaterEnd_wave02dead/"); _root.spawnEnemy(this.marker_left, "SPEARMAN_1", -1, "/waveID-lvl02_zoneWaterEnd_wave02/onDeathRunScript-lvl02_zoneWaterEnd_wave02dead/"); } function lvl02_zoneWaterEnd_wave02dead() { _root.setMaxCamPos(this.region_border_max_1); _root.spawnEnemy(this.marker_right, "ARCHER_1", 1, "/waveID-lvl02_zoneEnd_wave01/onDeathRunScript-lvl02_zoneEnd_wave01dead/"); _root.spawnEnemy(this.marker_last_enemies, "ARCHER_1", 1, "/waveID-lvl02_zoneEnd_wave01/onDeathRunScript-lvl02_zoneEnd_wave01dead/"); _root.spawnEnemy(this.marker_last_enemies, "SPEARMAN_1", -1, "/waveID-lvl02_zoneEnd_wave01/onDeathRunScript-lvl02_zoneEnd_wave01dead/"); } function lvl02_zoneEnd_wave01dead() { _root.levelFinished(); } function lvl02_zoneBurningHouse_wave01dead() { _root.spawnEnemy(this.burning_house_right, "SWORDSMAN_1", 1, "/waveID-lvl02_zoneBurningHouse_wave02/onDeathRunScript-lvl02_zoneBurningHouse_wave02dead/"); _root.spawnEnemy(this.burning_house_left, "SWORDSMAN_1", 1, "/waveID-lvl02_zoneBurningHouse_wave02/onDeathRunScript-lvl02_zoneBurningHouse_wave02dead/"); _root.spawnEnemy(this.burning_house_right, "ARCHER_1", 1, "/waveID-lvl02_zoneBurningHouse_wave02/onDeathRunScript-lvl02_zoneBurningHouse_wave02dead/"); } function lvl02_zoneBurningHouse_wave02dead() { _root.spawnEnemy(this.burning_house_right, "SWORDSMAN_1", 1, "/waveID-lvl02_zoneBurningHouse_wave03/onDeathRunScript-lvl02_zoneBurningHouse_wave03dead/"); _root.spawnEnemy(this.burning_house_right, "ARCHER_1", 1, "/waveID-lvl02_zoneBurningHouse_wave03/onDeathRunScript-lvl02_zoneBurningHouse_wave03dead/"); } function lvl02_zoneBurningHouse_wave03dead() { _root.setMaxCamPos(this.region_border_max_1); } function changeSound(point, maxDist, maxVol) { var _local2 = _root.player.posX - point; if (Math.sqrt(_local2 * _local2) < maxDist) { sound_fire_1.setVolume(((maxDist - Math.sqrt(_local2 * _local2)) / maxDist) * maxVol); sound_fire_1.setPan(-(_local2 / (maxDist / 100))); } } _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.water._alpha = 0; this.deathgaps._alpha = 0; _root.setAmbientSound("windAmbient.wav", 100); _root.createEmptyMovieClip("myFireSound_1", 12303); var sound_fire_1 = new Sound(_root.myFireSound_1); sound_fire_1.attachSound("firebig1.wav"); sound_fire_1.setVolume(0); sound_fire_1.start(); sound_fire_1.onSoundComplete = function () { sound_fire_1.start(); }; this.onEnterFrame = function () { changeSound(this.fire_1._x, 350, 100); changeSound(this.fire_2._x, 250, 75); };
Instance of Symbol 159 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.setMaxCamPos(_parent.region_border_max_3); _root.spawnEnemy(_parent.burning_house_left, "SWORDSMAN_1", 1, "/waveID-lvl02_zoneBurningHouse_wave01/onDeathRunScript-lvl02_zoneBurningHouse_wave01dead/"); _root.spawnEnemy(_parent.burning_house_right, "SWORDSMAN_1", 1, "/waveID-lvl02_zoneBurningHouse_wave01/onDeathRunScript-lvl02_zoneBurningHouse_wave01dead/"); this._x = this._x - 5000; } }
Instance of Symbol 2034 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-1/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-70/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1283 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 159 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.setMaxCamPos(_parent.region_border_max_2); _root.spawnEnemy(_parent.marker_left, "SWORDSMAN_1", 1, "/waveID-lvl02_zoneWaterEnd_wave01/onDeathRunScript-lvl02_zoneWaterEnd_wave01dead/"); _root.spawnEnemy(_parent.marker_right, "SWORDSMAN_1", 1, "/waveID-lvl02_zoneWaterEnd_wave01/onDeathRunScript-lvl02_zoneWaterEnd_wave01dead/"); this._x = this._x - 5000; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-1/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 1283 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2117 MovieClip [Level_02] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Symbol 2131 MovieClip [Level_03] Frame 1
function lvl03_zoneBurningHouse_wave01dead() { _root.spawnEnemy(this.marker_right_1_1, "SWORDSMAN_1", 1, "/waveID-lvl03_zoneBurningHouse_wave02/onDeathRunScript-lvl03_zoneBurningHouse_wave02dead/"); _root.spawnEnemy(this.marker_right_1_0, "SPEARMAN_1", 1, "/waveID-lvl03_zoneBurningHouse_wave02/onDeathRunScript-lvl03_zoneBurningHouse_wave02dead/"); } function lvl03_zoneBurningHouse_wave02dead() { _root.setMaxCamPos(this.region_border_max_1); _root.spawnEnemy(this.burning_house_enemy2, "ARCHER_1", -1, "nothing"); _root.spawnEnemy(this.burning_house_enemy1, "ARCHER_1", -1, "nothing"); } function lvl03_zoneEnd_wave01dead() { _root.spawnEnemy(this.marker_left_2_0, "SWORDSMAN_1", 1, "/waveID-lvl03_zoneEnd_wave02/onDeathRunScript-lvl03_zoneEnd_wave02dead/"); _root.spawnEnemy(this.marker_right_2_0, "SWORDSMAN_1", -1, "/waveID-lvl03_zoneEnd_wave02/onDeathRunScript-lvl03_zoneEnd_wave02dead/"); } function lvl03_zoneEnd_wave02dead() { _root.spawnEnemy(this.marker_left_2_0, "SWORDSMAN_1", 1, "/waveID-lvl03_zoneEnd_wave03/onDeathRunScript-lvl03_zoneEnd_wave03dead/"); _root.spawnEnemy(this.marker_right_2_0, "SPEARMAN_1", -1, "/waveID-lvl03_zoneEnd_wave03/onDeathRunScript-lvl03_zoneEnd_wave03dead/"); } function lvl03_zoneEnd_wave03dead() { _root.levelFinished(); } function changeSound(point, maxDist, maxVol) { var _local2 = _root.player.posX - point; if (Math.sqrt(_local2 * _local2) < maxDist) { sound_fire_1.setVolume(((maxDist - Math.sqrt(_local2 * _local2)) / maxDist) * maxVol); sound_fire_1.setPan(-(_local2 / (maxDist / 100))); } } _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; _root.setAmbientSound("windAmbient.wav", 100); _root.createEmptyMovieClip("myFireSound_1", 12303); var sound_fire_1 = new Sound(_root.myFireSound_1); sound_fire_1.attachSound("firebig1.wav"); sound_fire_1.setVolume(0); sound_fire_1.start(); sound_fire_1.onSoundComplete = function () { sound_fire_1.start(); }; this.onEnterFrame = function () { changeSound(this.fire_1._x, 350, 100); };
Instance of Symbol 2034 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 159 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.setMaxCamPos(_parent.region_border_max_2); _root.spawnEnemy(_parent.marker_left_1_0, "SWORDSMAN_1", 1, "/waveID-lvl03_zoneBurningHouse_wave01/onDeathRunScript-lvl03_zoneBurningHouse_wave01dead/"); _root.spawnEnemy(_parent.marker_right_1_0, "SWORDSMAN_1", 1, "/waveID-lvl03_zoneBurningHouse_wave01/onDeathRunScript-lvl03_zoneBurningHouse_wave01dead/"); this._x = this._x - 5000; } }
Instance of Symbol 2034 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 159 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.marker_left_2_1, "SWORDSMAN_1", 1, "/waveID-lvl03_zoneEnd_wave01/onDeathRunScript-lvl03_zoneEnd_wave01dead/"); _root.spawnEnemy(_parent.marker_right_2_0, "SWORDSMAN_1", 1, "/waveID-lvl03_zoneEnd_wave01/onDeathRunScript-lvl03_zoneEnd_wave01dead/"); this._x = this._x - 5000; } }
Instance of Symbol 2034 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 350)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-100/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-100/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-100/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-100/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-100/explosive-1/"); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2040 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 100)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SKELETON_1", -1, "/waveID-lvl01_zoneCave_wave01/onDeathRunScript-lvl01_zoneCave_wave01dead/"); this._alpha = 0; } }
Instance of Symbol 159 MovieClip in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.showTutorial(13); this._x = this._x - 5000; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-100/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-100/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2131 MovieClip [Level_03] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-100/explosive-0/"); this._alpha = 0; } }
Symbol 2161 MovieClip Frame 2
stop();
Symbol 2162 MovieClip [Level_04] Frame 1
function lvl04_zoneFirst_wave01dead() { _root.spawnEnemy(this.marker_right_1_0, "SWORDSMAN_1", -1, "/waveID-lvl04_zoneFirst_wave02/onDeathRunScript-lvl04_zoneFirst_wave02dead/"); _root.spawnEnemy(this.marker_left_1_0, "SPEARMAN_1", -1, "/waveID-lvl04_zoneFirst_wave02/onDeathRunScript-lvl04_zoneFirst_wave02dead/"); } function lvl04_zoneFirst_wave02dead() { _root.spawnEnemy(this.marker_right_1_0, "SPEARMAN_1", -1, "/waveID-lvl04_zoneFirst_wave03/onDeathRunScript-lvl04_zoneFirst_wave03dead/"); _root.spawnEnemy(this.marker_right_1_0, "ARCHER_1", -1, "/waveID-lvl04_zoneFirst_wave03/onDeathRunScript-lvl04_zoneFirst_wave03dead/"); } function lvl04_zoneFirst_wave03dead() { _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); _root.spawnEnemy(this.marker_archer_spawn_1, "ARCHER_1", -1, "nothing"); _root.spawnEnemy(this.marker_archer_spawn_1, "SPEARMAN_1", -1, "nothing"); } function lvl04_zoneLast_wave01dead() { this.archer_end_trigger._y = this.archer_end_trigger._y + 500; } function lvl04_zoneLast_wave02dead() { _root.spawnEnemy(this.archer_2, "SKELETON_1", 1, "/waveID-lvl04_zoneLast_wave03/onDeathRunScript-lvl04_zoneLast_wave03dead/"); _root.spawnEnemy(this.marker_left_2_0, "SKELETON_1", 1, "/waveID-lvl04_zoneLast_wave03/onDeathRunScript-lvl04_zoneLast_wave03dead/"); } function lvl04_zoneLast_wave03dead() { _root.levelFinished(); } function changeSound(point, maxDist, maxVol) { var _local2 = _root.player.posX - point; if (Math.sqrt(_local2 * _local2) < maxDist) { sound_fire_1.setVolume(((maxDist - Math.sqrt(_local2 * _local2)) / maxDist) * maxVol); sound_fire_1.setPan(-(_local2 / (maxDist / 100))); } } _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.deathpits._alpha = 0; _root.setAmbientSound("caveWindAmbience.wav", 45); _root.createEmptyMovieClip("myFireSound_1", 12303); var sound_fire_1 = new Sound(_root.myFireSound_1); sound_fire_1.attachSound("firebig1.wav"); sound_fire_1.setVolume(0); sound_fire_1.start(); sound_fire_1.onSoundComplete = function () { sound_fire_1.start(); }; this.onEnterFrame = function () { changeSound(this.fire_1._x, 350, 100); };
Instance of Symbol 2040 MovieClip in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 200)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SKELETON_1", 1, "/waveID-lvl01_zoneCave_wave01/onDeathRunScript-lvl01_zoneCave_wave01dead/"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 159 MovieClip in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.setMaxCamPos(_parent.region_border_max_2); _root.spawnEnemy(_parent.marker_right_1_0, "SWORDSMAN_1", -1, "/waveID-lvl04_zoneFirst_wave01/onDeathRunScript-lvl04_zoneFirst_wave01dead/"); _root.spawnEnemy(_parent.marker_left_1_0, "SWORDSMAN_1", -1, "/waveID-lvl04_zoneFirst_wave01/onDeathRunScript-lvl04_zoneFirst_wave01dead/"); this._x = this._x - 5000; } }
Instance of Symbol 2034 MovieClip in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2161 MovieClip in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 370)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2161 MovieClip in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 360)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 159 MovieClip in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.spawnEnemy(_parent.archer_2, "ARCHER_1", -1, "/waveID-lvl04_zoneLast_wave01/onDeathRunScript-lvl04_zoneLast_wave01dead/"); _root.spawnEnemy(_parent.archer_3, "ARCHER_1", -1, "/waveID-lvl04_zoneLast_wave01/onDeathRunScript-lvl04_zoneLast_wave01dead/"); this._x = this._x - 5000; } }
Instance of Symbol 2036 MovieClip in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-100/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-100/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-100/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-60/explosive-1/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-70/explosive-1/"); this._alpha = 0; } }
Instance of Symbol 159 MovieClip "archer_end_trigger" in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.marker_right_2_0, "SWORDSMAN_1", -1, "/waveID-lvl04_zoneLast_wave02/onDeathRunScript-lvl04_zoneLast_wave02dead/"); _root.spawnEnemy(_parent.marker_left_2_0, "SPEARMAN_1", -1, "/waveID-lvl04_zoneLast_wave02/onDeathRunScript-lvl04_zoneLast_wave02dead/"); _root.spawnEnemy(_parent.marker_right_2_0, "SPEARMAN_1", -1, "/waveID-lvl04_zoneLast_wave02/onDeathRunScript-lvl04_zoneLast_wave02dead/"); this._x = this._x - 5000; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-100/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-70/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-70/explosive-1/"); this._alpha = 0; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2162 MovieClip [Level_04] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Symbol 2183 MovieClip [Level_05] Frame 1
function lvl05_wave1dead() { _root.spawnEnemy(this.mark_1_right, "SWORDSMAN_1", 1, "/waveID-lvl05_wave2/onDeathRunScript-lvl05_wave2dead/"); _root.spawnEnemy(this.mark_1_left, "SWORDSMAN_1", -1, "/waveID-lvl05_wave2/onDeathRunScript-lvl05_wave2dead/"); } function lvl05_wave2dead() { _root.spawnEnemy(this.mark_1_right, "SKELETON_1", -1, "/waveID-lvl05_wave3/onDeathRunScript-lvl05_wave3dead/"); _root.spawnEnemy(this.mark_1_left, "SKELETON_1", 1, "/waveID-lvl05_wave3/onDeathRunScript-lvl05_wave3dead/"); } function lvl05_wave3dead() { _root.spawnEnemy(this.mark_1_right, "ARCHER_1", -1, "/waveID-lvl05_wave4/onDeathRunScript-lvl05_wave4dead/"); _root.spawnEnemy(this.mark_1_left, "SPEARMAN_1", 1, "/waveID-lvl05_wave4/onDeathRunScript-lvl05_wave4dead/"); _root.spawnEnemy(this.mark_1_left, "SWORDSMAN_1", 1, "/waveID-lvl05_wave4/onDeathRunScript-lvl05_wave4dead/"); } function lvl05_wave4dead() { _root.spawnEnemy(this.mark_1_right, "SPEARMAN_1", -1, "/waveID-lvl05_wave5/onDeathRunScript-lvl05_wave5dead/"); _root.spawnEnemy(this.mark_1_left, "SPEARMAN_1", 1, "/waveID-lvl05_wave5/onDeathRunScript-lvl05_wave5dead/"); } function lvl05_wave5dead() { _root.setMaxCamPos(this.region_border_max_1); } function lvl05_wave10dead() { _root.spawnEnemy(this.skel_1, "SKELETON_1", 1, "/waveID-lvl05_wave11/onDeathRunScript-lvl05_wave11dead/"); } function lvl05_wave11dead() { _root.spawnEnemy(this.mark_2_right, "SWORDSMAN_1", 1, "/waveID-lvl05_wave12/onDeathRunScript-lvl05_wave12dead/"); _root.spawnEnemy(this.mark_2_left, "SWORDSMAN_1", -1, "/waveID-lvl05_wave12/onDeathRunScript-lvl05_wave12dead/"); } function lvl05_wave12dead() { _root.spawnEnemy(this.skel_1, "SKELETON_1", 1, "/waveID-lvl05_wave13/onDeathRunScript-lvl05_wave13dead/"); _root.spawnEnemy(this.mark_2_right, "SKELETON_1", 1, "/waveID-lvl05_wave13/onDeathRunScript-lvl05_wave13dead/"); _root.spawnEnemy(this.mark_2_left, "SKELETON_1", -1, "/waveID-lvl05_wave13/onDeathRunScript-lvl05_wave13dead/"); } function lvl05_wave13dead() { _root.levelFinished(); } function changeSound(point, maxDist, maxVol) { var _local2 = _root.player.posX - point; if (Math.sqrt(_local2 * _local2) < maxDist) { sound_fire_1.setVolume(((maxDist - Math.sqrt(_local2 * _local2)) / maxDist) * maxVol); sound_fire_1.setPan(-(_local2 / (maxDist / 100))); } } _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.deathgaps._alpha = 0; this.deathpits._alpha = 0; _root.setAmbientSound("caveWindAmbience.wav", 45); _root.createEmptyMovieClip("myFireSound_1", 12303); var sound_fire_1 = new Sound(_root.myFireSound_1); sound_fire_1.attachSound("firebig1.wav"); sound_fire_1.setVolume(0); sound_fire_1.start(); sound_fire_1.onSoundComplete = function () { sound_fire_1.start(); }; this.onEnterFrame = function () { changeSound(this.fire_1._x, 250, 75); };
Instance of Symbol 159 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.setMaxCamPos(_parent.region_border_max_2); _root.spawnEnemy(_parent.mark_1_right, "SPEARMAN_1", 1, "/waveID-lvl05_wave1/onDeathRunScript-lvl05_wave1dead/"); _root.spawnEnemy(_parent.mark_1_left, "SPEARMAN_1", -1, "/waveID-lvl05_wave1/onDeathRunScript-lvl05_wave1dead/"); this._x = this._x - 5000; } }
Instance of Symbol 159 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.spawnEnemy(_parent.first_skeleton_2, "SKELETON_1", 1, "nothing"); _root.spawnEnemy(_parent.second_skeleton_2, "SKELETON_1", -1, "nothing"); this._x = this._x - 5000; } }
Instance of Symbol 2036 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 650)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2161 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2161 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2040 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 60)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SKELETON_1", -1, ""); this._alpha = 0; } }
Instance of Symbol 2040 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 100)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SKELETON_1", -1, ""); this._alpha = 0; } }
Instance of Symbol 159 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.spawnEnemy(_parent.archer_1, "SPEARMAN_1", 1, "nothing"); _root.spawnEnemy(_parent.archer_3, "SWORDSMAN_1", 1, "nothing"); this._x = this._x - 5000; } }
Instance of Symbol 2034 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 10)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-1/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 159 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.mark_2_right, "ARCHER_1", 1, "/waveID-lvl05_wave10/onDeathRunScript-lvl05_wave10dead/"); _root.spawnEnemy(_parent.mark_2_left, "SPEARMAN_1", -1, "/waveID-lvl05_wave10/onDeathRunScript-lvl05_wave10dead/"); this._x = this._x - 5000; } }
Instance of Symbol 2036 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 600)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 400)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 450)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-1/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2183 MovieClip [Level_05] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Symbol 2227 MovieClip Frame 1
stop();
Symbol 2227 MovieClip Frame 2
_root.setCameraShake(100, 8);
Symbol 2227 MovieClip Frame 23
stop();
Symbol 2235 MovieClip Frame 10
gotoAndPlay (1);
Symbol 2242 MovieClip [Level_06] Frame 1
function w1Death() { _root.spawnEnemy(this.mark_1_0, "SWORDSMAN_1", 1, "/waveID-w2/onDeathRunScript-w2Death/"); _root.spawnEnemy(this.mark_1_1, "SWORDSMAN_1", 1, "/waveID-w2/onDeathRunScript-w2Death/"); _root.spawnEnemy(this.mark_2_0, "SPEARMAN_1", 1, "/waveID-w2/onDeathRunScript-w2Death/"); _root.spawnEnemy(this.mark_2_1, "SPEARMAN_1", 1, "/waveID-w2/onDeathRunScript-w2Death/"); } function w2Death() { _root.spawnEnemy(this.mark_2_1, "SKELETON_1", -1, "/waveID-w3/onDeathRunScript-w3Death/"); _root.spawnEnemy(this.mark_S_1, "SKELETON_1", -1, "/waveID-w3/onDeathRunScript-w3Death/"); _root.spawnEnemy(this.mark_S_0, "SKELETON_1", 1, "/waveID-w3/onDeathRunScript-w3Death/"); } function w3Death() { _root.spawnEnemy(this.mark_1_1, "SWORDSMAN_1", -1, "/waveID-w4/onDeathRunScript-w4Death/"); _root.spawnEnemy(this.mark_up_2, "SWORDSMAN_1", -1, "/waveID-w4/onDeathRunScript-w4Death/"); _root.spawnEnemy(this.mark_up_2, "SWORDSMAN_1", -1, "/waveID-w4/onDeathRunScript-w4Death/"); _root.spawnEnemy(this.mark_2_1, "ARCHER_1", -1, "/waveID-w4/onDeathRunScript-w4Death/"); _root.spawnEnemy(this.mark_2_0, "SWORDSMAN_1", -1, "/waveID-w4/onDeathRunScript-w4Death/"); } function w4Death() { _root.setMaxCamPos(this.region_border_max_1); } _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.water._alpha = 0; this.deathgaps._alpha = 0; _root.setAmbientSound("caveWindAmbience.wav", 45);
Instance of Symbol 159 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_bossF); _root.setBossSound("boss_loop_1", 80); _root.showBossPlate("troll"); this._x = this._x - 5000; } }
Instance of Symbol 1595 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "BOSS_TROLL", 1, "nothing"); this._y = this._y - 1000; this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 159 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.setMaxCamPos(_parent.region_border_max_3); _root.spawnEnemy(_parent.burning_house_left, "SWORDSMAN_1", 1, "/waveID-lvl02_zoneBurningHouse_wave01/onDeathRunScript-lvl02_zoneBurningHouse_wave01dead/"); _root.spawnEnemy(_parent.burning_house_right, "SWORDSMAN_1", 1, "/waveID-lvl02_zoneBurningHouse_wave01/onDeathRunScript-lvl02_zoneBurningHouse_wave01dead/"); this._x = this._x - 5000; } }
Instance of Symbol 159 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.spawnEnemy(_parent.spawn_up_1, "SWORDSMAN_1", 1, "nothing"); _root.spawnEnemy(_parent.spawn_up_1, "SPEARMAN_1", 1, "nothing"); this._x = this._x - 5000; } }
Instance of Symbol 2036 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 370)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2161 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 360)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2161 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 400)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 2); this._alpha = 0; } }
Instance of Symbol 159 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.setMaxCamPos(_parent.region_border_max_2); _root.spawnEnemy(_parent.mark_1_0, "SPEARMAN_1", 1, "/waveID-w1/onDeathRunScript-w1Death/"); _root.spawnEnemy(_parent.mark_1_1, "SPEARMAN_1", 1, "/waveID-w1/onDeathRunScript-w1Death/"); _root.spawnEnemy(_parent.mark_2_0, "SWORDSMAN_1", 1, "/waveID-w1/onDeathRunScript-w1Death/"); _root.spawnEnemy(_parent.mark_2_1, "SWORDSMAN_1", 1, "/waveID-w1/onDeathRunScript-w1Death/"); this._x = this._x - 5000; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 650)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2242 MovieClip [Level_06] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-50/explosive-1/"); this._alpha = 0; } }
Symbol 2256 MovieClip [Level_07] Frame 1
function wave01Dead() { _root.spawnEnemy(this.mark_1_0, "ARCHER_1", -1, "/waveID-w2/onDeathRunScript-wave02Dead/"); _root.spawnEnemy(this.mark_2_1, "SPEARMAN_1", 1, "/waveID-w2/onDeathRunScript-wave02Dead/"); _root.spawnEnemy(this.mark_2_0, "SPEARMAN_1", 1, "/waveID-w2/onDeathRunScript-wave02Dead/"); } function wave02Dead() { _root.spawnEnemy(this.mark_1_0, "ARCHER_1", -1, "/waveID-w3/onDeathRunScript-wave03Dead/"); _root.spawnEnemy(this.mark_1_1, "SPEARMAN_1", -1, "/waveID-w3/onDeathRunScript-wave03Dead/"); _root.spawnEnemy(this.mark_2_0, "SWORDSMAN_1", 1, "/waveID-w3/onDeathRunScript-wave03Dead/"); } function wave03Dead() { _root.setMaxCamPos(this.region_border_max_2); _root.spawnEnemy(this.mark_1_0, "SPEARMAN_1", -1, "nothing"); _root.spawnEnemy(this.mark_1_1, "SPEARMAN_1", -1, "nothing"); } function wave04Dead() { _root.spawnEnemy(this.mark_4_0, "SPEARMAN_1", 1, "/waveID-w5/onDeathRunScript-wave05Dead/"); _root.spawnEnemy(this.mark_3_0, "SPEARMAN_1", -1, "/waveID-w5/onDeathRunScript-wave05Dead/"); } function wave05Dead() { _root.spawnEnemy(this.mark_4_0, "SPEARMAN_1", 1, "/waveID-w6/onDeathRunScript-wave06Dead/"); _root.spawnEnemy(this.mark_4_1, "SPEARMAN_1", 1, "/waveID-w6/onDeathRunScript-wave06Dead/"); } function wave06Dead() { _root.spawnEnemy(this.mark_3_1, "ARCHER_1", -1, "nothing"); _root.setMaxCamPos(this.region_border_max_3); } function waveStartFinale() { _root.spawnEnemy(this.mark_fr_0, "SWORDSMAN_1", -1, "/waveID-wf1/onDeathRunScript-wave01finaleDead/"); _root.spawnEnemy(this.mark_fl_0, "ARCHER_1", 1, "/waveID-wf1/onDeathRunScript-wave01finaleDead/"); _root.spawnEnemy(this.mark_fl_1, "SWORDSMAN_1", 1, "/waveID-wf1/onDeathRunScript-wave01finaleDead/"); } function wave01finaleDead() { _root.spawnEnemy(this.mark_fl_0, "SWORDSMAN_1", 1, "/waveID-wf2/onDeathRunScript-wave02finaleDead/"); _root.spawnEnemy(this.mark_fr_0, "ARCHER_1", -1, "/waveID-wf2/onDeathRunScript-wave02finaleDead/"); _root.spawnEnemy(this.mark_fr_1, "SWORDSMAN_1", -1, "/waveID-wf2/onDeathRunScript-wave02finaleDead/"); _root.spawnEnemy(this.mark_fl_1, "ARCHER_1", 1, "/waveID-wf2/onDeathRunScript-wave02finaleDead/"); } function wave02finaleDead() { _root.spawnEnemy(this.mark_fr_0, "SWORDSMAN_1", -1, "/waveID-wf3/onDeathRunScript-wave03finaleDead/"); _root.spawnEnemy(this.mark_fl_0, "SPEARMAN_1", 1, "/waveID-wf3/onDeathRunScript-wave03finaleDead/"); _root.spawnEnemy(this.mark_fl_1, "ARCHER_1", 1, "/waveID-wf3/onDeathRunScript-wave03finaleDead/"); } function wave03finaleDead() { _root.spawnEnemy(this.mark_fr_1, "SPEARMAN_1", -1, "/waveID-wf4/onDeathRunScript-wave04finaleDead/"); _root.spawnEnemy(this.mark_fl_1, "SPEARMAN_1", 1, "/waveID-wf4/onDeathRunScript-wave04finaleDead/"); } function wave04finaleDead() { wave05finaleDead(); } function wave05finaleDead() { _root.levelFinished(); } function changeSound(point, maxDist, maxVol) { var _local2 = _root.player.posX - point; if (Math.sqrt(_local2 * _local2) < maxDist) { sound_fire_1.setVolume(((maxDist - Math.sqrt(_local2 * _local2)) / maxDist) * maxVol); sound_fire_1.setPan(-(_local2 / (maxDist / 100))); } } _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; _root.setAmbientSound("al_wt_rainhard1.wav", 90); _root.game.weatherType = "rain"; var counter123 = 0; _root.createEmptyMovieClip("myFireSound_1", 12303); var sound_fire_1 = new Sound(_root.myFireSound_1); sound_fire_1.attachSound("firebig1.wav"); sound_fire_1.setVolume(0); sound_fire_1.start(); sound_fire_1.onSoundComplete = function () { sound_fire_1.start(); }; this.onEnterFrame = function () { changeSound(this.fire_1._x, 200, 100); changeSound(this.fire_2._x, 200, 100); changeSound(this.fire_3._x, 200, 100); };
Instance of Symbol 159 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_4); this._x = this._x - 5000; } }
Instance of Symbol 159 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.mark_3_0, "SPEARMAN_1", 1, "/waveID-w4/onDeathRunScript-wave04Dead/"); _root.spawnEnemy(_parent.mark_3_1, "SWORDSMAN_1", 1, "/waveID-w4/onDeathRunScript-wave04Dead/"); _root.spawnEnemy(_parent.mark_4_0, "SWORDSMAN_1", 1, "/waveID-w4/onDeathRunScript-wave04Dead/"); this._x = this._x - 5000; } }
Instance of Symbol 2161 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 800)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-70/explosive-1/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-70/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-40/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-70/explosive-1/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-40/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 2161 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 400)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 400)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 159 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.spawnEnemy(_parent.mark_1_0, "SPEARMAN_1", 1, "/waveID-w1/onDeathRunScript-wave01Dead/"); _root.spawnEnemy(_parent.mark_1_1, "SWORDSMAN_1", 1, "/waveID-w1/onDeathRunScript-wave01Dead/"); _root.spawnEnemy(_parent.mark_2_1, "SPEARMAN_1", 1, "/waveID-w1/onDeathRunScript-wave01Dead/"); _root.spawnEnemy(_parent.mark_2_0, "SWORDSMAN_1", 1, "/waveID-w1/onDeathRunScript-wave01Dead/"); this._x = this._x - 5000; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-70/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-70/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-70/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 2161 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 370)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2161 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 400)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 400)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2161 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 400)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2161 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 400)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2161 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 400)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2161 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 200)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "/waveID-wStartFinale/onDeathRunScript-waveStartFinale/"); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 400)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 550)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 650)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 400)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-40/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-70/explosive-1/"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 400)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-40/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-40/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2256 MovieClip [Level_07] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } }
Symbol 2268 MovieClip Frame 2
stop();
Symbol 2269 MovieClip [Level_08] Frame 1
function wave01Dead() { _root.spawnEnemy(this.mark_1_r0, "SWORDSMAN_1", -1, "/waveID-w2/onDeathRunScript-w2Death/"); _root.spawnEnemy(this.mark_1_r1, "SWORDSMAN_1", -1, "/waveID-w2/onDeathRunScript-w2Death/"); _root.spawnEnemy(this.mark_1_l0, "SWORDSMAN_1", 1, "/waveID-w2/onDeathRunScript-w2Death/"); } function w2Death() { _root.spawnEnemy(this.mark_1_r1, "SPEARMAN_1", -1, "/waveID-w3/onDeathRunScript-w3Death/"); _root.spawnEnemy(this.mark_1_l0, "SWORDSMAN_1", 1, "/waveID-w3/onDeathRunScript-w3Death/"); _root.spawnEnemy(this.mark_1_l1, "SWORDSMAN_1", 1, "/waveID-w3/onDeathRunScript-w3Death/"); } function w3Death() { _root.spawnEnemy(this.mark_1_r0, "ARCHER_1", -1, "nothing"); _root.spawnEnemy(this.mark_1_r1, "ARCHER_1", -1, "nothing"); _root.setMaxCamPos(this.region_border_max_u); } function wave05Dead() { _root.spawnEnemy(this.mark_2_r0, "SPEARMAN_1", -1, "/waveID-w6/onDeathRunScript-w6Death/"); _root.spawnEnemy(this.mark_1_r0, "SPEARMAN_1", 1, "/waveID-w6/onDeathRunScript-w6Death/"); _root.spawnEnemy(this.mark_1_r1, "SPEARMAN_1", 1, "/waveID-w6/onDeathRunScript-w6Death/"); } function w6Death() { _root.spawnEnemy(this.mark_2_r0, "ARCHER_1", -1, "/waveID-w7/onDeathRunScript-w7Death/"); _root.spawnEnemy(this.mark_1_r1, "SWORDSMAN_1", 1, "/waveID-w7/onDeathRunScript-w7Death/"); _root.spawnEnemy(this.mark_1_r0, "SPEARMAN_1", 1, "/waveID-w7/onDeathRunScript-w7Death/"); } function w7Death() { _root.spawnEnemy(this.mark_skel1, "SKELETON_1", 1, "/waveID-w8/onDeathRunScript-w8Death/"); } function w8Death() { _root.spawnBarrel(this.b1, "/HP-100/explosive-1/"); _root.spawnBarrel(this.b2, "/HP-5/explosive-1/"); _root.spawnBarrel(this.b3, "/HP-5/explosive-1/"); _root.spawnBarrel(this.b4, "/HP-5/explosive-1/"); _root.spawnEnemy(this.mark_a1, "ARCHER_1", -1, "/waveID-warch/onDeathRunScript-warchDeath/"); _root.spawnEnemy(this.mark_a2, "ARCHER_1", -1, "/waveID-warch/onDeathRunScript-warchDeath/"); _root.spawnEnemy(this.mark_a3, "ARCHER_1", -1, "/waveID-warch/onDeathRunScript-warchDeath/"); _root.spawnEnemy(this.mark_a4, "ARCHER_1", -1, "/waveID-warch/onDeathRunScript-warchDeath/"); _root.setMaxCamPos(this.region_border_max_4); } function warchDeath() { _root.setMaxCamPos(this.region_border_max_boss); } _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.water._alpha = 0; _root.setAmbientSound("al_wt_rainhard1.wav", 90); _root.game.weatherType = "rain";
Instance of Symbol 159 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.mark_1_r0, "SPEARMAN_1", 1, "/waveID-w5/onDeathRunScript-wave05Dead/"); _root.spawnEnemy(_parent.mark_1_r0, "SWORDSMAN_1", 1, "/waveID-w5/onDeathRunScript-wave05Dead/"); _root.spawnEnemy(_parent.mark_1_r1, "SPEARMAN_1", 1, "/waveID-w5/onDeathRunScript-wave05Dead/"); _root.spawnEnemy(_parent.mark_1_r1, "SWORDSMAN_1", 1, "/waveID-w5/onDeathRunScript-wave05Dead/"); this._x = this._x - 5000; } }
Instance of Symbol 2161 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 400)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1528 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 230)) and (this._alpha == 100)) { _root.setMinCamPos(_parent.region_border_min_boss); _root.spawnEnemy(this, "BOSS_SWAMPMONSTER", -1, "nothing"); _root.setBossSound("boss_loop_1", 80); _root.showBossPlate("zoggot"); this._x = this._x + 1000; this._alpha = 0; } }
Instance of Symbol 159 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.spawnEnemy(_parent.mark_1_r0, "SPEARMAN_1", 1, "/waveID-w1/onDeathRunScript-wave01Dead/"); _root.spawnEnemy(_parent.mark_1_l0, "SPEARMAN_1", 1, "/waveID-w1/onDeathRunScript-wave01Dead/"); this._x = this._x - 5000; } }
Instance of Symbol 2036 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2161 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 400)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SPEARMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 600)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-60/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-60/explosive-1/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-60/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-60/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-60/explosive-1/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-60/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 1259 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1283 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1283 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1283 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1283 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 1283 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 140)) and (this._alpha == 100)) { _root.spawnEnemy(this, "CROW_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 600)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-60/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-60/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 2); this._alpha = 0; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } }
Instance of Symbol 2034 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 400)) and (this._alpha == 100)) { _root.spawnEnemy(this, "SWORDSMAN_1", 1, "nothing"); this._alpha = 0; } }
Instance of Symbol 237 MovieClip [barrel] in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 640)) and (this._alpha == 100)) { _root.spawnBarrel(this, "/HP-60/explosive-0/"); this._alpha = 0; } }
Instance of Symbol 2036 MovieClip in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if ((_root.player.clip._x > (this._x - 500)) and (this._alpha == 100)) { _root.spawnEnemy(this, "ARCHER_1", -1, "nothing"); this._alpha = 0; } }
Instance of Symbol 261 MovieClip [food_crate] in Symbol 2269 MovieClip [Level_08] Frame 1
onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } }
Symbol 2299 MovieClip Frame 1
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Symbol 1643 GraphicUsed by:1652
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Symbol 1647 GraphicUsed by:1652
Symbol 1648 GraphicUsed by:1652
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Symbol 1650 GraphicUsed by:1652
Symbol 1651 GraphicUsed by:1652
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Symbol 1653 GraphicUsed by:1697
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Symbol 1676 GraphicUsed by:1697
Symbol 1677 SoundUsed by:1697
Symbol 1678 GraphicUsed by:1697
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Symbol 1695 GraphicUsed by:1697
Symbol 1696 GraphicUsed by:1697
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Symbol 1698 GraphicUsed by:1728
Symbol 1699 GraphicUsed by:1728
Symbol 1700 GraphicUsed by:1728
Symbol 1701 SoundUsed by:1728
Symbol 1702 GraphicUsed by:1728
Symbol 1703 GraphicUsed by:1728
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Symbol 1705 GraphicUsed by:1728
Symbol 1706 GraphicUsed by:1728
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Symbol 1721 GraphicUsed by:1728
Symbol 1722 GraphicUsed by:1726
Symbol 1723 GraphicUsed by:1726
Symbol 1724 GraphicUsed by:1726
Symbol 1725 GraphicUsed by:1726
Symbol 1726 MovieClipUses:1722 1723 1724 1725Used by:1728 1733
Symbol 1727 SoundUsed by:1728
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Symbol 1729 MovieClip [Actor_Boss_Troll]Uses:1595 159 1625 1637 1652 1697 1728Used by:2299
Symbol 1730 MovieClip [Actor_Boss_Troll_Death]Uses:1697Used by:2299
Symbol 1731 GraphicUsed by:1733
Symbol 1732 GraphicUsed by:1733
Symbol 1733 MovieClip [boss_troll_stone_01]Uses:1731 1732 1726Used by:2299
Symbol 1734 Sound [swing_s_02.WAV]Used by:2299
Symbol 1735 GraphicUsed by:1746
Symbol 1736 SoundUsed by:1746 2299
Symbol 1737 GraphicUsed by:1746
Symbol 1738 GraphicUsed by:1746
Symbol 1739 GraphicUsed by:1746
Symbol 1740 GraphicUsed by:1746
Symbol 1741 GraphicUsed by:1746
Symbol 1742 GraphicUsed by:1746
Symbol 1743 GraphicUsed by:1746
Symbol 1744 GraphicUsed by:1746
Symbol 1745 GraphicUsed by:1746
Symbol 1746 MovieClip [barrel_explosion]Uses:1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745Used by:2299
Symbol 1747 GraphicUsed by:1752
Symbol 1748 GraphicUsed by:1752
Symbol 1749 GraphicUsed by:1752
Symbol 1750 GraphicUsed by:1752
Symbol 1751 GraphicUsed by:1752
Symbol 1752 MovieClip [barrel_part_trail_01]Uses:1747 1748 1749 1750 1751Used by:2299
Symbol 1753 GraphicUsed by:1758
Symbol 1754 GraphicUsed by:1758
Symbol 1755 GraphicUsed by:1758
Symbol 1756 GraphicUsed by:1758
Symbol 1757 GraphicUsed by:1758
Symbol 1758 MovieClip [barrel_part_trail_02]Uses:1753 1754 1755 1756 1757Used by:2299
Symbol 1759 GraphicUsed by:1764
Symbol 1760 GraphicUsed by:1764
Symbol 1761 GraphicUsed by:1764
Symbol 1762 GraphicUsed by:1764
Symbol 1763 GraphicUsed by:1764
Symbol 1764 MovieClip [barrel_part_trail_03]Uses:1759 1760 1761 1762 1763Used by:2299
Symbol 1765 GraphicUsed by:1769
Symbol 1766 GraphicUsed by:1769
Symbol 1767 GraphicUsed by:1769
Symbol 1768 GraphicUsed by:1769
Symbol 1769 MovieClip [bash_effect]Uses:1765 1766 1767 1768Used by:2227 2299
Symbol 1770 GraphicUsed by:1778
Symbol 1771 GraphicUsed by:1778
Symbol 1772 GraphicUsed by:1778
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Symbol 1775 GraphicUsed by:1778
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Symbol 1777 GraphicUsed by:1778
Symbol 1778 MovieClip [blood_fire_01]Uses:1770 1771 1772 1773 1774 1775 1776 1777Used by:2299
Symbol 1779 GraphicUsed by:1787
Symbol 1780 GraphicUsed by:1787
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Symbol 1785 GraphicUsed by:1787
Symbol 1786 GraphicUsed by:1787
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Symbol 1788 GraphicUsed by:1794
Symbol 1789 GraphicUsed by:1794
Symbol 1790 GraphicUsed by:1794
Symbol 1791 GraphicUsed by:1794
Symbol 1792 GraphicUsed by:1794
Symbol 1793 GraphicUsed by:1794
Symbol 1794 MovieClip [blood_gib_01]Uses:1788 1789 1790 1791 1792 1793Used by:2299
Symbol 1795 GraphicUsed by:1797
Symbol 1796 GraphicUsed by:1797
Symbol 1797 MovieClip [bloodstain_01]Uses:1795 1796Used by:2299
Symbol 1798 GraphicUsed by:1800
Symbol 1799 GraphicUsed by:1800
Symbol 1800 MovieClip [bloodstain_02]Uses:1798 1799Used by:2299
Symbol 1801 GraphicUsed by:1803
Symbol 1802 GraphicUsed by:1803
Symbol 1803 MovieClip [bloodstain_03]Uses:1801 1802Used by:2299
Symbol 1804 GraphicUsed by:1823
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Symbol 1823 MovieClip [bloodstain_water_01]Uses:1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822Used by:2299
Symbol 1824 GraphicUsed by:1839
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Symbol 1838 GraphicUsed by:1839
Symbol 1839 MovieClip [bloodstain_water_02]Uses:1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838Used by:2299
Symbol 1840 GraphicUsed by:1856
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Symbol 1855 GraphicUsed by:1856
Symbol 1856 MovieClip [bloodstain_water_03]Uses:1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855Used by:2299
Symbol 1857 GraphicUsed by:1868
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Symbol 1867 GraphicUsed by:1868
Symbol 1868 MovieClipUses:1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867Used by:2299
Symbol 1869 GraphicUsed by:1874
Symbol 1870 GraphicUsed by:1874
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Symbol 1873 GraphicUsed by:1874
Symbol 1874 MovieClip [impact_smoke]Uses:1869 1870 1871 1872 1873Used by:2299
Symbol 1875 GraphicUsed by:1881
Symbol 1876 Sound [snow_01.wav]Used by:1881 2299
Symbol 1877 GraphicUsed by:1881
Symbol 1878 GraphicUsed by:1881
Symbol 1879 GraphicUsed by:1881 1885
Symbol 1880 GraphicUsed by:1881 1885
Symbol 1881 MovieClip [jump_snow]Uses:1875 1876 1877 1878 1879 1880Used by:2299
Symbol 1882 GraphicUsed by:1885
Symbol 1883 GraphicUsed by:1885
Symbol 1884 GraphicUsed by:1885
Symbol 1885 MovieClip [jump_water]Uses:1882 368 1883 1884 1879 1880Used by:2299
Symbol 1886 GraphicUsed by:1893
Symbol 1887 GraphicUsed by:1893
Symbol 1888 GraphicUsed by:1893
Symbol 1889 GraphicUsed by:1893
Symbol 1890 GraphicUsed by:1893
Symbol 1891 GraphicUsed by:1893
Symbol 1892 GraphicUsed by:1893
Symbol 1893 MovieClip [knockdown_dirt]Uses:1886 748 1887 1888 1889 1890 1891 1892Used by:2299
Symbol 1894 GraphicUsed by:1898
Symbol 1895 GraphicUsed by:1898
Symbol 1896 GraphicUsed by:1898
Symbol 1897 GraphicUsed by:1898
Symbol 1898 MovieClip [knockdown_water]Uses:1894 328 1895 1896 1897Used by:2299
Symbol 1899 GraphicUsed by:1904
Symbol 1900 Sound [snow_02.wav]Used by:1904 2299
Symbol 1901 GraphicUsed by:1904
Symbol 1902 GraphicUsed by:1904
Symbol 1903 GraphicUsed by:1904
Symbol 1904 MovieClip [land_snow]Uses:1899 1900 1901 1902 1903Used by:2299
Symbol 1905 GraphicUsed by:1910
Symbol 1906 GraphicUsed by:1910
Symbol 1907 GraphicUsed by:1910
Symbol 1908 GraphicUsed by:1910
Symbol 1909 GraphicUsed by:1910
Symbol 1910 MovieClip [matchwood]Uses:1905 1906 1907 1908 1909Used by:2299
Symbol 1911 GraphicUsed by:1916
Symbol 1912 GraphicUsed by:1916
Symbol 1913 GraphicUsed by:1916
Symbol 1914 GraphicUsed by:1916
Symbol 1915 GraphicUsed by:1916
Symbol 1916 MovieClip [matchwood_l]Uses:1911 1912 1913 1914 1915Used by:2227 2299
Symbol 1917 GraphicUsed by:1924
Symbol 1918 GraphicUsed by:1924
Symbol 1919 GraphicUsed by:1924
Symbol 1920 GraphicUsed by:1924
Symbol 1921 GraphicUsed by:1924
Symbol 1922 GraphicUsed by:1924
Symbol 1923 GraphicUsed by:1924
Symbol 1924 MovieClip [sparks_01]Uses:1917 1918 1919 1920 1921 1922 1923Used by:2299
Symbol 1925 GraphicUsed by:1932
Symbol 1926 GraphicUsed by:1932
Symbol 1927 GraphicUsed by:1932
Symbol 1928 GraphicUsed by:1932
Symbol 1929 GraphicUsed by:1932
Symbol 1930 GraphicUsed by:1932
Symbol 1931 GraphicUsed by:1932
Symbol 1932 MovieClip [sparks_02]Uses:1925 1926 1927 1928 1929 1930 1931Used by:2299
Symbol 1933 GraphicUsed by:1940
Symbol 1934 GraphicUsed by:1940
Symbol 1935 GraphicUsed by:1940
Symbol 1936 GraphicUsed by:1940
Symbol 1937 GraphicUsed by:1940
Symbol 1938 GraphicUsed by:1940
Symbol 1939 GraphicUsed by:1940
Symbol 1940 MovieClip [sparks_03]Uses:1933 1934 1935 1936 1937 1938 1939Used by:2299
Symbol 1941 GraphicUsed by:1945
Symbol 1942 GraphicUsed by:1945
Symbol 1943 GraphicUsed by:1945
Symbol 1944 GraphicUsed by:1945
Symbol 1945 MovieClip [knockdown_snow]Uses:1941 748 1942 1943 1944Used by:2299
Symbol 1946 GraphicUsed by:1954
Symbol 1947 GraphicUsed by:1954
Symbol 1948 GraphicUsed by:1954
Symbol 1949 GraphicUsed by:1954
Symbol 1950 GraphicUsed by:1954
Symbol 1951 GraphicUsed by:1954
Symbol 1952 GraphicUsed by:1954
Symbol 1953 GraphicUsed by:1954
Symbol 1954 MovieClip [blood_slime_01]Uses:1946 1947 1948 1949 1950 1951 1952 1953Used by:2299
Symbol 1955 GraphicUsed by:1962
Symbol 1956 GraphicUsed by:1962
Symbol 1957 GraphicUsed by:1962
Symbol 1958 GraphicUsed by:1962
Symbol 1959 GraphicUsed by:1962
Symbol 1960 GraphicUsed by:1962
Symbol 1961 GraphicUsed by:1962 1970
Symbol 1962 MovieClip [blood_slime_02]Uses:1955 1956 1957 1958 1959 1960 1961Used by:2299
Symbol 1963 GraphicUsed by:1970
Symbol 1964 GraphicUsed by:1970
Symbol 1965 GraphicUsed by:1970
Symbol 1966 GraphicUsed by:1970
Symbol 1967 GraphicUsed by:1970
Symbol 1968 GraphicUsed by:1970
Symbol 1969 GraphicUsed by:1970
Symbol 1970 MovieClip [blood_slime_03]Uses:1963 1964 1965 1966 1967 1968 1969 1961Used by:2299
Symbol 1971 GraphicUsed by:2041
Symbol 1972 GraphicUsed by:1973
Symbol 1973 MovieClipUses:1972Used by:2041
Symbol 1974 GraphicUsed by:2041
Symbol 1975 GraphicUsed by:1976
Symbol 1976 MovieClipUses:1975Used by:2041 2093 2117 2128 2131 2256
Symbol 1977 GraphicUsed by:1978
Symbol 1978 MovieClipUses:1977Used by:2041 2117 2131 2183 2256 2269
Symbol 1979 GraphicUsed by:1980
Symbol 1980 MovieClipUses:1979Used by:2041 2117 2256
Symbol 1981 GraphicUsed by:1982 2242
Symbol 1982 MovieClipUses:1981Used by:2041 2117 2128 2162 2173 2183 2242 2256
Symbol 1983 GraphicUsed by:1984
Symbol 1984 MovieClipUses:1983Used by:2041 2117 2183
Symbol 1985 GraphicUsed by:1986
Symbol 1986 MovieClipUses:1985Used by:2041 2117 2131
Symbol 1987 GraphicUsed by:1988
Symbol 1988 MovieClipUses:1987Used by:2041 2117 2131 2162 2183 2242 2256
Symbol 1989 GraphicUsed by:1990
Symbol 1990 MovieClipUses:1989Used by:2024 2041 2117 2128 2131 2183 2256
Symbol 1991 GraphicUsed by:1992
Symbol 1992 MovieClipUses:1991Used by:2041 2117 2128 2131 2253 2256
Symbol 1993 GraphicUsed by:1994
Symbol 1994 MovieClipUses:1993Used by:2041 2117 2131 2183
Symbol 1995 GraphicUsed by:1996
Symbol 1996 MovieClipUses:1995Used by:2041 2269
Symbol 1997 GraphicUsed by:1998
Symbol 1998 MovieClipUses:1997Used by:2041 2117 2131 2183 2256
Symbol 1999 GraphicUsed by:2000
Symbol 2000 MovieClipUses:1999Used by:2041 2117 2131 2183 2256 2269
Symbol 2001 GraphicUsed by:2002
Symbol 2002 MovieClipUses:2001Used by:2041 2131 2183 2269
Symbol 2003 GraphicUsed by:2004
Symbol 2004 MovieClipUses:2003Used by:2041 2131 2183
Symbol 2005 GraphicUsed by:2006
Symbol 2006 MovieClipUses:2005Used by:2041 2117 2183
Symbol 2007 GraphicUsed by:2008
Symbol 2008 MovieClipUses:2007Used by:2041 2117 2131 2183
Symbol 2009 GraphicUsed by:2010
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Symbol 2011 GraphicUsed by:2012
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Symbol 2013 GraphicUsed by:2014
Symbol 2014 MovieClipUses:2013Used by:2041 2117 2183
Symbol 2015 GraphicUsed by:2016
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Symbol 2017 GraphicUsed by:2041
Symbol 2018 GraphicUsed by:2019 2242
Symbol 2019 MovieClipUses:2018Used by:2041 2131 2162 2183 2256
Symbol 2020 GraphicUsed by:2021
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Symbol 2023 MovieClipUses:2022Used by:2041 2117 2162 2183
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Symbol 2025 GraphicUsed by:2026
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Symbol 2028 MovieClipUses:2027Used by:2041
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Symbol 2030 MovieClipUses:2029Used by:2041
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Symbol 2039 GraphicUsed by:2040
Symbol 2040 MovieClipUses:2039Used by:2041 2131 2162 2183
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Symbol 2042 GraphicUsed by:2117
Symbol 2043 GraphicUsed by:2044
Symbol 2044 MovieClipUses:2043Used by:2117
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Symbol 2046 GraphicUsed by:2047
Symbol 2047 MovieClipUses:2046Used by:2117
Symbol 2048 GraphicUsed by:2049
Symbol 2049 MovieClipUses:2048Used by:2117 2269
Symbol 2050 GraphicUsed by:2051
Symbol 2051 MovieClipUses:2050Used by:2117 2183 2256
Symbol 2052 GraphicUsed by:2053
Symbol 2053 MovieClipUses:2052Used by:2117
Symbol 2054 GraphicUsed by:2064
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Symbol 2056 GraphicUsed by:2064
Symbol 2057 GraphicUsed by:2064
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Symbol 2078 GraphicUsed by:2088
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Symbol 2080 GraphicUsed by:2088
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Symbol 2088 MovieClipUses:2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087Used by:2117 2183
Symbol 2089 GraphicUsed by:2090
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Symbol 2091 GraphicUsed by:2092
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Symbol 2094 GraphicUsed by:2095 2236
Symbol 2095 MovieClipUses:2094Used by:2117
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Symbol 2097 MovieClipUses:2096Used by:2117
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Symbol 2117 MovieClip [Level_02]Uses:2042 2044 2045 2047 2010 1994 1976 1992 2049 1998 2006 1978 1990 1982 1980 1984 2008 2051 1988 2021 2016 2014 2000 2023 1986 2053 2064 2066 2068 2070 2072 2074 2075 2088 2090 2093 2095 2097 2099 2116 169 159 2038 2032 2034 2036 237 1259 1283 261Used by:2299
Symbol 2118 GraphicUsed by:2131
Symbol 2119 GraphicUsed by:2120
Symbol 2120 MovieClipUses:2119Used by:2131
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Symbol 2123 MovieClipUses:2122Used by:2131 2155 2173 2183 2253 2256
Symbol 2124 GraphicUsed by:2125 2242
Symbol 2125 MovieClipUses:2124Used by:2131 2256
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Symbol 2127 MovieClipUses:2126Used by:2131 2183 2256
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Symbol 2130 MovieClipUses:2129Used by:2131
Symbol 2131 MovieClip [Level_03]Uses:2118 2120 2121 1978 2090 1992 1990 2123 2125 1976 1994 1986 2010 2004 2000 1998 2008 2002 1988 2016 2070 2072 2116 2019 2064 2066 2127 2068 2128 2130 169 2032 2038 2034 2036 1259 159 237 2040 261Used by:2299
Symbol 2132 Sound [swing_f_01.wav]Used by:2299
Symbol 2133 GraphicUsed by:2134
Symbol 2134 MovieClipUses:2133Used by:2162
Symbol 2135 GraphicUsed by:2162
Symbol 2136 GraphicUsed by:2137 2242
Symbol 2137 MovieClipUses:2136Used by:2155 2162 2256
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Symbol 2139 MovieClipUses:2138Used by:2162 2256
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Symbol 2141 MovieClipUses:2140Used by:2162 2242
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Symbol 2163 GraphicUsed by:2183
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Symbol 2170 GraphicUsed by:2174 2183
Symbol 2171 GraphicUsed by:2172
Symbol 2172 MovieClipUses:2171Used by:2183 2256
Symbol 2173 MovieClip [level_05_foreground]Uses:1982 2123Used by:2183
Symbol 2174 MovieClipUses:2170Used by:2183 2242
Symbol 2175 GraphicUsed by:2183 2201 2228
Symbol 2176 GraphicUsed by:2183 2228 2242
Symbol 2177 GraphicUsed by:2178 2237
Symbol 2178 MovieClipUses:2177Used by:2183
Symbol 2179 GraphicUsed by:2180
Symbol 2180 MovieClipUses:2179Used by:2183
Symbol 2181 GraphicUsed by:2182
Symbol 2182 MovieClipUses:2181Used by:2183
Symbol 2183 MovieClip [Level_05]Uses:2163 2169 1990 1982 2014 2127 1994 2170 2051 2000 2172 2008 2006 1984 2004 1978 2002 2010 2012 1998 1988 2021 2088 2068 2023 2019 2123 2016 2152 2173 2174 2026 2175 2176 2178 2180 2182 159 2032 2038 169 2040 2036 2161 2034 237 261Used by:2299
Symbol 2184 GraphicUsed by:2242
Symbol 2185 GraphicUsed by:2242
Symbol 2186 GraphicUsed by:2187
Symbol 2187 MovieClipUses:2186Used by:2242
Symbol 2188 GraphicUsed by:2242
Symbol 2189 GraphicUsed by:2242
Symbol 2190 GraphicUsed by:2242
Symbol 2191 GraphicUsed by:2192
Symbol 2192 MovieClipUses:2191Used by:2242
Symbol 2193 GraphicUsed by:2194
Symbol 2194 MovieClipUses:2193Used by:2242
Symbol 2195 GraphicUsed by:2242
Symbol 2196 GraphicUsed by:2197
Symbol 2197 MovieClipUses:2196Used by:2242
Symbol 2198 GraphicUsed by:2199 2228 2242 2256 2269
Symbol 2199 MovieClipUses:2198Used by:2242
Symbol 2200 GraphicUsed by:2242
Symbol 2201 ButtonUses:2175Used by:2242
Symbol 2202 GraphicUsed by:2242
Symbol 2203 GraphicUsed by:2242
Symbol 2204 GraphicUsed by:2242
Symbol 2205 GraphicUsed by:2242
Symbol 2206 GraphicUsed by:2228 2269
Symbol 2207 GraphicUsed by:2208
Symbol 2208 MovieClipUses:2207Used by:2228
Symbol 2209 GraphicUsed by:2227
Symbol 2210 GraphicUsed by:2227
Symbol 2211 SoundUsed by:2227 2299
Symbol 2212 GraphicUsed by:2227
Symbol 2213 GraphicUsed by:2227
Symbol 2214 GraphicUsed by:2227
Symbol 2215 GraphicUsed by:2227
Symbol 2216 GraphicUsed by:2227
Symbol 2217 GraphicUsed by:2227
Symbol 2218 GraphicUsed by:2227
Symbol 2219 GraphicUsed by:2227
Symbol 2220 GraphicUsed by:2227
Symbol 2221 GraphicUsed by:2227
Symbol 2222 GraphicUsed by:2227
Symbol 2223 GraphicUsed by:2226
Symbol 2224 GraphicUsed by:2226
Symbol 2225 GraphicUsed by:2226
Symbol 2226 MovieClipUses:2223 2224 2225Used by:2227
Symbol 2227 MovieClipUses:2209 2210 1769 2211 2212 1916 253 2213 2214 2215 2216 2217 2218 2219 2220 1566 2221 2222 2226Used by:2228
Symbol 2228 MovieClip [level_06_foreground]Uses:2198 2022 2206 2208 2175 2176 2227Used by:2242
Symbol 2229 GraphicUsed by:2242
Symbol 2230 GraphicUsed by:2235
Symbol 2231 GraphicUsed by:2235
Symbol 2232 GraphicUsed by:2235
Symbol 2233 GraphicUsed by:2235
Symbol 2234 GraphicUsed by:2235
Symbol 2235 MovieClipUses:2230 2231 2232 2233 2234Used by:2242
Symbol 2236 MovieClipUses:2094Used by:2242
Symbol 2237 MovieClipUses:2177Used by:2242
Symbol 2238 GraphicUsed by:2241
Symbol 2239 GraphicUsed by:2240
Symbol 2240 MovieClipUses:2239Used by:2241
Symbol 2241 MovieClipUses:2238 2240Used by:2242
Symbol 2242 MovieClip [Level_06]Uses:2184 2169 2185 2187 2188 2176 2189 2141 2143 2190 2192 2174 2149 2147 1988 2016 2194 2145 2195 2197 1982 2199 2200 2201 2202 2124 2136 2203 2018 2204 1981 2205 2228 2229 2198 2235 2236 2237 2241 159 2032 1595 2034 169 2036 2161 237 261 2038Used by:2299
Symbol 2243 GraphicUsed by:2256
Symbol 2244 GraphicUsed by:2245
Symbol 2245 MovieClipUses:2244Used by:2256
Symbol 2246 GraphicUsed by:2256
Symbol 2247 GraphicUsed by:2248
Symbol 2248 MovieClipUses:2247Used by:2256
Symbol 2249 GraphicUsed by:2250
Symbol 2250 MovieClipUses:2249Used by:2256
Symbol 2251 GraphicUsed by:2252
Symbol 2252 MovieClipUses:2251Used by:2253
Symbol 2253 MovieClip [level_07_foreground]Uses:2092 2252 2116 2066 2123 1992Used by:2256
Symbol 2254 GraphicUsed by:2255
Symbol 2255 MovieClipUses:2254Used by:2256
Symbol 2256 MovieClip [Level_07]Uses:2243 2245 2068 1992 2246 2125 2064 2137 2123 2066 1998 2051 2198 1980 2116 1978 2000 2248 2139 2019 1982 2250 2127 1988 2016 2172 2021 2253 1990 1976 2255 169 159 2161 2038 2032 1259 261 237 2034 2036Used by:2299
Symbol 2257 GraphicUsed by:2269
Symbol 2258 GraphicUsed by:2259
Symbol 2259 MovieClipUses:2258Used by:2269
Symbol 2260 GraphicUsed by:2269
Symbol 2261 GraphicUsed by:2269
Symbol 2262 MovieClip [level_08_foreground]Used by:2269
Symbol 2263 GraphicUsed by:2264
Symbol 2264 MovieClipUses:2263Used by:2269
Symbol 2265 GraphicUsed by:2266
Symbol 2266 MovieClipUses:2265Used by:2269
Symbol 2267 GraphicUsed by:2268
Symbol 2268 MovieClipUses:2267Used by:2269
Symbol 2269 MovieClip [Level_08]Uses:2257 2259 2260 2049 2074 2002 2000 1978 1996 2206 2198 2261 2262 2264 2266 159 2161 2036 2032 1528 169 2034 237 1259 1283 2038 261 2268Used by:2299
Symbol 2270 Sound [skeleton_break_apart_02.wav]Used by:2299
Symbol 2271 Sound [skeleton_break_apart_01.wav]Used by:2299
Symbol 2272 Sound [shield.wav]Used by:2299
Symbol 2273 Sound [parry_01.wav]Used by:2299
Symbol 2274 Sound [mud_02.wav]Used by:2299
Symbol 2275 Sound [mud_01.wav]Used by:2299
Symbol 2276 Sound [kick_02.wav]Used by:2299
Symbol 2277 Sound [kick_01.wav]Used by:2299
Symbol 2278 Sound [hitFlesh_02.wav]Used by:2299
Symbol 2279 Sound [hitFlesh_01.wav]Used by:2299
Symbol 2280 Sound [gib_02.wav]Used by:2299
Symbol 2281 Sound [gib_01.wav]Used by:2299
Symbol 2282 Sound [finishing_06.wav]Used by:2299
Symbol 2283 Sound [finishing_05.wav]Used by:2299
Symbol 2284 Sound [finishing_03.wav]Used by:2299
Symbol 2285 Sound [finishing_02.WAV]Used by:2299
Symbol 2286 Sound [finishing_01.WAV]Used by:2299
Symbol 2287 Sound [dirt_01.wav]Used by:2299
Symbol 2288 Sound [contest_press_03]Used by:2299
Symbol 2289 Sound [contest_press_02]Used by:2299
Symbol 2290 Sound [contest_press_01]Used by:2299
Symbol 2291 Sound [contest_end.wav]Used by:2299
Symbol 2292 Sound [contest.wav]Used by:2299
Symbol 2293 Sound [caveWindAmbience.wav]Used by:2299
Symbol 2294 Sound [bow_drawBack.wav]Used by:2299
Symbol 2295 Sound [blood_squirt_01.wav]Used by:2299
Symbol 2296 Sound [al_wt_rainhard1.wav]Used by:2299
Symbol 2297 Sound [boss_loop_1]Used by:2299
Symbol 2298 Sound [wood_crate_impact_hard2.wav]Used by:2299
Symbol 2299 MovieClipUses:56 57 223 169 229 231 233 237 239 241 243 245 247 250 261 264 267 284 286 288 290 263 266 283 302 304 306 308 310 312 314 315 513 514 556 119 735 763 765 850 856 1000 1075 1197 1248 1284 1295 1393 1450 1451 1504 1524 1543 1592 1729 1730 1733 1734 1746 1752 1758 1764 1769 1778 1787 1794 956 948 968 919 1797 1800 1803 1823 1839 1856 1868 448 457 464 472 1874 1617 1881 1885 1893 1898 1611 1904 1510 1910 1916 855 1924 1932 1940 640 1945 1954 1962 1970 828 2041 798 2117 845 2131 2132 2162 1474 2183 1601 2242 1900 2256 1876 2269 2270 2271 5 2272 2273 2274 2275 2211 2276 2277 85 1606 2278 2279 2280 2281 412 512 449 2282 2283 118 2284 2285 2286 742 2287 1397 1531 3 1286 507 2288 2289 2290 2291 55 2292 2293 253 2294 748 2295 1736 2296 555 2297 2298Used by:Timeline

Instance Names

"loadMeter"Frame 1Symbol 34 EditableText
"cnt_btn"Frame 3Symbol 54 Button
"ng_ad"Symbol 48 MovieClip Frame 1Symbol 47 MovieClip
"hpBar"Symbol 99 MovieClip Frame 1Symbol 87 MovieClip
"rageBar"Symbol 99 MovieClip Frame 1Symbol 89 MovieClip
"rage_indicator"Symbol 99 MovieClip Frame 1Symbol 96 MovieClip
"hp_indicator"Symbol 99 MovieClip Frame 1Symbol 98 MovieClip
"hp_bar"Symbol 108 MovieClip Frame 1Symbol 102 MovieClip
"boss_txt"Symbol 108 MovieClip Frame 1Symbol 107 MovieClip
"indicator_be"Symbol 176 MovieClip Frame 2Symbol 156 MovieClip
"indicator_cr"Symbol 176 MovieClip Frame 2Symbol 156 MovieClip
"indicator_ze"Symbol 176 MovieClip Frame 2Symbol 156 MovieClip
"btn_ze"Symbol 176 MovieClip Frame 2Symbol 160 Button
"btn_cr"Symbol 176 MovieClip Frame 2Symbol 160 Button
"btn_be"Symbol 176 MovieClip Frame 2Symbol 160 Button
"back_btn"Symbol 176 MovieClip Frame 2Symbol 163 Button
"slider"Symbol 176 MovieClip Frame 2Symbol 165 MovieClip
"head"Symbol 176 MovieClip Frame 2Symbol 167 MovieClip
"slider_end"Symbol 176 MovieClip Frame 2Symbol 169 MovieClip [xmarker]
"LMH"Symbol 176 MovieClip Frame 2Symbol 173 MovieClip
"weather"Symbol 223 MovieClip [RatioFix] Frame 1Symbol 85 MovieClip [weather]
"hp_rage"Symbol 223 MovieClip [RatioFix] Frame 1Symbol 99 MovieClip
"boss_plate"Symbol 223 MovieClip [RatioFix] Frame 1Symbol 108 MovieClip
"masky"Symbol 223 MovieClip [RatioFix] Frame 2Symbol 57 MovieClip [screenSize]
"barb_demo"Symbol 223 MovieClip [RatioFix] Frame 2Symbol 113 MovieClip
"btn_resumeGame"Symbol 223 MovieClip [RatioFix] Frame 4Symbol 135 Button
"btn_exit"Symbol 223 MovieClip [RatioFix] Frame 4Symbol 140 Button
"btn_options"Symbol 223 MovieClip [RatioFix] Frame 4Symbol 143 Button
"opt"Symbol 223 MovieClip [RatioFix] Frame 4Symbol 176 MovieClip
"chkBox"Symbol 223 MovieClip [RatioFix] Frame 6Symbol 193 MovieClip
"continue_btn"Symbol 223 MovieClip [RatioFix] Frame 6Symbol 135 Button
"disable_tutorial_btn"Symbol 223 MovieClip [RatioFix] Frame 6Symbol 196 Button
"tutorial_text_field"Symbol 223 MovieClip [RatioFix] Frame 6Symbol 212 MovieClip
"disable_tutorial_btn"Symbol 223 MovieClip [RatioFix] Frame 7Symbol 217 Button
"no_btn"Symbol 223 MovieClip [RatioFix] Frame 7Symbol 221 Button
"mc"Symbol 302 MovieClip [gameCursor] Frame 1Symbol 298 MovieClip
"mc"Symbol 302 MovieClip [gameCursor] Frame 2Symbol 301 MovieClip
"crow1"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow2"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow3"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow4"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow5"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow7"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow6"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow8"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow9"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow10"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow13"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow11"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow12"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow14"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow15"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow17"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow18"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow16"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow19"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"crow20"Symbol 497 MovieClip Frame 1Symbol 496 MovieClip
"pass"Symbol 508 MovieClip Frame 1Symbol 346 MovieClip
"mtDam"Symbol 508 MovieClip Frame 1Symbol 390 MovieClip
"L7"Symbol 508 MovieClip Frame 1Symbol 401 Button
"dragons"Symbol 508 MovieClip Frame 1Symbol 418 MovieClip
"sunbeams"Symbol 508 MovieClip Frame 1Symbol 425 MovieClip
"mapPos4"Symbol 508 MovieClip Frame 1Symbol 169 MovieClip [xmarker]
"bridge"Symbol 508 MovieClip Frame 1Symbol 479 MovieClip
"mapPos3"Symbol 508 MovieClip Frame 1Symbol 169 MovieClip [xmarker]
"edges"Symbol 508 MovieClip Frame 1Symbol 485 MovieClip
"marker1"Symbol 508 MovieClip Frame 1Symbol 489 MovieClip
"marker2"Symbol 508 MovieClip Frame 1Symbol 489 MovieClip
"L1"Symbol 508 MovieClip Frame 1Symbol 401 Button
"L2"Symbol 508 MovieClip Frame 1Symbol 401 Button
"L4"Symbol 508 MovieClip Frame 1Symbol 401 Button
"L6"Symbol 508 MovieClip Frame 1Symbol 491 Button
"L5"Symbol 508 MovieClip Frame 1Symbol 401 Button
"L3"Symbol 508 MovieClip Frame 1Symbol 401 Button
"L13"Symbol 508 MovieClip Frame 1Symbol 491 Button
"L9"Symbol 508 MovieClip Frame 1Symbol 401 Button
"L10"Symbol 508 MovieClip Frame 1Symbol 401 Button
"L11"Symbol 508 MovieClip Frame 1Symbol 401 Button
"L14"Symbol 508 MovieClip Frame 1Symbol 401 Button
"L15"Symbol 508 MovieClip Frame 1Symbol 401 Button
"L16"Symbol 508 MovieClip Frame 1Symbol 401 Button
"L17"Symbol 508 MovieClip Frame 1Symbol 401 Button
"L18"Symbol 508 MovieClip Frame 1Symbol 491 Button
"L19"Symbol 508 MovieClip Frame 1Symbol 491 Button
"L12"Symbol 508 MovieClip Frame 1Symbol 491 Button
"L8"Symbol 508 MovieClip Frame 1Symbol 491 Button
"L0"Symbol 508 MovieClip Frame 1Symbol 401 Button
"playerWorldmap"Symbol 508 MovieClip Frame 1Symbol 497 MovieClip
"tutorial"Symbol 508 MovieClip Frame 1Symbol 500 MovieClip
"pl_shire"Symbol 508 MovieClip Frame 1Symbol 159 MovieClip
"lake"Symbol 508 MovieClip Frame 1Symbol 159 MovieClip
"barb_home"Symbol 508 MovieClip Frame 1Symbol 159 MovieClip
"mt_dam"Symbol 508 MovieClip Frame 1Symbol 159 MovieClip
"dead_mines"Symbol 508 MovieClip Frame 1Symbol 159 MovieClip
"woods"Symbol 508 MovieClip Frame 1Symbol 159 MovieClip
"village"Symbol 508 MovieClip Frame 1Symbol 159 MovieClip
"script_3"Symbol 508 MovieClip Frame 1Symbol 502 MovieClip
"script_6"Symbol 508 MovieClip Frame 1Symbol 504 MovieClip
"script_12"Symbol 508 MovieClip Frame 1Symbol 506 MovieClip
"name_txt"Symbol 511 MovieClip Frame 1Symbol 510 EditableText
"worldMap"Symbol 513 MovieClip [worldMap_fixed] Frame 1Symbol 508 MovieClip
"world_sign"Symbol 513 MovieClip [worldMap_fixed] Frame 1Symbol 511 MovieClip
"back_btn"Symbol 550 MovieClip Frame 2Symbol 163 Button
"hzlancer_btn"Symbol 550 MovieClip Frame 2Symbol 544 Button
"Chrispington_btn"Symbol 550 MovieClip Frame 2Symbol 549 Button
"newGame"Symbol 553 MovieClip Frame 1Symbol 217 Button
"btnBack"Symbol 553 MovieClip Frame 1Symbol 221 Button
"btn_continue"Symbol 554 MovieClip Frame 1Symbol 522 Button
"btn_newGame"Symbol 554 MovieClip Frame 1Symbol 525 Button
"btn_options"Symbol 554 MovieClip Frame 1Symbol 143 Button
"continue_fade"Symbol 554 MovieClip Frame 1Symbol 527 MovieClip
"btn_credits"Symbol 554 MovieClip Frame 1Symbol 530 Button
"opt"Symbol 554 MovieClip Frame 1Symbol 176 MovieClip
"cred"Symbol 554 MovieClip Frame 1Symbol 550 MovieClip
"warningMsg"Symbol 554 MovieClip Frame 1Symbol 553 MovieClip
"barrel_marker"Symbol 577 MovieClip Frame 5Symbol 169 MovieClip [xmarker]
"barrel_marker"Symbol 581 MovieClip Frame 1Symbol 169 MovieClip [xmarker]
"attackRange"Symbol 587 MovieClip Frame 2Symbol 169 MovieClip [xmarker]
"minY_attackRange"Symbol 587 MovieClip Frame 2Symbol 169 MovieClip [xmarker]
"maxY_attackRange"Symbol 587 MovieClip Frame 2Symbol 169 MovieClip [xmarker]
"attackRange"Symbol 594 MovieClip Frame 3Symbol 169 MovieClip [xmarker]
"minY_attackRange"Symbol 594 MovieClip Frame 3Symbol 169 MovieClip [xmarker]
"maxY_attackRange"Symbol 594 MovieClip Frame 3Symbol 169 MovieClip [xmarker]
"attackRange"Symbol 601 MovieClip Frame 3Symbol 169 MovieClip [xmarker]
"minY_attackRange"Symbol 601 MovieClip Frame 3Symbol 169 MovieClip [xmarker]
"maxY_attackRange"Symbol 601 MovieClip Frame 3Symbol 169 MovieClip [xmarker]
"attackRange"Symbol 605 MovieClip Frame 1Symbol 169 MovieClip [xmarker]
"minY_attackRange"Symbol 605 MovieClip Frame 1Symbol 169 MovieClip [xmarker]
"maxY_attackRange"Symbol 605 MovieClip Frame 1Symbol 169 MovieClip [xmarker]
"attackRange"Symbol 610 MovieClip Frame 7Symbol 169 MovieClip [xmarker]
"minY_attackRange"Symbol 610 MovieClip Frame 7Symbol 169 MovieClip [xmarker]
"maxY_attackRange"Symbol 610 MovieClip Frame 7Symbol 169 MovieClip [xmarker]
"attackRange"Symbol 618 MovieClip Frame 5Symbol 169 MovieClip [xmarker]
"minY_attackRange"Symbol 618 MovieClip Frame 5Symbol 169 MovieClip [xmarker]
"maxY_attackRange"Symbol 618 MovieClip Frame 5Symbol 169 MovieClip [xmarker]
"grip"Symbol 653 MovieClip Frame 1Symbol 169 MovieClip [xmarker]
"blood"Symbol 687 MovieClip Frame 20Symbol 169 MovieClip [xmarker]
"blood"Symbol 687 MovieClip Frame 20Symbol 169 MovieClip [xmarker]
"attackRange"Symbol 717 MovieClip Frame 7Symbol 169 MovieClip [xmarker]
"minY_attackRange"Symbol 717 MovieClip Frame 7Symbol 169 MovieClip [xmarker]
"maxY_attackRange"Symbol 717 MovieClip Frame 7Symbol 169 MovieClip [xmarker]
"attackRange"Symbol 724 MovieClip Frame 7Symbol 169 MovieClip [xmarker]
"minY_attackRange"Symbol 724 MovieClip Frame 7Symbol 169 MovieClip [xmarker]
"maxY_attackRange"Symbol 724 MovieClip Frame 7Symbol 169 MovieClip [xmarker]
"attackRange"Symbol 734 MovieClip Frame 1Symbol 169 MovieClip [xmarker]
"minY_attackRange"Symbol 734 MovieClip Frame 1Symbol 169 MovieClip [xmarker]
"maxY_attackRange"Symbol 734 MovieClip Frame 1Symbol 169 MovieClip [xmarker]
"mc"Symbol 735 MovieClip [Actor_PC] Frame 1Symbol 559 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 2Symbol 563 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 3Symbol 572 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 4Symbol 577 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 5Symbol 581 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 6Symbol 587 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 7Symbol 594 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 8Symbol 601 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 9Symbol 605 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 10Symbol 610 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 11Symbol 618 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 13Symbol 632 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 14Symbol 636 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 15Symbol 642 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 16Symbol 647 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 17Symbol 651 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 18Symbol 653 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 19Symbol 661 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 20Symbol 667 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 21Symbol 671 MovieClip
"enemy"Symbol 735 MovieClip [Actor_PC] Frame 21Symbol 169 MovieClip [xmarker]
"mc"Symbol 735 MovieClip [Actor_PC] Frame 22Symbol 676 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 23Symbol 687 MovieClip
"enemy"Symbol 735 MovieClip [Actor_PC] Frame 23Symbol 169 MovieClip [xmarker]
"mc"Symbol 735 MovieClip [Actor_PC] Frame 24Symbol 698 MovieClip
"blood"Symbol 735 MovieClip [Actor_PC] Frame 24Symbol 169 MovieClip [xmarker]
"mc"Symbol 735 MovieClip [Actor_PC] Frame 25Symbol 710 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 26Symbol 717 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 27Symbol 724 MovieClip
"mc"Symbol 735 MovieClip [Actor_PC] Frame 28Symbol 734 MovieClip
"mc"Symbol 763 MovieClip [Actor_PC_Death] Frame 1Symbol 762 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 1Symbol 786 MovieClip
"hitBox"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 1Symbol 159 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 2Symbol 793 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 3Symbol 802 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 4Symbol 808 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 5Symbol 814 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 6Symbol 819 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 7Symbol 821 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 8Symbol 823 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 9Symbol 832 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 10Symbol 834 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 11Symbol 838 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 12Symbol 841 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 13Symbol 814 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 14Symbol 808 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 16Symbol 841 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 17Symbol 849 MovieClip
"mc"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 18Symbol 832 MovieClip
"mc"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 1Symbol 859 MovieClip
"hitBox"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 1Symbol 159 MovieClip
"mc"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 2Symbol 868 MovieClip
"mc"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 3Symbol 879 MovieClip
"mc"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 4Symbol 885 MovieClip
"mc"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 5Symbol 887 MovieClip
"mc"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 7Symbol 891 MovieClip
"mc"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 8Symbol 894 MovieClip
"mc"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 9Symbol 905 MovieClip
"mc"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 10Symbol 934 MovieClip
"mc"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 11Symbol 976 MovieClip
"mc"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 12Symbol 989 MovieClip
"mc"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 13Symbol 994 MovieClip
"mc"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 14Symbol 999 MovieClip
"mc"Symbol 1075 MovieClip [Actor_OrcSpearman_Death] Frame 1Symbol 1030 MovieClip
"mc"Symbol 1075 MovieClip [Actor_OrcSpearman_Death] Frame 2Symbol 1049 MovieClip
"mc"Symbol 1075 MovieClip [Actor_OrcSpearman_Death] Frame 4Symbol 1074 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 1Symbol 1078 MovieClip
"hitBox"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 1Symbol 159 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 2Symbol 1083 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 3Symbol 1087 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 4Symbol 1094 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 5Symbol 1103 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 6Symbol 1109 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 7Symbol 1114 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 8Symbol 1118 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 9Symbol 1120 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 10Symbol 1124 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 11Symbol 1129 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 12Symbol 1137 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 13Symbol 1141 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 14Symbol 1153 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 15Symbol 1156 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 16Symbol 1165 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 17Symbol 1184 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 18Symbol 1187 MovieClip
"mc"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 19Symbol 1196 MovieClip
"blood"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 19Symbol 169 MovieClip [xmarker]
"mc"Symbol 1284 MovieClip [Actor_Crow] Frame 1Symbol 1254 MovieClip
"hitBox"Symbol 1284 MovieClip [Actor_Crow] Frame 1Symbol 159 MovieClip
"mc"Symbol 1284 MovieClip [Actor_Crow] Frame 2Symbol 1259 MovieClip
"mc"Symbol 1284 MovieClip [Actor_Crow] Frame 3Symbol 1268 MovieClip
"mc"Symbol 1284 MovieClip [Actor_Crow] Frame 4Symbol 1278 MovieClip
"mc"Symbol 1284 MovieClip [Actor_Crow] Frame 5Symbol 1283 MovieClip
"mc"Symbol 1295 MovieClip [Actor_Crow_Death] Frame 1Symbol 1294 MovieClip
"mc"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 1Symbol 1298 MovieClip
"hitBox"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 1Symbol 159 MovieClip
"mc"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 2Symbol 1303 MovieClip
"mc"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 3Symbol 1314 MovieClip
"mc"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 4Symbol 1323 MovieClip
"mc"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 5Symbol 1330 MovieClip
"mc"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 6Symbol 1332 MovieClip
"mc"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 7Symbol 1337 MovieClip
"mc"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 8Symbol 1339 MovieClip
"mc"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 9Symbol 1343 MovieClip
"mc"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 10Symbol 1352 MovieClip
"mc"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 11Symbol 1375 MovieClip
"mc"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 12Symbol 1385 MovieClip
"mc"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 13Symbol 1392 MovieClip
"mc"Symbol 1504 MovieClip [Actor_SwampMonster_Arm] Frame 1Symbol 1463 MovieClip
"hitBox"Symbol 1504 MovieClip [Actor_SwampMonster_Arm] Frame 1Symbol 159 MovieClip
"mc"Symbol 1504 MovieClip [Actor_SwampMonster_Arm] Frame 2Symbol 1468 MovieClip
"mc"Symbol 1504 MovieClip [Actor_SwampMonster_Arm] Frame 3Symbol 1480 MovieClip
"mc"Symbol 1504 MovieClip [Actor_SwampMonster_Arm] Frame 4Symbol 1495 MovieClip
"mc"Symbol 1504 MovieClip [Actor_SwampMonster_Arm] Frame 5Symbol 1503 MovieClip
"mc"Symbol 1524 MovieClip [Actor_SwampMonster_Arm_Death] Frame 1Symbol 1523 MovieClip
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Special Tags

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ExportAssets (56)Timeline Frame 4Symbol 856 as "Actor_SkeletonSwordsman_Death"
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ExportAssets (56)Timeline Frame 4Symbol 1543 as "Actor_Boss_SwampMonster"
ExportAssets (56)Timeline Frame 4Symbol 1592 as "Actor_Boss_SwampMonster_Death"
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ExportAssets (56)Timeline Frame 4Symbol 1611 as "land_dirt"
ExportAssets (56)Timeline Frame 4Symbol 1617 as "jump_dirt"
ExportAssets (56)Timeline Frame 4Symbol 1729 as "Actor_Boss_Troll"
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ExportAssets (56)Timeline Frame 4Symbol 1764 as "barrel_part_trail_03"
ExportAssets (56)Timeline Frame 4Symbol 1769 as "bash_effect"
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ExportAssets (56)Timeline Frame 4Symbol 1881 as "jump_snow"
ExportAssets (56)Timeline Frame 4Symbol 1885 as "jump_water"
ExportAssets (56)Timeline Frame 4Symbol 1893 as "knockdown_dirt"
ExportAssets (56)Timeline Frame 4Symbol 1898 as "knockdown_water"
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ExportAssets (56)Timeline Frame 4Symbol 1904 as "land_snow"
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ExportAssets (56)Timeline Frame 4Symbol 1924 as "sparks_01"
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ExportAssets (56)Timeline Frame 4Symbol 1940 as "sparks_03"
ExportAssets (56)Timeline Frame 4Symbol 1945 as "knockdown_snow"
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Labels

"nothing"Symbol 85 MovieClip [weather] Frame 1
"rain"Symbol 85 MovieClip [weather] Frame 2
"snow"Symbol 85 MovieClip [weather] Frame 3
"troll"Symbol 107 MovieClip Frame 1
"zoggot"Symbol 107 MovieClip Frame 2
"ON"Symbol 156 MovieClip Frame 1
"OFF"Symbol 156 MovieClip Frame 2
"LOW"Symbol 173 MovieClip Frame 1
"MEDIUM"Symbol 173 MovieClip Frame 2
"HIGH"Symbol 173 MovieClip Frame 3
"hide"Symbol 176 MovieClip Frame 1
"show"Symbol 176 MovieClip Frame 2
"running"Symbol 223 MovieClip [RatioFix] Frame 1
"demoOver"Symbol 223 MovieClip [RatioFix] Frame 2
"stage_cleared"Symbol 223 MovieClip [RatioFix] Frame 3
"paused"Symbol 223 MovieClip [RatioFix] Frame 4
"game_over"Symbol 223 MovieClip [RatioFix] Frame 5
"tutorial"Symbol 223 MovieClip [RatioFix] Frame 6
"tutorial_disable"Symbol 223 MovieClip [RatioFix] Frame 7
"loading"Symbol 223 MovieClip [RatioFix] Frame 8
"empty"Symbol 223 MovieClip [RatioFix] Frame 9
"open"Symbol 301 MovieClip Frame 1
"closed"Symbol 301 MovieClip Frame 2
"idle"Symbol 302 MovieClip [gameCursor] Frame 1
"grab"Symbol 302 MovieClip [gameCursor] Frame 2
"end"Symbol 346 MovieClip Frame 45
"end"Symbol 390 MovieClip Frame 74
"end"Symbol 418 MovieClip Frame 138
"end"Symbol 425 MovieClip Frame 29
"end"Symbol 479 MovieClip Frame 88
"hide"Symbol 550 MovieClip Frame 1
"show"Symbol 550 MovieClip Frame 2
"leave_ground"Symbol 572 MovieClip Frame 4
"fall"Symbol 572 MovieClip Frame 7
"loop"Symbol 671 MovieClip Frame 2
"idle"Symbol 735 MovieClip [Actor_PC] Frame 1
"run"Symbol 735 MovieClip [Actor_PC] Frame 2
"jump"Symbol 735 MovieClip [Actor_PC] Frame 3
"pickup_barrel"Symbol 735 MovieClip [Actor_PC] Frame 4
"throw"Symbol 735 MovieClip [Actor_PC] Frame 5
"att_f_1"Symbol 735 MovieClip [Actor_PC] Frame 6
"att_f_2"Symbol 735 MovieClip [Actor_PC] Frame 7
"att_f_3"Symbol 735 MovieClip [Actor_PC] Frame 8
"attack_jump"Symbol 735 MovieClip [Actor_PC] Frame 9
"att_s"Symbol 735 MovieClip [Actor_PC] Frame 10
"att_s_run"Symbol 735 MovieClip [Actor_PC] Frame 11
"eff_stagger"Symbol 735 MovieClip [Actor_PC] Frame 12
"eff_knockdown"Symbol 735 MovieClip [Actor_PC] Frame 13
"eff_stun"Symbol 735 MovieClip [Actor_PC] Frame 14
"eff_pickup"Symbol 735 MovieClip [Actor_PC] Frame 15
"parry_1"Symbol 735 MovieClip [Actor_PC] Frame 16
"parry_2"Symbol 735 MovieClip [Actor_PC] Frame 17
"pickup"Symbol 735 MovieClip [Actor_PC] Frame 18
"attack_pickup"Symbol 735 MovieClip [Actor_PC] Frame 19
"kick"Symbol 735 MovieClip [Actor_PC] Frame 20
"contest"Symbol 735 MovieClip [Actor_PC] Frame 21
"contest_win"Symbol 735 MovieClip [Actor_PC] Frame 22
"finishing_1"Symbol 735 MovieClip [Actor_PC] Frame 23
"finishing_kd_1"Symbol 735 MovieClip [Actor_PC] Frame 24
"finishing_kd_2"Symbol 735 MovieClip [Actor_PC] Frame 25
"finishing_0"Symbol 735 MovieClip [Actor_PC] Frame 26
"finishing_0_rage"Symbol 735 MovieClip [Actor_PC] Frame 27
"finishing_2"Symbol 735 MovieClip [Actor_PC] Frame 28
"idle"Symbol 763 MovieClip [Actor_PC_Death] Frame 1
"attack"Symbol 802 MovieClip Frame 5
"land"Symbol 814 MovieClip Frame 2
"attack"Symbol 832 MovieClip Frame 9
"attack"Symbol 849 MovieClip Frame 4
"spawn"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 1
"run"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 2
"attack_1"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 3
"eff_stagger"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 4
"eff_knockdown"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 5
"block"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 6
"eff_stun"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 7
"jump"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 8
"throw_barrel"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 9
"eff_pickup"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 10
"contest"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 11
"finishing_1"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 12
"death_knockdown"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 13
"death_stagger"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 14
"finishing_kd_1"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 15
"idle"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 16
"attack_2"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 17
"attack_strong"Symbol 850 MovieClip [Actor_SkeletonSwordsman] Frame 18
"attack"Symbol 868 MovieClip Frame 7
"land"Symbol 885 MovieClip Frame 7
"land"Symbol 934 MovieClip Frame 10
"stagger"Symbol 976 MovieClip Frame 39
"idle"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 1
"attack"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 2
"eff_stagger"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 3
"eff_knockdown"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 4
"eff_stun"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 5
"eff_pickup"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 6
"jump"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 7
"death_knockdown"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 8
"death_stagger"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 9
"finishing_kd_1"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 10
"finishing_1"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 11
"run"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 12
"charge_start"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 13
"charge_loop"Symbol 1000 MovieClip [Actor_OrcSpearman] Frame 14
"land"Symbol 1049 MovieClip Frame 1
"death_01"Symbol 1075 MovieClip [Actor_OrcSpearman_Death] Frame 1
"death_land"Symbol 1075 MovieClip [Actor_OrcSpearman_Death] Frame 2
"finishing_kd_1"Symbol 1075 MovieClip [Actor_OrcSpearman_Death] Frame 3
"death_02"Symbol 1075 MovieClip [Actor_OrcSpearman_Death] Frame 4
"attack"Symbol 1087 MovieClip Frame 5
"attack"Symbol 1094 MovieClip Frame 6
"land"Symbol 1109 MovieClip Frame 5
"attack"Symbol 1124 MovieClip Frame 5
"attack"Symbol 1137 MovieClip Frame 9
"loop"Symbol 1141 MovieClip Frame 2
"stagger"Symbol 1153 MovieClip Frame 39
"land"Symbol 1184 MovieClip Frame 10
"idle"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 1
"run"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 2
"attack_1"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 3
"attack_2"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 4
"eff_stagger"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 5
"eff_knockdown"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 6
"block"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 7
"eff_stun"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 8
"jump"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 9
"throw_barrel"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 10
"eff_pickup"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 11
"attack_strong"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 12
"contest"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 13
"finishing_1"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 14
"death_knockdown"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 15
"death_stagger"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 16
"finishing_kd_1"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 17
"death_knockdown_armless"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 18
"death_stagger_armless"Symbol 1197 MovieClip [Actor_OrcSwordsman] Frame 19
"land"Symbol 1208 MovieClip Frame 1
"land"Symbol 1247 MovieClip Frame 1
"death_01"Symbol 1248 MovieClip [Actor_OrcSwordsman_Death] Frame 1
"death_land"Symbol 1248 MovieClip [Actor_OrcSwordsman_Death] Frame 2
"finishing_kd_1"Symbol 1248 MovieClip [Actor_OrcSwordsman_Death] Frame 3
"death_02"Symbol 1248 MovieClip [Actor_OrcSwordsman_Death] Frame 4
"death_land_armless"Symbol 1248 MovieClip [Actor_OrcSwordsman_Death] Frame 5
"flap"Symbol 1284 MovieClip [Actor_Crow] Frame 1
"idle"Symbol 1284 MovieClip [Actor_Crow] Frame 2
"land"Symbol 1284 MovieClip [Actor_Crow] Frame 3
"peak"Symbol 1284 MovieClip [Actor_Crow] Frame 4
"soar"Symbol 1284 MovieClip [Actor_Crow] Frame 5
"death_1"Symbol 1295 MovieClip [Actor_Crow_Death] Frame 1
"land"Symbol 1330 MovieClip Frame 5
"stagger"Symbol 1385 MovieClip Frame 39
"idle"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 1
"attack"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 2
"attack_release"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 3
"eff_stagger"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 4
"eff_knockdown"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 5
"eff_stun"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 6
"eff_pickup"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 7
"jump"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 8
"death_knockdown"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 9
"death_stagger"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 10
"finishing_kd_1"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 11
"finishing_1"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 12
"run"Symbol 1393 MovieClip [Actor_OrcArcher] Frame 13
"land"Symbol 1430 MovieClip Frame 1
"death_01"Symbol 1450 MovieClip [Actor_OrcArcher_Death] Frame 1
"death_land"Symbol 1450 MovieClip [Actor_OrcArcher_Death] Frame 2
"finishing_kd_1"Symbol 1450 MovieClip [Actor_OrcArcher_Death] Frame 3
"death_02"Symbol 1450 MovieClip [Actor_OrcArcher_Death] Frame 4
"attack"Symbol 1480 MovieClip Frame 7
"spawn"Symbol 1504 MovieClip [Actor_SwampMonster_Arm] Frame 1
"idle"Symbol 1504 MovieClip [Actor_SwampMonster_Arm] Frame 2
"attack"Symbol 1504 MovieClip [Actor_SwampMonster_Arm] Frame 3
"grab"Symbol 1504 MovieClip [Actor_SwampMonster_Arm] Frame 4
"despawn"Symbol 1504 MovieClip [Actor_SwampMonster_Arm] Frame 5
"death_01"Symbol 1524 MovieClip [Actor_SwampMonster_Arm_Death] Frame 1
"idle"Symbol 1543 MovieClip [Actor_Boss_SwampMonster] Frame 1
"hurt"Symbol 1543 MovieClip [Actor_Boss_SwampMonster] Frame 2
"loop"Symbol 1591 MovieClip Frame 24
"death_01"Symbol 1592 MovieClip [Actor_Boss_SwampMonster_Death] Frame 1
"prepare"Symbol 1625 MovieClip Frame 29
"attack"Symbol 1625 MovieClip Frame 33
"lift_club"Symbol 1625 MovieClip Frame 66
"throw_player"Symbol 1637 MovieClip Frame 17
"idle"Symbol 1729 MovieClip [Actor_Boss_Troll] Frame 1
"att_1"Symbol 1729 MovieClip [Actor_Boss_Troll] Frame 2
"catch_player"Symbol 1729 MovieClip [Actor_Boss_Troll] Frame 3
"hurt"Symbol 1729 MovieClip [Actor_Boss_Troll] Frame 4
"death"Symbol 1729 MovieClip [Actor_Boss_Troll] Frame 5
"throw_rock"Symbol 1729 MovieClip [Actor_Boss_Troll] Frame 6
"death_01"Symbol 1730 MovieClip [Actor_Boss_Troll_Death] Frame 1
"break"Symbol 2227 MovieClip Frame 2
"break"Symbol 2235 MovieClip Frame 11




http://swfchan.com/12/55686/info.shtml
Created: 20/4 -2019 05:41:53 Last modified: 20/4 -2019 05:41:53 Server time: 22/12 -2024 23:32:08