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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11437470?noj=FRM11437470-23DC" width="1" height="1"></div>

Taco-Man Game Master 2.swf

This is the info page for
Flash #55754

(Click the ID number above for more basic data on this flash file.)


Text
1

2

rewind

rewinding

Sam T

PRODUCTIONS

TROUBLE
ALERT!

TROUBLE
ALERT!

TROUBLE
ALERT!


ActionScript [AS1/AS2]

Frame 1
NewgroundsAPI.connectMovie(4077);
Symbol 20 MovieClip Frame 40
stop();
Symbol 34 Button
on (press) { tellTarget (_root) { nextFrame(); }; }
Symbol 35 Button
on (press) { gotoAndStop ("end"); _root.play(); }
Instance of Symbol 10 MovieClip in Symbol 36 MovieClip Frame 1
onClipEvent (load) { _root.stop(); PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndStop("lastframe"); } } onClipEvent (enterFrame) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndPlay("loaded"); } }
Symbol 36 MovieClip Frame 101
play();
Symbol 36 MovieClip Frame 165
stop();
Symbol 42 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 47 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 49 MovieClip Frame 1
function startAd(ngad_url) { trace("opening " + ngad_url); System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("[NEWGROUNDS FLASH ADS] :: You may get a 'Security Sandbox Violation' ... this is normal, do not freak out!"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop();
Symbol 1036 MovieClip [__Packages.NewgroundsAPI] Frame 0
class NewgroundsAPI { static var tracker_id, host, version, debug, error_format, header_format, normal_format, link_format; function NewgroundsAPI () { } static function connectMovie(id) { if (!id) { SendError("Missing required 'id' parameter in NewgroundsAPI.connectMovie(id:Number)"); } else if (!tracker_id) { SendMessage("Connecting to API gateway..."); tracker_id = id; host = _url.split("/")[2].toLowerCase(); if (host.length < 1) { host = "localhost"; } var _local2 = new Object(); SendEvent(MOVIE_VIEWS); } } static function setMovieVersion(movie_version) { if (!movie_version) { SendError("Missing required 'version' in NewgroundsAPI.setMovieVersion(version:String)"); } else { version = movie_version; } } static function debugMode() { debug = true; } static function addCustomEvent(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else if (!stat_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else { custom_events[stat_name] = CUSTOM_STATS + stat_id; SendMessage("Created custom event: " + stat_name); } } static function addCustomLink(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else if (!stat_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else { custom_links[stat_name] = CUSTOM_STATS + stat_id; SendMessage((("Created custom link " + stat_id) + ": ") + stat_name); } } static function loadMySite() { SendLink(AUTHOR_SITE); } static function loadNewgrounds(special) { if (special) { var _local1 = {page:special}; } SendLink(NEWGROUNDS, _local1); } static function logCustomEvent(event_name) { if (!event_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.logCustomEvent(event_name:String)"); } else if (!custom_events[event_name]) { SendError("Attempted to log undefined custom event: " + event_name); } else { SendEvent(custom_events[event_name]); } } static function loadCustomLink(link_name) { if (!link_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.loadCustomLink(link_name:String)"); } else if (!custom_links[link_name]) { SendError("Attempted to open undefined custom link: " + link_name); } else { SendLink(custom_links[link_name]); } } static function getAdURL() { return(movie_options.ad_url); } static function getMovieURL() { if (movie_options.movie_url) { return(movie_options.movie_url); } return("Newgrounds.com"); } static function getNewVersionURL() { return((((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + NEW_VERSION); } static function SendEvent(id) { SendStat(id, false); } static function SendLink(id, extra) { SendStat(id, true, extra); } static function ReadGatewayData(params) { for (var _local2 in params) { params[_local2] = unescape(params[_local2]); movie_options[_local2] = params[_local2]; } if (params.settings_loaded) { SendMessage("You have successfully connected to the Newgrounds API gateway!"); SendMessage(("Movie Identified as '" + movie_options.movie_name) + "'"); if (movie_options.message) { SendMessage(movie_options.message); } if (movie_options.ad_url) { SendMessage("Your movie has been approved to run Flash Ads"); onAdsApproved(movie_options.ad_url); } if (movie_options.movie_version and (movie_options.movie_version.toString() != version.toString())) { SendMessage("WARNING: The movie version configured in your API settings does not match this movie's version!"); onNewVersionAvailable(movie_options.movie_version, getMovieURL(), getNewVersionURL()); } if (movie_options.deny_host) { SendMessage("You have blocked 'localHost' in your API settings."); SendMessage("If you wish to test your movie you will need to remove this block."); onDenyHost(host, getMovieURL(), getNewVersionURL()); } if (movie_options.request_portal_url == 1) { var _local4 = (((GATEWAY_URL + "?&id=") + tracker_id) + "&portal_url=") + escape(_url); var _local3 = new XML(); _local3.ignoreWhite = true; _local3.load(_local4); } } else if (!movie_options.settings_loaded) { SendError("Could not establish connection to the API gateway."); } } static function SendStat(stat_id, open_in_browser, extra) { if (!tracker_id) { SendError("API calls cannot be made without a valid movie id."); SendError("Did you remember to add the \"NewgroundsAPI.connectMovie()\" code?"); } else { var _local7 = (((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + stat_id; for (var _local9 in extra) { _local7 = _local7 + ((("&" + escape(_local9)) + "=") + escape(extra[_local9])); } trace(_local7); if (debug) { _local7 = _local7 + "&debug=1"; } if (open_in_browser) { getURL (_local7, "_blank"); } else { var _local10 = new XML(); _local10.ignoreWhite = true; _local10.onLoad = function (success) { var _local6 = new Object(); var _local3 = 0; while (_local3 < this.firstChild.childNodes.length) { var _local4 = this.firstChild.childNodes[_local3]; var _local5 = _local4.nodeName; var _local2 = _local4.attributes.value; if (_local2 == Number(_local2)) { _local2 = Number(_local2); } _local6[_local5] = _local2; _local3++; } NewgroundsAPI.ReadGatewayData(_local6); }; _local10.load(_local7); } } } static function SendError(msg) { trace("[NEWGROUNDS API ERROR] :: " + msg); } static function SendMessage(msg) { trace("[NEWGROUNDS API] :: " + msg); } static function InitTextFormats() { if (!error_format) { error_format = new TextFormat(); error_format.font = "Arial Black"; error_format.size = 48; error_format.color = 16711680 /* 0xFF0000 */; } if (!header_format) { header_format = new TextFormat(); header_format.font = "Arial Black"; header_format.size = 24; header_format.color = 16777215 /* 0xFFFFFF */; } if (!normal_format) { normal_format = new TextFormat(); normal_format.font = "Arial"; normal_format.bold = true; normal_format.size = 12; normal_format.color = 16777215 /* 0xFFFFFF */; } if (!link_format) { link_format = new TextFormat(); link_format.color = 16776960 /* 0xFFFF00 */; link_format.underline = true; } } static function onNewVersionAvailable(version, movie_url, redirect_url) { InitTextFormats(); var _local2 = new Object(); _local2.x = Stage.width / 2; _local2.y = Stage.height / 2; _root.createEmptyMovieClip("NGAPI_new_version_overlay", _root.getNextHighestDepth()); _root.NGAPI_new_version_overlay.lineStyle(1, 0, 100); _root.NGAPI_new_version_overlay.beginFill(0, 70); _root.NGAPI_new_version_overlay.moveTo(-10, -10); _root.NGAPI_new_version_overlay.lineTo(-10, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, -10); _root.NGAPI_new_version_overlay.lineTo(-10, -10); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.lineStyle(10, 0, 100); _root.NGAPI_new_version_overlay.beginFill(51); _root.NGAPI_new_version_overlay.moveTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.createEmptyMovieClip("exit", 1000); _root.NGAPI_new_version_overlay.exit.lineStyle(2, 39423, 100); _root.NGAPI_new_version_overlay.exit.beginFill(0, 50); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.endFill(); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 214, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 226, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 226, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 214, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.onMouseUp = function () { if (_root.NGAPI_new_version_overlay.exit.hitTest(_root._xmouse, _root._ymouse)) { _root.NGAPI_new_version_overlay.removeMovieClip(); } }; var _local3 = (("Version " + version) + " is now available at:") + newline; var _local5 = _local3.length; _local3 = _local3 + movie_url; var _local4 = _local3.length; _root.NGAPI_new_version_overlay.createTextField("mouseblocker", 99, -10, -10, 1000, 1000); _root.NGAPI_new_version_overlay.createTextField("newversion", 100, _local2.x - 210, _local2.y - 90, 400, 80); _root.NGAPI_new_version_overlay.newversion.text = "New Version Available!"; _root.NGAPI_new_version_overlay.newversion.setTextFormat(header_format); _root.NGAPI_new_version_overlay.createTextField("message", 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 40); _root.NGAPI_new_version_overlay.message.text = _local3; _root.NGAPI_new_version_overlay.message.multiline = true; _root.NGAPI_new_version_overlay.message.wordWrap = true; _root.NGAPI_new_version_overlay.message.html = true; _root.NGAPI_new_version_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_new_version_overlay.message.setTextFormat(_local5, _local4, link_format); } static function onDenyHost(hostname, movie_url, redirect_url) { InitTextFormats(); _root.createEmptyMovieClip("NGAPI_deny_host_overlay", _root.getNextHighestDepth()); _root.NGAPI_deny_host_overlay.lineStyle(20, 0, 100); _root.NGAPI_deny_host_overlay.beginFill(6684672); _root.NGAPI_deny_host_overlay.moveTo(0, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, 0); _root.NGAPI_deny_host_overlay.endFill(); var _local2 = ("This movie has not been approved for use on " + hostname) + "."; _local2 = _local2 + "\r\rFor an aproved copy, please visit:\r"; var _local4 = _local2.length; _local2 = _local2 + movie_url; var _local3 = _local2.length; _root.NGAPI_deny_host_overlay.createTextField("mousekill", 100, 0, 0, Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.createTextField("error", 101, (Stage.width - 400) / 2, (Stage.height / 2) - 100, 400, 200); _root.NGAPI_deny_host_overlay.error.text = "ERROR!"; _root.NGAPI_deny_host_overlay.error.setTextFormat(error_format); _root.NGAPI_deny_host_overlay.createTextField("message", 102, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.NGAPI_deny_host_overlay.message.text = _local2; _root.NGAPI_deny_host_overlay.message.multiline = true; _root.NGAPI_deny_host_overlay.message.wordWrap = true; _root.NGAPI_deny_host_overlay.message.html = true; _root.NGAPI_deny_host_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_deny_host_overlay.message.setTextFormat(_local4, _local3, link_format); } static function isInstalled() { return(true); } static function onAdsApproved(ad_url) { } static var movie_options = new Object(); static var custom_events = new Object(); static var custom_links = new Object(); static var MOVIE_VIEWS = 1; static var AUTHOR_SITE = 2; static var NEWGROUNDS = 3; static var NEW_VERSION = 4; static var CUSTOM_STATS = 50; static var GATEWAY_URL = "http://www.ngads.com/gateway.php"; }
Symbol 53 Button
on (rollOver) { gotoAndPlay (5); } on (release) { getURL ("http://www.ebolaworld.com", "_blank"); }
Symbol 58 Button
on (press) { with (_root.control.rewind) { gotoAndPlay(2); } } on (release, releaseOutside) { with (_root.control.rewind) { gotoAndStop(1); } with (_root) { play(); } }
Symbol 62 Button
on (release) { nextFrame(); with (_root) { stop(); } }
Symbol 63 Button
on (release) { prevFrame(); with (_root) { play(); } }
Symbol 64 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 2
stop();
Symbol 68 Button
on (press) { with (_root.control.ff) { gotoAndPlay(2); } } on (release, releaseOutside) { with (_root.control.ff) { gotoAndStop(1); } with (_root) { play(); } }
Symbol 72 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 2
with (_root) { gotoAndPlay(_currentframe + 5); }
Symbol 72 MovieClip Frame 3
with (_root) { gotoAndPlay(_currentframe + 5); } gotoAndPlay (2);
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
with (_root) { gotoAndPlay(_currentframe - 5); }
Symbol 75 MovieClip Frame 3
with (_root) { gotoAndPlay(_currentframe - 5); } gotoAndPlay (2);
Symbol 76 Button
on (press) { with (_root.control.buttons.rewind) { gotoAndPlay(2); } } on (release, releaseOutside) { with (_root.control.buttons.rewind) { gotoAndStop(1); } with (_root) { play(); } }
Symbol 77 Button
on (press) { with (_root.control.buttons.ff) { gotoAndPlay(2); } } on (release, releaseOutside) { with (_root.control.buttons.ff) { gotoAndStop(1); } with (_root) { play(); } }
Symbol 79 Button
on (release) { getURL ("http://www.ebolaworld.com", "_blank"); }
Symbol 81 Button
on (rollOut) { gotoAndStop (1); }
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 15
stop();
Symbol 120 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 1
var i = random(5); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 5); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 10); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 15); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 20); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 25); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 30); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 35); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 40); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 45); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 50); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 55); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 60); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 65); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 70); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 75); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 80); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 85); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 90); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 95); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 100); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 105); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 110); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 115); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 120); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 125); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 130); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 135); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 140); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 145); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 150); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 155); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 160); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 165); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 170); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 180); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 185); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 190); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 195); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 200); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 205); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 210); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 215); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 220); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 225); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 230); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 235); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 240); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 245); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 250); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 255); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 260); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 265); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 270); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 275); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 280); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 285); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 290); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 295); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 300); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 305); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 310); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 315); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 320); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 325); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 330); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 335); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 340); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 345); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 350); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 355); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 360); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 365); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 370); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 375); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 380); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 385); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 390); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 395); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 400); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 405); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 410); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 415); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 420); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 425); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 430); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 435); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 440); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 445); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 450); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 455); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 460); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 465); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 470); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 475); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 480); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 485); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 490); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 495); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 500); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 505); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 510); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 515); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 520); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 525); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 530); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 535); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 540); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 545); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 550); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 555); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 560); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 565); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 570); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 575); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 580); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 585); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 590); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 595); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 600); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 605); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 610); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 615); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 620); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 625); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 630); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 635); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 640); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 645); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 650); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 655); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 660); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 665); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 670); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 675); _root.glitter["rune" + i]._alpha = random(30) + 70;
Symbol 122 MovieClip Frame 2
var i = random(5); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 5); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 10); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 15); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 20); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 25); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 30); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 35); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 40); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 45); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 50); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 55); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 60); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 65); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 70); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 75); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 80); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 85); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 90); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 95); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 100); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 105); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 110); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 115); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 120); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 125); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 130); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 135); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 140); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 145); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 150); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 155); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 160); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 165); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 170); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 180); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 185); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 190); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 195); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 200); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 205); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 210); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 215); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 220); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 225); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 230); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 235); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 240); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 245); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 250); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 255); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 260); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 265); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 270); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 275); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 280); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 285); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 290); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 295); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 300); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 305); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 310); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 315); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 320); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 325); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 330); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 335); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 340); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 345); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 350); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 355); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 360); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 365); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 370); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 375); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 380); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 385); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 390); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 395); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 400); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 405); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 410); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 415); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 420); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 425); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 430); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 435); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 440); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 445); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 450); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 455); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 460); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 465); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 470); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 475); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 480); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 485); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 490); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 495); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 500); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 505); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 510); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 515); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 520); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 525); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 530); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 535); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 540); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 545); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 550); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 555); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 560); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 565); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 570); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 575); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 580); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 585); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 590); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 595); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 600); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 605); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 610); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 615); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 620); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 625); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 630); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 635); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 640); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 645); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 650); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 655); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 660); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 665); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 670); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 675); _root.glitter["rune" + i]._alpha = random(30) + 70;
Symbol 122 MovieClip Frame 3
var i = (random(5) + 10); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 20); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 30); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 40); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 50); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 60); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 70); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 80); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 90); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 100); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 110); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 120); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 130); _root.glitter["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 140); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 150); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 160); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 170); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 180); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 190); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 200); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 210); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 220); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 230); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 240); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 250); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 260); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 270); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 280); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 290); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 300); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 310); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 320); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 330); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 340); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 350); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 360); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 370); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 380); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 390); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 400); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 410); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 420); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 430); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 440); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 450); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 460); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 470); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 480); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 490); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 500); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 510); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 520); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 530); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 540); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 550); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 560); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 570); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 580); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 590); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 600); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 610); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 620); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 630); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 640); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 650); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 660); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2); var i = (random(5) + 670); _root.glitter["rune" + i]._alpha = random(30) + 70; _root.glitter["rune" + i].gotoAndPlay(2);
Symbol 123 MovieClip Frame 1
var i = random(5); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 5); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 10); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 15); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 20); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 25); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 30); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 35); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 40); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 45); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 50); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 55); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 60); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 65); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 70); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 75); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 80); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 85); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 90); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 95); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 100); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 105); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 110); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 115); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 120); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 125); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 130); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 135); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 140); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 145); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 150); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 155); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 160); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 165); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 170); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 180); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 185); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 190); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 195); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 200); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 205); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 210); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 215); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 220); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 225); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 230); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 235); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 240); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 245); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 250); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 255); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 260); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 265); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 270); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 275); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 280); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 285); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 290); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 295); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 300); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 305); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 310); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 315); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 320); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 325); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 330); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 335); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 340); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 345); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 350); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 355); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 360); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 365); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 370); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 375); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 380); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 385); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 390); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 395); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 400); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 405); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 410); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 415); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 420); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 425); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 430); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 435); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 440); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 445); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 450); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 455); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 460); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 465); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 470); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 475); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 480); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 485); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 490); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 495); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 500); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 505); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 510); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 515); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 520); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 525); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 530); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 535); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 540); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 545); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 550); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 555); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 560); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 565); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 570); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 575); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 580); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 585); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 590); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 595); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 600); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 605); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 610); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 615); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 620); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 625); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 630); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 635); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 640); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 645); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 650); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 655); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 660); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 665); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 670); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 675); _root.glitter2["rune" + i]._alpha = random(30) + 70;
Symbol 123 MovieClip Frame 2
var i = (random(5) + 10); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 20); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 30); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 40); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 50); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 60); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 70); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 80); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 90); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 100); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 110); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 120); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 130); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 140); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 150); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 160); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 170); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 180); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 190); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 200); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 210); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 220); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 230); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 240); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 250); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 260); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 270); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 280); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 290); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 300); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 310); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 320); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 330); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 340); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 350); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 360); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 370); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 380); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 390); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 400); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 410); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 420); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 430); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 440); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 450); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 460); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 470); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 480); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 490); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 500); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 510); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 520); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 530); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 540); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 550); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 560); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 570); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 580); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 590); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 600); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 610); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 620); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 630); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 640); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 650); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 660); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2); var i = (random(5) + 670); _root.glitter2["rune" + i]._alpha = random(30) + 70; _root.glitter2["rune" + i].gotoAndPlay(2);
Symbol 123 MovieClip Frame 3
var i = random(5); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 5); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 10); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 15); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 20); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 25); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 30); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 35); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 40); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 45); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 50); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 55); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 60); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 65); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 70); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 75); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 80); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 85); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 90); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 95); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 100); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 105); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 110); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 115); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 120); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 125); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 130); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 135); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 140); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 145); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 150); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 155); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 160); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 165); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 170); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 180); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 185); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 190); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 195); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 200); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 205); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 210); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 215); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 220); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 225); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 230); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 235); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 240); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 245); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 250); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 255); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 260); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 265); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 270); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 275); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 280); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 285); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 290); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 295); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 300); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 305); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 310); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 315); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 320); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 325); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 330); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 335); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 340); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 345); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 350); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 355); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 360); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 365); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 370); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 375); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 380); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 385); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 390); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 395); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 400); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 405); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 410); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 415); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 420); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 425); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 430); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 435); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 440); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 445); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 450); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 455); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 460); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 465); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 470); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 475); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 480); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 485); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 490); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 495); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 500); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 505); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 510); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 515); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 520); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 525); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 530); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 535); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 540); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 545); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 550); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 555); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 560); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 565); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 570); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 575); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 580); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 585); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 590); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 595); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 600); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 605); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 610); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 615); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 620); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 625); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 630); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 635); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 640); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 645); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 650); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 655); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 660); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 665); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 670); _root.glitter2["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 675); _root.glitter2["rune" + i]._alpha = random(30) + 70;
Symbol 124 MovieClip Frame 1
var i = (random(5) + 10); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 20); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 30); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 40); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 50); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 60); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 70); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 80); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 90); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 100); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 110); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 120); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 130); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 140); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 150); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 160); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 170); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 180); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 190); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 200); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 210); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 220); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 230); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 240); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 250); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 260); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 270); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 280); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 290); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 300); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 310); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 320); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 330); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 340); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 350); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 360); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 370); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 380); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 390); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 400); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 410); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 420); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 430); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 440); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 450); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 460); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 470); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 480); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 490); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 500); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 510); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 520); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 530); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 540); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 550); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 560); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 570); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 580); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 590); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 600); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 610); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 620); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 630); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 640); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 650); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 660); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2); var i = (random(5) + 670); _root.glitter3["rune" + i]._alpha = random(30) + 70; _root.glitter3["rune" + i].gotoAndPlay(2);
Symbol 124 MovieClip Frame 2
var i = random(5); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 5); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 10); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 15); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 20); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 25); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 30); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 35); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 40); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 45); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 50); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 55); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 60); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 65); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 70); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 75); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 80); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 85); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 90); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 95); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 100); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 105); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 110); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 115); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 120); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 125); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 130); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 135); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 140); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 145); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 150); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 155); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 160); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 165); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 170); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 180); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 185); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 190); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 195); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 200); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 205); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 210); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 215); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 220); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 225); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 230); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 235); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 240); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 245); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 250); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 255); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 260); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 265); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 270); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 275); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 280); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 285); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 290); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 295); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 300); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 305); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 310); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 315); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 320); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 325); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 330); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 335); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 340); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 345); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 350); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 355); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 360); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 365); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 370); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 375); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 380); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 385); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 390); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 395); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 400); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 405); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 410); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 415); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 420); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 425); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 430); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 435); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 440); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 445); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 450); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 455); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 460); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 465); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 470); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 475); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 480); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 485); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 490); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 495); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 500); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 505); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 510); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 515); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 520); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 525); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 530); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 535); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 540); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 545); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 550); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 555); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 560); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 565); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 570); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 575); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 580); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 585); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 590); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 595); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 600); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 605); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 610); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 615); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 620); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 625); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 630); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 635); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 640); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 645); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 650); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 655); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 660); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 665); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 670); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 675); _root.glitter3["rune" + i]._alpha = random(30) + 70;
Symbol 124 MovieClip Frame 3
var i = random(5); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 5); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 10); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 15); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 20); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 25); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 30); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 35); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 40); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 45); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 50); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 55); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 60); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 65); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 70); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 75); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 80); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 85); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 90); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 95); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 100); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 105); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 110); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 115); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 120); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 125); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 130); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 135); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 140); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 145); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 150); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 155); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 160); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 165); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 170); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 180); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 185); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 190); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 195); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 200); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 205); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 210); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 215); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 220); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 225); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 230); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 235); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 240); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 245); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 250); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 255); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 260); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 265); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 270); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 275); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 280); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 285); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 290); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 295); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 300); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 305); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 310); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 315); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 320); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 325); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 330); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 335); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 340); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 345); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 350); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 355); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 360); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 365); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 370); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 375); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 380); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 385); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 390); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 395); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 400); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 405); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 410); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 415); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 420); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 425); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 430); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 435); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 440); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 445); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 450); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 455); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 460); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 465); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 470); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 475); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 480); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 485); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 490); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 495); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 500); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 505); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 510); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 515); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 520); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 525); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 530); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 535); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 540); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 545); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 550); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 555); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 560); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 565); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 570); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 575); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 580); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 585); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 590); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 595); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 600); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 605); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 610); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 615); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 620); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 625); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 630); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 635); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 640); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 645); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 650); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 655); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 660); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 665); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 670); _root.glitter3["rune" + i]._alpha = random(30) + 70; var i = (random(5) + 675); _root.glitter3["rune" + i]._alpha = random(30) + 70;
Symbol 1018 Button
on (release) { getURL ("www.ebolaworld.com", "_blank"); }
Symbol 1022 Button
on (release) { getURL ("http://www.youtube.com/ebolaworld", "_blank"); }

Library Items

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Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:6
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:4 5Used by:36
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Symbol 8 GraphicUsed by:36
Symbol 9 GraphicUsed by:36
Symbol 10 MovieClipUsed by:36
Symbol 11 GraphicUsed by:36
Symbol 12 GraphicUsed by:20
Symbol 13 GraphicUsed by:20
Symbol 14 GraphicUsed by:20
Symbol 15 GraphicUsed by:20
Symbol 16 GraphicUsed by:20
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:12 13 14 15 16 17 18 19Used by:36
Symbol 21 ShapeTweeningUsed by:36
Symbol 22 ShapeTweeningUsed by:36
Symbol 23 GraphicUsed by:36
Symbol 24 GraphicUsed by:36
Symbol 25 GraphicUsed by:36
Symbol 26 GraphicUsed by:34 35
Symbol 27 GraphicUsed by:34 35 36
Symbol 28 GraphicUsed by:34 35
Symbol 29 GraphicUsed by:34 35 36
Symbol 30 GraphicUsed by:34 35 36
Symbol 31 GraphicUsed by:33 34 35
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:31 32Used by:34 35 36
Symbol 34 ButtonUses:26 27 28 29 30 33 31Used by:36
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Symbol 37 GraphicUsed by:49
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
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Symbol 43 GraphicUsed by:49
Symbol 44 GraphicUsed by:49
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 ButtonUses:45 46Used by:48
Symbol 48 MovieClipUses:1 47Used by:49
Symbol 49 MovieClipUses:36 37 42 43 44 48Used by:Timeline
Symbol 1036 MovieClip [__Packages.NewgroundsAPI]
Symbol 50 GraphicUsed by:Timeline
Symbol 51 GraphicUsed by:53 79
Symbol 52 GraphicUsed by:53 79
Symbol 53 ButtonUses:51 52Used by:82
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Symbol 55 GraphicUsed by:58 76
Symbol 56 GraphicUsed by:58 76
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Symbol 82 MovieClipUses:53 58 64 68 72 75 78 79 81Used by:Timeline
Symbol 83 GraphicUsed by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 GraphicUsed by:Timeline
Symbol 86 GraphicUsed by:Timeline
Symbol 87 GraphicUsed by:Timeline
Symbol 88 GraphicUsed by:Timeline
Symbol 89 GraphicUsed by:Timeline
Symbol 90 FontUsed by:91
Symbol 91 TextUses:90Used by:Timeline
Symbol 92 FontUsed by:93
Symbol 93 TextUses:92Used by:Timeline
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:Timeline
Symbol 96 GraphicUsed by:Timeline
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:Timeline
Symbol 99 GraphicUsed by:Timeline
Symbol 100 GraphicUsed by:Timeline
Symbol 101 GraphicUsed by:Timeline
Symbol 102 GraphicUsed by:108
Symbol 103 GraphicUsed by:108
Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:102 103 104 105 106 107Used by:Timeline
Symbol 109 GraphicUsed by:Timeline
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:110 111Used by:Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:Timeline
Symbol 115 GraphicUsed by:Timeline
Symbol 116 GraphicUsed by:121
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:117 118 119Used by:121
Symbol 121 MovieClipUses:116 120Used by:Timeline
Symbol 122 MovieClipUsed by:Timeline
Symbol 123 MovieClipUsed by:Timeline
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1036 as "__Packages.NewgroundsAPI"

Labels

"Narrator: Deep in the Mushroom Kingdom, trouble brews inside King Koopa’s Castle… Or is it Bowser’s Castle?? I don’t know…"Frame 178
"Narrator: Meanwhile, at the Palace of Virtue."Frame 1673
"ALERT ALERT ALERT"Frame 1848
"Dig Dude: STOP!"Frame 6078
"Taco-Man: Wa! Wa! Wa! Wa!"Frame 6653
"Taco-Man: Let's go save Video Game World!...... Again!"Frame 8052
"Bowers: Ahhh! That joke was laaaame!"Frame 9447
"loading"Symbol 36 MovieClip Frame 1
"loaded"Symbol 36 MovieClip Frame 101
"lastframe"Symbol 36 MovieClip Frame 165
"end"Symbol 36 MovieClip Frame 166




http://swfchan.com/12/55754/info.shtml
Created: 20/4 -2019 03:49:32 Last modified: 20/4 -2019 03:49:32 Server time: 23/12 -2024 00:49:13