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This is the info page for Flash #55785 |
© Aramyan D.V., 2008 |
ver 1.5 |
Start Quiz |
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Developed by: |
www.er-studio.ru |
About |
About |
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More Games |
More Games |
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Sheep Network |
Sheep Network |
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Gamedesign by: David Aramyan |
Art by: A.J.SkeeN Langly |
Story by: David Aramyan & LOKI |
Joe's Farm: Last Stand |
Joe's Farm |
SheepBol |
Начать Тест |
Начать Тест |
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Авторы |
Авторы |
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Больше Игр |
Больше Игр |
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Овце Сеть |
Овце Сеть |
Геймдизайн: Давид Арамян |
Арт: A.J.SkeeN Langly |
История и вопросы: Давид Арамян & ЛОКИ |
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Обожаю барашков… |
Мне нужна кровь! |
Почему вы решили вступить в Армию Джо? |
А тут прием в армию? Я думал здесь защитники природы, у вас все такое зелененькое. |
Ненавижу овец-мутантов! |
<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">psih</font></p> |
<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">slabak</font></p> |
<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">soldat</font></p> |
<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">trus</font></p> |
<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">hippi</font></p> |
<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">zoo</font></p> |
psih |
slabak |
soldat |
trus |
hippi |
zoo |
Пулемет! Ха-ха-ха! Я буду их мочить! Сделаю фарш, а потом съем! |
Автомат, пистолет, нож, что угодно, главное остановить противника. |
Какое бы вы хотели использовать оружие? |
Нож! Да, нож! Я буду делать это очччень медленно. |
Мне не нужно оружие, мне не нужна война! Я вообще не знаю, что я здесь делаю! |
Хм…остаться дома, закрыться, и думать о хорошем. |
Солдатом сэр. Тем, кто прекратит это безумие и спасет наши грядки. |
Где бы вы хотели служить? Кем? |
Хочу на передовую, поближе к этим милым барашкам. |
Там где очень много овец. Я вам уже говорил, что люблю фарш? |
У меня под подушкой всегда лежит верный тесак! Ха-ха-ха! Ребятам не повезло! |
Что ж, еда сама пришла. |
Хорошо, а теперь смоделируем ситуацию: вы спите и слышите какой-то шорох, вы встаете и видите возле кровати пару овец-мутантов. Ваши действия? |
Овцы?! У меня дома?! Господи!!! |
Ммм…ночь, кровать и овцы. Интересная ситуация. |
Я попробую их прогнать. А что вы хотите, нельзя убивать животных! |
Что, что, придется закрыться, а то вдруг они и в мой дом захотят попасть. |
На вашу ферму ворвались овцы-мутанты. Много овец! Ваши действия? |
Ууух твари, уже сюда добрались! Где моя двустволка?! |
Убежать я не смогу. Придется драться…мне конец!!! |
Набью чучело и поставлю в зале, возле камина. У меня, их там уже штук 20 стоит. |
Брошу, потому что тащить эту тушу с собой у меня нет ни желания, ни сил... |
Что вы будете делать с убитой овцой? |
Похороню, прочитаю молитву, она ведь тоже живое существо. |
Это же кровь, вонь, а рядом могут быть еще овцы. Какой ужас! |
Мне не нужна еда, я солдат и готов к любым трудностям. |
Посмотрите на меня, как вы думаете, сколько я смогу? |
Сколько дней вы можете продержаться без еды? |
Ну, я привык, есть 3 раза в день, как мама приучила. А что, мы еще и голодать будем? |
Да сколько нужно. А еще я могу, есть сырое мясо, и я полагаю, его будет много. |
Ночью, так они нас не заметят, и мы сможем тихо подкрасться. |
Днем, враг должен видеть, что мы идем. |
В какое время суток лучше идти против овец? |
Мне все равно, главное чтобы было, кого убивать. |
Как будет приказано сэр. |
У меня есть оружие? Тогда в чем проблема, порублю их в капусту! |
Буду стоять до конца, отступать смерти подобно. |
Вы остались в одиночестве. Все ваши соратники мертвы, а против вас идут сотни овец. Ваши действия? |
Люди мертвы, животные тоже…как страшно жить! |
Знаете ли, это слишком! Меня там уже не будет! |
Нет уж, извольте! Я напишу на вас в Гринпис! Что за жестокость?! |
А зачем убивать? Им ведь есть и другое применение… |
Куда лучше стрелять, чтобы нейтрализовать овцу? |
Ха! В тело, в голову, в лапы. Зачем целиться, когда в руках пулемет?! |
Хм…в голову, так будет наверняка. |
Странный вопрос. Зачем мне бегать? Я сюда убивать прибыл. |
Я творческая натура, и вообще далек от спорта. |
Как хорошо вы бегаете? |
Если за мной будет гнаться враг, то да, я хорошо бегаю. |
Я спринтер, главное, чтобы был повод. Если понадобится догнать симпатичную овечку, так я только так… |
Взвалю его на спину, и пока будут силы, я буду бороться за его жизнь. |
Ха, хорошее прикрытие! Самое время пойти в атаку! |
Командир вашего отряда сильно ранен. Ваши действия? |
Капитан ранен, а я один. Теперь я понимаю, почему вы спрашивали про бег. |
Я остановлю это! Мы живем в цивилизованном обществе, можно ведь договориться! |
Ух, ничего себе, как вы заговорили! |
Ну, подождите, зачем же так сразу, может, есть другой способ? |
Вы пожертвуете собой ради других? |
Да, ведь я солдат! |
Стоп, стоп, а остальные это кто? Если это милые, симпатичные зверюшки, то вполне возможно. |
Застрелю друга… |
Жаль, что я ранен, их так много и они такие симпатичные… |
Вы тяжело ранены, рядом умирающий друг. У вас в руке пистолет с одним патроном, а овцы-мутанты уже окружают. Ваши действия? |
Какой ужас! Какой кошмар! Вот попал! Вот попал! |
Друга можно и рукояткой забить, а самому застрелиться. |
Ха, я ждал этого вопроса! Если меня примут в Армию Джо это и будут изменения, о которых я мечтаю. |
Я солдат, защитник, и ничего менять не хочу. |
Что бы вы хотели изменить в своей жизни? |
Что бы хотел? Хм…оказаться в таком большом саду, где много, много вкусных, сладких яблок. |
Я стесняюсь…при всех, это ведь очень личное. Хотя ладно, я бы хотел быть одним из этих милых барашков. |
Ну, само собой девушку, такой случай выпадает не часто, и не смейте меня судить! Посмотрите на меня! |
Старушку, с ней бы мы наверняка отбили у овец всех остальных! |
В опасности четыре человека: старушка, крепкий парень, девочка, и красивая, молодая девушка. Кого вы постараетесь спасти в первую очередь? |
Я бы постарался спасти всех, пускай даже ценой собственной жизни. |
Кто бы меня спас… |
Я выбью двери и попытаюсь спасти жертву. |
А вдруг там затаилась овца? Даже не знаю, чтобы я сделал, но точно бы не входил внутрь. |
Вы подходите к зданию и слышите оттуда крики… Ваши действия? |
Знаете, крик может означать не только, что человеку плохо, а вот так входить и мешать… |
Ну, кричит и кричит, я то тут причем? |
Шансы?! Да какие шансы могут быть у этих тварей?! |
Знаете, трудно ответить. Конечно против вас сэр никаких, но что не бывает? |
Как вы считаете, какие шансы у овец есть против нас? |
Хм… конечно есть. Шансы есть у всех и всегда. |
Никаких сэр, мы остановим нашествие, а затем истребим уродцев. |
Диагноз: МАНЬЯК Вы чертов псих! Вам все равно кого убивать и с кем сражаться. Нам повезло, что вы на нашей стороне. Добро пожаловать в Армию Джо! |
Заново |
Заново |
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годен |
Овце Сеть |
Овце Сеть |
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Диагноз: СЛАБАК Вы слабак и рохля! В детстве вы были маменькиным сынком, в школе ботаником. Для вас проблема не то что воевать, а даже поднять автомат. Такие “бойцы” нам не нужны! |
негоден |
Диагноз: СОЛДАТ Вы настоящий боец! Вы в прекрасной физической форме, умеете обращаться с оружием и готовы пожертвовать собой ради других. Добро пожаловать в Армию Джо, солдат! |
Диагноз: ТРУС Вы самое трусливое создание на этой планете! Даже грязные, мерзкие овцы гораздо смелее вас. При первом выстреле вы побежите прятаться под кровать, а при встрече с врагом умрете от инфаркта. Таким как вы не место в наших рядах! |
Диагноз: ХИППИ Вы проклятый перебежчик! Вы не едите мяса, и не приемлете насилия. Вам жалко нашего врага и в любой момент вы можете перебежать на его сторону. Вы мечтаете о мире, в котором овцы-мутанты истребят людей. Таких как вы, нужно уничтожать! |
Диагноз: ЗООФИЛ Вы любите животных больше чем людей, но какой-то своей, странной любовью. Овцы вас боятся (впрочем, как и сослуживцы). Одно ваше появление на поле боя, сеет панику в рядах противника (и совсем не из-за страха смерти). Добро пожаловать в армию, извращенец! |
I love lambs… |
I need blood! |
Why did you decide to join Joe’s Army? |
Is it army recruitment? I though you are nature protectors, everything is so green here. |
I hate mutant sheep! |
<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">psih</font></p> |
<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">slabak</font></p> |
<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">soldat</font></p> |
<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">trus</font></p> |
<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">hippi</font></p> |
<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">zoo</font></p> |
A machine gun! Ha-ha-ha! I will crack them down! I will mince them and then eat them! |
Machine rifle, gun, knife, anything, the main thing is to stop the enemy. |
What weapon would you like to use? |
Knife! Yeah, knife! I will be doing it veeeery slowly. |
I don’e need any weapon, I don’t need war! I don’t know what I am doing here at all! |
Humph …stay at home, lock the doors and think abut good things. |
Soldier, sir. The one who will stop this madness and save out seed beds. |
Where would you like to serve? In what position? |
I want up-front, closer to these pretty lambs. |
Where there is much sheep. Have I told you that I love minced meat yet? |
I have my true hatchet under my pillow at all times! Ha-ha-ha! These guys were not lucky! |
So, the food had come itself. |
OK, now let’s simulate the situation: you are sleeping and hear some rustle, you get up and see a couple of mutant sheep at your bed. What are your actions? |
Sheep?! In my house?! Oh my God!!! |
Mmm…the night, the bed and sheep. Interesting situation. |
I will try to hunt them away. And what do you expect, we can’t kill animals! |
What, what… close up, what if they suddenly want to penetrate into my house. |
Mutant-sheep intruded into your farm. Many sheep! What are your actions? |
Ooh beasts, they have already reached here! Where is my double-barreled gun?! |
I will not manage to escape. I will have to fight…I am a dead man!!! |
I will staff it and put in the hall, near the fireplace. I already have 20 pieces standing there. |
I will throw it, because I have to neither will nor power to carry it with me... |
What will you do with the killed sheep? |
I will burry it, return thanks, it is a living being too, isn’t it! |
It is blood, stink, and there may be other sheep around. How terrible! |
I don’t need food, I am a soldier and I am ready to any hardships. |
Look at me, what do you think how long will I carry on? |
How many days can you stay without food? |
Well, I am used to eating three times a day, as mum my taught me. What, we’ll be starving in addition to everything? |
As long as it’s needed. I can also eat raw meat, and I guess there will be plenty of this. |
At night, so that they will not notice us, and we will manage to sneak up quietly. |
During the day, the enemy must see that we are coming. |
What time of the day is the best to go against sheep? |
I don’t care, the most important that we have somebody to kill. |
As you will order, sir. |
Do I have weapon? Then what’s the problem, I will axe them down as cabbage! |
I will stick out, the retreating is like dying. |
You remained alone. All your mates are dead, and hundreds of sheep are coming against you. What are your actions? |
People are dead; animals are dead too …how horrible it is to leave! |
You know it is too much! I will not be there already! |
No, thank you! I will report to Green Peace about you! What an atrocity?! |
An why killing? They can also be used in a different way … |
Were is it better to shoot to neutralize the sheep? |
Ha! Into the body, into the head, into the legs. Not need to aim if you have a machine gun in hands?! |
Humph …into the head, to be sure. |
It’s a strange question. Why do I need to run? I came here to kill. |
I am a creative person, and in general I am far from the sports. |
How well can you run? |
If I am followed by an enemy, then, yes, I can run well. |
I am a sprinter, the most important is top have a reason. If it’s required to catch up with a pretty sheep, then it’s no problem for me … |
I will take on my back, and will struggle for his life until I have strength. |
Ha, a good cover! The best time to attack! |
The commander of your team is severely wounded. What are your actions? |
The Captain is wounded and I am alone. Now I understand why you asked about running. |
I will stop this! We live in a civilized society, we can negotiate, can’t we?! |
Wow, strike me pink! Look at how you started speaking! |
But wait, why going into extremes, maybe there is another way? |
Will you sacrifice yourself for the sake of others? |
Yes, I am a soldier, ain’t I! |
Stop, stop, and who are these ‘others’? if these are pretty, lovely pets then it is quite possible. |
I will shoot the friend… |
It’s a pity, that I am wounded, they are so many and they are so pretty … |
You are heavily wounded and your dying friend is next to you. You have a gun with one bullet and the mutant-sheep are already surrounding you. What are your actions? |
How horrible! What a nightmare! I am sunk! I am sunk! |
I can beat the friend to death with the handle, and can shoot myself |
Ha, I was expecting this question! If I am accepted to Joe’s army, these will be the kinds of changes which I am dreaming about. |
I am a soldier, a defender, and I do not want to change anything. |
What would you like to change in your life? |
What would I like? Humph … to find myself in a big orchid where there are many many tasty sweet apples. |
I feel shy…in front of everybody, it is so personal. Though OK, I would like to be one of these lovely sheep. |
Well, it goes without saying, the girl, such occasions are a rare thing, and don’t you dare to condemn me! Look at me! |
The old woman, we would definitely manage to beat out all the rest from the sheep! |
You see, that there are four people in danger: a old woman, a strong guy, a girl, and a beautiful, young girl. Whom would you try to save first? |
I would do my best to save everybody, even at the price of my own life. |
I wish there was someone to save me … |
I will knock out the doors and will try to save the victim. |
An what if there is a sheep hiding there? I don’t even know, what would I do, but definitely I would not go inside. |
You are approaching the building and hear somebody screaming there… What are your actions? |
You know, a scream may not only mean that somebody feels bad, and to intrude just like that… |
Well, let them scream, where do I come in? |
Chances?! What chances can these beasts have?! |
You know, it’s hard to say. Certainly, no chances against you, sir, however anything may happen? |
What do you think, what are the chances of the sheep against us? |
Humph…of course they do. There are chances for anybody and anytime. |
No chances, sir, we will stop the invasion, and then destroy these freaks. |
Diagnoses: MANIAC You are a damned nuts! You don’t care who to kill and who to fight against. We are lucky to have you on our side. Welcome to Joe’s Army! |
FIT |
Again |
Again |
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Sheep Network |
Sheep Network |
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Diagnoses: CRIP You are a cookie-pusher and a dead-head! In you childhood you were a mammy boy, and at school you were a botanist. It’s a problem for you to just raise a machine rifle not speaking about fighting. We do not need such “warriors”! |
UNFIT |
Diagnoses: SOLDIER You are a real fighter! You are in excellent physical form; you are well-versed in weapons and are ready to sacrifice yourself for the sake of other people. Welcome to Joe’s Army, soldier! |
Diagnoses: COWARD You are the most cowardly creature on this planet! Even the dirty, ugly sheep are braver than you. With the first shot you will run hiding under your bed, and will die of heart attack when you encounter the enemy. Thus, your place is not in our ranks! |
Diagnoses: HIPPIE You are a damned deserter! You don’t eat meat, and do not accept violence. You feel sorry for our enemy and at any moment you can leave and take his side. You dream about peace in which the mutant-sheep will destroy the people. The men like you shall be eliminated! |
Diagnoses: ZOOPHILIST You love animal more than people, but with some personal, strange kind of love. The sheep are afraid of you (by the way, the fellow-workers too). Your only appearance in the battlefield spreads havoc among the enemy (and it has nothing to do with the fear of death). Welcome to the army, you pervert! |
ActionScript [AS1/AS2]
Frame 1_root.stop(); var preloader_mc = _root.createEmptyMovieClip("preloader", 9999); preloader_mc._x = 40; preloader_mc._y = 380; preloader_mc.onEnterFrame = function () { var _local5 = _root.getBytesLoaded(); var _local4 = _root.getBytesTotal(); var _local3 = _local5 / _local4; this.clear(); this.lineStyle(5, 16747008); this.moveTo(0, 0); this.lineTo(_local3 * 560, 0); if (_local3 >= 1) { _root.play(); this.unloadMovie(); } }; var _mochiads_game_id = "1fc88aa8042873b0"; fscommand ("trapallkeys", true); _focusrect = false; Stage.showMenu = true; var menu = new ContextMenu(); _level0.menu = menu; menu.hideBuiltInItems(); var onCopyright = function () { trace(("onCopyright(" + arguments) + ")"); getURL ("http://er-studio.ru"); }; var item = new ContextMenuItem("Evil Rat Studio", onCopyright); menu.customItems = [item];Frame 2function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("a47a8dcb", this, 10301, true); stop();Frame 4stop();Frame 5stopAllSounds(); var core = this; var make_sound = function (mc_name, depth, volume, name) { var _local2 = core.createEmptyMovieClip(mc_name, depth); var _local1 = new Sound(_local2); _local1.setVolume(volume); _local1.attachSound(name); return(_local1); }; var sound1 = make_sound("so_newline", 200, 100, "sound1"); sound1.start(0, 9999); nextFrame();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Frame 12stop(); i = 0; tt2 = "The war with the sheep continues. Every day \nthey become more and more numerous."; tx = tt2.length; var tt; onEnterFrame = function () { i++; tt.text = (substring(tt2, 0, i)) + " _"; };Frame 13stop(); i = 0; tt2 = "Joe decides to unite the farmers to rebut the \nfreaks, at last."; tx = tt2.length; var tt; onEnterFrame = function () { i++; tt.text = (substring(tt2, 0, i)) + " _"; };Frame 14stop(); i = 0; tt2 = "But every freshman has to first pass the \nfitness test."; tx = tt2.length; var tt; onEnterFrame = function () { i++; tt.text = (substring(tt2, 0, i)) + " _"; };Frame 15stop(); i = 0; tt2 = "\u0412\u043E\u0439\u043D\u0430 \u0441 \u043E\u0432\u0446\u0430\u043C\u0438 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0430\u0435\u0442\u0441\u044F. \u0421 \u043A\u0430\u0436\u0434\u044B\u043C \n\u0434\u043D\u0435\u043C \u0438\u0445 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0432\u0441\u0435 \u0431\u043E\u043B\u044C\u0448\u0435."; tx = tt2.length; var tt; onEnterFrame = function () { i++; tt.text = (substring(tt2, 0, i)) + " _"; };Frame 16stop(); i = 0; tt2 = "\u0414\u0436\u043E \u0440\u0435\u0448\u0430\u0435\u0442 \u043E\u0431\u044A\u0435\u0434\u0438\u043D\u0438\u0442\u044C \u0444\u0435\u0440\u043C\u0435\u0440\u043E\u0432, \u0447\u0442\u043E\u0431\u044B \n\u0434\u0430\u0442\u044C \u043E\u0442\u043F\u043E\u0440 \u0443\u0440\u043E\u0434\u0446\u0430\u043C."; tx = tt2.length; var tt; onEnterFrame = function () { i++; tt.text = (substring(tt2, 0, i)) + " _"; };Frame 17stop(); i = 0; tt2 = "\u041D\u043E \u043A\u0430\u0436\u0434\u044B\u0439 \u043D\u043E\u0432\u043E\u0431\u0440\u0430\u043D\u0435\u0446, \u0441\u043D\u0430\u0447\u0430\u043B\u0430 \u0434\u043E\u043B\u0436\u0435\u043D \n\u043F\u0440\u043E\u0439\u0442\u0438 \u0442\u0435\u0441\u0442 \u043D\u0430 \u043F\u0440\u0438\u0433\u043E\u0434\u043D\u043E\u0441\u0442\u044C. "; tx = tt2.length; var tt; onEnterFrame = function () { i++; tt.text = (substring(tt2, 0, i)) + " _"; };Frame 18stop();Frame 19stop();Symbol 4 MovieClip Frame 1this._alpha = 0; this.onRollOver = function () { this.ttl = 10; this.onEnterFrame = function () { var _local2 = new flash.filters.GlowFilter(11145489, 0.5, this.ttl * 2, this.ttl * 2, 3, 1, false, false); this.ttl--; if (this.ttl < 1) { this._parent.filters = []; delete this.onEnterFrame; return(false); } this._parent.filters = [_local2]; }; }; this.onRelease = function () { getURL ("http://www.elite-games.net/in.php?id=6", "_blank"); };Symbol 17 MovieClip [adBox] Frame 1_global.options_showads = true; _global.options_usecmpstar = true; _global.options_usemochiad = true; _global.cpm_ads_id = "103Q56602F20"; _global.mochiads_id = function () { return("1fc88aa8042873b0"); }; if (!_global.options_showads) { this._visible = false; return(false); } if (Math.random() > 0.5) { adBox.gotoAndStop(1); adBox.body.onRelease = function () { getURL ("http://www.elite-games.net/games/1/joes-farm.html", "_blank"); }; } else { adBox.gotoAndStop(2); adBox.body.onRelease = function () { getURL ("http://www.elite-games.net/games/288/joes-last-stand.html", "_blank"); }; } if ((_root._url.indexOf("kongregate.com") == -1) && (_global.options_showads == true)) { if ((_global.options_usemochiad == true) && (_global.options_usecmpstar == false)) { MochiAd.showClickAwayAd({clip:adBox, id:_global.mochiads_id()}); } else if ((_global.options_usemochiad == false) && (_global.options_usecmpstar == true)) { var CPMStarContentSpotID = _global.cpm_ads_id; System.security.allowDomain("server.cpmstar.com"); adBoxCPM.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); setTimeout(function () { adBox._visible = false; }, 3000); } else if (Math.random() > 0.5) { MochiAd.showClickAwayAd({clip:adBox, id:_global.mochiads_id()}); } else { var CPMStarContentSpotID = _global.cpm_ads_id; System.security.allowDomain("server.cpmstar.com"); adBoxCPM.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); setTimeout(function () { adBox._visible = false; }, 3000); } }Symbol 440 MovieClip [__Packages.MochiAd] Frame 0class MochiAd { function MochiAd () { } static function getVersion() { return("2.5"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } }Symbol 25 Buttonon (release) { gotoAndStop (4); }Symbol 33 MovieClip Frame 58stop();Symbol 38 Buttonon (release) { getURL ("http://er-studio.ru", "_blank"); }Symbol 39 MovieClip Frame 120_root.gotoAndPlay(4);Symbol 43 MovieClip Frame 10stop();Symbol 45 MovieClip Frame 1this.onRelease = function () { getURL ("http://www.elite-games.net/in.php?id=6 ", "_blank"); };Symbol 47 MovieClip Frame 1this.onRelease = function () { _root.gotoAndStop(5); };Symbol 48 MovieClip Frame 10stop();Symbol 57 Buttonon (release) { gotoAndStop (12); }Symbol 61 Buttonon (release) { gotoAndStop (7); }Symbol 65 Buttonon (release) { getURL ("http://www.elite-games.net/in.php?id=6", "_blank"); }Symbol 69 Buttonon (release) { gotoAndStop (8); }Symbol 74 Buttonon (release) { gotoAndStop (9); }Symbol 78 Buttonon (release) { nextFrame(); }Symbol 81 Buttonon (release) { prevFrame(); }Symbol 82 MovieClip Frame 1stop(); _root.sound1.setVolume(100);Symbol 82 MovieClip Frame 2stop(); _root.sound1.setVolume(0);Symbol 86 Buttonon (release) { gotoAndStop (6); }Symbol 99 Buttonon (release) { getURL ("http://www.mindjolt.com/games/joes-last-stand", "_blank"); }Symbol 100 Buttonon (release) { getURL ("http://www.mindjolt.com/games/joes-farm", "_blank"); }Symbol 101 Buttonon (release) { getURL ("http://www.mindjolt.com/games/sheepbol", "_blank"); }Symbol 106 Buttonon (release) { gotoAndStop (6); }Symbol 110 Buttonon (release) { gotoAndStop (15); }Symbol 114 Buttonon (release) { gotoAndStop (10); }Symbol 118 Buttonon (release) { getURL ("http://www.elite-games.net/in.php?id=6", "_blank"); }Symbol 121 Buttonon (release) { gotoAndStop (11); }Symbol 128 Buttonon (release) { gotoAndStop (9); }Symbol 134 Buttonon (release) { nextFrame(); }Symbol 138 Buttonon (release) { gotoAndStop (19); }Symbol 140 Buttonon (release) { nextFrame(); }Symbol 144 Buttonon (release) { gotoAndStop (19); }Symbol 150 Buttonon (release) { gotoAndStop (18); }Symbol 154 Buttonon (release) { nextFrame(); }Symbol 157 Buttonon (release) { gotoAndStop (18); }Symbol 173 MovieClip Frame 10stop();Symbol 176 Buttonon (release) { play(); zoo = zoo + 1; }Symbol 178 Buttonon (release) { play(); psih = psih + 1; }Symbol 181 Buttonon (release) { play(); hippi = hippi + 1; slabak = slabak + 1; trus = trus + 1; }Symbol 183 Buttonon (release) { play(); soldat = soldat + 1; }Symbol 201 Buttonon (release) { play(); hippi = hippi + 1; }Symbol 203 Buttonon (release) { play(); slabak = slabak + 1; trus = trus + 1; }Symbol 212 Buttonon (release) { play(); trus = trus + 1; }Symbol 218 Buttonon (release) { play(); psih = psih + 1; soldat = soldat + 1; }Symbol 220 Buttonon (release) { play(); slabak = slabak + 1; }Symbol 222 Buttonon (release) { play(); psih = psih + 1; }Symbol 241 Buttonon (release) { play(); zoo = zoo + 1; hippi = hippi + 1; }Symbol 243 Buttonon (release) { play(); trus = trus + 1; slabak = slabak + 1; }Symbol 250 Buttonon (release) { play(); soldat = soldat + 1; psih = psih + 1; }Symbol 262 Buttonon (release) { play(); hippi = hippi + 1; trus = trus + 1; }Symbol 270 Buttonon (release) { play(); trus = trus + 1; slabak = slabak + 1; }Symbol 276 Buttonon (release) { play(); trus = trus + 1; slabak = slabak + 1; hippi = hippi + 1; }Symbol 288 Buttonon (release) { play(); slabak = slabak + 1; psih = psih + 1; }Symbol 293 Buttonon (release) { play(); trus = trus + 1; slabak = slabak + 1; hippi = hippi + 1; zoo = zoo + 1; }Symbol 302 Buttonon (release) { _root.gotoAndStop(9); }Symbol 308 Buttonon (release) { _root.gotoAndStop(11); }Symbol 312 Buttonon (release) { _root.gotoAndStop(9); }Symbol 326 MovieClip Frame 1stop(); var psih = 0; var slabak = 0; var soldat = 0; var trus = 0; var hippi = 0; var zoo = 0;Symbol 326 MovieClip Frame 2stop();Symbol 326 MovieClip Frame 3stop();Symbol 326 MovieClip Frame 4stop();Symbol 326 MovieClip Frame 5stop();Symbol 326 MovieClip Frame 6stop();Symbol 326 MovieClip Frame 7stop();Symbol 326 MovieClip Frame 8stop();Symbol 326 MovieClip Frame 9stop();Symbol 326 MovieClip Frame 10stop();Symbol 326 MovieClip Frame 11stop();Symbol 326 MovieClip Frame 12stop();Symbol 326 MovieClip Frame 13stop();Symbol 326 MovieClip Frame 14stop();Symbol 326 MovieClip Frame 15stop();Symbol 326 MovieClip Frame 16stop();Symbol 326 MovieClip Frame 17stop();Symbol 326 MovieClip Frame 18stop();Symbol 326 MovieClip Frame 19stop(); var results_arr = [psih, slabak, soldat, trus, hippi, zoo]; var max_val = 0; var max_frame_id = -1; for (var i in results_arr) { if (results_arr[i] > max_val) { max_val = results_arr[i]; max_frame_id = i; } } gotoAndStop(30 + (max_frame_id / 1));Symbol 326 MovieClip Frame 30stop();Symbol 326 MovieClip Frame 31stop();Symbol 326 MovieClip Frame 32stop();Symbol 326 MovieClip Frame 33stop();Symbol 326 MovieClip Frame 34stop();Symbol 326 MovieClip Frame 35stop();Symbol 428 Buttonon (release) { _root.gotoAndStop(6); }Symbol 432 Buttonon (release) { _root.gotoAndStop(8); }Symbol 439 MovieClip Frame 1stop(); var psih = 0; var slabak = 0; var soldat = 0; var trus = 0; var hippi = 0; var zoo = 0;Symbol 439 MovieClip Frame 2stop();Symbol 439 MovieClip Frame 3stop();Symbol 439 MovieClip Frame 4stop();Symbol 439 MovieClip Frame 5stop();Symbol 439 MovieClip Frame 6stop();Symbol 439 MovieClip Frame 7stop();Symbol 439 MovieClip Frame 8stop();Symbol 439 MovieClip Frame 9stop();Symbol 439 MovieClip Frame 10stop();Symbol 439 MovieClip Frame 11stop();Symbol 439 MovieClip Frame 12stop();Symbol 439 MovieClip Frame 13stop();Symbol 439 MovieClip Frame 14stop();Symbol 439 MovieClip Frame 15stop();Symbol 439 MovieClip Frame 16stop();Symbol 439 MovieClip Frame 17stop();Symbol 439 MovieClip Frame 18stop();Symbol 439 MovieClip Frame 19stop(); var results_arr = [psih, slabak, soldat, trus, hippi, zoo]; var max_val = 0; var max_frame_id = -1; for (var i in results_arr) { if (results_arr[i] > max_val) { max_val = results_arr[i]; max_frame_id = i; } } gotoAndStop(30 + (max_frame_id / 1));Symbol 439 MovieClip Frame 30stop();Symbol 439 MovieClip Frame 31stop();Symbol 439 MovieClip Frame 32stop();Symbol 439 MovieClip Frame 33stop();Symbol 439 MovieClip Frame 34stop();Symbol 439 MovieClip Frame 35stop();
Library Items
Symbol 1 Bitmap | Used by:2 | |
Symbol 2 Graphic | Uses:1 | Used by:Timeline |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:3 | Used by:7 |
Symbol 5 Bitmap | Used by:6 | |
Symbol 6 Graphic | Uses:5 | Used by:7 |
Symbol 7 MovieClip | Uses:4 6 | Used by:Timeline |
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:10 |
Symbol 10 MovieClip | Uses:9 | Used by:14 |
Symbol 11 Bitmap | Used by:12 | |
Symbol 12 Graphic | Uses:11 | Used by:13 |
Symbol 13 MovieClip | Uses:12 | Used by:14 |
Symbol 14 MovieClip | Uses:10 13 | Used by:17 |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip | Uses:15 | Used by:17 |
Symbol 17 MovieClip [adBox] | Uses:14 16 | Used by:Timeline |
Symbol 18 Font | Used by:19 20 | |
Symbol 19 Text | Uses:18 | Used by:Timeline |
Symbol 20 Text | Uses:18 | Used by:Timeline |
Symbol 440 MovieClip [__Packages.MochiAd] | ||
Symbol 21 Font | Used by:22 23 24 58 59 60 62 63 64 66 67 68 83 84 85 87 88 89 96 97 98 107 108 109 111 112 113 115 116 117 119 120 122 123 124 125 126 127 131 132 133 135 136 137 139 141 145 146 147 148 149 151 152 153 155 156 177 179 180 182 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 202 204 205 206 207 208 209 210 211 213 214 215 216 217 219 221 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 242 244 245 246 247 248 249 251 252 253 254 255 256 257 258 259 260 261 263 264 265 266 267 268 269 271 272 273 274 275 277 278 279 280 281 282 283 284 285 286 287 289 290 291 292 294 295 298 299 300 301 305 306 307 311 316 319 322 325 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 425 426 427 429 430 431 433 435 436 437 438 | |
Symbol 22 Text | Uses:21 | Used by:25 57 |
Symbol 23 Text | Uses:21 | Used by:25 57 |
Symbol 24 Text | Uses:21 | Used by:25 57 121 |
Symbol 25 Button | Uses:22 23 24 | Used by:Timeline |
Symbol 26 Sound [sound1] | Used by:Timeline | |
Symbol 27 Graphic | Used by:39 | |
Symbol 28 Graphic | Used by:33 Timeline | |
Symbol 29 Graphic | Used by:33 | |
Symbol 30 Graphic | Used by:33 | |
Symbol 31 Graphic | Used by:33 | |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:28 29 30 31 32 | Used by:39 |
Symbol 34 Font | Used by:35 36 | |
Symbol 35 Text | Uses:34 | Used by:39 |
Symbol 36 Text | Uses:34 | Used by:39 |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 Button | Uses:37 | Used by:39 Timeline |
Symbol 39 MovieClip | Uses:27 33 35 36 38 | Used by:Timeline |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:40 | Used by:42 |
Symbol 42 MovieClip | Uses:41 | Used by:43 48 |
Symbol 43 MovieClip | Uses:42 | Used by:Timeline |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:44 | Used by:48 |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:48 |
Symbol 48 MovieClip | Uses:42 45 47 | Used by:Timeline |
Symbol 49 Graphic | Used by:56 | |
Symbol 50 Graphic | Used by:55 | |
Symbol 51 Graphic | Used by:55 | |
Symbol 52 Graphic | Used by:55 | |
Symbol 53 Graphic | Used by:55 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip | Uses:50 51 52 53 54 | Used by:56 103 |
Symbol 56 MovieClip | Uses:49 55 | Used by:Timeline |
Symbol 57 Button | Uses:22 23 24 | Used by:Timeline |
Symbol 58 Text | Uses:21 | Used by:61 |
Symbol 59 Text | Uses:21 | Used by:61 |
Symbol 60 Text | Uses:21 | Used by:61 |
Symbol 61 Button | Uses:58 59 60 | Used by:Timeline |
Symbol 62 Text | Uses:21 | Used by:65 |
Symbol 63 Text | Uses:21 | Used by:65 |
Symbol 64 Text | Uses:21 | Used by:65 |
Symbol 65 Button | Uses:62 63 64 | Used by:Timeline |
Symbol 66 Text | Uses:21 | Used by:69 |
Symbol 67 Text | Uses:21 | Used by:69 |
Symbol 68 Text | Uses:21 | Used by:69 |
Symbol 69 Button | Uses:66 67 68 | Used by:Timeline |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:Timeline |
Symbol 72 Graphic | Used by:74 99 100 101 106 | |
Symbol 73 Graphic | Used by:74 99 100 101 106 | |
Symbol 74 Button | Uses:72 73 | Used by:Timeline |
Symbol 75 Bitmap | Used by:77 | |
Symbol 76 Bitmap | Used by:77 80 | |
Symbol 77 Graphic | Uses:75 76 | Used by:78 |
Symbol 78 Button | Uses:77 | Used by:82 |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 76 | Used by:81 |
Symbol 81 Button | Uses:80 | Used by:82 |
Symbol 82 MovieClip | Uses:78 81 | Used by:Timeline |
Symbol 83 Text | Uses:21 | Used by:86 |
Symbol 84 Text | Uses:21 | Used by:86 |
Symbol 85 Text | Uses:21 | Used by:86 |
Symbol 86 Button | Uses:83 84 85 | Used by:Timeline |
Symbol 87 Text | Uses:21 | Used by:Timeline |
Symbol 88 Text | Uses:21 | Used by:Timeline |
Symbol 89 Text | Uses:21 | Used by:Timeline |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 MovieClip | Uses:90 | Used by:Timeline |
Symbol 92 Bitmap | Used by:95 | |
Symbol 93 Bitmap | Used by:95 | |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:92 93 94 | Used by:Timeline |
Symbol 96 Text | Uses:21 | Used by:Timeline |
Symbol 97 Text | Uses:21 | Used by:Timeline |
Symbol 98 Text | Uses:21 | Used by:Timeline |
Symbol 99 Button | Uses:72 73 | Used by:Timeline |
Symbol 100 Button | Uses:72 73 | Used by:Timeline |
Symbol 101 Button | Uses:72 73 | Used by:Timeline |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 55 | Used by:Timeline |
Symbol 104 Bitmap | Used by:105 | |
Symbol 105 Graphic | Uses:104 | Used by:Timeline |
Symbol 106 Button | Uses:72 73 | Used by:Timeline |
Symbol 107 Text | Uses:21 | Used by:110 |
Symbol 108 Text | Uses:21 | Used by:110 |
Symbol 109 Text | Uses:21 | Used by:110 |
Symbol 110 Button | Uses:107 108 109 | Used by:Timeline |
Symbol 111 Text | Uses:21 | Used by:114 |
Symbol 112 Text | Uses:21 | Used by:114 |
Symbol 113 Text | Uses:21 | Used by:114 |
Symbol 114 Button | Uses:111 112 113 | Used by:Timeline |
Symbol 115 Text | Uses:21 | Used by:118 |
Symbol 116 Text | Uses:21 | Used by:118 |
Symbol 117 Text | Uses:21 | Used by:118 |
Symbol 118 Button | Uses:115 116 117 | Used by:Timeline |
Symbol 119 Text | Uses:21 | Used by:121 |
Symbol 120 Text | Uses:21 | Used by:121 |
Symbol 121 Button | Uses:119 120 24 | Used by:Timeline |
Symbol 122 Text | Uses:21 | Used by:Timeline |
Symbol 123 Text | Uses:21 | Used by:Timeline |
Symbol 124 Text | Uses:21 | Used by:Timeline |
Symbol 125 Text | Uses:21 | Used by:128 |
Symbol 126 Text | Uses:21 | Used by:128 |
Symbol 127 Text | Uses:21 | Used by:128 |
Symbol 128 Button | Uses:125 126 127 | Used by:Timeline |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:Timeline |
Symbol 131 Text | Uses:21 | Used by:134 140 144 |
Symbol 132 Text | Uses:21 | Used by:134 140 144 |
Symbol 133 Text | Uses:21 | Used by:134 140 144 |
Symbol 134 Button | Uses:131 132 133 | Used by:Timeline |
Symbol 135 Text | Uses:21 | Used by:138 |
Symbol 136 Text | Uses:21 | Used by:138 |
Symbol 137 Text | Uses:21 | Used by:138 |
Symbol 138 Button | Uses:135 136 137 | Used by:Timeline |
Symbol 139 EditableText | Uses:21 | Used by:Timeline |
Symbol 140 Button | Uses:131 132 133 | Used by:Timeline |
Symbol 141 EditableText | Uses:21 | Used by:Timeline |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:Timeline |
Symbol 144 Button | Uses:131 132 133 | Used by:Timeline |
Symbol 145 EditableText | Uses:21 | Used by:Timeline |
Symbol 146 EditableText | Uses:21 | Used by:Timeline |
Symbol 147 Text | Uses:21 | Used by:150 |
Symbol 148 Text | Uses:21 | Used by:150 |
Symbol 149 Text | Uses:21 | Used by:150 |
Symbol 150 Button | Uses:147 148 149 | Used by:Timeline |
Symbol 151 Text | Uses:21 | Used by:154 157 |
Symbol 152 Text | Uses:21 | Used by:154 157 |
Symbol 153 Text | Uses:21 | Used by:154 157 |
Symbol 154 Button | Uses:151 152 153 | Used by:Timeline |
Symbol 155 EditableText | Uses:21 | Used by:Timeline |
Symbol 156 EditableText | Uses:21 | Used by:Timeline |
Symbol 157 Button | Uses:151 152 153 | Used by:Timeline |
Symbol 158 Bitmap | Used by:159 324 | |
Symbol 159 Graphic | Uses:158 | Used by:326 439 |
Symbol 160 Graphic | Used by:176 178 181 183 201 203 212 218 220 222 241 243 250 262 270 276 288 293 | |
Symbol 161 Graphic | Used by:173 | |
Symbol 162 Bitmap | Used by:163 174 | |
Symbol 163 Graphic | Uses:162 | Used by:173 |
Symbol 164 Graphic | Used by:173 | |
Symbol 165 Graphic | Used by:173 | |
Symbol 166 Graphic | Used by:173 | |
Symbol 167 Graphic | Used by:173 | |
Symbol 168 Graphic | Used by:173 | |
Symbol 169 Graphic | Used by:173 | |
Symbol 170 Graphic | Used by:173 | |
Symbol 171 Graphic | Used by:173 | |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 MovieClip | Uses:161 163 164 165 166 167 168 169 170 171 172 | Used by:176 178 181 183 201 203 212 218 220 222 241 243 250 262 270 276 288 293 |
Symbol 174 Graphic | Uses:162 | Used by:176 178 181 183 201 203 212 218 220 222 241 243 250 262 270 276 288 293 |
Symbol 175 Graphic | Used by:176 178 181 183 201 203 212 218 220 222 241 243 250 262 270 276 288 293 | |
Symbol 176 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 177 Text | Uses:21 | Used by:326 |
Symbol 178 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 179 Text | Uses:21 | Used by:326 |
Symbol 180 Text | Uses:21 | Used by:326 |
Symbol 181 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 182 Text | Uses:21 | Used by:326 |
Symbol 183 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 184 Text | Uses:21 | Used by:326 |
Symbol 185 EditableText | Uses:21 | Used by:326 |
Symbol 186 EditableText | Uses:21 | Used by:326 |
Symbol 187 EditableText | Uses:21 | Used by:326 |
Symbol 188 EditableText | Uses:21 | Used by:326 |
Symbol 189 EditableText | Uses:21 | Used by:326 |
Symbol 190 EditableText | Uses:21 | Used by:326 |
Symbol 191 Text | Uses:21 | Used by:326 439 |
Symbol 192 Text | Uses:21 | Used by:326 439 |
Symbol 193 Text | Uses:21 | Used by:326 439 |
Symbol 194 Text | Uses:21 | Used by:326 439 |
Symbol 195 Text | Uses:21 | Used by:326 439 |
Symbol 196 Text | Uses:21 | Used by:326 439 |
Symbol 197 Text | Uses:21 | Used by:326 |
Symbol 198 Text | Uses:21 | Used by:326 |
Symbol 199 Text | Uses:21 | Used by:326 |
Symbol 200 Text | Uses:21 | Used by:326 |
Symbol 201 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 202 Text | Uses:21 | Used by:326 |
Symbol 203 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 204 Text | Uses:21 | Used by:326 |
Symbol 205 Text | Uses:21 | Used by:326 |
Symbol 206 Text | Uses:21 | Used by:326 |
Symbol 207 Text | Uses:21 | Used by:326 |
Symbol 208 Text | Uses:21 | Used by:326 |
Symbol 209 Text | Uses:21 | Used by:326 |
Symbol 210 Text | Uses:21 | Used by:326 |
Symbol 211 Text | Uses:21 | Used by:326 |
Symbol 212 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 213 Text | Uses:21 | Used by:326 |
Symbol 214 Text | Uses:21 | Used by:326 |
Symbol 215 Text | Uses:21 | Used by:326 |
Symbol 216 Text | Uses:21 | Used by:326 |
Symbol 217 Text | Uses:21 | Used by:326 |
Symbol 218 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 219 Text | Uses:21 | Used by:326 |
Symbol 220 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 221 Text | Uses:21 | Used by:326 |
Symbol 222 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 223 Text | Uses:21 | Used by:326 |
Symbol 224 Text | Uses:21 | Used by:326 |
Symbol 225 Text | Uses:21 | Used by:326 |
Symbol 226 Text | Uses:21 | Used by:326 |
Symbol 227 Text | Uses:21 | Used by:326 |
Symbol 228 Text | Uses:21 | Used by:326 |
Symbol 229 Text | Uses:21 | Used by:326 |
Symbol 230 Text | Uses:21 | Used by:326 |
Symbol 231 Text | Uses:21 | Used by:326 |
Symbol 232 Text | Uses:21 | Used by:326 |
Symbol 233 Text | Uses:21 | Used by:326 |
Symbol 234 Text | Uses:21 | Used by:326 |
Symbol 235 Text | Uses:21 | Used by:326 |
Symbol 236 Text | Uses:21 | Used by:326 |
Symbol 237 Text | Uses:21 | Used by:326 |
Symbol 238 Text | Uses:21 | Used by:326 |
Symbol 239 Text | Uses:21 | Used by:326 |
Symbol 240 Text | Uses:21 | Used by:326 |
Symbol 241 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 242 Text | Uses:21 | Used by:326 |
Symbol 243 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 244 Text | Uses:21 | Used by:326 |
Symbol 245 Text | Uses:21 | Used by:326 |
Symbol 246 Text | Uses:21 | Used by:326 |
Symbol 247 Text | Uses:21 | Used by:326 |
Symbol 248 Text | Uses:21 | Used by:326 |
Symbol 249 Text | Uses:21 | Used by:326 |
Symbol 250 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 251 Text | Uses:21 | Used by:326 |
Symbol 252 Text | Uses:21 | Used by:326 |
Symbol 253 Text | Uses:21 | Used by:326 |
Symbol 254 Text | Uses:21 | Used by:326 |
Symbol 255 Text | Uses:21 | Used by:326 |
Symbol 256 Text | Uses:21 | Used by:326 |
Symbol 257 Text | Uses:21 | Used by:326 |
Symbol 258 Text | Uses:21 | Used by:326 |
Symbol 259 Text | Uses:21 | Used by:326 |
Symbol 260 Text | Uses:21 | Used by:326 |
Symbol 261 Text | Uses:21 | Used by:326 |
Symbol 262 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 263 Text | Uses:21 | Used by:326 |
Symbol 264 Text | Uses:21 | Used by:326 |
Symbol 265 Text | Uses:21 | Used by:326 |
Symbol 266 Text | Uses:21 | Used by:326 |
Symbol 267 Text | Uses:21 | Used by:326 |
Symbol 268 Text | Uses:21 | Used by:326 |
Symbol 269 Text | Uses:21 | Used by:326 |
Symbol 270 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 271 Text | Uses:21 | Used by:326 |
Symbol 272 Text | Uses:21 | Used by:326 |
Symbol 273 Text | Uses:21 | Used by:326 |
Symbol 274 Text | Uses:21 | Used by:326 |
Symbol 275 Text | Uses:21 | Used by:326 |
Symbol 276 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 277 Text | Uses:21 | Used by:326 |
Symbol 278 Text | Uses:21 | Used by:326 |
Symbol 279 Text | Uses:21 | Used by:326 |
Symbol 280 Text | Uses:21 | Used by:326 |
Symbol 281 Text | Uses:21 | Used by:326 |
Symbol 282 Text | Uses:21 | Used by:326 |
Symbol 283 Text | Uses:21 | Used by:326 |
Symbol 284 Text | Uses:21 | Used by:326 |
Symbol 285 Text | Uses:21 | Used by:326 |
Symbol 286 Text | Uses:21 | Used by:326 |
Symbol 287 Text | Uses:21 | Used by:326 |
Symbol 288 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 289 Text | Uses:21 | Used by:326 |
Symbol 290 Text | Uses:21 | Used by:326 |
Symbol 291 Text | Uses:21 | Used by:326 |
Symbol 292 Text | Uses:21 | Used by:326 |
Symbol 293 Button | Uses:160 173 174 175 | Used by:326 439 |
Symbol 294 Text | Uses:21 | Used by:326 |
Symbol 295 Text | Uses:21 | Used by:326 |
Symbol 296 Bitmap | Used by:297 | |
Symbol 297 Graphic | Uses:296 | Used by:326 439 |
Symbol 298 Text | Uses:21 | Used by:326 |
Symbol 299 Text | Uses:21 | Used by:302 312 |
Symbol 300 Text | Uses:21 | Used by:302 312 |
Symbol 301 Text | Uses:21 | Used by:302 312 |
Symbol 302 Button | Uses:299 300 301 | Used by:326 |
Symbol 303 Font | Used by:304 313 424 434 | |
Symbol 304 Text | Uses:303 | Used by:326 |
Symbol 305 Text | Uses:21 | Used by:308 |
Symbol 306 Text | Uses:21 | Used by:308 |
Symbol 307 Text | Uses:21 | Used by:308 |
Symbol 308 Button | Uses:305 306 307 | Used by:326 |
Symbol 309 Bitmap | Used by:310 | |
Symbol 310 Graphic | Uses:309 | Used by:326 439 |
Symbol 311 Text | Uses:21 | Used by:326 |
Symbol 312 Button | Uses:299 300 301 | Used by:326 |
Symbol 313 Text | Uses:303 | Used by:326 |
Symbol 314 Bitmap | Used by:315 | |
Symbol 315 Graphic | Uses:314 | Used by:326 439 |
Symbol 316 Text | Uses:21 | Used by:326 |
Symbol 317 Bitmap | Used by:318 | |
Symbol 318 Graphic | Uses:317 | Used by:326 439 |
Symbol 319 Text | Uses:21 | Used by:326 |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:326 439 |
Symbol 322 Text | Uses:21 | Used by:326 |
Symbol 323 Bitmap | Used by:324 | |
Symbol 324 Graphic | Uses:323 158 | Used by:326 439 |
Symbol 325 Text | Uses:21 | Used by:326 |
Symbol 326 MovieClip | Uses:159 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 297 298 302 304 308 310 311 312 313 315 316 318 319 321 322 324 325 | Used by:Timeline |
Symbol 327 Text | Uses:21 | Used by:439 |
Symbol 328 Text | Uses:21 | Used by:439 |
Symbol 329 Text | Uses:21 | Used by:439 |
Symbol 330 Text | Uses:21 | Used by:439 |
Symbol 331 Text | Uses:21 | Used by:439 |
Symbol 332 EditableText | Uses:21 | Used by:439 |
Symbol 333 EditableText | Uses:21 | Used by:439 |
Symbol 334 EditableText | Uses:21 | Used by:439 |
Symbol 335 EditableText | Uses:21 | Used by:439 |
Symbol 336 EditableText | Uses:21 | Used by:439 |
Symbol 337 EditableText | Uses:21 | Used by:439 |
Symbol 338 Text | Uses:21 | Used by:439 |
Symbol 339 Text | Uses:21 | Used by:439 |
Symbol 340 Text | Uses:21 | Used by:439 |
Symbol 341 Text | Uses:21 | Used by:439 |
Symbol 342 Text | Uses:21 | Used by:439 |
Symbol 343 Text | Uses:21 | Used by:439 |
Symbol 344 Text | Uses:21 | Used by:439 |
Symbol 345 Text | Uses:21 | Used by:439 |
Symbol 346 Text | Uses:21 | Used by:439 |
Symbol 347 Text | Uses:21 | Used by:439 |
Symbol 348 Text | Uses:21 | Used by:439 |
Symbol 349 Text | Uses:21 | Used by:439 |
Symbol 350 Text | Uses:21 | Used by:439 |
Symbol 351 Text | Uses:21 | Used by:439 |
Symbol 352 Text | Uses:21 | Used by:439 |
Symbol 353 Text | Uses:21 | Used by:439 |
Symbol 354 Text | Uses:21 | Used by:439 |
Symbol 355 Text | Uses:21 | Used by:439 |
Symbol 356 Text | Uses:21 | Used by:439 |
Symbol 357 Text | Uses:21 | Used by:439 |
Symbol 358 Text | Uses:21 | Used by:439 |
Symbol 359 Text | Uses:21 | Used by:439 |
Symbol 360 Text | Uses:21 | Used by:439 |
Symbol 361 Text | Uses:21 | Used by:439 |
Symbol 362 Text | Uses:21 | Used by:439 |
Symbol 363 Text | Uses:21 | Used by:439 |
Symbol 364 Text | Uses:21 | Used by:439 |
Symbol 365 Text | Uses:21 | Used by:439 |
Symbol 366 Text | Uses:21 | Used by:439 |
Symbol 367 Text | Uses:21 | Used by:439 |
Symbol 368 Text | Uses:21 | Used by:439 |
Symbol 369 Text | Uses:21 | Used by:439 |
Symbol 370 Text | Uses:21 | Used by:439 |
Symbol 371 Text | Uses:21 | Used by:439 |
Symbol 372 Text | Uses:21 | Used by:439 |
Symbol 373 Text | Uses:21 | Used by:439 |
Symbol 374 Text | Uses:21 | Used by:439 |
Symbol 375 Text | Uses:21 | Used by:439 |
Symbol 376 Text | Uses:21 | Used by:439 |
Symbol 377 Text | Uses:21 | Used by:439 |
Symbol 378 Text | Uses:21 | Used by:439 |
Symbol 379 Text | Uses:21 | Used by:439 |
Symbol 380 Text | Uses:21 | Used by:439 |
Symbol 381 Text | Uses:21 | Used by:439 |
Symbol 382 Text | Uses:21 | Used by:439 |
Symbol 383 Text | Uses:21 | Used by:439 |
Symbol 384 Text | Uses:21 | Used by:439 |
Symbol 385 Text | Uses:21 | Used by:439 |
Symbol 386 Text | Uses:21 | Used by:439 |
Symbol 387 Text | Uses:21 | Used by:439 |
Symbol 388 Text | Uses:21 | Used by:439 |
Symbol 389 Text | Uses:21 | Used by:439 |
Symbol 390 Text | Uses:21 | Used by:439 |
Symbol 391 Text | Uses:21 | Used by:439 |
Symbol 392 Text | Uses:21 | Used by:439 |
Symbol 393 Text | Uses:21 | Used by:439 |
Symbol 394 Text | Uses:21 | Used by:439 |
Symbol 395 Text | Uses:21 | Used by:439 |
Symbol 396 Text | Uses:21 | Used by:439 |
Symbol 397 Text | Uses:21 | Used by:439 |
Symbol 398 Text | Uses:21 | Used by:439 |
Symbol 399 Text | Uses:21 | Used by:439 |
Symbol 400 Text | Uses:21 | Used by:439 |
Symbol 401 Text | Uses:21 | Used by:439 |
Symbol 402 Text | Uses:21 | Used by:439 |
Symbol 403 Text | Uses:21 | Used by:439 |
Symbol 404 Text | Uses:21 | Used by:439 |
Symbol 405 Text | Uses:21 | Used by:439 |
Symbol 406 Text | Uses:21 | Used by:439 |
Symbol 407 Text | Uses:21 | Used by:439 |
Symbol 408 Text | Uses:21 | Used by:439 |
Symbol 409 Text | Uses:21 | Used by:439 |
Symbol 410 Text | Uses:21 | Used by:439 |
Symbol 411 Text | Uses:21 | Used by:439 |
Symbol 412 Text | Uses:21 | Used by:439 |
Symbol 413 Text | Uses:21 | Used by:439 |
Symbol 414 Text | Uses:21 | Used by:439 |
Symbol 415 Text | Uses:21 | Used by:439 |
Symbol 416 Text | Uses:21 | Used by:439 |
Symbol 417 Text | Uses:21 | Used by:439 |
Symbol 418 Text | Uses:21 | Used by:439 |
Symbol 419 Text | Uses:21 | Used by:439 |
Symbol 420 Text | Uses:21 | Used by:439 |
Symbol 421 Text | Uses:21 | Used by:439 |
Symbol 422 Text | Uses:21 | Used by:439 |
Symbol 423 Text | Uses:21 | Used by:439 |
Symbol 424 Text | Uses:303 | Used by:439 |
Symbol 425 Text | Uses:21 | Used by:428 |
Symbol 426 Text | Uses:21 | Used by:428 |
Symbol 427 Text | Uses:21 | Used by:428 |
Symbol 428 Button | Uses:425 426 427 | Used by:439 |
Symbol 429 Text | Uses:21 | Used by:432 |
Symbol 430 Text | Uses:21 | Used by:432 |
Symbol 431 Text | Uses:21 | Used by:432 |
Symbol 432 Button | Uses:429 430 431 | Used by:439 |
Symbol 433 Text | Uses:21 | Used by:439 |
Symbol 434 Text | Uses:303 | Used by:439 |
Symbol 435 Text | Uses:21 | Used by:439 |
Symbol 436 Text | Uses:21 | Used by:439 |
Symbol 437 Text | Uses:21 | Used by:439 |
Symbol 438 Text | Uses:21 | Used by:439 |
Symbol 439 MovieClip | Uses:159 176 327 178 328 329 181 330 183 331 332 333 334 335 336 337 191 192 193 194 195 196 338 339 340 341 201 342 203 343 344 345 346 347 348 349 350 212 351 352 353 354 355 218 356 220 357 222 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 241 376 243 377 378 379 380 381 382 250 383 384 385 386 387 388 389 390 391 392 393 262 394 395 396 397 398 399 400 270 401 402 403 404 405 276 406 407 408 409 410 411 412 413 414 415 416 288 417 418 419 420 293 421 422 297 423 424 428 432 310 433 434 315 435 318 436 321 437 324 438 | Used by:Timeline |
Instance Names
"adBox_mc" | Frame 1 | Symbol 17 MovieClip [adBox] |
"tt" | Frame 12 | Symbol 139 EditableText |
"tt" | Frame 13 | Symbol 141 EditableText |
"tt" | Frame 14 | Symbol 145 EditableText |
"tt" | Frame 15 | Symbol 146 EditableText |
"tt" | Frame 16 | Symbol 155 EditableText |
"tt" | Frame 17 | Symbol 156 EditableText |
"body" | Symbol 14 MovieClip Frame 1 | Symbol 10 MovieClip |
"body" | Symbol 14 MovieClip Frame 2 | Symbol 13 MovieClip |
"adBox" | Symbol 17 MovieClip [adBox] Frame 1 | Symbol 14 MovieClip |
"adBoxCPM" | Symbol 17 MovieClip [adBox] Frame 1 | Symbol 16 MovieClip |
"head_mc" | Symbol 56 MovieClip Frame 1 | Symbol 55 MovieClip |
"head_mc" | Symbol 103 MovieClip Frame 1 | Symbol 55 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "adBox" |
ExportAssets (56) | Timeline Frame 1 | Symbol 440 as "__Packages.MochiAd" |
ExportAssets (56) | Timeline Frame 3 | Symbol 26 as "sound1" |
Dynamic Text Variables
psih | Symbol 185 EditableText | "<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">psih</font></p>" |
slabak | Symbol 186 EditableText | "<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">slabak</font></p>" |
soldat | Symbol 187 EditableText | "<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">soldat</font></p>" |
trus | Symbol 188 EditableText | "<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">trus</font></p>" |
hippi | Symbol 189 EditableText | "<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">hippi</font></p>" |
zoo | Symbol 190 EditableText | "<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">zoo</font></p>" |
psih | Symbol 332 EditableText | "<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">psih</font></p>" |
slabak | Symbol 333 EditableText | "<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">slabak</font></p>" |
soldat | Symbol 334 EditableText | "<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">soldat</font></p>" |
trus | Symbol 335 EditableText | "<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">trus</font></p>" |
hippi | Symbol 336 EditableText | "<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">hippi</font></p>" |
zoo | Symbol 337 EditableText | "<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">zoo</font></p>" |
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