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Joe's Farm - Army Quiz.swf

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Text
© Aramyan D.V.,  2008

ver 1.5

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Developed by:

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Gamedesign by:
David Aramyan

Art by:
A.J.SkeeN Langly

Story by:
David Aramyan & LOKI

Joe's Farm:
Last Stand

Joe's Farm

SheepBol

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Геймдизайн:
Давид Арамян

Арт:
A.J.SkeeN Langly

История и вопросы:
Давид Арамян & ЛОКИ

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Обожаю барашков…

Мне нужна кровь!

Почему вы решили вступить в Армию Джо?

А тут прием в армию? Я думал здесь защитники
природы, у вас все такое зелененькое.

Ненавижу овец-мутантов!

<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">psih</font></p>

<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">slabak</font></p>

<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">soldat</font></p>

<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">trus</font></p>

<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">hippi</font></p>

<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">zoo</font></p>

psih

slabak

soldat

trus

hippi

zoo

Пулемет! Ха-ха-ха! Я буду их мочить! Сделаю фарш,
а потом съем!

Автомат, пистолет, нож, что угодно, главное
остановить противника.

Какое бы вы хотели использовать оружие?

Нож! Да, нож! Я буду делать это очччень медленно.

Мне не нужно оружие, мне не нужна война! Я вообще
не знаю, что я здесь делаю!

Хм…остаться дома, закрыться, и думать о хорошем.

Солдатом сэр. Тем, кто прекратит это безумие и
спасет наши грядки.

Где бы вы хотели служить? Кем?

Хочу на передовую, поближе к этим милым барашкам.

Там где очень много овец. Я вам уже говорил, что
люблю фарш?

У меня под подушкой всегда лежит верный тесак!
Ха-ха-ха! Ребятам не повезло!

Что ж, еда сама пришла.

Хорошо, а теперь смоделируем ситуацию: вы спите
и слышите какой-то шорох, вы встаете и видите
возле кровати пару овец-мутантов. Ваши действия?

Овцы?! У меня дома?! Господи!!!

Ммм…ночь, кровать и овцы. Интересная ситуация.

Я попробую их прогнать. А что вы хотите, нельзя
убивать животных!

Что, что, придется закрыться, а то вдруг они и в мой
дом захотят попасть.

На вашу ферму ворвались овцы-мутанты. Много
овец! Ваши действия?

Ууух твари, уже сюда добрались! Где моя
двустволка?!

Убежать я не смогу. Придется драться…мне конец!!!

Набью чучело и поставлю в зале, возле камина.
У меня, их там уже штук 20 стоит.

Брошу, потому что тащить эту тушу с собой у меня
нет ни желания, ни сил...

Что вы будете делать с убитой овцой?

Похороню, прочитаю молитву, она ведь тоже живое
существо.

Это же кровь, вонь, а рядом могут быть еще овцы.
Какой ужас!

Мне не нужна еда, я солдат и готов к любым
трудностям.

Посмотрите на меня, как вы думаете, сколько я
смогу?

Сколько дней вы можете продержаться без еды?

Ну, я привык, есть 3 раза в день, как мама приучила.
А что, мы еще и голодать будем?

Да сколько нужно. А еще я могу, есть сырое мясо, и я
полагаю, его будет много.

Ночью, так они нас не заметят, и мы сможем тихо
подкрасться.

Днем, враг должен видеть, что мы идем.

В какое время суток лучше идти против овец?

Мне все равно, главное чтобы было, кого убивать.

Как будет приказано сэр.

У меня есть оружие? Тогда в чем проблема, порублю
их в капусту!

Буду стоять до конца, отступать смерти подобно.

Вы остались в одиночестве. Все ваши соратники
мертвы, а против вас идут сотни овец. Ваши
действия?

Люди мертвы, животные тоже…как страшно жить!

Знаете ли, это слишком! Меня там уже не будет!

Нет уж, извольте! Я напишу на вас в Гринпис! Что
за жестокость?!

А зачем убивать? Им ведь есть и другое применение…

Куда лучше стрелять, чтобы нейтрализовать овцу?

Ха! В тело, в голову, в лапы. Зачем целиться, когда
в руках пулемет?!

Хм…в голову, так будет наверняка.

Странный вопрос. Зачем мне бегать? Я сюда убивать
прибыл.

Я творческая натура, и вообще далек от спорта.

Как хорошо вы бегаете?

Если за мной будет гнаться враг, то да, я хорошо
бегаю.

Я спринтер, главное, чтобы был повод. Если
понадобится догнать симпатичную овечку, так я
только так…

Взвалю его на спину, и пока будут силы, я буду
бороться за его жизнь.

Ха, хорошее прикрытие! Самое время пойти в атаку!

Командир вашего отряда сильно ранен. Ваши
действия?

Капитан ранен, а я один. Теперь я понимаю, почему
вы спрашивали про бег.

Я остановлю это! Мы живем в цивилизованном
обществе, можно ведь договориться!

Ух, ничего себе, как вы заговорили!

Ну, подождите, зачем же так сразу, может, есть
другой способ?

Вы пожертвуете собой ради других?

Да, ведь я солдат!

Стоп, стоп, а остальные это кто? Если это милые,
симпатичные зверюшки, то вполне возможно.

Застрелю друга…

Жаль, что я ранен, их так много и они такие
симпатичные…

Вы тяжело ранены, рядом умирающий друг. У вас в
руке пистолет с одним патроном, а овцы-мутанты
уже окружают. Ваши действия?

Какой ужас! Какой кошмар! Вот попал! Вот попал!

Друга можно и рукояткой забить, а самому
застрелиться.

Ха, я ждал этого вопроса! Если меня примут в Армию
Джо это и будут изменения, о которых я мечтаю.

Я солдат, защитник, и ничего менять не хочу.

Что бы вы хотели изменить в своей жизни?

Что бы хотел? Хм…оказаться в таком большом саду,
где много, много вкусных, сладких яблок.

Я стесняюсь…при всех, это ведь очень личное. Хотя
ладно, я бы хотел быть одним из этих милых
барашков.

Ну, само собой девушку, такой случай выпадает не
часто, и не смейте меня судить! Посмотрите на меня!

Старушку, с ней бы мы наверняка отбили у овец всех
остальных!

В опасности четыре человека: старушка, крепкий
парень, девочка, и красивая, молодая девушка. Кого
вы постараетесь спасти в первую очередь?

Я бы постарался спасти всех, пускай даже ценой
собственной жизни.

Кто бы меня спас…

Я выбью двери и попытаюсь спасти жертву.

А вдруг там затаилась овца? Даже не знаю, чтобы
я сделал, но точно бы не входил внутрь.

Вы подходите к зданию и слышите оттуда крики…
Ваши действия?

Знаете, крик может означать не только, что
человеку плохо, а вот так входить и мешать…

Ну, кричит и кричит, я то тут причем?

Шансы?! Да какие шансы могут быть у этих тварей?!

Знаете, трудно ответить. Конечно против вас сэр
никаких, но что не бывает?

Как вы считаете, какие шансы у овец есть против
нас?

Хм… конечно есть. Шансы есть у всех и всегда.

Никаких сэр, мы остановим нашествие, а затем
истребим уродцев.

Диагноз: МАНЬЯК
Вы чертов псих! Вам все равно
кого убивать и с кем
сражаться. Нам повезло, что
вы на нашей стороне. Добро
пожаловать в Армию Джо!

Заново

Заново

-          -

годен

Овце Сеть

Овце Сеть

-               -

Диагноз: СЛАБАК
Вы слабак и рохля! В детстве
вы были маменькиным
сынком, в школе ботаником.
Для вас проблема не то что
воевать, а даже поднять
автомат. Такие “бойцы” нам не
нужны!

негоден

Диагноз: СОЛДАТ
Вы настоящий боец! Вы в
прекрасной физической форме,
умеете обращаться с оружием
и готовы пожертвовать собой
ради других. Добро пожаловать
в Армию Джо, солдат!

Диагноз: ТРУС
Вы самое трусливое создание
на этой планете! Даже
грязные, мерзкие овцы гораздо
смелее вас. При первом
выстреле вы побежите
прятаться под кровать, а при
встрече с врагом умрете от
инфаркта. Таким как вы не
место в наших рядах!

Диагноз: ХИППИ
Вы проклятый перебежчик! Вы
не едите мяса, и не приемлете
насилия. Вам жалко нашего
врага и в любой момент вы
можете перебежать на его
сторону. Вы мечтаете о мире,
в котором овцы-мутанты
истребят людей. Таких как вы,
нужно уничтожать!

Диагноз: ЗООФИЛ
Вы любите животных больше
чем людей, но какой-то своей,
странной любовью. Овцы вас
боятся (впрочем, как и
сослуживцы). Одно ваше
появление на поле боя, сеет
панику в рядах противника (и
совсем не из-за страха
смерти). Добро пожаловать в
армию, извращенец!

I love lambs…

I need blood!

Why did you decide to join Joe’s Army?

Is it army recruitment? I though you are nature
protectors, everything is so green here.

I hate mutant sheep!

<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">psih</font></p>

<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">slabak</font></p>

<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">soldat</font></p>

<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">trus</font></p>

<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">hippi</font></p>

<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">zoo</font></p>

A machine gun! Ha-ha-ha! I will crack them down! I will
mince them and then eat them!

Machine rifle, gun, knife, anything, the main thing is
to stop the enemy.

What weapon would you like to use?

Knife! Yeah, knife! I will be doing it veeeery slowly.

I don’e need any weapon, I don’t need war! I don’t know
what I am doing here at all!

Humph …stay at home, lock the doors and think abut
good things.

Soldier, sir. The one who will stop this madness and
save out seed beds.

Where would you like to serve? In what position?

I want up-front, closer to these pretty lambs.

Where there is much sheep. Have I told you that I love
minced meat yet?

I have my true hatchet under my pillow at all times!
Ha-ha-ha! These guys were not lucky!

So, the food had come itself.

OK, now let’s simulate the situation: you are sleeping
and hear some rustle, you get up and see a couple of
mutant sheep at your bed. What are your actions?

Sheep?! In my house?! Oh my God!!!

Mmm…the night, the bed and sheep. Interesting
situation.

I will try to hunt them away. And what do you expect,
we can’t kill animals!

What, what…  close up, what if they suddenly want to
penetrate into my house.

Mutant-sheep intruded into your farm. Many sheep!
What are your actions?

Ooh beasts, they have already reached here! Where is
my double-barreled gun?!

I will not manage to escape. I will have to fight…I am
a dead man!!!

I will staff it and put in the hall, near the fireplace.
I already have 20 pieces standing there.

I will throw it, because I have to neither will nor power
to carry it with me...

What will you do with the killed sheep?

I will burry it, return thanks, it is a living being too,
isn’t it!

It is blood, stink, and there may be other sheep around.
How terrible!

I don’t need food, I am a soldier and I am ready to any
hardships.

Look at me, what do you think how long will I carry on?

How many days can you stay without food?

Well, I am used to eating three times a day, as mum my
taught me. What, we’ll be starving in addition to
everything?

As long as it’s needed. I can also eat raw meat, and I
guess there will be plenty of this.

At night, so that they will not notice us, and we will
manage to sneak up quietly.

During the day, the enemy must see that we are coming.

What time of the day is the best to go against
sheep?

I don’t care, the most important that we have somebody
to kill.

As you will order, sir.

Do I have weapon? Then what’s the problem, I will axe
them down as cabbage!

I will stick out, the retreating is like dying.

You remained alone. All your mates are dead, and
hundreds of sheep are coming against you. What are
your actions?

People are dead; animals are dead too …how horrible it
is to leave!

You know it is too much! I will not be there already!

No, thank you! I will report to Green Peace about you!
What an atrocity?!

An why killing? They can also be used in a different way …

Were is it better to shoot to neutralize the sheep?

Ha! Into the body, into the head, into the legs. Not
need to aim if you have a machine gun in hands?!

Humph …into the head, to be sure.

It’s a strange question. Why do I need to run? I came
here to kill.

I am a creative person, and in general I am far from the
sports.

How well can you run?

If I am followed by an enemy, then, yes, I can run well.

I am a sprinter, the most important is top have a reason.
If it’s required to catch up with a pretty sheep, then
it’s no problem for me …

I will take on my back, and will struggle for his life
until I have strength.

Ha, a good cover! The best time to attack!

The commander of your team is severely wounded.
What are your actions?

The Captain is wounded and I am alone. Now I
understand why you asked about running.

I will stop this! We live in a civilized society, we can
negotiate, can’t we?!

Wow, strike me pink! Look at how you started speaking!

But wait, why going into extremes, maybe there is
another way?

Will you sacrifice yourself for the sake of others?

Yes, I am a soldier, ain’t I!

Stop, stop, and who are these ‘others’? if these are
pretty, lovely pets then it is quite possible.

I will shoot the friend…

It’s a pity, that I am wounded, they are so many and
they are so pretty …

You are heavily wounded and your dying friend is
next to you. You have a gun with one bullet and the
mutant-sheep are already surrounding you. What are
your actions?

How horrible! What a nightmare! I am sunk! I am sunk!

I can beat the friend to death with the handle, and can
shoot myself

Ha, I was expecting this question! If I am accepted to
Joe’s army, these will be the kinds of changes which
I am dreaming about.

I am a soldier, a defender, and I do not want to change
anything.

What would you like to change in your life?

What would I like? Humph … to find myself in a big
orchid where there are many many tasty sweet apples.

I feel shy…in front of everybody, it is so personal.
Though OK, I would like to be one of these lovely sheep.

Well, it goes without saying, the girl, such occasions
are a rare thing, and don’t you dare to condemn me!
Look at me!

The old woman, we would definitely manage to beat out
all the rest from the sheep!

You see, that there are four people in danger: a old
woman, a strong guy, a girl, and a beautiful, young
girl. Whom would you try to save first?

I would do my best to save everybody, even at the price
of my own life.

I wish there was someone to save me …

I will knock out the doors and will try to save the
victim.

An what if there is a sheep hiding there? I don’t even
know, what would I do, but definitely I would not go
inside.

You are approaching the building and hear somebody
screaming there… What are your actions?

You know, a scream may not only mean that somebody
feels bad, and to intrude just like that…

Well, let them scream, where do I come in?

Chances?! What chances can these beasts have?!

You know, it’s hard to say. Certainly, no chances
against you, sir, however anything may happen?

What do you think, what are the chances of the sheep
against us?

Humph…of course they do. There are chances for
anybody and anytime.

No chances, sir, we will stop the invasion, and then
destroy these freaks.

Diagnoses: MANIAC
You are a damned nuts! You
don’t care who to kill and who to
fight against. We are lucky to
have you on our side. Welcome to
Joe’s Army!

FIT

Again

Again

-        -

Sheep Network

Sheep Network

-                     -

Diagnoses: CRIP
You are a cookie-pusher and a
dead-head! In you childhood you
were a mammy boy, and at school
you were a botanist. It’s a
problem for you to just raise a
machine rifle not speaking about
fighting. We do not need such
“warriors”!

UNFIT

Diagnoses: SOLDIER
You are a real fighter! You are
in excellent physical form; you
are well-versed in weapons and
are ready to sacrifice yourself
for the sake of other people.
Welcome to Joe’s Army, soldier!

Diagnoses: COWARD
You are the most cowardly
creature on this planet! Even
the dirty, ugly sheep are braver
than you. With the first shot
you will run hiding under your
bed, and will die of heart attack
when you encounter the enemy.
Thus, your place is not in our
ranks!

Diagnoses: HIPPIE
You are a damned deserter! You
don’t eat meat, and do not
accept violence. You feel sorry
for our enemy and at any moment
you can leave and take his side.
You dream about peace in which
the mutant-sheep will destroy
the people. The men like you
shall be eliminated!

Diagnoses: ZOOPHILIST
You love animal more than
people, but with some personal,
strange kind of love. The sheep
are afraid of you (by the way,
the fellow-workers too). Your
only appearance in the
battlefield spreads havoc among
the enemy (and it has nothing to
do with the fear of death).
Welcome to the army, you
pervert!

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_root.stop(); var preloader_mc = _root.createEmptyMovieClip("preloader", 9999); preloader_mc._x = 40; preloader_mc._y = 380; preloader_mc.onEnterFrame = function () { var _local5 = _root.getBytesLoaded(); var _local4 = _root.getBytesTotal(); var _local3 = _local5 / _local4; this.clear(); this.lineStyle(5, 16747008); this.moveTo(0, 0); this.lineTo(_local3 * 560, 0); if (_local3 >= 1) { _root.play(); this.unloadMovie(); } }; var _mochiads_game_id = "1fc88aa8042873b0"; fscommand ("trapallkeys", true); _focusrect = false; Stage.showMenu = true; var menu = new ContextMenu(); _level0.menu = menu; menu.hideBuiltInItems(); var onCopyright = function () { trace(("onCopyright(" + arguments) + ")"); getURL ("http://er-studio.ru"); }; var item = new ContextMenuItem("Evil Rat Studio", onCopyright); menu.customItems = [item];
Frame 2
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("a47a8dcb", this, 10301, true); stop();
Frame 4
stop();
Frame 5
stopAllSounds(); var core = this; var make_sound = function (mc_name, depth, volume, name) { var _local2 = core.createEmptyMovieClip(mc_name, depth); var _local1 = new Sound(_local2); _local1.setVolume(volume); _local1.attachSound(name); return(_local1); }; var sound1 = make_sound("so_newline", 200, 100, "sound1"); sound1.start(0, 9999); nextFrame();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop(); i = 0; tt2 = "The war with the sheep continues. Every day \nthey become more and more numerous."; tx = tt2.length; var tt; onEnterFrame = function () { i++; tt.text = (substring(tt2, 0, i)) + " _"; };
Frame 13
stop(); i = 0; tt2 = "Joe decides to unite the farmers to rebut the \nfreaks, at last."; tx = tt2.length; var tt; onEnterFrame = function () { i++; tt.text = (substring(tt2, 0, i)) + " _"; };
Frame 14
stop(); i = 0; tt2 = "But every freshman has to first pass the \nfitness test."; tx = tt2.length; var tt; onEnterFrame = function () { i++; tt.text = (substring(tt2, 0, i)) + " _"; };
Frame 15
stop(); i = 0; tt2 = "\u0412\u043E\u0439\u043D\u0430 \u0441 \u043E\u0432\u0446\u0430\u043C\u0438 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0430\u0435\u0442\u0441\u044F. \u0421 \u043A\u0430\u0436\u0434\u044B\u043C \n\u0434\u043D\u0435\u043C \u0438\u0445 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0432\u0441\u0435 \u0431\u043E\u043B\u044C\u0448\u0435."; tx = tt2.length; var tt; onEnterFrame = function () { i++; tt.text = (substring(tt2, 0, i)) + " _"; };
Frame 16
stop(); i = 0; tt2 = "\u0414\u0436\u043E \u0440\u0435\u0448\u0430\u0435\u0442 \u043E\u0431\u044A\u0435\u0434\u0438\u043D\u0438\u0442\u044C \u0444\u0435\u0440\u043C\u0435\u0440\u043E\u0432, \u0447\u0442\u043E\u0431\u044B \n\u0434\u0430\u0442\u044C \u043E\u0442\u043F\u043E\u0440 \u0443\u0440\u043E\u0434\u0446\u0430\u043C."; tx = tt2.length; var tt; onEnterFrame = function () { i++; tt.text = (substring(tt2, 0, i)) + " _"; };
Frame 17
stop(); i = 0; tt2 = "\u041D\u043E \u043A\u0430\u0436\u0434\u044B\u0439 \u043D\u043E\u0432\u043E\u0431\u0440\u0430\u043D\u0435\u0446, \u0441\u043D\u0430\u0447\u0430\u043B\u0430 \u0434\u043E\u043B\u0436\u0435\u043D \n\u043F\u0440\u043E\u0439\u0442\u0438 \u0442\u0435\u0441\u0442 \u043D\u0430 \u043F\u0440\u0438\u0433\u043E\u0434\u043D\u043E\u0441\u0442\u044C. "; tx = tt2.length; var tt; onEnterFrame = function () { i++; tt.text = (substring(tt2, 0, i)) + " _"; };
Frame 18
stop();
Frame 19
stop();
Symbol 4 MovieClip Frame 1
this._alpha = 0; this.onRollOver = function () { this.ttl = 10; this.onEnterFrame = function () { var _local2 = new flash.filters.GlowFilter(11145489, 0.5, this.ttl * 2, this.ttl * 2, 3, 1, false, false); this.ttl--; if (this.ttl < 1) { this._parent.filters = []; delete this.onEnterFrame; return(false); } this._parent.filters = [_local2]; }; }; this.onRelease = function () { getURL ("http://www.elite-games.net/in.php?id=6", "_blank"); };
Symbol 17 MovieClip [adBox] Frame 1
_global.options_showads = true; _global.options_usecmpstar = true; _global.options_usemochiad = true; _global.cpm_ads_id = "103Q56602F20"; _global.mochiads_id = function () { return("1fc88aa8042873b0"); }; if (!_global.options_showads) { this._visible = false; return(false); } if (Math.random() > 0.5) { adBox.gotoAndStop(1); adBox.body.onRelease = function () { getURL ("http://www.elite-games.net/games/1/joes-farm.html", "_blank"); }; } else { adBox.gotoAndStop(2); adBox.body.onRelease = function () { getURL ("http://www.elite-games.net/games/288/joes-last-stand.html", "_blank"); }; } if ((_root._url.indexOf("kongregate.com") == -1) && (_global.options_showads == true)) { if ((_global.options_usemochiad == true) && (_global.options_usecmpstar == false)) { MochiAd.showClickAwayAd({clip:adBox, id:_global.mochiads_id()}); } else if ((_global.options_usemochiad == false) && (_global.options_usecmpstar == true)) { var CPMStarContentSpotID = _global.cpm_ads_id; System.security.allowDomain("server.cpmstar.com"); adBoxCPM.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); setTimeout(function () { adBox._visible = false; }, 3000); } else if (Math.random() > 0.5) { MochiAd.showClickAwayAd({clip:adBox, id:_global.mochiads_id()}); } else { var CPMStarContentSpotID = _global.cpm_ads_id; System.security.allowDomain("server.cpmstar.com"); adBoxCPM.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); setTimeout(function () { adBox._visible = false; }, 3000); } }
Symbol 440 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.5"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } }
Symbol 25 Button
on (release) { gotoAndStop (4); }
Symbol 33 MovieClip Frame 58
stop();
Symbol 38 Button
on (release) { getURL ("http://er-studio.ru", "_blank"); }
Symbol 39 MovieClip Frame 120
_root.gotoAndPlay(4);
Symbol 43 MovieClip Frame 10
stop();
Symbol 45 MovieClip Frame 1
this.onRelease = function () { getURL ("http://www.elite-games.net/in.php?id=6 ", "_blank"); };
Symbol 47 MovieClip Frame 1
this.onRelease = function () { _root.gotoAndStop(5); };
Symbol 48 MovieClip Frame 10
stop();
Symbol 57 Button
on (release) { gotoAndStop (12); }
Symbol 61 Button
on (release) { gotoAndStop (7); }
Symbol 65 Button
on (release) { getURL ("http://www.elite-games.net/in.php?id=6", "_blank"); }
Symbol 69 Button
on (release) { gotoAndStop (8); }
Symbol 74 Button
on (release) { gotoAndStop (9); }
Symbol 78 Button
on (release) { nextFrame(); }
Symbol 81 Button
on (release) { prevFrame(); }
Symbol 82 MovieClip Frame 1
stop(); _root.sound1.setVolume(100);
Symbol 82 MovieClip Frame 2
stop(); _root.sound1.setVolume(0);
Symbol 86 Button
on (release) { gotoAndStop (6); }
Symbol 99 Button
on (release) { getURL ("http://www.mindjolt.com/games/joes-last-stand", "_blank"); }
Symbol 100 Button
on (release) { getURL ("http://www.mindjolt.com/games/joes-farm", "_blank"); }
Symbol 101 Button
on (release) { getURL ("http://www.mindjolt.com/games/sheepbol", "_blank"); }
Symbol 106 Button
on (release) { gotoAndStop (6); }
Symbol 110 Button
on (release) { gotoAndStop (15); }
Symbol 114 Button
on (release) { gotoAndStop (10); }
Symbol 118 Button
on (release) { getURL ("http://www.elite-games.net/in.php?id=6", "_blank"); }
Symbol 121 Button
on (release) { gotoAndStop (11); }
Symbol 128 Button
on (release) { gotoAndStop (9); }
Symbol 134 Button
on (release) { nextFrame(); }
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on (release) { gotoAndStop (19); }
Symbol 140 Button
on (release) { nextFrame(); }
Symbol 144 Button
on (release) { gotoAndStop (19); }
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on (release) { gotoAndStop (18); }
Symbol 154 Button
on (release) { nextFrame(); }
Symbol 157 Button
on (release) { gotoAndStop (18); }
Symbol 173 MovieClip Frame 10
stop();
Symbol 176 Button
on (release) { play(); zoo = zoo + 1; }
Symbol 178 Button
on (release) { play(); psih = psih + 1; }
Symbol 181 Button
on (release) { play(); hippi = hippi + 1; slabak = slabak + 1; trus = trus + 1; }
Symbol 183 Button
on (release) { play(); soldat = soldat + 1; }
Symbol 201 Button
on (release) { play(); hippi = hippi + 1; }
Symbol 203 Button
on (release) { play(); slabak = slabak + 1; trus = trus + 1; }
Symbol 212 Button
on (release) { play(); trus = trus + 1; }
Symbol 218 Button
on (release) { play(); psih = psih + 1; soldat = soldat + 1; }
Symbol 220 Button
on (release) { play(); slabak = slabak + 1; }
Symbol 222 Button
on (release) { play(); psih = psih + 1; }
Symbol 241 Button
on (release) { play(); zoo = zoo + 1; hippi = hippi + 1; }
Symbol 243 Button
on (release) { play(); trus = trus + 1; slabak = slabak + 1; }
Symbol 250 Button
on (release) { play(); soldat = soldat + 1; psih = psih + 1; }
Symbol 262 Button
on (release) { play(); hippi = hippi + 1; trus = trus + 1; }
Symbol 270 Button
on (release) { play(); trus = trus + 1; slabak = slabak + 1; }
Symbol 276 Button
on (release) { play(); trus = trus + 1; slabak = slabak + 1; hippi = hippi + 1; }
Symbol 288 Button
on (release) { play(); slabak = slabak + 1; psih = psih + 1; }
Symbol 293 Button
on (release) { play(); trus = trus + 1; slabak = slabak + 1; hippi = hippi + 1; zoo = zoo + 1; }
Symbol 302 Button
on (release) { _root.gotoAndStop(9); }
Symbol 308 Button
on (release) { _root.gotoAndStop(11); }
Symbol 312 Button
on (release) { _root.gotoAndStop(9); }
Symbol 326 MovieClip Frame 1
stop(); var psih = 0; var slabak = 0; var soldat = 0; var trus = 0; var hippi = 0; var zoo = 0;
Symbol 326 MovieClip Frame 2
stop();
Symbol 326 MovieClip Frame 3
stop();
Symbol 326 MovieClip Frame 4
stop();
Symbol 326 MovieClip Frame 5
stop();
Symbol 326 MovieClip Frame 6
stop();
Symbol 326 MovieClip Frame 7
stop();
Symbol 326 MovieClip Frame 8
stop();
Symbol 326 MovieClip Frame 9
stop();
Symbol 326 MovieClip Frame 10
stop();
Symbol 326 MovieClip Frame 11
stop();
Symbol 326 MovieClip Frame 12
stop();
Symbol 326 MovieClip Frame 13
stop();
Symbol 326 MovieClip Frame 14
stop();
Symbol 326 MovieClip Frame 15
stop();
Symbol 326 MovieClip Frame 16
stop();
Symbol 326 MovieClip Frame 17
stop();
Symbol 326 MovieClip Frame 18
stop();
Symbol 326 MovieClip Frame 19
stop(); var results_arr = [psih, slabak, soldat, trus, hippi, zoo]; var max_val = 0; var max_frame_id = -1; for (var i in results_arr) { if (results_arr[i] > max_val) { max_val = results_arr[i]; max_frame_id = i; } } gotoAndStop(30 + (max_frame_id / 1));
Symbol 326 MovieClip Frame 30
stop();
Symbol 326 MovieClip Frame 31
stop();
Symbol 326 MovieClip Frame 32
stop();
Symbol 326 MovieClip Frame 33
stop();
Symbol 326 MovieClip Frame 34
stop();
Symbol 326 MovieClip Frame 35
stop();
Symbol 428 Button
on (release) { _root.gotoAndStop(6); }
Symbol 432 Button
on (release) { _root.gotoAndStop(8); }
Symbol 439 MovieClip Frame 1
stop(); var psih = 0; var slabak = 0; var soldat = 0; var trus = 0; var hippi = 0; var zoo = 0;
Symbol 439 MovieClip Frame 2
stop();
Symbol 439 MovieClip Frame 3
stop();
Symbol 439 MovieClip Frame 4
stop();
Symbol 439 MovieClip Frame 5
stop();
Symbol 439 MovieClip Frame 6
stop();
Symbol 439 MovieClip Frame 7
stop();
Symbol 439 MovieClip Frame 8
stop();
Symbol 439 MovieClip Frame 9
stop();
Symbol 439 MovieClip Frame 10
stop();
Symbol 439 MovieClip Frame 11
stop();
Symbol 439 MovieClip Frame 12
stop();
Symbol 439 MovieClip Frame 13
stop();
Symbol 439 MovieClip Frame 14
stop();
Symbol 439 MovieClip Frame 15
stop();
Symbol 439 MovieClip Frame 16
stop();
Symbol 439 MovieClip Frame 17
stop();
Symbol 439 MovieClip Frame 18
stop();
Symbol 439 MovieClip Frame 19
stop(); var results_arr = [psih, slabak, soldat, trus, hippi, zoo]; var max_val = 0; var max_frame_id = -1; for (var i in results_arr) { if (results_arr[i] > max_val) { max_val = results_arr[i]; max_frame_id = i; } } gotoAndStop(30 + (max_frame_id / 1));
Symbol 439 MovieClip Frame 30
stop();
Symbol 439 MovieClip Frame 31
stop();
Symbol 439 MovieClip Frame 32
stop();
Symbol 439 MovieClip Frame 33
stop();
Symbol 439 MovieClip Frame 34
stop();
Symbol 439 MovieClip Frame 35
stop();

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Symbol 426 TextUses:21Used by:428
Symbol 427 TextUses:21Used by:428
Symbol 428 ButtonUses:425 426 427Used by:439
Symbol 429 TextUses:21Used by:432
Symbol 430 TextUses:21Used by:432
Symbol 431 TextUses:21Used by:432
Symbol 432 ButtonUses:429 430 431Used by:439
Symbol 433 TextUses:21Used by:439
Symbol 434 TextUses:303Used by:439
Symbol 435 TextUses:21Used by:439
Symbol 436 TextUses:21Used by:439
Symbol 437 TextUses:21Used by:439
Symbol 438 TextUses:21Used by:439
Symbol 439 MovieClipUses:159 176 327 178 328 329 181 330 183 331 332 333 334 335 336 337 191 192 193 194 195 196 338 339 340 341 201 342 203 343 344 345 346 347 348 349 350 212 351 352 353 354 355 218 356 220 357 222 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 241 376 243 377 378 379 380 381 382 250 383 384 385 386 387 388 389 390 391 392 393 262 394 395 396 397 398 399 400 270 401 402 403 404 405 276 406 407 408 409 410 411 412 413 414 415 416 288 417 418 419 420 293 421 422 297 423 424 428 432 310 433 434 315 435 318 436 321 437 324 438Used by:Timeline

Instance Names

"adBox_mc"Frame 1Symbol 17 MovieClip [adBox]
"tt"Frame 12Symbol 139 EditableText
"tt"Frame 13Symbol 141 EditableText
"tt"Frame 14Symbol 145 EditableText
"tt"Frame 15Symbol 146 EditableText
"tt"Frame 16Symbol 155 EditableText
"tt"Frame 17Symbol 156 EditableText
"body"Symbol 14 MovieClip Frame 1Symbol 10 MovieClip
"body"Symbol 14 MovieClip Frame 2Symbol 13 MovieClip
"adBox"Symbol 17 MovieClip [adBox] Frame 1Symbol 14 MovieClip
"adBoxCPM"Symbol 17 MovieClip [adBox] Frame 1Symbol 16 MovieClip
"head_mc"Symbol 56 MovieClip Frame 1Symbol 55 MovieClip
"head_mc"Symbol 103 MovieClip Frame 1Symbol 55 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 17 as "adBox"
ExportAssets (56)Timeline Frame 1Symbol 440 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 3Symbol 26 as "sound1"

Dynamic Text Variables

psihSymbol 185 EditableText"<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">psih</font></p>"
slabakSymbol 186 EditableText"<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">slabak</font></p>"
soldatSymbol 187 EditableText"<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">soldat</font></p>"
trusSymbol 188 EditableText"<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">trus</font></p>"
hippiSymbol 189 EditableText"<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">hippi</font></p>"
zooSymbol 190 EditableText"<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">zoo</font></p>"
psihSymbol 332 EditableText"<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">psih</font></p>"
slabakSymbol 333 EditableText"<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">slabak</font></p>"
soldatSymbol 334 EditableText"<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">soldat</font></p>"
trusSymbol 335 EditableText"<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">trus</font></p>"
hippiSymbol 336 EditableText"<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">hippi</font></p>"
zooSymbol 337 EditableText"<p align="justify"><font face="Tolstyak" size="25" color="#000000" letterSpacing="0.000000" kerning="1">zoo</font></p>"




http://swfchan.com/12/55785/info.shtml
Created: 20/4 -2019 02:36:55 Last modified: 20/4 -2019 02:36:55 Server time: 28/04 -2024 07:27:19