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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59255217?noj=FRM59255217-5DC" width="1" height="1"></div>

WTF! (Long Demo Version).swf

This is the info page for
Flash #56208

(Click the ID number above for more basic data on this flash file.)


Text
Placeholder Text

Placeholder Text

Placeholder Text

(Complete)

9999

Item Name

Item Description

0

00

00

Item Description

0

00

00

Placeholder Text

Placeholder Text

Placeholder Text

(Current Location)

Placeholder Text

Chat Text

Placeholder Text

Prefs

Events

Particles

Sound Volume

Bkgd Music

SFX Detail

Low

High

Low

High

Low

High

Day/Night

Weather

Combat Text

Okay

Cancel

Healing Touch

9999 / 9999

12:30 PM - Weather

<p align="left"></p>

?

Item Name

Currently Equipped

Item Name

99

9999 / 9999

9999 / 9999

9999 / 9999

9999 / 9999

1.

2.

3.

4.

5.

6.

7.

Portals

Trade

0

0

0

0

0

0

Quest Log

Close

Abandon

Quests: 0

Quest Available

Complete

Decline

Accept

Quest In Progress

Quest Completed

Quest List

Cntrl 1

Cntrl 2

Interact

Binds

* ITEMS MUST BE EQUIPPED to Cast/Throw.

w

A

D

"

'

Throw

1

3

2

5

4

S

7

6

Jump

Actionbar Hotkeys

Attack

Dodge

Right

Left

Controls - Option 1

Next

<

>

<

Q

Controls - Option 2

B

C

H

M

L

... Backpack

... Help

... Map

... Quest Log

THESE keys are bound to the toggle actions
listed. They DUPLICATE the functionality
of the BUTTON ICONS on the MAIN UI ~

... Character Portrait

P

... Prefs

... Quit

Esc

Keybinds

?

CLICK NPCs to get QUESTS and/or to load
their  portrait window...  Once an NPC
portrait window is visible CLICK THE
to check out their GEAR ~

... Quest Available

... Quest In Progress

... Quest Complete

Interaction

Stamina:

Armor:

Intelligence:

Melee:

Ranged:

Spirit:

Base Stats

Damage

0

0

0

0

0

0

Name

Reset

Lumpen

Gnome Rogue

Level 1

Phallicity

Blood Elf Priest

Level 1

Start

L-80 Reward

Dunderhead

WTF?!

HINT: You can safely blame any bugs on Aoedipus, who is too busy grinding battlegrounds to do QA on her own work.

IS GEtTING LoaDEd...

Visit us at http://www.aoedipus.net

Visit us at http://www.aoedipus.net

An Unholy Alliance Between

Aoedipus

of Thunderhorn

&

Skyhamma

of Khaz Modan

Save

Quit

Are you sure you want to... ?

Title

ActionScript [AS1/AS2]

Frame 1
_global.swf_domain = "http://www.aoedipus.net/"; _global.swf_url = "http://www.aoedipus.net/dist/"; System.security.allowDomain(_global.swf_domain);
Frame 2
SoundManager.loadExternalSound("startup_bgm", "loops/startup.mp3"); Stage.showMenu = false;
Frame 3
switch (int(Math.random() * 20)) { case 0 : hint = "The total amount of confusion in this world remains constant. It just gets shifted around."; break; case 1 : hint = "If you experience poor performance, adjust the quality settings in your preference menu option."; break; case 2 : hint = "Anticipation of death is better than death itself."; break; case 3 : hint = "At the core of all well-founded belief lies belief that is unfounded."; break; case 4 : hint = "The problem with instant gratification is that it takes too long."; break; case 5 : hint = "Never let your schooling interfere with your education."; break; case 6 : hint = "Beware of geeks bearing gifs."; break; case 7 : hint = "Collaboration is essential: It allows you to blame someone else."; break; case 8 : hint = "Read my MIPs - no new VAXes."; break; case 9 : hint = "Where is the sea, said the fish, as they swam through it."; break; case 10 : hint = "You can safely blame any bugs on Aoedipus, who is too busy grinding battlegrounds to do QA on her own work."; break; case 11 : hint = "Anything worth doing is worth overdoing."; break; case 12 : hint = "There is more to life than increasing its speed."; break; case 13 : hint = "Don't worry, this will take about as long as the time it takes to play a 2v2 match with 4 ret pallies."; break; case 14 : hint = "There is nothing worse than the brilliant image of a fuzzy concept."; break; case 15 : hint = "If you are not part of the solution, you are part of the precipitate."; break; case 16 : hint = "Two wrongs don't make a right, but three lefts do."; break; case 17 : hint = "The heresy of today is the logic of tomorrow."; break; case 18 : hint = "It's not that life is so short, it's just that you're dead a really long time."; break; case 19 : hint = "Those who love sausage, the law, and holy canon should never watch any of them being made."; break; case 20 : hint = "What if there were no hypothetical questions?"; } hint = "HINT: " + hint;
Frame 7
if (_root.getBytesLoaded() < _root.getBytesTotal()) { gotoAndPlay ("preloader"); } bar._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
Frame 8
stop(); this.start_button_inst.onRelease = function () { play(); };
Frame 10
this.website_link_button_inst.onRelease = function () { getURL (_global.swf_domain, "_blank"); };
Frame 130
function quickLoad() { var _local2; if (_local2 == null) { _local2 = SharedObject.getLocal("wowflash"); } var _local1; if (_local2.data.pref_data == null) { _local1 = new Object(); _local1.sfx_checked = true; _local1.sfx_value = 100; _local1.bgm_checked = true; _local1.bgm_value = 100; } else { _local1 = _local2.data.pref_data; } SoundManager.setBGMEnabled(_local1.bgm_checked); SoundManager.setBGMVolume(_local1.bgm_value); SoundManager.setSoundEnabled(_local1.sfx_checked); SoundManager.setSoundVolume(_local1.sfx_value); } _global.wtf_root = this; DebugWindow.initialize(); quickLoad(); quickLoad = null; stop();
Instance of Symbol 906 MovieClip in Frame 130
onClipEvent (load) { startDrag (this, true); Mouse.hide(); Mouse.addListener(this); onMouseDown = function () { Mouse.hide(); startDrag (this, true); }; }
Frame 144
fps_counter._visible = false; stop();
Symbol 38 MovieClip [inventory_item] Frame 1
#initclip 207 Object.registerClass("inventory_item", InventoryItem); #endinitclip
Symbol 39 MovieClip [scrolling_stage] Frame 1
#initclip 128 Object.registerClass("scrolling_stage", ScrollingStage); #endinitclip
Symbol 40 MovieClip [scrolling_layer] Frame 1
#initclip 129 Object.registerClass("scrolling_layer", ScrollingLayer); #endinitclip
Symbol 41 MovieClip [scrolling_player_layer] Frame 1
#initclip 130 Object.registerClass("scrolling_player_layer", ScrollingPlayerLayer); #endinitclip
Symbol 42 MovieClip [drop_item] Frame 1
#initclip 131 Object.registerClass("drop_item", DropItem); #endinitclip
Symbol 52 MovieClip [item_shadow] Frame 1
#initclip 132 Object.registerClass("item_shadow", Shadow); #endinitclip
Symbol 53 MovieClip [coin_shadow] Frame 1
#initclip 133 Object.registerClass("coin_shadow", Shadow); #endinitclip
Symbol 54 MovieClip [shadow] Frame 1
#initclip 134 Object.registerClass("shadow", Shadow); #endinitclip
Symbol 97 MovieClip [quest_log_collapse_item] Frame 1
#initclip 135 Object.registerClass("quest_log_collapse_item", QuestLogCollapseButton); #endinitclip
Symbol 102 MovieClip [quest_log_item] Frame 1
#initclip 136 Object.registerClass("quest_log_item", QuestLogQuestButton); #endinitclip
Symbol 115 MovieClip [dragged_item] Frame 1
#initclip 137 Object.registerClass("dragged_item", DraggedItem); #endinitclip
Symbol 118 MovieClip [scrolling_combat_text] Frame 1
#initclip 138 Object.registerClass("scrolling_combat_text", ScrollingCombatText); #endinitclip
Symbol 119 MovieClip [character_item] Frame 1
#initclip 139 Object.registerClass("character_item", CharacterItem); #endinitclip
Symbol 137 MovieClip [item_icon] Frame 1
#initclip 140 Object.registerClass("item_icon", ItemIcon); #endinitclip
Symbol 140 MovieClip [quest_reward_display_item] Frame 1
#initclip 141 Object.registerClass("quest_reward_display_item", QuestRewardItem); #endinitclip
Symbol 151 MovieClip [quest_reward_display_coins] Frame 1
#initclip 142 Object.registerClass("quest_reward_display_coins", QuestRewardCoins); #endinitclip
Symbol 157 MovieClip [marios_fireball] Frame 1
#initclip 143 Object.registerClass("marios_fireball", Projectile); #endinitclip
Symbol 164 MovieClip [fireball] Frame 1
#initclip 144 Object.registerClass("fireball", Projectile); #endinitclip
Symbol 184 MovieClip [vendor_item] Frame 1
#initclip 145 Object.registerClass("vendor_item", VendorItem); #endinitclip
Symbol 189 MovieClip [buyback_item] Frame 1
#initclip 146 Object.registerClass("buyback_item", VendorItem); #endinitclip
Symbol 192 MovieClip [portal_category] Frame 1
#initclip 147 Object.registerClass("portal_category", PortalMasterCategory); #endinitclip
Symbol 197 MovieClip [portal_item] Frame 1
#initclip 148 Object.registerClass("portal_item", PortalMasterItem); #endinitclip
Symbol 213 MovieClip [special_effect] Frame 1
#initclip 149 Object.registerClass("special_effect", SpecialEffect); #endinitclip
Symbol 217 MovieClip [chat_bubble] Frame 1
#initclip 150 Object.registerClass("chat_bubble", ChatBubble); #endinitclip
Symbol 220 MovieClip [shadow_bolt] Frame 1
#initclip 151 Object.registerClass("shadow_bolt", Projectile); #endinitclip
Symbol 234 MovieClip [npc_symbol] Frame 1
#initclip 152 Object.registerClass("npc_symbol", AttachableObject); #endinitclip
Symbol 237 MovieClip [ice_bolt] Frame 1
#initclip 153 Object.registerClass("ice_bolt", Projectile); #endinitclip
Symbol 240 MovieClip [shortcut_item] Frame 1
#initclip 154 Object.registerClass("shortcut_item", ShortcutItem); #endinitclip
Symbol 241 MovieClip [blank_projectile] Frame 1
#initclip 155 Object.registerClass("blank_projectile", Projectile); #endinitclip
Symbol 244 MovieClip [weather_effect] Frame 1
#initclip 156 Object.registerClass("weather_effect", WeatherEffect); #endinitclip
Symbol 251 MovieClip [quest_selection] Frame 1
#initclip 157 Object.registerClass("quest_selection", QuestSelection); #endinitclip
Symbol 285 MovieClip [demon_bolt] Frame 1
#initclip 158 Object.registerClass("demon_bolt", Projectile); #endinitclip
Symbol 287 MovieClip [smite] Frame 1
#initclip 159 Object.registerClass("smite", Projectile); #endinitclip
Symbol 302 MovieClip [agony_bolt] Frame 1
#initclip 160 Object.registerClass("agony_bolt", Projectile); #endinitclip
Symbol 305 MovieClip [magic_bolt] Frame 1
#initclip 161 Object.registerClass("magic_bolt", Projectile); #endinitclip
Symbol 321 MovieClip [bullet] Frame 1
#initclip 162 Object.registerClass("bullet", Projectile); #endinitclip
Symbol 326 MovieClip [ice_trap] Frame 1
#initclip 163 Object.registerClass("ice_trap", Projectile); #endinitclip
Symbol 332 MovieClip [arcane_explosion] Frame 11
stop();
Symbol 337 MovieClip [flame_wreath_prison] Frame 1
#initclip 164 Object.registerClass("flame_wreath_prison", NPCTemplate); #endinitclip startHitCheck();
Symbol 337 MovieClip [flame_wreath_prison] Frame 60
endAction("idle");
Symbol 357 MovieClip [level_up_base] Frame 14
stop();
Symbol 359 MovieClip [arcane_orb] Frame 1
#initclip 165 Object.registerClass("arcane_orb", NPCTemplate); #endinitclip startHitCheck();
Symbol 359 MovieClip [arcane_orb] Frame 20
stopHitCheck(); endAction("float");
Symbol 365 MovieClip [Defaults] Frame 1
#initclip 119 Object.registerClass("Defaults", mx.skins.halo.Defaults); #endinitclip
Symbol 366 MovieClip [UIObjectExtensions] Frame 1
#initclip 120 Object.registerClass("UIObjectExtensions", mx.core.ext.UIObjectExtensions); #endinitclip
Symbol 367 MovieClip [UIObject] Frame 1
#initclip 121 Object.registerClass("UIObject", mx.core.UIObject); #endinitclip stop();
Symbol 370 Button
on (keyPress "<Tab>") { this.tabHandler(); }
Symbol 371 MovieClip Frame 1
#initclip 122 Object.registerClass("FocusManager", mx.managers.FocusManager); if (_root.focusManager == undefined) { _root.createClassObject(mx.managers.FocusManager, "focusManager", mx.managers.DepthManager.highestDepth--); } #endinitclip
Symbol 374 MovieClip [FocusRect] Frame 1
#initclip 123 Object.registerClass("FocusRect", mx.skins.halo.FocusRect); #endinitclip
Symbol 375 MovieClip [FocusManager] Frame 1
#initclip 124 Object.registerClass("FocusManager", mx.managers.FocusManager); #endinitclip stop();
Symbol 376 MovieClip [UIComponentExtensions] Frame 1
#initclip 125 Object.registerClass("UIComponentExtensions", mx.core.ext.UIComponentExtensions); #endinitclip
Symbol 377 MovieClip [UIComponent] Frame 1
#initclip 126 Object.registerClass("UIComponent", mx.core.UIComponent); #endinitclip stop();
Symbol 378 MovieClip [Label] Frame 1
#initclip 127 Object.registerClass("Label", mx.controls.Label); #endinitclip stop();
Symbol 397 MovieClip [fps_counter] Frame 1
#initclip 166 Object.registerClass("fps_counter", FPSCounter); #endinitclip
Instance of Symbol 378 MovieClip [Label] "fps_label" in Symbol 397 MovieClip [fps_counter] Frame 1
//component parameters onClipEvent (construct) { autoSize = "none"; html = false; text = "fps: "; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 378 MovieClip [Label] "x_label" in Symbol 397 MovieClip [fps_counter] Frame 1
//component parameters onClipEvent (construct) { autoSize = "none"; html = false; text = "x_loc:"; visible = true; minHeight = 0; minWidth = 0; }
Symbol 398 MovieClip [debug_parser] Frame 1
#initclip 167 Object.registerClass("debug_parser", DebugParser); #endinitclip
Symbol 399 MovieClip [drag_window] Frame 1
#initclip 168 Object.registerClass("drag_window", DragWindow); #endinitclip
Symbol 406 MovieClip [check_box] Frame 1
#initclip 169 Object.registerClass("check_box", CustomCheckBox); #endinitclip
Symbol 413 MovieClip [slider_bar] Frame 1
#initclip 170 Object.registerClass("slider_bar", CustomSliderBar); #endinitclip
Symbol 441 MovieClip [prefs_win] Frame 1
#initclip 171 Object.registerClass("prefs_win", PrefsUI); #endinitclip
Symbol 443 MovieClip [help_btn] Frame 1
#initclip 172 Object.registerClass("help_btn", HelpToggleButton); #endinitclip
Symbol 457 MovieClip [quest_log_log_scroll] Frame 1
#initclip 173 Object.registerClass("quest_log_log_scroll", VScrollBar); #endinitclip
Symbol 458 MovieClip [quest_log_text_scroll] Frame 1
#initclip 174 Object.registerClass("quest_log_text_scroll", VScrollBar); #endinitclip
Symbol 461 MovieClip [quest_giver_scroll] Frame 1
#initclip 175 Object.registerClass("quest_giver_scroll", VScrollBar); #endinitclip
Symbol 470 MovieClip [cast_bar] Frame 1
#initclip 176 Object.registerClass("cast_bar", CastBar); #endinitclip
Symbol 473 MovieClip [prefs_btn] Frame 1
#initclip 177 Object.registerClass("prefs_btn", PrefsToggleButton); #endinitclip
Symbol 476 MovieClip [quit_button] Frame 1
#initclip 178 Object.registerClass("quit_button", QuitToggleButton); #endinitclip
Symbol 483 MovieClip [exp_bar] Frame 1
#initclip 179 Object.registerClass("exp_bar", ExperienceBar); #endinitclip
Symbol 486 MovieClip [map_button] Frame 1
#initclip 180 Object.registerClass("map_button", MapToggleButton); #endinitclip
Symbol 489 MovieClip [quest_log_button] Frame 1
#initclip 181 Object.registerClass("quest_log_button", QuestLogToggleButton); #endinitclip
Symbol 495 MovieClip [character_button] Frame 1
#initclip 182 Object.registerClass("character_button", PlayerCharacterToggleButton); #endinitclip
Symbol 499 MovieClip [inventory_button] Frame 1
#initclip 183 Object.registerClass("inventory_button", InventoryToggleButton); #endinitclip
Symbol 502 MovieClip [thrown_weapon_icon] Frame 1
#initclip 184 Object.registerClass("thrown_weapon_icon", ThrownWeaponIcon); #endinitclip
Symbol 506 MovieClip Frame 1
stop();
Symbol 507 MovieClip [attack_cooldown_icon] Frame 1
#initclip 185 Object.registerClass("attack_cooldown_icon", AttackCooldownIcon); #endinitclip
Symbol 509 MovieClip [shortcut_bar] Frame 1
#initclip 186 Object.registerClass("shortcut_bar", ShortcutBarUI); #endinitclip
Symbol 515 MovieClip [clock] Frame 1
#initclip 187 Object.registerClass("clock", Clock); #endinitclip
Symbol 524 MovieClip [chat_log_win] Frame 1
#initclip 188 Object.registerClass("chat_log_win", ChatLogUI); #endinitclip
Symbol 528 MovieClip [npc_character_ui_toggle_dot] Frame 1
#initclip 189 Object.registerClass("npc_character_ui_toggle_dot", NPCCharacterToggleButton); #endinitclip
Symbol 531 MovieClip [equip_rollover] Frame 1
#initclip 190 Object.registerClass("equip_rollover", EquipInfo); #endinitclip
Symbol 533 MovieClip [item_rollover] Frame 1
#initclip 191 Object.registerClass("item_rollover", ItemInfo); #endinitclip
Symbol 534 MovieClip [scrolling_zone] Frame 1
#initclip 192 Object.registerClass("scrolling_zone", ScrollingZone); #endinitclip
Symbol 553 MovieClip [player_info] Frame 1
#initclip 193 Object.registerClass("player_info", PlayerInfoUI); #endinitclip
Symbol 561 MovieClip [npc_info] Frame 1
#initclip 194 Object.registerClass("npc_info", NPCInfoUI); #endinitclip
Symbol 565 MovieClip [map_elwynn] Frame 1
#initclip 195 Object.registerClass("map_elwynn", MapUI); #endinitclip
Symbol 584 MovieClip [portal_win] Frame 1
#initclip 196 Object.registerClass("portal_win", PortalMasterUI); #endinitclip
Symbol 591 MovieClip [vendor_win] Frame 1
#initclip 197 Object.registerClass("vendor_win", VendorUI); #endinitclip
Symbol 597 MovieClip [inventory] Frame 1
#initclip 198 Object.registerClass("inventory", InventoryUI); #endinitclip
Symbol 598 MovieClip [inventory_win_nocoins] Frame 1
#initclip 199 Object.registerClass("inventory_win_nocoins", InventoryUI); #endinitclip
Symbol 610 MovieClip [quest_log] Frame 1
#initclip 200 Object.registerClass("quest_log", QuestLogUI); #endinitclip
Symbol 621 MovieClip [quest_giver] Frame 1
#initclip 201 Object.registerClass("quest_giver", QuestGiverUI); #endinitclip
Symbol 701 MovieClip [help_win] Frame 1
#initclip 202 Object.registerClass("help_win", HelpUI); #endinitclip stop();
Symbol 719 MovieClip [character_win] Frame 1
#initclip 203 Object.registerClass("character_win", CharacterUI); #endinitclip
Symbol 721 MovieClip [game_engine] Frame 1
#initclip 204 Object.registerClass("game_engine", GameEngine); #endinitclip
Symbol 816 MovieClip Frame 1
stop();
Symbol 827 MovieClip Frame 1
stop();
Symbol 864 MovieClip [startup_win] Frame 1
#initclip 205 Object.registerClass("startup_win", StartupUI); #endinitclip stop();
Symbol 865 MovieClip [sound_manager] Frame 1
#initclip 206 Object.registerClass("sound_manager", SoundManager); #endinitclip
Symbol 3914 MovieClip [__Packages.ScrollingStage] Frame 0
class ScrollingStage extends MovieClip { static var current_stage; var object_list, pan_x, current_time, layers, max_x, ground_level, friction, getNextHighestDepth, attachMovie, player_layer, current_weather, day_night_cycle, weather_cycle, removeMovieClip; function ScrollingStage () { super(); current_stage = this; object_list = new Array(); pan_x = 0; current_time = -1; layers = new Array(); } function extractData(xml_data) { if (xml_data.nodeName.toLowerCase() == "stage") { max_x = Number(xml_data.attributes.maxX); ground_level = Number(xml_data.attributes.groundLevel); friction = Number(xml_data.attributes.friction); var _local4; var _local3; var _local2 = xml_data.firstChild; while (_local2 != null) { switch (_local2.nodeName.toLowerCase()) { case "layer" : _local4 = getNextHighestDepth(); _local3 = attachMovie("scrolling_layer", "layer" + _local4, _local4); _local3.extractData(_local2); layers.push(_local3); break; case "playerlayer" : _local4 = getNextHighestDepth(); _local3 = attachMovie("scrolling_player_layer", "layer" + _local4, _local4); _local3.extractData(_local2); layers.push(_local3); player_layer = ScrollingPlayerLayer(_local3); } _local2 = _local2.nextSibling; } if (weather_enabled) { var _local5 = 0; while (_local5 < layers.length) { if (layers[_local5].is_effect_layer && (current_weather.effect != null)) { layers[_local5].spawnEffects(); } _local5++; } } } } function extractWeatherData(xml_data) { if (xml_data.nodeName.toLowerCase() == "stage") { var _local4 = xml_data.firstChild; while (_local4 != null) { switch (_local4.nodeName.toLowerCase()) { case "daynightcycle" : day_night_cycle = new Array(); var _local2 = _local4.firstChild; while (_local2 != null) { if (_local2.nodeName.toLowerCase() == "time") { var _local3 = new Object(); _local3.name = _local2.attributes.name; _local3.hour = Number(_local2.attributes.hour); day_night_cycle.push(_local3); } _local2 = _local2.nextSibling; } break; case "weathercycle" : weather_cycle = new Array(); _local2 = _local4.firstChild; for(;;){ if (_local2 == null) { break; } if (_local2.nodeName.toLowerCase() == "weather") { var _local3 = new Object(); _local3.name = _local2.attributes.dispName; _local3.effect = _local2.attributes.effect; _local3.tint = _local2.attributes.tint; _local3.probability = Number(_local2.attributes.probability); weather_cycle.push(_local3); } _local2 = _local2.nextSibling; }; } _local4 = _local4.nextSibling; } } current_weather = null; if (weather_cycle != null) { var _local7 = Math.random(); var _local6 = 0; var _local5 = 0; while ((_local5 < weather_cycle.length) && (current_weather == null)) { _local6 = _local6 + weather_cycle[_local5].probability; if (_local6 >= _local7) { current_weather = weather_cycle[_local5]; } _local5++; } } } function extractStaticObjectData(xml_data) { if (xml_data.nodeName.toLowerCase() == "staticobjects") { var _local3 = xml_data.firstChild; while (_local3 != null) { if (!(_local3.nodeName.toLowerCase() === "object")) { } else { var _local4 = _local3.attributes.layer; var _local2 = 0; while (_local2 < layers.length) { if (_local4 == layers[_local2].layer_name) { layers[_local2].extractStaticObjectData(_local3); } _local2++; } } _local3 = _local3.nextSibling; } } else { DebugWindow.debug("static object list not found"); } } function onEnterFrame() { var _local3 = PlayerCharacter.current_player.global_x; if ((_local3 - pan_x) < (GameConstants.SCREEN_WIDTH * GameConstants.EDGE_PERCENTAGE)) { pan_x = _local3 - (GameConstants.SCREEN_WIDTH * GameConstants.EDGE_PERCENTAGE); } if ((_local3 - pan_x) > (GameConstants.SCREEN_WIDTH * (1 - GameConstants.EDGE_PERCENTAGE))) { pan_x = _local3 - (GameConstants.SCREEN_WIDTH * (1 - GameConstants.EDGE_PERCENTAGE)); } if (pan_x < 0) { pan_x = 0; } if ((pan_x + GameConstants.SCREEN_WIDTH) > max_x) { pan_x = max_x - GameConstants.SCREEN_WIDTH; } var _local2 = 0; while (_local2 < layers.length) { layers[_local2].syncCoordinates(); _local2++; } _local2 = 0; while (_local2 < object_list.length) { if (object_list[_local2]._name == null) { object_list.splice(_local2, 1); _local2--; } else { object_list[_local2].syncCoordinates(); } _local2++; } } function deleteStage() { removeMovieClip(); } function getTintArray() { var _local8 = new Array(); var _local7 = false; if (current_time == -1) { _local7 = true; } if ((day_night_cycle != null) && (day_night_enabled)) { var _local3 = -1; var _local4 = 25; var _local5 = null; var _local6 = null; if (current_time == -1) { var _local10 = new Date(); current_time = _local10.getHours() + (_local10.getMinutes() / 60); DebugWindow.debug("DEBUG : Current time is " + current_time); } var _local2 = 0; while (_local2 < day_night_cycle.length) { if ((day_night_cycle[_local2].hour > _local3) && (day_night_cycle[_local2].hour < current_time)) { _local3 = day_night_cycle[_local2].hour; _local5 = day_night_cycle[_local2].name; } if ((day_night_cycle[_local2].hour < _local4) && (day_night_cycle[_local2].hour > current_time)) { _local4 = day_night_cycle[_local2].hour; _local6 = day_night_cycle[_local2].name; } if (day_night_cycle[_local2].hour == current_time) { _local5 = day_night_cycle[_local2].name; _local6 = day_night_cycle[_local2].name; _local3 = 25; _local4 = -1; } _local2++; } var _local11 = _local4 - _local3; if (_local5 == _local6) { var _local9 = new Object(); _local9.name = _local5; _local9.percentage = 1; if (_local7) { DebugWindow.debug("DEBUG : Day/night pattern is exactly " + _local9.name); } _local8.push(_local9); } else { if (_local5 != null) { var _local9 = new Object(); _local9.name = _local5; _local9.percentage = 1 - ((current_time - _local3) / _local11); if (_local7) { DebugWindow.debug(((("DEBUG : Lower bound day/night pattern is " + _local9.name) + " at ") + _local9.percentage) + " percent"); } _local8.push(_local9); } else if (_local7) { DebugWindow.debug("ERROR : Lower bound day/night pattern not found for hour " + current_time); } if (_local6 != null) { var _local9 = new Object(); _local9.name = _local6; _local9.percentage = (current_time - _local3) / _local11; if (_local7) { DebugWindow.debug(((("DEBUG : Upper bound day/night pattern is " + _local9.name) + " at ") + _local9.percentage) + " percent"); } _local8.push(_local9); } else if (_local7) { DebugWindow.debug("ERROR : Upper bound day/night pattern not found for hour " + current_time); } } } if (((current_weather != null) && (current_weather.tint != null)) && (weather_enabled)) { var _local9 = new Object(); _local9.name = current_weather.tint; _local9.percentage = 1; _local8.push(_local9); } return(_local8); } function spawnNPC(data) { if (data == null) { DebugWindow.debug("ERROR: NPC data not found, spawn failed"); } var _local3 = player_layer.getNextHighestDepth(); var _local2 = player_layer.attachMovie(data.movieclip_id, "npc" + _local3, _local3); _local2.data = data; object_list.push(_local2); return(_local2); } function spawnItem(item_name, stack) { if (stack == null) { stack = 1; } var _local4 = ItemList.getId(item_name); if (new_item.item_id == -1) { DebugWindow.debug(("ERROR: Item name " + item_name) + " is not in database"); } if (!ItemList.uniqueCheck(item_name)) { return(null); } if (!ItemList.questCheck(item_name)) { return(null); } var _local3 = player_layer.getNextHighestDepth(); var new_item = player_layer.attachMovie("drop_item", "item" + _local3, _local3); new_item.item_id = _local4; new_item.stack = stack; object_list.push(new_item); return(new_item); } function spawnProjectile(projectile_name) { var _local3 = ProjectileList.data[ProjectileList.getId(projectile_name)]; if (_local3 == null) { DebugWindow.debug(("ERROR: Projectile name " + projectile_name) + " is not in database"); } var _local4 = player_layer.getNextHighestDepth(); var _local2 = player_layer.attachMovie(_local3.id, "projectile" + _local4, _local4); _local2.data = _local3; object_list.push(_local2); return(_local2); } function spawnCharEffect(sfx_name, attach, apply_attach) { var _local3 = attach; if (!apply_attach) { _local3 = null; } return(spawnEffect(attach._x, (attach._y - (-attach.body_box._y)) + Math.abs(attach.body_box._height / 2), attach.body_box._width / 2, attach.body_box._height / 2, sfx_name, _local3)); } function spawnEffect(x, y, half_w, half_h, sfx_name, attach) { if (SpecialEffectList.getId(sfx_name) == -1) { DebugWindow.debug(("ERROR : Special effects name " + sfx_name) + " is not in database"); } var _local3 = player_layer.getNextHighestDepth(); var _local2 = player_layer.attachMovie("special_effect", "sfx" + _local3, _local3); _local2._x = x; _local2._y = y; _local2.attach_obj = attach; _local2.data = SpecialEffectList.data[SpecialEffectList.getId(sfx_name)]; _local2.initialize(half_w, half_h); object_list.push(_local2); return(_local2); } function spawnWeatherEffect(attach) { if (current_weather == null) { return(undefined); } if (SpecialEffectList.getId(current_weather.effect) == -1) { DebugWindow.debug(("ERROR :Weather effect name " + current_weather.effect) + " is not in database"); } var _local3 = getNextHighestDepth(); var _local2 = attachMovie("weather_effect", "weather_effect" + _local3, _local3); _local2.data = SpecialEffectList.data[SpecialEffectList.getId(current_weather.effect)]; _local2.initialize(GameConstants.SCREEN_WIDTH / 2, GameConstants.SCREEN_HEIGHT / 2); object_list.push(_local2); return(_local2); } function spawnCombatText(x, y, text, color) { var _local3 = player_layer.getNextHighestDepth(); var _local2 = player_layer.attachMovie("scrolling_combat_text", "sct" + _local3, _local3); _local2.text = ""; _local2.health_text = ""; _local2.mana_text = ""; _local2._x = (x + int(Math.random() * 70)) - 35; _local2._y = y - int(Math.random() * 55); _local2.text = text; if (combat_text_enabled) { _local2.text = _local2.text + GameConstants.DAMAGE_COLOR_TEXT[color]; } _local2.color_filter = GameConstants.DAMAGE_COLOR_TABLE[color]; _local2.initialize(); object_list.push(_local2); } function spawnChat(x, y, attach, text, color) { var _local3 = player_layer.getNextHighestDepth(); var _local2 = player_layer.attachMovie("chat_bubble", "chat" + _local3, _local3); _local2.chat_text = text; if (!isNaN(color)) { _local2.chat_color = color; } _local2._x = x; _local2._y = y; _local2.attach_obj = attach; _local2.initialize(); object_list.push(_local2); return(_local2); } function spawnAttachable(x, y, src, attach) { var _local3 = player_layer.getNextHighestDepth(); var _local2 = player_layer.attachMovie(src, "attach" + _local3, _local3); _local2._x = x; _local2._y = y; _local2.attach_obj = attach; _local2.initialize(); object_list.push(_local2); return(_local2); } function cleanUp() { var _local2 = 0; while (_local2 < object_list) { object_list[_local2].cleanUp(); object_list[_local2].removeMovieClip(); _local2++; } object_list = new Array(); } static var day_night_enabled = true; static var weather_enabled = true; static var combat_text_enabled = true; }
Symbol 3915 MovieClip [__Packages.ScrollingPlayerLayer] Frame 0
class ScrollingPlayerLayer extends MovieClip { var attachMovie; function ScrollingPlayerLayer () { super(); } function extractData(xml_data) { var _local3 = PlayerList.data[PlayerList.getId(_global.avatar)]; attachMovie(_local3.movieclip_id, "player", 1); } }
Symbol 3916 MovieClip [__Packages.PlayerList] Frame 0
class PlayerList extends Object { static var data; function PlayerList () { super(); } static function loadXML(file_name) { XMLManager.loadXML(file_name, extractData); } static function extractData(xml_data) { data = new Array(); if (xml_data.nodeName.toLowerCase() == "playerlist") { var _local1 = xml_data.firstChild; while (_local1 != null) { if (!(_local1.nodeName.toLowerCase() === "player")) { } else { data.push(extractPlayerData(_local1)); } _local1 = _local1.nextSibling; } is_loaded = true; } } static function extractPlayerData(xml_data) { var _local2; _local2 = new PlayerListData(); if (xml_data.nodeName.toLowerCase() == "player") { _local2.name = xml_data.attributes.name; _local2.display_name = xml_data.attributes.dispName; _local2.portrait = xml_data.attributes.portrait; _local2.profile = xml_data.attributes.profile; _local2.movieclip_id = xml_data.attributes.id; _local2.weapon_prefix = xml_data.attributes.weaponAnimPrefix; _local2.move_speed = Number(xml_data.attributes.moveSpeed); _local2.jump_speed = Number(xml_data.attributes.jumpSpeed); var _local1 = xml_data.firstChild; while (_local1 != null) { switch (_local1.nodeName.toLowerCase()) { case "identity" : _local2.identity = new Identity(_local1); break; case "actiontable" : _local2.action_table = extractActionTable(_local2.weapon_prefix, _local1); } _local1 = _local1.nextSibling; } return(_local2); } return(null); } static function extractActionTable(player_name, xml_data) { var _local3; _local3 = new Object(); if (xml_data.nodeName.toLowerCase() == "actiontable") { var _local1 = xml_data.firstChild; while (_local1 != null) { if (!(_local1.nodeName.toLowerCase() === "action")) { } else { var _local2 = new Object(); _local2.action_name = _local1.attributes.name; _local2.action_link = _local1.attributes.link; _local2.animation_type = _local1.attributes.type; _local2.animation_data = _local1.attributes.anim; _local2.cue_effect = false; if (_local1.attributes.sound != null) { SoundManager.loadExternalSound(player_name + _local2.action_name, _local1.attributes.sound); } _local2.wound_immune = _local1.attributes.woundImmune == "true"; _local2.sound = _local1.attributes.sound; _local2.effect = _local1.attributes.effect; if (_local1.attributes.cueEffect != null) { _local2.cue_effect = _local1.attributes.cueEffect == "true"; } _local3[_local2.action_name] = _local2; } _local1 = _local1.nextSibling; } return(_local3); } return(null); } static function getId(player_name) { var _local1 = 0; while (_local1 < data.length) { if (data[_local1].name == player_name) { return(_local1); } _local1++; } DebugWindow.debug(("ERROR: Player name " + player_name) + " is not available"); return(-1); } static var is_loaded = false; }
Symbol 3917 MovieClip [__Packages.XMLManager] Frame 0
class XMLManager extends Object { static var xml_loader, load_queue, loading_amount, last_filename, last_target; function XMLManager () { super(); } static function loadXML(file_name, targ) { if (xml_loader == null) { xml_loader = new XML(); xml_loader.onData = function (src) { if (src == undefined) { this.onLoad(false); } else { XMLManager.checkSyntax(src); this.parseXML(src); this.loaded = true; this.onLoad(true); } }; xml_loader.onLoad = function (succ) { if (!succ) { DebugWindow.debug(("ERROR : XML file " + XMLManager.last_filename) + " fails to load"); } else { LoaderUI.current_loader.addProgress(5); } XMLManager.last_target(XMLManager.xml_loader.firstChild); XMLManager.loading_amount = 0; if (XMLManager.load_queue.length > 0) { XMLManager.loadQueue(); } }; load_queue = new Array(); loading_amount = 0; } var _local2 = new Object(); _local2.file_name = file_name; _local2.targ = targ; LoaderUI.current_loader.addTotal(5); load_queue.push(_local2); if ((load_queue.length + loading_amount) == 1) { loadQueue(); } } static function loadQueue() { var _local2 = load_queue.shift(); last_filename = _local2.file_name; last_target = _local2.targ; DebugWindow.debug("SYS : Loading XML file " + last_filename); loading_amount = 1; xml_loader.load(_global.swf_url + last_filename); } static function checkSyntax(src) { } }
Symbol 3918 MovieClip [__Packages.DebugWindow] Frame 0
class DebugWindow { static var debug_layer, white_screen, debug_text, prompt, prompt_enabled; function DebugWindow () { } static function initialize() { debug_layer = _global.wtf_root.createEmptyMovieClip("debug_layer_inst", debug_depth); debug_layer.onResize = function () { DebugWindow.resizeWindow(); }; debug_layer.onKeyDown = function () { DebugWindow.keyEvent(); }; Stage.addListener(debug_layer); Key.addListener(debug_layer); Mouse.addListener(debug_layer); white_screen = debug_layer.createEmptyMovieClip("white_screen_inst", 1); white_screen.beginFill(0, 75); white_screen.moveTo(0, 0); white_screen.lineTo(0, 1); white_screen.lineTo(1, 1); white_screen.lineTo(1, 0); white_screen.endFill(); debug_text = debug_layer.createTextField("debug_text_inst", 2, 0, 0, 1, 1); var _local2 = new TextFormat(); _local2.color = 16777215 /* 0xFFFFFF */; _local2.font = "_sans"; _local2.bold = false; _local2.size = 11; debug_text.setNewTextFormat(_local2); debug_text.text = ""; prompt = debug_layer.createTextField("prompt_text_inst", 3, 0, 0, 1, 1); prompt.type = "input"; prompt.background = true; prompt.backgroundColor = 3355443 /* 0x333333 */; prompt.border = true; prompt.setNewTextFormat(_local2); prompt.text = ""; prompt.onSetFocus = function (oldFocus) { Selection.setFocus(oldFocus); }; prompt_enabled = false; resizeWindow(); debug("Simple Debug ver. 1.0 loaded\r"); debug_layer._visible = false; } static function resizeWindow() { white_screen._width = Stage.width; white_screen._height = Stage.height; debug_text._width = Stage.width; prompt._width = Stage.width; prompt._height = prompt.textHeight + 6; prompt._y = Stage.height - prompt._height; debug_text._height = Stage.height - prompt._height; } static function hide() { debug_layer._visible = false; debug_text.selectable = false; setPrompt(false); } static function show() { debug_layer._visible = true; debug_text.selectable = true; Selection.setFocus(prompt); setPrompt(true); } static function keyEvent() { if ((Key.isDown(192) && (Key.isDown(17))) && (Key.isDown(16))) { debug_layer._visible = !debug_layer._visible; if (!debug_layer._visible) { hide(); } else { show(); } } if (prompt_enabled) { if (Key.getCode() == 13) { promptInput(); } } } static function ignoreNext(count) { if (isNaN(count)) { count = 1; } ignore_count = ignore_count + count; } static function clearScreen() { debug_text.text = ""; } static function debug(text) { if (ignore_all) { return(undefined); } var _local1 = 0; while (_local1 < IGNORE_TYPES.length) { if (text.indexOf(IGNORE_TYPES[_local1]) == 0) { return(undefined); } _local1++; } if (ignore_count > 0) { ignore_count--; return(undefined); } debug_text.text = debug_text.text + (text + newline); if (!Key.isDown(16)) { debug_text.scroll = debug_text.maxscroll; } } static function setCriticalError() { debug_layer._visible = true; debug("ERROR : The game has encountered a critical error. No further debug messages will be printed."); ignore_all = true; } static function setPrompt(enable) { prompt_enabled = enable; } static function promptInput() { _global.wtf_root.debug_parser_inst.process(prompt.text); } static var debug_depth = 1000; static var ignore_count = 0; static var ignore_all = false; static var IGNORE_TYPES = ["DEBUG", "SYS"]; }
Symbol 3919 MovieClip [__Packages.WindowUI] Frame 0
class WindowUI extends MovieClip { var init_x, _x, init_y, _y, drag_area, close_button_inst, dragging, lock_x, _parent, lock_y, _visible, swapDepths; function WindowUI () { super(); } function onLoad() { var self = this; init_x = _x; init_y = _y; drag_area.onPress = function () { self.dragging = true; self.lock_x = self._parent._xmouse - self._x; self.lock_y = self._parent._ymouse - self._y; self.swapToTop(); }; Mouse.addListener(this); close_button_inst.onRelease = function () { self.hide(); self.toggle_object.setActivate(false); }; hide(); } function onEnterFrame() { if (dragging) { _x = _parent._xmouse - lock_x; _y = _parent._ymouse - lock_y; } } function onMouseUp() { dragging = false; } function show() { _visible = true; _x = init_x; _y = init_y; swapToTop(); } function hide() { _visible = false; } function swapToTop() { swapDepths(highest_layer); highest_layer++; } static var highest_layer = 1; }
Symbol 3920 MovieClip [__Packages.LoaderUI] Frame 0
class LoaderUI extends WindowUI { static var current_loader; var _visible, amount_loaded, load_total, loading_bar_inst; function LoaderUI () { super(); current_loader = this; } function onLoad() { super.onLoad(); _visible = false; } function isLoaded() { return(load_total <= amount_loaded); } function show() { _visible = true; update(); } function clear() { load_total = 0; amount_loaded = 0; } function update() { if (load_total == 0) { loading_bar_inst._xscale = 0; return(undefined); } loading_bar_inst._xscale = int((amount_loaded / load_total) * 100); if (loading_bar_inst._xscale > 100) { loading_bar_inst._xscale = 100; } if (loading_bar_inst._xscale < 0) { loading_bar_inst._xscale = 0; } if (load_total <= amount_loaded) { _global.setTimeout(this, "hide", 250); ScrollingZone.current_zone.zoneLoadedEvent(); } } function addTotal(points) { load_total = load_total + points; } function addProgress(points) { amount_loaded = amount_loaded + points; update(); } function swapToTop() { } }
Symbol 3921 MovieClip [__Packages.ScrollingZone] Frame 0
class ScrollingZone extends MovieClip { static var current_zone; var loading_zone_name, current_zone_name, is_loaded, npc_spawn, item_spawn, spawn_point_list, transition_list, exit_area_list, exit_obj_list, display_name, bgm_file_name, getNextHighestDepth, attachMovie, next_spawn_point, transition_save; function ScrollingZone () { super(); current_zone = this; loading_zone_name = null; current_zone_name = null; } function onLoad() { is_loaded = false; } function loadXML(file_name) { var _local2 = this; is_loaded = false; loading_zone_name = file_name; XMLManager.loadXML(GameConstants.ZONE_PATH + file_name, _local2.redirectExtract); } function redirectExtract(xml_data) { current_zone.extractData(xml_data); } function extractData(xml_data) { npc_spawn = new NPCSpawnList(); item_spawn = new ItemSpawnList(); spawn_point_list = new Object(); transition_list = new Object(); exit_area_list = new Array(); exit_obj_list = new Array(); MapUI.current_map.clearObjects(); if (xml_data.nodeName.toLowerCase() == "zone") { display_name = xml_data.attributes.dispName; bgm_file_name = xml_data.attributes.bgm; var _local6 = xml_data.attributes.name + "_bgm"; SoundManager.loadExternalSound(_local6, xml_data.attributes.bgm); SoundManager.playBGM(_local6); var _local2 = xml_data.firstChild; while (_local2 != null) { switch (_local2.nodeName.toLowerCase()) { case "stage" : var _local3 = getNextHighestDepth(); var _local4 = ScrollingStage(attachMovie("scrolling_stage", "stage" + _local3, _local3)); _local4.extractWeatherData(_local2); _local4.extractData(_local2); break; case "staticobjects" : ScrollingStage.current_stage.extractStaticObjectData(_local2); break; case "npcspawns" : npc_spawn.extractNPCSpawnData(_local2); break; case "itemspawns" : item_spawn.extractItemSpawnData(_local2); break; case "playerspawns" : extractZoneTransitionData(_local2); } _local2 = _local2.nextSibling; } LoaderUI.current_loader.addTotal(-200); is_loaded = true; loadSavedState(); } else { DebugWindow.debug("ZONE FILE CONTAINS UNKNOWN TAG " + xml_data.nodeName); } } function extractZoneTransitionData(xml_data) { if (xml_data.nodeName.toLowerCase() == "playerspawns") { var _local2 = xml_data.firstChild; while (_local2 != null) { var _local3; switch (_local2.nodeName.toLowerCase()) { case "spawnpoint" : _local3 = new Object(); _local3.x = Number(_local2.attributes.x); spawn_point_list[_local2.attributes.name] = _local3; break; case "transitionfrom" : _local3 = new Object(); transition_list[_local2.attributes.name] = _local2.attributes.point; break; case "exitarea" : _local3 = new Object(); _local3.x = Number(_local2.attributes.x); _local3.radius = Number(_local2.attributes.radius); _local3.zone = _local2.attributes.zone; exit_area_list.push(_local3); } _local2 = _local2.nextSibling; } } else { DebugWindow.debug("transition list format is incorrect"); } } function spawnPlayer() { if (((current_zone_name == null) || (spawn_point_list[transition_list[current_zone_name]] == null)) && (next_spawn_point == null)) { if (spawn_point_list.default == null) { DebugWindow.debug(("ZONE LOAD ERROR: SOURCE AREA " + current_zone_name) + " NOT FOUND AND DEFAULT SPAWN POINT NOT AVAILABLE"); } else { PlayerCharacter.current_player.global_x = spawn_point_list.default.x; } } else if (next_spawn_point != null) { PlayerCharacter.current_player.global_x = spawn_point_list[next_spawn_point].x; } else { PlayerCharacter.current_player.global_x = spawn_point_list[transition_list[current_zone_name]].x; } ScrollingStage.current_stage.pan_x = PlayerCharacter.current_player.global_x - (Stage.width / 2); } function onEnterFrame() { if (!is_loaded) { return(undefined); } if (PlayerCharacter.current_player.isAlive()) { var _local3 = PlayerCharacter.current_player.global_x; var _local2 = 0; while (_local2 < exit_area_list.length) { if (Math.abs(_local3 - exit_area_list[_local2].x) <= exit_area_list[_local2].radius) { prepareTransition(); loadXML(exit_area_list[_local2].zone); } _local2++; } } } function prepareTransition() { DebugWindow.debug("SYS: Preparing transition data, saving"); NPCInfoUI.current_npc_info_ui.info_character = null; if (CharacterUI.current_character_ui.current_character != PlayerCharacter.current_player) { CharacterUI.current_character_ui.hide(); } transition_save = new SaveData(); transition_save.savePlayer(PlayerCharacter.current_player); transition_save.saveQuests(QuestLogUI.current_log); transition_save.saveInventory(InventoryUI.bag); transition_save.is_loaded = true; GameEngine.current_engine.closeAllWindows(); QuestLogUI.current_log.clearQuest(); LoaderUI.current_loader.clear(); LoaderUI.current_loader.addTotal(50); LoaderUI.current_loader.show(); ScrollingStage.current_stage.cleanUp(); ScrollingStage.current_stage.deleteStage(); FactionTable.clearData(); next_spawn_point = null; } function loadZone(zone_name, zone_spawn) { prepareTransition(); loadXML(zone_name); next_spawn_point = zone_spawn; } function loadSavedState() { PlayerCharacter.current_player.save_available = true; if (transition_save.is_loaded) { DebugWindow.debug("SYS: Loading quest/inventory data from transition save"); transition_save.loadQuests(QuestLogUI.current_log); transition_save.loadInventory(InventoryUI.bag); } else { DebugWindow.debug("SYS: Loading data from disk"); GameEngine.current_engine.disk_save.loadFromDisk(_global.avatar); } } function loadSavedPlayer() { DebugWindow.debug("SYS: Loading player data from transition save"); transition_save.loadPlayer(PlayerCharacter.current_player); ItemUI.establishBaseLine(); PlayerCharacter.current_player.updateStats(); CharacterUI.current_character_ui.update(); spawnPlayer(); current_zone_name = loading_zone_name; NPCSpawnList.current_spawn_list.initStage(); ItemSpawnList.current_spawn_list.initStage(); MapUI.current_map.createObject(0, "player", null); } function zoneLoadedEvent() { GameEngine.current_engine.displayInfo("Entering " + display_name); } }
Symbol 3922 MovieClip [__Packages.NPCSpawnList] Frame 0
class NPCSpawnList extends Object { static var current_spawn_list; var static_spawn_list, respawn_list; function NPCSpawnList () { super(); current_spawn_list = this; static_spawn_list = new Array(); respawn_list = new Array(); } function extractRequirement(xml_data, obj) { var _local1 = xml_data.firstChild; while (_local1 != null) { switch (_local1.nodeName.toLowerCase()) { case "name" : obj.name = _local1.firstChild.nodeValue; break; case "requirement" : obj.requirement = _local1; } _local1 = _local1.nextSibling; } } function extractNPCSpawnData(xml_data) { if (xml_data.nodeName.toLowerCase() == "npcspawns") { var _local3 = xml_data.firstChild; while (_local3 != null) { var _local2; switch (_local3.nodeName.toLowerCase()) { case "staticspawn" : _local2 = new Object(); _local2.spawn_near = _local3.attributes.spawnNear; _local2.x = Number(_local3.attributes.x); _local2.map_icon = _local3.attributes.mapIcon; _local2.probability = Number(_local3.attributes.probability); if (isNaN(_local2.probability)) { _local2.probability = 1; } if (_local3.attributes.requirement == "true") { extractRequirement(_local3, _local2); } else { _local2.name = _local3.firstChild.nodeValue; _local2.requirement = null; } static_spawn_list.push(_local2); break; case "respawnarea" : _local2 = new Object(); _local2.spawn_near = _local3.attributes.spawnNear; _local2.x = Number(_local3.attributes.x); _local2.radius = Number(_local3.attributes.radius); _local2.map_icon = _local3.attributes.mapIcon; _local2.init_spawn = Number(_local3.attributes.initSpawn); _local2.max_spawn = Number(_local3.attributes.maxSpawn); _local2.respawn_rate = Number(_local3.attributes.respawnRate); _local2.npc_list = new Array(); _local2.respawn_timer = getTimer(); _local2.probability = Number(_local3.attributes.probability); if (isNaN(_local2.probability)) { _local2.probability = 1; } if (_local3.attributes.requirement == "true") { extractRequirement(_local3, _local2); } else { _local2.name = _local3.firstChild.nodeValue; _local2.requirement = null; } respawn_list.push(_local2); } _local3 = _local3.nextSibling; } } else { DebugWindow.debug("spawn list not found"); } } function getSpawnX(spawn_obj) { if (spawn_obj.spawn_near != null) { var _local1 = Character(FactionTable.getRandomFriend(spawn_obj.spawn_near)); return(((_local1 == null) ? (spawn_obj.x) : (_local1.global_x))); } return(spawn_obj.x); } function initStage() { var _local6 = ScrollingStage.current_stage; var _local4 = 0; while (_local4 < static_spawn_list.length) { var _local7 = PlayerCharacter.current_player.identity.checkRequirement(static_spawn_list[_local4].requirement); if (_local7 && (Math.random() <= static_spawn_list[_local4].probability)) { var _local2 = static_spawn_list[_local4]; var _local3 = _local6.spawnNPC(NPCList.data[NPCList.getId(_local2.name)]); _local3.global_x = getSpawnX(static_spawn_list[_local4]); _local3.global_y = 0; _local3.initialize(); static_spawn_list[_local4].npc = _local3; if (_local2.map_icon != null) { MapUI.current_map.createObject(0, _local2.map_icon, _local3); } } _local4++; } _local4 = 0; while (_local4 < respawn_list.length) { var _local7 = PlayerCharacter.current_player.identity.checkRequirement(respawn_list[_local4].requirement); if (_local7) { var _local2 = respawn_list[_local4]; var _local5 = 0; while (_local5 < _local2.init_spawn) { if (_local2.npc_list.length < _local2.max_spawn) { if (Math.random() <= respawn_list[_local4].probability) { var _local3 = _local6.spawnNPC(NPCList.data[NPCList.getId(_local2.name)]); _local3.global_x = (getSpawnX(respawn_list[_local4]) + ((Math.random() * _local2.radius) * 2)) - _local2.radius; _local3.global_y = ScrollingStage.current_stage.ground_level; _local3.control_area = _local2; _local3.initialize(); if (_local2.map_icon != null) { MapUI.current_map.createObject(0, _local2.map_icon, _local3); } _local2.npc_list.push(_local3); } } _local5++; } _local2.respawn_timer = getTimer(); } _local4++; } } function doRespawn() { var _local6 = ScrollingStage.current_stage; var _local4 = 0; while (_local4 < respawn_list.length) { var _local2 = respawn_list[_local4]; if ((_local2.respawn_rate > 0) && ((getTimer() - _local2.respawn_timer) > _local2.respawn_rate)) { _local2.respawn_timer = getTimer(); var _local5 = PlayerCharacter.current_player.identity.checkRequirement(respawn_list[_local4].requirement); if ((_local5 && (_local2.npc_list.length < _local2.max_spawn)) && (Math.random() <= _local2.probability)) { var _local3 = _local6.spawnNPC(NPCList.data[NPCList.getId(_local2.name)]); _local3.global_x = (getSpawnX(respawn_list[_local4]) + ((Math.random() * _local2.radius) * 2)) - _local2.radius; _local3.global_y = ScrollingStage.current_stage.ground_level; _local3.control_area = _local2; _local3.initialize(); if (_local2.map_icon != null) { MapUI.current_map.createObject(0, _local2.map_icon, _local3); } _local2.npc_list.push(_local3); } } _local4++; } } function deleteNPC(npc, spawn) { if (spawn == null) { return(undefined); } var _local3 = false; var _local2 = 0; while ((_local2 < spawn.npc_list.length) && (!_local3)) { if (spawn.npc_list[_local2] == npc) { spawn.npc_list.splice(_local2, 1); spawn.respawn_timer = getTimer() - (spawn.respawn_rate * (spawn.npc_list.length / (spawn.max_spawn + 1))); _local3 = true; } _local2++; } } function doSpawnDespawn() { var _local7 = 0; DebugWindow.debug("DEBUG : Doing respawn/despawn check"); var _local4 = 0; while (_local4 < static_spawn_list.length) { var _local10 = !PlayerCharacter.current_player.identity.checkRequirement(static_spawn_list[_local4].requirement); if (_local10) { _local7++; static_spawn_list[_local4].npc.startFade(); static_spawn_list[_local4].npc = null; } _local4++; } _local4 = 0; while (_local4 < respawn_list.length) { var _local10 = !PlayerCharacter.current_player.identity.checkRequirement(respawn_list[_local4].requirement); if (_local10) { var _local6 = respawn_list[_local4].npc_list.concat(); var _local5 = 0; while (_local5 < _local6.length) { _local7++; _local6[_local5].startFade(); _local5++; } } _local4++; } DebugWindow.debug(("DEBUG : Despawning " + _local7) + " NPCs"); var _local8 = ScrollingStage.current_stage; _local4 = 0; while (_local4 < static_spawn_list.length) { var _local9 = PlayerCharacter.current_player.identity.checkRequirement(static_spawn_list[_local4].requirement); if ((_local9 && (static_spawn_list[_local4].npc == null)) && (Math.random() <= static_spawn_list[_local4].probability)) { var _local2 = static_spawn_list[_local4]; var _local3 = _local8.spawnNPC(NPCList.data[NPCList.getId(_local2.name)]); _local3.global_x = getSpawnX(static_spawn_list[_local4]); _local3.global_y = 0; _local3.initialize(); static_spawn_list[_local4].npc = _local3; if (_local2.map_icon != null) { MapUI.current_map.createObject(0, _local2.map_icon, _local3); } } _local4++; } _local4 = 0; while (_local4 < respawn_list.length) { var _local9 = PlayerCharacter.current_player.identity.checkRequirement(respawn_list[_local4].requirement); if (_local9 && (respawn_list[_local4].npc_list.length == 0)) { var _local2 = respawn_list[_local4]; var _local5 = 0; while (_local5 < _local2.init_spawn) { if (_local2.npc_list.length < _local2.max_spawn) { if (Math.random() <= respawn_list[_local4].probability) { var _local3 = _local8.spawnNPC(NPCList.data[NPCList.getId(_local2.name)]); _local3.global_x = (getSpawnX(respawn_list[_local4]) + ((Math.random() * _local2.radius) * 2)) - _local2.radius; _local3.global_y = ScrollingStage.current_stage.ground_level; _local3.control_area = _local2; _local3.initialize(); if (_local2.map_icon != null) { MapUI.current_map.createObject(0, _local2.map_icon, _local3); } _local2.npc_list.push(_local3); } } _local5++; } _local2.respawn_timer = getTimer(); } _local4++; } } }
Symbol 3923 MovieClip [__Packages.GameObject] Frame 0
class GameObject extends MovieClip { var global_x, _x, global_y, _y, speed_x, speed_y, gravity_bound, inactive, _visible; function GameObject () { super(); global_x = _x; global_y = _y; speed_x = 0; speed_y = 0; gravity_bound = true; inactive = true; } function onEnterFrame() { moveObject(); syncCoordinates(); } function hitGroundEvent() { } function isGrounded() { return(global_y >= ScrollingStage.current_stage.ground_level); } function moveObject() { global_x = global_x + speed_x; global_y = global_y - speed_y; if (gravity_bound) { speed_y = speed_y - GameConstants.GRAVITY; } if (isGrounded()) { hitGroundEvent(); global_y = ScrollingStage.current_stage.ground_level; } } function syncCoordinates() { var _local2 = ScrollingStage.current_stage.pan_x; _x = global_x - _local2; _y = global_y; if ((global_x - _local2) < (-GameConstants.SCREEN_WIDTH)) { _x = -GameConstants.SCREEN_WIDTH; inactive = true; _visible = false; } else if ((global_x - _local2) > (GameConstants.SCREEN_WIDTH * 2)) { _x = GameConstants.SCREEN_WIDTH * 2; inactive = true; _visible = false; } else { inactive = false; _visible = true; } } }
Symbol 3924 MovieClip [__Packages.GameConstants] Frame 0
class GameConstants { function GameConstants () { } static var ITEM_LIST_URL = "rsc/xml/item_list.xml"; static var PROJECTILE_LIST_URL = "rsc/xml/projectile_list.xml"; static var PLAYER_LIST_URL = "rsc/xml/player_list.xml"; static var NPC_LIST_URL = "rsc/xml/npc_list.xml"; static var QUEST_LIST_URL = "rsc/xml/quest_list.xml"; static var LEVEL_CHART_URL = "rsc/xml/level_chart.xml"; static var PORTAL_LIST_URL = "rsc/xml/portal_list.xml"; static var EFFECT_LIST_URL = "rsc/xml/effects_list.xml"; static var ZONE_PATH = "rsc/xml/"; static var SOUND_PATH = "rsc/mp3/"; static var DEFAULT_MOVE_SPEED = 16; static var DEFAULT_JUMP_SPEED = 28; static var GRAVITY = 2.5; static var BOUNCE_PERCENTAGE = 0.25; static var PROJECTILE_BOUNCE_PERCENTAGE = 0.5; static var ATTACK_SPEED_DECAY = 0.95; static var DEFAULT_HIT_EFFECT = "fist"; static var KEY_INPUT = [[37, 65], [39, 68], [38, 87], [81, 222], [40, 83], [32], [], [49], [50], [51], [52], [53], [54], [55]]; static var INVENTORY_UI_BIND = 66; static var INVENTORY_ALL_MODIFIER = 16; static var CHARACTER_UI_BIND = 67; static var HELP_UI_BIND = 72; static var MAP_UI_BIND = 77; static var LOG_UI_BIND = 76; static var PREFS_UI_BIND = 80; static var QUIT_UI_BIND = 27; static var INPUT_LEFT = 0; static var INPUT_RIGHT = 1; static var INPUT_JUMP = 2; static var INPUT_ATTACK = 3; static var INPUT_DODGE = 4; static var INPUT_THROW = 5; static var INPUT_CAST = 6; static var INPUT_SHORTCUT_1 = 7; static var INPUT_SHORTCUT_2 = 8; static var INPUT_SHORTCUT_3 = 9; static var INPUT_SHORTCUT_4 = 10; static var INPUT_SHORTCUT_5 = 11; static var INPUT_SHORTCUT_6 = 12; static var INPUT_SHORTCUT_7 = 13; static var SCREEN_WIDTH = 750; static var SCREEN_HEIGHT = 500; static var EDGE_PERCENTAGE = 0.33; static var LEVEL_CAP = 20; static var DEFAULT_ATTACK_COOLDOWN = 800; static var ARMOR_TO_50_PCT_REDUCTION = 4000; static var REDUCTION_CAP = 0.75; static var SPELL_PUSHBACK_FACTOR = 0.2; static var DMG_PER_STR = 1; static var HEALTH_PER_STM = 10; static var MANA_PER_INT = 5; static var SPIRIT_PER_MANA5 = 8; static var TIME_PER_TICK = 3000; static var DAMAGE_COLOR_TABLE = [-1, 65280, 16776960, 26367, 6684927, 16776960, 16711935]; static var DAMAGE_COLOR_TEXT = [" damage", " healed", " spell damage", " mana restored", " mana drained", " damage absorbed", " gained"]; static var DEFAULT_GREETING_DIALOG = "Greetings [name]."; static var DEFAULT_TARGET_NAME = "friend"; static var DEFAULT_STARTING_ZONE = "zone_ef.xml"; }
Symbol 3925 MovieClip [__Packages.Character] Frame 0
class Character extends GameObject { var animation_type, buff_list, buff_timer, mana_regen_timer, health_regen_timer, mana_regen_fraction, hit_list, trigger_list, trigger_source, maximum_health, current_health, maximum_mana, current_mana, damage_reduction, spirit, player_damage, control_countdown, silence_countdown, stealthed, disable_trinket, current_faction, current_equipment, facing_left, hit_check, move_speed, move_scale, jump_speed, jump_scale, _parent, shadow, _x, _y, body_box, mana_regen, attack_countdown, cast_countdown, _xscale, character_action, action_animation, animation_data, action_link, gotoAndPlay, speed_y, cast_speed_modifier, cast_time, cast_interruptable, stealthed_before_attack, control_name, isGrounded, speed_x, global_y, projectile_name, throw_dot, localToGlobal, global_x, current_effect, character_name, wound_immune, last_attacker, armor, damage, damage_variation, ranged_damage, ranged_variation, attack_speed, attack_speed_modifier, cast_boost, filters, cast_stealth; function Character () { super(); animation_type = ANIM_TYPE_NOT_READY; buff_list = new Array(); buff_timer = getTimer(); mana_regen_timer = getTimer(); health_regen_timer = getTimer(); mana_regen_fraction = 0; hit_list = new Array(); trigger_list = new Array(); trigger_source = null; maximum_health = 1; current_health = maximum_health; maximum_mana = 1; current_mana = maximum_mana; damage_reduction = 0; spirit = 0; player_damage = 0; control_countdown = 0; silence_countdown = 0; stealthed = false; disable_trinket = true; current_faction = null; current_equipment = new Equipment(); current_equipment.character_link = this; facing_left = true; hit_check = false; move_speed = GameConstants.DEFAULT_MOVE_SPEED; move_scale = 1; jump_speed = GameConstants.DEFAULT_JUMP_SPEED; jump_scale = 1; } function onLoad() { super.onLoad(); var _local3 = _parent.getNextHighestDepth(); shadow = ScrollingStage.current_stage.spawnAttachable(_x, _y, "shadow", this); shadow.swapDepths(this); } function onEnterFrame() { doAction(); super.onEnterFrame(); var _local5 = getTimer() - buff_timer; buff_timer = getTimer(); if (isAlive()) { var _local3 = 0; while (_local3 < buff_list.length) { buff_list[_local3].duration = buff_list[_local3].duration - _local5; if (buff_list[_local3].tick != null) { buff_list[_local3].tick = buff_list[_local3].tick - _local5; if ((buff_list[_local3].tick <= 0) || (buff_list[_local3].duration <= 0)) { var _local4 = buff_list[_local3].tick_effect; if ((buff_list[_local3].duration <= 0) || (buff_list[_local3].value < _local4)) { _local4 = buff_list[_local3].value; } if (_local4 > 0) { buff_list[_local3].value = buff_list[_local3].value - _local4; switch (buff_list[_local3].type) { case "dot" : switch (buff_list[_local3].name) { case "health" : takeMagicalDamage(buff_list[_local3].source_obj, _local4); ScrollingStage.current_stage.spawnCombatText(_x, _y - (-body_box._y), "" + _local4, 2); break; case "mana" : current_mana = Math.max(current_mana - _local4, 0); ScrollingStage.current_stage.spawnCombatText(_x, _y - (-body_box._y), "" + _local4, 4); } break; case "hot" : switch (buff_list[_local3].name) { case "health" : current_health = Math.min(current_health + _local4, maximum_health); ScrollingStage.current_stage.spawnCombatText(_x, _y - (-body_box._y), "" + _local4, 1); break; case "mana" : current_mana = Math.min(current_mana + _local4, maximum_mana); ScrollingStage.current_stage.spawnCombatText(_x, _y - (-body_box._y), "" + _local4, 3); } } } buff_list[_local3].tick = buff_list[_local3].tick + GameConstants.TIME_PER_TICK; } } if ((buff_list[_local3].type == "summon") && (!buff_list[_local3].npc.isAlive())) { buff_list[_local3].duration = 0; buff_list[_local3].npc = null; } if (buff_list[_local3].duration <= 0) { if (buff_list[_local3].type == "tempstat") { switch (buff_list[_local3].name) { case "stealth" : endStealth(); break; case "health" : current_health = Math.max(current_health - Number(buff_list[_local3].value), 1); ScrollingStage.current_stage.spawnCombatText(_x, _y - (-body_box._y), "" + buff_list[_local3].value, 2); break; case "mana" : current_mana = Math.max(current_mana - Number(buff_list[_local3].value), 0); ScrollingStage.current_stage.spawnCombatText(_x, _y - (-body_box._y), "" + buff_list[_local3].value, 4); } } if (buff_list[_local3].npc != null) { buff_list[_local3].npc.startFade(); } if (buff_list[_local3].sfx != null) { buff_list[_local3].sfx.startFade(); } buff_list.splice(_local3, 1); _local3--; updateStats(); } _local3++; } if ((getTimer() - mana_regen_timer) > 1000) { mana_regen_fraction = mana_regen_fraction + (mana_regen / 5); while (mana_regen_fraction > 1) { current_mana++; mana_regen_fraction = mana_regen_fraction - 1; } current_mana = Math.min(current_mana, maximum_mana); mana_regen_timer = getTimer(); } if (control_countdown > 0) { control_countdown = control_countdown - _local5; if (control_countdown <= 0) { regainControl(); } } if (silence_countdown > 0) { silence_countdown = silence_countdown - _local5; } if (attack_countdown > 0) { attack_countdown = attack_countdown - _local5; if (attack_countdown <= 0) { attack_countdown = 0; } } if (cast_countdown > 0) { cast_countdown = cast_countdown - _local5; if (cast_countdown <= 0) { cast_countdown = 0; } } } } function turnCharacter(turn_to_left) { if (GameUtil.isInArray(involuntary_animation_type, animation_type)) { return(undefined); } facing_left = turn_to_left; if (facing_left && (_xscale < 0)) { _xscale = -_xscale; } else if ((!facing_left) && (_xscale > 0)) { _xscale = -_xscale; } } function setAction(action_name) { if (GameUtil.isInArray(invincible_animation_type, animation_type)) { return(undefined); } character_action = action_name; var _local3 = action_animation[action_name]; if (_local3 == null) { DebugWindow.debug("ERROR : Animation not found for action " + action_name); } animation_type = _local3.animation_type; animation_data = _local3.animation_data; action_link = _local3.action_link; (gotoAndPlay(animation_data));// not popped switch (animation_type) { case ANIM_TYPE_JUMP : speed_y = jump_speed * jump_scale; break; case ANIM_TYPE_CAST : disable_trinket = false; break; case ANIM_TYPE_READY_CAST : if (cast_countdown <= 0) { cast_countdown = int(ItemList.data[current_equipment.slot[Equipment.SLOT_TRINKET].item_id].proc.cast_time * cast_speed_modifier); cast_time = cast_countdown; cast_interruptable = ItemList.data[current_equipment.slot[Equipment.SLOT_TRINKET].item_id].proc.interruptable; } stealthed_before_attack = stealthed; if (cast_countdown <= 0) { setAction(action_link); return(undefined); } break; case ANIM_TYPE_DEATH : var _local2 = 0; while (_local2 < buff_list.length) { if (buff_list[_local2].sfx != null) { buff_list[_local2].sfx.startFade(); } if (buff_list[_local2].npc != null) { buff_list[_local2].npc.startFade(); } _local2++; } buff_list = new Array(); updateStats(); } } function doAction() { switch (animation_type) { case ANIM_TYPE_CONTROL : if (control_name != "fear") { if (!isGrounded()) { break; } if ((Math.abs(speed_x) - Math.abs(ScrollingStage.current_stage.friction)) < 0) { speed_x = 0; } else if (speed_x < 0) { speed_x = speed_x + ScrollingStage.current_stage.friction; } else { speed_x = speed_x - ScrollingStage.current_stage.friction; } break; } if (Math.random() < 0.1) { animation_type = ANIM_TYPE_IDLE; turnCharacter(Math.random() < 0.5); animation_type = ANIM_TYPE_CONTROL; } case ANIM_TYPE_MOVE : if (facing_left) { speed_x = (-move_speed) * move_scale; } else { speed_x = move_speed * move_scale; } break; case ANIM_TYPE_JUMP : break; case ANIM_TYPE_DODGE : case ANIM_TYPE_ATTACK : case ANIM_TYPE_JUMP_ATTACK : speed_x = speed_x * GameConstants.ATTACK_SPEED_DECAY; if (Math.abs(speed_x) < 1) { speed_x = 0; } break; case ANIM_TYPE_READY_CAST : if (cast_countdown <= 0) { setAction(action_link); } default : if (!isGrounded()) { } else if ((Math.abs(speed_x) - Math.abs(ScrollingStage.current_stage.friction)) < 0) { speed_x = 0; } else if (speed_x < 0) { speed_x = speed_x + ScrollingStage.current_stage.friction; } else { speed_x = speed_x - ScrollingStage.current_stage.friction; } } } function endAction(prev_animation) { } function hitGroundEvent() { global_y = ScrollingStage.current_stage.ground_level; speed_y = 0; } function startHitCheck() { hit_check = true; stealthed_before_attack = stealthed; } function stopHitCheck() { hit_check = false; if (stealthed_before_attack) { endStealth(); } } function regainControl() { control_countdown = 0; control_name = null; var _local2 = 0; while (_local2 < buff_list.length) { if (buff_list[_local2].type == "control") { buff_list[_local2].duration = 0; } _local2++; } } function throwProjectile(special_proj_name, x, y) { var _local2; if (special_proj_name == null) { _local2 = ScrollingStage.current_stage.spawnProjectile(projectile_name); } else { _local2 = ScrollingStage.current_stage.spawnProjectile(special_proj_name); } _local2.faction = current_faction; _local2.facing_left = facing_left; var _local3 = new Object(); if (x == null) { _local3.x = throw_dot._x; _local3.y = throw_dot._y; } else { _local3.x = x; _local3.y = y; } localToGlobal(_local3); _local2.global_x = (global_x + _local3.x) - _x; _local2.global_y = (global_y + _local3.y) - _y; _local2.source_obj = this; _local2.initialize(); endStealth(); return(_local2); } function startEffect() { ScrollingStage.current_stage.spawnCharEffect(current_effect, this, true); } function takeMagicalDamage(src_obj, damage) { current_health = current_health - damage; if (src_obj == PlayerCharacter.current_player) { player_damage = player_damage + damage; } if (current_health <= 0) { current_health = 0; animation_type = ANIM_TYPE_IDLE; setAction(ACTION_DEATH); } } function takeDamage(src_obj, damage, magical, always_hit) { var _local5 = false; if (src_obj instanceof Character) { if (GameUtil.isInArray(src_obj.hit_list, this)) { return(false); } src_obj.hit_list.push(this); } if (!always_hit) { if (animation_type == ANIM_TYPE_CONTROL) { switch (control_name) { case "fear" : case "stun" : _local5 = true; break; case "incapacitate" : regainControl(); break; case "banish" : return(false); default : DebugWindow.debug((("ERROR : Unknown crowd control " + control_name) + " applied to ") + character_name); } } else if ((animation_type == animation_type) == ANIM_TYPE_CAST) { _local5 = true; } else if (wound_immune) { _local5 = true; } else if (GameUtil.isInArray(involuntary_animation_type, animation_type)) { return(false); } } if (src_obj instanceof Projectile) { last_attacker = src_obj.source_obj; } else { last_attacker = src_obj; } var _local2 = 0; while (_local2 < buff_list.length) { if (buff_list[_local2].type == "shield") { var _local3 = ((damage > buff_list[_local2].value) ? (buff_list[_local2].value) : (damage)); damage = damage - _local3; buff_list[_local2].value = buff_list[_local2].value - _local3; if (_local3 > 0) { ScrollingStage.current_stage.spawnCombatText(_x, _y - (-body_box._y), "" + _local3, 5); } if (buff_list[_local2].value <= 0) { if (buff_list[_local2].sfx != null) { buff_list[_local2].sfx.startFade(); } buff_list.splice(_local2, 1); _local2--; } } _local2++; } if ((damage <= 0) && (!always_hit)) { return(false); } if (!magical) { damage = Math.round(damage * (1 - damage_reduction)); } if ((damage <= 0) && (!always_hit)) { damage = 1; } current_health = current_health - damage; if (damage > 0) { if (magical) { ScrollingStage.current_stage.spawnCombatText(_x, _y - (-body_box._y), "" + damage, 2); } else { ScrollingStage.current_stage.spawnCombatText(_x, _y - (-body_box._y), "" + damage, 0); } } endStealth(); if (animation_type == ANIM_TYPE_READY_CAST) { if (cast_interruptable) { cast_countdown = 0; } else { var _local8 = (cast_time * Math.random()) * ((GameConstants.SPELL_PUSHBACK_FACTOR / 2) + (GameConstants.SPELL_PUSHBACK_FACTOR / 2)); cast_countdown = cast_countdown + _local8; if (cast_countdown > cast_time) { cast_countdown = cast_time; } } } attack_countdown = 0; if (current_health <= 0) { current_health = 0; if (animation_type == ANIM_TYPE_CONTROL) { regainControl(); } setAction(ACTION_DEATH); } else if ((animation_type == ANIM_TYPE_READY_CAST) && (!cast_interruptable)) { (gotoAndPlay(action_animation[ACTION_WOUND].animation_data));// not popped } else if (!_local5) { setAction(ACTION_WOUND); } return(true); } function knockBack(src, force, angle) { if (animation_type == ANIM_TYPE_DODGE) { return(undefined); } if (wound_immune) { return(undefined); } speed_x = Math.cos((angle / 180) * Math.PI) * force; speed_y = Math.sin((angle / 180) * Math.PI) * force; if (src.facing_left) { speed_x = -speed_x; } } function isAlive() { return(animation_type != ANIM_TYPE_DEATH); } function getFilterArray() { var _local4 = new ColorMatrix(); var _local3 = false; var _local2 = 0; while (_local2 < buff_list.length) { if (buff_list[_local2].tint != null) { _local4.colorize(GameUtil.hex2int(buff_list[_local2].tint), Number(buff_list[_local2].amount)); _local3 = true; } _local2++; } if (stealthed) { _local4.setAlpha(0.5); _local3 = true; } if (_local3) { return(new Array(_local4.__get__filter())); } return(new Array()); } function getBaseStats() { return({health:0, mana:0, spirit:0, armor:0, damage:0}); } function updateStats() { var _local7 = getBaseStats(); maximum_health = _local7.health; maximum_mana = _local7.mana; spirit = _local7.spirit; armor = _local7.armor; damage = _local7.damage; damage_variation = 0; move_scale = 1; jump_scale = 1; if (current_equipment.slot[Equipment.SLOT_THROWN].stack > 0) { projectile_name = ItemList.data[current_equipment.slot[Equipment.SLOT_THROWN].item_id].name; } if (current_equipment.slot[Equipment.SLOT_THROWN].stack > 0) { ranged_damage = Number(ProjectileList.data[ProjectileList.getId(projectile_name)].damage); ranged_variation = Number(ProjectileList.data[ProjectileList.getId(projectile_name)].damageVar); if (isNaN(ranged_damage) || (isNaN(ranged_variation))) { ranged_damage = 0; ranged_variation = 0; } } else { ranged_damage = 0; ranged_variation = 0; } attack_speed = 1; var _local6 = 0; attack_speed_modifier = 1; cast_speed_modifier = 1; cast_boost = 1; var _local3 = 0; while (_local3 < current_equipment.slot.length) { var _local5 = ItemList.data[current_equipment.slot[_local3].item_id]; if ((_local3 == Equipment.SLOT_MAIN_HAND) && (_local5.speed != null)) { attack_speed = Number(_local5.speed) / 1000; } var _local4 = 0; while (_local4 < Equipment.STAT_LIST.length) { if (_local5[Equipment.STAT_LIST[_local4]] != null) { var _local2 = Number(_local5[Equipment.STAT_LIST[_local4]]); switch (Equipment.STAT_LIST[_local4]) { case "health" : maximum_health = maximum_health + (_local2 * GameConstants.HEALTH_PER_STM); break; case "mana" : maximum_mana = maximum_mana + (_local2 * GameConstants.MANA_PER_INT); break; case "spirit" : spirit = spirit + _local2; break; case "armor" : armor = armor + _local2; break; case "damage" : if (_local3 == Equipment.SLOT_MAIN_HAND) { _local6 = _local2; } else if (_local3 != Equipment.SLOT_THROWN) { damage = damage + (_local2 / GameConstants.DMG_PER_STR); } break; case "damageVar" : if (_local3 != Equipment.SLOT_THROWN) { damage_variation = damage_variation + _local2; } break; case "runSpeed" : move_scale = move_scale * (1 + (_local2 / 100)); break; case "jump" : jump_scale = jump_scale * (1 + (_local2 / 100)); break; case "haste" : attack_speed_modifier = attack_speed_modifier * (1 + ((-_local2) / 100)); break; case "spellHaste" : cast_speed_modifier = cast_speed_modifier * (1 + ((-_local2) / 100)); break; case "spellBoost" : cast_boost = cast_boost * (1 + (_local2 / 100)); } } _local4++; } _local3++; } _local3 = 0; while (_local3 < buff_list.length) { if (buff_list[_local3].type == "tempstat") { switch (buff_list[_local3].name) { case "health" : maximum_health = maximum_health + buff_list[_local3].value; break; case "mana" : maximum_mana = maximum_mana + buff_list[_local3].value; break; case "spirit" : spirit = spirit + buff_list[_local3].value; break; case "armor" : armor = armor + buff_list[_local3].value; break; case "damage" : damage = damage + buff_list[_local3].value; break; case "damageVar" : damage_variation = damage_variation + (buff_list[_local3].value / GameConstants.DMG_PER_STR); break; case "speed" : move_scale = move_scale * (1 + (buff_list[_local3].value / 100)); break; case "jump" : jump_scale = jump_scale * (1 + (buff_list[_local3].value / 100)); break; case "haste" : attack_speed_modifier = attack_speed_modifier * (1 + ((-buff_list[_local3].value) / 100)); break; case "spell_haste" : cast_speed_modifier = cast_speed_modifier * (1 + ((-buff_list[_local3].value) / 100)); break; case "spell_boost" : cast_boost = cast_boost * (1 + (buff_list[_local3].value / 100)); } } _local3++; } damage = _local6 + damage; if (damage <= 0) { damage = 1; } if (damage_variation <= 0) { damage_variation = 1; } if (current_health > maximum_health) { current_health = maximum_health; } if (current_mana > maximum_mana) { current_mana = maximum_mana; } damage_reduction = armor / (armor + GameConstants.ARMOR_TO_50_PCT_REDUCTION); if (damage_reduction > GameConstants.REDUCTION_CAP) { damage_reduction = GameConstants.REDUCTION_CAP; } mana_regen = Math.floor(spirit / GameConstants.SPIRIT_PER_MANA5); filters = getFilterArray(); } function useTrinket() { if (silence_countdown > 0) { return(undefined); } cast_stealth = false; if (current_equipment.slot[Equipment.SLOT_TRINKET].item_id != ItemIcon.EMPTY_ID) { if (procDepleteCheck(ItemList.data[current_equipment.slot[Equipment.SLOT_TRINKET].item_id].proc)) { checkForProc(0, _y + ((-body_box._y) / 2), PROC_CAST); } } if (stealthed_before_attack && (!cast_stealth)) { endStealth(); } } function procDepleteCheck(proc_obj) { if (proc_obj.from_stealth && (!stealthed)) { return(false); } var _local3 = 0; while (_local3 < proc_obj.data.length) { var _local2 = proc_obj.data[_local3]; if (_local2.type == "deplete") { switch (_local2.name) { case "health" : if (current_health <= Number(_local2.value)) { return(false); } break; case "mana" : if (current_mana >= Number(_local2.value)) { break; } return(false); } } _local3++; } return(true); } function startStealth() { if (!stealthed) { stealthed = true; } cast_stealth = true; } function endStealth() { if (stealthed) { var _local2 = 0; while (_local2 < buff_list.length) { if (buff_list[_local2].name == "stealth") { buff_list[_local2].duration = 0; } _local2++; } stealthed = false; } } function checkForProc(x, y, proc_type, proc_target) { var _local4 = Equipment.SLOT_COUNT; if (disable_trinket) { _local4--; } var _local3 = 0; while (_local3 < _local4) { var _local2 = ItemList.data[current_equipment.slot[_local3].item_id].proc; if (((_local2 != null) && (_local2.proc_type == proc_type)) && (procDepleteCheck(_local2))) { resolveProc(x, y, _local2, proc_target); } _local3++; } } function resolveProc(x, y, proc_obj, proc_target) { if (proc_obj.from_stealth && (!stealthed)) { return(undefined); } if (isNaN(proc_obj.probability) || (Math.random() < proc_obj.probability)) { var _local6 = 0; while (_local6 < proc_obj.data.length) { var _local2 = proc_obj.data[_local6]; var _local3 = this; if (_local2.applyTo == "target") { _local3 = proc_target; } if (_local3 == null) { } else if (_local3.animation_type == ANIM_TYPE_DEATH) { } else { var _local14 = 1; if (_local2.stack != null) { _local14 = Number(_local2.stack); } var _local8 = 0; var _local7 = -1; if (GameUtil.isInArray(STACKABLE_EFFECT, _local2.type)) { var _local5 = 0; while (_local5 < _local3.buff_list.length) { if (_local3.buff_list[_local5].id == _local2.id) { if (_local8 == 0) { _local7 = _local5; } _local8++; } _local5++; } } if (_local8 >= _local14) { if (_local3.buff_list[_local7].name == "stealth") { _local3.buff_list[_local7].sfx.startFade(); _local3.buff_list.splice(_local7, 1); } else { return(undefined); } } switch (_local2.type) { case "teleport" : ScrollingZone.current_zone.loadZone(_local2.name + ".xml", _local2.value); break; case "set_variable" : PlayerCharacter.current_player.dynamic_variables[_local2.name] = Number(_local2.value); break; case "change_variable" : if (PlayerCharacter.current_player.dynamic_variables[_local2.name] == null) { PlayerCharacter.current_player.dynamic_variables[_local2.name] = Number(_local2.value); } else { PlayerCharacter.current_player.dynamic_variables[_local2.name] = PlayerCharacter.current_player.dynamic_variables[_local2.name] + Number(_local2.value); } break; case "projectile" : var _local16; var _local10 = 0; var _local13 = 0; if (_local2.x != null) { _local10 = -Math.abs(Number(_local2.x)); } if (_local2.y != null) { _local13 = Number(_local2.y); } if (throw_dot != null) { _local16 = throwProjectile(_local2.name, throw_dot._x + _local10, throw_dot._y + _local13); } else { _local16 = throwProjectile(_local2.name, x + _local10, y + _local13); } if (_local3 != this) { _local16.global_x = _local3.global_x + _local10; } break; case "deplete" : switch (_local2.name) { case "health" : current_health = Math.max(current_health - Number(_local2.value), 0); if (current_health <= 0) { animation_type = ANIM_TYPE_IDLE; setAction(ACTION_DEATH); } break; case "mana" : current_mana = Math.max(current_mana - Number(_local2.value), 0); } break; case "damage" : switch (_local2.name) { case "health" : var _local15 = int((Number(_local2.value) + int(Math.random() * (Number(_local2.variation) + 1))) * cast_boost); _local3.takeMagicalDamage(this, _local15); ScrollingStage.current_stage.spawnCombatText(_local3._x, _local3._y - (-_local3.body_box._y), "" + _local15, 2); break; case "mana" : _local15 = int((Number(_local2.value) + int(Math.random() * (Number(_local2.variation) + 1))) * cast_boost); _local3.current_mana = Math.max(_local3.current_mana - Number(_local15), 0); ScrollingStage.current_stage.spawnCombatText(_local3._x, _local3._y - (-_local3.body_box._y), "" + _local15, 4); } break; case "restore" : switch (_local2.name) { case "health" : _local15 = int((Number(_local2.value) + int(Math.random() * (Number(_local2.variation) + 1))) * cast_boost); _local3.current_health = Math.min(_local3.current_health + Number(_local15), _local3.maximum_health); ScrollingStage.current_stage.spawnCombatText(_local3._x, _local3._y - (-_local3.body_box._y), "" + _local15, 1); break; case "mana" : _local15 = int((Number(_local2.value) + int(Math.random() * (Number(_local2.variation) + 1))) * cast_boost); _local3.current_mana = Math.min(_local3.current_mana + Number(_local15), _local3.maximum_mana); ScrollingStage.current_stage.spawnCombatText(_local3._x, _local3._y - (-_local3.body_box._y), "" + _local15, 3); } break; case "dot" : var _local4 = new Object(); _local15 = int(Number(_local2.value) * cast_boost); _local4.source_obj = this; _local4.id = _local2.id; _local4.type = "dot"; _local4.name = _local2.name; _local4.value = Number(_local15); _local4.duration = Number(_local2.duration); _local4.tick = GameConstants.TIME_PER_TICK; _local4.tick_effect = Math.round(_local15 / (_local4.duration / GameConstants.TIME_PER_TICK)); _local4.tint = _local2.tint; _local4.amount = _local2.amount; if (_local2.sfx != null) { _local4.sfx = ScrollingStage.current_stage.spawnCharEffect(_local2.sfx, _local3, true); _local4.sfx_name = _local2.sfx; var _local12 = SpecialEffectList.data[SpecialEffectList.getId(_local4.sfx_name)]; if (_local12.tint != null) { _local4.tint = _local12.tint; _local4.amount = _local12.tint_amount; } } _local3.buff_list.push(_local4); _local3.filters = _local3.getFilterArray(); break; case "summon" : _local4 = new Object(); _local4.type = "summon"; _local4.id = _local2.id; _local4.name = _local2.name; _local4.duration = Number(_local2.duration); _local4.tint = _local2.tint; _local4.amount = _local2.amount; if (_local2.sfx != null) { _local4.sfx = ScrollingStage.current_stage.spawnCharEffect(_local2.sfx, _local3, true); _local4.sfx_name = _local2.sfx; var _local12 = SpecialEffectList.data[SpecialEffectList.getId(_local4.sfx_name)]; if (_local12.tint != null) { _local4.tint = _local12.tint; _local4.amount = _local12.tint_amount; } } case "perm_summon" : var _local9 = ScrollingStage.current_stage.spawnNPC(NPCList.data[NPCList.getId(_local2.name)]); _local9.global_x = (_local3.global_x + ((Math.random() * Number(_local2.radius)) * 2)) - Number(_local2.radius); _local9.global_y = ScrollingStage.current_stage.ground_level; _local9.initialize(); if (_local2.type == "summon") { _local4.npc = _local9; _local3.buff_list.push(_local4); _local3.filters = _local3.getFilterArray(); } break; case "purge" : var _local11 = 0; _local6 = 0; while (_local6 < _local3.buff_list.length) { if (_local3.buff_list[_local6].type == "special") { _local11++; } _local6++; } _local6 = 0; while ((_local6 < _local2.value) && (_local3.buff_list.length > _local11)) { _local3.buff_list[int(Math.random() * _local3.buff_list.length)].duration = 0; _local6++; } break; case "control" : _local6 = 0; while (_local6 < _local3.buff_list.length) { if (_local3.buff_list[_local6].type == "control") { _local3.buff_list[_local6].duration = 0; } _local6++; } _local3.control_countdown = Number(_local2.duration); _local3.control_name = _local2.name; switch (_local2.name) { case "banish" : case "stun" : case "incapacitate" : case "fear" : _local3.animation_type = ANIM_TYPE_IDLE; _local3.setAction(_local2.name); } case "hot" : case "shield" : case "silence" : case "tempstat" : case "special" : _local4 = new Object(); _local4.type = _local2.type; _local4.id = _local2.id; _local4.name = _local2.name; _local4.value = Number(_local2.value); _local4.duration = Number(_local2.duration); _local4.tint = _local2.tint; _local4.amount = _local2.amount; if (_local2.sfx != null) { _local4.sfx = ScrollingStage.current_stage.spawnCharEffect(_local2.sfx, _local3, true); _local4.sfx_name = _local2.sfx; var _local12 = SpecialEffectList.data[SpecialEffectList.getId(_local4.sfx_name)]; if (_local12.tint != null) { _local4.tint = _local12.tint; _local4.amount = _local12.tint_amount; } } if (_local2.type == "hot") { _local4.tick = GameConstants.TIME_PER_TICK; _local4.tick_effect = int(Number(_local2.value) / (_local4.duration / GameConstants.TIME_PER_TICK)); } else if (_local2.type == "silence") { _local3.silence_countdown = _local4.duration; } else { switch (_local4.name) { case "stealth" : startStealth(); break; case "health" : _local3.current_health = _local3.current_health + Number(_local4.value); ScrollingStage.current_stage.spawnCombatText(_local3._x, _local3._y - (-_local3.body_box._y), _local4.value, 1); break; case "mana" : _local3.current_mana = _local3.current_mana + Number(_local4.value); ScrollingStage.current_stage.spawnCombatText(_local3._x, _local3._y - (-_local3.body_box._y), _local4.value, 3); } } _local3.buff_list.push(_local4); _local3.updateStats(); break; case "sfx" : ScrollingStage.current_stage.spawnCharEffect(_local2.name, _local3, true); } } _local6++; } } } static var ANIM_TYPE_NOT_READY = "notready"; static var ACTION_WOUND = "wound"; static var ACTION_DEATH = "death"; static var ACTION_STUN = "stun"; static var ACTION_BANISH = "banish"; static var ACTION_INCAPACITATE = "incapacitate"; static var ACTION_FEAR = "fear"; static var ANIM_TYPE_IDLE = "idle"; static var ANIM_TYPE_MOVE = "move"; static var ANIM_TYPE_ATTACK = "attack"; static var ANIM_TYPE_THROW = "throw_attack"; static var ANIM_TYPE_READY_CAST = "ready_cast"; static var ANIM_TYPE_CAST = "cast"; static var ANIM_TYPE_JUMP = "jump"; static var ANIM_TYPE_JUMP_THROW = "jump_throw"; static var ANIM_TYPE_LAND = "land"; static var ANIM_TYPE_JUMP_ATTACK = "jump_attack"; static var ANIM_TYPE_DEATH = "death"; static var ANIM_TYPE_DODGE = "dodge"; static var ANIM_TYPE_CONTROL = "control"; static var ANIM_TYPE_WOUND = "wound"; static var ANIM_TYPE_SINGLE = "single"; static var ANIM_TYPE_SINGLE_PAUSE = "single_with_pause"; static var ANIM_TYPE_LOOPING = "looping"; static var PROC_DAMAGE_TAKEN = 0; static var PROC_MELEE = 1; static var PROC_CAST = 2; static var STACKABLE_EFFECT = ["dot", "hot", "shield", "tempstat", "summon"]; var involuntary_animation_type = [ANIM_TYPE_DODGE, ANIM_TYPE_CONTROL, ANIM_TYPE_WOUND, ANIM_TYPE_DEATH]; var invincible_animation_type = [ANIM_TYPE_DODGE, ANIM_TYPE_DEATH]; }
Symbol 3926 MovieClip [__Packages.Identity] Frame 0
class Identity extends Object { var identity_list, identity_host; function Identity (xml_data) { super(); identity_list = new Array(); extractIdentityData(xml_data); } function extractIdentityData(xml_data) { if (xml_data.nodeName.toLowerCase() == "identity") { identity_list = new Object(); var _local2 = xml_data.firstChild; while (_local2 != null) { if (_local2.nodeName != null) { identity_list[_local2.nodeName] = _local2.firstChild.nodeValue; } _local2 = _local2.nextSibling; } } } function getValue(name) { if (identity_list[name] != null) { return(identity_list[name]); } return(""); } function checkCondition(name, value) { var _local8 = Number(value); var _local7 = ItemList.getId(value); var _local6 = 0; var _local3 = QuestLogUI.current_log; switch (name) { case "level" : return(identity_host.current_level >= _local8); case "level_below" : return(identity_host.current_level < _local8); case "item" : if (identity_host == PlayerCharacter.current_player) { _local6 = _local6 + InventoryUI.findItemCount(_local7); } case "equip" : _local6 = _local6 + identity_host.current_equipment.findItemCount(_local7); return(_local6 > 0); case "quest_poss" : var _local9 = QuestList.data[QuestList.getId(value)]; return(_local3.questPossible(_local9)); case "quest_avail" : _local9 = QuestList.data[QuestList.getId(value)]; return(_local3.questAvailable(_local9)); case "quest_prog" : return(_local3.questInProgress(value, false)); case "quest_prog_comp" : return(_local3.questInProgress(value, false) && (!_local3.questInProgress(value, true))); case "quest_prog_incomp" : return(_local3.questInProgress(value, true)); case "quest_comp" : var _local5 = false; var _local2 = 0; while (_local2 < _local3.completed_list.length) { if (_local3.completed_list[_local2] == value) { _local5 = true; } _local2++; } return(_local5); } return(identity_list[name] == value); } function checkRequirementList(xml_data, check_all) { var _local3 = 0; var _local6 = 1; var _local4 = 0; if (xml_data.attributes.passMin != null) { _local6 = Number(xml_data.attributes.passMin); } var _local2 = xml_data.firstChild; while (_local2 != null) { switch (_local2.nodeName.toLowerCase()) { case "list" : _local4++; if (checkRequirementList(_local2, false)) { _local3++; } break; case "not_condition" : _local4++; if (!checkCondition(_local2.attributes.type, _local2.attributes.value)) { _local3++; } break; case "condition" : _local4++; if (!checkCondition(_local2.attributes.type, _local2.attributes.value)) { break; } _local3++; } _local2 = _local2.nextSibling; } if (check_all) { return(_local3 == _local4); } return(_local3 >= _local6); } function checkRequirement(xml_data) { if (xml_data == null) { return(true); } return(checkRequirementList(xml_data, true)); } static function extractRequirementList(xml_data) { var _local3; _local3 = new Array(); var _local1 = xml_data.firstChild; while (_local1 != null) { switch (_local1.nodeName.toLowerCase()) { case "list" : _local3 = _local3.concat(_local3, extractRequirementList(_local1)); break; case "condition" : var _local2 = new Object(); _local2.type = _local1.attributes.type; _local2.value = _local1.attributes.value; _local3.push(_local2); } _local1 = _local1.nextSibling; } return(_local3); } }
Symbol 3927 MovieClip [__Packages.ItemList] Frame 0
class ItemList extends Object { static var data; function ItemList () { super(); } static function getUID() { return(universal_id++); } static function loadXML(file_name) { XMLManager.loadXML(file_name, extractData); } static function extractData(xml_data) { data = new Array(); if (xml_data.nodeName.toLowerCase() == "itemlist") { var _local1 = xml_data.firstChild; while (_local1 != null) { if (!(_local1.nodeName.toLowerCase() === "item")) { } else { extractItemData(_local1); } _local1 = _local1.nextSibling; } is_loaded = true; } } static function extractItemData(xml_data) { if (xml_data.nodeName.toLowerCase() == "item") { var _local5 = new Object(); _local5.unique = 0; _local5.stack = 1; var _local1 = xml_data.firstChild; while (_local1 != null) { if (_local1.nodeName != null) { switch (_local1.nodeName) { case "activate" : case "proc" : var _local3 = new Object(); if (_local1.attributes.castTime != null) { _local3.cast_time = Number(_local1.attributes.castTime); } else { _local3.cast_time = 0; } _local3.interruptable = _local1.attributes.interruptable == "true"; _local3.from_stealth = _local1.attributes.fromStealth == "true"; if (_local1.attributes.type != null) { switch (_local1.attributes.type) { case "hit" : _local3.proc_type = 0; break; case "melee" : _local3.proc_type = 1; break; case "cast" : _local3.proc_type = 2; break; default : _local3.proc_type = null; } } _local3.probability = Number(_local1.attributes.probability); _local3.data = new Array(); var _local2 = _local1.firstChild; while (_local2 != null) { if (_local2.nodeName != null) { var _local4 = new Object(); for (var _local6 in _local2.attributes) { _local4[_local6] = _local2.attributes[_local6]; } _local4.id = getUID(); _local3.data.push(_local4); } _local2 = _local2.nextSibling; } _local5.proc = _local3; break; case "unique" : _local5.unique = 1; if (_local1.attributes.max != null) { _local5.unique = _local1.attributes.max; } break; case "stack" : _local5.stack = Number(_local1.firstChild.nodeValue); break; case "requirement" : _local5.requirement = _local1; break; default : _local5[_local1.nodeName] = _local1.firstChild.nodeValue; } } _local1 = _local1.nextSibling; } if ((_local5.proc != null) && (_local5.proc.proc_type == null)) { switch (_local5.type.toLowerCase()) { case "main hand" : _local5.proc.proc_type = 1; break; case "trinket" : _local5.proc.proc_type = 2; break; case "quest item" : case "consumable" : _local5.proc.proc_type = 3; break; default : _local5.proc.proc_type = 0; } } data.push(_local5); } } static function getId(item_name) { var _local1 = 0; while (_local1 < data.length) { if (data[_local1].name == item_name) { return(_local1); } _local1++; } return(-1); } static function getName(item_id) { if (item_id == ItemIcon.EMPTY_ID) { return("[Empty]"); } return(data[item_id].dispName); } static function checkRequirement(item_id) { return(PlayerCharacter.current_player.identity.checkRequirement(data[item_id].requirement)); } static function uniqueCheck(item_name) { var _local1 = getId(item_name); var _local2 = data[_local1]; if (_local2.unique > 0) { var _local3 = InventoryUI.findItemCount(_local1); var _local4 = PlayerCharacter.current_player.current_equipment.findItemCount(_local1); if ((_local3 + _local4) >= _local2.unique) { return(false); } } return(true); } static function questCheck(item_name) { var _local2 = getId(item_name); var _local1 = data[_local2]; if (_local1.quest == null) { return(true); } return(QuestLogUI.current_log.questPossible(QuestList.data[QuestList.getId(_local1.quest)])); } static var is_loaded = false; static var universal_id = 0; }
Symbol 3928 MovieClip [__Packages.ItemIcon] Frame 0
class ItemIcon extends MovieClip { var item_id, stack, image_loader, text_format, createTextField, stack_text, icon_clip, loading_inst, image_id, icon_stack; function ItemIcon () { super(); item_id = EMPTY_ID; stack = 0; var self = this; image_loader = new ImageLoader(); image_loader.loadEvent = function (target_mc) { self.loading_inst._visible = false; }; text_format = new TextFormat(); text_format.font = "_sans"; text_format.size = 11; text_format.align = "right"; text_format.color = 16777215 /* 0xFFFFFF */; text_format.bold = true; } static function swapItem(a, b) { DebugWindow.debug((((((("DEBUG : Swapping Items from A id = " + a.item_id) + " stack = ") + a.stack) + " to B id = ") + b.item_id) + " stack = ") + b.stack); if (a == b) { DebugWindow.debug("DEBUG : Objects are identical, ignored"); return(undefined); } if (a.item_id == b.item_id) { var _local4 = ItemList.data[a.item_id].stack; if (b.stack < _local4) { b.stack = b.stack + a.stack; if (b.stack > _local4) { DebugWindow.debug("DEBUG : Moving excess from B to A"); a.stack = b.stack - _local4; b.stack = _local4; } else { DebugWindow.debug("DEBUG : All of A stacked over to B"); a.item_id = EMPTY_ID; a.stack = 0; } ItemUI.addStackTrace((("Stack " + ItemList.getName(a.item_id)) + " & ") + ItemList.getName(b.item_id)); return(undefined); } } DebugWindow.debug("DEBUG : Exchanging object normally"); var _local3 = new Object(); _local3.item_id = a.item_id; _local3.stack = a.stack; a.item_id = b.item_id; a.stack = b.stack; b.item_id = _local3.item_id; b.stack = _local3.stack; ItemUI.addStackTrace((("Swap " + ItemList.getName(a.item_id)) + " & ") + ItemList.getName(b.item_id)); } function onRollOver() { if (((item_id != null) && (item_id != EMPTY_ID)) && (stack > 0)) { ItemInfo.current_item_info.showItem(ItemList.data[item_id]); } } function onRollOut() { ItemInfo.current_item_info.hide(); } function update() { var _local2 = createTextField("stack_text", 3, 1, 21, 36, 18); _local2.setNewTextFormat(text_format); _local2.selectable = false; _local2.filters = new Array(new flash.filters.DropShadowFilter(0, 0, 0, 100, 5, 5, 5, 1)); if ((item_id == EMPTY_ID) || (stack == 0)) { stack_text.text = ""; if (icon_clip != null) { icon_clip.removeMovieClip(); icon_clip = null; } loading_inst._visible = false; image_id = EMPTY_ID; } else { if (item_id != image_id) { var _local3 = ItemList.data[item_id].invImage; icon_clip = icon_stack.createEmptyMovieClip("icon", 1); image_loader.loadImage(_local3, icon_clip); image_id = item_id; } if (stack > 1) { stack_text.text = stack; } else { stack_text.text = ""; } loading_inst._visible = true; } } static var EMPTY_ID = -1; }
Symbol 3929 MovieClip [__Packages.ImageLoader] Frame 0
class ImageLoader extends Object { var load_count, load_total, image_loader_handler, image_loader; function ImageLoader () { super(); var self = this; load_count = 0; load_total = 0; image_loader_handler = new Object(); image_loader_handler.onLoadComplete = function (target_mc, http_status) { if (http_status == 404) { DebugWindow.debug("file not found error"); self.load_count++; return(undefined); } }; image_loader_handler.onLoadInit = function (target_mc) { self.load_count++; self.loadEvent(target_mc); if (self.load_count == self.load_total) { self.allLoadedEvent(); } }; image_loader = new MovieClipLoader(); image_loader.addListener(image_loader_handler); } function loadImage(url, target_mc) { load_total++; image_loader.loadClip(_global.swf_url + url, target_mc); } function loadEvent(target_mc) { } function allLoadedEvent() { } }
Symbol 3930 MovieClip [__Packages.ItemUI] Frame 0
class ItemUI extends WindowUI { static var select_x, select_y, delete_pending_item, base_line, stack_trace; var getNextHighestDepth, selected_icon, attachMovie, selected_slot, item_drag, localToGlobal; function ItemUI () { super(); } function onLoad() { super.onLoad(); SoundManager.loadExternalSound("click", "events/click.mp3"); var _local3 = getNextHighestDepth(); selected_icon = attachMovie("inventory_selected", "selected_icon_inst", _local3); selected_icon._visible = false; } function selectItem(slot_list, slot_index) { selected_icon._visible = true; selected_icon._x = slot_list[slot_index]._x; selected_icon._y = slot_list[slot_index]._y; selected_slot = slot_index; } function deselectItem() { selected_icon._visible = false; selected_slot = -1; } static function setDragLocation() { select_x = _root._xmouse; select_y = _root._ymouse; } function createDragItem(slot_list, slot_index, source_item) { if ((source_item.item_id == ItemIcon.EMPTY_ID) || (source_item.stack == 0)) { return(undefined); } DebugWindow.debug("DEBUG : Creating drag item"); if (slot_list == null) { DebugWindow.debug("ERROR : Source slot list is invalid"); } if (isNaN(slot_index)) { DebugWindow.debug("ERROR : Source slot index is not a number"); } if (source_item == null) { DebugWindow.debug("ERROR : Source item not found"); } item_drag = DragWindow.current_drag_window.attachMovie("dragged_item", "drag_inst", 1); var _local2 = new Object(); if (slot_index < 0) { _local2.x = source_item._x; _local2.y = source_item._y; } else { _local2.x = slot_list[slot_index]._x; _local2.y = slot_list[slot_index]._y; } localToGlobal(_local2); item_drag._x = _local2.x; item_drag._y = _local2.y; item_drag.x_offset = select_x - item_drag._x; item_drag.y_offset = select_y - item_drag._y; item_drag._alpha = 50; item_drag.item_id = source_item.item_id; item_drag.stack = source_item.stack; item_drag.source_item = source_item; item_drag.source_list = slot_list; item_drag.source_index = slot_index; item_drag.update(); } static function dropEvent(drag_item) { var _local5 = new Object(); _local5.x = drag_item._xmouse; _local5.y = drag_item._ymouse; drag_item.localToGlobal(_local5); var _local8 = VendorUI.current_vendor_ui; var _local6 = InventoryUI.bag; var _local13 = PlayerCharacter.current_player.current_equipment; var _local9 = CharacterUI.current_character_ui; var _local3 = ShortcutBarUI.current_shortcut_bar; var _local4 = false; if (drag_item.source_item._parent == _local3) { var _local7 = 0; while (_local7 < _local3.shortcut.length) { if (_local3.shortcut[_local7].hitTest(_local5.x, _local5.y, false)) { SoundManager.playSound("click"); _local4 = true; var _local10 = _local3.shortcut[_local7].item_id; var _local11 = _local3.shortcut[_local7].stack; _local3.shortcut[_local7].item_id = drag_item.item_id; _local3.shortcut[_local7].stack = drag_item.stack; drag_item.source_item.item_id = _local10; drag_item.source_item.stack = _local11; _local4 = true; _local3.update(); } _local7++; } } if ((drag_item.source_item._parent == _local3) && (!_local4)) { ShortcutItem(drag_item.source_item).obj = null; ShortcutItem(drag_item.source_item).index = -1; drag_item.source_item.item_id = -1; drag_item.source_item.stack = 0; drag_item.source_item.update(); drag_item.removeMovieClip(); return(undefined); } if (_local3._visible && (!_local4)) { var _local7 = 0; while (_local7 < _local3.shortcut.length) { if (_local3.shortcut[_local7].hitTest(_local5.x, _local5.y, false)) { _local4 = true; if (ItemList.checkRequirement(drag_item.item_id)) { SoundManager.playSound("click"); _local3.shortcut[_local7].item_id = drag_item.item_id; _local3.shortcut[_local7].stack = drag_item.stack; _local4 = true; _local3.update(); } else { SoundManager.playSound("quest_decline"); } } _local7++; } } if (_local8._visible && (!_local4)) { var _local12 = null; var _local2 = 0; while (_local2 < InventoryUI.bag.length) { if (drag_item.source_list == InventoryUI.bag[_local2].inventory_slot) { _local12 = InventoryUI.bag[_local2]; } _local2++; } if (_local8.hitTest(_local5.x, _local5.y, false) && (_local12 != null)) { _local12.useItem(drag_item.source_index); _local4 = true; } } var _local2 = 0; while (_local2 < _local6.length) { if (_local6[_local2]._visible && (!_local4)) { var _local7 = 0; while (_local7 < _local6[_local2].inventory_slot.length) { if (_local6[_local2].inventory_slot[_local7].hitTest(_local5.x, _local5.y, false)) { if (drag_item.source_list == _local8.vendor_slot) { _local8.useItem(drag_item.source_index); _local4 = true; } else { SoundManager.playSound("kalink"); ItemIcon.swapItem(drag_item.source_item, _local6[_local2].inventory_slot[_local7]); drag_item.source_item.update(); _local6[_local2].inventory_slot[_local7].update(); _local4 = true; } } _local7++; } } _local2++; } if ((_local9._visible && (_local9.current_character == PlayerCharacter.current_player)) && (!_local4)) { var _local7 = 0; while (_local7 < _local9.character_slot.length) { if (_local9.character_slot[_local7].hitTest(_local5.x, _local5.y, false)) { _local4 = true; if (Equipment.checkType(drag_item, _local7)) { if (ItemList.checkRequirement(drag_item.item_id)) { SoundManager.playSound("kalink"); ItemIcon.swapItem(drag_item.source_item, _local13.slot[_local7]); drag_item.source_item.update(); _local9.update(); } else { SoundManager.playSound("quest_decline"); } } } _local7++; } } if ((!_local4) && (drag_item.source_item._parent != _local8)) { delete_pending_item = new Object(); delete_pending_item = drag_item.source_item; SoundManager.playSound("kalink"); PromptUI.current_prompt.openPrompt("Delete", "Are you sure you want to delete this item?", true, deleteResponse); } InventoryUI.deselectBagItem(); _local9.deselectItem(); drag_item.removeMovieClip(); PlayerCharacter.current_player.updateStats(); _local9.update(); NPCSpawnList.current_spawn_list.doSpawnDespawn(); ItemSpawnList.current_spawn_list.doSpawnDespawn(); } static function deleteResponse(okay_selected) { if (okay_selected) { var _local1 = delete_pending_item; _local1.item_id = -1; _local1.stack = 0; var _local2 = CharacterUI.current_character_ui; InventoryUI.updateBag(); _local2.update(); NPCSpawnList.current_spawn_list.doSpawnDespawn(); ItemSpawnList.current_spawn_list.doSpawnDespawn(); } } static function getTotal() { var _local1 = PlayerCharacter.current_player.current_equipment; var _local2 = InventoryUI.getTotal(); if (_local1 == null) { DebugWindow.debug("DEBUG : Equipment is not ready, get item total failed"); } else { _local2 = _local2 + _local1.getTotal(); } return(_local2); } static function establishBaseLine() { base_line = getTotal(); stack_trace = ""; DebugWindow.debug("DEBUG : Inventory base line established at " + base_line); } static function adjustBaseLine(src, num_delta) { base_line = base_line + num_delta; stack_trace = stack_trace + (((src + " ") + num_delta) + newline); assertionCheck(); } static function addStackTrace(src) { stack_trace = stack_trace + (src + " 0\n"); assertionCheck(); } static function assertionCheck() { var _local1 = getTotal(); if (_local1 != base_line) { DebugWindow.debug((((("ERROR : Assertion check for player inventory failed, expected " + base_line) + " currently have ") + _local1) + ". Stack trace below:\n") + stack_trace); } } static var DRAG_ITEM_DEPTH = 500; }
Symbol 3931 MovieClip [__Packages.SoundManager] Frame 0
class SoundManager extends MovieClip { function SoundManager () { super(); } static function loadLibrarySound(sound_id, library_id) { if (sound_library[sound_id] != null) { return(undefined); } var _local1 = new Sound(); _local1.attachSound(library_id); sound_library[sound_id] = _local1; } static function loadExternalSound(sound_id, url) { if (sound_library[sound_id] != null) { return(undefined); } var _local2 = new Sound(); _local2.onLoad = function (succ) { if (!succ) { DebugWindow.debug("ERROR: External Sound Load Failed"); } }; _local2.loadSound((_global.swf_url + GameConstants.SOUND_PATH) + url); sound_library[sound_id] = _local2; return(_local2); } static function setAllowPlayback(allow) { allow_playback = allow; } static function setSoundEnabled(new_value) { sound_enabled = new_value; } static function setBGMEnabled(new_value) { if (bgm_enabled != new_value) { if (new_value) { bgm_enabled = true; playBGM(saved_bgm_id); } else { saved_bgm_id = last_bgm_id; bgm_enabled = true; playBGM(null); } } bgm_enabled = new_value; } static function setSoundVolume(new_value) { sound_volume = new_value; } static function setBGMVolume(new_value) { bgm_volume = new_value; if (bgm_sound != null) { bgm_sound.setVolume(bgm_volume); } } static function playSound(sound_id) { if (sound_library[sound_id] == null) { DebugWindow.debug(("ERROR: Sound ID " + sound_id) + " not found"); } if (!sound_enabled) { return(undefined); } if (!allow_playback) { return(undefined); } sound_library[sound_id].setVolume(sound_volume); sound_library[sound_id].start(); } static function stopSound(sound_id) { if (sound_library[sound_id] == null) { DebugWindow.debug(("ERROR: Sound ID " + sound_id) + " not found"); } sound_library[sound_id].stop(); } static function playBGM(sound_id) { if (sound_library[sound_id] == null) { DebugWindow.debug(("ERROR: Sound ID " + sound_id) + " not found"); } if ((sound_library[sound_id] == bgm_sound) && (bgm_switch == null)) { return(undefined); } last_bgm_id = sound_id; if (!bgm_enabled) { saved_bgm_id = sound_id; return(undefined); } if (sound_id == null) { bgm_switch = new Sound(); } else { bgm_switch = sound_library[sound_id]; } } static function switchBGM() { if (bgm_switch.getBytesLoaded() < bgm_switch.getBytesTotal()) { return(undefined); } bgm_sound = bgm_switch; bgm_switch = null; if (last_bgm_id == null) { bgm_sound = null; } else { bgm_sound.setVolume(bgm_volume); bgm_sound.start(0, 99999999); } } function onEnterFrame() { if (bgm_switch != null) { if (bgm_sound == null) { switchBGM(); } else { bgm_sound.setVolume(bgm_sound.getVolume() - 5); if (bgm_sound.getVolume() <= 0) { bgm_sound.stop(); switchBGM(); } } } } static var sound_library = new Object(); static var bgm_sound = null; static var bgm_switch = null; static var allow_playback = true; static var sound_enabled = true; static var sound_volume = 100; static var bgm_enabled = true; static var bgm_volume = 100; static var last_bgm_id = null; static var saved_bgm_id = null; }
Symbol 3932 MovieClip [__Packages.DragWindow] Frame 0
class DragWindow extends MovieClip { static var current_drag_window; function DragWindow () { super(); current_drag_window = this; } }
Symbol 3933 MovieClip [__Packages.DraggedItem] Frame 0
class DraggedItem extends ItemIcon { var source_item, _x, x_offset, _parent, _y, y_offset; function DraggedItem () { super(); } function onLoad() { super.onLoad(); Mouse.addListener(this); } function onMouseUp() { if (source_item != null) { ItemUI.dropEvent(this); } } function onEnterFrame() { _x = _parent._xmouse - x_offset; _y = _parent._ymouse - y_offset; } }
Symbol 3934 MovieClip [__Packages.VendorUI] Frame 0
class VendorUI extends ItemUI { static var current_vendor_ui; var vendor_slot, getNextHighestDepth, attachMovie, buyback_slot, cancel_button, cancel_button_inst, close_button, close_button_inst, portrait, _visible, vendor, hide, gold_text, silver_text, copper_text, selling_price, purchase_price, selected_icon, selected_slot, deselectItem; function VendorUI () { super(); current_vendor_ui = this; } function onLoad() { var _local5; vendor_slot = new Array(); var _local4 = 0; while (_local4 < VENDOR_POS.length) { _local5 = getNextHighestDepth(); var _local3 = attachMovie("vendor_item", "ven" + _local5, _local5); _local3._x = VENDOR_POS[_local4][0]; _local3._y = VENDOR_POS[_local4][1]; _local3.slot_index = vendor_slot.length; vendor_slot.push(_local3); _local4++; } _local5 = getNextHighestDepth(); buyback_slot = attachMovie("buyback_item", "buyback", _local5); buyback_slot._x = BUYBACK_POS[0]; buyback_slot._y = BUYBACK_POS[1]; buyback_slot.slot_index = BUYBACK_SLOT; super.onLoad(); var self = this; cancel_button = cancel_button_inst; cancel_button.onRelease = function () { SoundManager.playSound("click"); self.hide(); }; close_button = close_button_inst; close_button.onRelease = function () { SoundManager.playSound("click"); self.hide(); }; } function show() { attachMovie(NPCInfoUI.current_npc_info_ui.info_character.character_portrait, "portrait", 50); portrait.filters = NPCInfoUI.current_npc_info_ui.info_character.getFilterArray(); updateCoins(); super.show(); SoundManager.playSound("click"); PlayerCharacterToggleButton.current_character_ui_toggle.setActive(false); } function onEnterFrame() { super.onEnterFrame(); if (_visible && (vendor.inactive)) { SoundManager.playSound("click"); hide(); } } function updateCoins() { var _local2 = InventoryUI.copper; gold_text.text = int((_local2 / 100) / 100); silver_text.text = int((_local2 / 100) % 100); copper_text.text = int(_local2 % 100); InventoryUI.getCoins(0); } function setupVendor(sell, buy, list) { selling_price = sell; purchase_price = buy; buyback_slot.item_id = null; buyback_slot.stack = 0; buyback_slot._visible = false; var _local2 = 0; while (_local2 < VENDOR_POS.length) { vendor_slot[_local2].item_id = null; vendor_slot[_local2].stack = 0; vendor_slot[_local2]._visible = false; _local2++; } _local2 = 0; while (_local2 < list.length) { vendor_slot[_local2].item_id = ItemList.getId(list[_local2].name); vendor_slot[_local2].stack = list[_local2].stack; vendor_slot[_local2].cost = (Number(ItemList.data[vendor_slot[_local2].item_id].cost) * vendor_slot[_local2].stack) * selling_price; vendor_slot[_local2].update(); vendor_slot[_local2]._visible = true; _local2++; } } function setupBuyback(buyback_item) { buyback_slot.item_id = buyback_item.item_id; buyback_slot.stack = buyback_item.stack; buyback_slot.cost = (Number(ItemList.data[buyback_slot.item_id].cost) * buyback_slot.stack) * purchase_price; buyback_slot.update(); buyback_slot._visible = true; } function selectItem(dummy_list, slot_index) { if ((vendor_slot[slot_index].item_id == ItemIcon.EMPTY_ID) || (slot_index == ItemIcon.EMPTY_ID)) { selected_icon._visible = false; selected_slot = -1; } else if (selected_slot == slot_index) { useItem(slot_index); } else if (slot_index == BUYBACK_SLOT) { super.selectItem(vendor_slot, slot_index); selected_icon._x = buyback_slot._x; selected_icon._y = buyback_slot._y; } else { super.selectItem(vendor_slot, slot_index); } } function useItem(slot_index) { if (vendor_slot[slot_index].item_id == ItemIcon.EMPTY_ID) { return(undefined); } if (slot_index == BUYBACK_SLOT) { if (((InventoryUI.copper >= buyback_slot.cost) && (ItemList.uniqueCheck(ItemList.data[buyback_slot.item_id].name))) && (ItemList.questCheck(ItemList.data[buyback_slot.item_id].name))) { SoundManager.playSound("coin"); InventoryUI.copper = InventoryUI.copper - buyback_slot.cost; InventoryUI.getItem(buyback_slot.item_id, buyback_slot.stack); updateCoins(); ShortcutBarUI.current_shortcut_bar.update(); InventoryUI.questUpdate(); buyback_slot.item_id = null; buyback_slot.stack = 0; buyback_slot._visible = false; } } else if (((InventoryUI.copper >= vendor_slot[slot_index].cost) && (ItemList.uniqueCheck(ItemList.data[vendor_slot[slot_index]].name))) && (ItemList.questCheck(ItemList.data[vendor_slot[slot_index]].name))) { SoundManager.playSound("coin"); InventoryUI.copper = InventoryUI.copper - vendor_slot[slot_index].cost; InventoryUI.getItem(vendor_slot[slot_index].item_id, vendor_slot[slot_index].stack); updateCoins(); ShortcutBarUI.current_shortcut_bar.update(); InventoryUI.questUpdate(); } deselectItem(); ShortcutBarUI.current_shortcut_bar.update(); NPCSpawnList.current_spawn_list.doSpawnDespawn(); ItemSpawnList.current_spawn_list.doSpawnDespawn(); } static var BUYBACK_SLOT = -2; static var VENDOR_POS = [[19, 77], [184, 77], [19, 129], [184, 129], [19, 181], [184, 181], [19, 233], [184, 233], [19, 285], [184, 285]]; static var BUYBACK_POS = [184, 349]; }
Symbol 3935 MovieClip [__Packages.NPCTemplate] Frame 0
class NPCTemplate extends Character { var data, stop, is_fading, is_just_hit, target_character, label_name, _alpha, trial_count, vanish_alpha, global_y, current_equipment, updateStats, current_health, maximum_health, current_mana, maximum_mana, dialog_list, dialog_visible, prev_patterns, syncCoordinates, id_name, identity, character_name, character_portrait, character_profile, trigger_list, is_elite, gravity_bound, greetings, current_level, filters, inactive, shadow, removeMovieClip, stealthed, action_duration, action_start_time, current_action_data, control_countdown, body_box, global_x, turnCharacter, current_faction, hit_check, hit_box, damage_variation, damage, checkForProc, animation_data, animation_type, hit_list, disable_trinket, buff_list, label_obj, current_dialog, control_area, _width, _x, current_state, gotoAndPlay, isGrounded, involuntary_animation_type, wound_immune, action_animation, current_effect, player_damage, kill_exp, move_speed, move_scale, last_attacker, trigger_source, action_queue, procDepleteCheck, trigger_name, _y, facing_left, speed_x, speed_y, jump_scale, damage_reduction, isAlive, _height; function NPCTemplate () { super(); } function onLoad() { if (data == null) { _global.debug("DEBUG : Disabling uninitialized character"); (stop());// not popped return(undefined); } super.onLoad(); is_fading = false; is_just_hit = false; target_character = null; label_name = null; _alpha = 0; trial_count = 0; vanish_alpha = 1; global_y = ScrollingStage.current_stage.ground_level; var _local4 = 0; while (_local4 < data.equip_list.length) { var _local5 = Equipment.getSlot(data.equip_list[_local4].slot); if (((_local5 == Equipment.SLOT_FINGER1) && (current_equipment.slot[Equipment.SLOT_FINGER1].item_id != ItemIcon.EMPTY_ID)) && (current_equipment.slot[Equipment.SLOT_FINGER2].item_id == ItemIcon.EMPTY_ID)) { _local5 = Equipment.SLOT_FINGER2; } current_equipment.slot[_local5].item_id = ItemList.getId(data.equip_list[_local4].name); current_equipment.slot[_local5].stack = data.equip_list[_local4].stack; _local4++; } updateStats(); current_health = maximum_health; current_mana = maximum_mana; dialog_list = new Array(); dialog_visible = false; prev_patterns = new Array(); setState("normal"); } function initialize() { syncCoordinates(); id_name = data.name; identity = data.identity; character_name = data.display_name; character_portrait = data.portrait; character_profile = data.profile; trigger_list = data.trigger_list; is_elite = data.is_elite; gravity_bound = data.gravity_bound; greetings = GameConstants.DEFAULT_GREETING_DIALOG; if (data.greetings != null) { greetings = data.greetings; } current_level = data.level + int(Math.random() * (data.level_variation + 1)); filters = getFilterArray(); } function onEnterFrame() { super.onEnterFrame(); if (inactive) { NPCInfoUI.current_npc_info_ui.resetCharacter(this); } if (is_fading) { shadow.lock_alpha = false; _alpha = _alpha - 10; if (_alpha <= 0) { cleanUp(); removeMovieClip(); } } else if (_alpha < 100) { _alpha = _alpha + 10; if (_alpha > 100) { _alpha = 100; } } if (stealthed && (vanish_alpha > 0)) { vanish_alpha = vanish_alpha - 0.05; shadow.lock_alpha = true; filters = getFilterArray(); } else if ((!stealthed) && (vanish_alpha < 1)) { vanish_alpha = vanish_alpha + 0.25; if (vanish_alpha > 1) { vanish_alpha = 1; } shadow.lock_alpha = false; filters = getFilterArray(); } if (action_duration == DURATION_DIALOG) { if (!dialog_visible) { setNextAction(); } } else if (action_duration != DURATION_INFINITE) { if ((getTimer() - action_start_time) > (action_duration * 1000)) { setNextAction(); } } if ((((target_character != null) && (current_action_data.animation_type == Character.ANIM_TYPE_MOVE)) && (control_countdown <= 0)) && (!body_box.hitTest(target_character.body_box))) { var _local7; if (global_x > target_character.global_x) { _local7 = true; } else { _local7 = false; } if (current_action_data.speed_x < 0) { turnCharacter(!_local7); } else { turnCharacter(_local7); } } if (((target_character == null) && (current_action_data.animation_type == Character.ANIM_TYPE_MOVE)) && (Math.random() < 0.1)) { turnCharacter(Math.random() < 0.5); } if (!inactive) { var _local4 = FactionTable.getEnemiesList(current_faction); var _local3 = 0; while (_local3 < _local4.length) { if ((hit_check && (hit_box.hitTest(_local4[_local3].body_box))) && (!_local4[_local3].inactive)) { var _local6 = _local4[_local3].takeDamage(this, int((damage + (Math.random() * (damage_variation + 1))) * current_action_data.multiplier), false, false); if (_local6) { _local4[_local3].knockBack(this, current_action_data.force, current_action_data.angle); var _local5 = current_action_data.hit_effect; if (_local5 == null) { _local5 = GameConstants.DEFAULT_HIT_EFFECT; } ScrollingStage.current_stage.spawnCharEffect(_local5, _local4[_local3], false); checkForProc(hit_box._x, hit_box._y, Character.PROC_MELEE, _local4[_local3]); } } _local3++; } } QuestLogUI.current_log.updateEscortQuest(this); } function endAction(prev_animation) { if ((prev_animation != animation_data) && (animation_type != Character.ANIM_TYPE_READY_CAST)) { return(undefined); } hit_list = new Array(); disable_trinket = true; switch (animation_type) { case Character.ANIM_TYPE_DEATH : (stop());// not popped var _local2 = 0; while (_local2 < buff_list.length) { if (buff_list[_local2].sfx != null) { buff_list[_local2].sfx.startFade(); } if (buff_list[_local2].npc != null) { buff_list[_local2].npc.startFade(); } _local2++; } buff_list = new Array(); NPCInfoUI.current_npc_info_ui.resetCharacter(this); label_obj.removeMovieClip(); label_obj = null; if (current_dialog != null) { current_dialog.startFade(); } FactionTable.unregisterFaction(this, current_faction); NPCSpawnList.current_spawn_list.deleteNPC(this, control_area); is_fading = true; break; case Character.ANIM_TYPE_JUMP : case Character.ANIM_TYPE_SINGLE_PAUSE : (stop());// not popped break; case Character.ANIM_TYPE_THROW : case Character.ANIM_TYPE_CAST : case Character.ANIM_TYPE_ATTACK : case Character.ANIM_TYPE_SINGLE : setNextAction(); break; case Character.ANIM_TYPE_IDLE : case Character.ANIM_TYPE_MOVE : if (current_action_data.play_sound) { if ((_x > (-_width)) && (_x < (GameConstants.SCREEN_WIDTH + _width))) { SoundManager.playSound((((id_name + "_") + current_state) + "_") + current_action_data.action_name); } } case Character.ANIM_TYPE_LOOPING : (gotoAndPlay(animation_data));// not popped break; case Character.ANIM_TYPE_CONTROL : (gotoAndPlay(animation_data));// not popped break; case Character.ANIM_TYPE_WOUND : if (!isGrounded()) { animation_type = Character.ANIM_TYPE_JUMP; action_duration = DURATION_INFINITE; (stop());// not popped break; } case Character.ANIM_TYPE_DODGE : animation_type = Character.ANIM_TYPE_IDLE; setNextPattern(); break; default : DebugWindow.debug(("ERROR: Animation " + prev_animation) + " not handled"); } } function setAction(action_name) { if (GameUtil.isInArray(involuntary_animation_type, animation_type)) { wound_immune = false; return(undefined); } super.setAction(action_name); ItemInfo.current_item_info.updateNPC(this); var _local3 = action_animation[action_name]; wound_immune = _local3.wound_immune; if (_local3.play_sound) { if ((_x > (-_width)) && (_x < (GameConstants.SCREEN_WIDTH + _width))) { SoundManager.playSound((((id_name + "_") + current_state) + "_") + _local3.action_name); } } if ((_local3.effect != null) && (!_local3.cue_effect)) { ScrollingStage.current_stage.spawnCharEffect(_local3.effect, this, true); } else { current_effect = _local3.effect; } switch (animation_type) { case Character.ANIM_TYPE_CAST : disable_trinket = false; break; case Character.ANIM_TYPE_DEATH : label_obj.removeMovieClip(); label_obj = null; var _local5 = Math.min(player_damage / maximum_health, 1); if (_local5 <= 0) { break; } QuestLogUI.current_log.updateKillQuest(data.name); var _local4 = PlayerCharacter.current_player; _local4.gainExp(int(kill_exp * _local5)); ScrollingStage.current_stage.spawnCombatText(_local4._x, _local4._y - (-_local4.body_box._y), int(kill_exp * _local5) + "xp", 6); } switch (action_name) { case Character.ACTION_STUN : case Character.ACTION_BANISH : case Character.ACTION_INCAPACITATE : case Character.ACTION_FEAR : action_duration = DURATION_INFINITE; move_speed = Math.abs(_local3.speed_x) * move_scale; } } function hitGroundEvent() { if (animation_type == Character.ANIM_TYPE_JUMP) { setNextAction(); } super.hitGroundEvent(); } function regainControl() { super.regainControl(); hit_list = new Array(); animation_type = Character.ANIM_TYPE_IDLE; setNextPattern(); } function setState(state_name) { if (state_name == current_state) { return(undefined); } var _local2 = 0; while (_local2 < data.state_action_table.length) { if (data.state_action_table[_local2].state_name == state_name) { shadow.createSelectPlate(character_name); shadow.setNamePlateColor(GameUtil.hex2int(data.state_action_table[_local2].name_color)); if (current_faction != null) { FactionTable.unregisterFaction(this, current_faction); } current_state = state_name; current_faction = data.state_action_table[_local2].state_faction; FactionTable.registerFaction(this, current_faction); action_animation = data.state_action_table[_local2].state_action_animation; setNextPattern(); return(undefined); } _local2++; } DebugWindow.debug(((("ERROR : State " + state_name) + " not found for ") + character_name) + ", state switch failed"); } function getFactionTarget(faction, char, see_stealth) { switch (faction) { case "friendly" : return(Character(FactionTable.getClosestFriend(this, current_faction, see_stealth))); case "hostile" : return(Character(FactionTable.getClosestEnemy(this, current_faction, see_stealth))); case "current_target" : return(Character(target_character)); case "last_attacker" : return(Character(last_attacker)); case "trigger_source" : return(Character(trigger_source)); case "character" : return(FactionTable.getClosestCharacter(this, char)); } if (faction != null) { return(Character(FactionTable.getClosestFriend(this, faction, see_stealth))); } return(target_character); } function setNextPattern() { if (trial_count == DURATION_INFINITE) { if (!dialog_visible) { dialog_list.push("Help! I'm misbehaving..."); nextDialog(); } action_duration = 2000; return(undefined); } if (control_countdown > 0) { return(undefined); } action_queue = new Array(); var _local14; _local14 = false; var _local8 = 0; while ((_local8 < data.pattern_list.length) && (!_local14)) { var _local3; _local3 = true; var _local10 = 0; while ((_local10 < data.pattern_list[_local8].condition_list.length) && (_local3)) { var _local4; var _local5; var _local2 = data.pattern_list[_local8].condition_list[_local10]; switch (_local2.type.toLowerCase()) { case "variable_greater_than" : _local3 = (PlayerCharacter.current_player.dynamic_variables[_local2.name] != null) && (PlayerCharacter.current_player.dynamic_variables[_local2.name] > Number(_local2.value)); break; case "variable_less_than" : _local3 = (PlayerCharacter.current_player.dynamic_variables[_local2.name] != null) && (PlayerCharacter.current_player.dynamic_variables[_local2.name] < Number(_local2.value)); break; case "variable_equals_to" : _local3 = (PlayerCharacter.current_player.dynamic_variables[_local2.name] != null) && (PlayerCharacter.current_player.dynamic_variables[_local2.name] == Number(_local2.value)); break; case "health_greater_than" : _local4 = _local2.value; if (_local4.charAt(_local4.length - 1) == "%") { _local5 = int((maximum_health * Number(_local4.substr(0, _local4.length - 1))) / 100); } else { _local5 = Number(_local4); } if (current_health <= _local5) { _local3 = false; } break; case "health_less_than" : _local4 = _local2.value; if (_local4.charAt(_local4.length - 1) == "%") { _local5 = int((maximum_health * Number(_local4.substr(0, _local4.length - 1))) / 100); } else { _local5 = Number(_local4); } if (current_health >= _local5) { _local3 = false; } break; case "mana_greater_than" : _local4 = _local2.value; if (_local4.charAt(_local4.length - 1) == "%") { _local5 = int((maximum_mana * Number(_local4.substr(0, _local4.length - 1))) / 100); DebugWindow.debug((((_local4.substr(0, _local4.length - 1) + "% * ") + maximum_mana) + " = ") + _local5); } else { _local5 = Number(_local4); } if (current_mana <= _local5) { _local3 = false; } break; case "mana_less_than" : _local4 = _local2.value; if (_local4.charAt(_local4.length - 1) == "%") { _local5 = int((maximum_mana * Number(_local4.substr(0, _local4.length - 1))) / 100); } else { _local5 = Number(_local4); } if (current_mana >= _local5) { _local3 = false; } break; case "range_greater_than" : var _local11 = null; var _local12 = _local2.faction; _local11 = getFactionTarget(_local12, _local2.character, _local2.see_stealth); if (_local11 == null) { _local3 = false; } else { var _local13; _local13 = Math.abs(global_x - _local11.global_x); if (_local13 <= Number(_local2.value)) { _local3 = false; } } break; case "range_less_than" : _local11 = null; _local12 = _local2.faction; _local11 = getFactionTarget(_local12, _local2.character, _local2.see_stealth); if (_local11 == null) { _local3 = false; } else { var _local13 = Math.abs(global_x - _local11.global_x); if (_local13 >= Number(_local2.value)) { _local3 = false; } } break; case "state_equals_to" : if (current_state != _local2.value) { _local3 = false; } break; case "just_took_damage" : _local3 = is_just_hit == (_local2.value == "true"); break; case "has_thrown_weapon" : _local3 = current_equipment.hasThrownWeapon() == (_local2.value == "true"); break; case "has_casting_mana" : if (((_local2.value == "true") || (_local2.value == "false")) || (_local2.value == null)) { _local3 = ((current_equipment.slot[Equipment.SLOT_TRINKET].item_id != ItemIcon.EMPTY_ID) && (procDepleteCheck(ItemList.data[current_equipment.slot[Equipment.SLOT_TRINKET].item_id].proc))) == (_local2.value == "true"); } else { _local3 = procDepleteCheck(ItemList.data[ItemList.getId(_local2.value)].proc); } break; case "does_not_have_effect" : case "has_effect" : _local3 = false; var _local6 = 0; while (_local6 < buff_list.length) { if (((buff_list[_local6].type == "control") || (buff_list[_local6].type == "special")) || (buff_list[_local6].type == "tempstat")) { if (buff_list[_local6].name == _local2.value) { _local3 = true; } } else if (buff_list[_local6].type == _local2.value) { _local3 = true; } _local6++; } if (_local2.type.toLowerCase() == "does_not_have_effect") { _local3 = !_local3; } break; case "cannot_target" : case "can_target" : _local12 = _local2.value; _local11 = getFactionTarget(_local12, _local2.character, _local2.see_stealth); if ((_local12 != "friendly") && (_local12 != current_faction)) { _local3 = (_local11 != null) && (!_local11.stealthed); } else { _local3 = _local11 != null; } if (_local2.type.toLowerCase() == "cannot_target") { _local3 = !_local3; } break; case "player_requirement" : _local3 = PlayerCharacter.current_player.identity.checkRequirement(_local2.value); break; case "last_attacker" : case "current_target" : var _local7 = target_character; if (_local2.type.toLowerCase() == "last_attacker") { _local7 = last_attacker; } _local12 = _local2.value; switch (_local12) { case "friendly" : _local3 = (_local7 != null) && (_local7.current_faction == current_faction); break; case "hostile" : _local3 = (_local7 != null) && (_local7.current_faction != current_faction); break; case "character" : _local3 = _local7.id_name == _local2.character; break; case "none" : _local3 = _local7 == null; break; default : _local3 = (_local7 != null) && (_local7.current_faction == _local12); } break; case "trigger" : _local3 = trigger_name == _local2.value; break; case "quest" : case "vendor" : case "portal" : _local3 = getSymbolLabel(_local2.type.toLowerCase()) == _local2.value; break; case "random" : _local3 = Math.random() < Number(_local2.value); break; default : DebugWindow.debug((("ERROR : Unknown condition " + _local2.type) + " found in behavior pattern of ") + character_name); _local3 = false; } _local10++; } if (_local3) { prev_patterns.push(_local8); if (prev_patterns.length > 10) { prev_patterns.shift(); } _local10 = 0; while (_local10 < data.pattern_list[_local8].action_list.length) { var _local9 = data.pattern_list[_local8].action_list[_local10]; if (_local9.is_random) { if (Math.random() < _local9.probability) { action_queue.push(_local9); } } else { action_queue.push(_local9); } _local10++; } _local14 = true; } _local8++; } trial_count++; if ((trial_count > 25) && (trial_count != -1)) { (stop());// not popped DebugWindow.debug(("ERROR: NPC " + character_name) + " has no active action queued after 25 tries"); trial_count = -1; } else if (action_queue.length > 0) { is_just_hit = false; trigger_name = null; setNextAction(); } else { setNextPattern(); } } function setNextAction() { if ((((target_character != null) && (target_character._name == null)) || (target_character.stealthed)) || (!target_character.isAlive())) { target_character = null; } switch (animation_type) { case Character.ANIM_TYPE_IDLE : case Character.ANIM_TYPE_MOVE : if (!current_action_data.play_sound) { break; } if (!((_x > (-_width)) && (_x < (GameConstants.SCREEN_WIDTH + _width)))) { break; } SoundManager.stopSound((((id_name + "_") + current_state) + "_") + current_action_data.action_name); } if (action_queue.length == 0) { setNextPattern(); return(undefined); } var _local4 = action_queue.shift(); if (_local4.set_state != null) { setState(_local4.set_state); return(undefined); } var _local6; var _local8; if (GameUtil.isInArray(INSTANT_ACTION_LIST, _local4.type)) { switch (_local4.type) { case "equip" : DebugWindow.debug(("DEBUG : Character " + character_name) + " is equipping new item"); GameUtil.traceObj(_local4); var _local7 = Equipment.getSlot(_local4.item_type); if (((_local7 == Equipment.SLOT_FINGER1) && (current_equipment.slot[Equipment.SLOT_FINGER1].item_id != ItemIcon.EMPTY_ID)) && (current_equipment.slot[Equipment.SLOT_FINGER2].item_id == ItemIcon.EMPTY_ID)) { _local7 = Equipment.SLOT_FINGER2; } current_equipment.slot[_local7].item_id = ItemList.getId(_local4.item_name); current_equipment.slot[_local7].stack = _local4.item_stack; updateStats(); if (CharacterUI.current_character_ui.current_character == this) { CharacterUI.current_character_ui.update(); } break; case "chat" : dialog_list = new Array(); if (current_dialog != null) { current_dialog.startFade(); } addDialog(data.dialog_list[_local4.dialog]); if (!dialog_visible) { nextDialog(); } break; case "target" : target_character = getFactionTarget(_local4.faction, _local4.character, _local4.see_stealth); break; case "objective" : QuestLogUI.current_log.updateSpecialActionQuest(_local4.name); break; case "despawn" : (stop());// not popped startFade(); return(undefined); case "trigger" : var _local5; switch (_local4.faction) { case "friendly" : _local5 = FactionTable.getListenerFriends(this, _local4.trigger_name, _local4.radius, current_faction); break; case "hostile" : _local5 = FactionTable.getListenerEnemies(this, _local4.trigger_name, _local4.radius, current_faction); break; case "character" : _local5 = new Array(FactionTable.getClosestCharacter(this, _local4.character)); break; default : if (_local4.faction != null) { _local5 = FactionTable.getListenerFriends(this, _local4.trigger_name, _local4.radius, _local4.faction); } else { _global.debug(("ERROR : Trigger failed for " + character_name) + ", faction not specified"); } } var _local3 = 0; for(;;){ if (_local3 >= _local5.length) { break; } _local5[_local3].trigger_name = _local4.trigger_name; _local5[_local3].trigger_source = this; _local5[_local3].setNextPattern(); _local3++; }; } setNextAction(); return(undefined); } if (_local4.type == "normal") { _local8 = _local4.action_name; } else { DebugWindow.debug("ERROR : Undefined action type " + _local4.type); } if (trial_count != -1) { trial_count = 0; } _local6 = action_animation[_local8]; current_action_data = _local6; if (action_animation == null) { DebugWindow.debug("ERROR: Action animation list is empty"); } if (current_action_data == null) { DebugWindow.debug(("ERROR: Action data for action name " + _local8) + " is not available"); } if (_local6.special != null) { var _local10 = label_name; label_name = getSymbolLabel(_local6.special); if (label_obj == null) { label_obj = ScrollingStage.current_stage.spawnAttachable(_x, _y - (-body_box._y), "npc_symbol", this); label_obj.gotoAndStop(label_name); label_obj.parent = this; label_obj.onRelease = function () { this.parent.onRelease(); }; } else if (label_name != _local10) { label_obj.gotoAndStop(label_name); } label_obj._visible = true; } else { if (label_obj != null) { label_obj._visible = false; } label_name = null; } switch (_local6.animation_type) { case Character.ANIM_TYPE_THROW : if (current_equipment.hasThrownWeapon()) { current_equipment.throwWeapon(); break; } setNextAction(); return(undefined); case Character.ANIM_TYPE_CAST : if (!((current_equipment.slot[Equipment.SLOT_TRINKET].item_id == ItemIcon.EMPTY_ID) || (!procDepleteCheck(ItemList.data[current_equipment.slot[Equipment.SLOT_TRINKET].item_id].proc)))) { break; } setNextAction(); return(undefined); } var _local9; if (target_character != null) { if (target_character == null) { action_duration = 1; action_start_time = getTimer(); setAction(_local8); } if (global_x > target_character.global_x) { _local9 = true; } else { _local9 = false; } if (_local6.animation_type != Character.ANIM_TYPE_IDLE) { if (_local6.speed_x < 0) { turnCharacter(!_local9); } else { turnCharacter(_local9); } } } move_speed = Math.abs(_local6.speed_x) * move_scale; if (facing_left) { speed_x = (-Math.abs(_local6.speed_x)) * move_scale; } else { speed_x = Math.abs(_local6.speed_x) * move_scale; } speed_y = _local6.speed_y * jump_scale; if (isNaN(_local4.duration)) { action_duration = DURATION_INFINITE; } else { action_duration = _local4.duration; if (action_duration != DURATION_DIALOG) { action_duration = action_duration + (_local4.duration_variation * Math.random()); } action_start_time = getTimer(); } setAction(_local8); } function takeMagicalDamage(src_obj, damage) { var _local3 = animation_type; super.takeMagicalDamage(src_obj, damage); ItemInfo.current_item_info.updateNPC(this); if (((_local3 != Character.ACTION_DEATH) && (animation_type == Character.ACTION_DEATH)) && (player_damage > 0)) { dropItems(); } else { checkForProc(0, body_box._y / 2, Character.PROC_DAMAGE_TAKEN); } } function takeDamage(src_obj, damage, magical, always_hit) { var _local6 = animation_type; var _local3 = false; var _local4 = Math.round(damage * (1 - damage_reduction)); if ((src_obj == PlayerCharacter.current_player) || (src_obj.source_obj == PlayerCharacter.current_player)) { _local3 = true; } if (_local3) { player_damage = player_damage + _local4; } if (!super.takeDamage(src_obj, damage, magical, always_hit)) { if (_local3) { player_damage = player_damage - _local4; } return(false); } is_just_hit = true; ItemInfo.current_item_info.updateNPC(this); if (_local3) { NPCInfoUI.current_npc_info_ui.setCharacter(this); } if (((_local6 != Character.ACTION_DEATH) && (animation_type == Character.ACTION_DEATH)) && (player_damage > 0)) { dropItems(); } else { checkForProc(0, body_box._y / 2, Character.PROC_DAMAGE_TAKEN); } return(true); } function setItemProperty(new_item) { new_item.speed_x = ((speed_x / 10) + (Math.random() * 6)) - 3; new_item.speed_y = ((speed_y / 10) + 5) + (Math.random() * 15); new_item.global_x = global_x; new_item.global_y = global_y - ((-body_box._y) / 2); return(new_item); } function dropItems() { var _local3 = data.drop_table; var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].copper_min != null) { var _local11 = _local3[_local2].gold_min + int(Math.random() * _local3[_local2].gold_var); var _local8 = _local3[_local2].silver_min + int(Math.random() * _local3[_local2].silver_var); var _local10 = _local3[_local2].copper_min + int(Math.random() * _local3[_local2].copper_var); while (_local11 > 0) { var _local5 = ScrollingStage.current_stage.spawnItem("gold_coin"); _local5 = setItemProperty(_local5); _local5.initialize(); _local11--; } while (_local8 > 0) { var _local5 = ScrollingStage.current_stage.spawnItem("silver_coin"); _local5 = setItemProperty(_local5); _local5.initialize(); _local8--; } while (_local10 > 0) { var _local5 = ScrollingStage.current_stage.spawnItem("copper_coin"); _local5 = setItemProperty(_local5); _local5.initialize(); _local10--; } } else if (_local3[_local2] instanceof Array) { var _local12 = Math.random(); var _local9 = 0; var _local7 = false; var _local4 = 0; while ((_local4 < _local3[_local2].length) && (!_local7)) { var _local6 = false; if (_local3[_local2][_local4].quest_name != null) { if (!QuestLogUI.current_log.questInProgress(_local3[_local2][_local4].quest_name, false)) { _local6 = true; } } if (!_local6) { _local9 = _local9 + _local3[_local2][_local4].probability; if (_local9 > _local12) { _local7 = true; var _local5 = ScrollingStage.current_stage.spawnItem(_local3[_local2][_local4].item_name, _local3[_local2][_local4].stack + int(Math.random() * (_local3[_local2][_local4].stack_variation + 1))); _local5 = setItemProperty(_local5); _local5.initialize(); } } _local4++; } } _local2++; } } function onRollOver() { if (!isAlive()) { return(undefined); } ItemInfo.current_item_info.showNPC(this); } function onRollOut() { ItemInfo.current_item_info.hide(); } function onRelease() { if ((!PlayerCharacter.current_player.isAlive()) || (!isAlive())) { return(undefined); } NPCInfoUI.current_npc_info_ui.setCharacter(this); if (CharacterUI.current_character_ui._visible) { CharacterUI.current_character_ui.current_character = this; CharacterUI.current_character_ui.update(); SoundManager.playSound("kalink"); } switch (current_action_data.special) { case "quest" : if (label_name == LABEL_NO_QUEST) { return(undefined); } var _local3 = QuestLogUI.current_log.getRelatedQuests(data.quest_list); if (_local3.length > 1) { QuestGiverUI.current_giver_ui.active_quest_list = _local3; QuestGiverUI.current_giver_ui.quest_giver = this; QuestGiverUI.current_giver_ui.switchTo("quest_select"); return(undefined); } var _local2; _local2 = QuestLogUI.current_log.getCompletedQuest(data.quest_list); if (_local2 != null) { QuestGiverUI.current_giver_ui.active_quest_obj = _local2; QuestGiverUI.current_giver_ui.quest_giver = this; QuestGiverUI.current_giver_ui.switchTo(LABEL_QUEST_COMPLETED); return(undefined); } _local2 = QuestLogUI.current_log.getQuestManager(data.quest_list); if (_local2 != null) { QuestGiverUI.current_giver_ui.active_quest_obj = _local2; QuestGiverUI.current_giver_ui.quest_giver = this; QuestGiverUI.current_giver_ui.switchTo(LABEL_QUEST_IN_PROGRESS); return(undefined); } _local2 = new QuestManager(); _local2.data = QuestLogUI.current_log.getAvailableQuest(data.quest_list); QuestGiverUI.current_giver_ui.active_quest_obj = _local2; QuestGiverUI.current_giver_ui.quest_giver = this; QuestGiverUI.current_giver_ui.switchTo(LABEL_QUEST_AVAILABLE); break; case "vendor" : VendorUI.current_vendor_ui.vendor = this; VendorUI.current_vendor_ui.setupVendor(data.selling_price, data.purchase_price, data.vendor_list); VendorUI.current_vendor_ui.show(); break; case "portal" : PortalMasterUI.current_portal_master_ui.portal_master = this; PortalMasterUI.current_portal_master_ui.show(); } } function startFade() { animation_type = Character.ANIM_TYPE_DEATH; endAction(animation_data); action_duration = DURATION_INFINITE; } function cleanUp() { FactionTable.unregisterFaction(this, current_faction); shadow.removeMovieClip(); } function getFilterArray() { var _local3 = new ColorMatrix(); var _local4 = false; var _local5 = 1; if (data.tinted) { _local3.adjustHue(data.hue * 1.8); _local3.adjustSaturation((data.saturation / 100) + 1); _local3.adjustBrightness(data.brightness * 1.28, data.brightness * 1.28, data.brightness * 1.28); _local3.adjustContrast(data.contrast / 100, data.contrast / 100, data.contrast / 100); _local5 = _local5 * (data.alpha / 100); _local4 = true; } var _local2 = 0; while (_local2 < buff_list.length) { if (buff_list[_local2].tint != null) { _local3.colorize(GameUtil.hex2int(buff_list[_local2].tint), Number(buff_list[_local2].amount)); _local4 = true; } _local2++; } if (vanish_alpha < 1) { _local2 = 0; while (_local2 < buff_list.length) { if (buff_list[_local2].sfx != null) { buff_list[_local2].sfx._alpha = vanish_alpha * 100; } _local2++; } shadow._alpha = vanish_alpha * 100; _local5 = _local5 * vanish_alpha; _local4 = true; } else { _local2 = 0; while (_local2 < buff_list.length) { if (buff_list[_local2].sfx != null) { buff_list[_local2].sfx._alpha = 100; } _local2++; } shadow._alpha = 100; } _local3.setAlpha(_local5); if (_local4) { return(new Array(_local3.__get__filter())); } return(new Array()); } function getBaseStats() { var _local2 = LevelChart.getData(identity.getValue("sys_class"), current_level); if (isNaN(data.experience)) { kill_exp = _local2.kill_exp; } else { kill_exp = data.experience; } return(_local2); } function getSymbolLabel(special_type) { var _local2; _local2 = null; switch (special_type) { case "quest" : if (QuestLogUI.current_log.getCompletedQuest(data.quest_list) != null) { _local2 = LABEL_QUEST_COMPLETED; } else if (QuestLogUI.current_log.getAvailableQuest(data.quest_list) != null) { _local2 = LABEL_QUEST_AVAILABLE; } else if (QuestLogUI.current_log.getQuestManager(data.quest_list) != null) { _local2 = LABEL_QUEST_IN_PROGRESS; } else { _local2 = LABEL_NO_QUEST; } break; case "vendor" : _local2 = LABEL_VENDOR; break; case "portal" : if (PortalMasterUI.current_portal_master_ui.portalDiscovered()) { _local2 = LABEL_PORTAL_DISCOVERED; } else { _local2 = LABEL_PORTAL_NOT_DISCOVERED; } } return(_local2); } function updateSymbol() { if (!isAlive()) { return(undefined); } if (current_action_data.special != null) { var _local2 = label_name; label_name = getSymbolLabel(current_action_data.special); if (label_obj == null) { label_obj = ScrollingStage.current_stage.spawnAttachable(_x, _y - (-body_box._y), "npc_symbol", this); } else { label_obj._visible = true; } if (label_name != _local2) { label_obj.gotoAndStop(label_name); } } else { label_name = null; } } function addDialog(dialog_node) { var _local3 = 0; while (_local3 < dialog_node.length) { if (dialog_node[_local3].is_random_text) { var _local7 = Math.random(); var _local5 = 0; var _local6 = false; var _local2 = 0; while ((_local2 < dialog_node[_local3].options_list.length) && (!_local6)) { _local5 = _local5 + dialog_node[_local3].options_list[_local2].probability; if (_local5 >= _local7) { addDialog(dialog_node[_local3].options_list[_local2].dialog); _local6 = true; } _local2++; } } else { dialog_list.push(dialog_node[_local3].text); } _local3++; } } function nextDialog() { if (dialog_list.length == 0) { dialog_visible = false; current_dialog = null; return(undefined); } var _local2 = String(dialog_list.shift()); if (body_box != null) { current_dialog = ScrollingStage.current_stage.spawnChat(_x, (_y - (-body_box._y)) + 10, this, _local2); } else { current_dialog = ScrollingStage.current_stage.spawnChat(_x, (_y - _height) + 10, this, _local2); } if (!inactive) { ChatLogUI.current_chat_log.addText(character_name, current_dialog.getChatText()); } dialog_visible = true; } function startStealth() { if (!stealthed) { vanish_alpha = 1; } super.startStealth(); } static var DURATION_INFINITE = -1; static var DURATION_DIALOG = -2; static var LABEL_NO_QUEST = "no_quest"; static var LABEL_QUEST_AVAILABLE = "quest_available"; static var LABEL_QUEST_IN_PROGRESS = "quest_in_progress"; static var LABEL_QUEST_COMPLETED = "quest_completed"; static var LABEL_VENDOR = "vendor"; static var LABEL_PORTAL_DISCOVERED = "portal_discovered"; static var LABEL_PORTAL_NOT_DISCOVERED = "portal_not_discovered"; static var INSTANT_ACTION_LIST = ["equip", "chat", "target", "trigger", "objective", "despawn"]; static var SPECIAL_ACTION_LIST = ["quest", "vendor", "portal"]; }
Symbol 3936 MovieClip [__Packages.NPCListData] Frame 0
class NPCListData extends Object { function NPCListData () { super(); } }
Symbol 3937 MovieClip [__Packages.Equipment] Frame 0
class Equipment extends Object { var slot, character_link; function Equipment () { super(); slot = new Array(17); var _local3 = 0; while (_local3 < slot.length) { slot[_local3] = new Object(); slot[_local3].item_id = ItemIcon.EMPTY_ID; slot[_local3].stack = 0; slot[_local3].update = function () { CharacterUI.current_character_ui.update(); }; _local3++; } } static function getSlot(type) { var _local1 = 0; while (_local1 < SLOT_COUNT) { if (SLOT_NAME[_local1].toLowerCase() == type.toLowerCase()) { return(_local1); } _local1++; } return(-1); } static function getTypeName(type) { var _local1 = 0; while (_local1 < SLOT_NAME.length) { if (SLOT_NAME[_local1].toLowerCase() == type.toLowerCase()) { return(SLOT_NAME[_local1]); } _local1++; } return(null); } static function checkType(src, slot) { var _local1 = ItemList.data[src.item_id].type; return(SLOT_NAME[slot].toLowerCase() == _local1.toLowerCase()); } function getArray() { return(slot); } function findItem(item_id) { var _local2 = 0; while (_local2 < slot.length) { if (slot[_local2].item_id == item_id) { return(_local2); } _local2++; } return(-1); } function findItemCount(item_id) { var _local2 = 0; while (_local2 < slot.length) { if (slot[_local2].item_id == item_id) { return(slot[_local2].stack); } _local2++; } return(0); } function getTotal() { var _local3 = 0; var _local2 = 0; while (_local2 < slot.length) { if (slot[_local2].item_id != ItemIcon.EMPTY_ID) { _local3 = _local3 + slot[_local2].stack; } _local2++; } return(_local3); } function deleteItem(item_id, count) { if (count == null) { count = 1; } var _local5 = count; var _local2 = 0; while (_local2 < slot.length) { if (slot[_local2].item_id == item_id) { slot[_local2].stack = slot[_local2].stack - count; if (slot[_local2].stack < 1) { slot[_local2].item_id = ItemIcon.EMPTY_ID; slot[_local2].stack = 0; } character_link.updateStats(); slot[_local2].update(); questUpdate(); if (this == PlayerCharacter.current_player.current_equipment) { ItemUI.adjustBaseLine("Equip Del " + ItemList.getName(item_id), -_local5); } return(true); } _local2++; } DebugWindow.debug((("ERROR : Failed to delete equipment " + ItemList.data[item_id].dispName) + " count ") + count); return(false); } function questUpdate() { QuestLogUI.current_log.updateCollectQuest(InventoryUI.bag, this); } function hasThrownWeapon() { DebugWindow.debug((("DEBUG : " + character_link.character_name) + " doing thrown weapon check, amount left = ") + slot[SLOT_THROWN].stack); return((slot[SLOT_THROWN].item_id != ItemIcon.EMPTY_ID) && (slot[SLOT_THROWN].stack > 0)); } function throwWeapon() { slot[SLOT_THROWN].stack--; if (slot[SLOT_THROWN].stack <= 0) { slot[SLOT_THROWN].item_id = ItemIcon.EMPTY_ID; slot[SLOT_THROWN].stack = 0; character_link.updateStats(); } if (this == PlayerCharacter.current_player.current_equipment) { ItemUI.adjustBaseLine("Throw", -1); } CharacterUI.current_character_ui.update(); } static var SLOT_HEAD = 0; static var SLOT_NECK = 1; static var SLOT_SHOULDER = 2; static var SLOT_CHEST = 3; static var SLOT_BACK = 4; static var SLOT_WRIST = 5; static var SLOT_SHIRT = 6; static var SLOT_HANDS = 7; static var SLOT_WAIST = 8; static var SLOT_LEGS = 9; static var SLOT_FEET = 10; static var SLOT_FINGER1 = 11; static var SLOT_FINGER2 = 12; static var SLOT_RELIC = 13; static var SLOT_MAIN_HAND = 14; static var SLOT_THROWN = 15; static var SLOT_TRINKET = 16; static var SLOT_COUNT = 17; static var SLOT_NAME = ["Head", "Neck", "Shoulder", "Chest", "Back", "Wrist", "Shirt", "Hands", "Waist", "Legs", "Feet", "Finger", "Finger", "Relic", "Main Hand", "Thrown", "Trinket", "Off Hand", "Shield", "Consumable", "Quest Item"]; static var STAT_LIST = ["armor", "damage", "damageVar", "health", "mana", "spirit", "runSpeed", "jump", "haste", "spellHaste", "spellBoost"]; }
Symbol 3938 MovieClip [__Packages.CharacterUI] Frame 0
class CharacterUI extends ItemUI { static var current_character_ui; var character_slot, getNextHighestDepth, attachMovie, _visible, current_character, hide, selected_icon, selected_slot, deselectItem, portrait, profile, profile_mask, character_name_inst, spirit_text_inst, stamina_text_inst, intelligence_text_inst, armor_text_inst, melee_text_inst, ranged_text_inst; function CharacterUI () { super(); current_character_ui = this; } function onLoad() { var _local5; character_slot = new Array(); var _local4 = 0; while (_local4 < CHR_POS.length) { _local5 = getNextHighestDepth(); var _local3 = attachMovie("character_item", "chr" + _local5, _local5); _local3._x = CHR_POS[_local4][0]; _local3._y = CHR_POS[_local4][1]; _local3.slot_index = character_slot.length; character_slot.push(_local3); _local4++; } super.onLoad(); } function onEnterFrame() { super.onEnterFrame(); if (_visible && (current_character.inactive)) { SoundManager.playSound("click"); hide(); } } function show() { update(); super.show(); VendorUI.current_vendor_ui.hide(); } function getArray() { return(character_slot); } function selectItem(dummy_list, slot_index) { if (current_character != PlayerCharacter.current_player) { return(undefined); } if ((character_slot[slot_index].item_id == ItemIcon.EMPTY_ID) || (slot_index == ItemIcon.EMPTY_ID)) { selected_icon._visible = false; selected_slot = -1; } else if (selected_slot == slot_index) { useItem(slot_index); } else { super.selectItem(character_slot, slot_index); } } function useItem(slot_index) { var _local3 = character_slot[slot_index].item_id; var _local4 = character_slot[slot_index].stack; if (_local3 == ItemIcon.EMPTY_ID) { return(undefined); } var _local5 = InventoryUI.getItem(character_slot[slot_index].item_id, character_slot[slot_index].stack); if (_local5) { PlayerCharacter.current_player.current_equipment.deleteItem(_local3, _local4); PlayerCharacter.current_player.updateStats(); SoundManager.playSound("kalink"); update(); NPCSpawnList.current_spawn_list.doSpawnDespawn(); ItemSpawnList.current_spawn_list.doSpawnDespawn(); } deselectItem(); } function update() { DebugWindow.debug("SYS : Updating Character UI"); if (_visible && (current_character_ui.current_character == null)) { DebugWindow.debug("ERROR : Character UI equipment update failed, character not found"); } attachMovie(current_character.character_portrait, "portrait", 50); var _local3 = attachMovie(current_character.character_profile, "profile", 51); portrait.filters = current_character.getFilterArray(); profile.filters = current_character.getFilterArray(); var _local4 = profile_mask; _local3._x = _local4._x + ((_local4._width - _local3._width) / 2); _local3._y = _local4._y + (_local4._height - _local3._height); _local3.setMask(profile_mask); character_name_inst.text = current_character.character_name; spirit_text_inst.text = current_character.spirit; stamina_text_inst.text = int(current_character.maximum_health / GameConstants.HEALTH_PER_STM); intelligence_text_inst.text = int(current_character.maximum_mana / GameConstants.MANA_PER_INT); armor_text_inst.text = current_character.armor; melee_text_inst.text = current_character.damage + "-"; melee_text_inst.text = melee_text_inst.text + (current_character.damage + current_character.damage_variation); ranged_text_inst.text = current_character.ranged_damage + "-"; ranged_text_inst.text = ranged_text_inst.text + (current_character.ranged_damage + current_character.ranged_variation); var _local2 = 0; while (_local2 < character_slot.length) { character_slot[_local2].update(); _local2++; } ShortcutBarUI.current_shortcut_bar.update(); } static var CHR_POS = [[16, 72], [16, 112], [16, 154], [16, 195], [16, 236], [16, 277], [16, 318], [299, 72], [299, 112], [299, 154], [299, 195], [299, 236], [299, 277], [299, 318], [117, 364], [159, 364], [200, 364]]; }
Symbol 3939 MovieClip [__Packages.PlayerCharacter] Frame 0
class PlayerCharacter extends Character { static var current_player; var god_mode, dynamic_variables, save_available, action_animation, identity, id_name, character_name, character_portrait, weapon_anim_prefix, character_profile, move_speed, jump_speed, _alpha, input_state_array, global_y, current_faction, current_level, current_exp, animation_type, attack_countdown, current_equipment, isAlive, health_regen_timer, current_health, mana_regen, maximum_health, hit_check, hit_box, damage_variation, damage, checkForProc, body_box, involuntary_animation_type, wound_immune, character_action, speed_x, attack_speed_modifier, attack_time, current_effect, isGrounded, cast_countdown, facing_left, turnCharacter, move_scale, animation_data, hit_list, disable_trinket, gotoAndPlay, buff_list, stop, weapon_placeholder_inst, silence_countdown, procDepleteCheck, speed_y, weapon_name, next_level_exp, current_mana, maximum_mana, startStealth, last_saved_zone, last_saved_spawn, shadow; function PlayerCharacter () { super(); god_mode = false; dynamic_variables = new Object(); current_player = this; save_available = false; var _local4 = PlayerList.data[PlayerList.getId(_global.avatar)]; action_animation = _local4.action_table; identity = _local4.identity; identity.identity_host = this; id_name = "player"; character_name = _local4.display_name; character_portrait = _local4.portrait; weapon_anim_prefix = _local4.weapon_prefix; character_profile = _local4.profile; move_speed = _local4.move_speed; jump_speed = _local4.jump_speed; updateStats(); } function onLoad() { super.onLoad(); _alpha = 0; SoundManager.loadExternalSound("level", "events/level.mp3"); input_state_array = new Array(GameConstants.KEY_INPUT.length); var _local3 = 0; while (_local3 < GameConstants.KEY_INPUT.length) { input_state_array[_local3] = false; _local3++; } global_y = ScrollingStage.current_stage.ground_level; setAction(ACTION_IDLE); FactionTable.registerFaction(this, "player"); current_faction = "player"; current_level = 1; current_exp = 0; id_name = "player"; CastBar.current_cast_bar.setCharacter(this); if (save_available) { ScrollingZone.current_zone.loadSavedPlayer(); } } function keyDownEvent(key_index) { switch (key_index) { case GameConstants.INPUT_JUMP : if ((animation_type == Character.ANIM_TYPE_IDLE) || (animation_type == Character.ANIM_TYPE_MOVE)) { setAction(ACTION_JUMP); } break; case GameConstants.INPUT_ATTACK : if ((!GameUtil.isInArray(ATTACK_ANIMATION_TYPE, animation_type)) && (attack_countdown <= 0)) { if (animation_type != Character.ANIM_TYPE_JUMP) { setAction(ACTION_ATTACK); } else { setAction(ACTION_JUMP_ATTACK); } } break; case GameConstants.INPUT_THROW : if ((!GameUtil.isInArray(ATTACK_ANIMATION_TYPE, animation_type)) && (current_equipment.hasThrownWeapon())) { if (animation_type != Character.ANIM_TYPE_JUMP) { setAction(ACTION_THROW); current_equipment.throwWeapon(); } else { setAction(ACTION_JUMP_THROW); current_equipment.throwWeapon(); } } break; case GameConstants.INPUT_DODGE : if ((animation_type == Character.ANIM_TYPE_IDLE) || (animation_type == Character.ANIM_TYPE_MOVE)) { setAction(ACTION_DODGE); } else if (animation_type == Character.ANIM_TYPE_JUMP) { setAction(ACTION_JUMP_DODGE); } break; case GameConstants.INPUT_CAST : castTrinket(); break; case GameConstants.INPUT_SHORTCUT_1 : ShortcutBarUI.current_shortcut_bar.useItem(0); break; case GameConstants.INPUT_SHORTCUT_2 : ShortcutBarUI.current_shortcut_bar.useItem(1); break; case GameConstants.INPUT_SHORTCUT_3 : ShortcutBarUI.current_shortcut_bar.useItem(2); break; case GameConstants.INPUT_SHORTCUT_4 : ShortcutBarUI.current_shortcut_bar.useItem(3); break; case GameConstants.INPUT_SHORTCUT_5 : ShortcutBarUI.current_shortcut_bar.useItem(4); break; case GameConstants.INPUT_SHORTCUT_6 : ShortcutBarUI.current_shortcut_bar.useItem(5); break; case GameConstants.INPUT_SHORTCUT_7 : ShortcutBarUI.current_shortcut_bar.useItem(6); } } function keyUpEvent(key_index) { switch (key_index) { case GameConstants.INPUT_LEFT : case GameConstants.INPUT_RIGHT : if (animation_type != Character.ANIM_TYPE_MOVE) { break; } setAction(ACTION_IDLE); } } function onEnterFrame() { if (!LoaderUI.current_loader._visible) { if (_alpha < 100) { _alpha = _alpha + 10; } var _local4 = 0; while (_local4 < GameConstants.KEY_INPUT.length) { var _local6; var _local8; _local6 = false; _local8 = true; if (!DebugWindow.prompt_enabled) { var _local3 = 0; while (_local3 < GameConstants.KEY_INPUT[_local4].length) { if (Key.isDown(GameConstants.KEY_INPUT[_local4][_local3])) { _local6 = true; _local8 = false; } _local3++; } } if (_local6 && (!input_state_array[_local4])) { input_state_array[_local4] = true; keyDownEvent(_local4); } else if (_local8 && (input_state_array[_local4])) { input_state_array[_local4] = false; keyUpEvent(_local4); } _local4++; } } super.onEnterFrame(); if (isAlive() && ((getTimer() - health_regen_timer) > 4000)) { current_health = Math.min((current_health + Math.floor(mana_regen / 4)) + 1, maximum_health); health_regen_timer = getTimer(); } var _local5 = FactionTable.getEnemiesList(current_faction); var _local4 = 0; while (_local4 < _local5.length) { if ((hit_check && (hit_box.hitTest(_local5[_local4].body_box))) && (!_local5[_local4].inactive)) { var _local9 = _local5[_local4].takeDamage(this, damage + int(Math.random() * (damage_variation + 1)), false, false); if (_local9) { CastBar.current_cast_bar.startFade(); _local5[_local4].knockBack(this, 15, 0); var _local7 = ItemList.data[current_equipment.slot[Equipment.SLOT_MAIN_HAND].item_id].hitEffect; if (_local7 == null) { _local7 = GameConstants.DEFAULT_HIT_EFFECT; } ScrollingStage.current_stage.spawnCharEffect(_local7, _local5[_local4], false); checkForProc(hit_box._x, hit_box._y, Character.PROC_MELEE, _local5[_local4]); } } _local4++; } } function takeMagicalDamage(src_obj, damage) { if (god_mode) { return(undefined); } super.takeMagicalDamage(src_obj, damage); checkForProc(0, body_box._y / 2, Character.PROC_DAMAGE_TAKEN); } function takeDamage(src_obj, damage, magical, always_hit) { if (god_mode) { return(false); } if (!super.takeDamage(src_obj, damage, magical, always_hit)) { return(false); } checkForProc(0, body_box._y / 2, Character.PROC_DAMAGE_TAKEN); return(true); } function setAction(action_name) { if (GameUtil.isInArray(involuntary_animation_type, animation_type)) { wound_immune = false; return(undefined); } var _local3 = action_animation[character_action]; wound_immune = _local3.wound_immune; switch (animation_type) { case Character.ANIM_TYPE_IDLE : case Character.ANIM_TYPE_MOVE : if (_local3.sound == null) { break; } SoundManager.stopSound(weapon_anim_prefix + character_action); } super.setAction(action_name); switch (animation_type) { case Character.ANIM_TYPE_ATTACK : speed_x = 0; case Character.ANIM_TYPE_JUMP_ATTACK : attack_countdown = int(Number(ItemList.data[current_equipment.slot[Equipment.SLOT_MAIN_HAND].item_id].speed) * attack_speed_modifier); if (isNaN(attack_countdown)) { attack_countdown = GameConstants.DEFAULT_ATTACK_COOLDOWN; } attack_time = attack_countdown; } _local3 = action_animation[action_name]; if (_local3.sound != null) { SoundManager.playSound(weapon_anim_prefix + action_name); } if ((_local3.effect != null) && (!_local3.cue_effect)) { ScrollingStage.current_stage.spawnCharEffect(_local3.effect, this, true); } else { current_effect = _local3.effect; } } function doAction() { super.doAction(); switch (animation_type) { case Character.ANIM_TYPE_READY_CAST : if (isGrounded() && (input_state_array[GameConstants.INPUT_LEFT] || (input_state_array[GameConstants.INPUT_RIGHT]))) { cast_countdown = 0; CastBar.current_cast_bar.startFade(); setAction(ACTION_MOVE); } break; case Character.ANIM_TYPE_IDLE : if (input_state_array[GameConstants.INPUT_LEFT]) { if (!facing_left) { turnCharacter(true); } setAction(ACTION_MOVE); } else if (input_state_array[GameConstants.INPUT_RIGHT]) { if (facing_left) { turnCharacter(false); } setAction(ACTION_MOVE); } break; case Character.ANIM_TYPE_MOVE : if ((input_state_array[GameConstants.INPUT_LEFT] && (!input_state_array[GameConstants.INPUT_RIGHT])) && (!facing_left)) { turnCharacter(true); } else if ((input_state_array[GameConstants.INPUT_RIGHT] && (!input_state_array[GameConstants.INPUT_LEFT])) && (facing_left)) { turnCharacter(false); } break; case Character.ANIM_TYPE_LAND : case Character.ANIM_TYPE_JUMP_ATTACK : case Character.ANIM_TYPE_JUMP_THROW : case Character.ANIM_TYPE_JUMP : if (input_state_array[GameConstants.INPUT_LEFT]) { if (!facing_left) { turnCharacter(true); } speed_x = (-move_speed) * move_scale; } else { if (!input_state_array[GameConstants.INPUT_RIGHT]) { break; } if (facing_left) { turnCharacter(false); } speed_x = move_speed * move_scale; } } } function endAction(prev_animation) { if ((prev_animation != animation_data) && (animation_type != Character.ANIM_TYPE_READY_CAST)) { return(undefined); } hit_list = new Array(); disable_trinket = true; switch (animation_type) { case Character.ANIM_TYPE_IDLE : case Character.ANIM_TYPE_MOVE : case Character.ANIM_TYPE_READY_CAST : (gotoAndPlay(animation_data));// not popped if (action_animation[character_action].sound != null) { SoundManager.playSound(weapon_anim_prefix + character_action); } break; case Character.ANIM_TYPE_DEATH : CastBar.current_cast_bar.startFade(); var _local2 = 0; while (_local2 < buff_list.length) { if (buff_list[_local2].sfx != null) { buff_list[_local2].sfx.startFade(); } if (buff_list[_local2].npc != null) { buff_list[_local2].npc.startFade(); } _local2++; } buff_list = new Array(); PromptUI.current_prompt.openPrompt("Death", "Respawn from last spawn point?", true, releaseCorpseCheck); (stop());// not popped break; case Character.ANIM_TYPE_JUMP_ATTACK : weapon_placeholder_inst.weapon.stop(); case Character.ANIM_TYPE_JUMP_THROW : case Character.ANIM_TYPE_JUMP : (stop());// not popped break; case Character.ANIM_TYPE_CONTROL : (gotoAndPlay(animation_data));// not popped break; case Character.ANIM_TYPE_WOUND : if (!isGrounded()) { animation_type = Character.ANIM_TYPE_JUMP; (stop());// not popped break; } case Character.ANIM_TYPE_DODGE : animation_type = Character.ANIM_TYPE_IDLE; default : if (!isGrounded()) { animation_type = Character.ANIM_TYPE_JUMP; (stop());// not popped } else { setAction(ACTION_IDLE); } } } function castTrinket() { if (silence_countdown <= 0) { if (!GameUtil.isInArray(ATTACK_ANIMATION_TYPE, animation_type)) { if (((animation_type == Character.ANIM_TYPE_IDLE) || (animation_type == Character.ANIM_TYPE_JUMP)) || (animation_type == Character.ANIM_TYPE_MOVE)) { if (current_equipment.slot[Equipment.SLOT_TRINKET].item_id != ItemIcon.EMPTY_ID) { if (procDepleteCheck(ItemList.data[current_equipment.slot[Equipment.SLOT_TRINKET].item_id].proc)) { switch (ItemList.data[current_equipment.slot[Equipment.SLOT_TRINKET].item_id].proc.proc_type) { case Character.PROC_MELEE : disable_trinket = false; startAttack(); break; case Character.PROC_CAST : setAction(ACTION_READY_CAST); CastBar.current_cast_bar.castSpell(ItemList.data[current_equipment.slot[Equipment.SLOT_TRINKET].item_id].dispName, cast_countdown); } } } } } } } function startAttack() { if (attack_countdown > 0) { return(undefined); } if (animation_type != Character.ANIM_TYPE_JUMP) { setAction(ACTION_ATTACK); } else { setAction(ACTION_JUMP_ATTACK); } } function startThrowAttack() { if (!current_equipment.hasThrownWeapon()) { return(undefined); } if (animation_type != Character.ANIM_TYPE_JUMP) { setAction(ACTION_THROW); } else { setAction(ACTION_JUMP_THROW); } current_equipment.throwWeapon(); } function hitGroundEvent() { if (GameUtil.isInArray(JUMP_ANIMATION_TYPE, animation_type)) { setAction(ACTION_LAND); } speed_y = 0; } function regainControl() { super.regainControl(); hit_list = new Array(); animation_type = Character.ANIM_TYPE_IDLE; setAction(ACTION_IDLE); } function attachWeapon() { weapon_placeholder_inst.attachMovie(weapon_anim_prefix + weapon_name, "weapon", 1); } function gainExp(exp_plus) { current_exp = current_exp + exp_plus; var _local2 = false; while ((current_exp >= next_level_exp) && (current_level < GameConstants.LEVEL_CAP)) { _local2 = true; current_exp = current_exp - next_level_exp; current_level++; updateStats(); current_health = maximum_health; current_mana = maximum_mana; } if (current_level >= GameConstants.LEVEL_CAP) { current_exp = 0; } if (_local2) { ScrollingStage.current_stage.spawnCharEffect("level", this, true); SoundManager.playSound("level"); NPCSpawnList.current_spawn_list.doSpawnDespawn(); ItemSpawnList.current_spawn_list.doSpawnDespawn(); } } function getBaseStats() { return(LevelChart.getLevelData()); } function respawnEffects() { DebugWindow.debug("SYS : Respawning buff effects"); SoundManager.setAllowPlayback(false); var _local2 = 0; while (_local2 < buff_list.length) { if (buff_list[_local2].name == "stealth") { startStealth(); } if ((buff_list[_local2].sfx_name != null) && (buff_list[_local2].sfx._name == null)) { buff_list[_local2].sfx = ScrollingStage.current_stage.spawnCharEffect(buff_list[_local2].sfx_name, this, true); } if (buff_list[_local2].type == "control") { setAction(buff_list[_local2].name); } _local2++; } SoundManager.setAllowPlayback(true); } function updateStats() { weapon_name = ItemList.data[current_equipment.slot[Equipment.SLOT_MAIN_HAND].item_id].anim; next_level_exp = getBaseStats().exp_to_level; super.updateStats(); } function releaseCorpseCheck(do_respawn) { if (!do_respawn) { QuitToggleButton.current_prompt_toggle_obj.quitResponse(false); } else { current_player.releaseCorpse(); } } function releaseCorpse() { buff_list = new Array(); updateStats(); current_health = int(maximum_health / 2); current_mana = int(maximum_mana / 2); ScrollingZone.current_zone.loadZone(last_saved_zone, last_saved_spawn); } function cleanUp() { FactionTable.unregisterFaction(this, current_faction); CastBar.current_cast_bar.startFade(); shadow.removeMovieClip(); } function onRollOver() { if (!isAlive()) { return(undefined); } ItemInfo.current_item_info.showNPC(this); } function onRollOut() { ItemInfo.current_item_info.hide(); } static var ACTION_IDLE = "idle"; static var ACTION_MOVE = "move"; static var ACTION_JUMP = "jump"; static var ACTION_DODGE = "dodge"; static var ACTION_LAND = "land"; static var ACTION_ATTACK = "attack"; static var ACTION_READY_CAST = "ready_cast"; static var ACTION_THROW = "throw_attack"; static var ACTION_JUMP_ATTACK = "jump_attack"; static var ACTION_JUMP_THROW = "jump_throw"; static var ACTION_JUMP_DODGE = "jump_dodge"; static var ATTACK_ANIMATION_TYPE = [Character.ANIM_TYPE_ATTACK, Character.ANIM_TYPE_JUMP_ATTACK, Character.ANIM_TYPE_THROW, Character.ANIM_TYPE_JUMP_THROW]; static var JUMP_ANIMATION_TYPE = [Character.ANIM_TYPE_JUMP, Character.ANIM_TYPE_JUMP_ATTACK, Character.ANIM_TYPE_JUMP_THROW]; }
Symbol 3940 MovieClip [__Packages.FactionTable] Frame 0
class FactionTable extends Object { function FactionTable () { super(); } static function clearData() { data = new Object(); action_stack = ""; } static function registerFaction(char, fact) { if (data[fact] == null) { data[fact] = new Array(); } else if (GameUtil.isInArray(data[fact], char)) { return(undefined); } data[fact].push(char); action_stack = action_stack + (((("Registered " + char.character_name) + " as ") + fact) + newline); } static function unregisterFaction(char, fact) { var _local1 = 0; while (_local1 < data[fact].length) { if (data[fact][_local1] == char) { data[fact].splice(_local1, 1); action_stack = action_stack + (((("Unregistered " + char.character_name) + " as ") + fact) + newline); return(undefined); } _local1++; } action_stack = action_stack + (((("Failed to unregister " + char.character_name) + " as ") + fact) + newline); } static function getFriendsList(fact) { assertionCheck(); return(data[fact]); } static function getEnemiesList(fact) { var _local2 = new Array(); for (var _local4 in data) { if (_local4 != fact) { var _local1 = 0; while (_local1 < data[_local4].length) { _local2.push(data[_local4][_local1]); _local1++; } } } assertionCheck(); return(_local2); } static function getClosest(char, list, see_stealth) { var _local5 = null; var _local3 = -1; var _local1 = 0; while (_local1 < list.length) { if ((((list[_local1] != char) && (list[_local1].isAlive())) && (see_stealth || (!list[_local1].stealthed))) && ((_local3 == -1) || (Math.abs(list[_local1].global_x - char.global_x) < _local3))) { _local5 = list[_local1]; _local3 = Math.abs(list[_local1].global_x - char.global_x); } _local1++; } return(_local5); } static function getTriggerListener(char, trigger_name, radius, list) { var _local4 = new Array(); var _local1 = 0; while (_local1 < list.length) { if (list[_local1] != PlayerCharacter.current_player) { if ((((list[_local1] != char) && (list[_local1].isAlive())) && (Math.abs(list[_local1].global_x - char.global_x) < radius)) && (GameUtil.isInArray(list[_local1].trigger_list, trigger_name))) { _local4.push(list[_local1]); } } _local1++; } return(_local4); } static function getRandom(list) { if (list.length == 0) { return(null); } return(list[int(Math.random() * list.length)]); } static function getRandomFriend(fact) { return(getRandom(getFriendsList(fact))); } static function getRandomEnemy(fact) { return(getRandom(getEnemiesList(fact))); } static function getListenerFriends(char, trigger_name, radius, fact) { return(getTriggerListener(char, trigger_name, radius, getFriendsList(fact))); } static function getListenerEnemies(char, trigger_name, radius, fact) { return(getTriggerListener(char, trigger_name, radius, getEnemiesList(fact))); } static function getClosestFriend(char, fact, see_stealth) { return(getClosest(char, getFriendsList(fact), see_stealth)); } static function getClosestEnemy(char, fact, see_stealth) { return(getClosest(char, getEnemiesList(fact), see_stealth)); } static function getClosestCharacter(char, char_name) { var _local3 = new Array(); var _local2 = getEnemiesList(null); var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1].id_name == char_name) { _local3.push(_local2[_local1]); } _local1++; } return(getClosest(char, _local3)); } static function assertionCheck() { var _local4 = new Array(); for (var _local5 in data) { var _local1 = 0; while (_local1 < data[_local5].length) { var _local3 = data[_local5][_local1]; var _local2 = 0; while (_local2 < _local4.length) { if (_local4[_local1] == _local3) { DebugWindow.debug("ERROR : Assertion check failed on FactionTable, stack trace as follows:\n" + action_stack); DebugWindow.setCriticalError(); return(undefined); } _local2++; } _local4.push(_local3); _local1++; } } } static var data = new Object(); static var action_stack = ""; }
Symbol 3941 MovieClip [__Packages.GameUtil] Frame 0
class GameUtil extends Object { function GameUtil () { super(); } static function isInArray(search_array, search_value) { var _local1 = 0; while (_local1 < search_array.length) { if (search_array[_local1] == search_value) { return(true); } _local1++; } return(false); } static function traceObj(obj) { DebugWindow.debug("DEBUG : Tracing properties of object"); for (var _local2 in obj) { DebugWindow.debug((("DEBUG : " + _local2) + " = ") + obj[_local2]); } } static function hex2int(str) { var _local5 = 0; var _local2 = 0; while (_local2 < str.length) { var _local3 = str.charAt(_local2); var _local1; switch (_local3.toUpperCase()) { case "0" : _local1 = 0; break; case "1" : _local1 = 1; break; case "2" : _local1 = 2; break; case "3" : _local1 = 3; break; case "4" : _local1 = 4; break; case "5" : _local1 = 5; break; case "6" : _local1 = 6; break; case "7" : _local1 = 7; break; case "8" : _local1 = 8; break; case "9" : _local1 = 9; break; case "A" : _local1 = 10; break; case "B" : _local1 = 11; break; case "C" : _local1 = 12; break; case "D" : _local1 = 13; break; case "E" : _local1 = 14; break; case "F" : _local1 = 15; break; default : _local1 = 0; DebugWindow.debug(("ERROR : " + str) + " is not a valid hexadecimal number"); } _local5 = _local5 * 16; _local5 = _local5 + _local1; _local2++; } return(_local5); } static function capitalize(str) { var _local2 = str.split(" "); var _local3 = ""; var _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + (_local2[_local1].charAt(0).toUpperCase() + _local2[_local1].substr(1)); if (_local1 < (_local2.length - 1)) { _local3 = _local3 + " "; } _local1++; } return(_local3); } }
Symbol 3942 MovieClip [__Packages.CastBar] Frame 0
class CastBar extends MovieClip { static var current_cast_bar; var spell_name, fill_bar, fill_inst, is_fading, is_casting, _visible, cast_character, spell_name_base, cast_time, _alpha; function CastBar () { super(); current_cast_bar = this; } function onLoad() { spell_name = ""; fill_bar = fill_inst; is_fading = true; is_casting = false; _visible = false; } function setCharacter(char) { cast_character = char; } function castSpell(cast_name, full_time) { spell_name_base = cast_name; cast_time = full_time; is_fading = false; is_casting = true; } function startFade() { if (is_casting) { is_casting = false; is_fading = true; fill_bar._xscale = 0; spell_name = "interrupted"; } } function onEnterFrame() { if (cast_character == null) { _visible = false; } else if (is_casting) { if (cast_character.cast_countdown > 0) { fill_bar._xscale = ((cast_time - cast_character.cast_countdown) / cast_time) * 100; } var _local2 = "" + (int(Number(cast_time - cast_character.cast_countdown) / 100) / 10); if (_local2.indexOf(".") == -1) { _local2 = _local2 + ".0"; } spell_name = ((spell_name_base + " (") + _local2) + ")"; if (cast_character.cast_countdown <= 0) { is_casting = false; is_fading = true; fill_bar._xscale = 100; } else { _visible = true; _alpha = 100; } } else if (is_fading) { _alpha = _alpha - 20; if (_alpha <= 0) { is_fading = false; _visible = false; } } } }
Symbol 3943 MovieClip [__Packages.ShortcutBarUI] Frame 0
class ShortcutBarUI extends ItemUI { static var current_shortcut_bar; var shortcut, getNextHighestDepth, attachMovie, _visible; function ShortcutBarUI () { super(); current_shortcut_bar = this; } function onLoad() { var _local5; shortcut = new Array(); var _local4 = 0; while (_local4 < BAR_POS.length) { _local5 = getNextHighestDepth(); var _local3 = attachMovie("shortcut_item", "bar_icon" + _local5, _local5); _local3._x = BAR_POS[_local4][0]; _local3._y = BAR_POS[_local4][1]; _local3.slot_index = shortcut.length; _local3.obj = null; _local3.index = null; shortcut.push(_local3); _local4++; } super.onLoad(); show(); } function hide() { _visible = false; } function show() { _visible = true; } function equipItem(item_id, stack) { var _local2 = 0; while (_local2 < shortcut.length) { if (shortcut[_local2].item_id == item_id) { return(undefined); } _local2++; } _local2 = 0; while (_local2 < shortcut.length) { if (shortcut[_local2].item_id == -1) { SoundManager.playSound("click"); shortcut[_local2].item_id = item_id; shortcut[_local2].stack = stack; update(); return(undefined); } _local2++; } } function useItem(slot_index) { if (shortcut[slot_index].obj == null) { return(undefined); } if (VendorUI.current_vendor_ui._visible) { return(undefined); } if (GameUtil.isInArray(INSTANT_USE_SLOTS, Equipment.getSlot(ItemList.data[shortcut[slot_index].item_id].type))) { SoundManager.setAllowPlayback(false); } if (shortcut[slot_index].obj != PlayerCharacter.current_player.current_equipment) { shortcut[slot_index].obj.useItem(shortcut[slot_index].index, true); } if (Equipment.getSlot(ItemList.data[shortcut[slot_index].item_id].type) == Equipment.SLOT_TRINKET) { SoundManager.setAllowPlayback(true); PlayerCharacter.current_player.castTrinket(); } if (Equipment.getSlot(ItemList.data[shortcut[slot_index].item_id].type) == Equipment.SLOT_THROWN) { SoundManager.setAllowPlayback(true); PlayerCharacter.current_player.startThrowAttack(); } if (Equipment.getSlot(ItemList.data[shortcut[slot_index].item_id].type) == Equipment.SLOT_MAIN_HAND) { SoundManager.setAllowPlayback(true); PlayerCharacter.current_player.startAttack(); } update(); } function update() { var _local5 = PlayerCharacter.current_player.current_equipment; var _local2 = 0; while (_local2 < shortcut.length) { var _local3; var _local4; _local4 = InventoryUI.findBag(shortcut[_local2].item_id); _local3 = InventoryUI.findItem(shortcut[_local2].item_id); if (_local3 >= 0) { shortcut[_local2].obj = _local4; shortcut[_local2].index = _local3; } else { _local3 = _local5.findItem(shortcut[_local2].item_id); if (_local3 >= 0) { shortcut[_local2].obj = _local5; shortcut[_local2].index = _local3; } else { shortcut[_local2].obj = null; shortcut[_local2].index = -1; } } shortcut[_local2].update(); _local2++; } } static var DRAG_ITEM_DEPTH = 500; static var BAR_POS = [[0, 0], [39, 0], [78, 0], [117, 0], [156, 0], [195, 0], [234, 0]]; static var INSTANT_USE_SLOTS = [14, 15, 16]; }
Symbol 3944 MovieClip [__Packages.InventoryUI] Frame 0
class InventoryUI extends ItemUI { static var copper, last_updated_bag, selected_bag, selected_bag_slot; var _name, inventory_slot, getNextHighestDepth, attachMovie; function InventoryUI () { super(); bag[Number(_name.charAt(_name.length - 1))] = this; } function onLoad() { var _local5; SoundManager.loadExternalSound("kachink", "events/kachink.mp3"); SoundManager.loadExternalSound("kalink", "events/kalink.mp3"); SoundManager.loadExternalSound("coin", "events/coin.mp3"); copper = 0; inventory_slot = new Array(); var _local4 = 0; while (_local4 < INV_POS.length) { _local5 = getNextHighestDepth(); var _local3 = attachMovie("inventory_item", "inv" + _local5, _local5); _local3._x = INV_POS[_local4][0]; _local3._y = INV_POS[_local4][1]; _local3.slot_index = inventory_slot.length; _local3.src_bag = this; inventory_slot.push(_local3); _local4++; } super.onLoad(); } static function getCoins(get_copper) { copper = copper + get_copper; bag[COIN_BAG].gold_text.text = int((copper / 100) / 100); bag[COIN_BAG].silver_text.text = int((copper / 100) % 100); bag[COIN_BAG].copper_text.text = int(copper % 100); questUpdate(); } static function takeCoins(take_copper) { if (copper < take_copper) { take_copper = copper; } getCoins(-take_copper); } function getArray() { return(inventory_slot); } static function getItem(item_id, count) { if (count == null) { count = 1; } var _local5 = ItemList.data[item_id].stack; var _local6 = count; var _local1 = 0; while (_local1 < bag.length) { var _local2 = 0; while (_local2 < bag[_local1].inventory_slot.length) { if (bag[_local1].inventory_slot[_local2].item_id == item_id) { bag[_local1].inventory_slot[_local2].stack = bag[_local1].inventory_slot[_local2].stack + count; bag[_local1].inventory_slot[_local2].update(); if (bag[_local1].inventory_slot[_local2].stack > _local5) { count = bag[_local1].inventory_slot[_local2].stack - _local5; bag[_local1].inventory_slot[_local2].stack = _local5; bag[_local1].inventory_slot[_local2].update(); } else { questUpdate(); last_updated_bag = _local1; ItemUI.adjustBaseLine("Inv Add Stack " + ItemList.getName(item_id), _local6); return(true); } } _local2++; } _local1++; } _local1 = 0; while (_local1 < bag.length) { var _local2 = 0; while (_local2 < bag[_local1].inventory_slot.length) { if ((bag[_local1].inventory_slot[_local2].item_id == ItemIcon.EMPTY_ID) || (bag[_local1].inventory_slot[_local2].stack == 0)) { bag[_local1].inventory_slot[_local2].item_id = item_id; bag[_local1].inventory_slot[_local2].stack = count; bag[_local1].inventory_slot[_local2].update(); questUpdate(); last_updated_bag = _local1; ItemUI.adjustBaseLine("Inv Add Slot " + ItemList.getName(item_id), _local6); return(true); } _local2++; } _local1++; } DebugWindow.debug("DEBUG : Add item failed"); return(false); } static function deleteItem(item_id, count) { if (count == null) { count = 1; } var _local5 = count; var _local2 = 0; while (_local2 < bag.length) { var _local1 = 0; while (_local1 < bag[_local2].inventory_slot.length) { if (bag[_local2].inventory_slot[_local1].item_id == item_id) { bag[_local2].inventory_slot[_local1].stack = bag[_local2].inventory_slot[_local1].stack - count; if (bag[_local2].inventory_slot[_local1].stack < 1) { bag[_local2].inventory_slot[_local1].item_id = ItemIcon.EMPTY_ID; if (bag[_local2].inventory_slot[_local1].stack < 0) { count = -bag[_local2].inventory_slot[_local1].stack; } else { count = 0; } bag[_local2].inventory_slot[_local1].stack = 0; bag[_local2].inventory_slot[_local1].update(); } else { count = 0; bag[_local2].inventory_slot[_local1].update(); } if (count <= 0) { questUpdate(); ItemUI.adjustBaseLine("Inv Del " + ItemList.getName(item_id), -_local5); return(true); } } _local1++; } _local2++; } DebugWindow.debug((("ERROR : Failed to delete inventory " + ItemList.data[item_id].dispName) + " count ") + count); return(false); } static function findBag(item_id) { var _local1 = 0; while (_local1 < bag.length) { var _local2 = 0; while (_local2 < bag[_local1].inventory_slot.length) { if (bag[_local1].inventory_slot[_local2].item_id == item_id) { return(bag[_local1]); } _local2++; } _local1++; } return(null); } static function findItem(item_id) { var _local2 = 0; while (_local2 < bag.length) { var _local1 = 0; while (_local1 < bag[_local2].inventory_slot.length) { if (bag[_local2].inventory_slot[_local1].item_id == item_id) { return(_local1); } _local1++; } _local2++; } return(-1); } static function findItemCount(item_id) { var _local3 = 0; var _local2 = 0; while (_local2 < bag.length) { var _local1 = 0; while (_local1 < bag[_local2].inventory_slot.length) { if (bag[_local2].inventory_slot[_local1].item_id == item_id) { _local3 = _local3 + bag[_local2].inventory_slot[_local1].stack; } _local1++; } _local2++; } return(_local3); } static function getTotal() { var _local3 = 0; var _local2 = 0; while (_local2 < bag.length) { var _local1 = 0; while (_local1 < bag[_local2].inventory_slot.length) { if (bag[_local2].inventory_slot[_local1].item_id != ItemIcon.EMPTY_ID) { _local3 = _local3 + bag[_local2].inventory_slot[_local1].stack; } _local1++; } _local2++; } return(_local3); } function selectItem(dummy_list, slot_index) { selectBagItem(this, slot_index); } static function selectBagItem(select_bag, slot_index) { if ((select_bag.inventory_slot[slot_index].item_id == ItemIcon.EMPTY_ID) || (slot_index == ItemIcon.EMPTY_ID)) { deselectBagItem(); } else if ((select_bag == selected_bag) && (slot_index == selected_bag_slot)) { selected_bag.useItem(slot_index); } else { deselectBagItem(); select_bag.selected_icon._visible = true; select_bag.selected_icon._x = select_bag.inventory_slot[slot_index]._x; select_bag.selected_icon._y = select_bag.inventory_slot[slot_index]._y; selected_bag = select_bag; selected_bag_slot = slot_index; } } function deselectItem() { deselectBagItem(); } static function deselectBagItem() { var _local1 = 0; while (_local1 < bag.length) { bag[_local1].selected_icon._visible = false; bag[_local1].selected_slot = -1; _local1++; } selected_bag = null; selected_bag_slot = -1; } function useItem(slot_index, shortcut_mode) { if (inventory_slot[slot_index].item_id == ItemIcon.EMPTY_ID) { return(undefined); } if (VendorUI.current_vendor_ui._visible) { var _local6 = ItemList.data[inventory_slot[slot_index].item_id]; if (!isNaN(_local6.cost)) { SoundManager.playSound("coin"); copper = copper + ((Number(_local6.cost) * inventory_slot[slot_index].stack) * VendorUI.current_vendor_ui.purchase_price); VendorUI.current_vendor_ui.setupBuyback(inventory_slot[slot_index]); var _local8 = inventory_slot[slot_index].stack; var _local7 = inventory_slot[slot_index].item_id; inventory_slot[slot_index].item_id = ItemIcon.EMPTY_ID; inventory_slot[slot_index].stack = 0; ItemUI.adjustBaseLine("Vendor " + ItemList.getName(_local7), -_local8); inventory_slot[slot_index].update(); VendorUI.current_vendor_ui.updateCoins(); questUpdate(); } } else { var _local4 = Equipment.getSlot(ItemList.data[inventory_slot[slot_index].item_id].type); if (((_local4 == Equipment.SLOT_FINGER1) && (PlayerCharacter.current_player.current_equipment.slot[Equipment.SLOT_FINGER1].item_id != ItemIcon.EMPTY_ID)) && (PlayerCharacter.current_player.current_equipment.slot[Equipment.SLOT_FINGER2].item_id == ItemIcon.EMPTY_ID)) { _local4 = Equipment.SLOT_FINGER2; } if (ItemList.data[inventory_slot[slot_index].item_id].quest != null) { var _local5 = QuestLogUI.current_log.createQuestList(ItemList.data[inventory_slot[slot_index].item_id].quest); var _local3 = QuestLogUI.current_log.getCompletedQuest(_local5); if (_local3 == null) { _local3 = QuestLogUI.current_log.getQuestManager(_local5); if (_local3 == null) { _local3 = new QuestManager(); _local3.data = QuestLogUI.current_log.getAvailableQuest(_local5); if (_local3.data != null) { QuestGiverUI.current_giver_ui.active_quest_obj = _local3; QuestGiverUI.current_giver_ui.quest_giver = null; QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_AVAILABLE); } else { SoundManager.playSound("quest_decline"); } } else { SoundManager.playSound("quest_decline"); } } else { SoundManager.playSound("quest_decline"); } } else if (ItemList.checkRequirement(inventory_slot[slot_index].item_id)) { if (_local4 != -1) { if ((_local4 == Equipment.SLOT_TRINKET) && (!shortcut_mode)) { ShortcutBarUI.current_shortcut_bar.equipItem(inventory_slot[slot_index].item_id, inventory_slot[slot_index].stack); } var _local9 = inventory_slot[slot_index].item_id; ItemIcon.swapItem(inventory_slot[slot_index], PlayerCharacter.current_player.current_equipment.slot[_local4]); inventory_slot[slot_index].update(); SoundManager.playSound("kalink"); PlayerCharacter.current_player.updateStats(); CharacterUI.current_character_ui.update(); if ((inventory_slot[slot_index].item_id > -1) && (ItemList.data[inventory_slot[slot_index].item_id].type != "trinket")) { ItemInfo.current_item_info.showItem(ItemList.data[inventory_slot[slot_index].item_id]); } ItemUI.addStackTrace("Equip " + ItemList.getName(_local9)); if (!shortcut_mode) { PlayerCharacterToggleButton.current_character_ui_toggle.setActivate(true); } } else if ((ItemList.data[inventory_slot[slot_index].item_id].type.toLowerCase() == "consumable") || (ItemList.data[inventory_slot[slot_index].item_id].type.toLowerCase() == "quest item")) { PlayerCharacter.current_player.cast_stealth = false; PlayerCharacter.current_player.resolveProc(0, (-PlayerCharacter.current_player._height) / 2, ItemList.data[inventory_slot[slot_index].item_id].proc); if (!PlayerCharacter.current_player.cast_stealth) { PlayerCharacter.current_player.endStealth(); } if (ItemList.data[inventory_slot[slot_index].item_id].type.toLowerCase() == "consumable") { inventory_slot[slot_index].stack--; ItemUI.adjustBaseLine("Consumable " + ItemList.getName(inventory_slot[slot_index].item_id), -1); if (inventory_slot[slot_index].stack <= 0) { inventory_slot[slot_index].item_id = ItemIcon.EMPTY_ID; } inventory_slot[slot_index].update(); } questUpdate(); PlayerCharacter.current_player.updateStats(); } } else { SoundManager.playSound("quest_decline"); } } deselectBagItem(); ShortcutBarUI.current_shortcut_bar.update(); NPCSpawnList.current_spawn_list.doSpawnDespawn(); ItemSpawnList.current_spawn_list.doSpawnDespawn(); } static function updateBag() { var _local2 = 0; while (_local2 < MAX_BAGS) { var _local1 = 0; while (_local1 < bag[_local2].inventory_slot.length) { bag[_local2].inventory_slot[_local1].update(); _local1++; } _local2++; } ShortcutBarUI.current_shortcut_bar.update(); } static function questUpdate() { QuestLogUI.current_log.updateCollectQuest(bag, PlayerCharacter.current_player.current_equipment); } static var DRAG_ITEM_DEPTH = 500; static var MAX_BAGS = 3; static var COIN_BAG = 0; static var bag = new Array(MAX_BAGS); static var INV_POS = [[15, -32], [57, -32], [99, -32], [141, -32], [15, 9], [57, 9], [99, 9], [141, 9], [15, 50], [57, 50], [99, 50], [141, 50], [15, 91], [57, 91], [99, 91], [141, 91], [15, 132], [57, 132], [99, 132], [141, 132], [15, 173], [57, 173], [99, 173], [141, 173]]; }
Symbol 3945 MovieClip [__Packages.QuestLogUI] Frame 0
class QuestLogUI extends WindowUI { static var current_log; var current_quest, close_log_button_inst, abandon_quest_button_inst, active_list, completed_list, toggle_object, main, text_scroll, createEmptyMovieClip, category_list, log_scroll, log, log_mask, quest_count, text_fade_inst, top_clip, text_mask; function QuestLogUI () { super(); current_log = this; current_quest = null; } function onLoad() { super.onLoad(); SoundManager.loadExternalSound("floop", "events/floop.mp3"); var self = this; close_log_button_inst.onRelease = function () { self.close_button_inst.onRelease(); }; abandon_quest_button_inst.onRelease = function () { self.abandonQuest(); }; clear(); } function clear() { active_list = new Array(); completed_list = new Array(); current_quest = null; } function show() { super.show(); QuestGiverUI.current_giver_ui.hide(); } function createQuestList(quest_name) { var _local1 = new Object(); _local1.give_only = false; _local1.complete_only = false; _local1.name = quest_name; var _local2 = new Array(); _local2.push(_local1); return(_local2); } function questInProgress(quest_name, incomplete_only) { var _local2 = new Object(); _local2.give_only = incomplete_only; _local2.complete_only = false; _local2.check_progress = true; _local2.name = quest_name; var _local3 = new Array(); _local3.push(_local2); return(getQuestManager(_local3) != null); } function questPossible(data) { var _local2 = 0; while (_local2 < completed_list.length) { if (data.name == completed_list[_local2]) { return(false); } _local2++; } _local2 = 0; while (_local2 < active_list.length) { if (data.name == active_list[_local2].data.name) { return(false); } _local2++; } return(true); } function questAvailable(data) { if (!questPossible(data)) { return(false); } return(PlayerCharacter.current_player.identity.checkRequirement(data.requirement)); } function addQuest(data) { var _local2 = new QuestManager(); _local2.data = data; _local2.initialize(); active_list.push(_local2); createLog(); showLog(); if ((completed_list.length == 0) && (!SaveData.disk_in_use)) { toggle_object.setActivate(true); } updateCollectQuest(InventoryUI.bag, PlayerCharacter.current_player.current_equipment); return(true); } function completeQuest(data) { var _local3 = data.name; completed_list.push(_local3); if (current_quest.data == data) { main.removeMovieClip(); text_scroll.source = null; } var _local5 = false; var _local4 = new Array(); var _local2 = 0; while (_local2 < active_list.length) { if (active_list[_local2].data.name == _local3) { _local5 = true; } else { _local4.push(active_list[_local2]); } _local2++; } active_list = _local4; if (!_local5) { DebugWindow.debug(("ERROR : Quest data for quest name " + _local3) + " not found in log"); DebugWindow.setCriticalError(); } else { _local2 = 0; while (_local2 < active_list.length) { if (active_list[_local2].data.name == _local3) { DebugWindow.debug(("ERROR : Incorrect quest deleted for " + _local3) + ". Quest log content is now broken"); DebugWindow.setCriticalError(); } _local2++; } } createLog(); showLog(); } function getAvailableQuest(quest_list) { var _local3 = 0; while (_local3 < quest_list.length) { var _local2 = 0; while (_local2 < QuestList.data.length) { if ((!quest_list[_local3].complete_only) && (quest_list[_local3].name == QuestList.data[_local2].name)) { if (questAvailable(QuestList.data[_local2])) { return(QuestList.data[_local2]); } } _local2++; } _local3++; } return(null); } function getQuestManager(quest_list) { var _local3 = 0; while (_local3 < active_list.length) { var _local2 = 0; while (_local2 < quest_list.length) { if (quest_list[_local2].check_progress && (active_list[_local3].data.name == quest_list[_local2].name)) { if (!(quest_list[_local2].give_only && (active_list[_local3].isCompleted()))) { return(active_list[_local3]); } } _local2++; } _local3++; } return(null); } function getCompletedQuest(quest_list) { var _local3 = 0; while (_local3 < active_list.length) { var _local2 = 0; while (_local2 < quest_list.length) { if (((!quest_list[_local2].give_only) && (active_list[_local3].data.name == quest_list[_local2].name)) && (active_list[_local3].isCompleted())) { return(active_list[_local3]); } _local2++; } _local3++; } return(null); } function getQuestLogQuest(quest_name) { var _local2 = 0; while (_local2 < active_list.length) { if (active_list[_local2].data.name == quest_name) { return(active_list[_local2]); } _local2++; } return(null); } function getRelatedQuests(quest_list) { var _local8 = new Array(); var _local6 = new Array(); var _local2 = 0; while (_local2 < quest_list.length) { var _local7 = false; var _local5 = 0; while (_local5 < active_list.length) { if (active_list[_local5].data.name == quest_list[_local2].name) { if ((active_list[_local5].isCompleted() && (!quest_list[_local2].give_only)) || ((!active_list[_local5].isCompleted()) && (quest_list[_local2].check_progress))) { _local8.push(active_list[_local5]); _local7 = true; } } _local5++; } if (!_local7) { _local6.push(quest_list[_local2]); } _local2++; } var _local5 = 0; while (_local5 < _local6.length) { _local2 = 0; while (_local2 < QuestList.data.length) { if ((!_local6[_local5].complete_only) && (_local6[_local5].name == QuestList.data[_local2].name)) { if (questAvailable(QuestList.data[_local2])) { var _local3 = new QuestManager(); _local3.data = QuestList.data[_local2]; _local8.push(_local3); } } _local2++; } _local5++; } return(_local8); } function createLog() { var _local6 = createEmptyMovieClip("log", 1); category_list = new Array(); active_list.sortOn("data.name"); var _local2 = 0; while (_local2 < active_list.length) { var _local5 = -1; var _local3 = 0; while (_local3 < category_list.length) { if (category_list[_local3].name == active_list[_local2].data.category) { _local5 = _local3; } _local3++; } if (_local5 < 0) { var _local8 = new Object(); _local8.name = active_list[_local2].data.category; _local8.list = new Array(); _local5 = category_list.length; category_list.push(_local8); } var _local7 = new Object(); _local7.index = _local2; _local7.active_quest = active_list[_local2]; _local7.data = active_list[_local2].data; category_list[_local5].list.push(_local7); _local2++; } category_list.sortOn("name"); _local2 = 0; while (_local2 < category_list.length) { var _local4 = _local6.getNextHighestDepth(); category_list[_local2].movie = _local6.attachMovie("quest_log_collapse_item", "item" + _local4, _local4); category_list[_local2].movie.index = _local2; category_list[_local2].movie.setText(category_list[_local2].name); var _local3 = 0; while (_local3 < category_list[_local2].list.length) { _local4 = _local6.getNextHighestDepth(); category_list[_local2].list[_local3].movie = _local6.attachMovie("quest_log_item", "item" + _local4, _local4); category_list[_local2].list[_local3].movie.index = category_list[_local2].list[_local3].index; category_list[_local2].list[_local3].movie.label_text = "not_selected"; category_list[_local2].list[_local3].movie.setText(category_list[_local2].list[_local3].data.title); _local3++; } _local2++; } showLog(); } function showLog() { var _local4 = 0; if ((current_quest == null) && (active_list.length > 0)) { showQuest(0); } var _local2 = 0; while (_local2 < category_list.length) { category_list[_local2].movie._visible = true; category_list[_local2].movie._y = _local4; _local4 = _local4 + 15; var _local3 = 0; while (_local3 < category_list[_local2].list.length) { category_list[_local2].list[_local3].movie._visible = category_list[_local2].movie.expanded; if (category_list[_local2].movie.expanded) { category_list[_local2].list[_local3].movie._y = _local4; _local4 = _local4 + 15; } if (current_quest.data == category_list[_local2].list[_local3].data) { category_list[_local2].list[_local3].movie.switchTo("selected"); } else { category_list[_local2].list[_local3].movie.switchTo("not_selected"); } category_list[_local2].list[_local3].movie.setComplete(category_list[_local2].list[_local3].active_quest.isCompleted()); _local3++; } _local2++; } if (active_list.length == 0) { log_scroll.source = null; } else { log_scroll.source = log; log_scroll.mask = log_mask; log_scroll.scroll_scale = 5; log_scroll.initialize(); } quest_count = "Quests: " + active_list.length; } function clearQuest() { createEmptyMovieClip("main", 2); } function showQuest(index) { if (index != -1) { current_quest = active_list[index]; } var _local2 = createEmptyMovieClip("main", 2); current_quest.showLogText(_local2); if (text_fade_inst.getDepth() != 3) { var _local4 = createEmptyMovieClip("top_clip", 3); text_fade_inst.swapDepths(top_clip); } text_scroll.source = _local2; text_scroll.mask = text_mask; text_scroll.scroll_scale = 5; text_scroll.initialize(); text_scroll.resetPosition(); } function updateKillQuest(target_name) { var _local4 = false; var _local3 = 0; while (_local3 < active_list.length) { var _local2 = 0; while (_local2 < active_list[_local3].data.objective.length) { if ((active_list[_local3].data.objective[_local2].type == "kill") && (active_list[_local3].data.objective[_local2].target == target_name)) { active_list[_local3].objective_progress[_local2]++; if (active_list[_local3].objective_progress[_local2] > Number(active_list[_local3].data.objective[_local2].goal)) { active_list[_local3].objective_progress[_local2] = Number(active_list[_local3].data.objective[_local2].goal); } else { GameEngine.current_engine.displayInfo((((active_list[_local3].data.objective[_local2].label + " ") + active_list[_local3].objective_progress[_local2]) + " / ") + active_list[_local3].data.objective[_local2].goal); } if (active_list[_local3] == current_quest) { showQuest(-1); } _local4 = true; } _local2++; } _local3++; } if (_local4) { showLog(); } } function updateCollectQuest(bag, equip) { if (isNaN(equip.findItemCount(-1))) { DebugWindow.debug("WARNING : Player equipment data not found during collect quest update"); return(undefined); } var _local5 = false; var _local3 = 0; while (_local3 < active_list.length) { var _local2 = 0; while (_local2 < active_list[_local3].data.objective.length) { if (active_list[_local3].data.objective[_local2].type == "collect") { var _local4 = active_list[_local3].objective_progress[_local2]; active_list[_local3].objective_progress[_local2] = InventoryUI.findItemCount(ItemList.getId(active_list[_local3].data.objective[_local2].target)); active_list[_local3].objective_progress[_local2] = active_list[_local3].objective_progress[_local2] + equip.findItemCount(ItemList.getId(active_list[_local3].data.objective[_local2].target)); if (active_list[_local3].objective_progress[_local2] > Number(active_list[_local3].data.objective[_local2].goal)) { active_list[_local3].objective_progress[_local2] = Number(active_list[_local3].data.objective[_local2].goal); } if (active_list[_local3].objective_progress[_local2] > _local4) { GameEngine.current_engine.displayInfo((((active_list[_local3].data.objective[_local2].label + " ") + active_list[_local3].objective_progress[_local2]) + " / ") + active_list[_local3].data.objective[_local2].goal); } if (active_list[_local3] == current_quest) { showQuest(-1); } _local5 = true; } _local2++; } _local3++; } if (_local5) { showLog(); } DebugWindow.debug("SYS : Collect quest now updated properly"); } function updateEscortQuest(target) { if (target.is_fading) { return(undefined); } var _local7 = false; var _local3 = 0; while (_local3 < active_list.length) { var _local2 = 0; while (_local2 < active_list[_local3].data.objective.length) { if ((active_list[_local3].data.objective[_local2].type == "escort") && (active_list[_local3].data.objective[_local2].target == target.data.name)) { var _local5 = false; if (active_list[_local3].data.objective[_local2].npc_location != null) { var _local6 = FactionTable.getClosestCharacter(target, active_list[_local3].data.objective[_local2].npc_location); if ((_local6 != null) && (Math.abs(_local6.global_x - target.global_x) < target._width)) { _local5 = true; } } else if (Math.abs(Number(active_list[_local3].data.objective[_local2].location) - target.global_x) < target._width) { _local5 = true; } if (_local5) { active_list[_local3].objective_progress[_local2]++; if (active_list[_local3].objective_progress[_local2] > Number(active_list[_local3].data.objective[_local2].goal)) { active_list[_local3].objective_progress[_local2] = Number(active_list[_local3].data.objective[_local2].goal); } else { SoundManager.playSound("floop"); target.startFade(); if (active_list[_local3] == current_quest) { showQuest(-1); } GameEngine.current_engine.displayInfo((((active_list[_local3].data.objective[_local2].label + " ") + active_list[_local3].objective_progress[_local2]) + " / ") + active_list[_local3].data.objective[_local2].goal); _local7 = true; } } } _local2++; } _local3++; } if (_local7) { showLog(); } } function updateSpecialActionQuest(id) { var _local4 = false; var _local3 = 0; while (_local3 < active_list.length) { var _local2 = 0; while (_local2 < active_list[_local3].data.objective.length) { if ((active_list[_local3].data.objective[_local2].type == "special") && (active_list[_local3].data.objective[_local2].target == id)) { active_list[_local3].objective_progress[_local2]++; if (active_list[_local3].objective_progress[_local2] > Number(active_list[_local3].data.objective[_local2].goal)) { active_list[_local3].objective_progress[_local2] = Number(active_list[_local3].data.objective[_local2].goal); } else { if (active_list[_local3] == current_quest) { showQuest(-1); } GameEngine.current_engine.displayInfo((((active_list[_local3].data.objective[_local2].label + " ") + active_list[_local3].objective_progress[_local2]) + " / ") + active_list[_local3].data.objective[_local2].goal); _local4 = true; } } _local2++; } _local3++; } if (_local4) { showLog(); } } function abandonQuest() { if (current_quest == null) { return(undefined); } PromptUI.current_prompt.openPrompt("Abandon Quest", ("Are you sure you want to abandon \"" + current_quest.data.title) + "\" and remove all related quest items from the inventory?", true, abandonResponse); } function abandonResponse(abandon_quest) { if (abandon_quest) { current_log.abandonQuestEvent(); } } function abandonQuestEvent() { abandonQuestItem(current_quest.data.quest_item); var _local2 = 0; while (_local2 < active_list.length) { if (active_list[_local2] == current_quest) { active_list.splice(_local2, 1); current_quest = null; clearQuest(); createLog(); showLog(); return(undefined); } _local2++; } } function abandonQuestItem(quest_item_list) { var _local1 = 0; while (_local1 < quest_item_list.length) { switch (quest_item_list[_local1].type) { case "copper" : InventoryUI.takeCoins(Number(quest_item_list[_local1].value)); break; case "item" : var _local3 = ItemList.getId(quest_item_list[_local1].name); var _local4 = InventoryUI.deleteItem(_local3, Number(quest_item_list[_local1].value)); if (_local4) { break; } PlayerCharacter.current_player.current_equipment.deleteItem(_local3, Number(quest_item_list[_local1].value)); } _local1++; } } }
Symbol 3946 MovieClip [__Packages.QuestGiverUI] Frame 0
class QuestGiverUI extends WindowUI { static var current_giver_ui; var accept_button, accept_button_inst, decline_button, decline_button_inst, cancel_button, cancel_button_inst, complete_button, complete_button_inst, close_button, close_button_inst, quest_scroll, quest_scroll_inst, quest_giver, attachMovie, portrait, _visible, hide, gotoAndStop, createEmptyMovieClip, active_quest_obj, text_fade_inst, top_clip, text_mask, active_quest_list; function QuestGiverUI () { super(); current_giver_ui = this; } function onLoad() { super.onLoad(); SoundManager.loadExternalSound("quest_accept", "events/quest_accept.mp3"); SoundManager.loadExternalSound("quest_decline", "events/quest_decline.mp3"); SoundManager.loadExternalSound("quest_complete", "events/quest_complete.mp3"); var self = this; accept_button = accept_button_inst; decline_button = decline_button_inst; cancel_button = cancel_button_inst; complete_button = complete_button_inst; close_button = close_button_inst; quest_scroll = quest_scroll_inst; accept_button.onRelease = function () { QuestLogUI.current_log.addQuest(self.active_quest_obj.data); self.giveQuestItem(self.active_quest_obj.data.quest_item); ShortcutBarUI.current_shortcut_bar.update(); NPCSpawnList.current_spawn_list.doSpawnDespawn(); ItemSpawnList.current_spawn_list.doSpawnDespawn(); self.quest_giver.updateSymbol(); SoundManager.playSound("quest_accept"); self.hide(); }; decline_button.onRelease = function () { SoundManager.playSound("quest_decline"); self.hide(); }; cancel_button.onRelease = function () { SoundManager.playSound("click"); self.hide(); }; close_button.onRelease = function () { SoundManager.playSound("click"); self.hide(); }; complete_button.onRelease = function () { QuestLogUI.current_log.completeQuest(self.active_quest_obj.data); self.giveQuestItem(self.active_quest_obj.data.reward); self.deleteQuestItem(self.active_quest_obj.data.objective); ShortcutBarUI.current_shortcut_bar.update(); NPCSpawnList.current_spawn_list.doSpawnDespawn(); ItemSpawnList.current_spawn_list.doSpawnDespawn(); SoundManager.playSound("quest_complete"); self.hide(); self.quest_giver.updateSymbol(); }; } function show() { if (quest_giver != null) { attachMovie(quest_giver.character_portrait, "portrait", 50); portrait.filters = quest_giver.getFilterArray(); } else { attachMovie("default_quest_portrait", "portrait", 50); } super.show(); } function onEnterFrame() { super.onEnterFrame(); if (_visible && (quest_giver.inactive)) { SoundManager.playSound("click"); hide(); } } function switchTo(label) { (gotoAndStop(label));// not popped accept_button._visible = false; decline_button._visible = false; cancel_button._visible = false; complete_button._visible = false; var _local2 = createEmptyMovieClip("text", 1); switch (label) { case "quest_select" : cancel_button._visible = true; showQuestSelectText(_local2); break; case "quest_available" : accept_button._visible = true; decline_button._visible = true; active_quest_obj.showGiverText(_local2); break; case "quest_in_progress" : cancel_button._visible = true; active_quest_obj.showProgressText(_local2); break; case "quest_completed" : cancel_button._visible = true; complete_button._visible = true; active_quest_obj.showCompleteText(_local2); } if (text_fade_inst.getDepth() != 3) { var _local4 = createEmptyMovieClip("top_clip", 3); text_fade_inst.swapDepths(top_clip); } quest_scroll.source = _local2; quest_scroll.mask = text_mask; quest_scroll.scroll_scale = 5; quest_scroll.initialize(); quest_scroll.resetPosition(); QuestLogUI.current_log.close_button_inst.onRelease(); show(); SoundManager.playSound("click"); } function showQuestSelectText(display) { var _local4; var _local7; var _local5 = 0; var _local8; (gotoAndStop("quest_list"));// not popped _local4 = display.getNextHighestDepth(); _local7 = display.createTextField("greetings", _local4, 0, 0, 270, 1); _local7.selectable = false; _local7.autoSize = true; _local7.embedFonts = true; _local7.multiline = true; _local7.wordWrap = true; _local7.setNewTextFormat(QuestManager.title_format); _local7.text = QuestManager.textSubstitution(quest_giver.greetings); _local8 = _local7.height * 2; _local5 = _local5 + (_local7._height + QuestManager.TEXT_GAP); var _local3 = 0; while (_local3 < active_quest_list.length) { _local4 = display.getNextHighestDepth(); var _local2 = display.attachMovie("quest_selection", "selection_" + _local4, _local4); _local2._y = _local5; _local5 = _local5 + 30; _local2.quest_obj = active_quest_list[_local3]; _local2.quest_giver = quest_giver; _local2.initialize(); _local3++; } } function giveQuestItem(quest_item_list) { var _local1 = 0; while (_local1 < quest_item_list.length) { switch (quest_item_list[_local1].type) { case "copper" : InventoryUI.getCoins(Number(quest_item_list[_local1].value)); break; case "item" : var _local4 = ItemList.getId(quest_item_list[_local1].name); if (ItemList.uniqueCheck(quest_item_list[_local1].name) && (ItemList.questCheck(quest_item_list[_local1].name))) { InventoryUI.getItem(_local4, Number(quest_item_list[_local1].value)); } InventoryToggleButton.button_list[InventoryUI.last_updated_bag].setActivate(true); break; case "exp" : var _local3 = PlayerCharacter.current_player; _local3.gainExp(Number(quest_item_list[_local1].value)); ScrollingStage.current_stage.spawnCombatText(_local3._x, _local3._y - (-_local3.body_box._y), Number(quest_item_list[_local1].value) + "xp", 6); } _local1++; } } function deleteQuestItem(quest_item_list) { var _local1 = 0; while (_local1 < quest_item_list.length) { if (!(quest_item_list[_local1].type === "collect")) { } else { var _local3 = InventoryUI.deleteItem(ItemList.getId(quest_item_list[_local1].target), Number(quest_item_list[_local1].goal)); if (!_local3) { PlayerCharacter.current_player.current_equipment.deleteItem(ItemList.getId(quest_item_list[_local1].target), Number(quest_item_list[_local1].goal)); } } _local1++; } } }
Symbol 3947 MovieClip [__Packages.QuestManager] Frame 0
class QuestManager extends Object { static var title_format, content_format, incomplete_format, complete_format; var objective_progress, data; function QuestManager () { super(); if (title_format == null) { title_format = new TextFormat(); title_format.color = 4460800 /* 0x441100 */; title_format.bold = true; title_format.font = "quest_text_font"; title_format.size = 18; content_format = new TextFormat(); content_format.color = 4465152 /* 0x442200 */; content_format.font = "generic_sans"; content_format.size = 14; incomplete_format = new TextFormat(); incomplete_format.color = 2232576 /* 0x221100 */; incomplete_format.bold = true; incomplete_format.font = "generic_sans"; incomplete_format.size = 12; complete_format = new TextFormat(); complete_format.color = 16777215 /* 0xFFFFFF */; complete_format.bold = true; complete_format.font = "generic_sans"; complete_format.size = 12; } } function initialize() { objective_progress = new Array(); var _local2 = 0; while (_local2 < data.objective.length) { objective_progress.push(0); _local2++; } } static function textSubstitution(original) { while (original.indexOf("[name]") >= 0) { var _local3 = original.indexOf("[name]"); original = (original.substr(0, _local3) + PlayerCharacter.current_player.character_name) + original.substring(_local3 + 6, original.length); } var _local4 = PlayerCharacter.current_player.identity; for (var _local5 in _local4.identity_list) { var _local2 = ("[" + _local5) + "]"; while (original.indexOf(_local2) >= 0) { var _local3 = original.indexOf(_local2); original = (original.substr(0, _local3) + _local4.identity_list[_local5]) + original.substring(_local3 + _local2.length, original.length); } } return(original); } function showGiverText(display) { var _local4; var _local2; var _local3 = 0; var _local6; _local4 = display.getNextHighestDepth(); _local2 = display.createTextField("title", _local4, 0, 0, 1, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.setNewTextFormat(title_format); _local2.text = textSubstitution(data.title); _local6 = _local2.height * 2; _local3 = _local3 + (_local2._height + TEXT_GAP); _local4 = display.getNextHighestDepth(); _local2 = display.createTextField("description", _local4, 0, _local3, 270, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.multiline = true; _local2.wordWrap = true; _local2.setNewTextFormat(content_format); _local2.text = textSubstitution(data.description); _local6 = _local2.height * 2; _local3 = _local3 + (_local2._height + TEXT_GAP); _local4 = display.getNextHighestDepth(); _local2 = display.createTextField("qobjective", _local4, 0, _local3, 1, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.setNewTextFormat(title_format); _local2.text = "Quest Objectives"; _local6 = _local2.height * 2; _local3 = _local3 + (_local2._height + TEXT_GAP); _local4 = display.getNextHighestDepth(); _local2 = display.createTextField("goal", _local4, 0, _local3, 270, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.multiline = true; _local2.wordWrap = true; _local2.setNewTextFormat(content_format); _local2.text = textSubstitution(data.goal); _local6 = _local2.height * 2; _local3 = _local3 + (_local2._height + TEXT_GAP); } function showProgressText(display) { var _local4; var _local2; var _local5 = 0; var _local7; _local4 = display.getNextHighestDepth(); _local2 = display.createTextField("title", _local4, 0, 0, 1, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.setNewTextFormat(title_format); _local2.text = textSubstitution(data.title); _local7 = _local2.height * 2; _local5 = _local5 + (_local2._height + TEXT_GAP); _local4 = display.getNextHighestDepth(); _local2 = display.createTextField("description", _local4, 0, _local5, 270, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.multiline = true; _local2.wordWrap = true; _local2.setNewTextFormat(content_format); _local2.text = textSubstitution(data.progress); _local7 = _local2.height * 2; _local5 = _local5 + (_local2._height + TEXT_GAP); var _local3 = 0; while (_local3 < data.objective.length) { _local4 = display.getNextHighestDepth(); _local2 = display.createTextField("progress_" + _local4, _local4, 0, _local5, 1, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; if (data.objective[_local3].goal <= objective_progress[_local3]) { _local2.setNewTextFormat(complete_format); } else { _local2.setNewTextFormat(incomplete_format); } _local2.text = ((((" " + data.objective[_local3].label) + " ") + objective_progress[_local3]) + " / ") + data.objective[_local3].goal; _local7 = _local2.height * 2; _local5 = _local5 + _local2._height; _local3++; } } function showCompleteText(display) { var _local3; var _local2; var _local6 = 0; var _local9 = false; var _local12; _local3 = display.getNextHighestDepth(); _local2 = display.createTextField("title", _local3, 0, 0, 1, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.setNewTextFormat(title_format); _local2.text = textSubstitution(data.title); _local12 = _local2.height * 2; _local6 = _local6 + (_local2._height + TEXT_GAP); _local3 = display.getNextHighestDepth(); _local2 = display.createTextField("description", _local3, 0, _local6, 270, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.multiline = true; _local2.wordWrap = true; _local2.setNewTextFormat(content_format); _local2.text = textSubstitution(data.complete); _local12 = _local2.height * 2; _local6 = _local6 + (_local2._height + TEXT_GAP); var _local11 = false; var _local5 = 0; while (_local5 < data.reward.length) { if ((data.reward[_local5].type == "item") || (data.reward[_local5].type == "copper")) { _local11 = true; } _local5++; } if (_local11) { _local3 = display.getNextHighestDepth(); _local2 = display.createTextField("rewards_title", _local3, 0, _local6, 1, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.setNewTextFormat(title_format); _local2.text = "Rewards"; _local12 = _local2.height * 2; _local6 = _local6 + (_local2._height + TEXT_GAP); var _local7 = 0; var _local10 = false; _local5 = 0; while (_local5 < data.reward.length) { if (data.reward[_local5].type == "item") { _local10 = true; _local3 = display.getNextHighestDepth(); var _local8 = display.attachMovie("quest_reward_display_item", "reward_" + _local3, _local3); if (_local9) { _local7 = 0; _local6 = _local6 + 50; _local9 = false; } _local8._x = _local7; _local8._y = _local6; _local7 = _local7 + 140; if (_local7 > 140) { _local9 = true; } _local8.setItem(ItemList.getId(data.reward[_local5].name), Number(data.reward[_local5].value)); } _local5++; } if (_local10) { _local6 = _local6 + 55; } _local5 = 0; while (_local5 < data.reward.length) { if (data.reward[_local5].type == "copper") { _local3 = display.getNextHighestDepth(); _local2 = display.createTextField("reward_coins_" + _local3, _local3, 0, _local6, 1, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.setNewTextFormat(content_format); if (_local10) { _local2.text = "You will also receive:"; } else { _local2.text = "You will receive:"; } _local3 = display.getNextHighestDepth(); var _local8 = display.attachMovie("quest_reward_display_coins", "reward_" + _local3, _local3); _local8.setCopper(Number(data.reward[_local5].value)); _local8._y = _local6; } _local5++; } } } function showLogText(display) { var _local3; var _local2; var _local5 = 0; var _local9 = false; var _local11; _local3 = display.getNextHighestDepth(); _local2 = display.createTextField("title", _local3, 0, 0, 1, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.setNewTextFormat(title_format); _local2.text = textSubstitution(data.title); _local11 = _local2.height * 2; _local5 = _local5 + (_local2._height + TEXT_GAP); _local3 = display.getNextHighestDepth(); _local2 = display.createTextField("goal", _local3, 0, _local5, 270, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.multiline = true; _local2.wordWrap = true; _local2.setNewTextFormat(content_format); _local2.text = textSubstitution(data.goal); _local11 = _local2.height * 2; _local5 = _local5 + (_local2._height + TEXT_GAP); var _local6 = 0; while (_local6 < data.objective.length) { _local3 = display.getNextHighestDepth(); _local2 = display.createTextField("progress_" + _local3, _local3, 0, _local5, 1, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; if (data.objective[_local6].goal <= objective_progress[_local6]) { _local2.setNewTextFormat(complete_format); } else { _local2.setNewTextFormat(incomplete_format); } _local2.text = ((((" " + data.objective[_local6].label) + " ") + objective_progress[_local6]) + " / ") + data.objective[_local6].goal; _local11 = _local2.height * 2; _local5 = _local5 + _local2._height; _local6++; } _local5 = _local5 + TEXT_GAP; _local3 = display.getNextHighestDepth(); _local2 = display.createTextField("descriptiontitle", _local3, 0, _local5, 1, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.setNewTextFormat(title_format); _local2.text = "Description"; _local11 = _local2.height * 2; _local5 = _local5 + (_local2._height + TEXT_GAP); _local3 = display.getNextHighestDepth(); _local2 = display.createTextField("description", _local3, 0, _local5, 270, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.multiline = true; _local2.wordWrap = true; _local2.setNewTextFormat(content_format); _local2.text = textSubstitution(data.description); _local11 = _local2.height * 2; _local5 = _local5 + (_local2._height + TEXT_GAP); var _local12 = false; _local6 = 0; while (_local6 < data.reward.length) { if ((data.reward[_local6].type == "item") || (data.reward[_local6].type == "copper")) { _local12 = true; } _local6++; } if (_local12) { _local3 = display.getNextHighestDepth(); _local2 = display.createTextField("rewards_title", _local3, 0, _local5, 1, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.setNewTextFormat(title_format); _local2.text = "Rewards"; _local11 = _local2.height * 2; _local5 = _local5 + (_local2._height + TEXT_GAP); var _local7 = 0; var _local10 = false; _local6 = 0; while (_local6 < data.reward.length) { if (data.reward[_local6].type == "item") { _local10 = true; _local3 = display.getNextHighestDepth(); var _local8 = display.attachMovie("quest_reward_display_item", "reward_" + _local3, _local3); if (_local9) { _local7 = 0; _local5 = _local5 + 50; _local9 = false; } _local8._x = _local7; _local8._y = _local5; _local7 = _local7 + 140; if (_local7 > 140) { _local9 = true; } _local8.setItem(ItemList.getId(data.reward[_local6].name), Number(data.reward[_local6].value)); } _local6++; } if (_local10) { _local5 = _local5 + 55; } _local6 = 0; while (_local6 < data.reward.length) { if (data.reward[_local6].type == "copper") { _local3 = display.getNextHighestDepth(); _local2 = display.createTextField("reward_coins_" + _local3, _local3, 0, _local5, 1, 1); _local2.selectable = false; _local2.autoSize = true; _local2.embedFonts = true; _local2.setNewTextFormat(content_format); if (_local10) { _local2.text = "You will also receive:"; } else { _local2.text = "You will receive:"; } _local3 = display.getNextHighestDepth(); var _local8 = display.attachMovie("quest_reward_display_coins", "reward_" + _local3, _local3); _local8.setCopper(Number(data.reward[_local6].value)); _local8._y = _local5; } _local6++; } } } function isCompleted() { if (objective_progress == null) { return(false); } var _local2 = 0; while (_local2 < data.objective.length) { if (Number(data.objective[_local2].goal) > objective_progress[_local2]) { return(false); } _local2++; } return(true); } function getQuestState() { if (isCompleted()) { return("quest_completed"); } if (QuestLogUI.current_log.questInProgress(data.name, false)) { return("quest_in_progress"); } if (QuestLogUI.current_log.questAvailable(data)) { return("quest_available"); } return(null); } static var TEXT_GAP = 6; }
Symbol 3948 MovieClip [__Packages.QuestListData] Frame 0
class QuestListData extends Object { function QuestListData () { super(); } }
Symbol 3949 MovieClip [__Packages.ItemSpawnList] Frame 0
class ItemSpawnList extends Object { static var current_spawn_list; var static_spawn_list, respawn_list; function ItemSpawnList () { super(); current_spawn_list = this; static_spawn_list = new Array(); respawn_list = new Array(); } function extractRequirement(xml_data, obj) { var _local1 = xml_data.firstChild; while (_local1 != null) { switch (_local1.nodeName.toLowerCase()) { case "name" : obj.name = _local1.firstChild.nodeValue; break; case "requirement" : obj.requirement = _local1; } _local1 = _local1.nextSibling; } } function extractItemSpawnData(xml_data) { if (xml_data.nodeName.toLowerCase() == "itemspawns") { var _local3 = xml_data.firstChild; while (_local3 != null) { var _local2; switch (_local3.nodeName.toLowerCase()) { case "staticspawn" : _local2 = new Object(); _local2.spawn_near = _local3.attributes.spawnNear; _local2.x = Number(_local3.attributes.x); _local2.probability = Number(_local3.attributes.probability); if (isNaN(_local2.probability)) { _local2.probability = 1; } if (_local3.attributes.requirement == "true") { extractRequirement(_local3, _local2); } else { _local2.name = _local3.firstChild.nodeValue; _local2.requirement = null; } _local2.item = null; static_spawn_list.push(_local2); break; case "respawnarea" : _local2 = new Object(); _local2.spawn_near = _local3.attributes.spawnNear; _local2.x = Number(_local3.attributes.x); _local2.radius = Number(_local3.attributes.radius); _local2.init_spawn = Number(_local3.attributes.initSpawn); _local2.max_spawn = Number(_local3.attributes.maxSpawn); _local2.respawn_rate = Number(_local3.attributes.respawnRate); _local2.item_list = new Array(); _local2.respawn_timer = getTimer(); _local2.probability = Number(_local3.attributes.probability); if (isNaN(_local2.probability)) { _local2.probability = 1; } if (_local3.attributes.requirement == "true") { extractRequirement(_local3, _local2); } else { _local2.name = _local3.firstChild.nodeValue; _local2.requirement = null; } respawn_list.push(_local2); } _local3 = _local3.nextSibling; } } else { DebugWindow.debug("spawn list not found"); } } function getSpawnX(spawn_obj) { if (spawn_obj.spawn_near != null) { var _local1 = Character(FactionTable.getRandomFriend(spawn_obj.spawn_near)); if (_local1 == null) { return(spawn_obj.x); } return(_local1.global_x); } return(spawn_obj.x); } function initStage() { var _local6 = ScrollingStage.current_stage; var _local4 = 0; while (_local4 < static_spawn_list.length) { var _local7 = PlayerCharacter.current_player.identity.checkRequirement(static_spawn_list[_local4].requirement); if (_local7 && (Math.random() <= static_spawn_list[_local4].probability)) { var _local2 = static_spawn_list[_local4]; var _local3 = _local6.spawnItem(_local2.name, 1); if (_local3 != null) { _local3.global_x = getSpawnX(static_spawn_list[_local4]); _local3.global_y = ScrollingStage.current_stage.ground_level; _local3._alpha = 0; _local3.initialize(); static_spawn_list[_local4].item = _local3; } } _local4++; } _local4 = 0; while (_local4 < respawn_list.length) { var _local7 = PlayerCharacter.current_player.identity.checkRequirement(respawn_list[_local4].requirement); if (_local7) { var _local2 = respawn_list[_local4]; var _local5 = 0; while (_local5 < _local2.init_spawn) { if (_local2.item_list.length < _local2.max_spawn) { if (Math.random() <= respawn_list[_local4].probability) { var _local3 = _local6.spawnItem(_local2.name, 1); _local3.global_x = (getSpawnX(respawn_list[_local4]) + ((Math.random() * _local2.radius) * 2)) - _local2.radius; _local3.global_y = ScrollingStage.current_stage.ground_level; _local3.control_area = _local2; _local3._alpha = 0; _local3.initialize(); _local2.item_list.push(_local3); } } _local5++; } _local2.respawn_timer = getTimer(); } _local4++; } } function doRespawn() { var _local6 = ScrollingStage.current_stage; var _local4 = 0; while (_local4 < respawn_list.length) { var _local2 = respawn_list[_local4]; if ((_local2.respawn_rate > 0) && ((getTimer() - _local2.respawn_timer) > _local2.respawn_rate)) { _local2.respawn_timer = getTimer(); var _local5 = PlayerCharacter.current_player.identity.checkRequirement(respawn_list[_local4].requirement); if ((_local5 && (_local2.item_list.length < _local2.max_spawn)) && (Math.random() <= _local2.probability)) { var _local3 = _local6.spawnItem(_local2.name, 1); if (_local3 != null) { _local3.global_x = (getSpawnX(respawn_list[_local4]) + ((Math.random() * _local2.radius) * 2)) - _local2.radius; _local3.global_y = ScrollingStage.current_stage.ground_level; _local3._alpha = 0; _local3.control_area = _local2; _local3.initialize(); _local2.item_list.push(_local3); } } } _local4++; } } function deleteItem(item, spawn) { if (spawn == null) { return(undefined); } var _local3 = false; var _local1 = 0; while ((_local1 < spawn.item_list.length) && (!_local3)) { if (spawn.item_list[_local1] == item) { spawn.item_list.splice(_local1, 1); _local3 = true; } _local1++; } } function doSpawnDespawn() { var _local7 = 0; DebugWindow.debug("DEBUG : Respawning and despawning items"); var _local4 = 0; while (_local4 < static_spawn_list.length) { var _local10 = !PlayerCharacter.current_player.identity.checkRequirement(static_spawn_list[_local4].requirement); if (_local10) { _local7++; static_spawn_list[_local4].item.startFade(); static_spawn_list[_local4].item = null; } _local4++; } _local4 = 0; while (_local4 < respawn_list.length) { var _local10 = !PlayerCharacter.current_player.identity.checkRequirement(respawn_list[_local4].requirement); if (_local10) { var _local6 = respawn_list[_local4].item_list.concat(); var _local5 = 0; while (_local5 < _local6.length) { _local7++; _local6[_local5].startFade(); _local5++; } } _local4++; } DebugWindow.debug(("DEBUG : Despawning " + _local7) + " Items"); var _local8 = ScrollingStage.current_stage; _local4 = 0; while (_local4 < static_spawn_list.length) { var _local9 = PlayerCharacter.current_player.identity.checkRequirement(static_spawn_list[_local4].requirement); if ((_local9 && (static_spawn_list[_local4].item == null)) && (Math.random() <= static_spawn_list[_local4].probability)) { var _local2 = static_spawn_list[_local4]; var _local3 = _local8.spawnItem(_local2.name, 1); if (_local3 != null) { _local3.global_x = getSpawnX(static_spawn_list[_local4]); _local3.global_y = ScrollingStage.current_stage.ground_level; _local3._alpha = 0; _local3.initialize(); static_spawn_list[_local4].item = _local3; } } _local4++; } _local4 = 0; while (_local4 < respawn_list.length) { var _local9 = PlayerCharacter.current_player.identity.checkRequirement(respawn_list[_local4].requirement); if (_local9 && (respawn_list[_local4].item_list.length == 0)) { var _local2 = respawn_list[_local4]; var _local5 = 0; while (_local5 < _local2.init_spawn) { if (_local2.npc_list.length < _local2.max_spawn) { if (Math.random() <= respawn_list[_local4].probability) { var _local3 = _local8.spawnItem(_local2.name, 1); _local3.global_x = (getSpawnX(respawn_list[_local4]) + ((Math.random() * _local2.radius) * 2)) - _local2.radius; _local3.global_y = ScrollingStage.current_stage.ground_level; _local3._alpha = 0; _local3.control_area = _local2; _local3.initialize(); _local2.item_list.push(_local3); } } _local5++; } _local2.respawn_timer = getTimer(); } _local4++; } } }
Symbol 3950 MovieClip [__Packages.DropItem] Frame 0
class DropItem extends GameObject { var image_loader, is_fade, item_ready, copper, stack, item_icon, attachMovie, item_id, syncCoordinates, item_shadow, _x, _y, image_clip, createEmptyMovieClip, inactive, hitTest, speed_y, control_area, removeMovieClip, _alpha, speed_x, global_y; function DropItem () { super(); image_loader = new ImageLoader(); image_loader.loadEvent = function (target_mc) { target_mc._y = (-target_mc._height) + 15; target_mc._x = (-target_mc._width) / 2; if (target_mc._parent.copper > 0) { target_mc._y = target_mc._y - 5; } }; is_fade = false; item_ready = false; copper = 0; stack = 0; item_icon = attachMovie("item_icon", "item_icon_inst", 2); item_icon._x = -int(item_icon._width / 2); item_icon._y = -int(item_icon._height); item_icon._visible = false; } function initialize() { copper = Number(ItemList.data[item_id].copper); syncCoordinates(); if (isNaN(copper)) { item_shadow = ScrollingStage.current_stage.spawnAttachable(_x, _y, "item_shadow", this); item_shadow.swapDepths(this); } else { item_shadow = ScrollingStage.current_stage.spawnAttachable(_x, _y, "coin_shadow", this); item_shadow.swapDepths(this); } image_clip = createEmptyMovieClip("image", 1); image_loader.loadImage(ItemList.data[item_id].dropImage, image_clip); item_icon.item_id = item_id; item_icon.stack = 1; item_icon.update(); SoundManager.loadExternalSound("drop", "events/drop.mp3"); SoundManager.loadExternalSound("pickup", "events/pickup.mp3"); } function onEnterFrame() { super.onEnterFrame(); if (inactive) { return(undefined); } if ((((item_ready && (!is_fade)) && (PlayerCharacter.current_player.isAlive())) && (hitTest(PlayerCharacter.current_player.body_box))) && (ItemList.uniqueCheck(ItemList.data[item_id].name))) { if (copper > 0) { is_fade = true; speed_y = 4; SoundManager.playSound("pickup"); InventoryUI.getCoins(copper); } else if (InventoryUI.getItem(item_id, stack)) { is_fade = true; speed_y = 4; SoundManager.playSound("pickup"); ShortcutBarUI.current_shortcut_bar.update(); } } if (is_fade) { if (copper > 0) { item_icon._alpha = item_icon._alpha - 10; } else { item_icon._visible = true; item_icon._y = item_icon._y - 8; item_icon._alpha = item_icon._alpha - 5; } image_clip._alpha = image_clip._alpha - 10; if (item_icon._alpha <= 0) { item_shadow.removeMovieClip(); ItemSpawnList.current_spawn_list.deleteItem(this, control_area); removeMovieClip(); } } else if (_alpha < 100) { _alpha = _alpha + 10; } } function hitGroundEvent() { speed_y = (-speed_y) * GameConstants.BOUNCE_PERCENTAGE; if (Math.abs(speed_y) < 4) { speed_x = 0; speed_y = 0; global_y = ScrollingStage.current_stage.ground_level; item_ready = true; } else { SoundManager.playSound("drop"); } } function startFade() { is_fade = true; } }
Symbol 3951 MovieClip [__Packages.ToggleButtonUI] Frame 0
class ToggleButtonUI extends MovieClip { var stop, is_active, gotoAndStop, toggle_object, tooltip, key_binding; function ToggleButtonUI () { super(); } function onLoad() { (stop());// not popped is_active = false; Key.addListener(this); } function setActivate(new_state) { if (new_state == is_active) { return(undefined); } is_active = new_state; updateActiveState(); } function updateActiveState() { if (is_active) { (gotoAndStop("active"));// not popped toggle_object.show(); } else { (gotoAndStop("inactive"));// not popped toggle_object.hide(); } } function onRollOver() { ItemInfo.current_item_info.showTooltip(tooltip); } function onRollOut() { ItemInfo.current_item_info.hide(); } function onRelease() { is_active = !is_active; updateActiveState(); } function onKeyDown() { if (DebugWindow.prompt_enabled) { return(undefined); } if (((!isNaN(key_binding)) && (!Key.isDown(17))) && (Key.isDown(key_binding))) { onRelease(); } } }
Symbol 3952 MovieClip [__Packages.InfoDisplay] Frame 0
class InfoDisplay extends MovieClip { var _visible, item_name, item_name_inst, item_slot, item_slot_inst, item_default_format, item_default, item_name_format, item_slot_format, item_proc_format, item_flavor_format, item_cost_format, below_requirement_format, rarity_format, show_cost, item_stack, cost_text, cost_percentage, stats_layer, createEmptyMovieClip, y_start, base_inst, _y, current_item; function InfoDisplay () { super(); } function onLoad() { _visible = false; item_name = item_name_inst; item_slot = item_slot_inst; item_default_format = new TextFormat(); item_default_format.font = "_sans"; item_default_format.size = 11; item_default_format.color = 16777215 /* 0xFFFFFF */; item_default.autoSize = true; item_default.selectable = false; item_default.setNewTextFormat(item_default_format); item_name_format = new TextFormat(); item_name_format.font = "_sans"; item_name_format.size = 12; item_name_format.color = 16763904 /* 0xFFCC00 */; item_name.autoSize = true; item_name.selectable = false; item_name.setNewTextFormat(item_name_format); item_slot_format = new TextFormat(); item_slot_format.font = "_sans"; item_slot_format.size = 11; item_slot_format.color = 43775; item_slot.autoSize = true; item_slot.selectable = false; item_slot.setNewTextFormat(item_slot_format); item_proc_format = new TextFormat(); item_proc_format.font = "_sans"; item_proc_format.size = 11; item_proc_format.color = 65280; item_proc_format.bold = false; item_flavor_format = new TextFormat(); item_flavor_format.font = "_sans"; item_flavor_format.size = 11; item_flavor_format.color = 11184810 /* 0xAAAAAA */; item_flavor_format.bold = false; item_cost_format = new TextFormat(); item_cost_format.font = "_sans"; item_cost_format.size = 11; item_cost_format.color = 16776960 /* 0xFFFF00 */; item_cost_format.bold = false; below_requirement_format = new TextFormat(); below_requirement_format.font = "_sans"; below_requirement_format.size = 11; below_requirement_format.color = 16711680 /* 0xFF0000 */; rarity_format = new Array(); var _local3 = 0; while (_local3 < RARITY_COLOR.length) { var _local2 = new TextFormat(); _local2.font = "_sans"; _local2.size = 11; _local2.color = RARITY_COLOR[_local3]; rarity_format.push(_local2); _local3++; } } function showItem(item_info, stack, txt, pct) { if (item_info == null) { _visible = false; return(undefined); } show_cost = txt != null; if (show_cost) { item_stack = stack; cost_text = txt; cost_percentage = pct; } item_name.wordWrap = false; var _local33 = "common"; if (item_info.rarity != null) { _local33 = item_info.rarity; } var _local25 = 0; while (_local25 < RARITY_NAME.length) { if (_local33 == RARITY_NAME[_local25]) { item_name.setNewTextFormat(rarity_format[_local25]); } _local25++; } item_name.text = item_info.dispName; var _local34 = item_name._width * 2; if (item_name._width > 250) { item_name.wordWrap = true; item_name._width = 250; } else { item_name.wordWrap = false; } var _local17 = -1; var _local21 = -1; var _local26 = 0; stats_layer = createEmptyMovieClip("stats_layer_inst", 1); stats_layer._y = y_start; var _local29 = 0; _local25 = 0; while (_local25 < DISP_LIST.length) { var _local5 = DISP_LIST[_local25]; var _local9 = null; if ((_local5 == "damage") && (item_info.type.toLowerCase() == "thrown")) { var _local24 = ProjectileList.data[ProjectileList.getId(item_info.name)]; _local9 = ((_local24.damage + "-") + (Number(_local24.damage) + Number(_local24.damageVar))) + " Damage"; } var _local18; var _local23; _local18 = item_info[_local5] != null; if (GameUtil.isInArray(SPECIAL_DISP, _local5)) { _local18 = true; } if (GameUtil.isInArray(PROC_DISP, _local5)) { if (_local5 == "proc proj proc") { var _local20 = null; var _local12 = 0; while (_local12 < item_info.proc.data.length) { if (item_info.proc.data[_local12].type == "projectile") { _local20 = item_info.proc.data[_local12].name; } _local12++; } if (_local20 != null) { _local23 = ProjectileList.data[ProjectileList.getId(_local20)].proc; } _local18 = _local23 != null; } else if (item_info.proc != null) { _local18 = true; } else if ((Equipment.getSlot(item_info.type) == Equipment.SLOT_THROWN) && (ProjectileList.data[ProjectileList.getId(item_info.name)].proc != null)) { _local18 = true; } } if (_local18) { switch (String(_local5).toLowerCase()) { case "armor" : if (Number(item_info[_local5]) > 0) { _local9 = item_info[_local5] + " Armor"; } break; case "damage" : if ((item_info.type.toLowerCase() == "main hand") || (item_info.type.toLowerCase() == "thrown")) { _local17 = Number(item_info[_local5]); } else if (Number(item_info[_local5]) >= 0) { _local9 = ("+" + item_info[_local5]) + " Strength"; } else { _local9 = item_info[_local5] + " Strength"; } break; case "damagevar" : _local21 = Number(item_info[_local5]); break; case "speed" : _local9 = (((int(Number(item_info[_local5]) / 100) / 10) + " Speed (") + _local26) + " damage per second)"; break; case "health" : if (Number(item_info[_local5]) > 0) { _local9 = ("+" + item_info[_local5]) + " Stamina"; } else if (Number(item_info[_local5]) < 0) { _local9 = item_info[_local5] + " Stamina"; } break; case "mana" : if (Number(item_info[_local5]) > 0) { _local9 = ("+" + item_info[_local5]) + " Intelligence"; } else if (Number(item_info[_local5]) < 0) { _local9 = item_info[_local5] + " Intelligence"; } break; case "spirit" : if (Number(item_info[_local5]) > 0) { _local9 = ("+" + item_info[_local5]) + " Spirit"; } else if (Number(item_info[_local5]) < 0) { _local9 = item_info[_local5] + " Spirit"; } break; case "runspeed" : if (Number(item_info[_local5]) > 0) { _local9 = ("+" + item_info[_local5]) + "% Run Speed"; } else if (Number(item_info[_local5]) < 0) { _local9 = item_info[_local5] + "% Run Speed"; } break; case "jump" : if (Number(item_info[_local5]) > 0) { _local9 = ("+" + item_info[_local5]) + "% Jump Height"; } else if (Number(item_info[_local5]) < 0) { _local9 = item_info[_local5] + "% Jump Height"; } break; case "haste" : if (Number(item_info[_local5]) > 0) { _local9 = ("+" + item_info[_local5]) + "% Attack Speed"; } else if (Number(item_info[_local5]) < 0) { _local9 = item_info[_local5] + "% Attack Speed"; } break; case "spellhaste" : if (Number(item_info[_local5]) > 0) { _local9 = ("+" + item_info[_local5]) + "% Cast Speed"; } else if (Number(item_info[_local5]) < 0) { _local9 = item_info[_local5] + "% Cast Speed"; } break; case "spellboost" : if (Number(item_info[_local5]) > 0) { _local9 = ("+" + item_info[_local5]) + "% Spell Power"; } else if (Number(item_info[_local5]) < 0) { _local9 = item_info[_local5] + "% Spell Power"; } break; case "slot" : _local9 = Equipment.getTypeName(item_info.type); break; case "quest req" : case "requirement" : _local9 = ""; var _local28; if (_local5 == "requirement") { _local28 = Identity.extractRequirementList(item_info[_local5]); } else { _local28 = Identity.extractRequirementList(QuestList.data[QuestList.getId(item_info.quest)].requirement); } var _local7 = new Object(); var _local12 = 0; while (_local12 < _local28.length) { var _local6 = false; var _local8 = _local28[_local12]; if ((_local7[_local8.type] == null) && (_local8.type != "level")) { _local7[_local8.type] = new Array(); } switch (_local8.type) { case "level" : _local9 = ("Requires level " + _local8.value) + newline; break; case "equip" : _local7.equip.push(ItemList.getName(ItemList.getId(_local8.value))); break; case "quest" : _local7.quest.push(QuestList.data[QuestList.getId(_local8.value)].title); break; default : _local7[_local8.type].push(GameUtil.capitalize(_local8.value)); } _local12++; } for (var _local31 in _local7) { _local9 = _local9 + (GameUtil.capitalize(_local31) + ": "); _local12 = 0; while (_local12 < _local7[_local31].length) { _local9 = _local9 + _local7[_local31][_local12]; if (_local12 < (_local7[_local31].length - 1)) { _local9 = _local9 + ", "; } _local12++; } _local9 = _local9 + newline; } break; case "unique" : if (item_info[_local5] > 0) { if (item_info[_local5] > 1) { _local9 = "Unique - Limit: " + item_info[_local5]; } else { _local9 = "Unique"; } } break; case "quest" : _local9 = ""; _local9 = _local9 + "This Item Begins a Quest"; break; case "flavor" : _local9 = item_info[_local5]; break; case "cost" : if (item_info[_local5] == "quest") { _local9 = "Quest Item"; } else if (show_cost && (item_info[_local5] != null)) { _local9 = cost_text + " "; var _local13; var _local22; _local22 = (Number(item_info[_local5]) * item_stack) * cost_percentage; _local13 = int((_local22 / 100) / 100); if (_local13 > 0) { _local9 = _local9 + (_local13 + " Gold "); } _local13 = int((_local22 / 100) % 100); if (_local13 > 0) { _local9 = _local9 + (_local13 + " Silver "); } _local13 = int(_local22 % 100); if (_local13 > 0) { _local9 = _local9 + (_local13 + " Copper "); } } break; case "cast time" : _local9 = ""; if (Equipment.getSlot(item_info.type) == Equipment.SLOT_TRINKET) { if (item_info.proc.cast_time > 0) { _local9 = (int(Number(item_info.proc.cast_time) / 100) / 10) + " Second cast"; } else { _local9 = "Instant"; } } break; case "usage cost" : _local9 = ""; if (Equipment.getSlot(item_info.type) == Equipment.SLOT_TRINKET) { _local12 = 0; while (_local12 < item_info.proc.data.length) { var _local3 = ""; var _local6 = false; var _local2 = item_info.proc.data[_local12]; if (_local2.type == "deplete") { switch (_local2.name) { case "health" : _local3 = _local3 + (_local2.value + " Health cost"); _local6 = true; break; case "mana" : _local3 = _local3 + (_local2.value + " Mana cost"); _local6 = true; } } if ((_local12 < (item_info.proc.data.length - 1)) && (_local6)) { _local3 = _local3 + newline; } if (_local6) { _local9 = _local9 + _local3; } _local12++; } } break; case "proc proj proc" : case "proc" : _local9 = ""; var _local15 = item_info[_local5].data; var _local16 = item_info[_local5]; var _local11; if (Equipment.getSlot(item_info.type) == Equipment.SLOT_THROWN) { _local15 = ProjectileList.data[ProjectileList.getId(item_info.name)].proc.data; _local16 = ProjectileList.data[ProjectileList.getId(item_info.name)].proc; } if (_local5 == "proc proj proc") { _local15 = _local23.data; _local16 = _local23; } if (isNaN(_local16.probability) || (_local16.probability >= 1)) { _local11 = "On "; } else { _local11 = "Chance on "; } switch (_local16.proc_type) { case 0 : _local11 = _local11 + "Wound"; break; case 1 : _local11 = _local11 + "Melee"; break; case 2 : _local11 = _local11 + "Cast"; break; case 3 : _local11 = _local11 + "Use"; } if (_local5 == "proc proj proc") { _local11 = _local11 + "Hit"; } if (_local16.from_stealth) { _local11 = _local11 + " from Stealth: "; } else { _local11 = _local11 + ": "; } _local12 = 0; for(;;){ if (_local12 >= _local15.length) { break; } var _local3 = ""; _local3 = _local11; var _local6 = false; var _local2 = _local15[_local12]; switch (_local2.type) { case "special" : _local3 = _local3 + (_local2.description + " "); _local6 = true; break; case "projectile" : var _local14 = ProjectileList.data[ProjectileList.getId(_local2.name)]; _local3 = _local3 + _local2.description; _local3 = _local3 + ((((" for " + _local14.damage) + " to ") + (Number(_local14.damage) + Number(_local14.damageVar))) + " damage."); _local6 = true; break; case "perm_summon" : var _local19 = NPCList.data[NPCList.getId(_local2.name)]; _local3 = _local3 + (("Summons " + _local19.display_name) + " "); _local6 = true; break; case "summon" : _local19 = NPCList.data[NPCList.getId(_local2.name)]; _local3 = _local3 + (((("Summons " + _local19.display_name) + " for ") + (int(Number(_local2.duration) / 100) / 10)) + " seconds "); _local6 = true; break; case "purge" : _local3 = _local3 + (("Purges " + _local2.value) + " beneficial effects from"); if (_local6 && (_local2.applyTo == "target")) { _local3 = _local3 + "the target."; } else { _local3 = _local3 + "the user."; } _local6 = true; break; case "tempstat" : if (_local2.name == "stealth") { _local3 = _local3 + (("Applies stealth mode for " + (int(Number(_local2.duration) / 100) / 10)) + " seconds "); _local6 = true; break; } if (Number(_local2.value) < 0) { _local3 = _local3 + "Decreases "; } else { _local3 = _local3 + "Increases "; } switch (_local2.name) { case "haste" : _local3 = _local3 + "attack speed"; break; case "spell_haste" : _local3 = _local3 + "casting speed"; break; case "spell_boost" : _local3 = _local3 + "casting effectiveness"; break; case "speed" : _local3 = _local3 + "running speed"; break; case "jump" : _local3 = _local3 + "jump height"; break; case "damage" : _local3 = _local3 + "damage"; break; case "health" : _local3 = _local3 + "health"; break; case "mana" : _local3 = _local3 + "mana"; break; case "spirit" : _local3 = _local3 + "spirit"; break; case "armor" : _local3 = _local3 + "armor"; } switch (_local2.name) { case "haste" : case "spell_haste" : case "spell_boost" : case "speed" : case "jump" : _local3 = _local3 + ((((" by " + Math.abs(Number(_local2.value))) + "% for ") + (int(Number(_local2.duration) / 100) / 10)) + " seconds "); break; default : _local3 = _local3 + ((((" by " + Math.abs(Number(_local2.value))) + " points for ") + (int(Number(_local2.duration) / 100) / 10)) + " seconds "); } _local6 = true; break; case "control" : switch (_local2.name) { case "fear" : _local3 = _local3 + "Fears"; break; case "stun" : _local3 = _local3 + "Stuns"; break; case "incapacitate" : _local3 = _local3 + "Incapacitates"; break; case "banish" : _local3 = _local3 + "Banishes"; } if (_local2.applyTo == "target") { _local3 = _local3 + " the target "; } else { _local3 = _local3 + " the user "; } _local3 = _local3 + (("for " + (int(Number(_local2.duration) / 100) / 10)) + " seconds."); _local6 = true; break; case "silence" : _local3 = _local3 + (("Locks all ability usage for " + (int(Number(_local2.duration) / 100) / 10)) + " seconds "); _local6 = true; break; case "shield" : _local3 = _local3 + (((("Absorbs the next " + _local2.value) + " damage for ") + (int(Number(_local2.duration) / 100) / 10)) + " seconds "); _local6 = true; break; case "dot" : _local3 = _local3 + (((((("Causes " + _local2.value) + " ") + _local2.name) + " damage over ") + (int(Number(_local2.duration) / 100) / 10)) + " seconds "); _local6 = true; break; case "hot" : _local3 = _local3 + (((((("Restores " + _local2.value) + " ") + _local2.name) + " over ") + (int(Number(_local2.duration) / 100) / 10)) + " seconds "); _local6 = true; break; case "damage" : if ((_local2.variation == null) || (_local2.variation == 0)) { _local3 = _local3 + (((("Causes " + _local2.value) + " ") + _local2.name) + " damage "); } else { _local3 = _local3 + (((((("Causes " + _local2.value) + " to ") + (Number(_local2.value) + Number(_local2.variation))) + " ") + _local2.name) + " damage "); } _local6 = true; break; case "restore" : if ((_local2.variation == null) || (_local2.variation == 0)) { _local3 = _local3 + (((("Restores " + _local2.value) + " ") + _local2.name) + " "); } else { _local3 = _local3 + (((((("Restores " + _local2.value) + " to ") + (Number(_local2.value) + Number(_local2.variation))) + " ") + _local2.name) + " "); } _local6 = true; break; case "deplete" : if (Equipment.getSlot(item_info.type) == Equipment.SLOT_TRINKET) { break; } _local3 = _local3 + (((("Drains " + _local2.value) + " ") + _local2.name) + " "); _local6 = true; } if ((((_local2.type != "projectile") && (_local2.type != "control")) && (_local2.type != "special")) && (_local2.type != "purge")) { if (_local6 && (_local2.applyTo == "target")) { _local3 = _local3 + "to target."; } else { _local3 = _local3 + "to user."; } } if ((_local2.stack != null) && (Number(_local2.stack) > 0)) { _local3 = _local3 + ((" Stacks up to " + _local2.stack) + " times."); } if ((_local12 < (_local15.length - 1)) && (_local6)) { _local3 = _local3 + newline; } if (_local6) { _local9 = _local9 + _local3; } _local12++; }; } } if ((_local17 >= 0) && (_local21 >= 0)) { _local9 = ((_local17 + "-") + (_local17 + _local21)) + " Damage"; if (item_info.speed != null) { _local26 = ((((_local17 + _local17) + _local21) / 2) * 1000) / Number(item_info.speed); _local26 = int(_local26 * 10) / 10; } _local17 = -1; _local21 = -1; } if ((_local9 != null) && (_local9 != "")) { var _local27 = stats_layer.getNextHighestDepth(); var _local10 = stats_layer.createTextField("stat_text_inst_" + _local27, _local27, 5, _local29, 1, 1); _local10.autoSize = true; _local10.selectable = false; switch (_local5.toLowerCase()) { case "slot" : _local10.setNewTextFormat(item_slot_format); break; case "unique" : _local10.setNewTextFormat(item_cost_format); break; case "flavor" : _local10.setNewTextFormat(item_flavor_format); break; case "proc proj proc" : case "proc" : _local10.setNewTextFormat(item_proc_format); break; case "cost" : _local10.setNewTextFormat(item_cost_format); break; case "quest req" : case "requirement" : if (_local5 == "requirement") { var _local28 = item_info.requirement; } else { var _local28 = QuestList.data[QuestList.getId(item_info.quest)].requirement; } if (!PlayerCharacter.current_player.identity.checkRequirement(_local28)) { _local10.setNewTextFormat(below_requirement_format); break; } default : _local10.setNewTextFormat(item_default_format); } _local10.text = _local9; if (GameUtil.isInArray(REDUCE_DISP, _local5)) { var _local30; _local30 = _local10._width * 2; if (_local10._width > 250) { _local10.wordWrap = true; _local10._width = 250; } else { _local10.wordWrap = false; } _local30 = _local10._height * 2; } _local29 = Math.floor((_local29 + _local10._height) - 4); } _local25++; } var _local32 = base_inst; _local32._height = (stats_layer._y + stats_layer._height) + 5; _local32._width = item_name._width + 15; if (item_slot._width > (_local32._width - 15)) { _local32._width = item_slot._width + 15; } if (stats_layer._width > (_local32._width - 15)) { _local32._width = stats_layer._width + 15; } if (_local32._width < 150) { _local32._width = 150; } _y = 485 - _local32._height; _visible = true; } function updateNPC(npc) { if (current_item == npc) { showNPC(npc); } } function showNPC(npc) { current_item = npc; item_name.setNewTextFormat(rarity_format[0]); item_name.wordWrap = false; item_name.text = npc.character_name; var _local9 = item_name._width * 2; if (item_name._width > 250) { item_name.wordWrap = true; item_name._width = 250; } else { item_name.wordWrap = false; } stats_layer = createEmptyMovieClip("stats_layer_inst", 1); stats_layer._y = y_start; var _local7 = 0; var _local5 = 0; while (_local5 < CHAR_DISP_LIST.length) { var _local4 = null; switch (CHAR_DISP_LIST[_local5]) { case "level" : _local4 = ((((("Level " + npc.current_level) + newline) + GameUtil.capitalize(npc.identity.getValue("race"))) + " ") + GameUtil.capitalize(npc.identity.getValue("class"))) + "\n\n"; break; case "health" : _local4 = ((int((npc.current_health / npc.maximum_health) * 100) + "% HP ") + int((npc.current_mana / npc.maximum_mana) * 100)) + "% MP"; } if ((_local4 != null) && (_local4 != "")) { var _local6 = stats_layer.getNextHighestDepth(); var _local3 = stats_layer.createTextField("stat_text_inst_" + _local6, _local6, 5, _local7, 1, 1); _local3.autoSize = true; _local3.selectable = false; _local3.setNewTextFormat(item_default_format); _local3.text = _local4; _local7 = Math.floor((_local7 + _local3._height) - 4); } _local5++; } var _local8 = base_inst; _local8._height = (stats_layer._y + stats_layer._height) + 5; _local8._width = item_name._width + 15; if (item_slot._width > (_local8._width - 15)) { _local8._width = item_slot._width + 15; } if (stats_layer._width > (_local8._width - 15)) { _local8._width = stats_layer._width + 15; } if (_local8._width < 150) { _local8._width = 150; } _y = 485 - _local8._height; _visible = true; } function showNPCDetails(npc) { item_name.setNewTextFormat(rarity_format[0]); item_name.wordWrap = false; item_name.text = npc.id_name; var _local10 = item_name._width * 2; if (item_name._width > 250) { item_name.wordWrap = true; item_name._width = 250; } else { item_name.wordWrap = false; } stats_layer = createEmptyMovieClip("stats_layer_inst", 1); stats_layer._y = y_start; var _local8 = 0; var _local6 = 0; while (_local6 < CHAR_DETAILS_LIST.length) { var _local2 = null; switch (CHAR_DETAILS_LIST[_local6]) { case "state" : _local2 = "State : " + npc.current_state; break; case "action" : _local2 = ("Action : " + npc.character_action) + newline; _local2 = _local2 + ("Anim : " + npc.animation_data); break; case "target" : if (npc.target_character.character_name == null) { _local2 = "Target : None"; } else { _local2 = "Target : " + npc.target_character.character_name; } break; case "prev_patterns" : _local2 = "Patterns :\r"; _local2 = _local2 + npc.prev_patterns.toString(); break; case "trial_count" : _local2 = "Trials : " + npc.trial_count; break; case "buffs" : _local2 = "Effects :\r"; var _local4 = 0; for(;;){ if (_local4 >= npc.buff_list.length) { break; } _local2 = _local2 + ((npc.buff_list[_local4].type + ".") + npc.buff_list[_local4].name); if (npc.buff_list[_local4].duration != null) { _local2 = _local2 + ((" (" + npc.buff_list[_local4].duration) + ")"); } _local2 = _local2 + newline; _local4++; }; } if ((_local2 != null) && (_local2 != "")) { var _local7 = stats_layer.getNextHighestDepth(); var _local5 = stats_layer.createTextField("stat_text_inst_" + _local7, _local7, 5, _local8, 1, 1); _local5.autoSize = true; _local5.selectable = false; switch (CHAR_DETAILS_LIST[_local6]) { case "prev_patterns" : case "trial_count" : _local5.setNewTextFormat(item_cost_format); break; case "buffs" : _local5.setNewTextFormat(item_proc_format); break; default : _local5.setNewTextFormat(item_default_format); } _local5.text = _local2; _local8 = Math.floor((_local8 + _local5._height) - 4); } _local6++; } var _local9 = base_inst; _local9._height = (stats_layer._y + stats_layer._height) + 5; _local9._width = item_name._width + 15; if (item_slot._width > (_local9._width - 15)) { _local9._width = item_slot._width + 15; } if (stats_layer._width > (_local9._width - 15)) { _local9._width = stats_layer._width + 15; } if (_local9._width < 150) { _local9._width = 150; } _y = 485 - _local9._height; _visible = true; } function showTooltip(msg) { item_name.setNewTextFormat(rarity_format[0]); item_name.wordWrap = false; item_name.text = msg; var _local3 = item_name._width * 2; if (item_name._width > 250) { item_name.wordWrap = true; item_name._width = 250; } else { item_name.wordWrap = false; } stats_layer = createEmptyMovieClip("stats_layer_inst", 1); var _local2 = base_inst; _local2._height = (y_start + 5) + 4; _local2._width = item_name._width + 15; if (item_slot._width > (_local2._width - 15)) { _local2._width = item_slot._width + 15; } if (stats_layer._width > (_local2._width - 15)) { _local2._width = stats_layer._width + 15; } if (_local2._width < 150) { _local2._width = 150; } _y = ((485 - _local2._height) - 45) - 4; _visible = true; } function hide() { current_item = null; _visible = false; } static var DISP_LIST = ["unique", "slot", "requirement", "quest", "quest req", "usage cost", "cast time", "armor", "damage", "damageVar", "speed", "health", "mana", "spirit", "runSpeed", "jump", "haste", "spellHaste", "spellBoost", "proc", "proc proj proc", "flavor", "cost"]; static var SPECIAL_DISP = ["usage cost", "slot", "quest req"]; static var PROC_DISP = ["usage cost", "cast time", "proc", "proc proj proc"]; static var REDUCE_DISP = ["proc", "proc proj proc", "flavor"]; static var CHAR_DISP_LIST = ["level", "health"]; static var CHAR_DETAILS_LIST = ["state", "action", "target", "prev_patterns", "buffs"]; static var RARITY_NAME = ["common", "uncommon", "rare", "epic"]; static var RARITY_COLOR = [16777215, 65280, 3355647, 16711935]; }
Symbol 3953 MovieClip [__Packages.ProjectileList] Frame 0
class ProjectileList extends Object { static var data; function ProjectileList () { super(); } static function loadXML(file_name) { XMLManager.loadXML(file_name, extractData); } static function extractData(xml_data) { data = new Array(); if (xml_data.nodeName.toLowerCase() == "projectilelist") { var _local1 = xml_data.firstChild; while (_local1 != null) { if (!(_local1.nodeName.toLowerCase() === "projectile")) { } else { extractProjectileData(_local1); } _local1 = _local1.nextSibling; } is_loaded = true; } } static function extractProjectileData(xml_data) { if (xml_data.nodeName.toLowerCase() == "projectile") { var _local4 = new Object(); _local4.splash_damage = false; var _local1 = xml_data.firstChild; while (_local1 != null) { if (_local1.nodeName != null) { switch (_local1.nodeName) { case "proc" : var _local5 = new Object(); _local5.probability = Number(_local1.attributes.probability); _local5.from_stealth = _local1.attributes.fromStealth == "true"; _local5.data = new Array(); var _local2 = _local1.firstChild; while (_local2 != null) { if (_local2.nodeName != null) { var _local3 = new Object(); for (var _local6 in _local2.attributes) { _local3[_local6] = _local2.attributes[_local6]; } _local3.id = ItemList.getUID(); _local5.data.push(_local3); } _local2 = _local2.nextSibling; } _local4.proc = _local5; break; case "splashDamage" : _local4.splash_damage = true; _local4.splash_on_hit = _local1.attributes.onHit == "true"; _local4.splash_on_despawn = _local1.attributes.onDespawn == "true"; _local4.splash_width = _local1.attributes.width; _local4.splash_height = _local1.attributes.height; break; default : _local4[_local1.nodeName] = _local1.firstChild.nodeValue; if (_local1.nodeName == "trailEffect") { _local4.frame_delay = Number(_local1.attributes.frameDelay); } if (_local1.nodeName != "splashEffect") { break; } _local4.despawn_splash_effect = _local1.attributes.onDespawn == "true"; } } _local1 = _local1.nextSibling; } data.push(_local4); } } static function getId(projectile_name) { var _local1 = 0; while (_local1 < data.length) { if (data[_local1].name == projectile_name) { return(_local1); } _local1++; } return(-1); } static var is_loaded = false; }
Symbol 3954 MovieClip [__Packages.QuestList] Frame 0
class QuestList extends Object { static var data; function QuestList () { super(); } static function loadXML(file_name) { XMLManager.loadXML(file_name, extractData); } static function extractData(xml_data) { data = new Array(); if (xml_data.nodeName.toLowerCase() == "questlist") { var _local1 = xml_data.firstChild; while (_local1 != null) { if (!(_local1.nodeName.toLowerCase() === "quest")) { } else { data.push(extractQuestData(_local1)); } _local1 = _local1.nextSibling; } is_loaded = true; } } static function extractQuestData(xml_data) { var _local2; _local2 = new QuestListData(); _local2.requirement = null; _local2.objective = new Array(); _local2.reward = new Array(); _local2.quest_item = new Array(); if (xml_data.nodeName.toLowerCase() == "quest") { var _local1 = xml_data.firstChild; while (_local1 != null) { switch (_local1.nodeName.toLowerCase()) { case "category" : _local2.category = _local1.firstChild.nodeValue; break; case "name" : _local2.name = _local1.firstChild.nodeValue; break; case "title" : _local2.title = _local1.firstChild.nodeValue; break; case "description" : _local2.description = _local1.firstChild.nodeValue; break; case "goal" : _local2.goal = _local1.firstChild.nodeValue; break; case "progress" : _local2.progress = _local1.firstChild.nodeValue; break; case "complete" : _local2.complete = _local1.firstChild.nodeValue; break; case "requirement" : _local2.requirement = _local1; break; case "objective" : _local2.objective.push(extractObjective(_local1)); break; case "questitem" : _local2.quest_item.push(extractReward(_local1)); break; case "reward" : _local2.reward.push(extractReward(_local1)); } _local1 = _local1.nextSibling; } return(_local2); } return(null); } static function extractObjective(xml_data) { var _local1; _local1 = new Object(); _local1.label = xml_data.attributes.label; _local1.type = xml_data.attributes.type; _local1.target = xml_data.attributes.target; _local1.location = xml_data.attributes.location; _local1.npc_location = xml_data.attributes.npcLocation; _local1.goal = xml_data.attributes.goal; return(_local1); } static function extractReward(xml_data) { var _local1; _local1 = new Object(); _local1.name = xml_data.attributes.name; _local1.type = xml_data.attributes.type; _local1.value = xml_data.attributes.value; return(_local1); } static function getId(quest_name) { var _local1 = 0; while (_local1 < data.length) { if (data[_local1].name == quest_name) { return(_local1); } _local1++; } return(-1); } static var is_loaded = false; }
Symbol 3955 MovieClip [__Packages.NPCList] Frame 0
class NPCList extends Object { static var data; function NPCList () { super(); } static function loadXML(file_name) { XMLManager.loadXML(file_name, extractData); } static function extractData(xml_data) { data = new Array(); if (xml_data.nodeName.toLowerCase() == "npclist") { var _local1 = xml_data.firstChild; while (_local1 != null) { if (!(_local1.nodeName.toLowerCase() === "npc")) { } else { data.push(extractNPCData(_local1)); } _local1 = _local1.nextSibling; } is_loaded = true; } } static function extractNPCData(xml_data) { var _local1; _local1 = new NPCListData(); if (xml_data.nodeName.toLowerCase() == "npc") { _local1.name = xml_data.attributes.name; DebugWindow.debug("DEBUG : Loading NPC " + _local1.name); _local1.display_name = xml_data.attributes.dispName; _local1.portrait = xml_data.attributes.portrait; _local1.is_elite = xml_data.attributes.isElite == "true"; _local1.profile = xml_data.attributes.profile; _local1.level = Number(xml_data.attributes.level); _local1.level_variation = Number(xml_data.attributes.levelVar); _local1.movieclip_id = xml_data.attributes.id; _local1.experience = Number(xml_data.attributes.exp); _local1.gravity_bound = xml_data.attributes.gravityBound == "true"; _local1.trigger_list = new Array(); _local1.tinted = false; _local1.hue = 0; _local1.saturation = 0; _local1.brightness = 0; _local1.contrast = 0; _local1.alpha = 100; if (xml_data.attributes.hue != null) { _local1.tinted = true; _local1.hue = Number(xml_data.attributes.hue); } if (xml_data.attributes.saturation != null) { _local1.tinted = true; _local1.saturation = Number(xml_data.attributes.saturation); } if (xml_data.attributes.brightness != null) { _local1.tinted = true; _local1.brightness = Number(xml_data.attributes.brightness); } if (xml_data.attributes.contrast != null) { _local1.tinted = true; _local1.contrast = Number(xml_data.attributes.contrast); } if (xml_data.attributes.alpha != null) { _local1.tinted = true; _local1.alpha = Number(xml_data.attributes.alpha); } var _local2 = xml_data.firstChild; while (_local2 != null) { switch (_local2.nodeName.toLowerCase()) { case "identity" : _local1.identity = new Identity(_local2); break; case "stateactiontable" : _local1.state_action_table = extractActionTable(_local1.name, _local2); break; case "greetings" : _local1.greetings = _local2.firstChild.nodeValue; break; case "dialoglist" : _local1.dialog_list = extractDialogList(_local2); break; case "patternlist" : _local1.pattern_list = extractPatternList(_local1.trigger_list, _local2); break; case "droptable" : _local1.drop_table = extractDropTable(_local2); break; case "questlist" : _local1.quest_list = extractQuestList(_local2); break; case "equipment" : _local1.equip_list = extractEquipList(_local2); break; case "vendorlist" : _local1.selling_price = Number(_local2.attributes.sellingPrice); _local1.purchase_price = Number(_local2.attributes.purchasePrice); _local1.vendor_list = extractVendorList(_local2); } _local2 = _local2.nextSibling; } return(_local1); } return(null); } static function extractActionTable(npc_name, xml_data) { var _local6; _local6 = new Array(); if (xml_data.nodeName.toLowerCase() == "stateactiontable") { var _local3 = xml_data.firstChild; while (_local3 != null) { if (!(_local3.nodeName.toLowerCase() === "state")) { } else { var _local4 = new Object(); _local4.state_name = _local3.attributes.name; _local4.state_faction = _local3.attributes.faction; if (_local3.attributes.color != null) { _local4.name_color = _local3.attributes.color; } else { _local4.name_color = "FFFF00"; } _local4.state_action_animation = new Object(); var _local1 = _local3.firstChild; while (_local1 != null) { if (!(_local1.nodeName.toLowerCase() === "action")) { } else { var _local2 = new Object(); _local2.speed_x = 0; _local2.speed_y = 0; _local2.multiplier = 1; _local2.force = 0; _local2.angle = 0; _local2.cue_effect = false; _local2.action_name = _local1.attributes.name; _local2.animation_type = _local1.attributes.type; _local2.animation_data = _local1.attributes.anim; _local2.action_link = _local1.attributes.link; if (_local1.attributes.speedx != null) { _local2.speed_x = Number(_local1.attributes.speedx); } if (_local1.attributes.speedy != null) { _local2.speed_y = Number(_local1.attributes.speedy); } _local2.target = _local1.attributes.target; if (_local1.attributes.sound != null) { _local2.play_sound = true; SoundManager.loadExternalSound((((npc_name + "_") + _local4.state_name) + "_") + _local2.action_name, _local1.attributes.sound); } else { _local2.play_sound = false; } _local2.wound_immune = _local1.attributes.woundImmune == "true"; _local2.effect = _local1.attributes.effect; if (_local1.attributes.cueEffect != null) { _local2.cue_effect = _local1.attributes.cueEffect == "true"; } _local2.hit_effect = _local1.attributes.hitEffect; _local2.special = _local1.attributes.special; if (_local1.attributes.multiplier != null) { _local2.multiplier = Number(_local1.attributes.multiplier); } if (_local1.attributes.force != null) { _local2.force = Number(_local1.attributes.force); } if (_local1.attributes.angle != null) { _local2.angle = Number(_local1.attributes.angle); } _local4.state_action_animation[_local2.action_name] = _local2; } _local1 = _local1.nextSibling; } _local6.push(_local4); } _local3 = _local3.nextSibling; } return(_local6); } return(null); } static function extractRandomDialog(xml_data) { var _local3; _local3 = new Array(); if (xml_data.nodeName.toLowerCase() == "randomtext") { var _local1 = xml_data.firstChild; while (_local1 != null) { if (!(_local1.nodeName.toLowerCase() === "option")) { } else { var _local2 = new Object(); _local2.probability = 0; if (_local1.attributes.probability != null) { _local2.probability = Number(_local1.attributes.probability); } _local2.dialog = extractDialog(_local1); _local3.push(_local2); } _local1 = _local1.nextSibling; } } return(_local3); } static function extractDialog(xml_data) { var _local3; _local3 = new Array(); var _local1 = xml_data.firstChild; while (_local1 != null) { switch (_local1.nodeName.toLowerCase()) { case "randomtext" : var _local2 = new Object(); _local2.is_random_text = true; _local2.options_list = extractRandomDialog(_local1); _local3.push(_local2); break; case "queuetext" : _local2 = new Object(); _local2.is_random_text = false; _local2.text = _local1.firstChild.nodeValue; _local3.push(_local2); } _local1 = _local1.nextSibling; } return(_local3); } static function extractDialogList(xml_data) { var _local2; _local2 = new Object(); if (xml_data.nodeName.toLowerCase() == "dialoglist") { var _local1 = xml_data.firstChild; while (_local1 != null) { if (_local1.nodeName.toLowerCase() == "dialog") { _local2[_local1.attributes.name] = extractDialog(_local1); } _local1 = _local1.nextSibling; } } return(_local2); } static function extractPatternList(trigger_list, xml_data) { var _local8; _local8 = new Array(); if (xml_data.nodeName.toLowerCase() == "patternlist") { var _local5 = xml_data.firstChild; while (_local5 != null) { if (!(_local5.nodeName.toLowerCase() === "pattern")) { } else { var _local3 = new Object(); _local3.condition_list = new Array(); _local3.action_list = new Array(); var _local1 = _local5.firstChild; while (_local1 != null) { var _local6; switch (_local1.nodeName.toLowerCase()) { case "despawnaction" : _local6 = new Object(); _local6.type = "despawn"; _local3.action_list.push(_local6); break; case "objectiveaction" : _local6 = new Object(); _local6.type = "objective"; _local6.is_random = _local1.attributes.probability != null; _local6.probability = Number(_local1.attributes.probability); _local6.name = _local1.attributes.name; _local3.action_list.push(_local6); break; case "triggeraction" : _local6 = new Object(); _local6.type = "trigger"; _local6.is_random = _local1.attributes.probability != null; _local6.probability = Number(_local1.attributes.probability); _local6.faction = _local1.attributes.faction; _local6.character = _local1.attributes.character; _local6.see_stealth = _local1.attributes.seeStealth == "true"; _local6.trigger_name = _local1.attributes.name; _local6.radius = Number(_local1.attributes.radius); _local3.action_list.push(_local6); break; case "targetaction" : _local6 = new Object(); _local6.type = "target"; _local6.is_random = _local1.attributes.probability != null; _local6.probability = Number(_local1.attributes.probability); _local6.faction = _local1.attributes.faction; _local6.character = _local1.attributes.character; _local6.see_stealth = _local1.attributes.seeStealth == "true"; _local3.action_list.push(_local6); break; case "chataction" : _local6 = new Object(); _local6.type = "chat"; _local6.is_random = _local1.attributes.probability != null; _local6.probability = Number(_local1.attributes.probability); _local6.dialog = _local1.attributes.dialog; _local3.action_list.push(_local6); break; case "equipaction" : _local6 = new Object(); _local6.type = "equip"; _local6.is_random = _local1.attributes.probability != null; _local6.probability = Number(_local1.attributes.probability); _local6.item_type = _local1.attributes.type; _local6.item_name = _local1.attributes.name; _local6.item_stack = 1; if (_local1.attributes.stack != null) { _local6.item_stack = Number(_local1.attributes.stack); } _local3.action_list.push(_local6); break; case "queueaction" : case "randomaction" : _local6 = new Object(); _local6.duration_variation = 0; _local6.type = "normal"; _local6.is_random = _local1.nodeName.toLowerCase() == "randomaction"; _local6.probability = Number(_local1.attributes.probability); _local6.action_name = _local1.attributes.name; if (_local1.attributes.duration == "dialog") { _local6.duration = NPCTemplate.DURATION_DIALOG; } else { _local6.duration = Number(_local1.attributes.duration); } if (_local1.attributes.durationVariation != null) { _local6.duration_variation = Number(_local1.attributes.durationVariation); } _local3.action_list.push(_local6); break; case "condition" : var _local2 = new Object(); _local2.type = _local1.attributes.type; if (_local2.type == "player_requirement") { var _local4 = _local1.firstChild; while ((_local4.nodeName != "requirement") && (_local4 != null)) { _local4 = _local4.nextSibling; } _local2.value = _local4; } else { _local2.value = _local1.attributes.value; if (_local2.type == "trigger") { trigger_list.push(_local2.value); } if (((_local2.type == "variable_less_than") || (_local2.type == "variable_greater_than")) || (_local2.type == "variable_equals_to")) { _local2.name = _local1.attributes.name; } _local2.faction = _local1.attributes.faction; _local2.character = _local1.attributes.character; _local2.see_stealth = _local1.attributes.seeStealth == "true"; } _local3.condition_list.push(_local2); break; case "setstate" : _local6 = new Object(); _local6.set_state = _local1.attributes.name; _local3.action_list.push(_local6); } _local1 = _local1.nextSibling; } _local8.push(_local3); } _local5 = _local5.nextSibling; } return(_local8); } return(null); } static function extractDropTable(xml_data) { var _local6; _local6 = new Array(); if (xml_data.nodeName.toLowerCase() == "droptable") { var _local3 = xml_data.firstChild; while (_local3 != null) { switch (_local3.nodeName.toLowerCase()) { case "coins" : var _local4; _local4 = new Object(); _local4.copper_min = Number(_local3.attributes.copperMin); _local4.copper_var = Number(_local3.attributes.copperVar); _local4.silver_min = Number(_local3.attributes.silverMin); _local4.silver_var = Number(_local3.attributes.silverVar); _local4.gold_min = Number(_local3.attributes.goldMin); _local4.gold_var = Number(_local3.attributes.goldVar); _local6.push(_local4); break; case "slot" : var _local5; _local5 = new Array(); var _local1 = _local3.firstChild; while (_local1 != null) { if (!(_local1.nodeName.toLowerCase() === "item")) { } else { var _local2 = new Object(); _local2.probability = Number(_local1.attributes.probability); _local2.item_name = _local1.attributes.name; if (_local1.attributes.quest != null) { _local2.quest_name = _local1.attributes.quest; } else { _local2.quest_name = null; } if (_local1.attributes.stack == null) { _local2.stack = 1; } else { _local2.stack = Number(_local1.attributes.stack); } if (_local1.attributes.stackVar == null) { _local2.stack_variation = 0; } else { _local2.stack_variation = Number(_local1.attributes.stackVar); } _local5.push(_local2); } _local1 = _local1.nextSibling; } _local6.push(_local5); } _local3 = _local3.nextSibling; } return(_local6); } return(null); } static function extractQuestList(xml_data) { var _local3; _local3 = new Array(); if (xml_data.nodeName.toLowerCase() == "questlist") { var _local1 = xml_data.firstChild; while (_local1 != null) { if (!(_local1.nodeName.toLowerCase() === "quest")) { } else { var _local2 = new Object(); _local2.name = _local1.attributes.name; _local2.give_only = _local1.attributes.giveOnly == "true"; _local2.complete_only = _local1.attributes.completeOnly == "true"; _local2.check_progress = true; if (_local1.attributes.checkProgress != null) { _local2.check_progress = _local1.attributes.checkProgress == "true"; } _local3.push(_local2); } _local1 = _local1.nextSibling; } } return(_local3); } static function extractEquipList(xml_data) { var _local3; _local3 = new Array(); if (xml_data.nodeName.toLowerCase() == "equipment") { var _local1 = xml_data.firstChild; while (_local1 != null) { if (!(_local1.nodeName.toLowerCase() === "slot")) { } else { var _local2 = new Object(); _local2.slot = _local1.attributes.type; _local2.name = _local1.attributes.name; _local2.stack = Number(_local1.attributes.stack); if (_local1.attributes.stack == null) { _local2.stack = 1; } _local3.push(_local2); } _local1 = _local1.nextSibling; } } return(_local3); } static function extractVendorList(xml_data) { var _local3; _local3 = new Array(); if (xml_data.nodeName.toLowerCase() == "vendorlist") { var _local1 = xml_data.firstChild; while (_local1 != null) { if (!(_local1.nodeName.toLowerCase() === "item")) { } else { var _local2 = new Object(); _local2.name = _local1.attributes.name; _local2.stack = Number(_local1.attributes.stack); _local3.push(_local2); } _local1 = _local1.nextSibling; } } return(_local3); } static function getId(npc_name) { var _local1 = 0; while (_local1 < data.length) { if (data[_local1].name == npc_name) { return(_local1); } _local1++; } DebugWindow.debug(("ERROR: NPC name " + npc_name) + " is not available"); return(-1); } static var is_loaded = false; }
Symbol 3956 MovieClip [__Packages.ItemInfo] Frame 0
class ItemInfo extends InfoDisplay { static var current_item_info; var y_start; function ItemInfo () { super(); current_item_info = this; y_start = 20; } function showItemOnly(item_info, stack, txt, pct) { super.showItem(item_info, stack, txt, pct); } function showItem(item_info, stack, txt, pct) { super.showItem(item_info, stack, txt, pct); var _local2 = Equipment.getSlot(item_info.type); if (((_local2 < Equipment.SLOT_TRINKET) && (PlayerCharacter.current_player.current_equipment.slot[_local2].item_id >= 0)) && (PlayerCharacter.current_player.current_equipment.slot[_local2].stack > 0)) { EquipInfo.current_equip_info.showItem(ItemList.data[PlayerCharacter.current_player.current_equipment.slot[_local2].item_id]); } } function showNPC(npc) { super.showNPC(npc); if (_root.debug_parser_inst.debug_character) { EquipInfo.current_equip_info.showNPCDetails(npc); } else { EquipInfo.current_equip_info.hide(); } } function hide() { super.hide(); EquipInfo.current_equip_info.hide(); } }
Symbol 3957 MovieClip [__Packages.EquipInfo] Frame 0
class EquipInfo extends InfoDisplay { static var current_equip_info; var y_start, _x; function EquipInfo () { super(); current_equip_info = this; y_start = 40; } function showItem(item_info, stack, txt, pct) { super.showItem(item_info, stack, txt, pct); _x = (ItemInfo.current_item_info._x + ItemInfo.current_item_info._width) + 6; } function showNPCDetails(npc) { super.showNPCDetails(npc); _x = (ItemInfo.current_item_info._x + ItemInfo.current_item_info._width) + 6; } }
Symbol 3958 MovieClip [__Packages.InventoryToggleButton] Frame 0
class InventoryToggleButton extends ToggleButtonUI { static var all_active, all_action; var toggle_object, _name, button_index, key_binding, tooltip, is_active; function InventoryToggleButton () { super(); } function onLoad() { all_active = false; all_action = false; if (button_list.length >= InventoryUI.MAX_BAGS) { button_list = new Array(); } button_list.push(this); toggle_object = InventoryUI.bag[Number(_name.charAt(_name.length - 1))]; InventoryUI.bag[Number(_name.charAt(_name.length - 1))].toggle_object = this; SoundManager.loadExternalSound("rummage", "events/rummage.mp3"); super.onLoad(); button_index = button_list.length; if (button_index == 1) { key_binding = GameConstants.INVENTORY_UI_BIND; tooltip = "Main Backpack - B or Shift+B Keys"; } else { tooltip = "Backpack - Shift+B Keys"; } } function updateActiveState() { super.updateActiveState(); if ((button_index != 1) && (all_action)) { return(undefined); } if (is_active) { SoundManager.playSound("rummage"); } else { SoundManager.playSound("rummage"); } } function onKeyDown() { if ((!isNaN(key_binding)) && (Key.isDown(key_binding))) { if (Key.isDown(GameConstants.INVENTORY_ALL_MODIFIER)) { all_action = true; all_active = false; var _local3 = 0; while (_local3 < button_list.length) { if (button_list[_local3].is_active) { all_active = true; } _local3++; } all_active = !all_active; _local3 = 0; while (_local3 < button_list.length) { if (button_list[_local3].is_active != all_active) { button_list[_local3].onRelease(); } _local3++; } all_action = false; } else { super.onKeyDown(); } } } static var button_list = new Array(); }
Symbol 3959 MovieClip [__Packages.SaveData] Frame 0
class SaveData extends Object { static var disk_in_use; var player_data, quest_data, inventory_data, portal_data, shortcut_data, is_loaded, equipment_data, pref_data; function SaveData () { super(); disk_in_use = false; player_data = null; quest_data = null; inventory_data = null; portal_data = null; shortcut_data = null; is_loaded = false; if (shared_obj == null) { shared_obj = SharedObject.getLocal("wowflash"); } } function resetDiskData(name) { shared_obj.data[name] = null; shared_obj.flush(); } function loadAvatar() { if (shared_obj.data.last_avatar != null) { _global.avatar = shared_obj.data.last_avatar; } } function saveToDisk() { disk_in_use = true; var _local4 = PlayerCharacter.current_player; var _local5 = QuestLogUI.current_log; savePlayer(_local4); saveQuests(_local5); saveInventory(InventoryUI.bag); savePortal(); saveShortcut(); DebugWindow.debug("DEBUG: Saving game data to " + _global.avatar); var _local3 = new Object(); _local3.player_data = player_data; _local3.quest_data = quest_data; _local3.inventory_data = inventory_data; _local3.portal_data = portal_data; _local3.shortcut_data = shortcut_data; shared_obj.data[_global.avatar] = _local3; shared_obj.flush(); shared_obj.data.last_avatar = _global.avatar; if (shared_obj.data[_global.avatar] == null) { DebugWindow.debug("DEBUG: Saving Failed"); } disk_in_use = false; } function loadFromDisk(name) { disk_in_use = true; if (shared_obj.data[name] == null) { disk_in_use = false; return(undefined); } is_loaded = true; player_data = shared_obj.data[name].player_data; quest_data = shared_obj.data[name].quest_data; inventory_data = shared_obj.data[name].inventory_data; portal_data = shared_obj.data[name].portal_data; shortcut_data = shared_obj.data[name].shortcut_data; var _local3 = PlayerCharacter.current_player; var _local4 = QuestLogUI.current_log; if (_local3 != null) { loadPlayer(_local3); loadQuests(_local4); loadInventory(InventoryUI.bag); loadPortal(); loadShortcut(); } disk_in_use = false; } function savePlayer(player) { player_data = new Object(); var _local4 = 0; while (_local4 < PLAYER_SAVE_LIST.length) { player_data[PLAYER_SAVE_LIST[_local4]] = player[PLAYER_SAVE_LIST[_local4]]; _local4++; } player_data.buff_list = new Array(); _local4 = 0; while (_local4 < player.buff_list.length) { var _local3 = new Object(); for (var _local5 in player.buff_list[_local4]) { _local3[_local5] = player.buff_list[_local4][_local5]; } _local3.sfx = null; player_data.buff_list.push(_local3); _local4++; } player_data.dynamic_variables = new Array(); for (var _local6 in player.dynamic_variables) { player_data.dynamic_variables[_local6] = player.dynamic_variables[_local6]; } equipment_data = new Array(); _local4 = 0; while (_local4 < player.current_equipment.slot.length) { equipment_data.push(ItemList.data[player.current_equipment.slot[_local4].item_id].name); equipment_data.push(player.current_equipment.slot[_local4].stack); _local4++; } player_data.current_equipment = equipment_data; player_data.current_zone_name = ScrollingZone.current_zone.current_zone_name; player_data.current_zone_display_name = ScrollingZone.current_zone.display_name; } function loadPlayer(player) { if (player_data == null) { DebugWindow.debug("ERROR : Attempting to load player data when no data is available"); } var _local3 = 0; while (_local3 < PLAYER_SAVE_LIST.length) { player[PLAYER_SAVE_LIST[_local3]] = player_data[PLAYER_SAVE_LIST[_local3]]; _local3++; } _local3 = 0; while (_local3 < player.buff_list.length) { player.buff_list[_local3].sfx.removeMovieClip(); _local3++; } player.buff_list = new Array(); _local3 = 0; while (_local3 < player_data.buff_list.length) { var _local4 = new Object(); for (var _local6 in player_data.buff_list[_local3]) { _local4[_local6] = player_data.buff_list[_local3][_local6]; } player.buff_list.push(_local4); _local3++; } player.dynamic_variables = new Array(); for (var _local7 in player_data.dynamic_variables) { player.dynamic_variables[_local7] = player_data.dynamic_variables[_local7]; } var _local5 = 0; _local3 = 0; while (_local3 < player.current_equipment.slot.length) { player.current_equipment.slot[_local3].item_id = ItemList.getId(player_data.current_equipment[_local5++]); player.current_equipment.slot[_local3].stack = player_data.current_equipment[_local5++]; _local3++; } QuestLogUI.current_log.updateCollectQuest(InventoryUI.bag, PlayerCharacter.current_player.current_equipment); player.respawnEffects(); } function saveShortcut() { shortcut_data = new Array(); var _local4 = ShortcutBarUI.current_shortcut_bar.shortcut; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = new Object(); _local3.item_id = ItemList.data[_local4[_local2].item_id].name; _local3.stack = _local4[_local2].stack; shortcut_data.push(_local3); _local2++; } } function loadShortcut() { var _local3 = ShortcutBarUI.current_shortcut_bar.shortcut; var _local2 = 0; while (_local2 < shortcut_data.length) { _local3[_local2].item_id = ItemList.getId(shortcut_data[_local2].item_id); _local3[_local2].stack = shortcut_data[_local2].stack; _local2++; } ShortcutBarUI.current_shortcut_bar.update(); } function saveQuests(log) { quest_data = new Object(); quest_data.active_list = new Array(); var _local5 = 0; while (_local5 < log.active_list.length) { var _local4 = new Object(); _local4.name = log.active_list[_local5].data.name; _local4.objective_progress = new Array(); var _local2 = 0; while (_local2 < log.active_list[_local5].objective_progress.length) { _local4.objective_progress.push(log.active_list[_local5].objective_progress[_local2]); _local2++; } quest_data.active_list.push(_local4); _local5++; } quest_data.completed_list = new Array(); _local5 = 0; while (_local5 < log.completed_list.length) { quest_data.completed_list.push(log.completed_list[_local5]); _local5++; } } function loadQuests(log) { if (quest_data == null) { DebugWindow.debug("ERROR : Attempting to load quest data when no data is available"); } log.clear(); log.completed_list = new Array(); var _local2 = 0; while (_local2 < quest_data.completed_list.length) { log.completed_list.push(quest_data.completed_list[_local2]); _local2++; } _local2 = 0; while (_local2 < quest_data.active_list.length) { log.addQuest(QuestList.data[QuestList.getId(quest_data.active_list[_local2].name)]); log.active_list[_local2].objective_progress = new Array(); var _local3 = 0; while (_local3 < quest_data.active_list[_local2].objective_progress.length) { log.active_list[_local2].objective_progress.push(quest_data.active_list[_local2].objective_progress[_local3]); _local3++; } _local2++; } GameEngine.current_engine.displayInfo(""); } function saveInventory(i_bag) { inventory_data = new Array(); inventory_data.push(InventoryUI.copper); var _local3 = 0; while (_local3 < i_bag.length) { var _local2 = 0; while (_local2 < i_bag[_local3].inventory_slot.length) { inventory_data.push(ItemList.data[i_bag[_local3].inventory_slot[_local2].item_id].name); inventory_data.push(i_bag[_local3].inventory_slot[_local2].stack); _local2++; } _local3++; } } function loadInventory(i_bag) { if (inventory_data == null) { DebugWindow.debug("ERROR : Attempting to load inventory data when no data is available"); } InventoryUI.copper = inventory_data[0]; InventoryUI.getCoins(0); var _local5 = 1; var _local3 = 0; while (_local3 < i_bag.length) { var _local2 = 0; while (_local2 < i_bag[_local3].inventory_slot.length) { i_bag[_local3].inventory_slot[_local2].item_id = ItemList.getId(inventory_data[_local5++]); i_bag[_local3].inventory_slot[_local2].stack = inventory_data[_local5++]; i_bag[_local3].inventory_slot[_local2].update(); _local2++; } _local3++; } QuestLogUI.current_log.updateCollectQuest(InventoryUI.bag, PlayerCharacter.current_player.current_equipment); } function savePortal() { portal_data = new Array(PortalList.data.length); var _local2 = 0; while (_local2 < PortalList.data.length) { portal_data[_local2] = PortalList.data[_local2].activated; _local2++; } } function loadPortal() { if (portal_data == null) { DebugWindow.debug("ERROR : Attempting to load portal data when no data is available"); } var _local2 = 0; while (_local2 < PortalList.data.length) { PortalList.data[_local2].activated = portal_data[_local2]; _local2++; } } function loadPrefs() { if (shared_obj.data.pref_data == null) { pref_data = new Object(); pref_data.sfx_checked = true; pref_data.sfx_value = 100; pref_data.bgm_checked = true; pref_data.bgm_value = 100; pref_data.par_checked = true; pref_data.par_value = 25; pref_data.tint_checked = true; pref_data.weather_checked = true; pref_data.combat_text_checked = true; } else { pref_data = shared_obj.data.pref_data; } } function savePrefs() { shared_obj.data.pref_data = pref_data; } static var shared_obj = null; static var PLAYER_SAVE_LIST = ["character_name", "character_portrait", "character_class", "global_x", "current_health", "current_mana", "current_level", "current_exp", "next_level_exp", "current_faction", "weapon_name", "weapon_anim_prefix", "projectile_name", "last_saved_zone", "last_saved_spawn", "control_countdown", "control_name"]; }
Symbol 3960 MovieClip [__Packages.GameEngine] Frame 0
class GameEngine extends MovieClip { static var current_engine; var stop, current_zone, game_zone, game_data_ready, first_load, disk_save, nextFrame, start_time, info_text; function GameEngine () { super(); current_engine = this; } function onLoad() { (stop());// not popped current_zone = game_zone; LoaderUI.current_loader.clear(); game_data_ready = false; FactionTable.clearData(); ItemList.loadXML(GameConstants.ITEM_LIST_URL); ProjectileList.loadXML(GameConstants.PROJECTILE_LIST_URL); NPCList.loadXML(GameConstants.NPC_LIST_URL); PlayerList.loadXML(GameConstants.PLAYER_LIST_URL); QuestList.loadXML(GameConstants.QUEST_LIST_URL); LevelChart.loadXML(GameConstants.LEVEL_CHART_URL); PortalList.loadXML(GameConstants.PORTAL_LIST_URL); SpecialEffectList.loadXML(GameConstants.EFFECT_LIST_URL); LoaderUI.current_loader.addTotal(200); LoaderUI.current_loader.show(); first_load = true; disk_save = new SaveData(); disk_save.loadPrefs(); SoundManager.setBGMEnabled(disk_save.pref_data.bgm_checked); SoundManager.setBGMVolume(disk_save.pref_data.bgm_value); SoundManager.setSoundEnabled(disk_save.pref_data.sfx_checked); SoundManager.setSoundVolume(disk_save.pref_data.sfx_value); SpecialEffect.effect_quality = (disk_save.pref_data.par_checked ? (((disk_save.pref_data.par_value / 100) * 0.8) + 0.2) : 0); ScrollingStage.weather_enabled = disk_save.pref_data.weather_checked; ScrollingStage.day_night_enabled = disk_save.pref_data.tint_checked; ScrollingStage.combat_text_enabled = disk_save.pref_data.combat_text_checked; } function onEnterFrame() { if (game_data_ready && (first_load)) { first_load = false; DebugWindow.debug("SYS: Creating new game data"); PlayerCharacter.current_player.current_health = PlayerCharacter.current_player.maximum_health; PlayerCharacter.current_player.current_mana = PlayerCharacter.current_player.maximum_mana; PlayerCharacter.current_player.last_saved_zone = ScrollingZone.current_zone.current_zone_name; PlayerCharacter.current_player.last_saved_spawn = null; disk_save.loadFromDisk(_global.avatar); PlayerCharacter.current_player.updateStats(); CharacterUI.current_character_ui.update(); } if (((((((ProjectileList.is_loaded && (ItemList.is_loaded)) && (PortalList.is_loaded)) && (NPCList.is_loaded)) && (QuestList.is_loaded)) && (LevelChart.is_loaded)) && (first_load)) && (current_zone.loading_zone_name == null)) { disk_save.loadFromDisk(_global.avatar); if (disk_save.is_loaded) { current_zone.loadXML(disk_save.player_data.current_zone_name); } else { current_zone.loadXML(GameConstants.DEFAULT_STARTING_ZONE); } (nextFrame());// not popped } if (game_data_ready) { NPCSpawnList.current_spawn_list.doRespawn(); ItemSpawnList.current_spawn_list.doRespawn(); MapUI.current_map.update(); } if ((current_zone.is_loaded && (LoaderUI.current_loader.isLoaded())) && (!game_data_ready)) { game_data_ready = true; } if ((!current_zone.is_loaded) && (game_data_ready)) { game_data_ready = false; } if (((getTimer() - start_time) > 500) && ((getTimer() - start_time) > ((info_text.length * 50) + 500))) { info_text = ""; } } function autoSave() { if (PlayerCharacter.current_player.isAlive()) { DebugWindow.debug("SYS: Auto saving"); disk_save.saveToDisk(PlayerCharacter.current_player); } } function displayInfo(txt) { info_text = txt; start_time = getTimer(); } function closeAllWindows() { SoundManager.setAllowPlayback(false); var _local1 = 0; while (_local1 < InventoryUI.bag.length) { InventoryUI.bag[_local1].toggle_object.setActivate(false); _local1++; } CharacterUI.current_character_ui.toggle_object.setActivate(false); QuestLogUI.current_log.toggle_object.setActivate(false); HelpUI.help_win.toggle_object.setActivate(false); MapUI.current_map.toggle_object.setActivate(false); PlayerCharacterToggleButton.current_character_ui_toggle.setActivate(false); VendorUI.current_vendor_ui.hide(); QuestGiverUI.current_giver_ui.hide(); PortalMasterUI.current_portal_master_ui.hide(); SoundManager.setAllowPlayback(true); } static var autosave_interval = -1; }
Symbol 3961 MovieClip [__Packages.LevelChart] Frame 0
class LevelChart extends Object { static var data; function LevelChart () { super(); } static function loadXML(file_name) { XMLManager.loadXML(file_name, extractData); } static function extractData(xml_data) { data = new Object(); if (xml_data.nodeName.toLowerCase() == "levelchart") { var _local1 = xml_data.firstChild; while (_local1 != null) { if (!(_local1.nodeName.toLowerCase() === "class")) { } else { data[_local1.attributes.name] = extractLevelData(_local1); } _local1 = _local1.nextSibling; } is_loaded = true; } } static function extractLevelData(xml_data) { var _local3 = new Array(); if (xml_data.nodeName.toLowerCase() == "class") { var _local1 = xml_data.firstChild; while (_local1 != null) { if (_local1.nodeName != null) { var _local2 = new Object(); _local2.armor = Number(_local1.attributes.armor); _local2.health = Number(_local1.attributes.health); _local2.mana = Number(_local1.attributes.mana); _local2.spirit = Number(_local1.attributes.spirit); _local2.damage = Number(_local1.attributes.damage); _local2.kill_exp = Number(_local1.attributes.exp); _local2.exp_to_level = Number(_local1.attributes.expToLevel); _local3.push(_local2); } _local1 = _local1.nextSibling; } } return(_local3); } static function getLevelData() { return(data[PlayerCharacter.current_player.identity.getValue("sys_class")][PlayerCharacter.current_player.current_level - 1]); } static function getData(class_name, level_number) { if (data[class_name][level_number - 1] == null) { DebugWindow.debug((("ERROR : Level object not found for class " + class_name) + " level ") + level_number); } return(data[class_name][level_number - 1]); } static var is_loaded = false; }
Symbol 3962 MovieClip [__Packages.PortalList] Frame 0
class PortalList extends Object { static var data; function PortalList () { super(); } static function loadXML(file_name) { XMLManager.loadXML(file_name, extractData); } static function extractData(xml_data) { data = new Array(); if (xml_data.nodeName.toLowerCase() == "portallist") { var _local1 = xml_data.firstChild; while (_local1 != null) { if (!(_local1.nodeName.toLowerCase() === "portal")) { } else { var _local2 = new Object(); _local2.zone = _local1.attributes.zone; _local2.spawn = _local1.attributes.spawn; _local2.dispName = _local1.attributes.dispName; _local2.activated = false; data.push(_local2); } _local1 = _local1.nextSibling; } is_loaded = true; } } static function getId(zone_name) { var _local1 = 0; while (_local1 < data.length) { if (data[_local1].zone == zone_name) { return(_local1); } _local1++; } return(-1); } static var is_loaded = false; }
Symbol 3963 MovieClip [__Packages.SpecialEffectList] Frame 0
class SpecialEffectList extends Object { static var data; function SpecialEffectList () { super(); } static function loadXML(file_name) { XMLManager.loadXML(file_name, extractData); } static function extractData(xml_data) { data = new Array(); if (xml_data.nodeName.toLowerCase() == "effectslist") { var _local1 = xml_data.firstChild; while (_local1 != null) { if (!(_local1.nodeName.toLowerCase() === "effect")) { } else { extractEffectData(_local1); } _local1 = _local1.nextSibling; } is_loaded = true; } } static function createRange(min, max) { var _local1 = new Object(); _local1.min = Number(min); _local1.max = Number(max); return(_local1); } static function extractEffectData(xml_data) { if (xml_data.nodeName.toLowerCase() == "effect") { var _local2 = new Object(); _local2.static_obj_list = new Array(); var _local1 = xml_data.firstChild; while (_local1 != null) { if (_local1.nodeName != null) { switch (_local1.nodeName.toLowerCase()) { case "name" : _local2.name = _local1.firstChild.nodeValue; break; case "base" : _local2.base = _local1.firstChild.nodeValue; break; case "staticobject" : var _local4 = new Object(); _local4.spawn_position = _local1.attributes.position; _local4.name = _local1.firstChild.nodeValue; _local2.static_obj_list.push(_local4); break; case "spawn" : _local2.spawn_position = _local1.attributes.position; if (_local2.spawn_position == null) { _local2.spawn_position = ""; } _local2.spawn_x = createRange(_local1.attributes.minX, _local1.attributes.maxX); _local2.spawn_y = createRange(_local1.attributes.minY, _local1.attributes.maxY); _local2.spawn_amount = createRange(_local1.attributes.minAmount, _local1.attributes.maxAmount); break; case "respawn" : _local2.respawn_position = _local1.attributes.position; if (_local2.respawn_position == null) { _local2.respawn_position = ""; } _local2.respawn_amount = createRange(_local1.attributes.minAmount, _local1.attributes.maxAmount); _local2.respawn_delay = Number(_local1.attributes.delay); break; case "speed" : case "size" : case "alpha" : case "rotate" : var _local3 = new Object(); _local3.start = createRange(_local1.attributes.startMin, _local1.attributes.startMax); _local3.change = createRange(_local1.attributes.changeMin, _local1.attributes.changeMax); _local3.cap = createRange(_local1.attributes.capMin, _local1.attributes.capMax); _local3.spawn_pattern = _local1.attributes.spawnPattern; _local3.move_pattern = _local1.attributes.movePattern; _local3.set_value = _local1.attributes.setValue; if (_local1.nodeName == "speed") { _local2.spawn_pattern = _local1.attributes.spawnPattern; _local2.move_pattern = _local1.attributes.movePattern; } _local2[_local1.nodeName] = _local3; break; case "sound" : _local2.sound = _local1.firstChild.nodeValue; _local2.repeat_sound = _local1.attributes.repeatOnRespawn == "true"; if (_local2.sound != null) { SoundManager.loadExternalSound(_local2.name + "_effect_sound", _local2.sound); } break; case "tint" : _local2.tint = _local1.attributes.color; _local2.tint_amount = Number(_local1.attributes.amount); break; case "despawneffect" : _local2.despawn_effect = _local1.firstChild.nodeValue; break; case "lifetime" : _local2.lifetime = Number(_local1.firstChild.nodeValue); break; case "duration" : if (_local1.firstChild.nodeValue == "infinite") { _local2.duration = -1; } else { _local2.duration = Number(_local1.firstChild.nodeValue); } } } _local1 = _local1.nextSibling; } data.push(_local2); } } static function getId(effect_name) { var _local1 = 0; while (_local1 < data.length) { if (data[_local1].name == effect_name) { return(_local1); } _local1++; } return(-1); } static var is_loaded = false; }
Symbol 3964 MovieClip [__Packages.AttachableObject] Frame 0
class AttachableObject extends GameObject { var is_fading, global_x, _x, global_y, _y, inactive, attach_obj, attach_x, attach_y, _alpha, stop, removeMovieClip; function AttachableObject () { super(); is_fading = false; } function initialize() { global_x = _x + ScrollingStage.current_stage.pan_x; global_y = _y; inactive = true; if (attach_obj != null) { attach_x = _x - attach_obj._x; attach_y = _y - attach_obj._y; } } function onEnterFrame() { syncCoordinates(); if (is_fading) { _alpha = _alpha - 20; if (_alpha <= 0) { (stop());// not popped removeMovieClip(); } } } function syncCoordinates() { if (attach_obj != null) { _x = attach_obj._x + attach_x; _y = attach_obj._y + attach_y; } else { super.syncCoordinates(); } } function startFade() { is_fading = true; } }
Symbol 3965 MovieClip [__Packages.SpecialEffect] Frame 0
class SpecialEffect extends AttachableObject { var getNextHighestDepth, attachMovie, data, adjust_x, adjust_y, particle, half_height, half_width, _width, _x, start_time, spawn_time, _y; function SpecialEffect () { super(); } function getRange(range_obj) { return(Math.floor(Math.random() * (range_obj.max - range_obj.min)) + range_obj.min); } function getAngle(new_particle, pattern) { switch (pattern) { case "starburst" : default : return(Math.atan2(new_particle._y, new_particle._x)); case "side" : return(((new_particle._x > 0) ? 0 : Math.PI)); case "rising" : return(-1.5707963267949); case "implode" : return(Math.atan2(new_particle._y, new_particle._x) + Math.PI); case "falling" : return((Math.PI/2)); case "wave" : } return(0); } function createParameter(start_range, curr, chg, cap, set_value) { var _local1 = new Object(); _local1.start_range = start_range; _local1.curr = curr; _local1.chg = chg; _local1.cap = cap; _local1.set_value = set_value; return(_local1); } function setParamValue(param, particle) { if (param.set_value != null) { var _local1 = particle["param_" + param.set_value]; var _local3 = (_local1.curr - _local1.start_range.min) / (_local1.start_range.max - _local1.start_range.min); param.curr = param.start_range.min + ((param.start_range.max - param.start_range.min) * _local3); } } function changeParameter(param) { param.curr = param.curr + param.chg; if ((!isNaN(param.cap.min)) && (param.curr < param.cap.min)) { param.curr = param.cap.min; } if ((!isNaN(param.cap.max)) && (param.curr > param.cap.max)) { param.curr = param.cap.max; } } function createParticle() { var _local4 = getNextHighestDepth(); var _local2 = attachMovie(data.base, "particle_" + _local4, _local4); _local2._x = getRange(data.spawn_x) + adjust_x; _local2._y = getRange(data.spawn_y) + adjust_y; _local2.param_speed = createParameter(data.speed.start, getRange(data.speed.start), getRange(data.speed.change), data.speed.cap, data.speed.set_value); _local2.param_alpha = createParameter(data.alpha.start, getRange(data.alpha.start), getRange(data.alpha.change), data.alpha.cap, data.alpha.set_value); _local2.param_size = createParameter(data.size.start, getRange(data.size.start), getRange(data.size.change), data.size.cap, data.size.set_value); _local2.param_rotate = createParameter(data.rotate.start, getRange(data.rotate.start), getRange(data.rotate.change), data.rotate.cap, data.rotate.set_value); setParamValue(_local2.param_speed, _local2); setParamValue(_local2.param_alpha, _local2); setParamValue(_local2.param_size, _local2); setParamValue(_local2.param_rotate, _local2); _local2._alpha = _local2.param_alpha.curr; _local2._xscale = _local2.param_size.curr; _local2._yscale = _local2.param_size.curr; if (data.lifetime != null) { _local2.lifetime = data.lifetime; _local2.start_time = getTimer(); } if (!(data.rotate.spawn_pattern === "starburst")) { } else { _local2.param_rotate.curr = (Math.atan2(_local2._y, _local2._x) / Math.PI) * 180; } _local2._rotation = _local2.param_rotate.curr; var _local3; _local3 = getAngle(_local2, data.spawn_pattern); _local2.xv = Math.cos(_local3) * _local2.param_speed.curr; _local2.yv = Math.sin(_local3) * _local2.param_speed.curr; _local3 = getAngle(_local2, data.move_pattern); _local2.xa = Math.cos(_local3) * _local2.param_speed.chg; _local2.ya = Math.sin(_local3) * _local2.param_speed.chg; particle.push(_local2); } function setPositionAdjustment(position_type) { adjust_x = 0; adjust_y = 0; if (position_type.toLowerCase().indexOf("top") >= 0) { adjust_y = adjust_y - half_height; } else if (position_type.toLowerCase().indexOf("bottom") >= 0) { adjust_y = adjust_y + half_height; } if (position_type.toLowerCase().indexOf("left") >= 0) { adjust_y = adjust_y - half_width; } else if (position_type.toLowerCase().indexOf("right") >= 0) { adjust_y = adjust_y + half_width; } } function initialize(half_w, half_h) { particle = new Array(); half_width = half_w; half_height = half_h; var _local5 = 0; while (_local5 < data.static_obj_list.length) { var _local3 = getNextHighestDepth(); var _local4 = attachMovie(data.static_obj_list[_local5].name, "particle_" + _local3, _local3); setPositionAdjustment(data.static_obj_list[_local5].spawn_position); _local4._x = adjust_x; _local4._y = adjust_y; _local5++; } super.initialize(); setPositionAdjustment(data.spawn_position); var _local6 = getRange(data.spawn_amount) * effect_quality; _local5 = 0; while (_local5 < _local6) { createParticle(); _local5++; } setPositionAdjustment(data.respawn_position); if (data.sound != null) { if ((_x > (-_width)) && (_x < (GameConstants.SCREEN_WIDTH + _width))) { SoundManager.playSound(data.name + "_effect_sound"); } } start_time = getTimer(); spawn_time = getTimer(); } function onEnterFrame() { var _local3 = 0; while (_local3 < particle.length) { changeParameter(particle[_local3].param_alpha); changeParameter(particle[_local3].param_size); changeParameter(particle[_local3].param_rotate); setParamValue(particle[_local3].param_speed, particle[_local3]); setParamValue(particle[_local3].param_alpha, particle[_local3]); setParamValue(particle[_local3].param_size, particle[_local3]); setParamValue(particle[_local3].param_rotate, particle[_local3]); particle[_local3]._x = particle[_local3]._x + particle[_local3].xv; particle[_local3]._y = particle[_local3]._y + particle[_local3].yv; if (data.move_pattern == "wave") { if (particle[_local3].count == null) { particle[_local3].count = 0; } particle[_local3]._x = particle[_local3]._x + ((particle[_local3].yv / 2) * Math.sin(particle[_local3].count)); particle[_local3]._y = particle[_local3]._y + (((-particle[_local3].xv) / 2) * Math.sin(particle[_local3].count)); particle[_local3].count = particle[_local3].count + ((Math.PI/180) * particle[_local3].xa); } else { particle[_local3].xv = particle[_local3].xv + particle[_local3].xa; particle[_local3].yv = particle[_local3].yv + particle[_local3].ya; } particle[_local3]._alpha = particle[_local3].param_alpha.curr; particle[_local3]._xscale = particle[_local3].param_size.curr; particle[_local3]._yscale = particle[_local3].param_size.curr; particle[_local3]._rotation = particle[_local3].param_rotate.curr; if ((particle[_local3].lifetime != null) && ((getTimer() - particle[_local3].start_time) > particle[_local3].lifetime)) { particle[_local3].removeMovieClip(); particle.splice(_local3, 1); _local3--; } _local3++; } if ((!isNaN(data.respawn_delay)) && ((getTimer() - spawn_time) > data.respawn_delay)) { if ((data.sound != null) && (data.repeat_sound)) { SoundManager.playSound(data.name + "_effect_sound"); } spawn_time = getTimer(); var _local4 = getRange(data.respawn_amount) * effect_quality; _local3 = 0; while (_local3 < _local4) { createParticle(); _local3++; } } if ((data.duration >= 0) && ((getTimer() - start_time) > data.duration)) { startFade(); } super.onEnterFrame(); } function startFade() { super.startFade(); if (data.despawn_effect != null) { ScrollingStage.current_stage.spawnEffect(_x, _y, half_width, half_height, data.despawn_effect, null); } } static var effect_quality = 1; }
Symbol 3966 MovieClip [__Packages.MapUI] Frame 0
class MapUI extends WindowUI { static var current_map; var next_depth, filter_array, object_loader_handler, object_loader, _visible, obj_list, attachMovie, createEmptyMovieClip, tooltip, globalToLocal; function MapUI () { super(); current_map = this; next_depth = 1; var _local3 = new ColorMatrix(); _local3.colorize(11171635, 1); _local3.adjustBrightness(80); _local3.adjustContrast(1.2); _local3.setAlpha(0.85); var _local4 = new flash.filters.GlowFilter(11171635, 50, 5, 5, 1, 3); filter_array = new Array(_local3.__get__filter(), _local4); object_loader_handler = new Object(); object_loader_handler.onLoadComplete = function (target_mc, http_status) { if (http_status == 404) { DebugWindow.debug("file not found error"); return(undefined); } }; object_loader_handler.onLoadInit = function (target_mc) { LoaderUI.current_loader.addProgress(10); target_mc.filters = MapUI.current_map.filter_array; }; object_loader = new MovieClipLoader(); object_loader.addListener(object_loader_handler); } function onLoad() { super.onLoad(); } function show() { update(); _visible = true; } function clearObjects() { if (obj_list != null) { var _local2 = 0; while (_local2 < obj_list.length) { obj_list[_local2].targ.removeMovieClip(); _local2++; } } obj_list = new Array(); next_depth = 1; } function createObject(x, type, src) { var _local3 = new Object(); _local3.type = type; var _local4 = next_depth; next_depth++; if (type != "static") { _local3.targ = attachMovie("map_" + type, "map_plot_inst" + _local4, _local4); } else { _local3.targ = createEmptyMovieClip("map_plot_inst" + _local4, _local4); } switch (type) { case "player" : _local3.src = PlayerCharacter.current_player; break; case "portal" : case "quest" : case "vendor" : case "generic" : _local3.src = src; break; case "static" : object_loader.loadClip(_global.swf_url + src, _local3.targ); LoaderUI.current_loader.addTotal(10); _local3.x = x; } obj_list.push(_local3); return(_local3.targ); } function update() { tooltip._visible = false; var _local4 = 0; while (_local4 < obj_list.length) { switch (obj_list[_local4].type) { case "player" : if (obj_list[_local4].src.facing_left && (obj_list[_local4].targ._xscale < 0)) { obj_list[_local4].targ._xscale = -obj_list[_local4].targ._xscale; } else if ((!obj_list[_local4].src.facing_left) && (obj_list[_local4].targ._xscale > 0)) { obj_list[_local4].targ._xscale = -obj_list[_local4].targ._xscale; } case "portal" : case "quest" : case "vendor" : if (!obj_list[_local4].src.isAlive()) { obj_list[_local4].targ.removeMovieClip(); obj_list.splice(_local4, 1); _local4--; } else if (obj_list[_local4].targ.hitTest(_root._xmouse, _root._ymouse, true)) { createTooltip(obj_list[_local4].src.character_name); } case "generic" : obj_list[_local4].x = obj_list[_local4].src.global_x; } _local4++; } _local4 = 0; while (_local4 < obj_list.length) { var _local3 = obj_list[_local4].targ; switch (obj_list[_local4].type) { case "static" : _local3._xscale = 10; _local3._yscale = 10; _local3._x = ((obj_list[_local4].x / ScrollingStage.current_stage.max_x) * SCROLL_WIDTH) - (_local3._width / 2); _local3._y = FIXED_Y - _local3._height; break; default : _local3._x = (obj_list[_local4].x / ScrollingStage.current_stage.max_x) * SCROLL_WIDTH; _local3._y = FIXED_Y - (_local3._height / 2); } _local4++; } } function createTooltip(text) { var _local6 = createEmptyMovieClip("tooltip", 500); var _local7 = new TextFormat(); _local7.font = "_sans"; _local7.size = 12; _local7.color = 16777215 /* 0xFFFFFF */; var _local3 = _local6.createTextField("tooltip_text_inst", 2, 2, 0, 1, 1); _local3.setNewTextFormat(_local7); _local3.autoSize = true; _local3.selectable = false; _local3.text = text; var _local8 = _local3._width * 2; var _local4 = _local6.createEmptyMovieClip("shape_inst", 1); _local4.lineStyle(1, 16777215); _local4.beginFill(0, 50); _local4.moveTo(0, 0); _local4.lineTo(_local3._width + 4, 0); _local4.lineTo(_local3._width + 4, _local3._height); _local4.lineTo(0, _local3._height); _local4.lineTo(0, 0); _local4.endFill(); var _local5 = new Object(); _local5.x = _root._xmouse; _local5.y = _root._ymouse; if ((_local5.x + _local6._width) > (Stage.width - 5)) { _local5.x = (Stage.width - 5) - _local6._width; } globalToLocal(_local5); _local6._x = _local5.x; _local6._y = _local5.y - _local6._height; } static var SCROLL_WIDTH = 750; static var FIXED_Y = 75; static var FIXED_WIDTH = 25; static var FIXED_HEIGHT = 25; }
Symbol 3967 MovieClip [__Packages.ColorMatrix] Frame 0
class ColorMatrix { var matrix; function ColorMatrix (mat) { if (mat instanceof ColorMatrix) { matrix = mat.matrix.concat(); } else if (mat instanceof Array) { matrix = mat.concat(); } else { reset(); } } function reset() { matrix = IDENTITY.concat(); } function clone() { return(new ColorMatrix(matrix)); } function adjustSaturation(s) { var _local2 = 1 - s; var _local5 = _local2 * r_lum; var _local3 = _local2 * g_lum; var _local4 = _local2 * b_lum; var _local7 = Array(_local5 + s, _local3, _local4, 0, 0, _local5, _local3 + s, _local4, 0, 0, _local5, _local3, _local4 + s, 0, 0, 0, 0, 0, 1, 0); concat(_local7); } function adjustContrast(r, g, b) { g = g || (r); b = b || (r); r = r + 1; g = g + 1; b = b + 1; var _local5 = Array(r, 0, 0, 0, 128 * (1 - r), 0, g, 0, 0, 128 * (1 - g), 0, 0, b, 0, 128 * (1 - b), 0, 0, 0, 1, 0); concat(_local5); } function adjustBrightness(r, g, b) { g = g || (r); b = b || (r); var _local4 = Array(1, 0, 0, 0, r, 0, 1, 0, 0, g, 0, 0, 1, 0, b, 0, 0, 0, 1, 0); concat(_local4); } function adjustHue(angle) { angle = angle * (Math.PI/180); var _local2 = Math.cos(angle); var _local3 = Math.sin(angle); var _local6 = 0.213; var _local5 = 0.715; var _local4 = 0.072; var _local8 = Array((_local6 + (_local2 * (1 - _local6))) + (_local3 * (-_local6)), (_local5 + (_local2 * (-_local5))) + (_local3 * (-_local5)), (_local4 + (_local2 * (-_local4))) + (_local3 * (1 - _local4)), 0, 0, (_local6 + (_local2 * (-_local6))) + (_local3 * 0.143), (_local5 + (_local2 * (1 - _local5))) + (_local3 * 0.14), (_local4 + (_local2 * (-_local4))) + (_local3 * -0.283), 0, 0, (_local6 + (_local2 * (-_local6))) + (_local3 * (-(1 - _local6))), (_local5 + (_local2 * (-_local5))) + (_local3 * _local5), (_local4 + (_local2 * (1 - _local4))) + (_local3 * _local4), 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1); concat(_local8); } function colorize(rgb, amount) { var _local4 = ((rgb >> 16) & 255) / 255; var _local6 = ((rgb >> 8) & 255) / 255; var _local3 = (rgb & 255) / 255; if (amount == null) { amount = 1; } var _local5 = 1 - amount; var _local8 = Array(_local5 + ((amount * _local4) * r_lum), (amount * _local4) * g_lum, (amount * _local4) * b_lum, 0, 0, (amount * _local6) * r_lum, _local5 + ((amount * _local6) * g_lum), (amount * _local6) * b_lum, 0, 0, (amount * _local3) * r_lum, (amount * _local3) * g_lum, _local5 + ((amount * _local3) * b_lum), 0, 0, 0, 0, 0, 1, 0); concat(_local8); } function setAlpha(alpha) { var _local2 = Array(1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, alpha, 0); concat(_local2); } function desaturate() { var _local2 = Array(r_lum, g_lum, b_lum, 0, 0, r_lum, g_lum, b_lum, 0, 0, r_lum, g_lum, b_lum, 0, 0, 0, 0, 0, 1, 0); concat(_local2); } function invert() { var _local2 = Array(-1, 0, 0, 0, 255, 0, -1, 0, 0, 255, 0, 0, -1, 0, 255, 0, 0, 0, 1, 0); concat(_local2); } function threshold(t) { var _local3 = Array(r_lum * 256, g_lum * 256, b_lum * 256, 0, -256 * t, r_lum * 256, g_lum * 256, b_lum * 256, 0, -256 * t, r_lum * 256, g_lum * 256, b_lum * 256, 0, -256 * t, 0, 0, 0, 1, 0); concat(_local3); } function randomize(amount) { if (amount == null) { amount = 1; } var _local3 = 1 - amount; var _local10 = _local3 + (amount * (Math.random() - Math.random())); var _local15 = amount * (Math.random() - Math.random()); var _local12 = amount * (Math.random() - Math.random()); var _local6 = (amount * 255) * (Math.random() - Math.random()); var _local8 = amount * (Math.random() - Math.random()); var _local14 = _local3 + (amount * (Math.random() - Math.random())); var _local11 = amount * (Math.random() - Math.random()); var _local5 = (amount * 255) * (Math.random() - Math.random()); var _local7 = amount * (Math.random() - Math.random()); var _local13 = amount * (Math.random() - Math.random()); var _local9 = _local3 + (amount * (Math.random() - Math.random())); var _local4 = (amount * 255) * (Math.random() - Math.random()); var _local16 = Array(_local10, _local15, _local12, 0, _local6, _local8, _local14, _local11, 0, _local5, _local7, _local13, _local9, 0, _local4, 0, 0, 0, 1, 0); concat(_local16); } function setChannels(r, g, b, a) { var _local3 = (((((r & 1) == 1) ? 1 : 0) + (((r & 2) == 2) ? 1 : 0)) + (((r & 4) == 4) ? 1 : 0)) + (((r & 8) == 8) ? 1 : 0); if (_local3 > 0) { _local3 = 1 / _local3; } var _local2 = (((((g & 1) == 1) ? 1 : 0) + (((g & 2) == 2) ? 1 : 0)) + (((g & 4) == 4) ? 1 : 0)) + (((g & 8) == 8) ? 1 : 0); if (_local2 > 0) { _local2 = 1 / _local2; } var _local4 = (((((b & 1) == 1) ? 1 : 0) + (((b & 2) == 2) ? 1 : 0)) + (((b & 4) == 4) ? 1 : 0)) + (((b & 8) == 8) ? 1 : 0); if (_local4 > 0) { _local4 = 1 / _local4; } var _local5 = (((((a & 1) == 1) ? 1 : 0) + (((a & 2) == 2) ? 1 : 0)) + (((a & 4) == 4) ? 1 : 0)) + (((a & 8) == 8) ? 1 : 0); if (_local5 > 0) { _local5 = 1 / _local5; } var _local10 = Array((((r & 1) == 1) ? (_local3) : 0), (((r & 2) == 2) ? (_local3) : 0), (((r & 4) == 4) ? (_local3) : 0), (((r & 8) == 8) ? (_local3) : 0), 0, (((g & 1) == 1) ? (_local2) : 0), (((g & 2) == 2) ? (_local2) : 0), (((g & 4) == 4) ? (_local2) : 0), (((g & 8) == 8) ? (_local2) : 0), 0, (((b & 1) == 1) ? (_local4) : 0), (((b & 2) == 2) ? (_local4) : 0), (((b & 4) == 4) ? (_local4) : 0), (((b & 8) == 8) ? (_local4) : 0), 0, (((a & 1) == 1) ? (_local5) : 0), (((a & 2) == 2) ? (_local5) : 0), (((a & 4) == 4) ? (_local5) : 0), (((a & 8) == 8) ? (_local5) : 0), 0); concat(_local10); } function blend(m, amount) { var _local3 = 1 - amount; var _local2 = 0; while (_local2 < 20) { matrix[_local2] = (_local3 * matrix[_local2]) + (amount * m.matrix[_local2]); _local2++; } } function concat(mat) { var _local6 = Array(); var _local3 = 0; var _local5 = 0; while (_local5 < 4) { var _local2 = 0; while (_local2 < 5) { _local6[_local3 + _local2] = ((((mat[_local3] * matrix[_local2]) + (mat[_local3 + 1] * matrix[_local2 + 5])) + (mat[_local3 + 2] * matrix[_local2 + 10])) + (mat[_local3 + 3] * matrix[_local2 + 15])) + ((_local2 == 4) ? (mat[_local3 + 4]) : 0); _local2++; } _local3 = _local3 + 5; _local5++; } matrix = _local6; } function get filter() { return(new flash.filters.ColorMatrixFilter(matrix)); } static var r_lum = 0.212671; static var g_lum = 0.71516; static var b_lum = 0.072169; static var IDENTITY = Array(1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0); }
Symbol 3968 MovieClip [__Packages.HelpUI] Frame 0
class HelpUI extends WindowUI { static var help_win; var controls1_btn_inst, controls2_btn_inst, interact_btn_inst, keybinds_btn_inst, next_btn_inst, gotoAndStop, current_tab, controls1_tab_inst, controls2_tab_inst, interact_tab_inst, keybinds_tab_inst; function HelpUI () { super(); help_win = this; } function onLoad() { var self = this; switchTo("controls1"); controls1_btn_inst.onRelease = function () { SoundManager.playSound("click"); self.switchTo("controls1"); }; controls2_btn_inst.onRelease = function () { SoundManager.playSound("click"); self.switchTo("controls2"); }; interact_btn_inst.onRelease = function () { SoundManager.playSound("click"); self.switchTo("interact"); }; keybinds_btn_inst.onRelease = function () { SoundManager.playSound("click"); self.switchTo("keybinds"); }; super.onLoad(); next_btn_inst.onRelease = function () { switch (self.current_tab) { case "controls1" : self.switchTo("controls2"); break; case "controls2" : self.switchTo("keybinds"); break; case "keybinds" : self.switchTo("interact"); break; case "interact" : self.switchTo("controls1"); } SoundManager.playSound("click"); }; } function switchTo(label) { (gotoAndStop(label));// not popped current_tab = label; controls1_tab_inst._visible = false; controls2_tab_inst._visible = false; interact_tab_inst._visible = false; keybinds_tab_inst._visible = false; this[label + "_tab_inst"]._visible = true; } }
Symbol 3969 MovieClip [__Packages.PlayerCharacterToggleButton] Frame 0
class PlayerCharacterToggleButton extends ToggleButtonUI { static var current_character_ui_toggle; var toggle_object, key_binding, character_portrait_inst, tooltip, is_active; function PlayerCharacterToggleButton () { super(); } function onLoad() { current_character_ui_toggle = this; toggle_object = CharacterUI.current_character_ui; key_binding = GameConstants.CHARACTER_UI_BIND; character_portrait_inst.gotoAndStop(_global.avatar); tooltip = "Character Portrait - C Key"; super.onLoad(); } function updateActiveState() { CharacterUI.current_character_ui.toggle_object = this; CharacterUI.current_character_ui.current_character = PlayerCharacter.current_player; super.updateActiveState(); if (is_active) { SoundManager.playSound("kachink"); } else { SoundManager.playSound("kachink"); } } }
Symbol 3970 MovieClip [__Packages.PortalMasterUI] Frame 0
class PortalMasterUI extends WindowUI { static var current_portal_master_ui; var portal_scroll, portal_scroll_inst, cancel_button, cancel_button_inst, close_button, close_button_inst, attachMovie, getNextHighestDepth, portrait, _visible, portal_master, hide, createEmptyMovieClip, category_list, current_portal, text_fade_inst, top_clip, zone_list_inst, zone_list_mask; function PortalMasterUI () { super(); current_portal_master_ui = this; } function onLoad() { super.onLoad(); SoundManager.loadExternalSound("portal", "events/portal.mp3"); var self = this; portal_scroll = portal_scroll_inst; cancel_button = cancel_button_inst; cancel_button.onRelease = function () { SoundManager.playSound("click"); self.hide(); }; close_button = close_button_inst; close_button.onRelease = function () { SoundManager.playSound("click"); self.hide(); }; } function show() { if (!portalDiscovered()) { SoundManager.playSound("portal"); NPCInfoUI.current_npc_info_ui.info_character.updateSymbol(); } else { SoundManager.playSound("click"); } PlayerCharacter.current_player.last_saved_zone = ScrollingZone.current_zone.current_zone_name; PlayerCharacter.current_player.last_saved_spawn = getPortalSpawn(); attachMovie(NPCInfoUI.current_npc_info_ui.info_character.character_portrait, "portrait", getNextHighestDepth()); portrait.filters = NPCInfoUI.current_npc_info_ui.info_character.getFilterArray(); createPortalUI(); super.show(); } function onEnterFrame() { super.onEnterFrame(); if (_visible && (portal_master.inactive)) { SoundManager.playSound("click"); hide(); } } function createPortalUI() { var _local5 = createEmptyMovieClip("zone_list_inst", 1); var _local4 = _local5.getNextHighestDepth(); var _local9 = _local5.attachMovie("portal_item", "portal" + _local4, _local4); _local9._visible = false; _local9._y = 0; category_list = new Array(); var _local7; _local7 = new Object(); _local7.name = "Available"; _local7.list = new Array(); category_list.push(_local7); _local7 = new Object(); _local7.name = "Not Yet Visited"; _local7.list = new Array(); category_list.push(_local7); var _local6 = PortalList.data; _local6.sortOn("dispName"); var _local2 = 0; while (_local2 < _local6.length) { var _local8; if (_local6[_local2].zone == ScrollingZone.current_zone.current_zone_name) { _local6[_local2].activated = true; } if (_local6[_local2].activated) { _local8 = 0; } else { _local8 = 1; } _local7 = new Object(); _local7.index = _local2; _local7.data = _local6[_local2]; category_list[_local8].list.push(_local7); _local2++; } _local2 = 0; while (_local2 < category_list.length) { _local4 = _local5.getNextHighestDepth(); category_list[_local2].movie = _local5.attachMovie("portal_category", "portal" + _local4, _local4); category_list[_local2].movie.index = _local2; category_list[_local2].movie.setText(category_list[_local2].name); var _local3 = 0; while (_local3 < category_list[_local2].list.length) { _local4 = _local5.getNextHighestDepth(); category_list[_local2].list[_local3].movie = _local5.attachMovie("portal_item", "portal" + _local4, _local4); category_list[_local2].list[_local3].movie.index = category_list[_local2].list[_local3].index; category_list[_local2].list[_local3].movie.setText(category_list[_local2].list[_local3].data.dispName); _local3++; } _local2++; } category_list[0].movie.switchTo("expanded"); category_list[1].movie.switchTo("collapsed"); showList(); } function portalDiscovered() { var _local1 = 0; while (_local1 < PortalList.data.length) { if ((PortalList.data[_local1].zone == ScrollingZone.current_zone.current_zone_name) && (PortalList.data[_local1].activated)) { return(true); } _local1++; } return(false); } function getPortalSpawn() { var _local1 = 0; while (_local1 < PortalList.data.length) { if (PortalList.data[_local1].zone == ScrollingZone.current_zone.current_zone_name) { return(PortalList.data[_local1].spawn); } _local1++; } } function selectPortal(index) { if (index != -1) { current_portal = PortalList.data[index]; if (current_portal == PortalList.data[index]) { if (current_portal.activated && (current_portal.zone != ScrollingZone.current_zone.current_zone_name)) { hide(); ScrollingZone.current_zone.prepareTransition(); ScrollingZone.current_zone.loadXML(current_portal.zone); ScrollingZone.current_zone.next_spawn_point = current_portal.spawn; PlayerCharacter.current_player.last_saved_zone = current_portal.zone; PlayerCharacter.current_player.last_saved_spawn = current_portal.spawn; } else { current_portal = null; } } else if (PortalList.data[index].activated && (ScrollingZone.current_zone.current_zone_name != PortalList.data[index].zone)) { current_portal = PortalList.data[index]; } } } function showList() { var _local4 = 10; var _local2 = 0; while (_local2 < category_list.length) { category_list[_local2].movie._visible = true; category_list[_local2].movie._y = _local4; _local4 = _local4 + 25; var _local3 = 0; while (_local3 < category_list[_local2].list.length) { category_list[_local2].list[_local3].movie._visible = category_list[_local2].movie.expanded; if (category_list[_local2].movie.expanded) { category_list[_local2].list[_local3].movie._y = _local4; _local4 = _local4 + 25; } if (current_portal == category_list[_local2].list[_local3].data) { category_list[_local2].list[_local3].movie.switchTo("selected"); } else if (category_list[_local2].list[_local3].data.activated) { category_list[_local2].list[_local3].movie.switchTo("not_selected"); } else { category_list[_local2].list[_local3].movie.switchTo("disabled"); } if (category_list[_local2].list[_local3].data.zone == ScrollingZone.current_zone.current_zone_name) { category_list[_local2].list[_local3].movie.setExtraText("(Current Location)"); } else { category_list[_local2].list[_local3].movie.setExtraText(""); } _local3++; } _local2++; } if (text_fade_inst.getDepth() != 3) { var _local5 = createEmptyMovieClip("top_clip", 3); text_fade_inst.swapDepths(top_clip); } if (PortalList.data.length == 0) { portal_scroll.source = null; } else { portal_scroll.source = zone_list_inst; portal_scroll.mask = zone_list_mask; portal_scroll.scroll_scale = 5; portal_scroll.initialize(); } } }
Symbol 3971 MovieClip [__Packages.InfoUI] Frame 0
class InfoUI extends MovieClip { var health_bar, health_bar_inst, health_mask, health_mask_inst, mana_bar, mana_bar_inst, mana_mask, mana_mask_inst, elite_frame_inst, name_text, info_character, prev_character, _visible, attachMovie, portrait, health_text, mana_text, level_dot_inst, createEmptyMovieClip, level_dot_replace, npc_char_ui_toggle_inst, npc_char_ui_toggle_replace; function InfoUI () { super(); } function onLoad() { health_bar = health_bar_inst; health_mask = health_mask_inst; mana_bar = mana_bar_inst; mana_mask = mana_mask_inst; health_bar.setMask(health_mask); mana_bar.setMask(mana_mask); elite_frame_inst._visible = false; } function onEnterFrame() { var _local2 = 100; var _local3 = 100; name_text = info_character.character_name; prev_character = info_character; if (info_character != null) { _visible = true; attachMovie(info_character.character_portrait, "portrait", 1); elite_frame_inst._visible = info_character.is_elite; portrait.filters = info_character.getFilterArray(); } else if (info_character == null) { _visible = false; } _local2 = (info_character.current_health / info_character.maximum_health) * 100; if (_local2 < 0) { _local2 = 0; } if (_local2 > 100) { _local2 = 100; } health_mask._xscale = _local2; health_text = (("HP: " + info_character.current_health) + " / ") + info_character.maximum_health; _local3 = (info_character.current_mana / info_character.maximum_mana) * 100; if (_local3 < 0) { _local3 = 0; } if (_local3 > 100) { _local3 = 100; } mana_mask._xscale = _local3; mana_text = (("MP: " + info_character.current_mana) + " / ") + info_character.maximum_mana; if (level_dot_inst.getDepth() != 2) { createEmptyMovieClip("level_dot_replace", 2); level_dot_inst.swapDepths(level_dot_replace); } var _local4 = 1; level_dot_inst.level_text = info_character.current_level; if (npc_char_ui_toggle_inst.getDepth() != 3) { createEmptyMovieClip("npc_char_ui_toggle_replace", 3); npc_char_ui_toggle_inst.swapDepths(npc_char_ui_toggle_replace); } npc_char_ui_toggle_inst.char_ui_text = "?"; npc_char_ui_toggle_inst.tooltip = "Inspect Character"; } }
Symbol 3972 MovieClip [__Packages.NPCInfoUI] Frame 0
class NPCInfoUI extends InfoUI { static var current_npc_info_ui; var info_character; function NPCInfoUI () { super(); } function onLoad() { current_npc_info_ui = this; super.onLoad(); } function setCharacter(char) { if (info_character != null) { resetCharacter(info_character); } info_character = char; info_character.shadow.showPlate(); } function resetCharacter(char) { if (info_character == char) { info_character.shadow.hidePlate(); info_character = null; } } }
Symbol 3973 MovieClip [__Packages.PromptUI] Frame 0
class PromptUI extends WindowUI { static var current_prompt; var cancel_btn_inst, ok_btn_inst, quit_btn_inst, save_btn_inst, prompt_title, prompt_text, return_function, show; function PromptUI () { super(); current_prompt = this; } function onLoad() { var self = this; cancel_btn_inst.onRelease = function () { SoundManager.playSound("click"); self.hide(); self.return_function(false); }; ok_btn_inst.onRelease = function () { SoundManager.playSound("click"); self.hide(); self.return_function(true); }; quit_btn_inst.onRelease = function () { SoundManager.playSound("click"); self.hide(); self.return_function(false); }; save_btn_inst.onRelease = function () { SoundManager.playSound("click"); self.hide(); self.return_function(true); }; super.onLoad(); } function openPrompt(title, content, use_ok_cancel, return_function) { prompt_title = title; prompt_text = content; this.return_function = return_function; quit_btn_inst._visible = !use_ok_cancel; save_btn_inst._visible = !use_ok_cancel; show(); } function swapToTop() { } }
Symbol 3974 MovieClip [__Packages.QuitToggleButton] Frame 0
class QuitToggleButton extends ToggleButtonUI { static var current_prompt_toggle_obj; var toggle_object, key_binding, tooltip, is_active; function QuitToggleButton () { super(); } function onLoad() { current_prompt_toggle_obj = this; toggle_object = PromptUI.current_prompt; SoundManager.loadExternalSound("clink", "events/clink.mp3"); super.onLoad(); key_binding = GameConstants.QUIT_UI_BIND; tooltip = "Save / Quit - ESC Key"; } function updateActiveState() { super.updateActiveState(); if (is_active) { SoundManager.playSound("clink"); PromptUI.current_prompt.openPrompt("Save / Quit", "Do you want to save or quit? Quitting will exit the game without saving.", false, quitResponse); } else { SoundManager.playSound("clink"); } } function quitResponse(continue_game) { if (!continue_game) { FactionTable.clearData(); _root.gotoAndPlay("startup_screen"); } else { GameEngine.current_engine.autoSave(); current_prompt_toggle_obj.setActivate(false); } } }
Symbol 3975 MovieClip [__Packages.ChatLogUI] Frame 0
class ChatLogUI extends MovieClip { static var current_chat_log; var text_scroll, expanded_inst, expand_btn_inst, gotoAndStop; function ChatLogUI () { super(); current_chat_log = this; text_scroll = 0; } function onLoad() { expanded_inst.chat_text_inst.htmlText = ""; var self = this; expand_btn_inst.onRelease = function () { self.switchTo("expanded"); }; expanded_inst.collapse_btn_inst.onRelease = function () { self.switchTo("collapsed"); }; expanded_inst.up_btn_inst.onPress = function () { self.text_scroll = -1; }; expanded_inst.down_btn_inst.onPress = function () { self.text_scroll = 1; }; expanded_inst.up_btn_inst.onRollOut = (expanded_inst.up_btn_inst.onRelease = (expanded_inst.up_btn_inst.onReleaseOutside = (expanded_inst.down_btn_inst.onRollOut = (expanded_inst.down_btn_inst.onRelease = (expanded_inst.down_btn_inst.onReleaseOutside = function () { self.text_scroll = 0; }))))); switchTo("expanded"); } function switchTo(name) { (gotoAndStop(name));// not popped switch (name) { case "expanded" : expand_btn_inst._visible = false; expanded_inst._visible = true; expanded_inst.scroll_flash_inst._visible = expanded_inst.chat_text_inst.scroll != expanded_inst.chat_text_inst.maxscroll; break; case "collapsed" : expand_btn_inst._visible = true; expanded_inst._visible = false; } } function onEnterFrame() { expanded_inst.chat_text_inst.scroll = expanded_inst.chat_text_inst.scroll + text_scroll; if (expanded_inst.chat_text_inst.scroll == expanded_inst.chat_text_inst.maxscroll) { expanded_inst.scroll_flash_inst._visible = false; } } function addText(name, text) { var _local2; if (expanded_inst.chat_text_inst.scroll == expanded_inst.chat_text_inst.maxscroll) { _local2 = true; expanded_inst.scroll_flash_inst._visible = false; } else { _local2 = false; expanded_inst.scroll_flash_inst._visible = true; } expanded_inst.chat_text_inst.htmlText = expanded_inst.chat_text_inst.htmlText + (((("<font color=\"#FFCC66\">" + name) + ":</font> <font color=\"#CCCCCC\">") + text) + "</font><br>"); if (_local2) { expanded_inst.chat_text_inst.scroll = expanded_inst.chat_text_inst.maxscroll; } } }
Symbol 3976 MovieClip [__Packages.ShortcutItem] Frame 0
class ShortcutItem extends ItemIcon { var detect_movement, slot_index, obj, item_id, index, stack, greyout_inst; function ShortcutItem () { super(); } function onLoad() { super.onLoad(); detect_movement = false; Mouse.addListener(this); } function onMouseMove() { if (detect_movement) { ShortcutBarUI.current_shortcut_bar.createDragItem(ShortcutBarUI.current_shortcut_bar.shortcut, slot_index, this); detect_movement = false; } } function onPress() { if (!PlayerCharacter.current_player.isAlive()) { return(undefined); } ItemUI.setDragLocation(); detect_movement = true; } function onRelease() { if (detect_movement) { ShortcutBarUI.current_shortcut_bar.useItem(slot_index); } detect_movement = false; } function onReleaseOutside() { detect_movement = false; } function update() { if (obj != null) { item_id = obj.getArray()[index].item_id; stack = InventoryUI.findItemCount(obj.getArray()[index].item_id) + PlayerCharacter.current_player.current_equipment.findItemCount(obj.getArray()[index].item_id); greyout_inst._visible = false; } else if (item_id == -1) { greyout_inst._visible = false; stack = 0; } else { greyout_inst._visible = true; stack = 1; } super.update(); } }
Symbol 3977 MovieClip [__Packages.Projectile] Frame 0
class Projectile extends GameObject { var _visible, lifetime, data, speed_x, speed_y, change_speed_x, change_speed_y, damage, damage_variation, force, angle, source_obj, frame_count, gravity_bound, ground_impact, facing_left, _xscale, faction, inactive, hitTest, _x, _y, removeMovieClip, _width, _height, _alpha, global_y; function Projectile () { super(); _visible = false; } function initialize() { lifetime = Number(data.lifetime); speed_x = Number(data.speedx); speed_y = Number(data.speedy); change_speed_x = Number(data.changespeedx); change_speed_y = Number(data.changespeedy); damage = Number(data.damage); damage_variation = Number(data.damageVar); force = Number(data.force); angle = Number(data.angle); if (data.spellDamage == "true") { damage = int(damage * source_obj.cast_boost); damage_variation = int(damage_variation * source_obj.cast_boost); } frame_count = 0; gravity_bound = data.gravityBound == "true"; ground_impact = data.groundImpact; if (facing_left) { speed_x = -speed_x; change_speed_x = -change_speed_x; } else { _xscale = -_xscale; } } function getTargetList() { var _local3; switch (data.target) { case "friendly" : _local3 = FactionTable.getFriendsList(faction); var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2] == source_obj) { _local3.splice(_local2, 1); } _local2++; } break; case "hostile" : default : _local3 = FactionTable.getEnemiesList(faction); } return(_local3); } function onEnterFrame() { super.onEnterFrame(); speed_x = speed_x + change_speed_x; speed_y = speed_y + change_speed_y; if (!inactive) { var _local4 = getTargetList(); var _local3 = 0; while (_local3 < _local4.length) { if ((hitTest(_local4[_local3].body_box) && (_local4[_local3].animation_type != Character.ANIM_TYPE_DODGE)) && (!_local4[_local3].inactive)) { var _local5; if ((data.target == "friendly") && ((damage + damage_variation) == 0)) { _local5 = false; } else { _local5 = _local4[_local3].takeDamage(this, damage + int(Math.random() * (damage_variation + 1)), data.spellDamage == "true", data.alwaysHit == "true"); } if (_local5) { _local4[_local3].knockBack(this, force, angle); } if (_local5 || (data.alwaysHit == "true")) { if (data.hitEffect != null) { ScrollingStage.current_stage.spawnCharEffect(data.hitEffect, _local4[_local3], false); } if (data.proc != null) { source_obj.resolveProc(_x, _y, data.proc, _local4[_local3]); } if (data.splash_on_hit) { splashDamage(); } } removeMovieClip(); } _local3++; } if (data.trailEffect != null) { frame_count++; if (frame_count >= data.frame_delay) { frame_count = 0; ScrollingStage.current_stage.spawnEffect(_x, _y, _width / 2, _height / 2, data.trailEffect, null); } } } lifetime--; if (lifetime < 10) { _alpha = lifetime * 10; } if (lifetime <= 0) { despawn(); } else { _visible = true; } } function hitGroundEvent() { global_y = ScrollingStage.current_stage.ground_level; _y = global_y; change_speed_y = 0; switch (ground_impact) { case "bounce" : speed_y = (-speed_y) * GameConstants.PROJECTILE_BOUNCE_PERCENTAGE; break; case "fade" : if (lifetime > 10) { lifetime = 10; } case "stay" : speed_y = 0; break; default : despawn(); } } function splashDamage() { if (data.splash_damage && (!inactive)) { var _local4 = getTargetList(); var _local3 = 0; while (_local3 < _local4.length) { var _local5 = _local4[_local3].body_box.getBounds(_root); if (((((((_x - (Number(data.splash_width) / 2)) < _local5.xMax) && ((_x + (Number(data.splash_width) / 2)) > _local5.xMin)) && ((_y - (Number(data.splash_height) / 2)) < _local5.yMax)) && ((_y + (Number(data.splash_height) / 2)) > _local5.yMin)) && (_local4[_local3].animation_type != Character.ANIM_TYPE_DODGE)) && (!_local4[_local3].inactive)) { var _local6; if ((data.target == "friendly") && ((damage + damage_variation) == 0)) { _local6 = false; } else { _local6 = _local4[_local3].takeDamage(this, damage + int(Math.random() * (damage_variation + 1)), data.spellDamage == "true", data.alwaysHit == "true"); } if (_local6) { facing_left = _x > _local4[_local3]._x; _local4[_local3].knockBack(this, force, angle); } if (_local6 || (data.alwaysHit == "true")) { if (data.splashDamageEffect != null) { ScrollingStage.current_stage.spawnCharEffect(data.splashDamageEffect, _local4[_local3], false); } if (data.proc != null) { source_obj.resolveProc(_x, _y, data.proc, _local4[_local3]); } } } _local3++; } } } function despawn() { if (data.despawn_splash_effect) { ScrollingStage.current_stage.spawnEffect(_x, _y, _width / 2, _height / 2, data.splashEffect, null); } if (data.splash_on_despawn) { splashDamage(); } removeMovieClip(); } }
Symbol 3978 MovieClip [__Packages.PlayerListData] Frame 0
class PlayerListData extends Object { function PlayerListData () { super(); } }
Symbol 3979 MovieClip [__Packages.ScrollingLayer] Frame 0
class ScrollingLayer extends MovieClip { var is_effect_layer, object_list, object_loader_handler, object_loader, layer_name, scroll_speed, tint_list, getNextHighestDepth, looping_background, createEmptyMovieClip, looping_background_file_name, attachMovie, left_effect, right_effect, looping_width; function ScrollingLayer () { super(); } function extractData(xml_data) { is_effect_layer = false; object_list = new Array(); object_loader_handler = new Object(); object_loader_handler.onLoadComplete = function (target_mc, http_status) { if (http_status == 404) { DebugWindow.debug("file not found error"); return(undefined); } }; object_loader_handler.onLoadInit = function (target_mc) { LoaderUI.current_loader.addProgress(10); }; object_loader = new MovieClipLoader(); object_loader.addListener(object_loader_handler); if (xml_data.nodeName.toLowerCase() == "layer") { layer_name = xml_data.attributes.name; scroll_speed = Number(xml_data.attributes.speed); tint_list = new Object(); var _local3 = xml_data.firstChild; while (_local3 != null) { switch (_local3.nodeName.toLowerCase()) { case "tint" : if (_local3.attributes.noTint == "true") { var _local4 = new Object(); _local4.no_tint = true; } else { var _local4 = new Object(); _local4.no_tint = false; _local4.tint_color = GameUtil.hex2int(String(_local3.attributes.tintColor)); if (_local3.attributes.maxTint != null) { _local4.max_tint = Number(_local3.attributes.maxTint); } else { _local4.max_tint = 0.6666; } } tint_list[_local3.attributes.name] = _local4; break; case "effectlayer" : is_effect_layer = true; break; case "loopingbackground" : var _local9; _local9 = Number(_local3.attributes.y); var _local7 = getNextHighestDepth(); var self = this; looping_background = createEmptyMovieClip("looping_background" + _local7, _local7); looping_background._y = _local9; var looping_background_left_image = looping_background.createEmptyMovieClip("left_image", 1); var looping_background_right_image = looping_background.createEmptyMovieClip("right_image", 2); var _local5 = new Object(); _local5.loadCount = 0; _local5.onLoadComplete = function (target_mc, http_status) { if (http_status == 404) { DebugWindow.debug("file not found error"); return(undefined); } }; _local5.onLoadInit = function (target_mc) { LoaderUI.current_loader.addProgress(10); target_mc.filters = self.getFilterArray(); this.loadCount++; if (this.loadCount == 2) { self.looping_width = looping_background_left_image._width; looping_background_right_image._x = self.looping_width; } }; looping_background_file_name = _local3.firstChild.nodeValue; var _local6 = new MovieClipLoader(); _local6.addListener(_local5); _local6.loadClip(_global.swf_url + looping_background_file_name, looping_background_left_image); _local6.loadClip(_global.swf_url + looping_background_file_name, looping_background_right_image); LoaderUI.current_loader.addTotal(20); break; case "playerlayer" : _local7 = getNextHighestDepth(); var _local8 = ScrollingPlayerLayer(attachMovie("scrolling_player_layer", "layer" + _local7, _local7)); _local8.extractData(_local3); } _local3 = _local3.nextSibling; } } else { DebugWindow.debug("layer not found"); } } function extractStaticObjectData(xml_data) { if (xml_data.nodeName.toLowerCase() == "object") { var _local8 = xml_data.attributes.mapped == "true"; var _local9 = Number(xml_data.attributes.x); var _local11 = Number(xml_data.attributes.y); var _local6 = Number(xml_data.attributes.scale); if (xml_data.attributes.scale == null) { _local6 = 100; } var _local5 = xml_data.firstChild.nodeValue; var _local3 = new ScrollingObject(); _local3.global_x = _local9; _local3.global_y = _local11; _local3.scale = _local6; _local3.scroll_speed = scroll_speed; _local3.file_name = _local5; _local3.mapped = _local8; var _local7 = getNextHighestDepth(); _local3.instance_link = createEmptyMovieClip("object" + _local7, _local7); _local3.instance_link.filters = getFilterArray(); var _local10 = _local3.instance_link.createEmptyMovieClip("image", 1); object_loader.loadClip(_global.swf_url + _local5, _local10); LoaderUI.current_loader.addTotal(10); if (_local8) { var _local12 = MapUI.current_map.createObject(_local9, "static", _local5); } object_list.push(_local3); return(_local3); } DebugWindow.debug("object not found"); return(null); } function spawnEffects() { left_effect = ScrollingStage.current_stage.spawnWeatherEffect(this); right_effect = ScrollingStage.current_stage.spawnWeatherEffect(this); } function syncCoordinates() { var _local3; _local3 = ScrollingStage.current_stage.pan_x; _local3 = _local3 * scroll_speed; looping_background._x = int(-(_local3 % looping_width)); if (is_effect_layer) { left_effect.data.spawn_x.min = (-looping_width) / 2; left_effect.data.spawn_x.max = looping_width / 2; right_effect.data.spawn_x.min = (-looping_width) / 2; right_effect.data.spawn_x.max = looping_width / 2; if ((_local3 % (looping_width * 2)) < looping_width) { left_effect._x = (looping_width * 0.5) + looping_background._x; right_effect._x = (looping_width * 1.5) + looping_background._x; } else { left_effect._x = (looping_width * 1.5) + looping_background._x; right_effect._x = (looping_width * 0.5) + looping_background._x; } left_effect._y = GameConstants.SCREEN_HEIGHT / 2; right_effect._y = GameConstants.SCREEN_HEIGHT / 2; } var _local2 = 0; while (_local2 < object_list.length) { object_list[_local2].syncCoordinates(); _local2++; } } function getFilterArray() { var _local4 = ScrollingStage.current_stage.getTintArray(); if (_local4.length > 0) { var _local6 = new ColorMatrix(); var _local3 = 0; while (_local3 < _local4.length) { if (tint_list[_local4[_local3].name] == null) { _global.debug((("ERROR : Day/Night tint pattern for time " + _local4[_local3].name) + " not found for layer ") + layer_name); } else { var _local5 = tint_list[_local4[_local3].name]; if (!_local5.no_tint) { _local6.colorize(_local5.tint_color, _local4[_local3].percentage * _local5.max_tint); } } _local3++; } return(new Array(_local6.__get__filter())); } return(new Array()); } }
Symbol 3980 MovieClip [__Packages.ScrollingObject] Frame 0
class ScrollingObject extends Object { var scroll_speed, global_x, instance_link, scale, global_y; function ScrollingObject () { super(); } function syncCoordinates() { var _local2; _local2 = ScrollingStage.current_stage.pan_x; if (scroll_speed == 0) { instance_link._x = int(global_x); } else { instance_link._x = int((global_x - _local2) * scroll_speed); } instance_link._xscale = scale; instance_link._yscale = scale; instance_link._y = global_y - instance_link._height; instance_link.logic_link = this; } }
Symbol 3981 MovieClip [__Packages.Shadow] Frame 0
class Shadow extends AttachableObject { var lock_alpha, select_plate, attachMovie, name_plate_format, name_plate, _y, _alpha, attach_obj; function Shadow () { super(); lock_alpha = false; } function createSelectPlate(name) { if (select_plate != null) { return(undefined); } select_plate = attachMovie("character_select_circle", "select_plate_inst", 2); select_plate._visible = false; } function showPlate() { select_plate._visible = true; } function hidePlate() { select_plate._visible = false; } function setNamePlateColor(color) { name_plate_format.color = color; name_plate.setTextFormat(name_plate_format); var _local2 = new ColorMatrix(); _local2.colorize(color, 1); select_plate.filters = Array(_local2.__get__filter()); } function syncCoordinates() { super.syncCoordinates(); _y = ScrollingStage.current_stage.ground_level; if (lock_alpha) { return(undefined); } _alpha = Math.max(0, (1 - ((_y - attach_obj.global_y) / DISAPPEAR_HEIGHT)) * 100); if (attach_obj._alpha < 100) { _alpha = _alpha * (attach_obj._alpha / 100); } } static var DISAPPEAR_HEIGHT = 250; }
Symbol 3982 MovieClip [__Packages.QuestLogCollapseButton] Frame 0
class QuestLogCollapseButton extends MovieClip { var is_quest_button, expand_button_inst, collapse_button_inst, gotoAndStop, expanded, title_text; function QuestLogCollapseButton () { super(); } function onLoad() { var self = this; is_quest_button = false; expand_button_inst.onRelease = function () { self.switchTo("expanded"); }; collapse_button_inst.onRelease = function () { self.switchTo("collapsed"); }; switchTo("expanded"); } function switchTo(label) { (gotoAndStop(label));// not popped switch (label) { case "collapsed" : expanded = false; expand_button_inst._visible = true; collapse_button_inst._visible = false; break; case "expanded" : expanded = true; expand_button_inst._visible = false; collapse_button_inst._visible = true; } QuestLogUI.current_log.showLog(); } function setText(title) { title_text = title; } }
Symbol 3983 MovieClip [__Packages.QuestLogQuestButton] Frame 0
class QuestLogQuestButton extends MovieClip { var is_quest_button, label_text, index, gotoAndStop, title_text, complete_text; function QuestLogQuestButton () { super(); } function onLoad() { var _local2 = this; is_quest_button = true; switchTo(label_text); } function onRelease() { QuestLogUI.current_log.showQuest(index); QuestLogUI.current_log.showLog(); } function switchTo(label) { label_text = label; (gotoAndStop(label));// not popped } function setText(title) { title_text = title; } function setComplete(completed) { if (completed) { complete_text = "(Complete)"; } else { complete_text = ""; } } }
Symbol 3984 MovieClip [__Packages.ScrollingCombatText] Frame 0
class ScrollingCombatText extends AttachableObject { var current_speed, current_distance, color_filter, filters, global_y, _alpha, removeMovieClip; function ScrollingCombatText () { super(); } function onLoad() { current_speed = SCROLL_START_SPEED; current_distance = 0; if (color_filter > 0) { var _local2 = new ColorMatrix(); _local2.colorize(color_filter, 1); filters = new Array(_local2.__get__filter()); } } function onEnterFrame() { global_y = global_y - current_speed; super.onEnterFrame(); current_distance = current_distance + current_speed; if (current_distance > SCROLL_DISTANCE) { _alpha = _alpha - 10; } if (_alpha <= 0) { removeMovieClip(); } if (current_speed < 0) { current_speed = 0; } } static var SCROLL_START_SPEED = 3; static var SCROLL_DISTANCE = 15; }
Symbol 3985 MovieClip [__Packages.CharacterItem] Frame 0
class CharacterItem extends ItemIcon { var detect_movement, slot_index, item_id, stack; function CharacterItem () { super(); } function onLoad() { super.onLoad(); detect_movement = false; Mouse.addListener(this); } function onMouseMove() { if (CharacterUI.current_character_ui.current_character != PlayerCharacter.current_player) { return(undefined); } if (detect_movement) { CharacterUI.current_character_ui.selectItem(null, ItemIcon.EMPTY_ID); CharacterUI.current_character_ui.selectItem(null, slot_index); CharacterUI.current_character_ui.createDragItem(CharacterUI.current_character_ui.character_slot, slot_index, PlayerCharacter.current_player.current_equipment.slot[slot_index]); detect_movement = false; } } function onRollOver() { if (((item_id != null) && (item_id != ItemIcon.EMPTY_ID)) && (stack > 0)) { ItemInfo.current_item_info.showItemOnly(ItemList.data[item_id]); } } function onPress() { if (!PlayerCharacter.current_player.isAlive()) { return(undefined); } ItemUI.setDragLocation(); detect_movement = true; } function onRelease() { if (detect_movement) { CharacterUI.current_character_ui.selectItem(null, slot_index); } detect_movement = false; } function onReleaseOutside() { detect_movement = false; } function update() { item_id = CharacterUI.current_character_ui.current_character.current_equipment.slot[slot_index].item_id; stack = CharacterUI.current_character_ui.current_character.current_equipment.slot[slot_index].stack; super.update(); } }
Symbol 3986 MovieClip [__Packages.QuestRewardItem] Frame 0
class QuestRewardItem extends MovieClip { var item_id, stack, item_text, item_text_inst, item_icon, item_icon_inst, text_background, text_background_inst; function QuestRewardItem () { super(); } function setItem(item_id, stack) { this.item_id = item_id; this.stack = stack; } function onLoad() { update(); } function update() { var _local2 = ItemList.data[item_id]; item_text = item_text_inst; item_icon = item_icon_inst; item_icon._x = 5; item_icon._y = 5; text_background = text_background_inst; item_text.autoSize = "center"; item_text.wordWrap = true; item_text.text = _local2.dispName; var _local3 = item_text._height * 2; item_text._y = text_background._y + int((text_background._height - item_text._height) / 2); item_icon.item_id = item_id; item_icon.stack = stack; item_icon.update(); } }
Symbol 3987 MovieClip [__Packages.QuestRewardCoins] Frame 0
class QuestRewardCoins extends MovieClip { var createTextField; function QuestRewardCoins () { super(); } function setCopper(copper) { var _local2 = new TextFormat(); _local2.font = "generic_sans"; _local2.size = 11; _local2.align = "right"; _local2.color = 16777215 /* 0xFFFFFF */; var _local4 = createTextField("gold_text_inst", 1, 130, 4, 46, 18); _local4.setNewTextFormat(_local2); _local4.embedFonts = true; _local4.selectable = false; var _local3 = createTextField("silver_text_inst", 2, 184, 4, 26, 18); _local3.setNewTextFormat(_local2); _local3.embedFonts = true; _local3.selectable = false; var _local5 = createTextField("copper_text_inst", 3, 218, 4, 26, 18); _local5.setNewTextFormat(_local2); _local5.embedFonts = true; _local5.selectable = false; _local4.text = int((copper / 100) / 100); _local3.text = int((copper / 100) % 100); _local5.text = int(copper % 100); } }
Symbol 3988 MovieClip [__Packages.VendorItem] Frame 0
class VendorItem extends ItemIcon { var detect_movement, slot_index, item_id, stack, item_text_inst, cost, gold_text, silver_text, copper_text; function VendorItem () { super(); } function onLoad() { super.onLoad(); detect_movement = false; Mouse.addListener(this); } function onMouseMove() { if (detect_movement) { VendorUI.current_vendor_ui.selectItem(null, ItemIcon.EMPTY_ID); VendorUI.current_vendor_ui.selectItem(null, slot_index); if (slot_index == VendorUI.BUYBACK_SLOT) { VendorUI.current_vendor_ui.createDragItem(VendorUI.current_vendor_ui.vendor_slot, slot_index, VendorUI.current_vendor_ui.buyback_slot); } else { VendorUI.current_vendor_ui.createDragItem(VendorUI.current_vendor_ui.vendor_slot, slot_index, VendorUI.current_vendor_ui.vendor_slot[slot_index]); } detect_movement = false; } } function onPress() { ItemUI.setDragLocation(); detect_movement = true; } function onRelease() { if (detect_movement) { VendorUI.current_vendor_ui.selectItem(null, slot_index); } detect_movement = false; } function onReleaseOutside() { detect_movement = false; } function onRollOver() { if (((item_id != null) && (item_id != ItemIcon.EMPTY_ID)) && (stack > 0)) { if (slot_index == VendorUI.BUYBACK_SLOT) { ItemInfo.current_item_info.showItem(ItemList.data[item_id], stack, "Costs", VendorUI.current_vendor_ui.purchase_price); } else { ItemInfo.current_item_info.showItem(ItemList.data[item_id], stack, "Costs", VendorUI.current_vendor_ui.selling_price); } } } function update() { super.update(); var _local4 = ItemList.data[item_id]; var _local3 = item_text_inst; _local3.autoSize = "center"; _local3.wordWrap = true; _local3.text = _local4.dispName; gold_text.text = int((cost / 100) / 100); silver_text.text = int((cost / 100) % 100); copper_text.text = int(cost % 100); } }
Symbol 3989 MovieClip [__Packages.PortalMasterCategory] Frame 0
class PortalMasterCategory extends MovieClip { var is_portal_button, expand_button_inst, collapse_button_inst, gotoAndStop, expanded, title_text; function PortalMasterCategory () { super(); } function onLoad() { var self = this; is_portal_button = false; expand_button_inst.onRelease = function () { self.switchTo("expanded"); }; collapse_button_inst.onRelease = function () { self.switchTo("collapsed"); }; } function switchTo(label) { (gotoAndStop(label));// not popped switch (label) { case "collapsed" : expanded = false; expand_button_inst._visible = true; collapse_button_inst._visible = false; break; case "expanded" : expanded = true; expand_button_inst._visible = false; collapse_button_inst._visible = true; } PortalMasterUI.current_portal_master_ui.showList(); } function setText(title) { title_text = title; } }
Symbol 3990 MovieClip [__Packages.PortalMasterItem] Frame 0
class PortalMasterItem extends MovieClip { var is_portal_button, current_label, index, gotoAndStop, title_text, extra_text; function PortalMasterItem () { super(); } function onLoad() { var _local2 = this; is_portal_button = true; switchTo("not_selected"); } function onRollOver() { if (current_label == "not_selected") { switchTo("selected"); } } function onRollOut() { if (current_label == "selected") { switchTo("not_selected"); } } function onRelease() { PortalMasterUI.current_portal_master_ui.selectPortal(index); PortalMasterUI.current_portal_master_ui.showList(); } function switchTo(label) { current_label = label; (gotoAndStop(label));// not popped } function setText(title) { title_text = title; } function setExtraText(text) { extra_text = text; } }
Symbol 3991 MovieClip [__Packages.ChatBubble] Frame 0
class ChatBubble extends AttachableObject { var chat_color, attach_obj, chat_text, chat_text_inst, chat_bubble_inst, chat_nub_inst, _x, _width, _y, _height, start_time, is_fading, _alpha; function ChatBubble () { super(); chat_color = -1; } function textSubstitution(original) { while (original.indexOf("[name]") >= 0) { var _local3 = original.indexOf("[name]"); original = (original.substr(0, _local3) + PlayerCharacter.current_player.character_name) + original.substring(_local3 + 6, original.length); } var _local4; if (attach_obj.target_character != null) { _local4 = attach_obj.target_character.character_name; } else { _local4 = GameConstants.DEFAULT_TARGET_NAME; } while (original.indexOf("[target]") >= 0) { var _local3 = original.indexOf("[target]"); original = (original.substr(0, _local3) + _local4) + original.substring(_local3 + 8, original.length); } return(original); } function getChatText() { return(chat_text); } function initialize() { super.initialize(); chat_text = textSubstitution(chat_text); chat_text_inst.wordWrap = true; chat_text_inst.autoSize = true; var _local3 = chat_text_inst._height * 2; _local3 = chat_text_inst._width * 2; if (chat_text_inst._height > 80) { chat_text_inst._width = chat_text_inst._width * 2; _local3 = chat_text_inst._width * 2; _local3 = chat_text_inst._height * 2; } chat_bubble_inst._width = chat_text_inst._width + 10; chat_bubble_inst._height = (chat_text_inst._height + 10) + 12; chat_nub_inst._y = chat_bubble_inst._height; if (chat_color != -1) { var _local4 = chat_text_inst.getTextFormat(); _local4.color = chat_color; chat_text_inst.setNewTextFormat(_local4); } _x = _x - (_width / 2); _y = _y - _height; super.initialize(); start_time = getTimer(); } function onEnterFrame() { if (((getTimer() - start_time) > 500) && ((getTimer() - start_time) > (500 + (chat_text.length * 100)))) { is_fading = true; } if (is_fading && (_alpha <= 20)) { attach_obj.nextDialog(); } super.onEnterFrame(); } }
Symbol 3992 MovieClip [__Packages.WeatherEffect] Frame 0
class WeatherEffect extends SpecialEffect { function WeatherEffect () { super(); } function syncCoordinates() { } }
Symbol 3993 MovieClip [__Packages.QuestSelection] Frame 0
class QuestSelection extends MovieClip { var mouseover_inst, title_text, quest_obj, quest_status, gotoAndStop, quest_giver; function QuestSelection () { super(); mouseover_inst._visible = false; } function initialize() { title_text = quest_obj.data.title; quest_status = quest_obj.getQuestState(); (gotoAndStop(quest_status));// not popped } function onRollOver() { mouseover_inst._visible = true; } function onRollOut() { mouseover_inst._visible = false; } function onRelease() { QuestGiverUI.current_giver_ui.active_quest_obj = quest_obj; QuestGiverUI.current_giver_ui.quest_giver = quest_giver; QuestGiverUI.current_giver_ui.switchTo(quest_status); } }
Symbol 3994 MovieClip [__Packages.FPSCounter] Frame 0
class FPSCounter extends MovieClip { var frame_count, frame_start_time, fps_label, x_label; function FPSCounter () { super(); } function onLoad() { frame_count = 0; frame_start_time = getTimer(); } function onEnterFrame() { frame_count++; if (frame_count >= FRAMES_PER_UPDATE) { var _local3 = getTimer() - frame_start_time; var _local2 = 10 / ((getTimer() - frame_start_time) / 1000); _local2 = int(_local2 * 100) / 100; fps_label.text = "fps: " + _local2; frame_start_time = getTimer(); frame_count = 0; } x_label.text = "x_loc: " + int(PlayerCharacter.current_player.global_x); } static var MOVIE_FPS = 30; static var FRAMES_PER_UPDATE = 10; }
Symbol 3995 MovieClip [__Packages.DebugParser] Frame 0
class DebugParser { var debug_character, auto_shut; function DebugParser () { debug_character = false; auto_shut = true; } function cleanUp(inp) { DebugWindow.debug(("PARSER : " + inp) + " done"); DebugWindow.prompt.text = ""; if (!auto_shut) { return(undefined); } DebugWindow.hide(); } function getList(obj, search) { var _local4 = ""; var _local1 = 0; while (_local1 < obj.length) { if ((search == null) || (obj[_local1].name.indexOf(search) >= 0)) { _local4 = _local4 + (obj[_local1].name + newline); } _local1++; } return(_local4); } function process(inp) { var _local12 = inp.split(" "); var _local15 = _local12[0]; var _local7 = _local12[1]; var _local4 = _local12[2]; var _local11 = _local12[3]; var _local8; switch (_local15) { case "cls" : DebugWindow.clearScreen(); cleanUp(inp); break; case "help" : case "?" : var _local10 = "PARSER : Command list\r"; _local10 = _local10 + "give copper [num]\r"; _local10 = _local10 + "give exp [num]\r"; _local10 = _local10 + "give speed [num]\r"; _local10 = _local10 + "give x [num/name]\r"; _local10 = _local10 + "give item [name] [num]\r"; _local10 = _local10 + "give quest [name]\r"; _local10 = _local10 + "cleanse\r"; _local10 = _local10 + "god [on/off]\r"; _local10 = _local10 + "stealth [on/off]\r"; _local10 = _local10 + "details [on/off]\r"; _local10 = _local10 + "autoshut [on/off]\r"; _local10 = _local10 + "fps [on/off]\r"; _local10 = _local10 + "trigger [name] [faction]\r"; _local10 = _local10 + "spawn npc [name]\r"; _local10 = _local10 + "spawn sfx [name]\r"; _local10 = _local10 + "spawn item [name] [num]\r"; _local10 = _local10 + "teleport [filename]\r"; _local10 = _local10 + "find npc [keyword]\r"; _local10 = _local10 + "find sfx [keyword]\r"; _local10 = _local10 + "find item [keyword]\r"; _local10 = _local10 + "find quest [keyword]\r"; _local10 = _local10 + "cls"; DebugWindow.debug(_local10); var _local14 = auto_shut; auto_shut = false; cleanUp(inp); auto_shut = _local14; break; case "give" : switch (_local7) { case "copper" : if (isNaN(Number(_local4))) { DebugWindow.debug(("PARSER : " + _local4) + " not a legal number"); break; } InventoryUI.getCoins(Number(_local4)); cleanUp(inp); break; case "exp" : if (isNaN(Number(_local4))) { DebugWindow.debug(("PARSER : " + _local4) + " not a legal number"); } else { PlayerCharacter.current_player.gainExp(Number(_local4)); cleanUp(inp); break; if (isNaN(Number(_local4))) { _local8 = FactionTable.getClosestCharacter(PlayerCharacter.current_player, _local4); if (_local8 != null) { PlayerCharacter.current_player.global_x = _local8.global_x; } else { DebugWindow.debug(("PARSER : " + _local4) + " not a number and no character found"); } cleanUp(inp); } else { PlayerCharacter.current_player.global_x = Number(_local4); cleanUp(inp); } break; if (ItemList.getId(_local4) == -1) { DebugWindow.debug(("PARSER : " + _local4) + " not a legal item name"); } else { if (isNaN(Number(_local11))) { InventoryUI.getItem(ItemList.getId(_local4), 1); } else { InventoryUI.getItem(ItemList.getId(_local4), Number(_local11)); } cleanUp(inp); break; if (isNaN(Number(_local4))) { DebugWindow.debug(("PARSER : " + _local4) + " not a legal number"); } else { PlayerCharacter.current_player.move_speed = Number(_local4); cleanUp(inp); break; if (QuestList.getId(_local4) == -1) { DebugWindow.debug(("PARSER : " + _local4) + " not a legal quest name"); } else { var _local13 = new Array(_local4); var _local9; _local9 = QuestLogUI.current_log.getCompletedQuest(_local13); if (_local9 != null) { QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_COMPLETED); cleanUp(inp); } else { _local9 = QuestLogUI.current_log.getQuestManager(_local13); if (_local9 != null) { QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_IN_PROGRESS); cleanUp(inp); } else if ((_local11 == "complete") || (_local11 == "progress")) { _local9 = QuestLogUI.current_log.getQuestLogQuest(_local4); if (_local9 == null) { DebugWindow.debug(("PARSER : " + _local4) + " not in quest log"); break; } QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; if (_local11 == "complete") { QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_COMPLETED); } else { QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_IN_PROGRESS); } cleanUp(inp); } else { _local9 = new QuestManager(); _local9.data = QuestList.data[QuestList.getId(_local4)]; QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_AVAILABLE); cleanUp(inp); } } } } } } case "x" : if (isNaN(Number(_local4))) { _local8 = FactionTable.getClosestCharacter(PlayerCharacter.current_player, _local4); if (_local8 != null) { PlayerCharacter.current_player.global_x = _local8.global_x; } else { DebugWindow.debug(("PARSER : " + _local4) + " not a number and no character found"); } cleanUp(inp); } else { PlayerCharacter.current_player.global_x = Number(_local4); cleanUp(inp); } break; case "item" : if (ItemList.getId(_local4) == -1) { DebugWindow.debug(("PARSER : " + _local4) + " not a legal item name"); } else { if (isNaN(Number(_local11))) { InventoryUI.getItem(ItemList.getId(_local4), 1); } else { InventoryUI.getItem(ItemList.getId(_local4), Number(_local11)); } cleanUp(inp); break; if (isNaN(Number(_local4))) { DebugWindow.debug(("PARSER : " + _local4) + " not a legal number"); } else { PlayerCharacter.current_player.move_speed = Number(_local4); cleanUp(inp); break; if (QuestList.getId(_local4) == -1) { DebugWindow.debug(("PARSER : " + _local4) + " not a legal quest name"); } else { var _local13 = new Array(_local4); var _local9; _local9 = QuestLogUI.current_log.getCompletedQuest(_local13); if (_local9 != null) { QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_COMPLETED); cleanUp(inp); } else { _local9 = QuestLogUI.current_log.getQuestManager(_local13); if (_local9 != null) { QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_IN_PROGRESS); cleanUp(inp); } else if ((_local11 == "complete") || (_local11 == "progress")) { _local9 = QuestLogUI.current_log.getQuestLogQuest(_local4); if (_local9 == null) { DebugWindow.debug(("PARSER : " + _local4) + " not in quest log"); break; } QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; if (_local11 == "complete") { QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_COMPLETED); } else { QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_IN_PROGRESS); } cleanUp(inp); } else { _local9 = new QuestManager(); _local9.data = QuestList.data[QuestList.getId(_local4)]; QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_AVAILABLE); cleanUp(inp); } } } } } case "speed" : if (isNaN(Number(_local4))) { DebugWindow.debug(("PARSER : " + _local4) + " not a legal number"); } else { PlayerCharacter.current_player.move_speed = Number(_local4); cleanUp(inp); break; if (QuestList.getId(_local4) == -1) { DebugWindow.debug(("PARSER : " + _local4) + " not a legal quest name"); } else { var _local13 = new Array(_local4); var _local9; _local9 = QuestLogUI.current_log.getCompletedQuest(_local13); if (_local9 != null) { QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_COMPLETED); cleanUp(inp); } else { _local9 = QuestLogUI.current_log.getQuestManager(_local13); if (_local9 != null) { QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_IN_PROGRESS); cleanUp(inp); } else if ((_local11 == "complete") || (_local11 == "progress")) { _local9 = QuestLogUI.current_log.getQuestLogQuest(_local4); if (_local9 == null) { DebugWindow.debug(("PARSER : " + _local4) + " not in quest log"); break; } QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; if (_local11 == "complete") { QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_COMPLETED); } else { QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_IN_PROGRESS); } cleanUp(inp); } else { _local9 = new QuestManager(); _local9.data = QuestList.data[QuestList.getId(_local4)]; QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_AVAILABLE); cleanUp(inp); } } } } case "quest" : if (QuestList.getId(_local4) == -1) { DebugWindow.debug(("PARSER : " + _local4) + " not a legal quest name"); } else { var _local13 = new Array(_local4); var _local9; _local9 = QuestLogUI.current_log.getCompletedQuest(_local13); if (_local9 != null) { QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_COMPLETED); cleanUp(inp); } else { _local9 = QuestLogUI.current_log.getQuestManager(_local13); if (_local9 != null) { QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_IN_PROGRESS); cleanUp(inp); } else if ((_local11 == "complete") || (_local11 == "progress")) { _local9 = QuestLogUI.current_log.getQuestLogQuest(_local4); if (_local9 == null) { DebugWindow.debug(("PARSER : " + _local4) + " not in quest log"); break; } QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; if (_local11 == "complete") { QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_COMPLETED); } else { QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_IN_PROGRESS); } cleanUp(inp); } else { _local9 = new QuestManager(); _local9.data = QuestList.data[QuestList.getId(_local4)]; QuestGiverUI.current_giver_ui.active_quest_obj = _local9; QuestGiverUI.current_giver_ui.quest_giver = null; QuestGiverUI.current_giver_ui.switchTo(NPCTemplate.LABEL_QUEST_AVAILABLE); cleanUp(inp); } } } } break; case "cleanse" : var _local3 = 0; while (_local3 < PlayerCharacter.current_player.buff_list.length) { PlayerCharacter.current_player.buff_list[_local3].duration = 0; _local3++; } break; case "god" : PlayerCharacter.current_player.god_mode = _local7 == "on"; cleanUp(inp); break; case "stealth" : if (_local7 == "on") { PlayerCharacter.current_player.startStealth(); } else { cleanUp(inp); } PlayerCharacter.current_player.endStealth(); break; case "details" : debug_character = _local7 == "on"; cleanUp(inp); break; case "autoshut" : auto_shut = _local7 == "on"; cleanUp(inp); break; case "fps" : _root.fps_counter._visible = _local7 == "on"; cleanUp(inp); break; case "trigger" : var _local5 = FactionTable.getListenerFriends(PlayerCharacter.current_player, _local7, 375, _local4); _local3 = 0; while (_local3 < _local5.length) { _local5[_local3].trigger_name = _local7; _local5[_local3].trigger_source = PlayerCharacter.current_player; _local5[_local3].setNextPattern(); _local3++; } cleanUp(inp); break; case "spawn" : switch (_local7) { case "npc" : _local8 = ScrollingStage.current_stage.spawnNPC(NPCList.data[NPCList.getId(_local4)]); _local8.global_x = PlayerCharacter.current_player.global_x; _local8.global_y = PlayerCharacter.current_player.global_y; _local8.initialize(); cleanUp(inp); break; case "sfx" : ScrollingStage.current_stage.spawnCharEffect(_local4, PlayerCharacter.current_player, false); cleanUp(inp); break; case "item" : if (isNaN(Number(_local11))) { _local8 = ScrollingStage.current_stage.spawnItem(_local4, 1); } else { _local8 = ScrollingStage.current_stage.spawnItem(_local4, Number(_local11)); } _local8.global_x = PlayerCharacter.current_player.global_x; _local8.global_y = PlayerCharacter.current_player.global_y; _local8.speed_x = 0; _local8.speed_y = 5; _local8.initialize(); cleanUp(inp); } break; case "teleport" : ScrollingZone.current_zone.loadZone(_local7 + ".xml", null); cleanUp(inp); break; case "find" : switch (_local7) { case "npc" : _local10 = "PARSER : NPC list\r"; _local10 = _local10 + getList(NPCList.data, _local4); break; case "sfx" : _local10 = "PARSER : Effects list\r"; _local10 = _local10 + getList(SpecialEffectList.data, _local4); break; case "item" : _local10 = "PARSER : Item list\r"; _local10 = _local10 + getList(ItemList.data, _local4); break; case "quest" : _local10 = "PARSER : Quest list\r"; _local10 = _local10 + getList(QuestList.data, _local4); } DebugWindow.debug(_local10); _local14 = auto_shut; auto_shut = false; cleanUp(inp); auto_shut = _local14; } } }
Symbol 3996 MovieClip [__Packages.CustomCheckBox] Frame 0
class CustomCheckBox extends MovieClip { var checked, box, box_inst, gotoAndStop; function CustomCheckBox () { super(); checked = false; update(); } function onLoad() { var self = this; box = box_inst; box.onRelease = function () { self.checked = !self.checked; self.update(); self.updateEvent(); SoundManager.playSound("click"); }; } function update() { if (checked) { (gotoAndStop("checked"));// not popped } else { (gotoAndStop("unchecked"));// not popped } } function updateEvent() { } }
Symbol 3997 MovieClip [__Packages.CustomSliderBar] Frame 0
class CustomSliderBar extends MovieClip { var current_value, pressed, bar, box_inst, nub, nub_inst, _xmouse; function CustomSliderBar () { super(); } function CustomCheckBox() { current_value = 0; pressed = false; update(); Mouse.addListener(this); } function onLoad() { var self = this; bar = box_inst; nub = nub_inst; nub.onPress = function () { SoundManager.playSound("click"); self.pressed = true; }; } function onEnterFrame() { if (pressed) { var _local2 = _xmouse; if (_local2 < NUB_HALF_WIDTH) { _local2 = NUB_HALF_WIDTH; } if (_local2 > (FULL_WIDTH - NUB_HALF_WIDTH)) { _local2 = FULL_WIDTH - NUB_HALF_WIDTH; } current_value = int(((_local2 - NUB_HALF_WIDTH) / ((FULL_WIDTH - NUB_HALF_WIDTH) - NUB_HALF_WIDTH)) * 100); update(); updateEvent(); } } function onMouseUp() { pressed = false; } function update() { nub._x = ((current_value / 100) * (FULL_WIDTH - (NUB_HALF_WIDTH * 4))) + NUB_HALF_WIDTH; } function updateEvent() { } static var NUB_HALF_WIDTH = 4; static var FULL_WIDTH = 200; }
Symbol 3998 MovieClip [__Packages.PrefsUI] Frame 0
class PrefsUI extends WindowUI { static var current_prefs; var cancel_btn_inst, ok_btn_inst, bgm_check, bgm_check_inst, bgm_value, bgm_value_inst, sfx_check, sfx_check_inst, sfx_value, sfx_value_inst, par_check, par_check_inst, par_value, par_value_inst, weather_check, weather_check_inst, tint_check, tint_check_inst, combat_text_check, combat_text_check_inst, sd; function PrefsUI () { super(); current_prefs = this; } function onLoad() { var self = this; cancel_btn_inst.onRelease = function () { SoundManager.playSound("click"); self.hide(); self.toggle_object.setActivate(false); self.return_function(false); }; ok_btn_inst.onRelease = function () { SoundManager.playSound("click"); self.hide(); self.toggle_object.setActivate(false); self.return_function(true); }; bgm_check = bgm_check_inst; bgm_check.updateEvent = function () { SoundManager.setBGMEnabled(this.checked); }; bgm_value = bgm_value_inst; bgm_value.updateEvent = function () { SoundManager.setBGMVolume(this.current_value); }; sfx_check = sfx_check_inst; sfx_check.updateEvent = function () { SoundManager.setSoundEnabled(this.checked); }; sfx_value = sfx_value_inst; sfx_value.updateEvent = function () { SoundManager.setSoundVolume(this.current_value); }; par_check = par_check_inst; par_check.updateEvent = function () { SpecialEffect.effect_quality = (self.par_check.checked ? (((self.par_value.current_value / 100) * 0.8) + 0.2) : 0); }; par_value = par_value_inst; par_value.updateEvent = par_check.updateEvent; weather_check = weather_check_inst; weather_check.updateEvent = function () { ScrollingStage.weather_enabled = this.checked; }; tint_check = tint_check_inst; tint_check.updateEvent = function () { ScrollingStage.day_night_enabled = this.checked; }; combat_text_check = combat_text_check_inst; combat_text_check.updateEvent = function () { ScrollingStage.combat_text_enabled = this.checked; }; super.onLoad(); } function show() { if (sd == null) { sd = new SaveData(); } sd.loadPrefs(); sfx_check.checked = sd.pref_data.sfx_checked; sfx_value.current_value = sd.pref_data.sfx_value; bgm_check.checked = sd.pref_data.bgm_checked; bgm_value.current_value = sd.pref_data.bgm_value; par_check.checked = sd.pref_data.par_checked; par_value.current_value = sd.pref_data.par_value; tint_check.checked = sd.pref_data.tint_checked; weather_check.checked = sd.pref_data.weather_checked; combat_text_check.checked = sd.pref_data.combat_text_checked; sfx_check.update(); sfx_value.update(); bgm_check.update(); bgm_value.update(); par_check.update(); par_value.update(); tint_check.update(); weather_check.update(); combat_text_check.update(); super.show(); } function hide() { sd.pref_data.sfx_checked = sfx_check.checked; sd.pref_data.sfx_value = sfx_value.current_value; sd.pref_data.bgm_checked = bgm_check.checked; sd.pref_data.bgm_value = bgm_value.current_value; sd.pref_data.par_checked = par_check.checked; sd.pref_data.par_value = par_value.current_value; sd.pref_data.tint_checked = tint_check.checked; sd.pref_data.weather_checked = weather_check.checked; sd.pref_data.combat_text_checked = combat_text_check.checked; sd.savePrefs(); super.hide(); } }
Symbol 3999 MovieClip [__Packages.HelpToggleButton] Frame 0
class HelpToggleButton extends ToggleButtonUI { var toggle_object, is_active, key_binding, tooltip; function HelpToggleButton () { super(); } function onLoad() { Key.addListener(this); toggle_object = HelpUI.help_win; HelpUI.help_win.toggle_object = this; SoundManager.loadExternalSound("clink", "events/clink.mp3"); is_active = false; key_binding = GameConstants.HELP_UI_BIND; tooltip = "Help - H Key"; } function updateActiveState() { super.updateActiveState(); if (is_active) { SoundManager.playSound("clink"); } else { SoundManager.playSound("clink"); } } }
Symbol 4000 MovieClip [__Packages.VScrollBar] Frame 0
class VScrollBar extends MovieClip { var up_button, up_button_inst, down_button, down_button_inst, scroller, scroller_inst, scroll_area, scroll_area_inst, scroll_amount, drag, scroll_y, start_y, mask, source, max_scroll, max_scroll_area, drag_y, _ymouse, _visible, scroll_scale, prev_scroll; function VScrollBar () { super(); } function onLoad() { up_button = up_button_inst; down_button = down_button_inst; scroller = scroller_inst; scroll_area = scroll_area_inst; var self = this; up_button.onPress = function () { self.startScroll(-1); }; up_button.onRelease = function () { self.stopScroll(); }; down_button.onPress = function () { self.startScroll(1); }; down_button.onRelease = function () { self.stopScroll(); }; scroller.onPress = function () { self.startScrollerDrag(); }; scroll_amount = 0; drag = false; scroll_y = 0; scroller._y = scroll_area._y; } function initialize() { start_y = mask._y; source.setMask(mask); source._x = mask._x; source._y = mask._y; max_scroll = (source._height - mask._height) + 40; max_scroll_area = scroll_area._height - scroller._height; var _local2 = (scroller._y - scroll_area._y) / max_scroll_area; scroll_y = int(_local2 * max_scroll); } function resetPosition() { scroll_y = 0; scroller._y = scroll_area._y; } function startScroll(amount) { scroll_amount = amount; } function stopScroll() { scroll_amount = 0; } function startScrollerDrag() { drag = true; drag_y = _ymouse - scroller._y; } function stopScrollerDrag() { drag = false; } function onEnterFrame() { if (((source == null) || (mask == null)) || (max_scroll < 0)) { _visible = false; } else { _visible = true; } if (scroll_amount != 0) { scroll_y = scroll_y + (scroll_amount * scroll_scale); if (scroll_y < 0) { scroll_y = 0; } if (scroll_y > max_scroll) { scroll_y = max_scroll; } var _local2 = scroll_y / max_scroll; scroller._y = scroll_area._y + (max_scroll_area * _local2); } else if (drag) { scroller._y = _ymouse - drag_y; if (scroller._y < scroll_area._y) { scroller._y = scroll_area._y; } if (scroller._y > (scroll_area._y + max_scroll_area)) { scroller._y = scroll_area._y + max_scroll_area; } var _local2 = (scroller._y - scroll_area._y) / max_scroll_area; scroll_y = int(_local2 * max_scroll); } if (scroll_y != prev_scroll) { source._y = int(start_y - scroll_y); } prev_scroll = scroll_y; } function onMouseUp() { if (drag) { stopScrollerDrag(); } } }
Symbol 4001 MovieClip [__Packages.PrefsToggleButton] Frame 0
class PrefsToggleButton extends ToggleButtonUI { var toggle_object, key_binding, tooltip, is_active; function PrefsToggleButton () { super(); } function onLoad() { toggle_object = PrefsUI.current_prefs; PrefsUI.current_prefs.toggle_object = this; SoundManager.loadExternalSound("clink", "events/clink.mp3"); super.onLoad(); key_binding = GameConstants.PREFS_UI_BIND; tooltip = "Preferences - P Key"; } function updateActiveState() { super.updateActiveState(); if (is_active) { SoundManager.playSound("clink"); } else { SoundManager.playSound("clink"); } } }
Symbol 4002 MovieClip [__Packages.ExperienceBar] Frame 0
class ExperienceBar extends MovieClip { var exp_bar, exp_bar_inst, exp_mask, exp_mask_inst, exp_text; function ExperienceBar () { super(); } function onLoad() { exp_bar = exp_bar_inst; exp_mask = exp_mask_inst; exp_bar.setMask(exp_mask); exp_mask._xscale = 0; } function onEnterFrame() { exp_text = (("EXP: " + PlayerCharacter.current_player.current_exp) + " / ") + PlayerCharacter.current_player.next_level_exp; exp_mask._xscale = (PlayerCharacter.current_player.current_exp / PlayerCharacter.current_player.next_level_exp) * 100; if (exp_mask._xscale > 100) { exp_mask._xscale = 100; } } }
Symbol 4003 MovieClip [__Packages.MapToggleButton] Frame 0
class MapToggleButton extends ToggleButtonUI { var toggle_object, key_binding, tooltip, is_active; function MapToggleButton () { super(); } function onLoad() { super.onLoad(); toggle_object = MapUI.current_map; MapUI.current_map.toggle_object = this; SoundManager.loadExternalSound("clack", "events/page_flip.mp3"); key_binding = GameConstants.MAP_UI_BIND; tooltip = "Map - M Key"; } function updateActiveState() { super.updateActiveState(); if (is_active) { SoundManager.playSound("clack"); } else { SoundManager.playSound("clack"); } } }
Symbol 4004 MovieClip [__Packages.QuestLogToggleButton] Frame 0
class QuestLogToggleButton extends ToggleButtonUI { var toggle_object, key_binding, tooltip, is_active; function QuestLogToggleButton () { super(); } function onLoad() { toggle_object = QuestLogUI.current_log; QuestLogUI.current_log.toggle_object = this; SoundManager.loadExternalSound("page_flip", "events/page_flip.mp3"); super.onLoad(); key_binding = GameConstants.LOG_UI_BIND; tooltip = "Quest Log - L Key"; } function updateActiveState() { super.updateActiveState(); if (is_active) { SoundManager.playSound("page_flip"); } else { SoundManager.playSound("page_flip"); } } }
Symbol 4005 MovieClip [__Packages.ThrownWeaponIcon] Frame 0
class ThrownWeaponIcon extends ItemIcon { var flash_icon, last_id, last_stack, item_id, stack; function ThrownWeaponIcon () { super(); flash_icon = false; last_id = -1; last_stack = 0; } function onLoad() { super.onLoad(); update(); } function onEnterFrame() { if (PlayerCharacter.current_player.current_equipment.slot[Equipment.SLOT_THROWN].item_id != last_id) { update(); } if (PlayerCharacter.current_player.current_equipment.slot[Equipment.SLOT_THROWN].stack != last_stack) { update(); } } function onRollOver() { if (((item_id != null) && (item_id != ItemIcon.EMPTY_ID)) && (stack > 0)) { ItemInfo.current_item_info.showItemOnly(ItemList.data[item_id]); } } function update() { item_id = PlayerCharacter.current_player.current_equipment.slot[Equipment.SLOT_THROWN].item_id; stack = PlayerCharacter.current_player.current_equipment.slot[Equipment.SLOT_THROWN].stack; last_id = item_id; last_stack = stack; if (isNaN(item_id)) { item_id = -1; stack = 0; } super.update(); } }
Symbol 4006 MovieClip [__Packages.AttackCooldownIcon] Frame 0
class AttackCooldownIcon extends ItemIcon { var flash_icon, last_id, cooldown_inst, flash_inst, item_id, stack; function AttackCooldownIcon () { super(); flash_icon = false; last_id = -1; } function onLoad() { super.onLoad(); update(); } function onEnterFrame() { if (PlayerCharacter.current_player.current_equipment.slot[Equipment.SLOT_MAIN_HAND].item_id != last_id) { update(); } cooldown_inst.gotoAndStop(101 - int((PlayerCharacter.current_player.attack_countdown / PlayerCharacter.current_player.attack_time) * 100)); if (PlayerCharacter.current_player.attack_countdown > 300) { flash_icon = true; } else if (flash_icon) { flash_icon = false; flash_inst.gotoAndPlay(2); } } function onRollOver() { if (((item_id != null) && (item_id != ItemIcon.EMPTY_ID)) && (stack > 0)) { ItemInfo.current_item_info.showItemOnly(ItemList.data[item_id]); } } function update() { item_id = PlayerCharacter.current_player.current_equipment.slot[Equipment.SLOT_MAIN_HAND].item_id; stack = PlayerCharacter.current_player.current_equipment.slot[Equipment.SLOT_MAIN_HAND].stack; last_id = item_id; if (isNaN(item_id)) { item_id = -1; stack = 0; } super.update(); } }
Symbol 4007 MovieClip [__Packages.Clock] Frame 0
class Clock extends MovieClip { var show_popup, rollover_area, time_text_inst, gotoAndStop, time_text, popup_base; function Clock () { super(); show_popup = false; } function onLoad() { var self = this; rollover_area.onRollOver = function () { self.show_popup = true; }; rollover_area.onRollOut = function () { self.show_popup = false; }; time_text_inst.autoSize = true; } function onEnterFrame() { var _local5 = new Date(); var _local3 = _local5.getHours(); if ((_local3 >= 6) && (_local3 <= 18)) { (gotoAndStop("day"));// not popped } else { (gotoAndStop("night"));// not popped } if (show_popup) { var _local4 = _local3 % 12; if (_local4 == 0) { _local4 = 12; } var _local2 = "" + _local5.getMinutes(); if (_local2.length == 1) { _local2 = "0" + _local2; } time_text = (((_local4 + ":") + _local2) + " ") + ((_local3 >= 12) ? "PM" : "AM"); if (ScrollingStage.current_stage.current_weather != null) { time_text = time_text + (" - " + ScrollingStage.current_stage.current_weather.name); } var _local6 = time_text_inst._width * 2; popup_base._visible = true; popup_base._width = time_text_inst._width + 15; } else { time_text = ""; popup_base._visible = false; } } }
Symbol 4008 MovieClip [__Packages.NPCCharacterToggleButton] Frame 0
class NPCCharacterToggleButton extends ToggleButtonUI { var toggle_object, is_active; function NPCCharacterToggleButton () { super(); } function onLoad() { toggle_object = CharacterUI.current_character_ui; super.onLoad(); } function updateActiveState() { CharacterUI.current_character_ui.toggle_object = this; CharacterUI.current_character_ui.current_character = NPCInfoUI.current_npc_info_ui.info_character; super.updateActiveState(); if (is_active) { SoundManager.playSound("kachink"); } else { SoundManager.playSound("kachink"); } } }
Symbol 4009 MovieClip [__Packages.PlayerInfoUI] Frame 0
class PlayerInfoUI extends InfoUI { var info_character; function PlayerInfoUI () { super(); } function onEnterFrame() { info_character = PlayerCharacter.current_player; super.onEnterFrame(); } }
Symbol 4010 MovieClip [__Packages.StartupUI] Frame 0
class StartupUI extends WindowUI { static var current_startup; var lump_select_inst, phal_select_inst, lump_reset_btn_inst, phal_reset_btn_inst, enter_button_inst, reward_button_inst; function StartupUI () { super(); current_startup = this; } function onLoad() { function switchTo(label) { (this.gotoAndStop(label));// not popped switch (label) { case "lump" : _global.avatar = "lump"; _root.startup.gotoAndStop("lump"); self.lump_select_inst.gotoAndStop("active"); self.phal_select_inst.gotoAndStop("inactive"); break; case "phal" : _global.avatar = "phal"; _root.startup.gotoAndStop("phal"); self.lump_select_inst.gotoAndStop("inactive"); self.phal_select_inst.gotoAndStop("active"); } } var self = this; _global.avatar = "phal"; SoundManager.loadExternalSound("login", "events/login.mp3"); SoundManager.loadExternalSound("startup_bgm", "loops/startup.mp3"); SoundManager.loadExternalSound("click", "events/click.mp3"); SoundManager.loadExternalSound("quest_decline", "events/quest_decline.mp3"); SoundManager.playBGM("startup_bgm"); var _local4 = new SaveData(); _local4.loadAvatar(); _local4.loadFromDisk("phal"); var _local5 = new SaveData(); _local5.loadFromDisk("lump"); if (_local5.is_loaded) { lump_select_inst.level_text = "Level " + _local5.player_data.current_level; lump_select_inst.zone_text = _local5.player_data.current_zone_display_name; } if (_local4.is_loaded) { phal_select_inst.level_text = "Level " + _local4.player_data.current_level; phal_select_inst.zone_text = _local4.player_data.current_zone_display_name; } lump_reset_btn_inst.onRelease = function () { switchTo("lump"); SoundManager.playSound("click"); PromptUI.current_prompt.openPrompt("Reset", "Are you sure you wish to reset Lumpen to\nlevel 1? All equipment, stats, coins, and\ninventory items will be lost!", true, self.resetResponse); }; phal_reset_btn_inst.onRelease = function () { switchTo("phal"); SoundManager.playSound("click"); PromptUI.current_prompt.openPrompt("Reset", "Are you sure you wish to reset Phallicity to\nlevel 1? All equipment, stats, coins, and\ninventory items will be lost!", true, self.resetResponse); }; lump_select_inst.onRelease = function () { switchTo("lump"); SoundManager.playSound("click"); }; phal_select_inst.onRelease = function () { switchTo("phal"); SoundManager.playSound("click"); }; switchTo(_global.avatar); enter_button_inst.onRelease = function () { if (_global.avatar != "") { SoundManager.playSound("login"); _root.gotoAndPlay("gameworld"); } }; reward_button_inst.onRelease = function () { DebugWindow.debug("WTF! Get to level 80 first!"); }; } function resetResponse(do_reset) { if (do_reset) { SoundManager.playSound("quest_decline"); var _local2 = new SaveData(); _local2.resetDiskData(_global.avatar); current_startup.resetText(); } } function resetText() { this[_global.avatar + "_select_inst"].level_text = "Level 1"; this[_global.avatar + "_select_inst"].zone_text = ""; } }
Symbol 4011 MovieClip [__Packages.InventoryItem] Frame 0
class InventoryItem extends ItemIcon { var detect_movement, src_bag, slot_index, item_id, stack; function InventoryItem () { super(); } function onLoad() { super.onLoad(); detect_movement = false; Mouse.addListener(this); } function onMouseMove() { if (detect_movement) { src_bag.selectItem(null, ItemIcon.EMPTY_ID); src_bag.selectItem(null, slot_index); src_bag.createDragItem(src_bag.inventory_slot, slot_index, this); detect_movement = false; } } function onPress() { if (!PlayerCharacter.current_player.isAlive()) { return(undefined); } ItemUI.setDragLocation(); detect_movement = true; } function onRelease() { if (detect_movement) { src_bag.selectItem(null, slot_index); } detect_movement = false; } function onReleaseOutside() { detect_movement = false; } function onRollOver() { if ((item_id != null) && (item_id != ItemIcon.EMPTY_ID)) { if (VendorUI.current_vendor_ui._visible) { ItemInfo.current_item_info.showItem(ItemList.data[item_id], stack, "Sells for", VendorUI.current_vendor_ui.purchase_price); } else { super.onRollOver(); } } } }
Symbol 361 MovieClip [__Packages.mx.core.UIObject] Frame 0
class mx.core.UIObject extends MovieClip { var _width, _height, _x, _y, _parent, _minHeight, _minWidth, _visible, dispatchEvent, _xscale, _yscale, methodTable, onEnterFrame, tfList, __width, __height, moveTo, lineTo, createTextField, attachMovie, buildDepthTable, findNextAvailableDepth, idNames, childrenCreated, _name, createAccessibilityImplementation, _endInit, validateNow, hasOwnProperty, initProperties, stylecache, className, ignoreClassStyleDeclaration, _tf, fontFamily, fontSize, color, marginLeft, marginRight, fontStyle, fontWeight, textAlign, textIndent, textDecoration, embedFonts, styleName, enabled; function UIObject () { super(); constructObject(); } function get width() { return(_width); } function get height() { return(_height); } function get left() { return(_x); } function get x() { return(_x); } function get top() { return(_y); } function get y() { return(_y); } function get right() { return(_parent.width - (_x + width)); } function get bottom() { return(_parent.height - (_y + height)); } function getMinHeight(Void) { return(_minHeight); } function setMinHeight(h) { _minHeight = h; } function get minHeight() { return(getMinHeight()); } function set minHeight(h) { setMinHeight(h); //return(minHeight); } function getMinWidth(Void) { return(_minWidth); } function setMinWidth(w) { _minWidth = w; } function get minWidth() { return(getMinWidth()); } function set minWidth(w) { setMinWidth(w); //return(minWidth); } function setVisible(x, noEvent) { if (x != _visible) { _visible = x; if (noEvent != true) { dispatchEvent({type:(x ? "reveal" : "hide")}); } } } function get visible() { return(_visible); } function set visible(x) { setVisible(x, false); //return(visible); } function get scaleX() { return(_xscale); } function set scaleX(x) { _xscale = x; //return(scaleX); } function get scaleY() { return(_yscale); } function set scaleY(y) { _yscale = y; //return(scaleY); } function doLater(obj, fn) { if (methodTable == undefined) { methodTable = new Array(); } methodTable.push({obj:obj, fn:fn}); onEnterFrame = doLaterDispatcher; } function doLaterDispatcher(Void) { delete onEnterFrame; if (invalidateFlag) { redraw(); } var _local3 = methodTable; methodTable = new Array(); if (_local3.length > 0) { var _local2; while (_local2 = _local3.shift() , _local2 != undefined) { _local2.obj[_local2.fn](); } } } function cancelAllDoLaters(Void) { delete onEnterFrame; methodTable = new Array(); } function invalidate(Void) { invalidateFlag = true; onEnterFrame = doLaterDispatcher; } function invalidateStyle(Void) { invalidate(); } function redraw(bAlways) { if (invalidateFlag || (bAlways)) { invalidateFlag = false; var _local2; for (_local2 in tfList) { tfList[_local2].draw(); } draw(); dispatchEvent({type:"draw"}); } } function draw(Void) { } function move(x, y, noEvent) { var _local3 = _x; var _local2 = _y; _x = x; _y = y; if (noEvent != true) { dispatchEvent({type:"move", oldX:_local3, oldY:_local2}); } } function setSize(w, h, noEvent) { var _local2 = __width; var _local3 = __height; __width = w; __height = h; size(); if (noEvent != true) { dispatchEvent({type:"resize", oldWidth:_local2, oldHeight:_local3}); } } function size(Void) { _width = __width; _height = __height; } function drawRect(x1, y1, x2, y2) { moveTo(x1, y1); lineTo(x2, y1); lineTo(x2, y2); lineTo(x1, y2); lineTo(x1, y1); } function createLabel(name, depth, text) { createTextField(name, depth, 0, 0, 0, 0); var _local2 = this[name]; _local2._color = textColorList; _local2._visible = false; _local2.__text = text; if (tfList == undefined) { tfList = new Object(); } tfList[name] = _local2; _local2.invalidateStyle(); invalidate(); _local2.styleName = this; return(_local2); } function createObject(linkageName, id, depth, initobj) { return(attachMovie(linkageName, id, depth, initobj)); } function createClassObject(className, id, depth, initobj) { var _local3 = className.symbolName == undefined; if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className); } var _local4 = createObject(className.symbolOwner.symbolName, id, depth, initobj); if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className.symbolOwner); } return(_local4); } function createEmptyObject(id, depth) { return(createClassObject(mx.core.UIObject, id, depth)); } function destroyObject(id) { var _local2 = this[id]; if (_local2.getDepth() < 0) { var _local4 = buildDepthTable(); var _local5 = findNextAvailableDepth(0, _local4, "up"); var _local3 = _local5; _local2.swapDepths(_local3); } _local2.removeMovieClip(); delete this[id]; } function getSkinIDName(tag) { return(idNames[tag]); } function setSkin(tag, linkageName, initObj) { if (_global.skinRegistry[linkageName] == undefined) { mx.skins.SkinElement.registerElement(linkageName, mx.skins.SkinElement); } return(createObject(linkageName, getSkinIDName(tag), tag, initObj)); } function createSkin(tag) { var _local2 = getSkinIDName(tag); createEmptyObject(_local2, tag); return(this[_local2]); } function createChildren(Void) { } function _createChildren(Void) { createChildren(); childrenCreated = true; } function constructObject(Void) { if (_name == undefined) { return(undefined); } init(); _createChildren(); createAccessibilityImplementation(); _endInit(); if (validateNow) { redraw(true); } else { invalidate(); } } function initFromClipParameters(Void) { var _local4 = false; var _local2; for (_local2 in clipParameters) { if (hasOwnProperty(_local2)) { _local4 = true; this["def_" + _local2] = this[_local2]; delete this[_local2]; } } if (_local4) { for (_local2 in clipParameters) { var _local3 = this["def_" + _local2]; if (_local3 != undefined) { this[_local2] = _local3; } } } } function init(Void) { __width = _width; __height = _height; if (initProperties == undefined) { initFromClipParameters(); } else { initProperties(); } if (_global.cascadingStyles == true) { stylecache = new Object(); } } function getClassStyleDeclaration(Void) { var _local4 = this; var _local3 = className; while (_local3 != undefined) { if (ignoreClassStyleDeclaration[_local3] == undefined) { if (_global.styles[_local3] != undefined) { return(_global.styles[_local3]); } } _local4 = _local4.__proto__; _local3 = _local4.className; } } function setColor(color) { } function __getTextFormat(tf, bAll) { var _local8 = stylecache.tf; if (_local8 != undefined) { var _local3; for (_local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { tf[_local3] = _local8[_local3]; } } } return(false); } var _local6 = false; for (var _local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { var _local5 = _tf[_local3]; if (_local5 != undefined) { tf[_local3] = _local5; } else if ((_local3 == "font") && (fontFamily != undefined)) { tf[_local3] = fontFamily; } else if ((_local3 == "size") && (fontSize != undefined)) { tf[_local3] = fontSize; } else if ((_local3 == "color") && (color != undefined)) { tf[_local3] = color; } else if ((_local3 == "leftMargin") && (marginLeft != undefined)) { tf[_local3] = marginLeft; } else if ((_local3 == "rightMargin") && (marginRight != undefined)) { tf[_local3] = marginRight; } else if ((_local3 == "italic") && (fontStyle != undefined)) { tf[_local3] = fontStyle == _local3; } else if ((_local3 == "bold") && (fontWeight != undefined)) { tf[_local3] = fontWeight == _local3; } else if ((_local3 == "align") && (textAlign != undefined)) { tf[_local3] = textAlign; } else if ((_local3 == "indent") && (textIndent != undefined)) { tf[_local3] = textIndent; } else if ((_local3 == "underline") && (textDecoration != undefined)) { tf[_local3] = textDecoration == _local3; } else if ((_local3 == "embedFonts") && (embedFonts != undefined)) { tf[_local3] = embedFonts; } else { _local6 = true; } } } } if (_local6) { var _local9 = styleName; if (_local9 != undefined) { if (typeof(_local9) != "string") { _local6 = _local9.__getTextFormat(tf, true, this); } else if (_global.styles[_local9] != undefined) { _local6 = _global.styles[_local9].__getTextFormat(tf, true, this); } } } if (_local6) { var _local10 = getClassStyleDeclaration(); if (_local10 != undefined) { _local6 = _local10.__getTextFormat(tf, true, this); } } if (_local6) { if (_global.cascadingStyles) { if (_parent != undefined) { _local6 = _parent.__getTextFormat(tf, false); } } } if (_local6) { _local6 = _global.style.__getTextFormat(tf, true, this); } return(_local6); } function _getTextFormat(Void) { var _local2 = stylecache.tf; if (_local2 != undefined) { return(_local2); } _local2 = new TextFormat(); __getTextFormat(_local2, true); stylecache.tf = _local2; if (enabled == false) { var _local3 = getStyle("disabledColor"); _local2.color = _local3; } return(_local2); } function getStyleName(Void) { var _local2 = styleName; if (_local2 != undefined) { if (typeof(_local2) != "string") { return(_local2.getStyleName()); } return(_local2); } if (_parent != undefined) { return(_parent.getStyleName()); } return(undefined); } function getStyle(styleProp) { var _local3; _global.getStyleCounter++; if (this[styleProp] != undefined) { return(this[styleProp]); } var _local6 = styleName; if (_local6 != undefined) { if (typeof(_local6) != "string") { _local3 = _local6.getStyle(styleProp); } else { var _local7 = _global.styles[_local6]; _local3 = _local7.getStyle(styleProp); } } if (_local3 != undefined) { return(_local3); } var _local7 = getClassStyleDeclaration(); if (_local7 != undefined) { _local3 = _local7[styleProp]; } if (_local3 != undefined) { return(_local3); } if (_global.cascadingStyles) { if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (mx.styles.StyleManager.isColorStyle(styleProp))) { var _local5 = stylecache; if (_local5 != undefined) { if (_local5[styleProp] != undefined) { return(_local5[styleProp]); } } if (_parent != undefined) { _local3 = _parent.getStyle(styleProp); } else { _local3 = _global.style[styleProp]; } if (_local5 != undefined) { _local5[styleProp] = _local3; } return(_local3); } } if (_local3 == undefined) { _local3 = _global.style[styleProp]; } return(_local3); } static function mergeClipParameters(o, p) { for (var _local3 in p) { o[_local3] = p[_local3]; } return(true); } static var symbolName = "UIObject"; static var symbolOwner = mx.core.UIObject; static var version = "2.0.2.126"; static var textColorList = {color:1, disabledColor:1}; var invalidateFlag = false; var lineWidth = 1; var lineColor = 0; var tabEnabled = false; var clipParameters = {visible:1, minHeight:1, minWidth:1, maxHeight:1, maxWidth:1, preferredHeight:1, preferredWidth:1}; }
Symbol 362 MovieClip [__Packages.mx.controls.Label] Frame 0
class mx.controls.Label extends mx.core.UIObject { var _xscale, _yscale, labelField, tabEnabled, tabChildren, useHandCursor, _color, initText, __autoSize, _getTextFormat, __width, setSize, _x, __height, getStyle; function Label () { super(); } function init(Void) { super.init(); _xscale = (_yscale = 100); labelField.selectable = false; labelField.styleName = this; tabEnabled = false; tabChildren = false; useHandCursor = false; _color = mx.core.UIObject.textColorList; } function get html() { return(getHtml()); } function set html(value) { setHtml(value); //return(html); } function getHtml() { return(labelField.html); } function setHtml(value) { if (value != labelField.html) { labelField.html = value; } } function get text() { return(getText()); } function set text(t) { setText(t); //return(text); } function getText() { if (initializing) { return(initText); } var _local2 = labelField; if (_local2.html == true) { return(_local2.htmlText); } return(_local2.text); } function setText(t) { if (initializing) { initText = t; } else { var _local2 = labelField; if (_local2.html == true) { _local2.htmlText = t; } else { _local2.text = t; } adjustForAutoSize(); } } function get autoSize() { return(__autoSize); } function set autoSize(v) { if (_global.isLivePreview == true) { v = "none"; } __autoSize = v; if (!initializing) { draw(); } //return(autoSize); } function draw(Void) { var _local2 = labelField; if (initializing) { var _local4 = text; initializing = false; setText(_local4); delete initText; } if (_local2.html) { var _local4 = _local2.htmlText; } var _local3 = _getTextFormat(); _local2.embedFonts = _local3.embedFonts == true; if (_local3 != undefined) { _local2.setTextFormat(_local3); _local2.setNewTextFormat(_local3); } if (_local2.html) { _local2.htmlText = _local4; } adjustForAutoSize(); } function adjustForAutoSize() { var _local2 = labelField; var _local3 = __autoSize; if ((_local3 != undefined) && (_local3 != "none")) { _local2._height = _local2.textHeight + 3; var _local4 = __width; setSize(_local2.textWidth + 4, _local2._height); if (_local3 == "right") { _x = _x + (_local4 - __width); } else if (_local3 == "center") { _x = _x + ((_local4 - __width) / 2); } else if (_local3 == "left") { _x = _x + 0; } } else { _local2._x = 0; _local2._width = __width; _local2._height = __height; } } function size(Void) { var _local2 = labelField; _local2._width = __width; _local2._height = __height; } function setEnabled(enable) { var _local2 = getStyle((enable ? "color" : "disabledColor")); if (_local2 == undefined) { _local2 = (enable ? 0 : 8947848); } setColor(_local2); } function setColor(col) { labelField.textColor = col; } function get styleSheet() { return(labelField.styleSheet); } function set styleSheet(v) { labelField.styleSheet = v; //return(styleSheet); } static var symbolName = "Label"; static var symbolOwner = Object(mx.controls.Label); var className = "Label"; static var version = "2.0.2.126"; var initializing = true; var clipParameters = {text:1, html:1, autoSize:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.Label.prototype.clipParameters, mx.core.UIObject.prototype.clipParameters); }
Symbol 379 MovieClip [__Packages.mx.skins.SkinElement] Frame 0
class mx.skins.SkinElement extends MovieClip { var _visible, _x, _y, _width, _height; function SkinElement () { super(); } static function registerElement(name, className) { Object.registerClass(name, ((className == undefined) ? (mx.skins.SkinElement) : (className))); _global.skinRegistry[name] = true; } function __set__visible(visible) { _visible = visible; } function move(x, y) { _x = x; _y = y; } function setSize(w, h) { _width = w; _height = h; } }
Symbol 380 MovieClip [__Packages.mx.styles.CSSTextStyles] Frame 0
class mx.styles.CSSTextStyles { function CSSTextStyles () { } static function addTextStyles(o, bColor) { o.addProperty("textAlign", function () { return(this._tf.align); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.align = x; }); o.addProperty("fontWeight", function () { return(((this._tf.bold != undefined) ? ((this._tf.bold ? "bold" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.bold = x == "bold"; }); if (bColor) { o.addProperty("color", function () { return(this._tf.color); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.color = x; }); } o.addProperty("fontFamily", function () { return(this._tf.font); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.font = x; }); o.addProperty("textIndent", function () { return(this._tf.indent); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.indent = x; }); o.addProperty("fontStyle", function () { return(((this._tf.italic != undefined) ? ((this._tf.italic ? "italic" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.italic = x == "italic"; }); o.addProperty("marginLeft", function () { return(this._tf.leftMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.leftMargin = x; }); o.addProperty("marginRight", function () { return(this._tf.rightMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.rightMargin = x; }); o.addProperty("fontSize", function () { return(this._tf.size); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.size = x; }); o.addProperty("textDecoration", function () { return(((this._tf.underline != undefined) ? ((this._tf.underline ? "underline" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.underline = x == "underline"; }); o.addProperty("embedFonts", function () { return(this._tf.embedFonts); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.embedFonts = x; }); } }
Symbol 381 MovieClip [__Packages.mx.styles.StyleManager] Frame 0
class mx.styles.StyleManager { function StyleManager () { } static function registerInheritingStyle(styleName) { inheritingStyles[styleName] = true; } static function isInheritingStyle(styleName) { return(inheritingStyles[styleName] == true); } static function registerColorStyle(styleName) { colorStyles[styleName] = true; } static function isColorStyle(styleName) { return(colorStyles[styleName] == true); } static function registerColorName(colorName, colorValue) { colorNames[colorName] = colorValue; } static function isColorName(colorName) { return(colorNames[colorName] != undefined); } static function getColorName(colorName) { return(colorNames[colorName]); } static var inheritingStyles = {color:true, direction:true, fontFamily:true, fontSize:true, fontStyle:true, fontWeight:true, textAlign:true, textIndent:true}; static var colorStyles = {barColor:true, trackColor:true, borderColor:true, buttonColor:true, color:true, dateHeaderColor:true, dateRollOverColor:true, disabledColor:true, fillColor:true, highlightColor:true, scrollTrackColor:true, selectedDateColor:true, shadowColor:true, strokeColor:true, symbolBackgroundColor:true, symbolBackgroundDisabledColor:true, symbolBackgroundPressedColor:true, symbolColor:true, symbolDisabledColor:true, themeColor:true, todayIndicatorColor:true, shadowCapColor:true, borderCapColor:true, focusColor:true}; static var colorNames = {black:0, white:16777215, red:16711680, green:65280, blue:255, magenta:16711935, yellow:16776960, cyan:65535, haloGreen:8453965, haloBlue:2881013, haloOrange:16761344}; static var TextFormatStyleProps = {font:true, size:true, color:true, leftMargin:false, rightMargin:false, italic:true, bold:true, align:true, indent:true, underline:false, embedFonts:false}; static var TextStyleMap = {textAlign:true, fontWeight:true, color:true, fontFamily:true, textIndent:true, fontStyle:true, lineHeight:true, marginLeft:true, marginRight:true, fontSize:true, textDecoration:true, embedFonts:true}; }
Symbol 382 MovieClip [__Packages.mx.styles.CSSStyleDeclaration] Frame 0
class mx.styles.CSSStyleDeclaration { var _tf; function CSSStyleDeclaration () { } function __getTextFormat(tf, bAll) { var _local5 = false; if (_tf != undefined) { var _local2; for (_local2 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local2])) { if (tf[_local2] == undefined) { var _local3 = _tf[_local2]; if (_local3 != undefined) { tf[_local2] = _local3; } else { _local5 = true; } } } } } else { _local5 = true; } return(_local5); } function getStyle(styleProp) { var _local2 = this[styleProp]; var _local3 = mx.styles.StyleManager.getColorName(_local2); return(((_local3 == undefined) ? (_local2) : (_local3))); } static function classConstruct() { mx.styles.CSSTextStyles.addTextStyles(mx.styles.CSSStyleDeclaration.prototype, true); return(true); } static var classConstructed = classConstruct(); static var CSSTextStylesDependency = mx.styles.CSSTextStyles; }
Symbol 383 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 384 MovieClip [__Packages.mx.events.UIEventDispatcher] Frame 0
class mx.events.UIEventDispatcher extends mx.events.EventDispatcher { var dispatchQueue, owner, __sentLoadEvent, __origAddEventListener; function UIEventDispatcher () { super(); } static function addKeyEvents(obj) { if (obj.keyHandler == undefined) { var _local1 = (obj.keyHandler = new Object()); _local1.owner = obj; _local1.onKeyDown = _fEventDispatcher.onKeyDown; _local1.onKeyUp = _fEventDispatcher.onKeyUp; } Key.addListener(obj.keyHandler); } static function removeKeyEvents(obj) { Key.removeListener(obj.keyHandler); } static function addLoadEvents(obj) { if (obj.onLoad == undefined) { obj.onLoad = _fEventDispatcher.onLoad; obj.onUnload = _fEventDispatcher.onUnload; if (obj.getBytesTotal() == obj.getBytesLoaded()) { obj.doLater(obj, "onLoad"); } } } static function removeLoadEvents(obj) { delete obj.onLoad; delete obj.onUnload; } static function initialize(obj) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.UIEventDispatcher(); } obj.addEventListener = _fEventDispatcher.__addEventListener; obj.__origAddEventListener = _fEventDispatcher.addEventListener; obj.removeEventListener = _fEventDispatcher.removeEventListener; obj.dispatchEvent = _fEventDispatcher.dispatchEvent; obj.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(mx.events.EventDispatcher, eventObj); dispatchQueue(this, eventObj); } function onKeyDown(Void) { owner.dispatchEvent({type:"keyDown", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)}); } function onKeyUp(Void) { owner.dispatchEvent({type:"keyUp", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)}); } function onLoad(Void) { if (__sentLoadEvent != true) { dispatchEvent({type:"load"}); } __sentLoadEvent = true; } function onUnload(Void) { dispatchEvent({type:"unload"}); } function __addEventListener(event, handler) { __origAddEventListener(event, handler); var _local3 = lowLevelEvents; for (var _local5 in _local3) { if (mx.events.UIEventDispatcher[_local5][event] != undefined) { var _local2 = _local3[_local5][0]; mx.events.UIEventDispatcher[_local2](this); } } } function removeEventListener(event, handler) { var _local6 = "__q_" + event; mx.events.EventDispatcher._removeEventListener(this[_local6], event, handler); if (this[_local6].length == 0) { var _local2 = lowLevelEvents; for (var _local5 in _local2) { if (mx.events.UIEventDispatcher[_local5][event] != undefined) { var _local3 = _local2[_local5][1]; mx.events.UIEventDispatcher[_local2[_local5][1]](this); } } } } static var keyEvents = {keyDown:1, keyUp:1}; static var loadEvents = {load:1, unload:1}; static var lowLevelEvents = {keyEvents:["addKeyEvents", "removeKeyEvents"], loadEvents:["addLoadEvents", "removeLoadEvents"]}; static var _fEventDispatcher = undefined; }
Symbol 385 MovieClip [__Packages.mx.skins.ColoredSkinElement] Frame 0
class mx.skins.ColoredSkinElement { var getStyle, _color, onEnterFrame; function ColoredSkinElement () { } function setColor(c) { if (c != undefined) { var _local2 = new Color(this); _local2.setRGB(c); } } function draw(Void) { setColor(getStyle(_color)); onEnterFrame = undefined; } function invalidateStyle(Void) { onEnterFrame = draw; } static function setColorStyle(p, colorStyle) { if (p._color == undefined) { p._color = colorStyle; } p.setColor = mixins.setColor; p.invalidateStyle = mixins.invalidateStyle; p.draw = mixins.draw; p.setColor(p.getStyle(colorStyle)); } static var mixins = new mx.skins.ColoredSkinElement(); }
Symbol 386 MovieClip [__Packages.mx.core.ext.UIObjectExtensions] Frame 0
class mx.core.ext.UIObjectExtensions { function UIObjectExtensions () { } static function addGeometry(tf, ui) { tf.addProperty("width", ui.__get__width, null); tf.addProperty("height", ui.__get__height, null); tf.addProperty("left", ui.__get__left, null); tf.addProperty("x", ui.__get__x, null); tf.addProperty("top", ui.__get__top, null); tf.addProperty("y", ui.__get__y, null); tf.addProperty("right", ui.__get__right, null); tf.addProperty("bottom", ui.__get__bottom, null); tf.addProperty("visible", ui.__get__visible, ui.__set__visible); } static function Extensions() { if (bExtended == true) { return(true); } bExtended = true; var _local6 = mx.core.UIObject.prototype; var _local9 = mx.skins.SkinElement.prototype; addGeometry(_local9, _local6); mx.events.UIEventDispatcher.initialize(_local6); var _local13 = mx.skins.ColoredSkinElement; mx.styles.CSSTextStyles.addTextStyles(_local6); var _local5 = MovieClip.prototype; _local5.getTopLevel = _local6.getTopLevel; _local5.createLabel = _local6.createLabel; _local5.createObject = _local6.createObject; _local5.createClassObject = _local6.createClassObject; _local5.createEmptyObject = _local6.createEmptyObject; _local5.destroyObject = _local6.destroyObject; _global.ASSetPropFlags(_local5, "getTopLevel", 1); _global.ASSetPropFlags(_local5, "createLabel", 1); _global.ASSetPropFlags(_local5, "createObject", 1); _global.ASSetPropFlags(_local5, "createClassObject", 1); _global.ASSetPropFlags(_local5, "createEmptyObject", 1); _global.ASSetPropFlags(_local5, "destroyObject", 1); _local5.__getTextFormat = _local6.__getTextFormat; _local5._getTextFormat = _local6._getTextFormat; _local5.getStyleName = _local6.getStyleName; _local5.getStyle = _local6.getStyle; _global.ASSetPropFlags(_local5, "__getTextFormat", 1); _global.ASSetPropFlags(_local5, "_getTextFormat", 1); _global.ASSetPropFlags(_local5, "getStyleName", 1); _global.ASSetPropFlags(_local5, "getStyle", 1); var _local7 = TextField.prototype; addGeometry(_local7, _local6); _local7.addProperty("enabled", function () { return(this.__enabled); }, function (x) { this.__enabled = x; this.invalidateStyle(); }); _local7.move = _local9.move; _local7.setSize = _local9.setSize; _local7.invalidateStyle = function () { this.invalidateFlag = true; }; _local7.draw = function () { if (this.invalidateFlag) { this.invalidateFlag = false; var _local2 = this._getTextFormat(); this.setTextFormat(_local2); this.setNewTextFormat(_local2); this.embedFonts = _local2.embedFonts == true; if (this.__text != undefined) { if (this.text == "") { this.text = this.__text; } delete this.__text; } this._visible = true; } }; _local7.setColor = function (color) { this.textColor = color; }; _local7.getStyle = _local5.getStyle; _local7.__getTextFormat = _local6.__getTextFormat; _local7.setValue = function (v) { this.text = v; }; _local7.getValue = function () { return(this.text); }; _local7.addProperty("value", function () { return(this.getValue()); }, function (v) { this.setValue(v); }); _local7._getTextFormat = function () { var _local2 = this.stylecache.tf; if (_local2 != undefined) { return(_local2); } _local2 = new TextFormat(); this.__getTextFormat(_local2); this.stylecache.tf = _local2; if (this.__enabled == false) { if (this.enabledColor == undefined) { var _local4 = this.getTextFormat(); this.enabledColor = _local4.color; } var _local3 = this.getStyle("disabledColor"); _local2.color = _local3; } else if (this.enabledColor != undefined) { if (_local2.color == undefined) { _local2.color = this.enabledColor; } } return(_local2); }; _local7.getPreferredWidth = function () { this.draw(); return(this.textWidth + 4); }; _local7.getPreferredHeight = function () { this.draw(); return(this.textHeight + 4); }; TextFormat.prototype.getTextExtent2 = function (s) { var _local3 = _root._getTextExtent; if (_local3 == undefined) { _root.createTextField("_getTextExtent", -2, 0, 0, 1000, 100); _local3 = _root._getTextExtent; _local3._visible = false; } _root._getTextExtent.text = s; var _local4 = this.align; this.align = "left"; _root._getTextExtent.setTextFormat(this); this.align = _local4; return({width:_local3.textWidth, height:_local3.textHeight}); }; if (_global.style == undefined) { _global.style = new mx.styles.CSSStyleDeclaration(); _global.cascadingStyles = true; _global.styles = new Object(); _global.skinRegistry = new Object(); if (_global._origWidth == undefined) { _global.origWidth = Stage.width; _global.origHeight = Stage.height; } } var _local4 = _root; while (_local4._parent != undefined) { _local4 = _local4._parent; } _local4.addProperty("width", function () { return(Stage.width); }, null); _local4.addProperty("height", function () { return(Stage.height); }, null); _global.ASSetPropFlags(_local4, "width", 1); _global.ASSetPropFlags(_local4, "height", 1); return(true); } static var bExtended = false; static var UIObjectExtended = Extensions(); static var UIObjectDependency = mx.core.UIObject; static var SkinElementDependency = mx.skins.SkinElement; static var CSSTextStylesDependency = mx.styles.CSSTextStyles; static var UIEventDispatcherDependency = mx.events.UIEventDispatcher; }
Symbol 387 MovieClip [__Packages.mx.core.UIComponent] Frame 0
class mx.core.UIComponent extends mx.core.UIObject { var __width, __height, invalidate, stylecache, removeEventListener, dispatchEvent, drawFocus, addEventListener, _xscale, _yscale, _focusrect, watch, enabled; function UIComponent () { super(); } function get width() { return(__width); } function get height() { return(__height); } function setVisible(x, noEvent) { super.setVisible(x, noEvent); } function enabledChanged(id, oldValue, newValue) { setEnabled(newValue); invalidate(); delete stylecache.tf; return(newValue); } function setEnabled(enabled) { invalidate(); } function getFocus() { var selFocus = Selection.getFocus(); return(((selFocus === null) ? null : (eval (selFocus)))); } function setFocus() { Selection.setFocus(this); } function getFocusManager() { var _local2 = this; while (_local2 != undefined) { if (_local2.focusManager != undefined) { return(_local2.focusManager); } _local2 = _local2._parent; } return(undefined); } function onKillFocus(newFocus) { removeEventListener("keyDown", this); removeEventListener("keyUp", this); dispatchEvent({type:"focusOut"}); drawFocus(false); } function onSetFocus(oldFocus) { addEventListener("keyDown", this); addEventListener("keyUp", this); dispatchEvent({type:"focusIn"}); if (getFocusManager().bDrawFocus != false) { drawFocus(true); } } function findFocusInChildren(o) { if (o.focusTextField != undefined) { return(o.focusTextField); } if (o.tabEnabled == true) { return(o); } return(undefined); } function findFocusFromObject(o) { if (o.tabEnabled != true) { if (o._parent == undefined) { return(undefined); } if (o._parent.tabEnabled == true) { o = o._parent; } else if (o._parent.tabChildren) { o = findFocusInChildren(o._parent); } else { o = findFocusFromObject(o._parent); } } return(o); } function pressFocus() { var _local3 = findFocusFromObject(this); var _local2 = getFocus(); if (_local3 != _local2) { _local2.drawFocus(false); if (getFocusManager().bDrawFocus != false) { _local3.drawFocus(true); } } } function releaseFocus() { var _local2 = findFocusFromObject(this); if (_local2 != getFocus()) { _local2.setFocus(); } } function isParent(o) { while (o != undefined) { if (o == this) { return(true); } o = o._parent; } return(false); } function size() { } function init() { super.init(); _xscale = 100; _yscale = 100; _focusrect = _global.useFocusRect == false; watch("enabled", enabledChanged); if (enabled == false) { setEnabled(false); } } function dispatchValueChangedEvent(value) { dispatchEvent({type:"valueChanged", value:value}); } static var symbolName = "UIComponent"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.2.126"; static var kStretch = 5000; var focusEnabled = true; var tabEnabled = true; var origBorderStyles = {themeColor:16711680}; var clipParameters = {}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.core.UIComponent.prototype.clipParameters, mx.core.UIObject.prototype.clipParameters); }
Symbol 388 MovieClip [__Packages.mx.skins.halo.Defaults] Frame 0
class mx.skins.halo.Defaults { var beginGradientFill, beginFill, moveTo, lineTo, curveTo, endFill; function Defaults () { } static function setThemeDefaults() { var _local2 = _global.style; _local2.themeColor = 8453965 /* 0x80FF4D */; _local2.disabledColor = 8684164 /* 0x848284 */; _local2.modalTransparency = 0; _local2.filled = true; _local2.stroked = true; _local2.strokeWidth = 1; _local2.strokeColor = 0; _local2.fillColor = 16777215 /* 0xFFFFFF */; _local2.repeatInterval = 35; _local2.repeatDelay = 500; _local2.fontFamily = "_sans"; _local2.fontSize = 12; _local2.selectionColor = 13500353 /* 0xCDFFC1 */; _local2.rollOverColor = 14942166 /* 0xE3FFD6 */; _local2.useRollOver = true; _local2.backgroundDisabledColor = 14540253 /* 0xDDDDDD */; _local2.selectionDisabledColor = 14540253 /* 0xDDDDDD */; _local2.selectionDuration = 200; _local2.openDuration = 250; _local2.borderStyle = "inset"; _local2.color = 734012 /* 0x0B333C */; _local2.textSelectedColor = 24371; _local2.textRollOverColor = 2831164 /* 0x2B333C */; _local2.textDisabledColor = 16777215 /* 0xFFFFFF */; _local2.vGridLines = true; _local2.hGridLines = false; _local2.vGridLineColor = 6710886 /* 0x666666 */; _local2.hGridLineColor = 6710886 /* 0x666666 */; _local2.headerColor = 15395562 /* 0xEAEAEA */; _local2.indentation = 17; _local2.folderOpenIcon = "TreeFolderOpen"; _local2.folderClosedIcon = "TreeFolderClosed"; _local2.defaultLeafIcon = "TreeNodeIcon"; _local2.disclosureOpenIcon = "TreeDisclosureOpen"; _local2.disclosureClosedIcon = "TreeDisclosureClosed"; _local2.popupDuration = 150; _local2.todayColor = 6710886 /* 0x666666 */; _local2 = (_global.styles.ScrollSelectList = new mx.styles.CSSStyleDeclaration()); _local2.backgroundColor = 16777215 /* 0xFFFFFF */; _local2.borderColor = 13290186 /* 0xCACACA */; _local2.borderStyle = "inset"; _local2 = (_global.styles.ComboBox = new mx.styles.CSSStyleDeclaration()); _local2.borderStyle = "inset"; _local2 = (_global.styles.NumericStepper = new mx.styles.CSSStyleDeclaration()); _local2.textAlign = "center"; _local2 = (_global.styles.RectBorder = new mx.styles.CSSStyleDeclaration()); _local2.borderColor = 14015965 /* 0xD5DDDD */; _local2.buttonColor = 7305079 /* 0x6F7777 */; _local2.shadowColor = 15658734 /* 0xEEEEEE */; _local2.highlightColor = 12897484 /* 0xC4CCCC */; _local2.shadowCapColor = 14015965 /* 0xD5DDDD */; _local2.borderCapColor = 9542041 /* 0x919999 */; var _local4 = new Object(); _local4.borderColor = 16711680 /* 0xFF0000 */; _local4.buttonColor = 16711680 /* 0xFF0000 */; _local4.shadowColor = 16711680 /* 0xFF0000 */; _local4.highlightColor = 16711680 /* 0xFF0000 */; _local4.shadowCapColor = 16711680 /* 0xFF0000 */; _local4.borderCapColor = 16711680 /* 0xFF0000 */; mx.core.UIComponent.prototype.origBorderStyles = _local4; var _local3; _local3 = (_global.styles.TextInput = new mx.styles.CSSStyleDeclaration()); _local3.backgroundColor = 16777215 /* 0xFFFFFF */; _local3.borderStyle = "inset"; _global.styles.TextArea = _global.styles.TextInput; _local3 = (_global.styles.Window = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "default"; _local3 = (_global.styles.windowStyles = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3 = (_global.styles.dataGridStyles = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3 = (_global.styles.Alert = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "alert"; _local3 = (_global.styles.ScrollView = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "inset"; _local3 = (_global.styles.View = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "none"; _local3 = (_global.styles.ProgressBar = new mx.styles.CSSStyleDeclaration()); _local3.color = 11187123 /* 0xAAB3B3 */; _local3.fontWeight = "bold"; _local3 = (_global.styles.AccordionHeader = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3.fontSize = "11"; _local3 = (_global.styles.Accordion = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "solid"; _local3.backgroundColor = 16777215 /* 0xFFFFFF */; _local3.borderColor = 9081738 /* 0x8A938A */; _local3.headerHeight = 22; _local3.marginLeft = (_local3.marginRight = (_local3.marginTop = (_local3.marginBottom = -1))); _local3.verticalGap = -1; _local3 = (_global.styles.DateChooser = new mx.styles.CSSStyleDeclaration()); _local3.borderColor = 9542041 /* 0x919999 */; _local3.headerColor = 16777215 /* 0xFFFFFF */; _local3 = (_global.styles.CalendarLayout = new mx.styles.CSSStyleDeclaration()); _local3.fontSize = 10; _local3.textAlign = "right"; _local3.color = 2831164 /* 0x2B333C */; _local3 = (_global.styles.WeekDayStyle = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3.fontSize = 11; _local3.textAlign = "center"; _local3.color = 2831164 /* 0x2B333C */; _local3 = (_global.styles.TodayStyle = new mx.styles.CSSStyleDeclaration()); _local3.color = 16777215 /* 0xFFFFFF */; _local3 = (_global.styles.HeaderDateText = new mx.styles.CSSStyleDeclaration()); _local3.fontSize = 12; _local3.fontWeight = "bold"; _local3.textAlign = "center"; } function drawRoundRect(x, y, w, h, r, c, alpha, rot, gradient, ratios) { if (typeof(r) == "object") { var _local18 = r.br; var _local16 = r.bl; var _local15 = r.tl; var _local10 = r.tr; } else { var _local10 = r; var _local15 = _local10; var _local16 = _local15; var _local18 = _local16; } if (typeof(c) == "object") { if (typeof(alpha) != "object") { var _local9 = [alpha, alpha]; } else { var _local9 = alpha; } if (ratios == undefined) { ratios = [0, 255]; } var _local14 = h * 0.7; if (typeof(rot) != "object") { var _local11 = {matrixType:"box", x:-_local14, y:_local14, w:w * 2, h:h * 4, r:rot * 0.0174532925199433 /* Math.PI/180 */}; } else { var _local11 = rot; } if (gradient == "radial") { beginGradientFill("radial", c, _local9, ratios, _local11); } else { beginGradientFill("linear", c, _local9, ratios, _local11); } } else if (c != undefined) { beginFill(c, alpha); } r = _local18; var _local13 = r - (r * 0.707106781186547); var _local12 = r - (r * 0.414213562373095); moveTo(x + w, (y + h) - r); lineTo(x + w, (y + h) - r); curveTo(x + w, (y + h) - _local12, (x + w) - _local13, (y + h) - _local13); curveTo((x + w) - _local12, y + h, (x + w) - r, y + h); r = _local16; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo(x + r, y + h); curveTo(x + _local12, y + h, x + _local13, (y + h) - _local13); curveTo(x, (y + h) - _local12, x, (y + h) - r); r = _local15; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo(x, y + r); curveTo(x, y + _local12, x + _local13, y + _local13); curveTo(x + _local12, y, x + r, y); r = _local10; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo((x + w) - r, y); curveTo((x + w) - _local12, y, (x + w) - _local13, y + _local13); curveTo(x + w, y + _local12, x + w, y + r); lineTo(x + w, (y + h) - r); if (c != undefined) { endFill(); } } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); setThemeDefaults(); mx.core.UIObject.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect; return(true); } static var classConstructed = classConstruct(); static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration; static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; static var UIObjectDependency = mx.core.UIObject; }
Symbol 389 MovieClip [__Packages.mx.managers.DepthManager] Frame 0
class mx.managers.DepthManager { var _childCounter, createClassObject, createObject, _parent, swapDepths, _topmost, getDepth; function DepthManager () { MovieClip.prototype.createClassChildAtDepth = createClassChildAtDepth; MovieClip.prototype.createChildAtDepth = createChildAtDepth; MovieClip.prototype.setDepthTo = setDepthTo; MovieClip.prototype.setDepthAbove = setDepthAbove; MovieClip.prototype.setDepthBelow = setDepthBelow; MovieClip.prototype.findNextAvailableDepth = findNextAvailableDepth; MovieClip.prototype.shuffleDepths = shuffleDepths; MovieClip.prototype.getDepthByFlag = getDepthByFlag; MovieClip.prototype.buildDepthTable = buildDepthTable; _global.ASSetPropFlags(MovieClip.prototype, "createClassChildAtDepth", 1); _global.ASSetPropFlags(MovieClip.prototype, "createChildAtDepth", 1); _global.ASSetPropFlags(MovieClip.prototype, "setDepthTo", 1); _global.ASSetPropFlags(MovieClip.prototype, "setDepthAbove", 1); _global.ASSetPropFlags(MovieClip.prototype, "setDepthBelow", 1); _global.ASSetPropFlags(MovieClip.prototype, "findNextAvailableDepth", 1); _global.ASSetPropFlags(MovieClip.prototype, "shuffleDepths", 1); _global.ASSetPropFlags(MovieClip.prototype, "getDepthByFlag", 1); _global.ASSetPropFlags(MovieClip.prototype, "buildDepthTable", 1); } static function sortFunction(a, b) { if (a.getDepth() > b.getDepth()) { return(1); } return(-1); } static function test(depth) { if (depth == reservedDepth) { return(false); } return(true); } static function createClassObjectAtDepth(className, depthSpace, initObj) { var _local1; switch (depthSpace) { case kCursor : _local1 = holder.createClassChildAtDepth(className, kTopmost, initObj); break; case kTooltip : _local1 = holder.createClassChildAtDepth(className, kTop, initObj); break; } return(_local1); } static function createObjectAtDepth(linkageName, depthSpace, initObj) { var _local1; switch (depthSpace) { case kCursor : _local1 = holder.createChildAtDepth(linkageName, kTopmost, initObj); break; case kTooltip : _local1 = holder.createChildAtDepth(linkageName, kTop, initObj); break; } return(_local1); } function createClassChildAtDepth(className, depthFlag, initObj) { if (_childCounter == undefined) { _childCounter = 0; } var _local3 = buildDepthTable(); var _local2 = getDepthByFlag(depthFlag, _local3); var _local6 = "down"; if (depthFlag == kBottom) { _local6 = "up"; } var _local5; if (_local3[_local2] != undefined) { _local5 = _local2; _local2 = findNextAvailableDepth(_local2, _local3, _local6); } var _local4 = createClassObject(className, "depthChild" + (_childCounter++), _local2, initObj); if (_local5 != undefined) { _local3[_local2] = _local4; shuffleDepths(_local4, _local5, _local3, _local6); } if (depthFlag == kTopmost) { _local4._topmost = true; } return(_local4); } function createChildAtDepth(linkageName, depthFlag, initObj) { if (_childCounter == undefined) { _childCounter = 0; } var _local3 = buildDepthTable(); var _local2 = getDepthByFlag(depthFlag, _local3); var _local6 = "down"; if (depthFlag == kBottom) { _local6 = "up"; } var _local5; if (_local3[_local2] != undefined) { _local5 = _local2; _local2 = findNextAvailableDepth(_local2, _local3, _local6); } var _local4 = createObject(linkageName, "depthChild" + (_childCounter++), _local2, initObj); if (_local5 != undefined) { _local3[_local2] = _local4; shuffleDepths(_local4, _local5, _local3, _local6); } if (depthFlag == kTopmost) { _local4._topmost = true; } return(_local4); } function setDepthTo(depthFlag) { var _local2 = _parent.buildDepthTable(); var _local3 = _parent.getDepthByFlag(depthFlag, _local2); if (_local2[_local3] != undefined) { shuffleDepths(this, _local3, _local2, undefined); } else { swapDepths(_local3); } if (depthFlag == kTopmost) { _topmost = true; } else { delete _topmost; } } function setDepthAbove(targetInstance) { if (targetInstance._parent != _parent) { return(undefined); } var _local2 = targetInstance.getDepth() + 1; var _local3 = _parent.buildDepthTable(); if ((_local3[_local2] != undefined) && (getDepth() < _local2)) { _local2 = _local2 - 1; } if (_local2 > highestDepth) { _local2 = highestDepth; } if (_local2 == highestDepth) { _parent.shuffleDepths(this, _local2, _local3, "down"); } else if (_local3[_local2] != undefined) { _parent.shuffleDepths(this, _local2, _local3, undefined); } else { swapDepths(_local2); } } function setDepthBelow(targetInstance) { if (targetInstance._parent != _parent) { return(undefined); } var _local6 = targetInstance.getDepth() - 1; var _local3 = _parent.buildDepthTable(); if ((_local3[_local6] != undefined) && (getDepth() > _local6)) { _local6 = _local6 + 1; } var _local4 = lowestDepth + numberOfAuthortimeLayers; var _local5; for (_local5 in _local3) { var _local2 = _local3[_local5]; if (_local2._parent != undefined) { _local4 = Math.min(_local4, _local2.getDepth()); } } if (_local6 < _local4) { _local6 = _local4; } if (_local6 == _local4) { _parent.shuffleDepths(this, _local6, _local3, "up"); } else if (_local3[_local6] != undefined) { _parent.shuffleDepths(this, _local6, _local3, undefined); } else { swapDepths(_local6); } } function findNextAvailableDepth(targetDepth, depthTable, direction) { var _local5 = lowestDepth + numberOfAuthortimeLayers; if (targetDepth < _local5) { targetDepth = _local5; } if (depthTable[targetDepth] == undefined) { return(targetDepth); } var _local2 = targetDepth; var _local1 = targetDepth; if (direction == "down") { while (depthTable[_local1] != undefined) { _local1--; } return(_local1); } while (depthTable[_local2] != undefined) { _local2++; } return(_local2); } function shuffleDepths(subject, targetDepth, depthTable, direction) { var _local9 = lowestDepth + numberOfAuthortimeLayers; var _local8 = _local9; var _local5; for (_local5 in depthTable) { var _local7 = depthTable[_local5]; if (_local7._parent != undefined) { _local9 = Math.min(_local9, _local7.getDepth()); } } if (direction == undefined) { if (subject.getDepth() > targetDepth) { direction = "up"; } else { direction = "down"; } } var _local1 = new Array(); for (_local5 in depthTable) { var _local7 = depthTable[_local5]; if (_local7._parent != undefined) { _local1.push(_local7); } } _local1.sort(sortFunction); if (direction == "up") { var _local3; var _local11; do { if (_local1.length <= 0) { break; } _local3 = _local1.pop(); } while (_local3 != subject); do { if (_local1.length <= 0) { break; } _local11 = subject.getDepth(); _local3 = _local1.pop(); var _local4 = _local3.getDepth(); if (_local11 > (_local4 + 1)) { if (_local4 >= 0) { subject.swapDepths(_local4 + 1); } else if ((_local11 > _local8) && (_local4 < _local8)) { subject.swapDepths(_local8); } } subject.swapDepths(_local3); } while (_local4 != targetDepth); } else if (direction == "down") { var _local3; do { if (_local1.length <= 0) { break; } _local3 = _local1.shift(); } while (_local3 != subject); do { if (_local1.length <= 0) { break; } var _local11 = _local3.getDepth(); _local3 = _local1.shift(); var _local4 = _local3.getDepth(); if ((_local11 < (_local4 - 1)) && (_local4 > 0)) { subject.swapDepths(_local4 - 1); } subject.swapDepths(_local3); } while (_local4 != targetDepth); } } function getDepthByFlag(depthFlag, depthTable) { var _local2 = 0; if ((depthFlag == kTop) || (depthFlag == kNotopmost)) { var _local5 = 0; var _local7 = false; var _local8; for (_local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { if (!_local9._topmost) { _local2 = Math.max(_local2, _local9.getDepth()); } else if (!_local7) { _local5 = _local9.getDepth(); _local7 = true; } else { _local5 = Math.min(_local5, _local9.getDepth()); } } } } _local2 = _local2 + 20; if (_local7) { if (_local2 >= _local5) { _local2 = _local5 - 1; } } } else if (depthFlag == kBottom) { for (var _local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { _local2 = Math.min(_local2, _local9.getDepth()); } } } _local2 = _local2 - 20; } else if (depthFlag == kTopmost) { for (var _local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { _local2 = Math.max(_local2, _local9.getDepth()); } } } _local2 = _local2 + 100; } if (_local2 >= highestDepth) { _local2 = highestDepth; } var _local6 = lowestDepth + numberOfAuthortimeLayers; for (var _local9 in depthTable) { var _local4 = depthTable[_local9]; if (_local4._parent != undefined) { _local6 = Math.min(_local6, _local4.getDepth()); } } if (_local2 <= _local6) { _local2 = _local6; } return(_local2); } function buildDepthTable(Void) { var _local5 = new Array(); var _local4; for (_local4 in this) { var _local2 = this[_local4]; var _local3 = typeof(_local2); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local2.__getTextFormat != undefined))) { if (_local2._parent == this) { _local5[_local2.getDepth()] = _local2; } } } return(_local5); } static var reservedDepth = 1048575; static var highestDepth = 1048574; static var lowestDepth = -16383; static var numberOfAuthortimeLayers = 383; static var kCursor = 101; static var kTooltip = 102; static var kTop = 201; static var kBottom = 202; static var kTopmost = 203; static var kNotopmost = 204; static var holder = _root.createEmptyMovieClip("reserved", reservedDepth); static var __depthManager = new mx.managers.DepthManager(); }
Symbol 390 MovieClip [__Packages.mx.controls.SimpleButton] Frame 0
class mx.controls.SimpleButton extends mx.core.UIComponent { static var emphasizedStyleDeclaration; var preset, boundingBox_mc, useHandCursor, skinName, linkLength, iconName, destroyObject, __width, _width, __height, _height, __emphaticStyleName, styleName, enabled, invalidate, pressFocus, dispatchEvent, autoRepeat, interval, getStyle, releaseFocus, createLabel, invalidateStyle; function SimpleButton () { super(); } function init(Void) { super.init(); if (preset == undefined) { boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } useHandCursor = false; } function createChildren(Void) { if (preset != undefined) { var _local2 = this[idNames[preset]]; this[refNames[preset]] = _local2; skinName = _local2; if (falseOverSkin.length == 0) { rolloverSkin = fus; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } initializing = false; } else if (__state == true) { setStateVar(true); } else { if (falseOverSkin.length == 0) { rolloverSkin = fus; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } } } function setIcon(tag, linkageName) { return(setSkin(tag + 8, linkageName)); } function changeIcon(tag, linkageName) { linkLength = linkageName.length; var _local2 = stateNames[tag] + "Icon"; this[_local2] = linkageName; this[idNames[tag + 8]] = _local2; setStateVar(getState()); } function changeSkin(tag, linkageName) { var _local2 = stateNames[tag] + "Skin"; this[_local2] = linkageName; this[idNames[tag]] = _local2; setStateVar(getState()); } function viewIcon(varName) { var _local4 = varName + "Icon"; var _local3 = this[_local4]; if (typeof(_local3) == "string") { var _local5 = _local3; if (__emphasized) { if (this[_local3 + "Emphasized"].length > 0) { _local3 = _local3 + "Emphasized"; } } if (this[_local3].length == 0) { return(undefined); } _local3 = setIcon(tagMap[_local5], this[_local3]); if ((_local3 == undefined) && (_global.isLivePreview)) { _local3 = setIcon(0, "ButtonIcon"); } this[_local4] = _local3; } iconName._visible = false; iconName = _local3; iconName._visible = true; } function removeIcons() { var _local3 = 0; while (_local3 < 2) { var _local2 = 8; while (_local2 < 16) { destroyObject(idNames[_local2]); this[stateNames[_local2 - 8] + "Icon"] = ""; _local2++; } _local3++; } refresh(); } function setSkin(tag, linkageName, initobj) { var _local3 = super.setSkin(tag, linkageName, ((initobj != undefined) ? (initobj) : ({styleName:this}))); calcSize(tag, _local3); return(_local3); } function calcSize(Void) { __width = _width; __height = _height; } function viewSkin(varName, initObj) { var _local3 = varName + "Skin"; var _local2 = this[_local3]; if (typeof(_local2) == "string") { var _local4 = _local2; if (__emphasized) { if (this[_local2 + "Emphasized"].length > 0) { _local2 = _local2 + "Emphasized"; } } if (this[_local2].length == 0) { return(undefined); } _local2 = setSkin(tagMap[_local4], this[_local2], ((initObj != undefined) ? (initObj) : ({styleName:this}))); this[_local3] = _local2; } skinName._visible = false; skinName = _local2; skinName._visible = true; } function showEmphasized(e) { if (e && (!__emphatic)) { if (emphasizedStyleDeclaration != undefined) { __emphaticStyleName = styleName; styleName = emphasizedStyleDeclaration; } __emphatic = true; } else { if (__emphatic) { styleName = __emphaticStyleName; } __emphatic = false; } } function refresh(Void) { var _local2 = getState(); if (enabled == false) { viewIcon("disabled"); viewSkin("disabled"); } else { viewSkin(phase); viewIcon(phase); } setView(phase == "down"); iconName.enabled = enabled; } function setView(offset) { if (iconName == undefined) { return(undefined); } var _local2 = (offset ? (btnOffset) : 0); iconName._x = ((__width - iconName._width) / 2) + _local2; iconName._y = ((__height - iconName._height) / 2) + _local2; } function setStateVar(state) { if (state) { if (trueOverSkin.length == 0) { rolloverSkin = tus; } else { rolloverSkin = trs; } if (trueOverIcon.length == 0) { rolloverIcon = tui; } else { rolloverIcon = tri; } upSkin = tus; downSkin = tds; disabledSkin = dts; upIcon = tui; downIcon = tdi; disabledIcon = dti; } else { if (falseOverSkin.length == 0) { rolloverSkin = fus; } else { rolloverSkin = frs; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } else { rolloverIcon = fri; } upSkin = fus; downSkin = fds; disabledSkin = dfs; upIcon = fui; downIcon = fdi; disabledIcon = dfi; } __state = state; } function setState(state) { if (state != __state) { setStateVar(state); invalidate(); } } function size(Void) { refresh(); } function draw(Void) { if (initializing) { initializing = false; skinName.visible = true; iconName.visible = true; } size(); } function getState(Void) { return(__state); } function setToggle(val) { __toggle = val; if (__toggle == false) { setState(false); } } function getToggle(Void) { return(__toggle); } function set toggle(val) { setToggle(val); //return(toggle); } function get toggle() { return(getToggle()); } function set value(val) { setSelected(val); //return(value); } function get value() { return(getSelected()); } function set selected(val) { setSelected(val); //return(selected); } function get selected() { return(getSelected()); } function setSelected(val) { if (__toggle) { setState(val); } else { setState((initializing ? (val) : (__state))); } } function getSelected() { return(__state); } function setEnabled(val) { if (enabled != val) { super.setEnabled(val); invalidate(); } } function onPress(Void) { pressFocus(); phase = "down"; refresh(); dispatchEvent({type:"buttonDown"}); if (autoRepeat) { interval = setInterval(this, "onPressDelay", getStyle("repeatDelay")); } } function onPressDelay(Void) { dispatchEvent({type:"buttonDown"}); if (autoRepeat) { clearInterval(interval); interval = setInterval(this, "onPressRepeat", getStyle("repeatInterval")); } } function onPressRepeat(Void) { dispatchEvent({type:"buttonDown"}); updateAfterEvent(); } function onRelease(Void) { releaseFocus(); phase = "rollover"; if (interval != undefined) { clearInterval(interval); delete interval; } if (getToggle()) { setState(!getState()); } else { refresh(); } dispatchEvent({type:"click"}); } function onDragOut(Void) { phase = "up"; refresh(); dispatchEvent({type:"buttonDragOut"}); } function onDragOver(Void) { if (phase != "up") { onPress(); return(undefined); } phase = "down"; refresh(); } function onReleaseOutside(Void) { releaseFocus(); phase = "up"; if (interval != undefined) { clearInterval(interval); delete interval; } } function onRollOver(Void) { phase = "rollover"; refresh(); } function onRollOut(Void) { phase = "up"; refresh(); } function getLabel(Void) { return(fui.text); } function setLabel(val) { if (typeof(fui) == "string") { createLabel("fui", 8, val); fui.styleName = this; } else { fui.text = val; } var _local4 = fui._getTextFormat(); var _local2 = _local4.getTextExtent2(val); fui._width = _local2.width + 5; fui._height = _local2.height + 5; iconName = fui; setView(__state); } function get emphasized() { return(__emphasized); } function set emphasized(val) { __emphasized = val; var _local2 = 0; while (_local2 < 8) { this[idNames[_local2]] = stateNames[_local2] + "Skin"; if (typeof(this[idNames[_local2 + 8]]) == "movieclip") { this[idNames[_local2 + 8]] = stateNames[_local2] + "Icon"; } _local2++; } showEmphasized(__emphasized); setStateVar(__state); invalidateStyle(); //return(emphasized); } function keyDown(e) { if (e.code == 32) { onPress(); } } function keyUp(e) { if (e.code == 32) { onRelease(); } } function onKillFocus(newFocus) { super.onKillFocus(); if (phase != "up") { phase = "up"; refresh(); } } static var symbolName = "SimpleButton"; static var symbolOwner = mx.controls.SimpleButton; static var version = "2.0.2.126"; var className = "SimpleButton"; var style3dInset = 4; var btnOffset = 1; var __toggle = false; var __state = false; var __emphasized = false; var __emphatic = false; static var falseUp = 0; static var falseDown = 1; static var falseOver = 2; static var falseDisabled = 3; static var trueUp = 4; static var trueDown = 5; static var trueOver = 6; static var trueDisabled = 7; var falseUpSkin = "SimpleButtonUp"; var falseDownSkin = "SimpleButtonIn"; var falseOverSkin = ""; var falseDisabledSkin = "SimpleButtonUp"; var trueUpSkin = "SimpleButtonIn"; var trueDownSkin = ""; var trueOverSkin = ""; var trueDisabledSkin = "SimpleButtonIn"; var falseUpIcon = ""; var falseDownIcon = ""; var falseOverIcon = ""; var falseDisabledIcon = ""; var trueUpIcon = ""; var trueDownIcon = ""; var trueOverIcon = ""; var trueDisabledIcon = ""; var phase = "up"; var fui = "falseUpIcon"; var fus = "falseUpSkin"; var fdi = "falseDownIcon"; var fds = "falseDownSkin"; var frs = "falseOverSkin"; var fri = "falseOverIcon"; var dfi = "falseDisabledIcon"; var dfs = "falseDisabledSkin"; var tui = "trueUpIcon"; var tus = "trueUpSkin"; var tdi = "trueDownIcon"; var tds = "trueDownSkin"; var trs = "trueOverSkin"; var tri = "trueOverIcon"; var dts = "trueDisabledSkin"; var dti = "trueDisabledIcon"; var rolloverSkin = mx.controls.SimpleButton.prototype.frs; var rolloverIcon = mx.controls.SimpleButton.prototype.fri; var upSkin = mx.controls.SimpleButton.prototype.fus; var downSkin = mx.controls.SimpleButton.prototype.fds; var disabledSkin = mx.controls.SimpleButton.prototype.dfs; var upIcon = mx.controls.SimpleButton.prototype.fui; var downIcon = mx.controls.SimpleButton.prototype.fdi; var disabledIcon = mx.controls.SimpleButton.prototype.dfi; var initializing = true; var idNames = ["fus", "fds", "frs", "dfs", "tus", "tds", "trs", "dts", "fui", "fdi", "fri", "dfi", "tui", "tdi", "tri", "dti"]; var stateNames = ["falseUp", "falseDown", "falseOver", "falseDisabled", "trueUp", "trueDown", "trueOver", "trueDisabled"]; var refNames = ["upSkin", "downSkin", "rolloverSkin", "disabledSkin"]; var tagMap = {falseUpSkin:0, falseDownSkin:1, falseOverSkin:2, falseDisabledSkin:3, trueUpSkin:4, trueDownSkin:5, trueOverSkin:6, trueDisabledSkin:7, falseUpIcon:0, falseDownIcon:1, falseOverIcon:2, falseDisabledIcon:3, trueUpIcon:4, trueDownIcon:5, trueOverIcon:6, trueDisabledIcon:7}; }
Symbol 391 MovieClip [__Packages.mx.managers.SystemManager] Frame 0
class mx.managers.SystemManager { static var _xAddEventListener, addEventListener, __addEventListener, _xRemoveEventListener, removeEventListener, __removeEventListener, form, __screen, dispatchEvent; function SystemManager () { } static function init(Void) { if (_initialized == false) { _initialized = true; mx.events.EventDispatcher.initialize(mx.managers.SystemManager); Mouse.addListener(mx.managers.SystemManager); Stage.addListener(mx.managers.SystemManager); _xAddEventListener = addEventListener; addEventListener = __addEventListener; _xRemoveEventListener = removeEventListener; removeEventListener = __removeEventListener; } } static function addFocusManager(f) { form = f; f.focusManager.activate(); } static function removeFocusManager(f) { } static function onMouseDown(Void) { var _local1 = form; _local1.focusManager._onMouseDown(); } static function onResize(Void) { var _local7 = Stage.width; var _local6 = Stage.height; var _local9 = _global.origWidth; var _local8 = _global.origHeight; var _local3 = Stage.align; var _local5 = (_local9 - _local7) / 2; var _local4 = (_local8 - _local6) / 2; if (_local3 == "T") { _local4 = 0; } else if (_local3 == "B") { _local4 = _local8 - _local6; } else if (_local3 == "L") { _local5 = 0; } else if (_local3 == "R") { _local5 = _local9 - _local7; } else if (_local3 == "LT") { _local4 = 0; _local5 = 0; } else if (_local3 == "TR") { _local4 = 0; _local5 = _local9 - _local7; } else if (_local3 == "LB") { _local4 = _local8 - _local6; _local5 = 0; } else if (_local3 == "RB") { _local4 = _local8 - _local6; _local5 = _local9 - _local7; } if (__screen == undefined) { __screen = new Object(); } __screen.x = _local5; __screen.y = _local4; __screen.width = _local7; __screen.height = _local6; _root.focusManager.relocate(); dispatchEvent({type:"resize"}); } static function get screen() { init(); if (__screen == undefined) { onResize(); } return(__screen); } static var _initialized = false; static var idleFrames = 0; static var isMouseDown = false; static var forms = new Array(); }
Symbol 392 MovieClip [__Packages.mx.managers.FocusManager] Frame 0
class mx.managers.FocusManager extends mx.core.UIComponent { var __defaultPushButton, defPushButton, form, move, tabEnabled, _width, _height, _x, _y, _alpha, _parent, tabCapture, watch, lastMouse, _visible, lastFocus, doLater, lastSelFocus, cancelAllDoLaters, _searchKey, _lastTarget, _firstNode, _nextIsNext, _nextNode, _lastx, _prevNode, _needPrev, _foundList, _prevObj, _nextObj, _firstObj, _lastObj, _lastNode, lastTabFocus, findFocusFromObject; function FocusManager () { super(); } function get defaultPushButton() { return(__defaultPushButton); } function set defaultPushButton(x) { if (x != __defaultPushButton) { __defaultPushButton.__set__emphasized(false); __defaultPushButton = x; defPushButton = x; x.__set__emphasized(true); } //return(defaultPushButton); } function getMaxTabIndex(o) { var _local3 = 0; var _local6; for (_local6 in o) { var _local2 = o[_local6]; if (_local2._parent == o) { if (_local2.tabIndex != undefined) { if (_local2.tabIndex > _local3) { _local3 = _local2.tabIndex; } } if (_local2.tabChildren == true) { var _local4 = getMaxTabIndex(_local2); if (_local4 > _local3) { _local3 = _local4; } } } } return(_local3); } function getNextTabIndex(Void) { return(getMaxTabIndex(form) + 1); } function get nextTabIndex() { return(getNextTabIndex()); } function relocate(Void) { var _local2 = mx.managers.SystemManager.__get__screen(); move(_local2.x - 1, _local2.y - 1); } function init(Void) { super.init(); tabEnabled = false; _width = (_height = 1); _x = (_y = -1); _alpha = 0; _parent.focusManager = this; _parent.tabChildren = true; _parent.tabEnabled = false; form = _parent; _parent.addEventListener("hide", this); _parent.addEventListener("reveal", this); mx.managers.SystemManager.init(); mx.managers.SystemManager.addFocusManager(form); tabCapture.tabIndex = 0; watch("enabled", enabledChanged); Selection.addListener(this); lastMouse = new Object(); _global.ASSetPropFlags(_parent, "focusManager", 1); _global.ASSetPropFlags(_parent, "tabChildren", 1); _global.ASSetPropFlags(_parent, "tabEnabled", 1); } function enabledChanged(id, oldValue, newValue) { _visible = newValue; return(newValue); } function activate(Void) { Key.addListener(this); activated = (_visible = true); if (lastFocus != undefined) { bNeedFocus = true; if (!mx.managers.SystemManager.isMouseDown) { doLater(this, "restoreFocus"); } } } function deactivate(Void) { Key.removeListener(this); activated = (_visible = false); var _local2 = getSelectionFocus(); var _local3 = getActualFocus(_local2); if (isOurFocus(_local3)) { lastSelFocus = _local2; lastFocus = _local3; } cancelAllDoLaters(); } function isOurFocus(o) { if (o.focusManager == this) { return(true); } while (o != undefined) { if (o.focusManager != undefined) { return(false); } if (o._parent == _parent) { return(true); } o = o._parent; } return(false); } function onSetFocus(o, n) { if (n == null) { if (activated) { bNeedFocus = true; } } else { var _local2 = getFocus(); if (isOurFocus(_local2)) { bNeedFocus = false; lastFocus = _local2; lastSelFocus = n; } } } function restoreFocus(Void) { var _local2 = lastSelFocus.hscroll; if (_local2 != undefined) { var _local5 = lastSelFocus.scroll; var _local4 = lastSelFocus.background; } lastFocus.setFocus(); var _local3 = Selection; Selection.setSelection(_local3.lastBeginIndex, _local3.lastEndIndex); if (_local2 != undefined) { lastSelFocus.scroll = _local5; lastSelFocus.hscroll = _local2; lastSelFocus.background = _local4; } } function onUnload(Void) { mx.managers.SystemManager.removeFocusManager(form); } function setFocus(o) { if (o == null) { Selection.setFocus(null); } else if (o.setFocus == undefined) { Selection.setFocus(o); } else { o.setFocus(); } } function getActualFocus(o) { var _local1 = o._parent; while (_local1 != undefined) { if (_local1.focusTextField != undefined) { while (_local1.focusTextField != undefined) { o = _local1; _local1 = _local1._parent; if (_local1 == undefined) { return(undefined); } if (_local1.focusTextField == undefined) { return(o); } } } if (_local1.tabEnabled != true) { return(o); } o = _local1; _local1 = o._parent; } return(undefined); } function getSelectionFocus() { var m = Selection.getFocus(); var o = eval (m); return(o); } function getFocus(Void) { var _local2 = getSelectionFocus(); return(getActualFocus(_local2)); } function walkTree(p, index, groupName, dir, lookup, firstChild) { var _local5 = true; var _local11; for (_local11 in p) { var _local2 = p[_local11]; if ((((_local2._parent == p) && (_local2.enabled != false)) && (_local2._visible != false)) && ((_local2.tabEnabled == true) || ((_local2.tabEnabled != false) && ((((((((_local2.onPress != undefined) || (_local2.onRelease != undefined)) || (_local2.onReleaseOutside != undefined)) || (_local2.onDragOut != undefined)) || (_local2.onDragOver != undefined)) || (_local2.onRollOver != undefined)) || (_local2.onRollOut != undefined)) || (_local2 instanceof TextField))))) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; if (_local2 != _lastTarget) { if (((_local2.groupName != undefined) || (groupName != undefined)) && (_local2.groupName == groupName)) { continue; } if ((_local2 instanceof TextField) && (_local2.selectable == false)) { continue; } if (_local5 || (((_local2.groupName != undefined) && (_local2.groupName == _firstNode.groupName)) && (_local2.selected == true))) { if (firstChild) { _firstNode = _local2; firstChild = false; } } if (_nextIsNext == true) { if ((((_local2.groupName != undefined) && (_local2.groupName == _nextNode.groupName)) && (_local2.selected == true)) || ((_nextNode == undefined) && ((_local2.groupName == undefined) || ((_local2.groupName != undefined) && (_local2.groupName != groupName))))) { _nextNode = _local2; } } if ((_local2.groupName == undefined) || (groupName != _local2.groupName)) { if (((_lastx.groupName != undefined) && (_local2.groupName == _lastx.groupName)) && (_lastx.selected == true)) { } else { _lastx = _local2; } } } else { _prevNode = _lastx; _needPrev = false; _nextIsNext = true; } if (_local2.tabIndex != undefined) { if (_local2.tabIndex == index) { if (_foundList[_local2._name] == undefined) { if (_needPrev) { _prevObj = _local2; _needPrev = false; } _nextObj = _local2; } } if (dir && (_local2.tabIndex > index)) { if (((_nextObj == undefined) || ((_nextObj.tabIndex > _local2.tabIndex) && (((_local2.groupName == undefined) || (_nextObj.groupName == undefined)) || (_local2.groupName != _nextObj.groupName)))) || ((((_nextObj.groupName != undefined) && (_nextObj.groupName == _local2.groupName)) && (_nextObj.selected != true)) && ((_local2.selected == true) || (_nextObj.tabIndex > _local2.tabIndex)))) { _nextObj = _local2; } } else if ((!dir) && (_local2.tabIndex < index)) { if (((_prevObj == undefined) || ((_prevObj.tabIndex < _local2.tabIndex) && (((_local2.groupName == undefined) || (_prevObj.groupName == undefined)) || (_local2.groupName != _prevObj.groupName)))) || ((((_prevObj.groupName != undefined) && (_prevObj.groupName == _local2.groupName)) && (_prevObj.selected != true)) && ((_local2.selected == true) || (_prevObj.tabIndex < _local2.tabIndex)))) { _prevObj = _local2; } } if (((_firstObj == undefined) || ((_local2.tabIndex < _firstObj.tabIndex) && (((_local2.groupName == undefined) || (_firstObj.groupName == undefined)) || (_local2.groupName != _firstObj.groupName)))) || ((((_firstObj.groupName != undefined) && (_firstObj.groupName == _local2.groupName)) && (_firstObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex < _firstObj.tabIndex)))) { _firstObj = _local2; } if (((_lastObj == undefined) || ((_local2.tabIndex > _lastObj.tabIndex) && (((_local2.groupName == undefined) || (_lastObj.groupName == undefined)) || (_local2.groupName != _lastObj.groupName)))) || ((((_lastObj.groupName != undefined) && (_lastObj.groupName == _local2.groupName)) && (_lastObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex > _lastObj.tabIndex)))) { _lastObj = _local2; } } if (_local2.tabChildren) { getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild)); } _local5 = false; } else if (((_local2._parent == p) && (_local2.tabChildren == true)) && (_local2._visible != false)) { if (_local2 == _lastTarget) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; if (_prevNode == undefined) { var _local3 = _lastx; var _local7 = false; while (_local3 != undefined) { if (_local3 == _local2) { _local7 = true; break; } _local3 = _local3._parent; } if (_local7 == false) { _prevNode = _lastx; } } _needPrev = false; if (_nextNode == undefined) { _nextIsNext = true; } } else if (!((_local2.focusManager != undefined) && (_local2.focusManager._parent == _local2))) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild)); } _local5 = false; } } _lastNode = _lastx; if (lookup) { if (p._parent != undefined) { if (p != _parent) { if ((_prevNode == undefined) && (dir)) { _needPrev = true; } else if ((_nextNode == undefined) && (!dir)) { _nextIsNext = false; } _lastTarget = _lastTarget._parent; getTabCandidate(p._parent, index, groupName, dir, true); } } } } function getTabCandidate(o, index, groupName, dir, firstChild) { var _local2; var _local3 = true; if (o == _parent) { _local2 = o; _local3 = false; } else { _local2 = o._parent; if (_local2 == undefined) { _local2 = o; _local3 = false; } } walkTree(_local2, index, groupName, dir, _local3, firstChild); } function getTabCandidateFromChildren(o, index, groupName, dir, firstChild) { walkTree(o, index, groupName, dir, false, firstChild); } function getFocusManagerFromObject(o) { while (o != undefined) { if (o.focusManager != undefined) { return(o.focusManager); } o = o._parent; } return(undefined); } function tabHandler(Void) { bDrawFocus = true; var _local5 = getSelectionFocus(); var _local4 = getActualFocus(_local5); if (_local4 != _local5) { _local5 = _local4; } if (getFocusManagerFromObject(_local5) != this) { _local5 == undefined; } if (_local5 == undefined) { _local5 = form; } else if (_local5.tabIndex != undefined) { if ((_foundList != undefined) || (_foundList.tabIndex != _local5.tabIndex)) { _foundList = new Object(); _foundList.tabIndex = _local5.tabIndex; } _foundList[_local5._name] = _local5; } var _local3 = Key.isDown(16) != true; _searchKey = getTimer(); _needPrev = true; _nextIsNext = false; _lastx = undefined; _firstNode = undefined; _lastNode = undefined; _nextNode = undefined; _prevNode = undefined; _firstObj = undefined; _lastObj = undefined; _nextObj = undefined; _prevObj = undefined; _lastTarget = _local5; var _local6 = _local5; getTabCandidate(_local6, ((_local5.tabIndex == undefined) ? 0 : (_local5.tabIndex)), _local5.groupName, _local3, true); var _local2; if (_local3) { if (_nextObj != undefined) { _local2 = _nextObj; } else { _local2 = _firstObj; } } else if (_prevObj != undefined) { _local2 = _prevObj; } else { _local2 = _lastObj; } if (_local2.tabIndex != _local5.tabIndex) { _foundList = new Object(); _foundList.tabIndex = _local2.tabIndex; _foundList[_local2._name] = _local2; } else { if (_foundList == undefined) { _foundList = new Object(); _foundList.tabIndex = _local2.tabIndex; } _foundList[_local2._name] = _local2; } if (_local2 == undefined) { if (_local3 == false) { if (_nextNode != undefined) { _local2 = _nextNode; } else { _local2 = _firstNode; } } else if ((_prevNode == undefined) || (_local5 == form)) { _local2 = _lastNode; } else { _local2 = _prevNode; } } if (_local2 == undefined) { return(undefined); } lastTabFocus = _local2; setFocus(_local2); if (_local2.emphasized != undefined) { if (defPushButton != undefined) { _local5 = defPushButton; defPushButton = _local2; _local5.emphasized = false; _local2.emphasized = true; } } else if ((defPushButton != undefined) && (defPushButton != __defaultPushButton)) { _local5 = defPushButton; defPushButton = __defaultPushButton; _local5.emphasized = false; __defaultPushButton.__set__emphasized(true); } } function onKeyDown(Void) { mx.managers.SystemManager.idleFrames = 0; if (defaultPushButtonEnabled) { if (Key.getCode() == 13) { if (defaultPushButton != undefined) { doLater(this, "sendDefaultPushButtonEvent"); } } } } function sendDefaultPushButtonEvent(Void) { defPushButton.dispatchEvent({type:"click"}); } function getMousedComponentFromChildren(x, y, o) { for (var _local7 in o) { var _local2 = o[_local7]; if (((_local2._visible && (_local2.enabled)) && (_local2._parent == o)) && (_local2._searchKey != _searchKey)) { _local2._searchKey = _searchKey; if (_local2.hitTest(x, y, true)) { if ((_local2.onPress != undefined) || (_local2.onRelease != undefined)) { return(_local2); } var _local3 = getMousedComponentFromChildren(x, y, _local2); if (_local3 != undefined) { return(_local3); } return(_local2); } } } return(undefined); } function mouseActivate(Void) { if (!bNeedFocus) { return(undefined); } _searchKey = getTimer(); var _local2 = getMousedComponentFromChildren(lastMouse.x, lastMouse.y, form); if (_local2 instanceof mx.core.UIComponent) { return(undefined); } _local2 = findFocusFromObject(_local2); if (_local2 == lastFocus) { return(undefined); } if (_local2 == undefined) { doLater(this, "restoreFocus"); return(undefined); } var _local3 = _local2.hscroll; if (_local3 != undefined) { var _local6 = _local2.scroll; var _local5 = _local2.background; } setFocus(_local2); var _local4 = Selection; Selection.setSelection(_local4.lastBeginIndex, _local4.lastEndIndex); if (_local3 != undefined) { _local2.scroll = _local6; _local2.hscroll = _local3; _local2.background = _local5; } } function _onMouseDown(Void) { bDrawFocus = false; if (lastFocus != undefined) { lastFocus.drawFocus(false); } mx.managers.SystemManager.idleFrames = 0; var _local3 = Selection; _local3.lastBeginIndex = Selection.getBeginIndex(); _local3.lastEndIndex = Selection.getEndIndex(); lastMouse.x = _root._xmouse; lastMouse.y = _root._ymouse; _root.localToGlobal(lastMouse); } function onMouseUp(Void) { if (_visible) { doLater(this, "mouseActivate"); } } function handleEvent(e) { if (e.type == "reveal") { mx.managers.SystemManager.activate(form); } else { mx.managers.SystemManager.deactivate(form); } } static function enableFocusManagement() { if (!initialized) { initialized = true; Object.registerClass("FocusManager", mx.managers.FocusManager); if (_root.focusManager == undefined) { _root.createClassObject(mx.managers.FocusManager, "focusManager", mx.managers.DepthManager.highestDepth--); } } } static var symbolName = "FocusManager"; static var symbolOwner = mx.managers.FocusManager; static var version = "2.0.2.126"; var className = "FocusManager"; var bNeedFocus = false; var bDrawFocus = false; var defaultPushButtonEnabled = true; var activated = true; static var initialized = false; static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }
Symbol 393 MovieClip [__Packages.mx.skins.halo.FocusRect] Frame 0
class mx.skins.halo.FocusRect extends mx.skins.SkinElement { var boundingBox_mc, _xscale, _yscale, clear, beginFill, drawRoundRect, endFill, _visible; function FocusRect () { super(); boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } function draw(o) { o.adjustFocusRect(); } function setSize(w, h, r, a, rectCol) { _xscale = (_yscale = 100); clear(); if (typeof(r) == "object") { r.br = ((r.br > 2) ? (r.br - 2) : 0); r.bl = ((r.bl > 2) ? (r.bl - 2) : 0); r.tr = ((r.tr > 2) ? (r.tr - 2) : 0); r.tl = ((r.tl > 2) ? (r.tl - 2) : 0); beginFill(rectCol, a * 0.3); drawRoundRect(0, 0, w, h, r); drawRoundRect(2, 2, w - 4, h - 4, r); endFill(); r.br = ((r.br > 1) ? (r.br + 1) : 0); r.bl = ((r.bl > 1) ? (r.bl + 1) : 0); r.tr = ((r.tr > 1) ? (r.tr + 1) : 0); r.tl = ((r.tl > 1) ? (r.tl + 1) : 0); beginFill(rectCol, a * 0.3); drawRoundRect(1, 1, w - 2, h - 2, r); r.br = ((r.br > 1) ? (r.br - 1) : 0); r.bl = ((r.bl > 1) ? (r.bl - 1) : 0); r.tr = ((r.tr > 1) ? (r.tr - 1) : 0); r.tl = ((r.tl > 1) ? (r.tl - 1) : 0); drawRoundRect(2, 2, w - 4, h - 4, r); endFill(); } else { var _local5; if (r != 0) { _local5 = r - 2; } else { _local5 = 0; } beginFill(rectCol, a * 0.3); drawRoundRect(0, 0, w, h, r); drawRoundRect(2, 2, w - 4, h - 4, _local5); endFill(); beginFill(rectCol, a * 0.3); if (r != 0) { _local5 = r - 2; r = r - 1; } else { _local5 = 0; r = 0; } drawRoundRect(1, 1, w - 2, h - 2, r); drawRoundRect(2, 2, w - 4, h - 4, _local5); endFill(); } } function handleEvent(e) { if (e.type == "unload") { _visible = true; } else if (e.type == "resize") { e.target.adjustFocusRect(); } else if (e.type == "move") { e.target.adjustFocusRect(); } } static function classConstruct() { mx.core.UIComponent.prototype.drawFocus = function (focused) { var _local2 = this._parent.focus_mc; if (!focused) { _local2._visible = false; this.removeEventListener("unload", _local2); this.removeEventListener("move", _local2); this.removeEventListener("resize", _local2); } else { if (_local2 == undefined) { _local2 = this._parent.createChildAtDepth("FocusRect", mx.managers.DepthManager.kTop); _local2.tabEnabled = false; this._parent.focus_mc = _local2; } else { _local2._visible = true; } _local2.draw(this); if (_local2.getDepth() < this.getDepth()) { _local2.setDepthAbove(this); } this.addEventListener("unload", _local2); this.addEventListener("move", _local2); this.addEventListener("resize", _local2); } }; mx.core.UIComponent.prototype.adjustFocusRect = function () { var _local2 = this.getStyle("themeColor"); if (_local2 == undefined) { _local2 = 8453965 /* 0x80FF4D */; } var _local3 = this._parent.focus_mc; _local3.setSize(this.width + 4, this.height + 4, 0, 100, _local2); _local3.move(this.x - 2, this.y - 2); }; TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus; TextField.prototype.adjustFocusRect = mx.core.UIComponent.prototype.adjustFocusRect; mx.skins.halo.FocusRect.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect; return(true); } static var classConstructed = classConstruct(); static var DefaultsDependency = mx.skins.halo.Defaults; static var UIComponentDependency = mx.core.UIComponent; }
Symbol 394 MovieClip [__Packages.mx.managers.OverlappedWindows] Frame 0
class mx.managers.OverlappedWindows { function OverlappedWindows () { } static function checkIdle(Void) { if (mx.managers.SystemManager.idleFrames > 10) { mx.managers.SystemManager.dispatchEvent({type:"idle"}); } else { mx.managers.SystemManager.idleFrames++; } } static function __addEventListener(e, o, l) { if (e == "idle") { if (mx.managers.SystemManager.interval == undefined) { mx.managers.SystemManager.interval = setInterval(mx.managers.SystemManager.checkIdle, 100); } } mx.managers.SystemManager._xAddEventListener(e, o, l); } static function __removeEventListener(e, o, l) { if (e == "idle") { if (mx.managers.SystemManager._xRemoveEventListener(e, o, l) == 0) { clearInterval(mx.managers.SystemManager.interval); } } else { mx.managers.SystemManager._xRemoveEventListener(e, o, l); } } static function onMouseDown(Void) { mx.managers.SystemManager.idleFrames = 0; mx.managers.SystemManager.isMouseDown = true; var _local5 = _root; var _local3; var _local8 = _root._xmouse; var _local7 = _root._ymouse; if (mx.managers.SystemManager.form.modalWindow == undefined) { if (mx.managers.SystemManager.forms.length > 1) { var _local6 = mx.managers.SystemManager.forms.length; var _local4; _local4 = 0; while (_local4 < _local6) { var _local2 = mx.managers.SystemManager.forms[_local4]; if (_local2._visible) { if (_local2.hitTest(_local8, _local7)) { if (_local3 == undefined) { _local3 = _local2.getDepth(); _local5 = _local2; } else if (_local3 < _local2.getDepth()) { _local3 = _local2.getDepth(); _local5 = _local2; } } } _local4++; } if (_local5 != mx.managers.SystemManager.form) { mx.managers.SystemManager.activate(_local5); } } } var _local9 = mx.managers.SystemManager.form; _local9.focusManager._onMouseDown(); } static function onMouseMove(Void) { mx.managers.SystemManager.idleFrames = 0; } static function onMouseUp(Void) { mx.managers.SystemManager.isMouseDown = false; mx.managers.SystemManager.idleFrames = 0; } static function activate(f) { if (mx.managers.SystemManager.form != undefined) { if ((mx.managers.SystemManager.form != f) && (mx.managers.SystemManager.forms.length > 1)) { var _local1 = mx.managers.SystemManager.form; _local1.focusManager.deactivate(); } } mx.managers.SystemManager.form = f; f.focusManager.activate(); } static function deactivate(f) { if (mx.managers.SystemManager.form != undefined) { if ((mx.managers.SystemManager.form == f) && (mx.managers.SystemManager.forms.length > 1)) { var _local5 = mx.managers.SystemManager.form; _local5.focusManager.deactivate(); var _local3 = mx.managers.SystemManager.forms.length; var _local1; var _local2; _local1 = 0; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1] == f) { _local1 = _local1 + 1; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1]._visible == true) { _local2 = mx.managers.SystemManager.forms[_local1]; } _local1++; } mx.managers.SystemManager.form = _local2; break; } if (mx.managers.SystemManager.forms[_local1]._visible == true) { _local2 = mx.managers.SystemManager.forms[_local1]; } _local1++; } _local5 = mx.managers.SystemManager.form; _local5.focusManager.activate(); } } } static function addFocusManager(f) { mx.managers.SystemManager.forms.push(f); mx.managers.SystemManager.activate(f); } static function removeFocusManager(f) { var _local3 = mx.managers.SystemManager.forms.length; var _local1; _local1 = 0; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1] == f) { if (mx.managers.SystemManager.form == f) { mx.managers.SystemManager.deactivate(f); } mx.managers.SystemManager.forms.splice(_local1, 1); return(undefined); } _local1++; } } static function enableOverlappedWindows() { if (!initialized) { initialized = true; mx.managers.SystemManager.checkIdle = checkIdle; mx.managers.SystemManager.__addEventListener = __addEventListener; mx.managers.SystemManager.__removeEventListener = __removeEventListener; mx.managers.SystemManager.onMouseDown = onMouseDown; mx.managers.SystemManager.onMouseMove = onMouseMove; mx.managers.SystemManager.onMouseUp = onMouseUp; mx.managers.SystemManager.activate = activate; mx.managers.SystemManager.deactivate = deactivate; mx.managers.SystemManager.addFocusManager = addFocusManager; mx.managers.SystemManager.removeFocusManager = removeFocusManager; } } static var initialized = false; static var SystemManagerDependency = mx.managers.SystemManager; }
Symbol 395 MovieClip [__Packages.mx.styles.CSSSetStyle] Frame 0
class mx.styles.CSSSetStyle { var styleName, stylecache, _color, setColor, invalidateStyle; function CSSSetStyle () { } function _setStyle(styleProp, newValue) { this[styleProp] = newValue; if (mx.styles.StyleManager.TextStyleMap[styleProp] != undefined) { if (styleProp == "color") { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } } _level0.changeTextStyleInChildren(styleProp); return(undefined); } if (mx.styles.StyleManager.isColorStyle(styleProp)) { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } if (styleProp == "themeColor") { var _local7 = mx.styles.StyleManager.colorNames.haloBlue; var _local6 = mx.styles.StyleManager.colorNames.haloGreen; var _local8 = mx.styles.StyleManager.colorNames.haloOrange; var _local4 = {}; _local4[_local7] = 12188666 /* 0xB9FBFA */; _local4[_local6] = 13500353 /* 0xCDFFC1 */; _local4[_local8] = 16766319 /* 0xFFD56F */; var _local5 = {}; _local5[_local7] = 13958653 /* 0xD4FDFD */; _local5[_local6] = 14942166 /* 0xE3FFD6 */; _local5[_local8] = 16772787 /* 0xFFEEB3 */; var _local9 = _local4[newValue]; var _local10 = _local5[newValue]; if (_local9 == undefined) { _local9 = newValue; } if (_local10 == undefined) { _local10 = newValue; } setStyle("selectionColor", _local9); setStyle("rollOverColor", _local10); } _level0.changeColorStyleInChildren(styleName, styleProp, newValue); } else { if ((styleProp == "backgroundColor") && (isNaN(newValue))) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } _level0.notifyStyleChangeInChildren(styleName, styleProp, newValue); } } function changeTextStyleInChildren(styleProp) { var _local4 = getTimer(); var _local5; for (_local5 in this) { var _local2 = this[_local5]; if (_local2._parent == this) { if (_local2.searchKey != _local4) { if (_local2.stylecache != undefined) { delete _local2.stylecache.tf; delete _local2.stylecache[styleProp]; } _local2.invalidateStyle(styleProp); _local2.changeTextStyleInChildren(styleProp); _local2.searchKey = _local4; } } } } function changeColorStyleInChildren(sheetName, colorStyle, newValue) { var _local6 = getTimer(); var _local7; for (_local7 in this) { var _local2 = this[_local7]; if (_local2._parent == this) { if (_local2.searchKey != _local6) { if (((_local2.getStyleName() == sheetName) || (sheetName == undefined)) || (sheetName == "_global")) { if (_local2.stylecache != undefined) { delete _local2.stylecache[colorStyle]; } if (typeof(_local2._color) == "string") { if (_local2._color == colorStyle) { var _local4 = _local2.getStyle(colorStyle); if (colorStyle == "color") { if (stylecache.tf.color != undefined) { stylecache.tf.color = _local4; } } _local2.setColor(_local4); } } else if (_local2._color[colorStyle] != undefined) { if (typeof(_local2) != "movieclip") { _local2._parent.invalidateStyle(); } else { _local2.invalidateStyle(colorStyle); } } } _local2.changeColorStyleInChildren(sheetName, colorStyle, newValue); _local2.searchKey = _local6; } } } } function notifyStyleChangeInChildren(sheetName, styleProp, newValue) { var _local5 = getTimer(); var _local6; for (_local6 in this) { var _local2 = this[_local6]; if (_local2._parent == this) { if (_local2.searchKey != _local5) { if (((_local2.styleName == sheetName) || ((_local2.styleName != undefined) && (typeof(_local2.styleName) == "movieclip"))) || (sheetName == undefined)) { if (_local2.stylecache != undefined) { delete _local2.stylecache[styleProp]; delete _local2.stylecache.tf; } delete _local2.enabledColor; _local2.invalidateStyle(styleProp); } _local2.notifyStyleChangeInChildren(sheetName, styleProp, newValue); _local2.searchKey = _local5; } } } } function setStyle(styleProp, newValue) { if (stylecache != undefined) { delete stylecache[styleProp]; delete stylecache.tf; } this[styleProp] = newValue; if (mx.styles.StyleManager.isColorStyle(styleProp)) { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } if (styleProp == "themeColor") { var _local10 = mx.styles.StyleManager.colorNames.haloBlue; var _local9 = mx.styles.StyleManager.colorNames.haloGreen; var _local11 = mx.styles.StyleManager.colorNames.haloOrange; var _local6 = {}; _local6[_local10] = 12188666 /* 0xB9FBFA */; _local6[_local9] = 13500353 /* 0xCDFFC1 */; _local6[_local11] = 16766319 /* 0xFFD56F */; var _local7 = {}; _local7[_local10] = 13958653 /* 0xD4FDFD */; _local7[_local9] = 14942166 /* 0xE3FFD6 */; _local7[_local11] = 16772787 /* 0xFFEEB3 */; var _local12 = _local6[newValue]; var _local13 = _local7[newValue]; if (_local12 == undefined) { _local12 = newValue; } if (_local13 == undefined) { _local13 = newValue; } setStyle("selectionColor", _local12); setStyle("rollOverColor", _local13); } if (typeof(_color) == "string") { if (_color == styleProp) { if (styleProp == "color") { if (stylecache.tf.color != undefined) { stylecache.tf.color = newValue; } } setColor(newValue); } } else if (_color[styleProp] != undefined) { invalidateStyle(styleProp); } changeColorStyleInChildren(undefined, styleProp, newValue); } else { if ((styleProp == "backgroundColor") && (isNaN(newValue))) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } invalidateStyle(styleProp); } if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (styleProp == "styleName")) { var _local8; var _local5 = newValue; if (styleProp == "styleName") { _local8 = ((typeof(newValue) == "string") ? (_global.styles[newValue]) : (_local5)); _local5 = _local8.themeColor; if (_local5 != undefined) { _local8.rollOverColor = (_local8.selectionColor = _local5); } } notifyStyleChangeInChildren(undefined, styleProp, newValue); } } static function enableRunTimeCSS() { } static function classConstruct() { var _local2 = MovieClip.prototype; var _local3 = mx.styles.CSSSetStyle.prototype; mx.styles.CSSStyleDeclaration.prototype.setStyle = _local3._setStyle; _local2.changeTextStyleInChildren = _local3.changeTextStyleInChildren; _local2.changeColorStyleInChildren = _local3.changeColorStyleInChildren; _local2.notifyStyleChangeInChildren = _local3.notifyStyleChangeInChildren; _local2.setStyle = _local3.setStyle; _global.ASSetPropFlags(_local2, "changeTextStyleInChildren", 1); _global.ASSetPropFlags(_local2, "changeColorStyleInChildren", 1); _global.ASSetPropFlags(_local2, "notifyStyleChangeInChildren", 1); _global.ASSetPropFlags(_local2, "setStyle", 1); var _local4 = TextField.prototype; _local4.setStyle = _local2.setStyle; _local4.changeTextStyleInChildren = _local3.changeTextStyleInChildren; return(true); } static var classConstructed = classConstruct(); static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration; }
Symbol 396 MovieClip [__Packages.mx.core.ext.UIComponentExtensions] Frame 0
class mx.core.ext.UIComponentExtensions { function UIComponentExtensions () { } static function Extensions() { if (bExtended == true) { return(true); } bExtended = true; TextField.prototype.setFocus = function () { Selection.setFocus(this); }; TextField.prototype.onSetFocus = function (oldFocus) { if (this.tabEnabled != false) { if (this.getFocusManager().bDrawFocus) { this.drawFocus(true); } } }; TextField.prototype.onKillFocus = function (oldFocus) { if (this.tabEnabled != false) { this.drawFocus(false); } }; TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus; TextField.prototype.getFocusManager = mx.core.UIComponent.prototype.getFocusManager; mx.managers.OverlappedWindows.enableOverlappedWindows(); mx.styles.CSSSetStyle.enableRunTimeCSS(); mx.managers.FocusManager.enableFocusManagement(); } static var bExtended = false; static var UIComponentExtended = Extensions(); static var UIComponentDependency = mx.core.UIComponent; static var FocusManagerDependency = mx.managers.FocusManager; static var OverlappedWindowsDependency = mx.managers.OverlappedWindows; }
Symbol 899 MovieClip [prompt_win] Frame 1
#initclip 209 Object.registerClass("prompt_win", PromptUI); #endinitclip
Symbol 903 MovieClip [loading_win] Frame 1
#initclip 208 Object.registerClass("loading_win", LoaderUI); #endinitclip
Symbol 1123 MovieClip [bomb] Frame 1
#initclip 212 Object.registerClass("bomb", Projectile); #endinitclip
Symbol 1136 MovieClip [boomerang] Frame 1
#initclip 210 Object.registerClass("boomerang", Projectile); #endinitclip
Symbol 1149 MovieClip [dagger] Frame 1
#initclip 211 Object.registerClass("dagger", Projectile); #endinitclip
Symbol 1181 MovieClip [portal_master] Frame 1
#initclip 237 Object.registerClass("portal_master", NPCTemplate); #endinitclip
Symbol 1181 MovieClip [portal_master] Frame 14
endAction("idle");
Symbol 1181 MovieClip [portal_master] Frame 30
endAction("discovered");
Symbol 1181 MovieClip [portal_master] Frame 45
endAction("move");
Symbol 1181 MovieClip [portal_master] Frame 60
endAction("wound");
Symbol 1181 MovieClip [portal_master] Frame 75
endAction("death");
Symbol 1300 MovieClip [merchant] Frame 1
#initclip 213 Object.registerClass("merchant", NPCTemplate); #endinitclip
Symbol 1300 MovieClip [merchant] Frame 14
endAction("idle");
Symbol 1300 MovieClip [merchant] Frame 35
endAction("move");
Symbol 1300 MovieClip [merchant] Frame 39
startHitCheck();
Symbol 1300 MovieClip [merchant] Frame 43
stopHitCheck();
Symbol 1300 MovieClip [merchant] Frame 45
endAction("attack");
Symbol 1300 MovieClip [merchant] Frame 51
useTrinket();
Symbol 1300 MovieClip [merchant] Frame 57
endAction("cast");
Symbol 1300 MovieClip [merchant] Frame 65
endAction("wound");
Symbol 1300 MovieClip [merchant] Frame 90
endAction("death");
Symbol 1498 MovieClip [freud] Frame 1
#initclip 214 Object.registerClass("freud", NPCTemplate); #endinitclip
Symbol 1498 MovieClip [freud] Frame 16
endAction("idle");
Symbol 1498 MovieClip [freud] Frame 31
endAction("announce");
Symbol 1498 MovieClip [freud] Frame 51
endAction("move");
Symbol 1498 MovieClip [freud] Frame 64
endAction("run");
Symbol 1498 MovieClip [freud] Frame 69
startHitCheck();
Symbol 1498 MovieClip [freud] Frame 71
stopHitCheck();
Symbol 1498 MovieClip [freud] Frame 74
endAction("attack");
Symbol 1498 MovieClip [freud] Frame 79
throwProjectile();
Symbol 1498 MovieClip [freud] Frame 84
endAction("throw");
Symbol 1498 MovieClip [freud] Frame 89
useTrinket();
Symbol 1498 MovieClip [freud] Frame 94
endAction("cast");
Symbol 1498 MovieClip [freud] Frame 104
endAction("wound");
Symbol 1498 MovieClip [freud] Frame 134
endAction("death");
Symbol 1575 MovieClip [sheep] Frame 1
#initclip 215 Object.registerClass("sheep", NPCTemplate); #endinitclip
Symbol 1575 MovieClip [sheep] Frame 6
endAction("idle");
Symbol 1575 MovieClip [sheep] Frame 14
endAction("move");
Symbol 1575 MovieClip [sheep] Frame 30
endAction("eat");
Symbol 1575 MovieClip [sheep] Frame 32
startHitCheck();
Symbol 1575 MovieClip [sheep] Frame 39
stopHitCheck();
Symbol 1575 MovieClip [sheep] Frame 40
endAction("attack");
Symbol 1575 MovieClip [sheep] Frame 49
endAction("wound");
Symbol 1575 MovieClip [sheep] Frame 54
useTrinket();
Symbol 1575 MovieClip [sheep] Frame 56
endAction("cast");
Symbol 1575 MovieClip [sheep] Frame 87
endAction("death");
Symbol 1576 MovieClip [totem] Frame 1
#initclip 216 Object.registerClass("totem", NPCTemplate); #endinitclip
Symbol 1576 MovieClip [totem] Frame 10
endAction("idle");
Symbol 1576 MovieClip [totem] Frame 18
useTrinket();
Symbol 1576 MovieClip [totem] Frame 20
endAction("cast");
Symbol 1576 MovieClip [totem] Frame 30
endAction("wound");
Symbol 1576 MovieClip [totem] Frame 40
endAction("death");
Symbol 1576 MovieClip [totem] Frame 50
endAction("invisible");
Symbol 1788 MovieClip [daly] Frame 1
#initclip 217 Object.registerClass("daly", NPCTemplate); #endinitclip
Symbol 1788 MovieClip [daly] Frame 21
endAction("idle");
Symbol 1788 MovieClip [daly] Frame 41
endAction("announce");
Symbol 1788 MovieClip [daly] Frame 61
endAction("move");
Symbol 1788 MovieClip [daly] Frame 66
startHitCheck();
Symbol 1788 MovieClip [daly] Frame 68
stopHitCheck();
Symbol 1788 MovieClip [daly] Frame 71
endAction("attack");
Symbol 1788 MovieClip [daly] Frame 75
useTrinket();
Symbol 1788 MovieClip [daly] Frame 81
endAction("repentance");
Symbol 1788 MovieClip [daly] Frame 86
useTrinket();
Symbol 1788 MovieClip [daly] Frame 91
endAction("consecrate");
Symbol 1788 MovieClip [daly] Frame 92
useTrinket();
Symbol 1788 MovieClip [daly] Frame 94
useTrinket();
Symbol 1788 MovieClip [daly] Frame 100
useTrinket();
Symbol 1788 MovieClip [daly] Frame 102
useTrinket();
Symbol 1788 MovieClip [daly] Frame 109
endAction("holy_fire");
Symbol 1788 MovieClip [daly] Frame 119
endAction("wound");
Symbol 1788 MovieClip [daly] Frame 144
endAction("death");
Symbol 1926 MovieClip [marx] Frame 1
#initclip 218 Object.registerClass("marx", NPCTemplate); #endinitclip
Symbol 1926 MovieClip [marx] Frame 14
endAction("idle");
Symbol 1926 MovieClip [marx] Frame 26
endAction("announce");
Symbol 1926 MovieClip [marx] Frame 38
endAction("move");
Symbol 1926 MovieClip [marx] Frame 43
useTrinket();
Symbol 1926 MovieClip [marx] Frame 48
endAction("cast");
Symbol 1926 MovieClip [marx] Frame 54
startHitCheck();
Symbol 1926 MovieClip [marx] Frame 56
stopHitCheck();
Symbol 1926 MovieClip [marx] Frame 58
endAction("attack");
Symbol 1926 MovieClip [marx] Frame 64
startHitCheck();
Symbol 1926 MovieClip [marx] Frame 72
stopHitCheck();
Symbol 1926 MovieClip [marx] Frame 74
endAction("charge");
Symbol 1926 MovieClip [marx] Frame 75
startHitCheck();
Symbol 1926 MovieClip [marx] Frame 79
stopHitCheck(); endAction("whirlwind");
Symbol 1926 MovieClip [marx] Frame 87
endAction("wound");
Symbol 1926 MovieClip [marx] Frame 110
endAction("death");
Symbol 2206 MovieClip [lump] Frame 1
#initclip 219 Object.registerClass("lump", PlayerCharacter); #endinitclip
Symbol 2206 MovieClip [lump] Frame 13
endAction("idle");
Symbol 2206 MovieClip [lump] Frame 23
endAction("move");
Symbol 2206 MovieClip [lump] Frame 34
endAction("jump");
Symbol 2206 MovieClip [lump] Frame 42
endAction("land");
Symbol 2206 MovieClip [lump] Frame 43
attachWeapon();
Symbol 2206 MovieClip [lump] Frame 48
startHitCheck();
Symbol 2206 MovieClip [lump] Frame 50
stopHitCheck();
Symbol 2206 MovieClip [lump] Frame 52
endAction("attack");
Symbol 2206 MovieClip [lump] Frame 53
attachWeapon();
Symbol 2206 MovieClip [lump] Frame 58
startHitCheck();
Symbol 2206 MovieClip [lump] Frame 60
stopHitCheck();
Symbol 2206 MovieClip [lump] Frame 62
endAction("jump_attack");
Symbol 2206 MovieClip [lump] Frame 67
throwProjectile();
Symbol 2206 MovieClip [lump] Frame 72
endAction("throw_attack");
Symbol 2206 MovieClip [lump] Frame 82
endAction("ready_cast");
Symbol 2206 MovieClip [lump] Frame 84
useTrinket();
Symbol 2206 MovieClip [lump] Frame 92
endAction("cast");
Symbol 2206 MovieClip [lump] Frame 112
endAction("stun");
Symbol 2206 MovieClip [lump] Frame 122
endAction("wound");
Symbol 2206 MovieClip [lump] Frame 132
endAction("dodge");
Symbol 2206 MovieClip [lump] Frame 142
endAction("jump_dodge");
Symbol 2206 MovieClip [lump] Frame 161
endAction("death");
Symbol 2320 MovieClip [generic_female] Frame 1
#initclip 220 Object.registerClass("generic_female", NPCTemplate); #endinitclip
Symbol 2320 MovieClip [generic_female] Frame 12
endAction("idle");
Symbol 2320 MovieClip [generic_female] Frame 25
endAction("move");
Symbol 2320 MovieClip [generic_female] Frame 32
startHitCheck();
Symbol 2320 MovieClip [generic_female] Frame 34
stopHitCheck();
Symbol 2320 MovieClip [generic_female] Frame 35
endAction("attack");
Symbol 2320 MovieClip [generic_female] Frame 36
endAction("attack");
Symbol 2320 MovieClip [generic_female] Frame 42
throwProjectile();
Symbol 2320 MovieClip [generic_female] Frame 45
endAction("throw");
Symbol 2320 MovieClip [generic_female] Frame 56
useTrinket();
Symbol 2320 MovieClip [generic_female] Frame 61
endAction("cast");
Symbol 2320 MovieClip [generic_female] Frame 67
endAction("wound");
Symbol 2320 MovieClip [generic_female] Frame 97
endAction("death");
Symbol 2432 MovieClip [goblin] Frame 1
#initclip 221 Object.registerClass("goblin", NPCTemplate); #endinitclip
Symbol 2432 MovieClip [goblin] Frame 10
endAction("idle");
Symbol 2432 MovieClip [goblin] Frame 22
endAction("move");
Symbol 2432 MovieClip [goblin] Frame 27
startHitCheck();
Symbol 2432 MovieClip [goblin] Frame 29
stopHitCheck();
Symbol 2432 MovieClip [goblin] Frame 32
endAction("attack");
Symbol 2432 MovieClip [goblin] Frame 36
throwProjectile();
Symbol 2432 MovieClip [goblin] Frame 42
endAction("throw");
Symbol 2432 MovieClip [goblin] Frame 52
endAction("wound");
Symbol 2432 MovieClip [goblin] Frame 65
endAction("death");
Symbol 2473 MovieClip [gramsci] Frame 1
#initclip 222 Object.registerClass("gramsci", NPCTemplate); #endinitclip
Symbol 2473 MovieClip [gramsci] Frame 8
endAction("idle");
Symbol 2473 MovieClip [gramsci] Frame 21
endAction("move");
Symbol 2609 MovieClip [generic_male] Frame 1
#initclip 223 Object.registerClass("generic_male", NPCTemplate); #endinitclip
Symbol 2609 MovieClip [generic_male] Frame 19
endAction("idle");
Symbol 2609 MovieClip [generic_male] Frame 22
endAction("report");
Symbol 2609 MovieClip [generic_male] Frame 34
endAction("move");
Symbol 2609 MovieClip [generic_male] Frame 40
startHitCheck();
Symbol 2609 MovieClip [generic_male] Frame 42
stopHitCheck();
Symbol 2609 MovieClip [generic_male] Frame 44
endAction("attack");
Symbol 2609 MovieClip [generic_male] Frame 53
startEffect(); throwProjectile();
Symbol 2609 MovieClip [generic_male] Frame 58
endAction("shoot");
Symbol 2609 MovieClip [generic_male] Frame 63
throwProjectile();
Symbol 2609 MovieClip [generic_male] Frame 68
endAction("throw");
Symbol 2609 MovieClip [generic_male] Frame 87
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 93
endAction("cast");
Symbol 2609 MovieClip [generic_male] Frame 97
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 103
endAction("cast_inst");
Symbol 2609 MovieClip [generic_male] Frame 105
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 110
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 115
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 120
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 125
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 130
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 135
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 140
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 145
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 150
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 155
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 160
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 165
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 170
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 175
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 180
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 185
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 190
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 195
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 200
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 205
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 210
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 215
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 220
useTrinket();
Symbol 2609 MovieClip [generic_male] Frame 224
endAction("blizzard");
Symbol 2609 MovieClip [generic_male] Frame 233
endAction("wound");
Symbol 2609 MovieClip [generic_male] Frame 263
endAction("death");
Symbol 2694 MovieClip [piglet] Frame 1
#initclip 224 Object.registerClass("piglet", NPCTemplate); #endinitclip
Symbol 2694 MovieClip [piglet] Frame 14
endAction("idle");
Symbol 2694 MovieClip [piglet] Frame 22
endAction("move");
Symbol 2694 MovieClip [piglet] Frame 32
endAction("wound");
Symbol 2694 MovieClip [piglet] Frame 54
endAction("death");
Symbol 2798 MovieClip [kitty] Frame 1
#initclip 225 Object.registerClass("kitty", NPCTemplate); #endinitclip
Symbol 2798 MovieClip [kitty] Frame 4
endAction("idle");
Symbol 2798 MovieClip [kitty] Frame 17
endAction("move");
Symbol 2798 MovieClip [kitty] Frame 21
startHitCheck();
Symbol 2798 MovieClip [kitty] Frame 24
stopHitCheck();
Symbol 2798 MovieClip [kitty] Frame 27
endAction("attack");
Symbol 2798 MovieClip [kitty] Frame 37
endAction("wound");
Symbol 2798 MovieClip [kitty] Frame 57
endAction("death");
Symbol 2870 MovieClip [laura] Frame 1
#initclip 226 Object.registerClass("laura", NPCTemplate); #endinitclip
Symbol 2870 MovieClip [laura] Frame 19
endAction("idle");
Symbol 2870 MovieClip [laura] Frame 35
endAction("move");
Symbol 2870 MovieClip [laura] Frame 54
endAction("shy");
Symbol 2870 MovieClip [laura] Frame 73
endAction("wound");
Symbol 3026 MovieClip [shadow_figure_female] Frame 1
#initclip 227 Object.registerClass("shadow_figure_female", NPCTemplate); #endinitclip
Symbol 3026 MovieClip [shadow_figure_female] Frame 10
endAction("idle");
Symbol 3026 MovieClip [shadow_figure_female] Frame 14
useTrinket();
Symbol 3026 MovieClip [shadow_figure_female] Frame 20
endAction("cast");
Symbol 3026 MovieClip [shadow_figure_female] Frame 40
endAction("move");
Symbol 3026 MovieClip [shadow_figure_female] Frame 50
endAction("beg");
Symbol 3026 MovieClip [shadow_figure_female] Frame 57
endAction("wound");
Symbol 3026 MovieClip [shadow_figure_female] Frame 87
endAction("death");
Symbol 3041 MovieClip [mario] Frame 1
#initclip 228 Object.registerClass("mario", NPCTemplate); #endinitclip
Symbol 3041 MovieClip [mario] Frame 16
endAction("idle");
Symbol 3041 MovieClip [mario] Frame 32
endAction("move");
Symbol 3041 MovieClip [mario] Frame 38
endAction("jump");
Symbol 3041 MovieClip [mario] Frame 45
startHitCheck();
Symbol 3041 MovieClip [mario] Frame 50
stopHitCheck();
Symbol 3041 MovieClip [mario] Frame 52
endAction("attack");
Symbol 3041 MovieClip [mario] Frame 64
endAction("wound");
Symbol 3041 MovieClip [mario] Frame 84
endAction("death");
Symbol 3155 MovieClip [einstein] Frame 1
#initclip 229 Object.registerClass("einstein", NPCTemplate); #endinitclip
Symbol 3155 MovieClip [einstein] Frame 11
endAction("idle");
Symbol 3155 MovieClip [einstein] Frame 19
endAction("move");
Symbol 3155 MovieClip [einstein] Frame 25
startHitCheck();
Symbol 3155 MovieClip [einstein] Frame 27
stopHitCheck();
Symbol 3155 MovieClip [einstein] Frame 29
endAction("attack");
Symbol 3155 MovieClip [einstein] Frame 34
useTrinket();
Symbol 3155 MovieClip [einstein] Frame 40
endAction("cast");
Symbol 3155 MovieClip [einstein] Frame 50
endAction("wound");
Symbol 3155 MovieClip [einstein] Frame 67
endAction("death");
Symbol 3156 MovieClip [beetle] Frame 1
#initclip 230 Object.registerClass("beetle", NPCTemplate); #endinitclip
Symbol 3156 MovieClip [beetle] Frame 10
endAction("idle");
Symbol 3156 MovieClip [beetle] Frame 20
endAction("move");
Symbol 3156 MovieClip [beetle] Frame 24
startHitCheck();
Symbol 3156 MovieClip [beetle] Frame 27
stopHitCheck();
Symbol 3156 MovieClip [beetle] Frame 30
endAction("attack");
Symbol 3156 MovieClip [beetle] Frame 40
endAction("wound");
Symbol 3156 MovieClip [beetle] Frame 50
endAction("death");
Symbol 3157 MovieClip [cheep_cheep] Frame 1
#initclip 231 Object.registerClass("cheep_cheep", NPCTemplate); #endinitclip
Symbol 3157 MovieClip [cheep_cheep] Frame 10
endAction("idle");
Symbol 3157 MovieClip [cheep_cheep] Frame 20
endAction("move");
Symbol 3157 MovieClip [cheep_cheep] Frame 24
startHitCheck();
Symbol 3157 MovieClip [cheep_cheep] Frame 27
stopHitCheck();
Symbol 3157 MovieClip [cheep_cheep] Frame 30
endAction("attack");
Symbol 3157 MovieClip [cheep_cheep] Frame 40
endAction("wound");
Symbol 3157 MovieClip [cheep_cheep] Frame 55
endAction("death");
Symbol 3158 MovieClip [spine] Frame 1
#initclip 232 Object.registerClass("spine", NPCTemplate); #endinitclip
Symbol 3158 MovieClip [spine] Frame 10
endAction("idle");
Symbol 3158 MovieClip [spine] Frame 20
endAction("move");
Symbol 3158 MovieClip [spine] Frame 24
startHitCheck();
Symbol 3158 MovieClip [spine] Frame 27
stopHitCheck();
Symbol 3158 MovieClip [spine] Frame 30
endAction("attack");
Symbol 3158 MovieClip [spine] Frame 40
endAction("wound");
Symbol 3158 MovieClip [spine] Frame 50
endAction("death");
Symbol 3483 MovieClip [phal] Frame 1
#initclip 233 Object.registerClass("phal", PlayerCharacter); #endinitclip
Symbol 3483 MovieClip [phal] Frame 19
endAction("idle");
Symbol 3483 MovieClip [phal] Frame 32
endAction("move");
Symbol 3483 MovieClip [phal] Frame 40
endAction("jump");
Symbol 3483 MovieClip [phal] Frame 53
endAction("land");
Symbol 3483 MovieClip [phal] Frame 54
attachWeapon();
Symbol 3483 MovieClip [phal] Frame 57
startHitCheck();
Symbol 3483 MovieClip [phal] Frame 60
stopHitCheck();
Symbol 3483 MovieClip [phal] Frame 63
endAction("attack");
Symbol 3483 MovieClip [phal] Frame 64
attachWeapon();
Symbol 3483 MovieClip [phal] Frame 67
startHitCheck();
Symbol 3483 MovieClip [phal] Frame 70
stopHitCheck();
Symbol 3483 MovieClip [phal] Frame 73
endAction("jump_attack");
Symbol 3483 MovieClip [phal] Frame 77
throwProjectile();
Symbol 3483 MovieClip [phal] Frame 80
endAction("throw_attack");
Symbol 3483 MovieClip [phal] Frame 90
endAction("ready_cast");
Symbol 3483 MovieClip [phal] Frame 92
useTrinket();
Symbol 3483 MovieClip [phal] Frame 100
endAction("cast");
Symbol 3483 MovieClip [phal] Frame 122
endAction("stun");
Symbol 3483 MovieClip [phal] Frame 132
endAction("wound");
Symbol 3483 MovieClip [phal] Frame 146
endAction("dodge");
Symbol 3483 MovieClip [phal] Frame 160
endAction("jump_dodge");
Symbol 3483 MovieClip [phal] Frame 173
endAction("death");
Symbol 3619 MovieClip [gimp] Frame 1
#initclip 234 Object.registerClass("gimp", NPCTemplate); #endinitclip
Symbol 3619 MovieClip [gimp] Frame 11
endAction("idle");
Symbol 3619 MovieClip [gimp] Frame 29
endAction("move");
Symbol 3619 MovieClip [gimp] Frame 35
startHitCheck();
Symbol 3619 MovieClip [gimp] Frame 37
stopHitCheck();
Symbol 3619 MovieClip [gimp] Frame 39
endAction("attack");
Symbol 3619 MovieClip [gimp] Frame 47
throwProjectile();
Symbol 3619 MovieClip [gimp] Frame 49
endAction("throw");
Symbol 3619 MovieClip [gimp] Frame 81
useTrinket();
Symbol 3619 MovieClip [gimp] Frame 84
endAction("cast");
Symbol 3619 MovieClip [gimp] Frame 92
endAction("wound");
Symbol 3619 MovieClip [gimp] Frame 102
endAction("death");
Symbol 3767 MovieClip [shadow_figure_male] Frame 1
#initclip 235 Object.registerClass("shadow_figure_male", NPCTemplate); #endinitclip
Symbol 3767 MovieClip [shadow_figure_male] Frame 19
endAction("idle");
Symbol 3767 MovieClip [shadow_figure_male] Frame 40
endAction("move");
Symbol 3767 MovieClip [shadow_figure_male] Frame 43
useTrinket();
Symbol 3767 MovieClip [shadow_figure_male] Frame 49
endAction("taunt");
Symbol 3767 MovieClip [shadow_figure_male] Frame 53
startHitCheck();
Symbol 3767 MovieClip [shadow_figure_male] Frame 56
stopHitCheck();
Symbol 3767 MovieClip [shadow_figure_male] Frame 59
endAction("attack");
Symbol 3767 MovieClip [shadow_figure_male] Frame 65
startHitCheck();
Symbol 3767 MovieClip [shadow_figure_male] Frame 68
stopHitCheck();
Symbol 3767 MovieClip [shadow_figure_male] Frame 72
endAction("stab");
Symbol 3767 MovieClip [shadow_figure_male] Frame 80
startHitCheck();
Symbol 3767 MovieClip [shadow_figure_male] Frame 83
stopHitCheck();
Symbol 3767 MovieClip [shadow_figure_male] Frame 88
endAction("pound");
Symbol 3767 MovieClip [shadow_figure_male] Frame 98
endAction("prepare");
Symbol 3767 MovieClip [shadow_figure_male] Frame 101
startHitCheck();
Symbol 3767 MovieClip [shadow_figure_male] Frame 105
stopHitCheck();
Symbol 3767 MovieClip [shadow_figure_male] Frame 108
endAction("uppercut");
Symbol 3767 MovieClip [shadow_figure_male] Frame 118
endAction("wound");
Symbol 3767 MovieClip [shadow_figure_male] Frame 120
useTrinket();
Symbol 3767 MovieClip [shadow_figure_male] Frame 122
endAction("cast_sheep");
Symbol 3767 MovieClip [shadow_figure_male] Frame 170
endAction("death");
Symbol 3854 MovieClip [cock] Frame 1
#initclip 236 Object.registerClass("cock", NPCTemplate); #endinitclip
Symbol 3854 MovieClip [cock] Frame 10
endAction("idle");
Symbol 3854 MovieClip [cock] Frame 23
endAction("move");
Symbol 3854 MovieClip [cock] Frame 29
startHitCheck();
Symbol 3854 MovieClip [cock] Frame 32
stopHitCheck();
Symbol 3854 MovieClip [cock] Frame 33
endAction("attack");
Symbol 3854 MovieClip [cock] Frame 43
endAction("wound");
Symbol 3854 MovieClip [cock] Frame 53
endAction("death");

Library Items

Symbol 1 Font [generic_sans]Used by:85 96 99 100 114 180 181 182 183 185 186 187 188 482 512 521 527 542 550 551 552 558 559 560 575 587 588 589 590 594 595 596 601 611 618 619 620 662 674 692 694 700 718 804 805 819 820 897
Symbol 2 Font [quest_text_font]Used by:190 191 193 194 195 250 841
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [agony_needle]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [blood_circle]Uses:5
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClip [goblin_portrait]Uses:8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [poison_splash]Uses:10
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [incap_anim]Uses:12
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClip [stun_anim]Uses:15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [shadow_spark]Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [holy_spark]Uses:19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [rain_drop]Uses:21
Symbol 23 GraphicUsed by:24 306 319
Symbol 24 MovieClip [snow_flake]Uses:23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [electric]Uses:25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [flame]Uses:27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:31 321
Symbol 31 MovieClip [blade_spark]Uses:30
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [blood]Uses:32
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [heal]Uses:34
Symbol 36 GraphicUsed by:38 115 119 137 184 189 240
Symbol 37 MovieClipUsed by:38 115 119 137 184 189 240 502 507
Symbol 38 MovieClip [inventory_item]Uses:36 37
Symbol 39 MovieClip [scrolling_stage]
Symbol 40 MovieClip [scrolling_layer]
Symbol 41 MovieClip [scrolling_player_layer]
Symbol 42 MovieClip [drop_item]
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClip [merchant_portrait]Uses:44
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48
Symbol 48 MovieClipUses:47Used by:49
Symbol 49 MovieClip [map_player]Uses:48
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:52 53 54 326
Symbol 52 MovieClip [item_shadow]Uses:51
Symbol 53 MovieClip [coin_shadow]Uses:51
Symbol 54 MovieClip [shadow]Uses:51
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:57
Symbol 57 MovieClip [phal_portrait]Uses:56
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClip [lump_portrait]Uses:59
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:63
Symbol 63 MovieClip [daly_portrait]Uses:62
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:66
Symbol 66 MovieClip [freud_portrait]Uses:65
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClip [spine_portrait]Uses:68
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClip [beetle_portrait]Uses:71
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClip [cheep_cheep_portrait]Uses:74
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClip [mario_portrait]Uses:77
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81
Symbol 81 MovieClip [marx_portrait]Uses:80
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:84
Symbol 84 MovieClip [sheep_portrait]Uses:83
Symbol 85 EditableTextUses:1Used by:97
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:90
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 ButtonUses:87 89Used by:97 192 523
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:95
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 ButtonUses:92 94Used by:97 192 524
Symbol 96 EditableTextUses:1Used by:97
Symbol 97 MovieClip [quest_log_collapse_item]Uses:85 90 95 96
Symbol 98 GraphicUsed by:102 197 251
Symbol 99 EditableTextUses:1Used by:102
Symbol 100 EditableTextUses:1Used by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip [quest_log_item]Uses:98 99 100 101
Symbol 103 GraphicUsed by:104 414
Symbol 104 MovieClipUses:103Used by:107 240 457 458 461 505 506 515 584 610 621 719
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
Symbol 107 MovieClipUses:104 106Used by:108 473 476 486 489 495 499
Symbol 108 MovieClip [inventory_selected]Uses:107
Symbol 109 BitmapUsed by:110 508
Symbol 110 GraphicUses:109Used by:113
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:113 224 225 251 443 701
Symbol 113 MovieClipUses:110 112Used by:115 119 137 240 502 507
Symbol 114 EditableTextUses:1Used by:115
Symbol 115 MovieClip [dragged_item]Uses:36 113 37 114
Symbol 116 FontUsed by:117 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 538 566 567 568 569 570 571 572 704 705 706 707 708 709 710 711 712 713 714 715 716 717 898
Symbol 117 EditableTextUses:116Used by:118
Symbol 118 MovieClip [scrolling_combat_text]Uses:117
Symbol 119 MovieClip [character_item]Uses:36 113 37
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:122
Symbol 122 MovieClip [laura_portrait]Uses:121
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:125
Symbol 125 MovieClip [gm_portrait]Uses:124
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:128
Symbol 128 MovieClip [gf_portrait]Uses:127
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:131
Symbol 131 MovieClip [sff_portrait]Uses:130
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:134
Symbol 134 MovieClip [sfm_portrait]Uses:133
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:140 515 531 533
Symbol 137 MovieClip [item_icon]Uses:36 113 37Used by:140
Symbol 138 FontUsed by:139 216 529 530 532 609
Symbol 139 EditableTextUses:138Used by:140
Symbol 140 MovieClip [quest_reward_display_item]Uses:136 137 139
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:143
Symbol 143 MovieClipUses:142Used by:150
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:146
Symbol 146 MovieClipUses:145Used by:150
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149
Symbol 149 MovieClipUses:148Used by:150
Symbol 150 MovieClipUses:143 146 149Used by:151 184 189 591 597
Symbol 151 MovieClip [quest_reward_display_coins]Uses:150
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:154
Symbol 154 MovieClip [einstein_portrait]Uses:153
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:157
Symbol 157 MovieClip [marios_fireball]Uses:156
Symbol 158 ShapeTweeningUsed by:164
Symbol 159 GraphicUsed by:164
Symbol 160 ShapeTweeningUsed by:164
Symbol 161 ShapeTweeningUsed by:164
Symbol 162 ShapeTweeningUsed by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClip [fireball]Uses:158 159 160 161 162 163
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:167 3156
Symbol 167 MovieClip [beetle_profile]Uses:166
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:170 3157
Symbol 170 MovieClip [cheep_cheep_profile]Uses:169
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173 3158
Symbol 173 MovieClip [spine_profile]Uses:172
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:176
Symbol 176 MovieClip [portal_master_portrait]Uses:175
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:179
Symbol 179 MovieClip [kitty_portrait]Uses:178
Symbol 180 EditableTextUses:1Used by:184
Symbol 181 EditableTextUses:1Used by:184
Symbol 182 EditableTextUses:1Used by:184
Symbol 183 EditableTextUses:1Used by:184
Symbol 184 MovieClip [vendor_item]Uses:36 180 37 181 182 183 150
Symbol 185 EditableTextUses:1Used by:189
Symbol 186 EditableTextUses:1Used by:189
Symbol 187 EditableTextUses:1Used by:189
Symbol 188 EditableTextUses:1Used by:189
Symbol 189 MovieClip [buyback_item]Uses:36 185 37 186 187 188 150
Symbol 190 EditableTextUses:2Used by:192
Symbol 191 EditableTextUses:2Used by:192
Symbol 192 MovieClip [portal_category]Uses:190 90 95 191
Symbol 193 EditableTextUses:2Used by:197
Symbol 194 EditableTextUses:2Used by:197
Symbol 195 EditableTextUses:2Used by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip [portal_item]Uses:98 193 194 195 196
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:200
Symbol 200 MovieClip [default_quest_portrait]Uses:199
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:203
Symbol 203 MovieClip [map_portal]Uses:202
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:206
Symbol 206 MovieClip [map_vendor]Uses:205
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:209
Symbol 209 MovieClip [map_quest]Uses:208
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:212
Symbol 212 MovieClip [map_generic]Uses:211
Symbol 213 MovieClip [special_effect]
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:217
Symbol 216 EditableTextUses:138Used by:217
Symbol 217 MovieClip [chat_bubble]Uses:215 216
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:220 302
Symbol 220 MovieClip [shadow_bolt]Uses:219
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:223 251 701
Symbol 223 MovieClipUses:222Used by:234
Symbol 224 MovieClipUses:112Used by:234
Symbol 225 MovieClipUses:112Used by:234
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:228
Symbol 228 MovieClipUses:227Used by:229
Symbol 229 MovieClipUses:228Used by:234
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:232
Symbol 232 MovieClipUses:231Used by:233
Symbol 233 MovieClipUses:232Used by:234
Symbol 234 MovieClip [npc_symbol]Uses:223 224 225 229 233
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:237
Symbol 237 MovieClip [ice_bolt]Uses:236
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClip [shadow_splash]Uses:238
Symbol 240 MovieClip [shortcut_item]Uses:36 113 37 104
Symbol 241 MovieClip [blank_projectile]
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClip [ice_block]Uses:242
Symbol 244 MovieClip [weather_effect]
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:245Used by:247
Symbol 247 MovieClip [shadow_skull]Uses:246
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:248Used by:251
Symbol 250 EditableTextUses:2Used by:251
Symbol 251 MovieClip [quest_selection]Uses:98 249 250 222 112
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:252Used by:254
Symbol 254 MovieClip [holy_bubble]Uses:253
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClip [mana_up]Uses:255
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:259
Symbol 259 MovieClip [gimp_portrait]Uses:258
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:280 1576
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:280 1576
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:280 1576
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:280 1576
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:280 1576
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:280 1576
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:280 1576
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:280 1576
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:280 1576
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:280 1576
Symbol 280 MovieClip [totem_profile]Uses:261 263 265 267 269 271 273 275 277 279
Symbol 281 ShapeTweeningUsed by:285
Symbol 282 GraphicUsed by:285
Symbol 283 ShapeTweeningUsed by:285
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClip [demon_bolt]Uses:281 282 283 284
Symbol 286 GraphicUsed by:287 2320
Symbol 287 MovieClip [smite]Uses:286
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:290
Symbol 290 MovieClip [totem_portrait]Uses:289
Symbol 291 GraphicUsed by:301
Symbol 292 GraphicUsed by:301
Symbol 293 GraphicUsed by:301
Symbol 294 GraphicUsed by:301
Symbol 295 GraphicUsed by:301
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Symbol 3889 MovieClip [piglet_profile]Uses:2611 2613 2615 2617 2619 2621 2623 2625 2627 2629 2631 2633 2635 2637Used by:Timeline
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Symbol 3913 MovieClip [phal_profile]Uses:3904 3905 3906 3907 3908 3909 3910 3911 3912Used by:Timeline

Instance Names

"bar"Frame 2Symbol 871 MovieClip
"start_button_inst"Frame 8Symbol 831 Button
"website_link_button_inst"Frame 10Symbol 876 Button
"startup"Frame 130Symbol 864 MovieClip [startup_win]
"debug_parser_inst"Frame 144Symbol 398 MovieClip [debug_parser]
"fps_counter"Frame 144Symbol 397 MovieClip [fps_counter]
"icon_stack"Symbol 38 MovieClip [inventory_item] Frame 1Symbol 37 MovieClip
"collapse_button_inst"Symbol 97 MovieClip [quest_log_collapse_item] Frame 1Symbol 90 Button
"expand_button_inst"Symbol 97 MovieClip [quest_log_collapse_item] Frame 1Symbol 95 Button
"loading_inst"Symbol 115 MovieClip [dragged_item] Frame 1Symbol 113 MovieClip
"icon_stack"Symbol 115 MovieClip [dragged_item] Frame 1Symbol 37 MovieClip
"stack_text"Symbol 115 MovieClip [dragged_item] Frame 1Symbol 114 EditableText
"number_text"Symbol 118 MovieClip [scrolling_combat_text] Frame 1Symbol 117 EditableText
"loading_inst"Symbol 119 MovieClip [character_item] Frame 1Symbol 113 MovieClip
"icon_stack"Symbol 119 MovieClip [character_item] Frame 1Symbol 37 MovieClip
"loading_inst"Symbol 137 MovieClip [item_icon] Frame 1Symbol 113 MovieClip
"icon_stack"Symbol 137 MovieClip [item_icon] Frame 1Symbol 37 MovieClip
"base_inst"Symbol 140 MovieClip [quest_reward_display_item] Frame 1Symbol 136 MovieClip
"item_icon_inst"Symbol 140 MovieClip [quest_reward_display_item] Frame 1Symbol 137 MovieClip [item_icon]
"item_text_inst"Symbol 140 MovieClip [quest_reward_display_item] Frame 1Symbol 139 EditableText
"gold_coin"Symbol 150 MovieClip Frame 1Symbol 143 MovieClip
"silver_coin"Symbol 150 MovieClip Frame 1Symbol 146 MovieClip
"copper_coin"Symbol 150 MovieClip Frame 1Symbol 149 MovieClip
"item_text_inst"Symbol 184 MovieClip [vendor_item] Frame 1Symbol 180 EditableText
"icon_stack"Symbol 184 MovieClip [vendor_item] Frame 1Symbol 37 MovieClip
"gold_text"Symbol 184 MovieClip [vendor_item] Frame 1Symbol 181 EditableText
"silver_text"Symbol 184 MovieClip [vendor_item] Frame 1Symbol 182 EditableText
"copper_text"Symbol 184 MovieClip [vendor_item] Frame 1Symbol 183 EditableText
"item_text_inst"Symbol 189 MovieClip [buyback_item] Frame 1Symbol 185 EditableText
"icon_stack"Symbol 189 MovieClip [buyback_item] Frame 1Symbol 37 MovieClip
"gold_text"Symbol 189 MovieClip [buyback_item] Frame 1Symbol 186 EditableText
"silver_text"Symbol 189 MovieClip [buyback_item] Frame 1Symbol 187 EditableText
"copper_text"Symbol 189 MovieClip [buyback_item] Frame 1Symbol 188 EditableText
"collapse_button_inst"Symbol 192 MovieClip [portal_category] Frame 1Symbol 90 Button
"expand_button_inst"Symbol 192 MovieClip [portal_category] Frame 1Symbol 95 Button
"chat_bubble_inst"Symbol 217 MovieClip [chat_bubble] Frame 1Symbol 215 MovieClip
"chat_text_inst"Symbol 217 MovieClip [chat_bubble] Frame 1Symbol 216 EditableText
"loading_inst"Symbol 240 MovieClip [shortcut_item] Frame 1Symbol 113 MovieClip
"icon_stack"Symbol 240 MovieClip [shortcut_item] Frame 1Symbol 37 MovieClip
"greyout_inst"Symbol 240 MovieClip [shortcut_item] Frame 1Symbol 104 MovieClip
"mouseover_inst"Symbol 251 MovieClip [quest_selection] Frame 1Symbol 249 MovieClip
"hit_box"Symbol 337 MovieClip [flame_wreath_prison] Frame 1Symbol 336 MovieClip
"body_box"Symbol 359 MovieClip [arcane_orb] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 359 MovieClip [arcane_orb] Frame 1Symbol 336 MovieClip
"boundingBox_mc"Symbol 374 MovieClip [FocusRect] Frame 1Symbol 373 MovieClip [BoundingBox]
"tabCapture"Symbol 375 MovieClip [FocusManager] Frame 1Symbol 370 Button
"labelField"Symbol 378 MovieClip [Label] Frame 1Symbol 364 EditableText
"fps_label"Symbol 397 MovieClip [fps_counter] Frame 1Symbol 378 MovieClip [Label]
"x_label"Symbol 397 MovieClip [fps_counter] Frame 1Symbol 378 MovieClip [Label]
"box_inst"Symbol 406 MovieClip [check_box] Frame 1Symbol 402 MovieClip
"bgm_checkmark"Symbol 406 MovieClip [check_box] Frame 10Symbol 405 MovieClip
"bar_inst"Symbol 413 MovieClip [slider_bar] Frame 1Symbol 409 MovieClip
"nub_inst"Symbol 413 MovieClip [slider_bar] Frame 1Symbol 412 MovieClip
"sfx_value_inst"Symbol 441 MovieClip [prefs_win] Frame 1Symbol 413 MovieClip [slider_bar]
"sfx_check_inst"Symbol 441 MovieClip [prefs_win] Frame 1Symbol 406 MovieClip [check_box]
"par_value_inst"Symbol 441 MovieClip [prefs_win] Frame 1Symbol 413 MovieClip [slider_bar]
"par_check_inst"Symbol 441 MovieClip [prefs_win] Frame 1Symbol 406 MovieClip [check_box]
"bgm_check_inst"Symbol 441 MovieClip [prefs_win] Frame 1Symbol 406 MovieClip [check_box]
"bgm_value_inst"Symbol 441 MovieClip [prefs_win] Frame 1Symbol 413 MovieClip [slider_bar]
"tint_check_inst"Symbol 441 MovieClip [prefs_win] Frame 1Symbol 406 MovieClip [check_box]
"weather_check_inst"Symbol 441 MovieClip [prefs_win] Frame 1Symbol 406 MovieClip [check_box]
"combat_text_check_inst"Symbol 441 MovieClip [prefs_win] Frame 1Symbol 406 MovieClip [check_box]
"ok_btn_inst"Symbol 441 MovieClip [prefs_win] Frame 1Symbol 438 Button
"cancel_btn_inst"Symbol 441 MovieClip [prefs_win] Frame 1Symbol 440 Button
"scroll_area_inst"Symbol 457 MovieClip [quest_log_log_scroll] Frame 1Symbol 104 MovieClip
"down_button_inst"Symbol 457 MovieClip [quest_log_log_scroll] Frame 1Symbol 448 Button
"up_button_inst"Symbol 457 MovieClip [quest_log_log_scroll] Frame 1Symbol 453 Button
"scroller_inst"Symbol 457 MovieClip [quest_log_log_scroll] Frame 1Symbol 456 Button
"down_button_inst"Symbol 458 MovieClip [quest_log_text_scroll] Frame 1Symbol 448 Button
"up_button_inst"Symbol 458 MovieClip [quest_log_text_scroll] Frame 1Symbol 453 Button
"scroller_inst"Symbol 458 MovieClip [quest_log_text_scroll] Frame 1Symbol 456 Button
"scroll_area_inst"Symbol 458 MovieClip [quest_log_text_scroll] Frame 1Symbol 104 MovieClip
"scroll_area_inst"Symbol 461 MovieClip [quest_giver_scroll] Frame 1Symbol 104 MovieClip
"down_button_inst"Symbol 461 MovieClip [quest_giver_scroll] Frame 1Symbol 448 Button
"up_button_inst"Symbol 461 MovieClip [quest_giver_scroll] Frame 1Symbol 453 Button
"scroller_inst"Symbol 461 MovieClip [quest_giver_scroll] Frame 1Symbol 456 Button
"fill_inst"Symbol 470 MovieClip [cast_bar] Frame 1Symbol 465 MovieClip
"exp_bar_inst"Symbol 483 MovieClip [exp_bar] Frame 1Symbol 481 MovieClip
"exp_mask_inst"Symbol 483 MovieClip [exp_bar] Frame 1Symbol 481 MovieClip
"character_portrait_inst"Symbol 495 MovieClip [character_button] Frame 1Symbol 494 MovieClip
"loading_inst"Symbol 502 MovieClip [thrown_weapon_icon] Frame 1Symbol 113 MovieClip
"icon_stack"Symbol 502 MovieClip [thrown_weapon_icon] Frame 1Symbol 37 MovieClip
"loading_inst"Symbol 507 MovieClip [attack_cooldown_icon] Frame 1Symbol 113 MovieClip
"icon_stack"Symbol 507 MovieClip [attack_cooldown_icon] Frame 1Symbol 37 MovieClip
"cooldown_inst"Symbol 507 MovieClip [attack_cooldown_icon] Frame 1Symbol 505 MovieClip
"flash_inst"Symbol 507 MovieClip [attack_cooldown_icon] Frame 1Symbol 506 MovieClip
"rollover_area"Symbol 515 MovieClip [clock] Frame 1Symbol 104 MovieClip
"popup_base"Symbol 515 MovieClip [clock] Frame 1Symbol 136 MovieClip
"time_text_inst"Symbol 515 MovieClip [clock] Frame 1Symbol 512 EditableText
"chat_text_inst"Symbol 523 MovieClip Frame 1Symbol 521 EditableText
"down_btn_inst"Symbol 523 MovieClip Frame 1Symbol 448 Button
"up_btn_inst"Symbol 523 MovieClip Frame 1Symbol 453 Button
"collapse_btn_inst"Symbol 523 MovieClip Frame 1Symbol 90 Button
"scroll_flash_inst"Symbol 523 MovieClip Frame 1Symbol 522 MovieClip
"expanded_inst"Symbol 524 MovieClip [chat_log_win] Frame 1Symbol 523 MovieClip
"expand_btn_inst"Symbol 524 MovieClip [chat_log_win] Frame 1Symbol 95 Button
"base_inst"Symbol 531 MovieClip [equip_rollover] Frame 1Symbol 136 MovieClip
"item_name_inst"Symbol 531 MovieClip [equip_rollover] Frame 1Symbol 529 EditableText
"base_inst"Symbol 533 MovieClip [item_rollover] Frame 1Symbol 136 MovieClip
"item_name_inst"Symbol 533 MovieClip [item_rollover] Frame 1Symbol 532 EditableText
"level_dot_inst"Symbol 553 MovieClip [player_info] Frame 1Symbol 543 MovieClip
"health_mask_inst"Symbol 553 MovieClip [player_info] Frame 1Symbol 546 MovieClip
"mana_mask_inst"Symbol 553 MovieClip [player_info] Frame 1Symbol 549 MovieClip
"mana_bar_inst"Symbol 553 MovieClip [player_info] Frame 1Symbol 549 MovieClip
"health_bar_inst"Symbol 553 MovieClip [player_info] Frame 1Symbol 546 MovieClip
"elite_frame_inst"Symbol 561 MovieClip [npc_info] Frame 1Symbol 556 MovieClip
"level_dot_inst"Symbol 561 MovieClip [npc_info] Frame 1Symbol 543 MovieClip
"npc_char_ui_toggle_inst"Symbol 561 MovieClip [npc_info] Frame 1Symbol 528 MovieClip [npc_character_ui_toggle_dot]
"health_mask_inst"Symbol 561 MovieClip [npc_info] Frame 1Symbol 546 MovieClip
"mana_mask_inst"Symbol 561 MovieClip [npc_info] Frame 1Symbol 549 MovieClip
"mana_bar_inst"Symbol 561 MovieClip [npc_info] Frame 1Symbol 549 MovieClip
"health_bar_inst"Symbol 561 MovieClip [npc_info] Frame 1Symbol 546 MovieClip
"character_name_inst"Symbol 584 MovieClip [portal_win] Frame 1Symbol 575 EditableText
"cancel_button_inst"Symbol 584 MovieClip [portal_win] Frame 1Symbol 440 Button
"portal_scroll_inst"Symbol 584 MovieClip [portal_win] Frame 1Symbol 461 MovieClip [quest_giver_scroll]
"zone_list_mask"Symbol 584 MovieClip [portal_win] Frame 1Symbol 104 MovieClip
"close_button_inst"Symbol 584 MovieClip [portal_win] Frame 1Symbol 580 Button
"drag_area"Symbol 584 MovieClip [portal_win] Frame 1Symbol 460 Button [drag_area]
"text_fade_inst"Symbol 584 MovieClip [portal_win] Frame 1Symbol 583 MovieClip
"drag_area"Symbol 591 MovieClip [vendor_win] Frame 1Symbol 460 Button [drag_area]
"character_name_inst"Symbol 591 MovieClip [vendor_win] Frame 1Symbol 587 EditableText
"close_button_inst"Symbol 591 MovieClip [vendor_win] Frame 1Symbol 580 Button
"cancel_button_inst"Symbol 591 MovieClip [vendor_win] Frame 1Symbol 440 Button
"gold_text"Symbol 591 MovieClip [vendor_win] Frame 1Symbol 588 EditableText
"silver_text"Symbol 591 MovieClip [vendor_win] Frame 1Symbol 589 EditableText
"copper_text"Symbol 591 MovieClip [vendor_win] Frame 1Symbol 590 EditableText
"close_button_inst"Symbol 597 MovieClip [inventory] Frame 1Symbol 580 Button
"drag_area"Symbol 597 MovieClip [inventory] Frame 1Symbol 460 Button [drag_area]
"gold_text"Symbol 597 MovieClip [inventory] Frame 1Symbol 594 EditableText
"silver_text"Symbol 597 MovieClip [inventory] Frame 1Symbol 595 EditableText
"copper_text"Symbol 597 MovieClip [inventory] Frame 1Symbol 596 EditableText
"close_button_inst"Symbol 598 MovieClip [inventory_win_nocoins] Frame 1Symbol 580 Button
"drag_area"Symbol 598 MovieClip [inventory_win_nocoins] Frame 1Symbol 460 Button [drag_area]
"character_name_inst"Symbol 610 MovieClip [quest_log] Frame 1Symbol 601 EditableText
"close_button_inst"Symbol 610 MovieClip [quest_log] Frame 1Symbol 580 Button
"close_log_button_inst"Symbol 610 MovieClip [quest_log] Frame 1Symbol 603 Button
"drag_area"Symbol 610 MovieClip [quest_log] Frame 1Symbol 460 Button [drag_area]
"abandon_quest_button_inst"Symbol 610 MovieClip [quest_log] Frame 1Symbol 605 Button
"text_scroll"Symbol 610 MovieClip [quest_log] Frame 1Symbol 458 MovieClip [quest_log_text_scroll]
"text_mask"Symbol 610 MovieClip [quest_log] Frame 1Symbol 104 MovieClip
"log_scroll"Symbol 610 MovieClip [quest_log] Frame 1Symbol 457 MovieClip [quest_log_log_scroll]
"log_mask"Symbol 610 MovieClip [quest_log] Frame 1Symbol 104 MovieClip
"text_fade_inst"Symbol 610 MovieClip [quest_log] Frame 1Symbol 608 MovieClip
"character_name_inst"Symbol 621 MovieClip [quest_giver] Frame 1Symbol 611 EditableText
"complete_button_inst"Symbol 621 MovieClip [quest_giver] Frame 1Symbol 613 Button
"cancel_button_inst"Symbol 621 MovieClip [quest_giver] Frame 1Symbol 440 Button
"quest_scroll_inst"Symbol 621 MovieClip [quest_giver] Frame 1Symbol 461 MovieClip [quest_giver_scroll]
"text_mask"Symbol 621 MovieClip [quest_giver] Frame 1Symbol 104 MovieClip
"close_button_inst"Symbol 621 MovieClip [quest_giver] Frame 1Symbol 580 Button
"drag_area"Symbol 621 MovieClip [quest_giver] Frame 1Symbol 460 Button [drag_area]
"decline_button_inst"Symbol 621 MovieClip [quest_giver] Frame 1Symbol 615 Button
"accept_button_inst"Symbol 621 MovieClip [quest_giver] Frame 1Symbol 617 Button
"text_fade_inst"Symbol 621 MovieClip [quest_giver] Frame 1Symbol 583 MovieClip
"character_name_inst"Symbol 621 MovieClip [quest_giver] Frame 20Symbol 618 EditableText
"character_name_inst"Symbol 621 MovieClip [quest_giver] Frame 40Symbol 619 EditableText
"character_name_inst"Symbol 621 MovieClip [quest_giver] Frame 60Symbol 620 EditableText
"controls1_btn_inst"Symbol 701 MovieClip [help_win] Frame 1Symbol 624 MovieClip
"controls2_btn_inst"Symbol 701 MovieClip [help_win] Frame 1Symbol 624 MovieClip
"interact_btn_inst"Symbol 701 MovieClip [help_win] Frame 1Symbol 624 MovieClip
"keybinds_btn_inst"Symbol 701 MovieClip [help_win] Frame 1Symbol 624 MovieClip
"character_name_inst"Symbol 701 MovieClip [help_win] Frame 1Symbol 662 EditableText
"controls1_tab_inst"Symbol 701 MovieClip [help_win] Frame 1Symbol 624 MovieClip
"controls2_tab_inst"Symbol 701 MovieClip [help_win] Frame 1Symbol 624 MovieClip
"interact_tab_inst"Symbol 701 MovieClip [help_win] Frame 1Symbol 624 MovieClip
"keybinds_tab_inst"Symbol 701 MovieClip [help_win] Frame 1Symbol 624 MovieClip
"close_button_inst"Symbol 701 MovieClip [help_win] Frame 1Symbol 580 Button
"drag_area"Symbol 701 MovieClip [help_win] Frame 1Symbol 460 Button [drag_area]
"next_btn_inst"Symbol 701 MovieClip [help_win] Frame 1Symbol 664 Button
"character_name_inst"Symbol 701 MovieClip [help_win] Frame 11Symbol 674 EditableText
"character_name_inst"Symbol 701 MovieClip [help_win] Frame 21Symbol 692 EditableText
"character_name_inst"Symbol 701 MovieClip [help_win] Frame 30Symbol 700 EditableText
"profile_mask"Symbol 719 MovieClip [character_win] Frame 1Symbol 104 MovieClip
"close_button_inst"Symbol 719 MovieClip [character_win] Frame 1Symbol 580 Button
"drag_area"Symbol 719 MovieClip [character_win] Frame 1Symbol 460 Button [drag_area]
"stamina_text_inst"Symbol 719 MovieClip [character_win] Frame 1Symbol 712 EditableText
"armor_text_inst"Symbol 719 MovieClip [character_win] Frame 1Symbol 713 EditableText
"intelligence_text_inst"Symbol 719 MovieClip [character_win] Frame 1Symbol 714 EditableText
"melee_text_inst"Symbol 719 MovieClip [character_win] Frame 1Symbol 715 EditableText
"ranged_text_inst"Symbol 719 MovieClip [character_win] Frame 1Symbol 716 EditableText
"spirit_text_inst"Symbol 719 MovieClip [character_win] Frame 1Symbol 717 EditableText
"character_name_inst"Symbol 719 MovieClip [character_win] Frame 1Symbol 718 EditableText
"inventory_0"Symbol 720 MovieClip Frame 1Symbol 597 MovieClip [inventory]
"inventory_1"Symbol 720 MovieClip Frame 1Symbol 598 MovieClip [inventory_win_nocoins]
"inventory_2"Symbol 720 MovieClip Frame 1Symbol 598 MovieClip [inventory_win_nocoins]
"quest_history"Symbol 720 MovieClip Frame 1Symbol 610 MovieClip [quest_log]
"help_win"Symbol 720 MovieClip Frame 1Symbol 701 MovieClip [help_win]
"help_button_inst"Symbol 720 MovieClip Frame 1Symbol 443 MovieClip [help_btn]
"game_zone"Symbol 721 MovieClip [game_engine] Frame 1Symbol 534 MovieClip [scrolling_zone]
"player_info"Symbol 721 MovieClip [game_engine] Frame 2Symbol 553 MovieClip [player_info]
"npc_info"Symbol 721 MovieClip [game_engine] Frame 2Symbol 561 MovieClip [npc_info]
"map"Symbol 721 MovieClip [game_engine] Frame 2Symbol 565 MovieClip [map_elwynn]
"chat_log_inst"Symbol 721 MovieClip [game_engine] Frame 2Symbol 524 MovieClip [chat_log_win]
"bag_0"Symbol 721 MovieClip [game_engine] Frame 2Symbol 499 MovieClip [inventory_button]
"cast_bar_inst"Symbol 721 MovieClip [game_engine] Frame 2Symbol 470 MovieClip [cast_bar]
"bag_1"Symbol 721 MovieClip [game_engine] Frame 2Symbol 499 MovieClip [inventory_button]
"bag_2"Symbol 721 MovieClip [game_engine] Frame 2Symbol 499 MovieClip [inventory_button]
"ui_windows"Symbol 721 MovieClip [game_engine] Frame 2Symbol 720 MovieClip
"drag_window_inst"Symbol 721 MovieClip [game_engine] Frame 2Symbol 399 MovieClip [drag_window]
"lump_select_inst"Symbol 864 MovieClip [startup_win] Frame 1Symbol 816 MovieClip
"phal_select_inst"Symbol 864 MovieClip [startup_win] Frame 1Symbol 827 MovieClip
"enter_button_inst"Symbol 864 MovieClip [startup_win] Frame 1Symbol 831 Button
"reward_button_inst"Symbol 864 MovieClip [startup_win] Frame 1Symbol 833 Button
"lump_reset_btn_inst"Symbol 864 MovieClip [startup_win] Frame 1Symbol 767 Button [reset_button]
"phal_reset_btn_inst"Symbol 864 MovieClip [startup_win] Frame 1Symbol 767 Button [reset_button]
"ok_btn_inst"Symbol 899 MovieClip [prompt_win] Frame 1Symbol 438 Button
"cancel_btn_inst"Symbol 899 MovieClip [prompt_win] Frame 1Symbol 440 Button
"save_btn_inst"Symbol 899 MovieClip [prompt_win] Frame 1Symbol 894 Button
"quit_btn_inst"Symbol 899 MovieClip [prompt_win] Frame 1Symbol 896 Button
"loading_bar_mask_inst"Symbol 903 MovieClip [loading_win] Frame 1Symbol 871 MovieClip
"loading_bar_inst"Symbol 903 MovieClip [loading_win] Frame 1Symbol 871 MovieClip
"body_box"Symbol 1181 MovieClip [portal_master] Frame 1Symbol 336 MovieClip
"body_box"Symbol 1300 MovieClip [merchant] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 1300 MovieClip [merchant] Frame 39Symbol 336 MovieClip
"body_box"Symbol 1498 MovieClip [freud] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 1498 MovieClip [freud] Frame 69Symbol 336 MovieClip
"throw_dot"Symbol 1498 MovieClip [freud] Frame 79Symbol 1437 MovieClip
"throw_dot"Symbol 1498 MovieClip [freud] Frame 89Symbol 1437 MovieClip
"body_box"Symbol 1575 MovieClip [sheep] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 1575 MovieClip [sheep] Frame 32Symbol 336 MovieClip
"throw_dot"Symbol 1575 MovieClip [sheep] Frame 54Symbol 1437 MovieClip
"body_box"Symbol 1576 MovieClip [totem] Frame 1Symbol 336 MovieClip
"throw_dot"Symbol 1576 MovieClip [totem] Frame 17Symbol 1437 MovieClip
"body_box"Symbol 1788 MovieClip [daly] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 1788 MovieClip [daly] Frame 66Symbol 336 MovieClip
"throw_dot"Symbol 1788 MovieClip [daly] Frame 75Symbol 1437 MovieClip
"throw_dot"Symbol 1788 MovieClip [daly] Frame 86Symbol 1437 MovieClip
"throw_dot"Symbol 1788 MovieClip [daly] Frame 92Symbol 1437 MovieClip
"body_box"Symbol 1926 MovieClip [marx] Frame 1Symbol 336 MovieClip
"throw_dot"Symbol 1926 MovieClip [marx] Frame 43Symbol 1437 MovieClip
"hit_box"Symbol 1926 MovieClip [marx] Frame 54Symbol 336 MovieClip
"hit_box"Symbol 1926 MovieClip [marx] Frame 64Symbol 336 MovieClip
"hit_box"Symbol 1926 MovieClip [marx] Frame 75Symbol 336 MovieClip
"body_box"Symbol 2206 MovieClip [lump] Frame 1Symbol 336 MovieClip
"weapon_placeholder_inst"Symbol 2206 MovieClip [lump] Frame 43Symbol 2007 MovieClip
"hit_box"Symbol 2206 MovieClip [lump] Frame 48Symbol 336 MovieClip
"hit_box"Symbol 2206 MovieClip [lump] Frame 58Symbol 336 MovieClip
"throw_dot"Symbol 2206 MovieClip [lump] Frame 67Symbol 1437 MovieClip
"throw_dot"Symbol 2206 MovieClip [lump] Frame 84Symbol 1437 MovieClip
"body_box"Symbol 2320 MovieClip [generic_female] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 2320 MovieClip [generic_female] Frame 32Symbol 336 MovieClip
"throw_dot"Symbol 2320 MovieClip [generic_female] Frame 42Symbol 1437 MovieClip
"throw_dot"Symbol 2320 MovieClip [generic_female] Frame 56Symbol 1437 MovieClip
"body_box"Symbol 2432 MovieClip [goblin] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 2432 MovieClip [goblin] Frame 27Symbol 336 MovieClip
"throw_dot"Symbol 2432 MovieClip [goblin] Frame 36Symbol 1437 MovieClip
"body_box"Symbol 2473 MovieClip [gramsci] Frame 1Symbol 336 MovieClip
"body_box"Symbol 2609 MovieClip [generic_male] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 2609 MovieClip [generic_male] Frame 40Symbol 336 MovieClip
"throw_dot"Symbol 2609 MovieClip [generic_male] Frame 53Symbol 1437 MovieClip
"throw_dot"Symbol 2609 MovieClip [generic_male] Frame 63Symbol 1437 MovieClip
"throw_dot"Symbol 2609 MovieClip [generic_male] Frame 87Symbol 1437 MovieClip
"throw_dot"Symbol 2609 MovieClip [generic_male] Frame 97Symbol 1437 MovieClip
"throw_dot"Symbol 2609 MovieClip [generic_male] Frame 105Symbol 1437 MovieClip
"body_box"Symbol 2694 MovieClip [piglet] Frame 1Symbol 336 MovieClip
"body_box"Symbol 2798 MovieClip [kitty] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 2798 MovieClip [kitty] Frame 21Symbol 336 MovieClip
"body_box"Symbol 2870 MovieClip [laura] Frame 1Symbol 336 MovieClip
"body_box"Symbol 3026 MovieClip [shadow_figure_female] Frame 1Symbol 336 MovieClip
"throw_dot"Symbol 3026 MovieClip [shadow_figure_female] Frame 14Symbol 1437 MovieClip
"body_box"Symbol 3041 MovieClip [mario] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 3041 MovieClip [mario] Frame 45Symbol 336 MovieClip
"body_box"Symbol 3155 MovieClip [einstein] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 3155 MovieClip [einstein] Frame 25Symbol 336 MovieClip
"throw_dot"Symbol 3155 MovieClip [einstein] Frame 33Symbol 1437 MovieClip
"body_box"Symbol 3156 MovieClip [beetle] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 3156 MovieClip [beetle] Frame 23Symbol 336 MovieClip
"body_box"Symbol 3157 MovieClip [cheep_cheep] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 3157 MovieClip [cheep_cheep] Frame 23Symbol 336 MovieClip
"body_box"Symbol 3158 MovieClip [spine] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 3158 MovieClip [spine] Frame 23Symbol 336 MovieClip
"body_box"Symbol 3483 MovieClip [phal] Frame 1Symbol 336 MovieClip
"weapon_placeholder_inst"Symbol 3483 MovieClip [phal] Frame 54Symbol 2007 MovieClip
"hit_box"Symbol 3483 MovieClip [phal] Frame 57Symbol 336 MovieClip
"hit_box"Symbol 3483 MovieClip [phal] Frame 67Symbol 336 MovieClip
"throw_dot"Symbol 3483 MovieClip [phal] Frame 77Symbol 1437 MovieClip
"throw_dot"Symbol 3483 MovieClip [phal] Frame 92Symbol 1437 MovieClip
"body_box"Symbol 3619 MovieClip [gimp] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 3619 MovieClip [gimp] Frame 35Symbol 336 MovieClip
"throw_dot"Symbol 3619 MovieClip [gimp] Frame 47Symbol 1437 MovieClip
"throw_dot"Symbol 3619 MovieClip [gimp] Frame 80Symbol 1437 MovieClip
"body_box"Symbol 3767 MovieClip [shadow_figure_male] Frame 1Symbol 336 MovieClip
"throw_dot"Symbol 3767 MovieClip [shadow_figure_male] Frame 43Symbol 1437 MovieClip
"hit_box"Symbol 3767 MovieClip [shadow_figure_male] Frame 53Symbol 336 MovieClip
"hit_box"Symbol 3767 MovieClip [shadow_figure_male] Frame 65Symbol 336 MovieClip
"hit_box"Symbol 3767 MovieClip [shadow_figure_male] Frame 80Symbol 336 MovieClip
"hit_box"Symbol 3767 MovieClip [shadow_figure_male] Frame 101Symbol 336 MovieClip
"body_box"Symbol 3854 MovieClip [cock] Frame 1Symbol 336 MovieClip
"hit_box"Symbol 3854 MovieClip [cock] Frame 29Symbol 336 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "generic_sans"
ExportAssets (56)Timeline Frame 1Symbol 2 as "quest_text_font"
ExportAssets (56)Timeline Frame 1Symbol 4 as "agony_needle"
ExportAssets (56)Timeline Frame 1Symbol 6 as "blood_circle"
ExportAssets (56)Timeline Frame 1Symbol 9 as "goblin_portrait"
ExportAssets (56)Timeline Frame 1Symbol 11 as "poison_splash"
ExportAssets (56)Timeline Frame 1Symbol 13 as "incap_anim"
ExportAssets (56)Timeline Frame 1Symbol 16 as "stun_anim"
ExportAssets (56)Timeline Frame 1Symbol 18 as "shadow_spark"
ExportAssets (56)Timeline Frame 1Symbol 20 as "holy_spark"
ExportAssets (56)Timeline Frame 1Symbol 22 as "rain_drop"
ExportAssets (56)Timeline Frame 1Symbol 24 as "snow_flake"
ExportAssets (56)Timeline Frame 1Symbol 26 as "electric"
ExportAssets (56)Timeline Frame 1Symbol 28 as "flame"
ExportAssets (56)Timeline Frame 1Symbol 31 as "blade_spark"
ExportAssets (56)Timeline Frame 1Symbol 33 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 35 as "heal"
ExportAssets (56)Timeline Frame 1Symbol 38 as "inventory_item"
ExportAssets (56)Timeline Frame 1Symbol 39 as "scrolling_stage"
ExportAssets (56)Timeline Frame 1Symbol 40 as "scrolling_layer"
ExportAssets (56)Timeline Frame 1Symbol 41 as "scrolling_player_layer"
ExportAssets (56)Timeline Frame 1Symbol 42 as "drop_item"
ExportAssets (56)Timeline Frame 1Symbol 45 as "merchant_portrait"
ExportAssets (56)Timeline Frame 1Symbol 49 as "map_player"
ExportAssets (56)Timeline Frame 1Symbol 52 as "item_shadow"
ExportAssets (56)Timeline Frame 1Symbol 53 as "coin_shadow"
ExportAssets (56)Timeline Frame 1Symbol 54 as "shadow"
ExportAssets (56)Timeline Frame 1Symbol 57 as "phal_portrait"
ExportAssets (56)Timeline Frame 1Symbol 60 as "lump_portrait"
ExportAssets (56)Timeline Frame 1Symbol 63 as "daly_portrait"
ExportAssets (56)Timeline Frame 1Symbol 66 as "freud_portrait"
ExportAssets (56)Timeline Frame 1Symbol 69 as "spine_portrait"
ExportAssets (56)Timeline Frame 1Symbol 72 as "beetle_portrait"
ExportAssets (56)Timeline Frame 1Symbol 75 as "cheep_cheep_portrait"
ExportAssets (56)Timeline Frame 1Symbol 78 as "mario_portrait"
ExportAssets (56)Timeline Frame 1Symbol 81 as "marx_portrait"
ExportAssets (56)Timeline Frame 1Symbol 84 as "sheep_portrait"
ExportAssets (56)Timeline Frame 1Symbol 97 as "quest_log_collapse_item"
ExportAssets (56)Timeline Frame 1Symbol 102 as "quest_log_item"
ExportAssets (56)Timeline Frame 1Symbol 108 as "inventory_selected"
ExportAssets (56)Timeline Frame 1Symbol 115 as "dragged_item"
ExportAssets (56)Timeline Frame 1Symbol 118 as "scrolling_combat_text"
ExportAssets (56)Timeline Frame 1Symbol 119 as "character_item"
ExportAssets (56)Timeline Frame 1Symbol 122 as "laura_portrait"
ExportAssets (56)Timeline Frame 1Symbol 125 as "gm_portrait"
ExportAssets (56)Timeline Frame 1Symbol 128 as "gf_portrait"
ExportAssets (56)Timeline Frame 1Symbol 131 as "sff_portrait"
ExportAssets (56)Timeline Frame 1Symbol 134 as "sfm_portrait"
ExportAssets (56)Timeline Frame 1Symbol 137 as "item_icon"
ExportAssets (56)Timeline Frame 1Symbol 140 as "quest_reward_display_item"
ExportAssets (56)Timeline Frame 1Symbol 151 as "quest_reward_display_coins"
ExportAssets (56)Timeline Frame 1Symbol 154 as "einstein_portrait"
ExportAssets (56)Timeline Frame 1Symbol 157 as "marios_fireball"
ExportAssets (56)Timeline Frame 1Symbol 164 as "fireball"
ExportAssets (56)Timeline Frame 1Symbol 167 as "beetle_profile"
ExportAssets (56)Timeline Frame 1Symbol 170 as "cheep_cheep_profile"
ExportAssets (56)Timeline Frame 1Symbol 173 as "spine_profile"
ExportAssets (56)Timeline Frame 1Symbol 176 as "portal_master_portrait"
ExportAssets (56)Timeline Frame 1Symbol 179 as "kitty_portrait"
ExportAssets (56)Timeline Frame 1Symbol 184 as "vendor_item"
ExportAssets (56)Timeline Frame 1Symbol 189 as "buyback_item"
ExportAssets (56)Timeline Frame 1Symbol 192 as "portal_category"
ExportAssets (56)Timeline Frame 1Symbol 197 as "portal_item"
ExportAssets (56)Timeline Frame 1Symbol 200 as "default_quest_portrait"
ExportAssets (56)Timeline Frame 1Symbol 203 as "map_portal"
ExportAssets (56)Timeline Frame 1Symbol 206 as "map_vendor"
ExportAssets (56)Timeline Frame 1Symbol 209 as "map_quest"
ExportAssets (56)Timeline Frame 1Symbol 212 as "map_generic"
ExportAssets (56)Timeline Frame 1Symbol 213 as "special_effect"
ExportAssets (56)Timeline Frame 1Symbol 217 as "chat_bubble"
ExportAssets (56)Timeline Frame 1Symbol 220 as "shadow_bolt"
ExportAssets (56)Timeline Frame 1Symbol 234 as "npc_symbol"
ExportAssets (56)Timeline Frame 1Symbol 237 as "ice_bolt"
ExportAssets (56)Timeline Frame 1Symbol 239 as "shadow_splash"
ExportAssets (56)Timeline Frame 1Symbol 240 as "shortcut_item"
ExportAssets (56)Timeline Frame 1Symbol 241 as "blank_projectile"
ExportAssets (56)Timeline Frame 1Symbol 243 as "ice_block"
ExportAssets (56)Timeline Frame 1Symbol 244 as "weather_effect"
ExportAssets (56)Timeline Frame 1Symbol 247 as "shadow_skull"
ExportAssets (56)Timeline Frame 1Symbol 251 as "quest_selection"
ExportAssets (56)Timeline Frame 1Symbol 254 as "holy_bubble"
ExportAssets (56)Timeline Frame 1Symbol 256 as "mana_up"
ExportAssets (56)Timeline Frame 1Symbol 259 as "gimp_portrait"
ExportAssets (56)Timeline Frame 1Symbol 280 as "totem_profile"
ExportAssets (56)Timeline Frame 1Symbol 285 as "demon_bolt"
ExportAssets (56)Timeline Frame 1Symbol 287 as "smite"
ExportAssets (56)Timeline Frame 1Symbol 290 as "totem_portrait"
ExportAssets (56)Timeline Frame 1Symbol 301 as "windy"
ExportAssets (56)Timeline Frame 1Symbol 302 as "agony_bolt"
ExportAssets (56)Timeline Frame 1Symbol 305 as "magic_bolt"
ExportAssets (56)Timeline Frame 1Symbol 306 as "magic_spark"
ExportAssets (56)Timeline Frame 1Symbol 308 as "smoke"
ExportAssets (56)Timeline Frame 1Symbol 311 as "cock_portrait"
ExportAssets (56)Timeline Frame 1Symbol 314 as "piglet_portrait"
ExportAssets (56)Timeline Frame 1Symbol 316 as "character_select_circle"
ExportAssets (56)Timeline Frame 1Symbol 318 as "drunk_bubble"
ExportAssets (56)Timeline Frame 1Symbol 319 as "physical_circle"
ExportAssets (56)Timeline Frame 1Symbol 321 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 323 as "ice"
ExportAssets (56)Timeline Frame 1Symbol 326 as "ice_trap"
ExportAssets (56)Timeline Frame 1Symbol 328 as "mario_fireball_pixel"
ExportAssets (56)Timeline Frame 1Symbol 330 as "arcane_spark"
ExportAssets (56)Timeline Frame 1Symbol 332 as "arcane_explosion"
ExportAssets (56)Timeline Frame 1Symbol 334 as "heart"
ExportAssets (56)Timeline Frame 1Symbol 337 as "flame_wreath_prison"
ExportAssets (56)Timeline Frame 1Symbol 339 as "mario_chomp_pixel"
ExportAssets (56)Timeline Frame 1Symbol 341 as "mario_power_pixel"
ExportAssets (56)Timeline Frame 1Symbol 343 as "nature_spark"
ExportAssets (56)Timeline Frame 1Symbol 357 as "level_up_base"
ExportAssets (56)Timeline Frame 1Symbol 359 as "arcane_orb"
ExportAssets (56)Timeline Frame 1Symbol 365 as "Defaults"
ExportAssets (56)Timeline Frame 1Symbol 366 as "UIObjectExtensions"
ExportAssets (56)Timeline Frame 1Symbol 367 as "UIObject"
ExportAssets (56)Timeline Frame 1Symbol 373 as "BoundingBox"
ExportAssets (56)Timeline Frame 1Symbol 374 as "FocusRect"
ExportAssets (56)Timeline Frame 1Symbol 375 as "FocusManager"
ExportAssets (56)Timeline Frame 1Symbol 376 as "UIComponentExtensions"
ExportAssets (56)Timeline Frame 1Symbol 377 as "UIComponent"
ExportAssets (56)Timeline Frame 1Symbol 378 as "Label"
ExportAssets (56)Timeline Frame 1Symbol 397 as "fps_counter"
ExportAssets (56)Timeline Frame 1Symbol 398 as "debug_parser"
ExportAssets (56)Timeline Frame 1Symbol 399 as "drag_window"
ExportAssets (56)Timeline Frame 1Symbol 406 as "check_box"
ExportAssets (56)Timeline Frame 1Symbol 413 as "slider_bar"
ExportAssets (56)Timeline Frame 1Symbol 441 as "prefs_win"
ExportAssets (56)Timeline Frame 1Symbol 443 as "help_btn"
ExportAssets (56)Timeline Frame 1Symbol 457 as "quest_log_log_scroll"
ExportAssets (56)Timeline Frame 1Symbol 458 as "quest_log_text_scroll"
ExportAssets (56)Timeline Frame 1Symbol 460 as "drag_area"
ExportAssets (56)Timeline Frame 1Symbol 461 as "quest_giver_scroll"
ExportAssets (56)Timeline Frame 1Symbol 470 as "cast_bar"
ExportAssets (56)Timeline Frame 1Symbol 473 as "prefs_btn"
ExportAssets (56)Timeline Frame 1Symbol 476 as "quit_button"
ExportAssets (56)Timeline Frame 1Symbol 483 as "exp_bar"
ExportAssets (56)Timeline Frame 1Symbol 486 as "map_button"
ExportAssets (56)Timeline Frame 1Symbol 489 as "quest_log_button"
ExportAssets (56)Timeline Frame 1Symbol 495 as "character_button"
ExportAssets (56)Timeline Frame 1Symbol 499 as "inventory_button"
ExportAssets (56)Timeline Frame 1Symbol 502 as "thrown_weapon_icon"
ExportAssets (56)Timeline Frame 1Symbol 507 as "attack_cooldown_icon"
ExportAssets (56)Timeline Frame 1Symbol 509 as "shortcut_bar"
ExportAssets (56)Timeline Frame 1Symbol 515 as "clock"
ExportAssets (56)Timeline Frame 1Symbol 524 as "chat_log_win"
ExportAssets (56)Timeline Frame 1Symbol 528 as "npc_character_ui_toggle_dot"
ExportAssets (56)Timeline Frame 1Symbol 531 as "equip_rollover"
ExportAssets (56)Timeline Frame 1Symbol 533 as "item_rollover"
ExportAssets (56)Timeline Frame 1Symbol 534 as "scrolling_zone"
ExportAssets (56)Timeline Frame 1Symbol 553 as "player_info"
ExportAssets (56)Timeline Frame 1Symbol 561 as "npc_info"
ExportAssets (56)Timeline Frame 1Symbol 565 as "map_elwynn"
ExportAssets (56)Timeline Frame 1Symbol 584 as "portal_win"
ExportAssets (56)Timeline Frame 1Symbol 591 as "vendor_win"
ExportAssets (56)Timeline Frame 1Symbol 597 as "inventory"
ExportAssets (56)Timeline Frame 1Symbol 598 as "inventory_win_nocoins"
ExportAssets (56)Timeline Frame 1Symbol 610 as "quest_log"
ExportAssets (56)Timeline Frame 1Symbol 621 as "quest_giver"
ExportAssets (56)Timeline Frame 1Symbol 701 as "help_win"
ExportAssets (56)Timeline Frame 1Symbol 719 as "character_win"
ExportAssets (56)Timeline Frame 1Symbol 721 as "game_engine"
ExportAssets (56)Timeline Frame 1Symbol 750 as "cock_profile"
ExportAssets (56)Timeline Frame 1Symbol 752 as "demon_flame"
ExportAssets (56)Timeline Frame 1Symbol 765 as "mario_profile"
ExportAssets (56)Timeline Frame 1Symbol 767 as "reset_button"
ExportAssets (56)Timeline Frame 1Symbol 864 as "startup_win"
ExportAssets (56)Timeline Frame 1Symbol 865 as "sound_manager"
ExportAssets (56)Timeline Frame 1Symbol 3914 as "__Packages.ScrollingStage"
ExportAssets (56)Timeline Frame 1Symbol 3915 as "__Packages.ScrollingPlayerLayer"
ExportAssets (56)Timeline Frame 1Symbol 3916 as "__Packages.PlayerList"
ExportAssets (56)Timeline Frame 1Symbol 3917 as "__Packages.XMLManager"
ExportAssets (56)Timeline Frame 1Symbol 3918 as "__Packages.DebugWindow"
ExportAssets (56)Timeline Frame 1Symbol 3919 as "__Packages.WindowUI"
ExportAssets (56)Timeline Frame 1Symbol 3920 as "__Packages.LoaderUI"
ExportAssets (56)Timeline Frame 1Symbol 3921 as "__Packages.ScrollingZone"
ExportAssets (56)Timeline Frame 1Symbol 3922 as "__Packages.NPCSpawnList"
ExportAssets (56)Timeline Frame 1Symbol 3923 as "__Packages.GameObject"
ExportAssets (56)Timeline Frame 1Symbol 3924 as "__Packages.GameConstants"
ExportAssets (56)Timeline Frame 1Symbol 3925 as "__Packages.Character"
ExportAssets (56)Timeline Frame 1Symbol 3926 as "__Packages.Identity"
ExportAssets (56)Timeline Frame 1Symbol 3927 as "__Packages.ItemList"
ExportAssets (56)Timeline Frame 1Symbol 3928 as "__Packages.ItemIcon"
ExportAssets (56)Timeline Frame 1Symbol 3929 as "__Packages.ImageLoader"
ExportAssets (56)Timeline Frame 1Symbol 3930 as "__Packages.ItemUI"
ExportAssets (56)Timeline Frame 1Symbol 3931 as "__Packages.SoundManager"
ExportAssets (56)Timeline Frame 1Symbol 3932 as "__Packages.DragWindow"
ExportAssets (56)Timeline Frame 1Symbol 3933 as "__Packages.DraggedItem"
ExportAssets (56)Timeline Frame 1Symbol 3934 as "__Packages.VendorUI"
ExportAssets (56)Timeline Frame 1Symbol 3935 as "__Packages.NPCTemplate"
ExportAssets (56)Timeline Frame 1Symbol 3936 as "__Packages.NPCListData"
ExportAssets (56)Timeline Frame 1Symbol 3937 as "__Packages.Equipment"
ExportAssets (56)Timeline Frame 1Symbol 3938 as "__Packages.CharacterUI"
ExportAssets (56)Timeline Frame 1Symbol 3939 as "__Packages.PlayerCharacter"
ExportAssets (56)Timeline Frame 1Symbol 3940 as "__Packages.FactionTable"
ExportAssets (56)Timeline Frame 1Symbol 3941 as "__Packages.GameUtil"
ExportAssets (56)Timeline Frame 1Symbol 3942 as "__Packages.CastBar"
ExportAssets (56)Timeline Frame 1Symbol 3943 as "__Packages.ShortcutBarUI"
ExportAssets (56)Timeline Frame 1Symbol 3944 as "__Packages.InventoryUI"
ExportAssets (56)Timeline Frame 1Symbol 3945 as "__Packages.QuestLogUI"
ExportAssets (56)Timeline Frame 1Symbol 3946 as "__Packages.QuestGiverUI"
ExportAssets (56)Timeline Frame 1Symbol 3947 as "__Packages.QuestManager"
ExportAssets (56)Timeline Frame 1Symbol 3948 as "__Packages.QuestListData"
ExportAssets (56)Timeline Frame 1Symbol 3949 as "__Packages.ItemSpawnList"
ExportAssets (56)Timeline Frame 1Symbol 3950 as "__Packages.DropItem"
ExportAssets (56)Timeline Frame 1Symbol 3951 as "__Packages.ToggleButtonUI"
ExportAssets (56)Timeline Frame 1Symbol 3952 as "__Packages.InfoDisplay"
ExportAssets (56)Timeline Frame 1Symbol 3953 as "__Packages.ProjectileList"
ExportAssets (56)Timeline Frame 1Symbol 3954 as "__Packages.QuestList"
ExportAssets (56)Timeline Frame 1Symbol 3955 as "__Packages.NPCList"
ExportAssets (56)Timeline Frame 1Symbol 3956 as "__Packages.ItemInfo"
ExportAssets (56)Timeline Frame 1Symbol 3957 as "__Packages.EquipInfo"
ExportAssets (56)Timeline Frame 1Symbol 3958 as "__Packages.InventoryToggleButton"
ExportAssets (56)Timeline Frame 1Symbol 3959 as "__Packages.SaveData"
ExportAssets (56)Timeline Frame 1Symbol 3960 as "__Packages.GameEngine"
ExportAssets (56)Timeline Frame 1Symbol 3961 as "__Packages.LevelChart"
ExportAssets (56)Timeline Frame 1Symbol 3962 as "__Packages.PortalList"
ExportAssets (56)Timeline Frame 1Symbol 3963 as "__Packages.SpecialEffectList"
ExportAssets (56)Timeline Frame 1Symbol 3964 as "__Packages.AttachableObject"
ExportAssets (56)Timeline Frame 1Symbol 3965 as "__Packages.SpecialEffect"
ExportAssets (56)Timeline Frame 1Symbol 3966 as "__Packages.MapUI"
ExportAssets (56)Timeline Frame 1Symbol 3967 as "__Packages.ColorMatrix"
ExportAssets (56)Timeline Frame 1Symbol 3968 as "__Packages.HelpUI"
ExportAssets (56)Timeline Frame 1Symbol 3969 as "__Packages.PlayerCharacterToggleButton"
ExportAssets (56)Timeline Frame 1Symbol 3970 as "__Packages.PortalMasterUI"
ExportAssets (56)Timeline Frame 1Symbol 3971 as "__Packages.InfoUI"
ExportAssets (56)Timeline Frame 1Symbol 3972 as "__Packages.NPCInfoUI"
ExportAssets (56)Timeline Frame 1Symbol 3973 as "__Packages.PromptUI"
ExportAssets (56)Timeline Frame 1Symbol 3974 as "__Packages.QuitToggleButton"
ExportAssets (56)Timeline Frame 1Symbol 3975 as "__Packages.ChatLogUI"
ExportAssets (56)Timeline Frame 1Symbol 3976 as "__Packages.ShortcutItem"
ExportAssets (56)Timeline Frame 1Symbol 3977 as "__Packages.Projectile"
ExportAssets (56)Timeline Frame 1Symbol 3978 as "__Packages.PlayerListData"
ExportAssets (56)Timeline Frame 1Symbol 3979 as "__Packages.ScrollingLayer"
ExportAssets (56)Timeline Frame 1Symbol 3980 as "__Packages.ScrollingObject"
ExportAssets (56)Timeline Frame 1Symbol 3981 as "__Packages.Shadow"
ExportAssets (56)Timeline Frame 1Symbol 3982 as "__Packages.QuestLogCollapseButton"
ExportAssets (56)Timeline Frame 1Symbol 3983 as "__Packages.QuestLogQuestButton"
ExportAssets (56)Timeline Frame 1Symbol 3984 as "__Packages.ScrollingCombatText"
ExportAssets (56)Timeline Frame 1Symbol 3985 as "__Packages.CharacterItem"
ExportAssets (56)Timeline Frame 1Symbol 3986 as "__Packages.QuestRewardItem"
ExportAssets (56)Timeline Frame 1Symbol 3987 as "__Packages.QuestRewardCoins"
ExportAssets (56)Timeline Frame 1Symbol 3988 as "__Packages.VendorItem"
ExportAssets (56)Timeline Frame 1Symbol 3989 as "__Packages.PortalMasterCategory"
ExportAssets (56)Timeline Frame 1Symbol 3990 as "__Packages.PortalMasterItem"
ExportAssets (56)Timeline Frame 1Symbol 3991 as "__Packages.ChatBubble"
ExportAssets (56)Timeline Frame 1Symbol 3992 as "__Packages.WeatherEffect"
ExportAssets (56)Timeline Frame 1Symbol 3993 as "__Packages.QuestSelection"
ExportAssets (56)Timeline Frame 1Symbol 3994 as "__Packages.FPSCounter"
ExportAssets (56)Timeline Frame 1Symbol 3995 as "__Packages.DebugParser"
ExportAssets (56)Timeline Frame 1Symbol 3996 as "__Packages.CustomCheckBox"
ExportAssets (56)Timeline Frame 1Symbol 3997 as "__Packages.CustomSliderBar"
ExportAssets (56)Timeline Frame 1Symbol 3998 as "__Packages.PrefsUI"
ExportAssets (56)Timeline Frame 1Symbol 3999 as "__Packages.HelpToggleButton"
ExportAssets (56)Timeline Frame 1Symbol 4000 as "__Packages.VScrollBar"
ExportAssets (56)Timeline Frame 1Symbol 4001 as "__Packages.PrefsToggleButton"
ExportAssets (56)Timeline Frame 1Symbol 4002 as "__Packages.ExperienceBar"
ExportAssets (56)Timeline Frame 1Symbol 4003 as "__Packages.MapToggleButton"
ExportAssets (56)Timeline Frame 1Symbol 4004 as "__Packages.QuestLogToggleButton"
ExportAssets (56)Timeline Frame 1Symbol 4005 as "__Packages.ThrownWeaponIcon"
ExportAssets (56)Timeline Frame 1Symbol 4006 as "__Packages.AttackCooldownIcon"
ExportAssets (56)Timeline Frame 1Symbol 4007 as "__Packages.Clock"
ExportAssets (56)Timeline Frame 1Symbol 4008 as "__Packages.NPCCharacterToggleButton"
ExportAssets (56)Timeline Frame 1Symbol 4009 as "__Packages.PlayerInfoUI"
ExportAssets (56)Timeline Frame 1Symbol 4010 as "__Packages.StartupUI"
ExportAssets (56)Timeline Frame 1Symbol 4011 as "__Packages.InventoryItem"
ExportAssets (56)Timeline Frame 1Symbol 361 as "__Packages.mx.core.UIObject"
ExportAssets (56)Timeline Frame 1Symbol 362 as "__Packages.mx.controls.Label"
ExportAssets (56)Timeline Frame 1Symbol 379 as "__Packages.mx.skins.SkinElement"
ExportAssets (56)Timeline Frame 1Symbol 380 as "__Packages.mx.styles.CSSTextStyles"
ExportAssets (56)Timeline Frame 1Symbol 381 as "__Packages.mx.styles.StyleManager"
ExportAssets (56)Timeline Frame 1Symbol 382 as "__Packages.mx.styles.CSSStyleDeclaration"
ExportAssets (56)Timeline Frame 1Symbol 383 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 384 as "__Packages.mx.events.UIEventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 385 as "__Packages.mx.skins.ColoredSkinElement"
ExportAssets (56)Timeline Frame 1Symbol 386 as "__Packages.mx.core.ext.UIObjectExtensions"
ExportAssets (56)Timeline Frame 1Symbol 387 as "__Packages.mx.core.UIComponent"
ExportAssets (56)Timeline Frame 1Symbol 388 as "__Packages.mx.skins.halo.Defaults"
ExportAssets (56)Timeline Frame 1Symbol 389 as "__Packages.mx.managers.DepthManager"
ExportAssets (56)Timeline Frame 1Symbol 390 as "__Packages.mx.controls.SimpleButton"
ExportAssets (56)Timeline Frame 1Symbol 391 as "__Packages.mx.managers.SystemManager"
ExportAssets (56)Timeline Frame 1Symbol 392 as "__Packages.mx.managers.FocusManager"
ExportAssets (56)Timeline Frame 1Symbol 393 as "__Packages.mx.skins.halo.FocusRect"
ExportAssets (56)Timeline Frame 1Symbol 394 as "__Packages.mx.managers.OverlappedWindows"
ExportAssets (56)Timeline Frame 1Symbol 395 as "__Packages.mx.styles.CSSSetStyle"
ExportAssets (56)Timeline Frame 1Symbol 396 as "__Packages.mx.core.ext.UIComponentExtensions"
ExportAssets (56)Timeline Frame 130Symbol 899 as "prompt_win"
ExportAssets (56)Timeline Frame 130Symbol 903 as "loading_win"
ExportAssets (56)Timeline Frame 138Symbol 927 as "lump_axe"
ExportAssets (56)Timeline Frame 138Symbol 948 as "lump_cleaver"
ExportAssets (56)Timeline Frame 138Symbol 969 as "lump_mallet"
ExportAssets (56)Timeline Frame 138Symbol 972 as "lump_mario_mallet"
ExportAssets (56)Timeline Frame 138Symbol 993 as "lump_staff"
ExportAssets (56)Timeline Frame 138Symbol 1014 as "lump_sword"
ExportAssets (56)Timeline Frame 138Symbol 1035 as "phal_axe"
ExportAssets (56)Timeline Frame 138Symbol 1056 as "phal_mallet"
ExportAssets (56)Timeline Frame 138Symbol 1077 as "phal_cleaver"
ExportAssets (56)Timeline Frame 138Symbol 1078 as "phal_mario_mallet"
ExportAssets (56)Timeline Frame 138Symbol 1099 as "phal_staff"
ExportAssets (56)Timeline Frame 138Symbol 1120 as "phal_sword"
ExportAssets (56)Timeline Frame 138Symbol 1123 as "bomb"
ExportAssets (56)Timeline Frame 138Symbol 1136 as "boomerang"
ExportAssets (56)Timeline Frame 138Symbol 1149 as "dagger"
ExportAssets (56)Timeline Frame 139Symbol 1176 as "portal_master_profile"
ExportAssets (56)Timeline Frame 139Symbol 1181 as "portal_master"
ExportAssets (56)Timeline Frame 139Symbol 1300 as "merchant"
ExportAssets (56)Timeline Frame 139Symbol 1319 as "freud_profile"
ExportAssets (56)Timeline Frame 139Symbol 1498 as "freud"
ExportAssets (56)Timeline Frame 139Symbol 1575 as "sheep"
ExportAssets (56)Timeline Frame 139Symbol 1576 as "totem"
ExportAssets (56)Timeline Frame 139Symbol 1599 as "daly_profile"
ExportAssets (56)Timeline Frame 139Symbol 1788 as "daly"
ExportAssets (56)Timeline Frame 139Symbol 1805 as "marx_profile"
ExportAssets (56)Timeline Frame 139Symbol 1926 as "marx"
ExportAssets (56)Timeline Frame 139Symbol 2206 as "lump"
ExportAssets (56)Timeline Frame 139Symbol 2221 as "gf_profile"
ExportAssets (56)Timeline Frame 139Symbol 2320 as "generic_female"
ExportAssets (56)Timeline Frame 139Symbol 2341 as "goblin_profile"
ExportAssets (56)Timeline Frame 139Symbol 2432 as "goblin"
ExportAssets (56)Timeline Frame 139Symbol 2473 as "gramsci"
ExportAssets (56)Timeline Frame 139Symbol 2494 as "gm_profile"
ExportAssets (56)Timeline Frame 139Symbol 2609 as "generic_male"
ExportAssets (56)Timeline Frame 139Symbol 2694 as "piglet"
ExportAssets (56)Timeline Frame 139Symbol 2697 as "kitty_profile"
ExportAssets (56)Timeline Frame 139Symbol 2798 as "kitty"
ExportAssets (56)Timeline Frame 139Symbol 2837 as "laura_profile"
ExportAssets (56)Timeline Frame 139Symbol 2870 as "laura"
ExportAssets (56)Timeline Frame 139Symbol 2891 as "sff_profile"
ExportAssets (56)Timeline Frame 139Symbol 3026 as "shadow_figure_female"
ExportAssets (56)Timeline Frame 139Symbol 3041 as "mario"
ExportAssets (56)Timeline Frame 139Symbol 3064 as "einstein_profile"
ExportAssets (56)Timeline Frame 139Symbol 3155 as "einstein"
ExportAssets (56)Timeline Frame 139Symbol 3156 as "beetle"
ExportAssets (56)Timeline Frame 139Symbol 3157 as "cheep_cheep"
ExportAssets (56)Timeline Frame 139Symbol 3158 as "spine"
ExportAssets (56)Timeline Frame 139Symbol 3483 as "phal"
ExportAssets (56)Timeline Frame 139Symbol 3619 as "gimp"
ExportAssets (56)Timeline Frame 139Symbol 3640 as "sfm_profile"
ExportAssets (56)Timeline Frame 139Symbol 3767 as "shadow_figure_male"
ExportAssets (56)Timeline Frame 139Symbol 3854 as "cock"
ExportAssets (56)Timeline Frame 139Symbol 3867 as "gramsci_profile"
ExportAssets (56)Timeline Frame 139Symbol 3888 as "merchant_profile"
ExportAssets (56)Timeline Frame 139Symbol 3889 as "piglet_profile"
ExportAssets (56)Timeline Frame 139Symbol 3903 as "lump_profile"
ExportAssets (56)Timeline Frame 139Symbol 3913 as "phal_profile"

Labels

"preloader"Frame 6
"startup_screen"Frame 130
"gameworld"Frame 144
"collapsed"Symbol 97 MovieClip [quest_log_collapse_item] Frame 1
"expanded"Symbol 97 MovieClip [quest_log_collapse_item] Frame 10
"not_selected"Symbol 102 MovieClip [quest_log_item] Frame 1
"selected"Symbol 102 MovieClip [quest_log_item] Frame 10
"collapsed"Symbol 192 MovieClip [portal_category] Frame 1
"expanded"Symbol 192 MovieClip [portal_category] Frame 10
"disabled"Symbol 197 MovieClip [portal_item] Frame 1
"not_selected"Symbol 197 MovieClip [portal_item] Frame 10
"selected"Symbol 197 MovieClip [portal_item] Frame 20
"no_quest"Symbol 234 MovieClip [npc_symbol] Frame 1
"quest_available"Symbol 234 MovieClip [npc_symbol] Frame 16
"quest_in_progress"Symbol 234 MovieClip [npc_symbol] Frame 31
"quest_completed"Symbol 234 MovieClip [npc_symbol] Frame 46
"portal_not_discovered"Symbol 234 MovieClip [npc_symbol] Frame 61
"portal_discovered"Symbol 234 MovieClip [npc_symbol] Frame 76
"vendor"Symbol 234 MovieClip [npc_symbol] Frame 91
"no_quest"Symbol 251 MovieClip [quest_selection] Frame 1
"quest_available"Symbol 251 MovieClip [quest_selection] Frame 16
"quest_in_progress"Symbol 251 MovieClip [quest_selection] Frame 31
"quest_completed"Symbol 251 MovieClip [quest_selection] Frame 46
"idle"Symbol 337 MovieClip [flame_wreath_prison] Frame 1
"float"Symbol 359 MovieClip [arcane_orb] Frame 1
"unchecked"Symbol 406 MovieClip [check_box] Frame 1
"checked"Symbol 406 MovieClip [check_box] Frame 10
"inactive"Symbol 473 MovieClip [prefs_btn] Frame 1
"active"Symbol 473 MovieClip [prefs_btn] Frame 11
"inactive"Symbol 476 MovieClip [quit_button] Frame 1
"active"Symbol 476 MovieClip [quit_button] Frame 11
"inactive"Symbol 486 MovieClip [map_button] Frame 1
"active"Symbol 486 MovieClip [map_button] Frame 11
"inactive"Symbol 489 MovieClip [quest_log_button] Frame 1
"active"Symbol 489 MovieClip [quest_log_button] Frame 11
"lump"Symbol 494 MovieClip Frame 1
"phal"Symbol 494 MovieClip Frame 10
"inactive"Symbol 495 MovieClip [character_button] Frame 1
"active"Symbol 495 MovieClip [character_button] Frame 11
"inactive"Symbol 499 MovieClip [inventory_button] Frame 1
"active"Symbol 499 MovieClip [inventory_button] Frame 11
"day"Symbol 515 MovieClip [clock] Frame 1
"night"Symbol 515 MovieClip [clock] Frame 11
"quest_available"Symbol 621 MovieClip [quest_giver] Frame 1
"quest_in_progress"Symbol 621 MovieClip [quest_giver] Frame 20
"quest_completed"Symbol 621 MovieClip [quest_giver] Frame 40
"quest_list"Symbol 621 MovieClip [quest_giver] Frame 60
"controls1"Symbol 701 MovieClip [help_win] Frame 1
"controls2"Symbol 701 MovieClip [help_win] Frame 11
"keybinds"Symbol 701 MovieClip [help_win] Frame 21
"interact"Symbol 701 MovieClip [help_win] Frame 30
"inactive"Symbol 816 MovieClip Frame 1
"active"Symbol 816 MovieClip Frame 15
"inactive"Symbol 827 MovieClip Frame 1
"active"Symbol 827 MovieClip Frame 15
"lump"Symbol 864 MovieClip [startup_win] Frame 1
"phal"Symbol 864 MovieClip [startup_win] Frame 15
"idle"Symbol 1181 MovieClip [portal_master] Frame 1
"discovered"Symbol 1181 MovieClip [portal_master] Frame 15
"move"Symbol 1181 MovieClip [portal_master] Frame 31
"wound"Symbol 1181 MovieClip [portal_master] Frame 46
"death"Symbol 1181 MovieClip [portal_master] Frame 61
"idle"Symbol 1300 MovieClip [merchant] Frame 1
"move"Symbol 1300 MovieClip [merchant] Frame 15
"attack"Symbol 1300 MovieClip [merchant] Frame 36
"cast"Symbol 1300 MovieClip [merchant] Frame 46
"wound"Symbol 1300 MovieClip [merchant] Frame 58
"death"Symbol 1300 MovieClip [merchant] Frame 66
"idle"Symbol 1498 MovieClip [freud] Frame 1
"announce"Symbol 1498 MovieClip [freud] Frame 17
"move"Symbol 1498 MovieClip [freud] Frame 32
"run"Symbol 1498 MovieClip [freud] Frame 52
"attack"Symbol 1498 MovieClip [freud] Frame 65
"throw"Symbol 1498 MovieClip [freud] Frame 75
"cast"Symbol 1498 MovieClip [freud] Frame 85
"wound"Symbol 1498 MovieClip [freud] Frame 95
"death"Symbol 1498 MovieClip [freud] Frame 105
"idle"Symbol 1575 MovieClip [sheep] Frame 1
"move"Symbol 1575 MovieClip [sheep] Frame 7
"eat"Symbol 1575 MovieClip [sheep] Frame 15
"attack"Symbol 1575 MovieClip [sheep] Frame 31
"wound"Symbol 1575 MovieClip [sheep] Frame 41
"cast"Symbol 1575 MovieClip [sheep] Frame 51
"death"Symbol 1575 MovieClip [sheep] Frame 62
"idle"Symbol 1576 MovieClip [totem] Frame 1
"cast"Symbol 1576 MovieClip [totem] Frame 11
"wound"Symbol 1576 MovieClip [totem] Frame 21
"death"Symbol 1576 MovieClip [totem] Frame 31
"invisible"Symbol 1576 MovieClip [totem] Frame 41
"idle"Symbol 1788 MovieClip [daly] Frame 1
"announce"Symbol 1788 MovieClip [daly] Frame 22
"move"Symbol 1788 MovieClip [daly] Frame 42
"attack"Symbol 1788 MovieClip [daly] Frame 62
"repentance"Symbol 1788 MovieClip [daly] Frame 72
"consecrate"Symbol 1788 MovieClip [daly] Frame 82
"holy_fire"Symbol 1788 MovieClip [daly] Frame 92
"wound"Symbol 1788 MovieClip [daly] Frame 110
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"report"Symbol 2609 MovieClip [generic_male] Frame 20
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"shy"Symbol 2870 MovieClip [laura] Frame 36
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"move"Symbol 3026 MovieClip [shadow_figure_female] Frame 21
"beg"Symbol 3026 MovieClip [shadow_figure_female] Frame 41
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"idle"Symbol 3157 MovieClip [cheep_cheep] Frame 1
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"attack"Symbol 3157 MovieClip [cheep_cheep] Frame 21
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"land"Symbol 3483 MovieClip [phal] Frame 41
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"attack"Symbol 3767 MovieClip [shadow_figure_male] Frame 50
"stab"Symbol 3767 MovieClip [shadow_figure_male] Frame 60
"pound"Symbol 3767 MovieClip [shadow_figure_male] Frame 73
"prepare"Symbol 3767 MovieClip [shadow_figure_male] Frame 89
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"wound"Symbol 3767 MovieClip [shadow_figure_male] Frame 109
"cast_sheep"Symbol 3767 MovieClip [shadow_figure_male] Frame 119
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"attack"Symbol 3854 MovieClip [cock] Frame 24
"wound"Symbol 3854 MovieClip [cock] Frame 34
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spell_nameSymbol 469 EditableText"Healing Touch"
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char_ui_textSymbol 527 EditableText"?"
info_textSymbol 538 EditableText""
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mana_textSymbol 550 EditableText"9999 / 9999"
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name_textSymbol 552 EditableText""
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char_ui_textSymbol 694 EditableText"?"
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hintSymbol 866 EditableText"HINT: You can safely blame any bugs on Aoedipus, who is too busy grinding battlegrounds to do QA on her own work."
prompt_textSymbol 897 EditableText"Are you sure you want to... ?"
prompt_titleSymbol 898 EditableText"Title"




http://swfchan.com/12/56208/info.shtml
Created: 19/4 -2019 15:46:55 Last modified: 19/4 -2019 15:46:55 Server time: 05/11 -2024 08:36:26