STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #56274 |
PUZZLE 1 / 50 |
Cross out at a time |
1 |
Welcome to Crossblock! In each level, the goal is to cross out all the squares. Click and drag to draw a line over X squares (2 in this case). All squares you cross out must be in the same row or column. |
If you get stuck, click this button to restart the puzzle. |
These buttons toggle music and backgrounds. |
Crossblock automatically saves your progress. To pick up where you left off, click 'continue' at the intro screen. |
You unlocked a new song! Click the note to listen. |
You earned a skip! Click it to skip one level. Use it wisely! |
You unlocked a new song! |
You earned another skip! Use it while you can -- Puzzle 50 is unskippable! |
You win! CREDITS |
Programming, art, music: D.J. Trousdale Testers: My family DeviantArt (Tj-Triple-J, Zobe, Fudging, Bowserknight, Bug-Off, Tezzle, TorinMai, Kethul, Sqeaks, Stevenroy, lhhog) Big helps: gotoandlearn.com #Flashers chatroom on DeviantArt Most of all, thanks be to God for making us creative problem-solvers. |
Programming, art, music: D.J. Trousdale Testers: My family DeviantArt (Tj-Triple-J, Zobe, Fudging, Bowserknight, Bug-Off, Tezzle, TorinMai, Kethul, Sqeaks, Stevenroy, lhhog) Big helps: gotoandlearn.com #Flashers chatroom on DeviantArt Most of all, thanks be to God for making us creative problem-solvers. |
You win! CREDITS |
ActionScript [AS1/AS2]
Frame 1stage.width = 640; stage.height = 480; stage.showMenu = false; progress = sharedobject.getLocal("cbprogress"); AmountLoaded = _root.getBytesLoaded() / _root.getBytesTotal(); preloader._width = AmountLoaded * 320; preloader._x = 115 + (preloader._width / 2);Frame 2if (_root.getBytesLoaded() == _root.getBytesTotal()) { gotoAndPlay (3); } else { gotoAndPlay (1); }Frame 3function createlevel() { atatime.text = level; numberfy(); totalsqs = 0; rowcount = levelorig.length; colcount = levelorig[0].length; i = 0; levelcopy = new Array(rowcount); r = 0; while (r < rowcount) { levelcopy[r] = new Array(colcount); c = 0; while (c < colcount) { if (levelorig[r][c]) { i++; totalsqs++; levelcopy[r][c] = levelorig[r][c]; this.attachMovie("square", "square" + i, i); this["square" + i]._x = ((c - (colcount / 2)) * spacing) + (stage.width / 2); this["square" + i]._y = ((r - (rowcount / 2)) * spacing) + (stage.height / 2); this["square" + i]._r = r; this["square" + i]._c = c; this["square" + i].n = i; } else { levelcopy[r][c] = 0; } c++; } r++; } i = 1; while (i < 100) { this["square" + (i + totalsqs)]._x = stage.width + 100; this["square" + (i + totalsqs)]._y = stage.height + 100; i++; } } function checkset() { r1 = point1[1]; r2 = point2[1]; c1 = point1[2]; c2 = point2[2]; if (r1 == r2) { checkrow(r1, getmin([c1, c2]), getmax([c1, c2])); } else if (c1 == c2) { checkcol(c1, getmin([r1, r2]), getmax([r1, r2])); } checkwin(); } function checkrow(r, sc, ec) { count = 0; i = sc; while (i <= ec) { if (levelcopy[r][i]) { count++; } i++; } if (count == level) { i = sc; while (i <= ec) { if (levelcopy[r][i]) { this["square" + levelorig[r][i]].play(); levelcopy[r][i] = 0; } i++; } } else { this["square" + point1[0]].enabled = true; this["square" + point2[0]].enabled = true; } } function checkcol(c, sr, er) { count = 0; i = sr; while (i <= er) { if (levelcopy[i][c]) { count++; } i++; } if (count == level) { i = sr; while (i <= er) { if (levelcopy[i][c]) { this["square" + levelorig[i][c]].play(); levelcopy[i][c] = 0; } i++; } } else { this["square" + point1[0]].enabled = true; this["square" + point2[0]].enabled = true; } } function checkwin() { solved = 1; r = 0; while (r < rowcount) { c = 0; while (c < colcount) { if (levelcopy[r][c]) { solved = 0; } c++; } r++; } if (solved) { if (_currentframe < 54) { gotoAndStop(_currentframe + 1); snapshot.play(); stagenum.text = ("PUZZLE " + (_currentframe - 3)) + " / 50"; if (_currentframe > 4) { progress.data.level = _currentframe; } } } } function getmin(a) { min = a[0]; i = 0; while (i < a.length) { if (a[i] < min) { min = a[i]; } i++; } return(min); } function getmax(a) { max = a[0]; i = 0; while (i < a.length) { if (a[i] > max) { max = a[i]; } i++; } return(max); } function tracegrid(mygrid) { r = 0; while (r < rowcount) { trace(mygrid[r]); r++; } } function numberfy() { (i = 0); (r = 0); while (r < levelorig.length) { c = 0; while (c < levelorig[0].length) { if (levelorig[r][c]) { i++; levelorig[r][c] = i; } c++; } r++; } } stop(); var bgson = new Boolean(); if (progress.data.level == undefined) { loadgame._visible = false; loadgame.enabled = false; } else { youwereon.text = ("(" + (progress.data.level - 3)) + ")"; } loadgame.onRelease = function () { youwereon.text = ""; _root.gotoAndStop(progress.data.level); stagenum.text = ("PUZZLE " + (_currentframe - 3)) + " / 50"; loadgame._visible = false; loadgame.enabled = false; playgame._visible = false; playgame.enabled = false; litup._visible = false; if (progress.data.skip1used) { skip1.enabled = false; skip1._visible = false; } if (progress.data.skip2used) { skip2.enabled = false; skip2._visible = false; } snapshot.play(); }; playgame.onRelease = function () { youwereon.text = ""; gotoAndStop(_currentframe + 1); loadgame._visible = false; loadgame.enabled = false; playgame._visible = false; playgame.enabled = false; litup._visible = false; snapshot.play(); }; spacing = 32; var rowcount; var colcount; var totalsqs; var level; point1 = new Array(); point2 = new Array(); levelorig = new Array(); levelcopy = new Array(); onMouseDown = function () { if (_currentframe > 3) { approxc = math.round(((_xmouse - (stage.width / 2)) / spacing) + (colcount / 2)); approxr = math.round(((_ymouse - (stage.height / 2)) / spacing) + (rowcount / 2)); point1 = [levelcopy[approxr][approxc], approxr, approxc]; startx = _xmouse; starty = _ymouse; onMouseMove = function () { Line.clear(); createEmptyMovieClip("Line", getNextHighestDepth() + 1000); Line.lineStyle(2, 0, 100); Line.moveTo(startx, starty); Line.lineTo(_xmouse, _ymouse); }; } }; onMouseUp = function () { if (_currentframe > 3) { approxc = math.round(((_xmouse - (stage.width / 2)) / spacing) + (colcount / 2)); approxr = math.round(((_ymouse - (stage.height / 2)) / spacing) + (rowcount / 2)); point2 = [levelcopy[approxr][approxc], approxr, approxc]; checkset(levelcopy); point1 = [0, 0, 0]; point2 = [0, 0, 0]; onMouseMove = null; Line.clear(); } };Frame 4cb4.stop(); cb1 = new Sound(this); cb1.attachSound("cb01"); cb1.start(0, 999); levelorig = new Array([1, 1, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]); level = 2; createlevel();Frame 5levelorig = new Array([1, 0], [1, 1], [0, 1]); level = 2; createlevel();Frame 6levelorig = new Array([0, 0, 1, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 1, 0, 0]); level = 2; createlevel();Frame 7levelorig = new Array([1, 0, 1, 0, 0], [1, 0, 0, 0, 1]); level = 2; createlevel();Frame 8levelorig = new Array([1, 1, 0], [1, 0, 0], [0, 0, 1], [0, 1, 1]); level = 2; createlevel();Frame 9levelorig = new Array([0, 1, 0], [1, 1, 1]); level = 2; createlevel();Frame 10levelorig = new Array([0, 1, 0], [1, 1, 0], [0, 1, 1], [0, 1, 0]); level = 2; createlevel();Frame 11levelorig = new Array([1, 0, 1, 1, 0], [0, 1, 1, 0, 1]); level = 2; createlevel();Frame 12levelorig = new Array([0, 0, 0, 1, 0], [0, 0, 1, 0, 0], [0, 1, 0, 0, 0], [1, 1, 1, 1, 1]); level = 2; createlevel();Frame 13levelorig = new Array([0, 1, 0, 0], [0, 1, 1, 0], [1, 1, 1, 1], [0, 1, 0, 0]); level = 2; createlevel();Frame 14if (!bgson) { bg02._visible = false; } levelorig = new Array([0, 1, 0], [1, 1, 1], [0, 1, 0], [0, 1, 0]); level = 3; createlevel();Frame 15levelorig = new Array([0, 1, 1, 1, 1], [0, 0, 0, 0, 0], [0, 0, 1, 0, 0], [0, 0, 0, 0, 0], [1, 1, 1, 1, 0]); level = 3; createlevel();Frame 16levelorig = new Array([1, 0, 0], [1, 1, 0], [1, 1, 1], [1, 1, 1], [0, 1, 1], [0, 0, 1]); level = 3; createlevel();Frame 17levelorig = new Array([0, 0, 1, 0, 0], [0, 0, 0, 1, 0], [1, 1, 1, 1, 1], [0, 0, 0, 1, 0], [0, 0, 1, 0, 0]); level = 3; createlevel();Frame 18levelorig = new Array([1, 1, 1, 1, 1], [0, 1, 0, 1, 0], [1, 1, 1, 1, 1]); level = 3; createlevel();Frame 19levelorig = new Array([1, 1, 0, 1, 1], [1, 0, 0, 1, 0], [0, 0, 0, 0, 0], [1, 1, 0, 1, 1], [1, 0, 0, 1, 0]); level = 3; createlevel();Frame 20levelorig = new Array([0, 1, 1, 1, 0], [0, 1, 1, 1, 0], [1, 1, 1, 1, 1], [0, 0, 1, 0, 0]); level = 3; createlevel();Frame 21levelorig = new Array([1, 0, 0, 1, 0], [1, 0, 1, 0, 1], [1, 0, 0, 1, 0], [1, 0, 1, 0, 1], [1, 0, 0, 1, 0]); level = 3; createlevel();Frame 22levelorig = new Array([0, 1, 1, 0], [1, 1, 1, 1], [0, 1, 1, 0], [1, 1, 1, 1]); level = 3; createlevel();Frame 23levelorig = new Array([1, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 1], [1, 0, 1, 1, 1, 0, 1], [1, 0, 1, 0, 1, 0, 1], [1, 0, 1, 1, 1, 0, 1]); level = 3; createlevel();Frame 24if (!bgson) { bg03._visible = false; } progress.data.skip1used = false; levelorig = new Array([1, 1, 1, 0, 1, 1, 1], [1, 0, 0, 0, 0, 0, 1], [1, 0, 1, 0, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 0, 1, 0, 1], [1, 0, 0, 0, 0, 0, 1], [1, 1, 1, 0, 1, 1, 1]); level = 4; createlevel();Frame 25levelorig = new Array([1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 1, 0], [1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1], [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0], [1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1]); level = 4; createlevel();Frame 26levelorig = new Array([0, 0, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1], [1, 0, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1], [0, 0, 1, 1, 0, 1], [1, 1, 1, 1, 1, 1], [0, 0, 1, 1, 0, 0]); level = 4; createlevel();Frame 27levelorig = new Array([0, 0, 1, 1, 0, 0], [0, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 0], [0, 0, 1, 1, 0, 0]); level = 4; createlevel();Frame 28levelorig = new Array([0, 1, 1, 0, 1, 1, 0], [0, 1, 1, 0, 1, 1, 0], [0, 1, 1, 0, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 0, 1, 0]); level = 4; createlevel();Frame 29levelorig = new Array([0, 0, 0, 1, 0, 0, 0], [0, 0, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 0, 1, 0, 0], [0, 0, 1, 0, 1, 0, 0]); level = 4; createlevel();Frame 30levelorig = new Array([1, 0, 0, 0, 1], [1, 0, 0, 0, 1], [1, 1, 1, 1, 1], [1, 1, 1, 1, 1], [1, 0, 0, 0, 1], [1, 1, 0, 1, 1], [0, 1, 0, 1, 0], [0, 1, 0, 1, 0]); level = 4; createlevel();Frame 31levelorig = new Array([0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 1, 0, 1, 0, 1], [0, 0, 1, 1, 0, 1, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0], [1, 0, 1, 1, 1, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0]); level = 4; createlevel();Frame 32levelorig = new Array([0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0], [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1], [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1], [0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0]); level = 4; createlevel();Frame 33levelorig = new Array([1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1]); level = 4; createlevel();Frame 34if (!bgson) { bg04._visible = false; } levelorig = new Array([0, 0, 1, 1, 0, 0], [0, 1, 0, 0, 1, 0], [0, 0, 1, 0, 0, 0], [0, 1, 0, 1, 0, 0], [0, 0, 1, 0, 1, 0], [1, 1, 1, 1, 1, 1], [0, 1, 0, 1, 1, 0], [0, 0, 1, 0, 1, 0], [0, 0, 0, 1, 0, 0], [0, 1, 0, 0, 1, 0], [0, 0, 1, 1, 0, 0]); level = 5; createlevel();Frame 35levelorig = new Array([0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 1, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0]); level = 5; createlevel();Frame 36levelorig = new Array([0, 0, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 1, 1, 1, 1], [0, 0, 1, 1, 1, 0, 1, 1, 1, 1], [0, 0, 1, 1, 1, 0, 1, 1, 1, 1], [0, 0, 1, 1, 1, 0, 1, 1, 1, 1]); level = 5; createlevel();Frame 37levelorig = new Array([0, 0, 0, 1, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 1, 0, 1, 1], [1, 1, 0, 1, 0, 1, 1], [1, 1, 0, 1, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 1, 0, 0, 0]); level = 5; createlevel();Frame 38levelorig = new Array([0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 0], [1, 1, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0], [1, 0, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 0], [0, 0, 1, 1, 1, 0, 1], [0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 1, 1], [0, 1, 1, 1, 1, 1, 1], [0, 0, 1, 1, 1, 1, 0]); level = 5; createlevel();Frame 39levelorig = new Array([1, 1, 1, 1, 1, 1, 1], [1, 0, 1, 0, 1, 0, 1], [1, 1, 1, 1, 1, 1, 1], [1, 0, 1, 0, 1, 0, 1], [1, 1, 1, 1, 1, 1, 1], [1, 0, 1, 0, 1, 0, 1], [1, 1, 1, 1, 1, 1, 1]); level = 5; createlevel();Frame 40levelorig = new Array([0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0], [0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1], [1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1], [0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0], [0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0]); level = 5; createlevel();Frame 41levelorig = new Array([0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 0, 0, 0], [0, 0, 1, 1, 0, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0]); level = 5; createlevel();Frame 42levelorig = new Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0]); level = 5; createlevel();Frame 43levelorig = new Array([0, 0, 0, 1, 0, 1, 0], [1, 1, 1, 1, 1, 1, 1], [0, 1, 0, 1, 0, 1, 0], [1, 1, 1, 0, 1, 1, 1], [0, 1, 0, 1, 0, 1, 0], [1, 1, 1, 1, 1, 1, 1], [0, 1, 0, 1, 0, 0, 0]); level = 5; createlevel();Frame 44if (!bgson) { bg05._visible = false; } progress.data.skip2used = false; levelorig = new Array([0, 0, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 0], [0, 1, 0, 1, 1, 0, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 1, 1, 0, 1, 1], [0, 1, 1, 0, 0, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 0], [0, 0, 1, 1, 1, 1, 0, 0]); level = 6; createlevel();Frame 45levelorig = new Array([0, 0, 0, 0, 0, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 0, 0, 0]); level = 6; createlevel();Frame 46levelorig = new Array([0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1], [0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1], [0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1], [0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1], [0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0]); level = 6; createlevel();Frame 47levelorig = new Array([1, 0, 0, 0, 1, 1, 0, 0, 1, 1], [1, 0, 0, 0, 0, 1, 1, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 0, 0, 1, 1, 1], [1, 1, 0, 1, 1, 1, 1, 0, 1, 1], [1, 1, 1, 1, 0, 1, 1, 1, 1, 1], [1, 0, 1, 1, 1, 1, 1, 1, 0, 1], [1, 1, 0, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 0, 1, 1], [1, 1, 0, 0, 0, 1, 0, 0, 1, 1]); level = 6; createlevel();Frame 48levelorig = new Array([1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); level = 6; createlevel();Frame 49levelorig = new Array([0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0], [1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1], [0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0]); level = 6; createlevel();Frame 50levelorig = new Array([1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1], [1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1], [1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1], [1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1], [1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1]); level = 6; createlevel();Frame 51if (!bgson) { bg06._visible = false; } levelorig = new Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0]); level = 7; createlevel();Frame 52levelorig = new Array([0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1], [0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0], [0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1], [0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0], [1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0], [0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0], [1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]); level = 7; createlevel();Frame 53levelorig = new Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0]); level = 7; createlevel();Frame 54cb1.stop(); cb2.stop(); cb3.stop(); cb4 = new Sound(this); cb4.attachSound("cb04"); cb4.start(0, 999); levelorig = new Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); level = 20; createlevel();Symbol 2 MovieClip [square] Frame 1stop();Symbol 2 MovieClip [square] Frame 5this["square" + levelorig[r][i]].removeMovieClip(); delete this["square" + levelorig[r][i]]; stop();Symbol 11 MovieClip Frame 4stop();Symbol 39 Buttonon (release) { cb1.stop(); cb2.stop(); cb3.stop(); }Symbol 41 Buttonon (release) { cb1.stop(); cb2.stop(); cb3.stop(); cb1 = new Sound(this); cb1.attachSound("cb01"); cb1.start(0, 999); }Symbol 44 Buttonon (release) { snapshot.play(); createlevel(); }Symbol 46 Buttonon (release) { var whatstage; if ((4 <= _currentframe) && (_currentframe <= 13)) { whatstage = 1; } if ((14 <= _currentframe) && (_currentframe <= 23)) { whatstage = 2; } if ((24 <= _currentframe) && (_currentframe <= 33)) { whatstage = 3; } if ((34 <= _currentframe) && (_currentframe <= 43)) { whatstage = 4; } if ((44 <= _currentframe) && (_currentframe <= 50)) { whatstage = 5; } if ((51 <= _currentframe) && (_currentframe <= 53)) { whatstage = 6; } switch (whatstage) { case 1 : if (bg01._visible) { bg01._visible = false; bgson = false; } else { bg01._visible = true; bgson = true; } break; case 2 : if (bg02._visible) { bg02._visible = false; bgson = false; } else { bg02._visible = true; bgson = true; } break; case 3 : if (bg03._visible) { bg03._visible = false; bgson = false; } else { bg03._visible = true; bgson = true; } break; case 4 : if (bg04._visible) { bg04._visible = false; bgson = false; } else { bg04._visible = true; bgson = true; } break; case 5 : if (bg05._visible) { bg05._visible = false; bgson = false; } else { bg05._visible = true; bgson = true; } break; case 6 : if (bg06._visible) { bg06._visible = false; bgson = false; } else { bg06._visible = true; bgson = true; } } }Symbol 56 MovieClip Frame 71stop();Symbol 58 Buttonon (release) { cb1.stop(); cb2.stop(); cb3.stop(); cb2 = new Sound(this); cb2.attachSound("cb02"); cb2.start(0, 999); }Symbol 65 Buttonon (release) { gotoAndStop(_currentframe + 1); stagenum.text = ("PUZZLE " + (_currentframe - 3)) + " / 50"; snapshot.play(); createlevel(); skip1._visible = false; skip1.enabled = false; progress.data.level = _currentframe; progress.data.skip1used = true; }Symbol 72 Buttonon (release) { cb1.stop(); cb2.stop(); cb3.stop(); cb3 = new Sound(this); cb3.attachSound("cb03"); cb3.start(0, 999); }Symbol 78 Buttonon (release) { gotoAndStop(_currentframe + 1); stagenum.text = ("PUZZLE " + (_currentframe - 3)) + " / 50"; snapshot.play(); createlevel(); skip2._visible = false; skip2.enabled = false; progress.data.level = _currentframe; progress.data.skip2used = true; }Symbol 87 Buttonon (release) { cb4.stop(); i = 0; while (i < 300) { this["square" + i].removeMovieClip(); i++; } gotoAndPlay (1); }
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip [square] | Uses:1 | |
Symbol 3 Bitmap | Used by:4 | |
Symbol 4 Graphic | Uses:3 | Used by:Timeline |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:5 | Used by:Timeline |
Symbol 7 Bitmap | Used by:8 | |
Symbol 8 Graphic | Uses:7 | Used by:14 Timeline |
Symbol 9 Graphic | Used by:10 11 | |
Symbol 10 MovieClip | Uses:9 | Used by:11 |
Symbol 11 MovieClip | Uses:9 10 | Used by:Timeline |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip | Uses:12 | Used by:Timeline |
Symbol 14 MovieClip | Uses:8 | Used by:Timeline |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 Button [loadgame] | Uses:15 | Used by:Timeline |
Symbol 17 Font | Used by:18 | |
Symbol 18 EditableText | Uses:17 | Used by:Timeline |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 Button | Uses:19 | Used by:Timeline |
Symbol 21 Sound [cb04] | Used by:25 | |
Symbol 22 Sound [cb03] | Used by:25 | |
Symbol 23 Sound [cb02] | Used by:25 | |
Symbol 24 Sound [cb01] | Used by:25 | |
Symbol 25 MovieClip [musics] | Uses:21 22 23 24 | Used by:Timeline |
Symbol 26 Graphic | Used by:Timeline | |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:29 |
Symbol 29 MovieClip | Uses:28 | Used by:Timeline |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:Timeline |
Symbol 32 Font | Used by:33 | |
Symbol 33 EditableText | Uses:32 | Used by:Timeline |
Symbol 34 Font | Used by:35 42 47 48 49 59 66 73 79 89 91 92 | |
Symbol 35 Text | Uses:34 | Used by:Timeline |
Symbol 36 Font | Used by:37 90 | |
Symbol 37 EditableText | Uses:36 | Used by:Timeline |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 Button | Uses:38 | Used by:Timeline |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 Button | Uses:40 | Used by:Timeline |
Symbol 42 Text | Uses:34 | Used by:Timeline |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 Button | Uses:43 | Used by:Timeline |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 Button | Uses:45 | Used by:Timeline |
Symbol 47 Text | Uses:34 | Used by:Timeline |
Symbol 48 Text | Uses:34 | Used by:Timeline |
Symbol 49 Text | Uses:34 | Used by:Timeline |
Symbol 50 Graphic | Used by:Timeline | |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:53 |
Symbol 53 MovieClip | Uses:52 | Used by:Timeline |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip | Uses:54 | Used by:56 |
Symbol 56 MovieClip | Uses:55 | Used by:Timeline |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 Button | Uses:57 | Used by:Timeline |
Symbol 59 Text | Uses:34 | Used by:Timeline |
Symbol 60 Graphic | Used by:Timeline | |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:63 |
Symbol 63 MovieClip | Uses:62 | Used by:Timeline |
Symbol 64 Graphic | Used by:65 78 | |
Symbol 65 Button | Uses:64 | Used by:Timeline |
Symbol 66 Text | Uses:34 | Used by:Timeline |
Symbol 67 Graphic | Used by:Timeline | |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:70 |
Symbol 70 MovieClip | Uses:69 | Used by:Timeline |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 Button | Uses:71 | Used by:Timeline |
Symbol 73 Text | Uses:34 | Used by:Timeline |
Symbol 74 Graphic | Used by:Timeline | |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:77 |
Symbol 77 MovieClip | Uses:76 | Used by:Timeline |
Symbol 78 Button | Uses:64 | Used by:Timeline |
Symbol 79 Text | Uses:34 | Used by:Timeline |
Symbol 80 Graphic | Used by:Timeline | |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:83 |
Symbol 83 MovieClip | Uses:82 | Used by:Timeline |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 | Used by:Timeline |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 Button | Uses:86 | Used by:Timeline |
Symbol 88 Font | Used by:89 92 | |
Symbol 89 Text | Uses:34 88 | Used by:Timeline |
Symbol 90 Text | Uses:36 | Used by:Timeline |
Symbol 91 Text | Uses:34 | Used by:Timeline |
Symbol 92 Text | Uses:34 88 | Used by:Timeline |
Instance Names
"preloader" | Frame 1 | Symbol 6 MovieClip |
"snapshot" | Frame 1 | Symbol 11 MovieClip |
"Leframe" | Frame 1 | Symbol 13 MovieClip |
"litup" | Frame 3 | Symbol 14 MovieClip |
"loadgame" | Frame 3 | Symbol 16 Button [loadgame] |
"youwereon" | Frame 3 | Symbol 18 EditableText |
"playgame" | Frame 3 | Symbol 20 Button |
"bg01" | Frame 4 | Symbol 29 MovieClip |
"stagenum" | Frame 4 | Symbol 33 EditableText |
"atatime" | Frame 4 | Symbol 37 EditableText |
"music0" | Frame 4 | Symbol 39 Button |
"restart" | Frame 5 | Symbol 44 Button |
"bgtoggle" | Frame 5 | Symbol 46 Button |
"bg02" | Frame 14 | Symbol 53 MovieClip |
"bg03" | Frame 24 | Symbol 63 MovieClip |
"skip1" | Frame 24 | Symbol 65 Button |
"bg04" | Frame 34 | Symbol 70 MovieClip |
"bg05" | Frame 44 | Symbol 77 MovieClip |
"skip2" | Frame 44 | Symbol 78 Button |
"bg06" | Frame 51 | Symbol 83 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$oX$ke49cuU8Y0lYy9hbrzA781." |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "square" |
ExportAssets (56) | Timeline Frame 3 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 3 | Symbol 21 as "cb04" |
ExportAssets (56) | Timeline Frame 3 | Symbol 22 as "cb03" |
ExportAssets (56) | Timeline Frame 3 | Symbol 23 as "cb02" |
ExportAssets (56) | Timeline Frame 3 | Symbol 24 as "cb01" |
ExportAssets (56) | Timeline Frame 3 | Symbol 25 as "musics" |
ExportAssets (56) | Timeline Frame 4 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 5 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 6 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 7 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 8 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 9 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 10 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 11 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 12 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 13 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 14 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 15 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 16 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 17 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 18 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 19 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 20 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 21 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 22 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 23 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 24 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 25 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 26 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 27 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 28 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 29 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 30 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 31 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 32 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 33 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 34 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 35 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 36 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 37 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 38 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 39 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 40 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 41 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 42 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 43 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 44 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 45 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 46 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 47 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 48 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 49 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 50 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 51 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 52 | Symbol 16 as "loadgame" |
ExportAssets (56) | Timeline Frame 53 | Symbol 16 as "loadgame" |
Tag 0x0FF (255) | Timeline Frame 1 | 1 bytes "." |
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