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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/38447101?noj=FRM38447101-29DC" width="1" height="1"></div>

Madness Regent.swf

This is the info page for
Flash #56757

(Click the ID number above for more basic data on this flash file.)


Text
Flash Ad

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flash ad to load.
Please do not modify the size as you may
see decreases in your ad preformance!
(This clip will be hidden unless an ad loads)

NEWGROUNDS API CONNECTOR

Place this movieclip on your root timeline.
This clip will automatically hide itself unless neeeded.
(Error messages appear on frames 2 and 3)

NOTICE!

You are not logged in!
As a result, any medals you unlock in this game will NOT
be saved to your profile.

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If you are using an ad-blocking application, you may need
to disable it to unlock any medals you earn in this game.

<p align="left"><font face="Arial" size="55" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>And so they danced...</b></font></p>

Code

TomFulp

Art

MindChamber

In Tribute To

Krinkels

Song: Calliope

cheshyre

Song: Abyssal Industry

S3C

Song: Wrath of the Oceanic

Idiosyncratic

Song: Outrun

Waterflame

This game was developed for
Madness Day 2008 on
Newgrounds.com, utilizing the vast
talent found on the site. Come and
check us out some time! Also, go
buy one of these Madness shirts to
support Krinkels and the ongoing
Madness series!

Thanks Mike for the CPU
saving frame buffer
wizardry!

<p align="left"><font face="eelfont002" size="40" color="#ff0000" letterSpacing="0.000000" kerning="1">020</font></p>

Medal Popup
Place this clip on the root of your movie,
spanning any frames where medals are
called. (this clip is hidden)

medal name

MEDAL GET!

100pts

JEBUS

ATTACK

<p align="right"><font face="eelfont002" size="39" color="#ffff99" letterSpacing="0.000000" kerning="1">100</font></p>

!

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ActionScript [AS1/AS2]

Frame 1
_root.API_Settings = {movie_id:3117, enc_key:"ab5fd482a2d043a065eee645ea39ca99", debug_mode:false, movie_version:""}; NewgroundsAPI.addCustomLink(1, "Madness Day 2008"); NewgroundsAPI.addCustomLink(2, "Madness Day 2007"); NewgroundsAPI.addCustomLink(3, "Madness"); stop();
Frame 3
body.s_titlescreen = new Sound(body); body.s_titlescreen.attachSound("171975_TitleScreen.wav"); body.s_titlescreen.start(0, 1000); stop();
Frame 4
function f_PunchSound() { this["s_punch" + (random(2) + 1)].start(0, 0); } function f_MakeZombies() { for (n in a_EnemiesLog) { var _local1 = a_EnemiesLog[n]; _local1.body.gotoAndPlay("zombie"); } } function f_ShakeY(value) { if (shake_y < value) { shake_y = value; } } function f_ShakeX(value) { if (shake_x < value) { shake_x = value; } } function f_DamagePlayer(value) { p1.health = p1.health - value; if (p1.health <= 0) { p1.alive = false; p1.health = 0; } health.gotoAndPlay(2); } function f_Quality(zone) { if (Key.isDown(81)) { if (!zone.active) { zone.active = true; zone.timer = 90; if (zone.i == 1) { _quality = "low"; zone.i = 2; zone.gotoAndStop("l"); } else if (zone.i == 2) { _quality = "high"; zone.i = 3; zone.gotoAndStop("h"); } else { zone.i = 1; _quality = "medium"; zone.gotoAndStop("m"); } } } else { zone.active = false; } } function f_SetForceX(zone, force_x) { if (zone._xscale > 0) { zone.force_x = force_x; } else { zone.force_x = -force_x; } } function f_HealthBeam(zone) { if (Math.abs(zone._x - p1.x) < 100) { if (p1.y < zone._y) { if (p1.y >= (zone._y - 300)) { f_Health(p1, 1); var _local2 = 60 + random(40); var _local3 = f_FX((zone._x - 70) + random(140), zone._y - 20, zone._y - 5, "pixel_health", _local2, _local2); _local3.speed_y = -(4 + random(14)); } } } } function f_GetPlayerClip(zone) { if (zone._parent._parent.container) { return(zone._parent); } if (zone._parent._parent._parent.container) { return(zone._parent._parent); } if (zone._parent._parent._parent._parent.container) { return(zone._parent._parent._parent); } if (zone._parent._parent._parent._parent._parent.container) { return(zone._parent._parent._parent._parent); } if (zone._parent._parent._parent._parent._parent._parent.container) { return(zone._parent._parent._parent._parent._parent); } if (zone._parent._parent._parent._parent._parent._parent._parent.container) { return(zone._parent._parent._parent._parent._parent._parent); } if (zone._parent._parent._parent._parent._parent._parent._parent._parent.container) { return(zone._parent._parent._parent._parent._parent._parent._parent); } } function f_SetGun(zone) { var _local1 = f_GetPlayerClip(zone); zone.gotoAndStop(_local1.gun_type); } function f_SetFace(zone) { var _local1 = f_GetPlayerClip(zone); zone.gotoAndStop(_local1.face_type); } function f_SetBody(zone) { var _local1 = f_GetPlayerClip(zone); zone.gotoAndStop(_local1.body_type); } function f_SetHand(zone) { var _local1 = f_GetPlayerClip(zone); if (_local1.hasgun) { zone.gotoAndStop(100); } else { zone.gotoAndStop(_local1.body_type); } } function f_SetHead(zone) { var _local1 = f_GetPlayerClip(zone); zone.gotoAndStop(_local1.head_type); } function f_Gun(zone) { var _local1 = f_GetPlayerClip(zone); zone.gotoAndStop(_local1.gun_type); } function f_Thruster(zone) { var _local1 = f_GetPlayerClip(zone); zone.gotoAndStop(_local1.thruster_type); } function f_InRange(zone, x_range, y_range) { if (Math.abs(zone.x - zone.prey.x) <= x_range) { if (Math.abs(zone.y - zone.prey.y) <= y_range) { return(true); } } return(false); } function f_EnemiesWait() { for (n in a_Enemies) { var _local1 = a_Enemies[n]; _local1.wait = true; } } function f_EnemiesWaitEnd() { for (n in a_Enemies) { var _local1 = a_Enemies[n]; _local1.wait = false; } } function f_MakeShockwave(zone, u_size) { u_point.x = 0; u_point.y = 0; zone.localToGlobal(u_point); f_Shockwave(u_point.x, u_point.y, u_size, 20, 80); } function f_DownRes(zone) { zone.res_timer = int(20 - (((zone.health / zone.health_max) * 100) * 0.2)); } function f_DashTrail(zone) { if (zone._xscale > 0) { var _local3 = zone.x - 50; } else { var _local3 = zone.x + 50; } var _local2 = zone.y - 30; if (random(2) == 1) { var _local4 = 80 + random(20); } else { var _local4 = -(80 + random(20)); } f_FX(_local3, (_local2 - 30) + random(60), zone.y - 1, "dashtrail", 100, _local4); } function f_PlayerCrackOut(zone) { zone.crack_timer--; if (zone.crack_timer <= 0) { zone.nojumpanim = false; zone.dashbreak = false; zone.gotoAndStop("stand"); return(undefined); } f_DashTrail(zone); if (Key.isDown(zone.b_left)) { if (zone.left_timer <= 0) { zone.left_last2 = zone.left_timer; zone.left_timer = 1; } else { zone.left_timer++; } } else if (zone.left_timer > 0) { zone.left_last = zone.left_timer; zone.left_timer = 0; } else { zone.left_timer--; } if (Key.isDown(zone.b_right)) { if (zone.right_timer <= 0) { zone.right_last2 = zone.right_timer; zone.right_timer = 1; } else { zone.right_timer++; } } else if (zone.right_timer > 0) { zone.right_last = zone.right_timer; zone.right_timer = 0; } else { zone.right_timer--; } if ((zone.left_timer > 0) and (zone.left_timer > zone.right_timer)) { if (zone._xscale > 0) { f_FlipChar(zone); } } if ((zone.right_timer > 0) and (zone.right_timer > zone.left_timer)) { if (zone._xscale < 0) { f_FlipChar(zone); } } f_CheckJump(zone); if (f_CharJumping(zone)) { zone.body._rotation = zone.speed_y; } else { zone.body._rotation = 0; } if (zone._xscale > 0) { f_MoveH(zone, 30); } else { f_MoveH(zone, -30); } var _local3 = 1; while (_local3 <= 4) { var _local2 = game.game["crate" + _local3]; if (Math.abs(zone.y - _local2.y) < 15) { if (zone._xscale > 0) { if ((zone.x < _local2.x) and ((zone.x + 60) > (_local2.x - (_local2._width / 2)))) { f_CrateExplode(_local2); } } else if ((zone.x > _local2.x) and ((zone.x - 60) < (_local2.x + (_local2._width / 2)))) { f_CrateExplode(_local2); } } _local3++; } } function f_DiagonalSpringboard(zone) { var _local3 = false; for (n in a_Enemies) { var _local2 = a_Enemies[n]; if (_local2.platform) { if (Math.abs(_local2.x - zone._x) < (zone._width / 2)) { if (_local2.y <= zone._y) { if (_local2.y >= (zone._y - zone._height)) { if (zone._xscale > 0) { _local3 = true; if (_local2._xscale < 0) { _local2._xscale = _local2._xscale * -1; } f_ForceJump(_local2, 20, -38); } else { if (_local2._xscale > 0) { _local2._xscale = _local2._xscale * -1; } f_ForceJump(_local2, -20, -38); } } } } } } for (n in a_Players) { var _local2 = a_Players[n]; if (_local2.platform) { if (Math.abs(_local2.x - zone._x) < (zone._width / 2)) { if (_local2.y <= zone._y) { if (_local2.y >= (zone._y - zone._height)) { if (zone._xscale > 0) { _local3 = true; if (_local2._xscale < 0) { _local2._xscale = _local2._xscale * -1; } f_ForceJump(_local2, 20, -38); } else { if (_local2._xscale > 0) { _local2._xscale = _local2._xscale * -1; } f_ForceJump(_local2, -20, -38); } } } } } } if (_local3) { s_spring.start(0, 0); zone.bumper.gotoAndPlay(2); } } function f_BulletImpactSound(zone) { if (zone.texture == 100) { return(undefined); } current_hit++; if (current_hit > 3) { current_hit = 1; } if (!zone.texture) { zone.texture = level_texture; } if (zone.texture == 1) { _root["s_hit_dirt" + current_hit].start(0, 0); } else if (zone.texture == 2) { _root["s_hit_metal" + current_hit].start(0, 0); } else if (zone.texture == 3) { _root["s_hit_default" + current_hit].start(0, 0); } else if (zone.texture == 4) { _root["s_bullethitbody" + (random(2) + 1)].start(0, 0); } } function f_Bullet(zone) { if (zone.speed_x != 0) { var _local3 = f_W(zone, zone.speed_x); if (_local3 != zone.speed_x) { zone.y = zone.y + zone.speed_y; zone._y = zone.y; zone.x = zone.x + zone.speed_x; zone._x = zone.x; f_BulletImpactSound(zone.wall_pt); zone.gotoAndStop("explosion_small"); return(undefined); } for (n in a_Slopes) { var _local4 = a_Slopes[n]; var _local2 = _local4.w; var _local7 = _local4.h; var _local6 = _local4.x; var _local5 = _local4.y; if (((zone.x + (zone._width / 2)) >= (_local6 - _local2)) and ((zone.x - (zone._width / 2)) <= (_local6 + _local2))) { if ((zone.y <= _local5) and (zone.y >= (_local5 - _local7))) { if (_local4.incline) { var _local11 = 1 - ((zone.y - _local5) / _local7); var _local12 = _local6 + (_local2 * _local11); _local11 = (zone.x - (_local6 - _local2)) / (_local2 * 2); var _local8 = _local5 - (_local7 * _local11); } else { var _local11 = 1 - (Math.abs(zone.y - _local5) / _local7); var _local12 = (_local6 - _local2) + ((_local2 * 2) * _local11); _local11 = 1 - ((zone.x - (_local6 - _local2)) / (_local2 * 2)); var _local8 = _local5 - (_local7 * _local11); } if (zone.y > _local8) { if (zone.y < (_local8 + (Math.abs(zone.speed_x) * 3))) { if ((_local4.incline and (zone._xscale > 0)) or ((!_local4.incline) and (zone._xscale < 0))) { f_BulletImpactSound(_local4); zone.gotoAndStop("explosion_small"); return(undefined); } } } } } } zone.x = zone.x + zone.speed_x; zone._x = zone.x; } if (zone.speed_y < 0) { if (f_BulletWallAbove(zone, zone.speed_y)) { zone.y = zone.y + zone.speed_y; zone._y = zone.y; f_BulletImpactSound(zone.wall_pt); zone.gotoAndStop("explosion_small"); return(undefined); } zone.y = zone.y + zone.speed_y; zone._y = zone.y; } else if (zone.speed_y > 0) { if (f_PY(zone, zone.speed_y, false)) { f_BulletImpactSound(zone.platform); zone.gotoAndStop("explosion_small"); return(undefined); } zone.y = zone.y + zone.speed_y; zone._y = zone.y; } if (zone.owner.goodguy or zone.hitall) { for (n in a_Enemies) { var _local3 = a_Enemies[n]; if (f_ImpactCheck(zone, _local3, zone.x, zone.y, zone.w, zone.h)) { zone.gotoAndStop("remove"); if (zone.x < _local3.x) { var _local9 = _local3.x - random(_local3.zone._width / 2); } else { var _local9 = _local3.x + random(_local3.zone._width / 2); } var _local10 = f_FX(_local9, zone.y, _local3.y + 5, "explosion2_small", 100, 100); _local10.owner = zone; f_BulletImpactSound(_local3); return(undefined); } } } if (!zone.owner.goodguy) { for (n in a_Players) { var _local3 = a_Players[n]; if (f_ImpactCheck(zone, _local3, zone.x, zone.y, zone.w, zone.h)) { zone.gotoAndStop("remove"); if (zone.x < _local3.x) { var _local9 = _local3.x - random(_local3.zone._width / 2); } else { var _local9 = _local3.x + random(_local3.zone._width / 2); } var _local10 = f_FX(_local9, zone.y, _local3.y + 5, "explosion2_small", 100, 100); _local10.owner = zone; f_BulletImpactSound(_local3); return(undefined); } } } if (((zone.x + game_x) + (zone.w * 2)) < 0) { if (zone.speed_x < 0) { zone.gotoAndStop("remove"); } } else if (((zone.x + game_x) - (zone.w * 2)) > screenWidth) { if (zone.speed_x > 0) { zone.gotoAndStop("remove"); } } else if ((zone.y + game_y) < 0) { if (zone.speed_y < 0) { zone.gotoAndStop("remove"); } } else if (((zone.y + game_y) - zone.h) > screenHeight) { if (zone.speed_y > 0) { zone.gotoAndStop("remove"); } } } function f_BulletWallAbove(zone, u_speed) { var _local4 = false; for (n in a_Walls) { var _local2 = a_Walls[n]; pw = _local2.w; ph = _local2.h; px = _local2.x; py = _local2.y; if (((zone.y - zone.h) + u_speed) <= py) { if (((zone.y + u_speed) >= (py - ph)) or ((zone.y - zone.h) > py)) { if ((zone.x - zone.w) < (px + pw)) { if ((zone.x + zone.w) > (px - pw)) { zone.wall_pt = _local2; return(true); } } } } } return(false); } function f_ParryBullet(zone) { zone.owner = p1; zone.hitall = false; zone.success = false; zone.speed_x = zone.speed_x * -1; zone.speed_y = zone.speed_y * -1; zone._xscale = zone._xscale * -1; zone.damage_val = zone.damage_val * 1.5; } function f_BodyFallSound() { _root["s_bodyfall" + (random(5) + 1)].start(0, 0); } function f_Shoot(zone) { u_point.x = 0; u_point.y = 0; zone.localToGlobal(u_point); var _local4 = (u_point.x * u_scale) - game_x; var _local3 = (u_point.y * u_scale) - game_y; var _local1 = f_FX(_local4, _local3, _local3, zone._parent.bullet_type, 100, 100); _local1.fp_Parry = f_ParryBullet; _local1.x = _local1._x; _local1.y = _local1._y; _local1.h = _local1._height; _local1.y = _local1.y + (_local1.h / 2); _local1._y = _local1.y; _local1.damage_val = zone._parent.damage_val; _local1.w = 10; _local1.w2 = 2; _local1.owner = zone._parent; if (zone._parent.force_y != 0) { _local1.speed_x = zone._parent.force_x; _local1.speed_y = zone._parent.force_y; } else { _local1.speed_x = zone._parent.force_x * Math.cos(PI * zone._parent._parent._rotation); _local1.speed_y = zone._parent.force_x * Math.sin(PI * zone._parent._parent._rotation); } if (_local1.speed_x < 0) { _local1._xscale = _local1._xscale * -1; } } function f_EnemyShootSound() { _root["s_enemy_shoot" + (random(4) + 1)].start(0, 0); } function f_EnemyBulletPreset(zone, x, y, speed_x, speed_y, damage_val) { var _local1 = f_FX(x, y, y + 1, "bullet1", 100, 100); _local1.x = x; _local1.y = y; _local1.h = _local1._height; _local1.w = 10; _local1.w2 = 2; if (damage_val) { _local1.damage_val = damage_val; } else { _local1.damage_val = 1; } _local1.hitall = true; _local1.owner = zone; _local1.speed_x = speed_x; _local1.speed_y = speed_y; _local1.force_x = speed_x / 2; _local1.force_y = speed_y; _local1.bullet = true; if (speed_x < 0) { _local1._xscale = _local1._xscale * -1; } return(_local1); } function f_EnemyBullet(zone) { u_point.x = 0; u_point.y = 0; zone.gun.gun.localToGlobal(u_point); var _local4 = (u_point.x * u_scale) - game_x; var _local3 = (u_point.y * u_scale) - game_y; var _local1 = f_FX(_local4, _local3, zone.y - 1, "bullet1", 100, 100); _local1.x = _local1._x; _local1.y = _local1._y; _local1.h = _local1._height; _local1.w = 10; _local1.w2 = 2; _local1.damage_val = zone.damage_val; _local1.owner = zone; _local1.speed_y = 0; _local1.speed_x = 0; _local1.bullet = true; _local1.speed_x = 35 * Math.cos(PI * zone.gun.gun._rotation); _local1.speed_y = 35 * Math.sin(PI * zone.gun.gun._rotation); _local1.speed_x = _local1.speed_x + ((random(6) - 3) * 0.2); _local1.speed_y = _local1.speed_y + ((random(6) - 3) * 0.2); _local1.body._rotation = zone.gun.gun._rotation; _local1.line._rotation = zone.gun.gun._rotation; if (zone._xscale < 0) { _local1._xscale = _local1._xscale * -1; _local1.speed_x = _local1.speed_x * -1; } _local1.force_x = _local1.speed_x / 2; _local1.force_y = _local1.speed_y; if (_local1.force_y > -10) { _local1.force_y = -10; } _local1.speed_x = _local1.speed_x * 3; _local1.speed_y = _local1.speed_y * 3; _local1.x = _local1.x - _local1.speed_x; _local1.y = _local1.y - _local1.speed_y; _local1._x = _local1.x; _local1._y = _local1.y; f_Bullet(_local1); _local1.speed_x = _local1.speed_x / 3; _local1.speed_y = _local1.speed_y / 3; f_EnemyShootSound(); } function f_TestBullet(zone) { u_point.x = 0; u_point.y = 0; zone.gun.gun.localToGlobal(u_point); var _local4 = (u_point.x * u_scale) - game_x; var _local3 = (u_point.y * u_scale) - game_y; var _local1 = f_FX(_local4, _local3, zone.y - 1, "bullet1", 100, 100); _local1.x = _local1._x; _local1.y = _local1._y; _local1.h = _local1._height; _local1.w = 10; _local1.w2 = 2; _local1.damage_val = zone.damage_val; _local1.owner = zone; _local1.speed_y = 0; _local1.speed_x = 0; _local1.bullet = true; _local1.speed_x = 35 * Math.cos(PI * zone.gun.gun._rotation); _local1.speed_y = 35 * Math.sin(PI * zone.gun.gun._rotation); _local1.speed_x = _local1.speed_x + ((random(6) - 3) * 0.2); _local1.speed_y = _local1.speed_y + ((random(6) - 3) * 0.2); _local1.body._rotation = zone.gun.gun._rotation; _local1.line._rotation = zone.gun.gun._rotation; if (zone._xscale < 0) { _local1._xscale = _local1._xscale * -1; _local1.speed_x = _local1.speed_x * -1; } _local1.speed_x = _local1.speed_x * 2; _local1.speed_y = _local1.speed_y * 2.5; _local1.x = _local1.x - _local1.speed_x; _local1.y = _local1.y - _local1.speed_y; _local1._x = _local1.x; _local1._y = _local1.y; f_Bullet(_local1); _local1.speed_x = _local1.speed_x / 2; _local1.speed_y = _local1.speed_y / 2.5; _local1.force_x = _local1.speed_x / 2; _local1.force_y = _local1.speed_y; } function f_Flash() { game.game.flash._x = p1.x; game.game.flash._y = p1.y; game.game.flash.gotoAndPlay(2); } function f_SoulRockBreaker() { rockbreaker = 1; } function f_SoulChronicDash() { chronicdead = true; chronicdash = 1; } function f_GrabSoul(zone) { if (Math.abs(zone.x - p1.x) < 50) { if (Math.abs(zone.y - p1.y) < 40) { zone.fp_Soul(); zone.gotoAndStop("blank"); } } } function f_PickupItem(zone) { for (n in a_Players) { var _local2 = a_Players[n]; if (Math.abs(zone.x - _local2.x) < 50) { if (Math.abs(zone.y - _local2.y) < 40) { zone.fp_Pickup(_local2, zone); zone.active = false; f_ObjectPop(zone, a_Items); zone.gotoAndStop("blank"); return(undefined); } } } for (n in a_Enemies) { var _local2 = a_Enemies[n]; if (_local2.picksup) { if (Math.abs(zone.x - _local2.x) < 50) { if (Math.abs(zone.y - _local2.y) < 40) { zone.fp_Pickup(_local2, zone); zone.active = false; f_ObjectPop(zone, a_Items); zone.gotoAndStop("blank"); return(undefined); } } } } } function f_PickupDefense(u_p, zone) { u_p.defense++; _root[zone.tracker] = true; } function f_PickupAttack(u_p, zone) { u_p.attack++; _root[zone.tracker] = true; } function f_PickupHealthMaxUp(u_p, zone) { u_p.health_max = u_p.health_max + 25; u_p.health = zone.health_max; hud.health.bg._xscale = u_p.health_max; hud.health.outline._xscale = u_p.health_max; hud.health.edge._x = u_p.health_max; _root[zone.tracker] = true; } function f_PickupManaMaxUp(u_p, zone) { u_p.mana_max = u_p.mana_max + 25; u_p.mana = u_p.mana_max; hud.mana.bg._xscale = u_p.mana_max; hud.mana.outline._xscale = u_p.mana_max; hud.mana.edge._x = u_p.mana_max; _root[zone.tracker] = true; } function f_PickupCrack(zone) { if (zone == chronic) { zone.phase = 4; zone.nojumpanim = true; zone.crack_timer = 360; zone.prey = p1; zone.punch_type = 1; zone.force_x = 40; zone.force_y = -15; f_FacePrey(zone); zone.gotoAndStop("crackout"); } else { zone.nojumpanim = true; zone.crack_timer = 120; zone.dashbreak = true; zone.punch_type = 1; zone.force_x = 40; zone.force_y = -15; zone.gotoAndStop("crackout"); } } function f_OffScreen(zone) { if (((zone.x + game_x) + (zone.w * 2)) < 0) { return(true); } if (((zone.x + game_x) - (zone.w * 2)) > screenWidth) { return(true); } if ((zone.y + game_y) < 0) { return(true); } if (((zone.y + game_y) - zone.h) > screenHeight) { return(true); } return(false); } function f_ColorSwap(zone, u_color) { CharacterColor = new Color(zone); CharacterColor.setTransform(u_color); } function f_NewColor(u_color) { u_color.ra = 100; u_color.ga = 100; u_color.ba = 100; u_color.aa = 100; u_color.rb = 0; u_color.gb = 0; u_color.bb = 0; u_color.ab = 0; } function f_FlipChar(u_flipchar) { u_flipchar._xscale = u_flipchar._xscale * -1; } function f_PushChar(zone, new_push_speed, u_p) { var _local4 = 0; if (!u_p.inrecursion) { if (((zone.y - zone.h) + 1) <= u_p.y) { if ((zone.y - 1) >= (u_p.y - u_p.h)) { if ((zone.x + zone.w) <= u_p.x) { if (((zone.x + zone.w) + new_push_speed) > (u_p.x - u_p.w)) { new_push_speed = int(f_MoveH(u_p, new_push_speed) + _local4); f_UpdateWall(u_p, u_p.z_wall); f_MovePlatformH(u_p, new_push_speed); } } else if ((zone.x - zone.w) >= u_p.x) { if (((zone.x - zone.w) + new_push_speed) < (u_p.x + u_p.w)) { new_push_speed = int(f_MoveH(u_p, new_push_speed) - _local4); f_UpdateWall(u_p, u_p.z_wall); f_MovePlatformH(u_p, new_push_speed); } } } } } return(new_push_speed); } function f_CheckPush(zone, push_speed) { var _local1 = push_speed; for (n in a_Players) { var _local2 = a_Players[n]; _local1 = f_PushChar(zone, _local1, _local2); } for (n in a_Enemies) { var _local2 = a_Enemies[n]; if (_local2 != zone) { _local1 = f_PushChar(zone, _local1, _local2); } } return(_local1); } function f_CheckEnemiesPush(zone, speed) { if (zone.pushesenemies) { if (!zone.dashing) { if (!zone.tossed) { for (n in a_EnemiesPush) { var _local1 = a_EnemiesPush[n]; if (_local1.platform or (!zone.platform)) { if ((!_local1.onground) and _local1.alive) { if ((zone.y - zone.h) < _local1.y) { if (zone.y > (_local1.y - (_local1.h / 2))) { if ((!_local1.platform) or zone.punching) { var _local5 = _local1.x; var _local4 = _local1.x; } else { var _local5 = _local1.x - _local1.w; var _local4 = _local1.x + _local1.w; } if ((zone.x < _local5) and ((zone.x + speed) > (_local1.x - _local1.w))) { if (_local1.platform or zone.punching) { f_MoveH(_local1, speed); } } else if ((zone.x > _local4) and ((zone.x + speed) < (_local1.x + _local1.w))) { if (_local1.platform or zone.punching) { f_MoveH(_local1, speed); } } } } } } } } } } } function f_MoveH(zone, speed) { zone.hitwall = false; speed = f_W(zone, speed); f_CheckEnemiesPush(zone, speed); zone.x = zone.x + speed; zone._x = zone.x; if (zone.z_wall) { f_UpdateWall(zone, zone.z_wall); } f_PH(zone, speed); return(speed); } function f_MoveV(zone, speed) { zone.y = zone.y + speed; zone._y = zone.y; if ((!zone.platform) and zone.prevplatformy) { f_Depth(zone, zone.prevplatformy); } else { f_Depth(zone, zone.y); } if (zone.z_platform) { f_MovePlatformV(zone, speed); } if (zone.z_wall) { f_UpdateWall(zone, zone.z_wall); } } function f_DropGun(zone) { if (zone.hasgun) { zone.hasgun = false; zone.prey = p1; if (zone._xscale > 0) { var _local5 = -(3 + random(6)); } else { var _local5 = 3 + random(6); } var _local4 = -(8 + random(10)); var _local3 = _root.f_ShrapnelGeneral(zone.x, zone.y - 70, zone.y + 1, _local5, _local4, "gun1"); _local3.bounce_limit = 2; _local3.gun_type = zone.gun_type; _local3._xscale = zone._xscale; _local3.owner = zone; _local3.fp_ShrapnelEnd = _root.f_ShrapnelExplode; zone.phase = 1; zone.gun.gun.gun.gotoAndStop("blank"); zone.gun_type = 100; } } function f_ImpactCheck(zone, u_temp, x, y, w, h) { if (u_temp.alive and u_temp.active) { if ((((!u_temp.nohit) and (!u_temp.onground)) and (u_temp.invincible_timer <= 0)) and (u_temp != zone.owner)) { var _local5 = u_temp._x + u_temp.zone._x; var _local4 = u_temp._y + u_temp.zone._y; var _local6 = u_temp.zone._width / 2; var _local10 = u_temp.zone._height; if ((y + h) >= (_local4 - _local10)) { if ((y - h) <= _local4) { if ((x + w) >= (_local5 - _local6)) { if ((x - w) <= (_local5 + _local6)) { if (zone.owner.attribute_poison) { if (u_temp.poison_timer <= 0) { u_temp.poison_timer = 30; } else { return(false); } } var _local7 = random(40) + 110; var _local16 = "impact" + (random(2) + 1); if (zone._parent.fx_pt) { u_point.x = 0; u_point.y = 0; zone._parent.fx_pt.localToGlobal(u_point); var _local13 = (u_point.x * u_scale) - game_x; var _local14 = (u_point.y * u_scale) - game_y; } else { var _local13 = (x - 10) + random(20); var _local14 = ((y - (h / 2)) - 5) + random(10); } if (zone.y > u_temp.y) { var _local11 = zone.y + 5; } else { var _local11 = u_temp.y + 5; } if (u_temp.bloodtype > 0) { _local7 = random(30) + 70; var _local3 = f_FX(_local13, u_temp.y, _local11, "blood2", _local7, _local7); } _local3.body._y = -60; _local3.speed_x = 4 + random(6); if (u_temp._xscale < 0) { _local3.speed_x = _local3.speed_x * -1; } _local3.speed_y = -(1 + random(10)); _local3.gravity = 0.5; if (zone.owner == p1) { if (zone.owner.platform == undefined) { if (zone.ladder == undefined) { if (zone.speed_y > 0) { if (zone.owner.speed_y > 1) { zone.owner.speed_y = 1; } } } } } else if (!zone.bullet) { zone.owner.wait_timer = 30; } shake_x = 3; shake_y = 3; u_temp.impact_x = x; u_temp.impact_y = y; u_temp.hitby = zone; u_temp.hit_damage_val = zone.damage_val; u_temp.force_x = u_temp.hitby.force_x; u_temp.force_y = u_temp.hitby.force_y; zone.success = true; u_temp.prev_hit_timer = 2; u_temp.fp_Hit1(u_temp); return(zone.success); } } } } } } return(false); } function f_ImpactPoint(zone) { u_point.x = 0; u_point.y = 0; zone.localToGlobal(u_point); var _local4 = (u_point.x * u_scale) - game_x; var _local3 = (u_point.y * u_scale) - game_y; var _local6 = (zone._width / 2) * (zone._parent._xscale / 100); var _local5 = (zone._height / 2) * (zone._parent._yscale / 100); zone.owner = zone._parent._parent; zone.owner.u_hit = false; zone.force_x = zone.owner.force_x; zone.force_y = zone.owner.force_y; zone.noturn = zone.owner.noturn; zone.damage_val = zone.owner.damage_val; zone.x = zone.owner.x; zone.y = zone.owner.y; if (zone.owner._xscale > 0) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } if (zone._parent._parent == p1) { if (rockbreaker > 0) { if (zone._parent.fx_pt) { u_point.x = 0; u_point.y = 0; zone._parent.fx_pt.localToGlobal(u_point); var _local9 = (((u_point.x * u_scale) - game_x) - 10) + random(20); var _local8 = (((u_point.y * u_scale) - game_y) - 5) + random(10); } else { var _local9 = (_local4 - 10) + random(20); var _local8 = (_local3 - 5) + random(10); } var _local7 = random(30) + 80; f_FX(_local9, _local8, zone.y - 1, "pixelhit", _local7, _local7); } } if (zone.owner.goodguy or zone.owner.hitall) { for (n in a_Enemies) { var _local2 = a_Enemies[n]; if (_local2 != zone._parent._parent) { u_hit = f_ImpactCheck(zone, _local2, _local4, _local3, _local6, _local5); if (u_hit) { zone.owner.u_hit = true; } } } } if (!zone._parent._parent.goodguy) { for (n in a_Players) { var _local2 = a_Players[n]; u_hit = f_ImpactCheck(zone, _local2, _local4, _local3, _local6, _local5); if (u_hit) { zone.owner.u_hit = true; } } } if (zone.owner.u_hit and (zone.owner == p1)) { f_PunchSound(); if (Math.abs(zone.owner.force_x) > Math.abs(zone.owner.force_y)) { shake_x = Math.abs(zone.owner.force_x) * 0.5; shake_y = Math.abs(zone.owner.force_x) * 0.5; } else { shake_x = Math.abs(zone.owner.force_y) * 0.5; shake_y = Math.abs(zone.owner.force_y) * 0.5; } f_Slowdown(17, 2); } } function f_Punch(zone) { if (!zone.midpunch) { if (Key.isDown(zone.b_punch1)) { zone.gun.gun.gun.gun.gotoAndStop("shoot"); zone.bullet_timer++; if ((zone.bullet_timer % 2) == 0) { current_shot++; if (current_shot > 4) { current_shot = 1; } _root["s_shot" + current_shot].start(0, 0); f_TestBullet(zone); } if (zone.punched1 == false) { zone.punched1 = true; return(undefined); } } else { zone.punched1 = false; zone.bullet_timer = 1; zone.gun.gun.gun.gun.gotoAndStop("idle"); } } zone.punch1_timer--; zone.punch2_timer--; } function f_ResetRotation(zone) { zone._rotation = 0; } function f_LeftRightTimers(zone) { if (Key.isDown(zone.b_left)) { if (zone.left_timer <= 0) { zone.left_last2 = zone.left_timer; zone.left_timer = 1; } else { zone.left_timer++; } } else if (zone.left_timer > 0) { zone.left_last = zone.left_timer; zone.left_timer = 0; } else { zone.left_timer--; } if (Key.isDown(zone.b_right)) { if (zone.right_timer <= 0) { zone.right_last2 = zone.right_timer; zone.right_timer = 1; } else { zone.right_timer++; } } else if (zone.right_timer > 0) { zone.right_last = zone.right_timer; zone.right_timer = 0; } else { zone.right_timer--; } } function f_Walk(zone) { zone.walking = false; if (zone.wait) { return(undefined); } f_LeftRightTimers(zone); if ((zone.left_timer > 0) and (zone.left_timer > zone.right_timer)) { if (zone._xscale > 0) { f_FlipChar(zone); zone.dashing = false; } if ((zone.punching == false) or (zone.platform == undefined)) { if ((((zone.left_last < dash_timer) and (zone.left_last2 > (-dash_timer))) and (!zone.punching)) and (chronicdash > 0)) { zone.left_last = dash_timer + 1; zone.dashing = true; } if ((!zone.platform) and (zone.jump_speed_x != 0)) { if (zone.jump_speed_x > 0) { zone.jump_speed_x--; if (zone.jump_speed_x < 0) { zone.jump_speed_x = 0; } } else if (zone.jump_speed_x < 0) { zone.jump_speed_x++; if (zone.jump_speed_x > 0) { zone.jump_speed_x = 0; } } } else { if (zone.dashing) { zone.speed_x = zone.speed_x - 0.5; if (zone.speed_x > 0) { zone.speed_x = 0; } if (zone.speed_x <= (-zone.speed_x_dash)) { zone.speed_x = -zone.speed_x_dash; } } else { zone.speed_x = zone.speed_x - 4; if (zone.speed_x <= (-zone.speed_x_max)) { zone.speed_x = -zone.speed_x_max; } } if (((zone.x + game_x) + zone.speed_x) > 0) { f_MoveH(zone, zone.speed_x); } } zone.walking = true; } } else if (zone.speed_x < 0) { zone.speed_x++; } if ((zone.right_timer > 0) and (zone.right_timer > zone.left_timer)) { if (zone._xscale < 0) { f_FlipChar(zone); zone.dashing = false; } if ((zone.punching == false) or (zone.platform == undefined)) { if ((((zone.right_last < dash_timer) and (zone.right_last2 > (-dash_timer))) and (!zone.punching)) and (chronicdash > 0)) { zone.right_last = dash_timer + 1; zone.dashing = true; } if ((!zone.platform) and (zone.jump_speed_x != 0)) { if (zone.jump_speed_x < 0) { zone.jump_speed_x++; } } else { if (zone.dashing) { zone.speed_x = zone.speed_x + 0.5; if (zone.speed_x < 0) { zone.speed_x = 0; } if (zone.speed_x >= zone.speed_x_dash) { zone.speed_x = zone.speed_x_dash; } } else { zone.speed_x = zone.speed_x + 4; if (zone.speed_x >= zone.speed_x_max) { zone.speed_x = zone.speed_x_max; } } if (((zone.x + game_x) + zone.speed_x) < screenWidth) { f_MoveH(zone, zone.speed_x); } } zone.walking = true; } } else if (zone.speed_x > 0) { zone.speed_x--; } } function f_ForceJump(zone, speed_x, speed_y) { if (doublejump > 0) { zone.jumps = doublejump + 1; } else { zone.jumps = 0; } zone.platform = undefined; zone.jumping = true; zone.speed_y = speed_y; zone.jump_speed_x = speed_x; zone.punching = false; zone.midpunch = false; zone.crouch = false; if (!zone.nojumpanim) { zone.gotoAndStop("jump1"); } } function f_SpringBoard(zone) { for (n in a_Players) { var _local1 = a_Players[n]; if (_local1.platform == zone.z_platform) { f_ForceJump(_local1, 0, -70); } } for (n in a_Enemies) { var _local1 = a_Enemies[n]; if (_local1.platform == zone.z_platform) { if (_local1.toss_speed_x == 0) { f_ForceJump(_local1, 0, -70); } else { f_TossInit(_local1, _local1.toss_speed_x, -70); } } } } function f_CheckJump(zone) { if (Key.isDown(zone.b_jump)) { if (zone.pressed_jump == false) { if (doublejump > 0) { if ((!zone.platform) and (!zone.ladder)) { zone.jumps--; } else { zone.jumps = doublejump + 1; } } else { zone.jumps = 0; } if (((zone.platform != undefined) or (zone.ladder != undefined)) or (zone.jumps > 0)) { zone.pressed_jump = true; zone.jumping = true; if (Key.isDown(zone.b_down) and zone.platform.dropthru) { f_FX(zone.x, zone.y, zone.y + 21, "dustpuff", 100, 100); zone.speed_y = 1; zone.y = zone.y + 20; zone._y = zone.y; f_Depth(zone, zone.y); } else if (zone.speed_y > zone.launch) { zone.speed_y = zone.launch; } zone.punching = false; zone.midpunch = false; zone.crouch = false; zone.jump_speed_x = 0; if (!zone.nojumpanim) { if ((!zone.platform) and (!zone.ladder)) { s_swing1.start(0, 0); zone.gotoAndStop("jump1_mid"); zone.body.gotoAndPlay(1); } else { s_swing6.start(0, 0); if (zone._xscale > 0) { var _local2 = 100; } else { var _local2 = -100; } if (zone.speed_y < 0) { if (Key.isDown(zone.b_left) or Key.isDown(zone.b_right)) { f_FX(zone.x, zone.y, zone.y + 1, "jumpdust", _local2, 100); } else { f_FX(zone.x, zone.y, zone.y + 1, "jumpdust2", _local2, 100); } } zone.gotoAndStop("jump1"); } } zone.platform = undefined; zone.ladder = undefined; } } } else { zone.pressed_jump = false; } } function f_WallHang(zone) { if (Key.isDown(zone.b_jump)) { if (zone.pressed_jump == false) { zone.pressed_jump = true; var _local2 = Math.abs(zone.launch) / 2; if (zone._xscale < 0) { _local2 = _local2 * -1; } zone.jumping = true; if (Key.isDown(zone.b_down)) { zone.speed_y = 1; } else { zone.speed_y = zone.launch; } zone.punching = false; zone.midpunch = false; zone.crouch = false; zone.jump_speed_x = 0; if (!zone.nojumpanim) { zone.gotoAndStop("jump1"); if ((!zone.platform) and (!zone.ladder)) { zone.body.gotoAndPlay("loop"); } } zone.platform = undefined; zone.ladder = undefined; } } else { zone.pressed_jump = false; } } function f_EndJump(zone) { f_GoFrame(zone, "stand"); } function f_EndPunch(zone) { zone.punching = false; zone.midpunch = false; zone.dashing = false; zone.onground = false; zone.jump_speed_x = 0; if (zone.prev_hit_timer <= 0) { if (zone.crouch) { zone.gotoAndStop("crouch"); zone.body.gotoAndPlay("loop"); } else { zone.gotoAndStop("stand"); } } } function f_GoFrame(zone, u_frame) { if (!zone.punching) { zone.gotoAndStop(u_frame); } } function f_MPRange(zone) { zone.limit_left = zone._x; zone.limit_right = (zone._x + zone.range._width) - zone.z_platform._width; zone.total_range = zone.limit_right - zone.limit_left; zone.speed_x_max = 15; zone._x = zone._x + ((zone.total_range / 2) - (zone.z_platform._width / 2)); zone.x = zone._x; } function f_MovePlatformH(zone, u_speed) { if (zone.z_platform != undefined) { var _local5 = zone.z_platform.x; f_UpdatePlatform(zone, zone.z_platform); var _local4 = zone.z_platform.x - _local5; for (n in a_Players) { var _local2 = a_Players[n]; if (_local2.platform == zone.z_platform) { f_MoveH(_local2, _local4); } } for (n in a_Enemies) { var _local1 = a_Enemies[n]; if (_local1.platform == zone.z_platform) { f_MovePlatformH(_local1, f_MoveH(_local1, _local4)); } } } } function f_MovePlatformV(zone, u_speed) { f_UpdatePlatform(zone, zone.z_platform); if (zone.z_platform != undefined) { for (n in a_Players) { var _local1 = a_Players[n]; if (_local1.platform == zone.z_platform) { if (u_speed < 20) { f_MoveV(_local1, u_speed); } else { _local1.platform = undefined; } } else if (u_speed < 0) { var _local6 = zone.z_platform.x; var _local5 = zone.z_platform.y; var _local7 = zone.z_platform.w; var _local8 = zone.z_platform.h; if (((_local1.x + _local1.w2) > (_local6 - _local7)) and ((_local1.x - _local1.w2) < (_local6 + _local7))) { if ((_local1.y <= (_local5 - u_speed)) and (_local1.y >= (_local5 - _local8))) { f_AssignPlatform(_local1, zone.z_platform); _local1.speed_y = 0; _local1.y = zone.z_platform.y; _local1._y = _local1.y; f_Depth(_local1, _local1.y); _local1.prevplatformx = _local1.x; _local1.prevplatformy = _local1.y; } } } } for (n in a_Enemies) { var _local4 = a_Enemies[n]; if (_local4.platform == zone.z_platform) { if (u_speed < 5) { f_MoveV(_local4, u_speed); } else { _local4.platform = undefined; } } } } } function f_MovingPlatform(zone) { var _local2 = 0.75 - Math.abs(((zone.x - zone.limit_left) / zone.total_range) - 0.5); zone.speed_x = zone.speed_x_max * _local2; zone.x = zone.x + zone.speed_x; zone._x = zone.x; f_MovePlatformH(zone, zone.speed_x); if (zone.x >= zone.limit_right) { if (zone.speed_x_max > 0) { zone.speed_x_max = zone.speed_x_max * -1; } } else if (zone.x <= zone.limit_left) { if (zone.speed_x_max < 0) { zone.speed_x_max = zone.speed_x_max * -1; } } } function f_WallAbove(zone, u_speed) { var _local5 = false; for (n in a_Walls) { var _local2 = a_Walls[n]; if (zone != _local2._parent) { if (zone.passwall and _local2._parent.enemypass) { } else { pw = _local2.w; ph = _local2.h; px = _local2.x; py = _local2.y; if (((zone.y - zone.h) + u_speed) <= py) { if (((zone.y + u_speed) >= (py - ph)) or ((zone.y - zone.h) > py)) { if ((zone.x - zone.w) < (px + pw)) { if ((zone.x + zone.w) > (px - pw)) { if (((zone.y - zone.h) <= py) and (zone.y > (py - ph))) { if (zone.pushes and _local2.pushes) { f_MoveV(_local2._parent, ((zone.y - zone.h) + u_speed) - _local2._parent.y); } else if (((zone.y < py) and _local2._parent.z_platform) or (u_speed >= 0)) { var _local4 = _local2._parent.z_platform.y - zone.y; zone.platform = _local2._parent.z_platform; f_MoveV(zone, _local4); u_speed = 0; } else { var _local4 = ((py + zone.h) + 1) - zone.y; if (f_PY(zone, _local4) == false) { f_MoveV(zone, _local4); } } } zone.speed_y = 1; zone.jumping = false; _local5 = true; } } } } } } } return(_local5); } function f_WallBelow(zone) { for (n in a_Walls) { var _local2 = a_Walls[n]; if (zone != _local2._parent) { if (zone.passwall and _local2._parent.enemypass) { } else { pw = _local2.w; ph = _local2.h; px = _local2.x; py = _local2.y; if (((zone.y - zone.h) + zone.speed_y) < (py - 1)) { if ((zone.y + zone.speed_y) > ((py - ph) + 1)) { if ((zone.x - zone.w) < ((px + pw) - 1)) { if ((zone.x + zone.w) > ((px - pw) + 1)) { if (zone.x > px) { if (Math.abs(zone.x - ((px + pw) + zone.w)) < 50) { zone.x = (px + pw) + zone.w; zone._x = zone.x; } } else if (Math.abs(zone.x - ((px - pw) - zone.w)) < 50) { zone.x = (px - pw) - zone.w; zone._x = zone.x; } } } } } } } } } function f_MoveDust(u_object, rside) { if (u_object.dust_timer <= 0) { if (u_object.platform.slope == 0) { if (rside) { f_FX(u_object.x - (u_object.w / 2), u_object.y, u_object.y, "dust1", -100, 100); } else { f_FX(u_object.x + (u_object.w / 2), u_object.y, u_object.y, "dust1", 100, 100); } u_object.dust_timer = 10; } } else { u_object.dust_timer--; } } function f_W(zone, speed) { var _local7 = speed; var _local5 = speed; zone.wall_pt = undefined; for (n in a_Walls) { var _local2 = a_Walls[n]; if (zone != _local2._parent) { if (zone.passwall and _local2._parent.enemypass) { } else { var _local4 = _local2.w; var _local10 = _local2.h; var _local3 = _local2.x; var _local9 = _local2.y; if ((zone.y - zone.h) < (_local9 - 1)) { if (zone.y >= ((_local9 - _local10) + 1)) { if ((zone.x + zone.w) <= (_local3 + _local4)) { if (((zone.x + zone.w) + speed) >= (_local3 - _local4)) { if (_local2.pushes and (speed > 0)) { if (((zone.platform != undefined) and (!zone.inrecursion)) and (!u_wall._parent.inrecursion)) { zone.inrecursion = true; var _local8 = (_local3 - _local4) - (zone.x + zone.w); if (_local2._parent.weight > zone.weight) { var _local11 = _local2._parent.weight / zone.weight; } else { var _local11 = 1; } _local5 = _local8 + int(f_MoveH(_local2._parent, (speed - _local8) / _local11)); f_UpdateWall(_local2._parent, _local2); f_MovePlatformH(_local2._parent, _local5); if (_local7 != 0) { f_MoveDust(_local2._parent, true); } } else { _local5 = int((_local3 - _local4) - (zone.x + zone.w)); } } else if (speed > 0) { zone.wall_pt = _local2; _local5 = int((_local3 - _local4) - (zone.x + zone.w)); } } } else if ((zone.x - zone.w) >= (_local3 - _local4)) { if (((zone.x - zone.w) + speed) <= (_local3 + _local4)) { if (_local2.pushes and (speed < 0)) { if (((zone.platform != undefined) and (!zone.inrecursion)) and (!u_wall._parent.inrecursion)) { zone.inrecursion = true; var _local8 = (_local3 + _local4) - (zone.x - zone.w); if (_local2._parent.weight > zone.weight) { var _local11 = _local2._parent.weight / zone.weight; } else { var _local11 = 1; } _local5 = _local8 + int(f_MoveH(_local2._parent, (speed - _local8) / _local11)); f_UpdateWall(_local2._parent, _local2); f_MovePlatformH(_local2._parent, _local5); if (_local7 != 0) { f_MoveDust(_local2._parent, false); } } else { _local5 = int((_local3 + _local4) - (zone.x - zone.w)); } } else if (speed < 0) { zone.wall_pt = _local2; _local5 = int((_local3 + _local4) - (zone.x - zone.w)); } } } else if (((zone.x + zone.w) > (_local3 - _local4)) and ((zone.x - zone.w) < (_local3 + _local4))) { trace("Error in f_W - Got Inside Box"); } } } } } if (speed < 0) { if (_local5 > _local7) { _local7 = _local5; } } else if (_local5 < _local7) { _local7 = _local5; } } zone.inrecursion = false; if (zone.pushes) { _local7 = f_CheckPush(zone, _local7); } if (_local7 != speed) { zone.hitwall = true; } if (Math.abs(_local7 - speed) > 40) { _local7 = 0; } return(_local7); } function f_AssignPlatform(zone, u_p) { zone.platform = u_p; } function f_PY(zone, speed, u_pass) { r = false; if (speed > 0) { for (n in a_Platforms) { var _local2 = a_Platforms[n]; if (u_pass and (!_local2.nopass)) { } else if (zone.bullet and _local2.dropthru) { } else { var _local3 = _local2.w; var _local6 = _local2.h; var _local4 = _local2.x; var _local5 = _local2.y; if (((zone.x + zone.w2) > (_local4 - _local3)) and ((zone.x - zone.w2) < (_local4 + _local3))) { if ((zone.y <= _local5) and ((zone.y + speed) >= (_local5 - _local6))) { if (_local2.diagonal) { if ((zone.x > (_local4 - _local3)) and (zone.x < (_local4 + _local3))) { if (_local2.incline) { var _local8 = (zone.x - (_local4 - _local3)) / (_local3 * 2); var _local7 = _local5 - (_local6 * _local8); zone.platform_percent = _local8; } else { var _local8 = 1 - ((zone.x - (_local4 - _local3)) / (_local3 * 2)); var _local7 = _local5 - (_local6 * _local8); zone.platform_percent = _local8; } if ((zone.y <= (_local7 + 5)) and ((zone.y + speed) >= (_local7 - 5))) { f_AssignPlatform(zone, _local2); zone.speed_y = 0; f_MoveV(zone, _local7 - zone.y); zone.prevplatformx = zone.x; zone.prevplatformy = _local7; if (zone == p1) { if (zone._xscale > 0) { zone.body._rotation = zone.platform.slope; } else { zone.body._rotation = -zone.platform.slope; } } return(true); } } } else { f_AssignPlatform(zone, _local2); if (zone.bullet) { zone.y = zone.y + zone.speed_y; zone._y = zone.y; zone.speed_y = 0; } else { f_MoveV(zone, (_local5 - _local6) - zone.y); zone.speed_y = 0; zone.prevplatformx = zone.x; zone.prevplatformy = zone.y; if (_local2.springboard) { s_spring.start(0, 0); _local2._parent.bumper.gotoAndPlay(2); if (zone == p1) { f_ForceJump(zone, 0, -70); } else if (zone.toss_speed_x == 0) { f_ForceJump(zone, 0, -70); } else { f_TossInit(zone, zone.toss_speed_x, -70); } } } return(true); } } } } } } if (r == false) { f_WallBelow(zone); } return(r); } function f_PH(zone, u_speed) { if (zone.platform != undefined) { var _local3 = zone.platform; var _local2 = _local3.w; var _local5 = _local3.x; var _local4 = _local3.y; if (((zone.x + zone.w2) < (_local5 - _local2)) or ((zone.x - zone.w2) > (_local5 + _local2))) { zone.platform = undefined; zone.speed_y = 1; if (zone.jumping == false) { zone.speed_y = 40; zone.y = zone.y - 20; zone._y = zone.y; if (!f_PY(zone, zone.speed_y)) { zone.y = zone.y + 20; zone._y = zone.y; } } zone.speed_y = 1; } else if (_local3.diagonal) { if (zone.y <= _local4) { var _local6 = _local3.h; if (_local3.incline) { var _local9 = (zone.x - (_local5 - _local2)) / (_local2 * 2); var _local8 = _local4 - (_local6 * _local9); zone.platform_percent = _local9; } else { var _local9 = 1 - ((zone.x - (_local5 - _local2)) / (_local2 * 2)); var _local8 = _local4 - (_local6 * _local9); zone.platform_percent = _local9; } if (_local8 >= (_local4 - _local6)) { zone.y = _local8; zone._y = zone.y; f_Depth(zone, zone.y); } else { zone.platform = undefined; zone.speed_y = 10; if (zone.jumping == false) { f_PY(zone, zone.speed_y); } zone.speed_y = 1; } } else { zone.platform = undefined; zone.speed_y = 10; if (zone.jumping == false) { f_PY(zone, zone.speed_y); } zone.speed_y = 1; } } if (!zone.platform) { if (doublejump > 0) { zone.jumps = doublejump + 2; } else { zone.jumps = 0; } } } else { for (n in a_Slopes) { var _local3 = a_Slopes[n]; var _local2 = _local3.w; var _local6 = _local3.h; var _local5 = _local3.x; var _local4 = _local3.y; if (((zone.x + zone.w2) >= (_local5 - _local2)) and ((zone.x - zone.w2) <= (_local5 + _local2))) { if ((zone.y <= _local4) and (zone.y >= (_local4 - _local6))) { if (_local3.incline) { var _local9 = 1 - ((zone.y - _local4) / _local6); var _local7 = _local5 + (_local2 * _local9); _local9 = (zone.x - (_local5 - _local2)) / (_local2 * 2); var _local8 = _local4 - (_local6 * _local9); } else { var _local9 = 1 - (Math.abs(zone.y - _local4) / _local6); var _local7 = (_local5 - _local2) + ((_local2 * 2) * _local9); _local9 = 1 - ((zone.x - (_local5 - _local2)) / (_local2 * 2)); var _local8 = _local4 - (_local6 * _local9); } if (zone.y > _local8) { if (zone.y < (_local8 + (Math.abs(u_speed) * 3))) { if ((_local3.incline and (zone._xscale > 0)) or ((!_local3.incline) and (zone._xscale < 0))) { f_MoveV(zone, _local8 - zone.y); } } } if ((((zone.x - u_speed) <= _local7) and (zone.x >= _local7)) or (((zone.x - u_speed) >= _local7) and (zone.x <= _local7))) { zone.x = _local7; zone._x = zone.x; r = true; } } } } } } function f_GetSlope(zone) { var _local2 = Math.atan2(zone._parent._height, zone._parent._width) * 57.2957795130823; if (zone.incline) { zone.slope = -_local2; } else { zone.slope = _local2; } if (Math.abs(zone.slope) != 0) { f_ObjectPush(zone, a_Slopes); } } function f_PullUp(zone, speed) { r = false; for (n in a_Platforms) { var _local2 = a_Platforms[n]; var _local6 = _local2.w; var _local3 = _local2.h; var _local5 = _local2.x; var _local4 = _local2.y; if (((zone.x + zone.w2) > (_local5 - _local6)) and ((zone.x - zone.w2) < (_local5 + _local6))) { if (((zone.y - zone.h) >= (_local4 - _local3)) and (((zone.y - zone.h) + speed) <= (_local4 - _local3))) { f_AssignPlatform(zone, _local2); zone.speed_y = 0; zone.y = _local4 - _local3; zone._y = zone.y; f_Depth(zone, zone.y); r = true; return(r); } } } return(r); } function f_Ladder(zone) { var _local4 = 0; var _local6 = false; if (Key.isDown(zone.b_down)) { if (zone.platform) { if (!zone.crouch) { zone.crouch_timer = 0; } zone.crouch_timer++; _local4 = zone.speed_ladder; _local6 = true; } } else { if (zone.crouch) { zone.crouch = false; } if (Key.isDown(zone.b_up)) { _local4 = (-zone.speed_ladder) * 2; _local6 = true; } } if (_local6) { if (zone.platform.elevator) { if (_local4 > 0) { zone.crouch = false; _local4 = zone.platform.speed_y; } else { _local4 = -zone.platform.speed_y; } if ((zone.platform._parent.y + _local4) > zone.platform._parent.limit_bottom) { _local4 = zone.platform._parent.limit_bottom - zone.platform._parent.y; if (shake_y == 0) { shake_y = 5; } } else if ((zone.platform._parent.y + _local4) < zone.platform._parent.limit_top) { _local4 = zone.platform._parent.limit_top - zone.platform._parent.y; if (shake_y == 0) { shake_y = 5; } } if (shake_x == 0) { shake_x = 3; } f_MoveV(zone.platform._parent, _local4); } else { var _local5 = 1; while (_local5 <= total_ladders) { var _local3 = _root["ladder" + _local5]; pw = _local3.w; ph = _local3.h; px = _local3.x; py = _local3.y; if ((zone.y + _local4) <= py) { if ((zone.y + _local4) >= (py - ph)) { if (zone.x >= (px - pw)) { if (zone.x <= (px + pw)) { zone.ladder = _local3; zone.platform = undefined; zone.speed_x = 0; zone.speed_y = 0; zone.crouch = false; if (_local4 > 0) { zone.y = zone.y + 75; zone._y = zone.y; f_Depth(zone, zone.y); } if (_local4 > 0) { zone.gotoAndStop("ladderdown"); } else { zone.gotoAndStop("ladderup"); } } } } } _local5++; } } } if (zone.crouch) { zone.gotoAndStop("crouch"); } } function f_CheckLadder(zone) { var _local2 = zone.ladder; var _local6 = _local2.w; var _local7 = _local2.h; var _local5 = _local2.x; var _local3 = _local2.y; if (zone.punching == false) { if (Key.isDown(zone.b_up)) { f_MoveV(zone, -zone.speed_ladder); if (f_PullUp(zone, -zone.speed_ladder)) { zone.ladder = undefined; zone.paused = true; zone.gotoAndStop("laddertop"); } else { zone.gotoAndStop("ladderup"); zone.body.play(); } } else { if (Key.isDown(zone.b_down)) { if (f_PY(zone, zone.speed_ladder, true) == false) { f_MoveV(zone, zone.speed_ladder); zone.gotoAndStop("ladderdown"); zone.body.play(); // unexpected jump } zone.ladder = undefined; return(undefined); } zone.gotoAndStop("ladderup"); zone.body.stop(); } } var _local4 = false; if (zone.y <= _local3) { if (zone.y >= (_local3 - _local7)) { if (zone.x >= (_local5 - _local6)) { if (zone.x <= (_local5 + _local6)) { _local4 = true; } } } } if (_local4 == false) { zone.ladder = undefined; f_Ladder(zone); } } function f_GeneralTimers(zone) { if (zone.smoke_timer > 0) { zone.smoke_timer--; if ((zone.smoke_timer % 2) == 0) { var _local3 = 90 + random(50); f_FX((zone.x - 50) + random(100), zone.y - random(100), int((zone.y - 5) + random(10)), "dustpuff", _local3, _local3); } } if (zone.poison_timer > 0) { zone.poison_timer--; if ((zone.poison_timer % 3) == 0) { var _local3 = 70 + random(30); f_FX(zone.x, zone.y - random(zone.h), zone.y + 1, "poison_puff", _local3, _local3); } } if (zone.prev_hit_timer > 0) { zone.prev_hit_timer--; } if (zone.invincible_timer > 0) { zone.invincible_timer--; } if (zone.hit_timer < 1000) { zone.hit_timer++; } if (zone == p1) { if (zone.platform) { if (zone._rotation < zone.platform.slope) { var _local2 = Math.abs(zone._rotation - zone.platform.slope) / 4; if (_local2 < 10) { _local2 = 10; } zone._rotation = zone._rotation + _local2; if (zone._rotation > zone.platform.slope) { zone._rotation = zone.platform.slope; } } else if (zone._rotation > zone.platform.slope) { var _local2 = Math.abs(zone._rotation - zone.platform.slope) / 4; if (_local2 < 10) { _local2 = 10; } zone._rotation = zone._rotation - _local2; if (zone._rotation < zone.platform.slope) { zone._rotation = zone.platform.slope; } } if (zone._xscale > 0) { zone.body._rotation = zone.platform.slope; } else { zone.body._rotation = -zone.platform.slope; } zone._rotation = 0; } else { zone._rotation = 0; } if (zone.wait) { zone.invincible_timer = 1; if (zone.platform) { zone.gotoAndStop("wait"); } } } } function f_Timers(zone) { if (hud.health.bar._xscale < zone.health) { hud.health.bar._xscale++; } if (hud.mana.bar._xscale < zone.mana) { hud.mana.bar._xscale++; } f_GeneralTimers(zone); if (zone.invincible_timer <= 0) { if (zone.gotpixel > 0) { zone.gotpixel--; if (zone.gotpixel == 1) { if (zone._xscale > 0) { zone._xscale = 115; } else { zone._xscale = -115; } zone._yscale = 115; f_ColorSwap(zone, color_yellow2); } else if (zone.gotpixel == 0) { f_ColorSwap(zone, color_default); if (zone._xscale > 0) { zone._xscale = 100; } else { zone._xscale = -100; } zone._yscale = 100; } } } } function f_Controls(zone) { if (!zone.paused) { f_CheckJump(zone); if (!zone.punching) { if (zone.ladder == undefined) { if (!zone.jumping) { f_Ladder(zone); } } else { f_CheckLadder(zone); } } if (zone.freeze_timer <= 0) { if ((!zone.crouch) and (!(zone.ladder and zone.punching))) { f_Walk(zone); if (zone.wall_pt) { if (zone.wallstick > 0) { if (zone.wall_pt.sticky) { if ((zone.speed_y >= -5) and (!zone.platform)) { if (((zone.x < zone.wall_pt.x) and (zone._xscale > 0)) or ((zone.x > zone.wall_pt.x) and (zone._xscale < 0))) { zone._xscale = zone._xscale * -1; zone.gotoAndStop("wall_idle"); return(undefined); } } } } } } } else { zone.freeze_timer--; } if ((zone.ladder == undefined) and (!zone.paused)) { if ((zone.platform == undefined) or zone.jumping) { if (zone.float_timer > 0) { zone.float_timer--; } else { if (zone.jump_speed_x != 0) { f_MoveH(zone, zone.jump_speed_x); } if (zone.speed_y >= 0) { if (f_PY(zone, zone.speed_y) == false) { f_MoveV(zone, zone.speed_y); zone.speed_y = zone.speed_y + zone.weight; zone.jumping = false; f_GoFrame(zone, "jump1_mid"); } else { zone.jump_speed_x = 0; zone.punching = false; zone.midpunch = false; zone._rotation = zone.platform.slope; f_FX(zone.x, zone.y, zone.y + 10, "dustpuff", 100, 100); f_GoFrame(zone, "stand"); } } else { if ((doublejump > 0) and (zone.jumps <= doublejump)) { f_GoFrame(zone, "jump1_mid"); } else { f_GoFrame(zone, "jump1"); } if (f_WallAbove(zone, zone.speed_y) == false) { f_MoveV(zone, zone.speed_y); } zone.speed_y = zone.speed_y + zone.weight; } if (zone.speed_y > zone.speed_y_max) { zone.speed_y = zone.speed_y_max; } } } else { zone.dashing_timer = 0; if (zone.crouch) { f_LeftRightTimers(zone); if ((zone.left_timer > 0) and (zone.left_timer > zone.right_timer)) { if (zone._xscale > 0) { f_FlipChar(zone); } } if ((zone.right_timer > 0) and (zone.right_timer > zone.left_timer)) { if (zone._xscale < 0) { f_FlipChar(zone); } } f_GoFrame(zone, "crouch"); } else if (zone.walking) { if (zone.dashing and ((zone.speed_x == (-zone.speed_x_dash)) or (zone.speed_x == zone.speed_x_dash))) { f_GoFrame(zone, "dash"); } else { f_GoFrame(zone, "walk"); } } else if (zone.platform.diagonal) { f_GoFrame(zone, "stand"); } else { f_GoFrame(zone, "stand"); } } } if (zone.prev_hit_timer <= 0) { if (Key.isDown(zone.b_down)) { if ((((!Key.isDown(zone.b_left)) and (!Key.isDown(zone.b_right))) and (!zone.platform)) or (!zone.platform)) { zone.gun_frame = 1; } else { zone.gun_frame = 10; } } else if (Key.isDown(zone.b_up)) { if ((!Key.isDown(zone.b_left)) and (!Key.isDown(zone.b_right))) { zone.gun_frame = 29; } else { zone.gun_frame = 21; } } else { zone.gun_frame = 15; } if (zone.gun._currentframe < zone.gun_frame) { if (zone.gun_frame > (zone.gun._currentframe + 4)) { zone.gun.gotoAndStop(zone.gun._currentframe + int((zone.gun_frame - zone.gun._currentframe) / 4)); } else { zone.gun.gotoAndStop(zone.gun._currentframe + 1); } } else if (zone.gun._currentframe > zone.gun_frame) { if (zone.gun_frame < (zone.gun._currentframe - 4)) { zone.gun.gotoAndStop(zone.gun._currentframe - int((zone.gun._currentframe - zone.gun_frame) / 4)); } else { zone.gun.gotoAndStop(zone.gun._currentframe - 1); } } f_Punch(zone); } } } function f_Depth(u_char, u_depth) { var _local2 = 200 * ((u_depth - abs_top) / abs_bottom); if (u_char.depth_mod == undefined) { trace("NO DEPTH: " + u_char); } u_char.current_depth = int((_local2 * 200) + u_char.depth_mod); u_char.swapDepths(u_char.current_depth); } function f_SetDepths() { for (n in a_Players) { var _local1 = a_Players[n]; f_Depth(_local1, _local1.y); } for (n in a_Enemies) { var _local1 = a_Enemies[n]; if (!_local1.nodepth) { f_Depth(_local1, _local1.y); } } } function f_ClearDepth(u_char) { u_char.swapDepths(u_char.depth_mod); } function f_SetDepthMod() { current_depth_mod++; if (current_depth_mod > depth_mod_max) { current_depth_mod = 1; } return(current_depth_mod); } function f_AddNeutral(zone) { zone.depth_mod = f_SetDepthMod(); f_Depth(zone, zone._y); } function f_PixelChase(zone) { zone._x = zone._x + zone.speed_x; zone._y = zone._y + zone.speed_y; if (zone._x > p1.x) { zone.speed_x = zone.speed_x - 1; if (zone.speed_x < 0) { if (zone._y > (p1.y - 50)) { zone.speed_y = zone.speed_y - 2; } else { zone.speed_y = zone.speed_y + 2; } } } else { zone.speed_x = zone.speed_x + 1; if (zone.speed_x > 0) { if (zone._y > (p1.y - 50)) { zone.speed_y = zone.speed_y - 2; } else { zone.speed_y = zone.speed_y + 2; } } } if (Math.abs(zone._x - p1.x) < 40) { if (Math.abs(zone._y - (p1.y - 50)) < 70) { f_Mana(p1, 1); p1.gotpixel = 3; f_ColorSwap(p1, color_yellow); if (zone._xscale > 0) { zone._xscale = 130; } else { zone._xscale = -130; } zone._yscale = 130; zone.gotoAndStop("remove"); } } zone.timer--; if (zone.timer <= 0) { zone.gotoAndStop("remove"); } else if (zone.timer < 20) { zone._xscale = zone._xscale - 2; zone._yscale = zone._yscale - 2; } } function f_DeRes(x, y) { var _local2 = random(100); var _local1 = f_FX(x, y, y, "pixel", 100 + _local2, 100 + _local2); _local1.timer = 200; if (p1.x < _local1._x) { _local1.speed_x = random(10) + 3; } else { _local1.speed_x = -(random(10) + 3); } _local1.speed_y = random(20) - 10; } function f_PixelFly(x, y) { var _local2 = random(200); var _local1 = f_FX(x, y, y + 80, "pixel", 100 + _local2, 100 + _local2); _local1.timer = 90; if (p1._xscale > 0) { _local1.speed_x = (p1.force_x * 2) + random(10); } else { _local1.speed_x = -((p1.force_x * 2) + random(10)); } _local1.speed_y = (p1.force_y + random(10)) - 5; } function f_OptionalForceSlide(zone) { if (((zone._xscale > 0) and Key.isDown(zone.b_right)) or ((zone._xscale < 0) and Key.isDown(zone.b_left))) { f_ForceSlide(zone); } } function f_ForceSlide(zone) { if (zone._xscale > 0) { if (((zone.x + game_x) + zone.slide_x) < screenWidth) { f_MoveH(zone, zone.slide_x); } } else if (((zone.x + game_x) - zone.slide_x) > 0) { f_MoveH(zone, -zone.slide_x); } zone.slide_x--; if (zone.slide_x <= 0) { zone.slide_x = 0; } if (zone.slide_y < 0) { if (f_WallAbove(zone, zone.slide_y) == false) { f_MoveV(zone, zone.slide_y); } zone.slide_y++; } } function f_ForceSlideBack(zone) { if (zone.force_x < 0) { if (((zone.x + game_x) + zone.force_x) > 0) { f_MoveH(zone, zone.force_x); } zone.force_x++; if (zone.force_x > 0) { zone.force_x = 0; } } else { if (((zone.x + game_x) + zone.force_x) < screenWidth) { f_MoveH(zone, zone.force_x); } zone.force_x--; if (zone.force_x < 0) { zone.force_x = 0; } } } function f_ShowVal(u_digit, u_value, u_color) { u_value = Math.abs(u_value); var _local3 = u_value / 100; _local3 = Math.floor(_local3); var _local4 = (u_value - (_local3 * 100)) / 10; _local4 = Math.floor(_local4); var _local6 = (u_value - (_local3 * 100)) - (_local4 * 10); _local6 = Math.floor(_local6); var _local1 = u_digit.body.body.body; if (_local6 == 0) { var _local2 = 10; } else { var _local2 = _local6; } _local1.one.gotoAndStop(_local2); _local1.one.outline.gotoAndStop(_local2); f_ColorSwap(_local1.one.outline, u_color); if (u_value >= 10) { if (_local4 == 0) { var _local2 = 10; } else { var _local2 = _local4; } _local1.ten.gotoAndStop(_local2); _local1.ten.outline.gotoAndStop(_local2); f_ColorSwap(_local1.ten.outline, u_color); if (u_value >= 100) { if (_local3 == 0) { var _local2 = 10; } else { var _local2 = _local3; } _local1.hundred.gotoAndStop(_local2); _local1.hundred.outline.gotoAndStop(_local2); f_ColorSwap(_local1.hundred.outline, u_color); } else { _local1.hundred.gotoAndStop("blank"); _local1.one._x = 8; _local1.ten._x = -8; } } else { _local1.ten.gotoAndStop("blank"); _local1.hundred.gotoAndStop("blank"); _local1.one._x = 0; } } function f_Mana(zone, u_temp) { zone.mana = zone.mana + u_temp; if (zone.mana < 0) { zone.mana = 0; } else if (zone.mana > zone.mana_max) { zone.mana = zone.mana_max; } if (zone == p1) { hud.mana.bar._xscale = zone.mana; } } function f_Health(zone, u_temp) { zone.health = zone.health + u_temp; if (zone.health < 0) { zone.health = 0; } else if (zone.health > zone.health_max) { zone.health = zone.health_max; } if (zone == p1) { hud.health.bar._xscale = zone.health; } } function f_Damage(zone, damage_val) { var _local2 = damage_val - zone.defense; if (_local2 < 1) { if (damage_val > 0) { _local2 = 1; } else { _local2 = 0; } } if (_local2 > 0) { var _local3 = f_FX(zone.x, zone.impact_y - 50, zone.y + 200, "damage_val", 100, 100); f_ShowVal(_local3, _local2, color_red); if (zone._xscale > 0) { _local3.force_x = (-zone.force_x) * 0.5; } else { _local3.force_x = zone.force_x * 0.5; } _local3.force_y = zone.force_y * 0.5; zone.health = zone.health - _local2; if (zone.health < 0) { zone.health = 0; } if (zone == p1) { hud.health.bar._xscale = zone.health; hud.health.flasher._xscale = _local2; hud.health.flasher._x = zone.health; hud.health.flasher.gotoAndPlay(2); } } } function f_GameOver() { if (!gameover) { stats.health = stats.health_max; gameover = true; fader.warpto = "reset"; fader.spawnpoint = spawnpoint; fader.gotoAndPlay("fadeout"); } } function f_HitPlayer(zone) { var _local3 = 80 + random(30); var _local4 = f_FX(zone.x, zone.y - 40, zone.y + 10, "impact1", _local3, _local3); _local4._rotation = random(180); _root.f_DamagePlayer(1); if (!zone.hitby.bullet) { if (Math.abs(zone.force_x) > 12) { s_punch3.start(0, 0); } else { f_PunchSound(); } } zone.nojumpanim = false; zone.gun.gun.gun.gun.gotoAndStop("idle"); if (zone.platform and (zone.force_y >= -10)) { zone.force_y = -10; } if ((zone.hitby.x < zone.x) or (zone.hitby.force_x > 0)) { if (!zone.hitby.noturn) { if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } f_TossInit(zone, zone.force_x, zone.force_y); } else { if (!zone.hitby.noturn) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } f_TossInit(zone, zone.force_x, zone.force_y); } } function f_DefaultStats() { stats = new Object(); stats.health_max = 20; stats.health = stats.health_max; stats.mana_max = 100; stats.mana = 0; stats.attack = 51; stats.defense = 50; } function f_LoadStats() { p1.health_max = stats.health_max; p1.health = stats.health; p1.mana_max = stats.mana_max; p1.mana = stats.mana; p1.attack = stats.attack; p1.defense = stats.defense; } function f_BackupStats() { stats = new Object(); stats.health_max = p1.health_max; stats.health = p1.health; stats.mana_max = p1.mana_max; stats.mana = p1.mana; stats.attack = p1.attack; stats.defense = p1.defense; } function f_InitPlayer(zone) { if (zone == p1) { zone.b_punch1 = 65; zone.b_punch2 = 68; zone.b_jump = 83; zone.b_left = 37; zone.b_up = 38; zone.b_right = 39; zone.b_down = 40; zone.x = zone._x; zone.y = zone._y; zone.depth_mod = p1_depth_mod; } else if (zone == p2) { zone.b_punch1 = 219; zone.b_punch2 = 221; zone.b_jump = 220; zone.b_left = 74; zone.b_up = 73; zone.b_right = 76; zone.b_down = 75; zone.x = (screenWidth / 1.7) - game_x; zone.y = (screenHeight / 1.7) - game_y; zone.depth_mod = p2_depth_mod; } f_Depth(zone, zone.y); zone.speed_x_max = 12; zone.speed_x_dash = 30; zone.speed_x = 0; zone.speed_y = 0; zone.speed_y_max = speed_y_max; zone.jump_speed_x = 0; zone.speed_ladder = 8; zone.launch = -25; zone.weight = 1.75; zone.bounce = 0.25; zone.face_type = 1; zone.body_type = 1; zone.head_type = 1; zone.bounce_limit = 2; zone.gun_type = 2; f_LoadStats(); zone.damage_val = zone.attack; zone.left_timer = 0; zone.right_timer = 0; zone.fp_Hit1 = f_HitPlayer; zone.fp_HitGround = f_HitGround1; zone.w2 = 2; zone._xscale = 100; zone._yscale = 100; zone.goodguy = true; zone.pushesenemies = true; zone._x = zone.x; zone._y = zone.y; zone.noremove = true; zone.platform = undefined; zone.ladder = undefined; zone.punching = false; zone.active = true; zone.alive = true; zone.float_timer = 0; zone.bullet_timer = 1; zone.texture = 4; f_PlayerPush(zone); players++; zone.gotoAndStop("stand"); } function f_CreateFX() { i = 1; while (i <= total_fx) { var _local3 = "fx" + i; var _local1 = f_SetDepthMod(); game.game.attachMovie("fx", _local3, _local1); var _local2 = game.game["fx" + i]; _local2.depth_mod = _local1; _local2.noremove = true; i++; } } function f_CreateItems(u_temp) { total_items = u_temp; i = 1; while (i <= total_items) { u_temp = "item" + i; var _local1 = f_SetDepthMod(); game.game.attachMovie("item", u_temp, _local1); u_temp = game.game["item" + i]; u_temp.depth_mod = _local1; i++; } } function f_FX(fx_x, fx_y, fx_depth, fx_type, fx_xscale, fx_yscale) { var _local1 = game.game["fx" + current_fx]; _local1._x = fx_x; _local1._y = fx_y; if (fx_xscale != undefined) { _local1._xscale = fx_xscale; } else { _local1._xscale = 100; } if (fx_yscale != undefined) { _local1._yscale = fx_yscale; } else { _local1._yscale = 100; } _local1.noturn = false; _local1.force_x = 0; _local1.force_y = 0; _local1.damage_val = 0; _local1.hitall = false; _local1.attribute_poison = false; _local1.bullet = false; _local1._rotation = 0; _local1.gotoAndStop("blank"); _local1.gotoAndStop(fx_type); current_fx++; if (current_fx > total_fx) { current_fx = 1; } f_Depth(_local1, fx_depth); return(_local1); } function f_Item(u_x, u_y, u_depth, item_type, u_xscale, u_yscale) { var _local1 = game.game["item" + current_item]; _local1.x = u_x; _local1.y = u_y; _local1._x = _local1.x; _local1._y = _local1.y; _local1.speed_y = 0; _local1.speed_y_max = 30; _local1.jump_speed_x = 0; _local1.platform = undefined; _local1.jumping = false; _local1.nojumpanim = true; _local1.launch = -20; _local1.weight = 1.5; _local1.active = true; if (u_xscale != undefined) { _local1._xscale = u_xscale; } else { _local1._xscale = 100; } if (u_yscale != undefined) { _local1._yscale = fx_yscale; } else { _local1._yscale = 100; } _local1.gotoAndStop("blank"); _local1.gotoAndStop(item_type); _local1.w = _local1._width / 2; _local1.w2 = _local1._width / 2; _local1.h = _local1._height; current_item++; if (current_item > total_items) { current_item = 1; } f_Depth(_local1, u_depth); f_ObjectPush(_local1, a_Items); return(_local1); } function f_CheckStart() { if (Key.isDown(b_start1)) { if (pressed_start1 == false) { pressed_start1 = true; if (p1.active) { f_RemovePlayer(p1); } else { f_InitPlayer(p1); } } } else { pressed_start1 = false; } if (Key.isDown(b_start2)) { if (pressed_start2 == false) { pressed_start2 = true; if (p2.active) { f_RemovePlayer(p2); } else { f_InitPlayer(p2); } } } else { pressed_start2 = false; } if (players == 1) { f_GetPlayer(); } } function f_ShrapnelExplode(zone) { zone.gotoAndStop("explosion3"); } function f_ShrapnelSplatter(zone) { zone.gotoAndStop("blood1"); } function f_ShrapnelRemove(zone) { zone.gotoAndStop("remove"); } function f_ShrapnelVanish(zone) { zone.gotoAndStop("blank"); } function f_ShrapnelRock1Split(zone) { f_FX(zone.x, zone.y, zone.y + 1, "impact1", 100, 100); f_ShrapnelRock2(zone.x + 15, zone.y - 5, zone.y + 1, Math.abs(zone.toss_speed_x), zone.old_speed_y * (-zone.bounce)); f_ShrapnelRock2(zone.x - 15, zone.y - 5, zone.y + 1, -Math.abs(zone.toss_speed_x), zone.old_speed_y * (-zone.bounce)); zone.gotoAndStop("remove"); } function f_ShrapnelGeneral(x, y, u_depth, u_speed_x, u_speed_y, item) { var _local1 = f_FX(x, y, u_depth, item, 100, 100); _local1.x = _local1._x; _local1.y = _local1._y; _local1.w = 1; _local1.w2 = 2; _local1.h = 1; _local1.platform = undefined; _local1.bounces = 0; _local1.bounce_limit = 1; _local1.weight = 2; _local1.bounce = 0.6; _local1.spin = true; _local1.speed_y = u_speed_y; _local1.toss_speed_x = u_speed_x; _local1.fp_ShrapnelEnd = f_ShrapnelRemove; return(_local1); } function f_ShrapnelRock2(x, y, u_depth, u_speed_x, u_speed_y) { var _local1 = f_FX(x, y, u_depth, "rock1", 50, 50); _local1.x = _local1._x; _local1.y = _local1._y; _local1.w = 1; _local1.w2 = 2; _local1.h = 1; _local1.platform = undefined; _local1.bounces = 0; _local1.bounce_limit = 1; _local1.weight = 1.5; _local1.bounce = 0.6; _local1.spin = true; _local1.speed_y = u_speed_y; _local1.toss_speed_x = u_speed_x; _local1.fp_ShrapnelEnd = f_ShrapnelRemove; } function f_ShrapnelRock1(x, y, u_depth, u_speed_x, u_speed_y) { var _local1 = f_FX(x, y, u_depth, "rock1", 100, 100); _local1.x = _local1._x; _local1.y = _local1._y; _local1.w = 1; _local1.w2 = 2; _local1.h = 1; _local1.platform = undefined; _local1.bounces = 0; _local1.bounce_limit = 0; _local1.weight = 2.5; _local1.bounce = 0.5; _local1.spin = true; _local1.speed_y = u_speed_y; _local1.toss_speed_x = u_speed_x; _local1.fp_ShrapnelEnd = f_ShrapnelRock1Split; } function f_Shrapnel(zone) { zone.old_speed_y = zone.speed_y; if (zone.speed_y < 0) { f_WallAbove(zone, zone.speed_y); } var _local2 = f_MoveH(zone, zone.toss_speed_x); if (zone.spin) { if (zone._xscale < 0) { zone.body._rotation = zone.body._rotation - _local2; } else { zone.body._rotation = zone.body._rotation + _local2; } } if (_local2 == 0) { zone.toss_speed_x = zone.toss_speed_x * (-zone.bounce); } var _local3 = zone.y; if (f_PY(zone, zone.speed_y) == false) { f_MoveV(zone, zone.speed_y); zone.speed_y = zone.speed_y + zone.weight; } else if ((zone.old_speed_y > 4) and (zone.bounces < zone.bounce_limit)) { zone.speed_y = zone.old_speed_y * (-zone.bounce); zone.platform = undefined; zone.bounces++; } else { zone.fp_ShrapnelEnd(zone); } } function f_BloodShrapnel(zone) { zone._x = zone._x + zone.speed_x; zone.body._y = zone.body._y + zone.speed_y; zone.speed_y = zone.speed_y + zone.gravity; if (zone.body._y > 0) { zone.gotoAndStop("blank"); } } function f_TossHitChar(zone, u_p) { if (zone != u_p) { if (u_p.platform != undefined) { if (((zone.y - zone.h) + 1) < u_p.y) { if (zone.y >= (u_p.y - (u_p.h / 3))) { if ((zone.x + zone.w) > (u_p.x - u_p.w)) { if ((zone.x - zone.w) < (u_p.x + u_p.w)) { var _local5 = zone.x + zone.w; var _local4 = u_p.x - u_p.w; if ((u_p.x > zone.x) and (zone.toss_speed_x > 0)) { u_p.x = (zone.x + zone.w) + u_p.w; var _local3 = Math.abs(zone.toss_speed_x); f_TossInit(u_p, _local3, -10); } else if ((u_p.x < zone.x) and (zone.toss_speed_x < 0)) { u_p.x = (zone.x - zone.w) - u_p.w; var _local3 = -Math.abs(zone.toss_speed_x); f_TossInit(u_p, _local3, -10); } } } } } } } } function f_TossHit(zone) { for (n in a_Players) { var _local1 = a_Players[n]; f_TossHitChar(zone, _local1); } } function f_Toss(zone) { var _local2 = zone.speed_y; var _local6 = zone.toss_speed_x; var _local3 = f_MoveH(zone, zone.toss_speed_x); if (zone.hitwall) { if (zone.fp_HitWall(zone)) { return(undefined); } } if (zone.spin and (!zone.platform)) { zone.body._rotation = zone.body._rotation + _local3; } else { zone.fp_FixRotation(zone); } if (zone == p1) { var _local4 = screenWidth; var _local5 = 0; } else { var _local4 = screenWidth + 100; var _local5 = -100; } if (_local3 == 0) { if (zone.pushes) { zone.toss_speed_x = zone.toss_speed_x * -1; } else { zone.toss_speed_x = zone.toss_speed_x * (-zone.bounce); } } else if ((((zone.x - zone.w) + game_x) > _local4) or (((zone.x + zone.w) + game_x) < _local5)) { _local3 = 0; zone.toss_speed_x = 0; } else { f_MovePlatformH(zone, _local3); zone.toss_speed_x = _local3; } var _local7 = zone.y; if (f_PY(zone, zone.speed_y) == false) { if (zone.speed_y <= 0) { if (f_WallAbove(zone, zone.speed_y * 2) == false) { f_MoveV(zone, zone.speed_y); } } else { f_MoveV(zone, zone.speed_y); } zone.speed_y = zone.speed_y + zone.weight; if (((zone.speed_y - zone.weight) <= 0) and (zone.speed_y > 0)) { if (!zone.blocking) { zone.gotoAndStop("fish2"); } } } else { f_FX(zone.x, zone.y, zone.y + 10, "dust1", 100, 100); if (zone.platform.diagonal) { if (zone.bounces <= zone.temp_bounce_limit) { s_bodyfall2.start(0, 0); if (zone.platform.incline) { if (zone.toss_speed_x > 0) { zone.toss_speed_x = zone.toss_speed_x * (zone.bounce / 2); if (_local2 <= (4 * (1 / zone.bounce))) { _local2 = 5; } } } else if (zone.toss_speed_x < 0) { zone.toss_speed_x = zone.toss_speed_x * (zone.bounce / 2); if (_local2 <= 4) { _local2 = 5; } } } } if (zone.weight >= 3) { if (f_OnScreen(zone)) { shake_y = 6; } } if ((_local2 > 4) and (zone.bounces < zone.temp_bounce_limit)) { zone.speed_y = _local2 * (-zone.bounce); zone.platform = undefined; zone.bounces++; s_bodyfall2.start(0, 0); if (!zone.blocking) { zone.gotoAndStop("fish1"); } } else { zone.jumping = false; } } if (zone.pushes) { if (zone.speed_y >= 0) { f_TossHit(zone); } } if ((zone.speed_y == 0) and zone.platform) { if (zone.pushes) { if (zone.toss_speed_x > 0) { zone.toss_speed_x = zone.toss_speed_x - 1; if (zone.toss_speed_x < 0) { zone.toss_speed_x = 0; } } else if (zone.toss_speed_x < 0) { zone.toss_speed_x = zone.toss_speed_x + 1; if (zone.toss_speed_x > 0) { zone.toss_speed_x = 0; } } else { zone.tossed = false; if (zone.blocking) { zone.blocking = false; zone.gotoAndStop("stand"); } else { zone.fp_HitGround(zone); } } } else { zone.tossed = false; if (zone.blocking) { zone.blocking = false; zone.gotoAndStop("stand"); } else { zone.fp_HitGround(zone); } } } } function f_HitGround1(zone) { f_ShakeY(5); f_BodyFallSound(); zone.onground = true; zone.gotoAndStop("hitground"); } function f_HitGround2(zone) { zone.gotoAndStop("stand"); } function f_TossPose(zone) { if (Math.abs(zone.speed_y) > Math.abs(zone.toss_speed_x)) { zone.body.gotoAndStop(2); } else { zone.body.gotoAndStop(1); } } function f_TossInit(tossee, speedx, speedy) { tossee.toss_speed_x = speedx; if (zone.pushes) { if ((speedx > 0) and (speed_x < 20)) { tossee.toss_speed_x = 20; } else if ((speedx < 0) and (speed_x > -20)) { tossee.toss_speed_x = -20; } } tossee.rotate_speed = speedx; tossee.speed_y = speedy; if (speedy != 0) { tossee.platform = undefined; } tossee.tossed = true; tossee.jumping = true; tossee.punching = false; tossee.midpunch = false; tossee.float_timer = 0; tossee.bounces = 0; if (tossee.bounce_limit >= 0) { tossee.temp_bounce_limit = tossee.bounce_limit; } else { tossee.temp_bounce_limit = 1000; } tossee.gotoAndStop("toss"); tossee.body.gotoAndPlay(1); } function f_QueueFall(zone) { zone.queue_y_speed = zone.queue_y_speed + (zone.queue_y_speed + zone.weight); zone.speed_y = zone.queue_y_speed; f_PY(zone, zone.speed_y); zone.speed_y = zone.speed_y_max; } function f_FixRotation(zone) { var _local2 = zone.body._rotation; if ((_local2 > -180) and (_local2 < -90)) { if (zone.rotate_speed > 0) { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed++; if (_local2 > -90) { _local2 = -90; } } else { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed--; if (_local2 < -180) { _local2 = -180; } } zone.body._rotation = _local2; } else if ((_local2 > -90) and (_local2 < 0)) { if (zone.rotate_speed > 0) { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed++; if (_local2 > 0) { _local2 = 0; } } else { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed--; if (_local2 < -90) { _local2 = -90; } } zone.body._rotation = _local2; } else if ((_local2 > 0) and (_local2 < 90)) { if (zone.rotate_speed > 0) { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed++; if (_local2 > 90) { _local2 = 90; } } else { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed--; if (_local2 < 0) { _local2 = 0; } } zone.body._rotation = _local2; } else if ((_local2 > 90) and (_local2 < 180)) { if (zone.rotate_speed > 0) { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed++; if (_local2 > 180) { _local2 = 180; } } else { _local2 = _local2 + zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); zone.rotate_speed--; if (_local2 < 90) { _local2 = 90; } } zone.body._rotation = _local2; } } function f_BallCode(zone) { zone.w = zone.z_wall.w; if ((zone.platform == undefined) or zone.jumping) { f_TossInit(zone, zone.toss_speed_x, 0); } else if (zone.x > (zone.platform.x + zone.platform.w)) { var _local3 = zone.x - (zone.platform.x + zone.platform.w); var _local4 = _local3 / zone.w; var _local2 = 10 * _local4; f_MoveH(zone, _local2); f_MovePlatformH(zone, _local2); f_UpdateWall(zone, zone.z_wall); zone.body._rotation = zone.body._rotation + _local2; zone.rotate_speed = _local2; zone.toss_speed_x = _local2; if (zone.platform == undefined) { f_TossInit(zone, _local2, 0); } } else if (zone.x < (zone.platform.x - zone.platform.w)) { var _local3 = (zone.platform.x - zone.platform.w) - zone.x; var _local4 = _local3 / zone.w; var _local2 = -10 * _local4; f_MovePlatformH(zone, f_MoveH(zone, _local2)); f_UpdateWall(zone, zone.z_wall); zone.body._rotation = zone.body._rotation + _local2; zone.rotate_speed = _local2; zone.toss_speed_x = _local2; if (zone.platform == undefined) { f_TossInit(zone, _local2, 0); } } else { f_FixRotation(zone); } } function f_InitGeneral(zone) { zone.speed_y = 0; zone.speed_y_max = 30; zone.active = true; zone.alive = true; zone.platform = undefined; zone.hitby = undefined; zone.nohit = false; zone.float_timer = 0; zone.jumping = false; zone.x = zone._x; zone.y = zone._y; zone.depth_mod = f_SetDepthMod(); zone.fp_HitGround = f_HitGround1; } function f_InitBall(zone) { zone.speed_x = 12; zone.weight = 1.5; zone.bounce = 0.8; zone.bounce_limit = 3; f_InitGeneral(zone); f_AddEnemy(zone); } function f_InitCrate(zone) { zone.fp_Hit1 = f_HitToss; zone.fp_FixRotation = f_FixRotation; zone.speed_x = 12; zone.speed_y_max = 24; zone.weight = 3; zone.bounce = 0.5; zone.bounce_limit = 1; zone.attack = 1; zone.defense = 1000; f_InitGeneral(zone); zone.fp_HitGround = f_HitGround2; f_AddEnemy(zone); } function f_CheckConveyer(u_p) { var _local2 = 1; while (_local2 <= 4) { u_c = game.game["conveyer" + _local2]; if (u_p.platform == u_c.z_platform) { if ((_local2 % 2) == 0) { if (u_p.z_platform) { f_MovePlatformH(u_p, f_MoveH(u_p, -conveyer_speed)); } else { f_MoveH(u_p, -conveyer_speed); } if (u_p.z_wall) { f_UpdateWall(u_p, u_p.z_wall); } } else { if (u_p.z_platform) { f_MovePlatformH(u_p, f_MoveH(u_p, conveyer_speed)); } else { f_MoveH(u_p, conveyer_speed); } if (u_p.z_wall) { f_UpdateWall(u_p, u_p.z_wall); } } } _local2++; } } function f_Conveyers() { if (chronicdead) { camera.prey = p1; } else { if (game.game.laser4._currentframe != 1) { f_CameraFollow3(p1, game.game.chronic, game.game.laser4, game.game.chase_cam); f_ScaleFollow3(p1, game.game.chronic, game.game.laser4); } else if (game.game.laser3._currentframe != 1) { f_CameraFollow3(p1, game.game.chronic, game.game.laser3, game.game.chase_cam); f_ScaleFollow3(p1, game.game.chronic, game.game.laser3); } else if (game.game.laser2._currentframe != 1) { f_CameraFollow3(p1, game.game.chronic, game.game.laser2, game.game.chase_cam); f_ScaleFollow3(p1, game.game.chronic, game.game.laser2); } else if (game.game.laser1._currentframe != 1) { f_CameraFollow3(p1, game.game.chronic, game.game.laser1, game.game.chase_cam); f_ScaleFollow3(p1, game.game.chronic, game.game.laser1); } else { f_CameraFollow(p1, game.game.chronic, game.game.chase_cam); f_ScaleFollow(p1, game.game.chronic); } camera.prey = game.game.chase_cam; } for (n in a_Players) { var _local2 = a_Players[n]; if (_local2.platform) { f_CheckConveyer(_local2); } } for (n in a_Items) { var _local2 = a_Items[n]; if (_local2.platform) { f_CheckConveyer(_local2); } } for (n in a_Enemies) { var _local2 = a_Enemies[n]; if (_local2.platform and _local2.alive) { f_CheckConveyer(_local2); if (_local2.x > game.game.crate_remove._x) { if (chronic.prey == _local2) { chronic.prey = p1; } f_RemoveEnemy(_local2); _local2.gotoAndStop("wait"); } } } crate_timer--; if ((crate_timer <= 0) and chronic.alive) { var _local3 = 1; while (_local3 <= 4) { var _local1 = game.game["crate" + _local3]; if (!_local1.active) { _local1.active = true; _local1.x = game.game.crate_spawn._x; _local1.y = game.game.crate_spawn._y; _local1._x = _local1.x; _local1._y = _local1.y; _local1.toss_speed_x = 0; _local1.toss_speed_y = 0; current_crate++; if (current_crate > 2) { _local1.crate_type = 2; if (chronic.prey == p1) { if (chronic.phase == 3) { chronic.prey = _local1; } } current_crate = 0; } else { _local1.crate_type = 1; } _local1.gotoAndStop("init"); crate_timer = 330; return(undefined); } _local3++; } } } function f_RemovePlatform(u_platform) { for (n in a_Players) { var _local2 = a_Players[n]; if (_local2.platform == u_platform) { _local2.platform = undefined; } } for (n in a_Enemies) { var _local1 = a_Enemies[n]; if (_local1.platform == u_platform) { _local1.platform = undefined; } } f_ObjectPop(u_platform, a_Platforms); } function f_UpdatePlatform(zone, u_platform) { u_platform.x = zone._x + (u_platform._x * (zone._xscale / 100)); u_platform.y = zone._y + (u_platform._y * (zone._yscale / 100)); } function f_AddPlatform(zone, u_platform) { u_platform.x = zone._x + (u_platform._x * (zone._xscale / 100)); u_platform.y = zone._y + (u_platform._y * (zone._yscale / 100)); u_platform.w = (u_platform._width / 2) * (zone._xscale / 100); u_platform.h = u_platform._height * (zone._yscale / 100); f_ObjectPush(u_platform, a_Platforms); } function f_UpdateWall(zone, u_wall) { u_wall.x = zone._x + u_wall._x; u_wall.y = zone._y + u_wall._y; } function f_AddWall(zone, u_wall) { u_wall.x = zone._x + u_wall._x; u_wall.y = zone._y + u_wall._y; u_wall.w = (u_wall._width / 2) * (zone._xscale / 100); u_wall.h = u_wall._height * (zone._yscale / 100); zone.w = u_wall.w; zone.h = u_wall.h; f_ObjectPush(u_wall, a_Walls); } function f_RemoveWall(u_wall) { f_ObjectPop(u_wall, a_Walls); } function f_AddEnemyPush(zone) { f_ObjectPush(zone, a_EnemiesPush); } function f_AddLadder(zone) { total_ladders++; zone.id = total_ladders; zone.x = zone._x; zone.y = zone._y; zone.w = zone._width / 2; zone.h = zone._height; _root["ladder" + total_ladders] = zone; } function f_AddEnemy(zone) { total_enemies++; zone.id = total_enemies; zone.x = zone._x; zone.y = zone._y; if (zone.z_wall) { zone.w = zone.z_wall._width / 2; zone.h = zone.z_wall._height; } else { zone.w = zone._width / 2; zone.h = zone._height; } zone.active = true; a_EnemiesLog.push(zone); f_EnemyPush(zone); } function f_Clear() { a_tiles = new Array(0); a_Platforms = new Array(0); a_Walls = new Array(0); a_Slopes = new Array(0); a_Ladders = new Array(0); a_Players = new Array(0); a_Enemies = new Array(0); a_EnemiesLog = new Array(0); a_EnemiesPush = new Array(); a_Events = new Array(); a_ObjectData = new Array(0); a_Items = new Array(0); total_platforms = 0; total_walls = 0; total_ladders = 0; total_enemies = 0; } function f_Blur(zone, blurx, blury, blurq) { var _local1 = new flash.filters.BlurFilter(blurx, blury, blurq); zone.filters = [_local1]; } function f_Slowdown(u_rate, u_timer) { slowdown_delay = 2; slowdown_timer_default = u_timer; slowdown_timer_rate = u_rate; } function f_LevelDefaults() { y_expanse = game.game.abs_bottom._y - game.game.abs_top._y; abs_bottom = game.game.abs_bottom._y; abs_top = game.game.abs_top._y; target_scale = 100; u_scale = 100 / game._xscale; p1 = game.game.p1; camera = game.game.camera; limit_left = undefined; limit_right = undefined; limit_top = undefined; limit_bottom = undefined; game.game.container = true; slowdown_timer = 0; f_CreateFX(); f_CreateItems(10); } function f_Level1_0Init() { game.game.event1.warpto = "level1_1"; game.game.event1.warpspawn = 1; game.game.bg2._x = game.game.bg2_lock._x; game.game.bg2._y = game.game.bg2_lock._y; var _local1 = 50; if (spawnpoint == 1) { p1.y = game.game.ship_platform._y; p1._y = p1.y; game.game.ship.gotoAndPlay("intro"); game.game.chase_cam.x = game.game.chase_cam._x; camera.prey = game.game.intro.chase_cam; game.game.chase_cam._x = game.game.chase_cam.x; game.game.chase_cam.y = game.game.chase_cam._y; } else if (spawnpoint == 2) { p1._x = game.game.spawn2._x; p1._y = game.game.spawn2._y; f_InitPlayer(p1); p1.platform = game.game.spawn2_platform.z_platform; game.game.chase_cam.x = p1.x + 200; p1.gotoAndStop("stand"); } else if (spawnpoint == 3) { game.game.intro.gotoAndStop("end2"); game.game.building2.gotoAndStop(2); _local1 = 90; camera._x = game.game.spawn3._x - 100; camera._y = game.game.spawn3._y; f_CameraPop(); p1._x = game.game.spawn3._x; p1._y = game.game.spawn3._y; f_InitPlayer(p1); p1._xscale = p1._xscale * -1; camera.prey = p1; p1.gotoAndStop("stand"); } else if (spawnpoint == 10) { p1._x = game.game.spawn1._x; p1._y = game.game.spawn1._y; f_InitPlayer(p1); p1.platform = game.game.spawn1_platform.z_platform; game.game.chase_cam.x = p1.x + 200; p1.gotoAndStop("stand"); } f_CameraPop(); target_scale = _local1; f_ScalePop(); f_CameraPop(); } function f_Level1_1Init() { game.game.event1.warpto = "level1_0"; game.game.event1.warpspawn = 3; game.game.event2.warpto = "level1_2"; game.game.event2.warpspawn = 1; game.game.event3.warpto = "level1_3"; game.game.event3.warpspawn = 2; game.game.event4.warpto = "level1_4"; game.game.event4.warpspawn = 1; camera._x = p1._x; camera._y = p1._y; f_CameraPop(); game.game.bg2._x = game.game.bg2_lock._x; game.game.bg2._y = game.game.bg2_lock._y; if (!got_defense1) { var _local1 = f_Item(game.game.pow_defense1._x, game.game.pow_defense1._y, game.game.pow_defense1._y + 1, "pow_defense", 100, 100); _local1.tracker = "got_defense1"; } if (spawnpoint == 1) { p1._x = game.game.spawn1._x; p1._y = game.game.spawn1._y; f_InitPlayer(p1); p1.platform = game.game.spawn1_platform.z_platform; camera.prey = p1; p1.gotoAndStop("stand"); f_CameraPop(); } else if (spawnpoint == 2) { rockbreaker = 1; camera._x = game.game.spawn2._x - 100; camera._y = game.game.spawn2._y; f_CameraPop(); game.game.copter_intro.gotoAndStop("blank"); game.game.copter.gotoAndStop("blank"); game.game.bridge.gotoAndStop("rubble"); game.game.bridge_lights.gotoAndStop("rubble"); game.game.bridge_platform.z_platform.removed = true; p1._x = game.game.spawn2._x; p1._y = game.game.spawn2._y; f_InitPlayer(p1); p1._xscale = p1._xscale * -1; camera.prey = p1; f_CameraPop(); p1.gotoAndStop("stand"); } else if (spawnpoint == 3) { rockbreaker = 1; camera._x = game.game.spawn3._x + 100; camera._y = game.game.spawn3._y; f_CameraPop(); game.game.copter_intro.gotoAndStop("blank"); game.game.copter.gotoAndStop("blank"); game.game.bridge.gotoAndStop("rubble"); game.game.bridge_lights.gotoAndStop("rubble"); game.game.bridge_platform.z_platform.removed = true; p1._x = game.game.spawn3._x; p1._y = game.game.spawn3._y; f_InitPlayer(p1); p1.platform = game.game.spawn3_platform.z_platform; camera.prey = p1; p1.gotoAndStop("stand"); } else if (spawnpoint == 4) { rockbreaker = 1; camera._x = game.game.spawn4._x - 100; camera._y = game.game.spawn4._y; f_CameraPop(); game.game.copter_intro.gotoAndStop("blank"); game.game.copter.gotoAndStop("blank"); game.game.bridge.gotoAndStop("rubble"); game.game.bridge_lights.gotoAndStop("rubble"); game.game.bridge_platform.z_platform.removed = true; game.game.elevator1.y = game.game.elevator1_top._y; game.game.elevator1._y = game.game.elevator1.y; p1._x = game.game.spawn4._x; p1._y = game.game.spawn4._y; f_InitPlayer(p1); p1._xscale = p1._xscale * -1; camera.prey = p1; f_CameraPop(); p1.gotoAndStop("stand"); } else if (spawnpoint == 5) { game.game.copter_intro.gotoAndStop("blank"); game.game.copter.gotoAndStop("blank"); game.game.bridge.gotoAndStop("rubble"); game.game.bridge_lights.gotoAndStop("rubble"); game.game.bridge_platform.z_platform.removed = true; f_InitPlayer(p1); p1.platform = game.game.ship_platform.z_platform; camera.prey = p1; p1.gotoAndStop("elevator"); camera._x = p1.x + 100; camera._y = p1.y + 200; f_CameraPop(); } else if (spawnpoint == 10) { game.game.copter_intro.gotoAndStop("blank"); f_InitPlayer(p1); p1.platform = game.game.ship_platform.z_platform; camera.prey = p1; p1.gotoAndStop("elevator"); camera._x = p1.x + 100; camera._y = p1.y + 200; f_CameraPop(); } } function f_Level1_2Init() { currentlevel = "level1_2"; game.game.event1.warpto = "reset"; game.game.event1.warpspawn = 1; game.game.event2.warpto = "level1_5"; game.game.event2.warpspawn = 1; limit_left = game.game.limit_left._x; limit_right = game.game.limit_right._x; limit_top = game.game.limit_top._y; limit_bottom = game.game.limit_bottom._y; level_texture = 3; if (spawnpoint == 1) { camera._x = game.game.spawn1._x + 200; camera._y = game.game.spawn1._y; f_CameraPop(); p1._x = game.game.spawn1._x; p1._y = game.game.spawn1._y; f_InitPlayer(p1); camera.prey = p1; f_CameraPop(); target_scale = 60; f_ScalePop(); f_CameraPop(); p1.gotoAndStop("stand"); } s_oceanside.s_oceanside.start(0, 500); game.game.bg2._x = game.game.bg2_lock._x; game.game.bg2._y = game.game.bg2_lock._y; game.game.bg3._x = game.game.bg3_lock._x; game.game.bg3._y = game.game.bg3_lock._y; } function f_Level1_3Init() { currentlevel = "level1_3"; elevatorbreak = false; game.game.event2.warpto = "level1_4intro"; game.game.event2.warpspawn = 1; game.game.event2.autowalk = true; game.game.event2.autodir = 1; limit_left = game.game.limit_left._x; limit_right = game.game.limit_right._x; limit_top = game.game.limit_top._y; limit_bottom = game.game.limit_bottom._y; level_texture = 3; elevator_speed = 0; if (spawnpoint == 1) { camera._x = game.game.spawn1._x + 200; camera._y = game.game.spawn1._y; f_CameraPop(); p1._x = game.game.spawn1._x; p1._y = game.game.floor1._y; p1.platform = game.game.floor1; f_InitPlayer(p1); camera.prey = p1; f_CameraPop(); target_scale = 60; f_ScalePop(); f_CameraPop(); p1.gotoAndStop("stand"); } } function f_Level1_4Init() { currentlevel = "level1_4"; game.game.event1.warpto = "level1_4"; game.game.event1.warpspawn = 1; limit_left = game.game.limit_left._x; limit_right = game.game.limit_right._x; limit_top = game.game.limit_top._y; limit_bottom = game.game.limit_bottom._y; level_texture = 2; elevator_speed = 0; if (spawnpoint == 1) { camera._x = game.game.spawn1._x + 200; camera._y = game.game.spawn1._y; f_CameraPop(); p1._x = game.game.spawn1._x; p1._y = game.game.floor1._y; p1.x = p1._x; p1.y = p1._y; p1.platform = game.game.floor1; f_InitPlayer(p1); camera.prey = p1; f_CameraPop(); target_scale = 100; f_ScalePop(); f_CameraPop(); p1.wait = true; p1.gotoAndStop("wait"); } game.game.bg3._x = game.game.bg3_lock._x; game.game.bg3._y = game.game.bg3_lock._y; screenOverlay.resetParameters(); screenOverlay.overlayClip = game.game.lava; screenOverlay.overlayParent = game.game.lava; screenOverlay.overlayColorTransform.redMultiplier = 1.5; screenOverlay.overlayColorTransform.alphaMultiplier = 0.6; screenOverlay.overlayFilter = new flash.filters.BlurFilter(8, 8); screenOverlay.overlayBlendMode = "add"; screenOverlay.recursive = true; screenOverlay.iterations = 2; screenOverlay.scale = 0.25; bossScreenOverlay = new ScreenOverlay(game.game.clownbody); bossScreenOverlay.resetParameters(); bossScreenOverlay.overlayClip = game.game.clownbody; bossScreenOverlay.overlayColorTransform.redMultiplier = 1.5; bossScreenOverlay.overlayColorTransform.alphaMultiplier = 0.6; bossScreenOverlay.overlayFilter = new flash.filters.BlurFilter(8, 8); bossScreenOverlay.overlayBlendMode = "add"; bossScreenOverlay.recursive = true; bossScreenOverlay.iterations = 2; bossScreenOverlay.scale = 0.25; } function f_Level1_5Init() { currentlevel = "level1_5"; game.game.event1.warpto = "level1_2"; game.game.event1.warpspawn = 3; game.game.event2.otherplay = "go"; game.game.event2.other = game.game.elevator; limit_left = game.game.limit_left._x; limit_right = game.game.limit_right1._x; game.game.limit_right1.next_limit = game.game.limit_right2; game.game.limit_right2.next_limit = game.game.limit_right3; game.game.limit_right1.gotoAndStop("on"); limit_bottom = game.game.limit_bottom._y; level_texture = 2; if (spawnpoint == 1) { camera._x = game.game.spawn1._x + 200; camera._y = game.game.spawn1._y; f_CameraPop(); p1._x = game.game.spawn1._x; p1._y = game.game.spawn1._y; f_InitPlayer(p1); camera.prey = p1; f_CameraPop(); target_scale = 60; f_ScalePop(); f_CameraPop(); if (p1._xscale < 0) { p1._xscale = p1._xscale * -1; } p1.gun.gun.gun.gotoAndStop(p1.gun_type); p1.gotoAndStop("jump1_mid"); p1.body.gotoAndPlay("end"); } } function f_MakeGlow(buffer) { var _local1 = screenOverlay.overlayClip.transform.concatenatedMatrix; _local1.scale(screenOverlay.scale, screenOverlay.scale); game.game.glow._visible = true; game.game.glow2._visible = true; game.game.glow3._visible = true; game.game.glow4._visible = true; glowBuffer.draw(screenOverlay.overlayClip, _local1, new ColorTransform(), "normal", glowBuffer.rectangle); buffer.threshold(glowBuffer, glowBuffer.rectangle, new Point(), "!=", 16711935, 0, 16777215, false); game.game.glow._visible = false; game.game.glow2._visible = false; game.game.glow3._visible = false; game.game.glow4._visible = false; } function f_Level1_6Init() { currentlevel = "level1_6"; game.game.event1.warpto = "level1_6"; game.game.event1.warpspawn = 1; limit_left = game.game.limit_left._x; limit_right = game.game.limit_right._x; limit_top = game.game.limit_top._y; limit_bottom = game.game.limit_bottom._y; level_texture = 3; if (spawnpoint == 1) { camera._x = game.game.spawn1._x + 200; camera._y = game.game.spawn1._y; f_CameraPop(); p1._x = game.game.spawn1._x; p1._y = game.game.spawn1._y; f_InitPlayer(p1); camera.prey = p1; f_CameraPop(); target_scale = 60; f_ScalePop(); f_CameraPop(); p1.gotoAndStop("stand"); p1.x = p1._x; p1.y = p1._y; p1.wait = false; p1.autowalk_timer = 30; p1.gotoAndStop("stand"); } game.game.bg2._x = game.game.bg2_lock._x; game.game.bg2._y = game.game.bg2_lock._y; game.game.bg3._x = game.game.bg3_lock._x; game.game.bg3._y = game.game.bg3_lock._y; } function f_Training() { camera._x = game.game.chase_cam._x; camera._y = game.game.chase_cam._y; f_CameraPop(); p1._x = game.game.spawn1._x; p1._y = game.game.spawn1._y; f_InitPlayer(p1); camera.prey = game.game.chase_cam; f_CameraPop(); p1.gotoAndStop("stand"); } function f_rad2deg(radian) { return(57.2957795130823 * radian); } function f_GameXY() { game_x = (game._x * u_scale) + game.game._x; game_y = (game._y * u_scale) + game.game._y; } function f_CameraPop() { do { var u_x = game_x; var u_y = game_y; draw(); } while ((Math.abs(u_x - game_x) > 0.1) or (Math.abs(u_y - game_y) > 0.1)); return(undefined); } function f_ScalePop() { var _local1 = target_scale - game._xscale; f_ScreenScale(_local1); } function f_MoveGameX(u_speed) { game.game._x = game.game._x + u_speed; game.game.bg2._x = game.game.bg2._x - (u_speed * ((game._xscale / 100) * 0.6)); game.game.bg3._x = game.game.bg3._x - (u_speed * ((game._xscale / 100) * 0.9)); } function f_MoveGameY(u_speed) { game.game._y = game.game._y + u_speed; if (bg2vert) { game.game.bg2._y = game.game.bg2._y - (u_speed * ((game._xscale / 100) * 0.6)); } else { game.game.bg2._y = game.game.bg2._y - (u_speed * (game._xscale / 100)); } if (bg3vert) { game.game.bg3._y = game.game.bg3._y - (u_speed * ((game._xscale / 100) * 0.9)); } else { game.game.bg3._y = game.game.bg3._y - (u_speed * (game._xscale / 100)); } } function draw() { if (camera.prey == p1) { if ((p1._xscale > 0) or (p1.jump_speed_x > 0)) { if (((Key.isDown(p1.b_right) and (p1.right_timer >= 15)) or (p1.jump_speed_x > 0)) or ((Key.isDown(p1.b_punch1) and (!Key.isDown(p1.b_up))) and (p1._xscale > 0))) { camera._x = p1.x + (200 * u_scale); } else { camera._x = p1.x + (100 * u_scale); camera._x = p1.x; } } else if (((Key.isDown(p1.b_left) and (p1.left_timer >= 15)) or (p1.jump_speed_x < 0)) or ((Key.isDown(p1.b_punch1) and (!Key.isDown(p1.b_up))) and (p1._xscale < 0))) { camera._x = p1.x - (200 * u_scale); } else { camera._x = p1.x - (100 * u_scale); camera._x = p1.x; } if (!p1.platform) { camera._y = (p1.y + 70) + (p1.speed_y * 1.5); } else if (p1.crouch and (p1.crouch_timer > 30)) { if ((camera._y + 5) < (p1.y + 300)) { camera._y = camera._y + 5; } else if (camera._y < p1.y) { camera._y = p1.y; } } else if (p1.platform.y_mod) { if (p1.platform.diagonal) { camera._y = p1.y + (p1.platform.y_mod * p1.platform_percent); } else { camera._y = p1.y + p1.platform.y_mod; } } else { camera._y = p1.y; } } else if (camera.prey) { u_point.x = 0; u_point.y = 0; camera.prey.localToGlobal(u_point); camera._x = int((int(u_point.x) * u_scale) - int(game_x)); camera._y = int((int(u_point.y) * u_scale) - int(game_y)); } if (camera._y > game.game.camera_bottom._y) { camera._y = game.game.camera_bottom._y; } var _local7 = false; var _local6 = false; if (limit_left) { if ((camera._x - (screenWidth / 2)) < limit_left) { camera._x = limit_left + (screenWidth / 2); _local7 = true; } } if (limit_right) { if ((camera._x + (screenWidth / 2)) > limit_right) { camera._x = limit_right - (screenWidth / 2); _local6 = true; } } if (_local7 and _local6) { camera._x = limit_left + ((limit_right - limit_left) / 2); target_scale = (screenWidthDefault / (limit_right - limit_left)) * 100; } if (limit_top) { if (camera._y < limit_top) { camera._y = limit_top; } } if (limit_bottom) { if (camera._y > limit_bottom) { camera._y = limit_bottom; } } u_point.x = 0; u_point.y = 0; camera.localToGlobal(u_point); var _local3 = u_point.x; var _local2 = u_point.y; var _local4 = screenWidthDefault / 2; if (Math.abs(_local4 - _local3) > 1) { var _local5 = 20; if ((game._xscale - target_scale) != 0) { _local5 = 6; } var _local8 = (_local4 - _local3) / _local5; f_MoveGameX(_local8 * u_scale); } else { f_MoveGameX(_local4 - _local3); } var _local1 = screenHeightDefault - (80 * (game._xscale / 100)); if (Math.abs(_local1 - _local2) > 1) { var _local5 = 6; if ((game._xscale - target_scale) != 0) { _local5 = 3; } var _local8 = (_local1 - _local2) / _local5; f_MoveGameY(_local8 * u_scale); } else { f_MoveGameY(_local1 - _local2); } if (shake_x != 0) { f_MoveGameX(shake_x); shake_x = shake_x * -1; if (shake_x > 0) { shake_x--; } else { shake_x++; } } if (shake_y != 0) { f_MoveGameY(shake_y); shake_y = shake_y * -1; if (shake_y > 0) { shake_y--; } else { shake_y++; } } f_GameXY(); ScreenOverlay.tick(); } function f_CameraFollowX(zone, u_temp, u_cam) { u_cam._x = zone.x + ((u_temp.x - zone.x) / 2); } function f_CameraFollow(zone, u_temp, u_cam) { u_cam.x = zone.x + ((u_temp.x - zone.x) / 2); if (zone == p1) { if ((zone.x + game_x) > (screenWidth - 100)) { u_cam.x = u_cam.x + ((zone.x + game_x) - (screenWidth - 100)); } else if ((zone.x + game_x) < 100) { u_cam.x = u_cam.x + ((zone.x + game_x) - 100); } } if (zone.y > u_temp.y) { u_cam.y = zone.y; } else { u_cam.y = u_temp.y; } u_cam._x = u_cam.x; u_cam._y = u_cam.y; } function f_CameraFollow3(zone, u_temp, u_temp2, u_cam) { if (zone.x < u_temp.x) { var _local5 = zone; var _local6 = u_temp; } else { var _local5 = u_temp; var _local6 = zone; } if (u_temp2.x < _local5.x) { var _local5 = u_temp2; } else if (u_temp2.x > _local6.x) { var _local6 = u_temp2; } u_cam.x = _local5.x + ((_local6.x - _local5.x) / 2); if (zone.y > u_temp.y) { u_cam.y = zone.y; } else { u_cam.y = u_temp.y; } if (u_temp2.y > u_cam.y) { u_cam.y = u_temp2.y; } u_cam._x = u_cam.x; u_cam._y = u_cam.y; } function f_ScaleFollow(zone, u_temp) { var _local2 = Math.abs(zone.x - u_temp.x) + (screenWidthDefault / 2); if (_local2 > screenWidthDefault) { target_scale = 100 * (screenWidthDefault / _local2); } else { target_scale = 100; } _local2 = (Math.abs(zone.y - u_temp.y) + (screenHeightDefault / 2)) + 100; if (_local2 > screenHeightDefault) { var _local1 = 100 * (screenHeightDefault / _local2); } else { var _local1 = 100; } if (_local1 < target_scale) { target_scale = _local1; } if (target_scale < 1) { target_scale = 1; } } function f_ScaleFollow3(zone, u_temp, u_temp2) { if (zone.x < u_temp.x) { var _local9 = zone; var _local6 = u_temp; } else { var _local9 = u_temp; var _local6 = zone; } if (u_temp2.x < _local9.x) { var _local9 = u_temp2; } else if (u_temp2.x > _local6.x) { var _local6 = u_temp2; } if (zone.y > u_temp.y) { var _local7 = zone; var _local8 = u_temp; } else { var _local7 = u_temp; var _local8 = zone; } if (u_temp2.y > _local7.y) { var _local7 = u_temp2; } else if (u_temp2.y < _local8.y) { var _local8 = u_temp2; } var _local5 = Math.abs(_local9.x - _local6.x) + (screenWidthDefault / 2); if (_local5 > screenWidthDefault) { target_scale = 100 * (screenWidthDefault / _local5); } else { target_scale = 100; } _local5 = (Math.abs(_local8.y - _local7.y) + (screenHeightDefault / 2)) + 100; if (_local5 > screenHeightDefault) { var _local4 = 100 * (screenHeightDefault / _local5); } else { var _local4 = 100; } if (_local4 < target_scale) { target_scale = _local4; } if (target_scale < 1) { target_scale = 1; } } function f_ScreenScale(scale_speed) { var _local2 = camera._x + game_x; var _local1 = camera._y + game_y; u_point.x = 0; u_point.y = 0; camera.localToGlobal(u_point); _local2 = u_point.x; _local1 = u_point.y; game._xscale = game._xscale + scale_speed; game._yscale = game._yscale + scale_speed; u_scale = 100 / game._xscale; screenHeight = screenHeightDefault * u_scale; screenWidth = screenWidthDefault * u_scale; f_GameXY(); u_point.x = 0; u_point.y = 0; camera.localToGlobal(u_point); var _local4 = u_point.x; var _local3 = u_point.y; game.game._x = game.game._x + ((_local2 - _local4) * u_scale); game.game._y = game.game._y + ((_local1 - _local3) * u_scale); f_GameXY(); } function main() { for (n in a_Events) { var _local2 = a_Events[n]; if (Math.abs(p1.x - _local2._x) < (_local2._width / 2)) { if (p1.y < _local2._y) { if (p1.y > (_local2._y - _local2._height)) { if (_local2.warpto) { p1.wait = true; camera.paused = true; fader.spawnpoint = _local2.warpspawn; fader.warpto = _local2.warpto; fader.gotoAndPlay("fadeout"); _local2.warpto = undefined; if (_local2.autowalk) { if (((p1._xscale > 0) and (_local2.autodir < 0)) or ((p1._xscale < 0) and (_local2.autodir > 0))) { p1._xscale = p1._xscale * -1; } p1.wait = false; p1.autowalk_timer = 600; if (p1.platform) { p1.gotoAndStop("autowalk"); } p1.gun.gun.gun.gun.gotoAndStop("idle"); _local2.autowalk = false; } return(undefined); } if (_local2.camplay) { game.game.chase_cam.gotoAndPlay(_local2.camplay); _local2.camplay = undefined; } else if (_local2.respawn) { p1._x = _local2.respawn._x; p1._y = _local2.respawn._y; p1.x = p1._x; p1.y = p1._y; p1.platform = undefined; } else if (_local2.otherplay) { _local2.other.gotoAndPlay(_local2.otherplay); _local2.otherplay = undefined; } } } } } if (camera.paused) { return(undefined); } if (slowdown_delay >= 0) { slowdown_delay--; if (slowdown_delay == 0) { slowdown_timer = slowdown_timer_default; maxF = Math.round(1000 / slowdown_timer_rate); } } if (slowdown_timer >= 0) { slowdown_timer--; if (slowdown_timer <= 0) { maxF = 30; } } if (zombiesound_timer > 0) { zombiesound = false; zombiesound_timer--; } else if (zombiesound) { zombiesound = false; zombiesound_timer = 90; _root["s_zombie" + (random(4) + 1)].start(0, 0); } if ((game._xscale - target_scale) != 0) { if (game._xscale < (target_scale - 2)) { var _local3 = 2; } else if (game._xscale > (target_scale + 2)) { var _local3 = -2; } else { var _local3 = target_scale - game._xscale; } f_ScreenScale(_local3); } draw(); fp_fpsLimiter(); } function startEngine() { go = true; } function f_RemovePlayer(zone) { f_ObjectPop(zone, a_Players); zone.active = false; zone.gotoAndStop("blank"); players--; if (players == 1) { f_GetPlayer(); } } function f_GetPlayer() { for (n in a_Players) { player = a_Players[n]; } } function f_PlayerPush(zone) { a_Players.push(zone); } function f_EnemyPush(zone) { a_Enemies.push(zone); } function f_RemoveEnemy(zone) { zone.active = false; f_Mosaic(zone, 0); if (zone.z_platform) { f_RemovePlatform(zone.z_platform); } if (zone.z_wall) { f_ObjectPop(zone.z_wall, a_Walls); } f_ObjectPop(zone, a_Enemies); } function f_ObjectPush(zone, a_Array) { a_Array.push(zone); } function f_ObjectPop(zone, a_Array) { for (n in a_Array) { if (a_Array[n] == zone) { a_Array.splice(n, 1); return(undefined); } } } function f_SpawnPlayer(p_num, fileName) { u_char = game.game["p" + p_num]; loadMovie (fileName, u_char); } function fpsLimiter() { newT = getTimer(); while (Math.abs(newT - oldT) < maxF) { newT = getTimer(); } oldT = getTimer(); } function f_FacePrey(zone) { if (zone.x < zone.prey.x) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else if (zone.x > zone.prey.x) { if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } } function f_ChasePrey(zone, u_range) { if (zone.prey.isitem) { u_range = 0; } var _local3 = zone.x; if (zone.x < (zone.prey.x - u_range)) { f_MoveH(zone, zone.speed_x); } else if (zone.x > (zone.prey.x + u_range)) { f_MoveH(zone, -zone.speed_x); } if (zone.prey.y < (zone.y - 30)) { if (zone.x < (zone.prey.platform.x - zone.prey.platform.w)) { if (zone.x > ((zone.prey.platform.x - zone.prey.platform.w) - 400)) { f_CharJump(zone); zone.jump_speed_x = zone.speed_x * 0.7; } } else if (zone.x > (zone.prey.platform.x + zone.prey.platform.w)) { if (zone.x < ((zone.prey.platform.x + zone.prey.platform.w) + 400)) { f_CharJump(zone); zone.jump_speed_x = (-zone.speed_x) * 0.7; } } } if (zone.platform == undefined) { f_CharJump(zone); if (zone.prey.y > zone.y) { zone.speed_y = 1; } if (zone._xscale > 0) { zone.jump_speed_x = zone.speed_x_min; } else { zone.jump_speed_x = -zone.speed_x_min; } } else if ((_local3 == zone.x) and ((zone.prey.y < (zone.y - 30)) or (!zone.platform.dropthru))) { f_CharJump(zone); if (zone._xscale > 0) { zone.jump_speed_x = zone.speed_x; } else { zone.jump_speed_x = -zone.speed_x; } } else if (zone.prey.platform and (Math.abs(zone.x - zone.prey.x) < 100)) { if (zone.prey.y < (zone.y - 100)) { f_CharJump(zone); } else if ((zone.prey.y > (zone.y + 100)) and zone.platform.dropthru) { f_CharJump(zone); zone.y = zone.y + 20; zone._y = zone.y; zone.speed_y = 1; } } } function f_ChasePreyAir(zone, target_x, target_y) { if (zone.prey.isitem) { x_range = 0; y_range = 0; } var _local3 = false; var _local2 = false; if (zone.x < target_x) { zone.fly_x = zone.fly_x + zone.fly_accel; if (zone.fly_x > zone.fly_max) { zone.fly_x = zone.fly_max; } if (zone.face_target) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } } else if (zone.x > target_x) { zone.fly_x = zone.fly_x - zone.fly_accel; if (zone.fly_x < (-zone.fly_max)) { zone.fly_x = -zone.fly_max; } if (zone.face_target) { if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } } else { _local3 = true; } f_MoveH(zone, zone.fly_x); if (zone.y > target_y) { if (zone.fly_y > zone.fly_max) { zone.fly_y = zone.fly_y - (zone.fly_accel * 2); } else { zone.fly_y = zone.fly_y - zone.fly_accel; } if (zone.fly_y < (-zone.fly_max)) { zone.fly_y = -zone.fly_max; } } else if (zone.y < target_y) { if (zone.fly_y < (-zone.fly_max)) { zone.fly_y = zone.fly_y + (zone.fly_accel * 2); } else { zone.fly_y = zone.fly_y + zone.fly_accel; } if (zone.fly_y > zone.fly_max) { zone.fly_y = zone.fly_max; } } else { _local2 = true; } if (f_PY(zone, zone.fly_y) == false) { if (zone.fly_y <= 0) { if (f_WallAbove(zone, zone.fly_y * 2) == false) { f_MoveV(zone, zone.fly_y); } } else { f_MoveV(zone, zone.fly_y); } } return(_local3 and _local2); } function f_CharJump(zone) { zone.jumping = true; zone.speed_y = zone.launch; zone.jump_speed_x = 0; zone.punching = false; zone.midpunch = false; zone.platform = undefined; zone.ladder = undefined; zone.crouch = false; f_ResetRotation(zone); if (!zone.nojumpanim) { zone.gotoAndStop("jump1"); } } function f_CharJumping(zone) { if ((zone.platform == undefined) or zone.jumping) { if (zone.float_timer > 0) { zone.float_timer--; } else { if (zone.speed_y >= 0) { if (f_PY(zone, zone.speed_y) == false) { f_MoveV(zone, zone.speed_y); zone.speed_y = zone.speed_y + zone.weight; if (zone.speed_y > speed_y_max) { zone.speed_y = speed_y_max; } zone.jumping = false; if (!zone.nojumpanim) { f_GoFrame(zone, "jump1_mid"); } } else { zone.punching = false; zone.midpunch = false; if (zone.firstland) { zone.firstland = false; zone.gotoAndStop("stand"); } else if (zone.landanim) { if (zone.newspawn) { zone.gotoAndStop("stand"); } else { zone.gotoAndStop(zone.landanim); } } else if (!zone.nojumpanim) { f_GoFrame(zone, "stand"); } } } else { if (f_WallAbove(zone, zone.speed_y) == false) { f_MoveV(zone, zone.speed_y); } zone.speed_y = zone.speed_y + zone.weight; if (zone.speed_y > speed_y_max) { zone.speed_y = speed_y_max; } } if (zone.speed_y > zone.speed_y_max) { zone.speed_y = zone.speed_y_max; } } if (zone.jump_speed_x != 0) { f_MoveH(zone, zone.jump_speed_x); } return(true); } return(false); } function f_HitBreakWall(zone) { if (rockbreaker > 0) { f_Damage(zone, zone.hit_damage_val); if (zone.health <= 0) { _root.f_ObjectPop(this, _root.a_Walls); _root.f_ObjectPop(this, _root.a_Enemies); zone.active = false; zone.alive = false; f_ShrapnelRock1(zone.z_wall.x + 40, zone.y - 30, zone.y + 1, (zone.force_x / 2) + random(5), zone.force_y - random(4)); f_ShrapnelRock1(zone.z_wall.x - 30, zone.y - 40, zone.y + 1, -((zone.force_x / 2) + random(5)), zone.force_y - random(4)); f_ShrapnelRock1(zone.z_wall.x + 30, zone.y - 160, zone.y + 1, (zone.force_x / 2) + random(5), zone.force_y - random(4)); f_ShrapnelRock1(zone.z_wall.x - 40, zone.y - 150, zone.y + 1, -((zone.force_x / 2) + random(5)), zone.force_y - random(4)); zone.gotoAndStop("die"); } else { if (zone.hitby._xscale < 0) { f_ShrapnelRock1((zone.z_wall.x + zone.z_wall.w) + 5, zone.impact_y, zone.y + 1, (zone.force_x / 2) + random(5), zone.force_y - random(4)); } else { f_ShrapnelRock1((zone.z_wall.x - zone.z_wall.w) - 5, zone.impact_y, zone.y + 1, -((zone.force_x / 2) + random(5)), zone.force_y - random(4)); } zone.body.gotoAndPlay("shake"); zone.body.body.nextFrame(); } } } function f_InitBreakWall(zone) { zone.health_max = 6; zone.health = zone.health_max; zone.attack = 0; zone.defense = 100; zone.fp_Hit1 = f_HitBreakWall; zone.x = zone._x; zone.y = zone._y; zone.active = true; zone.alive = true; f_AddWall(zone, zone.z_wall); f_AddEnemy(zone); } function f_HitSkylight(zone) { zone.health--; if (zone.health <= 0) { i = 1; while (i <= 6) { var _local4 = _root.f_ShrapnelGeneral((zone.x - (zone._width / 2)) + (zone._width * (i / 6)), zone.y - 150, zone.y + 1, -15 + random(30), -(12 + random(10)), "glass"); _local4.bounce_limit = 2; _local4.fp_ShrapnelEnd = _root.f_ShrapnelVanish; i++; } game.game.building.skylight.gotoAndStop(2); game.game.skylight.active = false; game.game.skylight.alive = false; s_glass1.start(0, 0); f_RemovePlatform(game.game.skylight.z_platform); } else { _root.f_BulletImpactSound(this); var _local4 = _root.f_ShrapnelGeneral(zone.hitby.x, zone.y - 150, zone.y + 1, -15 + random(30), -(12 + random(10)), "glass"); _local4.bounce_limit = 2; _local4.fp_ShrapnelEnd = _root.f_ShrapnelVanish; } } function f_HitType1(zone) { if ((zone.hitby.x > zone.x) or (zone.hitby.force_x < 0)) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else if ((zone.hitby.x < zone.x) or (zone.hitby.force_x > 0)) { if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } zone.health = zone.health - zone.hit_damage_val; if (zone.health <= 0) { zone.alive = false; zone.health = 0; if ((zone.force_y > -10) and (zone.force_y < 5)) { zone.force_y = -10; } } if ((zone.platform == undefined) or (zone.force_y < -5)) { f_HitToss(zone); } else if (zone.hit_timer < 30) { zone.hit_timer = 0; if (zone.hit_last == 1) { zone.hit_last = 2; zone.gotoAndStop("hit2"); } else { zone.hit_last = 1; zone.gotoAndStop("hit1"); } } else { zone.hit_timer = 0; zone.hit_last = 1; zone.gotoAndStop("hit1"); } } function f_HitType2(zone) { f_PixelFly((zone.x + random(50)) - 25, zone.y - 100); f_PixelFly((zone.x + random(50)) - 25, zone.y - 75); f_PixelFly((zone.x + random(50)) - 25, zone.y - 50); f_Damage(zone, zone.hit_damage_val); if (zone.hitby.x > zone.x) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } if (zone.health <= 0) { zone.gotoAndStop("die"); return(undefined); } } function f_HitTypeAir(zone) { f_PixelFly((zone.x + random(50)) - 25, zone.y - 100); f_PixelFly((zone.x + random(50)) - 25, zone.y - 75); f_PixelFly((zone.x + random(50)) - 25, zone.y - 50); f_Damage(zone, zone.hit_damage_val); if (zone.health == 0) { zone.gotoAndStop("die"); return(undefined); } if (zone.hitby._xscale > 0) { zone.fly_x = zone.force_x; if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } else { zone.fly_x = -zone.force_x; if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } zone.fly_y = zone.force_y; zone.gotoAndStop("hit1"); zone.body.gotoAndPlay(1); } function f_HitToss(zone) { f_TossInit(zone, zone.force_x, zone.force_y); } function f_HitTossDamage(zone) { if (zone.hitby._xscale > 0) { f_TossInit(zone, zone.force_x, zone.force_y); } else { f_TossInit(zone, -zone.force_x, zone.force_y); } zone.body.body.nextFrame(); } function f_HitDie(zone) { f_Damage(zone, zone.hit_damage_val); zone.gotoAndStop("die"); } function f_Scout(zone) { if (!f_CharJumping(zone)) { if (zone.scout_timer > 0) { zone.scout_timer--; if (zone.scout_timer <= 0) { zone._xscale = zone._xscale * -1; } else { return(undefined); } } if ((((zone.x + game_x) - (zone.w * 2)) > screenWidth) and (zone._xscale > 0)) { zone._xscale = zone._xscale * -1; } else if ((((zone.x + game_x) + (zone.w * 2)) < 0) and (zone._xscale < 0)) { zone._xscale = zone._xscale * -1; } if (zone._xscale > 0) { if (((zone.x < p1.x) and (zone.x > (p1.x - 100))) and (Math.abs(zone.y - p1.y) < 20)) { zone.gotoAndStop("stand"); } else if ((zone.x + zone.speed_x) > ((zone.platform.x + zone.platform.w) - 75)) { zone.scout_timer = 30; zone.gotoAndStop("stand"); } else { zone.gotoAndStop("walk"); if (f_MoveH(zone, zone.speed_x) != zone.speed_x) { zone._xscale = zone._xscale * -1; } } } else if (((zone.x > p1.x) and (zone.x < (p1.x + 100))) and (Math.abs(zone.y - p1.y) < 20)) { zone.gotoAndStop("stand"); } else if ((zone.x - zone.speed_x) < ((zone.platform.x - zone.platform.w) + 75)) { zone.scout_timer = 30; zone.gotoAndStop("stand"); } else { zone.gotoAndStop("walk"); if (f_MoveH(zone, -zone.speed_x) != (-zone.speed_x)) { zone._xscale = zone._xscale * -1; } } } } function f_Scout2(zone) { if (!f_CharJumping(zone)) { if (zone.scout_timer > 0) { zone.scout_timer--; if (zone.scout_timer <= 0) { if (((zone.x > p1.x) and (zone._xscale > 0)) or ((zone.x < p1.x) and (zone._xscale < 0))) { zone._xscale = zone._xscale * -1; } else { zone.scout_timer = 1; } } else { return(undefined); } } if (zone._xscale > 0) { if (((zone.x < p1.x) and (zone.x > (p1.x - 100))) and (Math.abs(zone.y - p1.y) < 20)) { zone.gotoAndStop("stand"); } else if ((zone.x + zone.speed_x) > ((zone.platform.x + zone.platform.w) - 75)) { zone.scout_timer = 30; zone.gotoAndStop("stand"); } else { zone.gotoAndStop("walk"); if (f_MoveH(zone, zone.speed_x) != zone.speed_x) { zone._xscale = zone._xscale * -1; } } } else if (((zone.x > p1.x) and (zone.x < (p1.x + 100))) and (Math.abs(zone.y - p1.y) < 20)) { zone.gotoAndStop("stand"); } else if ((zone.x - zone.speed_x) < ((zone.platform.x - zone.platform.w) + 75)) { zone.scout_timer = 30; zone.gotoAndStop("stand"); } else { zone.gotoAndStop("walk"); if (f_MoveH(zone, -zone.speed_x) != (-zone.speed_x)) { zone._xscale = zone._xscale * -1; } } } } function f_ScoutAttack(zone) { if (!f_CharJumping(zone)) { if (zone.scout_timer <= 0) { if (zone._xscale > 0) { if ((zone.x + zone.speed_x) > ((zone.platform.x + zone.platform.w) - 50)) { zone._xscale = zone._xscale * -1; zone.gotoAndStop("stand"); } else if (f_MoveH(zone, zone.speed_x) != zone.speed_x) { zone._xscale = zone._xscale * -1; zone.gotoAndStop("stand"); } } else if ((zone.x - zone.speed_x) < ((zone.platform.x - zone.platform.w) + 50)) { zone._xscale = zone._xscale * -1; zone.gotoAndStop("stand"); } else if (f_MoveH(zone, -zone.speed_x) != (-zone.speed_x)) { zone._xscale = zone._xscale * -1; zone.gotoAndStop("stand"); } } else { zone.scout_timer--; } } } function f_HencherDefaults(zone) { zone.speed_x = zone.speed_x_min; } function f_HencherMelee(zone) { if (Math.abs(zone.x - p1.x) < 100) { if (((zone.x > p1.x) and (zone._xscale < 0)) or ((zone.x < p1.x) and (zone._xscale > 0))) { if (Math.abs(zone.y - p1.y) < 10) { zone.skipwait = false; if (zone.hasgun) { zone.gun.gun.gun.gun.gotoAndStop("melee"); zone.shot_total = zone.shot_total_default; zone.shot_timer = 0; zone.gotoAndStop("punch1"); } else if (zone.punch_timer <= 0) { zone.punch_timer = zone.punch_timer_default; zone.gotoAndStop("punch1"); } } } } } function f_FlyingHencherTarget(zone) { if (zone.x > zone.prey.x) { zone.target_x = zone.prey.x - (200 + random(50)); } else { zone.target_x = zone.prey.x + (200 + random(50)); } zone.target_y = zone.prey.prevplatformy - (150 + random(100)); } function f_EnemyShooter(zone) { if (!_root.f_OnScreen(zone)) { return(undefined); } if (zone.hasgun) { u_point.x = 0; u_point.y = 0; zone.gun.localToGlobal(u_point); zone_x = (u_point.x * u_scale) - game_x; zone_y = (u_point.y * u_scale) - game_y; u_x = zone.prey.x; u_y = zone.prey.y - 50; var _local3 = f_rad2deg(Math.atan2(u_y - zone_y, u_x - zone_x)); if (zone._xscale < 0) { if (_local3 < 0) { _local3 = -(180 - Math.abs(_local3)); } else { _local3 = 180 - _local3; } } zone.gun_frame = 30 - int(Math.abs((_local3 + 106) / 212) * 29); if (zone.shot_timer <= 0) { if (((zone.x < zone.prey.x) and (zone._xscale < 0)) or ((zone.x > zone.prey.x) and (zone._xscale > 0))) { zone.gun_frame = 15; if (zone._xscale > 0) { _local3 = 0; } else { _local3 = 0; } } var _local6 = Math.abs(zone.gun._currentframe - zone.gun_frame); var _local7 = Math.abs(zone.gun.gun._rotation - _local3); if (_local6 < _local7) { var _local5 = 4 * (_local6 / _local7); var _local4 = 4; } else { var _local5 = 4; var _local4 = 4 * (_local7 / _local6); } if (zone.gun._currentframe < (zone.gun_frame - _local5)) { zone.gun.gotoAndStop(zone.gun._currentframe + int(_local5)); } else if (zone.gun._currentframe > (zone.gun_frame + _local5)) { zone.gun.gotoAndStop(zone.gun._currentframe - int(_local5)); } if (zone.gun.gun._rotation < (_local3 - _local4)) { zone.gun.gun._rotation = zone.gun.gun._rotation + _local4; } else if (zone.gun.gun._rotation > (_local3 + _local4)) { zone.gun.gun._rotation = zone.gun.gun._rotation - _local4; } else { var _local8 = false; if (((zone.x < zone.prey.x) and (zone._xscale > 0)) or ((zone.x > zone.prey.x) and (zone._xscale < 0))) { if ((Math.abs(zone.y - zone.prey.y) < zone.shot_range_y) or (Math.abs(zone.x - zone.prey.x) < zone.shot_range_x)) { zone.gun.gun._rotation = _local3; zone.gun.gotoAndStop(zone.gun_frame); zone.punching = true; zone.gotoAndStop("stand"); f_EnemyBullet(zone); zone.gun.gun.gun.gun.gotoAndStop("shoot"); zone.shot_total--; if (zone.shot_total > 0) { zone.skipwait = true; zone.shot_timer = 3; _local8 = true; } } } if (!_local8) { zone.gun.gun.gun.gun.gotoAndStop("idle"); zone.shot_total = zone.shot_total_default; zone.shot_timer = 90; zone.punching = false; } } } else { zone.shot_timer--; } zone.gun.gun._x = zone.gun.gun_pt._x; zone.gun.gun._y = zone.gun.gun_pt._y; } } function f_Hencher(zone) { zone.punch_timer--; if (!f_CharJumping(zone)) { if (zone.wait or (zone.wait_timer > 0)) { zone.wait_timer--; zone.gotoAndStop("stand"); return(undefined); } if (zone.phase == 1) { if (zone.hasgun) { f_Scout(zone); f_HencherMelee(zone); } else { f_FacePrey(zone); if ((!f_InRange(zone, 80, 5000)) or ((Math.abs(zone.y - zone.prey.y) > 20) and zone.prey.platform)) { zone.speed_x = zone.speed_x_max; zone.gotoAndStop("run"); f_ChasePrey(zone, 80); } else { f_HencherMelee(zone); } } } else if (zone.phase == 2) { if (zone.attack_timer <= 0) { zone.attack_timer = 60; zone.wait_timer = 30; zone.gotoAndStop("razorball"); } else { zone.attack_timer--; } } else if (zone.phase == 3) { if (f_OnScreen(zone)) { f_EnemyShooter(zone); if (!zone.punching) { f_Scout2(zone); } } } else if (zone.phase == 10) { f_EnemyShooter(zone); if (!zone.punching) { f_Scout(zone); f_HencherMelee(zone); } } else if (zone.phase == 11) { zone.gotoAndStop("weld"); } else if (zone.phase == 12) { zone.prey = game.game.target_pt; zone.rapidfire++; if (zone.rapidfire < 100) { zone.shot_total = 2; if ((zone.rapidfire % 3) == 0) { zone.shot_timer = 0; } } else if (zone.rapidfire > 200) { zone.rapidfire = 0; } else { zone.shot_total = 0; zone.shot_timer = 1000; zone.gun.gun.gun.gun.gotoAndStop("idle"); } f_EnemyShooter(zone); } } } function f_GasoHit(zone) { f_CharJumping(zone); } function f_EnemyDefaults(zone) { zone.x = zone._x; zone.y = zone._y; if (!zone.nodepth) { zone.depth_mod = f_SetDepthMod(); f_Depth(zone, zone.y); } zone.speed_x = 6; zone.speed_y = 0; zone.speed_y_max = speed_y_max; zone.jump_speed_x = 0; zone.speed_ladder = 8; zone.launch = -38; zone.weight = 1.75; zone.bounce = 0.5; zone.force_x = 0; zone.force_y = 0; zone.w = zone._width / 2; zone.h = zone._height; zone.fp_HitGround = f_HitGround1; zone.w2 = 2; zone.platform = undefined; zone.ladder = undefined; zone.punching = false; zone.active = true; zone.alive = true; zone.float_timer = 0; zone.texture = 4; zone.prey = p1; } function f_InitGaso(zone) { zone.fp_Hit1 = f_HitType1; f_EnemyDefaults(zone); zone.fp_HitGround = f_HitGround2; zone.health_max = 50; zone.health = zone.health_max; zone.attack = 55; zone.defense = 40; f_AddEnemy(zone); f_AddEnemyPush(zone); } function f_InitHencher(zone) { zone.fp_Hit1 = f_HitType1; f_EnemyDefaults(zone); zone.fp_HitGround = f_HitGround1; zone.health_max = 600; zone.health = zone.health_max; zone.bullet_type = "bullet2"; zone.attack = 55; zone.defense = 40; zone.damage_val = zone.attack; zone.bloodtype = 1; zone.fly_x = 0; zone.fly_y = 0; zone.fly_max = 5 + random(3); zone.fly_accel = 0.5 + (random(20) / 100); zone.x_range = 50 + random(60); zone.y_range = 6 + random(60); zone.attack_timer = 30; zone.landanim = "land"; zone.w2 = 20; zone.punch_timer_default = 60; zone.punch_timer = 0; zone.wait_timer = 0; zone.newspawn = true; if (zone.gun_type > 0) { zone.hasgun = true; if (zone.shot_range_y == undefined) { zone.shot_range_y = 70; zone.shot_range_x = 50; } if (zone.shot_timer == undefined) { zone.shot_timer = 90; } if (zone.shot_total_default == undefined) { zone.shot_total_default = 3; } zone.shot_total = zone.shot_total_default; zone.gun.gun._rotation = 0; zone.gun.gotoAndStop(15); } else { zone.gun_type = 100; } if (zone.phase == 2) { zone.speed_x = 30; zone.speed_x_min = 30; zone.force_x = 10; zone.force_y = -20; } else { zone.speed_x_max = 12; zone.speed_x_min = 5; zone.speed_x = 5; } if (zone.phase == 4) { zone.thruster_type = 2; } else { zone.thruster_type = 1; } } function f_InitWarrior(zone) { zone.fp_Hit1 = f_HitWarrior; zone.health_max = 100; zone.health = zone.health_max; zone.bullet_type = "bullet3"; zone.attack = 0; zone.defense = 40; zone.damage_val = zone.attack; f_AddEnemy(zone); } function f_MonkeyIdle(zone) { zone.climb_timer--; if (zone.climb_timer <= 0) { zone.climb_timer = 20; zone.gotoAndStop("climb"); } else if (zone.climb_timer == 10) { zone.force_x = -10; zone.force_y = 10; f_Shoot(zone.bullet); } } function f_MonkeyClimb(zone) { zone.climb_timer--; if (zone.climb_timer <= 0) { zone.climb_timer = 30; zone.speed_y = zone.speed_y * -1; zone.gotoAndStop("stand"); } else { zone.y = zone.y + zone.speed_y; zone._y = zone.y; } } function f_InitMonkey(zone) { zone.fp_Hit1 = f_HitDie; f_EnemyDefaults(zone); zone.health_max = 1; zone.health = zone.health_max; zone.bullet_type = "bullet1"; zone.attack = 55; zone.defense = 30; zone.damage_val = zone.attack; zone.speed_y = -3; zone.climb_timer = 1; f_AddEnemy(zone); } function f_Pirhana(zone) { var _local2 = zone.x; if (zone._xscale > 0) { f_MoveH(zone, zone.speed_x); } else { f_MoveH(zone, -zone.speed_x); } if (zone.x == _local2) { zone._xscale = zone._xscale * -1; } } function f_InitPirhana(zone) { zone.fp_Hit1 = f_HitDie; zone.health_max = 1; zone.health = zone.health_max; zone.attack = 55; zone.defense = 30; zone.damage_val = zone.attack; zone.force_y = -10; zone.speed_x = 10; f_AddEnemy(zone); } function f_BeeWithdraw(zone) { zone.timer--; if (zone.timer <= 0) { zone.fly_y = 40; if (zone._xscale > 0) { zone.fly_x = zone.temp_speed * 2; } else { zone.fly_x = (-zone.temp_speed) * 2; } zone.force_x = 8; zone.force_y = 20; zone.damage_val = zone.attack; zone.gotoAndStop("sting"); } else { f_MoveV(zone, zone.fly_y); zone.fly_y++; if (zone.fly_y > 0) { zone.fly_y = 0; } f_MoveH(zone, zone.fly_x); if (zone.fly_x > 0) { zone.fly_x--; if (zone.fly_x < 0) { zone.fly_x = 0; } } else { zone.fly_x++; if (zone.fly_x > 0) { zone.fly_x = 0; } } } } function f_BeeSting(zone) { f_MoveV(zone, zone.fly_y); zone.fly_y = zone.fly_y - 4; if (zone.fly_y < 0) { zone.fly_y = 0; zone.fly_x = 0; zone.gotoAndStop("stand"); return(undefined); } f_MoveH(zone, zone.fly_x); if (zone.fly_x > 0) { zone.fly_x = zone.fly_x - 4; if (zone.fly_x < 0) { zone.fly_x = 0; } } else { zone.fly_x = zone.fly_x + 4; if (zone.fly_x > 0) { zone.fly_x = 0; } } } function f_Bee(zone) { zone.attack_timer--; if (zone.x < zone.prey.x) { var _local3 = zone.prey.x - zone.x_range; } else { var _local3 = zone.prey.x + zone.x_range; } if (zone.y < zone.prey.y) { var _local2 = (zone.prey.y - (zone.prey.h / 2)) - zone.y_range; } else { var _local2 = (zone.prey.y - (zone.prey.h / 2)) + zone.y_range; } f_ChasePreyAir(zone, _local3, _local2); if (Math.abs(zone.x - zone.prey.x) < zone.x_range) { if (Math.abs(zone.y - (zone.prey.y - (zone.prey.h / 2))) < zone.y_range) { if (zone.attack_timer <= 0) { zone.attack_timer = 60 + random(60); zone.timer = 22; zone.fly_y = -20; zone.temp_speed = 13 + random(10); if (zone._xscale > 0) { zone.fly_x = -zone.temp_speed; } else { zone.fly_x = zone.temp_speed; } zone.gotoAndStop("withdraw"); } } } } function f_InitBee(zone) { zone.fp_Hit1 = f_HitTypeAir; f_EnemyDefaults(zone); zone.fly_x = 0; zone.fly_y = 0; zone.fly_max = 5 + random(3); zone.fly_accel = 0.5 + (random(20) / 100); zone.x_range = 30 + random(30); zone.y_range = 6 + random(5); zone.prey = p1; zone.face_target = true; zone.attack_timer = 60; zone.weight = 0; zone.health_max = 20; zone.health = zone.health_max; zone.attack = 55; zone.defense = 45; zone.climb_timer = 1; f_AddEnemy(zone); f_AddEnemyPush(zone); } function f_LadybugAttack(zone) { if (zone._xscale > 0) { zone.x = zone.x + zone.speed_x; if ((zone.x + game_x) > (screenWidth + 100)) { zone.gotoAndStop("remove"); return(undefined); } } else { zone.x = zone.x - zone.speed_x; if ((zone.x + game_x) < -100) { zone.gotoAndStop("remove"); return(undefined); } } zone._x = zone.x; zone.speed_x++; if (zone.speed_x > 14) { zone.speed_x = 14; } } function f_LadybugDrop(zone) { f_FacePrey(zone); if (zone.y < (zone.prey.y - 70)) { zone.y = zone.y + zone.speed_y; zone._y = zone.y; } else { zone.force_x = 8; zone.force_y = -20; zone.gotoAndStop("attack"); } } function f_LadybugBomb(zone) { var _local2 = 1; while (_local2 <= 2) { var _local1 = game.game["bomb" + _local2]; if (!_local1.active) { _local1.active = true; _local1.x = zone.x; _local1._x = _local1.x; _local1.y = zone.y + 30; _local1._y = _local1.y; f_InitBomb(_local1); _local1.bounce_limit = 0; _local1.weight = 1; _local1.damage_val = 56; f_TossInit(_local1, 0, 0); return(undefined); } _local2++; } } function f_LadybugTarget(zone) { if (zone.x > zone.prey.x) { zone.target_x = zone.prey.x - (75 + random(200)); } else { zone.target_x = zone.prey.x + (75 + random(200)); } zone.target_y = zone.prey.prevplatformy - (150 + random(200)); } function f_LadybugBomber(zone) { if (zone.health <= 0) { zone.gotoAndStop("die"); return(undefined); } zone.attack_timer--; var _local2 = zone.x; if (zone.x < zone.target_x) { f_ChasePreyAir(zone, zone.target_x, zone.target_y); if ((zone.x > zone.target_x) or (zone.x == _local2)) { if (zone.attack_timer <= 0) { zone.attack_timer = 30; f_LadybugBomb(zone); } f_LadybugTarget(zone); } } else { f_ChasePreyAir(zone, zone.target_x, zone.target_y); if ((zone.x < zone.target_x) or (zone.x == _local2)) { if (zone.attack_timer <= 0) { zone.attack_timer = 30; f_LadybugBomb(zone); } f_LadybugTarget(zone); } } } function f_InitLadybug(zone) { zone.fp_Hit1 = f_HitDie; f_EnemyDefaults(zone); zone.health_max = 1; zone.health = zone.health_max; zone.fly_x = 0; zone.fly_y = 0; zone.fly_max = 6 + random(2); zone.fly_accel = 0.5 + (random(20) / 100); zone.prey = p1; zone.attack_timer = 30; zone.face_target = true; f_LadybugTarget(zone); zone.attack = 55; zone.defense = 30; zone.damage_val = zone.attack; zone.speed_y = 20; zone.speed_x = 0; f_AddEnemy(zone); } function f_HitRabbit(zone) { f_PixelFly((zone.x + random(50)) - 25, zone.y - 100); f_PixelFly((zone.x + random(50)) - 25, zone.y - 75); f_PixelFly((zone.x + random(50)) - 25, zone.y - 50); f_Damage(zone, zone.hit_damage_val); if (zone.health <= 0) { zone.gotoAndStop("die"); return(undefined); } if (zone.platform and (zone.force_y < -5)) { f_CharJump(zone); zone.speed_y = zone.force_y; if (zone.hitby.x < zone.x) { zone.jump_speed_x = zone.force_x; } else { zone.jump_speed_x = -zone.force_x; } } else { if (zone.hitby.x > zone.x) { if (zone.jump_speed_x > 0) { zone.jump_speed_x = zone.jump_speed_x * -1; } } else if (zone.jump_speed_x < 0) { zone.jump_speed_x = zone.jump_speed_x * -1; } zone.speed_y = zone.force_y; if (zone.speed_y > -12) { zone.speed_y = -12; } } } function f_InitRabbit(zone) { zone.fp_Hit1 = f_HitRabbit; zone.health_max = 20; zone.health = zone.health_max; zone.prey = p1; f_FacePrey(zone); zone.jump_timer = 0; zone.attack = 55; zone.defense = 48; zone.damage_val = zone.attack; zone.landanim = "land"; zone.speed_y = 0; zone.speed_x = 5; zone.launch = -24; f_AddEnemy(zone); f_AddEnemyPush(zone); } function f_Rabbit(zone) { if (!f_CharJumping(zone)) { if (zone.wait) { zone.gotoAndStop("stand"); } else { f_FacePrey(zone); zone.jump_timer--; if (zone.jump_timer <= 0) { zone.jump_timer = 30; zone.force_x = 10; zone.force_y = 0; f_CharJump(zone); if (zone._xscale > 0) { zone.jump_speed_x = 10; } else { zone.jump_speed_x = -10; } } else { f_ForceSlideBack(zone); } } } else { zone.force_x = 10; zone.force_y = 0; } } function f_TossedBombHit(zone) { if (zone.hitby) { for (n in a_Enemies) { var _local1 = a_Enemies[n]; if (_local1.alive) { if (zone.y < _local1.y) { if (zone.y > (_local1.y - _local1.h)) { if (zone.x > (_local1.x - _local1.w)) { if (zone.x < (_local1.x + _local1.w)) { zone.alive = false; zone.force_x = 10 + random(5); zone.force_y = -(15 + random(10)); zone.hitall = true; zone.gotoAndStop("explode"); return(undefined); } } } } } } } } function f_InitBomb(zone) { zone.w2 = 2; zone.speed_x = 12; zone.weight = 1.5; zone.bounce = 0.6; zone.bounce_limit = 1; zone.health_max = 100; zone.health = zone.health_max; zone.attack = 65; zone.defense = 100; zone.damage_val = zone.attack; f_InitGeneral(zone); zone.fp_Hit1 = f_HitToss; zone.fp_HitGround = f_HitGround2; f_AddEnemy(zone); } function f_PushOut(zone) { if (Math.abs(p1.x - zone.x) < zone.w) { if ((p1.y - p1.h) <= zone.y) { if (p1.y >= (zone.y - zone.h)) { if (p1.x > zone.x) { f_MoveH(p1, (zone.x + zone.w) - p1.x); } else { f_MoveH(p1, (zone.x - zone.w) - p1.x); } } } } } function f_BigBot(zone) { zone.jump_timer--; zone.attack_timer--; f_FacePrey(zone); f_PushOut(zone); if (zone.jump_timer <= 0) { zone.jump_timer = 100; f_CharJump(zone); if (zone._xscale > 0) { if (zone.x < (zone.default_x + 400)) { if (((Math.abs(zone.x - zone.prey.x) < 300) or (Math.abs(zone.x - zone.prey.x) > 400)) and (zone.x < (zone.default_x + 300))) { zone.jump_speed_x = 18; } else { zone.jump_speed_x = 9; } } else { zone.jump_speed_x = -15; } } else if (zone.x > (zone.default_x - 400)) { if (((Math.abs(zone.x - zone.prey.x) < 300) or (Math.abs(zone.x - zone.prey.x) > 400)) and (zone.x > (zone.default_x - 300))) { zone.jump_speed_x = -18; } else { zone.jump_speed_x = -9; } } else { zone.jump_speed_x = 15; } return(undefined); } if (zone.attack_timer <= 0) { zone.attack_timer = 100; zone.gotoAndStop("uppercut"); } } function f_BigBotParry(zone) { zone.slide_x = 0; zone.force_x = 20; zone.gotoAndStop("land"); } function f_InitBigBot(zone) { zone.fp_Hit1 = f_HitType2; zone.health_max = 16; zone.health = zone.health_max; zone.prey = p1; zone.fp_Parry = f_BigBotParry; zone.attack_timer = 100; zone.jump_timer = 150; zone.attack = 55; zone.defense = 56; zone.damage_val = zone.attack; zone.landanim = "land"; zone.speed_y = 0; zone.speed_x = 0; zone.slide_x = 0; zone.slide_y = 0; zone.launch = -24; f_AddEnemy(zone); } function f_HitFister(zone) { f_PixelFly((zone.x + random(50)) - 25, zone.y - 100); f_PixelFly((zone.x + random(50)) - 25, zone.y - 75); f_PixelFly((zone.x + random(50)) - 25, zone.y - 50); if (zone.gliding) { if (zone.glide_speed != 0) { if (zone._xscale > 0) { if (zone.hitby._xscale < 0) { zone.glide_speed = -10; } } else if (zone.hitby._xscale > 0) { zone.glide_speed = 10; } } } else if (zone.platform == undefined) { if (!zone.blocking) { zone.juggles++; if (zone.juggles > 1) { zone.blocking = true; zone.gotoAndStop("airblock"); } else { f_Damage(zone, zone.hitby.damage_val); f_HitToss(zone); } } } else if (((zone.hitby._xscale > 0) and (zone._xscale < 0)) or ((zone.hitby._xscale < 0) and (zone._xscale > 0))) { if (!zone.punching) { zone.gotoAndStop("block"); zone.body.gotoAndPlay(1); } } else { zone.knockdowns++; f_Damage(zone, zone.hitby.damage_val); if (zone.health <= (zone.health_max / 2)) { if (!missile_cinema) { missile_cinema = true; missiles.gotoAndPlay("go"); } } zone.punching = false; if (zone.force_y > -10) { zone.force_y = -10; } zone.juggles = 0; f_HitToss(zone); } } function f_InitFister(zone) { zone.fp_Hit1 = f_HitFister; f_EnemyDefaults(zone); zone.speed_x = 10; zone.weight = 1.5; zone.bounce = 0.6; zone.bounce_limit = 1; zone.punch_num = 1; zone.juggles = 0; zone.attack = 55; zone.defense = 45; zone.damage_val = zone.attack; zone.health_max = 100; zone.health = zone.health_max; zone.invincible_timer = 5; zone.knockdowns = 0; zone.fp_Soul = f_SoulRockBreaker; f_AddEnemy(zone); f_AddEnemyPush(zone); zone.x = game.game.copter._x; zone._x = zone.x; zone.y = game.game.copter._y; zone._y = zone.y; game.game.chronic_cam.gotoAndStop(2); f_TossInit(zone, random(8) - 4, -(12 + random(5))); } function f_FisterIdle(zone) { f_FacePrey(zone); zone.nohit = false; zone.gliding = false; if (zone.health <= 0) { zone.alive = false; zone.gotoAndStop("die"); return(undefined); } if (zone.knockdowns > 1) { zone.knockdowns = 0; zone.glide_speed = 0; if (zone.health < (zone.health_max * 0.25)) { zone.glide_count = 3; } else if (zone.health < (zone.health_x * 0.5)) { zone.glide_count = 2; } else { zone.glide_count = 1; } zone.gliding = true; zone.gotoAndStop("glide_start"); } else if (zone.prey.hitby == zone) { zone.prey.hitby = undefined; zone.body.gotoAndStop("laugh"); } else { zone.body.gotoAndStop("serious"); } } function f_Fister(zone) { if (!f_CharJumping(zone)) { f_FacePrey(zone); if (Math.abs(zone.x - zone.prey.x) < 100) { if (zone.prey.platform) { if (zone.punch_num == 1) { zone.punch_num = 2; zone.gotoAndStop("punch1"); } else { zone.punch_num = 1; zone.gotoAndStop("punch2"); } } else { zone.gotoAndStop("lookup"); } } else { f_ChasePrey(zone, 80); zone.gotoAndStop("walk"); } } } function f_FisterGlideTurn(zone) { zone.glide_speed = 0; zone.glide_count--; if (zone.glide_count > 0) { zone.gotoAndStop("glide_turn"); } else { zone.gliding = false; zone.gotoAndStop("stand"); } } function f_FisterGlide(zone) { if ((Math.abs(zone.x - p1.x) < 50) and (Math.abs(zone.y - p1.y) < 10)) { zone.gliding = false; p1.gotoAndStop("hide"); zone.gotoAndStop("asspunch"); } else if (zone._xscale > 0) { if ((((zone.x + game_x) + zone.glide_speed) > screenWidth) or ((zone.glide_speed != 0) and (f_MoveH(zone, zone.glide_speed) == 0))) { f_FisterGlideTurn(zone); } zone.glide_speed++; } else { if ((((zone.x + game_x) - zone.glide_speed) < 0) or ((zone.glide_speed != 0) and (f_MoveH(zone, zone.glide_speed) == 0))) { f_FisterGlideTurn(zone); } zone.glide_speed--; } } function f_ChronicCopterWait(zone) { if ((zone._x + game_x) < 320) { f_ChronicCopterInit(zone); } } function f_ChronicCopterInit(zone) { chronic_cam = game.game.chronic_cam; chronic_cam._x = p1.x; camera.prey = chronic_cam; target_scale = 80; zone.phase = 1; zone.health_max = 1; zone.health = zone.health_max; zone.attack = 60; zone.defense = 50; zone.speed_x = 1; zone.speed_x_max = 12; zone.speed_y = 6; zone.prey = p1; limit_left = game.game.chronic_left._x; limit_right = game.game.chronic_right._x; game.game.fisterwall_left.gotoAndStop("add"); game.game.fisterwall_right.gotoAndStop("add"); zone._x = 1000 - game_x; zone._y = -200 - game_y; zone.x = zone._x; zone.y = zone._y; zone.gotoAndStop("idle"); } function f_BridgeExplode() { game.game.chronic_cam.gotoAndStop(1); camera.prey = p1; target_scale = 100; f_RemovePlatform(game.game.bridge_platform.z_platform); game.game.fisterwall_left.gotoAndStop("remove"); game.game.fisterwall_right.gotoAndStop("remove"); game.game.fister.gotoAndStop("jump1_mid"); p1.gotoAndStop("jump1_mid"); game.game.bridge.gotoAndPlay("explode"); game.game.bridge_lights.gotoAndPlay("explode"); } function f_ChronicCopterExit(zone) { zone.phase = 4; target_scale = 100; f_InitFister(game.game.fister); } function f_ChronicCopterBombHit(zone) { if (zone.hitby) { if (zone.y < game.game.copter.y) { if (zone.x > (game.game.copter.x - (game.game.copter._width / 2))) { if (zone.x < (game.game.copter.x + (game.game.copter._width / 2))) { game.game.copter.health--; if (game.game.copter.health <= 0) { f_ChronicCopterExit(game.game.copter); } zone.gotoAndStop("stand"); } } } } } function f_ChronicCopterBomb(zone) { var _local2 = 1; while (_local2 <= 2) { var _local1 = game.game["bomb" + _local2]; if (!_local1.active) { _local1.active = true; _local1.x = zone.x; _local1._x = _local1.x; _local1.y = zone.y; _local1._y = _local1.y; f_InitBomb(_local1); f_TossInit(_local1, random(8) - 4, -(12 + random(5))); return(undefined); } _local2++; } } function f_ChronicCopterChase(zone) { if (zone.x < (zone.prey.x - 30)) { zone.speed_x++; } else if (zone.x > (zone.prey.x + 30)) { zone.speed_x--; } else if (zone.speed_x > 0) { zone.speed_x--; } else if (zone.speed_x < 0) { zone.speed_x++; } if (zone.speed_x > zone.speed_x_max) { zone.speed_x = zone.speed_x_max; } else if (zone.speed_x < (-zone.speed_x_max)) { zone.speed_x = -zone.speed_x_max; } zone.body._rotation = zone.speed_x; zone.x = zone.x + zone.speed_x; zone._x = zone.x; } function f_ChronicCopterBop(zone) { if (zone.down) { zone.speed_y = zone.speed_y + 0.2; zone.y = zone.y + zone.speed_y; if (zone.speed_y > 2) { zone.down = false; } } else { zone.speed_y = zone.speed_y - 0.2; zone.y = zone.y + zone.speed_y; if (zone.speed_y < -2) { zone.down = true; } } zone.y = zone.y + zone.speed_y; zone._y = zone.y; } function f_ChronicCopter(zone) { chronic_cam._x = p1.x; switch (zone.phase) { case 1 : f_ChronicCopterChase(zone); if ((zone.y + game_y) < 250) { zone.y = zone.y + zone.speed_y; zone._y = zone.y; } else { zone.bomb_timer = 1; zone.y_default = zone.y; zone.speed_y = 1; zone.down = true; zone.phase = 2; } break; case 2 : f_ChronicCopterBop(zone); zone.bomb_timer--; if (zone.bomb_timer <= 0) { zone.bomb_timer = 60; f_ChronicCopterBomb(zone); } f_ChronicCopterChase(zone); break; case 3 : f_ChronicCopterBop(zone); break; case 4 : zone.speed_x--; zone.x = zone.x + zone.speed_x; zone._x = zone.x; if ((zone.x + game_x) < -500) { zone.gotoAndStop("blank"); } break; default : trace("Error"); } } function f_OnScreen(zone) { if ((zone.x + game_x) < (screenWidth + (zone.w * 2))) { if ((zone.x + game_x) > ((-zone.w) * 2)) { if ((zone.y + game_y) > -10) { if ((zone.y + game_y) < ((screenHeight + zone.h) + 10)) { return(true); } } } } return(false); } function f_OnScreenActivate(zone) { if (f_OnScreen(zone)) { zone.gotoAndStop("activate"); } } function f_InitChronic(zone) { zone.fp_Hit1 = f_HitType1; f_EnemyDefaults(zone); zone.speed_x = 10; zone.speed_x_min = 10; zone.speed_dash_x = 20; zone.speed_turbo_x = 40; zone.weight = 1.5; zone.bounce = 0.6; zone.bounce_limit = 1; zone.punch_num = 1; zone.phase = 3; zone.health_max = 100; zone.health_max = 1; zone.health = zone.health_max; zone.attack = 55; zone.defense = 50; zone.knockdowns = 0; zone.fp_Soul = f_SoulChronicDash; zone.hitall = true; zone.picksup = true; f_AddEnemy(zone); f_AddEnemyPush(zone); chronic = zone; zone.x = zone._x; zone._x = zone.x; zone.y = zone._y; zone._y = zone.y; zone.gotoAndStop("stand"); } function f_Chronic(zone) { if (zone.health <= 0) { zone.alive = false; zone.gotoAndStop("die"); return(undefined); } if (!zone.prey.active) { zone.prey = p1; } if (zone.dash_timer > 0) { zone.dash_timer--; } if (zone.slap_timer > 0) { zone.slap_timer--; } if (zone.laser_timer > 0) { zone.laser_timer--; } switch (zone.phase) { case 1 : if (!f_CharJumping(zone)) { f_FacePrey(zone); f_ChasePrey(zone, 80); zone.gotoAndStop("walk"); } break; case 2 : zone.running = true; zone.turbo = true; f_ChronicRoam(zone); break; case 3 : if ((zone.prey.y >= (zone.y - 200)) and (zone.prey.y <= (zone.y + 100))) { if ((zone.dash_timer <= 0) and (zone.prey == p1)) { if (Math.abs(zone.y - zone.prey.y) < 10) { if (Math.abs(zone.x - zone.prey.x) < 100) { zone.speed_y = 0; zone.slide_x = 40; zone.slide_y = 0; zone.dash_timer = 30; zone.dashing = true; zone.gotoAndStop("dash"); return(undefined); } } } else if ((zone.slap_timer <= 0) and (zone.prey == p1)) { if (Math.abs(zone.y - zone.prey.y) < 10) { if (Math.abs(zone.x - zone.prey.x) < 200) { zone.slap_timer = 45; zone.platform = undefined; zone.jumping = true; zone.speed_y = -10; if (zone._xscale > 0) { zone.jump_speed_x = 20; } else { zone.jump_speed_x = -20; } zone.punching = false; zone.midpunch = false; zone.crouch = false; zone.punch_type = 1; zone.force_x = 20; zone.force_y = -15; zone.gotoAndStop("slap"); return(undefined); } } } f_ChronicCrateAttack(zone); } else { if (zone.prey.y < zone.y) { zone.up = true; } else { zone.up = false; } zone.running = true; f_ChronicRoam(zone); } break; case 4 : f_CrackOut(zone); break; default : trace("Error"); } } function f_ChronicCrateAttack(zone) { if (!f_CharJumping(zone)) { f_FacePrey(zone); f_ChasePrey(zone, 80); var _local3 = 1; while (_local3 <= 4) { var _local2 = game.game["crate" + _local3]; if (_local2.active) { if (Math.abs(_local2.y - zone.y) < 10) { if (zone._xscale > 0) { if ((zone.x < _local2.x) and (zone.x > (_local2.x - 160))) { zone.gotoAndStop("shove"); return(undefined); } } else if ((zone.x > _local2.x) and (zone.x < (_local2.x + 160))) { zone.gotoAndStop("shove"); return(undefined); } } } _local3++; } zone.gotoAndStop("walk"); } } function f_CrackOut(zone) { zone.crack_timer--; if (zone.crack_timer <= 0) { zone.nojumpanim = false; zone.phase = 3; if (u_hit) { zone.platform = undefined; zone.jumping = true; zone.speed_y = -6; zone.gotoAndStop("slap"); } else { zone.gotoAndStop("stand"); } return(undefined); } f_DashTrail(zone); if (!f_CharJumping(zone)) { zone.body._rotation = 0; if (zone.prey.y > (zone.y + 100)) { if (zone.platform._parent == game.game.conveyer3) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } else if (zone.prey.y < (zone.y - 200)) { if ((zone.platform._parent == game.game.conveyer3) or (zone.platform._parent == game.game.conveyer1)) { if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } else if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else if (Math.abs(zone.x - zone.prey.x) > 700) { f_FacePrey(zone); } if (zone._xscale > 0) { var _local4 = zone.x; zone.jump_speed_x = 40; f_MoveH(zone, zone.jump_speed_x); if (zone.x == _local4) { zone._xscale = zone._xscale * -1; } var _local3 = 1; while (_local3 <= 4) { var _local2 = game.game["crate" + _local3]; if (_local2.active) { if ((zone.x < _local2.x) and (zone.x > (_local2.x - 350))) { if ((((p1.x > (_local2.x - 300)) and (p1.x < _local2.x)) and (p1.y < (zone.y + 10))) and (p1.y > (zone.y - 200))) { if (Math.abs(zone.y - _local2.y) < 10) { if ((zone.x + 80) > (_local2.x - (_local2._width / 2))) { f_CrateExplode(_local2); } } } else if (zone.platform) { if (Math.abs(zone.y - _local2.y) < 10) { f_CharJump(zone); zone.speed_y = zone.launch - 5; zone.jump_speed_x = 40; return(undefined); } } } } _local3++; } } else { var _local4 = zone.x; zone.jump_speed_x = -40; f_MoveH(zone, zone.jump_speed_x); if (zone.x == _local4) { zone._xscale = zone._xscale * -1; } var _local3 = 1; while (_local3 <= 4) { var _local2 = game.game["crate" + _local3]; if (_local2.active) { if ((zone.x > _local2.x) and (zone.x < (_local2.x + 350))) { if ((((p1.x < (_local2.x + 300)) and (p1.x > _local2.x)) and (p1.y < (zone.y + 10))) and (p1.y > (zone.y - 200))) { if (Math.abs(zone.y - _local2.y) < 10) { if ((zone.x + 120) < (_local2.x + (_local2._width / 2))) { f_CrateExplode(_local2); } } } else if (zone.platform) { if (Math.abs(zone.y - _local2.y) < 10) { f_CharJump(zone); zone.speed_y = zone.launch - 5; zone.jump_speed_x = -40; return(undefined); } } } } _local3++; } } } else { zone.body._rotation = zone.speed_y; if (zone.speed_y > 0) { if (zone.x > (game.game.chronic_right._x - 200)) { zone.jump_speed_x = zone.jump_speed_x - 4; if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } else if (zone.x < (game.game.chronic_left._x + 200)) { zone.jump_speed_x = zone.jump_speed_x + 4; if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } } } } function f_ChronicRoam(zone) { if (!f_CharJumping(zone)) { var _local5 = zone.x; if (zone.prey.y > (zone.y + 100)) { if (zone.platform._parent == game.game.conveyer3) { if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } else if (zone.prey.y < (zone.y - 200)) { if ((zone.platform._parent == game.game.conveyer3) or (zone.platform._parent == game.game.conveyer1)) { if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } else if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } else { f_FacePrey(zone); } if (zone.health < (zone.health_max / 2)) { if (zone.laser_timer <= 0) { if (zone.platform and (zone.platform != p1.platform)) { var _local2 = true; if (p1.platform._parent == game.game.conveyer4) { game.game.laser4.gotoAndPlay(2); } else if (p1.platform._parent == game.game.conveyer3) { game.game.laser3.gotoAndPlay(2); } else if (p1.platform._parent == game.game.conveyer2) { game.game.laser2.gotoAndPlay(2); } else if (p1.platform._parent == game.game.conveyer1) { game.game.laser1.gotoAndPlay(2); } else { _local2 = false; } if (_local2) { zone.laser_timer = 220; zone.gotoAndStop("laser"); return(undefined); } } } } if (zone._xscale > 0) { if (zone.running) { zone.jump_speed_x = zone.speed_dash_x; f_MoveH(zone, zone.speed_dash_x); } else { zone.jump_speed_x = zone.speed_x; f_MoveH(zone, zone.speed_x); } var _local3 = 1; while (_local3 <= 4) { var _local2 = game.game["crate" + _local3]; if (_local2.active) { if ((zone.x < _local2.x) and (zone.x > (_local2.x - (200 + (zone.jump_speed_x * 5))))) { if (zone.platform) { if (Math.abs(zone.y - _local2.y) < 10) { var _local4 = zone.jump_speed_x; f_CharJump(zone); zone.jump_speed_x = _local4; return(undefined); } } } } _local3++; } } else { if (zone.running) { zone.jump_speed_x = -zone.speed_dash_x; f_MoveH(zone, zone.jump_speed_x); } else { zone.jump_speed_x = -zone.speed_x; f_MoveH(zone, zone.jump_speed_x); } var _local3 = 1; while (_local3 <= 4) { var _local2 = game.game["crate" + _local3]; if (_local2.active) { if ((zone.x > _local2.x) and (zone.x < (_local2.x + (200 + (zone.jump_speed_x * -5))))) { if (zone.platform) { if (Math.abs(zone.y - _local2.y) < 10) { var _local4 = zone.jump_speed_x; f_CharJump(zone); zone.jump_speed_x = _local4; return(undefined); } } } } _local3++; } } if (zone.running) { zone.gotoAndStop("run"); } else { zone.gotoAndStop("walk"); } } else if (zone.speed_y > 0) { if (zone.x > (game.game.chronic_right._x - 200)) { zone.jump_speed_x = zone.jump_speed_x - 4; if (zone._xscale > 0) { zone._xscale = zone._xscale * -1; } } else if (zone.x < (game.game.chronic_left._x + 200)) { zone.jump_speed_x = zone.jump_speed_x + 4; if (zone._xscale < 0) { zone._xscale = zone._xscale * -1; } } } } function f_CrateExplode(zone) { if (zone.active) { if (!zone.force_x) { zone.force_x = 5; } if (!zone.force_y) { zone.force_y = -10; } f_ShrapnelRock1(zone.z_wall.x + 40, zone.y - 30, zone.y + 1, (zone.force_x / 2) + random(5), zone.force_y - random(4)); f_ShrapnelRock1(zone.z_wall.x - 30, zone.y - 40, zone.y + 1, -((zone.force_x / 2) + random(5)), zone.force_y - random(4)); f_ShrapnelRock1(zone.z_wall.x + 30, zone.y - 160, zone.y + 1, (zone.force_x / 2) + random(5), zone.force_y - random(4)); f_ShrapnelRock1(zone.z_wall.x - 40, zone.y - 150, zone.y + 1, -((zone.force_x / 2) + random(5)), zone.force_y - random(4)); if (zone.crate_type == 2) { var _local2 = f_Item(zone.x, zone.y - 50, zone.y + 1, "crack", 100, 100); f_CharJump(_local2); chronic.prey = _local2; } else { f_FX(zone.x, zone.y, zone.y, "poison", 100, 100); } f_RemoveEnemy(zone); zone.gotoAndStop("wait"); } } function f_CrateHitWall(zone) { if (Math.abs(zone.toss_speed_x) > 20) { f_CrateExplode(zone); return(true); } return(false); } function f_InitClownDemon() { game.game.moves.gotoAndStop("on"); zone = game.game.clownhead; zone.nodepth = true; _root.f_EnemyDefaults(zone); zone.fp_Hit1 = f_HitClownHead; zone.health_max = 400; zone.health = zone.health_max; zone.defense = 40; zone.slide_x = 0; zone.slide_y = 0; zone.w2 = zone._width / 2; _root.f_AddEnemy(zone); zone.gotoAndStop("idle"); zone = game.game.hand1; _root.f_EnemyDefaults(zone); zone.fp_Hit1 = f_HitClownHand; zone.health_max = 400; zone.health = zone.health_max; zone.defense = 40; zone.slide_x = 0; zone.slide_y = 0; zone.w2 = zone._width / 2; _root.f_AddEnemy(zone); zone.gotoAndStop("idle"); zone = game.game.hand2; _root.f_EnemyDefaults(zone); zone.fp_Hit1 = f_HitClownHand; zone.health_max = 100; zone.health = zone.health_max; zone.defense = 40; zone.slide_x = 0; zone.slide_y = 0; zone.w2 = zone._width / 2; _root.f_AddEnemy(zone); zone.gotoAndStop("idle"); game.game.clownbody.timer = 0; game.game.clownbody.gotoAndStop("on"); bossScreenOverlay.start(); game.game.clownhead.shot = 0; bosshealth.gotoAndStop("on"); bosshealth.health.health.text = game.game.clownhead.health; _root.f_Depth(game.game.hand1, (game.game.sidewalls._y + game.game.sidewalls._height) + 310); _root.f_Depth(game.game.hand2, (game.game.sidewalls._y + game.game.sidewalls._height) + 310); } function f_HealthText(health) { if (health < 10) { var _local2 = "00" + health.toString(); } else if (health < 100) { var _local2 = "0" + health.toString(); } else { var _local2 = health; } return(_local2); } function f_HitClownHead(zone) { zone.slide_x = zone.hitby.force_x / 2; zone.slide_y = zone.hitby.force_y / 2; zone.health--; bosshealth.health.health.text = f_HealthText(zone.health); if (zone.health <= 0) { if (zone.alive) { zone.body.gotoAndStop(1); zone.alive = false; game.game.moves.clownhead.busy = true; game.game.clownhead.body.gotoAndStop("die"); game.game.moves.clownhead.gotoAndPlay("die"); game.game.hand1.body.gotoAndStop("die"); game.game.hand2.body.gotoAndStop("die"); game.game.moves.hand1.busy = true; game.game.moves.hand1.gotoAndPlay("die"); game.game.moves.hand2.busy = true; game.game.moves.hand2.gotoAndPlay("die"); } } zone.gotoAndPlay("hit"); } function f_HitClownHand(zone) { zone.slide_x = zone.hitby.force_x; zone.slide_y = zone.hitby.force_y; zone.gotoAndPlay("hit"); } function f_ClownShot(zone) { zone.shot_timer--; if (zone.shot_timer <= 0) { zone.shot_timer = 2; u_point.x = 0; u_point.y = 0; game.game.clownhead.bullet_pt.localToGlobal(u_point); var _local6 = (u_point.x * u_scale) - game_x; var _local4 = (u_point.y * u_scale) - game_y; game.game.clownhead.shot++; if (game.game.clownhead.shot > 16) { game.game.clownhead.shot = 1; } var _local1 = game.game.fireballs["e" + game.game.clownhead.shot]; _local1._xscale = 90 + random(30); _local1._yscale = 90 + random(30); _local1._rotation = random(180); _local1.gotoAndPlay(2); _local1._x = _local6 - game.game.fireballs._x; _local1._y = _local4 - game.game.fireballs._y; var u_scale = (100 + random(40)); _local1.body._xscale = u_scale; _local1.body._yscale = u_scale; var _local2 = game.game.clownhead._rotation + 90; var _local3 = 40; _local1.speed_x = _local3 * Math.cos(PI * _local2); _local1.speed_y = _local3 * Math.sin(PI * _local2); _local1._rotation = random(180); _local1.force_x = Math.abs(_local1.speed_x / 2); _local1.force_y = _local1.speed_y; } } function f_ClownHandMove(zone) { if (zone == game.game.clownhead) { var _local3 = (game.game.moves._x + game.game.moves.clownhead._x) + game.game.moves.clownhead.body._x; var _local2 = (game.game.moves._y + game.game.moves.clownhead._y) + game.game.moves.clownhead.body._y; zone._rotation = game.game.moves.clownhead.body._rotation; } else if (zone._xscale < 0) { var _local3 = (game.game.moves._x + game.game.moves.hand1._x) - game.game.moves.hand1.body._x; var _local2 = (game.game.moves._y + game.game.moves.hand1._y) + game.game.moves.hand1.body._y; zone._rotation = -game.game.moves.hand1.body._rotation; } else { var _local3 = (game.game.moves._x + game.game.moves.hand2._x) + game.game.moves.hand2.body._x; var _local2 = (game.game.moves._y + game.game.moves.hand2._y) + game.game.moves.hand2.body._y; zone._rotation = game.game.moves.hand2.body._rotation; } if ((Math.abs(zone.slide_x) > 1) and (Math.abs(zone.x - _local3) < 200)) { zone.x = zone.x + zone.slide_x; zone.slide_x = zone.slide_x * 0.75; } else if (Math.abs(zone.x - _local3) > 1) { zone.x = zone.x + ((_local3 - zone.x) / 6); } else { zone.x = _local3; } if ((Math.abs(zone.slide_y) > 1) and (Math.abs(zone.y - _local2) < 200)) { zone.y = zone.y + zone.slide_y; zone.slide_y = zone.slide_y * 0.75; } else if (Math.abs(zone.y - _local2) > 1) { zone.y = zone.y + ((_local2 - zone.y) / 6); } else { zone.y = _local2; } zone._x = zone.x; zone._y = zone.y; } function f_ClownBody(zone) { if (zone._y > zone.default_y) { zone._y = game.game.clownhead._y + 300; if (zone._y < zone.default_y) { zone._y = zone.default_y; } } var _local3 = zone._x + zone.center._x; var _local2 = zone._y + zone.center._y; var _local4 = 0; zone.hand1._x = (_local3 + ((game.game.hand1._x - _local3) * 0.9)) - zone._x; zone.hand1._y = (_local2 + (((game.game.hand1._y - _local4) - _local2) * 0.75)) - zone._y; zone.hand2._x = (_local3 + ((game.game.hand2._x - _local3) * 0.9)) - zone._x; zone.hand2._y = (_local2 + (((game.game.hand2._y - _local4) - _local2) * 0.75)) - zone._y; zone.hand3._x = (_local3 + ((game.game.hand1._x - _local3) * 0.5)) - zone._x; zone.hand3._y = (_local2 + (((game.game.hand1._y - _local4) - _local2) * 0.25)) - zone._y; zone.hand4._x = (_local3 + ((game.game.hand2._x - _local3) * 0.5)) - zone._x; zone.hand4._y = (_local2 + (((game.game.hand2._y - _local4) - _local2) * 0.25)) - zone._y; zone.body1._x = (_local3 + ((game.game.clownhead._x - _local3) * 0.25)) - zone._x; zone.body1._y = (_local2 + ((game.game.clownhead._y - _local2) * 0.25)) - zone._y; zone.hair._x = game.game.clownhead._x - zone._x; zone.hair._y = (game.game.clownhead._y - 175) - zone._y; zone.hair._rotation = game.game.clownhead._rotation; if (game.game.clownhead.alive) { game.game.moves._x = game.game.center_pt._x + ((game.game.p1.x - game.game.center_pt._x) * 0.25); game.game.moves.clownhead._x = (game.game.center_pt._x + ((game.game.p1.x - game.game.center_pt._x) * 0.5)) - game.game.moves._x; game.game.clownbody._x = game.game.moves._x; zone.timer++; if (zone.timer > 180) { if ((zone.timer % 600) == 0) { if (game.game.moves._x < game.game.center_pt._x) { game.game.moves.clownhead.busy = true; game.game.moves.clownhead.gotoAndPlay("attack1"); } else { game.game.moves.clownhead.busy = true; game.game.moves.clownhead.gotoAndPlay("attack2"); } } else if ((zone.timer % 400) == 0) { game.game.moves.hand2.gotoAndPlay("swipe"); } else if ((zone.timer % 200) == 0) { game.game.moves.hand1.gotoAndPlay("swipe"); } } } else { if (game.game.moves._x < (game.game.center_pt._x - 10)) { game.game.moves._x = game.game.moves._x + 10; } else if (game.game.moves._x > (game.game.center_pt._x + 10)) { game.game.moves._x = game.game.moves._x - 10; } if ((game.game.moves.clownhead._x + game.game.moves._x) < (game.game.center_pt._x - 10)) { game.game.moves.clownhead._x = game.game.moves.clownhead._x + 10; } else if ((game.game.moves.clownhead._x + game.game.moves._x) > (game.game.center_pt._x + 10)) { game.game.moves.clownhead._x = game.game.moves.clownhead._x - 10; } game.game.clownbody._x = game.game.center_pt._x + ((game.game.clownhead._x - game.game.center_pt._x) * 0.5); } } function f_ClownFireball(zone) { zone._x = zone._x + zone.speed_x; zone._y = zone._y + zone.speed_y; var _local3 = zone._x + game.game.fireballs._x; var _local2 = zone._y + game.game.fireballs._y; if (Math.abs(_local3 - p1.x) < (zone._width / 2)) { if (Math.abs(_local2 - p1.y) < (zone._height / 2)) { if (p1.invincible_timer <= 0) { p1.force_x = 0; p1.force_y = -20; p1.smoke_timer = 30; p1.fp_Hit1(p1); p1.invincible_timer = 30; shake_x = 10; } } } } function f_ClownHandSmash(zone) { if (zone._xscale < 0) { var _local4 = game.game.hand1._x; var _local1 = game.game.hand1._y; var _local3 = 35; } else { var _local4 = game.game.hand2._x; var _local1 = game.game.hand2._y; var _local3 = -35; } var _local5 = game.game.hand1.zone._width / 2; var _local2 = game.game.hand1.zone._height / 2; if (Math.abs(_local4 - p1.x) < _local5) { if ((p1.y - p1.zone._height) < (_local1 + _local2)) { if (p1.y > (_local1 - _local2)) { if (p1.invincible_timer <= 0) { p1.force_x = _local3; p1.force_y = -17; p1.fp_Hit1(p1); p1.invincible_timer = 30; shake_y = 10; s_punch3.start(0, 0); if (zone._xscale < 0) { game.game.hand1.gotoAndPlay("smack"); } else { game.game.hand2.gotoAndPlay("smack"); } } } } } } color_green = new Object(); f_NewColor(color_green); color_green.rb = -150; color_green.gb = -50; color_green.bb = -138; color_red = new Object(); f_NewColor(color_red); color_red.gb = -255; color_red.bb = -255; color_yellow = new Object(); f_NewColor(color_yellow); color_yellow.rb = 100; color_yellow.gb = 50; color_yellow2 = new Object(); f_NewColor(color_yellow2); color_yellow2.rb = 50; color_yellow2.gb = 25; color_invisible = new Object(); f_NewColor(color_invisible); color_invisible.ab = -255; color_default = new Object(); f_NewColor(color_default); var glowBuffer = (new flash.display.BitmapData(Math.ceil(Stage.width * 0.25), Math.ceil(Stage.height * 0.25), true, 0)); PI = (Math.PI/180); b_start1 = 49; b_start2 = 50; players = 0; current_depth_mod = 0; u_point = new Object(); total_fx = 200; current_fx = 1; current_item = 1; depth_mod_max = 298; p1_depth_mod = 296; p2_depth_mod = 297; conveyer_speed = 5; dash_timer = 4; shake_x = 0; shake_y = 0; rockbreaker = 0; chronicdash = 0; doublejump = 0; wallstick = 0; doublejump = 1; got_defense1 = false; got_defense2 = false; screenWidthDefault = 720; screenHeightDefault = 405; aspectRatio = screenWidthDefault / screenHeightDefault; scrollSpeed = 10; scrollBuffer = 150; screenWidth = screenWidthDefault; screenHeight = screenHeightDefault; screenHeightMax = screenHeightDefault + (scrollBuffer * 2); screenWidthMax = screenWidthDefault + (scrollBuffer * 2); speed_y_max = 30; var screenOverlay = new ScreenOverlay(); s_spring = new Sound(); s_spring.attachSound("sound_spring.wav"); s_thwomp = new Sound(); s_thwomp.attachSound("sound_thwomp.wav"); s_swing1 = new Sound(); s_swing1.attachSound("sound_swinger1.wav"); s_swing6 = new Sound(); s_swing6.attachSound("sound_swinger6.wav"); s_zombiedie1 = new Sound(); s_zombiedie1.attachSound("sound_zombie_die1.wav"); s_zombiedie2 = new Sound(); s_zombiedie2.attachSound("sound_zombie_die2.wav"); s_zombiedie3 = new Sound(); s_zombiedie3.attachSound("sound_zombie_die3.wav"); s_zombie1 = new Sound(); s_zombie1.attachSound("sound_zombie1.wav"); s_zombie2 = new Sound(); s_zombie2.attachSound("sound_zombie2.wav"); s_zombie3 = new Sound(); s_zombie3.attachSound("sound_zombie3.wav"); s_clowndie = new Sound(); s_clowndie.attachSound("sound_clown_die.wav"); s_clownfire = new Sound(); s_clownfire.attachSound("sound_clown_fire.wav"); s_clownroar = new Sound(); s_clownroar.attachSound("sound_clown_roar.wav"); s_clownswipe = new Sound(); s_clownswipe.attachSound("sound_clown_swipe.wav"); s_explosion1 = new Sound(); s_explosion1.attachSound("sound_explosion_1.wav"); s_explosion3 = new Sound(); s_explosion3.attachSound("sound_normalexplosion3.wav"); s_bodyfall1 = new Sound(); s_bodyfall1.attachSound("sound_bodyfall1.wav"); s_bodyfall2 = new Sound(); s_bodyfall2.attachSound("sound_bodyfall2.wav"); s_bodyfall3 = new Sound(); s_bodyfall3.attachSound("sound_bodyfall3.wav"); s_bodyfall4 = new Sound(); s_bodyfall4.attachSound("sound_bodyfall4.wav"); s_bodyfall5 = new Sound(); s_bodyfall5.attachSound("sound_bodyfall5.wav"); s_glass1 = new Sound(); s_glass1.attachSound("sound_glass1.wav"); s_punch1 = new Sound(); s_punch1.attachSound("sound_punch1.wav"); s_punch2 = new Sound(); s_punch2.attachSound("sound_punch2.wav"); s_punch3 = new Sound(); s_punch3.attachSound("sound_GoodPunch3.wav"); s_shot1 = new Sound(); s_shot1.attachSound("MG_SHOT_01.wav"); s_shot2 = new Sound(); s_shot2.attachSound("MG_SHOT_02.wav"); s_shot3 = new Sound(); s_shot3.attachSound("MG_SHOT_03.wav"); s_shot4 = new Sound(); s_shot4.attachSound("MG_SHOT_04.wav"); s_enemy_shoot1 = new Sound(); s_enemy_shoot1.attachSound("sound_enemy_shoot1.wav"); s_enemy_shoot2 = new Sound(); s_enemy_shoot2.attachSound("sound_enemy_shoot2.wav"); s_enemy_shoot3 = new Sound(); s_enemy_shoot3.attachSound("sound_enemy_shoot3.wav"); s_enemy_shoot4 = new Sound(); s_enemy_shoot4.attachSound("sound_enemy_shoot4.wav"); s_bullethitbody1 = new Sound(); s_bullethitbody1.attachSound("sound_bullethitbody1.wav"); s_bullethitbody2 = new Sound(); s_bullethitbody2.attachSound("sound_bullethitbody2.wav"); current_shot = 0; s_hit_dirt1 = new Sound(); s_hit_dirt1.attachSound("MG_GRAINYSHOT_01.wav"); s_hit_dirt2 = new Sound(); s_hit_dirt2.attachSound("MG_GRAINYSHOT_02.wav"); s_hit_dirt3 = new Sound(); s_hit_dirt3.attachSound("MG_GRAINYSHOT_03.wav"); s_hit_metal1 = new Sound(); s_hit_metal1.attachSound("MG_METALSHOT_01.wav"); s_hit_metal2 = new Sound(); s_hit_metal2.attachSound("MG_METALSHOT_02.wav"); s_hit_metal3 = new Sound(); s_hit_metal3.attachSound("MG_METALSHOT-X_02.wav"); s_hit_default1 = new Sound(); s_hit_default1.attachSound("MG_DIRTYSHOT_01.wav"); s_hit_default2 = new Sound(); s_hit_default2.attachSound("MG_DIRTYSHOT_02.wav"); s_hit_default3 = new Sound(); s_hit_default3.attachSound("MG_DIRTYSHOT_03.wav"); s_elevator = new Sound(); s_elevator.attachSound("sound_elevator.wav"); s_elevatordoor = new Sound(); s_elevatordoor.attachSound("sound_elevator_door.wav"); s_elevatorbreak = new Sound(); s_elevatorbreak.attachSound("sound_elevatorbreak.wav"); s_splash = new Sound(); s_splash.attachSound("sound_splashout.wav"); s_steam = new Sound(); s_steam.attachSound("sound_steam.wav"); s_cursor33 = new Sound(); s_cursor33.attachSound("sound_cursor33.wav"); s_cursor34 = new Sound(); s_cursor34.attachSound("sound_cursor34.wav"); s_power24 = new Sound(); s_power24.attachSound("sound_power24.wav"); s_record = new Sound(); s_record.attachSound("sound_record.wav"); s_doorslam = new Sound(); s_doorslam.attachSound("sound_doorslam.wav"); s_beams = new Sound(); s_beams.attachSound("sound_beams.wav"); s_calliope.s_calliope = new Sound(s_calliope); s_calliope.s_calliope.attachSound("92334_Calliope_Loop.wav"); s_oceanside.s_oceanside = new Sound(s_oceanside); s_oceanside.s_oceanside.attachSound("170120_Loop.wav"); zombiesound = false; zombiesound_timer = 0; current_hit = 0; f_Clear(); f_DefaultStats(); startEngine(); spawnpoint = 1; gotoAndPlay ("level1_2"); fader.gotoAndPlay("fadein"); oldT = getTimer(); maxF = 30; fp_fpsLimiter = fpsLimiter;
Frame 10
_root.f_LevelDefaults(); _root.f_Level1_5Init(); stop();
Frame 11
gotoAndStop (1);
Frame 13
_root.f_LevelDefaults(); _root.f_Level1_2Init(); stop();
Frame 14
gotoAndStop (1);
Frame 16
_root.f_LevelDefaults(); _root.f_Level1_3Init(); stop();
Frame 17
gotoAndStop (1);
Frame 19
_root.f_LevelDefaults(); _root.f_Level1_5Init(); stop();
Frame 20
gotoAndStop (1);
Frame 22
_root.f_LevelDefaults(); _root.f_Level1_4Init(); stop();
Frame 23
gotoAndStop (1);
Frame 25
stop();
Frame 26
gotoAndStop (1);
Frame 28
_root.f_LevelDefaults(); _root.f_Level1_6Init(); stop();
Frame 29
gotoAndStop (1);
Frame 31
stop();
Frame 32
stopAllSounds(); gameover = false; play();
Frame 33
if ((currentlevel == "level1_3") or (currentlevel == "level1_5")) { s_oceanside.s_oceanside.start(0, 500); } gotoAndPlay(currentlevel);
Instance of Symbol 4 MovieClip in Symbol 5 MovieClip Frame 1
onClipEvent (load) { _root.f_InsertObject(_parent, _root.a_Platforms); } onClipEvent (unload) { _root.f_RemoveObject(_parent, _root.a_Platforms); }
Symbol 6 MovieClip [l4] Frame 1
_root.f_AddPlatform(this, z_platform); z_platform.diagonal = true; z_platform.incline = true; _root.f_GetSlope(z_platform); if (z_platform.y_mod == undefined) { z_platform.y_mod = 100; } gotoAndStop (2);
Symbol 8 MovieClip [l5] Frame 1
_root.f_AddPlatform(this, z_platform); z_platform.diagonal = true; z_platform.incline = false; _root.f_GetSlope(z_platform); if (z_platform.y_mod == undefined) { z_platform.y_mod = 100; }
Symbol 8 MovieClip [l5] Frame 2
stop();
Instance of Symbol 4 MovieClip in Symbol 10 MovieClip Frame 1
onClipEvent (load) { _root.f_InsertObject(_parent, _root.a_Walls); _parent._parent.w = _parent._width; _parent._parent.h = _parent._height; } onClipEvent (unload) { _root.f_RemoveObject(_parent, _root.a_Walls); }
Symbol 11 MovieClip [l3] Frame 1
_root.f_AddWall(this, z_wall); _root.f_AddPlatform(this, z_platform); w2 = z_wall._width / 2; gotoAndStop (2);
Symbol 12 MovieClip [l8] Frame 1
_root.f_AddWall(this, z_wall); gotoAndStop (2);
Symbol 14 MovieClip [l1] Frame 1
_root.f_AddPlatform(this, z_platform); z_platform.slope = 0; z_platform.dropthru = true; if (z_platform.y_mod == undefined) { z_platform.y_mod = 100; } gotoAndStop (2);
Symbol 15 MovieClip [l2] Frame 1
if (!z_platform.removed) { _root.f_AddPlatform(this, z_platform); z_platform.slope = 0; } gotoAndStop (2);
Symbol 21 MovieClip Frame 1
play();
Symbol 21 MovieClip Frame 6
_parent.gotoAndStop("remove");
Symbol 25 MovieClip Frame 4
stop();
Symbol 36 MovieClip Frame 16
stop();
Symbol 51 MovieClip Frame 8
stop();
Symbol 65 MovieClip Frame 22
stop();
Symbol 74 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 66
stop();
Symbol 76 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 2
play();
Symbol 76 MovieClip Frame 31
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 8
stop();
Symbol 94 MovieClip Frame 5
stop();
Symbol 99 MovieClip Frame 1
gotoAndStop(random(4) + 1);
Symbol 100 MovieClip Frame 32
_parent.gotoAndStop("blank");
Symbol 116 MovieClip Frame 1
gotoAndStop(random(7) + 1);
Symbol 134 MovieClip Frame 10
_parent.gotoAndStop("idle");
Symbol 135 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 1
_root.gunshooting = false; stop();
Symbol 143 MovieClip Frame 2
_root.gunshooting = true;
Symbol 144 MovieClip Frame 1
_root.f_SetGun(this);
Symbol 152 MovieClip Frame 1
_root.f_SetHead(this);
Symbol 163 MovieClip Frame 1
_root.f_SetFace(this);
Symbol 168 MovieClip Frame 1
_root.f_SetBody(this);
Symbol 175 MovieClip Frame 1
_root.f_SetBody(this);
Symbol 189 MovieClip Frame 1
_root.f_SetHand(this);
Symbol 215 MovieClip Frame 21
stop();
Symbol 216 MovieClip Frame 21
stop();
Symbol 228 MovieClip Frame 1
stop();
Instance of Symbol 101 MovieClip in Symbol 228 MovieClip Frame 2
onClipEvent (enterFrame) { _root.f_ClownFireball(_parent); }
Symbol 228 MovieClip Frame 18
stop();
Instance of Symbol 101 MovieClip in Symbol 229 MovieClip Frame 1
onClipEvent (enterFrame) { _root.f_ClownFireball(_parent); }
Symbol 229 MovieClip Frame 17
stop();
Symbol 230 MovieClip Frame 8
stop();
Symbol 254 MovieClip Frame 24
stop();
Symbol 272 MovieClip Frame 28
stop();
Symbol 287 MovieClip Frame 20
stop();
Symbol 300 MovieClip Frame 13
stop();
Symbol 310 MovieClip Frame 9
stop();
Symbol 315 MovieClip Frame 8
stop();
Symbol 316 MovieClip [fx] Frame 1
stop();
Instance of Symbol 16 MovieClip [empty] in Symbol 316 MovieClip [fx] Frame 7
onClipEvent (load) { y = _parent._y; } onClipEvent (enterFrame) { _parent._y = _parent._y + _parent.speed_y; if (_parent._y < (y - 300)) { _parent.gotoAndStop("remove"); } }
Instance of Symbol 16 MovieClip [empty] in Symbol 316 MovieClip [fx] Frame 8
onClipEvent (enterFrame) { _root.f_PixelChase(_parent); }
Symbol 316 MovieClip [fx] Frame 10
noturn = true; line.gotoAndStop(1); line.line.gotoAndPlay(1); if (!owner.goodguy) { line.line.line.gotoAndStop(2); }
Instance of Symbol 16 MovieClip [empty] in Symbol 316 MovieClip [fx] Frame 10
onClipEvent (enterFrame) { _root.f_Bullet(_parent); }
Symbol 316 MovieClip [fx] Frame 11
noturn = true;
Symbol 316 MovieClip [fx] Frame 12
noturn = true;
Symbol 316 MovieClip [fx] Frame 14
scale = random(60) + 90; body._xscale = scale; body._yscale = scale; body._rotation = random(360); line.line.stop(); line.gotoAndPlay(2); if (!owner.goodguy) { body.body.gotoAndStop(2); }
Symbol 316 MovieClip [fx] Frame 15
scale = random(60) + 90; body._xscale = scale; body._yscale = scale; body._rotation = random(360); line.line.stop(); line.gotoAndPlay(2);
Symbol 316 MovieClip [fx] Frame 16
line.line.stop(); line.gotoAndPlay(2);
Instance of Symbol 101 MovieClip in Symbol 316 MovieClip [fx] Frame 17
onClipEvent (enterFrame) { _root.f_BloodShrapnel(_parent); }
Instance of Symbol 16 MovieClip [empty] in Symbol 316 MovieClip [fx] Frame 18
onClipEvent (enterFrame) { _root.f_Shrapnel(_parent); }
Instance of Symbol 215 MovieClip "body" in Symbol 316 MovieClip [fx] Frame 27
onClipEvent (enterFrame) { _parent._x = _parent._x + _parent.force_x; _parent._y = _parent._y + _parent.force_y; }
Instance of Symbol 16 MovieClip [empty] in Symbol 316 MovieClip [fx] Frame 29
onClipEvent (enterFrame) { _root.f_Bullet(_parent); _parent.body._xscale = _parent.body._xscale + 30; _parent.body._yscale = _parent.body._yscale + 30; }
Symbol 316 MovieClip [fx] Frame 30
_root.s_explosion1.start(0, 0);
Symbol 316 MovieClip [fx] Frame 34
if (!owner.goodguy) { body.body.gotoAndStop(2); }
Symbol 316 MovieClip [fx] Frame 35
if (!owner.goodguy) { body.body.gotoAndStop(2); }
Symbol 337 Button
on (release) { getURL ("http://www.newgrounds.com/collection/madnessday2007.html", "_new"); }
Symbol 338 Button
on (release) { getURL ("http://www.newgrounds.com/collection/madnessday2008.html", "_new"); }
Symbol 340 Button
on (release) { getURL ("http://www.newgrounds.com/collection/madness", "_new"); }
Symbol 358 MovieClip Frame 40
stop();
Symbol 372 Button
on (press) { gotoAndStop ("end"); _root.play(); }
Instance of Symbol 348 MovieClip in Symbol 373 MovieClip Frame 1
onClipEvent (load) { _root.stop(); PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndStop("lastframe"); } } onClipEvent (enterFrame) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndPlay("loaded"); } }
Symbol 373 MovieClip Frame 101
play();
Symbol 373 MovieClip Frame 165
stop();
Symbol 381 MovieClip Frame 1
com.Newgrounds.NewgroundsAPI.attachFlashAd(_parent[_name]); var attachAd = function () { com.Newgrounds.NewgroundsAPI.attachFlashAd(_parent[_name]); }; com.Newgrounds.NewgroundsAPI.addEventListener(com.Newgrounds.NewgroundsAPI.events.ADS_APPROVED, attachAd); background._visible = false;
Symbol 386 Button
on (release) { this._visible = false; }
Symbol 393 MovieClip Frame 1
_visible = false; var checkConnection = function (event) { if (!event.success) { _visible = true; gotoAndStop (3); } }; if (com.Newgrounds.NewgroundsAPI.isNewgrounds() || (_root.API_Settings.debug_mode)) { com.Newgrounds.NewgroundsAPI.addEventListener(com.Newgrounds.NewgroundsAPI.events.MOVIE_CONNECTED, checkConnection); if ((!com.Newgrounds.NewgroundsAPI.hasUserSession()) && (!_root.API_Settings.debug_mode)) { _visible = true; gotoAndStop (2); } } com.Newgrounds.NewgroundsAPI.setMovieVersion(_root.API_Settings.movie_version); com.Newgrounds.NewgroundsAPI.connectMovie(_root.API_Settings.movie_id, _root.API_Settings.enc_key, _root.API_Settings.debug_mode); com.Newgrounds.NewgroundsAPI.loadMedals(); stop();
Symbol 1362 MovieClip [__Packages.com.Newgrounds.BaseN] Frame 0
class com.Newgrounds.BaseN { var ceiling, hashIndex, bitSize, hashVal, i; function BaseN (hash) { ceiling = 100000000000000; if (hash) { hashIndex = hash; } else { hashIndex = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ`~@#$%^&*()+|;/"; } bitSize = hashIndex.length; hashVal = new Object(); i = 0; while (i < bitSize) { hashVal[hashIndex.charAt(i)] = i; i++; } } function verify(s) { if (hashVal[s] != undefined) { return(true); } return(false); } function encode(n, minchars) { debug.lastencode = ""; if (typeof(i) != "string") { n = n.toString(); } if (n.charAt(0) == "-") { var _local3 = "-"; n = n.substring(1); } else { var _local3 = ""; } if (String(n).indexOf(".") > -1) { var _local4 = String(n).split(".", 2); return(((_local3 + baseNEncoder(_local4[0], minchars)) + ".") + baseNEncoder(_local4[1])); } debug.lastencode = debug.lastencode + "\tNo decimal\r"; return(_local3 + baseNEncoder(n, minchars)); } function decode(s) { var _local4 = 1; if (s.charAt(0) == "-") { _local4 = -1; s = s.substring(1, s.length); } var _local3 = s.indexOf("."); if (_local3 > -1) { var _local5 = Math.pow(10, baseNDecoder(s.substring(_local3 + 1, s.length))); return((baseNDecoder(s.substring(0, _local3)) / _local5) * _local4); } return(baseNDecoder(s) * _local4); } function baseNEncoder(n, minchars) { if (!minchars) { minchars = 1; } var _local4 = ""; while (n != 0) { n = Math.round(n); var _local3 = n % bitSize; if (Math.round(_local3) != _local3) { trace((((((((("BaseN failed on " + n) + "%") + bitSize) + " = ") + _local3) + " ") + int(n)) + " ") + int(bitSize)); } _local4 = hashIndex.charAt(_local3) + _local4; debug.lastencode = debug.lastencode + (((((((("\t-> n:" + n) + " % bitSize:") + bitSize) + " = ") + _local3) + ", final char=") + _local4) + newline); n = n - _local3; n = n / bitSize; } if (minchars) { while (_local4.length < minchars) { _local4 = hashIndex.charAt(0) + _local4; } } return(_local4); } function baseNDecoder(s) { var _local2 = 0; var _local6 = 0; i = 0; while (i < s.length) { var _local3 = s.charAt((s.length - i) - 1); if (_local3 == hashIndex.charAt(0)) { var _local5 = 0; } else { var _local5 = hashVal[_local3] * Math.pow(bitSize, i); } _local2 = _local2 + _local5; if (_local2 >= ceiling) { _local6 = _local6 + ((_local2 - (_local2 % ceiling)) / ceiling); _local2 = _local2 % ceiling; } i++; } if (_local6 > 0) { _local2 = "" + _local2; while (_local2.length < (ceiling.toString().length - 1)) { _local2 = "0" + _local2; } _local2 = ("" + _local6) + _local2; } return(_local2); } var debug = new Object(); }
Symbol 1363 MovieClip [__Packages.com.Newgrounds.NewgroundsAPIError] Frame 0
class com.Newgrounds.NewgroundsAPIError { var message, name, alias; function NewgroundsAPIError (error, msg) { if (Number(error).toString() == String(error)) { error = Number(error); } else if (error_codes[String(error)]) { error = error_codes[String(error)]; } else { error = 0; } code = error; message = msg; name = error_names[error]; alias = aliases[error]; } static function init_codes() { var _local2 = new Object(); var _local1 = 0; while (_local1 < aliases.length) { _local2[aliases[_local1]] = _local1; _local1++; } return(_local2); } static function init_names() { var _local5 = new Array(); var _local3 = 0; while (_local3 < aliases.length) { var _local2 = aliases[_local3].toLowerCase().split("_"); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1] = _local2[_local1].substr(0, 1).toUpperCase() + _local2[_local1].substr(1, _local2[_local1].length); for (var _local4 in always_caps) { if (_local2[_local1].toUpperCase() == always_caps[_local4]) { _local2[_local1] = _local2[_local1].toUpperCase(); } } _local1++; } _local5[_local3] = _local2.join(" "); _local3++; } return(_local5); } function isError() { return(true); } static var aliases = new Array("UNKNOWN_ERROR", "INVALID_API_ID", "MISSING_PARAM", "INVALID_STAT_ID", "INVALID_COMMAND_ID", "FLASH_ADS_NOT_APPROVED", "PERMISSION_DENIED", "IDENTIFICATION_REQUIRED", "INVALID_EMAIL_ADDRESS", "BANNED_USER", "SESSION_EXPIRED", "INVALID_SCORE", "INVALID_MEDAL", "INVALID_FOLDER", "FILE_NOT_FOUND", "SITE_ID_REQUIRED", "UPLOAD_IN_PROGRESS", "USER_CANCELLED", "CONFIRM_REQUEST", "CONNECTION_FAILED"); static var always_caps = new Array("API", "URL", "ID"); static var error_codes = init_codes(); static var error_names = init_names(); var code = 0; }
Symbol 1364 MovieClip [__Packages.com.Newgrounds.NewgroundsAPI] Frame 0
class com.Newgrounds.NewgroundsAPI { static var version, user_email, movie_id, debug, session_id, publisher_id, timeout, connected, tracker_id, encryption_key, user_id, user_name, host, error_format, normal_format, link_format, header_format, ad_url, ad_swf_url; function NewgroundsAPI () { } static function setMovieVersion(v) { if (v) { version = String(v); } } static function setUserEmail(e) { user_email = e; } static function getOfficialVersionURL() { var _local1 = (((((GATEWAY_URL + "?tracker_id=") + movie_id) + "&command_id=") + getCommandID("loadOfficalVersion")) + "&seed=") + Math.random(); if (debug) { _local1 = _local1 + "&debug=1"; } return(_local1); } static function hasUserSession() { if (session_id && (publisher_id)) { return(true); } if (_root.NewgroundsAPI_PublisherID && (_root.NewgroundsAPI_SessionID)) { return(true); } return(false); } static function isNewgrounds() { return(((publisher_id == 1) || (_root.NewgroundsAPI_PublisherID == 1)) || (getHost().toLowerCase().indexOf("ungrounded.net") > -1)); } static function hasPublisher() { return(publisher_id || (_root.NewgroundsAPI_PublisherID)); } static function hasUserEmail() { if (user_email) { return(true); } return(false); } static function connectionTimeOut() { clearInterval(timeout); callListener(events.MOVIE_CONNECTED, false, new com.Newgrounds.NewgroundsAPIError("CONNECTION_FAILED", "Connection to NewgroundsAPI gateway timed out.")); } static function connectMovie(m_id, encrypt_key, debug_mode) { if (connected) { return(undefined); } var _local2 = function () { com.Newgrounds.NewgroundsAPI.connectionTimeOut(); }; timeout = setInterval(_local2, 8000, null); if (!m_id) { fatalError("NewgroundsAPI.connectMovie() - missing required movie_id parameter", "connectMovie"); } movie_id = String(m_id); tracker_id = Number(movie_id.substring(0, movie_id.indexOf(":"))); encryption_key = encrypt_key; debug = debug_mode; if (_root.NewgroundsAPI_PublisherID) { publisher_id = _root.NewgroundsAPI_PublisherID; if (_root.NewgroundsAPI_SessionID) { session_id = _root.NewgroundsAPI_SessionID; } } else { publisher_id = 1; session_id = null; user_id = 0; user_name = "Guest"; } if (_root.NewgroundsAPI_UserName) { user_name = _root.NewgroundsAPI_UserName; } if (_root.NewgroundsAPI_UserID) { user_id = _root.NewgroundsAPI_UserID; } connected = true; sendCommand("connectMovie", {host:getHost(), movie_version:version}); } static function getHost() { if (!host) { var _local1 = _url; if ((_local1.indexOf("http://") > -1) or (_local1.indexOf("https://") > -1)) { host = _local1.split("/")[2].toLowerCase(); } else { host = "localhost"; } } return(host); } static function loadNewgrounds() { sendCommand("loadNewgrounds", {host:getHost()}, true); } static function loadMySite() { sendCommand("loadMySite", {host:getHost()}); } static function loadCustomLink(link) { sendCommand("loadCustomLink", {host:getHost(), link:link}, true); } static function logCustomEvent(event) { sendCommand("logCustomEvent", {host:getHost(), event:event}); } static function postScore(score, value, get_best) { if ((!score) or (value == undefined)) { sendError({command_id:getCommandID("postScore")}, new com.Newgrounds.NewgroundsAPIError("MISSING_PARAM", "missing required parameter(s)")); return(undefined); } sendSecureCommand("postScore", {score:score, value:value, get_best:get_best}); } static function getTodaysScores(score, params) { getScores(score, "t", params, "getTodaysScores"); } static function getYesterdaysScores(score, params) { getScores(score, "y", params, "getYesterdaysScores"); } static function getThisWeeksScores(score, params) { getScores(score, "w", params, "getThisWeeksScores"); } static function getThisMonthsScores(score, params) { getScores(score, "m", params, "getThisMonthsScores"); } static function getThisYearsScores(score, params) { getScores(score, "y", params, "getThisYearsScores"); } static function getAlltimeScores(score, params) { getScores(score, "a", params, "getAlltimeScores"); } static function getScores(score, period, params, command_name) { if (!score) { sendError({command_id:getCommandID(command_name)}, new com.Newgrounds.NewgroundsAPIError("MISSING_PARAM", "missing required score name")); return(undefined); } if (!params) { params = new Object(); } if (!hasUserSession()) { callListener(events.SCORES_LOADED, false, new com.Newgrounds.NewgroundsAPIError("SITE_ID_REQUIRED", ("Host '" + getHost()) + "' does not have high scores enabled")); return(undefined); } params.publisher_id = publisher_id; params.period = period; params.score = score; if (params.user_id) { var _local3 = period; } else { var _local3 = period + "-u"; } if (score_page_counts[_local3] == undefined) { params.request_page_count = true; } sendCommand("getScores", params); } static function unlockMedal(medal, get_score) { if (!medal) { sendError({command_id:getCommandID("unlockMedal")}, new com.Newgrounds.NewgroundsAPIError("MISSING_PARAM", "missing required medal name")); return(undefined); } var _local1 = new Object(); _local1.medal = medal; if (get_score) { _local1.get_score = get_score; } sendSecureCommand("unlockMedal", _local1); } static function loadMedals() { if (medals) { callListener(events.MEDALS_LOADED, true, {medals:medals}); return(undefined); } var _local1 = new Object(); if (hasUserSession()) { _local1.publisher_id = publisher_id; _local1.user_id = user_id; } sendCommand("getMedals", _local1); } static function getMedals() { return(medals); } static function saveLocal(save_id, save_data, size_allocation) { if (!sharedObjects[save_id]) { sharedObjects[save_id] = SharedObject.getLocal((("ng_ap_secure_" + movie_id) + "_") + save_id); } sharedObjects[save_id].data[save_id] = encodeData(save_data); sharedObjects[save_id].flush(); } static function loadLocal(save_id) { if (!sharedObjects[save_id]) { sharedObjects[save_id] = SharedObject.getLocal((("ng_ap_secure_" + movie_id) + "_") + save_id); } sharedObjects[save_id].flush(); if (sharedObjects[save_id].data[save_id]) { return(decodeData(sharedObjects[save_id].data[save_id])); } return(null); } static function encodeData(data) { return(compressHex(com.Newgrounds.RC4.encrypt(com.Newgrounds.JSON.encode(data), encryption_key))); } static function decodeData(base) { return(com.Newgrounds.JSON.decode(com.Newgrounds.RC4.decrypt(uncompressHex(base), encryption_key))); } static function compressHex(hex_value) { var _local5 = hex_value.length % 6; var _local4 = ""; var _local1 = 0; while (_local1 < hex_value.length) { var _local2 = Number("0x" + hex_value.substr(_local1, 6)); _local4 = _local4 + compressor.encode(_local2, 4); _local1 = _local1 + 6; } return(_local5 + _local4); } static function uncompressHex(base_value) { var _local8 = Number(base_value.charAt(0)); var _local7 = ""; var _local3; var _local2 = 1; while (_local2 < base_value.length) { var _local6 = base_value.substr(_local2, 4); var _local5 = compressor.decode(_local6); var _local1 = dec2hex(_local5); if ((_local2 + 4) < base_value.length) { _local3 = 6; } else { _local3 = _local8; } while (_local1.length < _local3) { _local1 = "0" + _local1; } _local7 = _local7 + _local1; _local2 = _local2 + 4; } return(_local7); } static function dec2hex(dec) { var _local4 = "0123456789ABCDEF"; var _local3 = ""; while (dec > 0) { var _local2 = dec % 16; _local3 = _local4.charAt(_local2) + _local3; dec = (dec - _local2) / 16; } return(_local3); } static function saveFile(folder, filename, contents, thumbnail_source) { if (!save_file) { save_file = new com.Newgrounds.NewgroundsAPISaveFile(movie_id, folder, filename); save_file.setContents(contents); if (thumbnail_source) { save_file.setThumbnail(thumbnail_source); } save_file.onError = function (msg) { var _local1 = new com.Newgrounds.NewgroundsAPIError("PERMISSION_DENIED", msg); com.Newgrounds.NewgroundsAPI.sendError({command_id:com.Newgrounds.NewgroundsAPI.getCommandID("saveFile")}, _local1); com.Newgrounds.NewgroundsAPI.callListener(com.Newgrounds.NewgroundsAPI.events.FILE_SAVED, false, _local1); }; save_file.onCancel = function (msg) { var _local1 = new com.Newgrounds.NewgroundsAPIError("USER_CANCELLED", msg); com.Newgrounds.NewgroundsAPI.callListener(com.Newgrounds.NewgroundsAPI.events.FILE_SAVED, false, _local1); }; save_file.submit(); } else { var _local1 = new com.Newgrounds.NewgroundsAPIError("UPLOAD_IN_PROGRESS", "Please wait for the previous file to finish uploading"); sendError({command_id:getCommandID("saveFile")}, _local1); callListener(events.FILE_SAVED, false, _local1); } } static function checkFilePrivs(folder, filename) { if (user_id) { var _local1 = user_id; } else { var _local1 = 0; } var _local2 = {folder:folder, filename:filename, user_id:_local1, publisher_id:publisher_id}; sendCommand("checkFilePrivs", _local2); } static function finishFileSave(folder, filename, description, share, file, thumbnail) { var _local2; _local2 = {folder:folder, filename:filename, description:description, share:share}; var _local1; _local1 = {file:file, thumbnail:thumbnail}; sendSecureCommand("saveFile", _local2, null, _local1); } static function getFiles(folder, options) { var _local7 = {name:1, date:2, score:3}; var _local2 = {user_only:false, sort_on:"date", page:1, results_per_page:20, sort_descending:true}; var _local6 = new Array(); for (var _local10 in _local7) { _local6.push(("'" + _local10) + "'"); } var _local4 = new Array(); for (var _local9 in _local2) { _local4.push(("'" + _local9) + "'"); } if (options.sort_descending && (!_local7[options.sort_descending])) { var _local3 = new com.Newgrounds.NewgroundsAPIError("MISSING_PARAM", (("'" + options.sort_descending) + "' is not a valid sort_on value. Valid values are: ") + _local6.join(", ")); sendError({command_id:getCommandID("getFiles")}, _local3); delete options.sort_descending; } var _local8; if (options) { for (var _local10 in options) { if (_local2[_local10] == undefined) { var _local3 = new com.Newgrounds.NewgroundsAPIError("MISSING_PARAM", (("'" + _local10) + "' is not a valid option. Valid options are: ") + _local4.join(", ")); sendError({command_id:getCommandID("getFiles")}, _local3); delete options[_local10]; } else if (typeof(options[_local10]) != typeof(_local2[_local10])) { var _local3 = new com.Newgrounds.NewgroundsAPIError("MISSING_PARAM", (("option '" + _local10) + "' should be the following type: ") + typeof(_local2[_local10])); sendError({command_id:getCommandID("getFiles")}, _local3); delete options[_local10]; } } _local8 = options; } else { _local8 = new Object(); } if (hasUserSession()) { _local8.publisher_id = publisher_id; _local8.user_id = user_id; } _local8.folder = folder; sendCommand("getFiles", _local8); } static function getConfirmation(command_name, event, msg, target, confirm, cancel) { var _local1 = new com.Newgrounds.NewgroundsAPIError("CONFIRM_REQUEST", msg); _local1.confirm = function () { target[confirm](); }; _local1.cancel = function () { target[cancel](); }; _local1.command = getCommandID(command_name); callListener(event, false, _local1); } static function doBlockHost(event) { _root.stop(); initTextFormats(); _root.createEmptyMovieClip("NGAPI_deny_host_overlay", _root.getNextHighestDepth()); _root.NGAPI_deny_host_overlay.lineStyle(20, 0, 100); _root.NGAPI_deny_host_overlay.beginFill(6684672); _root.NGAPI_deny_host_overlay.moveTo(0, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, 0); _root.NGAPI_deny_host_overlay.endFill(); var _local2 = ("This movie has not been approved for use on " + getHost()) + "."; _local2 = _local2 + "\r\rFor an aproved copy, please visit:\r"; var _local4 = _local2.length; _local2 = _local2 + event.data.movie_url; var _local3 = _local2.length; _root.NGAPI_deny_host_overlay.createTextField("mousekill", 100, 0, 0, Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.createTextField("error", 101, (Stage.width - 400) / 2, (Stage.height / 2) - 100, 400, 200); _root.NGAPI_deny_host_overlay.error.text = "ERROR!"; _root.NGAPI_deny_host_overlay.error.setTextFormat(error_format); _root.NGAPI_deny_host_overlay.createTextField("message", 102, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.NGAPI_deny_host_overlay.message.text = _local2; _root.NGAPI_deny_host_overlay.message.multiline = true; _root.NGAPI_deny_host_overlay.message.wordWrap = true; _root.NGAPI_deny_host_overlay.message.html = true; _root.NGAPI_deny_host_overlay.message.setTextFormat(normal_format); link_format.url = event.data.redirect_url; _root.NGAPI_deny_host_overlay.message.setTextFormat(_local4, _local3, link_format); } static function onNewVersionAvailable(event) { _root.stop(); initTextFormats(); var _local2 = new Object(); _local2.x = Stage.width / 2; _local2.y = Stage.height / 2; _root.createEmptyMovieClip("NGAPI_new_version_overlay", _root.getNextHighestDepth()); _root.NGAPI_new_version_overlay.lineStyle(1, 0, 100); _root.NGAPI_new_version_overlay.beginFill(0, 70); _root.NGAPI_new_version_overlay.moveTo(-10, -10); _root.NGAPI_new_version_overlay.lineTo(-10, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, -10); _root.NGAPI_new_version_overlay.lineTo(-10, -10); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.lineStyle(10, 0, 100); _root.NGAPI_new_version_overlay.beginFill(51); _root.NGAPI_new_version_overlay.moveTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.createEmptyMovieClip("exit", 1000); _root.NGAPI_new_version_overlay.exit.lineStyle(2, 39423, 100); _root.NGAPI_new_version_overlay.exit.beginFill(0, 50); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.endFill(); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 214, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 226, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 226, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 214, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.onMouseUp = function () { if (_root.NGAPI_new_version_overlay.exit.hitTest(_root._xmouse, _root._ymouse)) { _root.NGAPI_new_version_overlay.removeMovieClip(); } }; var _local3 = (("Version " + event.data.movie_version) + " is now available at:") + newline; var _local6 = _local3.length; _local3 = _local3 + event.data.movie_url; var _local4 = _local3.length; _root.NGAPI_new_version_overlay.createTextField("mouseblocker", 99, -10, -10, 1000, 1000); _root.NGAPI_new_version_overlay.createTextField("newversion", 100, _local2.x - 210, _local2.y - 90, 400, 80); _root.NGAPI_new_version_overlay.newversion.text = "New Version Available!"; _root.NGAPI_new_version_overlay.newversion.setTextFormat(header_format); _root.NGAPI_new_version_overlay.createTextField("message", 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 40); _root.NGAPI_new_version_overlay.message.text = _local3; _root.NGAPI_new_version_overlay.message.multiline = true; _root.NGAPI_new_version_overlay.message.wordWrap = true; _root.NGAPI_new_version_overlay.message.html = true; _root.NGAPI_new_version_overlay.message.setTextFormat(normal_format); link_format.url = event.data.redirect_url; _root.NGAPI_new_version_overlay.message.setTextFormat(_local6, _local4, link_format); } static function initTextFormats() { if (!error_format) { error_format = new TextFormat(); error_format.font = "Arial Black"; error_format.size = 48; error_format.color = 16711680 /* 0xFF0000 */; } if (!header_format) { header_format = new TextFormat(); header_format.font = "Arial Black"; header_format.size = 24; header_format.color = 16777215 /* 0xFFFFFF */; } if (!normal_format) { normal_format = new TextFormat(); normal_format.font = "Arial"; normal_format.bold = true; normal_format.size = 12; normal_format.color = 16777215 /* 0xFFFFFF */; } if (!link_format) { link_format = new TextFormat(); link_format.color = 16776960 /* 0xFFFF00 */; link_format.underline = true; } } static function doEvent(e) { switch (getCommandName(e.command_id)) { case "connectMovie" : clearInterval(timeout); sendMessage("You have successfully connected to the Newgrounds API Gateway"); sendMessage(("Movie identified as \"" + e.movie_name) + "\""); callListener(events.MOVIE_CONNECTED, e.success, {movie_name:e.movie_name}); var _local4 = false; if (e.ad_status === -1) { var _local6 = "This movie was not approved to run Flash Ads."; sendWarning(_local6); sendWarning(("visit " + AD_TERMS_URL) + " to view our approval guidelines"); if (!e.ad_url) { callListener(events.ADS_APPROVED, false, new com.Newgrounds.NewgroundsAPIError("FLASH_ADS_NOT_APPROVED", _local6)); } else { _local4 = true; } } else if (e.ad_status === 0) { var _local6 = "Flash Ads are currently awaiting approval."; sendNotice(_local6); if (!e.ad_url) { callListener(events.ADS_APPROVED, false, new com.Newgrounds.NewgroundsAPIError("FLASH_ADS_NOT_APPROVED", _local6)); } else { _local4 = true; } } if (e.ad_url) { ad_url = unescape(e.ad_url); if (!_local4) { sendMessage("This movie has been approved to run Flash Ads!"); } callListener(events.ADS_APPROVED, true); } if (e.deny_host) { var _local6 = getHost() + " does not have permission to run this movie!"; sendWarning(_local6); sendWarning("\tUpdate your API configuration to unblock " + getHost()); callListener(events.HOST_BLOCKED, true, {movie_url:unescape(e.movie_url), redirect_url:getOfficialVersionURL()}); } if (e.movie_version) { sendWarning("According to your API Configuration, this version is out of date."); if (version) { sendWarning("\tThe this movie is version " + version); } sendWarning("\tThe most current version is " + e.movie_version); callListener(events.NEW_VERSION_AVAILABLE, true, {movie_version:e.movie_version, movie_url:unescape(e.movie_url), redirect_url:getOfficialVersionURL()}); } if (e.request_portal_url) { sendCommand("setPortalID", {portal_url:_url}); } break; case "logCustomEvent" : if (e.success) { sendMessage(("Event '" + e.event) + "' was logged."); } callListener(events.EVENT_LOGGED, e.success, {event:e.event}); break; case "postScore" : var _local7; if (e.success) { var _local3 = "User"; if (user_email) { _local3 = user_email; } else if (user_name) { _local3 = user_name; } sendMessage(((((_local3 + " posted ") + e.value) + " to '") + e.score) + "'"); _local7 = {score:e.score, value:e.value, username:_local3}; } callListener(events.SCORE_POSTED, e.success, _local7); break; case "getScores" : _local7 = new Object(); if (e.user_id) { var _local5 = e.period; } else { var _local5 = e.period + "-u"; } if (e.total_pages) { score_page_counts[_local5] = e.total_pages; } _local7.user_id = e.user_id; _local7.current_page = e.current_page; _local7.total_pages = score_page_counts[_local5]; _local7.scores = e.scores; _local7.period = getPeriodName(e.period); callListener(events.SCORES_LOADED, e.success, _local7); break; case "unlockMedal" : if (medals) { var _local2 = 0; while (_local2 < medals.length) { if (medals[_local2].medal_name === e.medal_name) { medals[_local2].medal_unlocked = true; break; } _local2++; } } _local7 = {medal_name:e.medal_name, medal_value:e.medal_value, medal_difficulty:e.medal_difficulty}; callListener(events.MEDAL_UNLOCKED, e.success, _local7); break; case "getMedals" : medals = e.medals; _local7 = {medals:e.medals}; callListener(events.MEDALS_LOADED, e.success, _local7); break; case "getFiles" : break; case "getSystemFiles" : break; case "saveFile" : save_file = null; _local7 = {file_id:e.file_id, filename:e.filename, file_url:e.file_url, thumbnail:e.thumbnail, icon:e.icon}; callListener(events.FILE_SAVED, e.success, _local7); break; case "checkFilePrivs" : if (save_file) { save_file.checkPrivs(e); } else { _local7 = {filename:e.filename, folder:e.folder, can_read:e.can_read, can_write:e.can_write}; callListener(events.FILE_PRIVS_LOADED, e.success, _local7); } } } static function setDefaultListeners() { var _local1 = new Array(); _local1[events.HOST_BLOCKED] = {listener:doBlockHost}; _local1[events.NEW_VERSION_AVAILABLE] = {listener:onNewVersionAvailable}; return(_local1); } static function addEventListener(event, listener, params) { listeners[event] = {listener:listener, params:params}; } static function removeEventListener(event) { delete listeners[event]; } static function getEventName(event) { for (var _local2 in events) { if (events[_local2] == event) { return(_local2); } } return(undefined); } static function callListener(event, success, data, target) { echo("Fired Event: " + getEventName(event)); if (listeners[event]) { if (data.isError()) { listeners[event].listener({event:event, success:success, error:data, target:target}, listeners[event].params); } else { listeners[event].listener({event:event, success:success, data:data, target:target}, listeners[event].params); } } } static function getCommandName(id) { return(id); } static function getCommandID(name) { return(name); } static function getPeriodAliases() { var _local1 = new Object(); for (var _local2 in period_aliases) { _local1[period_aliases[_local2].alias] = _local2; } return(_local1); } static function getPeriodName(p) { for (var _local2 in period_aliases) { if (_local2 == p) { return(period_aliases[_local2].name); } } return(null); } static function getPeriodAlias(p) { for (var _local2 in period_aliases) { if (_local2 == p) { return(period_aliases[_local2].alias); } } return(null); } static function sendError(c, e) { trace((((((("[NewgroundsAPI ERROR] :: " + getCommandName(c.command_id)) + "() - ") + e.name) + ":") + newline) + "\t\t\t\t") + e.message); } static function sendWarning(m, c) { if (c) { m = m + ((("\r[NewgroundsAPI WARNING] :: \tSee " + COMMANDS_WIKI_URL) + c.toLowerCase()) + " for additional information."); } trace("[NewgroundsAPI WARNING] :: " + m); } static function sendNotice(m, c) { if (c) { m = m + ((("\r[NewgroundsAPI NOTICE] :: \tSee " + COMMANDS_WIKI_URL) + c.toLowerCase()) + " for additional information."); } trace("[NewgroundsAPI NOTICE] :: " + m); } static function fatalError(m, c) { if (c) { m = m + ((("\r\tSee " + COMMANDS_WIKI_URL) + c.toLowerCase()) + " for additional information."); } throw (((("***ERROR*** frame=" + _root._currentframe) + ", class=NewgroundsAPI") + newline) + newline) + m; } static function sendSecureCommand(command, secure_params, unsecure_params, files) { if (((!debug) && (!hasUserSession())) && (!hasUserEmail())) { sendError({command_id:getCommandID(command)}, new com.Newgrounds.NewgroundsAPIError("IDENTIFICATION_REQUIRED", ("You must be logged in or provide an e-mail address ( using NewgroundsAPI.setUserEmail(\"name@domain.com\"); ) to use " + command) + "().")); return(undefined); } if (!command) { fatalError("Missing command", "sendSecureCommand"); } if (!secure_params) { fatalError("Missing secure_params", "sendSecureCommand"); } if (!unsecure_params) { unsecure_params = new Object(); } var _local2 = ""; var _local1 = 0; while (_local1 < 16) { _local2 = _local2 + compression_radix.charAt(Math.floor(Math.random() * compression_radix.length)); _local1++; } if (debug) { secure_params.session_id = ""; } else { secure_params.session_id = session_id; } secure_params.as_version = 2; secure_params.user_email = user_email; secure_params.publisher_id = publisher_id; secure_params.seed = _local2; secure_params.command_id = getCommandID(command); var _local8 = com.Newgrounds.MD5.calculate(_local2); var _local6 = com.Newgrounds.RC4.encrypt(com.Newgrounds.JSON.encode(secure_params), encryption_key); var _local7 = _local8 + _local6; unsecure_params.secure = compressHex(_local7); sendCommand("securePacket", unsecure_params, false, files); } static function sendCommand(command, params, open_browser, files) { if ((!connected) and (command != "connectMovie")) { var _local11 = (("NewgroundsAPI." + command) + "() - NewgroundsAPI.connectMovie() must be called before this command can be called") + newline; fatalError(_local11, "connectMovie"); } if (open_browser) { var _local1 = new Object(); } else { var _local1 = new LoadVars(); } _local1.command_id = getCommandID(command); _local1.tracker_id = movie_id; if (debug) { _local1.debug = debug; } if (params) { for (var _local8 in params) { _local1[_local8] = params[_local8]; } } if (files) { for (var _local8 in files) { _local1[_local8] = files[_local8]; } } echo(("OUTPUT: \r" + com.Newgrounds.JSON.encode(_local1)) + newline); if (open_browser) { var _local5 = (GATEWAY_URL + "?seed=") + Math.random(); for (var _local8 in _local1) { _local5 = _local5 + ((("&" + escape(_local8)) + "=") + escape(_local1[_local8])); } getURL (_local5, "_blank"); _local1.removeMovieClip(); } else { var _local9 = new LoadVars(); _local9.onData = function (data) { com.Newgrounds.NewgroundsAPI.echo(("INPUT: \r" + data) + newline); if (data) { var _local1 = com.Newgrounds.JSON.decode(data); } else { var _local1 = {success:false}; } if (!_local1.success) { var _local3 = new com.Newgrounds.NewgroundsAPIError(_local1.error_code, _local1.error_msg); com.Newgrounds.NewgroundsAPI.sendError(_local1, _local3); } else { com.Newgrounds.NewgroundsAPI.doEvent(_local1); } }; var _local4 = new Array(); for (var _local7 in _local1) { _local4.push((_local7 + "=") + escape(_local1[_local7])); } echo((("POST " + GATEWAY_URL) + "?") + _local4.join("&")); _local1.sendAndLoad((GATEWAY_URL + "?seed=") + Math.random(), _local9, "POST"); } } static function renderAd(target) { if (ad_swf_url) { target.background = target.createEmptyMovieClip("background", 100); target.background.beginFill(0); target.background.moveTo(0, 0); target.background.lineTo(300, 0); target.background.lineTo(300, 250); target.background.lineTo(0, 250); target.background.lineTo(0, 0); target.background.endFill(); target.mask = target.createEmptyMovieClip("mask", 101); target.mask.beginFill(0); target.mask.moveTo(0, 0); target.mask.lineTo(300, 0); target.mask.lineTo(300, 250); target.mask.lineTo(0, 250); target.mask.lineTo(0, 0); target.mask.endFill(); target.clip = target.createEmptyMovieClip("clip", 102); target.clip.ad = target.clip.createEmptyMovieClip("ad", 100); target.clip.setMask(target.mask); loadMovie (ad_swf_url, target.clip.ad); callListener(events.AD_ATTACHED, true, null, target); } else { callListener(events.AD_ATTACHED, false, new com.Newgrounds.NewgroundsAPIError("FLASH_ADS_NOT_APPROVED", "Unable to render ad")); } } static function attachFlashAd(target) { System.security.allowDomain("http://server.cpmstar.com"); System.security.allowDomain("http://www.cpmstar.com"); System.security.allowDomain("https://server.cpmstar.com"); System.security.allowDomain("https://www.cpmstar.com"); System.security.allowInsecureDomain("http://server.cpmstar.com"); System.security.allowInsecureDomain("http://www.cpmstar.com"); System.security.allowInsecureDomain("https://server.cpmstar.com"); System.security.allowInsecureDomain("https://www.cpmstar.com"); sendMessage("You may get a security sandbox violation from this ad. This is nothing to worry about!"); if (resetAdTimer()) { if (ad_url) { var _local1 = new LoadVars(); _local1.onData = function (data) { if (data) { com.Newgrounds.NewgroundsAPI.ad_swf_url = data; } else { com.Newgrounds.NewgroundsAPI.ad_swf_url = null; } com.Newgrounds.NewgroundsAPI.renderAd(target); }; if (ad_url.indexOf("?") > -1) { _local1.load((ad_url + "&random=") + Math.random()); } else { _local1.load((ad_url + "?random=") + Math.random()); } } } else { renderAd(target); } } static function resetAdTimer() { if (!ad_url) { return(false); } var _local1 = new Date(); if (_local1.getTime() >= ad_reset) { ad_reset = _local1.getTime() + 300000; return(true); } return(false); } static function sendMessage(m, r) { var _local1 = "[NewgroundsAPI] :: " + m; if (r) { return(_local1); } trace(_local1); } static function echo(m) { if (do_echo) { trace(m); } } static var do_echo = false; static var GATEWAY_URL = "http://www.ngads.com/gateway_v2.php"; static var AD_TERMS_URL = "http://www.newgrounds.com/wiki/flashads/terms/"; static var COMMANDS_WIKI_URL = "http://www.newgrounds.com/wiki/flashapi/commands/"; static var ad_reset = 0; static var save_file = null; static var medals = null; static var score_page_counts = new Object(); static var compression_radix = "/g8236klvBQ#&|;Zb*7CEA59%s`Oue1wziFp$rDVY@TKxUPWytSaGHJ>dmoMR^<0~4qNLhc(I+fjn)X"; static var compressor = new com.Newgrounds.BaseN(compression_radix); static var errors = com.Newgrounds.NewgroundsAPIError.init_codes(); static var sharedObjects = new Object(); static var events = {MOVIE_CONNECTED:1, ADS_APPROVED:2, AD_ATTACHED:3, HOST_BLOCKED:4, NEW_VERSION_AVAILABLE:5, EVENT_LOGGED:6, SCORE_POSTED:7, SCORES_LOADED:8, MEDAL_UNLOCKED:9, MEDALS_LOADED:10, FILE_PRIVS_LOADED:11, FILE_SAVED:12}; static var listeners = setDefaultListeners(); static var periods = getPeriodAliases(); static var period_aliases = {t:{name:"Today", alias:"TODAY"}, p:{name:"Yesterday", alias:"YESTERDAY"}, w:{name:"This Week", alias:"THIS_WEEK"}, m:{name:"This Month", alias:"THIS_MONTH"}, y:{name:"This Year", alias:"THIS_YEAR"}, a:{name:"All-Time", alias:"ALL_TIME"}}; }
Symbol 1365 MovieClip [__Packages.com.Newgrounds.NewgroundsAPISaveFile] Frame 0
class com.Newgrounds.NewgroundsAPISaveFile { var tracker_id, folder, filename, contents, thumbnail, icon_url, thumbnail_url, description, scan, scanner; function NewgroundsAPISaveFile (tracker_id, folder, filename) { this.tracker_id = tracker_id; this.folder = folder; this.filename = filename; contents = null; thumbnail = null; icon_url = null; thumbnail_url = null; } function setDescription(description) { this.description = description; } function setShared(share) { this.share = share; } function setContents(contents) { this.contents = contents; } function setThumbnail(thumb) { if (thumb) { thumbnail = thumb; } else { thumbnail = null; } } function onError(msg) { trace("[NewgroundsAPISaveFile ERROR] :: " + msg); } function onCancel(msg) { trace("[NewgroundsAPISaveFile] :: " + msg); } function submit() { scan = null; com.Newgrounds.NewgroundsAPI.checkFilePrivs(folder, filename); } function checkPrivs(p) { if (p.success) { if (p.can_write) { can_write = p.can_write; if (p.exists) { com.Newgrounds.NewgroundsAPI.getConfirmation("saveFile", com.Newgrounds.NewgroundsAPI.events.FILE_SAVED, ("File '" + filename) + "' exists, overwrite?", this, "startFile", "cancelFile"); } else { startFile(); } } else { onError("This filename is owned by another user."); } } else { onError("There was a problem looking up your file's details"); } } function cancelFile() { onCancel("Overwrite was cancelled"); } function startFile() { if (can_write) { if (thumbnail) { scanner = new com.Newgrounds.ImageScanner(thumbnail); scanner.setCallback(this, "writeFile"); scanner.startScan(100, 100, true); } else { writeFile(); } } else { onError(("You cannot write to filename \"" + filename) + "\""); } } function writeFile(img) { trace("FINISHED"); com.Newgrounds.NewgroundsAPI.finishFileSave(folder, filename, description, share, com.Newgrounds.JSON.encode(contents), img); } var can_write = false; var share = true; }
Symbol 1366 MovieClip [__Packages.com.Newgrounds.ImageScanner] Frame 0
class com.Newgrounds.ImageScanner { var image_source, source_width, source_height, sourceBitmap, callback_target, callback_function, hash, cube, basen, xpos, ypos, pixels, busy, canvas_width, canvas_height, resizedBitmap, copyBitmap, output, draw_interval, callback_interval; function ImageScanner (the_source) { if (the_source) { image_source = the_source; } else { image_source = _root; } reset(); if (typeof(image_source) == "movieclip") { if (image_source == _root) { source_width = Stage.width; source_height = Stage.height; } else { source_width = Math.floor(image_source._width); source_height = Math.floor(image_source._height); } sourceBitmap = new flash.display.BitmapData(source_width, source_height, false, 4294967295); sourceBitmap.draw(_root); } else if (image_source.width) { source_width = image_source.width; source_height = image_source.height; sourceBitmap = image_source; } else { error("You can only use BitMaptData and MovieClip objects to create images"); } } function setCallback(target, funct) { if (target && (funct)) { callback_target = target; callback_function = funct; } } function reset() { callback_target = null; callback_function = null; debug.bad_pixels = 0; hash = "0123456789aAbBcCdDeEfFgGhHiIjJkKlLmMnNoOpPqQrRsStTuUvVwWxXyYzZ<>?:;-_=+()!&"; var _local3 = Math.pow(hash.length, 2); trace("MAX COLORS: " + _local3); var _local2 = Math.floor(Math.pow(_local3, 0.333333333333333)) - 1; var _local4 = Math.pow(_local2, 3); cube = _local2; basen = new com.Newgrounds.BaseN(hash); xpos = 0; ypos = 0; pixels = 0; busy = false; } function startScan(w, h, s) { if (w) { image_width = w; } if (h) { image_height = h; } if (s != undefined) { crop = s; } var _local7 = _root.getNextHighestDepth(); var _local6 = _root.createEmptyMovieClip("API_image_container_" + _local7, _local7); var _local5 = _local6.createEmptyMovieClip("canvas", 100); _local5.attachBitmap(sourceBitmap, 100); if (crop) { if ((image_width / source_width) > (image_height / source_height)) { canvas_width = image_width; canvas_height = Math.ceil(source_height * (image_width / source_width)); } else { canvas_height = image_height; canvas_width = Math.ceil(source_width * (image_height / source_height)); } } else { canvas_width = image_width; canvas_height = image_height; } _local5._x = Math.round((image_width - canvas_width) / 2); _local5._width = canvas_width; _local5._height = canvas_height; resizedBitmap = new flash.display.BitmapData(image_width, image_height, false, 4294967295); resizedBitmap.draw(_local6); _local6.removeMovieClip(); copyBitmap = new flash.display.BitmapData(image_width, image_height, false, 4294967295); var _local3 = "" + image_width; while (_local3.length < 3) { _local3 = "0" + _local3; } var _local4 = "" + image_height; while (_local4.length < 3) { _local4 = "0" + _local4; } output = _local3 + _local4; draw_interval = setInterval(this, "drawChunk", 10); busy = false; return(resizedBitmap); } function getBitmapData() { return(copyBitmap); } function getBytesTotal() { return((image_width * image_height) * 2); } function getBytesScanned() { return(pixels * 2); } function drawChunk() { if (!busy) { busy = true; var _local2 = 0; while (_local2 < 250) { if (!nextPixel()) { clearInterval(draw_interval); callback_interval = setInterval(this, "doCallback", 25); busy = true; break; } _local2++; } busy = false; } } function doCallback() { busy = false; clearInterval(callback_interval); if (callback_target and callback_function) { callback_target[callback_function](output); } else { onScanComplete(output); } } function onScanComplete(packet) { sendMessage(("packet size: " + output.length) + " bytes", "onScanComplete"); } function nextPixel() { var _local15 = xpos; var _local14 = ypos; var _local7 = resizedBitmap.getPixel(_local15, _local14); var _local17 = (_local7 >> 16) & 255; var _local20 = (_local7 >> 8) & 255; var _local16 = (_local7 >> 0) & 255; var _local11 = Math.round(((_local17 + 1) / 256) * cube); var _local10 = Math.round(((_local20 + 1) / 256) * cube); var _local13 = Math.round(((_local16 + 1) / 256) * cube); var _local12 = (((_local11 * (cube + 1)) * (cube + 1)) + (_local10 * (cube + 1))) + _local13; var _local6 = basen.encode(_local12, 2); output = output + _local6; if (_local6.length != 2) { trace("bad pixel " + _local6); } var _local5 = basen.decode(_local6); var _local18 = _local5; var _local8 = _local5 % (cube + 1); _local5 = (_local5 - _local8) / (cube + 1); var _local9 = _local5 % (cube + 1); var _local19 = (_local5 - _local9) / (cube + 1); if (((_local13 != _local8) and (_local10 != _local9)) and (_local11 != _local10)) { debug.bad_pixels++; trace((((((("BAD PIXEL " + debug.bad_pixels) + ") ") + _local12) + " != ") + _local18) + " ") + _local6); trace(basen.debug.lastencode); } var _local2 = Math.round((_local19 / cube) * 255).toString(16); var _local4 = Math.round((_local9 / cube) * 255).toString(16); var _local3 = Math.round((_local8 / cube) * 255).toString(16); while (_local2.length < 2) { _local2 = "0" + _local2; } while (_local4.length < 2) { _local4 = "0" + _local4; } while (_local3.length < 2) { _local3 = "0" + _local3; } copyBitmap.setPixel(_local15, _local14, Number((("0x" + _local2) + _local4) + _local3)); pixels++; if (pixels >= (image_width * image_height)) { return(false); } xpos++; if (xpos >= image_width) { xpos = 0; ypos++; } return(true); } function error(e, f) { sendMessage(e, f, "ERROR"); } function sendMessage(msg, func, type) { var _local1 = "ImageScanner"; if (func) { _local1 = _local1 + (("." + func) + "()"); } if (type) { _local1 = (type + " in ") + _local1; } _local1 = _local1 + (" :: " + msg); trace(_local1); } var image_width = 100; var image_height = 100; var crop = true; var debug = new Object(); }
Symbol 1367 MovieClip [__Packages.com.Newgrounds.JSON] Frame 0
class com.Newgrounds.JSON { function JSON () { } static function encode(arg, noquotes) { var _local3; var _local2; var _local6; var _local1 = ""; var _local4; if (arg.isSServerVar()) { var _local8 = "sservervariable"; } else { var _local8 = typeof(arg); } switch (_local8) { case "sservervariable" : return("?" + arg.getEncodedValue()); case "object" : if (arg) { if (arg instanceof Array) { _local2 = 0; while (_local2 < arg.length) { _local4 = encode(arg[_local2]); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + _local4; _local2++; } return(("[" + _local1) + "]"); } if (typeof(arg.toString) != "undefined") { for (_local2 in arg) { _local4 = arg[_local2]; if ((typeof(_local4) != "undefined") && (typeof(_local4) != "function")) { _local4 = encode(_local4); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + ((encode(_local2) + ":") + _local4); } } return(("{" + _local1) + "}"); } } return("null"); case "number" : return((isFinite(arg) ? (String(arg)) : "null")); case "string" : _local6 = arg.length; if (noquotes) { var _local7 = ""; } else { var _local7 = "\""; } _local1 = _local7; _local2 = 0; while (_local2 < _local6) { _local3 = arg.charAt(_local2); if (_local3 >= " ") { if ((_local3 == "\\") || (_local3 == "\"")) { _local1 = _local1 + "\\"; } _local1 = _local1 + _local3; } else { switch (_local3) { case "\b" : _local1 = _local1 + "\\b"; break; case "\f" : _local1 = _local1 + "\\f"; break; case newline : _local1 = _local1 + "\\n"; break; case "\r" : _local1 = _local1 + "\\r"; break; case "\t" : _local1 = _local1 + "\\t"; break; default : _local3 = _local3.charCodeAt(); _local1 = _local1 + (("\\u00" + Math.floor(_local3 / 16).toString(16)) + (_local3 % 16).toString(16)); } } _local2 = _local2 + 1; } return(_local1 + _local7); case "boolean" : return(String(arg)); } return("null"); } static function decode(text) { var at = 0; var ch = " "; var _value; var _error = function (m) { throw {name:"JSONError", message:m, at:at - 1, text:text}; }; var _next = function () { ch = text.charAt(at); at = at + 1; return(ch); }; var _white = function () { while (ch) { if (ch <= " ") { _next(); } else if (ch == "/") { switch (_next()) { case "/" : while ((_next() && (ch != newline)) && (ch != "\r")) { } break; case "*" : _next(); for(;;){ if (ch) { if (ch == "*") { if (_next() == "/") { _next(); // unexpected jump } } else { _next(); } } else { _error("Unterminated comment"); } }; break; default : _error("Syntax error"); } } else { return; } } }; var _string = function () { var _local4; var _local1 = ""; var _local3; var _local2; var _local5 = false; if (ch == "\"") { while (_next()) { if (ch == "\"") { _next(); return(_local1); } if (ch == "\\") { switch (_next()) { case "b" : _local1 = _local1 + "\b"; break; case "f" : _local1 = _local1 + "\f"; break; case "n" : _local1 = _local1 + newline; break; case "r" : _local1 = _local1 + "\r"; break; case "t" : _local1 = _local1 + "\t"; break; case "u" : _local2 = 0; _local4 = 0; while (_local4 < 4) { _local3 = parseInt(_next(), 16); if (!isFinite(_local3)) { _local5 = true; break; } _local2 = (_local2 * 16) + _local3; _local4 = _local4 + 1; } if (_local5) { _local5 = false; break; } _local1 = _local1 + String.fromCharCode(_local2); break; default : _local1 = _local1 + ch; } } else { _local1 = _local1 + ch; } } } _error("Bad string"); }; var _array = function () { var _local1 = []; if (ch == "[") { _next(); _white(); if (ch == "]") { _next(); return(_local1); } while (ch) { _local1.push(_value()); _white(); if (ch == "]") { _next(); return(_local1); } if (ch != ",") { break; } _next(); _white(); } } _error("Bad array"); }; var _object = function () { var _local2; var _local1 = {}; if (ch == "{") { _next(); _white(); if (ch == "}") { _next(); return(_local1); } while (ch) { _local2 = _string(); _white(); if (ch != ":") { break; } _next(); _local1[_local2] = _value(); _white(); if (ch == "}") { _next(); return(_local1); } if (ch != ",") { break; } _next(); _white(); } } _error("Bad object"); }; var _number = function () { var _local1 = ""; var _local2; if (ch == "-") { _local1 = "-"; _next(); } while ((ch >= "0") && (ch <= "9")) { _local1 = _local1 + ch; _next(); } if (ch == ".") { _local1 = _local1 + "."; while ((_next() && (ch >= "0")) && (ch <= "9")) { _local1 = _local1 + ch; } } _local2 = 1 * _local1; if (!isFinite(_local2)) { _error("Bad number"); } else { return(_local2); } }; var _word = function () { switch (ch) { case "t" : if (((_next() == "r") && (_next() == "u")) && (_next() == "e")) { _next(); return(true); } break; case "f" : if ((((_next() == "a") && (_next() == "l")) && (_next() == "s")) && (_next() == "e")) { _next(); return(false); } break; case "n" : if (!(((_next() == "u") && (_next() == "l")) && (_next() == "l"))) { break; } _next(); return(null); } _error("Syntax error"); }; _value = function () { _white(); switch (ch) { case "{" : return(_object()); case "[" : return(_array()); case "\"" : return(_string()); case "-" : return(_number()); } return((((ch >= "0") && (ch <= "9")) ? (_number()) : (_word()))); }; return(_value()); } }
Symbol 1368 MovieClip [__Packages.com.Newgrounds.RC4] Frame 0
class com.Newgrounds.RC4 { function RC4 () { } static function encrypt(src, key) { var _local3 = strToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToHex(_local2)); } static function encryptbin(src, key) { var _local3 = strToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(_local2); } static function decrypt(src, key) { var _local3 = hexToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToStr(_local2)); } static function initialize(pwd) { var _local2 = 0; var _local3; var _local4 = pwd.length; var _local1 = 0; while (_local1 <= 255) { mykey[_local1] = pwd[_local1 % _local4]; sbox[_local1] = _local1; _local1++; } _local1 = 0; while (_local1 <= 255) { _local2 = ((_local2 + sbox[_local1]) + mykey[_local1]) % 256; _local3 = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = _local3; _local1++; } } static function calculate(plaintxt, psw) { initialize(psw); var _local1 = 0; var _local2 = 0; var _local9 = new Array(); var _local7; var _local5; var _local6; var _local3 = 0; while (_local3 < plaintxt.length) { _local1 = (_local1 + 1) % 256; _local2 = (_local2 + sbox[_local1]) % 256; _local5 = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = _local5; var _local4 = (sbox[_local1] + sbox[_local2]) % 256; _local7 = sbox[_local4]; _local6 = plaintxt[_local3] ^ _local7; _local9.push(_local6); _local3++; } return(_local9); } static function charsToHex(chars) { var _local4 = new String(""); var _local3 = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); var _local1 = 0; while (_local1 < chars.length) { _local4 = _local4 + (_local3[chars[_local1] >> 4] + _local3[chars[_local1] & 15]); _local1++; } return(_local4); } static function hexToChars(hex) { var _local3 = new Array(); var _local1 = ((hex.substr(0, 2) == "0x") ? 2 : 0); while (_local1 < hex.length) { _local3.push(parseInt(hex.substr(_local1, 2), 16)); _local1 = _local1 + 2; } return(_local3); } static function charsToStr(chars) { var _local3 = new String(""); var _local1 = 0; while (_local1 < chars.length) { _local3 = _local3 + String.fromCharCode(chars[_local1]); _local1++; } return(_local3); } static function strToChars(str) { var _local3 = new Array(); var _local1 = 0; while (_local1 < str.length) { _local3.push(str.charCodeAt(_local1)); _local1++; } return(_local3); } static var sbox = new Array(255); static var mykey = new Array(255); }
Symbol 1369 MovieClip [__Packages.com.Newgrounds.MD5] Frame 0
class com.Newgrounds.MD5 { function MD5 () { } static function calculate(src) { return(hex_md5(src)); } static function hex_md5(src) { return(binl2hex(core_md5(str2binl(src), src.length * 8))); } static function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local4 = 1732584193 /* 0x67452301 */; var _local3 = -271733879; var _local2 = -1732584194; var _local1 = 271733878 /* 0x10325476 */; var _local5 = 0; while (_local5 < x.length) { var _local10 = _local4; var _local9 = _local3; var _local8 = _local2; var _local7 = _local1; _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 0], 7, -680876936); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 1], 12, -389564586); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 2], 17, 606105819); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 3], 22, -1044525330); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 4], 7, -176418897); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 5], 12, 1200080426); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 6], 17, -1473231341); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 7], 22, -45705983); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 8], 7, 1770035416); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 9], 12, -1958414417); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 10], 17, -42063); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 11], 22, -1990404162); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 12], 7, 1804603682); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 13], 12, -40341101); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 14], 17, -1502002290); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 15], 22, 1236535329); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 1], 5, -165796510); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 6], 9, -1069501632); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 11], 14, 643717713); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 0], 20, -373897302); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 5], 5, -701558691); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 10], 9, 38016083); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 15], 14, -660478335); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 4], 20, -405537848); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 9], 5, 568446438); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 14], 9, -1019803690); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 3], 14, -187363961); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 8], 20, 1163531501); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 13], 5, -1444681467); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 2], 9, -51403784); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 7], 14, 1735328473); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 12], 20, -1926607734); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 5], 4, -378558); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 8], 11, -2022574463); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 11], 16, 1839030562); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 14], 23, -35309556); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 1], 4, -1530992060); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 4], 11, 1272893353); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 7], 16, -155497632); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 10], 23, -1094730640); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 13], 4, 681279174); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 0], 11, -358537222); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 3], 16, -722521979); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 6], 23, 76029189); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 9], 4, -640364487); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 12], 11, -421815835); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 15], 16, 530742520); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 2], 23, -995338651); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 0], 6, -198630844); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 7], 10, 1126891415); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 14], 15, -1416354905); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 5], 21, -57434055); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 12], 6, 1700485571); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 3], 10, -1894986606); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 10], 15, -1051523); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 1], 21, -2054922799); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 8], 6, 1873313359); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 15], 10, -30611744); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 6], 15, -1560198380); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 13], 21, 1309151649); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 4], 6, -145523070); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 11], 10, -1120210379); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 2], 15, 718787259); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 9], 21, -343485551); _local4 = safe_add(_local4, _local10); _local3 = safe_add(_local3, _local9); _local2 = safe_add(_local2, _local8); _local1 = safe_add(_local1, _local7); _local5 = _local5 + 16; } return(new Array(_local4, _local3, _local2, _local1)); } static function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } static function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t)); } static function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t)); } static function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } static function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t)); } static function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } static function safe_add(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } static function str2binl(str) { var _local3 = new Array(); var _local4 = 255; var _local1 = 0; while (_local1 < (str.length * 8)) { _local3[_local1 >> 5] = _local3[_local1 >> 5] | ((str.charCodeAt(_local1 / 8) & _local4) << (_local1 % 32)); _local1 = _local1 + 8; } return(_local3); } static function binl2hex(binarray) { var _local4 = new String(""); var _local3 = new String("0123456789abcdef"); var _local1 = 0; while (_local1 < (binarray.length * 4)) { _local4 = _local4 + (_local3.charAt((binarray[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((binarray[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(_local4); } }
Symbol 1370 MovieClip [__Packages.ScreenOverlay] Frame 0
class ScreenOverlay { var _scale, _scaleMatrix, _overlayParent, _normalColorTransform, _screenRectangle, _identityMatrix, _overlayMatrix, _overlayColorTransform, _overlayBlendMode, _origin, _overlayFilter, _recursive, _iterations, _overlayFunction, _drawMatrix, _drawColorTransform, _started, _overlayDisplay, _overlayContainer, _overlayClip, _overlayBuffer; function ScreenOverlay (parent) { if (parent == null) { parent = _root; } _scale = 1; _scaleMatrix = new flash.geom.Matrix(_scale, 0, 0, _scale, 0, 0); _overlayParent = parent; createBitmaps(parent); _normalColorTransform = new flash.geom.ColorTransform(); _screenRectangle = new flash.geom.Rectangle(0, 0, Stage.width, Stage.height); _identityMatrix = new flash.geom.Matrix(); _overlayMatrix = new flash.geom.Matrix(); _overlayColorTransform = new flash.geom.ColorTransform(); _overlayBlendMode = "normal"; _origin = new flash.geom.Point(); _overlayFilter = null; _recursive = true; _iterations = 1; _overlayFunction = null; _drawMatrix = new flash.geom.Matrix(); _drawColorTransform = new flash.geom.ColorTransform(); _screenOverlays.push(this); } function start() { _started = true; _overlayDisplay.fillRect(_screenRectangle, 0); } function stop() { _started = false; _overlayContainer._visible = false; } function get started() { return(_started); } function get overlayClip() { return(_overlayClip); } function set overlayClip(m) { _overlayClip = m; //return(overlayClip); } function get overlayMatrix() { return(_overlayMatrix); } function set overlayMatrix(m) { _overlayMatrix = m; //return(overlayMatrix); } function get overlayColorTransform() { return(_overlayColorTransform); } function set overlayColorTransform(c) { _overlayColorTransform = c; //return(overlayColorTransform); } function get overlayBlendMode() { return(_overlayBlendMode); } function set overlayBlendMode(b) { _overlayBlendMode = b; //return(overlayBlendMode); } function get overlayFilter() { return(_overlayFilter); } function set overlayFilter(f) { _overlayFilter = f; //return(overlayFilter); } function get overlayFunction() { return(_overlayFunction); } function set overlayFunction(f) { _overlayFunction = f; //return(overlayFunction); } function get overlayParent() { return(_overlayParent); } function set overlayParent(m) { _overlayParent = m; createBitmaps(_overlayParent); //return(overlayParent); } function get recursive() { return(_recursive); } function set recursive(b) { _recursive = b; //return(recursive); } function get iterations() { return(_iterations); } function set iterations(n) { _iterations = Math.floor(n); if (_iterations < 1) { _iterations = 1; } //return(iterations); } function get scale() { return(_scale); } function set scale(n) { _scale = n; if (_scale < 0.1) { _scale = 0.1; } if (_scale > 1) { _scale = 1; } _scaleMatrix = new flash.geom.Matrix(_scale, 0, 0, _scale, 0, 0); createBitmaps(_overlayParent); //return(scale); } function resetParameters() { _overlayColorTransform = new flash.geom.ColorTransform(); _overlayMatrix = new flash.geom.Matrix(); _overlayFilter = null; _overlayBlendMode = "normal"; _overlayFunction = null; _iterations = 1; _recursive = true; } function createBitmaps(parent) { if (_overlayDisplay) { _overlayDisplay.dispose(); } if (_overlayBuffer) { _overlayBuffer.dispose(); } if (_overlayContainer) { _overlayContainer.removeMovieClip(); } _overlayDisplay = new flash.display.BitmapData(Math.ceil(Stage.width * _scale), Math.ceil(Stage.height * _scale), true, 0); _overlayBuffer = new flash.display.BitmapData(Math.ceil(Stage.width * _scale), Math.ceil(Stage.height * _scale), true, 0); _overlayContainer = parent.createEmptyMovieClip("overlay", OVERLAY_DEPTH); _overlayContainer.attachBitmap(_overlayDisplay, 0, "auto", true); } static function tick() { var _local1 = 0; while (_local1 < _screenOverlays.length) { _screenOverlays[_local1].render(); _local1++; } } function render() { if (!_started) { return(undefined); } var _local4 = _overlayClip.transform.concatenatedMatrix; var _local3 = _overlayParent.transform.concatenatedMatrix; _local3.concat(_scaleMatrix); _local3.invert(); _overlayContainer.transform.matrix = _local3; _local4.concat(_scaleMatrix); _overlayDisplay.fillRect(_overlayDisplay.rectangle, 0); if (!_recursive) { _overlayBuffer.draw(_overlayClip, _local4, _normalColorTransform, "normal", _overlayBuffer.rectangle); } _drawMatrix.a = 1; _drawMatrix.b = 0; _drawMatrix.c = 0; _drawMatrix.d = 1; _drawMatrix.tx = 0; _drawMatrix.ty = 0; _drawColorTransform.alphaMultiplier = 1; _drawColorTransform.redMultiplier = 1; _drawColorTransform.greenMultiplier = 1; _drawColorTransform.blueMultiplier = 1; _drawColorTransform.alphaOffset = 0; _drawColorTransform.redOffset = 0; _drawColorTransform.greenOffset = 0; _drawColorTransform.blueOffset = 0; if (_overlayFunction) { _overlayFunction(_overlayBuffer); } var _local2 = 0; while (_local2 < _iterations) { _drawMatrix.translate((-Stage.width) / 2, (-Stage.height) / 2); _drawMatrix.concat(_overlayMatrix); _drawMatrix.translate(Stage.width / 2, Stage.height / 2); _drawColorTransform.concat(_overlayColorTransform); if (_overlayFilter) { _overlayBuffer.applyFilter(_overlayBuffer, _overlayBuffer.rectangle, _origin, _overlayFilter); } _overlayDisplay.draw(_overlayBuffer, _drawMatrix, _drawColorTransform, _overlayBlendMode, _overlayDisplay.rectangle); _local2++; } if (_recursive) { _overlayBuffer.fillRect(_overlayBuffer.rectangle, 0); _overlayContainer._visible = false; _overlayBuffer.draw(_overlayClip, _local4, _normalColorTransform, "normal", _overlayBuffer.rectangle); _overlayBuffer.draw(_overlayDisplay, _identityMatrix, _normalColorTransform, "normal", _overlayBuffer.rectangle); _overlayContainer._visible = true; } } function cleanup() { stop(); var _local2 = 0; while (_local2 < _screenOverlays.length) { if (_screenOverlays[_local2] == this) { _screenOverlays.splice(_local2, 1); break; } _local2++; } if (_overlayDisplay) { _overlayDisplay.dispose(); } if (_overlayBuffer) { _overlayBuffer.dispose(); } if (_overlayContainer) { _overlayContainer.removeMovieClip(); } _overlayDisplay = null; _overlayBuffer = null; _overlayContainer = null; _overlayMatrix = null; _drawMatrix = null; _overlayParent = null; _overlayColorTransform = null; _overlayFilter = null; _overlayFunction = null; _normalColorTransform = null; _identityMatrix = null; _origin = null; _scaleMatrix = null; _screenRectangle = null; } static var _screenOverlays = []; var OVERLAY_DEPTH = 999990; }
Symbol 461 MovieClip Frame 1
stop();
Symbol 470 Button
on (press) { gotoAndPlay ("end"); }
Symbol 487 MovieClip Frame 87
gotoAndPlay (1);
Symbol 487 MovieClip Frame 88
s_titlescreen.stop(); s_static = new Sound(this); s_static.attachSound("sound_static.wav"); s_static.start(0, 1000);
Symbol 487 MovieClip Frame 155
s_static.stop();
Symbol 487 MovieClip Frame 157
s_static.start(0, 100);
Symbol 487 MovieClip Frame 159
s_static.stop();
Symbol 487 MovieClip Frame 161
s_static.start(0, 100);
Symbol 487 MovieClip Frame 163
s_static.stop();
Symbol 487 MovieClip Frame 168
s_static.start(0, 100);
Symbol 487 MovieClip Frame 173
s_static.stop();
Symbol 487 MovieClip Frame 410
_root.nextFrame();
Symbol 494 Button
on (release) { stopAllSounds(); getURL ("http://tomfulp.newgrounds.com", "_blank"); }
Symbol 495 Button
on (release) { stopAllSounds(); getURL ("http://mindchamber.newgrounds.com", "_blank"); }
Symbol 496 Button
on (release) { stopAllSounds(); getURL ("http://krinkels.newgrounds.com", "_blank"); }
Symbol 497 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/audio/listen/92334", "_blank"); }
Symbol 498 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/audio/listen/171975", "_blank"); }
Symbol 499 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/audio/listen/170120", "_blank"); }
Symbol 500 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/audio/listen/140436", "_blank"); }
Symbol 502 Button
on (release) { stopAllSounds(); getURL ("http://mike.newgrounds.com", "_blank"); }
Symbol 569 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 577 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/store/product/madness-error-shirt", "_blank"); }
Symbol 581 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/store/product/madness-hank-shirt", "_blank"); }
Symbol 582 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/collection/madnessday2008", "_blank"); }
Symbol 590 Button
on (release) { stopAllSounds(); gotoAndPlay ("replay"); }
Symbol 592 MovieClip Frame 1
stop();
Symbol 592 MovieClip Frame 2
play();
Instance of Symbol 16 MovieClip [empty] in Symbol 592 MovieClip Frame 2
onClipEvent (load) { res = 1; _root.f_MosaicScreen(res); } onClipEvent (enterFrame) { res = res + 2; _root.f_MosaicScreen(res); }
Symbol 592 MovieClip Frame 20
_root.f_Clear(); _root.f_BackupStats(); _root.spawnpoint = spawnpoint; _root.gotoAndPlay(warpto); gotoAndPlay ("fadein");
Symbol 592 MovieClip Frame 22
play();
Instance of Symbol 16 MovieClip [empty] in Symbol 592 MovieClip Frame 23
onClipEvent (load) { res = 40; _root.f_MosaicScreen(res); } onClipEvent (enterFrame) { res = res - 2; _root.f_MosaicScreen(res); }
Symbol 592 MovieClip Frame 42
stop(); _root.f_MosaicScreen(0);
Symbol 592 MovieClip Frame 55
play();
Instance of Symbol 16 MovieClip [empty] in Symbol 592 MovieClip Frame 56
onClipEvent (load) { if (_parent.warpto == "level1_4intro") { u_temp = true; } } onClipEvent (enterFrame) { if (u_temp) { u_volume = _root.s_oceanside.s_oceanside.getVolume(); _root.s_oceanside.s_oceanside.setVolume(u_volume - 2); } }
Symbol 592 MovieClip Frame 101
_root.screenOverlay.stop(); if (warpto == "level1_4intro") { _root.s_oceanside.s_oceanside.stop(); } _root.f_Clear(); _root.f_BackupStats(); if (_root.gameover) { _root.stats.health = _root.stats.health_max; } _root.spawnpoint = spawnpoint; _root.gotoAndPlay(warpto); gotoAndPlay ("fadein");
Symbol 592 MovieClip Frame 102
play();
Symbol 592 MovieClip Frame 133
stop();
Symbol 592 MovieClip Frame 134
play();
Symbol 592 MovieClip Frame 141
stop();
Symbol 592 MovieClip Frame 155
play(); _root.f_MosaicScreen(0);
Symbol 592 MovieClip Frame 362
stop();
Symbol 592 MovieClip Frame 420
_root.gotoAndStop(1);
Symbol 597 MovieClip Frame 1
gotoAndStop (2);
Symbol 597 MovieClip Frame 11
_root.s_power24.start(0, 0);
Symbol 597 MovieClip Frame 36
gotoAndStop (2);
Symbol 601 MovieClip Frame 1
stop();
Symbol 601 MovieClip Frame 2
health.health.text = _root.f_HealthText(_root.p1.health); play();
Symbol 601 MovieClip Frame 81
stop();
Symbol 614 MovieClip Frame 1
function unlockMedal(m_name) { clearInterval(pop_delay); var _local1 = com.Newgrounds.NewgroundsAPI.getMedals(); var _local2 = null; for (i in _local1) { if (_local1[i].medal_name == m_name) { _local2 = _local1[i]; medal_name = _local2.medal_name; medal_value = _local2.medal_value + "pts"; com.Newgrounds.NewgroundsAPI.unlockMedal(medal_name); pop_delay = setInterval(endDelay, 3000); _visible = true; gotoAndPlay (2); break; } } } function endDelay(params) { gotoAndPlay (10); clearInterval(pop_delay); } var pop_delay; var medal_name = "?????"; var medal_value = "???"; _visible = false;
Symbol 614 MovieClip Frame 10
var myBitmapData = flash.display.BitmapData.loadBitmap(medal_name + ".gif"); medal_icon.attachBitmap(myBitmapData, 111); stop();
Symbol 622 MovieClip Frame 1
_quality = "medium"; i = 1; gotoAndStop (2);
Instance of Symbol 101 MovieClip in Symbol 622 MovieClip Frame 1
onClipEvent (enterFrame) { _root.f_Quality(_parent); }
Symbol 622 MovieClip Frame 2
stop();
Instance of Symbol 101 MovieClip in Symbol 622 MovieClip Frame 3
onClipEvent (enterFrame) { _root.f_Quality(_parent); _parent.timer--; if (_parent.timer <= 0) { _parent.gotoAndStop("blank"); } }
Symbol 636 MovieClip Frame 36
gotoAndPlay (1);
Symbol 641 MovieClip Frame 1
stop();
Symbol 656 MovieClip Frame 1
_root.f_AddNeutral(this);
Symbol 668 MovieClip Frame 1
stop();
Symbol 668 MovieClip Frame 2
_root.camera.prey = this; _root.p1.wait = true; play();
Symbol 668 MovieClip Frame 7
_root.s_elevatordoor.start(0, 0);
Symbol 668 MovieClip Frame 56
_root.f_AddNeutral(this);
Symbol 668 MovieClip Frame 75
_root.s_elevatordoor.start(0, 0);
Symbol 668 MovieClip Frame 114
_root.p1.wait = true; _parent.chase_cam.gotoAndPlay("jebus"); stop();
Symbol 669 MovieClip Frame 1
_root.f_AddWall(this, z_wall); z_wall.sticky = true; gotoAndStop (2);
Symbol 675 MovieClip Frame 1
_root.f_SetHand(this);
Symbol 679 MovieClip Frame 1
_root.f_SetHand(this);
Symbol 683 MovieClip Frame 1
_root.f_SetHand(this);
Symbol 688 MovieClip Frame 1
gotoAndStop (2);
Symbol 692 MovieClip Frame 1
gotoAndStop (2);
Instance of Symbol 4 MovieClip in Symbol 695 MovieClip Frame 1
onClipEvent (load) { _root.f_InsertObject(_parent._parent, _root.a_Enemies); _parent._parent.w = _parent._width / 2; _parent._parent.h = _parent._height; } onClipEvent (unload) { _root.f_RemoveObject(_parent._parent, _root.a_Enemies); }
Symbol 704 MovieClip Frame 6
stop();
Symbol 712 MovieClip Frame 4
stop();
Symbol 718 MovieClip Frame 8
_parent.gotoAndStop("stand");
Symbol 723 MovieClip Frame 1
_root.f_SetHand(this);
Symbol 726 MovieClip Frame 1
_root.f_ImpactPoint(this);
Symbol 726 MovieClip Frame 2
gotoAndPlay (1);
Symbol 727 MovieClip Frame 3
_parent.force_x = 12; _parent.force_y = 0; _parent.slide_x = 0;
Symbol 727 MovieClip Frame 6
if (!_parent.u_hit) { gotoAndPlay ("finish"); }
Symbol 727 MovieClip Frame 9
play();
Symbol 727 MovieClip Frame 10
_root.f_EndPunch(_parent);
Symbol 731 MovieClip Frame 4
_root.f_SetForceX(_parent, 12); _parent.force_y = -8; _parent.slide_x = 12;
Symbol 731 MovieClip Frame 7
if (!_parent.u_hit) { gotoAndPlay ("finish"); }
Symbol 731 MovieClip Frame 11
play();
Symbol 731 MovieClip Frame 13
_root.f_EndPunch(_parent);
Symbol 737 MovieClip Frame 8
if (_parent.platform == undefined) { _parent.gotoAndStop("toss"); } else if (_parent.health <= 0) { _parent.gotoAndStop("hitground"); } else { _parent.gotoAndStop("stand"); }
Symbol 738 MovieClip Frame 2
stop();
Symbol 740 MovieClip Frame 2
stop();
Symbol 744 MovieClip Frame 1
_root.f_SetHand(this);
Symbol 745 MovieClip Frame 10
gotoAndPlay ("loop");
Symbol 746 MovieClip Frame 1
stop();
Instance of Symbol 16 MovieClip [empty] in Symbol 746 MovieClip Frame 2
onClipEvent (enterFrame) { if (_parent._parent.speed_y >= 0) { _parent.gotoAndStop(3); } }
Symbol 747 MovieClip Frame 2
_parent.gotoAndStop("toss2");
Symbol 758 MovieClip Frame 6
if (_parent.health <= 0) { _parent.alive = false; if (_parent.body_type == 3) { gotoAndPlay ("die2"); } else { gotoAndPlay ("die"); } }
Symbol 758 MovieClip Frame 20
_root.f_EndPunch(_parent);
Symbol 758 MovieClip Frame 45
_root.f_RemoveEnemy(_parent); stop();
Symbol 758 MovieClip Frame 46
_root["s_zombiedie" + (random(3) + 1)].start(0, 0);
Symbol 758 MovieClip Frame 70
_root.f_RemoveEnemy(_parent); stop();
Symbol 758 MovieClip Frame 71
play();
Symbol 758 MovieClip Frame 95
_parent.body_type = 3; _parent.head_type = 3; _parent.face_type = 3; _parent.alive = true; _parent.health = _parent.health_max; _parent.wait = true;
Symbol 758 MovieClip Frame 117
_root.f_EndPunch(_parent);
Symbol 833 MovieClip Frame 1
s_welding = new Sound(this); s_welding.attachSound("welding.wav"); s_welding.start(0, 0);
Instance of Symbol 101 MovieClip in Symbol 833 MovieClip Frame 2
onClipEvent (load) { i = 1; x = (_parent._x + _parent._parent._x) + _parent._parent._parent._x; scale = _parent._parent._xscale / 100; y = _parent._parent._parent._y; } onClipEvent (enterFrame) { i++; if ((i % 1) == 0) { var u_scale = (60 + random(40)); var u_temp = _root.f_ShrapnelGeneral((x + (_parent.spark._x * scale)) - 20, y - 5, y + 1, -4 + random(8), -(8 + random(15)), "spark"); u_temp.bounce_limit = 1; u_temp._xscale = 50 + random(50); u_temp._yscale = 50 + random(50); u_temp.weight = 1 + (random(100) / 100); u_temp.fp_ShrapnelEnd = _root.f_ShrapnelVanish; } }
Symbol 833 MovieClip Frame 95
_root.game.game.ceiling.gotoAndPlay("go");
Symbol 833 MovieClip Frame 190
s_welding.stop(); _parent._parent.phase = 10; _parent._parent.gotoAndStop("stand");
Symbol 835 MovieClip Frame 1
if (!init) { init = true; expand = 0; } var u_size = (80 + random(30)); _root.f_FX(((_parent.x - _parent.w) - expand) + random((_parent.w * 2) + (expand * 2)), (_parent.y + expand) - random(_parent.h + (expand * 2)), _parent.y + 10, "blood1", u_size, u_size);
Symbol 835 MovieClip Frame 2
var u_size = (80 + random(30)); _root.f_FX(((_parent.x - _parent.w) - expand) + random((_parent.w * 2) + (expand * 2)), (_parent.y + expand) - random(_parent.h + (expand * 2)), _parent.y + 10, "blood1", u_size, u_size);
Symbol 835 MovieClip Frame 3
_parent.explosions--; if (_parent.explosions > 0) { expand = expand + 10; gotoAndPlay (1); } else { stop(); }
Symbol 836 MovieClip Frame 1
if (delay) { gotoAndStop ("blank"); } else { _root.f_InitHencher(this); }
Symbol 836 MovieClip Frame 2
stop();
Instance of Symbol 16 MovieClip [empty] in Symbol 836 MovieClip Frame 2
onClipEvent (enterFrame) { _root.f_OnScreenActivate(_parent); }
Symbol 836 MovieClip Frame 3
if (delay) { _root.f_InitHencher(this); } _root.f_AddEnemy(this); _root.f_AddEnemyPush(this); if (!platform) { _root.f_PY(this, 20); } if (goframe) { gotoAndStop(goframe); } else { gotoAndStop ("walk"); }
Symbol 836 MovieClip Frame 4
_root.f_HencherDefaults(this); if (head_type == 3) { _root.zombiesound = true; } stop();
Instance of Symbol 16 MovieClip [empty] in Symbol 836 MovieClip Frame 4
onClipEvent (enterFrame) { _parent.gun._x = (_parent.body.gun._x * 0.5) + _parent.body._x; _parent.gun._y = (_parent.body.gun._y * 0.5) + _parent.body._y; }
Instance of Symbol 16 MovieClip [empty] in Symbol 836 MovieClip Frame 4
onClipEvent (enterFrame) { _root.f_Hencher(_parent); }
Instance of Symbol 16 MovieClip [empty] in Symbol 836 MovieClip Frame 4
onClipEvent (enterFrame) { _root.f_GeneralTimers(_parent); }
Symbol 836 MovieClip Frame 7
punching = false;
Instance of Symbol 16 MovieClip [empty] in Symbol 836 MovieClip Frame 12
onClipEvent (enterFrame) { if (_parent.u_hit) { _root.f_ForceSlide(_parent); } }
Symbol 836 MovieClip Frame 13
_root.f_DropGun(this);
Instance of Symbol 16 MovieClip [empty] in Symbol 836 MovieClip Frame 13
onClipEvent (enterFrame) { if (!_root.f_CharJumping(_parent)) { _root.f_ForceSlideBack(_parent); } }
Symbol 836 MovieClip Frame 15
_root.f_TossPose(this);
Instance of Symbol 16 MovieClip [empty] in Symbol 836 MovieClip Frame 15
onClipEvent (enterFrame) { _root.f_Toss(_parent); }
Symbol 836 MovieClip Frame 18
_root.f_DropGun(this); gotoAndStop ("toss2");
Symbol 836 MovieClip Frame 24
_root.s_bodyfall3.start(0, 0); _root.f_ShakeY(10);
Symbol 836 MovieClip Frame 25
explosions = 6; if (_xscale > 0) { var u_speed_x = (-(force_x + random(3))); } else { var u_speed_x = (force_x + random(3)); } var u_speed_y = force_y; var u_temp = _root.f_ShrapnelGeneral(x, y - 70, y + 1, u_speed_x, -20, "hencher_head"); u_temp.bounce_limit = 2; u_temp._xscale = _xscale; u_temp.fp_ShrapnelEnd = _root.f_ShrapnelSplatter; var u_temp = _root.f_ShrapnelGeneral(x, y - 10, y + 1, u_speed_x * 0.75, -10, "hencher_body"); u_temp.bounce_limit = 1; u_temp._xscale = _xscale; u_temp.fp_ShrapnelEnd = _root.f_ShrapnelSplatter; var u_temp = _root.f_ShrapnelGeneral(x, y, y + 1, u_speed_x * 0.75, -5, "hencher_foot"); u_temp.bounce_limit = 1; u_temp._xscale = _xscale; u_temp.fp_ShrapnelEnd = _root.f_ShrapnelSplatter; var u_temp = _root.f_ShrapnelGeneral(x, y - 50, y + 1, u_speed_x * 0.75, -12, "hencher_hand"); u_temp.bounce_limit = 1; u_temp._xscale = _xscale; u_temp.fp_ShrapnelEnd = _root.f_ShrapnelSplatter; _root.f_RemoveEnemy(this);
Symbol 839 MovieClip Frame 1
stop();
Symbol 886 MovieClip Frame 34
_root.f_MakeZombies();
Symbol 886 MovieClip Frame 130
_root.camera.paused = true; _root.fader.spawnpoint = 1; _root.fader.warpto = "level1_3"; _root.fader.gotoAndPlay("fadeout"); stop();
Symbol 887 MovieClip Frame 1
head_type = 1; gotoAndStop (2);
Instance of Symbol 16 MovieClip [empty] in Symbol 887 MovieClip Frame 3
onClipEvent (load) { timer = 60; _parent._x = -100 - _root.game_x; } onClipEvent (enterFrame) { if ((_parent._x + _root.game_x) < 250) { _parent._x = _parent._x + 8; } else { timer--; if (timer <= 0) { _parent.gotoAndStop("zombies"); } } }
Symbol 888 MovieClip Frame 1
_root.f_ObjectPush(this, _root.a_Events);
Instance of Symbol 4 MovieClip in Symbol 888 MovieClip Frame 1
onClipEvent (load) { _root.f_InsertObject(_parent, _root.a_Walls); _parent._parent.w = _parent._width; _parent._parent.h = _parent._height; } onClipEvent (unload) { _root.f_RemoveObject(_parent, _root.a_Walls); }
Symbol 889 MovieClip Frame 1
gotoAndStop (2);
Symbol 914 MovieClip Frame 1
stop();
Symbol 917 MovieClip Frame 1
stop();
Symbol 930 MovieClip Frame 1
stop();
Symbol 948 MovieClip Frame 1
stop();
Symbol 955 MovieClip Frame 1
stop();
Instance of Symbol 16 MovieClip [empty] in Symbol 955 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.gunshooting) { _parent.gotoAndStop(2); } else { _parent.gotoAndStop(1); } }
Instance of Symbol 4 MovieClip in Symbol 959 MovieClip Frame 1
onClipEvent (load) { _parent._parent.w = _parent._width / 2; _parent._parent.h = _parent._height; }
Symbol 962 MovieClip Frame 12
gotoAndPlay ("loop");
Symbol 966 MovieClip Frame 1
_parent.gun.gun.gun.gotoAndStop("blank");
Symbol 966 MovieClip Frame 8
_parent.gun.gun.gun.gotoAndStop(_parent.gun_type); play();
Symbol 966 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 968 MovieClip Frame 1
stop();
Symbol 971 MovieClip Frame 21
if (_parent.health > 0) { _parent.gotoAndStop("stand"); } else { _root.f_GameOver(); stop(); }
Symbol 972 MovieClip Frame 1
stop();
Symbol 972 MovieClip Frame 2
onground = false; gun.gun.gun.gotoAndStop(gun_type); if (_xscale > 0) { body._rotation = platform.slope; } else { body._rotation = -platform.slope; } if (autowalk_timer > 0) { gun.gun.gun.gun.gotoAndStop("idle"); gun.gotoAndStop(15); gotoAndStop ("autowalk"); }
Instance of Symbol 16 MovieClip [empty] in Symbol 972 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.gun._x = (_parent.body.gun._x * 0.5) + _parent.body._x; _parent.gun._y = (_parent.body.gun._y * 0.5) + _parent.body._y; }
Instance of Symbol 16 MovieClip [empty] in Symbol 972 MovieClip Frame 2
onClipEvent (enterFrame) { _root.f_Controls(_parent); }
Instance of Symbol 16 MovieClip [empty] in Symbol 972 MovieClip Frame 2
onClipEvent (enterFrame) { _root.f_Timers(_parent); }
Symbol 972 MovieClip Frame 4
gun.gun.gun.gotoAndStop(gun_type); if (_xscale > 0) { body._rotation = platform.slope; } else { body._rotation = -platform.slope; }
Symbol 972 MovieClip Frame 5
gun.gun.gun.gotoAndStop(gun_type);
Symbol 972 MovieClip Frame 7
_root.f_TossPose(this);
Instance of Symbol 16 MovieClip [empty] in Symbol 972 MovieClip Frame 7
onClipEvent (enterFrame) { _root.f_Toss(_parent); }
Symbol 972 MovieClip Frame 8
gun.gun.gun.gotoAndStop(gun_type); gun.gun.gun.gun.gotoAndStop("idle"); gun.gotoAndStop(20); gun._x = 0; gun._y = -20;
Symbol 972 MovieClip Frame 9
gun.gun.gun.gotoAndStop(gun_type); gun.gun.gun.gun.gotoAndStop("idle"); gun.gotoAndStop(20); gun._x = 0; gun._y = -20;
Symbol 972 MovieClip Frame 10
gun.gun.gun.gotoAndStop(gun_type); gun.gun.gun.gun.gotoAndStop("idle"); gun.gotoAndStop(20); gun._x = 0; gun._y = -10;
Symbol 972 MovieClip Frame 11
_root.f_PY(this, 5);
Instance of Symbol 16 MovieClip [empty] in Symbol 972 MovieClip Frame 11
onClipEvent (enterFrame) { if (_parent.autowalk_timer > 0) { _parent.autowalk_timer--; _parent.gun._x = (_parent.body.gun._x * 0.5) + _parent.body._x; _parent.gun._y = (_parent.body.gun._y * 0.5) + _parent.body._y; if (_parent._xscale > 0) { _root.f_MoveH(_parent, _parent.speed_x_max); } else { _root.f_MoveH(_parent, -_parent.speed_x_max); } } else { _parent.gotoAndStop("stand"); } }
Symbol 972 MovieClip Frame 12
gun.gun.gun.gotoAndStop(gun_type); gun.gun.gun.gun.gotoAndStop("idle"); gun.gotoAndStop(15);
Instance of Symbol 16 MovieClip [empty] in Symbol 972 MovieClip Frame 12
onClipEvent (enterFrame) { _parent.gun._x = (_parent.body.gun._x * 0.5) + _parent.body._x; _parent.gun._y = (_parent.body.gun._y * 0.5) + _parent.body._y; }
Symbol 974 MovieClip Frame 1
gotoAndStop (2);
Symbol 976 MovieClip Frame 1
gotoAndPlay (2);
Symbol 976 MovieClip Frame 90
_root.limit_top = _root.game.game.limit_top2._y; stop();
Symbol 977 MovieClip Frame 1
stop();
Instance of Symbol 16 MovieClip [empty] in Symbol 977 MovieClip Frame 2
onClipEvent (enterFrame) { if (((_parent._x + _root.game_x) - 100) < _root.screenWidth) { if (_root.a_Enemies.length <= 0) { _root.arrow.gotoAndPlay("go"); _root.limit_right = _parent.next_limit._x; _parent.next_limit.gotoAndStop("on"); _parent.gotoAndStop("off"); } } }
Symbol 979 MovieClip Frame 1
gotoAndStop (2);
Symbol 980 MovieClip Frame 1
stop();
Symbol 980 MovieClip Frame 2
_y = _root.p1._y; _root.camera.prey = camera; play();
Symbol 980 MovieClip Frame 7
var i = 0; for (n in _root.a_EnemiesLog) { i++; var u_p = _root.a_EnemiesLog[n]; if (i == 1) { left = u_p; } else if (u_p.x < left.x) { left = u_p; } } stop();
Instance of Symbol 16 MovieClip [empty] in Symbol 980 MovieClip Frame 7
onClipEvent (load) { speed = 1; } onClipEvent (enterFrame) { _parent.camera._x = _parent.camera._x - speed; speed = speed + 4; if (speed > 40) { speed = 40; } var i = 0; for (n in _root.a_EnemiesLog) { var u_p = _root.a_EnemiesLog[n]; if ((u_p.x + _root.game_x) < (_root.screenWidth - 100)) { if ((u_p.x + _root.game_x) > 0) { i++; } } if ((i >= 2) or ((_parent.left.x + _root.game_x) > 0)) { _parent.gotoAndPlay("finish"); } } }
Symbol 980 MovieClip Frame 8
_parent.jebus.gotoAndStop("walk"); play();
Symbol 980 MovieClip Frame 26
stop();
Instance of Symbol 15 MovieClip [l2] "floor1" in Symbol 981 MovieClip Frame 1
onClipEvent (load) { z_platform.texture = 2; }
Instance of Symbol 669 MovieClip in Symbol 981 MovieClip Frame 1
onClipEvent (load) { z_wall.texture = 2; }
Instance of Symbol 836 MovieClip in Symbol 981 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; }
Instance of Symbol 836 MovieClip in Symbol 981 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; }
Instance of Symbol 836 MovieClip in Symbol 981 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; }
Instance of Symbol 836 MovieClip in Symbol 981 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; shot_timer = 1; }
Instance of Symbol 836 MovieClip in Symbol 981 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; shot_timer = 5; }
Instance of Symbol 836 MovieClip in Symbol 981 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; shot_timer = 10; }
Instance of Symbol 836 MovieClip in Symbol 981 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; }
Instance of Symbol 981 MovieClip "game" in Symbol 982 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.go == true) { _root.main(); } }
Symbol 1003 MovieClip Frame 1
stop();
Instance of Symbol 101 MovieClip in Symbol 1003 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.p1.platform == _parent._parent.cannon_box.z_platform) { if (!init) { init = true; _root.keys.gotoAndPlay("go"); } _root.limit_top = _root.game.game.limit_top._y; _root.p1.gotoAndStop("blank"); _parent.gotoAndPlay("go"); } if (_root.p1.platform == _parent._parent.cliff.z_platform) { _root.limit_top = _root.game.game.limit_top._y; } }
Symbol 1003 MovieClip Frame 2
_root.s_thwomp.start(0, 0); play();
Symbol 1003 MovieClip Frame 49
_root.s_explosion3.start(0, 0);
Symbol 1003 MovieClip Frame 51
_root.p1.smoke_timer = 60; _root.p1.x = spawn1._x + _x; _root.p1.y = spawn1._y + _y; _root.p1._x = _root.p1.x; _root.p1._y = _root.p1.y; _root.f_ForceJump(_root.p1, 18, -70); _root.p1.jumps = _root.doublejump + 1; _root.limit_top = _root.game.game.limit_top2._y; _root.shake_x = 20;
Symbol 1008 MovieClip Frame 1
gotoAndPlay(random(11) + 2);
Symbol 1008 MovieClip Frame 14
gotoAndPlay (2);
Symbol 1013 MovieClip Frame 1
_root.f_AddNeutral(this);
Symbol 1032 MovieClip Frame 1
stop();
Symbol 1033 MovieClip Frame 1
_root.f_AddNeutral(this);
Symbol 1034 MovieClip Frame 1
_root.f_AddWall(this, z_wall); _root.f_AddPlatform(this, z_platform); this.fp_Hit1 = _root.f_HitSkylight; health = 6; alive = true; texture = 2; _root.f_AddEnemy(this); gotoAndStop (2);
Symbol 1036 MovieClip Frame 1
gotoAndStop (2);
Instance of Symbol 11 MovieClip [l3] "cannon_box" in Symbol 1037 MovieClip Frame 1
onClipEvent (load) { z_platform.texture = 2; z_wall.texture = 2; }
Instance of Symbol 1034 MovieClip "skylight" in Symbol 1037 MovieClip Frame 1
onClipEvent (load) { z_platform.texture = 100; z_wall.texture = 100; }
Instance of Symbol 11 MovieClip [l3] "cliff" in Symbol 1037 MovieClip Frame 1
onClipEvent (load) { z_platform.texture = 1; }
Instance of Symbol 836 MovieClip in Symbol 1037 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; }
Instance of Symbol 836 MovieClip in Symbol 1037 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 10; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; }
Instance of Symbol 836 MovieClip in Symbol 1037 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 400; shot_timer = 15; }
Instance of Symbol 836 MovieClip in Symbol 1037 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_range_y = 700; shot_timer = 10; }
Instance of Symbol 1037 MovieClip "game" in Symbol 1038 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.go == true) { _root.main(); } }
Symbol 1056 MovieClip Frame 1
gotoAndPlay (2);
Symbol 1056 MovieClip Frame 61
stop();
Symbol 1056 MovieClip Frame 321
stop();
Symbol 1066 MovieClip Frame 1
gotoAndStop (2);
Instance of Symbol 1069 MovieClip "body" in Symbol 1070 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + _root.elevator_speed); if ((_y + _root.game_y) > 0) { _y = (_y - 712); } if ((_y + _root.game_y) < -800) { _y = (_y + 712); } }
Instance of Symbol 1069 MovieClip in Symbol 1070 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y - _root.elevator_speed); if (((_y + _parent._y) + _root.game_y) > 0) { _y = (_y - 712); } if (((_y + _parent._y) + _root.game_y) < -800) { _y = (_y + 712); } }
Symbol 1080 MovieClip Frame 1
stop();
Symbol 1080 MovieClip Frame 2
play();
Symbol 1080 MovieClip Frame 106
_root.f_RemoveWall(_root.game.game.vent.z_wall); _root.f_RemovePlatform(_root.game.game.vent.z_platform);
Symbol 1080 MovieClip Frame 109
_parent.gunner.wait = false; stop();
Symbol 1087 MovieClip Frame 1
stop();
Instance of Symbol 1086 MovieClip in Symbol 1087 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + _root.elevator_speed); }
Symbol 1087 MovieClip Frame 25
gotoAndPlay (1);
Symbol 1100 MovieClip Frame 1
stop();
Instance of Symbol 1086 MovieClip in Symbol 1100 MovieClip Frame 2
onClipEvent (enterFrame) { _rotation = (_rotation + _root.elevator_speed); }
Symbol 1103 MovieClip Frame 1
_root.f_AddNeutral(this); stop();
Symbol 1103 MovieClip Frame 6
_root.f_RemoveWall(_root.game.game.vent.z_wall); _root.f_RemovePlatform(_root.game.game.vent.z_platform); play();
Symbol 1103 MovieClip Frame 11
stop();
Symbol 1105 MovieClip Frame 1
_root.f_AddNeutral(this); gotoAndStop (2);
Symbol 1114 MovieClip Frame 1
stop();
Symbol 1114 MovieClip Frame 2
play();
Symbol 1114 MovieClip Frame 30
stop();
Symbol 1116 MovieClip Frame 1
phase = 1; timer = 0; shake_timer = 0; s_elevator = new Sound(this); s_elevator.attachSound("sound_elevator.wav"); s_elevator.start(0, 2000); s_elevator.setVolume(0); s_elevatorbusted = new Sound(this); s_elevatorbusted.attachSound("sound_elevator_busted2.wav"); gotoAndPlay (2);
Symbol 1116 MovieClip Frame 2
_root.f_RemovePlatform(_root.game.game.ramp1.z_platform); _root.f_RemovePlatform(_root.game.game.ramp2.z_platform); play();
Symbol 1116 MovieClip Frame 20
stop();
Instance of Symbol 16 MovieClip [empty] in Symbol 1116 MovieClip Frame 20
onClipEvent (enterFrame) { var u_volume = _parent.s_elevator.getVolume(); if (u_volume < 100) { _parent.s_elevator.setVolume(u_volume + 1); } if (_root.elevatorbreak) { max = -80; _root.elevator_speed = _root.elevator_speed - 0.8; if (_root.elevator_speed < 0) { if (!sparks) { sparks = true; _parent._parent.sparks.gotoAndPlay("go"); } } var u_volume = _parent.s_elevatorbusted.getVolume(); if (u_volume < 100) { _parent.s_elevatorbusted.setVolume(u_volume + 1); } } else { max = -30; _root.elevator_speed = _root.elevator_speed - 0.05; } if (_root.elevator_speed < max) { _root.elevator_speed = max; } _parent.timer++; if ((_parent.timer > 90) and (_parent.phase == 1)) { _parent._parent.welder.gotoAndStop("activate"); _parent.phase = 2; } else if ((_parent.timer > 260) and (_parent.phase == 2)) { _parent._parent.gunner.gotoAndStop("activate"); _parent.phase = 3; } else if ((_parent.timer > 300) and (_parent.phase == 3)) { if (!_parent._parent.gunner.alive) { _parent._parent.welder.phase = 1; } if (_root.a_Enemies.length <= 0) { _parent._parent.zombie1.gotoAndStop("activate"); _parent.phase = 4; } else { _parent.timer = 300; } } else if ((_parent.timer > 400) and (_parent.phase == 4)) { _parent._parent.zombie2.gotoAndStop("activate"); _parent._parent.zombie2.force_x = 0; _parent._parent.zombie2.force_y = -15; _root.f_HitToss(_parent._parent.zombie2); _parent.phase = 5; } else if ((_parent.timer > 450) and (_parent.phase == 5)) { _parent._parent.zombie3.gotoAndStop("activate"); _parent.phase = 6; } else if ((_parent.timer > 450) and (_parent.phase == 6)) { if (_root.a_Enemies.length <= 0) { _root.shake_x = 30; _root.elevator_speed = 20; _root.elevatorbreak = true; _root.s_elevatorbreak.start(0, 0); _parent.s_elevatorbusted.start(0, 2000); _parent.s_elevatorbusted.setVolume(0); _parent.phase = 7; _parent.timer = 450; } } else if ((_parent.timer > 460) and (_parent.phase == 7)) { if (_root.a_Enemies.length <= 0) { _parent._parent.zombie4.gotoAndStop("activate"); _parent._parent.zombie4.force_x = 0; _parent._parent.zombie4.force_y = -20; _root.f_HitToss(_parent._parent.zombie4); _parent.phase = 8; } else { _parent.timer = 460; } } else if ((_parent.timer > 520) and (_parent.phase == 8)) { _parent._parent.zombie5.gotoAndStop("activate"); _parent._parent.zombie5.force_x = 0; _parent._parent.zombie5.force_y = -15; _root.f_HitToss(_parent._parent.zombie5); _parent.phase = 9; } else if ((_parent.timer > 560) and (_parent.phase == 9)) { _parent._parent.zombie6.gotoAndStop("activate"); _parent._parent.zombie6.force_x = 0; _parent._parent.zombie6.force_y = -25; _root.f_HitToss(_parent._parent.zombie6); _parent.phase = 10; } else if (_parent.phase == 10) { if (_root.a_Enemies.length <= 0) { _parent.phase = 20; } } else if (_parent.phase == 20) { _root.f_RemoveWall(_root.game.game.wall1.z_wall); _root.limit_right = _root.game.game.limit_right2._x; _root.game.game.hall.gotoAndStop("on"); _root.game.game.light1.gotoAndStop("on"); _root.game.game.elevator_room.gotoAndStop(2); _root.game.game.elevator_roof.gotoAndStop(2); _root.game.game.ceiling.gotoAndStop("blank"); _root.f_AddPlatform(_root.game.game.ramp1, _root.game.game.ramp1.z_platform); _root.f_AddPlatform(_root.game.game.ramp2, _root.game.game.ramp2.z_platform); _root.f_RemovePlatform(_root.game.game.roof1.z_platform); _root.f_RemovePlatform(_root.game.game.roof2.z_platform); _root.f_RemoveWall(_root.game.game.roof1.z_wall); _root.f_RemoveWall(_root.game.game.roof2.z_wall); _root.f_RemoveWall(_root.game.game.elevator_wall2.z_wall); if (_root.p1.platform) { _root.p1.force_x = 0; _root.p1.force_y = -20; _root.f_HitToss(_root.p1); } _parent._parent.welder.force_x = 0; _parent._parent.welder.force_y = -15; _root.f_HitToss(_parent._parent.welder); _parent._parent.gunner.force_x = 0; _parent._parent.gunner.force_y = -20; _root.f_HitToss(_parent._parent.gunner); _root.fader.gotoAndPlay("flash"); _root.shake_y = 40; _root.elevator_speed = 0; _root.s_explosion3.start(0, 0); _parent._parent.sparks.gotoAndStop(1); _root.screenOverlay.stop(); _parent.gotoAndStop("finish"); } if ((_parent.phase >= 7) and (_parent.phase < 20)) { if (_parent.timer > 490) { _parent.shake_timer++; if (_parent.shake_timer > 101) { _parent.shake_timer = 2; } if ((_parent.shake_timer % 4) == 0) { _root.shake_x = Math.abs(_root.elevator_speed) / 4; } } } }
Symbol 1116 MovieClip Frame 21
s_elevator.stop();
Instance of Symbol 101 MovieClip in Symbol 1117 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.y = _parent._y; _parent.x = _parent._x + _parent.body._x; }
Instance of Symbol 1061 MovieClip "shaft" in Symbol 1118 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + _root.elevator_speed); if ((_y + _root.game_y) > 0) { _y = (_y - 830.6); } if ((_y + _root.game_y) < -800) { _y = (_y + 830.6); } }
Instance of Symbol 15 MovieClip [l2] "floor1" in Symbol 1118 MovieClip Frame 1
onClipEvent (load) { z_platform.texture = 2; }
Instance of Symbol 836 MovieClip "welder" in Symbol 1118 MovieClip Frame 1
onClipEvent (load) { delay = true; phase = 11; face_type = 4; head_type = 1; body_type = 1; }
Instance of Symbol 836 MovieClip "gunner" in Symbol 1118 MovieClip Frame 1
onClipEvent (load) { delay = true; _xscale = (_xscale * -1); phase = 12; wait = true; face_type = 2; head_type = 1; body_type = 2; gun_type = 1; shot_range_y = 400; rapidfire = 2; }
Instance of Symbol 836 MovieClip "zombie1" in Symbol 1118 MovieClip Frame 1
onClipEvent (load) { delay = true; phase = 1; face_type = 3; head_type = 3; body_type = 3; gun_type = 0; }
Instance of Symbol 836 MovieClip "zombie2" in Symbol 1118 MovieClip Frame 1
onClipEvent (load) { delay = true; phase = 1; face_type = 3; head_type = 3; body_type = 3; gun_type = 0; }
Instance of Symbol 836 MovieClip "zombie3" in Symbol 1118 MovieClip Frame 1
onClipEvent (load) { delay = true; _xscale = (_xscale * -1); phase = 1; face_type = 3; head_type = 3; body_type = 3; gun_type = 0; }
Instance of Symbol 836 MovieClip "zombie4" in Symbol 1118 MovieClip Frame 1
onClipEvent (load) { delay = true; phase = 1; face_type = 3; head_type = 3; body_type = 3; gun_type = 0; }
Instance of Symbol 836 MovieClip "zombie5" in Symbol 1118 MovieClip Frame 1
onClipEvent (load) { delay = true; phase = 1; face_type = 3; head_type = 3; body_type = 3; gun_type = 0; }
Instance of Symbol 836 MovieClip "zombie6" in Symbol 1118 MovieClip Frame 1
onClipEvent (load) { delay = true; _xscale = (_xscale * -1); phase = 1; face_type = 3; head_type = 3; body_type = 3; gun_type = 0; }
Instance of Symbol 1118 MovieClip "game" in Symbol 1119 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.go == true) { _root.main(); } }
Instance of Symbol 836 MovieClip in Symbol 1120 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); phase = 10; }
Instance of Symbol 836 MovieClip in Symbol 1120 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); phase = 10; }
Instance of Symbol 1120 MovieClip "game" in Symbol 1121 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.go == true) { _root.main(); } }
Symbol 1127 MovieClip Frame 33
gotoAndPlay (1);
Symbol 1135 MovieClip Frame 1
stop();
Symbol 1145 MovieClip Frame 1
default_y = _y; _y = (_root.game.game.clownhead._y + 300); stop();
Instance of Symbol 16 MovieClip [empty] in Symbol 1145 MovieClip Frame 3
onClipEvent (load) { _root.f_ClownBody(_parent); } onClipEvent (enterFrame) { _root.f_ClownBody(_parent); }
Symbol 1177 MovieClip Frame 50
_x = (-random(2000));
Symbol 1183 MovieClip Frame 1
_root.f_AddNeutral(this); _root.f_Depth(this, this._y + 100); stop();
Symbol 1183 MovieClip Frame 2
_root.f_AddNeutral(_parent.dancefloor); _root.f_Depth(_parent.dancefloor, this._y + 105); _root.screenOverlay.start(); play();
Symbol 1183 MovieClip Frame 22
stop();
Instance of Symbol 1177 MovieClip in Symbol 1183 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1177 MovieClip in Symbol 1183 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1177 MovieClip in Symbol 1183 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1177 MovieClip in Symbol 1183 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1177 MovieClip in Symbol 1183 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1177 MovieClip in Symbol 1183 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1177 MovieClip in Symbol 1183 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1177 MovieClip in Symbol 1183 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Instance of Symbol 1177 MovieClip in Symbol 1183 MovieClip Frame 22
onClipEvent (load) { gotoAndPlay(random(40) + 2); }
Symbol 1190 MovieClip Frame 2
stop();
Symbol 1191 MovieClip Frame 1
function f_HitType1(zone) { zone.health--; if (zone.health <= 0) { _root.s_glass1.start(0, 0); zone.glow.alive = false; _root.f_RemoveEnemy(this); i = 1; while (i <= 4) { var _local3 = _root.f_ShrapnelGeneral(_x, _y + 50, _y + 1, -15 + random(30), 2 - random(15), "glass"); _local3.bounce_limit = 2; _local3.fp_ShrapnelEnd = _root.f_ShrapnelVanish; i++; } zone.gotoAndStop(2); } else { _root.f_BulletImpactSound(this); var _local3 = _root.f_ShrapnelGeneral(_x, _y + 50, _y + 1, -15 + random(30), 2 - random(15), "glass"); _local3.bounce_limit = 2; _local3.fp_ShrapnelEnd = _root.f_ShrapnelVanish; } } nodepth = true; _root.f_EnemyDefaults(this); fp_Hit1 = f_HitType1; health_max = 8; health = health_max; defense = 40; texture = 2; w2 = _width / 2; _root.f_AddEnemy(this); stop();
Symbol 1200 MovieClip Frame 1
stop();
Symbol 1200 MovieClip Frame 2
play();
Symbol 1200 MovieClip Frame 61
_root.f_EnemyShootSound(); _root.f_ShakeY(10); if (_parent._xscale > 0) { x = _parent._x + _x; mod = -1; } else { x = _parent._x - _x; mod = 1; } y = _parent._y + _y; rotation = 16.5; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = rotation * mod; rotation = 23.6; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = rotation * mod; rotation = 32.1; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = rotation * mod; rotation = 42.3; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = rotation * mod; rotation = 53.4; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = rotation * mod; rotation = 75; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = rotation * mod; rotation = 92; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = -88 * mod; rotation = 122.6; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = -57.4 * mod; rotation = 167.1; speed_x = 35 * Math.cos(_root.PI * (-rotation)); speed_y = 35 * Math.sin(_root.PI * rotation); u_temp = _root.f_EnemyBulletPreset(_parent, x, y, speed_x * mod, speed_y, 1); u_temp._rotation = -12.9 * mod;
Symbol 1200 MovieClip Frame 63
_root.f_EnemyShootSound();
Symbol 1200 MovieClip Frame 65
_root.f_EnemyShootSound();
Symbol 1201 MovieClip Frame 3
_parent.gotoAndStop("idle");
Symbol 1203 MovieClip Frame 1
health.text = _root.f_HealthText(_parent.health);
Symbol 1207 MovieClip Frame 1
_root.s_explosion1.start(0, 0);
Instance of Symbol 16 MovieClip [empty] in Symbol 1207 MovieClip Frame 1
onClipEvent (load) { if (_parent._parent._xscale > 0) { mod = -1; } else { mod = 1; } timer = 1; } onClipEvent (enterFrame) { var u_temp = _root.f_ShrapnelGeneral((_parent._parent._x - 40) + random(80), _parent._parent._y - random(200), _parent._parent._y, (6 + random(6)) * mod, -(15 + random(10)), "spark2"); u_temp.bounce_limit = 1; u_temp._xscale = 100 + random(50); u_temp._yscale = 100 + random(50); u_temp.weight = 3 + (random(100) / 100); u_temp.fp_ShrapnelEnd = _root.f_ShrapnelVanish; timer++; if ((timer % 4) == 0) { var u_size = (110 + random(40)); _root.f_FX((_parent._parent._x - 40) + random(80), _parent._parent._y - random(200), _parent._parent._y, "dustpuff", u_size, u_size); } }
Symbol 1207 MovieClip Frame 6
_root.s_explosion1.start(0, 0);
Symbol 1207 MovieClip Frame 13
_root.f_ShakeX(20); _root.s_explosion3.start(0, 0);
Symbol 1207 MovieClip Frame 33
stop();
Symbol 1208 MovieClip Frame 1
function f_HitType1(zone) { zone.health--; if (zone.health <= 0) { _root.shake_x = 20; _root.shake_y = 20; zone.alive = false; _root.f_RemoveEnemy(zone); zone.gotoAndStop("die"); } else { zone.gotoAndStop("hit1"); } } nodepth = true; _root.f_EnemyDefaults(this); fp_Hit1 = f_HitType1; health_max = 200; alive = true; health = health_max; defense = 40; w2 = _width / 2; _root.f_AddEnemy(this);
Symbol 1208 MovieClip Frame 2
stop();
Symbol 1208 MovieClip Frame 3
if (_xscale < 0) { status._xscale = -100; }
Symbol 1214 MovieClip Frame 1
stop();
Symbol 1216 MovieClip Frame 1
stop();
Symbol 1251 MovieClip Frame 3
_root.f_SetForceX(_parent, 12); _parent.force_y = 10;
Symbol 1251 MovieClip Frame 7
if (!_parent.u_hit) { gotoAndPlay ("finish"); }
Symbol 1251 MovieClip Frame 12
play();
Symbol 1251 MovieClip Frame 24
_parent.gotoAndStop("idle");
Symbol 1254 MovieClip Frame 9
gotoAndPlay (1);
Symbol 1255 MovieClip Frame 37
_root.s_splash.start(0, 0);
Instance of Symbol 101 MovieClip "body" in Symbol 1255 MovieClip Frame 38
onClipEvent (load) { x = (_x + _parent._x) + _parent._parent._x; y = (_y + _parent._y) + _parent._parent._y; } onClipEvent (enterFrame) { var u_temp = _root.f_ShrapnelGeneral((x - 30) + random(60), y, y, -4 + random(8), -(24 + random(15)), "lavaglob"); u_temp.bounce_limit = 0; u_temp._xscale = 60 + random(50); u_temp._yscale = 60 + random(50); u_temp.weight = 2 + (random(100) / 100); u_temp.fp_ShrapnelEnd = _root.f_ShrapnelVanish; }
Symbol 1255 MovieClip Frame 72
stop();
Symbol 1256 MovieClip Frame 1
x = _x; y = _y; if (_xscale < 0) { sign._x = sign._x + 150; _xscale = (_xscale * -1); } stop();
Instance of Symbol 16 MovieClip [empty] in Symbol 1256 MovieClip Frame 1
onClipEvent (enterFrame) { if (Math.abs(_parent.y - _root.p1.y) < 100) { if (Math.abs(_parent.x - _root.p1.x) < 300) { if (_root.p1.x < _parent.x) { _parent._xscale = _parent._xscale * -1; } _parent.gotoAndStop("attack1"); } } }
Symbol 1256 MovieClip Frame 3
_xscale = 100;
Symbol 1263 MovieClip Frame 3
_parent.gotoAndStop("idle");
Symbol 1264 MovieClip Frame 1
function f_HitType1(zone) { if (zone.health <= 0) { zone.alive = false; } zone.gotoAndStop("hit1"); } nodepth = true; _root.f_EnemyDefaults(this); fp_Hit1 = f_HitType1; health_max = 400; health = health_max; defense = 40; w2 = _width / 2; _root.f_AddEnemy(this);
Symbol 1264 MovieClip Frame 2
stop();
Symbol 1270 MovieClip Frame 1
stop();
Symbol 1270 MovieClip Frame 2
play();
Symbol 1270 MovieClip Frame 45
stop();
Symbol 1270 MovieClip Frame 46
play();
Symbol 1270 MovieClip Frame 90
_root.f_ShakeY(10); _root.s_doorslam.start(0, 0);
Symbol 1270 MovieClip Frame 91
stop();
Symbol 1271 MovieClip Frame 1
_root.f_AddNeutral(this); _root.f_Depth(this, (_y + _height) + 300); door1.gotoAndStop("opened"); door2.gotoAndStop("closed");
Symbol 1272 MovieClip Frame 1
_root.f_AddNeutral(this);
Symbol 1276 MovieClip Frame 1
_root.f_AddNeutral(this); alive = true; stop();
Instance of Symbol 16 MovieClip [empty] in Symbol 1276 MovieClip Frame 1
onClipEvent (load) { beam1 = _parent.beam1._rotation; beam2 = _parent.beam2._rotation; game_x = _root.game_x; game_y = _root.game_y; } onClipEvent (enterFrame) { if (!_parent.alive) { _parent._alpha = _parent._alpha - 10; _parent.beam1._rotation = _parent.beam1._rotation + 1; _parent.beam2._rotation = _parent.beam2._rotation - 1; if (_parent._alpha <= 0) { _parent.gotoAndStop(2); } return(undefined); } if (_parent._xscale > 0) { x = _parent._x + _parent.body._x; } else { x = _parent._x - _parent.body._x; } y = _parent.body._y + _parent._y; alpha = 100; dist_x = Math.abs(x - _root.p1.x); dist_y = Math.abs(y - (_root.p1.y - 70)); if ((dist_x < 100) and (dist_y < 200)) { if ((dist_x / 100) > (dist_y / 200)) { alpha = 100 * (dist_x / 100); } else { alpha = 100 * (dist_y / 200); } if (alpha > 100) { alpha = 100; } } _parent._alpha = alpha; _parent.beam2._rotation = ((((alpha - 100) / 4) + beam2) + ((game_x - _root.game_x) / 6)) + ((game_y - _root.game_y) / 6); _parent.beam1._rotation = ((((alpha - 100) / -4) + beam1) + ((game_x - _root.game_x) / 6)) + ((game_y - _root.game_y) / 6); }
Symbol 1283 MovieClip Frame 1
stop();
Symbol 1283 MovieClip Frame 2
play();
Symbol 1283 MovieClip Frame 7
stop();
Symbol 1283 MovieClip Frame 16
play();
Symbol 1283 MovieClip Frame 21
stop();
Symbol 1283 MovieClip Frame 28
play();
Symbol 1283 MovieClip Frame 49
stop();
Symbol 1283 MovieClip Frame 53
play();
Symbol 1283 MovieClip Frame 173
stop();
Symbol 1283 MovieClip Frame 577
gotoAndStop ("idle");
Symbol 1284 MovieClip Frame 1
gotoAndStop (2);
Instance of Symbol 101 MovieClip in Symbol 1284 MovieClip Frame 3
onClipEvent (enterFrame) { _root.f_ClownHandMove(_parent); }
Symbol 1284 MovieClip Frame 4
play();
Symbol 1284 MovieClip Frame 6
gotoAndStop ("idle");
Symbol 1289 MovieClip Frame 1
stop();
Symbol 1290 MovieClip Frame 1
gotoAndStop (2);
Instance of Symbol 101 MovieClip in Symbol 1290 MovieClip Frame 3
onClipEvent (enterFrame) { _root.f_ClownHandMove(_parent); }
Symbol 1290 MovieClip Frame 4
play();
Symbol 1290 MovieClip Frame 6
gotoAndStop ("idle");
Symbol 1290 MovieClip Frame 7
play();
Symbol 1290 MovieClip Frame 9
gotoAndStop ("idle");
Symbol 1292 MovieClip Frame 115
if (!busy) { gotoAndPlay ("spin"); }
Symbol 1292 MovieClip Frame 118
busy = false;
Instance of Symbol 16 MovieClip [empty] in Symbol 1292 MovieClip Frame 160
onClipEvent (enterFrame) { _root.f_ClownHandSmash(_parent); }
Symbol 1292 MovieClip Frame 163
_root.s_clownswipe.start(0, 0);
Symbol 1292 MovieClip Frame 170
_parent._parent.clownhead.body.gotoAndPlay("roar");
Symbol 1292 MovieClip Frame 227
if (!busy) { gotoAndPlay ("spin"); }
Symbol 1292 MovieClip Frame 233
busy = false;
Symbol 1292 MovieClip Frame 256
stop();
Symbol 1292 MovieClip Frame 325
gotoAndPlay ("die_loop");
Symbol 1293 MovieClip Frame 5
_parent._parent.monitor.gotoAndStop(2);
Symbol 1293 MovieClip Frame 45
_root.s_clownroar.start(0, 0); _parent._parent.clownhead.body.gotoAndPlay("scream");
Symbol 1293 MovieClip Frame 126
if (!busy) { gotoAndPlay ("spin"); }
Symbol 1293 MovieClip Frame 128
_root.game.game.clownhead.body.gotoAndPlay("open");
Symbol 1293 MovieClip Frame 129
busy = false;
Symbol 1293 MovieClip Frame 151
_root.s_clownfire.start(0, 0);
Instance of Symbol 16 MovieClip [empty] in Symbol 1293 MovieClip Frame 151
onClipEvent (enterFrame) { _root.f_ClownShot(_parent); }
Symbol 1293 MovieClip Frame 215
_root.game.game.clownhead.body.gotoAndPlay("close");
Symbol 1293 MovieClip Frame 238
if (!busy) { gotoAndPlay ("spin"); }
Symbol 1293 MovieClip Frame 240
_root.game.game.clownhead.body.gotoAndPlay("open");
Symbol 1293 MovieClip Frame 241
busy = false;
Symbol 1293 MovieClip Frame 263
_root.s_clownfire.start(0, 0);
Instance of Symbol 16 MovieClip [empty] in Symbol 1293 MovieClip Frame 263
onClipEvent (enterFrame) { _root.f_ClownShot(_parent); }
Symbol 1293 MovieClip Frame 327
_root.game.game.clownhead.body.gotoAndPlay("close");
Symbol 1293 MovieClip Frame 350
if (!busy) { gotoAndPlay ("spin"); }
Instance of Symbol 16 MovieClip [empty] in Symbol 1293 MovieClip Frame 352
onClipEvent (load) { timer = 1; } onClipEvent (enterFrame) { timer++; if ((timer % 2) == 0) { var u_scale = (80 + random(40)); _root.f_FX((_root.game.game.clownbody._x - 350) + random(700), _root.game.game.clownbody._y - random(500), _root.p1.y - 1, "explosion5", u_scale, u_scale); } }
Symbol 1293 MovieClip Frame 356
busy = false; _root.s_clowndie.start(0, 0);
Symbol 1293 MovieClip Frame 387
_parent._parent.monitor.gotoAndStop(3);
Instance of Symbol 16 MovieClip [empty] in Symbol 1293 MovieClip Frame 388
onClipEvent (load) { timer = 180; } onClipEvent (enterFrame) { _parent._parent._y = _parent._parent._y + 6; _parent._y = _parent._y - 1; _root.game.game.clownbody._y = _root.game.game.clownbody._y + 2; timer--; if (timer == 0) { _root.fader.spawnpoint = 1; _root.fader.warpto = "level1_6"; _root.fader.gotoAndPlay("fadeout"); } else if (timer > 0) { if ((timer % 6) == 0) { _root.shake_x = 24; } } }
Symbol 1293 MovieClip Frame 416
gotoAndPlay ("deathloop");
Symbol 1294 MovieClip Frame 1
gotoAndStop (2);
Instance of Symbol 1292 MovieClip "hand1" in Symbol 1294 MovieClip Frame 3
onClipEvent (load) { _xscale = (_xscale * -1); }
Instance of Symbol 1293 MovieClip "clownhead" in Symbol 1294 MovieClip Frame 3
onClipEvent (load) { _xscale = (_xscale * -1); }
Symbol 1296 MovieClip Frame 1
gotoAndStop (2);
Symbol 1297 MovieClip Frame 1
_root.f_AddNeutral(this); _root.camera.prey = camera; _root.f_CameraPop();
Symbol 1297 MovieClip Frame 106
_root.target_scale = 40;
Symbol 1297 MovieClip Frame 131
_root.p1.wait = false; _root.p1.autowalk_timer = 20; _root.f_PY(_root.p1, 10); _root.p1.gotoAndStop("stand");
Symbol 1297 MovieClip Frame 149
stop(); speed_y = 2; _parent.sidewalls.door1.gotoAndPlay("close"); _root.s_elevatordoor.start(0, 0);
Instance of Symbol 101 MovieClip in Symbol 1297 MovieClip Frame 149
onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { _parent._x = _root.p1._x; timer++; if ((timer % 600) == 0) { if (_parent._parent.speaker1.alive) { _parent._parent.speaker1.laser.gotoAndPlay("go"); } if (_parent._parent.speaker2.alive) { _parent._parent.speaker2.laser.gotoAndPlay("go"); } timer = 0; _root.s_beams.start(0, 0); } else if ((timer % 400) == 0) { if (_parent._parent.speaker1.alive) { _parent._parent.speaker1.laser.gotoAndPlay("go"); } else if (_parent._parent.speaker2.alive) { _parent._parent.speaker2.laser.gotoAndPlay("go"); } _root.s_beams.start(0, 0); } else if ((timer % 200) == 0) { if (_parent._parent.speaker2.alive) { _parent._parent.speaker2.laser.gotoAndPlay("go"); } else if (_parent._parent.speaker1.alive) { _parent._parent.speaker1.laser.gotoAndPlay("go"); } _root.s_beams.start(0, 0); } if ((!_parent._parent.speaker1.alive) and (!_parent._parent.speaker2.alive)) { _parent.gotoAndPlay("go"); } }
Instance of Symbol 101 MovieClip in Symbol 1297 MovieClip Frame 166
onClipEvent (enterFrame) { _parent._x = _root.p1._x; }
Symbol 1297 MovieClip Frame 190
_root.s_record.start(0, 0);
Symbol 1297 MovieClip Frame 220
_parent.sidewalls.door1.gotoAndPlay("open"); _parent.sidewalls.door2.gotoAndPlay("open"); _root.s_elevatordoor.start(0, 0);
Symbol 1297 MovieClip Frame 265
_parent.danger.gotoAndPlay("go");
Symbol 1297 MovieClip Frame 380
_root.s_calliope.s_calliope.setVolume(100); _root.s_calliope.s_calliope.start(0, 1000);
Symbol 1297 MovieClip Frame 393
_root.f_RemoveWall(_parent.gate1.z_wall); _root.f_RemoveWall(_parent.gate2.z_wall); _root.s_steam.start(0, 0); _parent.lava.gotoAndPlay("go");
Instance of Symbol 101 MovieClip in Symbol 1297 MovieClip Frame 396
onClipEvent (enterFrame) { _parent._x = _root.p1._x; }
Instance of Symbol 16 MovieClip [empty] in Symbol 1297 MovieClip Frame 396
onClipEvent (load) { active = true; } onClipEvent (enterFrame) { y = _parent._y + 20; if (active) { if (_root.p1.y > y) { if (_root.p1.alive) { if (_root.p1.invincible_timer <= 0) { _root.s_splash.start(0, 0); _root.p1.invincible_timer = 30; _root.f_DamagePlayer(1); x = _root.p1.x; y = _parent._y; i = 1; while (i <= 3) { var u_temp = _root.f_ShrapnelGeneral((x - 30) + random(60), y, y, -4 + random(8), -(24 + random(15)), "lavaglob"); u_temp.bounce_limit = 0; u_temp._xscale = 60 + random(50); u_temp._yscale = 60 + random(50); u_temp.weight = 2 + (random(100) / 100); u_temp.fp_ShrapnelEnd = _root.f_ShrapnelVanish; i++; } } _root.p1.smoke_timer = 30; if (_root.p1.health > 0) { _root.f_ForceJump(_root.p1, 0, -50); } else { _root.p1.force_y = -40; _root.p1.force_x = 0; _root.f_HitPlayer(_root.p1); } } else { active = false; _root.f_GameOver(); } } } for (n in _root.a_Enemies) { var u_temp = _root.a_Enemies[n]; if (u_temp.y > y) { if (u_temp.y < (y + 150)) { if (u_temp.alive) { if (((u_temp != _root.game.game.clownhead) and (u_temp != _root.game.game.hand1)) and (u_temp != _root.game.game.hand2)) { _root.s_splash.start(0, 0); u_temp.health = 0; u_temp.force_x = 0; u_temp.force_y = 0; u_temp.fp_Hit1(u_temp); x = u_temp.x; y = _parent._y; i = 1; while (i <= 3) { var u_temp = _root.f_ShrapnelGeneral((x - 30) + random(60), y, y, -4 + random(8), -(24 + random(15)), "lavaglob"); u_temp.bounce_limit = 0; u_temp._xscale = 60 + random(50); u_temp._yscale = 60 + random(50); u_temp.weight = 2 + (random(100) / 100); u_temp.fp_ShrapnelEnd = _root.f_ShrapnelVanish; i++; } } } } } } }
Symbol 1297 MovieClip Frame 425
_parent.clowndj.gotoAndStop("jump");
Instance of Symbol 101 MovieClip in Symbol 1297 MovieClip Frame 487
onClipEvent (enterFrame) { _parent._x = _root.p1._x; if (_parent._y > (_parent._parent.plat._y - 30)) { _parent._y = _parent._y - _parent.speed_y; } }
Symbol 1297 MovieClip Frame 576
stop();
Instance of Symbol 101 MovieClip in Symbol 1297 MovieClip Frame 576
onClipEvent (enterFrame) { _parent._x = _root.p1._x; if (_parent._y > (_parent._parent.plat._y - 30)) { _parent._parent.lava._y = _parent._parent.lava._y - _parent.speed_y; _parent._y = _parent._y - _parent.speed_y; _parent.speed_y = _parent.speed_y + 0.005; } else if (!init) { init = true; _root.f_InitClownDemon(); } }
Symbol 1306 MovieClip Frame 1
_root.f_AddNeutral(this); gotoAndStop (2);
Symbol 1306 MovieClip Frame 3
_root.s_cursor34.start(0, 0); play();
Symbol 1306 MovieClip Frame 40
_root.s_cursor34.start(0, 0);
Symbol 1306 MovieClip Frame 73
_root.s_cursor33.start(0, 0);
Symbol 1306 MovieClip Frame 93
_root.s_cursor33.start(0, 0);
Symbol 1306 MovieClip Frame 107
stop();
Symbol 1308 MovieClip Frame 1
gotoAndStop (2);
Symbol 1310 MovieClip Frame 1
gotoAndStop (2);
Instance of Symbol 1191 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { glow = _parent.glow1; }
Instance of Symbol 1208 MovieClip "speaker1" in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); }
Instance of Symbol 1191 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); glow = _parent.glow4; }
Instance of Symbol 1191 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { glow = _parent.glow5; }
Instance of Symbol 1191 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); glow = _parent.glow6; }
Instance of Symbol 1191 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); glow = _parent.glow2; }
Instance of Symbol 1191 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { glow = _parent.glow3; }
Instance of Symbol 1276 MovieClip "glow3" in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); }
Instance of Symbol 1276 MovieClip "glow1" in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { beam1._rotation = beam1._rotation + 30; beam2._rotation = beam2._rotation + 30; }
Instance of Symbol 1276 MovieClip "glow4" in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { beam1._rotation = beam1._rotation + 30; beam2._rotation = beam2._rotation + 30; _xscale = (_xscale * -1); }
Instance of Symbol 1276 MovieClip "glow5" in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { beam1._rotation = beam1._rotation + 30; beam2._rotation = beam2._rotation + 30; }
Instance of Symbol 1276 MovieClip "glow6" in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { beam1._rotation = beam1._rotation + 30; beam2._rotation = beam2._rotation + 30; _xscale = (_xscale * -1); }
Instance of Symbol 15 MovieClip [l2] "floor1" in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { z_platform.texture = 2; }
Instance of Symbol 669 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { z_wall.texture = 2; }
Instance of Symbol 669 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { z_wall.texture = 2; }
Instance of Symbol 836 MovieClip "thug1" in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 0; }
Instance of Symbol 836 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 0; shot_range_y = 140; _xscale = (_xscale * -1); }
Instance of Symbol 836 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 0; shot_range_y = 140; }
Instance of Symbol 836 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 0; }
Instance of Symbol 836 MovieClip "dance1" in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { phase = 1; face_type = 1; head_type = 1; body_type = 1; goframe = "dance2"; gotoAndStop ("activate"); _xscale = (_xscale * -1); }
Instance of Symbol 836 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { phase = 1; face_type = 1; head_type = 1; body_type = 1; goframe = "dance1"; gotoAndStop ("activate"); _xscale = (_xscale * -1); }
Instance of Symbol 836 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { phase = 1; face_type = 1; head_type = 1; body_type = 1; goframe = "dance3"; gotoAndStop ("activate"); }
Instance of Symbol 836 MovieClip in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { phase = 1; face_type = 1; head_type = 1; body_type = 1; goframe = "dance4"; gotoAndStop ("activate"); }
Instance of Symbol 1290 MovieClip "hand1" in Symbol 1311 MovieClip Frame 1
onClipEvent (load) { _xscale = (_xscale * -1); }
Instance of Symbol 1311 MovieClip "game" in Symbol 1312 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.go == true) { _root.main(); } }
Symbol 1317 MovieClip Frame 1
stop();
Symbol 1328 MovieClip Frame 1
stop();
Symbol 1332 MovieClip Frame 1
y = _y; x = _x; stop();
Instance of Symbol 16 MovieClip [empty] in Symbol 1332 MovieClip Frame 1
onClipEvent (load) { timer = 1; } onClipEvent (enterFrame) { timer++; if ((timer % 4) == 0) { _root.s_explosion1.start(0, 0); } if ((timer % 2) == 0) { corner_x = _parent._parent.corner._x + _root.game_x; corner_y = _parent._parent.corner._y + _root.game_y; y = _parent._parent.corner._y; if ((corner_x > 0) and (corner_y > 0)) { if (corner_x < _root.screenWidth) { x = _parent._parent.corner._x - random(_root.screenWidth); } else { left = _root.p1.x - (_root.p1.x + _root.game_x); x = left + random(_root.screenWidth); } var u_scale = (80 + random(30)); y = y + random(10); _root.f_FX(x, y, y, "explosion6", u_scale, u_scale); } } if (_root.p1.y > (_parent._y - (_parent._height * 0.75))) { if (_root.p1._xscale < 0) { _root.p1._xscale = _root.p1._xscale * -1; } _root.f_ForceJump(_root.p1, 15, -20); _root.camera.prey = _root.p1; _root.limit_right = _root.game.game.limit_right2._x; _root.s_spring.start(0, 0); _parent.gotoAndPlay(2); } else if (_root.p1.y > (_parent._y - (_parent._height * 1.5))) { _root.camera.prey = _parent; } }
Instance of Symbol 16 MovieClip [empty] in Symbol 1332 MovieClip Frame 2
onClipEvent (enterFrame) { var u_volume = (_root.s_calliope.s_calliope.getVolume() - 1); if (u_volume < 0) { u_volume = 0; } _root.s_calliope.s_calliope.setVolume(u_volume); }
Symbol 1332 MovieClip Frame 28
_root.p1.wait = true; body_type = 1; head_type = 1; face_type = 1; hand_type = 1;
Symbol 1332 MovieClip Frame 79
_root.camera.prey = guide; x = guide._x + _x; if (((_root.p1._x > x) and (_root.p1._xscale > 0)) or ((_root.p1._x < x) and (_root.p1._xscale < 0))) { _root.p1._xscale = _root.p1._xscale * -1; }
Symbol 1332 MovieClip Frame 106
_root.s_calliope.s_calliope.setVolume(0);
Symbol 1332 MovieClip Frame 136
radio.gotoAndStop(2); _root.medal_popup.unlockMedal("A Winner is You");
Symbol 1332 MovieClip Frame 244
_root.limit_top = _root.game.game.limit_top2._y; _root.p1.wait = true; _root.fader.gotoAndPlay("end"); stop();
Symbol 1332 MovieClip Frame 245
_root.limit_top = _root.game.game.limit_top2._y; stop();
Instance of Symbol 16 MovieClip [empty] in Symbol 1332 MovieClip Frame 245
onClipEvent (load) { timer = 1; speed = 10; y = _parent._parent.building._y; } onClipEvent (enterFrame) { _parent._parent.building._y = _parent._parent.building._y + speed; _parent._parent.building_box._y = _parent._parent.building_box._y + speed; _root.f_MovePlatformV(_parent._parent.building_box, speed); _root.f_UpdateWall(_parent._parent.building_box, _parent._parent.building_box.z_wall); timer++; if ((timer % 2) == 0) { _parent._parent.building._x = _parent._parent.building._x + 2; } else { _parent._parent.building._x = _parent._parent.building._x - 2; } if (_parent._parent.building._y > ((y + _parent._parent.building.height) - 300)) { _parent.gotoAndStop("end"); } }
Symbol 1333 MovieClip Frame 35
_root.arrow.gotoAndPlay("go"); stop();
Symbol 1334 MovieClip Frame 1
_root.f_AddNeutral(this);
Instance of Symbol 11 MovieClip [l3] "cliff" in Symbol 1335 MovieClip Frame 1
onClipEvent (load) { z_platform.texture = 1; }
Instance of Symbol 1335 MovieClip "game" in Symbol 1336 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.go == true) { _root.main(); } }
Symbol 1360 MovieClip Frame 1245
stop();
Symbol 1361 MovieClip Frame 1
_root.fp_fpsLimiter = undefined;
Instance of Symbol 16 MovieClip [empty] in Symbol 1361 MovieClip Frame 796
onClipEvent (enterFrame) { _parent._xscale = _parent._xscale + 0.1; _parent._yscale = _parent._yscale + 0.1; }
Symbol 1361 MovieClip Frame 1242
_root.fp_fpsLimiter = _root.fpsLimiter; _parent.gotoAndPlay("level1_4");

Library Items

Symbol 1 Bitmap [A Winner is You.gif]
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Streaming Sound 1Used by:Symbol 1283 MovieClip
Streaming Sound 2Used by:Symbol 1361 MovieClip

Instance Names

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Special Tags

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ExportAssets (56)Timeline Frame 2Symbol 460 as "sound_beams.wav"

Labels

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"level1_2"Frame 12
"level1_3"Frame 15
"level1_10"Frame 18
"level1_4"Frame 21
"end"Frame 24
"level1_6"Frame 27
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"explosion1b"Symbol 316 MovieClip [fx] Frame 6
"pixel_health"Symbol 316 MovieClip [fx] Frame 7
"pixel"Symbol 316 MovieClip [fx] Frame 8
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"bullet2"Symbol 316 MovieClip [fx] Frame 11
"bullet3"Symbol 316 MovieClip [fx] Frame 12
"explosion_small"Symbol 316 MovieClip [fx] Frame 14
"blood1"Symbol 316 MovieClip [fx] Frame 15
"remove"Symbol 316 MovieClip [fx] Frame 16
"blood2"Symbol 316 MovieClip [fx] Frame 17
"glass"Symbol 316 MovieClip [fx] Frame 18
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"spark2"Symbol 316 MovieClip [fx] Frame 20
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"hencher_body"Symbol 316 MovieClip [fx] Frame 24
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"explosion6"Symbol 316 MovieClip [fx] Frame 31
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Dynamic Text Variables

medal_nameSymbol 608 EditableText"medal name"
medal_valueSymbol 611 EditableText"100pts"




http://swfchan.com/12/56757/info.shtml
Created: 19/4 -2019 00:52:13 Last modified: 19/4 -2019 00:52:13 Server time: 29/04 -2024 13:27:02