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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89244518?noj=FRM89244518-14DC" width="1" height="1"></div>

Noidzor.swf

This is the info page for
Flash #56946

(Click the ID number above for more basic data on this flash file.)


Text
?

Obtain a new Orb.
and
Lives increade by 1.

Upgrade Orb to the Soul Orb.

Touch it to temporary boost MP recovery

Obtain another new orb.
and
Lives increade by 1.

Upgrade Orb to the Vital Orb.

Touch it to temporary boost HP recovery

HA! ... Finally... I'm free!

<p align="right"></p>

Control your character with the Left and Right arrow keys

Press the X key to use the 'Orb of Destruction' attack.

Press the Z key to use the 'Shadow Orbs' attack.

All Skills and Attributes description are in
"Character Screen".

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You can use points to learn Skills and upgrade your Attributes in the character screen before every level.

Your Life (HP) and
Magic (MP) bars.

MP consumption
of the two attacks.

Destroy all seals (blocks) to
advance to the next level.

Don't worry about the orb (ball).
It cannot fall out of the screen.

Next time you can press
"K"
to skip this tutorial.

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- Increases your HP max.
- Increases your HP recovery rate slightly.

- Increases your MP max.
- Increases your MP recovery rate.

- Increases the efficiency and damage of almost all skills.

- Increases orb's damage.
- Increases your HP recovery rate slightly.

- Positively affects almost everything by random,
such as HP/MP Recovery,  Damage, Skills and etc..

- Increases explosion damage.
- 'Spirit' attribute helps this skill.

- Increases the damage of 'Orb of Destruction' attack.
- Increases your chance of piercing through blocks.
- 'Spirit' attribute helps this skill.

- Creates more shadow orbs when the 'Shadow Orbs' attack is used.
- 'Spirit' attribute affect damage of Shadow orbs.

- Increases the duration of shadow orbs.
- Increases the damage of shadow orbs.
- 'Spirit' attribute affect damage of Shadow orbs.

- Gives you a higher chance to create a shadow orb per each hit.
- 'Spirit' attribute affect damage of Shadow orbs.

- Gives you a higher chance to create an explosion per each hit.
- 'Spirit' attribute affect explosion damage.

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999

999

<p align="left"><font face="Gaeilge 1" size="15" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>z -60</b></font></p>

<p align="left"><font face="Gaeilge 1" size="15" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>x -60</b></font></p>

9

Play More Game @ MoFunZone.com

ActionScript [AS1/AS2]

Frame 1
function goTo() { getURL ("http://www.mofunzone.com/"); } var newMenu = new ContextMenu(); newMenu.hideBuiltInItems(); newMenu.customItems.push(new ContextMenuItem("MoFunZone.com - Play More Games", goTo)); this.menu = newMenu; function PubLink() { getURL ("http://www.mofunzone.com/", "_blank"); } _global.username = "";
Frame 10
Frame 11
_root.BGM = new Sound(); _root.BGM.attachSound("NG38362_title"); _root.BGM.start(0, 1); stop(); _root.pa_warning._visible = false; _root.pa_setting._visible = false; _root.pa_help._visible = false; _root.b_start0.onRelease = function () { if (((_root.pa_setting._visible != true) and (_root.so.data.gamesave != true)) or (_root.so.data.continuecount == 0)) { _root.gamemode = "story"; _root.so.data.gamesave = false; _root.so.data.continuecount = _root.maxconti; stopAllSounds(); play(); } else if (_root.pa_warning.opened != true) { _root.attachMovie("M in_panel_warning", "pa_warning", _root.getNextHighestDepth()); _root.pa_warning._x = 320; _root.pa_warning._y = 240; _root.pa_warning.opened = true; } }; if ((((_root.so.data.gamesave != true) or (_root.gamedemo == true)) or (_root.webdemo == true)) or (_root.so.data.continuecount == 0)) { _root.b_continue._alpha = 25; _root.in_concount._alpha = 25; } else { _root.b_continue._alpha = 255; _root.in_concount._alpha = 255; } _root.b_continue.onRelease = function () { if (((_root.so.data.gamesave == true) and (_root.b_continue._alpha >= 100)) and (_root.pa_warning.opened != true)) { _root.so.data.continued = true; _root.so.data.continuecount--; if (_root.so.data.continuecount == 0) { _root.so.data.gamesave = false; } play(); } }; _root.b_setting.onRelease = function () { _root.pa_setting._visible = true; }; if (_root.gamedemo == true) { _root.b_seti._alpha = 25; } _root.b_help.onRelease = function () { if (((_root.pa_setting._visible != true) and (_root.pa_help._visible != true)) and (_root.pa_warning.opened != true)) { _root.attachMovie("M in_panel_help", "pa_help", _root.getNextHighestDepth()); _root.pa_help._x = 320; _root.pa_help._y = 240; } }; _root.b_quit.onRelease = function () { fscommand ("quit"); }; if (_root.gamedemo == true) { _root.b_quit._visible = false; }
Frame 12
_root.bgm = new Sound(); _root.bgm_index = random(2); stageBGM = function () { _root.bgm.attachSound("bgm" + _root.bgm_index); _root.bgm.start(0, 1); _root.bgm.onSoundComplete = function () { _root.bgm_index++; if (_root.bgm_index > 1) { _root.bgm_index = 0; } _root.bgm.attachSound("bgm" + _root.bgm_index); _root.bgm.start(0, 1); }; }; stageBGM(); _root.today = new Date(); _root.EPOCH_TIME = _root.today.getTime(); _root.starmp = new Array(60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96); _root.starballcount = 0; _root.starballtimelevel = 0; _root.starballtime = new Array(150, 175, 200, 225, 250, 275, 300, 325, 350, 375); _root.starballmaxlevel = 0; _root.starballmax = new Array(6, 7, 8, 9, 10, 11, 12, 13, 14, 15); _root.powmp = new Array(60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96); _root.skillpow = -1; _root.skillpowdamaglevel = 0; _root.skillpowamp = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10); _root.skillpowdamage = new Array(0, 60, 65, 70, 75, 80, 85, 90, 95, 100); _root.skillpowlevel = 0; _root.skillpowdamageamp = new Array(15, 30, 45, 60, 75, 90, 105, 120, 135, 150); _root.skillpowtoggle = 1; _root.skillpowa = new Array(0, 1); _root.starballtoggle = 1; _root.starball = new Array(0, 1); _root.criticalstar = new Array(0, 25, 30, 35, 40, 45, 50, 55, 60, 65); _root.criticalstartime = new Array(25, 50, 75, 100, 125, 150, 175, 200, 225, 250); _root.criticalstarlevel = 0; _root.criticalballcount = 0; _root.criticalbomb = new Array(0, 25, 30, 35, 40, 45, 50, 55, 60, 65); _root.criticalbombpow = new Array(2, 4, 6, 8, 10, 12, 14, 16, 18, 20); _root.criticalbomblevel = 0; _root.hpaddlevel = 0; _root.hpadd = new Array(0, 20, 25, 30, 35, 40, 45, 50, 55, 60); _root.upskillvar = new Array(null, "skillpowtoggle", "skillpowlevel", "skillpowdamaglevel", "starballtoggle", "starballmaxlevel", "starballtimelevel", "hpaddlevel", "criticalstarlevel", "criticalbomblevel"); _root.allskillarray = new Array(null, "skillpowa", "skillpowamp", "skillpowdamageamp", "starball", "starballmax", "starballtime", "hpadd", "criticalstar", "criticalbomb"); function updatestatus() { _root.normalpow = _root.basicpow[_root.basicpowlevel] + Math.round(_root.basicpowlevel * 1.3); _root.dex = _root.acc[_root.acclevel]; _root.ballspeed = _root.ballspeedup[_root.ballspeedlevel]; } _root.phplevel = 0; _root.phpmax = new Array(150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350); player.hp = _root.phpmax[_root.phplevel]; _root.pmplevel = 0; _root.pmpmax = new Array(200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 520, 540, 560, 580, 600); player.mp = pmpmax[pmplevel]; _root.basicpowlevel = 0; _root.basicpow = new Array(10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110); _root.acclevel = 0; _root.acc = new Array(50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250); _root.skilladdlevel = 0; _root.skilladd = new Array(25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125); _root.ballspeedlevel = 0; _root.ballspeedup = new Array(11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.ball_hp_reco = 0; _root.phppluslevel = 0; _root.phpplus = new Array(0.001, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.ball_mp_reco = 0; _root.pmppluslevel = 0; _root.pmpplus = new Array(0.115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.p_live = 0; _root.upstatusvar = new Array(null, "phplevel", "pmplevel", "skilladdlevel", "basicpowlevel", "acclevel"); _root.allstatusarray = new Array(null, "phpmax", "pmpmax", "skilladd", "basicpow", "acc"); updatestatus(); function leveldesign() { if (_root.gamelevel == 1) { _root.map = new Array(); _root.map[0] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[2] = new Array(null, null, 1, 1, 1, 2, 2, 2, null, null, 2, 2, 2, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[3] = new Array(null, null, 1, 1, 1, 2, 2, 2, null, null, 5, 2, 2, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[4] = new Array(null, null, 1, 1, 1, 2, 2, 2, null, null, 2, 2, 2, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[5] = new Array(null, null, 5, 1, 1, 2, 2, 2, null, null, 2, 2, 2, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[6] = new Array(null, null, 1, 1, 1, 2, 2, 2, null, null, 2, 2, 2, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[7] = new Array(null, null, 1, 1, 1, 2, 2, 2, null, null, 2, 2, 2, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[8] = new Array(null, null, 1, 1, 1, 2, 2, 2, null, null, 2, 2, 2, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[9] = new Array(null, null, 1, 1, 1, 2, 2, 2, null, null, 2, 2, 2, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[10] = new Array(null, null, 5, 1, 1, 2, 2, 2, null, null, 2, 2, 2, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[11] = new Array(null, null, 1, 1, 1, 2, 2, 2, null, null, 2, 2, 2, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[12] = new Array(null, null, 1, 1, 1, 2, 2, 2, null, null, 5, 2, 2, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[13] = new Array(null, null, 1, 1, 1, 2, 2, 2, null, null, 2, 2, 2, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[14] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[15] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 144; _root.bshot = new Array(_root.b3x10, _root.b5x2, _root.b10x2, _root.b12x10, null); } if (_root.gamelevel == 2) { _root.map = new Array(); _root.map[0] = new Array(null, null, 1, 1, 1, 1, 1, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(null, null, 1, 1, 5, 1, 1, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[2] = new Array(null, null, 1, 1, 1, 1, 1, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[3] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[4] = new Array(null, null, 1, 1, 1, 1, 1, 2, null, null, null, null, 1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[5] = new Array(null, null, 1, 1, 5, 1, 1, 2, null, null, null, null, 1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[6] = new Array(null, null, 1, 1, 1, 1, 1, 2, null, null, null, null, 1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[7] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, 1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[8] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, 1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[9] = new Array(null, null, 1, 1, 1, 1, 1, 2, null, null, null, null, 1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[10] = new Array(null, null, 1, 1, 5, 1, 1, 2, null, null, null, null, 1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[11] = new Array(null, null, 1, 1, 1, 1, 1, 2, null, null, null, null, 1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[12] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[13] = new Array(null, null, 1, 1, 1, 1, 1, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[14] = new Array(null, null, 1, 1, 5, 1, 1, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[15] = new Array(null, null, 1, 1, 1, 1, 1, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 104; _root.bshot = new Array(_root.b1x4, _root.b5x4, _root.b10x4, _root.b14x4, null); } if (_root.gamelevel == 3) { _root.map = new Array(); _root.map[0] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.map[1] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.map[2] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.map[3] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.map[4] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.map[5] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.map[6] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.map[7] = new Array(null, null, 6, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.map[8] = new Array(null, null, 6, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.map[9] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.map[10] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.map[11] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.map[12] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.map[13] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.map[14] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.map[15] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 3, 3, null, 2, 2, null, 1, 1, null, null, null, null, null, null, null); _root.maxblock = 98; _root.bshot = new Array(_root.b7x2, _root.b8x2, null); } if (_root.gamelevel == 4) { _root.map = new Array(); _root.map[0] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(null, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, null, null, null, null, null, null, null, null); _root.map[2] = new Array(null, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 2, null, null, null, null, null, null, null, null); _root.map[3] = new Array(null, 2, null, null, null, null, 6, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, 2, null, null, null, null, null, null, null, null); _root.map[4] = new Array(null, 2, null, null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, null, null, 2, null, null, null, null, null, null, null, null); _root.map[5] = new Array(null, 2, null, null, 1, 1, 1, null, null, null, null, null, null, null, 1, 1, 1, null, null, 2, null, null, null, null, null, null, null, null); _root.map[6] = new Array(null, 2, null, null, 1, 1, 1, null, null, null, null, null, null, null, 1, 1, 1, null, null, 2, null, null, null, null, null, null, null, null); _root.map[7] = new Array(null, 2, null, null, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null, 2, null, null, null, null, null, null, null, null); _root.map[8] = new Array(null, 2, null, null, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null, 2, null, null, null, null, null, null, null, null); _root.map[9] = new Array(null, 2, null, null, 1, 1, 1, null, null, null, null, null, null, null, 1, 1, 1, null, null, 2, null, null, null, null, null, null, null, null); _root.map[10] = new Array(null, 2, null, null, 1, 1, 1, null, null, null, null, null, null, null, 1, 1, 1, null, null, 2, null, null, null, null, null, null, null, null); _root.map[11] = new Array(null, 2, null, null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, null, null, 2, null, null, null, null, null, null, null, null); _root.map[12] = new Array(null, 2, null, null, null, null, 6, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, 2, null, null, null, null, null, null, null, null); _root.map[13] = new Array(null, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 2, null, null, null, null, null, null, null, null); _root.map[14] = new Array(null, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, null, null, null, null, null, null, null, null); _root.map[15] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 136; _root.bshot = new Array(_root.b3x6, _root.b4x14, _root.b11x14, _root.b12x6, null); } if (_root.gamelevel == 5) { _root.map = new Array(); _root.map[0] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(null, null, null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null, null, null, null); _root.map[2] = new Array(null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null, null); _root.map[3] = new Array(1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null); _root.map[4] = new Array(2, 2, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null); _root.map[5] = new Array(3, 3, null, null, null, null, null, null, null, 3, 3, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null); _root.map[6] = new Array(6, null, null, null, null, null, null, null, null, null, null, 3, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null); _root.map[7] = new Array(7, null, null, null, null, null, null, null, null, null, null, null, 3, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null); _root.map[8] = new Array(7, null, null, null, null, null, null, null, null, null, null, null, 3, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null); _root.map[9] = new Array(6, null, null, null, null, null, null, null, null, null, null, 3, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null); _root.map[10] = new Array(3, 3, null, null, null, null, null, null, null, 3, 3, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null); _root.map[11] = new Array(2, 2, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null); _root.map[12] = new Array(1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null); _root.map[13] = new Array(null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null, null); _root.map[14] = new Array(null, null, null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null, null, null, null); _root.map[15] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 250; _root.bshot = new Array(_root.b6x0, _root.b7x0, _root.b8x0, _root.b9x0, null); } if (_root.gamelevel == 6) { _root.map = new Array(); _root.map[0] = new Array(1, 1, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[2] = new Array(null, null, 1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[3] = new Array(null, null, null, null, 1, 1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[4] = new Array(null, 5, 4, null, 1, 1, 1, 1, null, null, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[5] = new Array(null, null, null, null, 1, 1, 1, null, null, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[6] = new Array(null, null, 1, 1, 1, 1, null, null, 1, 1, 1, 7, 1, 1, 1, 1, 1, 4, 1, null, null, null, null, null, null, null, null, null); _root.map[7] = new Array(1, 1, 1, 1, 1, 1, null, null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, null, null, null, null, null, null, null, null, null); _root.map[8] = new Array(1, 1, 1, 1, 1, 1, null, null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, null, null, null, null, null, null, null, null, null); _root.map[9] = new Array(null, null, 1, 1, 1, 1, null, null, 1, 1, 1, 7, 1, 1, 1, 1, 1, 4, 1, null, null, null, null, null, null, null, null, null); _root.map[10] = new Array(null, null, null, null, 1, 1, 1, null, null, 1, 1, 1, 1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[11] = new Array(null, 5, 4, null, 1, 1, 1, 1, null, null, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[12] = new Array(null, null, null, null, 1, 1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[13] = new Array(null, null, 1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[14] = new Array(1, 1, 1, 1, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[15] = new Array(1, 1, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 130; _root.bshot = new Array(_root.b4x1, _root.b6x11, _root.b9x11, _root.b11x1, null); } if (_root.gamelevel == 7) { _root.map = new Array(); _root.map[0] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[2] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[3] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[4] = new Array(null, 5, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[5] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[6] = new Array(null, null, null, null, null, null, null, null, null, 7, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[7] = new Array(null, 6, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[8] = new Array(null, 5, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[9] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 7, 4, 4, null, null, null, null, null, null, null, null, null); _root.map[10] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[11] = new Array(null, 5, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[12] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[13] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[14] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[15] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 18; _root.bshot = new Array(_root.b4x1, _root.b6x9, _root.b7x1, _root.b8x1, _root.b9x16, _root.b11x1, null); } if (_root.gamelevel == 8) { _root.map = new Array(); _root.map[0] = new Array(3, 3, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(3, 3, 3, 3, 3, 3, 3, 2, 2, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[2] = new Array(null, 3, 3, 6, 3, 2, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[3] = new Array(null, null, 3, 3, 2, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[4] = new Array(null, null, 3, 3, 2, 2, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[5] = new Array(null, null, 3, 3, 2, 2, 2, 2, 2, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[6] = new Array(null, null, 3, 2, 2, 2, 2, 2, 7, 8, 2, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[7] = new Array(null, null, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[8] = new Array(null, null, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[9] = new Array(null, null, 3, 2, 2, 2, 2, 2, 7, 8, 2, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[10] = new Array(null, null, 3, 3, 2, 2, 2, 2, 2, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[11] = new Array(null, null, 3, 3, 2, 2, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[12] = new Array(null, null, 3, 3, 2, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[13] = new Array(null, 3, 3, 6, 3, 2, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[14] = new Array(3, 3, 3, 3, 3, 3, 3, 2, 2, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[15] = new Array(3, 3, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 146; _root.bshot = new Array(_root.b0x3, _root.b2x3, _root.b6x8, _root.b9x8, _root.b13x3, _root.b15x3, null); } if (_root.gamelevel == 9) { _root.map = new Array(); _root.map[0] = new Array(null, null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 6, 4, null, null, null, null, null, null, null, null, null, null, null); _root.map[2] = new Array(1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null); _root.map[3] = new Array(1, 5, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null); _root.map[4] = new Array(1, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[5] = new Array(4, 5, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null); _root.map[6] = new Array(4, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[7] = new Array(4, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[8] = new Array(4, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[9] = new Array(4, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[10] = new Array(4, 5, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null); _root.map[11] = new Array(1, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[12] = new Array(1, 5, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null); _root.map[13] = new Array(1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null); _root.map[14] = new Array(null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 6, 4, null, null, null, null, null, null, null, null, null, null, null); _root.map[15] = new Array(null, null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 126; _root.bshot = new Array(_root.b1x15, _root.b3x1, _root.b5x1, _root.b10x1, _root.b12x1, _root.b14x15, null); } if (_root.gamelevel == 10) { _root.map = new Array(); _root.map[0] = new Array(6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, null, null, null, null, null); _root.map[1] = new Array(5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, null, null, null, null); _root.map[2] = new Array(5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null); _root.map[3] = new Array(5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null); _root.map[4] = new Array(4, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null); _root.map[5] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null); _root.map[6] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null); _root.map[7] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null); _root.map[8] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null); _root.map[9] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null); _root.map[10] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null); _root.map[11] = new Array(4, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null); _root.map[12] = new Array(5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null); _root.map[13] = new Array(5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, null, null, null); _root.map[14] = new Array(5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, null, null, null, null); _root.map[15] = new Array(6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, null, null, null, null, null); _root.maxblock = 280; _root.bshot = new Array(_root.b0x0, _root.b1x0, _root.b2x0, _root.b3x0, _root.b12x0, _root.b13x0, _root.b14x0, _root.b15x0, null); } if (_root.gamelevel == 11) { _root.map = new Array(); _root.map[0] = new Array(null, 5, 4, null, null, 5, 3, null, null, null, 5, 2, null, null, 5, 4, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(null, 6, 4, null, null, 5, 3, null, null, null, 5, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[2] = new Array(null, 6, 4, null, null, 5, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[3] = new Array(null, 5, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[4] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[5] = new Array(null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[6] = new Array(null, null, null, null, null, null, null, null, 8, null, 8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[7] = new Array(null, null, null, null, null, null, null, 8, null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[8] = new Array(null, null, null, null, null, null, null, 8, null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[9] = new Array(null, null, null, null, null, null, null, null, 8, null, 8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[10] = new Array(null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[11] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[12] = new Array(null, 5, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[13] = new Array(null, 6, 4, null, null, 5, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[14] = new Array(null, 6, 4, null, null, 5, 3, null, null, null, 5, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[15] = new Array(null, 5, 4, null, null, 5, 3, null, null, null, 5, 2, null, null, null, 5, 4, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 40; _root.bshot = new Array(_root.b0x1, _root.b0x5, _root.b0x10, _root.b0x14, _root.b1x1, _root.b1x5, _root.b1x10, _root.b2x1, _root.b2x5, _root.b3x1, _root.b12x1, _root.b13x1, _root.b13x5, _root.b14x1, _root.b14x5, _root.b14x10, _root.b15x1, _root.b15x5, _root.b15x10, _root.b15x15, null); } if (_root.gamelevel == 12) { _root.map = new Array(); _root.map[0] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(null, null, null, null, 4, 5, 8, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[2] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[3] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[4] = new Array(null, null, null, null, 8, 5, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[5] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[6] = new Array(null, null, null, null, 8, 8, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[7] = new Array(null, null, null, 8, 7, 6, 4, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[8] = new Array(null, null, null, 8, 6, 7, 4, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[9] = new Array(null, null, null, null, 8, null, null, null, null, null, 8, 8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[10] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[11] = new Array(null, null, null, null, 8, 5, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[12] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[13] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[14] = new Array(null, null, null, null, 4, 5, 8, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[15] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 24; _root.bshot = new Array(_root.b1x5, _root.b4x5, _root.b7x4, _root.b7x5, _root.b8x4, _root.b8x5, _root.b11x5, _root.b14x5, null); } if (_root.gamelevel == 13) { _root.map = new Array(); _root.map[0] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 1, 1, 5, 4, 4, 4, 4, 4, null, null, null, null); _root.map[2] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 1, 1, 5, 4, 4, 4, 4, 4, null, null, null, null); _root.map[3] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 1, 1, 5, 4, 4, 4, 4, 4, null, null, null, null); _root.map[4] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[5] = new Array(null, null, null, null, null, null, 1, 8, 7, 3, 3, 3, 3, 3, 3, 3, null, null, null, null, 8, null, null, null, null, null, null, null); _root.map[6] = new Array(null, null, null, null, null, null, 1, 8, 7, 3, 3, 3, 3, 3, 3, 3, null, null, null, null, null, null, 8, null, null, null, null, null); _root.map[7] = new Array(null, null, null, null, null, null, 1, 8, 5, 3, 3, 3, 3, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[8] = new Array(null, null, null, null, null, null, 1, 8, 5, 3, 3, 3, 3, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[9] = new Array(null, null, null, null, null, null, 1, 8, 7, 3, 3, 3, 3, 3, 3, 3, null, null, null, null, null, null, 8, null, null, null, null, null); _root.map[10] = new Array(null, null, null, null, null, null, 1, 8, 7, 3, 3, 3, 3, 3, 3, 3, null, null, null, null, 8, null, null, null, null, null, null, null); _root.map[11] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[12] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 1, 1, 5, 4, 4, 4, 4, 4, null, null, null, null); _root.map[13] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 1, 1, 5, 4, 4, 4, 4, 4, null, null, null, null); _root.map[14] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 1, 1, 5, 4, 4, 4, 4, 4, null, null, null, null); _root.map[15] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 102; _root.bshot = new Array(_root.b1x18, _root.b2x18, _root.b3x18, _root.b5x8, _root.b6x8, _root.b7x8, _root.b8x8, _root.b9x8, _root.b10x8, _root.b12x18, _root.b13x18, _root.b14x18, null); } if (_root.gamelevel == 14) { _root.map = new Array(); _root.map[0] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[2] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[3] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[4] = new Array(null, null, null, null, 8, 8, 1, 1, 1, 4, 4, 8, null, null, null, null, 4, 4, null, null, null, null, null, null, null, null, null, null); _root.map[5] = new Array(null, null, 8, 1, 1, 6, 6, 1, 1, 1, 1, 4, 4, 8, null, null, null, 7, 4, 4, null, null, null, null, null, null, null, null); _root.map[6] = new Array(null, null, 1, 1, 1, 6, 6, 1, 1, 1, 1, 1, 4, 4, null, null, null, null, 7, 4, 4, null, null, null, null, null, null, null); _root.map[7] = new Array(null, null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, null, null, null, null, 4, 4, 4, null, null, null, null, null, null, null); _root.map[8] = new Array(null, null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, null, null, null, null, 4, 4, 4, null, null, null, null, null, null, null); _root.map[9] = new Array(null, null, 1, 1, 1, 6, 6, 1, 1, 1, 1, 1, 4, 4, null, null, null, null, 7, 4, 4, null, null, null, null, null, null, null); _root.map[10] = new Array(null, null, 8, 1, 1, 6, 6, 1, 1, 1, 1, 4, 4, 8, null, null, null, 7, 4, 4, null, null, null, null, null, null, null, null); _root.map[11] = new Array(null, null, null, null, 8, 8, 1, 1, 1, 4, 4, 8, null, null, null, null, 4, 4, null, null, null, null, null, null, null, null, null, null); _root.map[12] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[13] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[14] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[15] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 100; _root.bshot = new Array(_root.b5x5, _root.b5x6, _root.b5x17, _root.b6x5, _root.b6x6, _root.b6x18, _root.b9x5, _root.b9x6, _root.b9x18, _root.b10x5, _root.b10x6, _root.b10x17, null); } if (_root.gamelevel == 15) { _root.map = new Array(); _root.map[0] = new Array(2, 6, 3, 2, 2, 2, 2, 2, 2, 2, 2, 8, 2, 2, 2, 2, 2, 2, 2, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(2, 6, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 8, 2, 2, null, null, null, null, null, null, null, null); _root.map[2] = new Array(2, 5, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, null, null, null, null, null, null, null); _root.map[3] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, null, null, null, null, null, null); _root.map[4] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 1, 1, 1, 2, 2, 2, 2, null, null, null, null, null); _root.map[5] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, 5, 4, 4, 1, 1, 2, 2, 2, 2, null, null, null, null, null); _root.map[6] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, 5, 4, 4, 1, 1, 2, 2, 2, 2, null, null, null, null, null); _root.map[7] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, 5, 4, 4, 1, 1, 2, 2, 2, 2, null, null, null, null, null); _root.map[8] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, 5, 4, 4, 1, 1, 2, 2, 2, 2, null, null, null, null, null); _root.map[9] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, 5, 4, 4, 1, 1, 2, 2, 2, 2, null, null, null, null, null); _root.map[10] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, 5, 4, 4, 1, 1, 2, 2, 2, 2, null, null, null, null, null); _root.map[11] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 1, 1, 1, 2, 2, 2, 2, null, null, null, null, null); _root.map[12] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, null, null, null, null, null, null); _root.map[13] = new Array(2, 5, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, null, null, null, null, null, null, null); _root.map[14] = new Array(2, 6, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 8, 2, 2, null, null, null, null, null, null, null, null); _root.map[15] = new Array(2, 6, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 8, 2, 2, 2, 2, 2, 2, null, null, null, null, null, null, null, null, null); _root.maxblock = 210; _root.bshot = new Array(_root.b0x1, _root.b1x1, _root.b2x1, _root.b5x14, _root.b6x14, _root.b7x14, _root.b8x14, _root.b9x14, _root.b10x14, _root.b13x1, _root.b14x1, _root.b15x1, null); } if (_root.gamelevel == 16) { _root.map = new Array(); _root.map[0] = new Array(5, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(null, 3, 3, 3, null, null, null, null, null, 8, 5, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[2] = new Array(6, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[3] = new Array(null, 3, 3, 3, null, null, null, null, null, null, 5, 4, 4, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[4] = new Array(5, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[5] = new Array(null, 3, 3, 3, null, null, null, null, null, null, 5, 4, 4, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[6] = new Array(5, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[7] = new Array(null, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[8] = new Array(null, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[9] = new Array(5, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[10] = new Array(null, 3, 3, 3, null, null, null, null, null, null, 5, 4, 4, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[11] = new Array(5, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[12] = new Array(null, 3, 3, 3, null, null, null, null, null, null, 5, 4, 4, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[13] = new Array(7, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[14] = new Array(null, 3, 3, 3, null, null, null, null, null, 8, 5, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[15] = new Array(5, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 74; _root.bshot = new Array(_root.b0x0, _root.b1x10, _root.b2x0, _root.b3x10, _root.b4x0, _root.b5x10, _root.b6x0, _root.b9x0, _root.b10x10, _root.b11x0, _root.b12x10, _root.b13x0, _root.b14x10, _root.b15x0, null); } if (_root.gamelevel == 17) { _root.map = new Array(); _root.map[0] = new Array(5, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(null, 3, 3, 3, null, null, null, null, null, null, 5, 4, 4, 8, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[2] = new Array(6, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[3] = new Array(null, 3, 3, 3, null, null, null, null, null, null, 5, 4, 4, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[4] = new Array(5, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[5] = new Array(null, 3, 3, 3, null, null, null, null, null, null, 5, 4, 4, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[6] = new Array(5, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[7] = new Array(null, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[8] = new Array(null, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[9] = new Array(5, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[10] = new Array(null, 3, 3, 3, null, null, null, null, null, null, 5, 4, 4, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[11] = new Array(5, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[12] = new Array(null, 3, 3, 3, null, null, null, null, null, null, 5, 4, 4, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[13] = new Array(7, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null); _root.map[14] = new Array(null, 3, 3, 3, null, null, null, null, null, null, 5, 4, 4, 8, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[15] = new Array(5, 3, 3, 3, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 74; _root.bshot = new Array(_root.b0x0, _root.b1x10, _root.b2x0, _root.b3x10, _root.b4x0, _root.b5x10, _root.b6x0, _root.b9x0, _root.b10x10, _root.b11x0, _root.b12x10, _root.b13x0, _root.b14x10, _root.b15x0, null); } if (_root.gamelevel == 18) { _root.map = new Array(); _root.map[0] = new Array(4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(7, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null); _root.map[2] = new Array(4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null); _root.map[3] = new Array(7, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null); _root.map[4] = new Array(4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null); _root.map[5] = new Array(5, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null); _root.map[6] = new Array(5, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null); _root.map[7] = new Array(null, null, null, null, null, null, null, 6, 8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[8] = new Array(null, null, null, null, null, null, null, 6, 8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[9] = new Array(5, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null); _root.map[10] = new Array(5, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null); _root.map[11] = new Array(4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null); _root.map[12] = new Array(7, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null); _root.map[13] = new Array(4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null); _root.map[14] = new Array(7, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null); _root.map[15] = new Array(4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 112; _root.bshot = new Array(_root.b1x0, _root.b3x0, _root.b5x0, _root.b6x0, _root.b7x7, _root.b8x7, _root.b9x0, _root.b10x0, _root.b12x0, _root.b14x0, null); } if (_root.gamelevel == 19) { _root.map = new Array(); _root.map[0] = new Array(null, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null, 3, 3, 3, 3, null, null, null, null, null, null, null, null); _root.map[1] = new Array(null, 4, 7, 6, 4, null, null, null, null, null, null, null, null, null, null, null, 3, 6, 3, 3, null, null, null, null, null, null, null, null); _root.map[2] = new Array(null, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, 3, 3, 3, 3, null, null, null, null, null, null, null, null); _root.map[3] = new Array(null, null, null, null, null, 4, 6, 7, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[4] = new Array(null, null, null, null, null, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[5] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 5, 8, null, null, null, null, null, 8, null, null, null, null, null, null); _root.map[6] = new Array(null, null, null, null, 8, null, null, null, null, null, null, null, null, null, 4, 5, 8, null, null, null, null, null, 8, null, null, null, null, null); _root.map[7] = new Array(null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null, 4, 5, 8, null, null, null, null, null, 8, null, null, null, null); _root.map[8] = new Array(null, null, null, 8, null, null, null, null, null, null, null, null, null, null, null, 4, 5, 8, null, null, null, null, null, 8, null, null, null, null); _root.map[9] = new Array(null, null, null, null, 8, null, null, null, null, null, null, null, null, null, 4, 5, 8, null, null, null, null, null, 8, null, null, null, null, null); _root.map[10] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 5, 8, null, null, null, null, null, 8, null, null, null, null, null, null); _root.map[11] = new Array(null, null, null, null, null, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[12] = new Array(null, null, null, null, null, 4, 6, 7, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[13] = new Array(null, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, 3, 3, 3, 3, null, null, null, null, null, null, null, null); _root.map[14] = new Array(null, 4, 7, 6, 4, null, null, null, null, null, null, null, null, null, null, null, 3, 6, 3, 3, null, null, null, null, null, null, null, null); _root.map[15] = new Array(null, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null, 3, 3, 3, 3, null, null, null, null, null, null, null, null); _root.maxblock = 84; _root.bshot = new Array(_root.b1x2, _root.b1x3, _root.b1x17, _root.b3x6, _root.b3x7, _root.b5x14, _root.b6x15, _root.b7x16, _root.b8x16, _root.b9x15, _root.b10x14, _root.b12x6, _root.b12x7, _root.b14x2, _root.b14x3, _root.b14x17, null); } if (_root.gamelevel == 20) { _root.map = new Array(); _root.map[0] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null); _root.map[2] = new Array(4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null); _root.map[3] = new Array(4, 6, 8, 4, 4, 4, 4, 7, 8, 4, 4, 4, 4, 5, 8, 4, 4, 4, 4, 4, null, null, null, null, null, null, 8, null); _root.map[4] = new Array(4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null); _root.map[5] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 4, 4, null, null, null, null, null, null); _root.map[6] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 4, 4, null, null, null, null, null, null); _root.map[7] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 4, null, null, null, null, null, null); _root.map[8] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 4, null, null, null, null, null, null); _root.map[9] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 4, 4, null, null, null, null, null, null); _root.map[10] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 4, 4, null, null, null, null, null, null); _root.map[11] = new Array(4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null); _root.map[12] = new Array(4, 6, 8, 4, 4, 4, 4, 7, 8, 4, 4, 4, 4, 5, 8, 4, 4, 4, 4, 4, null, null, null, null, null, null, 8, null); _root.map[13] = new Array(4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null); _root.map[14] = new Array(4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null); _root.map[15] = new Array(null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 150; _root.bshot = new Array(_root.b3x1, _root.b3x7, _root.b3x13, _root.b12x1, _root.b12x7, _root.b12x13, null); } if (_root.gamelevel == 21) { _root.map = new Array(); _root.map[0] = new Array(4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.map[1] = new Array(6, 4, 4, 4, 4, 7, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null); _root.map[2] = new Array(6, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 4, null, null, null, null, null); _root.map[3] = new Array(5, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 8, 4, null, null, null, null); _root.map[4] = new Array(8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, null, null, null); _root.map[5] = new Array(5, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, 4, 4, 4, 4, null, null); _root.map[6] = new Array(8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 4, null, null); _root.map[7] = new Array(7, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 4, null, null); _root.map[8] = new Array(7, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 4, null, null); _root.map[9] = new Array(8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 4, null, null); _root.map[10] = new Array(5, null, null, null, null, null, null, null, null, null, null, null, null, 8, null, null, null, null, null, null, null, null, 4, 4, 4, 4, null, null); _root.map[11] = new Array(8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, null, null, null); _root.map[12] = new Array(5, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 8, 4, null, null, null, null); _root.map[13] = new Array(6, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 4, 4, 4, 4, null, null, null, null, null); _root.map[14] = new Array(6, 4, 4, 4, 4, 7, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null); _root.map[15] = new Array(4, 4, 4, 4, 4, 4, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null); _root.maxblock = 104; _root.bshot = new Array(_root.b1x0, _root.b1x5, _root.b2x0, _root.b3x0, _root.b5x0, _root.b7x0, _root.b8x0, _root.b10x0, _root.b12x0, _root.b13x0, _root.b14x0, _root.b14x5, null); } i = 0; while (i < 16) { j = 0; while (j < 27) { if (_root.map[i][j] != null) { _root[(("b" + i) + "x") + j].gotoAndStop(_root.map[i][j]); _root[(("b" + i) + "x") + j]._visible = true; } else { _root[(("b" + i) + "x") + j]._visible = false; } j++; } i++; } } _root.shotfrqlevel5 = new Array(0, 48, 48, 48, 48, 53, 48, 48, 48, 48, 48, 43, 43, 43, 43, 43, 38, 38, 38, 38, 38, 38); _root.shotfrqlevel6 = new Array(0, 37, 37, 37, 37, 42, 37, 37, 37, 37, 37, 32, 32, 32, 32, 32, 27, 27, 27, 27, 27, 27); _root.shotfrqlevel7 = new Array(0, 65, 65, 65, 65, 70, 65, 65, 65, 65, 60, 60, 60, 60, 60, 60, 55, 55, 55, 55, 55, 55); _root.bulletspeed5 = new Array(0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6); _root.bulletspeed6 = new Array(0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5); _root.bulletspeed7 = new Array(0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4); _root.maxbulletlevel = new Array(0, 5, 5, 5, 5, 8, 8, 8, 8, 8, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11); _root.bossx = new Array(0, 320, 320, 320, 320, 320); _root.bossy = new Array(0, 100, 115, 115, 130, 170); _root.bosshp = new Array(0, 1200, 2700, 4500, 6500, 10000); _root.maxenemylevel = new Array(0, 5, 5, 5, 5, 5, 7, 7, 7, 7, 7, 9, 9, 9, 9, 9, 11, 11, 11, 11, 11, 11); _root.enemyrate1 = new Array(0, 0, 2, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.enemyrate2 = new Array(0, 0, 0, 2, 2, 0, 0, 0, 0, 1, 0, 0, 4, 1, 0, 0, 3, 0, 0, 0, 0, 0); _root.enemyrate3 = new Array(0, 0, 0, 0, 0, 0, 2, 7, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0); _root.enemyrate4 = new Array(0, 0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.enemyrate5 = new Array(0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 2, 0, 3, 2, 0, 0, 0, 5, 2, 3, 0); _root.enemyrate6 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 2, 5, 0, 0, 0, 0, 0, 0); _root.enemyrate7 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 3, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0); _root.enemyrate8 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0); _root.enemyrate9 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 2, 0); _root.enemyhp1 = new Array(0, 0, 8, 8, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.enemyhp2 = new Array(0, 0, 0, 13, 21, 0, 0, 0, 0, 24, 0, 0, 21, 16, 0, 0, 24, 0, 0, 0, 0, 0); _root.enemyhp3 = new Array(0, 0, 0, 0, 0, 0, 24, 13, 0, 32, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0); _root.enemyhp4 = new Array(0, 0, 0, 21, 21, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.enemyhp5 = new Array(0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 32, 0, 24, 0, 0, 0, 0, 120, 160, 180, 0); _root.enemyhp6 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0, 40, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0); _root.enemyhp7 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 29, 0, 32, 0, 0, 0, 0, 0, 56, 0, 0, 40, 0, 0); _root.enemyhp8 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 32, 0, 0, 56, 0, 0, 40, 0, 0); _root.enemyhp9 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 150, 40, 200, 0); _root.enemyspeed = new Array(4, 6, 2, 5, 3, 2, 5, 3, 2); hpmax = new Array(); hpmax[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0); hpmax[1] = new Array(0, 10, 20, 40, 60, 100, 100, 100); hpmax[2] = hpmax[1]; hpmax[3] = hpmax[1]; hpmax[4] = hpmax[1]; hpmax[5] = new Array(0, 13, 20, 40, 60, 100, 100, 100); hpmax[6] = new Array(0, 30, 60, 120, 180, 300, 300, 300); hpmax[7] = hpmax[6]; hpmax[8] = hpmax[6]; hpmax[9] = hpmax[6]; hpmax[10] = new Array(0, 39, 60, 120, 180, 300, 300, 300); hpmax[11] = new Array(0, 60, 120, 240, 360, 600, 600, 600); hpmax[12] = hpmax[11]; hpmax[13] = hpmax[11]; hpmax[14] = hpmax[11]; hpmax[15] = new Array(0, 78, 120, 240, 360, 600, 600, 600); hpmax[16] = new Array(0, 120, 240, 480, 720, 900, 900, 900); hpmax[17] = hpmax[16]; hpmax[18] = hpmax[16]; hpmax[19] = hpmax[16]; hpmax[20] = new Array(0, 156, 240, 480, 720, 900, 900, 900); hpmax[21] = new Array(0, 156, 240, 480, 720, 900, 900, 900); function initlevel() { _root.maxbullet = _root.maxbulletlevel[_root.gamelevel]; _root.maxenemy = _root.maxenemylevel[_root.gamelevel]; i = 0; while (i <= _root.maxbullet) { bullet[i].m_instance._visible = false; bullet[i].m_instance.removeMovieClip(); delete bullet[i]; delete bmotion[i]; delete bperspective[i]; bullet[i] = null; i++; } i = 0; while (i <= _root.maxenemy) { enemy[i].m_instance._visible = false; enemy[i].m_instance.removeMovieClip(); delete enemy[i]; delete emotion[i]; delete eperspective[i]; enemy[i] = null; i++; } _root.gamelevel = _root.gamelevel + 1; if ((_root.gamelevel % 5) == 0) { stopAllSounds(); _root.bgm.onSoundComplete = null; _root.bgm.attachSound("bgm_boss"); _root.bgm.start(0, 9999); } _root.maxbullet = _root.maxbulletlevel[_root.gamelevel]; _root.maxenemy = _root.maxenemylevel[_root.gamelevel]; _root.clearcount = 0; boss.removeMovieClip(); attachMovie("boss" + (_root.gamelevel / 5), "boss", _root.getNextHighestDepth()); _root.boss._x = bossx[_root.gamelevel / 5]; _root.boss._y = bossy[_root.gamelevel / 5]; _root.boss.hp = _root.bosshp[_root.gamelevel / 5]; if (_root.gamelevel == 21) { boss.removeMovieClip(); attachMovie("boss5", "boss", _root.getNextHighestDepth()); _root.boss._x = bossx[5]; _root.boss._y = bossy[5]; _root.boss.hp = _root.bosshp[5]; } i = 0; while (i < 16) { j = 0; while (j < 27) { _root[(("b" + i) + "x") + j]._visible = true; j++; } i++; } leveldesign(); i = 0; while (i < 16) { j = 0; while (j < 27) { _root[(("b" + i) + "x") + j].hp = hpmax[_root.gamelevel][_root[(("b" + i) + "x") + j]._currentframe]; _root[(("b" + i) + "x") + j].block.gotoAndStop((_root[(("b" + i) + "x") + j].hp * 100) / hpmax[_root.gamelevel][_root[(("b" + i) + "x") + j]._currentframe]); j++; } i++; } i = 0; while (i < _root.bshot.length) { if (_root.bshot[i]._visible) { _root.bshot[i].shotcount = random(100); _root.bshot[i].frq = _root["shotfrqlevel" + _root.bshot[i]._currentframe][_root.gamelevel]; } i++; } if (_root.level == 1) { player.hp = _root.phpmax[_root.phplevel]; player.mp = pmpmax[pmplevel]; } _root.removeball(0, _root.maxball); _root.removeball(1000, _root.maxcriball); _root.removeball(2000, 2); i = 0; ball[i] = new GreenHermitObject("ball", "g_ball" + i, this); motion[i] = new RoundBallMotion(ball[i], 15, 30, 610, 410); perspective[i] = new GreenHermit2DView(ball[i]); ball[i].setPosition(320, 380, 0); ball[i].m_instance.life = 100; rad = 45; sx = Math.cos(rad); sy = Math.sin(rad); ball[i].setSpeed(_root.ballspeed * sx, _root.ballspeed * sy, 0); if (_root.gamelevel > 15) { i = 2000; ball[i] = new GreenHermitObject("ballhp", "g_ball" + i, this); motion[i] = new RoundBallMotion(ball[i], 15, 30, 610, 410); perspective[i] = new GreenHermit2DView(ball[i]); ball[i].setPosition(320, 380, 0); ball[i].m_instance.life = 100; if (_root.gamelevel > 20) { ball[i].m_instance.gotoAndStop(2); } rad = 60; sx = Math.cos(rad); sy = Math.sin(rad); ball[i].setSpeed(_root.ballspeed * sx, _root.ballspeed * sy, 0); } if (_root.gamelevel > 5) { i = 2001; ball[i] = new GreenHermitObject("ballmp", "g_ball" + i, this); motion[i] = new RoundBallMotion(ball[i], 15, 30, 610, 410); perspective[i] = new GreenHermit2DView(ball[i]); ball[i].setPosition(320, 380, 0); ball[i].m_instance.life = 100; if (_root.gamelevel > 10) { ball[i].m_instance.gotoAndStop(2); } rad = 30; sx = Math.cos(rad); sy = Math.sin(rad); ball[i].setSpeed(_root.ballspeed * sx, _root.ballspeed * sy, 0); } i = 0; while (i <= _root.maxbullet) { bullet[i].m_instance._visible = false; bullet[i].m_instance.removeMovieClip(); delete bmotion[i]; delete bperspective[i]; delete bullet[i]; bullet[i] = null; i++; } i = 0; while (i <= _root.maxenemy) { enemy[i].m_instance._visible = false; enemy[i].m_instance.removeMovieClip(); delete enemy[i]; delete emotion[i]; delete eperspective[i]; enemy[i] = null; i++; } _root.skillpow = -1; _root.onEnterFrame = rungame; } _root.gamelevel = 0; _root.skillpoint = 3; _root.soundvolume = 100; _root.add_skillpoint = new Array(0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 0); _root.attripoint = 5; _root.add_attripoint = new Array(0, 2, 2, 2, 2, 4, 2, 2, 2, 2, 4, 2, 2, 2, 2, 4, 2, 2, 2, 2, 4, 0); _root.maxbullet = _root.maxbulletlevel[_root.gamelevel]; _root.maxenemy = _root.maxenemylevel[_root.gamelevel]; var cliptable = new GreenHermitClipTable("block", 16, 27, this, 1); cliptable.setPosition(15, 30); cliptable.setSpace(0); var ball = new Array(); var motion = new Array(); var perspective = new Array(); var bullet = new Array(); var bmotion = new Array(); var bperspective = new Array(); var enemy = new Array(); var emotion = new Array(); var eperspective = new Array(); _root.score = 0; _root.clearcount = 0; _root.maxball = 1; _root.maxcriball = 5; _root.rball = 10; if (_root.gamelevel == 0) { removeMovieClip(_root.dialog_tutorial); _root.attachMovie("dialog_tutorial", "dialog_tutorial", _root.getNextHighestDepth()); _root.dialog_tutorial._x = 320; _root.dialog_tutorial._y = 240; _root.onEnterFrame = null; } onEnterFrame = null; player.onKeyDown = function () { player.wleft = 0; player.wright = 0; if (Key.getCode() == 37) { player.wleft = 1; player.wright = 0; player.gotoAndStop(2); if (_root.player._x < 0) { _root.player._x = 0; } } if (Key.getCode() == 39) { player.wright = 1; player.wleft = 0; player.gotoAndStop(2); if (_root.player._x > 640) { _root.player._x = 640; } } if (Key.getCode() == 90) { if (_root.starballtoggle == 1) { if (player.mp > _root.starmp[_root.starballtimelevel + _root.starballmaxlevel]) { _root.criticalballcount = 0; _root.maxball = _root.starballmax[_root.starballmaxlevel]; ang = new Array(-5, -85, -95, -100, -80, -105, -75, -110, -70, -115, -65, -120, -60, -125, -55, -130, -50, -135); i = 1; while (i < _root.maxball) { removeMovieClip(ball[i].m_instance); delete ball[i]; delete motion[i]; delete perspective[i]; ball[i] = new GreenHermitObject("fakeball", "g_ball" + i, _root); motion[i] = new RoundBallMotion(ball[i], 15, 30, 610, 410); perspective[i] = new GreenHermit2DView(ball[i]); ball[i].m_instance._visible = true; ball[i].m_instance._alpha = 100; ball[i].setPosition(ball[0].X, ball[0].Y, 0); rad = (ang[i] * Math.PI) / 180; sx = Math.cos(rad); sy = Math.sin(rad); ball[i].setSpeed((_root.ballspeed - 5) * sx, (_root.ballspeed - 5) * sy, 0); i++; } player.wleft = 0; player.wright = 0; player.mp = player.mp - _root.starmp[_root.starballtimelevel + _root.starballmaxlevel]; player.gotoAndStop(3); } } } if (Key.getCode() == 88) { if (_root.skillpowtoggle == 1) { if (player.mp > _root.powmp[_root.skillpowdamaglevel + _root.skillpowlevel]) { ball[0].setSpeed(0, -_root.ballspeed, 0); _root.skillpow = _root.skillpowamp[_root.skillpowdamaglevel]; player.mp = player.mp - _root.powmp[_root.skillpowdamaglevel + _root.skillpowlevel]; player.gotoAndStop(3); } } } }; player.speed = 10; player.onKeyUp = function () { player.wleft = 0; player.wright = 0; if (Key.getCode() == 37) { player.gotoAndStop(1); } if (Key.getCode() == 39) { player.gotoAndStop(1); } }; Key.addListener(player); function effect1(ix, iy, ib) { if (ib == 0) { if (_root.skillpow == 0) { skillbomb(ball[0].X, ball[0].Y); _root.skillpow = -1; } } _root[(("e1" + ix) + "x") + iy].removeMovieClip(); attachMovie("ef1", (("e1" + ix) + "x") + iy, _root.getNextHighestDepth()); _root[(("e1" + ix) + "x") + iy]._x = ix; _root[(("e1" + ix) + "x") + iy]._y = iy; _root[(("e1" + ix) + "x") + iy].gotoAndPlay(1); } function effect2(ix, iy, ib) { if (ib == 0) { if (_root.skillpow >= 0) { skillbomb(ball[0].X, ball[0].Y); _root.skillpow = -1; } } _root[(("e2" + ix) + "x") + iy].removeMovieClip(); attachMovie("ef2x", (("e2" + ix) + "x") + iy, _root.getNextHighestDepth()); _root[(("e2" + ix) + "x") + iy]._x = ix; _root[(("e2" + ix) + "x") + iy]._y = iy; _root[(("e2" + ix) + "x") + iy].gotoAndPlay(1); if (ib == 0) { if (random(100) < _root.criticalstar[_root.criticalstarlevel]) { _root.criticalballcount = (_root.criticalballcount + 1) % _root.maxcriball; if (_root.criticalballcount < _root.maxcriball) { removeMovieClip(ball[1000 + _root.criticalballcount].m_instance); delete ball[1000 + _root.criticalballcount]; delete motion[1000 + _root.criticalballcount]; delete perspective[1000 + _root.criticalballcount]; ball[1000 + _root.criticalballcount] = new GreenHermitObject("fakeball", "g_ball1000" + _root.criticalballcount, _root); motion[1000 + _root.criticalballcount] = new RoundBallMotion(ball[1000 + _root.criticalballcount], 15, 30, 610, 410); perspective[1000 + _root.criticalballcount] = new GreenHermit2DView(ball[1000 + _root.criticalballcount]); ball[1000 + _root.criticalballcount].m_instance._visible = true; ball[1000 + _root.criticalballcount].m_instance._alpha = 100; ball[1000 + _root.criticalballcount].setPosition(ball[0].X, ball[0].Y, 0); rad = (Math.PI/4); sx = Math.cos(rad); sy = Math.sin(rad); ball[1000 + _root.criticalballcount].m_instance.showtime = _root.criticalstartime[_root.criticalstarlevel]; ball[1000 + _root.criticalballcount].setSpeed(_root.ballspeed * sx, _root.ballspeed * sy, 0); } } if (random(100) < _root.criticalbomb[_root.criticalbomblevel]) { skillbomb2(ix, iy); } } } function effect4(ix, iy, ib) { if (ib == 0) { if (_root.skillpow == 0) { skillbomb(ix, iy); _root.skillpow = -1; } } _root[(("e4" + ix) + "x") + iy].removeMovieClip(); attachMovie("ef2", (("e4" + ix) + "x") + iy, _root.getNextHighestDepth()); _root[(("e4" + ix) + "x") + iy]._x = ix; _root[(("e4" + ix) + "x") + iy]._y = iy; _root[(("e4" + ix) + "x") + iy].gotoAndPlay(1); } function effect5(ix, iy, ib) { _root[(("e5" + ix) + "x") + iy].removeMovieClip(); attachMovie("ef2x", (("e5" + ix) + "x") + iy, _root.getNextHighestDepth()); _root[(("e5" + ix) + "x") + iy]._x = ix; _root[(("e5" + ix) + "x") + iy]._y = iy; _root[(("e5" + ix) + "x") + iy].gotoAndPlay(1); } function effect3(ix, iy, ib) { _root[(("e3" + ix) + "x") + iy].removeMovieClip(); attachMovie("ef3", (("e3" + ix) + "x") + iy, _root.getNextHighestDepth()); _root[(("e3" + ix) + "x") + iy]._x = ix; _root[(("e3" + ix) + "x") + iy]._y = iy; _root[(("e3" + ix) + "x") + iy].gotoAndPlay(1); } function showdamage(ix, iy, id, ob) { if (ob == 0) { _root[(("d" + ix) + "x") + iy].removeMovieClip(); attachMovie("damage", (("d" + ix) + "x") + iy, _root.getNextHighestDepth()); _root[(("d" + ix) + "x") + iy]._x = ix; _root[(("d" + ix) + "x") + iy]._y = iy; _root[(("d" + ix) + "x") + iy].damage = id; _root[(("d" + ix) + "x") + iy].gotoAndPlay(1); } else { ob = ob % 5; _root["d" + ob].removeMovieClip(); attachMovie("damage", "d" + ob, _root.getNextHighestDepth()); _root["d" + ob]._x = ix; _root["d" + ob]._y = iy; _root["d" + ob].damage = int(id); _root["d" + ob].gotoAndPlay(1); } } function skillbomb(ix, iy) { _root.powerbomb.removeMovieClip(); attackGroupBlock(ix, iy, _root.skillpowdamageamp[_root.skillpowlevel] + Math.round((_root.skilladd[_root.skilladdlevel] * random(_root.dex)) / 75)); attachMovie("skillbomb", "powerbomb", _root.getNextHighestDepth()); _root.powerbomb._x = ix; _root.powerbomb._y = iy; _root.powerbomb.gotoAndPlay(1); _root.powerbomb.activeframe = 1; _root.powerbomb.deactiveframe = 15; _root.powerbomb.hitcheck = function () { if ((this._currentframe >= this.activeframe) && (this._currentframe <= this.deactiveframe)) { var _local3 = 0; while (_local3 < _root.maxenemy) { if (_root.enemy[_local3] != null) { if (this.hitTest(_root.enemy[_local3].m_instance)) { del = _root.skillpowdamageamp[_root.skillpowlevel] + Math.round((_root.skilladd[_root.skilladdlevel] * random(_root.dex)) / 75); _root.enemy[_local3].m_instance.hp = _root.enemy[_local3].m_instance.hp - del; if (_root.enemy[_local3].m_instance.hp < 0) { _root.enemy[_local3].m_instance._visible = false; _root.enemy[_local3].m_instance.removeMovieClip(); delete _root.enemy[_local3]; _root.enemy[_local3] = null; effect4(_root.enemy[_local3].m_instance._x, _root.enemy[_local3].m_instance._y); } else { effect2(_root.enemy[_local3].m_instance._x, _root.enemy[_local3].m_instance._y); } } } _local3++; } } }; } function skillbomb2(ix, iy) { if (_root.powerbomb == null) { attackGroupBlock(ix, iy, Math.round(_root.skillpowdamageamp[_root.skillpowlevel] / 4) + Math.round((_root.skilladd[_root.skilladdlevel] * random(_root.dex)) / 75)); attachMovie("skillbomb2", "powerbomb", _root.getNextHighestDepth()); _root.powerbomb._x = ix; _root.powerbomb._y = iy; _root.powerbomb.gotoAndPlay(1); _root.powerbomb.activeframe = 1; _root.powerbomb.deactiveframe = 15; _root.powerbomb.hitcheck = function () { if ((this._currentframe >= this.activeframe) && (this._currentframe <= this.deactiveframe)) { var _local3 = 0; while (_local3 < _root.maxenemy) { if (_root.enemy[_local3] != null) { if (this.hitTest(_root.enemy[_local3].m_instance)) { del = Math.round(_root.skillpowdamageamp[_root.skillpowlevel] / 4) + Math.round((_root.skilladd[_root.skilladdlevel] * random(_root.dex)) / 75); _root.enemy[_local3].m_instance.hp = _root.enemy[_local3].m_instance.hp - del; if (_root.enemy[_local3].m_instance.hp < 0) { _root.enemy[_local3].m_instance._visible = false; _root.enemy[_local3].m_instance.removeMovieClip(); delete _root.enemy[_local3]; _root.enemy[_local3] = null; effect4(_root.enemy[_local3].m_instance._x, _root.enemy[_local3].m_instance._y); } else { effect2(_root.enemy[_local3].m_instance._x, _root.enemy[_local3].m_instance._y); } } } _local3++; } } }; } } function attackGroupBlock(ix, iy, damage) { rad = 45; sx = Math.cos(rad); sy = Math.sin(rad); ball[0].setSpeed(_root.ballspeed * sx, _root.ballspeed * sy, 0); ix = int((ix - 15) / 38); jy = int((iy - 30) / 13); sumdel = 0; i = ix - 2; j = jy - 4; while (j < (jy + 4)) { obj = _root[(("b" + i) + "x") + j]; if (obj != null) { if (obj._visible) { if (damage == null) { del = damage; } else { del = damage; } obj.hp = obj.hp - del; sumdel++; if (obj.hp < 0) { _root.clearcount++; if (obj._currentframe != 8) { obj._visible = false; } } else { obj.block.gotoAndStop(int((obj.hp * 100) / hpmax[_root.gamelevel][obj._currentframe])); } } } j++; } i = ix + 2; j = jy - 4; while (j < (jy + 4)) { obj = _root[(("b" + i) + "x") + j]; if (obj != null) { if (obj._visible) { if (damage == null) { del = damage; } else { del = damage; } obj.hp = obj.hp - del; sumdel++; if (obj.hp < 0) { _root.clearcount++; if (obj._currentframe != 8) { obj._visible = false; } } else { obj.block.gotoAndStop(int((obj.hp * 100) / hpmax[_root.gamelevel][obj._currentframe])); } } } j++; } i = ix - 1; while (i < (ix + 2)) { j = jy - 5; while (j < (jy + 5)) { obj = _root[(("b" + i) + "x") + j]; if (obj != null) { if (obj._visible) { if (damage == null) { del = damage; } else { del = damage; } obj.hp = obj.hp - del; sumdel++; if (obj.hp < 0) { _root.clearcount++; if (obj._currentframe != 8) { obj._visible = false; } } else { obj.block.gotoAndStop(int((obj.hp * 100) / hpmax[_root.gamelevel][obj._currentframe])); } } } j++; } i++; } showdamage(ball[0].X, ball[0].Y, (("BOMB! " + Math.abs(int(del))) + "x") + sumdel, 0); _root[(("d" + ball[0].X) + "x") + ball[0].Y]._xscale = 120; _root[(("d" + ball[0].X) + "x") + ball[0].Y]._yscale = 120; } function hit(o, ib) { _root.clearcount++; if (o._currentframe != 8) { o._visible = false; if (_root.skillpow > 0) { _root.skillpow--; } effect1(ball[_root.indexb].X, ball[_root.indexb].Y, ib); } else { effect2(ball[_root.indexb].X, ball[_root.indexb].Y, ib); o.block.gotoAndStop(int((o.hp * 100) / hpmax[_root.gamelevel][o._currentframe]) + 1); } _root.score = _root.score + 1; } function hitplayer(ix, iy) { player.gotoAndStop(4); player.injcount = 5; } function hitboss(i) { if (i == 0) { if (_root.skillpow > 0) { _root.skillpow = 0; _root.sumpow = _root.skilladd[_root.skilladdlevel] + Math.round((_root.skilladd[_root.skilladdlevel] * random(_root.dex + _root.skillpowdamage[_root.skillpowdamaglevel])) / 75); } else { _root.sumpow = _root.normalpow + Math.round((_root.normalpow * random(_root.dex)) / 100); } } else { _root.sumpow = _root.starballtimelevel + Math.round(_root.skilladd[_root.skilladdlevel] / 12); } del = _root.sumpow; _root.boss.hp = _root.boss.hp - del; showdamage(obj._x, obj._y, Math.round(del)); if (_root.boss.hp <= 0) { _root.boss._visible = false; if (_root.gamelevel != 21) { boss.removeMovieClip(); attachMovie("bossbomb" + int(_root.gamelevel / 5), "bomb", _root.getNextHighestDepth()); _root.bomb._x = bossx[_root.gamelevel / 5]; _root.bomb._y = bossy[_root.gamelevel / 5]; _root.bomb.gotoAndPlay(1); } else { boss.removeMovieClip(); attachMovie("bossbomb5", "bomb", _root.getNextHighestDepth()); _root.bomb._x = bossx[5]; _root.bomb._y = bossy[5]; _root.bomb.gotoAndPlay(1); } } _root.score = _root.score + 2; } function gageprocess() { _root.ball_hp_reco = _root.ball_hp_reco - random(2); _root.ball_mp_reco = _root.ball_mp_reco - random(2); if (_root.ball_hp_reco <= 0) { _root.ball_hp_reco = 0; } if (_root.ball_mp_reco <= 0) { _root.ball_mp_reco = 0; } if (player.hp < _root.phpmax[_root.phplevel]) { reco_temp_ball = _root.ball_hp_reco / 100; reco_temp_reco = _root.phpplus[_root.phppluslevel]; reco_temp_hp = _root.phpmax[_root.phplevel]; reco_temp_hplv = random(_root.phplevel) / 200; reco_temp_luck = random(_root.dex) / 360; reco_temp_str = random(_root.basicpowlevel) / 360; player.hp = player.hp + ((((reco_temp_ball + ((reco_temp_hp * reco_temp_reco) / 100)) + reco_temp_hplv) + reco_temp_luck) + reco_temp_str); } else { player.hp = _root.phpmax[_root.phplevel]; } _root.hpgage.gotoAndStop(Math.round((player.hp * 100) / _root.phpmax[_root.phplevel])); if (player.hp > 0) { } else if (player.hp <= 0) { if (_root.p_live <= 0) { _root.maxbullet = _root.maxbulletlevel[_root.gamelevel]; _root.maxenemy = _root.maxenemylevel[_root.gamelevel]; i = 0; while (i <= _root.maxbullet) { bullet[i].m_instance._visible = false; bullet[i].m_instance.removeMovieClip(); delete bullet[i]; delete bmotion[i]; delete bperspective[i]; bullet[i] = null; i++; } i = 0; while (i <= _root.maxenemy) { enemy[i].m_instance._visible = false; enemy[i].m_instance.removeMovieClip(); delete enemy[i]; delete emotion[i]; delete eperspective[i]; enemy[i] = null; i++; } _root.removeball(0, _root.maxball); _root.removeball(1000, _root.maxcriball); _root.removeball(2000, 2); i = 0; while (i < 16) { j = 0; while (j < 27) { _root[(("b" + i) + "x") + j]._visible = false; _root[(("b" + i) + "x") + j].removeMovieClip(); j++; } i++; } _root.showhp = 0; onEnterFrame = null; _root.player._visible = false; hpgage.gotoAndStop(1); removeMovieClip(_root.fx_explode05_death); _root.attachMovie("fx_explode05_death", "fx_explode05_death", _root.getNextHighestDepth()); _root.fx_explode05_death._x = _root.player._x; _root.fx_explode05_death._y = _root.player._y; removeMovieClip(_root.dialog_gameover); _root.attachMovie("dialog_gameover", "dialog_gameover", _root.getNextHighestDepth()); _root.dialog_gameover._x = 320; _root.dialog_gameover._Y = 240; } else { _root.p_live--; _root.onEnterFrame = null; removeMovieClip(_root.gfx_live_lost); _root.attachMovie("gfx_live_lost", "gfx_live_lost", _root.getNextHighestDepth()); _root.gfx_live_lost._x = _root.player._x; _root.gfx_live_lost._y = _root.player._y; player.hp = _root.phpmax[_root.phplevel]; } } if (player.mp < pmpmax[pmplevel]) { mpreco_temp_ball = _root.ball_mp_reco / 100; mpreco_temp_reco = pmpplus[pmppluslevel] + Math.round(pmplevel / 500); mpreco_temp_mp = pmpmax[pmplevel]; mpreco_temp_luck = random(_root.dex) / 180; player.mp = player.mp + ((mpreco_temp_ball + ((mpreco_temp_mp * mpreco_temp_reco) / 100)) + (((mpreco_temp_mp * mpreco_temp_reco) / 100) * mpreco_temp_luck)); } else { player.mp = pmpmax[pmplevel]; } _root.mpgage.gotoAndStop(Math.round((player.mp * 100) / pmpmax[pmplevel])); if (boss != null) { logo_mini._visible = false; bossgage._visible = true; _root.bossgage.gotoAndStop(int((_root.boss.hp * 100) / _root.bosshp[int(_root.gamelevel / 5)])); } else { logo_mini._visible = true; bossgage._visible = false; bossgage.gotoAndStop(1); } _root.showmp = Math.round(player.mp); _root.showhp = Math.round(player.hp); } _root.removeball = function (begin, count) { i = begin; while (i < (begin + count)) { removeMovieClip(ball[i].m_instance); delete ball[i]; delete motion[i]; delete perspective[i]; ball[i] = null; i++; } }; _root.ballprocess = function (begin, count) { i = begin; while (i < (begin + count)) { _root.indexb = i; if (i == 0) { if (_root.skillpow > 0) { _root.sumpow = _root.skilladd[_root.skilladdlevel] + Math.round((_root.skilladd[_root.skilladdlevel] * random(_root.dex + _root.skillpowdamage[_root.skillpowdamaglevel])) / 75); } else { _root.sumpow = _root.normalpow + Math.round((_root.normalpow * random(_root.dex)) / 100); } } else { _root.sumpow = _root.starballtimelevel + Math.round(_root.skilladd[_root.skilladdlevel] / 12); } if (i >= 2000) { _root.sumpow = Math.round((_root.normalpow + Math.round((_root.normalpow * random(_root.dex)) / 100)) / 3); } if (_root.starballcount == _root.starballtime[_root.starballtimelevel]) { if (((i != 0) && (i < 1000)) && (ball[i] != null)) { ball[i].m_instance._alpha = ball[i].m_instance._alpha - 25; if (ball[i].m_instance._alpha <= 0) { removeMovieClip(ball[i].m_instance); delete ball[i]; delete motion[i]; delete perspective[i]; ball[i] = null; } } } if ((i > 1000) && (i < 2000)) { if (ball[i] != null) { ball[i].m_instance.showtime--; if (ball[i].m_instance.showtime < 0) { removeMovieClip(ball[i].m_instance); delete ball[i]; delete motion[i]; delete perspective[i]; ball[i] = null; } } } if (_root.ball[i] != null) { if (player.hitTest(ball[i].X, ball[i].Y)) { rx = ball[i].X - player._x; ry = ball[i].Y - player._y; rxy = Math.sqrt((rx * rx) + (ry * ry)); ux = rx / rxy; uy = ry / rxy; ball[i].SpeedY = _root.ballspeed * uy; ball[i].SpeedX = _root.ballspeed * ux; ball[i].Y = ball[i].Y + ball[i].SpeedY; ball[i].X = ball[i].X + ball[i].SpeedX; effect5(ball[i].X, ball[i].Y - _root.rball); if ((i == 2000) && (_root.gamelevel > 20)) { dep = _root.getNextHighestDepth(); attachMovie("hpup", "hpup" + dep, dep); _root["hpup" + dep]._x = player._x; _root["hpup" + dep]._y = player._y; _root["hpup" + dep].gotoAndPlay(1); if (_root.ball_hp_reco <= 0) { _root.ball_hp_reco = Math.round(random(_root.phpmax[_root.phplevel]) / 10) + 10; } if (player.hp >= _root.phpmax[_root.phplevel]) { player.hp = _root.phpmax[_root.phplevel]; } } if ((i == 2001) && (_root.gamelevel > 10)) { dep = _root.getNextHighestDepth(); attachMovie("mpup", "hpup" + dep, dep); _root["hpup" + dep]._x = player._x; _root["hpup" + dep]._y = player._y; _root["hpup" + dep].gotoAndPlay(1); if (_root.ball_mp_reco <= 0) { _root.ball_mp_reco = Math.round(random(_root.pmpmax[_root.pmplevel]) / 10) + 20; } if (player.mp >= _root.pmpmax[_root.phplevel]) { player.mp = _root.pmpmax[_root.phplevel]; } } } if (ball[i].SpeedY > 0) { obj = _root[(("b" + int((ball[i].X - 15) / 38)) + "x") + int(((ball[i].Y - 30) + _root.rball) / 13)]; if (obj._visible) { del = obj.hp - _root.sumpow; obj.hp = del; showdamage(ball[i].X, ball[i].Y - _root.rball, int(_root.sumpow), i); if (del < 0) { hit(obj, i); } else { obj.block.gotoAndStop(del); effect2(ball[i].X, ball[i].Y, i); ball[i].SpeedY = (-Math.abs(ball[i].SpeedY)) * 0.98; } } } else { obj = _root[(("b" + int((ball[i].X - 15) / 38)) + "x") + int(((ball[i].Y - 30) - _root.rball) / 13)]; if (obj._visible) { del = obj.hp - _root.sumpow; obj.hp = del; showdamage(ball[i].X, ball[i].Y - _root.rball, int(_root.sumpow), i); if (del < 0) { hit(obj, i); } else { obj.block.gotoAndStop(del); effect2(ball[i].X, ball[i].Y, i); ball[i].SpeedY = Math.abs(ball[i].SpeedY) * 0.98; } } } if (ball[i].SpeedX > 0) { obj = _root[(("b" + int(((ball[i].X - 15) + _root.rball) / 38)) + "x") + int((ball[i].Y - 30) / 13)]; if (obj._visible) { del = obj.hp - _root.sumpow; obj.hp = del; showdamage(ball[i].X, ball[i].Y - _root.rball, int(_root.sumpow), i); if (del < 0) { hit(obj, i); } else { obj.block.gotoAndStop(del); effect2(ball[i].X, ball[i].Y, i); ball[i].SpeedX = (-Math.abs(ball[i].SpeedX)) * 0.98; } } } else { obj = _root[(("b" + int(((ball[i].X - 15) - _root.rball) / 38)) + "x") + int((ball[i].Y - 30) / 13)]; if (obj._visible) { del = obj.hp - _root.sumpow; obj.hp = del; showdamage(ball[i].X, ball[i].Y - _root.rball, int(_root.sumpow), i); if (del < 0) { hit(obj, i); } else { obj.block.gotoAndStop(del); effect2(ball[i].X, ball[i].Y, i); ball[i].SpeedX = Math.abs(ball[i].SpeedX) * 0.98; } } } if (ball[i].SpeedX < 0) { if (boss.hitTest(ball[i].X - _root.rball, ball[i].Y, true)) { ball[i].SpeedX = Math.abs(ball[i].SpeedX) * 0.98; ball[i].X = ball[i].X + (2 * ball[i].SpeedX); hitboss(i); if (_root.skillpow >= 0) { _root.skillpow = 0; } effect1(ball[i].X, ball[i].Y, i); } } else if (boss.hitTest(ball[i].X + _root.rball, ball[i].Y, true)) { ball[i].SpeedX = (-Math.abs(ball[i].SpeedX)) * 0.98; ball[i].X = ball[i].X + (2 * ball[i].SpeedX); hitboss(i); if (_root.skillpow >= 0) { _root.skillpow = 0; } effect1(ball[i].X, ball[i].Y, i); } if (ball[i].SpeedY > 0) { if (boss.hitTest(ball[i].X, ball[i].Y + _root.rball, true)) { ball[i].SpeedY = (-Math.abs(ball[i].SpeedY)) * 0.98; ball[i].Y = ball[i].Y + (2 * ball[i].SpeedY); hitboss(i); if (_root.skillpow >= 0) { _root.skillpow = 0; } effect1(ball[i].X, ball[i].Y, i); } } else if (boss.hitTest(ball[i].X, ball[i].Y - _root.rball, true)) { ball[i].SpeedY = Math.abs(ball[i].SpeedY) * 0.98; ball[i].Y = ball[i].Y + (2 * ball[i].SpeedY); hitboss(i); if (_root.skillpow >= 0) { _root.skillpow = 0; } effect1(ball[i].X, ball[i].Y, i); } j = 0; while (j <= _root.maxenemy) { if (enemy[j].m_instance.hitTest(ball[i].m_instance)) { enemy[j].m_instance.hp = enemy[j].m_instance.hp - _root.sumpow; if (i == 0) { if (random(100) < _root.hpadd[_root.hpaddlevel]) { dep = _root.getNextHighestDepth(); attachMovie("hpup", "hpup" + dep, dep); _root["hpup" + dep]._x = player._x; _root["hpup" + dep]._y = player._y; _root["hpup" + dep].gotoAndPlay(1); player.hp = player.hp + ((_root.skilladd[_root.skilladdlevel] + Math.round((_root.skilladd[_root.skilladdlevel] * random(_root.dex)) / 100)) / 100); if (player.hp >= _root.phpmax[_root.phplevel]) { player.hp = _root.phpmax[_root.phplevel]; } } } if (enemy[j].m_instance.hp < 0) { enemy[j].m_instance._visible = false; enemy[j].m_instance.removeMovieClip(); delete enemy[j]; enemy[j] = null; effect4(ball[i].X, ball[i].Y, i); } else { effect2(ball[i].X, ball[i].Y, i); } } j++; } if (_root.powerbomb != null) { _root.powerbomb.hitcheck(); } motion[i].process(); perspective[i].update(); } i++; } }; function rungame() { if (_root.soundvolume != 100) { _root.soundvolume = _root.soundvolume + 2; if (_root.soundvolume >= 100) { _root.soundvolume = 100; } _root.bgm.setVolume(_root.soundvolume); } framecount++; _root.sumpow = _root.normalpow + Math.round((_root.normalpow * random(_root.dex)) / 100); if (_root.skillpow >= 0) { ball[0].m_instance.power.gotoAndStop(15); } else { ball[0].m_instance.power.gotoAndStop(1); } i = 0; while (i < _root.bshot.length) { if (_root.bshot[i]._visible) { _root.bshot[i].shotcount = _root.bshot[i].shotcount + random(2); if (_root.bshot[i].shotcount >= (_root.bshot[i].frq + (_root.dex / 8))) { _root.bshot[i].shotcount = 0; bulletcount++; if (bullet[bulletcount] == null) { bullet[bulletcount].m_instance._visible = false; bullet[bulletcount].m_instance.removeMovieClip(); delete bullet[bulletcount]; delete bmotion[bulletcount]; delete bperspective[bulletcount]; bullet[bulletcount] = new GreenHermitObject("bullet", "g_bullet" + bulletcount, this); bullet[bulletcount].m_instance._visible = true; if (_root.bshot[i]._currentframe == 5) { bmotion[bulletcount] = new LineMotion(bullet[bulletcount], _root.bshot[i]._x + 20, _root.bshot[i]._y + 5, 0, _root.bshot[i]._x + 20, player._y, 0, _root.bulletspeed5[_root.gamelevel]); } else if (_root.bshot[i]._currentframe == 6) { bmotion[bulletcount] = new LineMotion(bullet[bulletcount], _root.bshot[i]._x + 20, _root.bshot[i]._y + 5, 0, random(640), player._y, 0, _root.bulletspeed6[_root.gamelevel]); } else if (_root.bshot[i]._currentframe == 7) { bmotion[bulletcount] = new LineMotion(bullet[bulletcount], _root.bshot[i]._x + 20, _root.bshot[i]._y + 5, 0, player._x, player._y, 0, _root.bulletspeed7[_root.gamelevel]); } bperspective[bulletcount] = new GreenHermit2DView(bullet[bulletcount]); } if (bulletcount > (_root.maxbullet - 1)) { bulletcount = 0; } } } i++; } i = 0; while (i <= _root.maxbullet) { if (bullet[i] != null) { bperspective[i].update(); bmotion[i].process(); if (bullet[i].Y > 480) { bullet[i].m_instance._visible = false; bullet[i].m_instance.removeMovieClip(); delete bmotion[i]; delete bperspective[i]; delete bullet[i]; bullet[i] = null; } if (bullet[i].m_instance._visible) { if (player.hitTest(bullet[i].X, bullet[i].Y)) { player.hp = player.hp - Math.round(10 + (_root.gamelevel * 4)); effect3(bullet[i].X, bullet[i].Y); hitplayer(bullet[i].X, bullet[i].Y); bullet[i].m_instance._visible = false; bullet[i].m_instance.removeMovieClip(); delete bmotion[i]; delete bperspective[i]; delete bullet[i]; bullet[i] = null; hitplayer(ball[i].X, ball[i].Y - _root.rball); } } } i++; } rnd = random(640); i = 1; while (i < 9) { if (random(100 + Math.round(_root.dex / 8)) < _root["enemyrate" + i][_root.gamelevel]) { ecount++; if (enemy[ecount] == null) { enemy[ecount].m_instance._visible = false; enemy[ecount].m_instance.removeMovieClip(); delete enemy[ecount]; delete emotion[ecount]; delete eperspective[ecount]; enemy[ecount] = new GreenHermitObject("e" + i, "g_enemy" + ecount, this); if (i < 4) { emotion[ecount] = new LineMotion(enemy[ecount], random(640), 0, 0, random(640), random(640), 0, _root.enemyspeed[i]); } else if (i < 7) { rnd = random(640); emotion[ecount] = new LineMotion(enemy[ecount], rnd, 0, 0, rnd, player._y, 0, _root.enemyspeed[i]); } else if (i < 20) { emotion[ecount] = new LineMotion(enemy[ecount], random(640), 0, 0, player._x, player._y, 0, _root.enemyspeed[i]); } enemy[ecount].m_instance.hp = _root["enemyhp" + i][_root.gamelevel]; enemy[ecount].m_instance._visible = true; eperspective[ecount] = new GreenHermit2DView(enemy[ecount]); } } if (ecount > (_root.maxenemy - 1)) { ecount = 0; } i++; } i = 0; while (i <= _root.maxenemy) { if (enemy[i] != null) { eperspective[i].update(); emotion[i].process(); if (enemy[i].Y > 480) { enemy[i].m_instance._visible = false; enemy[i].m_instance.removeMovieClip(); delete enemy[i]; delete emotion[i]; delete eperspective[i]; enemy[i] = null; } if (enemy[i].m_instance._visible) { if (player.hitTest(enemy[i].m_instance)) { player.hp = player.hp - Math.round(10 + (_root.gamelevel * 5)); effect3(enemy[i].X, enemy[i].Y); hitplayer(enemy[i].X, enemy[i].Y); enemy[i].m_instance._visible = false; enemy[i].m_instance.removeMovieClip(); delete enemy[i]; delete emotion[i]; delete eperspective[i]; enemy[i] = null; hitplayer(ball[i].X, ball[i].Y - _root.rball); } } } i++; } if (player.injcount > 0) { player.injcount--; if (player.injcount == 0) { player.gotoAndStop(1); } } if (player.wleft == 1) { player._x = player._x - player.speed; } if (player.wright == 1) { player._x = player._x + player.speed; } _root.ballprocess(0, _root.maxball); _root.ballprocess(1000, _root.maxcriball); _root.ballprocess(2000, 2); _root.starballcount++; if (_root.starballcount > (_root.starballtime[_root.starballtimelevel] + 5)) { _root.starballcount = 0; } if (((_root.clearcount == _root.maxblock) && (boss == null)) && (bomb == null)) { _root.maxbullet = _root.maxbulletlevel[_root.gamelevel]; _root.maxenemy = _root.maxenemylevel[_root.gamelevel]; i = 0; while (i <= _root.maxbullet) { bullet[i].m_instance._visible = false; bullet[i].m_instance.removeMovieClip(); delete bullet[i]; delete bmotion[i]; delete bperspective[i]; bullet[i] = null; i++; } i = 0; while (i <= _root.maxenemy) { enemy[i].m_instance._visible = false; enemy[i].m_instance.removeMovieClip(); delete enemy[i]; delete emotion[i]; delete eperspective[i]; enemy[i] = null; i++; } _root.removeball(0, _root.maxball); _root.removeball(1000, _root.maxcriball); _root.removeball(2000, 2); i = 0; while (i < 16) { j = 0; while (j < 27) { _root[(("b" + i) + "x") + j]._visible = false; j++; } i++; } _root.skillpoint = _root.skillpoint + _root.add_skillpoint[_root.gamelevel]; _root.attripoint = _root.attripoint + _root.add_attripoint[_root.gamelevel]; _root.onEnterFrame = null; _root.dialog_levelclear.removeMovieClip(); _root.attachMovie("dialog_levelclear", "dialog_levelclear", _root.getNextHighestDepth()); _root.dialog_levelclear._x = 320; _root.dialog_levelclear._y = 240; } gageprocess(); } initlevel(); _root.onEnterFrame = null; stop();
Symbol 79 MovieClip [mpup] Frame 27
this.removeMovieClip();
Symbol 116 MovieClip [ballmp] Frame 1
stop();
Symbol 119 MovieClip [ballhp] Frame 1
stop();
Symbol 137 MovieClip [ball] Frame 1
stop();
Symbol 169 MovieClip Frame 11
_parent.gotoAndStop(2);
Symbol 179 MovieClip Frame 1
this.onEnterFrame = function () { bytesloaded = Math.round(_root.getBytesLoaded()); bytestotal = Math.round(_root.getBytesTotal()); percent = bytesloaded / bytestotal; barmask._xscale = percent * 100; };
Symbol 211 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 211 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 222 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 222 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 230 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 230 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 238 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 238 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 246 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 246 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 254 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 254 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 262 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 262 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 270 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 270 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.gotoAndStop(2); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 277 MovieClip Frame 133
_root.play();
Symbol 278 MovieClip Frame 1
stop(); _root.stop(); shiftamt = 17; isloaded = false; this.onEnterFrame = function () { bytesloaded = Math.round(_root.getBytesLoaded()); bytestotal = Math.round(_root.getBytesTotal()); percent = bytesloaded / bytestotal; if (bytesloaded == bytestotal) { isloaded = true; } }; this.onRelease = function () { getURL ("http://www.mofunzone.com/", "_blank"); };
Symbol 810 MovieClip [__Packages.GreenHermitTransform] Frame 0
class GreenHermitTransform { var m_object, m_px, m_py; function GreenHermitTransform (object) { m_object = object; } function update() { doTranform(); m_object.m_instance._x = m_px; m_object.m_instance._y = m_py; } function doTranform() { m_px = m_object.X; m_py = m_object.Y; } }
Symbol 811 MovieClip [__Packages.GreenHermitObject] Frame 0
class GreenHermitObject { var m_parent, m_instance, X, Y, Z, SpeedX, SpeedY, SpeedZ; function GreenHermitObject (movieclipID, instance, initclip) { m_parent = initclip; m_instance = m_parent.attachMovie(movieclipID, instance, m_parent.getNextHighestDepth()); X = 0; Y = 0; Z = 0; m_instance._x = m_tx; m_instance._y = m_ty; SpeedX = 0; SpeedY = 0; SpeedZ = 0; } function setSpeed(sx, sy, sz) { SpeedX = sx; SpeedY = sy; SpeedZ = sz; } function addSpeed(sx, sy, sz) { SpeedX = SpeedX + sx; SpeedY = SpeedY + sy; SpeedZ = SpeedZ + sz; } function setPosition(px, py, pz) { X = px; Y = py; Z = pz; } }
Symbol 812 MovieClip [__Packages.GreenHermit2DView] Frame 0
class GreenHermit2DView extends GreenHermitTransform { function GreenHermit2DView (object) { super(object); } }
Symbol 813 MovieClip [__Packages.GreenHermitClipTable] Frame 0
class GreenHermitClipTable { var m_col, m_row, m_parent, m_space, m_sx, m_sy; function GreenHermitClipTable (movieclipID, col, row, initclip, space) { if (initclip == null) { initclip = _root; } if (space == null) { space = 0; } m_col = col; m_row = row; m_parent = initclip; m_space = space; m_sx = 0; m_sy = 0; var _local5 = 0; var _local4 = 0; _local5 = 0; while (_local5 < m_col) { _local4 = 0; while (_local4 < m_row) { var _local3 = (("b" + _local5) + "x") + _local4; m_parent.attachMovie(movieclipID, _local3, m_parent.getNextHighestDepth()); m_parent[_local3]._x = _local5 * (38 + m_space); m_parent[_local3]._y = _local4 * (13 + m_space); m_parent[_local3].gotoAndStop(1); _local4++; } _local5++; } } function setPosition(sx, sy) { var _local4 = 0; var _local2 = 0; m_sx = sx; m_sy = sy; m_space = 0; _local4 = 0; while (_local4 < m_col) { _local2 = 0; while (_local2 < m_row) { var _local3 = (("b" + _local4) + "x") + _local2; m_parent[_local3]._x = (_local4 * (38 + m_space)) + m_sx; m_parent[_local3]._y = (_local2 * (13 + m_space)) + m_sy; _local2++; } _local4++; } } function setSpace(space) { m_space = space; var _local4 = 0; var _local2 = 0; _local4 = 0; while (_local4 < m_col) { _local2 = 0; while (_local2 < m_row) { var _local3 = (("b" + _local4) + "x") + _local2; m_parent[_local3]._x = (_local4 * (38 + m_space)) + m_sx; m_parent[_local3]._y = (_local2 * (13 + m_space)) + m_sy; _local2++; } _local4++; } } }
Symbol 814 MovieClip [__Packages.GreenHermitMotion] Frame 0
class GreenHermitMotion { var m_object; function GreenHermitMotion (object) { m_object = object; } function process() { customProcess(m_object); } function customProcess(target) { target.X = target.X + target.SpeedX; target.Y = target.Y + target.SpeedY; target.Z = target.Z + target.SpeedZ; } }
Symbol 815 MovieClip [__Packages.RoundBallMotion] Frame 0
class RoundBallMotion extends GreenHermitMotion { var left, right, top, bottom; function RoundBallMotion (object, zonex, zoney, zonew, zoneh) { super(object); left = zonex; right = zonex + zonew; top = zoney; bottom = zoney + zoneh; } function customProcess(target) { target.X = target.X + target.SpeedX; target.Y = target.Y + target.SpeedY; target.Z = target.Z + target.SpeedZ; if (target.X < left) { target.SpeedX = -target.SpeedX; target.X = left; } if (target.X > right) { target.SpeedX = -target.SpeedX; target.X = right; } if (target.Y > bottom) { target.SpeedY = -target.SpeedY; target.Y = bottom; } if (target.Y < top) { target.SpeedY = -target.SpeedY; target.Y = top; } } }
Symbol 816 MovieClip [__Packages.LineMotion] Frame 0
class LineMotion extends GreenHermitMotion { var dx, dy, dz, size, Speed; function LineMotion (object, x1, y1, z1, x2, y2, z2, s) { super(object); object.X = x1; object.Y = y1; object.Z = z1; dx = x2 - x1; dy = y2 - y1; dz = z2 - z1; size = Math.sqrt(((dx * dx) + (dy * dy)) + (dz * dz)); Speed = s; object.SpeedX = (Speed * dx) / size; object.SpeedY = (Speed * dy) / size; object.SpeedZ = (Speed * dz) / size; } function customProcess(target) { target.X = target.X + target.SpeedX; target.Y = target.Y + target.SpeedY; target.Z = target.Z + target.SpeedZ; } }
Symbol 301 MovieClip [ef1] Frame 13
this.removeMovieClip();
Symbol 305 MovieClip [dialog_gameover] Frame 1
Symbol 305 MovieClip [dialog_gameover] Frame 85
_root.dialog.removeMovieClip(); _root.attachMovie("dialog_submit", "dialog", _root.getNextHighestDepth()); _root.dialog._x = 320; _root.dialog._y = 240; _root.dialog._visible = true; _root.onEnterFrame = null; removeMovieClip(this);
Symbol 330 MovieClip [ef2] Frame 13
this.removeMovieClip();
Symbol 340 Button
on (release) { gotoAndPlay ("skip"); }
Symbol 350 Button
on (release) { play(); }
Symbol 351 MovieClip [dialog_levelclear] Frame 2
this.onEnterFrame = function () { _root.soundvolume = _root.soundvolume - 1; if (_root.soundvolume <= 40) { _root.soundvolume = 40; this.onEnterFrame = null; } _root.bgm.setVolume(_root.soundvolume); };
Symbol 351 MovieClip [dialog_levelclear] Frame 61
if ((_root.gamelevel % 5) != 0) { gotoAndPlay ("skip"); } if (_root.gamelevel == 5) { gotoAndPlay (65); } if (_root.gamelevel == 10) { gotoAndPlay (75); } if (_root.gamelevel == 15) { gotoAndPlay (85); } if (_root.gamelevel == 20) { gotoAndPlay (95); }
Symbol 351 MovieClip [dialog_levelclear] Frame 65
_root.p_live = _root.p_live + 1; stop();
Symbol 351 MovieClip [dialog_levelclear] Frame 75
stop();
Symbol 351 MovieClip [dialog_levelclear] Frame 85
_root.p_live = _root.p_live + 1; stop();
Symbol 351 MovieClip [dialog_levelclear] Frame 94
stop();
Symbol 351 MovieClip [dialog_levelclear] Frame 110
if (_root.gamelevel != 21) { _root.mskilldialog.removeMovieClip(); _root.attachMovie("skilldialog", "mskilldialog", _root.getNextHighestDepth()); _root.mskilldialog._x = 320; _root.mskilldialog._y = 240; _root.mskilldialog._visible = true; _root.mskilldialog.startbutton.onRelease = function () { _root.mskilldialog._visible = false; _root.mskilldialog.onEnterFrame = null; _root.framecount = 0; _root.bulletcount = 0; _root.ecount = 0; _root.updatestatus(); _root.initlevel(); _root.onEnterFrame = _root.rungame; }; this.removeMovieClip(); }
Symbol 351 MovieClip [dialog_levelclear] Frame 130
stop();
Symbol 351 MovieClip [dialog_levelclear] Frame 180
_root.dialog.removeMovieClip(); _root.attachMovie("dialog_submit", "dialog", _root.getNextHighestDepth()); _root.dialog._x = 320; _root.dialog._y = 240; _root.dialog._visible = true; _root.onEnterFrame = null; this.removeMovieClip();
Symbol 357 MovieClip Frame 1
gotoAndPlay("p" + random(4));
Symbol 357 MovieClip Frame 15
gotoAndPlay("p" + random(4));
Symbol 357 MovieClip Frame 35
gotoAndPlay("p" + random(4));
Symbol 357 MovieClip Frame 60
gotoAndPlay("p" + random(4));
Symbol 357 MovieClip Frame 90
gotoAndPlay("p" + random(4));
Symbol 362 MovieClip [bossbomb1] Frame 1
_root.onEnterFrame = null; this.onEnterFrame = function () { _root._x = random(30) - 15; _root._y = random(30) - 15; play(); };
Symbol 362 MovieClip [bossbomb1] Frame 125
_root.onEnterFrame = _root.rungame; stopAllSounds(); _root.stageBGM(); _root._x = 0; _root._y = 0; this.removeMovieClip();
Symbol 367 Button
on (release) { i = 0; while (i < 16) { j = 0; while (j < 27) { _root[(("b" + i) + "x") + j]._visible = false; _root[(("b" + i) + "x") + j].removeMovieClip(); j++; } i++; } stopAllSounds(); getURL ("http://www.mofunzone.com/online_games/noidzor.shtml", "_blank"); _root.gotoAndStop("Title", "title"); removeMovieClip(_root.boss); removeMovieClip(this); }
Symbol 370 Button
on (release) { i = 0; while (i < 16) { j = 0; while (j < 27) { _root[(("b" + i) + "x") + j]._visible = false; _root[(("b" + i) + "x") + j].removeMovieClip(); j++; } i++; } _root.PubLink(); }
Symbol 373 Button
on (release) { i = 0; while (i < 16) { j = 0; while (j < 27) { _root[(("b" + i) + "x") + j]._visible = false; _root[(("b" + i) + "x") + j].removeMovieClip(); j++; } i++; } stopAllSounds(); _root.gotoAndStop("Title", "title"); removeMovieClip(_root.boss); removeMovieClip(this); }
Symbol 375 MovieClip [dialog_submit] Frame 1
Selection.setFocus("newname");
Symbol 377 MovieClip [bossbomb2] Frame 1
_root.onEnterFrame = null; this.onEnterFrame = function () { _root._x = random(30) - 15; _root._y = random(30) - 15; play(); };
Symbol 377 MovieClip [bossbomb2] Frame 125
_root.onEnterFrame = _root.rungame; stopAllSounds(); _root.stageBGM(); _root._x = 0; _root._y = 0; this.removeMovieClip();
Symbol 383 Button
on (keyPress "k") { gotoAndPlay ("skip"); }
Symbol 419 MovieClip [dialog_tutorial] Frame 1
play();
Symbol 419 MovieClip [dialog_tutorial] Frame 2
stop();
Symbol 419 MovieClip [dialog_tutorial] Frame 25
stop();
Symbol 419 MovieClip [dialog_tutorial] Frame 50
stop();
Symbol 419 MovieClip [dialog_tutorial] Frame 75
stop();
Symbol 419 MovieClip [dialog_tutorial] Frame 100
stop();
Symbol 419 MovieClip [dialog_tutorial] Frame 126
stop();
Symbol 419 MovieClip [dialog_tutorial] Frame 150
stop();
Symbol 419 MovieClip [dialog_tutorial] Frame 185
_root.mskilldialog.removeMovieClip(); _root.attachMovie("skilldialog", "mskilldialog", _root.getNextHighestDepth()); _root.mskilldialog._x = 320; _root.mskilldialog._y = 240; _root.mskilldialog._visible = true; _root.mskilldialog.startbutton.onRelease = function () { _root.mskilldialog._visible = false; _root.mskilldialog.onEnterFrame = null; _root.framecount = 0; _root.bulletcount = 0; _root.ecount = 0; _root.updatestatus(); _root.onEnterFrame = _root.rungame; }; removeMovieClip(this);
Symbol 421 MovieClip [bossbomb3] Frame 1
_root.onEnterFrame = null; this.onEnterFrame = function () { _root._x = random(30) - 15; _root._y = random(30) - 15; play(); };
Symbol 421 MovieClip [bossbomb3] Frame 125
_root.onEnterFrame = _root.rungame; stopAllSounds(); _root.stageBGM(); _root._x = 0; _root._y = 0; this.removeMovieClip();
Symbol 452 MovieClip Frame 1
stop();
Symbol 452 MovieClip Frame 5
stop();
Symbol 452 MovieClip Frame 10
stop();
Symbol 453 MovieClip [skilldialog] Frame 1
i = 1; while (i < 6) { this["b" + i].ind = i; this["b" + i].varlink = _root.upstatusvar[i]; this["b" + i].varmax = _root[_root.allstatusarray[i]].length - 1; this["b" + i].onRelease = function () { if (_root.attripoint > 0) { if (_root[this.varlink] < this.varmax) { _root.attripoint--; _root[this.varlink]++; } } }; this["b" + i].onRollOver = function () { tip.gotoAndStop(this.ind * 5); }; this["b" + i].onRollOut = function () { tip.gotoAndStop(1); }; i++; } i = 1; while (i < 10) { this["bs" + i].ind = i; this["bs" + i].varlink = _root.upskillvar[i]; this["bs" + i].varmax = _root[_root.allskillarray[i]].length - 1; this["bs" + i].onRelease = function () { if ((this.ind == 2) || (this.ind == 3)) { if (_root[_root.upskillvar[1]] < 1) { return(undefined); } } if ((this.ind == 5) || (this.ind == 6)) { if (_root[_root.upskillvar[4]] < 1) { return(undefined); } } if (_root.skillpoint > 0) { if (_root[this.varlink] < this.varmax) { _root.skillpoint--; _root[this.varlink]++; } } }; this["bs" + i].onRollOver = function () { tip.gotoAndStop((this.ind * 5) + 25); }; i++; } this.updatedata = function () { i = 1; while (i < 6) { this["v" + i] = _root[_root.upstatusvar[i]]; i++; } i = 1; while (i < 10) { this["vs" + i] = _root[_root.upskillvar[i]]; i++; } if (_root.skillpoint > 0) { if (this.vs1 == 0) { this.bs2._alpha = 25; this.bs3._alpha = 25; _root.bombmpuse = ""; } else { this.bs1._alpha = 25; this.bs2._alpha = 100; this.bs3._alpha = 100; _root.bombmpuse = "X -" + _root.powmp[_root.skillpowdamaglevel + _root.skillpowlevel]; } if (this.vs4 == 0) { this.bs5._alpha = 25; this.bs6._alpha = 25; _root.shadowmpuse = ""; } else { this.bs4._alpha = 25; this.bs5._alpha = 100; this.bs6._alpha = 100; _root.shadowmpuse = "Z -" + _root.starmp[_root.starballtimelevel + _root.starballmaxlevel]; } } else if (_root.skillpoint <= 0) { i = 1; while (i < 10) { this["bs" + i]._alpha = 25; i++; } } if (_root.attripoint <= 0) { i = 1; while (i < 6) { this["b" + i]._alpha = 25; i++; } } }; this.onEnterFrame = function () { updatedata(); }; stop();
Symbol 455 MovieClip [bossbomb4] Frame 1
_root.onEnterFrame = null; this.onEnterFrame = function () { _root._x = random(30) - 15; _root._y = random(30) - 15; play(); };
Symbol 455 MovieClip [bossbomb4] Frame 125
_root.onEnterFrame = _root.rungame; stopAllSounds(); _root.stageBGM(); _root._x = 0; _root._y = 0; this.removeMovieClip();
Symbol 457 MovieClip [bossbomb5] Frame 1
_root.onEnterFrame = null; this.onEnterFrame = function () { _root._x = random(30) - 15; _root._y = random(30) - 15; play(); };
Symbol 457 MovieClip [bossbomb5] Frame 125
_root.onEnterFrame = _root.rungame; stopAllSounds(); _root.stageBGM(); _root._x = 0; _root._y = 0; this.removeMovieClip();
Symbol 495 MovieClip [skillbomb] Frame 1
onEnterFrame = function () { _root._x = random(20) - 10; _root._y = random(20) - 10; };
Symbol 495 MovieClip [skillbomb] Frame 21
_root._x = 0; _root._y = 0; this.removeMovieClip();
Symbol 513 MovieClip [ef2x] Frame 10
_root._x = 0; _root._y = 0; this.removeMovieClip();
Symbol 530 MovieClip [ef3] Frame 1
onEnterFrame = function () { _root._x = random(4) - 2; _root._y = random(4) - 2; };
Symbol 530 MovieClip [ef3] Frame 10
_root._x = 0; _root._y = 0; this.removeMovieClip();
Symbol 580 MovieClip [skillbomb2] Frame 2
onEnterFrame = function () { _root._x = random(5) - 5; _root._y = random(5) - 5; };
Symbol 580 MovieClip [skillbomb2] Frame 26
_root._x = 0; _root._y = 0; this.removeMovieClip();
Symbol 629 MovieClip [hpup] Frame 27
this.removeMovieClip();
Symbol 632 MovieClip [damage] Frame 50
this.removeMovieClip();
Symbol 733 MovieClip [fx_explode05_death] Frame 52
stop();
Symbol 734 MovieClip [gfx_live_lost] Frame 26
_root.onEnterFrame = _root.rungame; removeMovieClip(this);
Symbol 735 MovieClip Frame 1
stop();
Symbol 756 Button
on (release) { getURL ("http://www.mofunzone.com/game_scores/noidzor/highscores.shtml", "_blank"); }
Symbol 760 Button
on (release) { _root.PubLink(); }
Symbol 763 MovieClip Frame 1
stop();
Symbol 770 MovieClip Frame 100
stop();
Symbol 788 MovieClip Frame 100
stop();
Symbol 793 MovieClip Frame 100
stop();
Symbol 805 MovieClip Frame 1
stop();
Symbol 805 MovieClip Frame 5
stop();
Symbol 808 Button
on (release) { _root.PubLink(); }

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Symbol 810 MovieClip [__Packages.GreenHermitTransform]
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Symbol 576 BitmapUsed by:577
Symbol 577 GraphicUses:576Used by:580
Symbol 578 BitmapUsed by:579
Symbol 579 GraphicUses:578Used by:580
Symbol 580 MovieClip [skillbomb2]Uses:532 533 535 537 539 541 543 545 547 549 551 553 555 557 559 561 563 565 567 569 571 573 575 577 579Used by:735
Symbol 581 BitmapUsed by:582
Symbol 582 GraphicUses:581Used by:629
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Symbol 590 GraphicUses:589Used by:629
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Symbol 592 GraphicUses:591Used by:629
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Symbol 594 GraphicUses:593Used by:629
Symbol 595 BitmapUsed by:596
Symbol 596 GraphicUses:595Used by:629
Symbol 597 BitmapUsed by:598
Symbol 598 GraphicUses:597Used by:629
Symbol 599 BitmapUsed by:600
Symbol 600 GraphicUses:599Used by:629
Symbol 601 BitmapUsed by:602
Symbol 602 GraphicUses:601Used by:629
Symbol 603 BitmapUsed by:604
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Symbol 606 GraphicUses:605Used by:629
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Symbol 625 BitmapUsed by:626
Symbol 626 GraphicUses:625Used by:629
Symbol 627 BitmapUsed by:628
Symbol 628 GraphicUses:627Used by:629
Symbol 629 MovieClip [hpup]Uses:30 582 584 586 588 590 592 594 596 598 600 602 604 606 608 610 612 614 616 618 620 622 624 626 628Used by:735
Symbol 630 EditableTextUses:336 390Used by:631
Symbol 631 MovieClipUses:630Used by:632
Symbol 632 MovieClip [damage]Uses:631Used by:735
Symbol 633 BitmapUsed by:634
Symbol 634 GraphicUses:633Used by:733
Symbol 635 BitmapUsed by:636
Symbol 636 GraphicUses:635Used by:733
Symbol 637 BitmapUsed by:638
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Symbol 650 GraphicUses:649Used by:733
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Symbol 655 BitmapUsed by:656
Symbol 656 GraphicUses:655Used by:733
Symbol 657 BitmapUsed by:658
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Symbol 659 BitmapUsed by:660
Symbol 660 GraphicUses:659Used by:733
Symbol 661 BitmapUsed by:662
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Symbol 663 BitmapUsed by:664
Symbol 664 GraphicUses:663Used by:733
Symbol 665 BitmapUsed by:666
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Symbol 671 BitmapUsed by:672
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Symbol 675 BitmapUsed by:676
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Symbol 718 GraphicUses:717Used by:733
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Symbol 720 GraphicUses:719Used by:733
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Symbol 722 GraphicUses:721Used by:733
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Symbol 724 GraphicUses:723Used by:733
Symbol 725 BitmapUsed by:726
Symbol 726 GraphicUses:725Used by:733
Symbol 727 BitmapUsed by:728
Symbol 728 GraphicUses:727Used by:733
Symbol 729 BitmapUsed by:730
Symbol 730 GraphicUses:729Used by:733
Symbol 731 BitmapUsed by:732
Symbol 732 GraphicUses:731Used by:733
Symbol 733 MovieClip [fx_explode05_death]Uses:634 636 638 640 642 644 646 648 650 652 654 656 658 660 662 664 666 668 670 672 674 676 678 680 682 684 686 688 690 692 694 696 698 700 702 704 706 708 710 712 714 716 718 720 722 724 726 728 730 732Used by:735 805
Symbol 734 MovieClip [gfx_live_lost]Uses:361 456Used by:735
Symbol 735 MovieClipUses:301 305 306 330 351 352 362 375 376 377 419 420 421 453 454 455 456 457 495 513 530 580 629 632 733 734Used by:Timeline
Symbol 736 BitmapUsed by:737
Symbol 737 GraphicUses:736Used by:Timeline
Symbol 738 GraphicUsed by:739
Symbol 739 MovieClipUses:738Used by:Timeline
Symbol 740 BitmapUsed by:741
Symbol 741 GraphicUses:740Used by:742
Symbol 742 MovieClipUses:741Used by:Timeline
Symbol 743 BitmapUsed by:744
Symbol 744 GraphicUses:743Used by:Timeline
Symbol 745 BitmapUsed by:746 747
Symbol 746 GraphicUses:745Used by:748
Symbol 747 GraphicUses:745Used by:748
Symbol 748 ButtonUses:746 747Used by:Timeline
Symbol 749 BitmapUsed by:750 751
Symbol 750 GraphicUses:749Used by:752
Symbol 751 GraphicUses:749Used by:752
Symbol 752 ButtonUses:750 751Used by:Timeline
Symbol 753 BitmapUsed by:754 755
Symbol 754 GraphicUses:753Used by:756
Symbol 755 GraphicUses:753Used by:756
Symbol 756 ButtonUses:754 755Used by:Timeline
Symbol 757 BitmapUsed by:758 759
Symbol 758 GraphicUses:757Used by:760
Symbol 759 GraphicUses:757Used by:760
Symbol 760 ButtonUses:758 759Used by:Timeline
Symbol 761 BitmapUsed by:762
Symbol 762 GraphicUses:761Used by:763
Symbol 763 MovieClipUses:762Used by:Timeline
Symbol 764 BitmapUsed by:765
Symbol 765 GraphicUses:764Used by:Timeline
Symbol 766 ShapeTweeningUsed by:770
Symbol 767 BitmapUsed by:768
Symbol 768 GraphicUses:767Used by:770
Symbol 769 GraphicUsed by:770
Symbol 770 MovieClipUses:766 768 769Used by:Timeline
Symbol 771 BitmapUsed by:772
Symbol 772 GraphicUses:771Used by:775
Symbol 773 EditableTextUses:336Used by:775
Symbol 774 EditableTextUses:336Used by:775
Symbol 775 MovieClipUses:772 773 774Used by:Timeline
Symbol 776 EditableTextUses:390Used by:Timeline
Symbol 777 EditableTextUses:390Used by:Timeline
Symbol 778 EditableTextUses:390Used by:Timeline
Symbol 779 EditableTextUses:390Used by:Timeline
Symbol 780 EditableTextUses:390Used by:Timeline
Symbol 781 BitmapUsed by:782
Symbol 782 GraphicUses:781Used by:783
Symbol 783 MovieClipUses:782Used by:Timeline
Symbol 784 ShapeTweeningUsed by:788
Symbol 785 BitmapUsed by:786
Symbol 786 GraphicUses:785Used by:788
Symbol 787 GraphicUsed by:788
Symbol 788 MovieClipUses:784 786 787Used by:Timeline
Symbol 789 ShapeTweeningUsed by:793
Symbol 790 BitmapUsed by:791
Symbol 791 GraphicUses:790Used by:793
Symbol 792 GraphicUsed by:793
Symbol 793 MovieClipUses:789 791 792Used by:Timeline
Symbol 794 BitmapUsed by:795
Symbol 795 GraphicUses:794Used by:798
Symbol 796 BitmapUsed by:797
Symbol 797 GraphicUses:796Used by:798
Symbol 798 MovieClipUses:795 797Used by:805
Symbol 799 BitmapUsed by:800
Symbol 800 GraphicUses:799Used by:801
Symbol 801 MovieClipUses:800Used by:805
Symbol 802 BitmapUsed by:803
Symbol 803 GraphicUses:802Used by:804
Symbol 804 MovieClipUses:803Used by:805
Symbol 805 MovieClipUses:382 798 801 804 733Used by:Timeline
Symbol 806 FontUsed by:807
Symbol 807 TextUses:806Used by:808
Symbol 808 ButtonUses:807Used by:809
Symbol 809 MovieClipUses:808Used by:Timeline
Streaming Sound 1Used by:Symbol 277 MovieClip

Instance Names

"b_start0"Frame 11Symbol 748 Button
"b_help"Frame 11Symbol 752 Button
"bossgage"Frame 12Symbol 770 MovieClip
"hpgage"Frame 12Symbol 788 MovieClip
"mpgage"Frame 12Symbol 793 MovieClip
"player"Frame 12Symbol 805 MovieClip
"logo_mini"Frame 12Symbol 809 MovieClip
"block"Symbol 106 MovieClip [block] Frame 1Symbol 84 MovieClip
"block"Symbol 106 MovieClip [block] Frame 2Symbol 87 MovieClip
"block"Symbol 106 MovieClip [block] Frame 3Symbol 90 MovieClip
"block"Symbol 106 MovieClip [block] Frame 4Symbol 93 MovieClip
"block"Symbol 106 MovieClip [block] Frame 5Symbol 96 MovieClip
"block"Symbol 106 MovieClip [block] Frame 6Symbol 99 MovieClip
"block"Symbol 106 MovieClip [block] Frame 7Symbol 102 MovieClip
"power"Symbol 137 MovieClip [ball] Frame 1Symbol 136 MovieClip
"barmask"Symbol 179 MovieClip Frame 1Symbol 175 MovieClip
"gfx_boss1"Symbol 362 MovieClip [bossbomb1] Frame 1Symbol 143 MovieClip [boss1]
"gfx_boss1"Symbol 377 MovieClip [bossbomb2] Frame 1Symbol 140 MovieClip [boss2]
"gfx_boss1"Symbol 421 MovieClip [bossbomb3] Frame 1Symbol 128 MovieClip [boss3]
"b1"Symbol 453 MovieClip [skilldialog] Frame 1Symbol 397 Button
"b2"Symbol 453 MovieClip [skilldialog] Frame 1Symbol 397 Button
"b3"Symbol 453 MovieClip [skilldialog] Frame 1Symbol 397 Button
"b4"Symbol 453 MovieClip [skilldialog] Frame 1Symbol 397 Button
"b5"Symbol 453 MovieClip [skilldialog] Frame 1Symbol 397 Button
"bs2"Symbol 453 MovieClip [skilldialog] Frame 1Symbol 397 Button
"bs3"Symbol 453 MovieClip [skilldialog] Frame 1Symbol 397 Button
"bs5"Symbol 453 MovieClip [skilldialog] Frame 1Symbol 397 Button
"bs6"Symbol 453 MovieClip [skilldialog] Frame 1Symbol 397 Button
"startbutton"Symbol 453 MovieClip [skilldialog] Frame 1Symbol 424 Button
"bs8"Symbol 453 MovieClip [skilldialog] Frame 1Symbol 397 Button
"bs9"Symbol 453 MovieClip [skilldialog] Frame 1Symbol 397 Button
"tip"Symbol 453 MovieClip [skilldialog] Frame 1Symbol 452 MovieClip
"gfx_boss1"Symbol 455 MovieClip [bossbomb4] Frame 1Symbol 125 MovieClip [boss4]
"gfx_boss1"Symbol 457 MovieClip [bossbomb5] Frame 1Symbol 122 MovieClip [boss5]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "e2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "e3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "e4"
ExportAssets (56)Timeline Frame 1Symbol 12 as "e5"
ExportAssets (56)Timeline Frame 1Symbol 15 as "e6"
ExportAssets (56)Timeline Frame 1Symbol 18 as "e7"
ExportAssets (56)Timeline Frame 1Symbol 21 as "e8"
ExportAssets (56)Timeline Frame 1Symbol 24 as "e9"
ExportAssets (56)Timeline Frame 1Symbol 27 as "e1"
ExportAssets (56)Timeline Frame 1Symbol 79 as "mpup"
ExportAssets (56)Timeline Frame 1Symbol 106 as "block"
ExportAssets (56)Timeline Frame 1Symbol 111 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 116 as "ballmp"
ExportAssets (56)Timeline Frame 1Symbol 119 as "ballhp"
ExportAssets (56)Timeline Frame 1Symbol 122 as "boss5"
ExportAssets (56)Timeline Frame 1Symbol 125 as "boss4"
ExportAssets (56)Timeline Frame 1Symbol 128 as "boss3"
ExportAssets (56)Timeline Frame 1Symbol 131 as "fakeball"
ExportAssets (56)Timeline Frame 1Symbol 137 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 140 as "boss2"
ExportAssets (56)Timeline Frame 1Symbol 143 as "boss1"
ExportAssets (56)Timeline Frame 1Symbol 810 as "__Packages.GreenHermitTransform"
ExportAssets (56)Timeline Frame 1Symbol 811 as "__Packages.GreenHermitObject"
ExportAssets (56)Timeline Frame 1Symbol 812 as "__Packages.GreenHermit2DView"
ExportAssets (56)Timeline Frame 1Symbol 813 as "__Packages.GreenHermitClipTable"
ExportAssets (56)Timeline Frame 1Symbol 814 as "__Packages.GreenHermitMotion"
ExportAssets (56)Timeline Frame 1Symbol 815 as "__Packages.RoundBallMotion"
ExportAssets (56)Timeline Frame 1Symbol 816 as "__Packages.LineMotion"
ExportAssets (56)Timeline Frame 10Symbol 301 as "ef1"
ExportAssets (56)Timeline Frame 10Symbol 305 as "dialog_gameover"
ExportAssets (56)Timeline Frame 10Symbol 306 as "bgm0"
ExportAssets (56)Timeline Frame 10Symbol 330 as "ef2"
ExportAssets (56)Timeline Frame 10Symbol 351 as "dialog_levelclear"
ExportAssets (56)Timeline Frame 10Symbol 352 as "bgm1"
ExportAssets (56)Timeline Frame 10Symbol 362 as "bossbomb1"
ExportAssets (56)Timeline Frame 10Symbol 375 as "dialog_submit"
ExportAssets (56)Timeline Frame 10Symbol 376 as "NG38362_title"
ExportAssets (56)Timeline Frame 10Symbol 377 as "bossbomb2"
ExportAssets (56)Timeline Frame 10Symbol 419 as "dialog_tutorial"
ExportAssets (56)Timeline Frame 10Symbol 420 as "sfx_block_explode"
ExportAssets (56)Timeline Frame 10Symbol 421 as "bossbomb3"
ExportAssets (56)Timeline Frame 10Symbol 453 as "skilldialog"
ExportAssets (56)Timeline Frame 10Symbol 454 as "bgm_boss"
ExportAssets (56)Timeline Frame 10Symbol 455 as "bossbomb4"
ExportAssets (56)Timeline Frame 10Symbol 457 as "bossbomb5"
ExportAssets (56)Timeline Frame 10Symbol 495 as "skillbomb"
ExportAssets (56)Timeline Frame 10Symbol 513 as "ef2x"
ExportAssets (56)Timeline Frame 10Symbol 530 as "ef3"
ExportAssets (56)Timeline Frame 10Symbol 580 as "skillbomb2"
ExportAssets (56)Timeline Frame 10Symbol 629 as "hpup"
ExportAssets (56)Timeline Frame 10Symbol 632 as "damage"
ExportAssets (56)Timeline Frame 10Symbol 733 as "fx_explode05_death"
ExportAssets (56)Timeline Frame 10Symbol 734 as "gfx_live_lost"

Labels

"title"Frame 11
"class import"Frame 12
"skillcontrol"Frame 12
"statuscontrol"Frame 12
"addlevel"Frame 12
"bullet setting"Frame 12
"enemy data"Frame 12
"hp all"Frame 12
"leveldesign"Frame 12
"create object"Frame 12
"player control"Frame 12
"function"Frame 12
"gage control"Frame 12
"normal ball And shadow skill"Frame 12
"gamecode"Frame 12
"game loop"Frame 12
"start"Symbol 351 MovieClip [dialog_levelclear] Frame 2
"skip"Symbol 351 MovieClip [dialog_levelclear] Frame 100
"ending"Symbol 351 MovieClip [dialog_levelclear] Frame 130
"p1"Symbol 357 MovieClip Frame 5
"p2"Symbol 357 MovieClip Frame 20
"p3"Symbol 357 MovieClip Frame 40
"p4"Symbol 357 MovieClip Frame 65
"skip"Symbol 419 MovieClip [dialog_tutorial] Frame 176
"HP"Symbol 452 MovieClip Frame 5
"MP"Symbol 452 MovieClip Frame 10
"SPI"Symbol 452 MovieClip Frame 15
"STR"Symbol 452 MovieClip Frame 20
"LUCK"Symbol 452 MovieClip Frame 25
"OoD"Symbol 452 MovieClip Frame 30
"HoD"Symbol 452 MovieClip Frame 35
"MoD"Symbol 452 MovieClip Frame 40
"OoS"Symbol 452 MovieClip Frame 45
"HoS"Symbol 452 MovieClip Frame 50
"MoS"Symbol 452 MovieClip Frame 55
"CoD"Symbol 452 MovieClip Frame 60
"UH"Symbol 452 MovieClip Frame 65
"UB"Symbol 452 MovieClip Frame 70
"gfx_death"Symbol 805 MovieClip Frame 5

Dynamic Text Variables

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v4Symbol 401 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
v5Symbol 402 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
_root.skillpointSymbol 403 EditableText"<p align="left"><font face="Gaeilge 1" size="22" color="#990000" letterSpacing="0.000000" kerning="1">999</font></p>"
_root.attripointSymbol 404 EditableText"<p align="left"><font face="Gaeilge 1" size="22" color="#990000" letterSpacing="0.000000" kerning="1">999</font></p>"
vs2Symbol 405 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
vs3Symbol 406 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
vs5Symbol 407 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
vs6Symbol 408 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
vs7Symbol 409 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
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v5Symbol 429 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
_root.skillpointSymbol 430 EditableText"<p align="left"><font face="Gaeilge 1" size="22" color="#990000" letterSpacing="0.000000" kerning="1">999</font></p>"
_root.attripointSymbol 431 EditableText"<p align="left"><font face="Gaeilge 1" size="22" color="#990000" letterSpacing="0.000000" kerning="1">999</font></p>"
vs2Symbol 432 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
vs3Symbol 433 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
vs5Symbol 434 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
vs6Symbol 435 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
vs8Symbol 436 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
vs9Symbol 437 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
_parent.damageSymbol 630 EditableText"<p align="center"><font face="Gaeilge 1" size="8" color="#ffffff" letterSpacing="2.000000" kerning="0">1234568910111213</font></p>"
_root.gamelevelSymbol 773 EditableText"<p align="left"><font face="Gaeilge 1" size="22" color="#000000" letterSpacing="0.000000" kerning="1">99</font></p>"
_root.scoreSymbol 774 EditableText"<p align="left"><font face="Gaeilge 1" size="22" color="#000000" letterSpacing="0.000000" kerning="1">9999999</font></p>"
showhpSymbol 776 EditableText"999"
showmpSymbol 777 EditableText"999"
shadowmpuseSymbol 778 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>z -60</b></font></p>"
bombmpuseSymbol 779 EditableText"<p align="left"><font face="Gaeilge 1" size="15" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>x -60</b></font></p>"
_root.p_liveSymbol 780 EditableText"9"




http://swfchan.com/12/56946/info.shtml
Created: 18/4 -2019 19:10:33 Last modified: 18/4 -2019 19:10:33 Server time: 14/11 -2024 17:20:10