STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #57018 |
IT'S LOADING!! HURRAH!!! |
100 |
100 |
100 |
100 |
100 |
FLASH TIPS 1 - 3 |
Pick your nose, I mean pick your banana. No I don't, I mean take your pick |
Stop them buggers from stealing your hard work |
On Local Machine |
Flash Player 7 only (I think) |
MUSIC: "GOIN' DOWN TO NEWGROUNDS VMIX" BY DENVISH. CHECK OUT THE NG AUDIO PORTAL FOR SOME REALLY GOOD MUSIC!!! |
0-0 |
GO On... |
GO On... |
(ARROW RIGHT) |
GO On... |
MAIN MENU |
MAIN MENU |
MAIN MENU |
1-1 |
(CLICK "GO ON..." OR PRESS THE RIGHT ARROW ON YOUR KEYBOARD TO CONTINUE...) |
OK. So you created your masterpiece, submitted it to NG... and then 3 weeks later, you Google for it and find it on 20 sites with no credits or permission. Anyone with half a brain knows how to get hold of a .swf file from the net. There are several ways of doing it, but for obvious reasons I'm not going to go into detail on that. So, here's what you do.... |
GO BACK |
GO BACK |
(ARROW LEFT) |
GO BACK |
1-2 |
Press CTRL+F8 to create a new symbol. Name it URLBlock, and set Behaviour = Movie clip |
1-3 |
Select the first frame of the MC URLBlock, press F9 to open up the Actions window, and type stop(); in the window |
stop(); |
Now press F6 to create a new Keyframe, select it and repeat the step above to add a stop(); action to frame 2. |
1-4 |
Next, select frame 2, and draw on the stage the message that you want potential robbers to see. Start off with a rectangle the same size as the movie's Stage, and bung some words (and an email button, if you wish) on top of it. |
Email me here |
Your MC timeline should look like this: |
1-5 |
OK, we're done with the MC. Exit back to the main timeline, and create a new layer at the top. Name it Block. Drag your MC URLBlock from the library and slap it dead centre on the Stage. With the MC selected, CTRL+F3 to open the Properties bar, and give the MC the Instance Name: "block" |
1-6 |
NOTE: Only complete the next step(s) if your movie/game is finished and ready to upload, as you will not be able to view it on your machine once the protection is in place. See VARIATIONS at the end of this section for more details. |
F6 to create a keyframe at the start of the movie (Frame 1). Select the frame, and paste this into the Actions window (text is selectable): |
checkurl=(new String( _root._url ).slice( 0, 25 )); if (checkurl=="http://uploads.ungrounded"){ block.gotoAndStop(1); }else{ block.gotoAndStop(2); } |
This code will allow your movie to be viewed only on newgrounds.com |
1-7 |
checkurl=(new String( _root._url ).slice( 0, 25 )); |
}else{ block.gotoAndStop(2); } |
Actionscript explanation: |
Grabs the address of the page in which the Flash is embedded. Cuts a 25-character section of it, and assigns it to the variable "checkurl". |
if (checkurl=="http://uploads.ungrounded"){ |
Compares the variable against the site you wish to allow |
block.gotoAndStop(1); |
Matches? Stay on blank frame, allow movie to be viewed |
Doesn't match? Cover the movie over with your message by going to frame 2 of blocker |
1-8 |
My advice is to use F6 to create keyframes at 5 or 15 or 50 or 500 frame intervals along the timeline (depending on the length of your movie) on layer Block, and paste the code onto each section. |
And that about wraps it up... |
1-9 |
checkurl=(new String( _root._url ).slice( 0, 8 )); if (checkurl=="file:///"){ block.gotoAndStop(1); }else{ block.gotoAndStop(2); } |
VARIATIONS This code will allow the file to be run on any PC, but not online: |
Just change the address in line 2, between the " marks, and then change the second slice number to match the length of the URL |
1-10 |
checkurl=(new String( _root._url ).slice( 0, 30 )); if (checkurl=="http://www.figworthyrabbit.com"){ block.gotoAndStop(1); }else{ block.gotoAndStop(2); } |
VARIATIONS This code will allow the file to be run on figworthyrabbit.com: |
1-11 |
cu1=(new String( _root._url ).slice( 0, 25 )); cu2=(new String( _root._url ).slice( 0, 8 )); if(cu1=="http://uploads.ungrounded" or cu2=="file:///"){ block.gotoAndStop(1); }else{ block.gotoAndStop(2); } |
VARIATIONS This code will allow the file to be run on any PC, or Newgrounds: |
1-12 |
And finally.... Obviously you can't actually check for certain whether the code works until you upload the file to a site. So, for troubleshooting purposes, it's worth adding a Dynamic Text Field to frame 2 of MC URLBlock, and giving it the variable name _root.checkurl (in the Properties Bar). Make sure the text colour will show up against the blocker background colour. |
Now, if something goes wrong, you'll be able to see the slice of URL that's being processed. |
1-13 |
MORE!!! |
MORE!!! |
MORE!!! |
1-14 |
2-1 |
So... you've been reading your reviews, and you've seen that people are cheating in your game by right-clicking and pressing 'play' - and you never liked the default context menu for swfs, anyway... So, what do you do? Track them down and kill them? Maybe before you break out the shotgun, you should try this... (Try right-clicking on this movie to see it working) NOTE: As far as I know, this only works with FlashMX2004/Flash Player 7, although it may well work with FlashMX as well. |
2-2 |
Select the first frame of any layer in your movie. Press F9 to open up the Actions window. Copy & paste the following code into the Actions window: |
2-3 |
function itemHandler1(obj, item){getURL("http://newgrounds.com", "_blank");} function itemHandler2(obj, item){getURL("mailto:noone@noone.com");} function itemHandler3(obj, item){stop();} function itemHandler4(obj, item){play();} function itemHandler5(obj, item){_quality = "high";} function itemHandler6(obj, item){_quality = "medium";} function itemHandler7(obj, item){_quality = "low";} root_cm = new ContextMenu(); root_cm.hideBuiltInItems(); aaa_cmi = new ContextMenuItem("Visit Newgrounds", itemHandler1); bbb_cmi = new ContextMenuItem("Email no-one", itemHandler2); ccc_cmi = new ContextMenuItem("Pause", itemHandler3); ddd_cmi = new ContextMenuItem("Continue", itemHandler4); eee_cmi = new ContextMenuItem("High Quality", itemHandler5); fff_cmi = new ContextMenuItem("Mid Quality", itemHandler6); ggg_cmi = new ContextMenuItem("Low Quality", itemHandler7); ccc_cmi.separatorBefore = true; eee_cmi.separatorBefore = true; root_cm.customItems.push(aaa_cmi, bbb_cmi, ccc_cmi, ddd_cmi, eee_cmi, fff_cmi, ggg_cmi); _root.menu = root_cm; |
2-4 |
function itemHandler1(obj, item){getURL("http://newgrounds.com", "_blank");} function itemHandler2(obj, item){getURL("mailto:noone@noone.com");} function itemHandler3(obj, item){stop();} function itemHandler4(obj, item){play();} function itemHandler5(obj, item){_quality = "high";} function itemHandler6(obj, item){_quality = "medium";} function itemHandler7(obj, item){_quality = "low";} |
ACTIONSCRIPT EXPLANATION - PART 1: |
Creates/defines functions for use when items on the context menu are clicked. In this case, function 1 opens a browser at Newgrounds, function 2 sends an email, functions 3 & 4 stop and play the movie's main timeline, and the last 3 functions set different graphic quality for the Flash file. You can add different functions at will, to do what you wish. |
2-5 |
root_cm = new ContextMenu(); root_cm.hideBuiltInItems(); aaa_cmi = new ContextMenuItem("Visit Newgrounds", itemHandler1); bbb_cmi = new ContextMenuItem("Email no-one", itemHandler2); ccc_cmi = new ContextMenuItem("Pause", itemHandler3); ddd_cmi = new ContextMenuItem("Continue", itemHandler4); eee_cmi = new ContextMenuItem("High Quality", itemHandler5); fff_cmi = new ContextMenuItem("Mid Quality", itemHandler6); ggg_cmi = new ContextMenuItem("Low Quality", itemHandler7); |
ACTIONSCRIPT EXPLANATION - PART 2: |
Creates the new menu, disables the default items, and sets the labels for each function. Assigns a function to each item/label clicked. If you added different functions in Part 1, make sure you create new ContextMenuItems, and give them an appropriate label. |
2-6 |
ccc_cmi.separatorBefore = true; eee_cmi.separatorBefore = true; root_cm.customItems.push(aaa_cmi, bbb_cmi, ccc_cmi, ddd_cmi, eee_cmi, fff_cmi, ggg_cmi); _root.menu = root_cm; |
ACTIONSCRIPT EXPLANATION - PART 3: |
Places menu separators between email/stop and play/quality. Arrays the ContextMenuItems in sequence Assigns the array to the context menu If you added different functions in Part 1/ContextMenuItems in Part 2, make sure you add them in the appropriate place to the 'push' line. |
2-7 |
To see a customised menu in use, right-click on the movie you're currently watching (yes, this one!) The rest is up to you... |
2-8 |
2-9 |
3-1 |
You made your game, but playing it right through takes a loooong time (cos it's such a good game, of course). Users are complaining that their bladders exploded / they missed thier granny's funeral / they haven't eaten for 3 days, and are getting ready to jam up your email with complaints about the lack of a load/save feature. WHAT CAN YOU DO??? Get a new email address, of course! No, not really. Have a Flash cookie instead... |
3-2 |
var savefile = SharedObject.getLocal("yourgamename"); |
3-3 |
Now place a SAVE button (I'm assuming you know how to make buttons... right...?) in your game, at the place you want to allow people to save. On the Stage, select the button, and in the Actions window, paste this: |
on (press){ savefile.data.score=_root.score; savefile.data.whatever=_root.whatever; savefile.flush(); } |
This code assumes you keep your game's current score in the variable _root.score; if not, adjust the code accordingly. You can save as many lumps of data as you wish, just assign a different name for each. The flush(); command is the one that sends the data to the cookie |
3-4 |
NOTE: You can also place the same actions on a frame, rather than a button, to autosave. OK. That's the SAVE bit done... painless enough, wasn't it? If you're intrigued as to where the data is, on Windows XP, it's held at the following location: C:/Documents and Settings/yourUsername/Application Data/Macromedia/Flash Player/#SharedObjects/randomweirdname/gamename The information is held in a .sol file, the contents of which will appear as mostly gibberish if you open it with WordPad. Anyway, on with LOADING... |
3-5 |
Now place a LOAD button on the title screen for your game. Again, select it, F9, and paste this into the Actions box: |
on (press){ if(savefile.data.score==undefined){ _root.score=0; }else{ _root.score=savefile.data.score; } } |
This code assumes you keep your game's current score in the variable _root.score; if not, adjust the code accordingly. NOTE: Autoload is implemented by placing middle 5 lines on a frame, rather than a button. |
3-6 |
3-7 |
99-71 |
ActionScript [AS1/AS2]
Frame 1stop(); picwidth = 425; function itemHandler1(obj, item) { getURL ("http://newgrounds.com", "_blank"); } function itemHandler2(obj, item) { getURL ("mailto:noone@noone.com"); } function itemHandler3(obj, item) { stop(); } function itemHandler4(obj, item) { play(); } function itemHandler5(obj, item) { _quality = "high"; } function itemHandler6(obj, item) { _quality = "medium"; } function itemHandler7(obj, item) { _quality = "low"; } root_cm = new ContextMenu(); root_cm.hideBuiltInItems(); aaa_cmi = new ContextMenuItem("Visit Newgrounds", itemHandler1); bbb_cmi = new ContextMenuItem("Email no-one", itemHandler2); ccc_cmi = new ContextMenuItem("Pause", itemHandler3); ddd_cmi = new ContextMenuItem("Continue", itemHandler4); eee_cmi = new ContextMenuItem("High Quality", itemHandler5); fff_cmi = new ContextMenuItem("Mid Quality", itemHandler6); ggg_cmi = new ContextMenuItem("Low Quality", itemHandler7); ccc_cmi.separatorBefore = true; eee_cmi.separatorBefore = true; root_cm.customItems.push(aaa_cmi, bbb_cmi, ccc_cmi, ddd_cmi, eee_cmi, fff_cmi, ggg_cmi); _root.menu = root_cm;Frame 2_root.s = new Sound(); _root.s.attachSound("atb"); loop = loop + 1; if (loop > 1) { _root.s.setVolume(_root.vol); } else { vol = 80; _root.s.setVolume(vol); }Frame 3stop();Frame 4stop();Symbol 5 MovieClip Frame 1var bytes = _root.getBytesTotal(); var bytes_loaded = _root.getBytesLoaded(); percent = int((bytes_loaded / bytes) * 100); if (bytes_loaded == bytes) { _root.pltransition.gotoAndPlay(2); _root.gotoAndPlay(2); stop(); } else { loadbar._height = (_parent.picwidth / 100) * percent; }Symbol 5 MovieClip Frame 2gotoAndPlay (1);Symbol 7 MovieClip Frame 1stop();Symbol 7 MovieClip Frame 21gotoAndStop (1);Symbol 22 MovieClip Frame 1stop();Symbol 22 MovieClip Frame 2_root.vol = _root.vol + 1; if (_root.vol > 99) { _root.vol = 100; _root.s.setVolume(_root.vol); gotoAndStop (1); } _root.s.setVolume(_root.vol);Symbol 22 MovieClip Frame 3gotoAndPlay (2);Symbol 22 MovieClip Frame 4_root.vol = _root.vol - 1; if (_root.vol < 1) { _root.vol = 0; _root.s.setVolume(_root.vol); gotoAndStop (1); } _root.s.setVolume(_root.vol);Symbol 22 MovieClip Frame 5gotoAndPlay (4);Symbol 27 Buttonon (press) { volcontrol.gotoAndPlay(2); } on (rollOut, release, dragOut, releaseOutside) { volcontrol.gotoAndStop(1); }Symbol 31 Buttonon (press) { volcontrol.gotoAndPlay(4); } on (rollOut, release, dragOut, releaseOutside) { volcontrol.gotoAndStop(1); }Symbol 34 MovieClip Frame 1stop();Symbol 34 MovieClip Frame 2stop();Symbol 37 Buttonon (press) { if (pp._currentframe == 1) { pp.gotoAndStop(2); musical.stop(); } else { pp.gotoAndStop(1); musical.play(); } }Symbol 46 Buttonon (release) { gotoAndStop (4); }Symbol 51 Buttonon (release) { gotoAndStop (30); }Symbol 55 Buttonon (release) { gotoAndStop (20); }Symbol 63 Buttonon (press) { getURL ("http://www.newgrounds.com/audio/view.php?id=505855&sub=15672", "_blank"); }Symbol 64 Buttonon (press) { getURL ("http://www.newgrounds.com/audio/", "_blank"); }Symbol 72 Buttonon (release, keyPress "<Right>") { nextFrame(); }Symbol 76 Buttonon (release) { gotoAndStop (3); }Symbol 84 Buttonon (release, keyPress "<Left>") { prevFrame(); }Symbol 151 Buttonon (release) { gotoAndStop (20); }Symbol 179 Buttonon (release) { gotoAndStop (30); }
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip | Uses:1 | Used by:5 |
Symbol 3 Font | Used by:4 9 70 82 | |
Symbol 4 EditableText | Uses:3 | Used by:5 |
Symbol 5 MovieClip | Uses:2 4 | Used by:Timeline |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:Timeline |
Symbol 8 Graphic | Used by:Timeline | |
Symbol 9 Text | Uses:3 | Used by:Timeline |
Symbol 10 Graphic | Used by:22 | |
Symbol 11 Font | Used by:12 15 17 19 21 | |
Symbol 12 EditableText | Uses:11 | Used by:22 |
Symbol 13 Graphic | Used by:22 | |
Symbol 14 Graphic | Used by:22 | |
Symbol 15 EditableText | Uses:11 | Used by:22 |
Symbol 16 Graphic | Used by:22 | |
Symbol 17 EditableText | Uses:11 | Used by:22 |
Symbol 18 Graphic | Used by:22 | |
Symbol 19 EditableText | Uses:11 | Used by:22 |
Symbol 20 Graphic | Used by:22 | |
Symbol 21 EditableText | Uses:11 | Used by:22 |
Symbol 22 MovieClip | Uses:10 12 13 14 15 16 17 18 19 20 21 | Used by:Timeline |
Symbol 23 Graphic | Used by:27 31 72 76 84 151 179 | |
Symbol 24 Graphic | Used by:27 | |
Symbol 25 Graphic | Used by:27 | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 Button | Uses:23 24 25 26 | Used by:Timeline |
Symbol 28 Graphic | Used by:31 | |
Symbol 29 Graphic | Used by:31 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 Button | Uses:23 28 29 30 | Used by:Timeline |
Symbol 32 Graphic | Used by:34 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:32 33 | Used by:Timeline |
Symbol 35 MovieClip | Uses:SS1 | Used by:Timeline |
Symbol 36 Graphic | Used by:37 63 64 | |
Symbol 37 Button | Uses:36 | Used by:Timeline |
Symbol 38 Font | Used by:39 | |
Symbol 39 Text | Uses:38 | Used by:Timeline |
Symbol 40 Font | Used by:41 | |
Symbol 41 Text | Uses:40 | Used by:Timeline |
Symbol 42 Graphic | Used by:46 | |
Symbol 43 Graphic | Used by:46 | |
Symbol 44 Graphic | Used by:46 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 Button | Uses:42 43 44 45 | Used by:Timeline |
Symbol 47 Graphic | Used by:51 55 | |
Symbol 48 Graphic | Used by:51 | |
Symbol 49 Graphic | Used by:51 | |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 Button | Uses:47 48 49 50 | Used by:Timeline |
Symbol 52 Graphic | Used by:55 | |
Symbol 53 Graphic | Used by:55 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 Button | Uses:47 52 53 54 | Used by:Timeline |
Symbol 56 Font | Used by:57 58 59 | |
Symbol 57 Text | Uses:56 | Used by:Timeline |
Symbol 58 Text | Uses:56 | Used by:Timeline |
Symbol 59 Text | Uses:56 | Used by:Timeline |
Symbol 60 Font | Used by:62 65 77 78 79 85 88 89 90 95 96 98 101 104 105 108 109 110 113 114 118 119 121 123 124 125 126 129 130 132 133 134 136 137 140 141 142 143 146 152 154 155 156 157 158 163 165 166 167 169 170 171 173 174 175 176 177 180 182 183 184 187 188 191 192 193 194 195 197 198 200 202 | |
Symbol 61 Font | Used by:62 109 | |
Symbol 62 Text | Uses:60 61 | Used by:Timeline |
Symbol 63 Button | Uses:36 | Used by:Timeline |
Symbol 64 Button | Uses:36 | Used by:Timeline |
Symbol 65 Text | Uses:60 | Used by:Timeline |
Symbol 66 Graphic | Used by:Timeline | |
Symbol 67 Font | Used by:68 69 71 73 74 75 80 81 83 148 149 150 | |
Symbol 68 Text | Uses:67 | Used by:72 |
Symbol 69 Text | Uses:67 | Used by:72 |
Symbol 70 Text | Uses:3 | Used by:72 |
Symbol 71 Text | Uses:67 | Used by:72 |
Symbol 72 Button | Uses:23 68 69 70 71 | Used by:Timeline |
Symbol 73 Text | Uses:67 | Used by:76 |
Symbol 74 Text | Uses:67 | Used by:76 |
Symbol 75 Text | Uses:67 | Used by:76 |
Symbol 76 Button | Uses:23 73 74 75 | Used by:Timeline |
Symbol 77 Text | Uses:60 | Used by:Timeline |
Symbol 78 Text | Uses:60 | Used by:Timeline |
Symbol 79 Text | Uses:60 | Used by:Timeline |
Symbol 80 Text | Uses:67 | Used by:84 |
Symbol 81 Text | Uses:67 | Used by:84 |
Symbol 82 Text | Uses:3 | Used by:84 |
Symbol 83 Text | Uses:67 | Used by:84 |
Symbol 84 Button | Uses:23 80 81 82 83 | Used by:Timeline |
Symbol 85 Text | Uses:60 | Used by:Timeline |
Symbol 86 Bitmap | Used by:87 | |
Symbol 87 Graphic | Uses:86 | Used by:Timeline |
Symbol 88 Text | Uses:60 | Used by:Timeline |
Symbol 89 Text | Uses:60 | Used by:Timeline |
Symbol 90 Text | Uses:60 | Used by:Timeline |
Symbol 91 Bitmap | Used by:92 111 138 185 189 | |
Symbol 92 Graphic | Uses:91 | Used by:Timeline |
Symbol 93 Font | Used by:94 112 131 135 139 186 190 196 | |
Symbol 94 EditableText | Uses:93 | Used by:Timeline |
Symbol 95 Text | Uses:60 | Used by:Timeline |
Symbol 96 Text | Uses:60 | Used by:Timeline |
Symbol 97 Graphic | Used by:Timeline | |
Symbol 98 Text | Uses:60 | Used by:Timeline |
Symbol 99 Font | Used by:100 | |
Symbol 100 Text | Uses:99 | Used by:Timeline |
Symbol 101 Text | Uses:60 | Used by:Timeline |
Symbol 102 Bitmap | Used by:103 | |
Symbol 103 Graphic | Uses:102 | Used by:Timeline |
Symbol 104 Text | Uses:60 | Used by:Timeline |
Symbol 105 Text | Uses:60 | Used by:Timeline |
Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:106 | Used by:Timeline |
Symbol 108 Text | Uses:60 | Used by:Timeline |
Symbol 109 Text | Uses:61 60 | Used by:Timeline |
Symbol 110 Text | Uses:60 | Used by:Timeline |
Symbol 111 Graphic | Uses:91 | Used by:Timeline |
Symbol 112 EditableText | Uses:93 | Used by:Timeline |
Symbol 113 Text | Uses:60 | Used by:Timeline |
Symbol 114 Text | Uses:60 | Used by:Timeline |
Symbol 115 Font | Used by:116 117 120 122 164 168 172 | |
Symbol 116 Text | Uses:115 | Used by:Timeline |
Symbol 117 Text | Uses:115 | Used by:Timeline |
Symbol 118 Text | Uses:60 | Used by:Timeline |
Symbol 119 Text | Uses:60 | Used by:Timeline |
Symbol 120 Text | Uses:115 | Used by:Timeline |
Symbol 121 Text | Uses:60 | Used by:Timeline |
Symbol 122 Text | Uses:115 | Used by:Timeline |
Symbol 123 Text | Uses:60 | Used by:Timeline |
Symbol 124 Text | Uses:60 | Used by:Timeline |
Symbol 125 Text | Uses:60 | Used by:Timeline |
Symbol 126 Text | Uses:60 | Used by:Timeline |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:Timeline |
Symbol 129 Text | Uses:60 | Used by:Timeline |
Symbol 130 Text | Uses:60 | Used by:Timeline |
Symbol 131 EditableText | Uses:93 | Used by:Timeline |
Symbol 132 Text | Uses:60 | Used by:Timeline |
Symbol 133 Text | Uses:60 | Used by:Timeline |
Symbol 134 Text | Uses:60 | Used by:Timeline |
Symbol 135 EditableText | Uses:93 | Used by:Timeline |
Symbol 136 Text | Uses:60 | Used by:Timeline |
Symbol 137 Text | Uses:60 | Used by:Timeline |
Symbol 138 Graphic | Uses:91 | Used by:Timeline |
Symbol 139 EditableText | Uses:93 | Used by:Timeline |
Symbol 140 Text | Uses:60 | Used by:Timeline |
Symbol 141 Text | Uses:60 | Used by:Timeline |
Symbol 142 Text | Uses:60 | Used by:Timeline |
Symbol 143 Text | Uses:60 | Used by:Timeline |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:Timeline |
Symbol 146 Text | Uses:60 | Used by:Timeline |
Symbol 147 Graphic | Used by:Timeline | |
Symbol 148 Text | Uses:67 | Used by:151 179 |
Symbol 149 Text | Uses:67 | Used by:151 179 |
Symbol 150 Text | Uses:67 | Used by:151 179 |
Symbol 151 Button | Uses:23 148 149 150 | Used by:Timeline |
Symbol 152 Text | Uses:60 | Used by:Timeline |
Symbol 153 Graphic | Used by:Timeline | |
Symbol 154 Text | Uses:60 | Used by:Timeline |
Symbol 155 Text | Uses:60 | Used by:Timeline |
Symbol 156 Text | Uses:60 | Used by:Timeline |
Symbol 157 Text | Uses:60 | Used by:Timeline |
Symbol 158 Text | Uses:60 | Used by:Timeline |
Symbol 159 Bitmap | Used by:160 | |
Symbol 160 Graphic | Uses:159 | Used by:Timeline |
Symbol 161 Font | Used by:162 | |
Symbol 162 EditableText | Uses:161 | Used by:Timeline |
Symbol 163 Text | Uses:60 | Used by:Timeline |
Symbol 164 Text | Uses:115 | Used by:Timeline |
Symbol 165 Text | Uses:60 | Used by:Timeline |
Symbol 166 Text | Uses:60 | Used by:Timeline |
Symbol 167 Text | Uses:60 | Used by:Timeline |
Symbol 168 Text | Uses:115 | Used by:Timeline |
Symbol 169 Text | Uses:60 | Used by:Timeline |
Symbol 170 Text | Uses:60 | Used by:Timeline |
Symbol 171 Text | Uses:60 | Used by:Timeline |
Symbol 172 Text | Uses:115 | Used by:Timeline |
Symbol 173 Text | Uses:60 | Used by:Timeline |
Symbol 174 Text | Uses:60 | Used by:Timeline |
Symbol 175 Text | Uses:60 | Used by:Timeline |
Symbol 176 Text | Uses:60 | Used by:Timeline |
Symbol 177 Text | Uses:60 | Used by:Timeline |
Symbol 178 Graphic | Used by:Timeline | |
Symbol 179 Button | Uses:23 148 149 150 | Used by:Timeline |
Symbol 180 Text | Uses:60 | Used by:Timeline |
Symbol 181 Graphic | Used by:Timeline | |
Symbol 182 Text | Uses:60 | Used by:Timeline |
Symbol 183 Text | Uses:60 | Used by:Timeline |
Symbol 184 Text | Uses:60 | Used by:Timeline |
Symbol 185 Graphic | Uses:91 | Used by:Timeline |
Symbol 186 EditableText | Uses:93 | Used by:Timeline |
Symbol 187 Text | Uses:60 | Used by:Timeline |
Symbol 188 Text | Uses:60 | Used by:Timeline |
Symbol 189 Graphic | Uses:91 | Used by:Timeline |
Symbol 190 EditableText | Uses:93 | Used by:Timeline |
Symbol 191 Text | Uses:60 | Used by:Timeline |
Symbol 192 Text | Uses:60 | Used by:Timeline |
Symbol 193 Text | Uses:60 | Used by:Timeline |
Symbol 194 Text | Uses:60 | Used by:Timeline |
Symbol 195 Text | Uses:60 | Used by:Timeline |
Symbol 196 EditableText | Uses:93 | Used by:Timeline |
Symbol 197 Text | Uses:60 | Used by:Timeline |
Symbol 198 Text | Uses:60 | Used by:Timeline |
Symbol 199 Graphic | Used by:Timeline | |
Symbol 200 Text | Uses:60 | Used by:Timeline |
Symbol 201 Graphic | Used by:Timeline | |
Symbol 202 Text | Uses:60 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 35 MovieClip |
Instance Names
"pltransition" | Frame 1 | Symbol 7 MovieClip |
"volcontrol" | Frame 1 | Symbol 22 MovieClip |
"pp" | Frame 1 | Symbol 34 MovieClip |
"musical" | Frame 2 | Symbol 35 MovieClip |
"loadbar" | Symbol 5 MovieClip Frame 1 | Symbol 2 MovieClip |
Dynamic Text Variables
percent | Symbol 4 EditableText | "" |
_root.vol | Symbol 12 EditableText | "100" |
_root.vol | Symbol 15 EditableText | "100" |
_root.vol | Symbol 17 EditableText | "100" |
_root.vol | Symbol 19 EditableText | "100" |
_root.vol | Symbol 21 EditableText | "100" |
|