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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/13751074?noj=FRM13751074-22DC" width="1" height="1"></div>

Flash Tips 1-3.swf

This is the info page for
Flash #57018

(Click the ID number above for more basic data on this flash file.)


Text
IT'S LOADING!! HURRAH!!!

100

100

100

100

100

FLASH TIPS 1 - 3

Pick your nose, I mean pick your banana. No I don't, I mean take your pick

Stop them buggers from stealing your hard work

On Local Machine

Flash Player 7 only (I think)

MUSIC: "GOIN' DOWN TO NEWGROUNDS VMIX" BY DENVISH.
CHECK OUT THE NG AUDIO PORTAL FOR SOME REALLY GOOD MUSIC!!!

0-0

GO On...

GO On...

(ARROW RIGHT)

GO On...

MAIN MENU

MAIN MENU

MAIN MENU

1-1

(CLICK "GO ON..." OR PRESS THE RIGHT ARROW ON YOUR KEYBOARD TO CONTINUE...)

OK. So you created your masterpiece, submitted it to NG... and
then 3 weeks later, you Google for it and find it on 20 sites with
no credits or permission.
Anyone with half a brain knows how to get hold of a .swf file from
the net. There are several ways of doing it, but for obvious
reasons I'm not going to go into detail on that.
So, here's what you do....

GO BACK

GO BACK

(ARROW LEFT)

GO BACK

1-2

Press CTRL+F8 to create a new symbol. Name it URLBlock,
and set Behaviour = Movie clip

1-3

Select the first frame of the MC URLBlock, press F9 to open up
the Actions window, and type stop(); in the window

stop();

Now press F6 to create a new Keyframe, select it and repeat the
step above to add a stop(); action to frame 2.

1-4

Next, select frame 2, and draw on the stage the message that you want potential robbers to
see. Start off with a rectangle the same size as the movie's Stage, and bung some words
(and an email button, if you wish) on top of it.

Email me here

Your MC timeline should look like this:

1-5

OK, we're done with the MC. Exit back to the main timeline,
and create a new layer at the top. Name it Block.
Drag your MC URLBlock from the library and slap it dead
centre on the Stage.
With the MC selected, CTRL+F3 to open the Properties bar,
and give the MC the Instance Name: "block"

1-6

NOTE:
Only complete the next step(s) if your movie/game is finished and ready to upload, as
you will not be able to view it on your machine once the protection is in place.
See VARIATIONS at the end of this section for more details.

F6 to create a keyframe at the start of the movie (Frame 1). Select
the frame, and paste this into the Actions window (text is selectable):

checkurl=(new String( _root._url ).slice( 0, 25 ));
if (checkurl=="http://uploads.ungrounded"){
block.gotoAndStop(1);
}else{
block.gotoAndStop(2);
}

This code will allow your movie to be viewed only on newgrounds.com

1-7

checkurl=(new String( _root._url ).slice( 0, 25 ));

}else{ block.gotoAndStop(2);  }

Actionscript explanation:

Grabs the address of the page in which the Flash is embedded. Cuts a
25-character section of it, and assigns it to the variable "checkurl".

if (checkurl=="http://uploads.ungrounded"){

Compares the variable against the site you wish to allow

block.gotoAndStop(1);

Matches? Stay on blank frame, allow movie to be viewed

Doesn't match? Cover the movie over with your message by going to frame 2 of blocker

1-8

My advice is to use F6 to create keyframes at 5 or 15 or 50 or 500 frame
intervals along the timeline (depending on the length of your movie) on
layer Block, and paste the code onto each section.

And that about wraps it up...

1-9

checkurl=(new String( _root._url ).slice( 0, 8 ));
if (checkurl=="file:///"){
block.gotoAndStop(1);
}else{
block.gotoAndStop(2);
}

VARIATIONS
This code will allow the file to be run on any PC, but not online:

Just change the address in line 2, between the " marks, and then
change the second slice number to match the length of the URL

1-10

checkurl=(new String( _root._url ).slice( 0, 30 ));
if (checkurl=="http://www.figworthyrabbit.com"){
block.gotoAndStop(1);
}else{
block.gotoAndStop(2);
}

VARIATIONS
This code will allow the file to be run on figworthyrabbit.com:

1-11

cu1=(new String( _root._url ).slice( 0, 25 ));
cu2=(new String( _root._url ).slice( 0, 8 ));
if(cu1=="http://uploads.ungrounded" or cu2=="file:///"){
block.gotoAndStop(1);
}else{
block.gotoAndStop(2);
}

VARIATIONS
This code will allow the file to be run on any PC, or Newgrounds:

1-12

And finally....
Obviously you can't actually check for certain whether the code works until you
upload the file to a site. So, for troubleshooting purposes, it's worth adding a
Dynamic Text Field to frame 2 of MC URLBlock, and giving it the variable name
_root.checkurl (in the Properties Bar). Make sure the text colour will show up against
the blocker background colour.

Now, if something goes wrong, you'll be able to see the slice of URL
that's being processed.

1-13

MORE!!!

MORE!!!

MORE!!!

1-14

2-1

So... you've been reading your reviews, and you've seen that people are
cheating in your game by right-clicking and pressing 'play' - and you never
liked the default context menu for swfs, anyway...
So, what do you do? Track them down and kill them?
Maybe before you break out the shotgun, you should try this...
(Try right-clicking on this movie to see it working)
NOTE: As far as I know, this only works with FlashMX2004/Flash Player 7,
although it may well work with FlashMX as well.

2-2

Select the first frame of any layer in your movie.
Press F9 to open up the Actions window.
Copy & paste the following code into the Actions window:

2-3

function itemHandler1(obj, item){getURL("http://newgrounds.com", "_blank");}
function itemHandler2(obj, item){getURL("mailto:noone@noone.com");}
function itemHandler3(obj, item){stop();}
function itemHandler4(obj, item){play();}
function itemHandler5(obj, item){_quality = "high";}
function itemHandler6(obj, item){_quality = "medium";}
function itemHandler7(obj, item){_quality = "low";}

root_cm = new ContextMenu();
root_cm.hideBuiltInItems();
aaa_cmi = new ContextMenuItem("Visit Newgrounds", itemHandler1);
bbb_cmi = new ContextMenuItem("Email no-one", itemHandler2);
ccc_cmi = new ContextMenuItem("Pause", itemHandler3);
ddd_cmi = new ContextMenuItem("Continue", itemHandler4);
eee_cmi = new ContextMenuItem("High Quality", itemHandler5);
fff_cmi = new ContextMenuItem("Mid Quality", itemHandler6);
ggg_cmi = new ContextMenuItem("Low Quality", itemHandler7);

ccc_cmi.separatorBefore = true;
eee_cmi.separatorBefore = true;

root_cm.customItems.push(aaa_cmi, bbb_cmi, ccc_cmi, ddd_cmi, eee_cmi, fff_cmi, ggg_cmi);
_root.menu = root_cm;

2-4

function itemHandler1(obj, item){getURL("http://newgrounds.com", "_blank");}
function itemHandler2(obj, item){getURL("mailto:noone@noone.com");}
function itemHandler3(obj, item){stop();}
function itemHandler4(obj, item){play();}
function itemHandler5(obj, item){_quality = "high";}
function itemHandler6(obj, item){_quality = "medium";}
function itemHandler7(obj, item){_quality = "low";}

ACTIONSCRIPT EXPLANATION - PART 1:

Creates/defines functions for use when items on the context menu are clicked.
In this case, function 1 opens a browser at Newgrounds, function 2 sends an email,
functions 3 & 4 stop and play the movie's main timeline, and the last 3 functions set
different graphic quality for the Flash file.
You can add different functions at will, to do what you wish.

2-5

root_cm = new ContextMenu();
root_cm.hideBuiltInItems();
aaa_cmi = new ContextMenuItem("Visit Newgrounds", itemHandler1);
bbb_cmi = new ContextMenuItem("Email no-one", itemHandler2);
ccc_cmi = new ContextMenuItem("Pause", itemHandler3);
ddd_cmi = new ContextMenuItem("Continue", itemHandler4);
eee_cmi = new ContextMenuItem("High Quality", itemHandler5);
fff_cmi = new ContextMenuItem("Mid Quality", itemHandler6);
ggg_cmi = new ContextMenuItem("Low Quality", itemHandler7);

ACTIONSCRIPT EXPLANATION - PART 2:

Creates the new menu, disables the default items, and sets the labels for each function.
Assigns a function to each item/label clicked.
If you added different functions in Part 1, make sure you create new ContextMenuItems,
and give them an appropriate label.

2-6

ccc_cmi.separatorBefore = true;
eee_cmi.separatorBefore = true;
root_cm.customItems.push(aaa_cmi, bbb_cmi, ccc_cmi, ddd_cmi, eee_cmi, fff_cmi, ggg_cmi);
_root.menu = root_cm;

ACTIONSCRIPT EXPLANATION - PART 3:

Places menu separators between email/stop and play/quality.
Arrays the ContextMenuItems in sequence
Assigns the array to the context menu
If you added different functions in Part 1/ContextMenuItems in Part 2, make sure you add
them in the appropriate place to the 'push' line.

2-7

To see a customised menu in use, right-click on the movie you're
currently watching (yes, this one!)
The rest is up to you...

2-8

2-9

3-1

You made your game, but playing it right through takes a loooong time (cos
it's such a good game, of course). Users are complaining that their bladders
exploded / they missed thier granny's funeral / they haven't eaten for 3 days,
and are getting ready to jam up your email with complaints about the lack of
a load/save feature.
WHAT CAN YOU DO??? Get a new email address, of course! No, not really.
Have a Flash cookie instead...

3-2

var savefile = SharedObject.getLocal("yourgamename");

3-3

Now place a SAVE button (I'm assuming you know how to make buttons... right...?)
in your game, at the place you want to allow people to save.
On the Stage, select the button, and in the Actions window, paste this:

on (press){
savefile.data.score=_root.score;
savefile.data.whatever=_root.whatever;
savefile.flush();
}

This code assumes you keep your game's current score in the variable
_root.score; if not, adjust the code accordingly. You can save as many
lumps of data as you wish, just assign a different name for each. The
flush(); command is the one that sends the data to the cookie

3-4

NOTE: You can also place the same actions on a frame, rather than a button, to autosave.
OK. That's the SAVE bit done... painless enough, wasn't it?
If you're intrigued as to where the data is,
on Windows XP, it's held at the following location:
C:/Documents and Settings/yourUsername/Application Data/Macromedia/Flash Player/#SharedObjects/randomweirdname/gamename
The information is held in a .sol file, the contents of which will appear as mostly
gibberish if you open it with WordPad.
Anyway, on with LOADING...

3-5

Now place a LOAD button on the title screen for your game.
Again, select it, F9, and paste this into the Actions box:

on (press){
if(savefile.data.score==undefined){
_root.score=0;
}else{
_root.score=savefile.data.score;
}
}

This code assumes you keep your game's current score in the variable _root.score; if not,
adjust the code accordingly.
NOTE: Autoload is implemented by placing middle 5 lines on a frame, rather than a button.

3-6

3-7

99-71

ActionScript [AS1/AS2]

Frame 1
stop(); picwidth = 425; function itemHandler1(obj, item) { getURL ("http://newgrounds.com", "_blank"); } function itemHandler2(obj, item) { getURL ("mailto:noone@noone.com"); } function itemHandler3(obj, item) { stop(); } function itemHandler4(obj, item) { play(); } function itemHandler5(obj, item) { _quality = "high"; } function itemHandler6(obj, item) { _quality = "medium"; } function itemHandler7(obj, item) { _quality = "low"; } root_cm = new ContextMenu(); root_cm.hideBuiltInItems(); aaa_cmi = new ContextMenuItem("Visit Newgrounds", itemHandler1); bbb_cmi = new ContextMenuItem("Email no-one", itemHandler2); ccc_cmi = new ContextMenuItem("Pause", itemHandler3); ddd_cmi = new ContextMenuItem("Continue", itemHandler4); eee_cmi = new ContextMenuItem("High Quality", itemHandler5); fff_cmi = new ContextMenuItem("Mid Quality", itemHandler6); ggg_cmi = new ContextMenuItem("Low Quality", itemHandler7); ccc_cmi.separatorBefore = true; eee_cmi.separatorBefore = true; root_cm.customItems.push(aaa_cmi, bbb_cmi, ccc_cmi, ddd_cmi, eee_cmi, fff_cmi, ggg_cmi); _root.menu = root_cm;
Frame 2
_root.s = new Sound(); _root.s.attachSound("atb"); loop = loop + 1; if (loop > 1) { _root.s.setVolume(_root.vol); } else { vol = 80; _root.s.setVolume(vol); }
Frame 3
stop();
Frame 4
stop();
Symbol 5 MovieClip Frame 1
var bytes = _root.getBytesTotal(); var bytes_loaded = _root.getBytesLoaded(); percent = int((bytes_loaded / bytes) * 100); if (bytes_loaded == bytes) { _root.pltransition.gotoAndPlay(2); _root.gotoAndPlay(2); stop(); } else { loadbar._height = (_parent.picwidth / 100) * percent; }
Symbol 5 MovieClip Frame 2
gotoAndPlay (1);
Symbol 7 MovieClip Frame 1
stop();
Symbol 7 MovieClip Frame 21
gotoAndStop (1);
Symbol 22 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 2
_root.vol = _root.vol + 1; if (_root.vol > 99) { _root.vol = 100; _root.s.setVolume(_root.vol); gotoAndStop (1); } _root.s.setVolume(_root.vol);
Symbol 22 MovieClip Frame 3
gotoAndPlay (2);
Symbol 22 MovieClip Frame 4
_root.vol = _root.vol - 1; if (_root.vol < 1) { _root.vol = 0; _root.s.setVolume(_root.vol); gotoAndStop (1); } _root.s.setVolume(_root.vol);
Symbol 22 MovieClip Frame 5
gotoAndPlay (4);
Symbol 27 Button
on (press) { volcontrol.gotoAndPlay(2); } on (rollOut, release, dragOut, releaseOutside) { volcontrol.gotoAndStop(1); }
Symbol 31 Button
on (press) { volcontrol.gotoAndPlay(4); } on (rollOut, release, dragOut, releaseOutside) { volcontrol.gotoAndStop(1); }
Symbol 34 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 2
stop();
Symbol 37 Button
on (press) { if (pp._currentframe == 1) { pp.gotoAndStop(2); musical.stop(); } else { pp.gotoAndStop(1); musical.play(); } }
Symbol 46 Button
on (release) { gotoAndStop (4); }
Symbol 51 Button
on (release) { gotoAndStop (30); }
Symbol 55 Button
on (release) { gotoAndStop (20); }
Symbol 63 Button
on (press) { getURL ("http://www.newgrounds.com/audio/view.php?id=505855&sub=15672", "_blank"); }
Symbol 64 Button
on (press) { getURL ("http://www.newgrounds.com/audio/", "_blank"); }
Symbol 72 Button
on (release, keyPress "<Right>") { nextFrame(); }
Symbol 76 Button
on (release) { gotoAndStop (3); }
Symbol 84 Button
on (release, keyPress "<Left>") { prevFrame(); }
Symbol 151 Button
on (release) { gotoAndStop (20); }
Symbol 179 Button
on (release) { gotoAndStop (30); }

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Instance Names

"pltransition"Frame 1Symbol 7 MovieClip
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http://swfchan.com/12/57018/info.shtml
Created: 18/4 -2019 17:48:36 Last modified: 18/4 -2019 17:48:36 Server time: 22/12 -2024 14:49:08