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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62693149?noj=FRM62693149-22DC" width="1" height="1"></div>

Alpha Force.swf

This is the info page for
Flash #57033

(Click the ID number above for more basic data on this flash file.)


Text
HAPPINESSSAM

GET READY!

GET READY!

score

phaser

1

EJECT

3

2

FIRE

S BOMB

FIRE

S BOMB

CONTROLS:
CLICK TO CUSTOMIZE

CONTROLS:
CLICK TO CUSTOMIZE

Controls

>

1 of 2

1 of 2

>

MUSIC CREDITS

MUSIC CREDITS

CREDITS:
ALL GRAPHICS, DESIGN
AND PROGRAMMING BY

CREDITS:
ALL GRAPHICS, DESIGN
AND PROGRAMMING BY

HAPPINESSSAM

HAPPINESSSAM

HAPPINESSSAM

HAPPINESSSAM

CREDITS:
Music by:

CREDITS:
Music by:

<

2 of 2

2 of 2

<

ProSonica

ProSonica

DeDios Music

DeDios Music

START

START

START

START

START

START

START

TURN SOUND OFF

TURN SOUND OFF

CREDITS

ALPHA FORCE

V2.0

HI SCORES

HAPPINESSSAM

Target:

MISSION 1

MISSION 1

Weak points

PRESS ANY KEY
TO CONTINUE

PRESS ANY KEY
TO CONTINUE

MISSION 1 CLEAR!

MISSION 1 CLEAR!

Shield bonus:

SMART BOMBs bonus:

Lives bonus:

0

0

0

Shield bonus:

SMART BOMBs bonus:

Lives bonus:

0

0

0

Score:

0

score:

0

MISSION 2

MISSION 2

MISSION 2 CLEAR!

MISSION 2 CLEAR!

0

0

0

0

0

0

0

0

MISSION 3

MISSION 3

MISSION 3 CLEAR!

MISSION 3 CLEAR!

0

0

0

0

0

0

0

0

MISSION 4

MISSION 4

MISSION 4 CLEAR!

MISSION 4 CLEAR!

0

0

0

0

0

0

0

0

MISSION 5

MISSION 5

?

final MISSION CLEAR!

final MISSION CLEAR!

0

0

0

0

0

0

continues bonus:

0

continues bonus:

0

0

0

CONGRATULATIONS

CONGRATULATIONS

Your FINAL SCORE IS:
10998404

Your FINAL SCORE IS:
10998404

YOUR USERNAME

YOUR USERNAME

SUBMIT SCORE

SUBMIT SCORE

YOUR USERNAME

YOUR USERNAME

SENDING SCORE

SENDING SCORE

EXIT TO MENU

EXIT TO MENU

yes

yes

no

no

no

continue?

continue?

1 continue left

1 continue left

(RESETS SCORE)

(RESETS SCORE)

Game Over

Game Over

Your FINAL SCORE IS:

Your FINAL SCORE IS:
10998404

YOUR USERNAME

YOUR USERNAME

YOUR USERNAME

YOUR USERNAME

CONNECTING

CONNECTED

DATA ERROR

<

<

<

<

<

<

<

<

USERNAME

USERNAME

rank

rank

SCORE

SCORE

DATE

DATE

LEADERBOARD

LEADERBOARD

ActionScript [AS1/AS2]

Frame 1
var MochiAd = {showPreloaderAd:function (options) { var _local1 = this; var _local2 = options; var DEFAULTS = {clip:_root, ad_msec:11000, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812}; _local2 = MochiAd._parseOptions(_local2, DEFAULTS); var clip = _local2.clip; var ad_msec = _local2.ad_msec; delete _local2.ad_msec; var ad_timeout = _local2.ad_timeout; delete _local2.ad_timeout; var fadeout_time = _local2.fadeout_time; delete _local2.fadeout_time; if (!MochiAd.load(_local2)) { return(null); } clip.stop(); var mc = clip._mochiad; mc.onUnload = function () { this._parent.play(); }; var wh = MochiAd._getRes(_local2); var w = wh[0]; var h = wh[1]; mc._x = w * 0.5; mc._y = h * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = w * -0.5; chk._y = h * -0.5; var bar = chk.createEmptyMovieClip("_mochiad_bar", 4); bar._x = 10; bar._y = h - 20; var bar_color = _local2.color; delete _local2.color; var bar_background = _local2.background; delete _local2.background; var bar_outline = _local2.outline; delete _local2.outline; var backing = bar.createEmptyMovieClip("_outline", 1); backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo(w - 20, 0); backing.lineTo(w - 20, 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); var _local3 = bar.createEmptyMovieClip("_inside", 2); _local3.beginFill(bar_color); _local3.moveTo(0, 0); _local3.lineTo(w - 20, 0); _local3.lineTo(w - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var outline = bar.createEmptyMovieClip("_outline", 3); outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo(w - 20, 0); outline.lineTo(w - 20, 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local1 = this; var _local2 = 100 * (1 - ((getTimer() - _local1.fadeout_start) / _local1.fadeout_time)); if (_local2 > 0) { _local1._parent._alpha = _local2; } else { var _local3 = _local1._parent._parent; MochiAd.unload(_local3); delete _local1.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local1 = this.mc._mochiad_wait; _local1.server_control = true; _local1.started = getTimer(); _local1.ad_msec = msec; }; chk.onEnterFrame = function () { var _local1 = this; var _clip = _local1._parent._parent; var ad_clip = _local1._parent._mochiad_ctr; var elapsed = (getTimer() - _local1.started); var _local3 = false; var clip_total = _clip.getBytesTotal(); var clip_loaded = _clip.getBytesLoaded(); var clip_pcnt = ((100 * clip_loaded) / clip_total); var ad_pcnt = ((100 * elapsed) / chk.ad_msec); var _inside = _local1._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(clip_pcnt || 0, ad_pcnt)); _local2 = Math.max(_local1.last_pcnt, _local2); _local1.last_pcnt = _local2; _inside._xscale = _local2; if (!chk.showing) { var total = ad_clip.getBytesTotal(); if ((total > 0) || (typeof(total) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (elapsed > chk.ad_timeout) { _local3 = true; } } if (elapsed > chk.ad_msec) { _local3 = true; } if (((clip_total > 0) && (clip_loaded >= clip_total)) && (_local3)) { if (_local1.server_control) { delete _local1.onEnterFrame; } else { _local1.fadeout_start = getTimer(); _local1.onEnterFrame = chk.fadeFunction; } } }; return(undefined); }, showTimedAd:function (options) { var _local1 = this; var _local2 = options; var DEFAULTS = {clip:_root, ad_msec:11000, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd"}; _local2 = MochiAd._parseOptions(_local2, DEFAULTS); var clip = _local2.clip; var ad_msec = _local2.ad_msec; delete _local2.ad_msec; var ad_timeout = _local2.ad_timeout; delete _local2.ad_timeout; var fadeout_time = _local2.fadeout_time; delete _local2.fadeout_time; if (!MochiAd.load(_local2)) { return(null); } clip.stop(); var mc = clip._mochiad; mc.onUnload = function () { this._parent.play(); }; var wh = MochiAd._getRes(_local2); var w = wh[0]; var h = wh[1]; mc._x = w * 0.5; mc._y = h * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local1 = this; var _local2 = 100 * (1 - ((getTimer() - _local1.fadeout_start) / _local1.fadeout_time)); if (_local2 > 0) { _local1._parent._alpha = _local2; } else { var _local3 = _local1._parent._parent; MochiAd.unload(_local3); delete _local1.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local1 = this.mc._mochiad_wait; _local1.server_control = true; _local1.started = getTimer(); _local1.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local1 = this; var ad_clip = _local1._parent._mochiad_ctr; var elapsed = (getTimer() - _local1.started); var _local2 = false; if (!chk.showing) { var _local3 = ad_clip.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (elapsed > chk.ad_timeout) { _local2 = true; } } if (elapsed > chk.ad_msec) { _local2 = true; } if (_local2) { if (_local1.server_control) { delete _local1.onEnterFrame; } else { _local1.fadeout_start = getTimer(); _local1.onEnterFrame = _local1.fadeFunction; } } }; return(undefined); }, load:function (options) { var _local1 = options; var DEFAULTS = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; _local1 = MochiAd._parseOptions(_local1, DEFAULTS); _local1.swfv = _local1.clip.getSWFVersion() || 6; _local1.mav = "1.3"; var clip = _local1.clip; if (!MochiAd._isNetworkAvailable()) { return(false); } if (clip._mochiad_loaded) { return(false); } var depth = _local1.depth; delete _local1.depth; var mc = clip.createEmptyMovieClip("_mochiad", depth); var wh = MochiAd._getRes(_local1); _local1.res = (wh[0] + "x") + wh[1]; _local1.server = _local1.server + _local1.id; delete _local1.id; clip._mochiad_loaded = true; var _local2 = mc.createEmptyMovieClip("_mochiad_ctr", 1); for (var k in _local1) { _local2[k] = _local1[k]; } if (clip._url.indexOf("http") != 0) { _local1.no_page = true; } var server = _local2.server; delete _local2.server; var hostname = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(hostname); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(hostname); } } mc.onEnterFrame = function () { var _local1 = this; if (_local1._mochiad_ctr._url != _local1._url) { _local1.onEnterFrame = function () { var _local1 = this; if (!_local1._mochiad_ctr) { delete _local1.onEnterFrame; MochiAd.unload(_local1._parent); } }; } }; var _local3 = new LocalConnection(); var name = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local3.mc = mc; _local3.name = name; _local3.hostname = hostname; _local3.allowDomain = function (d) { return(true); }; _local3.allowInsecureDomain = _local3.allowDomain; _local3.connect(name); mc.lc = _local3; _local2.lc = name; _local2.st = getTimer(); _local2.loadMovie(server + ".swf", "POST"); return(mc); }, unload:function (clip) { var _local1 = clip; if (typeof(_local1) == "undefined") { _local1 = _root; } if (_local1.clip && (_local1.clip._mochiad)) { _local1 = _local1.clip; } if (!_local1._mochiad) { return(false); } _local1._mochiad.removeMovieClip(); delete _local1._mochiad_loaded; delete _local1._mochiad; return(true); }, _isNetworkAvailable:function () { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); }, _getRes:function (options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var xy = options.res.split("x"); _local2 = parseFloat(xy[0]); _local1 = parseFloat(xy[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); }, _parseOptions:function (options, defaults) { var _local3 = {}; for (var k in defaults) { _local3[k] = defaults[k]; } if (options) { for (var k in options) { _local3[k] = options[k]; } } if (_root.mochiad_options) { var pairs = _root.mochiad_options.split("&"); var _local1 = 0; while (_local1 < pairs.length) { var _local2 = pairs[_local1].split("="); _local3[unescape(_local2[0])] = unescape(_local2[1]); _local1++; } } return(_local3); }}; MochiAd.showPreloaderAd({id:"e32b3e471968b6fc", res:"522x340"}); Stage.scaleMode = "noScale"; Stage.showMenu = false;
Frame 2
function URLValidate() { gotoAndPlay ("game"); clearInterval(meInt); } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } stop(); meInt = setInterval(URLValidate, 2000); if (_url.substr(0, 4) == "http") { __com_mochibot__("5e361f40", this, 10301, true); }
Frame 26
function Screen() { mc = this.attachMovie("_lscreen", "screen", MCDepth); score = 0; mc._x = 5; mc._y = 61; mc._xscale = 80; mc._yscale = 80; screenWidth = 640; screenHeight = 342; num = 0; shotBehaviours = new Array(); moveSpeed = 2; shotBehaviours[0] = new phaserObj(); shotBehaviours[1] = new plasmaObj(); shotBehaviours[2] = new missileObj(); shotBehaviours[3] = new diamondShotObj(); shotBehaviours[4] = new BallShotObj(); shotBehaviours[5] = new greenShotObj(); shotBehaviours[10] = new fireObj(); shotBehaviours[11] = new lightningObj(); weaponDesc = new Array("PHASER", "PLASMA", "MISSILE"); weaponDesc[10] = "FLAME"; } function Sprite() { this.huh = true; } function Ship(playerNumber) { var _local1 = this; _local1.UPkey = keyMap[3]; _local1.DOWNkey = keyMap[2]; _local1.LEFTkey = keyMap[1]; _local1.RIGHTkey = keyMap[0]; _local1.SHOOTkey1 = keyMap[4]; _local1.SHOOTkey2 = keyMap[5]; _local1.shotDisplX = 18; _local1.shotDisplY = 3; _local1.foregroundNum = 0; _local1.lives = 2; _local1.cont = "player"; _local1.continues = 2; _local1.armour = 30; _local1.shipWidth = 40; _local1.shipHeight = 20; _local1.speed = 10; _local1.smartBombs = 2; _local1.maxHp = 1; _local1.hp = _local1.maxHp; _local1.armour = 0; _local1.ramDam = 100; _local1.shotType = 0; _local1.weaponLevel = 0; _local1.gui = _root.gui; _local1.weaponExperience = 0; _local1.experienceBarriar = new Array(2, 3, 4, 5, 6, 7); } function shotDescObj(power, angle, scale, yDisc) { var _local1 = this; _local1.power = power; _local1.angle = angle; _local1.scale = scale; _local1.yDisc = yDisc; } function diamondShotObj() { var _local1 = this; _local1.coolDown = 8; _local1.speed = 10; _local1.clipName = "shot4"; } function BallShotObj() { var _local1 = this; _local1.coolDown = 7; _local1.speed = 6; _local1.clipName = "shot5"; } function greenShotObj() { var _local1 = this; _local1.coolDown = 7; _local1.speed = 13; _local1.clipName = "shot6"; } function plasmaObj() { var _local1 = this; _local1.coolDown = 5; _local1.damageType = "plasma"; _local1.speed = 20; _local1.clipName = "shot2"; _local1.levels = new Array(); _local1.levels[0] = new Array(); _local1.levels[0][0] = new shotDescObj(9, 0, 100, 0); _local1.levels[1] = new Array(); _local1.levels[1][0] = new shotDescObj(9, 0, 100, -5); _local1.levels[1][1] = new shotDescObj(9, 0, 100, 5); _local1.levels[2] = new Array(); _local1.levels[2][0] = new shotDescObj(15, 0, 120, -8); _local1.levels[2][1] = new shotDescObj(15, 0, 120, 8); _local1.levels[3] = new Array(); _local1.levels[3][0] = new shotDescObj(15, 0, 120, -12); _local1.levels[3][1] = new shotDescObj(15, 0, 120, 0); _local1.levels[3][2] = new shotDescObj(15, 0, 120, 12); _local1.levels[4] = new Array(); _local1.levels[4][0] = new shotDescObj(15, 0, 100, -16); _local1.levels[4][1] = new shotDescObj(15, 0, 100, -6); _local1.levels[4][2] = new shotDescObj(15, 0, 100, 6); _local1.levels[4][3] = new shotDescObj(15, 0, 100, 16); _local1.levels[5] = new Array(); _local1.levels[5][0] = new shotDescObj(24, 0, 120, -18); _local1.levels[5][1] = new shotDescObj(24, 0, 120, -6); _local1.levels[5][2] = new shotDescObj(24, 0, 120, 6); _local1.levels[5][3] = new shotDescObj(24, 0, 120, 18); _local1.levels[6] = new Array(); _local1.levels[6][0] = new shotDescObj(110, 0, 200, 0); } function phaserObj() { var _local1 = this; _local1.damageType = "phaser"; _local1.coolDown = 6; _local1.speed = 20; _local1.clipName = "shot1"; _local1.levels = new Array(); _local1.levels[0] = new Array(); _local1.levels[0][0] = new shotDescObj(10, 0, 100, 0); _local1.levels[1] = new Array(); _local1.levels[1][0] = new shotDescObj(10, 0, 100, -5); _local1.levels[1][1] = new shotDescObj(10, 0, 100, 5); _local1.levels[2] = new Array(); _local1.levels[2][0] = new shotDescObj(10, 0, 100, -5); _local1.levels[2][1] = new shotDescObj(10, 0, 100, 5); _local1.levels[2][2] = new shotDescObj(10, 180, 100, 0); _local1.levels[3] = new Array(); _local1.levels[3][0] = new shotDescObj(10, -25, 100, -10); _local1.levels[3][1] = new shotDescObj(10, 0, 100, -5); _local1.levels[3][2] = new shotDescObj(10, 0, 100, 5); _local1.levels[3][3] = new shotDescObj(10, 25, 100, 10); _local1.levels[3][4] = new shotDescObj(10, 180, 100, 0); _local1.levels[4] = new Array(); _local1.levels[4][0] = new shotDescObj(10, -25, 100, -10); _local1.levels[4][1] = new shotDescObj(15, 0, 100, -5); _local1.levels[4][2] = new shotDescObj(15, 0, 100, 5); _local1.levels[4][3] = new shotDescObj(10, 25, 100, 10); _local1.levels[4][4] = new shotDescObj(15, 180, 100, 0); _local1.levels[5] = new Array(); _local1.levels[5][0] = new shotDescObj(10, -25, 120, -10); _local1.levels[5][1] = new shotDescObj(25, 0, 120, -5); _local1.levels[5][2] = new shotDescObj(25, 0, 120, 5); _local1.levels[5][3] = new shotDescObj(10, 25, 120, 10); _local1.levels[5][4] = new shotDescObj(10, 90, 100, 0); _local1.levels[5][5] = new shotDescObj(10, -90, 100, 0); _local1.levels[5][6] = new shotDescObj(15, 180, 100, 0); _local1.levels[6] = new Array(); _local1.levels[6][0] = new shotDescObj(15, -25, 120, -10); _local1.levels[6][1] = new shotDescObj(35, 0, 130, -5); _local1.levels[6][2] = new shotDescObj(35, 0, 130, 5); _local1.levels[6][3] = new shotDescObj(15, 25, 120, 10); _local1.levels[6][4] = new shotDescObj(15, 90, 120, 0); _local1.levels[6][5] = new shotDescObj(15, -90, 120, 0); _local1.levels[6][6] = new shotDescObj(20, 180, 130, 0); } function fireObj() { var _local1 = this; _local1.damageType = "fire"; _local1.cooldown = 3; _local1.speed = 10; _local1.clipName = new Array(); _local1.clipName[0] = "fire0"; _local1.clipName[1] = "fire1"; _local1.clipName[2] = "fire2"; _local1.clipName[3] = "fire3"; _local1.clipName[4] = "fire3"; _local1.clipName[5] = "fire4"; _local1.clipName[6] = "fire4"; _local1.power = new Array(); _local1.power[0] = 1; _local1.power[1] = 2; _local1.power[2] = 3; _local1.power[3] = 4; _local1.power[4] = 5; _local1.power[5] = 6; _local1.power[6] = 7; } function lightningObj() { var _local1 = this; _local1.damageType = "fire"; _local1.cooldown = 2; _local1.speed = 30; _local1.clipName = new Array(); _local1.clipName[0] = "lightning0"; _local1.clipName[1] = "lightning1"; _local1.clipName[2] = "lightning2"; _local1.clipName[3] = "lightning3"; _local1.clipName[4] = "lightning4"; _local1.power = new Array(); _local1.power[0] = 2; _local1.power[1] = 6; _local1.power[2] = 8; _local1.power[3] = 11; _local1.power[4] = 14; } function missileObj() { var _local1 = this; _local1.damageType = "missile"; _local1.coolDown = 10; _local1.speed = 14; _local1.clipName = "shot3"; _local1.levels = new Array(); _local1.levels[0] = new Array(); _local1.levels[0][0] = new shotDescObj(18, 0, 100, 0); _local1.levels[1] = new Array(); _local1.levels[1][0] = new shotDescObj(18, 0, 100, -7); _local1.levels[1][1] = new shotDescObj(18, 0, 100, 7); _local1.levels[2] = new Array(); _local1.levels[2][0] = new shotDescObj(18, 0, 100, -10); _local1.levels[2][1] = new shotDescObj(18, 0, 100, 10); _local1.levels[2][2] = new shotDescObj(18, 0, 100, 0); _local1.levels[3] = new Array(); _local1.levels[3][0] = new shotDescObj(32, 0, 120, -12); _local1.levels[3][1] = new shotDescObj(32, 0, 120, 12); _local1.levels[3][2] = new shotDescObj(32, 0, 120, 0); _local1.levels[4] = new Array(); _local1.levels[4][0] = new shotDescObj(34, 0, 120, -10); _local1.levels[4][1] = new shotDescObj(34, 0, 120, 10); _local1.levels[4][2] = new shotDescObj(18, 25, 100, 15); _local1.levels[4][3] = new shotDescObj(18, -25, 100, -15); _local1.levels[5] = new Array(); _local1.levels[5][0] = new shotDescObj(40, 0, 130, -10); _local1.levels[5][1] = new shotDescObj(40, 0, 130, 10); _local1.levels[5][2] = new shotDescObj(32, 25, 120, 15); _local1.levels[5][3] = new shotDescObj(32, -25, 120, -15); _local1.levels[6] = new Array(); _local1.levels[6][0] = new shotDescObj(90, 0, 180, 0); _local1.levels[6][2] = new shotDescObj(44, 25, 130, 15); _local1.levels[6][1] = new shotDescObj(44, -25, 130, -15); } function Shot(shotType, x, y, power, angle, whoShot, scale) { var _local1 = this; var _local3 = whoShot; var shotObj = shotBehaviours[shotType]; if (_local3 == "player") { var _local2 = 0; while (playerHasShotArray[_local2] == _local3) { _local2++; } playerHasShotArray[_local2] = _local3; playerShotsArray[_local2] = _local1; _local1.mc = mc.attachMovie("_l" + shotObj.clipName, "shotP" + _local2, playerShotDepth + _local2); } else { var _local2 = 0; while (comHasShotArray[_local2] == _local3) { _local2++; } comHasShotArray[_local2] = _local3; comShotsArray[_local2] = _local1; _local1.mc = mc.attachMovie("_l" + shotObj.clipName, "shot" + _local2, comShotDepth + _local2); } _local1.shotType = shotType; _local1.arrayNum = _local2; _local1.whoShot = _local3; _local1.hittable = true; _local1.mc._xscale = scale; _local1.mc._yscale = scale; _local1.mc._rotation = angle; _local1.mc.myObject = _local1; _local1.speed = shotObj.speed; _local1.power = power; _local1.xSpeed = _local1.speed * Math.cos(angle * PiRads); _local1.ySpeed = _local1.speed * Math.sin(angle * PiRads); _local1.mc._x = x + _local1.xSpeed; _local1.mc._y = y + _local1.ySpeed; _local1.mc.onEnterFrame = doShotStuff; } function Bomb(x, y, whoShot, power) { var _local2 = this; var _local3 = whoShot; var _local1 = 0; while (playerHasShotArray[_local1] == _local3) { _local1++; } playerHasShotArray[_local1] = _local3; playerShotsArray[_local1] = _local2; _local2.mc = mc.attachMovie("_lBomb", "shotP" + _local1, playerShotDepth + _local1); _local2.shotType = shotType; _local2.arrayNum = _local1; _local2.whoShot = _local3; _local2.hittable = true; _local2.mc.myObject = _local2; _local2.power = power; _local2.xSpeed = 4; _local2.ySpeed = 2; _local2.mc._x = x + _local2.xSpeed; _local2.mc._y = (y + _local2.ySpeed) + 10; _local2.mc.onEnterFrame = doBombStuff; } function FlameShot(shotType, level, ySpeed, x, y, angle, whoShot) { var _local1 = this; var _local3 = whoShot; var shotObj = shotBehaviours[shotType]; if (_local3 == "player") { var _local2 = 0; while (playerHasShotArray[_local2] == _local3) { _local2++; } playerHasShotArray[_local2] = _local3; playerShotsArray[_local2] = _local1; _local1.mc = mc.attachMovie("_l" + shotObj.clipName[level], "shotP" + _local2, playerShotDepth + _local2); } else { var _local2 = 0; while (comHasShotArray[_local2] == _local3) { _local2++; } comHasShotArray[_local2] = _local3; comShotsArray[_local2] = _local1; _local1.mc = mc.attachMovie("_l" + clipName, "shot" + _local2, comShotDepth + _local2); } _local1.shotType = shotType; _local1.arrayNum = _local2; _local1.whoShot = _local3; _local1.hittable = true; _local1.mc._x = x; _local1.mc._y = y; _local1.mc._xscale = scale; _local1.mc._yscale = scale; _local1.mc._rotation = angle; _local1.mc.myObject = _local1; _local1.speed = shotObj.speed; _local1.power = shotObj.power[level]; _local1.xSpeed = _local1.speed * Math.cos(angle * PiRads); _local1.ySpeed = (_local1.speed * Math.sin(angle * PiRads)) + ySpeed; _local1.mc.onEnterFrame = doShotStuff; } function PowerUp(x, y, level) { var _local1 = this; var _local2 = 0; while (enemiesConfArray[_local2] == "enemy") { _local2++; } enemiesConfArray[_local2] = "enemy"; enemiesArray[_local2] = _local1; _local1.arrayNum = _local2; var _local3 = Math.random(); if (_local3 < 0.04) { _local1.powerType = 0; } else if (_local3 < 0.27) { _local1.powerType = 1; } else if (_local3 < 0.37) { _local1.powerType = 3; } else { _local1.powerType = 2; } _local1.mc = mc.attachMovie("_lpowerUp" + _local1.powerType, "enemy" + _local2, powerUpDepth + _local2); if (_local1.powerType == 2) { _local1.pt = Math.ceil(Math.random() * 4); _local1.mc.mc.gotoAndStop(_local1.pt); } _local1.mc.myObject = _local1; _local1.mc._x = x; _local1.mc._y = y; _local1.powerUp = true; _local1.hittable = true; _local1.level = level; _local1.hp = 1000000000 /* 0x3B9ACA00 */; _local1.mc.speed = moveSpeed; _local1.mc.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x - _local1.speed; _local1._y = _local1._y + _local1.ySpeed; _local1.ySpeed = _local1.ySpeed + ((170 - _local1._y) / 1000); if (_local1._x < -20) { deleteEnemy(_local1.myObject); } if ((_local1.myObject.powerType == 2) && ((_local1.changeCount++) > 70)) { _local1.changeCount = 0; _local1.myObject.pt = Math.ceil(Math.random() * 4); _local1.mc.gotoAndStop(_local1.myObject.pt); } }; } function Enemy() { } function FlyingEnemy() { } function GroupFlyer(attackGroup, num, clipName) { var _local1 = this; var _local2 = attackGroup; _local1.clipName = clipName; _local1.attackGroup = _local2; _local1.groupNum = num; _local1.high = _local2.high; _local1.action = _local2.formation; _local1.level = _local2.level; } function SingleFlyer(clipName, level, action, powerUp, high) { var _local1 = this; _local1.clipName = clipName; _local1.high = high; _local1.level = level; _local1.action = action; _local1.givePowerUp = powerUp; } function ClusterBomb(num, level, x, y, action, xSpeed, ySpeed) { var _local2 = this; _local2.level = level; _local2.action = action; var _local1 = 0; while (enemiesConfArray[_local1] == "enemy") { _local1++; } enemiesConfArray[_local1] = "enemy"; enemiesArray[_local1] = _local2; _local2.arrayNum = _local1; _local2.hittable = true; _local2.mc = mc.attachMovie("_lclusterBomb" + num, "enemy" + _local1, 2950 + _local1); _local2.mc.myObject = _local2; _local2.mc.xSpeed = xSpeed; _local2.mc.ySpeed = ySpeed; _local2.mc._x = x; _local2.mc._y = y; _local2.mc.onEnterFrame = action; } function missile(num, level, x, y, action, xSpeed, ySpeed) { var _local2 = this; _local2.level = level; _local2.action = action; var _local1 = 0; while (enemiesConfArray[_local1] == "enemy") { _local1++; } enemiesConfArray[_local1] = "enemy"; enemiesArray[_local1] = _local2; _local2.arrayNum = _local1; _local2.hittable = true; _local2.mc = mc.attachMovie("_lmissile" + num, "enemy" + _local1, 2950 + _local1); _local2.mc.myObject = _local2; _local2.formSeq = -1; _local2.mc.xSpeed = xSpeed; _local2.mc.ySpeed = ySpeed; _local2.mc._x = x; _local2.mc._y = y; _local2.mc.onEnterFrame = action; } function EnemyGroup() { } function EGroup(high, level, numMinions, formation, powerUp, myNum, delay, buildAction) { var _local1 = this; _local1.high = high; _local1.level = level; _local1.numMinions = numMinions; _local1.formation = formation; _local1.buildAction = buildAction; _local1.givePowerUp = powerUp; _local1.myNum = myNum; _local1.delay = delay; } function GroundEnemy(level, clipName, powerUp, action, high) { var _local1 = this; _local1.level = level; _local1.clipName = clipName; _local1.givePowerUp = powerUp; _local1.action = action; var _local2 = 0; while (enemiesConfArray[_local2] == "enemy") { _local2++; } enemiesConfArray[_local2] = "enemy"; enemiesArray[_local2] = _local1; _local1.mc = mc.attachMovie("_l" + _local1.clipName, "enemy" + _local2, enemyDepth + _local2); _local1.mc.myObject = _local1; if (high) { _local1.x = (_local1.mc._x = screenWidth + _local1.mc._width); } else { _local1.x = (_local1.mc._x = -_local1.mc._width); } _local1.mc._y = (_local1.y = screenHeight); _local1.arrayNum = _local2; _local1.hittable = true; _local1.shotCount = 0; _local1.mc.onEnterFrame = _local1.action; } function BossEnemy(clipNum, numComp, level, action) { var _local1 = this; var _local2 = level; _local1.clipNum = clipNum; _local1.numComp = numComp; _local1.level = _local2; _local1.action = action; _local1.formSeq = -1; _local1.experience = 300 * _local2; _local1.score = 500 * _local2; } function BossComponent(boss, num) { var _local2 = this; var _local3 = boss; _local2.boss = _local3; _local2.num = num; var _local1 = 0; while (enemiesConfArray[_local1] == "enemy") { _local1++; } enemiesConfArray[_local1] = "enemy"; enemiesArray[_local1] = _local2; _local2.mc = _local3.mc.attachMovie((("_lboss" + _local3.clipNum) + "Comp") + num, "enemy" + _local1, _local1); _local2.mc.myObject = _local2; _local2.hittable = true; _local2.ArrayNum = _local1; _local2.x = _local3.mc._x; _local2.y = _local3.mc._y; _local2.isBoss = true; } function Foreground(clipName, reversable, speed) { var _local1 = this; var _local2 = 0; while (sceneryArray[_local2].ident == "scenery") { _local2++; } _local1.mc = mc.attachMovie("_l" + clipName, clipName + _local2, foregroundDepth + _local2); _local1.mc._y = screenHeight; _local1.mc.speed = speed; _local1.mc._x = _local1.mc._width + screenWidth; _local1.mc.myObject = _local1; _local1.num = _local2; sceneryArray[_local2] = _local1; _local1.ident = "scenery"; if (reversable) { if (Math.random() > 0.5) { _local1.mc._xscale = -100; } } _local1.mc.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x - _local1.speed; if (_local1._x < (-_local1._width)) { delete sceneryArray[_local1.myObject.num]; delete _local1.myObject; removeMovieClip(_local1); } }; } function BackgroundA(clipName) { var _local2 = this; var _local1 = 0; while (sceneryArray[_local1].ident == "scenery") { _local1++; } _local2.mc = mc.attachMovie("_l" + clipName, clipName + _local1, backGroundDepth + _local1); _local2.num = _local1; sceneryArray[_local1] = _local2; _local2.ident = "scenery"; if (gameLevel < 5) { _local2.mc.onEnterFrame = function () { if (((count % 65) == 3) && (count < 2100)) { this._x = this._x - 1; } }; } else { _local2.mc.onEnterFrame = function () { if (((count % 15) == 2) && (count < 2800)) { this._x = this._x - 0.5; } }; } } function BackgroundB(clipName, side, speed) { var _local2 = this; var _local1 = 0; while (sceneryArray[_local1].ident == "scenery") { _local1++; } _local2.mc = mc.attachMovie("_l" + clipName, clipName + _local1, backGroundDepth + _local1); _local2.num = _local1; _local2.mc.speed = speed; if (side == "right") { _local2.mc._x = _local2.mc._width; } sceneryArray[_local1] = _local2; _local2.ident = "scenery"; _local2.mc.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x - _local1.speed; if (_local1._x <= (-_local1._width)) { _local1._x = _local1._width - _local1.speed; } }; } function makeForeGroundMaker(clipType, frequency, speed) { sceneryMaker = createEmptyMovieClip("sceneryCl", foreGroundMakerDepth); sceneryMaker.clipType = clipType; sceneryMaker.frequency = frequency; sceneryMaker.c = -frequency; sceneryMaker.speed = speed; sceneryMaker.sArray = new Array(); sceneryMaker.onEnterFrame = function () { var _local1 = this; if ((count - _local1.c) > _local1.frequency) { _local1.c = count; var scene = new ForeGround(_local1.clipType + Math.ceil(Math.random() * 3), true, _local1.speed); } }; var _local3 = (screenWidth / speed) / frequency; var startSpace = (screenWidth / _local3); var _local1 = 0; while (_local1 < _local3) { var _local2 = new ForeGround(sceneryMaker.clipType + Math.ceil(Math.random() * 3), true, speed); _local2.mc._x = startSpace * _local1; _local1++; } } function makeEGroup(high, level, numMinions, formation, powerUp, myNum, delay, buildAction) { var _local1 = new EGroup(high, level, numMinions, formation, powerUp, myNum, delay, buildAction); _local1.init(); } function makeGroundEnemy(enemyType, level, clipName, powerUp, action, high, notUsed, buildAction) { var t = new GroundEnemy(level, clipName, powerUp, action, high); } function makeFlyingEnemy(enemyType, level, clipName, powerUp, action, high, notUsed, buildAction) { var _local1 = new SingleFlyer(clipName, level, action, powerUp, high); _local1.init(); } function makeBoss(clipNum, numComp, level, action, notUsed, high, delay, buildAction) { var _local1 = new BossEnemy(clipNum, numComp, level, action); _local1.init(); } function setWayPoint(clipNum, numComp, level, action, notUsed, high, delay, buildAction) { trace("wayPointSet"); startPoint = count; } function makeHoppers() { var _local1 = this.myObject; if (((_local1.count++) % _local1.delay) == 0) { if (_local1.minionsBuilt < _local1.numMinions) { var _local3 = "hopper" + Math.ceil(Math.random() * 3); var _local2 = new GroupFlyer(_local1, _local1.minionsBuilt, _local3); _local2.init(); _local1.minionsBuilt++; } else { removeMovieClip(this); } } } function makefJars() { var _local1 = this.myObject; if (((_local1.count++) % _local1.delay) == 0) { if (_local1.minionsBuilt < _local1.numMinions) { var _local3 = "flyingJar" + Math.ceil(Math.random() * 3); var _local2 = new GroupFlyer(_local1, _local1.minionsBuilt, _local3); _local2.init(); _local1.minionsBuilt++; } else { removeMovieClip(this); } } } function makePlanes() { var _local1 = this.myObject; if (_local1.count > _local1.delay) { _local1.count = 0; if (_local1.minionsBuilt < _local1.numMinions) { if (!_local1.givePowerUp) { var _local3 = "plane1"; } else { var _local3 = "plane2"; } var _local2 = new GroupFlyer(_local1, _local1.minionsBuilt, _local3); _local2.init(); _local1.minionsBuilt++; } else { removeMovieClip(this); } } else { _local1.count++; } } function makeRockets() { var _local1 = this.myObject; var _local3 = "rocket1"; if (_local1.count > _local1.delay) { _local1.count = 0; if (_local1.minionsBuilt < _local1.numMinions) { var _local2 = new GroupFlyer(_local1, _local1.minionsBuilt, _local3); _local2.init(); _local2.ramDam = 20 * _local1.level; _local2.score = 60 * _local1.level; _local2.experience = 5 * _local1.level; _local1.minionsBuilt++; } else { removeMovieClip(this); } } else { _local1.count++; } } function makeRocks() { var _local1 = this.myObject; var _local2 = "rock" + Math.ceil(Math.random() * 2); if (_local1.count > _local1.delay) { _local1.count = 0; if (_local1.minionsBuilt < _local1.numMinions) { var _local3 = new GroupFlyer(_local1, _local1.minionsBuilt, _local2); _local3.init(); _local1.minionsBuilt++; } else { removeMovieClip(this); } } else { _local1.count++; } } function driftIn() { var _local3 = this; var _local1 = _local3.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if (_local1.formSeq == -1) { _local1.formSeq = 0; if (_local1.high) { _local3._x = (_local1.x = 400); } else { _local3._x = (_local1.x = 200); } _local3._y = (_local1.y = -30); _local1.xSpeed = 0.5; _local1.ySpeed = 5.2; } else if (_local1.formSeq == 0) { if ((_local3.myObject.shotCount++) > 30) { _local1.doShot("atPlayer", 0); _local3.myObject.shotCount = 0; } if (_local1.ySpeed > 0) { _local3._x = _local3._x + _local1.xSpeed; _local3._y = _local3._y + _local1.ySpeed; _local1.x = _local3._x; _local1.y = _local3._y; _local1.ySpeed = _local1.ySpeed - 0.05; _local1.xSpeed = _local1.xSpeed + 0.02; } else { _local1.formSeq = 1; _local1.ySpeed = 0; _local1.xSpeed = 3; var _local2 = 150; while (_local2 <= 210) { _local1.doShot(_local2, 1); _local2 = _local2 + 15; } } } else { if (_local3._x > (screenWidth + 70)) { deleteEnemy(_local1); } else { _local1.ySpeed = _local1.ySpeed - 0.001; _local3._x = _local3._x + _local1.xSpeed; _local1.x = _local3._x; _local3._y = _local3._y + _local1.ySpeed; _local1.y = _local3._y; } if ((_local3.myObject.shotCount++) > 40) { var _local2 = 150; while (_local2 <= 210) { _local1.doShot(_local2, 1); _local2 = _local2 + 15; } _local3.myObject.shotCount = 0; } } } } function snake() { var _local1 = this; var _local2 = _local1.myObject; if (_local2.hittable) { _local2.checkForBeingHit(); if (_local2.formSeq == -1) { _local1.shotWait = int(30 + (Math.random() * 10)); _local1.ySpeed = 0; _local1._x = (_local2.x = screenWidth + _local1._width); if (_local2.high) { _local1._y = (_local2.y = 50); _local2.formSeq = 0; } else { _local1._y = (_local2.y = 300); _local2.formSeq = 2; } } else if (_local2.formSeq == 0) { _local1.ySpeed = _local1.ySpeed + 0.3; _local1._x = _local1._x - 6; _local2.x = _local1._x; _local1._y = _local1._y + _local1.ySpeed; _local2.y = _local1._y; if (_local1._y > 170) { _local2.formSeq = 1; } } else if (_local2.formSeq == 1) { _local1.ySpeed = _local1.ySpeed - 0.3; _local1._x = _local1._x - 6; _local2.x = _local1._x; _local1._y = _local1._y + _local1.ySpeed; _local2.y = _local1._y; if (_local1.ySpeed <= 0) { _local2.formSeq = 2; _local2.doShot("atPlayer", 0); } } else if (_local2.formSeq == 2) { _local1.ySpeed = _local1.ySpeed - 0.3; _local1._x = _local1._x - 6; _local2.x = _local1._x; _local1._y = _local1._y + _local1.ySpeed; _local2.y = _local1._y; if (_local1._y < 170) { _local2.formSeq = 3; } } else { _local1.ySpeed = _local1.ySpeed + 0.3; _local1._x = _local1._x - 6; _local2.x = _local1._x; _local1._y = _local1._y + _local1.ySpeed; _local2.y = _local1._y; if (_local1.ySpeed >= 0) { _local2.formSeq = 0; _local2.doShot("atPlayer", 0); } } if (_local1._x < (-_local1._width)) { deleteEnemy(_local2); } } } function flyBackAndForth() { var _local3 = this; var _local1 = _local3.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if (_local1.formSeq == -1) { _local3.shotWait = int(40 + (Math.random() * 10)); _local3._xscale = -100; _local1.formSeq = 0; _local3._x = (_local1.x = -_local3._width); if (_local1.high) { _local3._y = (_local1.y = 50); _local1.ySpeed = 1.4; } else { _local3._y = (_local1.y = 300); _local1.ySpeed = -1.4; } _local3.xspeed = 130; } else if (_local1.formSeq == 0) { _local3._x = _local3._x + (((_local3.xspeed = _local3.xspeed - 0.9)) / 10); _local3._y = _local3._y + _local1.ySpeed; _local1.x = _local3._x; _local1.y = _local3._y; if ((_local1.shotCount++) > _local3.shotWait) { _local1.shotCount = 0; _local1.doShot("atPlayer", 0); } if (_local3._x > ((screenWidth + _local3._width) + 20)) { _local1.formSeq = 1; _local3._xscale = 100; } } else { _local3._x = _local3._x - 15; _local3._y = _local3._y + _local1.ySpeed; _local1.x = _local3._x; _local1.y = _local3._y; if ((_local1.shotCount++) > _local3.shotWait) { _local1.shotCount = 0; var _local2 = 150; while (_local2 < 240) { _local1.doShot(_local2, 1); _local2 = _local2 + 30; } } if (_local3._x < ((-_local3._width) - 20)) { deleteEnemy(_local1); } } } } function loopBack() { var _local2 = this; var _local1 = _local2.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if (_local1.formSeq == -1) { _local1.formSeq = 0; _local2._x = (_local1.x = -20); _local1.xSpeed = 15; if (_local1.high) { _local2._y = (_local1.y = 50); _local1.ySpeed = 3; } else { _local2._y = (_local1.y = 300); _local1.ySpeed = -3; } } else if (_local1.formSeq == 0) { if (_local1.xSpeed > 0) { _local2._x = _local2._x + _local1.xSpeed; _local2._y = _local2._y + _local1.ySpeed; _local1.x = _local2._x; _local1.y = _local2._y; _local1.xSpeed = _local1.xSpeed - 0.2; } else { _local1.formSeq = 1; _local1.xSpeed = 0; _local1.doShot("atPlayer", 0); } } else if (_local2._x < -70) { deleteEnemy(_local1); } else { _local1.xSpeed = _local1.xSpeed - 0.2; _local2._x = _local2._x + _local1.xSpeed; _local1.x = _local2._x; } } } function ambushFromTop() { var _local3 = this; var _local1 = _local3.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if (_local1.formSeq == -1) { _local1.formSeq = 0; _local3._y = (_local1.y = (-_local3._height) / 2); _local3._x = (_local1.x = 450); if (_local1.high) { _local1.ySpeed = 7; } else { _local1.ySpeed = 11; } } else if (_local1.formSeq == 0) { _local3._y = _local3._y + _local1.ySpeed; _local1.y = _local3._y; if (((_local1.ySpeed = _local1.ySpeed - 0.2)) < 0) { _local1.ySpeed = 0; _local1.formSeq = 1; var _local2 = 120; while (_local2 < 270) { _local1.doShot(_local2, 0); _local2 = _local2 + 30; } } } else if (_local3._x > (screenWidth + 70)) { deleteEnemy(_local1); } else { _local3._x = _local3._x + 1; _local1.x = _local3._x; if ((_local3.myObject.shotCount++) > 40) { _local3.myObject.shotCount = 0; var _local2 = 120; while (_local2 < 270) { _local1.doShot(_local2, 0); _local2 = _local2 + 30; } } } } } function ambushFromBottom() { var _local3 = this; var _local1 = _local3.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if (_local1.formSeq == -1) { _local1.formSeq = 0; _local3._y = (_local1.y = (screenHeight + (_local3._height / 2)) + 10); _local3._x = (_local1.x = 450); if (_local1.high) { _local1.ySpeed = -7; } else { _local1.ySpeed = -11; } } else if (_local1.formSeq == 0) { _local3._y = _local3._y + _local1.ySpeed; _local1.y = _local3._y; if (((_local1.ySpeed = _local1.ySpeed + 0.2)) > 0) { _local1.ySpeed = 0; _local1.formSeq = 1; var _local2 = 120; while (_local2 < 270) { _local1.doShot(_local2, 0); _local2 = _local2 + 30; } } } else if (_local3._x > (screenWidth + 70)) { deleteEnemy(_local1); } else { _local3._x = _local3._x + 1; _local1.x = _local3._x; if ((_local3.myObject.shotCount++) > 40) { _local3.myObject.shotCount = 0; var _local2 = 120; while (_local2 < 270) { _local1.doShot(_local2, 0); _local2 = _local2 + 30; } } } } } function curveBack() { var _local2 = this; var _local1 = _local2.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if (_local1.formSeq == -1) { _local2.shotWait = int(40 + (Math.random() * 10)); _local1.formSeq = 0; _local2._x = (_local1.x = 640); if (_local1.high) { _local2._y = (_local1.y = -30); _local1.ySpeed = 17; } else { _local2._y = (_local1.y = screenHeight + 30); _local1.ySpeed = -17; } } else { if (_local2._x < -70) { deleteEnemy(_local1); } else { _local2._x = _local2._x - 7; _local1.x = _local2._x; _local2._y = _local2._y + _local1.ySpeed; _local1.y = _local2._y; if ((_local1.shotCount++) > _local2.shotWait) { _local1.shotCount = 0; _local1.doShot("atPlayer", 0); } } _local1.ySpeed = _local1.ySpeed * 0.95; } } } function speedSlow() { var _local1 = this; var _local2 = _local1.myObject; if (_local2.hittable) { _local2.checkForBeingHit(); if (_local2.formSeq == -1) { var _local3 = screenHeight / (_local2.attackGroup.numMinions + 1); _local2.formSeq = 0; _local1._x = (_local2.x = screenWidth + 20); _local1._y = (_local2.y = _local3 + (_local3 * _local2.groupNum)); _local1.xSpeed = -7; } else if (_local2.formSeq == 0) { if (_local1.xSpeed > 0) { _local1.xSpeed = 0; _local2.formSeq = 1; _local2.doShot("atPlayer", 0); } _local1._x = _local1._x + _local1.xSpeed; _local2.x = _local1._x; _local1.xSpeed = _local1.xSpeed + 0.2; } else { if (_local1.xSpeed < -5) { _local1.xSpeed = -5; _local2.formSeq = 0; } _local1._x = _local1._x + _local1.xSpeed; _local2.x = _local1._x; _local1.xSpeed = _local1.xSpeed - 0.2; } if (_local1._x < -30) { deleteEnemy(_local2); } } } function flyAcross() { var _local2 = this; var _local1 = _local2.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if (_local1.formSeq == -1) { _local1.formSeq = 0; _local2._x = (_local1.x = screenWidth + 20); _local2._y = (_local1.y = 25 + (Math.random() * 350)); _local1.xSpeed = 18; _local1.ySpeed = (200 - _local2._y) / (((screenWidth + 20) + 50) / _local1.xSpeed); } else if (_local2._x < -70) { deleteEnemy(_local1); } else { _local2._x = _local2._x - _local1.xSpeed; _local1.x = _local2._x; _local2._y = _local2._y + _local1.ySpeed; _local1.y = _local2._y; } } } function flyAcrossAndShoot() { var _local2 = this; var _local1 = _local2.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if (_local1.formSeq == -1) { _local1.formSeq = 0; _local2._x = (_local1.x = screenWidth + 20); _local2._y = (_local1.y = 25 + (Math.random() * 350)); _local1.xSpeed = 16; _local1.ySpeed = (200 - _local2._y) / (((screenWidth + 20) + 50) / _local1.xSpeed); } else if (_local2._x < -70) { deleteEnemy(_local1); } else { if (Math.random() < 0.02) { _local1.doShot("atPlayer", 0); } _local2._x = _local2._x - _local1.xSpeed; _local1.x = _local2._x; _local2._y = _local2._y + _local1.ySpeed; _local1.y = _local2._y; } } } function Zform() { var _local2 = this; var _local1 = _local2.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if (_local1.formSeq == -1) { _local1.formSeq = 0; _local2._x = (_local1.x = screenWidth + 20); if (_local1.high) { _local2._y = (_local1.y = 50); } else { _local2._y = (_local1.y = 300); } } else if (_local1.formSeq == 0) { if (_local2._x < 130) { _local1.formSeq = 1; _local1.doShot("atPlayer", 0); } else { _local2._x = _local2._x - _local1.speed; _local1.x = _local2._x; } } else if (_local1.formSeq == 1) { if (_local2._x > 500) { _local1.formSeq = 2; _local1.doShot("atPlayer", 0); } else { _local2._x = _local2._x + (_local1.speed / 1.2); _local1.x = _local2._x; if (_local1.high) { _local2._y = _local2._y + (_local1.speed / 2); } else { _local2._y = _local2._y - (_local1.speed / 2); } _local1.y = _local2._y; } } else if (_local1.formSeq == 2) { if (_local2._x < -70) { deleteEnemy(_local1); } else { _local2._x = _local2._x - _local1.speed; _local1.x = _local2._x; } } } } function boatAction() { var _local2 = this; var _local1 = _local2.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if ((_local1.shotCount++) > _local1.shotWait) { _local1.shotCount = 0; _local1.doShot("atPlayer", 0); } if (_local2.up) { if ((_local2.count++) < 5) { _local2._y = _local2._y - 0.5; _local1.y = _local2._y; } else { _local2.count = 0; _local2.up = false; } } else if ((_local2.count++) < 5) { _local2._y = _local2._y + 0.5; _local1.y = _local2._y; } else { _local2.count = 0; _local2.up = true; } if ((_local2._x < -60) && (_local1.speed < moveSpeed)) { deleteEnemy(_local1); } else if ((_local2._x > (screenWidth + 60)) && (_local1.speed > moveSpeed)) { deleteEnemy(_local1); } else { _local2._x = (_local1.x = _local1.x - (moveSpeed - _local1.speed)); } } } function genAction() { var _local2 = this; var _local1 = _local2.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if ((_local1.shotCount++) > _local1.shotWait) { _local1.shotCount = 0; _local1.doShot("atPlayer", 0); } if ((_local2._x < -60) && (_local1.speed < moveSpeed)) { deleteEnemy(_local1); } else if ((_local2._x > (screenWidth + 60)) && (_local1.speed > moveSpeed)) { deleteEnemy(_local1); } else { _local2._x = (_local1.x = _local1.x - (moveSpeed - _local1.speed)); } } } function tankAction() { var _local1 = this; var _local2 = _local1.myObject; if (_local2.hittable) { _local2.checkForBeingHit(); var _local3 = _local2.getAngle(_local1._parent._parent.player); if ((_local1._y + _local2.shotDisplY) > _local1._parent._parent.player.y) { if ((_local3 < _local1.gun._rotation) && (_local1.gun._rotation > -176)) { _local1.gun._rotation = _local1.gun._rotation - 3; } else if ((_local3 > _local1.gun._rotation) && (_local1.gun._rotation < -4)) { _local1.gun._rotation = _local1.gun._rotation + 3; } } if ((_local2.shotCount++) > 50) { _local2.shotCount = 0; _local2.doShot(_local1.gun._rotation, 0); } if (_local1._x < -30) { deleteEnemy(_local2); } else { _local1._x = (_local2.x = _local2.x - (moveSpeed - _local2.speed)); } } } function mortarAction() { var _local2 = this; var _local1 = _local2.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if ((_local1.shotCount++) > 30) { _local1.shotCount = 0; _local1.doShot(-135, 0); _local2.mc.play(); } if (_local2._x < -30) { deleteEnemy(_local1); } else { _local2._x = (_local1.x = _local1.x - (moveSpeed - _local1.speed)); } } } function mineLayerAction() { var _local2 = this; var _local1 = _local2.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if (_local1.formSeq == -1) { _local1.formSeq = 0; _local2._y = (_local1.y = 50); _local2._x = (_local1.x = screenWidth + 40); } else if (_local1.formSeq == 0) { if (_local2._x < -50) { deleteEnemy(_local1); } else { _local2._x = _local2._x - 3; _local1.x = _local2._x; } if ((_local1.shotCount++) > _local1.shotWait) { _local1.shotCount = (-(Math.random() * 30)) + 10; var cl = new ClusterBomb(1, _local1.level, _local1.x + _local1.shotDisplX, _local1.y + _local1.shotDisplY, justGravity2, 0, 1); } } } } function slouchAcross() { var _local3 = this; var _local2 = _local3.myObject; if (_local2.hittable) { _local2.checkForBeingHit(); if (_local2.formSeq == -1) { _local2.formSeq = 0; _local3._x = (_local2.x = screenWidth + 40); if (_local2.high) { _local3._y = (_local2.y = 50 + (Math.random() * 120)); } else { _local3._y = (_local2.y = 200 + (Math.random() * 120)); } _local3.xSpeed = -2; } else if (_local2.formSeq == 0) { if ((_local2.shotCount++) > 45) { if (Math.random() > 0.4) { _local2.shotCount = (-(Math.random() * 45)) + 10; _local2.doShot("atPlayer", 0); } else { var _local1 = 120; while (_local1 < 270) { _local2.doShot(_local1, 1); _local1 = _local1 + 30; } _local2.shotCount = (-(Math.random() * 45)) + 10; } } _local3._x = _local3._x + _local3.xSpeed; _local2.x = _local3._x; } if (_local3._x < -30) { deleteEnemy(_local2); } } } function justGravity() { var _local2 = this; if (_local2.myObject.hittable) { _local2.myObject.checkForBeingHit(); _local2._x = _local2._x + _local2.xSpeed; _local2._y = _local2._y + _local2.ySpeed; _local2.ySpeed = _local2.ySpeed + 0.3; if ((_local2.ySpeed > 0) && (Math.random() > 0.95)) { _local2.myObject.x = _local2._x; _local2.myObject.y = _local2._y; _local2.gotoAndPlay("beingDestroyed"); var _local1 = 0; while (_local1 <= 360) { _local2.myObject.doShot(_local1, 0); _local1 = _local1 + 45; } delete _local2.onEnterFrame; } } } function justGravity2() { var _local2 = this; if (_local2.myObject.hittable) { _local2.myObject.checkForBeingHit(); _local2._x = _local2._x + _local2.xSpeed; _local2._y = _local2._y + _local2.ySpeed; _local2.ySpeed = _local2.ySpeed + 0.3; if ((_local2._y > 150) && (Math.random() > 0.85)) { _local2.myObject.x = _local2._x; _local2.myObject.y = _local2._y; _local2.gotoAndPlay("beingDestroyed"); var _local1 = 0; while (_local1 <= 360) { _local2.myObject.doShot(_local1, 0); _local1 = _local1 + 45; } delete _local2.onEnterFrame; } } } function upAndDown() { var _local1 = this; var _local2 = _local1.myObject; if (_local2.hittable) { _local1.myObj.checkForBeingHit(); if (_local2.formSeq == -1) { _local1._y = _local1._y + _local1.ySpeed; _local1._x = _local1._x + _local1.xSpeed; if (_local1._y < -40) { _local1._yscale = _local1._yscale * -1; _local2.formSeq = 0; _local1._x = player.x; } } else if (_local2.formSeq == 0) { _local1._y = _local1._y - _local1.ySpeed; _local1._x = _local1._x + _local1.xSpeed; if (_local1._y >= screenHeight) { _local1.gotoAndPlay("beingDestroyed"); delete _local1.onEnterFrame; } } } } function boss5Fly() { var _local2 = this; var _local1 = _local2.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if (_local1.formSeq == -1) { _local1.formSeq = 0; _local2._x = (_local1.x = 520); _local2._y = (_local1.y = 256); _local2.xSpeed = -2; } else if (_local1.formSeq == 0) { if ((_local1.shotCount++) > 45) { _local1.shotCount = (-(Math.random() * 45)) + 10; _local1.doShot("atPlayer", 0); } _local2._x = _local2._x + _local2.xSpeed; _local1.x = _local2._x; } if (_local2._x < -30) { deleteEnemy(_local1); } } } function BflyFromTop() { var _local1 = this; var _local2 = _local1.myObject; if (_local2.formSeq == -1) { _local2.formSeq = 0; _local1._x = (_local2.x = screenWidth + (_local1._width / 2)); _local1._y = (_local2.y = (-_local1._height) / 2); } else if (_local2.formSeq == 0) { if (_local1._x < 450) { _local2.formSeq = 1; _local1.down = true; _local1.ySpeed = 1.5; } else { _local1._x = _local1._x - 2; _local2.x = _local1._x; _local1._y = _local1._y + 1.5; _local2.y = _local1._y; } } else { if (_local1.down) { _local1.ySpeed = _local1.ySpeed - 0.1; if (_local1.ySpeed < -2.6) { _local1.down = false; } } else { _local1.ySpeed = _local1.ySpeed + 0.1; if (_local1.ySpeed > 2.6) { _local1.down = true; } } _local1._y = _local1._y + _local1.ySpeed; _local2.y = _local1._y; } } function submarineAction() { var _local1 = this; var _local2 = _local1.myObject; if (_local2.formSeq == -1) { _local2.formSeq = 0; _local1._x = (_local2.x = screenWidth + (_local1._width / 2)); _local1._y = (_local2.y = screenHeight + _local1._height); _local1.up = true; } else if (_local2.formSeq == 0) { if (_local1._x > 465) { _local1._x = _local1._x - 1; _local2.x = _local1._x; } else if (_local1.left) { if ((_local1.countX++) < 25) { _local1._x = _local1._x - 0.5; _local2.x = _local1._x; } else { _local1.countX = 0; _local1.left = false; } } else if ((_local1.countX++) < 25) { _local1._x = _local1._x + 0.5; _local2.x = _local1._x; } else { _local1.countX = 0; _local1.left = true; } if (_local1._y > screenHeight) { _local1._y = _local1._y - 0.5; _local2.y = _local1._y; } else if (_local1.up) { if ((_local1.count++) < 25) { if ((_local1.count % 5) == 1) { _local1._y = _local1._y - 0.5; _local2.y = _local1._y; } } else { _local1.count = 0; _local1.up = false; } } else if ((_local1.count++) < 25) { if ((_local1.count % 5) == 1) { _local1._y = _local1._y + 0.5; _local2.y = _local1._y; } } else { _local1.count = 0; _local1.up = true; } } } function moveLeftAndRight() { var _local2 = this; var _local3 = _local2.myObject; if (_local3.formSeq == -1) { _local3.formSeq = 0; _local2._x = (_local3.x = screenWidth + (_local2._width / 2)); _local2._y = (_local3.y = screenHeight); } else if (_local3.formSeq == 0) { _local2._x = _local2._x - 2; _local3.x = _local2._x; if (_local2._x < 450) { _local3.formSeq = 1; } } else if (_local3.formSeq == 1) { _local2._x = _local2._x + 1; _local3.x = _local2._x; var _local1 = 0; while (_local1 < 5) { _local2["wheel" + _local1]._rotation = _local2["wheel" + _local1]._rotation + 3; _local1++; } if (_local2._x > (screenWidth - (_local2._width / 2))) { _local3.formSeq = 0; } } else { _local2._x = _local2._x - levelsBGSpeed[gameLevel]; } } function boss5Move() { var _local2 = this; var _local1 = _local2.myObject; if (_local1.formSeq == -1) { _local1.formSeq = 0; _local2._x = (_local1.x = screenWidth + _local2._width); _local2._y = (_local1.y = 176); } else if (_local1.formSeq == 0) { _local2._x = _local2._x - 2; _local1.x = _local2._x; if (_local2._x < 612) { _local1.formSeq = 1; } } else if (_local1.formSeq == 1) { } } function rotateAndShoot() { var _local1 = this.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); var _local3 = _local1.getAngle(player); if (_local3 < 0) { _local3 = _local3 + 360; } var _local2 = this.gun._rotation; if (_local2 < 0) { _local2 = _local2 + 360; } if (_local3 < (_local2 - _local1.rotateSpeed)) { this.gun._rotation = this.gun._rotation - _local1.rotateSpeed; } else if (_local3 > (_local2 + _local1.rotateSpeed)) { this.gun._rotation = this.gun._rotation + _local1.rotateSpeed; } if ((_local1.shotCount++) > _local1.shotWait) { _local1.shotCount = 0; _local1.doShot(this.gun._rotation, 0); } _local1.x = _local1.boss.x; _local1.y = _local1.boss.y; } } function passive() { var _local1 = this.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); _local1.x = _local1.boss.x; _local1.y = _local1.boss.y; } } function pSingleAtPlayer() { var _local1 = this.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); _local1.x = _local1.boss.x; _local1.y = _local1.boss.y; if ((_local1.shotCount++) > _local1.shotWait) { _local1.shotCount = 0; _local1.doShot("atPlayer", 0); } } } function likeMortar() { var _local1 = this.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); _local1.x = _local1.boss.x; _local1.y = _local1.boss.y; if ((_local1.shotCount++) > _local1.shotWait) { _local1.shotCount = (-(Math.random() * 20)) + 10; _local1.doShot(_local1.sAngle, 0); } } } function pMultipleBigSpread() { var _local2 = this.myObject; if (_local2.hittable) { _local2.checkForBeingHit(); if ((_local2.shotCount++) > _local2.shotWait) { _local2.shotCount = 0; var _local1 = 120; while (_local1 < 270) { _local2.doShot(_local1, 0); _local1 = _local1 + 30; } } _local2.x = _local2.boss.x; _local2.y = _local2.boss.y; } } function pMultipleTightSpread() { var _local2 = this.myObject; if (_local2.hittable) { _local2.checkForBeingHit(); if ((_local2.shotCount++) > _local2.shotWait) { _local2.shotCount = (-(Math.random() * 30)) + 10; var _local1 = 170; while (_local1 <= 190) { _local2.doShot(_local1, 0); _local1 = _local1 + 10; } } _local2.x = _local2.boss.x; _local2.y = _local2.boss.y; } } function b2ClusterChimney() { var _local1 = this.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if ((_local1.shotCount++) > _local1.shotWait) { _local1.shotCount = (-(Math.random() * 30)) + 10; var cl = new ClusterBomb(1, 1, _local1.boss.x + _local1.shotDisplX, _local1.boss.y + _local1.shotDisplY, justGravity, -5, -10); } } } function b3Head() { var _local1 = this.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if ((_local1.shotCount1++) > _local1.shotWait1) { _local1.x = _local1.boss.x; _local1.y = _local1.boss.y; _local1.shotCount1 = (-(Math.random() * 20)) + 10; _local1.doShot("atPlayer", 0); } if ((_local1.shotCount2++) > _local1.shotWait2) { this.smoke.play(); _local1.shotCount2 = (-(Math.random() * 20)) + 10; var m = new missile(1, 1, _local1.boss.x + _local1.shotDisplX2, _local1.boss.y + _local1.shotDisplY2, upAndDown, 0, -12); } } } function b3TriShot() { var _local1 = this.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); _local1.x = _local1.boss.x; _local1.y = _local1.boss.y; if ((_local1.shotCount++) > _local1.shotWait) { _local1.shotCount = (-(Math.random() * 20)) + 10; _local1.doShot(170, 0); _local1.doShot(200, 0); _local1.doShot(225, 0); } } } function planeEngine() { var _local3 = this; var _local1 = _local3.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); _local1.x = _local1.boss.x; _local1.y = _local1.boss.y; if ((_local1.shotCount++) > _local1.shotWait) { _local1.shotCount = (-(Math.random() * 20)) + 10; _local3.fire.gotoAndPlay("flare"); _local3.fire.onEnterFrame = function () { if (this.hArea.hitTest(player.mc.hArea)) { var _local1 = new Object(); _local1.power = 200; _local1.shotType = 10; player.doHit(_local1); player.upDateHP(); } }; } } } function boss5Eye() { var _local2 = this; var _local1 = _local2.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if (_local1.formSeq == 1) { if ((_local2.shotCount++) > 48) { _local1.x = _local1.boss.x; _local1.y = _local1.boss.y; _local1.formSeq = 0; _local2.shotCount = (Math.random() * 40) + 10; _local1.doShot(170, 1); _local1.doShot(200, 1); _local1.doShot(225, 1); } else if ((_local2.shotCount % 10) == 0) { _local1.x = _local1.boss.x; _local1.y = _local1.boss.y; _local1.doShot("atPlayer", 0); } } else if ((_local2.shotCount++) > 80) { _local1.formSeq = 1; _local2.shotCount = 0; } } } function boss5Ear() { var _local2 = this; var _local1 = _local2.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if (_local1.formSeq == 1) { if ((_local2.shotCount++) > 48) { _local1.x = _local1.boss.x; _local1.y = _local1.boss.y; _local1.formSeq = 0; _local2.shotCount = (Math.random() * 40) + 10; _local1.doShot(150, 0); _local1.doShot(165, 1); _local1.doShot(180, 0); _local1.doShot(195, 1); _local1.doShot(210, 0); _local1.doShot(225, 1); _local1.doShot(240, 0); } else if ((_local2.shotCount % 15) == 0) { _local1.x = _local1.boss.x; _local1.y = _local1.boss.y; _local1.doShot("atPlayer", 0); } } else if ((_local2.shotCount++) > 50) { _local1.formSeq = 1; _local2.shotCount = 0; } } } function b5Mouth() { var _local1 = this.myObject; if (_local1.hittable) { _local1.checkForBeingHit(); if ((_local1.shotCount++) > _local1.shotWait) { _local1.shotCount = (-(Math.random() * 40)) + 10; var _local3 = "hopper" + Math.ceil(Math.random() * 3); var _local2 = new SingleFlyer(_local3, 4, boss5Fly, true, null); _local2.init(); } } } function b5Hand() { var _local1 = this; var _local2 = _local1.myObject; if (_local2.hittable) { _local2.checkForBeingHit(); if (_local2.formSeq == -1) { _local2.formSeq = 0; _local1._x = (_local2.x = 425); _local1._y = (_local2.y = 440); } else if (_local2.formSeq == 0) { if ((_local1.count++) > 120) { _local2.formSeq = 1; _local1.ySpeed = 6; } } else if (_local2.formSeq == 1) { if (_local1._y < 285) { _local2.formSeq = 2; } else { _local1._x = _local1._x - 3; _local2.x = _local1._x; _local1._y = _local1._y - _local1.ySpeed; _local2.y = _local1._y; _local1.ySpeed = _local1.ySpeed - 0.1; } } else if (_local2.formSeq == 2) { if (_local1._x < -90) { _local2.formSeq = -1; _local1.count = Math.random() * 30; } else { _local1._x = _local1._x - 2.5; _local2.x = _local1._x; _local1._y = _local1._y + 0.2; _local2.y = _local1._y; } } } } function removeEnemyShot() { var _local1 = 0; while (_local1 < comShotsArray.length) { comShotsArray[_local1].explode(); _local1++; } } function smartBomb() { removeEnemyShot(); var _local2 = 0; while (_local2 < enemiesArray.length) { var _local1 = enemiesArray[_local2]; _local1.hp = _local1.hp - (gameLevel * 40); if (!_local1.isBoss) { if (_local1.hittable) { _local1.destroyMe(); } } else if (_local1.hp > 0) { _local1.mc.gotoAndPlay("beingDamaged"); } else if (_local1.hittable) { _local1.destroyMe(); } _local2++; } gui.gui.sBombs = player.smartBombs; } function doSmartBomb() { if (canSmartBomb && (player.smartBombs > 0)) { var _local1 = mc.attachMovie("_lsBomb", "smartBomb", sBombDepth); canSmartBomb = false; player.smartBombs--; _local1._x = player.mc._x; _local1._y = player.mc._y; } } function toggleSound() { if (soundOn) { stopAllSounds(); intro.stop(); main.stop(); gui.gui.soundLight.gotoAndStop(2); } else { main = new Sound(); main.attachSound("_lmain"); main.start(0, 100000); gui.gui.soundLight.gotoAndStop(1); } soundOn = !soundOn; } function totalStart() { player.mc.onEnterFrame = doShipStuff; canSmartBomb = true; } function finishLevel() { canSmartBomb = false; enemyGroup2.removeMovieClip(); enemyGroup1.removeMovieClip(); enemyGroup0.removeMovieClip(); var _local2 = comShotsArray; var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].explode(); _local1++; } var _local3 = enemiesArray; _local1 = 0; while (_local1 < _local3.length) { _local3[_local1].destroyMe(); _local1++; } delete actions; } function fadeOut() { bars.gotoAndPlay("slowIn"); gui.fadeOut.gotoAndPlay("fadeOut"); delete player.mc.onEnterFrame; } function removeLevel() { enemyGroup3.removeMovieClip(); enemyGroup2.removeMovieClip(); enemyGroup1.removeMovieClip(); enemyGroup0.removeMovieClip(); var _local1 = 1; while (_local1 < 5) { this["b" + _local1].mc.removeMovieClip(); delete this["b" + _local1]; _local1++; } gertrude.mc.removeMovieClip(); delete gertrude; var _local3 = comShotsArray; _local1 = 0; while (_local1 < _local3.length) { _local3[_local1].mc.removeMovieClip(); delete _local3[_local1]; _local1++; } var ea = enemiesArray; _local1 = 0; while (_local1 < ea.length) { ea[_local1].mc.removeMovieClip(); delete ea[_local1]; _local1++; } var _local2 = playerShotsArray; _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].mc.removeMovieClip(); delete _local2[_local1]; _local1++; } sceneryMaker.removeMovieClip(); _local1 = 0; while (_local1 < sceneryArray.length) { sceneryArray[_local1].mc.removeMovieClip(); delete sceneryArray[_local1]; _local1++; } sceneryArray = new Array(); playerHasShotArray = new Array(); playerShotsArray = new Array(); comHasShotArray = new Array(); comShotsArray = new Array(); enemiesConfArray = new Array(); enemiesArray = new Array(); mc._visible = false; gui._visible = false; } function restartLevel() { if (player.lives > 0) { gui.fadeOut.gotoAndStop(1); removeLevel(); player.lives--; if (player.smartBombs < 2) { player.smartBombs = 2; } if (player.weaponLevel >= gameLevel) { player.weaponLevel--; player.weaponExperience = player.experienceBarriar[player.weaponLevel] - 1; gui.gui.powerGauge.levelDown(); if (soundOn) { trace("leve down!"); var _local1 = new Sound(); _local1.attachSound("_llevelDown"); _local1.start(); } } else { player.weaponExperience = 0; gui.gui.powerGauge.gotoMark(0, player.experienceBarriar[player.weaponLevel]); } playLevel(); } else if (player.continues > 0) { event = 2; doNextEvent(); } else { event = 3; doNextEvent(); } } function nextLevel() { startPoint = 0; gameLevel++; event = 0; doNextEvent(); } function levelEndScreens() { miscScreens._visible = true; miscScreens.gotoAndStop("afterScreen" + gameLevel); miscScreens.screen.lBonus = (player.lives * gameLevel) * 1000; miscScreens.screen.sBombsBonus = (player.smartBombs * gameLevel) * 1000; trace("miscScreens.screen.sBombsBonus " + miscScreens.screen.sBombsBonus); miscScreens.screen.cBonus = player.continues * 100000; if (player.hp > 10) { miscScreens.screen.sBonus = gameLevel * 10000; } else { miscScreens.screen.sBonus = 0; } ub = new Sound(miscScreens); ub.attachSound("_lupBeat"); if (!soundOn) { ub.setVolume(0); } else { ub.setVolume(100); } if (gameLevel < 5) { ub.onSoundComplete = nextLevel; ub.start(0, 1); } else { ub.start(0, 2000); } removeLevel(); } function useContinue() { score = 0; player.lives = 2; player.continues--; player.smartBombs = 2; player.weaponLevel = gameLevel - 1; player.weaponExperience = 0; player.shotType = 0; player.doExperience(0); gui.gui.powerGauge.divisions.gotoAndStop(player.experienceBarriar[player.weaponLevel] - 1); gui.gui.powerGauge.gotoMark(0, player.weaponLevel + 3); event = 0; doNextEvent(); } function playLevel() { mc._visible = true; gui._visible = true; ub.stop(); count = startPoint; player.init(); player.shooting = false; player.x = 100; player.y = 150; player.mc._x = 100; player.mc._y = 150; player.shootTime = 0; gui.gui.lives = player.lives; gui.gui.sBombs = player.smartBombs; gui.gui.face.gotoAndPlay(1); actions = new Array(); player.cooldown = shotBehaviours[player.shotType].cooldown; if (gameLevel == 1) { actions = level1Actions; makeForeGroundMaker("tree", 60, moveSpeed); gertrude = new BackgroundA("BG1a"); b1 = new BackgroundB("bg1b", "left", levelsBGSpeed[gameLevel]); b2 = new BackgroundB("bg1b", "right", levelsBGSpeed[gameLevel]); } else if (gameLevel == 3) { actions = level3Actions; gertrude = new BackgroundA("BG3a"); b1 = new BackgroundB("bg3b", "left", 0.5); b2 = new BackgroundB("bg3b", "right", 0.5); b3 = new BackgroundB("bg3c", "left", levelsBGSpeed[gameLevel]); b4 = new BackgroundB("bg3c", "right", levelsBGSpeed[gameLevel]); } else if (gameLevel == 5) { actions = level5Actions; gertrude = new BackgroundA(("BG" + gameLevel) + "a"); b3 = new BackgroundB("bg5c", "left", 0.5); b2 = new BackgroundB(("bg" + gameLevel) + "b", "right", levelsBGSpeed[gameLevel]); } else { actions = this[("level" + gameLevel) + "Actions"]; gertrude = new BackgroundA(("BG" + gameLevel) + "a"); b1 = new BackgroundB(("bg" + gameLevel) + "b", "left", levelsBGSpeed[gameLevel]); b2 = new BackgroundB(("bg" + gameLevel) + "b", "right", levelsBGSpeed[gameLevel]); } if (soundOn) { soundOn = true; main = new Sound(); main.attachSound("_lmain"); main.start(0, 100000); } else { gui.gui.soundLight.gotoAndStop(2); } gui.fadeOut.gotoAndPlay("getReady"); } function prescreenChange() { if (!prescreenChanged) { prescreenChanged = true; doNextEvent(); Key.removeListener(this); ub.stop(); } } function doNextEvent() { if (event == 0) { removeLevel(); miscScreens._visible = true; miscScreens.gotoAndStop("prescreen" + gameLevel); event = 1; ub = new Sound(miscScreens); ub.attachSound("_lupBeat"); if (!soundOn) { ub.setVolume(0); } else { ub.setVolume(100); } ub.onSoundComplete = prescreenChange; ub.start(0, 2); prescreenChanged = false; this.onKeyDown = prescreenChange; Key.addListener(this); } else if (event == 1) { miscScreens.gotoAndStop(1); miscScreens._visible = false; gui.fadeOut.gotoAndStop(1); playLevel(); bars.gotoAndPlay("out"); } else if (event == 2) { removeLevel(); startPoint = 0; miscScreens._visible = true; miscScreens.gotoAndStop("continue"); if (player.continues > 1) { miscScreens.screen.continues = (("(" + player.continues) + " continues left") + ")"; } else { miscScreens.screen.continues = "(1 continue left)"; } contSound = new Sound(); contSound.attachSound("_lcontinue"); if (soundOn) { contSound.setVolume(100); } else { contSound.setVolume(0); } contSound.start(0, 2000); event = 3; } else { removeLevel(); miscScreens._visible = true; miscScreens.gotoAndStop("gameover"); mc.removeMovieClip(); delete player; } } function showKey(theKey, val) { var _local1 = theKey; var _local2 = val; if ((_local2 > 64) && (_local2 < 91)) { _local1.keyVal = alphabet[_local2 - 65]; } else { switch (_local2) { case 9 : _local1.keyVal = "Tab"; break; case 13 : _local1.keyVal = "Enter"; break; case 16 : _local1.keyVal = "Shift"; break; case 17 : _local1.keyVal = "Ctrl"; break; case 32 : _local1.keyVal = "Space"; break; case 37 : _local1.keyVal = "Left"; break; case 38 : _local1.keyVal = "Up"; break; case 39 : _local1.keyVal = "Right"; break; case 40 : _local1.keyVal = "Down"; break; case 186 : _local1.keyVal = ";"; break; case 188 : _local1.keyVal = "<"; break; case 190 : _local1.keyVal = ">"; break; case 191 : _local1.keyVal = "/"; break; case 192 : _local1.keyVal = "'"; break; case 219 : _local1.keyVal = "["; break; case 220 : _local1.keyVal = "\\"; break; case 221 : _local1.keyVal = "]"; break; case 222 : _local1.keyVal = "#"; } } if (_local1.key0.textWidth > 56) { var _local3 = (100 / _local1.key0.textWidth) * 56; _local1.key0._xScale = _local3; _local1.key1._xScale = _local3; } else { _local1.key0._xScale = 100; _local1.key1._xScale = 100; } } function keySelect() { var _local1 = this; var _local3 = miscScreens.startScreen; var _local2 = 0; while (_local2 < 6) { _local3["keyVal" + _local2].key0.autoSize = "center"; _local3["keyVal" + _local2].key1.autoSize = "center"; showKey(_local3["keyVal" + _local2], keyMap[_local2]); _local3["keyButton" + _local2].onRollOver = function () { if (this._parent._parent._parent.buttonsActive) { this.gotoAndStop("over"); if (soundOn) { var _local1 = new Sound(); _local1.attachSound("_lsoundT"); _local1.start(); } } }; _local3["keyButton" + _local2].num = _local2; _local3["keyButton" + _local2].onRollOut = (_local3["keyButton" + _local2].onDragOut = function () { if (this._parent._parent._parent.buttonsActive) { this.gotoAndStop(1); } }); _local3["keyButton" + _local2].onRelease = function () { var _local1 = this; if (_local1._parent._parent._parent.buttonsActive) { if (soundOn) { var _local3 = new Sound(); _local3.attachSound("_ltryChangeKey"); _local3.start(); } _local1._parent._parent._parent.buttonsActive = false; _local1.onKeyDown = function () { var _local1 = this; Key.removeListener(_local1); var _local2 = Key.getCode(); if (validKeys[_local2]) { _local1.gotoAndPlay("validate"); validKeys[keyMap[_local1.num]] = true; validKeys[_local2] = false; keyMap[_local1.num] = _local2; _local1._parent._parent._parent.showKey(_local1._parent["keyVal" + _local1.num], _local2); if (soundOn) { var _local3 = new Sound(); _local3.attachSound("_lvalidKey"); _local3.start(); } } else { if (soundOn) { var _local3 = new Sound(); _local3.attachSound("_linvalidKey"); _local3.start(); } _local1.gotoAndPlay("invalid"); } }; Key.addListener(_local1); _local1.gotoAndStop("changing"); } }; _local2++; } } function displayStart() { var _local2 = this; stopAllSounds(); miscScreens.gotoAndStop("startScreen"); keySelect(); if (soundOn) { miscScreens.startScreen.soundToggle.soundStatus = "TURN SOUND OFF"; } else { miscScreens.startScreen.soundToggle.soundStatus = "TURN SOUND ON"; } miscScreens.startScreen.soundToggle.onRelease = function () { var _local2 = this; if (_local2._parent._parent._parent.buttonsActive) { soundOn = !soundOn; var _local1 = new Sound(); _local1.attachSound("_lsoundT"); _local1.start(); if (soundOn) { _local2.soundStatus = "TURN SOUND OFF"; } else { _local2.soundStatus = "TURN SOUND ON"; } _local2._parent.soundStars.gotoAndPlay("over"); } }; buttonsActive = true; } function doLBButtons() { var _local2 = this; var _local1 = miscScreens.lBoard; if (_local1.sRank > 10) { _local1.rankDown.onRelease = function () { var _local1 = this; _local1._parent.sRank = _local1._parent.sRank - 10; if (_local1._parent.sRank < 1) { _local1._parent.sRank = 1; } _local1._parent._parent._parent.getScores(_local1._parent.sRank); }; } else { delete _local1.rankDown.onRelease; } if (_local1.score9.name.text != "") { _local1.rankUp.onRelease = function () { var _local1 = this; _local1._parent.sRank = _local1._parent.sRank + 10; _local1._parent._parent._parent.getScores(_local1._parent.sRank); }; } else { delete _local1.rankUp.onRelease; } } stop(); Function.prototype.extend = function (superClass) { var _local1 = this; _local1.prototype.__proto__ = superClass.prototype; _local1.prototype.__constructor__ = superClass; ASSetPropFlags(_local1.prototype, ["__constructor__"], 1); }; ASSetPropFlags(Function.prototype, ["extend"], 1); MovieClip.prototype.mcExtends = function (superClass) { var _local3 = this; if (typeof(superClass) == "function") { _local3.__proto__ = superClass.prototype; if (typeof(_local3.attachMovie) == "undefined") { var _local2 = _local3.__proto__; var _local1 = _local2.__proto__.__proto__; while (_local1 != null) { _local1 = _local1.__proto__; _local2 = _local2.__proto__; } _local2.__proto__ = MovieClip.prototype; } arguments.splice(0, 1); superClass.apply(_local3, arguments); } else { trace("mcExtends: Incorrect superClass type or path - " + typeof(superClass)); } }; ASSetPropFlags(MovieClip.prototype, ["mcExtends"], 1); _root.num = 0; PiRads = (Math.PI/180); Ship.extend(Sprite); Ship.prototype.init = function () { var _local1 = this; _local1.hittable = true; _local1.mc = mc.attachMovie("_lship1", "playerShip", playerDepth); if (_local1.hp < 1000) { _local1.hp = _local1.maxHp; _local1.mc.shield._visible = false; } _local1.mc.myObject = _local1; }; Shot.extend(Sprite); Bomb.extend(Shot); PowerUp.extend(Enemy); Enemy.extend(Sprite); FlyingEnemy.prototype.init = function () { var _local2 = this; var _local1 = 0; while (enemiesConfArray[_local1] == "enemy") { _local1++; } enemiesConfArray[_local1] = "enemy"; enemiesArray[_local1] = _local2; _local2.mc = mc.attachMovie("_l" + _local2.clipName, "enemy" + _local1, enemyDepth + _local1); _local2.mc.myObject = _local2; _local2.mc._x = -100; _local2.arrayNum = _local1; _local2.hittable = true; _local2.shotCount = 0; _local2.formSeq = -1; _local2.mc.onEnterFrame = _local2.action; }; FlyingEnemy.extend(enemy); GroupFlyer.extend(FlyingEnemy); SingleFlyer.extend(FlyingEnemy); ClusterBomb.extend(Enemy); missile.extend(Enemy); EnemyGroup.prototype.init = function () { var _local1 = this; _local1.minionArray = new Array(); _local1.minionsBuilt = (_local1.minionsDestroyed = 0); _local1.mc = createEmptyMovieClip("enemyGroup" + _local1.myNum, _local1.myNum + enemyGroupMakerDepth); _local1.mc.myObject = _local1; _local1.mc.onEnterFrame = _local1.buildAction; _local1.count = _local1.delay; }; EGroup.extend(EnemyGroup); GroundEnemy.extend(Enemy); BossEnemy.prototype.init = function () { var _local2 = this; var _local3 = 0; while (enemiesConfArray[_local3] == "enemy") { _local3++; } enemiesConfArray[_local3] = "enemy"; enemiesArray[_local3] = _local2; _local2.mc = mc.attachMovie("_lboss" + _local2.clipNum, "enemy" + _local3, bossDepth + _local3); _local2.mc._x = -1000; _local2.mc.myObject = _local2; _local2.arrayNum = _local3; _local2.compDestroyed = 0; _local2.components = new Array(); var _local1 = 0; while (_local1 < _local2.numComp) { _local2.components[_local1] = new BossComponent(_local2, _local1); _local1++; } _local2.mc.onEnterFrame = _local2.action; }; BossEnemy.extend(enemy); BossComponent.extend(Enemy); deleteShot = function (obj) { var _local1 = obj; _local1.mc.removeMovieClip(); if (_local1.whoShot == "player") { delete playerHasShotArray[_local1.arrayNum]; delete playerShotsArray[_local1.arrayNum]; } else { delete comHasShotArray[_local1.arrayNum]; delete comShotsArray[_local1.arrayNum]; } }; deleteEnemy = function (obj) { var _local1 = obj; _local1.mc.removeMovieClip(); delete enemiesConfArray[_local1.arrayNum]; delete enemiesArray[_local1.arrayNum]; }; Sprite.prototype.getAngle = function (obj) { var _local1 = this; return(Math.atan2((obj.y - _local1.y) - _local1.shotDisplY, (obj.x - _local1.x) - _local1.shotDisplX) / PiRads); }; Sprite.prototype.doHit = function (missile) { var _local1 = this; var _local3 = missile; var _local2 = _local3.power; _local2 = _local2 - (((_local2 / 2) / 100) * _local1.armour); _local1.hp = _local1.hp - _local2; if (_local1.hp > 0) { _local1.mc.gotoAndPlay("beingDamaged"); } else if (_local1.hittable) { _local1.destroyMe(); } if (_local3.shotType < 10) { _local3.explode(); } }; Shot.prototype.explode = function () { var _local1 = this; delete _local1.mc.onEnterFrame; _local1.hittable = false; _local1.mc.gotoAndPlay("explode"); }; Bomb.prototype.explode = function () { var _local1 = this; delete _local1.mc.onEnterFrame; if (!_local1.beenHit) { _local1.beenHit = true; _local1.mc.gotoAndPlay("explode"); } }; BossComponent.prototype.destroyMe = function () { var _local2 = this; if (_local2.hittable) { _local2.hittable = false; _local2.mc.gotoAndPlay("beingDestroyed"); score = score + _local2.score; delete _local2.boss.components[_local2.num]; if (((++_local2.boss.compDestroyed) == _local2.boss.numComp) || (_local2.vital)) { var _local1 = 0; while (_local1 < _local2.boss.components.length) { _local2.boss.components[_local1].hittable = false; _local2.boss.components[_local1].mc.gotoAndPlay("beingDestroyed"); delete _local2.boss.components[_local1]; _local1++; } score = score + _local2.boss.score; _local2.boss.mc.gotoAndPlay("beingDestroyed"); gui.gui.face.gotoAndPlay("happy"); } } }; BossEnemy.prototype.destroyMe = function () { }; Enemy.prototype.destroyMe = function () { var _local1 = this; _local1.hittable = false; _local1.mc.gotoAndPlay("beingDestroyed"); score = score + (_local1.score * 100); var _local2 = _local1.attackGroup; if (_local2 != undefined) { _local2.minionsDestroyed++; if (_local2.minionsDestroyed == _local2.numMinions) { if (_local2.givePowerUp) { var s = new PowerUp(_local1.x + _local1.shotDisplX, _local1.y + _local1.shotDisplY, _local2.level); } delete _local1.ag; } } else if (_local1.cont == "player") { } else if (_local1.givePowerUp) { var s = new PowerUp(_local1.x + _local1.shotDisplX, _local1.y + _local1.shotDisplY, _local1.level); } }; Enemy.prototype.checkForBeingHit = function () { var _local3 = this; var _local2 = playerShotsArray; var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1].hittable) { if (_local3.mc.hArea.hitTest(_local2[_local1].mc)) { _local3.doHit(_local2[_local1]); } } _local1++; } }; Enemy.prototype.doShot = function (direction, i) { var _local1 = this; if (direction == "atPlayer") { var _local2 = _local1.getAngle(player); } else { var _local2 = direction; } var s = new shot(_local1.shotType[i], _local1.x + _local1.shotDisplX, _local1.y + _local1.shotDisplY, _local1.shotPower[i], _local2, "com", 100); }; Ship.prototype.doHit = function (missile) { var _local1 = this; var _local3 = missile; var _local2 = _local3.power; _local2 = _local2 - (((_local2 / 2) / 100) * _local1.armour); _local1.hp = _local1.hp - _local2; if (_local1.hp > 0) { gui.gui.face.gotoAndPlay("hit"); _local1.mc.shield.gotoAndPlay(2); _local1.hp = 1; } else if (_local1.hittable) { _local1.destroyMe(); } if (_local3.shotType < 10) { _local3.explode(); } }; Ship.prototype.doExperience = function (ex) { var _local1 = this; _local1.weaponExperience = _local1.weaponExperience + ex; gui.gui.powerGauge.colours.gotoAndStop(weaponDesc[_local1.shotType]); gui.gui.weaponT = weaponDesc[_local1.shotType]; if (_local1.weaponLevel < _local1.experienceBarriar.length) { gui.gui.powerGauge.gotoMark(_local1.weaponExperience, _local1.experienceBarriar[_local1.weaponLevel]); if (_local1.weaponExperience >= _local1.experienceBarriar[_local1.weaponLevel]) { if (soundOn) { pu = new Sound(); pu.attachSound("_lcoinIn"); pu.start(); } _local1.weaponLevel++; _local1.weaponExperience = 0; _local1.mc.levelUpLight.gotoAndPlay(2); _local1.mc.darkener.gotoAndPlay(2); _local1.hp = 9999999 /* 0x98967F */; _local1.mc.shield._visible = true; _local1.mc.shield.gotoAndStop(1); gui.gui.face.gotoAndPlay("happy"); if (_local1.hp > 10) { score = score + (10000 * _local1.weaponLevel); } } } else { if (soundOn) { pu = new Sound(); pu.attachSound("_lcoinIn"); pu.start(); } _local1.mc.levelUpLight.gotoAndPlay(2); _local1.mc.darkener.gotoAndPlay(2); _local1.hp = 9999999 /* 0x98967F */; _local1.mc.gotoAndStop(1); _local1.mc.shield._visible = true; _local1.mc.shield.gotoAndStop(1); score = score + 15000; } }; Ship.prototype.destroyMe = function () { var _local1 = this; _local1.hittable = false; gui.gui.face.gotoAndPlay("destroyed"); delete _local1.mc.onEnterFrame; canSmartBomb = false; _local1.mc.gotoAndPlay("beingDestroyed"); if (_local1.lives <= 0) { bars.gotoAndPlay("slowIn"); } }; Ship.prototype.checkForBeingHit = function () { var _local2 = this; var _local3 = comShotsArray; var _local1 = 0; while (_local1 < _local3.length) { if (_local3[_local1].hittable) { if (_local2.mc.hArea.hitTest(_local3[_local1].mc)) { _local2.doHit(_local3[_local1]); _local2.upDateHP(); } } _local1++; } var ea = enemiesArray; _local1 = 0; while (_local1 < ea.length) { if (ea[_local1].hittable) { if (_local2.mc.hArea.hitTest(ea[_local1].mc.hArea)) { _local2.doRam(ea[_local1]); _local2.upDateHP(); } } _local1++; } }; Ship.prototype.doRam = function (obj) { var _local1 = obj; var _local2 = this; if (_local1.powerUp && (_local2.hittable)) { if ((_local1.hitCount++) > 0) { _local1.hittable = false; if (_local1.powerType == 0) { _local2.lives++; gui.gui.lives = _local2.lives; gui.gui.face.gotoAndPlay("happy"); } else if (_local1.powerType == 1) { score = score + (10000 * _local1.level); } else if (_local1.powerType == 3) { _local2.smartBombs++; gui.gui.sBombs = _local2.smartBombs; gui.gui.face.gotoAndPlay("happy"); } else { if (_local1.pt < 4) { _local2.shotType = _local1.pt - 1; } else { _local2.shotType = _local1.pt + 6; } _local2.doExperience(1); _local2.cooldown = shotBehaviours[_local2.shotType].cooldown; gui.gui.powerGauge.colours.gotoAndStop(_local2.shotType + 1); } delete _local1.mc.onEnterFrame; _local1.mc.play(); } } else { if (!_local1.isBoss) { _local1.destroyMe(); } else { var _local3 = _local2.ramDam; _local3 = _local3 - (((_local3 / 2) / 100) * _local1.armour); _local1.hp = _local1.hp - _local3; if (_local1.hp > 0) { _local1.mc.play(); } else if (_local1.hittable) { _local1.destroyMe(); } } _local2.hp = _local2.hp - 10; if (_local2.hp > 0) { _local2.mc.shield.gotoAndPlay(2); _local2.hp = 1; gui.gui.face.gotoAndPlay("hit"); } else if (_local2.hittable) { _local2.destroyMe(); } } }; Ship.prototype.doUp = function () { var _local2 = this; if (_local2.y > (_local2.shipHeight / 2)) { _local2.y = _local2.y - _local2.speed; _local2.mc._y = _local2.y; if (_local2.shotType == 4) { var _local1 = 0; while (_local1 <= playerShotsArray.length) { playerShotsArray[_local1].mc._y = playerShotsArray[_local1].mc._y - (_local2.speed / 1.5); _local1++; } } } else { _local2.y = (_local2.mc._y = _local2.shipHeight / 2); } }; Ship.prototype.doDown = function () { var _local2 = this; if ((_local2.y + _local2.speed) < (screenHeight - 20)) { _local2.y = _local2.y + _local2.speed; _local2.mc._y = _local2.y; if (_local2.shotType == 4) { var _local1 = 0; while (_local1 <= playerShotsArray.length) { playerShotsArray[_local1].mc._y = playerShotsArray[_local1].mc._y + (_local2.speed / 1.5); _local1++; } } } else { _local2.y = (_local2.mc._y = screenHeight - (_local2.shipHeight / 2)); } }; Ship.prototype.doLeft = function () { var _local2 = this; if (_local2.x > (_local2.shipWidth / 2)) { _local2.x = _local2.x - _local2.speed; _local2.mc._x = _local2.x; if (_local2.shotType > 2) { var _local1 = 0; while (_local1 <= playerShotsArray.length) { playerShotsArray[_local1].mc._x = playerShotsArray[_local1].mc._x - _local2.speed; _local1++; } } } }; Ship.prototype.doRight = function () { var _local2 = this; if (_local2.x < (screenWidth - (_local2.shipWidth / 2))) { if (_local2.shotType > 2) { var _local1 = 0; while (_local1 <= playerShotsArray.length) { playerShotsArray[_local1].mc._x = playerShotsArray[_local1].mc._x + _local2.speed; _local1++; } } _local2.x = _local2.x + _local2.speed; _local2.mc._x = _local2.x; } }; Ship.prototype.doShot = function (whoShot) { var _local1 = this; var shotType = shotBehaviours[_local1.shotType]; if (_local1.shotType < 10) { var _local3 = shotType.levels[_local1.weaponLevel]; var _local2 = 0; while (_local2 < _local3.length) { var s = new shot(_local1.shotType, _local1.x + _local1.shotDisplX, (_local1.y + _local3[_local2].yDisc) + _local1.shotDisplY, _local3[_local2].power, _local3[_local2].angle, whoShot, _local3[_local2].scale); _local2++; } if ((_local1.shotType == 2) && ((++_local1.bombCount) > 1)) { _local1.bombCount = 0; var b = new bomb(_local1.x + _local1.shotDisplX, (_local1.y + _local3[_local2].yDisc) + _local1.shotDisplY, whoShot, (_local1.weaponLevel + 1) * 15); } } else { _local1.flaming = true; var s = new FlameShot(_local1.shotType, _local1.weaponLevel, 0, _local1.x + _local1.shotDisplX, _local1.y + _local1.shotDisplY, 0, whoShot); } if (soundOn) { var shotSound = new Sound(); shotSound.attachSound("_lshotSound" + _local1.shotType); shotSound.start(); } }; Ship.prototype.doMissile = function () { trace("missile!"); }; Ship.prototype.doSmartBomb = function () { trace("smart bomb!"); }; level1Actions = new Array(); level1Actions[73] = new Array(makeEGroup, true, 1, 6, zForm, true, 1, 15, makeHoppers); level1Actions[180] = new Array(makeEGroup, false, 1, 6, zForm, true, 2, 15, makeHoppers); level1Actions[260] = new Array(makeGroundEnemy, Mortar, 1, "mortar1", false, mortarAction, true, null, null); level1Actions[310] = new Array(makeGroundEnemy, Tank, 1, "tank1", false, tankAction, true, null, null); level1Actions[380] = new Array(makeEGroup, false, 1, 8, flyAcross, true, 2, 30, makeRockets); level1Actions[440] = new Array(makeFlyingEnemy, SingleFlyer, 1, "gunPlatform1", true, ambushFromTop, true, null, null); level1Actions[580] = new Array(makeGroundEnemy, Tank, 1, "tank2", true, tankAction, true, null, null); level1Actions[710] = new Array(makeGroundEnemy, Mortar, 1, "mortar1", false, mortarAction, true, null, null); level1Actions[711] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level1Actions[770] = new Array(makeFlyingEnemy, SingleFlyer, 1, "gunPlatform1", true, ambushFromTop, true, null, null); level1Actions[870] = new Array(makeGroundEnemy, Mortar, 1, "mortar1", false, mortarAction, true, null, null); level1Actions[945] = new Array(makeFlyingEnemy, SingleFlyer, 1, "gunPlatform1", true, ambushFromTop, false, null, null); level1Actions[1040] = new Array(makeGroundEnemy, Mortar, 1, "mortar1", false, mortarAction, true, null, null); level1Actions[1140] = new Array(makeEGroup, false, 1, 5, loopBack, false, 2, 40, makeHoppers); level1Actions[1230] = new Array(makeGroundEnemy, Tank, 1, "tank1", false, tankAction, true, null, null); level1Actions[1391] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level1Actions[1420] = new Array(makeEGroup, false, 1, 4, driftIn, false, 1, 70, makeHoppers); level1Actions[1500] = new Array(makeGroundEnemy, Mortar, 1, "mortar1", false, mortarAction, true, null, null); level1Actions[1680] = new Array(makeEGroup, false, 1, 6, snake, true, 2, 25, makeHoppers); level1Actions[1730] = new Array(makeGroundEnemy, Tank, 1, "tank1", false, tankAction, true, null, null); level1Actions[1800] = new Array(makeEGroup, false, 1, 5, flyAcross, true, 1, 20, makeRockets); level1Actions[1890] = new Array(makeGroundEnemy, Tank, 1, "tank1", false, tankAction, true, null, null); level1Actions[1950] = new Array(makeFlyingEnemy, SingleFlyer, 1, "gunPlatform1", true, ambushFromTop, true, null, null); level1Actions[2000] = new Array(makeGroundEnemy, Mortar, 1, "mortar1", false, mortarAction, true, null, null); level1Actions[2060] = new Array(makeEGroup, true, 1, 6, zForm, true, 1, 20, makeHoppers); level1Actions[2160] = new Array(makeEGroup, false, 1, 6, zForm, true, 2, 20, makeHoppers); level1Actions[2240] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level1Actions[2380] = new Array(makeEGroup, false, 1, 20, flyAcross, true, 1, 50, makeRockets); level1Actions[2440] = new Array(makeBoss, 1, 4, 2, BflyFromTop, null, null, null, null); level2Actions = new Array(); level2Actions[43] = new Array(makeEGroup, true, 1, 6, snake, true, 1, 25, makeHoppers); level2Actions[200] = new Array(makeEGroup, false, 1, 6, snake, true, 2, 25, makeHoppers); level2Actions[380] = new Array(makeGroundEnemy, boat, 1, "boat1", false, boatAction, false, null, null); level2Actions[480] = new Array(makeGroundEnemy, Mortar, 1, "boat1", false, boatAction, false, null, null); level2Actions[560] = new Array(makeFlyingEnemy, SingleFlyer, 1, "gunPlatform1", true, ambushFromTop, false, null, null); level2Actions[690] = new Array(makeEGroup, false, 1, 4, flyBackAndForth, false, 2, 30, makePlanes); level2Actions[759] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level2Actions[760] = new Array(makeGroundEnemy, Mortar, 1, "boat2", true, boatAction, true, null, null); level2Actions[930] = new Array(makeGroundEnemy, Mortar, 1, "hoverCraft1", false, boatAction, false, null, null); level2Actions[1010] = new Array(makeEGroup, false, 1, 7, flyAcross, true, 2, 20, makeRockets); level2Actions[1115] = new Array(makeFlyingEnemy, SingleFlyer, 2, "gunPlatform1", true, ambushFromTop, false, null, null); level2Actions[1230] = new Array(makeGroundEnemy, boat, 1, "hoverCraft1", false, boatAction, false, null, null); level2Actions[1270] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level2Actions[1340] = new Array(makeEGroup, true, 1, 4, snake, true, 1, 30, makePlanes); level2Actions[1415] = new Array(makeFlyingEnemy, SingleFlyer, 2, "gunPlatform1", true, ambushFromTop, false, null, null); level2Actions[1480] = new Array(makeEGroup, false, 1, 4, snake, true, 2, 30, makePlanes); level2Actions[1600] = new Array(makeGroundEnemy, Mortar, 1, "boat2", false, boatAction, true, null, null); level2Actions[1690] = new Array(makeEGroup, true, 1, 5, loopBack, false, 2, 40, makeHoppers); level2Actions[1810] = new Array(makeGroundEnemy, Mortar, 1, "boat2", false, boatAction, true, null, null); level2Actions[1811] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level2Actions[1880] = new Array(makeGroundEnemy, Mortar, 1, "hoverCraft1", false, boatAction, false, null, null); level2Actions[1960] = new Array(makeGroundEnemy, Mortar, 1, "boat1", false, boatAction, false, null, null); level2Actions[2050] = new Array(makeEGroup, true, 2, 4, driftIn, false, 2, 70, makeHoppers); level2Actions[2100] = new Array(makeGroundEnemy, Mortar, 1, "hoverCraft1", false, boatAction, false, null, null); level2Actions[2150] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level2Actions[2200] = new Array(makeEGroup, true, 2, 6, speedSlow, true, 1, 2, makeHoppers); level2Actions[2300] = new Array(makeGroundEnemy, Mortar, 1, "boat2", false, boatAction, true, null, null); level2Actions[2390] = new Array(makeEGroup, true, 2, 6, speedSlow, true, 2, 2, makeHoppers); level2Actions[2500] = new Array(makeFlyingEnemy, SingleFlyer, 2, "gunPlatform1", true, driftIn, false, null, null); level2Actions[2570] = new Array(makeFlyingEnemy, SingleFlyer, 2, "gunPlatform1", true, ambushFromTop, false, null, null); level2Actions[2650] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level2Actions[2700] = new Array(makeEGroup, false, 2, 20, flyAcross, true, 1, 40, makeRockets); level2Actions[2750] = new Array(makeBoss, 2, 4, 3, submarineAction, true, 1, 20, makeHoppers); level3Actions = new Array(); level3Actions[45] = new Array(makeEGroup, true, 1, 5, ambushFromTop, true, 1, 70, makefJars); level3Actions[34] = new Array(makeEGroup, false, 1, 5, ambushFromTop, true, 2, 70, makefJars); level3Actions[360] = new Array(makeGroundEnemy, Mortar, 3, "mortar1", false, mortarAction, true, null, null); level3Actions[370] = new Array(makeGroundEnemy, Tank, 3, "tank2", true, tankAction, true, null, null); level3Actions[490] = new Array(makeGroundEnemy, Mortar, 3, "mortar1", false, mortarAction, true, null, null); level3Actions[535] = new Array(makeFlyingEnemy, SingleFlyer, 3, "gunPlatform1", false, driftIn, false, null, null); level3Actions[580] = new Array(makeGroundEnemy, rTank, 2, "robotTank1", false, genAction, true, null, null); level3Actions[630] = new Array(makeGroundEnemy, rTank, 2, "robotTank1", false, genAction, true, null, null); level3Actions[700] = new Array(makeGroundEnemy, rTank, 3, "robotTank1", true, genAction, true, null, null); level3Actions[701] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level3Actions[749] = new Array(makeGroundEnemy, Tank, 3, "tank1", false, tankAction, true, null, null); level3Actions[750] = new Array(makeEGroup, true, 2, 4, zForm, true, 1, 30, makefJars); level3Actions[890] = new Array(makeGroundEnemy, Mortar, 3, "mortar1", false, mortarAction, true, null, null); level3Actions[950] = new Array(makeEGroup, false, 2, 4, zForm, true, 2, 30, makefJars); level3Actions[1000] = new Array(makeFlyingEnemy, SingleFlyer, 3, "gunPlatform1", false, ambushFromTop, false, null, null); level3Actions[1040] = new Array(makeGroundEnemy, Tank, 3, "tank2", true, tankAction, true, null, null); level3Actions[1150] = new Array(makeGroundEnemy, rTank, 2, "robotTank1", false, genAction, true, null, null); level3Actions[1201] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level3Actions[1210] = new Array(makeGroundEnemy, Tank, 3, "tank1", false, tankAction, true, null, null); level3Actions[1220] = new Array(makeFlyingEnemy, SingleFlyer, 3, "gunPlatform1", true, ambushFromTop, false, null, null); level3Actions[1270] = new Array(makeGroundEnemy, rTank, 3, "robotTank1", false, genAction, true, null, null); level3Actions[1330] = new Array(makeEGroup, true, 2, 7, flyAcross, true, 2, 20, makePlanes); level3Actions[1335] = new Array(makeGroundEnemy, Tank, 3, "tank1", false, tankAction, true, null, null); level3Actions[1410] = new Array(makeGroundEnemy, Mortar, 3, "mortar1", false, mortarAction, true, null, null); level3Actions[1510] = new Array(makeEGroup, true, 2, 4, flyBackAndForth, true, 1, 30, makePlanes); level3Actions[1511] = new Array(makeGroundEnemy, Tank, 3, "tank1", false, tankAction, true, null, null); level3Actions[1610] = new Array(makeGroundEnemy, rTank, 2, "robotTank1", false, genAction, true, null, null); level3Actions[1660] = new Array(makeEGroup, false, 2, 4, flyBackAndForth, false, 2, 30, makePlanes); level3Actions[1760] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level3Actions[1780] = new Array(makeGroundEnemy, Mortar, 3, "mortar1", false, mortarAction, true, null, null); level3Actions[1910] = new Array(makeGroundEnemy, rTank, 3, "robotTank1", false, genAction, true, null, null); level3Actions[1975] = new Array(makeFlyingEnemy, SingleFlyer, 3, "gunPlatform1", true, ambushFromTop, false, null, null); level3Actions[2040] = new Array(makeEGroup, true, 2, 5, ambushFromTop, true, 2, 70, makefJars); level3Actions[2080] = new Array(makeGroundEnemy, rTank, 2, "robotTank1", true, genAction, true, null, null); level3Actions[2150] = new Array(makeGroundEnemy, Mortar, 3, "mortar1", false, mortarAction, true, null, null); level3Actions[2200] = new Array(makeGroundEnemy, Mortar, 3, "mortar1", false, mortarAction, true, null, null); level3Actions[2255] = new Array(makeFlyingEnemy, SingleFlyer, 3, "gunPlatform1", true, ambushFromTop, false, null, null); level3Actions[2320] = new Array(makeGroundEnemy, rTank, 2, "robotTank1", false, genAction, true, null, null); level3Actions[2325] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level3Actions[2330] = new Array(makeEGroup, true, 2, 6, snake, true, 1, 25, makeHoppers); level3Actions[2420] = new Array(makeGroundEnemy, rTank, 2, "robotTank1", false, genAction, true, null, null); level3Actions[2470] = new Array(makeEGroup, false, 2, 6, snake, true, 2, 25, makeHoppers); level3Actions[2535] = new Array(makeFlyingEnemy, SingleFlyer, 3, "gunPlatform1", true, driftIn, false, null, null); level3Actions[2540] = new Array(makeGroundEnemy, rTank, 2, "robotTank1", false, genAction, true, null, null); level3Actions[2670] = new Array(makeGroundEnemy, rTank, 3, "robotTank1", false, genAction, true, null, null); level3Actions[2700] = new Array(makeEGroup, true, 1, 6, speedSlow, true, 1, 2, makeHoppers); level3Actions[2780] = new Array(makeEGroup, true, 1, 6, speedSlow, true, 1, 2, makeHoppers); level3Actions[2840] = new Array(makeFlyingEnemy, SingleFlyer, 3, "gunPlatform1", true, driftIn, false, null, null); level3Actions[2850] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level3Actions[2900] = new Array(makeBoss, 3, 3, 4, moveLeftAndRight, true, 1, 20, makeHoppers); level3Actions[2930] = new Array(makeGroundEnemy, rTank, 3, "robotTank1", false, genAction, true, null, null); level3Actions[3090] = new Array(makeGroundEnemy, rTank, 3, "robotTank1", false, genAction, true, null, null); level3Actions[3290] = new Array(makeGroundEnemy, rTank, 3, "robotTank1", false, genAction, true, null, null); level3Actions[3490] = new Array(makeGroundEnemy, rTank, 3, "robotTank1", false, genAction, true, null, null); level4Actions = new Array(); level4Actions[3] = new Array(makeEGroup, true, 3, 6, zForm, true, 1, 20, makefJars); level4Actions[135] = new Array(makeEGroup, false, 3, 6, zForm, true, 2, 20, makefJars); level4Actions[220] = new Array(makeFlyingEnemy, SingleFlyer, 3, "spaceShip1", false, driftIn, false, null, null); level4Actions[299] = new Array(makeFlyingEnemy, SingleFlyer, 3, "spaceShip2", false, ambushFromBottom, false, null, null); level4Actions[300] = new Array(makeFlyingEnemy, SingleFlyer, 3, "spaceShip2", false, ambushFromtop, false, null, null); level4Actions[380] = new Array(makeEGroup, true, 2, 4, curveBack, false, 1, 30, makefJars); level4Actions[420] = new Array(makeFlyingEnemy, SingleFlyer, 3, "mineLayer", true, mineLayerAction, true, null, null); level4Actions[540] = new Array(makeEGroup, false, 2, 4, curveBack, false, 2, 30, makefJars); level4Actions[590] = new Array(makeFlyingEnemy, SingleFlyer, 3, "spaceShip1", true, snake, false, null, null); level4Actions[620] = new Array(makeEGroup, false, 3, 12, flyAcross, true, 1, 25, makeRockets); level4Actions[640] = new Array(makeFlyingEnemy, SingleFlyer, 3, "mineLayer", true, mineLayerAction, true, null, null); level4Actions[690] = new Array(makeFlyingEnemy, SingleFlyer, 3, "spaceShip1", true, driftIn, false, null, null); level4Actions[691] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level4Actions[750] = new Array(makeEGroup, true, 2, 5, speedSlow, true, 2, 2, makeHoppers); level4Actions[900] = new Array(makeEGroup, true, 2, 5, speedSlow, true, 2, 2, makeHoppers); level4Actions[820] = new Array(makeEGroup, true, 3, 4, flyBackAndForth, true, 1, 30, makePlanes); level4Actions[940] = new Array(makeEGroup, false, 3, 4, flyBackAndForth, false, 2, 30, makePlanes); level4Actions[1080] = new Array(makeFlyingEnemy, SingleFlyer, 3, "spaceShip2", false, loopBack, true, null, null); level4Actions[1090] = new Array(makeFlyingEnemy, SingleFlyer, 3, "spaceShip2", false, loopBack, false, null, null); level4Actions[1220] = new Array(makeFlyingEnemy, SingleFlyer, 3, "spaceShip2", false, loopBack, true, null, null); level4Actions[1230] = new Array(makeFlyingEnemy, SingleFlyer, 3, "spaceShip2", false, loopBack, false, null, null); level4Actions[1231] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level4Actions[1330] = new Array(makeEGroup, true, 3, 6, speedSlow, true, 1, 2, makefJars); level4Actions[1380] = new Array(makeFlyingEnemy, SingleFlyer, 3, "spaceShip1", false, snake, true, null, null); level4Actions[1450] = new Array(makeFlyingEnemy, SingleFlyer, 3, "spaceShip1", false, snake, false, null, null); level4Actions[1490] = new Array(makeEGroup, true, 3, 6, speedSlow, true, 1, 2, makefJars); level4Actions[1550] = new Array(makeFlyingEnemy, SingleFlyer, 3, "mineLayer", true, mineLayerAction, true, null, null); level4Actions[1580] = new Array(makeEGroup, true, 3, 4, flyBackAndForth, true, 1, 30, makePlanes); level4Actions[1680] = new Array(makeEGroup, false, 3, 4, flyBackAndForth, false, 2, 30, makePlanes); level4Actions[1750] = new Array(makeFlyingEnemy, SingleFlyer, 3, "mineLayer", true, mineLayerAction, true, null, null); level4Actions[1760] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level4Actions[1800] = new Array(makeEGroup, true, 3, 6, ambushFromBottom, true, 1, 20, makefJars); level4Actions[1801] = new Array(makeEGroup, true, 3, 6, ambushFromtop, true, 2, 20, makefJars); level4Actions[1850] = new Array(makeFlyingEnemy, SingleFlyer, 3, "mineLayer", true, mineLayerAction, true, null, null); level4Actions[1950] = new Array(makeEGroup, false, 3, 10, flyAcross, true, 1, 25, makePlanes); level4Actions[2080] = new Array(makeFlyingEnemy, SingleFlyer, 3, "gunPlatform1", true, slouchAcross, false, null, null); level4Actions[2140] = new Array(makeFlyingEnemy, SingleFlyer, 3, "spaceShip1", true, driftIn, true, null, null); level4Actions[2290] = new Array(makeEGroup, true, 2, 10, flyAcrossAndShoot, true, 1, 20, makePlanes); level4Actions[2305] = new Array(makeEGroup, false, 2, 10, flyAcrossAndShoot, false, 2, 20, makePlanes); level4Actions[2560] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level4Actions[2590] = new Array(makeEGroup, false, 3, 20, flyAcross, true, 1, 65, makeRockets); level4Actions[2660] = new Array(makeBoss, 4, 4, 3, BflyFromTop, true, 1, 2, makeHoppers); level5Actions = new Array(); level5Actions[50] = new Array(makeEGroup, true, 4, 6, zForm, true, 1, 20, makeHoppers); level5Actions[175] = new Array(makeEGroup, false, 4, 6, zForm, true, 2, 20, makeHoppers); level5Actions[270] = new Array(makeEGroup, false, 2, 24, flyAcross, true, 1, 10, makeRocks); level5Actions[499] = new Array(makeFlyingEnemy, SingleFlyer, 5, "spaceShip3", false, ambushFromBottom, false, null, null); level5Actions[500] = new Array(makeFlyingEnemy, SingleFlyer, 5, "spaceShip3", false, ambushFromtop, false, null, null); level5Actions[650] = new Array(makeFlyingEnemy, SingleFlyer, 4, "spaceShip2", false, driftIn, true, null, null); level5Actions[721] = new Array(makeFlyingEnemy, SingleFlyer, 4, "spaceShip2", false, driftIn, false, null, null); level5Actions[750] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level5Actions[814] = new Array(makeEGroup, false, 4, 5, ambushFromTop, true, 1, 70, makefJars); level5Actions[815] = new Array(makeEGroup, false, 4, 5, ambushFromBottom, true, 2, 70, makefJars); level5Actions[891] = new Array(makeFlyingEnemy, SingleFlyer, 5, "spaceShip3", false, slouchAcross, true, null, null); level5Actions[975] = new Array(makeFlyingEnemy, SingleFlyer, 5, "spaceShip3", false, slouchAcross, true, null, null); level5Actions[1100] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level5Actions[1150] = new Array(makeEGroup, false, 2, 12, flyAcross, true, 1, 40, makeRocks); level5Actions[1300] = new Array(makeFlyingEnemy, SingleFlyer, 5, "spaceShip4", false, slouchAcross, true, null, null); level5Actions[1321] = new Array(makeFlyingEnemy, SingleFlyer, 5, "spaceShip4", false, slouchAcross, false, null, null); level5Actions[1480] = new Array(makeEGroup, true, 5, 7, driftIn, true, 3, 40, makeHoppers); level5Actions[1500] = new Array(makeEGroup, false, 5, 7, driftIn, true, 2, 40, makeHoppers); level5Actions[1530] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level5Actions[1591] = new Array(makeFlyingEnemy, SingleFlyer, 4, "spaceShip1", true, slouchAcross, false, null, null); level5Actions[1651] = new Array(makeFlyingEnemy, SingleFlyer, 4, "spaceShip1", true, slouchAcross, false, null, null); level5Actions[1750] = new Array(makeFlyingEnemy, SingleFlyer, 4, "spaceShip2", false, flyBackAndForth, false, null, null); level5Actions[1780] = new Array(makeFlyingEnemy, SingleFlyer, 4, "spaceShip2", false, flyBackAndForth, true, null, null); level5Actions[1810] = new Array(makeFlyingEnemy, SingleFlyer, 4, "spaceShip2", false, flyBackAndForth, false, null, null); level5Actions[1840] = new Array(makeFlyingEnemy, SingleFlyer, 4, "spaceShip2", false, flyBackAndForth, true, null, null); level5Actions[1900] = new Array(makeEGroup, false, 5, 6, speedSlow, true, 3, 1, makeHoppers); level5Actions[2050] = new Array(makeEGroup, false, 5, 6, speedSlow, true, 2, 1, makeHoppers); level5Actions[2100] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level5Actions[2140] = new Array(makeEGroup, false, 4, 20, flyAcrossAndShoot, true, 1, 30, makefJars); level5Actions[2200] = new Array(makeEGroup, true, 3, 6, ambushFromBottom, true, 3, 20, makefJars); level5Actions[2201] = new Array(makeEGroup, true, 3, 6, ambushFromtop, true, 2, 20, makefJars); level5Actions[2300] = new Array(makeFlyingEnemy, SingleFlyer, 5, "spaceShip3", false, slouchAcross, true, null, null); level5Actions[2340] = new Array(makeFlyingEnemy, SingleFlyer, 5, "spaceShip3", false, slouchAcross, false, null, null); level5Actions[2400] = new Array(makeFlyingEnemy, SingleFlyer, 4, "spaceShip2", false, loopBack, false, null, null); level5Actions[2401] = new Array(makeFlyingEnemy, SingleFlyer, 4, "spaceShip2", false, loopBack, true, null, null); level5Actions[2450] = new Array(makeEGroup, true, 4, 6, snake, true, 1, 20, makeHoppers); level5Actions[2575] = new Array(makeEGroup, false, 4, 6, snake, true, 2, 20, makeHoppers); level5Actions[2730] = new Array(setWayPoint, Tank, 1, "tank2", true, tankAction, true, null, null); level5Actions[2731] = new Array(makeEGroup, false, 2, 6, flyAcross, true, 1, 30, makeRocks); level5Actions[2781] = new Array(makeBoss, 5, 4, 6, boss5Move, true, 1, 2, makeHoppers); level5Actions[2850] = new Array(makeFlyingEnemy, SingleFlyer, 5, "boss5Hand", false, b5Hand, false, null, null); doShotStuff = function () { var _local1 = this; _local1._x = _local1._x + _local1.myObject.xSpeed; _local1._y = _local1._y + _local1.myObject.ySpeed; _local1.myObject.doHitCheck(); if ((((_local1._x < -20) || (_local1._x > 650)) || (_local1._y < -20)) || (_local1._y > 400)) { deleteShot(_local1.myObject); } }; doBombStuff = function () { var _local1 = this; if (_local1.myObject.ySpeed < 11) { _local1.myObject.ySpeed = _local1.myObject.ySpeed + 0.5; _local1._rotation = _local1.myObject.ySpeed * 5; } _local1._x = _local1._x + _local1.myObject.xSpeed; _local1._y = _local1._y + _local1.myObject.ySpeed; _local1.myObject.doHitCheck(); if (((_local1._x < -20) || (_local1._x > 650)) || (_local1._y < -20)) { deleteShot(_local1.myObject); } if (_local1._y > 340) { if (gameLevel == 2) { _local1._y = 345; _local1.myObject.explode(); } else if (gameLevel < 4) { _local1._y = 335; _local1.myObject.explode(); } else { deleteShot(_local1.myObject); } } }; doShipStuff = function () { if (actions[++count] != undefined) { var _local2 = actions[count]; _local2[0](_local2[1], _local2[2], _local2[3], _local2[4], _local2[5], _local2[6], _local2[7], _local2[8]); } gui.count = count; var _local1 = this.myObject; if (Key.isDown(_local1.UPkey)) { _local1.doUp(); } if (Key.isDown(_local1.DOWNkey)) { _local1.doDown(); } if (Key.isDown(_local1.LEFTkey)) { _local1.doLeft(); } if (Key.isDown(_local1.RIGHTkey)) { _local1.doRight(); } if (Key.isDown(_local1.SHOOTkey2)) { doSmartBomb(); } if (Key.isDown(_local1.SHOOTkey1) && ((count - _local1.shootTime) > _local1.coolDown)) { _local1.doShot("player"); _local1.shootTime = count; } if (_local1.hittable) { _local1.checkForBeingHit(); } }; miscScreens.theLevel = 5; screenS = 80; levelsBGSpeed = new Array(null, 0.5, 1, 2, 2, 1); startFunction = function () { if (buttonsActive) { event = 0; gameLevel = 1; Screen(); player = new Ship(1); if (weaponL > 0) { player.weaponExperience = player.experienceBarriar[weaponL - 1]; } else { player.weaponExperience = 0; } bars.gotoAndPlay("in"); startPoint = 0; doNextEvent(); } }; stop(); MCDepth = 1; foreGroundMakerDepth = 2; guiDepth = 20000; miscScreensDepth = 20001; barsDepth = 20002; backGroundDepth = 0; foregroundDepth = 1000; enemyGroupMakerDepth = 1500; enemyDepth = 4950; playerDepth = 5600; bossDepth = 5500; playerShotDepth = 6000; comShotDepth = 6550; powerUpDepth = 6950; sBombDepth = 7000; gui.swapDepths(guiDepth); gui._xscale = 80; gui._yscale = 80; miscScreens.swapDepths(miscScreensDepth); bars.swapDepths(barsDepth); soundOn = true; keyMap = new Array(39, 37, 40, 38, 17, 16); alphabet = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"); validKeys = new Array(); var i = 65; while (i < 91) { validKeys[i] = true; i++; } validKeys[9] = true; validKeys[13] = true; validKeys[16] = true; validKeys[17] = true; validKeys[32] = true; validKeys[37] = true; validKeys[38] = true; validKeys[39] = true; validKeys[40] = true; validKeys[186] = true; validKeys[188] = true; validKeys[190] = true; validKeys[191] = true; validKeys[192] = true; validKeys[219] = true; validKeys[220] = true; validKeys[221] = true; validKeys[222] = true; var i = 0; while (i < keyMap.length) { validKeys[keyMap[i]] = false; i++; } displayStart(); XML.prototype.ignoreWhite = true; sendNewScore = function (userName) { fromSubmit = true; scoresXML = new XML(); scoresXML.onLoad = sendSuccess; addScorexml = new LoadVars(); addScorexml.uname = userName; addScorexml.score = score; trace("doing Send \n " + addScorexml.toString()); addScorexml.sendAndLoad("http://www.utterlysuperb.com/php/justAddScore.php?game=aforce", scoresXML); }; gotoHighScores = function () { getScores(1); miscScreens.gotoAndStop("leaderBoard"); }; getScores = function (sRank) { scoresXML = new XML(); scoresXML.onLoad = populateScores; scoresXML.load("http://www.utterlysuperb.com/php/getScoresXML.php?game=aforce&sRank=" + sRank); miscScreens.lBoard.statusInd.gotoAndStop("connecting"); if (soundOn) { morse = new Sound(); morse.attachSound("_lmorse"); morse.start(); } }; sendSuccess = function () { stopAllSounds(); miscScreens.gotoAndStop("leaderBoard"); bars.gotoAndPlay("out"); if (soundOn) { morse = new Sound(); morse.attachSound("_lmorse"); morse.start(); } getScores(1); }; populateScores = function (success) { if (fromSubmit) { fromSubmit = false; } debug = debug + "\n trying to populate scores \n "; if (success == false) { miscScreens.lBoard.debug = miscScreens.lBoard.debug + "\n The XML file failed to load"; miscScreens.lBoard.statusInd.gotoAndStop("error"); } else if (this.status != 0) { miscScreens.lBoard.debug = miscScreens.lBoard.debug + ("\n The XML document was invalid. Error: " + this.status); miscScreens.lBoard.debug = miscScreens.lBoard.debug + scoresXML.toString(); miscScreens.lBoard.statusInd.gotoAndStop("error"); } else if (this.firstChild.nodeName.toLowerCase() != "scoreschunk") { miscScreens.lBoard.debug = miscScreens.lBoard.debug + ((("\n First node wasn't the expect <scoresChunk> node. It was " + this.firstChild.nodeName.toLowerCase()) + " : ") + this.toString()); miscScreens.lBoard.statusInd.gotoAndStop("error"); } else { miscScreens.lBoard.statusInd.gotoAndStop("connected"); scoresXML = this.firstChild.childNodes; var _local1 = 0; while (_local1 < scoresXML.length) { if (scoresXML[_local1].nodeName.toLowerCase() == "iscore") { var cNodeName; var _local3; iScoreNodeXML = scoresXML[_local1].childNodes; var _local2 = 0; while (_local2 < iScoreNodeXML.length) { cNodeName = iScoreNodeXML[_local2].nodeName.toLowerCase(); _local3 = iScoreNodeXML[_local2].firstChild.nodeValue; if (cNodeName == "name") { miscScreens.lBoard["score" + _local1].name.text = _local3; } else if (cNodeName == "score") { miscScreens.lBoard["score" + _local1].score.text = _local3; } else if (cNodeName == "rank") { miscScreens.lBoard["score" + _local1].rank.text = _local3; } else if (cNodeName == "date") { miscScreens.lBoard["score" + _local1].date.text = _local3; } _local2++; } } _local1++; } doLBButtons(); } };
Symbol 98 MovieClip [_lboat1] Frame 1
stop(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Instance of Symbol 84 MovieClip "hArea" in Symbol 98 MovieClip [_lboat1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.speed = 6; mo.shotWait = 45; mo.shotType = new Array(4, 2); mo.shotDisplY = -12; mo.shotDisplX = 26; mo.shotPower = new Array(mo.level * 8, mo.level * 15); mo.ramDam = 10 * mo.level; mo.hp = 30 * mo.level; mo.armour = 10 * mo.level; mo.weakness = "plasma"; mo.resistant = "none"; mo.score = 70 * mo.level; mo.experience = 40 * mo.level; }
Symbol 98 MovieClip [_lboat1] Frame 2
play();
Symbol 98 MovieClip [_lboat1] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 98 MovieClip [_lboat1] Frame 4
play();
Symbol 98 MovieClip [_lboat1] Frame 11
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 107 MovieClip [_lboat2] Frame 1
stop(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Instance of Symbol 84 MovieClip "hArea" in Symbol 107 MovieClip [_lboat2] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.speed = 1; mo.shotWait = 45; mo.shotType = new Array(3, 0); mo.shotDisplY = -33; mo.shotDisplX = 37; mo.shotPower = new Array(mo.level * 12, mo.level * 15); mo.ramDam = 10 * mo.level; mo.hp = 50 * mo.level; mo.armour = 20 * mo.level; mo.weakness = "missile"; mo.resistant = "phaser"; mo.score = 100 * mo.level; mo.experience = 80 * mo.level; }
Symbol 107 MovieClip [_lboat2] Frame 2
play();
Symbol 107 MovieClip [_lboat2] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 107 MovieClip [_lboat2] Frame 4
play();
Symbol 107 MovieClip [_lboat2] Frame 11
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 119 MovieClip [_lBomb] Frame 1
stop();
Symbol 119 MovieClip [_lBomb] Frame 2
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 119 MovieClip [_lBomb] Frame 6
this._parent._parent.deleteShot(this.myObject);
Symbol 132 MovieClip Frame 18
_root.theScreen.deleteShot(this.myObject);
Symbol 142 MovieClip Frame 28
gotoAndPlay (12);
Symbol 156 MovieClip [_lboss1] Frame 1
stop();
Symbol 156 MovieClip [_lboss1] Frame 2
stop(); if (this._parent._parent.soundOn) { this.explode = new Sound(this); this.explode.attachSound("_lrumble"); this.explode.start(0, 500); } this.notExploded = true; this.ySpeed = 1.4; this._parent._parent.finishLevel(); this.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y + _local1.ySpeed; _local1._x = _local1._x + 0.3; if ((_local1._y >= 280) && (_local1.notExploded)) { _local1.gotoAndPlay("boom"); _local1.explode.stop(); if (_local1._parent._parent.soundOn) { _local1.explode = new sound(_local1); _local1.explode.attachSound("_llongExplosion"); _local1.explode.start(); } _local1.ySpeed = 0.5; _local1.notExploded = false; } };
Symbol 156 MovieClip [_lboss1] Frame 3
stop();
Symbol 156 MovieClip [_lboss1] Frame 4
play();
Symbol 156 MovieClip [_lboss1] Frame 38
stop(); this._parent._parent.fadeOut(); this.explode.stop(); delete this.explode; this._parent._parent.deleteEnemy(this.myObject);
Symbol 160 MovieClip [_lboss1Comp0] Frame 1
stop();
Instance of Symbol 159 MovieClip "gun" in Symbol 160 MovieClip [_lboss1Comp0] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(1, 0); mo.shotPower = new Array(25 * mo.boss.level, 20 * mo.boss.level); mo.shotDisplY = this._y; mo.shotDisplX = this._x; mo.vital = true; mo.shotWait = 30; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.action = this._parent._parent._parent._parent.passive; mo.mc.onEnterFrame = mo.action; }
Symbol 160 MovieClip [_lboss1Comp0] Frame 2
play();
Symbol 160 MovieClip [_lboss1Comp0] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 160 MovieClip [_lboss1Comp0] Frame 5
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 160 MovieClip [_lboss1Comp0] Frame 11
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 164 MovieClip [_lboss1Comp1] Frame 1
stop();
Instance of Symbol 163 MovieClip "gun" in Symbol 164 MovieClip [_lboss1Comp1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 200 * mo.boss.level; mo.armour = 20 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(2, 0); mo.shotPower = new Array(40 * mo.boss.level, 20 * mo.boss.level); mo.shotDisplY = this._y; mo.shotDisplX = this._x - 30; mo.vital = false; mo.shotWait = 50; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.action = this._parent._parent._parent._parent.pSingleAtPlayer; mo.mc.onEnterFrame = mo.action; }
Symbol 164 MovieClip [_lboss1Comp1] Frame 2
play();
Symbol 164 MovieClip [_lboss1Comp1] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 164 MovieClip [_lboss1Comp1] Frame 5
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Instance of Symbol 163 MovieClip "gun" in Symbol 164 MovieClip [_lboss1Comp1] Frame 5
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 50 * mo.boss.level; mo.armour = 20 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(2, 0); mo.shotPower = new Array(40 * mo.boss.level, 20 * mo.boss.level); mo.shotDisplY = this._y; mo.shotDisplX = this._x; mo.vital = false; mo.shotWait = 50; mo.rotateSpeed = 3; mo.action = this._parent._parent._parent.rotateAndShoot; mo.mc.onEnterFrame = mo.action; }
Symbol 164 MovieClip [_lboss1Comp1] Frame 11
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 168 MovieClip [_lboss1Comp2] Frame 1
stop();
Instance of Symbol 167 MovieClip "gun" in Symbol 168 MovieClip [_lboss1Comp2] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 150 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(3, 0); mo.shotPower = new Array(20 * mo.boss.level, 20 * mo.boss.level); mo.shotDisplY = this._y; mo.shotDisplX = this._x - 10; mo.vital = false; mo.shotWait = 45; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.action = this._parent._parent._parent._parent.pMultipleTightSpread; mo.mc.onEnterFrame = mo.action; }
Symbol 168 MovieClip [_lboss1Comp2] Frame 2
play();
Symbol 168 MovieClip [_lboss1Comp2] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 168 MovieClip [_lboss1Comp2] Frame 5
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 168 MovieClip [_lboss1Comp2] Frame 11
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 177 MovieClip [_lboss1Comp3] Frame 1
stop();
Instance of Symbol 171 MovieClip "gun" in Symbol 177 MovieClip [_lboss1Comp3] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 150 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(4, 3); mo.shotPower = new Array(10 * mo.boss.level, 20 * mo.boss.level); mo.shotDisplY = this._y + 3; mo.shotDisplX = this._x - 50; mo.vital = false; mo.shotWait = 50; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.action = this._parent._parent._parent._parent.pMultipleBigSpread; mo.mc.onEnterFrame = mo.action; }
Symbol 177 MovieClip [_lboss1Comp3] Frame 2
play();
Symbol 177 MovieClip [_lboss1Comp3] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 177 MovieClip [_lboss1Comp3] Frame 5
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 177 MovieClip [_lboss1Comp3] Frame 11
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 180 MovieClip [_lboss2] Frame 1
stop();
Symbol 180 MovieClip [_lboss2] Frame 2
delete this.onEnterFrame; this._parent._parent.finishLevel(); play();
Symbol 180 MovieClip [_lboss2] Frame 3
play();
Symbol 180 MovieClip [_lboss2] Frame 21
this._parent._parent.fadeOut();
Symbol 180 MovieClip [_lboss2] Frame 33
stop(); this._parent._parent.deleteEnemy(this.myObject);
Symbol 191 MovieClip [_lboss2comp0] Frame 1
stop();
Instance of Symbol 183 MovieClip in Symbol 191 MovieClip [_lboss2comp0] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(2, 2); mo.shotPower = new Array(25 * mo.boss.level, 20 * mo.boss.level); mo.shotDisplY = this._y - 17; mo.shotDisplX = this._x - 17; mo.vital = false; mo.shotWait = 30; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.sAngle = -135; mo.action = this._parent._parent._parent._parent.likeMortar; mo.mc.onEnterFrame = mo.action; }
Symbol 191 MovieClip [_lboss2comp0] Frame 2
play();
Symbol 191 MovieClip [_lboss2comp0] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 191 MovieClip [_lboss2comp0] Frame 5
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 191 MovieClip [_lboss2comp0] Frame 12
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 201 MovieClip [_lboss2Comp1] Frame 1
stop();
Instance of Symbol 194 MovieClip in Symbol 201 MovieClip [_lboss2Comp1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(4, 2); mo.shotPower = new Array(15 * mo.boss.level, 20 * mo.boss.level); mo.shotDisplY = this._y - 10; mo.shotDisplX = this._x - 35; mo.vital = false; mo.shotWait = 30; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.action = this._parent._parent._parent._parent.pMultipleTightSpread; mo.mc.onEnterFrame = mo.action; }
Symbol 201 MovieClip [_lboss2Comp1] Frame 2
play();
Symbol 201 MovieClip [_lboss2Comp1] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 201 MovieClip [_lboss2Comp1] Frame 5
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Instance of Symbol 194 MovieClip in Symbol 201 MovieClip [_lboss2Comp1] Frame 5
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(4, 2); mo.shotPower = new Array(25 * mo.boss.level, 20 * mo.boss.level); mo.shotDisplY = this._y - 10; mo.shotDisplX = this._x - 35; mo.vital = false; mo.shotWait = 30; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.action = this._parent._parent._parent._parent.pMultipleTightSpread; mo.mc.onEnterFrame = mo.action; }
Symbol 201 MovieClip [_lboss2Comp1] Frame 12
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 211 MovieClip [_lboss2Comp2] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 211 MovieClip [_lboss2Comp2] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(1, 0); mo.shotPower = new Array(25 * mo.boss.level, 20 * mo.boss.level); mo.shotDisplY = this._y - 50; mo.shotDisplX = this._x - 10; mo.vital = false; mo.shotWait = 50; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.action = this._parent._parent._parent._parent.b2ClusterChimney; mo.mc.onEnterFrame = mo.action; }
Symbol 211 MovieClip [_lboss2Comp2] Frame 2
play();
Symbol 211 MovieClip [_lboss2Comp2] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 211 MovieClip [_lboss2Comp2] Frame 5
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 211 MovieClip [_lboss2Comp2] Frame 12
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 221 MovieClip [_lboss2Comp3] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 221 MovieClip [_lboss2Comp3] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(3, 0); mo.shotPower = new Array(15 * mo.boss.level, 10 * mo.boss.level); mo.shotDisplY = this._y - 55; mo.shotDisplX = this._x - 10; mo.vital = true; mo.shotWait = 40; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.action = this._parent._parent._parent._parent.pSingleAtPlayer; mo.mc.onEnterFrame = mo.action; }
Symbol 221 MovieClip [_lboss2Comp3] Frame 2
play();
Symbol 221 MovieClip [_lboss2Comp3] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 221 MovieClip [_lboss2Comp3] Frame 5
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 221 MovieClip [_lboss2Comp3] Frame 12
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 233 MovieClip [_lboss3] Frame 1
stop();
Symbol 233 MovieClip [_lboss3] Frame 2
play();
Symbol 233 MovieClip [_lboss3] Frame 3
this.myObject.formSeq = 2; this._parent._parent.finishLevel();
Symbol 233 MovieClip [_lboss3] Frame 27
this._parent._parent.fadeOut();
Symbol 233 MovieClip [_lboss3] Frame 53
stop(); this._parent._parent.deleteEnemy(this.myObject);
Symbol 240 MovieClip Frame 1
stop();
Symbol 250 MovieClip [_lboss3Comp0] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 250 MovieClip [_lboss3Comp0] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 20 * mo.boss.level; mo.weakness = "none"; mo.resistant = "fire"; mo.shotType = new Array(3, 0); mo.shotPower = new Array(15 * mo.boss.level, 10 * mo.boss.level); mo.shotDisplY = -189; mo.shotDisplX = -67; mo.shotDisplY2 = this._y - 65; mo.shotDisplX2 = this._x + 17; mo.vital = true; mo.shotWait1 = 50; mo.shotWait2 = 70; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.action = this._parent._parent._parent._parent.b3Head; mo.mc.onEnterFrame = mo.action; }
Symbol 250 MovieClip [_lboss3Comp0] Frame 2
play();
Symbol 250 MovieClip [_lboss3Comp0] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 250 MovieClip [_lboss3Comp0] Frame 5
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 250 MovieClip [_lboss3Comp0] Frame 12
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 260 MovieClip [_lboss3Comp1] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 260 MovieClip [_lboss3Comp1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "fire"; mo.shotType = new Array(5, 5); mo.shotPower = new Array(20 * mo.boss.level, 10 * mo.boss.level); mo.shotDisplY = -128; mo.shotDisplX = -82; mo.vital = false; mo.shotWait = 50; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.sAngle = -168; mo.action = this._parent._parent._parent._parent.likeMortar; mo.mc.onEnterFrame = mo.action; }
Symbol 260 MovieClip [_lboss3Comp1] Frame 2
play();
Symbol 260 MovieClip [_lboss3Comp1] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 260 MovieClip [_lboss3Comp1] Frame 5
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 260 MovieClip [_lboss3Comp1] Frame 12
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 270 MovieClip [_lboss3Comp2] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 270 MovieClip [_lboss3Comp2] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "fire"; mo.shotType = new Array(4, 4); mo.shotPower = new Array(15 * mo.boss.level, 10 * mo.boss.level); mo.shotDisplY = -67; mo.shotDisplX = -44; mo.vital = false; mo.shotWait = 40; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.action = this._parent._parent._parent._parent.b3TriShot; mo.mc.onEnterFrame = mo.action; }
Symbol 270 MovieClip [_lboss3Comp2] Frame 2
play();
Symbol 270 MovieClip [_lboss3Comp2] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 270 MovieClip [_lboss3Comp2] Frame 5
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 270 MovieClip [_lboss3Comp2] Frame 12
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 281 MovieClip [_lboss4] Frame 1
stop();
Symbol 281 MovieClip [_lboss4] Frame 2
stop(); if (this._parent._parent.soundOn) { this.explode = new Sound(this); this.explode.attachSound("_lrumble"); this.explode.start(0, 500); } this.notExploded = true; this.ySpeed = 1.5; this._parent._parent.finishLevel(); this.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y + _local1.ySpeed; _local1._x = _local1._x - 1; if ((_local1._y >= 400) && (_local1.notExploded)) { _local1.gotoAndPlay("boom"); _local1.explode.stop(); if (_local1._parent._parent.soundOn) { _local1.explode = new sound(_local1); _local1.explode.attachSound("_llongExplosion"); _local1.explode.start(); } _local1.ySpeed = 0.5; _local1.notExploded = false; _local1._y = 342; } };
Symbol 281 MovieClip [_lboss4] Frame 3
stop();
Symbol 281 MovieClip [_lboss4] Frame 4
play();
Symbol 281 MovieClip [_lboss4] Frame 38
stop(); this._parent._parent.fadeOut(); this.explode.stop(); delete this.explode; this._parent._parent.deleteEnemy(this.myObject);
Symbol 291 MovieClip [_lboss5] Frame 1
stop();
Symbol 291 MovieClip [_lboss5] Frame 2
play(); trace("beingDestroyed!");
Symbol 291 MovieClip [_lboss5] Frame 3
this.myObject.formSeq = 2; this._parent._parent.finishLevel(); trace("boom!");
Symbol 291 MovieClip [_lboss5] Frame 27
this._parent._parent.fadeOut();
Symbol 291 MovieClip [_lboss5] Frame 53
stop(); this._parent._parent.deleteEnemy(this.myObject);
Symbol 300 MovieClip [_lboss5Hand] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 300 MovieClip [_lboss5Hand] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.isBoss = true; mo.hp = 130 * mo.level; mo.armour = 40 * mo.level; mo.weakness = "none"; mo.resistant = "fire"; mo.shotDisplX = 61; mo.shotDisplY = 12; mo.shotWait = 30; mo.ramDam = 15 * mo.level; mo.speed = 8; mo.score = 200 * mo.level; mo.experience = 40 * mo.level; mo.shotType = new Array(3, 2); mo.shotPower = new Array(mo.level * 8, mo.level * 15); this._parent.swapDepths(6900); }
Symbol 300 MovieClip [_lboss5Hand] Frame 3
play();
Symbol 300 MovieClip [_lboss5Hand] Frame 5
if (this.myObject.hittable) { gotoAndStop (2); }
Symbol 300 MovieClip [_lboss5Hand] Frame 6
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 300 MovieClip [_lboss5Hand] Frame 16
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 304 MovieClip [_lclusterBomb1] Frame 1
stop(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Instance of Symbol 84 MovieClip "hArea" in Symbol 304 MovieClip [_lclusterBomb1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 10 * mo.level; mo.armour = 5 * mo.level; mo.weakness = "none"; mo.resistant = "none"; mo.ramDam = 30 * mo.level; mo.speed = 8; mo.score = 50 * mo.level; mo.experience = 10 * mo.level; mo.shotType = new Array(4, 3); mo.shotPower = new Array(mo.level * 10, mo.level * 8); }
Symbol 304 MovieClip [_lclusterBomb1] Frame 2
play();
Symbol 304 MovieClip [_lclusterBomb1] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 304 MovieClip [_lclusterBomb1] Frame 4
play();
Symbol 304 MovieClip [_lclusterBomb1] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 305 MovieClip [_lfire0] Frame 22
this._parent._parent.deleteShot(this.myObject);
Symbol 306 MovieClip [_lfire1] Frame 24
this._parent._parent.deleteShot(this.myObject);
Symbol 307 MovieClip [_lfire2] Frame 26
this._parent._parent.deleteShot(this.myObject);
Symbol 308 MovieClip [_lfire3] Frame 28
this._parent._parent.deleteShot(this.myObject);
Symbol 309 MovieClip [_lfire4] Frame 28
this._parent._parent.deleteShot(this.myObject);
Symbol 312 MovieClip [_lflyingJar1] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 312 MovieClip [_lflyingJar1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 10 * mo.level; mo.armour = 10 * mo.level; mo.weakness = "fire"; mo.resistant = "none"; mo.shotDisplY = 7.1; mo.shotDisplX = -11; mo.ramDam = 10 * mo.level; mo.speed = 8; mo.score = 50 * mo.level; mo.experience = 10 * mo.level; mo.shotType = new Array(4, 0); mo.shotPower = new Array(mo.level * 5, mo.level * 8); }
Symbol 312 MovieClip [_lflyingJar1] Frame 2
play();
Symbol 312 MovieClip [_lflyingJar1] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 312 MovieClip [_lflyingJar1] Frame 4
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 312 MovieClip [_lflyingJar1] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 315 MovieClip [_lflyingJar2] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 315 MovieClip [_lflyingJar2] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 10 * mo.level; mo.armour = 10 * mo.level; mo.weakness = "fire"; mo.resistant = "none"; mo.shotDisplY = 7.1; mo.shotDisplX = -11; mo.ramDam = 10 * mo.level; mo.speed = 8; mo.score = 50 * mo.level; mo.experience = 10 * mo.level; mo.shotType = new Array(4, 0); mo.shotPower = new Array(mo.level * 5, mo.level * 8); }
Symbol 315 MovieClip [_lflyingJar2] Frame 2
play();
Symbol 315 MovieClip [_lflyingJar2] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 315 MovieClip [_lflyingJar2] Frame 4
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 315 MovieClip [_lflyingJar2] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 318 MovieClip [_lflyingJar3] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 318 MovieClip [_lflyingJar3] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 10 * mo.level; mo.armour = 10 * mo.level; mo.weakness = "fire"; mo.resistant = "none"; mo.shotDisplY = 5.7; mo.shotDisplX = -9.5; mo.ramDam = 10 * mo.level; mo.speed = 8; mo.score = 50 * mo.level; mo.experience = 10 * mo.level; mo.shotType = new Array(4, 0); mo.shotPower = new Array(mo.level * 5, mo.level * 8); }
Symbol 318 MovieClip [_lflyingJar3] Frame 2
play();
Symbol 318 MovieClip [_lflyingJar3] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 318 MovieClip [_lflyingJar3] Frame 4
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 318 MovieClip [_lflyingJar3] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 340 MovieClip [_lgunPlatform1] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 340 MovieClip [_lgunPlatform1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 50 * mo.level; mo.armour = 10 * mo.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotDisplY = -5; mo.shotDisplX = -58; mo.ramDam = 15 * mo.level; mo.speed = 8; mo.score = 200 * mo.level; mo.experience = 40 * mo.level; mo.shotType = new Array(3, 4); mo.shotPower = new Array(mo.level * 8, mo.level * 15); }
Symbol 340 MovieClip [_lgunPlatform1] Frame 2
play();
Symbol 340 MovieClip [_lgunPlatform1] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 340 MovieClip [_lgunPlatform1] Frame 5
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 340 MovieClip [_lgunPlatform1] Frame 19
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 343 MovieClip [_lhopper1] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 343 MovieClip [_lhopper1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = (8 + (Math.random() * 2)) * mo.level; mo.armour = 5 * mo.level; mo.weakness = "fire"; mo.resistant = "none"; mo.shotDisplY = 7.1; mo.shotDisplX = -11; mo.ramDam = 10 * mo.level; mo.speed = 8; mo.score = 50 * mo.level; mo.experience = 10 * mo.level; mo.shotType = new Array(4, 3); mo.shotPower = new Array(mo.level * 5, mo.level * 8); }
Symbol 343 MovieClip [_lhopper1] Frame 2
play();
Symbol 343 MovieClip [_lhopper1] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 343 MovieClip [_lhopper1] Frame 4
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 343 MovieClip [_lhopper1] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 346 MovieClip [_lhopper2] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 346 MovieClip [_lhopper2] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = (9 + Math.random()) * mo.level; mo.armour = 5 * mo.level; mo.weakness = "fire"; mo.resistant = "none"; mo.shotDisplY = 8; mo.shotDisplX = -15; mo.ramDam = 10 * mo.level; mo.speed = 8; mo.score = 50 * mo.level; mo.experience = 10 * mo.level; mo.shotType = new Array(4, 3); mo.shotPower = new Array(mo.level * 5, mo.level * 8); }
Symbol 346 MovieClip [_lhopper2] Frame 2
play();
Symbol 346 MovieClip [_lhopper2] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 346 MovieClip [_lhopper2] Frame 4
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 346 MovieClip [_lhopper2] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 349 MovieClip [_lhopper3] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 349 MovieClip [_lhopper3] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = (9 + Math.random()) * mo.level; mo.armour = 5 * mo.level; mo.weakness = "fire"; mo.resistant = "none"; mo.shotDisplY = 2; mo.shotDisplX = -14; mo.ramDam = 10 * mo.level; mo.speed = 8; mo.score = 50 * mo.level; mo.experience = 10 * mo.level; mo.shotType = new Array(4, 3); mo.shotPower = new Array(mo.level * 5, mo.level * 8); }
Symbol 349 MovieClip [_lhopper3] Frame 2
play();
Symbol 349 MovieClip [_lhopper3] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 349 MovieClip [_lhopper3] Frame 4
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 349 MovieClip [_lhopper3] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 352 MovieClip [_lhoverCraft1] Frame 1
stop(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Instance of Symbol 84 MovieClip "hArea" in Symbol 352 MovieClip [_lhoverCraft1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.speed = 4; mo.shotType = new Array(3, 2); mo.shotDisplX = -5.3; mo.shotDisplY = -30; mo.shotPower = new Array(mo.level * 8, mo.level * 15); mo.shotWait = 30; mo.ramDam = 20 * mo.level; mo.hp = 30 * mo.level; mo.armour = 10 * mo.level; mo.weakness = "missile"; mo.resistant = "none"; mo.score = 100 * mo.level; mo.experience = 100 * mo.level; }
Symbol 352 MovieClip [_lhoverCraft1] Frame 2
play();
Symbol 352 MovieClip [_lhoverCraft1] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 352 MovieClip [_lhoverCraft1] Frame 4
play();
Symbol 352 MovieClip [_lhoverCraft1] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 360 MovieClip [_lmineLayer] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 360 MovieClip [_lmineLayer] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 50 * mo.level; mo.armour = 15 * mo.level; mo.weakness = "none"; mo.resistant = "fire"; mo.shotDisplX = 61; mo.shotDisplY = 12; mo.shotWait = 30; mo.ramDam = 15 * mo.level; mo.speed = 8; mo.score = 200 * mo.level; mo.experience = 40 * mo.level; mo.shotType = new Array(3, 2); mo.shotPower = new Array(mo.level * 8, mo.level * 15); }
Symbol 360 MovieClip [_lmineLayer] Frame 2
play();
Symbol 360 MovieClip [_lmineLayer] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 360 MovieClip [_lmineLayer] Frame 5
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 360 MovieClip [_lmineLayer] Frame 15
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 366 MovieClip [_lmissile1] Frame 1
stop();
Instance of Symbol 363 MovieClip "hArea" in Symbol 366 MovieClip [_lmissile1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 10 * mo.level; mo.armour = 5 * mo.level; mo.weakness = "none"; mo.resistant = "none"; mo.ramDam = 40 * mo.level; mo.score = 50 * mo.level; mo.experience = 10 * mo.level; mo.shotType = new Array(4, 3); mo.shotPower = new Array(mo.level * 10, mo.level * 8); }
Symbol 366 MovieClip [_lmissile1] Frame 2
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 366 MovieClip [_lmissile1] Frame 9
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 372 MovieClip Frame 1
stop();
Symbol 373 MovieClip [_lmortar1] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 373 MovieClip [_lmortar1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.speed = 0; mo.shotType = new Array(2, 2); mo.shotDisplY = -26; mo.shotDisplX = -14; mo.shotPower = new Array(mo.level * 15, mo.level * 15); mo.ramDam = 5 * mo.level; mo.hp = 15 * mo.level; mo.armour = 5 * mo.level; mo.weakness = "fire"; mo.resistant = "none"; mo.score = 70 * mo.level; mo.experience = 15 * mo.level; }
Symbol 373 MovieClip [_lmortar1] Frame 2
play();
Symbol 373 MovieClip [_lmortar1] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 373 MovieClip [_lmortar1] Frame 4
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 373 MovieClip [_lmortar1] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 376 MovieClip [_lplane1] Frame 1
stop(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Instance of Symbol 84 MovieClip "hArea" in Symbol 376 MovieClip [_lplane1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 10 * mo.level; mo.armour = 2 * mo.level; mo.weakness = "fire"; mo.resistant = "none"; mo.shotDisplY = 8; mo.shotDisplX = -5.5; mo.ramDam = 10 * mo.level; mo.speed = 8; mo.score = 60 * mo.level; mo.experience = 20 * mo.level; mo.shotType = new Array(3, 4); mo.shotPower = new Array(mo.level * 5, mo.level * 8); }
Symbol 376 MovieClip [_lplane1] Frame 2
play();
Symbol 376 MovieClip [_lplane1] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 376 MovieClip [_lplane1] Frame 4
play();
Symbol 376 MovieClip [_lplane1] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 379 MovieClip [_lplane2] Frame 1
stop(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Instance of Symbol 84 MovieClip "hArea" in Symbol 379 MovieClip [_lplane2] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 10 * mo.level; mo.armour = 4 * mo.level; mo.weakness = "fire"; mo.resistant = "none"; mo.shotDisplY = 8; mo.shotDisplX = -5.5; mo.ramDam = 10 * mo.level; mo.speed = 8; mo.score = 65 * mo.level; mo.experience = 25 * mo.level; mo.shotType = new Array(3, 4); mo.shotPower = new Array(mo.level * 7, mo.level * 10); }
Symbol 379 MovieClip [_lplane2] Frame 2
play();
Symbol 379 MovieClip [_lplane2] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 379 MovieClip [_lplane2] Frame 4
play();
Symbol 379 MovieClip [_lplane2] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 383 MovieClip [_lpowerUp0] Frame 1
stop();
Symbol 383 MovieClip [_lpowerUp0] Frame 2
play();
Symbol 383 MovieClip [_lpowerUp0] Frame 8
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 386 MovieClip [_lpowerUp1] Frame 1
stop();
Symbol 386 MovieClip [_lpowerUp1] Frame 2
play();
Symbol 386 MovieClip [_lpowerUp1] Frame 8
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 395 MovieClip Frame 1
stop();
Symbol 396 MovieClip [_lpowerUp2] Frame 1
stop();
Symbol 396 MovieClip [_lpowerUp2] Frame 2
play();
Symbol 396 MovieClip [_lpowerUp2] Frame 8
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 399 MovieClip [_lpowerUp3] Frame 1
stop();
Symbol 399 MovieClip [_lpowerUp3] Frame 2
play();
Symbol 399 MovieClip [_lpowerUp3] Frame 8
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 406 MovieClip [_lrobotTank1] Frame 1
stop(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Instance of Symbol 84 MovieClip "hArea" in Symbol 406 MovieClip [_lrobotTank1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.speed = this._parent._parent._parent.moveSpeed - 1.5; mo.shotType = new Array(3, 2); mo.shotWait = 45; mo.shotDisplY = -46; mo.shotDisplX = -6; mo.shotPower = new Array(mo.level * 10, mo.level * 15); mo.ramDam = 20 * mo.level; mo.hp = 40 * mo.level; mo.armour = 15 * mo.level; mo.weakness = "missile"; mo.resistant = "fire"; mo.score = 80 * mo.level; mo.experience = 20 * mo.level; }
Symbol 406 MovieClip [_lrobotTank1] Frame 2
play();
Symbol 406 MovieClip [_lrobotTank1] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 406 MovieClip [_lrobotTank1] Frame 4
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 406 MovieClip [_lrobotTank1] Frame 14
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 410 MovieClip [_lrock1] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 410 MovieClip [_lrock1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 15 * mo.level; mo.armour = 8 * mo.level; mo.weakness = "none"; mo.resistant = "none"; mo.ramDam = 15 * mo.level; mo.speed = 8; mo.score = 200 * mo.level; mo.experience = 40 * mo.level; }
Symbol 410 MovieClip [_lrock1] Frame 2
play();
Symbol 410 MovieClip [_lrock1] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 410 MovieClip [_lrock1] Frame 4
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 410 MovieClip [_lrock1] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 419 MovieClip [_lrock2] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 419 MovieClip [_lrock2] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 20 * mo.level; mo.armour = 8 * mo.level; mo.weakness = "none"; mo.resistant = "none"; mo.ramDam = 15 * mo.level; mo.speed = 8; mo.score = 200 * mo.level; mo.experience = 40 * mo.level; }
Symbol 419 MovieClip [_lrock2] Frame 2
play();
Symbol 419 MovieClip [_lrock2] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 419 MovieClip [_lrock2] Frame 4
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 419 MovieClip [_lrock2] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 422 MovieClip [_lrocket1] Frame 1
stop();
Symbol 422 MovieClip [_lrocket1] Frame 2
play();
Symbol 422 MovieClip [_lrocket1] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 422 MovieClip [_lrocket1] Frame 4
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 422 MovieClip [_lrocket1] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 441 MovieClip [_lsBomb] Frame 12
if (this._parent._parent.soundOn) { this.explode = new Sound(this); this.explode.attachSound("_llongExplosion"); this.explode.start(); }
Symbol 441 MovieClip [_lsBomb] Frame 13
this._parent._parent.smartBomb();
Symbol 441 MovieClip [_lsBomb] Frame 17
this._parent._parent.smartBomb();
Symbol 441 MovieClip [_lsBomb] Frame 22
this._parent._parent.smartBomb();
Symbol 441 MovieClip [_lsBomb] Frame 28
stop(); this._parent._parent.canSmartBomb = true; this.removeMovieClip();
Symbol 456 MovieClip Frame 1
stop();
Symbol 456 MovieClip Frame 2
play();
Symbol 463 MovieClip Frame 1
stop();
Symbol 463 MovieClip Frame 2
play();
Symbol 463 MovieClip Frame 6
if (this._parent.myObject.hp < 100) { this._visible = false; }
Symbol 466 MovieClip Frame 1
stop();
Symbol 466 MovieClip Frame 2
play();
Symbol 467 MovieClip [_lship1] Frame 1
stop();
Symbol 467 MovieClip [_lship1] Frame 2
play();
Symbol 467 MovieClip [_lship1] Frame 5
this.myObject.hp = 1; gotoAndStop (1);
Symbol 467 MovieClip [_lship1] Frame 6
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 467 MovieClip [_lship1] Frame 12
this._parent._parent.gui.fadeOut.gotoAndPlay("dieFadeOut"); this.removeMovieClip();
Symbol 473 MovieClip [_lshot1] Frame 1
stop();
Symbol 473 MovieClip [_lshot1] Frame 2
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 473 MovieClip [_lshot1] Frame 7
this._parent._parent.deleteShot(this.myObject);
Symbol 484 MovieClip [_lshot2] Frame 1
stop();
Symbol 484 MovieClip [_lshot2] Frame 2
play();
Symbol 484 MovieClip [_lshot2] Frame 6
this._parent._parent.deleteShot(this.myObject);
Symbol 488 MovieClip [_lshot3] Frame 1
stop();
Symbol 488 MovieClip [_lshot3] Frame 2
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 488 MovieClip [_lshot3] Frame 6
this._parent._parent.deleteShot(this.myObject);
Symbol 491 MovieClip [_lshot4] Frame 1
stop();
Symbol 491 MovieClip [_lshot4] Frame 2
play();
Symbol 491 MovieClip [_lshot4] Frame 6
this._parent._parent.deleteShot(this.myObject);
Symbol 494 MovieClip [_lshot5] Frame 1
stop();
Symbol 494 MovieClip [_lshot5] Frame 2
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 494 MovieClip [_lshot5] Frame 6
this._parent._parent.deleteShot(this.myObject);
Symbol 506 MovieClip [_lshot6] Frame 1
stop();
Symbol 506 MovieClip [_lshot6] Frame 2
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 506 MovieClip [_lshot6] Frame 7
this._parent._parent.deleteShot(this.myObject);
Symbol 514 MovieClip [_lspaceShip1] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 514 MovieClip [_lspaceShip1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 40 * mo.level; mo.armour = 10 * mo.level; mo.weakness = "fire"; mo.resistant = "none"; mo.shotDisplY = -13; mo.shotDisplX = -30; mo.ramDam = 15 * mo.level; mo.speed = 8; mo.score = 200 * mo.level; mo.experience = 70 * mo.level; mo.shotType = new Array(3, 2); mo.shotPower = new Array(mo.level * 10, mo.level * 15); }
Symbol 514 MovieClip [_lspaceShip1] Frame 2
play();
Symbol 514 MovieClip [_lspaceShip1] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 514 MovieClip [_lspaceShip1] Frame 5
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 514 MovieClip [_lspaceShip1] Frame 15
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 522 MovieClip [_lspaceShip2] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 522 MovieClip [_lspaceShip2] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 40 * mo.level; mo.armour = 10 * mo.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotDisplY = -13.7; mo.shotDisplX = 7.8; mo.ramDam = 15 * mo.level; mo.speed = 8; mo.score = 200 * mo.level; mo.experience = 40 * mo.level; mo.shotType = new Array(4, 3); mo.shotPower = new Array(mo.level * 8, mo.level * 15); }
Symbol 522 MovieClip [_lspaceShip2] Frame 2
play();
Symbol 522 MovieClip [_lspaceShip2] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 522 MovieClip [_lspaceShip2] Frame 5
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 522 MovieClip [_lspaceShip2] Frame 15
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 530 MovieClip [_lspaceShip3] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 530 MovieClip [_lspaceShip3] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 50 * mo.level; mo.armour = 20 * mo.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotDisplY = 4; mo.shotDisplX = -14; mo.ramDam = 10 * mo.level; mo.speed = 8; mo.score = 200 * mo.level; mo.experience = 40 * mo.level; mo.shotType = new Array(4, 3); mo.shotPower = new Array(mo.level * 8, mo.level * 15); }
Symbol 530 MovieClip [_lspaceShip3] Frame 2
play();
Symbol 530 MovieClip [_lspaceShip3] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 530 MovieClip [_lspaceShip3] Frame 5
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 530 MovieClip [_lspaceShip3] Frame 15
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 538 MovieClip [_lspaceShip4] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 538 MovieClip [_lspaceShip4] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 40 * mo.level; mo.armour = 10 * mo.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotDisplY = 15; mo.shotDisplX = -35; mo.ramDam = 15 * mo.level; mo.speed = 8; mo.score = 200 * mo.level; mo.experience = 40 * mo.level; mo.shotType = new Array(3, 2); mo.shotPower = new Array(mo.level * 8, mo.level * 15); }
Symbol 538 MovieClip [_lspaceShip4] Frame 2
play();
Symbol 538 MovieClip [_lspaceShip4] Frame 4
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 538 MovieClip [_lspaceShip4] Frame 5
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 538 MovieClip [_lspaceShip4] Frame 15
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 544 MovieClip [_ltank1] Frame 1
stop(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Instance of Symbol 84 MovieClip "hArea" in Symbol 544 MovieClip [_ltank1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.speed = 1; mo.shotType = new Array(4, 2); mo.shotDisplY = -29; mo.shotPower = new Array(mo.level * 8, mo.level * 15); mo.ramDam = 20 * mo.level; mo.hp = 40 * mo.level; mo.armour = 10 * mo.level; mo.weakness = "missile"; mo.resistant = "fire"; mo.score = 80 * mo.level; mo.experience = 20 * mo.level; }
Symbol 544 MovieClip [_ltank1] Frame 2
play();
Symbol 544 MovieClip [_ltank1] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 544 MovieClip [_ltank1] Frame 4
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 544 MovieClip [_ltank1] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 547 MovieClip [_ltank2] Frame 1
stop();
Instance of Symbol 84 MovieClip "hArea" in Symbol 547 MovieClip [_ltank2] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.speed = 1; mo.shotType = new Array(4, 2); mo.shotDisplY = -29; mo.shotPower = new Array(mo.level * 10, mo.level * 16); mo.ramDam = 25 * mo.level; mo.hp = 45 * mo.level; mo.armour = 15 * mo.level; mo.weakness = "missile"; mo.resistant = "fire"; mo.score = 100 * mo.level; mo.experience = 30 * mo.level; }
Symbol 547 MovieClip [_ltank2] Frame 2
play();
Symbol 547 MovieClip [_ltank2] Frame 3
if (this.myObject.hittable) { gotoAndStop (1); }
Symbol 547 MovieClip [_ltank2] Frame 4
play(); if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 547 MovieClip [_ltank2] Frame 10
this._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 566 MovieClip [_lboss5Comp0] Frame 1
stop();
Instance of Symbol 559 MovieClip in Symbol 566 MovieClip [_lboss5Comp0] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(4, 2); mo.shotPower = new Array(25 * mo.boss.level, 20 * mo.boss.level); mo.shotDisplY = 9; mo.shotDisplX = -52; mo.vital = false; mo.shotWait = 30; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.sAngle = -135; mo.action = this._parent._parent._parent._parent.boss5Ear; mo.mc.onEnterFrame = mo.action; }
Symbol 566 MovieClip [_lboss5Comp0] Frame 3
play();
Symbol 566 MovieClip [_lboss5Comp0] Frame 5
if (this.myObject.hittable) { gotoAndStop (2); }
Symbol 566 MovieClip [_lboss5Comp0] Frame 6
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 566 MovieClip [_lboss5Comp0] Frame 13
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 576 MovieClip [_lboss5Comp1] Frame 1
stop();
Instance of Symbol 569 MovieClip in Symbol 576 MovieClip [_lboss5Comp1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(3, 4); mo.shotPower = new Array(25 * mo.boss.level, 20 * mo.boss.level); mo.shotDisplY = -59; mo.shotDisplX = -152; mo.vital = false; mo.shotWait = 30; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.sAngle = -135; mo.action = this._parent._parent._parent._parent.boss5Eye; mo.mc.onEnterFrame = mo.action; }
Symbol 576 MovieClip [_lboss5Comp1] Frame 3
play();
Symbol 576 MovieClip [_lboss5Comp1] Frame 5
if (this.myObject.hittable) { gotoAndStop (2); }
Symbol 576 MovieClip [_lboss5Comp1] Frame 6
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 576 MovieClip [_lboss5Comp1] Frame 13
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 586 MovieClip [_lboss5Comp2] Frame 1
stop();
Instance of Symbol 579 MovieClip in Symbol 586 MovieClip [_lboss5Comp2] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(2, 2); mo.shotPower = new Array(25 * mo.boss.level, 20 * mo.boss.level); mo.shotDisplY = this._y - 17; mo.shotDisplX = this._x - 17; mo.vital = false; mo.shotWait = 30; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.sAngle = -135; mo.action = this._parent._parent._parent._parent.likeMortar; mo.mc.onEnterFrame = mo.action; }
Symbol 586 MovieClip [_lboss5Comp2] Frame 3
play();
Symbol 586 MovieClip [_lboss5Comp2] Frame 5
if (this.myObject.hittable) { gotoAndStop (2); }
Symbol 586 MovieClip [_lboss5Comp2] Frame 6
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 586 MovieClip [_lboss5Comp2] Frame 13
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Instance of Symbol 589 MovieClip in Symbol 597 MovieClip [_lboss5Comp3] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 25 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(2, 2); mo.shotPower = new Array(25 * mo.boss.level, 20 * mo.boss.level); mo.shotDisplY = this._y - 17; mo.shotDisplX = this._x - 17; mo.vital = false; mo.shotWait = 110; mo.shotCount = -100; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.sAngle = -135; mo.action = this._parent._parent._parent._parent.b5Mouth; mo.mc.onEnterFrame = mo.action; }
Symbol 597 MovieClip [_lboss5Comp3] Frame 2
stop();
Symbol 597 MovieClip [_lboss5Comp3] Frame 3
play();
Symbol 597 MovieClip [_lboss5Comp3] Frame 5
if (this.myObject.hittable) { gotoAndStop (2); }
Symbol 597 MovieClip [_lboss5Comp3] Frame 6
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 597 MovieClip [_lboss5Comp3] Frame 13
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 601 MovieClip [_lboss4comp0] Frame 1
stop();
Instance of Symbol 600 MovieClip in Symbol 601 MovieClip [_lboss4comp0] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(4, 4); mo.shotPower = new Array(25 * mo.boss.level, 20 * mo.boss.level); mo.shotDisplY = 28; mo.shotDisplX = -124; mo.vital = false; mo.shotWait = 50; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.sAngle = -135; mo.action = this._parent._parent._parent._parent.pMultipleBigSpread; mo.mc.onEnterFrame = mo.action; }
Symbol 601 MovieClip [_lboss4comp0] Frame 3
play();
Symbol 601 MovieClip [_lboss4comp0] Frame 5
if (this.myObject.hittable) { gotoAndStop (2); }
Symbol 601 MovieClip [_lboss4comp0] Frame 6
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 601 MovieClip [_lboss4comp0] Frame 13
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 612 MovieClip Frame 1
stop();
Symbol 612 MovieClip Frame 2
play();
Symbol 612 MovieClip Frame 76
delete this.onEnterFrame;
Symbol 613 MovieClip [_lboss4comp1] Frame 1
stop();
Instance of Symbol 604 MovieClip in Symbol 613 MovieClip [_lboss4comp1] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(2, 2); mo.shotPower = new Array(25 * mo.boss.level, 20 * mo.boss.level); mo.shotDisplY = this._y - 17; mo.shotDisplX = this._x - 17; mo.vital = false; mo.shotWait = 180; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.sAngle = -135; mo.action = this._parent._parent._parent._parent.planeEngine; mo.mc.onEnterFrame = mo.action; }
Symbol 613 MovieClip [_lboss4comp1] Frame 3
play();
Symbol 613 MovieClip [_lboss4comp1] Frame 5
if (this.myObject.hittable) { gotoAndStop (2); }
Symbol 613 MovieClip [_lboss4comp1] Frame 6
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 613 MovieClip [_lboss4comp1] Frame 13
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 617 MovieClip [_lboss4comp2] Frame 1
stop();
Instance of Symbol 616 MovieClip in Symbol 617 MovieClip [_lboss4comp2] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(3, 3); mo.shotPower = new Array(15 * mo.boss.level, 10 * mo.boss.level); mo.shotDisplX = -75; mo.shotDisplY = -47; mo.vital = false; mo.shotWait = 32; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.sAngle = -135; mo.action = this._parent._parent._parent._parent.pSingleAtPlayer; mo.mc.onEnterFrame = mo.action; }
Symbol 617 MovieClip [_lboss4comp2] Frame 3
play();
Symbol 617 MovieClip [_lboss4comp2] Frame 5
if (this.myObject.hittable) { gotoAndStop (2); }
Symbol 617 MovieClip [_lboss4comp2] Frame 6
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 617 MovieClip [_lboss4comp2] Frame 13
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 621 MovieClip [_lboss4comp3] Frame 1
stop();
Instance of Symbol 620 MovieClip in Symbol 621 MovieClip [_lboss4comp3] Frame 1
onClipEvent (load) { var mo = this._parent.myObject; mo.hp = 250 * mo.boss.level; mo.armour = 10 * mo.boss.level; mo.weakness = "none"; mo.resistant = "none"; mo.shotType = new Array(4, 4); mo.shotPower = new Array(5 * mo.boss.level, 5 * mo.boss.level); mo.shotDisplX = 10; mo.shotDisplY = -68; mo.vital = false; mo.shotWait = 20; mo.rotateSpeed = 3; mo.score = 100 * mo.boss.level; mo.experience = 50 * mo.boss.level; mo.sAngle = -135; mo.action = this._parent._parent._parent._parent.pSingleAtPlayer; mo.mc.onEnterFrame = mo.action; }
Symbol 621 MovieClip [_lboss4comp3] Frame 3
play();
Symbol 621 MovieClip [_lboss4comp3] Frame 5
if (this.myObject.hittable) { gotoAndStop (2); }
Symbol 621 MovieClip [_lboss4comp3] Frame 6
play(); if (this._parent._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lexplosion1"); explode.start(); }
Symbol 621 MovieClip [_lboss4comp3] Frame 13
this._parent._parent._parent.deleteEnemy(this.myobject); stop();
Symbol 627 MovieClip Frame 1
stop();
Symbol 627 MovieClip Frame 2
play();
Symbol 627 MovieClip Frame 41
stop(); this._parent._parent.totalStart();
Symbol 627 MovieClip Frame 42
play(); this.volume = 100; this.onEnterFrame = function () { var _local1 = this; _local1.volume = _local1.volume - 3; _local1._parent._parent.main.setVolume(_local1.volume); };
Symbol 627 MovieClip Frame 73
stop(); delete this.onEnterFrame; this._parent._parent.main.stop(); this._parent._parent.main.setVolume(100); this._parent._parent.levelEndScreens();
Symbol 627 MovieClip Frame 74
play(); this.volume = 100; this.onEnterFrame = function () { var _local1 = this; _local1.volume = _local1.volume - 3; _local1._parent._parent.main.setVolume(_local1.volume); };
Symbol 627 MovieClip Frame 105
stop(); delete this.onEnterFrame; this._parent._parent.main.stop(); this._parent._parent.main.setVolume(100); this._parent._parent.restartLevel();
Symbol 633 MovieClip Frame 1
stop();
Symbol 633 MovieClip Frame 2
stop();
Symbol 633 MovieClip Frame 3
stop();
Symbol 633 MovieClip Frame 4
stop();
Symbol 643 MovieClip Frame 1
stop();
Symbol 652 MovieClip Frame 1
stop();
Symbol 652 MovieClip Frame 2
play();
Symbol 652 MovieClip Frame 12
this._parent.levelUp();
Symbol 654 MovieClip Frame 1
function gotoMark(mark, divs) { var _local1 = this; if (thisRoot.player.weaponLevel < 6) { mask.dest = (180 / divs) * mark; mask.speed = (mask.dest - mask._x) / 10; mask.count = 0; mask.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x + _local1.speed; if ((++_local1.count) == 10) { _local1._x = _local1.dest; delete _local1.onEnterFrame; if (_local1._x == 180) { flash.gotoAndPlay(2); } _local1._parent._parent.wLevel = thisRoot.player.weaponLevel + 1; } }; } else { flash.gotoAndPlay(2); } } function levelUp() { if (thisRoot.player.weaponLevel < 6) { mask._x = 0; var _local1 = thisRoot.player.experienceBarriar[thisRoot.player.weaponLevel] - 1; divisions.gotoAndStop(_local1); } } function levelDown() { var _local1 = this; mask.speed = (-mask._x) / 10; mask.count = 0; mask.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x + _local1.speed; if ((++_local1.count) == 10) { _local1._x = 180; _local1.count = 0; _local1._parent._parent.wLevel = _local1._parent.thisRoot.player.weaponLevel + 1; var _local2 = _local1._parent.thisRoot.player.experienceBarriar[_local1._parent.thisRoot.player.weaponLevel]; _local1._parent.divisions.gotoAndStop(_local2 - 1); _local1.dest = (180 / _local2) * (_local2 - 1); trace(_local1.dest); _local1.speed = (_local1.dest - _local1._x) / 10; _local1.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x + _local1.speed; if ((++_local1.count) == 10) { delete _local1.onEnterFrame; } }; } }; } thisRoot = this._parent._parent._parent;
Symbol 662 Button
on (release) { stopAllSounds(); _parent._parent.event = 3; _parent._parent.doNextEvent(); _parent._parent.bars.gotoAndPlay("slowIn"); }
Symbol 667 Button
on (release) { _parent._parent.toggleSound(); }
Symbol 670 MovieClip Frame 1
stop();
Symbol 691 MovieClip Frame 1
gotoAndPlay(Math.ceil(Math.random() * 70));
Symbol 703 MovieClip Frame 10
stop();
Symbol 703 MovieClip Frame 27
gotoAndStop ("normal");
Symbol 703 MovieClip Frame 47
gotoAndStop ("normal");
Symbol 703 MovieClip Frame 64
stop();
Symbol 716 MovieClip Frame 1
stop();
Symbol 716 MovieClip Frame 2
stop();
Symbol 716 MovieClip Frame 3
stop();
Symbol 716 MovieClip Frame 4
play();
Symbol 716 MovieClip Frame 11
gotoAndStop (1); this._parent._parent._parent.buttonsActive = true;
Symbol 716 MovieClip Frame 12
play();
Symbol 716 MovieClip Frame 19
gotoAndStop (1); this._parent._parent._parent.buttonsActive = true;
Symbol 725 MovieClip Frame 1
stop();
Symbol 725 MovieClip Frame 2
stop();
Symbol 725 MovieClip Frame 3
stop();
Symbol 725 MovieClip Frame 4
play();
Symbol 725 MovieClip Frame 11
gotoAndStop (1); this._parent._parent._parent.buttonsActive = true;
Symbol 725 MovieClip Frame 12
play();
Symbol 725 MovieClip Frame 19
gotoAndStop (1); this._parent._parent._parent.buttonsActive = true;
Symbol 735 MovieClip Frame 1
stop();
Symbol 735 MovieClip Frame 2
stop();
Symbol 735 MovieClip Frame 3
stop();
Symbol 735 MovieClip Frame 4
play();
Symbol 735 MovieClip Frame 11
gotoAndStop (1); this._parent._parent._parent.buttonsActive = true;
Symbol 735 MovieClip Frame 12
play();
Symbol 735 MovieClip Frame 19
gotoAndStop (1); this._parent._parent._parent.buttonsActive = true;
Symbol 747 MovieClip Frame 1
stop();
Symbol 747 MovieClip Frame 2
stop();
Symbol 755 Button
on (release) { gotoAndStop (2); }
Symbol 763 Button
on (release) { getURL ("http://www.utterlysuperb.com", "_blank"); }
Symbol 771 Button
on (release) { gotoAndStop (1); }
Symbol 775 Button
on (release) { getURL ("http://www.prosonica.co.uk", "_blank"); }
Symbol 779 Button
on (release) { getURL ("http://groups.msn.com/dediosmusic", "_blank"); }
Symbol 780 MovieClip Frame 1
stop(); music.onRollOver = function () { if (_parent._parent._parent.buttonsActive) { if (_parent._parent._parent.soundOn) { var _local1 = new Sound(); _local1.attachSound("_lsoundT"); _local1.start(); } } }; contact.onRollOver = function () { if (_parent._parent._parent.buttonsActive) { if (_parent._parent._parent.soundOn) { var _local1 = new Sound(); _local1.attachSound("_lsoundT"); _local1.start(); } } };
Symbol 780 MovieClip Frame 2
stop(); prosonica.onRollOver = function () { if (_parent._parent._parent.buttonsActive) { if (_parent._parent._parent.soundOn) { var _local1 = new Sound(); _local1.attachSound("_lsoundT"); _local1.start(); } } }; dedios.onRollOver = function () { if (_parent._parent._parent.buttonsActive) { if (_parent._parent._parent.soundOn) { var _local1 = new Sound(); _local1.attachSound("_lsoundT"); _local1.start(); } } }; back.onRollOver = function () { if (_parent._parent._parent.buttonsActive) { if (_parent._parent._parent.soundOn) { var _local1 = new Sound(); _local1.attachSound("_lsoundT"); _local1.start(); } } };
Symbol 788 MovieClip Frame 1
this._rotation = Math.random() * 360; this._xscale = (this._yscale = 50 + (Math.random() * 30));
Symbol 788 MovieClip Frame 11
stop();
Symbol 792 MovieClip Frame 1
stop();
Symbol 792 MovieClip Frame 2
play();
Symbol 792 MovieClip Frame 10
stop();
Symbol 800 MovieClip Frame 1
stop();
Symbol 800 MovieClip Frame 2
Symbol 800 MovieClip Frame 6
stop();
Symbol 803 MovieClip Frame 1
stop();
Symbol 803 MovieClip Frame 2
stop();
Symbol 805 MovieClip Frame 1
stop();
Symbol 805 MovieClip Frame 2
stop();
Symbol 811 MovieClip Frame 1
stop();
Symbol 811 MovieClip Frame 2
stop();
Symbol 813 MovieClip Frame 1
stop();
Symbol 813 MovieClip Frame 2
stop();
Symbol 831 MovieClip Frame 1
stop();
Symbol 852 MovieClip Frame 1
this.shieldBonus = ""; this.sbBonus = ""; this.livesBonus = ""; this.tScore = this._parent._parent.score;
Symbol 852 MovieClip Frame 14
this.shieldBonus = this.sBonus; this._parent._parent.score = this._parent._parent.score + this.sBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); }
Symbol 852 MovieClip Frame 29
this.sbBonus = this.sBombsBonus; this._parent._parent.score = this._parent._parent.score + this.sbBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); }
Symbol 852 MovieClip Frame 43
this.livesBonus = this.lBonus; this._parent._parent.score = this._parent._parent.score + this.lBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); } stop();
Symbol 852 MovieClip Frame 174
stop();
Symbol 859 MovieClip Frame 1
stop();
Symbol 867 MovieClip Frame 1
gotoAndStop(Math.ceil(Math.random() * 6));
Symbol 879 MovieClip Frame 1
this.shieldBonus = ""; this.sbBonus = ""; this.livesBonus = ""; this.tScore = this._parent._parent.score;
Symbol 879 MovieClip Frame 14
this.shieldBonus = this.sBonus; this._parent._parent.score = this._parent._parent.score + this.sBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); }
Symbol 879 MovieClip Frame 29
this.sbBonus = this.sBombsBonus; this._parent._parent.score = this._parent._parent.score + this.sbBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); }
Symbol 879 MovieClip Frame 43
this.livesBonus = this.lBonus; this._parent._parent.score = this._parent._parent.score + this.lBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); } stop();
Symbol 879 MovieClip Frame 44
this.livesBonus = this.lBonus; this._parent._parent.score = this._parent._parent.score + this.lBonus; this.tScore = this._parent._parent.score;
Symbol 879 MovieClip Frame 145
stop();
Symbol 898 MovieClip Frame 1
this.shieldBonus = ""; this.sbBonus = ""; this.livesBonus = ""; this.tScore = this._parent._parent.score;
Symbol 898 MovieClip Frame 14
this.shieldBonus = this.sBonus; this._parent._parent.score = this._parent._parent.score + this.sBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); }
Symbol 898 MovieClip Frame 29
this.sbBonus = this.sBombsBonus; this._parent._parent.score = this._parent._parent.score + this.sbBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); }
Symbol 898 MovieClip Frame 43
this.livesBonus = this.lBonus; this._parent._parent.score = this._parent._parent.score + this.lBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); } stop();
Symbol 898 MovieClip Frame 44
this.livesBonus = this.lBonus; this._parent._parent.score = this._parent._parent.score + this.lBonus; this.tScore = this._parent._parent.score;
Symbol 898 MovieClip Frame 143
this._parent._parent.nextLevel(); stop();
Symbol 920 MovieClip Frame 1
this.shieldBonus = ""; this.sbBonus = ""; this.livesBonus = ""; this.tScore = this._parent._parent.score;
Symbol 920 MovieClip Frame 14
this.shieldBonus = this.sBonus; this._parent._parent.score = this._parent._parent.score + this.sBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); }
Symbol 920 MovieClip Frame 29
this.sbBonus = this.sBombsBonus; this._parent._parent.score = this._parent._parent.score + this.sbBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); }
Symbol 920 MovieClip Frame 43
this.livesBonus = this.lBonus; this._parent._parent.score = this._parent._parent.score + this.lBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); } stop();
Symbol 920 MovieClip Frame 44
this.livesBonus = this.lBonus; this._parent._parent.score = this._parent._parent.score + this.lBonus; this.tScore = this._parent._parent.score;
Symbol 920 MovieClip Frame 144
this._parent._parent.nextLevel(); stop();
Symbol 973 MovieClip Frame 1
submit.onRelease = function () { var _local1 = _parent; if ((_local1.username != "YOUR USERNAME") && (_local1.username != "")) { _local1._parent._parent.sendNewScore(_local1.username); _local1.exit._visible = false; gotoAndStop (2); } }; stop();
Symbol 973 MovieClip Frame 2
stop();
Symbol 977 Button
on (release) { _parent._parent.bars.gotoAndPlay("out"); _parent._parent.displayStart(); }
Symbol 978 MovieClip Frame 1
this.shieldBonus = ""; this.sbBonus = ""; this.livesBonus = ""; this.tScore = this._parent._parent.score;
Symbol 978 MovieClip Frame 14
this.shieldBonus = this.sBonus; this._parent._parent.score = this._parent._parent.score + this.sBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); }
Symbol 978 MovieClip Frame 29
this.sbBonus = this.sBombsBonus; this._parent._parent.score = this._parent._parent.score + this.sbBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); }
Symbol 978 MovieClip Frame 43
this.livesBonus = this.lBonus; this._parent._parent.score = this._parent._parent.score + this.lBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); }
Symbol 978 MovieClip Frame 58
this.contBonus = this.cBonus; this._parent._parent.score = this._parent._parent.score + this.cBonus; this.tScore = this._parent._parent.score; if (this._parent._parent.soundOn) { var explode = new Sound(this); explode.attachSound("_lching"); explode.start(); } stop(); this.onKeyDown = function () { this.gotoAndPlay("continue"); Key.removeListener(this); }; Key.addListener(this);
Symbol 978 MovieClip Frame 59
play();
Symbol 978 MovieClip Frame 64
endShip.midX = [0, 20, -10, 5, -20]; endShip.midY = [-100, -120, -115, -105, -130]; endShip.posNo = 0; endShip.xSpeed = 0; endShip.ySpeed = 5; endShip.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x + _local1.xSpeed; _local1._y = _local1._y + _local1.ySpeed; _local1.xSpeed = _local1.xSpeed + ((_local1.midX[_local1.posNo] - _local1._x) / 70); _local1.xSpeed = _local1.xSpeed * 0.8; _local1.ySpeed = _local1.ySpeed + ((_local1.midY[_local1.posNo] - _local1._y) / 70); _local1.ySpeed = _local1.ySpeed * 0.8; if (Math.random() > 0.9) { _local1.posNo = Math.floor(Math.random() * 5); } };
Symbol 978 MovieClip Frame 76
finalScore.endScore = "YOUR FINAL SCORE IS \n" + this._parent._parent.score;
Symbol 978 MovieClip Frame 93
stop();
Symbol 993 Button
on (release) { _parent._parent.contSound.stop(); _parent._parent.useContinue(); }
Symbol 999 Button
on (release) { _parent._parent.contSound.stop(); _parent._parent.doNextEvent(); }
Symbol 1042 MovieClip Frame 1
if (this._parent._parent.soundOn) { this.explode = new Sound(this); this.explode.attachSound("_lgameOver"); this.explode.start(); } endScore = "YOUR FINAL SCORE IS: \n" + this._parent._parent.score;
Symbol 1042 MovieClip Frame 100
this.explode = new Sound(this); this.explode.attachSound("_llongExplosion"); if (this._parent._parent.soundOn) { this.explode.setVolume(100); } else { this.explode.setVolume(0); } this.explode.start();
Symbol 1042 MovieClip Frame 130
stop();
Symbol 1042 MovieClip Frame 174
this._parent._parent.bars.gotoAndPlay("out"); this._parent._parent.displayStart(); stop();
Symbol 1048 MovieClip Frame 1
stop();
Symbol 1048 MovieClip Frame 2
stop();
Symbol 1048 MovieClip Frame 3
stop();
Symbol 1069 MovieClip Frame 1
stop();
Symbol 1069 MovieClip Frame 2
stop();
Symbol 1069 MovieClip Frame 3
stop();
Symbol 1069 MovieClip Frame 4
stop();
Symbol 1082 MovieClip Frame 1
stop();
Symbol 1082 MovieClip Frame 2
stop();
Symbol 1082 MovieClip Frame 3
stop();
Symbol 1086 MovieClip Frame 1
this.sRank = 1; rankUp.symb = "<"; rankDown.symb = ">"; exit.onRelease = function () { _parent._parent.displayStart(); };
Symbol 1087 MovieClip Frame 2
stop(); startScreen.creditsText.gotoAndStop(1); startScreen.creditsText._visible = false; startScreen.controlsButton._visible = false; startScreen.startStars._xscale = (startScreen.startStars._yscale = 130); startScreen.startButton.onRelease = _parent.startFunction; startScreen.startButton.onRollOver = function () { var _local2 = this; if (_local2._parent._parent._parent.buttonsActive) { _local2.gotoAndStop("over"); startScreen.startStars.gotoAndPlay("over"); if (_local2._parent._parent._parent.soundOn) { var _local1 = new Sound(); _local1.attachSound("_lsoundT"); _local1.start(); } } }; startScreen.startButton.onRollOut = (startScreen.startButton.onDragOut = (startScreen.startButton.onPress = function () { this.gotoAndStop(1); })); startScreen.creditsButton.onRollOver = function () { var _local2 = this; if (_local2._parent._parent._parent.buttonsActive) { _local2.gotoAndStop("over"); startScreen.creditsStars.gotoAndPlay("over"); if (_local2._parent._parent._parent.soundOn) { var _local1 = new Sound(); _local1.attachSound("_lsoundT"); _local1.start(); } } }; startScreen.creditsButton.onRollOut = (startScreen.creditsButton.onDragOut = function () { this.gotoAndStop(1); }); startScreen.creditsButton.onRelease = function () { var _local2 = this; if (_local2._parent._parent._parent.buttonsActive) { _local2._parent.cText._visible = false; var _local1 = 0; while (_local1 < 6) { _local2._parent["keyButton" + _local1]._visible = false; _local2._parent["keyVal" + _local1]._visible = false; _local1++; } _local2._visible = false; _local2._parent.creditsText._visible = true; _local2._parent.controlsButton._visible = true; } }; startScreen.soundToggle.onRollOver = function () { var _local2 = this; if (_local2._parent._parent._parent.buttonsActive) { if (_local2._parent._parent._parent.soundOn) { var _local1 = new Sound(); _local1.attachSound("_lsoundT"); _local1.start(); } _local2.gotoAndStop("over"); startScreen.soundStars.gotoAndPlay("over"); } }; startScreen.soundToggle.onRollOut = (startScreen.soundToggle.onDragOut = function () { this.gotoAndStop(1); }); startScreen.controlsButton.onRollOver = function () { var _local2 = this; if (_local2._parent._parent._parent.buttonsActive) { _local2.gotoAndStop("over"); startScreen.creditsStars.gotoAndPlay("over"); if (_local2._parent._parent._parent.soundOn) { var _local1 = new Sound(); _local1.attachSound("_lsoundT"); _local1.start(); } } }; startScreen.controlsButton.onRollOut = (startScreen.controlsButton.onDragOut = function () { this.gotoAndStop(1); }); startScreen.controlsButton.onRelease = function () { var _local2 = this; if (_local2._parent._parent._parent.buttonsActive) { _local2._parent.cText._visible = true; var _local1 = 0; while (_local1 < 6) { _local2._parent["keyButton" + _local1]._visible = true; _local2._parent["keyVal" + _local1]._visible = true; _local1++; } _local2._visible = false; _local2._parent.creditsText._visible = false; _local2._parent.creditsButton._visible = true; } }; startScreen.highScoresButton.onRollOver = function () { var _local2 = this; if (_local2._parent._parent._parent.buttonsActive) { _local2.gotoAndStop("over"); startScreen.highScoresStars.gotoAndPlay("over"); if (_local2._parent._parent._parent.soundOn) { var _local1 = new Sound(); _local1.attachSound("_lsoundT"); _local1.start(); } } }; startScreen.highScoresButton.onRollOut = (startScreen.highScoresButton.onDragOut = function () { this.gotoAndStop(1); }); startScreen.highScoresButton.onRelease = function () { if (this._parent._parent._parent.buttonsActive) { this._parent._parent._parent.gotoHighScores(); } }; startScreen.happinesssamButton.onRelease = function () { getURL ("http://www.utterlysuperb.com", "_blank"); }; startScreen.happinesssamButton.onRollOver = function () { if (this._parent._parent._parent.buttonsActive) { startScreen.happinesssamStars.gotoAndPlay("over"); if (this._parent._parent._parent.soundOn) { var _local1 = new Sound(); _local1.attachSound("_lsoundT"); _local1.start(); } } };
Symbol 1087 MovieClip Frame 4
stop();
Symbol 1087 MovieClip Frame 5
stop();
Symbol 1087 MovieClip Frame 6
stop();
Symbol 1087 MovieClip Frame 7
stop();
Symbol 1087 MovieClip Frame 8
stop();
Symbol 1087 MovieClip Frame 9
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Library Items

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Symbol 26 Sound [_lmain]Used by:Timeline
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Symbol 28 Sound [_linvalidKey]Used by:Timeline
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Symbol 1031 ShapeTweeningUsed by:1042
Symbol 1032 GraphicUsed by:1042
Symbol 1033 ShapeTweeningUsed by:1042
Symbol 1034 GraphicUsed by:1042
Symbol 1035 EditableTextUses:19Used by:1042
Symbol 1036 EditableTextUses:19Used by:1042
Symbol 1037 ShapeTweeningUsed by:1042
Symbol 1038 GraphicUsed by:1042
Symbol 1039 GraphicUsed by:1042
Symbol 1040 EditableTextUses:19Used by:1042
Symbol 1041 EditableTextUses:19Used by:1042
Symbol 1042 MovieClipUses:1007 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 977 1035 1036 969 1037 1038 1039 1040 1041 973Used by:1087
Symbol 1043 GraphicUses:67Used by:1086
Symbol 1044 TextUses:828Used by:1045
Symbol 1045 MovieClipUses:1044Used by:1048
Symbol 1046 TextUses:828Used by:1048
Symbol 1047 TextUses:828Used by:1048
Symbol 1048 MovieClipUses:1045 1046 1047Used by:1086
Symbol 1049 EditableTextUses:828Used by:1086
Symbol 1050 GraphicUsed by:1056
Symbol 1051 FontUsed by:1052 1053 1054 1055 1058 1059 1061 1062 1064 1065 1067 1068
Symbol 1052 EditableTextUses:1051Used by:1056
Symbol 1053 EditableTextUses:1051Used by:1056
Symbol 1054 EditableTextUses:1051Used by:1056
Symbol 1055 EditableTextUses:1051Used by:1056
Symbol 1056 MovieClipUses:1050 1052 1053 1054 1055Used by:1086
Symbol 1057 GraphicUsed by:1069
Symbol 1058 EditableTextUses:1051Used by:1069
Symbol 1059 EditableTextUses:1051Used by:1069
Symbol 1060 GraphicUsed by:1069
Symbol 1061 EditableTextUses:1051Used by:1069
Symbol 1062 EditableTextUses:1051Used by:1069
Symbol 1063 GraphicUsed by:1069
Symbol 1064 EditableTextUses:1051Used by:1069
Symbol 1065 EditableTextUses:1051Used by:1069
Symbol 1066 GraphicUsed by:1069
Symbol 1067 EditableTextUses:1051Used by:1069
Symbol 1068 EditableTextUses:1051Used by:1069
Symbol 1069 MovieClipUses:1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068Used by:1086
Symbol 1070 TextUses:828Used by:1086
Symbol 1071 TextUses:828Used by:1086
Symbol 1072 TextUses:828Used by:1086
Symbol 1073 TextUses:828Used by:1086
Symbol 1074 TextUses:828Used by:1086
Symbol 1075 TextUses:828Used by:1086
Symbol 1076 TextUses:828Used by:1086
Symbol 1077 TextUses:828Used by:1086
Symbol 1078 GraphicUsed by:1082
Symbol 1079 GraphicUsed by:1082
Symbol 1080 GraphicUsed by:1082
Symbol 1081 GraphicUsed by:1082
Symbol 1082 MovieClipUses:1078 974 975 1079 1080 1081Used by:1086
Symbol 1083 TextUses:828Used by:1086
Symbol 1084 TextUses:828Used by:1086
Symbol 1085 GraphicUsed by:1086
Symbol 1086 MovieClipUses:1043 1048 1049 1056 1069 1070 1071 1072 1073 1074 1075 1076 1077 1082 1083 1084 1085Used by:1087
Symbol 1087 MovieClipUses:815 831 852 859 879 886 898 904 920 927 978 1006 1042 1086Used by:Timeline
Symbol 1088 GraphicUsed by:1089
Symbol 1089 MovieClipUses:1088Used by:Timeline
Symbol 1090 GraphicUsed by:Timeline

Instance Names

"gui"Frame 26Symbol 705 MovieClip
"miscScreens"Frame 26Symbol 1087 MovieClip
"bars"Frame 26Symbol 1089 MovieClip
"hArea"Symbol 98 MovieClip [_lboat1] Frame 1Symbol 84 MovieClip
"hArea"Symbol 107 MovieClip [_lboat2] Frame 1Symbol 84 MovieClip
"gun"Symbol 160 MovieClip [_lboss1Comp0] Frame 1Symbol 159 MovieClip
"hArea"Symbol 160 MovieClip [_lboss1Comp0] Frame 1Symbol 84 MovieClip
"gun"Symbol 164 MovieClip [_lboss1Comp1] Frame 1Symbol 163 MovieClip
"hArea"Symbol 164 MovieClip [_lboss1Comp1] Frame 1Symbol 84 MovieClip
"gun"Symbol 164 MovieClip [_lboss1Comp1] Frame 5Symbol 163 MovieClip
"gun"Symbol 168 MovieClip [_lboss1Comp2] Frame 1Symbol 167 MovieClip
"hArea"Symbol 168 MovieClip [_lboss1Comp2] Frame 1Symbol 84 MovieClip
"gun"Symbol 177 MovieClip [_lboss1Comp3] Frame 1Symbol 171 MovieClip
"hArea"Symbol 177 MovieClip [_lboss1Comp3] Frame 1Symbol 84 MovieClip
"hArea"Symbol 191 MovieClip [_lboss2comp0] Frame 1Symbol 84 MovieClip
"hArea"Symbol 201 MovieClip [_lboss2Comp1] Frame 1Symbol 84 MovieClip
"hArea"Symbol 211 MovieClip [_lboss2Comp2] Frame 1Symbol 84 MovieClip
"hArea"Symbol 221 MovieClip [_lboss2Comp3] Frame 1Symbol 84 MovieClip
"wheel0"Symbol 233 MovieClip [_lboss3] Frame 1Symbol 226 MovieClip
"wheel1"Symbol 233 MovieClip [_lboss3] Frame 1Symbol 226 MovieClip
"wheel2"Symbol 233 MovieClip [_lboss3] Frame 1Symbol 226 MovieClip
"wheel3"Symbol 233 MovieClip [_lboss3] Frame 1Symbol 226 MovieClip
"wheel4"Symbol 233 MovieClip [_lboss3] Frame 1Symbol 226 MovieClip
"wheel0"Symbol 233 MovieClip [_lboss3] Frame 3Symbol 226 MovieClip
"wheel1"Symbol 233 MovieClip [_lboss3] Frame 3Symbol 226 MovieClip
"wheel2"Symbol 233 MovieClip [_lboss3] Frame 3Symbol 226 MovieClip
"wheel3"Symbol 233 MovieClip [_lboss3] Frame 3Symbol 226 MovieClip
"wheel4"Symbol 233 MovieClip [_lboss3] Frame 3Symbol 226 MovieClip
"smoke"Symbol 250 MovieClip [_lboss3Comp0] Frame 1Symbol 240 MovieClip
"hArea"Symbol 250 MovieClip [_lboss3Comp0] Frame 1Symbol 84 MovieClip
"hArea"Symbol 260 MovieClip [_lboss3Comp1] Frame 1Symbol 84 MovieClip
"hArea"Symbol 270 MovieClip [_lboss3Comp2] Frame 1Symbol 84 MovieClip
"hArea"Symbol 300 MovieClip [_lboss5Hand] Frame 1Symbol 84 MovieClip
"hArea"Symbol 300 MovieClip [_lboss5Hand] Frame 2Symbol 84 MovieClip
"hArea"Symbol 304 MovieClip [_lclusterBomb1] Frame 1Symbol 84 MovieClip
"hArea"Symbol 312 MovieClip [_lflyingJar1] Frame 1Symbol 84 MovieClip
"hArea"Symbol 315 MovieClip [_lflyingJar2] Frame 1Symbol 84 MovieClip
"hArea"Symbol 318 MovieClip [_lflyingJar3] Frame 1Symbol 84 MovieClip
"hArea"Symbol 340 MovieClip [_lgunPlatform1] Frame 1Symbol 84 MovieClip
"hArea"Symbol 343 MovieClip [_lhopper1] Frame 1Symbol 84 MovieClip
"hArea"Symbol 346 MovieClip [_lhopper2] Frame 1Symbol 84 MovieClip
"hArea"Symbol 349 MovieClip [_lhopper3] Frame 1Symbol 84 MovieClip
"hArea"Symbol 352 MovieClip [_lhoverCraft1] Frame 1Symbol 84 MovieClip
"hArea"Symbol 360 MovieClip [_lmineLayer] Frame 1Symbol 84 MovieClip
"hArea"Symbol 366 MovieClip [_lmissile1] Frame 1Symbol 363 MovieClip
"mc"Symbol 373 MovieClip [_lmortar1] Frame 1Symbol 372 MovieClip
"hArea"Symbol 373 MovieClip [_lmortar1] Frame 1Symbol 84 MovieClip
"hArea"Symbol 376 MovieClip [_lplane1] Frame 1Symbol 84 MovieClip
"hArea"Symbol 379 MovieClip [_lplane2] Frame 1Symbol 84 MovieClip
"hArea"Symbol 383 MovieClip [_lpowerUp0] Frame 1Symbol 84 MovieClip
"hArea"Symbol 386 MovieClip [_lpowerUp1] Frame 1Symbol 84 MovieClip
"mc"Symbol 396 MovieClip [_lpowerUp2] Frame 1Symbol 395 MovieClip
"hArea"Symbol 396 MovieClip [_lpowerUp2] Frame 1Symbol 84 MovieClip
"hArea"Symbol 399 MovieClip [_lpowerUp3] Frame 1Symbol 84 MovieClip
"hArea"Symbol 406 MovieClip [_lrobotTank1] Frame 1Symbol 84 MovieClip
"hArea"Symbol 410 MovieClip [_lrock1] Frame 1Symbol 84 MovieClip
"hArea"Symbol 419 MovieClip [_lrock2] Frame 1Symbol 84 MovieClip
"hArea"Symbol 422 MovieClip [_lrocket1] Frame 1Symbol 84 MovieClip
"levelUpLight"Symbol 467 MovieClip [_lship1] Frame 1Symbol 456 MovieClip
"shield"Symbol 467 MovieClip [_lship1] Frame 1Symbol 463 MovieClip
"darkener"Symbol 467 MovieClip [_lship1] Frame 1Symbol 466 MovieClip
"hArea"Symbol 467 MovieClip [_lship1] Frame 1Symbol 84 MovieClip
"hArea"Symbol 514 MovieClip [_lspaceShip1] Frame 1Symbol 84 MovieClip
"hArea"Symbol 522 MovieClip [_lspaceShip2] Frame 1Symbol 84 MovieClip
"hArea"Symbol 530 MovieClip [_lspaceShip3] Frame 1Symbol 84 MovieClip
"hArea"Symbol 538 MovieClip [_lspaceShip4] Frame 1Symbol 84 MovieClip
"gun"Symbol 544 MovieClip [_ltank1] Frame 1Symbol 541 MovieClip
"hArea"Symbol 544 MovieClip [_ltank1] Frame 1Symbol 84 MovieClip
"gun"Symbol 547 MovieClip [_ltank2] Frame 1Symbol 541 MovieClip
"hArea"Symbol 547 MovieClip [_ltank2] Frame 1Symbol 84 MovieClip
"hArea"Symbol 566 MovieClip [_lboss5Comp0] Frame 1Symbol 84 MovieClip
"hArea"Symbol 576 MovieClip [_lboss5Comp1] Frame 1Symbol 84 MovieClip
"hArea"Symbol 586 MovieClip [_lboss5Comp2] Frame 1Symbol 84 MovieClip
"hArea"Symbol 597 MovieClip [_lboss5Comp3] Frame 1Symbol 84 MovieClip
"hArea"Symbol 601 MovieClip [_lboss4comp0] Frame 1Symbol 84 MovieClip
"hArea"Symbol 612 MovieClip Frame 2Symbol 611 MovieClip
"hArea"Symbol 613 MovieClip [_lboss4comp1] Frame 1Symbol 84 MovieClip
"fire"Symbol 613 MovieClip [_lboss4comp1] Frame 1Symbol 612 MovieClip
"hArea"Symbol 617 MovieClip [_lboss4comp2] Frame 1Symbol 84 MovieClip
"hArea"Symbol 621 MovieClip [_lboss4comp3] Frame 1Symbol 84 MovieClip
"colours"Symbol 654 MovieClip Frame 1Symbol 633 MovieClip
"mask"Symbol 654 MovieClip Frame 1Symbol 635 MovieClip
"divisions"Symbol 654 MovieClip Frame 1Symbol 643 MovieClip
"flash"Symbol 654 MovieClip Frame 1Symbol 652 MovieClip
"powerGauge"Symbol 704 MovieClip Frame 1Symbol 654 MovieClip
"soundLight"Symbol 704 MovieClip Frame 1Symbol 670 MovieClip
"face"Symbol 704 MovieClip Frame 1Symbol 703 MovieClip
"fadeOut"Symbol 705 MovieClip Frame 1Symbol 627 MovieClip
"gui"Symbol 705 MovieClip Frame 1Symbol 704 MovieClip
"music"Symbol 780 MovieClip Frame 1Symbol 755 Button
"back"Symbol 780 MovieClip Frame 2Symbol 771 Button
"prosonica"Symbol 780 MovieClip Frame 2Symbol 775 Button
"dedios"Symbol 780 MovieClip Frame 2Symbol 779 Button
"key1"Symbol 783 MovieClip Frame 1Symbol 781 EditableText
"key0"Symbol 783 MovieClip Frame 1Symbol 782 EditableText
"keyButton5"Symbol 815 MovieClip Frame 1Symbol 716 MovieClip
"keyButton4"Symbol 815 MovieClip Frame 1Symbol 725 MovieClip
"keyButton3"Symbol 815 MovieClip Frame 1Symbol 735 MovieClip
"keyButton2"Symbol 815 MovieClip Frame 1Symbol 735 MovieClip
"keyButton1"Symbol 815 MovieClip Frame 1Symbol 735 MovieClip
"keyButton0"Symbol 815 MovieClip Frame 1Symbol 735 MovieClip
"cText"Symbol 815 MovieClip Frame 1Symbol 744 MovieClip
"controlsButton"Symbol 815 MovieClip Frame 1Symbol 747 MovieClip
"creditsText"Symbol 815 MovieClip Frame 1Symbol 780 MovieClip
"keyVal4"Symbol 815 MovieClip Frame 1Symbol 783 MovieClip
"keyVal5"Symbol 815 MovieClip Frame 1Symbol 783 MovieClip
"keyVal3"Symbol 815 MovieClip Frame 1Symbol 783 MovieClip
"keyVal1"Symbol 815 MovieClip Frame 1Symbol 783 MovieClip
"keyVal2"Symbol 815 MovieClip Frame 1Symbol 783 MovieClip
"keyVal0"Symbol 815 MovieClip Frame 1Symbol 783 MovieClip
"startStars"Symbol 815 MovieClip Frame 1Symbol 792 MovieClip
"soundStars"Symbol 815 MovieClip Frame 1Symbol 792 MovieClip
"creditsStars"Symbol 815 MovieClip Frame 1Symbol 792 MovieClip
"highScoresStars"Symbol 815 MovieClip Frame 1Symbol 792 MovieClip
"happinesssamStars"Symbol 815 MovieClip Frame 1Symbol 792 MovieClip
"startButton"Symbol 815 MovieClip Frame 1Symbol 800 MovieClip
"soundToggle"Symbol 815 MovieClip Frame 1Symbol 803 MovieClip
"creditsButton"Symbol 815 MovieClip Frame 1Symbol 805 MovieClip
"highScoresButton"Symbol 815 MovieClip Frame 1Symbol 811 MovieClip
"happinesssamButton"Symbol 815 MovieClip Frame 1Symbol 813 MovieClip
"submit"Symbol 973 MovieClip Frame 1Symbol 969 Button
"endShip"Symbol 978 MovieClip Frame 63Symbol 951 MovieClip
"finalScore"Symbol 978 MovieClip Frame 76Symbol 956 MovieClip
"exit"Symbol 978 MovieClip Frame 93Symbol 977 Button
"exit"Symbol 1042 MovieClip Frame 130Symbol 977 Button
"rank"Symbol 1056 MovieClip Frame 1Symbol 1052 EditableText
"name"Symbol 1056 MovieClip Frame 1Symbol 1053 EditableText
"score"Symbol 1056 MovieClip Frame 1Symbol 1054 EditableText
"date"Symbol 1056 MovieClip Frame 1Symbol 1055 EditableText
"statusInd"Symbol 1086 MovieClip Frame 1Symbol 1048 MovieClip
"score0"Symbol 1086 MovieClip Frame 1Symbol 1056 MovieClip
"score1"Symbol 1086 MovieClip Frame 1Symbol 1056 MovieClip
"score2"Symbol 1086 MovieClip Frame 1Symbol 1056 MovieClip
"score3"Symbol 1086 MovieClip Frame 1Symbol 1056 MovieClip
"score4"Symbol 1086 MovieClip Frame 1Symbol 1056 MovieClip
"score5"Symbol 1086 MovieClip Frame 1Symbol 1056 MovieClip
"score6"Symbol 1086 MovieClip Frame 1Symbol 1056 MovieClip
"score7"Symbol 1086 MovieClip Frame 1Symbol 1056 MovieClip
"score8"Symbol 1086 MovieClip Frame 1Symbol 1056 MovieClip
"score9"Symbol 1086 MovieClip Frame 1Symbol 1056 MovieClip
"rankDown"Symbol 1086 MovieClip Frame 1Symbol 1069 MovieClip
"rankUp"Symbol 1086 MovieClip Frame 1Symbol 1069 MovieClip
"exit"Symbol 1086 MovieClip Frame 1Symbol 1082 MovieClip
"startScreen"Symbol 1087 MovieClip Frame 2Symbol 815 MovieClip
"screen"Symbol 1087 MovieClip Frame 5Symbol 852 MovieClip
"screen"Symbol 1087 MovieClip Frame 7Symbol 879 MovieClip
"screen"Symbol 1087 MovieClip Frame 9Symbol 898 MovieClip
"screen"Symbol 1087 MovieClip Frame 11Symbol 920 MovieClip
"screen"Symbol 1087 MovieClip Frame 13Symbol 978 MovieClip
"screen"Symbol 1087 MovieClip Frame 14Symbol 1006 MovieClip
"lBoard"Symbol 1087 MovieClip Frame 16Symbol 1086 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "_lexplosion1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "_lcontinue"
ExportAssets (56)Timeline Frame 3Symbol 2 as "_lcontinue"
ExportAssets (56)Timeline Frame 4Symbol 22 as "_lcoinin"
ExportAssets (56)Timeline Frame 5Symbol 23 as "_lshotSound10"
ExportAssets (56)Timeline Frame 6Symbol 24 as "_lrumble"
ExportAssets (56)Timeline Frame 7Symbol 25 as "_lmorse"
ExportAssets (56)Timeline Frame 8Symbol 26 as "_lmain"
ExportAssets (56)Timeline Frame 9Symbol 1 as "_lexplosion1"
ExportAssets (56)Timeline Frame 10Symbol 27 as "_lsoundT"
ExportAssets (56)Timeline Frame 11Symbol 28 as "_linvalidKey"
ExportAssets (56)Timeline Frame 12Symbol 29 as "_lshotSound1"
ExportAssets (56)Timeline Frame 13Symbol 30 as "_lgameover"
ExportAssets (56)Timeline Frame 14Symbol 31 as "_llevelDown"
ExportAssets (56)Timeline Frame 15Symbol 32 as "_llongExplosion"
ExportAssets (56)Timeline Frame 16Symbol 33 as "_lching"
ExportAssets (56)Timeline Frame 17Symbol 34 as "_ltryChangeKey"
ExportAssets (56)Timeline Frame 18Symbol 35 as "_lshotSound0"
ExportAssets (56)Timeline Frame 19Symbol 36 as "_lupBeat"
ExportAssets (56)Timeline Frame 20Symbol 37 as "_lshotSound2"
ExportAssets (56)Timeline Frame 21Symbol 38 as "_lvalidKey"
ExportAssets (56)Timeline Frame 22Symbol 39 as "_ltune1"
ExportAssets (56)Timeline Frame 23Symbol 42 as "_lbg1a"
ExportAssets (56)Timeline Frame 23Symbol 45 as "_lbg1b"
ExportAssets (56)Timeline Frame 23Symbol 48 as "_lBG2a"
ExportAssets (56)Timeline Frame 23Symbol 51 as "_lbg2b"
ExportAssets (56)Timeline Frame 23Symbol 54 as "_lbg3a"
ExportAssets (56)Timeline Frame 23Symbol 57 as "_lbg3b"
ExportAssets (56)Timeline Frame 23Symbol 60 as "_lbg3c"
ExportAssets (56)Timeline Frame 23Symbol 63 as "_lBG4a"
ExportAssets (56)Timeline Frame 23Symbol 66 as "_lbg4b"
ExportAssets (56)Timeline Frame 23Symbol 69 as "_lBG5a"
ExportAssets (56)Timeline Frame 23Symbol 72 as "_lbg5b"
ExportAssets (56)Timeline Frame 23Symbol 75 as "_lbg5c"
ExportAssets (56)Timeline Frame 23Symbol 98 as "_lboat1"
ExportAssets (56)Timeline Frame 23Symbol 107 as "_lboat2"
ExportAssets (56)Timeline Frame 23Symbol 119 as "_lBomb"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 23Symbol 156 as "_lboss1"
ExportAssets (56)Timeline Frame 23Symbol 160 as "_lboss1Comp0"
ExportAssets (56)Timeline Frame 23Symbol 164 as "_lboss1Comp1"
ExportAssets (56)Timeline Frame 23Symbol 168 as "_lboss1Comp2"
ExportAssets (56)Timeline Frame 23Symbol 177 as "_lboss1Comp3"
ExportAssets (56)Timeline Frame 23Symbol 180 as "_lboss2"
ExportAssets (56)Timeline Frame 23Symbol 191 as "_lboss2comp0"
ExportAssets (56)Timeline Frame 23Symbol 201 as "_lboss2Comp1"
ExportAssets (56)Timeline Frame 23Symbol 211 as "_lboss2Comp2"
ExportAssets (56)Timeline Frame 23Symbol 221 as "_lboss2Comp3"
ExportAssets (56)Timeline Frame 23Symbol 233 as "_lboss3"
ExportAssets (56)Timeline Frame 23Symbol 250 as "_lboss3Comp0"
ExportAssets (56)Timeline Frame 23Symbol 260 as "_lboss3Comp1"
ExportAssets (56)Timeline Frame 23Symbol 270 as "_lboss3Comp2"
ExportAssets (56)Timeline Frame 23Symbol 281 as "_lboss4"
ExportAssets (56)Timeline Frame 23Symbol 291 as "_lboss5"
ExportAssets (56)Timeline Frame 23Symbol 300 as "_lboss5Hand"
ExportAssets (56)Timeline Frame 23Symbol 304 as "_lclusterBomb1"
ExportAssets (56)Timeline Frame 23Symbol 305 as "_lfire0"
ExportAssets (56)Timeline Frame 23Symbol 306 as "_lfire1"
ExportAssets (56)Timeline Frame 23Symbol 307 as "_lfire2"
ExportAssets (56)Timeline Frame 23Symbol 308 as "_lfire3"
ExportAssets (56)Timeline Frame 23Symbol 309 as "_lfire4"
ExportAssets (56)Timeline Frame 23Symbol 312 as "_lflyingJar1"
ExportAssets (56)Timeline Frame 23Symbol 315 as "_lflyingJar2"
ExportAssets (56)Timeline Frame 23Symbol 318 as "_lflyingJar3"
ExportAssets (56)Timeline Frame 23Symbol 340 as "_lgunPlatform1"
ExportAssets (56)Timeline Frame 23Symbol 343 as "_lhopper1"
ExportAssets (56)Timeline Frame 23Symbol 346 as "_lhopper2"
ExportAssets (56)Timeline Frame 23Symbol 349 as "_lhopper3"
ExportAssets (56)Timeline Frame 23Symbol 352 as "_lhoverCraft1"
ExportAssets (56)Timeline Frame 23Symbol 360 as "_lmineLayer"
ExportAssets (56)Timeline Frame 23Symbol 366 as "_lmissile1"
ExportAssets (56)Timeline Frame 23Symbol 373 as "_lmortar1"
ExportAssets (56)Timeline Frame 23Symbol 376 as "_lplane1"
ExportAssets (56)Timeline Frame 23Symbol 379 as "_lplane2"
ExportAssets (56)Timeline Frame 23Symbol 383 as "_lpowerUp0"
ExportAssets (56)Timeline Frame 23Symbol 386 as "_lpowerUp1"
ExportAssets (56)Timeline Frame 23Symbol 396 as "_lpowerUp2"
ExportAssets (56)Timeline Frame 23Symbol 399 as "_lpowerUp3"
ExportAssets (56)Timeline Frame 23Symbol 406 as "_lrobotTank1"
ExportAssets (56)Timeline Frame 23Symbol 410 as "_lrock1"
ExportAssets (56)Timeline Frame 23Symbol 419 as "_lrock2"
ExportAssets (56)Timeline Frame 23Symbol 422 as "_lrocket1"
ExportAssets (56)Timeline Frame 23Symbol 441 as "_lsBomb"
ExportAssets (56)Timeline Frame 23Symbol 443 as "_lscreen"
ExportAssets (56)Timeline Frame 23Symbol 467 as "_lship1"
ExportAssets (56)Timeline Frame 23Symbol 473 as "_lshot1"
ExportAssets (56)Timeline Frame 23Symbol 484 as "_lshot2"
ExportAssets (56)Timeline Frame 23Symbol 488 as "_lshot3"
ExportAssets (56)Timeline Frame 23Symbol 491 as "_lshot4"
ExportAssets (56)Timeline Frame 23Symbol 494 as "_lshot5"
ExportAssets (56)Timeline Frame 23Symbol 506 as "_lshot6"
ExportAssets (56)Timeline Frame 23Symbol 514 as "_lspaceShip1"
ExportAssets (56)Timeline Frame 23Symbol 522 as "_lspaceShip2"
ExportAssets (56)Timeline Frame 23Symbol 530 as "_lspaceShip3"
ExportAssets (56)Timeline Frame 23Symbol 538 as "_lspaceShip4"
ExportAssets (56)Timeline Frame 23Symbol 544 as "_ltank1"
ExportAssets (56)Timeline Frame 23Symbol 547 as "_ltank2"
ExportAssets (56)Timeline Frame 23Symbol 550 as "_ltree1"
ExportAssets (56)Timeline Frame 23Symbol 553 as "_ltree2"
ExportAssets (56)Timeline Frame 23Symbol 556 as "_ltree3"
ExportAssets (56)Timeline Frame 24Symbol 566 as "_lboss5Comp0"
ExportAssets (56)Timeline Frame 24Symbol 576 as "_lboss5Comp1"
ExportAssets (56)Timeline Frame 24Symbol 586 as "_lboss5Comp2"
ExportAssets (56)Timeline Frame 24Symbol 597 as "_lboss5Comp3"
ExportAssets (56)Timeline Frame 24Symbol 601 as "_lboss4comp0"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 141 as "_lsmoke1"
ExportAssets (56)Timeline Frame 24Symbol 613 as "_lboss4comp1"
ExportAssets (56)Timeline Frame 24Symbol 617 as "_lboss4comp2"
ExportAssets (56)Timeline Frame 24Symbol 621 as "_lboss4comp3"

Labels

"game"Frame 25
"object"Frame 26
"beingDamaged"Symbol 98 MovieClip [_lboat1] Frame 2
"beingDestroyed"Symbol 98 MovieClip [_lboat1] Frame 4
"beingDamaged"Symbol 107 MovieClip [_lboat2] Frame 2
"beingDestroyed"Symbol 107 MovieClip [_lboat2] Frame 4
"explode"Symbol 119 MovieClip [_lBomb] Frame 2
"beingDestroyed"Symbol 156 MovieClip [_lboss1] Frame 2
"boom"Symbol 156 MovieClip [_lboss1] Frame 4
"beingDamaged"Symbol 160 MovieClip [_lboss1Comp0] Frame 2
"beingDestroyed"Symbol 160 MovieClip [_lboss1Comp0] Frame 5
"beingDamaged"Symbol 164 MovieClip [_lboss1Comp1] Frame 2
"beingDestroyed"Symbol 164 MovieClip [_lboss1Comp1] Frame 5
"beingDamaged"Symbol 168 MovieClip [_lboss1Comp2] Frame 2
"beingDestroyed"Symbol 168 MovieClip [_lboss1Comp2] Frame 5
"beingDamaged"Symbol 177 MovieClip [_lboss1Comp3] Frame 2
"beingDestroyed"Symbol 177 MovieClip [_lboss1Comp3] Frame 5
"beingDestroyed"Symbol 180 MovieClip [_lboss2] Frame 2
"boom"Symbol 180 MovieClip [_lboss2] Frame 3
"beingDamaged"Symbol 191 MovieClip [_lboss2comp0] Frame 2
"beingDestroyed"Symbol 191 MovieClip [_lboss2comp0] Frame 5
"beingDamaged"Symbol 201 MovieClip [_lboss2Comp1] Frame 2
"beingDestroyed"Symbol 201 MovieClip [_lboss2Comp1] Frame 5
"beingDamaged"Symbol 211 MovieClip [_lboss2Comp2] Frame 2
"beingDestroyed"Symbol 211 MovieClip [_lboss2Comp2] Frame 5
"beingDamaged"Symbol 221 MovieClip [_lboss2Comp3] Frame 2
"beingDestroyed"Symbol 221 MovieClip [_lboss2Comp3] Frame 5
"beingDestroyed"Symbol 233 MovieClip [_lboss3] Frame 2
"boom"Symbol 233 MovieClip [_lboss3] Frame 3
"beingDamaged"Symbol 250 MovieClip [_lboss3Comp0] Frame 2
"beingDestroyed"Symbol 250 MovieClip [_lboss3Comp0] Frame 5
"beingDamaged"Symbol 260 MovieClip [_lboss3Comp1] Frame 2
"beingDestroyed"Symbol 260 MovieClip [_lboss3Comp1] Frame 5
"beingDamaged"Symbol 270 MovieClip [_lboss3Comp2] Frame 2
"beingDestroyed"Symbol 270 MovieClip [_lboss3Comp2] Frame 5
"beingDestroyed"Symbol 281 MovieClip [_lboss4] Frame 2
"boom"Symbol 281 MovieClip [_lboss4] Frame 4
"beingDestroyed"Symbol 291 MovieClip [_lboss5] Frame 2
"boom"Symbol 291 MovieClip [_lboss5] Frame 3
"beingDamaged"Symbol 300 MovieClip [_lboss5Hand] Frame 3
"beingDestroyed"Symbol 300 MovieClip [_lboss5Hand] Frame 6
"beingDamaged"Symbol 304 MovieClip [_lclusterBomb1] Frame 2
"beingDestroyed"Symbol 304 MovieClip [_lclusterBomb1] Frame 4
"beingDamaged"Symbol 312 MovieClip [_lflyingJar1] Frame 2
"beingDestroyed"Symbol 312 MovieClip [_lflyingJar1] Frame 4
"beingDamaged"Symbol 315 MovieClip [_lflyingJar2] Frame 2
"beingDestroyed"Symbol 315 MovieClip [_lflyingJar2] Frame 4
"beingDamaged"Symbol 318 MovieClip [_lflyingJar3] Frame 2
"beingDestroyed"Symbol 318 MovieClip [_lflyingJar3] Frame 4
"beingDamaged"Symbol 340 MovieClip [_lgunPlatform1] Frame 2
"beingDestroyed"Symbol 340 MovieClip [_lgunPlatform1] Frame 5
"beingDamaged"Symbol 343 MovieClip [_lhopper1] Frame 2
"beingDestroyed"Symbol 343 MovieClip [_lhopper1] Frame 4
"beingDamaged"Symbol 346 MovieClip [_lhopper2] Frame 2
"beingDestroyed"Symbol 346 MovieClip [_lhopper2] Frame 4
"beingDamaged"Symbol 349 MovieClip [_lhopper3] Frame 2
"beingDestroyed"Symbol 349 MovieClip [_lhopper3] Frame 4
"beingDamaged"Symbol 352 MovieClip [_lhoverCraft1] Frame 2
"beingDestroyed"Symbol 352 MovieClip [_lhoverCraft1] Frame 4
"beingDamaged"Symbol 360 MovieClip [_lmineLayer] Frame 2
"beingDestroyed"Symbol 360 MovieClip [_lmineLayer] Frame 5
"beingDestroyed"Symbol 366 MovieClip [_lmissile1] Frame 2
"beingDamaged"Symbol 373 MovieClip [_lmortar1] Frame 2
"beingDestroyed"Symbol 373 MovieClip [_lmortar1] Frame 4
"beingDamaged"Symbol 376 MovieClip [_lplane1] Frame 2
"beingDestroyed"Symbol 376 MovieClip [_lplane1] Frame 4
"beingDamaged"Symbol 379 MovieClip [_lplane2] Frame 2
"beingDestroyed"Symbol 379 MovieClip [_lplane2] Frame 4
"beingDestroyed"Symbol 383 MovieClip [_lpowerUp0] Frame 2
"beingDestroyed"Symbol 386 MovieClip [_lpowerUp1] Frame 2
"beingDestroyed"Symbol 396 MovieClip [_lpowerUp2] Frame 2
"beingDestroyed"Symbol 399 MovieClip [_lpowerUp3] Frame 1
"beingDamaged"Symbol 406 MovieClip [_lrobotTank1] Frame 2
"beingDestroyed"Symbol 406 MovieClip [_lrobotTank1] Frame 4
"beingDamaged"Symbol 410 MovieClip [_lrock1] Frame 2
"beingDestroyed"Symbol 410 MovieClip [_lrock1] Frame 4
"beingDamaged"Symbol 419 MovieClip [_lrock2] Frame 2
"beingDestroyed"Symbol 419 MovieClip [_lrock2] Frame 4
"beingDamaged"Symbol 422 MovieClip [_lrocket1] Frame 2
"beingDestroyed"Symbol 422 MovieClip [_lrocket1] Frame 4
"beingDamaged"Symbol 467 MovieClip [_lship1] Frame 2
"beingDestroyed"Symbol 467 MovieClip [_lship1] Frame 6
"explode"Symbol 473 MovieClip [_lshot1] Frame 2
"explode"Symbol 484 MovieClip [_lshot2] Frame 2
"explode"Symbol 488 MovieClip [_lshot3] Frame 2
"explode"Symbol 491 MovieClip [_lshot4] Frame 2
"explode"Symbol 494 MovieClip [_lshot5] Frame 2
"explode"Symbol 506 MovieClip [_lshot6] Frame 2
"beingDamaged"Symbol 514 MovieClip [_lspaceShip1] Frame 2
"beingDestroyed"Symbol 514 MovieClip [_lspaceShip1] Frame 5
"beingDamaged"Symbol 522 MovieClip [_lspaceShip2] Frame 2
"beingDestroyed"Symbol 522 MovieClip [_lspaceShip2] Frame 5
"beingDamaged"Symbol 530 MovieClip [_lspaceShip3] Frame 2
"beingDestroyed"Symbol 530 MovieClip [_lspaceShip3] Frame 5
"beingDamaged"Symbol 538 MovieClip [_lspaceShip4] Frame 2
"beingDestroyed"Symbol 538 MovieClip [_lspaceShip4] Frame 5
"beingDamaged"Symbol 544 MovieClip [_ltank1] Frame 2
"beingDestroyed"Symbol 544 MovieClip [_ltank1] Frame 4
"beingDamaged"Symbol 547 MovieClip [_ltank2] Frame 2
"beingDestroyed"Symbol 547 MovieClip [_ltank2] Frame 4
"beingDamaged"Symbol 566 MovieClip [_lboss5Comp0] Frame 3
"beingDestroyed"Symbol 566 MovieClip [_lboss5Comp0] Frame 6
"beingDamaged"Symbol 576 MovieClip [_lboss5Comp1] Frame 3
"beingDestroyed"Symbol 576 MovieClip [_lboss5Comp1] Frame 6
"beingDamaged"Symbol 586 MovieClip [_lboss5Comp2] Frame 3
"beingDestroyed"Symbol 586 MovieClip [_lboss5Comp2] Frame 6
"beingDamaged"Symbol 597 MovieClip [_lboss5Comp3] Frame 3
"beingDestroyed"Symbol 597 MovieClip [_lboss5Comp3] Frame 6
"beingDamaged"Symbol 601 MovieClip [_lboss4comp0] Frame 3
"beingDestroyed"Symbol 601 MovieClip [_lboss4comp0] Frame 6
"flare"Symbol 612 MovieClip Frame 2
"beingDamaged"Symbol 613 MovieClip [_lboss4comp1] Frame 3
"beingDestroyed"Symbol 613 MovieClip [_lboss4comp1] Frame 6
"beingDamaged"Symbol 617 MovieClip [_lboss4comp2] Frame 3
"beingDestroyed"Symbol 617 MovieClip [_lboss4comp2] Frame 6
"beingDamaged"Symbol 621 MovieClip [_lboss4comp3] Frame 3
"beingDestroyed"Symbol 621 MovieClip [_lboss4comp3] Frame 6
"getReady"Symbol 627 MovieClip Frame 2
"fadeOut"Symbol 627 MovieClip Frame 42
"dieFadeOut"Symbol 627 MovieClip Frame 74
"Phaser"Symbol 633 MovieClip Frame 1
"Plasma"Symbol 633 MovieClip Frame 2
"Missile"Symbol 633 MovieClip Frame 3
"Flame"Symbol 633 MovieClip Frame 4
"normal"Symbol 703 MovieClip Frame 10
"hit"Symbol 703 MovieClip Frame 11
"happy"Symbol 703 MovieClip Frame 28
"destroyed"Symbol 703 MovieClip Frame 48
"over"Symbol 716 MovieClip Frame 2
"changing"Symbol 716 MovieClip Frame 3
"invalid"Symbol 716 MovieClip Frame 4
"validate"Symbol 716 MovieClip Frame 12
"over"Symbol 725 MovieClip Frame 2
"changing"Symbol 725 MovieClip Frame 3
"invalid"Symbol 725 MovieClip Frame 4
"validate"Symbol 725 MovieClip Frame 12
"over"Symbol 735 MovieClip Frame 2
"changing"Symbol 735 MovieClip Frame 3
"invalid"Symbol 735 MovieClip Frame 4
"validate"Symbol 735 MovieClip Frame 12
"over"Symbol 747 MovieClip Frame 2
"over"Symbol 792 MovieClip Frame 2
"over"Symbol 800 MovieClip Frame 2
"over"Symbol 803 MovieClip Frame 2
"over"Symbol 805 MovieClip Frame 2
"_up"Symbol 811 MovieClip Frame 1
"_over"Symbol 811 MovieClip Frame 2
"_up"Symbol 813 MovieClip Frame 1
"_over"Symbol 813 MovieClip Frame 2
"continue"Symbol 978 MovieClip Frame 59
"connecting"Symbol 1048 MovieClip Frame 1
"connected"Symbol 1048 MovieClip Frame 2
"error"Symbol 1048 MovieClip Frame 3
"_up"Symbol 1069 MovieClip Frame 1
"_over"Symbol 1069 MovieClip Frame 2
"_down"Symbol 1069 MovieClip Frame 3
"inactive"Symbol 1069 MovieClip Frame 4
"_up"Symbol 1082 MovieClip Frame 1
"_over"Symbol 1082 MovieClip Frame 2
"_down"Symbol 1082 MovieClip Frame 3
"startScreen"Symbol 1087 MovieClip Frame 2
"preScreen1"Symbol 1087 MovieClip Frame 4
"afterScreen1"Symbol 1087 MovieClip Frame 5
"preScreen2"Symbol 1087 MovieClip Frame 6
"afterScreen2"Symbol 1087 MovieClip Frame 7
"preScreen3"Symbol 1087 MovieClip Frame 8
"afterScreen3"Symbol 1087 MovieClip Frame 9
"preScreen4"Symbol 1087 MovieClip Frame 10
"afterScreen4"Symbol 1087 MovieClip Frame 11
"preScreen5"Symbol 1087 MovieClip Frame 12
"afterScreen5"Symbol 1087 MovieClip Frame 13
"continue"Symbol 1087 MovieClip Frame 14
"gameover"Symbol 1087 MovieClip Frame 15
"leaderBoard"Symbol 1087 MovieClip Frame 16
"in"Symbol 1089 MovieClip Frame 2
"out"Symbol 1089 MovieClip Frame 7
"slowIn"Symbol 1089 MovieClip Frame 12

Dynamic Text Variables

weaponTSymbol 656 EditableText"phaser"
wLevelSymbol 657 EditableText"1"
_parent._parent.scoreSymbol 671 EditableText""
livesSymbol 672 EditableText"3"
sBombsSymbol 673 EditableText"2"
keyValSymbol 781 EditableText""
keyValSymbol 782 EditableText""
soundStatusSymbol 801 EditableText"TURN SOUND OFF"
soundStatusSymbol 802 EditableText"TURN SOUND OFF"
livesBonusSymbol 838 EditableText"0"
sbBonusSymbol 839 EditableText"0"
shieldBonusSymbol 840 EditableText"0"
livesBonusSymbol 844 EditableText"0"
sbBonusSymbol 845 EditableText"0"
shieldBonusSymbol 846 EditableText"0"
tScoreSymbol 848 EditableText"0"
tScoreSymbol 850 EditableText"0"
livesBonusSymbol 871 EditableText"0"
sbBonusSymbol 872 EditableText"0"
shieldBonusSymbol 873 EditableText"0"
livesBonusSymbol 874 EditableText"0"
sbBonusSymbol 875 EditableText"0"
shieldBonusSymbol 876 EditableText"0"
tScoreSymbol 877 EditableText"0"
tScoreSymbol 878 EditableText"0"
livesBonusSymbol 890 EditableText"0"
sbBonusSymbol 891 EditableText"0"
shieldBonusSymbol 892 EditableText"0"
livesBonusSymbol 893 EditableText"0"
sbBonusSymbol 894 EditableText"0"
shieldBonusSymbol 895 EditableText"0"
tScoreSymbol 896 EditableText"0"
tScoreSymbol 897 EditableText"0"
livesBonusSymbol 911 EditableText"0"
sbBonusSymbol 912 EditableText"0"
shieldBonusSymbol 913 EditableText"0"
livesBonusSymbol 914 EditableText"0"
sbBonusSymbol 915 EditableText"0"
shieldBonusSymbol 916 EditableText"0"
tScoreSymbol 917 EditableText"0"
tScoreSymbol 918 EditableText"0"
livesBonusSymbol 933 EditableText"0"
sbBonusSymbol 934 EditableText"0"
shieldBonusSymbol 935 EditableText"0"
livesBonusSymbol 936 EditableText"0"
sbBonusSymbol 937 EditableText"0"
shieldBonusSymbol 938 EditableText"0"
contBonusSymbol 940 EditableText"0"
contBonusSymbol 942 EditableText"0"
tScoreSymbol 943 EditableText"0"
tScoreSymbol 944 EditableText"0"
endScoreSymbol 954 EditableText"Your FINAL SCORE IS: 10998404"
endScoreSymbol 955 EditableText"Your FINAL SCORE IS: 10998404"
usernameSymbol 958 EditableText"YOUR USERNAME"
usernameSymbol 959 EditableText"YOUR USERNAME"
usernameSymbol 964 EditableText"YOUR USERNAME"
usernameSymbol 965 EditableText"YOUR USERNAME"
continuesSymbol 1002 EditableText"1 continue left"
continuesSymbol 1003 EditableText"1 continue left"
endScoreSymbol 1025 EditableText"Your FINAL SCORE IS: "
endScoreSymbol 1026 EditableText"Your FINAL SCORE IS: 10998404"
usernameSymbol 1035 EditableText"YOUR USERNAME"
usernameSymbol 1036 EditableText"YOUR USERNAME"
usernameSymbol 1040 EditableText"YOUR USERNAME"
usernameSymbol 1041 EditableText"YOUR USERNAME"
debugSymbol 1049 EditableText""
symbSymbol 1058 EditableText"<"
symbSymbol 1059 EditableText"<"
symbSymbol 1061 EditableText"<"
symbSymbol 1062 EditableText"<"
symbSymbol 1064 EditableText"<"
symbSymbol 1065 EditableText"<"
symbSymbol 1067 EditableText"<"
symbSymbol 1068 EditableText"<"




http://swfchan.com/12/57033/info.shtml
Created: 18/4 -2019 17:35:40 Last modified: 18/4 -2019 17:35:40 Server time: 22/12 -2024 14:14:18