| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 231346 |
| /disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2623 · P5245 |
![]() | This is the info page for Flash #57074 |
| How To Make A Quiz Game |
| So you wanna learn flash? |
| Rome-lherison |
| Yes |
| No I don't |
| First off, if you have As3, please download Flash 8 or Flash MX. Or just convert to As2 in As3 |
| Click the blue button to continue |
| Previous |
| Next |
| Any website or codes can be copied and pasted |
| Download Flash |
| <p align="left"><font face="Tekton Pro Cond" size="30" color="#ff0000" letterSpacing="0.000000" kerning="1">https://www.adobe.com/cfusion/tdrc/index.cfm?product=flashpro</font></p> |
| <p align="left"><font face="Tekton Pro Cond" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">Download NG Pre- Loaders</font></p> |
| <p align="left"><font face="Tekton Pro Cond" size="30" color="#ff0000" letterSpacing="0.000000" kerning="1">http://www.newgrounds.com/downloads/preloaders/</font></p> |
| STEP ONE |
| Open what ever Macromedia or Abode Flash product you are using |
| STEP 2 |
| Create a button. This button will be your play button. Once you have done that, hit F8 and convert it to a button. Give it these actions |
| <p align="left"><font face="Tekton Pro Cond" size="30" color="#ff0000" letterSpacing="0.000000" kerning="1">on(release){_root.gotoAndStop(3)}</font></p> |
| Step 3 |
| Right click the 1st frame. Look for actions, and then look to your left. Click global functions, timeline control, stop |
| Step 4 |
| Then on the next frame, make it say wrong or whatever you like to indicate the player is wrong |
| Wrong |
| Step 5 |
| Make a replay button, and give it these codes |
| Replay |
| <p align="left"><font face="Tekton Pro Cond" size="30" color="#ff0000" letterSpacing="0.000000" kerning="1">on(release){_root.gotoAndStop(3)}</font></p> |
| You must be on frame 2 |
| Step 5 |
| On frame 3, make your answers. Convert them to a button |
| Give the correct answer(s) this code |
| On the wrong answer(s) this code |
| <p align="left"><font face="Tekton Pro Cond" size="30" color="#ff0000" letterSpacing="0.000000" kerning="1">on(release){_root.nextFrame();}</font></p> |
| <p align="left"><font face="Tekton Pro Cond" size="30" color="#ff0000" letterSpacing="0.000000" kerning="1">on(release){_root.gotoAndStop(2)}</font></p> |
| Step 6 |
| Continue step 5 for as long as you want. |
| Step 7 |
| On your last frame, make a frame saying you won |
| You can make a replay button if you want to. Here is the code incase you forgot |
| You win |
| Replay |
| <p align="left"><font face="Tekton Pro Cond" size="30" color="#ff0000" letterSpacing="0.000000" kerning="1">on(release){_root.gotoAndStop(3)}</font></p> |
| Example |
| What is 10 +10 |
| 2- |
| 12 |
| 122 |
| 20 |
| You lose |
| replay |
| win |
| replay the tut |
| So Why Are You Here Retard |
| Next |
| Click button to really learn flash |
ActionScript [AS1/AS2]
Frame 2stop();Frame 13stop();Symbol 9 Buttonon (release) { getURL ("http://www.newgrounds.com", "_blank"); }Symbol 15 MovieClip Frame 1function timerHandler() { if (!loadingComplete) { var _local4 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._yscale = 100 * _local4; if (_local4 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return(undefined); } } dt = getTimer() - time; time = time + dt; frameAccum = frameAccum + dt; var _local3 = 0; while ((frameAccum >= FRAME_TIME) && (_local3 < MAX_FRAME_SKIP)) { advanceFrame(tankLogo, true, true); advanceFrame(loadingText, false, true); advanceFrame(barGfx, false, true); if (loadingComplete) { advanceFrame(this, false, false); } (frameAccum = frameAccum - FRAME_TIME); _local3++; } updateAfterEvent(); } function advanceFrame(clip, recurse, loop) { if (!clip) { return(undefined); } clip.stop(); if (clip._currentframe == clip._totalframes) { if (loop) { clip.gotoAndStop(1); } } else { clip.nextFrame(); } if (recurse) { for (childName in clip) { if (typeof(clip[childName]) == "movieclip") { advanceFrame(clip[childName], recurse, loop); } } } } function startMovie() { clearInterval(intervalId); _root.play(); } _root.stop(); stop(); var FRAME_TIME = 33.3333333333333; var AUTO_PLAY = false; var MAX_FRAME_SKIP = 5; var loadingComplete; var intervalId; var time; var frameAccum; loadingComplete = false; intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2); frameAccum = 0; time = getTimer(); timerHandler();Symbol 15 MovieClip Frame 72startMovie();Symbol 25 Buttonon (release) { gotoAndStop (3); }Symbol 28 Buttonon (release) { gotoAndStop (1); }Symbol 29 Buttonon (release) { gotoAndStop (16); }Symbol 34 Buttonon (release) { nextFrame(); }Symbol 37 Buttonon (release) { prevFrame(); }Symbol 39 Buttonon (release) { nextFrame(); }Symbol 87 Buttonon (release) { nextFrame(); }Symbol 91 Buttonon (release) { nextFrame(); }Symbol 92 Buttonon (release) { nextFrame(); }Symbol 95 Buttonon (release) { gotoAndStop (3); }Symbol 96 Buttonon (release) { gotoAndStop (15); }Symbol 100 Buttonon (release) { gotoAndStop (13); }Symbol 104 Buttonon (release) { gotoAndStop (2); }Symbol 110 Buttonon (release) { gotoAndStop (2); }
Library Items
| Symbol 1 Graphic | Used by:2 | |
| Symbol 2 MovieClip | Uses:1 | Used by:15 |
| Symbol 3 Graphic | Used by:15 | |
| Symbol 4 Graphic | Used by:5 9 | |
| Symbol 5 MovieClip | Uses:4 | Used by:15 |
| Symbol 6 Graphic | Used by:7 | |
| Symbol 7 MovieClip | Uses:6 | Used by:8 |
| Symbol 8 MovieClip | Uses:7 | Used by:15 |
| Symbol 9 Button | Uses:4 | Used by:15 |
| Symbol 10 Graphic | Used by:11 | |
| Symbol 11 MovieClip | Uses:10 | Used by:15 |
| Symbol 12 Graphic | Used by:13 | |
| Symbol 13 MovieClip | Uses:12 | Used by:15 |
| Symbol 14 Sound | Used by:15 | |
| Symbol 15 MovieClip | Uses:2 3 5 8 9 11 13 14 SS1 | Used by:Timeline |
| Symbol 16 Sound | Used by:Timeline | |
| Symbol 17 Font | Used by:18 21 22 24 27 31 32 36 38 40 41 42 43 44 45 46 51 52 53 54 55 57 58 59 61 62 63 64 65 66 67 68 69 70 71 72 73 75 76 77 78 79 80 81 83 85 89 90 94 97 99 101 103 106 107 109 | |
| Symbol 18 Text | Uses:17 | Used by:Timeline |
| Symbol 19 Bitmap | Used by:20 | |
| Symbol 20 Graphic | Uses:19 | Used by:Timeline |
| Symbol 21 Text | Uses:17 | Used by:Timeline |
| Symbol 22 Text | Uses:17 | Used by:Timeline |
| Symbol 23 Graphic | Used by:25 | |
| Symbol 24 Text | Uses:17 | Used by:25 |
| Symbol 25 Button | Uses:23 24 | Used by:Timeline |
| Symbol 26 Graphic | Used by:29 | |
| Symbol 27 Text | Uses:17 | Used by:28 |
| Symbol 28 Button | Uses:27 | Used by:29 |
| Symbol 29 Button | Uses:26 28 | Used by:Timeline |
| Symbol 30 Graphic | Used by:Timeline | |
| Symbol 31 Text | Uses:17 | Used by:Timeline |
| Symbol 32 Text | Uses:17 | Used by:Timeline |
| Symbol 33 Graphic | Used by:34 | |
| Symbol 34 Button | Uses:33 | Used by:Timeline |
| Symbol 35 Graphic | Used by:37 | |
| Symbol 36 Text | Uses:17 | Used by:37 |
| Symbol 37 Button | Uses:35 36 | Used by:Timeline |
| Symbol 38 Text | Uses:17 | Used by:39 |
| Symbol 39 Button | Uses:38 | Used by:Timeline |
| Symbol 40 Text | Uses:17 | Used by:Timeline |
| Symbol 41 Text | Uses:17 | Used by:Timeline |
| Symbol 42 EditableText | Uses:17 | Used by:Timeline |
| Symbol 43 EditableText | Uses:17 | Used by:Timeline |
| Symbol 44 EditableText | Uses:17 | Used by:Timeline |
| Symbol 45 Text | Uses:17 | Used by:Timeline |
| Symbol 46 Text | Uses:17 | Used by:Timeline |
| Symbol 47 Bitmap | Used by:50 | |
| Symbol 48 Bitmap | Used by:50 | |
| Symbol 49 Bitmap | Used by:50 | |
| Symbol 50 Graphic | Uses:47 48 49 | Used by:Timeline |
| Symbol 51 Text | Uses:17 | Used by:Timeline |
| Symbol 52 Text | Uses:17 | Used by:Timeline |
| Symbol 53 EditableText | Uses:17 | Used by:Timeline |
| Symbol 54 Text | Uses:17 | Used by:Timeline |
| Symbol 55 Text | Uses:17 | Used by:Timeline |
| Symbol 56 Graphic | Used by:Timeline | |
| Symbol 57 Text | Uses:17 | Used by:Timeline |
| Symbol 58 Text | Uses:17 | Used by:Timeline |
| Symbol 59 Text | Uses:17 | Used by:Timeline |
| Symbol 60 Graphic | Used by:Timeline | |
| Symbol 61 Text | Uses:17 | Used by:Timeline |
| Symbol 62 Text | Uses:17 | Used by:Timeline |
| Symbol 63 Text | Uses:17 | Used by:Timeline |
| Symbol 64 EditableText | Uses:17 | Used by:Timeline |
| Symbol 65 Text | Uses:17 | Used by:Timeline |
| Symbol 66 Text | Uses:17 | Used by:Timeline |
| Symbol 67 Text | Uses:17 | Used by:Timeline |
| Symbol 68 Text | Uses:17 | Used by:Timeline |
| Symbol 69 Text | Uses:17 | Used by:Timeline |
| Symbol 70 EditableText | Uses:17 | Used by:Timeline |
| Symbol 71 EditableText | Uses:17 | Used by:Timeline |
| Symbol 72 Text | Uses:17 | Used by:Timeline |
| Symbol 73 Text | Uses:17 | Used by:Timeline |
| Symbol 74 Graphic | Used by:Timeline | |
| Symbol 75 Text | Uses:17 | Used by:Timeline |
| Symbol 76 Text | Uses:17 | Used by:Timeline |
| Symbol 77 Text | Uses:17 | Used by:Timeline |
| Symbol 78 Text | Uses:17 | Used by:Timeline |
| Symbol 79 Text | Uses:17 | Used by:Timeline |
| Symbol 80 EditableText | Uses:17 | Used by:Timeline |
| Symbol 81 Text | Uses:17 | Used by:Timeline |
| Symbol 82 Graphic | Used by:Timeline | |
| Symbol 83 Text | Uses:17 | Used by:Timeline |
| Symbol 84 Graphic | Used by:87 | |
| Symbol 85 Text | Uses:17 | Used by:86 |
| Symbol 86 Button | Uses:85 | Used by:87 |
| Symbol 87 Button | Uses:84 86 | Used by:Timeline |
| Symbol 88 Graphic | Used by:92 | |
| Symbol 89 Text | Uses:17 | Used by:91 |
| Symbol 90 Text | Uses:17 | Used by:91 |
| Symbol 91 Button | Uses:89 90 | Used by:92 |
| Symbol 92 Button | Uses:88 91 | Used by:Timeline |
| Symbol 93 Graphic | Used by:96 | |
| Symbol 94 Text | Uses:17 | Used by:95 |
| Symbol 95 Button | Uses:94 | Used by:96 |
| Symbol 96 Button | Uses:93 95 | Used by:Timeline |
| Symbol 97 Text | Uses:17 | Used by:Timeline |
| Symbol 98 Graphic | Used by:100 | |
| Symbol 99 Text | Uses:17 | Used by:100 |
| Symbol 100 Button | Uses:98 99 | Used by:Timeline |
| Symbol 101 Text | Uses:17 | Used by:Timeline |
| Symbol 102 Graphic | Used by:104 | |
| Symbol 103 Text | Uses:17 | Used by:104 |
| Symbol 104 Button | Uses:102 103 | Used by:Timeline |
| Symbol 105 Graphic | Used by:Timeline | |
| Symbol 106 Text | Uses:17 | Used by:Timeline |
| Symbol 107 Text | Uses:17 | Used by:Timeline |
| Symbol 108 Graphic | Used by:110 | |
| Symbol 109 Text | Uses:17 | Used by:110 |
| Symbol 110 Button | Uses:108 109 | Used by:Timeline |
| Streaming Sound 1 | Used by:Symbol 15 MovieClip |
Instance Names
| "bar" | Symbol 15 MovieClip Frame 1 | Symbol 5 MovieClip |
| "loadingText" | Symbol 15 MovieClip Frame 1 | Symbol 8 MovieClip |
Special Tags
| FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
| "LOADED" | Symbol 15 MovieClip Frame 2 |
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