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How to Make A Quiz Game.swf

This is the info page for
Flash #57074

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Text
How To Make A Quiz Game

So you wanna learn flash?

Rome-lherison

Yes

No I don't

First off, if you have As3, please download
Flash 8 or Flash MX. Or just convert to As2
in As3

Click the blue button to continue

Previous

Next

Any website or codes can be copied and pasted

Download Flash

<p align="left"><font face="Tekton Pro Cond" size="30" color="#ff0000" letterSpacing="0.000000" kerning="1">https://www.adobe.com/cfusion/tdrc/index.cfm?product=flashpro</font></p>

<p align="left"><font face="Tekton Pro Cond" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">Download NG Pre- Loaders</font></p>

<p align="left"><font face="Tekton Pro Cond" size="30" color="#ff0000" letterSpacing="0.000000" kerning="1">http://www.newgrounds.com/downloads/preloaders/</font></p>

STEP ONE

Open what ever Macromedia or Abode Flash product you
are using

STEP 2

Create a button. This button will be your play
button. Once you have done that,  hit F8 and convert
it to a button.  Give it these actions

<p align="left"><font face="Tekton Pro Cond" size="30" color="#ff0000" letterSpacing="0.000000" kerning="1">on(release){_root.gotoAndStop(3)}</font></p>

Step 3

Right click the 1st frame. Look for
actions, and then look to your left.
Click global functions, timeline control,
stop

Step 4

Then on the next frame, make it say wrong or whatever
you like to indicate the player is wrong

Wrong

Step 5

Make a replay button, and give it these codes

Replay

<p align="left"><font face="Tekton Pro Cond" size="30" color="#ff0000" letterSpacing="0.000000" kerning="1">on(release){_root.gotoAndStop(3)}</font></p>

You must be on frame 2

Step 5

On frame 3, make your answers.  Convert them to a
button

Give the correct answer(s) this code

On the wrong answer(s) this code

<p align="left"><font face="Tekton Pro Cond" size="30" color="#ff0000" letterSpacing="0.000000" kerning="1">on(release){_root.nextFrame();}</font></p>

<p align="left"><font face="Tekton Pro Cond" size="30" color="#ff0000" letterSpacing="0.000000" kerning="1">on(release){_root.gotoAndStop(2)}</font></p>

Step 6

Continue step 5 for as long as you want.

Step 7

On your last frame, make a frame saying you won

You can make a replay button if you want
to. Here is the code incase you forgot

You win

Replay

<p align="left"><font face="Tekton Pro Cond" size="30" color="#ff0000" letterSpacing="0.000000" kerning="1">on(release){_root.gotoAndStop(3)}</font></p>

Example

What is 10 +10

2-

12

122

20

You lose

replay

win

replay the tut

So Why Are You Here Retard

Next

Click button to really learn flash

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 13
stop();
Symbol 9 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 15 MovieClip Frame 1
function timerHandler() { if (!loadingComplete) { var _local4 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._yscale = 100 * _local4; if (_local4 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return(undefined); } } dt = getTimer() - time; time = time + dt; frameAccum = frameAccum + dt; var _local3 = 0; while ((frameAccum >= FRAME_TIME) && (_local3 < MAX_FRAME_SKIP)) { advanceFrame(tankLogo, true, true); advanceFrame(loadingText, false, true); advanceFrame(barGfx, false, true); if (loadingComplete) { advanceFrame(this, false, false); } (frameAccum = frameAccum - FRAME_TIME); _local3++; } updateAfterEvent(); } function advanceFrame(clip, recurse, loop) { if (!clip) { return(undefined); } clip.stop(); if (clip._currentframe == clip._totalframes) { if (loop) { clip.gotoAndStop(1); } } else { clip.nextFrame(); } if (recurse) { for (childName in clip) { if (typeof(clip[childName]) == "movieclip") { advanceFrame(clip[childName], recurse, loop); } } } } function startMovie() { clearInterval(intervalId); _root.play(); } _root.stop(); stop(); var FRAME_TIME = 33.3333333333333; var AUTO_PLAY = false; var MAX_FRAME_SKIP = 5; var loadingComplete; var intervalId; var time; var frameAccum; loadingComplete = false; intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2); frameAccum = 0; time = getTimer(); timerHandler();
Symbol 15 MovieClip Frame 72
startMovie();
Symbol 25 Button
on (release) { gotoAndStop (3); }
Symbol 28 Button
on (release) { gotoAndStop (1); }
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on (release) { gotoAndStop (16); }
Symbol 34 Button
on (release) { nextFrame(); }
Symbol 37 Button
on (release) { prevFrame(); }
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on (release) { nextFrame(); }
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on (release) { nextFrame(); }
Symbol 91 Button
on (release) { nextFrame(); }
Symbol 92 Button
on (release) { nextFrame(); }
Symbol 95 Button
on (release) { gotoAndStop (3); }
Symbol 96 Button
on (release) { gotoAndStop (15); }
Symbol 100 Button
on (release) { gotoAndStop (13); }
Symbol 104 Button
on (release) { gotoAndStop (2); }
Symbol 110 Button
on (release) { gotoAndStop (2); }

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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

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http://swfchan.com/12/57074/info.shtml
Created: 18/4 -2019 15:51:51 Last modified: 18/4 -2019 15:51:51 Server time: 09/05 -2024 13:35:45