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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM27424697-6DC&rnd=27424697" width="1" height="1"></div>

HitFight 2.swf

This is the info page for
Flash #57588

(Click the ID number above for more basic data on this flash file.)


Text
H

I

T

F

G

2

Loading...

options

new game

load game

INSTRUCTIONS

<p align="left"><font face="Sydnie" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Authors: </b><font color="#ff0000"><a href="http://newgrounds.com/gold/profile/template.php3?id=1581364" target = "_blank"><b>ZuiGe</b></a></font><b>, </b><font color="#ff0000"><a href="http://digits.eactiv.com" target = "_blank"><b>Flame862</b></a></font></font></p><p align="left"><font face="Sydnie" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>-----------------------</b></font></p><p align="left"><font face="Sydnie" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Music &amp; Sounds:</b></font></p><p align="left"><font face="Sydnie" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>FlashKit</b></font></p><p align="left"><font face="Sydnie" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>http://resequenced.com</b></font></p><p align="left"><font face="Sydnie" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Daven Hughes - Tesseract </b></font></p><p align="left"><font face="Sydnie" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Game Version: 1.02</b></font></p>

OPTIONS

PRESS ANY KEY

MAIN MENU

DEFAULT

AUDIO SETTINGS

MUSIC VOLUME

CONTROL SETTINGS

Up:

Down:

Left:

Right:

Prev. Weapon:

Next Weapon:

Pause:

WARNING!
CHANGING THESE SETTINGS
MIGHT AFFECT GAMEPLAY.
USING DEFAULT SETTINGS IS
RECOMMENDED.

Mission complete
HITFIGHT 2
Created by:
ZuiGe
Developed by:
Flame862, ZuiGe
Actionscript:
ZuiGe, Flame862
Art by:
flame862
Music by:
http://resequenced.com
Daven Hughes - Tesserract
Sentinent - Feels Like Forever
Sounds:
Flaskit
Thanks to:
Newgrounds, Pivot Finland, Darkdemon,
JanneManne, Hustla

main menu

CHEAT CODES!

CHEATS:

PRESS "C" IN THE PAUSE
MENU TO UNLOCK CHEATS.
CHEATS:
(PRESS THESE KEYS IN THE PAUSE
MENU)
"B" = 999 AMMO
"G" = GOD MODE ON/OFF
"Y" = ALL WEAPONS
"L" = NEXT LEVEL

$

Enemies left:

09

level:

09

0

Weapon:

Assault rifle

<p align="left"></p>

Cash:

fps: 25/25

GAME PAUSED

AUDIO SETTINGS

MUSIC VOLUME

LEVEL COMPLETE

Next Level

save game

Favourite weapon: Rocket Launcher

Accuracy: undefined

Level stats:

Level rank: undefined

Machine gun

3200$

Shotgun

1300$

Rocket
launcher

4000$

Time: undefined

Level earnings: undefined

Weapon shop:

cash: 0$

Not enough money!

Not enough money!

Not enough money!

Flamethrower

5000$

Not enough money!

Cheats: undefined

Restart

MISSION FAILED

You Died

INSTRUCTIONS

DEFAULT CONTROLS:

W = UP
A = LEFT
S = DOWN
D = RIGHT

E = NEXT WEAPON
Q = PREVIOUS WEAPON

MOVEMENT:

WEAPONS:

MOUSE = AIM
LEFT BUTTON = FIRE

MOUSE:

P = PAUSE

POWER-UPS

AMMUNITION:

= ASSAULT RIFLE
= SHOTGUN
= MACHINE GUN
= ROCKET LAUNCHER
= FLAMETHROWER

SPECIAL:

= HEALTH KIT
= MONEY
= SPEED UP

PLAY

ActionScript [AS1/AS2]

Frame 1
function newContextMenu() { var _local2 = new ContextMenu(); _local2.hideBuiltInItems(); _root.menu = _local2; } function gotoSite() { } stop(); var sound = true; mutebtn.swapDepths(this.getNextHighestDepth()); var musicvolume = 70; cmouse = attachMovie("cmouse", "cmouse", this.getNextHighestDepth()); cmouse.startDrag("true"); Mouse.hide(); fscommand ("allowscale", true); newContextMenu(); this.onEnterFrame = function () { perc = _root.getBytesLoaded() / _root.getBytesTotal(); loadbar._xscale = perc * 100; if (perc == 1) { this.onEnterFrame = undefined; gotoAndPlay (2); } }; var gKeys = new Array(87, 83, 65, 68, 81, 69, 80);
Frame 2
text = " "; var bgMusic = new Sound(this); bgMusic.loadSound("http://resequenced.com/music/resequenced_september.mp3", true); bgMusic.setVolume(musicvolume); bgMusic.onSoundComplete = function () { bgMusic.loadSound("http://resequenced.com/music/resequenced_september.mp3", true); bgMusic.setVolume(musicvolume); };
Frame 16
function createText(msg, xCoord, yCoord) { _root.startTime = getTimer(); x = 0; while (x < msg.length) { if (msg.charAt(x) != " ") { l = _root.attachMovie("letter" + msg.charAt(x), "letter" + x, _root.getNextHighestDepth()); letters.push(l); l._x = xCoord; l._y = yCoord; xCoord = xCoord + ((l._width / 2) + 10); l._alpha = 0; l.a = 0; l._xscale = (l._yscale = 200); l.num = x; l.onEnterFrame = function () { if ((getTimer() - _root.startTime) >= (this.num * 300)) { if (this.a == 0) { snd = new Sound(this); snd.attachSound("exp"); snd.setVolume(20); snd.start(Math.random() / 5, 0); } this._alpha = (this.a = this.a + 20); this._xscale = (this._yscale = this._yscale - 20); if (this.a >= 100) { this.onEnterFrame = undefined; } } }; } else { xCoord = xCoord + 20; } x++; } } function removeText() { x = 0; while (x < letters.length) { l = letters[x]; l.removeMovieClip(); x++; } letters = undefined; } var currSong = 0; stop(); var Bullets; var AssaultBullets; var ShotgunBullets; var TinyBullets; var Rockets; var Oil; var startingscore = 0; var startingABullets = 160; var startingSBullets = 50; var startingTBullets = 100; var startingRockets = 4; var startingOil = 160; var health; var maxh; var movespeed; var level; var money; var stats; var atk; var dex; var shots; var hits; var accuracy; var seconds; var minutes; var kills; var knife; var godMode = false; var got_ar = new Array(true, false, false, false, false, true); var letters = new Array(); createText("HITFIGHT 2", 270, 140); instructbtn.onRelease = function () { gotoAndStop (500); removeText(); }; newbtn.onRelease = function () { gotoAndStop (501); removeText(); }; optionsbtn.onRelease = function () { removeText(); gotoAndStop (17); }; loadbtn.onRelease = function () { sObj = SharedObject.getLocal("HitFight2"); if (sObj.data.health == undefined) { _root.text = "No Saved Game."; return(undefined); } _root.songs = new Array("http://www.tindeck.com/audio/files/3g4ji-Daven-Tesseract.mp3", "http://www.tindeck.com/audio/files/3g4ji-Daven-Tesseract.mp3", "http://www.tindeck.com/audio/files/1dolu-NG58106.mp3"); currSong = Math.floor(_root.songs.length * Math.random()); bgMusic.loadSound(songs[currSong++], true); bgMusic.setVolume(musicvolume); bgMusic.onSoundComplete = function () { if (currSong >= songs.length) { currSong = 0; } bgMusic.loadSound(_root.songs[currSong], true); currSong++; bgMusic.setVolume(musicvolume); }; removeText(); health = sObj.data.health; maxh = sObj.data.maxh; money = sObj.data.money; atk = sObj.data.atk; dex = sObj.data.dex; level = sObj.data.level; stats = sObj.data.stats; movespeed = sObj.data.movespeed; Bullets = sObj.data.Bullets; AssaultBullets = sObj.data.AssaultBullets; ShotgunBullets = sObj.data.ShotgunBullets; TinyBullets = sObj.data.TinyBullets; Rockets = sObj.data.Rockets; Oil = sObj.data.Oil; score = sObj.data.score; accuracy = sObj.data.accuracy; seconds = sObj.data.seconds; minutes = sObj.data.minutes; shots = sObj.data.shots; hits = sObj.data.hits; score2 = sObj.data.score2; wshots_ar = sObj.data.wshots_ar; got_ar = sObj.data.got_ar; cheats = sObj.data.cheats; var got_ar = new Array(got0, got1, got2, got3); var wshots_ar = new Array(shot0, shot1, shot2, shot3); gotoAndPlay (469); };
Frame 17
function createBtns() { x = 0; while (x < 7) { btn = _root.attachMovie("optionbutton", "btn" + x, _root.getNextHighestDepth()); btn._x = 166; btn._y = (x * 28) + 145; btn.num = x; cmouse.swapDepths(btn); btn.onRelease = function () { this.txt.text = "PRESS ANY KEY"; num = this.num; }; x++; } } function loadPrev() { sObj = SharedObject.getLocal("HITFIGHT2OPTIONS"); if (!sObj.data.key00) { sObj.data.key0 = 87; sObj.data.key1 = 83; sObj.data.key2 = 65; sObj.data.key3 = 68; sObj.data.key4 = 81; sObj.data.key5 = 69; sObj.data.key6 = 80; } x = 0; while (x < 7) { gKeys[x] = sObj.data["key" + x]; _root["btn" + x].txt.text = findKeyName(sObj.data["key" + x]); x++; } sObj.flush(); } function findKeyName(keynum) { if ((keynum >= 48) && (keynum <= 90)) { gKeys[num] = keynum; return(String.fromCharCode(keynum)); } z = 0; while (z < keys.length) { if (keynum == Key[keys[z]]) { return(keys[z]); } z++; } } stop(); var gKeys = new Array(87, 68, 65, 68, 81, 69, 80); var num; btnreturn.onRelease = function () { x = 0; while (x < 7) { _root["btn" + x].removeMovieClip(); x++; } gotoAndStop (16); }; btndefault.onRelease = function () { if (!sObj.data.key00) { sObj.data.key0 = 87; sObj.data.key1 = 83; sObj.data.key2 = 65; sObj.data.key3 = 68; sObj.data.key4 = 81; sObj.data.key5 = 69; sObj.data.key6 = 80; } x = 0; while (x < 7) { gKeys[x] = sObj.data["key" + x]; _root["btn" + x].txt.text = findKeyName(sObj.data["key" + x]); x++; } _root.volSlider.dragger._x = musicvolume * 3; }; createBtns(); var alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; var keys = new Array("CONTROL", "SHIFT", "SPACE", "CAPSLOCK", "ENTER", "UP", "DOWN", "LEFT", "RIGHT", "BACKSPACE", "PgUp", "PgDown", "DEL", "INSERT", "HOME", "END"); onKeyDown = function () { if (num == undefined) { return(undefined); } sObj = SharedObject.getLocal("HITFIGHT2OPTIONS"); keynum = Key.getCode(); if ((keynum >= 48) && (keynum <= 90)) { gKeys[num] = keynum; _root["btn" + num].txt.text = String.fromCharCode(keynum); sObj.data["key" + num] = keynum; sObj.flush(); delete num; return(undefined); } x = 0; while (x < keys.length) { if (Key[keys[x]] == keynum) { gKeys[num] = keynum; _root["btn" + num].txt.text = keys[x]; sObj.data["key" + num] = keynum; sObj.flush(); delete num; return(undefined); } x++; } }; Key.addListener(_root); onEnterFrame = function () { volumetext.text = Math.round(musicvolume); }; loadPrev();
Frame 18
cheatspoiler._visible = false; mainmenubtn.onRelease = function () { gotoAndPlay (2); }; cheatbtn.onRelease = function () { if (cheatspoiler._visible == false) { cheatspoiler._visible = true; } else { cheatspoiler._visible = false; } }; var bgMusic = new Sound(this); bgMusic.loadSound("http://resequenced.com/music/resequenced_september.mp3", true); bgMusic.setVolume(70); bgMusic.onSoundComplete = function () { bgMusic.loadSound("http://resequenced.com/music/resequenced_september.mp3", true); bgMusic.setVolume(70); };
Frame 467
stop();
Frame 468
function addSec() { if (Pause == false) { if (seconds == 59) { seconds = 0; minutes = minutes + 1; } else { seconds = seconds + 1; } } } function pauseon() { Pausetxt = "PAUSE"; Pause = true; Barriers._alpha = 100; } function pauseoff() { Pausetxt = " "; Pause = false; Barriers._alpha = 0; } function createKit() { if (Pause == false) { _root.healthKit._x = random(800); _root.healthKit._y = random(600); _root.healthKit.onEnterFrame = function () { if (this.hitTest(_root.char.inner)) { health = health + 30; this._x = this._x + 1000; if (Pause == false) { clearInterval(newKit); time = (Math.random() * 5000) + 5000; newKit = setInterval(createKit, time); } } if (health >= maxh) { health = maxh; } }; } } function createKit2() { if (Pause == false) { _root.healthKit2._x = random(800); _root.healthKit2._y = random(600); _root.healthKit2.onEnterFrame = function () { if (this.hitTest(_root.char.inner)) { score = score + 500; score2 = score2 + 500; this._x = this._x + 1000; if (Pause == false) { clearInterval(newKit2); time = (Math.random() * 5000) + 6000; newKit2 = setInterval(createKit2, time); } } if (health >= maxh) { health = maxh; } }; } } function addAssaultBullets() { if (Pause == false) { _root.assaultbullets._x = random(800); _root.assaultbullets._y = random(600); _root.assaultbullets.onEnterFrame = function () { if (this.hitTest(_root.char.inner)) { snd2 = new Sound(); snd2.attachSound("reload"); snd2.start(0, 0); this._x = this._x + 1000; if (weap == 0) { Bullets = Bullets + 50; AssaultBullets = AssaultBullets + 50; } else { AssaultBullets = AssaultBullets + 50; } if (Pause == false) { clearInterval(newAssault); newAssault = setInterval(addAssaultBullets, 10000); } } }; } } function addShotgunBullets() { if (got_ar[1] == true) { if (Pause == false) { _root.shotgunbullets._x = random(800); _root.shotgunbullets._y = random(600); _root.shotgunbullets.onEnterFrame = function () { if (this.hitTest(_root.char.inner)) { snd2 = new Sound(); snd2.attachSound("reload"); snd2.start(0, 0); this._x = this._x + 1000; if (weap == 1) { Bullets = Bullets + 30; ShotgunBullets = ShotgunBullets + 30; } else { ShotgunBullets = ShotgunBullets + 30; } if (Pause == false) { clearInterval(newShotgun); newShotgun = setInterval(addShotgunBullets, 15000); } } }; } } } function addTinyBullets() { if (got_ar[2] == true) { if (Pause == false) { _root.tinybullets._x = random(800); _root.tinybullets._y = random(600); _root.tinybullets.onEnterFrame = function () { if (this.hitTest(_root.char.inner)) { snd2 = new Sound(); snd2.attachSound("reload"); snd2.start(0, 0); this._x = this._x + 1000; if (weap == 2) { Bullets = Bullets + 60; TinyBullets = TinyBullets + 60; } else { TinyBullets = TinyBullets + 60; } if (Pause == false) { clearInterval(newMachinegun); newMachinegun = setInterval(addTinyBullets, 20000); } } }; } } } function addRockets() { if (got_ar[3] == true) { if (Pause == false) { _root.rocketammo._x = random(800); _root.rocketammo._y = random(600); _root.rocketammo.onEnterFrame = function () { if (this.hitTest(_root.char.inner)) { this._x = this._x + 1000; if (weap == 3) { Bullets = Bullets + 8; Rockets = Rockets + 8; } else { Rockets = Rockets + 8; } if (Pause == false) { clearInterval(newRocket); newRocket = setInterval(addRockets, 17000); } } }; } } } function addOil() { if (got_ar[4] == true) { if (Pause == false) { _root.oiltank._x = random(800); _root.oiltank._y = random(600); _root.oiltank.onEnterFrame = function () { if (this.hitTest(_root.char.inner)) { this._x = this._x + 1000; if (weap == 4) { Bullets = Bullets + 100; Oil = Oil + 100; } else { Oil = Oil + 5100; } if (Pause == false) { clearInterval(newOil); newOil = setInterval(addOil, 17000); } } }; } } } function addSpeedup() { if (level >= 3) { if (Pause == false) { _root.speedup._x = random(1400); _root.speedup._y = random(600); _root.speedup.onEnterFrame = function () { if (this.hitTest(_root.char.inner)) { score = score + 400; score2 = score2 + 400; this._x = this._x + 1000; _root.movespeed = 9; clearInterval(SpeedUpTime); SpeedUpTime = setInterval(speeddown, 6000); if (Pause == false) { clearInterval(newSpeedup); newSpeedup = setInterval(addSpeedup, 20000); } } }; } } } function speeddown() { movespeed = 4; } function oneSec() { frames.text = ("fps: " + fCount) + "/25"; fCount = 0; } function resetAll() { x = 0; while (x < enemies.length) { enemy = enemies[x]; enemy.removeMovieClip(); x++; } enemies = undefined; clearInterval(newKit); } function createEnemy() { if (Pause == false) { x = 0; while (x < enemies.length) { if (enemies[x] == undefined) { break; } x++; } eNum = Math.floor(Math.random() * level); if (x >= enemies.length) { if (x >= 200) { return(undefined); } enemy = _root[eName[eNum]].duplicateMovieClip("enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); enemy.num = enemies.length; enemies.push(enemy); } else { enemy = _root[eName[eNum]].duplicateMovieClip("enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); enemies[x] = enemy; enemy.num = x; } side = Math.floor(Math.random() * 4); if ((side / 2) == Math.floor(side / 2)) { enemy._x = Math.random() * 700; enemy._y = (side * 300) - 100; } else { enemy._y = Math.random() * 600; enemy._x = ((side - 1) * 350) - 100; } enemy.h = eHealth[eNum]; enemy.range = eRange[eNum]; side = Math.floor(Math.random() * 4); if ((side / 2) == (side >> 1)) { enemy._x = (side * 500) - 100; enemy._y = Math.random() * 600; } else { enemy._x = Math.random() * 800; enemy._y = ((side >> 1) * 800) - 100; } enemy.onEnterFrame = function () { if (Pause == false) { this.angle = Math.atan2(this._y - _root.char._y, this._x - _root.char._x) * 57.2957795130823; this._rotation = this.angle - 90; pDist = Math.sqrt(Math.pow(this._y - _root.char._y, 2) + Math.pow(this._x - _root.char._x, 2)); if (pDist <= this.range) { xspeed = 0; yspeed = 0; this.play(); } else { this.gotoAndStop(1); enemy.Speed = eSpeed[eNum]; this.xspeed = this.Speed * (-Math.cos((this.angle * 3.14) / 180)); this.yspeed = this.Speed * (-Math.sin((this.angle * 3.14) / 180)); this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; } } else { this.stop(); } if (this.h <= 0) { this.gotoAndStop(1); points = ePoints[eNum]; kills = kills + 1; score = score + points; score2 = score2 + points; _root.enemiesleft--; this.a = 70; this.onEnterFrame = function () { this._alpha = (this.a = this.a - 5); if (this.a <= 0) { this.removeMovieClip(); } }; } }; secs = 3; time = (Math.random() * secs) * 1000; time1 = (Math.random() * secs) * 1000; time2 = (Math.random() * secs) * 1000; time = ((time + time1) + time2) / 3; clearInterval(newEnemyTime); newEnemyTime = setInterval(createEnemy, time); } } stop(); Barriers._alpha = 0; Pausetxt = " "; var rnd = random(60); var score2 = 0; var ready; var stream = 0; _root.brg._alpha = rnd; _root.Barriers.cheatbox.text = " "; seconds = 0; minutes = 0; shots = 0; hits = 0; Knife = 1; Barriers.mainmenubtn.onRelease = function () { resetAll(); gotoAndPlay (2); }; _root.Barriers.volSlider.dragger._x = musicvolume * 3; setInterval(addSec, 1000); var weap = 0; var wDmg_ar = new Array(3, 8, 2, "ROCKET", 12, 10); var weapNames_ar = new Array("Assault Rifle", "Shotgun", "Machine Gun", "Rocket Launcher", "Flamethrower", "Army Knife"); var wshots_ar = new Array(0, 0, 0, 0, 0, 0); var bullets_ar = new Array("AssaultBullets", "ShotgunBullets", "TinyBullets", "Rockets", "Oil", "Knife"); var stopAtFrameNum = new Array(1, 9, 13, 5, 37, 30); weapname = weapNames_ar[weap]; wDmg = wDmg_ar[weap]; var Pause = false; pauseon(); pauseoff(); onKeyDown = function () { key = Key.getCode(); left = gKeys[4]; right = gKeys[5]; cheatkey = 67; cheat1 = 66; cheat2 = 89; cheat3 = 71; cheat4 = 76; Pausebtn = gKeys[6]; if (key == Pausebtn) { if (Pause == false) { pauseon(); } else { pauseoff(); } } if (key == left) { if (Pause == false) { weap--; if (got_ar[weap] == false) { weap--; } if (got_ar[weap] == false) { weap--; } if (got_ar[weap] == false) { weap--; } if (got_ar[weap] == false) { weap--; } if (got_ar[weap] == false) { weap--; } if (got_ar[weap] == false) { weap--; } if (weap < 0) { weap = 5; } ready = false; _root.Bullets = _root[bullets_ar[weap]]; weapname = weapNames_ar[weap]; wDmg = wDmg_ar[weap]; _root.char.gotoAndStop(stopAtFrameNum[weap]); } } if (key == right) { if (Pause == false) { weap++; if (got_ar[weap] == false) { weap++; } if (got_ar[weap] == false) { weap++; } if (got_ar[weap] == false) { weap++; } if (got_ar[weap] == false) { weap++; } if (got_ar[weap] == false) { weap++; } if (got_ar[weap] == false) { weap++; } if (weap >= 6) { weap = 0; } ready = false; weapname = weapNames_ar[weap]; _root.Bullets = _root[bullets_ar[weap]]; wDmg = wDmg_ar[weap]; _root.char.gotoAndStop(stopAtFrameNum[weap]); } } if (key == cheatkey) { if (Pause == true) { _root.Barriers.cheatbox.text = "CHEATS AVAIABLE!"; _root.cheats = true; } } if (key == cheat1) { if (cheats == true) { if (Pause == true) { _root.Barriers.cheatbox.text = "999 AMMUNITION!"; _root.Bullets = 999; _root.AssaultBullets = 999; _root.ShotgunBullets = 999; _root.TinyBullets = 999; _root.Rockets = 999; _root.Oil = 999; } } } if (key == cheat2) { if (cheats == true) { if (Pause == true) { _root.Barriers.cheatbox.text = "ALL WEAPONS AVAIABLE!"; _root.got_ar[0] = true; _root.got_ar[1] = true; _root.got_ar[2] = true; _root.got_ar[3] = true; _root.got_ar[4] = true; _root.got_ar[5] = true; } } } if (key == cheat3) { if (cheats == true) { if (Pause == true) { if (godMode == false) { _root.Barriers.cheatbox.text = "GOD MODE ON!"; godMode = true; } else { godMode = false; _root.Barriers.cheatbox.text = "GOD MODE OFF!"; } } } } if (key == cheat4) { if (cheats == true) { if (Pause == true) { if (level <= 8) { level++; stats = stats + 2; resetAll(); gotoAndPlay (469); } else { gotoAndPlay (18); } } } } }; Key.addListener(this); createKit(); createKit2(); addAssaultBullets(); addShotgunBullets(); addTinyBullets(); addRockets(); addOil(); addSpeedup(); speeddown(); _root.lvl.text = level; if (level >= 10) { _root.zero._alpha = 0; } else { _root.zero._alpha = 100; } var enemies = new Array(); var enemiesleft = ((2 * level) + 18); var fCount = 0; clearInterval(countF); countF = setInterval(oneSec, 1000); this.char.onEnterFrame = function () { if (_root.health <= 0) { health = 0; resetAll(); stopAllSounds(); gotoAndPlay (470); } _root.hbar._xscale = (health / maxh) * 100; _root.eleft.text = enemiesleft; if (_root.enemiesleft >= 10) { _root.zero2._alpha = 0; } else { _root.zero2._alpha = 100; } if (enemiesleft <= 0) { if (level <= 7) { level++; stats = stats + 2; resetAll(); gotoAndPlay (469); } else { gotoAndPlay (18); } } if (Pause == false) { myRadians = Math.atan2(_ymouse - this._y, _xmouse - this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; } if (Pause == false) { if (Key.isDown(gKeys[0])) { this._y = this._y - movespeed; } if (Key.isDown(gKeys[2])) { this._x = this._x - movespeed; } if (Key.isDown(gKeys[1])) { this._y = this._y + movespeed; } if (Key.isDown(gKeys[3])) { this._x = this._x + movespeed; } } if (this._y > 585) { this._y = 585; } if (this._y < 15) { this._y = 15; } if (this._x > 785) { this._x = 785; } if (this._x < 15) { this._x = 15; } }; var enemy; var eName = new Array("osoldier", "osoldier", "ouzi", "ouzi", "okamikaze", "otank", "okamikaze", "osoldier"); var eHealth = new Array(6, 6, 6, 6, 6, 100, 6, 6); var eSpeed = new Array(6, 6, 6, 6, 9, 4, 9, 6); var eRange = new Array(150, 150, 150, 150, 10, 240, 10, 150); var ePoints = new Array(50, 50, 100, 100, 150, 300, 150, 300); createEnemy(); onEnterFrame = function () { if (godMode == true) { health = 100; } if (stream <= -5) { stream = stream + 2; } else if (stream >= 10) { stream = stream - 2; } if (ready == true) { if (weap == 4) { clearInterval(flame); f = fireball.duplicateMovieClip("fire" + this.getNextHighestDepth(), this.getNextHighestDepth()); f._x = char._x; f._y = char._y; f.weap = weap; f.angle = (char._rotation - 90) + stream; f._rotation = f.angle + 90; f.xspeed = 20 * Math.cos((f.angle * 3.14) / 180); f.yspeed = 20 * Math.sin((f.angle * 3.14) / 180); f.onEnterFrame = function () { if (Pause == false) { this._alpha = this._alpha - 10; this.see = this.see - 10; if (this._alpha <= 0) { removeMovieClip(this); } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; } x = 0; while (x < enemies.length) { enemy = enemies[x]; if (enemy.inner.hitTest(this._x, this._y, true)) { enemy.h = enemy.h - 10; } x++; } }; } } _root.Barriers.volumetext.text = Math.round(musicvolume); _root.Ammotxt.text = "Ammo: " + Bullets; timetext.text = (minutes + ":") + seconds; scoretext.text = score + "$"; fCount++; if (weap == 2) { if (Bullets <= 0) { _root.char.gotoAndStop(13); } } if (weap == 4) { if (Bullets <= 0) { _root.ready = false; _root.char.gotoAndStop(37); } } if (weap == 2) { x = 0; while (x < enemies.length) { enemy = enemies[x]; if (char.shot.hitTest(enemy._x, enemy._y, true)) { _root.hits = _root.hits + 1; enemy.h = enemy.h - (wDmg + atk); } x++; } } }; onMouseDown = function () { if (Pause == false) { if (Bullets >= 1) { ready = true; x = 0; while (x < enemies.length) { enemy = enemies[x]; if (char.shot.hitTest(enemy._x, enemy._y, true)) { _root.hits = _root.hits + 2; enemy.h = enemy.h - wDmg; } if (char.knife.hitTest(enemy._x, enemy._y, true)) { enemy.h = enemy.h - 10; } _root.char.play(); if (weap == 3) { r = orocket.duplicateMovieClip("rocket" + this.getNextHighestDepth(), this.getNextHighestDepth()); r._x = char._x; r._y = char._y; r.weap = weap; r.angle = char._rotation - 90; r._rotation = char._rotation; r.xspeed = 20 * Math.cos((r.angle * 3.14) / 180); r.yspeed = 20 * Math.sin((r.angle * 3.14) / 180); r.onEnterFrame = function () { if (Pause == false) { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; } x = 0; while (x < enemies.length) { enemy = enemies[x]; if (enemy.hit.hitTest(this._x, this._y, true)) { _root.hits = _root.hits + 1; snd = new Sound(); snd.attachSound("Cannon"); snd.start(0, 0); e = _root.attachMovie("oexp", "exp" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); e._x = enemy._x; e._y = enemy._y; x = 0; while (x < enemies.length) { enemy = enemies[x]; if (e.hitTest(enemy._x, enemy._y, true)) { enemy.h = enemy.h - 100; } x++; } e.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 2) { this.removeMovieClip(); } }; this.removeMovieClip(); } x++; } }; return(undefined); } if (weap == 4) { ready = true; } x++; } } else { Bullets = 0; } } }; onMouseUp = function () { if (weap == 2) { _root.char.gotoAndStop(13); } if (weap == 4) { _root.ready = false; _root.char.gotoAndStop(37); } };
Instance of Symbol 247 MovieClip "char" in Frame 468
/* no clip actions */
Frame 469
function setUpStore() { x = 0; while (x < 5) { _root["upg" + x].num = x; _root["upg" + x].onRelease = function () { if (stats >= 1) { stats--; if ((varNames[this.num] == "health") || (varNames[this.num] == "maxh")) { _root[varNames[this.num]] = _root[varNames[this.num]] + 20; if (varNames[this.num] == "maxh") { _root.health = _root.health + 17; } if (_root.health >= _root.maxh) { _root.health = _root.maxh; } } else { _root[varNames[this.num]]++; } refreshScr(); } }; x++; } } function refreshScr() { pointsleft.text = "Stat Points Left: " + stats; i = 0; while (i < 5) { _root["txt" + i].text = _root[varNames[i]]; i++; } } money1.text = " "; money2.text = " "; money3.text = " "; money4.text = " "; var used = " "; stop(); if (cheats == true) { used = "used"; } else { used = "not used"; } cheattxt.text = "Cheats: " + used; scoretxt.text = ("Level earnings: " + score2) + "$"; text2 = " "; onEnterFrame = function () { moneytext.text = ("Cash: " + score) + "$"; }; trace((hits + "/") + shots); accuracy = (hits / shots) * 100; mostShots = 0; var i = 0; while (i <= 5) { if (_root.wshots_ar[i] >= mostShots) { mostShots = _root.wshots_ar[i]; numb = i; } i++; } if (accuracy >= 100) { accuracy = 100; rank = "perfect"; } if ((accuracy >= 80) && (accuracy <= 99)) { rank = "excellent"; } if ((accuracy >= 60) && (accuracy <= 79)) { rank = "good"; } if ((accuracy >= 40) && (accuracy <= 59)) { rank = "fair"; } if ((accuracy >= 0) && (accuracy <= 39)) { rank = "poor"; } if (got_ar[1] == true) { weapbtn0.gotoAndStop(2); } if (got_ar[2] == true) { weapbtn1.gotoAndStop(2); } if (got_ar[3] == true) { weapbtn2.gotoAndStop(2); } if (got_ar[4] == true) { weapbtn3.gotoAndStop(2); } weapbtn0.onRelease = function () { if (_root.got_ar[1] == false) { if (_root.score >= 1300) { cash1 = new Sound(); cash1.attachSound("cashmachine"); cash1.start(0, 0); this.gotoAndStop(2); _root.score = _root.score - 1300; _root.got_ar[1] = true; } else { _root.money1.text = "Not enough money!"; } } else { _root.money1.text = "You alredy have this weapon"; } }; weapbtn1.onRelease = function () { if (_root.got_ar[2] == false) { if (_root.score >= 3200) { cash1 = new Sound(); cash1.attachSound("cashmachine"); cash1.start(0, 0); this.gotoAndStop(2); _root.score = _root.score - 3200; _root.got_ar[2] = true; } else { _root.money2.text = "Not enough money!"; } } else { _root.money2.text = "You alredy have this weapon"; } }; weapbtn2.onRelease = function () { if (_root.got_ar[3] == false) { if (_root.score >= 4000) { cash1 = new Sound(); cash1.attachSound("cashmachine"); cash1.start(0, 0); this.gotoAndStop(2); _root.score = _root.score - 4000; _root.got_ar[3] = true; } else { _root.money3.text = "Not enough money!"; } } else { _root.money3.text = "You alredy have this weapon"; } }; weapbtn3.onRelease = function () { if (_root.got_ar[4] == false) { if (_root.score >= 5000) { cash1 = new Sound(); cash1.attachSound("cashmachine"); cash1.start(0, 0); this.gotoAndStop(2); _root.score = _root.score - 5000; _root.got_ar[4] = true; } else { _root.money4.text = "Not enough money!"; } } else { _root.money4.text = "You alredy have this weapon"; } }; ranktxt.text = "Level rank: " + rank; favouriteWeap = weapNames_ar[numb]; nextLevel.onRelease = function () { if (level <= 7) { _root.startingscore = score; _root.startingABullets = AssaultBullets; _root.startingSBullets = ShotgunBullets; _root.startingTBullets = TinyBullets; _root.startingRockets = Rockets; _root.startingOil = Oil; gotoAndPlay (468); _root.weapname = "Assault rifle"; _root.health = maxh; _root.score2 = 0; _root.brightness._alpha = rnd; } else { gotoAndStop (18); } }; savegame.onRelease = function () { text2 = "saved"; sObj = SharedObject.getLocal("HitFight2"); sObj.data.health = health; sObj.data.maxh = maxh; sObj.data.level = level; sObj.data.money = money; sObj.data.stats = stats; sObj.data.atk = atk; sObj.data.dex = dex; sObj.data.movespeed = movespeed; sObj.data.Bullets = Bullets; sObj.data.AssaultBullets = AssaultBullets; sObj.data.ShotgunBullets = ShotgunBullets; sObj.data.TinyBullets = TinyBullets; sObj.data.Rockets = Rockets; sObj.data.Oil = Oil; sObj.data.score = score; sObj.data.accuracy = accuracy; sObj.data.seconds = seconds; sObj.data.minutes = minutes; sObj.data.shots = shots; sObj.data.hits = hits; sObj.data.score2 = score2; sObj.data.got_ar = got_ar; sObj.data.wshots_ar = wshots_ar; sObj.data.cheats = cheats; sObj.flush(); }; var varNames = new Array("dex", "movespeed", "atk", "health", "maxh"); var uCost = new Array(100, 100, 100, 100, 100); accuracytext.text = ("Accuracy: " + Math.round(accuracy)) + "%"; timetext2.text = ((("Time: " + minutes) + "min ") + seconds) + "sec"; fvweap.text = "Favourite weapon: " + favouriteWeap; setUpStore(); refreshScr();
Frame 470
mainmenubtn.onRelease = function () { gotoAndPlay (2); }; var bgMusic = new Sound(this); bgMusic.loadSound("http://resequenced.com/music/resequenced_september.mp3", true); bgMusic.setVolume(musicvolume); bgMusic.onSoundComplete = function () { bgMusic.loadSound("http://resequenced.com/music/resequenced_september.mp3", true); bgMusic.setVolume(musicvolume); }; restartbtn.onRelease = function () { score = startingscore; Bullets = startingABullets; AssaultBullets = startingABullets; ShotgunBullets = startingSBullets; TinyBullets = startingTBullets; Rockets = startingRockets; Oil = startingOil; health = maxh; stopAllSounds(); bgMusic.loadSound("http://www.tindeck.com/audio/files/3g4ji-Daven-Tesseract.mp3", true); bgMusic.setVolume(musicvolume); bgMusic.onSoundComplete = function () { bgMusic.loadSound("http://www.tindeck.com/audio/files/3g4ji-Daven-Tesseract.mp3", true); bgMusic.setVolume(musicvolume); }; gotoAndPlay (468); };
Frame 499
stop();
Frame 500
stop(); mainmenubtn.onRelease = function () { gotoAndStop (16); }; playbtn.onRelease = function () { _root.songs = new Array("http://www.tindeck.com/audio/files/3g4ji-Daven-Tesseract.mp3", "http://www.tindeck.com/audio/files/3g4ji-Daven-Tesseract.mp3", "http://www.tindeck.com/audio/files/1dolu-NG58106.mp3"); currSong = Math.floor(_root.songs.length * Math.random()); bgMusic.loadSound(songs[currSong++], true); bgMusic.setVolume(musicvolume); bgMusic.onSoundComplete = function () { if (currSong >= songs.length) { currSong = 0; } bgMusic.loadSound(_root.songs[currSong], true); currSong++; bgMusic.setVolume(musicvolume); trace(currSong); }; removeText(); score = 0; health = 100; maxh = 100; wDmg = 2; money = 500; stats = 0; level = 1; Bullets = 160; AssaultBullets = 160; ShotgunBullets = 50; TinyBullets = 100; Rockets = 4; Oil = 160; atk = 0; movespeed = 5; shots = 0; hits = 0; kills = 0; accuracy = undefined; gotoAndPlay (468); };
Frame 501
stop(); mainmenubtn.onRelease = function () { gotoAndStop (16); }; playbtn.onRelease = function () { _root.songs = new Array("http://www.tindeck.com/audio/files/3g4ji-Daven-Tesseract.mp3", "http://www.tindeck.com/audio/files/3g4ji-Daven-Tesseract.mp3", "http://www.tindeck.com/audio/files/1dolu-NG58106.mp3"); currSong = Math.floor(_root.songs.length * Math.random()); bgMusic.loadSound(songs[currSong++], true); bgMusic.setVolume(musicvolume); bgMusic.onSoundComplete = function () { if (currSong >= songs.length) { currSong = 0; } bgMusic.loadSound(_root.songs[currSong], true); currSong++; bgMusic.setVolume(musicvolume); trace(currSong); }; removeText(); score = 0; health = 100; maxh = 100; wDmg = 2; money = 500; stats = 0; level = 1; Bullets = 160; AssaultBullets = 160; ShotgunBullets = 50; TinyBullets = 100; Rockets = 4; Oil = 160; atk = 0; movespeed = 6; shots = 0; hits = 0; kills = 0; accuracy = undefined; gotoAndPlay (468); };
Symbol 20 MovieClip [cmouse] Frame 1
onEnterFrame = function () { this.inner._rotation = this.inner._rotation + 2; };
Symbol 59 Button
on (press) { startDrag (dragger, false, 0, 0, 300, 0); _root.cmouse._visible = false; } on (release) { stopDrag(); _root.cmouse.startDrag("true"); _root.cmouse._visible = true; } on (releaseOutside) { stopDrag(); _root.cmouse.startDrag("true"); _root.cmouse._visible = true; }
Symbol 60 MovieClip Frame 1
dragger.useHandCursor = false; onEnterFrame = function () { _root.musicvolume = dragger._x / 3; _root.bgMusic.setVolume(_root.musicvolume); };
Symbol 111 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 5
if (this.shot.hitTest(_root.char._x, _root.char._y, true)) { _root.health = _root.health - 5; }
Symbol 111 MovieClip Frame 33
gotoAndPlay (1);
Symbol 111 MovieClip Frame 36
stop();
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 7
if (this.shot.hitTest(_root.char._x, _root.char._y, true)) { _root.health = _root.health - 10; }
Symbol 127 MovieClip [rocket] Frame 1
if (_root.Pause == true) { this.stop(); } else { this.play(); }
Symbol 127 MovieClip [rocket] Frame 2
if (_root.Pause == true) { this.stop(); } else { this.play(); }
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 9
_root.health = _root.health - 30;
Symbol 141 MovieClip Frame 12
removeMovieClip(this);
Symbol 214 MovieClip Frame 1
stop();
Symbol 214 MovieClip Frame 4
if (this.shot.hitTest(_root.char._x, _root.char._y, true)) { _root.health = _root.health - 2; }
Symbol 214 MovieClip Frame 8
if (this.shot.hitTest(_root.char._x, _root.char._y, true)) { _root.health = _root.health - 2; }
Symbol 214 MovieClip Frame 12
if (this.shot.hitTest(_root.char._x, _root.char._y, true)) { _root.health = _root.health - 2; }
Symbol 214 MovieClip Frame 14
gotoAndPlay (2);
Symbol 214 MovieClip Frame 16
stop();
Symbol 247 MovieClip Frame 1
stop();
Symbol 247 MovieClip Frame 2
_root.Bullets = _root.Bullets - 1; _root.AssaultBullets = _root.AssaultBullets - 1; _root.shots = _root.shots + 2; _root.wshots_ar[0] = _root.wshots_ar[0] + 1;
Symbol 247 MovieClip Frame 4
gotoAndPlay (1);
Symbol 247 MovieClip Frame 5
stop();
Symbol 247 MovieClip Frame 6
play(); _root.Rockets = _root.Rockets - 1; _root.Bullets = _root.Bullets - 1; _root.shots = _root.shots + 2; _root.wshots_ar[3] = _root.wshots_ar[3] + 1;
Symbol 247 MovieClip Frame 8
gotoAndStop (5);
Symbol 247 MovieClip Frame 9
stop();
Symbol 247 MovieClip Frame 10
_root.ShotgunBullets = _root.ShotgunBullets - 1; _root.Bullets = _root.Bullets - 1; _root.shots = _root.shots + 2; _root.wshots_ar[1] = _root.wshots_ar[1] + 1;
Symbol 247 MovieClip Frame 12
gotoAndStop (9);
Symbol 247 MovieClip Frame 13
stop();
Symbol 247 MovieClip Frame 14
_root.TinyBullets = _root.TinyBullets - 1; _root.Bullets = _root.Bullets - 1; _root.shots = _root.shots + 2; _root.wshots_ar[2] = _root.wshots_ar[2] + 1;
Symbol 247 MovieClip Frame 18
_root.TinyBullets = _root.TinyBullets - 1; _root.Bullets = _root.Bullets - 1; _root.shots = _root.shots + 2;
Symbol 247 MovieClip Frame 22
_root.TinyBullets = _root.TinyBullets - 1; _root.Bullets = _root.Bullets - 1; _root.shots = _root.shots + 2; _root.wshots_ar[2] = _root.wshots_ar[2] + 1;
Symbol 247 MovieClip Frame 26
_root.TinyBullets = _root.TinyBullets - 1; _root.Bullets = _root.Bullets - 1; _root.shots = _root.shots + 2;
Symbol 247 MovieClip Frame 29
gotoAndPlay (14);
Symbol 247 MovieClip Frame 30
stop();
Symbol 247 MovieClip Frame 31
_root.wshots_ar[5] = _root.wshots_ar[5] + 1;
Symbol 247 MovieClip Frame 36
gotoAndStop (30);
Symbol 247 MovieClip Frame 37
stop();
Symbol 247 MovieClip Frame 38
_root.Bullets = _root.Bullets - 1; _root.Oil = _root.Oil - 1; _root.wshots_ar[4] = _root.wshots_ar[4] + 1;
Symbol 247 MovieClip Frame 40
_root.Bullets = _root.Bullets - 1; _root.Oil = _root.Oil - 1; _root.wshots_ar[4] = _root.wshots_ar[4] + 1;
Symbol 247 MovieClip Frame 41
gotoAndPlay (38);
Symbol 330 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 2
stop();

Library Items

Symbol 1 Sound [reload]
Symbol 2 Sound [cashmachine]
Symbol 3 Sound [exp]Used by:Timeline
Symbol 4 Sound [sndflame]Used by:247
Symbol 5 Sound [Cannon]Used by:124 141
Symbol 6 FontUsed by:7 9 11 13 15 21
Symbol 7 TextUses:6Used by:8
Symbol 8 MovieClip [letterH]Uses:7
Symbol 9 TextUses:6Used by:10
Symbol 10 MovieClip [letterI]Uses:9
Symbol 11 TextUses:6Used by:12
Symbol 12 MovieClip [letterT]Uses:11
Symbol 13 TextUses:6Used by:14
Symbol 14 MovieClip [letterF]Uses:13
Symbol 15 TextUses:6Used by:16
Symbol 16 MovieClip [letterG]Uses:15
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClip [cmouse]Uses:17 19
Symbol 21 TextUses:6Used by:22
Symbol 22 MovieClip [letter2]Uses:21
Symbol 23 BitmapUsed by:24 248
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClip [fireball]Uses:24Used by:247
Symbol 26 GraphicUsed by:Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:Timeline
Symbol 29 FontUsed by:30 43 44 56 69 78 79 272 273 274 275 276 302 308 310 312 316 323 324 325 326 327 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 352 353 358 359 360 361 362 363 364 365 367 368 369 370 371
Symbol 30 TextUses:29Used by:31
Symbol 31 MovieClipUses:30Used by:Timeline
Symbol 32 BitmapUsed by:33 42
Symbol 33 GraphicUses:32Used by:Timeline
Symbol 34 ShapeTweeningUsed by:Timeline
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:Timeline
Symbol 37 FontUsed by:38 39 40 41 53 73 75 76 318 321 350 356 372
Symbol 38 TextUses:37Used by:Timeline
Symbol 39 TextUses:37Used by:Timeline
Symbol 40 TextUses:37Used by:Timeline
Symbol 41 TextUses:37Used by:Timeline
Symbol 42 GraphicUses:32Used by:Timeline
Symbol 43 EditableTextUses:29Used by:Timeline
Symbol 44 EditableTextUses:29 48Used by:Timeline
Symbol 45 FontUsed by:46 54 55 61 309
Symbol 46 TextUses:45Used by:Timeline
Symbol 47 GraphicUsed by:50
Symbol 48 FontUsed by:44 49 62 63 64 65 66 67 68 70 218 278 279 280 303 304 311
Symbol 49 EditableTextUses:48Used by:50
Symbol 50 MovieClip [optionbutton]Uses:47 49Used by:Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:Timeline
Symbol 53 TextUses:37Used by:Timeline
Symbol 54 TextUses:45Used by:Timeline
Symbol 55 TextUses:45Used by:Timeline
Symbol 56 TextUses:29Used by:Timeline
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:59
Symbol 59 ButtonUses:58Used by:60
Symbol 60 MovieClipUses:57 59Used by:313  Timeline
Symbol 61 TextUses:45Used by:Timeline
Symbol 62 TextUses:48Used by:Timeline
Symbol 63 TextUses:48Used by:Timeline
Symbol 64 TextUses:48Used by:Timeline
Symbol 65 TextUses:48Used by:Timeline
Symbol 66 TextUses:48Used by:Timeline
Symbol 67 TextUses:48Used by:Timeline
Symbol 68 TextUses:48Used by:Timeline
Symbol 69 TextUses:29Used by:Timeline
Symbol 70 EditableTextUses:48Used by:Timeline
Symbol 71 FontUsed by:73
Symbol 72 FontUsed by:73
Symbol 73 TextUses:37 71 72Used by:74
Symbol 74 MovieClipUses:73Used by:Timeline
Symbol 75 TextUses:37Used by:Timeline
Symbol 76 TextUses:37Used by:Timeline
Symbol 77 GraphicUsed by:80
Symbol 78 TextUses:29Used by:80
Symbol 79 TextUses:29Used by:80
Symbol 80 MovieClipUses:77 78 79Used by:Timeline
Symbol 81 GraphicUsed by:82 85
Symbol 82 MovieClipUses:81Used by:Timeline
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:Timeline
Symbol 85 MovieClipUses:81Used by:Timeline
Symbol 86 GraphicUsed by:Timeline
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:111
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:111
Symbol 91 GraphicUsed by:92 247
Symbol 92 MovieClipUses:91Used by:111
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:111 124 214 247
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:111
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:111
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:111
Symbol 101 GraphicUsed by:111
Symbol 102 SoundUsed by:111 247
Symbol 103 GraphicUsed by:111
Symbol 104 GraphicUsed by:111
Symbol 105 GraphicUsed by:111
Symbol 106 GraphicUsed by:111
Symbol 107 GraphicUsed by:111
Symbol 108 GraphicUsed by:111
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:88 90 92 94 96 98 100 101 102 103 104 105 106 107 108 109 110Used by:Timeline
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:Timeline
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:124
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:124
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:124
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:124
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:124
Symbol 124 MovieClipUses:115 117 119 121 94 5 123Used by:Timeline
Symbol 125 GraphicUsed by:127
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip [rocket]Uses:125 126Used by:Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:141
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:141
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:141
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:141
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:141
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140
Symbol 140 MovieClip [oexp]Uses:139Used by:141  Timeline
Symbol 141 MovieClipUses:129 131 133 135 137 140 5Used by:Timeline
Symbol 142 GraphicUsed by:158
Symbol 143 GraphicUsed by:158
Symbol 144 GraphicUsed by:158
Symbol 145 GraphicUsed by:158
Symbol 146 GraphicUsed by:158
Symbol 147 GraphicUsed by:158
Symbol 148 GraphicUsed by:158
Symbol 149 GraphicUsed by:158
Symbol 150 GraphicUsed by:158
Symbol 151 GraphicUsed by:158
Symbol 152 GraphicUsed by:158
Symbol 153 GraphicUsed by:158
Symbol 154 GraphicUsed by:158
Symbol 155 GraphicUsed by:158
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157Used by:159  Timeline
Symbol 159 MovieClipUses:158Used by:Timeline
Symbol 160 GraphicUsed by:179
Symbol 161 GraphicUsed by:179
Symbol 162 GraphicUsed by:179
Symbol 163 GraphicUsed by:179
Symbol 164 GraphicUsed by:179
Symbol 165 GraphicUsed by:179
Symbol 166 GraphicUsed by:179
Symbol 167 GraphicUsed by:179
Symbol 168 GraphicUsed by:179
Symbol 169 GraphicUsed by:179
Symbol 170 GraphicUsed by:179
Symbol 171 GraphicUsed by:179
Symbol 172 GraphicUsed by:179
Symbol 173 GraphicUsed by:179
Symbol 174 GraphicUsed by:179
Symbol 175 GraphicUsed by:179
Symbol 176 GraphicUsed by:179
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178Used by:180
Symbol 180 MovieClipUses:179Used by:Timeline
Symbol 181 GraphicUsed by:199
Symbol 182 GraphicUsed by:199
Symbol 183 GraphicUsed by:199
Symbol 184 GraphicUsed by:199
Symbol 185 GraphicUsed by:199
Symbol 186 GraphicUsed by:199
Symbol 187 GraphicUsed by:199
Symbol 188 GraphicUsed by:199
Symbol 189 GraphicUsed by:199
Symbol 190 GraphicUsed by:199
Symbol 191 GraphicUsed by:199
Symbol 192 GraphicUsed by:199
Symbol 193 GraphicUsed by:199
Symbol 194 GraphicUsed by:199
Symbol 195 GraphicUsed by:199
Symbol 196 GraphicUsed by:199
Symbol 197 GraphicUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198Used by:200  Timeline
Symbol 200 MovieClipUses:199Used by:Timeline
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:214
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:214
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:214
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:214
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:214
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:214
Symbol 213 SoundUsed by:214 247
Symbol 214 MovieClipUses:202 204 206 208 210 212 94 213Used by:Timeline
Symbol 215 Font
Symbol 216 TextUsed by:Timeline
Symbol 217 GraphicUsed by:219
Symbol 218 TextUses:48Used by:219
Symbol 219 MovieClipUses:217 218Used by:Timeline
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:247
Symbol 222 GraphicUsed by:247
Symbol 223 GraphicUsed by:247
Symbol 224 GraphicUsed by:247
Symbol 225 GraphicUsed by:247
Symbol 226 GraphicUsed by:247
Symbol 227 GraphicUsed by:247
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:247
Symbol 230 GraphicUsed by:247
Symbol 231 GraphicUsed by:247
Symbol 232 GraphicUsed by:247
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:247
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:247
Symbol 237 SoundUsed by:247
Symbol 238 GraphicUsed by:247
Symbol 239 GraphicUsed by:247
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:247
Symbol 242 GraphicUsed by:247
Symbol 243 GraphicUsed by:247
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:247
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:221 222 94 91 223 224 225 226 102 227 229 230 231 232 234 236 237 238 239 213 241 242 243 245 246 25 4Used by:Timeline
Symbol 248 GraphicUses:23Used by:249
Symbol 249 MovieClipUses:248Used by:Timeline
Symbol 250 GraphicUsed by:268
Symbol 251 GraphicUsed by:268
Symbol 252 GraphicUsed by:268
Symbol 253 GraphicUsed by:268
Symbol 254 GraphicUsed by:268
Symbol 255 GraphicUsed by:268
Symbol 256 GraphicUsed by:268
Symbol 257 GraphicUsed by:268
Symbol 258 GraphicUsed by:268
Symbol 259 GraphicUsed by:268
Symbol 260 GraphicUsed by:268
Symbol 261 GraphicUsed by:268
Symbol 262 GraphicUsed by:268
Symbol 263 GraphicUsed by:268
Symbol 264 GraphicUsed by:268
Symbol 265 GraphicUsed by:268
Symbol 266 GraphicUsed by:268
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267Used by:269  Timeline
Symbol 269 MovieClipUses:268Used by:Timeline
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:Timeline
Symbol 272 TextUses:29Used by:Timeline
Symbol 273 EditableTextUses:29Used by:Timeline
Symbol 274 TextUses:29Used by:Timeline
Symbol 275 EditableTextUses:29Used by:Timeline
Symbol 276 TextUses:29Used by:277
Symbol 277 MovieClipUses:276Used by:Timeline
Symbol 278 TextUses:48Used by:Timeline
Symbol 279 EditableTextUses:48Used by:Timeline
Symbol 280 EditableTextUses:48Used by:Timeline
Symbol 281 GraphicUsed by:300
Symbol 282 GraphicUsed by:300
Symbol 283 GraphicUsed by:300
Symbol 284 GraphicUsed by:300
Symbol 285 GraphicUsed by:300
Symbol 286 GraphicUsed by:300
Symbol 287 GraphicUsed by:300
Symbol 288 GraphicUsed by:300
Symbol 289 GraphicUsed by:300
Symbol 290 GraphicUsed by:300
Symbol 291 GraphicUsed by:300
Symbol 292 GraphicUsed by:300
Symbol 293 GraphicUsed by:300
Symbol 294 GraphicUsed by:300
Symbol 295 GraphicUsed by:300
Symbol 296 GraphicUsed by:300
Symbol 297 GraphicUsed by:300
Symbol 298 GraphicUsed by:300
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299Used by:301  Timeline
Symbol 301 MovieClipUses:300Used by:Timeline
Symbol 302 EditableTextUses:29Used by:Timeline
Symbol 303 TextUses:48Used by:Timeline
Symbol 304 EditableTextUses:48Used by:Timeline
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:Timeline
Symbol 307 GraphicUsed by:313
Symbol 308 TextUses:29Used by:313
Symbol 309 TextUses:45Used by:313
Symbol 310 TextUses:29Used by:313
Symbol 311 EditableTextUses:48Used by:313
Symbol 312 EditableTextUses:29Used by:313
Symbol 313 MovieClipUses:307 308 309 310 60 311 312Used by:Timeline
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:Timeline
Symbol 316 TextUses:29Used by:Timeline
Symbol 317 GraphicUsed by:319
Symbol 318 TextUses:37Used by:319
Symbol 319 MovieClipUses:317 318Used by:Timeline
Symbol 320 GraphicUsed by:322
Symbol 321 TextUses:37Used by:322
Symbol 322 MovieClipUses:320 321Used by:Timeline
Symbol 323 EditableTextUses:29Used by:Timeline
Symbol 324 EditableTextUses:29Used by:Timeline
Symbol 325 EditableTextUses:29Used by:Timeline
Symbol 326 TextUses:29Used by:Timeline
Symbol 327 EditableTextUses:29Used by:Timeline
Symbol 328 GraphicUsed by:330
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:328 329Used by:Timeline
Symbol 331 TextUses:29Used by:Timeline
Symbol 332 TextUses:29Used by:Timeline
Symbol 333 TextUses:29Used by:Timeline
Symbol 334 TextUses:29Used by:Timeline
Symbol 335 TextUses:29Used by:Timeline
Symbol 336 TextUses:29Used by:Timeline
Symbol 337 EditableTextUses:29Used by:Timeline
Symbol 338 EditableTextUses:29Used by:Timeline
Symbol 339 TextUses:29Used by:Timeline
Symbol 340 EditableTextUses:29Used by:Timeline
Symbol 341 EditableTextUses:29Used by:Timeline
Symbol 342 EditableTextUses:29Used by:Timeline
Symbol 343 EditableTextUses:29Used by:Timeline
Symbol 344 TextUses:29Used by:Timeline
Symbol 345 TextUses:29Used by:Timeline
Symbol 346 EditableTextUses:29Used by:Timeline
Symbol 347 EditableTextUses:29Used by:Timeline
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClipUses:348Used by:Timeline
Symbol 350 TextUses:37Used by:Timeline
Symbol 351 GraphicUsed by:Timeline
Symbol 352 TextUses:29Used by:Timeline
Symbol 353 TextUses:29Used by:Timeline
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:Timeline
Symbol 356 TextUses:37Used by:Timeline
Symbol 357 GraphicUsed by:Timeline
Symbol 358 TextUses:29Used by:Timeline
Symbol 359 TextUses:29Used by:Timeline
Symbol 360 TextUses:29Used by:Timeline
Symbol 361 TextUses:29Used by:Timeline
Symbol 362 TextUses:29Used by:Timeline
Symbol 363 TextUses:29Used by:Timeline
Symbol 364 TextUses:29Used by:Timeline
Symbol 365 TextUses:29Used by:Timeline
Symbol 366 GraphicUsed by:Timeline
Symbol 367 TextUses:29Used by:Timeline
Symbol 368 TextUses:29Used by:Timeline
Symbol 369 TextUses:29Used by:Timeline
Symbol 370 TextUses:29Used by:Timeline
Symbol 371 TextUses:29Used by:Timeline
Symbol 372 TextUses:37Used by:Timeline

Instance Names

"loadbar"Frame 1Symbol 28 MovieClip
"playbtn"Frame 2Symbol 36 MovieClip
"loadbtn"Frame 2Symbol 36 MovieClip
"instructbtn"Frame 2Symbol 36 MovieClip
"optionsbtn"Frame 2Symbol 36 MovieClip
"newbtn"Frame 16Symbol 36 MovieClip
"btnreturn"Frame 17Symbol 52 MovieClip
"btndefault"Frame 17Symbol 52 MovieClip
"volSlider"Frame 17Symbol 60 MovieClip
"volumetext"Frame 17Symbol 70 EditableText
"mainmenubtn"Frame 18Symbol 52 MovieClip
"cheatbtn"Frame 18Symbol 52 MovieClip
"cheatspoiler"Frame 18Symbol 80 MovieClip
"brightness"Frame 468Symbol 82 MovieClip
"brg"Frame 468Symbol 85 MovieClip
"osoldier"Frame 468Symbol 111 MovieClip
"healthKit"Frame 468Symbol 113 MovieClip
"otank"Frame 468Symbol 124 MovieClip
"orocket"Frame 468Symbol 127 MovieClip [rocket]
"okamikaze"Frame 468Symbol 141 MovieClip
"shotgunbullets"Frame 468Symbol 159 MovieClip
"assaultbullets"Frame 468Symbol 180 MovieClip
"rocketammo"Frame 468Symbol 200 MovieClip
"ouzi"Frame 468Symbol 214 MovieClip
"healthKit2"Frame 468Symbol 219 MovieClip
"char"Frame 468Symbol 247 MovieClip
"fireball"Frame 468Symbol 249 MovieClip
"oiltank"Frame 468Symbol 269 MovieClip
"hbar"Frame 468Symbol 271 MovieClip
"eleft"Frame 468Symbol 273 EditableText
"lvl"Frame 468Symbol 275 EditableText
"zero"Frame 468Symbol 277 MovieClip
"Ammotxt"Frame 468Symbol 280 EditableText
"zero2"Frame 468Symbol 277 MovieClip
"tinybullets"Frame 468Symbol 301 MovieClip
"scoretext"Frame 468Symbol 302 EditableText
"frames"Frame 468Symbol 304 EditableText
"speedup"Frame 468Symbol 306 MovieClip
"Barriers"Frame 468Symbol 313 MovieClip
"nextLevel"Frame 469Symbol 319 MovieClip
"savegame"Frame 469Symbol 322 MovieClip
"fvweap"Frame 469Symbol 324 EditableText
"accuracytext"Frame 469Symbol 325 EditableText
"ranktxt"Frame 469Symbol 327 EditableText
"weapbtn1"Frame 469Symbol 330 MovieClip
"weapbtn0"Frame 469Symbol 330 MovieClip
"weapbtn2"Frame 469Symbol 330 MovieClip
"timetext2"Frame 469Symbol 337 EditableText
"scoretxt"Frame 469Symbol 338 EditableText
"moneytext"Frame 469Symbol 340 EditableText
"money1"Frame 469Symbol 341 EditableText
"money2"Frame 469Symbol 342 EditableText
"money3"Frame 469Symbol 343 EditableText
"weapbtn3"Frame 469Symbol 330 MovieClip
"money4"Frame 469Symbol 346 EditableText
"cheattxt"Frame 469Symbol 347 EditableText
"mainmenubtn"Frame 470Symbol 52 MovieClip
"restartbtn"Frame 470Symbol 349 MovieClip
"healthKit"Frame 500Symbol 113 MovieClip
"healthKit2"Frame 500Symbol 219 MovieClip
"speedup"Frame 500Symbol 306 MovieClip
"shotgunbullets"Frame 500Symbol 159 MovieClip
"assaultbullets"Frame 500Symbol 180 MovieClip
"rocketammo"Frame 500Symbol 200 MovieClip
"oiltank"Frame 500Symbol 269 MovieClip
"tinybullets"Frame 500Symbol 301 MovieClip
"mainmenubtn"Frame 500Symbol 52 MovieClip
"shotgunbullets"Frame 501Symbol 159 MovieClip
"assaultbullets"Frame 501Symbol 180 MovieClip
"rocketammo"Frame 501Symbol 200 MovieClip
"oiltank"Frame 501Symbol 269 MovieClip
"tinybullets"Frame 501Symbol 301 MovieClip
"playbtn"Frame 501Symbol 52 MovieClip
"inner"Symbol 20 MovieClip [cmouse] Frame 1Symbol 19 MovieClip
"txt"Symbol 50 MovieClip [optionbutton] Frame 1Symbol 49 EditableText
"dragger"Symbol 60 MovieClip Frame 1Symbol 59 Button
"hit"Symbol 111 MovieClip Frame 1Symbol 88 MovieClip
"shot"Symbol 111 MovieClip Frame 1Symbol 94 MovieClip
"inner"Symbol 111 MovieClip Frame 1Symbol 98 MovieClip
"hit"Symbol 124 MovieClip Frame 1Symbol 115 MovieClip
"inner"Symbol 124 MovieClip Frame 1Symbol 117 MovieClip
"inner"Symbol 124 MovieClip Frame 7Symbol 121 MovieClip
"shot"Symbol 124 MovieClip Frame 7Symbol 94 MovieClip
"shot"Symbol 124 MovieClip Frame 7Symbol 94 MovieClip
"shot"Symbol 124 MovieClip Frame 7Symbol 94 MovieClip
"shot"Symbol 124 MovieClip Frame 7Symbol 94 MovieClip
"shot"Symbol 124 MovieClip Frame 7Symbol 94 MovieClip
"shot"Symbol 124 MovieClip Frame 7Symbol 94 MovieClip
"shot"Symbol 124 MovieClip Frame 7Symbol 94 MovieClip
"shot"Symbol 124 MovieClip Frame 7Symbol 94 MovieClip
"inner"Symbol 124 MovieClip Frame 10Symbol 123 MovieClip
"inner"Symbol 141 MovieClip Frame 1Symbol 129 MovieClip
"hit"Symbol 141 MovieClip Frame 1Symbol 137 MovieClip
"explosion"Symbol 141 MovieClip Frame 4Symbol 140 MovieClip [oexp]
"hit"Symbol 214 MovieClip Frame 1Symbol 202 MovieClip
"inner"Symbol 214 MovieClip Frame 1Symbol 210 MovieClip
"shot"Symbol 214 MovieClip Frame 4Symbol 94 MovieClip
"shot"Symbol 214 MovieClip Frame 8Symbol 94 MovieClip
"shot"Symbol 214 MovieClip Frame 12Symbol 94 MovieClip
"inner"Symbol 247 MovieClip Frame 1Symbol 221 MovieClip
"shot"Symbol 247 MovieClip Frame 1Symbol 94 MovieClip
"shot"Symbol 247 MovieClip Frame 9Symbol 94 MovieClip
"shot"Symbol 247 MovieClip Frame 9Symbol 94 MovieClip
"shot"Symbol 247 MovieClip Frame 9Symbol 94 MovieClip
"inner"Symbol 247 MovieClip Frame 9Symbol 221 MovieClip
"shot"Symbol 247 MovieClip Frame 10Symbol 236 MovieClip
"inner"Symbol 247 MovieClip Frame 13Symbol 221 MovieClip
"shot"Symbol 247 MovieClip Frame 14Symbol 94 MovieClip
"shot"Symbol 247 MovieClip Frame 18Symbol 94 MovieClip
"shot"Symbol 247 MovieClip Frame 22Symbol 94 MovieClip
"shot"Symbol 247 MovieClip Frame 26Symbol 94 MovieClip
"knife"Symbol 247 MovieClip Frame 30Symbol 241 MovieClip
"inner"Symbol 247 MovieClip Frame 30Symbol 221 MovieClip
"volSlider"Symbol 313 MovieClip Frame 1Symbol 60 MovieClip
"volumetext"Symbol 313 MovieClip Frame 1Symbol 311 EditableText
"cheatbox"Symbol 313 MovieClip Frame 1Symbol 312 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 2 as "cashmachine"
ExportAssets (56)Timeline Frame 1Symbol 3 as "exp"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sndflame"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Cannon"
ExportAssets (56)Timeline Frame 1Symbol 8 as "letterH"
ExportAssets (56)Timeline Frame 1Symbol 10 as "letterI"
ExportAssets (56)Timeline Frame 1Symbol 12 as "letterT"
ExportAssets (56)Timeline Frame 1Symbol 14 as "letterF"
ExportAssets (56)Timeline Frame 1Symbol 16 as "letterG"
ExportAssets (56)Timeline Frame 1Symbol 20 as "cmouse"
ExportAssets (56)Timeline Frame 1Symbol 22 as "letter2"
ExportAssets (56)Timeline Frame 1Symbol 25 as "fireball"
ExportAssets (56)Timeline Frame 17Symbol 50 as "optionbutton"
ExportAssets (56)Timeline Frame 468Symbol 127 as "rocket"
ExportAssets (56)Timeline Frame 468Symbol 140 as "oexp"

Labels

"die"Symbol 111 MovieClip Frame 34
"die"Symbol 124 MovieClip Frame 1
"die"Symbol 141 MovieClip Frame 13
"die"Symbol 214 MovieClip Frame 16

Dynamic Text Variables

textSymbol 43 EditableText""
weapnameSymbol 279 EditableText"Assault rifle"
text2Symbol 323 EditableText""




http://swfchan.com/12/57588/info.shtml
Created: 18/4 -2019 00:43:10 Last modified: 18/4 -2019 00:43:10 Server time: 06/12 -2025 21:47:04