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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59255217?noj=FRM59255217-5DC" width="1" height="1"></div>

Hex_Empire.swf

This is the info page for
Flash #57618

(Click the ID number above for more basic data on this flash file.)


Text
META:SAUCE

caption

caption

caption

99

99

99

Click the field to
select your army.

X

X

Manpower:
Morale:

Now click a highlighted
field to make a move.

Unbelievably complex calculations in progress....

<p align="center"><font face="Arial Narrow" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Kingdom of Violetnam</b></font></p>

Select a capital of your country.

Redosia
Thousands years of statehood and vibrant culture
undoubtely justify all the claims of superiority.

capital:

.

(click to choose this Great Nation)

Violetnam
The honest and hard-working folk just cannot stand all those
dirty Reddies, Blueies and Greenies on the face of Earth.

Bluegaria
Cheerful Bluegarians love to sing and dance, they
hate Redosians, Violetnamians and Greenlandians.

Greenland
Greenlandians are just like a birds! They need to feel
refreshing breeze of freedom, they need more space.

Are you new to the                   ?
Do you need explanations? If you don't need them
now, you can always look into HELP later.

Choosing your country.
To play the game you have to choose your
country by clicking on one of four capital
cities placed on the map (e.g.         ).
To choose another map enter the map number
into the window on the top of the screen and
press the CHANGE MAP button or simply
click the RANDOM MAP  button.

Choosing your country.
To play the game you have to choose your country by clicking on one of four
capital cities placed on the map. Capitals are marked by round pins with
star (e.g.          ).
It's better to choose a country with many towns to counquer in its
proximity.  This will help you to build up your power faster. Your choice of
country has also effect on the order your turn occurs in the beginning of the
game.
As you become more advanced you would like to try countries with smaller
strategic potential to make  the game more challenging.
If you don't like the map chosen randomly at the game start you can always
select another one from 999.999 maps carefully designed by our team, just
for you!  To  acomplish that enter the map code into the window at the top
of the screen and press the CHANGE MAP button or simply click the
RANDOM MAP  button.

<p align="center"><font face="FairfaxStation" size="16" color="#000000" letterSpacing="0.000000" kerning="1">123456</font></p>

Map №

Please wait...
AI is analysing the map.
Keep patience. Meanwhile
you may want to clean up
your weapons or think
about a meaning of life.

Moves left.

Special buttons.
Try them sometimes.

Click for help.

You lost the war.
Congratulations, yet another interesting twist in
the history of your people begins. Long years of
bloody strugle for freedom against brutal
collonization will follow and nothing will be the
same again.

<p align="center"><font face="FairfaxStation" size="18" color="#000000" letterSpacing="0.500000" kerning="1">.</font></p><p align="center"><font face="FairfaxStation" size="18" color="#000000" letterSpacing="0.500000" kerning="1">.</font></p>

VAE VICTIS

You win!
All the world is conquered and now you can just
enjoy your absolute power! At least until next
revolution.

<p align="center"><font face="FairfaxStation" size="18" color="#000000" letterSpacing="0.500000" kerning="1">.</font></p><p align="center"><font face="FairfaxStation" size="18" color="#000000" letterSpacing="0.500000" kerning="1">.</font></p>

THOU ART SO COOL

META:SAUCE

<p align="center"><font face="Arial Narrow" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>ZIELONA GÓRA</b></font></p>

<p align="center"><font face="Arial Narrow" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ZIELONA GÓRA</b></font></p>

Click the field to
choose your capital.

W

W

x

Q

Q

Peace is not worth the effort!

<p align="center"><font face="Potsdam" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Bluegaria Times</font></p>

<p align="right"><font face="Adobe Caslon Pro" size="12" color="#000000" letterSpacing="0.000000" kerning="1">turn:</font></p>

moves:

<p align="left"><font face="Adobe Caslon Pro" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>2</b></font></p>

<p align="center"><font face="Adobe Caslon Pro" size="14" color="#000000" letterSpacing="0.000000" kerning="1">forces advance!</font></p>

Victory is close!

<p align="center"><font face="Adobe Caslon Pro" size="14" color="#000000" letterSpacing="-0.200000" kerning="1">captured.</font></p>

<p align="center"><font face="Adobe Caslon Pro" size="14" color="#000000" letterSpacing="-0.200000" kerning="1">on knees!</font></p>

<p align="center"><font face="Adobe Caslon Pro" size="10" color="#000000" letterSpacing="-0.200000" kerning="1">long life</font></p>

Strategic retreat.

The war is not lost yet!

Mobilization!

<p align="center"><font face="Adobe Caslon Pro" size="14" color="#000000" letterSpacing="-0.200000" kerning="1">lost.</font></p>

His Majesty gave the speech.

Morale raises!

Non-aggression pact with

signed.

<p align="center"><font face="Adobe Caslon Pro" size="14" color="#000000" letterSpacing="-0.200000" kerning="1">annexed.</font></p>

Marika Rock sings for our troops!

Peace with

<p align="center"><font face="Adobe Caslon Pro" size="14" color="#000000" letterSpacing="-0.200000" kerning="1">broken!</font></p>

i

i

Capitulate.
It's too hard for you, isn't it?

Give a speech.
Give a ravishing, enchanting
speech that will raise morale
of your army. They will buy
your rubbish only once per
game, so use this opportunity
carefully.

"The World is enough"

Does your boss harass you? Have been bullied at school? Why not to
compensate it by conquering the World?! The                      game brings you
this unique opporunity! Press the NEXT button to read the appliance
instructions.

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>(c) META SAUCE 2007</b></font></p><p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Programming and graphics: Witold Burkiewicz</font></p><p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Some graphics and sound: Kamil Burkiewicz</font></p><p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Sound samples form <a href="http://www.freesound.org" target = "_blank">www.freesound.org</a></font></p><p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Archival photos used</font></p>

META:SAUCE

Playing the                      .
The game's objective is simple: conquer the World. To accomplish the goal you
have use your armies to capture all the enemy capitals and defend your own.
If you lose your capital, the game is over.  If you conquer an enemy capital,
your country becomes an empire and the enemy country becomes your
province. If you conquer an empire, its provinces will revolt and will become
sovereign kingdoms once again.
armies  are  of   equal  power, the defending one will win.  The army power is
a sum of morale (RED number shown when an army is pointed) and
manpower (BLACK number). If there's no any army on a field you move to,
it's simply annexed to your country together with its neighbours.
The morale of armies raises with a country's victories and lowers with
defeats (look at next page).  The manpower improves by recruits that show
up after every move in captured towns and capitals. Capitals get at least 10
recruits and towns 5.  Besides that every port in a country gives 5 and every
rural area 1 recruit, that are distributed between capitals and towns.

manpower

morale

You can move an army by 1 or 2 fields.  Use
ports to enter the sea. When you move your
army to a field occupied by an enemy army a
battle will start. More powerful army will
always    defeat   a   weaker   one    and    if   the

Morale.
Rules controlling fluctuations of morale:
1.  On annexation or conquer of a rural area:
victorous army gets 1 morale point, other armies in country get no points;
in case of a port: respectively 10 and 5 morale points;
for a town: 20 and 10 points;
for a capital of a province:  50; 30 mp;
for a capital of sovereign country (conquering new province): 80; 50 mp.
2. In case of losing a port,  all armies in a country lose 5 morale points;
for lost town: 10 points;
for lost capital of province (losing a province): 30 points.
3. For  every  10  units  of manpower  killed in  a lost battle  1 morale point is
detucted from all armies in a country.
4. Morale of an army cannot be higher than its manpower.
5. Morale  of an  army cannot  be less  than  all  the  manpower in  a  country
divided by 50 (if met the condition in point 4).
6. Morale of an army that haven't moved in a turn drops by 1 point.

Non-aggression pact.
Sometimes it's good to have a "friend" to exploit. Try to find a
chump that will sign a non-aggression pact with you. It
should keep him from attacking you for some time. The
downside is that, for some reason, breaking the treaty will
result in morale raise of deceived signatory.

Click on a coat of arms to choose a pact co-signatory.

You were refused.
You don't even deserve a nice picture.

Wow.
They have signed it up!

It's your turn!
Now move your armies and try to capture all the enemy capitals.
You have up to 5 moves per turn, but you can move any army only
once per turn. If you lose your own capital the game is over.
A power of army is a sum of morale (RED number shown when an
army is pointed) and manpower (BLACK number). More powerful
army will always defeat a weaker one.
The morale raises together with a country's victories and lowers
with defeats.  The manpower improves by new recruits that show
up after every move in captured towns and capitals.

ActionScript [AS1/AS2]

Frame 1
var CPMStarContentSpotID = "467Q54E03FBD"; System.security.allowDomain("server.cpmstar.com"); ad_loaded = false; var loadListener = new Object(); loadListener.onLoadComplete = function (target_mc, httpStatus) { _root.ad_loaded = true; }; loadListener.onLoadError = function (target_mc, errorCode, httpStatus) { _root.ad_loaded = false; }; var mcLoader = new MovieClipLoader(); mcLoader.addListener(loadListener); mcLoader.loadClip("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID, adBox);
Frame 3
bloaded = getBytesLoaded(); btotal = getBytesTotal(); if (loader.controlProgress(Math.floor((bloaded / btotal) * 100))) { gotoAndPlay ("loading_loop"); } else { stop(); }
Frame 4
if (!ad_loaded) { gotoAndPlay ("sponsor"); }
Frame 5
stop();
Instance of Symbol 38 MovieClip "capitulate" in Frame 5
onClipEvent (load) { caption = "PLAY"; operation = function (button) { _root.gotoAndPlay("sponsor"); }; style = "red"; }
Instance of Symbol 535 MovieClip "minijuegos" in Frame 7
on (release) { getURL ("http://www.minijuegos.com/", "BLANK"); } onClipEvent (load) { _root.stop(); } onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { _root.gotoAndPlay("intro_start"); } }
Frame 9
_global.playSound = function (snd, volume, channel, loop) { var _local3 = (loop ? 999999999 : 1); var _local2 = new Sound(_root[channel]); _local2.attachSound(snd); _local2.setVolume(volume); _local2.start(0, _local3); }; _global.continueSound = function (sound, loop) { var _local2 = (loop ? 999999999 : 1); if ((!sound.position) || (sound.position == sound.duration)) { sound.start(0, _local2); } }; _global.createSound = function (snd, volume, channel) { var _local2 = new Sound(_root[channel]); _local2.attachSound(snd); _local2.setVolume(volume); return(_local2); }; var _mochiads_game_id = "e69338cbfae04679"; stop();
Frame 10
stop();
Frame 11
_global.rnd_seed = Math.floor(Math.random() * 10000); _global.rand = function (n) { rnd_seed = ((rnd_seed * 9301) + 49297) % 233280; return(Math.floor((rnd_seed / 233280) * n)); }; _global.setSeed = function (sd) { rnd_seed = sd; }; _global.shuffle = function (a) { var _local2 = 0; while (_local2 < a.length) { tmp = a[_local2]; rn = rand(a.length); a[_local2] = a[rn]; a[rn] = tmp; _local2++; } }; _global.degToRad = function (deg) { return((Math.PI*2) * (deg / 360)); }; _global.remChar = function (string, index) { return(string.slice(0, index) + string.slice(index + 1, string.length)); }; _global.numOnly = function (input) { var _local1 = 0; while (_local1 < input.text.length) { var _local3 = input.text.charCodeAt(_local1); if ((_local3 < 48) || (_local3 > 57)) { input.text = remChar(input.text, _local1); } _local1++; } }; _global.pasteBitmap = function (px, py, bmp, target, merge_alpha) { if (merge_alpha == undefined) { merge_alpha = true; } target.copyPixels(bmp, bmp.rectangle, new flash.geom.Point(px, py), null, null, merge_alpha); }; _global.flipBitmap = function (bmp, h, v) { var _local4 = new flash.geom.Matrix(); _local4.scale(1, -1); _local4.translate(0, bmp.height); var _local3 = new flash.geom.Matrix(); _local3.scale(-1, 1); _local3.translate(bmp.width, 0); var _local2 = new flash.geom.Matrix(); _local2.scale(-1, -1); _local2.translate(bmp.width, bmp.height); if (h && (v)) { var _local6 = _local2; } else if (h) { var _local6 = _local3; } else if (v) { var _local6 = _local4; } else { return(bmp); } var _local5 = new flash.display.BitmapData(bmp.width, bmp.height, true, 0); _local5.draw(bmp, _local6); return(_local5); }; _global.rotateBitmap = function (bmp, deg) { var _local2 = new flash.geom.Matrix(); _local2.translate((-bmp.width) / 2, (-bmp.height) / 2); _local2.rotate(degToRad(deg)); _local2.translate(bmp.width / 2, bmp.height / 2); var _local3 = new flash.display.BitmapData(bmp.width, bmp.height, true, 0); _local3.draw(bmp, _local2); return(_local3); }; _global.setTint = function (color, clip) { var _local2 = new flash.geom.Transform(clip); var _local1 = new flash.geom.ColorTransform(); _local1.rgb = color; _local2.colorTransform = _local1; }; _global.putBelow = function (a, b) { if (g.getDepth() > b.getDepth()) { a.swapDepths(b); } }; _global.playSound = function (snd, volume, channel, loop) { var _local3 = (loop ? 999999999 : 1); var _local2 = new Sound(_root[channel]); _local2.attachSound(snd); _local2.setVolume(volume); _local2.start(0, _local3); }; _global.continueSound = function (sound, loop) { var _local2 = (loop ? 999999999 : 1); if ((!sound.position) || (sound.position == sound.duration)) { sound.start(0, _local2); } }; _global.createSound = function (snd, volume, channel) { var _local2 = new Sound(_root[channel]); _local2.attachSound(snd); _local2.setVolume(volume); return(_local2); }; _global.getField = function (x, y, board) { return(board[(("f" + x) + "x") + y]); }; _global.getFieldStr = function (x, y) { return((("f" + x) + "x") + y); }; _global.getFieldStrO = function (field) { return((("f" + field.fx) + "x") + field.fy); }; _global.findNeighbours = function (field) { field.neighbours = new Array(); if ((field.fx % 2) == 0) { field.neighbours[0] = getField(field.fx + 1, field.fy, field._parent); field.neighbours[1] = getField(field.fx, field.fy + 1, field._parent); field.neighbours[2] = getField(field.fx - 1, field.fy, field._parent); field.neighbours[3] = getField(field.fx - 1, field.fy - 1, field._parent); field.neighbours[4] = getField(field.fx, field.fy - 1, field._parent); field.neighbours[5] = getField(field.fx + 1, field.fy - 1, field._parent); } else { field.neighbours[0] = getField(field.fx + 1, field.fy + 1, field._parent); field.neighbours[1] = getField(field.fx, field.fy + 1, field._parent); field.neighbours[2] = getField(field.fx - 1, field.fy + 1, field._parent); field.neighbours[3] = getField(field.fx - 1, field.fy, field._parent); field.neighbours[4] = getField(field.fx, field.fy - 1, field._parent); field.neighbours[5] = getField(field.fx + 1, field.fy, field._parent); } }; _global.getFurtherNeighbours = function (field) { var _local2 = new Array(field.neighbours[0].neighbours[0], field.neighbours[0].neighbours[1], field.neighbours[1].neighbours[1], field.neighbours[1].neighbours[2], field.neighbours[2].neighbours[2], field.neighbours[3].neighbours[3], field.neighbours[3].neighbours[4], field.neighbours[4].neighbours[4], field.neighbours[4].neighbours[5], field.neighbours[5].neighbours[5]); _local2.push((field.neighbours[0] ? (field.neighbours[0].neighbours[5]) : (field.neighbours[5].neighbours[0]))); _local2.push((field.neighbours[2] ? (field.neighbours[2].neighbours[3]) : (field.neighbours[3].neighbours[2]))); return(field.neighbours.concat(_local2)); }; _global.getDistance = function (a, b) { acx = a.fx * 5; bcx = b.fx * 5; if ((a.fx % 2) == 0) { acy = a.fy * 10; } else { acy = (a.fy * 10) + 5; } if ((b.fx % 2) == 0) { bcy = b.fy * 10; } else { bcy = (b.fy * 10) + 5; } return(Math.sqrt(Math.pow(acx - bcx, 2) + Math.pow(acy - bcy, 2))); }; _global.canWalk = function (a, b, avoid_estate, avoid_water) { if ((!a) || (!b)) { return(false); } var _local1 = 0; while (_local1 < avoid_estate.length) { if (b.estate == avoid_estate[_local1]) { return(false); } _local1++; } if (!avoid_water) { return(true); } if ((a.type == "water") && (b.type == "water")) { return(true); } if ((a.type == "land") && (b.type == "land")) { return(true); } if ((a.type == "water") && (b.type == "land")) { return(true); } if ((b.type == "water") && (a.estate == "port")) { return(true); } return(false); }; _global.move_cost = new Array(5, 5, 5, 5, 5, 5); _global.findPath = function (startf, endf, avoid_estate, avoid_water) { if ((!startf) || (!endf)) { return(null); } if (avoid_water == undefined) { avoid_water = true; } if (startf.type == "water") { avoid_water = false; } c_Walk = function (a, b) { return(canWalk(a, b, avoid_estate, avoid_water)); }; var _local2 = new Array(); var _local5 = new Array(); var _local10 = new Object(); var _local6 = new Object(); _local2.push({field:startf}); _local2[_local2.length - 1].tc = 0; while ((_local5[_local5.length - 1].field != endf) && (_local2.length)) { var _local3 = _local2.shift(); var _local4 = 0; while (_local4 < 6) { if (c_Walk(_local3.field, _local3.field.neighbours[_local4]) || (_local3.field.neighbours[_local4] == endf)) { var _local1 = new Object(); _local1.field = _local3.field.neighbours[_local4]; var _local8 = getDistance(_local1.field, endf); _local1.parent = _local3; _local1.dc = move_cost[_local4] + _local8; _local1.tc = _local3.tc + move_cost[_local4]; if (_local6[getFieldStrO(_local1.field)] == undefined) { if (_local10[getFieldStrO(_local1.field)] == undefined) { _local10[getFieldStrO(_local1.field)] = _local2.length; _local2.push(_local1); } } else if (_local5[_local6[getFieldStrO(_local1.field)]].tc > _local1.tc) { _local5[_local6[getFieldStrO(_local1.field)]] = _local1; } } _local4++; } _local6[getFieldStrO(_local3.field)] = _local5.length; _local5.push(_local3); if (_local2.length) { var _local7 = 0; _local4 = 1; while (_local4 < _local2.length) { if (_local2[_local4].dc < _local2[_local7].dc) { _local7 = _local4; } _local4++; } var _local13 = _local2[0]; _local2[0] = _local2[_local7]; _local2[_local7] = _local13; } } if (!_local2.length) { return(null); } var _local11 = new Array(); var _local12 = _local5.length - 1; while (_local11[_local11.length - 1] != startf) { _local11.push(_local5[_local12].field); _local12 = _local6[getFieldStrO(_local5[_local12].parent.field)]; } _local11.reverse(); return(_local11); }; _global.selectField = function (field, select) { if (field.hasOwnProperty("field")) { field = field.field; } field.selected = select; field.selected_i._visible = select; }; _global.selectFields = function (fields, board) { var _local2 = 0; while (_local2 < board.hw_xmax) { var _local1 = 0; while (_local1 < board.hw_ymax) { selectField(getField(_local2, _local1, board), false); _local1++; } _local2++; } var _local4 = 0; while (_local4 < fields.length) { selectField(fields[_local4], true); _local4++; } }; _global.addField = function (x, y, board) { if (board[(("f" + x) + "x") + y] != undefined) { board[(("f" + x) + "x") + y].removeMovieClip(); } nfield = board.attachMovie("field", (("f" + x) + "x") + y, board.getNextHighestDepth()); nfield.fx = x; nfield.fy = y; if ((x == (board.hw_xmax - 1)) && (y == (board.hw_ymax - 1))) { board.hw_top_field_depth = nfield.getDepth(); } px = (x * ((board.hw_fw / 4) * 3)) + (board.hw_fw / 2); if ((x % 2) == 0) { py = (y * board.hw_fh) + (board.hw_fh / 2); } else { py = (y * board.hw_fh) + board.hw_fh; } nfield._x = px; nfield._y = py; nfield.land_id = -1; if (((((x == 1) && (y == 1)) || ((x == (board.hw_xmax - 2)) && (y == 1))) || ((x == (board.hw_xmax - 2)) && (y == (board.hw_ymax - 2)))) || ((x == 1) && (y == (board.hw_ymax - 2)))) { nfield.type = "land"; } else { nfield.type = ((rand(10) > 1) ? "water" : "land"); } nfield.party = -1; nfield.capital = -1; nfield.n_town = false; nfield.n_capital = false; nfield.army = null; }; _global.updateField = function (field) { function pNormal(icon) { icon._width = 35; icon._height = 35; icon._x = 0; icon._y = 0; } function pSmall(icon) { icon._width = 20; icon._height = 20; icon._x = 0; icon._y = 0; } function pSide(icon) { icon._width = 20; icon._height = 20; icon._x = 18; icon._y = -4; } board = field._parent; field.port._visible = false; field.town._visible = false; switch (field.estate) { case "port" : field.port._visible = true; break; case "town" : field.town._visible = true; field.town.gotoAndStop(field.capital + 2); } if (field.army) { pSide(field.town); pSide(field.port); } else if (field.capital < 0) { pSmall(field.town); pNormal(field.port); } else { pNormal(field.town); pNormal(field.port); } x = field.fx; y = field.fy; if ((field.party >= 0) && (!board["pb" + field.party][(("f" + x) + "x") + y])) { brd = board["pb" + field.party].attachMovie("hex", (("f" + x) + "x") + y, board["pb" + field.party].getNextHighestDepth()); px = (x * ((board.hw_fw / 4) * 3)) + (board.hw_fw / 2); if ((x % 2) == 0) { py = (y * board.hw_fh) + (board.hw_fh / 2); } else { py = (y * board.hw_fh) + board.hw_fh; } brd._x = px; brd._y = py; } var _local1 = 0; while (_local1 < board.hw_parties_count) { if ((_local1 != field.party) || (field.party < 0)) { if (board["pb" + _local1][(("f" + x) + "x") + y]) { if (!board["pb" + _local1][(("f" + x) + "x") + y].removing) { board["pb" + _local1][(("f" + x) + "x") + y].gotoAndPlay("remove"); } } } _local1++; } }; _global.createBackground = function (board) { board.background_1 = new flash.display.BitmapData(800, 600, true, 0); board.background_2 = new flash.display.BitmapData(800, 600, true, 0); board.attachBitmap(board.background_2, board.getNextHighestDepth()); var _local4 = 0; while (_local4 < 6) { var _local3 = 0; while (_local3 < 4) { var _local1 = flash.display.BitmapData.loadBitmap(("ld_" + (rand(6) + 1)) + ".png"); var _local2 = flash.display.BitmapData.loadBitmap(("l_" + (rand(6) + 1)) + ".png"); f1 = rand(2); f2 = rand(2); r = rand(4) * 90; _local1 = flipBitmap(_local1, f1, f2); _local1 = rotateBitmap(_local1, r); _local2 = flipBitmap(_local2, f1, f2); _local2 = rotateBitmap(_local2, r); pasteBitmap((_local4 * 125) - 15, (_local3 * 125) - 15, _local1, board.background_1); pasteBitmap((_local4 * 125) - 15, (_local3 * 125) - 15, _local2, board.background_2); _local1.dispose(); _local2.dispose(); _local3++; } _local4++; } }; _global.createCapitals = function (board) { var _local3 = 0; while (_local3 < board.hw_parties_count) { cap_set = false; attempt = 0; while (!cap_set) { tc = rand(board.hw_towns.length); ok = true; if (board.hw_towns[tc].capital >= 0) { ok = false; } else { var _local2 = 0; while (_local2 < _local3) { if (getDistance(board.hw_towns[tc], board.hw_parties_capitals[_local2]) < (100 - attempt)) { ok = false; } _local2++; } } if (ok) { board.hw_towns[tc].capital = _local3; board.hw_parties_capitals[_local3] = board.hw_towns[tc]; annexLand(_local3, board.hw_towns[tc], true); cap_set = true; } attempt++; } _local3++; } }; _global.generateMap = function (board) { function randTown() { cnr = rand(towns.length); cname = towns[cnr]; towns[cnr] = towns[0]; towns[0] = cname; return(towns.shift()); } function addTown(x, y, board) { var _local1 = flash.display.BitmapData.loadBitmap(("cd_" + (rand(6) + 1)) + ".png"); var _local2 = flash.display.BitmapData.loadBitmap(("c_" + (rand(6) + 1)) + ".png"); f1 = rand(2); f2 = rand(2); r = rand(360); _local1 = flipBitmap(_local1, f1, f2); _local1 = rotateBitmap(_local1, r); _local2 = flipBitmap(_local2, f1, f2); _local2 = rotateBitmap(_local2, r); pasteBitmap(getField(x, y, board)._x - (_local1.width / 2), getField(x, y, board)._y - (_local1.height / 2), _local1, board.background_1); pasteBitmap(getField(x, y, board)._x - (_local2.width / 2), getField(x, y, board)._y - (_local2.height / 2), _local2, board.background_2); _local1.dispose(); _local2.dispose(); } createBackground(board); var _local3 = 0; while (_local3 < board.hw_parties_count) { if (!board["pb" + _local3]) { var _local11 = board.createEmptyMovieClip("pb" + _local3, board.getNextHighestDepth()); var _local12 = new flash.filters.GlowFilter(board.hw_parties_colors[_local3], 0.75, 30, 30, 2, 1, true, true); _local11.filters = [_local12]; } _local3++; } board.attachMovie("sea", "sea", board.getNextHighestDepth()); board.sea.sea.bmp = new flash.display.BitmapData(800, 600, true, 0); board.sea.sea.attachBitmap(board.sea.sea.bmp, board.sea.sea.getNextHighestDepth()); board.attachMovie("frame", "frame", board.getNextHighestDepth()); var _local6 = 0; while (_local6 < board.hw_xmax) { var _local4 = 0; while (_local4 < board.hw_ymax) { addField(_local6, _local4, board); _local4++; } _local6++; } _local6 = 0; while (_local6 < board.hw_xmax) { var _local4 = 0; while (_local4 < board.hw_ymax) { findNeighbours(getField(_local6, _local4, board)); _local4++; } _local6++; } _local6 = 0; while (_local6 < board.hw_xmax) { var _local4 = 0; while (_local4 < board.hw_ymax) { if (getField(_local6, _local4, board).type == "water") { land = 0; _local3 = 0; while (_local3 < 6) { if (getField(_local6, _local4, board).neighbours[_local3].type == "land") { land++; } _local3++; } if (land >= 1) { getField(_local6, _local4, board).tl = true; } } _local4++; } _local6++; } _local6 = 0; while (_local6 < board.hw_xmax) { var _local4 = 0; while (_local4 < board.hw_ymax) { if (getField(_local6, _local4, board).tl) { getField(_local6, _local4, board).type = "land"; } _local4++; } _local6++; } _local6 = 0; while (_local6 < board.hw_xmax) { var _local4 = 0; while (_local4 < board.hw_ymax) { if (getField(_local6, _local4, board).type == "water") { water = 0; _local3 = 0; while (_local3 < 6) { if (getField(_local6, _local4, board).neighbours[_local3].type == "water") { water++; } _local3++; } if (!water) { getField(_local6, _local4, board).type = "land"; } } _local4++; } _local6++; } _local6 = 0; while (_local6 < board.hw_xmax) { var _local4 = 0; while (_local4 < board.hw_ymax) { if (getField(_local6, _local4, board).type == "land") { board.hw_land++; } _local4++; } _local6++; } _local6 = 0; while (_local6 < board.hw_xmax) { var _local4 = 0; while (_local4 < board.hw_ymax) { if ((getField(_local6, _local4, board).type == "land") && (getField(_local6, _local4, board).land_id < 0)) { clid = board.hw_lands.length; board.hw_lands.push(new Array()); board.hw_lands[clid].push(getField(_local6, _local4, board)); getField(_local6, _local4, board).land_id = clid; add_ngb2l = function (field, lid) { newf = 0; var _local1 = 0; while (_local1 < 6) { if ((field.neighbours[_local1] && (field.neighbours[_local1].type == "land")) && (field.neighbours[_local1].land_id < 0)) { board.hw_lands[lid].push(field.neighbours[_local1]); field.neighbours[_local1].land_id = lid; newf++; } _local1++; } return(newf); }; cc = 0; cnr = cc; while (cc >= cnr) { cc = cc + add_ngb2l(board.hw_lands[clid][cnr], clid); cnr++; } } _local4++; } _local6++; } cp = 0; _local6 = 0; while (_local6 < board.hw_xmax) { var _local4 = 0; while (_local4 < board.hw_ymax) { if (((((_local6 == 1) && (_local4 == 1)) || ((_local6 == (board.hw_xmax - 2)) && (_local4 == 1))) || ((_local6 == (board.hw_xmax - 2)) && (_local4 == (board.hw_ymax - 2)))) || ((_local6 == 1) && (_local4 == (board.hw_ymax - 2)))) { getField(_local6, _local4, board).estate = "town"; board.hw_towns.push(getField(_local6, _local4, board)); getField(_local6, _local4, board).capital = cp; board.hw_parties_capitals[cp] = getField(_local6, _local4, board); annexLand(cp, getField(_local6, _local4, board), true); cp++; } _local4++; } _local6++; } _local3 = 0; while (_local3 < board.hw_lands.length) { tcnt = Math.floor(board.hw_lands[_local3].length / 10) + 1; var _local5 = 0; while (_local5 < tcnt) { created = false; attempts = 0; while (!created) { attempts++; if (attempts > 10) { created = true; } nt = rand(board.hw_lands[_local3].length); if (!board.hw_lands[_local3][nt].estate) { ok = true; var _local2 = 0; while (_local2 < 6) { if ((board.hw_lands[_local3][nt].neighbours[_local2].type == "water") || (board.hw_lands[_local3][nt].neighbours[_local2].estate)) { ok = false; } _local2++; } if (ok) { board.hw_lands[_local3][nt].estate = "town"; board.hw_towns.push(board.hw_lands[_local3][nt]); created = true; } } } _local5++; } _local3++; } shuffle(board.hw_towns); var _local7 = 0; _local3 = 0; while (_local3 < (board.hw_towns.length - 1)) { path = findPath(board.hw_towns[_local3], board.hw_towns[_local3 + 1], ["town"], true); if ((path == null) || (path.length > _local7)) { path = findPath(board.hw_towns[_local3], board.hw_towns[_local3 + 1], ["town"], false); pn++; } var _local5 = 1; while (_local5 < (path.length - 1)) { if ((path[_local5].type == "land") && (path[_local5 + 1].type == "water")) { path[_local5].estate = "port"; _local7++; } if ((path[_local5].type == "land") && (path[_local5 - 1].type == "water")) { path[_local5].estate = "port"; _local7++; } _local5++; } _local3++; } var _local10 = new Array(2, 1, 2, 2, 1, 2); var _local8 = new Array(1, 0, 0, 0, 0, 1); var _local9 = new Array(1, 1, 1, 0, 0, 0); _local6 = 0; while (_local6 < board.hw_xmax) { var _local4 = 0; while (_local4 < board.hw_ymax) { if (getField(_local6, _local4, board).type == "water") { var _local1 = flash.display.BitmapData.loadBitmap(("m_" + (rand(6) + 1)) + ".png"); _local1 = flipBitmap(_local1, rand(2), rand(2)); _local1 = rotateBitmap(_local1, rand(2) * 180); pasteBitmap(getField(_local6, _local4, board)._x - (_local1.width / 2), getField(_local6, _local4, board)._y - (_local1.height / 2), _local1, board.sea.sea.bmp); _local1.dispose(); _local3 = 0; while (_local3 < 6) { if (getField(_local6, _local4, board).neighbours[_local3].estate == "port") { _local1 = flash.display.BitmapData.loadBitmap(("m_p" + _local10[_local3]) + ".png"); _local1 = flipBitmap(_local1, _local8[_local3], _local9[_local3]); pasteBitmap(getField(_local6, _local4, board)._x - (_local1.width / 2), getField(_local6, _local4, board)._y - (_local1.height / 2), _local1, board.sea.sea.bmp); _local1.dispose(); } _local3++; } } _local4++; } _local6++; } var towns = new Array("Abu Dhabi", "Abuja", "Accra", "Addis Ababa", "Algiers", "Amman", "Amsterdam", "Ankara", "Antananarivo", "Apia", "Ashgabat", "Asmara", "Astana", "Asunci\u00F3n", "Athens", "Baghdad", "Baku", "Bamako", "Bangkok", "Bangui", "Banjul", "Basseterre", "Beijing", "Beirut", "Belgrade", "Belmopan", "Berlin", "Bern", "Bishkek", "Bissau", "Bogot\u00E1", "Bras\u00EDlia", "Bratislava", "Brazzaville", "Bridgetown", "Brussels", "Bucharest", "Budapest", "Buenos Aires", "Bujumbura", "Cairo", "Canberra", "Cape Town", "Caracas", "Castries", "Chisinau", "Conakry", "Copenhagen", "Cotonou", "Dakar", "Damascus", "Dhaka", "Dili", "Djibouti", "Dodoma", "Doha", "Dublin", "Dushanbe", "Delhi", "Freetown", "Funafuti", "Gabarone", "Georgetown", "Guatemala City", "Hague", "Hanoi", "Harare", "Havana", "Helsinki", "Honiara", "Hong Kong", "Islamabad", "Jakarta", "Jerusalem", "Kabul", "Kampala", "Kathmandu", "Khartoum", "Kyiv", "Kigali", "Kingston", "Kingstown", "Kinshasa", "Kuala Lumpur", "Kuwait City", "La Paz", "Liberville", "Lilongwe", "Lima", "Lisbon", "Ljubljana", "Lobamba", "Lom\u00E9", "London", "Luanda", "Lusaka", "Luxembourg", "Madrid", "Majuro", "Mal\u00E9", "Managua", "Manama", "Manila", "Maputo", "Maseru", "Mbabane", "Melekeok", "Mexico City", "Minsk", "Mogadishu", "Monaco", "Monrovia", "Montevideo", "Moroni", "Moscow", "Muscat", "Nairobi", "Nassau", "Naypyidaw", "N'Djamena", "New Delhi", "Niamey", "Nicosia", "Nouakchott", "Nuku'alofa", "Nuuk", "Oslo", "Ottawa", "Ouagadougou", "Palikir", "Panama City", "Paramaribo", "Paris", "Phnom Penh", "Podgorica", "Prague", "Praia", "Pretoria", "Pyongyang", "Quito", "Rabat", "Ramallah", "Reykjav\u00EDk", "Riga", "Riyadh", "Rome", "Roseau", "San Jos\u00E9", "San Marino", "San Salvador", "Sana\u00E1", "Santiago", "Santo Domingo", "Sao Tom\u00E9", "Sarajevo", "Seoul", "Singapore", "Skopje", "Sofia", "South Tarawa", "St. George's", "St. John's", "Stockholm", "Sucre", "Suva", "Taipei", "Tallinn", "Tashkent", "Tbilisi", "Tegucigalpa", "Teheran", "Thimphu", "Tirana", "Tokyo", "Tripoli", "Tunis", "Ulaanbaatar", "Vaduz", "Valletta", "Victoria", "Vienna", "Vientiane", "Vilnius", "Warsaw", "Washington", "Wellington", "Windhoek", "Yamoussoukro", "Yaound\u00E9", "Yerevan", "Zagreb", "Zielona G\u00F3ra", "Pozna\u0144", "Wroc\u0142aw", "Gda\u0144sk", "Szczecin", "\u0141\u00F3d\u017A", "Bia\u0142ystok", "Toru\u0144", "St. Petersburg", "Turku", "\u00D6rebro", "Chengdu", "Wuppertal", "Frankfurt", "D\u00FCsseldorf", "Essen", "Duisburg", "Magdeburg", "Bonn", "Brno", "Tours", "Bordeaux", "Nice", "Lyon", "Stara Zagora", "Milan", "Bologna", "Sydney", "Venice", "New York", "Barcelona", "Zaragoza", "Valencia", "Seville", "Graz", "Munich", "Birmingham", "Naples", "Cologne", "Turin", "Marseille", "Leeds", "Krak\u00F3w", "Palermo", "Genoa", "Stuttgart", "Dortmund", "Rotterdam", "Glasgow", "M\u00E1laga", "Bremen", "Sheffield", "Antwerp", "Plovdiv", "Thessaloniki", "Kaunas", "Lublin", "Varna", "Ostrava", "Ia\u015Fi", "Katowice", "Cluj-Napoca", "Timi\u015Foara", "Constan\u0163a", "Pskov", "Vitebsk", "Arkhangelsk", "Novosibirsk", "Samara", "Omsk", "Chelyabinsk", "Ufa", "Volgograd", "Perm", "Kharkiv", "Odessa", "Donetsk", "Dnipropetrovsk", "Los Angeles", "Chicago", "Houston", "Phoenix", "Philadelphia", "Dallas", "Detroit", "Indianapolis", "San Francisco", "Atlanta", "Austin", "Vermont", "Toronto", "Montreal", "Vancouver", "Gdynia", "Edmonton"); _local6 = 0; while (_local6 < board.hw_xmax) { var _local4 = 0; while (_local4 < board.hw_ymax) { updateField(getField(_local6, _local4, board)); switch (getField(_local6, _local4, board).estate) { case "town" : addTown(_local6, _local4, board); getField(_local6, _local4, board).town_name = randTown(); break; case "port" : addTown(_local6, _local4, board); getField(_local6, _local4, board).town_name = randTown(); break; default : getField(_local6, _local4, board).town_sign._visible = false; } _local4++; } _local6++; } board.sea.cacheAsBitmap = true; }; _global.getFieldParty = function (field) { if (field.army) { return(field.army.party); } return(field.party); }; _global.getPossibleMoves = function (field, no_self, check_power) { function joinCnd(field1, field2) { if (!field1) { return(false); } if (field1 == field2) { return(false); } if (!field1.army) { return(true); } if (((check_power && (field1.army)) && (field2.army)) && (field1.army.party != field2.army.party)) { ap = field1.army.count + field1.army.morale; bp = field2.army.count + field2.army.morale; if (bp < (0.75 * ap)) { return(false); } } return((field1.army.party != field2.army.party) || ((field1.type != "water") && (field1.army.count < 99))); } var _local4; if (!no_self) { _local4 = new Array(field); } else { _local4 = new Array(); } if (field.estate == "port") { var _local2 = 0; while (_local2 < 6) { if (joinCnd(field.neighbours[_local2], field)) { _local4.push(field.neighbours[_local2]); if ((field.neighbours[_local2].type == "water") && (!field.neighbours[_local2].army)) { var _local3 = 0; while (_local3 < 6) { if ((field.neighbours[_local2].neighbours[_local3].type == "water") && (joinCnd(field.neighbours[_local2].neighbours[_local3], field))) { _local4.push(field.neighbours[_local2].neighbours[_local3]); } _local3++; } } else if (((field.neighbours[_local2].type == "land") && (!field.neighbours[_local2].estate)) && (!field.neighbours[_local2].army)) { var _local3 = 0; while (_local3 < 6) { if ((field.neighbours[_local2].neighbours[_local3].type == "land") && (joinCnd(field.neighbours[_local2].neighbours[_local3], field))) { _local4.push(field.neighbours[_local2].neighbours[_local3]); } _local3++; } } } _local2++; } } else if (field.type == "water") { var _local2 = 0; while (_local2 < 6) { if (joinCnd(field.neighbours[_local2], field)) { _local4.push(field.neighbours[_local2]); if ((field.neighbours[_local2].type == "water") && (!field.neighbours[_local2].army)) { var _local3 = 0; while (_local3 < 6) { if (joinCnd(field.neighbours[_local2].neighbours[_local3], field)) { _local4.push(field.neighbours[_local2].neighbours[_local3]); } _local3++; } } } _local2++; } } else if (field.type == "land") { var _local2 = 0; while (_local2 < 6) { if ((field.neighbours[_local2].type == "land") && (joinCnd(field.neighbours[_local2], field))) { _local4.push(field.neighbours[_local2]); if ((!field.neighbours[_local2].estate) && (!field.neighbours[_local2].army)) { var _local3 = 0; while (_local3 < 6) { if ((field.neighbours[_local2].neighbours[_local3].type == "land") && (joinCnd(field.neighbours[_local2].neighbours[_local3], field))) { _local4.push(field.neighbours[_local2].neighbours[_local3]); } _local3++; } } } _local2++; } } return(_local4); }; _global.listArmies = function (board) { var _local4 = 0; while (_local4 < board.hw_parties_count) { board.hw_parties_armies[_local4] = new Array(); board.hw_parties_total_count[_local4] = 0; board.hw_parties_total_power[_local4] = 0; _local4++; } var _local3 = 0; while (_local3 < board.hw_xmax) { var _local2 = 0; while (_local2 < board.hw_ymax) { if (getField(_local3, _local2, board).army && (getField(_local3, _local2, board).army.remove_time < 0)) { board.hw_parties_armies[getField(_local3, _local2, board).army.party].push(getField(_local3, _local2, board).army); board.hw_parties_total_count[getField(_local3, _local2, board).army.party] = board.hw_parties_total_count[getField(_local3, _local2, board).army.party] + getField(_local3, _local2, board).army.count; board.hw_parties_total_power[getField(_local3, _local2, board).army.party] = board.hw_parties_total_power[getField(_local3, _local2, board).army.party] + (getField(_local3, _local2, board).army.count + getField(_local3, _local2, board).army.morale); } _local2++; } _local3++; } }; _global.updateArmy = function (count, morale, party, board, army, field) { if (!army) { army = field.army; } if (!field) { field = army.field; } if (!board) { board = field._parent; } if (!army) { if (count <= 0) { return(undefined); } board.hw_lAID++; alevel = board.getNextHighestDepth(); aname = "army" + board.hw_lAID; board.attachMovie("army", aname, alevel); board.hw_aTL = alevel; board[aname]._x = field._x; board[aname]._y = field._y; board[aname].field = field; board[aname].party = party; board[aname].remove_time = -1; field.army = board[aname]; army = field.army; } else if (count <= 0) { deleteArmy(army); return(undefined); } army.count = ((count < 100) ? (count) : 99); if (morale < 0) { morale = 0; } army.morale = ((morale < army.count) ? (morale) : (army.count)); army.party = party; }; _global.joinUnits = function (count, morale, party, board, army, field) { if (!army) { army = field.army; } if (!field) { field = army.field; } if (!army) { updateArmy(count, morale, party, board, army, field); } else { updateArmy(army.count + count, Math.floor(((army.count * army.morale) + (count * morale)) / (army.count + count)), party, board, army, field); } }; _global.addMorale = function (morale, army) { morale = morale + army.morale; if (morale < 0) { morale = 0; } army.morale = ((morale < army.count) ? (morale) : (army.count)); }; _global.addMoraleForAll = function (morale, party, board) { if (morale == 0) { return(undefined); } var _local1 = 0; while (_local1 < board.hw_parties_armies[party].length) { addMorale(morale, board.hw_parties_armies[party][_local1]); _local1++; } }; _global.addMoraleForAA = function (morale, army) { addMorale(morale[1], army); if (morale[0] != 0) { addMoraleForAll(morale[0], army.party, army._parent); } }; _global.unitsSpawn = function (party, board) { ucount = board.hw_parties_lands[party].length + (board.hw_parties_ports[party].length * 5); ucount = Math.floor(ucount / board.hw_parties_towns[party].length); var _local3 = 0; while (_local3 < board.hw_parties_count) { if (board.hw_parties_capitals[_local3].party == party) { var _local4 = board.hw_parties_morale[party]; if (board.hw_parties_capitals[_local3].army) { _local4 = board.hw_parties_capitals[_local3].army.morale; } joinUnits(5, _local4, party, board, null, board.hw_parties_capitals[_local3]); } _local3++; } _local3 = 0; while (_local3 < board.hw_parties_towns[party].length) { var _local4 = board.hw_parties_morale[party]; if (board.hw_parties_towns[party][_local3].army) { _local4 = board.hw_parties_towns[party][_local3].army.morale; } joinUnits(5 + ucount, _local4, party, board, null, board.hw_parties_towns[party][_local3]); _local3++; } }; _global.annexLand = function (party, field, startup) { function moraleEarned(party, field) { if (field.capital >= 0) { if (((board.human == party) && (board.hw_parties_provinces_cp[party])) && (board.hw_parties_provinces_cp[party].length >= 2)) { updateBoard(board); board.win = true; board._parent.gotoAndPlay("game_over"); board.stop(); } if (field.capital == field.party) { if (board.human == party) { board.subject = field; board.news = "province_conquered"; } return(new Array(50, 30)); } if (board.human == party) { board.subject = field; board.news = "town_captured"; } return(new Array(30, 20)); } if (field.estate == "town") { if ((board.human == party) && ((!board.subject) || (board.subject.capital < 0))) { board.subject = field; if (field.party >= 0) { board.news = "town_captured"; } else { board.news = "town_annexed"; } } return(new Array(10, 10)); } if (field.estate == "port") { if ((board.human == party) && ((!board.subject) || (board.subject.estate != "town"))) { board.subject = field; if (field.party >= 0) { board.news = "town_captured"; } else { board.news = "town_annexed"; } } return(new Array(5, 5)); } if (field.type == "land") { return(new Array(1, 0)); } return(new Array(0, 0)); } function moraleLost(party, field) { if (field.capital == party) { if (board.human == party) { updateBoard(board); board.win = false; board._parent.gotoAndPlay("game_over"); board.stop(); } } else { if (field.capital >= 0) { if (board.human == party) { board.subject = field; board.news = "town_lost"; } return(-30); } if (field.estate == "town") { if ((board.human == party) && ((!board.subject) || (board.subject.capital < 0))) { board.subject = field; board.news = "town_lost"; } return(-10); } if (field.estate == "port") { if ((board.human == party) && ((!board.subject) || (board.subject.estate != "town"))) { board.subject = field; board.news = "town_lost"; } return(-5); } } return(0); } if ((!field.army) && (!startup)) { return(undefined); } board = field._parent; if (field.type == "land") { if ((field.party >= 0) && (field.party != party)) { addMoraleForAll(moraleLost(field.party, field), field.party, board); if (((field.capital >= 0) && (field.capital == field.party)) && (board.hw_parties_provinces_cp[field.party].length)) { var _local2 = 0; while (_local2 < board.hw_parties_provinces_cp[field.party].length) { if (board.hw_parties_provinces_cp[field.party][_local2].army) { setExplosion(board.hw_parties_provinces_cp[field.party][_local2].army, board.hw_parties_provinces_cp[field.party][_local2].army, null); board.hw_parties_provinces_cp[field.party][_local2].army = null; } updateArmy(99, 99, board.hw_parties_provinces_cp[field.party][_local2].capital, board, null, board.hw_parties_provinces_cp[field.party][_local2]); annexLand(board.hw_parties_provinces_cp[field.party][_local2].capital, board.hw_parties_provinces_cp[field.party][_local2], true); _local2++; } } } if ((!startup) && (field.party != party)) { addMoraleForAA(moraleEarned(party, field), field.army); } field.party = party; var _local2 = 0; while (_local2 < 6) { if ((((field.neighbours[_local2].type == "land") && (!field.neighbours[_local2].estate)) && (!field.neighbours[_local2].army)) && (!(((board.hw_peace >= 0) && ((field.neighbours[_local2].party == board.hw_peace) && (party == board.human))) || ((party == board.hw_peace) && (field.neighbours[_local2].party == board.human))))) { if ((!startup) && (field.neighbours[_local2].party != party)) { addMoraleForAA(moraleEarned(party, field.neighbours[_local2]), field.army); } field.neighbours[_local2].party = party; } _local2++; } } }; _global.setExplosion = function (attacking, exploding, army_waiting) { if (!exploding) { exploding = attacking; } attacking.exploding = exploding; exploding.remove_time = 36; if (army_waiting) { attacking.waiting = army_waiting; army_waiting.is_waiting = true; } }; _global.expl_sound_cnt = 0; _global.fireExplosion = function (attacking) { attacking.swapDepths(attacking._parent.hw_aTL); attacking.exploded = true; attacking.attachMovie("explosion", "expl", attacking.getNextHighestDepth()); if (_global.expl_sound_cnt < 2) { playSound("s_explosion_n", 15, "explosions"); _global.expl_sound_cnt++; } }; _global.setArmyRemoval = function (army, army_waiting) { army.remove = true; army.remove_time = 24; if (army_waiting) { army.waiting = army_waiting; army_waiting.is_waiting = true; } }; _global.attack = function (army1, field) { army2 = field.army; if (!army2) { return(true); } army1_pw = army1.count + army1.morale; army2_pw = army2.count + army2.morale; if (army1_pw > army2_pw) { addMoraleForAll(-Math.floor(army2.count / 10), army2.party, army2._parent); army1.count = army1.count - Math.floor((army2_pw / army1_pw) * army1.count); army1.count = ((army1.count > 0) ? (army1.count) : 1); army1.morale = ((army1.morale <= army1.count) ? (army1.morale) : (army1.count)); setExplosion(army1, army2, army1); return(true); } addMoraleForAll(-Math.floor(army1.count / 10), army1.party, army1._parent); army2.count = army2.count - Math.floor((army1_pw / army2_pw) * army1.count); army2.count = ((army2.count > 0) ? (army2.count) : 1); army2.morale = ((army2.morale <= army2.count) ? (army2.morale) : (army2.count)); setExplosion(army1, army1, army2); return(false); }; _global.moveArmy = function (army, field) { afield = army.field; board = field._parent; if (((board.hw_peace >= 0) && ((field.party == board.hw_peace) && (army.party == board.human))) || ((army.party == board.hw_peace) && (field.party == board.human))) { addMoraleForAll(30, field.party, board); board.hw_pact_just_broken = board.hw_peace; board.hw_peace = -1; } army.field.army = null; army.field = field; army.moved = true; if (field.army && (field.party != army.party)) { playSound((rand(3) ? "s_gun" : "s_war"), 100, "war"); putBelow(army, field.army); if (!attack(army, field)) { updateBoard(board); return(false); } } else if (field.army && (field.party == army.party)) { putBelow(army, field.army); if ((field.army.count + army.count) <= 99) { joinUnits(army.count, army.morale, army.party, field._parent, field.army); } else { chng = (field.army.count + army.count) - 99; joinUnits(99 - field.army.count, army.morale, army.party, field._parent, field.army); joinUnits(chng, army.morale, army.party, field._parent, null, afield); } setArmyRemoval(army, field.army); field.army.moved = true; annexLand(army.party, field); updateBoard(board); return(false); } field.army = army; annexLand(army.party, field); updateBoard(board); return(true); }; _global.deleteArmy = function (army) { if (army.field.army == army) { army.field.army = null; } removeMovieClip(army); }; _global.getMovableArmies = function (party, board) { var _local4 = new Array(); var _local1 = 0; while (_local1 < board.hw_parties_armies[party].length) { if (!board.hw_parties_armies[party][_local1].moved) { _local4.push(board.hw_parties_armies[party][_local1]); } _local1++; } return(_local4); }; _global.checkPartyState = function (party, board) { if (board.hw_init) { board.hw_parties_status[party] = -1; return(undefined); } var _local4 = new Array(); board.hw_parties_provinces_cp[party] = null; var _local1 = 0; while (_local1 < board.hw_parties_count) { if (((board.hw_parties_capitals[_local1].party == party) && (_local1 != party)) && (!board.hw_parties_armies[_local1].length)) { _local4.push(board.hw_parties_capitals[_local1]); } _local1++; } if (board.hw_parties_capitals[party].party != party) { board.hw_parties_status[party] = 0; } else if (_local4.length) { board.hw_parties_status[party] = 1 + _local4.length; board.hw_parties_provinces_cp[party] = _local4; } else { board.hw_parties_status[party] = 1; } }; _global.updateBoard = function (board) { listArmies(board); var _local5 = 0; while (_local5 < board.hw_parties_count) { checkPartyState(_local5, board); _local5++; } board.hw_parties_towns = new Array(new Array(), new Array(), new Array(), new Array()); board.hw_parties_ports = new Array(new Array(), new Array(), new Array(), new Array()); board.hw_parties_lands = new Array(new Array(), new Array(), new Array(), new Array()); var _local8 = 0; while (_local8 < board.hw_xmax) { var _local6 = 0; while (_local6 < board.hw_ymax) { var _local2 = getField(_local8, _local6, board); var _local4 = _local2.party; updateField(_local2); if (board.hw_parties_status[getFieldParty(_local2)] == 0) { _local2.party = board.hw_parties_capitals[_local2.party].party; if (_local2.army) { setExplosion(_local2.army, _local2.army, null); } } if (_local4 >= 0) { if (_local2.estate == "town") { board.hw_parties_towns[_local4].push(_local2); } else if (_local2.estate == "port") { board.hw_parties_ports[_local4].push(_local2); } else { board.hw_parties_lands[_local4].push(_local2); } } _local6++; } _local8++; } _local5 = 0; while (_local5 < board.hw_parties_count) { var _local7 = 0; if (board.hw_parties_armies[_local5].length) { var _local3 = 0; while (_local3 < board.hw_parties_armies[_local5].length) { if (board.hw_parties_armies[_local5][_local3].morale < Math.floor(board.hw_parties_total_count[_local5] / 50)) { board.hw_parties_armies[_local5][_local3].morale = Math.floor(board.hw_parties_total_count[_local5] / 50); if (board.hw_parties_armies[_local5][_local3].morale > board.hw_parties_armies[_local5][_local3].count) { board.hw_parties_armies[_local5][_local3].morale = board.hw_parties_armies[_local5][_local3].count; } } _local7 = _local7 + board.hw_parties_armies[_local5][_local3].morale; _local3++; } _local7 = _local7 / board.hw_parties_armies[_local5].length; } else { _local7 = 10; } board.hw_parties_morale[_local5] = Math.floor(_local7); _local5++; } var _local10 = board.hw_parties_morale[board.human] + board.hw_parties_total_count[board.human]; var _local9 = 1; _local5 = 0; while (_local5 < board.hw_parties_count) { if ((_local5 != board.human) && (board.hw_parties_status[_local5])) { if (_local10 < (0.3 * (board.hw_parties_morale[_local5] + board.hw_parties_total_count[_local5]))) { _local9 = 3; } else if ((_local9 < 3) && (_local10 < (0.6 * (board.hw_parties_morale[_local5] + board.hw_parties_total_count[_local5])))) { _local9 = 2; } else if ((board.hw_parties_provinces_cp[board.human] && (board.hw_parties_provinces_cp[board.human].length >= 2)) && (_local10 > (2 * (board.hw_parties_morale[_local5] + board.hw_parties_total_count[_local5])))) { _local9 = 0; } } _local5++; } board.human_condition = _local9; }; _global.cleanupTurn = function (board) { var _local2 = 0; while (_local2 < board.hw_parties_armies[board.turn_party].length) { if (board.hw_parties_armies[board.turn_party][_local2].moved) { board.hw_parties_armies[board.turn_party][_local2].moved = false; } else { board.hw_parties_armies[board.turn_party][_local2].morale = board.hw_parties_armies[board.turn_party][_local2].morale - 1; } _local2++; } }; _global.hereIsTheNews = function (board) { if (board.news == "") { if (board.lh_area > board.hw_parties_lands[board.human].length) { board.news = "retreat"; } else if (board.lh_area < board.hw_parties_lands[board.human].length) { board.news = "advance"; } else if (board.human_condition == 0) { board.news = "victory_close"; } else if (board.human_condition == 3) { board.news = "not_end"; } else { board.news = "marika"; } } if (board.hw_pact_just_broken >= 0) { board.news = "pact_broken"; board.subject = board.hw_pact_just_broken; board.hw_pact_just_broken = -1; } switch (board.news) { case "pact_broken" : board.frame.contents.title = ("" + board.hw_parties_names[board.subject]) + " broken!"; break; case "province_conquered" : board.frame.contents.title = ("" + board.hw_parties_names[board.subject.capital]) + " on knees!"; board.frame.contents.alt_title = ("Long live " + board.hw_parties_names[board.human]) + "!"; break; case "town_annexed" : board.frame.contents.title = ("" + board.subject.town_name) + " annexed!"; break; case "town_captured" : board.frame.contents.title = ("" + board.subject.town_name) + " captured!"; break; case "town_lost" : board.frame.contents.title = ("" + board.subject.town_name) + " lost."; break; case "advance" : board.frame.contents.title = ("" + board.hw_parties_names[board.human]) + " forces advance!"; break; case "retreat" : break; } board.frame.contents.gotoAndStop(board.news); }; _global.signPact = function (party_a, board) { if (board.human_condition > 1) { return(false); } board.hw_peace = party_a; return(true); }; _global.calcNeighboursInfo = function (party, field) { var _local6 = 0; var _local7 = 0; var _local5 = 0; var _local4 = false; var _local2 = getFurtherNeighbours(field); field.push.field; var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1].army && (_local2[_local1].army.party == party)) { _local6 = _local6 + (_local2[_local1].army.count + _local2[_local1].army.morale); _local7++; } if ((_local2[_local1].type == field.type) && ((_local2[_local1].party == party) || (_local2[_local1].party < 0))) { _local5++; } if (_local2[_local1].wait_for_support) { _local4 = true; } _local1++; } return({power:_local6, count:_local7, non_enemy_land:_local5, wait_for_support:_local4}); }; _global.calcEnemyNeighboursPower = function (party, field) { var _local2 = getFurtherNeighbours(field); var _local3 = 0; field.push.field; var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1].army && (_local2[_local1].army.party != party)) { _local3 = _local3 + (_local2[_local1].army.count + _local2[_local1].army.morale); } _local1++; } return(_local3); }; _global.calcAIHelpers = function (i, y, board) { var _local5 = 0; while (_local5 < board.hw_xmax) { var _local2 = getField(_local5, y, board); _local2.profitability[i] = -findPath(_local2, board.hw_parties_capitals[i], null, true).length; var _local3 = getFurtherNeighbours(_local2); _local3.push(_local2); var _local1 = 0; while (_local1 < _local3.length) { if (_local3[_local1].capital == i) { _local2.n_capital[i] = true; } if (_local3[_local1].estate == "town") { _local2.n_town = true; } _local1++; } _local5++; } }; _global.raging = function (party, field, board) { return((field.party == board.human) && (board.hw_parties_total_power[party] > (1.2 * board.hw_parties_total_power[board.human]))); }; _global.calcArmiesProfitability = function (party, board) { function finalProfitability(field, army) { var _local5 = -10000000; var _local7 = false; var _local2 = 0; while (_local2 < board.hw_parties_count) { if (_local2 != party) { var _local3 = 0; if (board.hw_parties_capitals[_local2].party == board.hw_parties_capitals[_local2].capital) { _local3 = field.profitability[_local2]; if (board.hw_parties_control[_local2] == "human") { _local3 = _local3 + (_root.difficulty * 2); } } if (((board.hw_peace == party) && (_local2 == board.human)) && (!board.duel)) { _local3 = _local3 - 500; } if (_local5 < _local3) { _local5 = _local3; } } _local2++; } if (((board.hw_peace == party) && (board.human == field.party)) && (!board.duel)) { _local5 = _local5 - 500; } if ((field.type == "land") && (field.party != party)) { if (((field.capital >= 0) && (field.capital == field.party)) && ((army.count + army.morale) > (field.army.count + field.army.morale))) { _local5 = _local5 + 1000000; _local7 = true; } else if (field.capital >= 0) { _local5 = _local5 + 20; } else if (field.estate == "town") { _local5 = _local5 + 5; } else if (field.estate == "port") { _local5 = _local5 + 3; } else if (field.n_town) { _local5 = _local5 + 3; } } if (field.army && (field.army.party != party)) { if (field.n_capital[party]) { _local5 = _local5 + 1000; } if ((((field.army.party != board.human) && (board.hw_parties_total_power[field.party] > (1.5 * board.hw_parties_total_power[party]))) && ((field.army.count + field.army.morale) > (army.count + army.morale))) && (((field.party < 2) && (party < 2)) || ((field.party > 1) && (party > 1)))) { _local5 = _local5 + 200; } if ((_root.difficulty > 5) && (field.army.party != board.human)) { _local5 = _local5 - 250; } } if (field.army && (field.army.party == party)) { if ((field.army.count > army.count) && (field.army.count < 70)) { _local5 = _local5 + 2; } } if (((army.field.capital == party) && (!field.army)) && (board.turns < 5)) { _local5 = _local5 + 50; } var _local8 = calcNeighboursInfo(party, field); var _local9 = calcEnemyNeighboursPower(party, field); if (((((_local8.power < _local9) && (_local8.power < 300)) || (((army.count + army.morale) < (field.army.count + field.army.morale)) && (army.count < 90))) && (!field.n_capital[party])) && (!_local7)) { if (board.hw_parties_wait_for_support_field[party] == field) { if (board.hw_parties_wait_for_support_count[party] < 5) { field.wait_for_support = true; } else { _local5 = _local5 - 5; } } else { field.wait_for_support = true; } } return(_local5); } function orderMoves(a, b) { var _local2 = a.tmp_prof; var _local1 = b.tmp_prof; if (_local2 > _local1) { return(-1); } if (_local2 < _local1) { return(1); } return(0); } function findBestMoveVal(army) { var _local2 = getPossibleMoves(army.field, true, false); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].wait_for_support = false; _local2[_local1].tmp_prof = finalProfitability(_local2[_local1], army); _local1++; } _local2.sort(orderMoves); return(_local2[0]); } var _local3 = getMovableArmies(party, board); var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2].move = findBestMoveVal(_local3[_local2]); _local3[_local2].profitability = _local3[_local2].move.tmp_prof; if ((_local3[_local2].field.capital == _local3[_local2].party) && (board.turns > 5)) { _local3[_local2].profitability = _local3[_local2].profitability - 1000; } _local2++; } return(_local3); }; _global.supportArmy = function (party, army, field) { function orderMoves(a, b) { var _local2 = a.tmp_prof; var _local1 = b.tmp_prof; if (_local2 > _local1) { return(-1); } if (_local2 < _local1) { return(1); } return(0); } function findBestMoveVal(army) { var _local2 = getPossibleMoves(army.field, true, false); var _local3 = new Array(); var _local1 = 0; while (_local1 < _local2.length) { if ((_local2[_local1] != field) && (((!_local2[_local1].army) || (_local2[_local1].army.party < 0)) || (_local2[_local1].army.party == party))) { _local2[_local1].tmp_prof = -getDistance(_local2[_local1], field); _local3.push(_local2[_local1]); } _local1++; } _local3.sort(orderMoves); return(_local3[0]); } board = field._parent; var _local2 = getMovableArmies(party, board); var _local5 = new Array(); var _local1 = 0; while (_local1 < _local2.length) { if ((_local2[_local1] != army) && (_local2[_local1].field.capital != party)) { _local2[_local1].move = findBestMoveVal(_local2[_local1]); _local2[_local1].profitability = _local2[_local1].move.tmp_prof; if ((_local2[_local1].move != field) && (((!_local2[_local1].move.army) || (_local2[_local1].move.army.party < 0)) || (_local2[_local1].move.army.party == party))) { _local5.push(_local2[_local1]); } } _local1++; } return(_local5); }; _global.makeMove = function (party, board, init) { function orderArmies(a, b) { var _local2 = a.profitability; var _local1 = b.profitability; if (_local2 > _local1) { return(-1); } if (_local2 < _local1) { return(1); } var _local4 = a.count + a.morale; var _local3 = b.count + b.morale; if (_local4 > _local3) { return(-1); } if (_local4 < _local3) { return(1); } return(0); } board.move_points--; var _local1 = calcArmiesProfitability(party, board); _local1.sort(orderArmies); if (!_local1[0].move.wait_for_support) { board.hw_parties_wait_for_support_field[party] = null; board.hw_parties_wait_for_support_count[party] = 0; moveArmy(_local1[0], _local1[0].move); } else { if (_local1[0].move == board.hw_parties_wait_for_support_field[party]) { board.hw_parties_wait_for_support_count[party]++; } else { board.hw_parties_wait_for_support_field[party] = _local1[0].move; board.hw_parties_wait_for_support_count[party] = 0; } var _local4 = supportArmy(party, _local1[0], _local1[0].move); if (_local4.length > 0) { _local4.sort(orderArmies); moveArmy(_local4[0], _local4[0].move); } else { moveArmy(_local1[0], _local1[0].move); } } }; var _mochiads_game_id = "e69338cbfae04679"; var globalsound = new Sound(); hw_data = SharedObject.getLocal("hw_data"); if (hw_data.data.show_tutorial == undefined) { hw_data.data.show_tutorial = true; } var map_number = -1; var s_happy = createSound("s_happy", 100, "happy"); var s_doom = createSound("s_doom", 0, "doom"); var difficulty = 5; stop();
Symbol 9 Button
on (release) { getURL ("http://www.minijuegos.com", "_blank"); }
Symbol 19 MovieClip Frame 1
stop();
Symbol 19 MovieClip Frame 100
stop();
Symbol 24 Button
on (release) { getURL ("http://www.metasauce.com", "_blank"); }
Symbol 25 MovieClip Frame 1
function controlProgress(prg) { if (prg <= gauge._currentframe) { gauge.stop(); gauge_shadow.stop(); } else { gauge.play(); gauge_shadow.play(); } if ((prg - gauge._currentframe) >= 5) { gauge.gotoAndPlay(gauge._currentframe + 5); gauge_shadow.gotoAndPlay(gauge._currentframe); } if (gauge._currentframe == 100) { this.gotoAndPlay("load_finish"); return(false); } return(true); }
Symbol 25 MovieClip Frame 10
stop();
Symbol 25 MovieClip Frame 19
_root.play(); stop();
Symbol 29 Button
on (release) { playSound("s_blop", 100, "other"); _parent.operation(_parent); }
Symbol 34 Button
on (release) { playSound("s_blop", 100, "other"); _parent.operation(_parent); }
Symbol 37 MovieClip Frame 1
gotoAndStop(_parent.style);
Symbol 37 MovieClip Frame 7
stop();
Symbol 37 MovieClip Frame 13
stop();
Symbol 38 MovieClip Frame 1
function inactive(st) { if (st) { button.gotoAndStop("inactive"); } else { button.gotoAndStop(style); } }
Symbol 38 MovieClip Frame 5
stop();
Symbol 46 MovieClip Frame 1
Symbol 46 MovieClip Frame 2
stop();
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 2
var i = 0; while (i < 3) { _parent._parent._parent["h" + i]._visible = false; i++; } _root.ts_army_hint = true;
Symbol 56 MovieClip Frame 40
this._visible = false;
Symbol 58 MovieClip Frame 1
gotoAndStop ("fin");
Symbol 64 MovieClip Frame 1
stop();
Symbol 65 MovieClip [army] Frame 1
var exploding = null; var remove = false; var waiting = null; var is_waiting = false; var bd = 2; var blink = (6 * bd); var move_sound = createSound("s_szur", 25, "other"); var played = false; hint._visible = false; info._alpha = 0; gotoAndStop(party + 2);
Instance of Symbol 58 MovieClip in Symbol 65 MovieClip [army] Frame 1
onClipEvent (enterFrame) { with (_parent) { if (field.capital < 0) { hint._visible = false; } if ((_x != field._x) || (_y != field._y)) { _x = _x - ((_x - field._x) / 2); _y = _y - ((_y - field._y) / 2); if ((Math.abs(_x - field._x) <= 1) && (Math.abs(_y - field._y) <= 1)) { _x = field._x; _y = field._y; } if (!played) { continueSound(move_sound); played = true; } } else { played = false; if (remove || (remove_time == 0)) { waiting.is_waiting = false; deleteArmy(this._parent); } else if (exploding && (!exploded)) { fireExplosion(this._parent); } if (!is_waiting) { count_d = count; morale_d = morale; } } if (remove_time) { remove_time--; } army.gotoAndStop(field.type); army.gotoAndStop(army._currentframe + Math.floor(count_d / 40)); if (blink) { if ((blink / bd) == Math.floor(blink / bd)) { _alpha = ((_alpha == 100) ? 50 : 100); } blink--; } } }
Symbol 76 MovieClip Frame 1
_root.game_board = this; hw_init = true; hw_xmax = 20; hw_ymax = 11; hw_fw = 50; hw_fh = 40; hw_land = 0; hw_top_field_depth = 0; hw_lands = new Array(); hw_towns = new Array(); hw_status_names = new Array("Province", "Kingdom", "Empire", "Empire", "Empire"); hw_parties_count = 4; hw_parties_names = new Array("Redosia", "Violetnam", "Bluegaria", "Greenland"); hw_parties_colors = new Array(16711680, 16711935, 48127, 65280); hw_parties_capitals = new Array(); hw_parties_provinces_cp = new Array(new Array(), new Array(), new Array(), new Array()); hw_parties_towns = new Array(new Array(), new Array(), new Array(), new Array()); hw_parties_ports = new Array(new Array(), new Array(), new Array(), new Array()); hw_parties_lands = new Array(new Array(), new Array(), new Array(), new Array()); hw_parties_morale = new Array(10, 10, 10, 10); hw_parties_armies = new Array(new Array(), new Array(), new Array(), new Array()); hw_parties_status = new Array(1, 1, 1, 1); hw_parties_total_count = new Array(0, 0, 0, 0); hw_parties_total_power = new Array(0, 0, 0, 0); hw_parties_control = new Array("computer", "computer", "computer", "computer"); hw_parties_wait_for_support_field = new Array(null, null, null, null); hw_parties_wait_for_support_count = new Array(0, 0, 0, 0); hw_parties_speech_given = new Array(false, false, false, false); hw_pact_signed = false; hw_pact_just_broken = -1; hw_peace = -1; var hw_lAID = 0; var hw_aTL = 0; var lh_area = 0; var news = ""; var subject = null; generateMap(this); updateBoard(this); selectFields(null, this); continueSound(_root.s_happy, true); continueSound(_root.s_doom, true); stop();
Symbol 76 MovieClip Frame 2
stop();
Symbol 76 MovieClip Frame 3
turns = 0; frame.play(); hw_init = false; var i = 0; while (i < hw_parties_count) { unitsSpawn(i, this); updateBoard(this); if (hw_parties_control[i] == "human") { human = i; } i++; } human_condition = 1; wait = 0; turn_party = 0;
Symbol 76 MovieClip Frame 4
selected_army = null; l_move_points = (move_points = hw_parties_armies[turn_party].length); if (move_points > 5) { l_move_points = (move_points = 5); } init = true; if (hw_parties_control[turn_party] == "human") { selectFields(getMovableArmies(turn_party, this), this); } else { selectFields(null, this); } updateBoard(this); duel = false; di = 0; var i = 0; while (i < 4) { if (hw_parties_capitals[i].party == i) { di++; } i++; } if (di < 3) { duel = true; } if (turn_party == human) { lh_area = hw_parties_lands[turn_party].length; turns++; _parent.give_speech.inactive(hw_parties_speech_given[turn_party]); _parent.sign_pact.inactive(hw_pact_signed && (!duel)); _parent.end_turn.inactive(false); } else { _parent.give_speech.inactive(true); _parent.sign_pact.inactive(true); _parent.end_turn.inactive(true); }
Symbol 76 MovieClip Frame 5
if (hw_parties_control[turn_party] == "computer") { if (wait <= 0) { makeMove(turn_party, this, init); init = false; } else { wait--; } } else if (hw_parties_control[turn_party] == "human") { if (!_root.ts_army_hint) { hw_parties_armies[turn_party][0].hint._visible = true; } if (!_root.ts_your_turn) { wnd = _parent.attachMovie("your_turn", "wnd", _parent.getNextHighestDepth()); wnd._x = 400; wnd._y = 300; } }
Symbol 76 MovieClip Frame 6
if (move_points > getMovableArmies(turn_party, this).length) { move_points = getMovableArmies(turn_party, this).length; } if (move_points > 0) { if (move_points < l_move_points) { if (((turn_party == human) || (news != "")) || (hw_pact_just_broken >= 0)) { hereIsTheNews(this); news = ""; subject = null; } l_move_points = move_points; wait = 6; updateBoard(this); } gotoAndPlay ("move_loop"); } else { wait = 12; cleanupTurn(this); updateBoard(this); unitsSpawn(turn_party, this); if (((turn_party == human) || (news != "")) || (hw_pact_just_broken >= 0)) { hereIsTheNews(this); news = ""; subject = null; } turn_party++; while (!hw_parties_armies[turn_party].length) { turn_party++; if (turn_party >= hw_parties_count) { turn_party = 0; } } gotoAndPlay ("turn_loop"); }
Symbol 86 MovieClip Frame 1
function setParty(prt) { this.party = prt; this._visible = true; this.gotoAndStop(prt + 1); } gotoAndStop(party + 1);
Symbol 89 MovieClip Frame 1
function show(s) { if (s) { if (hide) { gotoAndPlay ("show"); } } else if (!hide) { gotoAndPlay ("hide"); } } hide = true; stop();
Symbol 89 MovieClip Frame 2
hide = false;
Symbol 89 MovieClip Frame 7
stop();
Symbol 89 MovieClip Frame 8
hide = true;
Symbol 89 MovieClip Frame 13
stop();
Symbol 91 MovieClip Frame 1
function show(s) { if (s) { if (hide) { gotoAndPlay ("show"); } } else if (!hide) { gotoAndPlay ("hide"); } } hide = true; stop();
Symbol 91 MovieClip Frame 2
hide = false;
Symbol 91 MovieClip Frame 7
stop();
Symbol 91 MovieClip Frame 8
hide = true;
Symbol 91 MovieClip Frame 13
stop();
Symbol 97 MovieClip Frame 1
main.party = party; board = _parent.board; if (board.wnd_mode) { name_field.textColor = 0; } name = board.hw_parties_names[party]; central._visible = false; left._visible = false; right._visible = false;
Instance of Symbol 58 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (enterFrame) { with (_parent) { human._alpha = 100; peace._alpha = 100; human._visible = board.hw_parties_control[party] == "human"; peace._visible = board.hw_peace == party; if (board.hw_parties_status[party] < 0) { name_field.text = name; } else { name_field.text = (board.hw_status_names[board.hw_parties_status[party]] + " of ") + name; } morale = board.hw_parties_morale[party]; switch (board.hw_parties_status[party]) { case -1 : central._visible = false; left._visible = false; right._visible = false; lions.show(false); crown.show(false); break; case 0 : central._visible = false; left._visible = false; right._visible = false; lions.show(false); crown.show(false); break; case 1 : central._visible = false; left._visible = false; right._visible = false; lions.show(false); crown.show(true); break; case 2 : central.setParty(board.hw_parties_provinces_cp[party][0].capital); left._visible = false; right._visible = false; lions.show(true); crown.show(true); break; case 3 : central._visible = false; left.setParty(board.hw_parties_provinces_cp[party][0].capital); right.setParty(board.hw_parties_provinces_cp[party][1].capital); lions.show(true); crown.show(true); break; case 4 : central.setParty(board.hw_parties_provinces_cp[party][0].capital); left.setParty(board.hw_parties_provinces_cp[party][1].capital); right.setParty(board.hw_parties_provinces_cp[party][2].capital); lions.show(true); crown.show(true); } if (party == board.turn_party) { if ((_xscale != 100) || (_yscale != 100)) { _xscale = _xscale + ((100 - _xscale) / 2); _yscale = _yscale + ((100 - _yscale) / 2); _alpha = _alpha + ((100 - _alpha) / 2); if (Math.abs(100 - _xscale) < 0.8) { _xscale = (_yscale = (_alpha = 100)); } } } else if ((_xscale != 75) || (_yscale != 75)) { _xscale = _xscale + ((75 - _xscale) / 2); _yscale = _yscale + ((75 - _yscale) / 2); _alpha = _alpha + ((75 - _alpha) / 2); if (board.available_parties[party] == -1) { _alpha = 30; } else if (Math.abs(75 - _xscale) < 0.8) { _xscale = (_yscale = 75); _alpha = 75; } } } }
Symbol 100 MovieClip Frame 5
stop();
Symbol 110 MovieClip Frame 1
stop();
Instance of Symbol 58 MovieClip in Symbol 110 MovieClip Frame 1
onClipEvent (enterFrame) { with (_parent) { capital = _parent.board.hw_parties_capitals[_parent.board.turn_party].town_name; gotoAndStop(_parent.board.turn_party + 2); } }
Symbol 162 MovieClip [explosion] Frame 1
erosion_frame = 1; f1 = rand(2); f2 = rand(2); r = rand(360);
Instance of Symbol 58 MovieClip in Symbol 162 MovieClip [explosion] Frame 1
onClipEvent (enterFrame) { with (_parent) { if (erosion_frame == 6) { var board = _parent._parent; var msk = flash.display.BitmapData.loadBitmap(("e_" + erosion_frame) + ".png"); msk = flipBitmap(msk, f1, f2); msk = rotateBitmap(msk, r); board.background_2.copyPixels(board.background_1, new flash.geom.Rectangle((x = _parent._x - 85), (y = _parent._y - 85), (w = 170), (h = 170)), new flash.geom.Point(_parent._x - 85, _parent._y - 85), msk, new flash.geom.Point(0, 0), true); mask.dispose(); } else if (erosion_frame == 7) { var board = _parent._parent; var i = 0; while (i < 15) { var grave = flash.display.BitmapData.loadBitmap(("n_" + (rand(6) + 1)) + ".png"); pasteBitmap(((_parent._x + 25) - rand(50)) - 7, ((_parent._y + 20) - rand(40)) - 15, grave, board.background_2, true); grave.dispose(); i++; } } erosion_frame++; } }
Symbol 162 MovieClip [explosion] Frame 4
_parent.exploding.army._visible = false; _parent.waiting.is_waiting = false; _parent.field.doom = _parent.field.doom + 20; var i = 0; while (i < 6) { _parent.field.neighbours[i].doom = _parent.field.neighbours[i].doom + 10; i++; }
Symbol 162 MovieClip [explosion] Frame 12
if (_global.expl_sound_cnt > 0) { _global.expl_sound_cnt--; } _parent.waiting = null; deleteArmy(_parent.exploding); _parent.exploding = null; _parent.exploded = false; removeMovieClip(this);
Symbol 186 MovieClip Frame 1
capital.gotoAndStop(2);
Symbol 187 MovieClip Frame 1
if (!_root.ts_choose_country) { _parent.stop(); } _root.ts_choose_country = true; modal.useHandCursor = false;
Symbol 187 MovieClip Frame 5
modal.useHandCursor = false; stop();
Instance of Symbol 38 MovieClip in Symbol 187 MovieClip Frame 5
onClipEvent (load) { caption = "Yes, please"; operation = function (button) { button._parent.play(); }; style = "red"; }
Instance of Symbol 38 MovieClip in Symbol 187 MovieClip Frame 5
onClipEvent (load) { caption = "No, thanks"; operation = function (button) { _root.ts_your_turn = true; button._parent._parent.play(); }; style = "white"; }
Symbol 187 MovieClip Frame 6
capital.gotoAndStop(2); stop();
Instance of Symbol 38 MovieClip in Symbol 187 MovieClip Frame 6
onClipEvent (load) { caption = "I get it"; operation = function (button) { button._parent._parent.play(); }; style = "red"; }
Instance of Symbol 38 MovieClip in Symbol 187 MovieClip Frame 6
onClipEvent (load) { caption = "Read more"; operation = function (button) { button._parent.play(); }; style = "white"; }
Symbol 187 MovieClip Frame 7
stop();
Instance of Symbol 38 MovieClip in Symbol 187 MovieClip Frame 7
onClipEvent (load) { caption = "DONE"; operation = function (button) { button._parent._parent.play(); }; style = "red"; }
Symbol 188 Button
on (rollOver) { board.turn_party = 0; } on (rollOut) { board.turn_party = -1; } on (release) { playSound("s_blop", 100, "other"); board.hw_parties_control[0] = "human"; play(); }
Symbol 189 Button
on (rollOver) { board.turn_party = 1; } on (rollOut) { board.turn_party = -1; } on (release) { playSound("s_blop", 100, "other"); board.hw_parties_control[1] = "human"; play(); }
Symbol 190 Button
on (rollOver) { board.turn_party = 2; } on (rollOut) { board.turn_party = -1; } on (release) { playSound("s_blop", 100, "other"); board.hw_parties_control[2] = "human"; play(); }
Symbol 191 Button
on (rollOver) { board.turn_party = 3; } on (rollOut) { board.turn_party = -1; } on (release) { playSound("s_blop", 100, "other"); board.hw_parties_control[3] = "human"; play(); }
Symbol 201 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 1
modal.useHandCursor = false; i = (x = (y = 0));
Symbol 202 MovieClip Frame 5
modal.useHandCursor = false; stop();
Instance of Symbol 58 MovieClip in Symbol 202 MovieClip Frame 5
onClipEvent (enterFrame) { with (_parent) { gauge.gotoAndStop(Math.ceil(((y + (i * _parent.board.hw_ymax)) / (_parent.board.hw_ymax * _parent.board.hw_parties_count)) * 100)); calcAIHelpers(i, y, _parent.board); y++; if (y >= _parent.board.hw_ymax) { y = 0; i++; if (i >= _parent.board.hw_parties_count) { _parent.play(); } } } }
Symbol 206 MovieClip Frame 1
Symbol 206 MovieClip Frame 70
this._visible = false;
Symbol 208 MovieClip Frame 1
Symbol 208 MovieClip Frame 70
this._visible = false;
Symbol 210 MovieClip Frame 1
Symbol 210 MovieClip Frame 70
this._visible = false;
Symbol 226 MovieClip Frame 1
modal.useHandCursor = false;
Instance of Symbol 58 MovieClip in Symbol 226 MovieClip Frame 1
onClipEvent (enterFrame) { _root.s_happy.setVolume(_root.s_happy.getVolume() - (_root.s_happy.getVolume() / 20)); _root.s_doom.setVolume(_root.s_doom.getVolume() + ((100 - _root.s_doom.getVolume()) / 20)); }
Symbol 226 MovieClip Frame 5
modal.useHandCursor = false; _parent.board.frame.play(); if (_parent.board.win == true) { gotoAndPlay ("win"); }
Symbol 226 MovieClip Frame 6
result = ((("Your Empire on the Map Nr " + _parent.seed) + "\nlasted for ") + _parent.board.turns) + " turns."; stop();
Instance of Symbol 38 MovieClip in Symbol 226 MovieClip Frame 6
onClipEvent (load) { caption = "Life's tough"; operation = function (button) { button._parent._parent.play(); }; style = "red"; }
Symbol 226 MovieClip Frame 7
result = ((("You conquered all the Map Nr " + _parent.seed) + "\nin ") + _parent.board.turns) + " turns."; stop();
Instance of Symbol 38 MovieClip in Symbol 226 MovieClip Frame 7
onClipEvent (load) { caption = "I'm so happy"; operation = function (button) { button._parent._parent.play(); }; style = "red"; }
Symbol 227 MovieClip Frame 1
var seed; if (_root.map_number >= 0) { seed = _root.map_number; } else { seed = Math.floor(Math.random() * 999999); } setSeed(seed);
Symbol 227 MovieClip Frame 6
selectFields(null, board);
Symbol 227 MovieClip Frame 10
map_select.text = seed; selectFields(board.hw_parties_capitals, board); _root.ts_army_hint = false; var i = 0; while (i < board.hw_parties_count) { board.hw_parties_capitals[i].hint._visible = true; board.hw_parties_capitals[i].hint.play(); board.hw_parties_capitals[i].swapDepths(board.hw_top_field_depth - (i + 1)); i++; } stop();
Instance of Symbol 97 MovieClip in Symbol 227 MovieClip Frame 10
onClipEvent (load) { party = 0; }
Instance of Symbol 97 MovieClip in Symbol 227 MovieClip Frame 10
onClipEvent (load) { party = 1; }
Instance of Symbol 97 MovieClip in Symbol 227 MovieClip Frame 10
onClipEvent (load) { party = 2; }
Instance of Symbol 97 MovieClip in Symbol 227 MovieClip Frame 10
onClipEvent (load) { party = 3; }
Instance of Symbol 58 MovieClip "check_num" in Symbol 227 MovieClip Frame 10
onClipEvent (enterFrame) { numOnly(_parent.map_select); _parent.d0.inactive(_root.difficulty == 0); _parent.d5.inactive(_root.difficulty == 5); _parent.d10.inactive(_root.difficulty == 10); } on (keyPress "<Enter>") { _root.map_number = _root.game.map_select.text; _root.game.gotoAndPlay("generate"); }
Instance of Symbol 38 MovieClip in Symbol 227 MovieClip Frame 10
onClipEvent (load) { caption = "RANDOM MAP"; operation = function () { _root.map_number = -1; _root.game.gotoAndPlay("generate"); }; style = "red"; }
Instance of Symbol 38 MovieClip in Symbol 227 MovieClip Frame 10
onClipEvent (load) { caption = "CHANGE MAP"; operation = function () { _root.map_number = _root.game.map_select.text; _root.game.gotoAndPlay("generate"); }; style = "red"; }
Instance of Symbol 38 MovieClip in Symbol 227 MovieClip Frame 10
onClipEvent (load) { caption = "help"; operation = function (button) { wnd = button._parent.attachMovie("help", "wnd", button._parent.getNextHighestDepth()); wnd._x = 400; wnd._y = 300; }; style = "red"; }
Instance of Symbol 38 MovieClip "d0" in Symbol 227 MovieClip Frame 10
onClipEvent (load) { caption = "easy"; operation = function (button) { _root.difficulty = 0; }; style = "white"; }
Instance of Symbol 38 MovieClip "d5" in Symbol 227 MovieClip Frame 10
onClipEvent (load) { caption = "normal"; operation = function (button) { _root.difficulty = 5; }; style = "white"; }
Instance of Symbol 38 MovieClip "d10" in Symbol 227 MovieClip Frame 10
onClipEvent (load) { caption = "hard"; operation = function (button) { _root.difficulty = 10; }; style = "white"; }
Symbol 227 MovieClip Frame 11
var i = 0; while (i < board.hw_parties_count) { board.hw_parties_capitals[i].hint._visible = false; i++; }
Symbol 227 MovieClip Frame 13
stop();
Symbol 227 MovieClip Frame 14
board.gotoAndPlay("start");
Symbol 227 MovieClip Frame 20
board.gotoAndPlay("start_game"); stop();
Instance of Symbol 97 MovieClip in Symbol 227 MovieClip Frame 20
onClipEvent (load) { party = 0; }
Instance of Symbol 97 MovieClip in Symbol 227 MovieClip Frame 20
onClipEvent (load) { party = 1; }
Instance of Symbol 97 MovieClip in Symbol 227 MovieClip Frame 20
onClipEvent (load) { party = 2; }
Instance of Symbol 97 MovieClip in Symbol 227 MovieClip Frame 20
onClipEvent (load) { party = 3; }
Instance of Symbol 38 MovieClip "end_turn" in Symbol 227 MovieClip Frame 20
onClipEvent (load) { caption = "END TURN"; operation = function () { board = _root.game_board; if (board.hw_parties_control[board.turn_party] == "human") { board.move_points = 0; } }; style = "red"; }
Instance of Symbol 38 MovieClip "give_speech" in Symbol 227 MovieClip Frame 20
onClipEvent (load) { caption = "give a speech"; operation = function (button) { board = _root.game_board; wnd = button._parent.attachMovie("give_speech", "wnd", button._parent.getNextHighestDepth()); wnd._x = 400; wnd._y = 300; board.stop(); }; style = "white"; }
Instance of Symbol 38 MovieClip "sign_pact" in Symbol 227 MovieClip Frame 20
onClipEvent (load) { caption = "sign a pact"; operation = function (button) { board = _root.game_board; wnd = button._parent.attachMovie("sign_pact", "wnd", button._parent.getNextHighestDepth()); wnd._x = 400; wnd._y = 300; board.stop(); }; style = "white"; }
Instance of Symbol 38 MovieClip "capitulate" in Symbol 227 MovieClip Frame 20
onClipEvent (load) { caption = "capitulate"; operation = function (button) { board = _root.game_board; wnd = button._parent.attachMovie("capitulate", "wnd", button._parent.getNextHighestDepth()); wnd._x = 400; wnd._y = 300; board.stop(); }; style = "white"; }
Symbol 227 MovieClip Frame 25
stop();
Instance of Symbol 231 MovieClip in Symbol 244 MovieClip Frame 1
onClipEvent (enterFrame) { _alpha = (70 + (Math.random() * 30)); }
Instance of Symbol 244 MovieClip "foto" in Symbol 249 MovieClip Frame 1
onClipEvent (enterFrame) { with (_parent) { _x = _x + ((d + (Math.random() * 4)) - 2); _alpha = _alpha + 5; if (_alpha > 100) { _alpha = 100; } if (Math.abs(_x - sx) > 500) { _x = sx; _alpha = 0; foto.gotoAndStop(Math.floor(Math.random() * foto._totalframes) + 1); } } }
Instance of Symbol 249 MovieClip "foto_2" in Symbol 259 MovieClip Frame 17
onClipEvent (load) { sx = _x; sy = _y; d = -7; _alpha = 0; foto.gotoAndStop(Math.floor(Math.random() * foto._totalframes) + 1); }
Instance of Symbol 249 MovieClip "foto_1" in Symbol 259 MovieClip Frame 17
onClipEvent (load) { sx = _x; sy = _y; d = 7; _alpha = 0; foto.gotoAndStop(Math.floor(Math.random() * foto._totalframes) + 1); }
Instance of Symbol 38 MovieClip in Symbol 259 MovieClip Frame 37
onClipEvent (load) { caption = "START"; operation = function (button) { button._parent.play(); }; style = "red"; }
Symbol 259 MovieClip Frame 42
stop();
Symbol 259 MovieClip Frame 47
_root.gotoAndPlay("game_start");
Symbol 269 Button
on (rollOver) { if (town_sign._visible) { this.swapDepths(_parent.hw_top_field_depth); } control.useHandCursor = selected; if (_parent.hw_init && (selected)) { _parent.turn_party = party; } over = true; } on (rollOut) { if (_parent.hw_init && (selected)) { _parent.turn_party = -1; } over = false; } on (release) { if (_parent.hw_parties_control[_parent.turn_party] == "human") { if (army.hint._visible) { army.hint.play(); } if (selected) { if (((!_parent.selected_army) && (army)) && (army.party == _parent.turn_party)) { playSound("s_blop", 100, "other"); _parent.selected_army = army; selectFields(getPossibleMoves(this), _parent); } else if (_parent.selected_army && (_parent.selected_army == army)) { playSound("s_bup", 25, "other"); _parent.selected_army = null; selectFields(getMovableArmies(_parent.turn_party, _parent), _parent); } else if (_parent.selected_army) { playSound("s_blop", 100, "other"); moveArmy(_parent.selected_army, this); _parent.selected_army = null; selectFields(getMovableArmies(_parent.turn_party, _parent), _parent); _parent.move_points--; } } else if (_parent.selected_army) { playSound("s_bup", 25, "other"); _parent.selected_army = null; selectFields(getMovableArmies(_parent.turn_party, _parent), _parent); } } else if (_parent.hw_init && (selected)) { playSound("s_blop", 100, "other"); _parent.hw_parties_control[party] = "human"; _parent._parent.play("start"); } }
Symbol 275 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 50
this._visible = false;
Symbol 276 MovieClip [field] Frame 1
var profitability = new Array(0, 0, 0, 0); var tmp_prof = new Array(0, 0, 0, 0); var n_capital = new Array(false, false, false, false); var doom = 0; var over = false; hint._visible = false; control.useHandCursor = false;
Instance of Symbol 273 MovieClip "town_sign" in Symbol 276 MovieClip [field] Frame 1
onClipEvent (enterFrame) { dif = Math.abs(_parent._x - _parent._parent._xmouse) + Math.abs(_parent._y - _parent._parent._ymouse); _alpha = (((125 / dif) * 100) - 20); _parent.army.info._alpha = _parent.army.info._alpha + ((dif < 100) ? ((100 - _parent.army.info._alpha) / 2) : ((-_parent.army.info._alpha) / 2)); with (_parent) { if (over) { if (type == "land") { var doom_vol = ((doom < 100) ? (doom) : 100); _root.s_happy.setVolume(_root.s_happy.getVolume() + (((100 - doom_vol) - _root.s_happy.getVolume()) / 20)); _root.s_doom.setVolume(_root.s_doom.getVolume() + ((doom_vol - _root.s_doom.getVolume()) / 20)); } } } }
Symbol 284 Button
on (release) { _root.globalsound.setVolume(0); gotoAndStop ("off"); }
Symbol 285 Button
on (release) { _root.globalsound.setVolume(100); gotoAndStop ("on"); }
Symbol 287 MovieClip Frame 1
if (_root.globalsound.getVolume() == 0) { gotoAndStop ("off"); } stop();
Symbol 287 MovieClip Frame 5
stop();
Symbol 290 Button
on (release) { if ((_quality == "HIGH") || (_quality == "BEST")) { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "HIGH"; } }
Symbol 349 MovieClip Frame 1
name = ("" + _root.game_board.hw_parties_names[_root.game_board.human]) + " Times"; stop();
Instance of Symbol 58 MovieClip in Symbol 349 MovieClip Frame 1
onClipEvent (enterFrame) { with (_parent) { if (turn != ("turn:" + _root.game_board.turns)) { status.gotoAndStop(_root.game_board.human_condition + 1); turn = "turn:" + _root.game_board.turns; } } }
Symbol 349 MovieClip Frame 2
stop();
Symbol 349 MovieClip Frame 3
stop();
Symbol 349 MovieClip Frame 4
stop();
Symbol 349 MovieClip Frame 5
stop();
Symbol 349 MovieClip Frame 6
stop();
Symbol 349 MovieClip Frame 7
stop();
Symbol 349 MovieClip Frame 8
stop();
Symbol 349 MovieClip Frame 9
stop();
Symbol 349 MovieClip Frame 10
stop();
Symbol 349 MovieClip Frame 11
stop();
Symbol 349 MovieClip Frame 12
stop();
Symbol 349 MovieClip Frame 13
stop();
Symbol 353 Button
on (release) { wnd = _root.game.attachMovie("help", "wnd", button._parent.getNextHighestDepth()); wnd._x = 400; wnd._y = 300; }
Symbol 354 MovieClip [frame] Frame 1
stop();
Symbol 354 MovieClip [frame] Frame 6
stop();
Symbol 354 MovieClip [frame] Frame 11
stop();
Symbol 362 MovieClip [hex] Frame 1
removing = false;
Symbol 362 MovieClip [hex] Frame 8
stop();
Symbol 362 MovieClip [hex] Frame 9
removing = true;
Symbol 362 MovieClip [hex] Frame 16
removeMovieClip(this);
Symbol 402 MovieClip [capitulate] Frame 1
modal.useHandCursor = false;
Symbol 402 MovieClip [capitulate] Frame 5
modal.useHandCursor = false; stop();
Instance of Symbol 38 MovieClip in Symbol 402 MovieClip [capitulate] Frame 5
onClipEvent (load) { caption = "Give up"; operation = function (button) { board = _root.game_board; board._parent.play(); button._parent.removeMovieClip(); }; style = "red"; }
Instance of Symbol 38 MovieClip in Symbol 402 MovieClip [capitulate] Frame 5
onClipEvent (load) { caption = "Cancel"; operation = function (button) { _root.game_board.play(); button._parent.removeMovieClip(); }; style = "white"; }
Symbol 404 MovieClip [give_speech] Frame 1
modal.useHandCursor = false;
Symbol 404 MovieClip [give_speech] Frame 5
modal.useHandCursor = false; stop();
Instance of Symbol 38 MovieClip in Symbol 404 MovieClip [give_speech] Frame 5
onClipEvent (load) { caption = "Give a speech"; operation = function (button) { board = _root.game_board; addMoraleForAll(50, board.human, board); board._parent.give_speech.inactive(true); board.hw_parties_speech_given[board.human] = true; board.play(); button._parent.removeMovieClip(); }; style = "red"; }
Instance of Symbol 38 MovieClip in Symbol 404 MovieClip [give_speech] Frame 5
onClipEvent (load) { caption = "Cancel"; operation = function (button) { _root.game_board.play(); button._parent.removeMovieClip(); }; style = "white"; }
Symbol 418 MovieClip Frame 1
capital.gotoAndStop(2);
Symbol 420 MovieClip Frame 1
capital.gotoAndStop(2);
Symbol 421 MovieClip [help] Frame 1
modal.useHandCursor = false;
Symbol 421 MovieClip [help] Frame 5
modal.useHandCursor = false; stop();
Instance of Symbol 38 MovieClip in Symbol 421 MovieClip [help] Frame 5
onClipEvent (load) { caption = "DONE"; operation = function (button) { button._parent.removeMovieClip(); }; style = "red"; }
Instance of Symbol 38 MovieClip in Symbol 421 MovieClip [help] Frame 5
onClipEvent (load) { caption = "Next"; operation = function (button) { button._parent.play(); }; style = "white"; }
Symbol 421 MovieClip [help] Frame 6
stop();
Instance of Symbol 38 MovieClip in Symbol 421 MovieClip [help] Frame 6
onClipEvent (load) { caption = "Previous"; operation = function (button) { button._parent.prevFrame(); }; style = "white"; }
Instance of Symbol 38 MovieClip in Symbol 421 MovieClip [help] Frame 6
onClipEvent (load) { caption = "Next"; operation = function (button) { button._parent.play(); }; style = "white"; }
Symbol 421 MovieClip [help] Frame 7
stop();
Symbol 421 MovieClip [help] Frame 8
stop();
Symbol 424 Button
on (rollOver) { if (board.available_parties[0] == -1) { return(undefined); } board.turn_party = 0; } on (rollOut) { if (board.available_parties[0] == -1) { return(undefined); } board.turn_party = -1; } on (release) { if (board.available_parties[0] == -1) { return(undefined); } playSound("s_blop", 100, "other"); if (signPact(0, _root.game_board)) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } }
Symbol 425 Button
on (rollOver) { if (board.available_parties[1] == -1) { return(undefined); } board.turn_party = 1; } on (rollOut) { if (board.available_parties[1] == -1) { return(undefined); } board.turn_party = -1; } on (release) { if (board.available_parties[1] == -1) { return(undefined); } playSound("s_blop", 100, "other"); if (signPact(1, _root.game_board)) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } }
Symbol 426 Button
on (rollOver) { if (board.available_parties[2] == -1) { return(undefined); } board.turn_party = 2; } on (rollOut) { if (board.available_parties[2] == -1) { return(undefined); } board.turn_party = -1; } on (release) { if (board.available_parties[2] == -1) { return(undefined); } playSound("s_blop", 100, "other"); if (signPact(2, _root.game_board)) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } }
Symbol 427 Button
on (rollOver) { if (board.available_parties[3] == -1) { return(undefined); } board.turn_party = 3; } on (rollOut) { if (board.available_parties[3] == -1) { return(undefined); } board.turn_party = -1; } on (release) { if (board.available_parties[3] == -1) { return(undefined); } playSound("s_blop", 100, "other"); if (signPact(3, _root.game_board)) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } }
Symbol 430 MovieClip [sign_pact] Frame 1
modal.useHandCursor = false; board.wnd_mode = true; board.hw_parties_provinces_cp = _root.game_board.hw_parties_provinces_cp; board.hw_status_names = _root.game_board.hw_status_names; board.hw_parties_status = _root.game_board.hw_parties_status; board.hw_parties_names = _root.game_board.hw_parties_names; board.hw_parties_control = _root.game_board.hw_parties_control; board.hw_peace = _root.game_board.hw_peace; board.available_parties = Array(0, 0, 0, 0); var i = 0; while (i < 4) { if (board.hw_parties_control[i] == "human") { board.available_parties[i] = -1; } if (_root.game_board.hw_parties_capitals[i].party != i) { board.available_parties[i] = -1; } i++; }
Symbol 430 MovieClip [sign_pact] Frame 5
modal.useHandCursor = false; stop();
Instance of Symbol 38 MovieClip in Symbol 430 MovieClip [sign_pact] Frame 5
onClipEvent (load) { caption = "Cancel"; operation = function (button) { _root.game_board.play(); button._parent.removeMovieClip(); }; style = "white"; }
Instance of Symbol 97 MovieClip in Symbol 430 MovieClip [sign_pact] Frame 5
onClipEvent (load) { if (_parent.board.available_parties[0] == -1) { _alpha = 50; _parent.btn_0.useHandCursor = false; } party = 0; }
Instance of Symbol 97 MovieClip in Symbol 430 MovieClip [sign_pact] Frame 5
onClipEvent (load) { if (_parent.board.available_parties[1] == -1) { _alpha = 50; _parent.btn_1.useHandCursor = false; } party = 1; }
Instance of Symbol 97 MovieClip in Symbol 430 MovieClip [sign_pact] Frame 5
onClipEvent (load) { if (_parent.board.available_parties[2] == -1) { _alpha = 50; _parent.btn_2.useHandCursor = false; } party = 2; }
Instance of Symbol 97 MovieClip in Symbol 430 MovieClip [sign_pact] Frame 5
onClipEvent (load) { if (_parent.board.available_parties[3] == -1) { _alpha = 50; _parent.btn_3.useHandCursor = false; } party = 3; }
Symbol 430 MovieClip [sign_pact] Frame 6
stop();
Instance of Symbol 38 MovieClip in Symbol 430 MovieClip [sign_pact] Frame 6
onClipEvent (load) { caption = "Too bad"; operation = function (button) { _root.game_board.play(); button._parent.removeMovieClip(); }; style = "red"; }
Symbol 430 MovieClip [sign_pact] Frame 7
_root.game_board.hw_pact_signed = true; stop();
Instance of Symbol 38 MovieClip in Symbol 430 MovieClip [sign_pact] Frame 7
onClipEvent (load) { caption = "OK"; operation = function (button) { _root.game_board.play(); button._parent.removeMovieClip(); }; style = "red"; }
Symbol 432 MovieClip [your_turn] Frame 1
_root.ts_your_turn = true; var i = 0; while (i < 3) { _parent["h" + i].stop(); i++; } modal.useHandCursor = false;
Symbol 432 MovieClip [your_turn] Frame 5
modal.useHandCursor = false; stop();
Instance of Symbol 38 MovieClip in Symbol 432 MovieClip [your_turn] Frame 5
onClipEvent (load) { caption = "I get it"; operation = function (button) { var _local1 = 0; while (_local1 < 3) { button._parent._parent["h" + _local1].gotoAndPlay(1); _local1++; } button._parent.removeMovieClip(); }; style = "red"; }
Instance of Symbol 38 MovieClip in Symbol 432 MovieClip [your_turn] Frame 5
onClipEvent (load) { caption = "Read more"; operation = function (button) { button._parent.play(); }; style = "white"; }
Symbol 432 MovieClip [your_turn] Frame 6
stop();
Instance of Symbol 38 MovieClip in Symbol 432 MovieClip [your_turn] Frame 6
onClipEvent (load) { caption = "DONE"; operation = function (button) { var _local1 = 0; while (_local1 < 3) { button._parent._parent["h" + _local1].gotoAndPlay(1); _local1++; } button._parent.removeMovieClip(); }; style = "red"; }
Instance of Symbol 38 MovieClip in Symbol 432 MovieClip [your_turn] Frame 6
onClipEvent (load) { caption = "Next"; operation = function (button) { button._parent.play(); }; style = "white"; }
Symbol 432 MovieClip [your_turn] Frame 7
stop();
Instance of Symbol 38 MovieClip in Symbol 432 MovieClip [your_turn] Frame 7
onClipEvent (load) { caption = "Previous"; operation = function (button) { button._parent.prevFrame(); }; style = "white"; }
Symbol 440 MovieClip Frame 1
stop();
Symbol 535 MovieClip Frame 20
gotoAndPlay ("skip");

Library Items

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Symbol 382 Bitmap [m_5.png]Used by:399
Symbol 383 Bitmap [m_4.png]Used by:399
Symbol 384 Bitmap [m_3.png]Used by:399
Symbol 385 Bitmap [m_2.png]Used by:399
Symbol 386 Bitmap [m_1.png]Used by:399
Symbol 387 Bitmap [cd_6.png]Used by:399
Symbol 388 Bitmap [cd_5.png]Used by:399
Symbol 389 Bitmap [cd_4.png]Used by:399
Symbol 390 Bitmap [cd_3.png]Used by:399
Symbol 391 Bitmap [cd_2.png]Used by:399
Symbol 392 Bitmap [cd_1.png]Used by:399
Symbol 393 Bitmap [c_6.png]Used by:399
Symbol 394 Bitmap [c_5.png]Used by:399
Symbol 395 Bitmap [c_4.png]Used by:399
Symbol 396 Bitmap [c_3.png]Used by:399
Symbol 397 Bitmap [c_2.png]Used by:399
Symbol 398 Bitmap [c_1.png]Used by:399
Symbol 399 GraphicUses:377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398Used by:Timeline
Symbol 400 GraphicUsed by:402 404 430
Symbol 401 TextUses:169Used by:402
Symbol 402 MovieClip [capitulate]Uses:167 58 168 4 400 401 38 235Used by:Timeline
Symbol 403 TextUses:169Used by:404
Symbol 404 MovieClip [give_speech]Uses:167 58 168 4 400 403 233 38Used by:Timeline
Symbol 405 TextUses:169Used by:421
Symbol 406 TextUses:169Used by:421
Symbol 407 EditableTextUses:22 40Used by:421
Symbol 408 TextUses:40Used by:421
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:421
Symbol 411 FontUsed by:193 213 220 412 431
Symbol 412 TextUses:169 411Used by:418
Symbol 413 GraphicUses:377 378Used by:418
Symbol 414 TextUses:169Used by:418
Symbol 415 GraphicUsed by:418
Symbol 416 TextUses:169Used by:418
Symbol 417 TextUses:169Used by:418
Symbol 418 MovieClipUses:412 413 414 415 416 417 3Used by:421 432
Symbol 419 TextUses:169Used by:420
Symbol 420 MovieClipUses:419Used by:421 432
Symbol 421 MovieClip [help]Uses:167 58 168 4 38 261 405 406 3 407 24 21 408 410 9 186 418 420Used by:Timeline
Symbol 422 TextUses:169Used by:430
Symbol 423 TextUses:169Used by:430
Symbol 424 ButtonUses:8Used by:430
Symbol 425 ButtonUses:8Used by:430
Symbol 426 ButtonUses:8Used by:430
Symbol 427 ButtonUses:8Used by:430
Symbol 428 TextUses:169Used by:430
Symbol 429 TextUses:169Used by:430
Symbol 430 MovieClip [sign_pact]Uses:167 58 168 4 422 38 237 423 97 424 425 426 427 428 400 429 241Used by:Timeline
Symbol 431 TextUses:169 411Used by:432
Symbol 432 MovieClip [your_turn]Uses:167 58 168 4 431 38 239 418 420Used by:Timeline
Symbol 433 Sound [s_szur]Used by:440
Symbol 434 Sound [s_bup]Used by:440
Symbol 435 Sound [s_blop]Used by:440
Symbol 436 Sound [s_gun]Used by:440
Symbol 437 Sound [s_war]Used by:440
Symbol 438 Sound [s_explosion_n]Used by:440
Symbol 439 Sound [s_happy]Used by:440
Symbol 440 MovieClipUses:58 433 434 435 436 437 438 439Used by:Timeline
Symbol 441 Sound [s_doom]Used by:Timeline
Symbol 442 GraphicUsed by:535
Symbol 443 BitmapUsed by:444 447
Symbol 444 GraphicUses:443Used by:535
Symbol 445 ShapeTweeningUsed by:535
Symbol 446 ShapeTweeningUsed by:535
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Symbol 448 BitmapUsed by:449 457
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Symbol 450 BitmapUsed by:451
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Symbol 454 BitmapUsed by:455 456
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Symbol 461 BitmapUsed by:462
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Symbol 464 GraphicUsed by:535
Symbol 465 BitmapUsed by:466
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Symbol 468 BitmapUsed by:469
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Symbol 471 BitmapUsed by:472 473 474
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Symbol 478 GraphicUsed by:535
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Symbol 480 GraphicUsed by:481
Symbol 481 MovieClipUses:480Used by:535
Symbol 482 GraphicUsed by:535
Symbol 483 GraphicUsed by:488
Symbol 484 GraphicUsed by:488 522
Symbol 485 GraphicUsed by:488
Symbol 486 GraphicUsed by:488 492 497 502 507 512 517 522 527
Symbol 487 GraphicUsed by:488
Symbol 488 MovieClipUses:483 484 485 486 487Used by:528
Symbol 489 GraphicUsed by:492
Symbol 490 GraphicUsed by:492
Symbol 491 GraphicUsed by:492
Symbol 492 MovieClipUses:489 490 486 491Used by:528
Symbol 493 GraphicUsed by:497
Symbol 494 GraphicUsed by:497
Symbol 495 GraphicUsed by:497
Symbol 496 GraphicUsed by:497
Symbol 497 MovieClipUses:493 494 495 486 496Used by:528
Symbol 498 GraphicUsed by:502
Symbol 499 GraphicUsed by:502
Symbol 500 GraphicUsed by:502
Symbol 501 GraphicUsed by:502
Symbol 502 MovieClipUses:498 499 500 486 501Used by:528
Symbol 503 GraphicUsed by:507
Symbol 504 GraphicUsed by:507
Symbol 505 GraphicUsed by:507
Symbol 506 GraphicUsed by:507
Symbol 507 MovieClipUses:503 504 505 486 506Used by:528
Symbol 508 GraphicUsed by:512
Symbol 509 GraphicUsed by:512
Symbol 510 GraphicUsed by:512
Symbol 511 GraphicUsed by:512
Symbol 512 MovieClipUses:508 509 510 486 511Used by:528
Symbol 513 GraphicUsed by:517 522
Symbol 514 GraphicUsed by:517
Symbol 515 GraphicUsed by:517 522
Symbol 516 GraphicUsed by:517 522
Symbol 517 MovieClipUses:513 514 515 486 516Used by:528
Symbol 518 GraphicUsed by:521
Symbol 519 GraphicUsed by:521
Symbol 520 GraphicUsed by:521
Symbol 521 MovieClipUses:518 519 520Used by:528
Symbol 522 MovieClipUses:513 484 515 486 516Used by:528
Symbol 523 GraphicUsed by:527
Symbol 524 GraphicUsed by:527
Symbol 525 GraphicUsed by:527
Symbol 526 GraphicUsed by:527
Symbol 527 MovieClipUses:523 524 525 486 526Used by:528
Symbol 528 MovieClipUses:488 492 497 502 507 512 517 521 522 527Used by:535
Symbol 529 ShapeTweeningUsed by:535
Symbol 530 ShapeTweeningUsed by:535
Symbol 531 GraphicUsed by:535
Symbol 532 GraphicUsed by:535
Symbol 533 GraphicUsed by:535
Symbol 534 GraphicUsed by:535
Symbol 535 MovieClipUses:442 444 445 446 447 449 451 453 455 456 457 458 460 462 463 464 466 467 469 470 472 473 474 475 476 477 478 479 481 482 528 529 530 531 532 533 534Used by:Timeline
Symbol 536 GraphicUsed by:Timeline
Symbol 537 GraphicUsed by:Timeline

Instance Names

"adBox"Frame 1Symbol 11 MovieClip
"loader"Frame 2Symbol 25 MovieClip
"capitulate"Frame 5Symbol 38 MovieClip
"minijuegos"Frame 7Symbol 535 MovieClip
"game"Frame 9Symbol 259 MovieClip
"other"Frame 9Symbol 58 MovieClip
"game"Frame 11Symbol 227 MovieClip
"explosions"Frame 11Symbol 58 MovieClip
"war"Frame 11Symbol 58 MovieClip
"other"Frame 11Symbol 58 MovieClip
"happy"Frame 11Symbol 58 MovieClip
"doom"Frame 11Symbol 58 MovieClip
"gauge_shadow"Symbol 25 MovieClip Frame 1Symbol 19 MovieClip
"gauge"Symbol 25 MovieClip Frame 1Symbol 19 MovieClip
"button"Symbol 38 MovieClip Frame 1Symbol 37 MovieClip
"info"Symbol 65 MovieClip [army] Frame 1Symbol 46 MovieClip
"hint"Symbol 65 MovieClip [army] Frame 1Symbol 56 MovieClip
"army"Symbol 65 MovieClip [army] Frame 2Symbol 64 MovieClip
"main"Symbol 97 MovieClip Frame 1Symbol 86 MovieClip
"central"Symbol 97 MovieClip Frame 1Symbol 86 MovieClip
"right"Symbol 97 MovieClip Frame 1Symbol 86 MovieClip
"left"Symbol 97 MovieClip Frame 1Symbol 86 MovieClip
"lions"Symbol 97 MovieClip Frame 1Symbol 89 MovieClip
"crown"Symbol 97 MovieClip Frame 1Symbol 91 MovieClip
"name_field"Symbol 97 MovieClip Frame 1Symbol 92 EditableText
"human"Symbol 97 MovieClip Frame 1Symbol 94 MovieClip
"peace"Symbol 97 MovieClip Frame 1Symbol 96 MovieClip
"normal"Symbol 162 MovieClip [explosion] Frame 1Symbol 161 MovieClip
"capital"Symbol 186 MovieClip Frame 1Symbol 184 MovieClip
"modal"Symbol 187 MovieClip Frame 1Symbol 167 Button
"modal"Symbol 187 MovieClip Frame 5Symbol 168 Button
"capital"Symbol 187 MovieClip Frame 6Symbol 184 MovieClip
"modal"Symbol 202 MovieClip Frame 1Symbol 167 Button
"modal"Symbol 202 MovieClip Frame 5Symbol 168 Button
"gauge"Symbol 202 MovieClip Frame 5Symbol 201 MovieClip
"modal"Symbol 226 MovieClip Frame 1Symbol 167 Button
"modal"Symbol 226 MovieClip Frame 5Symbol 211 Button
"board"Symbol 227 MovieClip Frame 2Symbol 76 MovieClip
"t_select_country"Symbol 227 MovieClip Frame 6Symbol 187 MovieClip
"map_select"Symbol 227 MovieClip Frame 10Symbol 193 EditableText
"check_num"Symbol 227 MovieClip Frame 10Symbol 58 MovieClip
"d0"Symbol 227 MovieClip Frame 10Symbol 38 MovieClip
"d5"Symbol 227 MovieClip Frame 10Symbol 38 MovieClip
"d10"Symbol 227 MovieClip Frame 10Symbol 38 MovieClip
"t_select_country"Symbol 227 MovieClip Frame 13Symbol 202 MovieClip
"end_turn"Symbol 227 MovieClip Frame 20Symbol 38 MovieClip
"give_speech"Symbol 227 MovieClip Frame 20Symbol 38 MovieClip
"sign_pact"Symbol 227 MovieClip Frame 20Symbol 38 MovieClip
"capitulate"Symbol 227 MovieClip Frame 20Symbol 38 MovieClip
"h0"Symbol 227 MovieClip Frame 20Symbol 206 MovieClip
"h1"Symbol 227 MovieClip Frame 20Symbol 208 MovieClip
"h2"Symbol 227 MovieClip Frame 20Symbol 210 MovieClip
"t_select_country"Symbol 227 MovieClip Frame 25Symbol 226 MovieClip
"foto"Symbol 249 MovieClip Frame 1Symbol 244 MovieClip
"foto_2"Symbol 259 MovieClip Frame 17Symbol 249 MovieClip
"foto_1"Symbol 259 MovieClip Frame 17Symbol 249 MovieClip
"selected_i"Symbol 276 MovieClip [field] Frame 1Symbol 266 MovieClip
"control"Symbol 276 MovieClip [field] Frame 1Symbol 269 Button
"port"Symbol 276 MovieClip [field] Frame 1Symbol 270 MovieClip
"town"Symbol 276 MovieClip [field] Frame 1Symbol 184 MovieClip
"town_sign"Symbol 276 MovieClip [field] Frame 1Symbol 273 MovieClip
"hint"Symbol 276 MovieClip [field] Frame 1Symbol 275 MovieClip
"contents"Symbol 354 MovieClip [frame] Frame 2Symbol 349 MovieClip
"sea"Symbol 376 MovieClip [sea] Frame 1Symbol 58 MovieClip
"modal"Symbol 402 MovieClip [capitulate] Frame 1Symbol 167 Button
"modal"Symbol 402 MovieClip [capitulate] Frame 5Symbol 168 Button
"modal"Symbol 404 MovieClip [give_speech] Frame 1Symbol 167 Button
"modal"Symbol 404 MovieClip [give_speech] Frame 5Symbol 168 Button
"modal"Symbol 421 MovieClip [help] Frame 1Symbol 167 Button
"modal"Symbol 421 MovieClip [help] Frame 5Symbol 168 Button
"modal"Symbol 430 MovieClip [sign_pact] Frame 1Symbol 167 Button
"board"Symbol 430 MovieClip [sign_pact] Frame 1Symbol 58 MovieClip
"modal"Symbol 430 MovieClip [sign_pact] Frame 5Symbol 168 Button
"btn_0"Symbol 430 MovieClip [sign_pact] Frame 5Symbol 424 Button
"btn_1"Symbol 430 MovieClip [sign_pact] Frame 5Symbol 425 Button
"btn_2"Symbol 430 MovieClip [sign_pact] Frame 5Symbol 426 Button
"btn_3"Symbol 430 MovieClip [sign_pact] Frame 5Symbol 427 Button
"modal"Symbol 432 MovieClip [your_turn] Frame 1Symbol 167 Button
"modal"Symbol 432 MovieClip [your_turn] Frame 5Symbol 168 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$oj$.N/Za1y/MmJoiw/qU1ohK.."
ExportAssets (56)Timeline Frame 6Symbol 65 as "army"
ExportAssets (56)Timeline Frame 6Symbol 125 as "e_1.png"
ExportAssets (56)Timeline Frame 6Symbol 127 as "e_2.png"
ExportAssets (56)Timeline Frame 6Symbol 129 as "e_3.png"
ExportAssets (56)Timeline Frame 6Symbol 131 as "e_4.png"
ExportAssets (56)Timeline Frame 6Symbol 133 as "e_5.png"
ExportAssets (56)Timeline Frame 6Symbol 135 as "e_6.png"
ExportAssets (56)Timeline Frame 6Symbol 162 as "explosion"
ExportAssets (56)Timeline Frame 6Symbol 276 as "field"
ExportAssets (56)Timeline Frame 6Symbol 354 as "frame"
ExportAssets (56)Timeline Frame 6Symbol 355 as "n_6.png"
ExportAssets (56)Timeline Frame 6Symbol 356 as "n_5.png"
ExportAssets (56)Timeline Frame 6Symbol 357 as "n_4.png"
ExportAssets (56)Timeline Frame 6Symbol 358 as "n_3.png"
ExportAssets (56)Timeline Frame 6Symbol 359 as "n_2.png"
ExportAssets (56)Timeline Frame 6Symbol 360 as "n_1.png"
ExportAssets (56)Timeline Frame 6Symbol 362 as "hex"
ExportAssets (56)Timeline Frame 6Symbol 363 as "ld_6.png"
ExportAssets (56)Timeline Frame 6Symbol 364 as "ld_5.png"
ExportAssets (56)Timeline Frame 6Symbol 365 as "ld_4.png"
ExportAssets (56)Timeline Frame 6Symbol 366 as "ld_3.png"
ExportAssets (56)Timeline Frame 6Symbol 367 as "ld_2.png"
ExportAssets (56)Timeline Frame 6Symbol 368 as "ld_1.png"
ExportAssets (56)Timeline Frame 6Symbol 369 as "l_6.png"
ExportAssets (56)Timeline Frame 6Symbol 370 as "l_5.png"
ExportAssets (56)Timeline Frame 6Symbol 371 as "l_4.png"
ExportAssets (56)Timeline Frame 6Symbol 372 as "l_3.png"
ExportAssets (56)Timeline Frame 6Symbol 373 as "l_2.png"
ExportAssets (56)Timeline Frame 6Symbol 374 as "l_1.png"
ExportAssets (56)Timeline Frame 6Symbol 376 as "sea"
ExportAssets (56)Timeline Frame 6Symbol 379 as "m_p2.png"
ExportAssets (56)Timeline Frame 6Symbol 380 as "m_p1.png"
ExportAssets (56)Timeline Frame 6Symbol 381 as "m_6.png"
ExportAssets (56)Timeline Frame 6Symbol 382 as "m_5.png"
ExportAssets (56)Timeline Frame 6Symbol 383 as "m_4.png"
ExportAssets (56)Timeline Frame 6Symbol 384 as "m_3.png"
ExportAssets (56)Timeline Frame 6Symbol 385 as "m_2.png"
ExportAssets (56)Timeline Frame 6Symbol 386 as "m_1.png"
ExportAssets (56)Timeline Frame 6Symbol 387 as "cd_6.png"
ExportAssets (56)Timeline Frame 6Symbol 388 as "cd_5.png"
ExportAssets (56)Timeline Frame 6Symbol 389 as "cd_4.png"
ExportAssets (56)Timeline Frame 6Symbol 390 as "cd_3.png"
ExportAssets (56)Timeline Frame 6Symbol 391 as "cd_2.png"
ExportAssets (56)Timeline Frame 6Symbol 392 as "cd_1.png"
ExportAssets (56)Timeline Frame 6Symbol 393 as "c_6.png"
ExportAssets (56)Timeline Frame 6Symbol 394 as "c_5.png"
ExportAssets (56)Timeline Frame 6Symbol 395 as "c_4.png"
ExportAssets (56)Timeline Frame 6Symbol 396 as "c_3.png"
ExportAssets (56)Timeline Frame 6Symbol 397 as "c_2.png"
ExportAssets (56)Timeline Frame 6Symbol 398 as "c_1.png"
ExportAssets (56)Timeline Frame 6Symbol 402 as "capitulate"
ExportAssets (56)Timeline Frame 6Symbol 404 as "give_speech"
ExportAssets (56)Timeline Frame 6Symbol 421 as "help"
ExportAssets (56)Timeline Frame 6Symbol 430 as "sign_pact"
ExportAssets (56)Timeline Frame 6Symbol 432 as "your_turn"
ExportAssets (56)Timeline Frame 6Symbol 433 as "s_szur"
ExportAssets (56)Timeline Frame 6Symbol 434 as "s_bup"
ExportAssets (56)Timeline Frame 6Symbol 435 as "s_blop"
ExportAssets (56)Timeline Frame 6Symbol 436 as "s_gun"
ExportAssets (56)Timeline Frame 6Symbol 437 as "s_war"
ExportAssets (56)Timeline Frame 6Symbol 438 as "s_explosion_n"
ExportAssets (56)Timeline Frame 6Symbol 439 as "s_happy"
ExportAssets (56)Timeline Frame 6Symbol 441 as "s_doom"

Labels

"loading_loop"Frame 2
"sponsor"Frame 7
"intro_start"Frame 9
"game_start"Frame 11
"load_finish"Symbol 25 MovieClip Frame 11
"red"Symbol 37 MovieClip Frame 1
"white"Symbol 37 MovieClip Frame 7
"inactive"Symbol 37 MovieClip Frame 13
"fin"Symbol 58 MovieClip Frame 5
"land"Symbol 64 MovieClip Frame 1
"water"Symbol 64 MovieClip Frame 6
"Frame 1"Symbol 75 MovieClip Frame 1
"start"Symbol 76 MovieClip Frame 2
"start_game"Symbol 76 MovieClip Frame 3
"turn_loop"Symbol 76 MovieClip Frame 4
"move_loop"Symbol 76 MovieClip Frame 5
"game_dispatch"Symbol 76 MovieClip Frame 6
"show"Symbol 89 MovieClip Frame 2
"hide"Symbol 89 MovieClip Frame 8
"show"Symbol 91 MovieClip Frame 2
"hide"Symbol 91 MovieClip Frame 8
"lost"Symbol 226 MovieClip Frame 6
"win"Symbol 226 MovieClip Frame 7
"generate"Symbol 227 MovieClip Frame 1
"tutorial"Symbol 227 MovieClip Frame 6
"start"Symbol 227 MovieClip Frame 14
"game_over"Symbol 227 MovieClip Frame 21
"on"Symbol 287 MovieClip Frame 1
"off"Symbol 287 MovieClip Frame 5
"advance"Symbol 349 MovieClip Frame 2
"victory_close"Symbol 349 MovieClip Frame 3
"town_captured"Symbol 349 MovieClip Frame 4
"province_conquered"Symbol 349 MovieClip Frame 5
"retreat"Symbol 349 MovieClip Frame 6
"not_end"Symbol 349 MovieClip Frame 7
"town_lost"Symbol 349 MovieClip Frame 8
"speech"Symbol 349 MovieClip Frame 9
"pact"Symbol 349 MovieClip Frame 10
"town_annexed"Symbol 349 MovieClip Frame 11
"marika"Symbol 349 MovieClip Frame 12
"pact_broken"Symbol 349 MovieClip Frame 13
"remove"Symbol 362 MovieClip [hex] Frame 9
"fail"Symbol 430 MovieClip [sign_pact] Frame 6
"success"Symbol 430 MovieClip [sign_pact] Frame 7
"skip"Symbol 535 MovieClip Frame 38

Dynamic Text Variables

_parent.captionSymbol 31 EditableText"caption"
_parent.captionSymbol 35 EditableText"caption"
_parent.captionSymbol 36 EditableText"caption"
_parent.count_dSymbol 41 EditableText"99 "
_parent.morale_dSymbol 44 EditableText"99 "
_parent.count_dSymbol 45 EditableText"99 "
capitalSymbol 105 EditableText". "
resultSymbol 213 EditableText"<p align="center"><font face="FairfaxStation" size="18" color="#000000" letterSpacing="0.500000" kerning="1">.</font></p><p align="center"><font face="FairfaxStation" size="18" color="#000000" letterSpacing="0.500000" kerning="1">.</font></p>"
resultSymbol 220 EditableText"<p align="center"><font face="FairfaxStation" size="18" color="#000000" letterSpacing="0.500000" kerning="1">.</font></p><p align="center"><font face="FairfaxStation" size="18" color="#000000" letterSpacing="0.500000" kerning="1">.</font></p>"
_parent.town_nameSymbol 271 EditableText"<p align="center"><font face="Arial Narrow" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>ZIELONA GÓRA</b></font></p>"
_parent.town_nameSymbol 272 EditableText"<p align="center"><font face="Arial Narrow" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ZIELONA GÓRA</b></font></p>"
nameSymbol 298 EditableText"<p align="center"><font face="Potsdam" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Bluegaria Times</font></p>"
turnSymbol 300 EditableText"<p align="right"><font face="Adobe Caslon Pro" size="12" color="#000000" letterSpacing="0.000000" kerning="1">turn:</font></p>"
_root.game_board.move_pointsSymbol 303 EditableText"<p align="left"><font face="Adobe Caslon Pro" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>2</b></font></p>"
titleSymbol 304 EditableText"<p align="center"><font face="Adobe Caslon Pro" size="14" color="#000000" letterSpacing="0.000000" kerning="1">forces advance!</font></p>"
titleSymbol 311 EditableText"<p align="center"><font face="Adobe Caslon Pro" size="14" color="#000000" letterSpacing="-0.200000" kerning="1">captured.</font></p>"
titleSymbol 315 EditableText"<p align="center"><font face="Adobe Caslon Pro" size="14" color="#000000" letterSpacing="-0.200000" kerning="1">on knees!</font></p>"
alt_titleSymbol 318 EditableText"<p align="center"><font face="Adobe Caslon Pro" size="10" color="#000000" letterSpacing="-0.200000" kerning="1">long life</font></p>"
titleSymbol 328 EditableText"<p align="center"><font face="Adobe Caslon Pro" size="14" color="#000000" letterSpacing="-0.200000" kerning="1">lost.</font></p>"
titleSymbol 340 EditableText"<p align="center"><font face="Adobe Caslon Pro" size="14" color="#000000" letterSpacing="-0.200000" kerning="1">annexed.</font></p>"
titleSymbol 347 EditableText"<p align="center"><font face="Adobe Caslon Pro" size="14" color="#000000" letterSpacing="-0.200000" kerning="1">broken!</font></p>"




http://swfchan.com/12/57618/info.shtml
Created: 11/11 -2018 12:07:13 Last modified: 11/11 -2018 12:07:13 Server time: 05/11 -2024 08:41:53