STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229455 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #57679 |
Photoshop |
Flash |
Newgrounds |
Adobe Photoshop |
Adobe Photoshop is a vector drawing program as well as a picture editor. If you have been on the Newgrounds forums you might see some "Photoshop This" threads. This program allows you to do them. When you get the hang of it, it looks professional so practice. In these tutorials coming up about this fun little program, I use Adobe Photoshop 7.0 so many people with other versions will be able to do what I am teaching. |
Adobe Flash |
Adobe Flash is an animation and game making program. It lets you make a frame and change it on the next frame to create an illusion of movement. There is a coding language that goes with this program that you will need to know if you want to make games. It is called "Action Script." It is very confusing at first but after some practice you can be very good. In these tutorials I will give you some animating tips as well as some codes and I will explain them to the best of my ability. |
Newgrounds.com |
Newgrounds.com is a huge website where flash artists can submit their movies and games. It appears in a system called the "Flash Portal" that shows the 50 most recent submissions, weekly top 20, recent Daily winners and the top 50 of all time. If you are not a flash artist there is a place called the "BBS" (Forums) that you can hang out at. Maybe you want to play games and watch animations, Newgrounds is the place for you. There are a lot of things you should know about Newgrounds, I will tell you about them in the upcoming tutorials in this section. |
SONG |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
Animating |
Action Script |
Tips |
Character Design |
Walking Cycle |
Backgrounds |
Tweens/Guides |
Effects |
Menus |
Basic Code Definitions |
Timeline Control |
Buttons |
Drag and Drop |
Custom Cursors |
Passwords |
Hit Detection |
Variables |
Arrow Key Movement |
Math |
Preloaders |
Good Script |
Bad Script |
Titles |
Eye-Appealing |
Dont Overuse |
Quality Flash |
The Right FPS |
Perspective |
Menu |
Character Design |
Character design is one of the keys in a good animation or game. If you are making a hardcore fight scene between a man resembling Solid Snake and a character you designed that looks like a little pink baby dragon, the baby dragon will not fit in with the movie. If you change the design of the dragon to fit the movie, it will look much better. You have to plan on what kind on scene you are doing and what kind of characters you need. |
Think of something original and sketch it out on paper. Once you have a sketch, either scan it on to your computer or take a picture of it with a digital camera. Here is a step-by-step sketch of a character coming up in one of my movies in the making: |
Basic Outline |
Some detail |
Darkened lines |
Basic shading |
Once you get your sketch, get it on your computer. I used a digital camera that saves pictures on a floppy disk, I stuck the disk in the drive, went to My Computer, 31/2 Floppy (A:), open my picture into Paint, save it and I pasted it into Flash. All you need to do is to get the picture of the finished thing. If you do not have a scanner or a camera you do not need to read this. Get the sketch onto the white box, (Stage). Now make a new layer ontop of the one with the sketch on it. |
If you have two layers, the bottom one with the sketch on it and the top one with nothing on it you are doing good. Now click on the frame on the top layer. Click on the brush tool or line tool, the line tool is harder but more accurate. If you are a beginner click the brush tool and trace the lines of your sketch. Make sure that you are drawing it on the top layer. |
Now that you have your figure traced you can delete your bottom layer. Now you have an outline and you can guess what is next: Coloring! Use the line tool and make lines where you want a lighter or darker shade of the color you are using to be. On the next page I will show you what my creature looks like with color. |
From paper to colored in Flash, easy. You have just designed a character! The color scheme really matters, if you have a big strong guy in a gym surrounded by a whole bunch of ladies, you do not want his clothes to be rainbow. Choose wisely, it can greatly effect your character. |
Walking Cycle |
Walking cycles are very hard to do but if they are reasonably good they can improve your score a lot. There are three steps in making a walking cycle, the stick motion, wireframe and then the full character. I will show you how to do all of those things. You will not get it perfectly the first time around but with practice you can master it. Walking cycles look the best at 24 frames per second (FPS) Turn onion skinning on, it will help a lot. |
First of all open a blank flash document. Press Ctrl+F8 to create a new symbol. Make sure that it is a movie clip and name it "Walking Cycle." Name the first layer inside the movie clip "Stick Layer" |
Now that you are inside the movie clip draw a stick figure Like this. We will be doing frame by frame animation, no tweens for the body part movements. (Dont know what tweens are? There is a section just for them coming up!) |
Draw the frames of motion after that frame by making a new blank keyframe (F7) and redrawing the figure. (Hopefully you have onion skinning on) Click the buttons next to the stick to see the walking motion frame-by-frame. |
Now if you watch the movie clip loop, it should look something like this. It does not matter if it looks different, as long as it looks similar and you can see a stick walk in place. |
I am guessing that you do not want just a stick walking, you want to animated the character you designed with help from the Character Design Tutorial! We are almost there, two more steps and the walking cycle is over. Now we have to do wireframes. |
Wireframes are just outlines of body mass. You could have a fat wireframe for fat people, a skinny wireframe for anorexic people or a normal one for average people. I will be working with the average person. |
Go inside your walking cycle movie clip and make a new layer ontop of the stick layer. Name it "Wireframes." All these wire frames are are basic geometric shapes that show the body mass. Draw your frames with a different color than the stick. |
Click the buttons next to the figure to go frame by frame. This part is very hard so do not expect to get it right away. Replace the shoulder, the elbow and the knee joints with circles, make the head a circle, make everything else how you see it, a sorta rounded rectangle. |
If you watch your movie clip loop now, it should look like someone with no skin and bright green outlines with red lines in the middle walking! If yours does not look exactly like mine that is OK. Just as long as you can see the basic walking motion. |
Now that you have your wireframe, you know the next step. Full character. Think of a character you want to use. I can not use Nolimby (The thing I made in Character Design) because he has..... No limbs... Create a new layer ontop of the wireframe layer and call it "Full Char." |
Draw your full character, do not at color or shading, do that last. When you do this keep in mind that the character is facing to the right (Well mine is anyway). |
Color him/her/it in and now you have a full character! You can delete the stick layer and the wirframe layer now. Here is mine when it is looping. As long as your walking cycle looks somewhat similar it is OK! |
Backgrounds |
Backgrounds are extremely important to a good animation. If you take your time with backgrounds, you can feel proud, like my brother when he drew a nice background. |
Some people are not good at background drawing. And that is OK. But if your background looks like you scribbled on a piece of paper with crayon, stuck it up your butt, got a cow to trample it repeatedly, sprayed lighter fluid on it and lit it on fire, you should probably quit. If you see what you are doing and it looks like this, quit. |
Well anyway, the key to a good background is what is in it. You can not have just grass and sky and say it is a great background. You need more, mountains, closer grass, sun, birds, whatever you can think of. Here is how to do it. You need Flash 8 for the blurred and glowed sun. |
Make a sorta curved line in the middle of your Stage, make a wavy line beneath it. Name the layer these lines are on, "River." |
Make some hills or mountains on the on the River layer on the top line. |
Make a new layer called "Closehill," draw a hill below the wavy line and a tad over the top line. Close in the gaps between the two lines by going to the River layer and drawing lines. |
Erase the lines inside the close hill. Where you see gaps between the river and hill, close them up. |
Select the rectangle tool, make sure that it has black lines and no fill, click the little box that is white with a red line going through it. |
Make a new layer called "Sky"and drag it beneath the River Layer. Make a box the size of the Stage around your background on the Sky layer. |
Fill it in with a radial light blue to dark blue. |
Use the bucket tool and click in the upper left hand corner |
Fill in the hills with a light green and the close one dark green |
Make a few lines with the line tool in the mount- ain. |
Color the one to the right dark gray and all of the rest get lighter. |
Deleter the lines after you color them. Color the top white. |
Get a linear blue, dark to lighter and fill in the river |
Now make a now layer ontop of everything called "Sun." Make A white circle with the circle tool |
Normal |
Blurled 75% |
210% strength orange glow |
Dont have Flash 8? |
If you do not have Flash 8, you do not have filters and therefore can not use "Blur." To make a sun, get the oval tool (O) and make a circle. Now go to the color mixer (Shift+F9) and select "Radial." On the left tab, use a yellowish orangish color, like #FFA31A. Now on the left tab make the alpha 0. Fill in the circle with the color you made (Click in the middle of the circle) and delete the lines. Here is a step by step of what you should do. |
Place the blurred and glowed sun in the top left. |
On the Sun layer, make a a shape. make it a movie clip. |
Set the new movie clips alpha to 25% and put blur on it. |
Make it on a slant and make it coming from the sun. |
Add some grass sticking out from the close hill. |
Make weird shapes inside the hill with the pencil tool. |
Fill in the shapes with different shades of green |
Using the black arrow tool, delete the lines. |
Your are done! You made a nice back- ground prefect for your ani- mations! |
Tweens/Guides |
Tweens and guides are important to a flash but I suggest not overdoing them. What they do is caculate an exact amount of motion for an object. If I have a keyframe with an object (The object must be a movie clip or a button) and in 10 frames make another keyframe and move it a bit, add a motion tween and I will have a moving object. |
Motion tweens are the easiest. I will give you step by step instructions nonetheless. |
STEP 1 |
Make a figure, for this I will use Nolimby:) Make it a movie clip or a button. |
STEP 2 |
Put it on its own layer. Now make a frame on about frame 20. It does not matter. Move the movie clip to where you want it to move to. |
STEP 3 |
Now click on the first frame an press "Create Motion Tween." Now you have a moving character! |
Shape tweens, I highly recommend not doing these massively. When you do do them, do not morph COMPLETELY different pictures. |
To do a shape tween, here are the steps. |
Make a figure, do NOT make it into movie clip or button. |
In 20 frames make a new pose similar to the first or a different color. |
Make a shape tween on the first and last frame and you are done! |
There is also a thing called "ease." It "eases" an objects entrance or take off when tweened. |
100 Ease- 0 Ease- -100 Ease- |
That is all for tweens, now on to guides! Make a movie clip on its own layer, right click the layer and press "Add Motion Guide" |
Now on the guide layer make a bunch of scribbles with none touching eachother. |
Lock the layer and put you object where you want it to start at. |
Make a keyframe at about 60 or so and put your object in a different spot on the motion guide, like here: |
Make a keyframe at about 120 or so and put your object in a different spot on the motion guide, like here: |
Repeat the process until the end. |
Now you have a nice object following a guide, not a straight line! |
Effects |
Effects are a great part of a flash animation or game. Fire, explosions, blood, all of those good things will improve a flash when done right. Also in Flash 8 there are filters, those are convenient effects. In this tutorial, I will show you how to do these things. |
BLUR FILTER |
First off, blood. Here is the blood I used in the example bigger. |
All it is made of are multiple small lines of different shades of red. |
Here it is frame by frame: |
To do this kind of blood, zoom in 800%. Using the color #990000 draw a bunch of little lines. |
Now with #CC3300 draw little lines but not as much as the dark ones, |
Now make a small amount of lines with #FF0000 |
This technique is pretty much for animation only. The movement will blend the colors together giving off a nice effect. I used this style of blood in my early game, Die ABCs. |
Explosions are easy and they take up about 5 minutes. Make a circle with a red outline and orange fill. |
Now make a yellow circle in the middle with no outline. Convert the circle to a symbol and call it explosion. |
Add about 20% blur. Make a new layer and on that layer make some gray blobish kind of things and with the eraser tool make it swiss cheese. Make it into a movie clip |
Add about 20% blur to the smoke. Copy and paste the smoke so you have 4 of them. Turn them so they go on both sides and the top and bottom. |
Copy the four things of smoke and delete them. Now on the first frame of the explosion make it small. |
On the next frame make it big and have some smoke. |
Delete the explosion on the third frame and make the smoke furthere away from the center and smaller. |
Repeat making the smoke further and smaller. |
Now it should look like this: |
Now on to filters. There are seven kinds of filters here are their names and their effect. |
No Filter |
Blur |
Drop Shadow |
Bevel |
Gradient Glow |
Gradient Bevel |
Adjust Color |
Objects must be a movie clip to have filters, or they can be text. |
Blur is obvious, it blurs the shape. It makes it so the object seems out of focus. Also it could be used to blend colors or just as an overall effect. |
Drop shadow makes a shadow where you want it for an object. This effect gives a sense of realism when it is a bright seen and something is blocking the light. |
Glow makes a color surroun and object and basically make it "glow." It can be used effectively for light, energy and just for an effect to take away the blandness of the actual object. |
Bevel is a nice effect to give a sense of light and a shadow on an object. It is also used very effectively and efficiently on text. |
THIS IS BEVEL ON TEXT |
Gradient Glow is the same exact thing as Glow but with two or colors put together. |
Gradient bevel is the same thing as Bevel but with three or more colors in it. |
Adjust Color is pretty important. It lets you change the brightness, the contrast, the saturation, and the hue of a figure. |
That is all for effect. Play around with what you learned here, I bet I did not cover everything! |
=D |
Menus |
Menus are pretty important to a Flash. Games are mostly the ones that need them but for your movie you have extras, credits or anything of that matter, you will need a menu. |
Menus need to appeal to the audience. If you do a crap job on a menu it will most likely get a low score. If this tutorial had this kind of menu would you go on and read the tutorials? |
TUTORIAL |
falsh |
photoshop |
newgrounds |
other |
this totorail took 4ever so vote 5 plzzzz! |
made by me |
u can learn here!!!!1! |
I think not. You need a nice layout. I use a lot of alpha to get the see through effect. Here is how to make a somewhat nice menu: |
Make a box around your Stage and make a line through it, with the black arrow tool, click and hold on the line and curve it. |
Fill one side of the box in with a color and the other side a lighter or darker shade of the same color. |
Delete the line. On a seperate layer above the first one, make a black box and convert it to a movie clip. |
Set the alpha of the box to something low and copy and paste it. Place the boxes over the Stage. |
Curve thhe boxes to add an extra effect. Well didnt that background come out nice? |
Now for the buttons and text. Use a nice font and I suggest using filters. |
Nice Menu, Eh? |
Play |
Credits |
Extras |
=D |
That is a catchy menu. If it is a game, add an instructions button in there. The whole thing is making a menu make a person want to continue and watch the movie or play the game. Good job, you are done making a nice menu:) Now put it to good use! |
Perspective |
Perspective is an important factor in a good Flash. It gives a feel that the scene is 3D, like this: |
There is one important thing to know, every thing comes of a vanishing poing. That is a dot in the middle of the scene, look at mine. |
Now lets get drawing. Make a box around the stage and a vanishing point in the middle. |
Make lines going to the corners of the Stage. |
Make a box around the center of the Stage. |
Delete the inside lines but not the vanishing point. |
Make two lines on the wall. |
Make a straight line on the bottom of those two new lines. |
Make two lines on the opposite wall like you did before. |
Make another straight line at the bottom of the two lines. |
Delete the line underneath the new one. |
Color the new scene to your desire. |
If you want, delete the lines. Color over the vanishing point, what a coincidence, the vanishing poing "vanished!" (Bad pun) |
Basic Code Definitions |
Basic codes can be easy to right with but the important thing to being a scripter is understanding what they mean. There are obvious ones like stop(); and play(); but then there are less obvious ones like _root. and if statments. You can learn these codes easily if you use common sence. |
Let us start off with simple ones, you will see some of these codes in the tutorials coming up. play(); This code plays the movie if it is stopped. stop(); This code stops the movie at the frame this is at. gotoAndPlay(#); Goes to the frame number in () and plays. gotoAndStop(#); Goes to the frame number in () and stops. nextFrame(); Goes to the next frame and stops. prevFrame(); Goes to the frame before and stops. |
Here are some less basic ones but extremely important in coding: _root. This tells flash you are talking about the main timeline or if there is an instance name infront of it it specifies that it is talking about that thing. Example: _root.ball.play(); That is telling the movie clip with the instance name ball to play. |
If statements are important, it speaks for itself, though. if(_root.box._x == 45){ Basically says that if the movie clip with the instance name box is at the _x position 45, something happens. Change what is in the () with whatever you want. |
Those are all of the real basic codes and their definitions. You will see them later in the action script tutorials because they are used so much. |
Timeline Control |
Timeline control helps a lot in flash. If you want your flash to stop at a certain frame you need a code to control your timeline. There are different codes to do so and all of the help a lot. You MUST learn this if you just started flash. |
Some basic timeline controls are: stop(); This stops the movie from playing on the frame this is on. play(); If the movie is stopped, this plays the movie |
Buttons control the timeline, too. If you do not know how to make a button, read the Button tutorial. Here are some common button timeline control scripts. gotoAndPlay(#); Goes to and plays a certain frame in the (). gotoAndStop(#); Goes to and stops a certain frame in the (). nextFrame(); Goes to the next frame and stops. prevFrame(); Goes to the frame before and stops. |
There are advanced timeline control scripts, too. Here is an example but I am not going in depth on this one, the easier ones are a tad better. if(_currentframe == 56){ //If the current frame is 56. stop(); //stops the timeline } //ends the if statment. |
That is all for the timeline control. If you know how to do basic timeline control, you can learn advanced and you can get better and better at action script. |
Buttons |
Buttons are extremely simple but effective. All it is is a button and code. To make a button, you will need 2 minutes of your time, basic knowledge of code (actually, you do not need to write it, you just need to understand it) and a computer. Are you ready to make a button!? Well if you are not, too bad. |
OK, first of all open flash and create a new document. Draw something and highlight it with the black arrow tool. |
Once it is highlighted, press F8, name it "Button" and make sure "Button" is selected. |
Now it is a button, the next thing to do is to add the code. Press F9 and something that looks like this will come up: |
Copy and paste this code into that panel: |
on(release){ //when the mouse click is released _root.gotoAndPlay(2); //go to and play frame 2 } //ends the code |
All it does is when the mouse click is released, it goes and plays frame 2. There are other commands for buttons. |
on(rollOver){ |
on(rollOut){ |
on(press){ |
on(dragOut){ |
on(dragOver){ |
When you click and drag outside of the button |
When you click outside the button and drag over the button. |
Right when you click the button |
When you move your cursor over the button and move it outside the button. |
When your cursor touches the button. |
Double click your button and you will see four frames. Up, Over, Down and Hit. Up is the frame the button is at when nothing is touching it. Over is the frame the button is at when the cursor is hovering over the button. Down is the frame the button is at when you click and hold the button down. Hit is the area in which the button can be pressed. |
You can also make a button control the timeline by code in the frame. Make the instance name of the button, "button." |
Click on the frame and press F9. Copy and paste this and look at what I wrote beneath each line of code. |
stop(); //stops at the frame button.onRelease = function () { //when the click is released from "button" _root.gotoAndPlay(2); //Tells Flash to goto and play frame 2. }; //ends the onRelease = function(){ line. |
I hope you have learned how to make a button easily. When you paste the code that I gave you into your actions panel, the gray text is the explanations. Keep them in there if you do not know how the code works. |
Drag & Drop |
Drag and drops only real importance is for dress-ups. Dress- ups technically do not do well in the Portal on Newgrounds but it is a fun little piece of knowledge. It is extremely simple, a tad time consuming for good ones but simple. |
First of all draw your base. Mine will just be a stick figure. You do not have to convert him to a symbol. |
Now make something to put onto him, convert that to a button. |
Now on the new movie clip, in this case a hat, give it the instance name of "hat." |
Highlight the hat and press F9. Copy and paste this into the panel: |
on(press){ //when you click the mouse on it startDrag("/hat"); //starts dragging the hat } //ends the first lin of code on(release){ //when the click is released stopDrag(); //stops the drag on the hat } // ands the on(release){ statement |
For every thing you want to put on the base, they have to have a different instance name. One you do all that, you have made a dress-up game! Congradualations. |
Custom Cursors |
Custom cursors are great when it comes to Flash. They tell an audience that you take the time to spice up every last bit of a Flash. That only happens when you do them right. If it sucks people would not be as pleased. You just need to draw something good and do what is in this tutorial. |
First of all press Ctrl+F8, and make sure movie clip is selected. name it whatever you want. That will bring a blank screen with a + sign in the middle. Draw your design with the tip of the cursor at the + sign. |
Go back to the main timeline and press Ctrl+L. That will bring up your library. From the library, drag the cursor movie clip onto the Stage. With it selected, press F9. |
In the Actions Panel, copy and paste this code in after looking at the description of the lines of code. |
onClipEvent(enterFrame){ //starts the script that will repeat constantly this._x = _root._xmouse; //the x position (left & right) is where the mouse is this_y = _root._ymouse; //the y position (up & down) is where the mouse is Mouse.hide(); //hides the cursor } //ends the onClipEvent handler. |
You can have fun with this, too. You can change the alpha depending on the x and y positions of the mouse, you can change the _x and yscale depending on the position of the mouse, you can do a lot of things. |
Alpha Change |
onClipEvent(enterFrame){ this,_x = _root._xmouse; this._y = _root._ymouse; this._alpha = _root._ymouse; this._alpha = _root._xmouse; } |
_xscake and _yscale Change |
onClipEvent(enterFrame){ this,_x = _root._xmouse; this._y = _root._ymouse; this._xscale = _root._xmouse; this._yscale = _root._ymouse; } |
My personal favorite is _rotation. It declares how many degrees a movie clip or button turns. You can make it spin like this with this code. |
onClipEvent(enterFrame){ this._x = _root._xmouse; this._y = _root._ymouse; this._rotation += 20; } |
Now you are done with custom cursors! I hope you learned something and I hope you are successful in making good cursors! |
Passwords |
Passwords are a good addition in games that have multiple levels or cheats. The best thing about them though is that they are extremely easy. An input text box, a variable and code. |
You might not know what a variable is so if yo dont, check out the variable tutorial. Ok, with the text tool, (T) select input text from a dropdown menu in the properties panel. |
Make a blank textbox on the Stage. Set its variable, call it, "password." |
Now make a button next to the text box. Draw it, convert it to a symbol, make sure button is selected and press "Okay." Highlight the new button and press F9. The Actions panel should come up. |
After looking at the explanations, copy and paste this into the panel. |
on(release){ //when a click is released if(_root.password == "the password"){ //if "the password" (without "") is typed in _root.gotoAndStop(3); //goes to and stops at frame 3 on the main timeline }else{ //if "the password" is not typed in _root.gotoAndStop(2); //goes to and stops at frame 2 on the main timeline. } //ends "}else{" } //ends the on(release){ handler |
All that code does is when the button is pressed it checks to see if the input textbox with the variable "password" has "the password" typed in it. If it does it goes to frame 3 and stops, if it does not, it goes to frame 2 and stops. Simple. |
That is all you need to know for passwords! These can really make a game more playable because you will not have to start over if you quit, you have a code and it brings you to where you left off. I hope you learned from this:) |
Hit Detection |
Hit detection is critical to good games. You can probably tell, but all it does is checks to see if something is touching another thing, and if it does something happens. Most higher scoring games have very good hit detection. hitTest is the form of detection that we will be studying. |
It is actually pretty simple to learn hitTests. If you are making a game where if the enemy hits the hero and your hero loses one life, your code would look like this: |
onClipEvent(enterFrame){ if(_root.hero.hitTest(_root.enemy)){ _root.lives -= 1; } } |
Makes it so the line is always in action |
If the hero hits the enemy... |
The box with the variable "lives" drops 1 |
Ends the if statement |
Ends the onClipEvent handler |
A handler, an if statement, an effect and two end brackets is all you need for a hitTest script. If you looked at the white text next to each line of code, you would know what it means. Let us look at each line of code seperately. |
This is called an onClipEvent handler. The enterFrame in () means that the code after this line will repeat constantly until it is told to stop. |
onClipEvent(enterFrame){ |
This if statement tells Flash that if the movie clip with the instance name "hero" touches the movie clip with the instance name "enemy" something happens. At the end you must have two )s because there are two (s. if (_root.hero.hitTest(_root.enemy)){ |
if(_root.hero.hitTest(_root.enemy)){ |
This line can be changed to whatever your desired effect is. This one in particular tells flash that the dynamic textbox with the variable "lives" to subtract 1 from the original number. The _root. tells Flash that it is talking about either the main timeline or a variable or instance name. Because it is _root.lives Flash knows it is a variable because you stated that it is. -= 1 Tells Flash to subtract 1 from "lives." |
_root.lives -= 1; |
These end brackets end the onClipEvent handler and the if statement. |
} } |
hitTests are the base of many games. Now that you have hopefully learned the code you can make good games. To use the code is not just to copy and paste it. It is to understand it and make the code your own. Good luck with future games using hitTests, they can be tricky. |
Variables |
Variables. Easily one of the most important things to know when it comes to games. If you want a score counter, a timer, lives counter, just about anything like that, you would use a variable. A lot of these tutorials use variables. If you do not know what they are you can not understand the code and the- refore you are just copying and pasting. |
First of all, variables can be two things. One thing is a counter of some sort that can display information. You can write sentances with code and a dynamic text box, like the sentance below: |
Here is the code, you can only have one line per dynamic text box. My variable is "b." |
_root.b = "This is a sentance totally written by code"; |
To make something like this, creat a dynamic text box with nothing in it. Then where it says "var" type in what you want the variable name to be. |
Variable |
Name your variable anything. Now if you want to make it a score counter and your variable name is "Variable," you would want to start it at 0. Add this code onto the main frame in the timeline on the frame with the textbox: If you want a sentance like shown before you HAVE to put the words inside "these quotation marks." Words in quotes, numbers in nothing. |
_root.Variable = 0; |
Now if you want to add to a variable, make a button, by now you should know how to, if you do not, read the button tutorial, add these codes to it, the explanations are in white. |
on(press){ _root.Variable += 1; } |
Ends the on(press){ line |
When the button is pressed |
The dynamic textbox with the variable, "Variable" adds 1 |
Now you hopefully know variables inside and out. Now for the variables important to movement with arrow keys or something of that matter. To do this, you have to declare your variables. How? Read on. |
Make a movie clip. We are going to make it rotate. Make your Frames Per Second (FPS) 30 or higher. Read these codes and you can not paste them yet, it is not the full code. |
onClipEvent(load){ rot = 20; } |
Starts a code when the movie/game is loaded is always the same |
Declares the variable "rot" to add be 20, in this case degrees. |
The only thing that those lines of code do is declare the variable "rot" to rotate 20 degrees. If you add an onClipEvent(enterFrame){ handler after that you can get it to repeat and therefore making it spin. Here is a copy and pastable code: |
onClipEvent(load){ rot = 20; } onClipEvent(enterFrame){ this._rotation += rot; } |
This is what it looks like on my object: |
If it rotates sorta like mine you are done! That is the end of my variable tutorial, I hope you learned something. Remember, do NOT copy and paste code with out looking at the explanations, you will not understand it and you will not learn it. Good job:) |
Arrow Key Movement |
Here comes a fun topic, Arrow Key Movement. This tutorial will show you how to do RPG based movement. If you put together everything that you have learned so far from this tutorial in the Flash section, you can easily come to the conclusion that this code is simple. Variables, hitTests, and something new, Key.isDown. All it does is checks to see if the Key that you have in () after Key.isDown is..... Down...... Simple, right? Yes, very. I will still run you through this step by step. |
This page is an example of the kind of movement I am talking about. RPGs are 2d overhead games so you rotate a bit and move in four directions. |
RPGLOL |
The copy and pasteable code will be at the end of the tutorial. For now I will show you the code part by part. Lets begin, read the explanations, too!!! |
onClipEvent(load){ xspeed = 5; yspeed = 5; } |
This is where the variables come in. xspeed and yspeed are variabl- es to be 10 pixels. I use onClipEvent(load){ and not enterFrame bec- ause I want this action to happen once, not to repeat |
Here is the movement parts and how they work. |
onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { this._x -= xspeed; this._rotation = 90; } } |
I want this code the repeat so I used enterFrame. The second line says that if the left arrow key is down, something happens. The _x positons subtracts the amount of pixels the variable xspeed is. It rotates 90 degrees. |
onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { this._x += xspeed; this._rotation = 270; } } |
This is the same exact thing but with the right arrow key, it adds the amount of pixels the variable xspeed is at and if rotates 270 degrees.. |
onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { this._y -= yspeed; this._rotation = 180; } } |
This is almost the same thing but with the UP arrow key the _y position goes up the amount of pixels xspeed is set at and rotates 180 degrees. |
onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { this._y += yspeed; this._rotation = 0; } } |
This is the same thing but it adds the amount of pixels to the _y position when the DOWN key is down and it does not rotate. |
Ok, that is all of the movement. Here is one hitTest script, there are four but they are all almost exactly the same. |
enterFrame makes this code repeat. It checks to see if the movie clip with the instance name "wall" hits "this" which is the movie clip that the code is on. If it hits the xspeed is set to 0. This wall has to be on the right hand side of the playing area. When the LEFT arrow key is down, it reasctivates the xspeed. Those three end brackets end the two if statements and the onClipEvent handler. |
onClipEvent (enterFrame) { if (_root.wall.hitTest(this._x, this._y+35, true)) { xspeed = 0; if (Key.isDown(Key.LEFT)) { xspeed += 5; } } } |
Now you hopefully understand the code. Here is the copy and pasteable one, it is long! |
onClipEvent (load) { xspeed = 5; yspeed = 5; } //declares the variables. onClipEvent (enterFrame) { if (_root.wall.hitTest(this._x, this._y+35, true)) { xspeed = 0; if (Key.isDown(Key.LEFT)) { xspeed += 5; } } } //"WALL MUST BE THE WALL ON THE RIGHT onClipEvent (enterFrame) { if (_root.wall2.hitTest(this._x, this._y+35, true)) { xspeed = 0; if (Key.isDown(Key.RIGHT)) { xspeed += 5; } } } //WALL 2 MUST BE THE WALL ON THE LEFT onClipEvent (enterFrame) { if (_root.wall3.hitTest(this._x, this._y, true)) { yspeed = 0; if (Key.isDown(Key.DOWN)) { yspeed += 5; } } } //WALL 3 MUST BE THE WALL ON THE TOP onClipEvent (enterFrame) { if (_root.wall4.hitTest(this._x, this._y, true)) { yspeed = 0; if (Key.isDown(Key.UP)) { yspeed += 5; } } } //WALL 4 MUST BE THE WALL ON THE BOTTOM onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { this._x -= xspeed; this._rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { this._x += xspeed; this._rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { this._y -= yspeed; this._rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { this._y += yspeed; this._rotation = 0; } } |
Put that on a movie clip and make 4 walls, make them movie clips. Give the one on the RIGHT the instance name wall, the one on the LEFT the instance name wall2, the one on TOP the insta- nce name wall3 and the one on the BOTTOM the instance name wall 4. |
Congradulations, you have made an RPGish style game engine! Look at the explanations on the previous pages before you do things with this. Good job. |
Wall |
Wall2 |
Wall4 |
Wall3 |
Math |
Math is a great part of actionscript. There are some things you need to know, too. What different things do and some tricks. This is very easy but very important. The things coming up are called operators, just to let you know. |
This T Chart will help you understand all of the things about this subject. |
Operator |
What they do |
= |
Sets a value |
+ |
Adds 2 values together |
- |
Subtracts 2 values. |
/ |
Divides 2 values. |
* |
Multiplies 2 values. |
+= |
Adds 2 values and sets the number. |
-= |
Subtracts 2 values and sets the number. |
/= |
Divides 2 values and sets the number. |
*= |
Multiplies 2 values and sets the number. |
++ |
Adds 1 to a value. |
-- |
Subtracts 1 from a value. |
> |
This checks if the number before it is greater than the number after it. |
< |
This checks if the number before it is less than the number after it. |
% |
Divides 2 values and finds the remainder. |
== |
Checks to see if something is the same to a set number. |
>= |
Checks to see if something is greater than or equal to a set number. |
!== |
Checks to see if a number is different. |
<= |
Checks to see if something is less than or equal to a set number. |
%= |
Finds a remainder after dividing two numbers and stores it. |
!= |
Checks to see if a number is not equal to something else. |
Hopefully you have seen the variable tutorial because this next Math trick involves them. Say your little cousin in 4th or 5th grade is doing multiplication and division over your house. He was pressing on the buttons on the caculator so hard it just kinda.... Exploded.... You accidentally deleted the caculator on your computer, your internet was down and you are dumb as a piece of crap. What do you do? Open up flash and start a new document! |
You will be learning how to make Flash do Math. Ok, get the text tool, make a dynamic text box on the stage with the variable, math. |
Now on the frame on the timeline with the dynamic text box in it, put this in the actions panel by pressing F9. All it does is tells Flash to make the dynamic text box with the variable math to equal 2 times 5, which is ten. You can subtract, add, divide, multiply, anything like that with variables. |
_root.math = 2*5; |
You can also get some numbers from PI. Here is that script and the numbers you get at the bottom. |
_root.math = Math.PI; |
That is all you need to know about math. Good luck putting it to good use! |
Preloaders |
Preloaders are great in the beginning of a flash. They do not actually "load" the movie or game, they only stop the movie or game from playing until it is loaded. Simple preloaders are extremely easy and they can look good. |
Ok, make a new document, press Ctrl+F8 and make a new MOVIE CLIP. |
Now on the first frame create your design or logo, I will just do some bubble letters. |
Create a new layer below the first one and type, "Loading" |
Loading |
Now make a new layer ontop of the first one and put these actions on it: |
_root.stop(); //Stops the first frame of the main timeline. percent = _root.getBytesLoaded()/_root.getBytesTotal()*100; //Declares the variable percent to be how many bytes loaded divided by how many bytes total times 100. if (percent == 100) { //If "percent" is 100 _root.play(); //Plays the main timeline } //Ends the if statement. |
Now your movie stops on the first frame or where ever you put the movie clip with the code on it. It stops until the movie or game is completely loaded. That is a preloader:) Good job, pre loaders dramatically increase your score. |
Good Script |
One of the most important parts of a good Flash is the script and plot. Without a script what can you do? Improvise? Most of the time that does not come out good. Also, without a script, what are you animating to? Exactly, nothing. You need to learn how to make a good script, read on. |
First of all you need character development. You need well thought out characters that you learn their back story little by little. You want unique names, maybe something that you just made up but sounds cool. My friend and I thought of "Jisuhara" and "Holnamm." They are NOT good names but they work in comedys. |
Then I would suggest a lot of dialogue to keep your viewers interested. Action scenes can catch the attentions to your audience if you do them right, I would suggest using them in your script. |
Also make sure something is always happening or else people will almost always close out of the window if it is too slow. "To be continued" is a good ending for long serious Flash but if it is pretty short, animate the rest in the first episode. No one wants to wait for a sequal of a 10 second Flash and then find out that the sequal is only 10 seconds long. |
Those are all of the tips I know of. Comedies can generally break the rules because they are meant to be funny. If you saw that I did not add what not to put in I purposely did that because there is a "Bad script" section. Good luck on future script writing! |
Bad Script |
One of the worst things in a Flash is a bad script. It can mean the difference between high and low scoring. If you have a bad, unoriginal plot and script, people vote low. Here are some signs of a bad script. |
If your flash takes extremely long to do something with no action or very little movement, that will make the viewer close out of the window. |
If in the beginning you just blert out your characters personality and back story, that has bad character developme- nt. For example, this is a HORRIBLE piece of script: |
This is my friend Bobbeh Jenkins, I have known him for 3 years and we are like two peas in a pod. He was born on a cold night in January. After his birth his mother died of blood loss and his father got lost in the hospital. He was never found again. Bobbeh Jenkins was raised by a wild pack of wolves where he soon learned survival techniques. After about 20 years he was found, schooled and I met him at a bus stop in July. |
Having very little dialogue makes a movie or game boring. Cha- racters that converse keep a viewer interested much more than a barely talkative movie. What would happen if you went to see a movie and in that movie no one spoke a word. Would you leave before it was over? I would. |
Those are all of the signs of a bad script that I know. Follow these steps and the ones in the Good Script section and you will have a nice, compelling, exciting, not boring, fun, awesome, great, fantastic, not bad script. |
Titles |
Titles are the reason some people watch your movie. If your movie is "mah furst falsh" people will either ignore it or click on it, wait for it to load and vote 0. If your title is".:Dont Mess:." or something of that sort people will actually watch it. |
How do you create a good title, you ask? Think, what is your Flash about. Maybe if it is about Mario bloopers (which is a WAY overdone topic) you can call it, "_-`Mario Mess Ups`-_" The little signs on the sides helps it stand out. Also you should use alliterations (words with the same first letters) and it will sound a bit better. |
A lot of people to "Maze V 1.0." I suggest staying away from doing "versions." It just does not seem professional. I suggest doing a normal title and then if you do another version just add a number after it, like "Maze 2." |
Also please use correct capitalization. The last thing you really need for good titles is common sence. What sounds good and what does not? What would make people want to watch it? All of those questions are just common sence. |
That is all you need to know about how to make good titles! Use these tips and I guarentee more views than normal when your Flash is under judgement. |
Eye-Appealing |
Whatever appeals to the eye is good. Knowing what is eye appealing helps when you do Flash because it can mean the line between people watching it through and closing out. Pick the right color, the right design, the right style, things like that. You may be saying that that is easy, right? Well you are wrong. What appeals to you and what appeals to the audience are two completely different things at times. |
When you make something, try not to use many bright colors or ugly colors. Dark yellow is not the prettiest, hot pink is not the easiest to look at. Make it so you can look at it for a while. Red is a bad color for the eye and green is a soothing color for the eye. |
Complimentary colors make it easy to look at. Here is a list of them and the thick lines connect them on the color wheel. Red+Green Yellow+Purple Blue+Orange |
Make a nice design, no scribbling. What would happen if this tutorials background was dark yellow and bright red scribble with some blue scribbles? I doubt you would go on and read the actual tutorials. |
That is all you need to know about making something appeal to the eye. Good luck with this, it is not easy. I hope to see something by someone who was helped by this. |
Dont Overuse |
In a Flash do not over use things, like certain effects. After a while it gets boring. Also if people notice you are overusing things that is when the term "...-whore" comes in. If you constantly use filters people may call you a filter-whore. If you overuse alphas you will be called an alpha-whore. This is an important topic because people will generally get bored with the same things. |
When you watch flash movies and someone is constantly blurring something and sometimes when he does not even have to, what do think? "Wow, he sure does whore over that blur filter." Is that what you think? Exactly. By the way filters make a flash lag (slow down) dramatically. If you overuse it can get slow, it can get boring, or it can get deadly. Well maybe not deadly but it is not good. |
I think the topic title and the information I have already given you sums this topic up. Try to keep certain effects from being whored over. It is not easy but if you have gotten this far in the tutorial I know you can do it. |
Quality Flash |
To make a quality flash, you need to have the three things that are mentioned on the next page. You can not just get Flash with no experience what so ever and make an award winning movie/game. You have to memorize the things on the next page because they are so important. |
These are the things needed to creat a quality movie/game. FPS can mean many things related to Flash. Frames per second and First person shooter. It also stands for what you need to have to make a quality Flash. |
Flash Patience Skill |
And for the people who need a laugh this is another form of "FPS," this is "FAP." |
Flash Ability Patience |
Graphics and smooth animation give a Flash a quality look. The "P" stands for patience and you should have enough to make animation smooth and drawings nice. You need to be able to make a Flash so there is where the "A" and "S" come in. |
Those are all of the tips for making a quality Flash that I know of. I live by those rules and I think you should too. Make sure you have all of the 3 things that I said in the beginning. |
The Right FPS |
The right frames per second plays a vital part in any flash. Mostly people make their flash run at 24 FPS. A lot of the time people run their games at 30 FPS. on the following pages I will tell you the right kind of FPS for different kinds of Flash. |
Stick flash. If this kind of flash is extremely action intense I would go with 24 FPS but if it is not I would go with 15-20. You do not want something going too slow but also you dont want it too fast. |
Full drawn character animation This kind of animation should always be between 24 and 30 FPS. Making your characters move smoothly is extremely hard if not impossible on 12 FPS. |
Games Games should have a pretty high FPS. You want the movement to be smooth and you want the animation inside the game to be really smooth too. I would suggest anywhere between 30 and 35. |
That is all I know of. You should experiment with different types of Flash, you figure out the right FPS. Those examples were just to tell you that the FPS should change if it is a different type of Flash. Good luck experimenting! |
Photoshop |
Getting Started |
Backgrounds |
Blending |
New Brushstrokes |
Layers |
Masking |
Starfield |
Planets |
s |
t |
u |
c |
r |
o |
h |
S |
T |
N |
A |
R |
O |
P |
M |
I |
Clone Stamp |
Wand |
Alternates |
Text |
Save As... |
Getting Started |
Getting started, meaning opening a new document and learning to control your settings. It is really easy and you could probably figure it out yourself but I will show you anyway. First of all open Adobe Photoshop, I use Adobe Photoshop 7.0 so my layout might seem a bit different that yours if you have a different version. |
Now you have the program open and there is a gray screen, nothing to draw on. Go to File>New... or press Ctrl+N. |
You you will have a window that looks like what is on the next page: |
The width and height is how tall and wide the Stage is going to be. The name is what you want to call the document. The contents is the background color, I like transparent. |
That is all you need to do to get started. Now go to the other tutorials and learn something! |
Backgrounds made in Photoshop can be great. The only thing is that the characters cannot interact with the backgrounds because it is a bitmap drawing when imported to Flash. A lot of great artists use Photoshop for backgrounds. |
First of all open a new document, it does not matter what the dimensions are. (Dont know how? Check out the Getting Started tutorial!) |
Ok, now on the new document, take a light blue and fill in the background with it. |
Take the brush tool with a green color and make a kinda hill on the bottom. |
Look where there are two colors, make the bottom color a bit darker than the one above. |
Now go to the different kinds of brushes and pick the one that looks like grass and change the size to whatever you want. |
Go over the green hill with the grass brush, overlap the sky a bit. |
Press Ctrl+A to select all and go to Filters. Go to Render, Lens Flare. |
Use the 105mm Prime at 150% brightness in the upper corner. P.S. I cut out the center of the window to save room |
There you go! You have a nice effective background! Good job. |
Blending |
Blending can add great effects to make a picture way better than without. Some effects include: Drop shadow, inner shadow, outer glow, inner glow, bevel and emboss (contour, texture), satin, color overlay, gradient overlay, pattern overlay, and stroke. |
You may know what drop shadow and the glow is if you have Flash 8. (If you do not go to the effects tutorial in the Flash section). Therfore you know what drop shadow, inner shadow, outer glow and inner glow is. You also know what bevel is. |
Texture is the one you will be using a lot. Basically what it does is makes something have a texture. Say I want to make a rock. I make a gray blob and add texture. |
To get to the blending options panel, right click on the picture on the layer, press Blending Options. |
The window that comes up is extremely simple to learn and get used to. Have fun with blending=) |
New Brushstrokes |
Tired of default brushes? Want some new ones? Well this is the tutorial for you! In Photoshop, (Well, Photoshop 7.0 atleast) there are 12 different brush sets (including the default). I will show you how to get to them as well as getting the default back. |
Once you have a new document opened in Photoshop, press B or click the brush tool. Now go up to where the brushstroke is. |
Click on the blue arrow inside the circle in the corner. It will bring up a menu, on the bottom of the menu is where the different brush sets are. |
Those have different brushstrokes. Now if you are sick of them and want to go back to default, go to the menu again and click "Reset Brushes..." |
That is all you need to know about this. Some of the brushstrokes are pretty cool, check them out. Have fun! |
Layers |
If you have Flash you might know what layers are. Photoshop uses them, too. Whatever is drawn on the top layer will go OVER anything on the bottom layer(s). You will use this alot when it comes to drawing in Photoshop. |
Creating a new layer is simple, open up a new document, and look for a window that looks like this: |
On the bottom there is an icon that looks like a piece of paper and the corner if bent back, click that one. |
Now you have a new layer. Good job, that was a hard topic to get right. (Sarcasm). Now onto duplicating layers. |
Look for the layers box and right click the layer you want to duplicate. Click "Duplicate Layer..." |
Now a window pops up, call the new layer what you want to, press OK. |
That is all you need to know about layers. Pretty simple. Have fun using them! |
Masking |
Masking is extremely easy. All it does is sets the transparency. White keeps it the same and black makes it transparent. Let us use a kind of background that we drew in the backgrounds tutorial. Since the sun is pointing towards the left we want the left to be brighter than the right. |
Duplicate the layer with the background. (Dont know how? See the layer tutorial). Now on the duplicated layer press Ctrl+U. Lower the light ness. |
Now on the darkened layer, hit the layer mask button, located on the layer panel near the new layer button. |
Now with the gradient tool, click and drag the line that forms a bit to the left FROM the right. |
Tada! You are done. Apply that to any kind of picture and it will work the same! |
Starfields |
Making a starfield was taught to me by mynamewontfittin and I got permission from him to teach this, same thing with the planets tutorial. It is so easy and simple, you can make a sweet space scene in 5 mintues. |
Firstly open up a document. Fill the background up with black and go to Filters->Noise->Add Noise. |
Now you are done with your starfield! Easy, right? Yes, very. |
Planets are almost as easy as starfields. Start out with a starfield for this subject. |
Planets |
Hold down shift and make a circle on your starfield. That is going to be how big your planet is. |
Use the brush tool and choose orangish brownish colors, click the button on the upper right hand corner that looks like this: |
Choose a brushstroke in the default set that looks like this: |
Now in the new window check off shape and color dynamics. Click on color dynamics and do these changes: |
Hue Jitter=1 Saruration=6 Purity= -60 |
Color in the planet, you can go outside the selection area because it wont go out. |
Select the burn tool, if the dodge tool is there, right click that and press the burn tool. |
Burn one side of the circle heavily. That will be where it is night on your planet. |
Since the dark side is on the bottom right, the light source needs to be on the top left. Go to Filter->Render ->Lens Flare, do the same as you did for the sun in the bacground tutorial, 150 mm Prime, 150% brightness |
There you go, if you have to go all out make a few small moons. That is a great scene from space you made! Good job. |
Clone Stamp |
The clone stamp and the wand tool are extremely important. So important, they get their own topic. Using the clone stamp is quick and simple. All it does when it is set, when you click and hold and move the mouse, it clones exactly what you set it but in a different location. |
To use a clone stamp, find the picture you want to have one or more parts cloned. Here is something we will be editing with the clone stamp, it is a common topic name on the NG BBS. |
x photoshop me up |
You might be saying, "Oh, its text, he can just simply edit it and say he used the clone stamp!" Well I am not. Delete all of the letters that you do not need and space out the four words. |
Move the s over a bit and click the clone stamp (s). Hold Alt and click the e. Click normally next to the s until you see the e some up, get the e in clear vision. |
Do the ame with the x and put it after the e in se, delete the x when you are finished with this step. |
You are done! You learned to use the clone stamp! Good job! |
Wand |
The wand is as important as the clone stamp and therefore gets its own topic. I can assure you that you will use this a lot. |
This important tool is located on the top of the toolbar, it is the one that is selected in this picture: |
All this tool does is when you click somewhere it selects the place that you clicked and all of the same colors next to it. Overall it is extrememly helpful when it comes to editing. |
That is all you need to know about the wand, it is a pretty simple and straight forward. Good luck using it when editing! |
Alternates |
When I say Alternates I do not mean alternates for Photoshop, I am talking about the arrows near some of the tools on the tool bar. This topic will show you the ones that you will be using the most in my opinion. |
Let us start off with the rectangular selection tool thingy. Find it in the upper right had corner of the tool box and right click it. |
Makes a rectangle to select an object |
Makes a circle to select something |
Makes a straight horizontal line to select something |
Makes a straight vertical line to select something |
Now right click the gradient tool, you will see a paint bucket and a box filled with a gradient. |
Fills something in with a gradient |
Fills in a closed figure with a set color |
Those are a lot of the important alternates. Play around with the rest, maybe you will learn about new ones. |
Text |
As you can see, there are a lot of simple topics in Photoshop. This is no exception because most of you know what text is. For the challenged people, it means writing letters on the computer. It is really simple to use and learn. |
First of all, it is the T, press it and click anywhere on the stage. Text goes onto its own layer so you can use blending on it all you want. To change the font or size go to the top toolbar and this is what it looks like. I am sure you are smart enough to know how to use it. |
Good job, you learned to use text. Simple, eh? Very. Now go and put it to good use! |
Important Shortcuts |
These are some shortcuts you will really need to know to draw or edit quicker. The T chart on the next pages will show you what to press and what it does. |
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- |
Shortcut |
What it does |
} |
Makes a brush size larger |
G |
Fill or gradient tool |
B |
Brush tool |
M |
Selection tool |
E |
Eraser Tool |
Those are the important shortcuts I can almost guarantee you will use. I use them almost constantly and they help. |
Save As... |
If you have ever wanted to save something, you would see that there are different formats. There are different formats for different things. PNG, JPEG, and GIF are the formats we will talk about. |
PNGs are used for images you want that maybe have transparencies or multiple layers. Most things you might want an image for do not support PNGs. |
JPEGs are best saved in Photoshop or else they will most likely look like crap. Try saving something in Photoshop and in Paint. Most places support JPEGs. |
GIFs are pretty bad. They are the only IMAGE format that can have small animations. They lose LOADS of quality in the process, I reccomend a high quality JPEG over a GIF. |
Those are all of the formats. I normally use JPEGs or PNGs occasionally, pic wisely. Do not be afraid to use high quality, it might raise the filesize a bit but not that much. |
INTERVIEW WITH TOM FULP, THE CREATOR OF NEWGROUNDS! |
Newgrounds |
History |
BBS (Forums) |
Experience Points |
Blam and Protection Points |
Submitting Flash Work |
In the Flash Portal |
Your Userpage and You |
Whistle |
Newgrounds Dictionary |
Reviewing |
Voting |
History |
In 1991, a thirteen year old kid started a small magazine called New Ground. He published from his parents basement. There were about 100 subscribers to this magazine. New Ground was never intended for the web until 1995. Once the magazine starter, Tom Fulp, got web space, he immediately took the name New Ground. He Then made it Shin New Ground and finally New Ground Remix |
This is what New Ground Remix looked like in the past: |
Pretty different, eh? Yeah. As a student at Drexel Univesity, Tom Fulp could no longer access his home IP an therefore could not get access to New Ground Remix from his dorm. On New Ground Remix, before he left for college, he put on his 2 masterpieces, Clup a Seal and Assassin. During his sophmore year, he made Club a Seal II and Assassin II. Tom made a new site called New Ground Atomix to get these attractions into the public. He also made Cat Dynamics and Beep me Jesus for this new site. |
In 1998, newgrounds.com was born. After that it got a lot of attention from legal disagreements and was featured on many major sites in media news. In the years to come, more and more improvements were made to the site, like the automated Flash Portal. More people were coming to the site and now instead of New Ground Remix, Newgrounds (I know, such a big change) will hopefully continue with the awesomeness. |
BBS (Forums) |
The Newgrounds BBS (forums) is a great place where Newgrounds users can interact with each other. There are nine subjects where anyone can start threads (topics). They are: General-"Talk about stuff on Newgrounds, chit-chat with other fans, or whatever!" Where is/How to-"Questions/comments/suggestions about the content and NG." Flash-"As questions and discuss Flash techniques with your peers." Politics-"Got and opinion on politics? Express it here." Programming-" Post about Programming/Scripting here (but keep ActionScript-related posts to the Flash Forum)!" Clubs & Crews-" Want to start a club or crew with people who share a similar interest with you?" Audio-" Gathering place for NG's audio artists. Discuss recording programs and techniques." Art-" Share your original artwork with your fellow artists! Large images can be uploaded in this forum." Video Games-" Discuss cool games, such as Alien Hominid and Castle Crashers!" |
There are also three Reply-Only subjects. They are: Network News-"Network News Browse the news archive for the NG Network." NG News-" Read up on Newgrounds News, past and present, and post responses!" P-Bot`s Postings-" Fun messages and daily top lists from the Portal bot!" |
To get to the forums, go to the Newgrounds homepage and on the main site navigation bar to the right under the login screen, there is a button that says Forums. It brings you to www.newgrounds.com/bbs |
Experience Points |
Experience Points on Newgrounds are somewhat like experience points on RPGs. You must have an Newgrounds account for this feature. For every five movies/games that you vote on, you receive five EX\P (experience points). When you get a certain amount of EXP, your account`s level will increase. Level/EXP affect your voting power (Read the "Voting" section). |
To view the complete list of levels, click |
HERE |
What I am at the moment- |
Level 21 |
Blam/Protection Points |
Blam and Protection points are great features on Newgrounds. This requires an account. It along with EXP affects your voting power (Read the "Voting" section). DEFINITIONS Blam-When a flash submission reaches 200 votes and has lower than a 1.6 as a score, it is rejected from the site and "blammed" Protection-When a flash submission reaches 200 votes and has a 1.6 or higher as a score, it is allowed to stay on the site, and "protected." |
When you vote on a submission from the Flash Portal when it`s background is purple, depending on what you vote and what happens to the submission, you receive either a blam or protect point. If you vote a two through a five on a submission that gets protected, you receive a protection point. If you vote the same on a flash that gets blammed, nothing happens, but if you vote a one or a zero, you get a blam point. These points raise your voting power, so each of your votes are worth more. |
Submitting Flash Work |
So you have read the Flash tutorials and created an amazing piece of work? Do you want to get exposure by hundreds, even thousands of people? Well, let me recommend submitting your work to Newgrounds! First, go to the Flash Portal page, and click where it says "SUBMIT." |
Now fill out all of the sections with the correct information needed. Also, might I suggest making a 46x46 .gif icon for it? If there is no audio, you do not need to fill out the audio credits section. It is a very simple process. When you are ready, go the the far bottom of the page and press Submit! There you have it, your flash is instantly under judgement. Go the the Flash Portal to view it! |
In the Flash Portal |
When you submit work, it goes into the Latest Submissions section with a purple background. It must receive 200 votes and have a score of 1.6+ to be able to stay on the site. After it passes, it can get any score and stay on. For example, some submissions have under a 0.90. The button to get to the Flash Portal is the first one on the site`s main navigation bar. |
Newgrounds has a very unique feature for everone that has an account: A personal userpage. The address for your userpage is youraccountname.newgrounds.com. This place allows you to have news articles about upcoming flash, your opinion on something, or just random stuff. |
Your Userpage And You |
This page also can showcase your four latest flash submissions, four latest audio submissions, top four movies or games, and your top four favorite audio submissions. On the left side of your page, you can have your age, gender, location and a small message to the people of NG. Below that is your account info, like level, voting power, BBS Posts, etc. Have fun exploring your new page! |
Your whistle is a very simple subject that can be explained in one page. It basically allows you to clean up Newgrounds. You can "Flag" flash submissions or reviews. If the flash submission is stolen, malacious, or unsuitable, you can flag it. If a review is abusive, as in calling the creator names, giving no constructive criticsm, etc. The more you succesfully aid in getting an abusive review or a flash with one of the bad qualities stated above, you receive whistle points. You need whistle points to gain whistle levels-Normal, Bronze, Silver, Gold, and Diety. If you flag incorrectly, though, you receive a garbage whistle. |
Whistle |
Voting is an example of how great Newgrounds really is. It allows anyone to vote on submissions that they like or do not like. The scale for voting is 0-5, 5 being the best. The weight of your vote depends on your voting power, which is a feature that only people with accounts can use. Blam/Protect points and EXP points both affect your voting power, making it higher. |
Voting |
Reviewing is a feature that only people with accounts can have. It allows someone to give constructive criticsm on a flash or audio submission, or just praise the author. Most authors love reviews, so please make time (1 minute) to write one on what you think. Before you do, read the review guidelines, or else your reviews may be marked abusive (Read, "Whistle"). If you have too many abusive reviews, you can be banned from reviewing. |
Reviewing |
REVIEW GUIDELINES Stay on the topic of the submission and do not make personal remarks or insults towards the author. Do not post TONS and TONS of crappy reviews just to get high in the rankings. Do not use the review space for the purpose of promoting things. Do not flood the review title or body. Do not use reviews to express your feelings that the entry should be BLAMMED. Do not use the review field to address other user`s reviews you didn`t agree with. If you believe an entry is stolen, do not comment about it in your review. f you think a submission doesn`t belong on the front page of the site or shouldn`t be featured in special sections of the site, keep it to yourself. |
Most users are incredibly lazy when it comes to typing. The result of this is shortened, made up, and misspelled monstrosities and obomonations. For example, 1337 is common internet slang for "elite," meaning amazing. Lol-Laugh out loud rofl-Rolling on the floor laughing roflmao-Rolling on the floor laughing my ass off lmao-Laughing my ass off. idk-I dont know afk-Away from keyboard |
The Newgrounds Dictionary |
brb-be right back r-Are u-You w8-Wait 2-To 1-L 3-E 5-S 7-T 8-B 0(zero)-O(letter) |
ttyl-talk to you later ty-thank you yw-your welcome omg-oh my god omfg-oh my f**king god iso-in search of g2g-got to go h/o-hold on w/e-whatever |
NG-Newgrounds FP-Flash Potal AP-Audio Portal BBS-Bulletin Board System FAQ-Frequently Asked Questions |
Have fun with your Internet Slang! |
1. What kind of person are you? Why do you think that way of yourself? I`m someone who likes to make stuff and share it with people. I`m naturally very shy, but my role with Newgrounds has forced me to act otherwise a lot of the time. I have a hard time saying no to people and I like trying to keep everyone happy. 2. Why did you create Newgrounds? I created NG during high school as a place to post goofy stuff and get a response from people. Before then, I spent hours every day after school making cartoons that no one ever saw. It was great to finally have a public venue, and my passion for it grew into the site you see today. 3. What are you most proud of that you made? Other than Newgrounds itself, which is always a work in progress, I am very proud to have made a console version of Alien Hominid. |
INTERVIEW WITH TOM FULP! |
4. What was your inspiration for some of your games? My initial inspiration was to make games that I couldn`t play anywhere else... So I made stuff that was really violent. Gameplay wise, my main inspiration is Treasure - the creators of Gunstar Heroes and Guardian Heroes. I love all their games and try to capture the magic in my own work. Alien Hominid spawned from Dan`s drawing of the alien and my desire to make a game in the tradition of Metal Slug. 5. What is the best part about running a site with a rather large audience? I like it when people find unexpected ways to use the site (such as when the multi-author system resulted in massive collabs) and I like it when I'm entertained by the users of the site - especially when they are users who were initially inspired to learn Flash after visiting Newgrounds. 6. What is the worst part about running a popular site? I have been spending too much time dealing with administrative work and responding to emails. We need to overhaul our moderation tools for the sake of minimizing the amount of contact related to user issues. |
7. Over the years, Newgrounds has gotten some attention by some magazines and what not, what article were you most proud of, where was it? I really like the recent EDGE article, that credits NG for starting the whole user generated content revolution. :) 8. Say someone wanted to make a successful website, would you give them tips or would you whore all of your site building skills to your self? If you'd give tips, what would you say? I give people a lot of general tips about their site design and goals, although I don`t blatantly hand out the NG code to people who want to "build a site like NG". 9. I couldn`t help but notice there`s some sort of change in the design. (In July `07) What change are you most proud of, are there any parts you don`t like and would like to change back? I`m most proud of the addition of user pages, because I wanted them for so long and now they feel a little TOO commonplace (I wanted them ever since seeing Friendster - long before Myspace). I`m also proud of the audio visualizations. |
9.5. Shoe size: 9 10. Height: 6' 10.5. Favorite color: Orange 11. Can you speak any other languages?: Some Spanish, but I`m rusty. 11.5. If you could keep any one animal as a pet, what would it be?: Cat 12. If you weren`t named Tom, what would you want to be named?: Pico |
THANK YOU TOM FULP FOR THIS INTERVIEW=D |
ActionScript [AS1/AS2]
Frame 1_root._quality = "MEDIUM";Frame 2stop();Frame 3stop();Instance of Symbol 29 MovieClip in Frame 3on (rollOver) { _root.photoshopdescription.play(); } on (rollOut) { _root.photoshopdescription.play(); } on (release) { _root.gotoAndStop(253); }Instance of Symbol 35 MovieClip in Frame 3on (rollOver) { _root.flashdescription.play(); } on (rollOut) { _root.flashdescription.play(); } on (release) { _root.gotoAndStop(4); }Instance of Symbol 40 MovieClip in Frame 3on (rollOver) { _root.newgroundsdescription.play(); } on (rollOut) { _root.newgroundsdescription.play(); } on (release) { _root.gotoAndStop(338); }Instance of Symbol 61 MovieClip "one" in Frame 3on (press) { stopAllSounds(); _root.two.prevFrame(); _root.three.prevFrame(); _root.four.prevFrame(); _root.five.prevFrame(); this.nextFrame(); }Instance of Symbol 65 MovieClip "two" in Frame 3on (press) { stopAllSounds(); _root.one.prevFrame(); _root.three.prevFrame(); _root.four.prevFrame(); _root.five.prevFrame(); this.nextFrame(); }Instance of Symbol 69 MovieClip "three" in Frame 3on (press) { stopAllSounds(); _root.one.prevFrame(); _root.two.prevFrame(); _root.four.prevFrame(); _root.five.prevFrame(); this.nextFrame(); }Instance of Symbol 73 MovieClip "four" in Frame 3on (press) { stopAllSounds(); _root.two.prevFrame(); _root.three.prevFrame(); _root.one.prevFrame(); _root.five.prevFrame(); this.nextFrame(); }Instance of Symbol 77 MovieClip "five" in Frame 3on (press) { stopAllSounds(); _root.two.prevFrame(); _root.three.prevFrame(); _root.four.prevFrame(); _root.one.prevFrame(); this.nextFrame(); }Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Instance of Symbol 104 MovieClip in Frame 8on (release) { _root.nextFrame(); }Instance of Symbol 107 MovieClip in Frame 8on (release) { _root.gotoAndStop(15); }Instance of Symbol 110 MovieClip in Frame 8on (release) { _root.gotoAndStop(28); }Instance of Symbol 113 MovieClip in Frame 8on (release) { _root.gotoAndStop(54); }Instance of Symbol 116 MovieClip in Frame 8on (release) { _root.gotoAndStop(70); }Instance of Symbol 119 MovieClip in Frame 8on (release) { _root.gotoAndStop(95); }Instance of Symbol 176 MovieClip in Frame 8on (release) { _root.gotoAndStop(104); }Instance of Symbol 122 MovieClip in Frame 8on (release) { _root.gotoAndStop(117); }Instance of Symbol 128 MovieClip in Frame 8on (release) { _root.gotoAndStop(127); }Instance of Symbol 131 MovieClip in Frame 8on (release) { _root.gotoAndStop(137); }Instance of Symbol 134 MovieClip in Frame 8on (release) { _root.gotoAndStop(143); }Instance of Symbol 137 MovieClip in Frame 8on (release) { _root.gotoAndStop(150); }Instance of Symbol 140 MovieClip in Frame 8on (release) { _root.gotoAndStop(157); }Instance of Symbol 143 MovieClip in Frame 8on (release) { _root.gotoAndStop(165); }Instance of Symbol 146 MovieClip in Frame 8on (release) { _root.gotoAndStop(176); }Instance of Symbol 149 MovieClip in Frame 8on (release) { _root.gotoAndStop(187); }Instance of Symbol 152 MovieClip in Frame 8on (release) { _root.gotoAndStop(213); }Instance of Symbol 125 MovieClip in Frame 8on (release) { _root.gotoAndStop(122); }Instance of Symbol 155 MovieClip in Frame 8on (release) { _root.gotoAndStop(220); }Instance of Symbol 158 MovieClip in Frame 8on (release) { _root.gotoAndStop(225); }Instance of Symbol 161 MovieClip in Frame 8on (release) { _root.gotoAndStop(230); }Instance of Symbol 164 MovieClip in Frame 8on (release) { _root.gotoAndStop(235); }Instance of Symbol 167 MovieClip in Frame 8on (release) { _root.gotoAndStop(240); }Instance of Symbol 170 MovieClip in Frame 8on (release) { _root.gotoAndStop(243); }Instance of Symbol 173 MovieClip in Frame 8on (release) { _root.gotoAndStop(248); }Frame 9stop();Frame 10stop();Frame 11stop();Frame 13_root.sketch2.nextFrame();Frame 14_root.sketch2.nextFrame();Frame 15stop();Frame 16stop();Frame 17stop();Instance of Symbol 348 MovieClip in Frame 44on (release) { this.play(); } on (release) { if (this._currentframe == 28) { this.play(); } }Frame 56_root.nolimby.nextFrame();Frame 57_root.nolimby.play();Frame 60_root.hairy.nextFrame();Frame 61_root.hairy.play();Frame 65_root.bally.play();Frame 66_root.bally.play();Frame 67_root.bally.play();Frame 68_root.bally.play();Frame 69_root.bally.play();Instance of Symbol 675 MovieClip in Frame 148onClipEvent (enterFrame) { this._rotation = this._rotation + 20; }Frame 166_root.b = "This is a sentance totally written by code";Instance of Symbol 675 MovieClip in Frame 174onClipEvent (load) { rot = 20; } onClipEvent (enterFrame) { this._rotation = this._rotation + rot; }Instance of Symbol 747 MovieClip "player" in Frame 177onClipEvent (load) { xspeed = 5; yspeed = 5; } onClipEvent (enterFrame) { if (_root.wall.hitTest(this._x, this._y + 35, true)) { xspeed = 0; if (Key.isDown(37)) { xspeed = xspeed + 5; } } } onClipEvent (enterFrame) { if (_root.wall2.hitTest(this._x, this._y + 35, true)) { xspeed = 0; if (Key.isDown(39)) { xspeed = xspeed + 5; } } } onClipEvent (enterFrame) { if (_root.wall3.hitTest(this._x, this._y, true)) { yspeed = 0; if (Key.isDown(40)) { yspeed = yspeed + 5; } } } onClipEvent (enterFrame) { if (_root.wall4.hitTest(this._x, this._y, true)) { yspeed = 0; if (Key.isDown(38)) { yspeed = yspeed + 5; } } } onClipEvent (enterFrame) { if (Key.isDown(37)) { this._x = this._x - xspeed; this._rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + xspeed; this._rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - yspeed; this._rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { this._y = this._y + yspeed; this._rotation = 0; } }Instance of Symbol 747 MovieClip "player" in Frame 186onClipEvent (load) { xspeed = 5; yspeed = 5; } onClipEvent (enterFrame) { if (_root.wall.hitTest(this._x, this._y + 35, true)) { xspeed = 0; if (Key.isDown(37)) { xspeed = xspeed + 5; } } } onClipEvent (enterFrame) { if (_root.wall2.hitTest(this._x, this._y + 35, true)) { xspeed = 0; if (Key.isDown(39)) { xspeed = xspeed + 5; } } } onClipEvent (enterFrame) { if (_root.wall3.hitTest(this._x, this._y, true)) { yspeed = 0; if (Key.isDown(40)) { yspeed = yspeed + 5; } } } onClipEvent (enterFrame) { if (_root.wall4.hitTest(this._x, this._y, true)) { yspeed = 0; if (Key.isDown(38)) { yspeed = yspeed + 5; } } } onClipEvent (enterFrame) { if (Key.isDown(37)) { this._x = this._x - xspeed; this._rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(39)) { this._x = this._x + xspeed; this._rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - yspeed; this._rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { this._y = this._y + yspeed; this._rotation = 0; } }Frame 211_root.pi = Math.PI;Instance of Symbol 907 MovieClip in Frame 256on (release) { _root.nextFrame(); }Instance of Symbol 909 MovieClip in Frame 256on (release) { _root.gotoAndStop(263); }Instance of Symbol 911 MovieClip in Frame 256on (release) { _root.gotoAndStop(273); }Instance of Symbol 913 MovieClip in Frame 256on (release) { _root.gotoAndStop(278); }Instance of Symbol 915 MovieClip in Frame 256on (release) { _root.gotoAndStop(283); }Instance of Symbol 917 MovieClip in Frame 256on (release) { _root.gotoAndStop(290); }Instance of Symbol 919 MovieClip in Frame 256on (release) { _root.gotoAndStop(295); }Instance of Symbol 921 MovieClip in Frame 256on (release) { _root.gotoAndStop(298); }Instance of Symbol 940 MovieClip in Frame 256on (release) { _root.gotoAndStop(326); }Instance of Symbol 942 MovieClip in Frame 256on (release) { _root.gotoAndStop(309); }Instance of Symbol 944 MovieClip in Frame 256on (release) { _root.gotoAndStop(315); }Instance of Symbol 946 MovieClip in Frame 256on (release) { _root.gotoAndStop(319); }Instance of Symbol 948 MovieClip in Frame 256on (release) { _root.gotoAndStop(323); }Instance of Symbol 950 MovieClip in Frame 256on (release) { _root.gotoAndStop(333); }Instance of Symbol 1158 MovieClip in Frame 338on (release) { _root.gotoAndStop(364); }Instance of Symbol 1161 MovieClip in Frame 341on (release) { _root.gotoAndStop(342); }Instance of Symbol 1163 MovieClip in Frame 341on (release) { _root.gotoAndStop(346); }Instance of Symbol 1165 MovieClip in Frame 341on (release) { _root.gotoAndStop(348); }Instance of Symbol 1167 MovieClip in Frame 341on (release) { _root.gotoAndStop(350); }Instance of Symbol 1169 MovieClip in Frame 341on (release) { _root.gotoAndStop(352); }Instance of Symbol 1171 MovieClip in Frame 341on (release) { _root.gotoAndStop(354); }Instance of Symbol 1173 MovieClip in Frame 341on (release) { _root.gotoAndStop(356); }Instance of Symbol 1175 MovieClip in Frame 341on (release) { _root.gotoAndStop(358); }Instance of Symbol 1177 MovieClip in Frame 341on (release) { _root.gotoAndStop(362); }Instance of Symbol 1179 MovieClip in Frame 341on (release) { _root.gotoAndStop(360); }Instance of Symbol 1181 MovieClip in Frame 341on (release) { _root.gotoAndStop(359); }Instance of Symbol 1204 MovieClip in Frame 349on (release) { getURL ("http://www.newgrounds.com/lit/levels", "_blank"); }Symbol 17 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._yscale = PercentLoaded; } else { gotoAndPlay ("LOADED"); }Symbol 17 MovieClip Frame 2gotoAndPlay (1);Symbol 17 MovieClip Frame 75_root.play();Symbol 20 MovieClip Frame 40_root.play();Symbol 29 MovieClip Frame 20stop();Symbol 33 Buttonon (release) { _root.nextScene(); }Symbol 35 MovieClip Frame 20stop();Symbol 40 MovieClip Frame 20stop();Symbol 47 MovieClip Frame 1stop();Symbol 47 MovieClip Frame 31stop();Symbol 51 MovieClip Frame 1stop();Symbol 51 MovieClip Frame 31stop();Symbol 55 MovieClip Frame 1stop();Symbol 55 MovieClip Frame 31stop();Symbol 61 MovieClip Frame 1stop();Symbol 65 MovieClip Frame 1stop();Symbol 69 MovieClip Frame 1stop();Symbol 73 MovieClip Frame 1stop();Symbol 77 MovieClip Frame 1stop();Symbol 80 MovieClip Frame 21stop();Symbol 83 MovieClip Frame 91_root.play();Symbol 86 MovieClip Frame 21stop();Symbol 95 MovieClip Frame 10_root.play();Symbol 102 MovieClip Frame 20_root.play();Symbol 105 MovieClip Frame 10stop();Symbol 108 MovieClip Frame 10stop();Symbol 111 MovieClip Frame 10stop();Symbol 114 MovieClip Frame 10stop();Symbol 117 MovieClip Frame 10stop();Symbol 120 MovieClip Frame 10stop();Symbol 123 MovieClip Frame 15stop();Symbol 126 MovieClip Frame 15stop();Symbol 129 MovieClip Frame 15stop();Symbol 132 MovieClip Frame 15stop();Symbol 135 MovieClip Frame 15stop();Symbol 138 MovieClip Frame 15stop();Symbol 141 MovieClip Frame 15stop();Symbol 144 MovieClip Frame 15stop();Symbol 147 MovieClip Frame 15stop();Symbol 150 MovieClip Frame 15stop();Symbol 153 MovieClip Frame 15stop();Symbol 156 MovieClip Frame 20stop();Symbol 159 MovieClip Frame 20stop();Symbol 162 MovieClip Frame 20stop();Symbol 165 MovieClip Frame 20stop();Symbol 168 MovieClip Frame 20stop();Symbol 171 MovieClip Frame 20stop();Symbol 174 MovieClip Frame 21stop(); _root.play();Symbol 177 MovieClip Frame 10stop();Symbol 183 Buttonon (release) { _root.gotoAndStop("mainmenu"); }Symbol 189 Buttonon (release) { _root.nextFrame(); }Symbol 190 Buttonon (release) { gotoAndStop (8); }Symbol 204 MovieClip Frame 1stop();Symbol 204 MovieClip Frame 2stop();Symbol 204 MovieClip Frame 3stop();Symbol 204 MovieClip Frame 4stop();Symbol 205 Buttonon (release) { _root.sketch1.play(); }Symbol 206 Buttonon (release) { _root.prevFrame(); }Symbol 217 MovieClip Frame 1stop();Symbol 217 MovieClip Frame 2stop();Symbol 217 MovieClip Frame 3stop();Symbol 230 Buttonon (release) { this.nextFrame(); }Symbol 231 Buttonon (release) { this.prevFrame(); }Symbol 239 MovieClip Frame 1stop();Symbol 257 MovieClip Frame 1stop();Symbol 279 MovieClip Frame 1stop();Symbol 348 MovieClip Frame 1stop();Symbol 348 MovieClip Frame 28stop();Symbol 379 MovieClip Frame 1stop();Symbol 379 MovieClip Frame 22gotoAndPlay (3);Symbol 398 MovieClip Frame 1stop();Symbol 421 MovieClip Frame 1stop();Symbol 421 MovieClip Frame 59stop();Symbol 421 MovieClip Frame 118stop();Symbol 421 MovieClip Frame 178stop();Symbol 421 MovieClip Frame 355gotoAndPlay (181);Symbol 471 MovieClip Frame 1stop();Symbol 472 Buttonon (release) { _root.blood.nextFrame(); }Symbol 473 Buttonon (release) { _root.blood.prevFrame(); }Symbol 655 Buttonon (press) { startDrag ("/hat"); } on (release) { stopDrag(); }Symbol 895 MovieClip Frame 21stop();Symbol 898 MovieClip Frame 20stop();Symbol 901 MovieClip Frame 86_root.nextFrame();Symbol 905 MovieClip Frame 21_root.nextFrame();Symbol 923 MovieClip Frame 15stop();Symbol 952 MovieClip Frame 21_root.nextFrame();Symbol 953 Buttonon (release) { _root.gotoAndStop("mainmenu"); }Symbol 956 Buttonon (release) { gotoAndStop (256); }Symbol 1151 MovieClip Frame 20stop();Symbol 1154 MovieClip Frame 20stop();Symbol 1156 MovieClip Frame 86_root.nextFrame();Symbol 1183 MovieClip Frame 17_root.nextFrame();Symbol 1184 Buttonon (release) { gotoAndStop ("mainmenu"); }Symbol 1187 Buttonon (release) { gotoAndStop (341); }
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:3 Timeline | |
Symbol 3 MovieClip | Uses:2 | Used by:Timeline |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:17 |
Symbol 6 Graphic | Used by:17 | |
Symbol 7 Graphic | Used by:8 Timeline | |
Symbol 8 MovieClip | Uses:7 | Used by:17 |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:9 | Used by:11 |
Symbol 11 MovieClip | Uses:10 | Used by:17 |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip | Uses:12 | Used by:17 |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:14 | Used by:17 |
Symbol 16 Sound | Used by:17 | |
Symbol 17 MovieClip | Uses:5 6 8 11 13 15 16 SS1 | Used by:Timeline |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:20 Timeline |
Symbol 20 MovieClip | Uses:19 | Used by:Timeline |
Symbol 21 Bitmap | Used by:22 25 26 27 78 899 | |
Symbol 22 Graphic | Uses:21 | Used by:28 |
Symbol 23 Font | Used by:24 32 38 44 45 48 49 52 53 87 90 93 103 106 109 112 115 118 121 124 127 130 133 136 139 142 145 148 151 154 157 160 163 166 169 172 175 707 | |
Symbol 24 Text | Uses:23 | Used by:28 79 900 1150 |
Symbol 25 Graphic | Uses:21 | Used by:28 |
Symbol 26 Graphic | Uses:21 | Used by:28 |
Symbol 27 Graphic | Uses:21 | Used by:28 |
Symbol 28 Button | Uses:22 24 25 26 27 | Used by:29 |
Symbol 29 MovieClip | Uses:28 | Used by:Timeline |
Symbol 30 Bitmap | Used by:31 81 1152 | |
Symbol 31 Graphic | Uses:30 | Used by:33 34 |
Symbol 32 Text | Uses:23 | Used by:33 34 82 894 1153 |
Symbol 33 Button | Uses:31 32 | Used by:35 |
Symbol 34 Button | Uses:31 32 | Used by:35 |
Symbol 35 MovieClip | Uses:33 34 | Used by:Timeline |
Symbol 36 Bitmap | Used by:37 84 896 | |
Symbol 37 Graphic | Uses:36 | Used by:39 |
Symbol 38 Text | Uses:23 | Used by:39 85 897 1155 |
Symbol 39 MovieClip | Uses:37 38 | Used by:40 |
Symbol 40 MovieClip | Uses:39 | Used by:Timeline |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:43 |
Symbol 43 MovieClip | Uses:42 | Used by:47 51 55 |
Symbol 44 Text | Uses:23 | Used by:46 |
Symbol 45 Text | Uses:23 | Used by:46 |
Symbol 46 MovieClip | Uses:44 45 | Used by:47 |
Symbol 47 MovieClip | Uses:43 46 | Used by:Timeline |
Symbol 48 Text | Uses:23 | Used by:50 |
Symbol 49 Text | Uses:23 | Used by:50 |
Symbol 50 MovieClip | Uses:48 49 | Used by:51 |
Symbol 51 MovieClip | Uses:43 50 | Used by:Timeline |
Symbol 52 Text | Uses:23 | Used by:54 |
Symbol 53 Text | Uses:23 | Used by:54 |
Symbol 54 MovieClip | Uses:52 53 | Used by:55 |
Symbol 55 MovieClip | Uses:43 54 | Used by:Timeline |
Symbol 56 Font | Used by:57 58 59 62 63 66 67 70 71 74 75 179 184 185 191 194 195 198 201 207 213 218 219 220 221 224 228 229 240 243 244 245 248 260 267 270 280 290 291 299 302 303 305 308 311 313 318 320 322 324 327 330 332 334 336 339 340 341 342 346 349 351 355 357 359 361 363 365 367 369 370 374 375 376 380 381 382 383 384 391 392 399 400 401 402 412 415 417 422 423 424 425 426 427 458 459 460 475 479 483 487 501 503 508 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 548 549 551 553 556 557 558 565 567 568 570 572 574 576 578 580 582 584 586 588 590 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 610 613 616 619 625 626 627 628 629 630 633 637 639 640 641 643 644 647 651 653 656 657 658 661 663 667 672 676 677 678 679 682 688 690 692 693 694 695 696 698 699 700 701 702 703 704 707 709 711 713 714 715 716 717 718 719 720 726 728 730 731 732 733 734 736 737 738 740 741 742 743 744 746 750 752 753 755 757 759 761 762 763 766 768 769 770 771 772 773 774 775 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 821 822 826 828 831 832 833 834 838 840 844 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 902 906 908 910 912 914 916 918 920 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 941 943 945 947 949 954 955 957 960 963 964 965 966 967 970 973 976 979 982 985 989 992 993 994 995 999 1002 1003 1004 1005 1008 1011 1014 1015 1016 1017 1020 1021 1022 1025 1028 1029 1030 1033 1037 1040 1043 1046 1047 1048 1051 1054 1055 1056 1059 1064 1067 1069 1072 1075 1078 1081 1084 1085 1086 1087 1088 1091 1094 1095 1098 1099 1100 1103 1104 1105 1106 1107 1110 1111 1112 1113 1114 1117 1118 1119 1120 1121 1122 1126 1127 1128 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1157 1159 1160 1162 1164 1166 1168 1170 1172 1174 1176 1178 1180 1185 1186 1190 1191 1192 1193 1194 1197 1198 1199 1200 1201 1203 1205 1208 1209 1210 1211 1212 1213 1216 1219 1220 1223 1224 1227 1228 1229 1232 1233 1236 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 | |
Symbol 57 Text | Uses:56 | Used by:Timeline |
Symbol 58 Text | Uses:56 | Used by:61 |
Symbol 59 Text | Uses:56 | Used by:61 |
Symbol 60 Sound | Used by:61 | |
Symbol 61 MovieClip | Uses:58 59 60 | Used by:Timeline |
Symbol 62 Text | Uses:56 | Used by:65 |
Symbol 63 Text | Uses:56 | Used by:65 |
Symbol 64 Sound | Used by:65 | |
Symbol 65 MovieClip | Uses:62 63 64 | Used by:Timeline |
Symbol 66 Text | Uses:56 | Used by:69 |
Symbol 67 Text | Uses:56 | Used by:69 |
Symbol 68 Sound | Used by:69 | |
Symbol 69 MovieClip | Uses:66 67 68 | Used by:Timeline |
Symbol 70 Text | Uses:56 | Used by:73 |
Symbol 71 Text | Uses:56 | Used by:73 |
Symbol 72 Sound | Used by:73 | |
Symbol 73 MovieClip | Uses:70 71 72 | Used by:Timeline |
Symbol 74 Text | Uses:56 | Used by:77 |
Symbol 75 Text | Uses:56 | Used by:77 |
Symbol 76 Sound | Used by:77 | |
Symbol 77 MovieClip | Uses:74 75 76 | Used by:Timeline |
Symbol 78 Graphic | Uses:21 | Used by:79 1150 |
Symbol 79 MovieClip | Uses:78 24 | Used by:80 |
Symbol 80 MovieClip | Uses:79 | Used by:Timeline |
Symbol 81 Graphic | Uses:30 | Used by:82 894 |
Symbol 82 MovieClip | Uses:81 32 | Used by:83 |
Symbol 83 MovieClip | Uses:82 | Used by:Timeline |
Symbol 84 Graphic | Uses:36 | Used by:85 |
Symbol 85 MovieClip | Uses:84 38 | Used by:86 |
Symbol 86 MovieClip | Uses:85 | Used by:Timeline |
Symbol 87 Text | Uses:23 | Used by:88 |
Symbol 88 MovieClip | Uses:87 | Used by:89 Timeline |
Symbol 89 MovieClip | Uses:88 | Used by:Timeline |
Symbol 90 Text | Uses:23 | Used by:91 |
Symbol 91 MovieClip | Uses:90 | Used by:92 Timeline |
Symbol 92 MovieClip | Uses:91 | Used by:Timeline |
Symbol 93 Text | Uses:23 | Used by:94 |
Symbol 94 MovieClip | Uses:93 | Used by:95 Timeline |
Symbol 95 MovieClip | Uses:94 | Used by:Timeline |
Symbol 96 Graphic | Used by:97 99 101 903 | |
Symbol 97 MovieClip | Uses:96 | Used by:98 Timeline |
Symbol 98 MovieClip | Uses:97 | Used by:Timeline |
Symbol 99 MovieClip | Uses:96 | Used by:100 Timeline |
Symbol 100 MovieClip | Uses:99 | Used by:Timeline |
Symbol 101 MovieClip | Uses:96 | Used by:102 Timeline |
Symbol 102 MovieClip | Uses:101 | Used by:Timeline |
Symbol 103 Text | Uses:23 | Used by:104 |
Symbol 104 MovieClip | Uses:103 | Used by:105 Timeline |
Symbol 105 MovieClip | Uses:104 | Used by:Timeline |
Symbol 106 Text | Uses:23 | Used by:107 |
Symbol 107 MovieClip | Uses:106 | Used by:108 Timeline |
Symbol 108 MovieClip | Uses:107 | Used by:Timeline |
Symbol 109 Text | Uses:23 | Used by:110 |
Symbol 110 MovieClip | Uses:109 | Used by:111 Timeline |
Symbol 111 MovieClip | Uses:110 | Used by:Timeline |
Symbol 112 Text | Uses:23 | Used by:113 |
Symbol 113 MovieClip | Uses:112 | Used by:114 Timeline |
Symbol 114 MovieClip | Uses:113 | Used by:Timeline |
Symbol 115 Text | Uses:23 | Used by:116 |
Symbol 116 MovieClip | Uses:115 | Used by:117 Timeline |
Symbol 117 MovieClip | Uses:116 | Used by:Timeline |
Symbol 118 Text | Uses:23 | Used by:119 |
Symbol 119 MovieClip | Uses:118 | Used by:120 Timeline |
Symbol 120 MovieClip | Uses:119 | Used by:Timeline |
Symbol 121 Text | Uses:23 | Used by:122 |
Symbol 122 MovieClip | Uses:121 | Used by:123 Timeline |
Symbol 123 MovieClip | Uses:122 | Used by:Timeline |
Symbol 124 Text | Uses:23 | Used by:125 |
Symbol 125 MovieClip | Uses:124 | Used by:126 Timeline |
Symbol 126 MovieClip | Uses:125 | Used by:Timeline |
Symbol 127 Text | Uses:23 | Used by:128 |
Symbol 128 MovieClip | Uses:127 | Used by:129 Timeline |
Symbol 129 MovieClip | Uses:128 | Used by:Timeline |
Symbol 130 Text | Uses:23 | Used by:131 |
Symbol 131 MovieClip | Uses:130 | Used by:132 Timeline |
Symbol 132 MovieClip | Uses:131 | Used by:Timeline |
Symbol 133 Text | Uses:23 | Used by:134 |
Symbol 134 MovieClip | Uses:133 | Used by:135 Timeline |
Symbol 135 MovieClip | Uses:134 | Used by:Timeline |
Symbol 136 Text | Uses:23 | Used by:137 |
Symbol 137 MovieClip | Uses:136 | Used by:138 Timeline |
Symbol 138 MovieClip | Uses:137 | Used by:Timeline |
Symbol 139 Text | Uses:23 | Used by:140 |
Symbol 140 MovieClip | Uses:139 | Used by:141 Timeline |
Symbol 141 MovieClip | Uses:140 | Used by:Timeline |
Symbol 142 Text | Uses:23 | Used by:143 |
Symbol 143 MovieClip | Uses:142 | Used by:144 Timeline |
Symbol 144 MovieClip | Uses:143 | Used by:Timeline |
Symbol 145 Text | Uses:23 | Used by:146 |
Symbol 146 MovieClip | Uses:145 | Used by:147 Timeline |
Symbol 147 MovieClip | Uses:146 | Used by:Timeline |
Symbol 148 Text | Uses:23 | Used by:149 |
Symbol 149 MovieClip | Uses:148 | Used by:150 Timeline |
Symbol 150 MovieClip | Uses:149 | Used by:Timeline |
Symbol 151 Text | Uses:23 | Used by:152 |
Symbol 152 MovieClip | Uses:151 | Used by:153 Timeline |
Symbol 153 MovieClip | Uses:152 | Used by:Timeline |
Symbol 154 Text | Uses:23 | Used by:155 |
Symbol 155 MovieClip | Uses:154 | Used by:156 Timeline |
Symbol 156 MovieClip | Uses:155 | Used by:Timeline |
Symbol 157 Text | Uses:23 | Used by:158 |
Symbol 158 MovieClip | Uses:157 | Used by:159 Timeline |
Symbol 159 MovieClip | Uses:158 | Used by:Timeline |
Symbol 160 Text | Uses:23 | Used by:161 |
Symbol 161 MovieClip | Uses:160 | Used by:162 Timeline |
Symbol 162 MovieClip | Uses:161 | Used by:Timeline |
Symbol 163 Text | Uses:23 | Used by:164 |
Symbol 164 MovieClip | Uses:163 | Used by:165 Timeline |
Symbol 165 MovieClip | Uses:164 | Used by:Timeline |
Symbol 166 Text | Uses:23 | Used by:167 |
Symbol 167 MovieClip | Uses:166 | Used by:168 Timeline |
Symbol 168 MovieClip | Uses:167 | Used by:Timeline |
Symbol 169 Text | Uses:23 | Used by:170 |
Symbol 170 MovieClip | Uses:169 | Used by:171 Timeline |
Symbol 171 MovieClip | Uses:170 | Used by:Timeline |
Symbol 172 Text | Uses:23 | Used by:173 |
Symbol 173 MovieClip | Uses:172 | Used by:174 Timeline |
Symbol 174 MovieClip | Uses:173 | Used by:Timeline |
Symbol 175 Text | Uses:23 | Used by:176 |
Symbol 176 MovieClip | Uses:175 | Used by:177 Timeline |
Symbol 177 MovieClip | Uses:176 | Used by:Timeline |
Symbol 178 Graphic | Used by:183 190 953 956 1184 1187 | |
Symbol 179 Text | Uses:56 | Used by:183 190 953 956 1184 1187 |
Symbol 180 Graphic | Used by:183 190 953 956 1184 1187 | |
Symbol 181 Graphic | Used by:183 190 953 956 1184 1187 | |
Symbol 182 Graphic | Used by:183 190 953 956 1184 1187 | |
Symbol 183 Button | Uses:178 179 180 181 182 | Used by:Timeline |
Symbol 184 Text | Uses:56 | Used by:Timeline |
Symbol 185 Text | Uses:56 | Used by:Timeline |
Symbol 186 Graphic | Used by:189 205 206 230 231 472 473 | |
Symbol 187 Graphic | Used by:189 205 206 230 231 472 473 | |
Symbol 188 Graphic | Used by:189 205 206 230 231 472 473 | |
Symbol 189 Button | Uses:186 187 188 | Used by:Timeline |
Symbol 190 Button | Uses:178 179 180 181 182 | Used by:Timeline |
Symbol 191 Text | Uses:56 | Used by:Timeline |
Symbol 192 Bitmap | Used by:193 | |
Symbol 193 Graphic | Uses:192 | Used by:204 |
Symbol 194 Text | Uses:56 | Used by:204 |
Symbol 195 Text | Uses:56 | Used by:204 |
Symbol 196 Bitmap | Used by:197 | |
Symbol 197 Graphic | Uses:196 | Used by:204 |
Symbol 198 Text | Uses:56 | Used by:204 |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:204 |
Symbol 201 Text | Uses:56 | Used by:204 |
Symbol 202 Bitmap | Used by:203 214 | |
Symbol 203 Graphic | Uses:202 | Used by:204 |
Symbol 204 MovieClip | Uses:193 194 195 197 198 200 201 203 | Used by:Timeline |
Symbol 205 Button | Uses:186 187 188 | Used by:Timeline |
Symbol 206 Button | Uses:186 187 188 | Used by:Timeline |
Symbol 207 Text | Uses:56 | Used by:Timeline |
Symbol 208 Bitmap | Used by:209 | |
Symbol 209 Graphic | Uses:208 | Used by:212 |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:210 | Used by:212 Timeline |
Symbol 212 MovieClip | Uses:209 211 | Used by:Timeline |
Symbol 213 Text | Uses:56 | Used by:Timeline |
Symbol 214 Graphic | Uses:202 | Used by:217 |
Symbol 215 Graphic | Used by:217 | |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip | Uses:214 215 216 | Used by:Timeline |
Symbol 218 Text | Uses:56 | Used by:Timeline |
Symbol 219 Text | Uses:56 | Used by:Timeline |
Symbol 220 Text | Uses:56 | Used by:Timeline |
Symbol 221 Text | Uses:56 | Used by:Timeline |
Symbol 222 Bitmap | Used by:223 | |
Symbol 223 Graphic | Uses:222 | Used by:Timeline |
Symbol 224 Text | Uses:56 | Used by:Timeline |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:Timeline |
Symbol 227 Graphic | Used by:239 242 Timeline | |
Symbol 228 Text | Uses:56 | Used by:Timeline |
Symbol 229 Text | Uses:56 | Used by:Timeline |
Symbol 230 Button | Uses:186 187 188 | Used by:239 257 |
Symbol 231 Button | Uses:186 187 188 | Used by:239 257 |
Symbol 232 Graphic | Used by:239 242 | |
Symbol 233 Graphic | Used by:239 | |
Symbol 234 Graphic | Used by:239 242 | |
Symbol 235 Graphic | Used by:239 242 | |
Symbol 236 Graphic | Used by:239 242 | |
Symbol 237 Graphic | Used by:239 242 | |
Symbol 238 Graphic | Used by:239 242 | |
Symbol 239 MovieClip | Uses:227 230 231 232 233 234 235 236 237 238 | Used by:Timeline |
Symbol 240 Text | Uses:56 | Used by:Timeline |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip | Uses:227 232 241 234 235 236 237 238 | Used by:Timeline |
Symbol 243 Text | Uses:56 | Used by:Timeline |
Symbol 244 Text | Uses:56 | Used by:Timeline |
Symbol 245 Text | Uses:56 | Used by:Timeline |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:Timeline |
Symbol 248 Text | Uses:56 | Used by:Timeline |
Symbol 249 Graphic | Used by:257 266 | |
Symbol 250 Graphic | Used by:257 | |
Symbol 251 Graphic | Used by:257 | |
Symbol 252 Graphic | Used by:257 | |
Symbol 253 Graphic | Used by:257 | |
Symbol 254 Graphic | Used by:257 266 | |
Symbol 255 Graphic | Used by:257 266 | |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:249 230 231 250 251 252 253 254 255 256 | Used by:Timeline |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:Timeline |
Symbol 260 Text | Uses:56 | Used by:Timeline |
Symbol 261 Graphic | Used by:266 | |
Symbol 262 Graphic | Used by:266 | |
Symbol 263 Graphic | Used by:266 | |
Symbol 264 Graphic | Used by:266 | |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:249 261 262 263 264 254 255 265 | Used by:Timeline |
Symbol 267 Text | Uses:56 | Used by:Timeline |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:Timeline |
Symbol 270 Text | Uses:56 | Used by:Timeline |
Symbol 271 Graphic | Used by:279 | |
Symbol 272 Graphic | Used by:279 | |
Symbol 273 Graphic | Used by:279 | |
Symbol 274 Graphic | Used by:279 | |
Symbol 275 Graphic | Used by:279 | |
Symbol 276 Graphic | Used by:279 | |
Symbol 277 Graphic | Used by:279 | |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:271 272 273 274 275 276 277 278 | Used by:Timeline |
Symbol 280 Text | Uses:56 | Used by:Timeline |
Symbol 281 Graphic | Used by:289 | |
Symbol 282 Graphic | Used by:289 | |
Symbol 283 Graphic | Used by:289 | |
Symbol 284 Graphic | Used by:289 | |
Symbol 285 Graphic | Used by:289 | |
Symbol 286 Graphic | Used by:289 | |
Symbol 287 Graphic | Used by:289 | |
Symbol 288 Graphic | Used by:289 | |
Symbol 289 MovieClip | Uses:281 282 283 284 285 286 287 288 | Used by:Timeline |
Symbol 290 Text | Uses:56 | Used by:Timeline |
Symbol 291 Text | Uses:56 | Used by:Timeline |
Symbol 292 Bitmap | Used by:293 | |
Symbol 293 Graphic | Uses:292 | Used by:294 |
Symbol 294 MovieClip | Uses:293 | Used by:Timeline |
Symbol 295 Bitmap | Used by:297 | |
Symbol 296 Bitmap | Used by:297 | |
Symbol 297 Graphic | Uses:295 296 | Used by:298 |
Symbol 298 MovieClip | Uses:297 | Used by:Timeline |
Symbol 299 Text | Uses:56 | Used by:Timeline |
Symbol 300 Bitmap | Used by:301 | |
Symbol 301 Graphic | Uses:300 | Used by:Timeline |
Symbol 302 Text | Uses:56 | Used by:Timeline |
Symbol 303 Text | Uses:56 | Used by:Timeline |
Symbol 304 Graphic | Used by:Timeline | |
Symbol 305 Text | Uses:56 | Used by:Timeline |
Symbol 306 Graphic | Used by:Timeline | |
Symbol 307 Graphic | Used by:Timeline | |
Symbol 308 Text | Uses:56 | Used by:Timeline |
Symbol 309 Graphic | Used by:Timeline | |
Symbol 310 Graphic | Used by:Timeline | |
Symbol 311 Text | Uses:56 | Used by:Timeline |
Symbol 312 Graphic | Used by:Timeline | |
Symbol 313 Text | Uses:56 | Used by:Timeline |
Symbol 314 Bitmap | Used by:315 | |
Symbol 315 Graphic | Uses:314 | Used by:Timeline |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:Timeline |
Symbol 318 Text | Uses:56 | Used by:Timeline |
Symbol 319 Graphic | Used by:Timeline | |
Symbol 320 Text | Uses:56 | Used by:Timeline |
Symbol 321 Graphic | Used by:Timeline | |
Symbol 322 Text | Uses:56 | Used by:Timeline |
Symbol 323 Graphic | Used by:Timeline | |
Symbol 324 Text | Uses:56 | Used by:Timeline |
Symbol 325 Graphic | Used by:Timeline | |
Symbol 326 Graphic | Used by:Timeline | |
Symbol 327 Text | Uses:56 | Used by:Timeline |
Symbol 328 Graphic | Used by:Timeline | |
Symbol 329 Graphic | Used by:Timeline | |
Symbol 330 Text | Uses:56 | Used by:Timeline |
Symbol 331 Graphic | Used by:Timeline | |
Symbol 332 Text | Uses:56 | Used by:Timeline |
Symbol 333 Graphic | Used by:Timeline | |
Symbol 334 Text | Uses:56 | Used by:Timeline |
Symbol 335 Graphic | Used by:Timeline | |
Symbol 336 Text | Uses:56 | Used by:Timeline |
Symbol 337 Graphic | Used by:338 | |
Symbol 338 MovieClip | Uses:337 | Used by:Timeline |
Symbol 339 Text | Uses:56 | Used by:Timeline |
Symbol 340 Text | Uses:56 | Used by:Timeline |
Symbol 341 Text | Uses:56 | Used by:Timeline |
Symbol 342 Text | Uses:56 | Used by:348 |
Symbol 343 Graphic | Used by:344 | |
Symbol 344 MovieClip | Uses:343 | Used by:348 |
Symbol 345 Graphic | Used by:347 | |
Symbol 346 Text | Uses:56 | Used by:347 |
Symbol 347 MovieClip | Uses:345 346 | Used by:348 |
Symbol 348 MovieClip | Uses:342 344 347 | Used by:Timeline |
Symbol 349 Text | Uses:56 | Used by:Timeline |
Symbol 350 Graphic | Used by:Timeline | |
Symbol 351 Text | Uses:56 | Used by:Timeline |
Symbol 352 Graphic | Used by:353 | |
Symbol 353 MovieClip | Uses:352 | Used by:Timeline |
Symbol 354 Graphic | Used by:Timeline | |
Symbol 355 Text | Uses:56 | Used by:Timeline |
Symbol 356 Graphic | Used by:Timeline | |
Symbol 357 Text | Uses:56 | Used by:Timeline |
Symbol 358 Graphic | Used by:Timeline | |
Symbol 359 Text | Uses:56 | Used by:Timeline |
Symbol 360 Graphic | Used by:Timeline | |
Symbol 361 Text | Uses:56 | Used by:Timeline |
Symbol 362 Graphic | Used by:Timeline | |
Symbol 363 Text | Uses:56 | Used by:Timeline |
Symbol 364 Graphic | Used by:Timeline | |
Symbol 365 Text | Uses:56 | Used by:Timeline |
Symbol 366 Graphic | Used by:Timeline | |
Symbol 367 Text | Uses:56 | Used by:Timeline |
Symbol 368 Graphic | Used by:Timeline | |
Symbol 369 Text | Uses:56 | Used by:Timeline |
Symbol 370 Text | Uses:56 | Used by:Timeline |
Symbol 371 Graphic | Used by:372 | |
Symbol 372 MovieClip | Uses:371 | Used by:373 |
Symbol 373 MovieClip | Uses:372 | Used by:Timeline |
Symbol 374 Text | Uses:56 | Used by:Timeline |
Symbol 375 Text | Uses:56 | Used by:Timeline |
Symbol 376 Text | Uses:56 | Used by:Timeline |
Symbol 377 Graphic | Used by:378 | |
Symbol 378 MovieClip | Uses:377 | Used by:379 |
Symbol 379 MovieClip | Uses:378 | Used by:Timeline |
Symbol 380 Text | Uses:56 | Used by:Timeline |
Symbol 381 Text | Uses:56 | Used by:Timeline |
Symbol 382 Text | Uses:56 | Used by:Timeline |
Symbol 383 Text | Uses:56 | Used by:Timeline |
Symbol 384 Text | Uses:56 | Used by:Timeline |
Symbol 385 Graphic | Used by:390 | |
Symbol 386 ShapeTweening | Used by:390 | |
Symbol 387 Graphic | Used by:390 | |
Symbol 388 Graphic | Used by:390 | |
Symbol 389 Graphic | Used by:390 | |
Symbol 390 MovieClip | Uses:385 386 387 388 389 | Used by:Timeline |
Symbol 391 Text | Uses:56 | Used by:Timeline |
Symbol 392 Text | Uses:56 | Used by:Timeline |
Symbol 393 Graphic | Used by:398 | |
Symbol 394 Graphic | Used by:398 | |
Symbol 395 Graphic | Used by:398 | |
Symbol 396 ShapeTweening | Used by:398 | |
Symbol 397 Graphic | Used by:398 | |
Symbol 398 MovieClip | Uses:393 394 395 396 397 | Used by:Timeline |
Symbol 399 Text | Uses:56 | Used by:Timeline |
Symbol 400 Text | Uses:56 | Used by:Timeline |
Symbol 401 Text | Uses:56 | Used by:Timeline |
Symbol 402 Text | Uses:56 | Used by:Timeline |
Symbol 403 Graphic | Used by:404 | |
Symbol 404 MovieClip | Uses:403 | Used by:405 |
Symbol 405 MovieClip | Uses:404 | Used by:Timeline |
Symbol 406 Graphic | Used by:407 | |
Symbol 407 MovieClip | Uses:406 | Used by:408 |
Symbol 408 MovieClip | Uses:407 | Used by:Timeline |
Symbol 409 Graphic | Used by:410 | |
Symbol 410 MovieClip | Uses:409 | Used by:411 |
Symbol 411 MovieClip | Uses:410 | Used by:Timeline |
Symbol 412 Text | Uses:56 | Used by:Timeline |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:Timeline |
Symbol 415 Text | Uses:56 | Used by:Timeline |
Symbol 416 Graphic | Used by:Timeline | |
Symbol 417 Text | Uses:56 | Used by:Timeline |
Symbol 418 Graphic | Used by:421 | |
Symbol 419 Graphic | Used by:420 | |
Symbol 420 MovieClip | Uses:419 | Used by:421 Timeline |
Symbol 421 MovieClip | Uses:418 420 | Used by:Timeline |
Symbol 422 Text | Uses:56 | Used by:Timeline |
Symbol 423 Text | Uses:56 | Used by:Timeline |
Symbol 424 Text | Uses:56 | Used by:Timeline |
Symbol 425 Text | Uses:56 | Used by:Timeline |
Symbol 426 Text | Uses:56 | Used by:Timeline |
Symbol 427 Text | Uses:56 | Used by:Timeline |
Symbol 428 Graphic | Used by:439 | |
Symbol 429 Graphic | Used by:439 | |
Symbol 430 Graphic | Used by:439 | |
Symbol 431 Graphic | Used by:439 | |
Symbol 432 Graphic | Used by:439 | |
Symbol 433 Graphic | Used by:439 | |
Symbol 434 Graphic | Used by:439 | |
Symbol 435 Graphic | Used by:439 | |
Symbol 436 Graphic | Used by:439 | |
Symbol 437 Graphic | Used by:439 | |
Symbol 438 Graphic | Used by:439 | |
Symbol 439 MovieClip | Uses:428 429 430 431 432 433 434 435 436 437 438 | Used by:Timeline |
Symbol 440 Graphic | Used by:441 | |
Symbol 441 MovieClip | Uses:440 | Used by:444 |
Symbol 442 Graphic | Used by:443 | |
Symbol 443 MovieClip | Uses:442 | Used by:444 |
Symbol 444 MovieClip | Uses:441 443 | Used by:Timeline |
Symbol 445 Graphic | Used by:453 | |
Symbol 446 Graphic | Used by:453 | |
Symbol 447 Graphic | Used by:453 | |
Symbol 448 Graphic | Used by:453 | |
Symbol 449 Graphic | Used by:453 | |
Symbol 450 Graphic | Used by:453 | |
Symbol 451 Graphic | Used by:453 | |
Symbol 452 Graphic | Used by:453 | |
Symbol 453 MovieClip | Uses:445 446 447 448 449 450 451 452 | Used by:Timeline |
Symbol 454 Font | Used by:455 878 879 | |
Symbol 455 Text | Uses:454 | Used by:456 |
Symbol 456 MovieClip | Uses:455 | Used by:457 |
Symbol 457 MovieClip | Uses:456 | Used by:Timeline |
Symbol 458 Text | Uses:56 | Used by:Timeline |
Symbol 459 Text | Uses:56 | Used by:Timeline |
Symbol 460 Text | Uses:56 | Used by:Timeline |
Symbol 461 Graphic | Used by:471 | |
Symbol 462 Graphic | Used by:471 | |
Symbol 463 Graphic | Used by:471 | |
Symbol 464 Graphic | Used by:471 | |
Symbol 465 Graphic | Used by:471 | |
Symbol 466 Graphic | Used by:471 | |
Symbol 467 Graphic | Used by:471 | |
Symbol 468 Graphic | Used by:471 | |
Symbol 469 Graphic | Used by:471 | |
Symbol 470 Graphic | Used by:471 | |
Symbol 471 MovieClip | Uses:461 462 463 464 465 466 467 468 469 470 | Used by:Timeline |
Symbol 472 Button | Uses:186 187 188 | Used by:Timeline |
Symbol 473 Button | Uses:186 187 188 | Used by:Timeline |
Symbol 474 Graphic | Used by:Timeline | |
Symbol 475 Text | Uses:56 | Used by:Timeline |
Symbol 476 Bitmap | Used by:477 | |
Symbol 477 Graphic | Uses:476 | Used by:Timeline |
Symbol 478 Graphic | Used by:Timeline | |
Symbol 479 Text | Uses:56 | Used by:Timeline |
Symbol 480 Bitmap | Used by:481 | |
Symbol 481 Graphic | Uses:480 | Used by:Timeline |
Symbol 482 Graphic | Used by:Timeline | |
Symbol 483 Text | Uses:56 | Used by:Timeline |
Symbol 484 Bitmap | Used by:485 | |
Symbol 485 Graphic | Uses:484 | Used by:Timeline |
Symbol 486 Graphic | Used by:Timeline | |
Symbol 487 Text | Uses:56 | Used by:Timeline |
Symbol 488 Graphic | Used by:499 | |
Symbol 489 Graphic | Used by:499 | |
Symbol 490 Graphic | Used by:499 | |
Symbol 491 Graphic | Used by:499 | |
Symbol 492 Graphic | Used by:499 | |
Symbol 493 Graphic | Used by:499 | |
Symbol 494 Graphic | Used by:499 | |
Symbol 495 Graphic | Used by:499 | |
Symbol 496 Graphic | Used by:499 | |
Symbol 497 Graphic | Used by:499 | |
Symbol 498 Graphic | Used by:499 | |
Symbol 499 MovieClip | Uses:488 489 490 491 492 493 494 495 496 497 498 | Used by:Timeline |
Symbol 500 Graphic | Used by:Timeline | |
Symbol 501 Text | Uses:56 | Used by:Timeline |
Symbol 502 Graphic | Used by:Timeline | |
Symbol 503 Text | Uses:56 | Used by:Timeline |
Symbol 504 Graphic | Used by:505 | |
Symbol 505 MovieClip | Uses:504 | Used by:Timeline |
Symbol 506 Bitmap | Used by:507 | |
Symbol 507 Graphic | Uses:506 | Used by:Timeline |
Symbol 508 Text | Uses:56 | Used by:Timeline |
Symbol 509 Graphic | Used by:510 | |
Symbol 510 MovieClip | Uses:509 | Used by:Timeline |
Symbol 511 Text | Uses:56 | Used by:Timeline |
Symbol 512 Text | Uses:56 | Used by:Timeline |
Symbol 513 Text | Uses:56 | Used by:Timeline |
Symbol 514 Text | Uses:56 | Used by:Timeline |
Symbol 515 Text | Uses:56 | Used by:Timeline |
Symbol 516 Text | Uses:56 | Used by:Timeline |
Symbol 517 Text | Uses:56 | Used by:Timeline |
Symbol 518 Text | Uses:56 | Used by:Timeline |
Symbol 519 Text | Uses:56 | Used by:Timeline |
Symbol 520 Text | Uses:56 | Used by:Timeline |
Symbol 521 Text | Uses:56 | Used by:Timeline |
Symbol 522 Text | Uses:56 | Used by:Timeline |
Symbol 523 Text | Uses:56 | Used by:Timeline |
Symbol 524 Text | Uses:56 | Used by:Timeline |
Symbol 525 Text | Uses:56 | Used by:Timeline |
Symbol 526 Text | Uses:56 | Used by:Timeline |
Symbol 527 Text | Uses:56 | Used by:Timeline |
Symbol 528 Text | Uses:56 | Used by:Timeline |
Symbol 529 Text | Uses:56 | Used by:Timeline |
Symbol 530 Text | Uses:56 | Used by:Timeline |
Symbol 531 Text | Uses:56 | Used by:Timeline |
Symbol 532 Text | Uses:56 | Used by:Timeline |
Symbol 533 Text | Uses:56 | Used by:Timeline |
Symbol 534 Text | Uses:56 | Used by:Timeline |
Symbol 535 Text | Uses:56 | Used by:Timeline |
Symbol 536 Text | Uses:56 | Used by:Timeline |
Symbol 537 Text | Uses:56 | Used by:Timeline |
Symbol 538 Text | Uses:56 | Used by:Timeline |
Symbol 539 Text | Uses:56 | Used by:Timeline |
Symbol 540 Text | Uses:56 | Used by:Timeline |
Symbol 541 Text | Uses:56 | Used by:Timeline |
Symbol 542 Text | Uses:56 | Used by:Timeline |
Symbol 543 Text | Uses:56 | Used by:Timeline |
Symbol 544 Text | Uses:56 | Used by:Timeline |
Symbol 545 Text | Uses:56 | Used by:Timeline |
Symbol 546 Text | Uses:56 | Used by:Timeline |
Symbol 547 Graphic | Used by:Timeline | |
Symbol 548 Text | Uses:56 | Used by:Timeline |
Symbol 549 Text | Uses:56 | Used by:Timeline |
Symbol 550 Graphic | Used by:Timeline | |
Symbol 551 Text | Uses:56 | Used by:Timeline |
Symbol 552 Graphic | Used by:Timeline | |
Symbol 553 Text | Uses:56 | Used by:Timeline |
Symbol 554 Graphic | Used by:555 | |
Symbol 555 MovieClip | Uses:554 | Used by:Timeline |
Symbol 556 Text | Uses:56 | Used by:Timeline |
Symbol 557 Text | Uses:56 | Used by:Timeline |
Symbol 558 Text | Uses:56 | Used by:Timeline |
Symbol 559 Font | Used by:560 561 562 563 564 | |
Symbol 560 Text | Uses:559 | Used by:Timeline |
Symbol 561 Text | Uses:559 | Used by:Timeline |
Symbol 562 Text | Uses:559 | Used by:Timeline |
Symbol 563 Text | Uses:559 | Used by:Timeline |
Symbol 564 Text | Uses:559 | Used by:Timeline |
Symbol 565 Text | Uses:56 | Used by:Timeline |
Symbol 566 Graphic | Used by:Timeline | |
Symbol 567 Text | Uses:56 | Used by:Timeline |
Symbol 568 Text | Uses:56 | Used by:Timeline |
Symbol 569 Graphic | Used by:Timeline | |
Symbol 570 Text | Uses:56 | Used by:Timeline |
Symbol 571 Graphic | Used by:Timeline | |
Symbol 572 Text | Uses:56 | Used by:Timeline |
Symbol 573 Graphic | Used by:Timeline | |
Symbol 574 Text | Uses:56 | Used by:Timeline |
Symbol 575 Graphic | Used by:Timeline | |
Symbol 576 Text | Uses:56 | Used by:Timeline |
Symbol 577 Graphic | Used by:Timeline | |
Symbol 578 Text | Uses:56 | Used by:Timeline |
Symbol 579 Graphic | Used by:Timeline | |
Symbol 580 Text | Uses:56 | Used by:Timeline |
Symbol 581 Graphic | Used by:Timeline | |
Symbol 582 Text | Uses:56 | Used by:Timeline |
Symbol 583 Graphic | Used by:Timeline | |
Symbol 584 Text | Uses:56 | Used by:Timeline |
Symbol 585 Graphic | Used by:Timeline | |
Symbol 586 Text | Uses:56 | Used by:Timeline |
Symbol 587 Graphic | Used by:Timeline | |
Symbol 588 Text | Uses:56 | Used by:Timeline |
Symbol 589 Graphic | Used by:Timeline | |
Symbol 590 Text | Uses:56 | Used by:Timeline |
Symbol 591 Graphic | Used by:Timeline | |
Symbol 592 Text | Uses:56 | Used by:Timeline |
Symbol 593 Text | Uses:56 | Used by:Timeline |
Symbol 594 Text | Uses:56 | Used by:Timeline |
Symbol 595 Text | Uses:56 | Used by:Timeline |
Symbol 596 Text | Uses:56 | Used by:Timeline |
Symbol 597 Text | Uses:56 | Used by:Timeline |
Symbol 598 Text | Uses:56 | Used by:Timeline |
Symbol 599 Text | Uses:56 | Used by:Timeline |
Symbol 600 Text | Uses:56 | Used by:Timeline |
Symbol 601 Text | Uses:56 | Used by:Timeline |
Symbol 602 Text | Uses:56 | Used by:Timeline |
Symbol 603 Text | Uses:56 | Used by:Timeline |
Symbol 604 Text | Uses:56 | Used by:Timeline |
Symbol 605 Text | Uses:56 | Used by:Timeline |
Symbol 606 Text | Uses:56 | Used by:Timeline |
Symbol 607 Text | Uses:56 | Used by:Timeline |
Symbol 608 Bitmap | Used by:609 | |
Symbol 609 Graphic | Uses:608 | Used by:Timeline |
Symbol 610 Text | Uses:56 | Used by:Timeline |
Symbol 611 Bitmap | Used by:612 | |
Symbol 612 Graphic | Uses:611 | Used by:Timeline |
Symbol 613 Text | Uses:56 | Used by:Timeline |
Symbol 614 Bitmap | Used by:615 | |
Symbol 615 Graphic | Uses:614 | Used by:Timeline |
Symbol 616 Text | Uses:56 | Used by:Timeline |
Symbol 617 Font | Used by:618 620 621 622 623 624 638 652 673 691 697 705 708 710 712 727 729 735 739 751 754 756 758 760 764 767 827 829 830 845 | |
Symbol 618 EditableText | Uses:617 | Used by:Timeline |
Symbol 619 Text | Uses:56 | Used by:Timeline |
Symbol 620 EditableText | Uses:617 | Used by:Timeline |
Symbol 621 EditableText | Uses:617 | Used by:Timeline |
Symbol 622 EditableText | Uses:617 | Used by:Timeline |
Symbol 623 EditableText | Uses:617 | Used by:Timeline |
Symbol 624 EditableText | Uses:617 | Used by:Timeline |
Symbol 625 Text | Uses:56 | Used by:Timeline |
Symbol 626 Text | Uses:56 | Used by:Timeline |
Symbol 627 Text | Uses:56 | Used by:Timeline |
Symbol 628 Text | Uses:56 | Used by:Timeline |
Symbol 629 Text | Uses:56 | Used by:Timeline |
Symbol 630 Text | Uses:56 | Used by:Timeline |
Symbol 631 Bitmap | Used by:632 | |
Symbol 632 Graphic | Uses:631 | Used by:Timeline |
Symbol 633 Text | Uses:56 | Used by:Timeline |
Symbol 634 Bitmap | Used by:635 | |
Symbol 635 Graphic | Uses:634 | Used by:Timeline |
Symbol 636 Graphic | Used by:Timeline | |
Symbol 637 Text | Uses:56 | Used by:Timeline |
Symbol 638 EditableText | Uses:617 | Used by:Timeline |
Symbol 639 Text | Uses:56 | Used by:Timeline |
Symbol 640 Text | Uses:56 | Used by:Timeline |
Symbol 641 Text | Uses:56 | Used by:Timeline |
Symbol 642 Graphic | Used by:Timeline | |
Symbol 643 Text | Uses:56 | Used by:Timeline |
Symbol 644 Text | Uses:56 | Used by:Timeline |
Symbol 645 Bitmap | Used by:646 | |
Symbol 646 Graphic | Uses:645 | Used by:Timeline |
Symbol 647 Text | Uses:56 | Used by:Timeline |
Symbol 648 Bitmap | Used by:649 | |
Symbol 649 Graphic | Uses:648 | Used by:Timeline |
Symbol 650 Graphic | Used by:Timeline | |
Symbol 651 Text | Uses:56 | Used by:Timeline |
Symbol 652 EditableText | Uses:617 | Used by:Timeline |
Symbol 653 Text | Uses:56 | Used by:Timeline |
Symbol 654 Graphic | Used by:655 | |
Symbol 655 Button | Uses:654 | Used by:Timeline |
Symbol 656 Text | Uses:56 | Used by:Timeline |
Symbol 657 Text | Uses:56 | Used by:Timeline |
Symbol 658 Text | Uses:56 | Used by:Timeline |
Symbol 659 Bitmap | Used by:660 | |
Symbol 660 Graphic | Uses:659 | Used by:Timeline |
Symbol 661 Text | Uses:56 | Used by:Timeline |
Symbol 662 Graphic | Used by:Timeline | |
Symbol 663 Text | Uses:56 | Used by:Timeline |
Symbol 664 Font | Used by:665 668 669 670 671 | |
Symbol 665 EditableText | Uses:664 | Used by:Timeline |
Symbol 666 Graphic | Used by:Timeline | |
Symbol 667 Text | Uses:56 | Used by:Timeline |
Symbol 668 Text | Uses:664 | Used by:Timeline |
Symbol 669 EditableText | Uses:664 | Used by:Timeline |
Symbol 670 Text | Uses:664 | Used by:Timeline |
Symbol 671 EditableText | Uses:664 | Used by:Timeline |
Symbol 672 Text | Uses:56 | Used by:Timeline |
Symbol 673 EditableText | Uses:617 | Used by:Timeline |
Symbol 674 Graphic | Used by:675 | |
Symbol 675 MovieClip | Uses:674 | Used by:Timeline |
Symbol 676 Text | Uses:56 | Used by:Timeline |
Symbol 677 Text | Uses:56 | Used by:Timeline |
Symbol 678 Text | Uses:56 | Used by:Timeline |
Symbol 679 Text | Uses:56 | Used by:Timeline |
Symbol 680 Bitmap | Used by:681 | |
Symbol 681 Graphic | Uses:680 | Used by:Timeline |
Symbol 682 Text | Uses:56 | Used by:Timeline |
Symbol 683 Bitmap | Used by:684 | |
Symbol 684 Graphic | Uses:683 | Used by:687 |
Symbol 685 Graphic | Used by:686 | |
Symbol 686 MovieClip | Uses:685 | Used by:687 |
Symbol 687 MovieClip | Uses:684 686 | Used by:Timeline |
Symbol 688 Text | Uses:56 | Used by:Timeline |
Symbol 689 Graphic | Used by:Timeline | |
Symbol 690 Text | Uses:56 | Used by:Timeline |
Symbol 691 EditableText | Uses:617 | Used by:Timeline |
Symbol 692 Text | Uses:56 | Used by:Timeline |
Symbol 693 Text | Uses:56 | Used by:Timeline |
Symbol 694 Text | Uses:56 | Used by:Timeline |
Symbol 695 Text | Uses:56 | Used by:Timeline |
Symbol 696 Text | Uses:56 | Used by:Timeline |
Symbol 697 EditableText | Uses:617 | Used by:Timeline |
Symbol 698 Text | Uses:56 | Used by:Timeline |
Symbol 699 Text | Uses:56 | Used by:Timeline |
Symbol 700 Text | Uses:56 | Used by:Timeline |
Symbol 701 Text | Uses:56 | Used by:Timeline |
Symbol 702 Text | Uses:56 | Used by:Timeline |
Symbol 703 Text | Uses:56 | Used by:Timeline |
Symbol 704 Text | Uses:56 | Used by:Timeline |
Symbol 705 Text | Uses:617 | Used by:Timeline |
Symbol 706 Font | Used by:707 | |
Symbol 707 Text | Uses:56 23 706 | Used by:Timeline |
Symbol 708 Text | Uses:617 | Used by:Timeline |
Symbol 709 Text | Uses:56 | Used by:Timeline |
Symbol 710 Text | Uses:617 | Used by:Timeline |
Symbol 711 Text | Uses:56 | Used by:Timeline |
Symbol 712 Text | Uses:617 | Used by:Timeline |
Symbol 713 Text | Uses:56 | Used by:Timeline |
Symbol 714 Text | Uses:56 | Used by:Timeline |
Symbol 715 Text | Uses:56 | Used by:Timeline |
Symbol 716 Text | Uses:56 | Used by:Timeline |
Symbol 717 EditableText | Uses:56 | Used by:Timeline |
Symbol 718 Text | Uses:56 | Used by:Timeline |
Symbol 719 EditableText | Uses:56 | Used by:Timeline |
Symbol 720 Text | Uses:56 | Used by:Timeline |
Symbol 721 Bitmap | Used by:722 | |
Symbol 722 Graphic | Uses:721 | Used by:725 |
Symbol 723 Font | Used by:724 | |
Symbol 724 Text | Uses:723 | Used by:725 |
Symbol 725 MovieClip | Uses:722 724 | Used by:Timeline |
Symbol 726 Text | Uses:56 | Used by:Timeline |
Symbol 727 EditableText | Uses:617 | Used by:Timeline |
Symbol 728 Text | Uses:56 | Used by:Timeline |
Symbol 729 EditableText | Uses:617 | Used by:Timeline |
Symbol 730 Text | Uses:56 | Used by:Timeline |
Symbol 731 Text | Uses:56 | Used by:Timeline |
Symbol 732 Text | Uses:56 | Used by:Timeline |
Symbol 733 Text | Uses:56 | Used by:Timeline |
Symbol 734 Text | Uses:56 | Used by:Timeline |
Symbol 735 Text | Uses:617 | Used by:Timeline |
Symbol 736 Text | Uses:56 | Used by:Timeline |
Symbol 737 Text | Uses:56 | Used by:Timeline |
Symbol 738 Text | Uses:56 | Used by:Timeline |
Symbol 739 EditableText | Uses:617 | Used by:Timeline |
Symbol 740 Text | Uses:56 | Used by:Timeline |
Symbol 741 Text | Uses:56 | Used by:Timeline |
Symbol 742 Text | Uses:56 | Used by:Timeline |
Symbol 743 Text | Uses:56 | Used by:Timeline |
Symbol 744 Text | Uses:56 | Used by:Timeline |
Symbol 745 Graphic | Used by:747 | |
Symbol 746 Text | Uses:56 | Used by:747 |
Symbol 747 MovieClip | Uses:745 746 | Used by:Timeline |
Symbol 748 Graphic | Used by:749 | |
Symbol 749 MovieClip | Uses:748 | Used by:Timeline |
Symbol 750 Text | Uses:56 | Used by:Timeline |
Symbol 751 Text | Uses:617 | Used by:Timeline |
Symbol 752 Text | Uses:56 | Used by:Timeline |
Symbol 753 Text | Uses:56 | Used by:Timeline |
Symbol 754 Text | Uses:617 | Used by:Timeline |
Symbol 755 Text | Uses:56 | Used by:Timeline |
Symbol 756 Text | Uses:617 | Used by:Timeline |
Symbol 757 Text | Uses:56 | Used by:Timeline |
Symbol 758 Text | Uses:617 | Used by:Timeline |
Symbol 759 Text | Uses:56 | Used by:Timeline |
Symbol 760 Text | Uses:617 | Used by:Timeline |
Symbol 761 Text | Uses:56 | Used by:Timeline |
Symbol 762 Text | Uses:56 | Used by:Timeline |
Symbol 763 Text | Uses:56 | Used by:Timeline |
Symbol 764 Text | Uses:617 | Used by:Timeline |
Symbol 765 Graphic | Used by:Timeline | |
Symbol 766 Text | Uses:56 | Used by:Timeline |
Symbol 767 EditableText | Uses:617 | Used by:Timeline |
Symbol 768 Text | Uses:56 | Used by:Timeline |
Symbol 769 Text | Uses:56 | Used by:Timeline |
Symbol 770 Text | Uses:56 | Used by:Timeline |
Symbol 771 Text | Uses:56 | Used by:Timeline |
Symbol 772 Text | Uses:56 | Used by:Timeline |
Symbol 773 Text | Uses:56 | Used by:Timeline |
Symbol 774 Text | Uses:56 | Used by:Timeline |
Symbol 775 Text | Uses:56 | Used by:Timeline |
Symbol 776 Graphic | Used by:Timeline | |
Symbol 777 Text | Uses:56 | Used by:Timeline |
Symbol 778 Text | Uses:56 | Used by:Timeline |
Symbol 779 Text | Uses:56 | Used by:Timeline |
Symbol 780 Text | Uses:56 | Used by:Timeline |
Symbol 781 Text | Uses:56 | Used by:Timeline |
Symbol 782 Text | Uses:56 | Used by:Timeline |
Symbol 783 Text | Uses:56 | Used by:Timeline |
Symbol 784 Text | Uses:56 | Used by:Timeline |
Symbol 785 Text | Uses:56 | Used by:Timeline |
Symbol 786 Text | Uses:56 | Used by:Timeline |
Symbol 787 Text | Uses:56 | Used by:Timeline |
Symbol 788 Text | Uses:56 | Used by:Timeline |
Symbol 789 Text | Uses:56 | Used by:Timeline |
Symbol 790 Text | Uses:56 | Used by:Timeline |
Symbol 791 Text | Uses:56 | Used by:Timeline |
Symbol 792 Text | Uses:56 | Used by:Timeline |
Symbol 793 Text | Uses:56 | Used by:Timeline |
Symbol 794 Text | Uses:56 | Used by:Timeline |
Symbol 795 Text | Uses:56 | Used by:Timeline |
Symbol 796 Text | Uses:56 | Used by:Timeline |
Symbol 797 Text | Uses:56 | Used by:Timeline |
Symbol 798 Text | Uses:56 | Used by:Timeline |
Symbol 799 Text | Uses:56 | Used by:Timeline |
Symbol 800 Text | Uses:56 | Used by:Timeline |
Symbol 801 Text | Uses:56 | Used by:Timeline |
Symbol 802 Text | Uses:56 | Used by:Timeline |
Symbol 803 Text | Uses:56 | Used by:Timeline |
Symbol 804 Text | Uses:56 | Used by:Timeline |
Symbol 805 Text | Uses:56 | Used by:Timeline |
Symbol 806 Text | Uses:56 | Used by:Timeline |
Symbol 807 Text | Uses:56 | Used by:Timeline |
Symbol 808 Text | Uses:56 | Used by:Timeline |
Symbol 809 Text | Uses:56 | Used by:Timeline |
Symbol 810 Text | Uses:56 | Used by:Timeline |
Symbol 811 Text | Uses:56 | Used by:Timeline |
Symbol 812 Text | Uses:56 | Used by:Timeline |
Symbol 813 Text | Uses:56 | Used by:Timeline |
Symbol 814 Text | Uses:56 | Used by:Timeline |
Symbol 815 Text | Uses:56 | Used by:Timeline |
Symbol 816 Text | Uses:56 | Used by:Timeline |
Symbol 817 Text | Uses:56 | Used by:Timeline |
Symbol 818 Text | Uses:56 | Used by:Timeline |
Symbol 819 Text | Uses:56 | Used by:Timeline |
Symbol 820 Text | Used by:Timeline | |
Symbol 821 Text | Uses:56 | Used by:Timeline |
Symbol 822 Text | Uses:56 | Used by:Timeline |
Symbol 823 Bitmap | Used by:824 | |
Symbol 824 Graphic | Uses:823 | Used by:825 |
Symbol 825 MovieClip | Uses:824 | Used by:Timeline |
Symbol 826 Text | Uses:56 | Used by:Timeline |
Symbol 827 EditableText | Uses:617 | Used by:Timeline |
Symbol 828 Text | Uses:56 | Used by:Timeline |
Symbol 829 EditableText | Uses:617 | Used by:Timeline |
Symbol 830 EditableText | Uses:617 | Used by:Timeline |
Symbol 831 Text | Uses:56 | Used by:Timeline |
Symbol 832 Text | Uses:56 | Used by:Timeline |
Symbol 833 Text | Uses:56 | Used by:Timeline |
Symbol 834 Text | Uses:56 | Used by:Timeline |
Symbol 835 Bitmap | Used by:836 | |
Symbol 836 Graphic | Uses:835 | Used by:Timeline |
Symbol 837 Graphic | Used by:Timeline | |
Symbol 838 Text | Uses:56 | Used by:Timeline |
Symbol 839 Graphic | Used by:Timeline | |
Symbol 840 Text | Uses:56 | Used by:Timeline |
Symbol 841 Font | Used by:842 1068 | |
Symbol 842 Text | Uses:841 | Used by:Timeline |
Symbol 843 Graphic | Used by:Timeline | |
Symbol 844 Text | Uses:56 | Used by:Timeline |
Symbol 845 EditableText | Uses:617 | Used by:Timeline |
Symbol 846 Text | Uses:56 | Used by:Timeline |
Symbol 847 Text | Uses:56 | Used by:Timeline |
Symbol 848 Text | Uses:56 | Used by:Timeline |
Symbol 849 Text | Uses:56 | Used by:Timeline |
Symbol 850 Text | Uses:56 | Used by:Timeline |
Symbol 851 Text | Uses:56 | Used by:Timeline |
Symbol 852 Text | Uses:56 | Used by:Timeline |
Symbol 853 Text | Uses:56 | Used by:Timeline |
Symbol 854 Text | Uses:56 | Used by:Timeline |
Symbol 855 Text | Uses:56 | Used by:Timeline |
Symbol 856 Text | Uses:56 | Used by:Timeline |
Symbol 857 Text | Uses:56 | Used by:Timeline |
Symbol 858 Text | Uses:56 | Used by:Timeline |
Symbol 859 Text | Uses:56 | Used by:Timeline |
Symbol 860 Text | Uses:56 | Used by:Timeline |
Symbol 861 Text | Uses:56 | Used by:Timeline |
Symbol 862 Text | Uses:56 | Used by:Timeline |
Symbol 863 Text | Uses:56 | Used by:Timeline |
Symbol 864 Text | Uses:56 | Used by:Timeline |
Symbol 865 Text | Uses:56 | Used by:Timeline |
Symbol 866 Text | Uses:56 | Used by:Timeline |
Symbol 867 Text | Uses:56 | Used by:Timeline |
Symbol 868 Text | Uses:56 | Used by:Timeline |
Symbol 869 Text | Uses:56 | Used by:Timeline |
Symbol 870 Bitmap | Used by:871 | |
Symbol 871 Graphic | Uses:870 | Used by:872 |
Symbol 872 MovieClip | Uses:871 | Used by:Timeline |
Symbol 873 Graphic | Used by:Timeline | |
Symbol 874 Text | Uses:56 | Used by:Timeline |
Symbol 875 Text | Uses:56 | Used by:Timeline |
Symbol 876 Text | Uses:56 | Used by:Timeline |
Symbol 877 Text | Uses:56 | Used by:Timeline |
Symbol 878 Text | Uses:56 454 | Used by:Timeline |
Symbol 879 Text | Uses:56 454 | Used by:Timeline |
Symbol 880 Text | Uses:56 | Used by:Timeline |
Symbol 881 Text | Uses:56 | Used by:Timeline |
Symbol 882 Text | Uses:56 | Used by:Timeline |
Symbol 883 Text | Uses:56 | Used by:Timeline |
Symbol 884 Text | Uses:56 | Used by:Timeline |
Symbol 885 Text | Uses:56 | Used by:Timeline |
Symbol 886 Text | Uses:56 | Used by:Timeline |
Symbol 887 Text | Uses:56 | Used by:Timeline |
Symbol 888 Text | Uses:56 | Used by:Timeline |
Symbol 889 Text | Uses:56 | Used by:Timeline |
Symbol 890 Text | Uses:56 | Used by:Timeline |
Symbol 891 Text | Uses:56 | Used by:Timeline |
Symbol 892 Text | Uses:56 | Used by:Timeline |
Symbol 893 Text | Uses:56 | Used by:Timeline |
Symbol 894 MovieClip | Uses:81 32 | Used by:895 |
Symbol 895 MovieClip | Uses:894 | Used by:Timeline |
Symbol 896 Graphic | Uses:36 | Used by:897 1155 |
Symbol 897 MovieClip | Uses:896 38 | Used by:898 |
Symbol 898 MovieClip | Uses:897 | Used by:Timeline |
Symbol 899 Graphic | Uses:21 | Used by:900 |
Symbol 900 MovieClip | Uses:899 24 | Used by:901 |
Symbol 901 MovieClip | Uses:900 | Used by:Timeline |
Symbol 902 Text | Uses:56 | Used by:Timeline |
Symbol 903 MovieClip | Uses:96 | Used by:904 905 Timeline |
Symbol 904 MovieClip | Uses:903 | Used by:905 Timeline |
Symbol 905 MovieClip | Uses:903 904 | Used by:Timeline |
Symbol 906 Text | Uses:56 | Used by:907 |
Symbol 907 MovieClip | Uses:906 | Used by:922 Timeline |
Symbol 908 Text | Uses:56 | Used by:909 |
Symbol 909 MovieClip | Uses:908 | Used by:922 Timeline |
Symbol 910 Text | Uses:56 | Used by:911 |
Symbol 911 MovieClip | Uses:910 | Used by:922 Timeline |
Symbol 912 Text | Uses:56 | Used by:913 |
Symbol 913 MovieClip | Uses:912 | Used by:922 Timeline |
Symbol 914 Text | Uses:56 | Used by:915 |
Symbol 915 MovieClip | Uses:914 | Used by:922 Timeline |
Symbol 916 Text | Uses:56 | Used by:917 |
Symbol 917 MovieClip | Uses:916 | Used by:922 Timeline |
Symbol 918 Text | Uses:56 | Used by:919 |
Symbol 919 MovieClip | Uses:918 | Used by:922 Timeline |
Symbol 920 Text | Uses:56 | Used by:921 |
Symbol 921 MovieClip | Uses:920 | Used by:922 Timeline |
Symbol 922 MovieClip | Uses:907 909 911 913 915 917 919 921 | Used by:923 |
Symbol 923 MovieClip | Uses:922 | Used by:Timeline |
Symbol 924 Text | Uses:56 | Used by:940 |
Symbol 925 Text | Uses:56 | Used by:940 |
Symbol 926 Text | Uses:56 | Used by:940 |
Symbol 927 Text | Uses:56 | Used by:940 |
Symbol 928 Text | Uses:56 | Used by:940 |
Symbol 929 Text | Uses:56 | Used by:940 |
Symbol 930 Text | Uses:56 | Used by:940 |
Symbol 931 Text | Uses:56 | Used by:940 |
Symbol 932 Text | Uses:56 | Used by:940 |
Symbol 933 Text | Uses:56 | Used by:940 |
Symbol 934 Text | Uses:56 | Used by:940 |
Symbol 935 Text | Uses:56 | Used by:940 |
Symbol 936 Text | Uses:56 | Used by:940 |
Symbol 937 Text | Uses:56 | Used by:940 |
Symbol 938 Text | Uses:56 | Used by:940 |
Symbol 939 Text | Uses:56 | Used by:940 |
Symbol 940 MovieClip | Uses:924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 | Used by:951 Timeline |
Symbol 941 Text | Uses:56 | Used by:942 |
Symbol 942 MovieClip | Uses:941 | Used by:951 Timeline |
Symbol 943 Text | Uses:56 | Used by:944 |
Symbol 944 MovieClip | Uses:943 | Used by:951 Timeline |
Symbol 945 Text | Uses:56 | Used by:946 |
Symbol 946 MovieClip | Uses:945 | Used by:951 Timeline |
Symbol 947 Text | Uses:56 | Used by:948 |
Symbol 948 MovieClip | Uses:947 | Used by:951 Timeline |
Symbol 949 Text | Uses:56 | Used by:950 |
Symbol 950 MovieClip | Uses:949 | Used by:951 Timeline |
Symbol 951 MovieClip | Uses:940 942 944 946 948 950 | Used by:952 |
Symbol 952 MovieClip | Uses:951 | Used by:Timeline |
Symbol 953 Button | Uses:178 179 180 181 182 | Used by:Timeline |
Symbol 954 Text | Uses:56 | Used by:Timeline |
Symbol 955 Text | Uses:56 | Used by:Timeline |
Symbol 956 Button | Uses:178 179 180 181 182 | Used by:Timeline |
Symbol 957 Text | Uses:56 | Used by:Timeline |
Symbol 958 Bitmap | Used by:959 | |
Symbol 959 Graphic | Uses:958 | Used by:Timeline |
Symbol 960 Text | Uses:56 | Used by:Timeline |
Symbol 961 Bitmap | Used by:962 | |
Symbol 962 Graphic | Uses:961 | Used by:Timeline |
Symbol 963 Text | Uses:56 | Used by:Timeline |
Symbol 964 Text | Uses:56 | Used by:Timeline |
Symbol 965 Text | Uses:56 | Used by:Timeline |
Symbol 966 Text | Uses:56 | Used by:Timeline |
Symbol 967 Text | Uses:56 | Used by:Timeline |
Symbol 968 Bitmap | Used by:969 | |
Symbol 969 Graphic | Uses:968 | Used by:Timeline |
Symbol 970 Text | Uses:56 | Used by:Timeline |
Symbol 971 Bitmap | Used by:972 | |
Symbol 972 Graphic | Uses:971 | Used by:Timeline |
Symbol 973 Text | Uses:56 | Used by:Timeline |
Symbol 974 Bitmap | Used by:975 | |
Symbol 975 Graphic | Uses:974 | Used by:Timeline |
Symbol 976 Text | Uses:56 | Used by:Timeline |
Symbol 977 Bitmap | Used by:978 | |
Symbol 978 Graphic | Uses:977 | Used by:Timeline |
Symbol 979 Text | Uses:56 | Used by:Timeline |
Symbol 980 Bitmap | Used by:981 | |
Symbol 981 Graphic | Uses:980 | Used by:Timeline |
Symbol 982 Text | Uses:56 | Used by:Timeline |
Symbol 983 Bitmap | Used by:984 | |
Symbol 984 Graphic | Uses:983 | Used by:Timeline |
Symbol 985 Text | Uses:56 | Used by:Timeline |
Symbol 986 Bitmap | Used by:987 | |
Symbol 987 Graphic | Uses:986 | Used by:988 |
Symbol 988 MovieClip | Uses:987 | Used by:Timeline |
Symbol 989 Text | Uses:56 | Used by:Timeline |
Symbol 990 Bitmap | Used by:991 | |
Symbol 991 Graphic | Uses:990 | Used by:Timeline |
Symbol 992 Text | Uses:56 | Used by:Timeline |
Symbol 993 Text | Uses:56 | Used by:Timeline |
Symbol 994 Text | Uses:56 | Used by:Timeline |
Symbol 995 Text | Uses:56 | Used by:Timeline |
Symbol 996 Bitmap | Used by:998 | |
Symbol 997 Bitmap | Used by:998 | |
Symbol 998 Graphic | Uses:996 997 | Used by:Timeline |
Symbol 999 Text | Uses:56 | Used by:Timeline |
Symbol 1000 Bitmap | Used by:1001 | |
Symbol 1001 Graphic | Uses:1000 | Used by:Timeline |
Symbol 1002 Text | Uses:56 | Used by:Timeline |
Symbol 1003 Text | Uses:56 | Used by:Timeline |
Symbol 1004 Text | Uses:56 | Used by:Timeline |
Symbol 1005 Text | Uses:56 | Used by:Timeline |
Symbol 1006 Bitmap | Used by:1007 | |
Symbol 1007 Graphic | Uses:1006 | Used by:Timeline |
Symbol 1008 Text | Uses:56 | Used by:Timeline |
Symbol 1009 Bitmap | Used by:1010 | |
Symbol 1010 Graphic | Uses:1009 | Used by:Timeline |
Symbol 1011 Text | Uses:56 | Used by:Timeline |
Symbol 1012 Bitmap | Used by:1013 | |
Symbol 1013 Graphic | Uses:1012 | Used by:Timeline |
Symbol 1014 Text | Uses:56 | Used by:Timeline |
Symbol 1015 Text | Uses:56 | Used by:Timeline |
Symbol 1016 Text | Uses:56 | Used by:Timeline |
Symbol 1017 Text | Uses:56 | Used by:Timeline |
Symbol 1018 Bitmap | Used by:1019 | |
Symbol 1019 Graphic | Uses:1018 | Used by:Timeline |
Symbol 1020 Text | Uses:56 | Used by:Timeline |
Symbol 1021 Text | Uses:56 | Used by:Timeline |
Symbol 1022 Text | Uses:56 | Used by:Timeline |
Symbol 1023 Bitmap | Used by:1024 | |
Symbol 1024 Graphic | Uses:1023 | Used by:Timeline |
Symbol 1025 Text | Uses:56 | Used by:Timeline |
Symbol 1026 Bitmap | Used by:1027 | |
Symbol 1027 Graphic | Uses:1026 | Used by:Timeline |
Symbol 1028 Text | Uses:56 | Used by:Timeline |
Symbol 1029 Text | Uses:56 | Used by:Timeline |
Symbol 1030 Text | Uses:56 | Used by:Timeline |
Symbol 1031 Bitmap | Used by:1032 | |
Symbol 1032 Graphic | Uses:1031 | Used by:Timeline |
Symbol 1033 Text | Uses:56 | Used by:Timeline |
Symbol 1034 Bitmap | Used by:1035 | |
Symbol 1035 Graphic | Uses:1034 | Used by:1036 |
Symbol 1036 MovieClip | Uses:1035 | Used by:Timeline |
Symbol 1037 Text | Uses:56 | Used by:Timeline |
Symbol 1038 Bitmap | Used by:1039 | |
Symbol 1039 Graphic | Uses:1038 | Used by:Timeline |
Symbol 1040 Text | Uses:56 | Used by:Timeline |
Symbol 1041 Bitmap | Used by:1042 | |
Symbol 1042 Graphic | Uses:1041 | Used by:Timeline |
Symbol 1043 Text | Uses:56 | Used by:Timeline |
Symbol 1044 Bitmap | Used by:1045 | |
Symbol 1045 Graphic | Uses:1044 | Used by:Timeline |
Symbol 1046 Text | Uses:56 | Used by:Timeline |
Symbol 1047 Text | Uses:56 | Used by:Timeline |
Symbol 1048 Text | Uses:56 | Used by:Timeline |
Symbol 1049 Bitmap | Used by:1050 | |
Symbol 1050 Graphic | Uses:1049 | Used by:Timeline |
Symbol 1051 Text | Uses:56 | Used by:Timeline |
Symbol 1052 Bitmap | Used by:1053 | |
Symbol 1053 Graphic | Uses:1052 | Used by:Timeline |
Symbol 1054 Text | Uses:56 | Used by:Timeline |
Symbol 1055 Text | Uses:56 | Used by:Timeline |
Symbol 1056 Text | Uses:56 | Used by:Timeline |
Symbol 1057 Bitmap | Used by:1058 | |
Symbol 1058 Graphic | Uses:1057 | Used by:Timeline |
Symbol 1059 Text | Uses:56 | Used by:Timeline |
Symbol 1060 Bitmap | Used by:1061 | |
Symbol 1061 Graphic | Uses:1060 | Used by:Timeline |
Symbol 1062 Bitmap | Used by:1063 | |
Symbol 1063 Graphic | Uses:1062 | Used by:Timeline |
Symbol 1064 Text | Uses:56 | Used by:Timeline |
Symbol 1065 Bitmap | Used by:1066 | |
Symbol 1066 Graphic | Uses:1065 | Used by:Timeline |
Symbol 1067 Text | Uses:56 | Used by:Timeline |
Symbol 1068 Text | Uses:841 | Used by:Timeline |
Symbol 1069 Text | Uses:56 | Used by:Timeline |
Symbol 1070 Bitmap | Used by:1071 | |
Symbol 1071 Graphic | Uses:1070 | Used by:Timeline |
Symbol 1072 Text | Uses:56 | Used by:Timeline |
Symbol 1073 Bitmap | Used by:1074 | |
Symbol 1074 Graphic | Uses:1073 | Used by:Timeline |
Symbol 1075 Text | Uses:56 | Used by:Timeline |
Symbol 1076 Bitmap | Used by:1077 | |
Symbol 1077 Graphic | Uses:1076 | Used by:Timeline |
Symbol 1078 Text | Uses:56 | Used by:Timeline |
Symbol 1079 Bitmap | Used by:1080 | |
Symbol 1080 Graphic | Uses:1079 | Used by:Timeline |
Symbol 1081 Text | Uses:56 | Used by:Timeline |
Symbol 1082 Bitmap | Used by:1083 | |
Symbol 1083 Graphic | Uses:1082 | Used by:Timeline |
Symbol 1084 Text | Uses:56 | Used by:Timeline |
Symbol 1085 Text | Uses:56 | Used by:Timeline |
Symbol 1086 Text | Uses:56 | Used by:Timeline |
Symbol 1087 Text | Uses:56 | Used by:Timeline |
Symbol 1088 Text | Uses:56 | Used by:Timeline |
Symbol 1089 Bitmap | Used by:1090 | |
Symbol 1090 Graphic | Uses:1089 | Used by:Timeline |
Symbol 1091 Text | Uses:56 | Used by:Timeline |
Symbol 1092 Bitmap | Used by:1093 | |
Symbol 1093 Graphic | Uses:1092 | Used by:Timeline |
Symbol 1094 Text | Uses:56 | Used by:Timeline |
Symbol 1095 Text | Uses:56 | Used by:Timeline |
Symbol 1096 Bitmap | Used by:1097 | |
Symbol 1097 Graphic | Uses:1096 | Used by:Timeline |
Symbol 1098 Text | Uses:56 | Used by:Timeline |
Symbol 1099 Text | Uses:56 | Used by:Timeline |
Symbol 1100 Text | Uses:56 | Used by:Timeline |
Symbol 1101 Bitmap | Used by:1102 | |
Symbol 1102 Graphic | Uses:1101 | Used by:Timeline |
Symbol 1103 Text | Uses:56 | Used by:Timeline |
Symbol 1104 Text | Uses:56 | Used by:Timeline |
Symbol 1105 Text | Uses:56 | Used by:Timeline |
Symbol 1106 Text | Uses:56 | Used by:Timeline |
Symbol 1107 Text | Uses:56 | Used by:Timeline |
Symbol 1108 Bitmap | Used by:1109 | |
Symbol 1109 Graphic | Uses:1108 | Used by:Timeline |
Symbol 1110 Text | Uses:56 | Used by:Timeline |
Symbol 1111 Text | Uses:56 | Used by:Timeline |
Symbol 1112 Text | Uses:56 | Used by:Timeline |
Symbol 1113 Text | Uses:56 | Used by:Timeline |
Symbol 1114 Text | Uses:56 | Used by:Timeline |
Symbol 1115 Bitmap | Used by:1116 | |
Symbol 1116 Graphic | Uses:1115 | Used by:Timeline |
Symbol 1117 Text | Uses:56 | Used by:Timeline |
Symbol 1118 Text | Uses:56 | Used by:Timeline |
Symbol 1119 Text | Uses:56 | Used by:Timeline |
Symbol 1120 Text | Uses:56 | Used by:Timeline |
Symbol 1121 Text | Uses:56 | Used by:Timeline |
Symbol 1122 Text | Uses:56 | Used by:Timeline |
Symbol 1123 Bitmap | Used by:1125 | |
Symbol 1124 Bitmap | Used by:1125 | |
Symbol 1125 Graphic | Uses:1123 1124 | Used by:Timeline |
Symbol 1126 Text | Uses:56 | Used by:Timeline |
Symbol 1127 Text | Uses:56 | Used by:Timeline |
Symbol 1128 Text | Uses:56 | Used by:Timeline |
Symbol 1129 Graphic | Used by:Timeline | |
Symbol 1130 Text | Uses:56 | Used by:Timeline |
Symbol 1131 Text | Uses:56 | Used by:Timeline |
Symbol 1132 Text | Uses:56 | Used by:Timeline |
Symbol 1133 Text | Uses:56 | Used by:Timeline |
Symbol 1134 Text | Uses:56 | Used by:Timeline |
Symbol 1135 Text | Uses:56 | Used by:Timeline |
Symbol 1136 Text | Uses:56 | Used by:Timeline |
Symbol 1137 Text | Uses:56 | Used by:Timeline |
Symbol 1138 Text | Uses:56 | Used by:Timeline |
Symbol 1139 Text | Uses:56 | Used by:Timeline |
Symbol 1140 Text | Uses:56 | Used by:Timeline |
Symbol 1141 Text | Uses:56 | Used by:Timeline |
Symbol 1142 Text | Uses:56 | Used by:Timeline |
Symbol 1143 Text | Uses:56 | Used by:Timeline |
Symbol 1144 Text | Uses:56 | Used by:Timeline |
Symbol 1145 Text | Uses:56 | Used by:Timeline |
Symbol 1146 Text | Uses:56 | Used by:Timeline |
Symbol 1147 Text | Uses:56 | Used by:Timeline |
Symbol 1148 Text | Uses:56 | Used by:Timeline |
Symbol 1149 Text | Uses:56 | Used by:Timeline |
Symbol 1150 MovieClip | Uses:78 24 | Used by:1151 |
Symbol 1151 MovieClip | Uses:1150 | Used by:Timeline |
Symbol 1152 Graphic | Uses:30 | Used by:1153 |
Symbol 1153 MovieClip | Uses:1152 32 | Used by:1154 |
Symbol 1154 MovieClip | Uses:1153 | Used by:Timeline |
Symbol 1155 MovieClip | Uses:896 38 | Used by:1156 |
Symbol 1156 MovieClip | Uses:1155 | Used by:Timeline |
Symbol 1157 Text | Uses:56 | Used by:1158 |
Symbol 1158 MovieClip | Uses:1157 | Used by:Timeline |
Symbol 1159 Text | Uses:56 | Used by:Timeline |
Symbol 1160 Text | Uses:56 | Used by:1161 |
Symbol 1161 MovieClip | Uses:1160 | Used by:1182 Timeline |
Symbol 1162 Text | Uses:56 | Used by:1163 |
Symbol 1163 MovieClip | Uses:1162 | Used by:1182 Timeline |
Symbol 1164 Text | Uses:56 | Used by:1165 |
Symbol 1165 MovieClip | Uses:1164 | Used by:1182 Timeline |
Symbol 1166 Text | Uses:56 | Used by:1167 |
Symbol 1167 MovieClip | Uses:1166 | Used by:1182 Timeline |
Symbol 1168 Text | Uses:56 | Used by:1169 |
Symbol 1169 MovieClip | Uses:1168 | Used by:1182 Timeline |
Symbol 1170 Text | Uses:56 | Used by:1171 |
Symbol 1171 MovieClip | Uses:1170 | Used by:1182 Timeline |
Symbol 1172 Text | Uses:56 | Used by:1173 |
Symbol 1173 MovieClip | Uses:1172 | Used by:1182 Timeline |
Symbol 1174 Text | Uses:56 | Used by:1175 |
Symbol 1175 MovieClip | Uses:1174 | Used by:1182 Timeline |
Symbol 1176 Text | Uses:56 | Used by:1177 |
Symbol 1177 MovieClip | Uses:1176 | Used by:1182 Timeline |
Symbol 1178 Text | Uses:56 | Used by:1179 |
Symbol 1179 MovieClip | Uses:1178 | Used by:1182 Timeline |
Symbol 1180 Text | Uses:56 | Used by:1181 |
Symbol 1181 MovieClip | Uses:1180 | Used by:1182 Timeline |
Symbol 1182 MovieClip | Uses:1161 1163 1165 1167 1169 1171 1173 1175 1177 1179 1181 | Used by:1183 |
Symbol 1183 MovieClip | Uses:1182 | Used by:Timeline |
Symbol 1184 Button | Uses:178 179 180 181 182 | Used by:Timeline |
Symbol 1185 Text | Uses:56 | Used by:Timeline |
Symbol 1186 Text | Uses:56 | Used by:Timeline |
Symbol 1187 Button | Uses:178 179 180 181 182 | Used by:Timeline |
Symbol 1188 Bitmap | Used by:1189 | |
Symbol 1189 Graphic | Uses:1188 | Used by:Timeline |
Symbol 1190 Text | Uses:56 | Used by:Timeline |
Symbol 1191 Text | Uses:56 | Used by:Timeline |
Symbol 1192 Text | Uses:56 | Used by:Timeline |
Symbol 1193 Text | Uses:56 | Used by:Timeline |
Symbol 1194 Text | Uses:56 | Used by:Timeline |
Symbol 1195 Bitmap | Used by:1196 | |
Symbol 1196 Graphic | Uses:1195 | Used by:Timeline |
Symbol 1197 Text | Uses:56 | Used by:Timeline |
Symbol 1198 Text | Uses:56 | Used by:Timeline |
Symbol 1199 Text | Uses:56 | Used by:Timeline |
Symbol 1200 Text | Uses:56 | Used by:Timeline |
Symbol 1201 Text | Uses:56 | Used by:Timeline |
Symbol 1202 Graphic | Used by:1204 | |
Symbol 1203 Text | Uses:56 | Used by:1204 |
Symbol 1204 MovieClip | Uses:1202 1203 | Used by:Timeline |
Symbol 1205 Text | Uses:56 | Used by:Timeline |
Symbol 1206 Bitmap | Used by:1207 | |
Symbol 1207 Graphic | Uses:1206 | Used by:Timeline |
Symbol 1208 Text | Uses:56 | Used by:Timeline |
Symbol 1209 Text | Uses:56 | Used by:Timeline |
Symbol 1210 Text | Uses:56 | Used by:Timeline |
Symbol 1211 Text | Uses:56 | Used by:Timeline |
Symbol 1212 Text | Uses:56 | Used by:Timeline |
Symbol 1213 Text | Uses:56 | Used by:Timeline |
Symbol 1214 Bitmap | Used by:1215 | |
Symbol 1215 Graphic | Uses:1214 | Used by:Timeline |
Symbol 1216 Text | Uses:56 | Used by:Timeline |
Symbol 1217 Bitmap | Used by:1218 | |
Symbol 1218 Graphic | Uses:1217 | Used by:Timeline |
Symbol 1219 Text | Uses:56 | Used by:Timeline |
Symbol 1220 Text | Uses:56 | Used by:Timeline |
Symbol 1221 Bitmap | Used by:1222 | |
Symbol 1222 Graphic | Uses:1221 | Used by:Timeline |
Symbol 1223 Text | Uses:56 | Used by:Timeline |
Symbol 1224 Text | Uses:56 | Used by:Timeline |
Symbol 1225 Bitmap | Used by:1226 | |
Symbol 1226 Graphic | Uses:1225 | Used by:Timeline |
Symbol 1227 Text | Uses:56 | Used by:Timeline |
Symbol 1228 Text | Uses:56 | Used by:Timeline |
Symbol 1229 Text | Uses:56 | Used by:Timeline |
Symbol 1230 Bitmap | Used by:1231 | |
Symbol 1231 Graphic | Uses:1230 | Used by:Timeline |
Symbol 1232 Text | Uses:56 | Used by:Timeline |
Symbol 1233 Text | Uses:56 | Used by:Timeline |
Symbol 1234 Bitmap | Used by:1235 | |
Symbol 1235 Graphic | Uses:1234 | Used by:Timeline |
Symbol 1236 Text | Uses:56 | Used by:Timeline |
Symbol 1237 Bitmap | Used by:1238 | |
Symbol 1238 Graphic | Uses:1237 | Used by:Timeline |
Symbol 1239 Text | Uses:56 | Used by:Timeline |
Symbol 1240 Text | Uses:56 | Used by:Timeline |
Symbol 1241 Text | Uses:56 | Used by:Timeline |
Symbol 1242 Text | Uses:56 | Used by:Timeline |
Symbol 1243 Text | Uses:56 | Used by:Timeline |
Symbol 1244 Text | Uses:56 | Used by:Timeline |
Symbol 1245 Text | Uses:56 | Used by:Timeline |
Symbol 1246 Text | Uses:56 | Used by:Timeline |
Symbol 1247 Text | Uses:56 | Used by:Timeline |
Symbol 1248 Text | Uses:56 | Used by:Timeline |
Symbol 1249 Text | Uses:56 | Used by:Timeline |
Symbol 1250 Text | Uses:56 | Used by:Timeline |
Symbol 1251 Text | Uses:56 | Used by:Timeline |
Symbol 1252 Text | Uses:56 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 17 MovieClip |
Instance Names
"photoshopdescription" | Frame 3 | Symbol 47 MovieClip |
"flashdescription" | Frame 3 | Symbol 51 MovieClip |
"newgroundsdescription" | Frame 3 | Symbol 55 MovieClip |
"one" | Frame 3 | Symbol 61 MovieClip |
"two" | Frame 3 | Symbol 65 MovieClip |
"three" | Frame 3 | Symbol 69 MovieClip |
"four" | Frame 3 | Symbol 73 MovieClip |
"five" | Frame 3 | Symbol 77 MovieClip |
"sketch1" | Frame 10 | Symbol 204 MovieClip |
"sketch2" | Frame 12 | Symbol 217 MovieClip |
"thestick" | Frame 18 | Symbol 239 MovieClip |
"nolimby" | Frame 55 | Symbol 379 MovieClip |
"hairy" | Frame 59 | Symbol 398 MovieClip |
"bally" | Frame 65 | Symbol 421 MovieClip |
"blood" | Frame 72 | Symbol 471 MovieClip |
"hat" | Frame 142 | Symbol 655 Button |
"player" | Frame 177 | Symbol 747 MovieClip |
"wall" | Frame 177 | Symbol 749 MovieClip |
"wall3" | Frame 177 | Symbol 749 MovieClip |
"wall2" | Frame 177 | Symbol 749 MovieClip |
"wall4" | Frame 177 | Symbol 749 MovieClip |
"player" | Frame 186 | Symbol 747 MovieClip |
"wall" | Frame 186 | Symbol 749 MovieClip |
"wall3" | Frame 186 | Symbol 749 MovieClip |
"wall2" | Frame 186 | Symbol 749 MovieClip |
"wall4" | Frame 186 | Symbol 749 MovieClip |
"bar" | Symbol 17 MovieClip Frame 1 | Symbol 8 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"mainmenu" | Frame 3 |
"LOADED" | Symbol 17 MovieClip Frame 5 |
Dynamic Text Variables
b | Symbol 717 EditableText | "" |
pi | Symbol 830 EditableText | "" |
|