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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/13751074?noj=FRM13751074-22DC" width="1" height="1"></div>

Ravine.swf

This is the info page for
Flash #57700

(Click the ID number above for more basic data on this flash file.)


Text
$

Axis games

<p align="center"><font face="Cambria" size="15" color="#ffff33" letterSpacing="0.000000" kerning="1">+5</font></p>

UPGRADE!!

Axis games

www.axis-games.com

CHOOSE YOUR GAME TYPE

MISSION MODE

ENDURANCE MODE

PLAY MORE GAMES

GAMING NEWS

axis games

*click to change focus*

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

NEXT WAVE

NEXT WAVE

NEXT WAVE

RESEARCH

CASTLE HEALTH

CONTINUOUS WAVES

CONTINUOUS WAVES

<p align="left"><font face="Cambria" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">999</font></p>

<p align="left"><font face="Cambria" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">25/25</font></p>

$50

Unlocks
Ice Towers

Unlocks
Eagle Towers

$150

$100

Unlocks
Poison Towers

Unlocks
Fire Towers

WALL

$25

Builds a wall to
temporarily stop
enemy movement.
Hotkey: "W"

UPGRADE

$50

Increases damage,
range, and firing
speed of a tower.
Hotkey: "U"

UPGRADE

+

75

SELL

Sell a tower for its
current worth.
Hotkey: "S"

SELL

$

LOCKED

POISON

250

Damage: 4
Range: 100ft
Atk Delay: 35
Shoots: Ground & Air
*Damage delt every 3
seconds. (stacks)
Hotkey: "P"

FIRE

300

Damage: 8
Range: 100ft
Atk Delay: 35
Shoots: Ground & Air
*Deals 80% splash
damage to all units
within 35ft of target
Hotkey: "F"

ICE

150

Damage: N/A
Range: 90ft
Atk Delay: 35
Shoots: Ground & Air
*Each hit slows move
speed by 30%
Hotkey: "I"

EAGLE

Damage: 7
Range: 90ft
Atk Delay: 35
Shoots: Ground & Air
Hotkey: "E"

GROUND

75

Damage: 5
Range: 90ft
Atk Delay: 25
Shoots: Only Ground
Hotkey: "G"

AIR

Damage: 5
Range: 90ft
Atk Delay: 25
Shoots: Only Air
Hotkey: "A"

<p align="center"></p>

SHOW MESSAGES

"We need you to strategically build
towers to kill their troops before they
reach our castle.  If you change your
mind and want to remove a tower from
your mouse, just press the esc key.

"So you're our new commander, huh?
Well, we don't have much time so I'll
bring you up to speed right away."

"To the west sits an army that is
determined to overrun our castles,
and it's your job to make sure that
doesn't happen."

CONTINUE

"At the bottom of your control panel,
our scouts have set up a countdown
to when they estimate the next wave
to arrive. "
"At any time, you can click on the
Start Next Wave button to
automatically start the next wave.
Doing this will reward you gold equal
to half of the time remaining until
that wave is set to arrive."

"Excellent job so far, commander!
Unfortunately, I have some bad
news."

"We've developed a new tower
designed to shoot these beasts right
out of the air. I suggest you make use
of these right away."

"Our scouts report that they've seen
massive flying creatures in the
enemy's ranks. We don't know when
they will reach us, but we know it
will be soon."

"Congratulations, Commander. We
have successfully defended this
area, we need you to assume
command of another outpost and
begin defense there."

"We are unable to move the towers
from this area, but you will receive
gold equal to their current worth."

"In this area, we are developing
some new defense technology.
Allocate some of your funds to
complete the research and make
these towers battle-ready."

"You have successfully defended
this area, Commander, but the
enemy has again moved on to our
third castle."

"This castle is more difficult to
defend because there are two
ravines that converge into one."

"You will also be able to research
two additional towers at this
castle. Use them wisely."

"Towers have the ability to upgrade
themselves."

"Mouse-over any tower to check its
rank and kills"

"For every 50 kills a tower gets, it
will automatically upgrade 1 rank."

"To view a tower's current focus,
mouse-over the tower. To change its
focus, click on the tower.

"A tower's focus specifies which
enemy it chooses to shoot first"

"Some focus options are: closest unit,
unit with most health, only unpoisoned
units, etc."

"Excellent work, Commander. Or I
guess I should call you General. Your
strategic defense of our three outer
castles has earned you a deserving
promotion."

"We are severly outnumbered and know
we can't hold them off forever. Your task
is to protect our castle as long as you
can while we evacuate the citizens out
of the rear gate. Good luck, General."

"The enemy has massed outside of our
main castle and you have received
command."

Sounds

MAIN MENU

MISSION FAILED

Your defenses have failed, and your
castle has been overrun.

CONTINUE

MISSION COMPLETE

With the defenses that you built,  you gave your King
enough time to evacuate the citizens and gather the
army behind the invading force.

Distracted by the castle's defenses, your nation's army
was able to take the enemy by surprise.

You will be remembered as the General that saved a
nation.

ENDURANCE MODE

Level:

<p align="left"><font face="Cambria" size="25" color="#e8dcd2" letterSpacing="0.000000" kerning="1"> </font></p>

This game is currently in beta testing

www.axis-games.com

ActionScript [AS1/AS2]

Frame 1
_root.playBtn._visible = false; var CPMStarContentSpotID = "375Q9E5A60AB"; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); stop();
Instance of Symbol 554 MovieClip "loader" in Frame 1
onClipEvent (load) { stopAdTime = 15000; this._xscale = 0; startAdTime = getTimer(); } onClipEvent (enterFrame) { elapsedAdTime = getTimer() - startAdTime; amountloaded = elapsedAdTime / stopAdTime; percentloaded = 100 * amountloaded; this._xscale = percentloaded; if (percentloaded >= 100) { _root.gotoAndPlay("export"); } else { gotoAndStop (1); } }
Frame 16
stop();
Frame 26
_root.transition.gotoAndPlay(1); stop();
Frame 31
function playSound(sound) { if (soundOn) { _root.soundFX.gotoAndPlay(sound); } } function hotKeys() { if (Key.isDown(71)) { checkBuild("ground"); } else if (Key.isDown(65) && (_root.ui.airLocked._currentframe != 1)) { checkBuild("air"); } else if (Key.isDown(69) && (_root.ui.eagleLocked._currentframe != 1)) { checkBuild("eagle"); } else if (Key.isDown(73) && (_root.ui.iceLocked._currentframe != 1)) { checkBuild("ice"); } else if (Key.isDown(80) && (_root.ui.poisonLocked._currentframe != 1)) { checkBuild("poison"); } else if (Key.isDown(70) && (_root.ui.fireLocked._currentframe != 1)) { checkBuild("fire"); } else if (Key.isDown(87)) { checkBuild("wall"); } else if (Key.isDown(85)) { checkBuild("upgrade"); } else if (Key.isDown(83)) { checkBuild("sell"); } } function showMission(num) { if (showMissions) { if (missionArray[num] == false) { clearMouseItem(); missionArray[num] = true; gamePaused = true; _root.missions.gotoAndStop(num + 1); if (num != 1) { _root.playSound("showTutorial"); } } return(true); } return(false); } function nextArea() { var _local4 = "die" + enemiesDead; _root.world[_local4].removeMovieClip(); var _local3 = 1; while (_local3 <= builtTowers) { var _local2 = "tower" + _local3; if (_root.world[_local2].inside.sellPrice != undefined) { gold = gold + _root.world[_local2].inside.sellPrice; } _root.world[_local2].removeMovieClip(); _local3++; } if ((area == 1) && (gameMode == "mission")) { _root.ui.uiEagle.gotoAndStop(2); } else if ((area == 2) && (gameMode == "mission")) { _root.ui.uiPoison.gotoAndStop(2); _root.ui.uiFire.gotoAndStop(2); } curWalls = []; gamePaused = true; cWaves = false; _root.ui.cWaves.gotoAndStop(1); waveTimer = 0; builtTowers = 0; area++; level = 0; castleHealth = 100; _root.ui.healthBar._xscale = (castleHealth / 100) * 100; _root.ui.healthText.text = Math.round((castleHealth / 100) * 100) + "%"; _root.ui.waveText.text = "???"; clearStats(); _root.world.range._y = -400; _root.savedGold = _root.gold; _root.savedArea = area; _root.airUnlockedC = _root.ui.airLocked._currentframe; _root.eagleUnlockedC = _root.ui.eagleLocked._currentframe; _root.iceUnlockedC = _root.ui.iceLocked._currentframe; _root.poisonUnlockedC = _root.ui.poisonLocked._currentframe; _root.fireUnlockedC = _root.uifireLocked._currentframe; _root.fireFrame = _root.ui.uiFire._currentframe; _root.iceFrame = _root.ui.uiIce._currentframe; _root.eagleFrame = _root.ui.uiEagle._currentframe; _root.poisonFrame = _root.ui.uiPoison._currentframe; buildMap(area); } function enemyTimers() { if (curEnemies.length > 0) { _root.ui.waveDisplay.gotoAndStop(1); } else { _root.ui.waveDisplay.gotoAndStop(2); if (gameMode == "mission") { if (area == 1) { if ((level == 2) || ((level == 1) && (curEnemies.length == 0))) { } if ((level == 6) || ((level == 5) && (curEnemies.length == 0))) { if (showMission(3) == false) { if (_root.ui.airLocked._currentframe == 1) { _root.ui.airLocked.gotoAndPlay(2); } } } if ((level == wavesPerArea[area - 1]) && (curEnemies.length == 0)) { if (showMission(4) == false) { nextArea(); _root.ui.waveDisplay.gotoAndStop(1); } } } else if (area == 2) { if ((level == 4) || ((level == 4) && (curEnemies.length == 0))) { showMission(7); } if ((level == 8) || ((level == 4) && (curEnemies.length == 0))) { showMission(6); } if ((level == wavesPerArea[area - 1]) && (curEnemies.length == 0)) { if (showMission(5) == false) { nextArea(); _root.ui.waveDisplay.gotoAndStop(1); } } } else if (area == 3) { if ((level == wavesPerArea[area - 1]) && (curEnemies.length == 0)) { if (showMission(8) == false) { nextArea(); _root.ui.waveDisplay.gotoAndStop(1); } } } else if (area == 4) { if ((level == wavesPerArea[area - 1]) && (curEnemies.length == 0)) { area = 1; level = 0; gameOver(); stopAllSounds(); _root.gotoAndStop("winMissions"); } } } if ((gamePaused == false) && (cWaves)) { setEnemies(); } } var _local3 = 0; while (_local3 < curEnemies.length) { var _local2 = curEnemies[_local3]; if (_root.world[_local2].slowed == true) { _root.world[_local2].slowTimer++; if (_root.world[_local2].slowTimer == 125) { _root.world[_local2].speed = 3 + (level * 0.05); _root.world[_local2].slowed = false; var _local4 = new flash.geom.Transform(_root.world[_local2].inside); _local4.colorTransform = new flash.geom.ColorTransform(); if (_root.world[_local2].poisoned) { _local4 = new flash.geom.Transform(_root.world[_local2].inside); var _local5 = new flash.geom.ColorTransform(0.6, 0, 0.6, 1, 20, 0, 20, 0); _local4.colorTransform = _local5; } } } if (_root.world[_local2].poisoned == true) { _root.world[_local2].poisonTimer++; if ((_root.world[_local2].poisonTimer % 50) == 0) { _root.world[_local2].curHealth = _root.world[_local2].curHealth - _root.world[_local2].damagePerTick; if (_root.world[_local2].curHealth <= 0) { _root.world[_local2].poisoned = false; _root.enemyDead(_local2, _root.world[_local2].poisonedFrom); } } } _local3++; } } function checkMouseItem() { if (itemOnMouse != "") { if (Key.isDown(27)) { clearMouseItem(); } } } function clearMouseItem() { _root.world.greenTile._y = -600; _root.world.redTile._y = -600; itemOnMouse = ""; _root.mouseItem.removeMovieClip(); Mouse.show(); } function upgradeTower(tower) { tower.inside.rank++; tower.inside.sellPrice = tower.inside.sellPrice + Math.round(upgradeCost / 2); if (tower.inside.towerType == "ice") { tower.inside.damage = tower.inside.damage + 0.04; tower.inside.coolDown = Math.round(tower.inside.coolDown * 0.9); tower.inside.range = tower.inside.range + 5; if (tower.inside.damage >= 0.75) { tower.inside.damage = 0.75; } } else if (tower.inside.towerType == "poison") { tower.inside.damage = tower.inside.damage + 0.5; tower.inside.coolDown = Math.round(tower.inside.coolDown * 0.95); tower.inside.range = tower.inside.range + 3; } else if (tower.inside.towerType == "fire") { tower.inside.damage = tower.inside.damage + 1; tower.inside.coolDown = Math.round(tower.inside.coolDown * 0.95); tower.inside.range = tower.inside.range + 2; } else if (tower.inside.towerType == "eagle") { tower.inside.damage = tower.inside.damage + 1; tower.inside.coolDown = Math.round(tower.inside.coolDown * 0.95); tower.inside.range = tower.inside.range + 2; } else { tower.inside.damage = tower.inside.damage + 1; tower.inside.coolDown = Math.round(tower.inside.coolDown * 0.95); tower.inside.range = tower.inside.range + 3; } if (tower.inside.range > 125) { tower.inside.range = 125; } if (tower.inside.coolDown <= 15) { tower.inside.coolDown = 15; } if (tower.hitTest(_root._xmouse, _root._ymouse)) { showStats(tower); showRange(tower); } } function getTileDepth(row, col) { var _local1 = (500000 + (20 * row)) + col; return(_local1); } function clearStats() { statTower = "null"; _root.world.stats._y = -300; } function checkBuild(type) { if (_root.missions._currentframe == 1) { var _local5 = type + "Cost"; if (gold >= _root[_local5]) { if (itemOnMouse != type) { _root.playSound("click"); } Mouse.hide(); priceOfTower = _root[_local5]; itemOnMouse = type; _root.attachMovie(type + "OM", "mouseItem", mouseItemDepth); _root.mouseItem._x = _root._xmouse; _root.mouseItem._y = _root._ymouse; } else { showMessage("You need more gold!"); } if (type == "upgrade") { var _local2 = 1; while (_local2 <= builtTowers) { var _local3 = "tower" + _local2; if (_root.world[_local3].hitTest(_root.world._xmouse, _root.world._ymouse)) { showStats(_root.world[_local3]); break; } _local2++; } } } } function getDistance(startX, endX, startY, endY) { xDif = endX - startX; xDif = xDif * xDif; yDif = endY - startY; yDif = yDif * yDif; return(Math.sqrt(xDif + yDif)); } function findClosestEnemy(xLoc, yLoc, range, canHit, focus) { if (gamePaused == false) { closestDist = 500; var _local6 = "null"; if (focus == "Closest") { var _local8 = 0; while (_local8 < curEnemies.length) { var _local7 = _root.curEnemies[_local8]; var _local9 = getDistance(_root.world[_local7]._x, xLoc, _root.world[_local7]._y, yLoc); if ((_root.world[_local7].hit != canHit) && (canHit != "b")) { _local9 = 500; } if (_local9 < closestDist) { closestDist = _local9; _local6 = _root.curEnemies[_local8]; } _local8++; } if (closestDist <= range) { return(_local6); } return("null"); } if (focus == "Most Health") { var _local11 = 0; var _local8 = 0; while (_local8 < curEnemies.length) { var _local7 = _root.curEnemies[_local8]; var _local9 = getDistance(_root.world[_local7]._x, xLoc, _root.world[_local7]._y, yLoc); var _local10 = _root.world[_local7].curHealth; if ((_root.world[_local7].hit != canHit) && (canHit != "b")) { _local9 = 500; } if (_local9 <= range) { if (_local10 >= _local11) { _local11 = _local10; _local6 = _root.curEnemies[_local8]; } } _local8++; } return(_local6); } if (focus == "Least Health") { var _local11 = 1000; var _local8 = 0; while (_local8 < curEnemies.length) { var _local7 = _root.curEnemies[_local8]; var _local9 = getDistance(_root.world[_local7]._x, xLoc, _root.world[_local7]._y, yLoc); var _local10 = _root.world[_local7].curHealth; if ((_root.world[_local7].hit != canHit) && (canHit != "b")) { _local9 = 500; } if (_local9 <= range) { if (_local10 <= _local11) { _local11 = _local10; _local6 = _root.curEnemies[_local8]; } } _local8++; } return(_local6); } if (focus == "Air Only") { var _local8 = 0; while (_local8 < curEnemies.length) { var _local7 = _root.curEnemies[_local8]; var _local9 = getDistance(_root.world[_local7]._x, xLoc, _root.world[_local7]._y, yLoc); if (_local9 <= range) { if (_root.world[_local7].hit == "a") { _local6 = _root.curEnemies[_local8]; } } _local8++; } return(_local6); } if (focus == "Ground Only") { var _local8 = 0; while (_local8 < curEnemies.length) { var _local7 = _root.curEnemies[_local8]; var _local9 = getDistance(_root.world[_local7]._x, xLoc, _root.world[_local7]._y, yLoc); if (_local9 <= range) { if (_root.world[_local7].hit == "g") { _local6 = _root.curEnemies[_local8]; } } _local8++; } return(_local6); } if (focus == "Unslowed") { var _local8 = 0; while (_local8 < curEnemies.length) { var _local7 = _root.curEnemies[_local8]; var _local9 = getDistance(_root.world[_local7]._x, xLoc, _root.world[_local7]._y, yLoc); if ((_root.world[_local7].hit != canHit) && (canHit != "b")) { _local9 = 500; } if (_local9 <= range) { if (_root.world[_local7].slowed == false) { return(_root.curEnemies[_local8]); } } _local8++; } return(findClosestEnemy(xLoc, yLoc, range, canHit, "Closest")); } if (focus == "Unpoisoned") { var _local8 = 0; while (_local8 < curEnemies.length) { var _local7 = _root.curEnemies[_local8]; var _local9 = getDistance(_root.world[_local7]._x, xLoc, _root.world[_local7]._y, yLoc); if ((_root.world[_local7].hit != canHit) && (canHit != "b")) { _local9 = 500; } if (_local9 <= range) { if (_root.world[_local7].poisoned == false) { return(_root.curEnemies[_local8]); } } _local8++; } return(findClosestEnemy(xLoc, yLoc, range, canHit, "Closest")); } } else { return("null"); } } function getUpgrade(tower, upgradeInfo) { var _local1; if (tower.inside.towerType == "ice") { if (upgradeInfo == "damage") { _local1 = 0.04; if ((tower.inside.damage + 0.04) > 0.7) { _local1 = 0; } } else if (upgradeInfo == "coolDown") { _local1 = tower.inside.coolDown - Math.round(tower.inside.coolDown * 0.9); } else if (upgradeInfo == "range") { _local1 = 5; } } else if (tower.inside.towerType == "poison") { if (upgradeInfo == "damage") { _local1 = 0.5; } else if (upgradeInfo == "coolDown") { _local1 = tower.inside.coolDown - Math.round(tower.inside.coolDown * 0.95); } else if (upgradeInfo == "range") { _local1 = 3; } } else if (tower.inside.towerType == "fire") { if (upgradeInfo == "damage") { _local1 = 1; } else if (upgradeInfo == "coolDown") { _local1 = tower.inside.coolDown - Math.round(tower.inside.coolDown * 0.95); } else if (upgradeInfo == "range") { _local1 = 2; } } else if (tower.inside.towerType == "eagle") { if (upgradeInfo == "damage") { _local1 = 1; } else if (upgradeInfo == "coolDown") { _local1 = tower.inside.coolDown - Math.round(tower.inside.coolDown * 0.975); } else if (upgradeInfo == "range") { _local1 = 2; } } else if (upgradeInfo == "damage") { _local1 = 1; } else if (upgradeInfo == "coolDown") { _local1 = tower.inside.coolDown - Math.round(tower.inside.coolDown * 0.95); } else if (upgradeInfo == "range") { _local1 = 3; } if (tower.inside.range > 125) { tower.inside.range = 125; } if (upgradeInfo == "coolDown") { if ((tower.inside.coolDown - _local1) < 15) { _local1 = 0; } } else if (upgradeInfo == "range") { if ((tower.inside.range + _local1) > 125) { _local1 = 125 - tower.inside.range; } } return(_local1); } function showStats(tower) { if (itemOnMouse == "upgrade") { if ((((tower.inside.towerType == "ground") || (tower.inside.towerType == "air")) || (tower.inside.towerType == "fire")) || (tower.inside.towerType == "eagle")) { _root.world.stats.one.text = ((("Damage: " + tower.inside.damage) + " (+") + getUpgrade(tower, "damage")) + ")\n"; } else if (tower.inside.towerType == "ice") { _root.world.stats.one.text = (((("Slow: " + Math.round(tower.inside.damage * 100)) + "% ") + " (+") + (getUpgrade(tower, "damage") * 100)) + "%)\n"; } else if (tower.inside.towerType == "poison") { _root.world.stats.one.text = ((("Damage: " + tower.inside.damage) + " (+") + getUpgrade(tower, "damage")) + ")\n"; } _root.world.stats.two.text = (((("Range: " + tower.inside.range) + "ft ") + " (+") + getUpgrade(tower, "range")) + ")\n"; _root.world.stats.three.text = ((("Atk Delay: " + tower.inside.coolDown) + " (-") + getUpgrade(tower, "coolDown")) + ")\n"; _root.world.stats.four.text = ("Rank: " + tower.inside.rank) + newline; _root.world.stats.five.text = ("Kills: " + tower.inside.kills) + newline; _root.world.stats.six.text = ("Worth: $" + tower.inside.sellPrice) + " (+$25)\n"; _root.world.stats.seven.text = "Focus: " + tower.inside.focus; _root.world.stats.icon.gotoAndStop(1); } else { if ((((tower.inside.towerType == "ground") || (tower.inside.towerType == "air")) || (tower.inside.towerType == "fire")) || (tower.inside.towerType == "eagle")) { _root.world.stats.one.text = ("Damage: " + tower.inside.damage) + newline; } else if (tower.inside.towerType == "ice") { _root.world.stats.one.text = ("Slow: " + Math.round(tower.inside.damage * 100)) + "%\n"; } else if (tower.inside.towerType == "poison") { _root.world.stats.one.text = ("Damage: " + tower.inside.damage) + " / tick\n"; } _root.world.stats.two.text = ("Range: " + tower.inside.range) + "ft\n"; _root.world.stats.three.text = ("Atk Delay: " + tower.inside.coolDown) + newline; _root.world.stats.four.text = ("Rank: " + tower.inside.rank) + newline; _root.world.stats.five.text = ("Kills: " + tower.inside.kills) + newline; _root.world.stats.six.text = ("Worth: $" + tower.inside.sellPrice) + newline; _root.world.stats.seven.text = "Focus: " + tower.inside.focus; _root.world.stats.icon.gotoAndStop(tower.inside.towerType); } statTower = tower; _root.world.stats._x = tower._x + 10; _root.world.stats._y = tower._y - 5; if (_root.world.stats._y > 330) { _root.world.stats._y = 330; } if (_root.world.stats._x > 390) { _root.world.stats._x = 390; } } function explodeArrow(xPos, yPos, damage, fromTower, target) { var _local3 = []; var _local2 = 0; while (_local2 < curEnemies.length) { var _local4 = curEnemies[_local2]; if (_local4 != target) { var _local5 = getDistance(_root.world[_local4]._x, xPos, _root.world[_local4]._y, yPos); if (_local5 <= 38) { _root.world[_local4].curHealth = _root.world[_local4].curHealth - Math.round(damage * 0.8); if (_root.world[_local4].curHealth <= 0) { _local3[_local3.length] = _local4; } } } _local2++; } _local2 = 0; while (_local2 < _local3.length) { var _local4 = _local3[_local2]; enemyDead(_local4, fromTower); _local2++; } } function findAngle(startX, startY, endX, endY) { var _local2 = endX - startX; var _local1 = endY - startY; var _local3 = Math.atan2(_local1, _local2); ang = _local3 * 57.2957795130823; return(ang); } function convertRange(rng) { return(rng * 1.9); } function showRange(tower) { var _local2 = _root.convertRange(tower.inside.range); _root.world.range._width = _local2; _root.world.range._height = _local2; _root.world.range._x = tower._x; _root.world.range._y = tower._y; } function moveMouseItem() { if ((((itemOnMouse != "") && (itemOnMouse != "upgrade")) && (itemOnMouse != "sell")) && (itemOnMouse != "wall")) { _root.mouseItem._x = _root._xmouse; _root.mouseItem._y = _root._ymouse; var _local4 = Math.floor(_xmouse / 25); var _local3 = Math.floor(_ymouse / 25); var _local2 = (("tile" + _local3) + "_") + _local4; if (_root["area" + area][_local3][_local4] == 1) { _root.world.redTile._y = -100; _root.world.greenTile._x = _root.world[_local2]._x; _root.world.greenTile._y = _root.world[_local2]._y; } else { _root.world.greenTile._y = -100; _root.world.redTile._x = _root.world[_local2]._x; _root.world.redTile._y = _root.world[_local2]._y; } } else if ((itemOnMouse == "upgrade") || (itemOnMouse == "sell")) { _root.mouseItem._x = _root._xmouse; _root.mouseItem._y = _root._ymouse; var _local4 = Math.floor(_xmouse / 25); var _local3 = Math.floor(_ymouse / 25); var _local2 = (("tile" + _local3) + "_") + _local4; var _local5 = getTileDepth(_local3, _local4); var _local6 = _root.world.getInstanceAtDepth(_local5); if ((String(_local6) != String(savedTower)) && (savedTower != "null")) { _root.clearStats(); _root.world.range._y = -400; savedTower.inside.gotoAndStop(1); savedTower = "null"; } if (_root["area" + area][_local3][_local4] == 99) { savedTower = _root.world.getInstanceAtDepth(_local5); showStats(savedTower); showRange(savedTower); savedTower.inside.gotoAndStop(2); _root.world.redTile._y = -100; _root.world.greenTile._x = _root.world[_local2]._x; _root.world.greenTile._y = _root.world[_local2]._y; } else { _root.world.greenTile._y = -100; _root.world.redTile._x = _root.world[_local2]._x; _root.world.redTile._y = _root.world[_local2]._y; } } else if (itemOnMouse == "wall") { _root.mouseItem._x = _root._xmouse; _root.mouseItem._y = _root._ymouse; var _local4 = Math.floor(_xmouse / 25); var _local3 = Math.floor(_ymouse / 25); var _local2 = (("tile" + _local3) + "_") + _local4; if (_root["area" + area][_local3][_local4] == 6) { _root.world.redTile._y = -100; _root.world.greenTile._x = _root.world[_local2]._x; _root.world.greenTile._y = _root.world[_local2]._y; } else { _root.world.greenTile._y = -100; _root.world.redTile._x = _root.world[_local2]._x; _root.world.redTile._y = _root.world[_local2]._y; } } } function enemyDead(enemy, tower) { if (_root.world[enemy].goldValue != undefined) { gold = gold + _root.world[enemy].goldValue; var _local10 = _root.world[enemy].getDepth(); var _local7 = _root.world[enemy]._x; var _local6 = _root.world[enemy]._y; goldNum++; var _local5 = "gold" + goldNum; var _local8 = random(20) + -10; _root.world.attachMovie("goldText", _local5, goldDepth + goldNum); _root.world[_local5]._x = _local7 + _local8; _root.world[_local5]._y = _local6 + _local8; _root.world[_local5].inside.goldText.text = "+" + _root.world[enemy].goldValue; var _local9 = _root.world[enemy].dieName + "Die"; _root.world[enemy].removeMovieClip(); enemiesDead++; var _local3 = "die" + enemiesDead; _root.world.attachMovie(_local9, _local3, _local10); _root.world[_local3]._width = _root.world[_local3]._width * 0.6; _root.world[_local3]._height = _root.world[_local3]._height * 0.6; _root.world[_local3]._x = _local7; _root.world[_local3]._y = _local6; tower.inside.kills++; if ((tower.inside.kills % 50) == 0) { _root.playSound("upgrade"); _root.world.attachMovie("upgradeEffect", "uEffect", 1102353); _root.world.uEffect._x = tower._x; _root.world.uEffect._y = tower._y; upgradeTower(tower); } if (tower == statTower) { showStats(tower); } } removeEnemy(enemy); if (curEnemies.length == 0) { totalEnemies = 0; arrowNum = 0; } } function removeEnemy(enemy) { var _local1 = 0; while (_local1 < curEnemies.length) { var _local2 = curEnemies[_local1]; if (enemy == _local2) { curEnemies.splice(_local1, 1); break; } _local1++; } } function setEnemies() { level++; arrowNum = 0; enemiesDead = 0; var _local13 = curEnemies.length; if (gameMode == "mission") { _root.ui.waveText.text = (level + "/") + wavesPerArea[area - 1]; var _local6 = curEnemies.length; while (_local6 < (epr[area - 1] + _local13)) { var _local12 = spawnLocs[area - 1]; var _local7 = random(_local12) + 1; var _local9 = _root[(("area" + area) + "x") + _local7]; var _local8 = _root[(("area" + area) + "y") + _local7]; var _local5 = level; if (_local5 > 30) { _local5 = 30; } var _local4 = random(_root[("area" + area) + "e"][_local5].length); var _local3 = _root[("area" + area) + "e"][_local5][_local4]; var _local2 = "e" + totalEnemies; _root.world.attachMovie(_local3, _local2, enemyDepth + totalEnemies); curEnemies[curEnemies.length] = _local2; if (_local7 == 1) { _root.world[_local2]._x = _local9 - (45 * _local6); _root.world[_local2]._y = _local8; } else if (_local7 == 2) { _root.world[_local2]._x = _local9; _root.world[_local2]._y = _local8 - (45 * _local6); } else { _root.world[_local2]._x = _local9; _root.world[_local2]._y = _local8 + (45 * _local6); } _root.world[_local2].curHealth = (_root[_local3][0] + ((level * 0.9) * _root[_local3][1])) * (area * 1.1); _root.world[_local2].maxHealth = _root.world[_local2].curHealth; _root.world[_local2].speed = _root[_local3][2] + (level * _root[_local3][3]); _root.world[_local2].poisoned = false; _root.world[_local2].poisonTimer = 0; _root.world[_local2].damagePerTick = 0; _root.world[_local2].poisonedFrom = "null"; _root.world[_local2].slowed = false; _root.world[_local2].slowTimer = 0; _root.world[_local2].point = 0; _root.world[_local2].path = _local7; _root.world[_local2].reachedX = false; _root.world[_local2].reachedY = false; _root.world[_local2].finished = false; _root.world[_local2].hittingWall = "null"; _root.world[_local2].dieName = _local3; _root.world[_local2].goldValue = Math.round((4 + area) + (level * 0.15)); totalEnemies++; if (_local3 == "reaper") { _root.world[_local2].hit = "g"; } else if (_local3 == "bat") { _root.world[_local2].hit = "a"; } else if (_local3 == "fireTroll") { _root.world[_local2].hit = "g"; } else if (_local3 == "dwarf") { _root.world[_local2].hit = "g"; } else if (_local3 == "airDragon") { _root.world[_local2].hit = "a"; } else if (_local3 == "knight") { _root.world[_local2].hit = "g"; } else if (_local3 == "viking") { _root.world[_local2].hit = "g"; } else if (_local3 == "goldDragon") { _root.world[_local2].hit = "a"; } var _local10 = new flash.geom.Transform(_root.world[_local2].inside); _local10.colorTransform = new flash.geom.ColorTransform(); if (level == wavesPerArea[area - 1]) { if ((area == 1) || (area == 2)) { break; } if (area == 3) { if (_local6 == 1) { break; } } else if (_local6 == 2) { break; } } _local6++; } } else { _root.ui.waveText.text = level; var _local6 = 0; while (_local6 < (6 + Math.floor(level / 30))) { var _local12 = spawnLocs[area - 1]; var _local7 = random(_local12) + 1; var _local9 = _root[(("area" + area) + "x") + _local7]; var _local8 = _root[(("area" + area) + "y") + _local7]; var _local4 = random(2); if (level <= 19) { var _local3 = group1[_local4]; } else if (level <= 39) { var _local3 = group2[_local4]; } else if (level <= 59) { var _local3 = group3[_local4]; } else if (level <= 79) { var _local3 = group4[_local4]; } else { var _local3 = group5[_local4]; } var _local2 = "e" + totalEnemies; _root.world.attachMovie(_local3, _local2, enemyDepth + totalEnemies); curEnemies[curEnemies.length] = _local2; var _local11 = (level * 0.01) + 1; _root.world[_local2].curHealth = (_root[_local3][0] + (level * _root[_local3][1])) * _local11; _root.world[_local2].maxHealth = _root.world[_local2].curHealth; _root.world[_local2]._x = _local9 - (45 * _local6); _root.world[_local2]._y = _local8; _root.world[_local2].speed = _root[_local3][2] + ((level * _root[_local3][3]) * 1.1); _root.world[_local2].poisoned = false; _root.world[_local2].poisonTimer = 0; _root.world[_local2].damagePerTick = 0; _root.world[_local2].poisonedFrom = "null"; _root.world[_local2].slowed = false; _root.world[_local2].slowTimer = 0; _root.world[_local2].point = 0; _root.world[_local2].path = 1; _root.world[_local2].reachedX = false; _root.world[_local2].reachedY = false; _root.world[_local2].finished = false; _root.world[_local2].hittingWall = "null"; _root.world[_local2].dieName = _local3; _root.world[_local2].goldValue = Math.round((4 + area) + (level * 0.02)); totalEnemies++; if (_local3 == "reaper") { _root.world[_local2].hit = "g"; } else if (_local3 == "bat") { _root.world[_local2].hit = "a"; } else if (_local3 == "fireTroll") { _root.world[_local2].hit = "g"; } else if (_local3 == "dwarf") { _root.world[_local2].hit = "g"; } else if (_local3 == "airDragon") { _root.world[_local2].hit = "a"; } else if (_local3 == "knight") { _root.world[_local2].hit = "g"; } else if (_local3 == "viking") { _root.world[_local2].hit = "g"; } else if (_local3 == "goldDragon") { _root.world[_local2].hit = "a"; } var _local10 = new flash.geom.Transform(_root.world[_local2].inside); _local10.colorTransform = new flash.geom.ColorTransform(); _local6++; } } } function showMessage(said) { _root.displayMessage.gotoAndPlay(2); _root.displayMessage.message.text = said; } function moveEnemy() { var _local7 = 0; while (_local7 < curEnemies.length) { var _local2 = _root.curEnemies[_local7]; var _local6 = _root[(("area" + area) + "path") + _root.world[_local2].path][_root.world[_local2].point]; var _local5 = _root[(("area" + area) + "path") + _root.world[_local2].path][_root.world[_local2].point + 1]; if (_root.world[_local2].finished == false) { _root.world[_local2].hittingWall = "null"; var _local3 = 0; while (_local3 < curWalls.length) { var _local4 = curWalls[_local3]; if (_root.world[_local2].hitTest(_root.world[_local4])) { _root.world[_local2].hittingWall = _local4; break; } _local3++; } if (_root.world[_local2].hittingWall == "null") { if (_root.world[_local2].reachedX == false) { if (_root.world[_local2]._x <= _local6) { _root.world[_local2].inside.gotoAndStop("right"); _root.world[_local2]._x = _root.world[_local2]._x + _root.world[_local2].speed; if (_root.world[_local2]._x >= _local6) { _root.world[_local2]._x = _local6; _root.world[_local2].reachedX = true; } } else { _root.world[_local2].inside.gotoAndStop("left"); _root.world[_local2]._x = _root.world[_local2]._x - _root.world[_local2].speed; if (_root.world[_local2]._x <= _local6) { _root.world[_local2]._x = _local6; _root.world[_local2].reachedX = true; } } } if (_root.world[_local2].reachedY == false) { if (_root.world[_local2]._y <= _local5) { _root.world[_local2].inside.gotoAndStop("down"); _root.world[_local2]._y = _root.world[_local2]._y + _root.world[_local2].speed; if (_root.world[_local2]._y >= _local5) { _root.world[_local2]._y = _local5; _root.world[_local2].reachedY = true; } } else { _root.world[_local2].inside.gotoAndStop("up"); _root.world[_local2]._y = _root.world[_local2]._y - _root.world[_local2].speed; if (_root.world[_local2]._y <= _local5) { _root.world[_local2]._y = _local5; _root.world[_local2].reachedY = true; } } } if (_root.world[_local2].reachedX && (_root.world[_local2].reachedY)) { _root.world[_local2].reachedX = false; _root.world[_local2].reachedY = false; _root.world[_local2].point = _root.world[_local2].point + 2; if (_root.world[_local2].point == _root[(("area" + area) + "path") + _root.world[_local2].path].length) { _root.world[_local2].point = 0; _root.world[_local2].finished = true; _root.world[_local2].inside.gotoAndStop("attackRight"); } } } else if (_root.world[_local2].inside._currentframe == 1) { _root.world[_local2].inside.gotoAndStop("attackRight"); } else if (_root.world[_local2].inside._currentframe == 5) { _root.world[_local2].inside.gotoAndStop("attackLeft"); } else if (_root.world[_local2].inside._currentframe == 10) { _root.world[_local2].inside.gotoAndStop("attackUp"); } else if (_root.world[_local2].inside._currentframe == 15) { _root.world[_local2].inside.gotoAndStop("attackDown"); } } _local7++; } } function gameOver() { Mouse.show(); _root.mouseItem.removeMovieClip(); var _local4 = 1; while (_local4 <= builtTowers) { var _local6 = "tower" + _local4; _root.world[_local6].removeMovieClip(); _local4++; } _local4 = 0; while (_local4 < 18) { var _local2 = 0; while (_local2 < 20) { var _local3 = (("tile" + _local4) + "_") + _local2; _root.world[_local3].removeMovieClip(); _local2++; } _local4++; } _local4 = 0; while (_local4 < curEnemies.length) { var _local5 = curEnemies[_local4]; _root.world[_local5].removeMovieClip(); _local4++; } } function damageCastle(enemy, damage) { if (gamePaused == false) { if (enemy.finished) { castleHealth = castleHealth - 1.5; _root.ui.healthBar._xscale = (castleHealth / 100) * 100; _root.ui.healthText.text = Math.round((castleHealth / 100) * 100) + "%"; if (castleHealth <= 0) { gamePaused = true; gameOver(); if (gameMode == "mission") { stopAllSounds(); _root.continueGame = false; _root.gotoAndStop("gameOver"); } else { stopAllSounds(); _root.gotoAndStop("winEndurance"); } } } else { _root.world[enemy.hittingWall].health = _root.world[enemy.hittingWall].health - damage; if (_root.world[enemy.hittingWall].health <= 0) { var _local7 = (("tile" + _root.world[enemy.hittingWall].row) + "_") + _root.world[enemy.hittingWall].col; var _local6 = _root.world[enemy.hittingWall].row; var _local5 = _root.world[enemy.hittingWall].col; _root["area" + area][_local6][_local5] = 6; var _local2 = 0; while (_local2 < curWalls.length) { var _local4 = curWalls[_local2]; if (curWalls[_local2] == enemy.hittingWall) { curWalls.splice(_local2, 1); break; } _local2++; } _root.world[enemy.hittingWall].removeMovieClip(); } } } } function buildMap(area) { tileDepth = 0; var _local4 = 0; while (_local4 < 18) { var _local2 = 0; while (_local2 < 20) { var _local5 = "tile" + _root["area" + area][_local4][_local2]; var _local3 = (("tile" + _local4) + "_") + _local2; _root.world.attachMovie(_local5, _local3, tileDepth++); _root.world[_local3]._x = _local2 * 25; _root.world[_local3]._y = _local4 * 25; _root.world[_local3]._visible = false; _local2++; } _local4++; } _root.ui.pauseBtn.gotoAndStop(1); _root.world.castle.swapDepths(getTileDepth(castleRow[area - 1], 18)); _root.world.castle._x = castleX[area - 1]; _root.world.castle._y = castleY[area - 1]; _root.world.mapOverlay.gotoAndStop(area); _root.world.castle.gotoAndStop(area); } area1 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2], [1, 2, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 5, 6, 6, 6, 6, 6, 6, 6, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [1, 5, 6, 11, 9, 9, 9, 12, 6, 7, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2], [1, 5, 6, 7, 1, 1, 1, 5, 6, 7, 1, 1, 2, 3, 3, 3, 3, 3, 3, 3], [1, 5, 6, 7, 1, 1, 1, 5, 6, 7, 1, 1, 5, 6, 6, 6, 6, 6, 6, 6], [1, 5, 6, 7, 1, 1, 1, 5, 6, 7, 1, 1, 5, 6, 11, 9, 9, 9, 9, 9], [3, 14, 6, 7, 1, 1, 1, 5, 6, 7, 1, 1, 5, 6, 7, 1, 1, 1, 2, 2], [6, 6, 6, 7, 1, 1, 1, 5, 6, 7, 1, 1, 5, 6, 7, 1, 1, 1, 1, 1], [9, 9, 9, 10, 1, 1, 1, 5, 6, 7, 1, 1, 5, 6, 7, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1, 5, 6, 7, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1, 5, 6, 7, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 5, 6, 13, 3, 3, 14, 6, 7, 1, 1, 1, 1, 1], [2, 2, 1, 1, 1, 1, 1, 5, 6, 6, 6, 6, 6, 6, 7, 1, 1, 1, 1, 2], [2, 2, 2, 2, 2, 1, 1, 8, 9, 9, 9, 9, 9, 9, 10, 1, 1, 1, 1, 2], [2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 1, 2, 2, 2, 2]]; area2 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [1, 1, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1], [1, 1, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 1, 1], [1, 1, 5, 6, 11, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 12, 6, 7, 1, 1], [1, 1, 5, 6, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1], [1, 1, 5, 6, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1], [1, 1, 5, 6, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1], [1, 1, 5, 6, 13, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1], [1, 1, 5, 6, 6, 6, 6, 6, 6, 7, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1], [1, 1, 8, 9, 9, 9, 9, 12, 6, 7, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1], [1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1, 1, 1, 1, 5, 6, 7, 2, 2], [1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1, 1, 1, 1, 5, 6, 13, 3, 3], [3, 3, 3, 3, 3, 3, 3, 14, 6, 7, 1, 1, 1, 1, 1, 5, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 1, 1, 1, 1, 1, 8, 9, 9, 9, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; area3 = [[2, 5, 6, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 5, 6, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2], [1, 5, 6, 13, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [1, 5, 6, 6, 6, 6, 6, 6, 6, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 8, 9, 9, 9, 9, 9, 12, 6, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2], [1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1, 1, 1, 2, 3, 3, 3, 3, 3], [1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1, 1, 1, 5, 6, 6, 6, 6, 6], [1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1, 1, 1, 5, 6, 11, 9, 9, 9], [1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1, 1, 1, 5, 6, 7, 1, 2, 2], [1, 1, 1, 1, 1, 1, 1, 5, 6, 13, 3, 3, 3, 3, 14, 6, 7, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 5, 6, 11, 9, 9, 9, 9, 9, 9, 10, 1, 1, 1], [3, 3, 3, 3, 3, 3, 3, 14, 6, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2], [9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]]; area4 = [[2, 5, 6, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 5, 6, 13, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1], [1, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 1, 1, 1, 1, 1], [1, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 12, 6, 7, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1, 1, 1, 1], [2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1, 1, 1, 2], [2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1, 1, 1, 2, 2], [2, 2, 2, 1, 1, 2, 3, 3, 3, 3, 3, 3, 14, 6, 13, 3, 3, 3, 3, 3], [2, 2, 2, 2, 1, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6], [1, 1, 1, 1, 1, 5, 6, 11, 9, 9, 12, 6, 11, 9, 9, 9, 9, 9, 9, 9], [1, 1, 2, 3, 3, 14, 6, 7, 1, 1, 5, 6, 7, 1, 1, 1, 1, 1, 2, 2], [1, 1, 5, 6, 6, 6, 6, 7, 1, 1, 5, 6, 7, 1, 1, 1, 1, 1, 1, 1], [1, 1, 5, 6, 11, 9, 9, 10, 1, 1, 5, 6, 7, 1, 1, 1, 1, 1, 1, 1], [1, 1, 5, 6, 7, 1, 1, 1, 1, 1, 5, 6, 13, 3, 3, 3, 3, 3, 4, 1], [3, 3, 14, 6, 7, 1, 1, 1, 1, 1, 5, 6, 6, 6, 6, 6, 6, 6, 7, 1], [6, 6, 6, 6, 7, 1, 1, 1, 1, 1, 8, 9, 9, 9, 9, 9, 12, 6, 7, 1], [9, 9, 9, 9, 10, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1], [1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 5, 6, 7, 1]]; reaper = [5, 0.9, 2, 0.04]; bat = [0, 0.8, 3, 0.04]; dwarf = [3, 0.8, 3, 0.04]; airDragon = [7, 0.7, 3, 0.04]; knight = [5, 0.8, 2.5, 0.04]; viking = [8, 0.9, 4, 0.04]; goldDragon = [0, 0.5, 3.5, 0.06]; fireTroll = [90, 0.3, 2.5, 0]; area1e = [[], ["dwarf"], ["dwarf"], ["dwarf"], ["dwarf"], ["dwarf"], ["dwarf"], ["dwarf"], ["dwarf"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["fireTroll"]]; area1x1 = -30; area1y1 = 235; area1path1 = [63, 235, 63, 85, 213, 85, 213, 350, 340, 350, 340, 158, 450, 158]; area2e = [[], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["dwarf", "bat"], ["reaper", "bat"], ["reaper", "bat"], ["reaper", "bat"], ["reaper", "bat"], ["reaper", "bat"], ["reaper", "bat"], ["reaper", "bat"], ["reaper", "airDragon"], ["reaper", "airDragon"], ["reaper", "airDragon"], ["reaper", "airDragon"], ["reaper", "airDragon"], ["reaper", "airDragon"], ["reaper", "airDragon"], ["reaper", "airDragon"], ["reaper", "airDragon"], ["reaper", "airDragon"], ["reaper", "airDragon"], ["reaper", "airDragon"], ["fireTroll"]]; area2x1 = -30; area2y1 = 360; area2path1 = [210, 360, 210, 240, 90, 240, 90, 90, 408, 90, 408, 330, 450, 330]; area3e = [[], ["reaper", "airDragon"], ["reaper", "airDragon"], ["reaper", "airDragon"], ["reaper", "airDragon"], ["reaper", "airDragon"], ["reaper", "airDragon"], ["knight", "airDragon"], ["knight", "airDragon"], ["knight", "airDragon"], ["knight", "airDragon"], ["knight", "airDragon"], ["knight", "airDragon"], ["knight", "airDragon"], ["knight", "airDragon"], ["knight", "airDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["fireTroll"]]; area3x1 = -30; area3y1 = 360; area3x2 = 60; area3y2 = -30; area3path1 = [210, 360, 210, 285, 385, 285, 385, 185, 450, 185]; area3path2 = [60, 90, 210, 90, 210, 285, 385, 285, 385, 185, 450, 185]; area4e = [[], ["knight", "goldDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["knight", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["viking", "goldDragon"], ["airDragon", "goldDragon"], ["viking", "reaper"], ["goldDragon", "airDragon"], ["viking", "knight"], ["viking", "goldDragon", "airDragon", "knight"], ["viking", "goldDragon"], ["fireTroll"]]; area4x1 = -30; area4y1 = 385; area4x2 = 65; area4y2 = -30; area4x3 = 435; area4y3 = 480; area4path1 = [85, 385, 85, 290, 165, 290, 165, 210, 450, 210]; area4path2 = [65, 60, 335, 60, 335, 210, 450, 210]; area4path3 = [435, 355, 290, 355, 290, 210, 450, 210]; soundOn = true; tileDepth = 0; itemOnMouse = ""; mouseItemDepth = 999000 /* 0x0F3E58 */; _root.world.redTile.swapDepths(998000); _root.world.greenTile.swapDepths(998001); _root.world.mapOverlay.swapDepths(361); _root.world.range.swapDepths(998002); _root.world.stats.swapDepths(998003); _root.world.castle.swapDepths(362); statTower = "null"; cWaves = false; enemyDepth = 19000; goldDepth = 75000 /* 0x0124F8 */; arrowDepth = 21000; spawnLocs = [1, 1, 2, 3]; epr = [6, 6, 7, 8]; wavesPerArea = [25, 25, 30, 30]; castleX = [460, 460, 460, 460]; castleY = [160, 325, 185, 200]; castleRow = [7, 14, 8, 7]; missionArray = ["", false, false, false, false, false, false, false, false, false]; group1 = ["dwarf", "bat"]; group2 = ["bat", "reaper"]; group3 = ["reaper", "airDragon"]; group4 = ["knight", "airDragon"]; group5 = ["viking", "goldDragon"]; curEnemies = []; curWalls = []; airCost = 75; groundCost = 75; iceCost = 150; eagleCost = 150; poisonCost = 250; fireCost = 300; iceCostR = 50; eagleCostR = 50; poisonCostR = 100; fireCostR = 100; upgradeCost = 50; wallCost = 25; sellCost = 0; priceOfTower = 0; level = 0; if (_root.continueGame == false) { area = 1; if (gameMode == "mission") { gold = 375; } else { gold = 325; } area = 1; _root.savedArea = area; _root.savedGold = gold; _root.airUnlockedC = _root.ui.airLocked._currentframe; _root.eagleUnlockedC = _root.ui.eagleLocked._currentframe; _root.iceUnlockedC = _root.ui.iceLocked._currentframe; _root.poisonUnlockedC = _root.ui.poisonLocked._currentframe; _root.fireUnlockedC = _root.ui.fireLocked._currentframe; _root.fireFrame = _root.ui.uiFire._currentframe; _root.iceFrame = _root.ui.uiIce._currentframe; _root.eagleFrame = _root.ui.uiEagle._currentframe; _root.poisonFrame = _root.ui.uiPoison._currentframe; } else { area = _root.savedArea; gold = _root.savedGold; _root.ui.airLocked.gotoAndStop(_root.airUnlockedC); _root.ui.eagleLocked.gotoAndStop(_root.eagleUnlockedC); _root.ui.iceLocked.gotoAndStop(_root.iceUnlockedC); _root.ui.poisonLocked.gotoAndStop(_root.poisonUnlockedC); _root.ui.fireLocked.gotoAndStop(_root.fireUnlockedC); _root.ui.uiFire.gotoAndStop(_root.fireFrame); _root.ui.uiIce.gotoAndStop(_root.iceFrame); _root.ui.uiPoison.gotoAndStop(_root.poisonFrame); _root.ui.uiEagle.gotoAndStop(_root.eagleFrame); } arrowNum = 0; builtTowers = 0; totalEnemies = 0; enemiesDead = 0; castleHealth = 100; nextWave = ""; waveTimer = 0; maxWaveTimer = 325; showMissions = true; goldNum = 0; gamePaused = true; _root.ui.waveText.text = "1/25"; _root.ui.healthBar._xscale = (castleHealth / 100) * 100; buildMap(area); if (gameMode == "endurance") { showMissions = false; _root.ui.airLocked.gotoAndStop(50); _root.ui.waveText.text = "1"; _root.ui.uiPoison.gotoAndStop(2); _root.ui.uiFire.gotoAndStop(2); _root.ui.uiEagle.gotoAndStop(2); gamePaused = false; } else if (_root.continueGame == false) { showMission(1); } _root.onEnterFrame = function () { moveEnemy(); enemyTimers(); moveMouseItem(); checkMouseItem(); hotKeys(); }; _root.onMouseUp = function () { if ((((itemOnMouse != "") && (itemOnMouse != "upgrade")) && (itemOnMouse != "sell")) && (itemOnMouse != "wall")) { var _local4 = Math.floor(_xmouse / 25); var _local3 = Math.floor(_ymouse / 25); var _local5 = (("tile" + _local3) + "_") + _local4; if (_root["area" + area][_local3][_local4] == 1) { _root["area" + area][_local3][_local4] = 99; var _local7 = getTileDepth(_local3, _local4); builtTowers++; var _local2 = "tower" + builtTowers; _root.world.attachMovie(itemOnMouse + "OG", _local2, _local7); _root.world[_local2]._x = _root.world[_local5]._x + 13; _root.world[_local2]._y = _root.world[_local5]._y + 13; _root.world.greenTile._y = -600; itemOnMouse = ""; _root.mouseItem.removeMovieClip(); _root.playSound("build"); gold = gold - priceOfTower; Mouse.show(); } else { showMessage("You cannot build here"); clearMouseItem(); } } else if (itemOnMouse == "upgrade") { var _local4 = Math.floor(_xmouse / 25); var _local3 = Math.floor(_ymouse / 25); var _local5 = (("tile" + _local3) + "_") + _local4; if (_root["area" + area][_local3][_local4] == 99) { var _local7 = getTileDepth(_local3, _local4); var _local6 = _root.world.getInstanceAtDepth(_local7); upgradeTower(_local6); _local6.inside.gotoAndStop(1); _root.world.greenTile._y = -600; itemOnMouse = ""; showStats(_local6); _root.mouseItem.removeMovieClip(); gold = gold - priceOfTower; _root.playSound("upgrade"); Mouse.show(); } else { showMessage("You must select a tower to upgrade"); clearMouseItem(); } } else if (itemOnMouse == "sell") { var _local4 = Math.floor(_xmouse / 25); var _local3 = Math.floor(_ymouse / 25); var _local5 = (("tile" + _local3) + "_") + _local4; if (_root["area" + area][_local3][_local4] == 99) { _root["area" + area][_local3][_local4] = 1; var _local7 = getTileDepth(_local3, _local4); var _local6 = _root.world.getInstanceAtDepth(_local7); priceOfTower = _local6.inside.sellPrice; _root.world.greenTile._y = -600; itemOnMouse = ""; _root.mouseItem.removeMovieClip(); gold = gold + priceOfTower; _local6.removeMovieClip(); _root.world.range._y = -500; _root.playSound("sell"); clearStats(); Mouse.show(); } else { showMessage("You must select a tower to sell"); clearMouseItem(); } } else if (itemOnMouse == "wall") { var _local4 = Math.floor(_xmouse / 25); var _local3 = Math.floor(_ymouse / 25); var _local5 = (("tile" + _local3) + "_") + _local4; if (_root["area" + area][_local3][_local4] == 6) { _root["area" + area][_local3][_local4] = 100; var _local7 = getTileDepth(_local3, _local4); builtTowers++; var _local2 = "tower" + builtTowers; _root.world.attachMovie(itemOnMouse + "OG", _local2, _local7); _root.world[_local2]._x = _root.world[_local5]._x + 12; _root.world[_local2]._y = _root.world[_local5]._y + 11; _root.world[_local2].row = _local3; _root.world[_local2].col = _local4; _root.world[_local2].health = 100; _root.world.greenTile._y = -600; itemOnMouse = ""; _root.mouseItem.removeMovieClip(); gold = gold - priceOfTower; curWalls[curWalls.length] = _local2; _root.playSound("build"); Mouse.show(); } else { showMessage("You cannot build here"); clearMouseItem(); } } }; ui.uiIce.rIce.onRelease = function () { if (gold >= iceCostR) { gold = gold - iceCostR; _root.ui.uiIce.gotoAndPlay(2); _root.ui.iceLocked.gotoAndPlay(2); _root.playSound("research"); } else { showMessage("You need more gold!"); } }; stop();
Frame 39
_root.transition.gotoAndPlay(1); stop();
Frame 49
_root.transition.gotoAndPlay(1); stop();
Frame 60
_root.transition.gotoAndPlay(1); stop();
Symbol 103 MovieClip Frame 6
_root.damageCastle(this._parent._parent, 25);
Symbol 203 MovieClip Frame 8
_root.damageCastle(this._parent._parent, 25);
Symbol 278 MovieClip Frame 8
_root.damageCastle(this._parent._parent, 25);
Symbol 279 MovieClip Frame 1
stop();
Instance of Symbol 279 MovieClip "inside" in Symbol 284 MovieClip [airDragon] Frame 1
onClipEvent (load) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } on (rollOver) { this._parent.healthBar._visible = true; this._parent.border._visible = true; } on (rollOut) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } onClipEvent (enterFrame) { this._parent.healthBar._xscale = (this._parent.curHealth / this._parent.maxHealth) * 100; }
Symbol 318 MovieClip Frame 1
_root.playSound("humanoidDie");
Symbol 318 MovieClip Frame 20
this._parent.removeMovieClip();
Symbol 434 MovieClip Frame 9
_root.damageCastle(this._parent._parent, 15);
Symbol 474 MovieClip Frame 8
_root.damageCastle(this._parent._parent, 15);
Symbol 514 MovieClip Frame 9
_root.damageCastle(this._parent._parent, 15);
Symbol 515 MovieClip Frame 1
stop();
Instance of Symbol 515 MovieClip "inside" in Symbol 516 MovieClip [dwarf] Frame 1
onClipEvent (load) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } on (rollOver) { this._parent.healthBar._visible = true; this._parent.border._visible = true; } on (rollOut) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } onClipEvent (enterFrame) { this._parent.healthBar._xscale = (this._parent.curHealth / this._parent.maxHealth) * 100; }
Symbol 521 MovieClip Frame 1
stop();
Symbol 541 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 544 Button
on (release) { getURL ("http://www.axis-games.com", "_blank"); }
Symbol 551 MovieClip Frame 55
stop();
Symbol 774 MovieClip Frame 8
_root.damageCastle(this._parent._parent, 15);
Symbol 841 MovieClip Frame 8
_root.damageCastle(this._parent._parent, 15);
Symbol 908 MovieClip Frame 8
_root.damageCastle(this._parent._parent, 15);
Symbol 909 MovieClip Frame 1
stop();
Instance of Symbol 909 MovieClip "inside" in Symbol 910 MovieClip [bat] Frame 1
onClipEvent (load) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } on (rollOver) { this._parent.healthBar._visible = true; this._parent.border._visible = true; } on (rollOut) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } onClipEvent (enterFrame) { this._parent.healthBar._xscale = (this._parent.curHealth / this._parent.maxHealth) * 100; }
Symbol 1025 MovieClip Frame 9
_root.damageCastle(this._parent._parent, 25);
Symbol 1065 MovieClip Frame 10
_root.damageCastle(this._parent._parent, 25);
Symbol 1102 MovieClip Frame 9
_root.damageCastle(this._parent._parent, 15);
Symbol 1103 MovieClip Frame 1
stop();
Instance of Symbol 1103 MovieClip "inside" in Symbol 1104 MovieClip [reaper] Frame 1
onClipEvent (load) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } on (rollOver) { this._parent.healthBar._visible = true; this._parent.border._visible = true; } on (rollOut) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } onClipEvent (enterFrame) { this._parent.healthBar._xscale = (this._parent.curHealth / this._parent.maxHealth) * 100; }
Symbol 1107 MovieClip Frame 1
stop();
Symbol 1114 MovieClip Frame 1
stop();
Symbol 1119 MovieClip Frame 1
stop();
Symbol 1124 MovieClip Frame 1
stop();
Symbol 1128 MovieClip Frame 1
stop();
Symbol 1154 MovieClip Frame 18
this._parent.removeMovieClip();
Symbol 1195 MovieClip Frame 1
_root.playSound("batDie");
Symbol 1195 MovieClip Frame 25
this._parent.removeMovieClip();
Symbol 1313 MovieClip Frame 10
_root.damageCastle(this._parent._parent, 50);
Symbol 1350 MovieClip Frame 10
_root.damageCastle(this._parent._parent, 50);
Symbol 1390 MovieClip Frame 10
_root.damageCastle(this._parent._parent, 50);
Symbol 1391 MovieClip Frame 1
stop();
Instance of Symbol 1391 MovieClip "inside" in Symbol 1392 MovieClip [fireTroll] Frame 1
onClipEvent (load) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } on (rollOver) { this._parent.healthBar._visible = true; this._parent.border._visible = true; } on (rollOut) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } onClipEvent (enterFrame) { this._parent.healthBar._xscale = (this._parent.curHealth / this._parent.maxHealth) * 100; }
Symbol 1438 MovieClip Frame 1
_root.playSound("golemDie");
Symbol 1438 MovieClip Frame 22
this._parent.removeMovieClip();
Instance of Symbol 1441 MovieClip "inside" in Symbol 1442 MovieClip [airArrow] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.world[this.targetEnemy])) { _root.world[this.targetEnemy].curHealth = _root.world[this.targetEnemy].curHealth - this.damage; _root.playSound("arrowHit"); if (_root.world[this.targetEnemy].curHealth <= 0) { _root.enemyDead(this.targetEnemy, this.fromTower); } this._parent.removeMovieClip(); } }
Symbol 1442 MovieClip [airArrow] Frame 8
this.removeMovieClip();
Instance of Symbol 1446 MovieClip "inside" in Symbol 1447 MovieClip [iceArrow] Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { if (this.hitTest(_root.world[this.targetEnemy])) { var tempSpeed = (_root.world[this.targetEnemy].speed * this.damage); _root.world[this.targetEnemy].speed = _root.world[this.targetEnemy].speed - tempSpeed; if (_root.world[this.targetEnemy].speed <= 1) { _root.world[this.targetEnemy].speed = 1; } _root.world[this.targetEnemy].slowed = true; _root.world[this.targetEnemy].slowTimer = 0; _root.playSound("monsterHit"); var trans = (new flash.geom.Transform(_root.world[this.targetEnemy].inside)); var blueColorTransform = (new flash.geom.ColorTransform(0, 1, 1, 1, 0, 0, 255, 0)); trans.colorTransform = blueColorTransform; this._parent.removeMovieClip(); } }
Symbol 1447 MovieClip [iceArrow] Frame 11
this.removeMovieClip();
Instance of Symbol 1446 MovieClip "inside" in Symbol 1448 MovieClip [poisonArrow] Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { if (this.hitTest(_root.world[this.targetEnemy])) { _root.world[this.targetEnemy].poisoned = true; if (_root.world[this.targetEnemy].damagePerTick == 0) { _root.world[this.targetEnemy].poisonTimer = 0; } _root.world[this.targetEnemy].damagePerTick = _root.world[this.targetEnemy].damagePerTick + this.damage; _root.world[this.targetEnemy].poisonedFrom = this.fromTower; _root.playSound("monsterHit"); var trans = (new flash.geom.Transform(_root.world[this.targetEnemy].inside)); var purpleColorTransform = (new flash.geom.ColorTransform(0.6, 0, 0.6, 1, 20, 0, 20, 0)); trans.colorTransform = purpleColorTransform; this._parent.removeMovieClip(); } }
Symbol 1448 MovieClip [poisonArrow] Frame 12
this.removeMovieClip();
Instance of Symbol 1450 MovieClip "inside" in Symbol 1451 MovieClip [groundArrow] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.world[this.targetEnemy])) { _root.world[this.targetEnemy].curHealth = _root.world[this.targetEnemy].curHealth - this.damage; _root.playSound("monsterHit"); if (_root.world[this.targetEnemy].curHealth <= 0) { _root.enemyDead(this.targetEnemy, this.fromTower); } this._parent.removeMovieClip(); } }
Symbol 1451 MovieClip [groundArrow] Frame 8
this.removeMovieClip();
Instance of Symbol 1446 MovieClip "inside" in Symbol 1452 MovieClip [fireArrow] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.world[this.targetEnemy])) { _root.world[this.targetEnemy].curHealth = _root.world[this.targetEnemy].curHealth - this.damage; _root.playSound("fireHit"); _root.arrowNum++; var explode = ("exp" + _root.arrowNum); _root.world.attachMovie("explodeAnimation", explode, _root.arrowDepth + _root.arrowNum); _root.world[explode]._x = _root.world[this.targetEnemy]._x - 5; _root.world[explode]._y = _root.world[this.targetEnemy]._y - 10; _root.explodeArrow(_root.world[this.targetEnemy]._x, _root.world[this.targetEnemy]._y, this.damage, this.fromTower, this.targetEnemy); if (_root.world[this.targetEnemy].curHealth <= 0) { _root.enemyDead(this.targetEnemy, this.fromTower); } this._parent.removeMovieClip(); } }
Symbol 1452 MovieClip [fireArrow] Frame 8
this.removeMovieClip();
Instance of Symbol 1454 MovieClip "inside" in Symbol 1455 MovieClip [eagleArrow] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.world[this.targetEnemy])) { _root.world[this.targetEnemy].curHealth = _root.world[this.targetEnemy].curHealth - this.damage; _root.playSound("arrowHit"); if (_root.world[this.targetEnemy].curHealth <= 0) { _root.enemyDead(this.targetEnemy, this.fromTower); } this._parent.removeMovieClip(); } }
Symbol 1455 MovieClip [eagleArrow] Frame 11
this.removeMovieClip();
Instance of Symbol 1458 MovieClip [wallOM] "inside" in Symbol 1461 MovieClip [wallOG] Frame 1
onClipEvent (load) { this._parent.healthBar._visible = false; this._parent.border._visible = false; this.sellPrice = Math.round(_root.wallCost / 2); } on (rollOver) { this._parent.healthBar._visible = true; this._parent.border._visible = true; } on (rollOut) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } onClipEvent (enterFrame) { this._parent.healthBar._xscale = (this._parent.health / 100) * 100; }
Symbol 1465 MovieClip [goldText] Frame 30
this.removeMovieClip();
Symbol 1469 MovieClip [upgradeEffect] Frame 44
stop();
Instance of Symbol 1107 MovieClip "inside" in Symbol 1470 MovieClip [airOG] Frame 1
onClipEvent (load) { this.towerType = "air"; this.range = 90; this.coolDown = 25; this.attackTimer = 0; this.attacking = false; this.damage = 5; this.rank = 1; this.kills = 0; this.sellPrice = Math.round(_root.airCost / 2); this.closestEnemy = "null"; this.focusOptions = ["Closest", "Most Health", "Least Health", "Unpoisoned", "Unslowed"]; this.focusPos = 0; this.focus = this.focusOptions[this.focusPos]; } onClipEvent (enterFrame) { this.closestEnemy = _root.findClosestEnemy(this._parent._x, this._parent._y, this.range, "a", this.focus); if ((this.closestEnemy != "null") && (this.attacking == false)) { this.attacking = true; var ang = _root.findAngle(this._parent._x, this._parent._y - 30, _root.world[this.closestEnemy]._x, _root.world[this.closestEnemy]._y); _root.arrowNum++; var arrowName = ("weapon" + _root.arrowNum); _root.world.attachMovie("airArrow", arrowName, _root.arrowDepth + _root.arrowNum); _root.world[arrowName]._x = this._parent._x; _root.world[arrowName]._y = this._parent._y - 30; _root.world[arrowName]._rotation = ang; _root.world[arrowName].inside.targetEnemy = this.closestEnemy; _root.world[arrowName].inside.damage = this.damage; _root.world[arrowName].inside.fromTower = this._parent; _root.playSound("arrowShoot"); } if (this.attacking) { this.attackTimer++; if (this.attackTimer >= this.coolDown) { this.attackTimer = 0; this.attacking = false; this.closestEnemy = "null"; } } } on (rollOver) { if ((_root.itemOnMouse != "upgrade") && (_root.itemOnMouse != "sell")) { _root.showRange(this._parent); _root.showStats(this._parent); } } on (rollOut) { _root.clearStats(); _root.world.range._y = -400; _root.mouseOnTower = false; this.gotoAndStop(1); } on (press) { if (_root.itemOnMouse == "") { this.focusPos++; if (this.focusPos >= this.focusOptions.length) { this.focusPos = 0; } this.focus = this.focusOptions[this.focusPos]; _root.showStats(this._parent); } }
Instance of Symbol 1114 MovieClip "inside" in Symbol 1471 MovieClip [eagleOG] Frame 1
onClipEvent (load) { this.towerType = "eagle"; this.range = 90; this.coolDown = 35; this.attackTimer = 0; this.attacking = false; this.damage = 7; this.rank = 1; this.kills = 0; this.sellPrice = Math.round(_root.eagleCost / 2); this.closestEnemy = "null"; this.focusOptions = ["Closest", "Most Health", "Least Health", "Air Only", "Ground Only", "Unslowed", "Unpoisoned"]; this.focusPos = 0; this.focus = this.focusOptions[this.focusPos]; } onClipEvent (enterFrame) { this.closestEnemy = _root.findClosestEnemy(this._parent._x, this._parent._y, this.range, "b", this.focus); if ((this.closestEnemy != "null") && (this.attacking == false)) { this.attacking = true; var ang = _root.findAngle(this._parent._x, this._parent._y - 25, _root.world[this.closestEnemy]._x, _root.world[this.closestEnemy]._y); _root.arrowNum++; var arrowName = ("weapon" + _root.arrowNum); _root.world.attachMovie("eagleArrow", arrowName, _root.arrowDepth + _root.arrowNum); _root.world[arrowName]._x = this._parent._x; _root.world[arrowName]._y = this._parent._y - 25; _root.world[arrowName]._rotation = ang; _root.world[arrowName].inside.targetEnemy = this.closestEnemy; _root.world[arrowName].inside.damage = this.damage; _root.world[arrowName].inside.fromTower = this._parent; _root.playSound("arrowShoot"); } if (this.attacking) { this.attackTimer++; if (this.attackTimer >= this.coolDown) { this.attackTimer = 0; this.attacking = false; this.closestEnemy = "null"; } } } on (rollOver) { if ((_root.itemOnMouse != "upgrade") && (_root.itemOnMouse != "sell")) { _root.showRange(this._parent); _root.showStats(this._parent); } } on (rollOut) { _root.clearStats(); _root.world.range._y = -400; _root.mouseOnTower = false; this.gotoAndStop(1); } on (press) { if (_root.itemOnMouse == "") { this.focusPos++; if (this.focusPos >= this.focusOptions.length) { this.focusPos = 0; } this.focus = this.focusOptions[this.focusPos]; _root.showStats(this._parent); } }
Instance of Symbol 521 MovieClip "inside" in Symbol 1472 MovieClip [fireOG] Frame 1
onClipEvent (load) { this.towerType = "fire"; this.range = 100; this.coolDown = 35; this.attackTimer = 0; this.attacking = false; this.damage = 8; this.rank = 1; this.kills = 0; this.sellPrice = Math.round(_root.fireCost / 2); this.closestEnemy = "null"; this.focusOptions = ["Closest", "Most Health", "Least Health", "Air Only", "Ground Only", "Unslowed", "Unpoisoned"]; this.focusPos = 0; this.focus = this.focusOptions[this.focusPos]; } onClipEvent (enterFrame) { this.closestEnemy = _root.findClosestEnemy(this._parent._x, this._parent._y, this.range, "b", this.focus); if ((this.closestEnemy != "null") && (this.attacking == false)) { this.attacking = true; var ang = _root.findAngle(this._parent._x, this._parent._y - 35, _root.world[this.closestEnemy]._x, _root.world[this.closestEnemy]._y); _root.arrowNum++; var arrowName = ("weapon" + _root.arrowNum); _root.world.attachMovie("fireArrow", arrowName, _root.arrowDepth + _root.arrowNum); _root.world[arrowName]._x = this._parent._x; _root.world[arrowName]._y = this._parent._y - 35; _root.world[arrowName]._rotation = ang; _root.world[arrowName].inside.targetEnemy = this.closestEnemy; _root.world[arrowName].inside.damage = this.damage; _root.world[arrowName].inside.fromTower = this._parent; _root.playSound("fireShoot"); } if (this.attacking) { this.attackTimer++; if (this.attackTimer >= this.coolDown) { this.attackTimer = 0; this.attacking = false; this.closestEnemy = "null"; } } } on (rollOver) { if ((_root.itemOnMouse != "upgrade") && (_root.itemOnMouse != "sell")) { _root.showRange(this._parent); _root.showStats(this._parent); } } on (rollOut) { _root.clearStats(); _root.world.range._y = -400; _root.mouseOnTower = false; this.gotoAndStop(1); } on (press) { if (_root.itemOnMouse == "") { this.focusPos++; if (this.focusPos >= this.focusOptions.length) { this.focusPos = 0; } this.focus = this.focusOptions[this.focusPos]; _root.showStats(this._parent); } }
Instance of Symbol 1119 MovieClip "inside" in Symbol 1473 MovieClip [groundOG] Frame 1
onClipEvent (load) { this.towerType = "ground"; this.range = 90; this.coolDown = 25; this.attackTimer = 0; this.attacking = false; this.damage = 5; this.rank = 1; this.kills = 0; this.sellPrice = Math.round(_root.groundCost / 2); this.closestEnemy = "null"; this.focusOptions = ["Closest", "Most Health", "Least Health", "Unpoisoned", "Unslowed"]; this.focusPos = 0; this.focus = this.focusOptions[this.focusPos]; } onClipEvent (enterFrame) { this.closestEnemy = _root.findClosestEnemy(this._parent._x, this._parent._y, this.range, "g", this.focus); if ((this.closestEnemy != "null") && (this.attacking == false)) { this.attacking = true; var ang = _root.findAngle(this._parent._x, this._parent._y - 15, _root.world[this.closestEnemy]._x, _root.world[this.closestEnemy]._y); _root.arrowNum++; var arrowName = ("weapon" + _root.arrowNum); _root.world.attachMovie("groundArrow", arrowName, _root.arrowDepth + _root.arrowNum); _root.world[arrowName]._x = this._parent._x; _root.world[arrowName]._y = this._parent._y - 15; _root.world[arrowName]._rotation = ang; _root.world[arrowName].inside.targetEnemy = this.closestEnemy; _root.world[arrowName].inside.damage = this.damage; _root.world[arrowName].inside.fromTower = this._parent; _root.playSound("groundShoot"); } if (this.attacking) { this.attackTimer++; if (this.attackTimer >= this.coolDown) { this.attackTimer = 0; this.attacking = false; this.closestEnemy = "null"; } } } on (rollOver) { if ((_root.itemOnMouse != "upgrade") && (_root.itemOnMouse != "sell")) { _root.showRange(this._parent); _root.showStats(this._parent); } } on (rollOut) { _root.clearStats(); _root.world.range._y = -400; _root.mouseOnTower = false; this.gotoAndStop(1); } on (press) { if (_root.itemOnMouse == "") { this.focusPos++; if (this.focusPos >= this.focusOptions.length) { this.focusPos = 0; } this.focus = this.focusOptions[this.focusPos]; _root.showStats(this._parent); } }
Instance of Symbol 1124 MovieClip "inside" in Symbol 1474 MovieClip [iceOG] Frame 1
onClipEvent (load) { this.towerType = "ice"; this.range = 100; this.coolDown = 35; this.attackTimer = 0; this.attacking = false; this.damage = 0.3; this.rank = 1; this.kills = "N/A"; this.sellPrice = Math.round(_root.iceCost / 2); this.closestEnemy = "null"; this.focusOptions = ["Closest", "Most Health", "Least Health", "Air Only", "Ground Only", "Unslowed", "Unpoisoned"]; this.focusPos = 0; this.focus = this.focusOptions[this.focusPos]; } onClipEvent (enterFrame) { this.closestEnemy = _root.findClosestEnemy(this._parent._x, this._parent._y, this.range, "b", this.focus); if ((this.closestEnemy != "null") && (this.attacking == false)) { this.attacking = true; var ang = _root.findAngle(this._parent._x, this._parent._y - 32, _root.world[this.closestEnemy]._x, _root.world[this.closestEnemy]._y); _root.arrowNum++; var arrowName = ("weapon" + _root.arrowNum); _root.world.attachMovie("iceArrow", arrowName, _root.arrowDepth + _root.arrowNum); _root.world[arrowName]._x = this._parent._x; _root.world[arrowName]._y = this._parent._y - 32; _root.world[arrowName]._rotation = ang; _root.world[arrowName].inside.targetEnemy = this.closestEnemy; _root.world[arrowName].inside.damage = this.damage; _root.world[arrowName].inside.fromTower = this._parent; _root.playSound("iceShoot"); } if (this.attacking) { this.attackTimer++; if (this.attackTimer >= this.coolDown) { this.attackTimer = 0; this.attacking = false; this.closestEnemy = "null"; } } } on (rollOver) { if ((_root.itemOnMouse != "upgrade") && (_root.itemOnMouse != "sell")) { _root.showRange(this._parent); _root.showStats(this._parent); } } on (rollOut) { _root.clearStats(); _root.world.range._y = -400; _root.mouseOnTower = false; this.gotoAndStop(1); } on (press) { if (_root.itemOnMouse == "") { this.focusPos++; if (this.focusPos >= this.focusOptions.length) { this.focusPos = 0; } this.focus = this.focusOptions[this.focusPos]; _root.showStats(this._parent); } }
Instance of Symbol 1128 MovieClip "inside" in Symbol 1475 MovieClip [poisonOG] Frame 1
onClipEvent (load) { this.towerType = "poison"; this.range = 100; this.coolDown = 35; this.attackTimer = 0; this.attacking = false; this.damage = 4; this.rank = 1; this.kills = 0; this.sellPrice = Math.round(_root.poisonCost / 2); this.closestEnemy = "null"; this.focusOptions = ["Closest", "Most Health", "Least Health", "Air Only", "Ground Only", "Unpoisoned", "Unslowed"]; this.focusPos = 0; this.focus = this.focusOptions[this.focusPos]; } onClipEvent (enterFrame) { this.closestEnemy = _root.findClosestEnemy(this._parent._x, this._parent._y, this.range, "b", this.focus); if ((this.closestEnemy != "null") && (this.attacking == false)) { this.attacking = true; var ang = _root.findAngle(this._parent._x, this._parent._y - 35, _root.world[this.closestEnemy]._x, _root.world[this.closestEnemy]._y); _root.arrowNum++; var arrowName = ("weapon" + _root.arrowNum); _root.world.attachMovie("poisonArrow", arrowName, _root.arrowDepth + _root.arrowNum); _root.world[arrowName]._x = this._parent._x; _root.world[arrowName]._y = this._parent._y - 35; _root.world[arrowName]._rotation = ang; _root.world[arrowName].inside.targetEnemy = this.closestEnemy; _root.world[arrowName].inside.damage = this.damage; _root.world[arrowName].inside.fromTower = this._parent; _root.playSound("arrowShoot"); } if (this.attacking) { this.attackTimer++; if (this.attackTimer >= this.coolDown) { this.attackTimer = 0; this.attacking = false; this.closestEnemy = "null"; } } } on (rollOver) { if ((_root.itemOnMouse != "upgrade") && (_root.itemOnMouse != "sell")) { _root.showRange(this._parent); _root.showStats(this._parent); } } on (rollOut) { _root.clearStats(); _root.world.range._y = -400; _root.mouseOnTower = false; this.gotoAndStop(1); } on (press) { if (_root.itemOnMouse == "") { this.focusPos++; if (this.focusPos >= this.focusOptions.length) { this.focusPos = 0; } this.focus = this.focusOptions[this.focusPos]; _root.showStats(this._parent); } }
Symbol 1478 MovieClip [explodeAnimation] Frame 8
this.removeMovieClip();
Symbol 1506 MovieClip Frame 1
_root.playSound("humanoidDie");
Symbol 1506 MovieClip Frame 20
this._parent.removeMovieClip();
Symbol 1622 MovieClip Frame 10
_root.damageCastle(this._parent._parent, 35);
Symbol 1662 MovieClip Frame 9
_root.damageCastle(this._parent._parent, 35);
Symbol 1702 MovieClip Frame 10
_root.damageCastle(this._parent._parent, 35);
Symbol 1703 MovieClip Frame 1
stop();
Instance of Symbol 1703 MovieClip "inside" in Symbol 1704 MovieClip [knight] Frame 1
onClipEvent (load) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } on (rollOver) { this._parent.healthBar._visible = true; this._parent.border._visible = true; } on (rollOut) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } onClipEvent (enterFrame) { this._parent.healthBar._xscale = (this._parent.curHealth / this._parent.maxHealth) * 100; }
Symbol 1738 MovieClip Frame 1
_root.playSound("humanoidDie");
Symbol 1738 MovieClip Frame 20
this._parent.removeMovieClip();
Symbol 1848 MovieClip Frame 9
_root.damageCastle(this._parent._parent, 40);
Symbol 1882 MovieClip Frame 8
_root.damageCastle(this._parent._parent, 40);
Symbol 1916 MovieClip Frame 8
_root.damageCastle(this._parent._parent, 40);
Symbol 1917 MovieClip Frame 1
stop();
Instance of Symbol 1917 MovieClip "inside" in Symbol 1918 MovieClip [viking] Frame 1
onClipEvent (load) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } on (rollOver) { this._parent.healthBar._visible = true; this._parent.border._visible = true; } on (rollOut) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } onClipEvent (enterFrame) { this._parent.healthBar._xscale = (this._parent.curHealth / this._parent.maxHealth) * 100; }
Symbol 1943 MovieClip Frame 1
_root.playSound("dragonDie");
Symbol 1943 MovieClip Frame 20
this._parent.removeMovieClip();
Symbol 1975 MovieClip Frame 19
this._parent.removeMovieClip();
Symbol 1976 MovieClip [goldDragonDie] Frame 1
_root.playSound("dragonDie");
Symbol 2088 MovieClip Frame 8
_root.damageCastle(this._parent._parent, 35);
Symbol 2116 MovieClip Frame 6
_root.damageCastle(this._parent._parent, 35);
Symbol 2141 MovieClip Frame 7
_root.damageCastle(this._parent._parent, 35);
Symbol 2142 MovieClip Frame 1
stop();
Instance of Symbol 2142 MovieClip "inside" in Symbol 2143 MovieClip [goldDragon] Frame 1
onClipEvent (load) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } on (rollOver) { this._parent.healthBar._visible = true; this._parent.border._visible = true; } on (rollOut) { this._parent.healthBar._visible = false; this._parent.border._visible = false; } onClipEvent (enterFrame) { this._parent.healthBar._xscale = (this._parent.curHealth / this._parent.maxHealth) * 100; }
Symbol 2153 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 2156 MovieClip Frame 1
_root.stop(); gotoAndPlay (2);
Symbol 2156 MovieClip Frame 218
_root.gotoAndStop("axisIntro");
Symbol 2179 MovieClip Frame 39
stop();
Symbol 2199 MovieClip Frame 39
stop();
Symbol 2224 MovieClip Frame 35
this.gotoAndPlay(1);
Symbol 2227 MovieClip Frame 1
stopAllSounds();
Symbol 2227 MovieClip Frame 191
stopAllSounds();
Symbol 2227 MovieClip Frame 192
this.gotoAndStop(1); _root.gotoAndStop("splash");
Symbol 2244 Button
on (release) { _root.continueGame = false; _root.gameMode = "mission"; _root.transition.gotoAndPlay("close"); }
Symbol 2246 Button
on (release) { _root.continueGame = false; _root.gameMode = "endurance"; _root.transition.gotoAndPlay("close"); }
Symbol 2251 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 2253 Button
on (release) { getURL ("http://www.armorblog.com", "_blank"); }
Symbol 2257 Button
on (release) { getURL ("http://www.axis-games.com", "_blank"); }
Symbol 2261 MovieClip Frame 15
stop();
Symbol 2261 MovieClip Frame 30
stopAllSounds(); _root.gotoAndStop("game");
Symbol 2278 MovieClip Frame 1
stop();
Symbol 2289 MovieClip Frame 1
stop();
Symbol 2330 Button
on (release) { if ((_root.gamePaused == false) || (_root.missions._currentframe == 1)) { _root.gamePaused = false; _root.setEnemies(); } }
Symbol 2331 MovieClip Frame 1
stop();
Symbol 2339 MovieClip Frame 1
stop();
Symbol 2341 Button
on (rollOver) { _root.playSound("rollOver"); } on (release) { _root.playSound("click"); if (_root.soundOn) { _root.ui.soundMC.gotoAndStop(2); _root.soundOn = false; stopAllSounds(); } else { _root.ui.soundMC.gotoAndStop(1); _root.soundOn = true; _root.playSound("bg1"); } }
Symbol 2344 MovieClip Frame 1
stop();
Symbol 2348 Button
on (release) { _root.playSound("click"); if (_root.cWaves) { _root.cWaves = false; _root.ui.cWaves.gotoAndStop(1); } else { _root.cWaves = true; _root.gamePaused = false; _root.ui.cWaves.gotoAndStop(2); if (_root.curEnemies.length == 0) { _root.setEnemies(); } } } on (rollOver) { _root.playSound("rollOver"); }
Symbol 2364 Button
on (rollOver) { _root.playSound("rollOver"); }
Symbol 2365 MovieClip Frame 1
stop();
Symbol 2365 MovieClip Frame 20
stop();
Symbol 2373 Button
on (rollOver) { _root.playSound("rollOver"); } on (release) { if (_root.gold >= _root.eagleCostR) { _root.gold = _root.gold - _root.eagleCostR; _root.ui.uiEagle.gotoAndPlay(3); _root.ui.eagleLocked.gotoAndPlay(2); _root.playSound("research"); } else { _root.showMessage("You need more gold!"); } }
Symbol 2374 MovieClip Frame 1
stop();
Symbol 2374 MovieClip Frame 21
stop();
Symbol 2382 Button
on (rollOver) { _root.playSound("rollOver"); } on (release) { if (_root.gold >= _root.poisonCostR) { _root.gold = _root.gold - _root.poisonCostR; _root.ui.uiPoison.gotoAndPlay(3); _root.ui.poisonLocked.gotoAndPlay(2); _root.playSound("research"); } else { _root.showMessage("You need more gold!"); } }
Symbol 2383 MovieClip Frame 1
stop();
Symbol 2383 MovieClip Frame 21
stop();
Symbol 2388 Button
on (rollOver) { _root.playSound("rollOver"); } on (release) { if (_root.gold >= _root.fireCostR) { _root.gold = _root.gold - _root.fireCostR; _root.ui.uiFire.gotoAndPlay(3); _root.ui.fireLocked.gotoAndPlay(2); _root.playSound("research"); } else { _root.showMessage("You need more gold!"); } }
Symbol 2389 MovieClip Frame 1
stop();
Symbol 2389 MovieClip Frame 21
stop();
Symbol 2397 Button
on (rollOver) { _root.playSound("rollOver"); } on (release) { _root.checkBuild("wall"); }
Symbol 2407 Button
on (rollOver) { _root.playSound("rollOver"); } on (release) { _root.checkBuild("upgrade"); }
Symbol 2416 Button
on (rollOver) { _root.playSound("rollOver"); } on (release) { _root.checkBuild("sell"); }
Symbol 2430 Button
on (rollOver) { _root.playSound("rollOver"); } on (release) { _root.checkBuild("poison"); }
Symbol 2431 MovieClip Frame 1
stop();
Symbol 2431 MovieClip Frame 41
stop();
Symbol 2437 Button
on (rollOver) { _root.playSound("rollOver"); } on (release) { _root.checkBuild("fire"); }
Symbol 2438 MovieClip Frame 1
stop();
Symbol 2438 MovieClip Frame 41
stop();
Symbol 2443 Button
on (rollOver) { _root.playSound("rollOver"); } on (release) { _root.checkBuild("ice"); }
Symbol 2444 MovieClip Frame 1
stop();
Symbol 2444 MovieClip Frame 41
stop();
Symbol 2449 Button
on (rollOver) { _root.playSound("rollOver"); } on (release) { _root.checkBuild("eagle"); }
Symbol 2450 MovieClip Frame 1
stop();
Symbol 2450 MovieClip Frame 41
stop();
Symbol 2454 Button
on (rollOver) { _root.playSound("rollOver"); } on (release) { _root.checkBuild("ground"); }
Symbol 2458 Button
on (rollOver) { _root.playSound("rollOver"); } on (release) { _root.checkBuild("air"); }
Symbol 2459 MovieClip Frame 1
stop();
Symbol 2459 MovieClip Frame 41
stop();
Symbol 2462 MovieClip Frame 1
stop();
Symbol 2489 Button
on (release) { _root.playSound("click"); if (_root.missions.circle._currentframe == 2) { _root.missions.circle.gotoAndStop(1); } else { _root.missions.circle.gotoAndStop(2); _root.showMissions = true; } } on (rollOver) { _root.playSound("rollOver"); }
Symbol 2495 Button
on (release) { _root.gamePaused = false; _root.playSound("click"); if (_root.missions.circle._currentframe == 1) { _root.showMissions = false; } _root.missions.gotoAndPlay("close"); } on (rollOver) { _root.playSound("rollOver"); }
Symbol 2499 Button
on (release) { _root.ui.airLocked.gotoAndPlay(2); _root.playSound("click"); if (_root.missions.circle._currentframe == 1) { _root.showMissions = false; } _root.missions.gotoAndPlay("close"); _root.gamePaused = false; } on (rollOver) { _root.playSound("rollOver"); }
Symbol 2504 Button
on (release) { _root.playSound("click"); _root.nextArea(); _root.transition.gotoAndPlay(1); _root.ui.waveDisplay.gotoAndStop(1); if (_root.missions.circle._currentframe == 1) { _root.showMissions = false; } _root.missions.gotoAndPlay("close"); } on (rollOver) { _root.playSound("rollOver"); }
Symbol 2511 Button
on (release) { _root.playSound("click"); _root.gamePaused = false; if (_root.missions.circle._currentframe == 1) { _root.showMissions = false; } _root.missions.gotoAndPlay("close"); } on (rollOver) { _root.playSound("rollOver"); }
Symbol 2519 MovieClip Frame 1
stop();
Symbol 2519 MovieClip Frame 2
circle.gotoAndStop(2);
Symbol 2519 MovieClip Frame 3
circle.gotoAndStop(2);
Symbol 2519 MovieClip Frame 4
circle.gotoAndStop(2);
Symbol 2519 MovieClip Frame 5
circle.gotoAndStop(2);
Symbol 2519 MovieClip Frame 6
circle.gotoAndStop(2);
Symbol 2519 MovieClip Frame 7
circle.gotoAndStop(2);
Symbol 2519 MovieClip Frame 8
circle.gotoAndStop(2);
Symbol 2519 MovieClip Frame 9
circle.gotoAndStop(2);
Symbol 2519 MovieClip Frame 20
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 1
stop();
Symbol 2538 MovieClip Frame 2
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 10
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 20
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 28
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 35
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 44
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 50
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 58
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 64
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 73
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 84
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 95
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 103
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 114
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 120
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 127
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 136
this.gotoAndStop(1);
Symbol 2538 MovieClip Frame 145
this.gotoAndStop(1);
Symbol 2540 Button
on (release) { _root.transition.gotoAndPlay("close"); }
Symbol 2544 Button
on (release) { _root.continueGame = true; _root.gameMode = "mission"; _root.transition.gotoAndPlay("close"); }
Symbol 2549 MovieClip Frame 15
stop();
Symbol 2549 MovieClip Frame 30
stopAllSounds(); if (_root.continueGame) { _root.gotoAndStop("game"); } else { _root.gotoAndStop("splash"); }

Library Items

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Instance Names

"adBox"Frame 1Symbol 551 MovieClip
"loader"Frame 1Symbol 554 MovieClip
"transition"Frame 26Symbol 2261 MovieClip
"world"Frame 31Symbol 2319 MovieClip
"ui"Frame 31Symbol 2460 MovieClip
"displayMessage"Frame 31Symbol 2462 MovieClip
"missions"Frame 31Symbol 2519 MovieClip
"transition"Frame 31Symbol 2261 MovieClip
"soundFX"Frame 31Symbol 2538 MovieClip
"transition"Frame 39Symbol 2549 MovieClip
"transition"Frame 49Symbol 2549 MovieClip
"transition"Frame 60Symbol 2549 MovieClip
"inside"Symbol 284 MovieClip [airDragon] Frame 1Symbol 279 MovieClip
"border"Symbol 284 MovieClip [airDragon] Frame 1Symbol 281 MovieClip
"healthBar"Symbol 284 MovieClip [airDragon] Frame 1Symbol 283 MovieClip
"border"Symbol 516 MovieClip [dwarf] Frame 1Symbol 281 MovieClip
"healthBar"Symbol 516 MovieClip [dwarf] Frame 1Symbol 283 MovieClip
"inside"Symbol 516 MovieClip [dwarf] Frame 1Symbol 515 MovieClip
"range"Symbol 522 MovieClip [fireOM] Frame 1Symbol 518 MovieClip
"inside"Symbol 522 MovieClip [fireOM] Frame 1Symbol 521 MovieClip
"inside"Symbol 910 MovieClip [bat] Frame 1Symbol 909 MovieClip
"border"Symbol 910 MovieClip [bat] Frame 1Symbol 281 MovieClip
"healthBar"Symbol 910 MovieClip [bat] Frame 1Symbol 283 MovieClip
"inside"Symbol 1104 MovieClip [reaper] Frame 1Symbol 1103 MovieClip
"border"Symbol 1104 MovieClip [reaper] Frame 1Symbol 281 MovieClip
"healthBar"Symbol 1104 MovieClip [reaper] Frame 1Symbol 283 MovieClip
"range"Symbol 1108 MovieClip [airOM] Frame 1Symbol 518 MovieClip
"inside"Symbol 1108 MovieClip [airOM] Frame 1Symbol 1107 MovieClip
"range"Symbol 1115 MovieClip [eagleOM] Frame 1Symbol 518 MovieClip
"inside"Symbol 1115 MovieClip [eagleOM] Frame 1Symbol 1114 MovieClip
"range"Symbol 1120 MovieClip [groundOM] Frame 1Symbol 518 MovieClip
"inside"Symbol 1120 MovieClip [groundOM] Frame 1Symbol 1119 MovieClip
"range"Symbol 1125 MovieClip [iceOM] Frame 1Symbol 518 MovieClip
"inside"Symbol 1125 MovieClip [iceOM] Frame 1Symbol 1124 MovieClip
"range"Symbol 1129 MovieClip [poisonOM] Frame 1Symbol 518 MovieClip
"inside"Symbol 1129 MovieClip [poisonOM] Frame 1Symbol 1128 MovieClip
"inside"Symbol 1392 MovieClip [fireTroll] Frame 1Symbol 1391 MovieClip
"border"Symbol 1392 MovieClip [fireTroll] Frame 1Symbol 281 MovieClip
"healthBar"Symbol 1392 MovieClip [fireTroll] Frame 1Symbol 283 MovieClip
"inside"Symbol 1442 MovieClip [airArrow] Frame 1Symbol 1441 MovieClip
"inside"Symbol 1447 MovieClip [iceArrow] Frame 1Symbol 1446 MovieClip
"inside"Symbol 1448 MovieClip [poisonArrow] Frame 1Symbol 1446 MovieClip
"inside"Symbol 1451 MovieClip [groundArrow] Frame 1Symbol 1450 MovieClip
"inside"Symbol 1452 MovieClip [fireArrow] Frame 1Symbol 1446 MovieClip
"inside"Symbol 1455 MovieClip [eagleArrow] Frame 1Symbol 1454 MovieClip
"inside"Symbol 1461 MovieClip [wallOG] Frame 1Symbol 1458 MovieClip [wallOM]
"border"Symbol 1461 MovieClip [wallOG] Frame 1Symbol 281 MovieClip
"healthBar"Symbol 1461 MovieClip [wallOG] Frame 1Symbol 1460 MovieClip
"goldText"Symbol 1464 MovieClip Frame 1Symbol 1463 EditableText
"inside"Symbol 1465 MovieClip [goldText] Frame 1Symbol 1464 MovieClip
"inside"Symbol 1470 MovieClip [airOG] Frame 1Symbol 1107 MovieClip
"inside"Symbol 1471 MovieClip [eagleOG] Frame 1Symbol 1114 MovieClip
"inside"Symbol 1472 MovieClip [fireOG] Frame 1Symbol 521 MovieClip
"inside"Symbol 1473 MovieClip [groundOG] Frame 1Symbol 1119 MovieClip
"inside"Symbol 1474 MovieClip [iceOG] Frame 1Symbol 1124 MovieClip
"inside"Symbol 1475 MovieClip [poisonOG] Frame 1Symbol 1128 MovieClip
"inside"Symbol 1704 MovieClip [knight] Frame 1Symbol 1703 MovieClip
"border"Symbol 1704 MovieClip [knight] Frame 1Symbol 281 MovieClip
"healthBar"Symbol 1704 MovieClip [knight] Frame 1Symbol 283 MovieClip
"inside"Symbol 1918 MovieClip [viking] Frame 1Symbol 1917 MovieClip
"border"Symbol 1918 MovieClip [viking] Frame 1Symbol 281 MovieClip
"healthBar"Symbol 1918 MovieClip [viking] Frame 1Symbol 283 MovieClip
"inside"Symbol 2143 MovieClip [goldDragon] Frame 1Symbol 2142 MovieClip
"border"Symbol 2143 MovieClip [goldDragon] Frame 1Symbol 281 MovieClip
"healthBar"Symbol 2143 MovieClip [goldDragon] Frame 1Symbol 283 MovieClip
"two"Symbol 2279 MovieClip Frame 1Symbol 2271 EditableText
"three"Symbol 2279 MovieClip Frame 1Symbol 2272 EditableText
"four"Symbol 2279 MovieClip Frame 1Symbol 2273 EditableText
"five"Symbol 2279 MovieClip Frame 1Symbol 2274 EditableText
"six"Symbol 2279 MovieClip Frame 1Symbol 2275 EditableText
"seven"Symbol 2279 MovieClip Frame 1Symbol 2276 EditableText
"one"Symbol 2279 MovieClip Frame 1Symbol 2277 EditableText
"icon"Symbol 2279 MovieClip Frame 1Symbol 2278 MovieClip
"greenTile"Symbol 2319 MovieClip Frame 1Symbol 2265 MovieClip
"redTile"Symbol 2319 MovieClip Frame 1Symbol 2267 MovieClip
"range"Symbol 2319 MovieClip Frame 1Symbol 518 MovieClip
"stats"Symbol 2319 MovieClip Frame 1Symbol 2279 MovieClip
"castle"Symbol 2319 MovieClip Frame 1Symbol 2289 MovieClip
"mapOverlay"Symbol 2319 MovieClip Frame 1Symbol 2318 MovieClip
"rIce"Symbol 2365 MovieClip Frame 1Symbol 2364 Button
"rEagle"Symbol 2374 MovieClip Frame 2Symbol 2373 Button
"rPoison"Symbol 2383 MovieClip Frame 2Symbol 2382 Button
"rFire"Symbol 2389 MovieClip Frame 2Symbol 2388 Button
"waveDisplay"Symbol 2460 MovieClip Frame 1Symbol 2331 MovieClip
"healthBar"Symbol 2460 MovieClip Frame 1Symbol 2336 MovieClip
"soundMC"Symbol 2460 MovieClip Frame 1Symbol 2339 MovieClip
"cWaves"Symbol 2460 MovieClip Frame 1Symbol 2344 MovieClip
"waveText"Symbol 2460 MovieClip Frame 1Symbol 2350 EditableText
"uiIce"Symbol 2460 MovieClip Frame 1Symbol 2365 MovieClip
"uiEagle"Symbol 2460 MovieClip Frame 1Symbol 2374 MovieClip
"uiPoison"Symbol 2460 MovieClip Frame 1Symbol 2383 MovieClip
"uiFire"Symbol 2460 MovieClip Frame 1Symbol 2389 MovieClip
"poisonLocked"Symbol 2460 MovieClip Frame 1Symbol 2431 MovieClip
"fireLocked"Symbol 2460 MovieClip Frame 1Symbol 2438 MovieClip
"iceLocked"Symbol 2460 MovieClip Frame 1Symbol 2444 MovieClip
"eagleLocked"Symbol 2460 MovieClip Frame 1Symbol 2450 MovieClip
"airLocked"Symbol 2460 MovieClip Frame 1Symbol 2459 MovieClip
"message"Symbol 2462 MovieClip Frame 2Symbol 2461 EditableText
"circle"Symbol 2519 MovieClip Frame 2Symbol 2344 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "sellOM"
ExportAssets (56)Timeline Frame 1Symbol 284 as "airDragon"
ExportAssets (56)Timeline Frame 1Symbol 319 as "dwarfDie"
ExportAssets (56)Timeline Frame 1Symbol 516 as "dwarf"
ExportAssets (56)Timeline Frame 1Symbol 522 as "fireOM"
ExportAssets (56)Timeline Frame 6Symbol 557 as "tile1"
ExportAssets (56)Timeline Frame 6Symbol 560 as "tile2"
ExportAssets (56)Timeline Frame 6Symbol 563 as "tile3"
ExportAssets (56)Timeline Frame 6Symbol 566 as "tile4"
ExportAssets (56)Timeline Frame 6Symbol 569 as "tile5"
ExportAssets (56)Timeline Frame 6Symbol 572 as "tile6"
ExportAssets (56)Timeline Frame 6Symbol 575 as "tile7"
ExportAssets (56)Timeline Frame 6Symbol 578 as "tile8"
ExportAssets (56)Timeline Frame 6Symbol 581 as "tile9"
ExportAssets (56)Timeline Frame 6Symbol 584 as "tile10"
ExportAssets (56)Timeline Frame 6Symbol 587 as "tile11"
ExportAssets (56)Timeline Frame 6Symbol 590 as "tile12"
ExportAssets (56)Timeline Frame 6Symbol 593 as "tile13"
ExportAssets (56)Timeline Frame 6Symbol 596 as "tile14"
ExportAssets (56)Timeline Frame 6Symbol 910 as "bat"
ExportAssets (56)Timeline Frame 6Symbol 1104 as "reaper"
ExportAssets (56)Timeline Frame 6Symbol 1108 as "airOM"
ExportAssets (56)Timeline Frame 6Symbol 1115 as "eagleOM"
ExportAssets (56)Timeline Frame 6Symbol 1120 as "groundOM"
ExportAssets (56)Timeline Frame 6Symbol 1125 as "iceOM"
ExportAssets (56)Timeline Frame 6Symbol 1129 as "poisonOM"
ExportAssets (56)Timeline Frame 6Symbol 1155 as "reaperDie"
ExportAssets (56)Timeline Frame 6Symbol 1196 as "batDie"
ExportAssets (56)Timeline Frame 6Symbol 1198 as "upgradeOM"
ExportAssets (56)Timeline Frame 6Symbol 1392 as "fireTroll"
ExportAssets (56)Timeline Frame 6Symbol 1439 as "fireTrollDie"
ExportAssets (56)Timeline Frame 6Symbol 1442 as "airArrow"
ExportAssets (56)Timeline Frame 6Symbol 1447 as "iceArrow"
ExportAssets (56)Timeline Frame 6Symbol 1448 as "poisonArrow"
ExportAssets (56)Timeline Frame 6Symbol 1451 as "groundArrow"
ExportAssets (56)Timeline Frame 6Symbol 1452 as "fireArrow"
ExportAssets (56)Timeline Frame 6Symbol 1455 as "eagleArrow"
ExportAssets (56)Timeline Frame 6Symbol 1458 as "wallOM"
ExportAssets (56)Timeline Frame 6Symbol 1461 as "wallOG"
ExportAssets (56)Timeline Frame 6Symbol 1465 as "goldText"
ExportAssets (56)Timeline Frame 6Symbol 1469 as "upgradeEffect"
ExportAssets (56)Timeline Frame 6Symbol 1470 as "airOG"
ExportAssets (56)Timeline Frame 6Symbol 1471 as "eagleOG"
ExportAssets (56)Timeline Frame 6Symbol 1472 as "fireOG"
ExportAssets (56)Timeline Frame 6Symbol 1473 as "groundOG"
ExportAssets (56)Timeline Frame 6Symbol 1474 as "iceOG"
ExportAssets (56)Timeline Frame 6Symbol 1475 as "poisonOG"
ExportAssets (56)Timeline Frame 6Symbol 1478 as "explodeAnimation"
ExportAssets (56)Timeline Frame 6Symbol 1507 as "knightDie"
ExportAssets (56)Timeline Frame 6Symbol 1704 as "knight"
ExportAssets (56)Timeline Frame 6Symbol 1739 as "vikingDie"
ExportAssets (56)Timeline Frame 6Symbol 1918 as "viking"
ExportAssets (56)Timeline Frame 6Symbol 1944 as "airDragonDie"
ExportAssets (56)Timeline Frame 6Symbol 1976 as "goldDragonDie"
ExportAssets (56)Timeline Frame 6Symbol 2143 as "goldDragon"

Labels

"ad"Frame 1
"export"Frame 6
"armorIntro"Frame 7
"axisIntro"Frame 16
"splash"Frame 26
"game"Frame 31
"gameOver"Frame 39
"winMissions"Frame 49
"winEndurance"Frame 60
"wrongURL"Frame 69
"right"Symbol 279 MovieClip Frame 1
"left"Symbol 279 MovieClip Frame 5
"up"Symbol 279 MovieClip Frame 10
"down"Symbol 279 MovieClip Frame 15
"attackRight"Symbol 279 MovieClip Frame 20
"attackLeft"Symbol 279 MovieClip Frame 25
"attackUp"Symbol 279 MovieClip Frame 31
"attackDown"Symbol 279 MovieClip Frame 36
"right"Symbol 515 MovieClip Frame 1
"left"Symbol 515 MovieClip Frame 5
"up"Symbol 515 MovieClip Frame 10
"down"Symbol 515 MovieClip Frame 15
"attackRight"Symbol 515 MovieClip Frame 20
"attackLeft"Symbol 515 MovieClip Frame 30
"attackUp"Symbol 515 MovieClip Frame 40
"attackDown"Symbol 515 MovieClip Frame 49
"right"Symbol 909 MovieClip Frame 1
"left"Symbol 909 MovieClip Frame 5
"up"Symbol 909 MovieClip Frame 10
"down"Symbol 909 MovieClip Frame 15
"attackRight"Symbol 909 MovieClip Frame 20
"attackLeft"Symbol 909 MovieClip Frame 29
"attackUp"Symbol 909 MovieClip Frame 38
"attackDown"Symbol 909 MovieClip Frame 46
"right"Symbol 1103 MovieClip Frame 1
"left"Symbol 1103 MovieClip Frame 5
"up"Symbol 1103 MovieClip Frame 10
"down"Symbol 1103 MovieClip Frame 15
"attackRight"Symbol 1103 MovieClip Frame 20
"attackLeft"Symbol 1103 MovieClip Frame 26
"attackUp"Symbol 1103 MovieClip Frame 33
"attackDown"Symbol 1103 MovieClip Frame 40
"right"Symbol 1391 MovieClip Frame 1
"left"Symbol 1391 MovieClip Frame 5
"up"Symbol 1391 MovieClip Frame 10
"down"Symbol 1391 MovieClip Frame 15
"attackRight"Symbol 1391 MovieClip Frame 20
"attackLeft"Symbol 1391 MovieClip Frame 26
"attackUp"Symbol 1391 MovieClip Frame 35
"attackDown"Symbol 1391 MovieClip Frame 43
"right"Symbol 1703 MovieClip Frame 1
"left"Symbol 1703 MovieClip Frame 5
"up"Symbol 1703 MovieClip Frame 10
"down"Symbol 1703 MovieClip Frame 15
"attackRight"Symbol 1703 MovieClip Frame 20
"attackLeft"Symbol 1703 MovieClip Frame 30
"attackUp"Symbol 1703 MovieClip Frame 40
"attackDown"Symbol 1703 MovieClip Frame 49
"right"Symbol 1917 MovieClip Frame 1
"left"Symbol 1917 MovieClip Frame 5
"up"Symbol 1917 MovieClip Frame 10
"down"Symbol 1917 MovieClip Frame 15
"attackRight"Symbol 1917 MovieClip Frame 20
"attackLeft"Symbol 1917 MovieClip Frame 25
"attackUp"Symbol 1917 MovieClip Frame 30
"attackDown"Symbol 1917 MovieClip Frame 35
"right"Symbol 2142 MovieClip Frame 1
"left"Symbol 2142 MovieClip Frame 5
"up"Symbol 2142 MovieClip Frame 10
"down"Symbol 2142 MovieClip Frame 15
"attackRight"Symbol 2142 MovieClip Frame 20
"attackLeft"Symbol 2142 MovieClip Frame 25
"attackUp"Symbol 2142 MovieClip Frame 30
"attackDown"Symbol 2142 MovieClip Frame 35
"close"Symbol 2261 MovieClip Frame 16
"ground"Symbol 2278 MovieClip Frame 2
"air"Symbol 2278 MovieClip Frame 3
"eagle"Symbol 2278 MovieClip Frame 4
"poison"Symbol 2278 MovieClip Frame 5
"fire"Symbol 2278 MovieClip Frame 6
"ice"Symbol 2278 MovieClip Frame 7
"close"Symbol 2519 MovieClip Frame 10
"rollOver"Symbol 2538 MovieClip Frame 2
"arrowShoot"Symbol 2538 MovieClip Frame 10
"arrowHit"Symbol 2538 MovieClip Frame 20
"batDie"Symbol 2538 MovieClip Frame 28
"dragonDie"Symbol 2538 MovieClip Frame 35
"fireHit"Symbol 2538 MovieClip Frame 44
"fireShoot"Symbol 2538 MovieClip Frame 50
"bg1"Symbol 2538 MovieClip Frame 58
"golemDie"Symbol 2538 MovieClip Frame 64
"groundShoot"Symbol 2538 MovieClip Frame 73
"humanoidDie"Symbol 2538 MovieClip Frame 84
"iceShoot"Symbol 2538 MovieClip Frame 95
"showTutorial"Symbol 2538 MovieClip Frame 103
"click"Symbol 2538 MovieClip Frame 114
"build"Symbol 2538 MovieClip Frame 120
"upgrade"Symbol 2538 MovieClip Frame 127
"research"Symbol 2538 MovieClip Frame 136
"sell"Symbol 2538 MovieClip Frame 145
"close"Symbol 2549 MovieClip Frame 16

Dynamic Text Variables

_root.goldSymbol 2349 EditableText"<p align="left"><font face="Cambria" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">999</font></p>"
_root.levelSymbol 2559 EditableText"<p align="left"><font face="Cambria" size="25" color="#e8dcd2" letterSpacing="0.000000" kerning="1"> </font></p>"




http://swfchan.com/12/57700/info.shtml
Created: 17/4 -2019 21:19:07 Last modified: 17/4 -2019 21:19:07 Server time: 22/12 -2024 14:31:50