STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/67113188?noj=FRM67113188-22DC" width="1" height="1"></div>

Flash-DooM 2D.swf

This is the info page for
Flash #57761

(Click the ID number above for more basic data on this flash file.)


Text
restart

restart

next level

next level

hi, i'm krawall. it's dangerous
to go alone! take this.

hello marine, i'm knarrenheinz.
what the funk is going on here?
have you seen my squad?

as a member of the uac security guard you were
called upon the research facility. on your way
you lost contact to the scientists who were
requesting help. prepare for the unknown...

however. the humans, driven by their curiosity
didn't stop their research on teleportation
technology. in their fatuity they combined the
knowledge about the martian gate with their
own findings about teleportation - resulting in
a new threat. they opened another portal -
on earth...

you're dead meat, wimpy.
hit restart to try again.

.: level complete :.

kills

items

secrets

start game

start game

credits

credits

controls

controls

-

left

right

jump

use

shoot

_

weapons

music

autoswitch weapon

back

back

hello and welcome to flash
doom2D - a tribute to the ID
guys from 1993.
programming, game- and
leveldesign by jens winterstein
all graphics and sounds are
(c) by ID software

<p align="left"><font face="DooM" size="10" color="#999999" letterSpacing="0.000000" kerning="0"><a href="http://www.codinsoft.de" target = "_blank"><b>(c) 2009 by CodinSoft</b></a></font></p>

2D

flash

hey, not too rough.

hey, not too rough.

hurt me plenty.

hurt me plenty.

ultra-violence!

ultra-violence!

choose skill level:

many years have passed since the gate to hell
stood open beneath martian soil. in the end it
was a single marine who managed to send the
demons back to where they came from and
sealed the gate...

play

play

skip

skip

health

armor

ammo

keys

weapon

on

off

aww... all those blood spilling
demons... my suit once was
as green as yours xxxD.
rip and tear! i am manolo666.

to win the game you don't need
to kill me - john romero...

the dopefish lives!

huh?! how did i come here? this must
be the work of dr. geng x...

yay, i'm in :) my name is nero.

i prefer playing doom II. i'm error.

hi, i'm kilgore. do you know zdaemon?
it's a free doom online platform.
check it out at: http://www.zdaemon.org

they are not wearing any pants!

plas, i'm cybershark. mauw!

hail, i'm dark_odyssey. i just
lost my right button xD

hmm, did i find
the secret exit
hidden in map03?

you made it, marine! congratulations.

earth is safe for another day...

ActionScript [AS3]

Section 1
//Cybershark_167 (Doom2D_fla.Cybershark_167) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Cybershark_167 extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Cybershark_167(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package Doom2D_fla
Section 2
//Dark_Odyssey_169 (Doom2D_fla.Dark_Odyssey_169) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Dark_Odyssey_169 extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Dark_Odyssey_169(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package Doom2D_fla
Section 3
//Doomguy_154 (Doom2D_fla.Doomguy_154) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Doomguy_154 extends MovieClip { public var hahaha:Sound; public var hahahaChannel:SoundChannel; public function Doomguy_154(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); hahaha = new Hahaha(); hahahaChannel = hahaha.play(); hahahaChannel.addEventListener(Event.SOUND_COMPLETE, hahahaChannelHandler); } public function hahahaChannelHandler(_arg1:Event):void{ hahahaChannel = null; } } }//package Doom2D_fla
Section 4
//EndScene_171 (Doom2D_fla.EndScene_171) package Doom2D_fla { import flash.display.*; public dynamic class EndScene_171 extends MovieClip { public function EndScene_171(){ addFrameScript(1596, frame1597); } function frame1597(){ stop(); } } }//package Doom2D_fla
Section 5
//Error_161 (Doom2D_fla.Error_161) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Error_161 extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Error_161(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package Doom2D_fla
Section 6
//HUD_71 (Doom2D_fla.HUD_71) package Doom2D_fla { import flash.display.*; public dynamic class HUD_71 extends MovieClip { public var yellowkey_HUD:YellowKeyHUD; public var shotgun_HUD:Shotgun; public var pistol_HUD:Pistol; public var bfg_HUD:BFG; public var bluekey_HUD:BlueKeyHUD; public var plasma_HUD:Plasmagun; public var RL_HUD:RocketLauncher; public var chaingun_HUD:Chaingun; public var fist_HUD:MovieClip; public var redkey_HUD:RedKeyHUD; public var chainsaw_HUD:Chainsaw; } }//package Doom2D_fla
Section 7
//Hurrican_157 (Doom2D_fla.Hurrican_157) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Hurrican_157 extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Hurrican_157(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package Doom2D_fla
Section 8
//Kilgore_163 (Doom2D_fla.Kilgore_163) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Kilgore_163 extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Kilgore_163(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package Doom2D_fla
Section 9
//KnarrenheinzSecret_165 (Doom2D_fla.KnarrenheinzSecret_165) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class KnarrenheinzSecret_165 extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function KnarrenheinzSecret_165(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package Doom2D_fla
Section 10
//ManoLO666_141 (Doom2D_fla.ManoLO666_141) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class ManoLO666_141 extends MovieClip { public var hahaha:Sound; public var hahahaChannel:SoundChannel; public function ManoLO666_141(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); hahaha = new Hahaha(); hahahaChannel = hahaha.play(); hahahaChannel.addEventListener(Event.SOUND_COMPLETE, hahahaChannelHandler); } public function hahahaChannelHandler(_arg1:Event):void{ hahahaChannel = null; } } }//package Doom2D_fla
Section 11
//map01_47 (Doom2D_fla.map01_47) package Doom2D_fla { import flash.display.*; public dynamic class map01_47 extends MovieClip { public var enemy10:ShotgunGuy; public var enemy11:Imp; public var enemy12:Pinky; public var enemy4:ShotgunGuy; public var enemy5:Imp; public var enemy7:ZombieMan; public var enemy1:ZombieMan; public var enemy9:Pinky; public var enemy6:Imp; public var enemy8:ZombieMan; public var enemy13:Pinky; public var enemy3:ZombieMan; public var enemy14:Cacodemon; public var enemy2:ZombieMan; public var player:Player; } }//package Doom2D_fla
Section 12
//map02_83 (Doom2D_fla.map02_83) package Doom2D_fla { import flash.display.*; public dynamic class map02_83 extends MovieClip { public var enemy10:Cacodemon; public var enemy11:ZombieMan; public var enemy12:ZombieMan; public var enemy15:Imp; public var enemy16:ShotgunGuy; public var enemy18:Cacodemon; public var enemy1:Pinky; public var enemy9:Pinky; public var enemy4:Imp; public var enemy17:Imp; public var enemy19:Imp; public var enemy14:Imp; public var enemy6:ShotgunGuy; public var enemy7:ZombieMan; public var enemy3:Imp; public var enemy5:ZombieMan; public var enemy13:ShotgunGuy; public var enemy20:ShotgunGuy; public var enemy21:ZombieMan; public var enemy8:Pinky; public var enemy2:ShotgunGuy; public var player:Player; public var knarrenheinz:Knarrenheinz; } }//package Doom2D_fla
Section 13
//map03_96 (Doom2D_fla.map03_96) package Doom2D_fla { import flash.display.*; public dynamic class map03_96 extends MovieClip { public var enemy10:LostSoul; public var enemy11:ShotgunGuy; public var enemy12:ZombieMan; public var enemy4:Imp; public var enemy16:LostSoul; public var enemy18:LostSoul; public var enemy1:Imp; public var enemy9:LostSoul; public var enemy15:Pinky; public var enemy6:Cacodemon; public var enemy19:Cacodemon; public var enemy14:ShotgunGuy; public var enemy17:LostSoul; public var enemy7:ZombieMan; public var enemy3:Cacodemon; public var enemy5:Pinky; public var enemy23:LostSoul; public var enemy13:Baron; public var enemy20:Cacodemon; public var enemy21:LostSoul; public var enemy22:LostSoul; public var enemy8:ShotgunGuy; public var enemy2:Imp; public var player:Player; } }//package Doom2D_fla
Section 14
//map04_111 (Doom2D_fla.map04_111) package Doom2D_fla { import flash.display.*; public dynamic class map04_111 extends MovieClip { public var enemy10:Cacodemon; public var enemy11:Imp; public var enemy12:Pinky; public var enemy15:Pinky; public var enemy16:ShotgunGuy; public var enemy18:Imp; public var enemy1:ZombieMan; public var enemy9:Imp; public var enemy4:Pinky; public var enemy17:ShotgunGuy; public var enemy19:ZombieMan; public var enemy14:Imp; public var enemy6:LostSoul; public var enemy7:Cacodemon; public var enemy3:Pinky; public var enemy5:LostSoul; public var enemy13:LostSoul; public var enemy20:Baron; public var enemy21:Cacodemon; public var enemy22:Baron; public var enemy8:Baron; public var enemy2:ZombieMan; public var player:Player; } }//package Doom2D_fla
Section 15
//map05_117 (Doom2D_fla.map05_117) package Doom2D_fla { import flash.display.*; public dynamic class map05_117 extends MovieClip { public var enemy10:LostSoul; public var enemy11:Cacodemon; public var enemy12:LostSoul; public var enemy15:Imp; public var enemy16:Pinky; public var enemy18:Cacodemon; public var enemy1:Baron; public var enemy9:Imp; public var enemy4:Pinky; public var enemy17:Pinky; public var enemy19:Baron; public var enemy14:ZombieMan; public var enemy6:Imp; public var enemy7:LostSoul; public var enemy3:ShotgunGuy; public var enemy5:Cyberdemon; public var enemy23:Imp; public var enemy24:Cacodemon; public var enemy13:Pinky; public var enemy20:LostSoul; public var enemy21:LostSoul; public var enemy22:Pinky; public var krawall:Krawall; public var enemy25:Cacodemon; public var enemy2:Baron; public var enemy8:LostSoul; public var player:Player; } }//package Doom2D_fla
Section 16
//map06_133 (Doom2D_fla.map06_133) package Doom2D_fla { import flash.display.*; public dynamic class map06_133 extends MovieClip { public var enemy10:LostSoul; public var enemy11:Cacodemon; public var enemy12:Baron; public var enemy15:Baron; public var enemy16:Pinky; public var enemy18:Cacodemon; public var enemy1:Pinky; public var enemy9:LostSoul; public var enemy4:Imp; public var enemy17:Pinky; public var enemy19:Cacodemon; public var enemy14:Cyberdemon; public var enemy6:Imp; public var enemy7:Cyberdemon; public var enemy5:ShotgunGuy; public var enemy23:ZombieMan; public var enemy24:Imp; public var enemy13:Baron; public var enemy20:LostSoul; public var enemy21:LostSoul; public var enemy22:ShotgunGuy; public var enemy25:Imp; public var enemy2:Pinky; public var enemy8:LostSoul; public var manolo666:MovieClip; public var player:Player; public var enemy3:Cacodemon; } }//package Doom2D_fla
Section 17
//map07_147 (Doom2D_fla.map07_147) package Doom2D_fla { import flash.display.*; public dynamic class map07_147 extends MovieClip { public var enemy10:Imp; public var enemy11:Cacodemon; public var enemy12:Baron; public var enemy4:Cacodemon; public var enemy16:Pinky; public var enemy18:Pinky; public var enemy1:Cacodemon; public var enemy9:Pinky; public var enemy15:Pinky; public var enemy17:Pinky; public var enemy8:Cyberdemon; public var enemy13:ShotgunGuy; public var enemy14:Cacodemon; public var enemy6:Imp; public var enemy7:Baron; public var enemy3:Cacodemon; public var enemy5:Cacodemon; public var enemy2:ShotgunGuy; public var player:Player; } }//package Doom2D_fla
Section 18
//map08_148 (Doom2D_fla.map08_148) package Doom2D_fla { import flash.display.*; public dynamic class map08_148 extends MovieClip { public var romero:MovieClip; public var enemy10:LostSoul; public var enemy11:LostSoul; public var enemy12:LostSoul; public var enemy15:LostSoul; public var enemy16:LostSoul; public var enemy18:LostSoul; public var enemy1:Mastermind; public var enemy9:LostSoul; public var enemy4:Imp; public var enemy17:LostSoul; public var enemy19:LostSoul; public var enemy3:LostSoul; public var enemy6:Cacodemon; public var enemy7:Cacodemon; public var enemy14:LostSoul; public var enemy5:Imp; public var enemy13:LostSoul; public var enemy20:LostSoul; public var enemy21:LostSoul; public var enemy8:LostSoul; public var enemy2:Cacodemon; public var player:Player; } }//package Doom2D_fla
Section 19
//Nero_159 (Doom2D_fla.Nero_159) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Nero_159 extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Nero_159(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package Doom2D_fla
Section 20
//Romero_149 (Doom2D_fla.Romero_149) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Romero_149 extends MovieClip { public var hahaha:Sound; public var hahahaChannel:SoundChannel; public function Romero_149(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); hahaha = new Hahaha(); hahahaChannel = hahaha.play(); hahahaChannel.addEventListener(Event.SOUND_COMPLETE, hahahaChannelHandler); } public function hahahaChannelHandler(_arg1:Event):void{ hahahaChannel = null; } } }//package Doom2D_fla
Section 21
//secretHint_172 (Doom2D_fla.secretHint_172) package Doom2D_fla { import flash.display.*; public dynamic class secretHint_172 extends MovieClip { public function secretHint_172(){ addFrameScript(44, frame45); } function frame45(){ stop(); } } }//package Doom2D_fla
Section 22
//secretMap_153 (Doom2D_fla.secretMap_153) package Doom2D_fla { import flash.display.*; public dynamic class secretMap_153 extends MovieClip { public var knarrenheinzSecret:MovieClip; public var doomguy:MovieClip; public var cybershark:MovieClip; public var nero:MovieClip; public var errorXXX:MovieClip; public var hurrican:MovieClip; public var dark_odyssey:MovieClip; public var enemy1:ZombieMan; public var player:Player; public var kilgore:MovieClip; } }//package Doom2D_fla
Section 23
//SkullHUD_129 (Doom2D_fla.SkullHUD_129) package Doom2D_fla { import flash.display.*; public dynamic class SkullHUD_129 extends MovieClip { public var yellowkey_HUD:YellowSkullHUD; public var shotgun_HUD:Shotgun; public var pistol_HUD:Pistol; public var bfg_HUD:BFG; public var bluekey_HUD:BlueSkullHUD; public var plasma_HUD:Plasmagun; public var RL_HUD:RocketLauncher; public var chaingun_HUD:Chaingun; public var fist_HUD:MovieClip; public var redkey_HUD:MovieClip; public var chainsaw_HUD:Chainsaw; } }//package Doom2D_fla
Section 24
//TheEnd_173 (Doom2D_fla.TheEnd_173) package Doom2D_fla { import flash.display.*; public dynamic class TheEnd_173 extends MovieClip { public function TheEnd_173(){ addFrameScript(80, frame81); } function frame81(){ stop(); } } }//package Doom2D_fla
Section 25
//About (About) package { import flash.display.*; public dynamic class About extends SimpleButton { } }//package
Section 26
//About_text (About_text) package { import flash.display.*; public dynamic class About_text extends MovieClip { } }//package
Section 27
//Ammobox (Ammobox) package { import flash.display.*; public dynamic class Ammobox extends MovieClip { } }//package
Section 28
//Ammoclip (Ammoclip) package { import flash.display.*; public dynamic class Ammoclip extends MovieClip { } }//package
Section 29
//AutoswitchButton (AutoswitchButton) package { import flash.display.*; public dynamic class AutoswitchButton extends MovieClip { public function AutoswitchButton(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 30
//Back (Back) package { import flash.display.*; public dynamic class Back extends SimpleButton { } }//package
Section 31
//Backpack (Backpack) package { import flash.display.*; public dynamic class Backpack extends MovieClip { } }//package
Section 32
//Baron (Baron) package { import flash.display.*; public dynamic class Baron extends MovieClip { public function Baron(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 33
//BaronDeath (BaronDeath) package { import flash.media.*; public dynamic class BaronDeath extends Sound { } }//package
Section 34
//BaronPuff (BaronPuff) package { import flash.display.*; public dynamic class BaronPuff extends MovieClip { public function BaronPuff(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package
Section 35
//BaronShot (BaronShot) package { import flash.display.*; public dynamic class BaronShot extends MovieClip { } }//package
Section 36
//BaronSpot (BaronSpot) package { import flash.media.*; public dynamic class BaronSpot extends Sound { } }//package
Section 37
//Berserk (Berserk) package { import flash.display.*; public dynamic class Berserk extends MovieClip { } }//package
Section 38
//BerserkAlpha (BerserkAlpha) package { import flash.display.*; public dynamic class BerserkAlpha extends MovieClip { } }//package
Section 39
//BFG (BFG) package { import flash.display.*; public dynamic class BFG extends MovieClip { } }//package
Section 40
//BfgExplode (BfgExplode) package { import flash.media.*; public dynamic class BfgExplode extends Sound { } }//package
Section 41
//BfgPuff (BfgPuff) package { import flash.display.*; public dynamic class BfgPuff extends MovieClip { public function BfgPuff(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package
Section 42
//BfgPuff2 (BfgPuff2) package { import flash.display.*; public dynamic class BfgPuff2 extends MovieClip { } }//package
Section 43
//BfgPuffOnEnemy (BfgPuffOnEnemy) package { import flash.display.*; public dynamic class BfgPuffOnEnemy extends MovieClip { public function BfgPuffOnEnemy(){ addFrameScript(19, frame20); } function frame20(){ stop(); this.parent.removeChild(this); } } }//package
Section 44
//BFGShot (BFGShot) package { import flash.display.*; public dynamic class BFGShot extends MovieClip { } }//package
Section 45
//BfgSound (BfgSound) package { import flash.media.*; public dynamic class BfgSound extends Sound { } }//package
Section 46
//Biosuit (Biosuit) package { import flash.display.*; public dynamic class Biosuit extends MovieClip { } }//package
Section 47
//BiosuitAlpha (BiosuitAlpha) package { import flash.display.*; public dynamic class BiosuitAlpha extends MovieClip { } }//package
Section 48
//Blood (Blood) package { import flash.display.*; public dynamic class Blood extends MovieClip { public function Blood(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package
Section 49
//BlueArmor (BlueArmor) package { import flash.display.*; public dynamic class BlueArmor extends MovieClip { } }//package
Section 50
//bluedoor2 (bluedoor2) package { import flash.display.*; public dynamic class bluedoor2 extends MovieClip { } }//package
Section 51
//BlueKey (BlueKey) package { import flash.display.*; public dynamic class BlueKey extends MovieClip { } }//package
Section 52
//BlueKeyHUD (BlueKeyHUD) package { import flash.display.*; public dynamic class BlueKeyHUD extends MovieClip { } }//package
Section 53
//bluelhdoor (bluelhdoor) package { import flash.display.*; public dynamic class bluelhdoor extends MovieClip { } }//package
Section 54
//BlueSkull (BlueSkull) package { import flash.display.*; public dynamic class BlueSkull extends MovieClip { } }//package
Section 55
//BlueSkullHUD (BlueSkullHUD) package { import flash.display.*; public dynamic class BlueSkullHUD extends MovieClip { } }//package
Section 56
//BonusArmor (BonusArmor) package { import flash.display.*; public dynamic class BonusArmor extends MovieClip { } }//package
Section 57
//BonusHealth (BonusHealth) package { import flash.display.*; public dynamic class BonusHealth extends MovieClip { } }//package
Section 58
//Bullet (Bullet) package { import flash.media.*; public dynamic class Bullet extends Sound { } }//package
Section 59
//CacoBall (CacoBall) package { import flash.display.*; public dynamic class CacoBall extends MovieClip { } }//package
Section 60
//CacoDeath (CacoDeath) package { import flash.media.*; public dynamic class CacoDeath extends Sound { } }//package
Section 61
//Cacodemon (Cacodemon) package { import flash.display.*; public dynamic class Cacodemon extends MovieClip { public function Cacodemon(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 62
//CacoPuff (CacoPuff) package { import flash.display.*; public dynamic class CacoPuff extends MovieClip { public function CacoPuff(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package
Section 63
//CacoSpot (CacoSpot) package { import flash.media.*; public dynamic class CacoSpot extends Sound { } }//package
Section 64
//CellBox (CellBox) package { import flash.display.*; public dynamic class CellBox extends MovieClip { } }//package
Section 65
//Cells (Cells) package { import flash.display.*; public dynamic class Cells extends MovieClip { } }//package
Section 66
//Chaingun (Chaingun) package { import flash.display.*; public dynamic class Chaingun extends MovieClip { } }//package
Section 67
//Chainsaw (Chainsaw) package { import flash.display.*; public dynamic class Chainsaw extends MovieClip { } }//package
Section 68
//Control_pic (Control_pic) package { import flash.display.*; public dynamic class Control_pic extends MovieClip { } }//package
Section 69
//Controls (Controls) package { import flash.display.*; public dynamic class Controls extends SimpleButton { } }//package
Section 70
//Ctrl_text (Ctrl_text) package { import flash.display.*; public dynamic class Ctrl_text extends MovieClip { public var ctrl_pic:Control_pic; public function Ctrl_text(){ addFrameScript(0, frame1); } function frame1(){ ctrl_pic.alpha = 1; ctrl_pic.mouseEnabled = false; } } }//package
Section 71
//Cyberdemon (Cyberdemon) package { import flash.display.*; public dynamic class Cyberdemon extends MovieClip { public function Cyberdemon(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 72
//CyberdemonDeath (CyberdemonDeath) package { import flash.media.*; public dynamic class CyberdemonDeath extends Sound { } }//package
Section 73
//CyberdemonSpot (CyberdemonSpot) package { import flash.media.*; public dynamic class CyberdemonSpot extends Sound { } }//package
Section 74
//CyberdemonWalk (CyberdemonWalk) package { import flash.media.*; public dynamic class CyberdemonWalk extends Sound { } }//package
Section 75
//Deathpic (Deathpic) package { import flash.display.*; public dynamic class Deathpic extends MovieClip { } }//package
Section 76
//DOOM_Titlepic (DOOM_Titlepic) package { import flash.display.*; public dynamic class DOOM_Titlepic extends MovieClip { } }//package
Section 77
//Doom2D (Doom2D) package { import flash.events.*; import flash.text.*; import flash.media.*; import flash.display.*; import flash.utils.*; import flash.ui.*; import flash.net.*; import flash.system.*; public class Doom2D extends MovieClip { public var zombieChannel:SoundChannel; public var menuMusic:Sound; public var shotgun:Sound; public var sawTake:Sound; public var poof:Sound; public var playerDeath:Sound; public var poofChannel:SoundChannel; private var biosuitTimer:Timer; public var sawAttackChannel:SoundChannel; private var currentMusic:Sound; public var masterChannel:SoundChannel; private var doomContextMenu:ContextMenu; public var cacoChannel:SoundChannel; public var playerHurtChannel:SoundChannel; public var lostSoulAttack:Sound; public var baronDeath:Sound; public var playerHurtSound:Sound; private var berserkAlpha:Sprite; private var shells_txt:TextField; public var ultraViolence_btn:UltraViolence; private var cells_txt:TextField; private var musicIsStopped:Boolean;// = false public var veggies:Sound; private var gameMode:String;// = "loader" private var maxItems:int;// = 0 private var berserkScreenTimer:Timer; private var playerKeepsInventory:Boolean;// = false private var enemyBlockBoxes:Array; private var berserkBlinkingTimer:Timer; public var impShot:Sound; public var zombieSpot1:Sound; public var zombieSpot2:Sound; public var zombieSpot3:Sound; public var progressText:TextField; public var start_btn:StartGame; private var doomFormat:TextFormat; public var bullet:Sound; private var bullets_txt:TextField; public var currentMap:MovieClip; public var cyberSpot:Sound; public var intermission:Sound; public var masterDeath:Sound; public var plasmaExplode:Sound; public var plasma:Sound; public var baronSpot:Sound; public var Mute_mc:MuteButton; public var pinkySpot:Sound; public var cacoSpot:Sound; public var Autoswitch_mc:AutoswitchButton; private var doorObjects:Array; public var cyberDeath:Sound; public var pinkyChannel:SoundChannel; public var cyberWalk:Sound; public var lostSoulChannel:SoundChannel; public var impAttackNearChannel:SoundChannel; private var foundSecrets:int;// = 0 private var collectedItems:int;// = 0 public var HUD_mc:MovieClip; private var playerLooksLeft:Boolean;// = false public var zombieDeath1:Sound; public var zombieDeath3:Sound; public var endMusic:Sound; public var zombieDeath2:Sound; private var health_txt:TextField; private var playerLastWeapon:String; private var enemies:Array; public var bfgSound:Sound; private var pickup_txt:TextField; private var doomContextMenuItem1:ContextMenuItem; private var biosuitAlpha:Sprite; private var berserkTimer:Timer; private var rockets_txt:TextField; public var masterWalk1:Sound; public var masterWalk2:Sound; private var playerDummy:Object; public var cyberChannel:SoundChannel; public var pinkyDeath:Sound; public var fist:Sound; private var lastTime:int;// = 0 public var masterSpot:Sound; public var enemyChaingun:Sound; public var ctrl_btn:Controls; private var firstExamine:Boolean;// = true public var heyNotTooRough_btn:Easy; public var ctrl_txt:Ctrl_text; public var about_btn:About; public var secret:Sound; private var secretExitFromSecretMap:Boolean;// = false public var about_txt:About_text; public var bfgExplode:Sound; public var e1m1:Sound; public var e1m2:Sound; public var e1m3:Sound; public var sawTakeChannel:SoundChannel; public var e1m5:Sound; public var e1m6:Sound; public var e1m7:Sound; public var e1m8:Sound; private var player:Object; public var sawIdleChannel:SoundChannel; public var pinkyHit:Sound; private var killedEnemies:int;// = 0 public var sawHit:Sound; public var e1m4:Sound; private var lastMap:Boolean;// = false public var hurtMePlenty_btn:HurtMePlenty; public var doorClose:Sound; private var playerObjects:Array; public var rlSound:Sound; public var spopdChannel:SoundChannel; private var fixedObjects:Array; public var impSpot1:Sound; public var back_btn:Back; public var impSpot2:Sound; public var introMusic:Sound; private var allSecrets:int;// = 0 private var musicChannel:SoundChannel; public var spopd:Sound; public var doorOpen:Sound; public var impDeath1:Sound; public var impDeath2:Sound; public var chooseSkill_txt:MovieClip; public var introtxt_mc:introtxt; private var pickup_txtTimerValue:Boolean;// = false private var levelIsComplete:Boolean;// = false public var itemGet:Sound; public var superItemGet:Sound; public var cacoDeath:Sound; public var sawIdle:Sound; public var rocketExplode:Sound; private var armor_txt:TextField; public var baronChannel:SoundChannel; private var biosuitBlinkScreenTimer:Timer; private var lastMusicPosition:Number;// = 0 public var impChannel2:SoundChannel; public var impAttackNear:Sound; private var secretExitToSecretMap:Boolean;// = false public var zombieHit:Sound; public var sawAttack:Sound; public var impChannel:SoundChannel; public var weaponGet:Sound; private var doomFont:Font; public var plain1:MovieClip; public var plain2:MovieClip; private var skillLevel:uint;// = 0 private var secrets:Array; public var PickupTextBox_mc:PickupTextBox; public var Export:MovieClip; public var zombieChannel2:SoundChannel; public var zombieChannel3:SoundChannel; private var blinkingTimer:Timer; private var doomFormatBig:TextFormat; private var otherObjects:Array; private var bonusObjects:Array; private var metalhand:MovieClip; private var scanline:MovieClip; static const vEdgeDistance:Number = 360; static const hEdgeDistance:Number = 400; static const gravity:Number = 0.003; public function Doom2D(){ metalhand = new Metalhand(); doomContextMenu = new ContextMenu(); doomContextMenuItem1 = new ContextMenuItem("(c) 2009 by CodinSoft"); doomFont = new DoomFont(); doomFormat = new TextFormat(); doomFormatBig = new TextFormat(); health_txt = new TextField(); shells_txt = new TextField(); cells_txt = new TextField(); rockets_txt = new TextField(); armor_txt = new TextField(); bullets_txt = new TextField(); pickup_txt = new TextField(); pickup_txtTimerValue = false; playerKeepsInventory = false; playerLooksLeft = false; killedEnemies = 0; collectedItems = 0; maxItems = 0; allSecrets = 0; foundSecrets = 0; firstExamine = true; scanline = new Scanline(); berserkAlpha = new BerserkAlpha(); biosuitAlpha = new BiosuitAlpha(); berserkScreenTimer = new Timer(12000, 1); biosuitBlinkScreenTimer = new Timer(20000, 1); biosuitTimer = new Timer(25000, 1); blinkingTimer = new Timer(500, 9); berserkTimer = new Timer(15000, 1); berserkBlinkingTimer = new Timer(500, 5); gameMode = "loader"; lastTime = 0; secretExitToSecretMap = false; secretExitFromSecretMap = false; lastMap = false; levelIsComplete = false; skillLevel = 0; musicIsStopped = false; lastMusicPosition = 0; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14); } public function biosuitBlinkScreenHandler(_arg1:TimerEvent):void{ blinkingTimer.addEventListener(TimerEvent.TIMER, blinkingHandler); blinkingTimer.start(); } public function playDoomPlenty(_arg1:MouseEvent):void{ skillLevel = 2; cleanMenu(); } function frame11(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m7 = new E1M7(); currentMusic = e1m7; startMap(); playerLooksLeft = false; } function frame14(){ stop(); removeChild(health_txt); removeChild(armor_txt); removeChild(bullets_txt); removeChild(cells_txt); removeChild(shells_txt); removeChild(rockets_txt); musicChannel.stop(); endMusic = new End(); musicChannel = endMusic.play(); } function frame12(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m8 = new E1M8(); currentMusic = e1m8; startMap(); playerLooksLeft = false; lastMap = true; } function frame10(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m6 = new E1M6(); currentMusic = e1m6; startMap(); playerLooksLeft = true; } function frame2(){ this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, loadProgress); } function frame5(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m1 = new E1M1(); currentMusic = e1m1; startMap(); playerLooksLeft = false; intermission = new Intermission(); bullet = new Bullet(); shotgun = new ShotgunSound(); enemyChaingun = new EnemyChaingun(); pinkyHit = new PinkyHit(); zombieDeath1 = new ZombieDeath1(); zombieDeath2 = new ZombieDeath2(); zombieDeath3 = new ZombieDeath3(); zombieHit = new ZombieHit(); zombieSpot1 = new ZombieSpot1(); zombieSpot2 = new ZombieSpot2(); zombieSpot3 = new ZombieSpot3(); impSpot1 = new ImpSpot1(); impSpot2 = new ImpSpot2(); pinkySpot = new PinkySpot(); baronSpot = new BaronSpot(); baronDeath = new BaronDeath(); cacoSpot = new CacoSpot(); cacoDeath = new CacoDeath(); cyberSpot = new CyberdemonSpot(); cyberDeath = new CyberdemonDeath(); cyberWalk = new CyberdemonWalk(); masterSpot = new MastermindSpot(); masterDeath = new MastermindDeath(); masterWalk1 = new MastermindWalk1(); masterWalk2 = new MastermindWalk2(); lostSoulAttack = new LostSoulAttack(); impDeath1 = new ImpDeath1(); impDeath2 = new ImpDeath2(); impShot = new ImpShot(); impAttackNear = new ImpAttackNear(); pinkyDeath = new PinkyDeath(); playerDeath = new PlayerDeath(); itemGet = new ItemGet(); weaponGet = new WeaponGet(); fist = new Fist(); superItemGet = new SuperItemGet(); plasma = new PlasmaSound(); rlSound = new RocketLauncherSound(); plasmaExplode = new PlasmaExplode(); rocketExplode = new RocketExplode(); bfgExplode = new BfgExplode(); bfgSound = new BfgSound(); sawIdle = new SawIdle(); sawAttack = new SawAttack(); sawHit = new SawHit(); sawTake = new SawTake(); doorOpen = new DoorOpen(); doorClose = new DoorClose(); poof = new Poof(); spopd = new Spopd(); playerHurtSound = new PlayerHurt(); secret = new Secret(); } function frame6(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m2 = new E1M2(); currentMusic = e1m2; startMap(); playerLooksLeft = true; } function frame7(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m3 = new E1M3(); currentMusic = e1m3; startMap(); playerLooksLeft = true; } function frame9(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m5 = new E1M5(); currentMusic = e1m5; startMap(); playerLooksLeft = false; } function frame3(){ this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, loadProgress); stop(); Mouse.show(); doomContextMenu.hideBuiltInItems(); doomContextMenu.customItems.push(doomContextMenuItem1); this.contextMenu = doomContextMenu; ctrl_txt.alpha = 0; about_txt.alpha = 0; back_btn.alpha = 0; heyNotTooRough_btn.alpha = 0; hurtMePlenty_btn.alpha = 0; ultraViolence_btn.alpha = 0; chooseSkill_txt.alpha = 0; ctrl_txt.mouseEnabled = false; about_txt.mouseEnabled = false; back_btn.mouseEnabled = false; heyNotTooRough_btn.mouseEnabled = false; hurtMePlenty_btn.mouseEnabled = false; ultraViolence_btn.mouseEnabled = false; chooseSkill_txt.mouseEnabled = false; metalhand.mouseEnabled = false; metalhand.alpha = 0; addChild(metalhand); addEventListener(Event.ENTER_FRAME, moveMetalhand); menuMusic = new MenuMusic(); musicChannel = menuMusic.play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, playMenuMusicAgain); start_btn.addEventListener(MouseEvent.CLICK, chooseSkill); ctrl_btn.addEventListener(MouseEvent.CLICK, showControls); about_btn.addEventListener(MouseEvent.CLICK, showAbout); back_btn.addEventListener(MouseEvent.CLICK, showMenu); heyNotTooRough_btn.addEventListener(MouseEvent.CLICK, playDoomNotTooRough); hurtMePlenty_btn.addEventListener(MouseEvent.CLICK, playDoomPlenty); ultraViolence_btn.addEventListener(MouseEvent.CLICK, playDoomUltra); start_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand); about_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand); ctrl_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand); back_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand); heyNotTooRough_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand); hurtMePlenty_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand); ultraViolence_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand); start_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse); about_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse); ctrl_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse); back_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse); heyNotTooRough_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse); hurtMePlenty_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse); ultraViolence_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse); } function frame4(){ this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, loadProgress); stop(); Mouse.show(); metalhand.mouseEnabled = false; metalhand.alpha = 0; addChild(metalhand); addEventListener(Event.ENTER_FRAME, moveMetalhand2); introMusic = new IntroMusic(); musicChannel.stop(); musicChannel = introMusic.play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, playIntroMusicAgain); introtxt_mc.skip_btn.addEventListener(MouseEvent.CLICK, skipNow); introtxt_mc.play_btn.addEventListener(MouseEvent.CLICK, playNow); introtxt_mc.play_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand2); introtxt_mc.skip_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand2); introtxt_mc.play_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse2); introtxt_mc.skip_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse2); } function frame13(){ stop(); Mouse.hide(); hideRollOut(); startGame(); veggies = new Veggies(); currentMusic = veggies; startMap(); playerLooksLeft = false; } function frame1(){ Mouse.hide(); doomFormat.font = doomFont.fontName; doomFormat.color = 0xCC0000; doomFormat.size = 20; doomFormat.align = "center"; this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress); } public function runBerserkTimer():void{ berserkAlpha.alpha = 0.25; player.currentWeapon = "fist"; switchHUDWeapons(player.currentWeapon); berserkTimer.addEventListener(TimerEvent.TIMER_COMPLETE, berserkHandler); berserkScreenTimer.addEventListener(TimerEvent.TIMER_COMPLETE, berserkScreenHandler); berserkTimer.start(); berserkScreenTimer.start(); } function frame8(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m4 = new E1M4(); currentMusic = e1m4; startMap(); playerLooksLeft = false; } public function playDoomUltra(_arg1:MouseEvent):void{ skillLevel = 3; cleanMenu(); } public function berserkHandler(_arg1:TimerEvent):void{ player.berserk = false; berserkTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, berserkHandler); berserkScreenTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, berserkScreenHandler); berserkAlpha.alpha = 0; } public function showControls(_arg1:MouseEvent):void{ start_btn.mouseEnabled = false; ctrl_btn.mouseEnabled = false; about_btn.mouseEnabled = false; back_btn.mouseEnabled = true; start_btn.alpha = 0; ctrl_btn.alpha = 0; about_btn.alpha = 0; ctrl_txt.alpha = 0.75; back_btn.alpha = 0.75; } public function skipNow(_arg1:MouseEvent):void{ introtxt_mc.skip_btn.removeEventListener(MouseEvent.CLICK, skipNow); introtxt_mc.play_btn.removeEventListener(MouseEvent.CLICK, playNow); introtxt_mc.play_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand2); introtxt_mc.skip_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand2); introtxt_mc.play_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse2); introtxt_mc.skip_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse2); removeEventListener(Event.ENTER_FRAME, moveMetalhand2); removeChild(metalhand); musicChannel.removeEventListener(Event.SOUND_COMPLETE, playIntroMusicAgain); gotoAndPlay("game"); } public function levelComplete():void{ var i:int; var interpic:MovieClip; var kills_txt:TextField; var items_txt:TextField; var secrets_txt:TextField; var nextLevel_btn:SimpleButton; var moveMetalhand_:Function; var showMetalhand_:Function; var showMouse_:Function; var nextMap:Function; var playIntermissionMusicAgain:Function; moveMetalhand_ = function (_arg1:Event):void{ metalhand.x = mouseX; metalhand.y = mouseY; }; showMetalhand_ = function (_arg1:MouseEvent):void{ Mouse.hide(); metalhand.alpha = 1; }; showMouse_ = function (_arg1:MouseEvent):void{ Mouse.show(); metalhand.alpha = 0; }; nextMap = function (_arg1:MouseEvent):void{ var avoidBugTimer:Timer; var startMapAgain:Function; var evt = _arg1; startMapAgain = function (_arg1:TimerEvent):void{ cleanUp(); prevFrame(); nextFrame(); stage.focus = stage; }; nextLevel_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand_); nextLevel_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse_); removeEventListener(Event.ENTER_FRAME, moveMetalhand_); removeChild(metalhand); removeChild(kills_txt); removeChild(items_txt); removeChild(secrets_txt); removeChild(interpic); removeChild(nextLevel_btn); cleanUp(); if (lastMap == true){ gotoAndPlay("end"); return; }; if ((((secretExitToSecretMap == false)) && ((secretExitFromSecretMap == false)))){ nextFrame(); } else { if (secretExitToSecretMap == true){ nextFrame(); nextFrame(); nextFrame(); nextFrame(); nextFrame(); nextFrame(); secretExitToSecretMap = false; } else { if (secretExitFromSecretMap == true){ prevFrame(); prevFrame(); prevFrame(); prevFrame(); prevFrame(); secretExitFromSecretMap = false; }; }; }; stage.focus = stage; avoidBugTimer = new Timer(50, 1); avoidBugTimer.addEventListener(TimerEvent.TIMER_COMPLETE, startMapAgain); avoidBugTimer.start(); }; levelIsComplete = true; if (berserkAlpha.alpha > 0){ berserkAlpha.alpha = 0; }; if (biosuitAlpha.alpha > 0){ biosuitAlpha.alpha = 0; }; cleanOverlayTimers(); this.removeEventListener(Event.ENTER_FRAME, gameLoop); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpFunction); playerKeepsInventory = true; playerLastWeapon = String(player.currentWeapon); playerDummy = player; if (musicIsStopped == false){ playIntermissionMusicAgain = function (_arg1:Event):void{ musicChannel = intermission.play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, playIntermissionMusicAgain); }; musicChannel.stop(); musicChannel = intermission.play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, playIntermissionMusicAgain); }; i = 0; while (i < enemies.length) { if (enemies[i].enemyDead == true){ killedEnemies++; }; i = (i + 1); }; interpic = new Interpic(); interpic.alpha = 0.85; interpic.x = 150; interpic.y = 180; interpic.mouseEnabled = false; addChild(interpic); kills_txt = new TextField(); kills_txt.text = ((killedEnemies + "/") + enemies.length); kills_txt.alpha = 0.85; kills_txt.x = ((interpic.x + (interpic.width / 2)) - 5); kills_txt.y = (interpic.y + 85); kills_txt.embedFonts = true; kills_txt.mouseEnabled = false; kills_txt.setTextFormat(doomFormat); addChild(kills_txt); items_txt = new TextField(); items_txt.text = ((collectedItems + "/") + maxItems); items_txt.alpha = 0.85; items_txt.x = ((interpic.x + (interpic.width / 2)) - 5); items_txt.y = (kills_txt.y + 29); items_txt.embedFonts = true; items_txt.mouseEnabled = false; items_txt.setTextFormat(doomFormat); addChild(items_txt); secrets_txt = new TextField(); secrets_txt.text = ((foundSecrets + "/") + allSecrets); secrets_txt.alpha = 0.85; secrets_txt.x = ((interpic.x + (interpic.width / 2)) - 5); secrets_txt.y = (items_txt.y + 29); secrets_txt.embedFonts = true; secrets_txt.mouseEnabled = false; secrets_txt.setTextFormat(doomFormat); addChild(secrets_txt); nextLevel_btn = new NextLevel(); nextLevel_btn.alpha = 0.85; nextLevel_btn.x = (interpic.x + (interpic.width / 2)); nextLevel_btn.y = (secrets_txt.y + 75); addChild(nextLevel_btn); if ((((((killedEnemies == enemies.length)) && ((collectedItems == maxItems)))) && ((foundSecrets == allSecrets)))){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "excellent work, marine. hats off!"; pickup_txt.setTextFormat(doomFormat); } else { PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "well done! but you missed something..."; pickup_txt.setTextFormat(doomFormat); }; Mouse.show(); allowRollOut(); addChild(metalhand); metalhand.alpha = 0; metalhand.mouseEnabled = false; addEventListener(Event.ENTER_FRAME, moveMetalhand_); nextLevel_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand_); nextLevel_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse_); nextLevel_btn.addEventListener(MouseEvent.MOUSE_DOWN, nextMap); } public function berserkBlinkingHandler(_arg1:TimerEvent):void{ if (berserkAlpha.alpha == 0){ berserkAlpha.alpha = 0.25; } else { if (berserkAlpha.alpha == 0.25){ berserkAlpha.alpha = 0; }; }; } public function mouseUpHandler(_arg1:MouseEvent):void{ if ((((player.currentWeapon == "fist")) || ((player.currentWeapon == "chainsaw")))){ player.animstep = 0; }; player.punches = false; player.shoots = false; } public function moveEnemies(_arg1:int):void{ var _local2:int; _local2 = 0; while (_local2 < enemies.length) { moveCharacter(enemies[_local2], _arg1); if (enemies[_local2].hitWallRight == true){ enemies[_local2].moveLeft = true; enemies[_local2].moveRight = false; } else { if (enemies[_local2].hitWallLeft == true){ enemies[_local2].moveLeft = false; enemies[_local2].moveRight = true; }; }; if ((((enemies[_local2].hitWallUp == true)) && ((((enemies[_local2].mc is Cacodemon)) || ((enemies[_local2].mc is LostSoul)))))){ enemies[_local2].moveUp = false; enemies[_local2].moveDown = true; } else { if ((((enemies[_local2].hitWallDown == true)) && ((((enemies[_local2].mc is Cacodemon)) || ((enemies[_local2].mc is LostSoul)))))){ enemies[_local2].moveUp = true; enemies[_local2].moveDown = false; }; }; enemies[_local2].pressedUse = false; _local2++; }; } public function pickup_txtTimerFunction():void{ var pickup_txtTimer:Timer; var pickup_txtTimerHandler:Function; var pickup_txtTimer2:Timer; var pickup_txtTimerHandler2:Function; pickup_txtTimerHandler = function (_arg1:TimerEvent):void{ PickupTextBox_mc.alpha = 0.85; pickup_txtTimerValue = false; pickup_txtTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, pickup_txtTimerHandler); }; pickup_txtTimerHandler2 = function (_arg1:TimerEvent):void{ if ((((pickup_txtTimerValue == false)) && ((levelIsComplete == false)))){ pickup_txt.text = ""; PickupTextBox_mc.alpha = 0; }; pickup_txtTimer2.removeEventListener(TimerEvent.TIMER_COMPLETE, pickup_txtTimerHandler2); }; pickup_txtTimerValue = true; pickup_txtTimer = new Timer(1000, 1); pickup_txtTimer.addEventListener(TimerEvent.TIMER_COMPLETE, pickup_txtTimerHandler); pickup_txtTimer.start(); pickup_txtTimer2 = new Timer(2000, 1); pickup_txtTimer2.addEventListener(TimerEvent.TIMER_COMPLETE, pickup_txtTimerHandler2); pickup_txtTimer2.start(); } public function loadProgress(_arg1:ProgressEvent):void{ var _local2:int; var _local3:int; _local2 = Math.floor((_arg1.bytesLoaded / 0x0400)); _local3 = Math.floor((_arg1.bytesTotal / 0x0400)); progressText.text = ((((("Loading...\n\n" + "(") + _local2) + " kb / ") + _local3) + " kb)"); progressText.embedFonts = true; progressText.alpha = 0.75; progressText.setTextFormat(doomFormat); if (_local2 >= _local3){ this.gotoAndStop("menu"); this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, loadProgress); }; } public function blinkingHandler(_arg1:TimerEvent):void{ if (biosuitAlpha.alpha == 0){ biosuitAlpha.alpha = 0.25; } else { if (biosuitAlpha.alpha == 0.25){ biosuitAlpha.alpha = 0; }; }; } public function showMetalhand(_arg1:MouseEvent):void{ Mouse.hide(); metalhand.alpha = 1; } public function showMouse2(_arg1:MouseEvent):void{ Mouse.show(); metalhand.alpha = 0; } public function startMap(){ var playMusicAgain:Function; if (musicChannel != null){ musicChannel.stop(); }; createPlayer(); addEnemies(); examineMap(); this.addEventListener(Event.ENTER_FRAME, gameLoop); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction); stage.addEventListener(KeyboardEvent.KEY_UP, keyUpFunction); stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); stage.addEventListener(Event.MOUSE_LEAVE, mouseOutHandler); HUD_mc.bluekey_HUD.alpha = 0; HUD_mc.redkey_HUD.alpha = 0; HUD_mc.yellowkey_HUD.alpha = 0; HUD_mc.shotgun_HUD.alpha = 0; HUD_mc.chaingun_HUD.alpha = 0; HUD_mc.chainsaw_HUD.alpha = 0; HUD_mc.RL_HUD.alpha = 0; HUD_mc.plasma_HUD.alpha = 0; HUD_mc.fist_HUD.alpha = 0; HUD_mc.bfg_HUD.alpha = 0; HUD_mc.pistol_HUD.alpha = 0; bullets_txt.alpha = 0; shells_txt.alpha = 0; cells_txt.alpha = 0; rockets_txt.alpha = 0; if (player.currentWeapon == "fist"){ HUD_mc.fist_HUD.alpha = 1; } else { if (player.currentWeapon == "pistol"){ HUD_mc.pistol_HUD.alpha = 1; bullets_txt.alpha = 0.85; } else { if (player.currentWeapon == "chainsaw"){ HUD_mc.chainsaw_HUD.alpha = 1; } else { if (player.currentWeapon == "shotgun"){ HUD_mc.shotgun_HUD.alpha = 1; shells_txt.alpha = 0.85; } else { if (player.currentWeapon == "chaingun"){ HUD_mc.chaingun_HUD.alpha = 1; bullets_txt.alpha = 0.85; } else { if (player.currentWeapon == "rocketlauncher"){ HUD_mc.RL_HUD.alpha = 1; rockets_txt.alpha = 0.85; } else { if (player.currentWeapon == "plasmagun"){ HUD_mc.plasma_HUD.alpha = 1; cells_txt.alpha = 0.85; } else { if (player.currentWeapon == "bfg"){ HUD_mc.bfg_HUD.alpha = 1; cells_txt.alpha = 0.85; }; }; }; }; }; }; }; }; gameMode = "game"; updateHUD(); if (musicIsStopped == false){ playMusicAgain = function (_arg1:Event):void{ lastMusicPosition = 0; musicChannel = currentMusic.play(lastMusicPosition); musicChannel.addEventListener(Event.SOUND_COMPLETE, playMusicAgain); }; musicChannel = currentMusic.play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, playMusicAgain); }; } public function bioTimeHandler(_arg1:TimerEvent):void{ player.biosuit = false; biosuitTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, bioTimeHandler); biosuitBlinkScreenTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, biosuitBlinkScreenHandler); biosuitAlpha.alpha = 0; } public function moveMetalhand2(_arg1:Event):void{ metalhand.x = mouseX; metalhand.y = mouseY; } public function gameLoop(_arg1:Event):void{ var _local2:int; if (lastTime == 0){ lastTime = getTimer(); }; _local2 = (getTimer() - lastTime); lastTime = (lastTime + _local2); if (gameMode == "game"){ moveCharacter(player, _local2); moveEnemies(_local2); checkCollisions(); scrollWithPlayer(); checkNPCs(); updateHUD(); }; } public function closeDoor(_arg1:Object):void{ var doorTimer:Timer; var closeDoorAfterTime:Function; var fixedObject = _arg1; closeDoorAfterTime = function (_arg1:TimerEvent):void{ var _local2:int; var _local3:MovieClip; var _local4:MovieClip; doorClose.play(); fixedObject.mc.y = (fixedObject.mc.y + (fixedObject.mc.height - 14)); examineMap(); doorTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, closeDoorAfterTime); if (fixedObject.mc.hitTestObject(player.mc)){ if (player.playerDead == true){ spopdChannel = spopd.play(); _local3 = new Gibs1(); _local3.x = player.mc.x; _local3.y = player.mc.y; currentMap.addChild(_local3); currentMap.removeChild(player.mc); } else { player.pressedUse = true; }; }; _local2 = 0; while (_local2 < enemies.length) { if (((fixedObject.mc.hitTestObject(enemies[_local2].mc)) && (!((((enemies[_local2].mc is LostSoul)) || ((enemies[_local2].mc is Mastermind))))))){ if (enemies[_local2].enemyDead == true){ spopdChannel = spopd.play(); _local4 = new Gibs1(); _local4.x = enemies[_local2].mc.x; _local4.y = enemies[_local2].mc.y; currentMap.addChild(_local4); currentMap.removeChild(enemies[_local2].mc); } else { enemies[_local2].pressedUse = true; }; }; _local2++; }; }; doorTimer = new Timer(2000, 1); doorTimer.addEventListener(TimerEvent.TIMER_COMPLETE, closeDoorAfterTime); doorTimer.start(); } public function showMetalhand2(_arg1:MouseEvent):void{ Mouse.hide(); metalhand.alpha = 1; } public function hideRollOut():void{ var rollOutHandler:Function; rollOutHandler = function (_arg1:MouseEvent):void{ Mouse.hide(); }; Doom2D(root).addEventListener(MouseEvent.ROLL_OUT, rollOutHandler); } public function playIntroMusicAgain(_arg1:Event):void{ musicChannel = introMusic.play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, playIntroMusicAgain); } public function scrollWithPlayer():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local1 = (currentMap.x + player.mc.x); _local2 = (stage.stageWidth - hEdgeDistance); _local3 = hEdgeDistance; if (_local1 > _local2){ currentMap.x = (currentMap.x - (_local1 - _local2)); if (currentMap.x < -(1800)){ currentMap.x = -(1800); }; }; if (_local1 < _local3){ currentMap.x = (currentMap.x + (_local3 - _local1)); if (currentMap.x > 0){ currentMap.x = 0; }; }; _local4 = (currentMap.y + player.mc.y); _local5 = (stage.stageHeight - vEdgeDistance); _local6 = vEdgeDistance; if (_local4 < _local5){ currentMap.y = (currentMap.y - (_local4 - _local5)); if (currentMap.y > 0x0200){ currentMap.y = 0x0200; }; }; if (_local4 > _local6){ currentMap.y = (currentMap.y + (_local6 - _local4)); if (currentMap.y < 0){ currentMap.y = 0; }; }; plain1.x = (currentMap.x / 2); plain1.y = (currentMap.y - 320); plain2.x = (currentMap.x / 6); plain2.y = (currentMap.y + 0x0100); } public function showMenu(_arg1:MouseEvent):void{ start_btn.mouseEnabled = true; ctrl_btn.mouseEnabled = true; about_btn.mouseEnabled = true; back_btn.mouseEnabled = false; start_btn.alpha = 0.75; ctrl_btn.alpha = 0.75; about_btn.alpha = 0.75; about_txt.alpha = 0; ctrl_txt.alpha = 0; back_btn.alpha = 0; } public function enemyShoots(_arg1:Object):void{ var lastMoveShotTimeEnemy:int; var hChangeEnemy:Number; var vChangeEnemy:Number; var collTileEnemy:Boolean; var zombieManShot:MovieClip; var moveZombieManShot:Function; var impBall:MovieClip; var moveImpBall:Function; var enemy = _arg1; lastMoveShotTimeEnemy = getTimer(); if (enemy.lastShotTime == 0){ hChangeEnemy = 0; vChangeEnemy = 0; if (enemy.attackWide == true){ if ((((((enemy.mc is ZombieMan)) || ((enemy.mc is ShotgunGuy)))) || ((enemy.mc is Mastermind)))){ moveZombieManShot = function (_arg1:Event):void{ var lastMoveShotDiffEnemy:int; var l:*; var puff:MovieClip; var puffTimer:Timer; var removePuff:Function; var puff2:MovieClip; var puff3:MovieClip; var playerBlood:MovieClip; var playerBloodTimer:Timer; var removePlayerBlood:Function; var evt = _arg1; lastMoveShotDiffEnemy = (getTimer() - lastMoveShotTimeEnemy); lastMoveShotTimeEnemy = (lastMoveShotTimeEnemy + lastMoveShotDiffEnemy); zombieManShot.x = (zombieManShot.x + (lastMoveShotDiffEnemy * hChangeEnemy)); collTileEnemy = false; l = 0; while (l < fixedObjects.length) { if (zombieManShot.hitTestObject(fixedObjects[l].mc)){ if ((((((((((((((((((((((((fixedObjects[l].mc is door1)) || ((fixedObjects[l].mc is door2)))) || ((fixedObjects[l].mc is bluedoor2)))) || ((fixedObjects[l].mc is reddoor2)))) || ((fixedObjects[l].mc is yellowdoor2)))) || ((fixedObjects[l].mc is exitdoor)))) || ((fixedObjects[l].mc is floorTile)))) || ((fixedObjects[l].mc is lionheaddoor)))) || ((fixedObjects[l].mc is skulldoor)))) || ((fixedObjects[l].mc is redlhdoor)))) || ((fixedObjects[l].mc is yellowlhdoor)))) || ((fixedObjects[l].mc is bluelhdoor)))){ removePuff = function (_arg1:TimerEvent):void{ currentMap.removeChild(puff); if (puff2){ currentMap.removeChild(puff2); currentMap.removeChild(puff3); }; }; puff = new Puff(); puffTimer = new Timer(250, 1); if (enemy.direction == 1){ puff.x = fixedObjects[l].leftside; } else { if (enemy.direction == -1){ puff.x = fixedObjects[l].rightside; }; }; puff.y = zombieManShot.y; currentMap.addChild(puff); if ((enemy.mc is ShotgunGuy)){ puff2 = new Puff(); puff3 = new Puff(); puff2.y = (puff.y + 4); puff3.y = (puff.y - 4); puff2.x = puff.x; puff3.x = puff.x; currentMap.addChild(puff2); currentMap.addChild(puff3); }; puffTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removePuff); puffTimer.start(); collTileEnemy = true; zombieManShot.removeEventListener(Event.ENTER_FRAME, moveZombieManShot); currentMap.removeChild(zombieManShot); break; }; }; l = (l + 1); }; if (collTileEnemy == false){ if (player.playerDead == false){ if (zombieManShot.hitTestObject(player.mc)){ removePlayerBlood = function (_arg1:TimerEvent):void{ currentMap.removeChild(playerBlood); }; playerBlood = new Blood(); playerBloodTimer = new Timer(250, 1); playerBlood.x = player.mc.x; playerBlood.y = ((player.mc.y - player.mc.height) + 20); currentMap.addChild(playerBlood); playerBloodTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removePlayerBlood); playerBloodTimer.start(); playerHurt(enemy); zombieManShot.removeEventListener(Event.ENTER_FRAME, moveZombieManShot); currentMap.removeChild(zombieManShot); }; }; }; }; if ((enemy.mc is ZombieMan)){ bullet.play(); } else { if ((enemy.mc is Mastermind)){ enemyChaingun.play(); } else { if ((enemy.mc is ShotgunGuy)){ shotgun.play(); }; }; }; zombieManShot = new Shot(); zombieManShot.alpha = 0; if (enemy.direction == 1){ hChangeEnemy = enemy.shotSpeed; zombieManShot.x = (enemy.mc.x - 20); }; if (enemy.direction == -1){ hChangeEnemy = -(enemy.shotSpeed); zombieManShot.x = (enemy.mc.x + 20); }; zombieManShot.y = (enemy.mc.y - (enemy.mc.height / 1.6)); if ((enemy.mc is Mastermind)){ zombieManShot.y = (enemy.mc.y - (enemy.mc.height / 3.6)); }; currentMap.addChild(zombieManShot); zombieManShot.addEventListener(Event.ENTER_FRAME, moveZombieManShot); } else { if ((((((((enemy.mc is Imp)) || ((enemy.mc is Baron)))) || ((enemy.mc is Cacodemon)))) || ((enemy.mc is Cyberdemon)))){ moveImpBall = function (_arg1:Event):void{ var lastMoveShotDiffEnemy:int; var l:*; var impPuff:MovieClip; var impPuffTimer:Timer; var removeImpPuff:Function; var impPuff2:MovieClip; var impPuffTimer2:Timer; var removeImpPuff2:Function; var evt = _arg1; lastMoveShotDiffEnemy = (getTimer() - lastMoveShotTimeEnemy); lastMoveShotTimeEnemy = (lastMoveShotTimeEnemy + lastMoveShotDiffEnemy); impBall.x = (impBall.x + (lastMoveShotDiffEnemy * hChangeEnemy)); if ((enemy.mc is Cacodemon)){ impBall.y = (impBall.y + vChangeEnemy); }; if ((((impBall.x > (enemy.mc.x + (enemy.mc.width / 2)))) && ((enemy.direction == 1)))){ impBall.alpha = 0.75; } else { if ((((impBall.x < (enemy.mc.x - (enemy.mc.width / 2)))) && ((enemy.direction == -1)))){ impBall.alpha = 0.75; }; }; collTileEnemy = false; l = 0; while (l < fixedObjects.length) { if (impBall.hitTestObject(fixedObjects[l].mc)){ if ((((((((((((((((((((((((fixedObjects[l].mc is door1)) || ((fixedObjects[l].mc is door2)))) || ((fixedObjects[l].mc is bluedoor2)))) || ((fixedObjects[l].mc is reddoor2)))) || ((fixedObjects[l].mc is yellowdoor2)))) || ((fixedObjects[l].mc is exitdoor)))) || ((fixedObjects[l].mc is floorTile)))) || ((fixedObjects[l].mc is lionheaddoor)))) || ((fixedObjects[l].mc is skulldoor)))) || ((fixedObjects[l].mc is redlhdoor)))) || ((fixedObjects[l].mc is yellowlhdoor)))) || ((fixedObjects[l].mc is bluelhdoor)))){ removeImpPuff = function (_arg1:TimerEvent):void{ currentMap.removeChild(impPuff); }; if ((enemy.mc is Imp)){ impPuff = new ImpPuff(); } else { if ((enemy.mc is Baron)){ impPuff = new BaronPuff(); } else { if ((enemy.mc is Cacodemon)){ impPuff = new CacoPuff(); } else { if ((enemy.mc is Cyberdemon)){ impPuff = new RocketPuff(); }; }; }; }; impPuffTimer = new Timer(250, 1); if (enemy.direction == 1){ impPuff.x = fixedObjects[l].leftside; } else { if (enemy.direction == -1){ impPuff.x = fixedObjects[l].rightside; }; }; impPuff.y = impBall.y; impPuff.alpha = 0.75; currentMap.addChild(impPuff); if (!(enemy.mc is Cyberdemon)){ plasmaExplode.play(); }; if ((enemy.mc is Cyberdemon)){ rocketExplode.play(); }; impPuffTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removeImpPuff); impPuffTimer.start(); collTileEnemy = true; impBall.removeEventListener(Event.ENTER_FRAME, moveImpBall); currentMap.removeChild(impBall); break; }; }; l = (l + 1); }; if (collTileEnemy == false){ if (player.playerDead == false){ if (impBall.hitTestObject(player.mc)){ removeImpPuff2 = function (_arg1:TimerEvent):void{ currentMap.removeChild(impPuff2); }; if ((enemy.mc is Imp)){ impPuff2 = new ImpPuff(); } else { if ((enemy.mc is Baron)){ impPuff2 = new BaronPuff(); } else { if ((enemy.mc is Cacodemon)){ impPuff2 = new CacoPuff(); } else { if ((enemy.mc is Cyberdemon)){ impPuff2 = new RocketPuff(); }; }; }; }; impPuffTimer2 = new Timer(250, 1); if (enemy.direction == 1){ impPuff2.x = (player.mc.x - (player.mc.width / 2)); } else { if (enemy.direction == -1){ impPuff2.x = (player.mc.x + (player.mc.width / 2)); }; }; impPuff2.y = impBall.y; currentMap.addChild(impPuff2); if (!(enemy.mc is Cyberdemon)){ plasmaExplode.play(); }; if ((enemy.mc is Cyberdemon)){ rocketExplode.play(); }; impPuffTimer2.addEventListener(TimerEvent.TIMER_COMPLETE, removeImpPuff2); impPuffTimer2.start(); playerHurt(enemy); impBall.removeEventListener(Event.ENTER_FRAME, moveImpBall); currentMap.removeChild(impBall); }; }; }; }; if ((enemy.mc is Imp)){ impShot.play(); impBall = new ImpBall(); impBall.y = (enemy.mc.y - (enemy.mc.height / 1.6)); } else { if ((enemy.mc is Baron)){ impShot.play(); impBall = new BaronShot(); impBall.y = (enemy.mc.y - (enemy.mc.height / 1.5)); } else { if ((enemy.mc is Cacodemon)){ impShot.play(); impBall = new CacoBall(); impBall.y = (enemy.mc.y - (enemy.mc.height / 2.2)); } else { if ((enemy.mc is Cyberdemon)){ rlSound.play(); impBall = new Rocket(); impBall.y = (enemy.mc.y - (enemy.mc.height / 2)); enemy.impBallSpeed = enemy.rocketSpeed; }; }; }; }; impBall.alpha = 0; if (enemy.direction == 1){ hChangeEnemy = enemy.impBallSpeed; if ((((((enemy.moveUp == true)) && (!((player.mc.y == enemy.mc.y))))) && ((enemy.mc is Cacodemon)))){ vChangeEnemy = -1; } else { if ((((((enemy.moveDown == true)) && (!((player.mc.y == enemy.mc.y))))) && ((enemy.mc is Cacodemon)))){ vChangeEnemy = 1; }; }; impBall.x = (enemy.mc.x - 20); impBall.scaleX = -1; if ((enemy.mc is Cyberdemon)){ impBall.scaleX = 1; }; }; if (enemy.direction == -1){ hChangeEnemy = -(enemy.impBallSpeed); if ((((enemy.moveUp == true)) && (!((player.mc.y == enemy.mc.y))))){ vChangeEnemy = -1; } else { if ((((enemy.moveDown == true)) && (!((player.mc.y == enemy.mc.y))))){ vChangeEnemy = 1; }; }; impBall.x = (enemy.mc.x + 20); impBall.scaleX = 1; if ((enemy.mc is Cyberdemon)){ impBall.scaleX = -1; }; }; currentMap.addChild(impBall); impBall.addEventListener(Event.ENTER_FRAME, moveImpBall); }; }; }; }; } public function allowRollOut():void{ var allowRollOutHandler:Function; allowRollOutHandler = function (_arg1:MouseEvent):void{ Mouse.show(); }; Doom2D(root).addEventListener(MouseEvent.ROLL_OUT, allowRollOutHandler); } public function restart():void{ playerKeepsInventory = false; cleanOverlayTimers(); cleanUp(); prevFrame(); nextFrame(); stage.focus = stage; } public function playerShootsPunches():void{ var lastMoveShotTime:int; var hChange:Number; var collTile:Boolean; var plasmaShot:MovieClip; var bfgShot:MovieClip; var shot:MovieClip; var rocket:MovieClip; var punch:MovieClip; var moveRocket:Function; var movePlasmaShot:Function; var bfgShotTimer:Timer; var createBfgShot:Function; var moveShot:Function; var testPunch:Function; if (player.playerDead == true){ return; }; lastMoveShotTime = getTimer(); if (player.lastShotTime == 0){ hChange = 0; if (player.shoots == true){ if (player.currentWeapon == "plasmagun"){ plasmaShot = new PlasmaShot(); plasmaShot.alpha = 0; } else { if (player.currentWeapon == "bfg"){ bfgShot = new BFGShot(); bfgShot.alpha = 0; player.bfgShot = true; } else { if ((((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))) || ((player.currentWeapon == "shotgun")))){ shot = new Shot(); shot.alpha = 0; } else { if (player.currentWeapon == "rocketlauncher"){ rocket = new Rocket(); rocket.alpha = 0; }; }; }; }; } else { if (player.punches == true){ punch = new Shot(); punch.alpha = 0; }; }; if (player.direction == 1){ player.shootDirection = 1; if (player.punches == true){ punch.x = (player.mc.x + stage.x); hChange = player.punchSpeed; } else { if (player.shoots == true){ if (player.currentWeapon == "plasmagun"){ plasmaShot.x = (player.mc.x + stage.x); hChange = player.plasmaSpeed; } else { if (player.currentWeapon == "bfg"){ bfgShot.x = (player.mc.x + stage.x); hChange = player.bfgSpeed; } else { if (player.currentWeapon == "rocketlauncher"){ rocket.x = (player.mc.x + stage.x); hChange = player.rocketSpeed; rocket.scaleX = 1; } else { if ((((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))) || ((player.currentWeapon == "shotgun")))){ shot.x = (player.mc.x + stage.x); hChange = player.shotSpeed; }; }; }; }; }; }; } else { if (player.direction == -1){ player.shootDirection = -1; if (player.punches == true){ punch.x = (player.mc.x + stage.x); hChange = -(player.punchSpeed); } else { if (player.shoots == true){ if (player.currentWeapon == "plasmagun"){ plasmaShot.x = (player.mc.x + stage.x); hChange = -(player.plasmaSpeed); } else { if (player.currentWeapon == "bfg"){ bfgShot.x = (player.mc.x + stage.x); hChange = -(player.bfgSpeed); } else { if (player.currentWeapon == "rocketlauncher"){ rocket.x = (player.mc.x + stage.x); hChange = -(player.rocketSpeed); rocket.scaleX = -1; } else { if ((((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))) || ((player.currentWeapon == "shotgun")))){ shot.x = (player.mc.x + stage.x); hChange = -(player.shotSpeed); }; }; }; }; }; }; }; }; if (player.punches == true){ punch.y = ((player.mc.y - (player.height / 1.2)) + stage.y); currentMap.addChildAt(punch, (currentMap.numChildren - 10)); } else { if (player.shoots == true){ if (player.currentWeapon == "plasmagun"){ plasmaShot.y = ((player.mc.y - (player.height / 1.27)) + stage.y); currentMap.addChildAt(plasmaShot, (currentMap.numChildren - 10)); } else { if (player.currentWeapon == "bfg"){ bfgShot.y = ((player.mc.y - (player.height / 1.27)) + stage.y); currentMap.addChildAt(bfgShot, (currentMap.numChildren - 10)); } else { if (player.currentWeapon == "rocketlauncher"){ rocket.y = ((player.mc.y - (player.height / 1.085)) + stage.y); currentMap.addChildAt(rocket, (currentMap.numChildren - 10)); } else { if ((((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))) || ((player.currentWeapon == "shotgun")))){ shot.y = ((player.mc.y - (player.height / 1.2)) + stage.y); currentMap.addChildAt(shot, (currentMap.numChildren - 10)); }; }; }; }; }; }; if (player.currentWeapon == "chainsaw"){ sawAttackChannel = sawAttack.play(); } else { if ((((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))) && ((player.outOfBullets == false)))){ bullet.play(); player.bullets = (player.bullets - 1); } else { if ((((player.currentWeapon == "shotgun")) && ((player.outOfShells == false)))){ shotgun.play(); player.shells = (player.shells - 1); } else { if ((((player.currentWeapon == "rocketlauncher")) && ((player.outOfRockets == false)))){ rlSound.play(); player.rockets = (player.rockets - 1); } else { if ((((player.currentWeapon == "plasmagun")) && ((player.outOfCells == false)))){ plasma.play(); player.cells = (player.cells - 1); } else { if ((((((player.currentWeapon == "bfg")) && ((player.outOfCells == false)))) && ((player.cells >= 40)))){ bfgSound.play(); player.cells = (player.cells - 40); }; }; }; }; }; }; if (player.shoots == true){ if (player.currentWeapon == "rocketlauncher"){ moveRocket = function (_arg1:Event):void{ var lastMoveShotDiff:int; var l:*; var rocketPuff:MovieClip; var rocketPuffTimer:Timer; var k:int; var removeRocketPuff:Function; var m:int; var rocketPuffEnemy:MovieClip; var puffTimerEnemy:Timer; var removeRocketPuffEnemy:Function; var evt = _arg1; lastMoveShotDiff = (getTimer() - lastMoveShotTime); lastMoveShotTime = (lastMoveShotTime + lastMoveShotDiff); rocket.x = (rocket.x + (lastMoveShotDiff * hChange)); if ((((rocket.x > (player.mc.x + (player.mc.width / 2)))) && ((player.shootDirection == 1)))){ rocket.alpha = 1; } else { if ((((rocket.x < (player.mc.x - (player.mc.width / 2)))) && ((player.shootDirection == -1)))){ rocket.alpha = 1; }; }; collTile = false; l = 0; while (l < fixedObjects.length) { if ((((rocket.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((rocket.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (rocket.hitTestObject(fixedObjects[l].mc)){ if ((((((((((((((((((((((((fixedObjects[l].mc is door1)) || ((fixedObjects[l].mc is door2)))) || ((fixedObjects[l].mc is bluedoor2)))) || ((fixedObjects[l].mc is reddoor2)))) || ((fixedObjects[l].mc is yellowdoor2)))) || ((fixedObjects[l].mc is exitdoor)))) || ((fixedObjects[l].mc is floorTile)))) || ((fixedObjects[l].mc is lionheaddoor)))) || ((fixedObjects[l].mc is skulldoor)))) || ((fixedObjects[l].mc is redlhdoor)))) || ((fixedObjects[l].mc is yellowlhdoor)))) || ((fixedObjects[l].mc is bluelhdoor)))){ removeRocketPuff = function (_arg1:TimerEvent):void{ currentMap.removeChild(rocketPuff); }; rocketPuff = new RocketPuff(); rocketPuffTimer = new Timer(350, 1); if (player.shootDirection == 1){ rocketPuff.x = fixedObjects[l].leftside; } else { if (player.shootDirection == -1){ rocketPuff.x = fixedObjects[l].rightside; }; }; rocketPuff.y = (rocket.y + 5); currentMap.addChild(rocketPuff); rocketExplode.play(); if (rocketPuff.hitTestObject(player.mc)){ playerHurtChannel = playerHurtSound.play(); player.playerHit = true; player.rocketPuffDamage = (player.weaponDamage * 0.75); if (player.armor > 0){ player.armor = (player.armor - (player.rocketPuffDamage * 0.4)); player.health = (player.health - (player.rocketPuffDamage * 0.6)); } else { if (player.armor < 1){ player.health = (player.health - player.rocketPuffDamage); player.armor = 0; }; }; if (player.health < 1){ playerDies(); }; }; k = 0; while (k < enemies.length) { if (rocketPuff.hitTestObject(enemies[k].mc)){ enemies[k].rocketPuffHit = true; enemyHit(k); }; k = (k + 1); }; rocketPuffTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removeRocketPuff); rocketPuffTimer.start(); collTile = true; rocket.removeEventListener(Event.ENTER_FRAME, moveRocket); currentMap.removeChild(rocket); break; }; }; }; l = (l + 1); }; if (collTile == false){ m = 0; while (m < enemies.length) { if (enemies[m].enemyDead == false){ if ((((rocket.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((rocket.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (rocket.hitTestObject(enemies[m].mc)){ removeRocketPuffEnemy = function (_arg1:TimerEvent):void{ currentMap.removeChild(rocketPuffEnemy); }; rocketPuffEnemy = new RocketPuff(); puffTimerEnemy = new Timer(350, 1); if (player.shootDirection == 1){ rocketPuffEnemy.x = (enemies[m].mc.x - (enemies[m].mc.width / 2)); } else { if (player.shootDirection == -1){ rocketPuffEnemy.x = (enemies[m].mc.x + (enemies[m].mc.width / 2)); }; }; rocketPuffEnemy.y = rocket.y; currentMap.addChild(rocketPuffEnemy); rocketExplode.play(); if (rocketPuffEnemy.hitTestObject(player.mc)){ player.playerHit = true; player.rocketPuffDamage = (player.weaponDamage * 0.75); if (player.armor >= 1){ player.armor = (player.armor - (player.rocketPuffDamage * 0.4)); player.health = (player.health - (player.rocketPuffDamage * 0.6)); } else { if (player.armor < 1){ player.health = (player.health - player.rocketPuffDamage); player.armor = 0; }; }; if (player.health < 1){ playerDies(); }; }; k = 0; while (k < enemies.length) { if (rocketPuffEnemy.hitTestObject(enemies[k].mc)){ enemies[k].rocketPuffHit = true; enemyHit(k); }; k = (k + 1); }; puffTimerEnemy.addEventListener(TimerEvent.TIMER_COMPLETE, removeRocketPuffEnemy); puffTimerEnemy.start(); if ((((enemies[m].moveLeft == true)) && ((player.mc.x > enemies[m].mc.x)))){ enemies[m].moveLeft = false; enemies[m].moveRight = true; } else { if ((((enemies[m].moveRight == true)) && ((player.mc.x < enemies[m].mc.x)))){ enemies[m].moveLeft = true; enemies[m].moveRight = false; }; }; enemyHit(m); rocket.removeEventListener(Event.ENTER_FRAME, moveRocket); currentMap.removeChild(rocket); break; }; }; }; m = (m + 1); }; }; if ((((rocket.x >= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) || ((rocket.x <= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ rocket.removeEventListener(Event.ENTER_FRAME, moveRocket); currentMap.removeChild(rocket); }; }; rocket.addEventListener(Event.ENTER_FRAME, moveRocket); } else { if (player.currentWeapon == "plasmagun"){ movePlasmaShot = function (_arg1:Event):void{ var lastMoveShotDiff:int; var l:*; var plasmaPuff:MovieClip; var puffTimer:Timer; var removePlasmaPuff:Function; var m:*; var plasmaPuffEnemy:MovieClip; var puffTimerEnemy:Timer; var removePlasmaPuffEnemy:Function; var evt = _arg1; lastMoveShotDiff = (getTimer() - lastMoveShotTime); lastMoveShotTime = (lastMoveShotTime + lastMoveShotDiff); plasmaShot.x = (plasmaShot.x + (lastMoveShotDiff * hChange)); if ((((plasmaShot.x > (player.mc.x + (player.mc.width / 2)))) && ((player.shootDirection == 1)))){ plasmaShot.alpha = 0.75; } else { if ((((plasmaShot.x < (player.mc.x - (player.mc.width / 2)))) && ((player.shootDirection == -1)))){ plasmaShot.alpha = 0.75; }; }; collTile = false; l = 0; while (l < fixedObjects.length) { if ((((plasmaShot.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((plasmaShot.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (plasmaShot.hitTestObject(fixedObjects[l].mc)){ if ((((((((((((((((((((((((fixedObjects[l].mc is door1)) || ((fixedObjects[l].mc is door2)))) || ((fixedObjects[l].mc is bluedoor2)))) || ((fixedObjects[l].mc is reddoor2)))) || ((fixedObjects[l].mc is yellowdoor2)))) || ((fixedObjects[l].mc is exitdoor)))) || ((fixedObjects[l].mc is floorTile)))) || ((fixedObjects[l].mc is lionheaddoor)))) || ((fixedObjects[l].mc is skulldoor)))) || ((fixedObjects[l].mc is redlhdoor)))) || ((fixedObjects[l].mc is yellowlhdoor)))) || ((fixedObjects[l].mc is bluelhdoor)))){ removePlasmaPuff = function (_arg1:TimerEvent):void{ currentMap.removeChild(plasmaPuff); }; plasmaPuff = new PlasmaPuff(); puffTimer = new Timer(400, 1); if (player.shootDirection == 1){ plasmaPuff.x = fixedObjects[l].leftside; } else { if (player.shootDirection == -1){ plasmaPuff.x = fixedObjects[l].rightside; }; }; plasmaPuff.y = plasmaShot.y; plasmaPuff.alpha = 0.75; currentMap.addChild(plasmaPuff); plasmaExplode.play(); puffTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removePlasmaPuff); puffTimer.start(); collTile = true; plasmaShot.removeEventListener(Event.ENTER_FRAME, movePlasmaShot); currentMap.removeChild(plasmaShot); break; }; }; }; l = (l + 1); }; if (collTile == false){ m = 0; while (m < enemies.length) { if (enemies[m].enemyDead == false){ if ((((plasmaShot.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((plasmaShot.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (plasmaShot.hitTestObject(enemies[m].mc)){ removePlasmaPuffEnemy = function (_arg1:TimerEvent):void{ currentMap.removeChild(plasmaPuffEnemy); }; plasmaPuffEnemy = new PlasmaPuff(); puffTimerEnemy = new Timer(400, 1); if (player.shootDirection == 1){ plasmaPuffEnemy.x = (enemies[m].mc.x - (enemies[m].mc.width / 2)); } else { if (player.shootDirection == -1){ plasmaPuffEnemy.x = (enemies[m].mc.x + (enemies[m].mc.width / 2)); }; }; plasmaPuffEnemy.y = plasmaShot.y; plasmaPuffEnemy.alpha = 0.75; currentMap.addChild(plasmaPuffEnemy); plasmaExplode.play(); puffTimerEnemy.addEventListener(TimerEvent.TIMER_COMPLETE, removePlasmaPuffEnemy); puffTimerEnemy.start(); if ((((enemies[m].moveLeft == true)) && ((player.mc.x > enemies[m].mc.x)))){ enemies[m].moveLeft = false; enemies[m].moveRight = true; } else { if ((((enemies[m].moveRight == true)) && ((player.mc.x < enemies[m].mc.x)))){ enemies[m].moveLeft = true; enemies[m].moveRight = false; }; }; enemyHit(m); plasmaShot.removeEventListener(Event.ENTER_FRAME, movePlasmaShot); currentMap.removeChild(plasmaShot); break; }; }; }; m = (m + 1); }; }; if ((((plasmaShot.x >= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) || ((plasmaShot.x <= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ plasmaShot.removeEventListener(Event.ENTER_FRAME, movePlasmaShot); currentMap.removeChild(plasmaShot); }; }; plasmaShot.addEventListener(Event.ENTER_FRAME, movePlasmaShot); } else { if (player.currentWeapon == "bfg"){ createBfgShot = function (_arg1:TimerEvent):void{ var moveBfgShot:Function; var evt = _arg1; moveBfgShot = function (_arg1:Event):void{ var lastMoveShotDiff:int; var l:*; var bfgPuff:MovieClip; var bfgPuff2:MovieClip; var puffTimer:Timer; var bfgPuff2Timer:Timer; var bfgPuff2Cleaner:Timer; var removePlasmaPuff:Function; var cleanBfgPuff2:Function; var bfgSecondHit:Function; var m:*; var bfgPuffEnemy:MovieClip; var bfgPuffEnemy2:MovieClip; var puffTimerEnemy:Timer; var bfgPuff2TimerEnemy:Timer; var bfgPuff2CleanerEnemy:Timer; var bfgSecondHitEnemy:Function; var cleanBfgPuff2Enemy:Function; var removeBfgPuffEnemy:Function; var evt = _arg1; lastMoveShotDiff = ((getTimer() - lastMoveShotTime) - 1000); lastMoveShotTime = (lastMoveShotTime + lastMoveShotDiff); bfgShot.x = (bfgShot.x + (lastMoveShotDiff * hChange)); bfgShot.alpha = 0.75; collTile = false; l = 0; while (l < fixedObjects.length) { if ((((bfgShot.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((bfgShot.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (bfgShot.hitTestObject(fixedObjects[l].mc)){ if ((((((((((((((((((((((((fixedObjects[l].mc is door1)) || ((fixedObjects[l].mc is door2)))) || ((fixedObjects[l].mc is bluedoor2)))) || ((fixedObjects[l].mc is reddoor2)))) || ((fixedObjects[l].mc is yellowdoor2)))) || ((fixedObjects[l].mc is exitdoor)))) || ((fixedObjects[l].mc is floorTile)))) || ((fixedObjects[l].mc is lionheaddoor)))) || ((fixedObjects[l].mc is skulldoor)))) || ((fixedObjects[l].mc is redlhdoor)))) || ((fixedObjects[l].mc is yellowlhdoor)))) || ((fixedObjects[l].mc is bluelhdoor)))){ removePlasmaPuff = function (_arg1:TimerEvent):void{ currentMap.removeChild(bfgPuff); }; cleanBfgPuff2 = function (_arg1:TimerEvent):void{ currentMap.removeChild(bfgPuff2); bfgPuff2Cleaner.removeEventListener(TimerEvent.TIMER_COMPLETE, cleanBfgPuff2); }; bfgSecondHit = function (_arg1:TimerEvent):void{ var _local2:int; var _local3:int; var _local4:MovieClip; currentMap.addChild(bfgPuff2); _local2 = 0; while (_local2 < enemies.length) { if (bfgPuff2.hitTestObject(enemies[_local2].mc)){ enemies[_local2].bfgPuff2hit = true; }; _local3 = 0; while (_local3 < fixedObjects.length) { if (bfgPuff2.hitTestObject(fixedObjects[_local3].mc)){ if ((((((fixedObjects[_local3].mc.x > player.mc.x)) && ((fixedObjects[_local3].mc.x < enemies[_local2].mc.x)))) && ((fixedObjects[_local3].blocks == true)))){ enemies[_local2].bfgPuff2hit = false; }; if ((((((fixedObjects[_local3].mc.x < player.mc.x)) && ((fixedObjects[_local3].mc.x > enemies[_local2].mc.x)))) && ((fixedObjects[_local3].blocks == true)))){ enemies[_local2].bfgPuff2hit = false; }; }; _local3++; }; if (enemies[_local2].bfgPuff2hit == true){ if (enemies[_local2].enemyDead == false){ _local4 = new BfgPuffOnEnemy(); _local4.alpha = 0.75; _local4.x = enemies[_local2].mc.x; _local4.y = enemies[_local2].mc.y; currentMap.addChild(_local4); }; enemies[_local2].bfgPuffHit = true; enemyHit(_local2); }; _local2++; }; bfgPuff2Timer.removeEventListener(TimerEvent.TIMER_COMPLETE, bfgSecondHit); }; bfgPuff = new BfgPuff(); bfgPuff2 = new BfgPuff2(); puffTimer = new Timer(600, 1); bfgPuff2Timer = new Timer(500, 1); bfgPuff2Cleaner = new Timer(1200, 1); if (player.direction == 1){ bfgPuff.x = fixedObjects[l].leftside; } else { if (player.direction == -1){ bfgPuff.x = fixedObjects[l].rightside; }; }; bfgPuff.y = bfgShot.y; if (player.direction == -1){ bfgPuff2.scaleX = 1; bfgPuff2.x = player.mc.x; bfgPuff2.y = player.mc.y; } else { if (player.direction == 1){ bfgPuff2.scaleX = -1; bfgPuff2.x = player.mc.x; bfgPuff2.y = player.mc.y; }; }; bfgPuff.alpha = 0.75; bfgPuff2.alpha = 0; currentMap.addChild(bfgPuff); bfgExplode.play(); puffTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removePlasmaPuff); puffTimer.start(); bfgPuff2Cleaner.addEventListener(TimerEvent.TIMER_COMPLETE, cleanBfgPuff2); bfgPuff2Cleaner.start(); bfgPuff2Timer.addEventListener(TimerEvent.TIMER_COMPLETE, bfgSecondHit); bfgPuff2Timer.start(); collTile = true; bfgShot.removeEventListener(Event.ENTER_FRAME, moveBfgShot); currentMap.removeChild(bfgShot); player.bfgShot = false; break; }; }; }; l = (l + 1); }; if (collTile == false){ m = 0; while (m < enemies.length) { if (enemies[m].enemyDead == false){ if ((((bfgShot.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((bfgShot.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (bfgShot.hitTestObject(enemies[m].mc)){ bfgSecondHitEnemy = function (_arg1:TimerEvent):void{ var _local2:int; var _local3:int; var _local4:MovieClip; currentMap.addChild(bfgPuffEnemy2); _local2 = 0; while (_local2 < enemies.length) { if (bfgPuffEnemy2.hitTestObject(enemies[_local2].mc)){ enemies[_local2].bfgPuff2hit = true; _local3 = 0; while (_local3 < fixedObjects.length) { if (bfgPuffEnemy2.hitTestObject(fixedObjects[_local3].mc)){ if ((((((fixedObjects[_local3].mc.x > player.mc.x)) && ((fixedObjects[_local3].mc.x < enemies[_local2].mc.x)))) && ((fixedObjects[_local3].blocks == true)))){ enemies[_local2].bfgPuff2hit = false; }; if ((((((fixedObjects[_local3].mc.x < player.mc.x)) && ((fixedObjects[_local3].mc.x > enemies[_local2].mc.x)))) && ((fixedObjects[_local3].blocks == true)))){ enemies[_local2].bfgPuff2hit = false; }; }; _local3++; }; if (enemies[_local2].bfgPuff2hit == true){ if (enemies[_local2].enemyDead == false){ _local4 = new BfgPuffOnEnemy(); _local4.x = enemies[_local2].mc.x; _local4.y = enemies[_local2].mc.y; _local4.alpha = 0.75; currentMap.addChild(_local4); }; enemies[_local2].bfgPuffHit = true; enemies[m].bfgPuffHit = false; enemyHit(_local2); }; }; _local2++; }; bfgPuff2TimerEnemy.removeEventListener(TimerEvent.TIMER_COMPLETE, bfgSecondHitEnemy); }; cleanBfgPuff2Enemy = function (_arg1:TimerEvent):void{ currentMap.removeChild(bfgPuffEnemy2); bfgPuff2CleanerEnemy.removeEventListener(TimerEvent.TIMER_COMPLETE, cleanBfgPuff2Enemy); }; removeBfgPuffEnemy = function (_arg1:TimerEvent):void{ currentMap.removeChild(bfgPuffEnemy); }; bfgPuffEnemy = new BfgPuff(); bfgPuffEnemy2 = new BfgPuff2(); puffTimerEnemy = new Timer(600, 1); bfgPuff2TimerEnemy = new Timer(500, 1); bfgPuff2CleanerEnemy = new Timer(1200, 1); if (player.direction == 1){ bfgPuffEnemy.x = (enemies[m].mc.x - (enemies[m].mc.width / 2)); } else { if (player.direction == -1){ bfgPuffEnemy.x = (enemies[m].mc.x + (enemies[m].mc.width / 2)); }; }; bfgPuffEnemy.y = bfgShot.y; if (player.direction == -1){ bfgPuffEnemy2.scaleX = 1; bfgPuffEnemy2.x = player.mc.x; bfgPuffEnemy2.y = player.mc.y; } else { if (player.direction == 1){ bfgPuffEnemy2.scaleX = -1; bfgPuffEnemy2.x = player.mc.x; bfgPuffEnemy2.y = player.mc.y; }; }; bfgPuffEnemy.alpha = 0.75; bfgPuffEnemy2.alpha = 0; currentMap.addChild(bfgPuffEnemy); bfgExplode.play(); bfgPuff2TimerEnemy.addEventListener(TimerEvent.TIMER_COMPLETE, bfgSecondHitEnemy); bfgPuff2TimerEnemy.start(); bfgPuff2CleanerEnemy.addEventListener(TimerEvent.TIMER_COMPLETE, cleanBfgPuff2Enemy); bfgPuff2CleanerEnemy.start(); puffTimerEnemy.addEventListener(TimerEvent.TIMER_COMPLETE, removeBfgPuffEnemy); puffTimerEnemy.start(); if ((((enemies[m].moveLeft == true)) && ((player.mc.x > enemies[m].mc.x)))){ enemies[m].moveLeft = false; enemies[m].moveRight = true; } else { if ((((enemies[m].moveRight == true)) && ((player.mc.x < enemies[m].mc.x)))){ enemies[m].moveLeft = true; enemies[m].moveRight = false; }; }; enemyHit(m); bfgShot.removeEventListener(Event.ENTER_FRAME, moveBfgShot); currentMap.removeChild(bfgShot); player.bfgShot = false; break; }; }; }; m = (m + 1); }; }; if ((((bfgShot.x >= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) || ((bfgShot.x <= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ bfgShot.removeEventListener(Event.ENTER_FRAME, moveBfgShot); currentMap.removeChild(bfgShot); player.bfgShot = false; }; }; examineMap(); bfgShot.y = ((player.mc.y - (player.height / 1.27)) + stage.y); if (player.direction == 1){ bfgShot.x = (player.mc.x + stage.x); hChange = player.bfgSpeed; } else { if (player.direction == -1){ bfgShot.x = (player.mc.x + stage.x); hChange = -(player.bfgSpeed); }; }; bfgShot.addEventListener(Event.ENTER_FRAME, moveBfgShot); bfgShotTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, createBfgShot); }; bfgShotTimer = new Timer(1000, 1); bfgShotTimer.addEventListener(TimerEvent.TIMER_COMPLETE, createBfgShot); bfgShotTimer.start(); } else { if ((((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))) || ((player.currentWeapon == "shotgun")))){ moveShot = function (_arg1:Event):void{ var l:*; var puff:MovieClip; var puffTimer:Timer; var removePuff:Function; var puff2:MovieClip; var puff3:MovieClip; var m:*; var blood:MovieClip; var bloodTimer:Timer; var removeBlood:Function; var blood2:MovieClip; var blood3:MovieClip; var evt = _arg1; shot.x = (shot.x + hChange); collTile = false; l = 0; while (l < fixedObjects.length) { if ((((shot.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((shot.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (shot.hitTestObject(fixedObjects[l].mc)){ if ((((((((((((((((((((((((fixedObjects[l].mc is door1)) || ((fixedObjects[l].mc is door2)))) || ((fixedObjects[l].mc is bluedoor2)))) || ((fixedObjects[l].mc is reddoor2)))) || ((fixedObjects[l].mc is yellowdoor2)))) || ((fixedObjects[l].mc is exitdoor)))) || ((fixedObjects[l].mc is floorTile)))) || ((fixedObjects[l].mc is lionheaddoor)))) || ((fixedObjects[l].mc is skulldoor)))) || ((fixedObjects[l].mc is redlhdoor)))) || ((fixedObjects[l].mc is yellowlhdoor)))) || ((fixedObjects[l].mc is bluelhdoor)))){ removePuff = function (_arg1:TimerEvent):void{ currentMap.removeChild(puff); if (puff2){ currentMap.removeChild(puff2); currentMap.removeChild(puff3); }; }; puff = new Puff(); puffTimer = new Timer(250, 1); if (player.shootDirection == 1){ puff.x = fixedObjects[l].leftside; } else { if (player.shootDirection == -1){ puff.x = fixedObjects[l].rightside; }; }; puff.y = shot.y; currentMap.addChild(puff); if (player.currentWeapon == "shotgun"){ puff2 = new Puff(); puff3 = new Puff(); puff2.y = (puff.y + 4); puff3.y = (puff.y - 4); puff2.x = puff.x; puff3.x = puff.x; currentMap.addChild(puff2); currentMap.addChild(puff3); }; puffTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removePuff); puffTimer.start(); collTile = true; shot.removeEventListener(Event.ENTER_FRAME, moveShot); currentMap.removeChild(shot); break; }; }; }; l = (l + 1); }; if (collTile == false){ m = 0; while (m < enemies.length) { if (enemies[m].enemyDead == false){ if ((((shot.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((shot.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (shot.hitTestObject(enemies[m].mc)){ removeBlood = function (_arg1:TimerEvent):void{ currentMap.removeChild(blood); if (blood2){ currentMap.removeChild(blood2); currentMap.removeChild(blood3); }; }; blood = new Blood(); bloodTimer = new Timer(250, 1); if (player.shootDirection == 1){ blood.x = (enemies[m].mc.x - (enemies[m].mc.width / 2.5)); if ((((((((((((enemies[m].mc is ZombieMan)) || ((enemies[m].mc is ShotgunGuy)))) || ((enemies[m].mc is Imp)))) || ((enemies[m].mc is Baron)))) || ((enemies[m].mc is Cacodemon)))) || ((enemies[m].mc is LostSoul)))){ blood.x = (enemies[m].mc.x - (enemies[m].mc.width / 5)); }; if ((((enemies[m].mc is Cyberdemon)) || ((enemies[m].mc is Mastermind)))){ blood.x = enemies[m].mc.x; }; } else { if (player.shootDirection == -1){ blood.x = (enemies[m].mc.x + (enemies[m].mc.width / 2.5)); if ((((((((((((enemies[m].mc is ZombieMan)) || ((enemies[m].mc is ShotgunGuy)))) || ((enemies[m].mc is Imp)))) || ((enemies[m].mc is Baron)))) || ((enemies[m].mc is Cacodemon)))) || ((enemies[m].mc is LostSoul)))){ blood.x = (enemies[m].mc.x + (enemies[m].mc.width / 5)); }; if ((((enemies[m].mc is Cyberdemon)) || ((enemies[m].mc is Mastermind)))){ blood.x = enemies[m].mc.x; }; }; }; blood.y = shot.y; currentMap.addChild(blood); if (player.currentWeapon == "shotgun"){ blood2 = new Blood(); blood3 = new Blood(); blood2.y = (shot.y + 4); blood3.y = (shot.y - 4); blood2.x = blood.x; blood3.x = blood.x; currentMap.addChild(blood2); currentMap.addChild(blood3); }; bloodTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removeBlood); bloodTimer.start(); if ((((enemies[m].moveLeft == true)) && ((player.mc.x > enemies[m].mc.x)))){ enemies[m].moveLeft = false; enemies[m].moveRight = true; } else { if ((((enemies[m].moveRight == true)) && ((player.mc.x < enemies[m].mc.x)))){ enemies[m].moveLeft = true; enemies[m].moveRight = false; }; }; enemyHit(m); shot.removeEventListener(Event.ENTER_FRAME, moveShot); currentMap.removeChild(shot); break; }; }; }; m = (m + 1); }; }; if ((((shot.x >= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) || ((shot.x <= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ shot.removeEventListener(Event.ENTER_FRAME, moveShot); currentMap.removeChild(shot); }; }; shot.addEventListener(Event.ENTER_FRAME, moveShot); }; }; }; }; } else { if (player.punches == true){ testPunch = function (_arg1:Event):void{ var k:int; var puff:MovieClip; var puffTimer:Timer; var removePuff:Function; var j:int; var blood:MovieClip; var bloodTimer:Timer; var removeBlood:Function; var evt = _arg1; punch.x = (punch.x + hChange); collTile = false; k = 0; while (k < fixedObjects.length) { if ((((punch.x <= (player.mc.x + player.mc.width))) && ((punch.x >= (player.mc.x - player.mc.width))))){ if (punch.hitTestObject(fixedObjects[k].mc)){ if ((((((((((((((((((((((((fixedObjects[k].mc is door1)) || ((fixedObjects[k].mc is door2)))) || ((fixedObjects[k].mc is bluedoor2)))) || ((fixedObjects[k].mc is reddoor2)))) || ((fixedObjects[k].mc is yellowdoor2)))) || ((fixedObjects[k].mc is exitdoor)))) || ((fixedObjects[k].mc is floorTile)))) || ((fixedObjects[k].mc is lionheaddoor)))) || ((fixedObjects[k].mc is skulldoor)))) || ((fixedObjects[k].mc is redlhdoor)))) || ((fixedObjects[k].mc is yellowlhdoor)))) || ((fixedObjects[k].mc is bluelhdoor)))){ removePuff = function (_arg1:TimerEvent):void{ currentMap.removeChild(puff); }; puff = new Puff(); puffTimer = new Timer(250, 1); if (player.shootDirection == 1){ puff.x = fixedObjects[k].leftside; } else { if (player.shootDirection == -1){ puff.x = fixedObjects[k].rightside; }; }; puff.y = punch.y; currentMap.addChild(puff); if (player.currentWeapon == "fist"){ fist.play(); }; puffTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removePuff); puffTimer.start(); collTile = true; punch.removeEventListener(Event.ENTER_FRAME, testPunch); currentMap.removeChild(punch); break; }; }; }; k = (k + 1); }; if (collTile == false){ j = 0; while (j < enemies.length) { if (enemies[j].enemyDead == false){ if ((((punch.x <= (player.mc.x + player.mc.width))) && ((punch.x >= (player.mc.x - player.mc.width))))){ if (punch.hitTestObject(enemies[j].mc)){ removeBlood = function (_arg1:TimerEvent):void{ currentMap.removeChild(blood); }; blood = new Blood(); bloodTimer = new Timer(250, 1); if (player.shootDirection == 1){ blood.x = (enemies[j].mc.x - (enemies[j].mc.width / 2.5)); if ((((((((((((enemies[j].mc is ZombieMan)) || ((enemies[j].mc is ShotgunGuy)))) || ((enemies[j].mc is Imp)))) || ((enemies[j].mc is Baron)))) || ((enemies[j].mc is Cacodemon)))) || ((enemies[j].mc is LostSoul)))){ blood.x = (enemies[j].mc.x - (enemies[j].mc.width / 5)); }; if ((((enemies[j].mc is Cyberdemon)) || ((enemies[j].mc is Mastermind)))){ blood.x = enemies[j].mc.x; }; } else { if (player.shootDirection == -1){ blood.x = (enemies[j].mc.x + (enemies[j].mc.width / 2.5)); if ((((((((((((enemies[j].mc is ZombieMan)) || ((enemies[j].mc is ShotgunGuy)))) || ((enemies[j].mc is Imp)))) || ((enemies[j].mc is Baron)))) || ((enemies[j].mc is Cacodemon)))) || ((enemies[j].mc is LostSoul)))){ blood.x = (enemies[j].mc.x + (enemies[j].mc.width / 5)); }; if ((((enemies[j].mc is Cyberdemon)) || ((enemies[j].mc is Mastermind)))){ blood.x = enemies[j].mc.x; }; }; }; blood.y = punch.y; currentMap.addChild(blood); if (player.currentWeapon == "fist"){ fist.play(); }; bloodTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removeBlood); bloodTimer.start(); if (player.currentWeapon == "chainsaw"){ sawAttackChannel.stop(); sawHit.play(); }; enemyHit(j); punch.removeEventListener(Event.ENTER_FRAME, testPunch); currentMap.removeChild(punch); break; }; }; }; j = (j + 1); }; }; if ((((punch.x >= (player.mc.x + player.mc.width))) || ((punch.x <= (player.mc.x - player.mc.width))))){ punch.removeEventListener(Event.ENTER_FRAME, testPunch); currentMap.removeChild(punch); }; }; punch.addEventListener(Event.ENTER_FRAME, testPunch); }; }; }; } public function getObject(_arg1:int):void{ var setChainsawTaken:Function; var objectNum = _arg1; if ((otherObjects[objectNum] is Chaingun)){ weaponGet.play(); playerObjects.push("chaingun"); player.chaingun = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you got the chaingun!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; if (player.bullets < player.maxBullets){ player.bullets = (player.bullets + 30); if (player.bullets > player.maxBullets){ player.bullets = player.maxBullets; }; player.outOfBullets = false; }; if ((((((player.autoswitch == true)) && ((player.shoots == false)))) && ((player.punches == false)))){ if (player.punches == true){ player.punches = false; player.shoots = true; }; player.currentWeapon = "chaingun"; switchHUDWeapons(player.currentWeapon); }; } else { if ((otherObjects[objectNum] is Shotgun)){ weaponGet.play(); playerObjects.push("shotgun"); player.shotgun = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you got the shotgun!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; if (player.shells < player.maxShells){ player.shells = (player.shells + 8); if (player.shells > player.maxShells){ player.shells = player.maxShells; }; player.outOfShells = false; }; if ((((((player.autoswitch == true)) && ((player.shoots == false)))) && ((player.punches == false)))){ if (player.punches == true){ player.punches = false; player.shoots = true; }; player.currentWeapon = "shotgun"; switchHUDWeapons(player.currentWeapon); }; } else { if ((otherObjects[objectNum] is RocketLauncher)){ weaponGet.play(); playerObjects.push("rocketlauncher"); player.rocketlauncher = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you got the rocket launcher!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; if (player.rockets < player.maxRockets){ player.rockets = (player.rockets + 2); if (player.rockets > player.maxRockets){ player.rockets = player.maxRockets; }; player.outOfRockets = false; }; } else { if ((otherObjects[objectNum] is Plasmagun)){ weaponGet.play(); playerObjects.push("plasmagun"); player.plasmagun = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you got the plasmagun!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; if (player.cells < player.maxCells){ player.cells = (player.cells + 100); if (player.cells > player.maxCells){ player.cells = player.maxCells; }; player.outOfCells = false; }; if ((((((player.autoswitch == true)) && ((player.shoots == false)))) && ((player.punches == false)))){ if (player.punches == true){ player.punches = false; player.shoots = true; }; player.currentWeapon = "plasmagun"; switchHUDWeapons(player.currentWeapon); }; } else { if ((otherObjects[objectNum] is BFG)){ weaponGet.play(); playerObjects.push("bfg"); player.bfg = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you got the bfg9000! oh, yes."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; if (player.cells < player.maxCells){ player.cells = (player.cells + 80); if (player.cells > player.maxCells){ player.cells = player.maxCells; }; player.outOfCells = false; }; if ((((((player.autoswitch == true)) && ((player.shoots == false)))) && ((player.punches == false)))){ if (player.punches == true){ player.punches = false; player.shoots = true; }; player.currentWeapon = "bfg"; switchHUDWeapons(player.currentWeapon); }; } else { if ((otherObjects[objectNum] is Chainsaw)){ weaponGet.play(); playerObjects.push("chainsaw"); player.chainsaw = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "a chainsaw! find some meat!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; if ((((((player.autoswitch == true)) && ((player.shoots == false)))) && ((player.punches == false)))){ setChainsawTaken = function (_arg1:Event):void{ player.chainsawPulled = true; }; if (player.shoots == true){ player.shoots = false; player.punches = true; }; player.currentWeapon = "chainsaw"; switchHUDWeapons(player.currentWeapon); sawTakeChannel = sawTake.play(); sawTakeChannel.addEventListener(Event.SOUND_COMPLETE, setChainsawTaken); }; } else { if ((otherObjects[objectNum] is ZombieShotgun)){ weaponGet.play(); playerObjects.push("shotgun"); currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you got the shotgun!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; if (player.shells < player.maxShells){ player.shells = (player.shells + 8); if (player.shells > player.maxShells){ player.shells = player.maxShells; }; player.outOfShells = false; }; if ((((((((player.autoswitch == true)) && ((player.shotgun == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ if (player.punches == true){ player.punches = false; player.shoots = true; }; player.currentWeapon = "shotgun"; switchHUDWeapons(player.currentWeapon); }; player.shotgun = true; } else { if ((otherObjects[objectNum] is Superschorsch)){ if ((((player.health < 200)) && ((player.health > 0)))){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "supercharge!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; superItemGet.play(); player.health = (player.health + 100); if (player.health > 200){ player.health = 200; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is Medikit)){ if ((((player.health < 100)) && ((player.health > 0)))){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a medikit."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.health = (player.health + 25); if (player.health > 100){ player.health = 100; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is Stimpak)){ if ((((player.health < 100)) && ((player.health > 0)))){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a stimpak."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.health = (player.health + 10); if (player.health > 100){ player.health = 100; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is Ammoclip)){ if (player.bullets < player.maxBullets){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a clip."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.bullets = (player.bullets + 10); if (player.bullets > player.maxBullets){ player.bullets = player.maxBullets; }; player.outOfBullets = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is Ammobox)){ if (player.bullets < player.maxBullets){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a box of bullets."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.bullets = (player.bullets + 50); if (player.bullets > player.maxBullets){ player.bullets = player.maxBullets; }; player.outOfBullets = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is CellBox)){ if (player.cells < player.maxCells){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up an energy cell pack."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.cells = (player.cells + 100); if (player.cells > player.maxCells){ player.cells = player.maxCells; }; player.outOfCells = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is Shells)){ if (player.shells < player.maxShells){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up 4 shotgun shells."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.shells = (player.shells + 4); if (player.shells > player.maxShells){ player.shells = player.maxShells; }; player.outOfShells = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is ShellBox)){ if (player.shells < player.maxShells){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a box of shotgun shells."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.shells = (player.shells + 20); if (player.shells > player.maxShells){ player.shells = player.maxShells; }; player.outOfShells = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is Cells)){ if (player.cells < player.maxCells){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up an energy cell."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.cells = (player.cells + 20); if (player.cells > player.maxCells){ player.cells = player.maxCells; }; player.outOfCells = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is SingleRocket)){ if (player.rockets < player.maxRockets){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a rocket."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.rockets = (player.rockets + 1); if (player.rockets > player.maxRockets){ player.rockets = player.maxRockets; }; player.outOfRockets = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is RocketBox)){ if (player.rockets < player.maxRockets){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a box of rockets."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.rockets = (player.rockets + 10); if (player.rockets > player.maxRockets){ player.rockets = player.maxRockets; }; player.outOfRockets = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is Biosuit)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "radiation shielding suit."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; superItemGet.play(); player.biosuit = true; runBiosuitTimer(); currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is Berserk)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "berserk!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; superItemGet.play(); player.berserk = true; runBerserkTimer(); if ((((player.health < 100)) && ((player.health > 0)))){ player.health = 100; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is Backpack)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a backpack full of ammo!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.maxBullets = 400; player.maxShells = 100; player.maxRockets = 100; player.maxCells = 600; if (player.bullets < player.maxBullets){ player.bullets = (player.bullets + 20); }; if (player.shells < player.maxShells){ player.shells = (player.shells + 8); }; if (player.rockets < player.maxRockets){ player.rockets = (player.rockets + 2); }; if (player.cells < player.maxCells){ player.cells = (player.cells + 40); }; if (player.bullets > player.maxBullets){ player.bullets = player.maxBullets; }; if (player.shells > player.maxShells){ player.shells = player.maxShells; }; if (player.rockets > player.maxRockets){ player.rockets = player.maxRockets; }; if (player.cells > player.maxCells){ player.cells = player.maxCells; }; player.outOfBullets = false; player.outOfShells = false; player.outOfRockets = false; player.outOfCells = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is BlueKey)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a blue keycard."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.bluekey = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is RedKey)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a red keycard."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.redkey = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is YellowKey)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a yellow keycard."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.yellowkey = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is RedSkull)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a red skull key."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.redkey = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is BlueSkull)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a blue skull key."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.bluekey = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is YellowSkull)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a yellow skull key."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.yellowkey = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is BonusHealth)){ if (player.health > 0){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a health bonus."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); if (player.health < 200){ player.health = (player.health + 1); }; if (player.health > 200){ player.health = 200; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); collectedItems++; }; } else { if ((otherObjects[objectNum] is BonusArmor)){ if (player.armor >= 0){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up an armor bonus."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); if (player.armor < 200){ player.armor = (player.armor + 1); }; if (player.armor > 200){ player.armor = 200; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); collectedItems++; }; } else { if ((otherObjects[objectNum] is GreenArmor)){ if ((((player.armor < 100)) && ((player.armor >= 0)))){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up the armor."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.armor = (player.armor + 100); if (player.armor > 100){ player.armor = 100; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is BlueArmor)){ if ((((player.armor < 200)) && ((player.armor >= 0)))){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up the megaarmor!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.armor = (player.armor + 200); if (player.armor > 200){ player.armor = 200; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } public function examineMap():void{ var _local1:int; var _local2:*; var _local3:Object; var _local4:Object; var _local5:Object; var _local6:Object; var _local7:Object; var _local8:Object; fixedObjects = new Array(); otherObjects = new Array(); doorObjects = new Array(); bonusObjects = new Array(); enemyBlockBoxes = new Array(); secrets = new Array(); _local1 = 0; while (_local1 < this.currentMap.numChildren) { _local2 = this.currentMap.getChildAt(_local1); if ((((((_local2 is floorTile)) || ((_local2 is nukage)))) || ((_local2 is lava)))){ _local3 = new Object(); _local3.mc = _local2; _local3.leftside = _local2.x; _local3.rightside = (_local2.x + _local2.width); _local3.topside = _local2.y; _local3.bottomside = (_local2.y + _local2.height); _local3.blocks = true; fixedObjects.push(_local3); } else { if ((((((_local2 is woodright)) || ((_local2 is woodleft)))) || ((_local2 is grayline)))){ _local4 = new Object(); _local4.mc = _local2; _local4.leftside = _local2.x; _local4.rightside = (_local2.x + _local2.width); _local4.topside = _local2.y; _local4.blocks = false; fixedObjects.push(_local4); } else { if ((((((((_local2 is exitswitch)) || ((_local2 is exitswitch2)))) || ((_local2 is secretExitswitchToSecretMap)))) || ((_local2 is secretExitswitchFromSecretMap)))){ _local5 = new Object(); _local5.mc = _local2; _local5.blocks = false; fixedObjects.push(_local5); } else { if ((((_local2 is enemyBlockBox)) || ((_local2 is enemyBlockBoxAir)))){ _local6 = new Object(); _local6.mc = _local2; _local6.mc.alpha = 0; enemyBlockBoxes.push(_local6); } else { if ((_local2 is secretBox)){ _local7 = new Object(); _local7.mc = _local2; _local7.mc.alpha = 0; secrets.push(_local7); } else { if ((((((((((((((((((((((_local2 is door1)) || ((_local2 is door2)))) || ((_local2 is bluedoor2)))) || ((_local2 is reddoor2)))) || ((_local2 is yellowdoor2)))) || ((_local2 is exitdoor)))) || ((_local2 is lionheaddoor)))) || ((_local2 is skulldoor)))) || ((_local2 is redlhdoor)))) || ((_local2 is yellowlhdoor)))) || ((_local2 is bluelhdoor)))){ _local8 = new Object(); _local8.mc = _local2; _local8.leftside = _local2.x; _local8.rightside = (_local2.x + _local2.width); _local8.topside = _local2.y; _local8.bottomside = (_local2.y + _local2.height); _local8.blocks = true; _local8.isOpen = false; fixedObjects.push(_local8); } else { if ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((_local2 is SSG)) || ((_local2 is Chaingun)))) || ((_local2 is Medikit)))) || ((_local2 is Ammoclip)))) || ((_local2 is Stimpak)))) || ((_local2 is Shells)))) || ((_local2 is Shotgun)))) || ((_local2 is BlueArmor)))) || ((_local2 is GreenArmor)))) || ((_local2 is Superschorsch)))) || ((_local2 is Plasmagun)))) || ((_local2 is Ammobox)))) || ((_local2 is RocketLauncher)))) || ((_local2 is BFG)))) || ((_local2 is Chainsaw)))) || ((_local2 is SingleRocket)))) || ((_local2 is RocketBox)))) || ((_local2 is CellBox)))) || ((_local2 is Backpack)))) || ((_local2 is ShellBox)))) || ((_local2 is BlueKey)))) || ((_local2 is RedKey)))) || ((_local2 is YellowKey)))) || ((_local2 is Cells)))) || ((_local2 is ZombieShotgun)))) || ((_local2 is Biosuit)))) || ((_local2 is Berserk)))) || ((_local2 is RedSkull)))) || ((_local2 is BlueSkull)))) || ((_local2 is YellowSkull)))){ otherObjects.push(_local2); } else { if ((((_local2 is BonusHealth)) || ((_local2 is BonusArmor)))){ otherObjects.push(_local2); bonusObjects.push(_local2); }; }; }; }; }; }; }; }; _local1++; }; if (firstExamine == true){ firstExamine = false; maxItems = bonusObjects.length; allSecrets = secrets.length; }; } public function berserkScreenHandler(_arg1:TimerEvent):void{ berserkBlinkingTimer.addEventListener(TimerEvent.TIMER, berserkBlinkingHandler); berserkBlinkingTimer.start(); } public function addEnemies():void{ var _local1:int; var _local2:*; enemies = new Array(); _local1 = 1; while (true) { if (currentMap[("enemy" + _local1)] == null){ break; }; _local2 = new Object(); _local2.mc = currentMap[("enemy" + _local1)]; _local2.velocityX = 0; _local2.velocityY = 0; _local2.inAir = false; if ((_local2.mc is Pinky)){ if (skillLevel == 1){ _local2.health = 70; } else { if (skillLevel == 2){ _local2.health = 100; } else { if (skillLevel == 3){ _local2.health = 150; }; }; }; _local2.walkSpeed = 0.18; _local2.actHeight = 63; } else { if ((_local2.mc is Baron)){ if (skillLevel == 1){ _local2.health = 300; } else { if (skillLevel == 2){ _local2.health = 400; } else { if (skillLevel == 3){ _local2.health = 500; }; }; }; _local2.walkSpeed = 0.14; _local2.actHeight = 80; } else { if ((_local2.mc is Cacodemon)){ if (skillLevel == 1){ _local2.health = 150; } else { if (skillLevel == 2){ _local2.health = 225; } else { if (skillLevel == 3){ _local2.health = 300; }; }; }; _local2.walkSpeed = 0.12; _local2.actHeight = 80; } else { if ((_local2.mc is LostSoul)){ if (skillLevel == 1){ _local2.health = 30; } else { if (skillLevel == 2){ _local2.health = 50; } else { if (skillLevel == 3){ _local2.health = 70; }; }; }; _local2.walkSpeed = 0.18; _local2.actHeight = 63; } else { if ((_local2.mc is ZombieMan)){ if (skillLevel == 1){ _local2.health = 20; } else { if (skillLevel == 2){ _local2.health = 30; } else { if (skillLevel == 3){ _local2.health = 40; }; }; }; _local2.walkSpeed = 0.1; _local2.actHeight = 63; } else { if ((_local2.mc is ShotgunGuy)){ if (skillLevel == 1){ _local2.health = 20; } else { if (skillLevel == 2){ _local2.health = 30; } else { if (skillLevel == 3){ _local2.health = 40; }; }; }; _local2.walkSpeed = 0.1125; _local2.actHeight = 63; } else { if ((_local2.mc is Imp)){ if (skillLevel == 1){ _local2.health = 30; } else { if (skillLevel == 2){ _local2.health = 50; } else { if (skillLevel == 3){ _local2.health = 70; }; }; }; _local2.walkSpeed = 0.13; _local2.actHeight = 63; } else { if ((_local2.mc is Cyberdemon)){ if (skillLevel == 1){ _local2.health = 800; } else { if (skillLevel == 2){ _local2.health = 900; } else { if (skillLevel == 3){ _local2.health = 1000; }; }; }; _local2.walkSpeed = 0.15; _local2.actHeight = 130; } else { if ((_local2.mc is Mastermind)){ if (skillLevel == 1){ _local2.health = 2000; } else { if (skillLevel == 2){ _local2.health = 2750; } else { if (skillLevel == 3){ _local2.health = 3500; }; }; }; _local2.walkSpeed = 0.12; _local2.actHeight = 100; }; }; }; }; }; }; }; }; }; _local2.direction = 1; _local2.animstate = "stand"; _local2.walkAnimation = new Array(2, 3, 4, 5); _local2.attackAnimation = new Array(6, 7, 8); _local2.shootAnimation = new Array(6, 7); _local2.deathAnimation = new Array(9, 10, 11, 12, 13, 14); _local2.animstep = 0; _local2.deathAnim = true; _local2.playerScanlineHit = false; _local2.jump = false; _local2.moveLeft = false; _local2.moveRight = true; _local2.moveUp = false; _local2.moveDown = true; _local2.attackNear = false; _local2.attackWide = false; _local2.enemyDead = false; _local2.checkPlayerColl = true; _local2.rocketPuffHit = false; _local2.bfgPuffHit = false; _local2.bfgPuff2hit = false; _local2.pressedUse = false; _local2.lastShotTime = 0; _local2.lastScanTime = 0; _local2.sawPlayerOnce = false; _local2.enemyRandomShotTime = 0; _local2.hitWallRight = false; _local2.hitWallLeft = false; _local2.hitWallUp = false; _local2.hitWallDown = false; _local2.jumpSpeed = 0.8; _local2.shotSpeed = 1.2; _local2.impBallSpeed = 0.35; _local2.rocketSpeed = 0.4; _local2.enemyDamage = 0; _local2.width = 20; _local2.height = 40; enemies.push(_local2); _local1++; }; } public function moveCharacter(_arg1:Object, _arg2:Number){ var verticalChange:Number; var horizontalChange:*; var newAnimState:String; var newDirection:int; var n:int; var collWidth:Number; var newY:Number; var i:int; var newX:Number; var enemyShotTimeDiff:Number; var shotTimeDiff:Number; var hitTimeDiff:Number; var poofFunction:Function; var openDoor:Function; var poofChannelHandler2:Function; var char = _arg1; var timeDiff = _arg2; if (timeDiff < 1){ return; }; verticalChange = ((char.velocityY + gravity) * timeDiff); if (verticalChange > 50){ verticalChange = 50; }; char.velocityY = (char.velocityY + (timeDiff * gravity)); horizontalChange = 0; newAnimState = "stand"; newDirection = char.direction; if (char.moveLeft == true){ horizontalChange = (-(char.walkSpeed) * timeDiff); newAnimState = "walk"; newDirection = -1; } else { if (char.moveRight == true){ horizontalChange = (char.walkSpeed * timeDiff); newAnimState = "walk"; newDirection = 1; }; }; if ((((((char.moveUp == true)) && ((char.enemyDead == false)))) && ((((char.mc is Cacodemon)) || ((char.mc is LostSoul)))))){ verticalChange = -0.75; if ((char.mc is LostSoul)){ char.walkSpeed = 0.18; }; } else { if ((((((char.moveDown == true)) && ((char.enemyDead == false)))) && ((((char.mc is Cacodemon)) || ((char.mc is LostSoul)))))){ verticalChange = 0.75; if ((char.mc is LostSoul)){ char.walkSpeed = 0.18; }; } else { if ((((char.enemyDead == true)) && ((char.mc is LostSoul)))){ verticalChange = 0; } else { if ((((char.enemyDead == true)) && ((char.mc is Cacodemon)))){ verticalChange = 16; }; }; }; }; if (char.jump == true){ char.jump = false; char.velocityY = -(char.jumpSpeed); verticalChange = -(char.jumpSpeed); newAnimState = "inAir"; }; if ((((char.attackWide == true)) && ((player.playerDead == false)))){ enemyShoots(char); if (char.lastShotTime == 0){ char.lastShotTime = getTimer(); }; enemyShotTimeDiff = (getTimer() - char.lastShotTime); if ((((char.mc is ZombieMan)) || ((char.mc is Cyberdemon)))){ if (enemyShotTimeDiff >= 970){ char.lastShotTime = 0; }; } else { if ((char.mc is Mastermind)){ if (enemyShotTimeDiff >= 60){ char.lastShotTime = 0; }; } else { if ((char.mc is ShotgunGuy)){ if (enemyShotTimeDiff >= 1420){ char.lastShotTime = 0; }; } else { if ((((((char.mc is Imp)) || ((char.mc is Baron)))) || ((char.mc is Cacodemon)))){ if (enemyShotTimeDiff >= 1800){ char.lastShotTime = 0; }; }; }; }; }; }; if ((((char.shoots == true)) || ((char.punches == true)))){ playerShootsPunches(); if (player.lastShotTime == 0){ player.lastShotTime = getTimer(); }; shotTimeDiff = (getTimer() - player.lastShotTime); switch (player.currentWeapon){ case "fist": newAnimState = "punch"; if (player.berserk == true){ player.weaponDamage = 100; } else { if (player.berserk == false){ player.weaponDamage = 10; }; }; if (shotTimeDiff >= 500){ player.lastShotTime = 0; }; break; case "chainsaw": newAnimState = "saw"; player.weaponDamage = 10; if (shotTimeDiff >= 60){ player.lastShotTime = 0; }; break; case "pistol": if (player.outOfBullets == false){ newAnimState = "shoot"; player.weaponDamage = 10; if (shotTimeDiff >= 350){ player.lastShotTime = 0; }; }; break; case "shotgun": if (player.outOfShells == false){ newAnimState = "shoot"; player.weaponDamage = 50; if (shotTimeDiff >= 700){ player.lastShotTime = 0; }; }; break; case "chaingun": if (player.outOfBullets == false){ newAnimState = "shoot"; player.weaponDamage = 10; if (shotTimeDiff >= 50){ player.lastShotTime = 0; }; }; break; case "rocketlauncher": if (player.outOfRockets == false){ newAnimState = "shoot"; player.weaponDamage = 100; if (shotTimeDiff >= 520){ player.lastShotTime = 0; }; }; break; case "plasmagun": if (player.outOfCells == false){ newAnimState = "shoot"; player.weaponDamage = 30; if (shotTimeDiff >= 70){ player.lastShotTime = 0; }; }; break; case "bfg": if ((((player.outOfCells == false)) && ((player.cells >= 40)))){ newAnimState = "shoot"; player.weaponDamage = 160; if (shotTimeDiff >= 1500){ player.lastShotTime = 0; }; }; break; }; }; n = 0; while (n < enemies.length) { if ((((((((((enemies[n].mc is Pinky)) || ((enemies[n].mc is Imp)))) || ((enemies[n].mc is Baron)))) || ((enemies[n].mc is LostSoul)))) && ((char.attackNear == true)))){ char.attackNear = false; if (player.playerDead == false){ newAnimState = "attackNear"; }; if (char.direction == 1){ char.moveRight = true; } else { if (char.direction == -1){ char.moveLeft = true; }; }; }; if ((((((((((((((((enemies[n].mc is ZombieMan)) || ((enemies[n].mc is ShotgunGuy)))) || ((enemies[n].mc is Imp)))) || ((enemies[n].mc is Baron)))) || ((enemies[n].mc is Cacodemon)))) || ((enemies[n].mc is Cyberdemon)))) || ((enemies[n].mc is Mastermind)))) && ((char.attackWide == true)))){ char.attackWide = false; if (player.playerDead == false){ newAnimState = "attackWide"; }; if (char.direction == 1){ char.moveRight = true; } else { if (char.direction == -1){ char.moveLeft = true; }; }; }; n = (n + 1); }; if (char.playerHit == true){ if (player.lastHitTime == 0){ player.lastHitTime = getTimer(); }; hitTimeDiff = (getTimer() - player.lastHitTime); if (hitTimeDiff >= 100){ player.lastHitTime = 0; }; char.playerHit = false; newAnimState = "hit"; if ((((((player.shoots == true)) && ((((player.currentWeapon == "plasmagun")) || ((player.currentWeapon == "bfg")))))) && ((player.outOfCells == false)))){ newAnimState = "shoot"; } else { if ((((((player.shoots == true)) && ((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))))) && ((player.outOfBullets == false)))){ newAnimState = "shoot"; } else { if ((((((player.shoots == true)) && ((player.currentWeapon == "shotgun")))) && ((player.outOfShells == false)))){ newAnimState = "shoot"; } else { if ((((player.punches == true)) && ((player.currentWeapon == "fist")))){ newAnimState = "punch"; } else { if ((((player.punches == true)) && ((player.currentWeapon == "chainsaw")))){ newAnimState = "saw"; }; }; }; }; }; }; if (char.playerDead == true){ char.jump = false; char.shoots = false; char.punches = false; char.mc.scaleX = -1; char.moveLeft = false; char.moveRight = false; newAnimState = "playerDeath"; }; if (char.enemyDead == true){ char.moveLeft = false; char.moveRight = false; char.moveUp = false; char.moveDown = false; newAnimState = "enemyDeath"; }; char.hitWallRight = false; char.hitWallLeft = false; char.hitWallUp = false; char.hitWallDown = false; char.inAir = true; if ((char.mc is Player)){ collWidth = (char.width / 1.25); } else { if ((char.mc is Baron)){ collWidth = (char.width * 1.25); } else { if ((char.mc is Cacodemon)){ collWidth = (char.width * 1.8); } else { if ((char.mc is Pinky)){ collWidth = (char.width * 1.75); } else { if ((((((char.mc is ZombieMan)) || ((char.mc is ShotgunGuy)))) || ((char.mc is Imp)))){ collWidth = (char.width * 1.15); } else { if ((char.mc is LostSoul)){ collWidth = char.width; } else { if ((char.mc is Cyberdemon)){ collWidth = (char.width * 2.3); } else { if ((char.mc is Mastermind)){ collWidth = (char.width * 5.4); }; }; }; }; }; }; }; }; newY = (char.mc.y + verticalChange); i = 0; while (i < fixedObjects.length) { if (((((char.mc.x + collWidth) > fixedObjects[i].leftside)) && (((char.mc.x - collWidth) < fixedObjects[i].rightside)))){ if ((((char.mc.y <= fixedObjects[i].topside)) && ((newY > fixedObjects[i].topside)))){ if ((((((((char.mc is LostSoul)) || ((char.mc is Cacodemon)))) && ((char.enemyDead == false)))) && ((((((fixedObjects[i].mc is woodleft)) || ((fixedObjects[i].mc is woodright)))) || ((fixedObjects[i].mc is grayline)))))){ break; }; newY = fixedObjects[i].topside; char.velocityY = 0; char.inAir = false; char.hitWallDown = true; if ((((((((((fixedObjects[i].mc is nukage)) || ((fixedObjects[i].mc is lava)))) && ((player.playerDead == false)))) && ((char.mc is Player)))) && ((player.biosuit == false)))){ nukageHit(fixedObjects[i]); }; break; }; }; i = (i + 1); }; i = 0; while (i < fixedObjects.length) { if (!(((((((((((((((((((((fixedObjects[i].mc is door1)) || ((fixedObjects[i].mc is door2)))) || ((fixedObjects[i].mc is bluedoor2)))) || ((fixedObjects[i].mc is reddoor2)))) || ((fixedObjects[i].mc is yellowdoor2)))) || ((fixedObjects[i].mc is exitdoor)))) || ((fixedObjects[i].mc is lionheaddoor)))) || ((fixedObjects[i].mc is skulldoor)))) || ((fixedObjects[i].mc is redlhdoor)))) || ((fixedObjects[i].mc is yellowlhdoor)))) || ((fixedObjects[i].mc is bluelhdoor)))){ if (((((char.mc.x + collWidth) > fixedObjects[i].leftside)) && (((char.mc.x - collWidth) < fixedObjects[i].rightside)))){ if ((((newY > fixedObjects[i].topside)) && (((newY - char.mc.height) < fixedObjects[i].bottomside)))){ newY = (fixedObjects[i].bottomside + char.mc.height); char.velocityY = 0; char.inAir = true; char.hitWallUp = true; break; }; }; }; i = (i + 1); }; newX = (char.mc.x + horizontalChange); i = 0; while (i < fixedObjects.length) { if ((((newY > fixedObjects[i].topside)) && (((newY - char.height) < fixedObjects[i].bottomside)))){ if (((((char.mc.x - collWidth) >= fixedObjects[i].rightside)) && (((newX - collWidth) <= fixedObjects[i].rightside)))){ newX = (fixedObjects[i].rightside + collWidth); char.hitWallLeft = true; break; }; if (((((char.mc.x + collWidth) <= fixedObjects[i].leftside)) && (((newX + collWidth) >= fixedObjects[i].leftside)))){ newX = (fixedObjects[i].leftside - collWidth); char.hitWallRight = true; break; }; }; i = (i + 1); }; i = 0; while (i < fixedObjects.length) { if (char.mc.hitTestObject(fixedObjects[i].mc)){ if (char.pressedUse == true){ if ((((((((((((((((((((((fixedObjects[i].mc is door1)) || ((fixedObjects[i].mc is door2)))) || ((fixedObjects[i].mc is bluedoor2)))) || ((fixedObjects[i].mc is reddoor2)))) || ((fixedObjects[i].mc is yellowdoor2)))) || ((fixedObjects[i].mc is exitdoor)))) || ((fixedObjects[i].mc is lionheaddoor)))) || ((fixedObjects[i].mc is skulldoor)))) || ((fixedObjects[i].mc is redlhdoor)))) || ((fixedObjects[i].mc is yellowlhdoor)))) || ((fixedObjects[i].mc is bluelhdoor)))){ poofFunction = function ():void{ var poofChannelHandler:Function; poofChannelHandler = function (_arg1:Event):void{ poofChannel = null; }; if (poofChannel == null){ poofChannel = poof.play(); }; poofChannel.addEventListener(Event.SOUND_COMPLETE, poofChannelHandler); }; openDoor = function ():void{ doorOpen.play(); fixedObjects[i].mc.y = (fixedObjects[i].mc.y - (fixedObjects[i].mc.height - 14)); examineMap(); fixedObjects[i].isOpen = true; closeDoor(fixedObjects[i]); }; char.pressedUse = false; char.hitsDoor = false; if ((((((((((fixedObjects[i].mc is door1)) || ((fixedObjects[i].mc is door2)))) || ((fixedObjects[i].mc is exitdoor)))) || ((fixedObjects[i].mc is lionheaddoor)))) || ((fixedObjects[i].mc is skulldoor)))){ if (fixedObjects[i].isOpen == false){ player.hitsDoor = true; openDoor(); }; } else { if ((((fixedObjects[i].mc is bluedoor2)) || ((fixedObjects[i].mc is bluelhdoor)))){ if (fixedObjects[i].isOpen == false){ player.hitsDoor = true; if (player.bluekey == true){ openDoor(); } else { if (player.bluekey == false){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you need a blue key to open this door."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; poofFunction(); }; }; }; } else { if ((((fixedObjects[i].mc is reddoor2)) || ((fixedObjects[i].mc is redlhdoor)))){ if (fixedObjects[i].isOpen == false){ player.hitsDoor = true; if (player.redkey == true){ openDoor(); } else { if (player.redkey == false){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you need a red key to open this door."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; poofFunction(); }; }; }; } else { if ((((fixedObjects[i].mc is yellowdoor2)) || ((fixedObjects[i].mc is yellowlhdoor)))){ if (fixedObjects[i].isOpen == false){ player.hitsDoor = true; if (player.yellowkey == true){ openDoor(); } else { if (player.yellowkey == false){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you need a yellow key to open this door."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; poofFunction(); }; }; }; }; }; }; }; } else { if ((((fixedObjects[i].mc is exitswitch)) || ((fixedObjects[i].mc is exitswitch2)))){ char.pressedUse = false; fixedObjects[i].mc.gotoAndPlay("exitOn"); secretExitToSecretMap = false; secretExitFromSecretMap = false; levelComplete(); } else { if ((fixedObjects[i].mc is secretExitswitchToSecretMap)){ char.pressedUse = false; fixedObjects[i].mc.gotoAndPlay("exitOn"); secretExitToSecretMap = true; levelComplete(); } else { if ((fixedObjects[i].mc is secretExitswitchFromSecretMap)){ char.pressedUse = false; fixedObjects[i].mc.gotoAndPlay("exitOn"); secretExitFromSecretMap = true; levelComplete(); } else { if ((((fixedObjects[i].mc is floorTile)) && ((((player.hitWallLeft == true)) || ((player.hitWallRight == true)))))){ if (player.hitsDoor == false){ poofChannelHandler2 = function (_arg1:Event):void{ poofChannel = null; }; if (poofChannel == null){ poofChannel = poof.play(); }; poofChannel.addEventListener(Event.SOUND_COMPLETE, poofChannelHandler2); }; }; }; }; }; }; }; }; i = (i + 1); }; char.mc.x = newX; char.mc.y = newY; if (char.inAir == true){ newAnimState = "inAir"; if ((((char.mc is LostSoul)) || ((char.mc is Cacodemon)))){ newAnimState = "walk"; }; if (char.shoots == true){ if ((((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))) && ((player.outOfBullets == false)))){ newAnimState = "shoot"; } else { if ((((player.currentWeapon == "shotgun")) && ((player.outOfShells == false)))){ newAnimState = "shoot"; } else { if ((((player.currentWeapon == "rocketlauncher")) && ((player.outOfRockets == false)))){ newAnimState = "shoot"; } else { if ((((player.currentWeapon == "plasmagun")) && ((player.outOfCells == false)))){ newAnimState = "shoot"; } else { if ((((((player.currentWeapon == "bfg")) && ((player.outOfCells == false)))) && ((player.cells >= 40)))){ newAnimState = "shoot"; }; }; }; }; }; } else { if (char.punches == true){ if (player.currentWeapon == "fist"){ newAnimState = "punch"; } else { if (player.currentWeapon == "chainsaw"){ newAnimState = "saw"; }; }; } else { if (char.playerDead == true){ newAnimState = "playerDeath"; } else { if (char.enemyDead == true){ newAnimState = "enemyDeath"; }; }; }; }; }; char.animstate = newAnimState; if (char.animstate == "walk"){ if ((((char.mc is Player)) || ((char.mc is Pinky)))){ char.animstep = (char.animstep + (timeDiff / 120)); } else { if ((((char.mc is ZombieMan)) || ((char.mc is Cacodemon)))){ char.animstep = (char.animstep + (timeDiff / 200)); } else { if ((char.mc is LostSoul)){ char.animstep = (char.animstep + (timeDiff / 280)); } else { if ((((((char.mc is ShotgunGuy)) || ((char.mc is Imp)))) || ((char.mc is Cyberdemon)))){ char.animstep = (char.animstep + (timeDiff / 180)); } else { if ((((char.mc is Baron)) || ((char.mc is Mastermind)))){ char.animstep = (char.animstep + (timeDiff / 150)); }; }; }; }; }; if (char.animstep > char.walkAnimation.length){ char.animstep = 0; if ((char.mc is Cyberdemon)){ if ((((char.mc.x >= (player.mc.x - 460))) && ((char.mc.x <= (player.mc.x + 460))))){ cyberWalk.play(); }; }; if ((char.mc is Mastermind)){ if ((((char.mc.x >= (player.mc.x - 460))) && ((char.mc.x <= (player.mc.x + 460))))){ masterWalk2.play(); }; }; }; char.mc.gotoAndStop(char.walkAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "punch"){ char.animstep = (char.animstep + (timeDiff / 263)); if (char.animstep > char.fistAnimation.length){ char.animstep = 0; }; char.mc.gotoAndStop(char.fistAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "saw"){ char.animstep = (char.animstep + (timeDiff / 200)); if (char.animstep > char.sawAnimation.length){ char.animstep = 0; }; char.mc.gotoAndStop(char.sawAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "shoot"){ switch (player.currentWeapon){ case "pistol": char.animstep = (char.animstep + (timeDiff / 200)); break; case "shotgun": char.animstep = (char.animstep + (timeDiff / 355)); break; case "chaingun": char.animstep = (char.animstep + (timeDiff / 60)); break; case "rocketlauncher": char.animstep = (char.animstep + (timeDiff / 276)); break; case "plasmagun": char.animstep = (char.animstep + (timeDiff / 180)); break; case "bfg": char.animstep = (char.animstep + (timeDiff / 1000)); break; }; if (char.animstep > char.shootAnimation.length){ char.animstep = 0; }; char.mc.gotoAndStop(char.shootAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "hit"){ char.animstep = (char.animstep + (timeDiff / 200)); if (char.animstep > char.hitAnimation.length){ char.animstep = 0; }; char.mc.gotoAndStop(char.hitAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "attackNear"){ if ((((char.mc is Pinky)) || ((char.mc is LostSoul)))){ char.animstep = (char.animstep + (timeDiff / 200)); } else { if ((((char.mc is Imp)) || ((char.mc is Baron)))){ char.animstep = (char.animstep + (timeDiff / 250)); }; }; if (char.animstep > char.attackAnimation.length){ char.animstep = 0; }; char.mc.gotoAndStop(char.attackAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "attackWide"){ if ((char.mc is ZombieMan)){ char.animstep = (char.animstep + (timeDiff / 500)); } else { if ((char.mc is ShotgunGuy)){ char.animstep = (char.animstep + (timeDiff / 720)); } else { if ((((((((((char.mc is Imp)) || ((char.mc is Baron)))) || ((char.mc is Cacodemon)))) || ((char.mc is Cyberdemon)))) || ((char.mc is Mastermind)))){ char.animstep = (char.animstep + (timeDiff / 600)); }; }; }; if (char.animstep > char.shootAnimation.length){ char.animstep = 0; }; char.mc.gotoAndStop(char.shootAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "playerDeath"){ if (char.deathAnim == true){ char.animstep = 0; char.deathAnim = false; }; char.animstep = (char.animstep + (timeDiff / 280)); if (char.animstep >= char.deathAnimation.length){ char.animstep = 6; }; char.mc.gotoAndStop(char.deathAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "enemyDeath"){ if (char.deathAnim == true){ char.animstep = 0; char.deathAnim = false; }; if (!(((char.mc is Cyberdemon)) || ((char.mc is Mastermind)))){ if ((((char.mc is Cacodemon)) || ((char.mc is Pinky)))){ char.animstep = (char.animstep + (timeDiff / 200)); } else { char.animstep = (char.animstep + (timeDiff / 180)); }; }; if ((((char.mc is Cyberdemon)) || ((char.mc is Mastermind)))){ char.animstep = (char.animstep + (timeDiff / 540)); }; if (char.animstep >= char.deathAnimation.length){ char.animstep = 5; }; char.mc.gotoAndStop(char.deathAnimation[Math.floor(char.animstep)]); } else { char.mc.gotoAndStop(char.animstate); }; }; }; }; }; }; }; }; }; if (newDirection != char.direction){ char.direction = newDirection; char.mc.scaleX = char.direction; }; } public function runBiosuitTimer():void{ biosuitAlpha.alpha = 0.25; biosuitTimer.addEventListener(TimerEvent.TIMER_COMPLETE, bioTimeHandler); biosuitBlinkScreenTimer.addEventListener(TimerEvent.TIMER_COMPLETE, biosuitBlinkScreenHandler); biosuitTimer.start(); biosuitBlinkScreenTimer.start(); } public function mouseDownHandler(_arg1:MouseEvent):void{ if ((((player.outOfAmmo == false)) && (((!((player.currentWeapon == "fist"))) && (!((player.currentWeapon == "chainsaw"))))))){ player.shoots = true; } else { if ((((player.currentWeapon == "fist")) || ((player.currentWeapon == "chainsaw")))){ player.punches = true; }; }; } public function playerDies():void{ var DeathPicTimer:Timer; var DeathPicTimerHandler:Function; DeathPicTimerHandler = function (_arg1:TimerEvent):void{ var deathpic:MovieClip; var restart_btn:SimpleButton; var moveMetalhand_:Function; var showMetalhand_:Function; var showMouse_:Function; var restartMap:Function; var evt = _arg1; moveMetalhand_ = function (_arg1:Event):void{ metalhand.x = mouseX; metalhand.y = mouseY; }; showMetalhand_ = function (_arg1:MouseEvent):void{ Mouse.hide(); metalhand.alpha = 1; }; showMouse_ = function (_arg1:MouseEvent):void{ Mouse.show(); metalhand.alpha = 0; }; restartMap = function (_arg1:MouseEvent):void{ restart_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand_); restart_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse_); removeEventListener(Event.ENTER_FRAME, moveMetalhand_); removeChild(metalhand); removeChild(deathpic); removeChild(restart_btn); restart(); }; musicChannel.stop(); musicChannel = intermission.play(); DeathPicTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, DeathPicTimerHandler); deathpic = new Deathpic(); deathpic.alpha = 0.85; deathpic.x = 175; deathpic.y = 220; deathpic.mouseEnabled = false; addChild(deathpic); restart_btn = new RestartButton(); restart_btn.alpha = 0.85; restart_btn.x = (deathpic.x + (deathpic.width / 2)); restart_btn.y = 340; addChild(restart_btn); Mouse.show(); allowRollOut(); addChild(metalhand); metalhand.alpha = 0; metalhand.mouseEnabled = false; addEventListener(Event.ENTER_FRAME, moveMetalhand_); restart_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand_); restart_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse_); restart_btn.addEventListener(MouseEvent.MOUSE_DOWN, restartMap); }; if (player.armor <= 0){ player.armor = 0; }; if (player.health <= 0){ player.health = 0; }; playerHurtChannel.stop(); playerHurtChannel = playerDeath.play(); playerHurtChannel = null; player.playerDead = true; currentMap.setChildIndex(player.mc, 20); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpFunction); DeathPicTimer = new Timer(3000, 1); DeathPicTimer.addEventListener(TimerEvent.TIMER_COMPLETE, DeathPicTimerHandler); DeathPicTimer.start(); } public function cleanOverlayTimers():void{ biosuitTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, bioTimeHandler); biosuitBlinkScreenTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, biosuitBlinkScreenHandler); blinkingTimer.removeEventListener(TimerEvent.TIMER, blinkingHandler); berserkTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, berserkHandler); berserkScreenTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, berserkScreenHandler); berserkBlinkingTimer.removeEventListener(TimerEvent.TIMER, berserkBlinkingHandler); } public function chooseSkill(_arg1:MouseEvent):void{ chooseSkill_txt.alpha = 0.75; start_btn.mouseEnabled = false; ctrl_btn.mouseEnabled = false; about_btn.mouseEnabled = false; back_btn.mouseEnabled = false; start_btn.alpha = 0; ctrl_btn.alpha = 0; about_btn.alpha = 0; ctrl_txt.alpha = 0; back_btn.alpha = 0; heyNotTooRough_btn.alpha = 0.75; hurtMePlenty_btn.alpha = 0.75; ultraViolence_btn.alpha = 0.75; heyNotTooRough_btn.mouseEnabled = true; hurtMePlenty_btn.mouseEnabled = true; ultraViolence_btn.mouseEnabled = true; } public function playDoomNotTooRough(_arg1:MouseEvent):void{ skillLevel = 1; cleanMenu(); } public function showAbout(_arg1:MouseEvent):void{ start_btn.mouseEnabled = false; ctrl_btn.mouseEnabled = false; about_btn.mouseEnabled = false; back_btn.mouseEnabled = true; start_btn.alpha = 0; ctrl_btn.alpha = 0; about_btn.alpha = 0; about_txt.alpha = 0.75; back_btn.alpha = 0.75; } public function nukageHit(_arg1:Object):void{ var _local2:Number; if (player.lastHitAnimTime == 0){ playerHurt(_arg1); player.lastHitAnimTime = getTimer(); }; _local2 = (getTimer() - player.lastHitAnimTime); if (_local2 >= 1500){ player.lastHitAnimTime = 0; }; } public function playerHurt(_arg1:Object):void{ var playerHurtHandler:Function; var enemyRace = _arg1; playerHurtHandler = function (_arg1:Event):void{ playerHurtChannel = null; }; player.playerHit = true; if ((enemyRace.mc is Pinky)){ if (skillLevel == 1){ enemyRace.enemyDamage = 0.5; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 1; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 1.5; }; }; }; if (playerHurtChannel == null){ playerHurtChannel = playerHurtSound.play(); }; } else { if ((enemyRace.mc is LostSoul)){ if (skillLevel == 1){ enemyRace.enemyDamage = 0.5; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 0.75; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 1; }; }; }; if (playerHurtChannel == null){ playerHurtChannel = playerHurtSound.play(); }; } else { if ((enemyRace.mc is Mastermind)){ if (skillLevel == 1){ enemyRace.enemyDamage = 6; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 8; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 10; }; }; }; if (playerHurtChannel == null){ playerHurtChannel = playerHurtSound.play(); }; } else { if ((enemyRace.mc is ZombieMan)){ if (skillLevel == 1){ enemyRace.enemyDamage = 4; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 6; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 8; }; }; }; playerHurtChannel = playerHurtSound.play(); } else { if ((enemyRace.mc is ShotgunGuy)){ if (skillLevel == 1){ enemyRace.enemyDamage = 10; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 15; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 20; }; }; }; playerHurtChannel = playerHurtSound.play(); } else { if ((enemyRace.mc is Cyberdemon)){ if (skillLevel == 1){ enemyRace.enemyDamage = 60; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 70; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 80; }; }; }; playerHurtChannel = playerHurtSound.play(); } else { if ((enemyRace.mc is Imp)){ if (enemyRace.attackNear == true){ if (skillLevel == 1){ enemyRace.enemyDamage = 0.5; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 1; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 1.5; }; }; }; if (playerHurtChannel == null){ playerHurtChannel = playerHurtSound.play(); }; } else { if (skillLevel == 1){ enemyRace.enemyDamage = 10; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 12.5; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 15; }; }; }; playerHurtChannel = playerHurtSound.play(); }; } else { if ((enemyRace.mc is Baron)){ if (enemyRace.attackNear == true){ if (skillLevel == 1){ enemyRace.enemyDamage = 2; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 2.5; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 3; }; }; }; if (playerHurtChannel == null){ playerHurtChannel = playerHurtSound.play(); }; } else { if (skillLevel == 1){ enemyRace.enemyDamage = 20; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 25; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 30; }; }; }; playerHurtChannel = playerHurtSound.play(); }; } else { if ((enemyRace.mc is Cacodemon)){ if (skillLevel == 1){ enemyRace.enemyDamage = 20; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 25; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 30; }; }; }; playerHurtChannel = playerHurtSound.play(); } else { if ((enemyRace.mc is nukage)){ enemyRace.enemyDamage = 7; if (playerHurtChannel == null){ playerHurtChannel = playerHurtSound.play(); }; } else { if ((enemyRace.mc is lava)){ enemyRace.enemyDamage = 12; if (playerHurtChannel == null){ playerHurtChannel = playerHurtSound.play(); }; }; }; }; }; }; }; }; }; }; }; }; playerHurtChannel.addEventListener(Event.SOUND_COMPLETE, playerHurtHandler); if ((((((((((((((((((((player.lastHitTime == 0)) || ((enemyRace.mc is ZombieMan)))) || ((enemyRace.mc is ShotgunGuy)))) || ((enemyRace.mc is Cacodemon)))) || ((enemyRace.mc is Cyberdemon)))) || ((enemyRace.mc is Mastermind)))) || ((((enemyRace.mc is Imp)) && ((enemyRace.attackNear == false)))))) || ((enemyRace.mc is nukage)))) || ((((enemyRace.mc is Baron)) && ((enemyRace.attackNear == false)))))) || ((enemyRace.mc is lava)))){ if (player.armor > 0){ player.armor = (player.armor - (enemyRace.enemyDamage * 0.4)); player.health = (player.health - (enemyRace.enemyDamage * 0.6)); } else { if (player.armor < 1){ player.health = (player.health - enemyRace.enemyDamage); player.armor = 0; }; }; if (player.health < 1){ playerDies(); }; }; } public function keyDownFunction(_arg1:KeyboardEvent){ var switchWeapons:Function; var playMusicAgainPos:Function; var setChainsawTaken:Function; var evt = _arg1; switchWeapons = function (_arg1:String):void{ var nextWeaponBfgTimer:Timer; var nextWeaponAfterBfg:Function; var weapon = _arg1; nextWeaponAfterBfg = function (_arg1:TimerEvent):void{ player.currentWeapon = weapon; switchHUDWeapons(player.currentWeapon); nextWeaponBfgTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, nextWeaponAfterBfg); }; nextWeaponBfgTimer = new Timer(750, 1); nextWeaponBfgTimer.addEventListener(TimerEvent.TIMER_COMPLETE, nextWeaponAfterBfg); nextWeaponBfgTimer.start(); }; if (gameMode != "game"){ return; }; if ((((evt.keyCode == Keyboard.LEFT)) || ((evt.charCode == 97)))){ if (player.blockLeft == false){ player.moveLeft = true; }; if (player.blockRotate == true){ player.mc.scaleX = -1; player.direction = -1; }; } else { if ((((evt.keyCode == Keyboard.RIGHT)) || ((evt.charCode == 100)))){ if (player.blockRight == false){ player.moveRight = true; }; if (player.blockRotate == true){ player.mc.scaleX = 1; player.direction = 1; }; } else { if ((((evt.keyCode == Keyboard.UP)) || ((evt.charCode == 119)))){ if (!player.inAir){ player.jump = true; }; } else { if (evt.keyCode == Keyboard.CONTROL){ if ((((player.outOfAmmo == false)) && (((!((player.currentWeapon == "fist"))) && (!((player.currentWeapon == "chainsaw"))))))){ player.shoots = true; } else { if ((((player.currentWeapon == "fist")) || ((player.currentWeapon == "chainsaw")))){ player.punches = true; }; }; } else { if (evt.keyCode == Keyboard.SPACE){ player.pressedUse = true; } else { if (evt.charCode == 109){ if (musicIsStopped == false){ Mute_mc.nextFrame(); lastMusicPosition = musicChannel.position; musicChannel.stop(); musicIsStopped = true; PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "music turned off."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; } else { if (musicIsStopped == true){ playMusicAgainPos = function (_arg1:Event):void{ lastMusicPosition = 0; musicChannel = currentMusic.play(lastMusicPosition); musicChannel.addEventListener(Event.SOUND_COMPLETE, playMusicAgainPos); }; Mute_mc.prevFrame(); musicChannel = currentMusic.play(lastMusicPosition); musicIsStopped = false; PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "music turned on."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; musicChannel.addEventListener(Event.SOUND_COMPLETE, playMusicAgainPos); }; }; } else { if (evt.charCode == 111){ if (player.autoswitch == true){ player.autoswitch = false; Autoswitch_mc.nextFrame(); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "autoswitch weapon off."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; } else { if (player.autoswitch == false){ player.autoswitch = true; Autoswitch_mc.prevFrame(); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "autoswitch weapon on."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; }; }; } else { if (evt.charCode == 49){ if ((((((((player.currentWeapon == "chainsaw")) || ((player.chainsaw == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ if ((((player.currentWeapon == "bfg")) && ((player.bfgShot == true)))){ switchWeapons("fist"); } else { player.currentWeapon = "fist"; switchHUDWeapons(player.currentWeapon); }; } else { if (((((((!((player.currentWeapon == "chainsaw"))) && ((player.chainsaw == true)))) && ((player.shoots == false)))) && ((player.punches == false)))){ player.chainsawPulled = false; if ((((player.currentWeapon == "bfg")) && ((player.bfgShot == true)))){ switchWeapons("chainsaw"); } else { setChainsawTaken = function (_arg1:Event):void{ player.chainsawPulled = true; }; player.currentWeapon = "chainsaw"; switchHUDWeapons(player.currentWeapon); sawTakeChannel = sawTake.play(); sawTakeChannel.addEventListener(Event.SOUND_COMPLETE, setChainsawTaken); }; }; }; } else { if (evt.charCode == 50){ if ((((((((player.pistol == true)) && ((player.outOfBullets == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ if ((((player.currentWeapon == "bfg")) && ((player.bfgShot == true)))){ switchWeapons("pistol"); } else { player.currentWeapon = "pistol"; switchHUDWeapons(player.currentWeapon); }; }; } else { if (evt.charCode == 51){ if ((((((((player.shotgun == true)) && ((player.outOfShells == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ if ((((player.currentWeapon == "bfg")) && ((player.bfgShot == true)))){ switchWeapons("shotgun"); } else { player.currentWeapon = "shotgun"; switchHUDWeapons(player.currentWeapon); }; }; } else { if (evt.charCode == 52){ if ((((((((player.chaingun == true)) && ((player.outOfBullets == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ if ((((player.currentWeapon == "bfg")) && ((player.bfgShot == true)))){ switchWeapons("chaingun"); } else { player.currentWeapon = "chaingun"; switchHUDWeapons(player.currentWeapon); }; }; } else { if (evt.charCode == 53){ if ((((((((player.rocketlauncher == true)) && ((player.outOfRockets == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ if ((((player.currentWeapon == "bfg")) && ((player.bfgShot == true)))){ switchWeapons("rocketlauncher"); } else { player.currentWeapon = "rocketlauncher"; switchHUDWeapons(player.currentWeapon); }; }; } else { if (evt.charCode == 54){ if ((((((((player.plasmagun == true)) && ((player.outOfCells == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ if ((((player.currentWeapon == "bfg")) && ((player.bfgShot == true)))){ switchWeapons("plasmagun"); } else { player.currentWeapon = "plasmagun"; switchHUDWeapons(player.currentWeapon); }; }; } else { if (evt.charCode == 55){ if ((((((((player.bfg == true)) && ((player.outOfCells == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ player.currentWeapon = "bfg"; switchHUDWeapons(player.currentWeapon); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } public function mouseOutHandler(_arg1:Event):void{ if ((((player.shoots == true)) || ((player.punches == true)))){ player.shoots = false; player.punches = false; }; } public function checkCollisions():void{ var i:int; var enemySpotPlayerFirstTime:Function; var secret_txt:TextField; var secret_txtTimer:Timer; var secret_txtHandler:Function; var playerLeftside:Number; var playerRightside:Number; var playerUpside:Number; var playerDownside:Number; var enemyLeftside:Number; var enemyRightside:Number; var enemyUpside:Number; var enemyDownside:Number; var k:int; var j:int; var impAttackNearChannelHandler:Function; enemySpotPlayerFirstTime = function (_arg1:Object):void{ var _local2:Number; var _local3:Number; if ((((((((((((((_arg1.direction == 1)) && ((player.direction == 1)))) && ((_arg1.mc.x < player.mc.x)))) || ((((((_arg1.direction == -1)) && ((player.direction == -1)))) && ((_arg1.mc.x > player.mc.x)))))) || ((((((_arg1.direction == 1)) && ((player.direction == -1)))) && ((_arg1.mc.x < player.mc.x)))))) || ((((((_arg1.direction == -1)) && ((player.direction == 1)))) && ((_arg1.mc.x > player.mc.x)))))) && ((player.playerDead == false)))){ if (_arg1.sawPlayerOnce == false){ _arg1.sawPlayerOnce = true; if ((_arg1.mc is Pinky)){ pinkySpot.play(); } else { if ((_arg1.mc is Cacodemon)){ cacoSpot.play(); } else { if ((_arg1.mc is Cyberdemon)){ cyberSpot.play(); } else { if ((_arg1.mc is Mastermind)){ masterSpot.play(); } else { if ((_arg1.mc is Baron)){ baronSpot.play(); } else { if ((_arg1.mc is Imp)){ _local2 = Math.round((Math.random() * 1)); if (_local2 == 0){ impChannel2 = impSpot1.play(); } else { if (_local2 == 1){ impChannel2 = impSpot2.play(); }; }; } else { if ((((_arg1.mc is ZombieMan)) || ((_arg1.mc is ShotgunGuy)))){ _local3 = Math.round((Math.random() * 2)); if (_local3 == 0){ zombieChannel3 = zombieSpot1.play(); } else { if (_local3 == 1){ zombieChannel3 = zombieSpot2.play(); } else { if (_local3 == 2){ zombieChannel3 = zombieSpot3.play(); }; }; }; }; }; }; }; }; }; }; }; }; }; player.blockRight = false; player.blockLeft = false; player.blockRotate = false; scanline.x = player.mc.x; scanline.y = (player.mc.y - (player.mc.height / 2)); k = 0; while (k < secrets.length) { if (player.mc.hitTestObject(secrets[k].mc)){ secret_txtHandler = function (_arg1:TimerEvent):void{ currentMap.removeChild(secret_txt); secret_txtTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, secret_txtHandler); }; foundSecrets++; secret.play(); currentMap.removeChild(secrets[k].mc); secrets.splice(secrets[k], 1); secret_txt = new TextField(); secret_txt.text = "a secret is revealed"; secret_txt.x = (player.mc.x - 97); secret_txt.y = (player.mc.y - (player.mc.height / 2)); secret_txt.embedFonts = true; secret_txt.mouseEnabled = false; secret_txt.selectable = false; secret_txt.setTextFormat(doomFormat); secret_txt.width = 200; secret_txt.alpha = 0.75; secret_txt.textColor = 0xFFFF00; currentMap.addChild(secret_txt); secret_txtTimer = new Timer(2500, 1); secret_txtTimer.addEventListener(TimerEvent.TIMER_COMPLETE, secret_txtHandler); secret_txtTimer.start(); }; k = (k + 1); }; i = (enemies.length - 1); while (i >= 0) { if (enemies[i].checkPlayerColl == true){ playerLeftside = (player.mc.x - (player.mc.width / 2)); playerRightside = (player.mc.x + (player.mc.width / 2)); playerUpside = (player.mc.y + player.mc.height); playerDownside = player.mc.y; enemyLeftside = (enemies[i].mc.x - (enemies[i].mc.width / 2)); enemyRightside = (enemies[i].mc.x + (enemies[i].mc.width / 2)); enemyUpside = (enemies[i].mc.y + enemies[i].mc.height); enemyDownside = enemies[i].mc.y; enemies[i].playerScanlineHit = false; k = 0; while (k < enemyBlockBoxes.length) { if (((enemies[i].mc.hitTestObject(enemyBlockBoxes[k].mc)) && ((enemies[i].sawPlayerOnce == false)))){ if ((enemyBlockBoxes[k].mc is enemyBlockBox)){ if (enemies[i].moveRight == true){ enemies[i].moveRight = false; enemies[i].moveLeft = true; enemies[i].mc.x = (enemyBlockBoxes[k].mc.x - (enemies[i].mc.width / 1.5)); break; } else { if (enemies[i].moveLeft == true){ enemies[i].moveLeft = false; enemies[i].moveRight = true; enemies[i].mc.x = ((enemyBlockBoxes[k].mc.x + enemyBlockBoxes[k].mc.width) + (enemies[i].mc.width / 1.5)); break; }; }; } else { if ((enemyBlockBoxes[k].mc is enemyBlockBoxAir)){ if (enemies[i].moveUp == true){ enemies[i].moveUp = false; enemies[i].moveDown = true; break; } else { if (enemies[i].moveDown == true){ enemies[i].moveDown = false; enemies[i].moveUp = true; break; }; }; }; }; }; k = (k + 1); }; if (scanline.hitTestObject(enemies[i].mc)){ enemies[i].playerScanlineHit = true; }; j = 0; while (j < fixedObjects.length) { if (scanline.hitTestObject(fixedObjects[j].mc)){ if ((((((fixedObjects[j].mc.x > player.mc.x)) && ((fixedObjects[j].mc.x < enemies[i].mc.x)))) && ((fixedObjects[j].blocks == true)))){ enemies[i].playerScanlineHit = false; }; if ((((((fixedObjects[j].mc.x < player.mc.x)) && ((fixedObjects[j].mc.x > enemies[i].mc.x)))) && ((fixedObjects[j].blocks == true)))){ enemies[i].playerScanlineHit = false; }; }; j = (j + 1); }; if ((((enemies[i].mc is Pinky)) || ((enemies[i].mc is LostSoul)))){ if ((((((player.mc.y >= (enemies[i].mc.y - enemies[i].actHeight))) && ((player.mc.y <= (enemies[i].mc.y + enemies[i].actHeight))))) && ((enemies[i].playerScanlineHit == true)))){ enemySpotPlayerFirstTime(enemies[i]); if ((enemies[i].mc is Pinky)){ if (((((enemyLeftside - playerRightside) > 0)) && (((enemyLeftside - playerRightside) < 200)))){ enemies[i].mc.scaleX = -1; enemies[i].direction = -1; if (enemies[i].moveRight == true){ enemies[i].moveRight = false; enemies[i].moveLeft = true; }; } else { if (((((playerLeftside - enemyRightside) > 0)) && (((playerLeftside - enemyRightside) < 200)))){ enemies[i].mc.scaleX = 1; enemies[i].direction = 1; if (enemies[i].moveLeft == true){ enemies[i].moveLeft = false; enemies[i].moveRight = true; }; }; }; }; if ((enemies[i].mc is LostSoul)){ if (((((enemyLeftside - playerRightside) > 0)) && (((enemyLeftside - playerRightside) < 150)))){ enemies[i].walkSpeed = 0.31; enemies[i].mc.gotoAndPlay("attackNear"); enemies[i].mc.scaleX = -1; enemies[i].direction = -1; if (enemies[i].moveRight == true){ enemies[i].moveRight = false; enemies[i].moveLeft = true; }; } else { if (((((playerLeftside - enemyRightside) > 0)) && (((playerLeftside - enemyRightside) < 150)))){ enemies[i].walkSpeed = 0.31; enemies[i].mc.gotoAndPlay("attackNear"); enemies[i].mc.scaleX = 1; enemies[i].direction = 1; if (enemies[i].moveLeft == true){ enemies[i].moveLeft = false; enemies[i].moveRight = true; }; }; }; if (player.mc.y >= enemies[i].mc.y){ enemies[i].moveUp = false; enemies[i].moveDown = true; } else { if (player.mc.y <= enemies[i].mc.y){ enemies[i].moveUp = true; enemies[i].moveDown = false; }; }; }; }; }; if ((((((((((((((enemies[i].mc is ZombieMan)) || ((enemies[i].mc is ShotgunGuy)))) || ((enemies[i].mc is Imp)))) || ((enemies[i].mc is Baron)))) || ((enemies[i].mc is Cacodemon)))) || ((enemies[i].mc is Cyberdemon)))) || ((enemies[i].mc is Mastermind)))){ if ((((((player.mc.y >= (enemies[i].mc.y - enemies[i].actHeight))) && ((player.mc.y <= (enemies[i].mc.y + enemies[i].actHeight))))) && ((enemies[i].playerScanlineHit == true)))){ enemySpotPlayerFirstTime(enemies[i]); if ((enemies[i].mc is Cacodemon)){ if (player.mc.y >= enemies[i].mc.y){ enemies[i].moveUp = false; enemies[i].moveDown = true; } else { if (player.mc.y <= enemies[i].mc.y){ enemies[i].moveUp = true; enemies[i].moveDown = false; }; }; }; if (((((enemyLeftside - playerRightside) > 0)) && (((enemyLeftside - playerRightside) < 300)))){ enemies[i].mc.scaleX = -1; enemies[i].direction = -1; enemies[i].moveRight = false; enemies[i].moveLeft = true; initRandomShot(enemies[i]); } else { if (((((playerLeftside - enemyRightside) > 0)) && (((playerLeftside - enemyRightside) < 300)))){ enemies[i].mc.scaleX = 1; enemies[i].direction = 1; enemies[i].moveLeft = false; enemies[i].moveRight = true; initRandomShot(enemies[i]); }; }; }; }; if (player.playerDead == false){ if (player.mc.hitTestObject(enemies[i].mc)){ enemySpotPlayerFirstTime(enemies[i]); if ((((player.mc.y >= (enemies[i].mc.y - enemies[i].actHeight))) && ((player.mc.y <= (enemies[i].mc.y + enemies[i].actHeight))))){ player.blockRotate = true; if ((enemies[i].mc is Pinky)){ enemies[i].attackNear = true; } else { if ((enemies[i].mc is LostSoul)){ enemies[i].attackNear = true; enemies[i].mc.gotoAndPlay("attackNear"); } else { if ((((enemies[i].mc is Imp)) || ((enemies[i].mc is Baron)))){ impAttackNearChannelHandler = function (_arg1:Event):void{ impAttackNearChannel = null; }; enemies[i].attackNear = true; enemies[i].attackWide = false; if (impAttackNearChannel == null){ impAttackNearChannel = impAttackNear.play(); }; impAttackNearChannel.addEventListener(Event.SOUND_COMPLETE, impAttackNearChannelHandler); } else { if ((((((((((enemies[i].mc is ZombieMan)) || ((enemies[i].mc is ShotgunGuy)))) || ((enemies[i].mc is Cacodemon)))) || ((enemies[i].mc is Cyberdemon)))) || ((enemies[i].mc is Mastermind)))){ enemies[i].attackWide = true; }; }; }; }; if ((enemies[i].mc is Cacodemon)){ enemies[i].mc.gotoAndPlay("attackWide"); }; if (playerLeftside <= enemyLeftside){ enemies[i].mc.scaleX = -1; enemies[i].direction = -1; player.blockRight = true; player.moveRight = false; } else { if (playerRightside >= enemyRightside){ enemies[i].mc.scaleX = 1; enemies[i].direction = 1; player.blockLeft = true; player.moveLeft = false; }; }; if (enemies[i].moveLeft == true){ enemies[i].moveLeft = false; } else { if (enemies[i].moveRight == true){ enemies[i].moveRight = false; }; }; if ((((((((((((enemies[i].mc is Pinky)) || ((enemies[i].mc is Imp)))) || ((enemies[i].mc is Baron)))) || ((enemies[i].mc is LostSoul)))) && ((enemies[i].enemyDead == false)))) && ((player.playerDead == false)))){ playerHurt(enemies[i]); }; }; } else { enemies[i].attackNear = false; }; }; }; i = (i - 1); }; i = (otherObjects.length - 1); while (i >= 0) { if (player.mc.hitTestObject(otherObjects[i])){ getObject(i); }; i = (i - 1); }; } public function cleanUp():void{ pickup_txt.text = ""; PickupTextBox_mc.alpha = 0; player.autoswitch = true; killedEnemies = 0; collectedItems = 0; maxItems = 0; foundSecrets = 0; allSecrets = 0; player.berserk = false; player.biosuit = false; levelIsComplete = false; removeChild(biosuitAlpha); removeChild(berserkAlpha); firstExamine = true; this.removeEventListener(Event.ENTER_FRAME, gameLoop); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpFunction); removeChild(currentMap); } public function enemyHit(_arg1:int):void{ var pinkyChannelHandler:Function; var lostSoulChannelHandler:Function; var cacoChannelHandler:Function; var zombieChannelHandler:Function; var zombieChannel2Handler:Function; var impChannelHandler:Function; var cyberChannelHandler:Function; var masterChannelHandler:Function; var baronChannelHandler:Function; var enemyNum = _arg1; player.fistHits = true; if (enemies[enemyNum].enemyDead == false){ if ((enemies[enemyNum].mc is Pinky)){ pinkyChannelHandler = function (_arg1:Event):void{ pinkyChannel = null; }; if (pinkyChannel == null){ pinkyChannel = pinkyHit.play(); }; pinkyChannel.addEventListener(Event.SOUND_COMPLETE, pinkyChannelHandler); } else { if ((enemies[enemyNum].mc is LostSoul)){ lostSoulChannelHandler = function (_arg1:Event):void{ lostSoulChannel = null; }; if (lostSoulChannel == null){ lostSoulChannel = pinkyHit.play(); }; lostSoulChannel.addEventListener(Event.SOUND_COMPLETE, lostSoulChannelHandler); } else { if ((enemies[enemyNum].mc is Cacodemon)){ cacoChannelHandler = function (_arg1:Event):void{ cacoChannel = null; }; if (cacoChannel == null){ cacoChannel = pinkyHit.play(); }; cacoChannel.addEventListener(Event.SOUND_COMPLETE, cacoChannelHandler); } else { if ((enemies[enemyNum].mc is ZombieMan)){ zombieChannelHandler = function (_arg1:Event):void{ zombieChannel = null; }; if (zombieChannel == null){ zombieChannel = zombieHit.play(); }; zombieChannel.addEventListener(Event.SOUND_COMPLETE, zombieChannelHandler); } else { if ((enemies[enemyNum].mc is ShotgunGuy)){ zombieChannel2Handler = function (_arg1:Event):void{ zombieChannel2 = null; }; if (zombieChannel2 == null){ zombieChannel2 = zombieHit.play(); }; zombieChannel2.addEventListener(Event.SOUND_COMPLETE, zombieChannel2Handler); } else { if ((enemies[enemyNum].mc is Imp)){ impChannelHandler = function (_arg1:Event):void{ impChannel = null; }; if (impChannel == null){ impChannel = zombieHit.play(); }; impChannel.addEventListener(Event.SOUND_COMPLETE, impChannelHandler); } else { if ((enemies[enemyNum].mc is Cyberdemon)){ cyberChannelHandler = function (_arg1:Event):void{ cyberChannel = null; }; if (cyberChannel == null){ cyberChannel = pinkyHit.play(); }; cyberChannel.addEventListener(Event.SOUND_COMPLETE, cyberChannelHandler); } else { if ((enemies[enemyNum].mc is Mastermind)){ masterChannelHandler = function (_arg1:Event):void{ masterChannel = null; }; if (masterChannel == null){ masterChannel = pinkyHit.play(); }; masterChannel.addEventListener(Event.SOUND_COMPLETE, masterChannelHandler); } else { if ((enemies[enemyNum].mc is Baron)){ baronChannelHandler = function (_arg1:Event):void{ baronChannel = null; }; if (baronChannel == null){ baronChannel = pinkyHit.play(); }; baronChannel.addEventListener(Event.SOUND_COMPLETE, baronChannelHandler); }; }; }; }; }; }; }; }; }; if (enemies[enemyNum].rocketPuffHit == true){ enemies[enemyNum].rocketPuffHit = false; enemies[enemyNum].health = (enemies[enemyNum].health - (player.weaponDamage * 0.5)); } else { if (enemies[enemyNum].bfgPuffHit == true){ enemies[enemyNum].bfgPuffHit = false; enemies[enemyNum].health = (enemies[enemyNum].health - player.weaponDamage); } else { if ((((enemies[enemyNum].rocketPuffHit == false)) && ((enemies[enemyNum].bfgPuffHit == false)))){ enemies[enemyNum].health = (enemies[enemyNum].health - player.weaponDamage); }; }; }; }; if (enemies[enemyNum].health <= 0){ enemyDies(enemyNum); }; enemies[enemyNum].bfgPuff2hit = false; } public function playNow(_arg1:MouseEvent):void{ introtxt_mc.skip_btn.removeEventListener(MouseEvent.CLICK, skipNow); introtxt_mc.play_btn.removeEventListener(MouseEvent.CLICK, playNow); introtxt_mc.play_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand2); introtxt_mc.skip_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand2); introtxt_mc.play_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse2); introtxt_mc.skip_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse2); removeEventListener(Event.ENTER_FRAME, moveMetalhand2); removeChild(metalhand); musicChannel.removeEventListener(Event.SOUND_COMPLETE, playIntroMusicAgain); gotoAndPlay("game"); } public function checkNPCs():void{ var krawallTimer:Timer; var krawallTimerHandler:Function; if (currentMap.krawall){ if (player.mc.hitTestObject(currentMap.krawall)){ currentMap.krawall.gotoAndPlay("say"); if (player.sawKrawall == false){ krawallTimerHandler = function (_arg1:TimerEvent):void{ var _local2:MovieClip; var _local3:MovieClip; krawallTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, krawallTimerHandler); _local2 = new Plasmagun(); _local2.x = (currentMap.krawall.x - 84); _local2.y = (currentMap.krawall.y - 92); currentMap.addChildAt(_local2, (currentMap.numChildren - 3)); examineMap(); _local3 = new TeleportAnim(); _local3.x = (_local2.x + 28); _local3.y = (_local2.y + 4); currentMap.addChildAt(_local3, (currentMap.numChildren - 3)); _local3.play(); }; player.sawKrawall = true; krawallTimer = new Timer(2000, 1); krawallTimer.addEventListener(TimerEvent.TIMER_COMPLETE, krawallTimerHandler); krawallTimer.start(); }; }; }; if (currentMap.knarrenheinz){ if (player.mc.hitTestObject(currentMap.knarrenheinz)){ currentMap.knarrenheinz.gotoAndPlay("say"); }; }; if (currentMap.romero){ if (player.mc.hitTestObject(currentMap.romero)){ currentMap.romero.gotoAndPlay("say"); }; }; if (currentMap.manolo666){ if (player.mc.hitTestObject(currentMap.manolo666)){ currentMap.manolo666.gotoAndPlay("say"); }; }; if (currentMap.dark_odyssey){ if (player.mc.hitTestObject(currentMap.dark_odyssey)){ currentMap.dark_odyssey.gotoAndPlay("say"); }; }; if (currentMap.cybershark){ if (player.mc.hitTestObject(currentMap.cybershark)){ currentMap.cybershark.gotoAndPlay("say"); }; }; if (currentMap.kilgore){ if (player.mc.hitTestObject(currentMap.kilgore)){ currentMap.kilgore.gotoAndPlay("say"); }; }; if (currentMap.doomguy){ if (player.mc.hitTestObject(currentMap.doomguy)){ currentMap.doomguy.gotoAndPlay("say"); }; }; if (currentMap.errorXXX){ if (player.mc.hitTestObject(currentMap.errorXXX)){ currentMap.errorXXX.gotoAndPlay("say"); }; }; if (currentMap.hurrican){ if (player.mc.hitTestObject(currentMap.hurrican)){ currentMap.hurrican.gotoAndPlay("say"); }; }; if (currentMap.knarrenheinzSecret){ if (player.mc.hitTestObject(currentMap.knarrenheinzSecret)){ currentMap.knarrenheinzSecret.gotoAndPlay("say"); }; }; if (currentMap.nero){ if (player.mc.hitTestObject(currentMap.nero)){ currentMap.nero.gotoAndPlay("say"); }; }; } public function createPlayer():void{ var _local1:int; player = new Object(); player.mc = currentMap.player; player.velocityX = 0; player.velocityY = 0; player.inAir = false; player.health = 100; player.armor = 0; player.bullets = 10; player.shells = 0; player.rockets = 0; player.cells = 0; player.outOfBullets = false; player.outOfShells = false; player.outOfCells = false; player.outOfRockets = false; player.outOfAmmo = false; player.pressedUse = false; player.autoswitch = true; player.hitsDoor = false; player.bfgShot = false; player.sawKrawall = false; player.maxBullets = 200; player.maxCells = 300; player.maxShells = 50; player.maxRockets = 50; player.fist = true; player.chainsaw = false; player.chainsawPulled = false; player.pistol = true; player.shotgun = false; player.chaingun = false; player.rocketlauncher = false; player.plasmagun = false; player.bfg = false; if (playerKeepsInventory == false){ player.currentWeapon = "pistol"; }; player.weaponDamage = 0; player.rocketPuffDamage = 0; player.bluekey = false; player.redkey = false; player.yellowkey = false; player.direction = 1; player.shootDirection = 1; if (playerLooksLeft == true){ player.direction = -1; player.shootDirection = -1; player.mc.scaleX = -1; }; player.animstate = "stand"; player.walkAnimation = new Array(3, 4, 5, 6); player.shootAnimation = new Array(7, 8); player.hitAnimation = new Array(9, 10, 11); player.deathAnimation = new Array(12, 13, 14, 15, 16, 17, 18); player.fistAnimation = new Array(19, 20); player.sawAnimation = new Array(21, 22); player.animstep = 0; player.lastShotTime = 0; player.lastHitTime = 0; player.lastHitAnimTime = 0; player.lastIdleTime = 0; player.blockLeft = false; player.blockRight = false; player.blockRotate = false; player.fistHits = false; player.deathAnim = true; player.hitWallLeft = false; player.hitWallRight = false; player.playerDead = false; player.jump = false; player.moveLeft = false; player.moveRight = false; player.shoots = false; player.punches = false; player.biosuit = false; player.berserk = false; player.playerHit = false; player.jumpSpeed = 0.725; player.walkSpeed = 0.3; player.shotSpeed = 40; player.punchSpeed = 40; player.plasmaSpeed = 0.7; player.rocketSpeed = 0.6; player.bfgSpeed = 0.6; player.width = 30; player.height = 50; player.startX = player.mc.x; player.startY = player.mc.y; if (playerKeepsInventory == true){ player.health = playerDummy.health; player.armor = playerDummy.armor; player.bullets = playerDummy.bullets; player.shells = playerDummy.shells; player.rockets = playerDummy.rockets; player.cells = playerDummy.cells; player.maxBullets = playerDummy.maxBullets; player.maxCells = playerDummy.maxCells; player.maxShells = playerDummy.maxShells; player.maxRockets = playerDummy.maxRockets; _local1 = 0; while (_local1 < playerObjects.length) { if (playerObjects[_local1] == "shotgun"){ player.shotgun = true; }; if (playerObjects[_local1] == "chainsaw"){ player.chainsaw = true; }; if (playerObjects[_local1] == "chaingun"){ player.chaingun = true; }; if (playerObjects[_local1] == "plasmagun"){ player.plasmagun = true; }; if (playerObjects[_local1] == "bfg"){ player.bfg = true; }; if (playerObjects[_local1] == "rocketlauncher"){ player.rocketlauncher = true; }; _local1++; }; player.currentWeapon = String(playerLastWeapon); }; } public function moveMetalhand(_arg1:Event):void{ metalhand.x = mouseX; metalhand.y = mouseY; } public function cleanMenu():void{ start_btn.removeEventListener(MouseEvent.CLICK, chooseSkill); ctrl_btn.removeEventListener(MouseEvent.CLICK, showControls); about_btn.removeEventListener(MouseEvent.CLICK, showAbout); heyNotTooRough_btn.removeEventListener(MouseEvent.CLICK, playDoomNotTooRough); hurtMePlenty_btn.removeEventListener(MouseEvent.CLICK, playDoomPlenty); ultraViolence_btn.removeEventListener(MouseEvent.CLICK, playDoomUltra); start_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand); about_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand); ctrl_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand); back_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand); heyNotTooRough_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand); hurtMePlenty_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand); ultraViolence_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand); start_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse); about_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse); ctrl_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse); back_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse); heyNotTooRough_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse); hurtMePlenty_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse); ultraViolence_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse); removeEventListener(Event.ENTER_FRAME, moveMetalhand); removeChild(metalhand); musicChannel.removeEventListener(Event.SOUND_COMPLETE, playMenuMusicAgain); gotoAndPlay("intro"); } public function switchHUDWeapons(_arg1:String):void{ HUD_mc.chainsaw_HUD.alpha = 0; HUD_mc.shotgun_HUD.alpha = 0; HUD_mc.chaingun_HUD.alpha = 0; HUD_mc.RL_HUD.alpha = 0; HUD_mc.plasma_HUD.alpha = 0; HUD_mc.fist_HUD.alpha = 0; HUD_mc.pistol_HUD.alpha = 0; HUD_mc.bfg_HUD.alpha = 0; bullets_txt.alpha = 0; cells_txt.alpha = 0; shells_txt.alpha = 0; rockets_txt.alpha = 0; if (_arg1 == "fist"){ HUD_mc.fist_HUD.alpha = 1; } else { if (_arg1 == "chainsaw"){ HUD_mc.chainsaw_HUD.alpha = 1; } else { if (_arg1 == "pistol"){ HUD_mc.pistol_HUD.alpha = 1; bullets_txt.alpha = 0.85; } else { if (_arg1 == "chaingun"){ HUD_mc.chaingun_HUD.alpha = 1; bullets_txt.alpha = 0.85; } else { if (_arg1 == "shotgun"){ HUD_mc.shotgun_HUD.alpha = 1; shells_txt.alpha = 0.85; } else { if (_arg1 == "rocketlauncher"){ HUD_mc.RL_HUD.alpha = 1; rockets_txt.alpha = 0.85; } else { if (_arg1 == "plasmagun"){ HUD_mc.plasma_HUD.alpha = 1; cells_txt.alpha = 0.85; } else { if (_arg1 == "bfg"){ HUD_mc.bfg_HUD.alpha = 1; cells_txt.alpha = 0.85; }; }; }; }; }; }; }; }; } public function keyUpFunction(_arg1:KeyboardEvent):void{ var useTimer:Timer; var setUseFalse:Function; var evt = _arg1; if ((((evt.keyCode == Keyboard.LEFT)) || ((evt.charCode == 97)))){ player.moveLeft = false; } else { if ((((evt.keyCode == Keyboard.RIGHT)) || ((evt.charCode == 100)))){ player.moveRight = false; } else { if (evt.keyCode == Keyboard.SPACE){ setUseFalse = function (_arg1:TimerEvent):void{ player.pressedUse = false; useTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, setUseFalse); }; useTimer = new Timer(100, 1); useTimer.addEventListener(TimerEvent.TIMER_COMPLETE, setUseFalse); useTimer.start(); } else { if (evt.keyCode == Keyboard.CONTROL){ if ((((player.currentWeapon == "fist")) || ((player.currentWeapon == "chainsaw")))){ player.animstep = 0; }; player.punches = false; player.shoots = false; }; }; }; }; } public function playMenuMusicAgain(_arg1:Event):void{ musicChannel = menuMusic.play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, playMenuMusicAgain); } public function updateHUD():void{ var nextWeapon:Function; var nextWeaponBfgTimer:Timer; var nextWeaponAfterBfg:Function; var idleDiff:Number; nextWeapon = function ():void{ if ((((player.outOfCells == false)) && ((player.plasmagun == true)))){ player.currentWeapon = "plasmagun"; switchHUDWeapons(player.currentWeapon); } else { if ((((player.outOfShells == false)) && ((player.shotgun == true)))){ player.currentWeapon = "shotgun"; switchHUDWeapons(player.currentWeapon); } else { if (player.outOfBullets == false){ if (player.chaingun == true){ player.currentWeapon = "chaingun"; switchHUDWeapons(player.currentWeapon); } else { player.currentWeapon = "pistol"; switchHUDWeapons(player.currentWeapon); }; } else { if ((((player.outOfAmmo == true)) || ((((((player.outOfBullets == true)) && ((player.outOfShells == true)))) && ((player.outOfCells == true)))))){ if (player.chainsaw == true){ player.currentWeapon = "chainsaw"; switchHUDWeapons(player.currentWeapon); player.shoots = false; player.punches = true; } else { player.currentWeapon = "fist"; switchHUDWeapons(player.currentWeapon); player.shoots = false; player.punches = true; }; }; }; }; }; }; health_txt.text = String(Math.floor(player.health)); armor_txt.text = String(Math.floor(player.armor)); bullets_txt.text = String(((player.bullets + " / ") + player.maxBullets)); shells_txt.text = String(((player.shells + " / ") + player.maxShells)); rockets_txt.text = String(((player.rockets + " / ") + player.maxRockets)); cells_txt.text = String(((player.cells + " / ") + player.maxCells)); health_txt.setTextFormat(doomFormatBig); armor_txt.setTextFormat(doomFormatBig); bullets_txt.setTextFormat(doomFormat); shells_txt.setTextFormat(doomFormat); rockets_txt.setTextFormat(doomFormat); cells_txt.setTextFormat(doomFormat); if (player.bluekey == true){ HUD_mc.bluekey_HUD.alpha = 0.8; }; if (player.redkey == true){ HUD_mc.redkey_HUD.alpha = 0.8; }; if (player.yellowkey == true){ HUD_mc.yellowkey_HUD.alpha = 0.8; }; if (player.bullets <= 0){ player.outOfBullets = true; if ((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))){ nextWeapon(); }; }; if (player.shells <= 0){ player.outOfShells = true; if (player.currentWeapon == "shotgun"){ nextWeapon(); }; }; if (player.cells <= 0){ player.outOfCells = true; if (player.currentWeapon == "plasmagun"){ nextWeapon(); }; }; if (player.cells < 40){ if (player.currentWeapon == "bfg"){ nextWeaponAfterBfg = function (_arg1:TimerEvent):void{ nextWeapon(); nextWeaponBfgTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, nextWeaponAfterBfg); }; nextWeaponBfgTimer = new Timer(1500, 1); nextWeaponBfgTimer.addEventListener(TimerEvent.TIMER_COMPLETE, nextWeaponAfterBfg); nextWeaponBfgTimer.start(); }; }; if (player.rockets <= 0){ player.outOfRockets = true; if (player.currentWeapon == "rocketlauncher"){ nextWeapon(); }; }; if ((((((((player.outOfBullets == true)) && ((player.outOfShells == true)))) && ((player.outOfCells == true)))) && ((player.outOfRockets == true)))){ player.outOfAmmo = true; player.shoots = false; } else { if ((((((((player.outOfBullets == false)) || ((player.outOfShells == false)))) || ((player.outOfCells == false)))) || ((player.outOfRockets == false)))){ player.outOfAmmo = false; }; }; if ((((player.chainsawPulled == true)) && ((player.punches == false)))){ if (player.lastIdleTime == 0){ player.lastIdleTime = getTimer(); }; idleDiff = (getTimer() - player.lastIdleTime); if (idleDiff >= 165){ sawIdleChannel = sawIdle.play(); player.lastIdleTime = 0; if (player.currentWeapon != "chainsaw"){ sawIdleChannel.stop(); }; }; }; if (player.armor < 1){ player.armor = 0; }; } public function initRandomShot(_arg1:Object):void{ var enemyShotTime:int; var enemyRandomShotTimeDiff:Number; var enemyRandomShotTimer:Timer; var setEnemyRandomShotTime:Function; var enemy = _arg1; enemyShotTime = 0; if ((enemy.mc is ZombieMan)){ enemyShotTime = 400; } else { if ((((enemy.mc is ShotgunGuy)) || ((enemy.mc is Cyberdemon)))){ enemyShotTime = 800; } else { if ((((((((enemy.mc is Imp)) || ((enemy.mc is Baron)))) || ((enemy.mc is Cacodemon)))) || ((enemy.mc is Mastermind)))){ enemyShotTime = 1000; }; }; }; if (enemy.enemyRandomShotTime == 0){ enemy.enemyRandomShotTime = getTimer(); }; enemyRandomShotTimeDiff = (getTimer() - enemy.enemyRandomShotTime); if (enemyRandomShotTimeDiff >= enemyShotTime){ setEnemyRandomShotTime = function (_arg1:TimerEvent):void{ enemy.enemyRandomShotTime = 0; enemyRandomShotTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, setEnemyRandomShotTime); }; enemyRandomShotTimer = new Timer(enemyShotTime, 1); enemyRandomShotTimer.addEventListener(TimerEvent.TIMER_COMPLETE, setEnemyRandomShotTime); enemyRandomShotTimer.start(); enemy.attackWide = true; enemy.moveRight = false; enemy.moveLeft = false; if ((enemy.mc is Cacodemon)){ enemy.mc.gotoAndPlay("attackWide"); }; }; } public function enemyDies(_arg1:int):void{ var _local2:int; var _local3:int; var _local4:MovieClip; var _local5:MovieClip; _local2 = Math.round(Math.random()); _local3 = Math.round((Math.random() * 2)); if (enemies[_arg1].enemyDead == false){ if ((enemies[_arg1].mc is Pinky)){ pinkyChannel.stop(); pinkyChannel = pinkyDeath.play(); pinkyChannel = null; } else { if ((enemies[_arg1].mc is LostSoul)){ lostSoulChannel.stop(); lostSoulChannel = plasmaExplode.play(); lostSoulChannel = null; } else { if ((enemies[_arg1].mc is Cacodemon)){ cacoChannel.stop(); cacoChannel = cacoDeath.play(); cacoChannel = null; } else { if ((enemies[_arg1].mc is Cyberdemon)){ cyberChannel.stop(); cyberChannel = cyberDeath.play(); cyberChannel = null; } else { if ((enemies[_arg1].mc is Mastermind)){ masterChannel.stop(); masterChannel = masterDeath.play(); masterChannel = null; } else { if ((enemies[_arg1].mc is ZombieMan)){ zombieChannel.stop(); if (_local3 == 0){ zombieChannel = zombieDeath1.play(); } else { if (_local3 == 1){ zombieChannel = zombieDeath2.play(); }; }; if (_local3 == 2){ zombieChannel = zombieDeath3.play(); }; zombieChannel = null; _local4 = new Ammoclip(); _local4.x = enemies[_arg1].mc.x; _local4.y = (enemies[_arg1].mc.y - 8); currentMap.addChildAt(_local4, (currentMap.numChildren - 2)); examineMap(); } else { if ((enemies[_arg1].mc is ShotgunGuy)){ zombieChannel2.stop(); if (_local3 == 0){ zombieChannel2 = zombieDeath1.play(); } else { if (_local3 == 1){ zombieChannel2 = zombieDeath2.play(); }; }; if (_local3 == 2){ zombieChannel2 = zombieDeath3.play(); }; zombieChannel2 = null; _local5 = new ZombieShotgun(); _local5.x = (enemies[_arg1].mc.x - 20); _local5.y = (enemies[_arg1].mc.y - 8); currentMap.addChildAt(_local5, (currentMap.numChildren - 3)); examineMap(); } else { if ((enemies[_arg1].mc is Imp)){ impChannel.stop(); if (_local2 == 0){ impChannel = impDeath1.play(); }; if (_local2 == 1){ impChannel = impDeath2.play(); }; impChannel = null; } else { if ((enemies[_arg1].mc is Baron)){ baronChannel.stop(); baronChannel = baronDeath.play(); baronChannel = null; }; }; }; }; }; }; }; }; }; }; enemies[_arg1].enemyDead = true; enemies[_arg1].checkPlayerColl = false; } public function startGame():void{ doomFormat.font = doomFont.fontName; doomFormat.color = 0x666600; doomFormat.size = 14; doomFormat.align = "center"; doomFormatBig.font = doomFont.fontName; doomFormatBig.color = 0x666600; doomFormatBig.size = 18; doomFormatBig.align = "center"; health_txt.x = 57; health_txt.y = 38; health_txt.width = 200; health_txt.height = 30; health_txt.blendMode = BlendMode.LAYER; health_txt.alpha = 0.85; health_txt.embedFonts = true; health_txt.mouseEnabled = false; addChild(health_txt); armor_txt.x = 539; armor_txt.y = 38; armor_txt.width = 200; armor_txt.height = 30; armor_txt.blendMode = BlendMode.LAYER; armor_txt.alpha = 0.85; armor_txt.embedFonts = true; armor_txt.mouseEnabled = false; addChild(armor_txt); bullets_txt.x = 422; bullets_txt.y = 40; bullets_txt.width = 200; bullets_txt.height = 30; bullets_txt.blendMode = BlendMode.LAYER; bullets_txt.embedFonts = true; bullets_txt.mouseEnabled = false; addChild(bullets_txt); cells_txt.x = 422; cells_txt.y = 40; cells_txt.width = 200; cells_txt.height = 30; cells_txt.blendMode = BlendMode.LAYER; cells_txt.embedFonts = true; cells_txt.mouseEnabled = false; addChild(cells_txt); shells_txt.x = 422; shells_txt.y = 40; shells_txt.width = 200; shells_txt.height = 30; shells_txt.blendMode = BlendMode.LAYER; shells_txt.embedFonts = true; shells_txt.mouseEnabled = false; addChild(shells_txt); rockets_txt.x = 422; rockets_txt.y = 40; rockets_txt.width = 200; rockets_txt.height = 30; rockets_txt.blendMode = BlendMode.LAYER; rockets_txt.embedFonts = true; rockets_txt.mouseEnabled = false; addChild(rockets_txt); pickup_txt.x = 150; pickup_txt.y = 571.5; pickup_txt.width = 500; pickup_txt.height = 30; pickup_txt.blendMode = BlendMode.LAYER; pickup_txt.embedFonts = true; pickup_txt.mouseEnabled = false; pickup_txt.alpha = 0.85; addChild(pickup_txt); PickupTextBox_mc.alpha = 0; addChild(berserkAlpha); addChild(biosuitAlpha); biosuitAlpha.alpha = 0; berserkAlpha.alpha = 0; scanline.alpha = 0; currentMap.addChild(scanline); if (playerKeepsInventory == false){ playerObjects = new Array(); }; gameMode = "game"; } public function showMouse(_arg1:MouseEvent):void{ Mouse.show(); metalhand.alpha = 0; } } }//package
Section 78
//DoomFont (DoomFont) package { import flash.text.*; public dynamic class DoomFont extends Font { } }//package
Section 79
//door1 (door1) package { import flash.display.*; public dynamic class door1 extends MovieClip { } }//package
Section 80
//door2 (door2) package { import flash.display.*; public dynamic class door2 extends MovieClip { } }//package
Section 81
//DoorClose (DoorClose) package { import flash.media.*; public dynamic class DoorClose extends Sound { } }//package
Section 82
//DoorOpen (DoorOpen) package { import flash.media.*; public dynamic class DoorOpen extends Sound { } }//package
Section 83
//E1M1 (E1M1) package { import flash.media.*; public dynamic class E1M1 extends Sound { } }//package
Section 84
//E1M2 (E1M2) package { import flash.media.*; public dynamic class E1M2 extends Sound { } }//package
Section 85
//E1M3 (E1M3) package { import flash.media.*; public dynamic class E1M3 extends Sound { } }//package
Section 86
//E1M4 (E1M4) package { import flash.media.*; public dynamic class E1M4 extends Sound { } }//package
Section 87
//E1M5 (E1M5) package { import flash.media.*; public dynamic class E1M5 extends Sound { } }//package
Section 88
//E1M6 (E1M6) package { import flash.media.*; public dynamic class E1M6 extends Sound { } }//package
Section 89
//E1M7 (E1M7) package { import flash.media.*; public dynamic class E1M7 extends Sound { } }//package
Section 90
//E1M8 (E1M8) package { import flash.media.*; public dynamic class E1M8 extends Sound { } }//package
Section 91
//Easy (Easy) package { import flash.display.*; public dynamic class Easy extends SimpleButton { } }//package
Section 92
//End (End) package { import flash.media.*; public dynamic class End extends Sound { } }//package
Section 93
//enemyBlockBox (enemyBlockBox) package { import flash.display.*; public dynamic class enemyBlockBox extends MovieClip { } }//package
Section 94
//enemyBlockBoxAir (enemyBlockBoxAir) package { import flash.display.*; public dynamic class enemyBlockBoxAir extends MovieClip { } }//package
Section 95
//EnemyChaingun (EnemyChaingun) package { import flash.media.*; public dynamic class EnemyChaingun extends Sound { } }//package
Section 96
//exitdoor (exitdoor) package { import flash.display.*; public dynamic class exitdoor extends MovieClip { } }//package
Section 97
//exitswitch (exitswitch) package { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class exitswitch extends MovieClip { public var switchSound:Sound; public var switchSoundChannel:SoundChannel; public function exitswitch(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); switchSound = new Switch(); switchSoundChannel = switchSound.play(); switchSoundChannel.addEventListener(Event.SOUND_COMPLETE, switchSoundChannelHandler); } public function switchSoundChannelHandler(_arg1:Event):void{ switchSoundChannel = null; } } }//package
Section 98
//exitswitch2 (exitswitch2) package { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class exitswitch2 extends MovieClip { public var switchSound:Sound; public var switchSoundChannel:SoundChannel; public function exitswitch2(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); switchSound = new Switch(); switchSoundChannel = switchSound.play(); switchSoundChannel.addEventListener(Event.SOUND_COMPLETE, switchSoundChannelHandler); } public function switchSoundChannelHandler(_arg1:Event):void{ switchSoundChannel = null; } } }//package
Section 99
//eye (eye) package { import flash.display.*; public dynamic class eye extends MovieClip { } }//package
Section 100
//fackel (fackel) package { import flash.display.*; public dynamic class fackel extends MovieClip { } }//package
Section 101
//Fist (Fist) package { import flash.media.*; public dynamic class Fist extends Sound { } }//package
Section 102
//floorTile (floorTile) package { import flash.display.*; public dynamic class floorTile extends MovieClip { } }//package
Section 103
//Gibs1 (Gibs1) package { import flash.display.*; public dynamic class Gibs1 extends MovieClip { } }//package
Section 104
//grayline (grayline) package { import flash.display.*; public dynamic class grayline extends MovieClip { } }//package
Section 105
//GreenArmor (GreenArmor) package { import flash.display.*; public dynamic class GreenArmor extends MovieClip { } }//package
Section 106
//Hahaha (Hahaha) package { import flash.media.*; public dynamic class Hahaha extends Sound { } }//package
Section 107
//HurtMePlenty (HurtMePlenty) package { import flash.display.*; public dynamic class HurtMePlenty extends SimpleButton { } }//package
Section 108
//Imp (Imp) package { import flash.display.*; public dynamic class Imp extends MovieClip { public function Imp(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 109
//ImpAttackNear (ImpAttackNear) package { import flash.media.*; public dynamic class ImpAttackNear extends Sound { } }//package
Section 110
//ImpBall (ImpBall) package { import flash.display.*; public dynamic class ImpBall extends MovieClip { } }//package
Section 111
//ImpDeath1 (ImpDeath1) package { import flash.media.*; public dynamic class ImpDeath1 extends Sound { } }//package
Section 112
//ImpDeath2 (ImpDeath2) package { import flash.media.*; public dynamic class ImpDeath2 extends Sound { } }//package
Section 113
//ImpPuff (ImpPuff) package { import flash.display.*; public dynamic class ImpPuff extends MovieClip { public function ImpPuff(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package
Section 114
//ImpShot (ImpShot) package { import flash.media.*; public dynamic class ImpShot extends Sound { } }//package
Section 115
//ImpSpot1 (ImpSpot1) package { import flash.media.*; public dynamic class ImpSpot1 extends Sound { } }//package
Section 116
//ImpSpot2 (ImpSpot2) package { import flash.media.*; public dynamic class ImpSpot2 extends Sound { } }//package
Section 117
//Intermission (Intermission) package { import flash.media.*; public dynamic class Intermission extends Sound { } }//package
Section 118
//Interpic (Interpic) package { import flash.display.*; public dynamic class Interpic extends MovieClip { } }//package
Section 119
//IntroMusic (IntroMusic) package { import flash.media.*; public dynamic class IntroMusic extends Sound { } }//package
Section 120
//introtxt (introtxt) package { import flash.events.*; import flash.display.*; import flash.utils.*; public dynamic class introtxt extends MovieClip { public var txtTimer1:Timer; public var txtTimer2:Timer; public var skip_btn:Skip; public var play_btn:Play; public function introtxt(){ addFrameScript(0, frame1, 201, frame202, 401, frame402, 601, frame602); } function frame602(){ stop(); skip_btn.alpha = 0; play_btn.alpha = 0.75; skip_btn.mouseEnabled = false; play_btn.mouseEnabled = true; } function frame202(){ this.stop(); txtTimer1 = new Timer(1000, 6); txtTimer1.addEventListener(TimerEvent.TIMER_COMPLETE, nextTxt); txtTimer1.start(); } public function showTxt2(_arg1:TimerEvent):void{ this.play(); } function frame1(){ play_btn.alpha = 0; skip_btn.alpha = 0.75; play_btn.mouseEnabled = false; } public function nextTxt(_arg1:TimerEvent):void{ this.play(); } function frame402(){ this.stop(); txtTimer2 = new Timer(1000, 7); txtTimer2.addEventListener(TimerEvent.TIMER_COMPLETE, showTxt2); txtTimer2.start(); } } }//package
Section 121
//ItemGet (ItemGet) package { import flash.media.*; public dynamic class ItemGet extends Sound { } }//package
Section 122
//Knarrenheinz (Knarrenheinz) package { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Knarrenheinz extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Knarrenheinz(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package
Section 123
//Krawall (Krawall) package { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Krawall extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Krawall(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package
Section 124
//lava (lava) package { import flash.display.*; public dynamic class lava extends MovieClip { } }//package
Section 125
//lionheaddoor (lionheaddoor) package { import flash.display.*; public dynamic class lionheaddoor extends MovieClip { } }//package
Section 126
//LostSoul (LostSoul) package { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class LostSoul extends MovieClip { public var lostSoulAttack:Sound; public var lostSoulAttackChannel:SoundChannel; public function LostSoul(){ addFrameScript(5, frame6, 13, frame14); } public function lostSoulAttackChannelHandler(_arg1:Event):void{ lostSoulAttackChannel = null; } function frame14(){ stop(); this.parent.removeChild(this); } function frame6(){ lostSoulAttack = new LostSoulAttack(); if (lostSoulAttackChannel == null){ lostSoulAttackChannel = lostSoulAttack.play(); }; lostSoulAttackChannel.addEventListener(Event.SOUND_COMPLETE, lostSoulAttackChannelHandler); } } }//package
Section 127
//LostSoulAttack (LostSoulAttack) package { import flash.media.*; public dynamic class LostSoulAttack extends Sound { } }//package
Section 128
//Mastermind (Mastermind) package { import flash.display.*; public dynamic class Mastermind extends MovieClip { public function Mastermind(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 129
//MastermindDeath (MastermindDeath) package { import flash.media.*; public dynamic class MastermindDeath extends Sound { } }//package
Section 130
//MastermindSpot (MastermindSpot) package { import flash.media.*; public dynamic class MastermindSpot extends Sound { } }//package
Section 131
//MastermindWalk1 (MastermindWalk1) package { import flash.media.*; public dynamic class MastermindWalk1 extends Sound { } }//package
Section 132
//MastermindWalk2 (MastermindWalk2) package { import flash.media.*; public dynamic class MastermindWalk2 extends Sound { } }//package
Section 133
//Medikit (Medikit) package { import flash.display.*; public dynamic class Medikit extends MovieClip { } }//package
Section 134
//MenuMusic (MenuMusic) package { import flash.media.*; public dynamic class MenuMusic extends Sound { } }//package
Section 135
//Metalhand (Metalhand) package { import flash.display.*; public dynamic class Metalhand extends MovieClip { } }//package
Section 136
//MuteButton (MuteButton) package { import flash.display.*; public dynamic class MuteButton extends MovieClip { public function MuteButton(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 137
//NextLevel (NextLevel) package { import flash.display.*; public dynamic class NextLevel extends SimpleButton { } }//package
Section 138
//nukage (nukage) package { import flash.display.*; public dynamic class nukage extends MovieClip { } }//package
Section 139
//PickupTextBox (PickupTextBox) package { import flash.display.*; public dynamic class PickupTextBox extends MovieClip { } }//package
Section 140
//Pinky (Pinky) package { import flash.media.*; import flash.display.*; public dynamic class Pinky extends MovieClip { public var pinkyAttack:Sound; public function Pinky(){ addFrameScript(5, frame6); } function frame6(){ pinkyAttack = new PinkyAttack(); pinkyAttack.play(); } } }//package
Section 141
//PinkyAttack (PinkyAttack) package { import flash.media.*; public dynamic class PinkyAttack extends Sound { } }//package
Section 142
//PinkyDeath (PinkyDeath) package { import flash.media.*; public dynamic class PinkyDeath extends Sound { } }//package
Section 143
//PinkyHit (PinkyHit) package { import flash.media.*; public dynamic class PinkyHit extends Sound { } }//package
Section 144
//PinkySpot (PinkySpot) package { import flash.media.*; public dynamic class PinkySpot extends Sound { } }//package
Section 145
//Pistol (Pistol) package { import flash.display.*; public dynamic class Pistol extends MovieClip { } }//package
Section 146
//PlasmaExplode (PlasmaExplode) package { import flash.media.*; public dynamic class PlasmaExplode extends Sound { } }//package
Section 147
//Plasmagun (Plasmagun) package { import flash.display.*; public dynamic class Plasmagun extends MovieClip { } }//package
Section 148
//PlasmaPuff (PlasmaPuff) package { import flash.display.*; public dynamic class PlasmaPuff extends MovieClip { public function PlasmaPuff(){ addFrameScript(16, frame17); } function frame17(){ stop(); } } }//package
Section 149
//PlasmaShot (PlasmaShot) package { import flash.display.*; public dynamic class PlasmaShot extends MovieClip { } }//package
Section 150
//PlasmaSound (PlasmaSound) package { import flash.media.*; public dynamic class PlasmaSound extends Sound { } }//package
Section 151
//Play (Play) package { import flash.display.*; public dynamic class Play extends SimpleButton { } }//package
Section 152
//Player (Player) package { import flash.display.*; public dynamic class Player extends MovieClip { public function Player(){ addFrameScript(22, frame23); } function frame23(){ stop(); } } }//package
Section 153
//PlayerDeath (PlayerDeath) package { import flash.media.*; public dynamic class PlayerDeath extends Sound { } }//package
Section 154
//PlayerHurt (PlayerHurt) package { import flash.media.*; public dynamic class PlayerHurt extends Sound { } }//package
Section 155
//PolecorpseTwitch (PolecorpseTwitch) package { import flash.display.*; public dynamic class PolecorpseTwitch extends MovieClip { } }//package
Section 156
//Poof (Poof) package { import flash.media.*; public dynamic class Poof extends Sound { } }//package
Section 157
//Puff (Puff) package { import flash.display.*; public dynamic class Puff extends MovieClip { public function Puff(){ addFrameScript(7, frame8); } function frame8(){ stop(); } } }//package
Section 158
//Radio (Radio) package { import flash.media.*; public dynamic class Radio extends Sound { } }//package
Section 159
//reddoor2 (reddoor2) package { import flash.display.*; public dynamic class reddoor2 extends MovieClip { } }//package
Section 160
//RedKey (RedKey) package { import flash.display.*; public dynamic class RedKey extends MovieClip { } }//package
Section 161
//RedKeyHUD (RedKeyHUD) package { import flash.display.*; public dynamic class RedKeyHUD extends MovieClip { } }//package
Section 162
//redlhdoor (redlhdoor) package { import flash.display.*; public dynamic class redlhdoor extends MovieClip { } }//package
Section 163
//RedSkull (RedSkull) package { import flash.display.*; public dynamic class RedSkull extends MovieClip { } }//package
Section 164
//RestartButton (RestartButton) package { import flash.display.*; public dynamic class RestartButton extends SimpleButton { } }//package
Section 165
//Rocket (Rocket) package { import flash.display.*; public dynamic class Rocket extends MovieClip { } }//package
Section 166
//RocketBox (RocketBox) package { import flash.display.*; public dynamic class RocketBox extends MovieClip { } }//package
Section 167
//RocketExplode (RocketExplode) package { import flash.media.*; public dynamic class RocketExplode extends Sound { } }//package
Section 168
//RocketLauncher (RocketLauncher) package { import flash.display.*; public dynamic class RocketLauncher extends MovieClip { } }//package
Section 169
//RocketLauncherSound (RocketLauncherSound) package { import flash.media.*; public dynamic class RocketLauncherSound extends Sound { } }//package
Section 170
//RocketPuff (RocketPuff) package { import flash.display.*; public dynamic class RocketPuff extends MovieClip { public function RocketPuff(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package
Section 171
//SawAttack (SawAttack) package { import flash.media.*; public dynamic class SawAttack extends Sound { } }//package
Section 172
//SawHit (SawHit) package { import flash.media.*; public dynamic class SawHit extends Sound { } }//package
Section 173
//SawIdle (SawIdle) package { import flash.media.*; public dynamic class SawIdle extends Sound { } }//package
Section 174
//SawTake (SawTake) package { import flash.media.*; public dynamic class SawTake extends Sound { } }//package
Section 175
//Scanline (Scanline) package { import flash.display.*; public dynamic class Scanline extends MovieClip { } }//package
Section 176
//Secret (Secret) package { import flash.media.*; public dynamic class Secret extends Sound { } }//package
Section 177
//secretBox (secretBox) package { import flash.display.*; public dynamic class secretBox extends MovieClip { } }//package
Section 178
//secretExitswitchFromSecretMap (secretExitswitchFromSecretMap) package { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class secretExitswitchFromSecretMap extends MovieClip { public var switchSound:Sound; public var switchSoundChannel:SoundChannel; public function secretExitswitchFromSecretMap(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); switchSound = new Switch(); switchSoundChannel = switchSound.play(); switchSoundChannel.addEventListener(Event.SOUND_COMPLETE, switchSoundChannelHandler); } public function switchSoundChannelHandler(_arg1:Event):void{ switchSoundChannel = null; } } }//package
Section 179
//secretExitswitchToSecretMap (secretExitswitchToSecretMap) package { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class secretExitswitchToSecretMap extends MovieClip { public var switchSound:Sound; public var switchSoundChannel:SoundChannel; public function secretExitswitchToSecretMap(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); switchSound = new Switch(); switchSoundChannel = switchSound.play(); switchSoundChannel.addEventListener(Event.SOUND_COMPLETE, switchSoundChannelHandler); } public function switchSoundChannelHandler(_arg1:Event):void{ switchSoundChannel = null; } } }//package
Section 180
//ShellBox (ShellBox) package { import flash.display.*; public dynamic class ShellBox extends MovieClip { } }//package
Section 181
//Shells (Shells) package { import flash.display.*; public dynamic class Shells extends MovieClip { } }//package
Section 182
//Shot (Shot) package { import flash.display.*; public dynamic class Shot extends MovieClip { } }//package
Section 183
//Shotgun (Shotgun) package { import flash.display.*; public dynamic class Shotgun extends MovieClip { } }//package
Section 184
//ShotgunGuy (ShotgunGuy) package { import flash.display.*; public dynamic class ShotgunGuy extends MovieClip { public function ShotgunGuy(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 185
//ShotgunSound (ShotgunSound) package { import flash.media.*; public dynamic class ShotgunSound extends Sound { } }//package
Section 186
//SingleRocket (SingleRocket) package { import flash.display.*; public dynamic class SingleRocket extends MovieClip { } }//package
Section 187
//Skip (Skip) package { import flash.display.*; public dynamic class Skip extends SimpleButton { } }//package
Section 188
//skull (skull) package { import flash.display.*; public dynamic class skull extends MovieClip { } }//package
Section 189
//skulldoor (skulldoor) package { import flash.display.*; public dynamic class skulldoor extends MovieClip { } }//package
Section 190
//Spopd (Spopd) package { import flash.media.*; public dynamic class Spopd extends Sound { } }//package
Section 191
//SSG (SSG) package { import flash.display.*; public dynamic class SSG extends MovieClip { } }//package
Section 192
//StartGame (StartGame) package { import flash.display.*; public dynamic class StartGame extends SimpleButton { } }//package
Section 193
//Stimpak (Stimpak) package { import flash.display.*; public dynamic class Stimpak extends MovieClip { } }//package
Section 194
//SuperItemGet (SuperItemGet) package { import flash.media.*; public dynamic class SuperItemGet extends Sound { } }//package
Section 195
//Superschorsch (Superschorsch) package { import flash.display.*; public dynamic class Superschorsch extends MovieClip { } }//package
Section 196
//Switch (Switch) package { import flash.media.*; public dynamic class Switch extends Sound { } }//package
Section 197
//Switch2 (Switch2) package { import flash.media.*; public dynamic class Switch2 extends Sound { } }//package
Section 198
//TeleportAnim (TeleportAnim) package { import flash.display.*; public dynamic class TeleportAnim extends MovieClip { public function TeleportAnim(){ addFrameScript(50, frame51); } function frame51(){ this.stop(); } } }//package
Section 199
//txt2 (txt2) package { import flash.display.*; public dynamic class txt2 extends MovieClip { } }//package
Section 200
//txt3 (txt3) package { import flash.display.*; public dynamic class txt3 extends MovieClip { } }//package
Section 201
//UltraViolence (UltraViolence) package { import flash.display.*; public dynamic class UltraViolence extends SimpleButton { } }//package
Section 202
//WeaponGet (WeaponGet) package { import flash.media.*; public dynamic class WeaponGet extends Sound { } }//package
Section 203
//Veggies (Veggies) package { import flash.media.*; public dynamic class Veggies extends Sound { } }//package
Section 204
//woodleft (woodleft) package { import flash.display.*; public dynamic class woodleft extends MovieClip { } }//package
Section 205
//woodright (woodright) package { import flash.display.*; public dynamic class woodright extends MovieClip { } }//package
Section 206
//yellowdoor2 (yellowdoor2) package { import flash.display.*; public dynamic class yellowdoor2 extends MovieClip { } }//package
Section 207
//YellowKey (YellowKey) package { import flash.display.*; public dynamic class YellowKey extends MovieClip { } }//package
Section 208
//YellowKeyHUD (YellowKeyHUD) package { import flash.display.*; public dynamic class YellowKeyHUD extends MovieClip { } }//package
Section 209
//yellowlhdoor (yellowlhdoor) package { import flash.display.*; public dynamic class yellowlhdoor extends MovieClip { } }//package
Section 210
//YellowSkull (YellowSkull) package { import flash.display.*; public dynamic class YellowSkull extends MovieClip { } }//package
Section 211
//YellowSkullHUD (YellowSkullHUD) package { import flash.display.*; public dynamic class YellowSkullHUD extends MovieClip { } }//package
Section 212
//ZombieDeath1 (ZombieDeath1) package { import flash.media.*; public dynamic class ZombieDeath1 extends Sound { } }//package
Section 213
//ZombieDeath2 (ZombieDeath2) package { import flash.media.*; public dynamic class ZombieDeath2 extends Sound { } }//package
Section 214
//ZombieDeath3 (ZombieDeath3) package { import flash.media.*; public dynamic class ZombieDeath3 extends Sound { } }//package
Section 215
//ZombieHit (ZombieHit) package { import flash.media.*; public dynamic class ZombieHit extends Sound { } }//package
Section 216
//ZombieMan (ZombieMan) package { import flash.display.*; public dynamic class ZombieMan extends MovieClip { public function ZombieMan(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 217
//ZombieShotgun (ZombieShotgun) package { import flash.display.*; public dynamic class ZombieShotgun extends MovieClip { } }//package
Section 218
//ZombieSpot1 (ZombieSpot1) package { import flash.media.*; public dynamic class ZombieSpot1 extends Sound { } }//package
Section 219
//ZombieSpot2 (ZombieSpot2) package { import flash.media.*; public dynamic class ZombieSpot2 extends Sound { } }//package
Section 220
//ZombieSpot3 (ZombieSpot3) package { import flash.media.*; public dynamic class ZombieSpot3 extends Sound { } }//package

Library Items

Symbol 1 Font {DoomFont}Used by:639
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:23
Symbol 4 SoundUsed by:23
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:23
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:23
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:23
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:23
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:23
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:23
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:23
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:23
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClip {TeleportAnim}Uses:3 4 6 8 10 12 14 16 18 20 22
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:30
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:30
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClip {Blood}Uses:25 27 29
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:39
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:39
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:39
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClip {Puff}Uses:32 34 36 38
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:44
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44
Symbol 44 MovieClip {PlasmaShot}Uses:41 43
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:55
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:55
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:55
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:55
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClip {PlasmaPuff}Uses:46 48 50 52 54
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:62
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:62
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClip {RocketPuff}Uses:57 59 61
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:67
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClip {BFGShot}Uses:64 66
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:80
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:80
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:80
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:80
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:80
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClip {BfgPuff}Uses:69 71 73 75 77 79
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:89
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:89
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:89
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:89
Symbol 89 MovieClip {BfgPuffOnEnemy}Uses:82 84 86 88
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClip {Scanline}Uses:90
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:96
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClip {ImpBall}Uses:93 95
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:103
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:103
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClip {ImpPuff}Uses:98 100 102
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:110
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:110
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:110
Symbol 110 MovieClip {CacoPuff}Uses:105 107 109
Symbol 111 GraphicUsed by:119
Symbol 112 FontUsed by:113 115 121 123 156 219 306 308 326 332 333 334 335 585 586 589 590 592 593 609 613 614 615 616 617 618 619 620 621 623 624 626 639 640 641 642 643 652 653 662 663 670 674 676 677 679 680 803 804 805 806 807 836 838 1056 1111 1125 1141 1147 1153 1159 1163 1169 1175 1185 1205 1206
Symbol 113 TextUses:112Used by:119
Symbol 114 GraphicUsed by:119
Symbol 115 TextUses:112Used by:119
Symbol 116 GraphicUsed by:119
Symbol 117 GraphicUsed by:119 125
Symbol 118 Sound {Switch}Used by:119 125 576 588 591 595 651 661 669 678
Symbol 119 Button {RestartButton}Uses:111 113 114 115 116 117 118
Symbol 120 GraphicUsed by:125
Symbol 121 TextUses:112Used by:125
Symbol 122 GraphicUsed by:125
Symbol 123 TextUses:112Used by:125
Symbol 124 GraphicUsed by:125
Symbol 125 Button {NextLevel}Uses:120 121 122 123 124 117 118
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:128
Symbol 128 MovieClip {Metalhand}Uses:127
Symbol 129 GraphicUsed by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClip {MuteButton}Uses:129 130Used by:Timeline
Symbol 132 GraphicUsed by:133 315
Symbol 133 MovieClip {BiosuitAlpha}Uses:132
Symbol 134 GraphicUsed by:135 591 625 669 678 681
Symbol 135 MovieClip {BerserkAlpha}Uses:134
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:140 204 286
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140 204 286
Symbol 140 MovieClip {secretExitswitchFromSecretMap}Uses:137 139Used by:1178
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:143
Symbol 143 MovieClip {bluelhdoor}Uses:142Used by:1060 1102
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:146
Symbol 146 MovieClip {redlhdoor}Uses:145Used by:1060 1102
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149 1047
Symbol 149 MovieClip {lava}Uses:148Used by:1060 1102
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:152
Symbol 152 MovieClip {lionheaddoor}Uses:151Used by:1060 1102 1115 1178
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:158 1127
Symbol 155 GraphicUsed by:157
Symbol 156 TextUses:112Used by:157
Symbol 157 MovieClipUses:155 156Used by:158
Symbol 158 MovieClip {Krawall}Uses:154 157Used by:1022
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:161
Symbol 161 MovieClip {yellowlhdoor}Uses:160Used by:1022 1102
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:164
Symbol 164 MovieClip {skulldoor}Uses:163Used by:1022 1060 1102 1115
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:169
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClip {exitswitch2}Uses:166 168Used by:1022 1060 1102 1115
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:172
Symbol 172 MovieClip {woodright}Uses:171Used by:1022 1060 1102 1115 1178
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:175
Symbol 175 MovieClip {woodleft}Uses:174Used by:1022 1060 1102 1115 1178
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:184
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:184
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:184
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClip {fackel}Uses:177 179 181 183Used by:956 970 1022 1060 1102 1115
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:203
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:203
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:203
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:203
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:203
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:203
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:203
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:203
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:203
Symbol 203 MovieClip {LostSoul}Uses:186 188 190 192 194 196 198 200 202Used by:942 956 1022 1060 1115
Symbol 204 MovieClip {secretExitswitchToSecretMap}Uses:137 139Used by:942
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 MovieClip {reddoor2}Uses:206Used by:942 956
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:210
Symbol 210 MovieClip {yellowdoor2}Uses:209Used by:942
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:215
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:215
Symbol 215 MovieClip {PolecorpseTwitch}Uses:212 214Used by:942 956 1022 1060 1115
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:221 1165
Symbol 218 GraphicUsed by:220
Symbol 219 TextUses:112Used by:220
Symbol 220 MovieClipUses:218 219Used by:221
Symbol 221 MovieClip {Knarrenheinz}Uses:217 220Used by:859
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClip {enemyBlockBoxAir}Uses:222Used by:859 942 956 1022 1060 1102 1115
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:226
Symbol 226 MovieClip {bluedoor2}Uses:225Used by:859 956
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClip {secretBox}Uses:227Used by:801 859 942 956 1022 1060 1102 1115
Symbol 229 BitmapUsed by:230 233
Symbol 230 GraphicUses:229Used by:258
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:258
Symbol 233 GraphicUses:229Used by:258
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:258
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:258
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:258
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:258
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:258
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:258
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:258
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:258
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:258
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:258
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:258
Symbol 256 BitmapUsed by:257 939 954
Symbol 257 GraphicUses:256Used by:258
Symbol 258 MovieClip {Player}Uses:230 232 233 235 237 239 241 243 245 247 249 251 253 255 257Used by:801 859 942 956 1022 1060 1102 1115 1178
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:285
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:285
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:285
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:285
Symbol 267 BitmapUsed by:268
Symbol 268 GraphicUses:267Used by:285
Symbol 269 BitmapUsed by:270
Symbol 270 GraphicUses:269Used by:285
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:285
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:285
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:285
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:285
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:285
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:285
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:285
Symbol 285 MovieClip {Pinky}Uses:260 262 264 266 268 270 272 274 276 278 280 282 284Used by:801 859 942 956 1022 1060 1102
Symbol 286 MovieClip {exitswitch}Uses:137 139Used by:801 859 942 956
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:289
Symbol 289 MovieClip {exitdoor}Uses:288Used by:801 859 942 956 1178
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:292 780
Symbol 292 MovieClip {nukage}Uses:291Used by:801 859 942 956
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClip {floorTile}Uses:293Used by:801 859 942 956 1022 1060 1102 1115 1178
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClip {enemyBlockBox}Uses:295Used by:801 859 942 956 1022 1060 1102 1115
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:299
Symbol 299 MovieClip {door1}Uses:298Used by:801 859 942 956
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:302
Symbol 302 MovieClip {door2}Uses:301Used by:801 859
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:305
Symbol 305 MovieClip {grayline}Uses:304Used by:801 859 942 956
Symbol 306 TextUses:112Used by:307
Symbol 307 MovieClip {txt3}Uses:306Used by:682
Symbol 308 TextUses:112Used by:309
Symbol 309 MovieClip {txt2}Uses:308Used by:682
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:314
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:314
Symbol 314 MovieClip {skull}Uses:311 313Used by:588 591 595 625 678 681 1178
Symbol 315 MovieClip {BfgPuff2}Uses:132Used by:576
Symbol 316 GraphicUsed by:576  Timeline
Symbol 317 FontUsed by:318
Symbol 318 EditableTextUses:317Used by:Timeline
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:321 751
Symbol 321 MovieClip {ZombieShotgun}Uses:320Used by:576
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:324
Symbol 324 MovieClip {SSG}Uses:323Used by:576
Symbol 325 GraphicUsed by:327
Symbol 326 TextUses:112Used by:327
Symbol 327 MovieClip {Deathpic}Uses:325 326Used by:576
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:330
Symbol 330 MovieClip {Gibs1}Uses:329Used by:576
Symbol 331 GraphicUsed by:336
Symbol 332 TextUses:112Used by:336
Symbol 333 TextUses:112Used by:336
Symbol 334 TextUses:112Used by:336
Symbol 335 TextUses:112Used by:336
Symbol 336 MovieClip {Interpic}Uses:331 332 333 334 335Used by:576
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClip {PickupTextBox}Uses:337Used by:576  Timeline
Symbol 339 BitmapUsed by:340
Symbol 340 GraphicUses:339Used by:341
Symbol 341 MovieClip {Rocket}Uses:340Used by:576
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClip {Shot}Uses:342Used by:576
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:368
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:368
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:368
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:368
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:368
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:368
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:368
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:368
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:368
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:368
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:368
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:368
Symbol 368 MovieClip {Baron}Uses:345 347 349 351 353 355 357 359 361 363 365 367Used by:576 942 956 1022 1060 1102
Symbol 369 BitmapUsed by:370
Symbol 370 GraphicUses:369Used by:375
Symbol 371 BitmapUsed by:372
Symbol 372 GraphicUses:371Used by:375
Symbol 373 BitmapUsed by:374
Symbol 374 GraphicUses:373Used by:375
Symbol 375 MovieClip {BaronPuff}Uses:370 372 374Used by:576
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:380
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:380
Symbol 380 MovieClip {BaronShot}Uses:377 379Used by:576
Symbol 381 BitmapUsed by:382
Symbol 382 GraphicUses:381Used by:403
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:403
Symbol 385 BitmapUsed by:386
Symbol 386 GraphicUses:385Used by:403
Symbol 387 BitmapUsed by:388
Symbol 388 GraphicUses:387Used by:403
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:403
Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391Used by:403
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393Used by:403
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:403
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:403
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:403
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:403
Symbol 403 MovieClip {ZombieMan}Uses:382 384 386 388 390 392 394 396 398 400 402Used by:576 801 859 942 956 1022 1060 1178
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:426
Symbol 406 BitmapUsed by:407
Symbol 407 GraphicUses:406Used by:426
Symbol 408 BitmapUsed by:409
Symbol 409 GraphicUses:408Used by:426
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:426
Symbol 412 BitmapUsed by:413
Symbol 413 GraphicUses:412Used by:426
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:426
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:426
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:426
Symbol 420 BitmapUsed by:421
Symbol 421 GraphicUses:420Used by:426
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:426
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:426
Symbol 426 MovieClip {ShotgunGuy}Uses:405 407 409 411 413 415 417 419 421 423 425Used by:576 801 859 942 956 1022 1060 1102
Symbol 427 BitmapUsed by:428
Symbol 428 GraphicUses:427Used by:451
Symbol 429 BitmapUsed by:430
Symbol 430 GraphicUses:429Used by:451
Symbol 431 BitmapUsed by:432
Symbol 432 GraphicUses:431Used by:451
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:451
Symbol 435 BitmapUsed by:436
Symbol 436 GraphicUses:435Used by:451
Symbol 437 BitmapUsed by:438
Symbol 438 GraphicUses:437Used by:451
Symbol 439 BitmapUsed by:440
Symbol 440 GraphicUses:439Used by:451
Symbol 441 BitmapUsed by:442
Symbol 442 GraphicUses:441Used by:451
Symbol 443 BitmapUsed by:444
Symbol 444 GraphicUses:443Used by:451
Symbol 445 BitmapUsed by:446
Symbol 446 GraphicUses:445Used by:451
Symbol 447 BitmapUsed by:448
Symbol 448 GraphicUses:447Used by:451
Symbol 449 BitmapUsed by:450
Symbol 450 GraphicUses:449Used by:451
Symbol 451 MovieClip {Mastermind}Uses:428 430 432 434 436 438 440 442 444 446 448 450Used by:576 1115
Symbol 452 BitmapUsed by:453
Symbol 453 GraphicUses:452Used by:476
Symbol 454 BitmapUsed by:455
Symbol 455 GraphicUses:454Used by:476
Symbol 456 BitmapUsed by:457
Symbol 457 GraphicUses:456Used by:476
Symbol 458 BitmapUsed by:459
Symbol 459 GraphicUses:458Used by:476
Symbol 460 BitmapUsed by:461
Symbol 461 GraphicUses:460Used by:476
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:476
Symbol 464 BitmapUsed by:465
Symbol 465 GraphicUses:464Used by:476
Symbol 466 BitmapUsed by:467
Symbol 467 GraphicUses:466Used by:476
Symbol 468 BitmapUsed by:469
Symbol 469 GraphicUses:468Used by:476
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:476
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:476
Symbol 474 BitmapUsed by:475
Symbol 475 GraphicUses:474Used by:476
Symbol 476 MovieClip {Imp}Uses:453 455 457 459 461 463 465 467 469 471 473 475Used by:576 801 859 942 956 1022 1060 1102 1115
Symbol 477 BitmapUsed by:478
Symbol 478 GraphicUses:477Used by:501
Symbol 479 BitmapUsed by:480
Symbol 480 GraphicUses:479Used by:501
Symbol 481 BitmapUsed by:482
Symbol 482 GraphicUses:481Used by:501
Symbol 483 BitmapUsed by:484
Symbol 484 GraphicUses:483Used by:501
Symbol 485 BitmapUsed by:486
Symbol 486 GraphicUses:485Used by:501
Symbol 487 BitmapUsed by:488
Symbol 488 GraphicUses:487Used by:501
Symbol 489 BitmapUsed by:490
Symbol 490 GraphicUses:489Used by:501
Symbol 491 BitmapUsed by:492
Symbol 492 GraphicUses:491Used by:501
Symbol 493 BitmapUsed by:494
Symbol 494 GraphicUses:493Used by:501
Symbol 495 BitmapUsed by:496
Symbol 496 GraphicUses:495Used by:501
Symbol 497 BitmapUsed by:498
Symbol 498 GraphicUses:497Used by:501
Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:499Used by:501
Symbol 501 MovieClip {Cyberdemon}Uses:478 480 482 484 486 488 490 492 494 496 498 500Used by:576 1022 1060 1102
Symbol 502 BitmapUsed by:503
Symbol 503 GraphicUses:502Used by:506
Symbol 504 BitmapUsed by:505
Symbol 505 GraphicUses:504Used by:506
Symbol 506 MovieClip {CacoBall}Uses:503 505Used by:576
Symbol 507 Sound {ZombieSpot3}Used by:576
Symbol 508 Sound {ZombieSpot2}Used by:576
Symbol 509 Sound {ZombieSpot1}Used by:576
Symbol 510 Sound {ZombieHit}Used by:576
Symbol 511 Sound {ZombieDeath3}Used by:576
Symbol 512 Sound {ZombieDeath2}Used by:576
Symbol 513 Sound {ZombieDeath1}Used by:576
Symbol 514 Sound {PinkySpot}Used by:576
Symbol 515 Sound {PinkyHit}Used by:576
Symbol 516 Sound {PinkyDeath}Used by:576
Symbol 517 Sound {PinkyAttack}Used by:576
Symbol 518 Sound {MastermindWalk2}Used by:576
Symbol 519 Sound {MastermindWalk1}Used by:576
Symbol 520 Sound {MastermindSpot}Used by:576
Symbol 521 Sound {MastermindDeath}Used by:576
Symbol 522 Sound {LostSoulAttack}Used by:576
Symbol 523 Sound {ImpSpot2}Used by:576
Symbol 524 Sound {ImpSpot1}Used by:576
Symbol 525 Sound {ImpShot}Used by:576
Symbol 526 Sound {ImpDeath2}Used by:576
Symbol 527 Sound {ImpDeath1}Used by:576
Symbol 528 Sound {ImpAttackNear}Used by:576
Symbol 529 Sound {CyberdemonWalk}Used by:576
Symbol 530 Sound {CyberdemonSpot}Used by:576
Symbol 531 Sound {CyberdemonDeath}Used by:576
Symbol 532 Sound {CacoSpot}Used by:576
Symbol 533 Sound {CacoDeath}Used by:576
Symbol 534 Sound {BaronSpot}Used by:576
Symbol 535 Sound {BaronDeath}Used by:576
Symbol 536 Sound {Intermission}Used by:576
Symbol 537 Sound {MenuMusic}Used by:576
Symbol 538 Sound {IntroMusic}Used by:576
Symbol 539 Sound {Veggies}Used by:576
Symbol 540 Sound {End}Used by:576
Symbol 541 Sound {E1M8}Used by:576
Symbol 542 Sound {E1M7}Used by:576
Symbol 543 Sound {E1M6}Used by:576
Symbol 544 Sound {E1M5}Used by:576
Symbol 545 Sound {E1M4}Used by:576
Symbol 546 Sound {E1M3}Used by:576
Symbol 547 Sound {E1M2}Used by:576
Symbol 548 Sound {E1M1}Used by:576
Symbol 549 Sound {WeaponGet}Used by:576
Symbol 550 Sound {Switch2}Used by:576 625 681
Symbol 551 Sound {SuperItemGet}Used by:576
Symbol 552 Sound {Spopd}Used by:576
Symbol 553 Sound {ShotgunSound}Used by:576
Symbol 554 Sound {Secret}Used by:576
Symbol 555 Sound {SawTake}Used by:576
Symbol 556 Sound {SawIdle}Used by:576
Symbol 557 Sound {SawHit}Used by:576
Symbol 558 Sound {SawAttack}Used by:576
Symbol 559 Sound {RocketLauncherSound}Used by:576
Symbol 560 Sound {RocketExplode}Used by:576 1201
Symbol 561 Sound {Radio}Used by:576
Symbol 562 Sound {Poof}Used by:576
Symbol 563 Sound {PlayerHurt}Used by:576
Symbol 564 Sound {PlayerDeath}Used by:576
Symbol 565 Sound {PlasmaExplode}Used by:576
Symbol 566 Sound {PlasmaSound}Used by:576
Symbol 567 Sound {ItemGet}Used by:576
Symbol 568 Sound {Hahaha}Used by:576
Symbol 569 Sound {Fist}Used by:576
Symbol 570 Sound {EnemyChaingun}Used by:576
Symbol 571 Sound {DoorOpen}Used by:576
Symbol 572 Sound {DoorClose}Used by:576
Symbol 573 Sound {Bullet}Used by:576 1201
Symbol 574 Sound {BfgExplode}Used by:576
Symbol 575 Sound {BfgSound}Used by:576
Symbol 576 MovieClipUses:321 324 315 327 330 336 338 341 343 368 375 380 403 426 451 476 501 506 316 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 118 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575Used by:Timeline
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:579
Symbol 579 MovieClipUses:578Used by:Timeline
Symbol 580 BitmapUsed by:581
Symbol 581 GraphicUses:580Used by:582
Symbol 582 MovieClip {DOOM_Titlepic}Uses:581Used by:Timeline
Symbol 583 BitmapUsed by:584 672 862 963 969 1074 1118 1204
Symbol 584 GraphicUses:583Used by:Timeline
Symbol 585 TextUses:112Used by:588
Symbol 586 TextUses:112Used by:588
Symbol 587 GraphicUsed by:588
Symbol 588 Button {StartGame}Uses:585 586 314 587 118Used by:Timeline
Symbol 589 TextUses:112Used by:591
Symbol 590 TextUses:112Used by:591
Symbol 591 Button {About}Uses:589 590 314 134 118Used by:Timeline
Symbol 592 TextUses:112Used by:595
Symbol 593 TextUses:112Used by:595
Symbol 594 GraphicUsed by:595 651 661
Symbol 595 Button {Controls}Uses:592 593 314 594 118Used by:Timeline
Symbol 596 BitmapUsed by:608
Symbol 597 BitmapUsed by:608
Symbol 598 BitmapUsed by:608
Symbol 599 BitmapUsed by:608
Symbol 600 BitmapUsed by:608
Symbol 601 BitmapUsed by:608
Symbol 602 BitmapUsed by:608
Symbol 603 BitmapUsed by:608
Symbol 604 BitmapUsed by:608
Symbol 605 BitmapUsed by:608
Symbol 606 BitmapUsed by:608
Symbol 607 BitmapUsed by:608
Symbol 608 GraphicUses:596 597 598 599 600 601 602 603 604 605 606 607Used by:612
Symbol 609 TextUses:112Used by:612
Symbol 610 BitmapUsed by:611
Symbol 611 GraphicUses:610Used by:612
Symbol 612 MovieClip {Control_pic}Uses:608 609 611Used by:622
Symbol 613 TextUses:112Used by:622
Symbol 614 TextUses:112Used by:622
Symbol 615 TextUses:112Used by:622
Symbol 616 TextUses:112Used by:622
Symbol 617 TextUses:112Used by:622
Symbol 618 TextUses:112Used by:622
Symbol 619 TextUses:112Used by:622
Symbol 620 TextUses:112Used by:622
Symbol 621 TextUses:112Used by:622
Symbol 622 MovieClip {Ctrl_text}Uses:612 613 614 615 616 617 618 619 620 621Used by:Timeline
Symbol 623 TextUses:112Used by:625
Symbol 624 TextUses:112Used by:625
Symbol 625 Button {Back}Uses:623 624 314 134 550Used by:Timeline
Symbol 626 TextUses:112Used by:627
Symbol 627 MovieClip {About_text}Uses:626Used by:Timeline
Symbol 628 BitmapUsed by:629 969 1032 1074 1100 1204
Symbol 629 GraphicUses:628Used by:Timeline
Symbol 630 BitmapUsed by:631
Symbol 631 GraphicUses:630Used by:636
Symbol 632 BitmapUsed by:633
Symbol 633 GraphicUses:632Used by:636
Symbol 634 BitmapUsed by:635
Symbol 635 GraphicUses:634Used by:636
Symbol 636 MovieClip {eye}Uses:631 633 635Used by:1022 1060  Timeline
Symbol 637 BitmapUsed by:638 673 1118
Symbol 638 GraphicUses:637Used by:Timeline
Symbol 639 EditableTextUses:1 112Used by:Timeline
Symbol 640 TextUses:112Used by:Timeline
Symbol 641 TextUses:112Used by:Timeline
Symbol 642 TextUses:112Used by:651
Symbol 643 TextUses:112Used by:651
Symbol 644 BitmapUsed by:645
Symbol 645 GraphicUses:644Used by:650
Symbol 646 BitmapUsed by:647
Symbol 647 GraphicUses:646Used by:650
Symbol 648 BitmapUsed by:649
Symbol 649 GraphicUses:648Used by:650
Symbol 650 MovieClipUses:645 647 649Used by:651
Symbol 651 Button {Easy}Uses:642 643 650 594 118Used by:Timeline
Symbol 652 TextUses:112Used by:661
Symbol 653 TextUses:112Used by:661
Symbol 654 BitmapUsed by:655
Symbol 655 GraphicUses:654Used by:660
Symbol 656 BitmapUsed by:657
Symbol 657 GraphicUses:656Used by:660
Symbol 658 BitmapUsed by:659
Symbol 659 GraphicUses:658Used by:660
Symbol 660 MovieClipUses:655 657 659Used by:661
Symbol 661 Button {HurtMePlenty}Uses:652 653 660 594 118Used by:Timeline
Symbol 662 TextUses:112Used by:669
Symbol 663 TextUses:112Used by:669
Symbol 664 BitmapUsed by:665
Symbol 665 GraphicUses:664Used by:668
Symbol 666 BitmapUsed by:667
Symbol 667 GraphicUses:666Used by:668
Symbol 668 MovieClipUses:665 667Used by:669
Symbol 669 Button {UltraViolence}Uses:662 663 668 134 118Used by:Timeline
Symbol 670 TextUses:112Used by:671
Symbol 671 MovieClipUses:670Used by:Timeline
Symbol 672 GraphicUses:583Used by:Timeline
Symbol 673 GraphicUses:637Used by:Timeline
Symbol 674 TextUses:112Used by:675
Symbol 675 MovieClipUses:674Used by:682
Symbol 676 TextUses:112Used by:678
Symbol 677 TextUses:112Used by:678
Symbol 678 Button {Play}Uses:676 677 314 134 118Used by:682
Symbol 679 TextUses:112Used by:681
Symbol 680 TextUses:112Used by:681
Symbol 681 Button {Skip}Uses:679 680 314 134 550Used by:682
Symbol 682 MovieClip {introtxt}Uses:675 678 681 309 307Used by:Timeline
Symbol 683 GraphicUsed by:Timeline
Symbol 684 BitmapUsed by:688
Symbol 685 BitmapUsed by:688
Symbol 686 BitmapUsed by:688
Symbol 687 BitmapUsed by:688
Symbol 688 GraphicUses:687 686 685 684Used by:689
Symbol 689 MovieClipUses:688Used by:Timeline
Symbol 690 BitmapUsed by:707 775 857 876
Symbol 691 BitmapUsed by:707 775 798 857 858 876
Symbol 692 BitmapUsed by:707 775 857 858
Symbol 693 BitmapUsed by:707 775 857
Symbol 694 BitmapUsed by:707 775 857
Symbol 695 BitmapUsed by:707 775 857 858
Symbol 696 BitmapUsed by:707 775 857 876
Symbol 697 BitmapUsed by:707 775 857
Symbol 698 BitmapUsed by:707 775 798 857 858
Symbol 699 BitmapUsed by:707 721 775 857
Symbol 700 BitmapUsed by:707 939 955
Symbol 701 BitmapUsed by:707 939 955
Symbol 702 BitmapUsed by:707 939 955
Symbol 703 BitmapUsed by:707 775 798 857 858
Symbol 704 BitmapUsed by:707 720 843
Symbol 705 BitmapUsed by:707 720 843
Symbol 706 BitmapUsed by:707 721 775 857 858
Symbol 707 GraphicUses:704 705 690 693 691 692 699 695 698 706 696 694 697 703 700 701 702Used by:717
Symbol 708 BitmapUsed by:709
Symbol 709 GraphicUses:708Used by:716
Symbol 710 BitmapUsed by:711
Symbol 711 GraphicUses:710Used by:716
Symbol 712 BitmapUsed by:713
Symbol 713 GraphicUses:712Used by:716
Symbol 714 BitmapUsed by:715
Symbol 715 GraphicUses:714Used by:716
Symbol 716 MovieClipUses:709 711 713 715Used by:717 801 859
Symbol 717 MovieClipUses:707 716Used by:Timeline
Symbol 718 BitmapUsed by:719 720 840 841 842 843 1123
Symbol 719 GraphicUses:718Used by:801
Symbol 720 GraphicUses:718 705 704Used by:801
Symbol 721 GraphicUses:706 699Used by:801
Symbol 722 BitmapUsed by:723
Symbol 723 GraphicUses:722Used by:726
Symbol 724 BitmapUsed by:725
Symbol 725 GraphicUses:724Used by:726
Symbol 726 MovieClip {GreenArmor}Uses:723 725Used by:801 859 942 956 1022 1060 1102 1115
Symbol 727 BitmapUsed by:728
Symbol 728 GraphicUses:727Used by:735
Symbol 729 BitmapUsed by:730
Symbol 730 GraphicUses:729Used by:735
Symbol 731 BitmapUsed by:732
Symbol 732 GraphicUses:731Used by:735
Symbol 733 BitmapUsed by:734
Symbol 734 GraphicUses:733Used by:735
Symbol 735 MovieClip {BonusHealth}Uses:728 730 732 734Used by:801 859 942 956 1022 1060 1102 1115
Symbol 736 BitmapUsed by:737
Symbol 737 GraphicUses:736Used by:738
Symbol 738 MovieClip {Shells}Uses:737Used by:801 859 942 956 1022 1060 1102
Symbol 739 BitmapUsed by:740
Symbol 740 GraphicUses:739Used by:747
Symbol 741 BitmapUsed by:742
Symbol 742 GraphicUses:741Used by:747
Symbol 743 BitmapUsed by:744
Symbol 744 GraphicUses:743Used by:747
Symbol 745 BitmapUsed by:746
Symbol 746 GraphicUses:745Used by:747
Symbol 747 MovieClip {BonusArmor}Uses:740 742 744 746Used by:801 859 942 956 1022 1060 1102 1115
Symbol 748 BitmapUsed by:749
Symbol 749 GraphicUses:748Used by:750
Symbol 750 MovieClip {Chainsaw}Uses:749Used by:801 834 942 1031 1060
Symbol 751 MovieClip {Shotgun}Uses:320Used by:801 834 859 956 1031 1060 1115
Symbol 752 BitmapUsed by:753
Symbol 753 GraphicUses:752Used by:754
Symbol 754 MovieClip {Stimpak}Uses:753Used by:801 859 942 956 1022 1060 1102 1115
Symbol 755 BitmapUsed by:756
Symbol 756 GraphicUses:755Used by:757
Symbol 757 MovieClip {Medikit}Uses:756Used by:801 859 942 956 1022 1060 1102 1115 1178
Symbol 758 BitmapUsed by:759
Symbol 759 GraphicUses:758Used by:760
Symbol 760 MovieClip {Ammoclip}Uses:759Used by:801 1060
Symbol 761 BitmapUsed by:762
Symbol 762 GraphicUses:761Used by:769
Symbol 763 BitmapUsed by:764
Symbol 764 GraphicUses:763Used by:769
Symbol 765 BitmapUsed by:766
Symbol 766 GraphicUses:765Used by:769
Symbol 767 BitmapUsed by:768
Symbol 768 GraphicUses:767Used by:769
Symbol 769 MovieClip {Superschorsch}Uses:762 764 766 768Used by:801 956 1022 1060 1102 1115 1178
Symbol 770 BitmapUsed by:775 798 857 858
Symbol 771 BitmapUsed by:775 857
Symbol 772 BitmapUsed by:775 857 938 950
Symbol 773 BitmapUsed by:775 844 857 858 938 950 955
Symbol 774 BitmapUsed by:775 857
Symbol 775 GraphicUses:695 691 698 692 773 772 703 706 690 693 696 694 697 770 699 771 774Used by:801
Symbol 776 BitmapUsed by:777
Symbol 777 GraphicUses:776Used by:780
Symbol 778 BitmapUsed by:779
Symbol 779 GraphicUses:778Used by:780
Symbol 780 MovieClipUses:291 777 779Used by:801 859 942 956
Symbol 781 BitmapUsed by:782
Symbol 782 GraphicUses:781Used by:797
Symbol 783 BitmapUsed by:784
Symbol 784 GraphicUses:783Used by:797
Symbol 785 BitmapUsed by:786
Symbol 786 GraphicUses:785Used by:797
Symbol 787 BitmapUsed by:788
Symbol 788 GraphicUses:787Used by:797
Symbol 789 BitmapUsed by:790
Symbol 790 GraphicUses:789Used by:797
Symbol 791 BitmapUsed by:792
Symbol 792 GraphicUses:791Used by:797
Symbol 793 BitmapUsed by:794
Symbol 794 GraphicUses:793Used by:797
Symbol 795 BitmapUsed by:796
Symbol 796 GraphicUses:795Used by:797
Symbol 797 MovieClip {Cacodemon}Uses:782 784 786 788 790 792 794 796Used by:801 859 942 956 1022 1060 1102 1115
Symbol 798 GraphicUses:691 698 703 770Used by:801
Symbol 799 BitmapUsed by:800 857 939 950
Symbol 800 GraphicUses:799Used by:801
Symbol 801 MovieClip {Doom2D_fla.map01_47}Uses:719 716 720 305 302 299 296 721 294 292 289 286 726 735 738 747 750 751 754 757 760 769 775 780 426 403 476 285 797 258 798 228 800Used by:Timeline
Symbol 802 GraphicUsed by:834
Symbol 803 TextUses:112Used by:834 1031
Symbol 804 TextUses:112Used by:834 1031
Symbol 805 TextUses:112Used by:834 1031
Symbol 806 TextUses:112Used by:834 1031
Symbol 807 TextUses:112Used by:834 1031
Symbol 808 BitmapUsed by:809
Symbol 809 GraphicUses:808Used by:810
Symbol 810 MovieClip {Chaingun}Uses:809Used by:834 859 942 956 1022 1031 1060 1102 1115
Symbol 811 BitmapUsed by:812
Symbol 812 GraphicUses:811Used by:813
Symbol 813 MovieClip {Plasmagun}Uses:812Used by:834 1031 1060 1115
Symbol 814 BitmapUsed by:815
Symbol 815 GraphicUses:814Used by:816
Symbol 816 MovieClip {RocketLauncher}Uses:815Used by:834 942 956 1022 1031 1060 1102 1115
Symbol 817 GraphicUsed by:818
Symbol 818 MovieClipUses:817Used by:834 1031
Symbol 819 BitmapUsed by:820
Symbol 820 GraphicUses:819Used by:821
Symbol 821 MovieClip {Pistol}Uses:820Used by:834 1031
Symbol 822 BitmapUsed by:823
Symbol 823 GraphicUses:822Used by:824
Symbol 824 MovieClip {BFG}Uses:823Used by:834 1031 1102 1115 1178
Symbol 825 BitmapUsed by:826
Symbol 826 GraphicUses:825Used by:827 850
Symbol 827 MovieClip {BlueKeyHUD}Uses:826Used by:834
Symbol 828 BitmapUsed by:829
Symbol 829 GraphicUses:828Used by:830 924
Symbol 830 MovieClip {RedKeyHUD}Uses:829Used by:834
Symbol 831 BitmapUsed by:832
Symbol 832 GraphicUses:831Used by:833 912
Symbol 833 MovieClip {YellowKeyHUD}Uses:832Used by:834
Symbol 834 MovieClip {Doom2D_fla.HUD_71}Uses:802 803 804 805 806 807 751 810 813 816 818 821 824 750 827 830 833Used by:Timeline
Symbol 835 GraphicUsed by:839
Symbol 836 TextUses:112Used by:839
Symbol 837 GraphicUsed by:839
Symbol 838 TextUses:112Used by:839
Symbol 839 MovieClip {AutoswitchButton}Uses:835 836 837 838Used by:Timeline
Symbol 840 GraphicUses:718Used by:859
Symbol 841 GraphicUses:718Used by:859
Symbol 842 GraphicUses:718Used by:859
Symbol 843 GraphicUses:705 704 718Used by:859
Symbol 844 GraphicUses:773Used by:859
Symbol 845 BitmapUsed by:846
Symbol 846 GraphicUses:845Used by:847
Symbol 847 MovieClip {Ammobox}Uses:846Used by:859 942 956 1022 1060 1102 1115 1178
Symbol 848 BitmapUsed by:849
Symbol 849 GraphicUses:848Used by:850
Symbol 850 MovieClip {BlueKey}Uses:849 826Used by:859 956
Symbol 851 BitmapUsed by:852
Symbol 852 GraphicUses:851Used by:853
Symbol 853 MovieClip {Backpack}Uses:852Used by:859 1022 1102 1115 1178
Symbol 854 BitmapUsed by:855
Symbol 855 GraphicUses:854Used by:856
Symbol 856 MovieClip {ShellBox}Uses:855Used by:859 942 956 1022 1060 1102 1115 1178
Symbol 857 GraphicUses:695 698 692 691 690 693 696 694 697 770 706 699 703 771 772 773 799 774Used by:859
Symbol 858 GraphicUses:773 692 691 698 695 706 703 770Used by:859
Symbol 859 MovieClip {Doom2D_fla.map02_83}Uses:840 716 841 842 843 305 294 299 296 226 302 844 292 289 286 223 751 738 810 847 850 754 853 747 735 726 757 856 857 780 285 426 476 403 797 221 258 858 228Used by:Timeline
Symbol 860 BitmapUsed by:862
Symbol 861 BitmapUsed by:862
Symbol 862 GraphicUses:861 583 860Used by:872
Symbol 863 BitmapUsed by:864
Symbol 864 GraphicUses:863Used by:871
Symbol 865 BitmapUsed by:866
Symbol 866 GraphicUses:865Used by:871
Symbol 867 BitmapUsed by:868
Symbol 868 GraphicUses:867Used by:871
Symbol 869 BitmapUsed by:870
Symbol 870 GraphicUses:869Used by:871
Symbol 871 MovieClipUses:864 866 868 870Used by:872
Symbol 872 MovieClipUses:862 871Used by:Timeline
Symbol 873 BitmapUsed by:876
Symbol 874 BitmapUsed by:876
Symbol 875 BitmapUsed by:876
Symbol 876 GraphicUses:690 691 696 873 874 875Used by:887
Symbol 877 BitmapUsed by:878
Symbol 878 GraphicUses:877Used by:883
Symbol 879 BitmapUsed by:880
Symbol 880 GraphicUses:879Used by:883
Symbol 881 BitmapUsed by:882
Symbol 882 GraphicUses:881Used by:883
Symbol 883 MovieClipUses:878 880 882Used by:887
Symbol 884 BitmapUsed by:886
Symbol 885 BitmapUsed by:886
Symbol 886 GraphicUses:884 885Used by:887
Symbol 887 MovieClipUses:876 883 886Used by:Timeline
Symbol 888 BitmapUsed by:890 969 971 1074 1103
Symbol 889 BitmapUsed by:890 969 1074 1100
Symbol 890 GraphicUses:889 888Used by:942
Symbol 891 BitmapUsed by:892
Symbol 892 GraphicUses:891Used by:897
Symbol 893 BitmapUsed by:894
Symbol 894 GraphicUses:893Used by:897
Symbol 895 BitmapUsed by:896
Symbol 896 GraphicUses:895Used by:897
Symbol 897 MovieClipUses:892 894 896Used by:942 956 1178
Symbol 898 BitmapUsed by:899
Symbol 899 GraphicUses:898Used by:904
Symbol 900 BitmapUsed by:901
Symbol 901 GraphicUses:900Used by:904
Symbol 902 BitmapUsed by:903
Symbol 903 GraphicUses:902Used by:904
Symbol 904 MovieClipUses:899 901 903Used by:942 956 970 1022 1102 1115
Symbol 905 BitmapUsed by:906 1100
Symbol 906 GraphicUses:905Used by:942
Symbol 907 BitmapUsed by:908 909 946
Symbol 908 GraphicUses:907Used by:942
Symbol 909 GraphicUses:907Used by:942 956
Symbol 910 BitmapUsed by:911
Symbol 911 GraphicUses:910Used by:912
Symbol 912 MovieClip {YellowKey}Uses:911 832Used by:942
Symbol 913 BitmapUsed by:914
Symbol 914 GraphicUses:913Used by:915
Symbol 915 MovieClip {Biosuit}Uses:914Used by:942
Symbol 916 BitmapUsed by:918 938 939 950 955
Symbol 917 BitmapUsed by:918 938 939 950 955
Symbol 918 GraphicUses:916 917Used by:942
Symbol 919 BitmapUsed by:920
Symbol 920 GraphicUses:919Used by:921
Symbol 921 MovieClip {SingleRocket}Uses:920Used by:942 956 1022 1060 1102 1178
Symbol 922 BitmapUsed by:923
Symbol 923 GraphicUses:922Used by:924
Symbol 924 MovieClip {RedKey}Uses:923 829Used by:942 956
Symbol 925 BitmapUsed by:926
Symbol 926 GraphicUses:925Used by:927
Symbol 927 MovieClip {RocketBox}Uses:926Used by:942 1060 1115
Symbol 928 BitmapUsed by:929
Symbol 929 GraphicUses:928Used by:932
Symbol 930 BitmapUsed by:931
Symbol 931 GraphicUses:930Used by:932
Symbol 932 MovieClip {BlueArmor}Uses:929 931Used by:942 956 1022 1060 1115 1178
Symbol 933 BitmapUsed by:938 939 950 955
Symbol 934 BitmapUsed by:938 939 950 955
Symbol 935 BitmapUsed by:938 950 1137
Symbol 936 BitmapUsed by:938 950 1137
Symbol 937 BitmapUsed by:938 950
Symbol 938 GraphicUses:935 936 917 933 934 916 937 773 772Used by:942
Symbol 939 GraphicUses:700 702 701 916 917 934 933 799 256Used by:942
Symbol 940 GraphicUsed by:941
Symbol 941 MovieClipUses:940Used by:942
Symbol 942 MovieClip {Doom2D_fla.map03_96}Uses:890 215 897 904 906 305 908 909 912 294 299 292 210 207 286 289 296 223 915 918 204 750 816 921 924 754 726 810 757 735 927 932 747 738 847 856 938 780 797 476 426 403 203 285 368 258 939 228 941Used by:Timeline
Symbol 943 BitmapUsed by:945 973 1032 1074 1095 1103
Symbol 944 BitmapUsed by:945 973 1032 1033 1103
Symbol 945 GraphicUses:943 944Used by:956
Symbol 946 GraphicUses:907Used by:956
Symbol 947 BitmapUsed by:948
Symbol 948 GraphicUses:947Used by:949
Symbol 949 MovieClip {Berserk}Uses:948Used by:956 1060
Symbol 950 GraphicUses:935 936 917 916 937 934 933 772 773 799Used by:956
Symbol 951 BitmapUsed by:952
Symbol 952 GraphicUses:951Used by:953
Symbol 953 MovieClip {Cells}Uses:952Used by:956 1022 1060 1102 1115 1178
Symbol 954 GraphicUses:256Used by:956
Symbol 955 GraphicUses:916 917 700 702 701 773 934 933Used by:956
Symbol 956 MovieClip {Doom2D_fla.map04_111}Uses:904 945 897 305 909 946 294 286 289 226 207 296 292 299 223 949 751 850 924 754 856 757 726 847 932 921 738 810 747 735 769 950 780 953 954 215 184 403 285 797 368 476 203 426 816 258 955 228Used by:Timeline
Symbol 957 BitmapUsed by:963
Symbol 958 BitmapUsed by:963
Symbol 959 BitmapUsed by:963
Symbol 960 BitmapUsed by:963
Symbol 961 BitmapUsed by:963
Symbol 962 BitmapUsed by:963
Symbol 963 GraphicUses:583 962 957 958 959 960 961Used by:964
Symbol 964 MovieClipUses:963Used by:Timeline
Symbol 965 BitmapUsed by:969 1077 1121
Symbol 966 BitmapUsed by:969
Symbol 967 BitmapUsed by:969
Symbol 968 BitmapUsed by:969
Symbol 969 GraphicUses:583 965 966 967 628 968 889 888Used by:970
Symbol 970 MovieClipUses:969 904 184Used by:Timeline
Symbol 971 GraphicUses:888Used by:1022
Symbol 972 BitmapUsed by:973 1032 1074 1100
Symbol 973 GraphicUses:944 943 972Used by:1022
Symbol 974 BitmapUsed by:975
Symbol 975 GraphicUses:974Used by:980
Symbol 976 BitmapUsed by:977
Symbol 977 GraphicUses:976Used by:980
Symbol 978 BitmapUsed by:979
Symbol 979 GraphicUses:978Used by:980
Symbol 980 MovieClipUses:975 977 979Used by:1022 1060 1102
Symbol 981 BitmapUsed by:982 1040
Symbol 982 GraphicUses:981Used by:1022 1060 1102 1115
Symbol 983 BitmapUsed by:984 1018 1050 1052 1098
Symbol 984 GraphicUses:983Used by:1022
Symbol 985 BitmapUsed by:986
Symbol 986 GraphicUses:985Used by:987
Symbol 987 MovieClip {CellBox}Uses:986Used by:1022 1060 1102 1115 1178
Symbol 988 BitmapUsed by:989
Symbol 989 GraphicUses:988Used by:992
Symbol 990 BitmapUsed by:991
Symbol 991 GraphicUses:990Used by:992 1030
Symbol 992 MovieClip {YellowSkull}Uses:989 991Used by:1022 1102
Symbol 993 BitmapUsed by:1010 1040 1059
Symbol 994 BitmapUsed by:1010 1040
Symbol 995 BitmapUsed by:1010 1020 1040 1059
Symbol 996 BitmapUsed by:1010 1020 1040
Symbol 997 BitmapUsed by:1010 1020 1040
Symbol 998 BitmapUsed by:1010 1020 1040
Symbol 999 BitmapUsed by:1010 1104
Symbol 1000 BitmapUsed by:1010 1020 1040 1049
Symbol 1001 BitmapUsed by:1010 1020 1040
Symbol 1002 BitmapUsed by:1010 1040
Symbol 1003 BitmapUsed by:1010 1020 1040
Symbol 1004 BitmapUsed by:1010 1040
Symbol 1005 BitmapUsed by:1010 1040
Symbol 1006 BitmapUsed by:1010 1040
Symbol 1007 BitmapUsed by:1010 1048 1079
Symbol 1008 BitmapUsed by:1010 1051 1079 1105
Symbol 1009 BitmapUsed by:1010 1040 1059
Symbol 1010 GraphicUses:995 997 996 1005 1009 1000 1001 1003 994 993 998 1002 1004 1006 1008 999 1007Used by:1022
Symbol 1011 BitmapUsed by:1012
Symbol 1012 GraphicUses:1011Used by:1015
Symbol 1013 BitmapUsed by:1014
Symbol 1014 GraphicUses:1013Used by:1015
Symbol 1015 MovieClipUses:1012 1014Used by:1022
Symbol 1016 BitmapUsed by:1018 1021 1040 1051 1096 1104
Symbol 1017 BitmapUsed by:1018 1019 1049 1050
Symbol 1018 GraphicUses:1016 1017 983Used by:1022
Symbol 1019 GraphicUses:1017Used by:1022
Symbol 1020 GraphicUses:1001 997 996 1000 1003 998 995Used by:1022
Symbol 1021 GraphicUses:1016Used by:1022 1102
Symbol 1022 MovieClip {Doom2D_fla.map05_117}Uses:971 904 973 980 175 172 982 294 296 203 757 984 223 169 164 161 726 856 735 754 953 921 769 853 932 816 747 847 738 987 810 992 1010 1015 184 215 1018 1019 636 368 426 285 158 501 797 476 403 258 1020 228 1021Used by:Timeline
Symbol 1023 GraphicUsed by:1031
Symbol 1024 BitmapUsed by:1025
Symbol 1025 GraphicUses:1024Used by:1026 1039
Symbol 1026 MovieClip {BlueSkullHUD}Uses:1025Used by:1031
Symbol 1027 BitmapUsed by:1028
Symbol 1028 GraphicUses:1027Used by:1029 1036
Symbol 1029 MovieClipUses:1028Used by:1031
Symbol 1030 MovieClip {YellowSkullHUD}Uses:991Used by:1031
Symbol 1031 MovieClip {Doom2D_fla.SkullHUD_129}Uses:1023 803 804 805 806 807 751 810 813 816 818 821 824 750 1026 1029 1030Used by:Timeline
Symbol 1032 GraphicUses:972 944 943 628Used by:1060
Symbol 1033 GraphicUses:944Used by:1060
Symbol 1034 BitmapUsed by:1035
Symbol 1035 GraphicUses:1034Used by:1036
Symbol 1036 MovieClip {RedSkull}Uses:1035 1028Used by:1060 1102
Symbol 1037 BitmapUsed by:1038
Symbol 1038 GraphicUses:1037Used by:1039
Symbol 1039 MovieClip {BlueSkull}Uses:1038 1025Used by:1060 1102
Symbol 1040 GraphicUses:981 995 997 996 1009 994 993 998 1002 1004 1005 1006 1001 1000 1003 1016Used by:1060
Symbol 1041 BitmapUsed by:1042
Symbol 1042 GraphicUses:1041Used by:1047
Symbol 1043 BitmapUsed by:1044
Symbol 1044 GraphicUses:1043Used by:1047
Symbol 1045 BitmapUsed by:1046
Symbol 1046 GraphicUses:1045Used by:1047
Symbol 1047 MovieClipUses:148 1042 1044 1046Used by:1060 1102
Symbol 1048 GraphicUses:1007Used by:1060
Symbol 1049 GraphicUses:1017 1000Used by:1060
Symbol 1050 GraphicUses:1017 983Used by:1060
Symbol 1051 GraphicUses:1016 1008Used by:1060
Symbol 1052 GraphicUses:983Used by:1060
Symbol 1053 BitmapUsed by:1054
Symbol 1054 GraphicUses:1053Used by:1058
Symbol 1055 GraphicUsed by:1057
Symbol 1056 TextUses:112Used by:1057
Symbol 1057 MovieClipUses:1055 1056Used by:1058
Symbol 1058 MovieClip {Doom2D_fla.ManoLO666_141}Uses:1054 1057Used by:1060
Symbol 1059 GraphicUses:995 1009 993Used by:1060
Symbol 1060 MovieClip {Doom2D_fla.map06_133}Uses:1032 980 1033 175 172 169 982 294 164 152 296 149 146 143 949 810 760 754 726 847 738 953 757 816 921 932 750 927 747 735 856 1036 223 1039 751 987 769 813 1040 1047 1048 184 1049 636 1050 1051 215 1052 797 285 426 476 368 203 403 501 1058 258 1059 228Used by:Timeline
Symbol 1061 BitmapUsed by:1062 1063 1064
Symbol 1062 GraphicUses:1061Used by:1065
Symbol 1063 GraphicUses:1061Used by:1065
Symbol 1064 GraphicUses:1061Used by:1065
Symbol 1065 MovieClipUses:1062 1063 1064Used by:1075
Symbol 1066 BitmapUsed by:1067
Symbol 1067 GraphicUses:1066Used by:1068
Symbol 1068 MovieClipUses:1067Used by:1075
Symbol 1069 BitmapUsed by:1074
Symbol 1070 BitmapUsed by:1074
Symbol 1071 BitmapUsed by:1074
Symbol 1072 BitmapUsed by:1074
Symbol 1073 BitmapUsed by:1074
Symbol 1074 GraphicUses:1069 889 628 972 888 943 1070 1071 1072 583 1073Used by:1075
Symbol 1075 MovieClipUses:1065 1068 1074Used by:Timeline
Symbol 1076 BitmapUsed by:1077
Symbol 1077 GraphicUses:1076 965Used by:1078
Symbol 1078 MovieClipUses:1077Used by:Timeline
Symbol 1079 GraphicUses:1008 1007Used by:1102
Symbol 1080 BitmapUsed by:1094 1095 1104
Symbol 1081 BitmapUsed by:1094 1095 1104
Symbol 1082 BitmapUsed by:1094 1104 1114
Symbol 1083 BitmapUsed by:1094 1104
Symbol 1084 BitmapUsed by:1094
Symbol 1085 BitmapUsed by:1094 1101 1104 1114
Symbol 1086 BitmapUsed by:1094 1101 1104 1114
Symbol 1087 BitmapUsed by:1094 1101 1104 1114
Symbol 1088 BitmapUsed by:1094 1104 1114
Symbol 1089 BitmapUsed by:1094 1104
Symbol 1090 BitmapUsed by:1094 1104
Symbol 1091 BitmapUsed by:1094 1104
Symbol 1092 BitmapUsed by:1094 1105
Symbol 1093 BitmapUsed by:1094 1104
Symbol 1094 GraphicUses:1080 1081 1082 1083 1084 1085 1087 1086 1088 1089 1092 1090 1093 1091Used by:1102
Symbol 1095 GraphicUses:943 1081 1080Used by:1102
Symbol 1096 GraphicUses:1016Used by:1102
Symbol 1097 BitmapUsed by:1098
Symbol 1098 GraphicUses:983 1097Used by:1102
Symbol 1099 BitmapUsed by:1100
Symbol 1100 GraphicUses:1099 905 889 972 628Used by:1102
Symbol 1101 GraphicUses:1086 1087 1085Used by:1102
Symbol 1102 MovieClip {Doom2D_fla.map07_147}Uses:1079 172 982 175 294 164 152 146 143 161 149 1047 169 296 223 992 1039 816 921 824 953 726 754 810 847 757 735 747 738 987 1036 856 769 853 1094 980 904 1095 184 1096 1098 797 476 368 285 426 501 1100 258 1101 228 1021Used by:Timeline
Symbol 1103 GraphicUses:944 943 888Used by:1115
Symbol 1104 GraphicUses:1080 1083 1081 1082 1016 1085 1087 1086 1088 1089 1090 1093 1091 999Used by:1115
Symbol 1105 GraphicUses:1092 1008Used by:1115
Symbol 1106 BitmapUsed by:1107
Symbol 1107 GraphicUses:1106Used by:1113
Symbol 1108 BitmapUsed by:1109
Symbol 1109 GraphicUses:1108Used by:1113
Symbol 1110 GraphicUsed by:1112
Symbol 1111 TextUses:112Used by:1112
Symbol 1112 MovieClipUses:1110 1111Used by:1113
Symbol 1113 MovieClip {Doom2D_fla.Romero_149}Uses:1107 1109 1112Used by:1115
Symbol 1114 GraphicUses:1082 1085 1087 1088 1086Used by:1115
Symbol 1115 MovieClip {Doom2D_fla.map08_148}Uses:904 1103 172 982 175 296 223 294 164 169 152 769 726 824 932 751 810 816 813 953 927 847 853 987 856 757 735 747 754 1104 184 1105 215 1113 451 797 476 203 258 1114 228Used by:Timeline
Symbol 1116 BitmapUsed by:1118
Symbol 1117 BitmapUsed by:1118
Symbol 1118 GraphicUses:637 1116 583 1117Used by:1119
Symbol 1119 MovieClipUses:1118Used by:Timeline
Symbol 1120 BitmapUsed by:1121
Symbol 1121 GraphicUses:1120 965Used by:1122
Symbol 1122 MovieClipUses:1121Used by:Timeline
Symbol 1123 GraphicUses:718Used by:1178
Symbol 1124 GraphicUsed by:1126
Symbol 1125 TextUses:112Used by:1126
Symbol 1126 MovieClipUses:1124 1125Used by:1127
Symbol 1127 MovieClip {Doom2D_fla.Doomguy_154}Uses:154 1126Used by:1178
Symbol 1128 BitmapUsed by:1130 1134 1137
Symbol 1129 BitmapUsed by:1130 1134 1137
Symbol 1130 GraphicUses:1128 1129Used by:1178
Symbol 1131 BitmapUsed by:1134
Symbol 1132 BitmapUsed by:1134 1135 1137
Symbol 1133 BitmapUsed by:1134
Symbol 1134 GraphicUses:1131 1129 1128 1132 1133Used by:1178
Symbol 1135 GraphicUses:1132Used by:1178
Symbol 1136 BitmapUsed by:1137
Symbol 1137 GraphicUses:935 936 1136 1132 1129 1128Used by:1178
Symbol 1138 BitmapUsed by:1139
Symbol 1139 GraphicUses:1138Used by:1143
Symbol 1140 GraphicUsed by:1142
Symbol 1141 TextUses:112Used by:1142
Symbol 1142 MovieClipUses:1140 1141Used by:1143
Symbol 1143 MovieClip {Doom2D_fla.Hurrican_157}Uses:1139 1142Used by:1178
Symbol 1144 BitmapUsed by:1145
Symbol 1145 GraphicUses:1144Used by:1149
Symbol 1146 GraphicUsed by:1148
Symbol 1147 TextUses:112Used by:1148
Symbol 1148 MovieClipUses:1146 1147Used by:1149
Symbol 1149 MovieClip {Doom2D_fla.Nero_159}Uses:1145 1148Used by:1178
Symbol 1150 BitmapUsed by:1151
Symbol 1151 GraphicUses:1150Used by:1155
Symbol 1152 GraphicUsed by:1154
Symbol 1153 TextUses:112Used by:1154
Symbol 1154 MovieClipUses:1152 1153Used by:1155
Symbol 1155 MovieClip {Doom2D_fla.Error_161}Uses:1151 1154Used by:1178
Symbol 1156 BitmapUsed by:1157
Symbol 1157 GraphicUses:1156Used by:1161
Symbol 1158 GraphicUsed by:1160
Symbol 1159 TextUses:112Used by:1160
Symbol 1160 MovieClipUses:1158 1159Used by:1161
Symbol 1161 MovieClip {Doom2D_fla.Kilgore_163}Uses:1157 1160Used by:1178
Symbol 1162 GraphicUsed by:1164
Symbol 1163 TextUses:112Used by:1164
Symbol 1164 MovieClipUses:1162 1163Used by:1165
Symbol 1165 MovieClip {Doom2D_fla.KnarrenheinzSecret_165}Uses:217 1164Used by:1178
Symbol 1166 BitmapUsed by:1167
Symbol 1167 GraphicUses:1166Used by:1171
Symbol 1168 GraphicUsed by:1170
Symbol 1169 TextUses:112Used by:1170
Symbol 1170 MovieClipUses:1168 1169Used by:1171
Symbol 1171 MovieClip {Doom2D_fla.Cybershark_167}Uses:1167 1170Used by:1178
Symbol 1172 BitmapUsed by:1173
Symbol 1173 GraphicUses:1172Used by:1177
Symbol 1174 GraphicUsed by:1176
Symbol 1175 TextUses:112Used by:1176
Symbol 1176 MovieClipUses:1174 1175Used by:1177
Symbol 1177 MovieClip {Doom2D_fla.Dark_Odyssey_169}Uses:1173 1176Used by:1178
Symbol 1178 MovieClip {Doom2D_fla.secretMap_153}Uses:1123 1127 175 172 1130 294 1134 152 140 289 1135 769 932 921 847 856 853 757 824 953 987 1137 1143 1149 1155 1161 1165 1171 897 1177 403 258 314Used by:Timeline
Symbol 1179 BitmapUsed by:1181
Symbol 1180 BitmapUsed by:1181
Symbol 1181 GraphicUses:1179 1180Used by:1202
Symbol 1182 GraphicUsed by:1186
Symbol 1183 GraphicUsed by:1186
Symbol 1184 GraphicUsed by:1186
Symbol 1185 TextUses:112Used by:1186
Symbol 1186 MovieClip {Doom2D_fla.secretHint_172}Uses:1182 1183 1184 1185Used by:1202
Symbol 1187 BitmapUsed by:1188
Symbol 1188 GraphicUses:1187Used by:1201
Symbol 1189 BitmapUsed by:1190
Symbol 1190 GraphicUses:1189Used by:1201
Symbol 1191 BitmapUsed by:1192
Symbol 1192 GraphicUses:1191Used by:1201
Symbol 1193 BitmapUsed by:1194
Symbol 1194 GraphicUses:1193Used by:1201
Symbol 1195 BitmapUsed by:1196
Symbol 1196 GraphicUses:1195Used by:1201
Symbol 1197 BitmapUsed by:1198
Symbol 1198 GraphicUses:1197Used by:1201
Symbol 1199 BitmapUsed by:1200
Symbol 1200 GraphicUses:1199Used by:1201
Symbol 1201 MovieClip {Doom2D_fla.TheEnd_173}Uses:1188 560 1190 573 1192 1194 1196 1198 1200Used by:1202
Symbol 1202 MovieClip {Doom2D_fla.EndScene_171}Uses:1181 1186 1201Used by:Timeline
Symbol 1203 GraphicUsed by:Timeline
Symbol 1204 GraphicUses:628 583Used by:Timeline
Symbol 1205 TextUses:112Used by:1207
Symbol 1206 TextUses:112Used by:1207
Symbol 1207 MovieClipUses:1205 1206Used by:Timeline

Instance Names

"progressText"Frame 1Symbol 318 EditableText
"Export"Frame 2Symbol 576 MovieClip
"start_btn"Frame 3Symbol 588 Button {StartGame}
"about_btn"Frame 3Symbol 591 Button {About}
"ctrl_btn"Frame 3Symbol 595 Button {Controls}
"ctrl_txt"Frame 3Symbol 622 MovieClip {Ctrl_text}
"back_btn"Frame 3Symbol 625 Button {Back}
"about_txt"Frame 3Symbol 627 MovieClip {About_text}
"heyNotTooRough_btn"Frame 3Symbol 651 Button {Easy}
"hurtMePlenty_btn"Frame 3Symbol 661 Button {HurtMePlenty}
"ultraViolence_btn"Frame 3Symbol 669 Button {UltraViolence}
"chooseSkill_txt"Frame 3Symbol 671 MovieClip
"introtxt_mc"Frame 4Symbol 682 MovieClip {introtxt}
"plain2"Frame 5Symbol 689 MovieClip
"plain1"Frame 5Symbol 717 MovieClip
"currentMap"Frame 5Symbol 801 MovieClip {Doom2D_fla.map01_47}
"HUD_mc"Frame 5Symbol 834 MovieClip {Doom2D_fla.HUD_71}
"Mute_mc"Frame 5Symbol 131 MovieClip {MuteButton}
"Autoswitch_mc"Frame 5Symbol 839 MovieClip {AutoswitchButton}
"PickupTextBox_mc"Frame 5Symbol 338 MovieClip {PickupTextBox}
"currentMap"Frame 6Symbol 859 MovieClip {Doom2D_fla.map02_83}
"plain2"Frame 7Symbol 872 MovieClip
"plain1"Frame 7Symbol 887 MovieClip
"currentMap"Frame 7Symbol 942 MovieClip {Doom2D_fla.map03_96}
"currentMap"Frame 8Symbol 956 MovieClip {Doom2D_fla.map04_111}
"plain2"Frame 9Symbol 964 MovieClip
"plain1"Frame 9Symbol 970 MovieClip
"currentMap"Frame 9Symbol 1022 MovieClip {Doom2D_fla.map05_117}
"HUD_mc"Frame 9Symbol 1031 MovieClip {Doom2D_fla.SkullHUD_129}
"currentMap"Frame 10Symbol 1060 MovieClip {Doom2D_fla.map06_133}
"plain2"Frame 11Symbol 1075 MovieClip
"plain1"Frame 11Symbol 1078 MovieClip
"currentMap"Frame 11Symbol 1102 MovieClip {Doom2D_fla.map07_147}
"currentMap"Frame 12Symbol 1115 MovieClip {Doom2D_fla.map08_148}
"plain2"Frame 13Symbol 1119 MovieClip
"plain1"Frame 13Symbol 1122 MovieClip
"currentMap"Frame 13Symbol 1178 MovieClip {Doom2D_fla.secretMap_153}
"ctrl_pic"Symbol 622 MovieClip {Ctrl_text} Frame 1Symbol 612 MovieClip {Control_pic}
"play_btn"Symbol 682 MovieClip {introtxt} Frame 1Symbol 678 Button {Play}
"skip_btn"Symbol 682 MovieClip {introtxt} Frame 1Symbol 681 Button {Skip}
"enemy4"Symbol 801 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy1"Symbol 801 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy2"Symbol 801 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy5"Symbol 801 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 476 MovieClip {Imp}
"enemy6"Symbol 801 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 476 MovieClip {Imp}
"enemy7"Symbol 801 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy8"Symbol 801 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy9"Symbol 801 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 285 MovieClip {Pinky}
"enemy10"Symbol 801 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy13"Symbol 801 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 285 MovieClip {Pinky}
"enemy12"Symbol 801 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 285 MovieClip {Pinky}
"enemy11"Symbol 801 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 476 MovieClip {Imp}
"enemy14"Symbol 801 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy3"Symbol 801 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 403 MovieClip {ZombieMan}
"player"Symbol 801 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 258 MovieClip {Player}
"shotgun_HUD"Symbol 834 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 751 MovieClip {Shotgun}
"chaingun_HUD"Symbol 834 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 810 MovieClip {Chaingun}
"plasma_HUD"Symbol 834 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 813 MovieClip {Plasmagun}
"RL_HUD"Symbol 834 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 816 MovieClip {RocketLauncher}
"fist_HUD"Symbol 834 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 818 MovieClip
"pistol_HUD"Symbol 834 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 821 MovieClip {Pistol}
"bfg_HUD"Symbol 834 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 824 MovieClip {BFG}
"chainsaw_HUD"Symbol 834 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 750 MovieClip {Chainsaw}
"bluekey_HUD"Symbol 834 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 827 MovieClip {BlueKeyHUD}
"redkey_HUD"Symbol 834 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 830 MovieClip {RedKeyHUD}
"yellowkey_HUD"Symbol 834 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 833 MovieClip {YellowKeyHUD}
"enemy1"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 285 MovieClip {Pinky}
"enemy2"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy4"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 476 MovieClip {Imp}
"enemy3"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 476 MovieClip {Imp}
"enemy5"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy7"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy6"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy8"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 285 MovieClip {Pinky}
"enemy9"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 285 MovieClip {Pinky}
"enemy10"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy11"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy12"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy13"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy14"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 476 MovieClip {Imp}
"enemy15"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 476 MovieClip {Imp}
"enemy16"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy17"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 476 MovieClip {Imp}
"enemy18"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy19"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 476 MovieClip {Imp}
"enemy20"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy21"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 403 MovieClip {ZombieMan}
"knarrenheinz"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 221 MovieClip {Knarrenheinz}
"player"Symbol 859 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 258 MovieClip {Player}
"enemy3"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy2"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 476 MovieClip {Imp}
"enemy1"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 476 MovieClip {Imp}
"enemy8"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy12"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy7"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy14"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy11"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy22"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy23"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy10"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy21"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy5"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 285 MovieClip {Pinky}
"enemy15"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 285 MovieClip {Pinky}
"enemy13"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 368 MovieClip {Baron}
"enemy19"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy4"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 476 MovieClip {Imp}
"enemy17"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy16"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy6"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy9"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy18"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy20"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 797 MovieClip {Cacodemon}
"player"Symbol 942 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 258 MovieClip {Player}
"enemy1"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy2"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy3"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 285 MovieClip {Pinky}
"enemy4"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 285 MovieClip {Pinky}
"enemy7"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy8"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 368 MovieClip {Baron}
"enemy9"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 476 MovieClip {Imp}
"enemy5"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy6"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy10"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy12"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 285 MovieClip {Pinky}
"enemy11"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 476 MovieClip {Imp}
"enemy20"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 368 MovieClip {Baron}
"enemy18"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 476 MovieClip {Imp}
"enemy16"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy17"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy15"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 285 MovieClip {Pinky}
"enemy14"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 476 MovieClip {Imp}
"enemy21"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy13"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy19"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy22"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 368 MovieClip {Baron}
"player"Symbol 956 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 258 MovieClip {Player}
"enemy7"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy8"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy1"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 368 MovieClip {Baron}
"enemy2"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 368 MovieClip {Baron}
"enemy3"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy4"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 285 MovieClip {Pinky}
"krawall"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 158 MovieClip {Krawall}
"enemy5"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 501 MovieClip {Cyberdemon}
"enemy11"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy13"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 285 MovieClip {Pinky}
"enemy12"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy10"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy9"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 476 MovieClip {Imp}
"enemy6"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 476 MovieClip {Imp}
"enemy16"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 285 MovieClip {Pinky}
"enemy17"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 285 MovieClip {Pinky}
"enemy18"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy20"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy21"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy22"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 285 MovieClip {Pinky}
"enemy23"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 476 MovieClip {Imp}
"enemy24"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy25"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy19"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 368 MovieClip {Baron}
"enemy15"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 476 MovieClip {Imp}
"enemy14"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 403 MovieClip {ZombieMan}
"player"Symbol 1022 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 258 MovieClip {Player}
"shotgun_HUD"Symbol 1031 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 751 MovieClip {Shotgun}
"chaingun_HUD"Symbol 1031 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 810 MovieClip {Chaingun}
"plasma_HUD"Symbol 1031 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 813 MovieClip {Plasmagun}
"RL_HUD"Symbol 1031 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 816 MovieClip {RocketLauncher}
"fist_HUD"Symbol 1031 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 818 MovieClip
"pistol_HUD"Symbol 1031 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 821 MovieClip {Pistol}
"bfg_HUD"Symbol 1031 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 824 MovieClip {BFG}
"chainsaw_HUD"Symbol 1031 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 750 MovieClip {Chainsaw}
"bluekey_HUD"Symbol 1031 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 1026 MovieClip {BlueSkullHUD}
"redkey_HUD"Symbol 1031 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 1029 MovieClip
"yellowkey_HUD"Symbol 1031 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 1030 MovieClip {YellowSkullHUD}
"enemy3"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy1"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 285 MovieClip {Pinky}
"enemy2"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 285 MovieClip {Pinky}
"enemy5"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy6"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 476 MovieClip {Imp}
"enemy4"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 476 MovieClip {Imp}
"enemy13"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 368 MovieClip {Baron}
"enemy12"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 368 MovieClip {Baron}
"enemy11"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy10"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy9"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy8"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy23"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy14"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 501 MovieClip {Cyberdemon}
"enemy7"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 501 MovieClip {Cyberdemon}
"enemy25"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 476 MovieClip {Imp}
"enemy24"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 476 MovieClip {Imp}
"enemy21"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy18"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy17"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 285 MovieClip {Pinky}
"enemy16"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 285 MovieClip {Pinky}
"enemy15"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 368 MovieClip {Baron}
"enemy19"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy20"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy22"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"manolo666"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 1058 MovieClip {Doom2D_fla.ManoLO666_141}
"player"Symbol 1060 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 258 MovieClip {Player}
"enemy5"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy6"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 476 MovieClip {Imp}
"enemy7"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 368 MovieClip {Baron}
"enemy16"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 285 MovieClip {Pinky}
"enemy17"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 285 MovieClip {Pinky}
"enemy1"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy3"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy15"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 285 MovieClip {Pinky}
"enemy2"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy12"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 368 MovieClip {Baron}
"enemy8"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 501 MovieClip {Cyberdemon}
"enemy11"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy9"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 285 MovieClip {Pinky}
"enemy10"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 476 MovieClip {Imp}
"enemy13"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy14"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy18"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 285 MovieClip {Pinky}
"enemy4"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 797 MovieClip {Cacodemon}
"player"Symbol 1102 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 258 MovieClip {Player}
"romero"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 1113 MovieClip {Doom2D_fla.Romero_149}
"enemy1"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 451 MovieClip {Mastermind}
"enemy2"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy5"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 476 MovieClip {Imp}
"enemy4"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 476 MovieClip {Imp}
"enemy7"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy6"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 797 MovieClip {Cacodemon}
"enemy8"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy10"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy12"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy11"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy15"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy16"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy18"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy13"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy9"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy14"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy19"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy20"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy17"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy21"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy3"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"player"Symbol 1115 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 258 MovieClip {Player}
"doomguy"Symbol 1178 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1127 MovieClip {Doom2D_fla.Doomguy_154}
"hurrican"Symbol 1178 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1143 MovieClip {Doom2D_fla.Hurrican_157}
"nero"Symbol 1178 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1149 MovieClip {Doom2D_fla.Nero_159}
"errorXXX"Symbol 1178 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1155 MovieClip {Doom2D_fla.Error_161}
"kilgore"Symbol 1178 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1161 MovieClip {Doom2D_fla.Kilgore_163}
"knarrenheinzSecret"Symbol 1178 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1165 MovieClip {Doom2D_fla.KnarrenheinzSecret_165}
"cybershark"Symbol 1178 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1171 MovieClip {Doom2D_fla.Cybershark_167}
"dark_odyssey"Symbol 1178 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1177 MovieClip {Doom2D_fla.Dark_Odyssey_169}
"enemy1"Symbol 1178 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 403 MovieClip {ZombieMan}
"player"Symbol 1178 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 258 MovieClip {Player}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1250 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 131 bytes "..$1$.O$89xX8jr/BPtQ3CjpeBM9U0."

Labels

"menu"Frame 3
"intro"Frame 4
"game"Frame 5
"end"Frame 14
"exitOff"Symbol 140 MovieClip {secretExitswitchFromSecretMap} Frame 1
"exitOn"Symbol 140 MovieClip {secretExitswitchFromSecretMap} Frame 2
"mute"Symbol 158 MovieClip {Krawall} Frame 1
"say"Symbol 158 MovieClip {Krawall} Frame 2
"exitOff"Symbol 169 MovieClip {exitswitch2} Frame 1
"exitOn"Symbol 169 MovieClip {exitswitch2} Frame 2
"stand"Symbol 203 MovieClip {LostSoul} Frame 1
"walk"Symbol 203 MovieClip {LostSoul} Frame 2
"attackNear"Symbol 203 MovieClip {LostSoul} Frame 6
"enemyDeath"Symbol 203 MovieClip {LostSoul} Frame 9
"exitOff"Symbol 204 MovieClip {secretExitswitchToSecretMap} Frame 1
"exitOn"Symbol 204 MovieClip {secretExitswitchToSecretMap} Frame 2
"mute"Symbol 221 MovieClip {Knarrenheinz} Frame 1
"say"Symbol 221 MovieClip {Knarrenheinz} Frame 2
"stand"Symbol 258 MovieClip {Player} Frame 1
"inAir"Symbol 258 MovieClip {Player} Frame 2
"walk"Symbol 258 MovieClip {Player} Frame 3
"shoot"Symbol 258 MovieClip {Player} Frame 7
"hit"Symbol 258 MovieClip {Player} Frame 9
"playerDeath"Symbol 258 MovieClip {Player} Frame 12
"punch"Symbol 258 MovieClip {Player} Frame 19
"saw"Symbol 258 MovieClip {Player} Frame 21
"stand"Symbol 285 MovieClip {Pinky} Frame 1
"walk"Symbol 285 MovieClip {Pinky} Frame 2
"attackNear"Symbol 285 MovieClip {Pinky} Frame 6
"enemyDeath"Symbol 285 MovieClip {Pinky} Frame 9
"exitOff"Symbol 286 MovieClip {exitswitch} Frame 1
"exitOn"Symbol 286 MovieClip {exitswitch} Frame 2
"stand"Symbol 368 MovieClip {Baron} Frame 1
"walk"Symbol 368 MovieClip {Baron} Frame 2
"attackNear"Symbol 368 MovieClip {Baron} Frame 6
"enemyDeath"Symbol 368 MovieClip {Baron} Frame 9
"stand"Symbol 403 MovieClip {ZombieMan} Frame 1
"walk"Symbol 403 MovieClip {ZombieMan} Frame 2
"attackWide"Symbol 403 MovieClip {ZombieMan} Frame 6
"enemyDeath"Symbol 403 MovieClip {ZombieMan} Frame 8
"stand"Symbol 426 MovieClip {ShotgunGuy} Frame 1
"walk"Symbol 426 MovieClip {ShotgunGuy} Frame 2
"attackWide"Symbol 426 MovieClip {ShotgunGuy} Frame 6
"enemyDeath"Symbol 426 MovieClip {ShotgunGuy} Frame 8
"stand"Symbol 451 MovieClip {Mastermind} Frame 1
"walk"Symbol 451 MovieClip {Mastermind} Frame 2
"attackWide"Symbol 451 MovieClip {Mastermind} Frame 6
"enemyDeath"Symbol 451 MovieClip {Mastermind} Frame 8
"stand"Symbol 476 MovieClip {Imp} Frame 1
"walk"Symbol 476 MovieClip {Imp} Frame 2
"attackNear"Symbol 476 MovieClip {Imp} Frame 6
"enemyDeath"Symbol 476 MovieClip {Imp} Frame 9
"stand"Symbol 501 MovieClip {Cyberdemon} Frame 1
"walk"Symbol 501 MovieClip {Cyberdemon} Frame 2
"attackWide"Symbol 501 MovieClip {Cyberdemon} Frame 6
"enemyDeath"Symbol 501 MovieClip {Cyberdemon} Frame 8
"stand"Symbol 797 MovieClip {Cacodemon} Frame 1
"walk"Symbol 797 MovieClip {Cacodemon} Frame 2
"attackWide"Symbol 797 MovieClip {Cacodemon} Frame 6
"enemyDeath"Symbol 797 MovieClip {Cacodemon} Frame 9
"mute"Symbol 1058 MovieClip {Doom2D_fla.ManoLO666_141} Frame 1
"say"Symbol 1058 MovieClip {Doom2D_fla.ManoLO666_141} Frame 2
"mute"Symbol 1113 MovieClip {Doom2D_fla.Romero_149} Frame 1
"say"Symbol 1113 MovieClip {Doom2D_fla.Romero_149} Frame 2
"mute"Symbol 1127 MovieClip {Doom2D_fla.Doomguy_154} Frame 1
"say"Symbol 1127 MovieClip {Doom2D_fla.Doomguy_154} Frame 2
"mute"Symbol 1143 MovieClip {Doom2D_fla.Hurrican_157} Frame 1
"say"Symbol 1143 MovieClip {Doom2D_fla.Hurrican_157} Frame 2
"mute"Symbol 1149 MovieClip {Doom2D_fla.Nero_159} Frame 1
"say"Symbol 1149 MovieClip {Doom2D_fla.Nero_159} Frame 2
"mute"Symbol 1155 MovieClip {Doom2D_fla.Error_161} Frame 1
"say"Symbol 1155 MovieClip {Doom2D_fla.Error_161} Frame 2
"mute"Symbol 1161 MovieClip {Doom2D_fla.Kilgore_163} Frame 1
"say"Symbol 1161 MovieClip {Doom2D_fla.Kilgore_163} Frame 2
"mute"Symbol 1165 MovieClip {Doom2D_fla.KnarrenheinzSecret_165} Frame 1
"say"Symbol 1165 MovieClip {Doom2D_fla.KnarrenheinzSecret_165} Frame 2
"mute"Symbol 1171 MovieClip {Doom2D_fla.Cybershark_167} Frame 1
"say"Symbol 1171 MovieClip {Doom2D_fla.Cybershark_167} Frame 2
"mute"Symbol 1177 MovieClip {Doom2D_fla.Dark_Odyssey_169} Frame 1
"say"Symbol 1177 MovieClip {Doom2D_fla.Dark_Odyssey_169} Frame 2




http://swfchan.com/12/57761/info.shtml
Created: 17/4 -2019 19:13:27 Last modified: 17/4 -2019 19:13:27 Server time: 22/12 -2024 05:03:27