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/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #58446 |
0% |
WARNING!!! This game contains scenes of blood and violence,however you may continue at your own risk. Recomended play age is 13+ and up. |
GET YOUR ADVERTISMENT HERE! |
V1.0 |
stryker-warrior |
ActionScript [AS1/AS2]
Frame 2stop();Frame 3function rifleAI() { this.xspeed = 0; this.yspeed = 0; if (this.spotted == true) { if (this.visual == true) { this.targetseenx = this.targetenemy._x; this.targetseeny = this.targetenemy._y; if (this.targetdist < 300) { this._rotation = ((this.targetangle * 180) / Math.PI) - 180; if ((this.reload <= 0) || (this.reload == undefined)) { this.reload = 6; fire(this, 16, 10); } else { this.reload--; } } else { this._rotation = ((this.targetangle * 180) / Math.PI) - 180; this.xspeed = -3 * Math.cos(this.targetangle); this.yspeed = -3 * Math.sin(this.targetangle); } } else { this.gotodist = Math.sqrt(((this._x - this.targetseenx) * (this._x - this.targetseenx)) + ((this._y - this.targetseeny) * (this._y - this.targetseeny))); this.gotoangle = Math.atan2(this._y - this.targetseeny, this._x - this.targetseenx); if (this.gotodist > 10) { this._rotation = ((this.gotoangle * 180) / Math.PI) - 180; this.xspeed = -3 * Math.cos(this.gotoangle); this.yspeed = -3 * Math.sin(this.gotoangle); } else { this.spotted = false; } } } else { if (this.patrol <= 0) { this.rotator = (Math.random() * 4) - 2; this.patrol = 120; } else { this.patrol--; } this._rotation = this._rotation + this.rotator; if (this.visual == true) { if (this.rotationdiff < 60) { this.spotted = true; } if (this.targetdist < 100) { this._rotation = ((this.targetangle * 180) / Math.PI) - 180; this.spotted = true; } } } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this.targets = new Array(); this.targets.push(_root.cam.level.char); i = 0; while (i < team.length) { if (team[i] != undefined) { this.targets.push(team[i]); } i++; } this.visual = false; this.targetdist = undefined; this.targetangle = undefined; this.targetenemy = undefined; t = 0; while (t < this.targets.length) { targetdist = Math.sqrt(((this._x - this.targets[t]._x) * (this._x - this.targets[t]._x)) + ((this._y - this.targets[t]._y) * (this._y - this.targets[t]._y))); visual = false; if (targetdist < 800) { targetangle = Math.atan2(this._y - this.targets[t]._y, this._x - this.targets[t]._x); this.angle2 = ((targetangle * 180) / Math.PI) - 180; this.rotation = this._rotation; if (this.angle2 < 0) { this.angle2 = this.angle2 + 360; } if (this.rotation < 0) { this.rotation = this.rotation + 360; } this.rotationdiff = Math.abs(this.rotation - this.angle2); visual = false; if (this.rotationdiff < 60) { visual = true; i = 1; while (i <= Math.floor(targetdist / 10)) { this.testX = this._x - ((i * 10) * Math.cos(targetangle)); this.testY = this._y - ((i * 10) * Math.sin(targetangle)); if (_root.cam.level.objects.hitTest(formulaX(this.testX), formulaY(this.testY), 2)) { visual = false; break; } i++; } } } if (visual == true) { this.visual = true; if ((targetdist < this.targetdist) || (this.targetdist == undefined)) { this.targetdist = targetdist; this.targetangle = targetangle; this.targetenemy = this.targets[t]; } } t++; } if (this.health <= 0) { i = 0; while (i < team.length) { team[i].attacktarget = undefined; i++; } i = 0; while (i < enemies.length) { if (enemies[i] == this) { enemies.splice(i, 1); break; } i++; } if (enemies.length == 0) { trace("DEMO COMPLETE"); } splat = _root.cam.level.attachMovie("bloodsplat", "bloodsplat" + this.getDepth(), _root.cam.level.getNextHighestDepth()); this.swapDepths(splat); splat._x = this._x; splat._y = this._y; splat._rotation = this._rotation; this.removeMovieClip(); } } function uziAI() { this.xspeed = 0; this.yspeed = 0; if (this.spotted == true) { if (this.visual == true) { this.targetseenx = this.targetenemy._x; this.targetseeny = this.targetenemy._y; if (this.targetdist < 300) { this._rotation = ((this.targetangle * 180) / Math.PI) - 180; if ((this.reload <= 0) || (this.reload == undefined)) { this.reload = 4; fire(this, 10, 10); } else { this.reload--; } } else { this._rotation = ((this.targetangle * 180) / Math.PI) - 180; this.xspeed = -3 * Math.cos(this.targetangle); this.yspeed = -3 * Math.sin(this.targetangle); } } else { this.gotodist = Math.sqrt(((this._x - this.targetseenx) * (this._x - this.targetseenx)) + ((this._y - this.targetseeny) * (this._y - this.targetseeny))); this.gotoangle = Math.atan2(this._y - this.targetseeny, this._x - this.targetseenx); if (this.gotodist > 10) { this._rotation = ((this.gotoangle * 180) / Math.PI) - 180; this.xspeed = -3 * Math.cos(this.gotoangle); this.yspeed = -3 * Math.sin(this.gotoangle); } else { this.spotted = false; } } } else { if (this.patrol <= 0) { this.rotator = (Math.random() * 4) - 2; this.patrol = 120; } else { this.patrol--; } this._rotation = this._rotation + this.rotator; if (this.visual == true) { if (this.rotationdiff < 60) { this.spotted = true; } if (this.targetdist < 100) { this._rotation = ((this.targetangle * 180) / Math.PI) - 180; this.spotted = true; } } } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this.targets = new Array(); this.targets.push(_root.cam.level.char); i = 0; while (i < team.length) { if (team[i] != undefined) { this.targets.push(team[i]); } i++; } this.visual = false; this.targetdist = undefined; this.targetangle = undefined; this.targetenemy = undefined; t = 0; while (t < this.targets.length) { targetdist = Math.sqrt(((this._x - this.targets[t]._x) * (this._x - this.targets[t]._x)) + ((this._y - this.targets[t]._y) * (this._y - this.targets[t]._y))); visual = false; if (targetdist < 800) { targetangle = Math.atan2(this._y - this.targets[t]._y, this._x - this.targets[t]._x); this.angle2 = ((targetangle * 180) / Math.PI) - 180; this.rotation = this._rotation; if (this.angle2 < 0) { this.angle2 = this.angle2 + 360; } if (this.rotation < 0) { this.rotation = this.rotation + 360; } this.rotationdiff = Math.abs(this.rotation - this.angle2); visual = false; if (this.rotationdiff < 60) { visual = true; i = 1; while (i <= Math.floor(targetdist / 10)) { this.testX = this._x - ((i * 10) * Math.cos(targetangle)); this.testY = this._y - ((i * 10) * Math.sin(targetangle)); if (_root.cam.level.objects.hitTest(formulaX(this.testX), formulaY(this.testY), 2)) { visual = false; break; } i++; } } } if (visual == true) { this.visual = true; if ((targetdist < this.targetdist) || (this.targetdist == undefined)) { this.targetdist = targetdist; this.targetangle = targetangle; this.targetenemy = this.targets[t]; } } t++; } if (this.health <= 0) { i = 0; while (i < team.length) { team[i].attacktarget = undefined; i++; } i = 0; while (i < enemies.length) { if (enemies[i] == this) { enemies.splice(i, 1); break; } i++; } if (enemies.length == 0) { trace("VICTORY"); } splat = _root.cam.level.attachMovie("bloodsplat", "bloodsplat" + this.getDepth(), _root.cam.level.getNextHighestDepth()); this.swapDepths(splat); splat._x = this._x; splat._y = this._y; splat._rotation = this._rotation; this.removeMovieClip(); } } function teamAI() { this.gotoangle = Math.atan2(this._y - this.gotoy, this._x - this.gotox); this.gotodist = Math.sqrt(((this._x - this.gotox) * (this._x - this.gotox)) + ((this._y - this.gotoy) * (this._y - this.gotoy))); this.mouseangle = Math.atan2(_ymouse - formulaY(this._y), _xmouse - formulaX(this._x)); this.xspeed = 0; this.yspeed = 0; this.targetdist = undefined; this.targetangle = undefined; this.attack = undefined; if (this.attacktarget != undefined) { this.targetangle = Math.atan2(this._y - this.attacktarget._y, this._x - this.attacktarget._x); this.targetdist = Math.sqrt(((this._x - this.attacktarget._x) * (this._x - this.attacktarget._x)) + ((this._y - this.attacktarget._y) * (this._y - this.attacktarget._y))); this.visual = true; r = 1; while (r <= Math.floor(this.targetdist / 10)) { this.testX = this._x - ((r * 10) * Math.cos(this.targetangle)); this.testY = this._y - ((r * 10) * Math.sin(this.targetangle)); if (_root.cam.level.objects.hitTest(formulaX(this.testX), formulaY(this.testY), 2)) { this.visual = false; break; } r++; } if (this.visual == true) { this.angle2 = ((this.targetangle * 180) / Math.PI) - 180; this.rotation = this._rotation; if (this.angle2 < 0) { this.angle2 = this.angle2 + 360; } if (this.rotation < 0) { this.rotation = this.rotation + 360; } this.rotationdiff = Math.abs(this.rotation - this.angle2); if (this.rotationdiff < 60) { this.attack = this.attacktarget; } else { this.attack = undefined; } } } if (this.gotodist > 3) { this._rotation = ((this.gotoangle * 180) / Math.PI) - 180; this.xspeed = -3 * Math.cos(this.gotoangle); this.yspeed = -3 * Math.sin(this.gotoangle); } else if (this.attack == undefined) { this._rotation = (this.mouseangle * 180) / Math.PI; } else { this._rotation = this.angle2; if ((this.reload <= 0) || (this.reload == undefined)) { this.reload = 6; fire(this, 10, 10); } else { this.reload--; } } if (!_root.cam.level.objects.hitTest(formulaX(this._x + this.xspeed), formulaY(this._y), 2)) { this._x = this._x + this.xspeed; this.collisioncounterx = 0; } else { this.collisioncounterx++; } if (!_root.cam.level.objects.hitTest(formulaX(this._x), formulaY(this._y + this.yspeed), 2)) { this._y = this._y + this.yspeed; this.collisioncountery = 0; } else { this.collisioncountery++; } if ((this.collisioncounterx + this.collisioncountery) > 30) { this.gotox = this._x; this.gotoy = this._y; } } function formulaX(input) { return((input * (_root.cam._xscale / 100)) + (_root.cam._x + (_root.cam.level._x * (_root.cam._xscale / 100)))); } function formulaY(input) { return((input * (_root.cam._yscale / 100)) + (_root.cam._y + (_root.cam.level._y * (_root.cam._yscale / 100)))); } function testSpot(placex, placey, tr) { if (_root.spot == undefined) { _root.attachMovie("testspot", "spot", 145); } _root.spot._x = placex; _root.spot._y = placey; _root.spot.kill = false; _root.spot._visible = true; _root.spot.onEnterFrame = function () { if (this.kill == true) { this._visible = false; } else { this.kill = true; } }; if (tr == true) { trace((placex + ", ") + placey); } } function fire(from, distortion, damage) { shot = _root.cam.level.createEmptyMovieClip("shot" + _root.shotpres, _root.shotpres); if (_root.shotpres < 33) { _root.shotpres++; } else { _root.shotpres = 3; } shot.t = 0; shot.sourcex = (from._x + (from.gun._x * Math.cos(from._rotation * (Math.PI/180)))) + (from.gun._y * Math.cos((from._rotation + 90) * (Math.PI/180))); shot.sourcey = (from._y + (from.gun._y * Math.sin((from._rotation + 90) * (Math.PI/180)))) + (from.gun._x * Math.sin(from._rotation * (Math.PI/180))); shot._x = 0; shot._y = 0; if (from == _root.cam.level.char) { tempdist = Math.sqrt(((_root.mousex - from._x) * (_root.mousex - from._x)) + ((_root.mousey - from._y) * (_root.mousey - from._y))); if (tempdist > 100) { shot.angle = Math.atan2(shot.sourcey - _root.mousey, shot.sourcex - _root.mousex); } else { shot.angle = Math.atan2(from._y - _root.mousey, from._x - _root.mousex); } } else { shot.angle = (from._rotation - 180) * (Math.PI/180); } distangle = (Math.random() * distortion) - (distortion / 2); shot.angle = shot.angle + (distangle * (Math.PI/180)); shot.range = 100; shot.onEnterFrame = function () { this.line.removeMovieClip(); this.createEmptyMovieClip("line", this.getNextHighestDepth()); this.line._x = 0; this.line._y = 0; this.line.lineStyle(1, 16711680, 100); this.startX = this.sourcex + (((-this.range) * Math.cos(this.angle)) * this.t); this.startY = this.sourcey + (((-this.range) * Math.sin(this.angle)) * this.t); this.line.moveTo(this.startX, this.startY); i = 1; while (i <= 20) { if (this.removeNext == true) { this.removeMovieClip(); } this.toX = this.sourcex + (((-this.range) * Math.cos(this.angle)) * (this.t + (i / 20))); this.toY = this.sourcey + (((-this.range) * Math.sin(this.angle)) * (this.t + (i / 20))); this.temptoX = formulaX(this.toX); this.temptoY = formulaY(this.toY); this.breaknext = false; if (_root.cam.level.objects.hitTest(this.temptoX, this.temptoY, 2)) { this.breaknext = true; } if ((((from == _root.cam.level.char) || (from == team[0])) || (from == team[1])) || (from == team[2])) { e = 0; while (e < enemies.length) { if (_root.enemies[e].hitTest(this.temptoX, this.temptoY, 2)) { _root.enemies[e].health = _root.enemies[e].health - damage; this.breaknext = true; } e++; } } else { if (_root.cam.level.char.hitTest(this.temptoX, this.temptoY, 2)) { this.breaknext = true; } t = 0; while (t < team.length) { if (_root.cam.level["team" + t].hitTest(this.temptoX, this.temptoY, 2)) { this.breaknext = true; break; } t++; } } if (this.breaknext == true) { this.t = 12; break; } i++; } this.line.lineTo(this.toX, this.toY); if (this.t < 12) { this.t++; } else { this.removeNext = true; } }; } stop(); var controls = new Array(87, 83, 65, 68, 90, 88, 67); var movementspeed = 2; var clip = 500; var orderpres = 0; var shotpres = 3; var enemypres = 34; var team = new Array(cam.level.team0, cam.level.team1, cam.level.team2); var selteam = new Array(0, 1, 2); var enemies = new Array(); var orderangles = new Array(180, 135, 225); var revorderangles = new Array(180, 225, 135); _root.cam.level.objects.swapDepths(1000); _root.cam.level.char.swapDepths(900); i = 0; while (i < team.length) { team[i].swapDepths(901 + i); i++; } onMouseDown = function () { mousedown = true; }; onMouseUp = function () { mousedown = false; }; onEnterFrame = function () { cam.level.char.xpos = formulaX(cam.level.char._x); cam.level.char.ypos = formulaY(cam.level.char._y); charangle = (Math.atan2(_ymouse - cam.level.char.ypos, _xmouse - cam.level.char.xpos) * 180) / Math.PI; cam.level.char._rotation = charangle; mousex = (-cam.level._x) + ((_xmouse - cam._x) / (cam._xscale / 100)); mousey = (-cam.level._y) + ((_ymouse - cam._y) / (cam._xscale / 100)); if (Key.isDown(controls[0])) { if (!cam.level.objects.hitTest(formulaX(cam.level.char._x), formulaY(cam.level.char._y - movementspeed), 2)) { cam.level.char._y = cam.level.char._y - movementspeed; } } if (Key.isDown(controls[2])) { if (!cam.level.objects.hitTest(formulaX(cam.level.char._x - movementspeed), formulaY(cam.level.char._y), 2)) { cam.level.char._x = cam.level.char._x - movementspeed; } } if (Key.isDown(controls[1])) { if (!cam.level.objects.hitTest(formulaX(cam.level.char._x), formulaY(cam.level.char._y + movementspeed), 2)) { cam.level.char._y = cam.level.char._y + movementspeed; } } if (Key.isDown(controls[3])) { if (!cam.level.objects.hitTest(formulaX(cam.level.char._x + movementspeed), formulaY(cam.level.char._y), 2)) { cam.level.char._x = cam.level.char._x + movementspeed; } } mchardist = Math.sqrt(((cam.level.char.xpos - _xmouse) * (cam.level.char.xpos - _xmouse)) + ((cam.level.char.ypos - _ymouse) * (cam.level.char.ypos - _ymouse))); scale = 90 - (mchardist / 26); cam._xscale = (cam._yscale = scale); cam.level._x = (-cam.level.char._x) - ((mchardist / 3) * Math.cos(Math.atan2(_ymouse - ((cam.level.char._y + cam.level._y) + 300), _xmouse - ((cam.level.char._x + cam.level._x) + 450)))); cam.level._y = (-cam.level.char._y) - ((mchardist / 3) * Math.sin(Math.atan2(_ymouse - ((cam.level.char._y + cam.level._y) + 300), _xmouse - ((cam.level.char._x + cam.level._x) + 450)))); onEnemy = false; cmouse.gotoAndStop(1); i = 0; while (i < enemies.length) { dist = Math.sqrt(((mousex - enemies[i]._x) * (mousex - enemies[i]._x)) + ((mousey - enemies[i]._y) * (mousey - enemies[i]._y))); if (dist < (enemies[i]._width / 2)) { onEnemy = true; cmouse.gotoAndStop(2); attacktarget = i; } i++; } if (Key.isDown(controls[5])) { i = 0; while (i < selteam.length) { if (onEnemy == false) { cam.level.attachMovie("order", "order" + i, orderpres + i); _root.cam.level["order" + i]._x = (mousex - (50 * Math.cos((orderangles[i] + charangle) * (Math.PI/180)))) - (50 * Math.cos(charangle * (Math.PI/180))); _root.cam.level["order" + i]._y = (mousey - (50 * Math.sin((orderangles[i] + charangle) * (Math.PI/180)))) - (50 * Math.sin(charangle * (Math.PI/180))); team[selteam[i]].gotox = (mousex - (50 * Math.cos((orderangles[i] + charangle) * (Math.PI/180)))) - (50 * Math.cos(charangle * (Math.PI/180))); team[selteam[i]].gotoy = (mousey - (50 * Math.sin((orderangles[i] + charangle) * (Math.PI/180)))) - (50 * Math.sin(charangle * (Math.PI/180))); } else { team[selteam[i]].attacktarget = enemies[attacktarget]; team[selteam[i]].gotox = undefined; team[selteam[i]].gotoy = undefined; } i++; } if (onEnemy == true) { cam.level.attachMovie("order", "order", orderpres); _root.cam.level.order.gotoAndStop(2); _root.cam.level.order._x = mousex; _root.cam.level.order._y = mousey; } } if (Key.isDown(controls[6])) { i = 0; while (i < selteam.length) { cam.level.attachMovie("order", "order" + i, orderpres + i); _root.cam.level["order" + i]._x = _root.cam.level.char._x + (50 * Math.cos((revorderangles[i] + charangle) * (Math.PI/180))); _root.cam.level["order" + i]._y = _root.cam.level.char._y + (50 * Math.sin((revorderangles[i] + charangle) * (Math.PI/180))); team[selteam[i]].gotox = _root.cam.level.char._x + (50 * Math.cos((revorderangles[i] + charangle) * (Math.PI/180))); team[selteam[i]].gotoy = _root.cam.level.char._y + (50 * Math.sin((revorderangles[i] + charangle) * (Math.PI/180))); i++; } } reloaded--; if (mousedown == true) { if ((clip > 0) && (reloaded <= 0)) { reloaded = 4; clip--; fire(_root.cam.level.char, 3, 10); } } }; i = 0; while (i < team.length) { team[i].onEnterFrame = teamAI; i++; } Key.addListener(this);Symbol 8 MovieClip [eUzi] Frame 1stop(); this.health = 100; _root.enemies.push(this); this.spotted = false; this.onEnterFrame = _root.uziAI; this.swapDepths(_root.enemypres); _root.enemypres++;Symbol 12 MovieClip Frame 1stop();Symbol 16 MovieClip [eRifle] Frame 1stop(); this.health = 100; _root.enemies.push(this); this.spotted = false; this.onEnterFrame = _root.rifleAI; this.swapDepths(_root.enemypres); _root.enemypres++; gun.gotoAndStop(2);Symbol 27 MovieClip Frame 1_root.stop(); var pc = 0; this.onEnterFrame = function () { pc = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); this.pc_txt.text = pc + "%"; this.bar._xscale = pc; if ((pc == 100) && (!isNAN(pc))) { delete this.onEnterFrame; _root.play(); } };Symbol 47 MovieClip Frame 8stop();Symbol 49 Buttonon (release) { this.gotoAndStop("3"); }Symbol 65 MovieClip Frame 34stop();Symbol 76 MovieClip Frame 1stop();
Library Items
Symbol 1 Graphic | Used by:8 16 | |
Symbol 2 Graphic | Used by:8 16 | |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:3 | Used by:8 16 |
Symbol 5 Graphic | Used by:8 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:8 |
Symbol 8 MovieClip [eUzi] | Uses:1 2 4 5 7 | Used by:83 |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:9 | Used by:12 |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:10 11 | Used by:16 76 |
Symbol 13 Graphic | Used by:16 | |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:14 | Used by:16 76 |
Symbol 16 MovieClip [eRifle] | Uses:1 2 4 12 13 15 | Used by:83 |
Symbol 17 Graphic | Used by:Timeline | |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:Timeline |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:20 | Used by:28 |
Symbol 22 Graphic | Used by:27 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:23 | Used by:27 |
Symbol 25 Font | Used by:26 | |
Symbol 26 EditableText | Uses:25 | Used by:27 |
Symbol 27 MovieClip | Uses:22 24 26 | Used by:28 |
Symbol 28 MovieClip | Uses:21 27 | Used by:Timeline |
Symbol 29 Font | Used by:30 31 | |
Symbol 30 Text | Uses:29 | Used by:Timeline |
Symbol 31 Text | Uses:29 | Used by:Timeline |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:32 | Used by:Timeline |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:Timeline |
Symbol 36 Graphic | Used by:41 | |
Symbol 37 Graphic | Used by:41 | |
Symbol 38 Graphic | Used by:41 | |
Symbol 39 Graphic | Used by:41 49 61 | |
Symbol 40 Sound | Used by:41 49 61 | |
Symbol 41 Button | Uses:36 37 38 39 40 | Used by:Timeline |
Symbol 42 Graphic | Used by:49 | |
Symbol 43 Graphic | Used by:49 | |
Symbol 44 Graphic | Used by:47 | |
Symbol 45 Graphic | Used by:47 | |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:44 45 46 | Used by:49 |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 Button | Uses:42 43 47 48 39 40 | Used by:Timeline |
Symbol 50 Font | Used by:51 | |
Symbol 51 Text | Uses:50 | Used by:Timeline |
Symbol 52 Font | Used by:53 | |
Symbol 53 Text | Uses:52 | Used by:Timeline |
Symbol 54 Graphic | Used by:57 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:55 | Used by:57 |
Symbol 57 MovieClip | Uses:54 56 | Used by:Timeline |
Symbol 58 Graphic | Used by:61 | |
Symbol 59 Graphic | Used by:61 | |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 Button | Uses:58 59 60 39 40 | Used by:Timeline |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:62 | Used by:65 |
Symbol 64 Sound | Used by:65 | |
Symbol 65 MovieClip | Uses:63 64 | Used by:Timeline |
Symbol 66 Sound | Used by:Timeline | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:67 | Used by:76 |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:69 | Used by:76 |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:76 |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:73 | Used by:76 |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:68 70 72 12 74 15 75 | Used by:83 |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:83 |
Symbol 79 Graphic | Used by:82 | |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip | Uses:80 | Used by:82 |
Symbol 82 MovieClip | Uses:79 81 | Used by:83 |
Symbol 83 MovieClip | Uses:76 78 82 16 8 | Used by:84 |
Symbol 84 MovieClip | Uses:83 | Used by:Timeline |
Instance Names
"cam" | Frame 3 | Symbol 84 MovieClip |
"body" | Symbol 8 MovieClip [eUzi] Frame 1 | Symbol 4 MovieClip |
"gun" | Symbol 8 MovieClip [eUzi] Frame 1 | Symbol 7 MovieClip |
"body" | Symbol 16 MovieClip [eRifle] Frame 1 | Symbol 4 MovieClip |
"gun" | Symbol 16 MovieClip [eRifle] Frame 1 | Symbol 12 MovieClip |
"bar" | Symbol 27 MovieClip Frame 1 | Symbol 24 MovieClip |
"pc_txt" | Symbol 27 MovieClip Frame 1 | Symbol 26 EditableText |
"r_arm" | Symbol 76 MovieClip Frame 1 | Symbol 68 MovieClip |
"l_arm" | Symbol 76 MovieClip Frame 1 | Symbol 70 MovieClip |
"body" | Symbol 76 MovieClip Frame 1 | Symbol 72 MovieClip |
"gun" | Symbol 76 MovieClip Frame 1 | Symbol 12 MovieClip |
"team2" | Symbol 83 MovieClip Frame 1 | Symbol 76 MovieClip |
"team1" | Symbol 83 MovieClip Frame 1 | Symbol 76 MovieClip |
"team0" | Symbol 83 MovieClip Frame 1 | Symbol 76 MovieClip |
"char" | Symbol 83 MovieClip Frame 1 | Symbol 76 MovieClip |
"objects" | Symbol 83 MovieClip Frame 1 | Symbol 82 MovieClip |
"enemy0" | Symbol 83 MovieClip Frame 1 | Symbol 16 MovieClip [eRifle] |
"enemy1" | Symbol 83 MovieClip Frame 1 | Symbol 16 MovieClip [eRifle] |
"enemy2" | Symbol 83 MovieClip Frame 1 | Symbol 16 MovieClip [eRifle] |
"enemy3" | Symbol 83 MovieClip Frame 1 | Symbol 16 MovieClip [eRifle] |
"enemy4" | Symbol 83 MovieClip Frame 1 | Symbol 8 MovieClip [eUzi] |
"enemy5" | Symbol 83 MovieClip Frame 1 | Symbol 16 MovieClip [eRifle] |
"enemy6" | Symbol 83 MovieClip Frame 1 | Symbol 16 MovieClip [eRifle] |
"enemy7" | Symbol 83 MovieClip Frame 1 | Symbol 16 MovieClip [eRifle] |
"enemyb" | Symbol 83 MovieClip Frame 1 | Symbol 16 MovieClip [eRifle] |
"enemy9" | Symbol 83 MovieClip Frame 1 | Symbol 16 MovieClip [eRifle] |
"enemy10" | Symbol 83 MovieClip Frame 1 | Symbol 16 MovieClip [eRifle] |
"level" | Symbol 84 MovieClip Frame 1 | Symbol 83 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "eUzi" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "eRifle" |
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